SIM CITY 22222222 10101010010 1010110111001 222222222222 000 000 000 10100101000 101010100101001 22222 22222 0 0 0 0 0 0 101010 11001 101001 222222 222222 0 0 0 0 0 0 1100111011 10101 222222 0 0 0 0 0 0 1010100101 10001 222222 0 0 0 0 0 0 101010 01010 010011 222222 000 000 000 10101010101 101001010010010 2222 10101001011 1010101001001 2222222222222222222222222222222222 2222222222222222222222222222222222 Sim City 2000 FAQ v1.0 By: Jeff C. Bostick (JcbcoolX) (c) Gamewiz, Inc. All rights reserved. NO COMMERCIAL USE OR DISTRIBUTION WITHOUT WRITTEN AUTHORIZATION from AOL member GAMEWIZLAW. Gamewiz and Dr. Gamewiz and all titles are for the exclusive usage of the Gamewiz Corporation. NOTICE: There are some differences between computer versions of SC2000, somethings may not be accurate... Chapter 1: In the beginning... a. How to get you pop. to 2,000 b. Making your city grow Chapter 2: Advanced Features a. Everything on the City Toolbar b. Menu Items c. Awards for Mayors d. Inventions Table Chapter 3: Landshaper a. Everything on the Landscaping Toolbar Chapter 4: Easter Basket a. Easter Eggs b. Other great tricks c. Tips and Hints Epilouge - Thanks n' stuff Chapter 1: In the begining A. How to get your pop. to 2,000 Select "Start a new city". Hopefully you got a nice flat piece of land, if not don't worry about it now. The 1st thing you want to do is name your city, name it what you want, it doesn't matter. Then choose your diffuclty level, take Easy. Then go and choose your starting year (1900, 1950, 2000, 2050) the farther in the future the easier.After that a newspaper will pop up, read it if you wish. Find a nice piece of flat ground near the edge of your city and place down a power plant (Use Coal Power for now). To do this, go to the Power Icon (Little lightning bolt icon) and hold down your mouse button until a submenu pops up (Many other icons are like this too) and choose Power Plants, and choose Coal Power. Now find another flat area near the center and make a nice 6x6 square of indutrial zones (a place for your Sims to work). *Sims never Build more than 3 tiles away from roads or rail* Now, next to that make a 6x6 square or Residential zones (a place for your Sims to live). Hook both up with a string of Power lines from your plant. If something doesn't have power a little lightning bolt will flash on that item. Circle roads or rail around both sets of zones (if you use rail be sure to put in two depots[form the submenu of the rail icon both ajacent to the tracks). Now next to the Residential zones, make a 6x3 Rectangle of Commercial Zones (a place for Sims to Shop). Hook that up with power. Wait a few SimYears for your city to grow. When your pop. reaches about 1,000 or 1,500, they'll ask you for a Police Dept., and Fire Dep., a Hospital (maybe), and a School. When or while you start building those, you Sims will tell you there is no water...time to use the Jet Method. Go to a nearby River. Go to the bulldoze item. Select Level Terrain from it's submenu. Go to a shoreline a hold down your mouse button drag it straight into the River. Now you should have a Long piece of land ONLY 1 tile wide, length is up to you, just don't connect shore lines! Now place Water Pumps (from the submenu of the water sytem icon, the on with the drip of water on it) along your Jet of land sticking out. The reason for this is: The more water a Water Pump touches, the more water it can pump to your city. It's better than laying them across a shoreline and much less expensive. Make sure to power up your pumps! Now go back to the Water System icon and choose pipes. This will take you to an X-RAY view of the underground (which can also be reached also by using Subways from the submenu of the Rail Icon, or by clicking on the View-Underground icon at the very bottom by the Question Mark icon). You'll see where you city would be Dark Line criss-crossing each other, those are you Sims unfilled Pipes. Connect pipes with your Water Pumps to the unfilled pipes or your Sims. Now your City should be at a pop. of 2,000! Congrats...if you haven't reached that goal and you have waited about 10 years or so, expand your Residential Zones. B. Making your City Grow Making your city grow may prove to be difficult. On your Toolbar you'll see a Sideways oval saying "RCI",that stands for Residential Commercial Industrial. You'll also notice there are Beams sticking up towards the + sign, or down to the - sign. The Beams sticking up or down are the color of the zones (Green, Blue, and Yellow) If the Green Beam is sticking up that means Build more Residential, if it's sticking down that means there is no need for it. Same goes for the other Beams. For whatever computer your using put Newspaper