Begin Document----------------------------------------------------

		  
NJPW: Touken Retsuden 2 for N64 FAQ by Tim Jost (pink999@my-dejanews.com)
-------------------------------------------------------------------------------
version 0.5, 03.26.99

This FAQ is Copyright 1999 by Tim Jost.
This FAQ may be distributed freely. It may not be sold in any medium,
including electronic, CD-ROM, or database, packaged with or within any 
commercial product, or published in print, without the explicit, written
permission of Tim Jost.
Please give credit to the author if you transmit this FAQ any further.

Lots of information on NJPW: Touken Retsuden 2 can be found on the net but
seeing no FAQ and looking at all the demand, I decided to write one. I use some
material I found in the news and message boards, added some new things and mix
everything to write this FAQ. You can see a partial list of contributors at the
end of this FAQ. I am sorry if forget someone but I can't remember everybody.
If you think I forget you, e-mail me and I will put you in the credits...
I am also waiting for comments, corrections and adds for this FAQ.

-----
Introduction
-----

This is a first version of the FAQ for Touken Retsuden 2 for N64. This
wrestling game features 21 wrestlers (+5 hidden) from the New Japan Pro
Wrestling Federation. Each of the wrestler comes with his own set of moves and
the number of moves per wrestler as well as the total number of moves in the
game is enormous! This game is also the first one to propose to play a full
year of wrestling with the same guy, competing in different events and for
different titles. The cartridge comes up with its own battery so everything is
automatically saved on the cart. To clear cartridge data, turn off the N64 and
press and hold down START. While holding it down, turn the game on. A screen
pops up, and you can clear off old data.

The wrestlers in the game are:  (h is for hidden)

Shinya Hashimoto
Kensuke Sasaki
Tatsumi Fujinami
Manabu Nakanishi
Satoshi Kojima
Osamu Nishimura
Jushin "Thunder" Lyger
El Samurai
Koji Kanemoto
Shinjiro Ohtani
Tatsuhito Takaiwa
Kendo Ka Shin
Riki Chosyu (h)
Power Warrior
Masahiro Chono
Keiji Mutoh
Hiroyoshi Tenzan
The Great Muta
Dr. Wagner Jr. 
Shiro Koshinaka
Antonio Inoki (h)
Tiger King (h)
Naoya Ogawa (h)
Don Frye (h)
Kazuo Yakazami
Genichiro Tenryu

-----
Menu Options (each menu is given up/down and left/right, letters from A to G
are the options of the main menu)
-----

A. Exhibition
1. Singles match
2. Tag-team
3. 4 man battles royal
4. 8 man tournament
5. Exit

B. IWGP Championship
1. IWGP World Title
 1.1. continue
 1.2. wrestler select
 1.3. exit
(note after you continue a title match the green option is exit) 
2. IWGP Tag Team Titles
 2.1. continue
 2.2. wrestler select
 2.3. exit
3. Champions
4. Exit

C. Wrestler training/learning
1. Wrestler select
2. Continue
3. Exit

D. MVP/year of NJPW
1. Continue
 1.1. go to the card
  Left: look at the match (or play)
  Middle: skip (simulate) match
  Right: save card, back to MVP main menu
 1.2. view wrestler statistics 
 1.3. erase MVP mode 
 1.4. some kanji about the current events 
 1.5. save/exit
2. Start MVP mode
 Left: wrestler selection, choose the 18 wrestlers to be in the season
       there can be multiple version of the same wrestler (Player only)
       Activate a wrestler slot tapping A. You can then change:
       A. Wrestler, B. outfit, C. CPU/player (up to 4 players)
 Middle: continue. this will start the MVP mode (same options as 1.Continue)
 Right: return to previous menu
3. Exit

E. Wrestler shuffle
1. Select wrestler
2. Change shuffle wrestler selection screen
3. Exit

F. Wrestlers moves.
Left: continue (show move list)
1. Wrestler select
2. Move type select (all moves, hitting, submission etc..., default is all)
3. Opponent condition select: (all moves, normal:F, small groggy:S,
med. groggy:M, large groggy:L)
Right: Exit
 
G. Options.
1. Difficulty: 1. training, 2. easy, 3. strong, 4. hard
2. Time limit
3. Match type: 1. normal (pin & submission), 2. ufight (submission & KO)
4. Names on or off during match
5. Reversal: 1. manual, 2. auto 
6. Sound: stereo, mono, bgm, SFX...
7. Data (delete data)
 7.1 learning wrestlers
 7.2 shuffle wrestlers
 7.3 champions
 7.4 belts

-----
Some comments about some game modes:
-----

A. Exhibition

This mode is just simple matches: single, tag, battle royal or tournament.
You can choose the wrestlers with Dpad or 3Djoy and you can change the outfit
with L, R buttons.
Each wrestler has 4 outfits.
When choosing a wrestler, you can hit Cdown to set the handicap.

