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Heroes of Might and Magic III
Frequently Asked Questions
Version 0.1
Last Updated in 12 October 1999

]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
By Joseph Andro Artanto
E-mail: arsin@indosat.net.id

Hi! I have decided to make a FAQ for Heroes 2. However, I cant take if 
you rip off my work here or selling this walktrough for own profit, so 
if you did, I'll found out and I will put you in the losers contents. 
This walktrough and future revisions of it can be found at : 

- http://www.gamefaqs.com/
or you can e-mail me at arsin@indosat.net.id

This document copyrighted 1999 J. Andro Artanto (arsin@indosat.net.id)
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VERSION 
 
--Version 0.1 (12 October 1999). Initial release.

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CONTENTS

I.    VERSIONS/CONTENTS
II.   GAME SYSTEM
III.  SPECIAL PLACES LIST
IV.   BUILDING LIST
V.    ARMY LIST
VI.   SPELL LIST
VII.  ARTIFACT LIST
VIII. STRATEGY GUIDES (BEGINNER)
IX.   STRATEGY GUIDES (EXPERT)
X.    DISCLAIMER
XI.   CREDITS

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GAME SYSTEM     

There are not many changes in Heroes III, compared with Heroes II, this 
game provides seems to be unlimited variations. The win or lose system 
is changed slightly, you not only have to do some artifact hunting, but 
you also must do some creatures obtain or defeat mission. You also can 
bring some artifact to a town for a victory. There, you have unlimited 
things on your mind to make a great map. Well, its true in Heroes III 
you can edit your map, as usual. The campaigns also has changed, it is 
consist a lot of campaigns, from the knight style mission to some 
devilish plan. Heroes III also have multiplayer type, same as Heroes II, 
some hot seat and internet/modem/network multiplayer type is also there.
Also, the ultimate artifact things has been deleted, exchanged with the 
Grail event, it is different, it is not an artifact, but seems to be 
some material needed to create a building that give you awesome 
advantage.

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SPECIAL PLACES LIST

This list is only available in the world map of Heroes III, for troops 
or town buildings info, see below. Some objects are only in certain 
terrains (although if the creator want it that way, it can be) and some 
can be placed in any terrain.

--Dirt Objects--
*Abandoned Mines: Fight a horde of Troglodytes to get a gold mine.
*Alchemist Lab: Give you 1 mercury/day
*Crystal Cave: Give you 1 crystal/day
*Gem Pond: Provides 1 gem/day
*Gold Mine: Provides 1000 gold/day
*Ore Pit: Provides 2 ore/day
*Sawmill: Provides 2 wood/day
*Sulfur Dune: Provides 1 sulfur/day
*Water Wheel: Week1 gives 500 gold,each subsequent week gives 1000 gold.
*Colosseum: Give you a choice to +2 defense or attack skill.
*Lake of Scarlet Swan: +2 luck until the next battle, lose movement.
*Fountain of Fortune: -1 to +3 luck until next battle.
*Faerie Ring: +1 luck until next battle.
*Mystical Garden: 50-50 to get 500 gold or 5 gems,recovered each week.
*Fountain of Youth: +1 morale until next battle, +4 movement.
*Crypt: Random fight monster to get gold or/and artifact. -1 morale if 
the guardians already defeated.
*Hill Fort: Upgrade base grade creatures.
*Obelisk: Reveals portion of grail map.
*Trading Post: Trade resources in the rate of 3 marketplaces.
*Sign: Display a customizable message.
*Stables: +6 movement and upgrade cavaliers to champions.
*Tree of Knowledge: pay/not gold/gems to earn a level.
*Magic Well: Replenishes spell points.

--Sand Objects--
*Alchemist Lab: Give you 1 mercury/day
*Crystal Cave: Give you 1 crystal/day
*Gem Pond: Provides 1 gem/day
*Gold Mine: Provides 1000 gold/day
*Ore Pit: Provides 2 ore/day
*Sawmill: Provides 2 wood/day
*Sulfur Dune: Provides 1 sulfur/day
*Campfire: +400-600 gold, +4-6 resource other than gold.
*Crypt: Random fight monster to get gold or/and artifact. -1 morale if 
the guardians already defeated.
*Obelisk: Reveals portion of grail map.
*Oasis: +1 morale until the next battle, +8 movement.
*Pyramid: Defeat 40 gold golems and 20 diamond golems to get random 5th 
level spell. If the guardians have been defeated, luck -2.
*Skeleton: Sometimes (20%) get random artifact.
*Sign: Display a customizable message.