on Subscription as well as Extra!!!. This will give you insight on whats happening and how you CitiSims feel about you. Try to get one with an Editors Corner or a Percentage Corner. Also look at the place that gives you info on what your Sims demand (i.e. for DOS/PC/Mac version, the info Box next to your toolbar, or for Windows, the Status Bar). Most of all, have great time playing. You're gonna have to go through A LOT of trial and error. Chapter 2: Advanced Features A. Everything on the City ToolBar On the left of your map there is ToolBar with a whole lotta icons on it, From Left to Right, Up to Down here they are: Bulldozer Icon: Demolish/Clear $1 per tile: Simply put, you get to blow up stuff, get rid of anything in your way!!! Level Terrain $25 per altitude change: Place the cursor on a piece of land(Above sea level on a cliff or on sea level on the shore), and Click n Drag. You'll see that the altitude of the land you placed you cursor on expanded. This can also level moutains and create more land over the water, or create more water over land! Raise Terrain $25 per altitude change: Lets you make mountains! Level Terrain $25 per altitude change: Lets you lower mountains, create canyons, and lakes/ponds/etc. De-Zone $1 per zone: Lets you make undeveloped zones to regular terrain Landscape Icon: Trees $3 per bunch of trees: Lets you make trees on undeveloped tiles, you can also create more trees on a tile already occupied with trees for a forest Water $100 per tile Lets you create ponds, lakes, and waterfalls. This is Water with NO DEPTH, so you can bulldoze the water if you goof Emergency Icon (Not usable unless a disaster takes place): Dispatch Police: Lets you bring out your police icons (look like chess pieces) to a scene of Disaster, good for Riots Dispatch Fire Fighters: Lets you bring out your Fire Fighting icons to a scene or disaster, good for Fires Dispatch Miltary: Lets you bring out your Military Services to a scene of Disaster ONLY if you have a Military Base!!! Good for Monsters. Power Icon: Power Lines $2 per tile, $10 per tile of water Lets create Power Lines to give power to non-powered zones Power Plant $ varies Lets you create Power Plants: _______________________________________________________________________ Type Available(-/+10 yrs) MW Cost Cost per MW Coal 1900 200 $4,000 $20 Hydroeletric 1900 20 $400 $20 Oil 1900 220 $6,600 $30 Gas 1950 50 $2,000 $40 Nuclear 1955 500 $15,000 $30 Wind 1980 4 $100 $25 Solar 1990 50 $1,300 $26 Microwave 2020 1600 $28,000 $17.50 Fusion 2050 2500 $40,000 $16 _______________________________________________________________________ Water System Icon: Pipes $3 per tile Lets you connect a source of water with unwatered zones Water Pump $100 per pump Source of water, more tiles of water it touches, the more water it pumps into pipes Water Tower $250 per Tower Stores up to 40,000 gallons of water for shotages Treatment Plant $500 per plant Cleans and recycles filthy and used water for less shortages Desalinization Plant $1,000 per plant These plants remove salt from salt water, very useful for cities on a coast Rewards Icon: Told later in this chapter Roads Icon: Roads $10 per tile Creates roads for tranpotation so you Sims get to work and make money to pay taxes for you to make more roads! Also used for bridges. Bridges- Causeway: Cheapest but cannot allow boats to pass under Raised: Lets Boats pass underneath,but there is a limit on length Suspension: Lets boats pass underneath and goes farther than the Raised Bridge Roads are great for Commerce! Tunnels $150 for each tile of tunnel Creates tunnels for underground transportation; you CANNOT crisscross tunnels, even at different altitudes! Highways $100 per section (4 tiles) Lets you create Hiways for transpotation 3x faster! These are great for Commerce and Industry Onramps $25 per tile Lets you create an entrance to Highways Bus Depot $250 per Depot Lessens traffic by letting commuters take a bus, build two at a time! Rails Icon: Rails $25 per tile More Expensive than roads, but has better advantages such as that it creates hardly any pollution. You can also build Rail Bridges. These are excellent for industry Subways $100 per tile Lets you create an underground mode of transportation:SubWays, But they are VERY expensive! Rail Depots $500 per Depot Allows commuters to ride the Rails,must be adjacent to tracks, build two at a time, or one and a Sub to Rail Junction Subway Depots $250 per Depot Allows commuters to ride the subways, build two at a time... or one with a Sub to Rail Junction Sub to Rail Junction $250 per Junction Allows commuter to ride the rails, stop, and ride the subway, or vice versa, build two at a time or one and a Subway and