Dirge of Cerberus: Final Fantasy VII

                                           G a m e   G u i d e


                                             By Aaron Busch          
                                   http://www.myspace.com/aaron_busch

                           ---------------------------------------------------
                           ---------------------------------------------------


                                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
                                    |        Version History        |
                                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

                                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
                                    |        Using the Guide        |
                                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

                                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
                                    |          Walkthrough          |
                                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

                                              Sea of Flames

                                         Showdown in the Wastes

                                               Silent Edge

                                             H/Q Under Siege

                                            Manor of Despair

                                             Mako Reactor 0

                                            Manor of Despair

                                            DG Strikes Back

                                               The Shera


                                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
                                    |       Items & Locations       |
                                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

                                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
                                    |            F A Q              |
                                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

                                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
                                    |            Credits            |
                                    O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O


                            -------------------------------------------------
                            -------------------------------------------------

- - -


Dirge of Cerberus Game Guide
By Aaron Busch

Version:     A1 X04
Created:     Wednesday, August 15th, 2006
Platform:    Playstation 2

E-mail:      Undernet01@Shaw.ca

Primary Source:	http://www.gamefaqs.com
Secondary Source:	---

(C) 2006 - Dirge of Cerberus Game Guide
           Created by Aaron "Aaron21" Busch

           Information in this Game Guide has been created for free, public
           assistance to guide you through Dirge of Cerberus. Stealing work
           and claiming it as your own, or selling any material within this
           Game Guide is strictly prohibited. It's a term called plagiarism,
           and is a punishable offense.

           Any reference to this Game Guide must be given credit where it's
           due. You must contact me, should you want to use any information
           in this guide on your own Game Guide.

- - -


I.   VERSION HISTORY

     Version A1 X01    (Updated: 12:46 PM 16/08/2006)   >  Created Game Guide

     Version A1 X02    (Updated: 02:34 AM 23/08/2006)   >  Updated Game Guide

     Version A1 X03    (Updated: 20:55 PM 24/08/2006)   >  Updated Game Guide

     Version A1 X03    (Updated: 02:24 AM 25/08/2006)   >  Updated Game Guide


- - -


II.   USING THE GUIDE

Within this Game Guide, each section will be referenced as a chapter. Below
will be a reference that will explain how to report directly to the section
in which you require assistance. For example, "Vincent" would be pronounced
"V i n c e n t".

Should the name of the chapter consist of more than one word, input a space
between each letter, and three spaces between each word. 


   INTERNET EXPLORER / MOZILLA FIREFOX USERS

     = Select 'Edit', located on the toolbar at the top of your
       screen.

     = Select 'Find, or simply hold Ctrl, then hit the F Key.

     = Input the name corresponding to the specific section you are having
       difficulties with, then select 'Find'.

   NETSCAPE USERS

     = Select 'Edit', located on the toolbar at the top of your
       screen.

     = Select 'Find in This Page', or simply hit Ctrl, then the
       F Key.

     = Input the name corresponding to the specific section you are having
       difficulties with, then select 'Find'.


   - - -


III.   WALKTHROUGH

Start Dirge of Cerberus by selecting 'Game Start'. You are then prompted to
select your mode of difficulty. Those who aren't accustomed to First-Person
Shooters, I recommend Normal Mode.


             O - = - = - = - = - = - = - = - = - = - = - = O
                        S E A   O F   F L A M E S
             O - = - = - = - = - = - = - = - = - = - = - = O

Eliminate the initial three Soldiers, then proceed down the walkway. Obtain
the Potion, then proceed to the ladder at the end of the walkway. Climb the
ladder, clear out the nearby Soldiers, then proceed to the nearby structure
surrounding Kalm. Crouch so the Soldiers do not sense your presence.

Shoot the explosive barrel nearby to eliminate the surrounding Soldiers. In
the distance, locate the lookout at I-01. Eliminate the Soldiers, enter the
lookout, descend to the bottom, then defeat the Soldiers to begin your next
objective.


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                  \
/  Objective: Civilian Rescue      /
\                                  \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 Several citzens of Kalm will dash into the alleyway, but do not shoot them!
 Wait a moment, then eliminate the Soldiers chasing them. Continue into the
 Marketplace, eliminate the nearby Soldiers.

 Continue through the Marketplace and rescue the citizens who dash out from
 the right. Proceed to the end of the Marketplace and quickly eliminate the
 Soldiers to your left.

 You'll encounter three citizens nearby, located at I-14 / I-15. These will
 both connect midway through, near where you encountered the three Soldiers.
 Return through the Marketplace to G-13.

 Proceed through the alley, eliminate the Soldiers, then examine the nearby
 barrier. After you've been prompted to obtain a Cardkey, eliminate each of
 the Soldiers, obtain the Cardkey, deactivate the barrier, and then proceed
 onward.

 You'll encounter more citizens ahead, but they will escape safely. Instead,
 proceed onward to initiate a cutscene.

