Star Wars: Battlefront



Author - Neil Stump
E-mail: neil(dot)stump(at)gmail(dot)com
Version - 1.1
Date - 7 March 2005


Please do not plagiarize


Allowed Websites:
-www.gamefaqs.com
-www.supercheats.com


Table of Contents

1 - Version History
2 - Historical Campaigns
  2.1 - Clone Wars
    2.1.1 - The Battle of Naboo
    2.1.2 - Rebellion on Theed
    2.1.3 - Aggressive Negotiations
    2.1.4 - The Battle of Geonosis
    2.1.5 - Assault on Kamino
    2.1.6 - Mountaintop Defenses
    2.1.7 - The Bate of Kashyyyk
  2.2 - Galactic Civil War
    2.2.1 - Desert Extermination
    2.2.2 - Siege of Mos Eisley
    2.2.3 - Sabotage at Rhen Var
    2.2.4 - Assault on Yavin 4
    2.2.5 - The Fall of Yavin 4
    2.2.6 - The Battle of Hoth
    2.2.7 - The Liberation of Cloud City
    2.2.8 - Battle in the Clouds
    2.2.9 - The Battle of Endor
3 - Galactic Conquest
  3.1 - Birth of the Rebellion
  3.2 - Dark Side Rising
  3.3 - Attack of the Clones
  3.4 - Revenge of the Sith
  3.5 - The Galactic Civil War
  3.6 - A Galaxy Divided
  3.7 - The Clone Wars
  3.8 - Balance of the Force
4 - Instant Action
5 - Unlockables
6 - Controls
7 - Units
  7.1 - Rebel Alliance
  7.2 - Galactic Empire
  7.3 - Republic
  7.4 - CIS
8 - Vehicles
9 - Weapons
10 -Frequently Asked Questions
11 - Special Thanks


==================
1) Version History
==================

1.0 - Everything is completed.  I donÂ’t plan on anymore work in this 
unless absolutely needed.  5 March 2005

1.1 – I ran a spell check and added a website to the allow section. 
  7 March 2005


======================
2) Historical Campaign
======================

---------------
2.1) Clone Wars
---------------

**************************
2.1.1) The Battle Of Naboo
**************************

Difficulty: 4/10

Alignment: CIS

Objectives:
The Gungan Grand Army is trying to liberate theed.
-Destroy the mobile shield generators by eliminating all the Fambaas.
-Wipe out the entire Gungan Grand Army.

Walkthrough:

This is a fairly simple level, hence it's the first level of this 
campaign.  The best way to start out is to get hold of an AAT.  One
of these can be found at the command post named "Command."  Now looking
ahead of where you get the AAT you should see a large bubble, that is a 
force field.  To take out this force field drive your AAT into the center
of the force field, and start shooting the AAT's blasters at the Fambaas,
focus on one Fambaa at a time, they will go down quick enough.

The Gungans are not really a threat to you here at this level, all they
throw are energy grenades, they take a while to explode, and are easy to
dodge.  The only weapons they have are those grenades, and a fusion 
cutter, but they can take you down easily when they get into a turret.


My personal best stats:

Kills - 33

Deaths - 1

Command Posts Captured - 2


*************************
2.1.2) Rebellion on Theed
*************************

Difficulty: 6/10

Alignment: CIS

Objectives:
The Royal Naboo Guard is staging an uprising in Theed
-Hold the city at all costs.
-Use the AATS to your advantage.

Walkthrough:

For this level, flanking the enemy will help you greatly.  Starting out
at either the "Plaza" or at the "Embassy" work your way in and take the
command posts outside of the enemies central one.  

Some of the enemies have Rocket Launchers, they are dangerous, they can
deal major damage to vehicles you are in, and take you down in one shot.
Other than that they have basic weapons, such as blaster pistols,
blaster rifles, and grenades.

One more tip, when you run into the enemy while they are in a Gian 
Speeder, you can just shoot at their heads and kill them rather than 
trying to destroy the Gian Speeder, because well first of it takes a 
while to destroy it, and secondly you get a nice speeder to crush enemies
with



my personal best stats:

Kills - 41 

Deaths - 1

Command Posts Captured - 3 


******************************
2.1.3) Aggressive Negotiations
******************************

Difficulty: 5/10

Alignment: CIS

Objectives:
The Wookies are infringing on our trade rights.  It's time to teach them
a lesson.
-Destroy the wookie trade settlement on Kashyyyk.
-Our new super battledroids are now available.
-Count Dooku will assist you in this battle.

Walkthrough:

Go straight in and attack.  Don't bother with the Droid Starfighter 
unless you absolutely want to.  You can inflict much more damage on the
ground.  The wookies bowcasters are strong, so you need to watch out for
their power blasts.  For this level all you need to do is push towards
the center strongholds, and take them over, but while doing that you 
need to be aware of your own strongholds, if one of them falls, go 
recover it or else you will be flanked, and then beaten.  Use your new
super battledroids to your advantage.

