Begin Document---------------------------------------------------- NJPW: Touken Retsuden 2 for N64 FAQ by Tim Jost ( ------------------------------------------------------------------------------- version 0.5, 03.26.99 This FAQ is Copyright 1999 by Tim Jost. This FAQ may be distributed freely. It may not be sold in any medium, including electronic, CD-ROM, or database, packaged with or within any commercial product, or published in print, without the explicit, written permission of Tim Jost. Please give credit to the author if you transmit this FAQ any further. Lots of information on NJPW: Touken Retsuden 2 can be found on the net but seeing no FAQ and looking at all the demand, I decided to write one. I use some material I found in the news and message boards, added some new things and mix everything to write this FAQ. You can see a partial list of contributors at the end of this FAQ. I am sorry if forget someone but I can't remember everybody. If you think I forget you, e-mail me and I will put you in the credits... I am also waiting for comments, corrections and adds for this FAQ. ----- Introduction ----- This is a first version of the FAQ for Touken Retsuden 2 for N64. This wrestling game features 21 wrestlers (+5 hidden) from the New Japan Pro Wrestling Federation. Each of the wrestler comes with his own set of moves and the number of moves per wrestler as well as the total number of moves in the game is enormous! This game is also the first one to propose to play a full year of wrestling with the same guy, competing in different events and for different titles. The cartridge comes up with its own battery so everything is automatically saved on the cart. To clear cartridge data, turn off the N64 and press and hold down START. While holding it down, turn the game on. A screen pops up, and you can clear off old data. The wrestlers in the game are: (h is for hidden) Shinya Hashimoto Kensuke Sasaki Tatsumi Fujinami Manabu Nakanishi Satoshi Kojima Osamu Nishimura Jushin "Thunder" Lyger El Samurai Koji Kanemoto Shinjiro Ohtani Tatsuhito Takaiwa Kendo Ka Shin Riki Chosyu (h) Power Warrior Masahiro Chono Keiji Mutoh Hiroyoshi Tenzan The Great Muta Dr. Wagner Jr. Shiro Koshinaka Antonio Inoki (h) Tiger King (h) Naoya Ogawa (h) Don Frye (h) Kazuo Yakazami Genichiro Tenryu ----- Menu Options (each menu is given up/down and left/right, letters from A to G are the options of the main menu) ----- A. Exhibition 1. Singles match 2. Tag-team 3. 4 man battles royal 4. 8 man tournament 5. Exit B. IWGP Championship 1. IWGP World Title 1.1. continue 1.2. wrestler select 1.3. exit (note after you continue a title match the green option is exit) 2. IWGP Tag Team Titles 2.1. continue 2.2. wrestler select 2.3. exit 3. Champions 4. Exit C. Wrestler training/learning 1. Wrestler select 2. Continue 3. Exit D. MVP/year of NJPW 1. Continue 1.1. go to the card Left: look at the match (or play) Middle: skip (simulate) match Right: save card, back to MVP main menu 1.2. view wrestler statistics 1.3. erase MVP mode 1.4. some kanji about the current events 1.5. save/exit 2. Start MVP mode Left: wrestler selection, choose the 18 wrestlers to be in the season there can be multiple version of the same wrestler (Player only) Activate a wrestler slot tapping A. You can then change: A. Wrestler, B. outfit, C. CPU/player (up to 4 players) Middle: continue. this will start the MVP mode (same options as 1.Continue) Right: return to previous menu 3. Exit E. Wrestler shuffle 1. Select wrestler 2. Change shuffle wrestler selection screen 3. Exit F. Wrestlers moves. Left: continue (show move list) 1. Wrestler select 2. Move type select (all moves, hitting, submission etc..., default is all) 3. Opponent condition select: (all moves, normal:F, small groggy:S, med. groggy:M, large groggy:L) Right: Exit G. Options. 