B. IWGP Championship

This is the run for the Heavyweight Title or the Tag Title. You can first
choose your wrestler and then you have to win about 6 matches to get the title
shot. If you win, you become the new champ. After that, you can defend your
belt. You can quit this mode between two matches, the current state will be
automatically saved on cart. To begin a new title road, simply choose:
select wrestler instead of continue. You also have the option to review the
title history (matches, time, player etc...)

C. Wrestler training/learning

You basically choose a wrestler and "train" moves in different area. It seems
you can improve the skill of the wrestler, which can be saved and used in all
the game mode (exhibition, MVP, IWGP).
I am definitely looking for more info on this mode...

D. MVP/year of NJPW

To choose your wrestlers in MVP mode, use the booklet.
Watch out as you can have multiple copies of the same wrestler, so try to find
him in the list before changing another guy into him. Using this, you can
choose all the 18 wrestlers that will compete in the MVP mode. It takes some
times but it's good to have the wrestlers you like in the MVP mode...
When you choose who will compete in the MVP season, for each wrestler's slot,
there is, from left to right: wrestler name, outfit num., control (COM, player)
When you select a wrestler, you can choose whether he will be NJPW regular, nWo
Japan, FREE wrestler or Heisei Ishigun. To do this, while pressing A to confirm
your choice, hold:

Cup & Cleft: New Japan regular
Cdown & Cleft: nWo Japan
Cup & Cright: Heisei Ishigun
Cdown & Cright: FREE agent

If during MVP, generally after a card, you see a question, this is generally
nWo asking if you want to join. (left is yes, right is no)
The alignment of each wrestler in the MVP mode can be seen in the view wrestler
statistics screen. This screen also shows the win/loss and title records. The
silhouette body shows injuries (it can be a good idea to know the weakness of
your opponents and to work on these parts). 

E. Wrestler shuffle

This is a kind of small edit: you can choose a wrestler and mix his moves with
another wrestler's moves. The result can be saved as a new wrestler (shuffle
wrestler) that can be used in all the game mode (exhibition, MVP, IWGP).
Of course, you can take a shuffle wrestler and shuffle with him again and so
on... Besides the other wrestlers, you can also use special sets of moves to
shuffle with. These are found at the end of the list and go as follows:

1.Lucha Libre: Mexican Style
2.The Island one: Michinoku Pro. The best of Delfin, Sasuke, and Hakushi
3,4.The steel looking one and the U submission one: Both are shooter/submission
5.the red one w/ the white symbol: nWo/ 5.rulebreaker style.
6.The Black and White one: It's just power moves
7.New Japan Strong Soul: A mix of all the New Japan people from NJPW3 (PSX)
8.American Spirits: Mix of Scott Norton, the Steiner Bros. and Chris Benoit

-----
Controls:

-----

The following legend will be used for buttons:

A:   tap A button
B:   tap B button
C:   tap any C button
AA:  double tap A button
BB:  double tap B button
CC:  double tap any C button
AB:  tap A AND B at the same time
Z+:  hold Z button
L:   tap L button
R:   tap R button
LL:  double tap L button
RR:  double tap R button
3D:  analog 3D stick

One can also note that each wrestler can be in 4 state of health(groggy state):
F:   full health, normal standing
S:   small groggy, stunned, heavily breathing
M:   medium groggy, stunned, moving a bit from front to back
L:   large groggy, swaying in the ring

When you execute a move on an opponent, the move you will do will generally
depend of the groggy state of your opponent. CONTRARY TO POPULAR BELIEF this is
not limited to basic move when both you and opponent are standing in the ring.
If the opponent is down for example, some wrestler will do different move if
opp. is small groggy or large groggy. Of course, if opponent is down, you can't
tell in which state he is, but, generally, he is in the state he was the last
time he was up and groggy.
Consequently, the moves will be given in the following form:

  

GENERAL CONTROLS:

MOVE: 3D stick

TAUNT: L (R) and LL (RR), each wrestler has 4 taunts. 2 when the opponent is
in full health (F) and 2 when he is groggy.



