WORLD OF WARCRAFT LEVEL 60 WARRIOR EQUIPMENT GUIDE v0.9 for the PC by A. Emami The Warcraft series and World of Warcraft are (c) Blizzard. ================= TABLE OF CONTENTS ================= 1. INTRODUCTION 2. DEFENSE GEAR - Intermediate Gear - Advanced Gear - Penultimate Gear - Endgame Gear 3. CRIT GEAR - Intermediate Gear - Advanced Gear - Penultimate Gear - Endgame Gear 4. EQUIPMENT ACQUISITION GUIDE - Auction House - Blackrock Depths - Scholomance - Dire Maul North – Tribute Run - Dire Maul West - Lower Blackrock Spire - Upper Blackrock Spire - Zul’Gurub - Kazzak - Azuregos - Onyxia - Molten Core - Blackwing Lair 5. AUTHOR'S NOTE - Revision History - Special Thanks ======================================================================= 1. Introduction ======================================================================= Unlike many other MMORPGs, warriors in World of Warcraft are an incredibly versatile class, offering several play styles. Each play style corresponds to one of the three talent trees each warrior has to choose from. However, in general warriors only have two possible roles – that of a tank, who absorbs enemy damage and indirectly keeps his party members alive; or, that of a damage dealer. The three specializations are commonly referred to as the Arms/MS build, the Fury build, and the Defense build. The purpose of this FAQ is to provide a guide that will outline the best armor/equipment to get no matter what kind of warrior specialization you choose, and to allow the player to effectively perform in both his capacities – that of a tank, as well as that of a damage dealer. An effective warrior will build two suits for each role. The FAQ will be broken up as follows: a listing of defense gear that the player should make a target of acquiring; next, a listing of “crit” gear that should be obtained to proved for maximum damage-dealing capabilities. A distinction is made between equipment coming prior to Zul’Gurub, in ZG, and “endgame” content (Azuregos, Kazzak, Onyxia, Molten Core, and finally Blackwing Lair). A dungeon-by-dungeon plan is then laid out that will guide the player so that he/she knows which bosses to target, and which gear to aim for. ======================================================================= 1. DEFENSE GEAR ======================================================================= Nearly every piece of equipment on this list will give a bonus to the Defense skill. This is the most important attribute for becoming an effective tank. The goal is to reach close to 425 defense without relying on the talent “Anticipation” (which adds 10 points to your defense skill). When evaluating two pieces of armor, the following criteria is used to select which piece of armor is best: total relevant stat points, with priority given to defense, stamina, bonuses to block/dodge/parry, and armor. There are four “levels” of gear, broken down by how difficult they are to acquire. The distinctions are as such: Intermediate gear: This is gear that can be reasonably acquired prior to Zul’Gurub. This includes Blackrock Depths, Scholomance, Stratholme, Dire Maul, and Lower and Upper Blackrock Spire, as well as reasonably priced items that can be purchased at the AH. Expensive craftable items are excluded. Advanced gear: At this level, gear from Zul’Gurub is included (excluding Hakkar, the endboss of ZG). Also, expensive craftable items and items that can be purchased in the AH are included. Penultimate gear: This includes all the gear that can drop from Hakkar, Molten Core (excluding Ragnaros), Kazzak, Azuregos, and Onyxia. Ultimate gear: The final level includes loot from Ragnaros and all of Blackwing Lair. This is true “endgame” gear. One last note about gear – once you get to the Penultimate and Ultimate levels, you will have to make a choice between upgrading your DPS setup or upgrading your tanking setup. Since there’s a raid lockout for the high level instances, it’s nearly impossible to find every piece you need for 2 distinct setups of armor. I suggest you make your choice before doing Onyxia; the Onyxia Blood Talisman and Onyxia Tooth Pendant are two of the best pieces of loot in the game, but you can only get one or the other, not both. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- INTERMEDIATE GEAR +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- Head - Golem Skull Helm (+7 def) Neck - Medallion of Grand Marshal Moriss (+10 def) Shoulder - Bulky Iron Spaulders (+6 def) Back - Redoubt Cloak (+7 def) Chest - Deathbone Chestplate (+17 def) Wrist - Fel Hardened Bracers (+3 def) Hands - Stonegrip Gauntlets (+10 def) Waist - Stalwart Clutch (+8 def) Legs - Legplates of the Eternal Guardian (+15 def) Feet - Deathbone Sabatons (+3 def from set bonus) Finger - Hardened Stone Band (+3 def) Finger - Hardened Stone Band (+3 def) Trinket - Force of Will (+7 def) Trinket - Vigilance Charm (+2% dodge) Shield - Draconian Deflector (+10 def) Weapon – Timeworn Mace (+120 armor) Enchant - Core Armor Kit, hands (+3 def) Extra Defense = 112 Extra Dodge = 2% That will give you a Defense of 412 before entering Zul'Gurub. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- ADVANCED GEAR +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- Head - Enchanted Thorium Helm (+9 def) Neck - Talisman of Protection (+9 def, +1% dodge) Shoulder - Stockade Pauldrons (+10 def) Back - Overlord's Embrace (+7 def, +1% block) Chest – Deathbone Chestplate (+17 def) Wrist - Fel Hardened Bracers (+3 def) Hands - Stonegrip Gauntlets (+10 def) Waist - Stalwart Clutch (+8 def) Legs - Legplates of the Eternal Guardian (+15 def) Feet - Bloodsoaked Greaves (+5 def) Finger - Overlord's Onyx Band (+2% block, +1% dodge) Finger - Overlord's Crimson Band (+7 def, +1% dodge w/set bonus) Trinket - Force of Will (+7 def) Trinket - Vigilance Charm (+2% dodge) Shield - Draconian Deflector (+10 def) Weapon – Bloodlord Defender (+4 def) Enchant - Core Armor Kit, hands (+3 def) Extra Defense = 127 Extra Block% = 3% Extra Dodge = 5% That will give you a Defense of 427 without having a single item from 40-man raid-level content, and without having to waste talent points on Anticipation. By now you will be a VERY effective tank in Molten Core. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- PENULTIMATE GEAR +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- Head – Helm of Might (+7 def, +1% dodge) Neck - Medallion of Steadfast Might (+8 def, +1% dodge) Shoulder - Stockade Pauldrons (+10 def) Back - Overlord's Embrace (+7 def, +1% bock) Chest – Deathbone Chestplate (+17 def) Wrist - Fel Hardened Bracers (+3 def) Hands - Stonegrip Gauntlets (+10 def) Waist – Belt of Might (+5 def, +1% dodge) Legs - Legplates of Might (+7 def, +1% parry) Feet – Sabatons of Might (+5 def) Finger - Overlord's Onyx Band (+2% block, +1% dodge) Finger - Overlord's Crimson Band (+7 def, +1% dodge w/set bonus) Trinket - Force of Will (+7 def) Trinket - Onyxia Blood Talisman (+8 def, +1% parry) Shield - Aegis of the Blood God (+7 def, +2% block, block +30) Weapon – Bloodlord Defender (+4 def) Enchant - Core Armor Kit, hands (+3 def) Enchant – Presence of Might, head (+7 def, block +15) Enchant – Presence of Might, legs (+7 def, block +15) Extra Defense = 129 Extra Block% = 5% Extra Block = 90 (might set bonus + 2 ZG enchants + shield) Extra Dodge = 7% Extra Parry = 2% A defense value of 429 is slightly higher than the previous setup, plus we gain much in our overall stats as well as bonuses to dodge, block and parry. Heavy Dark Iron Ring (+5 defense, 110 armor, +20 stamina) can be substituted for Overlord’s Onyx Band, at the expense of 2% to block and 2% to dodge. It’s a tough call. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- ULTIMATE GEAR +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- Head – Helm of Wrath (+11 def) Neck - Medallion of Steadfast Might (+8 def, +1% dodge) Shoulder – Pauldrons of Wrath (+7 def, block +27) Back - Overlord's Embrace (+7 def, +1% bock) Chest – Breastplate of Wrath (+11 def) Wrist – Bracelets of Wrath Hands – Gauntlets of Wrath (+7 def, +1% parry) Waist – Waistband of Wrath (+7 def, +3% block) Legs - Legplates of Wrath (+11 def, +2% dodge) Feet – Sabatons of Wrath (+7 def, block +14) Finger - Overlord's Onyx Band (+2% block, +1% dodge) Finger - Overlord's Crimson Band (+7 def, +1% dodge w/set bonus) Trinket - Onyxia Blood Talisman (+8 def, +1% parry) Trinket - Styleen's Impeding Scarab (+13 def, +5% block, block +24) Shield - Aegis of the Blood God (+7 def, +2% block, block +30) Weapon – Bloodlord Defender (+4 def) Enchant - Core Armor Kit, hands (+3 def) Enchant – Presence of Might, head (+7 def, block +15) Enchant – Presence of Might, legs (+7 def, block +15) Extra Defense = 132 Extra Block% = 13% Extra Block = 125 Extra Dodge – 5% Extra Parry – 2% With a total defense of 431, and great bonuses to block, dodge, and parry, you’ll be a tanking machine! If you manage to get your hands on a higher DPS weapon (such as Maladath, Runed Blade of the Black Flight), feel free to swap it out for the Bloodlord Defender; you won’t miss it. Seriously, if you have all the armor listed above, sell your account on ebay and retire to the Cayman Islands. ======================================================================= 2. CRIT GEAR ======================================================================= The goal of this suit of armor is to have either critical hit percentage bonuses on every piece of equipment, or if not possible, then a bonus to agility. For every 20 points of agility, Warriors gain +1% crit. We will want a suit of armor that gives a combined crit percent of 13% or greater, without sacrificing stamina. When evaluating two pieces of armor, the following criteria is used to select which piece of armor is best: total relevant stat points, with priority given to crit%, stamina, strength, agility, and hit%. Evaluating strength and agility is tricky, since strength suffers from diminishing returns in regards to DPS, while agility does not. To illustrate this, take a total DPS of 100.0 as an example. If we increase our DPS by 1 by adding to our strength, then we have a 1% increase in DPS. However, if our starting DPS was 200.0, increasing the DPS is only a 0.5% increase in DPS. In regards to agility, 20 agility always = 1% to crit, which in turn always equates to a 1%+ increase to DPS. So agility has no diminishing returns. The point is, past a certain DPS, agility becomes more important than strength. There are four “levels” of gear, broken down by how difficult they are to acquire. The distinctions are as such: Intermediate gear: This is gear that can be reasonably acquired prior to Zul’Gurub. This includes loot from Blackrock Depths, Scholomance, Stratholme, Dire Maul, and Lower and Upper Blackrock Spire, as well as reasonably priced items that can be purchased at the AH. Expensive craftable items are excluded. Advanced gear: At this level, gear from Zul’Gurub is included (excluding Hakkar, the endboss of ZG). Also, expensive craftable items and items that can be purchased in the AH are included. Penultimate gear: This includes all the gear that can drop from Hakkar, Molten Core (excluding Ragnaros), Kazzak, Azuregos, and Onyxia. Ultimate gear: The final level includes loot from Ragnaros and all of Blackwing Lair. This is true “endgame” gear. One last note about gear – once you get to the Penultimate and Ultimate levels, you will have to make a choice between upgrading your DPS setup or upgrading your tanking setup. Since there’s a raid lockout for the high level instances, its nearly impossible to find every piece you need for 2 distinct setups of armor. I suggest you make your choice before doing Onyxia; the Onyxia Blood Talisman and Onyxia Tooth Pendant are two of the best pieces of loot in the game, but you can only get one or the other, not both. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- INTERMEDIATE GEAR +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- Head – Backwood Helm (+1% crit, +21 agility) Neck – Emberfury Talisman (+1% crit) Shoulder – Spaulders of Valor (+9 agility) Back - Stoneskin Gargoyle Cape (+8 agility) Chest – Ogre Forged Hauberk (+1% crit, +20 agility) Wrist – Vambraces of the Sadist (+1% crit) Hands – Reiver Claws (+1% crit) Waist – Omokk’s Girth Restrainer (+1% crit) Legs – Eldritch Reinforced Plate Leggings (+1% crit, +9 agility) Feet – Ribsteel Footguards (+10 agility) Finger – Painweaver Band (+1% crit) Finger – Band of the Ogre King Trinket – Blackhand’s Breadth (+2% crit) Trinket – Hand of Justice/Insignia of the Horde/Alliance Weapon – Blackhand Doomsaw Shield - none Ranged – Satyr’s Bow (+7 agility, +1% to hit) Total crit = crit(10) + agility(84)/20 = 14.20% +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- ADVANCED GEAR +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- Head – Lionheart Helm (+2% crit, +2% to hit) Neck – Amulet of the Darkmoon (+19 agility) Shoulder – Bloodsoaked Pauldrons (+11 agility) Back - Zulian Tigerhide Cloak (+13 agility, +1% to hit) Chest – Zandalar Vindicator's Breastplate (+15 agility) Wrist – Zandalar Vindicator's Armguards (+11 agility) Hands – Stronghold Gauntlets (+1% crit) Waist – Zandalar Vindicator's Belt (+1% crit) Legs – Eldritch Reinforced Plate Leggings (+1% crit, +9 agility) Feet – Ribsteel Footguards (+10 agility) Finger – Seal of Jin (+1% crit) Finger – Band of Jin (+14 agility, +1% to hit) Trinket – Blackhand’s Breadth (+2% crit) Trinket – Hand of Justice/Insignia of the Horde/Alliance Weapon – Arcanite Reaper Shield - none Ranged – Satyr’s Bow (+7 agility, +1% to hit) Total crit = crit(8) + agility(99)/20 = 12.95% We’re sacrificing 1.25% crit chance, but in exchange the rest of our stats (hit points and attack power) will jump up. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- PENULTIMATE GEAR +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- Head – Lionheart Helm (+2% crit, +2% to hit) Neck – Onyxia Tooth Pendant (+1% crit, +12 agility, +1% to hit) Shoulder – Bloodsoaked Pauldrons (+11 agility) Back - Eskhandar's Pelt (+1% crit) Chest – Zandalar Vindicator's Breastplate (+15 agility) Wrist – Zandalar Vindicator's Armguards (+11 agility) Hands – Stronghold Gauntlets (+1% crit) Waist – Zandalar Vindicator's Belt (+1% crit) Legs – Eldritch Reinforced Plate Leggings (+1% crit, +9 agility) Feet – Sabatons of Might Finger – Seal of Jin (+1% crit) Finger – Quick Strike Ring (+1% crit) Trinket – Blackhand’s Breadth (+2% crit) Trinket – Hand of Justice/Insignia of the Horde/Alliance Weapon – Zin'rokh, Destroyer of Worlds Shield - none Ranged – Satyr’s Bow (+7 agility, +1% to hit) Total crit = crit(11) + agility(75)/20 = 14.75% +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- ULTIMATE GEAR +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- Head – Lionheart Helm (+2% crit, +2% to hit) Neck – Onyxia Tooth Pendant (+1% crit, +12 agility, +1% to hit) Shoulder – Drake Talon Pauldrons (+20 agility) Back - Eskhandar's Pelt (+1% crit) Chest – Zandalar Vindicator's Breastplate (+15 agility) Wrist – Bracelets of Wrath Hands – Stronghold Gauntlets (+1% crit) Waist – Onslaught Girdle (+1% crit, +1% to hit) Legs – Eldritch Reinforced Plate Leggings (+1% crit, +9 agility) Feet – Chromatic Boots (+20 agility, +1% to hit) Finger – Seal of Jin (+1% crit) Finger – Quick Strike Ring (+1% crit) Trinket – Blackhand’s Breadth (+2% crit) Trinket – Hand of Justice/Insignia of the Horde/Alliance Weapon – The Untamed Blade/Bonereaver’s Edge/Spinal Reaper/Drake Talon Cleaver Shield - none Ranged – Blastershot Launcher (+1% crit) Total crit = crit(12) + agility(76)/20 = 15.8% ======================================================================= 3. EQUIPMENT ACQUISITION GUIDE ======================================================================= Equipment pieces have the tag of DEF, CRIT, or HIT in front of them to distinguish which suit they are for. Where appropriate, the ideal enchant for that particular piece of equipment is then listed. For items that drop off of bosses, the drop percentage of that particular item is listed in parenthesis, after the name of the boss it drops from. The thotbott link is also listed, for further reference. The stats of the item are listed; however, any bonuses to Spirit or Intellect are ignored. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- AUCTION HOUSE +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- The following items can be purchased in the Auction House. The AH for the Alliance is in Ironforge; the AH for the Horde is in Orgrimmar. Items are listed by expected price, from lowest to highest. Exact prices are not possible since it varies from server to server. DEF - Ring 1 Hardened Stone Band http://www.thotbott.com/?i=37379 +8 Strength +8 Stamina Defense +3 DEF - Ring 2 Hardened Stone Band http://www.thotbott.com/?i=37379 +8 Strength +8 Stamina Defense +3 DEF - Neck Medallion of Grand Marshal Moriss http://www.thotbott.com/?i=10553 +7 Stamina Defense +10 DEF - Hands Stonegrip Gauntlets http://www.thotbott.com/?i=38415 392 Armor +9 Strength +14 Stamina Defense +10 Enchant: Core Armor Kit (Defense +3) Picking up a few pieces of defense gear from the AH will give you a head start before going into any dungeons. When you’re ready, and have a good party, the first instance on our world tour is Blackrock Depths, home to some great loot. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- BLACKROCK DEPTHS +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- Before heading into BRD, pick up the quest "Disharmony of Fire" (Horde) or "Incendius!" (Alliance). This quest must be done in a party (can not be raided). (If anyone has a link to a good map of BRD, please email it to me; I can not find one on worldofwarcraft.com nor on wowguru.com). Bring a 5-man party of preferably all level 60s. If possible, bring no shamans or hunters. There is a rare epic mail chestpiece called the Savage Gladiator Chain that drops in the Arena event; if it happened to drop and shamans or hunters were present, you would have a hard time justifying your roll. An approximate order of where you want to go is: Arena event, General Angerforge, the Bar (for Phalanx), Lord Incendius, and the Chest of the Seven event. I would recommend going back in with a 10-main raid for Emperor Dagran Thaurissan, and to farm any items that did not drop during the first run. Before going in as a raid, pick up the quest “Attunement to the Core.” This will allow you entrance to the Molten Core instance. DEF - Head Golem Skull Helm Blackrock Depths - Phalanx (34%) http://www.thotbott.com/?i=7381 477 Armor +18 Strength +18 Stamina Defense +7 DEF - Waist Stalwart Clutch Blackrock Depths Quest reward for "Disharmony of Fire" (Horde) or "Incendius!" (Alliance) Kill Lord Incendius in a 5-man party (loot Tablet of Kurniya if Horde) http://www.thotbott.com/?i=4969 300 Armor +12 Stamina Defense +8 DEF - Legs Legplates of the Eternal Guardian Blackrock Depths - Chest of the Seven (20%) Speak with Doom'rel to start the event. http://www.thotbott.com/?i=8477 742 Armor Defense +15 Enchant: (Health +100) DEF - Trinket Force of Will Blackrock Depths - Emperor Dagran Thaurissan (10%) http://www.thotbott.com/?i=5163 Defense +7 +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- SCHOLOMANCE +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- Scholomance is an instance located in the Western Plaguelands. It can either be done in a 5-man party or a 10-man raid. DEF - Chest Deathbone Chestplate Scholomance - Drops from multiple bosses http://www.thotbott.com/?i=18831 637 Armor +12 Stamina Defense +17 Enchant: (Health +100) DEF - Feet Deathbone Sabatons Scholomance - Drops from multiple bosses http://www.thotbott.com/?i=21991 398 Armor +10 Agility +12 Stamina Defense +3 (2-piece Deathbone Guardian set bonus) Enchant: (Stamina +7) +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- DIRE MAUL NORTH – TRIBUTE RUN +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- In a DM North is located in Feralas. There are three Dire Maul instances – DM North, DM East, and DM West. DM North and DM West connect through the library. This is one of the most fun, most aesthetically pleasing instances in the whole game. It will server as a nice break from the dreary BRD. Dire Maul can only been done as a party (non-raidable). In a “Tribute Run”, you will bring mats to make an Ogre Suit and to set a Freezing Trap. You will be bypassing all bosses except for the very last boss, King Gordok. Upon beating him, you will be crowned the new King of Dire Maul (joy!), get to loot the Gordok Tribute for several blue items, and can speak to the boss ogres for several buffs. Try not to bring a shaman or a hunter unless they already have the Ogre Forged Hauberk (or you already have yours). DEF - Back Redoubt Cloak Dire Maul North - Gordok Tribute (9%) http://www.thotbott.com/?i=36081 45 Armor +15 Stamina Defense +7 Enchant: (Armor +70) CRIT - Chest Ogre Forged Hauberk Dire Maul North – Gordok Tribute (12%) http://www.thotbott.com/?i=35970 365 Armor +8 Strength +20 Agility +13 Stamina +1% to Crit Enchant: (Health +100) [Even though the OFH is mail and not plate, you’ll be hard-pressed to find a better blue chestpiece for your crit-gear set]. Now that you're buffed to high heaven with the Tribute buffs, exit the instance, reform the party to reset the instance, and farm the very first boss a couple times to get the shoulders he drops. DEF - Shoulder Bulky Iron Spaulders Dire Maul North - Guard Mol'dar (5%) http://www.thotbott.com/?i=35751 470 Armor +15 Strength +12 Stamina Defense +6 [First boss, very farmable]. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- DIRE MAUL WEST +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- You must have a warlock for this instance; their ability to banish the elementals you will be facing will make this instance much easier. I would recommend finding a warlock who is looking to do his epic mount quest, since that quest is the only way to summon one of the bosses. Try to NOT bring a rogue. Not only are they not very effective in here, but you will have to compete with them on a couple key drops. If the Warpwood Binding drops off of the first boss (Tendris Warpwood), I would recommend looting it if there are no shamans or hunters who want it. It serves as a decent placeholder until you get Omokk’s Girth Restrainer. DEF - Trinket Vigilance Charm Dire Maul West - Immol'thar (7%) http://www.thotbott.com/?i=35858 +2% Dodge DEF - Wrist Fel Hardened Bracers Dire Maul West - Lord Hel'nurath (18%) http://www.thotbott.com/?i=37376 283 Armor +12 Strength +12 Stamina Defense +3 102 Enchant: (Stamina +7 or Stamina +9) [Lord Hel'nurath is summoned during the Warlock epic mount quest. Offer to take warlocks here for their epic mount quest - there are several items you need from DM West, so go as much as possible until you obtain them.] CRIT - Legs Eldritch Reinforced Plate Leggings Dire Maul West - Prince Tortheldrin (14%) http://www.thotbott.com/?i=35840 566 Armor +15 Strength +9 Agility +20 Stamina +1% to Crit Enchant: Lesser Arcanum of Constitution (Health +100) [Best blue PVP legs in the game, by far. Look pretty sweet too.] You now should have 412 defense if you picked up all those items. That is plenty to allow you to tank Zul'Gurub. You have the option of either continuing on to Blackrock Spire to pick up more pieces for your crit gear set, or proceeding to Zul’Gurub to pick up better defense gear, or to start building a Fury set. +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- LOWER BLACKROCK SPIRE +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- First thing to do is pickup the quest “Warlord’s Command” if you are Horde or “Maxwell’s Mission”. This starts a very long chain that will net you one of the best trinkets in the game, a great armor piece for your waist, along with eventually giving you access to Onyxia’s Lair. Warlord’s Command must be done in a 5-man party. CRIT - Waist Omokk’s Girth Restrainer Lower Blackrock Spire Quest reward for “Warlord’s Command” (Horde) or “Maxwell's Mission” (Alliance) http://www.thotbott.com/?i=6410 353 Armor +15 Strength +9 Stamina +1% to Crit CRIT - Feet Ribsteel Footguards Lower Blackrock Spire – Urok Doomhowl (40%) http://www.thotbott.com/?i=10599 438 Armor +10 Strength +10 Agility +17 Stamina CRIT - Hands Reiver Claws Lower Blackrock Spire – Overlord Wyrmthalak (11%) http://www.thotbott.com/?i=9169 398 Armor +9 Strength +15 Stamina +1% to Crit +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- UPPER BLACKROCK SPIRE +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- CRIT - Neck Emberfury Talisman Upper Blackrock Spire - Pyroguard Emberseer (9%) http://www.thotbott.com/?i=19212 +8 Stamina +1% to Crit CRIT - Shoulder Spaulders of Valor Upper Blackrock Spire – Warchief Rend Blackhand (12%) http://www.thotbott.com/?i=18833 470 Armor +11 Strength +9 Agility +17 Stamina CRIT - Wrist Battleborn Armbraces Upper Blackrock Spire – Warchief Rend Blackhand (9%) http://www.thotbott.com/?i=13198 287 Armor +1% to Crit +1% to Hit CRIT - Finger Painweaver Band Upper Blackrock Spire - General Drakkisath (16%) http://www.thotbott.com/?i=19405 +7 Stamina +16 Attack Power (equivalent to +8 strength) +1% to Crit DEF - Shield Upper Blackrock Spire - General Drakkisath (13%) http://www.thotbott.com/?i=18989 2153 Armor 40 Block +7 Stamina Defense +10 +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- ZUL’GURUB +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- DEF - Neck Talisman of Protection (replaces Medallion of Grand Marshal Moriss) Zul'Gurub - High Priestess Mar'li http://www.thotbott.com/?i=51269 +8 Stamina (-7 Stamina) +1% Dodge Defense +9 (Defense -10) DEF - Finger Overlord's Crimson Band Zul'Gurub - Bloodlord Mandokir http://www.thotbott.com/?i=51419 +9 Strength +8 Agility +10 Stamina Defense +7 DEF - Feet Bloodsoaked Greaves Zulg'Gurub - High Priestess Arlokk http://www.thotbott.com/?i=51757 486 Armor +8 Agility +25 Stamina Defense +5 DEF - Back Overlord's Embrace (replaces Redoubt Cloak) Zul'Gurub - Jin'do the Hexxer http://www.thotbott.com/?i=51818 140 Armor (-45 Armor) +10 Stamina (-15 Stamina) +1% Block Defense +7 (Defense -7) Repeated ZG raids should give you the necessary money and faction to be able to afford the ZG enchants. You will want to get 2 of them, one for legs, one for helm. Each one gives +7 defense. First, upgrade your helm to an ETH: +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- CRAFTABLE +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- DEF - Head Enchanted Thorium Helm (replaces Golem Skull Helm) Crafted (6x Arcanite Bar, 16x Enchanted Thorium Bar, 6x Essence of Earth, 2x Large Opal, 1x Azerothian Diamond) http://www.thotbott.com/?i=37364 526 Armor (-477 Armor) +12 Strength (-18 Strength) +25 Stamina (-18 Stamina) Defense +9 (Defense -7) Enchant: Presence of Might (Defense +7, Stamina +10, Block +15) CRIT - Head Lionheart Helm Crafted (80x Thorium Bar, 12x Arcanite Bar, 40x Wicked Claw ,10x Blue Sapphire, 4x Azerothian Diamond) http://www.thotbott.com/?i=26925 565 Armor +18 Strength +2% to Crit +2% to Hit Enchant: Lesser Arcanum of Constitution (Health +100) [Hands-down, the best DPS helm in the game. A must-have.] Stockade Pauldrons (replaces Bulky Iron Spaulders) Buy from the AH http://www.thotbott.com/?i=9980 472 Armor (-470 Armor) (-15 Strength) +20 Stamina (-12 Stamina) Defense +10 (Defense -6) ======================================================================= 5. AUTHOR’S NOTE ======================================================================= +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- REVISION HISTORY +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+---- Version 0.9 (October 12, 2005) - My very first FAQ - I'm calling it version 0.9 since its still incomplete. DPS gear might need some tweaking; more importantly, FAQ needs info past ZG ======================================================================= 6. SPECIAL THANKS ======================================================================= At the moment, no one, but if you have contributions to the FAQ, I will mention you here! I can be contacted at aemami99@yahoo.com. Thanks, and enjoy!