1. Difficulty: 1. training, 2. easy, 3. strong, 4. hard 2. Time limit 3. Match type: 1. normal (pin & submission), 2. ufight (submission & KO) 4. Names on or off during match 5. Reversal: 1. manual, 2. auto 6. Sound: stereo, mono, bgm, SFX... 7. Data (delete data) 7.1 learning wrestlers 7.2 shuffle wrestlers 7.3 champions 7.4 belts ----- Some comments about some game modes: ----- A. Exhibition This mode is just simple matches: single, tag, battle royal or tournament. You can choose the wrestlers with Dpad or 3Djoy and you can change the outfit with L, R buttons. Each wrestler has 4 outfits. When choosing a wrestler, you can hit Cdown to set the handicap. B. IWGP Championship This is the run for the Heavyweight Title or the Tag Title. You can first choose your wrestler and then you have to win about 6 matches to get the title shot. If you win, you become the new champ. After that, you can defend your belt. You can quit this mode between two matches, the current state will be automatically saved on cart. To begin a new title road, simply choose: select wrestler instead of continue. You also have the option to review the title history (matches, time, player etc...) C. Wrestler training/learning You basically choose a wrestler and "train" moves in different area. It seems you can improve the skill of the wrestler, which can be saved and used in all the game mode (exhibition, MVP, IWGP). I am definitely looking for more info on this mode... D. MVP/year of NJPW To choose your wrestlers in MVP mode, use the booklet. Watch out as you can have multiple copies of the same wrestler, so try to find him in the list before changing another guy into him. Using this, you can choose all the 18 wrestlers that will compete in the MVP mode. It takes some times but it's good to have the wrestlers you like in the MVP mode... When you choose who will compete in the MVP season, for each wrestler's slot, there is, from left to right: wrestler name, outfit num., control (COM, player) When you select a wrestler, you can choose whether he will be NJPW regular, nWo Japan, FREE wrestler or Heisei Ishigun. To do this, while pressing A to confirm your choice, hold: Cup & Cleft: New Japan regular Cdown & Cleft: nWo Japan Cup & Cright: Heisei Ishigun Cdown & Cright: FREE agent If during MVP, generally after a card, you see a question, this is generally nWo asking if you want to join. (left is yes, right is no) The alignment of each wrestler in the MVP mode can be seen in the view wrestler statistics screen. This screen also shows the win/loss and title records. The silhouette body shows injuries (it can be a good idea to know the weakness of your opponents and to work on these parts). E. Wrestler shuffle This is a kind of small edit: you can choose a wrestler and mix his moves with another wrestler's moves. The result can be saved as a new wrestler (shuffle wrestler) that can be used in all the game mode (exhibition, MVP, IWGP). Of course, you can take a shuffle wrestler and shuffle with him again and so on... Besides the other wrestlers, you can also use special sets of moves to shuffle with. These are found at the end of the list and go as follows: 1.Lucha Libre: Mexican Style 2.The Island one: Michinoku Pro. The best of Delfin, Sasuke, and Hakushi 3,4.The steel looking one and the U submission one: Both are shooter/submission 5.the red one w/ the white symbol: nWo/ 5.rulebreaker style. 6.The Black and White one: It's just power moves 7.New Japan Strong Soul: A mix of all the New Japan people from NJPW3 (PSX) 8.American Spirits: Mix of Scott Norton, the Steiner Bros. and Chris Benoit ----- Controls: ----- The following legend will be used for buttons: A: tap A button B: tap B button C: tap any C button AA: double tap A button BB: double tap B button CC: double tap any C button AB: tap A AND B at the same time Z+: hold Z button L: tap L button R: tap R button LL: double tap L button RR: double tap R button 3D: analog 3D stick One can also note that each wrestler can be in 4 state of health(groggy state): F: full health, normal standing S: small groggy, stunned, heavily breathing M: medium groggy, stunned, moving a bit from front to back L: large groggy, swaying in the ring When you execute a move on an opponent, the move you will do will generally depend of the groggy state of your opponent. CONTRARY TO POPULAR BELIEF this is not limited to basic move when both you and opponent are standing in the ring. If the opponent is down for example, some wrestler will do different move if opp. is small groggy or large groggy. Of course, if opponent is down, you can't tell in which state he is, but, generally, he is in the state he was the last time he was up and groggy. Consequently, the moves will be given in the following form: