Company of Heroes: Opposing Fronts

You can see it in the dirt, the shower of mud and rubble cast into the air. You can hear it in the panicked replies of your veteran squad leaders: “Sir, we’re under fire here...” And then there's, “You have got to be kidding me,” plus, “We’re screwed, we’re completely screwed,” heard over the war.

We knew last year’s Company of Heroes was going to be good, but we didn’t expect, come the review, to be playing the best RTS that year. Somewhere in between defending Carentan from that incredible artillery barrage, and taking on three or four computer players in co-op skirmishes across the office network, we discovered an utterly brilliant game; a game that combines rigorous tactical thought with absurd levels of violence. World War II strategy done oh-so right.

But not perfect. The perfect World War II game would include more. More sides. More campaigns. More detail. Even more missions, and even more solutions to intractable ground-level problems. And that’s what Relic is planning in the Opposing Fronts expansion. Company of Heroes is set to become a big series, extended for every flavor of 1940’s wartime. In this iteration, Britain joins the fray, along with a new German side. We’ll be fighting in the rubble of Caen, throwing waves of Brit troopers at a stubborn German defense.

And then our viewpoint will switch - for the first time, we’ll be playing as the Germans, fending off Allied paratroopers in Holland. Expect to be setting up last-ditch defenses and repelling waves of well-supplied Jerries. And remember: you won’t need Company of Heroes to play Opposing Fronts as it can be installed without the first game.


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