From: "Chevrier, Manon" 
To: 
Subject: Max Payne Walkthrough (Xbox) i will send u the rest later
Date: Monday, January 07, 2002 7:39 AM

Max Payne Walkthrough

Part 1: The American Dream
Chapter 1: Roscoe Street Station 
B.B. calls you on the telephone and states that something has come up with
Jack Lupino. He goes on to say that you need to meet with Alex immediately
at the Roscoe Street Station. You feel that something is wrong as soon as
you get there. NEW YORK CITY. PRESENT DAY. TWO NIGHTS AGO. The subway car
will drop you off at Roscoe Street Station. Look to the left and walk
straight ahead and go through the door marked "Employees Only." Then, follow
the trail of blood and run through the next door. You will see a Transit
Policeman face down in a pool of his own blood. Max will pull out his
Beretta automatically. Search the cabinets in this room to find Beretta Ammo
and a Pain Killer. Now backtrack to where the train dropped you off. When
you arrive, you will have to gun down two mobsters who are patrolling the
area. Now would be a good time to shoot dodge. Pick up the Desert Eagle and
Desert Eagle Ammo and head up the stairs which were previously locked. As
you approach, you will hear two mobsters bragging about the transit cop they
have just taken out. Shoot dodge and cap both of them while aiming to the
right. Then, pick up their Desert Eagles and continue down the tunnel. When
you get to the end, you will have to whack another mobster who is behind the
locked bars to the left. He will be calling out for the two mobsters you've
just iced but the last thing he will see is you. Next, cut to the right and
run down the two flights of steps and go to the right. Next, continue to the
left and you will hear another mobster cough. Take out this guy but dive and
gunning to the left in the archway. When he falls, pick up his Pump Action
Shotgun and grab a coke at the soda machine. Then, head through the
turnstile straight ahead. When you arrive, you will be in front of the
Subway Control Room. If you try to access the control panel, it will just
mock you. Next head down two flights of stairs to the right. Wait at the
bottom of the steps where you will hear to mobsters arguing. Then dive out
and take out those two henchmen before they know what hit them. Then, watch
out behind you and take out the mobster with the shotgun. When they are all
dead, pick up the Pump Action Shotgun, two Berettas, and the Desert Eagle.
Next, look to the left and run down the corridor to where the yellow transit
car is at. Have your Pump Action Shotgun ready and dive through the
Employees Only door and whack the mobster who is holding the Transit Cop
hostage. Since you save him, he will agree to open the Subway Control Room
for you. Before leaving this room, search all the lockers and cabinets to
find a Pump Action Shotgun, Shotgun Shells, two Painkillers, and Desert
Eagle ammo. Then backtrack all the way back up to the Subway Control Room
with the Transit Policeman in tow. He will punch in his code and say all
clear. When the door opens, a mobster will be standing there to shoot him
with a shotgun. Then, enter through the door and it will be empty. Next find
the door, go through it and get ready to take on four men who are guarding
the control room. First, tag the man in the doorway. Then shoot dodge like
crazy and take out the two men to the left and the lamebrain in the corner.
When the smoke has cleared, you will be able to pick up two Pump Action
Shotguns, and two Berettas. Your next move is to go through the door on the
right into the control room. In it, hit the button in the middle to restore
power to the yellow transit car. Then, grab the four Painkillers that are in
the cabinet to the right. Finally, look through the camera to the right of
the painkillers and you will notice that the transit car is lit up like a
Christmas tree. Now, make your way back to the transit car and enter through
the side door. Then, look to the right and take control of the wheel. You
will then be treated to a scene of the transit car smashing through a
barricade. "So much for being subtle." Exit through the front door, and make
your way down the dark tunnel. Keep your guard up because at the end, you
are going to have to take on three mobsters who are not happy to see you.
When you have dropped all three, pick up their weapons and make your way up
the stairs to the right. 

Chapter 2: One Way Or The Other
The rusty door leads to an abandoned part of the subway that was closed off
since the 1940's. Something big was going down at Roscoe Street. This may or
may not be why Alex wanted to meet you here. Look to the left and run down
the corridor and continue running forward when it breaks left. When you
approach, the mobsters think that they have heard something. Dive straight
and aim to the right to take down the two mobsters near the crates. The
shotgun will do. Shoot the small boxes to gain some ammo for the weapons
you've acquire thus far. Then open the door to the right and you will hear
someone yell, "What the hell!?!" Look left and shoot left to disarm him.
Then make your way to the bottom of the stairs. When it break left, you will
have to take out another henchman. Then continue to make your way down the
stairs and you will find another tunnel. You can only walk one way, right.
Run down the long tunnel until you see the lights for the station platform.
Stop and listen to the two mobsters talk amounts themselves. One of them
will get a cell phone call and discover that the station is not secured. Now
make your move. Take out the likes of them two and hop up onto the train
platform. Also, a guy will approach from the stair way. Dispose of the
Beretta toting mobster immediately. Then, crack open all of the boxes to
reveal some Shotgun Shells. Then, head up the stairs straight ahead. As you
head up, you will hear a bomb go off. "What the hell was that!" Then,
continue to make your way up the next flight of stairs straight ahead in the
right hand corner. Make you way up the flight of stairs and listen to the
two mobsters argue over the Detonators. Then shoot dodge from behind the
crates and peg them with your Dual Berettas. Then, take out the two mobsters
that approach from the bottom of the stairs. Pick up the Sawed-Off Shotgun
from the dead mobster and look at the door. There is a bomb strapped to the
door that was missing a Detonator which you are going to need to find. Shoot
at the small boxes to find some more Desert Eagle ammo and make your way
down the stairs. You will see some rats along the way. Go through the tunnel
but stop about half way to listen to what the mobsters are saying. Then
equip your Dual Berettas and dive through the vault door which is to the
right. You are going to have to take out a room full of mobsters. Two on the
right and two on the left. Shoot Dodge like crazy and nail everyone of them
suckers like Chow Yun Fat! Remember to pick up any ammo that the dead have
left and take a Painkiller or two if needed. Then, brace yourself and look
to the left. Push the button to open the door and get ready to take on
another room of four mobsters. Just use the same technique as before. There
will be one at the door when you first enter, two on the left, and one on
the right who make take cover in the center. Pick up the two Painkillers to
the left of the main computer and then answer the ringing phone. You will
hear a nasty message from the Deputy Police Chief Jim Bravuro. This is a
funny exchange of words. After you hang up, push the keyboard on the main
computer and look to the right. Go through Vault C and look at the robbers
score that is on the table. After finding out what it was, go back to the
main computer and push the keyboard button again. Look to the left and go
through Vault A. Pick up the Detonator and run back to the main computer.
Push the main computer's keyboard one more time and Vault B will open. Now
backtrack and make your way back to the door that was molded shut. When you
reach it, you will have to gun down three more robbers. Pick up their
weapons, one being a Grenade, and then place the Detonator on the door.
Enjoy the nice explosion of the door being reopened. Max Payne sure knows
how to make an entrance. You will see a scene between Alex and you. Max lets
Alex know that this is Jack Lupino's doing. But here is where you get
framed. A man will come down the steps on the other side and shoot Alex
dead. There was no way that you could help him because the doors were
locked. It looks like you are going to have to shoot your way out. Turn to
the right and take out the three mobsters that appear at the top of the
stairs. Pick up their weapons as you head up the stairs. The next thing
you'll hear is sirens. Make your way up the next flight of stairs and you
will have to disband three mobsters congregated at the top. Then dive
straight forward and aim left to take out the mobster with the shotgun. Pick
up their weapons and then head into the clerks office and take the four
Painkillers out of the medicine cabinet. Next, throw down the Exit Gate
Control and exit the subway station up the stairs to the left. Alex had kept
Max Payne relatively sane for the last three years. Somehow he had stumbled
upon something big and ended on stepping on Jack Lupino's toes. 