TAG OUT: C toward partner

TAG IN: C and wait for partner to come 

CHANGE FOCUS in tag or battle royal: R

PIN: Z+C at downed opponent's midsection

RELEASE A PIN OR SUBMISSION: C

RUN: C 

IRISH WHIP: C when close to standing opponent

FLIP OVER DOWNED OPPONENT: C at downed opponent's midsection

PICK UP DOWNED OPPONENT WITH THEM FACING YOU: C at head or feet

PICK UP DOWNED OPPONENT WITH THEM FACING AWAY FROM YOU: CC at head or feet

PUT OPPONENT ON TURNBUCKLE FACING FORWARD (SUPERPLEX): C when stunned in corner

PUT OPPONENT ON TURNBUCKLE FACING BACKWARD: CC when stunned in corner

CLIMB TOP ROPE: 3D towards corner. Square means the opponent is lying in the
ring square to the corner diagonal you are on. This position generally results
in flying body press, frog splash etc... Parallel means the opp. is lying
parallel to the corner diagonal. This results in flying headbutt, kneedrop etc.

DIRECT ROPE MOVES IN CORNER (moonsault, springboard etc...): 3D towards corner
AND hit button(s). Generally, opp. on mat must be square for moves to be done.

CORNER CROSS MOVES: when opp in corner, go to opposite corner and hit button(s)

GUARDRAIL MOVES: when opp slumped in guardrail, go back about half ring and
hit button(s)

SUICIDE DIVES/PLANCHAS/ETC.: stand at near ropes or far ropes with opponent
outside ring and hit button(s)

REGULAR MOVES:

normal, blows:                   FSML   A,B,AA,BB,AB
normal, moves:                   FSML   Z+A,Z+B,Z+AA,Z+BB,Z+AB
behind, blows:                   FSML   A,B,AA,BB,AB
behind, moves:                   FSML   Z+A,Z+B,Z+AA,Z+BB,Z+AB
running:                         FSML   A,B,AB,Z+A,Z+B,Z+AB
running behind:                  FSML   A,B,AB,Z+A,Z+B,Z+AB
irish whip:                      SML    A,B,AB,Z+A,Z+B,Z+AB
irish whip, running:             SML    A,B,AB,Z+A,Z+B,Z+AB
opp. on mat, face up, head:      SML    A,B,AB,Z+A,Z+B,Z+AB
opp. on mat, face up, feet:      SML    A,B,AB,Z+A,Z+B,Z+AB
opp. on mat, face down, head:    SML    A,B,AB,Z+A,Z+B,Z+AB
opp. on mat, face down, feet:    SML    A,B,AB,Z+A,Z+B,Z+AB
opp. in corner:                  SML    A,B,AB,Z+A,Z+B,Z+AB
cross corner moves:              SML    A,B,AB
opp. in guardrail:               SML    A,B,AB
opp. out, face up, head:         SML    A,B,AB
opp. out, face up, feet:         SML    A,B,AB
opp. out, face down, head:       SML    A,B,AB
opp. out, face down, feet:       SML    A,B,AB
superplexes:                     SML    A,B,AB
back superplexes:                SML    A,B,AB
top rope, opp standing:          FSML   A,B,AB
top rope, opp down parallel:     SML    A,B,AB
top rope, opp down square:       SML    A,B,AB
top rope, opp out of ring:       SML    A,B,AB
direct rope move, opp standing:  SML    A,B,AB
direct rope move, opp down:      SML    A,B,AB
suicide dive, far rope:          FSML   A,B,AB
suicide dive, near rope:         FSML   A,B,AB

I know there are other types of moves, so tell me if you find some.
Of course, if I take for example superplexes, there is potentially 9 different
moves, but most of the wrestlers will only do one or two different one...
I may try to do a complete move list. For now, you can find Lyger's moves in
this FAQ, to show you how it goes...

DOUBLE TEAM MOVES:

To do double team moves, you and your partner must be near the opponent (either
both in front or behind or one in front and one behind). You can hit a button
(A, B or AB) to do a double team move. This is automatic and work if only one
people hits a button. You can also do double team move when the opponent is
down or near the corners.

COUNTERS:

To counter a move, you have to hit the 3D stick and the same button (A, B or
AB, not Z) that your opponent is pushing just when he begin his maneuver.

