Gungrave OD

For Playstation 2


Version 1.2a

By NightingaleNT



Hello! This file should be useful in answering your questions regarding
Gungrave: Overdose. First of all, a few pointers for you if you have never
actually played OD or its predecessor:

If, at any point in time in your life, you have played games like "Yoshi's
Island" or "Mario Paint", this game is not for you.

If you have any objection to the death penalty, this game is not for you.

If you hate senseless killing and explosions, this game is not for you.

So, if this looks pretty good so far, you're all set to play! Let's get started:

Version History:
Initial release; This FAQ is probably filled with holes. THAT'S why     you
e-mail me!
    First Edit. Added stuff to Extra's/Customize/cheats.
    Updated controls.
    Updated Boss section of stage 8.
    Updated mini-boss section of stage 9.
    Added an new "Information of Gungrave OD" section.
    Second Edit. Updated info on demolition shots.
    Updated important info on customized/extras.
    Added contributions section.
    Fixed the STUPID wordwrap and tweaked a few strategies.
---The Basics---
   Demolition Shots
---The Walkthrough---
   Brandon Heat (Beyond the Grave)
   Notes on Jyuji Kabane
   Notes on Billy
   Information on Gungrave OD


Left analog: This controls the characters movement throughout the game.
Right analog: manipulate camera angle.
D-pad: select demolition shot.
X: Jump. By combining the left analog and X, you will jump in whatever
direction you are pushing.
L1: Lock onto target.
L2: flip character 180 degrees.
R1: Switch target.
R2: Similar to pressing X and circle. This not only stuns enemies, but damages
them as well. Be careful, though, as using this takes a fraction of a
second...and you might need that whole fraction to live.
Square: Primary weapon. This will shoot whatever long range weapon you have, be
it twin guns or an electric guitar...

Both Billy and Grave can charge their weapons when you press square, but
Billy's attack will do more damage. Also, keep in mind you can jump in a
certain direction AND shoot at the same time. The bullets will come out much
faster as you are jumping, so do this when you're on the move. (Don't stop to

The final thing to know about shooting is that you can increase the amount of
bullets released each second if you stand still and constantly press Square.
You will see your character begin to dance around and shoot at anything that
comes by without even requiring a lock-on. You can change direction by moving
the analog stick around, but you CANNOT move when engaged in this mode, so
don't do this too often, or you'll wake up dead.

Update: Jacky Bryant has informed me--among other things--that if you hold
"down" while firing rapid-fire style, you can shoot differently. Other than
destroying the control panel in stage two, I really don't now how this is
useful, but I guess it's something to keep in mind.
Triangle: This will be your savior! Press triangle to unleash one of your nine
shots, selected by moving around the d-pad.

Circle: This button has quite a few functions. First of all, pressing this once
without pushing a direction on the stick will result in Grave using his melee
attack. If you push forward and press circle three times, Grave will do a
three-hit combo, with the third hit being a charged up shot.

Something else Jacky pointed out to me: If you press backward and circle at the
same time, you can use your weapon as a shield! Be careful, though, as your
life and shield bar will still drain, albeit a little slower. The boss of stage
six is really the only place to use this, but even then his gun is so powerful
that it becomes unwise to just sit there and take the ass beating...especially
on kick-ass mode. Also, Standing in once place and rapidly pressing circle will
result in a constant stream of melee attacks. Doing this will Billy is...a
little strange...

Demolition Shots

A big part of the fun of this game rests in the demolition shots. Each
character can have up to nine shots; three for each category. When you view the
demolition shot select screen, something that has an outlook similar to this
one will appear:




The first row, which contains one, two, and three, are all the same kind of
demolition shot for each character. That is, the character is facing whatever
direction you have him facing and will launch an attack that will go in a
straight line until it hits the wall, damaging whatever lies in its wake. the
first position, "one", is there from the moment you start the game. this is the
weakest straight demolition shot, and requires only one complete gauge to use.

Before I go any further, I figure this would be a good time to tell you about
the gauge itself. The only way to fill it up is to collect a certain amount of
beats. ("Beats" explained later) After you collect so many, you will see the
blue bar that was increasing disappear. After this happens, one of the four
slots that are adjacent to the gauge will
turn from black to yellow, meaning you can now perform a level one demolition
shot. To perform a level two demolition shot, you must fill up at least two
slots, and for a third level shot, three. There are a total of four slots, so
if you fill up all four and use a level three demolition shot, you will have
one left. Basic math, right?

Anway, after the first level--or any level--you will be awarded a new
demolition shot...if you had a good enough of a performance to earn one. It is
possible to earn all nine in just the first time through the game, but you must
do very well on each stage to earn them. I earned them in this sequence, but
it's been confirmed they aren't all earned in this order.However, you must
complete the first column before earning anything in the second column.




So, back to where I was before I distracted myself...you start off with
Position one. After you have done well enough, you will receive the second
shot, which is in the second row of the first diagram I made (and
coincidentally in the second row in the second diagram). This shot you've just
earned is your first "group" shot...it will inflict damage to enemies all
around you, regardless of your position...but is weaker than your straight
shot. Again, you will receive a level two version of the shot, as well as a
level three later on.

Using a demolition shot will replenish a portion of your shield. A level one
shot will heal about half, level two; 3-4/5, and a level three will completely
heal your shield.


"Beats" are what fuel the demolition gauge. In order to have a high beat count,
you must kill/shoot enemies in an UNINTERRUPTED fashion. Beats are very
important to getting a high score at the end of a level, so try to get that
number as close to 999 as possible.

Remember, if you pause your attack for a few seconds, the flame on the number
of your beats will slowly start to disappear, meaning your time to add to your
current beat count is going fast. To keep your beat count going when there are
no ememies around, shoot the wall, pillars, groceries, tombstones, my
ex-girlfriend (please), or whatever is in sight to keep the beat going until
more enemies come. In every room, there's something to shoot at besides
enemies. However, once the enemies are gone, and the room's decorations are
gone, your beat count will go as well if you don't move on to find something
else to shoot.


Art points can be irritating to get. Keep in mind, they are just as important
as beats. Why? Because the final tally of points at the end of the level gets
some sort of multiplier at the end of each level on a scale of 1-9, and you
don't want art to bring down your chances of getting a new demolition shot at
the end of the level, do you? BTW, art points and beat count are tallied in
separate columns, so don't think your excellent beat count will ride on into
your poor art count.

Now, just exactly what is art? It's something no one understands but bleeds our
government out of millions of dollars each year. However, as far as Gungrave OD
is concerned, art is something a little different, and can be accumulated in
two different ways:

1) The easiest way. Each time you use a demolition shot, you gain art points.
It may only be five or six, but on long levels when you use a lot of DS, those
can go a long way.
2) deflect a missile using your melee attack. This will only give you one or
two points each time you do it, but the missile goes right back to sender,
dealing damage.

But no matter how cool or artistic you are, the maximum amount of points you
may accrue is 200. Try and shoot for at least 100 for each level, and you will
earn DS' on basically each level (Assuming you don't suck in other categories).


Yet something else you will be graded on at the end of each level. The way to
get jackpot points is ONLY done by using a DS. The more people you kill, the
higher the jackpot. My personal best is 540...if anyone has reached 999, let me
know. Also, when you use the status affect DS, Jackpot will be counted by how
many beats you had while in that status.

Like anything else in this game, use a level three DS for best result ^_^

Note:A big jackpot can restore your red lifebar...how much depends on how high
the jackpot is.


You will be graded on how long you took to finish your killing spree. Try and
keep it under 10 minutes to get the maximum point multiplier.



You will also be graded on how many kills you had. The maximum number varies
from level to level, but just kill everyone (don't bust a move, bust a
GENOCIDE) and you should get the maximum amount of points.



If you find yourself low on shield--the long blue bar, NOT the ds blue bar--or
just out of shield, find a safe place. Don't jump, don't shoot--although you
can hold a charge--just sit still or walk around and your shield will
automatically regenerate. HOw cool is that? This is one of the better
innovations of the game...and it also takes away any excuse you have to die.

Unless you are recharging your shield, always stay on the move. Those who stay
still get hit, simple as that. Also, don't feel the need to use the lock-on
function all the time. The game knows who to kill, just look in the right
NEVER EVER CONTINUE. If you die, just load from your last save point. If you
continue, allof your kill count and beat counts for the level so far will be
wiped and you will NOT likely receive all of the DS' on your first play through.

This walkthrough will be of great help to you IF you are on kick-ass mode. If
you're playing any other mode, even hard mode, I doubt you really need any help
(You have no excuse fordying on easy mode! That's why they call it easy!).

Let's start out with Brandon Heat, aka "Beyond the Grave." At this time I will
remind you an angel dies for every second that goes by that you haven't watched
the anime. It's just incredibe. Anyway...

*THIS WALKTHROUGH WAS WRITTEN IN KICK-ASS MODE. The techniques used here should
be applicable for ALL modes of play, though.* You start off right in front of
the house where Grave was sleeping. No need to do anything
special, just stand there and get a beat count going. After the wave of baddies
die, there is a CGI sequence featuring the reunion of Brandon and Mika.

You find yourself in a graveyard (appropriate, no doubt) surrounded by enemies.
No worry, these guys are the weakest of the bunch. Just try and get uesd to the
gameplay as you navigate around the area.

