MM     MM  EEEEEEEEE  RRRRRR         CCCCC  UUU   UUU  RRRRRR     YYY   YYY
   MMM   MMM  EEEEEEEEE  RRRRRRRR     CCCCCCC  UUU   UUU  RRRRRRRR   YYY   YYY
   MMMM MMMM  EEE        RRR  RRRR   CCCCC     UUU   UUU  RRR  RRRR  YYY   YYY
   MMMMMMMMM  EEE        RRR   RRR  CCCC       UUU   UUU  RRR   RRR  YYY   YYY
   MMMMMMMMM  EEE        RRR  RRRR  CCC        UUU   UUU  RRR  RRRR  YYY   YYY
   MMM M MMM  EEEEEE     RRRRRRRR   CCC        UUU   UUU  RRRRRRRR    YYY YYY
   MMM   MMM  EEEEEE     RRRRRRR    CCC        UUU   UUU  RRRRRRR      YYYYY
   MMM   MMM  EEE        RRRRRRRR   CCC        UUU   UUU  RRRRRRRR      YYY
   MMM   MMM  EEE        RRR  RRR   CCCC       UUU   UUU  RRR  RRR      YYY
   MMM   MMM  EEE        RRR   RRR   CCCCC     UUUU UUUU  RRR   RRR     YYY
   MMM   MMM  EEEEEEEEE  RRR   RRR    CCCCCCC   UUUUUUU   RRR   RRR     YYY
   MMM   MMM  EEEEEEEEE  RRR   RRR      CCCCC     UUU     RRR   RRR     YYY

  MM     MM EEEEEEEEE LLL     TTTTTTTTT DDDDD       OOOOO   WWW   WWW NNN   NNN
  MMM   MMM EEEEEEEEE LLL     TTTTTTTTT DDDDDDD    OOOOOOO  WWW   WWW NNN   NNN
  MMMM MMMM EEE       LLL        TTT    DDD  DDD  OOO   OOO WWW   WWW NNNN  NNN
  MMMMMMMMM EEE       LLL        TTT    DDD   DDD OOO   OOO WWW   WWW NNNN  NNN 
  MMMMMMMMM EEE       LLL        TTT    DDD   DDD OOO   OOO WWW   WWW NNNNN NNN 
  MMM M MMM EEEEEE    LLL        TTT    DDD   DDD OOO   OOO WWW   WWW NNNNN NNN 
  MMM   MMM EEEEEE    LLL        TTT    DDD   DDD OOO   OOO WWW   WWW NNNNNNNNN 
  MMM   MMM EEE       LLL        TTT    DDD   DDD OOO   OOO WWW W WWW NNN NNNNN 
  MMM   MMM EEE       LLL        TTT    DDD   DDD OOO   OOO WWWWWWWWW NNN NNNNN 
  MMM   MMM EEE       LLL        TTT    DDD  DDD  OOO   OOO WWWWWWWWW NNN  NNNN 
  MMM   MMM EEEEEEEEE LLLLLLLLL  TTT    DDDDDDD    OOOOOOO   WWWWWWW  NNN   NNN 
  MMM   MMM EEEEEEEEE LLLLLLLLL  TTT    DDDDD       OOOOO      WWW    NNN   NNN


FAQ/Walkthrough
Author: ShadowsDieAway
        Mike Merin
Email: TeamObsessed at hotmail dot com
       (if you want to email me, replace at with @ and dot with .
       this is so bots do not send me any unwanted emails)

FAQ first posted on 10/9/06

================================================================================

PLEASE NOTE that all levels will be coded so that you can press [ctrl+f] and
find them easily. They will be coded as the first 2 letters of the world (lab)
followed by the number stage in 2 digit format.

Examples:

Astro Lab Stage 5:      [AS05]
Geo Lab Stage 12:       [GE12]
Atom Lab Stage 1:		[AT01]
Hydro Lab 17:           [HY17]

================================================================================
      Table of Contents
================================================================================

1. Revision History
2. Controls
3. My Completion List
4. Walkthrough Part 1, Hints (you should read this part first)
5. Walkthrough Part 2, the Levels

================================================================================
      Revision History
================================================================================

10/6/06
  guide first started, base skeleton made from my Archer MacleanÂ’s Mercury FAQ
10/9/06
  started working on the guide again after being away for the weekend, finished
  up to Bio Lab 3
10/12/06
  finished up to Bio Lab 11


I do apologize that this guide will take a lot longer to write than the first
one due to me having college to juggle with it, but I will try to finish writing
walkthroughs for the levels as fast as I can.

