SILHOUETTE MIRAGE WALKTHROUGH
                                                                                                                                                                                               
 
                                                Walkthrough by Shyna2
                                               
 
Contents                                  
 
A Short Note
Introduction
Chapter 1: General Tips
Chapter 2: Controls & Game Screen
Chapter 3: Characters
Chapter 4: Parasites & Prices
Chapter 5: Possible Paths
Chapter 6: Walkthrough
Chapter 7: Controlling Zohar at the Credits
Chapter 8: Options & Secret Mode
Chapter 9: Miscellaneous
Extra Information
 
A Short Note       _________
 
When I got stuck playing the game and writing this walkthrough, I had to look for some help.  Two walkthroughs really helped me out in the tough spots: Faust and Subatomic Brainfreeze (if you guys are reading this walkthrough, I hope you donÂ’t mind if I included some of your info in my walkthrough.  Your walkthroughs really helped me through the game!).  You can read more about these walkthroughs in the Extra Information section. 
 
 
Introduction                             
 
Silhouette Mirage is one of the most bizarre games IÂ’ve ever played.  It is also one of the coolest!  Most people would probably overlook this game because of its 2D graphics.  WhatÂ’s wrong with 2D graphics?  There arenÂ’t many 2D games for the PlayStation.  I find that 2D games are really fun to play (take Parappa the Rapper, for example) and Silhouette Mirage is one of those games.  Everything in this game, from music to graphics, is really awesome.  This game deserves more praise than it gets.
 
Anyway, about the gameÂ’s story line.  In the year 2000, the computer system known as Edo goes crazy and turns all living things into Silhouettes and Mirages.  They start fighting each other until two people take control of them.  Hal controls the Mirages and Megido controls the Silhouettes.  During all this, the Messenger of Justice, Shyna Nera Shyna is in a dormant state.  She has both the Silhouette and Mirage attributes so she can exist in either of the two worlds.  After the failure of the Edo system, Shyna is awakened and is supposed to repair Edo.  However, some of her memories are erased during her suspension period.  One of these memories happens to be the location of the Edo computer system.  Now, Shyna has to find the system and repair the damage.
 
ThatÂ’s pretty much the basic story line.  And thatÂ’s all for the intro!
 
Chapter 1: General Tips    
 
These are just some tips to help you through the game.
 
1.      ALWAYS have at least 200-300 credits on you.
2.      Fight the Reaper on the first path.  2/5 paths will then be completed.
3.      To fight Geluve, just let the time run out in the core battle, fight Serah and then restore Edo. 
4.      DonÂ’t get careless when fighting bosses.  They might trap you in a corner, then kill you and then you waste continues.  Then you arenÂ’t going to get 5/5 paths!
5.      When fighting bosses, try to drain all or most of their spirit so they canÂ’t use any lethal attacks on you (unless it is a boss you canÂ’t drain spirit from).
6.      As you go through the game, remember where shops and bosses are.  This way, you can replenish your health and spirit before a hard fight.
7.      SAVE WHEN YOU GET THE CHANCE!!  Just be careful that you donÂ’t save when you are on your last continue and not far into the game (letÂ’s say, the 3rd path).  You will have to start over at this point.
8.      The special bonus you get at shops when buying items/weapons is a boost to your spirit bar (the bonus is 30 spirit).
 
 
 
Chapter 2: Controls & Game Screen            _____
 
This is the list of controls.  You can look in the instruction book for the same results, but sometimes when you rent a game, the instructions arenÂ’t there!  This has happened to me before and I find it a little annoying, especially if it is a game you havenÂ’t tried before.
BTW, this game will support the Analog controller. IÂ’ve listed the Analog controls underneath the regular controls.
 
Control pad: Moves Shyna across the screen (doesnÂ’t the control pad always do that?) and controls the direction of weapon fire.
(Analog: Left stick)
 
Tap left or right twice: Dash.  You can climb up walls while dashing.
(Analog: Left stick while pushing the L3 button)
 
Tap down twice: Crouch.  You can crawl around and climb walls while crouching.
(Analog: Left stick down + L3 button)
 
Tap up twice: Get up from crouch.  You can also jump or press O.
 
Down + X: Slide.  You can slide further if you are dashing.  This command can be used to jump down from some platforms.
(Analog: Left stick down + X)
 
Left/Right twice while crouching: Crouch dash.  You can drain spirit and kill enemies with this attack (although it takes a few hits.)
(Analog: L. stick left/right + L3 button while crouching)
 
X button: Jump.  You can jump up to 3 times.
 
Square button (stealing spirit): To steal spirit from a Mirage enemy, use a pink shot.  To steal spirit from a Silhouette enemy, use a blue shot.  Note: Some enemies and bosses canÂ’t have their spirit drained.
 
Square button (killing enemies): To kill a Mirage enemy, use a blue shot.  To kill a Silhouette enemy, use a pink shot.  Watch your enemies run away bawling when you beat ‘em!
 
O button: Reflector (!).  Yes, using this can get a little annoying (“Reflector! Reflector!”  That yelling does get irritating after a while.).  Use this to reflect same attribute attacks (pink reflects pink, blue reflects blue) or normal (green) attacks.  I’m not really sure how to do it, but you can use the reflector to push enemies away from you.  I’ve done it before, but I’m not exactly sure how to.
               Grab an enemy at close range (Shyna uses her hair to grab enemies.  Well, sheÂ’s not the only one!  Take Sindel, for example, off of Mortal Kombat games.)  Once you grab an enemy, you can use one of these commands:
 
Cash Bash: Press O repeatedly (“Bam! Bam! Bam! Bam!”) to pound money out of the enemy.  If you hold O down, your punch becomes more powerful and it will take out 50 – 100 credits per hit.  Careful!  Your enemies can pound money out of you, too (although it’s only 1 credit per hit)
 
Power Punch: Press O + left/right to throw your enemy across the screen.  This does no damage (well, none of the throws do damage, but they can help you out!), but it is good for isolating enemies.
 
Tactical Toss: Press O + up to throw your enemy upward.  It is also good for isolating enemies.
 
Grand Slam: Down + O button.  This move is supposed to do different things on enemy bosses.  The only boss IÂ’ve seen it work on is Pablo.  It will slow an enemy down for a moment so you can shoot them.
 
Samurai Sling: L2/R2.  This move will flip you over the enemy and you end up facing the opposite way (LetÂ’s say you were on your Mirage side.  You would now be on your Silhouette side).  The Samurai Sling can be a useful move, but it can leave you vulnerable if your enemy breaks free halfway through it.
 
Triangle button: Change attribute.  I find that this move is quite useless, unless a single attribute boss traps you in a corner.  All it does is switch the sides your attributes are on (if your Mirage side faces right, it will face left after pushing the triangle button) and it consumes a lot of your spirit. 
 
L2 + R2: Parasite Bomb attack.  This will attack a few enemies at once, or do a fair amount of damage to a single enemy or boss.  It takes about 1/3 of your spirit power.
(Analog: Rotate the right stick clockwise)
 
Left + right when grabbed by an enemy: Break free from the enemyÂ’s hold. 
(Analog: Move L. stick left + right) Note: Some holds cannot be broken until the enemy has completed the attack (this can drain your life a lot if the attacks are continuous!).
 
Start button: Pause the game.  While the game is paused, the enemies around you are identified as Silhouette, Mirage, or Normal.
 
Start + Select + all shoulder buttons: Reset to title screen.
 
Oookay!  I think thatÂ’s all the controls.  Now about the game screen (IÂ’ve included all this information for people who havenÂ’t played the game and arenÂ’t really used to the controls.  There isnÂ’t an option to switch button functions so the instructions can be really helpful.)  The game screen is pretty simple.  It looks like this (this isnÂ’t really the best diagram.  It might be a little better to look in the instruction book):
------------------------------------------------------------------------------------------------------------
MONEY (CREDITS)______________________
////////////////////////  LIFE   ////////////////////////////////////
\\\\\\\\\\\\\\\\\\\\\   SPIRIT  \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
               []       []      []         PARASITES
 
 
 
 
 
 
 
 
 
                                                                                                                 
 
------------------------------------------------------------------------------------------------------------
 
MONEY (CREDITS): This is the amount of money you have.  The money you use is credits.
 
LIFE:  Self-explanatory. If this runs out, youÂ’ll have to use a continue or you can give up.  You can buy Mana at shops to replenish your health.
 
SPIRIT: This is the energy you need for using parasites.  The more of it you have, the stronger your parasite is.  This affects your reflector and dash attack power as well. If it runs out and you are carrying more than 2 parasites, or the one you are using is not Surosa, it dies and refills the spirit bar.  If Surosa is your only weapon, you will just have a weak weapon.  You can steal spirit from some enemies or buy Fatima at a shop.
Note: When fighting bosses, their life/spirit will be displayed at the top right, as well as the amount of money they are carrying.
 
PARASITES:  These are your weapons.  You can purchase parasites at shops and you can hold up to 3 in your inventory.  Also, the more parasites you have, the better your Parasite Bomb will be.
 
: The character you control.
 
: The character you must pound money out of and beat on if you want to survive.
 
Chapter 3: Characters                                            __
 
IÂ’m going to talk about the characters youÂ’ll meet in the game.  I think the characters in this game are as wacky as the characters in Parappa the Rapper (I find that the more interesting/wacky the characters are, the better the game is!).  IÂ’m also going to mention some of the characters that arenÂ’t in the instruction book.
 
Shyna Nera Shyna: This is the main character and the one you play as.  She is 15.8 kg and 1 meter tall.  Her outfit is red/magenta on one side and violet/blue on the other and her hat has wings.  Also, her hair is curly on one side and straight on the other.  Yes, very different character design, but cool none the less.  Shyna is the Messenger of Justice (although almost everyone calls her the Messenger of Destruction) and is supposed to repair the Edo system before it can cause any more damage to the world.  She is very determined to succeed in her mission and has some pretty funny dialogue (like when you first meet Dynamis and beat Zohar Metatron.).  I have to say some of the dialogue in the game can cause you to laugh a little, or a lot.
 
Gehena:  Although Gehena isnÂ’t really a character (Gehena is the program inside Shyna), she can provide info about what is going on around you.  When your life or spirit get below 100, she warns you about it.  If you are fighting a boss, sheÂ’ll tell you when the boss is below 1/3 of their life or spirit.  This can be helpful if you are to busy pounding enemies to look at the top of the screen.  Also, before fighting a boss, Gehena will identify it as a Silhouette, Mirage or Normal and she mentions important info sometimes in the dialogue before a boss.
 
Bug: Bug is the second boss of the game and decides to help Shyna out after he’s betrayed.  He uses a wand with a star on the end of it to create portals to different places and he likes to finish off each sentence with a “yes” or “emm?”  He’s also pretty small and looks sort of like a Christmas Elf.
 
Hare Warez: This is the guy you buy items from.  YouÂ’ll find him in different places, but usually it is before a boss.  When you see him and your life and spirit could use a little boost, buy some Mana or Fatima.  YouÂ’ll easily know if youÂ’ve found a secret shop: When youÂ’ve reached the Fatima item, youÂ’ll still be able to scroll up.  Keep scrolling up until you come to the secret item.  Be prepared to shell out a lot of money, though.
 
Zohar:  Well, Zohar is pretty much 2 characters in one: a male and a female. “He” or “she?”  I don’t really know.  Shyna refers to Zohar as “he” after you beat Raquia (Even if you beat Sandalphon before meeting Dynamis.).  I guess I’ll go with this (unless Sandalphon is being referred to.).  Again, different character design.  Zohar carries both attributes and when one of the characters functions, the other is dormant.  Also, Zohar is the main boss you’ll be fighting throughout the game.  If you manage to beat him in less than 2 min. in one battle, Zohar will be turned into Cypher-Za/-Ha Zohar (one of the most difficult bosses in the game.)  One problem, though.  Zohar can’t have his spirit drained.  If you try to drain Zohar’s spirit, you will only refill his spirit bar (this just makes things more difficult than they need to be.).  As I said before, Zohar is pretty much 2 characters in one and carries both attributes.  I’ll explain them both a bit.
 
Zohar Metatron: He is has the Silhouette attribute and a sword for a weapon.  I find that his attacks are usually the stronger of the two characters, although most are close range.  He is usually meaner than most other characters and really hates following HalÂ’s orders.  He hates the fact that Shyna also has both attributes and he doesnÂ’t seem to be able to tolerate the Guardian Angels (as you can see in the cut scene where you first meet Dynamis).
 
Zohar Sandalphon: She has the Mirage attribute and a gun for a weapon.  Her attacks arenÂ’t extremely strong, but they can get very annoying.  She also doesnÂ’t like following HalÂ’s orders, but she is a little bit nicer than Metatron.  Sandalphon doesnÂ’t really seem to hate the fact that Shyna has both attributes, but she is a little upset by it.  She can also tolerate the Guardian Angels a little more (again, the cut scene where you meet Dynamis is where you see this)
 
Hal/Har: He is the ruler/strongest of the Mirages and he is also MegidoÂ’s brother.  Hal doesnÂ’t appreciate Megido being around and it is mentioned that Hal really hates him.  He created the Guardian Angels to stop the progress of Shyna.  Hal thinks that Shyna will be defeated eventually, but he doesnÂ’t know that he is only making Shyna more determined to succeed by trying to stop her.  He is also planning to eventually rule the Silhouettes and their world so everyone will be under his control.
 
Megido: Megido is the ruler/strongest of the Silhouettes and he is HalÂ’s brother.  He hates Hal a lot and disagrees with his ways.  He can be violent at times, and he doesn't trust anyone but himself.  Megido seems to admire ShynaÂ’s ability to defeat each opponent she faces and is happy to see that Hal is being defeated.  He also appears to want Shyna to complete her mission (heÂ’ll say this when you first meet him after beating the Yona Division.).
 
Polly Peeper: One of the main enemies youÂ’ll fight throughout the game.  They are Mirages and they can be extremely annoying.  I find that they seem to follow you everywhere you go (you can even jump up on a platform, and theyÂ’ll follow you!).  They look like innocent little dolls (I think they look like porcelain dolls), but would a doll try to kill you with a handgun?  They even ride motorcycles and in huge robotic contraptions.  Sometimes, when you kill one, her mask will fall off and she will run away crying, covering her skull face with her hands!
 
Spectre: The other main enemy youÂ’ll be fighting.  They are Silhouettes and they donÂ’t seem to be as annoying as the Polly Peepers unless they are in a group.  Draining their spirit seems to keep them from being annoying in the first place.  They look like little scarecrows with green pumpkins for heads.  TheyÂ’ll try to kill you with pumpkin head bombs, bullets (they spit them at you) and wooden mallets.  They also have a reflector, which is a board/sign with an arrow on it.  TheyÂ’ll sometimes run away crying with just a candle for a head (this is after you kill them, of course.)!
 
Grigg: A weird looking punk frog.  He is a Silhouette and the first boss you fight in the game.  HeÂ’s the leader of a group that is trying to get to the shelter where Shyna stays by tunneling underground.  He isnÂ’t extremely tough, but if he hits you with his boomerang attack (his hair comes at you!) while you are on your Mirage side, youÂ’re pretty much dead because it can and will juggle you for a few hits. 
 
Nardo: A Silhouette who is part of the Samurai security.  He goes around the city looking for troublemakers and will get rid of them as soon as possible.  Nardo seems very serious about his job and he makes sure that everyone in the city follows the rules.  He uses a sword for a weapon, but most of his attacks are easily reflected.
 
Goliath: A strange looking Silhouette.  He has the job of guarding the attribute gun that is supposed to defeat Shyna.  He relies on his brute strength and brags about how strong and clever he is (although heÂ’s not really that clever).  His attacks consist mostly of energy blasts, throws and tossing Spectres and Peepers at you.
 
Pablo:  A scrawny little boy with ragged clothing.  He is a Silhouette, but he can use his sword to reflect Mirage and Silhouette shots.  Although he looks wimpy, he will morph into a werewolf and then he can use more attacks.  His is much meaner in his werewolf form compared to his human form.  HeÂ’ll use energy blasts once in a while, but heÂ’ll mostly pounce all over the screen.
 
Delia: The star attraction of Media City (a.k.a. Cute Little Town).  He is a Mirage and is somewhat stuck up and bossy.  You donÂ’t really end up fighting him directly; you just try to kill him using Silhouette soup.  ItÂ’s kinda funny watching him yell at Sampson when you are riding the limo.
 
Samson:  Delia’s bodyguard and chauffeur.  He can’t really talk (he just says “Ungh.”) and he sort of resembles one of the characters off of Toshinden 3 (I can’t really remember his name.  I think it might have been Judgement).  His attacks are just swipes and an energy blast that sends out geysers when it hits the ground.
 
Sara: The hostess of the popular game show You Die, You Lose.  Sara is a Mirage and she is addicted to gambling (doesnÂ’t that slot machine come in handy?).  She can be a little mean and she really ticks Shyna off by calling her the Messenger of Destruction.  Sara doesnÂ’t have many attacks, but the marbles she throws out will either explode, or they will sit on the ground and trip you.  Just reflect them and they will slow Sara down.
 
Faust: The guy living under the game show studio.  He is a Silhouette and he is a master of shadow tricks.  He isnÂ’t really all that hard unless he gets on the right side of the screen and uses the satellite attack (your Mirage side usually faces right and this is when you might have to use the Attribute Change.).  You fight Faust before you fight Sara.
 
The Reaper: A Silhouette who carries a scythe and rides around in a chariot.  He is rather small, but his attacks can be pretty damaging (especially his scythe).  The only way to fight The Reaper is to get to the fight with Megido and beat him without using ANY continues throughout the game.
 
Edo:  She was a sacrifice for the Attribute Experiments and she is the one who divided everyone into Silhouettes and Mirages.  Hal and Megido were born of her and now she wants to take revenge on everyone because of the suffering she endured.  Edo controls both Hal and Megido and both of them have their own set of attacks.  Hal has the most troublesome attacks (the jellyfish things, for example), as some of them can be hard to dodge.
 
Guardian Angels
 
Dynamis: Um, this is an unusual boss.  She has a fish body with tentacles on each side.  She isnÂ’t smart at all and she thinks she is a florist (I think Goliath is MUCH smarter) The right and left sides of her body have Silhouette and Mirage attributes.  The body itself is normal.  Dynamis uses her tentacles to attack you as well as her fin.  She will fire energy blasts at you and will sometimes grab you in midair and attempt to pound you.
 
Malak: A yellow smiley thing that controls a giant lizard.  He will create his own attribute by absorbing either Silhouette or Mirage attacks.  MalakÂ’s voice is high-pitched and I find it a little irritating.  He has a few irritating attacks, too, like the homing missiles and swishing his tail around.  It becomes even more difficult when he goes invisible.
 
Geluve:  She is the strongest of the Guardian Angels (depending on which path you take, she might not be mentioned) and she has both the Silhouette and Mirage attributes.  Geluve is upset by the fact that Shyna was chosen to be the Messenger of Justice and she has thoroughly planned on destroying Shyna.  She uses “arms” made out of Polly Peepers and Spectres to attack you.  Some of the attacks consist of tossing the Spectres and Peepers at you, pounding the ground to form geysers and grabbing and slamming you into the ground if you get to close.
 
 
Chapter 4: Parasites & Prices_______
 
In this section, IÂ’m going to give some info on each parasite and how much they cost.  This can help out in the game, but after you beat it 5 times, you wonÂ’t need to worry about prices and pounding money out of enemies.
 
Surosa: A little thing with a circle for a head, a pointed nose and skinny arms and legs.  It is red on one side and blue on the other.  You start the game with Surosa in your inventory. This parasite fires bullets directly at the enemy. This is the most basic weapon in the game and it is also the least expensive.  It may sound like the weakest weapon in the game, but Surosa can be fired multiple times and it wonÂ’t even take one out of your spirit.  Surosa can cause a good amount of damage and it can drain spirit fast from enemies (while your spirit bar fills up in a short time).  This is one of the best weapons in the game and it should always be in your inventory.  When used in the Parasite Bomb attack, it will fire shots quickly at enemies.
Prices:    Lv. 1    50     
               Lv. 2   100
               Lv. 3   150
               Lv. 4   200
               Lv. 5   250
               Lv. 6   300
 
When Surosa is at Lv. 6, it becomes more damaging and it can drain spirit extremely fast.  If your spirit is above 2/3 full, you just have to hold down the square button to rapid fire.  The bullets are also bigger.
 
Cavitas: A little duck with blue eyes and a feather on its head.  This parasite acts like a homing missile.  You get the enemy in your sight and then let go of the square button to fire.  This can really help in a large group of enemies, but whatÂ’s the use of wasting time getting the enemy in your sight when another weapon could have hit already?  I find that this parasite doesnÂ’t do a whole lot of damage either (it takes about 2 or 3 missiles to wipe out a Spectre or a Polly Peeper).  It does help in slowing your enemies down, though.  In the Parasite Bomb, Cavitas locks on to enemies and fires multiple missiles.
 
Prices:   Lv. 1     100
              Lv. 2     200
              Lv. 3     300
              Lv. 4     400
              Lv. 5     600
              Lv. 6    1200
 
When Cavitas is at Lv. 6, the sight is much bigger and I think the missiles do a little more damage.  I donÂ’t know where the Lv. 6 Cavitas is in the game.  I only found out about its damage and stuff by using the Shop Items option.
 
Angara: A little bullet-shaped thing with a frown on its face.  Angara acts like a grenade when fired.  When it hits the ground, it blows up in your enemyÂ’s face.  As an extra bonus, press down + square to place an Angara Mine.  The mine sits for about 2 seconds, then it blows up.  Angara can do quite a bit of damage, but it has that weird arc on it.  You have to line up exactly right in order to hit an enemy.  You can only fire one at a time, which means youÂ’ll have to wait for the blast to go out before you can fire again (this doesnÂ’t take too long.).  I find that this is a pretty good weapon for when you are stuck in a huge group of enemies.  In the Parasite Bomb, Angara will throw grenades in a circular pattern.
 
Prices:   Lv. 1   150
              Lv. 2   250
              Lv. 3   350
              Lv. 4   450
              Lv. 5   550
              Lv. 6   650
 
When Angara reaches Lv. 6, the blast is bigger and more damaging.  It still has that weird arc and the one-at-time firing limit.
 
Rasti:  A little skeleton with a red cape.  This parasite creates a cloud that hovers in the air for a few seconds.  You can fire up to 3 at a time and they can be fired into one area, or in multiple spots.  It can do a fair amount of damage, but if your enemy moves around too much, they won’t be damaged a lot.  Don’t start pouting yet if you are a Rasti fan, you can still grab your enemies!  Just grab them and hold them in the blast (make ‘em pay for beating on you!) or punch them into it if you are far away and dash after them to hold them in.  It takes a lot of spirit to fire just one, but if you also have Surosa, then you can drain spirit from an enemy.  I find that it can be a useful weapon on some of the large bosses.  When Rasti is in the Parasite Bomb, it will place gas clouds in a circular pattern around you.
 
Prices:  Lv. 1  100
             Lv. 2  200
             Lv. 3  400
             Lv. 4  600
             Lv. 5  800
             Lv. 6  1000
 
At Lv. 6, Rasti creates a bigger cloud and it becomes more damaging.
 
Envia: A little angel thing with blonde hair, pink wings and a blue dress.  Envia is a close range weapon that creates two diagonal beams (they look like wings) that can be spread apart or put together.  It damages and drains spirit fairly well, but it can be somewhat frustrating when youÂ’re trying to hit enemies that fly and move around a lot.  When Envia is in a Parasite Bomb, two wings come out of you from the left and right and they flap up and down.
 
Prices:  Lv. 1  100
             Lv. 2  200
             Lv. 3  300
             Lv. 4  400
             Lv. 5  500
             Lv. 6  600
 
At Lv. 6, the beams become longer and wider and they are a little more powerful.  ThatÂ’s about it, though.
 
Priday: A yellow thing wearing sunglasses with hooks for hands.  Priday fires circular boomerangs directly at an enemy.  The boomerangs will juggle an enemy on the way there, and on the way back to you.  Priday can damage and drain spirit well and it can be fired multiple times.  This is an extremely useful weapon to have.  Priday does have some drawbacks, though.  It is a little slow and it uses up a lot of spirit.  I find that this weapon is great on tough bosses.  Priday will fire boomerangs in a circle around you when you use the Parasite Bomb.
 
 
Prices:  Lv. 1  250
             Lv. 2  500
             Lv. 3  650
             Lv. 4  750
             Lv. 5  850
             Lv. 6  950
 
At Lv.6, Priday causes more damage.  The boomerangs are also bigger and they go further.
 
Grattoni:  A little dragon thing made out of blue energy.  With Grattoni, just hold down the square button to fire an energy beam at your enemies.  This weapon looks cool when fired, but there are some big drawbacks.  Your spirit keeps going down the longer it is fired and it canÂ’t really drain spirit well (your enemyÂ’s spirit goes down, while yours just hovers between 2 numbers).  It doesnÂ’t do a whole lot of damage either (I find that Surosa or Priday can do more damage in half the time.).  Grattoni can be used to destroy shots that are coming your way (to destroy a shot, use the opposite color/attribute on it) and it can destroy them quicker that the other parasites.  When used in the Parasite Bomb, Grattoni fires an energy beam that locks on to the nearest enemy.
 
Prices:  Lv. 1  300
             Lv. 2  450
             Lv. 3  600
             Lv. 4  750
             Lv. 5  900
             Lv. 6  1000
 
At Lv. 6, GrattoniÂ’s energy beam becomes much bigger and it is a little better at damaging.  Your spirit still hovers between 2 numbers when draining.  You can also see a clearer outline of GrattoniÂ’s head when you fire!
 
Chapter 5: Possible Paths____________
 
This is just a diagram (a poor one) showing how to beat all 5 paths.  Note that fighting The Reaper on the first path will automatically clear 2 out of 5 paths, but I think you need to fight him at least once in order to clear all 5 paths.  I rated the bosses with this scale (from easiest to hardest): easy, tough, hard, difficult.
 
 
                                                                           Boss: Edo (hard)
                                                                            //
                                                       Restore Edo
                                                      //                 
        Win  ------ Fight Za/Ha Zohar                       Boss: Megido (tough)
          //                (difficult)          \\                      //
Zohar (tough)                                Abandon Edo
          \\
           Lose ------Fight Serah (easy) ------- Restore Edo ----- Boss: Geluve (easy)
                                                    \\
                                                     Abandon Edo ------- Boss: Megido (tough)
 
Chapter 6: Walkthrough                            
 
This is a complete walkthrough.  It tells you where you can go, how to fight bosses (donÂ’t mind me putting some of their voice-overs down) and a bunch of other stuff.  Just read through and find out what you need to.
 
Area 1: Shamain                                              
 
If this is your first time playing, you will be introduced to Gehena and Shyna with some short dialogue.  You will also get to practice ShynaÂ’s attacks, throws, etc.  If you feel confident, just skip the training session and you will find out the shelter is being attacked.  Well, go kick some butt!!
 

 
A gang of Polly Peepers starts to attack the shelter (although they arenÂ’t good at it). The shelter will then open and Shyna will come out on an elevator, which meteors soon destroy.  A huge piece of it starts to fall towards the Peepers.   They retreat and their leader gets blasted away by the elevator debris.  Shyna eventually makes it to the ground.
 
Section 1
 
You are told how to destroy Mirage enemies and then Polly Peepers will jump out from behind the rocks.  While you are fighting, grenades will occasionally be thrown at you (just keep your eye on the background and you will see when the Peepers throw the grenades).  Make sure to pound money out of them because you will be able to pick up the Lv. 6 Surosa shortly (it costs 300) at a secret shop.  To get money easier, drain their spirit and then grab one and punch it to one side of the screen (this will leave it isolated for a bit).  Go after it and take your money, then kill it.  As soon as youÂ’re done here, dash up the wall (there will be some Peepers trying to shoot you from platforms.  Take their money.).  Buy something at the shop if you want, but try to save 300 for the Lv. 6 Surosa.
Get through the group of Peepers and then make your way over to the right.  There will be another group of Peepers (they are really scared of Shyna now!) and then a walker jumps in, followed by another walker.  The ground will collapse and you will fall under ground.
 
Section 2
 
One of the walkers will come after Shyna for a short distance.  Shyna slides under a spiked log and it destroys the walker (DonÂ’t worry! YouÂ’ll get to fight one soon.).  Some Spectres pop their heads out from behind some rocks, and then Gehena will teach you how to destroy Silhouette enemies.  Just do like you did with the Peepers (drain spirit, isolate one, take money, then repeat on the rest.).  Once youÂ’re done, dash up the wall, and you will come to a group of them in a place with 2 ledges beside each other.  This group will respawn if the area goes too far off the screen.  Do as before, but donÂ’t jump down to the right just yet.  Stand on the right ledge, and then move to the far right edge of it.  Triple jump up and over the wall on the right and there will be a shop.  This shop has the Lv. 6 Surosa for 300 (now itÂ’s time to just breeze on through the bosses!).  Just keep scrolling up until you come to it.  As soon as you go back down, the Spectres should be back.  Take their money if you want it (you should take it) and then go down to the right.  There will be some Spectres on ledges.  Fight them if you want to.  When you get down to the bottom, watch out for the Spectre and the spiked log.
Make your way up the wall (Spectres on the left) and to the shop.  Purchase healing items now if you need them because a boss is coming up very shortly (Purchase Mana if your life bar is below ½ full.).  Continue going up and some Spectres will come in (hanging from the roof while dropping bombs on you).  Kill them and then continue down to the boss.
 
Boss 1: Grigg_ (“Let’s get it on, baybee!!!!)
 
Some Spectres will appear on a spiked log and then Grigg jumps down and knocks them all off.  Grigg will talk about what heÂ’s doing and then heÂ’ll attack you.  Grigg is a Silhouette. 
 
When fighting Grigg, watch out for his tongue and boomerang attacks.  If you are on your Mirage side, they will inflict heavy damage, and they might also kill you.  He’ll hop around the area mostly, so just try to drain his spirit so he can’t use many attacks (this is no problem with the Lv. 6 Surosa).  When he jumps up onto the spiked log, get down to the lower area to avoid being hit.  After he’s done spinning, he might try to puke on you (that’s pretty gross…).  Just reflect it back in his face.  Take his money, then finish him off.  When you kill him, he’s thrown into the air and he’s gone (“You’re not playin’ fair lit’le lady!!!”)!  Then you have to fight a walker (Told you you’d get to fight one!)
 
The walker isnÂ’t really a boss, just a tough enemy.  To defeat it, just reflect its shots back at it (watch the gun barrel so you know which attribute will be coming out.).  The chain gun bullets will do a lot of damage if a few of them hit.  If you have Surosa (the Lv.6 one makes this easier), you can just push it up the right wall a few times and it will blow up.
 
Section 3
 
This isnÂ’t really a level.  YouÂ’ll see some Polly Peepers retreat to the cliff and jump down.  DonÂ’t follow them just yet.  Dash and then triple jump over the pit to get to a shop.  Buy Mana if you need to and purchase the Lv. 6 Priday if you want it (and if you have enough money.).  Then go into the pit.
 
Boss 2: Bug (“Doh doh doh doh yea!”)
 
When you get to the bottom of the pit, Bug will emerge from his teleporter.  There will be some dialogue between him and Shyna, and then you have to fight him.  Bug is a Mirage.
 
Bug only has four attacks he can use.  Mostly, he will fly around the area yelling “Summon!” making Peepers appear to throw grenades at you.  His other attacks are the Avalanche, Energy Spring and Battleship.  When he summons the avalanche, dash up one of the walls until you are above the blue portal, then just use your reflector to float above it until the avalanche is done.  With the battleship, stand still until you see the missiles get fired, then run to the side furthest from you, dash up the wall and then float in the air with the reflector.  When he summons the energy spring, just reflect it back at him to inflict big damage.  If you drain all of his spirit (again, an easy task with the Lv. 6 Surosa), he will just wonder around yelling “Summon!” which does absolutely nothing (Oh no!  He’s going to use a super attack!)  Take all of his money, then get rid of him.  He will fall to the ground and get a little upset (“Oh! How embarrassing! Emm?”). 
 

 
Bug will say how upset he is and then both him and Shyna notice something.  Some weird writing flashes in the air and then Zohar Metatron appears.  He promptly destroys the shelter and then insults Hal and Bug.  Shyna isn’t really worried about the shelter and she isn’t afraid of Zohar.  Then Zohar Metatron brags about how powerful he is and then gives Shyna a “demonstration” of his power by transforming into Zohar Sandalphon.  She talks about her power and then shoots a laser into the ground to blow it up and sends Shyna falling down a deep hole.  Bug decides to help Shyna and teleports her out of the area.  Zohar talks to Hal for a second and then she is told to follow Shyna and Bug.
 

 
BugÂ’s Nexus                
Bug and Shyna introduce themselves and Shyna will learn a little bit about Zohar.  You will then be teleported to Raqia.
 
Area 2: Raqia____________________
 
Section 1
 
You will have to go right at the beginning of the level.  There will be some flying Polly Peepers (just keep draining their spirit and they will lose their wings).  Keep making your way right and you will eventually come to a place with two platforms, one on top of the other.  To make taking money easier, take a Peeper and throw it up to the top platform to isolate it.  Follow it up, take the money, kill and repeat on others.  Eventually, a whole bunch of Peepers will come running from the highway, but it collapses and you can move on.  The next place will have 2 light poles.  Jump on top of the first one and some Peepers will come at you on motorcycles.  Just stay on top of the pole for now and knock them off the bikes by draining their spirit.  Grab the money, kill and then get back up on the light pole to dodge the motorcycles.  Finish them off and continue on.  There will be a shop so buy what you need.  Keep going right and fight the Polly Peepers.  When you come to a brown brick building and you hear crickets chirping, you are close to the boss.
 
Boss 3: Nardo (“Yooou shall become the rust on my sword!”)
 
Nardo will jump in and tell Shyna that she is being too noisy and that he has orders to destroy her.  Nardo is a Silhouette.
 
This is a pretty easy fight.  Usually the first attack he starts with is a huge wave of energy.  Reflect it back at him and his health and spirit will be at 1/3 (easy enough).  Drain whatÂ’s left of his spirit, take his money and kill him.  If you didnÂ’t reflect the wave back at him, just continue draining his spirit and taking his money.  Be quick about this, though.  The people in the building will get ticked off if youÂ’re too noisy and they will fling things at you from the windows (the objets range from baseballs and soccer balls to wooden cabinets and refrigerators).  The objects will also hit Nardo and cause some damage.  When youÂ’ve defeated him, he gets even madder and attempts to charge up his Judgement Blade.  He screams some gibberish at the top of his lungs and the people fling some things at him.  He gets buried in the stuff and the bridge collapses.  Guess he wonÂ’t be bothering you for a while.  Go to the shop and buy whatever you need now because a boss is coming up.  Keep going right and you will see a blue streak of light go through a building.  The building falls apart and Zohar Metatron will be on the other side of it. There will be some brief dialogue between him and Shyna.  He will transform into Sandalphon and then the fight starts.
 
Boss 4: Zohar (“Ah hahahaha! Go easy on me.”)
 
Zohar is a pretty tough boss.  He has both attributes, you canÂ’t drain spirit from him and some attacks are hard to dodge.  Once in a while, when you are pounding on him, he will jump off the ground and keep hopping over your shots.  To get him to come back down, stop firing until he reaches the ground (make sure he doesnÂ’t stomp on you when he comes down because it will inflict some damage.)  All you can really do when fighting Zohar is reflect, attack and make sure that your spirit isnÂ’t drained much (well, this is sometimes impossible with a boss you canÂ’t drain spirit from!).   Try to take all of ZoharÂ’s money since it is quite a lot.  When youÂ’ve inflicted 500 damage, the fight will stop.  This isnÂ’t really important, but depending on who you defeat (Metatron or Sandalphon), the dialogue between Zohar and Shyna will be slightly different.
 

 
Zohar will mention how much he/she is enjoying the battle, then Dynamis will appear and ask if anyone wants to buy flowers from her.  Depending on whom you beat, there will be slightly different dialogue (I find Shyna’s dialogue funnier if you beat Metatron), but both Metatron and Sandalphon will explain what the Guardian Angels are.  As soon as he/she is done explaining about them, Zohar will disappear from the area and Shyna jumps down from where she is.  Dynamis will be a little confused, but then Hal tells her to go after “the little one with the funny hat”.   
 
Section 2
 
You will now be on a moving truck.  Purchase some items if you need to, then head left.  Some Peepers on motorbikes will board the truck so get on one of the ledges to avoid being run over.  When youÂ’ve finished with them, go to the left part of the screen and wait for a moment.  A Spectre will unhook the part you are on.  Run and triple jump to where the Spectre is and take his money if you want (or just punch him off the truck!).  A walker will come to attack you.  Reflect its shots back, or push it off the truck a few times (Just use Surosa to do this) continue to the left and you will see another vehicle go by and then come back.  Goliath and a group of Spectres and Peepers are riding the vehicle.
 
Boss 5: Goliath (“I squash you like tiny puppy!”)
 
Goliath will mostly brag about how strong and clever he is.  He also says he is a slave for the Mirages, and Shyna tries to tell him that Hal is manipulating him.  You will then have to fight him.  Goliath is a Silhouette.
 
One word of caution when fighting Goliath: if you grab him to try and take his money, he will probably grab you and throw you, inflicting some damage and draining some spirit.  I have broken out of his hold before the throw, but it is very difficult.  ItÂ’s not really a lot of money anyway (if youÂ’ve been pounding money out of most of your enemies, and got those 500 credits from Zohar, then you donÂ’t have too much to worry about.)
 
Goliath’s attacks are pretty simple.  He’ll fire a small energy blast at you and he will yell “Muscle load!” and charge at you.  Reflect the energy blast if you can, and get out of the way when he charges.  He will also jump back to the vehicle with the Spectres and Peepers and will toss them at you.  Don’t bother reflecting them back at Goliath, as they will rarely hit.  When you defeat him, he will land face first on the other vehicle and it will be destroyed.  A shop will land right in front of you (yaaay!).  Purchase what you need, and go to the next place.
 
Section 3
 
When you get to the next place, you will see a whole bunch of pink and blue things in cages (theyÂ’ll watch you as you go by them.).  As soon as you go far enough, they will get out of the cages and run inside the huge box.  The box will blow up and reveal the Attribute Gun.
 
Boss 6: Attribute Gun
 
The gun is the first Normal attribute boss in the game (unless you count the robots).  To destroy it, you must reflect the shots back at it.  It’s sort of like playing Russian Roulette (which shot is a Silhouette shot and which is a Mirage shot?).  It looks hard, but there is a little trick you can do to make things easier.  Run to the stairs and start firing shots at the “bullets” as they run for the stairs.  The Silhouette bullets will be destroyed and only the Mirage bullets will be loaded into the gun (this is assuming that your Mirage side is facing right.  If your Silhouette side is facing right, then only the Silhouette bullets will be loaded into the gun.).  Run back to the left side before the gun has a chance to fire.  Then, get ready to reflect the shots.  Be careful when standing near the front of the truck.  There is a Polly Peeper driving and it will punch you if you get too close.  You will have to repeat this process a few times until the gun blows up.  It looks like you’ve finished the area!  Well, almost…
 
Boss 7: Dynamis (“Regenerrration!)
 
SheÂ’s baaack!  And she still wants to sell you some flowers!  Dynamis has both attributes, which are in her tentacles.  One word on the Guardian Angels: When you are fighting them, you can drain spirit from them continuously, even if their spirit is at 0.
 
Dynamis starts the fight with two Mirage tentacles.  Sometimes, she will use a Silhouette and a Mirage tentacle, which makes it hard to dodge attacks.  Her attacks consist of trying to smash you (“Smash, smash, smash!”), firing a lot of small energy blasts (“Sending, sending, sending!”), or one big energy blast at you (“Mommy, my leg is hit.”).  She will also charge at you with her fin (just watch the glass buildings in the background to see where she is, then listen for that WHIRR-RR sound so you know when to dodge it.).  To dodge her fin attack, triple jump straight up and hold down the reflector button.  Drain most of her spirit, then start pounding her.  If one of her tentacles is attached to the truck and you drain a lot of life or spirit from Dynamis, the tentacle will disintegrate and the claw will be left behind to fire energy blasts at you.  If this happens, destroy the claw so it won’t be firing at you while you are busy trying to kill Dynamis.  Once you kill her, Dynamis will smash into a building (“I like flowers very much…” BANG!).  The truck has had no driver for some time now and it goes flying off the edge of the road.  Shyna jumps to another building where Bug’s teleporter waits.  Megido will be sitting on a nearby building wondering if Shyna will be able to keep destroying each enemy she meets.
 

 
BugÂ’s Nexus                
Shyna tells Bug about Dynamis and Bug gives her a little more info on the Guardian Angels and HalÂ’s power to create lifeforms.  You will then be teleported to Shehaqim.
 
Area 3: Shehaqim                     _____
 
Section 1
 
You will land outside on a castleÂ’s roof.  Spectres will smash through the windows and the Peepers in the background will toss grenades at you (to keep them from throwing grenades, just go to the right because there is some sort of ledge there.)  Just keep draining spirit from the Spectres and they will lose their wings (or just fire Mirage shots at them to kill them quickly.).  Take their money, kill them and then dash up the slanted roof.  Spectres will slowly come towards you.  Get rid of their wings and take their money.  Before you kill them, make sure you are standing at one of the sides so you donÂ’t fall down through the trap door to the next level.  After killing the Spectres, go to the left (if you are on the right side of the roof, double or triple jump over the middle part of it) and down the other side of the roof.  This will be the exact same setup as before, except there will be a shop.  This is a secret shop and it has the Lv. 6 Angara.  As soon as youÂ’re done with the Spectres here, go back up to the top of the roof.  You should go back to the left and fight the Spectres again for some extra money because you might need it after some of the stuff thatÂ’s going to happen.  When youÂ’re done, go to the top of the roof and head down the trap door.
 
Section 2
 
The next area you will be in contains both Spectres and Peepers at the same time.  While you are running, keep firing ahead of yourself so enemies wonÂ’t slow you down.  To get to the secret shop with the Lv. 6 Rasti, follow the path on this diagram (it isnÂ’t very good)
> = Path goes right    *v* or *^^* = Way to secret shop 
^^ = Path goes up        | = Short drop in path      !!SHOP!! = Secret shop
v = path goes down     
 
Note: Stay on the bottom area of path 2 until you see the short drop.  Drop down and then you can jump down through the floor
 
      SHOP                                                                                            ________             
  ^^   >>>  2.
         !!SHOP!!                                         |        3.
  *^^*