TAUNT MOVES (SPECIAL MOVES):

All wrestlers in the game possess some moves that are only accessible if they
first taunt their opponent. You can taunt before picking up an opponent. This
will also result in a taunt move.
A full list of taunt moves can be found in this FAQ.

-----
Tips and tricks
-----

HIDDEN WRESTLERS:

To get hidden wrestlers, you have to play in MVP mode and do well. Then you
will have the opportunity to wrestle against hidden characters. If you beat
them, they will be in the roster after that. Play with a lightweight to get
Tiger King and with heavyweight to get the others.

HIDDEN EVENTS:

Play MVP mode with Inoki or Chosyu to see their retirement ceremony.
Play with a lot of nWo wrestler to go to the nWo Typhoon event.

PLAY WITH ENTRANCE OUTFIT:

Hold Z+L+R+Cdown when you select "Exhibition". A bell sound will be heard and
the entrance outfits will be available when you select your wrestlers. Just
scroll through the normal outfit to find them.

WEAPONS:

To get a baseball bat, stand in one of the corners of the guard rail and hit
any C button.

You can get a chair by standing in between guardrail and ring. Opponent has to
be square with you. Move close to guardrail and press B and then you will
hit opp. with a chair.

-----
Complete moves list
-----

NOTE: This the moves list translation, complete moves list and taunt moves
list are 100% by myself and take quite some time to do, so please respect this
and keep it with the rest of this FAQ and don't forget to give credit to the
author if you transmit this FAQ any further. Thank you...

The moves are given in the following form, for each type/position:

, 

No groggy state means that it works the same for all groggy states.
NA stands for non available moves.
A ? denotates that i don't know the name of the move or that i am not sure of.
Please send me corrections by e-mail.

JUSHIN "THUNDER" LYGER
NORMAL, BLOWS:
A: Big Palm Slap
AA,F: Forearm Smash
AA,SML: Face Slap
B: Rolling Capo Kick
BB,F: Dropkick
BB,SML: Dropkick to Knee
AB,FS: Lyger Double Palm Slap
AB,ML: Lyger Mega Palm Slap

NORMAL, MOVES:
Z+A,F: Snapmare
Z+A,S: Snapmare -> Figure 4 Sleeper
Z+A,M: Powerbomb
Z+A,L: Delayed Powerbomb easy pin combo
Z+AA,F: Headlock
Z+AA,S: Swinging Neckbreaker
Z+AA,M: Armbar Takedown

Z+AA,L: Small Package
Z+B,F: Bodyslam
Z+B,SM: Piledriver
Z+B,L: Tombstone Piledriver
Z+BB,FS: Snap Suplex
Z+BB,M: Brainbuster
Z+BB,L: Fisherman Buster
Z+AB,F: V1 Armbar
Z+AB,S: DDT
Z+AB,M: Lygerbomb
Z+AB,L: Running Lygerbomb
Taunt,Z+AA,L: Huracanrana head pin
Taunt,Z+BB,M: Delayed Brainbuster
Taunt,Z+BB,L: SSD (Steiner Screwdriver)

BEHIND, BLOWS:
A: Big Palm Slap
AA: Forearm Smash
B: Rolling Capo Kick
BB,F: Dropkick
BB,SML: Dropkick to Knee
AB: Clothesline

BEHIND, MOVES:
Z+A,F: ?
Z+A,SML: Mexican Stretch
Z+AA,FSM: Backslide
Z+AA,L: Victory Roll
Z+B,F: ?
Z+B,S: Sleeperhold
Z+B,M: Chickenwing Facelock
Z+B,L: Chickenwing Facelock Takedown
Z+BB: Backdrop Suplex
Z+AB,FSL: Bridging German Suplex
Z+AB,M: Thrown German Suplex
Taunt,Z+AA,L: ?Backflip Cradle
Taunt,Z+AB,L: Bridging Lyger Suplex

RUNNING:
A: Lyger Mega Palm Slap
B: Rolling Capo Kick
AB: Clothesline
Z+A,FS: Leg Tackle
Z+A,ML: ?Front Victory Roll
Z+B,FS: Leg Tackle
Z+B,ML: ?Front Victory Roll 
Z+AB: Sunset Flip

RUNNING BEHIND:
A: Big Palm Slap
B,F: Rolling Capo Kick
B,SML: Dropkick to Knee
AB: Clothesline
Z+A: Leg Tackle
Z+B: Leg Tackle
Z+AB,FSM: Jumping Bulldog
Z+AB,L: Victory Roll