================================================================================
      Controls
================================================================================

Very simple: the 2 configurations can be seen in the options mode. Note: these
are the same controls as in Archer MacleanÂ’s Mercury.

Types A+B:

            . <-- --> .                             .
^           .         .                             .  triangle button:
|   change  . switch  .  analog stick: tilt tray    .  tilt camera up
    camera  . target  .  select:       help screen  .
|   mode    .  blob   .  start:        pause game   .  X Button:
v           .         .                             .  tilt camera down
            .         .                             .

Config 1 only (default, I use this)   .  Config 2 only
                                      .
                                      .
square button: rotate camera          .  square button: zoom out

circle button: rotate camera          .  circle button: zoom in



L button:      zoom out               .  L button:      rotate camera
R button:      zoom in                .  R button:      rotate camera


================================================================================
      My First Place/100% Completions List
================================================================================

So far these are the first places, bonuses, and 100% mercury on each stage that
I've gotten, which are the ones where I shall write my first place FAQs for, and
are the ones you should strive to get if you really like this game and want to
complete it. If you get first place on a level, you’ll see a “1” sticker on the
test tube, if you get all the bonuses in one run, youÂ’ll see a bonus sticker on
the test tube, and for each amount of mercury you finish the level with, youÂ’ll
see that amount in the test tube and when you finish with 100% of your mercury,
the test tube will have a cap on it.

1: first places, b: all bonuses collected, o: 100% mercury
X: first place, all bonuses, 100% mercury (everything collected)

as of 10/12/06 at 3PM (EST)

|Level/Lab |Astro|Bio|Chem|Electro|Geo|Atom|Aero|Hydro| ? | ? |
|----------|-----|---|----|-------|---|----|----|-----|---|---|
| Stage 01 |  X  | X |  X |   X   | X |  X |    |     |   |   |
| Stage 02 |  X  | X |  X |   X   | X |  X |    |     |   |   |
| Stage 03 |  X  | X |  X |   X   | X |  X |    |     |   |   |
| Stage 04 |  X  | X |  X |   X   | X |  X |    |     |   |   |


|----------|-----|---|----|-------|---|----|----|-----|---|---|
| Stage 05 |  X  | X |  X |   X   | X |  X |    |     |   |   |
| Stage 06 |  X  | X |  X |   X   | X |  X |    |     |   |   |
| Stage 07 |  X  | X |  X |   X   | X |    |    |     |   |   |
| Stage 08 |  X  | X |  X |   X   | X |    |    |     |   |   |
|----------|-----|---|----|-------|---|----|----|-----|---|---|
| Stage 09 |  X  | X |  X |   X   | X |    |    |     |   |   |
| Stage 10 |  X  | X |  X |   X   | X |    |    |     |   |   |
| Stage 11 |  X  | X |  X |   X   | X |    |    |     |   |   |
| Stage 12 |  X  | X |  X |   X   | X |    |    |     |   |   |
|----------|-----|---|----|-------|---|----|----|-----|---|---|
| Stage 13 |  X  | X |  X |   X   | X |    |    |     |   |   |
| Stage 14 |  X  | X |  X |   X   | X |    |    |     |   |   |
| Stage 15 |  X  | X |  X |   X   | X |    |    |     |   |   |
| Stage 16 |  X  | X |  X |   X   | X |    |    |     |   |   |
|----------|-----|---|----|-------|---|----|----|-----|---|---|
| Stage 17 |  X  | X |  X |   X   | X |    |    |     |   |   |
|----------|-----|---|----|-------|---|----|----|-----|---|---|
| Lab Total|  17 | 17| 17 |   17  | 17|  6 |  0 |  0  |   |   | 91/170?
|          |  X  | X |  X |   X   | X |    |    |     |   |   |
|----------|-----|---|----|-------|---|----|----|-----|---|---|

================================================================================
      Walkthrough Part 1, Hints (you should read this part first)
================================================================================


PLEASE READ THE FIRST 3 PARAGRAPHS BEFORE LOOKING AT THE ACTUAL WALKTHROUGH--.
  |                       |                        |                         |
  V                       V                        V                         V