 O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                  \
/  Objective: Civilian Rescue 2    /
\                                  \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 Your next objective is to rescue the two citizens. Enter the alley on your
 left, eliminate the Soldier devouring the mother, and then open the nearby
 cargo container.

 The cargo container will take fifteen seconds to open, so you need to hold
 off or simply eliminate the Soldiers. Leave the alley via J-07.

 O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                  \
/  Objective: Cardkey Retrieval    /
\                                  \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 Location: E-04.

 Though it might seem like a simple walk through the park, you will need to
 rescue some citizens.

 Event 1:  Begins between H-06 / G-06. Eliminate the Soldiers that surround
           the boy.

 Event 2:  Alleyway located at F-06, Event will begin at E-05. You'll see a
           crate to your immediate left. Jump onto the crate and shoot down
           the Soldiers, prior to obtaining the Cardkey directly behind you.

 O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


Head back to H-06 with the Cardkey. After you have deactivated the barrier,
proceed into the corrdior to eventually locate a door leading to Dragonfly.


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\                                   \
/  Boss Battle:  Dragonfly          /
\                                   \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

 Use the nearby Mako Points to cast Fire Materia on the Dragonfly, otherwise,
 assault the Dragonfly with your Long-Barrel equipped. Once you've partially
 depleted the Dragonfly's health, it will send Soldiers to attack. Eliminate
 them quickly by shooting one of the many nearby explosive barrels.

 Once you've depleted the Dragonfly's reamining health, Vincent will enter a
 nearby residence.

 O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
 |                                                                          |
 |  CUSTOMIZABLE OPTIONS                                                    |
 |                                                                          |
 |  Equip: Long Barrel                                                      |
 |                                                                          |
 O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


Once you're inside the residence, proceed upstairs to encounter Azul and an
almost endless supply of Soldiers. Approach Azul to complete the event.


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                  \
/  Objective: Assist the WRO       /
\                                  \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 Location: K-06 - L-07

 Avoid the Soldiers, or only shoot those who become bothersome. There is an
 endless supply, so do not waste your ammo.

 Dash to D-07 to encounter the WRO. The WRO will eliminate the Soldiers who
 remain, so proceed onward to the WRO Commander. Speak to the WRO Commander,
 then proceed to F-08.

 Once you've eliminated the Soldiers, you will need to locate a Cardkey. It
 will be in a crate, located in the alley to your right.

 Equip the Sniper Scope, deactivate the barrier with your Cardkey, continue
 up the stairs and aro

 Equip the Sniper Scope, deactivate the barrier, start up the staircase and
 around the corner to your left, then eliminate the nearby Snipers. Proceed
 down the walkway to eventually reach the Church.

 O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                  \
/  Objective: Civilian Rescue 3    /
\                                  \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 Location: E-06 - F-07

 *Accessed only once you have obtained the Cardkey in "Assist the WRO".*

 Civilian Rescue will be completely optional but will require concentration.
 Equip your Griffon, because the Soldiers will have each citizen eliminated
 within seconds.

 With the Griffon equipped, you will be able to eliminate each Soldier with
 ease.

 O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\                                   \
/  Boss Battle:  Dragonfly GL       /
\                                   \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

 On this approach, the Dragonfly will assault Vincent from nearby. Shoot the
 Dragonfly continuously, because you need to make it bend over. After it has
 bent over, begin your assault on the core above.

 Keep your distance from the Dragonfly because the last place you want to be
 is directly beneath it. This will present problems obtaining a target.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
|                                                                          |
|  CUSTOMIZABLE OPTIONS                                                    |
|                                                                          |
|  Equip: Long Barrel, Griffon, Fire Materia                               |
|                                                                          |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


           O - = - = - = - = - = - = - = - = - = - = - = - = O
               S H O W D O W N   I N   T H E   W A S T E S
           O - = - = - = - = - = - = - = - = - = - = - = - = O


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                  \
/  Objective: Hound Eradication    /
\                                  \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 Location: ---

 Unlimited ammo! Simply hold down the R1 Button to begin a rapid assault on
 the Guard Hounds. Once you have held off the Guard Hounds long enough, the
 battle will come to an abrupt end, soon to be continued on the roof of the
 vehicle.

 You'll need to hold off the Guard Hounds once more. It's essential that no
 damage is dealt to Vincent.

 O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\                                   \
/  Boss Battle:  Crimson Hound      /
\                                   \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

 Place your target lock onto a nearby Guard Hound. Your easiest method would
 be to chase the Guard Hound and don't stop, becuase the nearby Guard Hounds
 will chase you but will be unable to attack.

 The Guard Hounds will respawn, but you will have a brief moment to focus on
 the Crimson Hound.

 The Crimson Hound will typically sit atop a rock formation, where it can be
 easily targeted. When the Crimson Hound has been shot, several Guard Hounds
 will spawn, prompting the Crimson Hound to return to the surface to assault
 Vincent.

