\  -- __          ---- ___
                      \       \       |         \
                        \      \      |         _|
                         \       \    |       /
            ____     _____ \      \  |       |
           |    |   |    /  \       \|       |
           |    |  /   /      \              |
           |    |/   /         \            |
           |       /             \          |
           |     /          g  o  d     o  n  l  y     k  n  o  w  s
          /     |  ___  _   ___   _|_    __|    ___    ___    _  __   ____
        /       | / _ \ \ \/   | / _ \  / _ \  / _ \  |___ \ | \/__|/  ___|
      /   /|    || |_| ||   /| || | | || | | || |_| |  ___| ||  |   \  \
    /   /  |    ||  __/ |  | | || | | || |_| ||  __/  /  _  ||  |     \  \
  /   /    |    || |__/||  | | || |_| | \__  || |__/||  |/  ||  |   ___|  |
/____|     |____| \___/ |__| |_| \___/  ___| | \___/  \__/|_||__|  |_____/
                                 |     |____/       \
                                |       |     \       \
                                |       |       \      \
                               |       |         \       \
                               |       |           \      |
                               |       |             \___/
                              |       |
                              :       :

---------------------------------------------------------------------------

                            XENOGEARS FAQ v0.7
                    for the Sony PlayStation (import)
                    by Ignacio de Lucas and Kao Megura

 Unpublished work Copyright 1998 Ignacio de Lucas and Kao Megura

 This FAQ is for private and personal use.  It can only be reproduced
 electronically, and if placed on a web page or site, may be altered
 as long as this disclaimer and the above copyright notice appear
 unaltered and in full.  This FAQ is not to be used for profitable or
 promotional purposes.  This includes being incorporated, reprinted,
 or otherwise used by magazines, books, guides, etc., in ANY way.
 This FAQ was created by Ignacio de Lucas and Kao Megura. Currently, 
 it is being mantained by Ignacio de Lucas .  
 All copyrights and trademarks are acknowledged that are not 
 specifically mentioned in this FAQ.

 Both authors respectfully ask that this FAQ not be used by any
 publishing company of any sort.  It's happened in the past with some
 other FAQs, and we'd just as soon not see it happen again, okay?

 Xenogears is (c) Square Soft and (c) Sony Entertainment of Japan.


-------------------------------------------------------------------------
This FAQ, and future revisions of it, can be found at:
-------------------------------------------------------------------------
Kao Megura's Home Page                            kao.home.ml.org
GameFAQs                                          www.gamefaqs.com


===================================
 T A B L E   O F   C O N T E N T S
===================================

 1.  U P D A T E S   /   I N T R O D U C T I O N
 2.  D I S C   O N E   W A L K T H R O U G H
 3.  D I S C   T W O   W A L K T H R O U G H
 4.  S E C R E T S   A N D   C O D E S
 5.  P L A Y I N G   T H E   G A M E
      - Characters
      - Controls
      - Main Menu
      - Sleeping and Shopping
      - Battles
 6.  L I S T S   A N D   C H A R T S
      - Item List
      - Character Equipment List
      - Character Weapon List
      - Gear Equipment List
      - Gear Weapon List
      - Skills, Ethers and Gear Options Lists
      - Status Ailments
 7.  M A P S
      - Yggdrasil Map
 8.  L I N K S
 9.  S P E C I A L   T H A N K S
10.  A U T H O R ' S   N O T E


=========================================================================
   1   .   U P D A T E S   /   I N T R O D U C T I O N
=========================================================================

UPDATES  ________________________________________________________________

Version 0.7 (June 11, 1998)

  Did you miss me? OK, I won't be able to update until I finish my exams,
  so be patient. Also, since I've had no time to play the game, there's
  no update to the walkthrough yet. But don't worry, because K.M., who
  has finished his exam season, will be able to continue the FAQ in the
  meantime.  

  Made a LOT of corrections to item names and effects (all that were
  missing) thanks to Tatsushi Nakao, which incidentally is the Uni I
  mentioned in the last What's New. Also added some elusive items to the
  walkthrough thanks to him, as well as the Music Select and Sandman's
  Desert tips.  Added some warning notes on the Debug Waza, Party Select
  and Save Anywhere Action Replay codes.  Added Yggdrasil's Reverse Gear
  to the tips section (I discovered this back on revision 0.2, but kept
  forgetting about adding it ^_^;).  Corrected the Status Ailments
  section a bit.  Added the fact that HP-recovering Ethers restore lost
  armor (defense) when inside a Gear, thanks to Zhou Tai An.