IRISH WHIP:
A: Big Palm Slap
B: Dropkick to Knee
AB: Lyger Mega Palm Slap
Z+A: Standing Sleeper
Z+B: Back Bodydrop
Z+AB: Tilt-a-whirl Backbreaker

IRISH WHIP, RUNNING:
A: Big Palm Slap
B: Rolling Capo Kick
AB: Clothesline
Z+A: ?Front Victory Roll
Z+B: Leg Tackle
Z+AB: Sunset Flip

OPP. ON MAT, FACE UP, HEAD:
A: Falling Elbowdrop
B: Stomp
AB: Somersault Senton Backsplash
Z+A,S: Guri-Guri
Z+A,ML: Dragon Sleeper
Z+B: Chickenwing
Z+AB: Cross Armbar

OPP. ON MAT, FACE UP, FEET:
A: Falling Elbowdrop
B: Stomp
AB: Stomp
Z+A: Leg Scissors
Z+B,SM: ?Knee Crusher -> Kneebar
Z+B,L: Standing Half Boston Crab
Z+AB: Figure 4 Leglock

OPP. ON MAT, FACE DOWN, HEAD:
A: Jumping Elbowdrop
B: Stomp
AB: Kneedrop
Z+A: Camel Clutch
Z+B: Chickenwing Facelock
Z+AB,SM: Fujiwara Armbar
Z+AB,L: La Magistral Cradle

OPP. ON MAT, FACE DOWN, FEET:
A: Falling Elbowdrop
B: Stomp
AB: Stomp
Z+A: Boston Crab
Z+B: Half Boston Crab
Z+AB,S: SurfBoard
Z+AB,ML: Romero Special

OPP. IN CORNER:
A: Big Palm Slap
B: Rolling Capo Kick
AB: Lyger Mega Palm Slap
Z+A: ?Front Corner Sleeper
Z+B: ?Front Corner Sleeper
Z+AB,SM: Irish Whip to Other Corner
Z+AB,L: Tornado DDT

CROSS CORNER MOVES:
A: Mega Palm Slap in Corner
B: Rolling Capo Kick
AB: Clothesline

OPP. IN GUARDRAIL:
A: Clothesline
B: Rolling Capo Kick
AB: Dropkick

OPP. OUT, FACE UP, HEAD:
A: Falling Elbowdrop
B: Stomp
AB: Somersault Senton Backsplash

OPP. OUT, FACE UP, FEET:
A: Falling Elbowdrop
B: Stomp
AB: Stomp

OPP. OUT, FACE DOWN, HEAD:
A: Jumping Elbowdrop
B: Stomp
AB: Kneedrop

OPP. OUT, FACE DOWN, FEET:
A: Falling Elbowdrop
B: Stomp
AB: Stomp

SUPERPLEXES:
A: Middle Rope Superplex
B,SM: Top Rope Superplex
B,L: Top Rope Fisherman Buster
AB,SM: Super Huracanrana
AB,L: Top Rope Brainbuster -> Taunt

BACK SUPERPLEXES:
A: Backdrop Superplex
B: Backdrop Superplex
AB: Backdrop Superplex

TOP ROPE, OPP STANDING:
A: Flying Body Press
B: Flying Dropkick
AB: Flying Huracanrana head pin

TOP ROPE, OPP DOWN PARALLEL:
A: Lyger Diving Headbutt
B: Flying Kneedrop
AB: Lyger Diving Headbutt

TOP ROPE, OPP DOWN SQUARE:
A: Flying Elbowdrop
B: Flying Double Stomp
AB: Frogsplash
Taunt,AB,L: Shooting Star Press

TOP ROPE, OPP OUT OF RING:
A: Flying Plancha
B: Flying Plancha
AB: Flying Senton Backsplash

DIRECT ROPE MOVE, OPP STANDING:
A: NA
B: NA
AB: NA

DIRECT ROPE MOVE, OPP ON MAT:
A: NA
B: NA
AB: NA
Taunt,A,L: Skyscrapper Press
Taunt,B,L: Skyscrapper Press
Taunt,AB,L: Skyscrapper Press

SUICIDE DIVE, NEAR ROPE:
A: Apron Senton Backsplash
B: Slingshot Plancha
AB: Asaï Moonsault

SUICIDE DIVE, FAR ROPE:
A: Baseball Slide
B: Baseball Slide
AB: Lyger Fake Dive -> Taunt

-----
Taunt moves list
-----

To do these moves, you have to taunt first.
The moves are given in the following form, for each type/position:

, /

No groggy state means that it works the same for all groggy states.
NA stands for non available moves.