 Ignore the Guard Hounds, because the Crimson Hound is quite weak. After the
 Crimson Hound has been killed, the Guard Hounds will retreat.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
|                                                                          |
|  CUSTOMIZABLE OPTIONS                                                    |
|                                                                          |
|  Equip: Cerberus, Long Barrel                                            |
|                                                                          |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


After the battle, obtain the Cardkey, deactivate the barrier, then continue
up the slope to initiate a cutscene. Eliminate each Soldier to complete the
chapter.


             O - = - = - = - = - = - = - = - = - = - = - = O
                          S I L E N T   E D G E
             O - = - = - = - = - = - = - = - = - = - = - = O

After the initial cutscene, proceed straight, then through the alley to the
right. Once you've passed the alley, proceed onward to the main road. Enter
the alley across from the main road, then speak to the dying WRO Soldier to
obtain the Keycard.

Ascend the staircase, cross the walkway, then proceed to the main street on
the other side. Deactivate the barrier, then enter the Inn. Continue to the
back of the bar, ascend the nearby staircase, then exit through the door to
reach the alleyway. Proceed through the alleyway to a large vicinity.


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                  \
/  Objective: Sniper Eradication   /
\                                  \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 The Snipers will present quite a challenge because they shoot with extreme
 accuracy and deal massive damage. Should you die, you will be sent back to
 the beginning of the chapter, so you need to be quick.

 The Snipers will lead you to an encounter of a young boy who will run past
 Vincent. Eliminating each Sniper will lead you to an event prompting a boy
 to skit across the screen. After he has disappeared into a building, enter
 inside, eliminate the Snipers on the second level, then head back down. He
 will immediately exit outside and escape to the western perimeter.

 Eliminate the Snipers, then continue to the northern perimeter. Shoot down
 the Snipers to rescue the young boy next to the barrier. Once you speak to
 him, your escort mission will begin.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                  \
/  Objective: Protect the Boy      /
\                                  \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 Stay a slight distance ahead of him, but not too much because enemies will
 approach in both directions. This will create a partial barrier to protect
 your escort.

 Simply remain close to your escort because he will lead you directly where
 you need to be to complete your objective.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


After the escort objective has completed, return to the barrier. Deactivate
the barrier, then eliminate the Snipers as you proceed through the alleyway.
You will soon reach the main road.

Proceed halfway down the road, then continue right. After you reach the end
of the street, a cutscene will reveal several nearby Snipers. Eliminate the
Snipers, then proceed onward.

You will come to a road that overlooks the vicinity where you completed the
escort objective. Proceed to the alleyway next to the Mako Point, but don't
enter it. Instead, shoot the two explosive barrels to eliminate most of the
Snipers.

Proceed into the door once you have eliminated the Snipers to encounter the
Heavy Armored Soldier.


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\                                         \
/  Boss Battle:  Heavy Armored Soldier    /
\                                         \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

 Eliminate the Snipers on top before the two below because it will make the
 battle a lot less difficult. When you've eliminated the Snipers, bring the
 Heavy Armored Soldier down to 50% Health with the Cerberus.

 The Heavy Armored Soldier will then shoot you with his Machine Gun. Switch
 to the Griffon on Normal Mode, keep your distance, and escape to obstacles
 nearby to barricade incoming enemy assault. The Heavily Armored Soldier is
 quite easy to defeat.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
|                                                                          |
|  CUSTOMIZABLE OPTIONS                                                    |
|                                                                          |
|  Equip: Cerberus, Normal Barrel (Snipers)                                |
|  Equip: Griffon, Cerberus, Normal Barrel (Heavy Armored Soldier)         |
|                                                                          |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


           O - = - = - = - = - = - = - = - = - = - = - = - = O
                      H / Q   U N D E R   S I E G E
           O - = - = - = - = - = - = - = - = - = - = - = - = O


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                  \
/  Objective: Assist the WRO 2     /
\                                  \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 Eliminate all the Soldiers once you have gained control of Vincent. You'll
 immediately receive incoming enemy assault once the chapter has begun. The
 objective will begin in the basement of WRO Headquarters.

 Ascend the staircase once you have eliminated the nearby Soldiers. Proceed
 counter-clockwise, past the barrier, then obtain the Cardkey at the end of
 the corridor. Deactivate the barrier and proceed to the second level.

 Shoot the Soldiers across the bridge, return into the corridor and proceed
 into the door located at F-12. Exit back to the main corridor on the other
 side and ascend the staircase to your right.

 Eliminate the Soldiers at K-08 / H-02, obtain the Cardkey, then proceed to
 the staircase at K-10. Head to the top level, eliminate the Soldiers, then
 return to the level below. Head counter-clockwise around the perimeter and
 access the elevator to return to the top level. 

 Exit the elevator to your right, then proceed through the door to initiate
 a cutscene. 