  And finally, although most of you will already know by now, Square has
  announced that Xenogears will be released in the US! Oh joy! Also, and
  since judging from SaGa Frontier, their translations' quality has
  improved, it most likely means that I'll be purchasing the game, and
  make a US version of the FAQ. Depending on numerous factors, I might
  even delay the rewrite of the walkthrough in order to base it upon the
  US version instead.

Version 0.6 (April 28, 1998)

  Well, I decided to continue the walkthrough after all, even if I didn't
  receive more than one mail asking for it ^_^ I'll also be making the
  complete monster list, with HP, Experience and G. That's because I've
  found a complicated but easy way of doing it (confused? ^_^).

  Made quite a lot of item names corrections thanks to Uni
  (uni@dragonfire.com).

  Cleaned up Accesory list under the Accesory Select code. Added Links
  section. Added Maps section... with just one map (the Yggdrasil).
  Added Gear Armor, Engines and Frames to the item lists; they're
  incomplete, but I'll do them as I write the walkthrough (there's no
  other way).

Version 0.5 (April 14, 1998)

  Not that big a update. I'm still debating whether to make a detailed
  walkthrough or not (read the walkthrough section for details).

  Added item costs to the item/weapon/accesories lists.

  Zhou Tai An and I have decided he'd best send his translations
  to Gamefaqs on his own. Since he updates about once a week and
  I do once a month at best, it makes no sense to keep people waiting
  for them. If you haven't them yet, and don't know Japanese, go to
   and get them. Do it NOW!

  Added some clarification on Gear combat and Skills, how to learn
  them, and how Infinity Attack Level works.

  Added the following Action Replay codes: Fast Level Up (Fei),
  Enemies have 1 HP, Enemy Gears have 1 HP and Infinite Money (at
  reader's request). Also added the musics list below the Music
  Select code and cleaned up the item list under the Item Select code.

  Added info about the third Gear Skill in each Level, thanks to David
  Johnson (johnsonr@compuserve.com).

Version 0.4  (March 21, 1998)
  Ignacio here. K.M. has unfortunately left the project due to lack 
  of time :(, so expect a lot more errors and such, besides slower 
  updates.

  Well, a quite big update anyway. The items, Ethers and skills lists
  are all completed now. I also reformatted them so they would be easier
  to handle.
  Zhou Tai An not only has continued his translations, but he has 
  even revised what he had written. I would strongly reccomend 
  re-reading the first part, because a lot of things are much clearer.
  I've made quite some Game Shark codes too. They are in the tips 
  section. Additions and clarifications to the Attributes, AP store 
  bar and Gear combat sections, among others, have been made.
  Lastly, there's a handy tip to get into / out of your gears quickly
  in the tips section, by Jego Herve (hjego@hotmail.com).

Version 0.2  (March 2, 1998)
  The walkthrough and Lists sections have been expanded upon.  Also,
  Zhou Tai An will now be aiding both Ignacio and myself by providing
  storyline translations.  Give him a hand!

Version 0.1  (February 26, 1998)
  The first release!  Just basic information here and nothing too in
  depth.

Version 0.0 begun on February 10, 1998


INTRODUCTION  ___________________________________________________________

Well, K.M. is back, and I'm out of the picture until next month, which
means the FAQ will be more confusing than ever ^_^; Each "I" could be
either him or me, but if you really need to know who's speaking in which
moment, just check the number of the revision in which that was added.
As for mail, you can contact either of us, but for the moment you're
better off with him, since I'll be studying.

This FAQ is based on the Japanese version of Xenogears.  I've changed
my mind about making a US version: considering that Square seems to
have improved their translations, I'm pretty sure I will make an US
version. Again, if they mess up this one too, I'll be too depressed to
do so (or keep breathing for that matter).

