================================================================================ KING'S FIELD - FAQ v1.0 By ZyXx (jockej@kuai.se) ================================================================================ .------------------------------------------------------------------------------. | -= MAGIC SPELLS =- | `------------------------------------------------------------------------------' Five classes of magic spells are found in the game: Fire, Wind, Earth, Water, and Light. Spells are learned by finding crystals of these types and using them. The spells are learned in a fixed order, four to a type, regardless of which particular crystal you find, i.e. the first fire crystal will give you Fire Ball. Offensive spells have to be "equipped" and are used by pressing the triangle button. defensive spells are accessed through the "Use Magic" menu item. Some have a "permanent" effect, such as the healing spells, while others are of limited duration. Fire Magic ========== What: 1. Fire Ball - offensive, 3 MP 2. Fire Wall - offensive, 9 MP 3. Fire Storm - offensive, 15 MP 4. Flame - offensive, 35 MP Where: * Top of lighthouse on the west seaside * Top of lighthouse on the east seaside * In the fire caves, there's a room with 4 unlit lamps and nothing else. Light these lamps with the Fire Ball spell and a fire crystal will appear. * Over the lava pool leading to the dead cyclops, north of the entrance to Necron's coliseum Wind Magic ========== What: 1. Wind Cutter - offensive, 3 MP 2. Missile Shield - defensive, limited duration, 5 MP 3. Ice Storm - offensive, 14 MP 4. Freeze - offensive, 26 MP Where: * North of the start point, across the bridge by the waterfall * Room with 2 salamanders, southwest corner of Harvine's castle * Silver chest (Harvine's key) in Royal treasure house * Behind Harvine's portrait (attack the picture to access) Earth Magic =========== What: 1. Earth Heal - defensive, heals 60 HP, 3 MP 2. Stone - offensive, 7 MP 3. Earth Wave - offensive, 15 MP 4. Meteor - offensive, 28 MP Where: * Chest in Small mine * Pit below bridge leading into the North Village, in a chest requiring a gold key. Make sure you can survive the drop (~100 HP), have a working gate/key combo, and at least the 10 MP to use it. * Termite's nest (the queen coughs it up once killed) * Earth cave (boss earth elemental coughs it up) Water Magic =========== What: 1. Dispoison - defensive, 4 MP 2. Resist Fire - defensive, limited duration, 6 MP 3. Water Fall - offensive, 12 MP 4. Seath - offensive, 32 MP Where: * Through hole in termite's nest * Old Hand's cave, behind the water fall- requires a skull key. * Elf graveyard- drop down the wells in the miner's graveyard * Elf shrine Light Magic =========== What: 1. Light - defensive, limited duration, 6 MP 2. Breath - defensive, heals 150 HP, 10 MP 3. Lightning Volt - offensive, 18 MP 4. Flash - offensive, 24 MP Where: * Secret room west and down the stairs from Underworld Prison #1. * From Fai. * Room you go through on the mine car ride to the Big Mine- press X when in this room to hop off. * Research offices of Necron's coliseum .------------------------------------------------------------------------------. | -= MAGIC SWORDS =- | `------------------------------------------------------------------------------' All of the magic swords have two magic attacks. In order to use the sword magic attacks, both strength and magic power have to be 60 or greater and the Power and Magic Gauge must be full. Also you can't wear conflicting items like doing a flame sword's magic when you wear the ice armor. Type (A) - [], Wait 1/2s, /\ Type (B) - ><, [], Hold /\ Flame Sword =========== What: This weapon belongs to the element of fire. It was made by Tsedeck, the Mage who was a magician serving King Harvine. Where: Found in the fire caves, behind a secret door southwest of the room with the silver chest and hidden trapdoor. How: (A) Multiple Fireballs - 16 MP (B) Fiery Cloud - 18 MP Shiden ====== What: This sword was presented to King Harvine III by a foreign king many years ago. This sword (Wind Sword) has the magic power of wind granted by King Harvine. Where: Found on the small islet north of the eastern lighthouse. To access, go through the cemetary of Harvine's military guard and up the long flight of stairs. Look down and to your left- there's the island. Jump on to it. Be prepared to take a lot of damage and exit via one of the gates. How: (A) Wind Cutter - 10 