-----------OO-----------------------------------------OO----------
           ||        Title: Final Fantasy VIII        ||
           ||   Guide type: Unofficial Strategy Guide ||
-----------OO-----------------------------------------OO----------
           || Authorized Sites:                       ||
           ||  o Game FAQs     - www.gamefaqs.com     ||
           ||  o Super Cheats  - www.supercheats.com  ||
           ||  o Neoseeker     - www.neoseeker.com    ||
           ||  o 1up           - 1up.com              ||
-----------OO-----------------------------------------OO----------

INTRODUCTION             I00     The name says it all, man

BASICS                   II00    The ABC, 123, doe-re-me of FF8
------                   ----    ------------------------------
 Basic Info              II01    Things you should know ...
 Glossary                II02    What all the stats, etc. mean
 Controls                II03    Default PS and PC controls
 Battle Tutorial         II05    All the basics of battle
 Triple Triad            II06    TT for beginners and experts too
 SeeD                    II07    How to be a good little SeeD ...
 All About Magic         II09    Miscellaneous magical info
 Junction Tutorial       II10    Your step-by-step,in-depth guide
 PocketStation           II11    For Chocobo World (PSX version)
 GF Management           II12    How to make your GFs love you
 Character Managing      II14    Summary of getting the best team

WALKTHROUGH              III00   The BEST ...or your money back...
-----------              -----   ---------------------------------
 Balamb                  III01   Beginning-of-walkthru-bonanza
 Dollet Field Exam       III02   The Dollet practical exam
 Balamb II               III03   Surviving post-test Balamb
 Dream World Prt I       III04   Laguna the tall dark stranger
 Timber                  III05   A glimpse of what is to come
 Dream World Prt II      III06   Laguna the bumbling fool
 Galbadia Garden         III07   A new mission
 Deling City             III08   Between a rock and a hard place
 Dream World Prt III     III09   Laguna the family man
 D-District Prison       III10   Jailbreak [from the] rock!
 Missile Base            III11   Tactical espionage action!
 Balamb III              III12   Much ado about nothing
 Fisherman's Horizon     III13   The calm before the reel storm
 Balamb IV               III14   Balamb's occupation
 Trabia Garden           III15   Reaching a mutual understanding
 Centra                  III16   War of the Gardens
 Edea's House            III17   The Sorceress' stories
 Dream World Prt IV      III18   Laguna the movie star
 White SeeD Ship         III19   A reunion of sorts
 Great Salt Lake         III20   Polluted outskirts of Esthar
 Dream World Prt V       III21   Laguna the Politician
 Esthar                  III22   Shopping capital of the world
 Lunar Base              III23   Ground control to Major Tom
 Ragnarok                III24   Resident Evil in Space
 Lunatic Pandora         III25   The Henchman of Ultimecia
 Ultimecia Castle        III26   Final frontiers

SECRETS AND SIDE QUESTS  IV00    Walkthrough essentials
-----------------------  ----    ----------------------
 The Magical Lamp        IV01    Be bedazzled with GF Diablos
 Dollet Revisited        IV02    Some Mothers Do 'Ave 'Em
 Tomb of da Unknown King IV03    The King of the Thralls
 Winhill Revisited       IV04    Quest of the broken Vase
 Shumi Village           IV05    Learn more about Laguna & NORG
 Chocobo Catching        IV06    Earning chocobos' trust
 Chocobo World           IV07    Adventures of Boco the Chocobo
 Odin                    IV08    Another test, another dungeon
 Tonberry                IV09    Earning Tonberries' loyalty
 The Solomon's Ring      IV10    Offerings to a GF demigod
 Cactuar Island          IV11    Cactuar fun under the hot sun!
 PuPu the Alien          IV12    Tear jerking, heart moving ET :P
 Card Club Group         IV13    Climbin' to the top of the Pack!
 Queen of Cards          IV14    Squall's poker-face may help
 Obel Lake               IV15    Black Shadow and Grumpy Monkey
 Bahamut                 IV16    King of GFs, and of dragons
 Ultima Weapon           IV17    Have you met your match?
 Omega Weapon            IV18    You're in [bad] Luck!!

APPENDICES               V00     What can't fit anywhere else
----------               ---     ----------------------------
 Character Info          V01     Characters' battle statistics
 Bestiary                V02     Monsters, meet your makers!
 Cards List              V03     Complete card listing
 Card Players            V04     What's hot in the TT world
 Magic List              V05     Where to find and how to use
 Status Junctions        V06     One-stop spot for Elem/ST-J
 Guardian Forces         V07     Each GF has their own run-down
 GF Abilities            V08     Run-down of GF abilities
 Timber Maniacs          V09     Where and when to find them
 Weapons                 V10     Weapons and ingredients needed
 Items                   V11     Strategies on hard-to-get items
 Locations Index         V12     My version of a world map
 Game Shark Codes        V13     Have your cake and eat it too
 Refining Tree           V14     How the items are related
 Item Price Index        V15     Direction and Indirect purchases

ENDING STUFF             VII00   Things a guide can't do without
------------             -----   -------------------------------
 FAQ                     VII01   Frequently Asked Questions
 Acknowledgements        VII03   Shout-outs to all who helped!
 Ending Words            VII05   My conclusion to this affair


==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
-=                      INTRODUCTION [ff8/I00]                  =-
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==

Final Fantasy VIII is the eighth in the series, with a few cameos
of its characters in Kingdom Hearts, as well as some spin-offs
like Chocobo Racing...
  It's not a hard game, but players can find the junction system
and cards hard to understand. For fans of traditional RPGs there
are a few other things that are off-putting as well, especially
those loved Final Fantasy VII and expected the same from Square's
next.
  FF8 is available for PlayStation 1 and PC and being about 2.4 GB
big it requires at least 4 discs (plus one for installation of the
PC version).
  The PC version is less reliable and has glitches that have to be
fixed with patches, but you can have 30 saves instead of 15 in
each of the two memory slots and can play Chocobo World without
the need of a PocketStation.


 .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~.
  /============================================================\
 |                    THE BASICS [ff8/II00]                     |
  \============================================================/
 .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~.

O================================================================O
|                      Basic Info [ff8/II01]                     |
O================================================================O

------------------------------------------------------------------
Soft Reset
------------------------------------------------------------------
I like to use a soft reset to preserve the buttons on the console
[just buy plenty of spare controllers when you see them cheap!].
Not all games support it but FF8 does. It's R1+L1+R2+L2+Start
+Select.

------------------------------------------------------------------
Minimum system requirements for PC
------------------------------------------------------------------
 - Windows 95 or higher
 - 32~64 MB RAM
 - 8~16 MB 3D Accelerator Graphics Card
 - 8x Speed CD ROM
 - DirectSound
 - DirectMusic Compatible Sound Card

------------------------------------------------------------------
Examining Things
------------------------------------------------------------------
At times in the game you may need to examine switches or ladders.
You can also pick up items or get the opportunity to draw magic
from draw points by examining things that seem out of place. You
can check things like radios or maps too. It can be an intuitive
process ...

------------------------------------------------------------------
Climbing Ladders and Opening Doors
------------------------------------------------------------------
Examine to ladders to start climbing. If you're having trouble
climbing ladders which can happen) go directly UP or DOWN. This
can very confusing in some parts of the game.

------------------------------------------------------------------
Upgrading Weapons
------------------------------------------------------------------
In FF8 you cannot have armours and have to upgrade your weapons
at Junk Shops. What you need to upgrade your weapons are:

 - Items required for the weapon. Get them from various enemies.
 - The cash to pay a Junk shop to put all the pieces together.
 - Weapons Monthly magazine. It is possible to upgrade to a
   weapon without a Weapons Monthly Mag though.

  Unlike normal items, weapons cannot be sold, and are displayed
in the Status menu rather than the Item menu or a Weapons menu. As
your characters modify their weapons, their Attack and Hit rate
increase.

------------------------------------------------------------------
Riding a Chocobo
------------------------------------------------------------------
You can ride a chocobo after completing at least one Chocobo
Forest. After doing a Chocobo Forest properly the chocobos at that
forest will always be ready for you when you come in.
  With a chocobo, you can go through shallow waters and forests.
They are your only way of getting to the Chocobo Sancuary.

------------------------------------------------------------------
The Ragnarok's Auto-Pilot Function
------------------------------------------------------------------
You can get the Ragnarok to go to any destination as quickly as
possible simply by choosing your destination from one of the maps
(press Select two times). For information on how to control the
Ragnarok as well as other vehicles and vessels, see the "Controls"
chapter.


O================================================================O
|                       Glossary [ff8/II02]                      |
O================================================================O

Ability
-------
"Abilities" are not "Limit Breaks, as they are a special power
given by GFs (if the GF knows the ability, in which case if it
does not have a certain ability it can learn it by gaining AP or
using an item that teaches the ability). The abilities come in
different types, some that act passively and some that are used
actively, and a character can only benefit by an ability by
junctioning GF who has that ability.

Ability Point (AP)
------------------
These are required for GFs to learn abilities. At the end of
every battle (even bosses) the GFs junctioned will all learn a
certain amount of AP each. Say the game says something like "GFs
got 20 AP", all of the GFs get 20 AP each.

Active Time Bar (ATB)
---------------------
All battle participants have an ATB. They cannot do anything
until it fills up. The Speed stat influences how fast the ATB
fills up for each fighter. GFs also have ATBs in a way, except the
ATB has to empty from full before the GF will come; affinity with
the character who junctions the GF will determin how fast the GF
arrives.

Draw
----
An ability given by GFs. You can steal magic from enemies or
obtain magic from draw points. To be able to draw from draw points
at least one character will have to have the Draw ability
equipped. To see more info about the Draw ability, go to the GF
abilities section.

Evade (Eva)
-----------
How often a character evades enemy attacks. Can counteract a good
Hit stat. Even a seemingly low Evade stat can make a character
dodge attacks (especially from heavyweights like Omega Weapon).
Kiros is good example, as he has the best evasion out of all the
playable characters.

Experience (EXP)
----------------
After gathering experience from damaging enemies, a character
gains levels. To learn more about experience and levels, see the
battle tutorial.

Guardian Force (GF)
-------------------
Powerful creatures who give your characters the ability to use
magic and other commands including one that summons them into
battle for their signature attack. They learn abilities with AP
and earn their own EXP. More information about GFs can be found in
the GF management section and appendices.

Hit Rate (Hit %)
----------------
Accuracy of physical attacks. Also depends on the enemies' Evade
Rate. If the hit rate is at 255% the character will hit every
time even while under Blind status. Hit Rate largely depends on
the character's weapon.

Hit Points (HP)
---------------
How many times a character can be hit (their life force). A
character cannot participate in battle when their HP is at zero.
Novice RPG players can make the mistake that HP is the most impor-
tant stat, but what really counts is your fighting style; you must
adjust your battle statistics according to battle strategies --
and most importantly, actually have battle strategies! This is a
strategy guide, so naturally it is filled with strategies.

Junction (suffix, -J)
---------------------
A system of equipping GFs, magic and abilities. To learn about
using the junction system, go to the section on that subject.

Limit Break
-----------
When in a dire situation where death is imminent (or in other
words, only 10% of total HP left), a character can draw on a super
human reserve of personal power. Limit Breaks are easy to use, as
all you have to do is press to the right on the "Attack" command
when the arrow appears (you sometimes have to press Circle repeti-
tively to get the arrow).

Luck
----
Luck ... is this a physical attribute? No! Having a high Luck stat
will give you the upper hand in battle, increasing the chance of
unusually good things happening, like when the enemy does
something stupid, or some force nature comes and blows the
opponent of its feet, or if you get a critical hit, or if a rare
item is obtained; things like that. Quite amazing and strange
things can happen when you have the luck.

Magic (Mag)
-----------
The Magic stat effects any "magic" orientated activity. I'm not
sure if it effects magical limit breaks or not, but it effects
abilities like Magic, Draw and Devour. The effect of any magic,
even healing magic such as Cure will increase depending on your
Mag.

Magical Attacks
---------------
Attacks used with magical force. Magical attacks can be protected
against with Shell, Reflect and the Spirit stat.

Physical Attacks
----------------
Attacks used with a weapon, claws or fists. Protected against
with Protect and the Vitality stat. Some spells can be protected
against with Protect magic as well.

Speed (Spd)
-----------
How fast a character's ATB fills. Haste can make the ATB flow even
faster. Bear in mind that a character may not be needing more
speed than they have. Like in FF6, you can actually have such a
high Speed stat that it is too fast for the game itself. My Squall
for instance has an ATB that will fill in two seconds at most. He
is not the speediest he can possibly be, but fast enough. In fact,
when afflicted with Slow, Squall's ATB fills at a normal rate.

Spirit (Spr)
------------
A lesson in Spiritual Awareness: the more Spirit your character
has, the more he or she will be able to stand against magical
attacks. However, there are some spells that don't actually cause
magical damage, like Meteor and Quake.

Statistics (stats)
------------------
Basic attributes in a fighter. Hit Points, Strength, Vitality,
Magical Power, Spirit, Speed, Luckiness, Hit Rate, Evasion,
Experience and levels are all stats a character can have.

Stock
-----
A Draw command which allows you to store magic to use later. The
more you draw, the more spells you will get.

Strength (Str)
--------------
Power of physical attacks. Strength can be increased temporarily
by casting Berserk or Mad Rush (the recipient will not be able to
control their actions). Weapons effect Str a great deal.

Vitality (Vit)
--------------
Defence against physical attacks. Vitality can be raised
temporarily by casting Protect or equipping Auto-Protect.

Scanning equivalents of stats
-----------------------------
Intelligence (Int): Magic (Mag)
Dexterity (Dex): Hit
Defence (Def): Vitality (Vit)
Everything else: The same

------------------------------------------------------------------
Symbols
------------------------------------------------------------------
 Term             Note                   Symbol              
 -----------------------------------------------------------------
 Berserk          Status (purple)        "" bubble      
 Darkness         Status (purple)        Eye                
 Death            Status (purple)        Coffin             
 Curse            Status (purple)        Unhappy face       
 Fire             Elemental (green)      Flame              
 Earth            Elemental (green)      Rock or stone
 Holy             Elemental (green)      Light              
 Ice              Elemental (green)      Ice crystal        
 Petrify          Status (purple)        Diamond shape      
 Poison           Elemental (green)      Bubbles            
 Poison           Status (purple)        Bubbles            
 Silence          Status (purple)        "" bubble      
 Slow             Status (purple)        Clock              
 Stop             Status (purple)        Hand               
 Thunder          Elemental (green)      Lightning bolt     
 Wind             Elemental (green)      Tornado
 Zombie           Status (green)         Human skull


o================================================================o
|                       Controls [ff8/II03]                      |
o================================================================o

Field Screen
------------------------------------------------------------------
Directional buttons:- Move south, north, east or west
Left Analogue Stick:- Move around in any way you like
Square button:      - Talk/challenge character to a game of cards.
X button            - Examine / talk / confirm.
Circle button       - Enter the menu screen (see below).
Triangle button     - (While moving around) you go into walk mode.
Start button        - Pause (vibration can be turned on/off here).


Menu Screen
------------------------------------------------------------------
Directional buttons - Move cursor up, down, left or right.
Left Analogue Stick - Move cursor.
Square button       - Assorted functions (see Menus section).
X button            - Confirm selection.
Circle button       - Exit menu screen (if at main menu).
Triangle button     - Cancel selection.
L1 button           - Scroll character/GF screens to the left.
L2 button           - Scroll character/GF screens to the left.
R1 button           - Scroll character/GF screens to the right.
R2 button           - Scroll character/GF screens to the right.


Battle Screen
------------------------------------------------------------------
Directional buttons - Move cursor left, right, up or down.
Left Analogue Stick - Move cursor.
X button            - Confirm selection.
Circle button       - Switch to next available party member.
Triangle button     - Cancel selection.
Start button        - Pause (you can toggle vibration function).
Select button       - Hide command menu.
L1 button           - (While choosing target) see in list form.
L2 button           - (With R2) escape the battle.
R1 button           - Gunblade trigger (while the gunblade hits).
R2 button           - (With L2) escape the battle.


Whilst using Scan Magic
------------------------------------------------------------------
L1 button           - (while going up) Zoom in.
L1 button           - (while going down) Zoom out.
L1 button           - (with left/right) Move target around screen.
R2 button           - (with L1) Make target run. Enemies cannot.


World Map (walking)
------------------------------------------------------------------
Directional buttons  - Move south, west, north, or east.
Left analogue stick  - Move around.
Right analogue stick - Move camera angle.
Triangle button      - (Press down) walk mode.
X button             - Confirm action.
Circle button        - Enter menu screen.
Start button         - Pause (change vibration settings here).
Select button        - View maps (there are three in total.
L1/L2 buttons        - Move camera angle.
R2 button            - Change POV (Point Of View).


Travelling in a Car
------------------------------------------------------------------
Directional buttons  - Turn around.
Left analogue stick  - Turn around.
Right analogue stick - Accelerate forwards/reverse vehicle.
Square button        - Accelerate forwards.
Triangle button      - Reverse.
X button             - Get out of vehicle.


Flying the a Ship
------------------------------------------------------------------
Directional buttons  - Turn around.
Left analogue stick  - Turn around.
Right analogue stick - Accelerate forwards/reverse.
Square button        - Accelerate forwards.
Triangle button      - Reverse.
X button             - Get off.
Circle button        - Enter cockpit.


Soft Reset
------------------------------------------------------------------
Soft reset. As you'll be resetting a lot, prolong your Reset
button's life by performing the soft reset. Press Start + Select +
R1 + R2 + L1 + L2 all at once.


Default PC Controls
------------------------------------------------------------------
       X: Talk, examine, or confirm a selection.               
       W: Cancel selection or return to field screen.          
       A: Challenge a person to cards.                         
       D: Bring up the menu screen.                            
       C: Scroll to the right.                                 
       Z: Scroll to the right.                                 
       F: Toggle maps on the over world.                       
       E: Gunblade trigger for Squall and Seifer.              
       S: Pause game. You cannot pause during some scenes or while
          in the main menu.                              
 Ctr + R: Soft Reset.                                          


O================================================================O
|                  Battle Tutorial [ff8/II05]                    |
O================================================================O

How FF8's Battle System is Different to Other Final Fantasies
--------------------------------------------------------------
 - Enemies don't tend to have fixed experience levels.
 - Magic and GFs can be drawn from opponents.
 - Magic may only be used via GFs or limit breaks.
 - There is no "Equipment" menu where weapons, armour and access-
   ories may be chosen for battle. Each character has one single
   weapon which can be remodelled at junk shops for a price if you
   have the right ingredients. Things like Aegis Amulet are
   usually items that teach GFs abilities.

Random Battles
--------------
You don't "see" random battles. Most of the time, it's an
invisible enemy. You're just walking along and suddenly you enter
a battle! You can use Enc Half or Enc None to block out a lot of
random battles, but they can be useful; by fighting randomly
encountered monsters on a regular basis you can: -

 - Get rare items (the more levels your party has, the better a
   chance you will have of getting rare items).
 - Get LOTS of magic. Monsters will be your main source of
   getting the stuff, especially early in the game when you don't
   have so many refine abilities.
 - Get useful cards REALLY EARLY in the game.
 - Get your GFs to learn those abilities.
 - Increase GF compatibility.
 - Get a better SeeD level.
 - Get experience. Boss battles only provide you with AP.

  In short, by fighting many random battles you can make all the
non-random battles very easy. Some times you will be forced into
a non-random battle where you fight a normal enemy, but they are
usually very easy.
  Of course, if you dislike battles, but don't mind cards, you can
get around that problem...

 - Drive a car.
 - Ride a chocobo.
 - Catch a train.
 - Walk on tar sealed roads.
 - Equip Diablos' Enc None or Enc Half abilities.
 - Use a GameShark.
 - If you do get into one you can escape.

  You cannot avoid bosses. They are just part of the game. Some
bosses are optional. Most bosses are immune to 99% of all status
ailments.

Active Time Battle (ATB)
------------------------
    ________________________
   |    Zell 544 ---------  | A status window showing the
   |  Squall 486 ---------  | character health, and ATB is
   | Selphie 489 ---------  | displayed on the battle screen.
   |________________________| A party member can execute an
                              action only when their ATB has
 ___________  filled up. When it fills up and the character is
|COMMAND    | ready for action you will see a list of equipped
| Attack    | commands they can choose from. Refer to the
| Magic     | Junction tutorial ([1]) how to junction abilities.
| GF        |
| Item      | Sometimes when you enter a battle you will see
|___________| 'First Strike' or 'Back Attack' in which you or
              your enemies will get the first strike in battle
              respectively. 'Initiative' and 'Alert' are both
              good in giving you an advantage where this is
              concerned.

Enemy statistics
----------------
Enemies level up with you, meaning, that the enemy party will have
the same levels as your party!! As your enemies level up, becoming
more intelligent, they acquire new abilities, items, magic and
battle strategies just as you do.

Damaging to your enemy
----------------------
The damage you cause to your enemies with your attacks depend on
the opposing stats. For instance, the damage your character causes
to the enemy with their attack depends on their Vitality and your
Strength.

  Str      (physical damage you inflict)           - Vit
  Mag      (potency of the magic you cast)         - Spr
  Hit      (accuracy of physical attacks)          - Eva
  ST Atk   (status ailment caused when you attack) - ST Def
  Elem Atk (elemental bonus caused by attack)      - Elem Def

  One of the best ways of exploiting your enemies weaknesses is
elementary. There are total of eight elemental attributes: earth,
wind, water, fire, ice, thunder, holy and poison. Each element has
its own strengths and weaknesses. Enemies can be strong or weak
against certain element/s, and most of the magic spells affiliated
with one or more of the elements. One of those types of magic can
be used with junction abilities such as Elem Def-J or Elem Atk-J.
The more the magical strain, the more effective that magic will be
(100x Firaga would provide over 100% defence against fire attacks,
meaning you would absorb the damage).

 ________________________________________________________________
| Elemental Chart                                                |
|________________________________________________________________|
| Types of enemies     Weaknesses         Examples               |
|----------------------------------------------------------------|
| All                | Non-elemental    | Laser Eye, Ultima      |
|--------------------+------------------+------------------------|
| Fire               | Ice              | Diamond Dust, Blizzard |
|--------------------+------------------+------------------------|
| Ice                | Fire             | Hell Fire, Fire Breath |
|--------------------+------------------+------------------------|
| Water              | Thunder          | Thundara, Eletrocute   |
|--------------------+------------------+------------------------|
| Thunder            | Water            | Tsunami, Water         |
|--------------------+------------------+------------------------|
| Desert             | Water            | See other Water entries|
|--------------------+------------------+------------------------|
| Human              | Poison           | Pain, Bio, Bad Breath  |
|--------------------+------------------+------------------------|
| Zombie             | Holy             | Holy Judgement, Cure   |
|--------------------+------------------+------------------------|
| Machine            | Thunder          | Thunder Storm, Thunder |
|                    | Water            | Water Breath           |
|--------------------+------------------+------------------------|
| Oil                | Fire             | Flame Shot, Firaga     |
|--------------------+------------------+------------------------|
| Flying             | Wind             | Aero, Tornado          |
|____________________|__________________|________________________|


Statuses
--------
In battle there are many kinds of statuses, both bad and good,
that change the way your characters fight. In short, Elixirs,
Megalixirs, ST Defence and the Treatment command cure any status
ailment. Remedy+ not only cures negative status change, but gets
rid of good ones too. Mighty Guard bestows nearly all positive
status changes except Reflect while Runaway Train (Doomtrain)
and Bad Breath inflict every status ailment. Dispel gets rid of
any positive statuses.
 ______________________________________________________________
| Status          Symptoms                     - Cause * Cure  |
|--------------------------------------------------------------|
| Aura          | - Limit Breaks are easier  | - Aura.         |
|               |   to get.                  | - Aura Stone.   |
|               |                            | - Mighty Guard. |
|---------------+----------------------------+-----------------|
| Berserk       | - Strength is raised.      | * Esuna.        |
|               | - The victim attacks the   | * Remedy.       |
|               |   enemy in a fit of rage.  | * End battle.   |
|               |   you lose control of it.  | - Berserk.      |
|               |                            | - Mad Rush.     |
|---------------+----------------------------+-----------------|
| Confusion     | - Victim makes completely  | * Esuna.        |
|               |   random actions in a      | * Remedy.       |
|               |   dizzied state of         | * Physical hit. |
|               |   confusion.               | * Time Lapse.   |
|               |                            | * End battle.   |
|               |                            | - Confuse.      |
|---------------+----------------------------+-----------------|
| Curse         | - Blackish tinge to skin.  | * Remedy.       |
|               | - Inability to use limit   | * Esuna.        |
|               |   breaks even with Aura or | * Holy Water.   |
|               |   low HP.                  |                 |
|---------------+----------------------------+-----------------|
| Defend        | - Attacks do not damage.   | - Defend.       |
|               |                            | * Confirm action|
|---------------+----------------------------+-----------------|
| Darkness      | - Attack accuracy is       | * Eye Drops.    |
|               |   considerably dropped.    | * Remedy.       |
|               | - Black cloud over head.   | * Esuna.        |
|               |                            | * 255% Hit rate |
|               |                            |   nullifies the |
|               |                            |   effect of     |
|               |                            |   darkness.     |
|               |                            | - Blind.        |
|               |                            | - Acid.         |
|---------------+----------------------------+-----------------|
| Doom          | - Victim is 'executed'     | * End battle.   |
|               |   when the counter reaches | * Remedy+.      |
|               |   zero.                    | * Elixir.       |
|               |                            | * Treatment.    |
|               |                            | - Doom.         |
|---------------+----------------------------+-----------------|
| Double        | - Cast one or two spells   | - Double.       |
|               |   at once.                 | - CounterRockets|
|---------------+----------------------------+-----------------|
| Haste         | - ATB fills quicker.       | * Time interval.|
|               |                            | - Haste.        |
|---------------+----------------------------+-----------------|
| Invincible    | - Impervious to any attack.| - Hero-Trial.   |
|               |                            | - Hero.         |
|               |                            | - Holy War-Trial|
|               |                            | - Holy War.     |
|               |                            | - InvincibleMoon|
|---------------+----------------------------+-----------------|
| KO, death     | - KO stands for Knocked    | * Life.         |
|               |   The victim will be lying | * Full-Life.    |
|               |   on the ground. If your   | * Phoenix Down. |
|               |   whole party gets knocked | * Revive.       |
|               |   out it's Game Over.      | * Mega Phoenix. |
|               | - KO'd characters miss out | - Death.        |
|               |   on experience.           | - Doom.         |
|               |                            | - Zantetsuken.  |
|               |                            | - Degenerator.  |
|               |                            | - LV? Death.    |
|               |                            | - Rapture.      |
|               |                            | - The End.      |
|---------------+----------------------------+-----------------|
| Petrification | - The victim is turned     | * Soft.         |
|               |   stone. They can't do     | * Remedy.       |
|               |   anything.                | * Esuna.        |
|               | - If your whole party gets | * Treatment.    |
|               |   petrified it's Game Over.| - Break.        |
|               | - Petrified party members  |                 |
|               |   miss out on experience.  |                 |
|---------------+----------------------------+-----------------|
| Poison        | - Victim slowly dies from  | * Antidote.     |
|               |   damage caused when they  | * Esuna.        |
|               |   take action.             | * Remedy.       |
|               |                            | - Bio.          |
|               |                            | - Acid.         |
|---------------+----------------------------+-----------------|
| Protect       | - Reduces the damage of    | * Dispel.       |
|               |   physical attacks by 1/4. | - Protect.      |
|               |                            | - Protect Stone.|
|---------------+----------------------------+-----------------|
| Reflect       | - Reflect most magic onto  | - Reflect.      |
|               |   enemy party. Ultima and  | * Dispel.       |
|               |   Meteor cannot be         |                 |
|               |   reflected.               |                 |
|---------------+----------------------------+-----------------|
| Regen         | - Small amounts of healing | - Regen.        |
|               |   at set time intervals.   | * Dispel.       |
|---------------+----------------------------+-----------------|
| Shell         | - Reduce the impact of     | - Shell.        |
|               |   magical attacks by 1/4.  | - Shell Stone.  |
|               |                            | * Dispel.       |
|---------------+----------------------------+-----------------|
| Silence       | - Cannot do anything that  | * Echo Screen.  |
|               |   involves using your      | * Esuna.        |
|               |   voice, like cast magic   | * Remedy.       |
|               |   or summon GFs.           | - Silence.      |
|               | - "...." bubble.           | - Silent Voice. |
|---------------+----------------------------+-----------------|
| Sleep         | - Victim goes to sleep.    | * Esuna.        |
|               |   You cannot use them.     | * Remedy.       |
|               | - Magic will not wake them | * Physical hit. |
|               |   up.                      | * Time lapse.   |
|               |                            | - Sleep.        |
|---------------+----------------------------+-----------------|
| Slow          | - ATB slows down.          | * Esuna.        |
|               |                            | * Remedy.       |
|               |                            | - Slow.         |
|---------------+----------------------------+-----------------|
| Stop          | - ATB stops flowing.       | * Esuna.        |
|               |                            | * Remedy.       |
|               |                            | - Stop.         |
|---------------+----------------------------+-----------------|
| Triple        | - Cast two or three spells | - Triple.       |
|               |   at once.                 | - CounterRockets|
|               |                            | * Dispel.       |
|---------------+----------------------------+-----------------|
| Vit 0         | - Skin turns a pinkish     | * Remedy.       |
|               |   colour.                  | * Esuna.        |
|               | - No defence against       | - Meltdown.     |
|               |   physical attacks.        | - Acid.         |
|---------------+----------------------------+-----------------|
| Zombie        | - Skin turns green.        | * Remedy.       |
|               | - Victim is damaged by     | * Esuna.        |
|               |   curative items/magic.    | * Holy Water.   |
|               |                            | - Zombie.       |
|--------------------------------------------------------------|
|______________________________________________________________|


Using Magic
-----------
Magic is an ability all GF have, and before you can use it you
have to draw it from an enemy or draw point (equip the "Draw"
command). To use it in battle, the character in question has to
have the 'Magic' command equipped.
 _______________________
|MAGIC P.1         NUM. | To use Magic, select one spell and
| Fire               50 | choose your target.
| Thunder            50 |   The number next to the stock is
| Blizzard      >>   50 | indicated next to the magic spell's
| Cure               50 | name.
|_______________________|   The >> indicates that the magic is
                          junction to a character's stats.


Drawing Magic
-------------
 ___________
|COMMAND    |  'Draw' extracts magic from enemies.
| Attack    |  _________   _________
| Magic     | |CHOICE   | |CHOICE   | Choose a target, and
| Draw      |>| Fire    |>| Stock   | magic, then Stock or Cast.
| Item      | | Thunder |>| Cast    |
|___________| |_________| |_________| The success rate of your
                                      draw depends on how often
Stock stores the magic for future     you draw. Meaning, the
use while Cast automatically casts    more you stock magic, the
the magic without having to store it  better your chances are of
in your inventory (only one spell at  getting 9 spells in one
at time though, and in a less potent  stock!
version). There is no limit to how
much magic you stock from an enemy    You can stock up to 100 of
but each character can only carry     32 types of magic. The
                                      maximum amount of magic for
                                      each draw is 9.

Some magic cannot be drawn unless a enemy is at a certain level or
above. Enemies carry different magic as they level up. Some magic
will become unavailable as an enemy levels up. To learn what you
can draw from each monster at each level, refer to the Bestiary.
If you want to change the enemies' level use Tonberry's LV Up/Down
abilities.

According to Ninjatsu: "The success rate of your draw depends on
    your Magic Stat. The higher your characters stat the more
    chance they have of drawing a magic, and the more chance they
    have to draw 9 spells at once."

Using limit breaks
------------------
 ___________
|COMMAND    |  ____________   When running low on health, an
| Attack    |>| Combo      |  arrow may appear next the 'Attack'
| Magic     | | Angel Wing |  command. Press the right
| Draw      | '------------'  directional button on it to reveal
| Item      |                 a character's limit break.
|___________|
                              Limit breaks are even more
Each character has the own    powerful than the average attack.
individual limit breaks.      Each character has their own
                              unique limit breaks. The Luck stat
NOTE: Limit breaks are more   is important for success with
common when under Aura status limit breaks.
(your HP doesn't have to be
at critical to be able to use
a limit break).


Stealing items
--------------
After learning Diablos' or Bahamut's 'Mug' ability, you can steal
items from your enemies while attacking them too. Unlike with
dropped items that the enemies give you when you defeat them,
stolen items do not vary with the level of the monster. So if you
want to get an item dropped by a specific enemy do not mug it.

Receiving items
---------------
Items are usually dropped enemies. Enemies drop different items
depending on their levels, but Tonberry has abilities that can
temporarily change the level of (though not on bosses, as they do
not drop different items at varying levels)! Later on in the game
GFs Eden and Bahamut will have the 'Rare Item' ability, which
increases the chances of getting items such as Bomb Spirit.
  If your level is low and you're not getting very good items from
your enemies, you can try carding them, then turning the cards
into items with 'Card Mod'.

Ending a battle
---------------
A battle can end in a variety of different ways:
- You lose (all your party being Petrified or KO'd). You'll see a
  Game Over screen and have to continue from your last save.
- You win (deplete all of the enemies' remaining HPs). You will
  receive items/EXP/AP.
- You escape the battle (see controls section). EXP is
  determined by how much you damage the enemy.

Fast Facts about levelling up and learning abilities
----------------------------------------------------
- A character doesn't earn experience if: (1) They didn't take any
  action in battle, (2) are knocked out or petrified when the
  battle is over, (3) if the last enemy was Carded or Petrified,
  (4) the enemy is a boss.
- Experience points are gained even if you escape, as long as you
  attacked the enemy.
- The party members/guardian forces who dealt the finishing blow
  get the most experience.
- You get different EXP from every enemy as you level up (and they
  level up).
- Whoever deals the finishing blow gets the most EXP, but if all
  the party members had equal blows, equal EXP is shared.
- After earning 1000 EXP points from damaging enemies (none is
  earned from bosses), a character levels up, their stats may
  increase as a result.
- All enemies (including bosses) give AP to the junctioned GFs,
  but if a character takes no action in battle their GF receives
  no AP! But I'm not entirely sure ...
- The level of your enemies depend on the average level of your
  party, therefore their stats are different all the time.

From Ninjatsu:"
- Unlike FF7 characters not participating in the battle will not
  gain exp.
- Characters in battle will gain experience even if they did
  nothing. Unless they are k.o or petrified, or all the monsters
  got carded/petrified.
- Killing 1 monster then carding the second in a battle vs 2
  monsters will give you exp for the first monster.
- Whoever deals the finishing blow per monster will get more exp
  for that monster, different level monsters give different
  finishing blow experience. 
- The more damage done to enemies increases exp gain. Killing a
  70hp monster with a 9999 blow will give you the exp for the 70hp
  monster. Hitting the 70hp monster for 60hp then curing it to
  full health then killing it gives more exp. 
- All enemies give AP, including carded enemies(not sure about
  break). All Gf's currently alive and junctioned to the
  characters in the battle will gain exp and AP, even if the
  character they are junctioned to is k.o(not sure about break). 
- Enemies levels are "roughly" the same as your average party(The
  3 characters currently in battle) level. When there are more
  than 1 enemies in a battle they may have different levels, use
  different magic, and give different exp, while allowing you to
  draw different magic too."


O================================================================O
|                    Triple Triad [ff8/II06]                     |
O================================================================O

Introduction: What is Triple Triad?
-----------------------------------
Triple Triad is the mini-game of Final Fantasy VIII. Did you know
they had a whole team working on this thing? Like most Final
Fantasy mini-games, Triple Triad is similar to battles, it
involves non player characters, can get you great items. It is
frustrating at first, but pretty fun once you the hang of it.

------------------------------------------------------------------
When to begin playing
------------------------------------------------------------------
You can start playing right at the beginning of the game. Talk to
the man near the elevator in floor 2 of Balamb Garden. He gives
you 7 starter cards and shows you how to challenge players. But
you can only challenge him in the CC Group side quest.

From Ninjatsu: "Not after you get the first 7 cards.... they suck
  (If you are really good at cards it is possible). Beat Ifrit to
  get his card, and beat Diablos to get his card. With 2 good
  cards you can start beating most people in Balamb Garden."

  Yes, I did fail to note that. I found that Bomb cards are good
starter cards (you can card them in the Fire Cavern). Now try
challenging the boy who wears blue and runs around the Garden.
He's easy to defeat and holds the MiniMog card. If you're feeling
lucky you can try getting Quistis' card from a Trepe Groupie, or
Seifer's card from Cid, or Zell's card from Ma Dincht. They'll be
a bit tougher to get but you'll have a good hand to start the game
with.

------------------------------------------------------------------
How to read the cards
------------------------------------------------------------------
Triple Triad cards are like normal cards in the way that they have
numbers ranging from 1 to A (ace). Only they have 4 numbers
instead of 1. The statistics of a card are directional:

                             3
                           7   2
                             1

  Each has their own direction; in this example 3 signifies north,
7 signifies west, 2 signifies east, and 1 signifies south.

                             N
                           W   E
                             S

------------------------------------------------------------------
How to cards work in relation to each other
------------------------------------------------------------------
             __________________________________
            |           |           |          |
            |     5     |     8     |     2    |
            |   3   9--WIN->4   4 GF: Equip GF/s.
              Magic: Equip magic to stats or weapons. A GF that
                knows junction abilities needs to be equipped
                beforehand.

  Off -> GF: Un-junction all GFs.
         All: Un-junction everything.

  Auto -> Strength: Junction the best magic to Strength.
          Magic: Junction the best magic to Magic.
          Defence: Junction the best magic to HP.

  Ability -> Abilities: You can set abilities that the GF
               junctioned have learnt.

------------------------------------------------------------------
How to Junction Step-By-Step
------------------------------------------------------------------
1. GET A GF - A GF must be junctioned in order to use the
   Junction menu. Get your first two GFs in Squall's study panel
   at the beginning of the game.

2. CHOOSE ABILITIES FOR THE GF TO LEARN - From the GF menu.

3. EQUIP THE GF. Commands in grey cannot be selected until, as
   there is a GF junctioned. Once Junction is selected, the GF
   and Magic Commands appear. Magic is displayed in grey since a
   GF is not junctioned. By selecting GF, a GF list appears.
   Press square to see abilities possessed by the GF and X to
   equip it. When a GF is selected, it's junction abilities make
   the adjoining stats appear in white, meaning magic can be
   junctioned to them to power them up, therefore making your
   character stronger. If you don't have any magic, you will
   have to choose 'Ability', then set 'Draw' so you can get some
   magic.

4. JUNCTION ABILITIES YOUR CHARACTERS CAN USE - Choose Ability.
   Only a certain number of abilities can be junctioned.

5. JUNCTION MAGIC - Every kind of magic has its own unique
   properties for junctioning. You can increase your battle
   power and gain a major advantage over your adversaries by
   equipping magic. If a GF is equipped with the Draw command,
   the character it is junctioned to can draw magic from Draw
   Points and enemies. To junction magic, you need:

       [] A GF.
       [] The GF must know a junction ability (If you want to
          power up HP, a character must be junctioned to a GF
          who knows 'HP-J'.
       [] Magic to junction.

   To junction magic, choose 'Junction' in the Junction menu,
   then 'Magic'. Go to the left to see status/elemental defence/
   attack screens. Equip magic with with X and de-equip it with
   Square. To de-equip all the characters' magic or everything
   at once, choose 'All' from the Junction menu. The more magic
   you have and the better it is, the greater effect it will
   have when it's junctioned.
     If you want to make the process of junctioning magic quicker,
   choose "Auto" and you will see 3 options which automatically
   junction magic, favouring Str, Mag or Def (HP). Though You may
   want to change elem atk/def and status atk/def manually.

------------------------------------------------------------------
Junctioning Commands
------------------------------------------------------------------
Certain abilities, like Command, Character and Party abilities
need to be equipped in the Junction menu. The character also
needs to have a GF junctioned that has the ability you want to
junction. Here's the procedure:

  a) Choose Junction -> GF from the Junction menu.
  b) Choose GF/s to be junctioned (press Square to see its
     abilities).
  c) As you are exiting the GF select screen you will come
     across the Abilities screen where you can junction various
     command/character/party abilities that the GFs happen to
     have.
  d) If you missed the Abilities screen this way, choose
     Abilities from the Junction menu. Simple huh?

------------------------------------------------------------------
Introduction to the Concept of Magic Effecting your Performance
------------------------------------------------------------------
In other Final Fantasies characters protect themselves against
elements and status ailments with armour or accessories. They also
attack with weapons that inflict an element or status ailment. In
Final Fantasy VIII, you have to do this manually using the
junction system.
  When junctioning magic, press left two times to see the status
/elemental screens. First, the GF needs to know stuff like ST Atk-
J or Elem Def-J, and when you junction a 100 of certain status or
elemental magic when your characters hit, they will have that
effect.
  Status/elemental defence is set up slightly differently. When
you junction 100 of a certain magic to elemental defence, there
will be a percentage of defence against that element. A green star
next to the percentage indicates that you will not be damaged by
it, or if the percentage is 100%, absorb it. That system is much
the same with status defence, except you can only nullify status
ailments, not absorb them.
  To see all the effects of each kind of magic when junctioned,
check the appendices "Status junctions".
  Elemental and status magic may be junctioned to your
characters weapon, so when they attack, the magic will take effect
depending on how much magic was put into the weapon. Elemental and
status magic can also guard your character against the elements
that they represent. In effect, a fighter endowed with the essence
of a certain element or status magic for defence, he/she will
withstand that element or status attack depending on how much was
put into protecting them, and the strength of the magic. If their
Elem Def goes over 100% they will actually absorb the element
making something elemental like Ruby Dragon easy as proverbial
pie.
  Some magic is more powerful than others, and quantity helps too,
as 60 Blizzagas will be more effective than 20 Blizzagas. In
defence, if you see a green star next to the element or status
the character will not be effected by it. In elemental defence,
100% defence ensures that you will be able to absorb the element.

O================================================================O
|                    PocketStation [ff8/II11]                    |
O================================================================O

------------------------------------------------------------------
What is the Pocketstation?
------------------------------------------------------------------
The Sony SCPH~4000 PocketStation is an optical communication
module (IRDA). A memory card device that can hold units of data
just like any other memory card, the PocketStation was first on
the market in Japan in 1998, but not released anywhere else due
to technical problems. The screen has 32 x 32 pixels in all and
has it's own little strap. The battery's a typical Cr2032 watch
battery. You need 7 blocks of available memory to play Chocobo
World.

------------------------------------------------------------------
How to get a PocketStation
------------------------------------------------------------------
You can only get one from Japan, by going there or buying it over
the internet. It it available in two colours: white or clear, and
usually costs around $50. Here are a few web sites where you can
buy it from:

eBay: www.ebay.com
National Console Support: www.ncsx.com

------------------------------------------------------------------
Other games you can use the Pocketstation
------------------------------------------------------------------
- Street Fighter Alpha Zero.
- Street Fighter Alpha 3 (you need a GameShark too).
- Ridge Racer Type 4.
- Metal Gear Solid: Integral (Japan only).