My personal best stats:

Kills - 49

Deaths - 1

Command Posts Captured - 1


*****************************
2.1.4) The Battle of Geonosis
*****************************

Difficulty: 8/10

Alignment: Republic

Objectives:
The Seperatist Army is amassing on Geonosis Destroy Them before they
escape.
-Destroy the Techno Union ships to prevent the Seperatists from escaping.
-Master Windu will aid you in this battle.

Walkthrough:
Start out at the "Assembly Area" and board a gunship, fly to the Techno
Union ships and take them out first off.  Next drop the ship and attack
the enemies from behind.  This is a level in which I can not stress 
enough, protect your strongholds.  Watch out for the Droideka, they are
very dangerous, they will tear through your army in seconds. They have 
over shields and are dangerous. Watch out.

My personal best stats:

Kills - 91

Deaths - 1

Command Posts Captured - 3


***********************
2.1.5) Assault on Kamino
***********************

Difficulty: 7/10

Alignment: Republic

Objectives:
The Seperatists have launched an attack on the Kamino Cloning Facilities.
-Defend the cloning facility at all costs.
-Make good use of our new Jet Trooper Unit.

Walkthrough:
Start out by taking Command Posts radiating out from the main point you
start at.  Again the enemy has Droideka, be careful for these strengthy
foes. This is yet another level where your forces can be very easily 
flanked.  It is rather funny when your forces start taking the enemies
command posts in a clockwise motion, and the enemy starts taking your
command posts in a clockwise motion, it is almost as if you are doing
a dance because you will find yourself holding the position that the 
enemy started with and they will have your stronghold, so when you see
either your offensive, or defensive strategy failing, go help out.

My personal best stats:

Kills - 58

Deaths - 7

Command Posts Captured - 1


***************************
2.1.6) Mountaintop Defenses
***************************

Difficulty: 8/10

Alignment: Republic

Objectives:
We have discovered a Seperatist outpost on Rhen Var
-Capture all command posts in the Area
-Use the Ice Caves to flank the enemy

Walkthrough:

For once you can get a nice advantage on your enemy, you can flank them.
Use the Ice caves and you can sneak up on them.  But the enemy is smart,
so they will load the caves with Droideka, by far one of the most 
dangerous enemies in the game.  Use the AT-TE to your advantage, it 
has strong firepower, but the defense of it isn't so great.  You need to
be careful up against strong guns, but other than that you should be good
when you see the health of the AT-TE getting very low, bail out and fight
on foot.

My personal best stats:

Kills - 61

Deaths - 3

Command Posts Captured - 2


*****************************
2.1.7) The Battle of Kashyyyk
*****************************

Difficulty: 9/10

Alignment: Republic

Objectives:
The Wookiee Homeworld is under attack by an invading Droid Army.
-Prevent the Seperatists from establishing a Beachhead.
-The observation Platforms are excellent vantage points for sniping.

Walkthrough:
This level is difficult, mainly because the enemy can be hard to see
in the water, and they have powerful machines at their fingertips.
When the level starts, head straight for "the Landing" do not let the
enemy capture it, that is the most important stronghold in this level.
You can work every angle of this level from here.  The platforms are 
a point of interest if you prefer sniping your enemies.  You should also
use the Arc troops to your advantage, the enemy uses large vehicles in 
this level.  Be sure to keep your health as high as you can, the enemies
tend to come at you in waves.  The wookiees are excellent allies in this
level, they are stung, and have powerful weapons, good for taking out the
tough troops.

My personal bests stats:

Kills - 32

Deaths - 6

Command Posts Captured - 4


++++++++++++++++++++++++++++++++++++++++++++++++++++++
Congratulations! you just completed the Clone Wars Era
++++++++++++++++++++++++++++++++++++++++++++++++++++++



-------------------------
2.2) Galactic Civil War
-------------------------


***************************
2.2.1) Desert Extermination
***************************

Difficulty: 8/10

Alignment: Empire

Objectives:
A Rebel Cell and Tatooine's Sand People are hindering our search for the
missing droids.
-Wipe the Dune Sea clean of rebels and Tusken Raiders.
-Beware of the Sarlacc Pit!

Walkthrough:

Be weary of the Sand People, they are very dangerous, they are good 
snipers.  They have excellent defense also.  It's best to start out at 
the "Sand Crawler" and take a Speeder Bike, charge for your enemies, but
be careful when engaging the Sand People.  Be careful of the Sarlacc Pit
also, it is a large pit with teeth and tentacles.  If you get to close
bye bye.  This is a rather difficult starting level.

My personal best stats:

Kills - 64

Deaths - 2

Command Posts Captured - 0


**************************
2.2.2) Siege of Mos Eisley
**************************

Difficulty: 7/10

Alignment: Empire

Objectives:
The droids escaped from Mos Eisley with the help of locals.  Make the 
city pay for their defiance.
-Lord Vader will assist you in this pacification campaign
-The Dark Troopers are especially effective in navigating the tight
confines of Mos Eisley.

