Super Princess Peach FAQ/Walkthrough Version 0.1 - April 7, 2006 by Matt Johnson - shika at mail dot com o----------------------------------------------------------------------o / Use the shortcut codes to quickly access parts of this document. Hold / / the Ctrl key and press F to bring up the Find menu. Type in the code, / / then use that to instantly go to that section. If you're looking for / / a specific item, type in the item name instead. / o-----------------------------------------------------------------------o ==================== 0. Table of Contents ==================== 0. Table of Contents 1. Legal Info...........................................................[isuyu] 2. Hi. 2a. Controls............................................................[lesgo] 3. A Peachy Introduction!...............................................[gamon] 4. Ladida Plains........................................................[wrld1] 5. Hoo's Wood...........................................................[wrld2] 6. Shriek Mansion.......................................................[wrld3] 7. Fury Volcano.........................................................[wrld4] 8. Wavy Beach...........................................................[wrld5] 9. Gleam Glacier........................................................[wrld6] 10. Giddy Sky...........................................................[wrld7] 11. Bowser's Villa......................................................[wrld8] 12. Princess Peach's Postgame...........................................[200hp] 13. Ladida Plains PG....................................................[lppg1] 14. Hoo's Wood PG.......................................................[hwpg2] 15. Shriek Mansion PG...................................................[smpg3] 16. Fury Volcano PG.....................................................[fvpg4] 17. Wavy Beach PG.......................................................[wbpg5] 18. Gleam Glacier PG....................................................[ggpg6] 19. Giddy Sky PG........................................................[gspg7] 20. Bowser's Villa PG...................................................[bvpg8] 21. Extra, Rather Silly Things..........................................[erst.] 22. Puzzles.............................................................[suksr] 23. Glossary............................................................[usles] 24. Acknowledgements....................................................[werok] 25. Version History.....................................................[halng] ============= 1. Legal Info [isuyu] ============= Hamha! This document is ©2006 by Matt Johnson, aka "dmon2" and "MJShika." However, all trademarks and copyrights found in this document are owned by their respective copyright and trademark holders. No infringement of copyright is intended. This document may be printed, in part or in whole, for personal use ONLY. You may not take any part of this document and display it anywhere without written consent from me, in the form of an e-mail. My e-mail address is at the top and bottom of this document. The only site allowed to host this document is: GameFAQs - If you have a question, be sure to e-mail me. Include "Super Princess Peach" in the subject or face deletion. ====== 2. Hi. ====== This is my first walkthrough for a Nintendo DS game. I fell in love with this game almost instantly after seeing it, for three reasons: 1. Peach is the main character. 2. This game is all about Peach rocking faces. 3. Mario gets kidnapped... again. Shazam. You can't get much better than that. As a die-hard Luigi fan, I'm pretty happy that Mario gets captured. Too bad Luigi gets jacked as well. I decided to write this walkthrough because the DS is great and I felt like expanding from my widely-used Pokemon walkthroughs, also found at GameFAQs. The following is taken from the Instruction Booklet. It should give you an idea of just what's going on in Super Princess Peach: "This is Vibe Island, located a short distance away from the Mushroom Kingdom. Bowser got his hands on the Vibe Scepter hidden here and used its strange powers to capture Mario and his friends. Princess Peach was out for a walk when the raid happened, so you can imagine her surprise when she returned to the castle. In order to help Mario and his friends, Peach, along with a magical umbrella named Perry headed off for Vibe Island. Will Peach and Perry manage to save everyone?" We already know the answer to that. Of course they will. How else do you beat the game? ============ 2a. Controls [lesgo] ============ If you want to complete the game, you'll have to master the controls. Shouldn't be _too_ hard... right? This is also taken from the Instruction Booklet. L - (Map Screen) Open the menu; L+D-pad left or right = walk slowly. R - (Map Screen) Go to the Shop; R+D-pad left or right = walk slowly. Start - Open the Pause menu Select - Hold in conjunction with Start, L, and R to soft reset. D-pad - Run/Pick up enemies you've stomped (left/right); squat (down). In the menu, use to make a selection. X - Pick things up/Put things down A - Jump. In the menu, use to confirm. B/Y - Attack with Perry/Break blocks/Throw items you're carrying. In the menu, use to cancel or go back to previous screen. ========================= 3. A Peachy Introduction! [gamon] ========================= Once your game is loaded, press Start (you can press A to skip watching Peach fly downwards) to come to the file select screen. Here, you can start a new game or continue a previous one. Up to three files can be saved. The game automatically saves when you beat a level, so there is no function to save. If you overwrite a file, there is no getting it back. Be cautious. On the top screen, Perry will instruct you on how to select a file. I find it easier to use the D-pad unless I already have the stylus in hand. Use whichever you wish and select "New Game." The game will then introduce you to Vibe Island and take you through the back story of how Mario gets owned. The game takes you to Bowser's summer villa on Vibe Island, where he awaits word on the Vibe Scepter, a mysterious item he plans on using to defeat Mario. A black-shelled Hammer Bro rushes in, knocking the Goomba and Koopa guards silly. Vibe Scepter in hand, he eagerly makes the report that it has been found. Well duh. Bowser tells him to pipe down. Bowser asks the idiot (also known as you, the player) to shut the door. Take out the stylus and tap the door and it will shut. If you take too long, the guards will come to their senses and shut it for you. Hammer Bro decides to test the Vibe Scepter's power. He gives it to the Goomba guard and asks him to infiltrate the Mushroom Kingdom and wave the Vibe Scepter around. Cut to the Hammer Bro and two Koopas waiting behind a bush as the Goomba walks into Peach's Castle. When you are prompted, say "all clear" into the microphone. If you take too long, they will get the signal anyway. A flood of Koopas rush Peach's Castle. In the next scene, the Koopas congratulate themselves on their success. Mario, Luigi, and a Toad are bound with rope. Luigi waits quietly to be taken away, but Mario is constantly fighting, trying to free himself, but to no avail. At least Luigi knows when not to fight. Sucker. Hammer Bro reports to Bowser that guards now watch Mario's cell, along with Luigi and Toad. Apparently, they were just in the wrong place at the wrong time. Hammer Bro decides to test the Vibe Scepter's limits, and so he asks the Goomba to return. The Goomba staggers in with the Vibe Scepter, unable to walk straight. Out of nowhere, he immediately stops and begins dancing, frantically waving the Vibe Scepter, releasing its power. Everyone in the room enters a frenzy of random emotions. Enter Princess Peach Toadstool, back from her walk with another Toad and Toadsworth. Naturally, they are surprised at the sight before them. Inside, all the Toads have been afflicted with the same random emotion flurry seen before. One Toad notices a note attached to a pillar, which states that Mario has been kidnapped. Peach immediately recognizes it as Bowser's work. The Toads are freaking out because there's no one to save Mario. Notice how no one cares that Luigi's gone? Man. Anyway, Peach is gonna have none of that. She offers to go get him herself and walks off. Toadsworth panics, as usual, and runs after her. He comes back and instructs one of the Toads to calm everyone down or you're going to get hurt. Use the stylus to control the stationary Toad. Use him to push other Toads off- screen. That's pretty much it. Meanwhile on the top screen, Toadsworth gives Peach an bad guy-hating umbrella named Perry. After that, your mini-game ends and you are taken to the map screen of the first area. ================ 4. Ladida Plains [wrld1] ================ You can press R to go to the shop, but you have no coins right now. The shop is where you can purchase new abilities and other neat stuff. You get three abilities by default: Slide, Hill Slide, and Bowlbrella. Pause the game at any time and choose Abilities to see what they do. Now to enter the level. It's a bit hard to see, but there's a black circle underneath Peach. Tap it or press A to enter the first level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 1-1 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Almost immediately, you will notice a large picture of Peach on the touch screen, surrounded by four hearts of four colors. These represent Peach's vibes. They are, from top left going clockwise: Joy Vibe: Peach is surrounded by wind. If you hold the A button, she will float. Use it when you need to fly across something, or to dissipate fog. Rage Vibe: Peach is smothered in flames. Use it to get heavy, burn bridges made of wood or melt ice in your way. Gloom Vibe: Peach cries. Use it to run faster, jump farther, make bean sprouts grow, or to put out fires. Calm Vibe: "Peach will get happy and refill her HP." Its only use is to restore health when you can't find hearts or if you need some HP in a pinch. To use these vibes, simply touch them with the stylus. While in effect, they will drain your Vibe Gauge. The speed at which it drains depends on the vibe used. Gloom drains the slowest, followed by Calm, then Joy, and Rage will burn through it quickly (no pun intended). Vibes will remain in effect until you either tap the vibe again, tap a different vibe (it will go into effect), or your Vibe Gauge empties. To refill the Vibe Gauge, you will need to find crystals found throughout the levels. Alternatively, if you scoop an enemy with X and press down on the D-pad, Perry will eat the enemy, which gives you a little boost in vibe. Shortly after beginning, you'll see a block with Perry's face on it. These are help blocks; strike the ones on the ground with B or Y and jump to hit the ones in the air, and Perry will give you some tips. Continue right. Bust the bricks in front of you for some coinage. Continue right, collecting coins along the way. Ignore the ladder for now and keep going to find a large coin. Break all the bricks here and grab it. These large coins are worth 5 coins. Go up the ladder and jump on the pipe. Press down on the D- pad to descend. Did you see Peach's reaction change on the touch screen? She will do this every time you enter an area with a Toad that hasn't been rescued or another item of interest is in this room. Three Toads are in each stage, and it's your job to get them all. Move towards the Goomba. Scoop the ball and toss it with Y at the Goomba and he'll give you a coin. Toss the ball at the blue hovering thing and it'll drop some coins. After this is a box. Inside is a Toad. Attack it to smash open the pink prison and free the first Toad. Continue right and go down the pipe. You will see two crystals in your path. One crystal will almost completely fill your Vibe Gauge. Move back left and jump on the pipe. Activate Joy (the orange one) and fly up to the platform. Run into the box with the note on it for Peach Voice 1. More on that later. If you screw up, go down the pipe and return here to have the crystals return. Use this method to refill your Vibe Gauge after you get it. Drop down and continue. Go down the pipe for some coins. Return and continue. Another pipe, more coins. See the sprout in the ground? Activate Gloom (the blue one) and it'll grow. Run across the blocks left, gathering coins. You will jump higher if you get a running start, so do that to get those out-of-reach coins. Come back to the vine, drop down, and continue. When you get to the gap, drop down to find an enemy and another Toad. Jump up the platforms and across the gap. Down the pipe you go. Scoop the Goomba and toss him at the blue thing to get more coins. Free the final Toad and move to the end of the first level. Jump and hit one of the symbols in the ring to end your level. You get coins depending on what symbol you get. Star = 50 coins (Sometimes when you get stars you randomly get 777 coins) Flower = 30 coins Mushroom = 10 coins Turnip = 1 coin You will be back on the map screen. If you press L, you can go to the Music Room where you can listen to the Peach Voice 1 you just got. Remember when you turned the game on, Peach said "Nintendo?" That's pretty much it. You'll get more music scores like this throughout your adventure. Most will need to be purchased in the shop, but in my opinion it's a waste of coins until you've bought the essentials. And the essentials get real expensive, real quick. Also in the L menu is the Glossary. It's a list of every enemy you've encountered in your adventure, otherwise known as a bestiary. Wahoo. On to the second level! *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 1-2 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Tempting, isn't it? Jump on the Koopa. Swallow him, then scoop the shell. Toss it into the Goomba line and get coins. Continue to follow the shell. Watch it bounce of the wall, then jump over it and backtrack to get even more coins. Jump on the pink brick and activate Joy. Ascend and free the first Toad. Get a crystal, then activate Joy again. Follow the coin-and-crystal path, then shut it off. Swallow enemies to refill the Vibe Gauge. Continue right and go down the pipe. Activate Joy and go down the pipe to your left. Break the bricks and go on. Run across the gaps to collect the coins, then drop down through them. Free the second Toad. Jump up the platforms and step on the blue things (henceforth referred to as donut bricks since I'm not sure what they're _really_ called) and drop down. Collect Puzzle A Piece 5 (more on that later) and go up the platforms again. Continue right and go down the pipe. Moving along. Free the final Toad. Down the pipe. Use the Koopa shells to knock the rest of their pals out to get some coins. End of level. This is when I bought Floatbrella. I suggest you buy it now, too, as it's one of the best abilities Perry has. When you are prepared, enter level 3. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 1-3 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Step on the bridge and activate Rage. The bridge will burn, allowing you to get the coins and another piece for Puzzle A. Shut the vibe off as soon as you activate it, as it eats your energy quickly. Jump back up and move on. Use the platforms to get across. A bunch of Goombas are partially covering a sprout. Activate Gloom and ascend the stalk. Quickly run across the donut bricks. These brown ones don't fall as fast as the blue ones do, so you'll have about a second to get off it or it falls. Collect the coins, then drop down. The first Toad is here. Go down the pipe. Move right and stand next to the blue donut bricks. Activate Gloom and rush across them, then go up the pipe by jumping while holding up. Activate Joy and free the second Toad. Use the Goombas for sustenance. Down the pipe and go. Drop down and continue right. Pick the Goomba up and toss it at the blue hovering thing for some coins. Use the Red Paratroopa to get up to the top platform. Go up the pipe. Follow the path (be sure to whack the Volcano Plant in your way) and activate Joy once you get to the fluff. After it breaks, shut Joy off and free the final Toad. Up the pipe, drop down, down the pipe. Nothing else to do but complete the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 1-4 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Whack the Piranha Plant in your way to kill it. Jump on the trampoline and hold A before you jump to jump higher. Scoop the trampoline and carry it to the next set of coins. Keep in mind that you can kill enemies using the trampoline, and they will drop a coin every time. Continue right. Scoop the trampoline and set it in front of the blue donut bricks. Jump to the top and collect the coins. Come back to the trampoline and activate Gloom. Dash across the donut bricks and free the first Toad. Drop down, go right, down the pipe at the end. The Nipper Plant will jump if you try to jump over him, so just whack him and be done with it. Move right and scoop the trampoline. Carry it left and drop it underneath the platform with the crystal. Collect it, then move to the next one and get the heart. Carry it to the dead end and jump over the wall. Scoop the new trampoline and carry it with you to the end. Jump on the brown platform and drop the trampoline. Jump up to the wall above and run right. Slide down the hills and get a bunch of coins. Backtrack to the pipe and descend. To your right is a large trampoline. See the gap? Hold A to power your jump, then hug the wall to fall in the gap. The second Toad is here. Jump to the top and go down the pipe. Move to the bridge and activate Rage to burn it down. Scoop an enemy or the ball and toss it at the blue hover thing for coins. To the left of the pipe at the bottom is the final Toad. Get back up top and continue right. With a running start, press down as soon as you get to the tiny space and you will slide underneath it. Do the same to get back out. Scoop the trampoline and manually jump left up the platforms. Set the trampoline down and collect all the coins here, moving the trampoline along the way. If you bought the Floatbrella ability, this is a bit easier. Rescoop the trampoline and carry it to another dead-end. Jump the wall, drop down, and go down the pipe. Power jump up and left. Jump up and collect another piece of Puzzle A. Go left and maneuver your way up the platforms. Bob-ombs will explode shortly after being stomped on - just eat them. Be quick, though, as they'll explode after you pick them up, too! Nothing more to do but complete the level. I bought Poundbrella at this point. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 1-5 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Jump on the Koopa and ram his shell into the enemies. Drop down the hole to your right and get a couple coins. When you see the coin arrow, activate Joy and fly up to a platform where the first Toad is. Drop down and continue. Scoop a Bob-omb and run to the end. Quickly toss it at the blue hover thing for coins. Jump across the platforms and go down the pipe. Go right and you'll find a puzzle piece. Go back and jump across the gap. Burn the bridge with Rage and free the second Toad. Enter the pipe. You'll notice there are mushrooms of 3 colors: red, blue, and purple. The mushrooms are all jumping different heights, with red being the weakest jumper, blue being next strongest, and purple being the best jumper. Jumping has nothing to do with it; you only need to worry about the color. Go down the pipe on the right. Hit the flowers in the same order the mushrooms were in; red, blue, purple. You are also timed; take too long and you'll have to start over. Go down the pipe on the right. Now there are four mushrooms. Go down the pipe on the right. Strike the flowers in the order red, purple, blue, red. Continue. Five mushrooms this time: blue, purple, red, red, blue. Strike the flower next to you. Drop down left and nail the purple one. Take the green platform up to the top and jump to the next area. Jump up and fall down to take out a red flower. Drop to where the first blue flower was and fall right to get the other red flower. Then use the platform or Joy to reach the top. Fall to hit the last flower. Eat the Bob-omb. Go down the newly-formed pipe to end this little mini-game. Hit the Piranha Plant and move along. You'll need to use Bowlbrella here. You can't whack while in the water, but if you jump and scoop, you can take out the Cheep Cheeps. If you have Floatbrella, you can just float over it. The hole is bad this time, avoid falling down it. Bowlbrella your way across the water and down the pipe you go. Time to combine vibes! Go to the sprout and activate Gloom. Jump up the stalk and fire up Joy. Free the final Toad. End the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~* BOSS STAGE 1-6 BOSS STAGE *~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* For every boss stage, you will need to do a mission using only the stylus before progressing to the boss. For this area, you need to make Peach bounce up to the goal ring using only the worm things you bounce on. The plateau is just a background, don't try to land on it. If you fall, that's fine. I did it a couple times trying to get the coins. I find if you aim a little lower than a platform, you will catch it instead of falling to your doom. When you complete it, you can skip it if you die at the boss. Once at the top, go down the pipe to encounter the first boss: Petey Piranha. The game calls him Boss P. Plant, but we all know who he is. Petey has three attacks. The first is to emit sound waves from his mouth. These don't damage you, but will push you away. The second of his attacks is to face the screen and send two shockwaves on both sides of him. These will hurt, so jump over them. The last attack he'll do is upchuck a Nipper Plant and a crystal. Eat the Nipper Plant and collect the Crystal to restore the Vibe Gauge. When the battle starts, Petey will sit there like an idiot with his mouth open. You can't do much about that until you can actually reach him. Use Gloom to make the stalk in front of him grow. Dodge his attacks and restore your vibes. When he opens his mouth again, jump to the top of the stalk and let loose with Gloom. Make sure Peach's tears land in his mouth. He will fall over in pain after downing enough of the liquid. This is your chance to strike. Simply jump on his exposed (and flashing) belly button to damage him. Now hit him twice more. After three hits, Petey will fly, flash colors, and then stay red. He'll drop to the ground again. After this happens, he will fire two shockwaves instead of one and toss out two or three Nipper Plants (as well as a crystal) a time. If your HP are getting low, stay off to the side and quickly use Calm to restore health. Strike him twice more in the normal fashion to defeat him. After his defeat, Peach will rush to the now-saved Toad, toss Perry aside, and twirl the Toad around. Cut to a scene with Peach and Perry sitting by a fire under a starry night sky. You get to bear witness to a dream Perry is having. Well, that was quick. His comment afterwards reminds me of Ezlo in The Legend of Zelda: The Minish Cap. Will Perry be the same way? Who knows? Perry is anxious to beat up some bad guys, so let's go! Onward, to area 2! ============= 5. Hoo's Wood [wrld2] ============= Before entering, check out the shop. You can buy more sounds, as well as Puzzle A Piece 1. Also, be sure to buy Vibe Tea and Tough Coffee. They increase in price with every purchase, but they will help you a lot. Vibe Tea increases your Vibe Gauge slightly, and Tough Coffee increases your max HP by 1/2 heart. I suggest buying each of them once before moving to area 2 so you are better prepared. Note that buying Puzzle A Piece 1 for 10 coins will allow you more pieces, up to Piece 4. After that, you'll have to find the rest. Don't waste your coins on Chargebrella just yet. You use it once in the main game, and a few more times after you beat it. You will eventually have so many coins you won't know what to do with them all. Save your coins. And just who is Hoo, anyway? Maybe we'll find out. If you haven't already, buy the Floatbrella ability, as it will be needed shortly. You can also go back and defeat any boss you've already defeated for 50 coins every time after the first time. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 2-1 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* The Red Paratroopa won't hit you, so don't worry. Just don't jump up. Go left. See the bricks now have a green pattern on them? Bust 'em up and get your coin. Ascend the tree closest to you. When you get to the top, jump left and go up the pipe. The Sad Nipper Plants will lunge at you with a high jump if you get close, so be careful. Use Joy to fly up and get the coins. Eat the plants for energy, then Joy yourself up the other side to free the first Toad. If you run out of Joy, bounce on the Red Paratroopa to land on the platform. You can also hit the block on your way down if you miss. A few coins are at the top of the second tree. Fall between the second and third trees and strike the ! block once to make a platform appear. If you hit it again, it will vanish, so hit it a third time to make it reappear. Head to the right to find another ! block. Hit it to reveal a second platform. Ascend the tree nearest you and utilize these platforms to move on. In the next area, Bowlbrella yourself left to get some coins. Use the platforms to continue right. Watch out for the Mad Paratroopa and keep going left. Go down a pipe to enter a side area. Nothing special here, just get to the end. You will emerge directly under the pipe you went down before. Free the second Toad, then continue right. Go up the pipe. Continue left and you will get some coins and the score for Ladida Plains 2. It's okay if you fall, as this area is simply higher than the main area; just go back up the pipe when you get to it. Move on when you're ready. Avoid falling in the water here, as you can't progress while in it. Enter the pipe. The final Toad lies in front of you, so bust through the bricks and free him. You'll see an annoying Paragoomba that drops tiny Goombas that stick to you and severely restrict your jumping. Jump repeatedly to shake them all off. Enter the pipe on the top. Bullet Bills will periodically fly at you from both directions, so don't get hit. Move right. Scoop the ball and toss it at the blue hover thing for a heart, a crystal, and a lot of coins. The end of the level is just ahead. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 2-2 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Your first automatically scrolling board! If you fall behind, you won't get left behind and die. Rather, Peach will simply be pushed as if there were a wall to your left. It should be noted that you can't jump on the Spinies because of their spiny shell. Eat them instead. They require two hits to defeat. When you get to the end, go down the pipe. Well, so much for scrolling boards. Continue right. An odd fruit will fall from a tree... Puzzle A Piece 9 is in plain sight. Keep moving. Use Floatbrella to collect the heart and crystal without enlisting the help of the Red Paratroopa. Get the coins from above, then move right. Floatbrella across the spikes and enter the pipe. See the Toad? You need Floatbrella to save him. Jump off the cliff, but don't hold A until you're below the overhanging ledge. Quickly float to the Toad and release him. Jump back up and continue to the end of this area. Ravens will walk the perimeter of the platforms they're on... they can be jumped on or eaten. You'll notice Lakitu as soon as you enter this area. Whack him and you will be able to abuse his cloud for yourself for a short time. Leave him alone for now and continue right, busting up the giant bricks as you go. You'll come across two bricks in between two platforms relatively quickly. Kill Lakitu (if you killed him before, he will eventually respawn, so just be patient) and board his cloud by jumping on it. Use the D-pad to move straight up and a little to the right to find a high up platform with lots of giant bricks. Break them all for treasure. Go back and drop down, then continue. Go down the pipe. You'll see a large water wheel in the water, but it's not moving. Use Gloom to turn the wheel, and you'll unlock something. Go left and down the pipe. A new pipe has emerged just to the left of this one, so go down it. Rage the bridge and go right. Bust all the bricks for lots of coins. Fall left. Free the second Toad, then use the giant trampoline to return to the pipe. Enter and go back down the pipe you went down before. Jump over the water and move along. Free the final Toad and complete the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 2-3 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Almost immediately you will see a Glad Piranha Plant. It's orange, floats up and down, and spews the occasional fireball. Whack it to defeat it. Continue all the way right, killing Piranha Plants and avoiding spikes along the way. When you get to the end, backtrack to the pipe that is stuck in the ground and use Joy to get to the platform above. Move across the moving platforms and go up the pipe at the end. Slide under the wall and work your way around to the first Toad. Slide under the wall again and exit this area. Drop to your right and enter the pipe. To get the coins in the little alcove, jump as you slide down the hill. Fall down the hole and use Gloom on the water wheel. Go left and down the pipe to go back to the beginning. Remember the pipe that was stuck in the ground? It's not stuck anymore. Backtrack to this spot and enter the pipe. In this area, wind will blow to the left, hindering your running speed. You will see Banzai Bills flying around, but they can be quickly defeated with a whack or jump. You can scoop them, too. The second Toad lies at the end. Now you can progress again. Back in the area with the water wheel, instead jump over the hole so you don't fall down again. Go up the hill and jump up and right. Continue right and drop down for Puzzle A Piece 10. Get back up, then go up and left for some coins. Head right to exit this area. Gee, more wind. Bust open the blue hovering thing. Work your way to the right. A Volcano Plant spits fire from above, so be wary. the Mad Paratroopas aren't affected by the wind, so keep that in mind. Continue on the path until you get to the end. Go up the ladder and now go left across the upper path. Down the pipe you go. Use Joy on the windmill blades to spin them. Slide down the hill to enable you to jump to the final Toad. Level exit dead ahead. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 2-4 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* This level scrolls up! Climb the ladders to reach the end, avoiding the Sad Paragoombas along the way. Claim the 11th piece to Puzzle A and get down the pipe. See the mini-game bubble in front of you? You can't miss it. Get it, then move on. Jump to the brown platform and use the green moving platforms to get to the other side. Gloom your way across the blue donut bricks and slash with Perry to free the first Toad. Down the pipe. Watch for the Piranha Plant here. Jump across the rolling logs and continue. Use Gloom on the sprout and then scoop the Nipper Plant. Carry it to the top of the stalk and use it to open one of the blue hover balls for _lots_ of coins. Drop down and repeat on the other ball, then continue to the next area. See those bats? They hate fire. Use Rage to make them scatter. Jump up the pipe. Break the bricks and slide under the walls. You'll need a small running start to make it. Jump up to the top when you reach the end and use Joy to spin the blades to open the path. Refill your Vibe Gauge by eating Goombas that pop out of the enemy pipe. When you're ready, free the second Toad and backtrack to where you came from. Continue right. Sad Ravens will scream on occasion, which will damage you if you are too close. Continue to the next area. Wait until the Glad Ptooie tosses the spiked ball to the side before trying to jump over it. Get down and whack the enemy to kill it. The ball will drop, so wait for that to happen before moving on. Free the final Toad. Break the bricks and scoop the trampoline. Carry it across the water until you reach the end. Jump up to the moving platforms and work your way left, then right using the upper platform. Fall to the right to end the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 2-5 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right until you get to the pipe. Go up it. Get the crystals, then Gloom across the blue donut bricks, jumping over enemies. Rage the bats at the other side and free the first Toad on the other side of the pipe. Drop down to get coins and Puzzle A Piece 12, which will complete the puzzle. Go back to the beginning and head down the pipe. Go right and down the pipe. Now, you should see a yellow something swimming at the top of the waterfall, back and forth. This is the star enemy Perry is going to refer to in a help block just ahead of here. It's in three worlds in the game, and Hoo's Wood is one of them. Jump on the star enemy, and he'll fly away. Then continue. If you don't see it, continue to go down the pipes repeatedly until you do; you will be able to see him when you emerge, so don't go jumping to the other side to see if he's there. Once you nail him, head to the right. When you get to the end, jump on the green platform and then up to the top of the wall. Run across it to find the second Toad at the end. Come back and go down the pipe. After you emerge, jump up the pipe that's above you. Slide, jump, and Floatbrella to get the coins in mid-air here. Back at the beginning, use Joy to spin the blades. Drop down and bust through the bricks to free the final Toad. Go to the end and down the pipe. Head left. When you get to the platforms, use them to get into the smaller area with coins. Drop down and head to the right. Be careful of the Sad Goombas rushing the lower area. Use the trampoline to jump over the wall. End of level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~* BOSS STAGE 2-6 BOSS STAGE *~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Use the stylus to spin the log in a clockwise fashion to make Peach ascend. The more you spin, the faster you'll go up. You can spin counterclockwise to make Peach slow down or descend if you go too high. You can watch the top screen to know when the brambles are going to come. The things they shoot from will wiggle before extending, so judge accordingly. If you want to learn exactly how to defeat the boss, hit the help block. Go down the pipe to encounter the second boss. The Glossary says this is Hoo. Hoo has two attacks. The first is to toss three pellets at you. You can whack these to make crystals pop out to restore your Vibe Gauge. For the second, the boss will swoop down low at you. This is your chance to strike. Jump on him as he makes his descent to deal damage. Do this twice more. After the third strike, Hoo will change colors and destroy the platform you're on, leaving Peach in a state of free fall. Although it may seem harder, it's really not. Calm your HP back if necessary, as the only thing the boss will do now is send out pellets that rotate around the field. If you hit them, crystals may pop out; gather them to restore the Vibe Gauge. When you're ready to strike, use Joy. Hoo will put up a shield at this time and cease attacking. When you're above the boss, turn it off and you will fall on his head. Do this once more and you will emerge victorious. Cut to the campfire scene, where we get to witness another of Perry's dreams. He starts reminiscing, but quickly stops himself and urges Peach to move on. No problems there. Area 3 awaits. ================= 6. Shriek Mansion [wrld3] ================= In the shop, you can buy the first four pieces of Puzzle B, as well as the music "Hoo's Wood 1." Puzzle A is complete, so you can assemble it from the menu. You get no rewards for doing it. The object is, obviously, to assemble the puzzle as quick as you can. Once a piece is put in the right spot, it will fade out and be locked in place. Double tap the pieces to spin them 90 degrees. Go back to Ladida Plains and earn yourself enough coins to buy tea and coffee again if you haven't already (each should cost 1000 coins after you do). When you are ready to go, head to Shriek Mansion and enter the first level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 3-1 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Your first enemy of area 3 is Dry Bones, and like every Dry Bones before him, he can't be killed by normal means. You can't scoop him, and if you jump on him, he will come back to life in a few seconds. The only way to destroy him is to burn him up or toss something at him. The blocks in this area look like stones; two large ones are at the far right as an example. Follow the path and enter the open door by pressing up while standing in front of it. Knock a Koopa down and kick his shell to obliterate the rest. Eat the remaining shell and use Joy to hit the switch. Use Joy again to reach the platform that is now accessible and free the first Toad. Exit through the door. Continue left and enter another door you'll quickly come across. Use the ball to take out the Dry Bones and open up the hovering ball. Enter the pipe on the right. You can jump through the wall on the far right for some coins. Go up the ladder. When you get to the top, jump into the left wall to find the score for Hoo's Wood 2. Continue upwards. When you get to the top, jump into the wall on the right to find the second Toad. A crystal is in the left wall at the top. Jump down and enter the pipe, then go left and through the door. Use Joy and fly up and to the left. Enter the door. The final Toad is literally right in front of you. Go all the way right and then use Joy to fly over the left wall. Boos can only be destroyed by Rage. Run and drop to your right and enter the door there. Collect the stuff above you, then continue right. Jump across the platforms and go down the pipe. In front of you is the Slidebrella ability, which you'll need in about two seconds. Note there is no going backwards while on the ropes; only slow and fast. There are no enemies here, so go as fast as you'd like. You will need to jump, though, so don't just hold right. If you jump just as you reach the end, blue sparks will fly out and you will jump higher and farther than normal. In the next area, Sad Dry Bones will toss 3 bones in succession on occasion. Slide under the wall to complete the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 3-2 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* These Lakitu-like enemies are called Fishing Boo, and you can only destroy them with Rage. When you get to the help block, use Joy to float straight up. The first Toad awaits. Continue to the next area. Run right and pick up the ball. Enter the right wall for a Puzzle B Piece 5 and a floating ball. Ditch the ball and climb the ladder. At the top, Rage the Boos if you need to, then run across the brown donut bricks. Immediately jump through the "ceiling." The second Toad is hidden in this secret room. Continue and run through the bottom left wall and enter the pipe. Collect the crystals and run left. In the bottom left corner is a lantern you'll need to light with Rage. There are a four such lanterns. Rage quickly depletes the Vibe Gauge, so be quick in using it. After lighting the two on the left, go to the far right and light the two there. After all four are lit, the door next to the pipe opens. Enter the door. Use the trampolines to reach the top ! block. Simply hit the bottom one. Use the newly formed platforms to continue. In the next area, jump on the moving platform. Enter the middle of the three pipes. You will need to use Joy to go upwards in order to continue, but you'll also notice that while standing still, the wind surrounding Peach will temporarily disperse the fog. It'll come back while Joy is off. It's not _too_ difficult to see through the fog, but if you're having trouble seeing, don't be afraid to Joy it away. Crystals are not scarce in this area. The final Toad is at the bottom near the end. Free him and go down the pipe to be brought to the beginning of this area. Go down the pipe to be brought back to the main area. Jump to the right. The three platforms here are very fragile, and will crumble if you move too quickly. After jumping on them, hold L or R while running to walk. I find it infinitely easier to just Floatbrella your way to each one. End of the level is just after this. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 3-3 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Toss a Goomba at the hover ball. Use Joy to get the two big coins. Use the Goombas that come from the pipe to fill the Vibe Gauge, then Joy up the middle. Use Joy to get up the right side, then climb to the top to get Puzzle B Piece 6. Drop down and climb up the left side. The Lil' Sparkies can't be destroyed. Enter the door at the top. A Glad Fang will rush you quickly. Whack to dispose. Climb the ladder and run across the ceiling for a heart and a crystal. Back on the ground, slide under the two walls and continue right. Run up the stairs at the end and hit the switch. Use Joy to reach the first Toad. Drop down and go down the pipe. Another Fishing Boo pesters this area. Enter the first door you see. Fall near the left wall and Rage the lantern. The next one to light is in the middle, and the third is on the right. The door that opens is in the middle. If you miss, fall to the bottom and enter the door there. You'll have to start over, though. Enter the unlocked door and free the second Toad. After you're back at the top, enter the door again to be brought back to the main area. Head right into the next area. If you hit the gray ! block, the caged Big Boo will be released. Lure it into the light, where it will faint. Use it as a platform to reach the pipe above. When you get control, move right as fast as you can. A horde of blindfolded Boos will rush you, and you'll have to start over (as well as lose as 1/2 heart) if you are hit by them. You can't enter any of the pipes, so keep on the move. The final Toad lies at the end of this area. The end lies a few steps ahead. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 3-4 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* A Koopa is walking towards you. See it? You can use Rage to increase visibility, but that isn't recommended as your Vibe Gauge will empty faster than you can say "Mario's a sucker and Luigi needs to stop being treated like trash" 10 times fast. Tread carefully. When you get to the stacked platforms, climb them and go left to find the first Toad. Destroying the blue ball should be SOP by now. Enter the pipe when you get to it for more Slidebrella-y fun! You'll have to actually jump over enemies here, so be careful. At the end, free the second Toad and jump up to the main area. Enter the door. You will be given an option of three doors to enter. Enter the middle door. Now enter the one on the right, and enter the door you emerge from. Again, enter the door on the right. Enter the left door. Quickly kill the Glad Fang and go left and down the pipe. There is fog here that you can Joy away. On the bottom path, scoop a Paratroopa or the ball and then go back and take the upper path. At the end, fall and bust the ball, then go up the ladder and down the pipe. The two Big Boos in this area mean nothing; dash your way to the end. The first fragile platforms you'll find here you might have to walk on - there isn't much space to jump. Continuing on you'll find Puzzle B Piece 7 in plain view. To the right is the final Toad, but you have 3 fragile platforms to cross first. I just Floatbrella'd over the first two and jumped off the third. Easy. End of the level is just over a small gap. I noticed Toad Jump Lv.2 was available at this point in the shop, but I just might not have checked the shop thoroughly enough. You may need to beat Lv.1 to have it available. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 3-5 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Use the giant trampolines to reach the top. Once there, jump off the right side to find the first Toad. Down the pipe you saw before. Unlike normal Boos, Mad Boos will chase you if you look at them. Follow the path and go up the pipe. There are four lanterns to light again. You'll need to use the blue donut bricks to reach two of them. Step quickly. Enter the door that opens and free the second Toad. Back to the main area. Use the moving platforms to reach the next section, where the blindfolded Boo gang will rush you again, only in this level you get almost no free time. If you keep moving, they aren't that hard to outrun. Scoop the ball and toss it at the blue ball for lots and lots of coins. Slide under the platforms with the Lil' Sparkies and jump over the one with the Hothead. Enter the door ahead. Drop down immediately. Enter the door to the left of the heart (it's eight doors from the left wall barring you from the Toad, Puzzle B Piece 8 is along the way) and free the final Toad. Enter any other door to be brought to the beginning. Jump over the donut bricks. When you get to the blue ones, you will need to continuously keep jumping. Use Floatbrella if it helps. In this darkened area, simply progress. I actually got nailed by a Bob-omb in the darkness, so be careful. Run to the end. Hit the turn block twice to flip the room upside-down. Drop in every gap to reach the next area. Do you see the sleeping Fishing Boo? If you run past him, he wakes up. Too bad the end of the level is right in front of you. Slide underneath him and end this level. Sleeping enemies are called Calm enemies, and they will stay sleeping as long as you walk, not run, in their immediate vicinity. If you wake them, they will attack. You'll encounter a few more throughout your travels. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~* BOSS STAGE 3-6 BOSS STAGE *~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Repeatedly rub the stylus on the Boos as they try to attack Peach, who is floating down towards the touch screen. Too easy. This battle can be a bit long, but it's pretty easy. Your foe is King Boo. At first, simply avoid the king. After a while, he will shoot three blue flames that will slowly home in on you. Lure the flames to the four lanterns. Light them all and you will damage King Boo. You can also use Rage to light them. Strike the chandelier to make it swing. Hit it again to drop a crystal. The chandelier will respawn after a while, so utilize it when you need a refill. After three hits, the premise is pretty much the same; light all four lanterns. The difference now is that King Boo is constantly crying, and he will put out the lanterns as you light them. This is the time you must rely on Rage and not the blue fire King Boo sends to light the lanterns. Pick a side and Rage the bottom lantern. Use the trampoline to light the other one. Turn Rage off and wait for King Boo to get near you. His tears, amazingly enough, will not reach the ground if he's elevated enough. When he gets near you, Floatbrella over him and light the other two. Fill the Vibe Gauge and repeat once more for victory. Perry dreams again... it's all starting to come back. Too bad Perry wants to go kill bad guys more than dream! Area 4's right around the corner! =============== 7. Fury Volcano [wrld4] =============== You can buy the score for Slidebrella in the shop now. You can also buy Courage Soda for 1000 coins, which is definitely something you want to buy ASAP; all you need to do is defeat with Perry, and you'll get 5 coins! If you're short on cash, buy more levels of Toad Jump. Every level you pass, you get that many coins x10. For example, clearing level 5 will give you 50 coins. It's a quick way to earn coins. Continue to buy Toad Jump levels until you've maxed out. If you get bored doing it, head to 1-2 and clean house. Buy your tea and coffee and get to the next area. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 4-1 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right. Lava will obviously hurt you, stay out of it. :D The Rexes will speed up if you jump on them. Jump on them again to disable them. Continue right. Go down the ladder and then up the one next to it. Scoop the Rex and hold up and left to throw it on the above wall. Joy yourself up there and hurl it at the hovering ball. Jump down the left side and up the pipe. Jump on the red switch. Peach isn't heavy enough on her own to press it, but with some fiery fury, she'll slam it down no sweat. Use Rage to unlock the score for Shriek Mansion 2. Go up and across the lava pit. On the other side, run and slide under the wall to find the first Toad. Activate the nearby switch and move on to the next area. Remember the white fog from Shriek Mansion? Same deal, except if you sit in it too long, you get damaged. Joy it away, then turn it off and continue, busting bricks and gathering crystals along the way. Enter the pipe at the end. You'll have to use the boats to make your way across the lava. The second Toad is impossible to miss, it's right in your path. The next area scrolls. Stay towards the right and it shouldn't be too hard to keep up. Jump over the left wall, fall down, run right to find the final Toad. Use the platforms to get back over, then drop down, pick up another mini-game, and clear this level. You can buy additional levels of Toad Tote in the shop. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 4-2 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Straightforward moving to the right. When you get to the lump of fire, put it out using Gloom. Drop down and go all the way right. Activate the switch, then go all the way left. Jump up the pipe. Jump over the lava and free the first Toad. Jump up the platforms and use Joy to reach the coins and bricks above you. Drop back down and go down the pipe. Scoop the gray brick and use X to drop it on top of the bubbling lava on the right. Get your coins and go down the pipe. To get rid of the giant rock in your way, use Rage and jump on it until it shatters. It will try to climb back up to its resting spot, so be quick. The second Toad is down in this area. Use the green and fragile platforms to reach Puzzle B Piece 9. Jump to the right and continue to the end of this area. Slidebrella in the next area. Pretty easy. Climb the ladder and whack each of the balls open with Perry. Final Toad lies to the right. End of the level is just after that. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 4-3 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right. Scoop the trampoline and run all the way to the end. Drop it on the pipe and spring you way up to Puzzle B Piece 10. Run back and slide under the wall. Go up the pipe. Press the switch and float over the lava to find the first Toad. Exit, then go right and down the pipe. Break the blocks and throw the ball upwards to hit the ! block. Go right and down the pipe. Break the switch. Take the upper path to the right and free the second Toad. Drop down and enter the pipe. Run across the upper path and use the platforms on the far right to reach the final Toad. Rage the rock away and drop to the pipe below. Avoid the spinning fire rocks and clear the level just ahead. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 4-4 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Press the switch, then continue. Sad Rexes will rush you when you get too close. If you want some extra coins, use the green platforms at the ledge to reach a side area that scrolls up. Otherwise, drop down and continue right to the end. Jump onto the ledge with the coin arrow pointing up. Joy to the top, then Gloom across the blue donut bricks to find the first Toad. Drop down to the pipe below. Bust the switch, then drop to find Puzzle B Piece 11. If you want some more extra coins, when you reach the ledge in the air, use Joy to reach it. Go up the pipe to a Slidebrella area that can be a little tricky, especially if you take the top path. Take it easy. When you come back, go right and down the pipe. Run to the right and bust the switch that blocks the path to the second Toad. Save him and drop with the donut brick. Moving on... The final Toad is in plain sight. Jump to reach him. End of the level is just after that. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 4-5 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right, but look out for the fire stream that shoots downwards. Don't step on the platforms that are over the lava; they're fragile. Enter the door at the end. Jump over the gaps and Rage the bridge when you come to it. Save the first Toad. Want some extra coins? Use Joy to reach the door to the northeast of the Toad you just saved. Head right when you come back and enter the door. Drop down and dispose of the fire blob with Gloom. Free the second Toad. Head right and utilize the upper path to find Puzzle B Piece 12. Drop and enter the door. Follow the path. Break the switch, free the final Toad. Back at the switch, use Joy to go up and follow the coin path to another pipe to an area that scrolls up. When you get to the next area, follow the path to the door. Why didn't they just end the level in the previous room? *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~* BOSS STAGE 4-6 BOSS STAGE *~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Tap the rocks with the stylus to break them. Small rocks take one tap, big rocks take three taps, and huge rocks take five. It's not as easy as Shriek Mansion, but it's still way easy. The enemy is Wiggler, and the fight can be fairly tough if you don't know what you're doing. Wiggler has no attacks. All he does is walk around, waiting for you to strike. What you need to do is stand on one of the springs in between the platforms and wait for him to get close. Use Rage to push the spring down, then get off. When it pops up, it will flip Wiggler over. One of his segments will turn blue. All you need to do is normally jump on it to deal damage. He will then get angry and rush back and forth, causing rocks to fall. The rocks contain crystals. He'll soon calm down. Repeat twice more. After three hits, Wiggler will shoot out a poisonous gas that is slow to build, but will damage you if you leave it there. You'll have to continuously Joy it away, but the damage-dealing method is essentially the same. Two more hits and he's done for. Watch another of Perry's dreams. He's starting to become more interested in them, but his love for fighting takes over and quickly hurries Peach on. It's a long walk for Peach and Perry, but for you, Area 5 is a tap away. ============= 8. Wavy Beach [wrld5] ============= The score for Fury Volcano 1 is now available. Puzzle C pieces can be purchased. Buy your final set of tea and coffee at 1500 coins each. Level 4-3 is nice and short. Blaze through that and get that star at the end to rack up coins quickly. You can also do Toad Tote level 7. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 5-1 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* The waves can be stepped on, but they will push you backwards. Jump over them. If you want tons of coins, when you reach the platform with the trampoline, break one of the bricks to the right and get a running start to jump on the two that remain. Float to the trampoline and jump to the donut bricks. Jump across them and jump up a pipe. Use the moving platforms to reach the other side. Just continue on to the end. Head right to the next area. Jump up the blocks and use Gloom to wash the sand pillar away. Jump up to find the first Toad. Drop down and bust the bricks to progress. When you get to the trampoline, scoop it and carry it to the end to reach the three large coins. Go right. When you reach the trampoline, kill Lakitu and hijack his cloud. Take it straight up to find some coins and a hover ball. Head right to the end. Jump on the arrows to move to the other side. Wait for an arrow to shoot, then jump before the one you're on dissipates. Alternatively, you could simply use Joy. When you reach the top, the second Toad waits on the left side. You'll have to jump quickly to the next arrow and duck when you're at the top. You can also use Joy when you're near the top on the right side to get up there easily. If you run out of vibe power, just go back to the enemy-spawning pipe and fill your HP and Vibe Gauge. Stay up top and head right in the next area. Rage the bridge when you get to it and free the final Toad. If you fall down, use the trampoline at the far left to get to the top again. Head right to the final area. This section scrolls right. Watch for the Mad Spinies, as they will stop and extend their spike. Jump up at the end and get the score for Fury Volcano 2. End of the level is to the right. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 5-2 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* This is the granddaddy of coins right here. Right when you start, begin sliding, but jump and Floatbrella to the right. Jump on the Koopas in succession to get them out of their shells (some will inhabit others' shells, but that's okay). When you hit the last one, turn around and kill them all with Perry. Fifty to seventy coins, easily. Cooler part? Jump over the pipe and do the same to the row of Koopas. Coolest part? You can also go back and slaughter the Koopas on the first side of the pipe. You can repeat this until you have as many coins as you like. Skip the bottom part entirely (it's pointless). Drop to the right and go down the pipe. Jump the gap. The quicksand will make you sink slowly, but you can escape by jumping repeatedly. If you fall to the bottom, nothing happens. When you reach the water and the Sad Cheep Cheeps, use Joy to reach the giant trampoline above you. Jump over the side and stand in the middle of the gushing water. Use Joy to make it dwindle, then turn it off and free the first Toad. Jump back over and continue. At the end, you have no choice but to collect the Subrella ability, which you'll probably have to use in the next area. Yep. Use left and right to move Subrella left and right, and tap A to make it ascend. Blow into the microphone to shoot an air bubble; this is your method of attack. However, this is really a practice area more than anything, so head right to the end of this area. In this area, you will see many spots for you to drop down in. You'll end up utilizing these to hide from the Big Chain Chomp who comes your way. He'll push you, so get in a hole when you see him and make your way to the end. The second Toad is a Rage away, just ahead. Joy the water down and avoid the Volcano Plant's fire as you make your way to the top. Jump to the right and go down the pipe. Fall through the quicksand and collect Puzzle C Piece 5. Jump up and fall through the quicksand on the far right. Free the final Toad, then fall through the middle and enter the pipe. The pink platforms with ! on it will inflate on one side when you land on it, bouncing you away. It takes a bit of getting used to, but travelling across them should be easy enough. You can also just Bowlbrella to the end and bounce on the Sad Cheep to reach the goal a few steps after this. Okay. Now that you never need to worry about coins again, go back and buy everything that you haven't bought already (including Chargebrella, unless you ignored me and bought it before this point). Also, from this point on, I'm going to pretty much ignore coins, and I won't tell you to go out of your way for coins anymore. 5-2 is by FAR the easiest and quickest way to get coins. There is no argument. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 5-3 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Jump up to the top platform, hit the switch if you'd like, then run to the right and hit the other switch. This will stop the waterfalls, letting you get the 20 or so coins underneath. But since coins don't matter anymore (go to 5-2), just run off the edge and Floatbrella to the right. Jump up the platforms and go down the pipe. Go right and hit the switch, which causes the yellow platforms to appear. Go right and jump to the top. Ride the topmost arrow. You'll see the first Toad shortly, but you'll need to jump to the ledge he's on. Head back to the right and ride the same arrow all the way. Stay near the left side of the arrow and duck so you pass under the wall. Go up the LEFT PIPE (the one on the right is a HUGE shortcut, and you miss a Toad). Go left and collect Puzzle C Piece 6, then drop to the ground and head right. Jump up to the pipe here and enter. The second Toad isn't far into this section. Run to the water spring, Joy it down, go right, and free him. Not too hard at all. Jump back up to the top and continue. Stay on the top path and go all the way right (bottom area's pointless). Drop down and enter the pipe. Dash right, straight to the end. Nothing of importance is here. In this area you will see Mad Pokeys, which will extend themselves to five instead of three. Take them out with Rage. Jump over them and dash to the end. Start going down. When you kill the Piranha Plant, jump down so you're in the left waterfall. You should bounce on a pink ! platform you saw earlier. Using Floatbrella to keep your balance, bounce into the alcove in the wall. Gloom the sand pillar away, and claim the final Toad. Drop down and enter the pipe to enter a right-scrolling Subrella section. If you want to do it again, jump up the pipe to your left, then jump up and go down the pipe. Jump up and then across the green platforms to three fragile platforms that you can either walk across or just jump on and then off again to reach the goal. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 5-4 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right. When you get to the platform, slide under the wall. Use Perry to hit the ball into the bricks to disintegrate them. Collect Puzzle C Piece 7 and jump up to the pipe above. When you get across the quicksand, use Joy to reach an almost out-of-sight platform. Jump up the pipe to enter a scrolling area. Destroy the Pokeys with Rage. When you get to the end, claim the first Toad, jump out, and drop straight down. Continue. Avoid the Big Chain Chomp and go down the pipe at the end. Slide under the wall, break the blocks, and free the second Toad. Jump up and go down the pipe. Hit the blue ! block, then go up the ladder and run across. Hit the other ! block to stop the waterfalls. Drop down and find the final Toad just to your left. Continue and go down the pipe. Head right. Jump up the ladder, run until you can fall. Fall, go left, down the pipe. Hill Slide the Goombas, go right. Kill the Piranha Plants (careful of the Glad one at the top) and go down the pipe. Head right to the end of the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 5-5 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right. Sad Ravens can stun you with their cries... a Calm Lakitu is nearby. Continue to the pipe. Head right through a Big Chain Chomp section, laugh as the Nipper Plants get killed off, and head right to another pipe. Ignore the coin arrow pointing up. Instead, continue right. When you jump across the gap with two platforms in it, use Joy and fly straight up to another platform. Ride the arrow across to find the first Toad. Drop down and go all the way right. Enter the pipe. Go right and enter the pipe. Gloom the sand pillar and collect Puzzle C Piece 8. Go back up the pipe and left. Go down the ladder and follow the path down. When you get to the bottom, go left to find the second Toad. Go back right and enter the pipe. Head right through the Subrella section. As soon as you see Lakitu, kill him and hijack his cloud. Go up and right, and up the pipe. Fall down. There is a chance you will see the star enemy again. It is sleeping, so walk up to it and give it a good whack. If you don't see it, go down the pipe and then go down it again. Continue to do this until the star enemy shoes up. Once you've whacked him, go down the pipe. Drop down into the quicksand. Go left to the opening, and fall through. Gloom the sand pillar away and free the final Toad. Jump back into the pipe and head right to the level's end. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~* BOSS STAGE 5-6 BOSS STAGE *~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Your stylus game is the same as in Hoo's Wood, except you get to dodge spears instead of brambles. Shouldn't be any harder. Your boss this time around is none other than Gooper Blooper. His four tentacles will try to grab you. Watch the ends to see which one is coming at you. Avoid their grasp, then hit them with Perry or jump on them to make Gooper Blooper retract them. When all four are retracted, Blooper will spit ink and then expose his nose. When it flashes, strike it with Perry to deal damage. While he's stunned, wash the ink away with Gloom. Do this three more times. After the second hit, his tentacles will sometimes strike the ground, temporarily stunning you if you're on the ground. After the fourth hit, Gooper Blooper will put up a shield that will restore his HP if left alone. Destroy it with Rage, and he will continue attack as normal. Hit him again and he dies. Watch the next part of Perry's dream. He is really starting to want to know the meaning behind these dreams, but... once you've rested for a bit, we've got enemies to fight! Gleam Glacier awaits! ================ 9. Gleam Glacier [wrld6] ================ You can buy the scores for Wavy Beach 1 and Subrella now. You should have everything purchasable at this point. Head straight into the first level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 6-1 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head all the way right to the pipe. The snowmen can be defeated by whacking them three times with Perry. In the next area, stand over the third gap and fall down to the first Toad. Use Gloom to freeze the ground to your right. Slide under the wall to free the second Toad. Head right to the pipe, then go left under the path you just walked. Melt the ice obstacles with Rage and free the final Toad. That was quick, wasn't it? Now go back to the pipe you passed. Go left. When you see the three stationary platforms, drop into the hole and walk right into the wall to find the score for Wavy Beach 2. Jump out, go to the right, and slide down to the bottom pipe. Enter it. Claim your final mini-game and exit the level. Buy up through level 7 of the new Toad Shot in the shop. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 6-2 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Drop down and make your way to the pipe. Drop down and save the first Toad. Use Joy to make your way across the gaps. When you get to the end, float up and run left. Jump up the pipe. Take out the snowman and go left. Melt the ice with Rage and rescue the second Toad. Go left and down the pipe. Complete the Subrella section. Use Joy to reach Puzzle C Piece 9. The blue stairs are fragile bits of platform, so jump quickly. Continue left. Go down the pipe. Jump back up to where you were before using Joy and go up the pipe you went up before. Then, drop down and enter the pipe. Bounce on the ball to reach the final Toad. Keep a running start and jump across the gaps to reach the end of this level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 6-3 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Follow this rather long path to the end of this section. The snowman blocks a door. Go right and jump up the platforms. Freeze the ground and slide under the walls. Enter the door. Follow the path to the very end to find the first Toad. Go in the door. Drop down and enter the door. Melt the ice to the right and save the second Toad. Head right and enter the door at the end. Go left and fall down, hugging the right wall. Fall into the gap and jump up through the platforms to reach the final Toad. Drop down again and enter the door. Spikes and Banzai Bills lace this scrolling section, so be careful. Enter the door at the end. Puzzle C Piece 10 lies to the left. Slide down the hill and jump to the goal. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 6-4 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right, staying low. Claim Puzzle C Piece 11, then go back to where you can jump up to the upper path. Head right and enter the blocked door. Jump on the platform going up, and continue upwards using more platforms. Melt the ice, then slide under the wall and claim the first Toad. Drop and head right to the pipe, being careful not to fall. Complete the scrolling section. Take out the second snowman you see and enter the door he blocks. Go right and use the platform to go up. Scoop the Koopa and throw him to the left to make him free the second Toad. Drop down, go right, and enter the door. Head right and go down the pipe. Head right and go down the pipe. Slide down and use the giant trampoline to find the final Toad and a switch that you should hit. Scoop the trampoline and drop down. Go right to the platforms and use the trampoline to reach them. Ascend, then slide down the hills to the pipe. There is a chance the star enemy will be here. He'll be standing in plain sight, right in front of you. However, if you try to get to him, he will have already flown away before you can reach him. What do you use whenever you need to run faster? The answer is Gloom. If you use that, you will have no problem getting to him. Quickly shut it off and strike him to finally send him to his grave. He'll now appear in your Glossary as "Starfish." Level end is ahead. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 6-5 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right to the pipe. Complete the Subrella section. Go right a little until you find some bricks you can smash. Poundbrella through them and enter the pipe. Use Poundbrella to crush the bricks in your way. Jump to the other side, Poundbrella down. Do this again and reach the other side. Jump to the ice blocks and melt them down with some Rage, and get Puzzle C Piece 12. Go down the pipe. Continue right to the next pipe. Complete the long, boring scrolling section. Go right. Melt the ice bricks and save the first Toad. It's about time. Head right and go up the pipe instead of in the door. Drop down, freeze the ground, slash the block. Move on, slash another block. Save the second Toad, continue upwards. Down the pipe. Melt the bricks and go all the way right to the door. Walrusses can be destroyed with a touch of Rage. Jump up using the giant trampoline and Joy the cloud away to find the final Toad. Fly as far right as you can to land just past the goal. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~* BOSS STAGE 6-6 BOSS STAGE *~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Remember Wiggler's stylus challenge? Same thing. Your boss is Blizzaurus. It can be tough if you're careless. Blizzaurus is encased in ice. As such, it is immune to nearly all of your attacks; you, however, don't have the same luxury. It will stomp the ground a couple times, and then start summoning ice pillars. Stand in the area between the pillars it summons. Once the pillars are in place, you will get a burst of ice breath shot at you; this would be a good time to duck. Sometimes it will just shoot the ice breath, and sometimes it'll charge after the ice pillars are in place. Stay on your toes. Once it's done breathing at you, he will charge you. You can jump _on_ Blizzaurus, but not _into_ Blizzaurus. The shattered pillars will drop crystals. Once the boss crosses, activate Rage and sit in the boss' face for a couple seconds. The ice will crack, dealing damage after three cracks. Quickly shut off Rage and wait for some more pillars to restore the Vibe Gauge. Nail Blizzaurus twice more. After three hits, Blizzaurus will fly to the top of the screen, and revert to its sprite form. This form, too, is encased in ice, but the premise of dealing damage is the same. Three large icicles will drop into the ground, creating platforms. You can whack them with Perry to make them drop crystals. Use these platforms and Rage to break Blizzaurus' barrier, just like last time. It will continuously shoot balls of energy at you, which aren't too hard to avoid. Watch for when the boss stops moving, as that's when it's going to summon more icicles to drop on your head. Break the barrier twice more to win. Perry's dreams, volume six. Watch as Perry struggles to remember his past. It appears that the strange merchant that found Perry on the side of the road is the one that gave him to Toadsworth, who in turn entrusted him to Peach. Perry now knows that he must return to his former self, but... you know the drill. To Area 7. ============= 10. Giddy Sky [wrld7] ============= Well, you can buy the score for Gleam Glacier 1, the first four pieces of Puzzle D, and something called Natural Power. If you stand still for about 10 seconds, your Vibe Gauge will slowly fill. Very nice when combined with Calm. It costs 3000 coins, but since you've only spent what, 200? coins since Area 5, you should have more than enough to buy it. Only three unknown items remain, and only two areas are left! What could they be? Let's get crackin', Luigi needs saving! *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 7-1 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Just to your right you will see a vine that moves left and right, and also extends and retracts. Stay high on this vine, or else it will drop you when it retracts. Go down the pipe at the end. The cloud platforms in this area will disappear after a while, so move quickly. Make your way to the very top and enter the pipe. Fill the Vibe Gauge with Natural Power or the enemy pipe that's to your right. Gloom your way across the blue donut bricks to find the first Toad. Go up and go down the pipe. Run all the way to the right. Hit the switch by tossing one of the bombs at it or by jumping on one of them, then jump on the blocks, going left. Spin the windmill blades and free the second Toad. Go back to the bricks and go up this time, using the vine or Floatbrella to reach the other side. Use the vines to stay high and go to the right. The final Toad is in plain view. Enter the pipe, and follow the path to the end. Just past the Sad Spinies is more stuff for you to spin with Joy. Spin it and claim the score for Gleam Glacier 2 that's above you and to your left. Finish the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 7-2 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Be careful not to run immediately, because there are spike balls on the ground. Jump over them, and stop once you get to the clouds. Big Chain Chomps rain from the sky! Follow one to the end and jump to safety. Continue upwards. Once you get to the top, start running, as more Big Chain Chomps will fall. The gaps are death, so jump over them. When the Big Chain Chomp falls, wait for a second, as more Big Chain Chomps simply fall into the hole. Jump to the pipe when it's safe. Use the vines to go right, over the spike balls. Run across the wall and jump on the Paratroopas to reach the first Toad. Drop down and continue right to the pipe. This area scrolls up. At the end, enter the pipe. Go right and destroy the cloud with Joy and free the second Toad. Jump over the first gap and drop into the second one. Use the giant trampoline to spring to an area above. Enter the pipe, complete the Slidebrella section, and then immediately drop down to another pipe. Enter it and see the final Toad right next to you. Re-enter the pipe and continue right, staying as high as you can. Run across the top and get Puzzle D Piece 5. Fall down to reach the level's end, just to your right. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 7-3 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head to the right. Be careful of the enemy with the longest name in the game: Calm Annoying Flying Hammer Bro, and continue to the pipe at the end. Head right some more. The blue blocks that block the coins from you can be destroyed only with Poundbrella. Enter the pipe at the end. This area scrolls right. Make your way to the end. Now follow the path, staying high. Continue upwards once you can go right and Joy away the cloud to find the first Toad. Go right, up the ladder, and down the pipe. Puzzle D Piece 6 is in plain sight. Use Rage to power the hot-air balloon, allowing you to continue. Move left or right if the balloon gets stuck. You can't fall out of it by walking, so steer as you see fit. Enter the pipe. Head right. Once you see the second Toad, drop down and immediately use Joy to spin the blades. When you're going to fall to your doom, float your way back up and spin the blades some more - they'll eventually open. Claim your prize. Jump back up and continue right to the pipe. Follow the path to the final Toad, which is blocking your path. Enter the pipe and head to the end. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 7-4 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Follow the path to the end. Continue to follow the path to a cloud which blocks the first Toad. Drop and continue to the pipe Follow the path to the end. Jump on the giant trampoline to reach the second one. Then, when you spring from the second one, go left instead of right to reach a cloud which blocks the second Toad. Collect him, then jump to your right as normal. Slide down the hills, killing Goombas along the way, until you reach a gap and a pipe. Enter it. Head right and power up the hot-air balloon with Rage. Stay to the left. Once you come across a dividing wall, stay to the left and jump out. The final Toad is just to your left. Jump up, go right, and head down the pipe. Follow the path to the pink ! platforms. Spring between them to reach Puzzle D Piece 7. Drop down and enter the pipe. Spring yourself to the end of the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 7-5 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Yes! It's time! This is the level in which you will need Chargebrella! Head right. Watch out for Lakitu. When you get to the trampoline, fall down and hold left to find a hidden pipe. Enter it. Scoop the ball in front of you and jump up. Toss the ball into the switch, then scoop it again. Carry it up the platforms on the right and throw it at another switch to the left. More platforms appear. Follow the path right. Use Joy to reach the next part when you come across the enemy pipe. Jump up the platforms to find Puzzle D Piece 8. You will skip pretty much everything else in this level if you drop down and enter the pipe, so you have two choices. One is to go back to the beginning of this area, enter the pipe, use Joy to get back to the main area, and continue as normal; the other is to exit the stage manually and start over - you didn't go very far to get here in the first place. Either way you choose, enter the pipe at the end of the starting area. Jump up to the first Toad, which is again blocked by a cloud. Continue right. After nearly every gap is an Annoying Flying Hammer Bro. Tread carefully and make your way to the end. Slide down and go right to the rising and falling green platforms. Use them to reach the second Toad, which is blocked by - you guessed it - a cloud. Drop straight down and use the rotating brown platforms and the lone balloon to reach the pipe. Drop down and jump the gaps. When you reach the giant bricks, fire a Chargebrella shot at the switch. Well, that was fun. Oh well. Jump the gap and run all the way to your right. Hit the arrow switch to reverse the wind. Jump up the newly created platforms, then run to the other side of the pipe on the right. Jump on it, then run and jump. Use Floatbrella to reach the other side; the final Toad lies in front of you. Go back right and enter the pipe. The next section is a scrolling Subrella section. Tap quickly to get through. Use Gloom and jump over the Paratroopas to reach the level's end. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~* BOSS STAGE 7-6 BOSS STAGE *~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* The stylus challenge is the same as level one. And it's just as easy. Remember? Wait a second... that's not a Toad... is it? It looks like...yeah! It is! It's Luigi! And this little guy is all that stands in your way? Psh. Oh. Oh, hey. Well, he's not so little anymore, now is he? His name is Kamek, but the Glossary refers to him as Giant Kamek because of his size. Despite his large size, he's way easy to defeat. Check it out. See the cloud? Jump on it. When it gets to the top of the screen, bust out some Joy and spin Kamek's head. As soon as it starts spinning, you can turn the Joy off. After a few seconds of spinning, Kamek will get dizzy. Jump on his head to deal damage. Do this twice more. After three hits, the cloud will vanish and Kamek will constantly cry. Joy yourself up to his head to spin it. Rise high above Kamek's head and shut down Joy when he gets dizzy to damage him. Do this one more time and he will die. Kamek has two attacks. One is to fire magic at you from his wand, which will increase in number depending on his battle tactics (how close he is to death). The other is to summon a number of tiny versions of himself, all of which will fly across the screen rather slowly. Some of these carry crystals, which you can use to refill the Vibe Gauge. Yeah, we got Luigi back! Peach is so excited, she tosses him 10 feet! Perry's dream, part seven. All the missing pieces are filled in - we now know who Perry was, where he came from, how he ended up being turned into an umbrella, and exactly how Toadsworth ended up with him. "Bowser's evil... Enough talking, already! The last battle will soon begin!" Couldn't have said it better myself, Perry. The final area, Bowser's Villa, is dead ahead. Get going. ================== 11. Bowser's Villa [wrld8] ================== Apparently, the fact that we've rescued Luigi (YEAH!) means nothing, because he doesn't show up anywhere. There's only one new item for sale, and it's the score for Giddy Sky 1. Guess what that means? It's the beginning of the end! *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 8-1 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* One of the first things you should notice is the giant spiked ball swinging back and forth between the foreground and background. Call it a hunch, but you should probably do your best to avoid it. But that's just me. :) Sad Dry Bones is back, and just as easy to defeat. Rage to the face. The ones here you should be able to just whack 'em and run past. They're small potatoes. Head down the pipe at the end. Careful of the spinning fireballs, they are spinning in the opposite direction of your jump. Enter the door on the right, then jump to the one on the far left. Jump over the help block and enter the door on the left. If you'll look to your left, you'll notice a HUMONGOUS THWOMP in the background. It will flutter its eyes for a second or two, open them, glance about, then shut them again. When its eyes are about to open, make sure Peach is standing. If you aren't standing when the Thwomp's eyes are looking from side to side, you will be sucked into its mouth and you'll have to start from where you entered the room. Everything in the room will be frozen in place while the Thwomp's eyes move, so make sure you are standing. Move into the next area. This area is the same as before, except you now must be ducking when the Thwomp moves its eyes. Head right to the next area. Be careful of the Hammer Bro, because if he strikes you while you're preparing your ducking, you won't be ducking anymore. Guess what happens then? :) This next one's a little tricky. You must be floating when the Thwomp's eyes move. A couple Hammer Bros are there to screw with you, but it shouldn't be too hard. Move to the next area. Wait for the fireballs to go into the wall, then quickly run and slide to dodge them. Claim the first (!) Toad, and enter the nearby door. Enter the door on your left. Run, run, and don't stop running. Jump when you need to, but don't stop running. Slide under the wall to find the second Toad. Enter the door, then enter the door on the right. Now enter the one directly to your left. The area it takes you to scrolls right, rather quickly. Stay on your toes. The final Toad is at the end of this section. Enter the door to your left now and enter the far right door. Enter the top left door, then go down the ladder and enter the bottom door. Be careful of the Hammer Bro here. Use Joy to go straight up to reach another door. Enter it, then go up a ladder to reach yet another door. Slide under the left wall and enter the pipe. Run right. Hit the switch. Fall, go right, and hit the switch. Go left and hit the switch. Now go right. Hit the switch and go left. Drop down and enter the pipe. The score for Giddy Sky 2 is guarded by two Hammer Bros. The end of this godforsaken level is just after that. Wow. Talk about long levels. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 8-2 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* This area scrolls up, so move quickly and don't fall behind. At the top of this area, enter the door. Kill the Calm Chain Chomp with some Rage, then go right. When you get to the switch, use Joy and fly up and to the left. Run left and hit the switch at the end. Fall between the moving blocks and save the first Toad here. Quickly jump back to where you were before you get trapped. If you don't make it, come back here anyway. Joy straight up to the area above and continue right. When you get to a point where you must drop, hit the nearby switch and drop. Run as fast as you can left and get into the area at the bottom with the door. If you fail, Joy yourself back up to the switch and try again. Enter the door. More run, run, and don't stop running. When you pass the five Thwomps, watch out for the swinging spike ball. Enter the door. Follow the path. Go up the stairs and up the ladder. When you get to the top, jump left to find some spikes and spinning fireballs. Jump on the fireballs block when they are down and quickly jump to the platform where the second Toad is trapped. Jump all the way right and continue. More fireballs are here, so don't be too hasty. Jump up the blue platforms and enter the door. Jump right and hit the switch. Get on the block and jump to the upper right platform. Collect Puzzle D Piece 9. Drop to the platform below and get a running start. Floatbrella to the other side to claim the final Toad. Drop back down to the door and enter it. Then, run, drop all the way down, and head left to another door. Use the Spinies and Paratroopa to refill the Vibe Gauge. You will come across a giant iron ball and a wall. The help block says to run as fast as you can at it, so bust out the tears. Break a hole in the wall and continue. Run and scoop the Cannon. Take it with you up the steps and toss it straight up to hit the switch, then continue right. Drop down and jump the donut bricks to reach yet another door. Blue Podoboos will jump from the blue lava and follow you. Lure them to the two torches to open the door. After three fragile platforms over some spikes, the end of the level appears. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 8-3 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Immediately activate Gloom and run. Don't stop. Super-fast blindfolded Boos are after you. When you get to the light, you can shut Gloom off as the Boos will be vaporized. Down the pipe. Follow the path. Use the rotating spiked platform to reach the upper path. When you come across a second one, jump right to the blue platforms and use them to reach the first Toad. Then go left past a bunch of Thwomps to reach a pipe. Complete the Slidebrella section, then literally fall to the second Toad. Ascend now, avoiding the fireballs. Then descend to the right, still avoiding the fireballs. Those big coins are just over a sea of Sad Spinies, so be careful. Go right and then up using the rotating spiked platforms. At the top, next to the help block, Poundbrella through the gray blocks and drop to claim Puzzle D Piece 10. Jump back up and enter the door. Just like in 8-1, be ducking when the huge Thwomp moves its eyes about. A few Paratroopas are here to mess you up. Move on to the next area. Turn on Rage and leave it on - many big crystals will help keep the Vibe Gauge filled, and a couple Boos are in here, who will be burned away by the flames. Follow the path to the pipe. Bowser's fireballs have always had the ability to burn underwater... complete this fairly easy Subrella section. Use the spiked platform to reach the top of the block, then jump from the blue donut bricks as you land on them to reach the final Toad. Fall down and enter the door. Lure the blue Podoboos to the four torches and enter the door that opens. Don't drop down, but simply make your way right to the level's end. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 8-4 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Slidebrella like you've never seen it before - over liquid hot lava! Don't let it intimidate you - it's as easy as ever. Complete this section and head right into a Subrella section. Complete it to enter the main part of the level. Be on your guard here. After a few seconds, two purple claw-like things will emerge from the side of the screen at wherever Peach is at. They will rush at you after about a second after appearing, so jump (or drop down if you're in mid-air) to avoid their grasp. If you get caught, you take 1/2 heart in damage. Run quickly to the blocks which are blocking a pipe. Break them and enter. Avoid hitting any of the room-rotating blocks. Just drop down and head left to a pipe. Continue right. See him? You gotta keep going and go underneath the spike balls. Use Floatbrella to get to the other side. Claim the first Toad. Now backtrack to the room where the purple claws grab you and go to the very end of the area, where another pipe awaits. Go all the way right and hit the block. Now go right and hit the block. Go left and hit the block, then jump up the platforms to reach another block. Head into the pipe. Jump up and save the second Toad, and then get started on Slidebrella. Use little jumps. When you are finished, get in the balloon and fire up some Rage. Make your way to the top on the left side and claim the final Toad. Jump up and enter the door on the left. Follow the path. When you start going left, go all the way left to find Puzzle D Piece 11. They are on fragile platforms, so jump or walk, but don't run. Go back to where you saw the big heart and big crystal and use that stone to reach the next part. Run to a door. Drop down through the fireballs and end this level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 8-5 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* The first thing you'll notice is that this area scrolls right. With that said, this area can be tough. It scrolls fast, gives you donut bricks to walk on, and Paratroopas to cross gaps. Add in the fact that this area is laced with fireballs, and it can give a player trouble for sure. Just keep a clear head and don't move _too_ quickly, but stay alert. Enter the door when you reach it. Go left and into a door. Follow the path (purple grab claws are here) to another door. Head right to the end of this area to encounter the first Toad. Jump off the cliff just a little and drop down. You should land on the platform with the first door you came out of. Go right. Use the spiked platforms to reach the stone blocks that move. Jump to the right and enter a door. More super-fast Boos will chase you. It's a long but easy area to complete. There is a large gap you need to jump at the end of some blue donut bricks, so watch for it. Enter the door. Jump on the small block, then the large one on the left. Go left to get Puzzle D Piece 12, then continue right. When you come across the second Paratroopa, you should be able to see the second Toad, but if you drop, you'll fall to your doom. Instead, just jump over the wall and then fall to him, where you can stand next to him. Save him and continue. This looks familiar. Drop down and work your way right again. Go straight up and use the brown rotating platforms to reach another door. In this room, you need to light the torches. There are eight in total. Once you light the ones on the left side of the moving block, run to the right where you can find another bit of lava that will spew forth blue Podoboos. Once they are all lit, head right and enter the door. Be airborne when the Thwomp moves his eyes. Make your way to the end. Finally, we emerge on the side of the final Toad. Claim him and ride the block as high as you can so you can jump over the wall. Run to the door. Run and jump as far left as you can. Use Floatbrella. Jump over eight gaps and fall into the next hole. Enter the pipe. Dispose of the Calm Hammer Bro, Floatbrella over the gap, and end the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~* BOSS STAGE 8-6 BOSS STAGE *~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* If you haven't saved every Toad in the entire game, you're not going anywhere. If you've been following this walkthrough, you should have them all. If not, go to the Area Map and find out where you're missing some Toads. Come back once you have them all. Sadly, the stylus challenge is the same as 3-6. Wipe the Boos with the stylus. You've got two bosses to defeat. The first is the Hammer Bro with the black shell we met in the beginning of the game. The game calls him Army Hammer Bro. Bowser increases his strength using the Vibe Scepter. This couldn't be easier. Don't bother with the Hammer Bros that are above you. Just run until you find him, whacking anything that has the misfortune of being in front of you. Once you find him, hit him. He'll jump away, but you can follow him and whack him again if he jumps close enough. Hit him five times to defeat him. He will summon more Hammer Bros as you kill them, but ignore them unless they get in your way. Now that the joke's out of the way, time for the real battle, against none other than Bowser himself. Bowser has a multitude of attacks. The first is to toss