Minneapolis HIGH SCORE / PRO SCORE / SICK SCORE At 1,000 points, jumping over the fountain gives one of the biggest gap rewards in the level. Just ride forward from the start point to the end of the road and then go down the slope on the left. A manual to flip over the fountain gives about 10,000 points, and this can then be finished off with flatland combos for many more points. There is also a quarter pipe stretching around the whole fountain area, which is great for big combos to revert manuals. HIGH COMBO Launch right from the first kicker ramp and grind the ledge (Kicker 2 Edge). Jump right at the end and grind the billboard rail (Billboard Grind). Jump off the end and manual over to the rail leading down to the fountain area. Grind the rail, then jump off and manual toward the fountain. Perform a roll or flip over the fountain (Over the Fountain) and land in a manual. On sick difficulty, add grind combinations to the grinds and flip tricks into and out of grinds. COLLECT S-K-A-T-E S. Ride forward from the start point and jump over the final kicker gap. K. Turn slightly right after landing to see the letter K above the bus stop. A. Continue following the road around to see the letter A above a launch ramp. T. After passing the truck at the right side of the road, turn slightly left to see the letter T floating above the large quarter pipe platform. E. Spine transfer over the platform with the letter T and turn left. Follow the road along and ride up the truck launch ramp to collect the letter E. COLLECT C-O-M-B-O Grind the rail leading down to the fountain area to collect the C and O. Jump off at the end to collect the M and then manual to the fountain for the B. Jump over the top of the fountain to collect the O. GET THE SECRET TAPE! Half turn from the start point and use the kicker ramp to launch up to the road. Quarter turn left and follow the road forward to the launch ramp on the truck. Ride up the ramp and jump through the glass to land in the tunnel. Ride up the slope at the end of the tunnel and then ride over the next slope in front. Quarter turn left and launch forward from the slope to land on the next roof. Quarter turn right and jump from the launch ramp to collect the tape. DO A INDY GRAB OVER THE FOUNTAIN Ride to the fountain area in the middle of the level. Launch from the slope around the fountain and indy grab (left + circle) over the fountain. DO A HARDFLIP OVER THE RED CARPET Ride forward from the start point and turn right at the junction in the road. Ride to the top of the slope and then turn slightly right to see the red carpet. Hardflip (up + left + square) over the carpet. OLLIE OVER THE 5 BARRIERS Ride forward from the start point to find the first barrier. Turn slightly left at the end of the road and jump over the second barrier on the path leading down to the fountain area. Ride to the path on the other side of the area and jump over the third barrier. Quarter turn left on the road to see a big quarter pipe in front. Grind up the rail at the left side of the quarter pipe to find the fourth barrier. Continue down the next slope and turn left on the road. Ride forward to the area with the red carpet, then look on top of the quarter pipe platform on the other side of the road to see the fifth barrier. STAT POINT LOCATIONS 1. Above the right launch ramp on the road behind the start point. 2. In front of the billboard in the fountain area. 3. Above the launch ramp on the road outside the fountain area. 4. Above the launch ramp at the end of the start point road. 5. Above the barrier on the quarter pipe near the red carpet. Santa Cruz HIGH SCORE / PRO SCORE / SICK SCORE Jump onto any grindable surface and start experimenting with pressing any two of the shape buttons. For example, from a 50-50, pressing square twice will switch the grind to a smith. From a smith, pressing circle and then triangle will switch the grind to a one footed smith. Another way of changing grinds is to jump and then land in a different grind. The advantage of using this method is that flip tricks or even small grabs can be performed between each grind. HIGH COMBO Turn slightly left from the start point and Boneless from the small launch ramp up to a grind on the wire above. This wire loops around the huts, so perform some grind combinations as explained in the previous goal to get the points. COLLECT S-K-A-T-E S. Quarter turn right from the start point and ride up the sloped road. Ride forward at the top to enter an area with a bowl. The S can be found floating above the quarter pipe net at the right side of the area. K. Exit the bowl area and quarter turn right. Continue forward and grind the bench on the right side of the path to collect the K. A. Continue forward and jump forward from the quarter pipe to land on the steps. Half turn to face back toward the road, and the A should be visible above one of the wires. Double jump off the steps to collect the A. T. Jump back up to the steps near where the A was found, but this time drop down to the skate park on the other side. Ride to the small half pipe at the other side of the area to collect the T. E. Jump over the nearby fence and turn left on the road. Follow the corner around to the left and then turn right at the first junction. Grind the white rail to collect the E. COLLECT C-O-M-B-O Ride forward from the start point and use the small launch ramp near the hut to launch up to a