Chapter 3: Playing It Bogart
Lupino ran his racket of sex, drugs, and contract killings from a sleazy
hotel and a slum block of tenements. You can hear the NYPD closing in.
Lupino though he could get to Max by taking out Alex and letting him take
the fall for it. All's that he got was Payne's attention. Max decides to
walk into the hotel and play it Bogart like he had done a hundred times
before only this time, his cover was blown. Your next move against the
Finito Brothers is to dive straight ahead and aim to the right with your
Sawed-Off Shotgun. Take out both of the Finito Brother and then grab the
Painkiller from the safe in the back of the office. Next, read the letter
that catches Max's attention. The letter is written by Gognitti and is
addressed to the Finitos. this is the first mention of Rico Muerte. Finally,
Rico Muerte's room is scribbled on the notebook, Room 313. This is where you
will be heading next. Now get ready for another fire fight because Finitos
men have heard the commotion and are concerned. Wait by the door and when
they come busting in pump them full of lead from your Dual Berettas. After
the three of them have been disposed of, pick up their weapons and head out
the door. Getting out isn't going to be easy because the stairwell is locked
and the elevator has been busted for a decade or more. Make your way down
the stairs to the right and go into the bathroom to the left. Here, you will
find yourself two Painkillers in the medicine cabinet. Next, continue down
the hallway and go through the room and play with the bed if ya like. Then,
shoot out the windows where the pink neon "HOTEL" sign is and walk across
the ledge to the left. Wait by the second door that you pass on the left and
blast the three mobsters when they open the door. Then, pick up their
Berettas and run through the door from where they just came out. Shoot out
the boxes to the left to reveal some Beretta ammo and then make your way
through the door on the right. Head down the stairs and bust down the door
when you get to it. Then walk straight ahead and look to your left. You will
hear a mobster said "Hold It!" When he reaches for his shotgun, blast him
with a shot from you own. Then search the room and you will find A Pump
Action Shotgun. Now exit the room and continue down the hallway to the left.
then as it bend left, enter room 302 to the left. Search the cabinet to the
left in the room and you will find a Painkiller in the drawer. Then exit the
room and head to the left where the guy is sitting in his chair. Blast him
and then take out the two men that approach from the left. Don't forget to
dive while shooting! Grab the weapons that they drop and enter the restore
on the right. Search the bathroom and take the two Painkillers out of the
medicine cabinet and then shoot the junkie in the stall and take his
Beretta. Exit the restore and continue to the right through the exit doors.
When you open the exit doors, shoot the man on the left and then immediately
dive and blast the mobster on the right. Then grab yourself a snack out of
the snack machine if ya like. There is nothing of interest in the two rooms
on the right opposite of the candy machine. Next, goto the exit door and
blast the lock off with your Beretta. Then go through the now open door.
When you go through the room listen and watch the two mobsters on the right
who are arguing with the soda machine. Then, blast them with your shotgun.
After killing this two men, quickly turn around and clock the guys who
storms out of their room behind you. Search the room on the right and walk
up to the TV to get a bead on the news outside. When your done with the
broadcast, go through the next room to the left and grab the Painkiller that
is in the cabinet and the Beretta ammo to the left of it if you need it. Now
get out of that room and continue towards the Exit. You can not go through
the exit doors, but instead walk into the room to the left. Your next move
should be to kill the junkie on the left and then pick up the Beretta ammo
that is sitting on the shelf. Then make your way through the door on the far
right. When you walk through shoot dodge and make sure to aim left and take
out the mobster that is waiting for you. Three more will join the fight from
the right so make sure not to let your guard down. Pick up the enemies ammo
and one of the weapons that you will pick up is a Molotov Cocktail. Then,
make your way down the hallway to the left and run through room 313 but do
not stand by the door. It is rigged with a shotgun! Then read the letter
that Muerte received from Punchinello. "Collecting evidence got old a few
hundred bullets back." If you search the rest of the room you will find a
Sawed-Off Shot Gun and a Pump Action Shotgun in the briefcase on the bed.
Then, exit the room and make your way to the right. Grab a snack at the
vending machine and then bust down the door with your Lead Pipe to the
right. You will find a hidden room. Next go through the windows and walk
across the thin ledge to the right but don't look down. Then , bust open the
door with the hole in it and go inside where the dead body is. Here you will
find four Molotov Cocktails, two Painkillers, and all kinds of ammo. After
taking up a collection exit the room and walk along the ledge to the left
from where you came. Now, walk to the left and follow the hallway when it
breaks right. When you get to the beam that holds up the section, whack the
two wiseguys that approach from the left. Then continue walking through
where they came. Then at a distance, blast the furnace and scare the crap
out of the mobsters that are waiting down below. This is where you will drop
in next. Drop down and then immediately shoot dodge forward and let those
two wiseguys have it with your Dual Berettas. Then, tag the one who
approaches from straight ahead when he hears the commotion. Then, walk
straight ahead and waltz into Room 216 on the right. Then, read the hooker's
diary that was left on the table. Here, you will find out the hookers name
is Candy Dawn and that she had been running a side business by filming her
clients secretly. Then, she would sell the X-rated tapes to the highest
bidder. However, an old hag kept calling about the one- eyed Alfred tapes.
Exit the room through the right and you will see a secret closet. Then, pick
up the Shotgun and Beretta ammo off the rack from the right and go through
the door straight ahead. Then, run to the left and when the hallway bends to
the right, exchange fire with the gumba on the left. Then, run down the
hallway and when it breaks right dive into slow motion and whack all three
gumbas with your Dual Berettas to the right. Now all you gotta do it to push
the elevator button, hop on the elevator, and ride it downstairs. 