Now that I'm on the subject, ALL information in this FAQ applies to the
Japanese version of the game only, ESPECIALLY the Action Replay / Game
Shark codes. They will NOT work in the US version. I'll redo them if and
when I get the US version. Don't worry: even if I don't get it, I'll most
likely be able to borrow it, so I would put an Action Replay US update
like in FFT.

Since this guide is for a Japanese game, Japanese text is used, 
mainly in the various lists.  All text is encoded in New-Jis and can 
be viewed using various Japanese word proccessors, among them the 
excellent NJSTAR utilities which you can find at .

My reccomendation: download NJWin, install it; open the FAQ in Word,
WordPad or anything similar (import from DOS text); select the whole
document and change the font style to Courier New, eight points.
It looks awesome.

If you MUST use DOS (like me!), then you'll have to download NJStar. 
The problem is that, as far as I know, it can't handle files greater 
than 64Kb, so you'd have to chop this somehow. Besides that, it looks
just as cool.

If you decide to go on without getting any of these word processors
(boo!), note that every time Japanese text appears, it will misalign
things horrendously (maybe even wrapping the line around... ugh!).

Also, if you have problems viewing the Japanese text, try getting the
FAQ from Kao Megura's homepage. It seems that Japanese text gets
misconverted rather easily when sent by e-mail / handled, but Kao
Megura seems to do it just fine.
 
Well, remember that I'm Spanish, which means English is my second 
language. So expect errors. Tons of them ^_^;. And BTW, I don't know
almost any Japanese either.

Finally, I won't answer questions by e-mail. Believe me, after two 
weeks of spending 1-2 hours a day answering mail, I just had to say 
"enough". I don't really mind replying, but it takes way too much 
time, which I can't afford. That doesn't mean you shouldn't ask: 
if I'm able, I'll answer your questions in the next revision of the
FAQ.

You can contact me (Ignacio) at:

              

And Kao Megura at:

               
               

=========================================================================
   2   .   D I S C   O N E   W A L K T H R O U G H
=========================================================================

Well, I finally decided to actually write the detailed walkthrough. The
reasons for my decision are varied, and funnily enough they aren't related
to receiving any fan mail (I only received one!), but rather, my absolute
loving of the game and the awesome plot translations from Zhou Tai An.
Beware, though, that it will take a ridiculous time to finish it, and I
might change my mind before finishing it. Remember you still can find David
Johnson's complete walkthrough at:

              

Lastly, for those of you that actually care about it (if there's anyone),
I decided to write the complete enemy list (yes, with HP, Exp and G), the
reason for it being that I've found a way to have active the AR software and
the walkthrough at the same time.


While I will sometimes make references about what is actually happening in
the game, all the info I provide has been obtained from Zhou Tai An's
translations of the game (since I don't know Japanese). Therefore, if you
have intention of understanding anything about the story, you should really
get them. Anything there concerning the plot overrides anything you can find
here.

About the monsters: Most of the info I provide is self-explanatory. The line
below the HP, etc... is the description of the enemy, precceded by whether
if it is a character-sized, drawn enemy or a Gear sized, polygonal one.





                 L a h a n   T o w n

   Items in this area: Aquasol x3

   After the FMV showing the crash of a huge ship into your planet long
   ago, and the non-interactive sequence showing a glimpse of the present,
   you'll find yourself reconstructing the sequence of events that led
   there. In other words, you begin playing a flashback.

   Your main character is Fei. 
   Fei's initial equipment: Warrior Clothing, Warrior Hat, Stamina Ring. 
   Fei's initial items: None
   Fei's initial money: 100 G. 

   The control switches to you after Fei finishes his picture. You can
   check the nice pictures he's done in this very room. In the northern
   room of this very floor you can talk to a maid who will tell you of
   your arrival to Lahan town. In the westernmost room there are two
   barrels containing one Aquasol each.

   Up the stairs then. Here you can talk to Timothy (Alur's fiancee and 
   your friend) and old man Lee (sorta foster parent) among others. When 
   you try to leave, Dan (Alur's brother) will come in and ask you to 
   talk to him outside.

   Talk to Dan outside. I don't know what difference each choice makes to 
   the game, though.

   You can also talk to the woman by the cow and choose the second
   option to receive another Aquasol.

