Star Wars: Knights of the Old Republic Author - Neil Stump Email - neil(dot)stump(at)gmail(dot)com Version - 1.0 Date - 9 June 2005 Please do not plagairize Websites with permission to post this: -GameFaqs (www.gamefaqs.com) -Supercheats (www.supercheats.com) -Game Renegades (www.gamerenegadescom) -Cheat Code Central (www.Cheatcc.com) -Cheat Planet (www.Cheatplanet.com) -Neoseeker (www.neoseeker.com) -IGN (www.IGN.com) -(www.Cheats.de) Table of Contents 1 - Version History 2 - Controls 3 - Characters 4 - Walkthrough 4.1) Endar Spire 4.2) Taris 4.3) Dantooine 4.4) Kashyyyk 4.5) Manaan 4.6) Tatooine 4.7) Leviathan 4.8) Korriban 4.9) Star Forge System - Unknown Planet 4.10) Star Forge 5 - Frequently Asked Questions 6 - Special Thanks ================== 1) Version History ================== Version 1.0 Guide Complete 9 June 2005 =========== 2) Controls =========== A Button – Select X Button – Queue Y Button – Flourish Weapon B Button – Cancel White Button – Pause Black Button – Change Character Right Thumbstick – Rotate View Left Thumbstick – Move Character Back Button – Solo Mode Start Button – Pause Left Trigger – Rotate Selected Destination Right Trigger – Rotate Selected Destination ============= 3) Characters ============= Thrask Ulgo - ensign of the Republic Fleet, you and Thrask worked opposite shifts on the Endar Spire, that is why you have not talked to him much. Bastila Shan - Commanding Officer on the Endar Spire. A Jedi with a rare gift of Battle Meditation which lets her influence everyone she comes near, she can rally Jedi's to fight and can make the enemies lose their will to fight. She was part of the strike team that killed Darth Revan, Darth Malak's Sith master. Carth Onasi - Republic Pilot, he has seen many battles. Does not trust very many people, mainly because of previous occurrances. Canderous Ordo - A Mandalorian who fought in the Mandalorian Wars and served as Davik's Enforcer. T3-M3 - Utility droid, this little guy doesn't reveal much about himself HK-47 - Blood thirsty Protacol/Assassin droid, very inclined to anger and dislikes humans. Jolee Bindo - A Hermit who used to be an adventurer. Lived for the past 20 years in the Shadowlands of Kashyyyk. Juhani - Previously embraced the Dark Side, now she follows the Light again. Mission Vao - Twi'lek that spent most of her life on Taris. Fond to exploring the sewers and getting into dangerous situations. Zaalbar - Mission Vao's "Big Brother" though he is a Wookiee he follows her everywhere. ============== 4) Walkthrough ============== ---------------- 4.1) Endar Spire ---------------- In the middle of a battle shaken, spun, slung, smacked, you wake only to meet Thrask Ulgo. He will let you know that you have been ambushed by a Sith Battle Fleet and that you need to get Bastila, the commanding officer, off the ship. Thrask will show you how to get your equipment and how to equip items. After equipping your items Thrask will tell you to move out, and he will give you a tutorial on unlocking doors. After you unlock the first door Thrask will have you take the lead again. Run half way down this hallway and Carth Onasi will give you a report. Continue down this hallway and unlock the door on the other side. In this next area you will get a tutorial on battle. From the room you came from you will make a left, and go straight through the door. There will be two Sith soldiers in this room so be ready. Also be sure that you are checking all the corpses and boxes for items as you pass through some of the dead will be holding valuable items that they do not even need. Pass through the opposite door in this room. You will come up on yet another fight between some of the Republic and some Sith. Come around that part and do your work. From where you entered this room make a left, and a right through the door, here you will see a battle between a Jedi and a Dark Jedi. After the fight you will be facing a couple of Sith. Kill the enemies and head straight through this room and go to the bridge. There are a good deal of Sith here, thankfully there are only two that you have to fight, the others will be killed by a blast. There is only one exit in this room go to it and before you can pass through the door you must level up, you will be shown how to do so. After you level up pass through the doors. You will be attacked by a Dark Jedi, Thrask chases the Dark Jedi to buy you time to get off, do so. Open the door and go into the Starboard Section. Once you reach the Starboard Section you will get a message from Carth Onasi telling you about the ships status and the crews status and that he can not wait for you much longer to get to him to get on the last life pod of this ship. In the area you are put into make a right and you will see a Sith trooper, kill him and make a left followed by a right through the door. There will be two Siths in this room, kill them and Carth will let you know about how many enemies there are on the other side of the door infront of you. You can either go over to the computer terminal to the left of the door, slice into it and Overload the power conduit, or you can go to the damaged Assault Droid to the right of the door and Reactivate the Droid, it is your choice. After killing the enemies by Overloading the Power Conduit, or by sending in the Assault Droid, pass through the two doors and you will meet up with Carth Onasi, and he will tell you how close you were to missing the last escape pod. The pod that is left is the second one on the left, go up to it and get in. Attack on The Endar Spire Endar Spire - Command Module: You and Carth escaped the Endar Spire on the last remaining pod, jettisoning mere moments before the doomed ship is utterly destroyed. Launching from your ship you will see the escape pod come crashing down onto Taris your next location to work from. ---------- 4.2) Taris ---------- Upon landing on Taris you are knocked out and you will see a vision of Bastila fighting a Dark Jedi. When you come to Carth will give you some background information on what you missed for the few days you were unconcious. You will learn that the planet you are on is quarantined by the Sith in search of Bastila. Begin looking for Bastila thats what to do next. The Search For Bastila Taris: You are stranded on Taris, a planet under Sith control. Now you and Carth Onasi must find Bastila - the only person capable of stopping the Sith from conquering the entire galaxy. You should probably begin by investigating reports of escape pods that crashed into the undercity. Exit your apartment by the main door into the Apartment Complex and take Carth with you, the game will explain how to take parties and manage parties. As you exit you will meet up with some Sith's bullying some of the local aliens. Fight the Sith and after killing all three of them you will learn from Duros that the sith have been causing quite the trouble locally. If you continue to run the way that Duros was you will come up on a Local Vendor by the name of Larrim, he will try to sell you a new energy shield, but you don't need one for now you can find plenty later in the game. If you need any items though you can purchase them from Larrim, but for a price. Continue this way and you will come to a door on your right leading to the Upper City. Once in the Upper City head straight and go through the arch, to your right is the Equipment Emporium, a nice place to buy new weapons and other goodies. Anyways if you continue heading through this area you will come to the Upper City Cantina, this is a nice area to see the locals, go in. If you talk to Garouk on the right side of this area you will learn that he is a washed up Pazaak Player, you can purchase it for 50 credits if you feel so but Pazaak is not an important part of this game, it is just a mere sidequest. If you continue out of this room and directly to your right is a young lady by the name of Sarna, talk to her, she is a Sith officer, but for now that does not matter. Here is a list of what replys to make to Sarna in order to proceed, do them in this order: -You're from the military base? You don't look like on of the Sith. -Nice to meet you, Sarna, I'm (Insert Name). -I'm not actually from Taris. I'm just stuck here until the quarantine ends. -[Persuade] Hey, we're both strangers on Taris. We have to stick together. -You've got a pretty posotive attitude. -You need to blow off steam once in a while. -Sounds good. I'll be there. Invited To a Party Taris: You've been invited to a party by one of the Sith. According to the directions on your datapad theyre getting together at an apartment on the east side of the North Upper City. Sarna will invite you to a party which we will deal with that next. Exit the Cantina and pass through the Equipment Eporium area, once you reach the exit make a right and head down this long straight section. At the end make a left to go into the Upper City North, but just as you get ready to pass through you meet up with a couple Bounty Hunters bullying a Merchant, the Merchant is in debt to Davik, the local crime lord. You become the general problem solver here. Selecting Leave this man alone or you'll have to deal with me! is the answer if you are going for a Light Side character and the other two are Dark Side answers. After killing the two Bounty Hunters you will talk with the Bullied Merchant, if you wish to further your Light Side points, which is suggested, you will select Maybe I can help you. Give the Merchant the 100 credits and it just so happens that if you search the two Bounty Hunters you just iced you will find that each is carrying 50 credits which just so happens to add up to be 100 credits. After dealing with this scuffle pass through the door to the Upper City North. In this next area continue to head straight from the door you are let into this area from, go through the two doors and go into the North Apartments. From where you enter circle this apartment complex to the left and the second door on your left is where the Sith party is being held, if the volume on your television is off turn it on to hear some sweet tunes. Walk in and talk to Sarna there will be some conversation between her and some fellow sith, a bit of alchol use and they will be down on the floor passed out, in the far left side of this room is a backpack containing Sith Armor. If you feel like it you can wear it around and get some funny responses from the locals (Note: entrance to the Cantina's is not permitted while wearing the Sith Armor). The Search for Bastilla Taris: The Sith at the party underestimated the infamous kick of Tarisian ale, giving you ample opportunity to search their belongings while they sleep off the effects of the powerful drink. From here head back to the Upper City North through that area to the Upper City South, and back into the Upper City Cantina. Go through the entrance section and make a left, right as you walk in through the door you will first learn about Arena Fighting. There is a match going on between Gerlon Two-Fingers and Deadeye Duncan, watch the match on the view screen and then proceed to talk to Ajuur. Explain to him your interest in the Arena. The Duel Ring Taris: You've agreed to join the Taris dueling circuit. The non-lethal duels seem quite popular with the spectators, and you sense the change for substantial profit. Whenever you want a duel, all you have to do is speak to Ajuur. Let him know each time you are ready for a dual, he will set up the fight between you and an opponent giving the winner 10 Percent of the money betted on the event. Here is your list of opponents as follows: Opponent Name Opponent Rank Experience Credits Deadeye Duncan 6 of 6 55 100 The Duel Ring Taris: You've claimed your first victory in the dueling ring by defeating Deadeye Duncan. Unfortunately, Duncan's lack of ability is legendary, so hardly anyone is impressed by your victory. Opponent Name Opponent Rank Experience Credits Gerlon Two-Fingers 5 of 6 80 200 The Duel Ring Taris: Gerlon Two-Fingers has fallen before you in battle, gaining you some measure of respect among afficionados of the sport, though you are still ranked far below the top ranked duelists. Opponent Name Opponent Rank Experience Credits Ice 4 of 6 105 300 The Duel Ring Taris: With your victory over Ice people are beginning to notice your accomplishments in the ring. If you continue to climb the ranks a championship match is inevitable. Opponent Name Opponent Rank Experience Credits Marl 3 of 6 125 400 (Note: After defeating Marl talk to him and he will walk out of the Arena area saying that the game has been good to him, he needs to get away from the duel rings for a while.) The Duel Ring Taris: By defeating Marl, you've solidly staked your claim among the duel ring's elite. In fact, only one fighter stands between you and the title of duel champion... the crazed Rodian, Twitch. Opponent Name Opponent Rank Experience Credits Twitch 2 of 6 (Current Champ) 155 500 The Duel Ring Taris: You are the reigning duel champion on Taris, but only by facing the legendary Bendak Starkiller in a death match can you prove yourself the greatest duelist of all time... unless you end up a smoking corpse in the middle of the ring. Exit out of the duel area and make a right into the pazaak parlor. On the left side is the legendary Bendak Starkiller. Talk to Bendak and tell him you wish to proceed with the Death Match, or you do not wish to fight him in the Death Match, but if you agree to fight him, you will still have one more chance to turn back, as actually entering the dueling ring to kill him will give you Dark Side Points. You do not actually get to fight Bendak until later in the game, so drop by when you get a chance if you wish to do so, but otherwise listed below is what you get for defeating him. The Duel Ring Taris: Bendak Starkiller will face you in an illegal death match. The death match will take Ajuur some time to prepare, giving ample opportunity for news of Bendak's return to spread quickly among the people of Taris. But when the battle is over, it's you the people will be talking about... you hope. Opponent Name Opponent Rank Experience Credits Bendak Starkiller 1 of 6 (Retired Best) 105 700 After some easy earned credits in the Arena we need to get back on track. From the Pazaak Parlor enter back into the Cantina, make a right and go into the second door on your right which will be bar. On the left side of this room is a quite friendly lady by the name of Gana Lavin, she gets all high and mighty on you thinking you are the waiter because you are not dressed well enough for her tastes. Reply to her in this order (Note: you may want to save before doing this it all seems to rely on a random choice of whether she accepts your persuasion, but the only notable consequence of having her not be persuaded is for her to run to her daddy and get some thugs to meet you near the Equipment Eporium, so its not really that big of a deal if you mess up): -Order? I have no clue what you're talking about. -[Persuade] I'm sorry, don't get upset. I'll go get that drink. Head back to the Upper City South, pass through the Equipment Eporium and make a right, head down the straight and make a right into the Medical Facility. Talk to Zelka Forn by responding with this dialoge: -Rakghoul disease? What's that? -Is there no cure? -Maybe I could find a way to get my hands on that serum for you. -Don't worry, Zelka - I'll get that serum for you! -I could use some healing (Just in case) Now open the door to the right of Zelka that says Lab Personnel Only, use Carth's security skill and you will find a suprise. Reply with: -Hey... I recognize these men. They're Republic soldiers! -[Persuade] I'm a friend of the Republic. You can trust me. -Is there anything I can do to help? (This will give you Light Side points) As you begin to exit the Medical Facility Gurney will stop you and talk to you about the rakghoul serum. There is a slight conflict of interest between who should get the rakghoul serum if you can get your hands on it, whether it be Zelka Forn or the local crime lord Davik Kang, but this will be covered