Jonah Lomu Rugby 
Adam Bell
Faq V.1.0

Copyright Info
Bugs/Fun things
Wish List/Complaints
Contact information

This document is copyright 1999 Adam Bell.
No part of this faq may be reproduced in any way or form with out
written permission from the author. No part of this Faq may be
published in any magazine or put on any CD for sale. Without the
authors permission. 

I live in New Zealand, where rugby is in our blood and luckily we are
really good at it:). Jonah Lomu Rugby is a good game but many things make it sometimes too
hard and even infuriating. I made this Faq(my first) on Jonah Lomu
Rugby because there are people out there, who would enjoy this game
if only it were made a little easier for them. 

D-Pad           Run in that direction.
Triangle        Sprint
L1 or R1        Pass L/R. Switch  to the player to the L/R of the ball
L2 or R2        Cut Out Pass. Switch to the player next to the player closest to the ball     
                on the L/R
X               Punt (hold for more distance). Diving tackle (push player to the ground)
O               Drop kick (hold for more distance). Smother tackle (hold up the player 
                and push them around)

The rules of rugby are complicated but in JLR they are very simple.
Don't advance towards the other team until the ball is out of a ruck or maul. A player who starts
in front of a player who kicks the ball and advances towards/touches the oppisition is offside.
-In Goal
If the ball is kicked and lands in the in goal area a defending player may press O to ground the 
ball and have a drop kick restart from the 22.
If a defender takes the ball dead (three sides of the in goal) it will result in a 5m scrum.
If a defender is tackled in goal it is a 5m scrum.
If an attacker kicks the ball dead it is a 22 restart.
If the defender carries the ball back into the in goal area they can not ground the ball
- Tackles
Don't tackle someone if they are in the air or don't have the ball
-Rucks and Mauls
If you take to long to clear the ball from a ruck or maul, a scrum will be awarded to the 
defending team.

Use these hints to be successful in JLR, they are quite easy to learn.
-Fend      Hold both L or R buttons when in control of the ball, this will stop players from 
           tackling you by pushing them away. The forwards and the left winger (no.11) are best
           at this. If  you press it repetitively you will get better results. You can usually 
           fend your way through the entire team and score from a restart.
-Side Step  Press R1 and L1 to make your player step across a few steps(bigger step for backs). 
           You can sometimes step around a defender or into space.
-Hand Off   Hold one of the pass buttons and release when tackled to flick the ball to a 
            team mate in that direction.
-Chip 'n Chase  When you only have the full back to beat and your player has a weak fend, tap X 
            to kick the ball when about 3 metres from the fullback. He will miss the ball and 
            your player(s) will run up and get the loose ball and usually score.
-Grubber      Tap O to kick the ball along the ground. You can kick through the line of defenders
            for another player and score.
-Bomb       A bomb is a ball that is kicked up high to give attackers time to get under it it is
            best done From a ruck just out from the 22, pick up the ball with the halfback and 
            kick the ball over your head and run your players up to catch it, if the ball flys 
            into the in goal you are almost certain to catch it and score.

_Bugs/Fun Things_
-You can drive a scrum or maul through the posts without any effect to the players.
-The computer will often do a series of passes near the side line and almost all the time   
  they will through the ball out.
-The computer if trapped in its 22 and near its goal line, will pass
the ball back and forward until it is dropped or is kicked out.
-The advantage can often be made into a penalty even after the ball is 30m from the spot.
-In the stadium in Dublin (top left), in one corner there is
commentary box, you can see the silhouette of a big fat person taking up most of the box.
-You can hit the camera with a kick at goal if done from the right side.
-Using a forward and fending your way the entire team and scoring.
-A computer player will sometimes stand out of play and get passed the ball. He will stand there
 and can be tackled.
-If you put the ball out and pick it up you can kick but before you
do, the ball will disappear but the player will stay there.
-When choosing a short/full line out, the players run faster than
they really can.
-Players can be stuck inside another player and they look like they
are dancing.
-The players have no eyes, even in the FMV....
-Franci Pinnar (SA) is dark orange with white hair, that cant be

_Wish List/Complaints_
-There are no knockons/scrums.
-Needs substitutes
-Can't change goal kicker
-Bit unrealistic (fending the whole team)
-hard to beat markers
-Back line when defending isn't flat enough
-Back three (full back, wingers) aren't even in the line up when
-Hard to distinguish the players
-Half backs do some ridiculous passes
-No forward passes
-No injuries
-Ref never misses calls
-Needs more stadiums
-Needs upto date teams
-Needs better commentary.
-Night games
-Provincial teams/competitions (Super 12)
-Better kicking options
-Easier Drop goals
-Better player switching
-Set pieces
-Better/bigger clearance kicks
-Computer needs more aimless/attacking/tactical kicks
-Better goal kicking (maybe a view from behind the kicker)
-When running at an angle to the side line, players out side you will
suddenly run inside you leaving you in trouble.
-Longer games (80mins)
-Make it easier to find 5/8 for drop goal, clearance.
-Charge downs could go along the ground.
-Easier attacking kicks.
-Need to be more gaps in the defence
-Better cameras
-Sin Bins
-Biographies of players
-Computer doesn't infringe
-Computer will often leave the blind side completely open
-Computer will kick the ball out on the full every from a restart every time if there is 
  high wind.
-Computer will always take a mark if the ball goes into the 22.
-The Game is too easy
-Computer doesn't fend often enough
-Nearly impossible to do attacking kicks because of player  positioning.
-Your players don't attack the ball carrier(always use O tackle)
-Your team doesn't go after loose balls
-Your team doesn't run at a player in space, they will run parallel.

_Contact Information_
You can contact me if you need any help or have any suggestions/comments on JLR and this Faq You will be credited for anything that makes it to the Faq.
-Any one know any game shark codes for the game?