 Eliminate the Soldiers at K-08 / H-02 to obtain the Cardkey. Return to the
 staircase at K-10 and deactivate the barrier to initiate a cutscene.  

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                  \
/  Objective: Command Center       /
\                                  \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 Arrows will be marked on several walls, so ascend the staircase, then head
 down the corridor. If you have been blocked by a barrier, you will need to
 eliminate all enemies that remain.

 You need to reach Reeve before the progress bar runs out. You'll have more
 than enough time to complete the objective.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


Backtrack to the main corrior to encounter Azul. Proceed down to base level,
and then enter the door at J-07. Eliminate the Soldiers in the corridor and
head down the stairs to the level below. Shoot down the Soldiers to receive
a Cardkey, deactivate the barrier, then continue onward.

Some of the robotic enemies will make it difficult to survive, but you will
need to eliminate them to obtain the Cardkey. Use a Limit Breaker to easily
eliminate the Soldiers and robotic prototypes. Remain in your Limit Breaker,
because you will still be battling more robotic prototypes.

Head down the corridor, eliminate the Soldier and robotic prototype, obtain
the Cardkey from the Soldier's corpse, then proceed through the two sets of
doors to encounter Shelke.


O =-=-=-=-=-=-=-=-=-=-=-=-= O
\                           \
/  Boss Battle:  Shelke     /
\                           \
O =-=-=-=-=-=-=-=-=-=-=-=-= O

 Shelke will be extremely quick, so you cannot remain still. She'll come at
 you quickly and perform a powerful combo, so jump before she reaches you.

 Shoot Shelke a couple times before moving somewhere else, because she will
 throw on a shield which cannot be penetrated. Shooting her will only waste
 ammo.

 Each time Shelke hits you, she will send you airborne, so counter and push
 the X Button to swiftly regain control of Vincent.

 When she runs low on health, Shelke will perform a new combo, dealing lots
 of damage. The key to winning is to keep moving, and don't let her get too
 close to you.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
|                                                                          |
|  CUSTOMIZABLE OPTIONS                                                    |
|                                                                          |
|  Equip: Cerberus, Normal Barrel                                          |
|                                                                          |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


After you have defeated Shelke, exit to the corridor to encounter Azul. The
battle will begin after the cutscene.


O =-=-=-=-=-=-=-=-=-=-=-=-= O
\                           \
/  Boss Battle:  Azul       /
\                           \
O =-=-=-=-=-=-=-=-=-=-=-=-= O

 Don't bother with your weapons because Azul has way too much armor. You'll
 probably notice several explosive barrels nearby. Shoot the three that are
 closest to Azul, but keep moving, otherwise Azul WILL one-shot you.

 Once you've destroyed the three barrels next to Azul, run to the column in
 the back corner. This will bring Azul to the other side of the room. If he
 raises his Rocket Launcher during this time, you need to jump into the air
 to avoid his powerful shockwave.

 When Azul reaches the other side of the room, shoot the barrels closest to
 him to finish him off.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
|                                                                          |
|  CUSTOMIZABLE OPTIONS                                                    |
|                                                                          |
|  Equip: Cerberus, Normal Barrel                                          |
|                                                                          |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


           O - = - = - = - = - = - = - = - = - = - = - = - = O
                     M A N O R   O F   D E S P A I R
           O - = - = - = - = - = - = - = - = - = - = - = - = O


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                      \
/  Objective: Eliminate the Sahagin    /
\                                      \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 The Sahagin have inhabited the Nibelheim Sewers, but you should be able to
 eliminate them easily. Head through the sewer chamber to the barrier, then
 climb the ladder to your right.

 Once at the top, jump down into the main chamber and eliminate the Sahagin
 to obtain the Cardkey. Deactivate the western barrier and proceed into the
 next corridor.

 Enter the corridor and proceed to the larger room. Shoot down the Sahagins
 and enter the tunnel on your right. Proceed down the corridor and into the
 tunnel on your right. 

 Continue past the barrier and into the large chamber on your right. Access
 terminal on the gate mechanism, then return to the barrier in the previous
 room.

 Locate a small entryway across from the barrier and climb the ladder. This
 will bring you above the room with the gate mechanism. Access the terminal
 on the gate mechanism, then return to the lower level of this room. Follow
 the red wire to access the gate which you just opened, then proceed up the
 ladder.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


You will now be centered in a warehouse in Nibelheim. Eliminate the enemies
in this area, then ride the elevator to the upper-most level. Head into the
corridor and attempt to access the stairs across the bridge. Once it closes,
attempt to return to the previous room. Several Soldiers will then rush out
from both sides and open fire.

Once you have eliminated the nearby Soldiers, head into the door you opened
and approach the elevator to initiate a cutscene.


             O - = - = - = - = - = - = - = - = - = - = - = O
                       M A K O   R E A C T O R   0
             O - = - = - = - = - = - = - = - = - = - = - = O

Once you have entered the Mako Reactor, ascend the stairs on your right and
jump over the pipes to begin your objective.


