Star Ocean: The Second Story FAQ
Sony PlayStation
Version 1.0
Made by Exdeath

         Exdeath's Star Ocean: The Second Story FAQ

This is the Star Ocean: The Second Story FAQ. This copyright 
belongs to me and may not reproduced in any way without consent 
of me. This is freely distributed as long as the copyright 
remains. You may use this Strategy Guide only in its entirety, 
but give me full credit where it is due. 

This FAQ is not yet totally complete. If you have something to 
contribute, please mail me at .


Version Info
Star Ocean: The Second Story Glossary
Private Actions
Battle System
  -"Active Time Battle System"
  -Hissatsuwaza and Spells
  -Differences from Star Ocean
  -Status Ailments
  -Battle Tactics
     -Fighter Tactics
     -Spell-Caster Tactics
     -Rena's Tactics
  -Battle Formations
  -Anger Explosions
Game System
  -Game Modes
  -Game Controls
  -Status Screen
  -Ending System
General Strategy
  -Crawd C Kenny
  -Rena Lanford
  -Celine Jules
  -Ashton Anchors 
  -Opera Vectra
  -Ernest Ravito
  -Bowman Jean
  -Precis Neuman
  -Dias Flac
  -Leon Geeste
  -Noel Chandler
  -Chisato Madison
Hissatsuwaza List
Spell List
Skills List
Character Ratings
Useful Hissatsuwaza Combinations
Item Creation

Version Info:

-Version 1.0 (5/10/99)
   *Basic structure to FAQ made
   *Added info on Private Actions, Battle System, and Characters
   *Game System section
   *Hissatsuwaza List section
   *Spell List section
   *Skill List section
   *Useful Hissatsuwaza Combinations section
   *Japanese Star Ocean Glossary section 

-Coming in next version: 
   *Toguki List
   *Super Toguki List
   *Large Item Creation section
   *Frequently Asked Question section
   *Baisc Plot section
   *Bonus Dungeon information


This is the preliminary version of my Star Ocean: The Second Story 
FAQ. I'm currently building a lot onto this, and it will be updated 
a lot more once the English version comes out.

Currently, I'm writing this FAQ from the Japanese version of the 
game, but the English version has been confirmed, so when that 
version is released, I'll play through it and make needed changes. 
I'll probably keep most of the Japanese names, but I'll also add 
English translations of needed things.

This game is immense, and I will be producing a walkthrough for 
the game as it hits North American shores as well. This FAQ deals 
with so many of the features of the game, and you'll definitely 
want to have the FAQ in addition to the walkthrough. Make sure you 
pick up my walkthrough when it comes out from one of two sites:

Also, the Item Creation section is not complete yet, but when it is 
completed, it will be huge. I intend on adding huge sections on 
what items you can make from what other items, and if you've played 
through the game, you'll know that there is a tremendous amount of 
items and item creation combinations to be made. Experimenting with 
each of the items to get Item Creations is going to take a large 
amount of time, so try to experiment on your own with it for awhile 
until I can get the section up.

If you have any Item Creation submissions, be sure to mail me at 
 with the type of Item Creation (Saiku, 
Customize, and such), what items are needed to receive the item, 
and what the item does. 

Star Ocean: The Second Story Glossary:

Star Ocean: The Second Story contains many Japanese terms that 
could confuse the player. Star Ocean: The Second Story is a big 
game, and you'll probably need to know most of these terms for 
the game, especially if you care about your character's ratings 
toward the other characters.

Aijodo (Love Level): The variable that measures a character's 
love toward another character. This value is used to determine 
pairings of opposite-sexed characters in the many endings.

Kanjodo (Emotion Level): The variable that measure's a character's 
feelings toward the other characters in the group. Encompasses 
Aijodo and Yujodo.

Kobutsu (Favorite): Favorite food or drink. The special foods 
and drinks can be used on the characters, and if it's their 
favorite, it will usually heal them to full HP every time.

Hissatsuwaza (Kill Technique): Refers to a special technique in a 
specific fighting style. They are gained through level-ups. Only 
the fighting-type characters can use Hissatsuwaza.

Item Creation: Star Ocean boasts a unique system of making your 
own items by mixing or customizing different other items. There are 
many different kinds of Item Creations, check the "Item Creation" 
section for more info.

Jukurendo (Practice Level): The level of each Hissatsuwaza and 
spell. Each time you use a Hissatsuwaza or spell, this number 
goes up by one, excluding the spells that don't increase at all.

Jumon: An individual spell. Pretty much the same as Monshojutsu.

Monshojutsu (Crest Skill): This is what magic is called in Star 
Ocean: The Second Story. The magic of the Star Ocean world. 

Skill Points: Points that each character gains after gaining a 
level. You can distribute these points on skills. Sometimes 
referred to as SP. 

Zokusei: The type of attack/defense an item/weapon/armor/spell has, 
like Fire or Ice. 

Yujodo (Camaraderie Level): The variable that determines how 
friendly characters are toward each other. This also has effect on 
the endings, it determines pairings of same-sex characters at the 

Private Actions:

Private Actions are a very unique feature that began in the first 
Star Ocean. When you are outside of a town, in the upper-right 
corner, you will see the worlds "(Triangle button) Private Action". 
If you press the Triangle Button, your party will split up, and 
you get to explore the town on your own. When you are in a Private 
Action, your characters can react with others, get unique treasure, 
and even change Aijodo/Kanjodo/Yujodo with the different characters. 
You can complete the game without doing any Private Actions at all, 
but it's really good to do it, since you learn so much about the 
story, and can change the way characters feel about another. I 
strongly recommend doing every Private Action in the game. There are 
just so many Private Actions, depending on the combinations of 
characters you choose, so I haven't even seen everything yet. In 
fact, there are so many possibilities for characters, Private 
Actions, and ratings, that there are 86 total endings.

Battle System:

"Active Time Battle System":

Star Ocean: The Second Story's battle system is much more unique 
than most RPGs. Battles take place in real time, meaning all of 
your characters, and the enemies, all attack at once. This causes 
a lot of strategy is deciding where your characters should be, and 
makes the battle more real and action-like. Star Ocean: The Second 
Story has a very complicated system of Hissatsuwaza and Jumon, but 
that's what makes the game so good. You control one character at a 
time, while the other characters are controlled through artificial 
intelligence and tactics. You can switch the character that you 
control anytime you want in battle, though. Most of the battles, 
especially boss battles, will take a lot more strategy than the 
normal RPG, and location, Hissatsuwaza, character combinations, and 
tactics all make the battles a lot more strategical. The battles 
are often much more fun than an average RPG, and that's the thing I 
like about the Star Ocean games so much.

*Hissatsuwaza and Spells:

There are two types of characters in Star Ocean: The Second Story. 
Fighting characters, and Spell-casting characters.

Fighting characters: Crawd, Ashton, Opera, Bowman, Precis, Dias, 
 Ernest, and Chisato.
Spell-casting characters: Rena, Celine, Leon, and Noel.

Hissatsuwaza are used in battle. To use a Hissatsuwaza, first 
assign it to a character, and then press L1 or R1, depending 
on what button you assigned them to. Each time you use a 
Hissatsuwaza, its Jukurendo level goes up by one. When you get 
past a certain point (it differs for all Hissatsuwaza), the 
character will be able to pull off advanced forms of the same 
Hissatsuwaza (in example, Ashton's Leaf Slash hits three times 
instead of two after the Jukurendo on it gets to a certain point). 
If you have a Link Combo Ring, you can do two Hissatsuwaza in 
succession. For more about the Link Combo Ring, check the 
"Differences from Star Ocean" section. 

Spells are also used in battle. If you want to cast a certain spell, 
make sure you're controlling the character you want to cast it 
(press X and select your character), and then press Triangle. A 
command ring menu will appear above that character. From here, you 
can select "Spells", and you can select it by pressing the Circle 
button. Each time you use a Spell, your Jukurendo for the spell is 
increased by one point, with the exception of several spells that 
will never increase in Jukurendo, because they don't need to (like 
Rena's Antidote spell).

Differences from Star Ocean:

There are several differences in how the game is run from the original 
Star Ocean, especially having to do with the battle system.

1) Link Combo is now an item, no more chains of four attacks.
Link Combo Rings can be found in the game. When you equip the Link 
Combo accessory, you can go to the Hissatsuwaza assigning screen, 
and press Triangle. Now that character can choose a character to 
steal Hissatsuwaza from. When you steal Hissatsuwaza from one of 
your characters,  he or she cannot use Hissatsuwaza at all. It is a 
good strategy to steal Hissatsuwaza from a spell-casting character, 
since they have no Hissatsuwaza to begin with. Once you have stolen 
a character's Hissatsuwaza, you can assign combos of two Hissatsuwaza. 

2) The battlefield.
This is a pretty big difference. The battlefield is now true 3D, and 
it is much larger than the battlefield from Star Ocean. The original 
Star Ocean's battlefield was only a plane, as opposed to Star Ocean: 
The Second Story's 3D battlefield. Also, there are rocks, train cars, 
and other obstacles in particular areas. For this reason, you'll have 
to plan your attacks better, and you can even use the obstacles as an 
advantage (for an example, drawing enemies into the train cars in a 
certain area). 

3) Hissatsuwaza system is slightly changed.
In the original Star Ocean, you would have four attacks distributed 
between four buttons, 2 for long range, and 2 for short range attacks. 
In Star Ocean: The Second Story, you only assign one Hissatsuwaza to 
each button, but some of the Hissatsuwaza will be different depending 
on where you execute the Hissatsuwaza from (for instance, Crawd's 
"Kuhazan" is a shockwave across the ground toward the enemy at long 
range, while at short range, Crawd sweeps the ground with his sword, 
creating bolts of energy around him).

4) No Ougi.
In the original Star Ocean, you could get Ougi books through the game, 
and when used on a character, could give them new Hissatsuwaza. The 
Hissatsuwaza that was given by Ougi was often very much stronger than 
normal Hissatsuwaza. In Star Ocean: The Second Story, however, there 
are a few special Hissatsuwaza you must find or make from verious Item 

5) New Jukurendo system.
In Star Ocean: The Second Story, there is a new system dealing with 
Hissatsuwaza called Jukurendo. Each time you use a Hissatsuwaza, its 
Jukurendo level goes up by one point. The Hissatsuwaza becomes much 
stronger as its Jukurendo level goes up, and when build up, graphics 
on the attack could change, as well as added effects (like making 
more hits than the original Hissatsuwaza did). 

6) Recovery time after casting a spell.
Star Ocean: The Second Story adds a new spell system. After you cast 
a spell, there will be a bit of lag time before you can cast another, 
as a little bar will appear the spell-casters head, and when the bar 
goes all the way empty, you can cast a spell again. This lag is very 
quick, though, and I really don't think it makes much of a difference 
from the original Star Ocean.

Status Ailments:

The status ailments in Star Ocean: The Second Story are exactly the 
same as the ones from Star Ocean, and there is only four total status 

Doku (Poison): HP constantly drops in battle, and also drops as 
you walk. 

Mahi (Paralysis): You are stopped in place. This ailment has the 
same general effects as Sekika. You can't do anything when paralyzed, 
and you can't get injured, either. You don't win any experience 
points after battle when paralyzed.

Sekika (Petrified): Your character is turned to stone, and you can't 
do anything at all. You cannot be injured while petrified. If you win 
a battle when petrified, the petrified character doesn't receive any 
experience points.

Sentou Funou (Incapacitated): This 'ailment' occurs when your HP 
drops all the way to 0. You can't do anything at all until you are 
back to normal HP. 

Battle Tactics:

*Fighter Tactics:
Only fighter characters use fighter tactics. The fighter characters are 
Crawd, Ashton, Opera, Dias, Bowman, Precis, Ernest, and Chisato.

1) Zenryoku de Teki o Kogeki se yo! (Do your best attacks!)
   -Don't pay attention to MP at all, just keep using Hissatsuwaza on 
    all enemies.

2) Mikata o Mamore! (Protect all friends!)
   -Only fight enemies that come toward your characters; use defense. 

3) Hissatsuwaza o Onzon se yo! (Save Hissatsuwaza!)
   -Only rarely use Hissatsuwaza, save up MP.

4) Bunsan Shite Kogeki se yo! (Spread out and attack!)
   -Try to fight all enemies at one time; don't attack enemies that 
    the other characters are already fighting.

5)Teki kara Hanare yo! (Run away as much as possible!)

   -Always try to run from battles.

6) Nani mo Suru na! (Do nothing!)
   -Just stand still on the battlefield.

*Spell-Caster Tactics
Only spell-casting characters use these tactics (other than Rena). The 
spell-casting characters that use these tactics are: Celine, Leon, and 

1) Seishinryoku no Tsuzuku Kagiri Kogeki se yo! (Attack with mental 
   -Keep casting spells, don't worry about MP loss at all.

2) Seishinryoku o Onzon Shite Tatakae! (Conserve mental power!)
   -Cast an average amount of spells, save up MP sometimes.