Chapter 4: Caught In The Crossfire
When the elevator reaches the bottom floor get out and wait so that you can
hear what the mobsters are yapping about. Then, run to the left and blast
them three men into oblivion. Then, you will have to take on two mobsters in
the room to the right who are taking cover behind crates. After the shooting
has ceased, go back into the first room and get a news update from the TV.
You will find out that the blizzard is not going to let up and neither will
this mess. Now, head back through the second room a shoot out the little
boxes on the shelf which are left of the crates that are sitting by the
doors. Here, you will find yourself a Painkiller. Your next move will be to
shoot out the crates by the door and head on through it. When you enter this
room you will have to take out a mobster that is waiting in the hallway.
Here you will get to read a Captain Batboy comic which is lying right next
to a dead guy tied to a chair with a baseball bat on the floor. After you
are finished reading the comic book, check the cabinet in the back of the
room and grab some more Shotgun Shells. Then, make your way up the stairs
where the railing is and you will find yourself in the kitchen. The dive
forward and gun down the two mobsters who were talking about vampire movies.
A third guy will also attack you with a shotgun. Just bury him with a shot
on your own. From where you entered, there are some Painkillers in the back
right corner. Grab them, turn around and make your way through the kitchen
and bear right. Finally, head up the stair and enter through the door. Here,
run straight ahead and listen for the mobsters as they do business. Then get
ready to crash the party with your Dual Berettas by walking through the
doors and wreaking some serious havoc. You will have to deal with two
henchmen on each side of the table so start using that diving bullet time
like crazy until none of the goon are standing. When the room is silent,
grab the Bar Key from the table on the right. Then search all the cabinets
in the room to find some more firepower. Lastly, check the table in the
middle of the room to see the contents of the drug deal. Then exit the room
from where you came in and head down the hallway to the left. Next, enter
the restore and snag the four Painkillers that are in the medicine cabinet.
Then, exit the restore and head up the stairs through the Bar with the key
you have just found. In this scene, you will see Rico Muerte talking like a
big shot as Candy Dawn is about to go down on him. Guess it is time to crash
the party. Get ready to shoot dodge like crazy because you are going to have
to take out two mugs from the left, Candy Dawn behind the bar, and a mobster
on the right. Rico will head out the door to the right in the midst of the
battle. When you have cleared the room of mobsters, pick up their weapons
and ammo and head through the door on the left. When you open the door,
shoot the hell out of Rico Muerte who still has his pants around his ankles.
When Muerte drops to the ground, pop a Painkiller and head on through the
door behind him. Take the hallway straight ahead and pick off the two
mobsters that are in your way. There is one that approaches from the right
and one behind the reception desk. When they have fallen over, take their
weapons and head on through the door behind the Reception Desk. Check the
cabinet and you will find a Beretta. Then, operate the switchboard to the
right. This switchboard is great for tapping phone lines. Here, you will get
to hear one of the henchmen who is dying contact Vinnie Gognitti to alert
him that Max Payne is at large. This panics the hell out of him. Now, do not
forget to grab the Painkillers that are in the medicine cabinet before
leaving this room. Then, head up the stairs that are beside the exit gates
and make your way through the Club door. Then play the one armed bandit if
ya like. Next, follow the pathway as it winds to the left and then right and
blast the mobster playing the slot machine before he spots you. Then dive
ahead and drive another bullet into the other guy that approaches from the
right. Search the room and you will find a Painkiller by the soda machine.
Then, head on through the doors at the top of the room and you will be on a
rooftop outside again. Shoot out the glass and drop on in on the mobsters
below. Just be prepared to take on four mobsters at the same time. You know
what to do. Use Bullet time like a madman and blast away till no one is
standing. Two will approach from the right while the other two will try to
kill you head on. Then collect all the weapons that litter the ground and go
through the gates that are now open. Push the exit button behind the exit
desk, backtrack where you just battle the quartet of mobsters and head out
the double doors. 

Chapter 5: The Man Ridding The Shotgun
As you make your way out into the streets, you now know that every available
man in the Punchinello crime family will be gunning for you. But as you are
walking, you get to see Lupino's office lit up when a bomb goes off. Max
Payne sees the man who is riding shotgun in the car as it drives by and
identifies him as Vladamir of the Russian mafia. Now you will have to go
check out Lupino's Suite where Lupino would have been. The advantage is that
the mafia men are a little shaken up. You will find yourself out on the
streets in from of the Xlent General Adult Video Store and it is still
snowing. Pull out your Ingram which you have just pick up from your last
encounter with the mobsters and run straight ahead past the red car and stop
in front of the Pawn Shop on the left. Two mobsters will be trying to make
some arms deal. Dive on it and pick off the two men that are standing to the
right. Then, pick up the Beretta ammo and Shotgun Shells and head into the
little backroom. Nothing in here but on your way back out to the streets,
pick up the various ammo that lay on the shelf. When you get outside again,
run to the left and follow the road as it bends to the left. Then, read the
headlines that are in today's paper which is to the left of the van. You
will find out that you made the front page. Then, open the backdoor of the
van to pick up the Pump Action Shotgun. Next, continue along the street.
Your next move is to make a left and head down the stairs and then go
through the door. Before going through, make sure that you have your Dual
Berettas equipped. Then, crap your pants and dive right in. You will have to
gun down three armed mobsters so use that bullet time to your advantage.
Then, when they are all dead, pick up some more ammo as well as a
Painkiller. Next, go through the door that is straight ahead from where you
have walked in. When you can go left, do so and bust down the door on the
left. Take out your shotgun kill the two junkies who are stoned. Pick up
their Berettas and exit the room to the left and walk on down the hall. This
part is a little more tricky. The door to the right is locked tight and
there is propane canisters to the left. Here is what you need to do. From
where you are standing when you started this level, throw a Molotov Cocktail
at the pipes and watch the fun. The canister will explode and take out the
door that was previously locked. Then, re equip your Dual Berettas and head
through the door which is now open. You will have to cap a mobster along the
way. Look to the left and gun down the two junkies. Then take the two
Painkillers that are in the medicine cabinet on the left before entering the
next room. Then, keep going straight ahead and dive into the next room and
aim left to take out the awaiting mobster. Then aim right and take out the
approaching gumba holding the shotgun. Then pick up their weapons and head
on up the stairs that are in the back left. When you head up the steps, take
out the mobster to the left by diving and aiming left. Take his Ingrams and
continue going up the steps. Then, go through the room with the lockers and
answer the phone in the next room. When you pick up the phone, a male voice
will state that you need to hurry up because the police are on their way. He
will contact you again. Now, continue walking ahead and dive through the
next room on the left. Here, you will have to take down two mobsters who are
not happy to see you. They will drop the Pump Action Shotgun and the Ingram.
Then, go through the small room to the left of where you've just dove in.
Shoot the lock off the door and enter through into an even smaller room.
Then, read the letter on the counter to the left. The letter will state that
Gognitti was all talk and no walk and that the Russian Mafia weren't to
happy with being fired upon. Search this room and pick up some more ammo and
two Painkillers. Also, do not forget to pick up the Staircase Key that lay
on the shelf. Now exit both rooms and run on over to the door that is
straight ahead and a little to the left. Run like hell up the two flights of
steps because as the stairs makes the seconds bend to the left, you are
going to see a grenade hop right in front of you. Better dive up them steps
when you see it! The take out them two men straight ahead with those
Berettas of yours. Do not worry about going into the Mens Room, there is
nothing there. Instead, check out the Ladies Room and pick up the three
Painkillers and the Shotgun Shells that are in here. Then exit this room and
continue up the steps to the right. Tag the mobster with the Dual Ingrams
when you reach the top. Pick them up and enter the room to the right. Then
make your way across the balcony to the left and hop across the gap by
jumping through the center. The go through the room to the right. When you
enter, the balcony you were running on will not be there anymore! Turn right
and dive through the next door with your gun a blazing. You will have to
take out three henchmen. Two straight ahead and one at nine o'clock. When
those three have fallen, one will come charging out of the bathroom with a
Shotgun. When the smoke has cleared, pick up all of the ammo and make your
way into the small room and open the cabinet to the right to net yourself
another Painkiller. Then, exit and go into the next room to the left and
open the cabinet to find some more Desert Eagle ammo. Next, open the window
straight ahead and step outside. 