MP (B) Green Diamonds - 12 MP Spider Sword ============ What: This weapon belongs to the element of earth. Because of its' (sic) attributes, this sword (the Earth sword) weakens all magic defense, except of the earth defense, when it is used. When equipped, MP regenerates. Where: In the earth caves, the elemental near the golden tree regenerates if you kill him, leave the area, and return. Kill him many, many, many times. Then kill him some more. When done with this, kill him many more times. At this point, you may wonder if there's more to this, and there may very well be. So kill him some more, and pray. How: (A) - 18 MP (B) - 22 MP Ice Blade ========= What: This sword used to belong to the Ice Warrior, Kal Fargus, and is made of ice crystal. It is a very powerful weapon made of wind and water, but with it one cannot use fire magic. Where: In the ice caves (boss ice elemental coughs it up). How: (A) Exploding Crystals - 21 MP (B) Homing Crystal - 27 MP Seath's Sword ============= What: This sword was granted to Merlin, the High-Elf warrior, by Seath. The sword was once almost destroyed, but was completely restored by the High-Elves artisan, Ivil Napaja. Where: Found in the Elf Shrine. The (B) attack isn't actually an attack but rather makes you invincible for as long as you hold down the triangle button. How: (A) Beam of Light - 17 MP (B) Invincibility - 0 MP Moonlight Sword =============== What: The sword belongs to the element of light which has been called the Holy sword. But it was made by Guyra to entice the warriors to hunt for it. The strong warriors would then have enough energy to rebirth Guyra. Where: Either skirt around Guyra, or move "through" him to get to the sword. Then die with at least one dragon crystal to take you back to Seath's fountain. When equipped, HP regenerates. How: (A) Pillars of Light I - 22 MP (B) Pillars of Light ][ - 38 MP Dark Slayer =========== What: This sword is made of the Dark Crystal which was granted by the White Dragon, Seath. It is made of four attributes: fire, wind, earth, and water. This is the only weapon effective against Guyra, who has the light attribute sword. When equipped, MP regenerates. Where: Leon Shore makes this sword in exchange for the Dark Crystal. It takes him awhile to complete it, so check back every level-up. Upon returning to him, he'll inform you that Necron has stolen the sword and you must kill Necron to regain it, unless you've already killed Necron, in which case it'll be inside his house. How: (A) Wind Blast - 15 MP (B) Wind Pillar - 17 MP .------------------------------------------------------------------------------. | -= ARMOR =- | `------------------------------------------------------------------------------' Blood Crown =========== What: This item looks like an old crown, but it has magical powers. When it is equipped, it will your make your magical interval last longer. Where: On the way to the fire caves from Base No. 4, you have to cross a wind bridge. Drop into the pit and follow the passageway to a chest protected by two salamanders. HP decreases when equipped. Lightning Helm ============== What: This helmet automatically attacks enemies standing in front of you with lightening (sic) bolts. This helmet was used by the Great Demon, Galth Fee. Where: Not as funny as it sounds. In Galth Fee's grave room (to the north of Necron's coliseum), there's a secret door in the southeast corner. Press the X button as you move through the room behind the door to pick up the helmet. Seath's Helm ============ What: This helmet was granted to the High-Elf warrior, Merlin by Seath. The helmet automatically recovers HP. Where: Found in the Elf shrine, in the room where the Dark Crystal is found (one of the Refma coughs it up). Ice Armor ========= What: Armor that used to belong to the Ice Warrior, Kal Fargus. It is made from ice crystal, and because of its attributes, it has a great defensive effect against fire. Where: Found in the ice caves Dark Armor ========== What: The armor used by the Great Demon, Galth Fee. One who uses it will be surrounded by darkness and unable to use the light magic. Where: Found in the dark cave. Seath's Armor ============= What: The armor granted to the High-Elf warrior, Merlin, by Saeth (sic). Where: Found in the sealed rooms near Seath's fountain (the main one; only accesible once in possession of the Dark Slayer sword). Moon Guard ========== What: This shield has the magical power of the holy moonlight. It will automatically recover HP when one equips it. Where: Can only be purchased? Crystal Guard ============= What: This shield belonged to the Ice Warrior, Kal Fargus, and is made of ice crystal. Because of its attributes, it has great defensive effect on fire. Where: Found in the ice caves. After killing off the Tarn, you gain access to a new room after the ice thaws. Skull Shield ============ What: This shield once belonged to the Great Demon, Galth Fee. When one equips it, the shield slowly takes away your HP. Where: Found in Galth Fee's room. Press X at the foot of his grave. Seath's Shield ============== What: This shield was once granted to High-Elf Warrior, Merlin, by Seath. Where: Found in the sealed room north of Cliff Lore's house, Central Village. Demon's Hands ============= What: The Great Demon, Galth Fee, once equipped these gloves, and they had a great defense. However, when you equip them, they are very heavy, and the attacking interval will be longer. Where: Found in the "Space for completion" (poisonous) area, south of Necron's coliseum. Ruinous Gloves ============== What: These gloves were granted to the High-Elf Warrior, Merlin by Saeth (sic). They have great defense against poison. Where: Found in sealed room south of Leon's house. Ruinous Boots ============= What: These boots were given to the High-Elf warrior, Merlin, by Seath. Where: Found behind Cellfy Foss in Base No. 4. Hack at him until he moves enough for you to squeeze behind him. Death Walkers ============= What: These boots once belonged to the Great Demon, Galth Fee, and have great defense. However, when you equip the boots, they are very heavy, and it is hard to move quickly. Where: Found at the end of the hallway extending west from the Elf shrine entrance. The hall dead-ends at two lamps. Go up to the lamps and press the X button to pick them up. .------------------------------------------------------------------------------. | -= HEALING ITEMS =- | `------------------------------------------------------------------------------' Earth Herb ========== What: Replenishes 40 HP Where: Most everywhere from stores to defeated monsters Antidote ======== What: Cures poison and gives a small amout of HP Where: Most everywhere from stores to defeated monsters Blood Stone =========== What: Cures all condidtions except poison Where: Stores and Barrels and a few defeated monsters Moon Stone ========== What: Replenishes 30 MP Where: Stores, Barrels and defeated Refma Dragon Crystal ============== What: Fully heals all MP and HP Where: Gold trees will grow them if you wait, other scarce places. Blue Potion =========== What: Heals 100 HP Where: Has to be drawn from blue fountain into a Flask Red Potion ========== What: Heals 50 MP Where: Has to be drawn from red stream into a Flask Green Potion ============ What: Removes all conditions Where: Has to be drawn from green Stream into a Flask Gold Potion =========== What: Heals 100 HP, 50 MP and removes all condiditons Where: Has to be drawn from the center of Seath's Fountain .------------------------------------------------------------------------------. | -= SPECIAL ITEMS =- | `------------------------------------------------------------------------------' Scorpion's Bracelet =================== What: When you equip this ring, the probability of being poisoned is reduced. Where: There are at least two to be found: o One is in an empty house in the East Village. Upon going through the doors east across the wind bridge from Base No. 2, go left, up the stairs, right, and then left into an empty room. The back wall has a secret door. o One is at the end of a bridge to nowhere that overhangs the mine cavern. Go through the second of the rhombus-lock doors as you enter the Big Mine area. Seath's Tear ============ What: If you equip this tear, and also possess Figure of Seath, you will be able to substitute the statue for your life (if killed). Where: Teo Budwell presents this to you after you rescue him from the poison caves and meet him back at his home in the East Village. Seath's Bracelet ================ What: This item was made by the High-Ef artisan, Ivil Napaja. With this ring, this will increase your offense power. Where: Found in one of the Elf graves in the Elf Shrine. Earth Ring ========== What: This ring was made by the warlock, Shaddam, who was the greatest magician in the three countries of the Northern continent. When worn, your magical power will increase. Where: Found in the earth caves. Magic power is increased by 8. Psycpros Collar =============== What: This necklace was worn by the one-eye Giant to restore the strength of many years ago. When equipped, physical strength will be regained. Where: Found on the skeleton of the dead cyclops, north of Necron's coliseum. HP are lost when equipped. Strength power is increased by 8. Amulet of Mist ============== What: This amulet was granted to the High-Elf Merlin by Seath. When equipped, this amulet raises your magic defense and allows you to escape from difficult status quickly. Where: At least two can be found: one in a chest in the Elf Graveyard, the other in a secret panel in the back of the rooms just north of the entrance to Necron's coliseum. HP regenerates when equipped. Lightwave Ring ============== What: This ring changes an ordinary arrow into a light arrow, which will make an ordinary bow or Arbalest more powerful. Where: At least two can be found: one in the locked chest (gold key) inside the northeast tower in Harvine's castle, the other in a secret room just inside the entrance to the Fire Cave, to the right. Truth Glass =========== What: This mirror reflects all truth of men, monsters and places. It is said that there are seven of these mirrors. Where: At least two can be found: o Behind the golden tree in the termite's lair is a secret door. Through the door is the chest that contains a truth glass. o Chest (Magician's key) in the dark caves. Seath's Plume ============= What: With this plume, it is possible to use magic without MP, for a short duration. Where: Many to be found. Demon's Pick ============ What: With this item, you can gain MP, for a short duration. Where: Many to be found. Note that "MP" here means magic power. Use increases your magic power by 30. Multiple uses are not cumulative. Harvine's Flute =============== What: If this flute is played at the pillar of winds, the bridge of winds will appear and guide the explorers. Where: Given by Fai, in exchange for 3 crystal flasks. Ground Bell =========== What: This bell will help you find the special crystal, as it will ring when you are near it. Where: Given by Harris Carvitto, in the miner's graveyard near the east seaside (requires you to be a certain level?). Figure of Seath =============== What: If you wear Seath's Tear, it can protect your life. Where: Many can be found o After crossing the bridge to the east seaside, you'll head north towards Leon's house. The second doorway on the left leads you to a broken bridge. Jump down off this bridge to the landing below and search the cave for a secret panel. o One is in the Shore house o One is in Leon's jail cell o Leon will also make them for you, and place them on the fountain near his house. Dragon Stones ============= What: This key is needed to release the fountain which was given by Seath. If three stones are gathered there, the water will flow from the statue of goodness in the middle of the fountain. Where: One from Earnest Clyde in Underworld Prison #1. One in Old Hand's cave, behind the waterfall. Gates ===== Star Gate - From the dead soldier of Verdite west of the first save point. Moon Gate - From Fai, in exchange for a Figure of Seath Sun Gate - Chest (Harvine's key) guarded by two salamanders outside the Royal Treasure House Gate Keys ========= Star Key - Chest in the Small Mine Moon Key - In a guidepost near Seath's fountain Sun Key - Top the northeast tower in Harvine's castle Maps ==== Pirate's Map - In a chest near the landing from which you drop off to the Pirate's Cave Miner's Map - At a miner's grave on the way to the East Seaside Necron's Map - From Fai, in exchange for 3 flasks Jail Key ======== What: The key that Necron once owned. Where: Room west of Prison No. 1, down the stairs. One of the guards coughs it up. Pirate's Key ============ What: The key to the pirates' room and treasure boxes. Where: From Sandler Amgun when you rescue him from the termite's lair. Skull Key ========= What: Key of the cave hidden behind the waterfall. Where: Found in the pirate's cave, in a locked chest (pirate's key). Magicians's Key =============== What: The magician from all three countries came here long ago to hide these items. This key will allow you to unlock the valuable items hidden in the treasure boxes. Where: Tsedeck's jail, near the military graves. Go to the East Seaside and come back to the main island across the