3) Hanareta Teki o Kogeki se yo! (Attack enemies from afar!)
   -Target enemies in the back with spells first. This tactic is 
    useful for all of those annoying mages in the game.

4) Monshojutsu o Tsukau na! (Don't cast Monshojutsu!)
   -Cast no spells at all.

5) Mizukara no Nikutai de Kogeki se yo!  (Fight with your power!)
   -Makes you fight with your weapon rather than with spells.

6) Nani mo suru na! (Don't do anything)
   Stand still, not doing anything.

*Rena's Tactics:
Rena has her own special tactics.

a) Nakama no Kaifuku o Sennen se yo! (Focus on healing allies!)
   -Always cast healing spells when a character is hurt. 

b) Mikata o Hojo se yo! (Support allies!)
   -Mainly cast assistance spells to the allies (such as defense raising 
    spells), also heal when very low HP.

c) Kaifuko o Hozon shi, Hojo wa suru na! (No support and low healing)
   -This tactic saves a lot of HP. Don't cast support spells, but heal 
    when very low on HP.

d) Jumon wa Tonaeru na! (Don't cast any spells!)
   -I don't see the difference between this and "Mikata o Hojo se yo!". 

e) Mizukara no Nikutai de Kogeki se yo!  (Fight by yourself!)
   -Fight enemies yourself without casting any spells at all.

f) Nani mo suru na! (Do nothing)
   -Don't do anything at all.

Battle Formations:

Yet another interesting feature about Star Ocean and Star Ocean: 
The Second Story is the battle formations. I think battle formations 
play a bigger Battle formations play a bigger role in Star Ocean: 
The Second Story, since the battlefield is much bigger, and there 
are obstacles, and some bosses are more easily beaten if you use 
certain formations. 

1: Character in first position on the camp screen
2: Character in second position on the camp screen
3: Character in third position on the camp screen
4: Character in fourth position on the camp screen

Here are what the battle formations look like, going from top to 
bottom on the tactics select screen:

Linear Motion    Square Shift 1    Tri-Shift 1      Tri-Shift 2
_____________    _____________    _____________   _____________
                          2 4               3             3  
                                           1 4          1   4
                          1 3               2             2
_____________   ______________    _____________    _____________

 Free Fight       Upper Guard      Under Guard     Square Shift 2
_____________    _____________    _____________    _____________
                          3 4                               2 4
      2    4              2                              
      1    3                               2           
                                           1 4              1 3
_____________    _____________    _____________    _____________

Astral Shift      Escape Shift    Assault Shift    Upper Caution
_____________    _____________    _____________    _____________
                                                            2 4
          4                                                   3
            	                        3                 1
        1 3                             1 4                
                          1 3            2   
                          2 4               
_____________    _____________    _____________    _____________

Under Caution 

         2 4

Linear Motion: This is a very basic formation. Use this formation 
  if all of your characters are equal in terms of strength.

Square Shift 1: This is a great formation when you have two fighters 
  and two spell-casters, as it makes a great defense and allows the 
  spell-casters to get all of their spells off in time.

Tri-Shift 1: This is one of the most overall useful formations in 
  the game. It is best to have Crawd in the first position, and 
  your spell-casting character in the fourth position. 

Tri-Shift 2: This is another overall useful formation. Use this 
  formation when you want Crawd (or another powerful fighter) to 
  start close the enemies.

Free Fight: I never found much use for this formation. I guess it 
  would be good if you had two fighting characters in the front, 
  and two spell-casting characters in the back, but I usually use 
  three fighters and one spell-caster. If you like spell-casting 
  characters, though, this is a good pick.

Upper Guard: As the name suggests, this is the formation to use 
  when you want to cluster all characters to the top, creating a 
  more secure defense. This formation comes into use in a certain 
  end dungeon in which the boss has a laser that shoots up the 
  middle of the field, and this will prevent that.

Under Guard: Like the Upper Guard formation, but defends from 
  the low part of the battlefield rather than the top. Has pretty 
  much the same advantages and disadvantages as Upper Guard.

Square Shift 2: This formation is essentially the same as Square 
  Shift 1, except the characters are a bit more spaced from each 
  other. Not much different.

Astral Shift: This formation uses the same principles as the 
  Tri-Shift formations. Again, useful for three fighter characters 
  and one spell-casting character.

Escape Shift: As the name suggests, this formation is useful if 
  you want to escape battles. This formation isn't useful for much 
  anything else. I didn't use this one much.

Assault Shift: This is perhaps the most unique formation. When you 
  select Assault Shift, all characters will appear in the middle of 
  the enemies. This formation is useful if you have four fighter 
  characters, and want to defeat the enemy very quickly.

Upper Caution: Essentially the same as Upper Guard, allows good 
  defense from the upper area of the battlefield.

Under Caution: Like the Under Guard, this allows a great defense 
  from the bottom of the battlefield. Use this when you want to 
  avoid rushing straight to the center.

As you can see, there are many variations of battle formations. My 
personal favorites are Tri-Shift 1, especially if you have one 
spell-caster and four fighter characters, and Tri-Shift 2 if you 
have Crawd as your first character. It definitely depends on what 
characters you have in your party, but I use Tri-Shift 1 or 2 
through most of the game.

*Anger Explosions:

When a character falls in battle, there is a chance that the other 
characters will fly into rage, causing an "Anger Explosion". While 
in an Anger Explosion, characters gain huge amounts of power from 
increased statistics. Power, defense, speed, and magic power are 
all increased from Anger Explosions. Aijodo/Kanjodo/Yujodo have a 
lot to do with when/who will fly into an Anger Explosion. If a 
character has high Aijodo/Kanjodo/Yujodo toward the character that 
has fallen, chances are much greater that he or she will fly into 

*Note: It seems that Ashton flies into an Anger Explosion more 
than any other character in the game.

Game System:

Star Ocean: The Second Story's game system is obviously the main 
factor that sets the game apart from other RPGs. The game includes 
totally unique features, and these features take awhile to get used 
to and master.

*Game Modes:

Star Ocean: The Second Story adds replay value because of the fact that 
there are several game modes, each is increasingly more difficult. To 
get Galaxy and Universe mode as playable options, you need to build up 
your Voice Collection List. This list is a collection of all 1,278 voice 
samples in the entire game. Each time you hear a voice sample in the game, 
it will be added to your list. The requirements for the two hidden game 
modes are as follows:

*Galaxy: 30% of all voices in the game (384 total samples)
*Universe: 50% of all voices in the game (639 total samples)
*Must Test: 70% of all voices in the game (895 total samples) 

If you wish to play on one of the hidden game modes, follow these easy 

1) Before starting a new game, go to the Voice Collection Screen
2) If you exceeded the amount for one of the hidden game modes, you will 
hear a chime noise, and the message "Go back to the main screen and select 
New Game" will appear.
3) Do as the message says and start a new game.

The Music Test game mode is not really a game mode. Once you get it, you 
will get to access to the sound test where you can listen to any track in 
the game that you wish to hear.

This is the normal setting that the game starts on. Enemies are at their 
normal levels in terms of strength. You have to use Earth mode for the 
first game you play.

In Galaxy mode, ememies receive a big HP and attack power bonus, and the 
game is more difficult. 

Universe is a huge challenge. Enemies receive the HP and attack power 
bonuses they receive from Galaxy mode, in addition to much higher defense, 
and harder artificial intelligence. Universe mode is insanely hard, and 
the last boss seems pretty much unbeatable on Universe.

*Game Controls:

X - X
O - O
T - Triangle Button
S - Square Button

Towns, Dungeons, Overworld:
O - Talk/Examine/Confirm
X - Run
S - Start Private actions, Pickpocket
T - Open Camp screen
L1/R1 - Rotate screen Counterclockwise or Clockwise on overworld
Start - Open/Close/Zoom Map Window

Status Screen:
O - Confirm
X - Cancel
S - Open special panels, such as Item statistic panels, turn 
spells on/off
T - Open special menus, including Talents
L1/R1 - Scroll up/down in item/skill/technique fast
L2/R2 - Scroll through character list fast

O - Target/Attack
X - Cancel Targeting or change characters
S - Hold and move character around with control pad, and/or change 
T - Open Command Ring menu
L1/R1 - Target/Use assigned Hissatsuwaza
L2 - Switch character to next character on roster
R2 - Switch character from auto/manual control
Select - Taunt enemy (Chohatsu skill)

*Status Screen:

Name: Your character's name.
Race: Your character's race.
HP: Your character's current and maximum Hit Points.
MP: Your character's current and maximum Mental (Magic) Points.
Level: Your character's current level.
EXP: Your character's current experience.
NEXT: The experience your character needs to get to the next level.
STR: Strength. Affects Kogeki.
CON: Constitution. Affects Bogyo.
DEX: Dexterity. Affects Meichuritsu.
AGL: Agility.  Affects Kaihi.
INT: Intelligence.  Affects Maryoku.
LUC: Luck. With high Luck, your character's accuracy in hits and agility 
  will increase. Luck also determines how accurate you are with certain 
  Item Creations.
STM: Stamina. Each character has a set amount of Stamina. When you 
  attack or use Hissatsuwaza, your Stamnia decreases. At the end of a 
  battle, whatever Stamina each character has remaining is healed in 
  the form of HP and MP. If you used all of your Stamina up in a battle, 
  you will not heal.
GUTS: Guts is your character's spirit. It affects the game in several 
different ways. If you have a high Guts rating, you can sometimes make 
fatal hits that do up to double damage, and you could receive a rush in 
which your character's attack and defense levels raise. Also, sometimes 
when you get a fatal hit that would bring you below 1 HP, you will stay 
alive with 1 HP. Having Guts is very useful in the game, especially 
toward the end, where the bosses will hit for lots of damage, you'll 
want to stay alive.

Kogeki: Attack power. This is the sum of your STR and weapon power.
Bogyo: Defense. This is the sum of your CON and armor defense.
Meichuritsu: Accuracy. This is how often you hit an enemy for the full 
  amount of power. This is determined by your DEX value.
Kaihi: Evasion. The value is determined by your AGL level and the shield 
  that your character is carrying.This is your ability to block attacks 

Weapon: Your weapon.
Armor: Your main body armor.
Shield: Your shield.
Helmet: Your head armor.
Greaves: Your leg armor.
Accessory 1: Your character's first accessory.
Accessory 2: Your character's second accessory.
Kobutsu: "Favorite Thing". This is each character's favorite food/drink. 
 When a character eats/drinks his or her favorite food/drink, his or her 
 HP will be healed very high, and most of the time you will regain full 

Press the Square button on a character's Status Screen to view each
character's Zokusei. The first line on the window is the Zokusei of 
that character's attack. The Second line is the type of defense a 
character has against a certain kind of Zokusei. For attack Zokusei, 
when on, the icon of the Zokusei is highlighted. When off, all 
Zokusei is greyed out. For defense Zokusei, each Zokusei is assigned 
a plus or minus sign. A plus sign means that a character is strong 
toward that Zokusei, while a minus means that the character is weak 
against that Zokusei.


Earth, Water, Fire, Wind, Lightning, Star, Fu (Negative), Light, Dark, and 
Mu (Physical).

Pressing the triangle button on a character's Status Screen will bring 
up that character's Talents. Talents are randomly assigned to character's 
at the beginning of the game. You can learn new Talents through the game, 
save the Talent "Mana no Shukufuku" (Mana Power), which is only given to 
each spell-casting character.


Originality (ÉIÉäÉWÉiÉäÉeÉC): The ability to make unique things. 
Cooking Sense (-°äo): The ability to determine taste in food. 
Skills of Fingers (äÌ-pÇ»éwêÊ): The ability of having quick fingers.
Design Sense (ÉfÉUÉCÉ"ÉZÉ"ÉX): A sense of form and balance in work. 
Literary Ability (ï∂çÀ): The ability to write books/music. 
Rhythmic Sense(ÉäÉYÉÄä¥): Knowing rhythm in music.       
Musical Sense (âπä¥): The ability to successfully read and perform 
Liked by Animals ("(r)ï®çDÇ´): A love of living things.       
Wild Instinct (-Ïê∂ÇÃä®): An instinct that animals are near.      
Mana Power (É}ÉiÇÃèjïü): The ability to cast magic. Only the 
  spell-casting characters receive this Talent.

*Note: You'll need a Japanese character viewer to view the Japanese 
text here, but you don't need one. If you don't know Japanese, just 
look at a kana and hiragana chart to determine which Talent is 

*Ending System:

The ending system in Star Ocean: The Second Story is very complicated. 
There are a total of 86 endings, depending on what you do through the 
game, Private Actions, and what characters you choose. It is very 
hard to get a specific ending, just because there are so many ending 
possibilities, but most of the alterations in the endings have to do 
with male characters paired with female characters. For instance, if 
you want Crawd to hook up with Rena in the ending, you must be kind 
toward Rena through the game and in Private Actions.

