A "perfect" game... __________ _____ __ \______ \ ____________/ ____\____ _____/ |_ | ___// __ \_ __ \ __\/ __ \_/ ___\ __\ | | \ ___/| | \/| | \ ___/\ \___| | |____| \___ >__| |__| \___ >\___ >__| \/ \/ \/ ________ __ \______ \ _____ _______| | __ /\ /\ | | \\__ \\_ __ \ |/ / \_\\_\ | ` \/ __ \| | \/ < /_______ (____ /__| |__|_ \ \/ \/ \/ P E R F E C T D A R K F A Q / W A L K T H R O U G H ========================================================= p e r f e c t d a r k f a q / w a l k t h r o u g h *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Perfect Dark Platform: Nintendo 64 Version 0.2 Brett "Nemesis" Franklin E-Mail: pimpmasterbrett@hotmail.com My website: http://www.geocities.com/i_am_nemesis_99 PROPERTIES: Created: Saturday, April 29, 2000 10:41:54 am Last Updated: Monday, May 23, 2000 07:09:42 pm Size: 57 KB (58,448 bytes) *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ +=--=+=--=+=--=+=--=+=--=+=--=+=--=+ T A B L E O F C O N T E N T S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+ 1. INTRODUCTION 2. LEGAL STUFF 3. UPDATES/REVISION HISTORY 4. Story 5. Controls 5.1- Game Basics 6. Characters 7. Walkthrough Basics 8. AGENT WALKTHROUGH 8.1- Mission 1: DataDyne Central/DataDyne Research 8.2- Mission 2: Carrington Institute 8.3- Mission 3: Chicago/GS Building 8.4- Mission 4: Area 51 8.5- Mission 5: Air Base/Air Force One/Crash Site 8.6- Mission 6: Pelagic II/Deep Sea 8.7- Mission 7: Carrington Institute 8.8- Mission 8: Attack Ship 8.9- Mission 9: Skedar Ruins 9. SECRET AGENT WALKTHROUGH 9.1- Mission 1: DataDyne Central/DataDyne Research 9.2- Mission 2: Carrington Institute 9.3- Mission 3: Chicago/GS Building 9.4- Mission 4: Area 51 9.5- Mission 5: Air Base/Air Force One/Crash Site 9.6- Mission 6: Pelagic II/Deep Sea 9.7- Mission 7: Carrington Institute 9.8- Mission 8: Attack Ship 9.9- Mission 9: Skedar Ruins 10. PERFECT AGENT WALKTHROUGH 10.1- Mission 1: DataDyne Central/DataDyne Research 10.2- Mission 2: Carrington Institute 10.3- Mission 3: Chicago/GS Building 10.4- Mission 4: Area 51 10.5- Mission 5: Air Base/Air Force One/Crash Site 10.6- Mission 6: Pelagic II/Deep Sea 10.7- Mission 7: Carrington Institute 10.8- Mission 8: Attack Ship 10.9- Mission 9: Skedar Ruins 11. Weapons 12. Gadgets 13. Multiplayer 14. Challenge Walkthroughs 15. FAQ (Frequently Asked Questions) 16. Secrets 17. Credits 18. Contact Info *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 1. INTRODUCTION ============================================================================= This guide was made for probably one of the best N64 games to date (but I'm not sure yet, still gotta play it), and the best one this year by a long shot for the N64. Perfect Dark isn't a true sequel to Goldeneye 007...it's a "follow-up" from Rare. But this isn't so bad, because Perfect Dark promises to be a whole lot better than Goldeneye, and hopefully it has a better multiplayer mode as well. I will update this guide BIG-TIME when Perfect Dark is released, to sit tight, and enjoy the ride. It's gonna be a good one. ;) Oh, and in case you didn't know, Perfect Dark is NOT a sequel to Goldeneye 007. It is, in fact, a follow-up first person shooter from Rare. Some think that Perfect Dark is a sequel to Goldeneye, but it's not. If you are looking for a true sequel, then wait for The World is Not Enough later on this year. There, I hope I helped someone there. :p ************** NOTE: ************** As of right now (04/29), this FAQ is in beta-version. That is, this FAQ isn't complete, and won't be updated until I get the game the day it comes out. Expect a huge update on the 22nd of May... ...and it is now May 22nd!! I have the game (finally), and have been playing it almost non-stop (except to work on my Medievil 2 Guide, but that's another story...), and I love it!!!!! Might as well throw Goldeneye out the window, because Perfect Dark blows it out of the water! I'm in a very deep love with Perfect Dark, and it's gonna be hard to stop playing it, and actually working on this FAQ. I will try my best to update it as much as possible, but I have other obligations that I must be of service to, so those obligations might interfere with this FAQ. But no matter! I will do my best to bring you the best Perfect Dark Strategy Guide on the internet, and that's a promise! Have I ever let you down? ;) *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 2. Legal Stuff ============================================================================= ***ATTENION WEBMASTERS*** I HAVE CHANGED MY MIND ABOUT PEOPLE USING MY FAQS ON THEIR SITES. FROM NOW ON, I WILL ALLOW ANYONE WHO WOULD LIKE TO USE MY FAQS ON THEIR SITES TO USE THEM, JUST AS LONG AS YOU E-MAIL ME AND ASK ME. ALSO, YOUR SITE MUST BE LEGIT; A REAL WEBSITE. I UNDERSTAND WHAT IT'S LIKE TO HAVE PEOPLE REGECT REQUESTS TO USE YOUR FAQS ON THEIR WEBSITES, SO THAT IS WHY I HAVE CHANGED MY MIND. BUT I WILL ONLY ALLOW YOU TO USE MY FAQS JUST AS LONG AS YOU A)E-MAIL ME AND ASK ME, AND B)GIVE ME FULL CREDIT FOR ANY FAQS THAT YOU ARE USING ON YOUR WEBSITE. HOWEVER, IF YOU DO PUT THIS OR ANY OF MY FAQS ON YOUR SITE WITHOUT MY PERMISSION, LEGAL ACTION WILL BE TAKEN IMMEDIATLY. I'D LIKE TO THANK YOU FOR READING THIS, AND I WOULD LIKE TO SAY THAT IF YOU WANT TO PUT THIS OR ANY OF MY FAQS ON YOUR SITE, THE ANSWER IS STATED CLEARLY ABOVE. SORRY IF I'M BEING RUDE, BUT I'M SICK OF PEOPLE JUST TAKING MY FAQS WITHOUT MY CONSENT. THANK YOU. This FAQ can only appear on the following sites (w/out having to ask me): -GameFAQS -Cheat Code Central -GameSages -Vgstrategies.com -GameShark.com If anyone finds it on any other site, please inform me ASAP. E-Mail Address: pimpmasterbrett@hotmail.com Copyright: © Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, altered, or used for any type of profit. It may be reproduced electronically, and printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed in a magazine or any type of publication. If you would like to contribute to this FAQ (you will be credited,) please e-mail me, as well as any questions, comments, or corrections, to the address above. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 3. UPDATES/REVISION HISTORY ============================================================================= Version 0.15a (04/29/00) ----------------------- * First version, beta release Version 0.2 (05/23/00) ----------------------- * Finally!!! After a _very_ long wait, I have Perfect Dark in my sweaty palms.....must...resist...urge...to..play..... * Got the walkthrough for Agent difficulty for Mission 1 and Mission 2 done * Added almost every section *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 4. Story ============================================================================= "Since the dawn of man, our planet has been watched. The reasons for this interest differ from race to race: some merely wish to observe until humanity has evolved to a point where they can introduce themselves without sparking mass panic, while the motives of others are considerably less benign. And not all humans are oblivious to the watchers above and among us. Daniel Carrington, head of the elite Carrington Institute, suspects that rapid technological developments at dataDyne HQ are the results of the corporation taking a dark path to first contact - a path which apparently branches through major Government agencies... Whether or not his suspicions are justified, it is clear that events are rushing to a head. People are being abducted, animals are being mutilated: someone amongst the stars desperately wants something they believe us to have, and Carrington suspects that the grand plan penetrates far deeper than these surface incidents. Using all means available, the Institute has resolved to find out exactly what's going on before it's too late, and only recently has it been offered its first real lead into the conspiracy: urgent messages from one Dr. Caroll located deep in the heart of dataDyne operations, requesting extraction from the company before alleged threats on his life are actually carried out. Cue freshly-qualified Agent Joanna Dark, codenamed Perfect Dark thanks to her unprecedented achievements in training. Her first real assignment could hardly be of more importance: infiltrate the dataDyne skyscraper, extract Dr. Caroll and bring him back to the Institute undetected and unharmed. With events at dataDyne shrouded in mystery and yet moving so fast, whatever knowledge Dr. Caroll possesses could ultimately decide the fate of the human race." *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 5. Controls ============================================================================= B Button - Reloads/Opens doors A Button - Changes your weapon or device/allows you to switch weapons Start - Pauses the game L/R Buttons - Aims your weapon with the scope Z Button - Fires your weapon/use gadget Control pad - Allows you to look up and down, as well as side step to the left and to the right when using the C-buttons: C-Up - Look down C-Down - Look up C-Left - Side step left C-Right - Side step right Analog Stick - Moves you forward, backwards, and to the sides *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 5. Game Basics ============================================================================= Strafing: +=--=+=--=+ This movement allows you to side-step enemy fire and cut corners a lot faster than normal. Strafing also allows you to circle opponents and "take-care" of them faster. Do this by using the Left and Right C buttons. Head Shots: +=--=+=--=+ Just like in Goldeneye, Perfect Dark has a body system, that is, it really does matter where you shoot the enemies. To save ammo, to be stealthy, or to just make the game easier, use Head Shots. Just aim for the head or face, pull the trigger, and that enemy will go down faster than you can say "Bye bye..." Always take cover: +=--=+=--=+=--=+=--=+ Taking cover behind crates or walls will save you health, and will provide you with much-needed protection when you need to reload your weapon. Whenever reloading, always take cover whenever possible to save your ass from on coming fire. Always try to be stealty: +=--=+=--=+=--=+=--=+=--=+ I good rule of thumb: If the enemy cannot see you, then they cannot kill you. Always remember this when playing through Perfect Dark. It's better to take your time and sneak up on the enemy and take them out silently then to come running into a room full of enemies with guns a blazing.....unless you are trying to unlock a time cheat. ;) Try to use any secondary option when possible: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ Using the secondary function on some weapons will save you ammo. An example would be some of the pistols, which have the pistol-whip ability as the secondary function. Using the pistol-whip instead of the normal gun will: A) Save you ammo B) Won't allow you to become detected (stealthy) Don't use a loud weapon in a room with many guards: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ Duh. If you use a loud weapon instead of a silenced weapon in a room full of guards, the other guards will hear the shot, and come running at you, and attempting to kill you. It's ok to use a loud weapon in a room with one guard, but never use one in a room with more than one guard. It's just common sense. Run away: +=--=+=--=+ When it starts to get thick (lot's of enemies that you can't handle), just run away. Running away gives you time to think of a strategy, reload, get more health or armor, etc. And most of the time most of the guards won't follow you the whole way through, so you can lose some guards at the same time. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 6. Characters ============================================================================= Joanna Dark: +=--=+=--=+=--=+ Age: 23 Training Status: Complete Training Grade: A++ Active Status: Assigned Jonathan: +=--=+=--=+=--=+ Age: 28 Training Status: Complete Training Grade: A+ Active Status: Undercover Daniel Carrington: +=--=+=--=+=--=+=--=+ Age: 62 Training Status: N/A Training Grade: N/A Active Status: N/A President: +=--=+=--=+=--=+ Age: 50 Training Status: N/A Training Grade: N/A Active Status: N/A Cassandra De Vries +=--=+=--=+=--=+=--=+ Age: 39 Training Status: N/A Training Grade: N/A Active Status: N/A *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 7. Walkthrough Basics ============================================================================= There are a total of Nine Missions in Perfect Dark, along with Special Hidden Missions that must be earned. There are also different difficulty levels that you can play on: - Agent - Secret Agent - Perfect Agent Here are some descriptions from Dallas: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ AGENT - The standard agent, this is how you will begin each level. Playing levels in Agent mode enables you to do less work, but it's also the easiest mode to play on. Not too good for bragging rights. SPECIAL AGENT - One rank above the standard agent, Special Agent mode allows you to complete more obstacles in each mission, and it is the 2nd hardest mode to play on. You would be considered a "good" player when beating a mission on Special Agent. PERFECT AGENT - The absolute highest ranked agent you can play as. On Perfect Agent mode, you have the maximum amount of obstacles to tackle and it's the hardest mode. You can call yourself a god at this game if you beat missions on Perfect Agent. Here are what they mean: +=--=+=--=+=--=+=--=+=--=+ _______________________________ | | | | DIFFICULTY | LEVEL LAYOUT | |______________|________________| | | | | Agent | Small, simple | |______________|________________| | | | | Secret Agent | Average layout | |______________|________________| | | | |Perfect Agent | Big, complex | |______________|________________| Here is a list of each mission, along with the level it is in: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ _____________________________________________________________ | Mission | Level(s) | |_____________________________|_______________________________| | | | | Mission 1 | DataDyne Central | | | DataDyne Research | | | dataDyne Central | | | | | Mission 2 | Carrington Villa | | | | | Mission 3 | Chicago | | | G5 Building | | | | | Mission 4 | Area 51 | | | Area 51 | | | Area 51 | | | | | | | | Mission 5 | Air Base | | | Air Force One | | | Crash Site | | | | | Mission 6 | Pelagic II | | | Deep Sea | | | | | Mission 7 | Carrington Institute | | | | | Mission 8 | Attack Ship | | | | | Mission 9 | Skedar Ruins | | | | |_____________________________|_______________________________| Here is a list of each mission, and what type of mission it is: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ _____________________________________________________________ | Mission | Type | |_____________________________|_______________________________| | | | | Mission 1 | Defection | | | Investigation | | | Extraction | | | | | Mission 2 | Hostage One | | | | | | | | Mission 3 | Stealth | | | Reconnaissance | | | | | | | | Mission 4 | Infiltration | | | Rescue | | | Escape | | | | | Mission 5 | Espionage | | | Anti-terrorism | | | Confrontation | | | | | Mission 6 | Exploration | | | Nullify Threat | | | | | Mission 7 | Defense | | | | | Mission 8 | Covert Assault | | | | | Mission 9 | Battle Shrine | | | | |_____________________________|_______________________________| Mission Objectives: +=--=+=--=+=--=+=--=+ Key: A- Agent Difficulty level S- Secret Agent Difficulty level P- Perfect Agent Difficulty level __________________________________________________________________________ | | | | | MISSION | LEVEL | OBJECTIVES | |___________|__________________|___________________________________________| | | | | | Mission 1 | DataDyne Central:| -Disable Internal Security Hub (S,P) | | | Defection | -Obtain the keycode Necklace (S,P) | | | | -Download Project Files (P) | | | | -Disable external Comms Hub (S,P) | | | | -Gain entrance to Laboratory (A,S,P) | |___________|__________________|___________________________________________| | | | | | Mission 1 |DataDyne Research:| -Holograph Radioactive Isotope (A,S,P) | | | Investigation | -Start Security Maintenence Cycle (S,P) | | | | -Shut down the experiments (S,P) | | | | -Obtain experimental technologies (P) | | | | -Locate Dr. Caroll (A,S,P) | |___________|__________________|___________________________________________| | | | | | Mission 1 | DataDyne Central:| -Access the Foyer Elevator (A,S,P) | | | Extraction | -Reactivate Office Elevator (P) | | | | -Destroy DateDyne's Hovercopter (S,P) | | | | -Defeat Cassandra's Body Guards (A,S,P) | | | | -Rendezvous at the Helipad (A,S,P) | |___________|__________________|___________________________________________| | Mission 2 | Carrington Villa:| -Save the Negotiator (A,S) | | | Hostage One | -Eliminate the Rooftop Snipers (S,P) | | | | -Activate Wind Generator (A,S,P) | | | | -Locate and Eliminate DataDyne Hackers (P)| | | | -Capture the DataDyne Guard (P) | | | | -Rescue Carrington (A,S,P) | |___________|__________________|___________________________________________| | Mission 3 | Chicago: | -Retrieve the Drop Point Equipment (A,S,P)| | | Stealth | -Attach the Tracer to the Limousine (P) | | | | -Prepare your escape route (S,P) | | | | -Create a vehicular diversion (A,S,P) | | | | -Gain entry into the G5 building (A,S,P) | |___________|__________________|___________________________________________| | Mission 3 | G5 Building: | -Disable the Damping Field Generator (P) | | | Reconnaissance | -Deactivate the Laser Grid Systems (S,P) | | | | -Photograph Meeting Conspirators (A,S,P | | | | -Retrieve Dr. Caroll Backup from safe(ASP)| | | | -Exit the G5 Building (A,S,P) | |___________|__________________|___________________________________________| | Mission 4 | Area 51: | -Shut down air intercept radar (A,S,P) | | | Infiltration | -Plant comms device on antenna (S,P) | | | | -Disable all Robot Interceptors (P) | | | | -Gain entrance to hangar lift (A,S,P) | | | | -Make contact wih CI spy (A,S,P) | |___________|__________________|___________________________________________| | Mission 4 | Area 51: | -Destroy computer records (P) | | | Rescue | -Locate conspiracy evidence (S,P) | | | | -Obtain and use lab technician d.g (A,S,P)| | | | -Gain access to autopsy lab (A,S,P) | | | | -Rescue the crash survivor (A,S,P) | |___________|__________________|___________________________________________| | Mission 4 | Area 51: | -Locate alien tech medpack (P) | | | Escape | -Rendezvous with CI spy (A,S,P) | | | | -Locate secret hangar (A,S,P) | | | | -Revive Maian bodyguard (S,P) | | | | -Escape from Area 51 (A,S,P) | |___________|__________________|___________________________________________| >More Coming Soon< *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 8. Agent Walkthrough ============================================================================= ----------------------------------- [8.1]. Mission 1 - dataDyne Central ----------------------------------- Objectives: 1) Gain entrance to the Laboratory Starting Tips: Watch out for the cameras. There is one planted on the rooftop of dataDyne which can be shot from a nearby hallway, the other is near the bottom of a ramp on the side of the wall and can also be destructed, so be careful. When you first start, you'll only have one objective: Gain entrance to the laboratory. To do this, you'll have to find the elevator that leads into the laboratory. The entrance to the laboratory is via an elevator, the door to this elevator is located behind another hidden door as before. The door can be pretty tough to locate, but once you find it, the level should be fairly easy to complete. Only exit if you have completed ALL other objectives. Once you have landed on the rooftop, turn right and head down the ramps to the lower level. Look down the next set of ramps and you should spot a guard patroling the area. Kill him, and grab the CMP150 that he drops. After taking the guard down, go to the left of the end of the ramp, and through the door with the steel grates on it. Once inside, go through the next door that's right in front of you. Now turn left and slowly go down the ramp, but do it slow enough so that the guard near it won't see you until you pop a cap in his ass. After killing the guard, continue down the sets of ramps until you reach the bottom. At the bottom of the ramp, go right and head through the door with the steel grates on it on the far wall. Once through the door, go down the next set of ramps until you reach another guard about halfway down. Take him out with your Silenced Falcon, then go through the wooden door at the bottom. Go right after heading through the wooden door, and take out the guard ahead of you with a head shot. Another guard should come to his rescue, so take care of him as well. Now go back a bit and use the glass elevator near the wooden door you just used. After the long ride, head out of the elevator and head down the nearby steps and kill off all of the guards with helmets around you. Now take a right at the bottom of the steps, and go into a small room with a computer and a desk in it. There should be a multi-colored wall. Press B to open it and reveal a hidden door. Kill all of the enemies in here, then work your way around the area until you reach a blue-ish elevator. Take it to complete your only objective. -------------------------------------- [8.1]. Mission 1 - dataDyne Research -------------------------------------- Objectives: 1) Holograph Radioactive Isotope 2) Locate Dr. Caroll Exit the elevator, then go left and down the hallway until you reach a door to your right. Go through it, then immediatly go left, then right to see a door straight ahead of you. Go through it, and you should be in a large room. Go right and head through the door with the Caution sign on it. Go through the first door, and after the second door, you'll encounter two guards. Kill them both, then equip your Camspy. Now move it through the next door into the radioactive room. Move it straight ahead until you get a clean shot of the green radioactive isotope. Now press the Z trigger to holograph it. Your first objective is complete. Move the Camspy back to Joanna's legs, then press B to pick it up again. You will resume control of Joanna again. Now exit all of the Caution doors until you are back in the large room again. Go right and through the large door that says "Sector 2". On the other side, shoot the guard quickly, then continue through the next door. Be prepared because there are a ton of guard here. After you've killed all of the guards, go to the end of the corodor, go right and through the door. Kill the guards in here, then head through the next door that says "Sector Three". You'll see some lasers blocking your path. Wait until that little robot on the ground to float near them and deactivate the lasers. Go through each of the doorways until you reach a smaller door that reads "Sector Three." Head through it. Continue through the next door until you reach some more guards with Dragons. Kill them, take the Dragon and ammo, then use the Data Uplink on the nearby computer next to the door. This will unlock all Security doors. Go through the door, and tak ecare of the guards in the next room. Now go through the door labeled "Restricted". Continue through the next sets of doors, and past the