--Grass Objects--
*Abandoned Mines: Fight a horde of Troglodytes to get a gold mine.
*Alchemist Lab: Give you 1 mercury/day
*Crystal Cave: Give you 1 crystal/day
*Gem Pond: Provides 1 gem/day
*Gold Mine: Provides 1000 gold/day
*Ore Pit: Provides 2 ore/day
*Sawmill: Provides 2 wood/day
*Sulfur Dune: Provides 1 sulfur/day
*Water Wheel: Week1 gives 500 gold,each subsequent week gives 1000 gold.
*Colosseum: Give you a choice to +2 defense or attack skill.
*Lake of Scarlet Swan: +2 luck until the next battle, lose movement.
*Fountain of Fortune: -1 to +3 luck until next battle.
*Faerie Ring: +1 luck until next battle.
*Mystical Garden: 50-50 to get 500 gold or 5 gems,recovered each week.
*Fountain of Youth: +1 morale until next battle, +4 movement.
*Crypt: Random fight monster to get gold or/and artifact. -1 morale if 
the guardians already defeated.
*Hill Fort: Upgrade base grade creatures.
*Obelisk: Reveals portion of grail map.
*Trading Post: Trade resources in the rate of 3 marketplaces.
*Sign: Display a customizable message.
*Stables: +6 movement and upgrade cavaliers to champions.
*Tree of Knowledge: pay/not gold/gems to earn a level.
*Magic Well: Replenishes spell points.

--Snow Objects--
*Lean-To: +1-4 resources other than gold.
*Alchemist Lab: Give you 1 mercury/day
*Crystal Cave: Give you 1 crystal/day
*Gem Pond: Provides 1 gem/day
*Gold Mine: Provides 1000 gold/day
*Ore Pit: Provides 2 ore/day
*Sawmill: Provides 2 wood/day
*Sulfur Dune: Provides 1 sulfur/day
*Windmill: +3-6 resources other than wood and gold.
*Water Wheel: Week1 gives 500 gold,each subsequent week gives 1000 gold.
*Campfire: +400-600 gold, +4-6 resource other than gold.
*Crypt: Random fight monster to get gold or/and artifact. -1 morale if 
the guardians already defeated.
*Obelisk: Reveals portion of grail map.
*Redwood Observatory: Reveals unmapped area 20 tiles from the 
observatory.
*Sign: Display a customizable message.
*Magic Well: Replenishes spell points.

--Swamp Objects--
*Alchemist Lab: Give you 1 mercury/day
*Crystal Cave: Give you 1 crystal/day
*Gem Pond: Provides 1 gem/day
*Gold Mine: Provides 1000 gold/day
*Ore Pit: Provides 2 ore/day
*Sawmill: Provides 2 wood/day
*Sulfur Dune: Provides 1 sulfur/day
*Water Wheel: Week1 gives 500 gold,each subsequent week gives 1000 gold.
*Lake of Scarlet Swan: +2 luck until the next battle, lose movement.
*Fountain of Fortune: -1 to +3 luck until next battle.
*Faerie Ring: +1 luck until next battle.
*Mystical Garden: 50-50 to get 500 gold or 5 gems,recovered each week.
*Fountain of Youth: +1 morale until next battle, +4 movement.
*Crypt: Random fight monster to get gold or/and artifact. -1 morale if 
the guardians already defeated.
*Obelisk: Reveals portion of grail map.
*Sign: Display a customizable message.
*Magic Well: Replenishes spell points.

--Rough Objects--
*Alchemist Lab: Give you 1 mercury/day
*Crystal Cave: Give you 1 crystal/day
*Gem Pond: Provides 1 gem/day
*Gold Mine: Provides 1000 gold/day
*Ore Pit: Provides 2 ore/day
*Sawmill: Provides 2 wood/day
*Sulfur Dune: Provides 1 sulfur/day
*Wagon: Sometimes give you an artifact or gold.
*Magic Spring: Doubles and replenishes your spell points.
*Obelisk: Reveals portion of grail map.
*Trading Post: Trade resources in the rate of 3 marketplaces.
*Skeleton: Sometimes (20%) get random artifact.
*Sign: Display a customizable message.
*Stables: +6 movement and upgrade cavaliers to champions.
*Watering Hole: +1 Morale until next battle, +4 movement.

--Subterranean Objects--
*Alchemist Lab: Give you 1 mercury/day
*Crystal Cave: Give you 1 crystal/day
*Gem Pond: Provides 1 gem/day
*Gold Mine: Provides 1000 gold/day
*Ore Pit: Provides 2 ore/day
*Sawmill: Provides 2 wood/day
*Sulfur Dune: Provides 1 sulfur/day
*Campfire: +400-600 gold, +4-6 resource other than gold.
*Cartographer: Your choice to reveal all unmapped area of land or ocean 
or the underworld.
*Obelisk: Reveals portion of puzzle map.
*Pillar of Fire: Reveals unmapped area 20tiles from the pillar.
*Sign: Display a customizable message.