   There are quite some buildings in the town outside. For one, there's
   a shop which sells:

   Character Items:
   AquaSol                  20
   RoseSol                 100
   OmegaSol                 50
   Survival Tent           150

   BTW, never EVER buy Survival Tents. Get OmegaSol instead. The reason for
   this is that they have the same cost/effect ratio (since the Tents heal
   all three characters, but cost thrice as much), but Tents MUST be used
   on all characters AND they can only be used in save spots!

   There is also a bar, though there isn't much of interest here.

   Another house has a guy playing paper, scissors, rock, but you always
   seem to lose (15 GP). You can talk to the woman downstairs and choose
   the first option to receive 150 GP.

   There's a beginner's house too, but since (surprise!) the game is
   in Japanese, it's not too useful. There's a Memory Cube (save point)
   here, but you could just as well go to the world map to save.

   Now that we're onto it, you might want to wander outside the town
   (not by its northern side) to check the world map. Since you'll have
   to go out of the town later anyway, enemies you can find there are
   explained later.

   You can also go to the mountain North of Lahan if you want, but you'll
   have to go later anyway, so...

   When you're done, go to the house which has a woman at its door and
   talk to her. Go through the door and up the stairs to meet Alur.

   Once the scene's over, go to the mountain north of the village. This
   is the first "dungeon" of sorts.


                    L a h a n   M o u n t a i n

   Items in this area: AquaSol x2, Bird's Egg
   Enemies in this area:
    $B$D$A$N$3 (J (Tsuchinoko) (type 1)
     HP 15, Exp 2, G 0. Leaves Tsuchinoko Meat. Leaves Tsuchinoko steak if
     defeated with a fire-elemental attack.
     Character-sized. Potato-like thing ^_^;
    $B$5$$ (J (Sai)
     HP 14, Exp 3, G 0.
     Character-sized. Blue wolf-like creature.

   Now that we're talking about that, the bit about roasting the
   Tsuchinokos to get Tsuchinoko Steaks is extremelly useful, specially
   when yo uget Ellie later on. Tsuchinoko steaks recover 150 HP (outside
   battles) and can be sold for 150 G.

   In the first crossroad where the save spot is, take the West path
   for the shortest route, or the East for a longer one (including a
   jump) during which you can get an Aquasol. Anyway, you'll end up
   in a platform with a boy on it. Here, you can go back East and drop
   to the ledge with a tree, then jump up to grab a Bird's Egg (choose
   the first option). However its owner won't be too pleased about it, 
   and it will follow you to the end of this section demanding you to 
   return the egg. Each time you answer no (bottom option), it'll peck you
   for 1 damage.
   Anyway, you'll have to drop back down and repeat your way until the 
   platform with the boy. He'll tell you to make a running jump across 
   the ledge. Do so, then cross the bridge. After that you can jump down 
   to get (you guessed it) another Aquasol. Then climb back up and exit 
   North.


                     S h i t a n ' s   H o u s e

   Items in this area: AquaSol, Midori's Ring

   Head to the back door of the house. There will be some flowers there,
   leaving a small space between them and the wall of the building. Well, 
   jump over to that space, then search the flowers from that side to 
   receive Midori's Ring (it doesn't show up in the item list).
   You can also check the top of a rock near that: there is bird food
   over it (it doesn't serve any purpose, though).   
   After that, check the door in the middle floor of the observatory. A 
   chicken will pop up ^_^ but if you search where it came from, there's 
   an Aquasol. 
   Elsewhere, you can explore the place at your leisure. The top floor's
   room has a ladder that leads to a telescope, with which you can check
   a bit of the world map.

   Inside the room at ground level of the building, you'll meet Shitan's
   wife, Yui, and daughter, Midori. Talk to Yui, and, if you have it, 
   Fei'll give her the Bird's Egg. Note that Fei won't give Midori her
   ring, though! ^_^;

   Now head to the building with the Land Crab over it (that insect /
   helicopter machine). Enter it after the sequence, and touch the
   music box in there.

   After the sequence, it will be at night. Head back to Lahan through
   the mountain. There are no monsters now. Save at the Memory Cube if
   you want.


                        L a h a n   T o w n

   After another sequence, a Gear battle will ensue. Refer to the appropriate
   section for controls, etc... 

   Battle : 
    $B%`%7%cI4