------------------------------------------------------------------
Controls
------------------------------------------------------------------
 ______________________________________________________________
|                  Field Screen   Menu Screen   Battle Screen  |
|--------------------------------------------------------------|
| Up button      | Go north.    | Move cursor.| N/A.           |
|----------------+--------------+-------------+----------------|
| Down button    | Go south.    | Move cursor.| N/A.           |
|----------------+--------------+-------------+----------------|
| Left button    | Go west.     | Scroll      | Use the left   |
|----------------+--------------| through     | or right       |
| Right button   | Go west.     | status      | buttons to     |
|                |              | screens.    | have the ATB   |
|                |              |             | reach 0 sooner.|
|----------------+--------------|-------------|----------------|
| Enter button   | Bring up     | Confirm.    | Switch to      |
|                | menu screen  |             | nearest active |
|________________|______________|_____________|________________|


O================================================================O
|                     GF Management [ff8/II12]                   |
O================================================================O

------------------------------------------------------------------
Getting a GF
------------------------------------------------------------------
- Your first two guardian forces; Shiva and Quezacotl can be got
  by choosing 'Tutorial' in Squall's study panel. They are
  junctionable GFs.
- Junctionable GFs can also be got by drawing from certain bosses
  like any magic.
- You can also defeat a GF in their own in environment and they
  will join your party (whether junctionable or not).
- GFs that are summoned using items do not need to be made to
  join the party (except Boco - you have to catch a chicobo
  first). There's only one junctionable GF you can obtain by
  directly using items.

  If you want to find out how to get all the GFs, go to the
Appendices. There are 16 junctionable GFs who level up and earn
AP, and plenty of other ones as well.
  If you're playing late on in the game and have missed out on the
GFs earlier on, in most cases you don't need to worry, as most are
available throughout the game.

Disc 1: [Quezacotl], [Shiva], [Ifrit], Siren, Diablos, Brothers,
        Carbuncle.
Disc 2: Brothers, Leviathan, Phoenix, Boco, MiniMog, Moomba, Odin,
        Tonberry, Pandemona, Cerberus, Alexander, Brothers.
Disc 3: Doomtrain, Cactuar, Bahamut, Eden, Gilgamesh, Odin, Boco
        Phoenix, MiniMog, Moomba, Brothers.
Disc 4: Siren, Brothers, Carbuncle, Leviathan, Phoenix, Boco, Mini
        Mog, Moomba, Odin, Tonberry, Pandemona, Cerberus,
        Alexander, Doomtrain, Cactuar, Bahamut, Eden, Gilgamesh,
        Boco, Phoenix, MiniMog, Moomba.

  GFs surrounded by [ ] are GFs that you get in the course of the
game (you don't have to go "out of your way" to get them). You can
retrieve every GF in disc 4 except Diablos and Odin, but you will
only get Gilgamesh if you got Odin first in discs 2 or 3.
  If you didn't get Siren, Carbuncle, Leviathan, Pandemona,
Cerberus, Alexander, or Eden by disc 4 they can be drawn from
Ultimecia's servants at the end of the game. If you sold the
Magical there's not much hope of getting Diablos. All the other
GFs are accessible from non-town areas.

------------------------------------------------------------------
Different ways of Summoning a GF
------------------------------------------------------------------
- GFs that equipped via the Junction System can be summoned with
  the GF Command Ability.
- Equip the GF command. You will be able to summon that GF.
- Use an item such as Gysahl Greens, Phoenix Pinion, Friendship.
- Limit Break. Angelo could be classed as a GF and Quistis'
  Shockwave Pulsar is a GF attack.
- Random occurrence. Odin, Gilgamesh and Angelo (if Rinoa is in
  the party) show up in battle randomly.

------------------------------------------------------------------
How GF level up
------------------------------------------------------------------
GF gain experience and level up just like any character. They do
not even have to participate, they just need to be junctioned to
the characters who are in the battle (they don't get AP either),
which is a good reason not to spread your GFs throughout all the
characters.

------------------------------------------------------------------
How GF learn abilities
------------------------------------------------------------------
GFs learn abilities by gaining AP from battles. You know how a
character can only gain EXP by actually acting in the battle? If
the character doesn't act in battle and gets no EXP, any GF who is
junction to he/her will not get AP either. Each GF gets a standard
amount of AP from each enemy (it is never divided up), so bring
all your GFs into battle!
  Some abilities may only be learnt in the first place if the GF
is above a certain level, or if other abilities have been learnt
beforehand. For instance, you are not going to be able to learn
"Enc None" if you haven't learnt "Enc Half" first. Shiva has to
reach level 10 before she can learn "Doom." Sometimes when
learning an ability another completely new one will emerge.
  If you teach an ability to a GF that they are not programmed to
know initially (like using a Steel Pipe on Diablos, who doesn't
have "SumMag+10%" initially) the GF will learn all their abilities
as normal.
  But if you teach the GF an ability which it is not meant to
learn (in this case Diablos learning Card), an ability may become
missing (because a GF can only know 22 abilities at a time) and
you may miss out on abilities exclusive to them.

From Ninjatsu: "The missing ability will come back if you use
  amnesia greens on one of the Gf's other abilities. Unless you
  already used amnesia greens on the ability that was not yet
  learnt before adding the other. "
    E.G : Diablos can learn HP+80% after HP+40%. So you learnt the
  40% and used amnesia greens on 80%, then added SumMag+10%, you 
  will not be able to get the 80% back even though you never
  learnt it.
    NEVER EVER EVER USE AMNESIA GREENS ON HIT-J!! 

  Most of these abilities have to be activated in the Junction to
be used, but GF and Menu abilities start coming into effect as
soon as they have been learned.
  All the guardian forces have a set list of abilities they learn,
but if you use items that teach them abilities they weren't meant
to learn initially, you may miss out on abilities exclusive to
them. Each guardian force can hold up to 22 abilities.

------------------------------------------------------------------
Types of Abilities
------------------------------------------------------------------

- Junction Abilities
  Boost up stats and add elements/status to attacks or defend
  against them. Helps a lot in the Junction menu. Abilities ending
  with -J are junction abilities.

- Command Abilities
  Lets your characters do things in battle such as use magic,
  draw, etc. Equip these abilities in the Junction menu.

- Character Abilities
  Helps to enhance character statistics and allow them to use
  abilities such as Mug and Move-Find that are not necessarily
  command abilities. Equip these in the Junction menu under
  Command Abilities.

- GF Abilities
  Enhance GFs HP and attack power. They take effect once they are
  learnt.

- Menu Abilities
  Take effect once they are learnt. Abilities that can be accessed
  from the Abilities menu.

------------------------------------------------------------------
Conditions in Battle
------------------------------------------------------------------
Most guardian force must be equipped to a character and the GF
command must be equipped. Guardian forces can be summoned as
many times as you like, and take the brunt of enemy attacks
while you are waiting for them to show up, unless the GF is
knocked out or the enemy executes an attack that disallows
summoning GFs.

------------------------------------------------------------------
Compatibility Ratings: Make your GFs Love You!
------------------------------------------------------------------
Why build up your compatibility rating with your GFs? For the most
part, they're a waste of time and it's difficult to keep a GF
junctioned to any one character 'til the end of the game. But if
you're not into constantly getting new weapons for your characters
or putting much into their limit breaks (or only want to do any-
thing that even sounds like a side quest in the third disc) spare
a thought for the battles at the end of disc two. Seifer and Edea
can be defeated surprisingly easily using *only* your GFs, provid-
ed that they have very high compatibility. GFs come into battle
more willingly the more they like their summoner. The maximum
amount of compatibility a GF and character can have with each
other is 1000.

- Summoning the GF will increase their compatibility, but
  compatibility with other junctioned GFs, especially ones of
  opposing elements will decrease).
- If the summoning bar stops because the battle ends or the GF
  is knocked out.
- Using magic of the same element as the GF will increase
  compatibility with it, but using an opposing element will
  decrease compatibility.
- Some items raise compatibility with a GF, but decrease it
  with others. LuvLuvG does not do this though.

  GF         ITEM/ACTION
  --         -----------
  Quezacotl  Dynamo Stone (3+)
  Shiva      Arctic Wind (1+), North Wind (3+)
  Ifrit      Bomb Fragment (1+), Red Fang (3+)
  Siren      Silence Powder (3+)
  Brothers   Dino Bone (3+)
  Diablos    Steel Orb (3+)
  Carbuncle  Dragon Skin (3+)
  Leviathan  Fish Fin (2+)
  Pandemona  Shear Feather (1+), Windmill (3+)
  Cerberus   Dragon Fin (3+)
  Alexander  Moon Stone (3+)
  Doomtrain  Poison Powder (1+), Venom Fang (3+)
  Bahamut    Shaman Stone (3+)
  Cactaur    Cactus Thorn (3+)
  Tonberry   Chef's Knife (3+)
  All        LuvLuvG (20+)

------------------------------------------------------------------
Good Battles to Gain GF Compatibility
------------------------------------------------------------------
- Easy battles like Ifrit, Granaldo and Gerogero are good for
  early GFs.
- The battle with Elvoret is good for building up GFs' morale with
  characters as long as you use them the whole way through.

------------------------------------------------------------------
Levelling Up GFs
------------------------------------------------------------------
As GFs all learn the same amount of EXP and AP individually for
each battle it is recommendable to junction all your GFs to
your three party members, making learning abilities not take so
long! If you are in the habit of changing characters a lot,
Junction Exchange in the Switch menu is invaluable.

------------------------------------------------------------------
Boost GF Ability
------------------------------------------------------------------
Boost is a great ability. It boosts your GFs' attack (hence the
name) and only costs 10 AP! To use boost, press down the the
select button and press square simultaneously. Watch out for
a red "X" appearing over Square, as the Boost effect is decreased
if you keep pressing square.

 __________
|  TIPS |___________________________________________________
|--------------------------------------------------------------|
|                                                              |
| - Organise your GFs in a careful way to make sure no         |
|   abilities are overlapping each other.                      |
|                                                              |
| - Take advantage of battles with high AP such as boss        |
|   battles and use them to take good chunks out of those      |
|   abilities that cost a lot of AP, like Mug.                 |
|                                                              |
| - To increase compatibility with a summoner and GF, have the |
|   summoner summon their GF regularly. Incidentally, it is    |
|   best way of raising compatibility.                         |
|                                                              |
| - Learn Boost as soon as you get a new guardian force. Boost |
|   costs a mere 10 ability points and can increase the damage |
|   that a guardian force causes by twice!                     |
|                                                              |
| - Be balanced in your approach to organising characters.     |
|   Keep in mind the stats of that character. Say Squall's hit |
|   points were 9999, you wouldn't need to junction him a GF   |
|   that had HP-J.                                             |
|                                                              |
| - GF Compatibility is important. This will improve the speed |
|   at which the GF is summoned and it's power. Having a       |
|   character use elemental magic opposed to their GF,         |
|   junctioning two elementally opposed GF to one character,   |
|   and cancelling a GF attack mid summon (finishing the       |
|   battle, being knocked out, etc.) all decrease              |
|   compatibility.                                             |
|                                                              |
| - Don't rely on guardian forces too much. Although it may    |
|   seem tempting to just use your guardian forces all the     |
|   time, the sequences are sure to get HELL boring after a    |
|   while and you'll suddenly ?nd your characters are too weak |
|   to fend off normal enemies with their attacks or magic.    |
|                                                              |
| - Only teach an ability (with an item) to a guardian force   |
|   you have learnt all 22 initial abilities. It'd be a real   |
|   bummer if Shiva couldn't learn something because you       |
|   taught her something with an item!                         |
|                                                              |
| - Only use Amesia Greens on useless abilities. To learn more |
|   important abilities such as 'Devour' or 'MiniMog', you     |
|   might want to get rid of other abilities that make this    |
|   impossible. Always have a good supply of Amesia Greens     |
|   just in case and remember, you only ever delete abilities  |
|   such as 'HP+10%' and only teach a guardian force an        |
|   ability artificially after deleting one with an Amnesia    |
|   Greens, to avoid it not learning hidden abilities later on.|
|   Abilities you NEVER erase unless you definatley have a     |
|   really good reason to. Only delete abilities no longer     |
|   needed.                                                    |
|                                                              |
|______________________________________________________________|
See Menus and Battle Tutorial for more info on GFs.


O================================================================O
|                 Character Management [ff8/II14]                |
O================================================================O

------------------------------------------------------------------
Types of Fighters
------------------------------------------------------------------
To build a good strategy plan, it is a good idea to have "roles"
for party members. A certain character who is set up the right way
can provide backup and support for the other two.

   Warrior
The offensive mover-and-shaker of the party. You'll want to bless
him with god-like strength, good speed and hit rate, so early in
the game choose someone who will be your primary warrior, junction
Ifrit and Str Bonus til he reaches level 100. Speed should also be
a high priority. The Defender and Physical Fighter roles could be
combined. In any case, Ifrit, Pandemona, Bahamat, Eden and Cerb-
erus are able GF candidates for this role. Squall, Seifer, Rinoa,
Zell and Irvine would make sufficient physical fighters.

    Wizard
This type of character is like the physical fighter, except
everything is focused on the wizard's ability to cast magic,
mostly the offensive kind. The best GF for any would-be wizard is
Siren. With her you can junction Mag Bonus until the chosen wizard
is at level 100. Rinoa, Squall, Laguna, Quistis, Selphie and
Quistis will make the best magicians.

    Medic
As I mentioned before, the medic's job is to provide backup and
support. Medics would require decent Magic and Spirit. Good GFs
for medics are Siren, Diablos, Leviathan, and Alexander. Rinoa,
Squall, Laguna, Selphie, Quistis and Edea are the best candidates
for the role as a medic.

    Defender
The defender's main responsibility is to defend the party! High HP
and high defensive stats to bring the party out of trouble when
the other two party members are knocked out, and preferably,
sufficient Strength too. Good GFs for Defenders are Shiva,
Brothers and Carbuncle. Squall, Laguna, Seifer, Rinoa, Edea and
Zell are preferable defenders.

    Tank
Basically an fighter who can fill the requirements of any role.
Try to keep stats balanced as your tank character levels up.
Decide whether you want to make your tank character primarily
offensive or defensive and base your junctioning decisions on
that. The most balanced characters are Seifer, Quistis, Zell and
Rinoa.

------------------------------------------------------------------
Stat Priorities
------------------------------------------------------------------
It's easy to go overboard with stats, especially HP. You need to
walk a fine line between physical fighters having little or no
defence and wizards who won't be able to swing an axe if they run
out of spells or can't use a GF. You have to plan for all conting-
encies.
  So there is minimum requirement in all stat ranges for any type
of fighter. HP isn't the most important, but you should have one
party member who has a very high HP if you're in a place where you
could suddenly be annihilated by a hulking, menacing creature of
myth. On the name note, Vitality is vitally important, possibly
more so than Spirit, though in some areas they're equally as sig-
nificant. Evasion and Luck are handy to have on your side, but not
entirely essential. Hit Rate is only needed for monsters like
Creeps, Imp, Slapper, Thrustaevis and Cactuar especially.
  As for Strength, Magic and Hit Rate, it depends on the role
you've chosen for your character. If a magic user has enough Magic
and Spirit to get along fine in the area they're in, put a little
into getting their Strength and Defence up.

------------------------------------------------------------------
Stat Bonuses A-Z (GETTING)
------------------------------------------------------------------
[under construction]

Eva: - Assign Cactuar, Eden or a GF who's been given Aegis Amulet
       for Eva-J and junction x100 magic (preference: Triple,
       Ultima, Blind, Apocalypse/Tornado, Double/Flare/Stop...)
     - Junction Cactuar or Tonberry and learn/assign Eva +30%
       (Cactuar must learn Eva-J first).
     - More Speed means more Evasion (approx. 10 Spd per 1 Eva).

Hit: - Upgrade weapons.
     - Junction Diablos, Cerberus or Eden, assign Hit-J and
       junction Triple.

Luc: - Take a Luck Up pill.
     - I could be totally wrong but the overall Luck of your
       party may make a difference.
     - Junction a GF who's learned Luck-J and Luck 50% and assign
       the latter (Cactuar already has them, Tonberry & Eden have
       the latter; you can make a GF learn the former with a
       scroll). For Luck-J, Ultima is ideal at +64% but next on
       that list is Aura or Pain at +40%.

Mag:
Spd: 
Spr:
Str:
Vit:

------------------------------------------------------------------
Characters' Individual Attacks
------------------------------------------------------------------
When fighting a battle you may notice that whenever one of your
characters attack you see some flame or ice. Each character has
their own colour for their weapon. I still don't know if these
mean anything.

 =-RED--===-Blue--=
 Squall  | Quistis
 Selphie | Seifer
 Irvine  | Edea
 Zell    |
 Rinoa   |

------------------------------------------------------------------
Building up your Characters Stats
------------------------------------------------------------------
~ JUNCTION MAGIC ONTO YOUR STATS. Stats can be increased greatly
  with this method. All you need is some decent magic and a GF who
  knows abilities like HP-J and Str-J. It's the simplest and least
  tedious of all the options, even if you have to juggle a bit.
~ USE STAT INCREASING ITEMS. These rare items are exactly that --
  rare. You can get quite a few in the walkthrough. In disc three
  they are easier to get (but it all adds up to at least two more
  digits than what the USA paid Russia for Alaska).
~ USE ABILITIES LIKE MAG BONUS. Okay, this is the main reason for
  a low level game, because some GFs have abilities that will give
  your stats an additional boost every time you level up.
~ USE THE DEVOUR COMMAND. Some monsters can be devoured for a stat
  boost. However, this is rather tedious, as it is difficult to
  find and devour the "nutritious" monsters.

------------------------------------------------------------------
Using the Bonus abilities: Advice
------------------------------------------------------------------
~ DON'T LEVEL UP TOO MUCH EARLY IN THE GAME...until you have
  everyone taking advantage of the Bonuses.
~ THE GFS WHO CARRY THESE BONUSES ARE...Ifrit, Siren, Brothers,
  Leviathan, Carbuncle, Cactuar. See the GF section to learn what
  you need to learn first (with all GFs except Cactuar the Bonus
  ability will not initially be available).
~ THE CHARACTER INFO SECTION HAS TELLS YOU ABOUT WHAT STATS ARE
  INCREASED EVERY TIME A CHARACTER LEVELS UP. Refer to it when
  wondering what character should receive what stat increase.

------------------------------------------------------------------
Overview of the Bonus abilities
------------------------------------------------------------------
HP        Brothers   +10    So, if Irvine at level 13, 699 base HP
          Cactuar    +10    levels up with Brothers and HP Bonus
------------------------    equipped, instead of ending up with
Strength  Ifrit      +1     739 (40 HP acquired by levelling up),
          Cactuar    +1     he ends up with 749 instead. If you
------------------------    chose to junction Ifrit and Str Bonus
Magic     Siren      +1     to him, when he levelled up to 14,
          Cactuar    +1     instead of his Strength not changing
------------------------    at all (as it does when Irvine reaches
Vitality  Carbuncle  +1     level 14), the loss would be evened
          Cactuar    +1     out. The individual stat bonuses for
------------------------    each character when levelling up are
Spirit    Leviathan  +1     listed in Character Info.
          Cactuar    +1

------------------------------------------------------------------
Overall Items to get for characters (see Item List)
------------------------------------------------------------------
o 17 M-Stone Pieces      o 78 Screws          o 4 Steel Pipes
o 2 Magic Stones         o 11 Sharp Spikes    o 2 Ochu Tentacles
o 2 Mesmerize Blades     o 1 Betrayal Sword   o 2 Turtle Shells
o 3 Dino Bones           o 2 Red Fangs        o 1 Chef's Knife
o 2 Star Fragments       o 4 Adamantines      o 4 Dragon Fangs
o 12+ Pulse Ammo         o 1 Fish Fin         o 1 Dragon Fin
o 3 Spider Webs          o 7 Dragon Skins     o 2 Fury Fragments
o 3 Malboro Tentacles    o 6 Energy Crystals  o 2 Bomb Fragments
o 1 Steel Orb            o 2 Inferno Fangs    o 1 Life Ring
o 3 Curse Spikes         o 5 Star Fragments   o 1 Shear Feather
o 1 Saw Blade            o 2 Windmills        o 2 Regen Rings
o 1 Cockatrice Pinion    o 1 Force Armlet     o 4 Dynamo Stones
o 1 Moon Stone           o Combat King 001    o 1 Coral Fragment
o 1 Black Hole           o Combat King 002    o 1 Water Crystal
o 1 Missile              o Combat King 003    o 1 Laser Cannon
o 1 Mystery Fluid        o Combat King 004    o 1 Barrier
o 1 Running Fire         o Combat King 005    o 1 Dark Matter
o 1 Power Generator      o Pet Pals Vol. 1    o Normal Ammo
o Shotgun Ammo           o Pet Pals Vol. 2    o AP Ammo Dark Ammo
o Pet Pals Vol. 3        o Fire Ammo          o Pet Pals Vol. 4
o Demolition Ammo        o Pet Pals Vol. 5    o Fast Ammo
o Pet Pals Vol. 6

 _________
|  TIP |____________________________________________________
|--------------------------------------------------------------|
| o The best places to level up are the Islands Closest to     |
|   Heaven and Hell.                                           |
|______________________________________________________________|

------------------------------------------------------------------
Tips on getting stats to the MAX!
------------------------------------------------------------------
 - Use the HP, Str, Vit, Mag, Spr and Spd Bonuses whenever and
   wherever you can in the game, making the learning of those
   abilities top priority. Make sure to equip the GF who has the
   Bonus you want to get just before each character levels up. Be
   careful, as characters may level up unexpectedly. In any case,
   always have the GF junctioned to *somebody,* as it's better to
   have a character level up on Bonus twice than miss the opport-
   unity altogether.
 - Strive to get the ultimate weapons rather than messing around
   with cheap, time-wasting small-fry (though getting as good as
   you can get with all the items that are available is better
   than waiting for ages while you struggle for glory.
 - Be clever with magic and explore to get the best spells for
   junctioning by drawing or refining.
 - See the appendices for information on the Bonus Abilities, + Up
   items and magic.



===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~==
                -~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~
                      WALKTHROUGH [ff8/III00]
                -~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~
===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~==


O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| |                      Balamb [ff8/III01]                    | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Dr. Kadowaki: "You wanna be cool, huh? Well, don't get hurt in the
  process."
.----------------------------------------------------------------.
| 1. Choose your main characters' name.                          |
| 2. Walk with Quistis.                                          |
| 3. Meet Quistis at the front gate.                             |
| 4. Defeat Ifrit in the Fire Cavern.                            |
| 5. Change into your uniform.                                   |
'----------------------------------------------------------------'
 Ideal level: 7

------------------------------------------------------------------
Getting a Good SeeD Recommendation (s)
------------------------------------------------------------------
Well, you're going to become a SeeD however you play the game, but
you may not get paid as much gil for being a SeeD. So, here's an
overview of how you should *behave*:)
  Why try hard to get a good SeeD rank? You'll get more money
later on. As a result, in disc four you'll get stat bonus items
more easily.

 - If you defeat 75 enemies or over by the time you finish your
   Attack score will be 100.
 - Do not to escape from any battles. Before becoming a SeeD you
   will be rather severely punished for such an act of cowardice,
   and when you do become a SeeD, payments are temporarily
   lowered.
 - In the beginning of the game enemies defeated by GFs do not
   count on your SeeD report.
 - Be courteous and friendly to every one you meet. Although it
   may or may not actually contribute to getting a good rank, you
   might as well.
 - Don't use magic or weapons in the 2F hallways of the Garden
   unless you're fighting a monster (no doubt you will be asked
   to cast a spell or flash your weapon at some point!)

------------------------------------------------------------------
Squall's Study Panel (s)
------------------------------------------------------------------
Gather as much info as you can. Squall's study panel in Balamb
Garden tells you all the basics of the game, a bit of a magic list
and even some stuff other game guide writers on this site have
neglected to mention. Also remember those cryptic things you'll
see about magic and weapons not being allowed in corridors for
future reference as you'll be needing it.
  To get your first two GFs, Shiva and Quezacotl choose "Tutorial"
on Squall's panel in the 2F classroom. It's at the back of the
left row.
  Once you've levelled Shiva up to 10 you can learn Doom and the
fights with the T-Rexaurs (found mostly in the Training Centre)
will be a lot easier. Plus, you get 10 AP from each T-Rexaur
killed.
  I'm not sure, but I think it effects your SeeD score badly if
you get the GFs from Quistis instead of Squall's study panel.

------------------------------------------------------------------
First Pack of Cards (s)
------------------------------------------------------------------
If you are interested in learning Triple Triad, talk to the man
standing near the elevator on the second floor of the Garden. He
will give you seven cards ("the worst cards" - Alex).

------------------------------------------------------------------
Stuff to do in the Garden before visiting the Fire Cavern (s)
------------------------------------------------------------------

                          Dormitory [D]
                 Cafeteria [C] |  Car Park
                         \     |     /
                          \____|____/
                          /         \
          [Q] Quad ______/           \______ Training Centre [T]
                         \  [Lift]   /
                          \____|____/
                          /    |    \
                         /     |     \
                [I] Infirmary  |  Library [L]
                             Lobby
                           Main gate

Quad:
Nothing special. Just a girl pestering you about joining some
Garden Festival Committee. You couldn't really get to help it even
if you wanted to anyway. If you don't talk to her now, she'll ask
you later on.

 _____________       _______________  Cafeteria:
|   |__|   |__|    |   |        C   | The Disciplinary Committee
|   |  |   |  |    |   |         !C | can be found in fig. [C],
|   |__|   |__|    |C /             | the Cafeteria. If you
|      |      |    |_/              | lend an ear to the
|            S|    |    ___________/ Cafeteria Lady you'll get
|__________   |    |   | to meet her son in disc 2. The card
    |         |     [C]  player on the right may have Quistis'
[D] |         |          card. You might want to wait till
    |         |     you've got a better hand. A hand which
    |         |     includes MiniMog's card (won from the
    |  C C    |     boy in light blue who runs around the main
    |   C     |     hallways). NOTE: You cannot view the scene
                    the the Disciplinary Committee after defeating
                    Ifrit in the Fire Cavern.

 ____________________________  Library:
  |___|         DP   C| |    | In the Library (fig. [L]),
[L]           C       | |    | examine the bookcase to find an
 ________           C T_|    | Occult Fan I. There's also a
|Desk    \             _     | girl in there who likes Zell...
|________/____________|_|____|


Training Centre & Car Park: _______|__|________________________
In the Training Centre     |     | |  S| |           ___   _   |
(fig. [T]), you encounter  |     |_|   |_|          /   \_| \  |
Grats and T-Rexaurs.       |               _____DP_/         | |
                           |        ______/                 /  |
The Car Park is a mega     |       /                       /   |
boring place only worth    |       |                      |    |
mentioning for the fact it |       |                      |    |
serves no purpose but to   |       |                     /     |
totally waste your time.    \       \___________________/      |
                             \                                 |
Note: When I first got FF8    \__________       _______________|
in 2000, the first enemy I ever          |     |
encountered was a T-Rexaur, and            [T]
my hands were sweating like crazy!
I didn't know what was going on at   NOTE: If you level up HEAPS
all! Keep on your toes, newbies,     and HEAPS (level 30 at the
and check out the strategy for       least) you can get one of
T-Rexaurs in the appendices.         the ingredients for
                                     Squall's best weapon.

Second Floor:                    Squall's study panel is at the 
                                 back of the classroom on the 
 _________________________     right side in the left seat.
|  _   _   _   _                   | The card players in the 
| | | | | | | | |  !C   _  |       | classroom may possess
| |_| |_| |_| |_|      | | |       | Quistis' card.
|  _   _   _   _   !C  |_| |       |
| | | | | | | | |          |       | Outside the classroom there
| |_| |_| |_| |_|          |       | are random people, most of
|__________________________|       | whom you can play cards 
                           |       | with.
 A random rule put up by |       |___________________
   the Disciplinary        |
   Committee.              |                         [LIFT]
                           |___________________________

In the classroom there are students who give battle reports for
Quistis and Squall.

------------------------------------------------------------------
Map of Balamb (s)
------------------------------------------------------------------

               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 
    r_________^          ***                     ^
  rr                   ******      ______ B-      ^
 r            _______    **       /            ** ^
rDP==========|Balamb |___________/        ********^
r            |Town   |                   ********  ^
 \___________________|     *******        ******    ^
                      \     ****             /\     /
                       \                 __________/
                        \.............../
 _____
| KEY |_____________________________________________
| *  Forest (Caterchipillars, Bite Bugs, T-Rexaurs) |
| ^  Mountain (Glacial Eyes)                        |
|    Acauld Plains (Bite Bugs, Glacial Eyes)        |
| .  Beach (Fastitocalon-F)                         |
| /\ Fire Cavern (Bombs, Red Bats, Buels, Ifrit)    |
| {} Balamb Garden (Grats, T-Rexaurs)               |
|___________________________________________________|

At some point, get all the magic the monsters in the area have to
offer. It'll help you a lot, and that's speaking from personal
experience.
  Nearly all the enemies in Balamb are occasionally carded for
semi-powerful cards. So keep this in mind when beefing up your
hand to win the MiniMog and Quistis cards.

Getting the most out of your battles:
 1. Encounter an enemy.
 2. Draw all its magic.
 3. Draw/cast a spell on it or hit it.
 4. Card it.
 5. Refine the card with Card Mod.
 6. Encounter an enemy again.
 7. Follow steps 2 and 3. Don't card it.
 8. If you're getting an excess of items which you can't use to
    refine anymore (i.e. Quistis and Squall have 100x Water magic
    each and you keep getting Fish Fins), sell them at one of the
    shops in Balamb.

Water is good for junctioning early in the game, and is easily
obtained with I Mag-RF, with the Fish Fins commonly dropped by
Fastitocalon-F.

At some point later in the game you will be given a report of your
conduct, and the better your score, the better you'll be paid as a
SeeD. For the moment, make sure you've defeated over 75 enemies.
To see how many enemies Squall and Quistis have defeated so far
talk to one of the girls in the 2F classroom of Balamb. If you
follow my advice, you will get 100 points for Attack. Also, I'd
advise to never, EVER run away from any battle, as it takes a
whopping 20 points out of your score for each escape. X-ATM092 is
an exception...

The Fastitocalon-Fs found on the Rinaul Shore are your best source
of APs at the moment. For a quick battle, cast thunder magic on
them (it causes a LOT more damage than attacking!).

------------------------------------------------------------------
Map of Balamb town (s)
------------------------------------------------------------------

BALAMB TOWN                       EXIT          _______________
                                |   C |        |               |
                                |     |- Car   |            C  |
                                |     |  Rental|               |
                                |     |------| |               |
                                |     /      | |___________    |
                                |     |------|------|      |   |
                                |     |!C    |      |      |   |
                                |     /            C|      |   |
              Item   Junk       |     |------|------|      |   |
              Shop   Shop       |     |                    |   |
__C_____________|______|________|     | There are more     |   |
        C  C                          | card players in    |   |
 Show colours.
      [Camouflage]----> Show how the panels camouflage.
      [Random]--------> [Colour check] and [Camouflage].
      [Exit Test]-----> Stop viewing console.

O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| |               Dream World Part V [ff8/III21]               | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
  Laguna: "Huh? ......Hmm... Okay, fine! We'll accept your help.
In return, we'll help your Anti-'Azel' movement or whatever."
  Ward: "......"
  Kiros: "Its 'ADEL'. Start listening more closely, 'cause it's
getting embarrassing... ...is what Ward would say. Can't you see
it in his eyes?"
.----------------------------------------------------------------.
| 1.  Talk to the soldier on the right.                          |
| 2.  Talk to the soldier on the left.                           |
| 3.  Talk to the Moomba.                                        |
| 4.  Defeat incoming Esthar soldiers!                           |
| 5.  Defeat those Estharians with Kiros and Ward (beware of     |
|     Gesper, as it's more than willing to kill off your party   |
|     members with Degenorator--you can't even revive them until |
|     after the battle!                                          |
| 6.  Defeat the Elastoid and Esthar soldiers.                   |
| 7.  Catch the elevator up to the top.                          |
| 8.  Go outside.                                                |
| 9.  Head back down to where you started in step 1.             |
| 10. At Odine's lab defeat the Esthar soldiers.                 |
| 11. Configure the control panel. This will unlock the door to  |
|     Ellone.                                                    |
| 12. Take the elevator back down and enter the room just in     |
|     front of you to rescue Ellone.                             |
'----------------------------------------------------------------'
 _________
|  TIP |____________________________________________________
|--------------------------------------------------------------|
| - Before you fight, junction Death to status defence so you  |
|   will be able to defeat your enemies quickly. If you don't  |
|   have sufficient amounts of the magic or not enough GFs     |
|   who've learnt ST Atk for this the actual magic will do.    |
|______________________________________________________________|

------------------------------------------------------------------
Elevators in Odine's Laboratory
------------------------------------------------------------------
Odine's new invention is an elevator which only requires you to
sit down on it! They look like circular couches which you you will
have examine to use. You'll be using more of these elevators in
Squall's time.


O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| |                     Esthar [ff8/III22]                     | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
  Was Esthar named after Esther? And if so was she a Sorceress?

.----------------------------------------------------------------.
| 1. Leave the city and head to Lunar Gate.                      |
| 2. Choose your parties (Zell and Edea can't be placed in       |
|    Squall's party).                                            |
| 3. As Zell, head to Odine's Lab in the city.                   |
'----------------------------------------------------------------'

------------------------------------------------------------------
Map of Esthar (the actual map is circular, in an oval shape)
------------------------------------------------------------------
                            Presidential Palace
                                     |
            _________________________|____________ 
           |          |              |            |
           |          | GI           |            |
           |          |--------------|------------|
           |          |              |            |
           |          |              |            |
           |          |              |            |
           |          | (GI)         |            |
           |-----------------\       |          --|
      Air -|          |      |       |            |
  Station  |          |      |_______|            |
           |          |              |            |
           |          |              |   Shopping |
           |          |(Left) (Right)|    Arcade  |
           |__________|______________|______|_____|
                      |              |
                 Odine's lab     Car rental


------------------------------------------------------------------
Getting the Ward card and Changing Estharian Triple Triad Rules
------------------------------------------------------------------
Visit Odine's Laboratory. Challenge him for Ward's card, as well
as other level 6 and 7 cards. If you wants to mix Balamb's rules
with Esthar's, go ahead, and mix to spread 'Open'. If not, say no
until he stops.

------------------------------------------------------------------
Taking Advantage of the Local Monsters
------------------------------------------------------------------
You'll notice that there are a lot of Mesmerizes in the highways
of Esthar, and on the outskirts of the city. Before long you will
have accumulated many of their Blades. Refine these into Regen
magic with Supt Mag-RF and Mega-Potions with Recov Med-RF. Chances
are you'll give each character 100 Regens each AND 100 Mega
Potions in your inventory. Mega-Potions can be sold for 7500 gil
each!

------------------------------------------------------------------
Phoenix Pinions Galore
------------------------------------------------------------------
Do you want heaps of Phoenix Pinions? Here's the drill; buy Mega
Phoenixes from Johnny's Shop (use Call Shop) and refine them into
Phoenix Pinions with Tool-RF or Med LV Up. You can also refine 20
Phoenix Pinions into a Phoenix Spirit, which teaches a guardian
force Recover. You can also get Mega Phoenixs by using Med LV Up
on Phoenix Downs.

------------------------------------------------------------------
Getting Megalixirs Easily
------------------------------------------------------------------
You'll need 500 000 g for this; buy 10 Elixirs and convert them to
10 Megalixers. They'll become very helpful in the battle against
Omega Weapon.

------------------------------------------------------------------
Tricks for Angelo to Learn
------------------------------------------------------------------
You can buy a Pet Pals Vol 5 there which teaches Angelo the very
useful 'Angelo Search'. You can get many rare items using it, such 
as Hungry Cookpot (which you can use to teach Devour to a guardian 
force), Hero, Aegis Amulet (which, as you know teaches a guardian
force Eva-J! With this item you can make sure every character has
a high evade rate putting you at a major advantage to your foes)
etc. Refer to the hints section of this guide for how to increase
the chance of random events. However, you'll have to wait until
Angelo and Rinoa reunite after getting the Ragnarok. Pet Pals Vol
6 teaches Wishing Star. Angelo's most powerful offensive ability.

------------------------------------------------------------------
GF Doomtrain
------------------------------------------------------------------
Doomtrain will join your party when you use an item called
Solomon's Ring (you can see what it looks like in one of the
Occult Fans). This ring is found at Tears' Point. It's the gold
object near the statues toe. Before you can successfully get
Doomtrain you will have to have certain items in your inventory.
They are:

  - 6 Steel Pipes. Refine Elastoid cards. If you can't do
    this and don't have enough Steel Pipes, you will have to
    wait until you get the Ragnarok.
  - 6 Malboro Tentacles. Malboros can be occasionally found
    in the Esthar area. See L4F01 for a strategy.
  - 6 Remedies+. You need Alexander for this. With his Med LV
    Up you can refine 10 Remedies into 1 Remedy+. I bought my
    Remedies using Call Shop. If you don't/can't have that
    ability, however, you will have to go into the city again.

------------------------------------------------------------------
Combat King 004
------------------------------------------------------------------
When you first enter Esthar as Squall, talk to the Esthar Soldier,
marked by the "GI" on the map. He's the guy who says "Oh, that's
right." When you're Zell, talk to the man again, and he'll give
you a Combat King 004!!

------------------------------------------------------------------
Meeting up with the Lunatic Pandora
------------------------------------------------------------------
Dr. Odine gives you mission, and that is to get onto the Lunatic
Pandora, which is making its way through the heart of the city.
You can get onto it by going to specific meeting points at
specific times.

The first meeting point is right of where I told you to go
to to the soldier marked "GI" on the map. You should see a car,
so just wait there till the Pandora comes.

------------------------------------------------------------------
Lunatic Pandora
------------------------------------------------------------------
Lunatic Pandora is full of rare items and draw points. Don't worry
if you don't get into it now, as you will be able to return to it
at Tears' Point.

Tip 1# Leave the 01 elevator last.
Tip 2# Examine every nook and cranny.
Tip 3# Equip Move-Find if you have it.

Just in case you feel unsure I have compiled a list of items
and draw points found in Lunatic Pandora.

  {Entrance}            {Elevator 02/03}        {Elevator 01}
- Meteor draw point   - Power Generator*      - Spd-J Scroll
                      - Pheonix Pinion*
                      - Silence draw point*
                      - LuvLuv G
                      - Combat King 005

* You can only get these items if you solved the puzzle in the
  Laguna dream at "Excavation Site".

O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| |                   Lunar Base [ff8/III23]                   | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O

  Medical Staff: "Wow... What is she, 17, 18...... Is she dead?"
  Squall: "Don't touch her."
.----------------------------------------------------------------.
|  1. Talk to the man in the white coat (Piet).                  |
|  2. Examine Rinoa. She's next to the guy who comments on how   |
|     young she is ^_^.                                          |
|  3. Go into the Medical Room.                                  |
|  4. Talk to Ellone. She's in the Residential Zone.             |
|  5. Go to where Rinoa is. Ellone will tag along.               |
|  6. Follow Rinoa to the Control Room.                          |
|  7. Try and touch Rinoa.                                       |
|  8. Step on the right side of Irvine to see a movie.           |
|  9. Rinoa is in the room where all the space suits are stored  |
|     (it's on the way to the residential zone to the right). Go |
|     there.                                                     |
| 10. Rinoa has dressed into a space suit already. Examine the   |
|     glass in front of her.                                     |
| 11. Enter one of the modules in the room (they look like       |
|     changing compartments) to change into a space suit.        |
| 12. Go outside via the air chamber.                            |
| 13. You should be in space now. Go all the way to the bottom   |
|     by pressing up. When the "Panicky Gentleman" and his       |
|     assistants have left and Squall says "I guess I should go  |
|     back now", you can float upwards by pressing down.         |
|     Eventually when Squall has floated over the top of the     |
|     screen, you'll be back inside and your business here will  |
|     be finished.                                               |
| 14. Talk to Piet in the Control Room.                          |
| 15. Talk to Ellone.                                            |
| 16. Go to the escape pod, which is to the right.               |
| 17. Talk to Ellone again after going down on the elevator.     |
| 18. Enter your own escape pod.                                 |
| 19. Talk to Ellone again when you can.                         |
| 20. Save Rinoa!                                                |
'----------------------------------------------------------------'

------------------------------------------------------------------
Rare Cards: Alexander and Laguna
------------------------------------------------------------------
Ellone has Laguna's card and Piet has Alexander's card. Lunar Base
can be a hard place to obtain rare cards due to the fact that the
region has every rule you could possibly have in a card game. Yet
I have managed to abolish rules without even being able to go
anywhere else, as although you can get Alexander's card later on,
the same cannot be done with Laguna's card. You will have to wait
until disc four for that, and even then you're not likely to get
it. I have managed to abolish rules without even needing to leave
the Lunar Base. Here's how:

1) Challenge Piet or Ellone to card battle.
2) Quit instead of Playing. You'll need a lot of patience, but
   after doing this A LOT of times a random rule will be
   abolished. For a novice player I would recommend getting rid
   of Plus and Random, as they seem to be the rules that cause
   the most trouble. However, for a more advanced player the
   Plus / Same / Same Wall combination serves as a nice
   challenge. In any case, getting rid of Random might well be at
   the top of your priority list.

  The Laguna card is possibly the hardest card to get in the game,
but the frustrating reality is it was first ever rare card I won
in a card game. If you give up, don't worry, you can get the
Laguna card from the CC Group's Diamond Duo in disc four.
  If you're really desperate, want to get Laguna's card from
Ellone can't get rid of the random rule you could get rid of all
your cards except the valuable ones, then only your good cards
will be chosen. But I did it in my game and have regretted it ever
since.

------------------------------------------------------------------
Glitch: The Transparent Side of Rinoa
------------------------------------------------------------------
You know when Rinoa is staggering along and there are about three
transparent versions of her walking along? You can stop any one of
these "versions" just by standing in front of it. It will just
stay there while the other Rinoas continue walking!

------------------------------------------------------------------
Saving the Princess...in Space!
------------------------------------------------------------------
The only way you can rescue Rinoa is keeping her in the middle of
the screen so she doesn't "get lost forever". You can't move more
quickly by using the fuel but it will help you turn. Be careful as
it runs out quickly.
  If you fail, you can always try again. It doesn't effect any-
thing to my knowledge. Tip: The first time you try this mini-game
tends to be the hardest, so just use the action button to make
sure Rinoa is in the middle of the screen and try to keep her
there. It can catch you out because you don't realise the white
dot on the screen is Rinoa until it's too late!

Comment: I can't see why you wouldn't be able to use Squall's
gunblade to use the repulse of the bullet in order to go in a
certain direction faster.

O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| |                    Ragnarok [ff8/III24]                    | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
  Rinoa: "Give me a hug. A real tight one! I need to know that I'm
alive!"
  Squall: "We may be alive right now... But look at our situation
... You want to live, right? You want to go back and see everyone,
right?"
  Rinoa: "And not become other people's memories?"
  Squall: "That's right."
.----------------------------------------------------------------.
| 1. Defeat all Propagators in this order: purple, red, yellow,  |
|    green.                                                      |
| 2. Head to the cockpit.                                        |
| 3. After listening to Eyes On Me and giving Rinoa over to the  |
|    Esthar officials, head to the passenger's cabin of Ragnarok,|
|    then the cockpit.                                           |
| 4. Retrieve Rinoa from the Sorceress Memorial in Esthar.       |
| 5. Go to Edea's House.                                         |
| 6. Visit Laguna in the Presidential Residence of Esthar.       |
| 7. Fly the Ragnarok to Lunatic Pandora,which is at Tears' Point|
'----------------------------------------------------------------'

------------------------------------------------------------------
The Ragnarok
------------------------------------------------------------------
This ship has been lost in space for 17 years. Why? A "resident
evil" lurks on this vessel, and it's your job to try to
exterminate those critters. You could hardly call them "proper
gaters" :).