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                      \
/  Objective: Sneak by the Soldiers    /
\                                      \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 Guard 1: Use the crate to sneak past the DG Soldier. He will patrol on the
          right side, so stick to the left. After you have reached the pipe,
          jump to the platform below and quickly hide behind the crate.

 Guard 2: Both DG Soldiers will patrol in-sync. Once the DG Soldier on your
          right has turned away from the other, stay behind him and head to
          the nearby crate.

 Guard 3: Climb down the ladder when the DG Soldier has turned to the other
          direction and proceed left.

 Guard 4: When the DG Soldier has turned from the explosive barrel, push it
          in his direction. This will eliminate the DG Soldier.

 Guard 5: Wait behind the crates. As soon as the DG Soldier on the right is
          towards the ladder, push the barrel towards the DG Soldier who is
          directly ahead.

 Cross to where you eliminated the DG Soldier and jump onto the crate. Jump
 off behind the robotic prototypes to initiate a cutscene.

 Guard 6: Stand behind the barrel to your left. Push the barrel once the DG
          Soldier has come into range.

 Return to where you eliminated Guard 6, then hide behind the barrel on the
 bridge. When a Soldier passes 6:00, quickly run behind him, then exit down
 the stairs to your left. Proceed down the stairs on your right to complete
 the objective.  

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


           O - = - = - = - = - = - = - = - = - = - = - = - = O
                     M A N O R   O F   D E S P A I R
           O - = - = - = - = - = - = - = - = - = - = - = - = O

Proceed through the door directly ahead to a small room, then enter through
the next door to initiate a cutscene.


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                      \
/  Objective: Omega Report Files       /
\                                      \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 File 1: Obtained as soon as your objective has begun.

 Proceed to the main corridor, continue to the end and enter the cave. This
 will eventually bring you to your next objective.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                      \
/  Objective: Destroy the Mines        /
\                                      \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 Four mines have been planted and you have three minutes to destroy each of
 them. When you come close to a mine, you will hear a sound. After you have
 come close enough, it will emit an orange beam, prompting you to step back
 and shoot it.

 Once you have eliminated each mine, pick up the Cardkey and deactivate the
 barrier.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


Once you've reached the next area, press the switch to activate the central
platform. Step onto the platform, jump off to the other side, then continue
onward. Ascend the circular staircase, continue through the door at the top,
and then exit to the Mansion Foyer.


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                      \
/  Objective: Omega Report Files       /
\                                      \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 File 2: Western circular room in the Mansion Foyer. 

 File 3: Mansion Foyer. Enter down the eastern hallway and continue through
         the door. File 3 can be located behind the crates.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


Proceed down the western hallway, enter the Kitchen, continue into the door
on your right, exit into the Storage Room, and then enter the room with the
large elevator. Exit to the hallway and enter through the door to your left
to initiate a cutscene.

After the cutscene, jump over the mines and back to the room with the large
elevator. Backtrack towards the Kitchen to encounter the Black Widow.


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\                               \
/  Boss Battle:  Black Widow    /
\                               \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

 The easiest way to eliminate the Black Widow is to cast your Limit Breaker.
 If you cannot cast your Limit Breaker...

 The Black Widow has several attack which can be nearly impossibly to avoid.
 It's laser will strike you immeidately, so don't stand still. If it climbs
 onto a wall, shoot it down to temporarily stun it. When the Black Widow is
 down on the surface, keep moving or it will charge into you.

 That's all you need to know to eliminate the Black Widow. Like I said, you
 can easily defeat it by casting your Limit Breaker.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
|                                                                          |
|  CUSTOMIZABLE OPTIONS                                                    |
|                                                                          |
|  Equip: Cerberus / Hydra, Normal Barrel                                  |
|                                                                          |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


           O - = - = - = - = - = - = - = - = - = - = - = - = O
                      D G   S T R I K E S   B A C K
           O - = - = - = - = - = - = - = - = - = - = - = - = O

Shoot down the three robotic prototypes, then obtain the Cardkey. After you
deactivate the barrier, proceed down the path, clearing each Guard Hound as
they approach.

Clear the cave, including the Soldiers in the encampment below. Go into the
nearby cave and exit to WRO Headquarters.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
\                                      \
/  Objective: Save the WRO Soldiers    /
\                                      \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

 Shoot each of the explosive barrels near the DG Soliders quickly. Once you
 have eliminated the DG Soldiers, equip the Griffon on Long Barrel, destroy
 each DG Helicopter assaulting WRO Headquarters.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


Obtain the Cardkey, then enter into WRO Headquarters. Proceed down the hall,
exit outside, eliminate all nearby DG Units, then continue through the west
entryway.

Ascend the stairs on the other side, exit outside, eliminate all the nearby
Soldiers to obtain the Cardkey, then deactivate the barrier. Enter into the
darkened corridor to initiate a cutscene. Afterwards, eliminate the enemies
nearby, then ascend the stairs.