Walkthrough:

This is a very tight and complex level.  Be sure you do not travel
off alone in this level, be sure some of your allies are with you
or the enemy will decimate you very very quickly.  Pay close attention
to the roofs of buildings, the enemy will sometimes have snipers up there
shooting at you.  Well placed grenades will save you, so try to keep a 
few of those handy.  Don't charge right for the enemies, you will need
to take advantage of your surroundings or you will die quite a few times,
and you will end up frustrated.  This is yet another level in which you
will need to watch your strong holds, or you can be vanquished by your 
foe very quickly.


My personal best stats:

Kills - 52

Deaths - 1

Command Posts Captured - 3


***************************
2.2.3) Sabotage at Rhen Var
***************************

Difficulty: 8/10

Alignment: Empire

Objectives:
The Rebels have found the Ancient Monitoring Station on Rhen Var.  They
must be attacking it to prevent us from observing their fleet movements.
-Defend the station at all costs.
-Remember, Pilots can build and repair blaster turrets.

Walkthrough:

Here we go a nice snow level.  This is by far one of the best looking
levels in this game.  But to the good looks comes a consequence.  The
enemies have excellent strongholds.  You start off with one stronghold,
so does your enemy, but what you need to do is race for strongholds.
If you can get control of some strongholds you have a nice shot at this
level, but if you just sit around and let your enemy get the strongholds
this level will prove difficult.  If you noticed your forces have 
different style of uniforms, just a nice little bonus, at least I think.
The central two strongholds are the most important, try to keep control
of them at all costs.  you can launch an attack on any other stronghold
from either of these two strongholds.  Use the grenades to your advantage
also be on your guard for the enemies in the blaster turrets, they can
take you down very quickly, usually with just one shot.  Also through
this semi-tight level the Rebel Pilots blaster will be of concern, since
you usually come around a blind turn, most likely a Rebel Pilot will
be there, at least that always happens to me.


My personal best stats:

Kills - 71

Deaths - 5

Command Posts Captured - 2


************************
2.2.4) Assault on Yavin 4
************************

Difficulty: 8/10

Alignment: Empire

Objectives:
Intelligence believes they have located the secret Rebel Base.  Take a 
Garrison to Yavin 4 and confirm the Rebels presence.
-You must establish a foothold on Yavin 4

Walkthrough:

This level is hard.  The enemies are strong, they blend in very, very
well with the surroundings.  One of the main strong holds that is 
important is the main center stronghold that is unoccupied at the start.
From this stronghold you can launch an attack anywhere, but there is a 
downside to it, if your enemies have the higher ground you can get crushed
quickly.  You need to focus on both offense and defense at this level.
Use the AT-ST to your advantage.


My personal best stats:

Kills - 36

Deaths - 2

Command Posts Captured - 2



**************************
2.2.5) The Fall of Yavin 4
**************************

Difficulty: 7/10

Alignment: Rebels

Objectives:
Yavin 4 is no longer safe as a base an Imperial Strike Force is making its
way to the Great Temple.
-Delay the Imperials for as long as possible while the bulk of our forces
escape.
-Use the Vanguard to deploy mines along the paths to the temple.

Walkthrough:

Be sure to use the Speeder Bike to your advantage.  If you stay towards
the left side of the map you will come upon an area of water, and you 
should see a path up the cliff, go up that, and take the enemy stronghold
at the top, if you do that you can attack the enemy from behind.  You can
easily take care of them.  If you don't do this then you will probably
find yourself in a tough battle.  The surroundings do not make it to
hard to see the enemies.  Your forces are camouflaged well,  but the
Empire isn't.  Use this to your advantage.

My personal best stats:

Kills - 37

Deaths - 2

Command Posts Captured - 3


*************************
2.2.6) The Battle of Hoth
*************************

Difficulty:8/10

Alignment: Rebels

Objectives:
The Empire has found our new base on Hoth delay the Imperials as long as
you can as we evacuate the Base.
-Defend the Shield Generator at all costs.
-Use the tow cables in the Snow speeders to bring down the AT-ATS.

Walkthrough:

At this level you can get a nice bonus, the Snow speeder, but the easiest
way to beat this level is to fight on foot, don't bother with the 
Snow speeder unless you absolutely want to.  You can deal more damage on the
ground.  Let your allies take the Snow speeders and take out the AT-AT's.
Here you have a slight disadvantage because the enemies blend in very
very well with the snow.  Also get yourself to the enemies far command 
post take it over, and attack from behind.  Soon enough your enemy will 
fall.


My personal best stats:

Kills - 55

Deaths - 9

Command Posts Captured - 2


***********************************
2.2.7) The Liberation of Cloud City
***********************************

Difficulty: 8/10

Alignment: Rebels

Objectives:
There is only a minor Imperial Garrison on Cloud City.  Now is the time
for us to liberate the city and secure its Tibanna Mines for the Alliance.
-There are may excellent hiding spots for our Marksmen.
-Wookiees are strong allies, use them wisely.

Walkthrough:

This level is fairly straightforward.  Keep control of the outer command
posts, from these you can snipe towards the center command posts.  Make 
sure you take over the upper command posts first, or else you will find
your troops being annihilated by the Emperial scouts who wield sniper
rifles.  Just keep your offense up, and if your defensive fails boost
it.  Be sure to use the Rebel Marksman to your advantage, I can not 
stress that enough.


