ODT - Some hints, tips and help. I played this game with Corporal Ike Hawkins so my observations may be different with different characters. I just finished the game and here are some of my observations. I can't remember where I found everything as I don't have a great memory so I will put down what I can remember. Feel free to email me if you have any questions as you may be able to jog my memory. Sorry some of the stuff is out of order or sequence but better than nothing. :) If you are looking for secret rooms etc. stand beside a wall and scroll sideways as the walls break up when doing this and you can sometimes see things. The wall mounted guns can be spun with the twister spell and then when they are spinning shoot them or run up and kick the colored globe under the gun to stop it from shooting. The gun will still track you but it can't shoot as you destroyed it's ammo. You will come too an area where there is a life crystal some spell crystals and other stuff up in an alcove high above the floor over a trench full of spikes. Just move the boxes you find in this area and push them over the edge of the floor onto the spikes and on top of each other until you can jump up into the alcove. There are partially raised gates in the game you can crawl under. There is an area in the game where you have to jump across a bunch of pillars to get a key and other things. The pillars go basiclly in a circle around a central pillar. On the far side of the pillar you can break through the wall to get a life crystal. Later in the game I found the energy spell, the mana spell and the ghost spells to be the most usefull spells. As far as the energy abd mana spells go I don't know the correlation between when they exactly became the most effective but when I did start to use them I had maxed out spirit energy and three stars for each of the two spells. At this point the energy spell gave me more energy than the mana used to cast the spell and the mana spell took less energy than the mana given so at any safe point in the game I could alternate between the two spells and max out my energy and almost max out my mana. The other most useful spell is the ghost spell which literaly turns you into a ghost. The only disadvantage to this spell is you can't pick things up but you are impervious to damage from enemy weapons or spells and can still use your weapons and spells and break things by kicking them. Once I started using the ghost spell not even the bosses hurt me including the last level boss. It works so good I got bored the odd time and fought without the ghost spell just for the challenge. You can also cast your energy and mana spells while ghosted which is handy if no safe area around. By safe area I mean any place where there are no enemies around. Beware though you can still take damage from hot steam, knives, spikes etc. and if you fall into a void you are dead. The freeze spell works well on a lot of enemies. The fire weapon does more damage when your are fairly close to the enemy and fire it like a semi-automatic weapon instead of holding the fire button down. When you have maxed out your spirit, weapon and armour bottles the experience bottle still keeps filling, when it is full you will get an extra life. When you are fighting an enemy and your health goes down to zero if you have any extra energy you will use it automatically. Not so for the mana, you have to go into inventory to increase your mana. There are lots of secret areas in this game including secrets in secrets. Look for irregularities in the walls like cracks or things out of order like in Doom. You will notice that the walls follow cetian patterns. You had better get used to finding the secret areas as keys etc. are hidden in them. Also grates in the walls at floor level some of them can be broken, you will be able to see through them. Most secret areas you will be able to kick them to get in, in some cases they are up high and you will have to shoot them. Fans can be broken to find secret areas. Near the end of the game the secret areas are at ground level with just a slight crack to show them. In this area I found lots of secret areas plus at least one area with three secrets in one. This area is to the left of where you come to the area with all the small pillars you have to jump onto to get to the next areas. You will know this area by the small pillars and the green next sector arrow immediately to your right. In the area to the left after jumping across the pillars is where I found the door to use the psikey. It is in a secret area, I don't remember where exactly but once you get used to finding the secret areas in this area you will find it. It was in a secret within a secret. I think I broke through at least three walls to find it. Unfortunetly I never got in there as I missed one piece for the psikey. You will see the secret area when running around that area as you can see it through some steel bars but to get too it you will need to find the walls you can break. Also there is a secret area in a room you will enter with a table in the middle of the floor and six buttons three on each wall. The switches cause tables to slide out like in a morgue. Three of these storage areas have