After you've killed them all, you will be told to "go." An arrow will appear
under Grave telling him to move. You will come to an alley with a fallen tree
in it. use your melee to make quick work of it, and move on.

After you turn the corner, you will find the first swordsmen in the game. They
can block your bullets, so you can

A) Wait until they stop blocking, or preferably
B) Melee attack

Your melee will go right through their block, so don't worry about them too

In the next area, you will find the first rocket guy. Here you can rush him and
melee him to death--as his shield blocks your bullets--or practice your rocket
deflection and wait for him to lauch a rocket at you. When he does, use your
melee to  deflect, thereby racking up some art points.

Go down a few more corridors until you reach your first giant. Honestly, I
can't figure out Why the mofia spends so much money on tailoring these guys
nice suits. It's a waste of money and time, but I guess no one wants to see a
naked giant (think he's anatomically proportional?) You'll notice he takes a
few more hits to take down, and he's more powerful, but you can make short work
of him anyways.

Wander down a few more corridors. Eventually, Spike will mention something
about using DS',so no is the time to start playing with that.
To rack up a high kill count, stick around and kill everything until they stop
coming. Otherwise, use your newly acquired skill to bust the gate open.

Congratulations! You just made it through training mode. Although, it really
isn't much of a victory. Seriously, if you died during this training
stage...you're going to have problems. Come on...if I can do it in Kick-ass
mode, can't you do it on easy?

A few CGI's later, and we find ourselves at...
Stage 1: Gargoyle Hotel

When you first enter the hotel, there are targets on either side of you,
guarded by rocket guys. Take out anyone in your way (The premise of the game)
and destroy both targets. Then, destroy the front desk and head up either
staircase. When you ascend, kill everyone around you. After they're dead,
someone will shoot a missile at the statue directly in front of you, which
falls right smack in your direction. But because you're dead, getting hit in
the eye with a 700 pound statue doesn't really hurt that much, so...

In the parking lot. Keep going, killing everyone in the way, until some cars
come by. Kill the goons inside and keep going. Watchout for a giant hiding in
an alcove on the right immediately following this incident and hit him with a
DS (or not, it's up to you).

Keep going. You run into a few more cars. Take care of them, the pink things
that got out, and move on. You run into your first red giant. These guys can be
pretty devastating with their machine gun, so take them out first.

Move on. By the time you get to the part where the cars come out of the
wall--which should kill everyone inside anyway, but nevermind--you might have a
beat count going around 400-500, depending on the difficulty level and your
skill. That alone should get you the point multipliers for the level you need.
Advance past them to get to a save point, and
enter the main part of the hotel.

When you first get off, another rocket attackk occurs, limiting your movement
around the hotel. Get out into the main area and turn left. Keep going until
you get to another corner, and go down the hole in that corner to find yet
another elevator shaft. Kill the bad guys and get on.

When you get off, go out into the main area and turn left. run/jump over to the
rocket guy and melee him to death and proceed inside the hotel room. Once
inside, watch out for another rocket guy and his friends. Then, shoot through
the wall. Careful! There's a rocket guy on the other side, waiting for you to
bust through. The best thing to do is to rush him before he can let a shot off
and continue on your way. Turn left down the hall, then take a right. You'll
have a fair share of guys to kill on the way, so have fun. Watch out for guys
hanging off the ceiling...Go into the elevator room and do that thing you do
best. Get on the elevator and continue. Save.

Get off the elevator and kill the guys in the room. The next room can be kind
of tricky. You can do it however you want, but I did it like this: I rushed the
guys that were on the stairs and killed everyone in my path. I went all the way
back to the other side and hung a left, coming back around to where I started,
killing everyone in my path again. I continued around this time, making a
complete circle. By the time I was done, everyone was dead, and I was unharmed.
And then...


Helicopter: This guy is pretty easy. Just unload whatever DS' you've saved into
him--make sure to lock on first--and let him have it. If that doesn't kill him,
them start hitting him with charged up shots or normal bullets. When he starts
going back and forth with the gatling gun, just start diving to either side and
you'll miss all the damage. Just watch
out for the missile he sometimes launches...it can be nasty. I believe
he only fires one missile at a time, after that you're safe until he
hides and comes back.


Continue. Walk down the hall and into the elevator. When you get off, there
isn't anything special...just kill until you get into the room with two
stairscases. To be safe, just run up one staircase and down the other, over and
over again, until there's only the red giant left. The odds are, he'll be
inbetween the two staircases so you can recharge your shields if you want. When
you're ready, take him out, and go through the door to find the most innovating
wheelchair you've ever seen...


You're going to want to take out those nasty gatling guns first, so move in
circles--a technique you will use throughout the whole game--and hit his guns
as he's turning to face you. Then, he'll start using his missile lauchers on
the head of his chair. If you're an agile fella, you can just avoid this whole
mess and aim for the guy head on. Don't shoot any part of the chair, especially
the back. It won't do any damage. Shoot the GUY.

Eventually, his chair will overload, and you will land in a familiar area.
Right off the bat, avoid his sliding advance on you, lock on, and start
shooting/using remaining DS. He will start shooting at you and walking around,
so just jump around him and keep firing.

Eventually, you'll get him. Watch as he goes out the window...and EXPLODES?! I
guess carrying C-4 in your suit wasn't such a good idea after all, boss.
Anyway, sit back, listen to the cool music and watch one of the coolest scenes
in the game. Save.



Hopefully, you did well enough to unlock Bullet Dance, as you'll be needing

You start off in...a shopping mall?! Whatever. Start killing everything, and I
mean EVERYTHING. The walls, the pillars, and even the guys on carts sliding
around with machine guns. Creative, aren't they? All it doesn't for them is
make their death "faster", but oh well...
If you get a beat count less than 350, you've done something wrong. Eventually,
after the  rolling guys are through, a rocket guy and giant will come out. Kill
them, and go to where they came from. Take a right. Kill the guys that tried to
set you up and head down the stairs. Advance a bit, and...


Disco comes back alive with this weird-ass boss. use your new group DS to clear
out the wreckage, meat, and the stray guys so you can concentrate on the roller
baddie. You can try and shoot him with your single DS as he's rolling past you,
or you can jump up to him as he's take his turns and melee him. Either way, he
isn't too hard. Save.


New area. SLOWLY advance and kill the guys as they jump out of the boxes. Take
the first right you can. Watch out! Unless you want to get hit by some
construction equipment, charge up your shots and let it have it until it's dead.

Go past the wreckage and turn left, killing everybody in your path (From now
on, let's just assume that so I don't have to keep saying it). Jump up on the
stacks of boxes, and then turn right and look over to see a whole row of boxes.
Get too close, and a few giants and their friends pop up. When they're dead,
Jump over and proceed.

Lots of giant killing to do here. Be fast about it, though, because there are
three strategically placed rocket guys on top of boxes. You can ignore them if
you so desire, and move on.

Once you do, hang a fast left and charge up your gun. Press L2 and release your
load on the oncoming forklift, and do the same to the lift that is
perpindicular to the lift you just killed.

Go down the alley that is across from where you first came in to find a dead
end. No point in going down here...just more kills for you. Go down the only
path you haven't been to yet and kill everyone down there to proceed through
another gate.

Try not to get hit by the oncoming cars and proceed to kill the occupants.
Clear the area. Once it's all clear, run over by the doors to the warehouse
closest to where you first came from. It will open. Kill the guys that run out,
go in, and save.

Get ready for one hell of an ambush! There are two ways to do this without
getting hurt. The first is that you just stay right where you are and keep
tapping square until you start dancing, and just start picking them off (don't
lock on, just guide the analog stick) or JUMP rush into the center of the area
and do your group DS. Either way, this was pretty easy.

Things will clear out until you get to the stairs, where you will be enemy
rushed heavily. Run up the stairs and destroy the target, which opens the
passage to the other side. Run back down and go across, but watch out! You've
got some Taliban on your tail! Suicide bombers will start rushing you, and you
don't want them getting near you, right? Shoot them dead before they can get
close and go up the stairs. Kill everything in your way and advance to the next
part of the stage.

Start off by going down the stairs and killing the miscellaneous forklifts.
Watchout for suicide bombers, there's going to be two of them hiding out here.
Advance when told to--after you've killed everything on that side--and advance
to the miniboss.


I don't know who that old steroid-ridden guy is, but that asshat stole the
RX78-gpo2a's Nuke launcher. Bastard. (Gundam 0083) Not too hard, if you watch
yourself. Kill the goons that surround the platform you need to get on. If at
any point in time you need to hide andrecover your shield, go the the edge of
the platform on the LEFT of where you came from and you'll be safe from the old
guy's attacks. Just kill any little guy that comes along to bug you there.
Other than that, it's a little safe spot for you. Cool, right? It won't happen
again...for a while, anyway. If you have any spare DS', use them on him to
drain his life pretty fast. Or, if you're just in a pinch and need the shield
FAST, fire a DS at anything, even the wall. You don't need a high jackpot to
regenerate the shield. (A high jackput CAN restore life, however)

Oh, and if you feel so bold, try reflecting his missiles with your
melee. It'll not only distract him, but it'll do some damage.


Okay, remember when I said you'd want that first level group DS? Well, now's
the time to use it! Enter the big room with all the machine guns and jump into
the middle of the whole thing. You might take some damage, but your shield will
regenerate when you use your DS any way, so it doesn't matter.