grind on the wire. Grind the right wire for the C, jump to the left wire for the O, back to the right wire for the M and then jump to the left wire again for the B. Jump from the wire to collect the O. GET THE SECRET TAPE! Quarter turn right from the start point and ride up to the end of the road. Quarter turn left to see the secret tape floating above the cinema sign. Jump up to the green shop ledge at the right side of the cinema, and then double jump over to the top of the cinema sign to collect the tape. DO A KICKFLIP OVER THE PIER Turn slightly left from the start point and jump down to the beach. Grind along the steps and jump over the first gap. Continue grinding the steps, launch up from the second gap to clear the pier and kickflip to complete the goal. DO A INDY GRAB OVER THE BLEACHERS Enter the skate park in the middle of the level to find the bleachers. Use the launch ramp and indy grab (right + circle) over the bleachers. KNOCK THE SHOES DOWN 1. Quarter turn right from the start point and use the quarter pipe on the right side of the road to launch up to a grind on the wire above. Grind left all the way along the wire to find the first shoes. 2. Jump off at the end of the wire and land on the steps at the side of the skate park. From here, get off the board and jump up to hang onto the left wire. Jump left and then grind down the wire for the second shoes. 3. Jump right and grind the right wire for the third shoes. 4. Turn slightly left after landing and ride down the pier. Use the quarter pipe at the left side of the pier and launch up to a grind on the wire above. Grind left along the wire for the fourth shoes. 5. Continue grinding along the wire to collect the fifth shoes. STAT POINT LOCATIONS 1. Above the snake run bowl at the corner of the level. 2. Use the red and white striped quarter pipe at the right side of the road in front of the start point and spine transfer up to the roof. Climb up the next section of roof and grind right for the stat point. 3. Above the quarter pipe in the skate park in the middle of the level. 4. Above the logs near the net on the beach. 5. Jump from the top-left corner of the pier and grind the rope around the boat for the stat point. The Mall HIGH SCORE / PRO SCORE / SICK SCORE Quarter pipes are great places to earn points in levels. Performing double rolls (circle + left, left) and flips (circle + down, down) score great points on their own, but remember that combos can be continued by adding a revert (R2) to manual (up, down) quickly after landing. Combine this with additional grinds and grind variations and the higher scores will become much easier to achieve. HIGH COMBO Launch up from the quarter pipe in front of the start point and double flip or double roll. Revert to manual after landing and roll up to the slope at the end of the path. Jump through the glass, wallride the wall and then jump up to a grind on the rail leading around the top of the area. Jump off at the end of the rail and wallplant the wall. Grind all the way back along the rail, jump off at the end and then grind the ledge to complete the combo. COLLECT S-K-A-T-E S. Ride around the corner from the start point and go down the slope to collect the letter S above the quarter pipe. K. After smashing the glass at the bottom of the slope, follow the lower path along to the fountain area. Ride through the pool of water for the K. A. Continue through the level to find the pool of water with two poles above it. Grind the right pole for the A. T. Before the outdoor area, there are two poles crossing over each other. Grind the right pole for the T. E. After crossing the outdoor area, jump from the small slope and land in the area with the Tony Hawk's Pro Skater boxes for the E. COLLECT C-O-M-B-O Grind the rail at the left side of the pool of water to collect the C and O. Jump off at the end and manual to the M, then turn slightly left and continue forward to the top of the steps for the B and O. GET THE SECRET TAPE! Ride up the second escalator in the level and half turn right. Ride to the end of the platform and half turn left to face back the way you just came. Grind the right wall, jump at the end and grind the high pole below to find the tape. IMPOSSIBLE OVER THE 16 SET Grind the rail at the left side of the pool of water and drop off the end. Ride forward and impossible (up + square) over the steps to complete the goal. BENIHANA OVER THE ESCALATOR Benihana (down + right + circle) over the final escalator, just before the outdoor section at the left side of the level. The slope at the top of the escalator tends to launch the skater up rather than forward, so just ollie or boneless from the floor to clear the escalator. SMASH 5 DIRECTORIES 1. Ride up the first escalator in the level to find the first directory. 2. Continue forward and follow the path through the fountain gaps to land on a platform with the second directory. 3. On the left just after the two poles in the water. 4. At the start of the two poles before the outdoor section. 5. In the middle of the path at the end of the outdoor section. STAT POINT LOCATIONS 1. On the parking platform above the start point. 2. In the area with the elevators at the bottom of the set of sixteen steps. 3. On the ledge after the pool of water with the two poles. 4. Jump up from the small slope at the end of the outdoor section. 5. Grind the blue rail in the shop at the right side of the pool of water with the two poles. Board smash the gate to enter the shop. Chicago HIGH SCORE / PRO SCORE / SICK SCORE Bank drops, hip transfers and spine transfers are very useful ways of scoring points, and they are all accomplished by holding the R2 button. Most hip and spine transfers give extra gap points as well. Great places in the Chicago level for these transfers include the bowl, funboxes and quarter pipes. HIGH COMBO Turn slightly left from the start point and spine transfer from the big quarter pipe into the half pipe on the other side. Revert to manual after landing, do a high scoring move on the other side of the other side of the half pipe and then revert to manual again. Spine transfer back down to the quarter pipe and revert to manual to complete the combo. Remember to add high scoring moves on every spine transfer to increase the points. COLLECT S-K-A-T-E S. Turn slightly left from the start point and grind the funbox rail for the S. K. Continue forward and spine transfer from the quarter pipe in front into the half pipe to collect the K. A. Ride to the other side of the half pipe and grind right for the A. T. Grind the rail above the Whoop Gap to collect the T. E. Grind around the top of the blue bowl for the E. COLLECT C-O-M-B-O Jump onto the high rail in front of the start point to collect the C and O. Jump off the end and manual to the quarter pipe for the M. Jump left for the B and revert to manual after landing on the half pipe. Manual to the other side of the half pipe to collect the O. GET THE SECRET TAPE! Half turn from the start point and use the quarter pipe to launch up to the wall above. Quarter turn left and jump into the booth to collect the tape. BACKFLIP THE POOL HIP Turn slightly right from the start point and ride forward to the bowl. Backflip (circle + down, down) while doing a transfer (R2) over the hip in the bowl. DO A 360 SHOVE-IT FLIP THE WHOOP GAP Turn slightly right from the start point to see the Whoop Gap. Get some air on the quarter pipe at the corner of the level and then ride toward the slope at the start of the gap. Launch from the slope, 360 shove-it (down + square + square) and then land on the other side of the gap to complete the goal. BONED OLLIE THE WALL Ride forward from the start point to see a rail. Boned ollie (X, X) over the high section of the rail to complete the goal. STAT POINT LOCATIONS 1. On the ledge above the quarter pipe at the bottom-left corner of the level. 2. Above the quarter pipe at the bottom-right corner of the level. 3. Above the funbox at the left side of the level. 4. Above the half pipe at the top-left corner of the level. 5. Above the hip in the bowl at the top-right corner of the level. Kyoto HIGH SCORE / PRO SCORE / SICK SCORE The rail stall is a highly useful trick that can be used on a rail or ledge of any length. Hold R2 while jumping onto a grind to stall on the object. You can now go into grind combinations while remaining in the stall. Ride forward from the start point in this level and try it out on the sloped ledge. Do some of the grind variations and then jump off into a manual to continue on to the quarter pipe, where you can spine transfer over to the rest of the level. HIGH COMBO Quarter turn left from the start point and use the quarter pipe in front to launch up to the rail above. Grind left along the rail and jump off at the end to wallride onto the next rail. Jump to the next ledge and then jump over the various gaps in the ledges until you reach the quarter pipe at the end. Do a high scoring move on this quarter pipe. Revert to manual after landing and then grind back along the ledges to complete the combo. COLLECT S-K-A-T-E S. Ride down the slope in front of the start point and jump up from the quarter pipe to collect the S. K. Ride back up the slope and continue forward to the escalator for the K. A. Quarter turn left, ride down the slope and quarter turn right for the A. T. Half turn and ride back down the slope in front of the start point. Spine transfer over the two quarter pipes to and then look up to the right to see the T. Get off the board and jump up to the wire above. Jump and grind along the wire to the right to collect the T. E. Jump off the wire, half turn and then ride forward to find the E floating above the corner in the quarter pipe with the red edge. COLLECT C-O-M-B-O Grind right along the curved ledge near the road for the C. Jump at the end and grind the rail for the O, then jump the gap and grind the next rail for the M. Jump the next three gaps in the rails to collect the B and O. GET THE SECRET TAPE! Ride forward onto the road from the start point and follow it to the right. Turn onto the first road on the left and drop into the clover bowl. Launch up from the other side of the bowl to collect the tape. DO A KICKFLIP OVER THE DIRECTORIES Half turn from the start point and ride up both escalators. Turn slightly right at the top and grind left along the bench in front. Launch up from the slope at the end and kickflip (left + square) over the directories to complete the goal. DO A POP SHOVE-IT FLIP ACROSS THE GATE Quarter turn right from the start point and ride up the escalator. Run up the steps at the top and then spine transfer from the quarter pipe at the back of the area to land in the area with the gate. Pop shove-it (down + square) the gate gap between the quarter pipes to complete the goal. DESTORY THE ARCADES 1. Half turn from the start point to find the first arcade machine. 