• WrathLord03 - December 18, 2013 7:45 a.m.

    The funny thing is that playing The Last of Us on the hardest difficulty strips away Listen mode, and trying to listen properly using your own ears (at least on my TV) gave only the vaguest of ideas of where the enemies were.
  • martin-pospisil - December 18, 2013 12:17 a.m.

    Single player co-op in Brothers It was sometimes confusing but worked very well and brought amazing interactions with the world and its characters
  • BurglarSkullman - February 18, 2014 4:46 p.m.

    It was never confusing, but it did require great skill to really get used to. Because of that, it's my 10th favorite game ever.
  • awesomesauce - December 17, 2013 6:56 p.m.

    That Terraway quote (which i can't put here cause of the spam blocker acting up) i feel was made just for my question earlier
  • Vonter - December 17, 2013 6:47 p.m.

    Isnt Pikmin 3 character swap similar to the one in GTA V?
  • RonnyLive19881 - December 18, 2013 9:07 a.m.

    It is but since you can't kill hookers in the woods in that game(although you can kill thousands of Pikmin...) it didn't get an honorable mention.
  • supergiraffe - December 17, 2013 6:27 p.m.

    Seriously, character swapping like in GTA may be one of the best mechanics to hit gaming in years. Every other medium tells stories from the perspective of different characters, but gaming has always had a problem with that. Showing different perspectives enriches stories and I'm glad to see games starting to realize that.
  • GOD - December 17, 2013 6:35 p.m.

    Yeah, if only they hadn't ripped it off of Pikmin 3 which did it first. /fanboy coop
  • GR HollanderCooper - December 17, 2013 6:48 p.m.

    Yess sssssssssss sssss ssssss
  • masterjoe123 - December 17, 2013 7:24 p.m.

    And Pikmin 2 before that.
  • supergiraffe - December 17, 2013 8:22 p.m.

    You're right, I turn in my gamer card
  • ParagonT - December 18, 2013 6:43 a.m.

    I believe there are many more games before Pikmin which featured character and object swapping. Not only that, I think the article is somewhat addressing character swapping in terms of telling a story, not just swapping to switch character models.
  • darkvare - December 18, 2013 12:09 a.m.

    hey guys remember resident evil 0 and it's character swapping mechanic?
  • BladedFalcon - December 17, 2013 5:48 p.m.

    Blade mode was pretty fun and fantastic, and I really would like to see it taken to further extremes on possible sequels to MGR. And yeah, I'd say listen mode alone is what makes TLOU's stealth stand out from others in the genre. Sure, most stealth games have their own sort of "radar, sonar, or vision", but IMO, Listen mode is the best because while it gives you an edge, it's not nearly as OP as say, batman's detective move, or the tagging system in far cry 3. Here it gives you a rough idea of were people are, but you have to move slower, and furthermore, it's not infallible since enemies that aren't moving can't be detected, forcing you to not completely rely on it all the time, which IMO, is what a good new mechanic should do: Be useful enough to warrant using, but not so much so that you want to use it ALL the time over anything else.
  • RayPaw - December 18, 2013 10:26 a.m.

    Agreed about TLOU's Listen Mode ... it worked pretty well at giving you (a player sitting on a couch looking at a TV) the sort of sensory information the character would have available to him within the game world. The actual presentation is somewhat less than realistic but the effect is immersive verisimilitude.
  • Mexiflan - December 17, 2013 5:44 p.m.

    They forgot the best mechanic in a 3DS game, Ace Attorney Dual Destinie's very own Mood Matrix. That shit was so good, and it made the cross examinations way more exciting and entertaining.
  • shawksta - December 17, 2013 5:49 p.m.

    ^^^^^^^^^^^^THIS THIS THIS THIS
  • pepheb - December 17, 2013 5:21 p.m.

    I don't really feel like the zeroing in BF4 is worth mentioning really, since it has been done in many other games in the past (just an example: Red Orchestra 2) and in and of itself does not add that much to the gameplay.
  • GOD - December 17, 2013 5:17 p.m.

    I haven't played Brothers, but Ibb & Obb came out on PSN a few months ago and when you're doing single player you're also tasked with controlling both characters with one controller. Except that gravity is at the center line of the level.... so if one them goes below it, gravity is reversed for that one. Also all the puzzles are platforming puzzles that require precision and timing. You have to do some crazy mental contortions to get past some of it while controlling both simultaneously, but it's really rewarding when you do. Although I just can't beat the later levels solo and need a co-op partner at this point. It just requires so much timing while basically patting my head and rubbing my belly in perfect sync.
  • shawksta - December 17, 2013 5:16 p.m.

    Gotta love new mechanics. "lesser developers could have built an entire game around this innovation." Exactly, and the cat suit for that matter.

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