--Lava Objects--
*Alchemist Lab: Give you 1 mercury/day
*Crystal Cave: Give you 1 crystal/day
*Gem Pond: Provides 1 gem/day
*Gold Mine: Provides 1000 gold/day
*Ore Pit: Provides 2 ore/day
*Sawmill: Provides 2 wood/day
*Sulfur Dune: Provides 1 sulfur/day
*Campfire: +400-600 gold, +4-6 resource other than gold.
*Obelisk: Reveals portion of puzzle map.
*Sign: Display a customizable message.

--Water Objects--
*Derelict Ship: Fight some water elementals for gold /and artifact.
*Flotsam: Sometimes give you woods and gold.
*Shipwreck Survivor: Give you 1 random artifact.
*Shipwreck: Fight some Wights to get gold /and artifact.
*Buoy: +1 morale until the next battle.
*Boat: used as a transport over the water.
*Ocean Bottle: same as sign, but on water.
*Sea Chest: Give you some gold /and artifact if your backpack isnt full.
*Cartographer: Your choice to reveal all unmapped area of land or ocean 
or the underworld.
*Mermaids: +1 luck until the next battle.
*Sirens: Lose 30% of each army,gain 1 exp per hp for the lost creatures.
*Whirlpool: teleport the hero to another whirlpool with the cost of 50% 
of the weakest army of the hero.