General Strategy: 

-Talk to everyone. The world is vast and huge in Star Ocean: The 
Second Story, and Enix has really worked hard on the text, and 
you'll be given a lot of information on the story by talking to 
every available.

-As with the typical RPG, if you are constantly getting killing, 
or losing to a boss, stop to gain some levels. Gaining levels 
increases your stats by a lot, and you can pick more skills, 
and eventually overpower the bosses easily.

-Take time to explore the dungeons. Most dungeons have some really 
great treasure, and you'll want to take time to look for all of 
the rare items in the dungeons. Also, there could be a hidden 
passage or some other secret in a dungeon.

-Every time you get to a new town with new weapons and armor, buy 
all of it. Better weapons and armor help you survive much better 
in the dungeons, and will make things for you a lot easier.

-Try different Hissatsuwaza and spells. Sometimes you'll get 
attached to a certain Hissatsuwaza or spell for a long time, but 
trying out the others really helps, because there is always some 
attack that is better. Try different combinations of Hissatsuwaza 
in Link Combos as well.

-Try all of the different formations and decide which is best 
for each circumstance. Certain formations can have huge strengths 
in certain areas, while others will really be damaging to use. 
Also, some battles are heavily dependent on the formation, and 
you'll want to have the best formations for each area.

-Always equip your weapons/armor/accessories right after you 
receive them.

-Use different kinds of tactics on each character, and find the 
ones that you like best. You won't want your characters to 
constantly use up all of their MP for Hissatsuwaza unless you 
want to build the Jukurendo up, so make sure characters are 
using unnecesary MP. 

-If you don't have enough Vol for weapons/armor/accesories, go 
onto the overworld or into a dungeon and gain enough money to 
buy them. They'll really help in the longrun, and you'll also 
get a chance to gain some more levels for your characters.

-Experiment with different parties. You may become attached to 
certain characters as you play through the game, but once you 
try each character out, you may find a new favorite party. Use 
different Hissatsuwaza as well.

-Take some time to stop playing through the game to experiment 
with Item Creations. The most powerful weapons and armor in the 
game can only be received through Item Creations, and utilizing 
Item Creations is absolutely neccesary for beating the game, as 
toward the end of the game, many of the bosses are very hard. 
It takes a lot of time to master creating weapons and armor for 
your characters, but in terms of the strength it gives you, the 
Item Creations you use are entirely worth it.


There are twelve total characters in Star Ocean: The Second 
Story. All of the stats about the characters are taken directly 
from the manual that came with the game.

Note that some characters are not listed in the manual, and 
therefore I don't have all information on some characters, 
especially in the height and weight categories. If you can 
point out where these characteristics are noted, please tell 

--Crawd C. Kenny--
Age: 19
Race: Human
Birthday: January 23rd
Height: 175 centimeters
Weight: 68 kilograms
Likes: Food, Computer Games
Dislikes: Being a Federation Officer, studying different things.
Good At: Being late, Slacking off, Martial Arts
His "type.": Someone Active and Cheerful
Kobutsu: Steak
Best Instrument: Trumpet

The son of Ronixis Kenny, renowned hero from the first Star Ocean, he is a 
new officer in the Interplanetary Space Federation, serving on Ronixis' ship, 
the Calnus. Crawd is brought into the adventure when he is on a team to 
explore an uncharted planet, where he was mysterious sucked into a time-space 
portal, and he eventually ends up on the planet Expel. Crawd is searching the 
planet for a way off, and trying to find out as much about the planet as 
possible. Crawd hopes to eventually learn about the culture on the new planet 
while trying to escape as well. Crawd is a basic guy that gets along with others 
pretty well. Crawd is nice to all of his allies, and treasures their cameraderie. 
Crawd respects his father for being a great hero in his day, but at other times 
he is jealous because others look at him in a different way because he behaves 
differently then his father. Crawd wants to increase in physical strength, and 
is somewhat jealous of others for being stronger than him.  Crawd uses a longsword 
as his weapon, and can equip heavy armor. He is the basic fighting character, 
and in his Hissatsuwaza, he combines both sword and martial arts attacks.

Starting Statistics:
Level 1
HP: 130, MP: 20
STR: 10, CON: 5, DEX: 10, AGL: 10, INT: 0, LUC: 132, STM: 15, GUTS: 20
Skills: Kagaku Gijutsu, Kinobi

Crawd's Strengths:
-The most powerful attack fighter in the game.
-Can equip the best armor in the game, and the best weapon, the Eternal Sphere.
-Has the most well-rounded stats, and some of the most effective Hissatsuwaza.

Crawd's Weaknesses:
-Needs to gain much more Jukurendo than most of characters to build up his 

--Rena Lanford--
Age: 17
Race: Expel
Birthday: May 13
Height: 161 centimeters
Weight: 45 kilograms
Good at: Cooking, Helping others, Gymnastics, Fist attacking
Likes: Running away to the Forest of Holy Protection, beautiful things
Her "type": Someone with a sense of humer, someone that doesn't turn mad easily
Kobutsu: Shortcake
Best instrument: Lyre

Rena is from the small village of Arlia, where she has been raised for her 
entire life. Rena finds Crawd in the Forest of Holy Protection, where Crawd 
saved Rena from being attacked by a gorilla. Rena eventually befriends Crawd 
and helps him investigate a way to get home. Rena is informed near the 
beginning of the game that her foster mother, Westa, was not really her real 
mother. Rena's new mission is to find out who Rena's real mother was. Rena 
also wonders about the mystery of her magic, and why no one else in her village 
has the healing powers that she does. Rena's personality is very kind toward 
friends. Rena gets worried easily, although she will eventually forgive others 
for what they do. Rena keeps each friend of hers very close. As she is very 
experienced in martial arts, Rena fights only with her fists (or claws on them), 
and uses healing-type magic, although she eventually will gain several Light 
Zokusei attack spells.

Starting Statistics:
Level 1
HP: 130, MP: 40
STR: 5, CON: 2, DEX: 10, AGL: 8, INT: 0, LUC: 130, STM: 10, GUTS 30
Starting Skills: Hocho, Recipe, Mekiki

Rena's Strengths:
-Her healing spells heal for the most amount of HP in the game.
-Best physical attacker of all mages.
-Is only character in the game that can cast Raise Dead, one of the most useful 
spells in the game.

Rena's Weaknesses: 
-Has low defense power, and often dies in battle when not defended by other 
-When she runs out of HP, you won't be able to heal your characters as easily.

--Celine Jules--
Age: 23
Race: Expel
Birthday: September 18
Height: 167 centimeters
Weight: 50 kilograms
Good at: Treasure Hunting, Attack magic
Likes: Jewels, different clothing styles, makeup and perfume
Dislikes: Selfish people
Her "type": Someone strong physically
Kobutsu: Kousagi Rizotto
Best Instrument: Violin

Celine is an attack magician, and was raised in the village of 
Mars. Celine is a treasure hunter, always travelling the world for money or 
precious treasure. Celine befriends Crawd and Rena when they find that she 
knows where a special treasure is located. Celine begins to be fond of Crawd 
from when they meet. Celine is an attack mage. Celine has the most rounded 
attack spells in the game, and has two of the most powerful attack spells 
in the game. Celine is the weakest character physically, and when forced to 
physcailly fight, she uses a rod.

Starting Statistics:
Level 8
HP: 400, MP: 100
STR: 15, CON: 8, DEX: 12, AGL: 5, INT: 0, LUC: 154, STM: 14, GUTS: 45
Starting Skills: Kobutsugaku, Craft, Biteki Kankaku, Kagaku Gijutsu, Yoseiron

Good points about Celine:
-Most rounded attack spells in the game.
-Usually starts with many Talents.
-Wonderful luck.

Bad points about Celine:
-Is the weakest character, so in turn she dies in battles very easily.
-Can equip the weakest of armor.
-Drains MP fast on some of the better attack spells.

--Ashton Anchors--
Age: 20
Race: Expel
Birthday: September 28
Height: 180 centimeters
Weight: 80 kilograms
Good at: Sewing cloth, Monshoken
Likes: Good luck
Dislikes: Omens, Fortune Telling, Cursed Objects
His "type": Someone helpful, pure, and kind.
Kobutsu: Hamburger
Best Instrument: Piano

Ashton is a basic young man who is travelling the world to look for 
missions that will make him more known in society. Ashton seems to have 
horrible luck, as when he goes into a mine, two dragons, Gyoro and Ururun, 
are mysteriously drawn to Ashton, and when Ashton becomes distracted, the 
two dragons graft themselves into his back. The two dragons become a part 
of Ashton, and Ashton decides not to have them taken off if possible. The 
two dragons criticize Ashton, although they are also good friends to him. 
Ashton decides to travel with Crawd and Rena because they helped him try 
to find a way to detach his dragons. Ashton is a good guy, and always 
cares for others, but has terrible luck, which seems to get him into a lot 
of trouble. Ashton has a powerful conscience, and Ashton would never hurt 
anything that has been kind to him. Ashton is a Monoshoken, he uses a 
mixture of sword techniques along with elemental magic. Ashton has two 
swords that he slashes the enemy quickly with, and uses a lot of magical 
abilities like splitting into multiple images or disappearing and then 
reappearing near the enemy. Ashton uses a wide variety of Hissatsuwaza.

Starting Statisticss:
Level 17
HP: 1000, MP: 120
STR: 83, CON: 32, DEX: 50, AGL: 5, INT: 0, LUC: 18, STM: 26, GUTS: 32
Starting Skills: None.

Ashton's strengths:
-The second most powerful character in the game, second to only Crawd
-Can equip some of the most powerful weapons and armor in the game
-Has many quick Hissatsuwaza that do multiple powerful hits on the enemy 
-Flies into rage in battle more than any other character

Ashton's weaknesses:
-A few of his Hissatsuwaza take a terrible amount of time to execute, 
and therefore, are almost useless
-Terrible luck, his luck will never go higher than 18 through the game

--Opera Vectra--
Age: 23
Race: Tetragenes
Birthday: August 24
Height: 160 centimeters
Weight: 50 kilograms
Good at: Using range weapons, repairing things, piloting
Likes: Wine, Long journey, Shopping, Jewelry
Dislikes: Compromising, People that act tough
Her "Type": Guys that are intelligent and can make decisions
Kobutsu: Dulfol
Best Instrument: Piano

Opera is a high-ranking official on an advanced planet with many scientific 
advances. Opera travels through the universe with Ernest, her boyfriend. 
As Opera and Ernest are exploring the universe, their ship crashes into the 
planet Expel, and Opera and Ernest are seperated. The party meets Opera in 
a bar, where Crawd and Rena give Opera a lead to where Ernest may be. Opera 
is an aggresive woman, and always completes what she does, no matter what 
the cost. Opera usea a large magic-infused rifle called the "Kaleidoscope". 
As you go through the game, you collect boxes, which are basically discs 
that Opera inserts into the Kaleidoscope. Opera uses many projectile 
attacks from the Kaleidoscope, like ice beams and fire bombs. Opera swings 
the Kaleidoscope at enemies as her normal attack, and fires a basic bolt 
out of the Kaleidoscope at airborne enemies.

Starting Statistics:
Level 21
STR: 60, CON: 31, DEX: 52, AGL: 30, INT: 0, LUC: 142, STM: 21, GUTS: 60
Starting Skills: Craft, Cast, Kinobi, Kikai Sosa

Good Points about Opera: 
-The best long range and projectile Hissatsuwaza in the game
-Has a very quick attack
-Receives strong weapons very early in the game

Bad points about Opera: 
-Her Hissatsuwaza takes tons of Jukurendo to power up
-Has to be at specific distances away from the enemy to do both short 
and long range Hissatsuwaza
-Can equip less powerful armor than the other fighter characters

--Precis F. Neuman--
Age: 16
Race: Expel
Birthday: February 29
Height: 155 centimeters
Weight: 43 kilograms
Good at: Machinery, Inventing
Likes: Handagote, Turbo Zakku, Mujin-kun, Chocolate
Dislikes: Reptiles, Slimy objects and animals
Her "Type": A guy that is pretty cool but is not an idiot. (typical ^_^)
Kobutsu: Choco-Crepe
Best Instrument: Harmonica

Precis is daughter of the famous inventor of machinery in the town of Ringa. 
Precis is somewhat trying to follow in her father's foosteps, as she messes 
with machinery and makes her own items often. Since Precis is inventing and 
doing things other people on Expel have not done before, others look down 
on her for being srange and abnormal. Precis joins your group in hopes of 
becoming friends with your party members. Precis' father wants you to take 
Precis along because you are the only people that can get along with her, 
and she needs friends. Precis develops a crush on Crawd early on. Precis 
gets in to trouble often, and is often a rebel. Precis is sometimes somewhat 
annoying to the other characters, but she can also be very kind and truthful 
to her friends. Precis weilds a pet robot of hers named Mujin-kun. Precis' 
fighting style is very unique, she attacks with a robotic hammer attached 
to her backpack, and controls the functions with a controller. Precis 
often utilizes Mujin-kun in her Hissatsuwaza, and also uses many unique 
projectile Hissatsuwaza, using Mujin-kun as a weapon.

