Dirge of Cerberus: Final Fantasy VII G a m e G u i d e By Aaron Busch http://www.myspace.com/aaron_busch --------------------------------------------------- --------------------------------------------------- O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | Version History | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | Using the Guide | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | Walkthrough | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Sea of Flames Showdown in the Wastes Silent Edge H/Q Under Siege Manor of Despair Mako Reactor 0 Manor of Despair DG Strikes Back The Shera O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | Items & Locations | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | F A Q | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O | Credits | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O ------------------------------------------------- ------------------------------------------------- - - - Dirge of Cerberus Game Guide By Aaron Busch Version: A1 X04 Created: Wednesday, August 15th, 2006 Platform: Playstation 2 E-mail: Undernet01@Shaw.ca Primary Source: http://www.gamefaqs.com Secondary Source: --- (C) 2006 - Dirge of Cerberus Game Guide Created by Aaron "Aaron21" Busch Information in this Game Guide has been created for free, public assistance to guide you through Dirge of Cerberus. Stealing work and claiming it as your own, or selling any material within this Game Guide is strictly prohibited. It's a term called plagiarism, and is a punishable offense. Any reference to this Game Guide must be given credit where it's due. You must contact me, should you want to use any information in this guide on your own Game Guide. - - - I. VERSION HISTORY Version A1 X01 (Updated: 12:46 PM 16/08/2006) > Created Game Guide Version A1 X02 (Updated: 02:34 AM 23/08/2006) > Updated Game Guide Version A1 X03 (Updated: 20:55 PM 24/08/2006) > Updated Game Guide Version A1 X03 (Updated: 02:24 AM 25/08/2006) > Updated Game Guide - - - II. USING THE GUIDE Within this Game Guide, each section will be referenced as a chapter. Below will be a reference that will explain how to report directly to the section in which you require assistance. For example, "Vincent" would be pronounced "V i n c e n t". Should the name of the chapter consist of more than one word, input a space between each letter, and three spaces between each word. INTERNET EXPLORER / MOZILLA FIREFOX USERS = Select 'Edit', located on the toolbar at the top of your screen. = Select 'Find, or simply hold Ctrl, then hit the F Key. = Input the name corresponding to the specific section you are having difficulties with, then select 'Find'. NETSCAPE USERS = Select 'Edit', located on the toolbar at the top of your screen. = Select 'Find in This Page', or simply hit Ctrl, then the F Key. = Input the name corresponding to the specific section you are having difficulties with, then select 'Find'. - - - III. WALKTHROUGH Start Dirge of Cerberus by selecting 'Game Start'. You are then prompted to select your mode of difficulty. Those who aren't accustomed to First-Person Shooters, I recommend Normal Mode. O - = - = - = - = - = - = - = - = - = - = - = O S E A O F F L A M E S O - = - = - = - = - = - = - = - = - = - = - = O Eliminate the initial three Soldiers, then proceed down the walkway. Obtain the Potion, then proceed to the ladder at the end of the walkway. Climb the ladder, clear out the nearby Soldiers, then proceed to the nearby structure surrounding Kalm. Crouch so the Soldiers do not sense your presence. Shoot the explosive barrel nearby to eliminate the surrounding Soldiers. In the distance, locate the lookout at I-01. Eliminate the Soldiers, enter the lookout, descend to the bottom, then defeat the Soldiers to begin your next objective. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Civilian Rescue / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Several citzens of Kalm will dash into the alleyway, but do not shoot them! Wait a moment, then eliminate the Soldiers chasing them. Continue into the Marketplace, eliminate the nearby Soldiers. Continue through the Marketplace and rescue the citizens who dash out from the right. Proceed to the end of the Marketplace and quickly eliminate the Soldiers to your left. You'll encounter three citizens nearby, located at I-14 / I-15. These will both connect midway through, near where you encountered the three Soldiers. Return through the Marketplace to G-13. Proceed through the alley, eliminate the Soldiers, then examine the nearby barrier. After you've been prompted to obtain a Cardkey, eliminate each of the Soldiers, obtain the Cardkey, deactivate the barrier, and then proceed onward. You'll encounter more citizens ahead, but they will escape safely. Instead, proceed onward to initiate a cutscene. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Civilian Rescue 2 / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Your next objective is to rescue the two citizens. Enter the alley on your left, eliminate the Soldier devouring the mother, and then open the nearby cargo container. The cargo container will take fifteen seconds to open, so you need to hold off or simply eliminate the Soldiers. Leave the alley via J-07. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Cardkey Retrieval / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Location: E-04. Though it might seem like a simple walk through the park, you will need to rescue some citizens. Event 1: Begins between H-06 / G-06. Eliminate the Soldiers that surround the boy. Event 2: Alleyway located at F-06, Event will begin at E-05. You'll see a crate to your immediate left. Jump onto the crate and shoot down the Soldiers, prior to obtaining the Cardkey directly behind you. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Head back to H-06 with the Cardkey. After you have deactivated the barrier, proceed into the corrdior to eventually locate a door leading to Dragonfly. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Boss Battle: Dragonfly / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Use the nearby Mako Points to cast Fire Materia on the Dragonfly, otherwise, assault the Dragonfly with your Long-Barrel equipped. Once you've partially depleted the Dragonfly's health, it will send Soldiers to attack. Eliminate them quickly by shooting one of the many nearby explosive barrels. Once you've depleted the Dragonfly's reamining health, Vincent will enter a nearby residence. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | CUSTOMIZABLE OPTIONS | | | | Equip: Long Barrel | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Once you're inside the residence, proceed upstairs to encounter Azul and an almost endless supply of Soldiers. Approach Azul to complete the event. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Assist the WRO / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Location: K-06 - L-07 Avoid the Soldiers, or only shoot those who become bothersome. There is an endless supply, so do not waste your ammo. Dash to D-07 to encounter the WRO. The WRO will eliminate the Soldiers who remain, so proceed onward to the WRO Commander. Speak to the WRO Commander, then proceed to F-08. Once you've eliminated the Soldiers, you will need to locate a Cardkey. It will be in a crate, located in the alley to your right. Equip the Sniper Scope, deactivate the barrier with your Cardkey, continue up the stairs and aro Equip the Sniper Scope, deactivate the barrier, start up the staircase and around the corner to your left, then eliminate the nearby Snipers. Proceed down the walkway to eventually reach the Church. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Civilian Rescue 3 / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Location: E-06 - F-07 *Accessed only once you have obtained the Cardkey in "Assist the WRO".* Civilian Rescue will be completely optional but will require concentration. Equip your Griffon, because the Soldiers will have each citizen eliminated within seconds. With the Griffon equipped, you will be able to eliminate each Soldier with ease. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Boss Battle: Dragonfly GL / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O On this approach, the Dragonfly will assault Vincent from nearby. Shoot the Dragonfly continuously, because you need to make it bend over. After it has bent over, begin your assault on the core above. Keep your distance from the Dragonfly because the last place you want to be is directly beneath it. This will present problems obtaining a target. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | CUSTOMIZABLE OPTIONS | | | | Equip: Long Barrel, Griffon, Fire Materia | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = - = O S H O W D O W N I N T H E W A S T E S O - = - = - = - = - = - = - = - = - = - = - = - = O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Hound Eradication / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Location: --- Unlimited ammo! Simply hold down the R1 Button to begin a rapid assault on the Guard Hounds. Once you have held off the Guard Hounds long enough, the battle will come to an abrupt end, soon to be continued on the roof of the vehicle. You'll need to hold off the Guard Hounds once more. It's essential that no damage is dealt to Vincent. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Boss Battle: Crimson Hound / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Place your target lock onto a nearby Guard Hound. Your easiest method would be to chase the Guard Hound and don't stop, becuase the nearby Guard Hounds will chase you but will be unable to attack. The Guard Hounds will respawn, but you will have a brief moment to focus on the Crimson Hound. The Crimson Hound will typically sit atop a rock formation, where it can be easily targeted. When the Crimson Hound has been shot, several Guard Hounds will spawn, prompting the Crimson Hound to return to the surface to assault Vincent. Ignore the Guard Hounds, because the Crimson Hound is quite weak. After the Crimson Hound has been killed, the Guard Hounds will retreat. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | CUSTOMIZABLE OPTIONS | | | | Equip: Cerberus, Long Barrel | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After the battle, obtain the Cardkey, deactivate the barrier, then continue up the slope to initiate a cutscene. Eliminate each Soldier to complete the chapter. O - = - = - = - = - = - = - = - = - = - = - = O S I L E N T E D G E O - = - = - = - = - = - = - = - = - = - = - = O After the initial cutscene, proceed straight, then through the alley to the right. Once you've passed the alley, proceed onward to the main road. Enter the alley across from the main road, then speak to the dying WRO Soldier to obtain the Keycard. Ascend the staircase, cross the walkway, then proceed to the main street on the other side. Deactivate the barrier, then enter the Inn. Continue to the back of the bar, ascend the nearby staircase, then exit through the door to reach the alleyway. Proceed through the alleyway to a large vicinity. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Sniper Eradication / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O The Snipers will present quite a challenge because they shoot with extreme accuracy and deal massive damage. Should you die, you will be sent back to the beginning of the chapter, so you need to be quick. The Snipers will lead you to an encounter of a young boy who will run past Vincent. Eliminating each Sniper will lead you to an event prompting a boy to skit across the screen. After he has disappeared into a building, enter inside, eliminate the Snipers on the second level, then head back down. He will immediately exit outside and escape to the western perimeter. Eliminate the Snipers, then continue to the northern perimeter. Shoot down the Snipers to rescue the young boy next to the barrier. Once you speak to him, your escort mission will begin. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Protect the Boy / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Stay a slight distance ahead of him, but not too much because enemies will approach in both directions. This will create a partial barrier to protect your escort. Simply remain close to your escort because he will lead you directly where you need to be to complete your objective. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After the escort objective has completed, return to the barrier. Deactivate the barrier, then eliminate the Snipers as you proceed through the alleyway. You will soon reach the main road. Proceed halfway down the road, then continue right. After you reach the end of the street, a cutscene will reveal several nearby Snipers. Eliminate the Snipers, then proceed onward. You will come to a road that overlooks the vicinity where you completed the escort objective. Proceed to the alleyway next to the Mako Point, but don't enter it. Instead, shoot the two explosive barrels to eliminate most of the Snipers. Proceed into the door once you have eliminated the Snipers to encounter the Heavy Armored Soldier. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Boss Battle: Heavy Armored Soldier / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O Eliminate the Snipers on top before the two below because it will make the battle a lot less difficult. When you've eliminated the Snipers, bring the Heavy Armored Soldier down to 50% Health with the Cerberus. The Heavy Armored Soldier will then shoot you with his Machine Gun. Switch to the Griffon on Normal Mode, keep your distance, and escape to obstacles nearby to barricade incoming enemy assault. The Heavily Armored Soldier is quite easy to defeat. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | CUSTOMIZABLE OPTIONS | | | | Equip: Cerberus, Normal Barrel (Snipers) | | Equip: Griffon, Cerberus, Normal Barrel (Heavy Armored Soldier) | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = - = O H / Q U N D E R S I E G E O - = - = - = - = - = - = - = - = - = - = - = - = O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Assist the WRO 2 / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Eliminate all the Soldiers once you have gained control of Vincent. You'll immediately receive incoming enemy assault once the chapter has begun. The objective will begin in the basement of WRO Headquarters. Ascend the staircase once you have eliminated the nearby Soldiers. Proceed counter-clockwise, past the barrier, then obtain