enemies. When you enter this area push the first button to your right this will bring out a carcass, this is like the one you will have to push later in the game. Then push the third one on the right to get a key then go over and push the middle button on the left side for grenades. Now go back to the middle button on the right and push it you can either kill this enemy or draw him away then jump on the table and crawl inside for a secret area. Also you can push things in this game to find secret areas or to get to a higher place. In one area there is a carcass laying on a table, you can break the table and then push the carcass to jump up onto the smaller of two hanging platforms to get into the alcove high up in the wall where you can't jump to. As far as how I defeated bosses I am telling you how I did it, there are probably other ways to do it. Before you meet below boss in the wide open area by the pool of acid with the floating platforms, go up the stairs the enemy was on and blow through the wall. There is also a secret area to find the black key to exit this area. you will see it floating out of reach above your head by a wall with a floor on top of it to your right as you enter the open area. I believe there is a mechanical gun mounted by the wall. To get into that area blow through the cracked wall by the teleporter. The first boss, the big tall stone dude that comes out from behind the huge steel door. This is just after jumping across the floating platforms in the acid. I had a lot of trouble with this guy until I figured it out and this brings up one of my sore points with this game, when you die to a boss and go to the checkpoint to restart he is back at full energy and the ammo you used while fighting him is not restored to where it was when you went through the checkpoint, including any used energy or mana. Though one good thing about the checkpoints, anything you picked up after a checkpoint you still keep in your inventory if you die and go back to the checkpoint. Anyway I defeated the first boss by using the twister spell and while he was spinning I nailed him with the fire weapon (yellow). The next boss is a ghost you can defeat him with mines or freeze spell. Go up too his coffin from the side you enter the room and push the lid off. When he gets out let him near you then set a mine and roll away. After that keep a pillar between him and you or you will get zapt by poisonous lightning you can either use an antidote spell to heal yourself or the antidote bottles or just live with it as it doesn't last long. It will take three mines alltogether too kill him. So for the other two mines line yourself up behind a pillar but on an angle where you have room too roll away and then wait for him too walk through the pillar then set a mine and roll away, do once more or you can freeze him if you have the spell then kick, shoot or blow him up. The stuff you pick up in the area with the ghost goes on floor switches to open up the doors for the prisoners and to get the tetris piece to get through the gate. This is how the pieces go. By the way for saving the prisoners you get a spell which in my case sucked as I couldn't learn it anyway as my spirit was maxed out. In the area where there are two switches across from each other over a hole in the floor. On the right one (this will depend on which hall you came down to get here, you will find out which is right and left quick enough) put down the triangular gold piece and the wooden piece. On the left switch put down one wooden piece and one rectangular concrete piece. In the room with the two switches (there is a secret area in the wall directly across from the switches) when facing the switches put a triangular gold piece and a rectangular concrete piece on the left switch on the right switch put a wooden piece and the half circular piece of concrete. In the area where you shimmy across the chasm on the pipe put two rectangular concrete pieces on this switch. Shimmy across the pipe with your back to you or you will fall off the other end to your death. Hm, I think I am out of sequence with my bosses but anyway there is a mechanical boss you meet after the area with the big drills coming out of the walls. When you first start this area you will come into it by a red arrow and there will be a lever to your left and a river of something or other. In the middle of the room there are stairs going to a platform. You will eventually enter a large room with wall mounted weapons shooting at you (three I think) and there are stairs and platforms as well as a central tower. Get up on this tower and quickly shoot the three weapons firing at you, be quick and accurate as the ammo is limited. On the platform to your right as you entered the room there are some barrels, shoot them and enter the hole in the wall. This is a secret area enter it and push the green eyes they will turn red or the other way around. This will be helpful when fighting the boss for this area. There is also another secret area where there are two large drills side by side. run into the opening the first drill is drilling into. Press the eyes in here as well. What this does is keep the platforms from receeding into the wall after firing the rocket launcher when fighting the boss. At this point you will only be able to keep two of the platforms from receeding into the wall as I never found the secret area with the other set of eyes. In the room you fight the mechanical monster you pick uo two rockets to almost kill him with. You need to get up on top of the third upper platform and put the rocket in the rocket launcher. As I didn't find the third secret area with the other set of eyes too push this platform will slide back into the wall. All you have too do is get up on the second platform and stand next too the skull nearest the third platform and shoot it with the blue ammo. This will cause the platform to slide back out and you can get him with the second rocket. You will have too stay away from him too finish him off as he now will get you with poisonous lightning. I went into the room where you enter this area from and killed him from there. You will have too manually aim at his head too finish him off as the gun won't auto target from inside the room. Another boss you meet I call the Kung Fu boss. He has sort of martial arts moves. When you first see him he is bent over in a crouched position. He has only one arm and some wierd things growing out of his mid-section. To kill him you need to get to the switches that blow up the four metal bars in the middle of the room. These bars release the floor and it splits in half and the boss falls into a pool of lava. You have to pull four switches. To get at the switches you need too knock the boss down five times. I never did figure out exactly what caused him to be knocked over. All I did was run around the outside of the room until he stopped chasing me then turn and shoot him a few times, then roll out of the way shoot him again and then run around somemore etc. I knocked him down with all the weapons so you can use whatever you have the most off. Though the blue ammo is the best. I knocked him down from close up and from across the room and never did figured out exactly what caused him to go down. After you knock him down twice you will have access to the first switch and a cubbyhole you can use as a breather, you will notice the floor lower when he is knocked over. Keep your health up as when he falls over it cause you damage. I never used the ghost spell here so you can try it out if you have it. I also had my mana and energy spells at three stars each so I would run into an alcove to recharge. I never found any spells that would work on him. Then there is the butcher boss. When you first see him he is chopping a carcass with meat cleavers and he is levitated by small fan like motors. Don't smash or blow up the chairs and tables in the first room you see him in, these will help you out The tables keep him from getting too close too you when you run down the hallway to relax or recharge. To defeat him you have to lead him through the double rotating knives that go in and out of the walls in the narrow area between this room and the next. Be careful you don't go through the knives yourself they are nasty. So your best route is to run to the right around the table and chairs then to your left and momentarily stand on the floor that is not moving then run through the blades on the side that will get you through without damage. When the boss gets through the knives run back to the room with the tables and chairs and jump the tables and go down the hallway you came from and recharge if you have to. I noticed that when I was down this using the mana and energy spells to top myself up the blue flickering light that engulfs you when casting a spell protects you from the meat cleavers being thrown at you. Again I did not use the ghost spell here either as I hadn't tried it yet. So here is a good place to see how it works if you have it. Then you just keep running back and forth through the knives until the boss is dead. You can crawl under the double set of spinning knives to get at the stuff behind them. You will have to start crawling aways from the knives so the moving floor puts you in the right spot to crawl under After this you will enter the water area, sort of like Roman baths. Pay attention to the fish murals if they are discolored you can break through the walls. You will pick up an anchor you will need this to get to the hidden save spot. Also you will get a spanner in the watery room with the levitating lizard thingy, the boxes and the pirhanas. The spanner is in the wooden box up on the raised portion in the corner of this room to the right. As you progress through this area you will come across an area with an empty pool and to your left there will be a drawbridge the wall directly ahead of you as you face the empty pool can be broken through to reveal a valve handle. To lower the drawbridge stand on the rectangular pattern on the floor near the drawbridge. This will lower the drawbridge then go drop your anchor on the rectangular pattern on the floor on the other side. Now run back across the drawbridge and stand on the first rectangular pattern then go pick up your anchor and you will have access to the save spot. You can loose the anchor as you don't use it again. You will come to a pool with floating switches, you need to fill the water column to the red mark, I never really figured out the proper sequence just played around until I got it. However when you get the water to two graduated marks above the red line the second switch in from the edge of the middle set of buttons as you enter this area will lower the water two marks. You will eventually come to a floor mounted gun, it is actually a high pressure water valve it will say it is blocked, use the spanner to get it working then turn the water onto the fire and put it out. Then go into this secret area and get the key to the gate. Another gate you need to open involves moving some levers and valve handles. The levers tip the gutters from left to right and the valve handles move the gutters from left to right. The water runs from left to right except for the second last gutter, the water needs to run from right to left and hit the last gutter to go back too left to right to fall on the waterwheel too turn it too open the gate. When you enter the area after the waterfall kill the lizard thingy and other enemies using the ghost spell and either fire or electrical energy. After they are dead shoot the turning waterwheel with your fire weapon and a piece will break off and float up against the gate by the upper walkway. Go across the walkway and around the other side and open the gate with the lever in the wooden hut. The broken waterwheel piece will float through and then you can push it into the damaged one and it will turn and open the gate. When you get to the save point by the large indoor lake and the ferryman on the raft you will notice that the blue circles don't go away after you save and that the wooden box across from it when broken has three blue ammos in it. You can save and reload your game as many times as you want. I did it 15 times myself. Why would you do that. Because everytime you save and reload your game the box will be back unbroken and you can pick up more blue ammo. Get as many as you need as you will need them. I left this area with forty. When you get on the raft the ferryman will start polling the raft, you will have to fight a large sea serpent here. Just use your ghost spell and blast him with the blue weapon. After you leave the raft you will fight another boss, a two headed thing missing one head. Don't pause on the floor leading to the walkway around this area as it will collapse and you will die. To kill this boss use the ghost spell and stand behind each of the four pillars until the monster knocks them down on top of himself eventually killing himself and letting you cross over to the doors. In the area where you are carried from one walkway to another by overhead cranes I don't have the pattern I wrote down anymore but it is easy enough to figure out. Try all the routes as there are weapon power ups to find and a life crystal. Also if you turned right to get here in the large open hallway just before the ladder to go down to the crane area go back to that open hallway as there is a save crystal down at the other end. So if you keep dying in the crane area you won't have to go back so far. Also one of the weapon power ups (yellow I think) in the crane area is on a crumbling block, if you are quick enough you can get it and run and jump to a stable platform before it collapses. Also when you first encounter a crane and it takes you to a platform where there are two cranes. The crane to the far left the one with the shorter ride, when it lets you off look at the wall across the chasm. There is a key in that room, or something that you need. When you get near the end of the game after the river of lava with the swinging pendulum knives you will jump over a gap and on the other side where you pull up there are two steam valves shooting hot steam at you. When you get past the steam there is a gap in the floor, drop down here as there is a floor lower down and too your left when you drop down the wall can be broken in. You will find the green pearl on the other side of this wall down the hallway to the right. You will need the green pearl to defeat the end boss. To defeat the end boss first use the ghost spell and then place your green pearl on the pedistal the boss was floating over top of. Then using your blue ammo shoot out the four stained glass windows. After this the green pearl will rise into the air and the boss will triple in size. Take a look around and you will notice the outer walls are covered in mirrors, using your blue ammo bounce your shots of the mirrors into the boss. You will notice that the blue ammo turns red and then green. After the boss is dead work your way up above on the platforms and too the end of the game and enjoy the full motion video. :) Any questions email me at apaulo@bcsupernet.com. Bye....Happy Happy Joy Joy =8^) ----------------------------------------------------------------------- | _| apaulo@bcsupernet.com | Amiga 3000/030, 2 CHIP, 16 FAST | _| |_ //| Parksville BC Canada | OS 3.1, Supra 33.6, CV64 3D, PSX |_ //| |\\// |-----------------------------------------------------------|\\// | | \/ | You have not converted a man because you silenced him. | \/ | -----------------------------------------------------------------------