sentry guns, and go through the large door at the end to complete your second and last objective. ------------------------------------ [8.1]. Mission 1 - dataDyne Central ------------------------------------ Objectives: 1) Access the Foyer Elevator 2) Defeat Cassandra's Body Guards 3) Rendezvous at the Helipad Right when you start, equip the Night Vision Goggles. The primary objective of this mission is to protect Dr. Caroll. Walk forward a bit and you'll spot a guard who's sitting behind a desk. Kill him with a head shot. Now turn right from the desk, and go over to the wall and you'll find a hidden door. Open it, then kill the guard inside. Grab the ammo, then go right and kill the next two guards that you find. Now work your way around the main room you are in, killing any guards that you encounter, until you reach some stairs with guards at the top. Shoot these guards, go up the stairs, and go left and into the elevator to complete the first objective. As you go up the elevator, remove the Night Visison Goggles. Now exit the elevator, go right, and go around the corner to your right and kill the guard around the bend. Now head thought the doors behind him. Follow the curving hallway until you reach two of Cassandra's body guards. Kill them and take their shotguns and cartridges. Now go through the single door at the end of the hallway. In this room, kill another one of Cassandra's body guards. Backtrack to the first elevator (not the one you previously used). It should take you one floor up. Go right from the elevator, then go around the corner until you reach some more helmeted guards. Kill 'em, then head through the door to the left of the guards. In here, work your way through the inner office, go left and through the hidden sliding door. Go through the next unlocked door to find another body guard. Kill him, then head through the next door. Walk forward and you will see the elevator on your left. Ignore it for a moment, then go straight and clear the room ahead of any more body guards. Now return to that elevator and use the door next to it. Go up the stairs to the next floor. Go right, and you'll hear some scientists and a guard arguing. Kill the guard, then let the scientists run away. Take the Rocket Launcher. Turn to your right and use the door near where you got the Rocket Launcher. Take the stairs here to the top floor, and through the steel grate. Once outside, kill the remaining bodyguards to complete the second objective. Now take the ramps all the way back to the helipad. Once at the helipad, you will complete your third and final objective for Mission 1. ------------------------------------- [8.2]. Mission 2 - Carrington Villa ------------------------------------- Objectives: 1) Save the negotiator 2) Activate wind generator 3) Rescue Carrington Immediatly run forward to the over-look, and use the Sniper Rifle to kill the two guards holding the negotiator hostage with head shots. If you did it quick enough, then your first objective is complete. Now turn around and run around the center area until you pass some crates and find a path with a guard. The guard will lay down and attempt to snipe you, so take him out with a head shot, then take the CMP150. Continue down the path. Veer right, and look over the ledge to the right and use the sniper rifle to kill the two guards below. Now run off the ledge, and go down the path on the right. Continue until you reach a path that goes left. Peek around the wall, and you'll see a guard a top the roof. Take him out with the sniper rifle, then go over to where he dropped, and take the stairs to the right. Use the wall for cover, and kill the four snipers in the main courtyard. After disposing of them, go out into the courtyard, and you should see another sniper on the roof to the left. Kill him, then go right until you reach the over-look of the ocean. You should spot another guard far into the distance. Shoot him. Turn around and go straight ahead and up the sets of stairs. The last sniper is straight ahead from the top of the stairs. Take care of him, then go through the door at the top. Use your CMP150 to kill all of the guards in this room. Now go down the stairs. Go right at the foot of the stairs, and go down the very first blue hallway and into the room at the end. Kill the dumb guards here, then use the stairs at the back right of the kitchen. At the bottom of the stairs, kill the two guards, then head through the double doors on the left (the second set). Kill the guards at the bottom of the stairs. Now go around the stairs and use the doors beneath them. Once through the doors, follow the hallway to the end and go right. Kill the three guards, then activate both control panels, the ones that are across from each other. Now head back to where you came from, and take the path that goes right. Follow it until you reach the wind mill and some guards. Kill them first, then activate the windmill. Your second objective is complete. Leave the Windmill room, then go straight until you reach a door. Go through it, go down the stairs, and go left again and through the door. Make your way around this area and kill every guard. One of the guards holds a card key. Once you've gotten the card key, go to the back of the room, and use it to unlock the door, and save Carrington and complete your third and final objective. >More Coming Soon< *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 9. Secret Agent Walkthrough ============================================================================= >Coming Soon< *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 10. Perfect Agent Walkthrough ============================================================================= >Coming Soon< *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 11. Weapons ============================================================================= All