My personal best stats:

Kills - 69

Deaths - 4

Command Posts Captured - 2


***************************
2.2.8) Battle In the Clouds
***************************

Difficulty: 8/10

Alignment: Rebels

Objectives:
We have recaptured Cloud City but now we have to secure the outlaying
mining platforms.
-Remember, Pilots will automatically repair whatever vehicle they're 
currently piloting.
-Use the Fighter Craft to attack the enemy from behind.

Walkthrough:
This level may seem tough at the start, because it appears you can not
attack your enemy from behind...but you can.  Grab yourself an X-Wing or
a Y-Wing and take off.  Fly and land on one of the enemies platforms.
Attack them from behind, but when you establish a stronghold, hold it,
do not let it fall.  That is one option, but your other is to charge up
the middle and fight hard, but that is a tough way, you will lose your 
men quickly, so I suggest you attack them from behind.  Also you could
provide air support if you wish, get yourself a Rebel Pilot and a 
fighter craft of your choice and blast away.


My personal best stats:

Kills - 40

Deaths - 3

Command Posts Captured - 2


**************************
2.2.9) The Battle of Endor
**************************

Difficulty: 9/10

Alignment: Rebels

Objectives:
We must destroy the Shield Bunker to allow the Rebel Fleet a chance 
against the new Death Star.
-The Ewoks have agreed to help our cause. So be careful with your weapons.
-Destroy the Shield Bunker by blowing up the Command Post inside it. 
Remember you must still eliminate all the Imperial Forces on the map.

Walkthrough:

For this level, use the Vanguard trooper and the Speeder Bike to your
advantage.  Start out as a Vanguard, at the "Village" and take a Speeder
Bike to the Shield Generator.  Once there blow it sky high.  Shower it 
with missiles, grenades all that good stuff.  If you run out of ammo just
go to a re-supply droid and stock back up.  After taking out the Shield
Generator you can launch an attack on the enemy from behind.  Force them
to fight a battle on 2 fronts.  If you have studied any type of war history
then you should know that fighting on 2 fronts usually doesn't work out.


My personal best stats:

Kills - 41

Deaths - 3

Command Posts Captured - 1



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Congratulations you just completed the Galactic Civil War Era
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



=====================
3.) Galactic Conquest
=====================

Planets:

-Bespin
Planetary Bonus: Sabotage

-Naboo
Planetary Bonus: Bacta Tanks

-Rhen Var
Planetary Bonus: Orbital Sensors

-Endor
Planetary Bonus: None

-Hoth
Planetary Bonus: None

-Kashyyyk
Planetary Bonus: Reinforcements

-Tatooine
Planetary Bonus: Jedi Hero

-Yavin 4
Planetary Bonus: Elite Training


---------------------------
3.1) Birth of the Rebellion
---------------------------

Rebel Controlled Planets:
-Hoth
-Yavin 4

Empire Controlled Planets:
-Bespin
-Naboo
-Rhen Var
-Endor
-Kashyyyk
-Tatooine


---------------------
3.2) Dark Side Rising
---------------------

Rebel Controlled Planets:
-Hoth
-Naboo
-Kashyyyk
-Rhen Var
-Tatooine
-Yavin 4

Empire Controlled Planets:
-Bespin
-Endor


-------------------------
3.3) Attack of the Clones
-------------------------

Republic Controlled Planets:
-Kamino
-Kashyyyk

CIS Controlled Planets:
-Bespin
-Naboo
-Rhen Var
-Tatooine
-Geonosis
-Yavin 4


------------------------
3.4) Revenge of the Sith
------------------------

Republic Controlled Planets:
-Bespin
-Naboo
-Kamino
-Kashyyyk
-Tatooine
-Yavin 4

CIS Controlled Planets:
-Rhen Var
-Geonosis


---------------------------
3.5) The Galactic Civil War
---------------------------

Rebels:

Rebel Controlled Planets:
-Rhen Var
-Yavin 4
-Hoth

Empire Controlled Planets:
-Naboo
-Kashyyyk
-Endor

Contested Planets:
-Bespin
-Tatooine


Empire:

Rebel Controlled Planets:
-Hoth
-Rhen Var
-Yavin 4

Empire Controlled Planets:
-Naboo
-Endor
-Kashyyyk


Contested Planets:
-Bespin
-Tatooine


---------------------
3.6) A Galaxy Divided
---------------------

Rebels:

Rebel Controlled Planets:
-Bespin
-Hoth
-Yavin 4

Empire Controlled Planets:
-Kashyyyk
-Tatooine
-Endor

Contested Planets:
-Naboo
-Rhen Var


Empire:

Rebel Controlled Planets:
-Bespin
-Hoth
-Yavin 4

Empire Controlled Planets:
-Kashyyyk
-Tatooine
-Endor

Contested Planets:
-Naboo
-Rhen Var


-------------------
3.7) The Clone Wars
-------------------

Republic:

Republic Controlled Planets:
-Kamino
-Tatooine
-Yavin 4

CIS Controlled Planets:
-Bespin
-Rhen Var
-Geonosis

Contested Planets:
-Naboo
-Kashyyyk



CIS:

Republic Controlled Planets:
-Kamino
-Tatooine
-Yavin 4

CIS Controlled Planets:
-Geonosis
-Rhen Var
-Bespin

Contested Planets:
-Naboo
-Kashyyyk


-------------------------
3.8) Balance of the Force
-------------------------

Republic:

Republic Controlled Planets:
-Bespin
-Kamino
-Kashyyyk

CIS Controlled Planets:
-Naboo
-Rhen Var
-Geonosis

Contested Planets:
-Tatooine
-Yavin 4


CIS:

Republic Controlled Planets:
-Bespin
-Kamino
-Kashyyyk

CIS Controlled Planets:
-Naboo
-Rhen Var
-Geonosis

Contested Planets:
-Tatooine
-Yavin 4



=================
4) Instant Action
=================

This is a straight-foreward section.  All you do is choose from the 
available maps, and then go to continue, and it loads up that map, under
whichever forces you chose. Its as simple as that.



==============
5) Unlockables
==============


Galactical Conquest:
-The Galactic Civil War (Complete any Galactic Conquest)
-A Galaxy Divided (Complete any Galactic Conquest)
-The Clone Wars (Complete any Galactic Conquest)
Balance of the Force (Complete any Galactic Conquest)

Hidden Art:

Galactic Civil War:
Bespin Concept Art - Unlocked from "The Liberation of Cloud City"
Endor Stills - Unlocked from "Battle in the Clouds"
Hoth Concept Art - Unlocked from "Battle of Hoth"
Tatooine Concept Art - Unlocked from Siege of Mos Eisley" 
Yavin Concept Art - Unlocked from "The Fall of Yavin 4"

Clone Wars:
Geonosis Stills - Unlocked from "The Battle of Geonosis
Kamino Storyboards - Unlocked from "The Assault on Kamino"
Naboo Stills - Unlocked from "Rebellion on Theed"
Star Wars: Battlefront Art - Unlocked from "Aggressive Negotiations"
Weapons an Unit Stills - Unlocked from "Mountaintop Defenses"




===========
6) Controls
===========

Infantry:
L - Run Forwards/Backward; strafe Left/Right
R - Free look/Aim; Click to Zoom
A - Jump (Press again in the air to activate Jet Pack)
B - Single Tap to crouch; Quick Double-Tap to go prone
Y - Action/Enter Vehicle
X - Reload
L (trigger) - Fire Secondary Weapon
White Button - Switch Secondary Weapon
R (trigger) - Fire Primary Weapon
Black Button - Switch Primary Weapon
Back - Toggle Map Modes
Start - Pause
D-Pad - Directional Pad: Squad Commands
Up - Move out (Cancels Hold Position)
Left - At Ease (Disregard Previous Order)
Right - Follow Me (Units Will Follow You)
Down - Hold Position (Units Will Stay In the Area)


Vehicle/Transport:
L - Throttle; Strafe Left/Right
R - Pitch/Turn; Click to Zoom
A - Take off/Land For Gunship and MAF
B - No Function
Y - Exit Vehicle
X - No Function
L (trigger) - Secondary Weapon 
White Button - No Function
R (trigger) - Primary Weapon
Black Button - Switch position (inside Vehicle)
Back - Toggle Map Modes
Start - Pause
D-Pad - Directional Pad: Squad Commands
Up - Lets go (Cancels Hold Position)
Left - Everyone Out (Troops Disembark from vehicle)
Right - Pile In (Nearby troops get into open positions in vehicle)
Down - Hold Position (Units will stay in the area)


Starfighter:
L - Pitch/Turn
R - Throttle
A - Land/Take off
B - No Function
Y - Exit Vehicle
X - No Function
L (trigger) - Secondary Weapon
White Button -  No Function
R (trigger) - Primary Weapon
Black Button - Switch Position (inside Vehicle)
Back - Toggle Map Modes
Start - Pause
D-Pad - Directional Pad: Squad Commands
Up - Lets Go (Cancels hold position)
Left - Everyone Out (Troops disembark from vehicle)
Right - Pile In (Nearby troops get into open positions in vehicle)
Down - Hold Position (Units will stay in the area)
 



========
7) Units
========


-------------------
7.1) Rebel Alliance
-------------------

Rebel Soldier - The Rebel Soldier is effective against infantry, especially
  when they employ squad-based tactics.
Usefulness: 9/10
Equipment: 
-Blaster Rifle (primary)
-Blaster Pistol (secondary)
-Thermal Detonators
-concussion Grenades


Rebel Vanguard - Vanguards are called upon to punch holes in an Imperial
  vehicle brigade.  The heavy weapons they carry provide the means to take
  down menacing enemy air and ground vehicles.
Usefulness: 7/10
Equipment:
-Missile Launcher (primary)
-Blaster Pistol (secondary)
-Thermal Detonators
-Mine Dispenser