If you don't have the second DS, or don't have the gauge filled up enough to do
it, then just take out the targets on your immediate left or right.
Advance--SLOWLY--down one side or the other of the room and take out the
machines one at a time. If you take too much damage, just go back to where you
came from and hide until your shield regenerates, and continue on. Kill them
all and continue.

In the next hall, rush the two rocket guys before they can fire a rocket. Get
inbetween them and do a melee attack, killing both. Continue.

You find  yourself in another big room. In here, use another DS--you more than
likely earned another one from the last room--and take out the machines. If you
don't have the second DS, just quickly kill the targets surrounding you and
slowly advance on the machines again. Be sure to kill the target that is inside
the semicircle of machines, or else you won't be permitted to advance.

When you finally do, you will be in a narrow corridor with slot machine guns on
each side. Just stay next to one wall and fire at the other side's machines
until they die, and repeat the process for the other side. Advance.


This guy is pretty easy. Start off using your group DS--you are REALLY hurting
if you don't have this spiffy thing--and clear the area. Otherwise, just pick
off the individual goons and chase the boss around the table, hitting him with
normal shots. Don't stop moving, and
occasionally use your melee to successfully beat this guy.



This stage starts off very linear. Just follow the path, and be careful not to
eat rockets along the way.

Eventually, you will be outdoors and on some narrow stairs. Quickly ascend the
stairs to kill the guys sitting there. Avoid or shoot the barrels coming at
you. Then, unleashing your level one DS group shot to kill the guys shooting at
you from another building. If you do it right, the building will collapse.
BUT YOU SUCK AT LIFE AND VIDEOGAMES) So, I'm just going to assume you have the
group DS by now. Bullet dance is going to be VERY useful soon...

More linear combat. Be careful of guys hiding in cracks and small alcoves
adjacent to your path, but other than that just keep on truckin'.

You will come to another door that leads outside. Get your shield primed up
before you go out there, because you might have a tough time keeping it in this
next battle...especially if your on kick-ass mode.

First of all, go up the stairs and clear off everyone on your side, including
the ever annoying rolling barrels of doom. Then, aim yourself over to the other
side, where guys are shooting at you. Press L1 to strafe, and jump and fire and
press right on the analog at the same time. Not only should you avoid taking
damage, but you'll take out a few guys on the way down the stairs (Don't worry
about falling off the building). After you've recovered, either stay down there
and heal your shield, or go back up to get some more guys. After they are all
gone, another wave will come. The two guys that come across you can melee to
death pretty easily--although you may lose some shield from the guys across the
street--and repeat the jumping technique I mentioned earlier. Another wave of
guys will come. Repeat the process and continue.

When you get into the next room, kill all the bad guys and start going down the
hall. Uh-oh! when you try to go down to the next area, a fence drops, and guys
start popping out. Immediately jump back and either stay in the same place and
dance around shooting, or run into a corner and fire at anyone that "comes out
of the closet."

When you can finally go up the stairs, watch out! A rocket guy tries to stuff
you one at the top of the steps. You just stuff him one in return and move on.

The next area is your first bloodbath, so bring some soap and some ammo.

When you first get out, get into the center of the rooftop and start dancing in
circles, shooting anything you swing across. Eventually, it will get really
crowded, so use a group DS every once in a while. Also, it will become unsafe
to stay in one place and shoot rapidly so use the strafe-jump-run-shoot
technique. Just outline the top of the roof, basically, and keep firing. Be
careful about stopping in a corner, though, because the rocket guys seem to get
you one up the butt if you do that.

I CANNOT stress to you how much fun this level is with Jyuji. Just slice,
slice, and slice some more until your beat count gets to 500 (or more).

EDIT: YOU ARE GOING TO DIE if you are on kick-ass mode with the above
instructions (not the jyuju part). What I mean is, using the first level group
DS WILL GET YOU KILLED due to the fact that this part of the game is so
radically difficult on kick-ass. If you want to live, you will HAVE to use your
status affects...I reccommed you use the first level status DS so you can save
your gauge that way. Also, if you ARE playing on kick-ass, that means you've
all ready beaten the game once, so you SHOULD have it. Also, when the guards
come--the big ones--make sure you
use a charged up attack on them, especially while using your time DS.

After that button-mashing fest, save your game and take a break. Go jogging;
I've heard good things about it (but I don't do it enough, so my six pack is
slowly fading...sad...).

Advance through the narrow corridor and into the big room. Uh-oh! Your trailer
is about to get assaulted! Go in for the kill.

Attack the little guys first, and save the big guy for last. If you've lost any
of your shield in the process, just kill every guy but the big guy and lock
onto him BUT DON'T SHOOT. Just circle him and wait for your shield to
regenerate, and THEN proceed.

A few green giants <_< will jump down with swords, so take them out. Then, a
group of goons followed by a red sword guy, a big guy with a bazooka, and a big
guy with a bazooka and shield. Take out the bazooka guy first, then the one
with the shield, and the guy that has only his melee last. I ignored the little
guys...but you can kill them if you want to.

Time to defend the trailer! This part should be pretty easy, on any difficulty
level. Just take your time and know when to back off. The next part, however...


The odds are, if you are just starting out this game, you are going to die in
at least two places...and this is one of them. Don't feel bad. It'll happen to
everyone. Most likely, you've just been depending on Grave's brute strength so
far, and as you'll find out here, brute strength alone won't do you a whole
bunch of good.

The key here is to never stop moving in a circle. The bulldozers have three
weak points: the dozer itselft, and the two supports of the thing in front of
it. So, you COULD lock on to the supports, or just lock onto the main body. I
say you try to keep your lock onto the body.

Grave isn't as fast as the other characters--especially his lateral
jumping--but you can still jump to the sides and release a charged-up shot or a
DS of your choice. You COULD try to do your group shot, but you need to focus
on the strong armor of the dozer, so I say you
use the focused power of your single shot DS.

As you're jumping around with the lock on the dozers, you will most likely kill
the irritating goons that are trying to get in your way.

Just jump and shoot, or charge, jump, and shoot your way to victory. Believe
me, there are harder fights ahead. If you didn't die, kudos to you. But you
will, so stop smiling ^_^


This part isn't so bad. Just go up and down what little space you have,
shooting through the glass. If you need to recharge your shield, just go hide
in either of the corners and after a while they stop coming. When you've killed
a few of them, a bunch of big mercenaries will break through. Face them, and
strafe and shuffle around a little bit to avoid lateral fire while
simultaneously firing at the big guys. Once they're dead, you will be told to
advance. Clean up the guys that are left and continue on up either stairs. This
place can be difficult, but just try to stay AWAY from getting into the middle
of some cross-fire. Keep your distance, lateral-jump-shoot, and use the
bookshelves as shields if
you need them (that's why they're there!).

Keep in mind the big mercenaries can do nasty damage, so that's the reason you
need to keep your distance. DO NOT charge your shots to fire at them. It will
do good damage, but you must stand still to fire the shots, and I guarantee you
will get you ass fried if you stay still too long in a situation like this.
Anyway, kill the tank that comes through the wall to advance. Personally, I
don't think bookshelves really fall like that and go throught CONCRETE, but
that's just me. Maybe it's an old building...whatever. Just save and continue.

This next area is another area that is REALLY fun with Jyuji, but first you've
got to beat this with Grave to get there, so let's continue...

You can do this area a number of ways without sustaining major damage. One way
is to jump into the center of the room and use your group DS to clear a good
portion of them out, and then just lateral-jump-shoot to death the rest that
come later. Next area.

Advance into the room...STOP! See those suspiscious-looking things on the
floor? Well, those are mines...when you get near them, they begin to flash.
Once they start flashing, jump backwards to avoid taking any damage. Put a
charge on your guns and continue. As soon as the door opens up, you will see
some guys coming out. While you are still far away, let your charged shots rip
them apart (They won't fire back because they are so far away). Go to the sides
of where the guys that you just killed to see a few  stragglers hiding. Turn
around, and repeat the process to the door that you just came from. From there,
they will
just continually appear from both sides, so:

A) Use your group DS occasionally to clear the room.
B) Use your stats DS to help you (You might have your level TWO stats DS. This
depends on
how well you've performed over the last three stages)
C)--my preference--don't use any DS' at all and use raw skill to clear the
whole level up
to the boss.

Hopefully, you've gotten good enough by now to just use option C. If you are
trying this out on normal mode and this is your first playthrough, I'd say you
can do it. *Has faith in j00*


For some reason, a LOT of people have trouble with this boss. First of all,
that giant pillar is in the center for a reason. They can't launch missiles or
hit you with anything while the pillar obstructs their view of you.

Due to the overpowering nature of these machines, you WILL need to hide behind
that pillar from time to time. When the first machine comes out, run out from
beind the pillar fire a few NORMAL shots. Odds are, you will take some damage,
but you can heal it immediately as long as you have the pillar between you two.

At some point, the robot will try to get on the wall and run around a bit.
Especially in Kick-ass mode, DO NOT try to approach it while it is on the wall
or you will wake up dead.

You CAN try to hit it when it stops on the wall, though. When it fires
missiles, just avoid them and keep shooting with your lock-on.