--All Terrain Objects--
*Guardhouse
 Pikeman dwelling.
*Archers Tower
 Archer dwelling.
*Griffin Tower
 Griffin dwelling.
*Barrack
 Swordman dwelling.
*Monastery
 Monk dwelling.
*Training Ground
 Cavalier dwelling.
*Portal of Glory
 Angel dwelling.
*Centaur Stable
 Centaur dwelling.
*Dwarf Cottage
 Dwarf dwelling.
*Homestead
 Wood Elf Dwelling.
*Enchanted Spring
 Pegasus dwelling.
*Dendroid Arches
 Dendroid Guard dwelling.
*Unicorn Glade
 Unicorn dwelling.
*Dragon Cliffs
 Green Dragon dwelling.
*Workshop
 Gremlin dwelling.
*Parapet
 Stone Gargoyle dwelling.
*Golem Factory
 Stone, Iron, Gold, and Diamond Golem dwelling.
 Flag for +1 Stone/Iron Golem generation in Tower towns.
*Mage Tower
 Mage dwelling.
*Altar of Wishes
 Genie dwelling.
*Golden Pavillion
 Naga dwelling.
*Cloud Temple
 Giant dwelling.
*Imp Crucible
 Imp dwelling.
*Hall of Sins
 Gog dwelling.
*Kennels
 Hell Hound dwelling.
*Demon Gate
 Demon dwelling.
*Hell Hole
 Pit Fiend dwelling.
*Fire Lake
 Efreet dwelling.
*Forsaken Palace
 Devil dwelling.
*Cursed Temple
 Skeleton dwelling.
*Graveyard
 Walking Dead dwelling.
*Tomb of Souls
 Wight dwelling.
*Estate
 Vampire dwelling.
*Mausoleum
 Lich dwelling.
*Hall of Darkness
 Black Knight dwelling.
*Dragon Vault
 Bone Dragon dwelling.
*Warren
 Troglodyte dwelling.
*Harpy Loft
 Harpy dwelling.
*Pillar of Eyes
 Beholder dwelling.
*Chapel of Stilled Voices
 Medusa dwelling.
*Labyrinth
 Minotaur dwelling.
*Manticore Lair
 Manticore dwelling.
*Dragon Cave
 Red Dragon dwelling.
*Goblin Barracks
 Goblin dwelling.
*Wolf Pen
 Wolf Rider dwelling.
*Orc Tower
 Orc dwelling.
*Ogre Fort
 Ogre dwelling.
*Cliff Nest
 Roc dwelling.
*Cyclops Cave
 Cyclops dwellling.
*Behemoth Crag
 Behemoth dwelling.
*Gnoll Hut
 Gnoll dwelling.
*Lizard Den
 Lizardman dwelling.
*Serpent Fly Hive
 Serpent Fly dwelling.
*Basilisk Pit
 Basilisk dwellling.
*Gorgon Lair
 Gorgon dwelling.
*Wyvern Nest
 Wyvern dwelling.
*Hydra Pond
 Hydra dwelling.
*Elemental Conflux
 Dwelling for Air, Earth, Fire and Water elementals.
*Air Elemental Conflux
 Air Elemental dwelling.
*Earth Elemental Conflux
 Earth Elemental dwelling.
*Fire Elemental Conflux
 Fire Elemental dwelling.
*Water Elemental Conflux
 Water Elemental dwelling.
*War Machine Factory
 Purchase any of the three war  machines.
*Refugee Camp
 Random creature type available for recruiting every 7 days.
*Windmill
 +03-06 of any random resource other than Wood or Gold.
*Star Axis
 Hero receives +1 Power.
*Garden of Revelation
 +1 Knowledge
*Learning Stone
 +1000 experience points.
*Idol of Fortune
 +1 Luck until the next battle, on odd days of the week not Day7.
 +1 Morale until next battle, on even days of the week. 
 +1 Luck and Morale until next battle, on Day7.
*Library of Enlightenment
 Possibly gives visiting hero +2 Attack, +2 Defense, +2 Power, +2  
 Knowledge.
*Marletto Tower
 +1 Defense
*Mercenary Camp
 Hero receives +1 Attack.
*School of Magic
 Pay 1000 gold to increase the Power or Knowledge of your hero by +1.
*University
 Pay 2000g for a 'new' Secondary Skill.
*Temple
 +1 Morale until next battle.
 +2 Morale until next battle, on Day 7.
*Dragon Utopia
 30% Fight 8 Green Dragons, 5 Red Dragons, 2 Gold Dragons, and 1 Black  
Dragons for 20kgold and 1 Treasure Artifact, 1 Minor Artifact, 1 Major 
Artifact, and 1 Relic Artifact.
 30% Fight 8 Green Dragons, 6 Red Dragons, 3 Gold Dragons, and 2 Black 
Dragons for 30kgold and 1 Minor Artifact, 1 Major Artifact, and 2 Relic 
Artifacts.
 30% Fight 8 Green Dragons, 6 Red Dragons, 4 Gold Dragons, and 3 Black 
Dragons for 40kgold and 1 Major Artifact, and 3 Relic Artifacts.
  10% Fight 8 Green Dragons, 7 Red Dragons, 6 Gold Dragons, and 5 Black 
Dragons for 50kgold and 4 Relic Artifacts.
*School of War
 Pay 1000 gold to increase the Attack or Defense of the hero by 1.
*Witch Hut
 Random Secondary Skill other than Leadership or Necromancy.
*Subterranean Gate
 Entering the Subterranean Gate leads to the Underground Map, if any.
*Altar of Sacrifice
 Castle,Rampart,and Tower heroes may sacrifice artifacts for exp.
 Inferno,Necropolis,and Dungeon heroes may sacrifice creatures for exp.
 Stronghold,Fortress heroes may sacrifice art/creatures for exp.
*Cyclops Stockpile