--
SHINYA HASHIMOTO
NORMAL
 Z+A,L: Armbar Takedown / Jumping DDT
 Z+AA,L: Jumping Armbreaker / Jumping DDT
 Z+BB,L: Fisherman DDT / Hashimoto DDT combo (double knee to chest)
--
KENSUKE SASAKI
NORMAL
 Z+A,L: DDT / One Leg Powerbomb pin !
 Z+AA,L: Powerbomb pin combo / One Leg Powerbomb pin !
ON MAT, F. UP, HEAD
 Z+A,L: Headlock / Power Strangle Hold Alpha ! (not Gamma!)
--
TATSUMI FUJINAMI
NORMAL
 Z+A,L: Butterfly Suplex / Small Package
 Z+AA,L: Armbar Takedown / Small Package
 Z+B,L: ?Reverse Legwhip / Full Nelson
 Z+BB,L: Piledriver / Full Nelson
BEHIND
 Z+A,M: Sleeperhold / Sleeper -> Dragon sleeper !
 Z+AA,M: Abdominal Stretch / Sleeper -> Dragon sleeper !
 Z+B,L: Royal Octopus Hold / ?Command Performance
 Z+BB,L: Backslide / ?Command Performance
 Z+AB,M: Dragon Backbreaker / Bridging German Suplex
 Z+AB,L: Dragon Backbreaker / Bridging Dragon Suplex !
ON MAT, F. UP, FEET
 Z+A,L: Leg Scissors / Figure 4 Leglock
--
MANABU NAKANISHI
NORMAL 
 Z+B,L: Bearhug -> Overhead Suplex / Lifting Choke !
 Z+BB,L: Over the Shoulder Backbreaker / Lifting Choke !
ON MAT, F. UP, FEET
 Z+AB,SML: Boston Crab / Giant Swing !
--
SATOSHI KOJIMA
RUNNING
 AB,SML: Forearm Smash / Clothesline
ON MAT, F. UP, HEAD
 A,SML: Falling Elbowdrop / taunt -> Big Head Slap
 Z+AB,L: Side Armbreaker / Dragon Sleeper
--
OSAMU NISHIMURA
NORMAL
 Z+A,L: Small Package / Dragon Screw Legwhip
 Z+AA,L: Armbar Takedown / Dragon Screw Legwhip
 Z+B,S: Swinging Neckbreaker / Headscissors Takedown
 Z+BB,S: ? / Headscissors Takedown
BEHIND
 Z+A,L: Backslide / Sleeperhold
 Z+AA,L: Abdominal Stretch pin combo / Royal Octopus Hold
 Z+B,L: Jumping Bulldog / ?Backflip Cradle
ON MAT, F. UP, HEAD
 Z+A,L: Headlock / Dragon Sleeper
--
JUSHIN "THUNDER" LYGER
NORMAL
 Z+AA,L: Small Package / Huracanrana head pin
 Z+BB,M: Brainbuster / Delayed Brainbuster !
 Z+BB,L: Fisherman Buster / SSD !(Steiner Screwdriver)
BEHIND 
 Z+AA,L: Victory Roll / ?Backflip Cradle
 Z+AB,L: Bridging German Suplex / Bridging Lyger Suplex !
TOP ROPE, OPP. DOWN SQUARE
 AB,L: Frogsplash / Shooting Star Press !
DIRECT ROPE MOVE, OPP. DOWN SQUARE
 A,B,AB,L: NA / Skyscrapper Press !
--
EL SAMURAI
NORMAL
 Z+A,L: Snapmare -> Headlock / Small Package
 Z+AA,L: Armbar Takedown / Small Package
 Z+B,M: Swinging Neckbreaker / Inverted Atomic Drop
 Z+B,L: Shoulder Neckbreaker / Huracanrana leg pin
 Z+BB,M: Snap Suplex / Inverted Atomic Drop
 Z+BB,L: Brainbuster / Huracanrana leg pin
BEHIND
 Z+AA,L: Backslide / Victory Roll
--
KOJI KANEMOTO
NORMAL
 Z+B,M: Piledriver / Huracanrana
 Z+BB,M: Brainbuster / Huracanrana
 Z+AB,M: Horizontal Front Slam / Lygerbomb !
 Z+A,L: Snapmare -> Toe kick / Dragon Screw Legwhip
 Z+AA,L: Armbar Takedown / Dragon Screw Legwhip
 Z+B,L: Tombstone Piledriver / Michinoku Driver II !
 Z+BB,L: Brainbuster / Northern Lights Suplex !