You have to fight the Propagators in a certain order of colour or
they will keep on reviving each other. So, if you defeat a green
monster, then a purple one, the green one is revived. This is the
order in which you must defeat them: purple, red, yellow, green.
You only fight them when they touch you. In Some cases they will
lunge at you as soon as you enter the room, so be careful.

1) You start in the Air Room. You should save before venturing
   into the rest of the ship.
2) Go down the stairs and there will be a purple Propagator to
   fight.
3) Enter the big door on the left.
4) Enter the next door to the left while trying to avoid the red
   Propagator, then fight the next purple Propagator you see.
6) The next room should have a green Propagator in it, but don't
   worry about it for now. Instead, enter the door to the south.
   In there you'll find a red Propagator. You can also go back to
   the red Propagator you avoided on step 4.
7) The next colour code is yellow. The yellow Propagators are:
   a. In the Air Room where you began.
   b. Go to the room with the green Propagator mentioned in step
      six. The next yellow Propagator in in the room to the left.
8) Go to the place where you fought your first Propagator. Enter
   the small door on the right side under the stairs. A green
   Propagator will be there for you to fight.
9) The final Propagator guards the elevator that goes to the
   cockpit.

------------------------------------------------------------------
Cactuar Island
------------------------------------------------------------------
Fly the Ragnarok to a near-by island. This is Cactuar Island, and
it has a huge cactuar on it! Try to avoid it for now, as it is a
GF. Instead, take advantage of the great AP and learn a few
abilities. If you want, you can learn Doomtrain's Forbid Med-RF
and refine X-Potions got from Raijin, Fujin cards into Elixirs.

------------------------------------------------------------------
Rescuing Rinoa Again...
------------------------------------------------------------------
Using the Ragnarok's auto-pilot feature (Access the large world
map, then select your destination) go to the Esthar Sorceress
Memorial. Get in there to take her out! Take the Ragnarok to
Edea's house. Just off to the ?rst right there is a flower field.
The dialogue will no doubt resolve your burning questions of what
the hell was happening in the beginning movie.

------------------------------------------------------------------
Angelo Search
------------------------------------------------------------------
I've heard you can get some great items with Angelo Search!
Although it's never worked out for me, YOU might as well check out
the Angelo Search Limit Break FAQ at GameFAQs.

------------------------------------------------------------------
Card Queen Quest Segment
------------------------------------------------------------------
If you've been following this guide the next card to give to the
Card Queen is Alexander. If you didn't get it while in the Lunar
Base, do not worry, as you can challenge Piet for it again at the
escape pod crash site. Go past Tears' Point. It is somewhere on
the peninsular. Go to Dollet and give the Card Queen her desired
card (Alexander). See where she's going and get Alexander back
from her son. Now you can win Doomtrain's Card from the pub owner
in Timber. Now give the Doomtrain card to the Card Queen and make
sure she's going to Dollet. Get it back from her son. You can now
get the last card in the Card Queen Quest; Phoenix, which is one
from one of the guards in the Presidential Residence. While you're
at it, see the paragraph below entitled "Elnoyle Heaven".

------------------------------------------------------------------
Elnoyle Heaven
------------------------------------------------------------------
Elnoyles are relatives of Elvoret. They are harder, but give much
better items. Esthar city now has tough enemies like Elnoyles and
Behemoths, but they are occasionally found. However, by talking to
an Esthar Soldier (the vicinity is marked "GI" on my map of the
city for General Insanity :) you get to fight an Elnoyle. You can
do this as many times as you like, just exit the screen and
re-enter. The man will be back where he was.

Elnoyles have many useful and rare items such as Moon Stones and
Energy Crystals which will help you get all the ultimate weapons
for your characters as well as powerful magic and items.

------------------------------------------------------------------
Best Weapons
------------------------------------------------------------------
Note: Bahamut's Junk Shop ability is very useful.

 1: Fight Adamantoise on the beaches of Dollet (islands off the
    coast of Long Horn Island are a good bet). Fight them until
    you get 3+ Adamantines. They teach your GFs Vit+60%!
 2: Fight high level Thrustaevis until you get 2 Windmills.
 3: Fight Anacondaurs until you find 4 Dragon Skins.
 4: Fight Grendels on Island Closest to Hell until you get a
    a few Fury Fragments (you only need one for Zell's best
    weapon but it is good for refining into Aura).
 5: Fight Malboros on Island Closest to Heaven (sometimes Hell)
    until you get 2 Malboro Tentacles.
 6: You need 4 Sharp Spikes. They can be won from Death Grand
    Mantis'.
 7: You can get Regen Rings from Toramas, Chimeras and
    Mesmerizes. Get 2.
 8: Go to the Training Centre in Balamb or the Island Closest to
    Hell and fight mid level T-Rexaurs until you get 4 Dragon
    Fangs. Other enemies on Island Closest to Hell give you them
    too. While you're at it get 2 Dino Bones for Irvine's
    Exeter.
 9: Make sure you have 18 Screws. If you don't have any win them
    from Geezards, who chiefly live on the plains of Dollet.
10: Get 2 Curse Spikes from a Creeps, Forbidden or Malboro.
11: Get 8 Energy Crystals from Elnoyles and refine 2 of them
    into 20x Pulse Ammo. While you're at mug a Moon Stone from
    them as well.
12: Iron Giants can be fount at Tears' Point. Get 5 Star
    Fragments from them.
13: Buy a Force Armlet from Esthar Pet Shop.

Dragon Fangs can be got from T-Rexaurs levels 20 to 29. Don't
mug them. Acquire at least 4 of them. Use LV Down/Up for easier
results.

If you're good at playing cards quite a few ingredients can be
got from refining them. For instance:

Item              AN*  Cards Needed
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Adamantine        3    1 Minotaur
Windmill          2    2 Abyss Worm
Regen Ring        2    20 Chimeras
Energy Crystal    8    80 Elnoyles
Malboro Tentacle  2    8 Malboros
Sharp Spike       4    4 Death Claw / Grand Mantis
Fury Fragment     1    4 Blue Dragons
Star Fragment     5    15 Iron Giants
Curse Spike       2    2 Tri-Faces
Dino Bone         2    4 T-Rexaurs
Screw             18   4 Geezards

* Amount Needed

------------------------------------------------------------------
Meeting Laguna
------------------------------------------------------------------
Take the Ragnarok to the Esthar Airstation and go to the
Presidential Palace. Ask Laguna what he's doing here, first to
find out what he's been doing the past few years. You can also
challenge Laguna for Squall's card. I personally think he's giving
the card to you.

------------------------------------------------------------------
Getting Edea's Card
------------------------------------------------------------------
In disc three you can win Edea's card from Edea herself, but
seeing as Centra rules are difficult, you might want to do a bit
of rule manipulation first. Edea will only mix with rules she
knows. i.e, Esthar rules. So, in a nutshell:

   i. Play cards in Esthar. Do not mix rules. Save the game.
  ii. Challenge Edea. Say "Yes" to mixing with Esthar's rules.
 iii. Quit from the game instead of playing. Hopefully Random or
      Same or Plus will be abolished.
  iv. If nothing happened challenge her again. Sometimes this
      happens and the card player doesn't suggest to mix rules
      anymore you can go back to step ii and try again.
   v. If a rule was a abolished or spread that you'd rather not
      you will have to go back to step ii and try again.

------------------------------------------------------------------
Pointing the Bone Sidequest
------------------------------------------------------------------
While you're in Dollet keep on talking to the dog outside the
artist's house, then going back in to receive some items. Can be
done in the earlier discs for not as good profit.

------------------------------------------------------------------
Shumi Tribe Sidequest Pt II
------------------------------------------------------------------
Laguna's statue should be complete by now. On the way in, get the
Ultima draw point, then visit the workshop, followed by the Elder.
You'll notice they're playing the music Selphie, and the others
wrote...For if you didn't hear the Folk Music at the concert
earlier on. For such a retiring community these Shumis sure
travel!

------------------------------------------------------------------
EXP by the Bucketful!
------------------------------------------------------------------
The Island Closest to Heaven and the Island Closest to Hell are
EXP havens, they can only be accessed with the Ragnarok. First, go
to the Island Closest to Hell. See the pointy looking island right
on the Southwest edge of Galbadia? It's there.

You should save after each ?ght and be immune to Berserk, Confuse
and Petrify. Limit breaks such as Renzokuken, Degenorator (Blue
Magic), and Rapture work well here. You could also junction 100
Deaths or Zombies to elemental attack!

The Island Closest to Heaven is one of the islands close to
Grandidi Forest north of Esthar. There are more Malboros here, and
even Ochus, so have those with ST Def-J x4 and ST Def-J x2.
Junction Pain, Confuse, Sleep, and Break to the character with ST
Atk-J x4. While the character with ST Atk-J x2 only gets Confuse,
and Pain. Also equip Auto-Haste and Initiative. Make sure all your
characters' defences to Berserk and Confuse are up to max before
even stepping outside or prepare to be thrashed without any hope
of escape.

Lastly, there's heaps of rare magic for you to draw on both of the
islands.

------------------------------------------------------------------
Side-Quests Overview
------------------------------------------------------------------
 The Magical Lamp        IV01    Be bedazzled with GF Diablos
 Dollet Revisited        IV02    Some Mothers Do 'Ave 'Em
 Tomb of da Unknown King IV03    The King of the Thralls
 Winhill Revisited       IV04    Quest of the broken Vase
 Shumi Village           IV05    Learn more about Laguna & NORG
 Chocobo Catching        IV06    Earning chocobos' trust
 Chocobo World           IV07    Adventures of Boco the Chocobo
 Odin                    IV08    Another test, another dungeon
 Tonberry                IV09    Earning Tonberries' loyalty
 The Solomon's Ring      IV10    Offerings to a GF demigod
 Cactuar Island          IV11    Cactuar fun under the hot sun!
 PuPu the Alien          IV12    Tear jerking, heart moving ET :P
 Card Club Group         IV13    Climbin' to the top of the Pack!
 Queen of Cards          IV14    Squall's poker-face may help
 Obel Lake               IV15    Black Shadow and Grumpy Monkey
 Bahamut                 IV16    King of GFs, and of dragons
 Ultima Weapon           IV17    Have you met your match?
 Omega Weapon            IV18    You're in [bad] Luck!!


O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| |                Lunatic Pandora [ff8/III25]                 | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
  Laguna: "Believe in your friend's existence and, they'll believe
in yours."
.----------------------------------------------------------------.
| 1. Pilot the Ragnarok to Tears' Point.                         |
| 2. Talk to whoever is piloting the ship to get into Lunatic    |
|    Pandora.                                                    |
| 3. Fight Raijin and Fujin in Lunatic Pandora.                  |
| 4. Ride on the 01 elevator in the lobby and fight what ever    |
|    comes in your way (including Mobile Type 8!).               |
| 5. Defeat Seifer.                                              |
| 6. Rescue Rinoa from Adel.                                     |
'----------------------------------------------------------------'

------------------------------------------------------------------
Preparations
------------------------------------------------------------------
A lot of people have trouble with the battle against Adel. If you
are one of those people learn the Junction system now! The moment
I started drawing loads of magic, upgrading my weapons (in other
words, fighting a lot), all my enemies were defeated in under
five minutes! Even bosses I thought were hard! Later on in the
game it's easier to get a lot of magic without fighting too many
battles, and LV Up / Down make it easier to get certain items
needed for upgrading weapons. Another excellent tip to try is:
you'll fight many Mesmerizes in Trabia and Esthar. So many you'll
keep discarding Mesmerize Blades! Using Carbuncle's Recov Med-RF
you can refine those Mesmerize Blades into Mega-Potions, which
heals 2000 HP to all party members!

------------------------------------------------------------------
BOSS: Raijin and Fujin
------------------------------------------------------------------
- As with last time, stay away from anything thunder or wind
  elemental because Raijin and Fujin can absorb them respectively.
- Mug a Str Up from Raijin and a Megalixir from Fujin.
- Raijin knows magic now, and he'll use it too.
- Summon Cerberus and Doomtrain. Cast Double and Triple on your
  party imbue them with Haste, Protect and Shell.
- If you cast Reflect on both Raijin and Fujin, when they try to
  heal themselves with magic it'll bounce onto you.

------------------------------------------------------------------
BOSS: Mobile Type 8
------------------------------------------------------------------
- Before the battle junction Thundaga to elemental attack.
- The Mobile Type 8 has two different modes: Mobile Weaponry
  Attack mode and Support Weaponry Attack mode. Basically when it
  is in Mobile Mode it is weak to magic, so summon Cerberus, then
  cast Haste and Protect on your party. Summon Eden and Quezacotl,
  then cast Thundaga a few times. When it switches to Support Mode
  it will be weak to physical attacks, so cast Meltdown and/or
  summon Doomtrain, then cast Aura on your party.
- If Corona is used against you (reduces party's HP to 1), you can
  use Quistis' White Wind, Selphie's Full-Cure (perhaps a little
  risky...), cast Curaga on the party, or use a Mega-Potion. It
  should be easily defeated with Renzokuken, Shot, Duel, Blue
  Magic, Combine, or Angel Wing. You could even do Selphie's Slot
  trick and get The End. It's all up to you.

------------------------------------------------------------------
BOSS: Seifer
------------------------------------------------------------------
- If Odin has joined you he will enter the battle and get a taste
  of his own medicine from Seifer. Awww.....
- Don't let that put you off though, as after an interval of time
  Odin's brother Gilgamesh will avenge his death. During that
  interval you will need to keep alive though! Mug an
  invincibility item from Seifer and draw some Aura magic.
- For those without Odin I highly suggest you get him now, as this
  will be your only chance to get Gilgamesh (unless, of course,
  you intentionally don't want to have Gilgamesh).
- Anyway, watch out for Seifer's Bloodfest attack! It's nasty!

 _________
|  TIP |____________________________________________________
|--------------------------------------------------------------|
| - After the ?ght with Seifer disc 3, keep in mind that this  |
|   is a point of no return -- you will never be able to       |
|   return to any town again, so do all side quests involving  |
|   towns while you can! It's also a good idea to have another |
|   save game kept before defeating Seifer in disc 3. Don't    |
|   say I didn't warn you!                                     |
|______________________________________________________________|

------------------------------------------------------------------
Introduction to Disc Four
------------------------------------------------------------------
Phew! Three fourths of the game are already over. Congratulations
on defeating the fearsome Adel! In disc four, towns and cities
cannot be accessed. The places you can go to in disc four are
the fire cavern, tomb of the unknown king, chocobo forests, the
Ragnarok, Centra ruins, deep sea research centre and other places
like that. Just not towns or cities! Instead, you can explore
the feature exclusive to disc four -- Ultimecia castle!

------------------------------------------------------------------
BOSS: Adel (hard)
------------------------------------------------------------------

Adel's HP     Rinoa's HP    Recommended Parties
---------     ----------    -------------------
Lv. 1: 6 000  Lv. 1: 6 021  Squall, Selphie, Quistis
   10: 15 000    10: 6 300  Squall, Selphie, Irvine
   20: 25 000    20: 6 800  Squall, Selphie, Zell
   30: 35 000    30: 7 500
   40: 45 000    40: 8 400
   46: 51 000    46: 9 036

*Shivers rush down spine* uh, again, it all depends on your style
of playing Final Fantasy VIII. I used to find Adel tough before I
started drawing magic and junctioning it all the time, so I got
Selphie to cast The End. Maybe it'll work for you, too. Otherwise
I suggest taking the following steps: -

   1) Get out of Lunatic Pandora. If you haven't got a spare save
game outside that place I guess you'll have to start the game
again.
   2) Go around drawing the best magic. Ultima, Meteor, Full-Life,
Triple, Meltdown, Reflect, Haste, Tornado, Aura, and Pain.
   3) Learn all junction abilities and distribute your GFs evenly.
   4) Develop some real strategies for the actual battle. You're
ready to go!

Strategy:
- Before battle junction your best magic to Attack (preferably
  Ultima, if you don't have enough to give to all your party
  members give it to those with already powerful attacks).
- This battle is quite difficult because if Rinoa dies it's over,
  so you can't use attacks that damage all "enemies". Though, if
  you do an attack that will kill all enemies at once such as The
  End or possibly Renzokuken.
- Draw Regen from Rinoa and cast it back onto her. Cast Curaga or
  use Recover on her occasionally to keep her health up.
- Also, before destroying Adel make sure you mug both her and
  Rinoa (cure Rinoa afterwards).
- You can defeat Adel most easily using the Vit 0/limit break
  combo.

Andrew Noteling's tactics:
- Need Quistis in party.
- Junction best magic to HP.
- Junction best magic to Attack.
- Use Meltdown on Adel.
- Cast Aura on ur party, most importantly to Quistis.
- Get Quistis to use Homing Laser which could be taught to
  Quistis before Seifer in the last disc. Did 8000-9999 damage to
  Adel for me. 
- Cure Rinoa from time to time.

------------------------------------------------------------------
First Save Point in Disc Four
------------------------------------------------------------------
Head back to the first right. If you don't have 'Move-Find' I
recommend you go back to save before doing this. If you have
Move-Find you'll also find a draw point on the highest platform on
the way to Adel's chamber.

------------------------------------------------------------------
Ultimecia's New World
------------------------------------------------------------------
Just before Ultimecia Castle there are four portals which all
lead to the over world.

Door 1 - (Closest to castle) Leads to Grandidi Forest.
Door 2 - (The next one to the south) Leads to Centra, Northwest of
         Centra Ruins.
Door 3 - (The next one to the south) Leads to Galbadia.
Door 4 - (The next one to the south) Leads to Centra (near where
         the Ragnarok is found.


O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| |                 Ultimecia Castle [ff8/III26]               | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Sorceress Ultimecia: "...SeeD... SeeD......SeeD...... SeeD, SeeD,
  SeeD! Swarming like lokusts akross generations..."

.----------------------------------------------------------------.
| 1. Proceed to Ultimecia's chamber with all the abilities nece- |
|    ssary unsealed and defeat the Sorceress.                    |
'----------------------------------------------------------------'

 The only thing you need to do here is go to Ultimecia's private
 quarters and defeat her there. Easy huh? but there's a catch...
   Anyway, this chapter corresponds to the map below. It'll help
 you defeat the bosses to unlock the seals and discover all the
 secrets of this magnificent dungeon!
   Below the maps, etc. are the side-quest sections and boss
 strategies...
                           _____
                        __/     \____
                       | |  I    \ Ti|
                       | \        |__|___
                       |   26 27  _____  |
           ____________| /       /___| | |
      ____|  21 __Key_   |\_____/      | |_
     | 22 |    _|  | | |_|             |28_Ulti
     |    |---|    | |
     | OW |---|    | |
     |__    __|  __| |
        /\ /___ / 24 |
       /  20   ' / | |
      | 7  H    |  | |
       \_     _/___|_|
 ________|   |_|   P14|18
|15 9_11_|/5\|____|F|_|19
|D |  \      () |     |25
|10|  |  G  T 6 | 13  |
|C |  |         |     |
|S |  |____-4--_|     |
|  |  |____ B  _  12  |
|__|__\    |--| |     |
      |    |--| | E   |
      | ()  3   |     | 
      |____ A  _|_____|
           |  |

  (): Switch Points.
  TD: Trapdoor. It leads to Tri-Point and a draw point. You can
      only in it by walking on the chandelier with the lever left
      not depressed.
  OW: This is where you meet Omega Weapon. But you need to pull
      the rope in the gallery first and there's a time limit to
      get there.
 Key: *Walk* up to the key (using Triangle) and pick it up, other
      wise you'll have to climb down a ladder on the other side of
      the bridge to pick it up.
   P: The prison has a cell, armoury and water gate that each
      require a key... If you get the watergate key you can almost
      reach this place via the emptied canal...
   S: This corridor leads from the stairs in the foyer.
  Ti: When you reach the swinging bell near the top of the tower
      jump across it to reach a platform that'll take you to
      Tiamat's room!
Ulti: Climb down the clock-face and eventually you'll come to
      Ultimecia's lair and the final battle.

------------------------------------------------------------[NOTE]
Special Facilities in Ultimecia Castle...
Switch Points - Green circles on the ground where you can switch
                a different party. If both parties are on the same
                Switch Point you can change the party members.
Levers/Locks  - Some places in Ultimecia Castle can only be
                accessed using a lever or key.
[NOTE]------------------------------------------------------------

    --------------------------------------------------------------
    Area Data (A~I)
    --------------------------------------------------------------
 A- Main Hall (when you first enter): There's a Switch Point,
    door, and stairs leading up. The door leads to the Dining
    Room, and the stairs lead to Sphinxaur.

 B- Main Hall (stairs): Sphinxaur is blocking the passage. You
    will have to defeat him if you want to continue along that
    passage.
      The passages to the left and right join up to each other;
    on the left you will find the Treasure Room (if you have the
    right key), while on the right you will find the art gallery,
    dungeon, and a Save Point.
      Just ahead of Sphinxaur you can cross the Dining Room
    chandelier to get to Krysta (see section on Krysta if you want
    to see how to get there).

 C- Treasure Room (left passage of Main Hall stairs): See section
    on Catoblepas to find how to get here.

 D- Storage Room (elevator): See section entitled "Getting a
    Rosetta Stone".

 E- Art Gallery (right passage of Main Hall stairs): See section
    on Trauma.

 F- Dungeon: See sections entitled "Boss: Red Giant" and "Get a
    Rosetta Stone.

 G- Dining Room: There is a Switch Point, trapdoor, and main door
    here. See section on Tri-Point to find out how to open the
    trap door. The main door opens out to the Courtyard.

 H- Courtyard:
    Fountain              - There's a key to be found next to the
                            fountain.
    Draw Point            - If you have Draw unsealed.
    Passage leading right - See section entitled "Getting a
                            Rosetta Stone" to find out about how
                            to get into the hidden passage.
    Chapel                - Fight Omega Weapon and play the organ
                            here. See section on Gargantua.
    Bridge                _ The key'll fall off if you run and end
                            up in the gutter or the dungeon where
                            you'll have to retrieve it - you won't 
                            be going out of your way if you know
                            what you're doing to don't worry.
                            There's a ladder which leads down on
                            the other side, as well as the clock
                            tower.

 I- Clock Tower: See Section on Tiamat if you want to fight him.
    Once you get to the top of the tower, you can go through the
    engine room and down the clock face. This path leads to
    Ultimecia's personal chambers where the final battle will take
    place. Don't worry if you stumble into her chambers
    accidentally because Squall will give you an option not to go
    in. There's a Save Point just outside her personal chambers.
    Plus, monsters that were once bosses can be encountered in
    the area near her chamber... (Oilboyles and Granaldos).


    --------------------------------------------------------------
    Steps (1~28)
    --------------------------------------------------------------
 1. Make sure you have Meltdown, Ultima, Meteor, Aura and Drain
    magic, as well as all of the rare items. See appendices for
    more info.
 2. I suggest you make your first party Squall, Rinoa and Selphie/
    Irvine with your second one as Quistis, Zell and Irvine/Selpie
    -- that way you won't always be changing the parties to accom-
    adate the castle, but there is enough flexibility to choose
    which one will be the light/heavy party or whether you prefer
    Irvine (ammo) or Selphie (luck), as they are the only charact-
    ers who don't anyone else as much. Squall and Rinoa are the
    ultimate defensive/offensive mix, so Selphie will provide the
    healer they need and Irvine is offensive overkill in that
    party. Quistis and Zell back each other well in normal enemy
    fights and Irvine gives them just the oomph they need to
    scrape past tough bosses.
 3. Enter the castle and go up the stairs to defeat Sphinxaur.
    Unlock Command abilities so you can use Mug (or Draw there's
    a GF you need to get from the other bosses in the castle).
 4. Walk strait ahead and onto the chandelier.
 5. Enter the trapdoor and face Tri-Point if you wish. In non-JP
    versions of FF8 he has Siren to draw. If you get him now un-
    lock Limit Breaks so you can use Angelo Search and others.
 6. Depress the lever in the main hall.
 7. Enter the courtyard north of the main hall and pick up the
    Treasure Key that lies near the fountain.
 8. Backtrack to the chandelier on the second floor and face
    Krysta if you wish. He has Carbuncle btw. Unlock GF or Draw. 
 9. Take the western wing of the castle using your secondary
    party. Make them a light party with at least two female
    characters in it.
10. On the way through the corridor defeat Catoblepas if you're
    game. His GF is Alexander.
11. Leave that party one the left side of the scales and switch
    back to the first party (heavy party).
12. Take your heavy party to the eastern wing of the castle.
13. Solve the gallery puzzle and defeat Trauma if you wish.
14. Take a left at the stairs to the prison and switch to the
    other party when you've got the the switch point.
15. Take the Waterway key from the storage room.
16. Face Catoblepas now if you didn't before.
17. Put the light party on the right side of the scales and the
    heavy party on the left so you can go back to the gallery to
    fight Trauma if you didn't before.
18. Enter the prison to fight the Red Giant if you wish, whose GF
    is Pandemona. Unlock Magic if you don't need anything else.
19. Pull the lever in the dungeon area to close the watergate.
20. Backtrack to the main hall (save on the way back) and enter
    the chapel just across the courtyard.
21. Climb up the stairs in the chapel and walk to the key to pick
    it up. It doesn't matter if you run and the Armoury Key falls
    down, you'll just get it later on in the canal somewhere.
22. Play the organ in the church; press every button on the
    controller except Start and Select (which will reset the
    game).
23. Walk down the path the right of the courtyard where the pipes
    are; if you did the organ correctly you'll be able to walk
    through. You'll find the Rosetta Stone lying around.
24. Continue to the dungeon via the empty canal and open the
    Armoury with the key you found on the way.
25. Fight Gargantua (after the Vysage, Lefty and Righty). His GF
    is Cerberus.
26. Take the canal route back to the chapel and up to the tower.
27. Climb to the top of the tower and defeat Tiamat, whose GF is
    Eden.
28. Climb down the clock face and meet Ultimecia...

-----------------------
Getting a Rosetta Stone
-----------------------
You know the door in the prison that can only be open from the
other side? I will tell you how to get on the other side, where
a Rosetta Stone lies!

1) At the moment there will be water on the other side of the
   door... So... you need to get rid of the water. To do this,
   you'll need to push a lever in the dungeon, which has to be
   unlocked by the Watergate Key.

2) To get the Watergate Key, you need to get to the Storage Room,
   which is located down the hall from the Treasure Vault, but
   you can only get up there by using the giant scales. Arrange
   your parties so that one is heavy and one is light. These
   following combinations of parties will work:-

                  Light Party | Heavy Party
     -----------------------------------------------------
     Quistis, Selphie, Irvine | Squall, Rinoa, Zell
      Quistis, Selphie, Rinoa | Squall, Irvine, Zell
       Squall, Rinoa, Quistis | Selphie, Irvine, Zell
       Squall, Rinoa, Selphie | Quistis, Irvine, Zell
       Quistis, Selphie, Zell | Squall, Irvine, Rinoa
   * Squall, Quistis, Selphie | Rinoa, Irvine, Zell
       Irvine, Selphie, Rinoa | Squall, Quistis, Zell *
         Zell, Selphie, Rinoa | Squall, Quistis, Irvine *
       Irvine, Quistis, Rinoa | Squall, Selphie, Zell *
         Zell, Quistis, Rinoa | Squall, Selphie, Irvine *

   * Denotes a commonly chosen party.

   From the main hall, take the light party up the stairs and
   turn at the first left. Switch to the heavy party on the left
   side of the scales. Take the heavy party up the stairs of the
   main hall, this time going to the right and standing on the
   right side of the scales, lifting the light party up. Examine
   the shiny object to receive a Watergate Key.

3) Now you have the Watergate key you can use it to unlock the
   lever in the dungeon. Use the lever to stop water flow.

4) Now the water is cleared you can take the path leading to the
   right in the courtyard to get to the Rosetta Stone. The only
   thing stopping you, however, are bars in the middle of the
   the passageway. To get rid of these you need examine the organ
   in the chapel and press every button except Select and Start
   (yes, I did all the buttons at once, it reset my game...).
   NOW press Start. If there are still a few bars left in the
   passage try again.

-----------------------
What to Unseal and When
-----------------------
This is assuming you don't need to draw the GFs:
1. Defeat Gargantua. Unseal Command Abilities.
2. Defeat Trauma or Sphinxaur. You could unseal Limit Break, Draw
   or GF.
3. Defeat Red Giant. Unseal Limit Break, Draw or GF.
4. Defeat Tiamat or Catoblepas. Unseal Limit Break, Draw or GF.
5. Defeat Krysta once you have Draw and GF.
6. Defeat Tri-Point.
7. Defeat whoever.

This is assuming you do need to draw GFs:
1. Defeat Sphinxaur. Unseal Draw immediately.
2. Defeat Trauma or Sphinxaur. You could unseal Limit Break, GF,
   or Command Abilities.
3. Defeat Red Giant. Unseal Limit Break, GF, or Command Abilities.
4. Defeat Tiamat or Catoblepas. Unseal Limit Break, GF, or Command
   Abilities.
5. Defeat Krysta once you have GF.
6. Defeat Tri-Point.
7. Defeat whoever.


----
Tips
----
- If you junciton 100 Drains to status attack, you can cure your-
  self by attacking the enemy, even if nothing as been unsealed.
- Every time you change your party, do Junction Exchange between
  the party members.
- Some of the bosses in Ultimecia Castle have assistants that they
  call along. Mostly, it's best that you just leave them alone and
  focus on the main foe.
- Another point I want to make clear is that using the switch    
  points (flashing green circles) located throughout the castle  
  you can change set up your parties and even switch to your     
  sub-party. You can only change the party set ups while both    
  are on the same switch point.                                  


------------------------------------------------------------------
Boss: Sphinxaur
------------------------------------------------------------------
- Most people tend to go for this guy first. Although it may seem
  daunting to fight a boss battle with only the Attack command,
  but remember, you can still junction magic!
- Mug an Elixir from Sphinxaur if you can.
- When Sphinxaur is defeated it'll morph into Sphinxara, which
  will summon Jelleye. If you kill the Jelleye off it'll summon a
  Forbiddens, then Tri-Faces.
- You don't need to kill the monsters summoned by Sphinxara.
- If you fight another servant and unlock the Command Ability seal
  and equip Mug. You can mug Curse Spikes from the Tri-Points if
  you defeated Ultima Weapon before without making use of the
  Tri-Points in the Deep Sea Research Centre. You'll also get more
  AP.
- Sphinxara also casts Doom and level 3 elemental magic. You can
  avoid Doom by putting Zombie on your party members. Reflect the
  magic onto it with Auto-Reflect.
- Physical attacks are enough. If you focus on attacking
  Sphinxaur/Sphinxara, you will win eventually.
- You could junction Drain to status attack so that when you hit
  the enemy the character absorbs some of their HPs.

------------------------------------------------------------------
Boss: Tri-Point 
------------------------------------------------------------------
In the dining hall there is a trapdoor which has become rusted,
therefore the only way you can open it is by breaking through the
rust. Do this by walking on the chandelier on the second level
(lever cannot be depressed!).

Strategies:
- You can draw Siren  if you haven't got her already.
- Tri-Point's main attack is Mega Spark, which is thunder
  elemental. You can absorb it by junctioning 100 Thundagas to
  your elemental defence.
- Summon Ifrit, Shiva, Leviathan, Pandemona, Alexander, Diablos,
  Cactuar and Doomtrain.
- Tri-Point says: "WHATEVER I DON'T USE I DON'T LIKE".
- Stay away from thunder or earth attacks.
- Apparently this is the best boss to use Angelo Search with.

------------------------------------------------------------------
Boss: Krysta 
------------------------------------------------------------------
Location: Ultimecia Castle- Balcony. You can only get here by
walking over the chandelier, but if you try doing it your party
will simply fall to the next floor, so have your sub-party stand
on the switch point there to depress the lever and you can get
Across!

Strategies:
- Krysta is fairly easy. Stay away from ice attacks and beware of
  Ultima.
- Junction heavily on Spirit to reduce the impact of Ultima.
- Draw some Holy magic.
- Draw Carbuncle  if you haven't already.
- Summon Eden, Cactuar, Cerberus and Diablos.
- Keep away from ice or earth elemental attacks.

------------------------------------------------------------------
The Gallery Puzzle
------------------------------------------------------------------
All the paintings in the gallery are:                        
 - IGNUS (Fire) - On the north-western corner of the room.   
 - INANDANTIA (Flood) - On the other side of INANDANTIA.     
 - JUDICIUM (Judgement) - Next painting to the right.        
 - INTERVIGILIUM (Sleep) - On the other side of the room.    
 - VIVIDARIUM (Garden) - Top of the stairs on far left.      
 - VIGIL (Watchman) - Next to the right from VIVIDARIUM.     
 - VIATOR (Messenger) - Next to the right from VIGIL.        
 - XIPHIAS (Swordfish) - Next to the right from VIATOR.      
 - XERAMPELINAE (Red Clothes) - Next to the right.           
 - VENUS (Love) - Next to the right from XERAMPELINAE.       
 - XYSTUS (Tree-Lined Road) - At the top of the stairs.      
 - INAUDUX (Cowardice) - Top of the stairs to the right.     
                                                              
At the top of the stairs, to the far right you will see a giant
picture of a clock face on the below floor. The hands are pointing
to VIII, IIII and VI. This makes sense, because each "Roman
numeral" indicates that you should choose, in order, names that
have the same letters. If the code has a letter at the beginning
of it, you should use the same letter in your answer. I'll give
you an example: -

VIII: Choose a word that starts with "V" and has three "I"s in it.
Get it now?                                           

------------------------------------------------------------------
Boss: Trauma 
------------------------------------------------------------------
Location: Ultimecia Castle- Gallery. Examine all the pictures in
the gallery. When you have done so go to the main painting and
show the answer.

Strategies:
- Trauma will summon two Dromas which you can mug some Meteor
  Stones from.
- The Dromas use Mini Pulse Cannon, but if they are destroyed
  Trauma will use Mega Pulse Cannon, which is obviously more
  powerful, so don't bother killing the Dromas.
- Use you best defeating tactic (i.e. GFs, limit breaks... man!
  use your imagination here!). 

------------------------------------------------------------------
Boss: Red Giant 
------------------------------------------------------------------
Location: Ultimecia Castle- Prison Cell. Once you enter the door
will be shut and you can only open it again by using the Prison
Key, which is clutched in the hand of a skeleton. When you get it
you will be forced into a battle with the Red Giant.

Strategies:
- You'll get 30 APs and one Diamond Armour.
- Draw Pandemona if you missed it in disc two.
- Red Giant is very strong against physical attacks, which will be
  annoying if you haven't unlocked any of your abilities. But time
  magic seems to work very well on it.
- You can draw/cast Demi, summon Diablos or use Zell's Meteor
  Barret limit break.

----------------------------------------,---------------,---------
Gargantua                              / OPTIONAL BOSS / GF ALERT!
--------------------------------------'---------------'-----------
This boss is found in the Armoury of Ultimecia Castle, which is in
the dungeons. You'll need the Armoury Key to get in here. It is
located on a small rickety bridge past the chapel. It's the small
shiny object. If you run on the bridge it will fall down near the
armoury. Walk over the bridge instead to prevent this from
happening.
  You have to fight a Vysage, Lefty and Righty first. An easy way
of defeating them is summoning Siren. They depend on magic and are
weak against Silent Voice and Silent magic.
  Some of Gargantua's status attacks are quite nasty, so junction
Ultima or Aura+Berserk+Silence before heading into the armoury.
  Focus on magic with this battle, as Gargantua has 0 Spirit no
matter what level you're at, and has a 100% critical counterattack
to physical hits. Demi and Diablos are useful in this fight.
Gargantua uses Quake, so Float may be good as well.

------------------------------------------------------------------
Boss: Catoblepas                                       
------------------------------------------------------------------
 LV: 1~57            AP: 30               Absorb: Thunder
 HP: 10,500~38,500   Drop: 1x Status Atk  Weak: Earth, Water
 Status: Darkness    Draw: Meteor,        Attacks: [Claw], Deadly
   (60%), Slow (20%),  [Alexander]          Horn (100% critical),
   Vit 0, The End                           Thundaga, Thunder
                                            Summon (snubs Spirit),
                                            Meteor

Location: Ultimecia Castle- Treasure Room. You need the Treasure
  Room key is located near the fountain in the courtyard. Use it
  on the passageway on the way to the Storage Room. There are four
  boxes which you will need to open all at once. Examine the 1st
  to the left, the 4th, 2nd, then 3rd.

Strategies:
Like, Tri-Point, Catoblepas is thunder based. Junction Earth or
Water to Attack and Thundaga to Defence and cast Shell on your
party as soon as the battle begins. This battle should be no
trouble if you have your characters set up well. When Catoblepas
casts Meteor it's a sign that he's broken.

------------------------------------------------------------------
Boss: Tiamat       What is this, a lesson in spelling!?
------------------------------------------------------------------
I've had the pleasure of knowing Tiamat in Final Fantasies I and
II...now he's harder...

Location: Ultimecia Castle- Clocktower. See the large bell? Climb
on it to get to a hidden chamber (which has been mostly
destroyed.)

Strategies:
- To decrease the damage caused by Dark Flare (a stronger version
  of Mega Flare which is counted down by Tiamat spelling it out
  like this: D - A - R - K - F - L - A - R - E) junction fire to
  elemental defence. Not so hard now, is he?

------------------------------------------------------------------
Boss: Omega Weapon
------------------------------------------------------------------
The most powerful monster in the game. See how to find and defeat
it/him in S3F18. But before you do, keep in mind you'll have to
have nearly maxed out stats unless you want to be blown away by
Omega's shear power...

------------------------------------------------------------------
Wanna start a new game?
------------------------------------------------------------------
If you want to begin a new game and have a Game Shark, why not do
New Game+? Here are the steps...

1) You must have a Game Shark.
2) Enter the debug codes:

   (US)           (Japanese)
   D00705E8 010F  D006F308 000F
   800704A8 0001  8006F1C8 0001
   D00705E8 010F  D006F308 000F
   800704AA 0049  8006F1CA 0049

3) Boot the game up and enter your save game. Press Select + L1 +
   L2 + R1 + R2 at the same time. Don't include Select if it is
   the Japanese version.
4) If all went well you should be in debug mode now. Talk to the
   man who is not standing on a tile with Japanese writing.
5) Choose "Save Menu", then "Disc 1". Save your game.
6) Reload the disc one file and talk to the same guy again. Choose
   "To main", then "From the beginning". You will start a new
   game, only now you'll have everything you had in your previous
   game!

------------------------------------------------------------------
Preparation for the Final Bosses
------------------------------------------------------------------
In this fight three party members are chosen randomly out of all
your characters, and not long after they are KO'd Ultimecia uses
her Angel spell to absorb them into time. Another random character
will then show up.
  There are 3 ways to deal with this problem: (1) kill off three
characters you aren't planning to use, (2) reset until Ultimecia
has chose your preferred party, (3) disperse all the GFs amongst
every character and have them all your party members participate.

------------------------------------------------------------------
Party Set-Up
------------------------------------------------------------------
Instead of giving you party recommendations I will give you a list
of all the GFs and the abilities from them that will be useful.
If you have to learn an ability from an item, refer to the items
list for help. Suggestions for party set-ups can be found in the
sub-section below.

Quezacotl: HP-J, Vit-J, Mag-J, Elem Atk-J, Elem Def-J x2, Mag+40%
Shiva    : Str-J, Vit-J, Spr-J, Elem Atk-J, Elem Def-J x2,
           Vit+40%, Spr+40%
Ifrit    : HP-J, Str-J, Elem Atk-J, Elem Def-J x2, Str+40%
Siren    : Treatment, Mag-J, Mag+40%, ST Def-J x2
Brothers : HP-J, Str-J, Spr-J, Elem Atk-J, Elem Def-J, HP+80%
Diablos  : Darkside, HP-J, HP+80%, Mag-J, Mag+40%, Hit-J,
           Ability x3
Carbuncle: HP-J, HP+80%, Vit-J, Vit+40%, Mag-J, ST Def-J x2, Auto
           Reflect
Leviathan: Recover, Mag-J, Spr-J, Spr+40%, Auto-Potion,
           Elem Atk-J, Elem Def-Jx2
Pandemona: Str-J, Spd-J, Spd+40%, Elem Atk-J, Elem Def-J x2
Cerberus : Str-J, Mag-J, Spr-J, Spd-J, Spd+40%, Hit-J, Ability x3,
           ST Def-J x4, Auto-Haste
Alexander: Revive, Spr-J, Ability x3, Elem Def-J x4, Med Data.
Doomtrain: Darkside, Elem Def-J x4, ST Def-J x4, Auto Shell.
Bahamut  : Ability x4, Str+60%, Mag+60%, Auto-Protect.
Cactuar  : Kamiaze, Eva-J, Luck-J, Auto Potion, Expend x2-1,
           Eva+30%, Luck+50%.
Tonberry : Auto Potion, Luck+50%, Eva+30%.
Eden     : Darkside, Spd-J, Eva-J, Hit-J, Luck+50%.

------------------------------------------------------------------
All Party Set-Up (by Zenalasca)
------------------------------------------------------------------
 Squall       Ifrit       Magic            ST Def-J x4 *
              Pandemona   Item             Elem Def-J x2
              Diablos     Darkside         HP+80%
                                           Str+40% / Str+60% *
                                           Spr+60% *

 Have Squall use Darkside until his HPs get low, then use his
 limit break until you need to cure him again, then start the
 process over. I find it preferable to have him during the final
 stages of the battle.

 Rinoa        Brothers    GF               Ability x3
              Eden        Darkside         Elem Def-J x4
              Siren       Defend           ST Def-J x2
                                           Auto-Shell
                                           HP+80% / Luck+50%
                                           Mag+xx / Str+xx

 Get her to use Darkside until her HPs are at critical so you can
 use her limit breaks. If you'll be using Combine, I suggest
 junctioning Str+40/60*% and Luck+50%. If you want to use Angel
 Wing instead, junction Mag+40/60*% and HP+80%, and remove all
 magic that can be used against the enemy except Meteor.

 Zell         Shiva       Magic            Elem Def-J x2
              Bahamut     Item             ST Def-J x4 *
                          Kamikaze / Draw  Ability x4
                                           Expend x2-1
                                           Str+60% / HP+80% *
                                           Mag+60% / Str+40% *
                                           Auto-Protect

 Zell as he is set-up here is a very flexible character. If you
 want him to use Kamikaze, you will have to focus more on the HP
 stat though. If he's got a high enough basic Str stat he won't
 even need Str+40%, so you can give more to his Mag stat.

 Quistis      Doomtrain   GF               ST Def-J x4
              Leviathan   Recover          Elem Def-J x2
              Tonberry    Magic            Eva+30%
                                           Luck+50%
                                           Ability x3
                                           HP+80% *

 Quistis can summon Doomtrain and use her Blue Magic. She will be
 a good healer as well. Make sure she knows Mighty Guard, White
 Wind, Ray Bomb, and Shockwave Pulsar (optional).