Rebel Pilot - Rebel pilots automatically regenerate the health of whatever
  vehicle they occupy and are capable of repairing damaged vehicles, droids
  and turrets.  They also serve as battlefield medics and ammo suppliers.
Usefulness: 7/10
Equipment:
-Blaster Cannon (primary)
-Blaster Piston (secondary)
-Fusion Cutter
-Health/Ammo Dispenser


Wookiee Smuggler - Whenever there is a need to slip past an Imperial Fleet
  undetected, just look for a smuggler.  For a fee, the smuggler is willing
  to take the risk of running contraband right under the Emperor's nose.
Usefulness: 8/10
Equipment:
-Bowcaster (primary)
-Grenade Launcher (secondary)
-Time bombs


Rebel Marksman - Rebel Marksmen have the specialized task of finding and
  eliminating targets from a safe location.  Their recon droids are capable
  of ordering deadly orbital strikes on enemy positions.
Usefulness: 8/10
Equipment:
-Sniper Rifle (primary)
-Blaster Pistol (secondary)
-Thermal Detonators
-Recon Droid


--------------------
7.2) Galactic Empire
--------------------

Storm Trooper - The Iron will of the Emperor is personified in the stark
  white armor of the feared stormtrooper.  They are highly disciplined and
  fanatically loyal to the Emperor, making them an excellent front line
  assault force.
Usefulness: 9/10
Equipment:
-Blaster Rifle (primary)
-Blaster Pistol (secondary)
-Thermal Detonators
-Concussion Grenades


Shock Trooper - The Shock trooper offers powerful support to the 
  blaster-based troops by carrying small portable missile launcher.  This 
  weapon fires explosive charges that are highly effective against vehicles
  or tight formations of infantry.
Usefulness: 7/10
Equipment:
-Missile Launcher (primary)
-Blaster Pistol (secondary)
-Thermal Detonators 
-Mine Dispenser


Imperial Pilot - Imperial pilots automatically regenerate the health of
  whatever vehicle they occupy and are capable of repairing damaged 
  vehicles, droids and turrets.  They also serve as battlefield medics and
  ammo suppliers.
Usefulness: 7/10
Equipment:
-Mortar Launcher (primary)
-Blaster Pistol (secondary)
-Fusion Cutter
-Health/Ammo Dispenser


Scout Trooper - Scout troopers us concealment, probe droids and patience to
  target faraway enemies an eliminate them with their high-powered sniper
  rifles.  Their recon droids can call down orbital strikes from the mighty
  imperial fleet.
Usefulness: 8/10
Equipment:
-Sniper Rifle (primary)
-Blaster Pistol (secondary)
-Thermal Detonators
-Recon Droid


Dark Trooper - Dark troopers use their jetpacks to "jump" to their targets.
  Once in position, they will attempt to do as much damage as possible.
Usefulness: 8/10
Equipment:
-Blast Cannon (primary)
-Blaster Pistol (secondary)
-Thermal Detonator


-------------
7.3) Republic
-------------

Clone Trooper - Perfect genetic creations, the clone troopers are the 
  backbone of the Republic Army.  They are most effective against infantry
  units when they can attack in large, coordinated numbers
Usefulness: 9/10
Equipment:
-Blaster Rifle (primary)
-Blaster Pistol (secondary)
-EMP Grenades
-Concussion Grenades


Arc Trooper - The Advanced Recon Commando, or ARC trooper, handles the 
  anti-vehicle battlefield duties of the republic Army.  To this end, the
  ARC trooper carries a powerful missile launcher.  This specialization 
  leaves the trooper with fewer options in close combat, so he relies on 
  his brethren to protect him.
Usefulness: 7/10
Equipment:
-Missile Launcher (primary)
-Blaster Pistol (secondary)
-Thermal Detonators
-Mine Dispenser


Clone Pilot - Clone Pilots automatically regenerate the health of whatever
  vehicle they occupy and are capable of repairing damaged vehicles, droids
  and turrets.  They also serve as battlefield medics and ammo suppliers.
Usefulness: 7/10
Equipment:
-DN Bolt Caster (primary)
-Blaster Pistol (secondary)
-Fusion Cutter
-Health/Ammo Dispenser.


Clone Sharpshooter - On the battlefield, the clone sharpshooter is 
  responsible for one task: disrupting enemy infantry.  His recon droid is 
  also capable of calling down devastating orbital strikes on the enemy.
Usefulness: 8/10
Equipment:
-Sniper Rifle (primary)
-Blaster Pistol (secondary)
-Thermal Detonators
-Recon Droid


Jet Trooper - Capitalizing on the "genetic memory" of Jango Fett, the jet
  trooper utilizes a limited-flight jetpack to cover great distances very
  quickly.  The agility of the flying jet trooper makes him very hard to 
  hit, and his EMP launcher is a deadly weapon against the droid armies.
Usefulness: 8/10
Equipment:
-EMP Launcher (primary)
-Commando Pistol (secondary)
-Thermal Detonators