I am making each level FAQ into a few different parts. The first part shows the
allotted time and the amount of bonuses available in the level. The second part
is how to beat out the level and hopefully the first place score to make your
own first place to start unlocking everything in the game. Basically the scheme
will look like this:
            LevelÂ’s number
            LevelÂ’s par time, # of bonuses
              Walkthrough on how to beat the level with 100% mercury and how
              to get all bonuses

As a note, the way that they set up the first place system is that you NEED to
beat the par time to get a first place score. If you go through a level without
getting any bonuses and finish with 100% of your mercury but you donÂ’t finish
under par time, youÂ’ll get 50,000 points. If you obtain everything in a level
except for the par time, youÂ’ll always miss the high score by 100 points. Thus, 
this is how the high scores work out:

Bonuses:     High Score:   If at 100% mercury, time needed for first place:
0            50,100        0.1
1            52,100        2.1
2            54,100        4.1
3            56,100        6.1
4            58,100        8.1
6            62,100        12.01

Thus, if you donÂ’t get any bonuses, you must complete the level with at least 2
seconds left on the clock.

And also, you do NOT need to get the bonuses, 100% and/or the first place time
all in one shot; you can replay the level as much as you want to get everything.

If there are bonuses in the level that I suggest to get on a different run of
the level, I will put in parenthesis such as (b1) as a footnote to get them if
youÂ’re note going for 100% mercury and/or first place, and I will 

--------------------------------------------------------------------------------

These are little things in the game you'll find out eventually but IÂ’m putting
it here anyway:

There are a few different types of platforms/switches. The first type is a
square, checkered platform where you just touch it with the designated color and
youÂ’ll finish the level. The 2nd type is a circle switch where you touch it with
the designated color and it activates the switch. The 3rd type is a weight
switch; you must touch the switch with the designated color AND with a
designated amount of weight (the percentage needed to activate the weighted
switch is indicated by a red line on the thermometer on the left side of the
screen). If you lose too much mercury and are unable to activate the weighted
switch, the level will automatically end.


There are 7 different colors of mercury

blue, cyan, green, purple, red, silver, yellow

red + blue         = purple
red + green        = yellow
blue + green       = cyan
blue + red + green = silver
any color + silver = silver

combination colors:
blue  + yellow  = silver
green + purple  = silver
red   + cyan    = silver 


Paintshops will change the color of your mercury if you pass through them.




The points system: Every second is 1000 points, so 10 seconds is 10,000 points,
and half a second is 500 points. Each percent of mercury is 500 points, thus
when you finish with 100% mercury you receive 50,000 points. Every bonus is
2,000 points.


There will be some doors called filtered doors which you can only go through if
you are the same color as them.


Jacob's Ladder is the tesla coil. The trick to it is that it will ONLY zap you
if you go near it when it is turning red and when the electricity hits the top,
otherwise you can pass by without it zapping you.


When youÂ’re on a ceiling from a gravity bender, controls are inverted in both
the x and y directions.


Stan is a cube that rolls around. Whenever he hits something, whether if it's a
wall or if it's you, he'll stop and turn to the right. Some versions of Stan are
the Huebrick, which activates colored “Stan switches” and the Lube Cube, which
leaves trails that melts your mercury.


Beware of the mercoids. TheyÂ’re different in this game than the last in that
instead of eating your mercury bit by bit (6-8% at a time) there are many
different types of mercoids: schizoids, jerkoids and spectroids. Regular
mercoids still eat 6-8% of your mercury bit by bit, but schizoids eat 6-8% of
your mercury and make the blob explode into 10+ pieces in all directions.
Jerkoids zap your mercury away bit by bit, and spectroids only chase you if
youÂ’re the same color as them, but can still split up your mercury if you run
into each other.


Note: If youÂ’ve played Archer MacleanÂ’s Mercury, youÂ’ll know that if you get
      first place on all of the levels you unlock a bonus stage. In this game
      you must get first place on 13 levels in a lab to unlock the 17th level.
      And, as a warning, the 17th levels are a huge step up in difficulty than
      the other 16, so watch out.


================================================================================
      Walkthrough Part 2, the Levels
================================================================================

1. Astro Lab:

        Stage 1 [AS01]

Time:            0:30
Bonuses:         2
1st Place Score: 54,100

Getting through: A straightforward level; go up the middle over the see-saw,
  touch the paintshop to turn yellow, and go back over the see-saw to touch the
  yellow-square platform and beat the level. To get the bonuses just go onto the
  yellow ledges next to the see-saw.