later. From the exit of the Medical Facility cross through the area and go to the Upper City North. Once you get into this area make a left start going down this straight and you will come up on 3 drunk men respond to them this way: -[Persuade] Hey, guys, we can all be friends here. Let me buy you a drink. (Note: you don't have to buy them a drink, it just gets them away from you in a peaceful way) Anyways continue down the path you were going and at the end make a left into the Droid Shop and talk to Janice Nall. Respond to her this way: -What do they have against Twi'leks? -Utility droids? What do they do? -Let me see your droids. -I'll take the T3-H8 unit. Here's 50 credits. Exit her store and well what do you know the rebuilt droid didn't go to far, but never fear, there is a point for this. Go back and talk to her and tell her: -It blew up. I came to get my money back. -No hard feelings. -I'll be going now. From Janices droid shop door head directly through this area up towards an opening in the northern section. Go through and there you will see an elevator on your right talk to the Sith Guard. You will learn that to get into the Lower City it will be tougher than you thought, you need some of the correct papers. So just what do we do? If you remember that Sith Armor obtained earlier then you are on the right track, equip the armor and talk to the Sith Guard that is guarding the Elevator you armor will fool him and he will let you go on down. Open the elevator door and ride it down to the Lower city. The Search for Bastila Taris: Your Sith disguise has fooled the guard at the Upper City elevator, giving you access to the Lower City. Hopefully it will be just as easy to gain access to the Undercity so you can search for signs of Bastila's crashed escape pod. Once here walk into the Intersection just ahead of you to see a fight between some Black Vulkars and some Hidden Beks. After their fight they will say that you are not welcome and well as you guessed you have to take them out. Be careful through the Lower City since well it is all like this any enemy sees you and there is a fight, anywhere anytime. From where your fight took place make a right and head down through this area, the path will curve to the right so don't be alarmed. You will come up on a door to your left that leads to Javyar's Cantina head in there. Pass through the Pazaak Parlor in Javyar's Cantina and you will see Calo Nord take care of some thugs. Don't even bother talking to Calo it will just make him mad. Circle the Cantina to the right and you will meet up with some people, Mission Vao and Zaalbar. Go talk to them and respond this way: -Hey - we speak the same language! -How do a Wookiee and a Twi'lek street urchin end up as best friends? -I'll be going now. Now from where you actually entered the Cantina make a left and you will come into the Bounty Office talk to Zax to get some information on the bounties. -Dia's Bounty Taris: Dia has explained to you that she attacked Holdan in self-defense when he began making drunken advances. In retaliation, he ordered a bounty to be placed on her head. Location: Can be found on Taris - Upper City South Apartments Solutions: Light Side - Go to Lower City Cantina and Remove bounty on her head. Dark Side - Kill her, collect Bounty. -Largo's Bounty Taris: A merchant named Largo owes a large sum of money to Davik Kang. Because he is unable to pay the debt, Largo has gone into hiding. In response, Davik has put an illegal bounty on his head. Location: Can be found on Taris - Upper City North Apartments Solutions: Light Side - Come up with 200 credits for Largo to repay debt. Dark Side - Kill him, collect Bounty. -Matrik's Bounty Taris: Matrik thinks he can escape his bounty by faking his own death. He's asked you to bring him a permacrete detenator. He plans to set off an explosion in his apartment in the hope that Davik will believe he perished in the blast. Location: Can be found on Taris - Lower City Apartments Solutions: Light Side - Get Permacrete Detenator from Upper City, and give it to Matrik (Note: You can also pick up the bounty on him since he is believed to be dead) Dark Side - Kill him, collect Bounty. -Selven's Bounty Taris: There is an official government ounty out on a woman named Selven. She is a known assassin, and there are no leads as to where she may be hiding now. Location: Can be found on Taris - Lower City Apartments Solutions: Kill Her -Bendak's Bounty Taris: There is an official government bounty out on Bendak Starkiller, a famous duelist reknowned for killing dozens - if not hundreds - of people in illegal death matches. Bendak has been known to frequent the areas in the Upper Cantina near the dueling ring. Location: Can be found on Taris - Upper City Cantina Solutions: Light Side - Don't Fight Dark Side - Fight Bendak, Collect government bounty Also in the Bounty Office is a Twi'lek by the name of Lyn Sekla, she is having trouble auditioning for Bib Surool's dance group. To help her out do this (Save before starting): -Maybe I could be your partner. -[Persuade] I'm good enough to get you through your audition (it may take a couple tries) -[Join Lyn by dancing very close beside her.] -[Join Lyn by dancing close behind her.] -[Join Lyn by dancing beside her.] Lets get back on track though, leave the Cantina and make a left follow this path all the way to the end and you will find that to get into the Undercity you will need the proper authorization papers to get down there unlike the simplicity of the armor fooling done previously. The Search for Bastila Taris: The Sith guard in the Lower City refuses to let you into the Undercity without the proper authorization. You'll have to get your hands on some type of pass or papers if you want to explore the Undercity for signs of Bastila's excape pod. From the Undercity elevator turn around and follow this road all the way back go into the first door you see on your left which should be the Hidden Beks Base. Talk to the guard and tell her: -I need Gadon's help. I was told to speak to him. -Maybe I could be an ally against all those enemies. -So you're going to let me in? Proceed through the door, go through the next door once the base loads. Head to the desk on the far side of the room that is under the light and talk to them. Respond to Gadon with the following: -I need information on those Republic escape pods that crashed in the Undercity. -Don't worry... I'm not working for the Sith. -Bastila's a slave? What will happen to her now? -Swoop race? What does that have to do with it? -Gadon - can you help me with this? -What are you proposing? -How am I supposed to get inside the Vulkar base? -Where can I find Mission? -I've got some Sith uniforms to disguise myself. -Okay - I'll trade my uniforms for the papers. -I'll be back when I get the prototype accelerator. The Search for Bastilla Taris: Gadon Thek, leader of the Hidden Bek swoop gang, will help you get Bastila back if you recover a prototype swoop accelerator stolen by the rival Black Vulkars. He suggested you look for Mission Vao in the Undercity or the sewers to help you get in. Exit back out to the Lower City and make a right from the exit of the Hidden Beks base. Go all the way to the end and you will come back to the guard that is preventing you from going into the Undercity, talk to him and show him your security papers, and head down the Elevator. Once you enter the Lower City you get met by a nice welcoming team. Reply to them however you wish to. Shaleena will come run off the beggers and talk to you about a few things, Rukil, Gendar, the Promised Land etc. After speaking with her walk around get to know what life is like in the Undercity. There are many quests to do in the Undercity, so they will be covered almost as one large quest as so it does not get choppy. Speak to Rukil and he will give you a quest to find his apprentice. Rukil's Apprentice Taris: Rukil of the Outcast village has asked you to discover the fate of his missing apprentice, a young woman named Malya. She never returned from a mission Rukil sent her on some time ago, though he refuses to tell you what she was searching for when she left the village. Speak with the Outcast Healer and she will give you a quest Infected Outcasts Taris: Several of the Outcasts have been infected with the rakghoul disease. They have been placed in quarantine away from the others so that when they transform into rakghouls they won't ravage the rest of the village. In the far North Eastern section of the Undercity there is an entrance to the area from which you can get into the sewers. As you get there you see a man named Hendar running from some rakghouls, and you get to step in to take care of this situation. Anyways after taking care of this situation open the gate and go back through. As you get in Mission will come running to you telling you that Zaalbar has been captured by some Gamorreans. (Mission has now joined your party) The Search for Bastila Taris: Mission has agreed to help you sneak into the Black Vulkar base to recover the stole swoop accelerator. But first, she wants you to rescue her Wookiee friend, Zaalbar, from the Gamorrean slavers in the sewers. From where you entered make a right and search this area completely, every inch of it. You should quickly come up on a Sith patrol group. Continue that way and you should come up on a Corpse - Sith Soldier, check it and you will find the Rakghoul Serum, take it to Zelka Forn in the Medical Clinic in the Upper City for the Light Side Characters, and for Dark Side Characters take it to Zax in the Lower City Cantina Bounty Office. Rakghoul Serum Taris: You've acquired a sample of rakghoul serum. This could be very valuable to the right people. Be sure to buy one vial of the Rakghoul Serum and head back down to the Undercity. Head over to where the Outcast Healer is and speak with her. Tell her: -I have brought you a serum to cure the rakghoul disease. -I'm going through those gates to try and help the infected ones! Open the gates and the Infected ones on the right hand side will turn into rakghouls, but there are some who have yet to turn on the left hand side. Infected Outcasts Taris: A number of the infected Outcasts have already transformed into rakghouls, it's too late for them. But there are others who could be saved if someone were to administer the rakghoul serum to counteract their disease. There is also one more person infected with the rakghoul disease that you can help, from where you enter the area infested with rakghouls head straight and you will find a man near the republic escape pod. He will run off and get killed by some rakghoul, but oh well. After that gruesome display of charity head back over to the gates that lead into the sewer area. Once you enter the Sewer area fully explore the area to the left of the entrance, then double back and finish up exploring the area to the right of the entrance. One thing you must be sure you find is Rukil's Apprentices Datapad, when you find it go back to Rukil and give it to him, he will give you a quest. The corpse you are looking for is the Outcast Corpse off to the left of the entrance to this area. The Promised Land Taris: Rukil believes that with his apprentice's journal and the journals of his father and grandfather he could piece together the clues and discover the location of the promised land. He's asked you to bring the journals to him. After speaking to Rukil head back through the gate and make a right, use the entrance into the sewers on the right side. Once in the seweres head through the door directly infront of you, there should be a couple Gammorians in there, so be ready. There is a corpse in this room, check it for some items. Go through the door to your right and then immediately make a left through that door, continue forward and go through the door at the end of this room there are some Rakghouls in this room so be careful. After killing the Rakghouls check the Outcast Corpse on the ground and pick up another of the Promised Land Journals. The Promised Land Taris: You have found a journal detailing the search for the Promised Land. Alone it is not worth much, but with the journal of Rukil's apprentice and one more journal it might reveal the true location of the Promised Land. Go back to where you took the immediate left, but instead head straight, you will go up a slope, make a right, and go up another slope. Pass through the door at the top. There are a few Gamorreans in this area, but nothing you can not handle, from where you entered this area make a right and take the first door you come to. Be careful though because once you open that door there is a Minor Frag Mine on the ground, have Mission recover it, go up this slope and have Mission recover yet another Minor Frag Mine at the next door then pass through it. Ignore the Forcefield for now, it's not important until later. In this next room head through the second door on your left, recover the Minor Frag Mine you see, and the ladder on the far side of this section is just a way back up to the Undercity. Be careful turning around though, you may bet attacked by a pack of Rakghouls. Go back to the room you were just in, except this time take the first left. Here you should run into a Gammorean patrol, kill him and take the first door on the left recover the Minor Frag Mine, and pick up the final Promised Land Journal. Head back and give the Journals to Rukil for a Light Side Character, or give them to Igear for a Dark Side Character, either way the Outcasts will be leaving to go to the Promised Land, doesn't it feel good to help? The Promised Land Taris: You have found another journal detailing the search for the Promised Land. With the journal of Rukil's apprentice and the other journal you have, it looks like you have all the clues to reveal the true location of the Promised Land. Get back into the Sewers using the entrance to the left of the Main Gate. Once down the Sewer head straight and make a right, you will be right back where you were before. Head through this area and take the first right you will be greeted so friendly by some Gammoreans. Walk forward and Mission will go into a cutscene and Zaalbar will be on the other side of the door. Head through the other door in this room there will be a couple Gammoreans kill them and you will see a Weapons Locker on the floor, open it and get all of Zaalbars gear back. The Search for Bastila Taris: You've saved Zaalbar from the Gamorrean slaves, promping the Wookiee to swear a life debt to you. And, as promised, Mission has agreed to get you into the Vulkar Base. Once inside, you can steal the swoop accelerator and return it to Gadon Thek. A Rancor in the Sewers Taris: Mission has warned you of a not so small obstacle between you and the entrance to the Vulkar Base: a full grown rancor. Getting by the beast won't be easy. Continue through the far sewer door, now things are a bit tricky here, have Mission recover the Minor Frag Mine before anyone runs through then take out the Rakghouls. Make a left and head to the end of this path, it will lead to a door, open it. Take out the Rakghouls in this area and head right from where you entered, check the corpses and then take the only other exit in this area. There is a Minor Gas Mine in the middle of the next room, have Mission recover it and head through the next door. Kill the Rakghouls in this area and take the first door on the right from where you entered, it contains a Skeletal Corpse and a ladder that leads to nowhere. Now go take the second door on the right from where you entered, kill the Gammorean Patrol, head through this area and back to the forcefield. At the Force Field Control, have mission log in to it and disable to Force Field. Go through where the Force Field was and into the Upper Sewers. Head through the door in front of you and get ready to kill some Gamorreans and Rakghouls kill them and then go right from where you entered and take the first door you come to, recover the Minor Frag Mine and scrounge the bodies, the ladder leads to nowhere. Exit by the other door