2. Ride down the slope in front of the start point and then quarter turn left to find the second arcade machine in the middle of the quarter pipe area. 3. Behind the building near the left side of the clover bowl. 4. Behind the building near the right side of the clover bowl. 5. In the skate park near the right side of the clover bowl. STAT POINT LOCATIONS 1. Turn slightly left from the start point and jump over the quarter pipe to land in the area with the stat point. 2. Above the bowl at the top of the steps at the right side of the start point. 3. At the top of the first escalator behind the start point. 4. Above the blue rail at the side of the clover bowl. 5. Above the right quarter pipe in the area with the gate. The Ruins HIGH SCORE / PRO SCORE / SICK SCORE Press start to open up the menu. Select Your Progress - View Tricks - Special Tricks to view all of the special moves that are available. These are excellent moves to use in levels as they score huge points. HIGH COMBO Half turn from the start point and launch up from the quarter pipe. Do a special air, then revert to manual after landing. Do a special manual over to the burning barrel in the distance and then natas spin on it. Jump off and do a special grind on the ledge at the left side of the road. Near the end of the ledge, jump and rail stall into grind combinations to complete the combo. COLLECT S-K-A-T-E S. Half turn from the start point and use the quarter pipe to launch up to a grind on the rail above. Grind left along the rail for the S. K. Jump off the wire before the corner and quarter turn left to see the K. Jump forward from the quarter pipe into the room to collect the K. A. Jump out of the room and quarter turn right. Jump over the rail to land in the dam section and go left. Jump up from the small quarter pipe in front of the other dam to collect the A. T. Continue forward after landing and enter the tunnel to collect the T. E. Quarter turn left at the donut shop and follow the road along to the quarter pipe at the end. Launch up to the roof on the left to find the E. COLLECT C-O-M-B-O Ride forward from the start point and grind the ledge at the left side of the burning barrel. Launch up from the slope at the end and grind the red rail for the C. Jump left and grind the edge of the building for the O. Grind around the corner and jump off before the next corner, then land in a manual. Jump left and grind left along the rail for the M. Jump up and grind the fence for the B, then launch up from the end of the ledge and grind the next ledge for the O. GET THE SECRET TAPE! Ride forward from the start point and turn right at the burning barrel. Run up the steps and go through the door to the tower jump area. Spine transfer from the quarter pipe at the other side of the roof for the tape. NATAS THE 3 HYDRANTS UNTIL THEY BURST 1. Ride forward from the start point and turn left at the burning barrel. Natas spin (R1 + triangle) the hyrdant in front of the donut shop. 2. Continue forward and Natas spin the hydrant behind the donut shop. 3. Ride back to the road and quarter turn left. Follow the road around the corner and Natas spin the hydrant at the left side of the road. COLLECT 5 ROAD KILL 1. Ride forward from the start point and turn left at the burning barrel. Ride to the hydrant to find the first road kill. 2. Ride behind the donut shop for the second road kill. 3. Enter the car park on the other side of the road for the third road kill. 4. Exit the car park to find the fourth road kill near the hydrant. 5. Half turn and follow the road around the corner to the steps in front of the Tower Jump building for the fifth road kill. COLLECT 5 OF DEREK'S DONUTS 1. Ride forward from the start point and turn left at the burning barrel. The first donut is found at the right side of the donut shop. 2. Launch up from the car kicker ramp on the road at the left side of the donut shop for the second donut. 3. Ride forward from the start point to see a train at the corner of the road. Launch forward over the train to land on the roof, then turn left to see big glass windows on the next building. Launch left from the quarter pipe on the roof and smash through the glass to find the third donut. 4. Ride forward from the start point and turn right at the burning barrel. Run up the steps and go through the door to the tower jump area. Spine transfer from the quarter pipe at the other side of the roof for the donut. 5. Jump from the ramp after collecting the fourth transfer and land on the section of road for the fifth donut. If you can't make it to the road, raise the air, ollie and speed stats and do a boned ollie from the launch ramp. STAT POINT LOCATIONS 1. Enter the tower jump building to arrive on the roof. Half turn to see the stat point above the quarter pipe. 2. Quarter turn left at the burning barrel and use the quarter pipe on the left side of the road to launch up to the stat point. 3. Grind the rail leading out of the building where the K was found. 4. Enter the pit with the dams and spine transfer over the broken wall near where the A was found to collect the stat point. 5. In the middle of the donut on top of the donut shop roof. Jump onto the top of the roof, stand in front of the donut and face away from it. Run up the pillar supporting the donut and wall flip off to collect the stat point.