Star Wars: Knights of the Old Republic

Author - Neil Stump
Email - neil(dot)stump(at)gmail(dot)com
Version - 1.0
Date - 9 June 2005



Please do not plagairize

Websites with permission to post this:
-GameFaqs (www.gamefaqs.com)
-Supercheats (www.supercheats.com)
-Game Renegades (www.gamerenegadescom)
-Cheat Code Central (www.Cheatcc.com)
-Cheat Planet (www.Cheatplanet.com)
-Neoseeker (www.neoseeker.com)
-IGN (www.IGN.com)
-(www.Cheats.de)


Table of Contents

1 - Version History
2 - Controls
3 - Characters
4 - Walkthrough
  4.1) Endar Spire
  4.2) Taris
  4.3) Dantooine
  4.4) Kashyyyk
  4.5) Manaan
  4.6) Tatooine
  4.7) Leviathan
  4.8) Korriban
  4.9) Star Forge System - Unknown Planet
  4.10) Star Forge
5 - Frequently Asked Questions
6 - Special Thanks

==================
1) Version History
==================

Version 1.0
  Guide Complete 9 June 2005


===========
2) Controls
===========

A Button – Select
X Button – Queue
Y Button – Flourish Weapon
B Button – Cancel
White Button – Pause
Black Button – Change Character
Right Thumbstick – Rotate View
Left Thumbstick – Move Character
Back Button – Solo Mode
Start Button – Pause
Left Trigger – Rotate Selected Destination
Right Trigger – Rotate Selected Destination


=============
3) Characters
=============

Thrask Ulgo - ensign of the Republic Fleet, you and Thrask worked opposite
  shifts on the Endar Spire, that is why you have not talked to him much.

Bastila Shan - Commanding Officer on the Endar Spire.  A Jedi with a rare
  gift of Battle Meditation which lets her influence everyone she comes near,
  she can rally Jedi's to fight and can make the enemies lose their will to
  fight.  She was part of the strike team that killed Darth Revan, Darth
  Malak's Sith master.

Carth Onasi - Republic Pilot, he has seen many battles.  Does not trust very
  many people, mainly because of previous occurrances.

Canderous Ordo - A Mandalorian who fought in the Mandalorian Wars and served
  as Davik's Enforcer.

T3-M3 - Utility droid, this little guy doesn't reveal much about himself

HK-47 - Blood thirsty Protacol/Assassin droid, very inclined to anger and
  dislikes humans.

Jolee Bindo - A Hermit who used to be an adventurer.  Lived for the past 20
  years in the Shadowlands of Kashyyyk.

Juhani - Previously embraced the Dark Side, now she follows the Light     again.

Mission Vao - Twi'lek that spent most of her life on Taris.  Fond to
  exploring the sewers and getting into dangerous situations.

Zaalbar - Mission Vao's "Big Brother" though he is a Wookiee he follows her
  everywhere.


==============
4) Walkthrough
==============

----------------
4.1) Endar Spire
----------------

In the middle of a battle shaken, spun, slung, smacked, you wake only to meet
Thrask Ulgo.  He will let you know that you have been ambushed by a Sith
Battle Fleet and that you need to get Bastila, the commanding officer, off
the ship.  Thrask will show you how to get your equipment and how to equip
items.  After equipping your items Thrask will tell you to move out, and he
will give you a tutorial on unlocking doors.  After you unlock the first door
Thrask will have you take the lead again.  Run half way down this hallway
and Carth Onasi will give you a report.  Continue down this hallway and
unlock the door on the other side.  In this next area you will get a tutorial
on battle.  From the room you came from you will make a left, and go straight
through the door.  There will be two Sith soldiers in this room so be ready.
Also be sure that you are checking all the corpses and boxes for items as you
pass through some of the dead will be holding valuable items that they do not
even need.  Pass through the opposite door in this room.  You will come up
on yet another fight between some of the Republic and some Sith.  Come around
that part and do your work.  From where you entered this room make a left,
and a right through the door, here you will see a battle between a Jedi and a
Dark Jedi.  After the fight you will be facing a couple of Sith.  Kill the
enemies and head straight through this room and go to the bridge.  There are
a good deal of Sith here, thankfully there are only two that you have to
fight, the others will be killed by a blast.  There is only one exit in this
room go to it and before you can pass through the door you must level up, you
will be shown how to do so.  After you level up pass through the doors.  You
will be attacked by a Dark Jedi, Thrask chases the Dark Jedi to buy you time
to get off, do so.  Open the door and go into the Starboard Section.

Once you reach the Starboard Section you will get a message from Carth Onasi
telling you about the ships status and the crews status and that he can not
wait for you much longer to get to him to get on the last life pod of this
ship.  In the area you are put into make a right and you will see a Sith
trooper, kill him and make a left followed by a right through the door.
There will be two Siths in this room, kill them and Carth will let you know
about how many enemies there are on the other side of the door infront of
you.  You can either go over to the computer terminal to the left of the
door, slice into it and Overload the power conduit, or you can go to the
damaged Assault Droid to the right of the door and Reactivate the Droid, it
is your choice.  After killing the enemies by Overloading the Power Conduit,
or by sending in the Assault Droid, pass through the two doors and you will
meet up with Carth Onasi, and he will tell you how close you were to missing
the last escape pod.  The pod that is left is the second one on the left, go
up to it and get in.

Attack on The Endar Spire
  Endar Spire - Command Module:
    You and Carth escaped the Endar Spire on the last remaining pod,
    jettisoning mere moments before the doomed ship is utterly destroyed.

Launching from your ship you will see the escape pod come crashing down onto
Taris your next location to work from.


----------
4.2) Taris
----------

Upon landing on Taris you are knocked out and you will see a vision of
Bastila fighting a Dark Jedi.  When you come to Carth will give you some
background information on what you missed for the few days you were
unconcious.  You will learn that the planet you are on is quarantined by
the Sith in search of Bastila.  Begin looking for Bastila thats what to do
next.


The Search For Bastila
  Taris:
    You are stranded on Taris, a planet under Sith control.  Now you and
    Carth Onasi must find Bastila - the only person capable of stopping the
    Sith from conquering the entire galaxy.  You should probably begin by
    investigating reports of escape pods that crashed into the undercity.

Exit your apartment by the main door into the Apartment Complex and take
Carth with you, the game will explain how to take parties and manage
parties.  As you exit you will meet up with some Sith's bullying some of the
local aliens.  Fight the Sith and after killing all three of them you will
learn from Duros that the sith have been causing quite the trouble locally.
If you continue to run the way that Duros was you will come up on a Local
Vendor by the name of Larrim, he will try to sell you a new energy shield,
but you don't need one for now you can find plenty later in the game.  If you
need any items though you can purchase them from Larrim, but for a price.
Continue this way and you will come to a door on your right leading to the
Upper City.

Once in the Upper City head straight and go through the arch, to your right
is the Equipment Emporium, a nice place to buy new weapons and other goodies.
Anyways if you continue heading through this area you will come to the
Upper City Cantina, this is a nice area to see the locals, go in.  If you
talk to Garouk on the right side of this area you will learn that he is a 
washed up Pazaak Player, you can purchase it for 50 credits if you feel so
but Pazaak is not an important part of this game, it is just a mere
sidequest.  If you continue out of this room and directly to your right is
a young lady by the name of Sarna, talk to her, she is a Sith officer, but
for now that does not matter.  

Here is a list of what replys to make to Sarna in order to proceed, do them
in this order:
-You're from the military base? You don't look like on of the Sith.
-Nice to meet you, Sarna, I'm (Insert Name).
-I'm not actually from Taris.  I'm just stuck here until the quarantine ends.
-[Persuade] Hey, we're both strangers on Taris.  We have to stick together.
-You've got a pretty posotive attitude.
-You need to blow off steam once in a while.
-Sounds good. I'll be there.

Invited To a Party
  Taris:
    You've been invited to a party by one of the Sith.  According to the
    directions on your datapad theyre getting together at an apartment on the
    east side of the North Upper City.

Sarna will invite you to a party which we will deal with that next.  Exit
the Cantina and pass through the Equipment Eporium area, once you reach the
exit make a right and head down this long straight section.  At the end make
a left to go into the Upper City North, but just as you get ready to pass
through you meet up with a couple Bounty Hunters bullying a Merchant, the
Merchant is in debt to Davik, the local crime lord.  You become the general
problem solver here. Selecting Leave this man alone or you'll have to deal
with me! is the answer if you are going for a Light Side character and the
other two are Dark Side answers.  After killing the two Bounty Hunters you
will talk with the Bullied Merchant, if you wish to further your Light Side
points, which is suggested, you will select Maybe I can help you.  Give the
Merchant the 100 credits and it just so happens that if you search the two
Bounty Hunters you just iced you will find that each is carrying 50 credits
which just so happens to add up to be 100 credits.

After dealing with this scuffle pass through the door to the Upper City
North.  In this next area continue to head straight from the door you are
let into this area from, go through the two doors and go into the North
Apartments.  From where you enter circle this apartment complex to the left
and the second door on your left is where the Sith party is being held, if
the volume on your television is off turn it on to hear some sweet tunes.
Walk in and talk to Sarna there will be some conversation between her and
some fellow sith, a bit of alchol use and they will be down on the floor
passed out, in the far left side of this room is a backpack containing 
Sith Armor.  If you feel like it you can wear it around and get some funny
responses from the locals (Note: entrance to the Cantina's is not permitted
while wearing the Sith Armor). 

The Search for Bastilla
  Taris:
    The Sith at the party underestimated the infamous kick of Tarisian ale,
    giving you ample opportunity to search their belongings while they sleep
    off the effects of the powerful drink.

From here head back to the Upper City North through that area to the Upper
City South, and back into the Upper City Cantina.  Go through the entrance
section and make a left, right as you walk in through the door you will
first learn about Arena Fighting.  There is a match going on between Gerlon
Two-Fingers and Deadeye Duncan, watch the match on the view screen and then
proceed to talk to Ajuur.  Explain to him your interest in the Arena.

The Duel Ring
  Taris:
    You've agreed to join the Taris dueling circuit.  The non-lethal duels
    seem quite popular with the spectators, and you sense the change for
    substantial profit.  Whenever you want a duel, all you have to do is
    speak to Ajuur.

Let him know each time you are ready for a dual, he will set up the fight
between you and an opponent giving the winner 10 Percent of the money betted
on the event.  Here is your list of opponents as follows:

  Opponent Name       Opponent Rank      Experience      Credits
  Deadeye Duncan      6 of 6             55              100

The Duel Ring
  Taris:
    You've claimed your first victory in the dueling ring by defeating
    Deadeye Duncan.  Unfortunately, Duncan's lack of ability is legendary,
    so hardly anyone is impressed by your victory.

  Opponent Name       Opponent Rank      Experience    Credits  
  Gerlon Two-Fingers  5 of 6             80            200

The Duel Ring
  Taris:
    Gerlon Two-Fingers has fallen before you in battle, gaining you some
    measure of respect among afficionados of the sport, though you are still
    ranked far below the top ranked duelists.

  Opponent Name    Opponent Rank      Experience    Credits
  Ice              4 of 6             105           300

The Duel Ring
  Taris:
    With your victory over Ice people are beginning to notice your
    accomplishments in the ring.  If you continue to climb the ranks a
    championship match is inevitable.

  Opponent Name    Opponent Rank      Experience    Credits
  Marl             3 of 6             125           400 

(Note: After defeating Marl talk to him and he will walk out of the Arena
area saying that the game has been good to him, he needs to get away from
the duel rings for a while.) 

The Duel Ring
  Taris:
    By defeating Marl, you've solidly staked your claim among the duel ring's
    elite.  In fact, only one fighter stands between you and the title of
    duel champion... the crazed Rodian, Twitch.

  Opponent Name    Opponent Rank           Experience     Credits
  Twitch           2 of 6 (Current Champ)  155            500

The Duel Ring
  Taris:
    You are the reigning duel champion on Taris, but only by facing the
    legendary Bendak Starkiller in a death match can you prove yourself the
    greatest duelist of all time... unless you end up a smoking corpse in 
    the middle of the ring.

Exit out of the duel area and make a right into the pazaak parlor.  On the
left side is the legendary Bendak Starkiller.  Talk to Bendak and tell him
you wish to proceed with the Death Match, or you do not wish to fight him in
the Death Match, but if you agree to fight him, you will still have one more
chance to turn back, as actually entering the dueling ring to kill him will
give you Dark Side Points.

You do not actually get to fight Bendak until later in the game, so drop by
when you get a chance if you wish to do so, but otherwise listed below is
what you get for defeating him.

The Duel Ring
  Taris:
    Bendak Starkiller will face you in an illegal death match.  The death
    match will take Ajuur some time to prepare, giving ample opportunity for
    news of Bendak's return to spread quickly among the people of Taris.  But
    when the battle is over, it's you the people will be talking about...
    you hope.

  Opponent Name      Opponent Rank           Experience     Credits
  Bendak Starkiller  1 of 6 (Retired Best)   105            700


After some easy earned credits in the Arena we need to get back on track.
From the Pazaak Parlor enter back into the Cantina, make a right and go into
the second door on your right which will be bar.  On the left side of this
room is a quite friendly lady by the name of Gana Lavin, she gets all high
and mighty on you thinking you are the waiter because you are not dressed
well enough for her tastes.  Reply to her in this order (Note: you may want
to save before doing this it all seems to rely on a random choice of whether
she accepts your persuasion, but the only notable consequence of having her
not be persuaded is for her to run to her daddy and get some thugs to meet
you near the Equipment Eporium, so its not really that big of a deal if you
mess up):
-Order? I have no clue what you're talking about.
-[Persuade] I'm sorry, don't get upset. I'll go get that drink.


Head back to the Upper City South, pass through the Equipment Eporium and
make a right, head down the straight and make a right into the Medical
Facility.  Talk to Zelka Forn by responding with this dialoge:
-Rakghoul disease? What's that?
-Is there no cure?
-Maybe I could find a way to get my hands on that serum for you.
-Don't worry, Zelka - I'll get that serum for you!
-I could use some healing (Just in case)

Now open the door to the right of Zelka that says Lab Personnel Only, use
Carth's security skill and you will find a suprise.  Reply with:
-Hey... I recognize these men.  They're Republic soldiers!
-[Persuade] I'm a friend of the Republic.  You can trust me.
-Is there anything I can do to help? (This will give you Light Side points)

As you begin to exit the Medical Facility Gurney will stop you and talk to
you about the rakghoul serum.  There is a slight conflict of interest between
who should get the rakghoul serum if you can get your hands on it, whether
it be Zelka Forn or the local crime lord Davik Kang, but this will be covered
later.