the Cardkey at the end of the corridor. Deactivate the barrier and proceed to the second level. Shoot the Soldiers across the bridge, return into the corridor and proceed into the door located at F-12. Exit back to the main corridor on the other side and ascend the staircase to your right. Eliminate the Soldiers at K-08 / H-02, obtain the Cardkey, then proceed to the staircase at K-10. Head to the top level, eliminate the Soldiers, then return to the level below. Head counter-clockwise around the perimeter and access the elevator to return to the top level. Exit the elevator to your right, then proceed through the door to initiate a cutscene. Eliminate the Soldiers at K-08 / H-02 to obtain the Cardkey. Return to the staircase at K-10 and deactivate the barrier to initiate a cutscene. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Command Center / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Arrows will be marked on several walls, so ascend the staircase, then head down the corridor. If you have been blocked by a barrier, you will need to eliminate all enemies that remain. You need to reach Reeve before the progress bar runs out. You'll have more than enough time to complete the objective. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Backtrack to the main corrior to encounter Azul. Proceed down to base level, and then enter the door at J-07. Eliminate the Soldiers in the corridor and head down the stairs to the level below. Shoot down the Soldiers to receive a Cardkey, deactivate the barrier, then continue onward. Some of the robotic enemies will make it difficult to survive, but you will need to eliminate them to obtain the Cardkey. Use a Limit Breaker to easily eliminate the Soldiers and robotic prototypes. Remain in your Limit Breaker, because you will still be battling more robotic prototypes. Head down the corridor, eliminate the Soldier and robotic prototype, obtain the Cardkey from the Soldier's corpse, then proceed through the two sets of doors to encounter Shelke. O =-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Boss Battle: Shelke / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-= O Shelke will be extremely quick, so you cannot remain still. She'll come at you quickly and perform a powerful combo, so jump before she reaches you. Shoot Shelke a couple times before moving somewhere else, because she will throw on a shield which cannot be penetrated. Shooting her will only waste ammo. Each time Shelke hits you, she will send you airborne, so counter and push the X Button to swiftly regain control of Vincent. When she runs low on health, Shelke will perform a new combo, dealing lots of damage. The key to winning is to keep moving, and don't let her get too close to you. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | CUSTOMIZABLE OPTIONS | | | | Equip: Cerberus, Normal Barrel | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O After you have defeated Shelke, exit to the corridor to encounter Azul. The battle will begin after the cutscene. O =-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Boss Battle: Azul / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-= O Don't bother with your weapons because Azul has way too much armor. You'll probably notice several explosive barrels nearby. Shoot the three that are closest to Azul, but keep moving, otherwise Azul WILL one-shot you. Once you've destroyed the three barrels next to Azul, run to the column in the back corner. This will bring Azul to the other side of the room. If he raises his Rocket Launcher during this time, you need to jump into the air to avoid his powerful shockwave. When Azul reaches the other side of the room, shoot the barrels closest to him to finish him off. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | CUSTOMIZABLE OPTIONS | | | | Equip: Cerberus, Normal Barrel | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = - = O M A N O R O F D E S P A I R O - = - = - = - = - = - = - = - = - = - = - = - = O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Eliminate the Sahagin / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O The Sahagin have inhabited the Nibelheim Sewers, but you should be able to eliminate them easily. Head through the sewer chamber to the barrier, then climb the ladder to your right. Once at the top, jump down into the main chamber and eliminate the Sahagin to obtain the Cardkey. Deactivate the western barrier and proceed into the next corridor. Enter the corridor and proceed to the larger room. Shoot down the Sahagins and enter the tunnel on your right. Proceed down the corridor and into the tunnel on your right. Continue past the barrier and into the large chamber on your right. Access terminal on the gate mechanism, then return to the barrier in the previous room. Locate a small entryway across from the barrier and climb the ladder. This will bring you above the room with the gate mechanism. Access the terminal on the gate mechanism, then return to the lower level of this room. Follow the red wire to access the gate which you just opened, then proceed up the ladder. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O You will now be centered in a warehouse in Nibelheim. Eliminate the enemies in this area, then ride the elevator to the upper-most level. Head into the corridor and attempt to access the stairs across the bridge. Once it closes, attempt to return to the previous room. Several Soldiers will then rush out from both sides and open fire. Once you have eliminated the nearby Soldiers, head into the door you opened and approach the elevator to initiate a cutscene. O - = - = - = - = - = - = - = - = - = - = - = O M A K O R E A C T O R 0 O - = - = - = - = - = - = - = - = - = - = - = O Once you have entered the Mako Reactor, ascend the stairs on your right and jump over the pipes to begin your objective. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Sneak by the Soldiers / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Guard 1: Use the crate to sneak past the DG Soldier. He will patrol on the right side, so stick to the left. After you have reached the pipe, jump to the platform below and quickly hide behind the crate. Guard 2: Both DG Soldiers will patrol in-sync. Once the DG Soldier on your right has turned away from the other, stay behind him and head to the nearby crate. Guard 3: Climb down the ladder when the DG Soldier has turned to the other direction and proceed left. Guard 4: When the DG Soldier has turned from the explosive barrel, push it in his direction. This will eliminate the DG Soldier. Guard 5: Wait behind the crates. As soon as the DG Soldier on the right is towards the ladder, push the barrel towards the DG Soldier who is directly ahead. Cross to where you eliminated the DG Soldier and jump onto the crate. Jump off behind the robotic prototypes to initiate a cutscene. Guard 6: Stand behind the barrel to your left. Push the barrel once the DG Soldier has come into range. Return to where you eliminated Guard 6, then hide behind the barrel on the bridge. When a Soldier passes 6:00, quickly run behind him, then exit down the stairs to your left. Proceed down the stairs on your right to complete the objective. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = - = O M A N O R O F D E S P A I R O - = - = - = - = - = - = - = - = - = - = - = - = O Proceed through the door directly ahead to a small room, then enter through the next door to initiate a cutscene. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Omega Report Files / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O File 1: Obtained as soon as your objective has begun. Proceed to the main corridor, continue to the end and enter the cave. This will eventually bring you to your next objective. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Destroy the Mines / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Four mines have been planted and you have three minutes to destroy each of them. When you come close to a mine, you will hear a sound. After you have come close enough, it will emit an orange beam, prompting you to step back and shoot it. Once you have eliminated each mine, pick up the Cardkey and deactivate the barrier. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Once you've reached the next area, press the switch to activate the central platform. Step onto the platform, jump off to the other side, then continue onward. Ascend the circular staircase, continue through the door at the top, and then exit to the Mansion Foyer. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Omega Report Files / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O File 2: Western circular room in the Mansion Foyer. File 3: Mansion Foyer. Enter down the eastern hallway and continue through the door. File 3 can be located behind the crates. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Proceed down the western hallway, enter the Kitchen, continue into the door on your right, exit into the Storage Room, and then enter the room with the large elevator. Exit to the hallway and enter through the door to your left to initiate a cutscene. After the cutscene, jump over the mines and back to the room with the large elevator. Backtrack towards the Kitchen to encounter the Black Widow. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Boss Battle: Black Widow / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O The easiest way to eliminate the Black Widow is to cast your Limit Breaker. If you cannot cast your Limit Breaker... The Black Widow has several attack which can be nearly impossibly to avoid. It's laser will strike you immeidately, so don't stand still. If it climbs onto a wall, shoot it down to temporarily stun it. When the Black Widow is down on the surface, keep moving or it will charge into you. That's all you need to know to eliminate the Black Widow. Like I said, you can easily defeat it by casting your Limit Breaker. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | CUSTOMIZABLE OPTIONS | | | | Equip: Cerberus / Hydra, Normal Barrel | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O O - = - = - = - = - = - = - = - = - = - = - = - = O D G S T R I K E S B A C K O - = - = - = - = - = - = - = - = - = - = - = - = O Shoot down the three robotic prototypes, then obtain the Cardkey. After you deactivate the barrier, proceed down the path, clearing each Guard Hound as they approach. Clear the cave, including the Soldiers in the encampment below. Go into the nearby cave and exit to WRO Headquarters. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O \ \ / Objective: Save the WRO Soldiers / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Shoot each of the explosive barrels near the DG Soliders quickly. Once you have eliminated the DG Soldiers, equip the Griffon on Long Barrel, destroy each DG Helicopter assaulting WRO Headquarters. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Obtain the Cardkey, then enter into WRO Headquarters. Proceed down the hall, exit outside, eliminate all nearby DG Units, then continue through the west entryway. Ascend the stairs on the other side, exit outside, eliminate all the nearby Soldiers to obtain the Cardkey, then deactivate the barrier. Enter into the darkened corridor to initiate a cutscene. Afterwards, eliminate the enemies nearby, then ascend the stairs. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O \ \ / Boss Battle: Black Widow 2 / \ \ O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O This battle can literally end in seconds, simply eliminate the DG Soldiers and run down the stairs. Shoot it with your Thunder Materia a couple times and you've defeated it. The Black Widow has several attack which can be nearly impossibly to avoid. It's laser will strike you immeidately, so don't stand still. There is not much difference between the Black Widow in Nibelheim or WRO H/Q, only that it will now launch several rockets. O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O | | | CUSTOMIZABLE OPTIONS | | | | Equip: Cerberus / Hydra, Normal Barrel | | | O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O Head through the main corridor and enter into the large room. Enter through the door in the north-eastern corner, then proceed through the corridor and down the stairs to the basement. Start through the basement corridor to eventually encounter... Azul? You've completed the chapter. O - = - = - = - = - = - = - = - = - = - = - = O T H E S H E R A O - = - = - = - = - = - = - = - = - = - = - = O Enter into the corridor through the southern door and speak to Yuffie, then continue to the end of the corridor. Enter through the door on your left to initiate a cutscene. Return into the corridor, then proceed to the first door on your left. Talk to Reeve to continue the story. After the cutscene, speak to Cid, Yuffie, Reeve, then Shelke. Head into the door across the hall from Yuffie, continue downstairs, through the corridor, then into the Engine Room. Attempt to exit and Vincent will have an episode. IV. ITEMS & LOCATIONS O - = - = - = - = - = - = - = - = - = - = - = O S E A O F F L A M E S O - = - = - = - = - = - = - = - = - = - = - = O G-11 Potion Located at the end of the inital walkway. E-01 Potion Found at the end of the walkway surrounding Kalm. I-07 Potion Behind the cargo container. I-08 Potion Next to the fountain. H-04 Hi-Potion Corner of the room leading to Dragonfly. I-07 Hi-Potion Found on top of the crate next to the cargo container. J-08 Phoenix Down Next to the fountain. F-02 Phoenix Down (After Dragonfly) Located behind the desk. H-04 Phoenix Down Head through the corridor, ascend the nearby staircase, proceed to your right to locate a Phoenix Down. I-07 500 Gil Locate a crate in the corner near the cargo container. J-14 500 Gil Destroy the crate. F-02 500 Gil (After Dragonfly) Found in the Locker Room. F-02 500 Gil (After Dragonfly) Found in the Lounge. F-02 500 Gil (After Dragonfly) Found in the Storage Room. I-14 500 Gil Behind the crate. E-04 500 Gil Next to the E-04 Cardkey. H-08 500 Gil Behind the force field at H-08. H-04 H.Gun Bullets Head through the corridor, ascend the nearby staircase, locate the Handgun Bullets on the right F-02 H.Gun Bullets (After Dragonfly) Found in the Locker Room. H-04 H.Gun Bullets Corner of the room leading to Dragonfly. E-08 M.Gun Bullets Next to the WRO Commander. E-02 Short Barrel Next to the staircase befor your encounter with Azul. H-04 Long Barrel Located by the door leading to Dragonfly. E-08 Griffon Next to the WRO Commander. F-11 Fire Materia