--------------------------------------------------------------------------------

        Stage 2 [AS02]

Time:            0:40
Bonuses:         1
1st Place Score: 52,100

Getting through: First, go forward-left onto the spiked-wall to split up your
  silver blob, then make the left blob go through the red paintshop and then


  bring the right blob over to the green paintshop. Once red and green, mix the
  two blobs together to make a yellow blob and hit the switch. Go through the
  gate and grab the bonus since you wonÂ’t activate the square platform. Next,
  split the yellow blob into two on a spiked-wall and make one blob go into the
  blue paintshop, then merge the two together to make the silver blob again, and
  go back through the gate to hit the silver-square platform.

--------------------------------------------------------------------------------

        Stage 3 [AS03]1

Time:            0:35
Bonuses:         1
1st Place Score: 52,100

Getting through: ThereÂ’s a simple trick to this level: wait till a half-second
  after the clock hits 29 and then hold up and youÂ’ll ride straight through the
  the level to the finish. The bonus is right behind the silver-square platform;
  go carefully around the square platform to get it.

--------------------------------------------------------------------------------

        Stage 4 [AS04]

Time:            0:45
Bonuses:         1
1st Place Score: 52,100

Getting through: Very straightforward, just follow the path around to the red
  paintshop, remembering to avoid the tesla coil and to grab the bonus thatÂ’s to
  the left of the coil, and then follow the path back to the beginning to hit
  the red-square platform.

--------------------------------------------------------------------------------

        Stage 5 [AS05]

Time:            0:35
Bonuses:         1
1st Place Score: 52,100

Getting through: Follow the path up to the see-saw, which you must use to get
  the bonus. Take the see-saw at an angle towards the top and youÂ’ll land on the
  bonus, then hold down to get off of the crumbling platform. From there, just
  go through the blue paintshop and through the blue gate to the blue-square
  platform. 

--------------------------------------------------------------------------------

        Stage 6 [AS06]

Time:            0:35
Bonuses:         1
1st Place Score: 52,100

Getting through: Bring the two blobs to the right so that you can bring the blue
  blob into the blue gate and hit the blue switch, then bring the green blob
  through the green gate to hit the green switch. Here, you can use the lift on
  the left side of the green area to get onto the wall and follow it around to
  the bonus. Merge the two blobs together into a cyan blob, and then go through
  the cyan gate and follow it down and around to the cyan-square platform.

--------------------------------------------------------------------------------

        Stage 7 [AS07]

Time:            0:35
Bonuses:         2
1st Place Score: 54,100

Getting through: Beware, icy surfaces make your blob of mercury very hard to
  stop or change directions, meanwhile the black surfaces make your blob move
  incredibly slow. That being said, be careful when doing this level so that
  you donÂ’t fly off of it. Go into a full eagleÂ’s eye view and follow the path
  up to where the ice is, go left to get the first bonus and then head back
  right and around the path, and when youÂ’re at the part where thereÂ’s the black
  surface and then ice, if youÂ’re not careful once you hit the ice, youÂ’ll fly
  off the map. Go left on the conveyor belts and go down, and when you hit the
  end go left on the ice to grab the second bonus, and then head back right to
  hit the silver-square platform.

--------------------------------------------------------------------------------

        Stage 8 [AS08]

Time:            0:45
Bonuses:         3
1st Place Score: 56,100

Getting through: Head to the left of the purple ramp and hit the switch, then
  wait for the ramp to go up and down, then go to the end of it. Hold up as the
  ramp lifts up and youÂ’ll land on the yellow paintshop. If you want to head
  straight towards the end of the level, just hold down when the rampÂ’s down and
  youÂ’ll end up on the yellow-square platform, if you want to get the bonuses,
  go left to grab the first one, and then go back right and around the paths to
  grab all of them.

--------------------------------------------------------------------------------

        Stage 9 [AS09]

Time:            0:40
Bonuses:         4
1st Place Score: 58,100

Getting through: (b1) Follow the path up and around, and then drop down onto the
  curved ledge and go through the green paintshop. (b2)(b3) Drop down onto the
  path below and follow it around to the end of the level, remembering to get
  the fourth bonus next to the green-square platform if you wish.

  (b1) go around the left wall to get the first bonus then go back to the start
  (b2) center your blob on the top blue line and just go back and forth building
       up momentum until you get the bonus
  (b3) drop down onto the green wall below and follow it around to the bonus

--------------------------------------------------------------------------------

        Stage 10 [AS10]

Time:            1:05
Bonuses:         2
1st Place Score: 54,100

Getting through: Let the blobs hit the ground, then hold right until the cyan
  blob hits the right wall above the green paintshop, then hold down until both
  the purple blob and the cyan blob go into the green paintshop. The easiest
  place to merge the two blobs is in the lower left corner where the cyan blob
  originally was. Once merged into a yellow blob, head over to the right side
  where the conveyor belt is and go up it, then (b1+2) hit the 50% weighted
  yellow switch to open up the gate and hit the yellow-square platform.

  (b1+2) simply run over the thin lines fast to skip over them to get to the
         bonuses, then you can just drop down into the lines to merge back into
         a yellow blobs. 

--------------------------------------------------------------------------------

        Stage 11 [AS11]

Time:            0:50
Bonuses:         1
1st Place Score: 52,100

Getting through: As a note, when youÂ’re on an almost vertical conveyor belt, if
  you donÂ’t touch the analog stick it will carry you up and the longer you hold
  down, the more you will fall down the belt before it picks you back up again.

  Press down to fall to the ground and then go up the conveyor belt, turn green
  and fall back down again to go through the green gate. Go up the next conveyor
  belt and turn blue and grab the bonus, then fall down and go through the blue
  gate. Next, go up the conveyor belt and turn cyan as you fall/slide to the
  adjacent conveyor belt and follow it to the cyan-square platform.

--------------------------------------------------------------------------------

        Stage 12 [AS12]

Time:            0:40
Bonuses:         3
1st Place Score: 56,100

Getting through: HereÂ’s the introduction of the invisible, or nearly invisible
  walls and floors. From the start, go down to get the first bonus and youÂ’ll
  hit your first invisible floor. Grab the bonus and go through the silver gate,
  turn red and go through the red gate, repeat with green and then with blue.
  Grab the second and third bonuses before heading into the second blue gate and
  then turn cyan and go through the cyan gate, repeat with purple and yellow,
  and then hit the yellow-square platform.

--------------------------------------------------------------------------------

        Stage 13 [AS13]

Time:            0:30
Bonuses:         3
1st Place Score: 56,100

Getting through: Zoom in a bit. Go down the left side to get the first bonus,
  then head back right across the yellow ledge all the way around grabbing the
  bonuses on the way to the silver-square platform.

--------------------------------------------------------------------------------



        Stage 14 [AS14]

Time:            0:30
Bonuses:         1
1st Place Score: 52,100

Getting through: Go into an eagleÂ’s eye view. Line up the red and green blobs
  with the curved ramp, then bring the green blob over the edge and once it does
  bring the red blob towards it to merge them into a yellow blob. Grab the bonus
  and make sure you line up PERFECTLY between the yellow switch and the ramp
  before you hit the switch, otherwise the gravity spreader will make you fly
  off into just enough of a bad angle that youÂ’ll lose a lot of mercury. Once
  you land, go down to hit the yellow-square platform.

--------------------------------------------------------------------------------

        Stage 15 [AS15]

Time:            0:30
Bonuses:         4
1st Place Score: 58,100

Getting through: (b1-4) Merge all three blobs on either the right or left side
  of the curved walls, then make your way down the green ramp and up the
  conveyor belt and onto the silver-square platform.

  I figured that IÂ’d just split up the walkthroughs for this level as they take
  up time and your mercury percentage if youÂ’re not careful. So, first, go down
  and up to get each bonus from each colored gateÂ’s area, then merge the three
  blobs on either the right or left side of the curved walls. Set yourself up
  behind the iced-surface and then hold forward to grab the third bonus in
  midair. Go down and around off the crumbling blocks and up the conveyor, then
  go past the silver-square platform and carefully go around the outside-facing
  slanted corners and up the conveyor belt to get the fourth bonus and then drop
  down onto the silver-square platform.

--------------------------------------------------------------------------------

        Stage 16 [AS16]

Time:            0:30
Bonuses:         2
1st Place Score: 54,100

Getting through: This is the first level in where you must be on two different
  square platforms at the same time to beat the level. First, bring the yellow
  blob up and around the wall and into the right bonus, then bring the red blob
  down and into the left bonus. Bring the two blobs right and then bring them
  around into their respective square platforms.

--------------------------------------------------------------------------------

        Stage 17 [AS17]

Time:            1:50
Bonuses:         2
1st Place Score: 54,100

Getting through: Welcome to the first of many extremely aggravating 17th levels.
  The center of the level has gravity spreaders spread out over it, which means
  youÂ’ll be flying for a long time if youÂ’re not careful. Go into an eagleÂ’s eye
  view when the countdown is happening, and at the start of the level hold left
  to land near the blue paintshop. Go into it, and go into the transporter. On
  the other side, hold up to land near the red paintshop, but donÂ’t go into it.
  Split your blob into two pieces and make one go through the red paintshop,
  then merge them together to make a purple blob and hit the purple switch. Turn
  the blob back into red and go into the transporter, and on the other side, go
  right and land on the red switch. Split up your mercury again and make one
  blob turn green, then merge them back together into a yellow blob. Go into the
  transporter and hold left when you come out and land on the yellow switch.
  Turn blue and go into the transporter, and on the other side hold down, then
  split up your blob and make one go into the green paintshop, then merge them
  into a cyan blob and hit the cyan switch. Into the transporter and youÂ’ll
  notice that the gravity spreaders are now offline. (b1+2) Head up towards the
  red paintshop, split your blob into two, making one go into the red paintshop
  and then merging them together to make a silver blob. Go into the transporter,
  and simply fall down and go into the silver-square platform.

  (b1+2) Once you drop down to the spreader area, simple fall down to the lover
         ledge to grab the bonuses.

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------

2. Bio Lab:

        Stage 1 [BI01]

Time:            0:50
Bonuses:         2
1st Place Score: 54,100

Getting through: Simple enough. Go around the uneven path, making a left at the
  fork to get the first bonus, the head back to the fork, go down, and make a
  right at the next fork to get the second bonus, then just follow the path
  around to the silver-square platform.

--------------------------------------------------------------------------------

        Stage 2 [BI02]

Time:            0:55


Bonuses:         4
1st Place Score: 58,100

Getting through: Follow the wall around if you want to get the first bonus, but
  drop down and follow the floor around if you want to play it safe. Follow the
  path around, when you get to the second bonus, go over the invisible floor to
  get it. Make your way to the green paintshop and grab the third bonus over the
  invisible floor. Get to the green paintshop, and follow the path around the
  gravity spreader. The fourth bonus is easy to get because the gravity spreader
  doesnÂ’t push you away from the top, which is where the invisible floor is.
  Continue around the level until you hit the green-square platform.

--------------------------------------------------------------------------------

        Stage 3 [BI03]

Time:            1:10
Bonuses:         1
1st Place Score: 52,100

Getting through: Go into an eagleÂ’s eye view. Turn red, then split up the blob
  on the bottom spike near the green paintshop. Turn the right blob green, then
  bring the two blobs up and merge them into a yellow blob on the left wall just
  under the spike and hit the yellow switch. Next, turn blue and split up the
  blob on the right spike, making the bottom blob turn blue, then merge the two
  together into a cyan blob on the top near the cyan switch and hit the cyan
  switch. Bring the blob down and to the left to his the second cyan switch,
  then bring the blob to the top spike between the red and blue paintshops and
  make each separate blob hit the paintshop on both sides. Merge the two blobs
  together into a purple blob and hit the purple switch. Go through the gates
  that youÂ’ve opened up and grab the bonus next to the silver-square platform.
  Head back through the opening and split up your purple blob on the bottom
  spike to the right of the opening and turn the right blob green, then merge
  them together to make a silver blob, and bring that back through the opening
  and onto the silver-square platform.

--------------------------------------------------------------------------------

        Stage 4 [BI04]

Time:            1:00
Bonuses:         2
1st Place Score: 54,100

Getting through: Go up, avoiding the pusher, and turn red. Then go left,
  avoiding the two pushers, follow the path down and (b1) go into the red gate,
  watching out for JacobÂ’s Ladder. Go onto the left-facing conveyor belt (b2)
  and follow the belts up through the gap. Go onto the blue moving platform and
  on the other side go into the cyan paintshop. Go back onto the moving platform
  and hit the cyan switch, then go right on the see-saw and on the other side,
  follow the path down and go into the gap where the blue gate was (avoiding
  JacobÂ’s Ladder again) and hit the cyan-square platform.

  (b1) YouÂ’ll get zapped by JacobÂ’s Ladder getting this, so donÂ’t worry about
       getting 100% mercury if youÂ’re going for the bonus. Just below JacobÂ’s

       Ladder is the first bonus.
  (b2) Go down off the conveyor belt and follow the path left and up

--------------------------------------------------------------------------------



        Stage 5 [BI05]

Time:            1:20
Bonuses:         1
1st Place Score: 52,100

Getting through: Note, in this level, when you are in the trenches, you will be
  forced in one direction. Head left into the trench, then follow the inside
  wall around and youÂ’ll end up in the section to the right. Watch out for the
  airjet, as it will send your blob flying into the air out of control. Go into
  the top trench, and youÂ’ll end up in the section above. Left trench, section
  above. (b1) Go into the silver paintshop, then go into the left trench and
  come out in the section left of you. Left trench, left section (/b1), bottom
  trench, bottom section, bottom trench, final section and hit the silver-square
  platform.

  (b1) Use the airjet here to propel yourself into the middle section where the
       bonus is, then either ditch the mercury in one of the two holes, or go
       into the trench and youÂ’ll end up in the top-left section.

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        Stage 6 [BI06]

Time:            1:05
Bonuses:         1
1st Place Score: 52,100

Getting through: Go up through the gap, follow the left path to the left gap and
  go into the green paintshop. Come back through the gap and hit the green
  switch to open up the green door, then go through it and turn red. Come back
  and hit the red switch, then go into the left gap to turn green again, double-
  back through the gap and go into the top gap and hit the other green switch to
  open up the center gate, and then go into it. Grab the bonus, and split up
  your blob where the gate once was, and bring the bottom blob into the red
  paintshop while the green blob is still trapped in the center. Bring the red
  blob back into the center and merge it with the green blob to make a yellow
  blob and hit the yellow-square platform.

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        Stage 7 [BI07]

Time:            0:30
Bonuses:         2
1st Place Score: 54,100

Getting through: Very simple level, go into an eagleÂ’s eye view to make things a
  bit easier, then just follow the path around to the end, grabbing the bonuses
  on the way if you wish. In this level, youÂ’ll remember that when traveling on
  the double-inclined path going through the peak of it, your mercury will split
  up if you take too long, but in this level the path will turn flat before that
  happens, so donÂ’t worry about it too much.

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        Stage 8 [BI08]

Time:            0:40
Bonuses:         2
1st Place Score: 54,100

Getting through: Follow the path left, up and around onto the conveyor belt (b1)
  and the onto another conveyor belt. Go onto the gravity bender, remembering
  that when you are on the ceiling, controls are inverted. Follow the path up
  and into the cyan paintshop (b2) and then go left, falling off of the ceiling
  and landing on the cyan-square platform. Remember that youÂ’ll be holding right
  and as soon as youÂ’re away from the ceiling youÂ’ll be holding left.

  (b1) go onto the pathway below the conveyor belts.
  (b2) follow the outer path, going slowly since the blob will be harder to
       control when youÂ’re inverted.

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        Stage 9 [BI09]

Time:            0:45
Bonuses:         2
1st Place Score: 54,100

Getting through: Go onto the blue moving platform (b1) and on the other side, go
  left and up the conveyor belts, then left onto the blue moving platform, left
  onto the next platform, and hold up to bounce on the trampolines, grabbing the
  second bonus, and youÂ’ll land on the conveyor belts, following them to the
  silver-square platform.

  (b1) if youÂ’re fast enough, you can get the bonus and come back onto the blue
       moving platform while itÂ’s still going up without losing any mercury,
       otherwise just wait for it come back down and it will cycle through.

--------------------------------------------------------------------------------

        Stage 10 [BI10]

Time:            0:40
Bonuses:         2
1st Place Score: 54,100

Getting through: Go into an eagleÂ’s eye view, go up the path (b1) and follow the
  black pathway left and up, (b2) then follow the next black pathway down, and
  follow the path down and around to the silver-square platform, avoiding the
  pusher near the end.

  (b1) use the conveyor belt path, making sure to tap down once in a while so
       that you donÂ’t fly off.
  (b2) get enough speed so that you can make it up the incline, taking it at a
       downwards angle, and use the speed to go over the gap.