Rail Depot Ports Icon: SeaPorts $150 per tile SeaPorts are not set zones, you use them with the click and drag method to set a size according to you likings! They must be set on a Shoreline to work. They boost your Industry, too. AirPorts $250 per tile Like SeaPorts,these are not set zones. You set the size to your liking. You'd be smart to put these on a high altitude so the planes don't crash into buildings when they try to take-off or land. These will help your Commerce, and are invented in 1930 +/- 10 years Residential Icon (A place to live): Low Density $5 per tile This causes less crime,but not as many people can move in. High Density $10 per tile This causes more crime,but more people can move in. Commercial Icon (A place to Shop): Low Density $5 per tile This causes less crime,but less buisness can move in High Density $10 per tile This causes more crime,but more buisness can move in Industry Icon (A place to work): Low Density $5 per tile This causes less crime and pollution, but less industries can move in High Density $10 per tile This causes more crime and pollution, but more industries can move in Education Icon: Schools $250 per school This teaches SimKids the basics in learning and will give your city about an EQ (Education Quotient, Simnational average is 100) about 80. This will service a pop. of 15,000 Colleges $1,000 per college These will bring up your City's EQ to about 100-140,these service a pop. of about 50,000 Library $500 per Library After SimKids graduate and become older, there education drops gradually, a library will stop that. You should have 3 of these Museums $500 per museums These do the same as libraries, keep the EQ up. You should have 4 of these City Services Icon: Police $500 per police station These keep down the crime in a certain radius from the station. The more stations you have, the more Police icons you'll have to stop things like riots Fire Station $500 per fire station These keep the risk of fires happening, and if they do, the more stations you have, the more fire icons you will have too put them out Hospital $500 per hospital These keep you Sims alive and healthy. They also keep up your Sims LE (Life Expectency). They sevice a pop. of about 25,000 Prison $3,000 per prison These will help if you have a very high crime rate. Lock 'em up and throw away the key! Recreational Icon (Good for tourism): Small Park $20 per tile These raise the Land Value, and don't need electricity Large Park $150 per large park These are Parks much larger than the small parks, but they do the same thing, but raise land value 2x as much as a small park. These don't need electricity Zoo $3,000 per zoo These provide fun and for the SimKids and boost residential growth, but they may lower land value because of all the poop the animals make! Line these with small parks with one opening for electricity Stadiums $5,000 per stadium These will boost Residential Growth, but whoever heard of living next to one? Put these in Commercial zones. You can also name your team and pick your sport! Marinas $1,000 per Marina These also boost Residential growth,but should be placed on a shoreline, or on a lake or pond. Sign Tool Icon: Makes signs Query Tool Icon: Checks out status of anything on the map (Except planes, helicopters, and big boats. Marina Boats are OK) Rotate Counter-Clockwise Icon: This rotates your city counter-clockwise 90 degrees Rotate Clockwise Icon: This rotates your city clockwise 90 degrees Zoom Out Icon: Gives you a bigger view of your city unless ghosted Zoom In Icon: Gives you a closer, detailed view of your city unless ghosted Centering Tool Icon: This center your city where ever you click on the map ~The Following are called Window Icons,these will be explained further in later FAQ's~ When clicking on these 6 icons you need to hold onto the mouse button, or they disappear. They will stay if you drag them out a little. Map Window Icon: This shows you a map of your city, and it's icons will show certain things about it's job. The icon at the bottom will show both the data on the map on your actual city too, in shades of blue... Graphs Window Icon: This shows graphs by pressing one of the icons at the bottom, and they will show line graph on what that icon represents Population Window Icon: This will show: The age of people living in your city, your city's LE, and your city's EQ based on the 3 icons at the bottom. City Industries Icon: This will show how much each industry is making, the tax rate in each industry, and the demand on each industry Neighbors Window Icon: This will show your city's pop. and your neighbors pop. Budget Window Icon: This will show tax rates, what your making (or losing). You can get more info