 30% Fight 20 Cyclops for 4 of each resource.
 30% Fight 30 Cyclops for 6 of each resource.
 30% Fight 40 Cyclops for 8 of each resource.
 10% Fight 50 Cyclops for 10 of each resource.
*Dwarven Treasury
 30% Fight 50 Dwarves for 2500 gold and 2 Crystal.
 30% Fight 75 Dwarves for 4000 gold and 3 Crystal.
 30% Fight 100 Dwarves for 5000 gold and 5 Crystal.
 10% Fight 150 Dwarves for 7500 gold and 10 Crystal.
*Griffin Conservatory
 30% Fight 40 Griffins to receive 2 Angel into your army's ranks.
 30% Fight 60 Griffins to receive 3 Angel into your army's ranks.
 30% Fight 80 Griffins to receive 4 Angel into your army's ranks.
 10% Fight 100 Griffins to receive 5 Angel into your army's ranks.
*Imp Cache
 30% Fight 100 Imps for 1000 gold and 2 mercury.
 30% Fight 150 Imps for 1500 gold and 3 mercury.
 30% Fight 200 Imps for 2000 gold and 4 mercury.
 10% Fight 300 Imps for 5000 gold and 6 mercury.
*Medusa Stores
 30% Fight 20 Medusa for 2kgold and 5 sulfur.
 30% Fight 30 Medusa for 3kgold and 6 sulfur.
 30% Fight 40 Medusa for 4kgold and 8 sulfur.
 10% Fight 50 Medusa for 5kgold and 10 sulfur.
*Naga Bank
 30% Fight 10 Nagas for 4kgold and 8 gems.
 30% Fight 15 Nagas for 6kgold and 12 gems.
 30% Fight 20 Nagas for 8kgold and 16 gems.
 10% Fight 30 Nagas for 12kgold and 24 gems.
*Dragon Fly Hive
 30% Fight 30 Dragonflies to receive 4 Wvyerns into your army's ranks.
 30% Fight 45 Dragonflies to receive 6 Wvyerns into your army's ranks.
 30% Fight 60 Dragonflies to receive 8 Wvyerns into your army's ranks.
 10% Fight 90 Dragonflies to receive 12 Wvyerns into your army's ranks.
*Campfire
 +400-600 gold. +4-6 random resource other than gold.
*Cover of Darkness
 Regenerates the shroud for enemy heroes, for a 20 tile radius.
*Den of Thieves
 Gives complete thieves guild information.
*Eye of the Magi
 Not interactive, Eyes of the Magi illuminate shrouded areas when a hero 
 visits a Hut of the Magi.
*Hut of the Magi
 Visiting a Hut of the Magi illuminates locations around an Eye.   
*Shrine of Magic Incantation
 Learn level 1 spell.
*Shrine of Magic Gesture
 Learn level 2 spell.
*Shrine of Magic Thought
 Learn random level 3 spell.
*Lighthouse
 +5 Sea mobility for your ships for each lighthouse you own.
*Cartographer
 There are three different cartographers: land, ocean, or underworld.
 A Hero pays 1000 gold to remove the shroud from the land, ocean, or 
 underworld.
*Black Market
 Artifacts may be purchased at the Black Market.
*Monolith One Way Entrance
 Teleports hero one way to a specific map location.
*Monolith One Way Exit
 Exit point for a hero teleporting through a one way entrance.
*Monolith Two Way
 Teleports a hero to another two way monolith, with the ability to 
 return to the gate of origin.
*Garrison
 Location for storing troops at a choke point.
*Anti-magic Garrison
 Location for storing troops at a choke point. 
 Spells cannot be cast in combat.
*Border Guard
 Usually placed at choke points, a hero must visit a Keymaster's tent of                                       
 associated color for the password.
*Keymaster's Tent
 For a hero to pass a Border Guard, the hero must visit the Keymaster's 
 tent of the associated color.
*Cursed Ground
 No spells can be cast while on Cursed Ground.  
 In combat native terrain, luck, and morale have no effect.
*Magic Plains
 All Adventure and Combat spells are cast at Expert proficiency.
*Prison
 Free a specific hero.  Joins you for free.
*Redwood Observatory
 Shroud is removed from all tiles within 20 tiles of the Observatory.
*Rally Flag
 +1 Luck. +1 Morale until the next battle.
 +4 adventure movement until the end of the day.
*Sanctuary
 Hero residing here cannot be attacked.
*Scholar
 Learn 1 spell, one secondary skill, or one primary skill.
*Scholar then disappears.
 Seer's Hut
*Heroes may complete a Seer's Quest for a reward.
 Map Makers must specify the quest.
*Shipyard
 Purchase a ship.
*Warrior's Tomb
 Ransack grave for 1 random artifact and -3 morale.
 30% Treasure Artifact.
 50% Minor Artifact
 15% Major Artifact
 05% Relic Artifact
*Tavern
 Recruit heroes.  Listen to rumors.
*Magic Well
 Replenishes spell points.
*Event
 Events are user created experiences. Events placed on the map can only 
 be triggered by heroes.