From the exit of the Medical Facility cross through the area and go to the
Upper City North.  Once you get into this area make a left start going down
this straight and you will come up on 3 drunk men respond to them this way:
-[Persuade] Hey, guys, we can all be friends here. Let me buy you a drink.
(Note: you don't have to buy them a drink, it just gets them away from you in
a peaceful way)

Anyways continue down the path you were going and at the end make a left into
the Droid Shop and talk to Janice Nall.  Respond to her this way:
-What do they have against Twi'leks?
-Utility droids? What do they do?
-Let me see your droids.
-I'll take the T3-H8 unit. Here's 50 credits.

Exit her store and well what do you know the rebuilt droid didn't go to far,
but never fear, there is a point for this.  Go back and talk to her and tell
her:
-It blew up. I came to get my money back.
-No hard feelings.
-I'll be going now.

From Janices droid shop door head directly through this area up towards an
opening in the northern section.  Go through and there you will see an
elevator on your right talk to the Sith Guard.  You will learn that to get
into the Lower City it will be tougher than you thought, you need some of
the correct papers.  So just what do we do?  If you remember that Sith Armor
obtained earlier then you are on the right track, equip the armor and talk
to the Sith Guard that is guarding the Elevator you armor will fool him and
he will let you go on down.  Open the elevator door and ride it down to the
Lower city.


The Search for Bastila
  Taris:
    Your Sith disguise has fooled the guard at the Upper City elevator,
    giving you access to the Lower City.  Hopefully it will be just as easy
    to gain access to the Undercity so you can search for signs of Bastila's
    crashed escape pod.

Once here walk into the Intersection just ahead of you to see a fight
between some Black Vulkars and some Hidden Beks.  After their fight they will
say that you are not welcome and well as you guessed you have to take them
out.  Be careful through the Lower City since well it is all like this any
enemy sees you and there is a fight, anywhere anytime.  From where your
fight took place make a right and head down through this area, the path will
curve to the right so don't be alarmed.  You will come up on a door to your
left that leads to Javyar's Cantina head in there.  Pass through the Pazaak
Parlor in Javyar's Cantina and you will see Calo Nord take care of some
thugs.  Don't even bother talking to Calo it will just make him mad.  Circle
the Cantina to the right and you will meet up with some people, Mission Vao
and Zaalbar.  Go talk to them and respond this way:
-Hey - we speak the same language!
-How do a Wookiee and a Twi'lek street urchin end up as best friends?
-I'll be going now.

Now from where you actually entered the Cantina make a left and you will
come into the Bounty Office talk to Zax to get some information on the
bounties. 

-Dia's Bounty
  Taris:
    Dia has explained to you that she attacked Holdan in self-defense when he
    began making drunken advances.  In retaliation, he ordered a bounty to be
    placed on her head.

Location: Can be found on Taris - Upper City South Apartments

Solutions:
  Light Side - Go to Lower City Cantina and Remove bounty on her head.
  Dark Side - Kill her, collect Bounty.


-Largo's Bounty
  Taris:
    A merchant named Largo owes a large sum of money to Davik Kang.  Because
    he is unable to pay the debt, Largo has gone into hiding.  In response,
    Davik has put an illegal bounty on his head.

Location: Can be found on Taris - Upper City North Apartments

Solutions:
  Light Side - Come up with 200 credits for Largo to repay debt.
  Dark Side - Kill him, collect Bounty.


-Matrik's Bounty
  Taris:
    Matrik thinks he can escape his bounty by faking his own death.  He's
    asked you to bring him a permacrete detenator.  He plans to set off an
    explosion in his apartment in the hope that Davik will believe he
    perished in the blast.

Location: Can be found on Taris - Lower City Apartments

Solutions:
  Light Side - Get Permacrete Detenator from Upper City, and give it to
    Matrik (Note: You can also pick up the bounty on him since he is believed
    to be dead)
  Dark Side - Kill him, collect Bounty.


-Selven's Bounty
  Taris:
    There is an official government ounty out on a woman named Selven.  She
    is a known assassin, and there are no leads as to where she may be hiding
    now.

Location: Can be found on Taris - Lower City Apartments

Solutions:
  Kill Her


-Bendak's Bounty
  Taris:
    There is an official government bounty out on Bendak Starkiller, a famous
    duelist reknowned for killing dozens - if not hundreds - of people in
    illegal death matches.  Bendak has been known to frequent the areas in
    the Upper Cantina near the dueling ring.

Location: Can be found on Taris - Upper City Cantina

Solutions:
  Light Side - Don't Fight
  Dark Side - Fight Bendak, Collect government bounty

  Also in the Bounty Office is a Twi'lek by the name of Lyn Sekla, she
is having trouble auditioning for Bib Surool's dance group.  To help her out
do this (Save before starting):
-Maybe I could be your partner.
-[Persuade] I'm good enough to get you through your audition (it may take a 
  couple tries)
-[Join Lyn by dancing very close beside her.]
-[Join Lyn by dancing close behind her.]
-[Join Lyn by dancing beside her.]

Lets get back on track though, leave the Cantina and make a left follow this
path all the way to the end and you will find that to get into the Undercity
you will need the proper authorization papers to get down there unlike the
simplicity of the armor fooling done previously.

The Search for Bastila
  Taris:
    The Sith guard in the Lower City refuses to let you into the Undercity
    without the proper authorization.  You'll have to get your hands on some
    type of pass or papers if you want to explore the Undercity for signs of
    Bastila's excape pod.

From the Undercity elevator turn around and follow this road all the way back
go into the first door you see on your left which should be the Hidden Beks
Base.  Talk to the guard and tell her:
-I need Gadon's help.  I was told to speak to him.
-Maybe I could be an ally against all those enemies.
-So you're going to let me in?

Proceed through the door, go through the next door once the base loads.
Head to the desk on the far side of the room that is under the light and talk
to them.  Respond to Gadon with the following:
-I need information on those Republic escape pods that crashed in the
  Undercity.
-Don't worry... I'm not working for the Sith.
-Bastila's a slave? What will happen to her now?
-Swoop race? What does that have to do with it?
-Gadon - can you help me with this?
-What are you proposing?
-How am I supposed to get inside the Vulkar base?
-Where can I find Mission?
-I've got some Sith uniforms to disguise myself.
-Okay - I'll trade my uniforms for the papers.
-I'll be back when I get the prototype accelerator.

The Search for Bastilla
  Taris:
    Gadon Thek, leader of the Hidden Bek swoop gang, will help you get
    Bastila back if you recover a prototype swoop accelerator stolen by the
    rival Black Vulkars.  He suggested you look for Mission Vao in the
    Undercity or the sewers to help you get in.

Exit back out to the Lower City and make a right from the exit of the Hidden
Beks base.  Go all the way to the end and you will come back to the guard
that is preventing you from going into the Undercity, talk to him and show
him your security papers, and head down the Elevator.

Once you enter the Lower City you get met by a nice welcoming team.  Reply to
them however you wish to.  Shaleena will come run off the beggers and talk
to you about a few things, Rukil, Gendar, the Promised Land etc.  After
speaking with her walk around get to know what life is like in the Undercity.
There are many quests to do in the Undercity, so they will be covered almost
as one large quest as so it does not get choppy.

Speak to Rukil and he will give you a quest to find his apprentice.

Rukil's Apprentice
  Taris:
    Rukil of the Outcast village has asked you to discover the fate of his
    missing apprentice, a young woman named Malya.  She never returned from a
    mission Rukil sent her on some time ago, though he refuses to tell you
    what she was searching for when she left the village.

Speak with the Outcast Healer and she will give you a quest

Infected Outcasts
  Taris:
    Several of the Outcasts have been infected with the rakghoul disease.
    They have been placed in quarantine away from the others so that when
    they transform into rakghouls they won't ravage the rest of the village.

In the far North Eastern section of the Undercity there is an entrance to the
area from which you can get into the sewers.  As you get there you see a man
named Hendar running from some rakghouls, and you get to step in to take care
of this situation.  Anyways after taking care of this situation open the gate
and go back through.  As you get in Mission will come running to you telling
you that Zaalbar has been captured by some Gamorreans.  (Mission has now 
joined your party)

The Search for Bastila
  Taris:
    Mission has agreed to help you sneak into the Black Vulkar base to
    recover the stole swoop accelerator.  But first, she wants you to rescue
    her Wookiee friend, Zaalbar, from the Gamorrean slavers in the sewers.

From where you entered make a right and search this area completely, every
inch of it.  You should quickly come up on a Sith patrol group.  Continue
that way and you should come up on a Corpse - Sith Soldier, check it and you
will find the Rakghoul Serum, take it to Zelka Forn in the Medical Clinic in
the Upper City for the Light Side Characters, and for Dark Side Characters
take it to Zax in the Lower City Cantina Bounty Office.

Rakghoul Serum
  Taris:
    You've acquired a sample of rakghoul serum.  This could be very valuable
    to the right people.

Be sure to buy one vial of the Rakghoul Serum and head back down to the
Undercity.  Head over to where the Outcast Healer is and speak with her.
Tell her:
-I have brought you a serum to cure the rakghoul disease.
-I'm going through those gates to try and help the infected ones!

Open the gates and the Infected ones on the right hand side will turn into
rakghouls, but there are some who have yet to turn on the left hand side.

Infected Outcasts
  Taris:
    A number of the infected Outcasts have already transformed into
    rakghouls, it's too late for them.  But there are others who could be
    saved if someone were to administer the rakghoul serum to counteract
    their disease.

There is also one more person infected with the rakghoul disease that you can
help, from where you enter the area infested with rakghouls head straight
and you will find a man near the republic escape pod.  He will run off and
get killed by some rakghoul, but oh well.

After that gruesome display of charity head back over to the gates that lead
into the sewer area.  Once you enter the Sewer area fully explore the area
to the left of the entrance, then double back and finish up exploring the
area to the right of the entrance.  One thing you must be sure you find is
Rukil's Apprentices Datapad, when you find it go back to Rukil and give it to
him, he will give you a quest.  The corpse you are looking for is the Outcast
Corpse off to the left of the entrance to this area.

The Promised Land
  Taris:
    Rukil believes that with his apprentice's journal and the journals of
    his father and grandfather he could piece together the clues and discover
    the location of the promised land.  He's asked you to bring the journals
    to him.

After speaking to Rukil head back through the gate and make a right, use the
entrance into the sewers on the right side.  Once in the seweres head through
the door directly infront of you, there should be a couple Gammorians in
there, so be ready.  There is a corpse in this room, check it for some items.
Go through the door to your right and then immediately make a left through
that door, continue forward and go through the door at the end of this room
there are some Rakghouls in this room so be careful.  After killing the
Rakghouls check the Outcast Corpse on the ground and pick up another of the
Promised Land Journals.

The Promised Land
  Taris:
    You have found a journal detailing the search for the Promised Land.
    Alone it is not worth much, but with the journal of Rukil's apprentice
    and one more journal it might reveal the true location of the Promised
    Land.

Go back to where you took the immediate left, but instead head straight, you
will go up a slope, make a right, and go up another slope.  Pass through the
door at the top.  There are a few Gamorreans in this area, but nothing you
can not handle, from where you entered this area make a right and take the
first door you come to.  Be careful though because once you open that door
there is a Minor Frag Mine on the ground, have Mission recover it, go up this
slope and have Mission recover yet another Minor Frag Mine at the next door
then pass through it. Ignore the Forcefield for now, it's not important
until later.  In this next room head through the second door on your left,
recover the Minor Frag Mine you see, and the ladder on the far side of this
section is just a way back up to the Undercity.  Be careful turning around
though, you may bet attacked by a pack of Rakghouls.  Go back to the room
you were just in, except this time take the first left.  Here you should run
into a Gammorean patrol, kill him and take the first door on the left recover
the Minor Frag Mine, and pick up the final Promised Land Journal.  Head back
and give the Journals to Rukil for a Light Side Character, or give them to
Igear for a Dark Side Character, either way the Outcasts will be leaving to
go to the Promised Land, doesn't it feel good to help?

The Promised Land
  Taris:
    You have found another journal detailing the search for the Promised
    Land.  With the journal of Rukil's apprentice and the other journal you
    have, it looks like you have all the clues to reveal the true location
    of the Promised Land.

Get back into the Sewers using the entrance to the left of the Main Gate.
Once down the Sewer head straight and make a right, you will be right back
where you were before.  Head through this area and take the first right you 
will be greeted so friendly by some Gammoreans.  Walk forward and Mission
will go into a cutscene and Zaalbar will be on the other side of the door.
Head through the other door in this room there will be a couple Gammoreans
kill them and you will see a Weapons Locker on the floor, open it and get
all of Zaalbars gear back.

The Search for Bastila
  Taris:
    You've saved Zaalbar from the Gamorrean slaves, promping the Wookiee to
    swear a life debt to you.  And, as promised, Mission has agreed to get
    you into the Vulkar Base.  Once inside, you can steal the swoop
    accelerator and return it to Gadon Thek.

A Rancor in the Sewers
  Taris:
    Mission has warned you of a not so small obstacle between you and the
    entrance to the Vulkar Base: a full grown rancor.  Getting by the beast
    won't be easy.

Continue through the far sewer door, now things are a bit tricky here, have
Mission recover the Minor Frag Mine before anyone runs through then take out
the Rakghouls.  Make a left and head to the end of this path, it will lead to
a door, open it.  Take out the Rakghouls in this area and head right from
where you entered, check the corpses and then take the only other exit in
this area.  There is a Minor Gas Mine in the middle of the next room, have
Mission recover it and head through the next door.  Kill the Rakghouls in
this area and take the first door on the right from where you entered, it
contains a Skeletal Corpse and a ladder that leads to nowhere.  Now go take
the second door on the right from where you entered, kill the Gammorean
Patrol, head through this area and back to the forcefield.  At the Force
Field Control, have mission log in to it and disable to Force Field.  Go
through where the Force Field was and into the Upper Sewers.  Head through
the door in front of you and get ready to kill some Gamorreans and Rakghouls
kill them and then go right from where you entered and take the first door
you come to, recover the Minor Frag Mine and scrounge the bodies, the ladder
leads to nowhere.  Exit by the other door kill the Gamorreans in this area
and head down this straight and through the door.  Recover a Minor Gas Mine
kill the Malfunctioning droid.  Head left and take the first door, kill the
Gamorreans and check the body on the end.  Take the only other exit from this
area, recover the Minor Frag Mine that is at the door.  Run to the bottom and
get the datapad from the severed arm.  Open the door be careful, run over to
the pile of corpses, check it, leave only the Frag Grenades in it, and press
the X button to swith to give items and drop in the Synthesized Odor.  The
Rancor will go eat the pile and the grenades will blow in its mouth thus
killing the beast.  Run over to the door, kill the Vulkar Guards and ride
the elevator up.