in the books of each section, and get advice on each section. You can take out bonds, you can determine how much funding your putting on each section, and more. Show Buildings Icon: This will show the buildings, or make thme invisible Show Signs Icon: This will make the signs invisible or visible Show Infrastructure Icon: This will make power lines, rails, roads, etc. invisible or visible Show Zones Icon: When on, this shows the zone colors (Green, Blue, Yellow, Red, dotted Blue, and Black). It doesn't affect city-owned zones (Police, Schools, etc..) Show Underground Icon: This gives you an X-RAY view of the city Help Icon: Shows how to Get Cheats & Help Demand Indicator(RCI Bar): The colored bars here will stick up, or down. The colors represent certain zones(Green-Residential, Blue-Commercial, Yellow-Industry). When thay stick up, it means that certain zone is needed, but if it sticks down,it's not needed (i.e. If the green bar up, it means: Build more residential Zones. But if it sticks down,or you can't see it it means: Residential Zones are not needed and some Residential buidings are abandoned. Same for the other Zones) B. Menu Items On the top there is a menu for SC2000. Here are it's features: File(or you Apple Menu) -Load City:This lets you load one of your cities, or one of the pre-made cities! -New City:Lets you start a city on pre-made land -Edit New Map:Lets you make you own map -Load Scenerio:Let's you try out one of the city scenerio problems -Save City:Save your City -Save City As...: Lets you save your city with a new name -Quit:Give-up,but do we want to do that? Speed -Pause:Stops Simulator -Turtle:Very slow simulation -Llama:medium paced simulator -Cheetah: WHOA! So fast to make your head spin! Options -Auto Budget:No more annoying budget window in your face! -Auto GoTo:Automatically sends you to a disaster -Sound Effects:Turn em off or on -Music:Turn your music off or on Disasters (now for the fun part, heh eh eh) -Fire:Beavis's dream -Flood:Bring out the life jackets -Air Crash:WE'RE GOIN' DOWN!!! -Tornado:I don't think we're in Kansas anymore -Earthquake:Oh no! It's the big one! -Monster:Invasion of the body snatchers(?) -No Disasters:WIMPS ONLY Windows -Map:Shows the map of your city -Budget:Opens the budget Window -Ordinances:Shows ordinance window -Population:Shows Population,LE,and EQ of Sims -Industry:Show Industries,demand, and tax rate -Graphs:Shows Graphs -Neighbors: Shows your and your neighbors populations NewsPaper -Subscription:Gives you a biannual subscription to your choosen newspaper -Extra!!!:Choosen Newspaper will pop up for important events -Different Newspapers:1-6 different newspapers to choose from C. Rewards for Mayors If your a good mayor, the city will offer you certain gifts when you reach a certain pop. Here they are: ________________________________________________________________________ Gift Population to reach Mayor's House 2,000 City Hall 10,000 Statue 30,000 Grant for Military Base 60,000 Braun Llama Dome 90,000 Arcologies 120,000 ________________________________________________________________________ When you reach 60,000, the military wants to put a base on your soil. This can be good...and bad! If your built on the coast, or have alot of water, chances are you'll get a Naval Base. If you have pretty flat ground, you'll be the likely choice for an Air Force Base, if you have fairly hilly ground, you'll probably get an Army Base. Those certain Bases will offer help during a disaster, and help a whole lot when the monster attacks, less people get killed, and less destruction occurs. The last base is the Missle Silo,you only get those if you have very mountainous land. These give no help during a disaster, and cause very high crime. I have no idea what a Braun Llama Dome is. It looks like the Eiffel Tower with a big round room at the top(like on the rotating resteraunt in Seattle). Sims go there to get married and bungee jump. Across are those big cities within cities. They hold pop. of 300,000 or more to make you city's pop. skyrocket! D. Inventions Table This is when everything is invented... give or take a decade. Everything is here except the things you start out with, and Power Plants, which were explained earlier in the FAQ: Inventions Year +/- 10 years ------------------------------------------------------------- Subway System 1910 Bus Depots 1920 Highways 1930 Treatment Plants 1935 Desalinization Plants 1990 Pylmouth Arcology 2000 Forest Arcology 2050 Darco 2100 Launch Arco 2150 Chapter 3: Landshaper A. Everything on the Landscaping Toolbar From the Menu at the beginning,there is an option to create your own land. If your a beginner,try to make it as flat as possible with one river. After