Chapter 6: The Alternate Route
The bombs had destroyed all the stairs up to Lupino's office. Now you will
have to make it there through adjoining rooftops. You will find yourself at
the top of the balcony. Aim down and take out the boozehound that are
warming themselves by the fire. Then proceed down the stairwell. Confiscate
their Berettas and make your way straight ahead to through the door on the
left. They left the light on for you. The corridor will break to the left.
If you try to enter the door the left, the doorman will politely tell you to
buzz off. Enter the door to the right. Next, run straight ahead through the
snow and enter the door that is lit on the left. When you enter, check out
the room to the right and stock up on some more ammo for your various
weapons. Then go through the small corridor on the left from where you've
just entered and throw a Molotov Cocktail to burn the three boozehounds who
are hanging about. Cheers! Equip your Dual Berettas and head up the stairs
while blasting away at the henchman. After pegging him, two more will pursue
you. Open up a can of whoop ass and continue up the steps. When you make it
to the top, head left where you will have to take out two more boozehounds
and henchman. Collect all of their weapons and head up another flight of
steps. When you get to the top, go to the right and through the door on the
left. Here, you will kindly persuade the guy to get you into Luigi's Laundry
Room where the door man told you to buzz off. Head back to that place and
the man will get you in. After speaking the password "John Woo," the door
will open and the man will scream that it is a trap. Dive on through and
take no prisoners by gunning down the three henchmen that occupy the room.
Then, pick up the weapons that litter the ground and head into the next room
on the left. You will have to kill a mobster that shows his face to the
right. Next, go through the tiny corridor where the man appear and make a
quick left into the office. Search the room and you will find two
Painkillers behind the desk. Then, hop on the elevator and push the button
to go up. If you don't like the elevator musak, shoot the speaker at the top
of the elevator and Max will thank you. When the elevator stops, get off and
make your way down the corridor to the left. Go through the door that is
straight ahead and you will hear someone whistling and a toilet flush. When
he comes out of the bathroom, whack him! Then, make your way over to the TV
to hear the latest news. Congratulations, you have made the top news story.
Open up the cabinet to the right and pick up the Beretta ammo. Then, jump
through the window to the left and you will be on another snow covered
rooftop. Look to the left and carefully make your way across the beam. Don't
look down! When you have made it across jump through the room and take out
the two henchmen who are waiting for you. Then watch the weird TV show
called "Address Unknown." When you are finished, check the cabinet in the
next room to find some Ingram ammo. Then go through the window opposite of
the cabinet. You will be on another rooftop. Walk across the steel beam
carefully straight ahead. When you reach the other side, head on through the
door. Walk straight ahead and head to the right after the explosion hits.
Then head on through the next balcony wall and run to the left. You will
enter a small room and see two henchman on the left but do not shoot them.
Instead, watch them argue over what wire to cut and watch them blow
themselves up. Very funny indeed! Wait a couple of seconds and the whole
wall where they were standing will crumble when you push against it. Jump on
through and grab a soda along the way. When the room veers to the left, cap
the mobster who approaches. Enter through the next room straight ahead. Then
make your way straight up the ramp and shoot dodge straight ahead and let
the two henchmen have it with your dual Ingrams! Then go peep out to the
balcony and catch the mobster off guard by nailing him with a bullet. Next,
continue along the balcony to the left as it wraps around and kill the
mobster holding the shotgun. Enter through the doorway with the graffiti and
listen to Gognitti getting pissed off because bombs are going off and
there's nothing he can do. Open up the cabinet straight ahead and pick up
the Ingram ammo. Then look to your left grab the Painkiller on top of the
sink and then waltz right on through the door. Finally, you will meet the
man you have been killing to see. He will fire at you but you will get off a
good shot at him right in the gut. He will bail off like a wounded deer
leaving his henchmen to try to finish you off. Make like Chow Yun Fat and
dive across the room while gunning down his three apes with your Dual
Ingrams. After the killing is done, pick up the dropped ammo and weapons and
read the crumpled letter on Gognitti's desk. It is a letter addressed to Don
Punchinello. Basically, it is a bunch of complaining about how Jack Lupino
is a psycho. Make your way into the room on the left and hop on out the
window where you'll land on a rooftop. Next, you will have to walk across
another steel beam. When you get to the other side, dive on through the door
to the left and open the cabinet to pick up some more Ingram ammo. Then cut
left and then right to the next room and follow the corridor to the right as
it snakes back to the left. Then, run up the flight of stairs and go through
the door on the left. When you open the door, you will see Gognitti running
for his life and that crazy SOB will jump from the roof top onto a moving
train to try to escape. Now, when you hear the next train coming get a
running start and make a leap of faith to where Gognitti just jumped. If
your timing is right, you will land safely onto the trains. If you do not
time it right... After a brief cutscene, you will have following Gognitti
onto another rooftop. Take some Painkillers if you have been severely
damaged. Then walk to the left and jump onto the steel beams that connect
the two rooftops. After you have made your way across, you will have to gun
down two more henchmen straight ahead of you. After gunning them down,
collect their ammo and run to the right to land onto the next building. Run
straight ahead and jump when you reach the end of the gap. You will make it
safely to the next rooftop. When you reach it, look to your right and you
will see to henchman firing at you. Pick them off by sending a bunch of
Beretta rounds their way. Just remember, they are a little higher up than
you. Then, continue your journey past the Billboard sign and continue to the
left when it bends left. A police helicopter will circle around you and yell
at you but ignore it and keep running until you reach the doorway all the
way to the left. Once inside, you will see Gognitti at the bottom of the
spiraling stairs giving orders to his three henchmen to shoot you. Equip
your Dual Ingrams and head on down the stairs to meet them halfway. Then
dive all over the place and fire at will. When no one is left standing, head
all the way down the stairs and pick up the two Painkillers in the medicine
cabinet to the left. Then turn around and head on down the corridor and go
on through the door. 