Starting Statistics
Level 15
HP: 950, MP: 100
STR: 42, CON: 31, DEX: 40, AGL: 5, INT: 0, LUC: 153, STM: 26, GUTS: 32
Starting Skills: Kinobi, Kikai Chishiki, Kikai Sosa

Precis' strengths:
-Second to only Opera in terms of proectile Hissatsuwaza.
-Some Hissatsuwaza makes her invincible while executing, which is such 
a huge advantage, especially later in the game, when taking damage 
quickly can insure fast death.
-A well balanced fighter in any situation.

Precis' weaknesses:
-Can't wear as good armor as the other fighting characters, just like 
-Most of her Hissatsuwaza takes a lot of MP, and even if you equip her 
with Accessories like an Emerald Ring or Fairy Ring, her MP will drain 

--Bowman Jean--
Age: 27
Race: Expel
Birthday: August 24
Good at: Mixing medicine, Sports
Likes: Herbs, Medicine
Dislikes: Incurable diseases, Deadly diseases
His "type": He says that his wife will get mad at him if he says. ^_^ 
Kobutsu: Daikon no Misoshiru
Best Instrument: Harmonica

Bowman is an alchemist that runs a medicine shop in the town of Ringa. 
Bowman is Keith's friend, who is a translator of ancient writing, and 
one of the only translators on Expel. When the party meets Bowman, 
they say that they need to find a translator, and Bowman notes Keith. 
Bowman says if you can find him a rare herb in the Ringa mines for 
him, he will make Keith talk to you. After completing Bowman's task, 
he will decide to come with your party. Bowman is an easy-going guy, 
and doesn't get angry very often. Bowman is interested in science, 
especially in nature. Bowman is a martial artist, and uses only his 
hands, feat, and head to fight. Bowman's Hissatsuwaza cosists of 
punch and kick combinations, and medicine skills. 

Starting Statistics:
Level 25
HP: 1500, MP: 170
STR: 90, CON: 50, DEX: 62, AGL: 5, INT: 0, LUC: 118, STM: 35, GUTS: 36
Starting Skills: Yakusogaku, Seibutsugaku, Seishingaku

Bowman's strengths:
-Second lowest in MP consumption in his Hissatsuwaza, second to only 
-Is great with a Link Combo Ring, does linked Hissatsuwaza very fast 
in battle.
-Is very quick.

Bowman's weaknesses:
-Bowman's normal attack has the worst range in the game, even Noel's 
normal attack has a better range.
-Like Opera, Bowman can not equip some of the strongest armor, unlike 
the other fighter characters like Crawd, Dias, and Ernest.

--Ernest Ravito--
Age: 35
Race: Tetragenes
Birthday: August 31
Height: 190 centimeters
Weight: 90 kilograms
Good at: Searching and excavating ruins
Likes: Adventure, Travel
Dislikes: Tomb and grave robbers
His "Type": Smart women
Kobutsu: Senchuyasaku
Best Instrument: Cembalo

Ernest is an experienced archaeologist who does a lot of travelling 
across the universe with Opera. Ernest travelled with Opera to Expel, 
where the couple planned on investigating the ruins there. Ernest is 
the man that Opera is chasing after, and you can only get Ernest in 
the party if you already have Opera. Ernest is very intelligent, and 
is often interested in things other people aren't. Ernest enjoys 
doing scientific work, and exploring places that haven't been 
chartted or understood yet. Ernest uses a whip in combat, and his 
Hissatsuwaza consists of multi-hitting whip attacks or charging 
his whip with different Zokusei to do different elemental attacks 
to the enemy.

Starting Statistics:
Level 25
STR: 100, CON: 37, DEX: 60, AGL: 50, INT: 0, LUC: 121, STM: 23, GUTS: 45
Starting Skills: Yakusogaku, Nintai, Kuchibue

Ernest's strengths:
-Is a great fighter character, can equip some of the best armor and 
weapons in the game.
-The range of his normal attack is the longest in the game, and it is 
very useful for flying enemies as well.
-Uses very little MP, the least in the game, which makes him a great 
character to give a Link Combo Ring to.

Ernest's weaknesses:
-Ernest's normal attack is pretty slow.
-Some Hissatsuwaza Ernest uses is very slow and almost useless in the 

--Dias Flac--
Race: Expel
Age: 25
Birthday: August 5
Height: 192 centimeters
Weight: 82 kilograms
Good at: Unique martial arts
Likes: Sleep
Dislikes: Bandits and robbers
His "type": Dias doesn't say through the entire game. :) 
Kobutsu: Chiniwatori Kushiyaki
Best Intstrument: Cembalo

Dias was a childhood friend of Rena, and is from Arlia. In a terrible attack, 
Dias' family was hurt, which made him feel weak for not being able to defend 
the people he loved, so he set out into the world as a swordsman, wanting to 
some day get revenge on those that hurt him so badly. Dias has a huge ego, 
and people from Expel think he is the most powerful man alive. Dias is a 
loner, and barely even talks, but since Dias cares for Rena, he joins the 
party. Dias barely makes an expressions or speaks. Dias is boastful about 
how good he fights, and believes that he is in fact the strongest man alive, 
and he will ignore anyone that says otherwise. Dias' unique style of fighting 
is different from the other characters. Dias uses longswords like Crawd, but 
Dias uses a special method in which he gives a strong strike as fast as he 
can, then sheathes his sword again very quickly. Dias gains several special 
sword-attack Hissatsuwaza, and takes advantage of his very fast speed. Dias 
also can use special Hissatsuwaza in which he charges his sword with special 
powers and then releases them to the enemy.

Starting Statistics:
Level 35
STR: 175, CON: 70, DEX: 120, AGL: 20, INT: 0, LUC: 96, STM: 45, GUTS: 50
Starting Skills: None

*Note: Dias can only join your party if you are playing Rena's scenario.

Dias' strengths:
-Second best character in terms of pure physical strength.
-Has the fastest normal attack of all of the characters.
-Can equip the best armor in the game.
-Has some of the most powerful single-hitting Hissatsuwaza in the game.

Dias' weaknesses:
-Starts off as the best fighter, but slowly dwindles to only average toward 
the end of the game.
-Has no rengeki Hissatsuwaza, and can only do a maximum of three hits on any 
given Hissatsuwaza.
-A lot of his Hissatsuwaza uses a lot of MP.

--Leon Geeste--
Age: 12
Race: Felpool
Birthday: November 25
Height: 135 centimeters
Weight: 36 kilograms
Likes: Chess, strategy games
Dislikes: Work, his parents nagging at him
His "type": Leon is young, and doesn't note this through the game. :) 
Kobutsu: Carrot Juice
Best Instrument: Violin

Leon is a special scientist that knows a lot about magical power in the 
kingdom of Racool. Leon does work with his parents, benefitting the kingdom. 
Leon is unique to the people on Expel in that no one else can develop the 
unique and special magical technology that he can. Leon meets the party 
unexpectedly in the lower levels of Racool castle, and puts you to helping 
him find an "Energy Stone" for the kingdom's benefit. After going on Leon's 
special quest, he will join you, and his new mission will be to find where 
the Sorcery Globe fell to. Leon is very intelligent, even though he is very 
young. Leon studies many topics, especially magic machinery, and always 
boasts about how he always comes through with his work. Leon brags often, 
but also does it fairly jokingly. Leon is a spell-casting character. In 
battle, he uses books to attack (using a special spell locked within the 
book), and has mainly Water, Darkness, and Mu spells. Leon has many offensive 
support spells, as well.

Starting Statistics:
Level 30
STR: 40, CON: 30, DEX: 35, AGL: 5, INT: 0, LUC: 120, STM: 23, GUTS: 10
Starting Skills: Kobutsugaku, Kagaku Gijutsu, Yoseiron

*Note: Leon will only join your party if you are playing Crawd's scenario.

Good points about Leon:
-Has the most MP in the game.
-Starts with many talents.
-Very quick.

Bad points about Leon:
-Has a less variety of spells than any other spell-casting character.
-Like the other spell-casting characters, he is very weak in combat, and can 
equip only the worst of armor.

--Noel Chandler--
Age: 24
Race: Nedian
Birthday: February 2
Height: 173 centimeters
Weight: 74 kilograms
Good at: Helping animals
Likes: Animals
Dislikes: Nothing in particular
His "type": Someone that shares his interests in nature
Kobutsu: O-toro
Best Instrument: Shamisen

Noel protects the animals on the planet Ned. Noel lives by himself in a 
cabin where he loves to observe nature and be with his animal friends. 
Noel is a scholar, and is experienced in both attack and healing magic. 
Noel joins the party to help them find a Sainard to travel on, and after 
going with you on the Sainard quest, he will eventually join the party 
and seek the Sorcery Globe. Noel is one of the more mysterious characters 
of your party. Noel always does his best for the benefit of his friends, 
and is opposed to fighting of any kind, but when his friends are in danger, 
Noel will always come through to help. Noel is a spell-casting character 
that uses both healing and attack magic. Noel has the widest variety of 
spells in the game, and his attack magic is basically cenetered around 
Wind and Earth elemental spells. Noel uses fists and claws to physically 
fight enemies. 

Starting Statistics:
Level 40
HP: 2700, MP: 340
STR: 61, CON: 55, DEX: 50, AGL: 5, INT: 0, LUC: 87, STM: 30, GUTS: 28
Starting Skills: None

Noel's strengths:
-Only character other than Rena to use healing spells.
-Can most fighter-type armor, giving him a huge defensive advantage over the 
other spell-casting characters.
-Has the widest variety of spells in the game.

Noel's weaknesses:
-Noel's healing spells heal for much less HP than Rena's healing spells.
-Noel's attack spells do much less damage than that of both Celine and Leon. 

--Chisato Madison--
Age: 22
Race: Nedian
Birthday: October 22
Height: 164 centimeters
Weight: 52 kilograms
Good at: Spying, collecting special data
Likes: Information
Dislikes: Hypocritical people
Her "type": Someone that is truthful and willing to work
Kobutsu: Fruit Sandwich
Best Instrument: Organ

Chisato is a reporter that lives in Central City, who notices that your 
party are outsiders and immediately decides to stalk you and find out more 
information about the party. The party notices Chisato in many places, 
and finally finds out who she is when she drops her business card in a 
dungeon. When you ask Chisato why she is following you, she tells you that 
she wants more information about you, so you decide to let her join your 
party. Chisato is totally dedicated to her work as a reporter. Chisato 
knows that you are the guys trying to save the planet, and she wants to 
help you through. Chisato uses guns as her normal weapon, and uses all 
sorts of special martial arts type Hissatsuwaza. Chisato has a lot of 
Hissatsuwaza that do a combination of punches and kicks to the enemy. 
Chisato uses her phone to summon special machines to help her as well.

Starting Statistics:
Level 40
STR: 164, CON: 60, DEX: 150, AGL: 50, INT: 0, LUC: 119, STM: 32, GUTS: 42
Starting Skills: Copy

Chisato's strengths:
-Is very quick.
-Has rengeki Hissatsuwaza that hits for the most amount of times in the 

Chisato's weaknesses:
-Is much weaker in terms of strength than the other characters.
-Has very few Hissatsuwaza, some uneffective Hissatsuwaza, and some that takes 
up too much MP for what it's worth.
-Can equip only weak armor.

Hissatsuwaza List:

Here is a complete list of all of the Hissatsuwaza in the game. 
"Final Change" means that it takes that many Jukurendo points to 
become its strongest form. For examble, when Crawd's "Kuhazan" 
Hissatsuwaza has 200 Jukurendo, the shockwave is now gold, and is 

*Crawd's Hissatsuwaza:

Phase Gun
MP: 0
Gained: Level 1
Final Change: None
This is a phase gun that Ronixis gives Crawd in the very beginning 
of Crawd's scenario. The people in Arlia think that this is the 
legendary "sword of light".

MP: 4
Gained: Level 3
Final Change: 200
Short range: Crawd sweeps his sword around him, creating bolts of 
energy. Similar to the original Star Ocean's Shoretsuha move.
Long range: Crawd creates a shockwave across the ground to the 
At final change: The shockwaves turn gold and do a lot more 
Damage to the target. 

MP: 7
Gained: Level 7
Final Change: 300
Short range: A series of pummeling punches. 
Long range: Crawd fires a large bolt at the enemy. 
At final change: At short range, Crawd hits more times with his 
punches and they go faster, and at long range, the energy bolt turns 
to a gold color and does more damage.

MP: 9
Gained: Level 12
Final Change: 260
Crawd jumps very high up in the air, then drops down on the enemy, 
Hitting them with is sword. 
At final change: Crawd will spin his sword downward rather than 
Stabbing it.