 Irvine       Quezacotl   Magic            ST Def-J x4
              Cerberus    GF               Elem Def-J x2
              Cactuar     Item             Ability x3
                                           Expend x2-1
                                           Spd+40%
                                           Auto Haste

 Irvine will have plenty of time to pick the Shots and summon
 Cerberus with this set-up.

 Selphie      Alexander   Item             Elem Def-J x4
              Carbuncle   Revive           ST Def-J x2
                          Draw             Ability x3
                                           Expend x3-1 *
                                           Med Data
                                           HP+80% *
                                           Counter
                                           Vit+40% / Spr+60% *

 Selphie's The End attack may or may not work, but she'll be a
 great healer anyway. Have her Draw/Cast Apocalypse magic and
 Full-Cure in the final round.

 * The GFs the character has do not know this ability initially.
   You will have to get rid of a useless ability and use an item
   to teach them the ability you want. If a character does not
   have an essential ability such as Mag-J or Vit-J teach it to
   their GFs with ability Scrolls bought from pet shops
   (Tonberry's Familiar and Call Shop are helpful).

------------------------------------------------------------------
Limited Party Set-Up (by Split Infinity)
------------------------------------------------------------------
 Character:           Squall.
 GFs:                 Quezacotl, Siren, and any other GF you want.
 Junction Abilities:  HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J,
                      Eva-J, Luck-J, Elem Atk-J, Elem Atk-J x2,
                      Elem Atk-J x4, ST Atk-J, ST Def-J, ST Def-J
                      x2, ST Def-J x4.
 Command Abilities:   Item, Recover, Revive.
 Character Abilities: Auto-Haste, Str+60%, Auto Shell, Spr+60%.
 -----------------------------------------------------------------
 Character:           Quistis.
 GFs:                 Shiva, Cerberus, and any other GF you want.
 Junction Abilities:  HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J,
                      Eva-J, Luck-J, Elem Atk-J, Elem Atk-J x2,
                      Elem Atk-J x4, ST Atk-J, ST Def-J, ST Def-J
                      x2, ST Def-J x4.
 Command Abilities:   Magic, Treatment, Revive.
 Character Abilities: Auto-Haste, Str+60%, Auto Shell, Spr+60%.
 -----------------------------------------------------------------
 Character:           Zell / Irvine.
 GFs:                 Ifrit, Diablos, and any other GF you want.
 Junction Abilities:  HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J,
                      Eva-J, Luck-J, Elem Atk-J, Elem Atk-J x2,
                      Elem Atk-J x4, ST Atk-J, ST Def-J, ST Def-J
                      x2, ST Def-J x4.
 Command Abilities:   Item, Recover, Treatment.
 Character Abilities: Auto-Haste, Str+60%, Auto Shell, Spr+60%.

------------------------------------------------------------------
Limited Party Set-Up (from Brandon g's GF set-up guide)
------------------------------------------------------------------
 Character:           Squall.
 GFs:                 Shiva, Diablos, Pandemona, Doomtrain,
                      Bahamut.
 Junction Abilities:  HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J,
                      Elem Atk-J, Elem Atk-J x2, Elem Atk-J x4,
                      ST Atk-J, ST Def-J, ST Def-J x4, Ability x3,
                      Ability x4.
 Command Abilities:   Darkside, Absorb.
 Character Abilities: HP+80%, Str+40%, Str+60%, Vit+40%, Mag+40%,
                      Mag+60%, Spr+40%, Spd+40%, Mug, Expend x2-1,
                      Auto Shell, Auto Protect, Initiative.
 -----------------------------------------------------------------
 Character:           Fighter.
 GFs:                 Quezacotl, Ifrit, Cerberus, Alexander,
                      Cactuar.
 Junction Abilities:  HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J,
                      Eva-J, Luck-J, Elem Atk-J, Elem Atk-J x2,
                      Elem Atk-J x4, ST Atk-J, ST Def-J, ST Def-J
                      x2, ST Def-J x4, Ability x3.
 Command Abilities:   Defend, Revive.
 Character Abilities: Str+40%, Mag+40%, Spr+40%, Spd+40%, Eva+30%,
                      Luck+50%, Med Data, Expend x2-1, Auto Haste,
                      Auto Potion, Initiative.
 -----------------------------------------------------------------
 Character:           Healer.
 GFs:                 Siren, Brothers, Carbuncle, Leviathan,
                      Tonberry, Eden.
 Junction Abilities:  HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J,
                      Eva-J, Elem Atk-J, Elem Atk-J x2, ST Atk-J,
                      ST Def-J, ST Def-J x2, Ability x3.
 Command Abilities:   Recover, Treatment, Darkside, Defend.
 Character Abilities: HP+80%, Vit+40%, Mag+40%, Spr+40%, Eva+30%,
                      Luck+50%, Counter, Expend x3-1, Auto
                      Reflect.

------------------------------------------------------------------
How to utilise each character
------------------------------------------------------------------
    Squall: Renzokuken will be critical in this battle.         
            Especially if he uses Lionheart. I generally like   
            have him in the final round.                        
     Rinoa: Keep her as a healer, but if you have no need for   
            that (you may have Selphie and/or Quistis) put her  
            on Angel Wing. You can't control her, she tends to  
            use magic from her own inventory and it will be     
            A LOT more powerful.                                
      Zell: Use My Final Heaven and other powerful combos. In   
            my game, Zell has the best Str, Vit and Mag.        
   Quistis: Quistis should be a semi-support character. Her     
            White Wind doesn't cure status ailments like        
            Selphie's does but I defiantly prefer Mighty Guard  
            to Wall. Also have her cast the powerfully damaging 
            blue magic spells like Ray-Bomb and Shockwave       
            Pulsar.                                             
    Irvine: AP Ammo, Demolition Ammo, Fast Ammo and Pulse Ammo  
            are all great. In the past I have defeated many     
            bosses prematurely simply by being trigger-happy... 
   Selphie: Full-Cure works like a Megalixir and appears on the 
            slot quite frequently (if it takes you a while to   
            do things in battle you can always try the Slot     
            trick). Wall, which is slightly rarer and is okay   
            if you don't have Quistis. I don't think Rapture or 
            The End will work but you can always try...         

- You should also have a reasonable supply of items including:
  Elixirs and Megalixirs, Remedies+, Phoenix Pinions, Heroes and
  Gyshal Greens (if you have levelled up Boco).

- Make sure all your characters have learnt decent limit breaks.
  Quistis: Mighty Guard, White Wind, Acid and Ray-Bomb.
  Squall: It doesn't matter as long as he has high Strength.
  Rinoa: Wishing Star, Invincible Moon.
  Zell: My Final Heaven and other combos.
  Irvine: Pulse, Demolition and Fast Ammo.
  Selphie: Full-Cure and Wall at the least.

------------------------------------------------------,-----------
Ultimecia                                            / FINAL BOSS!
----------------------------------------------------'-------------
1. To Status Defence junction Auras and Slows. These will relieve
   the status impact of Maelstrom. Ultimecia is weak to Bio but
   Griever absorbs it, so it would be risky to junction it to
   Status Attack.
2. Other magic you should get include: Triple, Protect, Shell,
   Haste, Regen, Demi, Ultima, Meteor, Flare, Water, Meltdown. To
   see how to get all this magic refer to the Magic List. Don't
   worry about getting rid of your crap magic unless you have to,
   because it's more likely that your worst magic will be stolen
   first. If you want to make the most of Rinoa's Angel Wing you
   will have to get rid of the crap magic, though.
3. Use Rinoa's Angel Wing to its best effect (see Character Info).
4. The first form of Ultimecia is the easiest and reminds me of
   the last battle with Edea. Take the opportunity to set up for
   the harder forms of this battle by:
   - Casting Triple on your party (you can summon Cerberus to do
     this).
   - Casting Aura, Shell, Haste and Regen on the party (you can
     also have Quistis use Mighty Guard. Protect and Shell can be
     cast with Selphie's Wall as well.
5. Use Doomtrain, Acid or Bad Breath take advantage of Ultimecia's
   weaknesses, or cast Meltdown.
6. Demi apparently works on the first form of Ultimecia.
------------------------------------------------------------------
This is an easier form than the other four, so it's a good opport-
unity to prepare for the other battles by making sure your party
are kept fighting fit.

-----------------------,--------------,---------------,-----------
Griever               / SECOND FORM! / FLYING ENEMY! / FINAL BOSS!
---------------------'--------------'---------------'-------------
Re-fuel Shell and Triple when they go out. Cast Meltdown or Acid
on Griever then use your limit breaks to give his buttocks a good
whipping / slashing / beating.
Like in the last battle with Ultimecia, if Giever tries to cast
any supportive spell on himself promptly cast Dispel or use a
Remedy+ on him.
Griever has an annoying habit (like Vysages) of stealing your
magic. Not just 15 or 4 spells here and there, though, but entire
stocks of magic! So if for some unlucky reason he gets your Ultima
stock a certain part of the character's defences will be greatly
undermined...
The good news, however, is that like Rinoa when she's in Angel
Wing, Griever tends to start from the weakest magic, then go up
(Scan always ends up being stolen...), so if you have lousy magic
lying about it will be more likely that Griever will take that. It
is not good news for Angel Wing (so you wouldn't want Rinoa in the
battle).
Griever will also cast Doom on a party member occasionally. You
can stop the timer by casting Treatment or using a Elixir or
Megalixir. If you get desperate instead of using a Mega Phoenix
use a Phoenix Pinion.
Doomtrain, Cerberus and Alexander are good GFs to summon; Meltdown
and Holy good spells to inflict.


------------------------,-------------,---------------,-----------
Ultimecia-Griever      / THIRD FORM! / FLYING ENEMY! / FINAL BOSS!
----------------------'-------------'---------------'-------------
- The first things you need to do in this form are make sure
  Protect is refuelled and prevent Ultimecia from summoning too
  many Helixes. If there are two of them there not is Ultimecia's
  power amplified to nearly twice her usual strength (added with
  the extra power Griever gives her), she and Griever can execute
  a team move called "Great Attractor", a visually stunning but
  nevertheless damaging attack. Helixes don't have a lot of HPs,
  but are tough-as-nails. Throw your limit breaks at them to blow
  the little twerps away.

- Cast Meltdown and use your limit breaks. Cast Triple on your
  more magically adept players, then have them cast Meteor, Flare,
  Ultima and Water.

---------------------------------------,--------------,-----------
Ultimecia (her true form)             / FOURTH FORM! / FINAL BOSS!
-------------------------------------'--------------'-------------
- This is my favourite part of this whole end battle charade...
  Not just because it's nearly the end of the game, but also
  because... when Ultimecia uses Hell's Judgement to decrease the
  party's HP down to 1, I automatically use a Holy War and use
  everyone's limit breaks. It's the end of the game, so why not?
  If you don't have any Holy Wars. Or Heroes even. You can use a
  Megalixir or cast Full-Cure / White Wind  and Recover if you
  want.

- It shouldn't take too long to defeat the "True" Ultimecia with
  your limit breaks.

----------------------------------------,-------------,-----------
Ultimecia-Generator                    / FIFTH FORM! / FINAL BOSS!
--------------------------------------'-------------'-------------
- The bottom half of Ultimecia not only uses Hell's Judgement, but
  an ultra powerful hidden spell called Apocalypse which you can
  draw yourself. Keep on your toes or you may find your 1 HP party
  being blown away by the unexpected blast of an Apocalypse... By
  the way, it won't work if you cast it through the draw menu.

------------------------------------------------------------------
Conclusion to the Walkthrough
------------------------------------------------------------------
The ending FMV is very generous, so it's worth defeating Ultimecia
and her cronies. I hope I helped you with your epic journey
through the world of Final Fantasy VIII...). Read the special
features chapter of this guide if you were interested in the story
of this game.
  And finally, Congratulations on finishing Final Fantasy VIII!


==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --==
            o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
            | IV. SECRETS AND SIDE QUESTS [ff8/IV00] |
            o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --==

==================================================================
                      The Magical Lamp [ff8/IV01]
==================================================================

------------------------
Getting the Magical Lamp
------------------------
When the Magical Lamp is used, you enter a boss battle with GF
Diablos in some kind of weird void. It's a very rare item and
mostly obtained by talking to Cid.
  You must talk to Cid twice after he gives you the briefing for
the Timber mission in the first disc since there aren't any more
chances to get the magical lamp (unless you have a PocketStation
-- a very, very rare find -- or GameShark). *Or*, my brother tells
me that if you don't have it yet an old man in Dollet Square will
give it to you instead!

-------
Diablos
-------
  The rewards for defeating Diablos are great, especially if you
do it as soon as possible. He not only gives you his GF power when
you defeat him, but a powerful card boasting an A (useful for when
you want to get Cid's Seifer card early in the game).
  It doesn't matter what level you are (though there are some
schools of thought that say the lower the better), but if you
want to stock-pile on Flare and Holy and get the chance to acquire
some Hero potions, Diablos has to be at least level 30.

O-----------------------------------------O----------------------O
| Boss: How to Kill Diablos               | Type: Flying Enemy   |
O-----------------------------------------O Lv. 1 (HP): 1,600    |
| Draw/cast Demi onto Diablos until it    |         10: 8,800    |
| doesn't cause much damage (meaning, he  |         20: 16,800   |
| hasn't got much HP left). Then you can  |         30: 24,800   |
| finish him off with limit breaks and    |         40: 32,800   |
| GFs. You see, Demi takes off 1/4 the HP |         50: 40,800   |
| Diablos has left. At level 10 and full  |         60: 48,800   |
| HP it will take away 2200, then 550;    |         70: 56,800   |
| then 137; this is when you should stop  |         80: 64,800   |
| because the next one will only be 34.   |         90: 72,800   |
| Diablos will have 5913 HP left. It's the|        100: 80,800   |
| same when he is level 100 except that   | Str: 17~255          |
| you add a digit to each number.         | Vit: 51~112          |
|   Attacks to use are Aero, Tornado,     | Mag: 5~226           |
| Pandemona summon; status attack should  | Spr: 77~225          |
| be set on Blinds or Drains. Doomtrain's | Spd: 15~62           |
| always useful if you have him, as is    | Eva: 0~7             |
| Meltdown or The End (if you're lucky).  | Draw notes: Lv 30+   |
| Use the spells drawn from him to your   |   for Holy & Flare   |
| advantage.                              | Drop: 8x G-Returner, |
|   Gravija and Diablos' claw attack are  |   4~8x Hero (lv. 30+)|
| a dangerous combination indeed. Luckily O----------------------O
| you can draw Curaga to cast on your party. If you a character  |
| casts Demi from their own inventory instead of draw-cast they  |
| will be cured by Diablos himself! He casts Curaga as a counter.|
O----------------------------------------------------------------O

From Trev: "It might not be good enough to worth a mention but
  there is a super-easy way to beat Diablos at early levels.
  Everyone knows if you stock his Demi and cast it back on to him,
  he'll cast Curaga. If you have one character cast Double
  (stocked from Elvoret) onto Squall after Squall has stocked some
  Demi - you can get Diablos' HP down much faster."


==================================================================
                     Dollet Revisited [ff8/IV02]
==================================================================

Rewards from this Side Quest
----------------------------
You get all sorts of items and cards (including the Siren card).
The people in Dollet are also quite funny, and I like the theme
music. Dollet reminds me of what a northern/eastern European city
such as St. Petersburg or Prague, but it also reminds me of
Sydney in a lot of ways!

Abolishing Card Rules in Dollet
-------------------------------
To abolish Random and any other Dollet rule you may not like take
the following steps: -

1) Play a game of cards in an area that does not have the rule
   you would like to get rid of in Dollet.
2) Save before going in Dollet.
3) Challenge a player (Sister suggests the girl at the
   Rent-A-Car). Instead of playing, Quit until your hated rule
   is abolished!

A Few Laughs at the Shining Bomber
----------------------------------
The Shining bomber is a pub found in the main street of Dollet.
You'll find a 'woman' on one end of the bar. He is hilarious (yes,
I did say he -- he he he!)

Master Card Player
------------------
Talk to the man near the gambling table, and play cards with him
(don't forget the Timber Maniacs on the gambling table!). When you
win against him he'll invite you to his private gambling room.
Play with him again, as he has Siren's card.
  Search the piles of magazines scattered over the room. One of
them says "Nothing of interest here." but keep examining it until
you don't get any more items. When you exit and re-enter the room
you'll be able to get items again. It's endless! Eventually you'll
get an Occult Fan II from this pile. The other piles of magazines
hold notes that the gambler has scrawled down, which are quite
interesting.

Bone Side Quest
---------------
You can do this quest in any disc, but you get better items in
disc 3, so I advise you do it then.

1) Enter the Artist's House.
2) Look at the picture.
3) Talk to the boy.
4) Go to the fountain area.
5) Pat the dog to get an item.
6) Go back to the Artist's House.
7) Examine the new painting and talk to the boy again.
8) Go north and examine the dog to get an item.
9) Repeat steps 7 to 8.

Other Things to Do
------------------
- Get the Timber Maniacs at the hotel.
- Encourage the young man outside Timber Maniacs HQ to become a
  journalist. In disc three you can collect your prize.


==================================================================
                 Tomb of the Unknown King [ff8/IV03]
==================================================================

Rewards of this Side Quest
--------------------------
There are some draw points in this dungeon and apparently you can
find out how well you've done so far by looking at a student ID
number here. After defeating Sacred and Minotaur, you get the GF
"Brothers" and two cards.

Location
--------
The Tomb of the Unknown King is on Gotland peninsular south-east
of Deling City.


Map (and locations to go to solve the puzzle)
---------------------------------------------
              N                 E) Fight Sacred here.
              |                 N) Examine a lever.
         .----+----.            W) Pull the lever.
         |    |    |            *) Fight Sacred and Minoatur.
     .---+----+----+---.
     |   |         |   |
W----+---+-   *   -+---+----E
     |   |    |    |   |
     '---+----+----+---'
         |    |    |
         '----+----'
              |
              |
           ENTRANCE

  This dungeon is rather hard to navigate due to the camera angle,
and all the corridors look the same. You can go to W and E easily
by going on all the right or left turns.


Tales of the lost SeeD Cadet
----------------------------
W) "It feels like I've been here forever. I still can't find what
   they asked me to find. I can't take it anymore, physically or
   mentally. I'm not qualified to be a SeeD. For those of you
   reading this, follow these directions to get to the exit. Back,
   forward, right, left, right, forward."
N) "This place of a big maze full of danger. The directions to the
   exit are as follows: Back, forward, left twice, forward twice,
   right twice, forward twice."


Another Test...
---------------
When you enter you will be able to access a map. Go forward until
you see a gunblade on the ground. Examine it to get a serial
number which is the code you'll need to get into Caraway's
mansion.

The Map
-------
While in the tomb, press the map button (the same one you use on
the overworld to bring up the map) to see a layout of the tomb. To
get a marker for what location your party is at, pay Caraway's
Guard 5000 gil (though you won't be able to do that once you give
him the code). You can escape the tomb if you are lost, but your
SeeD rank will decrease by one.

Fighting Sacred alone
---------------------
- Draw/cast Protect onto your party members to reduce the impact
  of physical attacks.
- Stock up on some Life magic as it junctions well.
- If you cast Float on Sacred he will not be constantly curing
  his HPs. Another way to do this is summon Siren or cast Silence.
- Keep away from any earth elemental attacks.

Fighting Sacred and Minotaur together
-------------------------------------
- The same applies to Minotaur as Sacred.
- Watch out for Sacred and Minotaur's team moves. They are deadly.
- Cast Float on them. Their HPs will stop curing themselves.
- Cast Float on your party to avoid "Mad Cow Special", which is
  rather nasty.
- When I was doing my speed game of FF8 Sacred and Minotaur got
  my party with Mad Cow Special when my guard was down. Luckily
  for me, Irvine was in the process of summoning Quezacotl, and
  although the poor GF died Irvine had about 119 HPs left. I used
  his Shot (with Normal Ammo) to finish them off.

Other Enemies
-------------
The monsters in Tomb of the Unknown King have a lot of protective
magic such as Shell and Protect.

Weapon Upgrading
----------------
You see the brown regions near Delling City? Here you can fight
with Wendigos, which you should mug Steel Pipes from especially if
you couldn't earlier. Continue on to Dollet. You should be able to
upgrade Squall and Irvine's weapons at a junk shop.

Card Queen Quest
----------------
Remember how the Card Queen said she wanted Sacred's card? Lose it
to her (should know how to do this by now). The ideal thing to
happen would be if she went to Balamb. You will be able to win
Irvine's Card from Flo in FH later in the game.

==================================================================
                   Winhill Revisited [ff8/IV04]
==================================================================

Vase Fragment Side Quest
------------------------
The only item you get for this side quest is single Holy Stone and 
Phoenix Pinion. Go ahead if you want to do it. To start the side
quest, talk to the owner of the town mansion. Oh no! His valuable
family vase is missing! It's now up to you to recover all the
missing pieces before it's too late! Here are all the locations of
the vase fragments: -

- The suit of armour in the mansion. In disc 2 you need Irvine in
  your party to do this, but you don't need him in disc 3.
- At Raine's house talk to the new owner and examine her cat
  until she starts repeating herself. Descend to the lower level,
  then examine one of the tables to the far right. You should see
  Raine, but it's actually a cat! Pat it.
- After talking to the old lady at the flower shop examine the
  bunches of white flowers there.
- At the Chocobo Crossing, catch the chicobo multiple times to
  receive various items (they drop to the ground), including a
  vase piece, and a Phoenix Pinion.

  Take all the vase pieces back to the rich man to receive your
miserable reward. (ONE HOLY STONE! HOLY COW!? ONLY ONE HOLY STONE?
THAT'S WHAT YOU GET FOR YOUR EFFORTS??) Man, that sucks big time.

Other things to Do
------------------
- Outside Winhill are those pesky Vysages. They are good with
  magic, but don't let that bother you! They're weak against
  Silence, so Siren will render them helpless (Mwahahahah!!). They
  drop Lightweights, which refine into 20 Hastes. Good magic
  for junctioning to Speed. Leftys also drop Life Rings, which you
  can refine into Life magic with L Mag-RF. A Lefty, Righty and
  Vysage will give you 12 AP.
- While you're at it do part of the UFO side quest by encountering
  a UFO at Winhill Bluffs.


==================================================================
                      Shumi Village [ff8/IV05]
==================================================================

Rewards of this Side Quest
--------------------------
There is an Ultima draw point here. If you complete the Shumi
Tribe quest completely you will get (in total): Phoenix Pinion,
Status Guard, Blizzaga and Ultima magic.

Location
--------
The Shumi Tribe is located north of Trabia Garden on Winter
Island.

The Ultimate Magic
------------------
Enter the village and you will see three Shumis standing side by
side. Speak with the middle one twice and pay 5 000 g for the
Ultima draw point. Have the person with the highest magic rating
draw from it. It's well worth it, as Ultima is the "ultimate",
magic overall in the whole game.

Timber Maniacs
--------------
Stay at the hotel to obtain an issue of Timber Maniacs and hear
"familiar" music. It's Julia's "Roses and Wine". There's some sort
of switch which you can press to change the music to "Dance with
the Balamb-Fish" theme. If you didn't get the Timber Maniacs here,
it'll be in the artisan's hut.

The Artisan
----------
Talk with the artisan to view some of his creations, all of which
are some of the vehicles you may have already seen.

------------------------------------------------------------------
Shumi Tribe Side Quest Walkthrough
------------------------------------------------------------------
- Enter the workshop and talk   | The Shumis there are making a
  to the Shumis at the back.    | statue of Laguna. Naturally they
                                | want you to help them.
- Tell them you will help them  | The Elder's house is second to
  and go to the Elder's house.  | the right from the workshop.
- Say "alright" to the Elder    |
  when he asks for help.        |
- Return to the workshop.       | You'll be asked to gather
                                | materials for Laguna's statue.
                                | Clues can be found from the
                                | Shumi sitting in front of the
                                | hotel. After getting each stone
                                | you need to report back and see
                                | what you need to get next.
                                
.-------------.------------------.-------------------------------.
| Stone       | Clue             | Location                      |
|-------------+------------------+-------------------------------'
| Blue Stone  | In the workshop. | Right next to the statue.     |
| Wind Stone  | Where wind       | Among the boulders to the     |
|             | blows.           | left of the inn.              |
| Life Stone  | Where life       | Examine the tree to the right |
|             | grows.           | of the Elder's Hut.           |
| Water Stone | Where there is   | Sink of the Artisan's House.  |
|             | water.           | The stone on the pond is a    |
|             |                  | fake.                         |
| Shadow Stone| Where there are  | Near the Shumi guarding the   |
|             | shadows.         | Ultima draw point, in the     |
|             |                  | shadow of the elevator dome.  |
'-------------'------------------'-------------------------------'

- Visit the Elder               | He will give you your reward,
                                | but it is rather disappointing,
                                | but you will recieve a Phoenix
                                | Pinion as well. When you exit
                                | the hut if you choose "explain
                                | what it all meant..... "  to
                                | get some interesting dialogue.
- Exit the the establishment.   | The reason is because nothing
                                | will happen unless you exit and
                                | re-enter. To make the trip up to
                                | the surface and back down you
                                | can do a side quest if you like
                                | (the first Chocobo Forest is not
                                | far from the Shumi Village).
- Visit the Elder, then follow  | Keep going between the Elder and 
  the Moomba back to the        | the workshop until they start
  workshop.                     | repeating themselves, then chat
                                | with the Artisan, then back to
                                | the Elder.
- Fly the Garden to FH, and     | He will give you a toy Moomba
  visit Grease Monkey.          | which you can take back to the
                                | Shumi Village.
- Go back to the Elder, then to | You will get a Status Guard.
  the Artisan. Have another     |
  conversation with the Elder.  |

Completion of Laguna's statue in Disc Three
-------------------------------------------
Visit the Shumi tribe in disc three and you will get a surprise!
As a celebration, the music performed by Selphie, Irvine, Quistis
and Zell in disc two will be played.

==================================================================
                   Chocobo Catching [ff8/IV06]
==================================================================

Introduction
------------
There are forests all over the world where chocobos reside. If
you manage to earn the trust of chocobos in all forests you can
get the valuable Chicobo card, which will enable you to continue
the Card Queen quest. You can only complete a forest if you have
obtained the magic Stones in that forest. You will know you've
completed a forest when, if you return to it, the chocobo will
waiting there for you to ride. You cannot do this sidequest in
disc 4.
  When you enter a Chocobo Forest for the first time (or one that
you have not completed) the ChocoBoy will ask you if you want some 
info, but you don't need his stupid tutorial when you've got my
guide!

Rewards of this Side Quest
--------------------------
You can get the Chicobo card this way. Other than than, it's just
magic stones and frustration...

Duties of the ChocoBoy
----------------------
Speak to the ChocoBoy and you will be confronted with the
preceding options:

    ChocoWhis  Buy Chocobo catching device.
         Hint  Buy the clue for the forest for 100 gil.
Gysahl Greens  Buy an item that will summon Boco into battle.
     Question  Ask a question for 10 gil.
     Help Me!  Pay the ChocoBoy to catch one for you for 1200 g.

------------------------------------------------------------------
Overview of the Forests
------------------------------------------------------------------
What you basically need to do in each forest, is search for a
chocobo signal with the ChocoSonar, then catch with the
ChocoZiner. However, only chicobos come when you use the Ziner.
Seeing as you can only ride chocobos, you need to lure out a
chocobo. How you do this is trick the chicobos into not coming
out in twos or threes, because the mother chocobo will come out
when she sees a single chicibo alone!
  Now the mother chocobo is out, you can ride out or search the
forest for magic stones. If you just ride out though, the forest
will be not completed and you'll have to start over again if you
want a chocobo from that forest. Use the ChocoSonar and ChocoZiner
to find the stones.

Beginner's Forest
-----------------
Location: Near the Shumi Village on Winter Island.
    Clue: "Try to find a spot where only one falls down."

  1) Use the ChocoSonar in the upper left hand of the forest,
     then ChocoZiner where the ChocoSonar beeped the most.
  2) Talk to the cute little chicobo to bring out the mother.
  3) Use the ChocoSonar/Ziner to get an Aura Stone.

Basics Forest
------------
Location: West of Trabia Garden
    Clue: "You only need to blow the whistle twice."

  1) Use the ChocoSonar/Ziner in the middle. Three chicobos fall.
  2) Use ChocoSonar/Ziner on the far left of where you last were.
     Two chicobos will scurry off, leaving a lone one. Talk to it.
  3) Use the ChocoSonar/Ziner to get a Flare Stone.

Roaming Forest
--------------
Location: Directly north of Trabia Garden.
    Clue: "Be careful where the sonar reacts."

  1) When you enter the forest there will be chicobos already
     there. Use the ChocoSonar/Ziner on the one to the right. Two
     chicobos should leave.
  2) Use ChocoSonar/Ziner in the middle of the forest. Three
     chicobos should drop down.
  3) Head to the exit of the forest and use ChocoSonar/Ziner
     there. A cute little chicobo will fall down.
  4) Use ChocoSonar/Ziner on the chicobo on the far left.
     The three chicobos will, fly off, leaving the chicobo near
     the exit alone.
  5) After examining the lone chicobo its mother will come out.
  6) ChocoSonar/Ziner to get Shell and Holy Stones.

Forest of Solitude
------------------
Location: North-west of Centra Ruins.
    Clue: "Search carefully where the sonar reacts."

  1) This forest is tricky, because you need to use the
     ChocoSonar/Ziner in a particular place. To see a map of where
     you should use ChocoSonar/Ziner, go to Game FAQs
     (www.gamefaqs).
       If, though, for some reason you can't get the internet I
     shall have to tell you the hard way: use ChocoSonar/Ziner
     slightly north-east of the ChocoBoy. The clue is very
     important concerning this part.
  2) Once you have got the mother chocobo out ask the ChocoBoy
     for a game of cards. Tell him to move. Next, examine the spot
     where he was to get Protect and Meteor Stones.

Forest of Fun
-------------
Location: Near Edea's House.
    Clue: "ChocoBowling with 4 bottles and 1 ball."

  1) ChocoSonar / Ziner to the right of where the ChocoBoy stands.
     It will bring down three chicobos.
  2) ChocoSonar / Ziner a little closer to the ChocoBoy. One more
     chicobo will drop down.
  3) ChocoSonar / Ziner behind the chicobo to the far right. This
     will bring down a chicobo near the ChocoBoy.
  4) ChocoSonar / Ziner on top of the chicobo near the ChocoBoy
     (all the other chicobos need to be out) to see a Chocobo
     version of bowling.
  5) ChocoSonar / Ziner to obtain Meteor, Flare and Ultima Stones.

Enclosed Forest
---------------
Location: West of Kashkabald Desert.
    Clue: "Collect on outer side, then go in."

  1) ChocoSonar / Ziner in the upper left area to bring down 2
     chicobos.
  2) This part is tricky. ChocoSonar / Ziner in area to the the
     upper left of where the chicobo to the right is standing, but
     not too close to the other chicobo. If you've done it
     correctly one chicobo will go up and one come down.
  3) ChocoSonar / Ziner on the bottom right side of the large
     rock. Another chicobo comes down.
  4) ChocoSonar / Ziner on upper right hand corner of the forest.
     Another chicobo comes down.
  5) ChocoSonar / Ziner in the centre of where all the chicobos
     are standing. The mother chocobo comes out.
  6) ChocoSonar / Ziner to get Meteor, Holy and Ultima Stones.

Chocobo Sanctuary
-----------------
After finishing all the chocobo forest puzzles the chocobos will
do a little chocobo dance for you and give you the Chicobo card.
If you do not know how to get there, take a chocobo from Trabia to
Grandidi Forest in Esthar. The sanctuary is somewhere there. It is
a round part sticking above the rest of the forest. The Chicobo
card is essential to completing the Card Queen Side Quest.


==================================================================
                   Chocobo World [ff8/IV07]
==================================================================

------------------------------------------------------------------
Introduction
------------------------------------------------------------------
You basically go around fighting random battles and levelling
up. At certain levels parts of the Chocobo World story line
unfold. If you can play Chocobo World the proceeds are defiantly
worth all the time and effort spent. See the PocketStation section
in basics for more information.
  This is the only place you will be able to raise your Chicobo so
that when you used Gysahl Greens its attack will be more powerful.
GFs MiniMog and Moomba can also be got via the Chocobo World.
There are some items you can only get in Chocobo World. There is
even a glitch that allows you to duplicate items ad infinitum.

------------------------------------------------------------------
Menus
------------------------------------------------------------------
     World : Send Boco into the Chocobo World.
      Home : Go back to FF8, and choose to transfer any items
             acquired while in the Chocobo World.
   Do Over : Go to another Pocketstation (it has to be in the
             other slot).
How to Play: A tutorial on how to play Chocobo World.

------------------------------------------------------------------
In-Game Menus
------------------------------------------------------------------
           Map : The flashing dot is Boco, and all the other
                 dots signify an encounter.
        Status : Shows Boco's attack power. Out of all the
                 numbers there is a 25% chance of hitting that
                 amount of damage.
      Treasure : Shows what items Boco has acquired, but only
                 item classes, varying in value from A (the most
                 valuable) to D.
       IR Link : Here you can battle with another persons Boco.
                 After the battle you can raise Boco's attack
                 stat.
    Event Wait : With event wait activated the PocketStation
                 wait for you whenever an important event
                 occurs.
MiniMog Status : Make MiniMog Standby. While MiniMog is on
                 Standby he will try to defeat any enemy who was
                 too tough for Boco. If MiniMog is defeated he
                 will be lost and you'll have to find him all
                 over again.
          Move : Configure Boco's moving set-up.

------------------------------------------------------------------
Battle
------------------------------------------------------------------
When Boco encounters an enemy, he will be taken to the battle
screen, which looks like the diagram on the left:
 __________     On the right side is displayed Boco's HP. On the
|          |  left, the enemies'. After the ATB reaches 0 Boco
|          |  will make his attack. The same applies with his
|__________|  enemy. When a battle participants HP reaches 0
|0|8||0|2|0|  they lose the battle and the other person wins.
                If Boco wins a battle he is rewarded with magic
stones and items. After receiving a certain amount of magic
stones, Boco's level will increase.
  When Boco loses a battle he goes into hibernation for a while in
order to recuperate.  While it is possible to wake him up during
recovery mode, his HP will not be fully restored.

------------------------------------------------------------------
Getting Items
------------------------------------------------------------------
Cactuar occasionally shows up to give you a few treasures he's
found.
  Depending on your ID#, Boco gets better items. The lower the
number, the more chances of you getting great items, but the only
way you can do this is by linking with  another PocketStation.
  When you get these items the game does not tell you what exactly
they are. Just an item class. Item classes range from A (the
rarest) to D (the most common).
  To find out about all the items to be found, refer to chocobo
world section in Secrets and Side Quests.

------------------------------------------------------------------
Events
------------------------------------------------------------------
As Boco levels up random events may occur. I've read you have to
set the game on "event wait", but I'm not sure as I don't have
access to Chocobo World.
  Each time Boko gets an attack upgrade his attack when you use
Gysahl Greens in FF8 will change. The boosts are a follows:

  1) ChocoFlare
  2) ChocoMeteor
  3) ChocoBuckle.

Events Walkthrough
------------------
1. Level up to 20.
2. Level up to 25.
3. Level up to 50. Warning: If you don't have Event Wait on you
   can't get Boco's first power-up, and it is possible that if
   Boco doesn't get his first power-up, he will not get any
   others!
4. Level up to 75.
5. Level up to 100.
6. Encounter and beat the Demon King.

Mog
---
After meeting Mog, you can find him in on of the menus of Chocobo
World. If you have him on standby, he will serve as a battle
backup to Boco... If Mog loses, too, you'll have to find him all
over again.

------------------------------------------------------------------
Weapons
------------------------------------------------------------------
Every now and then Mog may appear and give you a weapon. Now
'weapons' are a series of numbers like this: 8347. The numbers
show how much damage the weapon will do. To find this out, add
up the four numbers (8 + 3 + 4 + 7 = 22), then divide the answer
by 4 (22 / 4 = 5.5).

------------------------------------------------------------------
List of Items that can be Obtained
------------------------------------------------------------------
 ________________________________________________________________
| Very Common                                                    |
|---------------------.---------------------.--------------------|
| - M-Stone Piece     | - Magic Stone       | - Wizard Stone     |
| - Normal Ammo       | - Dark Ammo         | - Demolition Ammo  |
| - AP Ammo           | - Antidote          | - Soft             |
| - Eye Drops         | - Echo Screen       | - Holy War         |
| - Screw             | - Mesmerize Blade   | - Coral Fragment   |
| - Arctic Wind       | - Dragon Skin       | - Poison Powder    |
'---------------------+                     +--------------------'
                       \.-----------------./
 ______________________/'-----------------'\_____________________
| Common                                                         |
|---------------------.---------------------.--------------------|
| - Rename Card       | - Chocobo's Tag     | - Potion           |
| - Hi-Potion         | - X-Potion          | - Mega-Potion      |
| - Phoenix Down      | - Mega Phoenix      | - Elixir           |
| - Megalixir         | - Remedy            | - Remedy+          |
| - Shell Stone       | - Protect Stone     | - Death Stone      |
| - Holy Stone        | - Meteor Stone      | - Regen Ring       |
| - Turtle Shell      | - Doc's Code        | - Ochu Tentacle    |
| - Cockatrice Pinion | - Zombie Powder     | - Lightweight      |
| - Sharp Spike       | - Curse Spike       | - Screw            |
| - Mesmerize Blade   | - Fury Fragment     | - Betrayal Sword   |
| - Sleep Powder      | - Life Ring         | - Dragon Fang      |
| - Spider Web        | - Coral Fragment    | - Black Hole,      |
| - Water Crystal     | - Missile           | - Mystery Fluid    |
| - Running Fire      | - Inferno Fang      | - Red Fang         |
| - Malboro Tentacle  | - Whisper           | - Laser Canon      |
| - Barrier           | - Arctic Wind       | - North Wind       |
| - Dynamo Stone      | - Shear Feather     | - Venom Fang       |
| - Steel Orb         | - Moon Stone        | - Dino Bone        |
| - Windmill          | - Dragon Skin       | - Dragon Fin       |
| - Poison Powder     | - Dead Spirit       | - Chef's Knife     |
| - Cactus Thorn      | - Pet Nametag       |                    |
'---------------------+                     +--------------------'
                       \.-----------------./
 ______________________/'-----------------'\_____________________
| Rare                                                           |
|---------------------.---------------------.--------------------|
| - Friendship        | - HP Up             | - Str Up           |
| - Mag Up            | - Spd Up            | - Vit Up           |
| - Spr Up            | - Luck Up           | - Aegis Amulet     |
| - Hero              | - Ultima Stone      | - Gysahl Greens    |
| - Tent              | - Cottage           | - G-Hi-Potion      |
| - G-Returner        | - Str-J Scroll      | - Mag-J Scroll     |
| - Spd-J Scroll      | - Elem Atk          | - Elem Guard       |
| - Status Atk        | - Status Guard      | - Rosetta Stone    |
| - Magic Scroll      | - Draw Scroll       | - Gambler Spirit   |
| - Phoenix Spirit    | - Hungry Cookpot    | - Mog's Amulet     |
| - Star Fragment     | - Samantha Soul     | - Silver Mail      |
| - Diamond Armour    | - Giant's Ring      | - Power Wrist      |
| - Orihalcon         | - Force Armlet      | - Hypno Crown      |
| - Jet Engine        | - Rocket Engine     | - Steel Curtain    |
| - Accelerator       | - Hundred Needles   | - Ribbon           |
| - Girl Next Door    | - Pet Nametag       | - Magical Lamp     |
| - LuvLuv G          |                     |                    |
'---------------------+                     +--------------------'
                       \.-----------------./
 ______________________/'-----------------'\_____________________
| Very Rare                                                      |
|---------------------.---------------------.--------------------|
| - Monk's Code       | - Moon Curtain      | - Aegis Amulet     |
| - Hundred Needles   | - Steel Curtain     | - Rocket Engine    |
| - Friendship        | - Elem Atk          | - Elem Guard       |
| - Status Atk        | - Status Guard      | - Bomb Spirit      |
| - Hungry Cookpot    | - Three Stars       | - Ribbon           |
| - Dark Matter       | - Shaman Stone      | - Bomb Spirit      |
|_____________________|_____________________|____________________|

Mini-Bestiary
-------------
As Boco levels up he will encounter more and more monsters.
None of them actually have names, but they do look like monsters
from the main game itself.
 _____________________________________________________________
| Name         Statistics                            Levels   |
|-------------------------------------------------------------|
| Creeps     | The easiest enemy in Chocobo World. | 1~100.   |
| Red Bat    | Slightly harder than the creeps.    | 10~100.  |
| Blobra     | Like the red bat, but quicker.      | 30~100.  |
| Wendigo    | Boasts power AND speed.             | 70~100.  |
| Demon King | Has the highest HP (99).            | 100.     |
|_____________________________________________________________|

Boco's Hobbies (and yours too if you get bored)
-----------------------------------------------
. Sleeping
. Eating
. Fishing
. Sitting near a campfire with Moomba
. Looking at the night sky with Cactuar
. Playing in the sand
. Watching TV
. Listening to the radio


==================================================================
                           Odin [ff8/IV08]
==================================================================

Where is Odin?
--------------
Fly the Garden to Centra. Find a tower, but before you enter,
engage in a few battles until your characters are in limit break
status. Card the Jelleyes you encounter while you're at it. You
occasionally get a Raijin, Fujin's card.

Centra Ruins: How to get to Odin
--------------------------------
1] Go upwards until you reach a stone platform.
2] Examine to make it go up like a lift.
3] Take the left ladder, then press the switch at the top.
4] Climb back down.
5] Take the path to the right.
6] When you reach a platform with a ladder, climb up it.
7] Take the ruby eye out of the stone gargoyle.
8] Continue along the winding path until the top.
9] Put the ruby in where the other eye should be, and you'll see
   a random password. Write it down for future reference. Take
   out both of its eyes, and place them in the other gargoyle.
   It will ask you for the random password. When you answer
   correctly, the door will open.

Boss: Odin
----------
- Make sure the first thing you do is Mug a Spd-J Scroll. Just
  don't kill him yet, OK? You want to get that item.
- Draw Triple and Death until the timer reaches 3:00 then show
  Odin your might with powerful limit breaks.
 _________
| TIP  |______________________________________________________
|----------------------------------------------------------------|
| Put your characters into critical status and equip Enc None    |
| before entering Centra Ruins. This is great because Odin does  |
| not attack your party until the timer reaches zero (it is a    |
| killing attack). In that time your characters can beat him up  |
| with their limit breaks! Seeing as they won't be needing any   |
| thing like HP, Vit and Spr defences you can focus on the       |
| offensive powers; Str and Mag. Also, equip Bio to ST Atk.      |
|________________________________________________________________|

The optimum party for Centra Ruins
----------------------------------
I would suggest Zell and Quistis as supplementary party members,
as both their limit breaks are effective against Tonberries.