Inside the Vulkar Base
  Taris:
    You're inside the Vulkar base, but you still have to locate the prototype
    accelerator.  It's probably stored somewhere off the main level, under
    heavy guard.

From where you enter go through the door in front of you and through the next
door, go down this stretch, make a right and go in the first door on your
right.  There will be random patroling droids, so be aleart.  Clear the room
and open the door on your left.  Talk to the waitress and let her go.  Open
the door to your right, then the one directly infront you and cross the path.
Recover the Minor Gas Mine and get the supplies out of the room.  Make a left
at the exit and an immediate left into the room, get the supplies out of here
and you can also reactivate the Disabled Sentry in here to help you clear out
the base.  Go through the series of doors until you reach the main area of
the base.  Here you will find a security panel, Slice into it go to cameras,
to the barracks and overload the power cunduit.  Go to the Garage Elevator
and shut down garage elevator security system.  Now go to system commands
and open all security doors, log out.  From the Security Panel go left and
into the first door which should now be open, get this persons health below
half and they will surrender.  Exit the room you just went into, and this
time from the Security Panel go left and take the second door on your left.
In this room there should now only be one Black Vulkar if you blew the pwer
cunduit earlier.  Continue through the room and across the path, go into the
next area, select the pool droid, reactivate it, and program it to go into
pool and self destruct.  Stay where you are and once it blows in the pool go
down after it and check the footlocker.  Go back to where you entered the
Vulkar Base and make a right and go all the way to the end until the path you
are on makes a turn right, go left and over to the elevator on the right and
take it down.  

At the bottom head forward and activate the Junkpile Droid on your right and
put it into patrol mode.  Continue forward and make a right continue down the
slope and make a right and then got through the first door on your right.
Kill the Vulkars in this room then take the exit in this room over to the
next, slice into the Garage Computer, Access system commands, and Open all
security doors.  Go check the Garage Head's Desk, and you will get the Garage
Head Key Card along with some other items.  Exit the room, make a left and
once you find yourself back in the main garage area head forward, down the
slope, back up the slope and to the loading dock door, open it and kill the
Vulkar Patrol Droid inside, open the boxes in this room.  Exit this room and
go back down the slope you previously came up, in the middle of it there is
a path branching off to your left, take it.  There are two Minor Gas Mines
at the bottom, have Mission Recover them.  Make a right and then another
right, kill the Vulkar Gang Member in this room, continue down the path and
go into the second room on your right, kill the two Vulkar Gang Members in
this room.  Go back to where the path breaks into a T, and this time make a
left.  Take the first door on your left and kill the 4 Vulkars in this room.
Exit out and take the second door on your left.  This is where the Prototype
Swoop Accelerator is.  Kill Kandon Ark, Kandon's 3 bodyguards.  Head around
the turn recover the Minor Frag Mine and pick up the swoop acclerator.

Inside the Vulkar Base
  Taris:
    You've found the prototype accelerator and, not suprisingly, it was under
    heavy guard by a Twi'lek named Kandon Ark, Brejik's right-hand man.

Exit the Vulkar Base by way of the main entrance and take the Prototype
Swoop Accelerator back to the Beks.  Speak with Gadon, afterwards you will
be spending the night at the Beks Base, and when you wake up it will be time
to begin some swoop racing.  Go talk to the Race Announcer and ask to race
one of your heats.  Right as you finish, if you had a good enough time, you
will hear that Redros has just beat your time, so you get to run another run.
Go do this run and when you finish you will win, but Brejik isnt too happy
you beat him he retracts his victory prize, Bastila will bust out of her
cage and rock the enemies.  Now here is a nice fight, check the bodies on the
ground after it is over, maily Brejiks, he holds a Double Bladed Yellow
Lightsaber which you can use later in the game.

The Search for Bastila
  Taris:
    Despite all odds, you managed to win the swoop race.  However, Brejik
    refused to give Bastila to you as promised.  Somehow you're not suprised.

Escaping Taris
  Taris:
    Bastila has been found, but you still have no way to escape Taris.  Not
    only do you need the departure codes to get passed the Sith blockade
    surrounding Taris, you also need to find a ship.  You're probably going
    to need help from one of the locals to get off the planet.

Exit your hideout and you will be apporached by a Twi'lek telling you that
Canderous Ordo is looking for you in the Cantina.

Escaping Taris
  Taris:
    A messenger has informed you that Canderous Ordo, a Mandalorian working
    for the local crime lord, wants a meeting.  Although associating with a
    known felon may not be the wisest move, you do need all the potential
    allies you can get if you want to get off Taris.  Canderous will be
    waiting for you in the cantina.

From your hideout head to the Upper City Cantina and in the main area of the
cantina you will see Canderous Ordo there waiting for you.  Agree to his
proposed mission, and he will be waiting for you in Javyar's Cantina in the
Lower City.

Purchasing a Droid
  Taris:
    Canderous has told you that Janice Nall has a droid in her Upper City
    shop that could get you into the Sith base.  He said to just mention his
    name and she'll sell him to you.

Escaping Taris
  Taris:
    Canderous Ordo, a Mandalorian mercenary working for Davik will help you
    get off the planet if you break into the Sith military base and recover
    the planetary departure codes.  A T3 droid could get you past the
    security doors, but it'll take more than that to deal with the Sith
    troopers inside.

Head to Janice Nall's shop in the North Upper City and ask her about the T3-
M4 droid and purchase it.  From Janice Nall's shop go straight from the exit,
past the door to the Undercity elevator, and down the stretch to the Military
Base, have your new T3-M4 go up to the door, he will open it and go in.

Once you get in persuade the lady at the front desk with 50 credits go
through the standard door on your left, kill the three Sith Troopers and the
Technician, exit that side path, go to the main desk and check the Reception
Terminal.  Slice into the computer and go into the Camera section, go to the
Elevator Camera, Open the Elevator Door, Disable the Assault droids shield,
go back to the Camera root menu and check the Barraks (Secondary) and
overload the Power conduit.  Go through the door directly behind the main
desk, and into the first door on your left, destory the Medical droid and the
Sentry Droids.  Continue down the hallway you were previously in and take the
door on the right.  Destroy the Sentry Droids, and have T3-M4 Recover the
Minor Gas Mine at the foot of the Security Terminal.  There is nothing to do
at this terminal, it was all taken care of at the Reception desk.  Head back
to the hallway you used to enter the side rooms, and take the final door
there.  Kill the two Sentry Droids in this room and go talk to Duros in the
energy cage.  Save before you try to set him free because if you make a
mistake it will prove fatal.  All you need to do is Switch all the panels
to red to get him free.  He will run out for obvious reasons after you come
to his rescue once again.  Go through the door opposite of the one you
entered and check the footlocker.  Go through the door on the West side of
this room and follow it as it curves left.  Kill the Sentry Droid in this
area and take the first door on your left into the Barraks destroy the two
Sentry Droids, kill the two Sith Soldiers and the one Sith Captian check the
footlocker in this room.  Exit out, make a left and head into the Armory.
Recover the Minor Gas Mine right as you walk in and destroy the turrets and
check all the weapons lockers.  Exit out and take the first door on your left
into the Control Room, Recover the Minor Gas Mine at the door, and kill all
the enemies in this room.  Recover the Minor Gas Mine to the right of where
you entered and go through the door.  Reactivate the Rusty Droid in this area
and send it on its patrol route, just so you can get the extra experiece.
Continue through this area until you reach the the area where Duros was being
held, take the door in the East area of this room.  Take out the Sentry Droid
in the next area, take the first door on your right and check the footlocker
for the Sith Base Passcard.  Exit this room, make a right take out the 
Assault droid and the Blaster Turrets in this area, and continue down the
elevator to the lower level of the Sith Base.

Head through the door in front of you, there is a Dark Jedi in this room
meditating, Kill the Sith Governer, check his remains for the Launch Codes
and check the two Strong Boxes in the room.

Escaping Taris
  Taris:
    You've recovered the departure codes you need to escape Taris.  Now you
    just have to bring them back to Canderous Ordo in the Lower City Cantina.

Exit the Sith Base and head to the Elevator going down to the Lower City,
ride it down and run to Javyar's Cantina, go in and talk with Canderous Ordo.
If you have everything done that you wish to do in Taris, say:
-Okay, let's join up.  But how are we going to get me inside Davik's estate?
You will be in Davik's Estate, he will show you around to all his fancy
things.

Escaping Taris
  Taris:
    As promised, Canderous got you inside Davik's estate.  The Taris crime
    lord gave you a tour of his facilities, including the hanger where the
    Ebon Hawk is stored.  All you have to do is find the codes to disable the
    Hawk's security systems.

From your room, exit and make a right, go through the door and  make another
right, kill the guards in this next room, go through the door to your right
and through another door to get some supplies, head back two rooms and check
the Security Terminal.  Slice into the Terminal, and check the Spice room on
the Camera Menu, Gas the Room and exit out of the Terminal.  Exit this room
and make a right, go through the door, make a left, check the body, and then
make a right and take another right, then a left into the "Guest" room.  
Destroy the two Torture Droids in this room, check the cage release on the
left side of this room and talk to Hudrow who is in the Energy Cell.  He
will give you the codes for the Ebon Hawk.

Escaping Taris
  Taris:
    You have the codes to disable the Ebon Hawk's security system.  Now you
    just have to get to the hangar and board the ship before it's too late.

Exit out to where you found the body with the computer Passcard on it and go
into the door on your far left into the Spice Lab.  Kill the guards in here
and go through the door on the left, make a left at the end of this hallway
and make yet another left, go throught he door and cross the hallway to the
Barraks, kill the guards in here, go to the Security Terminal, use your
access card, go to the system commands and disable hangar security, log out
of the terminal and exit from where you came in and make a left into the
Hangar.  In here there will be a nice showdown between you and your team and
Calo Nord and Davik Kang.  After doing some damage to your enemies they will
conveniently have a roof support collapse on them, run over and check Davik's
body for some good items, then board the Ebon Hawk, and say goodbye to Taris.
Once you've boarded there will be some cinematics, your ship will take off
and you will be in pursuit by some Sith Fighters, go to the gun turret and
save the day by shooting them out of the sky.  This will trigger another cut
scene of you jumping into hyperdrive and land safely on Dantooine.


--------------
4.3) Dantooine
--------------

The Ebon Hawk
    You have now gained possession of the Ebon Hawk, your own space vessel.
    With it, you can travel throughout the galaxy to any world you choose.
    Unfortunately, yur choices are fairly limited right now, because the Jedi
    Council will not let you leave Dantooine.
    Most of your party will remain aboard the Ebon Hawk while you explore
    Dantooine.  Should you need them, they will await you there.
    In one of the holds, there is a workshop of tools you could use to
    upgrade existing weapons and armor if you buy enhancements for them.
    Additionally, it would seem that Davik had stored a swoop bike aboard
    the Ebon Hawk before you stole it.  If you found a track somewhere, you
    might be able to make some good money with it.

Once you land on Dantooine your presence is requested before the Jedi.  Head
to their council chambers.  From where you take control of your character
head forward and down the slope into an underground path, make a right, a
left, and you will be stopped by a rude Jedi, make a left past Belaya, then
make a left and a right into the council chambers.  After a very opinionated
cutscene you will be back on the Ebon Hawk asleep and what do you know yet
another vision.  When you wake up, run back to the Council chambers using the
directions you have just used.

Taris: Planetary Information
  Taris:
    Taris has been reduced to a desolate wasteland of rubble and permacrete
    dust.  No doubt a few citizens survived the Sith assault on the planet,
    though any survivors are likely to seek shelter in the regions beneath
    the surface, making it virtually impossible to locate them.

Once you reach the Jedi Council Chambers you will learn you have been
accepted for Jedi Training.  After many tough days of training.  Though it 
can not possibly be as easy as watching a cut scene now can it?  You must
do three tests to prove yourself.  The tests will test your mental and 
phsycal ability.

Jedi Trials
  Dantooine:
    The Jedi Council on Dantooine has decided to train you in the ways of the
    ancient Jedi Order.  After much initial trianing, your first task will
    be to learn the precepts of the Jedi Code.  This code is the path by
    which all Jedi should lead their lives.

Test 1 (Jedi Code)

There are two ways to do this, one is to search around and find all the
answers and the other is to just read directly from below, which is faster.

Speak to Master Zhar and say:
-I am ready to continue my training.
-I am ready for the tests, Master Zhar.
Q: There is no emotion... 
A: There is peace 
Q: There is no ignorance...
A: There is knowledge
Q: There is no passion...
A: There is serenity
Q: There is no chaos...
A: There is harmony
Q: There is no death...
A: There is the Force


Jedi Trials
  Dantooine:
    Having completed the first trial, your second task to become a Jedi is to
    speak to Master Dorak and determine what sort of path within the Order
    you wish to follow.


Test 2 (Lightsaber)

Go speak to Master Dorak to get things started, he is in the Council
Chambers.  Here you can choose the initial color of your lightsaber, which
can be changed, and the class of Jedi you are, which is important.  You can
either answer a few questions.

Blue - Jedi Guardian (Soldier)
Yellow - Jedi Sentinal (Scout)
Green - Jedi Consular (Scoundral)

Jedi Trials
  Dantooine:
    Having completed the first trial, your second task to become a Jedi is to
    speak to Master Dorak and determine what sort of path within the Order
    you wish to follow.
    You have recieved your lightsaber crystal and become a Jedi Guardian.
    You must return to Master Zhar and complete your training.

After getting your Crystal, go back and speak to Master Zhar, he will take
you over to the work bench and you will build your lightsaber.  After you
build your lightsaber go back and talk to him and he will instruct you on
your third trial.


Jedi Trials
  Dantooine:
    You must cleanse a meditation grove to the southeast of the dark taint
    that has been infesting it.  The exact nature of the cause of the taint
    has not been made clear.

Test 3 (Kath Hounds)

Head into the main Jedi Counsil area and make a left, and another left, a
right and when you get into the large open circular area head straight to the
other side and go into the Outer Courtyard,  make a left and Jon will speak
to you and give you a quest to kill the mandalorians on Dantooine.

Mandalorian Raiders
  Dantooine:
    Jon has told you of the attacks by the raiders that killed his daughter.
    He has begged you to find them and destroy them.  If they are destroyed,
    then they won't bother the settlers anymore... but it could be dangerous.

Just after speaking to Jon make a right, cross the bridge and talk to the
woman named Elise on the left.  She will speak of her companion, who is a
droid, and that means you will recieve a quest.

Missing Companion
  Dantooine:
    You have met Elise Montagne, who has lost her... companion.  Her droid
    companion.
    It is all that she has left of her late husband, and she wishes you to
    find him.  He was apparently kidnapped from her home, and she has been
    searching for him ever since.  She misses him VERY much.

From elise make a right and head south, make a left where the path branches
and continue east and take the path south to the Matale Grounds.  Make a
a right and you will come to a large house, continue past it and over a
narrow bridge.  Make a right, then a left and you will come up on a fight.
A Mandalorian and some Duros are trying to get some money from a farmer, they
kill the farmer so it is your duty to kill them.

Mandalorian Raiders
  Dantooine:
    You have encountered some of the Mandalorian raiders plaguing Dantooine
    and slain them.  They did not seem as organized or as powerful as you had
    been led to believe.  Perhaps you have not yet met their most powerful
    members...

Continue heading west and then take the southern exit to the Grove.  Head
west and you will come to a bridge with Bolook standing on it, he needs your
help.

Murdered Settler
  Dantooine:
    You have been approached by a Jedi, Bolook, who requires your assistance
    in resolving a complicated crime he has encountered.  He hopes your
    understanding of human nature can clarify the contradictory statements of
    the witnesses at the scene.

Here is a step by step, word for word walkthrough for this section:
-(Information Droid) What did you find out about the body?
-(Handon Guld) No
-(Handon Guld) Go on.
-(Handon Guld) You're holding your side.  Are you injured?
-(Rickard Lusoff) Tell me what happened.
-(Rickard Lusoff) Balook said you were limping.  Are you hurt?
-(Bolook) I want to discuss the murder.
-(Bolook) Rickard is Lying
-(Bolook) It was cloudy; there was no sun glare!
-(Information Droid) What can you tell me about Calder and Handon?
-(Information Droid) What can you tell me about Calder nad Rickard?
-(Handon Guld) You know Calder better than you admit.  You rented a speeder
    with him!
-(Handon Guld) Punch his face in? Why?
-(Handon Guld) I want to ask you something else.
-(Handon Guld) You wanted to kill Calder for having and affair with your 
    wife!
-(Rickard Lusoff) You though Calder was cheating you!
-(Rickard Lusoff) You can deny it, but there was bad blood between you!
-(Bolook) I want to discuss the murder.
-(Bolook) Rickard is lying
-(Bolook) They had a fight over business matters
-(Information Droid) Tell me about the weapon found at the scene.
-(Handon Guld) What do you know about the weapon found by the body?
-(Rickard Lusoff) What about the weapon found by the body?
-(Information Droid) Is there a report of Handon's blaster being stolen?
-(Bolook) I want to discuss the murder.
-(Bolook) The blaster is Handon's.  He lied about it being stolen.
-(Information Droid) Tell me about the blood sample.
-(Bolook) I want to discuss the murder.
-(Bolook) It didn't belong to the victim.
-(Bolook) It's Rickard's blood.
-(Bolook) He could have cut himself on the rocks.
-(Bolook) I agree

That is a simple way to get through it, also you could just tell Bolook you
don't know.  So far I have tried a few different ways on getting through this
and each time they say the other is the killer.  So I am not sure if it is
always the opposite of what you choose, or if there is some special unseen
way to doing this.  But that is all you need for now.

Cross the bridge and continue east.  Head as far to the east as you can and
then head south.  You will come upon a grove with a Dark Jedi in it her name
is Juhani, get her health below 25 percent and ask her:
-Who are you?
-You embracd the dark side? Why?
-The dark side is never powerful enough.
-Why are you doing this?
-I was sent by the Council to cleanse the taint from this grove.
-I do not hold anger towards you, Juhani, I wish you peace.
-[Persuade] Come now, Juhani.  You are a beautiful young woman who has much
    talent.
-Even in death, the Force will allow her to live on.
-Anger? Show them that you have freed yourself of this base passion.
-Your inner peace and harmony will show them your sincerity.

Jedi Trials
  Dantooine:
    You have redeemed the fallen Jedi Padawan Juhani, and removed the dark
    taint from the meditation grove.

Head back to the Jedi Enclave and back into the Council Chambers.

Jedi Trials
  Dantooine:
    Juhani has been accpeted back into the Enclave while the Council debates
    her case.  It seems that redemption can come even to those who have
    fallen so far.

Once in the Council Chambers Speak with Maste Zhar

The Jeci Council
  Now that you have been acceted as a Padawan, the Jedi Council might tell
  you more about the bigger picture and what you must do.

Speak to master Vandar and tell him you will investigate the ruins.  Also you
will get another quest about finding Matale's son Shen.  Exit out of the
Enclave and get to the Courtyard.

Investigate Ruins
  Dantooine:
    The Jedi Council has ordered you to investigate some strange ruins on
    Dantooine.  It would seem that this is one of the places Revan and Malak
    visited when they were on the planet, and it may hold some key to their
    fall.

Sandral-Matale Feud
  Dantooine:
    Ahlan Matale has approaced the Jedi Council and demanded action.  He
    believes that the head of the rival Sandral family, Nurik Sandral, has
    kidnapped his sone.  The Jedi Council has decreed that you may
    investigate the disappearance so long as it does not detract from your
    main quest.

From the Courtyard head to the farthest eastern point on your map and you
will be at the ruins.  Run to the sealed door, open it and head into the
strange ruins. In the ruins head forward and open the door.  There is an
ancient droid to meet you and it is speaking a very odd language that
even you do not know.

Investigate Ruins
  Dantooine:
    You have encountered an ancient droid in these ruins, which purports to
    be a remanent of a vast, ancient, galaxy-spanning civilization.  What
    happened to this civilization of "Builders" and what else lies deeper in
    the ruins you do not know.
    You have also found the fate of the Jedi who had been sent to investigate
    earlier.  It would seem he had been slain.

Go through the door on your left and destroy the Guardian Droid in this room
and head over to the ancient temrminal.  Talk to the computer, get it to
accept your datapad and decode your language.  It will ask you the three
primary life-giving seed world types and respond with Oceanic, Grassland,
and Arboreal.  Exit this area and cross through the door on the opposite side
of the main room.  Take out the guardian droid in this room and check the
Ancient Terminal, do the exact same thing you did with the previous computer
except this time you have to identify the Three Primary Death-Giving Seed
World Types and they are Desert, Volcanic, and Barren.  Exit this room and
make a right go through the door, and through the next door.  Walk forward to
the item in the middle of the floor, it will open up and you see it is a map.

Investigate Ruins
  Dantooine:
    You have solved the puzzles of the ancient Builder computers and were
    able to opn the doors deeper in the ruins.  In the chamber beyond an
    ancient Star Map with several locations marked on it.
    Bastila believes that Revan and Malak followed this map and it led them
    to the 'Star Forge' which somehow affected them.  You should return to
    the Council and tell them of your findings.

Return to the Jedi Council Chambers and tell them of your findings.

A Quest for the Star Forge
  The Jedi Council has instructed you to seek out the ancient Star Maps
  scattered about the galaxy in hopes of uncovering the location of the
  mysterious Star Forge, as Revan and Malak did before you.

At this point we could leave Dantooine, but it is best to finish up the final
few things that have been started.  Head to the courtyard, then to the Matale
Grounds.  Speak to the droid outside of the Matale Mansion and say that you
come on behalf of the Jedi Council.  Matale will come out with an army of
droids.

Sandral-Matale Feud
  Dantooine:
    You have spoken to Ahlan Matale and he is very adamant about his belief
    that the Sandrals to the south are behind the  disappearance of his son
    Shen.

Head south through the grove and into the Sandral Grounds.  Speak to the
Sanral Droid outside of the main entrance.  Go inside and you get a rather
rude greeting.  You are given a key, exit the Sandral Mansion and take the
side entrance on the building.

Sandral-Matale Feud
  Dantooine:
    You have spoken to Nurik Sandral and his daughter Rahasia.  Nurik denies
    any involvment in Shen's disappearance, but Rahasia tells you another
    story.  She says that her father has captured Shen because he believes
    that Ahlan has his own son, Casus.  Shen is being held in the Sandral
    estate and Rahasia has given you a key to the rear entrance so that you
    may help him escape.

There will be some droids patrolling the hallways so be careful.  Go left
and enter the Security room, destroy the droids in here and open the door to
the security room, enter the second room on your right and go into the
Security Room.  Exit this room on the other side, and immediately make a
right, then shen is in the first room you come to on your right.

Sandral-Matale Feud
  Dantooine:
    Shen says that he will not leave the estate so long as Rahasia stays
    behind. He fears for what her father may do to her once his excape has
    been discovered.  He claims to lover her.

Exit Shen's room, make a left, go into the first and only door on your left
exit make a left and another left into Rahasia's room and speak to her.

Sandral-Matale Feud
  Dantooine:
    Rahasia has agreed to meet you and Shen outside the estate.  Now all that
    remains is to get him out of here...

Run back to Shen's room and talk to him and you will be outside the estate.
Right as your plans are ready Mr. Matale comes in and ruins everything.

Sandral-Matale Feud
  Dantooine:
    Shen and Rahasia met outside the Sandral estate, but were ambushed by
    Ahlan Matale.  Shortly thereafter, Nurik Sandral showed up as well.
    Unable to reconcile them with their failies, Shen and Rahasia fled to the
    Jedi Enclave where they can live their lives away from their families'
    poisonous influence.

From the Sanderal Estate head east.  You will come to a bridge, cross it and
continue east.  At one point there is a path that breaks to the south, take
it and you will come to a Mandalorian campout, there won't be any Marshmellow
roasting, but you do get to roast some Mandalorians.  Be sure to check all
their remains and other item containers in this area.  From the fight head
north and then to the east, as you continue east you will find some Kath
Hounds attacking a droid, help the droid by killing the Kath Hounds.  Speak
to C8-42 after saving him and you learn that he is Elise's Droid.

Missing Companion
  Dantooine:
    The droid that fled from Elise, C8-42, ran away because he feared his
    mistress was spending too much time focused on him, and not enough on
    other living beings.  He wished you to destroy him to force her to live
    a real live.  You could not and convinced him to return to her.

Just to the East of where youfound C8-42 is a cave called the Crystal Cave,
go in to it.  Continue Forward until you reach the main area full of crystals
Kill all the Kinrath on your way through.  Bash all the Kinrath eggs and you
will get some crystals from them along with plundering the other areas in
this cave.  Clear all the Items from this cave and then leave.  Head back to
the Jedi Enclave.  Be sure to head back by way of the Grove, where you found
Juhani, you will meet some Mandalorians there.  Basically on your way back
run through every area from top to bottom to make sure you got all the
Mandalorians.  Upon getting back be sure to speak with Elise.  After speaking
with Elise speak with Jon and tell him about you destroying the Mandalorian
threat on Dantooine.

Mandalorian Raiders
  Dantooine:
    You have met and slain the Mandalorian Leader, Sherruk.  He liked to
    collect lightsabers, and surely would have taken yours, and your head,
    had you not slain him.
    Jon would surely like to hear of this and should reward you as well.

Missing Companion
  Dantooine:
    You met Elise and C8-42 back near the Enclave.  Elise was overjoyed that
    you returned her droid to her, and thanked you profusely.
    C8-42 was a little less... enthusiastic.

Mandalorian Raiders
  Dantooine:
    Jon has thanked you for slaying the leader of the Mandalorian raiders.
    Perhaps now the settlers can live their lives without fear.

Go back and board the Ebon Hawk we are off to a new place.  Head to the
Pilots section of the Ship and use the Galaxy Map to travel around.
Now we are off to Kashyyyk.



-------------
4.4) Kashyyyk
-------------

You know the drill, cutscene, linked dream, cutscene, and so on.  Exit the
Ebon Hawk and say hello to Kashyyyk, you will be greeted by an Ithorian
named Janos.  As you head down the path you will run into two Men, Matton
Dasol and Eli Gand, you learn that Matton is basically enslaved to Eli for
a debt.

Honest Debt
  Kashyyyk:
    The merchant Eli Gand is holding Matton Dasol as an indentured servant.
    Matton's crew apparently left Kashyyyk under cover of night to avoid
    paying a repair debt  to Eli.  Standard business practice, it seems.

Continue down the path, make a right into Janos' office and get clear out
the Items and speak to him about the Star Map.

Star Map: Kashyyyk
  Kashyyyk:
    People seem to know nothing about a possible Star Map on Kashyyyk, though
    much of the planet is unexplored due to the dangers of the Shadowlands.
    Firsthand exploration may be the only option.

After speaking with Janos about the star map exit his office and head
straight and speak to the Czerka Guard Capitan, and continue through the
gate.  Check the Corpse for a couple items, and continue down the path.
Very soon you will come up on a group of Czerka Corp. workers and see them
with a dead Wookiee.  Kill the group and you will get a Czerka ID card off
of one of them.  Continue following this path, you will come to an area with
a corpse on your right, check the body for a couple items and continue on.
When you come to the intersection, go left.  At the top of a slope you will
see a Supply Station Terminal, use it and use your Czerka Resource ID to 
access the supplies, continue down the path for a cutscene with some Dark
Jedi's, kill them and check their remains for a couple lightsabers,
lightsaber parts, and other items.  Continue forward and you will come to a
Wookiee guard guarding the entrance to the Rwookrrorro Village.  Speak with
the guard and you will be take to Chuundar.

Chieftan in Need
  Kashyyyk:
    The Wookiee chieftain Chuundar has taken his brother Zaalbar from you and
    demands that you kill a mad Wookiee in the Shadowlands.  Gorwooken waits
    for you further down the Great Walkway and will show you how to descend
    into the lower forest.

Star Map: Kashyyyk
  Kashyyyk:
    Wookiee chieftan Chuundar has asked that you descend into the Shadowlands
    and perorm a task for him.  This will allow you to also searh for the
    Star Map.

Go into the Home of Woorwill and speak to Woorwill about a friend Rorworr.

A Wookiee Lost
  Kashyyyk:
    The Wookiees are worried about a popular memeber of their tribe that has
    recently gone missing.  Rorworr cannot be found.  His friends Jaarak and
    Woorwill await him in Woorwill's home.

Exit the Village and follow the road until you come to a fork.  At the fork
go left and speak to the Wookiee, go past him and go right.  You will come up
on some Wookiees fighting some Forest Kinrath, help them out and Chorrawl
will speak to you.  Continue on and very soon you will reach Gorwooken,
speak to him and ride the basket down.  At the bottom is Calo Nord, the
Boutny Hunter who is now working for the Sith.

Chieftain in Need
  Kashyyyk:
    The Wookiee chieftain has taken his brother Zaalbar from you and demands
    that you kill a mad Wookiee in the Shadowlands.  Gorwooken has delivered
    you to the Shadowlands so you can begin your search.

From where you get off the basket head north.  You should come up on a Corpse
check it for items and move along further to the north.  You will come up on
a man fighting for his life, go speak to him and follow him to his luxury
home... under a log and speak with him.

Jolee's Request
  Kashyyyk:
    Jolee has offered to join with you and help "remove barriers from your
    path", but he first wants you to remove a group of Czerka poachers from
    the Shadowlands, northeast of his camp.  

From right where you talk to Jolee there is a path that leads to the
North, take it, and branch to the Northeast once you get your first
opportunity.  Right as the path branches Northeast you should find a Wookiee
Corpse, this Corpse is none other than Rorworr.

A Wookiee Lost
  Kashyyyk:
    You have found the corpse of the missing Wookiee Rorworr in the
    Shadowlands.  A datapad revealing that he dealt with slavers was on the
    body, as well as a bowcaster bolt casing that probably belongs to
    whoever killed him.

Continue heading this way and you will come to a couple
Land Mines, this will let you know you are right at the foot of the poachers
camp.  Go speak to Commander Dern, and kill him or convince him to leave,
your choice.  Once this task is taken care of go back to Jolee.

Star Map: Kashyyyk
  Kashyyyk:
    Having the reclusive Jolee Bindo in your group will allow you to access
    the Lower Shadowlands.

Head to the south and you will find a malfuncting droid, have it replay its
reason for malfunction.  Also salvage the parts.

Honest Debt
  Kashyyyk:
    The scrambled memory of the malfunctioning droid found in the Shadowlands
    reveals the violent last moments of its companions.  They were ambushed,
    but identified their attacker as Eli, the merchant you met on docking
    ring.  It appears he has not told the truth about these creditors that
    supposedly skipped-out on paying him.  You have salvaged the droid's head
    matton would likely be very interested in it.  

Continue south and you will come to a Corpse on your right, check it and
turn around to the north and take the first right you come to, kill the
enemies here, then run back to the poachers camp.  Continue past it you will
come to a Force Field have Jolee open it and off to the next area.

Chieftain in Need
  Kashyyyk:
    Holee Bindo has helped you pass the Czerka repulsor field so you can
    continue your search for the supposedly mad Wookiee that Chuundar wants
    killed.

Star Map: Kashyyyk
  Kashyyyk:
    Having the reclusive Jolee Bindo in your group has allowed you to access
    the Lower Shadowlands and continue your search for the Star Map.

From where you enter this area follow the main path and you will come to a
group of Mandalorians fighting a Wookiee named Grrrwahrr.  Help him out, heal
him and he will give you a quest.

Hidden Hunters
  Kashyyyk:
    the injured Wookiee Grrrwahrr's huntin party was attacked by camouflaged
    outsiders.  He would reward you for killing the leader of the group.
    They found bodies a short way to southwest, and then further south once
    past the west branch of the path.  He said look where the bodies of his
    fellows are.  The outsiders only appeared once Grrrwahrr's group had put
    their weapons away, obviously wanting their prey as weak as possible.
    Disarming may be the only way to flush them out.

From this point on have your weapons unequipped until they are needed so you
can help out Grrrwahrr.  Head down the path that branches off the one you are
on to the left.  Follow this path and you will come to a point where on your
left where you will find the wookie Freyyr, you get to fight him.

Chieftain in Need
  Kashyyyk:
    You have encountered the Wookiee that Chuundar sent you to kill.  He
    seems almost feral, and will have to be subdued before he will respond
    to reason.

Get Freyyr's health to around one quarter and he will submit.  Agree to help
him out by not killing him.

Chieftain in Need
  Kashyyyk:
    Freyyr, Zaalbar's father, has asked that you find Bacca's blade.  It was
    lost in the "Great Beast's" hide during a ritual hunt.  Recreating the
    hunt may draw the creature out.  The ritual area is south of Freyyr.  A
    suitably large creature will be needed for bait.

From Freyyr head southwest.  Kill a Viper Kinrath and check the body to get
the actual body to use as bait.  When you come to an intersection make a left
and go south.  Follow this path south and you will come to a large open area
with some ritual markers on the ground.  Save your game.  Go to the Dangling
Vines and tie the Viper Kinrath corpse to the vine.  Now here comes the
beast.

Chieftain in Need
  Kashyyyk:
    You have set the bait in place, recreating the ritual that should lure
    out the Great Beast, jsut as Freyyr said.

The fight is rather easy, you take the sword out of its side and now return
it to Freyyr.  

Chieftain in Need
  Kashyyyk:
    Now that it has been recovered, Bacca's blade can be returned to Freyyr
    so he can raise allies against Chuundar.

Chieftain in Need
  Kashyyyk:
    You have returned Bacca's blade to Freyyr.  He has gone to rally support
    and will meet you  back in Chuundar's throne room.  He's counting on your
    support.

From the location of where Freyyr was head southwest, and make take a right
after a bit of running.  When you come to a fork in the road you should be
attacked by some Mandalorians if you have your weapons unequipped, after the
battle head left.

Hidden Hunters
  Kashyyyk:
    A group of Mandalorians is in the Shadowlands training new recruits and
    attacking unarmed creatures.  They also have camouflage generators on
    on their swoops to further sway odds in their favor.

Don't forget to head left, then make a right and you will find yourself near
some swoop bikes.  Continue through this area and you will come up on a
couple dead bodies on the ground and get attacked by some Mandalorians, if
your weapons are unequipped.  One of the Mandalorians will be carrying a
Swoop Bike Signal Device.  Head back to where the Swoop Bikes were and the
swoop bike int he middle go up to it and select it.  Replace the Signal
Device and activate it.  That will bring out the Commander, kill him and
take what he has on him.  Continue your path to the Southwest.  You will come
upon a computer to the south, save your game then go to the computer.  You 
can either fail the computers tests and get two droids to attack you, the
fight isn't so hard, or you can pass the test, either way you get the Star
Map you need.

A Quest for the Star Forge
  You've discovered another ancient Star Ma on the sunless surface of
  Kashyyyk.  As before, the map is incomplete.  But each map you find fills
  in more missing pieces of the puzzle.  Hopefully, once you find all the
  Star Maps they will give you the location of the Star Forge.

Exit the lower Shadow Lands and you will come to Grrrwahrr tell him you
killed the Mandalorian Hunters.  Continue futher along until you enter the
Upper Shadow Lands. Run through this area and get back to the Basket and ride
it up.  Once you reach the Basket Gorwooken will be angry you let Freyyr get
out so he will attack you along with some other Wookiees, get on to the 
basket and ride it up.  Run towards the main part and you will meet up with
a wookie who will take you to the Chief's Hall.  Exit out of the Chief's
Hall and go to the Home of Woorwill and tell him about Rorworr.

A Wookiee Lost
  Kashyyyk:
    The bolt casing found on Rorworr's corpse belongs to Jaarak.  Jaarak may
    be the one that killed Rorworr.

Now speak to Jaarak and say:
-Do you recognize this bowcaster bolt casing?
-I found it on Rorworr's corpse.  You killed him, didn't you?
-Can you explaiin why your bowcaster casing was found on his body?
-Rorworr was dealing with the slavers.  I found his datapad.

A Wookiee Lost
  Kashyyyk:
    Jaraak has been accused of killing Rorworr.  He has offered no defense
    and awaits judgement from Worroznor, the Holder of the Laws.

Head to the Holder of the Laws building and go in.  Speak to Worrroznor and
tell him:
-Do you know who owns this bolt casing?
-I found Jaarak's bolt casing on Rorworr's corpse.

Solve the final problem however you want.  Exit the Wookiee village and get
back to the Czerka Dock.  On your way through the Czerka Dock you will come
to a rather large fight where the Merchants previously were.  Run through
this area and kill all Czerka members on your way through, get back aboard
the Ebon Hawk and it is time to leave Kashyyyk.  Head to the Galaxy Map on
the Ebon Hawk and go to Manaan.


-----------
4.5) Manaan
-----------

Take off, Vision, landing, you know.  

Star Map: Manaan
  Manaan:
    Manaan is an ocean world covered completely by water.  The only surface
    settlement on the planet is the constructed Ahto City.  Any ancient
    relics or ruins would probably be below the surface.

Exit the Ebon Hawk and go through the door infront of you and then the next.
Walk forward and you will come to some republic soldiers and some Sith
followers arguing.  Speak with the Republic soldier.

Republic Embassy
  Manaan:
    The Republic soldier you met in the docking bays on Manaan seemed to
    think you might have a hard time finding the Embassy here in the city...
    Perhaps it's a big place.
    He said you go south to the first courtyard, then east to the second
    courtyard, and it's in the northeast section of that area.

Head to the right from where your ship is docked and take the first door you
come to on your left.  In this area follow the path when you come to an open
area pass through it and then through the door on the opposite side, down a
short stretch and through another door.  Continue through the tiny port
office and through the door into Ahto City.  Run forward and head left, go
through the door into east central.  Run forward and there will be a standoff
between some Sith, and some Republic soldiers.  Make a left to go to the
northern part of this area and then make a right once you get into a slightly
closed off area, go down some steps and into the Republic Embassy and speak
with Roland Wann.  Ask him about the Star Map and he will make you do a task
for him before he will help you.  First off try to interrogate the prisoner.

Star Map: Manaan
  Manaan:
    Roland Wann, the Republic diplomat on Manaan, has indicated that he may
    know something about ancient ruins on Manaan.  He first requires you to
    retrieve a data module stolen by the Sith and bring it back to him
    before he'll tell you anything.

Go into the door to the left of Roland Wann and go in, make a right into the
computer room, go over to the large computer:
-Decrypt Sith passcard.
-(22)
-(18)
-(64)
-(2)
-(6)
-(7)

After some simple math you have what you need to get into the base.  Exit
the Republic base and go left, all the way to the end, and make another left.
Now you should be in Ahto East.  Follow the path and go through the door, as
you go through the door some Sith will tell you that the street is for Sith
only, and want you to pay to use it, whatever you do is your call.  Run
forward, make a left, go through the door, make a right, go through the door
behind the Sith diplomat, and into the Sith Embassy.  From where you entered
go through the door on your right, and through yet another door, go through
the next door in this room and follow the path as it curves.  Go into the
flow control room and make a left, go through the door and kill the Dark
Jedi's.  Go through the door infront of you and follow the path as it curves
take the first door on your right, and then the first door on your left into
the Disassembly room.  Kill all the soldiers in this room and take the Data
Module from the Droid.  The datamodule is what you came for, but why not
continue exploring to get all the items from this place.  Check the
Footlocker in this room also.  Exit these rooms and make a left through the
door, take out the Assault Droids here and go through the doors into the
West Lounge.  There is one Sith Heavy Trooper and some Assault Droids here
take them out.  go through the other door in this room to the North Computer
Room, get your health all the way up, and run through as fast as you can. 
On the other side go to the steam Control panel and deactivate the steam
and now go to the Computer Panel.  View the Security Room and Disable the
forcefield.  Log out and run back to where you fought the Dark Jedi, take
the door to the north, go through the next door, past where the force field
used to be and destroy the Assault Droids.  Go through the door and make a
right, and though the next door on your right into the  East Barraks.  Check
the footlocker in here, exit the room and continue right.  Go through the
next door you see and kill the Sith in here and go through the next door in
the far side of this area.  There are some Dark Jedi in here, kill them
check the bodies and the footlockers in this area.  The other doors are
locked so exit the Sith Base and you will be confronted by some Selkath's
about what happened inside the base, you will be locked up and have a trial.
[Represent yourself and use the below lines.]
-Not guilty
-The Sith lured me inside.
-They offered me a job.
-I refused and they attacked me.

Leave that area, and cross the area and through the walkway on the other
side.  Speak with Nilko Bwaas, he will have you look into why the Republic
is hiring so many mercaneries.  Speak to Shaelas a little ways down the way
in the bar and he will give you a quest about missing Selkaths.

Missing Selkath
  Manaan:
    You have been approached by a Selkath names Shaelas.  He claims that many
    young Selkath have been going missing, including his daughter Shasa.  He
    wishes to hire you to find out what has been happening to them.

Exit this area, go left, and left, and through the door to Ahto West Central
Courtyard.  Run directly accross this area and into Ahto City East Central.
Continue through this area into Ahto East.  Run through and make a right, you
will find yourself near the Swoop Track Registration.  Race these races for
a bit of extra cash.  Exit the Swoop area and head directly across and back
to the Sith Base.  Run back to where the force field was and go through that
area and make a left at the fork.  You will see a Selkath Apprentice run
through a door that was previously locked, follow the Apprentice, and attack
it.  Check the footlocker in this room, and take the other door to exit. Go
left, then straight, and take the door on the right into the Training Room.
In this room are some Practice Droids and a Selkath Apprentice, kill them,
and continue on through the doors, and you will come to a Dark Jedi Master.
Check the bodies and then the footlockers and continue through the doors.
Continue through the door and check the footlocker.  Run back into the
Main room and make a left, a left, and a right into the Medical Room.  There
are some tortured Selkaths here, and a footlocker.  Head out of this room
make a left, go straight and make a right into the dormitory.

Missing Selkath
  Manaan:
    You have found the young Selkath that were missing.  THey ahve been taken
    by the Sith and given some training in the dark arts.  It was most
    unfortunate that you had to kill all of them.  Maybe Shaelas will 
    understand...

Check the Selkath's Remains and the Footlocker and leave the Sith Base.  Once
out go to Ahto City East Central, then to the Republic Enclave and speak to
Roland Wann and tell him you have the Data he needs.  He will set up a Sub
for you to use to take down to a Station underwater.