first bridge after crossing. Harvine's Key ============= What: The key to the ruins of King Harvine III and the treasure boxes there. Where: In the Big Mine, near Dalf Vice (the clown that lost the key). Shrine Key ========== What: This key, made by the High-Elves, is needed to open the temple. However, you need two of these keys in order to open the door. You need to match the drawing by locating the key stand. Where: One in Harvine's castle (a chest in his room) one in the caves behind the large Kraken (one of the smaller Kraken in the back coughs it up). Elf's Key ========= What: The key of the Dark Elf's Pedestal Where: Found in the Elf caves. Dark Crystal ============ What: This crystal was given to the High-Elf Merlin by Seath. This item is needed to create the dark sword in order to defeat Guyra. Where: In the Elf shrine. Need to exchange the Elf key to get it. .------------------------------------------------------------------------------. | -= COMMON MONSTERS =- | `------------------------------------------------------------------------------' Head Eater ========== Look: Green Plantlike creatures with what appears to be an quartered water- melon for a head. What: Attacks with its large mouth, which has poisonous stingers. These are a different species from the ones in Verdite, and they are more dangerous. Xtra: Attempts to poison when attacking Tips: Their head can pivot at fairly odd angles so try to stay behind them and hack away Green Slime =========== Look: Small green jellylike puddles on the ground They live in groups and reside in dark and damp places. What: They have "counteractive water" inside their bodies, so that poison will be recovered whenever someone touches them. They can be damaged by fire magic more than by swords. Xtra: Cures Poison Tips: None really needed, if you have trouble with these you might want to return the game. Poison Slime ============ Look: Look similar to green slime but have a Red tint to them. What: Same Species as Green Slime, but they have poison water in their body. Xtra: Poisonous Tips: None really, look down and swing Necron's Soldiers ================= Look: Evil looking Knights with brown jerkin and an very long polearm What: Soldiers who were manipulated by Necron. They have lost their souls and their minds, and they can only attack. There is no way to help them. Xtra: None Tips: Don't try to take these head on. Get them to follow you in one direction and as soon as they commit, fade either left or right and turn quickly and their back will be turned to you Archers ======= Look: Look just like Necron's Soldiers but have bows instead of polearms. What: Former soldiers who were manipulated by Necron. All they can do now is continuously shoot their bows. Xtra: Higher level archers shoot paralyzing arrows Tips: They do have to ability to accurately track you so don't move predictably, either bob and weave until within melee range or use ranged magics Reiks ===== Look: Look like seahorses with a hard shell. What: A flying creature with a hard shell. It is extremely ferocious. Xtra: none Tips: Avoid them when balled up and spinning otherwise they are fairly easy targets Termite ======= Look: Look like brown overgrown fire ants. What: An insect type monster. There are millions of termites swarming around each nest. Xtra: paralysis Tips: Make an extra effort not to get hit since they will paralyze you and continue to attack relent lessly. Try to run in attack and get out before they lift their heads up. The game suggests using arrows, but I found this to be inefficient and too difficult to bother with. Baltail ======= Look: Look like giant mosquito's with green eyes. What: Insect-type monsters that have excellent eyes and ears and attack from above. Xtra: poisonous stinger Tips: These are extremly difficult to hit with weapons and are usually too bothersome to waste time with. I found that Stone magic is a great way to knock them out of the air and usually kills them Sigill ====== Look: Blue fish that are found only in the ocean. What: Grotesque and ferocious fish that live in the sea. They attack in packs whenever anyone gets close to them. Xtra: none Tips: Don't bother them, and they won't bother you Kraken ====== Look: Black Squid that wander around the coastal areas. What: The ruler of the North sea. With its giant legs, it drags ships into the water. Before growing up, this monster is small and not very powerfull. Xtra: none Tips: Run in quick and give em a good whack this will make their heads slowly deflate and fade out, use this time to rotate yourself to their back and kill them from behind. Skeleton ======== Look: Well, they look like skeletons with swords. What: Necron granted wicked souls to bodies that were already dead. They can be revived until they are completely destroyed. Xtra: none Tips: Waste no time in front of these guys, they have a lunge attack with a very long reach and start swinging like mad when you're real close. No matter what level you're on, deal with them carefully. Ghost ===== Look: Look like a long faced classic ghost What: Ghosts that appears in certain areas. If they touch you, you will be paralyzed. Xtra: paralysis, darkness, and slowness Tips: They can move long distances quickly, but are easily fooled by obstacles and tricky walls and get stuck often. They will make you slow so be carefull Psythe ====== Look: Headless skeletons with a sythe in their right hand What: A Death created by the Mage of Fire. He has high intelligence and posseses many kinds of magic. A large psythe can paralyze your body. Xtra: curse and occasionally shoots ghosts Tips: Watch out for their curse spell, other than that their attacks aren't too damaging but will become a serios threat if in groups. S-Knight ======== Look: Big, brown, two-headed snails What: A ferocious creature which eats everything. It has a strong defensive ability and its shell can't be damaged. Xtra: none Tips: They have a ranged attack so tread carefully. They rotate extremely slowly and its best to dodge their magic and run by them, then turn around and regain you strength meter and attack the side of their heads. Salamander ========== Look: Stationary red salamanders What: Ornaments which are made by the Mage of Fire, Tsedeck. After losing their power, the ornaments attacked with their fire magic. Xtra: none Kald ==== Look: Look like purple eels with fangs. What: This monster lives in the mines and attacks suddenly from its dark hiding spot. It can see in the dark. Xtra: possibly darkness, seldom encountered. Tips: Wait until they charge at you with their mouths open, dodge to the side and spin around fast and you should catch their tails disappearing into the darkness. Chase them down and hack away. Earth Elemental =============== Look: Look like grey dinosaurs with long necks. What: Uses stone ball magic. (that's all they tell you) They are dinosaurs with freeze attacks and are located in the Heart of the Earth. Xtra: none Tips: Don't waste time with ranged attacks, just work your way past their magic and start swinging. Refma ===== Look: Blue faced floating heads with a strange pattern for hair. What: The soul of the High-Elf, which is protecting their Dark Crystal. It doesn't remember what it once was, and attacks those who come near it. Xtra: Takes MP away unless there isn't any, then it takes HP. Tips: Fight them similar to the way you fight ghosts and they shouldn't pose any real threat. Log Stalker =========== Look: Look like walking trees. What: A heinous monster that attacks people. It used to be a dead tree before it was given a soul by Necron. Xtra: none Tips: They have ranged magic, so keep on your toes. They also attack fairly quickly so try to run in, strike and run out. Mogle ===== Look: Looks like a green jumping coffee table with red eyes What: An animal which evolved only on the island of Melanat. It attacks its prey with its sharp fangs and strong legs. Sometimes it jumps on its victim and crushes it to death. Xtra: none Tips: No really effective ones, just watch out for when it jumps at you. .------------------------------------------------------------------------------. | -= MAJOR BOSSES =- | `------------------------------------------------------------------------------' Guyra ===== Look: Very Large Black Dragon What: The Black Dragon who is opposed to the White Dragon, "Seath." Guyra broke a black crystal which controls the powers of nature. He created the "Moonlight Sword" to make his chosen warriors fight for his revival. Xtra: none save his powerfull magics Tips: Fairly weak after all the bitts are taken care of. Then just use powerfull magics to kill him (Flash is usually best to use) Bitt ==== Look: Little yellow ball of light What: Guyra's final guard. It sucks in all magic. Xtra: Engulfs all magic shot at Guyra Tips: Magic is useless so just wait until they are low enough and hack'em up. You can coax them to come close to you by shooting your magic which they will immediatly move in to engulf, then kill them. Make sure to kill all of them before trying to kill Guyra. Copper Knight ============= What: This monster was created by the Mage of Fire and the King of Winds to guard the King's treasure. Xtra: none Tarn ==== What: The Mage of Ice, who was transformed by a man in the darkside This creature used to be an Ice Warrior know as Kal Fargus, who owned a Coliseum. Tarn kept all of the equipment that he used before. Xtra: none Earth Elemental =============== Look: Identical to the common one, just bigger. Demon Lord ========== What: A monster created by a man in the darkside, Necron. This Creature has a high intelligence and posseses high level magic Xtra: none Large Termite ============= Look: Looks just like small termite, only larger. Xtra: paralysis? Tips: Stand just outside termites nest, use range magics and arrows to kill him. Large Kraken ============ Look: Just a very large Kraken Xtra: none Tips: Find a place on the shoreline where he can't hurt you but you can still hit him with ranged attacks He has approximately 25 billion hit points, so it will take some time. Dias Bagil ========== Look: This guy is actually Necron, Red armor and carries a halfmoon blade. What: Attracted by a man in the darkside, this man came to the island. He calls himself "Necron." He is known as the best warrior in the world, and he owns the Coliseum. Xtra: Lots and Lots of Magic spells Tips: Stay close to him so you are immune to his Earth Wave, and if he launches a Flash spell, it will hit both of you. Alternate between a powerfull magic and Sword slashes to keep him busy. .------------------------------------------------------------------------------. | -= MAIN CHARACTERS =- | `------------------------------------------------------------------------------' This is a list of some of the more important characters in the game. There are many more that have smaller roles and I have left you to discover them on your own. Meryl ===== Who: A fortune teller who can see all over the world with her crystal ball. Nothing about herself is known except that she is female. Look: Lady wearing blue cloak with a Red hood, holding crystal ball. Where: She hangs around in three different places near the Central village. Dalf Vice ========= Who: A Descendant of King Harvine's brain. Dalf came to the island to hunt for treasures with the 'Harvine's Key," which was handed down by his ancestors. Now he is working in a mine because he lost the key. Look: Standing, using hammer and chisel and is wearing a blue cap. Where: In the Big Mine Fai Fadlin ========== Who: Fai has come to the island with his friend, Dias. Ever since Dias' sister Nola came to the island, Fai has been trying to send her back to the continent. Look: Tall man garbed in mostly white, back is usually turned. Where: Technically not in the South Village, he is at the end of a narrow rocky passage just to the right of the small mine entrance. Mark Wozz ========= Who: He was egged on by the Thief Gill to steal. Mark escaped from his country and came to the island. He had opened a Key shop for treasure hunters. Look: Old man who plays with file and a key, wears specs. Where: South Village in his own shop. Raffy Foss ========== Who: A grandson of Celffy. Raffy only deals with goods of little value because he is not trusted. Look: Wearing a purple hat and a brown jerkin, sitting and has pointy ears Where: South Village in his own shop. Leon Shore ========== Who: He came to the island with his mother from the village of the High- Elves. There were many talented craftsmen in High-Elf, but Leon exceeded all of them in talent and ability. Look: Watering garden at his mothers house, wearing brown pants with a yellow sleeved green shirt. Where: East Village outside of mother's house. .------------------------------------------------------------------------------. | -= CREDITS =- | `------------------------------------------------------------------------------' Thanx to: - Talyen Alland (r3cjs1@dax.cc.uakron.edu) for writing the original FAQ on which this FAQ is based on. If you have any additions, corrections or anything else, e-mail me!!! -------------------------------------------------------------------------------- E-Mail: jockej@kuai.se WWW: www.kuai.se/~jockej *************************END of DOCUMENT****************************************************