==================================================================
                        Tonberry [ff8/IV09]
==================================================================

Getting GF Tonberry
------------------
After defeating Odin, re-enter Centra Ruins, but do not heal your
party! This is why; in Centra Ruins dwell Tonberries. After
killing about 20 Tonberries you will encounter the Tonberry King.
The Tonberry King becomes your guardian force if you defeat him.
Tonberries are vicious creatures with a lot of health. Degenerator
doesn't work on them either, so let your limit breaks loose on
them as soon as you face one of them, or die a horrible death.
Quistis' Micro Missiles, and Diablos seem to work well. By the way
you can refine the Chef's Knives into Armour Piercing (AP) Ammo.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
| Boss: Tonberry King                                 |
|----------------------------------------------------------------|
| LVLs: 1~100                                                    |
| HP: 2,500 per level                                            |
| Versus: Poison immunity, weak to vit 0 & The End               |
| Draw: [LV 1~19] Death, Cure, Life, [LV 20~29] Death, Cura, Life|
|   [LV 30+] Death, Curaga, Full-Life                            |
| Mug: x1 Royal Crown                                            |
| Attack Notes: "It's Sharp!" snubs Defence, "Junk" is a counter-|
|   attack for each fifth hit                                    |
|----------------------------------------------------------------|
| It took me only one try to defeat this beggar when I first     |
| faced, although I have heard he's quite hard. Have a character |
| to cast protective and curative spells while the other charac- |
| ters use their limit breaks. Mighty Guard is fantastic, as is  |
| Zell's gravity punch. I strongly advise that you draw a bit of |
| life magic and mug a Royal Crown.                              |
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


==================================================================
                       Doomtrain [ff8/IV10]
==================================================================

How to get GF Doomtrain
-----------------------
You can summon him by using the Solomon's Ring found at Tears'
Point. You'll also need these other items in your inventory: -

- 6 Remedies+.
- 6 Steel Pipes.
- 6 Malboro Tentacles.

6 Remedies+
-----------
- Use Alexander's Med LV Up (you'll need 60 Remedies).
- Get from the Chocobo World.
- Use the game enhancer code 80077F82 647D.

6 Steel Pipes
-------------
- Mug from Wendigos (those gorillas who like to play basketball in
  the forests around Timber). You can also find them in certain
  parts of Galbadia depending on what disc it is (in the brown
  areas).
- Get from GM47N (those machines who you have to fight in the
  Galbadian prison.
- Get from Elastoid (the enemies which can only be fought in
  Laguna dreams).
- Or you could refine them from Elastoid cards (1 card for 1
  pipe).
- Use the game enhancer code 80077F82 64AE.
- Steel Pipes are also used quite a bit in remodelling weapons.

6 Malboro Tentacles
-------------------
- Refine 4 Malboro cards. Malboro cards aren't the most common in
  the world, but you'll get quite a few tentacles this way.
- Defeat or mug a Malboro (see Bestiary for more info about them).
- Use the game enhancer code 80077F82 6488.
- Malboro Tentacles are also used in remodelling weapons.


==================================================================
                       Cactuar Island [ff8/IV11]
==================================================================

Pins n' Needles
---------------
Take the Ragnarok to the island east of Kashkabald Desert (it's on
the far east of the map just south of the Esthar continent. You'll
see what looks like a gigantic Cactuar playing in the sand. It's a
Jumbo Cactuar who will join you if you defeat it.
  Let's leave the big moving cactus alone for now; Cactuar Island
is the best place in the world to earn AP, as each Cactuar yields
20 AP when defeated! Now, that's better than most bosses. Better
yet, if you're worried about levelling up too much, Cactuars don't
give too much EXP.
  Cactuars are weak, but they have an annoying tendency of
running away before your characters get a chance to attack them.
Plus, they are nimble, so even if your characters get a chance
they'll need a high Hit Rate. The best characters to have are
Squall, Irvine and Selphie (if she has her Strange Vision, other-
wise, Rinoa is your best bet). Focus junctions on Hit and Spd.
Junction Water to elemental attack. That should take care of those
pesky Cactuars.
  There's a 2% chance of getting a Jet Engine and 0.10% likelihood
of getting a Rocket Engine when you defeat a Cactuar, so the
chance is there ... Vice President Triell Hearmiton says in his
character set-up guide that there's a 10% chance of getting Jet &
1% chance of getting Rocket, and that a 10% chance is virtually no
chance at all. Well, what I'm saying is the percentage is actually
far less than what Triell says, but IT CAN BE DONE! All you need
is another reason to spend your whole afternoon figthing Cactuars.
  So why not Cactus Thorns? When you get 100 Cactus Thorns, you
can refine them into a Hundred Needles using Eden's Abil Med-RF,
then into a Spd Up, if you like, with Doomtrain's Forbid Med-RF.
  Me and Alex took turns in fighting Cactuars for 100 Cactus
Thorns. I think we each did it once. The largest amount of Jet
Engines I got in 50 or so battles was 3, and out of 100 or so
battles we got 1 or 2 Rocket Engines. Even if you don't get any
Jet or Rocket Engines, it's still very useful to have 100 Cactus
Thorns which you can refine into a Hundred Needles and Demolition
Ammo for Irvine's limit break.

  *************** Boss: Jumbo Cactuar  ***************
Jumbo Cactuar is the green cactus like creature wandering around
Cactuar Island. It's HUGE! 10 000 Needles cause 10 000 units of
damage to one party member, making it an instant death attack.
This shouldn't cause you to much grief if you have the Revive
ability. Draw/Cast Meltdown or summon Doomtrain.
  From now on, if any of your offensive party members are pelted
with 10 000 needles just use a Phoenix Down on them and take
advantage of their limit breaks (although you should probably have
at least one person with full HP). If you don't feel too
comfortable with this set-up, you can cast Slow or summon
Doomtrain Jumbo Cactuar so it will not attack so often.
  Use your magically powerful characters to cast Water (summon
Cerberus to make the effect three fold). If he hesitates it means
you've nearly defeated him. If you refrain from finishing him off
there and then he will run off like a big fat Cactuar and you'll
have to start over again. To prevent this from happening summon
Leviathan for a pretty much guaranteed 9999 attack.


==================================================================
                    PuPu the Alien [ff8/IV12]
==================================================================

The Point of this Side Quest
----------------------------
You only get one thing from this side quest. It is a monster card,
but a very rare monster card. Actually, it's the rarest card in
the whole game (as well as being quite a decent playing card). And
the best thing about this quest is that you can start or stop it
any time in the game you like.

Locations of all the UFOs
-------------------------
- Winhill Bluffs (just outside Winhill).
- Mandy Beach (south of Timber, on the shore).
- Kashkabald Desert (where the Ragnarok landed, west of Cactuar
  Island).
- One of the islands off Heath Peninsular (east of Trabia
  Garden). You need the Ragnarok for this.

"I've Encountered All the UFO's. What now?"
-------------------------------------------
When you have encountered UFOs in all 4 described locations. fly
too the mountain range north of where the chocobo forest in
Grandidi Forest is. There you will encounter a UFO. You get an
Aegis Armlet for defeating it.
  Now make sure you have 'Item' equipped to at least on of your
party members and 5 Elixirs (bought from Johnny's shop in Esthar).
  Take the your ship to Acauld Plains in Balamb. Just outside the
town you will encounter an alien who asks for Elixir. You can:

- Give it 5 Elixirs. The friendly alien will thank you by giving
  you its card--the PuPu card, which is so rare you won't find it
  any other way (unless you have a GameShark, of course). It's a
  monster card by the way. But one of it's stats are A.
- Devour it. You can teach one of your GFs devour with an item
  called Hungry Cookpot, which can apparently be found with Angelo
  Search (see Angelo Search FAQ). It will increase the devourer's
  Spd stat by one, which is rather pitiful considering you're
  sacrificing a really FANTASTIC card.
- Kill it. You'll get an Accelerator, which you can get by other
  means, so I don't suggest it. Anyway, PuPu's too cute to kill
  =).

Getting Elixirs
---------------
- Various bosses (you should already have quite a few Elixirs
  unless you've used them already).
- Refine Angelo card.
- Dollet Revisited side quest.
- Use Forbid Med-RF to refine Elem Atk/Guard, Mega-Potion,
  X-Potion, Status Atk/Guard.
- Use Med LV to refine Remedy+.
- Angelo Search (very small chance).
- Johnny's Shop in Esthar.


==================================================================
                       CC Group Quest [ff8/IV13]
==================================================================

Introduction: What are the rewards?
-----------------------------------
- Leviathan Card --> Refines into 3 Doc's Codes.
- Carbuncle Card --> Refines into 3 Glow Curtains.
- Gilgamesh Card --> Refines into 10 Holy Wars.
- GF Report Card --> Seen in Tutorial menu.

Note About the CC Group
-----------------------
You have to defeat the club members in order unless otherwise
stated. You have to defeat a certain amount of players inside the
Garden and a certain amount outside before members will even
admit to being part of the group.

The CC Members
--------------
Jack    -| He is that guy loitering around the lobby of the
         | Garden.
Joker   -| You can play with him any time after defeating Jack.
         | You can find him selling items in the Training Centre
         | (random). He also upgrades your battle metre if you win
         | against him and owns the Leviathan card.
Club    -| Appears randomly near the Cafteteria in the main hall.
Diamond -| The Diamond Duo are in the same area as CC Group Jack.
Spade   -| Second floor near the elevator. He's that guy who gave
         | you cards at the beginning of the game. He also said he
         | didn't play, the liar.
Heart   -| It's Xu! Play with her on the bridge. She has
         | Carbuncle.
King    -| Talk to Dr. Kadawaki in the infirmary, then have rest
         | alone at the dormitory. The CC Group King (or Quistis)
         | will come in and challenge you to a game. You can
         | challenge her afterwards again at the bridge.

The Joker in Every Pack (submitted by Patrick Wass)
---------------------------------------------------
Once you refine for an example Squalls card for some "three
stars", you'll get the items and lose the card. BUT!, right after
you do that, play a game against Joker (I think it's him, anyway
the one who sells items on the ship!) and he will have your card
that you just refined. And yeah, just as you think, you can win it
back! So you have the "three stars" from refining the Squall card, 
and a few minutes later you can win back the card. This method
makes a WHOLE lot things easier, and you can say it gives you a
rare items by no costs!

  In Short:
  - Refine a rare card
  - Play a card game against Joker at the Ship.
  - He will have the card you just refined.
  - Win it back!
  - Win, make, Win situation!

  If you refine one card after one other, then maybe the first
card is gone forever, I don't really remember, but if you
refine--->win it back---> refine a new card It's All Good!

The CC Members in Disc 4
------------------------
In disc 4 you can challenge the CC Group Members in the Ragnarok.
I don't know whether you have to defeat them in the previous discs
before you can meet them in this disc, though. They all use rules
from all the different regions.
  The set of rules that each player uses is random. They may use
rules from Balamb, Galbadia, Dollet, Trabia, FH, Centra, Esthar
or Lunar Base.

Here is a list of the CC members' initial rules:
Jack    -| Balamb.
Joker   -| Centra.
Club    -| Dollet.
Diamond -| Trabia.
Spade   -| Esthar.
Heart   -| FH.
King    -| Lunar Base.

  A member may add or abolish a rule depending on what you do,
just like in the former discs (only that do it a lot more often
now).
  If you're having troubles manipulating the rules on the Ragnarok
in disc to I suggest you save, then play a game of cards; if you
like the result, save again, but if you don't, reset. Do this and
ALWAYS say NO immediately when a play suggests mixing rules. At
first they'll say something like "Let's combine Balamb's rules
with Dollet's. Do you wanna play?", but after one, or perhaps ten
tries it will be "Do you wanna play?" You can also make it easier
by manipulating the rules earlier on using a similar method. Then
when the Diamond Duo offer to "Mix Centra's rules with Trabia's
rules" you won't feel so annoyed.

How to play with the King in disc 4
-----------------------------------
Ann has kindly submitted information on how to play against the
King in disc 4 and this is what she said: "Have her IN your party,
cross the bridge at the top of the stairs into the airlock area,
turn around and talk to her. Guess I was just lucky she was in my
party as I was wandering around and I gave talking to her a try
though I didn't expect it to actually WORK."

The Danger of Abolishing Rules
------------------------------
Take note that whenever you get rid of a rule in every area you
abolish it from the game PERMANENTLY, even in the fourth disc,
except when going against the Card Queen in the Crash Site beyond
Tears' Point.


==================================================================
                    Queen of Cards [ff8/IV14]
==================================================================

The rewards of this Side Quest
------------------------------
- Kiros Card --> 3 Accelerators
- Irvine Card --> 3 Rocket Engines.
- Chubby Chocobo Card --> 100 LuvLuvGs.
- Doomtrain Card --> 3 Status Guards.
- Phoenix Card --> 3 Phoenix Spirits.

Where the Card Queen can be found
---------------------------------
  Galbadia: Galbadia Hotel in Deling City.
    Dollet: Shining Bomber pub 2F.
    Balamb: in front of the train station.
    Trabia: Shumi Village hotel.
        FH: the abandoned train station.
    Centra: the Winhill hotel.
    Esthar: Presidential Palace.
Lunar Base: (random).

A few Quirks of the Card Queen...
---------------------------------
When you play against the Card Queen she has her own rules, and it
has an affect on what everyone else uses, so never play with her
using rules you don't like!
  You can also play money to have rules in the region changed, but
you don't get to choose. Instead it goes automatically one rung
up.
  When you lose to her, she goes to a different region. If you
lose the right card to her, when she ends up in Dollet she will
get her artist father to create a new one.

Current Region  | Regions she may go to
- - - - - - - - | - - - - - - - - - - - - - - - -
Balamb          | Galbadia or Dollet.
Dollet          | Galbadia or Balamb.
Galbadia        | Balamb, Dollet, Centra or FH.
FH              | Esthar, Centra, or Dollet.
Trabia          | Dollet, Balamb, Lunar Base.
Centra          | Galbadia, Dollet or FH.
Esthar          | Trabia, Dollet or Lunar Base.
Lunar Base      | Random (she doesn't say).

How to Play
-----------
In the Card Queen quest you can get loads of rare cards by losing
certain cards to the Card Queen.

1) Challenge the Queen. Remember, the trading rule has to be what
   you want it to be, or you might not ever have the chance to
   change it back, so Quit until your rules come up.
2) Choose the card that the Card Queen wants and 4 other cards
   you don't mind losing. Lose to the Queen and make sure she
   gets the card.
3) Talk to her again. If she says she's going to Dollet you'll be
   able to go to Dollet and get your MiniMog card back from her
   son and continue the quest.
4) Play with another person to make sure the rules you want still
   exist in the area - you don't want to have to deal with bad
   rules when the Queen's not there!
5) Create separate save file just in case things don't work out.


Mini-Walkthrough
----------------
1.  Get MiniMog from the running boy in Balamb Garden.
2.  Sacrifice it to the Card Queen. Make sure she goes to Dollet.
3.  Meet up with her in Dollet and get MiniMog back.
4.  Get the Kiros card from the man in the Shopping Arcade of
    Deling City.
5.  Defeat Sacred and Minotaur in Tomb of the Unknown King.
6.  Sacrifice Sacred to the Queen.
7.  Get Sacred back from the Queen's son.
8.  Win Irvine's card from Flo in FH.
9.  Solve all the Chocobo Forest puzzles, and go to the Chocobo
    Sanctuary to get the Chicobo card.
10. Sacrifice your newly won Chicobo card to the Queen, and make
    sure she's going to Dollet.
11. Talk to her in Dollet, and re-win Chicobo from her son.
12. Get a brand new Chubby Chocobo card from someone in Balamb
    Garden (on the bench opposite the library).
13. Win Alexander from Piett in the Lunar Base or crash site.
14. Sacrifice it to the Card Queen.
15. Get Alexander back.
15. Win Doomtrain from the pub owner in Timber.
16. Get back to the Card Queen and sacrifice Doomtrain. Make sure
    she gets to Dollet.
17. Win Doomtrain back from Card Queen's son.
18. The Presidential Official in Esthar has the Phoenix card now.
19. Hurrah! The quest is finally over! it's over! it's over!


==================================================================
                    Obel Lake Quest [ff8/IV15]
==================================================================

Introduction: What's in it for me?
---------------------------------
By doing this quest, you can waste your time finding clues all
over the world which lead to two rare-as items. Luck-J Scroll
allows you to junction magic to your Luck stat, meaning GFs like
Odin, Gilgamesh or Phoenix will visit you more often to help in
battle, you'll get more critical hits in battle, there will be a
higher rate of success using limit breaks like Renzokuken, Duel,
Slot, and Combine, and you'll encounter more rare/high level
monsters. Three Stars is also a great item if you like to use
3 times in a row all the time; and this is certainly a better way
of getting it than refining your Squall card or defeating Omega
Weapon.
  Obel Lake is a huge lake north-west of Timber. You'll see a
small round peninsular jutting into it. Press the action button on
the shore until you get a message saying, "This must be Obel
Lake." Try humming. Hum again and a black shadow appears. What you
need to do now is find all the rocks scattered all over the world
after talking to the black shadow. Not all of them are rocks,
though ...


Clues and Where to Look
-----------------------
 _______________________________________________________________
| Clue                              Where to look               |
|---------------------------------------------------------------|
| "Hello! Can you do me a favour  | You'll find Mr Monkey in    |
| please? It's my friend, Mr      | Dollet's only forest. He    |
| Monkey. Can you find him for    | tends to travel in a north- |
| me? Mr Monkey should be in the  | east direction, so tilt a   |
| forest somewhere. Keep walking  | little that way. You can    |
| around and you're sure to find  | sing or throw a rock at     |
| him."                           | him.                        |
|---------------------------------+-----------------------------|
| "At the beach in Balamb,        | Rinaul Cost. Can't go there |
| something special washes ashore | at the moment, as it's in   |
| at times."                      | Balamb.                     |
|---------------------------------+-----------------------------|
| "Mr. Monkey had a rock like     | Throw rocks until you come  |
| this I think..."                | up with a message saying the|
|                                 | rock skipped many times. Go |
|                                 | back to the monkey, and     |
|                                 | throw a rock at it.         |
|---------------------------------+-----------------------------|
| "Take a break at railroad       | This doesn't actually take  |
| bridge."                        | you to a rock, but it refers|
|                                 | to the draw points found on |
|                                 | bridges the trains go over. |
|---------------------------------+-----------------------------|
| "You'll find something on an    | The island just north of the|
| island east of Timber, too."    | transcontinental bridge     |
|                                 | south-east of Timber.       |
|---------------------------------+-----------------------------|
| "Take time off at Eldbeak       | Eldbeak Peninsular is       |
| Peninsular."                    | directly north of Balamb.   |
|---------------------------------+-----------------------------|
| "Back in my day, south of here, | In the forests north of     |
| there used to be a small, but   | Edea's house. You won't find|
| beautiful village surrounded by | any rocks, but the remains  |
| deep forests. Everybody lived a | of an abandoned village.    |
| happy life there."              |                             |
|---------------------------------+-----------------------------|
| "There's also something on top  | The mountains overlooking   |
| of a mountain with a lake and   | where Galbadia Garden once  |
| cavern."                        | was. You will find a bird   |    
|                                 | warming it's egg. Check it  |
|                                 | out.                        |
|_________________________________|_____________________________|

Treasure on Minde Isle
----------------------
There's a Luck-J Scroll to be found in Minde Isle (courtesy of
going to Eldbeak Peninsular), which is a small island directly
south of Esthar city.

Mordred Plains
--------------
After you have got all the rocks, you can find Moais here. You
must visit the black shadow BEFOREHAND, however. The red Moai's
directions are the easiest to understand because he only says what
is the opposite of the truth. When he says "the treasure is not
here" search for it in that general area. Eventually you will get
Three Stars.
  On a side note, you can visit Trabia Canyon where scene 12 of
"The Sorceress and the Knight" was filmed.


==================================================================
                        Bahamut [ff8/IV16]
==================================================================

Introduction
------------
For all of you people who are not familiar with the Final Fantasy
series, Bahamut has been a summoned monster ever since FF3j; call
it an FF tradition.
  Bahamut can be found in the Deep Sea Research Centre, which is
in the middle of the ocean and can only be boarded using the
Ragnarok. It's in the south-west corner of the world map. It's not
right down to the south, and it's not right over to the west. Turn
around completely every now and then to make sure it isn't right
behind you (surprisingly, you can turn around and find it was
behind you all along even though you knew you must be in the right
place.

How to get to Bahamut to Fight
------------------------------
Once you get inside, you'll see a huge orb with flashing blue
lights. When the blue light flashes you'll encounter an enemy if
you are moving and not be able to make any progress. Examine the
big orb and you'll be asked a question. If you answer incorrectly
a Ruby Dragon will appear. If you answer correctly a Ruby Dragon
will appear anyway but you'll be asked a different question.
After fighting two Ruby Dragons you will have to fight Bahamut.
The questions are:

1st question: "It's not our will to fight."
2nd question: "Never."
3rd question: "None of your business." (Hidden third option).

------------------------------------------------------------------
                     Optional Boss: Bahamut
                     ----------------------

HP: 1 - 10 800   Recommended Parties:        Immunities:
   10 - 18 260     Squall, Zell, Quistis       Poison, Death,
   20 - 26 000     Squall, Irvine, Quistis     Petrify, Darkness
   30 - 34 000                                 (50%), Silence,
   40 - 42 000  Draw List (for all levels):    Berserk, Zombie,
   50 - 50 000     Flare, Curaga, Full-Life,   Sleep, Doom, Slow
   60 - 58 000     Dispel                      (10%), Stop, Slow
   70 - 66 000                                 Petrify, Float,
   80 - 74 000  Drop: 1x Hyper Wrist, Bahamut  Confuse, Drain,
   90 - 82 000     card                        Vit 0, The End
   100 - 90 000
                 Steal: 1x Hyper Wrist (won't
                   get Hyper Wrist drop)

Attack Notes: Very strong offensive capabilities, Tornado, Stop &
  Thundaga; Mega Flare ignores Vitality.

Boss Strategy: Bahamut
----------------------
- You can mug a Hyper Wrist, which isn't very rare, but will save
  you money.
- My suggested party for this battle would be Squall, Zell or
  Irvine and Quistis. Quistis can serve as a supportive character
  with her White Wind and Mighty Guard.
- Equip Auto-Haste to the character who has Cerberus and focus a
  lot on Str. This will be your key to defeating Bahamut.
- Junction Thundaga, Tornado and Stop to ST/Elem Def. Bahamut is
  weak to Blind, so junction that to ST Atk.
- Have Quistis draw/cast Curaga and Full-Life onto the party when
  needed.
- Cast Meltdown and Blind on Bahamut. Doomtrain cures Bahamut, but
  it hardly matters if Bahamut's HP is already full, right?
- Summon your other GFs (except Quezacotl, Pandemona and Brothers)
  to take the full brunt of Mega Flare.
- After summoning Cerberus, triple Aura onto the party. Have the
  guys do their limit breaks while Quistis casts Mighty Guard and
  White Wind. She should also make sure the party is at full HP,
  make sure they have Aura, Shell, etc. on them and draw some of
  the powerful magic Bahamut has to offer in her spare time. Ahh,
  I work that lady too hard...

  It shouldn't be too long before Bahamut is defeated. Y'know, I
always thought Bahamut had a voice like Sean Connery... ^_^


==================================================================
                       Ultima Weapon [ff8/IV17]
==================================================================

Location of the Ultima Weapon
-----------------------------
Ultima Weapon lies in the depths of the Deep Sea Research Centre.
After defeating Bahamut, if you want trek down to the Deep Sea
Deposit you will not be able to until you enter the cockpit of the
Ragnarok and tell the co-pilot (Selphie, Zell or Irvine) you're
ready to go.

Getting Down to it
------------------
Climb down the thick vine. On the next floor you'll find a steam
pressure machine. You need steam pressure to open all the doors
in the floors below.

The Levels
----------
B1: Save and climb down the vine.
B2: See the marine life ? Other than that, nothing special.
B3: Examine the steam pressure machine to get 20 units. If you run
    out of steam units later down the track you can come back here
    to reset it. Put 4 units in, for now.
B4: Use 2 units.
B5: Use 2 units. Also, by examining the machine on the left, if
    you use 4 units you can get 7 back. There is also an Esuna
    draw point in there.
B6: Use 1 unit.
B7: Use 1 unit.
B8: If you have Zell in your party you can have him use the
    machine free of cost (hit the damn thing!). if you don't have
    Zell you will have to use 4.

Tips on Traversing the Deep Sea Research Centre
-----------------------------------------------
 - After defeating Ultima Weapon there will be no monsters left 
   in the Deep Sea Research Centre, except on B3.
 - There are random and fixed encounters. Equipping Enc None or 
   Enc Half only stops the random encounters. The fixed         
   encounters run in this order: Tri-Face, Grendel & Imp,       
   Behemoth, Ruby Dragon, 2 Iron Giants.                        
 - You can mug Curse Spikes from the Tri-Faces. I suggest       
   fighting them until you get 100 of these. Refine them into a 
   Dark Matter using Siren's 'Tool-RF' (Siren must be level     
   100). If you like you can repeat the process until you have  
   as many Dark Matters as you want.                            
 - The Imps in the higher levels drop Dead Spirits, so get 100! 
   This way there'll be a 99% chance of Odin or Gilgamesh       
   coming to your rescue (in theory..) ! For an added safety,   
   junction Sleep to your status attack, use Tonberry's LV Down,
   and Selphie's Rapture (which, by the way, rids all enemies). 
 - Quistis' Degenerator can be useful if you don't like Selphie 
   much or wouldn't bother looking for Rapture in her Slot ...

The Depths of the Ocean
-----------------------
When you're at the bottom, put 10 units in the steam pressure
machine to summon Ultima Weapon. If you want to save you'll have
to use Move-Find.

                                   U L T I M A   W E A P O N
Boss: Ultima Weapon                  Hard
-------------------------------
- When the battle begins, draw Eden immediately. If you have other
  chances during the battle make sure you draw some Ultima magic.
  I don't know if you should bother mugging the Three Stars,
  because in my experience, when I did that I did not get the 100
  Ultima Stones at the end of the battle...
- It doesn't matter what party you have as long as you have a
  a supportive character like Quistis or Selphie to cast White
  Wind/Full-Cure and Mighty Guard/Wall, although I find Quistis
  more practical in this fight. I would also suggest that you try
  to make Squall and any other non-supportive party member have as
  high Str as possible while the supportive party member focuses
  more on Vit and Spr.
- The Revive ability is a must. You can also have Recover if you
  like.
- Ultima Weapon also sports a rather annoying habit of casting
  Quake on your party, so instead of casting Float like you might,
  junction 100 Quakes to elemental defence. This will make Ultima
  Weapon heal your party. It will help a lot, plus you don't need
  Quistis to cast Mighty Guard.
- Cast Meltdown or summon Doomtrain (if you can). This is a must.
  It will help you win quicker.
- Cast Triple on the person who has Aura magic or summon Cerberus
  and cast Aura on your party or cast Mighty Guard and unleash the
  powerful physical limit breaks.
- If Ultima Weapon uses Light Pillar, use Revive.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I've heard Cloud's sword, the Ultima Weapon was purple and very
big (like all of Cloud's other weapons). Does Ultima Weapon carry
the same sword?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Quistis' Best Attack
--------------------
Refine 100 Curse Spikes (Doomtrain must be at level 100) or 1
Hungry Cookpot into Dark Matter, which teaches Quistis Shockwave
Pulsar. A large supply of Curse Spikes can be found from Tri-Faces
in the Deep Sea Research Centre.


==================================================================
                      Omega Weapon [ff8/IV18]
==================================================================
"...and there was a silence before a thunderous gust of wind, as
though the world were holding its breath for a catastrophe." -
L.M. Montegomary, author of Anne of Green Gables.
  You wanna live forever? Wanna prove you're the finest fighter in
the world? Think you're ready for the ultimate battle?? Meet Omega
Weapon!

How to Face Omega Weapon
------------------------
Omega Weapon resides in Ultimecia castle. He is described as the
strongest monster in the world of FF8.
  Omega Weapon inhabits the chapel of Ultimecia Castle, but he
does not come out until called by a certain bell found within the
castle. Where is this bell, you ask ? It is in the room south of
the gallery. So I'll explain the procedure in brief: -

1] Take your preferred party to the switch point in the courtyard.
2] Take the other party to the bell and pull it.
3] Enter the chapel and encounter Omega in under 30 seconds. It
   can be hard sometimes to get him to fight you. It also can be
   hard because you'll get random battles if you don't have Enc
   None.

What I did to defeat Omega Weapon
---------------------------------
Man, this monster is tough. When I first faced him he blew my
characters right off their feet in one single attack when their
HP was all at 9999! In short, you'll need the ultimate party to
even stand up to this beast. I found it pretty difficult to get to
him in time let alone fight him. I got frustrated eventually and
decided to put up with the fact one of my characters' Party /
Character ability slots were taken up by Enc-None.
  At first, I chose Squall, Quistis and Rinoa for my ultimate
party. I figured Squall and Rinoa could hit Omega with their
offensive limit breaks (see Angel Wing FAQ for more info about
Rinoa), while Quistis would cast the invaluable White Wind and
Mighty Guard (by the time my Siren was up to level 100 I had used
half of my Curse Spikes and couldn't fight Tri-Faces in the Deep
Sea Research Centre anymore). It didn't work out too well, as I
had lousy timing where fighting Omega was concerned. Plus, I
realised that Magic hadn't been unlocked yet. You see, I had got
sick of the game and hadn't played it for about three months.

 - - - - - - - - - - - - - - - - - - - - - - - - -
| White Mage    Quezacotl  Defend    Mag+40%       |  ...Right...
                Shiva      Revive    Vit+40%          If any of
|               Leviathan  Recover   Spr+40%       |  the party
                Alexander                             members do
|               Cactuar                            |  not know
 - - - - - - - - - - - - - - - - - - - - - - - - -    vital things
| Black Mage    Siren      Defend    Mag+40%       |  such as Str-
                Brothers   Darkside  HP+80%           J and Vit-J
|               Carbuncle  Draw                    |  make one of
                Doomtrain                             their GFs
|               Tonberry                           |  learnt it.
 - - - - - - - - - - - - - - - - - - - - - - - - -    The White
| Warrior       Ifrit      Draw      Str+60%       |  Mage does
                Diablos    Item      HP+80%           not have
|               Pandemona  Darkside  Auto-Protect  |  HP+80% so
                Cerberus             Auto-Haste       you will
|               Eden                               |  have to make
                Bahamut                               up for it.
 - - - - - - - - - - - - - - - - - - - - - - - - -

  Make sure each character has Death junctioned to their status
defence if their level is a multiple of 5. If you have to switch
GFs because one party member doesn't have a very important ability
keep note that Str-J, Mag-J, Spr-J, Vit-J and Spr-J Scrolls can be
bought.
  After attempting fight Omega a couple of times I opted for the
The End tactic. I made it so Selphie had a 91 Luck stat an had her
summon a GF in case Omega used one of his powerful attacks. He
did, leaving Selphie the only party member standing up. Omega
used Gravija, but I was not quick enough to do her Slot trick.
Omega's next attack was Terra Break. I didn't get revived by
Phoenix, either.
  In the end I chose to refine all my cards and make a separate
save file. The winnings aren't all that great anyway; just 250 AP,
Three Stars, and the Proof of Omega option in the Tutorial (which
doesn't give you any relevant info). I replaced Selphie with
Irvine, because, like Squall and Rinoa, Irvine is capable of
bombarding the enemy with attack after attack. I didn't hold back
in using any item either, so I ended up with a party that had
+60% abilities, Ability x4, Auto-Haste, Holy Wars, and a few spare
Heroes. I defeated Omega with resounding success, and only used 3
Holy Wars! This is basically what I did: -

  * Summoned Doomtrain to inflict Vit 0. Didn't matter that it
    healed a bit of HP because I hadn't taken any away.

  * Used an Aura Stone on Rinoa before using a Holy War (had
    already learnt the hard way that Aura has no affect while
    under the Invincible status). Tried getting her onto Angel
    Wing mode, but didn't work because of her Invincible status.

  * The Holy War lasted only one or two turns.

  * Used Aura Stone on Rinoa again, and this time made sure I got
    her to use Angel Wing before I used a Holy War.

  * Got Irvine to attack while Squall used Darkside. The thing
    about Darkside is that it takes HP away from the person using
    it even if they are invincible, so I gradually got down to a
    point where he could use his limit breaks. Meanwhile Rinoa was
    constantly casting Meteor on Omega. The Holy War was lasting
    an unusually long amount of time even though my party had
    Auto-Haste, but it stopped when I used Renzokuken for the
    second time, and his finishing move was Lionheart.

  * Used yet another Holy War just in time for Omega to use
    Megido Flame. Even got Irvine to summon Tonberry, just in
    case it didn't work out (yeah, Holy War actually missed once).
    Everything worked out fine. I got Squall to use Renzokuken two
    more times. Each time he executed the Lionheart finishing
    move. I must have done 160,000 HPs worth of damage! You must
    not forget Rinoa has been on Angel Wing for most of the battle
    as well.

  * The second time Squall did his Lionheart attack Omega stopped.
    ...The battle was won! Yay! Gold medals to Squall and Rinoa
    for their amazing work!

  Good luck with your attempt at Omega Weapon. Hopefully you'll be
less lazy then I was and take the time to give everyone all the
best magic, unseal ALL the abilities in Ultimecia Castle and not
sleep too much -_~.
  By the way, you can Holy, Flare, Meteor and Ultima from Omega
Weapon.

Tips for Defeating the Weapon
-----------------------------
~ Develop a good sense of timing.
~ Omega is quite slow, so when done the right way, your characters
  can pull in ten or more attacks before he does. Especially
  good if Omega is inflicted with Vit 0! Have Auto-Haste on
  everyone. You can refine Kiros' card for 3 Accelerators.
~ +60% and %80 abilities are a must.
~ Holy Wars, all the way!
~ Darkside is invaluable, especially if the character is
  invincible and their HP cannot be decreased any other way.
~ Have some way of inflicting Vit 0 on the beast. GF (Doomtrain),
  Magic (Meltdown) or Quistis (Acid).
~ Keep your wits about you. Panic is the worst thing that can
  happen. If you do get flustered, pause until you're calm.
~ Roll with the blows; that means making *immediate* responses to
  Omega's attacks. Every time he uses Light Pillar, for instance,
  you must use Revive or a Full-Life as soon as possible.
~ Preparation is everything, even before you enter Ultimecia
  Castle. I just make a spare save and refine everything I can,
  though...

Consequences of actions made when fighting Omega
------------------------------------------------
Summon GF Doomtrain: Heal 3000 HPs and inflicts Vit 0.
     Use a Holy War: May fail. Lasts longer the second time it
                     works. Come to think of it, I have a minor
                     suspicion that your Luck is TEMPORARILY
                     DECREASED when you fight Omega ...
      Cast Meltdown: Inflict Vit 0 and a little damage.
          Cast Acid: May inflict Meltdown.
   Elemental attack: Omega Weapon absorbs it.
      Status attack: Misses. Vitality 0 works though.
       Cast The End: The battle is won.



===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~==
                  -~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~
                 V. Appendices...............[ff8/V00]
                  -~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~
===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~==

====/\======================================================/\====
    )(            Character Information [ff8/V01]           )(
====\/======================================================\/====

=----==----==----==----==----==----==----==----==----==----==----=
=                        Squall Leonhart                         =
=----==----==----==----==----==----==----==----==----==----==----=

Squall's Stat Bonuses for each Level Gained
-------------------------------------------
 ____________________________    ____________________________
|    |Str|Vit|Mag|Spr|Spd|Luk|  |    |Str|Vit|Mag|Spr|Spd|Luk|
|____|___|___|___|___|___|___|  |____|___|___|___|___|___|___|
|  8 | 0 | 0 | 1 | 1 | 0 | 0 |  | 57 | 0 | 1 | 0 | 0 | 0 | 0 |
|  9 | 1 | 1 | 1 | 0 | 0 | 0 |  | 58 | 0 | 0 | 0 | 0 | 0 | 0 |
| 10 | 1 | 1 | 0 | 1 | 1 | 0 |  | 59 | 1 | 0 | 1 | 0 | 0 | 0 |
| 11 | 1 | 0 | 1 | 1 | 0 | 0 |  | 60 | 0 | 1 | 0 | 1 | 0 | 0 |
| 12 | 0 | 1 | 1 | 0 | 0 | 0 |  | 61 | 1 | 0 | 1 | 0 | 0 | 0 |
| 13 | 1 | 0 | 0 | 1 | 0 | 0 |  | 62 | 0 | 1 | 0 | 0 | 0 | 0 |
| 14 | 1 | 1 | 1 | 0 | 0 | 0 |  | 63 | 0 | 0 | 0 | 1 | 0 | 1 |
| 15 | 1 | 1 | 1 | 1 | 1 | 0 |  | 64 | 1 | 0 | 1 | 0 | 0 | 0 |
| 16 | 0 | 0 | 0 | 0 | 0 | 0 |  | 65 | 0 | 1 | 0 | 0 | 1 | 0 |
| 17 | 1 | 1 | 1 | 1 | 0 | 0 |  | 66 | 1 | 0 | 0 | 0 | 0 | 0 |
| 18 | 0 | 0 | 1 | 1 | 0 | 0 |  | 67 | 0 | 0 | 1 | 1 | 0 | 0 |
| 19 | 1 | 1 | 0 | 0 | 0 | 0 |  | 68 | 0 | 0 | 0 | 0 | 0 | 0 |
| 20 | 1 | 1 | 1 | 1 | 1 | 0 |  | 69 | 1 | 0 | 0 | 0 | 0 | 0 |
| 21 | 1 | 0 | 1 | 0 | 1 | 1 |  | 70 | 0 | 1 | 1 | 1 | 1 | 0 |
| 22 | 0 | 1 | 0 | 1 | 0 | 0 |  | 71 | 0 | 0 | 0 | 0 | 0 | 0 |
| 23 | 1 | 0 | 1 | 0 | 0 | 0 |  | 72 | 1 | 0 | 0 | 0 | 0 | 0 |
| 24 | 0 | 1 | 1 | 0 | 0 | 0 |  | 73 | 0 | 1 | 1 | 0 | 0 | 0 |
| 25 | 1 | 1 | 0 | 1 | 1 | 0 |  | 74 | 0 | 0 | 0 | 0 | 0 | 0 |
| 26 | 1 | 0 | 1 | 1 | 0 | 0 |  | 75 | 1 | 0 | 0 | 1 | 1 | 0 |
| 27 | 0 | 1 | 0 | 0 | 0 | 0 |  | 76 | 0 | 0 | 0 | 0 | 0 | 0 |
| 28 | 1 | 0 | 1 | 1 | 0 | 0 |  | 77 | 0 | 1 | 1 | 0 | 0 | 1 |
| 29 | 0 | 0 | 1 | 0 | 0 | 0 |  | 78 | 0 | 0 | 0 | 0 | 0 | 0 |
| 30 | 1 | 1 | 0 | 1 | 0 | 0 |  | 79 | 1 | 0 | 0 | 0 | 0 | 0 |
| 31 | 1 | 1 | 0 | 0 | 0 | 0 |  | 80 | 0 | 0 | 1 | 0 | 1 | 0 |
| 32 | 0 | 0 | 1 | 0 | 0 | 0 |  | 81 | 0 | 0 | 0 | 0 | 0 | 0 |
| 33 | 1 | 0 | 1 | 1 | 0 | 0 |  | 82 | 1 | 1 | 0 | 0 | 0 | 0 |
| 34 | 0 | 1 | 0 | 0 | 0 | 0 |  | 83 | 0 | 0 | 0 | 1 | 0 | 0 |
| 35 | 1 | 1 | 1 | 1 | 1 | 1 |  | 84 | 0 | 0 | 1 | 0 | 0 | 0 |
| 36 | 1 | 0 | 0 | 0 | 0 | 0 |  | 85 | 0 | 0 | 0 | 0 | 0 | 0 |
| 37 | 0 | 1 | 1 | 1 | 0 | 0 |  | 86 | 1 | 0 | 0 | 0 | 1 | 0 |
| 38 | 1 | 0 | 0 | 0 | 0 | 0 |  | 87 | 0 | 1 | 0 | 0 | 0 | 0 |
| 39 | 0 | 0 | 1 | 0 | 0 | 0 |  | 88 | 0 | 0 | 0 | 0 | 0 | 0 |
| 40 | 1 | 1 | 1 | 1 | 1 | 0 |  | 89 | 0 | 0 | 1 | 0 | 0 | 0 |
| 41 | 0 | 0 | 0 | 0 | 0 | 0 |  | 90 | 1 | 0 | 0 | 1 | 0 | 0 |
| 42 | 1 | 1 | 0 | 1 | 0 | 0 |  | 91 | 0 | 0 | 0 | 0 | 0 | 1 |
| 43 | 0 | 0 | 1 | 0 | 0 | 0 |  | 92 | 0 | 0 | 0 | 0 | 0 | 0 |
| 44 | 1 | 1 | 1 | 0 | 0 | 0 |  | 93 | 0 | 0 | 0 | 0 | 0 | 0 |
| 45 | 1 | 0 | 0 | 1 | 1 | 0 |  | 94 | 0 | 1 | 0 | 0 | 0 | 0 |
| 46 | 0 | 1 | 0 | 1 | 0 | 0 |  | 95 | 1 | 0 | 1 | 0 | 1 | 0 |
| 47 | 0 | 0 | 1 | 1 | 0 | 0 |  | 96 | 0 | 0 | 0 | 0 | 0 | 0 |
| 48 | 1 | 0 | 0 | 0 | 0 | 0 |  | 97 | 0 | 0 | 0 | 0 | 0 | 0 |
| 49 | 0 | 1 | 1 | 0 | 0 | 0 |  | 98 | 0 | 0 | 0 | 0 | 0 | 0 |
| 50 | 1 | 1 | 1 | 1 | 1 | 1 |  | 99 | 0 | 0 | 0 | 0 | 0 | 0 |
| 51 | 0 | 0 | 0 | 0 | 0 | 0 |  | 100| 0 | 1 | 0 | 1 | 1 | 0 |
| 52 | 1 | 1 | 1 | 0 | 0 | 0 |  |____|___|___|___|___|___|___|
| 53 | 0 | 0 | 0 | 1 | 0 | 0 |
| 54 | 1 | 1 | 1 | 0 | 0 | 0 |
| 55 | 0 | 0 | 0 | 1 | 1 | 0 |
| 56 | 1 | 0 | 1 | 0 | 0 | 0 |
|____|___|___|___|___|___|___|

Squall's Bonus Totals
---------------------
 Strength: 41    Most Vitality
 Vitality: 36    Most Spirit
    Magic: 40   
   Spirit: 32   
    Speed: 17   
     Luck:  6   

Weapon: Gunblade
----------------
For about 10% more power on your gunblade, use the trigger (R1) to
shoot the bullet just as Squall hits his target. The same goes for
Renzokuken.

 Revolver             
   Attack: 11         
   Hit: 255%          
                      
 Shear Trigger        
   Attack: 14         
   Hit: 255%          
                      
 Cutting Trigger      
   Attack: 18         
                      
 Flame Sabre          
   Attack: 20         
   Hit: 255%          
                      
 Twin Lance           
   Attack: 22         
   Hit: 255%          
                      
 Punishment           
   Attack: 24         
   Hit: 255%          
                      
 Lionheart            
   Attack: 30         
   Hit: 255%          


Limit break: Renzokuken
-----------------------
In Renzuzuken Squall performs a multiple Gunblade attack,  then,
depending  on what weapon he has equipped,  Squall will randomly
execute a special attack. Squall's different special attacks are
acquired by remodelling his gunblade.

 ________TRIGGER_______________________________________
|       | Press  |         ###                   ###   |
|       | R1     |  -ONLY-AVAILABLE-DURING-LAGUNA-DREAM-SEQUENCES- Elem Def-J
                   Mag-J          -
                   Elem Atk-J     160
                   Elem Def-J     100 --> Elem Def-J x2
                   Elem Def-J x2  130
                   Magic          -
                   GF             -
                   Draw           -
                   Item           -
                   Card           40  --> Card Mod
                   Mag+20%        60  --> Mag+40%
                   Mag+40%        120
                   SumMag+10%     40  --> SumMag+20%
                   SumMag+20%     70  --> SumMag+30%
                   SumMag+30%     140
                   GFHP+10%       40  --> GFHP+20%
                   GFHP+20%       70
                   Boost          10
                   T Mag-RF       30  --> Mid Mag-RF
                   Mid Mag-RF     60
                   Card Mod       80

       Allocating: The only thing you'd want to take into
                   consideration while choosing a character to
                   junction Quezacotl is Elem Def-J x2, HP-J,
                   Vit-J and Mag-J (all of which can by taught
                   with items anyway). So unless you want to use
                   Quezacotl's lightening powers or Card enemies,
                   he's not a very important GF.

      Vital Stats: LV      HP      Damage
                   ----------------------
                   1       300     275   
                   10      754     572   
                   20      1266    902   
                   30      1786    1232  
                   40      2314    1562  
                   50      2850    1892  
                   60      3394    2222  
                   70      3949    2552  
                   80      4506    2882  
                   90      5074    3212  
                   100     5650    3542 

-------------------------------------------------------------GFSHI
Shiva
------------------------------------------------------------------
           Review: Like Quezacotl, Shiva is a basic GF that you
                   will be using for elemental purposes throughout
                   the game. Her Doom ability can be used to
                   defeat quite a few fearsome monsters.

       Type of GF: Junctionable GF
      GF's Attack: Diamond Dust
      Description: A deluge of ice which bites the enemy with
                   chilling cold. Not a flash hot attack but great
                   for freezing the arse off creatures who rely on
                   extreme heat to survive.

How to get the GF: At the beginning of the game go onto Squall's
                   study panel and choose "Tutorial". You will
                   get both Quezacotl and Shiva. If you haven't
                   got them this way, Quistis will give them
                   to you when you meet her at the front gate.

        Abilities: Str-J         50  --> Elem Atk-J
                   Vit-J         50  --> Vit+20% 
                   Spr-J         -
                   Elem Atk-J    160
                   Elem Def-J    100 --> Elem Def-J x2
                   Magic         -
                   GF            -
                   Draw          -
                   Item          -
                   Doom (lv 10)  60
                   Vit+20%       60 --> Vit+40%
                   Vit+40%       120
                   Spr+20%       60 --> Spr+40%
                   Spr+40%       120
                   SumMag+10%    40 --> SumMag+20%
                   SumMag+20%    70 --> SumMag+30%
                   SumMag+30%    140
                   GFHP+10%      40 --> GFHP+20%
                   GFHP+20%      70
                   Boost         10
                   I Mag-RF      30

       Allocating: You'll want to allocate her to a defensive
                   character who needs to attack as well.

      Vital Stats: LV      HP      Damage
                   ----------------------
                   1       298     263
                   10      734     564
                   20      1226    897
                   30      1726    1230
                   40      2234    1564
                   50      2750    1897 
                   60      3274    2230 
                   70      3806    2563 
                   80      4346    2897 
                   90      4894    3230 
                   100     5450    3563

-------------------------------------------------------------GFIFR
Ifrit
------------------------------------------------------------------
           Review: Another compulsory GF. This is the first GF
                   who knows any of the Bonus abailties. Mad Rush
                   and F Mag-RF will also be useful. Ammo-RF will
                   allow you to get Squall's Lionheart as early as
                   possible.

       Type of GF: Junctionable GF
      GF's Attack: Hell Fire
      Description: Ifrit forms a massive ball of fire and engulfs
                   the enemy party, burning ice and oil fiends
                   severely.

How to get the GF: Defeat in Fire Cavern (see walkthrough).

        Abilities: HP-J           50
                   Str-J          -
                   Elem Atk-J     -
                   Elem Def-J     100 --> Elem Def-J x2
                   Elem Def-J x2  130
                   Magic          -
                   GF             -
                   Draw           -
                   Item           -
                   Mad Rush *     60
                   Str+20%        60
                   Str+40%        120
                   Str Bonus      100
                   SumMag+10%     40
                   SumMag+20%     70
                   SumMag+30%     140
                   GFHP+10%       40  --> GFHP+20%
                   GFHP+20%       70  --> GFHP+30%
                   GFHP+30%       140
                   Boost          10
                   F Mag-RF       30
                   Ammo-RF *      30

                   * Ifrit has to be level 10 before he can learn
                     these.

       Allocating: Ifrit is ideal for the physical fighter. Learn
                   Str+20% and Str+40% as quickly as you can to
                   take advantage of Str Bonus!
                   
      Vital Stats: LV      HP      Damage
                   ----------------------
                   1       305     298
                   10      804     607   
                   20      1366    950   
                   30      1936    1293  
                   40      2514    1636  
                   50      3100    1980
                   60      3694    2323  
                   70      4296    2666
                   80      4906    3009
                   90      5524    3352 
                   100     6150    3695

-------------------------------------------------------------GFSIR
Siren
------------------------------------------------------------------
           Review: Woo hoo! The first optional GF! Although she
                   can be hard to miss because you have to draw
                   her from certain boss/s. She is worth it
                   though. Although her attack doesn't always
                   inflict Silence on your enemies you'd be
                   surprised to know how often it works to great
                   effect. Treatment, Mag Bonus, Move-Find L Mag
                   -RF, ST Med-RF and Tool-RF are what I like
                   about Siren. She has the lowest HP and attack
                   power.

       Type of GF: Junctionable GF
      GF's Attack: Silent Voice
      Description: A large mass of water floods the area, a rock
                   is formed and Siren appears on it, playing a
                   harp. The sound waves reverberate on the enemy
                   inflicting non elemental damage and Silence.

How to get the GF: Draw Siren from Elvoret or Tri-Point.

        Abilities: Mag-J            -
                   ST Atk-J         -   --> Elem Def-J
                   ST Def-J         -
                   ST Def-J x2      100
                   Magic            -   --> Elem Def-Jx2
                   GF               -
                   Draw             -
                   Item             -
                   Treatment *      100
                   Mag+20%          60  --> Mag+40%
                   Mag+40%          120 --> Mag Bonus
                   Mag Bonus        100
                   Move-Find        40
                   SumMag+10%       40  --> SumMag+20%
                   SumMag+20%       70  --> SumMag+30%
                   SumMag+30%       140
                   GFHP+10%         40  --> GFHP+20%
                   GFHP+20%         70
                   Boost            10
                   L Mag-RF         30
                   ST Med-RF        30
                   Tool-RF          30

                   * Siren has to be level 12 before she can
                     learn Treatment.

       Allocating: I would recommend Siren for a magic user or
                   medic.

      Vital Stats: LV      HP      Damage
                   ----------------------
                   3       391     223
                   10      724     393
                   20      1206    634
                   30      1696    875
                   40      2194    1115
                   50      2700    1356
                   60      3214    1596
                   70      3736    1837
                   80      4266    2078
                   90      4804    2318
                   100     5350    2559

-------------------------------------------------------------GFDIA
Diablos
------------------------------------------------------------------
           Review: Diablos is considered a tough opponent, but
                   he's well worth it considering the immense
                   benefits such as Ability x3, Darkside, HP+80%,
                   Mug, Enc None, Time Mag-RF, and ST Mag-RF. A
                   large bag of goodies. If you haven't got him,
                   GET him. He's the first decent GF. Other than
                   that, there's his attack. If you want your
                   enemies to be turnt into toast level Diablos
                   up to 100 - if the enemy isn't immune to
                   Diablos' attack 100% of their HPs will be
                   turned into zip!

       Type of GF: Junctionable GF
      GF's Attack: Dark Messenger
      Description: Takes percentage off the enemy's HP depending
                   on Diablos' level.

How to get the GF: Just before going on your first mission in
                   Timber listen to Cid's briefing. When he
                   finishes DON'T LEAVE. Instead talk to him until
                   he gives you "Magical Lamp". Use it to fight
                   Diablos.

        Abilities: HP-J         50   --> HP+20%
                   Mag-J        50
                   Hit-J        -
                   Ability x3   160
                   Magic        100
                   GF           130
                   Draw         -
                   Item         -
                   Darkside     -
                   HP+20%       -    --> HP+40%
                   HP+40%       40   --> HP+80%
                   HP+80%       60
                   Mag+20%      120  --> Mag+40%
                   Mag+40%      40
                   Mug          70
                   Enc-Half     140  --> Enc-None
                   Enc-None     40
                   GFHP+10%     70   --> GFHP+20%
                   GFHP+20%     10   --> GFHP+30%
                   GFHP+30%     30
                   Time Mag-RF  60
                   ST Mag-RF    80

       Allocating: Diablos would be ideal for a medic type party
                   member, because medics need to have good
                   magic and defence. Also, you're always going
                   to have a medic in your party so it's easy
                   if you use Enc None a lot.

      Vital Stats: LV      HP      Damage
                   ----------------------
                   10      784     10%    
                   20      1326    20%    
                   30      1876    30%    
                   40      2434    40%    
                   50      3000    50%    
                   60      3574    60%    
                   70      4156    70%    
                   80      4746    80%    
                   90      5344    90%    
                   100     5950    100%

-------------------------------------------------------------GFBRO
Brothers
------------------------------------------------------------------
           Review: Brothers are worth getting for their cards
                   alone. Yes, you get TWO cards for each of these
                   GFs. Both of which are great for a starting
                   card player. Even if you don't won't to get
                   them for their cards, you'll love them for
                   things like HP+80% and HP Bonus.

       Type of GF: Junctionable GF
      GF's Attack: Brotherly Love
      Description: A earth attack similar to Quake. Does not
                   effect flying enemies (the attack misses
                   without causing any damage), so don't waste it.

How to get the GF: Defeat them both in Tomb of the Unknown King.

        Abilities: HP-J        -
                   Str-J       50  --> Elem Atk-J
                   Spr-J       50  --> Elem Def-J
                   Elem Atk-J  100
                   Elem Def-J  100
                   Magic       -
                   GF          -
                   Draw        -
                   Item        -
                   Defend      100
                   HP+20%      -
                   HP+40%      120 --> HP+80%
                   HP+80%      240 --> HP Bonus
                   HP Bonus    100
                   Cover       100
                   SumMag+10%  40  --> SumMag+20%
                   SumMag+20%  70  --> SumMag+30%
                   SumMag+30%  140
                   GFHP+10%    40  --> GHP+20%
                   GFHP+20%    70  --> GFHP+30%
                   GFHP+30%    140
                   Boost       10  -

       Allocating: Brothers are good for a defender/physical
                   fighter. Too bad their abilities don't include
                   Vit+.

      Vital Stats: LV      HP      Damage
                   ----------------------
                   7       670     529
                   10      824     632
                   20      1406    977
                   30      1996    1322
                   40      2594    1667
                   50      3200    2012
                   60      3814    2357
                   70      4436    2702
                   80      5066    3047
                   90      5704    3392
                   100     6350    3737

 Game Shark Codes: (Max. HP)  300774E9 0001
                              80078D68 270F
                              80078D6A 270F
                   (Max. EXP) 80078D6C E0FF
                              80078D6E 05F5
                   (Lv. 99)   80078D70 0063

-------------------------------------------------------------GFCAR
Carbuncle
------------------------------------------------------------------
           Review: Ruby Light can be very annoying, but once you
                   know how to use it, it can be a great asset.
                   Counter and Vit bonus are other incentives.
                   Carbuncle's HP is just as bad as Siren.

       Type of GF: Junctionable GF
      GF's Attack: Ruby Light
      Description: Carbuncle jumps out of his little hole to imbue 
                   your party with Reflect. See the magic section
                   for info about reflect.

How to get the GF: Draw from one of the Iguions at the end of disc
                   1 or from Krysta in disc 4.

        Abilities: HP-J          50   --> HP+20%
                   Vit-J         -
                   Mag-J         50   --> ST Atk-J
                   ST Atk-J      160
                   ST Def-J      100  --> ST Def-J x2
                   ST Def-J x2   130
                   Ability x3    -
                   Magic         -
                   GF            -
                   Draw          -
                   Item          -
                   HP+20%        60   --> HP+40%
                   HP+40%        120
                   Vit+20%       60   --> Vit+40%
                   Vit+40%       120  --> Vit Bonus
                   Vit Bonus     100
                   Counter       200  --> Auto-Reflect
                   Auto-Reflect  250
                   GFHP+10%      40   --> GFHP+20%
                   GFHP+20%      70   --> GFHP+30%
                   GFHP+30%      140
                   Recov Med-RF  30

       Allocating: Vit and HP abilities make Carbuncle the best
                   GF for a defensive character from late disc 1
                   to early disc 2. When Carbuncle learns Counter
                   and Auto-Reflect the effect will be even
                   greater.

      Vital Stats: LV      HP      Damage
                   ----------------------
                   10      724     393
                   20      1206    634
                   30      1696    875
                   40      2194    1115
                   50      2700    1356
                   60      3214    1596
                   70      3736    1837
                   80      4266    2078
                   90      4804    2318
                   100     5350    2559

-------------------------------------------------------------GFLEV
Leviathan
------------------------------------------------------------------
           Review: The first time I actually saw this GF was when
                   I was playing a demo of Final Fantasy VIII on
                   my cousin's PC (it was included with a guide
                   for Final Fantasy X-2). Leviathan, like all the
                   other elemental GF will always be used
                   exclusive from every other GF at least once.
                   Leviathan has quite a few good abilities like
                   Recover, Spr Bonus, Auto-Potion and Supt Mag
                   -RF.

       Type of GF: Junctionable GF
      GF's Attack: Tsunami
      Description: A powerful water attack most effective on
                   machines and desert dwelling fiends.

How to get the GF: Draw from NORG (disc 2) after his pod is broken 
                   or from Trauma in disc 4.

        Abilities: Magic           -
                   GF              -
                   Draw            -
                   Item            -
                   Spr-J           -
                   Mag-J           50   --> Elem Atk-J
                   Elem Atk-J      160 
                   Elem Def-J x2   130 
                   Recover         200 
                   Spr+20%         60   --> Spr+40%
                   Spr+40%         120  --> Spr Bonus
                   Spr Bonus       100 
                   Auto-Potion     150 
                   SumMag+10%      40   --> SumMag+20%
                   SumMag+20%      70   --> SumMag+30%
                   SumMag+30%      140 
                   GFHP+10%        40   --> GFHP+20%
                   GFHP+20%        70   --> GFHP+30%
                   GFHP+30%        140 
                   Boost           10  
                   Supt Mag-RF     20   --> GF Recov Med-RF
                   GF Recov Med-RF 30

       Allocating: Like Diablos, Leviathan is best chosen for a
                   medic-type character. Recover will help him/her
                   heal easily (although it takes a long time to
                   learn: 10 Cactaur battles), and Auto-Potion
                   will keep the person's own HP up.

      Vital Stats: LV      HP      Damage
                   ----------------------
                   10      754     572
                   20      1266    902
                   30      1786    1232
                   40      2314    1562
                   50      2850    1892
                   60      3394    2222
                   70      3949    2552
                   80      4506    2882
                   90      5074    3212
                   100     5650    3542

-------------------------------------------------------------GFPHO
Phoenix
------------------------------------------------------------------
           Review: Really a fantastic GF. It may seem daunting at
                   first to use a Phoenix Pinion, but late in the
                   game they're very easy to come by (see the item
                   section for more info).

       Type of GF: Item GF
      GF's Attack: Rebirth Flame
      Description: A fire elemental attack which revives any
                   fallen comrades. After you use Phoenix Pinion
                   the first time, Phoenix may show up if your
                   party is defeated.

How to get the GF: Use a Phoenix Pinion in battle. Phoenix won't
                   join your party, but he'll do his attack and
                   appear randomly whenever your party is
                   defeated.

Common Occurrences:I've had Phoenix rescue my party the most
                   during the following battles; Ruby Dragon (that
                   would be right...) and Ultima Weapon. Most
                   during Ultima though, I once had Phoenix revive
                   my party 5 times in a row!

-------------------------------------------------------------GFBOC
Boco
------------------------------------------------------------------
           Review: I don't know if it's worth getting a Pocket-
                   Station for the sake of levelling Boco up, but
                   I'm willing to try one day. When I do I'll
                   add it to this guide. ChocoFire has roughly the
                   same impact of normal Fire magic, except it
                   can't be raised by the castor's Magic stat, so
                   it's not worth it.

       Type of GF: Item GF
      GF's Attack: ChocoFire (can be updated via Chocobo World).
      Description: A fire elemental attack. It's pretty weak, but
                   if you have the PC version of FF8 or own a
                   PocketStation you can turn Boco's matchstick
                   flame into an inferno more potent than a puffed
                   up Eden (apparently).

How to get the GF: When you catch your first chocobo in a Chocobo
                   Forest you will be given a baby chicobo who you
                   can name like any other GF. After that you can
                   use Gysahl Greens (an item that would otherwise
                   be completely useless) so summon the plucky
                   little fellow.

    Other Attacks: ChocoFlare
                   ChocoMeteor
                   ChocoBuckle

 More Information: Refer to the PocketStation and Chocobo World
                   sections for information about levelling Boco
                   up.

-------------------------------------------------------------GFMIN
MiniMog
------------------------------------------------------------------
           Review: I don't have a PocketStation and I've never
                   seen MiniMog in action, but he sounds like a
                   worthy choice if you summon GFs a lot.

       Type of GF: Command Ability GF (in other words you have to
                   have a junctionable GF to summon MiniMog).
      GF's Attack: Mog's Dance
      Description: Works like a Pet House in the way that it heals
                   all your GFs (great for enemies like Ultima or
                   Omega Weapon who can take out any of your GFs
                   in a single go, but you can't revive them). The
                   summon costs 100 gil for each of the average
                   levels of your party, costing up to 1000 gil
                   each time.

How to get the GF: You have to obtain an item called "Mog's
                   Amulet" from the Chocobo World and use it on a
                   GF to have them learn the "MiniMog" command
                   ability.

-------------------------------------------------------------GFMO
Moomba
------------------------------------------------------------------
           Review: Again, I don't have a PocketStation, so I don't
                   know what Moomba does. I've heard it's really
                   good though.

       Type of GF: Item GF
      GF's Attack: Moomba Moomba Moomba
      Description: Just say "Moomba" three times, eh? Reportedly
                   this attack reduces the enemies' HP to 1,
                   though apparently Friendship is a really rare
                   item!

How to get the GF: Use a Friendship item to summon Moomba. Like
                   Mog's Amulet, you can only get it from Chocobo
                   World. It's the most uncommon of all the items
                   received from Chocobo World, so make sure you
                   use the item duplication trick (it's very well
                   explained in Scott Ong's guide).

-------------------------------------------------------------GFODI
Odin
------------------------------------------------------------------
           Review: Although it's annoying that Odin doesn't appear
                   in boss battles, he can save your bacon in
                   quite a few occasions. Especially down in the
                   Deep Sea Research Centre.

       Type of GF: Random GF
      GF's Attack: Zantetsuken (Iron Cutting Sword)
      Description: Odin will show up randomly at the start of
                   normal battles to deal out his instant death
                   attack (although he does seem to have a real
                   grievance against Mesmerizes).

                   How to increase the rate of Odin paying you a
                   visit:

                    > The amount of Dead Spirits you have. These
                      are easily obtained from high level Imps.
                    > Your parties' combined Luck stats. The
                      characters with the best luck are Selphie,
                      Quistis, and Squall. If you fight in an area
                      with lots of Mesmerizes and choose
                      characters with the best Luck Odin will come
                      95% of the tim (well it happens whenever I
                      play FF8 anyway).

How to get the GF: At Centra Ruins climb to the top of the tower.
                   On the way there is a stone gargoyle. Take its
                   ruby eye out and take it to the top of the to
                   the tower where there is an exact replica of
                   the stone gargoyle. Place the ruby in the empty
                   socket. You'll see random code which you should
                   note for later use. Now you'll be able to take
                   out both rubies and put them in the other
                   statue where you'll be asked for the code.
                   Enter in the code correctly and the door to
                   Odin's chamber will open where you can defeat
                   him.

                   Note that you have to do this all in 20:00
                   minutes. Once the time is up and you haven't
                   defeated Odin yet, he'll use his only attack,
                   which kills your whole party.

-------------------------------------------------------------GFTON
Tonberry
------------------------------------------------------------------
           Review: The only remarkable thing about Tonberry is its
                   interesting abilities (non of which are any-
                   thing to do with junctioning by the way) such
                   as LV Down/Up, Eva+30%, Luck+50%, Move-HP Up,
                   Haggle, Sell High, Familiar and Call Shop.

       Type of GF: Junctionable GF
      GF's Attack: Chef's Knife
      Description: I think this is Tonberry's way of getting back
                   at you for defeating it. A rather weak non
                   elemental attack which will get your enemy
                   sweating (visually it's a hilarious attack).
                   Like Tonberry King's "it's sharp!" attack,
                   except with a *very* blunt knife.

How to get the GF: You will have to defeat Odin first. After
                   fighting 18 or so Tonberries in Centra Ruins
                   you encounter their king. Defeat him and he
                   will "form an alliance", so to speak.

        Abilities: Magic           -
                   GF              -
                   Draw            -
                   Item            -
                   LV Down         -
                   LV Up           -
                   Eva+30%         -
                   Luck+50%        -
                   Initiative      160 
                   Move HP-Up      200 
                   Auto-Potion     150 
                   SumMag+10%      40   --> SumMag+20%
                   SumMag+20%      70   --> SumMag+30%
                   SumMag+30%      140 
                   GFHP+10%        40   --> GFHP+20%
                   GFHP+20%        70   --> GFHP+30%
                   GFHP+30%        140 
                   Boost           10  
                   Haggle          150  --> Sell-High
                   Sell-High       150 
                   Familiar        150  --> Call Shop
                   Call Shop       200

       Allocating: As I mentioned before Tonberry doesn't have any
                   junction abilities. His only stat increasing
                   abilities are Eva+30% and Luck+50%. On the good
                   side this doesn't make it too difficult to
                   change Tonberry to whatever character you want
                   at whenever you want.

      Vital Stats: LV      HP      Damage
                   ----------------------
                   30      2596    1492
                   40      3394    1830
                   50      4200    2167
                   60      5014    2505
                   70      5836    2842
                   80      6666    3180
                   90      7504    3517
                   100     8350    3855

-------------------------------------------------------------GFPAN
Pandemona
------------------------------------------------------------------
           Review: Yet another elemental GF, Pandemona will not be
                   used so much for its signature attack, but for
                   its speed giving properties.

       Type of GF: Junctionable GF
      GF's Attack: Tornado Zone
      Description: A wind elemental attack.

How to get the GF: Draw from Fujin in disc 2 or Red Giant in disc
                   4.

        Abilities: Str-J           -
                   Spd-J           120  --> Spd+20%
                   Elem Atk-J      -
                   Elem Def-J      -
                   Elem Def-J x2   -
                   Magic           130 
                   GF              -
                   Draw            -
                   Item            -
                   Absorb          80  
                   Str+20%         60   --> Str+40%
                   Str+40%         120 
                   Spd+20%         150  --> Spd+40%
                   Spd+40%         200 
                   Initiative      160 
                   SumMag+10%      40   --> SumMag+20%
                   SumMag+20%      70   --> SumMag+30%
                   SumMag+30%      140 
                   GFHP+10%        40   --> GFHP+20%
                   GFHP+20%        70   --> GFHP+30%
                   GFHP+30%        140 
                   Boost           10

       Allocating: Best chosen for someone who needs Speed. If
                   you're junctioning Pandemona to a physical
                   attacker, Absorb could be useful (combined with
                   the Speed abilities and attacking a lot.
                   Against an elemental enemy you could junction
                   the element the enemy's weak to and strong to,
                   to Elem Atk-J and Elem Def-J respectively, then
                   equip Spd+40% and Absorb. The character would
                   then be causing a lot of damage against the
                   enemy and being healed as well!

      Vital Stats: LV   HP    Damage
                   -----------------
                   19   1442  1052
                   20   1506  1092
                   30   2146  1466
                   40   2794  1840
                   50   3450  2213
                   60   4114  2587
                   70   4786  2961
                   80   5466  3335
                   90   6154  3706
                   100  6850  4082

-------------------------------------------------------------GFCER
Cerberus
------------------------------------------------------------------
           Review: Cerberus, like Diablos, can be hard to defeat
                   at first, but he's worth it all the same.
                   Counter Rockets is one of those attacks you
                   could use for every boss, because it's so
                   useful. Not only that, Cerberus has better
                   Speed abilities than even Pandemona. An all-
                   round good GF. His best abilities are Spd-J,
                   Hit-J, ST Def-J x4, Spd+40%, Auto-Haste, Expend
                   x2-1, and Alert.

       Type of GF: Junctionable GF
      GF's Attack: Counter Rockets
      Description: Cerberus comes out from the underworld, and
                   imbues your party with the Triple status, so
                   they may cast up to three of one spell at once.

How to get the GF: Defeat in Galbadia during disc 2 or draw from
                   Gargantua in disc 4.

        Abilities: Str-J          -
                   Mag-J          50  --> ST Atk-J
                   Spr-J          50  --> ST Def-J
                   Spd-J          120 --> Spd+20%
                   Hit-J          -
                   ST Atk-J       160
                   ST Def-J       100 --> ST Def-J x2
                   ST Def-J x2    130 --> ST Def-J x4
                   ST Def-J x4    180
                   Ability x3     -
                   Magic          -
                   GF             -
                   Draw           -
                   Item           -
                   Spd+20%        150 --> Spd+40%
                   Spd+40%        200 --> Auto-Haste
                   Auto-Haste     250
                   Expend x2-1    250
                   Alert          200
                   GFHP+10%       40  --> GFHP+20%
                   GFHP+20%       70  --> GFHP+30%
                   GFHP+30%       140

       Allocating: Wow, this GF can *almost* cater for the needs
                   of a perfectly balanced and quick fighter
                   alone! Otherwise, junction him on those who
                   need the extra Hit% and Spd to fight Cactaurs.

      Vital Stats: LV   HP    Damage
                   -----------------
                   23   1490  N/A
                   30   1876  N/A
                   40   2434  N/A
                   50   3000  N/A
                   60   3574  N/A
                   70   4156  N/A
                   80   4746  N/A
                   90   5344  N/A
                   100  5950  N/A 

-------------------------------------------------------------GFALE
Alexander
------------------------------------------------------------------
           Review: Alexander inflicts holy damage, so he can be
                   used against quite a few enemies. Where his
                   abilities are concerned my favourites are
                   Elem Def-J x4, Ability x3, Revive, High Mag-RF,
                   and Med LV Up. Plus, you can't get Doomtrain
                   without first getting Alexander.

       Type of GF: Junctionable GF
      GF's Attack: Holy Judgement
      Description: A holy elemental attack which blasts rockets at
                   the enemy/s. Invaluable when fighting against
                   Ruby Dragon or Abadon.

How to get the GF: Draw from Sorceress Edea in disc 2 or
                   Catoblepas during disc 4.

        Abilities: Spr-J          -
                   Elem Atk-J     160
                   Elem Def-J x2  -
                   Elem Def-J x4  180
                   Ability x3     -
                   Magic          -
                   GF             -
                   Draw           -
                   Item           -
                   Revive         200
                   Spr+20%        60  --> Spr+40%
                   Spr+40%        120
                   Med Data       200 --> Med LV Up
                   SumMag+10%     40  --> SumMag+20%
                   SumMag+20%     70  --> SumMag+30%
                   SumMag+30%     140
                   GFHP+10%       40  --> GFHP+20%
                   GFHP+20%       70  --> GFHP+30%
                   GFHP+30%       140
                   Boost          10
                   High Mag-RF    60
                   Med LV Up      120

       Allocating: Alexander is a good option for a medic type
                   character. The Spr abilities and Elem Def-J x4
                   will protect the medic while Med Data and
                   Revive will help him do his job :).

      Vital Stats: LV      HP      Damage
                   ----------------------
                   25      1925    1350
                   30      2266    1542
                   40      2954    1920
                   50      3650    2298
                   60      4354    2676
                   70      5066    3054
                   80      5786    3432
                   90      6514    3810
                   100     7250    4188

 Game Shark Codes: (Max. HP)  80078DA4 270F
                              80078DA6 270F
                              30077681 0001
                   (Max. EXP) 80078DA8 E0FF
                              80078DAA 05F5
                   (Lv. 99)   80078DAC 0063

-------------------------------------------------------------GFDOO
Doomtrain
------------------------------------------------------------------
           Review: This would have to be one of my favourite GFs.
                   Not only is Runaway Train a great attack to
                   have, there are more goodies like ST Def-J x4,
                   Elem Def-J x4, Darkside, Auto-Shell, Junk Shop,
                   and Forbid Med-RF. Hard to get, this is a GF
                   you'll be preparing for most of the game to
                   obtain.

       Type of GF: Junctionable GF
      GF's Attack: Runaway Train
      Description: This attack throws every status ailment in the
                   book the enemies' way! Even in boss battles
                   most foes will have Meltdown on them!! Beware,
                   however, that some enemies absorb Poison, and
                   the attack will not effect mechanical foes.

How to get the GF: You'll need 6 Malboro Tentacles, 6 Remedy+, 6
                   Steel Pipes. Use the Solomon Ring found in the
                   Esthar Sorceress Memorial.

        Abilities: GF             -
                   Draw           -
                   Elem Atk-J     -
                   ST Atk-J       -
                   Elem Def-J x4  180
                   ST Def-J x4    180
                   Magic          -
                   GF             -
                   Draw           -
                   Item           -
                   Darkside       100
                   Absorb         80
                   Auto-Shell     250
                   SumMag+10%     40  --> SumMag+20%
                   SumMag+20%     70  --> SumMag+30%
                   SumMag+30%     140 --> SumMag+40%
                   SumMag+40%     200
                   GFHP+10%       40  --> GFHP+20%
                   GFHP+20%       70  --> GFHP+30%
                   GFHP+30%       140 --> GFHP+40%
                   GFHP+40%       200
                   Boost          10
                   Junk Shop      -
                   Forbid Med-RF  200

       Allocating: Junction this GF to someone who needs to
                   protect themselves against status ailments or
                   elemental attacks. Darkside, Absorb, and Auto-
                   Shell should also be taken into account
                   depending on circumstances.

      Vital Stats: LV   HP     Damage
                   ------------------
                   28   2521   1931
                   30   2628   2028
                   40   3514   2509
                   50   4350   2990
                   60   5194   3471
                   70   6046   3943
                   80   6906   4434
                   90   7774   4915
                   100  8650   5396

-------------------------------------------------------------GFCAC
Cactuar
------------------------------------------------------------------
           Review: Cactuar is one of the best GFs in the game. Its
                   attack does good, reliable non elemental
                   damage on your enemies and it has some valuable
                   abilities such as Eva-J, Luck-J, Kamikaze,
                   Eva+30%, Luck+50%, Initiative, Move HP-Up, and
                   all the Bonus abilities. Another thing I like
                   about Cactuar is its 1,000 Needles attack,
                   which is the second most powerful after Eden.

       Type of GF: Junctionable GF
      GF's Attack: 1,000 Needles
      Description: Non elemental damage depending on Cactuar's
                   level. Every ten levels his attack increases by
                   1000.

How to get the GF: Defeat it on Cactuar Island. When it hesitates
                   it will run away if you don't do enough damage
                   on it and you'll have to start over again.

        Abilities: Eva-J           200  --> Eva+30%
                   Luck-J          200  --> Luck+50%
                   Magic           -   
                   GF              -   
                   Draw            -   
                   Item            -   
                   Defend          100 
                   Kamikaze        100 
                   Eva+30%         150  --> Expend x2-1
                   Luck+50%        200 
                   Initiative      160 
                   Move HP-Up      200 
                   HP Bonus        -   
                   Str Bonus       -   
                   Vit Bonus       -   
                   Mag Bonus       -   
                   Spr Bonus       -   
                   Auto-Potion     150 
                   Expend x2-1     250 
                   GFHP+10%        40   --> GFHP+20%
                   GFHP+20%        70   --> GFHP+30%
                   GFHP+30%        140

       Allocating: Give Cactuar to someone who needs any of its
                   abilities.

      Vital Stats: LV   HP     Damage
                   ------------------
                   10   ????   1000
                   20   1766   2000
                   30   2536   3000
                   40   3314   4000
                   50   4100   5000
                   60   4894   6000
                   70   5696   7000
                   80   6550   8000
                   90   7324   9000
                   100  8150   10,000

 Game Shark Codes: (Max. HP)  3007774D 0001
                              80078DC8 270F
                              80078DCA 270F
                   (Max. EXP) 80078DCC E0FF
                              80078DCE 05F5
                   (Lv. 99)   80078DD0 0063

-------------------------------------------------------------GFBAH
Bahamut
------------------------------------------------------------------
           Review: Bahamut may sound menacing to defeat at first,
                   but he's surprisingly easy. What I love the
                   most about Bahamut are his abilities; Str+60%,
                   Mag+60%, Mug, Move HP Up, Rare Item and Forbid
                   Mag-RF, as well as Ability x4 are the
                   discerning factors that make this GF highly
                   desirable. His attack is *very* disappointing
                   for a late game GF (not much better than
                   Siren--and that's saying something). At level
                   100 he has the second highest HP, though.

      GF's Attack: Mega Flare
      Description: A visual feast and plenty of damage to boot.
                   But beware that if you only use GFs in boss
                   battles, there's a strong possibility that
                   Bahamut could be killed while being summoned,
                   so it's probably a good idea to summon him in a
                   few battles to increase compatibility with his
                   summoner in order to make him come quicker.

How to get the GF: Examine the orb like device inside the Deep Sea
                   Research Centre. He'll ask you three questions
                   in which you will have to fight a Ruby Dragon
                   each time. You fight Bahamut on the third
                   question.

        Abilities: Ability x4      -   
                   Magic           -   
                   GF              -   
                   Draw            -   
                   Item            -   
                   Str+60%         -   
                   Mag+60%         -   
                   Mug             200 
                   Move HP-Up      200 
                   Auto-Protect    250 
                   Expend x2-1     200 
                   Rare Item       250 
                   SumMag+10%      40   --> SumMag+20%
                   SumMag+20%      70   --> SumMag+30%
                   SumMag+30%      140  --> SumMag+40%
                   SumMag+40%      200 
                   GFHP+10%        40   --> GFHP+20%
                   GFHP+20%        70   --> GFHP+30%
                   GFHP+30%        140  --> GFHP+40%
                   GFHP+40%        200 
                   Boost           10  
                   Forbid Mag-RF   -

       Allocating: Bahamut will enhance the performance of any
                   offensive fighter whether they be mage or
                   physical type.

      Vital Stats: LV   HP     Damage
                   ------------------
                   35   3274   1451
                   40   3714   1614
                   50   4600   1940
                   60   5494   2260
                   70   6396   2593
                   80   7306   2919
                   90   8224   3245
                   100  9150   3571

 Game Shark Codes: (Max. HP)  30077709 0001
                              80078DBC 2704
                              80078DBE 270F
                   (Max. EXP) 80078DC0 E0FF
                              80078DC2 05F5
                   (Lv. 99)   80078DC4 0063

-------------------------------------------------------------GFEDE
Eden
------------------------------------------------------------------
           Review: Eden is considered the best junctionable GF you
                   can have. It certainly is the most powerful.
                   Although Eternal Breath does take long time (it
                   feels "eternal" ;)), this gives you a lot of
                   time to use Boost. It's a potent non elemental
                   attack. In disc three Eden may be considered
                   quite difficult to get and in disc four it's
                   quite easy. Eden has the best HP and strength.

      GF's Attack: Eternal Breath
      Description: This is one of the strongest GF attack in the
                   game. THE strongest if you don't happen to own
                   a PocketStation. The attack takes about a
                   minute, giving you plenty of time to boost
                   Eden's attack to be even more deadly. Eden's
                   best abilities include Spd-J, Eva-J, Hit-J,
                   Devour, Luck+50% and Expend x3-1.

How to get the GF: Draw from Ultima Weapon or Tiamat.

        Abilities: Spd-J           -   
                   Eva-J           -   
                   Hit-J           -   
                   Magic           -   
                   Draw            -   
                   Item            -   
                   GF              -   
                   Mad Rush        60  
                   Darkside        100 
                   Devour          -   
                   Luck+50%        200 
                   Expend x3-1     250 
                   SumMag+10%      40  
                   SumMag+20%      70   --> SumMag+30%
                   SumMag+30%      140  --> SumMag+40%
                   SumMag+40%      200 
                   GFHP+10%        40   --> GFHP+20%
                   GFHP+20%        70   --> GFHP+30%
                   GFHP+30%        140  --> GFHP+40%
                   GFHP+40%        200 
                   Boost           10  
                   GF Abil Med-RF  30

       Allocating: Like all of the junctionable GFs in disc three
                   and four, Eden doesn't have any particular
                   leaning towards a certain type of party member.
                   Just as a note, physical fighters would find
                   the Spd-J, Eva-J, Hit-J, Mad Rush, Darkside,
                   and Luck+50% abilties useful.

      Vital Stats: LV   HP     Damage
                   ------------------
                   30   4786   5425
                   40   6314   6300
                   50   7850   7175
                   60   9334   8050
                   70   9999   8925
                   80   9999   9600
                   90   9999   10,675
                   100  9999   11,550

Special Feature: Shopping in Esthar with Eden
Now this is a list of what to buy, and what to refine it into, to
get even rarer items. You'll need 10 of each item to be able to
refine it. While you are Zell, you can get a Rosetta Stone from
Cheryl's Shop.
 ______________________________________________________________
| Item            GF Abil Med-RF   Forbid Med-RF   Cost        |
|--------------------------------------------------------------|
| Giant's Ring--> Gaea's Ring----> HP Up         | 1.5 million |
| Power Wrist---> Hyper Wrist----> Str Up        | 1.5 million |
| Force Armlet--> Magic Armlet---> Spr Up        | 1.5 million |
| Royal Crown---> Hypno Crown----> Mag Up        | 1.5 million |
| Vit-J Scroll--> Orihalcon------> Vit Up        | 500,000g    |
|________________________________________________|_____________|
It's going to cost you roughly 4.8 BILLION, or 3.6 billion with
Haggle (?@#*!?) gil to raise all 6 character's stats by 100,
and 3000 for hit points). But no more than that! You shouldn't
overdo it! Chances are 3.6 billion gil's worth of drugs are
going to more than max out your stats, so stop the process
whenever you feel want to. There will be other ways of
increasing character statistics later on when you can eat your
enemies.
    You can get lots of cash by fighting Mesmerizes in Trabia
and refining their Blades into Mega-Potions with Recov Med-RF.
Mega-Potions sell for 7500 gil!

-------------------------------------------------------------GFGIL
Gilgamesh
------------------------------------------------------------------
           Review: Gilgamesh is Odin's older brother (which is
                   rather weird considering Odin is Viking and
                   Gilgamesh; Indian.. oh well.. In any case,
                   Gilgamesh is preferable to Odin in many
                   respects.

If you fight Seifer in the 3rd disc and have already got Odin
he'll rush into battle to dispose of "the monster" to find himself
tasting his own medicine, resulting in his death. Nearing the end
of the battle Gilgamesh will avenge his brothers death, by
defeating Seifer (though not killing him ^_^).

Unlike with Odin, Gilgamesh may appear in any battle (even bosses)
at any time during the battle. He has four different attacks which
he chooses from randomly:

Excalipoor : 1 unit of damage to all enemies. A crude pun.
Excalibur  : Reasonable damage against all enemies.
Zantetsuken: Odin's old cleaving technique (instant death).
Masamune   : Heavy damage to all foes.

-------------------------------------------------------------GFGRI
Griever
------------------------------------------------------------------
           Review: Unfortunately you cannot acquire this GF. The
                   good news is, Shockwave Pulsar is one of
                   Quistis' Limit Breaks.

      GF's Attack: Shockwave Pulsar
      Description: A powerful non elemental attack.