Star Map: Manaan
  Manaan:
    The Republic has constructed a secret facility at the bottom of the
    Hrakert Rift with the purpose of secretely harvesting and synthesizing
    kolto.  roland Wann has offered the use of a Republic submersible to
    travel down to the ocean floor so that you may investigate.  He mentioned
    that the Republic has run across some sort of old ruin near the Rift
    itself.

Before going under go to the West Central Courtyard.  Then go through to
Ahto West.  Go to the Mercenary Enclave and speak to Nilko Bwaas, and then
speak with Shaelas.  Now head back to the Republic Enclave, and ride the
Submersible down. 

After you dock at the Station head through the door infront of you and you
will be met by a Mercenary.

Mission for the Republic
  You have found out that all the Selkath and defensive systems in the
  station in the Hrakert Rift have gone insane.  The station is overrun with
  mad Selkath and malfunctioning machinery.  Somewhere in this base may be a
  clue to the Star Map.

Check the Footlockers in this room and then go through the door.  Check the
bodies in this next room then go through the door.  Run to the end of this
room and check the Footlocker, then use the Security Terminal, slice into it
you can use this terminal to help sway this section more in your favor
depending on how many computer spikes you have.  Turn around and run back
down this hallway and take the first door on your left, take out the Patrol
Droids in this area, take the first door you come to on your right.  Kill the
Insane Selkaths in this room, go through the door, take out the Assault
Droids in this room and exit through the door, take the next door on your
left and kill the Insane Selkaths in here.  Exit this room and make a left
through the door and through the next door only to be met by a Heavy Sentry
Droid, with a shield, destory it, go through the door on your left, check the
enviromental suit, and the lockers... also a point of interest is a
whimpering locker, go speak to it to meet an odd fellow, talk to him if you
want, as far as I know he won't come out.  Continue through the door and kill
the Insane Selkaths, go through the door to the south, then make a left take
out any and all Patrol Droids, go through the first door on your right and
check the Footlockers, then exit this room and go to the right go into the
second door you come to on your right from the point of leaving the previous
room, kill the Insane Selkaths.  Exit this room and go right and through the
door, make a left and take the first right you come to.  In this room there
is a Footlocker, open it, then exit this room, make a left and run down this
hallway and take the second door on your left, kill the Insane Selkaths and
you will see a pressure door, go through it, but now you will be in a large
yellow suit and all alone.

In this new area run forward and make a right.  You will come to a Survivor
in one of those yellow watersuits, speak with the survivor, follow him south,
and exit through an opening in the wall, you will now be on the sea floor.
He will wander a bit too far out and get picked up by a shark.  From the exit
head left and when you come to a fork in the path... which may take a while
given the water suits supurb speed, take a left and go through the airlock
into another part of the harvesting facility.

In here you will immediately run into some Insane Selkath, destroy them, go
through the door just off of this room, and check the forcefield on the left
there are some odd people on the other side.  Check the other rooms in this
tiny area, one of them contains two footlockers, and the other contains some
Insane Selkaths.  Run back through where the Scientists were, and head
through the Pressure Door.

On the outside kill the Firaxa sharks that come to hurt you with you Sonic
Emitter, head to the right and go up to the Kolto Control Panel.  Access the
fuel tank pressure control.  
-Fill container pod
-Transfer from container to injector
-Dump injector pod
-Fill injector pod
-Dump container pod
-Transfer from injector to container
-Fill injector pod
-Transfer from injector to container
-Dump container pod
-Transfer from injector to container
-Fill injector pod
-Transfer from injector to container

Mission for the Republic
  You overloaded teh fuel tanks for the kolto harvesting machinery and caused
  it to explode.  With the machine gone the giant firaxan shark lost interest
  and returned to wherever it had laired.
  You found one of the Star Maps in the ruins it had been guarding.

You will automatically evacuate and now continue to the right and go over the
bridge.  Just ahead of you is the Star Map on Manaan, go check it out.

A Quest for the Star Forge
  You've discovered another ancient Star Map beneath the oceans of Manaan.
  As before, the map is incomplete.  But each map you find fills in more
  missing pieces of the puzzle.  Hopefully, once you find all the Star Maps
  they will give you the location of the Star Forge.

Head back the way you came, make a right, and go through the pressure door.
Run back to the Submersible and it back up to Ahto City.  Speak to Roland
Wann.  As you exit the Republic Embassy you are greeted by some Selkath, and
well what do you know you are before the High Court... again.  With your
trial over you are free to leave.  Head back to the Ebon Hawk.  It's time
to take off for Tatooine.


-------------
4.6) Tatooine
-------------

...Cutscene, vision, cutscene.

Upon getting off your ship you will be met by a representative of the Czerka
Corporation.  Run forward and you will be met by a Twi'lek.

Bastila's Mother
  You encountered someone name Malare who told Bastila that her mother was
  looking for her.  Bastila has asked that you look for her mother.  Her name
  is Helena and Malare reported taht she saw her last in the colony of
  Anchorhead on Tatooine.

Run through the door to exit this area.  Run through this area and you will
come to an alien named Maana Demknot, and you will learn the possible 
location of Helena.  Continue forward and take the Second door on your left
into the Czerka Office and speak with the Protocal Officer and talk about the
Hunting License.  She will ask you to perform a task for her.

Sand People
  Tatooine:
    Czerka Corporation has given you permission to enter the Dune Sea on the
    condition that you stop the Sand People from raiding their mining
    interests.  They want the Sand People chieftain's gaffi stick as proof.

Exit the Czerka offices and make a left, a left, then a right into the Swoop
Registration.  Again here is an easy way to make some cash.  Go speak to
Motta the Hutt.

Tatooine Swoop Racing
  Tatooine:
    You have signed up for the swoop races on Tatooine.  Motta the Hutt runs
    the races and will keep track of your times.

Signing Nico
  Tatooine:
    Motta the Hutt wants you to help him bully the young racer Nico into a
    very restrictive racing contract.

Go speak with Motta again and race all the swoop races to gain influence with
Nico, and to gain some extra cash.  After completing all three tiers, go talk
with Nico. (This is a Dark Side mission, but it gets you 20 racing bonds)
-I talked to Motta about you.
-Why don't you want the deal with Motta?
-I think you should sign the contract he offered.
-[Persuade] It's the best deal you'll get.  You know it.

Exit the Swoop Registration and make a right, you should run into some Dark
Jedi's, kill them in this stand-off, and check their bodies.  Continue right,
make a right into the Cantina, and speak with Helena in the far side of this
room.

Bastila's Mother
  Bastila agreed to consider her mother's request: to locate her father's
  body and recover his holocron.  It should be out in the Tatooine desert...
  likely near wherever krayt dragons exist... though Bastila did not promise
  that she would give her father's holocron to her mother even if she did
  find it.

Exit the Cantina, head straight and go into the droid shop.  Speak to HK-47.

Droid for Sale
  Tatooine:
    You have spoken to HK-47, a droid eager to be purchased from Yuka Laka in
    Anchorhead.  It is a translator and an effective combatant.

Go speak to Yuka Laka and purchase HK-47, leave the Droid Shop, and make a
left.  Run towards the gate and speak with Iziz the Jawa, he will give you a
mission.

Fair Trade
  Tatooine:
    Iziz has asked that you help rescue members of his tribe from the Sand
    People enclave.  He will reward you well for any help given.

Speak to the gate guard and leave through the gate.  Run up the left side of
this area and you will come to a man surrounded by some droids, go up to him.

Tanis Trapped
  Tantooine:
    Tanis, a wraid hunter, is stuck in the desert, the victim of a trap laid
    by his estranged wife.  His four droids have surrounded him, and unless
    someone repars them, they will explode when he moves.

Continue heading south and go to a Sand Crawler, help out the miners there
and continue south and to the left of the Sand Crawler, you will be lured
into a trap by some Gamorreans and they will try to get 500 credits from you.
From the sand crawler head off to he right of it and you will come to a exit
guarded by some Sand People, kill them and take their Sand Robes, put them
on and leave them on from here on out.  Go over to the next area, the Sand
People's Territory.  Search all the corpses in this area, then from where you
entered run straight, past some bantha's, and up to the Sand People enclave,
and just walk right in.  The suits will get you past the defense turrets, but
not much farther.

Inside the Sand People enclave, your suit will have them notice you.
-Quick tell him were not a threat!
-Apologize for being here.  Say we want peace.
-Tell him we want a peaceful solution.
-Ask what it is that he wants.
-Tell him we will get his vaporators.

Return back to Anchorhead and go to the Czerka Office and speak with Greeta
Holda about the moisture vaporators.

Sand People
  Tatooine:
    You have purchased two moisture vaporators from the Czerka office.  Take
    them to the Sand People chieftain in teh enclave.

Head back to the Sand People enclave and speak with the guard outside, he
will take you to the chieftain.
-Tell him that we have his vaporators.
-I have a few questions for him.
-Ask about captives
-Ask if he knows about the Jawas Iziz told us about.
-Tell him farewell for now.

Fair Trade
  Tatooine:
    The Sand People chieftain has given you permission to release the Jawas
    they currently hold captive.

Sand People
  Tatooine:
    The Sand People chieftain was suprised that you returned with the
    vaporators.  He will reduce the frequency of attacks agains the Czerka,
    and has given you his gaffi stick as a symbol of the agreement.  Take the
    gaffi to the Czerka office in Anchorhead.

Exit the chieftains area and make a left, through the door, left, follow this
path, take the first left and speak to the Jawa.

Fair Trade
  Tatooine:
    The Jawas held captive in the Sand People enclave were very glad for your
    help, and have promised that their leader Iziz will reward you when you
    return to the gates inside Anchorehead.

Exit this area and make a left, and take the first right you come to to exit
this area.  Go back to Anchorhead.  Speak to Iziz and ask him of the Star
Map.  Head out into the Desert, and this time run to the left of the Sand
Crawler and there will be a path leading to the Eastern Dune Sea.  Enter this
area and make a left.  Speak with the Twi'lek Komad Fortuna.

Star Map: Tatooine
  Tatooine:
    There is a krayt dragon in a cavern in the Eastern Dune Sea.  The beast
    will have to be dealt with before any search for the Star Map can be
    made.

Run back towards the Bantha's use the Dialoge on one of them and they will
follow you and just like that you will be attacked by some Sand People.
Select the Bantha's again and they will follow you to the cavern and draw out
the Dragon.  Speak with the Twi'lek again and say do your part.  The dragon
will come out and be destroyed by the mines.

Star Map: Tatooine
  Tatooine:
    The krayt dragon has been killed.  Whatever might be hidden in the
    depths of its lair is now yours to claim.

Run into the lair, check all the bodies, one will have the holocron you need.
Check the Star Map also.

A Quest for the Star Forge
  You've discovered another ancient Star Map in the Dune Sea of Tatooine.  As
  before it is incomplete. But each map you find fills in more missing pieces
  of the puzzle.  Hopefully, once you find all the Star Maps they will give
  you the location of Star Forge.

As you exit the cave you will be greeted by Darth Badon and two other Dark
Jedi's, kill them and head back to Anchorhead.  Go to the Czerka Office and
Speak to the Protocol Officer.  Now head to the Cantina and talk to Helena.
As you run to the Cantina you will be met by a Twi'lek who will give you a
datapad that he claims you dropped.

Genoharadan
  A Twi'lek name Senni Vek has given you a datapad he claims you dropped.  On
  the datapad is a crypctic message: The Genoharadan say to see Hulas on
  Manaan.  Come alone or not at all.  (This will be covered soon.)

Continue to the Cantina.  Give Helena the Holocron.

Return to the Ebon Hawk and fly to Manaan.

When you take off for Manaan, an odd cutscene will catch your eye.  Your
hyperspace route has been intercepted by Saul Karath's ship the Leviathan.


---------------------------------------
4.7) Leviathan (Saul Karath's Flagship)
---------------------------------------

You will have to choose someone to come save you, someone to hide out of
sight from the Sith who are about to march onto your ship.  Juhani is your
best bet, she can use force powers, and is a master of camouflage.

-You're wasting your time, Saul.  I'll never betray the Jedi!
-History? What are you talking about?
-My loyalty is as true as Bastila's!

-I will not betray the Jedi Order, even to save Bastila.
-Jedi Academy? I have no idea what you're talking about.
-You will pay for this crime, Saul! You and all the Sith!
-I won't betray the Jedi.
-This accomplishes nothing, Saul.  We will never betray the Republic.

-No one is without hope of redemption, Bastila.
-Maybe Admiral Karath was lying.
-Where is Saul Karath now?
-I'm sorry, Bastila.  Watching you suffer tore me apart.

Captured by the Leviathan
  The Leviathan:
    You've been captured by the Leviathan, a Sith interdictor ship commanded
    by Saul Karath, Carth's former mentor.  Badly outnumbered and outgunned,
    there is little you can do to keep the Sith from taking you prisoner.
    Your only hope of escape rests on Juhani's graceful shoulders.

Now take control of Juhani.  Turn around and head south, make the first left
you should run into a guard in this hallway, kill him and get a Starboard
Cell Key off of his body, clear out the guards in the room to your right,
exit this room, make a right head down the hallway, make a left and go the
the final Cell Block on the left, free the captive that is in here and he
will give you an ICE Breaker.  Leave the first cell on your left closed, they
are in there for a reason, they are insane.  Turn around and run down the
hallway taking the first and only left you come to into the Barraks.  Check
out all the containers in this room, in one you should find a Sith Passcard.
Exit this room, make a right, and a left, then down the hallway and a left,
a Sith Heavy Guard will come down the path, kill him.  Continue up and you
will come to three Sith Technicians, kill them and follow the path, it will
make a left, a right, and go through a door into the Detention area.  Go up
to the Computer and Unlock aft holding cells and equipment storage.  That
will free up your team.  You will automatically run and get you equipment.

Captured by the Leviathan
  The Leviathan:
    Now free from your cells you, Carth and Bastila have to get to the
    Leviathan's bridge and open the hangar doors so you can escape before
    Darth Malak arrives.  You just hope that Carth's desire for revenge
    against his former mentor isn't going to complicate things.

Be sure to get all your stuff out of the Lockers.  Go back to the main
hallway and run back to where you started.  Go up this elevator, right when
you get near it, Canderous will send you a message saying he is near the Ebon
Hawk with the others.  Go into the Elevator and go to the controls, select
Bridge.

Exit the Elevator doors, make a left, go into the first door on your right
into the Barraks, kill all in here, make a right, head straight through the
door, make a right, and a right, go to the computer panel and then to system
commands, open all the security doors, log out.  Exit this room, make a left,
left, right, right and then take the first left you come to.  Clean out their
Armory, be sure you grab their space suit.  Continue forward and make a right
then a left, left, left, and into the Barracks.  Exit, go left, left, right,
and into the room, kill the Dark Jedi Masters, continue towards the right and
go into the Bridge Storage Area.

Run forward, then right, you will put on your suits automatically.  Head
forward, go all the way down this outer path, and make a right into the
Airlock Outer Door, head forward to the Airlock Inner door.  Go through the
Standard Door and kill the Sith in this room.  Make a left and go through
the door.  Run up the slope and through the door at the top.  Kill all the
enemy Sith on the Bridge.  go to the Computer on the left side of the Bridge,
Open the docking bay doors.

Captured by the Leviathan
  The Leviathan:
    You've opened the Leviathan's hangar doors, but you can feel Darth
    Malak's presence drawing ever closer.  Now you have to get off the ship
    before the Dark Lord arrives.

Run back through the doors you just came through, you will be met by some
more Sith.  Kill them, continue down the slope, continue straight and go
through the door to get back to the Command Deck.  Run back to the Elevator
and on your way you will run into some Dark Jedi's and other Sith.  On the
elevator take it to the Hangar.

Run through the door infront of you, start down the hallway and Canderous
will message you, the Ebon Hawk is ready.  Go down the hallway and make a
left kill the Sith in here.  Exit and go into the room across the hallway
kill the Dark Jedi in here, exit and make a right, run up the slope and
through the Blast Door at the top, this room is loaded with Sith, kill them
all.  Go through the Blast Door on the opposite side of this room.  Head
down the slope and you will run into Darth Malak.

If you remember from earlier on Taris when you entered the dueling scene on
Taris.  You were the Mysterious Stranger, with no past.  Well here is your
past.  You are Darth Revan, yes Darth Revan.  Attacked by Bastila and the
other Jedi Knights that struck you on your ship.  Malak's ship shot at yours
killing everyone but Bastila and you, Darth Revan.  Bastila kept you alive
until she could get you back to the Jedi enclave.  You were fully healed and
your memeories were never fully restored, you were "reprogrammed" to be a
soldier and do the will of the Jedi Council in trying to find Star Forge.
The memories you see as you land on a planet are those of a path you have
once traveled, as Darth Revan.

A showdown with Darth Malak, once he is nearly dead he will put you in a 
forcewhirlwind and run away.  Run around this area and to the back entrance
of the room he ran into, continue fighting.  He will put you in Stasis and
Bastila will run through the room, she will sacrifice herself so you can get
off the ship.  Continue through this area and you will come to a door to your
east leading to the Hangar, board your ship and take off.

You will be in the gunners turret of your ship, take out all the Sith Fighter
crafts chasing you.

Captured by the Leviathan
  The Leviathan:
    You've escaped the Leviathan and survived a confrontation with Darth
    Malak himself.  But the cost of your survival is high: Bastila is now a
    prisoner of the Dark Lord, and you must come to grips with the shocking
    revelation that you are, in fact, Darth Revan - the former Lord of the
    Sith.


Now we finally land on Manaan.  Exit the Ebon Hawk alone.  Exit the Ebon
Hawk and go right, you will run into Ziagrom.  You learn of some Premium
Items on Korriban that you can buy from a Rodian named Mika Dorin in the
Dreshdae Cantina, and luckily that is our next stop, but we will get to that
later.  Run into Manaan West Central, enter here and then run to Ahto East
Central.  You will see Hulas in this area, he is a Rodian.

Genoharadan: Lorgal
  You've been instructed to kill a Rodian names Lorgal.  He is currently
  being held as a prisoner in the Republic base on Manaan.  Hulas has told
  you to make it look like an accident.

Head to the Republic Base and he will be in the energy cage, go to the
Control Panel, slice in and reprogram the cage to kill him.  Just as a side
note, all these missions will give you Dark Side points, so I have only
outlined the first one sine my character is an all out light side character.

Genoharadan: Lorgal 
  Lorgal is dead.  Now you just have to return to Hulas and collect his
  bounty.

Anyways hop back aboard the Ebon Hawk and take off for Korriban.


-------------
4.8) Korriban
-------------

Take off, Revan Memory, Land.

Exit the Ebon Hawk, leave this port to the south and you will come to the
Port Authority, speak with him and go through the door.  You will come to a
group being bullied by Master Shaardan, a Sith.  Follow this path all the
way to the end, take the first left you come to this will lead into the
Cantina.  Speak to Mika Dorin and ask him about the Special Items if you wish
to see them.

Exit the Cantina and go left to the Sith Academey Entrance Area.  Head all
the way down this path and at the end.  Speak to the Sith Guard and he will
tell you that you need a medallion to get in.

Enter the Sith Academy
  Korriban:
    You have heard that when a Sith accepts a hopeful as worthy they are
    given a medallion... which must then be presented to Yuthura Ban, the
    Sith Master who decides which hopefuls enter the academy, she can
    sometimes be found in the colony's cantina.  You should probably check
    to see if she has returned tot he cantina.

Run back into the Cantina and speak with Yuthura Ban she will be in the far
right side of this area in the back.

-Who are you?
-Maybe.  I haven't given it much thought.
-And what if I said I was already a Sith?
-I see. About Joining you...
-Yes.  I want to join the Sith.
-Yes, but only very little.
-[Persuade] Yes, it does.  I wish to become a Sith.
-they are slaves.  Don't worry about them.
-Tell her your not ready to go.

Run back to the Ebon Hawk, and on your way you will run into a group of thugs
the leader will have a Sith Medallion on him.  Continue towards the Ebon
Hawk and another Sith threating two aliens, fight him and you can take his
medallion.  Run back to the Cantina and speak with Yuthua Ban again and tell
her you are ready to leave for the Sith Academy.  

The Way of the Sith
  Korriban:
    You have managed to enter the Sith academy as a hopeful vying with
    several others to become the one whowill be finally admitted as a full
    Sith.  In order to do so, you must prove your worth to Master Uthar Wynn
    by gaining prestige.  More information can be gained by speaking to your
    instructor, Yuthara.

From where you are go right, and speak to Yuthura Ban.  She will offer you an
opportunity, agree to help her kill Master Uthar.  

Star Map: Korriban
  Korriban:
    The Star Map on Korriban lies in the tomb of Naga Sadow within the valley
    of the Dark Lords.  The tomb, however, can only be entered by Master
    Uthar of the Academy.  He will take you there for your final test once
    you suceed in gainine enough prestige... doing so may be your only chance
    at reaching the Star Map.

The Double-Cross
  Korriban:
    Yuthura Ban has chosen you to be part of her plot to overthrow Master
    Uthar and take over the academy... and she didn't give ou much choice in
    the matter.  Yuthura will help you gain enough prestige to be worthy of
    the final test at the tomb of Naga Sadow, and there she expects you to
    help her kill Master Uthar.

Continue down this hallway and make a left, follow this path until you reach
a large open area, o speak to Master Uthar and here is the code of the Sith:
-Peace is a lie, there is only passion.
-Through passion, I gain strength.
-Through strength, I gain power.
-Through power, I gain victory.
-Through victory, my chains are broken.
-The Force shall free me.

The Way of the Sith
  Korriban:
    You have managed to gain some prestige, impressing Master Uthar, but it
    is not yet enough for him to declare you the victory in your contest with
    the others.  Speak to Yuthura or continue to look around the academy and
    the Valley of the Dark Lords to find ways to curry favor with Master
    Uthar.

From Master Uthar, head left and speak with the female Sith teacher.  

Hermit in the Hills
  Korriban:
    You have been told about the "mad hermit" in the hills surrounding the
    Valley of the Dark Lords.  Apparently this hermit is the former master of
    the academy, Jorak Uln, who was forced into his exile by Master Uthar.
    The man is mad and a menace to the academy, and dealing with him might
    be worthy of prestige.

Just a bit past the female Sith Teacher is a male Sith Teacher, speak with
him and you will learn of some Renegade Sith.

Renegade Sith
  Korriban:
    You have been told about some renegade Sith students who disobeyed a
    direct order given by Master Uthar to execute civilians.  It is known
    that they have not left Korriban and are probably hiding.  Anyone who
    could eliminate them would likely gain favor with Master Uthar for the
    deed.

Run back to where Master Uthar was and make a left and then a right into the
dueling room.  Go to the Computer Panel if you wish to duel, you only get 
three battles, so be mindful.  Exit this room and the other room directly
across from this area is the Interrogation Room, speak to the Interrogator
and give it a go at getting the Mandalorian to tell you about his hidden
weapon Cache.

The Mandalorian Weapons Cache
  Korriban:
    A Sith "information extractor" has been having difficulty getting the
    location of a secret weapons cache out of a Mandalorian prisoner.  He had
    invited you to try: all you need to do is use the console to inject the
    truth serum.  The right amount will make him confess.  Too much, however,
    and the prison will go into shock.

Go to the Computer Panel
-Activate the serum console.
-High Dosage
-[Force Persuade] You want to tell me where your cache is.
-I'm not going to let you get away with this!
-That's right! Let's go!

Run back to where Master Uthar is, tell him about the interrogation, and head
straight, take the second right and speak with Yuthura Ban.

Aiding Lashowe
  Korriban:
    Yuthura has told you that of your rivals Lashowe might be a good one to
    approach... she might very well be easily tricked into allowing you to
    "help" her.  Yuthura says taht you must be ruthless if you were to take
    advantage of such a situation, and only that would impress Master Uthar.

From Yuthura Ban, go left, left, left and speak to Lashowe.
-Who are you?
-You're trying to become a Sith as well?
-Perhaps we could work together?
-[Force Persuade] Because you want to work with me.
-See you there.

Aiding Lashowe
  Korriban:
    You have convinced Lashowe into allowing you to help her recover a relic
    she is aware of in thh Valley of the Dark Lords: an ancient corrupt Jedi
    holocron that would surely be worthy of prestige by Master Uthar.  She
    has gone out into the valley to wait for you amongst the pillars in the
    center of the valley.

From Lashowe go left, left, left and straight through the door to the Valley.
Follow this path until you come to a cave, go into it.

Make the first right you can in the cave, then make another right, in this
area are the Renegade Sith.

Renegade Sith
  Korriban:
    You have successfully killed a small group of renegade Sith students
    that were holed up in shyrack caverns outside of the academy.  Reporting
    this deed to Master Uthar would certainly earn his favor.

Continue to follow this path, make a left, then a right, over the small
bridge and fight the beast on the other side. Go left after killing the beast
check the bodies here.  Cross back over the bridge, go right, then left, 
continue straight, follow this path and it will lead to the exit.

From the exit go left and run into the large open area, run to the far back
of the area and you will find Lashowe.  Prepare to fight a bunch of Tuk'atas.
-No way. I'll be taking the holocron back, not you.
-Forget it. That holocron is mine.

Check the remains and grab the holocron.  Go into Marko Ragno's Tomb, the one
in the bottom left of the area.  Right as you enter, you will be greeted by 
a bunch of droids, fight your way through them to the end and run through the
door.  In the main room, kill all the droids in this room.

Rogue Droid
  Korriban:
    You encountered a rogue Sith asassin droid within one of the valley's
    tombs and in the end you were forced to destroy it along with its other
    droid minions, an act that will surely gain you favor with Master Uthar.

Open the Tomb Door and open the Sith Sarcophagus.  Exit this tomb and go 
accross this open area and into Ajunta Pall's Tomb.  Speak to Galon Lor just
before you enter though and he will tell you about a sword that could
possibly be in the Tomb.

The Sword of Ajunta Pall
  Korriban:
    You have heard mention of a powerful sword that might be found within
    the tomb of an ancient Sith Lord, Ajunta Pall.

Run through the door infont of you, watch out for the Plasma Mine, then run
through the next door.  Stop just infront of the Bridge type structure on the
left side of this room, run to the Therangen Obelisk in the middle of the
Bridge and check the item and put a plasma grenade on it, this will wake up
the Assault droids, kill them and continue accross the path, open the door on
the other side and run through the next door.  Open the Tomb door, and open
the Sith Sarcophagus.  Run to the Statue in the back.

The Sword of Ajunta Pall
  Korriban:
    You have encountered none other than the restless and regret-filled
    spirit of the ancient Sith Lord, Ajunta Pall, within his tomb.  He has
    entreated you to find out which of the three swords buried in his
    sarcophagus is actually his... and to place it on the statue within this
    chamber.  He has left you with this clue: " I am that which grips the
    heart in fright, hearkens night and silences the light."

Place the Notched Steel Sword in the statue.  Go back and speak to him, take
the swords and leave the Tomb.  On your way out you will be met by Shaardan.
He will try to take the Sword from you, kill him.  Exit to the valley.  Run
to your right and enter Tulak Hord's Tomb.

Enter the tomb and walk forward, there is a Droid on the ground you can
repair.  Go through the door and up the slope, at the fork, go left, you will
come to an ancient console on your left, use it to open the door.  As you go
through this door you will be hit with fumes and pass out.  Jorak Uln will
capture you.
-And what if I pass your test?
-Go ahead.  Do your worst.
-What if Mekel dies?
-I use the opportunity to kill him and take his position.
-Accept the reward and help them.
-I share it.
-Kill him.
-I pass on my knowledge.

This is the solution to keep both you and Mekel alive, you will get to fight
Jorak Uln.

Hermit in the Hills
  Korriban:
    You encountered Jorak Uln in his lair deep within one of the valley's
    tombs.  He tested you for Sith "purity" and you were able to escape his
    strange tortures and kill him.  Reporting his death might be worthy of
    prestige... but so might bringing to Master Uthar the ancient Sith
    tablet Jorak mentioned.

Check Jorak's body for the ancient Sith tablet and open the Tomb Door and
open the Sith Sarcophagus.  Exit this tomb and head back to the academy.
Go speak with Master Uthar, tell him about all the stuff you've done.

The Way of the Sith
  Korriban:
    Master Uthar has been imprressed enough to declare you worthy of taking
    the final test at the tomb of Naga Sadow.  He has given you one night to
    rest up and prepare.  When you are ready, return to him and he will
    bring you to the tomb.

Head back to where Master Uthar is and tell him that you are ready for the
final exam.  