kill the Gamorreans in this area and head down this straight and through the door. Recover a Minor Gas Mine kill the Malfunctioning droid. Head left and take the first door, kill the Gamorreans and check the body on the end. Take the only other exit from this area, recover the Minor Frag Mine that is at the door. Run to the bottom and get the datapad from the severed arm. Open the door be careful, run over to the pile of corpses, check it, leave only the Frag Grenades in it, and press the X button to swith to give items and drop in the Synthesized Odor. The Rancor will go eat the pile and the grenades will blow in its mouth thus killing the beast. Run over to the door, kill the Vulkar Guards and ride the elevator up. Inside the Vulkar Base Taris: You're inside the Vulkar base, but you still have to locate the prototype accelerator. It's probably stored somewhere off the main level, under heavy guard. From where you enter go through the door in front of you and through the next door, go down this stretch, make a right and go in the first door on your right. There will be random patroling droids, so be aleart. Clear the room and open the door on your left. Talk to the waitress and let her go. Open the door to your right, then the one directly infront you and cross the path. Recover the Minor Gas Mine and get the supplies out of the room. Make a left at the exit and an immediate left into the room, get the supplies out of here and you can also reactivate the Disabled Sentry in here to help you clear out the base. Go through the series of doors until you reach the main area of the base. Here you will find a security panel, Slice into it go to cameras, to the barracks and overload the power cunduit. Go to the Garage Elevator and shut down garage elevator security system. Now go to system commands and open all security doors, log out. From the Security Panel go left and into the first door which should now be open, get this persons health below half and they will surrender. Exit the room you just went into, and this time from the Security Panel go left and take the second door on your left. In this room there should now only be one Black Vulkar if you blew the pwer cunduit earlier. Continue through the room and across the path, go into the next area, select the pool droid, reactivate it, and program it to go into pool and self destruct. Stay where you are and once it blows in the pool go down after it and check the footlocker. Go back to where you entered the Vulkar Base and make a right and go all the way to the end until the path you are on makes a turn right, go left and over to the elevator on the right and take it down. At the bottom head forward and activate the Junkpile Droid on your right and put it into patrol mode. Continue forward and make a right continue down the slope and make a right and then got through the first door on your right. Kill the Vulkars in this room then take the exit in this room over to the next, slice into the Garage Computer, Access system commands, and Open all security doors. Go check the Garage Head's Desk, and you will get the Garage Head Key Card along with some other items. Exit the room, make a left and once you find yourself back in the main garage area head forward, down the slope, back up the slope and to the loading dock door, open it and kill the Vulkar Patrol Droid inside, open the boxes in this room. Exit this room and go back down the slope you previously came up, in the middle of it there is a path branching off to your left, take it. There are two Minor Gas Mines at the bottom, have Mission Recover them. Make a right and then another right, kill the Vulkar Gang Member in this room, continue down the path and go into the second room on your right, kill the two Vulkar Gang Members in this room. Go back to where the path breaks into a T, and this time make a left. Take the first door on your left and kill the 4 Vulkars in this room. Exit out and take the second door on your left. This is where the Prototype Swoop Accelerator is. Kill Kandon Ark, Kandon's 3 bodyguards. Head around the turn recover the Minor Frag Mine and pick up the swoop acclerator. Inside the Vulkar Base Taris: You've found the prototype accelerator and, not suprisingly, it was under heavy guard by a Twi'lek named Kandon Ark, Brejik's right-hand man. Exit the Vulkar Base by way of the main entrance and take the Prototype Swoop Accelerator back to the Beks. Speak with Gadon, afterwards you will be spending the night at the Beks Base, and when you wake up it will be time to begin some swoop racing. Go talk to the Race Announcer and ask to race one of your heats. Right as you finish, if you had a good enough time, you will hear that Redros has just beat your time, so you get to run another run. Go do this run and when you finish you will win, but Brejik isnt too happy you beat him he retracts his victory prize, Bastila will bust out of her cage and rock the enemies. Now here is a nice fight, check the bodies on the ground after it is over, maily Brejiks, he holds a Double Bladed Yellow Lightsaber which you can use later in the game. The Search for Bastila Taris: Despite all odds, you managed to win the swoop race. However, Brejik refused to give Bastila to you as promised. Somehow you're not suprised. Escaping Taris Taris: Bastila has been found, but you still have no way to escape Taris. Not only do you need the departure codes to get passed the Sith blockade surrounding Taris, you also need to find a ship. You're probably going to need help from one of the locals to get off the planet. Exit your hideout and you will be apporached by a Twi'lek telling you that Canderous Ordo is looking for you in the Cantina. Escaping Taris Taris: A messenger has informed you that Canderous Ordo, a Mandalorian working for the local crime lord, wants a meeting. Although associating with a known felon may not be the wisest move, you do need all the potential allies you can get if you want to get off Taris. Canderous will be waiting for you in the cantina. From your hideout head to the Upper City Cantina and in the main area of the cantina you will see Canderous Ordo there waiting for you. Agree to his proposed mission, and he will be waiting for you in Javyar's Cantina in the Lower City. Purchasing a Droid Taris: Canderous has told you that Janice Nall has a droid in her Upper City shop that could get you into the Sith base. He said to just mention his name and she'll sell him to you. Escaping Taris Taris: Canderous Ordo, a Mandalorian mercenary working for Davik will help you get off the planet if you break into the Sith military base and recover the planetary departure codes. A T3 droid could get you past the security doors, but it'll take more than that to deal with the Sith troopers inside. Head to Janice Nall's shop in the North Upper City and ask her about the T3- M4 droid and purchase it. From Janice Nall's shop go straight from the exit, past the door to the Undercity elevator, and down the stretch to the Military Base, have your new T3-M4 go up to the door, he will open it and go in. Once you get in persuade the lady at the front desk with 50 credits go through the standard door on your left, kill the three Sith Troopers and the Technician, exit that side path, go to the main desk and check the Reception Terminal. Slice into the computer and go into the Camera section, go to the Elevator Camera, Open the Elevator Door, Disable the Assault droids shield, go back to the Camera root menu and check the Barraks (Secondary) and overload the Power conduit. Go through the door directly behind the main desk, and into the first door on your left, destory the Medical droid and the Sentry Droids. Continue down the hallway you were previously in and take the door on the right. Destroy the Sentry Droids, and have T3-M4 Recover the Minor Gas Mine at the foot of the Security Terminal. There is nothing to do at this terminal, it was all taken care of at the Reception desk. Head back to the hallway you used to enter the side rooms, and take the final door there. Kill the two Sentry Droids in this room and go talk to Duros in the energy cage. Save before you try to set him free because if you make a mistake it will prove fatal. All you need to do is Switch all the panels to red to get him free. He will run out for obvious reasons after you come to his rescue once again. Go through the door opposite of the one you entered and check the footlocker. Go through the door on the West side of this room and follow it as it curves left. Kill the Sentry Droid in this area and take the first door on your left into the Barraks destroy the two Sentry Droids, kill the two Sith Soldiers and the one Sith Captian check the footlocker in this room. Exit out, make a left and head into the Armory. Recover the Minor Gas Mine right as you walk in and destroy the turrets and check all the weapons lockers. Exit out and take the first door on your left into the Control Room, Recover the Minor Gas Mine at the door, and kill all the enemies in this room. Recover the Minor Gas Mine to the right of where you entered and go through the door. Reactivate the Rusty Droid in this area and send it on its patrol route, just so you can get the extra experiece. Continue through this area until you reach the the area where Duros was being held, take the door in the East area of this room. Take out the Sentry Droid in the next area, take the first door on your right and check the footlocker for the Sith Base Passcard. Exit this room, make a right take out the Assault droid and the Blaster Turrets in this area, and continue down the elevator to the lower level of the Sith Base. Head through the door in front of you, there is a Dark Jedi in this room meditating, Kill the Sith Governer, check his remains for the Launch Codes and check the two Strong Boxes in the room. Escaping Taris Taris: You've recovered the departure codes you need to escape Taris. Now you just have to bring them back to Canderous Ordo in the Lower City Cantina. Exit the Sith Base and head to the Elevator going down to the Lower City, ride it down and run to Javyar's Cantina, go in and talk with Canderous Ordo. If you have everything done that you wish to do in Taris, say: -Okay, let's join up. But how are we going to get me inside Davik's estate? You will be in Davik's Estate, he will show you around to all his fancy things. Escaping Taris Taris: As promised, Canderous got you inside Davik's estate. The Taris crime lord gave you a tour of his facilities, including the hanger where the Ebon Hawk is stored. All you have to do is find the codes to disable the Hawk's security systems. From your room, exit and make a right, go through the door and make another right, kill the guards in this next room, go through the door to your right and through another door to get some supplies, head back two rooms and check the Security Terminal. Slice into the Terminal, and check the Spice room on the Camera Menu, Gas the Room and exit out of the Terminal. Exit this room and make a right, go through the door, make a left, check the body, and then make a right and take another right, then a left into the "Guest" room. Destroy the two Torture Droids in this room, check the cage release on the left side of this room and talk to Hudrow who is in the Energy Cell. He will give you the codes for the Ebon Hawk. Escaping Taris Taris: You have the codes to disable the Ebon Hawk's security system. Now you just have to get to the hangar and board the ship before it's too late. Exit out to where you found the body with the computer Passcard on it and go into the door on your far left into the Spice Lab. Kill the guards in here and go through the door on the left, make a left at the end of this hallway and make yet another left, go throught he door and cross the hallway to the Barraks, kill the guards in here, go to the Security Terminal, use your access card, go to the system commands and disable hangar security, log out of the terminal and exit from where you came in and make a left into the Hangar. In here there will be a nice showdown between you and your team and Calo Nord and Davik Kang. After doing some damage to your enemies they will conveniently have a roof support collapse on them, run over and check Davik's body for some good items, then board the Ebon Hawk, and say goodbye to Taris. Once you've boarded there will be some cinematics, your ship will take off and you will be in pursuit by some Sith Fighters, go to the gun turret and save the day by shooting them out of the sky. This will trigger another cut scene of you jumping into hyperdrive and land safely on Dantooine. -------------- 4.3) Dantooine -------------- The Ebon Hawk You have now gained possession of the Ebon Hawk, your own space vessel. With it, you can travel throughout the galaxy to any world you choose. Unfortunately, yur choices are fairly limited right now, because the Jedi Council will not let you leave Dantooine. Most of your party will remain aboard the Ebon Hawk while you explore Dantooine. Should you need them, they will await you there. In one of the holds, there is a workshop of tools you could use to upgrade existing weapons and armor if you buy enhancements for them. Additionally, it would seem that Davik had stored a swoop bike aboard the Ebon Hawk before you stole it. If you found a track somewhere, you might be able to make some good money with it. Once you land on Dantooine your presence is requested before the Jedi. Head to their council chambers. From where you take control of your character head forward and down the slope into an underground path, make a right, a left, and you will be stopped by a rude Jedi, make a left past Belaya, then make a left and a right into the council chambers. After a very opinionated cutscene you will be back on the Ebon Hawk asleep and what do you know yet another vision. When you wake up, run back to the Council chambers using the directions you have just used. Taris: Planetary Information Taris: Taris has been reduced to a desolate wasteland of rubble and permacrete dust. No doubt a few citizens survived the Sith assault on the planet, though any survivors are likely to seek shelter in the regions beneath the surface, making it virtually impossible to locate them. Once you reach the Jedi Council Chambers you will learn you have been accepted for Jedi Training. After many tough days of training. Though it can not possibly be as easy as watching a cut scene now can it? You must do three tests to prove yourself. The tests will test your mental and phsycal ability. Jedi Trials Dantooine: The Jedi Council on Dantooine has decided to train you in the ways of the ancient Jedi Order. After much initial trianing, your first task will be to learn the precepts of the Jedi Code. This code is the path by which all Jedi should lead their lives. Test 1 (Jedi Code) There are two ways to do this, one is to search around and find all the answers and the other is to just read directly from below, which is faster. Speak to Master Zhar and say: -I am ready to continue my training. -I am ready for the tests, Master Zhar. Q: There is no emotion... A: There is peace Q: There is no ignorance... A: There is knowledge Q: There is no passion... A: There is serenity Q: There is no chaos... A: There is harmony Q: There is no death... A: There is the Force Jedi Trials Dantooine: Having completed the first trial, your second task to become a Jedi is to speak to Master Dorak and determine what sort of path within the Order you wish to follow. Test 2 (Lightsaber) Go speak to Master Dorak to get things started, he is in the Council Chambers. Here you can choose the initial color of your lightsaber, which can be changed, and the class of Jedi you are, which is important. You can either answer a few questions. Blue - Jedi Guardian (Soldier) Yellow - Jedi Sentinal (Scout) Green - Jedi Consular (Scoundral) Jedi Trials Dantooine: Having completed the first trial, your second task to become a Jedi is to speak to Master Dorak and determine what sort of path within the Order you wish to follow. You have recieved