MP: 11
Gained: Level 20
Final Change: 200
This is a simple healing Hissatsuwaza. 
At final change: Healing area expands and others can reive healing 
If close to Crawd.

Burst Knuckle
MP: 12
Gained: Level 28
Final Change: 100
Short range: Crawd punches the enemy with a fist of fire.
Long range: Crawd throws a flame of fire at the enemy.
At final change: Crawd does more damage with the fire.

MP: 17
Gained: Level 38
Final Change: 270
Crawd thrusts his sword downward and lots of earth spikes come up 
to hit the enemy. 
At final change: The spikes spread outward more, so you can hit 
Multiple enemies easily.

MP: 15
Gained: Level 45
Final Change: 160
A double-slice of the sword.
At final change: Crawd will do four slices instead of two.

MP: 28
Gained: Level 53
Final Change: 500
Crawd raises his hand, and a dragon appears above his head to breathe 
bolts at the enemy.
At final change: The dragon fires more bolts at the enemy. 

Sword Bomber
MP: 32
Gained: Level 62
Final Change: 420
Crawd jumps in the air, slashes his sword, and several fireballs 
will hit the enemy from above.
At final change: Crawd fires up to 5 fireballs from his sword.

MP: 38
Gained: Level 70
Final Change: 460
A series of very powerful strikes, ending with a powerful jumping 
slash with the sword.
At final change: Crawd will slash many more times than usual.

*Ashton's Hissatsuwaza:

Twin Stab
MP: 4
Gained: Starts with it.
Final Change: 100
A double-stab with swords.
At final change: The strikes do more damage to the enemy.

Cross Slash
MP: 8
Gained: Starts with it.
Final Change: 100
A jumpin slash, and then charges into the enemy with a charging dash 
At final change: Both of the strikes do more damage to the enemy.

Leaf Slash
MP: 19
Gained: Starts with it.
Final Change: 200
Ashton disappears, a shockwave surrounds the enemy, then reappears 
close to his enemy, and does two strong slashes.
At final change: Ashton does three slashes after reappearing.

Northern Cross
MP: 9
Gained: Level 18
Final Change: 200
Two slashes with his swords, and then creates a large bolt of ice 
in front of him, and releases it to hit the enemy.
At final change: Ashton's slashes do more damage.

Piercing Swords
MP: 12
Gained: Level 22
Final Change: 130
Ashton throws two swords into the ground, and then throws two other 
Swords at the enemy.
At final change: Ashton will throw more swords at the enemy.

Hurricane Slash
MP: 16
Gained: Level 45
Final Change: 200
Short range: Ashton slashes while spinning, and a whirlwind hits the 
Long range: Ashton jumps twoard the enemy and does a slash, and then 
Creates a whirlwind and releases it to hit the enemy.
Final change: Ashton does the attack faster, and it does more damage.

Death Triangle
MP: 19
Gained: Level 53
Final Change: None.
Ashton appears in three images around the enemy, and all three of 
The Ashtons create a force around the enemy, and then the force 
Expldes and does high damage, and freezes the enemy in place.

Dragon Breath
MP: 28
Gained: Level 64
Final Change: 140
Ashton's two dragons, Gyoro and Ururun both breathe fire and/or ice 
bolts at the target, doing many hits.
At final change: Both dragons will fire their Zokusei at the enemy. 

Sword Dance
MP: 32
Gained: Level 70
Final Change: 400
Ashton's most powerful technique. Ashton slices at the enemy many 
Times in different areas, each slice doing lots of damage.
At final change: Ashton will slash many more times at the enemy.

Tri-Ace (you find this Hissatsuwaza in a treasure chest)
MP: 45
Final Change: 140
Ashton puts his swords together and they form a single sword, then 
the two dragons come together into the sword, and Ashton swings it 
on the battlefield, doing massive damage on all enemies.
At final change: Ashton will do much more damage on all enemies.

*Opera's Hissatsuwaza:

Photon Prison
MP: 10
Gained: Starts with it.
Final Change: 270
Opera fires a freezing beam at her enemy, freezing it in place.
At final change: The enemy's actions are freezed for a longer 
amount of time.

Flame Launcher
MP: 7
Gained: Starts with it.
Final Change: 200
Short range: A blash of fire at the enemy for multiple hits.
Long: Shoots a fireball, it lands near the enemy and then the fireball  explodes.
At final change: The attacks are done faster and do more damage to 
the enemy.

Alpha on one
MP: 23
Gained: Level 24
Final Change: 440
Opera fires multiple homing bolts that seek the enemy and do electric 
Zokusei damage.
At final change: Opera shoots many more bolts. 

Spread Ray
MP: 16
Gained: Level 34
Final Change: 540
Opera leaps up and the fires lots of energy bolts down at her target. 
At final change: Opera shoots many more bolts.

Cold Wind
MP: 25
Gained: Level 41
Final Change: 300
A cold mist is fired and hits the enemy many times for ice Zokusei.
At final change: Opera shoots the mist faster, and the mist does 
more hits to the enemy.

Gravity Shell
MP: 20
Gained: Level 54
Final Change: None.
Opera fires a capsule high into the air, it opens up and a sphere of 
gravity Zokusei hit the enemies in its range.

Lightning Bullet
MP: 20
Gained: Level 69
Final Change: 200
Short range: Opera shoots lightning into the ground, and a wall of 
Electricity and spreads out.
Long range: A simple beam of electricity Zokusei.

Heal Star (Machinery Hissatsuwaza, Black System)
MP: 9
Final Change: None.
A healing beam shot in the air that heals all allied characters. 

Laser Bit (Machinery Hissatsuwaza, White System)
MP: 8
Final Change: 300
A prisimic light thrown, then Opera fires a split beam that hits all 
enemies in range.
At final change: The special beam is split into many more beams, 
making hits to a longer range.. 

Hyper Launcher (Machinery Hissatsuwaza, Green System)
MP: 34
Final Change: 500
Opera's most damaging Hissatsuwaza. A huge beam is fired, doing many 
hits to everything in its path. 
At final change: The beam does many more hits to the enemies in the 
beam's range.

*Bowman's Hissatsuwaza:

MP: 4
Gained: Starts with it.
Final Change: 200
A blast from the fist. 
At final change: Bowman will make two hits instead of only one.

MP 5
Gained: Starts with it. 
Final Change: 250
Bowman throws posion-laced bombs at the enemy to do damage, and 
sometimes poison status.
At final change: More poison-laced bombs will be thrown.

MP: 6
Gained: Starts with it.
Final Change: 380
Short range: Bowman jumps and does a weird flip manuever and lands on top 
of the enemy.
Long ranger: Bowman teleports on top of the enemy and lands on it.
At final change: Bowman will hit multiple times.

MP: 10
Gained: Starts with it.
Final Change: 400
Bowman channels fireballs and shoots them at the enemy.
At final change: Bowman shoots double the amount of fireballs at the 

MP: 8
Gained: Level 28
Final Change: None.
Bowman eats a pill and heals himself.

MP: 13
Gained: Level 35
Final Change: 100
Bowman becomes two images, and then charges at the enemy from both sides.
At final change: Bowman splits into four images instead of two, and all 
images charge the enemy for more damage.

MP: 15
Gained: Level 43
Final Change: 400
Bowman spins around, creates a tornado, and flings it at the enemy which 
delivers a blow that sends them flying.
At final change: Bowman does a double hit that sends the enemy flying 
into the air.

MP: 28
Gained: Level 51
Final Change: 200
Short range: Bowman makes a forcefield around him, and then throws his 
Body into the enemy.
Long range: Bowman fires the forcefield directly at the enemy.
At final change: Bowman's forcefield becomes bigger and gets stronger.  

Level 66
MP 20
Final Change: 200
Bowman throws a bomb of fire at the enemy, and it does fire Zokusei 
At final change: Bowman throws multiple fire bombs, and the range of the 
explosion expands greatly. 

MP: 36
Gained: Level 74
Final Change: 250
Bowman quickly fires multiple punches and kicks to the enemy, doing 
high damage with multiple hits.
At final change: Bowman will execute more punches and kicks. 

*Precis' Hissatsuwaza:

Rocket Punch
MP: 4
Gained: Starts with it. 
Final Change: 120
Precis launches a punch at the enemy from her backpack.
At final change: The punch's range gets better. 

Hop Step
MP: 5
Gained: Starts with it.
Final Change: 140
Precis jumps up, and then lands down on a enemy, punching them with a 
At final change: Precis will do two hits instead of one.

MP: 7
Gained: Level 17
Final Change: 100
Precis changes her backpack to a ram-drill, then gets in and submerges 
underground, and then surfaces at the enemy, doing damage. 
At final change: Precis will hit several times with the drill.

Ei! Yaa!
MP: 8
Gained: Level 25
Final Change: 220
Precis will throw Mujin-kun at an enemy for damage.
At final change: Precis does a second Mujin-kun after the first.

Barabara Beam
MP: 12
Gained: Level 38
Final Change: 240
Precis pulls out a long antenna from the backpack and fires beams of light 
at the enemy. 
At final change: Many beams will be fired from the backpack at the enemy.

Pokapoka Attack
MP: 15
Gained: Level 49
Final Change: 510
Precis hits the enemy twice with a double-hammer strike. 
At final change: Precis swings the hammers many times, doing multiple 
hits on the enemy.

Bloody Mary
MP: 32
Gained: Level 57
Final Change: 360
Precis makes Mujin-kun huge, and then gets in the seat and charges the 
Enemy with the drill, doing multiple hits on the enemy.
At final change: Precis will do many more multiple hits from the drill.

Mujin-kun Super Beam (Machinery Hissatsuwaza, High Mecha Launcher)
MP: 24
Final Change: 120
Mujin-kun grows huge and fires a large beam at the enemy for a lot of 
strong, multiple hits.

Barrier (Machinery Hissatsuwaza, Plasma Biribiribo)
MP: 28
Final Change: 200
With this attack, Precis throws Mujin-kun at her enemy in an arc, and when he 
hits the ground creates a large explosion. Once this hissatsuwaza is powered up 
Precis will throw a second Mujin-kun at the enemy. This hissatsuwaza must be 
created through the Machinery skill.

*Holoholograph (Private Action Hissatsuwaza)
Final Change: 130
Precis makes a holograph that looks like Ashton, and then Ashton slices 
The enemy many times with his swords. 

*Note: You can only get this Hissatsuwaza through a certain Private 
Action in the game.

*Ernest's Hissatsuwaza:

Dimension Whip
MP: 5
Gained: Starts with it.
Final Change: 240
Ernest whips his whip into a vortex, and the whip goes through the vortex 
and hits the enemy from the top. This Hissatsuwaza even hits from far 
At final change: Multiple whips come out of the hole and hit the enemy 
Four times.

Spiral Whip
MP: 7
Gained: Starts with it.
Final Change: None.
Short range: Ernest uses his whips to hit a few times and create a whirlwind, then fires it toward the enemy.
Long range: Ernest fires the whirlwind from far distance at the enemy.

Arc Attack
MP: 7
Gained: Level 32
Final Change: 200
Ernest throws his whip toward the sky and swings on it, kicking at the 
At final change: Ernest will kick the enemy as many as four times while 
in the air. 

Thousand Whip
MP: 10
Gained: Level 41
Final Change: 120
Ernest lashes out multiple whips at the enemy and keeps twirling them 
Around, doing multiple hits.
At final change: More whips will hit the enemy multiple times, doing 
many hits on the enemy. 

Cloud Dust
MP: 18
Gained: Level 49
Final Change: 100
Ernest flicks his whip around himself, creating a storm of sand that 
He fires at his target.
At final change: Ernest will also increase his dodge level after 
Using this Hissatsuwaza. 

Broken Heart
MP: 17
Gained: Level 58
Final Change: 200
Ernest flings his whip into the ground, and it comes up at the enemy 
with thorns on it, and a rose appears on the enemy.
At final change: Ernest will hit the enemey many times from the ground. 

Thunder Whip
MP: 22
Gained: Level 65
Final Change: 200
Ernest raises his whip into the air, charging it with lightning, then 
he whips the enemy with it. 
At final change: The 
With this technique, Ernest raises his hand into the air, draws a lightning 
bolt on his whip, then he shoots it toward the enemy for multiple hits of 
lightning Zokusei.
At final change: After shooting the lightning bolt at the enemies, the 
whip spreads into many seperate bolts, having a great range and adding 
more hits.

Sonic Whip
MP: 25
Gained: Level 73
Final Change: 100
Ernest whips the whip through the air, creating a huge vacuum that does 
multiple hits on any enemies in range.
At final change: Ernest does more hits on the enemy and the range of the 
vacuum increases.

*Dias' Hissatsuwaza:

Cross Slash
MP: 8
Gained: Starts with it.
Final Change: 120
Dias jumps in the air toward the enemy, doing a double slice to hit the 
enemy twice for damage.
At final change: Dias executes the move faster and does more damage.