O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
\                               \
/  Boss Battle:  Black Widow 2  /
\                               \
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

 This battle can literally end in seconds, simply eliminate the DG Soldiers
 and run down the stairs. Shoot it with your Thunder Materia a couple times
 and you've defeated it.

 The Black Widow has several attack which can be nearly impossibly to avoid.
 It's laser will strike you immeidately, so don't stand still. There is not
 much difference between the Black Widow in Nibelheim or WRO H/Q, only that
 it will now launch several rockets.

O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
|                                                                          |
|  CUSTOMIZABLE OPTIONS                                                    |
|                                                                          |
|  Equip: Cerberus / Hydra, Normal Barrel                                  |
|                                                                          |
O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


Head through the main corridor and enter into the large room. Enter through
the door in the north-eastern corner, then proceed through the corridor and
down the stairs to the basement.

Start through the basement corridor to eventually encounter... Azul? You've
completed the chapter.


             O - = - = - = - = - = - = - = - = - = - = - = O
                            T H E   S H E R A
             O - = - = - = - = - = - = - = - = - = - = - = O

Enter into the corridor through the southern door and speak to Yuffie, then
continue to the end of the corridor. Enter through the door on your left to
initiate a cutscene.

Return into the corridor, then proceed to the first door on your left. Talk
to Reeve to continue the story.

After the cutscene, speak to Cid, Yuffie, Reeve, then Shelke. Head into the
door across the hall from Yuffie, continue downstairs, through the corridor,
then into the Engine Room. Attempt to exit and Vincent will have an episode.













IV.    ITEMS & LOCATIONS


             O - = - = - = - = - = - = - = - = - = - = - = O
                        S E A   O F   F L A M E S
             O - = - = - = - = - = - = - = - = - = - = - = O


G-11          Potion          Located at the end of the inital walkway.

E-01          Potion          Found at the end of the walkway surrounding
                              Kalm.

I-07          Potion          Behind the cargo container.

I-08          Potion          Next to the fountain.

H-04          Hi-Potion       Corner of the room leading to Dragonfly.

I-07          Hi-Potion       Found on top of the crate next to the cargo
                              container.

J-08          Phoenix Down    Next to the fountain.

F-02          Phoenix Down    (After Dragonfly) Located behind the desk.

H-04          Phoenix Down    Head through the corridor, ascend the nearby
                              staircase, proceed to your right to locate a
                              Phoenix Down.

I-07          500 Gil         Locate a crate in the corner near the cargo
                              container.

J-14          500 Gil         Destroy the crate.

F-02          500 Gil         (After Dragonfly) Found in the Locker Room.

F-02          500 Gil         (After Dragonfly) Found in the Lounge.

F-02          500 Gil         (After Dragonfly) Found in the Storage Room.

I-14          500 Gil         Behind the crate.

E-04          500 Gil         Next to the E-04 Cardkey.

H-08          500 Gil         Behind the force field at H-08.

H-04          H.Gun Bullets   Head through the corridor, ascend the nearby
                              staircase, locate the Handgun Bullets on the
                              right

F-02          H.Gun Bullets   (After Dragonfly) Found in the Locker Room.

H-04          H.Gun Bullets   Corner of the room leading to Dragonfly.

E-08          M.Gun Bullets   Next to the WRO Commander.

E-02          Short Barrel    Next to the staircase befor your encounter
                              with Azul.

H-04          Long Barrel     Located by the door leading to Dragonfly.

E-08          Griffon         Next to the WRO Commander.

F-11          Fire Materia    Located near the Mako Point.

G-06          Sniper Scope    Found on your right in the main alleyway.

E-04          Cardkey         Refer to Event 2 in "Sea of Flames" Section.

E-04          Cardkey         Refer to Assist the WRO in "Sea of Flames"
                              Section.

H-08          Cardkey         Behind the force field at H-08.


             O - = - = - = - = - = - = - = - = - = - = - = O
                          S I L E N T   E D G E
             O - = - = - = - = - = - = - = - = - = - = - = O


G-08          H.Gun Bullets   Located behind the fence in the alleyway.

L-12          Potion          Corner of the Inn, Main Level.

L-12          Hydra           Behind the Bar, Main Level

F-14          Rifle Bullets   Located in the corner, Upper Level.

F-14          Rifle Bullets   Located in the corner, Upper Level.

F-14          Rifle Bullets   Located in the corner, Upper Level.

D-11          1000 Gil        Behind the bar, located in the building where
                              the young boy disappeared into, Basement.

D-14          Potion          Found in the building where the young boy had
                              disappeared into, Top Level.

D-14          M.Gun Bullets   Found in the building where the young boy had
                              disappeared into, Top Level.

D-10          Hi-Potion       Found in the western alley, accessed once you
                              have passed the Inn.

H-07          1000 Gil        Located in the corner, accessed only when you
                              begin or complete your escort objective.

J-11          Model Gun       Next to the entrance in the eastern building.

I-07          3000 Gil        Deactivate the barrier once you complete your
                              escort objective, proceed through a series of
                              alleyways to reach the main road, then locate
                              a ladder at the end of the road on your right-
                              hand side. Climb the ladder, jump off on your
                              right to the platform below, then escalate to
                              the platform on the other side. Shoot a crate
                              containing 3000 Gil.

F-06          Elxir           There's a building on the right side, located
                              at the end of the road. Enter inside and head
                              through the door at the top. Located once you
                              have progressed past the second barrier.

F-06          1000 Gil        There's a building on the right side, located
                              at the end of the road. Enter inside and head
                              to Mid-Level.

F-06          1000 Gil        There's a building on the right side, located
                              at the end of the road. Enter inside and head
                              to Mid-Level.

G-11          Limit Breaker   In a small cubby, located on the main road of
                              which seems in bad shape. This can be located
                              beneath the walkway from which you originally
                              entered.


           O - = - = - = - = - = - = - = - = - = - = - = - = O
                      H / Q   U N D E R   S I E G E
           O - = - = - = - = - = - = - = - = - = - = - = - = O


J-12          Rifle Bullets   Second Level. Found through the door at K-12.

L-09          Limit Breaker   Second Level. Found through the door at L-10.

E-02          Potion          Second Level. Next to the Mako Point.

H-12          M.Gun Bullets   Located at the entrance of the corridor where
                              you progressed through a timed challenge.

M-04          Limit Breaker   Found once you have encountered Azul. It will
                              be in a windy corridor near a wall terminal.

M-04          H.Gun Bullets   Found once you have encountered Azul. It will
                              be in a windy corridor near a wall terminal.



           O - = - = - = - = - = - = - = - = - = - = - = - = O
                     M A N O R   O F   D E S P A I R
           O - = - = - = - = - = - = - = - = - = - = - = - = O

I-07          Potion          Located in the long tunnel prior to the first
                              barrier.

I-08          H.Gun Bullets   Located in the long tunnel prior to the first
                              barrier.

G-08          Phoenix Down    Located in the long tunnel prior to the first
                              barrier.

H-12          1000 Gil        Second vicinity of Nibelheim Sewers. Climb up
                              the ladder next to the Mako Point. It will be
                              on your left.

H-12          Limit Breaker   Second vicinity of Nibelheim Sewers. Climb up
                              the ladder next to the Mako Point. It will be
                              in the tunnel directly ahead.

F-09          Rifle Bullets   Second vicinity of Nibelheim Sewers. Exit the
                              tunnel near the Mako Point and proceed up the
                              stairs to your right.

H-09          M.Gun Bullets   Second vicinity of Nibelheim Sewers. Locate a
                              small chamber across from the Mako Point. The
                              contents will be inside the crate.

H-09          900 Gil         Second vicinity of Nibelheim Sewers. Locate a
                              small chamber across from the Mako Point. The
                              contents will be inside the crate.

F-05          Bliz. Materia   Second vicinity of Nibelheim Sewers. Locate a
                              small chamber past the Mako Point on the left-
                              hand side. You will find it at the end of the
                              corridor.

E-13          Potion          Third region of the Nibelheim Sewers. Located
                              in an alcove in the room with a large barrier.

D-10          Rifle Bullets   Third region of the Nibelheim Sewers. Located
                              in an alcove in the room with a large barrier.

C-08          H.Gun Bullets   Third region of the Nibelheim Sewers. Located
                              in the center of the tunnel where the barrier
                              locks you in with several Sahagins.

A-08          2500 Gil        Third region of the Nibelheim Sewers. Located
                              in a small alcove past the two barriers which
                              locked you in with several Sahagins.

K-05          500 Gil         Third region of the Nibelheim Sewers. Located
                              in the room with the mechanism which controls
                              the gates. The contents can be found inside a
                              crate.

J-06          Potion          Third region of the Nibelheim Sewers. Located
                              in the room with the mechanism which controls
                              the gates. The contents can be found inside a
                              crate.

H-03          100 Gil         Nibelheim Warehouse. Located behind the large
                              red door.

I-03          400 Gil         Nibelheim Warehouse. Located behind the large
                              red door.

K-03          Power Booster   Nibelheim Warehouse. Located behind the large
                              red door.

F-10          M.Gun Bullets   Nibelheim Warehouse. Located next to the Mako
                              Point on the upper-most level.

K-03          H.Gun Bullets   Nibelheim Warehouse. Located next to the Mako
                              Point on the upper-most level.


           O - = - = - = - = - = - = - = - = - = - = - = - = O
                     M A N O R   O F   D E S P A I R
           O - = - = - = - = - = - = - = - = - = - = - = - = O

                     I n s i d e   t h e   M a n o r


I-09          Potion          Leave the Library (South) and enter the small
                              room on your left.