hammers in the air that will rain down on you. It isn't that hard to avoid. Another is to jump and exhale a continuous stream of fire, which can be avoided by ducking. A third attack is to charge to the other side of the screen, which can be dodged by jumping over him. The statues have crystals in it, though, so you may want to just wait on top of the statue so he breaks it, then just avoid the attack he does next. Bowser's fourth move is to jump in the air over your current position, drop down, and send shockwaves out from either side. This can be dodged by jumping. A fifth move is to shoot a stream of fire at you, which can be avoided by jumping. Bowser's final attack in his arsenal is to shoot a drop of fire at you. Once it hits the ground, it will turn into a pillar of fire. Now, how do you damage him? Like I've said before, if nothing else works, use Rage. And Rage you shall. Fire it up and get in his face. Hit him twice to deal damage. Every time you damage him after the second time, he will use the Vibe Scepter to attack somehow. On the second hit, Bowser will get happy and do the fourth move I listed, five times. Then he resumes attack as normal. Hit him three times and Bowser will cry, toss hammers in the air, and then jump off screen. It's like the first move I listed, but these hammers are HUGE and can be tough to avoid. Before you hit him once more, make sure the Vibe Gauge and your HP are both filled. There are two emotions left for Bowser to abuse. One is Calm, and the other is Rage. Guess which one he's gonna use next. Hit him a fourth time and Bowser will use the Vibe Scepter to go nuts; if you guessed Rage, you're right. His speed is doubled and fires off multiple attacks at once. One may say it's not even fair, but if you can hit him with Rage again, you got this battle beat. ...Just kidding. Guess Bowser's not giving up that easily. Bowser's got all new attacks this time around, which include: - Slamming a claw on the ground to make small spiked balls fall. Easy to dodge. - Summoning a circle of hammers that fly in separate directions. Easy to dodge. - Shooting a fireball from his mouth. Easy to dodge if you keep moving. - Slamming both claws on the ground to drop Bob-ombs. Use these to replenish the Vibe Gauge. When Bowser gives you Bob-ombs, eat all except one. This is so you don't get nailed by the other Bob-ombs walking around. Scoop it and wait right under Bowser's head. When it's about to explode, toss it straight up to his face. If it explodes near his eyes, he will take damage. After hitting him once, he gains a new attack: gather energy, then shoot three spiraling fireballs to the front of the screen. Move to the side to avoid it. After hitting him twice, the hammers he summons will fly faster, which makes them a little harder to dodge. He'll also shoot two fireballs from his mouth. Strike him three times to unlock another move. Bowser's eyes will glow red and he will breathe a huge stream of fire that is tough to dodge. Stay on the move. After four hits, he will summon the Vibe Scepter. Remember when I said Bowser never used Calm? Guess what. The Vibe Scepter will put a pink shield around Bowser's head, which will restore his HP! If you sit there, Bowser will regenerate to full HP. He will put this barrier up every time his HP drop to 1. As soon as the shield comes up, bust it with Rage. Bowser will then continue his attack. He gains one final attack; the ability to perform the attack he gains after you hit him once, three times. Toss a Bob-omb in his face just once more and you win. For real this time. You get to see one more example of Luigi being abused before the game ends. I hope you're happy. Make sure you sit through the credits! You get some cool stuff now! ============================= 12. Princess Peach's Postgame [200hp] ============================= Now that you've thwarted Bowser, a number of things have happened. * You have unlocked Peach's final ability, Dashbrella. This hot move lets you mash B and swing Perry while you run, mowing down anything in your way. Sweet. * Toad, on drums, is now a member of the Peach Hit Five. Sometime after collecting more music scores, you will gain another Toad on guitar. And sometime yet still after that, you get yet another Toad, playing yet another guitar, to complete the band. * You can buy the score for Bowser Villa 1 in the shop. * Area 1 now has three additional levels to be completed. Don't go there just yet. I'll be tackling each area in a systematic fashion - you'll be there soon enough. To unlock extra stages for the rest of the areas, you must defeat that stage's boss again. It doesn't matter if you beat them 100 times before you beat the game; to unlock more levels, you need to do it once more. A couple bosses have new tricks this time around, and I will be covering them in their appropriate section, found below. Defeating a boss (after you defeat the boss again in the post game) yields 100 coins for each defeat. The format will be slightly different. Since you've been through the first six levels of every area, I don't need to walk you through them again (I will be providing details for the new levels in each world, however). If you are having trouble finding a piece or anything else, you can refer to that stage in the walkthrough above. By following those directions, you can still find each and every piece, note, and mini-game stage (you haven't forgotten about those, have you?). You'll notice that all the stars have been removed from all the levels. This is because that instead of Toads, puzzle pieces and music scores wait for you to find them. They aren't necessarily in the same spots as the Toads were, but most are. Each level has two puzzle pieces for you two find. The exception to this is stage 8-5; that level has three pieces. The first four levels of each world will also have a music score for you to find. Level 5 in each world has no music score. This is true for all worlds. Once you've met your quota for that level, you can exit the level manually; you'll still get your star showing you've found everything. The three new stages in each world aren't very big. In fact, some of them are even shorter than 1-1. Each contains only one thing for you to find, whether it be a puzzle piece or mini-game stage. Keep in mind that _these_ levels you have to beat to get the star, since you've never been there. Let's get started, shall we? ==================== 13. Ladida Plains PG [lppg1] ==================== First, I will provide a list of the first six stages, what pieces they hold, and what music score (if any) they hold. Then, below that, will be strategies for the new boss tactics of stage 6 in each level (if any). Finally, I will cover the three new areas in detail, just like I've done for every level you've done so far. Are you with me? If not, just take a look below. | Area | Which puzzle, which piece (Puzzle F Piece 1 shown by F1) v v o-----o---------o------------------o | 1-1 | E1 F1 | Bowser's Villa 2 | <- Music score found in level o-----o---------o------------------o | 1-2 | E2 F2 | Ladida Plains M | o-----o---------o------------------o | 1-3 | E3 F3 | Event | o-----o---------o------------------o | 1-4 | E4 F4 | Ability | o-----o---------o------------------o | 1-5 | G1 H1 | (none) | <- This level has no music score in it. o-----o---------o------------------o BOSS P. PLANT BATTLE CHANGES **************************** -> He will always throw out five Nipper Plants and a crystal when he spews out Nipper Plants. That is all. Time for a fresh area. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 1-7 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Watch out for the occasional Sad Spiny. Make your way to the end. It's the game from 1-5... great. The order is blue, purple, blue, purple, red. Fortunately, it's only once. A Sad Nipper Plant will be there to screw you up, but you can lure him near the edge so you don't accidentally hit the wrong flower. Between the ferris wheel and the pipe that comes up is nothing but coins. Continue right. Something is here! There are Mad Spikes about, but they are easy to deal with. Watch for the Big Chain Chomp to fall, then follow it. Another one will drop behind you, essentially trapping you between them. This is okay. Just keep moving. When you are free of them, burn the bridge and claim your first prize of the new levels: Puzzle G Piece 18. ...Wow. Talk about out of order. At the top of the hill, jump to the yellow blocks. When you see the two Big Chain Chomps fall to their doom, float over the gap to the level's end. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 1-8 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Water the sprout next to the one you start near, and ascend it. Watch out for the new enemy, Mad Banzai Bill. Once at the top, go down the pipe at the left. Go all the way left. Use Poundbrella to bust through the second column of bricks from the far left. Hit the switch and enter the pipe. Poundbrella down the hole directly below the pipe (on the left side). Hit this switch, and enter the pipe. Now Poundbrella down the hole two columns from the right of the one you just went down. Hit this last switch and enter the pipe. Now go all the way left and go down the final row now that the blockade is gone. See the spears? Joy between them and go straight up to the area above. Go right and claim Puzzle G Piece 19, then end the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 1-9 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right to the end. Complete the Subrella section. Head right to the end. Don't forget to claim Puzzle G Piece 20 before entering the pipe. Past a couple of Thwomps is the level's end. Yes, it's that short. ================= 14. Hoo's Wood PG [hwpg2] ================= o-----o---------o------------------o | 2-1 | E5 F5 | Hoo's Wood M | o-----o---------o------------------o | 2-2 | E6 F6 | Glossary | o-----o---------o------------------o | 2-3 | E7 F7 | Peach Voice 2 | o-----o---------o------------------o | 2-4 | E8 F8 | Peach Voice 3 | o-----o---------o------------------o | 2-5 | G2 H2 | (none) | o-----o---------o------------------o *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 2-7 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Go right and plow your way down to the bottom. Take out the new enemy, Calm Volcano Plant, and use Poundbrella several times where it was. The ball which is trapped in the little alcove will be shaken loose. Pick it up and hurl it to the switch. Scoop the ball and go up the platforms that appear. At the top, jump to see another switch. Toss the ball at it, and go up to the other side. Continue to the end of this area and enter the pipe. Ride the spear across and go up the ladder. Head left, Rage the bats away, and hit the switch. Go all the way right, Poundbrella to the bottom, and enter the unblocked pipe. Head right. When you get to the Calm Lakitu, kill him and take his cloud. Move right; it should dissipate right when you get to solid ground. Keep in mind you can whack the Glad Fangs that rush at you, without jumping. Poundbrella through the bricks to claim Puzzle G Piece 21 and end this level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 2-8 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* The Mad Koopas will rush you quickly, so take them out first. I suggest not using Dashbrella as they are quicker than Peach's swings. Continue on until you get to the red ! switch. Crush it with Rage and continue. Avoid the Hotheads. Wait for them to pass before you jump to their platforms. When you get to the switch block, wait for the Hothead to pass you, then fall. Immediately use Joy and hit the switch from below, then get back up before your Vibe Gauge depletes. Go right, drop down, spin the water wheel with Gloom, and enter the pipe. Watch out for the very fast-moving new enemy, Mad Bullet Bill! Go as far right as you can. Joy the cloud away, hit the switch, then go left until you can fall. Do so and go down the pipe. Head right, being careful not to fall to your doom. Puzzle G Piece 22 waits for you to claim it underneath some Poundbrella blocks. Level end, dead ahead. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 2-9 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Dashbrella through the blocks and stop. Wait for the fireballs just ahead of you to pass, then continue. Rage the switch down, and continue left on the upper path. Go up the pipe at the end of this path. Head right, avoiding Parabombs, to a ladder. Descend it, enter the pipe, and complete the Subrella section. Slide down the hill. When you get to the bottom, jump to claim Puzzle G Piece 23, then float to the goal ring. ===================== 15. Shriek Mansion PG [smpg3] ===================== o-----o---------o------------------o | 3-1 | F9 E9 | Shriek Mansion M | o-----o---------o------------------o | 3-2 | E10 F10 | Peach Voice 4 | o-----o---------o------------------o | 3-3 | E11 F11 | Peach Voice 5 | o-----o---------o------------------o | 3-4 | E12 F12 | Game Over | o-----o---------o------------------o | 3-5 | G3 H3 | (none) | o-----o---------o------------------o *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 3-7 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head all the way to the right. Enter the wall and hit the switch. Then go all the way back to the beginning, use Joy to reach the upper area, and continue to the wall. Use Gloom to shatter the wall with the wrecking ball, and enter the door. Light the four torches and enter the door at the lower right. Sad Ravens can only stun you with their cries while you are groundborne. Stay floating! Enter the door at the end. This room is full of spikes, so if you fall, quickly move back to the beginning to minimize damage taken. Glad Fangs are in here, and their only purpose is to rush you and knock you back to the beginning. Instead of going to them, let them come to you and simply whack them. Use the spike platforms to reach the next area. The air fluffies stops you from using Joy, so if you fall, you have to climb back up again yourself. Do this again in the next area. Your prize for making it is Puzzle G Piece 24 and the end of the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 3-8 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Immediately use Poundbrella, right where you stand. A Mad Big Boo is chasing you, and he's not far away. If you look away, a Big Boo will chase you, so waste no time in using Poundbrella. Dashbrella through the bricks and then simply make your way to the end. If you'd like to quickly fill the Vibe Gauge, fall down a hole to start over; there are actually small crystals littering the path down to the main area. Enter the pipe at the end. Don't waste time; the Big Boo is still chasing you! Go right and hit the block. Go right, and hit the block. Now go left. Avoid the rest of the blocks and use the platforms to reach the pipe. Head right. Spin the windmill blades when you get to them and continue. Make your way past the Hotheads and Lil' Sparkies and find Puzzle H Piece 17. Go up to the end of the level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 3-9 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Use Rage to dispose of the Mad Boos that get in your way. This part of the level is similar to 3-5, except you can't see where the next trampoline is. Jump right, then left, then right, then left, then right, then hold left and Floatbrella to the pipe. The next section is a Slidebrella one, but wait before you go having fun. Once you get to the end, get ready to cry; once you come out of the pipe, you've got about half a second - maybe - to turn on Gloom and start running. Don't stop crying until you get to the light. Only jump from the platforms when you are next to the spike at the end, or you won't make it. Stop at any time and you'll get hit. Fall down and you'll probably get hit, too. Right near the end you will get Puzzle H Piece 18; the light (and the end) is right after that. =================== 16. Fury Volcano PG [fvpg4] =================== o-----o---------o------------------o WIGGLER BATTLE CHANGES | 4-1 | F13 E13 | Fury Volcano M | ********************** o-----o---------o------------------o | 4-2 | E14 F14 | Puzzle Selection | -> Wiggler recovers from being knocked o-----o---------o------------------o down a LOT faster than during the game. | 4-3 | E15 F15 | Puzzle 1 | You have to be quick, and I mean QUICK, o-----o---------o------------------o in attacking. | 4-4 | E16 F16 | Puzzle 2 | o-----o---------o------------------o -> Wiggler's smoke regenerates at a faster | 4-5 | G4 H4 | (none) | rate than your initial encounter. o-----o---------o------------------o *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 4-7 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Here's the second instance! Ride boats to the end. Watch out for Podoboos, and don't fall! Jump over the gaps and make your way to the end. Watch for spinning fireballs. Poundbrella through the bricks. Bust your way right and jump up the platforms while the fire streams point vertically. Drop through the bricks at the top, and go right through the end. Jump low or wait for the Thwomps to drop before you pass. Stay high and jump across the blocks (look out for the single fragile platform) and jump to a switch next to Puzzle H Piece 19. Stand where the piece is and fire a Chargebrella shot into the switch. Claim your piece and jump right, to the end. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 4-8 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right. Careful of the Sad Spinies. When you reach the balloon, keep jumping on it to reach the upper area. Hit the switch. Get down however you want to and continue. Jump up to the next area, ducking under the flames if they come out at you. Move to the pipe. Make sure the Vibe Gauge and your HP are filled before entering. Normally, I don't tell you to Joy the fog away. However, if you're stricken with the fog damage, you'll get knocked back, more than likely into the lava where you will have a hard time getting out, what with the enemies and other hazards. You've got a huge Vibe Gauge; don't be afraid to use it. In the next area, keep on moving. Pipe land... watch the upper pipes. Count the first five, then jump up the pipe in the middle. Jump up the next pipe, fall onto Puzzle H Piece 20, and then drop down the pipe. Head to the right and jump up the pipe. End of level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 4-9 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Run and float to the end. Do Slidebrella. Head right and Rage the stone down. Collect Puzzle H Piece 21 and go up, to the end. ================= 17. Wavy Beach PG [wbpg5] ================= o-----o---------o------------------o | 5-1 | E17 F17 | Wavy Beach M | o-----o---------o------------------o | 5-2 | E18 F18 | Perry's Dream 1 | o-----o---------o------------------o | 5-3 | E19 F19 | Perry's Dream 2 | o-----o---------o------------------o | 5-4 | E20 F20 | Minigame Choice | o-----o---------o------------------o | 5-5 | G5 H5 | (none) | o-----o---------o------------------o *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 5-7 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right to the end. Banzai Bills are slow-moving, but big. Remember, you can scoop and eat them. Do Subrella. Stand under the wall between the sand and trampoline. Use Poundbrella to shake the trampoline down. Scoop it and drop it at the right. Spring up and continue. When you reach the coin arrow, use Joy to follow it up to a platform. Run to the end and Poundbrella through the blocks to find Puzzle H Piece 22. There are some Ptooies below you, so be careful when you drop down. End of the level is just ahead. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 5-8 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Third Chargebrella usage is here. It's optional. Follow the path to the end. Watch for swinging spiked balls! Use the Sad Paragoombas to reach the main area. Follow to the end. Head right. Watch out for Glad Fangs. Joy when you find the coin arrow. When you reach the top, go left and hit the switch. Go right a little, scoop the Hammer Bro, and toss him into the switch above you. Continue right. You can either take your lumps by jumping into the spikes and strike the switch yourself before landing, or fire a Chargebrella shot at it. With all three switches pressed, the waterfalls have stopped and you can now progress. Drop back down and go right. You will shortly come across two small platforms. Use Joy to reach the platform above, where Puzzle H Piece 23 awaits. End of the level is right past that. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 5-9 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* This section scrolls right... really slow, really easy. Yawn. Nothing of interest is here. Move to the end. Head right to the end of this area. Scoop the Koopa and toss him up into the switch. The platforms will vanish, leaving gaps. Stand near the hovering Puzzle H Piece 24 and use Joy. Drop down to claim it, then float to safety. The end. ==================== 18. Gleam Glacier PG [ggpg6] ==================== o-----o---------o------------------o | 6-1 | E21 F21 | Gleam Glacier M | o-----o---------o------------------o | 6-2 | E22 F22 | Toad Jump | o-----o---------o------------------o | 6-3 | E23 F23 | Toad Tote | o-----o---------o------------------o | 6-4 | E24 F24 | Toad Shot | o-----o---------o------------------o | 6-5 | G6 H6 | (none) | o-----o---------o------------------o *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 6-7 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Go left and hit the switch, then continue right. Stand under the highest blue platform to the right of the pipe, jump and fire a Chargebrella shot at another switch to make platforms appear. Make use of them. Back on solid ground, face left and Poundbrella the ball to you. Toss it at the switch and bounce into the pipe. Head right to the end. There are ice ramps on each platform, so watch for them. Not counting the pipe you emerge from, count five pipes and enter it. Collect Toad Jump Level 8 and enter the pipe. Jump right as far as you can go, being careful not to fall. Head all the way to the last pipe and fall to the left of it. Enter it and go right to the end. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 6-8 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right to the end. The wind will change directions on you at random, so be careful and time your jumps accordingly. Floatbrella really helps here. Do Subrella. Follow the path to the rock, Rage it down to find Toad Tote Level 8. Rage the ice blocks, go down the ladder, and right to the end. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 6-9 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right to the end. Stay high. When you reach the hill with the Goombas, slide down them. Jump and hold right and A when you reach the coin arrow to cross the huge gap and reach the pipe. Break the block, then go over the ice blocks and break the other one. Go back to the beginning of this area and freeze the ground. It takes some time to do since Peach's tears will barely hit the ground. Hit the pink block back and forth until all the ice bricks are gone. Hit the switch and go down the pipe on the right. Use Joy to bring yourself over the huge pipe. Bounce on the ball and follow it right. Bounce on it occasionally to make it cross the tiny bumps in the path. Be careful not to get chomped by Piranha Plants. At the end, bounce to reach Toad Shot Level 8 and the end of this level. ================ 19. Giddy Sky PG [gspg7] ================ o-----o---------o------------------o | 7-1 | G7 H7 | Giddy Sky M | o-----o---------o------------------o | 7-2 | G8 H8 | Stylus Stage 1 | o-----o---------o------------------o | 7-3 | H9 G9 | Stylus Stage 2 | o-----o---------o------------------o | 7-4 | G10 H10 | Ending | o-----o---------o------------------o | 7-5 | G11 H11 | (none) | o-----o---------o------------------o *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 7-7 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Head right to the end. Use a Red Koopa to take care of the first two Piranha Plants; you'll have to use Perry to kill the third. Go left. Gloom the sprout and use the vine to reach some clouds. Use those to reach platforms, and use those to reach the pipe to the northwest of you. This area scrolls right fairly quickly, so be careful not to fall; you might get crushed by a pipe or run out of Vibe power if you try using Joy to save yourself. Collect Toad Jump Level 9 and enter the far right pipe. Have your fill of coins and end this level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 7-8 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Go as far left as you can go and hit the switch. Continue right, staying high. Don't let the wind carry you, as it will usually carry you to your doom. Use Joy to save yourself if you fall down. Jump up the platforms made by the switch you hit and go right to the pipe. Those pink ! platforms are here, and they will stop your jump and send you flying to the side. Use Joy if you get frustrated. When you fall, hold right and slash the block between the two pipes, then use Joy to break through the bricks above you - it's far easier than trying to slam into them using the trampoline. Continue right. couple of Sad Paragoombas are in your way. Take them out and then jump up to the next area. Poundbrella through the Paratroopas, go right, and bust your way into the blocks. Create steps for yourself to reach the pipe (using the trampoline is okay too). Head right. Every time you see a gap, a Big Chain Chomp will fall. Be careful, especially towards the end, where you have barely any room to stand. Collect Toad Tote Level 9 and end this level. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 7-9 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Use the vines to reach the end. Watch for Mad Paratroopas. Don't change the direction of the wind. When you reach the second switcher, wait for the wind to blow as fast as it go (you'll hear a change in the noise) before you continue. Run, jump, and float, and you should barely make it. If you don't, use Joy to get yourself up there. Go right a little. Run and slide under the pipe to collect Toad Shot Level 9. Level's end is right after that. ===================== 20. Bowser's Villa PG [bvpg8] ===================== o-----o---------o------------------o ARMY HAMMER BRO BATTLE CHANGES | 8-1 | G12 H12 | Bowser's Villa M | ****************************** o-----o---------o------------------o | 8-2 | G13 H13 | Bowser 1 | -> He evades a little more than in your o-----o---------o------------------o first fight, but that's about it. | 8-3 | G14 H14 | Bowser 2 | o-----o---------o---o--------------o | 8-4 | G15 H15 | Staff Credits | o-----o---------o---o--------------o | 8-5 | G16 H16 G17 | (none) | o-----o-------------o--------------o *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 8-7 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Purple claw things are here. Head right, avoiding fireballs. Fill your HP and your Vibe Gauge using the two enemy pipes, then use Joy to go between the fireballs. I find it easier to go up the left side. Go up the pipe. There are plenty of crystals around, so don't feel bad about firing up Rage and letting it stay on. Move to the end. More moving to the end. Watch out for the occasional Bullet Bill and overall lack of walking space. Right before the end of the level, pick up Toad Jump Level 10. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 8-8 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Use the fireballs to light the four torches. Enter the door that opens. Poundbrella the trampoline down to you, then bounce to the next area. Run to the pipe. Go left and hit the block. Go left and hit the block. Go right and up the pipe. Fire up Gloom and take off running. At the end, claim Toad Tote Level 10. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ 8-9 ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* Follow the path to the end. Be floating while the Thwomp's eyes are open. Complete the final Slidebrella section in the game. Beware of Mad Banzai Bills. At the end, get Toad Shot Level 10 and finish up. =============================== 21. Extra, Rather Silly Things. [erst.] =============================== Stuff that you can do apart from killing things, and closing up this document. If you've passed every level of every mini-game, collected every piece of every puzzle, defeated every enemy at least once, and have every music score in the game, you can buy Endless Vibe for a whopping zero coins (yeah, that's right, it's free). With it, your Vibe Gauge will never decrease. How completely and totally useless now that you are 100% done with the game. If you go to the Bonus section (where you watch Perry's dreams), you can toggle the endless Vibe Gauge on and off. =========== 22. Puzzles [suksr] =========== Once you've collected every piece of a puzzle, you can do them at any time in the Puzzle section of the L menu. The first four puzzles each have 12 pieces; the last four have 24. You get no reward for completing them. try to beat my records! Puzzle A:"Ladida" 00:21:87 Puzzle B "Hoo" 00:28:44 Puzzle C "Shriek" 00:19:08 Puzzle D "Fury" 00:25:80 Puzzle E "Beach" 01:19:74 Puzzle F "Glisten" 01:19:75 Puzzle G "Sky" 01:02:36 Puzzle H "Bowser's Villa" 01:48:70 <- This one reeks of failure and suckness ============ 23. Glossary [usles] ============ There are 89 different enemies in the game. Are you missing some? You shouldn't be. If you are, check below for each enemy. Enemies with asterisks (*) next to their names means you must use Rage to kill it. Enemies with ampersands (&) next to their names means they can't be killed. Bosses are not listed, as you will automatically encounter and defeat all of them, and for possible spoiler reasons as well. Goomba Mad Blurp Mad Goomba Blooper Sad Goomba Glad Blooper Paragoomba Urchin & Sad Paragoomba Boo * Red Paragoomba Mad Boo * Mad Red Paragoomba Big Boo * Green Koopa Mad Big Boo * Mad Green Koopa Dry Bones * Red Koopa Sad Dry Bones * Glad Red Koopa Fishing Boo * Paratroopa Calm Fishing Boo * Mad Green Paratroopa Podoboo & Red Paratroopa Lil' Sparky & Glad Red Paratroopa Hothead & Lakitu Thwomp & Calm Lakitu Torpedo Ted & Spiny Glad Torpedo Ted & Sad Spiny Bullet Bill Mecha-Spike Top * Mad Bullet Bill Mad Mecha-Spike Top * Banzai Bill Hammer Bro Mad Banzai Bill Annoying Flying Hammer Bro Cannon Calm Annoying Flying Hammer Bro Calm Cannon Spike Bob-omb Mad Spike Glad Bob-omb Piranha Plant Parabomb Glad Piranha Plant Glad Parabomb Nipper Plant Chain Chomp & Sad Nipper Plant Calm Chain Chomp & Ptooie Big Chain Chomp & Glad Ptooie Fang Volcano Plant Glad Fang Calm Volcano Plant Raven Pokey * Sad Raven Mad Pokey * Rex Cheep Cheep Sad Rex Sad Cheep Cheep Walruss Blurp Starfish ==================== 24. Acknowledgements [werok] ==================== Me - Yeah, that's right. Me. This is all me, right here. Nintendo - For bestowing this ridiculously easy (but addicting and fun!) game on us Princess Peach Toadstool - Cause she's awesome. If it weren't for her, Mario would still be in jail. That's about it. Missing anything? E-mail me. =================== 25. Version History [halng] =================== 0.1 - April 7, 2006 Initial release. This document is © 2006 by Matt Johnson. E-mail: shika at mail dot com