Located near the Mako Point. G-06 Sniper Scope Found on your right in the main alleyway. E-04 Cardkey Refer to Event 2 in "Sea of Flames" Section. E-04 Cardkey Refer to Assist the WRO in "Sea of Flames" Section. H-08 Cardkey Behind the force field at H-08. O - = - = - = - = - = - = - = - = - = - = - = O S I L E N T E D G E O - = - = - = - = - = - = - = - = - = - = - = O G-08 H.Gun Bullets Located behind the fence in the alleyway. L-12 Potion Corner of the Inn, Main Level. L-12 Hydra Behind the Bar, Main Level F-14 Rifle Bullets Located in the corner, Upper Level. F-14 Rifle Bullets Located in the corner, Upper Level. F-14 Rifle Bullets Located in the corner, Upper Level. D-11 1000 Gil Behind the bar, located in the building where the young boy disappeared into, Basement. D-14 Potion Found in the building where the young boy had disappeared into, Top Level. D-14 M.Gun Bullets Found in the building where the young boy had disappeared into, Top Level. D-10 Hi-Potion Found in the western alley, accessed once you have passed the Inn. H-07 1000 Gil Located in the corner, accessed only when you begin or complete your escort objective. J-11 Model Gun Next to the entrance in the eastern building. I-07 3000 Gil Deactivate the barrier once you complete your escort objective, proceed through a series of alleyways to reach the main road, then locate a ladder at the end of the road on your right- hand side. Climb the ladder, jump off on your right to the platform below, then escalate to the platform on the other side. Shoot a crate containing 3000 Gil. F-06 Elxir There's a building on the right side, located at the end of the road. Enter inside and head through the door at the top. Located once you have progressed past the second barrier. F-06 1000 Gil There's a building on the right side, located at the end of the road. Enter inside and head to Mid-Level. F-06 1000 Gil There's a building on the right side, located at the end of the road. Enter inside and head to Mid-Level. G-11 Limit Breaker In a small cubby, located on the main road of which seems in bad shape. This can be located beneath the walkway from which you originally entered. O - = - = - = - = - = - = - = - = - = - = - = - = O H / Q U N D E R S I E G E O - = - = - = - = - = - = - = - = - = - = - = - = O J-12 Rifle Bullets Second Level. Found through the door at K-12. L-09 Limit Breaker Second Level. Found through the door at L-10. E-02 Potion Second Level. Next to the Mako Point. H-12 M.Gun Bullets Located at the entrance of the corridor where you progressed through a timed challenge. M-04 Limit Breaker Found once you have encountered Azul. It will be in a windy corridor near a wall terminal. M-04 H.Gun Bullets Found once you have encountered Azul. It will be in a windy corridor near a wall terminal. O - = - = - = - = - = - = - = - = - = - = - = - = O M A N O R O F D E S P A I R O - = - = - = - = - = - = - = - = - = - = - = - = O I-07 Potion Located in the long tunnel prior to the first barrier. I-08 H.Gun Bullets Located in the long tunnel prior to the first barrier. G-08 Phoenix Down Located in the long tunnel prior to the first barrier. H-12 1000 Gil Second vicinity of Nibelheim Sewers. Climb up the ladder next to the Mako Point. It will be on your left. H-12 Limit Breaker Second vicinity of Nibelheim Sewers. Climb up the ladder next to the Mako Point. It will be in the tunnel directly ahead. F-09 Rifle Bullets Second vicinity of Nibelheim Sewers. Exit the tunnel near the Mako Point and proceed up the stairs to your right. H-09 M.Gun Bullets Second vicinity of Nibelheim Sewers. Locate a small chamber across from the Mako Point. The contents will be inside the crate. H-09 900 Gil Second vicinity of Nibelheim Sewers. Locate a small chamber across from the Mako Point. The contents will be inside the crate. F-05 Bliz. Materia Second vicinity of Nibelheim Sewers. Locate a small chamber past the Mako Point on the left- hand side. You will find it at the end of the corridor. E-13 Potion Third region of the Nibelheim Sewers. Located in an alcove in the room with a large barrier. D-10 Rifle Bullets Third region of the Nibelheim Sewers. Located in an alcove in the room with a large barrier. C-08 H.Gun Bullets Third region of the Nibelheim Sewers. Located in the center of the tunnel where the barrier locks you in with several Sahagins. A-08 2500 Gil Third region of the Nibelheim Sewers. Located in a small alcove past the two barriers which locked you in with several Sahagins. K-05 500 Gil Third region of the Nibelheim Sewers. Located in the room with the mechanism which controls the gates. The contents can be found inside a crate. J-06 Potion Third region of the Nibelheim Sewers. Located in the room with the mechanism which controls the gates. The contents can be found inside a crate. H-03 100 Gil Nibelheim Warehouse. Located behind the large