There are some guys out there that have the balls to just try and charge that
thing. I'll tell you right now...sometimes it works...most of the time you eat
machine gun. Even on easy mode, if you eat a focused machine/missile attack,
you will die very fast. Play it safe, and just try and take potshots from
around the pillar.

After you kill that weird-ass machine, two more of them stop by! Don't worry;
for the most part they stay on the same side, so you can still recharge. This
would be a good time to use those four level one single shot DS' you've been
saving. If you just start from the last save point, you SHOULD have enough
beats to fill the DS gauge at least four times (I
told you not to use your DS' on the other guys!)

Once you get the feel for these guys down, it shouldn't take too long to kill
all three. Definately not the hardest boss...and certainly not the easiest.



Start off by dasing up the stairs, killing as many guys as you can on the way.
When you get to the top, you will see a whole group of rocket guys. HOLD
FORWARD on the analog stick, and press circle. You won't do your usual coffin
swing, but you will take out them out by swinging AND stepping forward. Not
usually a useful move for Grave, but one you will NEED for Jyuji.

Hang a left or a right and hide in the corner to heal any missing shield, and
take out anyone that climbs up the stairs to attack you.

When everyone is dead, some goons will come out from the doors upstairs and
downstairs. Take out the guys on the top first, because there isn't a giant
mercenary in their ranks. Again, hide upstairs until you've regained some
shield and head on down to assault the guys below. When you get down there, a
whole bunch of guys will appear from the top. Hopefully, you've gotten good
enough at lateral-jump-shooting to stay down there and kill the guys that
charge you, all while avoiding rockets from the top. Once you've dispatched the
big guys below, take care of the rest in any way you like, as it isn't that

Next, you have a choice. Facing the door you initially came from, go left. Why?
Because I hate republicans. Seriously, you don't need a gun more than you need
a brain tumor. Stupidgroup of asshats...

Continue to that left door. From the moment you enter, either charge your gun
and take out the advancing goons or JUMP VERY FAST over to them and melee them
to death.

For the next part, you MUST charge your guns. When the giant mercenaries break
through the wall, you can kil half of them before they even have a chance to
shoot back! Lateral-jump-shoot the rest--or however you see fit--and continue.

In the next room, you should use your group DS (You MIGHT have level 2 group DS
if you've done very well, if so, use it) Kill anything that is left. If you
still have to kill the two chess pieces (weird...) then Stay back from them and
fire from a distance. Do NOT get between the two and try to kill them that way,
as you will wake up dead shortly after. If you are feeling rather lazy, use
your single shot DS on them to finish them off. When every one and the targets
are dead, a giant will pop out from behind you at the door. Kill him.
(obviously). When you step over his corpse and go down the hall, a small team
of guys will come out from a previously unavailable room. Kill them--stay at a
distance while doing so--and continue.

This next room could be tricky, depending on how you approach it.

The best way to approach it is...safely! Get in front of the room--don't enter
it--and kill the guys you can see. Get inbetween the room and the hallway and
kill what you can see again. You SHOULD be able to clear out the entire room
without ever setting foot inside. Charge your shield and go inside...

Once you get down the stairs, immediately turn around. The door you just walked
through will be swarming with baddies, so kill MOST of them and get into the
open area of the room. You must do this because rocket guys will be coming
through the other door, and four of them aiming at you can be a problem while
standing in front of the door with your back
turned! Once out into that area, move around and kill the guys that just
entered from where you entered. Then, focus your attention on the rocket guys.
I say just use your melee to deflect the missiles rather than trying to shoot
them while they are vulnerable, but that's just me. After they are dead, a few
giants will appear out in the hallway. Kill them as only you know how and

This next area seems to happen differently every time I enter, but I can offer
you this piece of advice: Use your stats DS every time your shield gets low.
When there aren't many guys left to kill, DO NOT finish them off, or the next
wave will appear. Instead, be like me: a completel coward that runs off to
regenerate his shield each time it gets low.
You can do this up on the corners of the balcony, or UNDER the balcony, across
from the door you started this stage out from. Three waves of attacks later,
you can go on into the next area.

In the next area, a group of guys attacks. Shoot the ones that you can, and
when it's all over the rocket guys will still be standing. Wait for them to
fire their rockets and use it against them.

You can now go straight or left. I think going straight is easier, but do what
you want. I can't stop you from going left...yet...

Once you get the room--assuming you did the smart thing and went straight--turn
left and kill the guys standing around. Just go left and right repeatedly to
take care of the chesspiece; don't worry about having to get too close to hit

When the door opens, just get to the side of it and wait for guys to flood in.
When they are finished, get in front of the door--but don't cross--and take out
as many guys as you can from there. Watch out for rocket guys. If at any point
in time you need to recharge your shield, just go back into the chess piece
room and wait.

Another door will open up with guys coming in. Again, watch out for rockets,
kill everyone,and continue.

Okay, back to the big room AGAIN! This is the last time, but the hardest by far
(At least for me).

This room is actually easy if you're on your second play through, because you
could just use the TOTALLY KICK ASS DS called "Executioner's Blood" to quickly
kill everything in here. If you don't have that attack--and if this is your
first play through, you won't--then just use your first level stat DS, circle
around the chess piece, kill as many goons as possible, and fire AT the chess
piece when not being fired up. Not using ANY kind of DS in this room is hard.
If you can do it, kudos to you.


Easiest boss in the game! Literally, just circle him around with the jump,
shoot, and keeping the lock-on. He won't hit you even once. Easy 500 beat count.



This is a pretty fun stage. Start out by doing the usual killing stuff, but be
sure to watch out for the giant with a bazooka and shield. Also, there are two
rocket guys behind the counter. After you've cleared the room, one of those red
guys with swords will come out. Ignore him, and wait for another bazooka giant.
Kill him first, and then deal with the other shooting giants, and then the red
guy. Rinse, lather, and repeat a few more times to continue.

Go through the double doors. This area is VERY different on different levels,
especially kick-ass mode. A whole bunch of blue machine gun giants will come
out of the door. Use your level TWO group shot for a nice jackpot around 80.

After this, another blue giant and two accompanying red sword freaks will come
out. Dispatch the blue one quickly, and kill the red guys before they can get
to you.

Come into the next room with a full shield and charged gun. As soon as you open
the door, a new kind of giant that fires rockets will jump at you. Before he
can let a shot off, pump him full of your charged (presumably) lead so he'll
die before he can do a damn thing. There
are two other's here as well.

When they are dead, charge up your gun again. When the next wave comes, you
should be able to take out two of them and easily surround and kill the third.

This next room can get a little hectic, so back out and recharge your shield
when necessary. When you've killed the first group, FOUR red sword guys drop
in. If you can, kill them as they come with charged shots, or just back out of
the room and take them on individually.
Regardless, continue.

This next area is dangerous, but good for your beat count. The embryo's on the
wall can be shot at for points, so make sure you get a few of them. The guys
that appear on the ledge directly in front of you appear what I believe to be
endless, so either kill the first wave and ignore the rest or ignore them

When you turn the corner, watch out! jyuji could quickly kill them all, but you
haven't unlocked him yet, so back off and charge your shots. Let'em rip on that
barricade of freaks and lateral-jump-shoot the rest. Don't worry about locking
on; there's enough guys there for your AI to decide for you.

If you need to recharge your shield, just hide under the ledge to the right of
the group of guys you just encounteted (that way, you don't have to go back to
where you came from and risk getting hit by the goons on the platform).

Repeat this process throughout the next turn you take and continue.

This room can irk you a bit, but like everything else, knowing what to do makes
it simple. While still on the opposite side of the table, charge your shots and
kill the guys across from you. If you angle yourself correctly, they won't come
around, so just keep charging and shooting until they die.

Now to fight four of those HUGE blue gatling giants. Keep a good charge and
kill them with charged shots, or lateral-jump-shoot them. If you need to, use a
DS, but I'd recommend using the stats one if you do. That way, you've got more
time to make a decision, and you can restore lost life with your tremendous
jackpot. Continue.

For some reason, a lot of people have a problem with this elevator part. Just
keep in mind that two lateral-jump-shoot attacks can destroy those hover cars,
and your melee can deflect the missiles they shoot right back at them.

After you destroy the first two, a few suicide bombers come along. A few quick
shots will take care of them in no time. Two more hover cars, same technique. A
big blue guy will get dropped onto the platform. Charge-shoot or three
Lateral-jump-shoots will kill it. Just be quick to do so, as you've got a hover
cars on the way, and if they sneak up on you, the you'll be quick to find out
the machine guns are worse than the missiles. If you feel you are getting
swamped anyway, Use your stats DS to give you some extra shield and time.

Eventually, a few bazooka giants and another blue giant come along. Again, just
keep using your stats DS when you need to and prioritize what you need to
attack. Keep in mind that damaging a hover craft through 3/4 of its life will
disable its shooting functions, so you can ignore them temporarily and fight
more pressing issues. Save, and continue.

This next part takes a while, but it's very easy to get a beat count of 800 (!)
going. Just keep a safe distance from the bad guys and kill EVERY box. A few of
them have bad guys inside them (Remember, send your bad guys FedEx overnight
for instant terror anywhere in less than 24 hours) so watch out. Specifically,
one of the small boxes on the left of where you get off has four red sword
giants squashed inside, and the box furthest from where you start has eight or
so orcmen inside.

After you've finished your little onslaught, go through the door. See the fence
on the left? The boss of the game is over there, but you can't chop through
fences, so you'll just have to skip him for now.

In the next area, if you are on kick-ass mode, there's pretty much no way you
can avoid that blue guy draining your shield completely without using a DS, so
go ahead and use your stats DS and take him out first, then wipe the floor with
the rest of them. DEFINATELY get your shield primed and ready for what lies
beyond...'cuz your gonna need it...


Many people believe this is the hardest boss fight in the game next to
fangorum. (sp?) But, many people obviously have no strategy.

Let's break this fight down based off of two difficulty levels: Easy+Normal,
and then Hard+Kick-ass.


Heh. Bob poundmax never looked uglier. Anyway, the boss doesn't really do a
significant amount of damage, so you can basically ignore him and go for the
five targets that you must destroy in order to kill this boss. You can
occasionally turn around to fire a DS to keep your shield up and get him (or
should I say "them?") off guard. Your beat count will
rise rapidly when shooting the targets, so don't worry about running out of DS'
if you use them sparringly. Not that bad.


Okay, this time you need to really know how to play the game to make this work.
Their attacks are so powerful you can't ignore them, so listen up to these

-You must destroy the five targets to kill him. You can drain his life bar all
you want, but he will just keep coming back.

-He has four basic attacks, and EACH ONE can be blocked:

1) Machine gun: avoid this by laterally jumping. You may take a few hits, but
not that many. If you really are having a hard time with this, just launch a DS
to interrupt his attack. Use the WEAKEST single-shot DS you have (i.e., level
one) the goal here is to distract him so he'll stop firing, not to waste your
DS gauge.

2) Rolling balls of doom: Like that title? I'm sure that's what it's really
called. When he starts to shake, just STAND STILL and swing your coffin around.
This should take care of the majority of the balls, just lock on and shoot the
stragglers or take the hit. For some reason, one seems to get by the melee
attack from time to time. I can't explain that. If you are really paranoid, use
your level ONE group shot.
Update: If you melee early enough, destroying the balls CAN cause significant
damge to them.

3)Swinging blade: Just jump straight up. Sometimes he swings multiple times, so
jump accordingly. When his blade gets stuck in the wall, use that opportunity
to unload on him. If you see the blade coming but for some reason can't jump in
time--or don't feel like it--just use your single shot level one DS and he'll
stop the swing before it can get to you.

4) Bob Poundmax ball of exploding pain and doom: This is the easiest one to
defend against. The freak will open its mouth at you, and when it does, just
lock-on to the mouth and fire. It will deal between 1/4 and 3/4 damage to the
boss, so it's critical you get this hit each time it happens. If you lock on
and you're aiming at the head, it won't do you any good. Press R1 to switch
targets and fire into the mouth. If that doesn't work--and sometimes it
doesn't, don't know why--just get as close as possible to it and DON'T lock-on,
and your bullets will find their way into the freak without guidance from you.

-between each of these attacks, he will pause. Shoot him.

-during the attacks he will be open. Shoot him.

-if you get stuck in a bad spot, use a single shot level one DS on him.

-Do NOT waste your DS' on the targets. You need these to restore your shield,
and forlater encounters in the level, so just use your dancing attack by
standing in one place and rapidly pressing square to dance around and shoot the

-Note for the above-don't lock-on to the barrels, just dance.

-Note for the above-make sure you're actually HITTING the barrels. This is
critical for defeating him and not looking like an ass in front of your friends
(Not that I've done that or anything...)

while the freak is down regenerating. Do NOT turn your back on this thing. You
will know it's back when the boss gauge re-appears, so you don't need to keep
pressing L2 to turn around every five seconds to see if you're about to get a
sword up the ass.

That wasn't so bad, was it? Don't worry, you'll get used to it. He is REALLY
easy after about the fourth or fifth time you've done this, on ANY difficulty.

Interesting how he says "DIE!" Right before he starts attacking. Grave is all
ready dead...



After you've had your fun, head back the way you came from, with the boss of
the game on your right this time (You still don't have the power to break
through  the fence...you got NUTHIN on the fence, man! NUTHIN!)

Get on the elevator. But, on your way out, Bob, Balladbird, and Bear (The BBB)
want to say goodbye in a very special way...


Okay, this time WHAT you are locking onto is extremely important. If he's
sitting on the platform, make sure you've pressed R1 to lock onto his head, not
his hands. Shooting his hands with normal shots will be worthless. You can lock
onto his "tail" but I don't quite know what that does...Anyway, as soon as he
appears, just charge up your guns fully and
let it rip. He will hang off of the platform after a few shots, and the final
charged shot will send him off. When he jumps back on, he will jump right at
you, so keep strafe-jumping so that he won't land on you and cause massive
damage. He might jump again, so stay alert.

Also, watch out for his laser attack...it will COMPLETELY drain your shield.
Either charge shoot him in the face, DS him, or get into one of the corners and
jump when it goes off.

That's basically all I can tell you. Just rinse, lather, and repeat for desired

Well, I could tell you one more thing. Try to knock him off of the platform so
that he gets sent flying in the direction that the ELEVATOR HIS HEADING. That
way, he gets run over by the elevator, and does additional damage...just like
in real life.


You really earned this round's demolition shot or custom/extra, haven't you?
Take a break, and remember Mountain Dew is your friend. I'd get one right now,
but it's hard to get up when you have a ten pound cat in your lap that claws
you when you stop petting it. Yes, I've spoiled them.


Want to get a beat count of 999? Well, hold on...

Right off of the bat, start massacaring everything you see. This is a room that
seems to change the sequence in which the bad guys pop out, so I can't tell you
what to initially expect, but just use what skills you've acquired so far to
not get hit. Watch out for a new attack they have. One of the mercenaries can
stun you, leaving you open to attacks and rockets. Also, watch out for rocket
mercenaries hiding behind boxes. Try and destroy every box for a nice beat
count, but you'll get an even bigger count soon...

Eventually, a group of giants will come out of the gate opposite to the one you
came through. To finish them quickly, get close and use your level two group
shot, or just see if you can kill them without using a DS at all. However, I
find on Kick-ass mode that it's difficult to kill them withut using a
DS...well, use your own discression. After you've killed them, a swarm of
little mercenaries will come and get you. Lateral-jump-shoot your way to
victory and proceed.

Right off the bat in the next room, kill as many mercenaries as possible before
they can hit the ground and start firing at you. Watch out for rocket
mercenaries perched on ledges throughout the room. Be careful as you take that
left turn and use the same caution.

If you are having problems, use your stats DS or group DS (either level) and if
that isn't enough run back around the corner to hide and regenerate. Proceed.

Okay! The next room is your 999 room! Just walk into it, stand still, and
let'em have it with your mad skills. Because of the sheer volume of guys in
here, I can't tell you justexactly what to expect, in all scenarios there is a
rocket giant waiting not far from where you start out at, so watch out. Watch
out for rocket guys taking pot shots at you from behind boxes.

Once you get so far into the room, a tank will break through the wall. To end
this faster, just kill the tank using your level two single shot DS and a few
charged shots. Otherwise, just ignore the tank and have fun. Like the last
room, use a stats or group DS if you get cornered, but you should try to avoid
using the group DS, as it will destroy many of the boxes in this room, and you
won't get your 999 beat count. Oh, and that green thing that is following you
around is the lock on of the tank...don't find yourself in its sight ^_^

Advance. Stand still and fire until the bad guys stop coming. A rocket guy will
come along. Jump over and melee him fast. Go up the stairs, but avoid/shoot the
barrels coming down, because here, just like in real life, falling barrels can
hurt a lot. Go up the stairs, kill, and continue.

This is another room that a lot of people seem to have problems with...your
first priority is to take out the guys carrying the missile towards you (!) and
then just kill the guysin the order in which they appear. Charge your guns,
continue, and fire a shot off at the suicide guy. fire the rest of the shots
off at the guys behind the wall.

Turn right, don't advance, or you'll be getting shot at from two directions.
Kill everything in this little alley, and make sure you kill EVERYTHING. A few
late-comers seem to stop by sometimes, so make sure it's clear before you

Charge your guns and take out anyone that jumps at you. If your shield gets
low, retreat, or use a stats DS. Make sure you take care of everything before
you blow up the blocks that have the last guys of this part of the level.
Behind those blocks are a group of mercenaries and a blue gatling giant, so be
careful. I usually launch a single shot DS that knocks them all off balance,
and I lateral-jump-shoot the rest to death. Watch out, because as soon as those
blocks blow, some mercenaries will jump out from BEHIND you, so deal with the
blue guy and his friends quickly, or face consequences. GIANT consequences.


Yet another area that it's helpful to just lateral-jump-shoot your way to
victory. You will see a bunch of mercenaries using trap doors to jump out and
attack you, so before they can get organized, kill them all. The actually boss
won't come out with each wave, but you'll know when he does because the boss
gauge will turn a bright red. You will need to
take out the bosses first gauge of life--he has two--and then he will retreat.
Fight a few more waves. He comes out again. Repeat. On his THIRD appearance, he
will stay out to fight to the death, so just kill all the mercenaries around
him (single, group, stats DS, whatever you like here. You shouldn't need to use
a DS to kill him though. Just be cheap like me and keep circling him. He'll go

Other things to know:

-You NEED to keep moving around. The mercenaries will trap you in chains, and
the boss will launch a missile right at you.