of the weapons in Perfect Dark have secondary functions. Here is a list of weapons in Perfect Dark: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ - AR34 Machine Gun - K7 Avenger - Callisto NTG - CMP150 - Cyclone - Crossbow - DataDyne dy357 Magnum - Devastator - Dragon - Tranquilizer - Falcon 2 - FarSight XR20 - Golden Magnum - Grenades - Combat Knife - LapTop Gun - Laser - N-Bomb - MagSec 4 - Mines (Timed) - Mines (Proximity) - Remote Mines - Mauler - Phoenix - Psychosis Gun - RC-P120 - Reaper - Rocket Launcher - Shotgun - Slayer - Sniper Rifle - Super Dragon Here are the Primary and Secondary Functions for each weapon: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ * AR34 Machine Gun: Rapid-fire machine gun Secondary Function: Zoom function. Able to scope while moving - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * K7 Avenger: Rapid-Fire machine gun, carries a 25 round clip Secondary Function: A "Threat Detector" which lets you know when danger is ahead - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Callisto NTG: Green laser from your alien friends Secondary Function: Also fires automatic shells - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * CMP150: Automatic machine gun with 32 bullet clips Secondary Function: Auto-lock onto any four enemies - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Cyclone: Automatic gun with 50 bullet clips Secondary Function: Able to fire off all bullets at once - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Crossbow: Shoots arrows that put guards to sleep Secondary Function: Lethal arrows - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * DataDyne dy357 Magnum: Powerful pistol with 6 shot rounds Secondary Function: Pistol whip ablility - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Devastator: A prototype grenade launcher that shoots "orbs" Secondary Function: Sticky grenades that stick to walls - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Dragon: Automatic machine gun that shoots at a rate of 10 bullets a second, and holds up to 30 bullets Secondary Function: Able to turn into a proximity mine - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Tranquilizer: Pistol able to cause enemies to fall unconcious Secondary Function: Instant kill ability - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Falcon 2: Pistol with laser-sighting and able to be equipped with a silencer if needed Secondary Function: Pistol whip ability - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * FarSight XR20: Able to shoot through walls with infrared sights Secondary Function: Able to lock onto enemies and follow them - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Golden Magnum: Able to kill in one shot Secondary Function: Unknown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Grenades: Expolsives that are able to kill on contact Secondary Function: Turns into pinball mine, and bounces around before stopping and turning into a proximity mine - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Combat Knife: Up close combat knife Secondary Function: Poisoned tipped knife that Joanna throws - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * LapTop Gun: Automatic weapon with zoom. Disguised as a laptop Secondary Function: Able to latch to walls or doors, and acts as a sentry gun that guards where you are - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Laser: High-powered laser on Joanna's left arm Secondary Function: Unknown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * N-Bomb: Bomb that causes guards to drop their weapons Secondary Function: Unknown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * MagSec 4: Standard pistol that carries eight-bullet rounds Secondary Function: Burst shots of three bullets per shot - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Mines (Timed): Explosives that detonate after 5 seconds Secondary Function: Unknown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Mines (Proximity): Explosives that detonate when someone gets near it Secondary Function: Unknown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Remote Mines: Explosives that detonate when you detonate it with B button Secondary Function: Unknown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Mauler: Powerful pistol that holds 20-bullet clips Secondary Function: Charged-shot where you charge the shot, then let Z go for one huge blast - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Phoenix: Alien pistol Secondary Function: Fires bullets that explode on contact - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Psychosis Gun: Turns bad guys into good guys Secondary Function: Unknown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * RC-P120: Powerful automatic machine gun Secondary Function: Cloaking device - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Reaper: Extremely fast automatic, with 300 bullet rounds, and is capible of firing at a rate of 28 bullets per second Secondary Function: Turns into a chainsaw type of weapon - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Rocket Launcher: Shoots deadly rockets Secondary Function: Auto-lock device - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Shotgun: Powerful shotgun that reloads slowly Secondary Function: Fires two shots at once - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Slayer: Powerful rocket launcher that turn into jet-type rockets Secondary Function: Allows you to control the rocket in first-person view - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Sniper Rifle: Rifle that is used to snipe enemies. Zoom function Secondary Function: Allows you to crouch while firing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Super Dragon: Automatic machine gun that holds 30 bullets per clip Secondary Function: Turns to it's side and turns into a long grenade launcher - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Combat Boost: Multiplayer-only weapon that slows down all the player's screens to about one-third the normal speed Secondary Function: Unknown - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 12. Gadgets ============================================================================= Here is a partial list of Gadgets in Perfect Dark: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ - Camspy - Night-vision goggles - Shields - Armor vest - Infrared Goggles - Long-range zoom goggles - X-Ray Scanner - Data Uplink Vehicles: +=--=+=--=+ - Hover Bike Here are the functions for each gadget: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ - Camspy: Allows you to see in out of reach places - Night-vision goggles: Allows you to see in the dark - Shields: Gives you temporary protection against the elements - Armor vest: Provides you temporary protection from firearms - Infrared Goggles: Allows you to see enemies in infrared - Long-range zoom goggles: Allows you to view far away objects - X-Ray Scanner: Lets you see through walls and doors - Data Uplink: Allows you to download/upload necessary data - Hover Bike: Cool transportation *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 13. Multiplayer ============================================================================= Preset Simulations +=--=+=--=+=--=+=--=+ Simulations are multiplayer matches you can choose from, there are 14 preset simulations in the Combat Simulator. Below is a description of each simulation. +=--=+=--=+ NO SHIELD +=--=+=--=+ Location: Skedar Arena Weapons: Falcon; CMP150; Cyclone; MagSec4; AR53 Description: You have no shields equipped in this match, so you'll have to watch your health. The first person to score 10 points or after 10 minutes is over, the match ends. +=--=+=--=+ AUTOMATICS +=--=+=--=+ Location: Pipes Weapons: Dragon; AR53; Cyclone; CMP150 Description: Your path to good shots are up on elevated platforms here. Try stopping on top of ladders or high platforms for good clear shots. +=--=+=--=+ SIMULANTS +=--=+=--=+ Location: Skedar Weapons: Rocket Launcher; AR53; Cyclone; CMP150 Description: Your goal is to pick off all the enemy simulants in this area. Try staying high up for great ambush points. +=--=+=--=+=--=+ COMPLEX FARSIGHT +=--=+=--=+=--=+ Location: Complex Labyrinth Weapons: FarSight Rifle; K7 Avenger; Cyclone Description: Ends when somebody gets 20 points or after 10 minutes. Use the FarSight Rifle here. +=--=+=--=+=--=+=--=+ KING OF THE HILL +=--=+=--=+=--=+=--=+ Location: King of the Hill Weapons: K7 Avenger; DY357 Magnum; AR53 Description: Find the location of hills to get good shots. You can also use your radar in this match. +=--=+=--=+=--=+=--=+ CAPTURE THE CASE +=--=+=--=+=--=+=--=+ Location: Area 52 Weapons: N/A Description: Your mission here is to steal a briefcase while protecting your own. First kill the enemy and then steal his case, this is the most efficient way of doing it. +=--=+=--=+ CLOAKING +=--=+=--=+ Location: N/A Weapons: N/A Description: When you collect the Cloaking device you are invisible from enemies for a limited time. +=--=+=--=+ SLAYER +=--=+=--=+ Location: N/A Weapons: N/A Description: This handy Rocket Launcher is great for use when shooting around tight corners, it definitely gets the job done in the Skedar Arena. +=--=+=--=+=--=+=--=+ HOLD THE BRIEFCASE +=--=+=--=+=--=+=--=+ Location: Skedar Arena Weapons: N/A Description: You will receive 1-pt for every 30 seconds you hold on to the briefcase here. Once you grab the case, run ahead of enemies and pick them off when they approach behind you. +=--=+=--=+=--=+=--=+ TEMPLE EXPLOSIVES +=--=+=--=+=--=+=--=+ Location: Temple Weapons: Devastator; SuperDragon Description: You only have 10 minutes to complete this one. Try and listen so you'll know which doors are opening. +=--=+=--=+=--=+=--=+ SLOW MOTION +=--=+=--=+=--=+=--=+ Location: Skedar Arena Weapons: Sniper Rifle Description: As the title suggests, this entire match is played in slow motion. This can be good for you because it's easier to pick off enemies with the sniper rifle. +=--=+=--=+=--=+=--=+ ROCKET LAUNCHER +=--=+=--=+=--=+=--=+ Location: Area 51; Area 52 Weapons: Rocket Launcher; Dragon Description: Use your Rocket Launcher to kill off enemies fast, one shot and they're gone. Try and use the Dragon too. +=--=+=--=+=--=+=--=+ TRANQUILIZER +=--=+=--=+=--=+=--=+ Location: N/A Weapons: Tranquilizers; CMP150; Dragon; Tranq Description: For each enemy you defeat, you'll receive a bunch of points. Try not to use the Tranq as much, but focus more on the Tranquilizers and CMP150. Multiplayer Modes: +=--=+=--=+=--=+=--=+ F R E E F O R A L L Pop A Cap: One player is made the target for everyone else Hold The Briefcase: Just like Flag-Tag, only with brief case T E A M B A S E D King of the Hill: One team must get a certain number of points Capture the Flag: One team must capture the other teams flag Touch that Box: One team must find the other team's boxes and make them their color Hacker Central: One team must hack into another team's computer S I M U L A N T S: Normal Simulants: +=--=+=--=+=--=+=--=+ EasySim: Harmless Simulant NormalSim: Average Simulant HardSim: Incredibly difficult Simulant to play against DarkSim: Incredibly fast Simulant MeatSim: Average to slow Simulant PerfectSim: Fast, deadly, and almost impossible to beat. Special Simulants: +=--=+=--=+=--=+=--=+ FistSim: Uses hands-only combat CowardSim: Frightened Simulant who will do anything not to die FeudSim: This Simulant finds someone in the game, and will hunt that player down until they are dead KazeSim: A suicidal Simulant with a death-wish, and will do anything to take you and others down JudgeSim: Simulant who will attempt to kill the player who is winning at the