your lightsaber crystal and become a Jedi Guardian. You must return to Master Zhar and complete your training. After getting your Crystal, go back and speak to Master Zhar, he will take you over to the work bench and you will build your lightsaber. After you build your lightsaber go back and talk to him and he will instruct you on your third trial. Jedi Trials Dantooine: You must cleanse a meditation grove to the southeast of the dark taint that has been infesting it. The exact nature of the cause of the taint has not been made clear. Test 3 (Kath Hounds) Head into the main Jedi Counsil area and make a left, and another left, a right and when you get into the large open circular area head straight to the other side and go into the Outer Courtyard, make a left and Jon will speak to you and give you a quest to kill the mandalorians on Dantooine. Mandalorian Raiders Dantooine: Jon has told you of the attacks by the raiders that killed his daughter. He has begged you to find them and destroy them. If they are destroyed, then they won't bother the settlers anymore... but it could be dangerous. Just after speaking to Jon make a right, cross the bridge and talk to the woman named Elise on the left. She will speak of her companion, who is a droid, and that means you will recieve a quest. Missing Companion Dantooine: You have met Elise Montagne, who has lost her... companion. Her droid companion. It is all that she has left of her late husband, and she wishes you to find him. He was apparently kidnapped from her home, and she has been searching for him ever since. She misses him VERY much. From elise make a right and head south, make a left where the path branches and continue east and take the path south to the Matale Grounds. Make a a right and you will come to a large house, continue past it and over a narrow bridge. Make a right, then a left and you will come up on a fight. A Mandalorian and some Duros are trying to get some money from a farmer, they kill the farmer so it is your duty to kill them. Mandalorian Raiders Dantooine: You have encountered some of the Mandalorian raiders plaguing Dantooine and slain them. They did not seem as organized or as powerful as you had been led to believe. Perhaps you have not yet met their most powerful members... Continue heading west and then take the southern exit to the Grove. Head west and you will come to a bridge with Bolook standing on it, he needs your help. Murdered Settler Dantooine: You have been approached by a Jedi, Bolook, who requires your assistance in resolving a complicated crime he has encountered. He hopes your understanding of human nature can clarify the contradictory statements of the witnesses at the scene. Here is a step by step, word for word walkthrough for this section: -(Information Droid) What did you find out about the body? -(Handon Guld) No -(Handon Guld) Go on. -(Handon Guld) You're holding your side. Are you injured? -(Rickard Lusoff) Tell me what happened. -(Rickard Lusoff) Balook said you were limping. Are you hurt? -(Bolook) I want to discuss the murder. -(Bolook) Rickard is Lying -(Bolook) It was cloudy; there was no sun glare! -(Information Droid) What can you tell me about Calder and Handon? -(Information Droid) What can you tell me about Calder nad Rickard? -(Handon Guld) You know Calder better than you admit. You rented a speeder with him! -(Handon Guld) Punch his face in? Why? -(Handon Guld) I want to ask you something else. -(Handon Guld) You wanted to kill Calder for having and affair with your wife! -(Rickard Lusoff) You though Calder was cheating you! -(Rickard Lusoff) You can deny it, but there was bad blood between you! -(Bolook) I want to discuss the murder. -(Bolook) Rickard is lying -(Bolook) They had a fight over business matters -(Information Droid) Tell me about the weapon found at the scene. -(Handon Guld) What do you know about the weapon found by the body? -(Rickard Lusoff) What about the weapon found by the body? -(Information Droid) Is there a report of Handon's blaster being stolen? -(Bolook) I want to discuss the murder. -(Bolook) The blaster is Handon's. He lied about it being stolen. -(Information Droid) Tell me about the blood sample. -(Bolook) I want to discuss the murder. -(Bolook) It didn't belong to the victim. -(Bolook) It's Rickard's blood. -(Bolook) He could have cut himself on the rocks. -(Bolook) I agree That is a simple way to get through it, also you could just tell Bolook you don't know. So far I have tried a few different ways on getting through this and each time they say the other is the killer. So I am not sure if it is always the opposite of what you choose, or if there is some special unseen way to doing this. But that is all you need for now. Cross the bridge and continue east. Head as far to the east as you can and then head south. You will come upon a grove with a Dark Jedi in it her name is Juhani, get her health below 25 percent and ask her: -Who are you? -You embracd the dark side? Why? -The dark side is never powerful enough. -Why are you doing this? -I was sent by the Council to cleanse the taint from this grove. -I do not hold anger towards you, Juhani, I wish you peace. -[Persuade] Come now, Juhani. You are a beautiful young woman who has much talent. -Even in death, the Force will allow her to live on. -Anger? Show them that you have freed yourself of this base passion. -Your inner peace and harmony will show them your sincerity. Jedi Trials Dantooine: You have redeemed the fallen Jedi Padawan Juhani, and removed the dark taint from the meditation grove. Head back to the Jedi Enclave and back into the Council Chambers. Jedi Trials Dantooine: Juhani has been accpeted back into the Enclave while the Council debates her case. It seems that redemption can come even to those who have fallen so far. Once in the Council Chambers Speak with Maste Zhar The Jeci Council Now that you have been acceted as a Padawan, the Jedi Council might tell you more about the bigger picture and what you must do. Speak to master Vandar and tell him you will investigate the ruins. Also you will get another quest about finding Matale's son Shen. Exit out of the Enclave and get to the Courtyard. Investigate Ruins Dantooine: The Jedi Council has ordered you to investigate some strange ruins on Dantooine. It would seem that this is one of the places Revan and Malak visited when they were on the planet, and it may hold some key to their fall. Sandral-Matale Feud Dantooine: Ahlan Matale has approaced the Jedi Council and demanded action. He believes that the head of the rival Sandral family, Nurik Sandral, has kidnapped his sone. The Jedi Council has decreed that you may investigate the disappearance so long as it does not detract from your main quest. From the Courtyard head to the farthest eastern point on your map and you will be at the ruins. Run to the sealed door, open it and head into the strange ruins. In the ruins head forward and open the door. There is an ancient droid to meet you and it is speaking a very odd language that even you do not know. Investigate Ruins Dantooine: You have encountered an ancient droid in these ruins, which purports to be a remanent of a vast, ancient, galaxy-spanning civilization. What happened to this civilization of "Builders" and what else lies deeper in the ruins you do not know. You have also found the fate of the Jedi who had been sent to investigate earlier. It would seem he had been slain. Go through the door on your left and destroy the Guardian Droid in this room and head over to the ancient temrminal. Talk to the computer, get it to accept your datapad and decode your language. It will ask you the three primary life-giving seed world types and respond with Oceanic, Grassland, and Arboreal. Exit this area and cross through the door on the opposite side of the main room. Take out the guardian droid in this room and check the Ancient Terminal, do the exact same thing you did with the previous computer except this time you have to identify the Three Primary Death-Giving Seed World Types and they are Desert, Volcanic, and Barren. Exit this room and make a right go through the door, and through the next door. Walk forward to the item in the middle of the floor, it will open up and you see it is a map. Investigate Ruins Dantooine: You have solved the puzzles of the ancient Builder computers and were able to opn the doors deeper in the ruins. In the chamber beyond an ancient Star Map with several locations marked on it. Bastila believes that Revan and Malak followed this map and it led them to the 'Star Forge' which somehow affected them. You should return to the Council and tell them of your findings. Return to the Jedi Council Chambers and tell them of your findings. A Quest for the Star Forge The Jedi Council has instructed you to seek out the ancient Star Maps scattered about the galaxy in hopes of uncovering the location of the mysterious Star Forge, as Revan and Malak did before you. At this point we could leave Dantooine, but it is best to finish up the final few things that have been started. Head to the courtyard, then to the Matale Grounds. Speak to the droid outside of the Matale Mansion and say that you come on behalf of the Jedi Council. Matale will come out with an army of droids. Sandral-Matale Feud Dantooine: You have spoken to Ahlan Matale and he is very adamant about his belief that the Sandrals to the south are behind the disappearance of his son Shen. Head south through the grove and into the Sandral Grounds. Speak to the Sanral Droid outside of the main entrance. Go inside and you get a rather rude greeting. You are given a key, exit the Sandral Mansion and take the side entrance on the building. Sandral-Matale Feud Dantooine: You have spoken to Nurik Sandral and his daughter Rahasia. Nurik denies any involvment in Shen's disappearance, but Rahasia tells you another story. She says that her father has captured Shen because he believes that Ahlan has his own son, Casus. Shen is being held in the Sandral estate and Rahasia has given you a key to the rear entrance so that you may help him escape. There will be some droids patrolling the hallways so be careful. Go left and enter the Security room, destroy the droids in here and open the door to the security room, enter the second room on your right and go into the Security Room. Exit this room on the other side, and immediately make a right, then shen is in the first room you come to on your right. Sandral-Matale Feud Dantooine: Shen says that he will not leave the estate so long as Rahasia stays behind. He fears for what her father may do to her once his excape has been discovered. He claims to lover her. Exit Shen's room, make a left, go into the first and only door on your left exit make a left and another left into Rahasia's room and speak to her. Sandral-Matale Feud Dantooine: Rahasia has agreed to meet you and Shen outside the estate. Now all that remains is to get him out of here... Run back to Shen's room and talk to him and you will be outside the estate. Right as your plans are ready Mr. Matale comes in and ruins everything. Sandral-Matale Feud Dantooine: Shen and Rahasia met outside the Sandral estate, but were ambushed by Ahlan Matale. Shortly thereafter, Nurik Sandral showed up as well. Unable to reconcile them with their failies, Shen and Rahasia fled to the Jedi Enclave where they can live their lives away from their families' poisonous influence. From the Sanderal Estate head east. You will come to a bridge, cross it and continue east. At one point there is a path that breaks to the south, take it and you will come to a Mandalorian campout, there won't be any Marshmellow roasting, but you do get to roast some Mandalorians. Be sure to check all their remains and other item containers in this area. From the fight head north and then to the east, as you continue east you will find some Kath Hounds attacking a droid, help the droid by killing the Kath Hounds. Speak to C8-42 after saving him and you learn that he is Elise's Droid. Missing Companion Dantooine: The droid that fled from Elise, C8-42, ran away because he feared his mistress was spending too much time focused on him, and not enough on other living beings. He wished you to destroy him to force her to live a real live. You could not and convinced him to return to her. Just to the East of where youfound C8-42 is a cave called the Crystal Cave, go in to it. Continue Forward until you reach the main area full of crystals Kill all the Kinrath on your way through. Bash all the Kinrath eggs and you will get some crystals from them along with plundering the other areas in this cave. Clear all the Items from this cave and then leave. Head back to the Jedi Enclave. Be sure to head back by way of the Grove, where you found Juhani, you will meet some Mandalorians there. Basically on your way back run through every area from top to bottom to make sure you got all the Mandalorians. Upon getting back be sure to speak with Elise. After speaking with Elise speak with Jon and tell him about you destroying the Mandalorian threat on Dantooine. Mandalorian Raiders Dantooine: You have met and slain the Mandalorian Leader, Sherruk. He liked to collect lightsabers, and surely would have taken yours, and your head, had you not slain him. Jon would surely like to hear of this and should reward you as well. Missing Companion Dantooine: You met Elise and C8-42 back near the Enclave. Elise was overjoyed that you returned her droid to her, and thanked you profusely. C8-42 was a little less... enthusiastic. Mandalorian Raiders Dantooine: Jon has thanked you for slaying the leader of the Mandalorian raiders. Perhaps now the settlers can live their lives without fear. Go back and board the Ebon Hawk we are off to a new place. Head to the Pilots section of the Ship and use the Galaxy Map to travel around. Now we are off to Kashyyyk. ------------- 4.4) Kashyyyk ------------- You know the drill, cutscene, linked dream, cutscene, and so on. Exit the Ebon Hawk and say hello to Kashyyyk, you will be greeted by an Ithorian named Janos. As you head down the path you will run into two Men, Matton Dasol and Eli Gand, you learn that Matton is basically enslaved to Eli for a debt. Honest Debt Kashyyyk: The merchant Eli Gand is holding Matton Dasol as an indentured servant. Matton's crew apparently left Kashyyyk under cover of night to avoid paying a repair debt to Eli. Standard business practice, it seems. Continue down the path, make a right into Janos' office and get clear out the Items and speak to him about the Star Map. Star Map: Kashyyyk Kashyyyk: People seem to know nothing about a possible Star Map on Kashyyyk, though much of the planet is unexplored due to the dangers of the Shadowlands. Firsthand exploration may be the only option. After speaking with Janos about the star map exit his office and head straight and speak to the Czerka Guard Capitan, and continue through the gate. Check the Corpse for a couple items, and continue down the path. Very soon you will come up on a group of Czerka Corp. workers and see them with a dead Wookiee. Kill the group and you will get a Czerka ID card off of one of them. Continue following this path, you will come to an area with a corpse on your right, check the body for a couple items and continue on. When you come to the intersection, go left. At the top of a slope you will see a Supply Station Terminal, use it and use your Czerka Resource ID to access the supplies, continue down the path for a cutscene with some Dark Jedi's, kill them and check their remains for a couple lightsabers, lightsaber parts, and other items. Continue forward and you will come to a Wookiee guard guarding the entrance to the Rwookrrorro Village. Speak with the guard and you will be take to Chuundar. Chieftan in Need Kashyyyk: The Wookiee chieftain Chuundar has taken his brother Zaalbar from you and demands that you kill a mad Wookiee in the Shadowlands. Gorwooken waits for you further down the Great Walkway and will show you how to descend into the lower forest. Star Map: Kashyyyk Kashyyyk: Wookiee chieftan Chuundar has asked