-The boss will lay mines around as well, so watch out for that.



There's two very special guests in this stage, so be on your toes for visitors
from the previous installment.

Start off by killing the suicide bombers. Then, start killing the tanks in the
manner of your choice. I killed them by lateral-jump-shooting them, but...to
each his own. Watch out for flying suicide orcmen (three words not commonly
grouped together) and take out the other tank.

Occasionally, walking suicide bombers will run your way, so watch out. A blue
gatling giant will appear. Jump when he hits the ground, and shoot while
jumping...laterally (Yet another way of saying it). Advance to find more flying
suicide orcmen.

Okay, this part can get tricky. There are two helicopters here. Don't worry,
the second one only comes after you've killed the first one. Now, if you've
done REALLY well, you might have your level THREE single shot DS. Use it. Or,
use your level two  group DS. It won't do as much damage as the level
three--duh, pardon my french--but still do some. Otherwise,
charge your shots, and always back up from the helicopter as it's coming.
Standing still will give it an advantage. Let loose the charged shoot, and
start diving left and right to avoid machine gun fire. Shoot at it while doing
so. (another way!) Keep this process up for a while and it will go down. As
will the second one.

Note: As the gauge on the helicopter goes down, it will start using missiles.
This means more time for you to attack, but more danger.

Note: Watch out for suicide bombers while attacking the helicopter. I believe
there's an unlimited amount here, so be weary.

Advance. There's another tank, and a few more blue gatling giants. I'm not sure
how many, but it may be unlimited...or at least quite a few. Anyway, kill the
tank as quickly as possible to cap the giants' appearances and continue. Again,
watch out for flying suicide orcmen.

Keep going. You may find a few blue gatling giants here and there, but not much
else (no more helicopters!) Eventually, two tanks will pull up in front of you,
and two blue giant gatling freaks will accompany them in the rear. This would
be an EXCELLENT time to use executioner's blood, but if this is your first play
through, you won't have it. Go BEHIND
the two that appeared behind you by sneaking around the far left or the far
right side and just work your way back up, killing tanks and giant blue gatling
guys. Enter the gate, and...


One of my personal favorite characters of all anime, Kugashira Bunji, appears
(Yes! He's still wearing the bad-ass glasses!) And this time, he's a mummy that
controls spirit wolves! Bunji just gets cooler and cooler, if cooler is a real

For some reason, Bunji seems to act differently with his attacks, depending on
which character you're playing as. For Grave, though, you shouldn't have too
much trouble. Just sit back,fight, and enjoy the KICK ASS MUSIC that is played
(It's only natural they play music ascool as the boss here, right?)

Bunji can do the following:

Summon wolves: He will summon a whole bunch of wolves to attack you. They will
either explode if you shoot them too close to you, or grab you. Once they grab
you, Bunji attacks, so whatever you do make sure you kill those wolves!

Summon big wolves: I've only seen him do this on kick-ass mode, but he MIGHT do
it on others. Just stay away from them and shoot them. They won't grab you,
they will just explode when they touch. Just like the above technique, kill
them from a long distance.

Bunji charge: Bunji powers up and charges at you. You can tell he's going to do
it because he starts to glow green.

Bunji shoot: Typical boss stuff. Just don't stand still and his twin 9 mm
pistols with infinite ammo (I want one of those...) won't really do much to you.

Bunji Tower shoot: Bunji charges up and shoots you from one of the four towers.
It's hard, but you can shoot him while he's up there. Just get close, but not
too close, and let the AI aim at him or try pressing L1.

Bunji Tower Charge: Bunji stands on the tower and charges his HP! You
definately don't want him doing that! Hit him before he can charge and you'll
knock him back down to Earth.

Notes: You can easily hide from him and charge, but you run the risk that he'll
do the same! So try to just rely on using DS' to charge your shield if you need

WHY MUST I KILL BUNJI?!?! WHY??? He's a playable character in the "customize"
section, so don't be like me and cry openly...it'll be okay...*sob*


Okay, this next section can be easy or hard...depends on what your beat count
is. To make this easy, just jump right into the middle of the room, avoiding
all the missiles and fly death around you, and unleash your level two group DS.
This should take care of just about everything.

If you are unfortunate enough to NOT have this attack, don't worry. Just keep
laterally moving around the back of the room. The odds are you'll eat a few
missiles, but there isn't much you can do about that. As soon as you get enough
beats for a level two attack, jump into the middle and use it. Continue.


Sherry--or Sheri, depending on your translation--isn't too happy you killed her
husband and her dad in the previous game. Hell, you killed her dad again on
stage 6...along with hisfriends...again. Let's face it, you've killed quite a
few people, and that's not how you make friends.

Sherry is pretty fast, but that's about her only strength. She is another boss
I've NEVER died on, and you shouldn't either. She has:

Sherry's weak ass wave attack: This attack is easily avoidable by simply using
constant motion to your advantage.

Sherry's really fast running: She runs around behind you or beside you to
attack. Just keep jumping and/or running around, and this won't bother you.

Other than that, she doesn't do much for this first part except run around.
Once her first gauge is completely defeated, she will school her own weapon and
take you on bare-handed. At this point, she becomes infinitely more irritating
to hit, but she's still easy. If you can squeeze a single shot DS in on her, go
ahead. It'll be hard to successfully land one on her due to her speed.

She will then have:

Sherry's kick: a flying kick that knocks you to your feet. Again, easily
avoidable. Just keep moving around.

Sherry's Punch: Punches you. Again, just move around.

She probably has more attacks I'm not aware of, but I usually kill her so
fast--and you should too--that she doesn't have the opportunity to use them. I
guess the stereotype of "women are the weaker sex" is true in this game: on any
difficulty, this is just as easy as the boss of stage five. Save.


This plane must be made out of Wolverine's claws, because the hull can take
quite an ass kicking. Anyway...

Kill the approaching orcmen. Charge your guns and take out the giant blue
freaks. Some orcmen will come in behind you, so watch out. A whole group of
rocket orcmen will approach from the other side and make a barricade. Jyuji
could make quick work of them, but maybe not Grave, so I just wait until they
fired and reflected the shot back at them.

Next room. Watch out for the ambush that happens right beyond the door, and
particularily watch out for the bazooka orcmen. Take out as many guys as you
can at the door, and proceed.

As soon as you can, rush to the other side and stand next to the door. Melee
EVERYTHING that comes through. Eventually, a blue giant gatling freak will come
out. Melee him for a little bit, then back off and finish him off before he can
get a chance to shoot you up close. Kill any stragglers and continue.

Observe the usual treachery. Corsione should have known the blonde guy would
betray. Anyone that looks like Azrael from Gundam Seed will betry...they just
look nuts. Anyway...get ready for an interesting fight.


Okay, there is no excuse to lose to this boss. Why? Becasue you can run around
and heal your shield at any point in time you desire.

Corsione: Don't stay to close to him, or you'll be katana'd. Keep a good

ONLY ATTACK WHEN THE RED EYE IS OPEN. Otherwise, your shot, melee, or
DS won't connect.

Corsione's balls of following doom: He (it?) shoots balls out of his top that
can do significant damage if they hit. Just walk around...you don't even need
to jump to avoid these. Try shooting him to make him stop sooner. Shoot
multiple areas on him for best effect.

Note: this is probably the best time to recharge your shield if you so desire.

Corsione's machine guns: just run around to avoid these. They are SO much more
irritating on Kick-ass mode, but still easy to minimize damage. Corsione's grab
you with my freak hand and smack you around: He will fly off of the screen. use
the target icon below you to determine his direction. Once you see him, jump
laterally as he's coming at you. If he skims you, you will be knocked to the
side. If he hits you head on, you will be tossed into the air and slammed back
down onto the plane.

Corsione's Spinning X's of annoyance: I HATE THESE THINGS. Especially on
Kick-ass mode. They are pure evil. The only way to get out of an encounter with
these things alive is to stay away, lock on, and lateral-jump-shoot each one to
death. Remember, if your shield ever gets low, just walk around in erratic
paterns to avoid getting hit and to recharge. When there aren't very many of
these machine-gun firing X's, they will start suicide attacking you for MASSIVE
damage. It is imperitive you kill these things, and kill them fast.

Each time, or just about each time Corsione lands, hit him where his katana
is--his main body--to do a few points of damage each time. He'll go down. It'll
take a while, but he'll definately go down.

If you're on kick-ass, this fight is going to suck. Make sure you use a Level
three single shot DS on him right away to take most of the HP away from him
right off the bat. Make sure you target hit first for maximum damage!

UPDATE:Try doing a lvl 3 DS single shot, but make sure you aim ONLY when
his eye is open.


After this, fall some 30,000 feet, get out of the 10-foot impression you made
in the ground and advance to the last stage...


I told you you'd be back here! Jump down through the now-broken fence and go
into the hole. Instead of breaking your legs and dying, you find yourself in
the first area with enemies.

Very important! The MOMENT you can move, jump towards the opening door. As the
bad guys are coming out, let loose with your melee, killing 70% of them before
they can even start to fight. After that, just back off, and take your time
killing the rest of them. If done properly, you shouldn't have lost ANY life on
ANY difficulty.

Go into the second room with your guns charged and jump a few times towards the
middle. Make sure your charged shots kill the BIG bazooka freak, and MAYBE the
little guys. As soon as you run out of charged shots, Use a level one stats DS
to give you some time and extra shield
to kill everyone in the room. By the time the DS runs out of time, you should
only have a handful of guys left to kill. You may have lost SOME life, but not
much here (and getting a high jackpot in the next room will give it back to

Charge your guns and continue. Kill the blue gatling freak that appears
immediately with your charged shots, and finish him off with a few regular
bullets. Kill the two bazooka giants that surround him. A group of bazooka guys
will come in next. Guess what? Just stand there and use your melee, and they'll
all die. Continue.

At this point, you still should have little or no life lost. When the next
group comes in, just hit them with your charged shots and kill the stragglers
anyway you like. The next group is going to be pretty big, so after you've
taken out as many as you can with your charged shots (Hint: aim for the big
guys first) use your stats DS to slow down time and
gain life. Two big blue gatling freaks will enter, followed by two other
freaks. Either use another stats DS, or a group DS. If you can get all four
blue gatling freaks inside and use a level two group shot, you'll be okay. The
challenge is to live that long...can you do it? Don't e-mail me about technique
here, it's all skill to live to the point where you can unleash the fury. I
never used a group DS...I just kept using stats...and quite a few of them, too,
because of the beat counts you can get here. If you die in this final part of
the section, don't worry. I died a few times before I got it, and you will too
like in real life...we all die before we can get it right).

Next section. Just advance very slowly here, and you'll do okay. First off
there are two hover crafts up ahead. Again, I just take it slowly here...so I
backed off, and waited for them to send missiles at me, which I would send back
to them. When they were too far destroyed to send missiles any more, I went for
the kill.

See those egg pod things? An unlimited amount of guys can pop out of those, so
hurry up and kill the first batch and before they can come back, destroy the
target to in turn destroy the egg pods.

The gate lowers, and you continue. Two more hover crafts here. Just remember,
there's a hover craft for every new section you go too. Also, you can always
hear them before you can see them, so keep an ear out. As you advance, you'll
be ambushed by guys coming off of a balcony you can't get too. There is an
infinite amount of them, so kill as many as necessary and move on. Just keep up
the same thing for a few turns, always to be weary of when guys will pop out at
you. Remember, if at any point in time you are scared or running out of
shield/life, RUN AWAY! As they say in Monty Python.

Eventually, you will destroy a pylon that will result in a blue giant gatling
freak and a multi-hit bazooka guy (I really wish I knew what they were called)
When the bazooka guy fires, just reflect the shots back at him, and advance.
Charge your guns to fire at the gatling giant so you don't need to be near him,
and watch out for stragglers. After you've taken them out, another blue giant
freak will appear. Get a well-earned save, and continue.

Here it is VERY VERY VERY x10 to the 100 power IMPORTANT that you do not go
down those stairs in that next room. Kill the guys that immediately surround
you and JUMP over to the next platform. Remember, you must be VERY close to the
edge to complete the jump, and you'll have to start the whole process over if
you miss one. Be careful, or you'll be in this
room a lot longer than you have to.

When you make your first jump, a group of guys will appear across from you.
Kill them before you proceed. Another group will appear as you reach the other
end. Get'em, but melee the guys that appear on your side first.

Jump. As soon as you do, go to the other side as fast as you can and use your
melee. Kill those guys with it, and then turn to face the guys that appear on
the next platform. BE CAREFUL ABOUT YOUR direction, and lateral-jump-shoot them
to death.

Jump. Kill the guys on the other end, and make your last jump. Don't miss!

As soon as you get to the other side, stand next to the door. Start swinging
your melee and don't stop till the gatling giant is dead. Turn to the other
guys and strafe-fire them to death, get ready for what _I_ think is the hardest
fight in the game. Go through the door, and SAVE.


Odd accent that guy has, isn't it?

Fangorum (my spelling) has a few interesting attacks:

Fangorum's hit the floor with my oversized Wolfwood gun: This causes you to A)
Be paralyzed momentarily and B) be stuck between a piece of rizen floor. Just
wiggle your way out of it and move around with a lock on the boss. Whatever you
do, don't let him get you in his sights when he's charging to fire his gun at
you. This is your opportunity to pump him full of lead. Do NOT use a DS right
now...you'll need it later.
Fangorum's Random shooting spree: He takes his Trigun-ripoff gun and randomly
fires in circles...you do the same, just run around in circles shooting at him
while he does this (But try to have better accuracy!)

After you drain his first gauge away, you knock his hat off...and that pisses
him off! He's basically the same except for one LETHAL difference: While
hitting the floor, he may do it multiple times, so the entire room will be
filled with floor, and you can't even move! This is the time to use your level
two group DS (If you have it, do NOT use your level three group DS, it's
overkill and a waste of gauge). You will get a jackpot between 300 and 600!

NOTE: On kick-ass, you may have to use your level 3 group DS, as I'm
experiencing difficulty clearing all the deformations with only the level two.

If you do find yourself trapped, try and make sure it happens while you are far
away from him, so you might have a chance to run around and not be shot.

Again, to avoid getting trapped, stay on the outside and run like mad...don't
get hit with that gun of his.

Hopefully, you'll be able to keep your beats up so you can keep doing your
level two group DS. He'll go down...eventually.

UPDATE: I've found that sticking on the outside of the arena--but still as
close as possible to him--will allow you to not be affected by the rising floor
sections. Also, in the first part of this fight, if you stay away from him,
he'll be less likely to fire off one of his random attacks.


I don't care what you say...that fight irks me each time I do it...especially
on kick-ass mode...

The next area is in is just there to get your beat count up...so use it. Kill
each one of those tubes before you enter the boss of the game's area.

Don't worry about the boss. I've NEVER died with him, or come even close. He's
a joke.


There's two major differences about this fight as opposed to other fights. The
first is that about a minute into the fight, your demolition gauge will start
to increase automatically. This is a good thing ^_^ The other difference is
that the fight is done, for the most part, in slow motion, so you can think
about what you're doing while your doing it. Anyway:

Pylon attack: The pylons glow orange and hit anything in their line of sight.
The way to avoid this, obviously, is to get out of sight! Do this by diving.
Another attack that comes up often is the dark mirrors that pop out and hit
you. Use a time DS to avoid them and counter the time slowdown, but I don't
really care...on kickass mode, you need that precious DS gauge fillng, so I
wouldn't waste it on that.

The first thing you need to do is kill the targets on either side of you. You
can't lock on to them, so just get as close as possible, aim as best as you
can, and use the highest single shot DS you have. You MIGHT have the final one,
depending on your performance.

Two shots from a level two, or one shot from your third DS will do it.
Watchout! An uber giant RED gatling freak will pop out! GET THE HELL AWAY FROM
IT and kill it from a distance, as it's quite the ubergiant. You'll know what I
mean if you try to melee it...

Repeat this process for the other target.

For the final target, you can only hit him when his shield is down, so let out
a level three group DS, or just kill the pylons however you see fit. As his
shields are down. get relativly close, and LOCK ON. Let loose a level one
single shot DS to finish him.

End of part one.

Next part.

He still has his shield with him, but he'll let it down after he's done with
his turn of attacking.


He teleports near you and tries to engulf you in a blue ball, where he hits you
with missiles. To avoid this--it's VERY hard to do--jump back at the right
time, jump right or left to avoid the missiles, and jump ahead to avoid
whatever else he has. This must all be done at key times, or you'll get hit in
some part of the process.

He also has the ability to shoot rays of light from his hands. This is just
standard boss stuff here...no where NEAR as nasty as the above.

Take care of him with the highest single shot DS you have, and he'll go down in
no time.

A direct hit from your level three single shot DS will take away half his
life...an indirect hit will take away less than a fourth. Be careful with your

On kick-ass mode, you will probably die a few times. Basically, you've got two
chances to kill him with two consectutive direct hits from your level three
single DS before his second blue ball attack...I say this because the odds are
against you that you will dodge it either time. It's all in slow motion, so
take your time aiming your DS. You'll get it.


Sit back, relax, and enjoy the ending.


Jyuji is my favorite character. You might be saying to yourself, "Gee, doesn't
his long-range attack suck?" The answer is yes, but that is to handicap the
pure awsomeness that is his melee. Unlike your playthrough with Grave, you will
use Jyuji's swords predominately throughout the game. Make sure when attacking
large groups that you push the analog stick in whatever direction you want to
take your killing spree in.

So, these are the notes I will write for this version. I will add more as they
come to me, so if you have a suggestion to add just throw (or send) an e-mail
my way and I'll add it here.

-Jyuji cannot charge his shots. However, he CAN charge his melee attack, so use
that if you need to.
-You probably have noticed that Jyuji doesn't do very well with the blue
gatling giants...just charge your swords and use THAT against them; they'll die
pretty fast that way.
-Jyuji's lateral and backwards jumps are phenomenal. Make sure you get some use
out of it.



Billy is...wow. On a scale on 1-10 on the weirdness scale--and in Gungrave, it
gets maxed out quite a lot--Billy is a 32.5. I'll just say this about him. When
using him:
A) Open a door.
B) Get in the middle of the room, make sure no one is around, and rapidly use
your melee.

I'm not going to say anything about his orientation, but I guess he's just a
"rocker", which is a culture in and of itself. Anyway, here's the basic's on
mister oddball:

Billy is opposite to Jyuji. Whereas Jyuji specialized in short distance
attacks, Billy is lethal with his guitar. At first I thought the whole idea of
a guitar was stupid...and I was right. However, I was shocked to learn that he
is INCREDIBLY powerful using it. Just as Jyuji has a weak long-range, Billy has
a weak short range.

Billy has another shortfall, though. He seems to be wearing shoes that do
little with friction, so be prepared to slide around quite a bit. He also can't
lateral-jump-shoot, either.

Still, if you don't have Action Replay or Gameshark--Game Genie, as well called
it back in the day--codes, Billy is the guy to use. He's a walking cheat code.
YOU HAVE NO EXCUSE TO DIE USING BILLY. If you do, you clearly suck so bad your
parents will eventually hold you up for adoption. Anyway, here are the
pointers. Just like before, I'll add more as they come to me, so hurry up and
e-mail me so my FAQ doesn't get as bad as your skills--assuming you've ever
died using Billy.

-Billy cannot lateral-jump-shoot.
-A single series of charged shots can kill a giant gatling freak.
-Try to avoid using his melee unless you really need too.



Thanks to Beyond the GraVe, here are a list of Extra's/customize in the game:

-Unlimited Demolition
-All Explode(everything explode when shot)
-Camera Angle(u can select between Near(tends to be like FPS)and Far(default)
-High Speed(faster gameplay)
-Different Characters(GraVe in his original cowboy-like costume,Jyuji changed
to Bunji,Billy changed to Garino)
-Secret Character(Nightow Angel,not playable but it'll sometimes appear in the
game to help u keep your Beat unbreakable)

-Stage Select
-Boss Rush
-Enemy Rush
-Play Movie
-Play Conversations
-Play Sound Effects

well,there u go..."

UPDATE: Look, you can't use any cheats to earn more customize/extras stuff.
Once you've earned one, and you use it AT ANY POINT IN TIME during the game,
you will NOT BE ABLE to earn more cheat codes (only if you use one and save, of

UPDATE: Judging from the posts on the message board, some of you people don't
seem to get it...Shot/Melee level IS A CHEAT AS WELL. That's right, if at any
point in time during the game you turn up the shot/melee level, you will NOT
earn a new cheat for what you've

Using stage select will not give you new customized/extras.

Shot/melee levels are earned differently from the other customized/extras.
There's a reason the game is counting the amount of bullets you shoot: once you
hit certain benchmarks, you unlock new levels of shot/melee. The first level
occurs after you've totaled (I believe) 40,000 shots, and I think the last is
about 400,000. Or 210,000. It's a lot. Just shot lavishly, and you'll get
everything you need.

VERY IMPORTANT UPDATE: It's long been rumored that if you beat the game on
kick-ass mode, then you unlock EVERYTHING, including all customized stuff and
extras. I didn't notice this, because I played from easy to kickass in that
order, and assumed I had everything because I beat the game on all difficulties
with all characters. If I'd started with normal
and then went to kickass, I could have everything in two playthroughs >_< Oh
well, that's what you get for being ignorant....(contributed by yangfeili).

Also in that same topic, GraVe gave a link to a site (www.agscc.com) that
supplied the
following AR2 codes:

Gungrave OD (NTSC/J) CB codes.(M)

FA2A006F 32F89F00

2A2F35E1 100000A0

2AE735FC 3442800B
2ADF35BD 10000008

2A1B35D0 56D69876

1A5B2BD4 00000004

2A4F3640 34020708

2ADB2179 34010001
2AC72179 A04100C4
(the above refers to "options" and "data", no idea what it meant)

1A9F3473 00000303
2A532AB8 01010101
2A5F2AB8 01010101
2A5B2AB8 01010101
0A972262 00000001

Okay, the above code gets all the extras and customizable stuff. Good luck
figuring out what the rest of them do...I've been told they all WORK, but not
what they do.

Keep in mind, you've all but killed the replay factor here if you use the codes
to unlockall this stuff. You really should do it all yourself.

By the way, all these codes are for the Asian release. Not guaranteed
to work on the American release.



Yes, there is an English dub to this game! Unlike in the first, the
characters speak English.

This game doesn't have Graveyard finishers like in the first
game...technically. The finishers are in CGI. As soon as you drain a boss of
his life, there's a CGI sequence of the boss getting OD'd on death. Interesting



I was browsing through your GunGrave OD FAQ on gamefaqs, and I happened across
your strategy for beating the last boss.

Now, admittadly, the last boss is a joke, but there is an easier way
to take down the first two targets. (I'm not sure about Kick-ass mode,
but this is how it works on normal.) The two things worth mentioning are
that, 1.) garino abuses the time freeze. I, for one, find this irritating,
although some people don't. So, if you're like me, than it's good to know that
using a level one time DS will cancel out his, and everything goes back to
real-time. 2.) The targets have a shield around them, so you can't shoot them.
that's why your beat count doesn't go up when you fire at them. You can just
unload DS after DS to break the sheilds, but there's away to take the sheilds

When the battle starts, you see three floating prism things. It's
hard not to see them, because they don't stop shooting you. Shooting them
doesn't do much, because they just come back after you destroy them. (I'm sure
you've noticed this much.) But if you look closely, one of the prisims is a
different color - destroy that, and the sheilds around the targets go down for
a few seconds - you can use a demolition shot, if you can pull one off before
they go back up, but I found it easier to use a level 3 time DS and just shoot.

From Rober Provencher.

I don't know about that...on kick-ass mode, using time DS is wasting the DS
gauge. I still recommend that you save up the gauge and hit the targets on
either side  with a lvl 3 single shot DS, but that's just me. Do what you like

First off, thanks for writing a guide, it really helped on those hard boss

I just wanted to give a few techniques I used to further help on a few areas of
the game  that you, and others, may find helpful.  Obviously, if you don't want
to use it, that's fine, just wanted to let you know and hear your feedback on

First off, the Stage 4 boss fight.  If you go into the room and approach the
door, without actually triggreing the boss fight, you can go arround the room
and destroy every pillar (including the center one) without breaking the beat
count.  This not only gives you about a 350 beat combo, it also fills alot of
your DS shots if you're short. Why destroy the pillars? because they give you
the same cover wether they're destroyed or not.  But there's another reason.
Sometimes the bots try to chase you, which I'm sure you've noticed.  If you
stand behind a smaller pillar, with the bot on the other side, you can actually
fire shots on it and hit it almost every shot if the pillar is destroyed, plus
it won't be able to hit you!  This really helped me out alot, so I think it's
worth a shot if you're curious.

The second thing I wanted to say is pretty petty and not all that important,
but still worth mentioning I guess. On Stage 8, when the helicopters come out,
I found a fun and easy way to fight them. If you stand on a downed tank while
it's away and then lock onto it when it comes back, you'll have a nice
opportunity get a ton of normal shots on it by diving sideways and shooting.
Grave gets in about 2-3 times more shots off on it due to his added height,
which comes to about 15 hits in about a second.  Like I said, petty and dumb,
but man it's fun.

Th last thing I wanted to share was that after reading the last boss section of
your guide, I had trouble at first because I didn't know how to damage the
targets on either side.  You have to destroy the floating prisms to lower the
sheilds, and their color coded.  I'm sure you probly knew this, but you didn't
put it in the guide.  That's what triggers the black mirrors, which gaurd the
targets.  Not a big deal, but it might be
worth putting in.

That's all I have.  Thanks again for writing a great guide to a great game!

From althean_genesis@yahoo.com



Here's all the stuff that doesn't have any other place to go.

-Gungrave, the orginal game, isn't quite up to par with this one. If you
disagree, you're simply wrong.

-Gungrave has an anime out. So far, I've seen 23 of the 26 episodes and I must
say that I'm now back into anime because of it (I lost interest for a while).
It's really worth a try.


^Has all of the episodes--fansubbed, of course--so you can download them right
away. Also, they have a show called "Naruto" there as well. Ignore that, as
it's a remake of Dragonball Z. Just like DBZ, it is currently enjoying
popularity that it doesn't deserve.

-AonE is also subbing Paranoia Agent. That's a great show as well. Try it.

-Speaking of killing all sorts of people while being outnumbered, I'm all for
gun control. Personally, I think only the police and the military should be
allowed to possess firearms of ANY kind. You don't need a gun. You may think
you do, but you don't.

-Some guys are more prone to this kind of game than others. Not sure why. Not
too many of my friends are into it, but those that are are pretty hardcode
about it. I guess it's like the Yankees...you either love them, hate them, or
don't watch baseball (I am a member of the
third option). And that's right, I said guys. Someone said on the Gungrave OD
message board that she was female, but I don't know about that. Every girl I
know--at least the cute ones--really hate this kind of stuff. To prove me wrong
about that, send topless pics to my e-mail address, and I'll believe
you...what? >_>

If you've never been there, go there now.

Has all sorts of anime DVD's available. That's where I get mine. They've got
Gungrave, too ^_^ They also have two other shows I recommend: Shingestutan
Tsukihime and Get Backers. All good stuff.


Gungrave: Overdose FAQ/Walkthrough