BEHIND
 Z+A,L: Armbar Takedown / ?Command Performance
 Z+AA,L: Victory Roll / ?Command Performance
--
SHINJIRO OHTANI
NORMAL
 Z+A,S: Snapmare -> Headlock / Headscissors Takedown
 Z+A,L: Small Package / Dragon Screw Legwhip
 Z+AA,S: Shoulder Armbreaker / Headscissors Takedown
 Z+AA,L: Armbar Takedown / Dragon Screw Legwhip
 Z+B,M: DDT / Huracanrana
 Z+BB,M: Snap Suplex / Huracanrana
--
TATSUHITO TAKAIWA
NORMAL
 Z+A,L: DVD (Death Valley Driver) / Triple Powerbomb -> DVD !
 Z+AA,L: DVD pin combo / Triple Powerbomb -> DVD !
 Z+B,L: Michinoku Driver II / Triple Powerbomb -> Michinoku Driver II !
 Z+BB,M: Vertical Suplex / Northern Lights Suplex !
 Z+BB,L: Brainbuster / Triple Powerbomb -> Michinoku Driver II !
 Z+AB,L: Triple Powerbomb pin / Triple Powerbomb Takaiwa pin !
--
KENDO KA SHIN
NORMAL 
 Z+B,L: ?Reverse Figure 4 / Ankle Lock submission
 Z+BB,L: Brainbuster / Ankle Lock submission
BEHIND
 Z+A,L: Sleeperhold / ?360 Roll Lock
 Z+AA,L: ?360 Roll pin / ?360 Roll Lock
--
RIKI CHOSYU 
--
POWER WARRIOR
NORMAL 
 Z+B,L: Horizontal Backbreaker / Over the Shoulder Backbreaker
 Z+BB,L: Triple Snap Suplex / Over the Shoulder Backbreaker
ON MAT, F. UP, HEAD
 Z+A,L: Headlock / Power Strangle Hold Alpha ! (not Gamma!)
--
MASAHIRO CHONO
NORMAL 
 Z+B,L: Low Blow! / Double Headbutt
 Z+BB,L: Shoulder Neckbreaker / Double Headbutt
 Z+AB,L: Inverted Atomic Drop / Powerbomb pin combo
BEHIND
 Z+A,L: ?Backflip Cradle / Backslide
 Z+AA,L: Armbar Takedown / Royal Octopus Hold
IRISH WHIP
 Z+AB,L: Inverted Atomic Drop + taunt / Drop Toe Hold -> STF
ON MAT, F. DOWN, FEET
 Z+A,L: Achilles Tendon Lock / Cross STF !
--
KEIJI MUTOH
NORMAL 
 Z+AA,L: Backbreaker / Dragon Screw Legwhip
BEHIND
 Z+A,L: ?Backflip Cradle / Backslide
 Z+AA,L: Abdominal Stretch / Royal Octopus Hold
ON MAT, F. UP, FEET
 Z+A,L: Leg Scissors / Figure 4 Leglock
ON MAT, F. DOWN, FEET
 Z+AA,S: Half Boston Crab / ?
--
HIROYOSHI TENZAN
NORMAL 
 Z+A,M: Snapmare -> Headlock / Headlock Punch
 Z+AA,L: DDT / Backbreaker
 Z+B,L: Inverted Atomic Drop / Powerbomb pin combo
 Z+BB,L: Powerbomb / Powerbomb pin combo
ON MAT, F. UP, FACE
 AB,SML: Falling Headbutt / Tenzan Big Chop
 Z+A,ML: Eye Gouge / ?Armbar Strangle
--
THE GREAT MUTA
NORMAL 
 Z+AA,L: Backbreaker / Dragon Screw Legwhip
 Z+B,M: Eye Gouge / Huracanrana
 Z+BB,M: Inverted Atomic Drop / Huracanrana
 Z+B,L: Low Blow! / Huracanrana leg pin
 Z+BB,L: Inverted Atomic Drop / Huracanrana leg pin
BEHIND
 Z+A,L: Green Mist -> Taunt / ?Backflip Cradle
 Z+AA,L: Armbar Takedown / Royal Octopus Hold
DOWN, F. UP, FEET
 Z+A,L: Leg Scissors / Figure 4 Leglock
 Z+AB,L: Leg Scissors / Figure 4 Leglock
SUPERPLEX
 A,L: Middle Rope Superplex / Mist -> Super Huracanrana !
--
DR. WAGNER JR. 
NORMAL 
 Z+A,L: Small Package / ?Tiger Powerbomb pin !