MP: 4
Gained: Starts with it.
Final Change: None.
Dias swings his sword through the ground, creating a fast blue shockwave 
that heads for the enemy. Similar to Crawd's Hissatsuwaza of the same name, 
except Dias' Kuhazan goes much faster.

MP: 10
Gained: Starts with it.
Final Change: 130
Dias does a powerful slash toward the enemy, creating an arc of energy that 
pierces through the enemy's defense to do big damage.
At final change: Dias will hit two times with Oboro instead of one.

Chaos Sword
MP: 5
Gained: Starts with it. 
Final Change: 120
Short range: Dias does a very fast slash that creates a blue field to do damage 
to the enemy.
Long range: Similar to the Kuhazan. Dias puts his sword into the ground, and a 
shockwave travels toward the enemy, except the shockwave looks different. 
At final change: At short range, Dias can hit up to three times with his sword. 
At long range, Dias' shockwave travels faster.

MP: 10
Gained: Level 40
Final Change: 130
Dias charges the enemy with a fierce stab.
At final change: Dias can hit the enemy twice instead of only once.

MP: 13
Gained: Level 48
Final Change: 100
Dias slashes through the air, firing an arching shockwave that hits the 
enemy from a big distance.
At final change: Dias executes the Hissatsuwaza faster and it does more 

MP: 16
Gained: Level 56
Final Change: 100
Dias holds his sword out, collecting energy to form a Phoenix image, then 
releases it at the enemy from a distance. 
At final change: Dias hits the enemy for many times and the range that the 
Phoenix travels through the battlefield is greater.

MP: 25
Gained: Level 63
Final Change: 100
Dias flings his sword around his body, making a field of energy that launches 
an invisible projectile. 
At final change: Dias spins around very fast and releases the invisible 
projectile very soon.

MP: 21
Gained: Level 70
Final Change: 420
A special double-slash at close range.
At final change: Dias will slash more times, and the swords will fly around 

MP: 30
Gained: Level 78
Final Change: 200
Dias jumps high in the air, and transforms into a Phoenix, and the Phoenix 
dives down on the enemy, doing fire Zokusei.
At final change: Dias will hit multiple times and the dive range is bigger.

*Chisato's Hissatsuwaza:

MP: 5
Gained: Starts with it.
Final Change: 240
Chisato turns into a ball and rolls into the enemy, spinning around and around 
multiple times to do multiple hits.
At final change: Chisato will do many more hits while rolling around.

Burning Cards
MP: 10
Gained: Starts with it.
Final Change: 200
Chisato throws multiple cards at the enemy, striking an enemy from a distance. 
At final change: Chisato will throw six cards at the enemy.

MP: 14
Gained: Level 40
Final Change: 200
Chisato does a spinning high kick to the enemy, then does a tripping move for 
a great double hit.
At final change: Chisato executes an axe kick after the first two kicks for a 
total of three hits.

100,000 Volts
MP: 22
Gained: Level 44
Final Change: 200
Chisato fires a large electrical field out of her stun gun at the enemy.
At final change: The range of the the electrical charge is much bigger.

Flame Thrower
MP: 20
Gained: Level 53
Final Change: 200
Chisato uses a big flamethrower on the enemy from close range, doing multiple 
hits of fire Zokusei. 
At final change: Chisato fires the flamethrower more towards the air, and the 
flame falls into the enemy for more hits.

MP: 17
Gained: Level 62
Final Change: 200
Chisato does a three hit combo, hitting once low, then once mid, and then once 
high on the enemy.
At final change: Chisato executes six moves instead of the usual three.

Tear Gas
MP: 32
Gained: Level 68
Final Change: 0
Chisato phones a big machine out of the ground, and it blasts a huge cloud of 
gas on the oppenent, doing many hits.

MP: 25
Gained: Level 72
Final Change: 240
Chisato uses her phone again and many bombs are dropped on the enemey from 
At final change: More bombs will fall down on the enemy.

Spell List:

Here is a complete list of every spell in Star Ocean: The Second Story. 
Only spell-casting characters (Rena, Celine, Leon, and Noel) can cast 
Spells. The spells are arranged by healing and effect spells first, then 
attack spells.

Also note that some spells don't have power up as you cast them, these 
spells have been noted with "No Jukurendo" at the end of the spell 

Heals an ally for a small amount of HP.
MP: 3
Zokusei: None
Characters: Rena: Starts with it, Noel: Starts with it.

Cure Light
Heals an ally for a medium amount of HP.
MP: 11
Zokusei: None
Characters: Rena: Level 10, Noel: Starts with it.

Cure All
Heals every ally for a medium amount of HP.
MP: 18
Zokusei: None
Characters: Rena: Level 20, Noel: Level 41

Fairy Heal
Fairies dive down on a character, and that character is healed 
for a large amount of HP.
MP: 30
Zokusei: None
Characters: Rena: Level 52, Noel: Level 55

Fairy Light
Faries surround each ally, and each character is healed for a very 
large amount. 
MP: 40
Zokusei: None
Characters: Rena: Level 65, Noel: Level 77

Raise Dead
Revives a single incapacitated character and heals them to about 50% 
of their total HP. 
MP: 45
Zokusei: None
Characters: Rena: Level 60
No Jukurendo

Extract poison from a single character's body.
MP: 5
Zokusei: None
Characters: Rena: Level 3, Noel: Starts with it.
No Jukurendo

Extracts Poison, Paralysis, or Petrification from a single character.
MP: 24
Zokusei: None
Characters: Rena: Level 25, Noel: Level 60
No Jukurendo

Cancels all effect spells that have been cast on a target. For instance, 
if one of the enemies casts a spell that lowers a character's defense, 
you can cast this on that character and return to his or her original 
MP: 17
Zokusei: None
Characters: Celine: Level 27, Noel: Level 45
No Jukurendo

This spell is the same as Neutral, for some odd reason. Any effect 
spells will be nullified on a single character.
MP: 20
Zokusei: None
Characters: Celine: Level 39, Noel: Level 66

This spell makes a single target not able to speak. That target 
cannot cast any magic for a battle.
MP 14
Zokusei: None
Characters: Rena: Level 12, Noel: Level 41

A huge bolt of lightning strikes one target, and that target "forgets" 
all of his or her spells, and is unable to cast them. Similar to 
MP: 10
Zokusei: Lightning
Characters: Celine: Level 15

Deep Mist
A cloud of mist surrounds enemies, and the enemies are blinded, making 
it hard for them to hit your characters (lowers accuracy).
MP: 11
Zokusei: Darkness
Characters: Rena: Level 8, Leon: Starts with it

Acid Rain
Acid rain falls on all enemies. Each enemy's armor melts, and their 
defense level is lowered.
MP: 7
Zokusei: Water
Characters: Leon: Starts with it

Increases the running speed on a single ally during battle. Very useful 
for the last boss, especially.
MP: 20
Zokusei: None
Characters: Rena: Level 42, Leon: Level 42
No Jukurendo

Makes the moving speed of an enemy much slower than what it originally 
MP: 18
Zokusei: None
Characters: Rena: Level 22, Leon: Level 36

Fixed Cloud
A big cloud falls down onto the battlefield, creating a shockwave that 
stuns all enemies on the battlefield.
MP: 12
Zokusei: None
Characters: Rena: Level 18

Increases one character's strength in battle (increases attack power).
MP: 22
Zokusei: None
Characters: Rena Level: 47, Leon: Level 50
No Jukurendo

Gives a character increased defense for a single battle.
MP: 18
Zokusei: None
Characters: Rena: Level 33, Leon: Starts with it
No Jukurendo

Increases a character's accuracy for a single battle.
MP: 18
Zokusei: None
Characters: Celine: Level 28, Noel: Level 72
No Jukurendo

A shield of light energy surrounds a character and gives that character 
increased defense for a single battle.
MP: 8
Zokusei: Lightning
Characters: Celine: Level 19

A barrier of magic energy surrounds all allies on the battlefield, giving 
each character increased magic defense power (spells do less damaage).
MP: 40
Zokusei: Mu
Characters: Rena: Level 54, Celine: Level 59
No Jukurendo

Angel Feather
Summons a guardian angel to increase every of a single character's
parameters for a single battle.
MP: 30
Zokusei: None
Characters: Rena: Level 72, Celine: Level 76
No Jukurendo

A large piece of earth ruptures through the ground a spikes an enemy.
MP: 4
Zokusei: Earth
Characters: Noel: Starts with it 

Earth Grave
Numerous pieces of sharp earth shoot out of the ground and hit all 
enemies facing the spell-caster.
MP: 16
Zokusei: Earth
Characters: Noel: Starts with it

A huge earth golem comes out the ground, slams the battlefield with 
his right fist, then his left fist, and then both fists to make a 
gigantic earthquake on the battlefield. Flying enemies or enemies 
hit into the air will not be affected.
MP: 65
Zokusei: Earth
Characters: Noel: Level 82

Fire Bolt
A small bolt of fire is summoned by the spell-caster, and then fired 
at the enemy from a distance.
MP: 2
Zokusei: Fire
Character: Celine: Starts with it

Lava shoots up out of the ground in a radius, and all enemies in the 
eruption's radius will get fire Zokusei damage.
MP: 30
Zokusei: Fire
Characters: Celine: Level 34

The most powerful fire-based spell, Explode summons a series of huge explosions, 
damaging all enemies facing the caster.
MP: 54
Zokusei: Fire
Characters: Celine: Level 66

Ice Needle
Summons a spear of ice to shoot out at an enemy target.
MP: 2
Zokusei: Water
Characters: Leon: Starts with it

Deep Freeze
Many ice needles fly at the enemy within a range from the spell-caster.
MP: 15
Zokusei: Water
Characters: Leon: Starts with it

A huge tital wave hits all enemies, killing most weak enemies outright, 
and doing huge damage to stronger enemies.
MP: 35
Zokusei: Water
Characters: Leon: Level 54

Wind Blade
A very small vortex is shot across the ground to the target from the 
MP: 2
Zokusei: Wind
Characters: Celine: Starts with it, Noel: Starts with it

Tetnus Wind
A large vacuum of pointed objects slice a single enemy.
MP: 10
Zokusei: Wind
Characters: Noel: Starts with it

Sonic Saber
A vacuum blade is launched from the spell-caster, travelling across 
the ground in a single path, doing damage to any enemy that is within 
its path.
MP: 11
Zokusei: Wind
Characters: Noel: Starts with it

Magnum Tornado
A tornado is shot from the spell-caster, damaging any enemy that comes 
within its straight path.
MP: 18
Zokusei: Wind
Characters: Noel: Starts with it

The most damaging wind spell. Shoots a huge wave of powerful wind that 
slices at all enemies on the screen.
MP: 25
Zokusei: Wind
Characters: Noel: Level 52

A single small bolt of lightning comes down to attack a single target for 
a very small amount of lightning Zokusei damage.
MP: 4
Zokusei: Lightning
Characters: Celine: Starts with it

Thunder Storm
Many bolts of lightning strik all enemies facing the spell-caster to 
do lightning Zouksei damage to all enemies.
MP: 28
Zokusei: Lightning
Characters: Celine: Level 31

Thunder Cloud
Thunder Cloud is the most powerful lightning spell; it creates a very large 
stormcloud which sends down several bolts of lightning to strike each enemy 
facing the caster.
MP: 40
Zokusei: Lightning
Characters: Celine Level 55

Star Light
A star beam is shot into the air, and then several blue beams of light 
strike every enemy on the battlefield for star Zouksei damage.
MP: 10
Zokusei: Star
Characters: Celine: Level 17, Leon: Level 34

Tractor Beam
A radius of light appears on the ground, then enemies are pulled into the 
air, and then dropped from the sky to do star Zokusei damage. If cast 
upon flying enemies, the spell does not do any damage.
MP: 22
Zokusei: Star
Characters: Rena: Level 36

Southern Cross
Five stars crash into the battlefield, causing a big explosion on the 
ground, doing star Zokusei damage to every enemy facing the caster.
MP: 42
Zokusei: Star
Characters: Celine: Level 49

Meteo Swarm
One of the most powerful attack spells in the game. Many meteorites crash 
down from space and slam into all enemies facing the spell-caster for 
huge amounts of star Zokusei damage.
MP: 82
Zokusei: Star
Characters: Celine: Treasure spell

Energy Arrow
Multiple bolts of purple energy gathers into a large clump and 
then explodes on the enemy.
MP: 17
Zokusei: Fu
Characters: Celine: Level 12, Noel: Starts with it

Blood Scylla
Drains some of a single enemy's HP and gives it to the spell-caster.
MP: 12
Zokusei: Fu
Characters: Noel: Level 49

Lost Mental
Drains some of a single enemy's MP and gives to to the spell-caster.
MP: 1
Zokusei: Fu
Characters: Celine: Level 22, Noel: Starts with it

Word of Death
A magical word is said to an enemy, and some enemies are killed 
MP: 18
Zokusei: Fu
Characters: Leon: Starts with it