Chapter 7: Ice Hard And Slick 
You will be on another rooftop. Sneak out to the fences and then run back to
where you started. Then dive out in bullet time and take out the mobster
from the right and the one who is straight ahead. Then, run along the fence
straight ahead and the go right when it breaks right. Then shoot dodge and
aim left at the guy who guarding the doorway. pick up the Ingram ammo to the
right of the door and then head on through. After going through, head up the
stairs to the right and you will see Gognitti take an elevator up. When you
get to the top of the steps, a henchman will approach from behind the truck
to the left. You know what to do. After picking him off, enter inside the
truck and sang the Shotgun Shells and Beretta Ammo. Then shoot the boxes on
the ground and net yourself two grenades and shoot the boxes at the end of
the truck to pick up some Ingram Ammo. Exit the truck and goto the right and
push the elevator button to bring it down. If you want, hop in the gap where
you'll find a policeman in a box and a Painkiller. Now, ride the elevator up
and shoot out the henchman while riding up. Pick up his ammo and walk across
the planks to the right and when it bends right dive and take out the two
mobsters who are hiding behind the crates to the right. After you drop them,
hide behind the billboard and take out the enemies to the left. Now run up
the ramp in front of the billboard and then run straight and aim left to
take out the two guys to the left. Finally, pickup the Painkillers that are
sitting on the ledge and then run across the second and third billboard ramp
which happens to be a Batboy Comic Billboard. When you see the door, you
will hear a mobster yell out, "We're gonna be rich!" That is your cue to
shoot out the glass ceiling and jump right in to surprise attack the goons.
Finally, shoot out the little boxes in this area to reveal Beretta Ammo,
Ingram Ammo, and a Painkiller. then exit through the door on the right.
Equip your Dual Ingrams and head up the stairs and make your way back out
onto the rooftops by going through the door to the left. Look to the left
and take the stairs down a floor and enter through the door to the right and
then watch a little TV to the left. On this news flash, you will hear Deputy
Chief Jim Bravuro make another statement about you and the situation. Next,
search the bathroom to the right and open the medicine cabinet to nab
yourself three more Painkillers. Then, listen to the mobsters who are ready
and waiting for you. Next, exit the bathroom and bust on through the next
door to the right. Gun down the first mobster as you dive through the door
and then wrap around to the left and let the bodies hit the floor by gunning
down the other two henchmen. Then make your move straight ahead, dive and
aim to the right to take out two more henchmen. After the blood bath has
been finished, keep on truckin' straight ahead and through the next door.
You will be on yet another rooftop but keep running straight ahead and
barrel through the next door. Do not stop running because when the corridor
bends to the left a grenade is going to fly out of nowhere. Dive to the left
when you see it and nail the SOB who through it at you. That'll teach him.
Pick up his shotgun and head on through the door where you will finally get
to take on Gognitti himself who is close by. Your next move is to head on
down the stairs and shoot dodge and peg three of Gognitti's goons. Do not
forget to have them Painkillers ready. After you have pegged them, head left
and take out the goon with the shotgun. Then cut right and shoot dodge like
crazy and nail Gognitti and his last goon with any Ingram ammo that you have
left. When you have emptied enough rounds into Gognitti he will keel over
almost half dead. Now it is shakedown time for Gognitti. Basically, Max
Payne beats the truth out of Gognitti for the whereabouts of Jack Lupino. He
tries to scream police brutality but Max doesn't care at this point. He
didn't ask for this crap. Finally, Gognitti squeals and tells Max that Jack
Lupino is hiding at Ragna Rock. 