that you descend into the Shadowlands and perorm a task for him. This will allow you to also searh for the Star Map. Go into the Home of Woorwill and speak to Woorwill about a friend Rorworr. A Wookiee Lost Kashyyyk: The Wookiees are worried about a popular memeber of their tribe that has recently gone missing. Rorworr cannot be found. His friends Jaarak and Woorwill await him in Woorwill's home. Exit the Village and follow the road until you come to a fork. At the fork go left and speak to the Wookiee, go past him and go right. You will come up on some Wookiees fighting some Forest Kinrath, help them out and Chorrawl will speak to you. Continue on and very soon you will reach Gorwooken, speak to him and ride the basket down. At the bottom is Calo Nord, the Boutny Hunter who is now working for the Sith. Chieftain in Need Kashyyyk: The Wookiee chieftain has taken his brother Zaalbar from you and demands that you kill a mad Wookiee in the Shadowlands. Gorwooken has delivered you to the Shadowlands so you can begin your search. From where you get off the basket head north. You should come up on a Corpse check it for items and move along further to the north. You will come up on a man fighting for his life, go speak to him and follow him to his luxury home... under a log and speak with him. Jolee's Request Kashyyyk: Jolee has offered to join with you and help "remove barriers from your path", but he first wants you to remove a group of Czerka poachers from the Shadowlands, northeast of his camp. From right where you talk to Jolee there is a path that leads to the North, take it, and branch to the Northeast once you get your first opportunity. Right as the path branches Northeast you should find a Wookiee Corpse, this Corpse is none other than Rorworr. A Wookiee Lost Kashyyyk: You have found the corpse of the missing Wookiee Rorworr in the Shadowlands. A datapad revealing that he dealt with slavers was on the body, as well as a bowcaster bolt casing that probably belongs to whoever killed him. Continue heading this way and you will come to a couple Land Mines, this will let you know you are right at the foot of the poachers camp. Go speak to Commander Dern, and kill him or convince him to leave, your choice. Once this task is taken care of go back to Jolee. Star Map: Kashyyyk Kashyyyk: Having the reclusive Jolee Bindo in your group will allow you to access the Lower Shadowlands. Head to the south and you will find a malfuncting droid, have it replay its reason for malfunction. Also salvage the parts. Honest Debt Kashyyyk: The scrambled memory of the malfunctioning droid found in the Shadowlands reveals the violent last moments of its companions. They were ambushed, but identified their attacker as Eli, the merchant you met on docking ring. It appears he has not told the truth about these creditors that supposedly skipped-out on paying him. You have salvaged the droid's head matton would likely be very interested in it. Continue south and you will come to a Corpse on your right, check it and turn around to the north and take the first right you come to, kill the enemies here, then run back to the poachers camp. Continue past it you will come to a Force Field have Jolee open it and off to the next area. Chieftain in Need Kashyyyk: Holee Bindo has helped you pass the Czerka repulsor field so you can continue your search for the supposedly mad Wookiee that Chuundar wants killed. Star Map: Kashyyyk Kashyyyk: Having the reclusive Jolee Bindo in your group has allowed you to access the Lower Shadowlands and continue your search for the Star Map. From where you enter this area follow the main path and you will come to a group of Mandalorians fighting a Wookiee named Grrrwahrr. Help him out, heal him and he will give you a quest. Hidden Hunters Kashyyyk: the injured Wookiee Grrrwahrr's huntin party was attacked by camouflaged outsiders. He would reward you for killing the leader of the group. They found bodies a short way to southwest, and then further south once past the west branch of the path. He said look where the bodies of his fellows are. The outsiders only appeared once Grrrwahrr's group had put their weapons away, obviously wanting their prey as weak as possible. Disarming may be the only way to flush them out. From this point on have your weapons unequipped until they are needed so you can help out Grrrwahrr. Head down the path that branches off the one you are on to the left. Follow this path and you will come to a point where on your left where you will find the wookie Freyyr, you get to fight him. Chieftain in Need Kashyyyk: You have encountered the Wookiee that Chuundar sent you to kill. He seems almost feral, and will have to be subdued before he will respond to reason. Get Freyyr's health to around one quarter and he will submit. Agree to help him out by not killing him. Chieftain in Need Kashyyyk: Freyyr, Zaalbar's father, has asked that you find Bacca's blade. It was lost in the "Great Beast's" hide during a ritual hunt. Recreating the hunt may draw the creature out. The ritual area is south of Freyyr. A suitably large creature will be needed for bait. From Freyyr head southwest. Kill a Viper Kinrath and check the body to get the actual body to use as bait. When you come to an intersection make a left and go south. Follow this path south and you will come to a large open area with some ritual markers on the ground. Save your game. Go to the Dangling Vines and tie the Viper Kinrath corpse to the vine. Now here comes the beast. Chieftain in Need Kashyyyk: You have set the bait in place, recreating the ritual that should lure out the Great Beast, jsut as Freyyr said. The fight is rather easy, you take the sword out of its side and now return it to Freyyr. Chieftain in Need Kashyyyk: Now that it has been recovered, Bacca's blade can be returned to Freyyr so he can raise allies against Chuundar. Chieftain in Need Kashyyyk: You have returned Bacca's blade to Freyyr. He has gone to rally support and will meet you back in Chuundar's throne room. He's counting on your support. From the location of where Freyyr was head southwest, and make take a right after a bit of running. When you come to a fork in the road you should be attacked by some Mandalorians if you have your weapons unequipped, after the battle head left. Hidden Hunters Kashyyyk: A group of Mandalorians is in the Shadowlands training new recruits and attacking unarmed creatures. They also have camouflage generators on on their swoops to further sway odds in their favor. Don't forget to head left, then make a right and you will find yourself near some swoop bikes. Continue through this area and you will come up on a couple dead bodies on the ground and get attacked by some Mandalorians, if your weapons are unequipped. One of the Mandalorians will be carrying a Swoop Bike Signal Device. Head back to where the Swoop Bikes were and the swoop bike int he middle go up to it and select it. Replace the Signal Device and activate it. That will bring out the Commander, kill him and take what he has on him. Continue your path to the Southwest. You will come upon a computer to the south, save your game then go to the computer. You can either fail the computers tests and get two droids to attack you, the fight isn't so hard, or you can pass the test, either way you get the Star Map you need. A Quest for the Star Forge You've discovered another ancient Star Ma on the sunless surface of Kashyyyk. As before, the map is incomplete. But each map you find fills in more missing pieces of the puzzle. Hopefully, once you find all the Star Maps they will give you the location of the Star Forge. Exit the lower Shadow Lands and you will come to Grrrwahrr tell him you killed the Mandalorian Hunters. Continue futher along until you enter the Upper Shadow Lands. Run through this area and get back to the Basket and ride it up. Once you reach the Basket Gorwooken will be angry you let Freyyr get out so he will attack you along with some other Wookiees, get on to the basket and ride it up. Run towards the main part and you will meet up with a wookie who will take you to the Chief's Hall. Exit out of the Chief's Hall and go to the Home of Woorwill and tell him about Rorworr. A Wookiee Lost Kashyyyk: The bolt casing found on Rorworr's corpse belongs to Jaarak. Jaarak may be the one that killed Rorworr. Now speak to Jaarak and say: -Do you recognize this bowcaster bolt casing? -I found it on Rorworr's corpse. You killed him, didn't you? -Can you explaiin why your bowcaster casing was found on his body? -Rorworr was dealing with the slavers. I found his datapad. A Wookiee Lost Kashyyyk: Jaraak has been accused of killing Rorworr. He has offered no defense and awaits judgement from Worroznor, the Holder of the Laws. Head to the Holder of the Laws building and go in. Speak to Worrroznor and tell him: -Do you know who owns this bolt casing? -I found Jaarak's bolt casing on Rorworr's corpse. Solve the final problem however you want. Exit the Wookiee village and get back to the Czerka Dock. On your way through the Czerka Dock you will come to a rather large fight where the Merchants previously were. Run through this area and kill all Czerka members on your way through, get back aboard the Ebon Hawk and it is time to leave Kashyyyk. Head to the Galaxy Map on the Ebon Hawk and go to Manaan. ----------- 4.5) Manaan ----------- Take off, Vision, landing, you know. Star Map: Manaan Manaan: Manaan is an ocean world covered completely by water. The only surface settlement on the planet is the constructed Ahto City. Any ancient relics or ruins would probably be below the surface. Exit the Ebon Hawk and go through the door infront of you and then the next. Walk forward and you will come to some republic soldiers and some Sith followers arguing. Speak with the Republic soldier. Republic Embassy Manaan: The Republic soldier you met in the docking bays on Manaan seemed to think you might have a hard time finding the Embassy here in the city... Perhaps it's a big place. He said you go south to the first courtyard, then east to the second courtyard, and it's in the northeast section of that area. Head to the right from where your ship is docked and take the first door you come to on your left. In this area follow the path when you come to an open area pass through it and then through the door on the opposite side, down a short stretch and through another door. Continue through the tiny port office and through the door into Ahto City. Run forward and head left, go through the door into east central. Run forward and there will be a standoff between some Sith, and some Republic soldiers. Make a left to go to the northern part of this area and then make a right once you get into a slightly closed off area, go down some steps and into the Republic Embassy and speak with Roland Wann. Ask him about the Star Map and he will make you do a task for him before he will help you. First off try to interrogate the prisoner. Star Map: Manaan Manaan: Roland Wann, the Republic diplomat on Manaan, has indicated that he may know something about ancient ruins on Manaan. He first requires you to retrieve a data module stolen by the Sith and bring it back to him before he'll tell you anything. Go into the door to the left of Roland Wann and go in, make a right into the computer room, go over to the large computer: -Decrypt Sith passcard. -(22) -(18) -(64) -(2) -(6) -(7) After some simple math you have what you need to get into the base. Exit the Republic base and go left, all the way to the end, and make another left. Now you should be in Ahto East. Follow the path and go through the door, as you go through the door some Sith will tell you that the street is for Sith only, and want you to pay to use it, whatever you do is your call. Run forward, make a left, go through the door, make a right, go through the door behind the Sith diplomat, and into the Sith Embassy. From where you entered go through the door on your right, and through yet another door, go through the next door in this room and follow the path as it curves. Go into the flow control room and make a left, go through the door and kill the Dark Jedi's. Go through the door infront of you and follow the path as it curves take the first door on your right, and then the first door on your left into the Disassembly room. Kill all the soldiers in this room and take the Data Module from the Droid. The datamodule is what you came for, but why not continue exploring to get all the items from this place. Check the Footlocker in this room also. Exit these rooms and make a left through the door, take out the Assault Droids here and go through the doors into the West Lounge. There is one Sith Heavy Trooper and some Assault Droids here take them out. go through the other door in this room to the North Computer Room, get your health all the way up, and run through as fast as you can. On the other side go to the steam Control panel and deactivate the steam and now go to the Computer Panel. View the Security Room and Disable the forcefield. Log out and run back to where you fought the Dark Jedi, take the door to the north, go through the next door, past where the force field used to be and destroy the Assault Droids. Go through the door and make a right, and though the next door on your right into the East Barraks. Check the footlocker in here, exit the room and continue right. Go through the next door you see and kill the Sith in here and go through the next door in the far side of this area. There are some Dark Jedi in here, kill them check the bodies and the footlockers in this area. The other doors are locked so exit the Sith Base and you will be confronted by some Selkath's about what happened inside the base, you will be locked up and have a trial. [Represent yourself and use the below lines.] -Not guilty -The Sith lured me inside. -They offered me a job. -I refused and they attacked me. Leave that area, and cross the area and through the walkway on the other side. Speak with Nilko Bwaas, he will have you look into why the Republic is hiring so many mercaneries. Speak to Shaelas a little ways down the way in the bar and he will give you a quest about missing Selkaths. Missing Selkath Manaan: You have been approached by a Selkath names Shaelas. He claims that many young Selkath have been going missing, including his daughter Shasa. He wishes to hire you to find out what has been happening to them. Exit this area, go left, and left, and through the door to Ahto West Central Courtyard. Run directly accross this area and into Ahto City East Central. Continue through this area into Ahto East. Run through and make a right, you will find yourself near the Swoop Track Registration. Race these races for a bit of extra cash. Exit the Swoop area and head directly across and back to the Sith Base. Run back to where the force field was and go through that area and make a left at the fork. You will see a Selkath Apprentice run through a door that was previously locked, follow the Apprentice, and attack it. Check the footlocker in this room, and take the other door to exit. Go left, then straight, and take the door on the right into the Training Room. In this room are some Practice Droids and a Selkath Apprentice, kill them, and continue on through the doors, and you will come to a Dark Jedi Master. Check the bodies and then the footlockers and continue through the doors. Continue through the door and check the footlocker. Run back into the Main room and make a left, a left, and a right into the Medical Room. There are some tortured Selkaths here, and a footlocker. Head out of this room make a left, go straight and make a right into the dormitory. Missing Selkath Manaan: You have found the young Selkath that were missing. THey ahve been taken by the Sith and given some training in the dark arts. It was most unfortunate that you had to kill all of them. Maybe Shaelas will understand... Check the Selkath's Remains and the Footlocker and leave the Sith Base. Once out go to Ahto City East Central, then to the Republic Enclave and speak to Roland Wann and tell him you have the Data he needs. He will set up a Sub for you to use to take down to a Station underwater. Star Map: Manaan Manaan: The Republic has constructed a secret facility at the bottom of the Hrakert Rift with the purpose of secretely harvesting and synthesizing kolto. roland Wann has offered the use of a Republic submersible to travel down to the ocean floor so that you may investigate. He mentioned that the Republic has run across some sort of old ruin near the Rift itself. Before going under go to the West Central Courtyard. Then go through to Ahto West. Go to the Mercenary Enclave and speak to Nilko Bwaas, and then speak with Shaelas. Now head back to the Republic Enclave, and ride the Submersible down. After you dock at the Station head through the door infront of you and you will be met by a Mercenary. Mission for the Republic You have found out that all the Selkath and defensive systems in the station in the Hrakert Rift have gone insane. The station is overrun with mad Selkath and malfunctioning machinery. Somewhere in this base may be a clue to the Star Map. Check the Footlockers in this room and then go through the door. Check the bodies in this next room then go through the door. Run to the end of this room and check the Footlocker, then use the Security Terminal, slice into it you can use this terminal to help sway this section more in your favor depending on how many computer spikes you have. Turn around and run back down this hallway and take the first door on your left, take out the Patrol Droids in this area, take the first door you come to on your right. Kill the Insane Selkaths in this room, go through the door, take out the Assault Droids in this room and exit through the door, take the next door on your left and kill the Insane Selkaths in here. Exit this room and make a left through the door and through the next door only to be met by a Heavy Sentry Droid, with a shield, destory it, go through the door on your left, check the enviromental suit, and the lockers... also a point of interest is a whimpering locker, go speak to it to meet an odd fellow, talk to him if you want, as far as I know he won't come out. Continue through the door and kill the Insane Selkaths, go through the door to the south, then make a left take out any and all Patrol Droids, go through the first door on your right and check the Footlockers, then exit this room and go to the right go into the second door you come to on your right from the point of leaving the previous room, kill the Insane Selkaths. Exit this room and go right and through the door, make a left and take the first right you come to. In this room there is a Footlocker, open it, then exit this room, make a left and run down this hallway and take the second door on your left, kill the Insane Selkaths and you will see a pressure door, go through it, but now you will be in a large yellow suit and all alone. In this new area run forward and make a right. You will come to a Survivor in one of those yellow watersuits, speak with the survivor, follow him south, and exit through an opening in the wall, you will now be on the sea floor. He will wander a bit too far out and get picked up by a shark. From the exit head left and when you come to a fork in the path... which may take a while given the water suits supurb speed, take a left and go through the airlock into another part of the harvesting facility. In here you will immediately run into some Insane Selkath, destroy them, go through the door just off of this room, and check the forcefield on the left there are some odd people on the other side. Check the other rooms in this tiny area, one of them contains two footlockers, and the other contains some Insane Selkaths. Run back through where the Scientists were, and head through the Pressure Door. On the outside kill the Firaxa sharks that come to hurt you with you Sonic Emitter, head to the right and go up to the Kolto Control Panel. Access the fuel tank pressure control. -Fill container pod -Transfer from container to injector -Dump injector pod -Fill injector pod -Dump container pod -Transfer from injector to container -Fill injector pod -Transfer from injector to container -Dump container pod -Transfer from injector to container -Fill injector pod -Transfer from injector to container Mission for the Republic You overloaded teh fuel tanks for the kolto harvesting machinery and caused it to explode. With the machine gone the giant firaxan shark lost interest and returned to wherever it had laired. You found one of the Star Maps in the ruins it had been guarding. You will automatically evacuate and now continue to the right and go over the bridge. Just ahead of you is the Star Map on Manaan, go check it out. A Quest for the Star Forge You've discovered another ancient Star Map beneath the oceans of Manaan. As before, the map is incomplete. But each map you find fills in more missing pieces of the puzzle. Hopefully, once you find all the Star Maps they will give you the location of the Star Forge. Head back the way you came, make a right, and go through the pressure door. Run back to the Submersible and it back up to Ahto City. Speak to Roland Wann. As you exit the Republic Embassy you are greeted by some Selkath, and well what do you know you are before the High Court... again. With your trial over you are free to leave. Head back to the Ebon Hawk. It's time to take off for Tatooine. ------------- 4.6) Tatooine ------------- ...Cutscene, vision, cutscene. Upon getting off your ship you will be met by a representative of the Czerka Corporation. Run forward and you will be met by a Twi'lek. Bastila's Mother You encountered someone name Malare who told Bastila that her mother was looking for her. Bastila has asked that you look for her mother. Her name is Helena and Malare reported taht she saw her last in the colony of Anchorhead on Tatooine. Run through the door to exit this area. Run through this area and you will come to an alien named Maana Demknot, and you will learn the possible location of Helena. Continue forward and take the Second door on your left into the Czerka Office and speak with the Protocal Officer and talk about the Hunting License. She will ask you to perform a task for her. Sand People Tatooine: Czerka Corporation has given you permission to enter the Dune Sea on the condition that you stop the Sand People from raiding their mining interests. They want the Sand People chieftain's gaffi stick as proof. Exit the Czerka offices and make a left, a left, then a right into the Swoop Registration. Again here is an easy way to make some cash. Go speak to Motta the Hutt. Tatooine Swoop Racing Tatooine: You have signed up for the swoop races on Tatooine. Motta the Hutt runs the races and will keep track of your times. Signing Nico Tatooine: Motta the Hutt wants you to help him bully the young racer Nico into a very restrictive racing contract. Go speak with Motta again and race all the swoop races to gain influence with Nico, and to gain some extra cash. After completing all three tiers, go talk with Nico. (This is a Dark Side mission, but it gets you 20 racing bonds) -I talked to Motta about you. -Why don't you want the deal with Motta? -I think you should sign the contract he offered. -[Persuade] It's the best deal you'll get. You know it. Exit the Swoop Registration and make a right, you should run into some Dark Jedi's, kill them in this stand-off, and check their bodies. Continue right, make a right into the Cantina, and speak with Helena in the far side of this room. Bastila's Mother Bastila agreed to consider her mother's request: to locate her father's body and recover his holocron. It should be out in the Tatooine desert... likely near wherever krayt dragons exist... though Bastila did not promise that she would give her father's holocron to her mother even if she did find it. Exit the Cantina, head straight and go into the droid shop. Speak to HK-47. Droid for Sale Tatooine: You have spoken to HK-47, a droid eager to be purchased from Yuka Laka in Anchorhead. It is a translator and an effective combatant. Go speak to Yuka Laka and purchase HK-47, leave the Droid Shop, and make a left. Run towards the gate and speak with Iziz the Jawa, he will give you a mission. Fair Trade Tatooine: Iziz has asked that you help rescue members of his tribe from the Sand People enclave. He will reward you well for any help given. Speak to the gate guard and leave through the gate. Run up the left side of this area and you will come to a man surrounded by some droids, go up to him. Tanis Trapped Tantooine: Tanis, a wraid hunter, is stuck in the desert, the victim of a trap laid by his estranged wife. His four droids have surrounded him, and unless someone repars them, they will explode when he moves. Continue heading south and go to a Sand Crawler, help out the miners there and continue south and to the left of the Sand Crawler, you will be lured into a trap by some Gamorreans and they will try to get 500 credits from you. From the sand crawler head off to he right of it and you will come to a exit guarded by some Sand People, kill them and take their Sand Robes, put them on and leave them on from here on out. Go over to the next area, the Sand People's Territory. Search all the corpses in this area, then from where you entered run straight, past some bantha's, and up to the Sand People enclave, and just walk right in. The suits will get you past the defense turrets, but not much farther. Inside the Sand People enclave, your suit will have them notice you. -Quick tell him were not a threat! -Apologize for being here. Say we want peace. -Tell him we want a peaceful solution. -Ask what it is that he wants. -Tell him we will get his vaporators. Return back to Anchorhead and go to the Czerka Office and speak with Greeta Holda about the moisture vaporators. Sand People Tatooine: You have purchased two moisture vaporators from the Czerka office. Take them to the Sand People chieftain in teh enclave. Head back to the Sand People enclave and speak with the guard outside, he will take you to the chieftain. -Tell him that we have his vaporators. -I have a few questions for him. -Ask about captives -Ask if he knows about the Jawas Iziz told us about. -Tell him farewell for now. Fair Trade Tatooine: The Sand People chieftain has given you permission to release the Jawas they currently hold captive. Sand People Tatooine: The Sand People chieftain was suprised that you returned with the vaporators. He will reduce the frequency of attacks agains the Czerka, and has given you his gaffi stick as a symbol of the agreement. Take the gaffi to the Czerka office in Anchorhead. Exit the chieftains area and make a left, through the door, left, follow this path, take the first left and speak to the Jawa. Fair Trade Tatooine: The Jawas held captive in the Sand People enclave were very glad for your help, and have promised that their leader Iziz will reward you when you return to the gates inside Anchorehead. Exit this area and make a left, and take the first right you come to to exit this area. Go back to Anchorhead. Speak to Iziz and ask him of the Star Map. Head out into the Desert, and this time run to the left of the Sand Crawler and there will be a path leading to the Eastern Dune Sea. Enter this area and make a left. Speak with the Twi'lek Komad Fortuna. Star Map: Tatooine Tatooine: There is a krayt dragon in a cavern in the Eastern Dune Sea. The beast will have to be dealt with before any search for the Star Map can be made. Run back towards the Bantha's use the Dialoge on one of them and they will follow you and just like that you will be attacked by some Sand People. Select the Bantha's again and they will follow you to the cavern and draw out the Dragon. Speak with the Twi'lek again and say do your part. The dragon will come out and be destroyed by the mines. Star Map: Tatooine Tatooine: The krayt dragon has been killed. Whatever might be hidden in the depths of its lair is now yours to claim. Run into the lair, check all the bodies, one will have the holocron you need. Check the Star Map also. A Quest for the Star Forge You've discovered another ancient Star Map in the Dune Sea of Tatooine. As before it is incomplete. But each map you find fills in more missing pieces of the puzzle. Hopefully, once you find all the Star Maps they will give you the location of Star Forge. As you exit the cave you will be greeted by Darth Badon and two other Dark Jedi's, kill them and head back to Anchorhead. Go to the Czerka Office and Speak to the Protocol Officer. Now head to the Cantina and talk to Helena. As you run to the Cantina you will be met by a Twi'lek who will give you a datapad that he claims you dropped. Genoharadan A Twi'lek name Senni Vek has given you a datapad he claims you dropped. On the datapad is a crypctic message: The Genoharadan say to see Hulas on Manaan. Come alone or not at all. (This will be covered soon.) Continue to the Cantina. Give Helena the Holocron. Return to the Ebon Hawk and fly to Manaan. When you take off for Manaan, an odd cutscene will catch your eye. Your hyperspace route has been intercepted by Saul Karath's ship the Leviathan. --------------------------------------- 4.7) Leviathan (Saul Karath's Flagship) --------------------------------------- You will have to choose someone to come save you, someone to hide out of sight from the Sith who are about to march onto your ship. Juhani is your best bet, she can use force powers, and is a master of camouflage. -You're wasting your time, Saul. I'll never betray the Jedi! -History? What are you talking about? -My loyalty is as true as Bastila's! -I will not betray the Jedi Order, even to save Bastila. -Jedi Academy? I have no idea what you're talking about. -You will pay for this crime, Saul! You and all the Sith! -I won't betray the Jedi. -This accomplishes nothing, Saul. We will never betray the Republic. -No one is without hope of redemption, Bastila. -Maybe Admiral Karath was lying. -Where is Saul Karath now? -I'm sorry, Bastila. Watching you suffer tore me apart. Captured by the Leviathan The Leviathan: You've been captured by the Leviathan, a Sith interdictor ship commanded by Saul Karath, Carth's former mentor. Badly outnumbered and outgunned, there is little you can do to keep the Sith from taking you prisoner. Your only hope of escape rests on Juhani's graceful shoulders. Now take control of Juhani. Turn around and head south, make the first left you should run into a guard in this hallway, kill him and get a Starboard Cell Key off of his body, clear out the guards in the room to your right, exit this room, make a right head down the hallway, make a left and go the the final Cell Block on the left, free the captive that is in here and he will give you an ICE Breaker. Leave the first cell on your left closed, they are in there for a reason, they are insane. Turn around and run down the hallway taking the first and only left you come to into the Barraks. Check out all the containers in this room, in one you should find a Sith Passcard. Exit this room, make a right, and a left, then down the hallway and a left, a Sith Heavy Guard will come down the path, kill him. Continue up and you will come to three Sith Technicians, kill them and follow the path, it will make a left, a right, and go through a door into the Detention area. Go up to the Computer and Unlock aft holding cells and equipment storage. That will free up your team. You will automatically run and get you equipment. Captured by the Leviathan The Leviathan: Now free from your cells you, Carth and Bastila have to get to the Leviathan's bridge and open the hangar doors so you can escape before Darth Malak arrives. You just hope that Carth's desire for revenge against his former mentor isn't going to complicate things. Be sure to get all your stuff out of the Lockers. Go back to the main hallway and run back to where you started. Go up this elevator, right when you get near it, Canderous will send you a message saying he is near the Ebon Hawk with the others. Go into the Elevator and go to the controls, select