1 on 1
                      Started on February 4,1999
                Written by Miko Jao(mikojao@pworld.net.ph)
                         Copyright 1999
Last updated on February 26,1999

I. Introduction
II.  Updates
III.  The Game
IV.  Characters
V.  Minigames
VI.   Secrets
VII.  Other FAQS
VIII.  Idiot List
IX.  Credits and Disclaimer


I. Introduction

Welcome to my second FAQ! Now most of you are probably thinking what the 
hell is One on One. You can check part III for details on that. You 
should try this game. There is no NTSC or PAL version of the game 
though. This game isn't famous at all. In fact, only 2 people I know 
have this game and they only bought it because I showed them my copy! As 
the end of that simple introduction, please continue on and read the 
rest of my FAQ. Oh yeah, if your name is ALFONSO "KING" NADRES then 
please don't read this FAQ. Comments, corrections and additional info 
will be very welcome. I have very little knowledge of Japanese so please 
bear with me.


II.  Updates

v.0.5(February 4,1999-unreleased)Finished the intro and the layout.
v.1.0(February 11,1999-unreleased)Added Kirin an The Game.
v.1.02(February 26,1999)Added parts II-III,VI-VIII and Ron.


III.  The Game

This is a game by Jorudan CO.,LTD and I.T Planning,INC. Visit Jorudan's 
page at http://www.jorudan.com/1on1. It is a very fun and creative game. 
It is a half fighting/basketball game. No game has been this creative 
but also fun since Bust-A-Move(Groove). It features explosive dunks, 
realistic movements and is a great party game. Here are some of the 
universal moves.

A.  Dunks 
This game has a lot of them. I haven't even figured them all     out 
yet. Oh yeah, each character has 1 super special dunk. Maybe some  have 
2. I'm not sure yet. Anyway, try these jams.

1.  back, forward, circle
2.  down, up, circle
3.  up, down, circle
4.  forward, back, circle
5.  Dribble towards the hole then press back. While your character 
nudges backwards, press circle.
6.  While under the hoop, press any motion then circle

Those are just the universal dunks. I'll put the special dunks in the 
characters section.

B.  Manual and Automatic and Shooting
This option appears after you select your character. The default is 
manual. If you are manual, when you are taking a shot(not a dunk or lay-
up), a meter will appear. Hold circle to start taking the shot. When the 
bar reaches the middle of the meter, release circle. Another meter will 
appear. When the bar reaches the middle of the second meter, release 
circle. If done write, the ball will hit nothing but the bottom of the 
net. The accuracy of the shot depends on the nearness to the middle of 
the meter. If the game is set to automatic mode, no meter will appear 
and your character will take the shot automatically. The accuracy will 
depend on the character's skill.

C.  Dribbling
You can dribble with the character's right hand using square or the 
character's left hand using triangle. You can press these buttons 
alternately and some characters will perform a crossover while some will 
do behind the backs, v-dribbling, etc. Be sure not to travel or do a 
double dribble.

D.  Controls
Here are the controls:

With the ball
square: dribble with right hand
triangle: dribble with left hand
circle: field goal
X: cancel shots
L1: hide the ball from the opponent
start: pause
left: try to pass the opponent from the left(make sure to dribble)
right: try to pass the opponent from the right(make sure to dribble)
directional buttons: dunk motions
R2: change positions to keep opponent away from ball

The ball with opponent far from rim
circle: try to grab the ball
triangle + circle: steal
double tap towards opponent + circle: charging
R2: defend

The ball with opponent near rim
circle: jump 
circle while jumping: block

Nobody has ball
circle: jump
square + directional buttons: run

E.  Charging
If you charge at your opponent while they have the ball, they regain 
possession of the ball. This is a good and bad thing. If you charge at 
your opponent while they are about to shoot, the ball will most probably 
go in and they will still keep the ball. Use it in this situation: you 
are ahead of somebody, there are only a few seconds left and he has 
possession of the ball. Keep charging at your opponent so that he/she 
has no time to shoot and you will win.

F.  Shooting Level
The higher the shooting level, the better your character shoots the 
ball. It's as simple as that.

G. Winning Strategies
Here are some cool strategies to win against the computer:

If the computer is easy, just keep getting pass it and perform a lay-up 
or dunk. To get pass the computer, try faking to the left and right 
repeatedly and add a few crossovers. 

If you are ahead of the computer, there is very little time left and it 
has possession of the ball, keep charging until the time is over. The 
computer won't be able to shoot! Humans are smarter. They will probably 
figure out your plan and change their position or keep the ball away 
from you after a few charges.