Chapter 8: A Den Of Drugs
Ragna Rock was Lupino's private nightclub, a den of drugs built into a
theater. the belly of the nightclub was a gothic theme park that began with
bondage games, and led to the nasty stuff from there. Jack Lupino...like
father, like son. Here, you will start in front of Ragna Rock and you will
have already passed through the security line. Congrats, you've gotten in to
this exclusive club. Turn around and go towards the Ticket Window and make a
left. Continue going straight and head to and go through the back door of
the Security Station. Search the cabinet and you will find some Shotgun
Shells. When you exit, you will have to gun down the mobster that appears to
the right. Then goto the backdoor of the ticket window and find the secret
passage into the nightclub because the front doors are locked. When you
entered into the room, you will have to take out two henchmen, one in the
doorway and one who is crouching behind the rack. After taking them out,
search the rack to the right and you will find Shotgun Shells, Desert Eagle
Ammo, Ingram Ammo, and Beretta Ammo. Then, turn around and read the book
entitled, "The Age and Murder of Storm," that is sitting on the table. This
will tell you what the nightclub and the owner are all about. Then do a
thorough search of the room and you will also find a couple of Painkillers
as well. Your next move will be to go through the door, dive, and shoot the
henchman with his back to the door. Then turn right immediately and gun down
the mobster sitting pretty to the left. Finally, bullet dive once more and
aim upward at the balcony where another henchman is trying to rub you out.
If you search the left-most corner of the room, you will find yourself some
Beretta Ammo. Make your way to the center of the room and head on through
the double doors straight ahead. Hang a right at the Disco sign and prepare
to take on three more henchman that would want nothing more then to see you
dead. After these three have been dwelt with, head through the Bar which is
located to the left. Open up the door and have them Dual Berettas ready
because you are going to have to dive straight ahead, aim left, and bury any
mobster that moves within your sights. After all three mobsters have been
killed, go behind the bar and pick up the Painkiller and the Shotgun Shells.
Next, read the book about the Occult that is sitting on the table. Looks
likes Lupino has been getting intimate with the devil himself. Head on
through the next door to the left of the table. Head up the two flights of
stairs that lie ahead and wait at the top of the stairs. You will hear them
talking about how freaky Jack Lupino has become and that nobody has seen him
for the past three days. Now, go through the open door on the left, dive,
and aim right to take out the three mobsters who are guarding some dirty
money and some of the Valkyr drugs. Next, check the rightmost corner where
the two little boxes are sitting, shoot them, and pick up the two
Painkillers. Then, head on through the wine barrel maze and take out the
approaching mobster who hears the commotion to the left of the table. After
you've taken his Shotgun Shells, take out the other two mobsters who have a
deathwish. To make it through the mini maze go straight, head right and it
wraps around to the left (pick up the shotgun ammo to the right), straight
ahead and right when it bends to the right. Then gun down the mobster who
pokes his head out straight ahead with his shotgun. Now here comes the hard
part. Equip your dual Ingrams and head up the stairs while gunning down the
henchman who pops out in front of you. Take his Berettas when he hit the
floor and gun down the henchman who is above and to the left of you while
running. Continue going up the step and kill the last two henchman who are
guarding the door at the top. Then pick up their Ingrams and head on through
the door straight ahead. It will be snowing like mad outside. Peep on
through the little window straight ahead. See the little mobster who is
trying to whack you from below? Good, drop him a little Christmas present in
the form of a Grenade at him, he'll get a bang out of it. Now, you will have
to enter through the window and carefully tip toe across the beam to the
center. When you have made it to the center do not look down but do look to
the left and tip toe on the beam to the left and hop out the window at the
end of it. You will be on the rooftops again with the wind howling. Go
around the building to the left and you will find a path to some more steel
beams that you will have to cross. (Hope you are not afraid of heights
because it's a long way down!) To get on the first beam you are going to
have to hop on it straight ahead, look left and walk out to the center. When
you get to the center, look to the right and fall to that beam. Now all that
you have to do is carefully walk all the way straight ahead until you get to
the last beam. Then, look right to where the window is lit, walk to the
window, look left, and then head on through the door where it is warm and
cozy. Equip your Dual Berettas and head on down the four flights of stairs.
When you get to the third flight, pop the two mobsters who are targeting you
with the shotgun and the beretta. When you have disposed of the two, head on
through the door to the left. Then dive straight ahead and cap the mobsters
who is right in front of you. Pick up his Pump Action Shotgun and look in
the medicine cabinet to snag yourself four Painkillers. then, turn around
and run straight ahead where two mobsters will be waiting to try to gun you
down. You know what to do. Pick up their ammo and run and gun down the
stairs to take out another two henchmen along the way. When you finally make
it to the bottom floor, shoot out the two little boxes underneath the stair
to reveal Shotgun Shells and a Painkiller. Then, walk up to the mike and try
to sing a little karaoke. I guess Max has stage fright. Next, head on up to
the control booth straight ahead. Grab the Painkiller off of the desk and
open the stage up by using the right computer. When the two mobsters
recklessly come charging through, hit the left computer to activate the
pyrotechnics. This is a great way to take them out! Now, make your way
through the stage to the right and head on through the stage that you have
just opened. Run to the left and stop at the top of the stairs. Look to the
right and take out the mobster who is standing with his back turned to you
through the gap in the curtain. Now head on down the stairs and run all the
way to the right and run up the two flights of stairs to where the control
panel is. Throw down all four switches once to move the stage set around.
Then head on back down the two flights of steps and go through to the right.
After you have made it through the little mini maze of curtains, head up the
five flights of stairs to the left. Then tread carefully and swiftly across
the wooden planks. When you make it to the other side, head on through the
door to the left. 

Chapter 9: Straight From A Bad Dream
The backstage area had lead to Lupino's inner sanctum. This was the rotten
core of the Big Apple and this is where Lupino resides. Your first move will
be to check out the torn pages on the sofa to the left. Punchinello had
threatened Lupino in writing stating that if he did not shape up, he would
have the trio to contend with. Obviously, Lupino was intimidated by the
threat. Next, check out Lupino notes on the pedestal in the middle of the
room. Basically, he was trying to sell his soul to the devil for power and
fortune and the chants proved he is crazy. Head out of this room straight
ahead from the entrance to the left and head up the large flight of stairs
to the right. When you get to the top, run straight ahead and push the
button to open the door to the right at the end of the path. Now prepare
yourself for battle. Run around the perimeter of the room and pick up every
piece of weaponry, ammo, and Painkiller that you can find. You will hear
jack Lupino chanting some crazy nonsense that sounds like the ranting of a
mad man. When you are ready to engage the enemy step to the center of the
room where the fountain of red blood is. A mobster will yell "Hold it!" and
that is your cue that the battle has begun. Pull out you Dual Ingrams and
aim wherever you see a mobster. They will usually rain down from two places,
from the stack off boxes to the left and from the stairs with the red carpet
to the right. To survive this onslaught, keep moving and using your bullet
time to dive which will ensure an accurate shot. Use the Painkillers that
you have acquired as needed. Also, in between killings, do not be afraid to
restock on ammo and Painkillers, that are located on both sides of the room
on the parameter. After taking out ten mobsters, be sure to look up at the
balcony that is three stories high to gun down the final two. After taking
out twelve mobsters the curtains will open and the real show will begin.
Lupino was pumped up and dying to go 15 rounds with a mutant alligator.
Lupino will then talk in a deep strange voice which is more apocalyptic
nonsense. After Lupino is done talking about get ready to battle him and two
of his goons. Equip your Dual Ingrams and lure them to the center of the
room where the fountain of blood is. Then shoot dodge like crazy and empty
all the Ingram Ammo that you can muster into the three. With enough shots,
this tough, drug induced SOB will go down for the count. Here is where you
will meet Mona Sax for the first time. She states that dead or not, you've
got the wrong guy. Then, each of you will be holding a gun at each other's
face. Thus, this concludes Part 1. 