red door. I-03 400 Gil Nibelheim Warehouse. Located behind the large red door. K-03 Power Booster Nibelheim Warehouse. Located behind the large red door. F-10 M.Gun Bullets Nibelheim Warehouse. Located next to the Mako Point on the upper-most level. K-03 H.Gun Bullets Nibelheim Warehouse. Located next to the Mako Point on the upper-most level. O - = - = - = - = - = - = - = - = - = - = - = - = O M A N O R O F D E S P A I R O - = - = - = - = - = - = - = - = - = - = - = - = O I n s i d e t h e M a n o r I-09 Potion Leave the Library (South) and enter the small room on your left. K-09 H.Gun Bullets Leave the Library (East), enter the room that is located on your right. K-09 Rifle Bullets Leave the Library (East), enter the room that is located on your right. C-09 H.Gun Bullets In small room on the western side of the main corridor. Found on top of a desk. C-09 Limit Breaker In small room on the western side of the main corridor. Found on top of a desk. G-14 H.Gun Bullets Found inside cave at the very southern edge. C-09 Limit Breaker Second area of the Caves of Nibelheim. Locate the Mako Point (E-09) and proceed through the western door. C-09 H.Gun Bullets Second area of the Caves of Nibelheim. Locate the Mako Point (E-09) and proceed through the western door. C-09 M.Gun Bullets Second area of the Caves of Nibelheim. Locate the Mako Point (E-09) and proceed through the western door. L-05 Hi-Potion From the Mansion Foyer, proceed into the east hallway, then continnue into the storage room on your right next to the window. Destroy the crate. L-05 1500 Gil Mansion Foyer. Found across the hall from the Mako Point. D-11 800 Gil Inside a small room near the Mansion Entrance, on the western side. L-05 M.Gun Bullets Start down the western hallway, continue past the Kitchen, into the Storage Room located on the other side of hallway, behind the Mansion Foyer. This can be located behind a crate. G-13 Potion Next to the large elevator in the Mansion. O - = - = - = - = - = - = - = - = - = - = - = - = O D G S T R I K E S B A C K O - = - = - = - = - = - = - = - = - = - = - = - = O J-05 Rifle Bullets Inside the crate at the entrance of the cave. J-05 Potion Inside the crate at the entrance of the cave. M-04 Potion Encampment, Eastern tent. M-04 1000 Gil Encampment, Eastern tent. L-05 100 Gil Encampment, Southern tent. L-05 H.Gun Bullets Encampment, Southern tent. J-04 Limit Breaker Encampment, Small north-western cave. J-04 Limit Breaker Encampment, Small north-western cave. E-04 Rifle Bullets West of the WRO Headquarters entrance. F-03 Potion Outside WRO Headquarters. Next to the barrier. G-13 H.Gun Bullets WRO Causeway. Located behind the trailer. G-08 Potion WRO Causeway. Next to the north-western crate by the north-western entrance to Headquarters. H-07 M.Gun Bullets WRO Causeway. Next to the north-eastern crate by the sealed north-eastern entrance. H-07 1000 Gil WRO Causeway. Enter the bunker and start down the stairs to reach the basement. You'll find it behind a barrel on your right-hand side. E-12 1000 Gil WRO HQ Entrance. Found next to the power grid in the south-western corner. E-09 Potion WRO HQ Entrance. Center part of the room near the western wall. J-08 Rifle Bullets WRO HQ Entrance. Center part of the room near the eastern wall, near the Mako Point. J-06 1000 Gil WRO HQ Entrance. Located in the north-eastern Potion corner of the room, next to the staircase. M.Gun Bullets F-11 Potion Located against the wall in the main corridor. H-11 Rifle Bullets Located against the wall in the main corridor. H.Gun Bullets H-04 Limit Breaker In the large room next to the broken elevator. J-03 1000 Gil Next to the stairs leading into the basement. V. SIDE-QUESTS Coming Soon! VI. FREQUENTLY ASKED QUESTIONS 1.0 GENERAL QUESTIONS Q: May I use this Game Guide on my website? A: Please send all requests to Undernet01@Shaw.ca. I will personally e-mail anybody who publishes this Game Guide on their website who did not request consent from me. Q: May I add my own information to this Game Guide? A: I will review suggestions and answer questions or comments. Submit your suggestions, questions, or comments to Undernet01@Shaw.ca. Q: May I copy this Game Guide as a template for my own? A: You may copy the template only within reason. Please make sure to provide credit to "Aaron21" or "Aaron Busch". Q: Is this Game Guide for the American or Japanese version? A: American. Q: What is does the Chain Gauge do? A: You total damage will multiply based on your successive Chain Combo Points. Q: Questions / Concerns, Who may I contact? A: Please! 9 / 10 your question will be within the Game Guide. If the information you seek has been stated within the Game Guide, I will respond with, "Check the Game Guide". If your question hasn't been stated within the Game Guide, please e-mail Undernet01@Shaw.ca VII. CREDITS Coming Soon!