 Z+AA,L: Splash Mountain / ?Tiger Powerbomb pin !
 Z+B,M: ?Special Armbar Submission / Eye Gouge
 Z+BB,M: Fallaway Slam / Eye Gouge
BEHIND
 Z+A,L: Sleeperhold / Backslide
 Z+AA,L: Mexican Stretch / Backslide
--
SHIRO KOSHINAKA
NORMAL 
 Z+AA,L: Inverted Atomic Drop / Delayed Powerbomb pin combo !
 Z+B,L: Jumping Armbreaker / Butterfly Suplex
 Z+BB,L: ?Side Suplex Press / Butterfly Suplex
RUNNING
 A,FSML: Clothesline / Jumping Hip Smash
--
ANTONIO INOKI
NORMAL 
 Z+A,L: Snapmare -> Headlock / Small Package
 Z+AA,L: Armbar Takedown / Small Package
BEHIND
 Z+A,L: Choke Sleeper / Abdominal Stretch pin combo
 Z+AA,L: Abdominal Stretch / Abdominal Stretch pin combo
 Z+B,L: Taunt1 -> Royal Octopus Hold / Taunt2 -> Royal Octopus Hold
 Z+BB,L: Backslide / Taunt2 -> Royal Octopus Hold
 Z+AB,M: Bridging German Suplex / Low Bridging German Suplex
 Z+AB,L: Bridging German Suplex / Inoki Bridging German Suplex !
--
TIGER KING
NORMAL 
 Z+B,L: Soviet Suplex / Ankle Lock submission
 Z+BB,L: Tiger Driver (original) / Ankle Lock submission
BEHIND
 Z+A,L: Sleeperhold / Backslide
 Z+AA,L: Armbar Takedown / Backslide
 Z+AB,L: Bridging Tiger Suplex / Chickenwing Facelock Takedown
DIRECT ROPE MOVE, OPP. DOWN SQUARE
 A,B,AB,L: Twisted Moonsault / Skyscrapper Press !
--
NAOYA OGAWA 
--
DON FRYE 
--
KAZUO YAKAZAMI
NORMAL 
 Z+A,M: Snapmare -> Headlock / V1 Armbar
 Z+AA,S: Shoulder Armbreaker / Jumping Armbreaker
 Z+AA,M: Armbar Takedown / V1 Armbar
 Z+AA,L: Cross Armbar Takedown / Cross Legbar Takedown
 Z+B,M: Forearms to Back / Double Headbutt
 Z+BB,M: Brainbuster / Double Headbutt
 Z+AB,L: Piledriver / Powerbomb pin combo
BEHIND
 Z+BB,L: Backdrop / Royal Octopus Hold
 Z+AB,L: Snap Bridging German Suplex / Double German Suplex !
ON MAT, F. UP, FEET
 Z+AB,L: Cross Legbar / Figure 4 Leglock
SUPERPLEX
 B,L: Middle Rope Superplex / Super Dragon Screw Legwhip !
--
GENICHIRO TENRYU
NORMAL 
 Z+A,L: Snapmare -> Toe kick / Tenryu Powerbomb pin (all back on mat)
 Z+AA,L: Headlock Punch / Tenryu Powerbomb pin
 Z+B,L: Piledriver / Double Headbutt
 Z+BB,L: Tenryu Vertical Suplex / Double Headbutt
ON MAT, F. UP, HEAD
 AB,S: Falling Elbowdrop / Senton Backsplash

-----
Thanks, credits
-----

- SaTuRN: One of the first to get the game and gave lots of little infos
- Dustin Massey: Was one of the only to give some very useful translations.
- KUTVguy: For his minifaq on basic controls
- Pushead and Dark Angel: Posted good infos on their message board
- Mr. Floppy: Great site, good message board with lots of infos
- BobSlack: For some infos on options
- Rudy at the Rage: For keeping a copy for me
- Every other people that gave infos on this game in message boards...

Send any questions, corrections, or additions to pink999@my-dejanews.com.
First people with original submissions get credit.  Thank you!