PART 2: A COLD DAY IN HELL 
At first, Max Payne mistakes Mona for Lisa Punchinello, the Don's wife.
After an exchange of words between professional, Mona goes on to state that
Jack Lupino couldn't have killed his wife because of the condition he was
in. She also states that Angelo Punchinello is the one who has had your wife
murdered. Mono Sax then pulls Max a shot of whiskey which unknown to Max is
laced with Valkyr. Max downs the shot and then the drug takes effect by
knocking out Max and a drug induced nightmare ensues. From here, you will be
in the doorway of your house. Run through the door to enter the living room
and then look right and head on through the corridor which lengthens. When
you make it to the end turn right and run on down the corridor. When you get
to the two way run on down the corridor to the left and then it will bend to
the right. When you get to the four way intersection, run to the right and
head on down the long corridor and continue left when it bends left. Then
continue to the right when it breaks right. Then make a right when it breaks
right again. Then run down the long corridor and run right when it goes
right. When you get to the intersection, continue going straight. Go left
when you can go left and continue along the corridor until you can only go
left. Next run down the corridor to the left until you hit another wall.
Then run left down the corridor and at the two way, run down the right path.
Finally, when the path breaks to the right you will see your family room.
Here you will see a small cutscene of you being half asleep. Now, interact
with the pictures to the left and you will find out a little bit about the
friendship of Max Payne and Alex Balder. Next, interact with the pictures to
the right and you will find out a little bit about the wedding of Max Payne.
Now, head on up the two flights of steps and walk into the bathroom. If you
try to go through the door by the shower, the door will instantly become
barricaded. Exit the bathroom and head to the left. Go through the door
straight ahead where you will hear the baby crying. Follow the small
corridor to the blackness where all that you can see is red blood snowing
and trails of blood in the darkness. Here is how to get through the tough
part of this nightmare. Run down the path of blood straight ahead. Stand
where the trail breaks to the right and look in the north west direction.
Make a leap of faith in this direction and you will land on a blood trail
corner! From here, run straight ahead to where the blood trail breaks to the
right and stand there. Do you see the blood trail path where the door is at.
This is where you will be making your next leap of faith. After you land,
head on through the path straight ahead and eventually it will break to the
right and lead to where the baby's room is. Next, head on through the next
door and run on down the long corridor. When you get near the end, you will
here Frankie "The Bat" Niagara talking while you are half in and out of
sleep. Now, all you have to do is to read Michelle's diary, which is on the
table and you will see one final cutscene before coming out of full sleep. 

Chapter 1: The Baseball Bat
Max will awake from the bad dream and his head will be pounding from the
hangover. Frankie will introduce himself and Max will make a smart remark
about his name. Max is tied to the chair and Frankie is holding a Baseball
Bat. Pissed off, Frankie will rough up Max Payne with the bat a little.
Frankie of reveals that he loves to watch cartoons and will tell you that he
will take a break, take a leak, and grab a cold one at the bar. He might
regret this mistake later. Finally, Max will knock over and break the chair
apart. They had drug Max back to the basement of Lupino's hotel. You are a
little bruised and beaten as reflected by your life meter. The only weapon
you will have here is Niagara's bat, sticky with your own blood. You will
first have to pick up the baseball bat. Then, search the room and head on
over to the cabinet to the left that is behind the furnace. Take your
baseball bat and bust off the lock. Then open it where you will find two
Painkillers. Take the two Painkillers immediately and then head out the door
opposite of the cabinet. Then look and head left and when you here the
mobster whistling, pop out and then run back to the room where they will
follow. Now hide behind the door and wait. When they come through, crack
their skulls with the Baseball Bat and pick up the Desert Eagle and the Pump
Action Shotgun. Also two mobsters in black coat will follow with shotguns as
well ands one will come at you with Dual Ingrams so be quick or be dead.
Remember, for each mobster that you kill, you will gain a little bit of
bullet time so use it to your advantage. When you've dropped all five, you
should now be carrying a Pump Action and Sawed-Off Shotgun, Dual Ingrams,
Ingram, and the Desert Eagle. Be sure to conserve ammo as you continue on.
Now head on out of the room with shotgun in hand and go left and then peep
out to the right. When you see the mobsters fire at you, shoot dodge
backwards and take them out when they round the corner. Now, take cover
again and pick up the Ingrams that lie on the floor. Next, dive straight
ahead and look and aim right and shoot the mobster with the Pump Action
Shotgun who is standing at the other end of the corridor. Now run on down
the corridor, pick up the Saw-Off Shotgun and go left when it breaks left.
Then run on down the corridor and make a note of the storage room to the
left but do not go in yet. Keep running down this corridor and dive straight
ahead, look left, and shoot the oncoming mobster who is armed with a
Shotgun. Now that you have killed every guard in this area, head back into
the storage room. Now to conserve ammo, use your Baseball Bat to destroy
every little box in this room. In here you will find Ingram Ammo, Beretta
Ammo x 4, and 3 Painkillers. After you have found all of the above, exit
through the garage door from where you have come in and enter through the
door across the hall. Search the room and you will find a Pump Action
Shotgun and Shotgun Shells, Desert Eagle, 2 Grenades, 2 Berettas, Ingram
Ammo, Beretta Ammo, Desert Eagle Ammo, and another Painkiller. After you
have collected all of the lute, exit this room and run left and when it
breaks left, go left. Finally, head into the elevator to the right, push the
button and it will take you upstairs.From here, equip your Dual Berettas and
open the door. Then, dive out and aim to your northwest where you will have
to gun down two mobsters. Then, pick up their ammo and make your way through
the warehouse to the left and head on through the next open. Immediately
look right and dive on through it the next room where you will have to take
out the mobster in the distance straight ahead behind the desk and two
mobster immediately to the right behind the crates. After disposing of them,
pick up the ammo that litters the ground and open the medicine cabinet by
the cutting machines to find four Painkillers. Now head on through the next
small door that lead into the meat freezer, dive and aim left to take out
the mobster that is lurking in the corner. After you have whacked him, pick
up his Ingrams and head out into the street via the garage entrance straight
ahead. When you get outside, head to the right and run down the snow covered
street. When you come to the next open area, head to the left and continue
running down the street. When you finally see the hotel on the right, head
on through the police lined doors. Here, Frankie, his boys, and Max Payne
has the place all to themselves. This place should look familiar to you.
Head left and go to the lounge doors and listen to what of the mobsters have
to say. Basically, he'll be speaking to someone on the other line about Max
Payne and Mona Sax. Just dive straight ahead when the cut scene is over, aim
to the right and cap all three henchmen when you have them in your
crosshairs. After picking up their weapons and ammo, head on over to the
table and pick up the two Painkillers and listen to the broadcasted news
from the radio. You will find that the public thinks your dead but that was
old news that Punchinello had delivered. You will also find a letter written
from Punchinello about having Frankie Viagra beat you up and then finish you
off. Then keep running on through straight ahead and then enter the
restroom. Check the last stall and nail the mobster who is sitting on the
john. Take his Sawed- Off Shotgun and exit this room and head left. Then
head on through the Bar door and get ready to finish what Frankie Viagra
started. Equip your Dual Ingrams and get ready to have a party. Wait by the
neon Bar sign and clock the henchman who heads to the left side of the room.
Chomp on a Painkiller and dive in through the door and clock the henchmen
that are firing from the left. Now there is only Frankie left. Chomp on
another Painkiller and shoot dodge around the room and empty a clip in the
direction of Frankie. With enough direct hits, this big mobster will fall.
When he does, pick up his Dual Ingrams and the other weapons and ammo that
the fallen henchmen have dropped. Then, you will be treated to another Bat
Boy Comic Strip and the scene will end. Valdamir will then grace you with
his presence and will then make you an offer you can't refuse. 