the computer "Reticulates Splines", a map will show up with yet another toolbar, called the Landscaping ToolBar. All this stuff is free. From Left to Right,Top to Bottom, here it is! Coast Icon: When depressed,makes a shoreline on you map River Icon: Makes a river on your map when depressed Sliders: The farther up the green strip is, the more of what that slider represents appears on your map(i.e. When the Green strip on the water slider is up, your whole landscape will be mostly water, but if the green strip on forest icon is gone, you'll have barren land): Mountain Slider-Determines the amount of hills on the map Water Slider -Determines amount of water on the map(with the exception of the coast and river icons, if one of those are on, you'll have it no matter how low you go). Forest Slider -Determines how much trees you'll have on the map Make Icon: When your sliders and coast and/or river icons are set, this will make the landscape. You can make more than one map with the same things set on sliders and coast and/or river icons. Raise Terrain Icon- Raises the land upwards. You can save money if you preset it like this now, instead of when you've already started your city. Lower Terrain Icon- Lowers lands to make lakes and canyons. Like raising terrain, it saves money if you do this before starting your city. Stretch Terrain Icon- This lets to build a mountain straight up by holding the mouse button and pushing the mouse up. If your still holding down the mouse button, bring the mouse down to level off your mountain. Level Terrain Icon- This lets you level the terrain by holding down the mouse button and dragging it on a certain altitude. Drag it to a higher altitude to level it off or expand it on a lower altitude or sea level. Raise Sea Level Icon- By clicking on this, you raise the water by 50 ft. You can raise it higher by clicking on it again.You can also get rid of trees by covering them with water and lowering the water again. Lower Sea Level Icon- Click on this to lower the sea level by 50ft. You can click it again and again till there is no water! Place Water Icon- This lets you place 1 tile of no-depth water on the ground. You can save money by doing this now than doing it after you start a city. Place Stream Icon- This lets the computer place a stream where ever you click on the land. It's non-depth, and it goes where the computer tells it, but only near where you clicked on the land. Place Tree Icon- This lets you put a tree on 1 tile, you can use it over and over again on the same tile. It also saves money by doing it now than after starting a city. Place Forest Icon- Like the Place Steram Icon,the trees go where ever the computer tells it to, but only in an area close to where you clicked on the land. Zoom Out Icon- Gives a bigger picture of the map until it's ghosted Zoom In Icon- Givers a closer, detailed look at the map until ghosted Rotate Counter- Clockwise-Turns map 90 degrees, counter-clockwise Rotate Clockwise Icon- Turns map 90 degrees, clockwise Centering Tool Icon- Centers the map where ever you click on it Help Icon- Shows how to Get Cheats & Help Done Icon- Leaves "Edit New Map" to start your city on you land!!! Chapter 4: Easter Basket A. Easter Eggs Type these in anytime after starting a city For DOS/PC version: Fund-Lets you take out a bond at 25% interest Vers-Shows you version # of SC2000 Cass-Gives you $250,but money burns quickly! Test-Weird!!! Memy-Information about memory Porn-Listen to your sound card carefully Darn-Insult SC2000 Damn-Insult SC2000 Heck-Insult SC2000 *By typing in Darn,Damn,or Heck, your Sims build lots of churches. So save before doing so. Fund Trick-After Starting a new city, don't build. Type in Fund, and take out the bond. Type in Fund again and take out the bond. Now go to the budget window and take a bond out there by clicking on the book in the Bonds Section,you'll notice it's at .%. Now repay your 1st two bonds and PRESTO! You'll receive $1.5 million a year! For Mac version: Joke-Tells a joke Cass-Gives you $250, but money burns quickly! Porn-Listen to your sound card carefully Test-Weird!!! Fund-lets you take out a bond at 25% interest Vers-Shows your version # of SC2000 porntipsguzzardo-Gives you $500,000 and all gift available For ver1.1 You may need to: 1) Open the maps window, click inside and press PRIN 2) Click inside Status window and type TOPSGUZZARDO For Windows version Noah-Flood Gomorrah-Meltdown Sodom-Fire OIGEVALD-Debug Mode By King Kung: 1. Click on the icon window in the little blue strip on the top 2. Type in "Buddamus" (of course, without the quotes). You'll receive $500,000 plus all gifts and future inventions become available B. Other Great Tricks The Magic Eraser- Select Landscape Trees from the Toolbar Click it on the ground and wait until some trees appear Keep holding down the mouse button down and then hold the SHIFT key. Pass over whatever you want and it gets erased with no charge. This is for reducing building sizes and pollution,but also reduces power plant capavity and arco populations. Wires on Water- Build wires on water and wait for the power to flow in. Then bulldoze under them and they will become invisible. C. Tips and Hints Here are 25 great tips to get you started: 1. If you're a beginner, make your land flat! 2. Aways have Residentail close to Commercial and Industy, and don't make them walk, build roads! 