If you are ahead, there is very little time left and you have possession 
of the ball, keep the ball away from your opponent with R2 and L1. Works 
great on the bosses of this game.

Please e-mail me if you have more..

H.  Menu Screen
At the menu screen, you can press triangle to bounce the ball around.

Story Mode

VS. Mode

Practice Mode
(one is defense and one is offense, I'll check)

1.  Vs. Free Throw(Thraw..haha!)
2.  3 point Shootout
3.  (I'll check)



Omake Gallery

I.  Gameplay
Here is how the game works:
The start of the first round starts with the first player behind a line 
and the second player at the other side of the line. The first player 
can either shoot or go to the hole and attempt something more fancy or 
shoot nearer. If the defender manages to get the ball, the possession 
will change. It will start off with the person who stole the ball with 
the possession of the rock and the one who had the ball on the other 
side trying to defend the hoop. If a player shoots and misses but makes 
an offensive rebound, he/she can start dribbling again and shoot/dunk. 
If the ball is rebounded by the opponent, the same thing will happen as 
if the defender stole the ball from the person with the ball. The first 
round will end when the time runs out or one of the players gets half of 
the score needed to win(ex. 6 over 12). If the number cannot be 
halved(like 11), it will end when the number after the number that 
cannot be halved is halved. In the second round, the round begins with 
the second player in possession of the ball. The round will end when the 
time runs out or the required score to win is achieved. If the time runs 
out, whoever has a higher score wins.(Phew!)It sounds really complicated 
but trust me, it ain't as complicated as it sounds.



1.  Kirin
Power:  ****
Speed:  *********
Dunks:  **********
Inside: *******
Kirin is one of the most well rounded characters in the game. He is one 
of the quickest, has some explosive dunks and is an above-average 
shooter to boot. He reminds me of either Kobe Bryant or Allen Iverson.

Dunk Descriptions
See above at The Game for dunk motions.

1.  Jumps up, charges the ball backwards with one hand then jams it down 
with much force.
2.  Weaker version of number 1.
3.  Same as above
4.  Same as above
5.  Same as above
6.  From one side of the area under the basket, he flies past to the 
other side and on his way there, he executes a beautiful one-handed 
reverse dunk.

Special Dunk!
Down, forward, circle
Kirin will throw an elbow forward then he will do a very "Kobe-esque"  
maneuver. He does Kobe's 49 point dunk at the last Slam Dunk Contest.

(there are probably more)

2.  Ron
Power:   ******** 
Speed:   *******
Dunks:   *********
3-point: *****
Inside:  *********
One of the game's larger characters, Ron is the quickest big man. He 
plays like Shawn Kemp(in my opinion of course..).

Dunk Descriptions

1.  Pumps the ball back with one hand then jams down the rock while doing 
a split in mid-air.
2.  A weaker version of number 1 and has no split too.
3.  Same as above
4.  Same as above
5.  Same as above
6.  Does a strong 2-handed reverse dunk

Special Dunk 

Motion unknown

Jumps and throws the ball up with a somersault and then he uses his feet 
to finish the job.

More to come.


V.  Minigames

Here is one of the three minigames:

VS. Free Thraw(it is really like that, even lay-up is spelled rayup)

You take turns with another player shooting free throws. Whoever has 
more shots wins. If it is already impossible to win, the other player 
wins automatically.


VI.  Secrets

Play as Mash: Beat the game with somebody while meeting Mash and you 
will be able to play as him.

Play as Oscar: Same as Mash but instead of meeting Mash, meet Oscar.

Play as King: Beat the game with all the characters(even Mash and Oscar)

Open Omake mode: Beat the game with a character and you will get three 
pictures of him/her. One is the one that shows during the ending and two 
are sketches of that character.


VII.  Other FAQS

By me: Alundra

By my pals:
Xenogears by Gino Caparas(gino_c@compass.net.ph)
Knockout Kings by Gino Caparas

FAQS to watch out for
None are planned due to no free time available
Silent Hill by Gino Caparas
Syphon Filter by Gino Caparas
Megaman Legends by Erik Eleazar(it won't be out anytime soon, trust me)


VIII.  Idiot List

Eric Aguirre for getting me in big trouble 

Mark de la Cruz and his crew of fags for getting me in a lot of trouble

My little brother for busting most of my stuff

King Nadres for being a jerk and almost forced me to stop making this 


XIV.  Credits and Disclaimer

Francis Tan for giving me the Manual/Automatic tip

Copyright to Miko Jao 1999
Contact me through ICQ. My no. is 9530082