Chapter 2: An Offer You Can't Refuse
Vladamir will go on to state that having Punchinello traffic Valkyr is bad
business for him and to make matters worse, Boris Dime, a guy who used to do
jobs for him has switch sides. He is the Captain of the cargo ship "Charon"
and the cargo is Vladamir's guns, weapons, basically his business. If that
cargo ship gets to Punchinello, he has won and Vladamir has lost. He needs
you to take out Boris Dime and to bring back the ship under his control.
Finally, he will give you whatever weapons and ammo that you need to take on
Punchinello if you succeed. Equip your Dual Ingrams and open the door to the
guard post and blast the mercenary who is waiting inside. Then, pick up the
Shotguns and the Shotgun Ammo off of the rack as well as the Beretta Ammo if
needed. Then push the button to open the gate, exit to the right and
continue down the trail on the dock through the gate. Dive past the first
crate, aim to the right, and take out the two mercenaries who are residing
here. After taking them out you will hear two mercenaries who are talking
amongst themselves. Head on up the steps and push the button to open the
garage door. Then dive right in and take out the two mercenaries on the
ground level and keep moving because the mercenary on the upper level will
chuck a grenade at you. After dodging the explosion, nail the mercenary by
aiming up at him. Then head on through the door near the forklift and take
out the two mobsters who occupy this room. One will be straight ahead off
you and one will emerge from the empty dumpster truck. After capping these
two morons, hop on into the empty dumpster and pick up the Shotgun Shells
and the Beretta Ammo. Then, exit the truck to the left and head up the
stairs straight ahead. Your next move will be to look to the left and push

the button to make the next garage door fly on up. Then dive on through and
aim upwards to the left where the one mercenary is trying to snipe you.
After pumping some lead into this enemy, Take the elevator up that is
sitting straight ahead of where you enter the room. When you reach the top
run across the balcony to the other end of the room. Here you will find the
control panel to operate the crane and the box will be lifted out of the
door's way. Then look to the right and open the medicine cabinet to grab the
three Painkillers. Be careful though, you will have to defeat two
mercenaries when they approach from the garage door to the right. Now make
your way back down and head on through the now cleared door. When play
resumes, gun down the mercenary who walks from left to right in front of
you. then continue to the right and defeat another mercenary who walks from
right to left in between the boxes. Then from where he drops, head there and
look to the right where you will discover a Painkiller by shooting the
little box and some various ammo sitting on the table. Now back out and make
your way towards the crane. Wait for the enemy to approach and dive out and
nail all three which are straight ahead. When the coast is clear, pick up
their weapons and ammo and move on past the crane when you see the opening,
head on to the right. Here you will find another alcove of weapons and ammo
and another Painkiller. Next, head back to the crane and hop on in the
driver's seat. Push the operation button and the crane will pick up the huge
crate to open up the next passage way. In the mean time, turn around and
take out the alerted mercenary who is firing upon you. Also, you will have
to deal with another one who will come from the front of the crane. When
they are both defeated head on through the now open passage way. The passage
way will bend to the left and then to the right. Now here, you will want to
run down in the middle of the operating lift because otherwise the wheels
will crush you. When you make it past it, head on through the door to the
left to pick up some more Shotgun Shells and Beretta Ammo. After you hear
the explosion take out a couple of mercenaries, dive out of the room, aim
right and let them two mercenaries have it. Finally, head on through the now
opened passageway that is straight ahead. Now walk a little bit ahead and
look to the left and shoot the little box to reveal a Painkiller. Then dive
and look to the right where you will have to dispose of three more
mercenaries who grace you with their presence. There will be two to take out
on top of the crane. When they have been defeated two more will replace them
and will run at you by going underneath of it. Take them out with extreme
prejudice and then make your way underneath of the machine straight ahead.
When you get near the red crates to the left, go into a shoot dodge, aim
left, and take out the two mercenaries that are standing to the left. Then
wait a second or two and another one will roll in from the left. just gun
him down before he can get a shot off against you. Then make your way in
between the two building and dive to the left to take down another
mercenary. Then you will hear, "Somebody raise the bridge!." This is your
cue to run straight ahead dive and aim to the right. The mercenary will be
raising the bridge so pop him one before he can get a shot off. (Remember
this point where the automated bridge is because you will be returning to it
later.) After disposing of him, keep on running straight ahead. Your next
move is to open the first blue door on the left and to blow away the
mercenary inside. Then, enter this small room and pick up the Sniper Rifle,
various ammo for the guns you already have and a Painkiller. Finally, you
will discover a letter that was written for Rico Muerte. After you have
finished reading the letter that was cold and to the point, head out of the
small room and continue on to the left. When you see the next opening to the
right, you will have to take out another two mercenaries in the distance.
Here is a good place to test out the Sniper Rifle. After you have clear the
way, put away the Sniper Rifle and pull out the favorite weapon of your
choice and run straight ahead across the small boarding dock. When you see
the red crates on the right, follow them to where you see a chain linked
door. You can bash it down with your Lead Pipe. Then enter inside to pickup
a Desert Eagle Ammo, a Painkiller, and an Ingram. Now exit this little
walkway and head on over to the chain link fence. You will see a sign that
states that parked cars must have something to keep the back wheels from
spinning. Now, shoot the wedge that is holding the truck's back wheel in
place and you will send it crashing into the bridge that was up. Now you
will be able to cross it because it is now down. Now make your way back to
the bridge that you could not cross before. You will have to take out five
mercenaries along the way so stay alert. When you are ready to go across the
bridge, a mercenary will come out of the door to the right. You can use the
truck for cover to the left. Whenever you are ready, it is open season on
the mercenary. After you have disposed of him, there will be another
mercenary to take out ahead who is guarding the door that you have to go
through. After you take him out, head up the stairs, pick up his Shotgun
Shells, and then head on through the door. 




   



























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