The Way of the Sith
  Korriban:
    Master Uthar and Yuthura Ban have brough you to the tomb of Naga Sadow...
    and there is no way out of the tomb until the test is complete.  You will
    have to find the Star Map deep within the tomb: when you find it, you
    also locate a ceremonial lightsaber.  Return to Master Uthar with it.

Walk through the first door and make a left at the intersection, go through
the door.  In this room lies a puzzle, your goal is to get the light circles
from the pole on the left to the one on the right, but its not just that easy
save your game to be safe.  Go to the Computer Panel.

Top - May be transferred to any pillar safely without fear of overload.

Mid-Upper - This system causes an overload if transferred to a pillar with an
            active Top System.

Mid-Lower - This system may only be safely transferred to another pillar that
            either has no systems or only the Base System active.

Base - This large system may only be transferred to a blank pillar with no
       systems active in it, or it will cause an overload.

Alright, here are the steps to getting past this puzzle:
1) Top System to Right Pillar
2) Mid-Upper System to Middle Pillar
3) Top System to Middle Pillar
4) Mid-Lower System to Right Pillar
5) Top System to Left Pillar
6) Mid-Upper System to Right Piller
7) Top System to Right Pillar
8) Base System to Middle Pillar
9) Top System to Middle Pillar
10) Mid-Upper System to Left Pillar
11) Top System to Left Pillar
12) Mid-Lower System to Middle Pillar
13) Top System to Middle Pillar
14) Mid-Upper System to Right Pillar
15) Top System to Right Pillar
16) Mid-Lower System to Left Pillar
17) Top System to Middle Pillar
18) Mid-Upper System to Left Pillar
19) Top System to Left Pillar
20) Base System to Right Pillar
21) Top System to Right Pillar
22) Mid-Upper System to Middle Pillar
23) Top System to Middle Pillar
24) Mid-Lower System to Right Pillar
25) Top System to Left Pillar
26) Mid-Upper System to Right Pillar
27) Top System to Right Pillar

The door is now unlocked.  Open the door and run through.  Check the monument
of Naga Sadow to get the Poison Blade, exit back to the main intersection in
this Tomb.  At the intersection go straight and through the doors.  In this
room are two Terentatek's, kill them, focus on one at a time, they will be
chasing you so, be careful.  Laying down some mines will help if you have
that skill, and force powers work extremely well.  There is a lever in the
corner of this room near the doory used to exit, pull the lever, and exit
this room.  Go to the Pillar of Fire and grab the Special Fire Grenade, and
go to the Pillar of Ice on the other side and grab the Special Cold Grenade,
go back to the main intersection, and go right.  Head down this hallway, open
the door and throw the Special Cold Grenade into the acid pool.  Run accross
the frozen acid pool to the other side, run up the slope and go through the
door.  Go up to the Star Map and activate it for the final piece to the
Puzzle.  Also run to the Sith Statue behind it to grab a Sith Lightsaber.

A Quest for the Star Forge
  You've discovered the last of the Star Maps and now have the hyperspace
  coordinates that will lead you to the Star Forge and a final confrontation
  with Malak.  You only hope you aren't too late, for Bastila's sake... and
  the sake of the entire galaxy.

Turn around and exit this area and run back to the Acid pool.  Now is the
confrontation.
-Sorry, Uthar... I'm with Yuthura on this one.

Now if you didnt already see what was coming you get to fight Yuthura also.
Exit the Tomb and run back to the Academy, and back towards the Ebon Hawk.
Board the Ebon Hawk and on your Galaxy Map the Star Forge System is now 
available, go there.


----------------------------------------
4.9) Unknown World (Star Forge System)
----------------------------------------

Take off, cutscene, landing nothing greater than that.

A Vanguard of Sith Fighters will come attack you, getin the turret and take
care of them, once you take out the six of them things will be under control
once again, but well what do you know, the sytems on your ship jam.  Its time
to land on an unknown planet in this system.

Trapped on a Nameless World
  Star forge System:
    You've crashed on a small, uncharted planet.  In order to escape, you'll
    need to find some new stabilizers to repair the Ebon Hawk and you'll have
    to find some way to disable the disruptor field that caused you to crash
    in the first place.

A Quest for the Star Forge
  When approaching the Star Forge, the Ebon Hawk fell victim to a disruptor
  field and crashed on an uncharted planet.  In order to escape this world
  you'll need to find a way to disable the disruptor field, as well as find
  the necessary parts to repair your ship.

Exit the Ebon Hawk.  From where you get off the Ebon Hawk head forward, you
will run into some Rakatan Warriors, kill them, and some Aliens will run up
to you.

Trapped on a Nameless World
  Star Forge System:
    You've crashed on a small, uncharted planet.  In order to escape, you'll
    need to find some new stabilizers to repair the Ebon Hawk and you'll have
    to find some way to disable the disruptor field that caused you to crash
    in the first place.
    You've encountered some Duros who crashed on this world as well.  They
    were about to be attacked by a fierce group of natives.  What other
    creatures might call this world home?

Continue forward and follow this path as it winds.  Make a left and follow
this path to the North Beach.  You will come up on a bunch of enemies, but
this confrontation is peaceful.
-An invitation? What kind of invitation?
-Okay. Take me to the One.
-I'm not Revan anymore.  That part of me is gone. I'm Revolution now.
-My mind was destroyed.  My memories were lost.
-What is this vow exactly?
-Temple of the Ancients? I still don't remember anything.
-You should probably start with the last time I was here.
-I'll be back after I kill the Elders.
-So where is this information? Is it in some kind of computer?

Trapped on a Nameless World
  Star Forge System:
    The One, leader of a Rakata tribe, has made a deal with you.  He has
    agreed to help you enter the Temple if you slaughter another Rakatan
    tribe known as the Elders.  He wants you to go to their compound near the
    Temple and bring back an ancient tome in exchange for his help.

Check all the Wicker baskets behind The One.  Exit this area.  It is very
easy to get out of, just follow the path and you'll be at the exit soon
enough to North Beach.  Go through this area and to Central Beach.  Now run
to the Temple Area.

As you enter this area be careful, there are a few wild Rancors here, kill
them, and be sure to watch your health they can do some damage.  Once the
Rancors are taken care of go to the right and turn to the north, head up this
way and you will be attacked by some Mandalorians, and then enter the South
Beach entrance just south of this area.  

Invisible Mandalorians
  Star Forge System:
    You were ambushed by some Mandalorians.  They thought they could defeat
    you, but you proved them wrong.


In this area run forward and you will see a gizka blown to pieces, continue
forward. To the left side of the crashed ship in front of you there are some
parts, get them, make a right and continue down this path.  There are a
couple Wild Rancors on this path, be careful.  Once the area opens up go
left, into the area with the small pillars with electricity.  
-Who are you?
-I come seeking the Star Forge.

Enter into the Red Settlement.
-I spoke to you once before? What did I want?
-I'm sorry.  I have no memory of our last meeting.
-My mind was destroyed, all my memories were lost. It changes me.  I am not
    who I once was.
-[Persuade] I am a servant of the light now.  I want to make amends for the
    mistakes of the past.
-[Persuade] I cannot prove what is in my hears.  I only ask you to judge me
    by my actions.
-How can I prove that?

Trapped on a Nameless World
  Star Forge System:
    The Elders have offered to get you inside the Temple of the Ancients if
    you rescue one of their tribe being held hostage in the camp of the One.

Run back to the One's settlement, on your way back you will be stopped by The
One's outer defenses. Kill everyone outside then run into The One's
Settlement.  Inside the Settlement is also a battlefield, run to the Arena
of The One.  You will be hit by a wave of enemies, kill them and then check
where the Rancors come from.  You should find some more Ship Parts in one
area, and the Elder Warrior in one of the others.

Trapped on a Nameless World
  Star Forge System:
    The One is dead, slaughtered by your hand.  You won't be able to count
    on help from him or his tribe now.

Trapped on a Nameless World
  Star Forge System:
    You've rescued a Rakata being held prisoner by the One.  Now that he's
    been saved, it is likely his tribe - the Elders - will help you find a
    way off this world.  You should go speak to them in their enclave near
    the Temple of the Ancients.

Head back to the Elder Settlement, go inside, and you will speak with their
leader.  They will go and gather to speak of whether to help you or not, they
are not sure if you have really changed.  They will agree to help you.  Tell
him you want to enter the Temple now.

Trapped on a Nameless World
  Star Forge System:
    The Elders have agreed to help you get inside the Temple of the Ancients.
    Once inside, you should be able to find a way to disable the disruptor
    field and get off this planet.  You only have to speak to them when
    you're ready to go in, though in accordance with ancient traditions they
    have insisted you go in alone.

Run back to where the Temple is, you will some people gathered around the
entrance.  Make sure you are alone, or else the ritual will not be performed
speak with the Elder Guide and the Ritual will begin.  Speak with him and
convince him to let your group in.  Enter the temple.

Inside the temple go left, left, right, right, and enter this door infront of
you.  Kill the Sith in here.  Exit, go right, right, and into the first door
on your right, kill teh Sith and the Assault Droid.  Exit, go right, and go
into the second door on your right.  Use the Computer in this room to unlock
the Armory Exterior Doors, and take the Turrets offline in the Obelisk
Corridor.  You can also use it for other things if you wish, but that is all
you really need to do.  Exit this room, go right, right, right and into the
door.  There is a droid in this room you can reactivate.  Go through the
door to your left, then the door to your right.  Go straight and there are
some Dark Jedi who recognize you, but you will still get attacked.  Go
through the door to your right and kill the enemies in here.  Turn around and
go back to the room with the Jedi who recognized you and go through the door
to the right.  In here is a Sith Master, kill him, go through the other door
in this room and you will be in the Armory.  Exit the Armory, go straight,
left, right, straight to the end of this path, then right, left, right and
you will see an open door with some prototype droids in it, destroy them,
check the strong box, exit this room and go right, left, right, right, and
through the door.  Kill the Sith in this room.  Go through the door on the
right, this room contains some defense turrets, destroy them and go through
the other door. Go through the door infront of you, destroy the turrets, exit
this room and go right.  Destroy the Sentry droid in here and check the
containers.  Exit through the door on your left and head straight.  Make a
right and a right, go through the first door to your right in this area check
the footlockers.  Exit this room and go right, then right into the next door.
Kill the Sith in here, exit go right, right, and through the door on your
right.  Check the container in here.  Exit, go left, left, straight all the
way to the end, left, right, left, left, right, left, straight, down the
slope and into the Catacombs.

Here destroy the Guard Droids, go right, then left through the door.

There is a puzzle on the floor Follow the numbers and it will unlock the
door:

    X    X    X
    123  X4X  XXX
    XXX  X5X  XXX
    XXX  X67  98X

Go into the room and check th Rakata Computer. 
-I almost was.  But I'm hard to kill.
-Your database?
-Tell me about Star Forge
-What do you mean?
-I want to ask you about something else.
-How can I get to the upper levels of the temple?
-I want to ask you something else.
-How can I shut off the disruptor field around this planet?
-I'll be going now.

Exit back up to the Main Level of the temple, then head to the entrance, just
accross from the entrance is a massive door which is now open, go through it.
Destroy the Sith Sentry Droid on the other side, go through the door, up the
slope and through the next door to the Temple Summit.

Go right and exit this room.  Run forward and you will meet Bastila.  She has
fallen to the Dark Side, you must now fight her.  Get her to below half
health and the fight will stop.  Bastila will try to get you to come to the
Dark Side, then she will take off in her ship.  Continue forward and use the
Rakatan Computer, shut down the Planetary Disrupotor Field, also shutdown the
Temple Energy Shield.  Exit the temple.  Run back to the Ebon Hawk.  In the
Ebon Hawk run back to the hyperdrive and repair it.  Run to the Galazy Map
next and take off for the Star Forge.


----------------
4.10) Star Forge
----------------


You will get a message from the Republic.  The Ebon Hawk will land on the 
Star Forge.  Exit the Ebon Hawk and you are greeted by some other Jedi on
board.  You are also greeted by some Drk Jedi.  Run down the long narrow
path infront of the Ebon Hawk, go through the doors.  You will get a
cutscene when you get to a fork in the path, kill all the Assault Droids
that are sent at you.  At the fork go right and as you try to pass through
the door it will blow, destroy the droids on the other side.  Follow this
path and go through the next door.  Destroy the Assault Droids in this room,
and continue through the door.  Destroy the Assauld Droids in this area.
Follow the path and you will come to some Jedi in need of help, but you 
arrive a bit too late.  Kill the Dark Jedi's, go right at the intersection
and you will find some more Dark Jedi's.  Go through the West Exit.

Run down the path and follow it, some Sith Jedi's will come through the door
kill thim and continue forward.  Fight your way through this area.  Make a
right at the intersection.  Go through the doors, take out the turrets on
the other side, and any Sith that attack you.  Go left, then go through the
doors on your left, this will lead you to the Computer Room.  You can use the
computer to make Items.  Exit this room, go right and take the second right
you come to which will lead to the elevator, this will take you to the
Command Center.

Run through the door in front of you, make a left, a left, a left, through
the door, right, through the door.  In this room is Bastila, get he below
half health and she will speak to you.  The fight will continue get her below
a quarter health and she will speak again, again the right will continue.
Save Bastila from the Dark Side, do not kill her.

The Final Confrontation
  Star Forge:
    You've saved Bastila from the dark side, and she is now using her Battle
    Medidtation against the Sith fleet.  But you know that the Sith threat
    will never truly be over unless you find and destroy Malak himself.

Go right and through the door, take note that you are now alone.  Run through
this area and go to the door on your right.  Malak will speak to you and
then send some droids after you, destroy them.  Open the door that Malak
locked on you and go into the East Elevator.

Run through the door in front of you, Malak will be waiting for you in the
middle of the room.  Now it is time for a showdown.  When you get him below
a quarter health he will run, then talk to you.  This is basically a long
game of tag.  As your fighting Malak, run and destroy the Captive Jedi's
you have to use a force power, you can not attack them.  This will take away
from Malaks power.  After destroying all these reengage Malak and vanquish
him.  A Cut-scene will begin, you will return from your ship, Star Forge will
be destroyed, everything will go down around you, and your ship comes
screaming out of the destruction of which once was known as the Star Forge.
The final scene's will be on Coruscant. 

Congratulations you have just completed Star Wars: Knights of the Old
Republic.  May the Force be with you.


=============================
5) Frequently Asked Questions
=============================

(None as of now)


=================
6) Special Thanks
=================

GameFAQs
Microsoft
XBox
BioWare Corp
Lucas Arts