Bridge. Exit the Elevator doors, make a left, go into the first door on your right into the Barraks, kill all in here, make a right, head straight through the door, make a right, and a right, go to the computer panel and then to system commands, open all the security doors, log out. Exit this room, make a left, left, right, right and then take the first left you come to. Clean out their Armory, be sure you grab their space suit. Continue forward and make a right then a left, left, left, and into the Barracks. Exit, go left, left, right, and into the room, kill the Dark Jedi Masters, continue towards the right and go into the Bridge Storage Area. Run forward, then right, you will put on your suits automatically. Head forward, go all the way down this outer path, and make a right into the Airlock Outer Door, head forward to the Airlock Inner door. Go through the Standard Door and kill the Sith in this room. Make a left and go through the door. Run up the slope and through the door at the top. Kill all the enemy Sith on the Bridge. go to the Computer on the left side of the Bridge, Open the docking bay doors. Captured by the Leviathan The Leviathan: You've opened the Leviathan's hangar doors, but you can feel Darth Malak's presence drawing ever closer. Now you have to get off the ship before the Dark Lord arrives. Run back through the doors you just came through, you will be met by some more Sith. Kill them, continue down the slope, continue straight and go through the door to get back to the Command Deck. Run back to the Elevator and on your way you will run into some Dark Jedi's and other Sith. On the elevator take it to the Hangar. Run through the door infront of you, start down the hallway and Canderous will message you, the Ebon Hawk is ready. Go down the hallway and make a left kill the Sith in here. Exit and go into the room across the hallway kill the Dark Jedi in here, exit and make a right, run up the slope and through the Blast Door at the top, this room is loaded with Sith, kill them all. Go through the Blast Door on the opposite side of this room. Head down the slope and you will run into Darth Malak. If you remember from earlier on Taris when you entered the dueling scene on Taris. You were the Mysterious Stranger, with no past. Well here is your past. You are Darth Revan, yes Darth Revan. Attacked by Bastila and the other Jedi Knights that struck you on your ship. Malak's ship shot at yours killing everyone but Bastila and you, Darth Revan. Bastila kept you alive until she could get you back to the Jedi enclave. You were fully healed and your memeories were never fully restored, you were "reprogrammed" to be a soldier and do the will of the Jedi Council in trying to find Star Forge. The memories you see as you land on a planet are those of a path you have once traveled, as Darth Revan. A showdown with Darth Malak, once he is nearly dead he will put you in a forcewhirlwind and run away. Run around this area and to the back entrance of the room he ran into, continue fighting. He will put you in Stasis and Bastila will run through the room, she will sacrifice herself so you can get off the ship. Continue through this area and you will come to a door to your east leading to the Hangar, board your ship and take off. You will be in the gunners turret of your ship, take out all the Sith Fighter crafts chasing you. Captured by the Leviathan The Leviathan: You've escaped the Leviathan and survived a confrontation with Darth Malak himself. But the cost of your survival is high: Bastila is now a prisoner of the Dark Lord, and you must come to grips with the shocking revelation that you are, in fact, Darth Revan - the former Lord of the Sith. Now we finally land on Manaan. Exit the Ebon Hawk alone. Exit the Ebon Hawk and go right, you will run into Ziagrom. You learn of some Premium Items on Korriban that you can buy from a Rodian named Mika Dorin in the Dreshdae Cantina, and luckily that is our next stop, but we will get to that later. Run into Manaan West Central, enter here and then run to Ahto East Central. You will see Hulas in this area, he is a Rodian. Genoharadan: Lorgal You've been instructed to kill a Rodian names Lorgal. He is currently being held as a prisoner in the Republic base on Manaan. Hulas has told you to make it look like an accident. Head to the Republic Base and he will be in the energy cage, go to the Control Panel, slice in and reprogram the cage to kill him. Just as a side note, all these missions will give you Dark Side points, so I have only outlined the first one sine my character is an all out light side character. Genoharadan: Lorgal Lorgal is dead. Now you just have to return to Hulas and collect his bounty. Anyways hop back aboard the Ebon Hawk and take off for Korriban. ------------- 4.8) Korriban ------------- Take off, Revan Memory, Land. Exit the Ebon Hawk, leave this port to the south and you will come to the Port Authority, speak with him and go through the door. You will come to a group being bullied by Master Shaardan, a Sith. Follow this path all the way to the end, take the first left you come to this will lead into the Cantina. Speak to Mika Dorin and ask him about the Special Items if you wish to see them. Exit the Cantina and go left to the Sith Academey Entrance Area. Head all the way down this path and at the end. Speak to the Sith Guard and he will tell you that you need a medallion to get in. Enter the Sith Academy Korriban: You have heard that when a Sith accepts a hopeful as worthy they are given a medallion... which must then be presented to Yuthura Ban, the Sith Master who decides which hopefuls enter the academy, she can sometimes be found in the colony's cantina. You should probably check to see if she has returned tot he cantina. Run back into the Cantina and speak with Yuthura Ban she will be in the far right side of this area in the back. -Who are you? -Maybe. I haven't given it much thought. -And what if I said I was already a Sith? -I see. About Joining you... -Yes. I want to join the Sith. -Yes, but only very little. -[Persuade] Yes, it does. I wish to become a Sith. -they are slaves. Don't worry about them. -Tell her your not ready to go. Run back to the Ebon Hawk, and on your way you will run into a group of thugs the leader will have a Sith Medallion on him. Continue towards the Ebon Hawk and another Sith threating two aliens, fight him and you can take his medallion. Run back to the Cantina and speak with Yuthua Ban again and tell her you are ready to leave for the Sith Academy. The Way of the Sith Korriban: You have managed to enter the Sith academy as a hopeful vying with several others to become the one whowill be finally admitted as a full Sith. In order to do so, you must prove your worth to Master Uthar Wynn by gaining prestige. More information can be gained by speaking to your instructor, Yuthara. From where you are go right, and speak to Yuthura Ban. She will offer you an opportunity, agree to help her kill Master Uthar. Star Map: Korriban Korriban: The Star Map on Korriban lies in the tomb of Naga Sadow within the valley of the Dark Lords. The tomb, however, can only be entered by Master Uthar of the Academy. He will take you there for your final test once you suceed in gainine enough prestige... doing so may be your only chance at reaching the Star Map. The Double-Cross Korriban: Yuthura Ban has chosen you to be part of her plot to overthrow Master Uthar and take over the academy... and she didn't give ou much choice in the matter. Yuthura will help you gain enough prestige to be worthy of the final test at the tomb of Naga Sadow, and there she expects you to help her kill Master Uthar. Continue down this hallway and make a left, follow this path until you reach a large open area, o speak to Master Uthar and here is the code of the Sith: -Peace is a lie, there is only passion. -Through passion, I gain strength. -Through strength, I gain power. -Through power, I gain victory. -Through victory, my chains are broken. -The Force shall free me. The Way of the Sith Korriban: You have managed to gain some prestige, impressing Master Uthar, but it is not yet enough for him to declare you the victory in your contest with the others. Speak to Yuthura or continue to look around the academy and the Valley of the Dark Lords to find ways to curry favor with Master Uthar. From Master Uthar, head left and speak with the female Sith teacher. Hermit in the Hills Korriban: You have been told about the "mad hermit" in the hills surrounding the Valley of the Dark Lords. Apparently this hermit is the former master of the academy, Jorak Uln, who was forced into his exile by Master Uthar. The man is mad and a menace to the academy, and dealing with him might be worthy of prestige. Just a bit past the female Sith Teacher is a male Sith Teacher, speak with him and you will learn of some Renegade Sith. Renegade Sith Korriban: You have been told about some renegade Sith students who disobeyed a direct order given by Master Uthar to execute civilians. It is known that they have not left Korriban and are probably hiding. Anyone who could eliminate them would likely gain favor with Master Uthar for the deed. Run back to where Master Uthar was and make a left and then a right into the dueling room. Go to the Computer Panel if you wish to duel, you only get three battles, so be mindful. Exit this room and the other room directly across from this area is the Interrogation Room, speak to the Interrogator and give it a go at getting the Mandalorian to tell you about his hidden weapon Cache. The Mandalorian Weapons Cache Korriban: A Sith "information extractor" has been having difficulty getting the location of a secret weapons cache out of a Mandalorian prisoner. He had invited you to try: all you need to do is use the console to inject the truth serum. The right amount will make him confess. Too much, however, and the prison will go into shock. Go to the Computer Panel -Activate the serum console. -High Dosage -[Force Persuade] You want to tell me where your cache is. -I'm not going to let you get away with this! -That's right! Let's go! Run back to where Master Uthar is, tell him about the interrogation, and head straight, take the second right and speak with Yuthura Ban. Aiding Lashowe Korriban: Yuthura has told you that of your rivals Lashowe might be a good one to approach... she might very well be easily tricked into allowing you to "help" her. Yuthura says taht you must be ruthless if you were to take advantage of such a situation, and only that would impress Master Uthar. From Yuthura Ban, go left, left, left and speak to Lashowe. -Who are you? -You're trying to become a Sith as well? -Perhaps we could work together? -[Force Persuade] Because you want to work with me. -See you there. Aiding Lashowe Korriban: You have convinced Lashowe into allowing you to help her recover a relic she is aware of in thh Valley of the Dark Lords: an ancient corrupt Jedi holocron that would surely be worthy of prestige by Master Uthar. She has gone out into the valley to wait for you amongst the pillars in the center of the valley. From Lashowe go left, left, left and straight through the door to the Valley. Follow this path until you come to a cave, go into it. Make the first right you can in the cave, then make another right, in this area are the Renegade Sith. Renegade Sith Korriban: You have successfully killed a small group of renegade Sith students that were holed up in shyrack caverns outside of the academy. Reporting this deed to Master Uthar would certainly earn his favor. Continue to follow this path, make a left, then a right, over the small bridge and fight the beast on the other side. Go left after killing the beast check the bodies here. Cross back over the bridge, go right, then left, continue straight, follow this path and it will lead to the exit. From the exit go left and run into the large open area, run to the far back of the area and you will find Lashowe. Prepare to fight a bunch of Tuk'atas. -No way. I'll be taking the holocron back, not you. -Forget it. That holocron is mine. Check the remains and grab the holocron. Go into Marko Ragno's Tomb, the one in the bottom left of the area. Right as you enter, you will be greeted by a bunch of droids, fight your way through them to the end and run through the door. In the main room, kill all the droids in this room. Rogue Droid Korriban: You encountered a rogue Sith asassin droid within one of the valley's tombs and in the end you were forced to destroy it along with its other droid minions, an act that will surely gain you favor with Master Uthar. Open the Tomb Door and open the Sith Sarcophagus. Exit this tomb and go accross this open area and into Ajunta Pall's Tomb. Speak to Galon Lor just before you enter though and he will tell you about a sword that could possibly be in the Tomb. The Sword of Ajunta Pall Korriban: You have heard mention of a powerful sword that might be found within the tomb of an ancient Sith Lord, Ajunta Pall. Run through the door infont of you, watch out for the Plasma Mine, then run through the next door. Stop just infront of the Bridge type structure on the left side of this room, run to the Therangen Obelisk in the middle of the Bridge and check the item and put a plasma grenade on it, this will wake up the Assault droids, kill them and continue accross the path, open the door on the other side and run through the next door. Open the Tomb door, and open the Sith Sarcophagus. Run to the Statue in the back. The Sword of Ajunta Pall Korriban: You have encountered none other than the restless and regret-filled spirit of the ancient Sith Lord, Ajunta Pall, within his tomb. He has entreated you to find out which of the three swords buried in his sarcophagus is actually his... and to place it on the statue within this chamber. He has left you with this clue: " I am that which grips the heart in fright, hearkens night and silences the light." Place the Notched Steel Sword in the statue. Go back and speak to him, take the swords and leave the Tomb. On your way out you will be met by Shaardan. He will try to take the Sword from you, kill him. Exit to the valley. Run to your right and enter Tulak Hord's Tomb. Enter the tomb and walk forward, there is a Droid on the ground you can repair. Go through the door and up the slope, at the fork, go left, you will come to an ancient console on your left, use it to open the door. As you go through this door you will be hit with fumes and pass out. Jorak Uln will capture you. -And what if I pass your test? -Go ahead. Do your worst. -What if Mekel dies? -I use the opportunity to kill him and take his position. -Accept the reward and help them. -I share it. -Kill him. -I pass on my knowledge. This is the solution to keep both you and Mekel alive, you will get to fight Jorak Uln. Hermit in the Hills Korriban: You encountered Jorak Uln in his lair deep within one of the valley's tombs. He tested you for Sith "purity" and you were able to escape his strange tortures and kill him. Reporting his death might be worthy of prestige... but so might bringing to Master Uthar the ancient Sith tablet Jorak mentioned. Check Jorak's body for the ancient Sith tablet and open the Tomb Door and open the Sith Sarcophagus. Exit this tomb and head back to the academy. Go speak with Master Uthar, tell him about all the stuff you've done. The Way of the Sith Korriban: Master Uthar has been imprressed enough to declare you worthy of taking the final test at the tomb of Naga Sadow. He has given you one night to rest up and prepare. When you are ready, return to him and he will bring you to the tomb. Head back to where Master Uthar is and tell him that you are ready for the final exam. The Way of the Sith Korriban: Master Uthar and Yuthura Ban have brough you to the tomb of Naga Sadow... and there is no way out of the tomb until the test is complete. You will have to find the Star Map deep within the tomb: when you find it, you also locate a ceremonial lightsaber. Return to Master Uthar with it. Walk through the first door and make a left at