Multiple beams of energy are fired onto the battlefield, making an 
explosion and dealing light damage to all enemies facing the caster.
MP: 10
Zokusei: Light
Characters: Rena: Level 14, Celine: Level 9

Light Cross
A large cross of light explodes on the battlefield, doing light Zokusei 
damage to all enemies facing the spell-caster on the battlefield.
MP: 18
Zokusei: Light
Characters: Rena: Level 30

Star Flare
A big star is summon on the battlefield, and the star fires multiple 
bolts of light energy to the ground, causing light damage to all enemies 
on the battlefield.
MP: 26
Zokusei: Light
Characters: Rena: Level 63

Lunar Light
Multiple light bolts come down from the moon to create a huge explosion 
of light Zokusei on teh battlefield, dealing large amounts of light 
damage to every enemy on teh battlefield.
MP: 38
Zokusei: Light
Characters: Celine: Level 43

A demon is summoned from the demon world and it attacks a single enemy.
MP: 4
Zokusei: Dark
Characters: Leon: Starts with it

Shadow Bolt
Multiple of dark energy bolts form a shadow and do small dark Zokusei 
damage on a single enemy.
MP: 7
Zokusei: Dark
Characters: Leon: Starts with it

Black Saber
A bolt of dark Zokusei is fired from the spell-caster, doing damage to 
any enemy in the spell's straight path.
MP: 14
Zokusei: Dark
Characters: Leon: Starts with it

Shadow Flare
A huge fireball from the demo world is summoned to explode all over the 
battlefield and burn every enemy facing the spell-caster.
MP: 32
Zokusei: Dark
Characters: Leon: Level 39

A huge weight falls out of the sky and does mu damage to a single enemy.
MP: 7
Zokusei: Mu
Characters: Rena: 

Gravity Press
Many weights falls out of the sky and fall on any enemy in the spell's 
radius doing mu Zokusei damage.
MP: 24
Zokusei: Mu
Characters: Rena Level 28

Gremlin Lair
A demo is summoned and throws a spinning projectile attack to do damage to 
all enemies facing the spell-caster, then bites the enemy several times.
MP: 26
Zokusei: Mu
Characters: Leon: Level 60

Demon's Gate
A gate to the demon world is opened, a single demo comes out of the hole 
and shoots a wave with its staff to do damage to all enemies facing the 
MP: 37
Zokusei: Mu
Characters: Leon: Level 66

Dark Circle
A portal of mu energy is opened, and sucks in a enemy will 1/4 or less 
of the enemy's HP.
MP: 65
Zokusei: Mu
Characters: Leon: Level 78

The most powerful attack spell in the game. A huge energy wave consumes all 
enemies, killing some enemies outright and doing huge damage on others.
MP: 90
Zokusei: Mu
Characters: Leon: Treasure spell

Skills List:

The skills system in Star Ocean: The Second Story is perhaps the system that 
allows the most customization of your characters' strengths and weaknesses. 
Skills allow you to decide what ratings you want to increase in. For instance, 
if you want to make Crawd have a higher guts rating, taking Poker Face is a 
good skill for it. Distributing skills is done when you have amassed skill 
points, which are gained after every level you gain, and after you gain new 

Skills are bought in skill guilds in the towns in the game, where you buy 
sets of skills. Each set contains from 3 to 5 skills. When you buy skill sets, 
the skills within the skill sets will now appear on your skills screen, where 
you can now distribute Skill Points to the new skills.

There are four types of skill sets. 

Chishiki Kanren: Knowledge-related skills.
Gijutsu Kanren: Technical abilities.
Kankaku Kanren: Feelings and sensation related skills.
Sento Kanren: Battle-related skills. 

Each type of skills have 3 levels, and you can buy the different levels of 
skills as you progress in the game.

*Chishiki Kanren - Level 1:

Koubutsugaku (çzï®äw ):
Knowledge of identification of gems and other rare minerals. Increases 
learner's Intelligence by Skill Level x 3.

Yakusougaku (ñÚëêäw ):
Knowledge of the medical uses of herbs for healing. Increases learner's 
healing of Blueberries and Blackberries by Skill Level x 3%.

Recipe (ÉåÉVÉs):
Knowledge on food recipies and their effectiveness in taste.

*Chishiki Kanren - Level 2:

Otamajakushi (ÉIÉgÉ}ÉWÉÉÉNÉV ):
Knowledge of musical taste. Increases learner's Dodge level by Skill 
Level + 2.

Seibutsugaku (ê∂ï®äw ):
Knowledge of organisms and their enviornments. Increases learner's maximum 
HP by Skill Level squared x 10.

Dougu Chishiki (ìπãÔíméØ ):
Knowledge of equipped items (weapons, armor, accessories). Increases selling 
price of all items by Skill Level x 3%.

*Chishiki Kanren - Level 3:

Seishingaku (ê∏ê_äw ):
Knowledge of the senses and power of the mind. Increases learner's maximum 
MP by Skill Level x 5.

Piety (ÉsÉGÉeÉB):
Knowledge in a heavenly and more perfect power over other life. When Piety 
Skill Level is raised, one random ability gets increased in power for the 

Yoseiron (ódê∏ò_ ):
Knowledge of the source of living beings and how people came into being. 
Increases learner's Intelligence level by Skill Level + 2.

*Kankaku Kanren - Level 1:

Dokyo (ìxãπ ):
The skill of doing outrageous things in front of peers without feeling any 
stress or becoming nervous.

Nintai (îEëœ ):
The skill of being able to take no pain from physical attacks, having strong 
will-power in force. Increases learner's defense power by Skill Level + 4.

Biteki Kankaku (î¸ìIä¥äo ):
A sense of appreciation in art or natural things, and being creative in 
natural criticism.

Mekiki (ñ⁄óòÇ´ ):
The abilily to look out for perfect ingredients in terms of tasteful food. 
Increases the healing potential of healing items.

*Kankaku Kanren - Level 2:

Asobikokoro (óVǗêS ):
The ability to have an open mind toward others and their beliefs. Each time 
the learner gains an experience level, you will gain some bonus Vol (the 
higher the Skill Level, the more bonus Vol you receive).

Kiken Kanchi (äÎåØä¥ím ):
The hidden ability to sense danger or dangerous situations. Increases the 
learner's Stamina by Skill Level x 3.

Konjo (ç™ê´ ):
The ability to endure the force of physical energy and deadly and powerful 
plows. This ability decreases the amount of skill points needed to learn 
all skills. Note that this is one of the most important skills in the game, 
as if you get a new character with tons of skill points to use, first get 
this skill up to level 10, then all skills will be decreased by a lot, 
making getting skills powered up much easier.

Poker Face (É|Å[ÉJÅ[ÉtÉFÉCÉX):
The ability to stay calm and keep a straight face in even the most dangerous 
situations. Increases learner's Guts level by Skill Level x 3.

*Kankaku Kanren - Level 3:

Kinobi (ã@î\î¸ ):
The ability to determine what is beautiful, and what is good for functioning 
in everyday life. Increases learner's Strength, Intelligence, Evasion, and 
Accuracy by Skill Level + 6.

Denpa (ìdîg ):
A hidden sense of calling higher powers and more perfect beings to assist 
you in earthly matters. When you increase Denpa, you get a random item.

Doryoku (ìwóÕ ):
The ability to concentrate on what one has to do, and persevering in every 
situation one encounters. When increasing Doryoku's skill level, the less 
experience points needed to reach the next level for the learner.

*Gijutsu Kanren - Level 1:

Kuchibue (Ã¥˚ìJ ):
The skill of being able to whistle effectively.

Copy (ÉRÉsÅ[):
The ability to make an exact replica of an object using the hands, while 
capturing unique details.

Dessin (ÉfÉbÉTÉì ):
The abilty to show originality in artwork, but by paintins and molding 
objects out of clay.

Hocho (ïÔíö:)
The ability to effectively use a kitchen cleaver to preform multiple 
tasks. Increases learner's Strength by Skill Level x 20.

*Gijutsu Kanren - Level 2:

Kikai Chishiki (ã@äBíméØ ):
Knowledge of how machines work, their functions, and how to make and 
program them.

Craft (ÉNÉâÉtÉg):
The ability to have fast reactions to movement, quick reflexes. 
Increases learner's Dodge ability by Skill Level + 3.

Chokyo (í≤ã≥ :)
The ability to effectively train animals to do tasks that you want 
them to do.

Bunpitsu (ï∂ïM ):
The ability of effectively writing long documentation on different 
subjects.Increases the learner's Accuracy ability by Skill Level +3.

*Gijutsu Kanren - Level 3:

Enso (ââët ):
The skill of being able to effectively play musical instruments. 
Increases the learner's Evasion rate by Skill Level + 2.

Kagaku Gijutsu (â»äwãZèp ):
The ability of being able to use multiple tools to preform usedful 
functions. Increases learner's Strength by Skill Level x 10.

Kikai Sosa (ã@äBëÄçÏ ):
The ability to effectively operate machinery to do helpful tasks.

Cast (ÉLÉÉÉXÉg):
The ability of tempering and bending metal into useful objects and 
weapons. Increasese learner's Accuracy by Skill Level x 2.

Sento Kanren - Level 1:

*Note: Combat skills are different from the other three types of skills 
in that in battle, you have a certain chance of preforming the skill 
in battle, and raising their skill levels make the skills have a better 
chance of being executed in battle.

Kiko (ãCå˜ ):
The ability to concentrate on tough battles and not lose hope. Reduces 
the damage taken from attacks, raising defense power.

Kyusho Nerai  (ã}èäë_Ç¢ ):
The ability to strike an enemy's weak point, breaking through all 
defense they have equipped. Ignores a certain percentage of the enemy's 
defense power, doing more damage to the enemy.

Kyoda (ã≠ë≈ ):
The ability to launch a powerful blow that makes the enemy fly backward 
in combat.

Cancel (ÉLÉÉÉìÉZÉã):
The ability to consistently throw attacks. In battle, right after doing 
an attack, with good timing, you can press either L1 or R1 buttons to 
immediately throw your assigned Hissatsuwaza, allowing you to do a 
great normal attack/Hissatsuwaza combo.

*Sento Kanren - Level 2:

Mekuri (ÇflÇ≠ÇË ):
The ability to hit the enemy in multiple places. Increases learner's 
chances of running behind the enemy and hitting it from behind with 
a normal attack or Hissatsuwaza.

Hayate (ÇÕǂǃ ):
The ability to run very fast in battle.

Feint (ÉtÉFÉCÉìÉg):
Increases the accuracy of the learner's attacks.

Renki (ó˚ãC ):
Your character will draw extra hidden energy into his or her attack and the 
learner's attack power will be greatly increased.

*Sento Kanren - Level 3:

Counter (ÉJÉEÉìÉ^Å[):
The learner of this skill can sometimes press the Circle button right as he or 
she is getting hit by the enemy to counterattack immediately. As this skill is 
build, the character will counterattack the enemy at a higher percentage.

Ukenagashi (éÛÇØó¨Çµ ):
The skill of making quick movements on the battlefield. Increases evasion rate, 
making dodging enemy attacks much easier.

Shintai Kankaku (êgëÃä¥äo ):
The ability to focus on standing against the enemy. The learner of this skill 
will have a higher percentage of not being dizzy after a strong enemey attack.

Hayakuchi (ëÅå˚ ):
The ability to say words and chant songs very fast. The learner of this skill 
has a higher percentage of very little delay time between casting spells, 
making casting consecutive spells very easy.

Chohatsu (íßî≠ ):
The ability to successfully provoke and enrage the enemy. The learner can 
press the Select button in battle to use a battle taunt. When a character uses 
their battle taunt, all enemies are drawn to attack the taunter. This skill 
doesn't seem to useful, but when your other characters are being beaten, it is 
very useful to use.

*Sento Kanren - Level ?:

Float (ÉtÉçÅ[Ég):
The ability to do a special normal attack. The learner will sometimes hits the 
enemy far into the air with a very powerful blow.

*Note: You cannot buy Sento Kanren Level ? in the game, you must find it in a 
special location.

Character Ratings:

In my FAQs, I like to do character ratings on the characters. I 
think it is a challenge to explore every character and learn 
their strengths and weaknesses, and determine what I think is 
the best party. These are my own personal opinions, and are by 
no means actually correct, so you'll have to decide what the 
best party for you is.