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BUILDING LIST 
 
--Castle--
*Town Hall
*Fort
*Tavern
*Blacksmith
*Marketplace
*Mage Guild (1,2,3,4)
*Shipyard
*Colossus
*Guardhouse
*Griffin Tower
*Monastery
*Training Ground
*Portal of Glory

--Rampart--
*Town Hall
*Fort
*Tavern
*Blacksmith
*Marketplace
*Mage Guild (1,2,3,4,5)
*Spirit Guardian
*Mystic Pond
*Centaur Stables
*Dwarf Cottage
*Homestead
*Enchanted Spring
*Dendroid Arches
*Dragon Cliff

--Tower--
*Town Hall
*Fort
*Tavern
*Blacksmith
*Marketplace
*Mage Guild (1,2,3,4,5)
*Skyship
*Workshop
*Parapet
*Golem Factory
*Mage Tower
*Altar of Wishes
*Golden Pavilion
*Cloud Temple

--Dungeon--
*Town Hall
*Fort
*Tavern
*Blacksmith
*Marketplace
*Mage Guild (1,2,3,4,5)
*Guardian of Earth
*Portal of Summoning
*Battle Scholar Academy
*Warren
*Harpy Loft
*Pillar of Eyes
*Chapel of Stilled Voices
*Labyrinth
*Manticore Lair
*Dragon Cave

--Inferno--
*Town Hall
*Fort
*Tavern
*Blacksmith
*Marketplace
*Mage Guild (1,2,3,4,5)
*Deity of Fire
*Imp Crucible
*Hall of Sins
*Kennels
*Demon Gate
*Hell Hole
*Fire Lake
*Forsaken Palace

--Stronghold--
*Town Hall
*Fort
*Tavern
*Blacksmith
*Marketplace
*Mage Guild (1,2,3,4,5)
*Warlord's Monument
*Hall of Valhalla
*Goblin Barracks
*Orc Tower
*Ogre Fort
*Cliff Nest
*Cyclops Cave
*Behemoth Lair