the intersection, go through the door. In this room lies a puzzle, your goal is to get the light circles from the pole on the left to the one on the right, but its not just that easy save your game to be safe. Go to the Computer Panel. Top - May be transferred to any pillar safely without fear of overload. Mid-Upper - This system causes an overload if transferred to a pillar with an active Top System. Mid-Lower - This system may only be safely transferred to another pillar that either has no systems or only the Base System active. Base - This large system may only be transferred to a blank pillar with no systems active in it, or it will cause an overload. Alright, here are the steps to getting past this puzzle: 1) Top System to Right Pillar 2) Mid-Upper System to Middle Pillar 3) Top System to Middle Pillar 4) Mid-Lower System to Right Pillar 5) Top System to Left Pillar 6) Mid-Upper System to Right Piller 7) Top System to Right Pillar 8) Base System to Middle Pillar 9) Top System to Middle Pillar 10) Mid-Upper System to Left Pillar 11) Top System to Left Pillar 12) Mid-Lower System to Middle Pillar 13) Top System to Middle Pillar 14) Mid-Upper System to Right Pillar 15) Top System to Right Pillar 16) Mid-Lower System to Left Pillar 17) Top System to Middle Pillar 18) Mid-Upper System to Left Pillar 19) Top System to Left Pillar 20) Base System to Right Pillar 21) Top System to Right Pillar 22) Mid-Upper System to Middle Pillar 23) Top System to Middle Pillar 24) Mid-Lower System to Right Pillar 25) Top System to Left Pillar 26) Mid-Upper System to Right Pillar 27) Top System to Right Pillar The door is now unlocked. Open the door and run through. Check the monument of Naga Sadow to get the Poison Blade, exit back to the main intersection in this Tomb. At the intersection go straight and through the doors. In this room are two Terentatek's, kill them, focus on one at a time, they will be chasing you so, be careful. Laying down some mines will help if you have that skill, and force powers work extremely well. There is a lever in the corner of this room near the doory used to exit, pull the lever, and exit this room. Go to the Pillar of Fire and grab the Special Fire Grenade, and go to the Pillar of Ice on the other side and grab the Special Cold Grenade, go back to the main intersection, and go right. Head down this hallway, open the door and throw the Special Cold Grenade into the acid pool. Run accross the frozen acid pool to the other side, run up the slope and go through the door. Go up to the Star Map and activate it for the final piece to the Puzzle. Also run to the Sith Statue behind it to grab a Sith Lightsaber. A Quest for the Star Forge You've discovered the last of the Star Maps and now have the hyperspace coordinates that will lead you to the Star Forge and a final confrontation with Malak. You only hope you aren't too late, for Bastila's sake... and the sake of the entire galaxy. Turn around and exit this area and run back to the Acid pool. Now is the confrontation. -Sorry, Uthar... I'm with Yuthura on this one. Now if you didnt already see what was coming you get to fight Yuthura also. Exit the Tomb and run back to the Academy, and back towards the Ebon Hawk. Board the Ebon Hawk and on your Galaxy Map the Star Forge System is now available, go there. ---------------------------------------- 4.9) Unknown World (Star Forge System) ---------------------------------------- Take off, cutscene, landing nothing greater than that. A Vanguard of Sith Fighters will come attack you, getin the turret and take care of them, once you take out the six of them things will be under control once again, but well what do you know, the sytems on your ship jam. Its time to land on an unknown planet in this system. Trapped on a Nameless World Star forge System: You've crashed on a small, uncharted planet. In order to escape, you'll need to find some new stabilizers to repair the Ebon Hawk and you'll have to find some way to disable the disruptor field that caused you to crash in the first place. A Quest for the Star Forge When approaching the Star Forge, the Ebon Hawk fell victim to a disruptor field and crashed on an uncharted planet. In order to escape this world you'll need to find a way to disable the disruptor field, as well as find the necessary parts to repair your ship. Exit the Ebon Hawk. From where you get off the Ebon Hawk head forward, you will run into some Rakatan Warriors, kill them, and some Aliens will run up to you. Trapped on a Nameless World Star Forge System: You've crashed on a small, uncharted planet. In order to escape, you'll need to find some new stabilizers to repair the Ebon Hawk and you'll have to find some way to disable the disruptor field that caused you to crash in the first place. You've encountered some Duros who crashed on this world as well. They were about to be attacked by a fierce group of natives. What other creatures might call this world home? Continue forward and follow this path as it winds. Make a left and follow this path to the North Beach. You will come up on a bunch of enemies, but this confrontation is peaceful. -An invitation? What kind of invitation? -Okay. Take me to the One. -I'm not Revan anymore. That part of me is gone. I'm Revolution now. -My mind was destroyed. My memories were lost. -What is this vow exactly? -Temple of the Ancients? I still don't remember anything. -You should probably start with the last time I was here. -I'll be back after I kill the Elders. -So where is this information? Is it in some kind of computer? Trapped on a Nameless World Star Forge System: The One, leader of a Rakata tribe, has made a deal with you. He has agreed to help you enter the Temple if you slaughter another Rakatan tribe known as the Elders. He wants you to go to their compound near the Temple and bring back an ancient tome in exchange for his help. Check all the Wicker baskets behind The One. Exit this area. It is very easy to get out of, just follow the path and you'll be at the exit soon enough to North Beach. Go through this area and to Central Beach. Now run to the Temple Area. As you enter this area be careful, there are a few wild Rancors here, kill them, and be sure to watch your health they can do some damage. Once the Rancors are taken care of go to the right and turn to the north, head up this way and you will be attacked by some Mandalorians, and then enter the South Beach entrance just south of this area. Invisible Mandalorians Star Forge System: You were ambushed by some Mandalorians. They thought they could defeat you, but you proved them wrong. In this area run forward and you will see a gizka blown to pieces, continue forward. To the left side of the crashed ship in front of you there are some parts, get them, make a right and continue down this path. There are a couple Wild Rancors on this path, be careful. Once the area opens up go left, into the area with the small pillars with electricity. -Who are you? -I come seeking the Star Forge. Enter into the Red Settlement. -I spoke to you once before? What did I want? -I'm sorry. I have no memory of our last meeting. -My mind was destroyed, all my memories were lost. It changes me. I am not who I once was. -[Persuade] I am a servant of the light now. I want to make amends for the mistakes of the past. -[Persuade] I cannot prove what is in my hears. I only ask you to judge me by my actions. -How can I prove that? Trapped on a Nameless World Star Forge System: The Elders have offered to get you inside the Temple of the Ancients if you rescue one of their tribe being held hostage in the camp of the One. Run back to the One's settlement, on your way back you will be stopped by The One's outer defenses. Kill everyone outside then run into The One's Settlement. Inside the Settlement is also a battlefield, run to the Arena of The One. You will be hit by a wave of enemies, kill them and then check where the Rancors come from. You should find some more Ship Parts in one area, and the Elder Warrior in one of the others. Trapped on a Nameless World Star Forge System: The One is dead, slaughtered by your hand. You won't be able to count on help from him or his tribe now. Trapped on a Nameless World Star Forge System: You've rescued a Rakata being held prisoner by the One. Now that he's been saved, it is likely his tribe - the Elders - will help you find a way off this world. You should go speak to them in their enclave near the Temple of the Ancients. Head back to the Elder Settlement, go inside, and you will speak with their leader. They will go and gather to speak of whether to help you or not, they are not sure if you have really changed. They will agree to help you. Tell him you want to enter the Temple now. Trapped on a Nameless World Star Forge System: The Elders have agreed to help you get inside the Temple of the Ancients. Once inside, you should be able to find a way to disable the disruptor field and get off this planet. You only have to speak to them when you're ready to go in, though in accordance with ancient traditions they have insisted you go in alone. Run back to where the Temple is, you will some people gathered around the entrance. Make sure you are alone, or else the ritual will not be performed speak with the Elder Guide and the Ritual will begin. Speak with him and convince him to let your group in. Enter the temple. Inside the temple go left, left, right, right, and enter this door infront of you. Kill the Sith in here. Exit, go right, right, and into the first door on your right, kill teh Sith and the Assault Droid. Exit, go right, and go into the second door on your right. Use the Computer in this room to unlock the Armory Exterior Doors, and take the Turrets offline in the Obelisk Corridor. You can also use it for other things if you wish, but that is all you really need to do. Exit this room, go right, right, right and into the door. There is a droid in this room you can reactivate. Go through the door to your left, then the door to your right. Go straight and there are some Dark Jedi who recognize you, but you will still get attacked. Go through the door to your right and kill the enemies in here. Turn around and go back to the room with the Jedi who recognized you and go through the door to the right. In here is a Sith Master, kill him, go through the other door in this room and you will be in the Armory. Exit the Armory, go straight, left, right, straight to the end of this path, then right, left, right and you will see an open door with some prototype droids in it, destroy them, check the strong box, exit this room and go right, left, right, right, and through the door. Kill the Sith in this room. Go through the door on the right, this room contains some defense turrets, destroy them and go through the other door. Go through the door infront of you, destroy the turrets, exit this room and go right. Destroy the Sentry droid in here and check the containers. Exit through the door on your left and head straight. Make a right and a right, go through the first door to your right in this area check the footlockers. Exit this room and go right, then right into the next door. Kill the Sith in here, exit go right, right, and through the door on your right. Check the container in here. Exit, go left, left, straight all the way to the end, left, right, left, left, right, left, straight, down the slope and into the Catacombs. Here destroy the Guard Droids, go right, then left through the door. There is a puzzle on the floor Follow the numbers and it will unlock the door: X X X 123 X4X XXX XXX X5X XXX XXX X67 98X Go into the room and check th Rakata Computer. -I almost was. But I'm hard to kill. -Your database? -Tell me about Star Forge -What do you mean? -I want to ask you about something else. -How can I get to the upper levels of the temple? -I want to ask you something else. -How can I shut off the disruptor field around this planet? -I'll be going now. Exit back up to the Main Level of the temple, then head to the entrance, just accross from the entrance is a massive door which is now open, go through it. Destroy the Sith Sentry Droid on the other side, go through the door, up the slope and through the next door to the Temple Summit. Go right and exit this room. Run forward and you will meet Bastila. She has fallen to the Dark Side, you must now fight her. Get her to below half health and the fight will stop. Bastila will try to get you to come to the Dark Side, then she will take off in her ship. Continue forward and use the Rakatan Computer, shut down the Planetary Disrupotor Field, also shutdown the Temple Energy Shield. Exit the temple. Run back to the Ebon Hawk. In the Ebon Hawk run back to the hyperdrive and repair it. Run to the Galazy Map next and take off for the Star Forge. ---------------- 4.10) Star Forge ---------------- You will get a message from the Republic. The Ebon Hawk will land on the Star Forge. Exit the Ebon Hawk and you are greeted by some other Jedi on board. You are also greeted by some Drk Jedi. Run down the long narrow path infront of the Ebon Hawk, go through the doors. You will get a cutscene when you get to a fork in the path, kill all the Assault Droids that are sent at you. At the fork go right and as you try to pass through the door it will blow, destroy the droids on the other side. Follow this path and go through the next door. Destroy the Assault Droids in this room, and continue through the door. Destroy the Assauld Droids in this area. Follow the path and you will come to some Jedi in need of help, but you arrive a bit too late. Kill the Dark Jedi's, go right at the intersection and you will find some more Dark Jedi's. Go through the West Exit. Run down the path and follow it, some Sith Jedi's will come through the door kill thim and continue forward. Fight your way through this area. Make a right at the intersection. Go through the doors, take out the turrets on the other side, and any Sith that attack you. Go left, then go through the doors on your left, this will lead you to the Computer Room. You can use the computer to make Items. Exit this room, go right and take the second right you come to which will lead to the elevator, this will take you to the Command Center. Run through the door in front of you, make a left, a left, a left, through the door, right, through the door. In this room is Bastila, get he below half health and she will speak to you. The fight will continue get her below a quarter health and she will speak again, again the right will continue. Save Bastila from the Dark Side, do not kill her. The Final Confrontation Star Forge: You've saved Bastila from the dark side, and she is now using her Battle Medidtation against the Sith fleet. But you know that the Sith threat will never truly be over unless you find and destroy Malak himself. Go right and through the door, take note that you are now alone. Run through this area and go to the door on your right. Malak will speak to you and then send some droids after you, destroy them. Open the door that Malak locked on you and go into the East Elevator. Run through the door in front of you, Malak will be waiting for you in the middle of the room. Now it is time for a showdown. When you get him below a quarter health he will run, then talk to you. This is basically a long game of tag. As your fighting Malak, run and destroy the Captive Jedi's you have to use a force power, you can not attack them. This will take away from Malaks power. After destroying all these reengage Malak and vanquish him. A Cut-scene will begin, you will return from your ship, Star Forge will be destroyed, everything will go down around you, and your ship comes screaming out of the destruction of which once was known as the Star Forge. The final scene's will be on Coruscant. Congratulations you have just completed Star Wars: Knights of the Old Republic. May the Force be with you. ============================= 5) Frequently Asked Questions ============================= (None as of now) ================= 6) Special Thanks ================= GameFAQs Microsoft XBox BioWare Corp Lucas Arts</p>