====/\======================================================/\====
    )(          Guardian Force Abilities [ff8/V08]          )(
====\/======================================================\/====

Quick Index of GF Abilities Learned in Default
----------------------------------------------
Ability     |QU|SH|IF|SI|DI|BR|CA|LE|TO|PA|CE|AL|DO|CAC|BA|ED|
____________|__|__|__|__|__|__|__|__|__|__|__|__|__|___|__|__|
Magic       |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | Y |Y |Y |
GF          |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | Y |Y |Y |
Draw        |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | Y |Y |Y |
Item        |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | Y |Y |Y |
Card        |Y |- |- |- |- |- |- |- |- |- |- |- |- | - |- |- |
Doom        |- |Y |- |- |- |- |- |- |- |- |- |- |- | - |- |- |
Mad Rush    |- |- |Y |- |- |- |- |- |- |- |- |- |- | - |- |Y |
Treatment   |- |- |- |Y |- |- |- |- |- |- |- |- |- | - |- |- |
Darkside    |- |- |- |- |Y |- |- |- |- |- |- |- |Y | - |- |Y |
Defend      |- |- |- |- |- |Y |- |- |- |- |- |- |- | Y |- |- |
Recover     |- |- |- |- |- |- |- |Y |- |- |- |- |- | - |- |- |
LV Up       |- |- |- |- |- |- |- |- |Y |- |- |- |- | - |- |- |
LV Down     |- |- |- |- |- |- |- |- |Y |- |- |- |- | - |- |- |
Revive      |- |- |- |- |- |- |- |- |- |- |- |Y |- | - |- |- |
Kamikaze    |- |- |- |- |- |- |- |- |- |- |- |- |- | Y |- |- |
Devour      |- |- |- |- |- |- |- |- |- |- |- |- |- | - |- |Y |
HP-J        |Y |- |Y |- |Y |Y |Y |- |- |- |- |- |- | - |- |- |
HP+20%      |- |- |- |- |Y |Y |Y |- |- |- |- |- |- | - |- |- |
HP+40%      |- |- |- |- |Y |Y |Y |- |- |- |- |- |- | - |- |- |
HP+80%      |- |- |- |- |Y |Y |- |- |- |- |- |- |- | - |- |- |
HP Bonus    |- |- |- |- |- |Y |- |- |- |- |- |- |- | Y |- |- |
Str-J       |- |Y |Y |Y |- |Y |- |- |- |Y |Y |- |- | - |- |- |
Str+20%     |- |- |Y |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Str+40%     |- |- |Y |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Str+60%     |- |- |- |- |- |- |- |- |- |- |- |- |- | - |Y |- |
Str Bonus   |- |- |Y |- |- |- |- |- |- |- |- |- |- | Y |- |- |
Vit-J       |Y |Y |- |Y |- |- |Y |- |- |- |- |- |- | - |- |- |
Vit+20%     |- |Y |- |- |- |- |Y |- |- |- |- |- |- | - |- |- |
Vit+40%     |- |Y |- |- |- |- |Y |- |- |- |- |- |- | - |- |- |
Vit Bonus   |- |- |- |- |- |- |Y |- |- |- |- |- |- | Y |- |- |
Mag-J       |Y |- |- |Y |Y |- |Y |Y |- |- |Y |- |- | - |- |- |
Mag+20%     |Y |- |- |Y |Y |- |- |- |- |- |- |- |- | - |- |- |
Mag+40%     |Y |- |- |Y |Y |- |- |- |- |- |- |- |- | - |- |- |
Mag+60%     |- |- |- |- |- |- |- |- |- |- |- |- |- | - |Y |- |
Mag Bonus   |- |- |- |Y |- |- |- |- |- |- |- |- |- | Y |- |- |
Spr-J       |- |Y |Y |- |- |Y |- |Y |- |Y |- |Y |Y | - |- |- |
Spr+20%     |- |Y |- |- |- |- |- |Y |- |- |- |Y |- | - |- |- |
Spr+40%     |- |Y |- |- |- |- |- |Y |- |- |- |Y |- | - |- |- |
Spr Bonus   |- |- |- |- |- |- |- |Y |- |- |- |- |- | Y |- |- |
Spd-J       |- |- |- |- |- |- |- |- |- |Y |Y |- |- | - |- |Y |
Spd+20%     |- |- |- |- |- |- |- |- |- |Y |Y |- |- | - |- |- |
Spd+40%     |- |- |- |- |- |- |- |- |- |Y |Y |- |- | - |- |- |
Hit-J       |- |- |- |- |Y |- |- |- |- |- |- |- |- | - |- |Y |
Eva-J       |- |- |- |- |- |- |- |- |- |- |- |- |- | Y |- |Y |
Eva+30%     |- |- |- |- |- |- |- |- |Y |- |- |- |- | Y |- |- |
Luck-J      |- |- |- |- |- |- |- |- |- |- |- |- |- | Y |- |- |
Luck+50%    |- |- |- |- |- |- |- |- |Y |- |- |- |- | Y |- |Y |
Elem Atk-J  |Y |Y |Y |- |- |Y |- |Y |- |Y |- |Y |Y | - |- |- |
Elem Def-J  |Y |Y |Y |Y |- |Y |- |Y |- |Y |- |Y |Y | - |- |- |
Elem Def-Jx2|Y |Y |Y |- |- |- |- |Y |- |- |- |Y |- | - |- |- |
ST Atk-J    |- |- |Y |- |- |- |Y |- |- |- |Y |- |Y | - |- |- |
ST Def-J    |- |- |Y |- |- |- |Y |- |- |- |Y |- |- | - |- |- |
ST Def-J x2 |- |- |Y |- |- |- |Y |- |- |- |Y |- |- | - |- |- |
ST Def-J x4 |- |- |- |- |- |- |- |- |- |- |Y |- |Y | - |- |- |
SumMag+10%  |Y |Y |Y |Y |- |Y |- |Y |Y |Y |- |Y |Y | - |Y |Y |
SumMag+20%  |Y |Y |Y |Y |- |Y |- |Y |Y |Y |- |Y |Y | - |Y |Y |
SumMag+30%  |Y |Y |Y |Y |- |Y |- |Y |Y |Y |- |Y |Y | - |Y |Y |
SumMag+40%  |- |- |- |- |- |- |- |- |- |- |- |- |Y | - |Y |Y |
GFHP+10%    |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | - |Y |Y |
GFHP+20%    |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | - |Y |Y |
GFHP+30     |- |- |Y |- |Y |Y |Y |Y |Y |Y |Y |Y |Y | - |Y |Y |
GFHP+40%    |- |- |- |- |- |- |- |- |- |- |- |- |Y | - |Y |Y |
Boost       |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | Y |Y |Y |
T Mag-RF    |Y |- |- |- |- |- |- |- |- |- |- |- |- | - |- |- |
I Mag-RF    |- |Y |- |- |- |- |- |- |- |- |- |- |- | - |- |- |
F Mag-RF    |- |- |Y |- |- |- |- |- |- |- |- |- |- | - |- |- |
L Mag-RF    |- |- |- |Y |- |- |- |- |- |- |- |- |- | - |- |- |
ST Med-RF   |- |- |- |Y |- |- |- |- |- |- |- |- |- | - |- |- |
ST Mag-RF   |- |- |- |- |Y |- |- |- |- |- |- |- |- | - |- |- |
Tool-RF     |- |- |- |Y |- |- |- |- |- |- |- |- |- | - |- |- |
Mid Mag-RF  |Y |- |- |- |- |- |- |- |- |- |- |- |- | - |- |- |
Card Mod    |Y |- |- |- |- |- |- |- |- |- |- |- |- | - |- |- |
Time Mag-RF |- |- |- |- |Y |- |- |- |- |- |- |- |- | - |- |- |
Recov Med-RF|- |- |- |- |- |- |Y |- |- |- |- |- |- | - |- |- |
Supt Mag-RF |- |- |- |- |- |- |- |- |Y |- |- |- |- | - |- |- |
GF Recov-RF |- |- |- |- |- |- |- |- |Y |- |- |- |- | - |- |- |
Hi Mag-RF   |- |- |- |- |- |- |- |- |- |- |- |Y |- | - |- |- |
Med LV Up   |- |- |- |- |- |- |- |- |- |- |- |Y |- | - |- |- |
ForbidMed-RF|- |- |- |- |- |- |- |- |- |- |- |- |Y | - |- |- |
ForbidMag-RF|- |- |- |- |- |- |- |- |- |- |- |- |- | - |Y |- |
GFAbilMed-RF|- |- |- |- |- |- |- |- |- |- |- |- |- | - |- |Y |
Move-Find   |- |- |- |Y |- |- |- |- |- |- |- |- |- | - |- |- |
Ability x3  |- |- |- |- |Y |- |Y |- |- |- |Y |Y |- | - |- |- |
Ability x4  |- |- |- |- |- |- |- |- |- |- |- |- |- | - |Y |- |
Mug         |- |- |- |- |Y |- |- |- |- |- |- |- |- | - |Y |- |
Enc-Half    |- |- |- |- |Y |- |- |- |- |- |- |- |- | - |- |- |
Enc-None    |- |- |- |- |Y |- |- |- |- |- |- |- |- | - |- |- |
Cover       |- |- |- |- |- |Y |- |- |- |- |- |- |- | - |- |- |
Counter     |- |- |- |- |- |- |Y |- |- |- |- |- |- | - |- |- |
Auto-Reflect|- |- |- |- |- |- |Y |- |- |- |- |- |- | - |- |- |
Auto-Potion |- |- |- |- |- |- |- |Y |Y |- |- |- |- | Y |- |- |
Auto-Haste  |- |- |- |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Auto-Shell  |- |- |- |- |- |- |- |- |- |- |- |- |Y | - |- |- |
Auto-Protect|- |- |- |- |- |- |- |- |- |- |- |- |- | - |Y |- |
Expend x2-1 |- |- |- |- |- |- |- |- |- |Y |- |- |- | Y |Y |- |
Expend x3-1 |- |- |- |- |- |- |- |- |- |- |- |- |- | - |- |Y |
Alert       |- |- |- |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Initiative  |- |- |- |- |- |- |- |- |- |Y |Y |- |- | Y |- |- |
Move HP-Up  |- |- |- |- |- |- |- |- |- |Y |- |- |- | Y |Y |- |
Haggle      |- |- |- |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Sell-High   |- |- |- |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Familiar    |- |- |- |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Call Shop   |- |- |- |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Junk Shop   |- |- |- |- |- |- |- |- |- |- |- |- |Y | - |- |- |
Absorb      |- |- |- |- |- |- |- |- |- |- |Y |- |Y | - |- |- |
Med Data    |- |- |- |- |- |- |- |- |- |- |- |Y |- | - |- |- |
Rare Item   |- |- |- |- |- |- |- |- |- |- |- |- |- | - |Y |- |

-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            Contents
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This section works like the GF section. You can choose from;

                           .-------------------------------------.
Command Abilities - COA    | So it's like... "GAxx". "xx" stands |
Junction Abilities - JUA   | for the co-ordinates you should     |
Character Abilities - CHA  | put in like "COA" or "MEA".         |
Party Abilities - PAA      '-------------------------------------'
GF Abilities - GFA
Menu Abilities - MEA

-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[GACOA]
                         Command Abilities
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Absorb
------
Description: Steal HP. Junctioning 100 Drains to your status
attack is much better, as it does not waste a command slot.


Card
----
Description: Turn enemies into cards. It only works on monsters
who are weakened. Occasionally you will acquire a boss card by
carding certain monsters. Great for getting boss cards early in
the game.


Darkside
--------
Description: A strong physical attack with one drawback; it takes
HP from you as well!! If you have good Attack and Vitality status
this attack will be almost as good as a limit break, causing
stacks of damage while only suffering a tiny amount yourself.


Kamikaze
--------
Description: One large step from Darkside, Kamikaze does more
damage still, but the character gets KO'd and disappears from the
battlefield, leaving you with only the remaining party member/s.
Unlike Darkside, I don't think you have to have high strength to
take advantage of Kamikaze but you defiantly need to have more
HPs. Once I had Irvine do Kamikaze against a Turtapod while with
little HP (1000 HP) and he caused around 3000 damage. Then I
revived him to full HP (a bit over 7000) and used Kamikaze on the
next enemy (which was a Turtapod). This time it did more like
60 000 damage!


Defend
------
Description: Character goes into a defensive mode until they are
attacked. This ability is particularly useful when fighting an
enemy who is predictable.


Doom
----
Description: A red counter appears above the enemies' head and
whenever they make a move the number decreases. When the counter
reaches zero, Death is cast on the foe. If you're having trouble
with a T-Rexaur and don't have enough Death magic to junction to
status attack, Doom is the ability for you.


Draw
----
Description: Allows you to draw magic from a Draw Point or enemy.
Always check what magic you can draw from a new enemy or boss.
Some GFs can be drawn from bosses. An invaluable ability to have
from the junctioning point of view. I got sick of constantly
drawing magic, so I just put the controller under an object where
the pressure was placed on the X button. A mattress with a cord
around the edges or a bit of sticky tape are ideal--just check
every five minutes or so to make sure your party hasn't been
defeated, or that a character isn't trying to draw more than 100
of one spell ^_^. Be wary around Wendigos. I left my party with a
Wendigo and when I came came back I had a Game Over screen! This
happened about three or four times. Talk about annoying. Oh, by
the way - the cursor has so be set on Memory (do this in the
Config menu).


GF
--
Description: Summon the guardian forces who are  junctioned to the
character. Once upon a time GF command was virtually the only one
I used, and I only had the three beginning GFs. I summoned GFs in
virtually every battle, but I got up to disc 4 nonetheless (Adel
was too impossible for me at that time). Because was I always
summoning the few GFs I had, they probably had really great
compatibility (Shiva had been me and Alex's favourite - it took
only about 2 seconds to summon her). The great thing about it was
the enemy had no chance to attack the GF, OR any of the party!
The GFs were just too quick! Enemies like Edea didn't even get a
chance...


Item
----
Description: Use battle items during battle. The debate rages on;
Item or Magic? Well, with the Item command you can use many
wonderful items such as Holy War and Phoenix Pinion. Plus, the
character need not be strong in any department. But you can't
inflict Vit 0 with an item, and you can't use three items at once.
Sometimes it's just better to have Magic and Item. I'll leave it
up to you.


Mad Rush
--------
Description: Casts Shell, Protect, Haste and Berserk on the party.
The downside is you can't control your party members until the end
of the battle, but the upside is they're well protected (so if
their HP is at full and you've got a good junction set-up you
shouldn't really have a problem). Their Strength is also higher
than usual.


Magic
-----
Description: Lets your characters use magic that they own in
battle. This command becomes less useleful for things like Triple,
Reflect and other status change magic later on in the game.


Recover
-------
Description: Fully recover the HP of on character. This ability
may not seem much at first, but essentially, it's like using an
X-Potion, in which case it's only useless if you have an abundant
supply of X-Potions. It is also fantastic against undead enemies.


Revive
------
Description: This ability works like Full-Life in the way that it
fully restores HP as well as removing KO (don't try it on a party
member who is still conscious though). Great for killing zombies.
With this ability you can save your Full-Life magic for more
important things (like junctioning!).


Treatment
---------
Description: Heals status ailments. You might not see much use
in an attack that is in common with Esuna and Remedy, but there
are some ailments Esuna or Remedy do not cure, so it is very
convenient to have a character with Treatment on them ready to go.
Great when fighting Malboros!


LV Up
-----
Description: Level up enemy. When it says "levelled up to 0", that
means the enemy is now level 100. You get more EXP than usual.
Doesn't work on bosses. A good attack to have if you want to get
certain magic and items that are only available from higher
levelled enemies. Also good if you want to level up easily. Use
LV Up on moderately easy (but not too easy) foes like Mesmerizes.
You'll gain more EXP.


LV Down
-------
Description: Decrease an enemies' level. You don't get as much
EXP. Doesn't work on bosses. The only reason I'd use this attack
is if there was an item I wanted to get, but the enemies' level
was too high. Like for instance if you're trying to get a Dragon
Fang from a T-Rexaur or a Malboro Tentacle from a Malboro. This
attack also makes hard enemies not so tough!


Devour
------
Description: It lets you eat your enemies for certain side
effects. Some enemies make you healthy, while others make you
feel sick. You can receive various permanent statistics by
devouring the right kinds of monster. You'll need a lot of
patience though, as it rarely works. Especially on monsters who
give status bonuses. Let me take you on a world tour of the finest
delicacies of the world...

    a. Grab a few Behemoths on your way into the Deep Sea 
       Research Centre. It will will mix their magic in your 
       blood! (Mag+1) As Wakka says in FF10 "How many steaks
       do you think you can get out of one of these?"
    b. The Adamantoise on Long Horn Island increase your 
       vitality, therefore making it easier to withstand 
       physical attacks!
    c. Malboros (Grandidi Forest, Island Closest to Heaven) 
       increase your spirit by +1, making magical enemies a 
       breeze!
    d. Ruby Dragons (Island Closest to Hell) make you very 
       healthy (HP+10)
    e. T-Rexaurs (Garden Training Centre) make you strong 
       (Str+1), consequently making limit breaks and attacks 
       even more lethal!

  Every time you successfully devour an enemy you will hear and
odd sound and hear a comment about how it tasted.

 Tastes okay...      : 50% of HPs recovered.
 Tastes delicious!!! : 100% of HPs recovered.
 Refreshing!         : Fully cures the devourer.
 All systems go!     : Fully cure and raise HPs by 10.
 Gained strength     : Fully cure and raise Strength stat by 1.
 Feel healthier.     : Fully cure and raise Vitality stat by 1.
 Clear head!         : Fully cure and raise Magic stat by 1.
 Increased morale.   : Fully cure and raise Spirit stat by 1.
 Light on my feet!   : Fully cure and raise Speed stat by 1.
 Tastes awful!!!     : Slight HP damage and status ailments.
 Shouldn't have...   : Heavy HP damage (3/4) and status ailments.
 Tastes rotten...    : HP damage (3/4) and zombie status.
 Barf...Bwahhh!!!    : HP damage and poison status.
 Tastes funny...     : Petrify status.
 No good!            : Nothing happens.
 Couldn't devour!    : Nothing happens.

  While your character is attempting to devour the enemy and you
get the censor screen, there are a few nice pictures you can look
at:

 * Daffodils.
 * A green field filled with white flowers.
 * Blue ocean.

  For a complete devour list refer to narche101's Devour Guide.


MiniMog
-------
Description: Heal GFs. Costs 100 gil for each average level of
your party. Obviously good from the perspective that you can heal
your GFs in battle, but it is an item that can only be obtained
by the following:

- If you have a PocketStation.
- Or a GameShark.
- Or if you own the PC version of FF8.


-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[GAJUA]
Junction Abilities
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Overview
--------
Ability x3: Allows you to have 3 character / party abilities.
Ability x4: Allows you to have 4 character / party abilities.
Eva-J: Junction magic to stat in order to power it up.
HP-J: Junction magic to stat in order to power it up.
Luck-J: Junction magic to stat in order to power it up.
Mag-J: Junction magic to stat in order to power it up.
Spr-J: Junction magic to stat in order to power it up.
Str-J: Junction magic to stat in order to power it up.
Vit-J: Junction magic to stat in order to power it up.
Elem Atk-J: Allows you to infuse elemental magic into weapons.
Elem Def-J: Allows you to infuse elemental magic into defence.
Elem Def-J x2: Allows you to infuse 2 kinds of elemental magic
               into defence instead of only 1.
Elem Def-J x4: Allows you to infuse 4 kinds of elemental magic
               into defence instead of only 1 or 2.
ST Atk-J: Allows you to infuse status magic into weapons.
ST Def-J: Allows you to infuse status magic into defence.
ST Def-J x2: Allows you to infuse 2 kinds of status magic into
             defence instead of only 1.
ST Def-J x4: Allows you to infuse 4 kinds of elemental magic into
defence instead of only 1 or 2.


-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[GACHA]
Character Abilities
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Eva+%30, HP+%20, HP+%40, HP+%80, Luck+%50, Mag+%20, Mag+%40, etc.
-----------------------------------------------------------------
Description: Raise stat by specified percentage.


Str Bonus, Mag Bonus, Spr Bonus, HP Bonus, Vit Bonus
----------------------------------------------------
Description: Increase specified stat by 1+ at level up.


Mug
---
Description: Turn "Attack" into "Mug", where you attack and steal
at once. This ability allows you to get ever more items. I try to
get this ability as soon as possible because you can mug items
from bosses who wouldn't get by just defeating them.

 =-MONSTERS----===-MUG-------------------------------------------=
 Abyss Worm     | Windmill, Magic Stone (low level only)
 Adamantoise    | Whisper, Orihalcon (high level only)
 Anacondaur     | Venom Fang
 Armadodo       | Turtle Shell
 Behemoth       | Barrier
 Belhelmel      | Saw Blade
 Bite Bug       | See Bite Bug dropped items (bestiary)
 Blitz          | Betrayal Sword, Power Generator (high level)
 Blobra         | Same as Blobra drop list (bestiary)
 Blood Soul     | Zombie Powder
 Blue Dragon    | Fury Fragment
 Bomb           | Bomb Fragment, Bomb Spirit (high level)
 Buel           | [magic] Stones, Circlet (high level)
 Cactuar        | Cactus Thorn
 Caterchipillar | Spider Web
 Chimera        | Red Fang
 Cockatrice     | Cockatrice Pinion
 Creeps         | Coral Fragment
 Death Claw     | Shear Feather
 Elastoid       | Dynamo Stone, Laser Canon (high level)
 Elite Soldier  | Cottage, Tent (low levels)
 Elnoyle        | Moon Stone
 Esthar Soldier | Potion, Hi-Potion (high level)
 Esthar Soldier | Phoenix Down
 Fastitocalon   | Water Crystal
 Fastitocalon-F | Fish Fin
 Forbidden      | Dead Spirit
 Funguar        | Sleep Powder
 G-Soldier      | Potion, Hi-Potion, or Phoenix Down
 Gayla          | Mystery Fluid
 Geezard        | Screw
 Gesper         | Black Hole
 GIM47N         | Steel Orb
 GIM52A         | Missile
 Glacial Eye    | Vampire Fang, Arctic Wind, or North Wind (not
                | available in low levels)
 Granaldo       | Wizard Stone
 Grand Mantis   | Sharp Spike
 Grat           | Silence Powder
 Grendel        | Dragon Fin, Power Wrist (high level rare mug)
 Guard          | Potion, Phoenix Down, or Remedy
 Hexadragon     | Red Fang
 Imp            | Poison Powder
 Iron Giant     | Star Fragment
 Jelleye        | Healing Water
 Lefty          | Life Ring
 Malboro        | Malboro Tentacle
 Mesmerize      | Mesmerize Blade
 Ochu           | Ochu Tentacle
 Oilboyle       | Fuel, Orihalcon (high level rare mug)
 Paratrooper    | Remedy
 PuPu           | -
 Raldo          | Wizard Stone
 Red Bat        | Vampire Fang
 Righty         | Magic Stone, Wizard Stone (mid level), Rune
                | Armlet (High level)
 Ruby Dragon    | Inferno Fang
 SAM08G         | Running Fire
 Slapper        | Hi-Potion
 Snow Lion      | Healing Mail
 T-Rexaur       | Dino Bone
 Thrusteavis    | Shear Feather or Windmill (more in high levels)
 Tonberry       | Chef's Knife
 Torama         | Regen Ring
 Tri-Face       | Curse Spike
 Turtapod       | Wizard Stone
 UFO?           | -
 Vysage         | Lightweight
 Wendigo        | Steel Pipe
 =-------------===-----------------------------------------------=
 =-BOSSES------===-MUG-------------------------------------------=
 Ifrit          | -
 Biggs          | Elixir (you have to have a Game Shark)
 Wedge          | Cottage (you have to have a Game Shark)
 Elvoret        | G-Returner (you have to have a Game Shark)
 X-ATM092       | Elixir (you have to have a Game Shark)
 Grandaldo      | Wizard Stone
 Raldo          | -
 Diablos        | -
 Fake President | -
 Gerogero       | Phoenix Down
 Sacred         | -
 Minotaur       | -
 Iguions        | G-Returner
 Seifer         | Hero or Holy War
 Edea           | Elixir
 Biggs          | Regen Ring
 Wedge          | Strength Love
 Base Leader    | Tent or Cottage
 Base Soldier   | Hi-Potion
 BGH251F2       | -
 Oilboyles      | Fuel
 NORG           | Circlet
 NORG Pod       | -
 Left Orb       | Mag Up
 Right Orb      | Spr Up
 BGH25FF2       | -
 BGH251F2       | Adamantine
 Odin           | Luck-J Scroll
 Tonberry King  | -
 Raijin         | Str Up
 Raijin         | Str Up
 Fujin          | Megalixir or Hero
 Cerberus       | Spd-J Scroll
 Seifer         | Mega Phoenix
 Seifer         | Hero or Holy War
 Edea           | Royal Crown
 Abadon         | Power Wrist
 Propogator     | Wizard Stone
 Jumbo Cactuar  | Cactus Thorn
 Bahamut        | Hyper Wrist
 Ultima Weapon  | Three Stars
 Raijin         | Power Wrist
 Fujin          | Megalixir
 Mobile Type 8  | Laser Cannon
 Left Probe     | Vit Up
 Right Probe    | Str Up
 Seifer         | Hero or Holy War
 Adel           | Samantha Soul
 Rinoa          | Megalixir
 Sorceress      | Meteor or Ultima Stone
 Sphinxara      | Elixir
 Tri-Point      | -
 Red Giant      | -
 Trauma         | -
 Droma          | Meteor Stone
 Krysta         | -
 Gargantua      | -
 Catoblepas     | -
 Tiamat         | -
 Omega Weapon   | -
 End Boss       | -


Counter
------
Description: Counter-attack when attacked. I find this a very
useful ability because I my characters will attack the enemy
without even wasting a turn!


Cover
----
Description: Take damage for another character until that
character is hit. You can only cover for the party member next to
you. Say one of your characters were low levelled and you wanted
to level them up quickly by fighting a strong opponent such as a
T-Rexaur. By having a stronger character Cover for the weaker one,
the weak character will not be hurt.


Initiative
----------
Description: ATB fills automatically. A useful ability to have
with enemies that have high Speed stats.


Move HP-Up
----------
Description: Recover HP as you walk. Shall I say more...? This
ability is really great because it's almost like having Regen
outside of battle.


Auto-protect
------------
Description: Constant Protect effect. Another great ability.
Protect decreases the damage physical attacks cause by half.


Auto-Shell
----------
Description: Constant Shell effect. I prefer Auto-Reflect, really,
but Auto-Shell still quite good for those who forget not to cast
magic directly on a character with Reflect on them.


Auto-Reflect
------------
Description: Constant Reflect effect. Reflect is not for the faint
hearted. You can either use any thing that isn't magic, or cast
Reflect onto the enemy as well and cast the magic onto them so
that it will bounce back to your party! This sounds good in
theory, but as I said before - not for the faint hearted.


Auto-Haste
----------
Description: Constant Haste effect. Haste is one of those spells
that is useful in any battle, as it increases how fast it takes
for the ATB to fill up. Good stuff!


Auto-Potion
-----------
Description: Whenever your character is damaged, they use a potion
on themelves. This can be rather annoying if you don't have
large amounts of Potions, as the character will stupidly use the
next potion-type item on the list (like an Hi-Potion or X-Potion),
despite only having suffered 2 or 300 units worth of damage. Talk
about gluttony...!


Expend x2-1
-----------
Description: Allows character to cast up to two kinds of magic at
once. Although it's not as good as Expend x3-1, you can assure
yourself in disc three you will be able to set up your whole party
with this ability.

Expend x3-1
-----------
Description: Allows character to cast up to three kinds of magic
at once. A truly great ability, especially if you're the kind of
person who likes to take their party on round of supportive magic
at the start of every boss battle.

Med Data
--------
Description: The effect of a curative item is doubled, so a normal
Potion will heal 400 HP instead of only 200 (how cool is that? If
you have Tonberries' Haggle as well you could buy an item for half
price and make it twice as valuable with Med Data).

Damage Return
-------------
Description: Counter-attack with an attack that takes away 1/4 of
the enemies' HP. See Counter.

Ribbon
------
Description: Guards against all status ailments. Sadly for most
people likely to be looking at this guide you can only get this
item through a PocketStation or GameShark.


-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[GAPAA]
Party Abilities
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Move-Find
---------
Description: See hidden save/draw points. Extremely convenient,
especially if there are no normal save points near a boss battle.


Enc-Half
--------
Description: Lower encounter rate by half. Fighting so many random
battles can become exceedingly irritating, so why not ? The
chances are you might not get your SeeD Rank decreased for missing
out on too many battles as well.


Enc-None
--------
Description: No encounters. The thought of being able to explore
without threat of being approached is hopeful, but there are
strings attached; wandering around too much with Enc-None equipped
offers the high possibility of having your SeeD rank lowered down
from A.


Alert
-----
Description: Prevent back-attack. Back-attack is when your
characters are ambushed from enemies without warning, and because
their backs are turned, enemy attacks cause more damage, but ONLY
while their backs are turned, so Initiative or a high Speed stat
are better in my opinion.


Rare Item
---------
Description: Raises the chance of getting a rare item. Why not
increase the chance of getting a rare item? In theory, this
ability sounds fantastic, but don't mix up 'raising the CHANCE
of getting a rare item' with 'WILL get a rare item', you hear?


-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[GAGFA]
GF Abilities
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

SumMag+10% / SumMag+20% / SumMag+30% / SumMag+40%
-------------------------------------------------
Description: Increase GF attack power by specified percentage.


Boost
-----
Description: Bolster GF attack power (press Square manually while
holding down Select. Don't press Square while you see the red X or
you'll have to start over again). For only 10 AP, you should learn
Boost as soon as you get a GF who has it. The maximum number you
can get (in the PAL version anyway) is 250.


GFHP+10% / GFHP+20% / GFHP+30% / GFHP+40%
-----------------------------------------
Description: Increase GF HP by specified percentage.


-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[GAMEA]
Menu Abilities
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Tip 
-------
One man's trash is another man's treasure. It is amazing what some
of the most common items can turn into with the refinement system.
If there is an item you have very little of, you shouldn't use it
until you know what it is does and what it refines into.


Ammo-RF
-------
 Refine list: 1x Normal Ammo    = 1x Fast Ammo                
              1x Shotgun Ammo   = 2x Fast Ammo                
              1 Screw           = 8x Normal Ammo              
              1 Missile         = 20x Demolition Ammo         
              1 Running Fire    = 20x Demolition Ammo         
              1 Cactus Thorn    = 40x Demolition Ammo         
              1 Red Fang        = 40x Fire Ammo               
              1 Steel Orb       = 10x Fire Ammo               
              1 Venom Fang      = 20x Dark Ammo               
              1 Sharp Spike     = 10x AP Ammo                 
              1 Chef's Knife    = 20x AP Ammo                 
              1 Laser Cannon    = 5x Pulse Ammo               
              1 Energy Crystal  = 10x Pulse Ammo              
              1 Power Generator = 20x Pulse Ammo


Card Mod
--------
 Refine list: 1 Geezard         = 5 Screws                    
              1 Funguar         = 1 M-Stone Piece             
              1 Bite Bug        = 1 M-Stone Piece             
              1 Red Bat         = 1 Vampire Fang              
              4 Blobras         = 1 Rune Armlet               
              1 Gayla           = 1 Mystery Fluid             
              1 Gesper          = 1 Black Hole                
              5 Fastitocalon-Fs = 1 Water Crystal             
              1 Blood Soul      = 1 Zombie Powder             
              1 Caterchipillar  = 1 Spider Web                
              1 Cockatrice      = 1 Cockatrice Pinion         
              1 Grat            = 1 Magic Stone               
              1 Buel            = 1 Magic Stone               
              1 Mesmerize       = 1 Mesmerize Blade           
              1 Glacial Eye     = 1 Arctic Wind               
              1 Belhelmel       = 1 Saw Blade                 
              1 Thrustaevis     = 1 Shear Feather             
              1 Anacondaur      = 1 Venom Fang                
              1 Creeps          = 1 Coral Fragment            
              1 Grendel         = 1 Dragon Fin                
              1 Jelleye         = 1 Magic Stone               
              1 Grand Mantis    = 1 Sharp Spike               
              1 Forbidden       = 1 Betrayal Sword            
              1 Tri-Face        = 1 Curse Spike               
              1 Fastitocalon    = 1 Water Crystal             
              1 Snow Lion       = 1 North Wind                
              1 Ochu            = 1 Ochu Tentacle             
              1 SAM08G          = 1 Running Fire              
              1 Death Claw      = 1 Sharp Spike               
              1 Cactuar         = 1 Cactus Thorn              
              1 Tonberry        = 1 Chef's Knife              
              1 Abyss Worm      = 1 Windmill                  
              5 Turtapods       = 1 Healing Mail              
              1 Vysage          = 1 Wizard Stone              
              2 T-Rexaurs       = 1 Dino Bone                 
              1 Bomb            = 1 Bomb Fragment             
              1 Blitz           = 1 Dynamo Stone              
              1 Wendigo         = 1 Steel Orb                 
              5 Toramas         = 1 Life Ring                 
              1 Imp             = 1 Wizard Stone              
              1 Blue Dragon     = 1 Fury Fragment             
              3 Adamantoise     = 1 Turtle Shell              
              3 Hexadragons     = 1 Red Fang                  
              3 Iron Giants     = 1 Star Fragment             
              10 Behemoths      = 1 Barrier                   
              10 Chimeras       = 1 Regen Ring                
              1 PuPu            = 1 Hungry Cookpot            
              1 Elastoid        = 1 Steel Pipe                
              1 GIM47N          = 10x Fast Ammo               
              4 Malboros        = 1 Malboro Tentacle          
              10 Ruby Dragons   = 1 Inferno Fang              
              10 Elnoyles       = 1 Energy Crystal            
              1 Tonberry King   = 1 Chef's Knife              
              1 Biggs, Wedge    = 1 X-Potion                  
              1 Raijin, Fujin   = 1 X-Potion                  
              1 Elvoret         = 10 Death Stones             
              1 X-ATM092s       = 1 Turtle Shell              
              1 Grenaldo        = 1 G-Returner                
              10 Gerogeros      = 1 Circlet                   
              1 Iguion          = 1 Cockatrice Pinion         
              1 Abadon          = 30x Dark Ammo               
              1 Trauma          = 30x Demolition Ammo         
              1 Oilboyle        = 30x Fire Ammo               
              5x Shumi Tribe    = 1 Gambler's Spirit          
              1 Krysta          = 10 Holy Stones              
              1 Propagator      = 1 G-Mega-Potion             
              1 Jumbo Cactuar   = 1 Cactus Thorn              
              40 Tri-Points     = 1 Jet Engine                
              10 Gargantuas     = 1 Strength Love             
              1 Mobile Type A   = 10 Shell Stones             
              1 Sphinxara       = 1 G-Mega-Potion             
              1 Tiamat          = 10 Flare Stones             
              1 BGH251F2        = 10 Protect Stones           
              1 Red Giant       = 5 Meteor Stones             
              1 Catoblepas      = 1 Rename Card               
              1 Ultima Weapon   = 1 Ultima Stone              
              1 Chubby Chocobo  = 100 LuvLuv Gs               
              1 Angelo          = 100 Elixirs                 
              1 Gilgamesh       = 10 Holy Wars                
              1 MiniMog         = 100 Pet Houses              
              1 Chicibo         = 100 Gysahl Greens           
              1 Quezacotl       = 100 Dynamo Stones           
              1 Shiva           = 100 North Winds             
              1 Ifrit           = 3 Elem Atks                 
              1 Siren           = 3 Status Atks               
              1 Sacred          = 100 Dino Bones              
              1 Minotaur        = 10 Adamantines              
              1 Carbuncle       = 3 Glow Curtains             
              1 Diablos         = 100 Black Holes             
              1 Leviathan       = 3 Doc's Codes               
              1 Odin            = 100 Dead Spirits            
              1 Pandemona       = 100 Windmills               
              1 Alexander       = 3 Moon Curtains             
              1 Phoenix         = 3 Phoenix Spirits           
              1 Bahamut         = 100 Megalixirs              
              1 Doomtrain       = 3 Status Guards             
              1 Eden            = 3 Monk's Codes              
              1 Ward            = 3 Gaea's Rings              
              1 Kiros           = 3 Accelerators              
              1 Laguna          = 100 Heros                   
              1 Selphie         = 3 Elem Guards               
              1 Quistis         = 3 Samantha Souls            
              1 Irvine          = 3 Rocket Engines            
              1 Zell            = 3 Hyper Wrists              
              1 Rinoa           = 3 Magic Armlets             
              1 Edea            = 3 Royal Crowns              
              1 Seifer          = 3 Diamond Armours           
              1 Squall          = 3 Three Stars


Forbid Med-RF
-------------
 Refine list: 20 Mega-Potions   = 1 Elixir                    
              1 Luck-J Scroll   = 1 Luck Up                   
              1 Aegis Amulet    = 1 Spd Up                    
              1 Gaea's Ring     = 1 HP Up                     
              10 Power Wrists   = 1 Str Up                    
              5 Adamantines     = 1 Vit Up                    
              1 Knight's Code   = 1 Vit Up                    
              10 Magic Armlets  = 1 Spr Up                    
              1 Monk's Code     = 1 Str Up                    
              10 Royal Crowns   = 1 Mag Up                    
              50 Jet Engines    = 1 Spd Up                    
              1 Hundred Needles = 1 Spd Up                    
              5 Rocket Engines  = 1 Spd Up                    
              1 Elem Atk        = 4 Elixirs                   
              1 Elem Guard      = 4 Elixirs                   
              1 Status Atk      = 4 Elixirs                   
              1 Status Guard    = 4 Elixirs                   
              1 Med Kit         = 2 Megalixirs                
              1 Doc's Code      = 1 Megalixir                 
              10 Shaman Stones  = 1 Hero-Trial*


F Mag-RF
--------
 Refine list: 1 M-Stone Piece   = 5 Fires
              1 Magic Stone     = 5 Firas
              1 Bomb Fragment   = 20 Firas
              1 Wizard Stone    = 5 Firagas
              1 Red Fang        = 20 Firagas
              1 Bomb Spirit     = 100 Firagas
              1 Phoenix Pinion  = 100 Firagas
              1 Flare Stone     = 1 Flare
              1 Inferno Fang    = 20 Flares


Forbid Mag-RF
------------
 Refine list: 1 Dark Matter     = 100 Ultimas                 
              1 Energy Crystal  = 3 Ultimas                   
              5x Pulse Ammo     = 1 Ultima                    
              1 Ultima Stone    = 1 Ultima                    
              1 Meteor Stone    = 1 Meteor                    
              1 Star Fragment   = 5 Meteors

I Mag-RF
--------
 Refine list: 1 Fish Fin        = 20 Waters
              1 Water Crystal   = 50 Waters
              1 M-Stone Piece   = 5 Blizzards
              1 Magic Stone     = 5 Blizzaras
              1 Wizard Stone    = 5 Blizzagas
              1 North Wind      = 20 Blizzagas

L Mag-RF
--------
 Refine list: 1 Life Ring        = 20x Life                   
              1 Regen Ring       = 20x Full-Life              
              1 Phoenix Spirit   = 100x Full-Life             
              1 Chef's Knife     = 30 Deaths                  
              1 Dead Spirit      = 20 Deaths                  
              1 Saw Blade        = 10 Deaths                  
              1 M-Stone Piece    = 5 Cures                    
              1 Magic Stone      = 5 Curas                    
              1 Wizard Stone     = 5 Curagas                  
              1 Cottage          = 20 Curagas                 
              1 Healing Mail     = 20 Curagas                 
              1 Healing Water    = 20 Curagas                 
              1 Healing Ring     = 100 Curagas                
              1 Holy Stone       = 1 Holy                     
              1 Moon Stone       = 20 Holys                   
              1 Holy Water       = 2 Zombies                  
              1 Zombie Powder    = 3 Zombies                  
              1 Mesmerize Blade  = 20 Regens


Recov Med-RF
------------
 Refine list: 1 Healing Water    = 2 Hi-Potions               
              1 Healing Mail     = 6 Hi-Potions               
              4 Tents            = 1 Mega-Potion              
              2 Cottages         = 1 Mega-Potion              
              1 Mesmerize Blade  = 2 Mega-Potions             
              4 Healing Rings    = 2 Mega-Potions            
              1 Life Ring        = 2 Phoenix Downs            
              1 Regen Ring       = 8 Phoenix Downs            
              1 Phoenix Spirit   = 100 Phoenix Downs


GF Recov Med-RF
---------------
 Refine list: 1 Healing Mail      = 1 Pet House               
              1 Silver Mail       = 2 Pet Houses              
              1 Gold Armour       = 4 Pet Houses              
              1 Diamond Armour    = 16 Pet Houses             
              1 Healing Water     = 2 G-Hi-Potions            
              1 Whisper           = 4 G-Hi-Potions            
              1 Healing Ring      = 20 G-Mega-Potions         
              1 Life Ring         = 1 G-Returner              
              1 Phoenix Spirit    = 40 G-Returners


GF Abil Med-RF
--------------
 Refine list: 20 Adamantines      = 1 Steel Curtain           
              50 Barriers         = 1 Aegis Amulet            
              100 Bomb Fragments  = 1 Bomb Spirit             
              100 Cactus Thorns   = 1 Hundred Needles
              1 Dark Matter       = 1 Luck-J Scroll
              5 Silver Armlets    = 1 Gold Armour
              5 Gold Armours      = 1 Diamond Armour
              5 Diamond Armours   = 1 Elem Guard              
              100 Dragon Skins    = 1 Glow Curtain            
              10 Elixirs          = 1 Doc's Code              
              10 Energy Crystals  = 1 Samantha Soul
              100 M- Tentacles    = 1 Glow Curtain
              100 Dragon Skins    = 1 Glow Curtain
              2 Glow Curtains     = 1 Monk's Code             
              5 Holy Wars         = 1 Knight's Code           
              2 HP Ups            = 1 HP-J Scroll
              2 Str Ups           = 1 Str-J Scroll
              2 Vit Ups           = 1 Vit-J Scroll
              2 Mag Ups           = 1 Mag-J Scroll
              2 Spr Ups           = 1 Spr-J Scroll
              2 Spd Ups           = 1 Spd-J Scroll
              2 Luck Ups          = 1 Luck-J Scroll
              10 HP-J Scrolls     = 1 Giant's Ring
              10 Giant's Rings    = 1 Gaea's Ring             
              10 Str-J Scrolls    = 1 Power Wrist
              10 Power Wrists     = 1 Hyper Wrist
              10 Vit-J Scrolls    = 1 Orihalcon
              10 Orihalcons       = 1 Adamantine
              20 Adamantines      = 1 Steel Curtain
              10 Mag-J Scrolls    = 1 Force Armlet
              10 Force Armlets    = 1 Magic Armlet            
              10 Spr-J Scrolls    = 1 Hypno Crown
              10 Hypno Crowns     = 1 Royal Crown
              20 Royal Crowns     = 1 Status Atk
              10 Jet Engines      = 1 Rocket Engine
              20 Phoenix Pinions  = 1 Phoenix Spirit
              50 Energy Crystals  = 1 Samantha Soul
              100 Lightweights    = 1 Accelerator
              10 Accelerators     = 1 Rocket Engine
              100 Dragon Fangs    = 1 Med Kit
              100 Whispers        = 1 Healing Ring
              1 Shaman Stone      = 1 Rosetta Stone


ST Mag-RF
---------
 Refine list: 1 M-Stone Piece     = 5 Silences                
              1 Magic Stone       = 5 Berserks                
              1 Steel Pipe        = 20 Berserks               
              1 Antidote          = 1 Bio                     
              1 Wizard Stone      = 5 Bios                    
              1 Venom Fang        = 20 Bios                   
              1 Malboro Tentacles = 40 Bios                   
              1x Eye Drops        = 1 Blind                   
              1 Ochu Tentacle     = 30 Blinds                 
              1 Betrayal Sword    = 20 Confuses               
              1 Sleep Powder      = 20 Sleeps                 
              1 Soft              = 3 Breaks                  
              1 Cockatrice Pinion = 20 Breaks                 
              1 Echo Screen       = 2 Silences                
              1 Silence Powder    = 20 Silences               
              1 Curse Spike       = 10 Pains                  
              1 Mystery Fluid     = 10 Meltdowns              


ST Med-RF
---------
 Refine List: 1 Zombie Powder     = 3 Holy Waters             
              5 Sleep Powders     = 1 Remedy                  
              1 Curse Spike       = 1 Remedy                  
              1 Dragon Fang       = 1 Remedy                  
              5 Betrayal Swords   = 1 Remedy                  
              1 Malboro Tentacle  = 2 Remedies                
              1 Med Kit           = 20 Remedies               
              1 Poison Powder     = 3 Antidotes               
              1 Venom Fang        = 10 Antidotes              
              1 Silence Powder    = 3 Echo Screens            
              1 Ochu Tentacle     = 3 Eye Drops               
              1 Cockatrice Pinion = 3 Softs


Supt Mag-RF
-----------
 Refine List: 1 Aura Stone        = 1 Aura                    
              1 Fury Fragment     = 5 Auras                   
              1 Shell Stone       = 1 Shell                   
              1 Barrier           = 40 Shells                 
              1 Rune Armlet       = 40 Shells                 
              1 Remedy            = 5 Esunas                  
              1 M-Stone Piece     = 5 Esunas                  
              1 Magic Stone       = 5 Dispels                 
              1 Saw Blade         = 20 Dispels                
              1 Wizard Stone      = 20 Dispels                
              1 Dragon Fang       = 20 Esunas                 
              1 Med Kit           = 100 Esunas                
              1 Dragon Skin       = 20 Reflects               
              1 Protect Stone     = 1 Protect                 
              1 Turtle Shell      = 20 Protects               
              1 Giant's Ring      = 60 Protects               
              1 Steel Curtain     = 100 Protects              
              1 Glow Curtain      = 100 Reflects              
              1 Moon Cutain       = 100 Shells


Tool-RF
-------
 Refine list: 3 Mega Phoenixs     = 1 Phoenix Pinion            
              1 Rosetta Stone     = 1 Shaman Stone              
              1 Hungry Cookpot    = 1 Shaman Stone              
              1 Mog's Amulet      = 1 Shaman Stone              
              1 Magic Scroll      = 10 Wizard Stones            
              1 Item Scroll       = 10 Wizard Stones            
              1 GF Scroll         = 10 Wizard Stones            
              1 Gambler Spirit    = 10 Wizard Stones            
              1 Healing Water     = 2 Tents                     
              1 Regen Ring        = 5 Tents                     
              1 Whisper           = 1 Cottage                   
              1 Healing Ring      = 30 Cottages                 
              1 Diamond Armour    = 50 Cottages                 
              1 Steel Pipe        = 1 Aura Stone                
              1 Strength Love     = 2 Aura Stones               
              1 Circlet           = 2 Aura Stones               
              1 Power Wrist       = 10 Aura Stones              
              1 Hypno Crown       = 10 Aura Stones              
              1 Orihalcon         = 1 Protect Stone             
              1 Turtle Shell      = 10 Protect Stones           
              1 Rune Armlet       = 10 Shell Stones             
              1 Force Armlet      = 30 Shell Stones             
              1 Star Fragment     = 2 Meteor Stones             
              1 Energy Crystal    = 2 Ultima Stones             
              1 Inferno Fang      = 2 Flare Stones              
              1 Moon Stone        = 2 Holy Stones               
              1 Dead Spirit       = 2 Death Stones              
              1 Power Generator   = 20 Pulse Ammo               
              1 Shaman Stone      = 1 LuvLuv G


Time Mag-RF
----------
 Refine list: 1 M-Stone Piece     = 5 Slows                     
              1 Magic Stone       = 5 Hastes                    
              1 Wizard Stone      = 5 Stops                     
              1 Lightweight       = 20 Hastes                   
              1 Aegis Amulet      = 100 Hastes                  
              1 Accelerator       = 100 Hastes                  
              1 Spider Web        = 20 Slows                    
              1 Dino Bone         = 20 Quakes                   
              1 Steel Orb         = 15 Demis                    
              1 Black Hole        = 30 Demis                    
              1 Dragon Fin        = 20 Doubles                  
              1 Rocket Engine     = 30 Triples                  
              1 Samantha Soul     = 60 Triples                  
              1 Three Stars       = 100 Triples


T Mag-RF
--------
 Refine List: 1 M-Stone Piece      = 5 Thunders                 
              1 Magic Stone        = 5 Thundaras                
              1 Wizard Stone       = 5 Thundagas                
              1 Dynamo Stone       = 20 Thundagas               
              1 Shear Feather      = 20 Aeros                   
              1 Windmill           = 20 Tornados


Med LV Up
---------
 Refine list: 3 Potions            = 1 Potion+                  
              3 Potion+            = 1 Hi-Potion                
              3 Hi-Potions         = 1 Hi-Potion+               
              3 X-Potions          = 1 Mega-Potion              
              50 Phoenix Downs     = 1 Mega Phoenix             
              10 Elixirs           = 1 Megalixir                
              10 Remedies          = 1 Remedy+                  
              10 Remedy+           = 1 Elixir                   
              10 Hero-Trials       = 1 Hero                     
              10 Heros             = 1 Holy War-Trial           
              10 Holy War-Trial    = 1 Holy War


Mid Mag-RF                                     
----------
 Refine List: 5 Blizzards          = 1 Blizzara                 
              5 Thunders           = 1 Thundara                 
              5 Fires              = 1 Fira                     
              5 Cures              = 1 Cura


Hi Mag-RF
---------
 Refine List: 5 Blizzaras          = 1 Blizzaga                 
              5 Thundaras          = 1 Thundaga                 
              5 Firas              = 1 Firaga                   
              5 Curas              = 1 Curaga                   
              10 Doubles           = 1 Triple                   
              10 Aeros             = 1 Tornado

Junk Shop
---------
Description: Call your nearest junk shop.