3. In the beginning, have 3-to-1 ratio in favor of industry! 4. Never put your power source near the city 5. Change your power plant every now and then if you start at an early date 6. Get tough on crime(if you have the money). Listen to your Police advisor 7. The Jet Method-as mention earlier, place your pumps on pieces of land jetting out on 1 tile wide sections of land,length is up to you. Do this by leveling terrain. 8. In December, go to the budget window and raise taxes to 20%. Accept the taxes at the end of the year and lower them back to their original state, your Sims will never know what hit them! 9. Lower your taxes to engourage growth 10.Lower taxes on the industries that'll be in demand in the future, like electronics in 1900 11. Raise Land Values with Parks,trees,and water and then lower property taxes for more revenue 12. Attract tourist and buisness by going to ordinaces and clicking on things such as Tourist and Buisness attraction,City Beautification, and an annual carnival 13. Keep attractions such as Stadiums and Zoos away from Residential into Commerce or open areas. Line Zoos with small Parks. 14. Set Speed on Cheetah, Turn off newspaper Subscriptions and Extra!!!, and put No Disasters on, also put it on Auto Budget. Prepare your City for a stable ride, brush your teeth, put on your P.J.'s and go to sleep. Look at your Funds when you wake up! 15. Sims love to drive, and Highways make them get from here to there 3x faster than roads. 16. Sims hate Traffic, make sure you have plenty of Bus Depots! Build by the pairs. 17. Rails help Industry, and causes less pollution than roads, but if you build them...make sure you have plenty of Depots. Build them by the pairs! 18. Look at your neighbors population. Hook up Highways and roads with the larger cities 19. As an alternative, Level Terrain strips 1 tile wide across water for roads, because Bridges are very expensive to build. 20. Use the Query Tool to find out about anything 21. Listen to the people from the info box in the DOS/Mac version, or Status Bar in the Windows Version. In the Budget Window, you can always listen to your advisors by clicking on the Cartoon balloons in each section. 22. Watch you RCI Bar Carefully. Build whats going up! 23. When Disaster Strikes PAUSE the game so you can send in you Fire Fighters, Police, and Military. When everythings set, resume the game! 24. When Fires Break out, Surround them with Fire Fighters and rubble (Rubble stops fires, do this by blowing up thing around the fire). 25. Have Fun! Save your Game every once and a while, and pile on Disasters! But don't let out you City Services, watch everthing go to rubble. Take your centering tool, and click it on your helicpoter if you have one flying around. See what happens... MORE TIPS!!! 1. Don't issue to many bonds, or you'll pay! 2. Keep small ports, but leave room for expansion 3. Keep taxes below 8% -10%-20%-growth quickly drops -7%-9% -gradual growth,steady funds -0%-6% -rapid Growth When Funds are adequete tax at 7-9% When Funds are high tax at 0-6% 4. In the Windows Version,watch for SuperSim 5. When you get a Military Base,cause a riot, then have the military quickly disperse them, this can boost your popularity. Epilouge-Thanks n' stuff Thanks to: Bombos - Easter Eggs and tricks King Kung - Tricks GoalieMike - Tips GWS Wizard - ASCII Art GWS Codes - POSTing Bombos stuff in Gamewiz, and Codes he might have had. You can find more information by using Keyword: MAXIS This is only my first SC2000 FAQ, my next one will have more detailed information and a Frequently Asked Questions Coulmn if you send in enough Questions! I can be reached at: JcbcoolX@aol.com Don't despair, Version 2.0 will be here soon! Please don't: -Alter this -Copy it somewhere else,saying it's yours -Sell this -Use it for any Commercial use Just use this to help you become sucsessful in being a mayor, I wish you a HAPPY CITY-BUILDING!!! :) ( o o ) C (_________) SimCity 2000 is a copyright and product of Maxis Anything else is a copyright of whoever made it! :)