time PeaceSim: Peaceful Simulant who takes all weapons in the arena for himself and for peace RocketSim: Loves to use explosive weapons like Rocket Launchers PreySim: Simulant who hunts down the easier opponents for easy kills SpeedSim: Incredibly fast Simulant ShieldSim: Simulant who takes all of the shields and armor in the arena TurtleSim: Incredibly slow Simulant, and uses shields almost constantly VengeSim: Hunts down the last player who killed it. Beware... Multiplayer Levels: +=--=+=--=+=--=+=--=+ Here is a partial list of the multiplayer levels in Perfect Dark: - Temple - Complex - Facility - Pipes - Ravine - Skedar - G5 Building *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 14. Challenge Walkthroughs ============================================================================= The Challenges lie within the Combat Simulator option. It's like a multiplayer game, because you cam play with up to 4 people, and it's the humans VS. the Simulants. You can get up to 4 gold stars for each challenge. You will get a star for each time you beat it with a different amount of players (i.e. 1st star with 1 player, 2nd star with 2 players, etc., etc. Combat Challenges and what they unlock: +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ Challenge 1: Nothing Challenge 2: Nothing Challenge 3: Nothing Challenge 4: Nothing Challenge 5: Complex level, Farsight XR-20 gun Challenge 6: Hold the Briefcase scenario, Shotgun gun Challenge 7: Warehouse level, Falcon 2 (silencer) gun Challenge 8: Capture the Case scenario, Super Dragon gun Challenge 9: Ravine level, Laptop gun Challenge 10: Hacker Central scenario, Temple level, Remote mines Challenge 11: Tranquilizer gun Challenge 12: Falcon 2 (scope) gun Challenge 13: G5 Building level, Reaper gun Challenge 14: Cloaking device Challenge 15: Pop a Cap scenario, Grid level, Devastator gun Challenge 16: Facility level, Proximity mines Challenge 17: Slayer gun Challenge 18: Villa level, Pheonix gun Challenge 19: Combat boost Challenge 21: Car Park scenario, Sewers level, Mauler gun Challenge 22: Base level, Crossbow Challenge 23: RC-P120 gun Challenge 24: Fortress level, DY357-LX gun Challenge 25: N-Bomb Challenge 26: Ruins level Challenge 27: Nothing Challenge 28: Nothing Challenge 29: Nothing Challenge 30: Nothing >Coming Soon< *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 15. FAQ (Frequently Asked Questions) ============================================================================= 1) Q: When does Perfect Dark come out? A: On May 22nd or May 23rd in the United States 2) Q: Is it a true sequel to Goldeneye? A: Nope. It's a whole new game, totally unrelated to Goldeneye 3) Q: How many weapons are there in Perfect Dark? A: Over 40 different weapons 4) Q: Is there face-mapping? A: Nope. Rare removed it from the final version of the game. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 16. Secrets ============================================================================= >Coming Soon< *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 17. CREDITS ============================================================================= CJayC- For accepting all of my FAQS, and for creating the best web site on the net! Me- For making this FAQ! :p Rare.com- For the story, and just for making some of the best games out there (Perfect Dark, Goldeneye 007, DK 64, Jet Force Gemini, The entire Donkey Kong series on the SNES, etc.) Thanks for making the N64 a playable platform again. ;) Dallas- We exchanged some info, so some credit goes to him. Thanks! *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* 18. CONTACT INFO ============================================================================= Shameless Self-Promotion: Other FAQs by me: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PLAYSTATION: -Ape Escape -Brave Fencer Musashi -Crash Team Racing -Gran Turismo 2 -Hot Shots Golf 2 -Medal Of Honor -NBA Live 2000 -Need for Speed: High Stakes -Tony Hawk's Pro Skater -R4: Ridge Racer Type 4 -Rollcage -Syphon Filter 2 NINTENDO 64: -NBA Live 2000 -Mario Party 2 DREAMCAST: -Carrier -Crazy Taxi -Hydro Thunder -MDK 2 -Sega GT: Homologation Special -Sega Rally 2 -Sega Swirl -Resident Evil Code: Veronica :::::::::::::::::::::::::::::::::::::::::::::::: My Resident Evil Code Veronica site: www.geocities.com/residentevilcv My website: http://www.geocities.com/i_am_nemesis_99 E-Mail Address: pimpmasterbrett@hotmail.com E-MAIL RULES: --------------- Types I WILL accept: - Small questions that are NOT answered in the FAQ - Comments - Any types of contributions that can be HELPFUL to others - Corrections for this FAQ - Any mail asking if you can use this FAQ on your website. Read the Legal Stuff section for all the details. Types I will NOT accept: - Hate mail - Small contributions that will NOT help anyone - Chain letters - Any mail that is in ALL CAPS - Any mail that demands an answer - Mail asking me to send you this FAQ - Unconstructive critism - Any questions that are already answered in this FAQ This document intellectual and legal property of... Brett "_____ __ _____ " ___ | / /___________ __________________(_)_______ __ |/ /_ _ \_ __ `__ \ _ \_ ___/_ /__ ___/ _ /| / / __/ / / / / / __/(__ )_ / _(__ ) /_/ |_/ \___//_/ /_/ /_/\___//____/ /_/ /____/ Franklin Copyright: © Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, altered, or used for any type of profit. It may be reproduced electronically, and printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed in a magazine or any type of publication. If you would like to contribute to this FAQ (you will be credited,) please e-mail me, as well as any questions, comments, or corrections, to the address above. One final word: "Don't Do Drugs!" _____________________________________________________________________________ Copyright © 2000 Nemesis ~End of Document~