--Necropolis--
*Town Hall
*Fort
*Tavern
*Blacksmith
*Marketplace
*Mage Guild (1,2,3,4,5)
*Shipyard
*Soul Prison
*Cursed Temple
*Graveyard
*Tomb of Souls
*Estate
*Hall of Darkness
*Dragon Vault

--Fortress--
*Town Hall
*Fort
*Tavern
*Blacksmith
*Marketplace
*Mage Guild (1,2,3,4,5)
*Shipyard
*Carnivorous Plant
*Cage of Warlords
*Gnoll Hut
*Lizard Den
*Serpent Fly Hive
*Basilisk Pit
*Gorgon Lair
*Wyvern Nest
*Hydra Pond

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Creature
Class
Cost
HP
Att
De
f
Dmg
Spd
Fly
Shots
Special
Pikeman

60
10
4
5
1-3
4



Halberdie
r

75
10
6
5
2-3
5



Archer

100
10
6
3
2-3
4

12

Marksman

150
10
6
3
2-3
6

24
2 shots per attack
Griffin
Castle
200
25
8
8
3-6
6
Y

Can counterstrike 
against 2 attackers 
per turn
Royal 
Griffen

240
25
9
9
3-6
9
Y

Can counterstrike 
against unlimited 
attackers per turn
Swordsman

300
35
10
12
6-9
5



Crudader

400
35
12
12
7-10
6


2 blows per attack
Monk

400
30
12
7
10-
12
5

12

Zealot

450
50
12
10
10-
12
7

24
No h2h attack 
penalty
Cavalier

1000
100
15
15
15-
25
7


Extra impact (+5% 
per hex traveled) 
when charging
Champion

1200
100
16
16
20-
25
9


Extra impact (+5% 
per hex traveled) 
when charging
Angel

3000
200
20
20
50
12
Y

+150% attacking 
devils
Archangel

5000
250
30
30
50
18
Y

As above, and can 
resurrect dead 
units 1 per combat
Centaur

70
8
5
3
2-3
6



Centaur 
Captain

90
10
6
3
2-3
8



Dwarf   

120
20
6
7
2-4
3


20% resistance to 
magic
Battle 
Dwarf

150
20
7
7
2-4
5


40% resistance to 
magic
Wood Elf
Rampart
200
15
9
5
3-5
6

24

Grand Elf

225
15
9
5
3-5
7

24
2 shots per attack
Pegasus

250
30
9
8
5-9
8
Y

Enemy spellcasters 
pay extra 2 pts per 
spell
Silver 
Pegasus

275
30
9
10
5-9
12
Y

Enemy spellcasters 
pay extra 2 pts per 
spell
Dendroid 
Guard

350
55
9
12
10-
14
3


Attacked units  are 
bound in place
Dendroid 
Soldier

425
65
9
12
10-
14
4



Unicorn

850
90
15
14
18-
22
7


20% chance of 
blinding opponent. 
20% magic 
War 
Unicorn

950
110
15
14
18-
22
9


   resistance to 
units on adjacent 
squares
Green 
Dragon

2400+1
C
180
18
18
40-
50
10
Y

Immune to spells 
below 4th level
Gold 
Dragon

4000+2
C
250
27
27
40-
50
16
Y

Immune to spells 
below 5th level
Goblin

40
5
4
2
1-2
5



Hobgoblin

50
5
5
3
1-2
7



Wolf 
Rider

100
10
7
5
2-4
6



Wolf 
Raider

140
10
8
5
3-4
8


2 blows per attack
Orc
Stronghol
d
150
15
8
4
2-5
4

12

Orc 
Chieftain

165
20
8
4
2-5
5

24

Ogre

300
40
13
7
6-12
4



Ogre Mage

400
60
13
7
6-12
5


Can cast Bloodlust 
on allied stack 1PT
Roc

600
60
13
11
11-
15
7
Y


Thunderbi
rd

700
60
13
11
11-
15
11
Y

20% chance of  
add'l damage  (10 x 
#birds)
Cyclops

750
70
15
12
16-
20
6

16
Can attack siege 
walls at basic 
Ballistics skill
Cyclops 
King

1100
70
17
13
16-
20
8

24
Can attack siege 
walls at advanced 
Ballistics skill
Behemoth

1500
160
17
17
30-
50
6


Attack reduces 
target defense 
value by 40%
Ancient 
Behemoth

3000+1
C
300
19
19
30-
50
9


Attack reduces 
target defense 
value by 80%
Gremlin

30
4
3
3
1-2
4



Master 
Gremlin

40
4
4
4
1-2
5

8

Stone 
Gargoyle

130
16
6
6
2-3
6
Y


Obsidian 
Gargoyle

160
16
7
7
2-3
9
Y


Stone 
Golem
Tower
150
30
7
10
4-5
3


½ damage from spell 
attacks
Iron 
Golem

200
35
9
10
4-5
5


¼  damage from 
spell attacks
Mage

350
25
11
8
7-9
5

24
No h2h penalty. 
Reduce spell costs 
by 2
Archmage

450
30
12
9
7-9
7

24
As above, plus 
attack can 
penetrate cover and 
walls
Genie   

550
40
12
12
13-
16
7


150% damage to 
effrets
Master 
Genie

600
40
12
12
13-
16
11


As above, and can 
cast a random spell 
on allies
Naga

1100
110
16
13
20
5


Attacked units 
can't retaliate
Naga 
Queen

1600
110
16
13
30
7


Attacked units 
can't retaliate
Giant

2000+1
G
150
19
16
40-
60
7


Immune to mind 
spells
Titan

5000+2
G
300
24
24
40-
60
11

24
As above, plus 150% 
vs black dragons. 
No h2h penalty
     Notes:
  h2h   = hand to hand
  1PT   = once per turn
        
        Creature
        Class
        Cost
        HP
        Att
        De
f
        Dmg
        Spd
        Fly
        Shots
        Special
        Troglodyte
        
        50
        5
        4
        3
        1-3
        4
        
        
        Poor morale. 
Immune to blinding
        Infernal 
Troglodyte
        
        65
        6
        5
        4
        1-3
        5
        
        
        Poor morale. 
Immune to blinding
        Harpy
        
        130
        14
        6
        5
        1-4
        6
        Y
        
        Attack returns 
them to hex they 
started on
        Harpy Hag
        
        170
        14
        6
        6
        1-4
        9
        Y
        
        As above, and 
attacked units 
can't retaliate
        Beholder
        Dungeon
        250
        22
        9
        7
        3-5
        5
        
        12
        Close up, attack 
for equal damage 
using tentacles
        Evil Eye
        
        280
        22
        10
        8
        3-5
        7
        
        24
        Close up, attack 
for equal damage 
using tentacles
        Medusa
        
        300
        25
        9
        9
        6-8
        5
        
        4
        No h2h penalty, 
h2h attack has 20% 
chance to petrify
        Medusa 
Queen
        
        330
        30
        10
        10
        6-8
        6
        
        8
        No h2h penalty, 
h2h attack has 20% 
chance to petrify
        Minotaur
        
        500
        50
        14
        12
        12-
20
        6
        
        
        Good morale
        Minotaur 
King
        
        575
        50
        15
        15
        12-
20
        8
        
        
        Good morale
        Manticore
        
        850
        80
        15
        13
        14-
20
        7
        Y
        
        
        Scorpicore
        
        1050
        80
        16
        14
        14-
20
        11
        Y
        
        20% chance to 
paralyze
        Red Dragon
        
        2500+1
S
        180
        19
        19
        40-
50
        11
        Y
        
        Immune to spells 
below level 4
        Black 
Dragon
        
        4000+2
S
        300
        25
        25
        40-
50
        15
        Y
        
        Immune to all 
spells. 150% 
damage to giants, 
titans
        Gnoll
        
        50
        6
        3
        5
        2-3
        4
        
        
        
        Gnoll 
Marauder
        
        70
        6
        4
        6
        2-3
        5
        
        
        
        Lizardman
        
        110
        12
        5
        6
        1-3
        4
        
        12
        
        Lizard 
Warrior
        
        130
        12
        5
        7
        2-3
        5
        
        24
        
        Serpent 
Fly
        Fortress
        220
        20
        6
        8
        2-5
        9
        Y
        
        Dispel beneficial 
spells on their 
targets
        Dragon Fly
        
        240
        20
        6
        8
        2-5
        13
        Y
        
        Dispel beneficial 
spells on their 
targets
        Basilisk
        
        325
        35
        11
        11
        6-10
        5
        
        
        20% chance of 
petrifying their 
prey for 3 rounds
        Greater 
Basilisk
        
        400
        40
        12
        12
        6-10
        7
        
        
        20% chance of 
petrifying their 
prey for 3 rounds
        Gorgon
        
        525
        70
        10
        14
        12-
16
        5
        
        
        
        Mighty 
Gorgon
        
        600
        70
        11
        16
        12-
16
        6
        
        
        10% chance of 
killing top 
creature in stack 
outright
        Wyvern
        
        800
        70
        14
        14
        14-
18
        7
        Y
        
        
        Wyvern 
Monarch
        
        1100
        70
        14
        14
        18-
22
        11
        Y
        
        20% chance of 
poisoning its 
target for 3 
rounds
        Hydra
        
        2200
        175
        16
        18
        25-
45
        5
        
        
        Attack all 
adjacent units. 
Attacked units 
can't retaliate
        Chaos 
Hydra
        
        3500+1
S
        250
        18
        20
        25-
45
        7
        
        
        Attack all 
adjacent units. 
Attacked units 
can't retaliate
        Imp
        
        50
        4
        2
        3
        1-2
        5
        
        
        
        Familiar
        
        60
        4
        4
        4
        1-2
        7
        
        
        Channel 20% of 
spell pts spent by 
opponent to hero
        Gog
        
        125
        13
        6
        4
        2-4
        4
        
        12
        
        Magog
        
        175
        13
        7
        4
        2-4
        6
        
        24
        Attack affects 
adjacent hexes 
like Fireball 
spell
        Hell Hound
        Inferno
        200
        25
        10
        6
        2-7
        7
        
        
        
        Cerberus
        
        250
        25
        10
        8
        2-5
        8
        
        
        Can attack 3 
adjacent enemies 
in a single attack
        Demon
        
        250
        35
        10
        10
        7-9
        5
        
        
        
        Horned 
Demon
        
        270
        40
        10
        10
        7-9
        6
        
        
        
        Pit Fiend
        
        500
        45
        13
        13
        13-
17
        6
        
        
        
        Pit Lord
        
        700
        45
        13
        13
        13-
17
        7
        
        
        Can resurrect dead 
units as demons 1 
per combat
        Efreeti
        
        900
        90
        16
        12
        16-
24
        9
        Y
        
        Immune to fire 
spells. 150% 
damage against 
genies
        Efreet 
Sultan
        
        1100
        90
        16
        14
        16-
24
        13
        Y
        
        Immune to fire 
spells. 150% 
damage against 
genies
        Devil
        
        2700+1
M
        160
        19
        21
        30-
40
        13
        
        
        Can teleport to 
any hex. Attacked 
units can't 
retaliate.
        Arch Devil
        
        4500+2
M
        200
        26
        28
        30-
40
        17
        
        
           150% damage to 
angels. Reduce 
enemy luck by 1
        Skeleton
        
        60
        6
        5
        4
        1-3
        4
        
        
        
        Skeleton 
Warrior
        
        70
        6
        6
        6
        1-3
        5
        
        
        
        Walking 
Dead
        
        100
        15
        5
        5
        2-3
        3
        
        
        20% chance to 
cause disease
        Zombie
        
        125
        20
        5
        5
        2-3
        4
        
        
        20% chance to 
cause disease
        Wight
        Necropoli
s
        200
        18
        7
        7
        3-5
        5
        Y
        
        1st in stack  
regenerates damage 
at start of each 
round
        Wraith
        
        230
        18
        7
        7
        3-5
        7
        Y
        
        As above, plus 2 
spell pts per turn 
drained from enemy
        Vampire
        
        360
        30
        10
        9
        5-8
        6
        Y
        
        Attacked units 
can't retaliate
        Vampire 
Lord
        
        500
        40
        10
        10
        5-8
        9
        Y
        
        As above, plus 
units resurrect 
equal to damage
        Lich
        
        550
        30
        13
        10
        11-
13
        6
        
        12
        Damages attack hex 
and all adjacent 
non-undead
        Power Lich
        
        600
        40
        13
        10
        11-
15
        7
        
        24
        Damages attack hex 
and all adjacent 
non-undead
        Black 
Knight
        
        1200
        120
        16
        16
        15-
30
        7
        
        
        20% chance of 
cursing opponents
        Dread 
Knight
        
        1500
        120
        18
        18
        15-
30
        9
        
        
        As above, plus 20% 
chance of double 
damage
        Bone 
Dragon
        
        1800
        150
        17
        15
        25-
50
        9
        Y
        
        Lower morale of 
enemy units by one
        Ghost 
Dragon
        
        3000+1
M
        200
        19
        17
        25-
50
        14
        Y
        
        As above, plus 20% 
chance of aging 
their targets
             Notes:
        -disease        = diseased creatures have their attack  and defense ratings         
reduced by 2 for a period of 3 rounds
        -aging  = hit points of all members in aged troop is halved
        -poison = top creature of a poisoned stack loses 50% of its health 
each round
  -undead always have neutral morale

]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] 
DISCLAIMER 

This FAQ is copyright 1999 by Joseph Andro Artanto. Do not use this 
walktrough on your homepage without my permission, and DO NOT use this 
walktrough for ANY own commercial profit in ANY way.

]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
CREDITS

-New World Computing for making such a great game!
-You all readers!
Feel free to send info/strategies/critics/suggestion/etc to me. Mail me 
at arsin@indosat.net.id

]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
This document is copyrighted 1999 by Joseph Andro Artanto.