Crawd prevails over all characters in Star Ocean: The Second 
Story, just like Ratix from the first Star Ocean. He has high 
attack power, HP, MP, great defense, great agility, and gets 
he best weapon in the game, the Eternal Sphere. He also 
gets some of the most effective Hissatsuwaza in the game. 
Most of his Hissatsuwaza is very strong, and when powered 
up, is the best in the game. He usually gets effective Talents 
used in Item Creations, and he becomes the best character in 
the game.
Overall rating: A+

Rena Lanford:
Rena is going to be your main healer for the game. Her attack, 
HP, agility, defense, and stamina are quite low, but she has 
excellent MP and healing spells. You will probably want her 
in your party at almost all times, and definitely toward the end 
of the game. Rena can even get some decent weapons toward the 
end of the game, even though she is a spell-casting character 
rather than a fighting character.
Overall rating: B+

Celine is tied with Leon as the best magician, if not the best 
magician. Her attack spells are so strong, and she gets some 
awesome attack spells early in the game. If you like attack 
magicians , you'll like Celine a lot. She isn't much of a fighter, 
though, just like the other spell-casting characters. She can 
equip decent armor.
Overall rating: B

Ashton is my second favorite character in the game. His 
multi-hitting Hissatsuwaza is incredibly strong, and he gets 
*very* strong weapons. He's very fast, has great HP, and 
pretty good MP, and good stamina. The only bad point that 
Ashton has is that his Luck will never go about 18 (although 
you don't really need Luck much in the game). Some of his 
Hissatsuwaza are virtually useless, since they take so long to 
pull off, but his multi-hitting Hissatsuwaza is the best in the 
game. His last two Hissatsuwaza are also two of the best.
Overall rating: A

Opera has the best distance Hissatsuwaza in the game. She 
also gets very powerful weapons early in the game, which 
makes her a form for the entire game. Opera uses different 
types of guns and projectile Hissatsuwaza. Some of her later 
multi-hitting Hissatsuwaza is incredibly effective, and the 
only bad side to her is that she has to be certain distances away 
from the enemy for all of her Hissatsuwaza, even close range 
ones. You have a decision at a point in the game to take either 
Ashton or both Opera and Ernest, but I usually take Ashton. 
If you like long-range Hissatsuwaza, though, Opera is your 
Overall rating: A-

Ernest has the best distance in the game on his normal attack, 
And gets some pretty effective Hissatsuwaza later, but starts 
out getting only Hissatsuwaza that is pretty useless. He'll 
become really strong as you power him up, and will become 
a good fighter later in the game, especially if you get some of 
his best weapons, like the Dark Whip. Also, Ernest uses really 
low MP for his Hissatsuwaza, which is a definite plus towards 
the end of the game. Ernest has perhaps the best Hissatsuwaza 
when powered up in the game, but some of his Hissatsuwaza 
seems almost useless towards the beginning. I think Ernest has 
a very wide variety of Hissatsuwaza, and some great rengeki 
Hissatsuwaza. A really good addition to any party.
Overall rating: B+

Bowman is probably the weakest fighting-type character in 
The game. Although he can throw Hissatasuwaza very fast, he 
doesn't effective ones, and his normal attack is pathetic. His 
normal attack doesn't even reach as far as Noel's. Even if you 
like fast linking combos, you probably won't want Bowman, 
since he's overall not too effective. His Hissatsuwaza uses 
incredibly low MP, but it really doesn't matter, since his 
Hissatsuwaza is incredibly weak to begin with.
Overall rating: D

Precis has some really good distance Hissatsuwaza, just like 
Opera. She'll get some great weapons and armor later in the 
game, and her attacks are really good. If you like projectile 
Hissatsuwaza, and don't have Opera in the party, definitely 
choose her, but if you already have Opera in your party, you 
probably won't have much use for her.
Overall rating: B-

Dias is one of the most powerful fighting characters. He is a 
great fighter, and gets some great powerful and multi-hitting 
Hissatsuwaza. You'll definitely want to use Dias at almost 
all times. Later in the game he gets some of the best weapons, 
armor, and Hissatsuwaza. He also has high HP, decent MP, and 
high defense. You can only get Dias in Rena's scenario. His 
main downside is that he doesn't have any regenki Hissatsuwaza, 
his most multi-hitting Hissatsuwaza does only three hits.
Overall rating: B+

Leon is an excellent attack mage. His attack spells are really,
incredibly powerful. When you get to the bonus dungeon, most 
of his best spells will do 9999 damage, which is vital, since the 
enemies there have a *lot* of HP. I think overall that he is 
equal with Celine. His uses books as weapons, and are some pretty 
good weapons for a spell-casting character. You can only get Leon 
in Crawd's scenario. A single downside is that he doesn't have 
as many spells as Celine.
Overall rating: B

Noel is similar to Joshua from the first Star Ocean in that he can 
use both attack and healing spells. He's excellent to use as a 
back-up healer to Rena during the end of the game, and is really 
useful for some of the boss battles. He is actually also a decent 
attacker if you make his best weapons through Customize, but 
the range on his attack is really bad. He'll be great as a back-up 
magic attacker as well as healer.
Overall rating: B

Chisato starts out very weak, but once you build her up, she can 
get some pretty useful multi-hitting Hissatsuwaza later in the 
game. She is one of the weaker fighting characters, but if you 
take the time to gain some levels and skills for her, she can 
become almost as strong.
Overall rating: B-

Useful Hissatsuwaza Combinations:

A lot of Star Ocean: The Second Story revolves around how effective 
you use Hissatsuwaza. Sometimes by trying different Hissatsuwaza 
combinations using the Link Combo Ring, you can find some really 
effectve combinations to use on enemies. In this section, I will 
cover some of my favorite Hissatsuwaza combinations. If you want 
to submit any of your favorite Hissatsuwaza combinations to me, 
mail me at .


For Crawd, you'll basically want to hit an enemy with a single 
Hissatsuwaza that leaves that enemy at bay, and then follow up 
with a powerful attack that does a lot of damage. Crawd has some 
of the most useful multi-hitting Hissatsuwaza in the game, like 
Bakuresuha, Suhazan, Sword Bomber, and Kyomensetsu, so these 
attacks make excellent combination enders.

*Bakuretsuha, Kabutowari
Total MP: 26

*Bakuretsuha, Suhazan
Total MP: 32

*Koryuha, Kyomensetsu
Total MP: 66

*Sword Bomber, Suhazan
Total MP: 47

*Sword Bomber, Kyomensetsu
Total MP: 70


Ashton has some of the most powerful multi-hitting Hissatsuwaza in 
the game. Some of Ashton's Hissatsuwaza takes way too much time to 
pull off, but some of his best multi-hitting combinations can keep 
dealing ultimate damage. The idea is to make combinations that make 
Ashton keep doing multi-hitting Hissatsuwaza on the enemy, not 
letting the enemy even be able to move.

*Leaf Slash, Hurricane Slash
Total MP: 35

*Leaf Slash, Dragon Breath
Total MP: 47

*Hurricane Slash, Dragon Breath
Total MP: 44

*Leaf Slash, Sword Dance
Total MP: 51

*Hurricane Slash, Sword Dance
Total MP: 48

*Dead Triangle, Sword Dance
Total MP: 51

*Dragon Breath, Sword Dance
Total MP: 50

*Dragon Breath, Tri-Ace
Total MP: 73


Opera has the best projectile Hissatsuwaza in the game. Most of 
Opera's Hissatsuwaza do many hits from afar, so she becomes one 
of the most valuable characters later in the game, when there 
are bosses that move around at an insane speed, and you'll really 
need the projectile distance advantage. Among Opera's most useful 
Hissatsuwaza for linked combinations are Hyper Launcher, Lightning 
Bullet, and Alpha on One.

*Flame Launcher, Alpha on One
Total MP: 30

*Alpha on one, Spread Ray
Total MP: 39

*Gravity Shell, Alpha on One
Total MP: 43

*Gravity Shell, Spread Ray
Total MP: 36

*Gravity Shell, Lightning Bullet
Total MP: 40

*Lightning Bullet, Cold Wind
Total MP: 45

*Lightning Bullet, Alpha on One
Total MP: 43

*Alpha on One, Hyper Launcher
Total MP: 57

*Gravity Shell, Hyper Launcher
Total MP: 54

*Laser Bit, Alpha on One
Total MP: 31


Bowman is the fastest consecutive hitting Hissatsuwaza character 
in the game, and in addition to having low MP consumption in his 
Hissatsuwaza, you'll want to have a Link Combo if you choose to 
use him in your party. Bowman has several Hissatsuwaza that 
really aren't very useful, though, so you won't really use some 
of his Hissatsuwaza in effective combinations.

*Suzaku-Sosogeki, Kubikaze
Total MP: 16

*Senpusho, Shihojin
Total MP: 28 

*Sakuretsusho, Okarengeki
Total MP: 64

*Sakuretsusho, Hasaiden
Total MP: 48 

*Senpusho, Okarengeki
Total MP: 51


Precis is the character with the second most useful projectile and 
long-range Hissatsuwaza, second to only Opera. Most of Precis' 
Hissatsuwaza combinations are very damaging physically, and she 
can even throw certain Hissatsuwaza very fast. Precis has some of 
the most unique Hissatsuwaza as well, because of the fact that 
some of her Hissatsuwaza leaves her unattackable to enemies while 
she executes it.

*Barabara Beam, Ei! Yaa!
Total MP: 37

*Bloody Mary, Barbara Beam
Total MP: 45

*Bloody Mary, Ei! Yaa!
Total MP: 40 

*Bloody Mary, Hoholograph
Total MP: 32

*Barrier, Pokopoka Attack
Total MP: 43

*Mujin-kun Super Beam, Bloody Mary
Total MP: 56

*Hoholograph, Mujin-kun Super Beam 
Total MP: 24

*Hoholograph, Barrier
Total MP: 28


Dias has some of the strongest Hissatsuwaza in the game, but most 
of his Hissatsuwaza only hits one or two times, and his biggest 
multi-hitting Hissatsuwaza hits only three times, so he'll be at 
somewhat of a disadvantage in fighting, although his hits are 
huge in strength. Some of Dias' Hissatsuwaza like Oboro, Mugen, 
and Suzaku-Shogekiha, so you'll be able to have a unique attacker 
in the sense that his Hissatsuwaza is some of the most damaging 
in the game.

*Oboro, Cross Slash
Total MP:18

*Mugen, Oboro
Total MP: 31

*Mugen, Cross Slash
Total MP: 29

*Hokoha, Mugen
Total MP: 37

*Hokoha, Engetsuzan
Total MP: 41

*Hokoha, Cross Slash
Total MP: 24

*Suzaku-Shogekiha, Oboro
Total MP: 40

*Suzaku-Shogekiha, Mugen
Total MP: 51

*Hokoha, Suzaku-Shogekiha
Total MP: 46


Ernest has many useful Hissatsuwaza, and perhaps has the most variety 
in his Hissatsuwaza than any other character. The idea is to keep the 
enemy at bay from far away, as Hissatsuwaza like Broken Heart and 
Thousand Whip are good from far away. Ernest will be able to utilize 
some of the best physical Hissatsuwaza combinations in the game. Also, 
Ernest uses the least in MP consumption for his Hissatsuwaza in the 
game, so he's often a very good choice to give a Link Combo to early 

*Spiral Whip, Dimension Whip
Total MP: 13

*Thousand Whip, Dimension Whip
Total MP: 15

*Thousand Whip, Broken Heart
Total MP: 27

*Broken Heart, Spiral Whip
Total MP: 24

*Thunder Whip, Dimension Whip
Total MP: 27

*Thunder Whip, Thousand Whip
Total MP: 32

*Thunder Whip, Broken Heart
Total MP: 39

*Sonic Whip, Broken Heart
Total MP: 42

*Sonic Whip, Thousand Whip
Total MP: 35


Chisato is probably the weakest fighting character, and she doesn't 
really have that much use, but she has some decent Hissatsuwaza 
that are very quick. One good side to Chisato's Hissatsuwaza is that 
her Hissatsuwaza causes the enemy to be dizzy more than any other 
character in the game.

*Oborokuruma, Tsumujikaza
Total MP: 19

*Flame Thrower, 100,000 Volts
Total MP: 42

*Tsumujikaze, Flame Thrower
Total MP: 34

*Tsumujikaze, Tear Gas
Total MP: 46

*Noboriryu, Tsumujikaze
Total MP: 31

*Noboriryu, Flame Thrower
Total MP: 37

*Noboriryu, Tear Gas
Total MP: 49

*Oborokuruma, Tear Gas
Total MP: 37

*Burning Cards, Preparation
Total MP: 35

Item Creations:

In a game with so many unique features, the Item Creation system is 
perhaps the game's most unique feature. There are many different 
kinds of Item Creations in Star Ocean: The Second Story. There are 
many more types of Item Creation creation than in the original 
Star Ocean, so the game gains even more depth and replay value.

*Under construction, look for more in later versions of this FAQ.


-Tri-Ace, for making the great game on the PlayStation, and 
for making a sequel to one of my favorite games. Incredible 
job. Most sequels don't turn out nearly as good.

-Enix, for publishing the Star Ocean games. Everything with 
the Enix logo on it is destined to be a huge hit. 

-Ian Kelley, for putting up with my coutless questions (just like 
he did for the original Star Ocean ^_^) on the game, and supplying 
me with a lot of info on hidden items and Item Creations.