--------------------------------------------------------------------------------

        Stage 11 [BI11]

Time:            0:40
Bonuses:         1
1st Place Score: 52,100

Getting through: A pretty confusing level at first, go into an eagleÂ’s eye view,
  but in essence youÂ’re just merging all of the blobs together from different
  sections to make a silver blob to hit the 100% silver-weighted switch. (b1)
  You can do this level any way you wish as there are endless possibilities to
  completing it. As a basic help, first try bringing all of the blobs to the
  left side, and then bring all of the blobs up, or do it the other way, up and
  then left. I prefer left and then up as the purple blob will go through its
  filter, and when itÂ’s combined with the blue and cyan blobs it will turn
  silver and will go through the silver filter, meaning that youÂ’ll only have to
  worry about two rows of blobs and not three. Simply, in this level, just find
  which gates slide which way, and then bring the blobs past them, and once you
  merge all of the blobs into a single silver blob, bring it onto the silver-
  weighted switch in the top left corner, which will open up the gate to the
  silver-square platform.

  (b1) this is actually simple to do; all you need to do is merge the green, red
       and yellow blobs on the bottom row, and youÂ’ll have enough mercury to hit
       the weighted switch. Move all the blobs to the right, then move them down
       and slightly up to bring the green blob into the red blob making yellow,
       and then bring them up and slightly down to bring it to the next yellow
       blob and use it to hit the yellow-weighted switch. Then grab the bonus
       and converge the rest of the blobs together into a silver blob and hit
       the silver-weighted switch and the silver-weighted platform.

--------------------------------------------------------------------------------

        Stage 12 [BI12]

Time:            1:05
Bonuses:         1
1st Place Score: 52,100

Getting through: 

--------------------------------------------------------------------------------

        Stage 13 [BI13]

Time:            0:40
Bonuses:         3
1st Place Score: 56,100

Getting through: 

--------------------------------------------------------------------------------

        Stage 14 [BI11]

Time:            1:00
Bonuses:         1
1st Place Score: 52,100

Getting through: 

--------------------------------------------------------------------------------

        Stage 15 [BI15]

Time:            0:45
Bonuses:         4
1st Place Score: 58,100

Getting through: 

--------------------------------------------------------------------------------

        Stage 16 [BI16]

Time:            0:40
Bonuses:         2
1st Place Score: 54,100

Getting through: 

--------------------------------------------------------------------------------

        Stage 17 [BI17]

Time:            1:30
Bonuses:         6
1st Place Score: 62,100

Getting through: 

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------


================================================================================
        Closing Stuff
================================================================================

I hope you found this guide useful (as so far). Please give me feedback at my
email address: Teamobsessed at hotmail dot com with any comments, suggestions,
or if you want me to work on a specific level that I haven't put up yet.


Thanks to Ignition Entertainment for making yet another amazing Mercury game,
one of the best puzzle game series I've ever seen so far.

--------------------------------------------------------------------------------



           _____ __              __
          / ___// /_  ____  ____/ /_____      _______
          \__ \/ __ \/ __ \/ __  / __ \ | /| / / ___/
         ___/ / / / / /_/ / /_/ / /_/ / |/ |/ /___ \
        /____/_/ /_/\_____\____/\____/|__/|__/_____/
           ___  _
          / _ \(_)__     ______      ________   __
         / // / / _ \   / __ \ | /| / / __ \ | / /
        / // / /  __/  / /_/ / |/ |/ / /_/ / |/ /
       /____/_/\___/   \_____\__/|__/\_____\   /
                                           /  /
                                          /__/

Copyright (c) 2006 by ShadowsDieAway.
Please don't copy and post this FAQ without my permission,
I worked really freaken hard on this. thankya.

--------------------------------------------------------------------------------

the only sites who have my permission so far (previous sites that have used my
Archer MacleanÂ’s Mercury FAQ automatically have my permission):

www.GameFAQs.com                   GameFAQs, the center of my submissions
www.ignitionent.com                the creators of Mercury
www.cheatcc.com
www.Neoseeker.com
www.GAMESPOT.com                   GameSpot, Sourced from www.GameFaqs.com
http://games.channel.aol.com       AOL Games, sourced from www.gamespot.com
www.cheathappens.com
www.1Up.com
www.IGN.com
www.supercheats.com
http://mypsp.com.au