--------
7.4) CIS
--------

Super Battle Droid - After the debacle at the Battle of Naboo, the Trade
  Federation ordered a stronger, more independent battle droid, officially
  designated the B2.  Resembling hulked, reinforced battle droids, super
  battle droids are far superior to their skeletal-looking counterparts.
Usefulness: 9/10
Equipment:
-Wrist Blaster (primary)
-Tri Shot (secondary)
-Wrist Rocket


Assault Droid - Under the control of the Separatists, assault droids serve as
  a cheap yet effective solution to the fast-moving threat of Republic
  vehicles.  Essentially mobile missile launcher, these droids allow the
  Seperatists to handle tough situations.
Usefulness: 7/10
Equipment:
-Missile Launcher (primary)
-Blaster Pistol (secondary)
-Thermal Detonators
-Mine Dispenser


Pilot Droid - Pilot droids automatically regenerate the health of whatever
  vehicle they occupy and are capable of repairing damaged vehicles,
  droids and turrets.  They also serve as battlefield medics and ammo 
  suppliers.
Usefulness: 7/10
Equipment:
-Radiation Launcher (primary)
-Blaster Pistol (secondary)
-Fusion Cutter
-Health/Ammo Dispenser


Droid Sniper - Recon Droids are specifically programmed and designed with
  advanced targeting capabilities that allow them to take down targets at
  extreme range.  Their recon droids can also bring down orbital strikes on
  Republic troops.
Usefulness: 8/10
Equipment:
-Sniper Rifle (primary)
-Blaster Pistol (secondary)
-Thermal Detonators
-Recon Droid


Droideka (Destroyer Droid) - Even feared by Jedi Knights, the crablike
  droideka is equipped with a personal shield and two powerful repeating
  blasters instead of arms.  The droideka transforms into a wheel in order
  to cruise rapidly around the battlefield.
Usefulness: 9/10
Equipment:
-Repeating Blasters (primary)
-Shield Emitter.




===========
8) Vehicles
===========

Scout Vehicles - This type of ground vehicle is fast and light.  They can
  zip across the battlefield at great speed and are not meant for heavy
  combat.  They are armed and armored, but only lightly to give some minimal
  protection.
Vehicles:
-74-Z speeder bike
-STAP


Medium Assault Vehicles - These vehicles have heavier weapons and armor, and
  are slower than the Scout craft, but they pack more power and durability.
Vehicles:
-TX-130S Fighter Tank
-AAT
-Hailfire Droid


Heavy Assault Vehicles - These vehicles are even more heavily armed and
  armored, and are used at the front of most assaults.
Vehicles:
-Spider Droid
-AT-ST


Heavy Assault Transport - These lumbering behemoths can unload devastating
  amounts of firepower on a target, as well as serving as mobile Command
  Posts.
Vehicles:
-AT-TE
-AT-AT
-MTT


Starfighters - These craft are fast, maneuverable starfighters.  They have
  forward firing blasters and a small complement of missiles.  Their
  primary purpose is to provide cover for enemy on the field below and 
  keep the skies clear of enemy craft.
Vehicles:
-Jedi Starfighter
-Droid Starfighter
-X-Wing
-TIE Fighter
-Y-Wing
-TIE Bomber
-Geonosian Starfighter


Attack Transport Flyers - This type acts as attack craft and troop 
  transports in battle.  They also provide some limited anti-air support,
  but are outmaneuvered by the smaller starfighters.
Vehicles:
-Republic Gunship
-MAF 



Vehicles:

AAT:
Primary Weapon - Blasters
Secondary Weapon - None
Class - Medium Assault Vehicle
Defense - Medium
Speed - Medium

AT-AT:
Primary Weapon - Dual Blaster Cannons
Secondary Weapon - Dual Repeating Blasters
Class - Heavy Assault Transport
Defense - Extremely High
Speed - Extrememly Slow

AT-ST:
Primary Weapon - Dual Blaster Cannons
Secondary Weapon - Dual Repeating Blasters
Class - Heavy Assault Vehicle
Defense - High
Speed - Medium

AT-TE:
Primary Weapon - Rapid Blaster Spurts
Secondary Weapon - None
Class - Heavy Assault Transport
Defense - High
Speed - Slow

Droid Starfighter:
Primary Weapon - Dual Blasters
Secondary Weapon - None
Class - Starfighter
Defense - Low-Medium
Speed - Fast

Geonosis Starfighter:
Primary Weapon - Blaster
Secondary Weapon - None
Class - Starfighter
Defense - Medium
Speed - Fast

Hailfire Tank:
Primary Weapon - Missiles
Secondary Weapon - Blaster
Class - Medium Assault Vehicle
Defense - Medium
Speed - Medium

IFT-X:
Primary Weapon - Dual Blasters
Secondary Weapon - Rocket
Class - Medium Assault Vehicle
Defense - Medium
Speed - Medium

Jedi Starfighter:
Primary Weapon - Dual Blasters
Secondary Weapon - Missiles
Class - Starfighter
Defense - Low-Medium
Speed - Fast

Kaadu:
Primary Weapon - None
Secondary Weapon - None
Class - Scout Vehicle
Defense - Low
Speed - Fast

LAAT/I Gunship:
Primary Weapon - Dual Blasters
Secondary Weapon - Missiles
Class - Attack Transport Flyer
Defense - Medium-High
Speed - Mediium

MAF:
Primary Weapon - Dual Blasters
Secondary - Missiles
Class - Attack Transport Flyers
Defense - High
Speed - Slow-Medium

Snowspeeder:
Primary Weapon - Dual Blasters
Secondary Weapon - Tow Cables
Class - Scout Vehicle
Defense - Low-Medium
Speed - Medium-Fast

Spider Droid:
Primary Weapon - Energy Ray
Secondary Weapon - Blaster
Class - Heavy Assault Vehicles
Defense - High
Speed - Slow

STAP:
Primary Weapon - Blaster
Secondary Weapon - None
Class - Scout Vehicle
Defense - Low
Speed - Fast

TaunTaun:
Primary Weapon - None
Secondary Weapon - None
Class - Scout Vehicle
Defense - Low
Speed - Fast



==========
9) Weapons
==========

Blaster Cannon:
Clip Size - 30
Max Number of Clips - 4 
Accuracy - Short
Damage - 9/10
Fire Rate - Slow

Blaster Rifle:
Clip Size - 50
Max Number of Clips - 6
Accuracy - Medium-far
Damage - 8/10
Fire Rate - Fast

Blaster Pistol:
Clip Size - Runs on Charge
Max Number of Clips - Infinite
Accuracy - Short-Medium
Damage - 6/10
Fire Rate - Medium

Bowcaster:
Clip Size - 35
Max Number of Clips - 6
Accuracy - Short-Medium
Damage - 8/10
Fire Rate - Slow-Medium

Concussion Grenade:
Clip Size - 1
Max Number of Clips - 3
Accuracy - Not Avaliable
Damage - 10/10
Fire Rate - Slow

Dispenser Health and Ammo:
Clip Size - 1
Max Number of Clips - 5
Accuracy - Not Avaliable
Damage - Not Avaliable
Fire Rate - Not Avaliable

DN Bolt Caster:
Clip Size - Infinite
Max Number of Clips - Infinite
Accuracy - Medium
Damage - 5/10
Fire Rate - Slow

EMP Grenade:
Clip Size - 1
Max Number of Clips - 3
Accuracy - Not Avaliable
Damage - 10/10
Fire Rate - Slow

EMP Launcher:
Clip Size - 2
Max Number of Clips - 4
Accuracy - Medium-Long
Damage - 9/10
Fire Rate - Slow

Fusion Cutter:
Clip Size - Infinite
Max Number of Clips - Infinite
Accuracy - Not Avaliable
Damage - Not Avaliable
Fire Rate - Not Avaliable

Grenade Launcher:
Clip Size - 5
Max Number of Clips - 3 
Accuracy - Medium-Long
Damage - 9/10
Fire Rate - Slow-Medium

Mines:
Clip Size - 1
Max Number of Clips - 4
Accuracy - Not Avaliable
Damage - 10/10
Fire Rate - Not Avaliable

Missile Launcher:
Clip Size - 2
Max Number of Clips - 5
Accuracy - Good
Damage - 10/10
Fire Rate - Slow

Mortar Launcher:
Clip Size - 5
Max Number of Clips - 3 
Accuracy - Medium-Long
Damage - 9/10
Fire Rate - Slow-Medium

Radiation Launcher:
Clip Size - 5
Max Number of Clips - 3 
Accuracy - Medium-Long
Damage - 9/10
Fire Rate - Slow-Medium

Recon Droid:
Clip Size - 1
Max Number of Clips - 1
Accuracy - Excellent
Damage - 9/10
Fire Rate - Medium-Fast

Repeating Blasters:
Clip Size - Infinite
Max Number of Clips - Infinite
Accuracy - Medium
Damage - 8/10
Fire Rate - Fast

Sniper Rifle:
Clip Size - 4
Max Number of Clips - 10
Accurcy - Excellent
Damage - 9/10
Fire Rate - Slow-Medium

Thermal Detonater:
Clip Size - 1
Max Number of Clips - 3
Accuracy - Not Avaliable
Damage - 10/10
Fire Rate - Slow

Time Bomb:
Clip Size - 1
Max Number of Clips - 3
Accuracy - Not Avaliable
Damage - 10/10
Fire Rate - Slow

Tri Shot:
Clip Size - Infinite
Max Number of Clips - Infinite
Accuracy - Short-Medium
Damage - 8/10
Fire Rate - Slow-Medium

Wrist Blaster:
Clip Size - 55
Max Number of Clips - 5
Accuracy - Medium-Long
Damage - 7/10
Fire Rate - Fast

Wrist Rocket:
Clip Size - 1
Max Number of Clips - 4
Accuracy - Medium-Long
Damage - 10/10
Fire Rate - Slow



==============================
10) Frequently Asked Questions
==============================
(As of now there are none.)



==================
11) Special Thanks
==================

-GameFAQS
-Lucas Arts