K-09          H.Gun Bullets   Leave the Library (East), enter the room that
                              is located on your right.

K-09          Rifle Bullets   Leave the Library (East), enter the room that
                              is located on your right.

C-09          H.Gun Bullets   In small room on the western side of the main
                              corridor. Found on top of a desk.

C-09          Limit Breaker   In small room on the western side of the main
                              corridor. Found on top of a desk.

G-14          H.Gun Bullets   Found inside cave at the very southern edge.

C-09          Limit Breaker   Second area of the Caves of Nibelheim. Locate
                              the Mako Point (E-09) and proceed through the
                              western door.

C-09          H.Gun Bullets   Second area of the Caves of Nibelheim. Locate
                              the Mako Point (E-09) and proceed through the
                              western door.

C-09          M.Gun Bullets   Second area of the Caves of Nibelheim. Locate
                              the Mako Point (E-09) and proceed through the
                              western door.

L-05          Hi-Potion       From the Mansion Foyer, proceed into the east
                              hallway, then continnue into the storage room
                              on your right next to the window. Destroy the
                              crate.

L-05          1500 Gil        Mansion Foyer. Found across the hall from the
                              Mako Point.

D-11          800 Gil         Inside a small room near the Mansion Entrance,
                              on the western side.

L-05          M.Gun Bullets   Start down the western hallway, continue past
                              the Kitchen, into the Storage Room located on
                              the other side of hallway, behind the Mansion
                              Foyer. This can be located behind a crate.

G-13          Potion          Next to the large elevator in the Mansion.


           O - = - = - = - = - = - = - = - = - = - = - = - = O
                      D G   S T R I K E S   B A C K
           O - = - = - = - = - = - = - = - = - = - = - = - = O

J-05          Rifle Bullets   Inside the crate at the entrance of the cave.

J-05          Potion          Inside the crate at the entrance of the cave.

M-04          Potion          Encampment, Eastern tent.

M-04          1000 Gil        Encampment, Eastern tent.

L-05          100 Gil         Encampment, Southern tent.

L-05          H.Gun Bullets   Encampment, Southern tent.

J-04          Limit Breaker   Encampment, Small north-western cave.

J-04          Limit Breaker   Encampment, Small north-western cave.

E-04          Rifle Bullets   West of the WRO Headquarters entrance.

F-03          Potion          Outside WRO Headquarters. Next to the barrier.

G-13          H.Gun Bullets   WRO Causeway. Located behind the trailer.

G-08          Potion          WRO Causeway. Next to the north-western crate
                              by the north-western entrance to Headquarters.

H-07          M.Gun Bullets   WRO Causeway. Next to the north-eastern crate
                              by the sealed north-eastern entrance.

H-07          1000 Gil        WRO Causeway. Enter the bunker and start down
                              the stairs to reach the basement. You'll find
                              it behind a barrel on your right-hand side.

E-12          1000 Gil        WRO HQ Entrance. Found next to the power grid
                              in the south-western corner.

E-09          Potion          WRO HQ Entrance. Center part of the room near
                              the western wall.

J-08          Rifle Bullets   WRO HQ Entrance. Center part of the room near
                              the eastern wall, near the Mako Point.

J-06          1000 Gil        WRO HQ Entrance. Located in the north-eastern
              Potion          corner of the room, next to the staircase.
              M.Gun Bullets

F-11          Potion          Located against the wall in the main corridor.

H-11          Rifle Bullets   Located against the wall in the main corridor.
              H.Gun Bullets

H-04          Limit Breaker   In the large room next to the broken elevator.

J-03          1000 Gil        Next to the stairs leading into the basement.




V.    SIDE-QUESTS

      Coming Soon!







VI.    FREQUENTLY ASKED QUESTIONS

1.0	  GENERAL QUESTIONS

Q:      May I use this Game Guide on my website?
A:      Please send all requests to Undernet01@Shaw.ca. I will personally
        e-mail anybody who publishes this Game Guide on their website who
        did not request consent from me.

Q:      May I add my own information to this Game Guide?
A:      I will review suggestions and answer questions or comments. Submit
        your suggestions, questions, or comments to Undernet01@Shaw.ca.

Q:      May I copy this Game Guide as a template for my own?
A:      You may copy the template only within reason. Please make sure to
        provide credit to "Aaron21" or "Aaron Busch".

Q:      Is this Game Guide for the American or Japanese version?
A:      American.

Q:      What is does the Chain Gauge do?
A:      You total damage will multiply based on your successive Chain Combo
        Points.

Q:      Questions / Concerns, Who may I contact?
A:      Please! 9 / 10 your question will be within the Game Guide. If the
        information you seek has been stated within the Game Guide, I will
        respond with, "Check the Game Guide". If your question hasn't been
        stated within the Game Guide, please e-mail Undernet01@Shaw.ca









VII.    CREDITS

        Coming Soon!