Haggle
------
Description: Buy items at discounted prices. [Credits for anyone
who can tell me the the prices of all the items with Haggle =].

Sell-High
---------
Description: Sell things for more than they're worth. [Credits for
anyone who can tell me the the prices of all the items with
Sell-High =].

Familiar
--------
Description: Purchase rarer items. [Credits for anyone who will
list which ones =].

Call Shop
---------
Description: Call shops all over the world.

Note
----
* The GF must be at level 100 to get this item.


====/\======================================================/\====
    )(               Timber Maniacs [ff8/V09]               )(
====\/======================================================\/====

Timber Maniacs is basically a news magazine. You can find
old issues of Timber Maniacs mostly in hotels, but you can't
read them in your inventory. Somehow Selphie gets hold of them
all (hence the ".............You finished reading it!" message)
and scans only the articles by Laguna onto her her computer.
You can access Selphie's comments of each article (not the
article itself...) on Squall's study panel. Man, that girl keeps
a lot secret.....
  Below is a list of Timber Maniacs locations. Note that you don't
have to pay the hotel fee to get a magazine unless there's
something there to stop you. Sometimes there is only one
magazine in each town but in some towns you can choose where you
want to get it. The Laguna dreams can change depending on where
and when you get these magazines.

Balamb          * Balamb Hotel or Train Station.
Timber          * Hotel. You have to pay to get in, but in disk
                  two if you save the girl near the platform
                  that goes to Dollet/East Academy Station you
                  can get in for free (examine the model train
                  for the latest Timber news ^_^).
                * Timber Maniacs building.
Dollet          * Second floor of the Shining Bomber pub.
Deling City     * Galbadia Hotel (not in the Laguna dream).
FH              * Hotel.
Shumi Village   * Hotel or Artisan's house.
Trabia Garden   * Graveyard.
Edea's House    * Backyard.
White SeeD Ship * Bridge (where Watts is).


====/\======================================================/\====
    )(                   Weapons [ff8/V10]                  )(
====\/======================================================\/====
 ________________________________________________________________
| Weapon            Issue    Requirements                  Cost  |
|================================================================|
| Squall's gunblade                                              |
|================================================================|
| Revolver         | Mar   | 2 M-Stone Pieces, 2 Screws   | 100  |
|------------------+-------+------------------------------+------|
| Shear Trigger    | Apr   | Steel Pipe, 4 Screws.        | 200  |
|------------------+-------+------------------------------+------|
| Cutting Trigger  | May   | 1 Mesmerize Blade, 8 Screws. | 400  |
|------------------+-------+------------------------------+------|
| Flame Sabre      | Jun   | 1 Betrayal Sword, 1 Turtle   | 600  |
|                  |       | Shell, 4 Screws.             |      |
|------------------+-------+------------------------------+------|
| Twin Lance       | Jul   | 1 Dino Bone, 1 Red Fang, 12  | 800  |
|                  |       | Screws.                      |      |
|------------------+-------+------------------------------+------|
| Punishment       | Aug   | 1 Chef's Knife, 1 Turtle     | 1000 |
|                  |       | Shell, 2 Star Fragments, 8   |      |
|                  |       | Screws.                      |      |
|------------------+-------+------------------------------+------|
| Lionheart        | 1st   | 1 Adamantine, 4 Dragon Fangs,| 2000 |
|                  |       | Pulse Ammo x12.              |      |
|================================================================|
| Rinoa's pinwheel or shuriken                                   |
|================================================================|
| Pinwheel         | Mar   | 3 M-Stone Pieces.            | 100  |
|------------------+-------+------------------------------+------|
| Valkyrie         | May   | 1 Shear Feather, 1 Magic     | 200  |
|                  |       | Stone.                       |      |
|------------------+-------+------------------------------+------|
| Rising Sun       | Jul   | 1 Saw Blade, 8 Screws.       | 400  |
|------------------+-------+------------------------------+------|
| Cardinal         | Aug   | 1 Cockatrice Pinion, 1       | 800  |
|                  |       | Mezmerize Blade, 1 Sharp     |      |
|                  |       | Spike.                       |      |
|------------------+-------+------------------------------+------|
| Shooting Star    | 1st   | 2 Windmills, 2 Regen Rings,  | 1000 |
|                  |       | 1 Force Armlet, 2 Energy     |      |
|                  |       | Crystals.                    |      |
|================================================================|
| Quistis' whip                                                  |
|================================================================|
| Chain Whip       | Mar   | 2 M-Stone Pieces, 1 Spider   | 100  |
|                  |       | Web.                         |      |
|------------------+-------+------------------------------+------|
| Slaying Tail     | May   | 2 Magic Stones, 1 Sharp Spike| 200  |
|------------------+-------+------------------------------+------|
| Red Scorpion     | Jun   | 2 Ochu Tentacles, 2 Dragon   | 400  |
|                  |       |  Skins.                      |      |
|------------------+-------+------------------------------+------|
| Save the Queen   | Aug   | 2 Malboro Tentacles, 4 Sharp | 800  |
|                  |       | Spikes, 4 Energy Crystals.   |      |
|================================================================|
| Zell's gloves                                                  |
|================================================================|
| Metal Knuckle    | Mar   | 4 M-Stone Pieces, 1 Fish Fin.| 100  |
|------------------+-------+------------------------------+------|
| Maverick         | Apr   | 1 Dragon Fin, 1 Spider Web.  | 200  |
|------------------+-------+------------------------------+------|
| Gauntlet         | Jun   | 1 Dragon Skin, 1 Fury        | 400  |
|                  |       | Fragment.                    |      |
|------------------+-------+------------------------------+------|
| Ehrgeiz          | Aug   | 1 Adamantine, 4 Dragon Skins,| 800  |
|                  |       | 1 Fury Fragment.             |      |
|================================================================|
| Irvine's pistol                                                |
|================================================================|
| Valiant          | Apr   | 1 Steel Pipe, 4 Screws.      | 100  |
|------------------+-------+------------------------------+------|
| Ulysses          | May   | 1 Steel Pipe, 1 Bomb         | 200  |
|                  |       | Fragment, 2 Screws.          |      |
|------------------+-------+------------------------------+------|
| Bismarck         | Jul   | 1 Steel Pipe, 4 Dynamo       | 400  |
|                  |       | Stones, 8 Screws.            |      |
|------------------+-------+------------------------------+------|
| Exeter           | 1st   | 2 Dino Bones, 1 Moon Stone,  | 800  |
|                  |       | 2 Star Fragments, 18x Screws.|      |
|================================================================|
| Selphie's flail, or nunchaku, or giant shinbou                 |
|================================================================|
| Flail            | Mar   | 2 M-Stone Pieces, 1 Bomb     | 100  |
|                  |       |  Fragment.                   |      |
|------------------+-------+------------------------------+------|
| Morning Star     | Jun   | 2 Steel Orbs, 2 Sharp Spikes.| 200  |
|------------------+-------+------------------------------+------|
| Crescent Wish    | Jul   | 1 Inferno Fang, 1 Life Ring, | 400  |
|                  |       | 4 Sharp Spikes.              |      |
|------------------+-------+------------------------------+------|
| Strange Vision   | 1st   | 1 Adamantine, 3 Star         | 1000 |
|                  |       | Fragments, 2 Curse Spikes.   |      |
|__________________|_______|______________________________|______|

====/\======================================================/\====
    )(                    Items [ff8/V11]                   )(
====\/======================================================\/====

This section is unique. Unique because it shows you the easiest
way of getting hard-to-get items. NOT EVERY BLOODY EVERYTHING ON
THE BLOODY BLOCK! I mean, honestly, do you really want to look at
five hundred ways to obtain rat's bottom, or some such thing? I
do not claim to be a nerd!
  If you really want to know everything about that rat's bottom
(it's just a name I made up - doesn't actually appear in the game)
refer to Scott Ong's Walkthrough / FAQ Part II at Game FAQs. Of
course, many of the rare items involve obtaining more common
items; naturally, I only show the easiest and best tips on how to
get them.
  If you can't find the item you're looking for here, type its
name in the searching box and look for it in areas of the guide
like the bestiary and PocketStation chapters.

          __________________________________________
         | Key for Refining Abilities               |
         |__________________________________________|
         | Abbrev.  | Full Name         | GF        |
         |__________|___________________|___________|
         | TM-RF    | T Mag-RF          | Quezacotl |
         | MM-RF    | Mid Mag-RF        | ""        |
         | CM       | Card Mod          | ""        |
         | IM-RF    | I Mag-RF          | Shiva     |
         | FM-RF    | F Mag-RF          | Ifrit     |
         | A-RF     | Ammo-RF           | ""        |
         | LM-RF    | L Mag-RF          | Siren     |
         | STMd-RF  | ST Med-RF         | ""        |
         | T-RF     | Tool-RF           | ""        |
         | TiM-RF   | Time Mag-RF       | Diablos   |
         | STM-RF   | ST Mag-RF         | ""        |
         | RMd-RF   | Recov Med-RF      | Carbuncle |
         | SM-RF    | Supt Mag-RF       | Leviathan |
         | GFRMd-RF | GF Recov Med-RF   | ""        |
         | HM-RF    | Hi Mag-RF         | Alexander |
         | MdLVU    | Med LV Up         | ""        |
         | FMd-RF   | Forbid Med-RF     | Doomtrain |
         | FM-RF    | Forbid Mag-RF     | Bahamut   |
         | GFAMd-RF | GF Ability Med-RF | Eden      |
         |__________|___________________|___________|

[under construction]
- Add rest of Angelo Search percentages

------------------------------------------------------------------
Accelerator
------------------------------------------------------------------
Getting it: - In the Winhill Bluffs in the southern tip of
              Galbadia you can encounter Vysages, who, at high
              levels drop Lightweights. Once you have assembled
              100 Lightweights you can refine them into an
              Accelerator with GF Abil Med-RF.
            - Get the Kiros card from the Queen of cards quest and
              refine the Kiros card.
            - Kill PuPu instead of giving him elixirs (you won't
              ever get the PuPu card if you do though).
            - Refine 10 Spd Scrolls.

  Its uses: - Teaches GF Auto-Haste.
            - Refines into 100 Hastes with TiM-RF.
            - 50 Accelerators refine into a Spd Up with FM-RF.
            - 10 Accelerators turn into a Rocket Engine; GFAM-RF.

      Pros: - Auto-Haste is one of those abilities which is always
              extremely useful.
            - It's a rare ability too, as only Cerberus learns it.

      Cons: - To get this item you have to be either very patient,
              or go on the Card Queen Quest and not worry about
              missing out on some cards.

------------------------------------------------------------------
Adamantine
------------------------------------------------------------------
Getting it: - Defeat Adamantoise at mid to high levels. If you
              don't mug them, they will almost certainly give you
              their Adamantine. Adamantoise are to be found on the
              beaches of Dollet (encounter rate may be low). Or
              you can mug them at low levels.
            - Buy 100 Vit-J Scrolls (either if you have Familiar
              or if you're buying from Esthar). It'll cost 500,000
              g, or 250,000 if you've got Haggle. Refine them into
              10 Orihalcons with GFAbM-RF, then refine into
              Adamantine.
            - Defeat the Brothers in Tomb of the Unknown King and
              refine the Minotaur card.
            - Mug BGH251F2 the second time you fight it.

      Search: 0.69%.

  Its uses: - Extremely useful as items for upgrading weapons,
              particularly for the ultimate weapons; Squall's
              Lionheart, Zell's Ehrgeiz and Selphie's Strange
              Vision.
            - 5 Adamantines refine into 1 Vit Up with FM-RF.
            - Can be refined into Vit+60%, an ability no GF has.
            - Refine 20 of them into a Steel Curtain with GFAM-RF.

------------------------------------------------------------------
Aegis Amulet
------------------------------------------------------------------
Getting it: - Refine from 50 Barriers. Barriers are acquired from
              Behemoths, who live in the Deep Sea Research Centre
              or Esthar (after the Lunar Cry). During disc 3 you
              can also encounter Behemoths in the elevator area of
              Lunatic Pandora. They'll be very easy to kill
              because all the monsters there are at level 1.
            - If you have a PocketStation you *might* be able to
              get one. It's just as slight a possibility as if you
              were tring to get a Jet Engine from a Cactuar (2 out
              of 64 chance).

      Search: 1%.

------------------------------------------------------------------
AP Ammo
------------------------------------------------------------------
Getting it: - Refine AP Ammo from Chef's Knives and Sharp Spikes,
              both of which are easy to get, especially if you
              play cards.

------------------------------------------------------------------
Bomb Spirit
------------------------------------------------------------------
Getting it: - Rarely dropped from a Bomb -- the Rare Item ability
              helps
            - Refine 100 Bomb Fragments obtained from Bombs with
              GF Abil Med-RF.

------------------------------------------------------------------
Chocobo's Tag
------------------------------------------------------------------
Getting it: - Can only be obtained in the Chocobo World or with a
              GameShark.

   GameShark: 80077F82 64A5

------------------------------------------------------------------
Combat King 001
------------------------------------------------------------------
Getting it: - D-District Prison 1F.

------------------------------------------------------------------
Combat King 002
------------------------------------------------------------------
Getting it: - Win from Raijin in disc 2.

------------------------------------------------------------------
Combat King 003
------------------------------------------------------------------
Getting it: - In disc 3 go into Balamb with Zell in your party.
              Speak to a young woman at the entrance of the town
              then visit Zell's mother. There should be some extra
              dialogue. Then have a rest at the Balamb Hotel and
              next morning Zell will be downstairs talking to a
              girl from the Garden.

------------------------------------------------------------------
Combat King 004
------------------------------------------------------------------
Getting it: - Before going into space talk to a soldier in Esthar.
              He will say something like "oh, that's right." When
              you are controlling Zell go to the same soldier
              again. He will give you a gift.

------------------------------------------------------------------
Combat King 005
------------------------------------------------------------------
Getting it: - Find it in Lunatic Pandora.

------------------------------------------------------------------
Circlet
------------------------------------------------------------------
Getting it: - Mug one from NORG.
            - If you're persistent enough you can get one from 10
              Gerogero cards but the rewards aren't that great.

------------------------------------------------------------------
Dark Matter
------------------------------------------------------------------
Getting it: - You could get Dark Matter as soon as you got Siren,
              but that would be too tedious. Wait until you can
              get a steady supply of Curse Spikes (in Galbadia
              Garden or Deep Sea Research Centre). Siren has to be
              at level 100.

------------------------------------------------------------------
Dino Bone
------------------------------------------------------------------
Getting it: - Win from T-Rexaurs, who are found at the Training
              Centre in Balamb Garden, Island Closest to Hell and
              in the forests of Balamb.

------------------------------------------------------------------
Dragon Fang
------------------------------------------------------------------
Getting it: - Win from mid level T-Rexaurs and dragon-type enemies
              on Island Closest to Hell.

------------------------------------------------------------------
Dragon Skin
------------------------------------------------------------------
Getting it: - Fight T-Rexaurs (Balamb Garden, Island Closest to
              Hell, the forests of Balamb) and Anacondaurs (Dollet
              mountains -- if you can't go on the mountain tops
              yet go there via the town.

------------------------------------------------------------------
Elem Guard
------------------------------------------------------------------
Getting it: - Refine Ifrit's card to get 3. Trauma gives you one
              when you defeat him.

------------------------------------------------------------------
Gold Armour
------------------------------------------------------------------
Getting it: - Refine a Selphie card for 3.
            - Won from Krysta.

------------------------------------------------------------------
Energy Crystal
------------------------------------------------------------------
Getting it: - In disc 3, after the Lunar Cry, if you talk to a
              certain man in Esthar you will be forced into a
              fight with an Elnoyle (they are also rarely
              encountered elsewhere in the city). I noticed that
              you can usually only get Energy Crystals if you
              haven't mugged from the Elnoyle.

------------------------------------------------------------------
Friendship
------------------------------------------------------------------
Getting it: - Can only be obtained in the Chocobo World or with a
              GameShark.

 GameShark: - 80077F82 6420

------------------------------------------------------------------
Gold Armour
------------------------------------------------------------------
Getting it: - Refining 10 Silver Mails (an item rarely dropped by
              Snow Lions). Tedious ...

      Search: You can get it this way, but it's tedious.

------------------------------------------------------------------
Healing Mail
------------------------------------------------------------------
Getting it: - You can get them from Mesmerizes, Snow Lions and
              Turtapods. Have a high level and equip Rare Item to
              increase your chances.

------------------------------------------------------------------
Healing Ring
------------------------------------------------------------------
Getting it: - You will have to work for this item if you want to
              get it; Refine 100 Whispers with GF Abil Med-RF.

      Search: 0.35% chance -- you might have to do Angelo Search
              up to 288 times).

------------------------------------------------------------------
Hero
------------------------------------------------------------------
Getting it: - You can always mug Seifer for Heroes, and
              occasionally, Holy Wars.
             - Can also be got by refining 10 Hero-Trials.
             - Refine a Laguna card.

      Search: Yes.

------------------------------------------------------------------
HP Up
------------------------------------------------------------------
Getting it: - In disc 3 when you have access to the Esthar pet
              shop buy 10 Giant's Rings, and with Eden's GF Abil
              Med-RF refine them into into a Gaea's Ring. Using
              Doomtrain's Forbid Med-RF refine it into an HP Up.
              You'll need 50 000 gil to get just one HP Up,
              though. Note that Giant's Rings can also be obtained
              from Ochus and Behemoths.

------------------------------------------------------------------
Holy War
------------------------------------------------------------------
Getting it: - Refine Gilgamesh card to get 10 Holy Wars.

------------------------------------------------------------------
Hungry Cookpot
------------------------------------------------------------------
Getting it: - There is NO easy way to get Hungry Cookpot. Other
              than using Angelo Search or getting it from Chocobo
              World (both very rare) you will have to refine the
              PuPu card.

      Search: Yes.

------------------------------------------------------------------
Knight's Code
------------------------------------------------------------------
Getting it: - Using the Gilgamesh card, Card Mod and GF Abil Med-
              RF you can get 2 Knight's Codes. Refine the
              Gialgamesh card into 10 Holy Wars, then refine them
              into Knight's Codes. Knight's Code teaches Defend,
              by the way.

------------------------------------------------------------------
Luck Up
------------------------------------------------------------------
Getting it: - Get it from Minde Island during the Obel Lake quest.
              You only have to refine one Luck-J Scroll into a
              Luck Up. To get a Luck-J Scrolls you can refine 2
              Luck Ups (haha -- what a joke). Or you can mug from
              Odin when you fight him. Though I would suggest
              using the Luck-J Scrolls and junctioning good
              magic to them.
            - One of the card players in D-District Prison some-
              times give you a Luck Up if you win against him at
              cards.

------------------------------------------------------------------
Mag Up
------------------------------------------------------------------
Getting it: - Buy 10 Hypno Crowns from the pet shop in Esthar. I
              should cost somewhere around 50,000 gil. Refine them
              into 1 Royal Crown with GF Abil Med-RF (you can also
              mug a Royal Crown from Edea and win it from Tonberry
              King). You need 10 Royal Crowns for one Mag Up using
              Forbid Med-RF.

------------------------------------------------------------------
Magical Lamp
------------------------------------------------------------------
Getting it: - Before leaving for Timber for the first time speak
              with Cid after he has given you his briefing.
            - It's possible [though not proven] that you can also
              get it from a man in Dollet.
            - You could also get it via PocketStation or
              GameShark.

  It's Use: - Magical Lamp is the essential item for obtaining the
              GF Diablos. When you use it, you engage in a fight
              with him. Gee, I've never fought a battle before
              that could be so close to a save point ...

------------------------------------------------------------------
Malboro Tentacle
------------------------------------------------------------------
Getting it: - Mug or win from Malboros.
            - Also refined from Malboro cards.

------------------------------------------------------------------
Med Kit
------------------------------------------------------------------
Getting it: - Refine 100 Dragon Fangs using GF Abil Med-RF.

------------------------------------------------------------------
Moon Stone
------------------------------------------------------------------
Getting it: - Mug from Torama or Elnoyle. You can get this item in
              Esthar or the Deep Sea Research Centre.

------------------------------------------------------------------
Mega Phoenix
------------------------------------------------------------------
Getting it: - Buy from Johnny's Shop. You can also refine 50
              Phoenix Downs into one by using Med LV Up.

------------------------------------------------------------------
Mega-Potion
------------------------------------------------------------------
Getting it: - Refine from Mesmerize Blades using Recov Med-RF. At
              last! Something to do with those damn Mesmerize
              Blades that keep piling up! Using this method I need
              not worry about Mega-Potions either.

------------------------------------------------------------------
Mog's Amulet
------------------------------------------------------------------
Getting it: - Can only be obtained in the Chocobo World or with a
              GameShark.

 GameShark: - 80077F82 6441

------------------------------------------------------------------
Moon Curtain
------------------------------------------------------------------
Getting it: - Refine Alexander's cards.
            - Buy 100 Force Armlets from Esthar pet shop. Costs a
              whopping 2 MILLION gil (1.5 with Haggle) so you
              better have a few gil tricks handy! This should be
              enough to get you 10 Magic Armlets, but you NEED 20
              to be able to get a Moon Curtain so you'll have to
              do the process again.
            - Refine 100 Malboro Tentacles. Go Malboro Tentacle
              crazy! Refine your Malboro cards, mug Malboros, etc.

------------------------------------------------------------------
Occult Fan I
------------------------------------------------------------------
Getting it: - Bookshelf in library of Balamb Garden.

------------------------------------------------------------------
Occult Fan II
------------------------------------------------------------------
Getting it: - Master Card Player's room in Dollet.

------------------------------------------------------------------
Occult Fan III
------------------------------------------------------------------
Getting it: - The Master Fisherman in FH gives it to you.

------------------------------------------------------------------
Occult Fan IV
------------------------------------------------------------------

Getting it: - Esthar Presidential Palace after talking to an Aide.

------------------------------------------------------------------
Pulse Ammo
------------------------------------------------------------------
Getting it: - In the second Laguna dream, if you have a high
              enough level you can obtain Laser Cannons from the
              Elastoids. Refine the Laser Cannons into Pulse Ammo.
            - There is also a sub-quest you can do when you first
              enter FH to get some ammo (including Pulse Ammo). In
              discs 3 and 4 when you can fight Elnoyles, Energy
              Crystals, which turn into Pulse Ammo are not too
              difficult to win from them.

------------------------------------------------------------------
Royal Crown
------------------------------------------------------------------
Getting it: - Purchase 10 Hypno Crowns at the Esthar pet shop and
              refine them into a Royal Crown.
            - Edea can also be mugged for it in disc 2 and her
              card can be turned into 3 Royal Crowns.
            - If you can't wait till fighting Edea, though,
              Tonberry King gives you one when you defeat him.

------------------------------------------------------------------
Rune Armlet
------------------------------------------------------------------
Getting it: - You can get it from Blobras and Vysages. 4 Blobra
cards turn into a Rune Armlet.

------------------------------------------------------------------
Pet Pal Vol 1
------------------------------------------------------------------
Getting it: - Zell gives it to you when you first go on a train.

------------------------------------------------------------------
Pet Pal Vol 2
------------------------------------------------------------------
Getting it: - Rinoa's cabin in the Forest Owls train (after mini-
              game).

------------------------------------------------------------------
Pet Pal Vol 3
------------------------------------------------------------------
Getting it: - Buy from a pet shop.

------------------------------------------------------------------
Pet Pal Vol 4
------------------------------------------------------------------
Getting it: - Buy from a pet shop.

------------------------------------------------------------------
Pet Pal Vol 5
------------------------------------------------------------------
Getting it: - Buy from Esthar pet or book shop.

------------------------------------------------------------------
Pet Pal Vol 6
------------------------------------------------------------------
Getting it: - Buy from Esthar pet or book shop.

------------------------------------------------------------------
Phoenix Pinion
------------------------------------------------------------------
Getting it: - Using Tool-RF, refine 3 Mega Phoenixes. There are
              various quests you can also get it from the Shumi
              Village Revisited and Winhill Revisited quests.

------------------------------------------------------------------
Potion
------------------------------------------------------------------
Getting it: - By far the easiest item to get in the game. In fact,
              you already have 6 when you begin the game! However,
              it is equally as easy to get complacent about
              Potions. Keep them stocked up early in the game! You
              can buy Potions from shops, but being the ultimate
              cheapskate, I know where to go where you can get
              Potions for FREE!
            - Talk to the man standing on the bridge near the
              hotel. If you have Quistis or Rinoa in your party he
              will give you some Potions, then run off! It only
              works early in the game, however.
            - After defeating the Master Card Player in Dollet you
              can go in his room. Examine the pile of magazines to
              get items like Potions and Softs an unlimited
              amount of times (if you get nothing for a while,
              exit and re-enter the room).
            - After the Dollet assignment you can go into the
              mountain hideout again where you will encounter
              Galbadian soldiers, who tend to give you Potions.
            - There are a couple of guys in the D-District Prison
              who will give you an item (Potions, mostly) every
              time you defeat them in cards.

------------------------------------------------------------------
Regen Ring
------------------------------------------------------------------
Getting it: - Win from high level Mesmerizes, Vysages and
              Toramaas. Although they are not quite as common as
              Mesmerize Blades, you can get quite a few. It would
              help to equip Rare Item.

------------------------------------------------------------------
Ribbon
------------------------------------------------------------------
Getting it: - Can only be obtained in the Chocobo World or with a
              GameShark.

 GameShark: - 80077F82 6464

------------------------------------------------------------------
Rosetta Stone
------------------------------------------------------------------
Getting it: - Ahh... the infamous Rosetta Stone - anyway - they're
              very rare (as you would expect). You can get one by
              visiting Cheryl's Shop randomly and the other in
              Ultimecia Castle (see the walkthrough).
            - Obtain 100 Curse Spikes. Refine the Curse Spikes
              into a Dark Matter (Siren must at level 100), then
              refine Dark Matter into a Shaman Stone; refine the
              Shaman Stone into a Rosetta Stone with GF Abil Med-
              RF.

------------------------------------------------------------------
Samantha Soul
------------------------------------------------------------------
Getting it: - Mug from Adel or refine 3 from a Quistis card. If
              that isn't enough you could refine 50 Energy
              Crystals, which are won from Elnoyles. It is
              possible, but perhaps a little unreasonable.

------------------------------------------------------------------
Sharp Spike
------------------------------------------------------------------
Getting it: - Win from Grand Mantis and Death Claws. You can also
              get Sharp Spikes by refining their cards.

------------------------------------------------------------------
Solomon's Ring
------------------------------------------------------------------
Getting it: - Can be found at Tears' Point in disc 3 and 4.
              Whatever happens it's always waiting for you there.

------------------------------------------------------------------
Status Atk
------------------------------------------------------------------
Getting it: - Refine a Siren card to get 3 or defeat Catoblepas at
              Ultimeacia Castle.

------------------------------------------------------------------
Status Guard
------------------------------------------------------------------
Getting it: - Refine a Doomtrain card to get 3 or defeat Tiamat.
            - Can also be obtained via the Shumi Village Revisited
              side quest.

------------------------------------------------------------------
Star Fragment
------------------------------------------------------------------
Getting it: - Mug Iron Giants at Esthar (post Lunatic Pandora is
              your best bet, or the bit between the salt lake and
              ocean) or Deep Sea Research Deposit.
            - Defeat high level T-Rexaurs.
            - Can also be obtained from 3 Iron Giant cards.

------------------------------------------------------------------
Spd Up
------------------------------------------------------------------
Getting it: - Go to Kashkabald Desert or Cactuar Island where
              Cactuars live and fight them until you get 100
              Cactus Thorns. When you have you can use Eden's GF
              Abil Med-RF to refine them into a Hundred Needles. 1
              Hundred Needles can refine into a Spd Up! There'll
              also be the slight chance you can get a Jet or
              Rocket Engine!

------------------------------------------------------------------
Spr Up
------------------------------------------------------------------
Getting it: - Buy 10 Force Armlets from Esthar pet shop. Refine
              them into a Magic Armlet with GF Abil Med-RF. You
              need 10 Magic Armlets to get a Spr Up. Note that you
              can get 3 Magic Armlets from Rinoa's card.

------------------------------------------------------------------
Star Fragment
------------------------------------------------------------------
Getting it: - Defeat / mug an Iron Giant or refine 3 or its cards.
              You can also get them from very high-levelled T-
              Rexaurs (quite a few, actually).

------------------------------------------------------------------
Status Guard
------------------------------------------------------------------
Getting it: - By refining Doomtrain's card you can get 3 Status
              Guards.
            - It is also got by defeating Tiamat in disc 4.

------------------------------------------------------------------
Steel Pipe
------------------------------------------------------------------
Getting it: - You can get it from Wendigos, who appear mostly in
              the forests in Timber.
            - Can also be refined from Elastoid cards.

------------------------------------------------------------------
Str Up
------------------------------------------------------------------
Getting it: - Buy 10 Power Wrists from the Esthar pet shop. Refine
              them into a Hyper Wrist with GF Abil Med-RF. You
              need 10 Hyper Wrists to get a Str Up.
            - Note that you can get 3 from Zell's card.

------------------------------------------------------------------
Strength Love
------------------------------------------------------------------
Getting it: - Obtained from Wendigos (equip Rare Item!)

------------------------------------------------------------------
Three Stars
------------------------------------------------------------------
Getting it: - Win Squall's card from Laguna and refine it. Laguna
              is the worst card player in the world (well, close
              to it...).
            - Obel Lake side quest.
            - Mug Ultima Weapon.
            - Defeat Omega Weapon.

------------------------------------------------------------------
Turtle Shell
------------------------------------------------------------------
Getting it: - Win from Adamantoise.
            - Refine 4 Adamantoise cards.

------------------------------------------------------------------
Vit Up
------------------------------------------------------------------
Getting it: - You only need 5 Adamantines to refine into a Vit Up!
              Go to the beaches of Dollet where you can encounter
              Adamantoise. Have a fun at the beach!

------------------------------------------------------------------
Weapons Mon Mar
------------------------------------------------------------------
Getting it: - Won from Elvoret.

------------------------------------------------------------------
Weapons Mon Apr
------------------------------------------------------------------
Getting it: - Squall's bedside table after rescuing Ellone.

------------------------------------------------------------------
Weapons Mon May
------------------------------------------------------------------
Getting it: - Deling Sewers (near Presidential Residence).

------------------------------------------------------------------
Weapons Mon Jun
------------------------------------------------------------------
Getting it: - Won from BGH251F2.
------------------------------------------------------------------
Weapons Mon Jul
------------------------------------------------------------------
Getting it: - Training Centre, on left of entrance (disc 3).

------------------------------------------------------------------
Weapons Mon Aug
------------------------------------------------------------------
Getting it: - Near the fountain at Trabia Garden.

------------------------------------------------------------------
Weapons Mon 1st
------------------------------------------------------------------
Getting it: - Lunatic Pandora Research Centre Control Room.

------------------------------------------------------------------
Windmill
------------------------------------------------------------------
Getting it: - Win from Thrustaevis, who nest in the Galbadia
              region.

------------------------------------------------------------------
X-Potion
------------------------------------------------------------------
Getting it: - Buy Johnny's Shop in Esthar. If you can't though, my
              favourite way of getting X-Potions is refining them
              from Raijin, Fujin / Wedge, Biggs cards.

      Pros: - X-Potions will fully heal a character. So in a tough
              area it will be easy to prepare your characters for
              the coming battles (there are some areas where it is
              wise to constantly heal -- and you only have to use
              1 X-Potion.)
            - X-Potions work like the Recover ability, which you
              can only get from the 2nd disc on. Even so, they're
              useful to have if you prefer using the Item command
              instead of Recover. It would be good if you had a
              lot of X-Potions and Aura Stones.

      Cons: - They are hard to get if you don't play cards often
              and are quite uncommon items anyway, in which case
              you won't need them most of the time, rendering
              them rather useless in many circumstances.
            - Once you get the Recover command you tend to use it
              more often in places like Island Closest to Heaven
              or Hell, or The Deep Sea Deposit -- that way you can
              utilize your characters' limit breaks without having
              to use Aura and heal them quickly and easily.


------------------------------------------------------------------


====/\======================================================/\====
    )(               Locations Index [ff8/V12]              )(
====\/======================================================\/====

Note: None of the item checklist fields contain items that can be
      obtained via refining, Angelo Search, Chocobo World, story
      battles or shops. Most items are received from an enemy and
      therefore may be dependant on what level your party is. *
      denotes an item that is found by examination [which is the
      exception in this game rather than the rule]. ** denotes an
      item that is gained through a side-quest. I don't know if
      I'm going to continue doing this so if you want me to, tell
      me.

Why did the monster eat Deling City, skip over Dollet, then eat
Timber?
 He didn't want to eat between meals.

 ________________________________________________________________
 ================================================================ 
  Balamb Area                                              L413B  
 ---------------------------------------------------------------- 
  North of FH, between Galbadia and Trabia. The island has a      
  temperate climate and friendly people. Like New Guinea in our   
  world, it is the biggest island.                                
                                                                  
                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^             
        r_________^          ***                     ^            
      rr                   ******      ______ B-      ^           
     r            _______    **       /            ** ^           
    rDP========== Balamb  ___________/        ********^           
    r             Town                       ********  ^          
     \___________________      *******        ******    ^         
                          \     ****             /\     /         
                           \                 __________/          
                            \.............../                     
                                                                  
          Shops: The town has a fuel station, junk shop, hotel    
                 and gift shop.                                   
         Trains: The trains go to Timber.                         
     Card Queen: This is also the first location spot of the      
                 Card Queen. "Give" her the Mini-Mog card and     
                 she'll leave (but don't forget to retrieve it    
                 from her son in Dollet before you give her your  
                 next special card or it's lost forever!).        
  Timber Manics: A Timber Maniacs can be found either at the      
                 train station or in the local hotel. I *know*    
                 that the events of the Laguna dream depend on    
                 when and where you get the magazine.
       Monsters: Alcauld Plains are home to bite bugs and glacial 
                 eyes, and the forests have Caterchipillars as    
                 well as the occasional T-Rexaur. It's good to go 
                 back to the Fire Cavern sometimes as Bombs are   
                 pretty worthwhile opponents at high levels.      
            GFs: The Fire Cavern is where you get your first GF,  
                 Ifrit.                                           
     PuPu Quest: Just outside Balamb Town is where you last go in 
                 the PuPu quest.                                  

 ----------------------------------------------------------------
 ITEMS CHECKLIST:
 [] Occult Fan I*     [] Combat King 003**  [] M-Stone Piece
 [] Magic Stone Piece [] Wizard Stone       [] Vampire Fang
 [] Arctic Wind       [] Spider Web         [] Dino Bone
 [] Dragon Fang       [] Star Fragment      [] Bomb Fragment
 [] Sleep Powder      [] Silence Powder     [] Fish Fin
 [] Bomb Spirit       [] Accelerator**      [] Weapons Mon Jul*
 [] Magical Lamp**
 ----------------------------------------------------------------
 DRAW CHECKLIST:
 [] Esuna [1 only]    [] Cure etc.          [] Blizzard etc.
 [] Water             [] Fire etc.          [] Scan
 [] Thunder etc.      [] Drain              [] Slow
 [] Stop              [] Sleep              [] Silence
 [] Berserk           [] Confuse            [] Death
 [] Quake             [] Meltdown
 ----------------------------------------------------------------
 CARDS CHECKLIST:
 [] Bite Bug          [] Elvoret            [] Red Bat
 [] X-ATM092          [] Caterchipillar     [] Trauma
 [] Grat              [] Shumi Tribe        [] Buel
 [] Krysta            [] Glacial Eye        [] Jumbo Cactuar
 [] PuPu**            [] Mini-Mog*          [] Carbuncle**
 [] Pandemona**       [] Quistis**          [] Zell*
 [] Seifer*           [] Funguar*           [] Gesper*
 [] Gayla*
 ----------------------------------------------------------------
 MONSTER LIST:
 [] Bite Bug          [] Buel               [] Caterchipillar
 [] Fastitocalon-F    [] Glacial Eye        [] Grat
 [] T-Rexaur          [] Bomb
 ----------------------------------------------------------------
 WEAPON POSSIBILITIES [without card refinement]:
 [] Metal Knuckle     [] Chain Whip         [] Flail
 [] Pin Wheel
 ----------------------------------------------------------------
 LIMIT BREAK POSSIBILITIES:
 [] Ultra Waves
 ----------------------------------------------------------------
 SIDE-QUEST PARTICIPANCE:
 [] Timber Manics    [] Obel Lake mystery  [] PuPu card
 [] Card Queen Quest [] CC Group           [] Zell's Love Quest
 [] Getting Diablos
 ----------------------------------------------------------------
 REFINEMENT POSSIBILITIES:
 [] Echo Screen      [] M-Stone Piece     [] Magic Stone
 [] Screw            [] Vampire Fang      [] Mystery Fluid
 [] Hungry Cookpot** [] Death Stone       [] Pet House
 [] Dynamo Stone     [] North Wind        [] Samantha Soul
 [] Hyper Wrist      [] Diamond Armour    [] Mega Potion
 [] G-Returner       [] Arctic Wind       [] Spider Web
 [] Dino Bone        [] Bomb Fragment     [] Bomb Spirit
 [] Med Kit          [] Black Hole        [] Water Crystal
 [] Remedy           [] Shaman Stone      [] Esuna
 [] Fire etc.        [] Blizzard etc.     [] Cure etc.
 [] Silence          [] Esuna             [] Slow
 [] Thunder etc.     [] Berserk           [] Dispel
 [] Haste            [] Bio               [] Stop
 [] Meteor           [] Break             [] Ultima
                                                                  
 ---------------------------------------------------------------- 
 ================================================================ 
  Galbadia Area                                            L413G  
 ---------------------------------------------------------------- 
  The Galbadia area is basically all of the Galbadia continent    
  that you can get to in disc one except Dollet. It's a big       
  area, so I'll summarise in order of appearance in the game. If  
  If you don't know where the Galbadia continent is, it's         
  directly west of Balamb.                                        
                                                                  
  Due to its humid climate the Galbadia area has a lot of         
  Geezards, which should pose a problem unless you're as weak as  
  as a Red Bat ^_^.                                               
                                                                  
  Timber is technically part of Galbadia, and has been ever       
  since Galbadia took it over 18 years ago, cutting down          
  nearly all its forests. Before that the terrain of Timber very  
  jungle-like due to its humid climate. The city of Timber is     
  home to many anarchist syndicates and is the media / transport  
  capitol. The general Timber area is full of Thrusaevis and      
  Funguars. What forests there are left have a rich natural       
  diversity in the form of Cockatrice, Anacondaur, Wendigos, and  
  the occasional Ochu.                                            
                                                                  
  Obel Lake is the biggest lake in the world. See the round       
  peninsular jutting out a little north of Timber city? This is   
  is where you start off the Obel Lake sidequest.                 
     South of the transcontinental railroad is Mandy Beach which  
  includes a small island that is part of the Obel Lake quest.    
                                                                  
  In disc one when Galbadia Garden is not mobile, it is           
  situated past the forest west of the East Academy station. Go   
  through the forest and you will get there.                      
                                                                  
  Deling City is the capital of Galadia and you can catch the     
  train there from the train station near Galbadia Garden. If     
  you walk or drive there, however, a good way of knowing that    
  you're close is if you see two large mountains alone in the     
  middle of the plains. Another good way is simply to follow      
  roads and train tracks north.                                   
      Deling City has a very good bus system. Whenever you to     
  get anywhere in Deling City quickly talk to one of the train    
  conductors and they'll ask if you if you want to go to the      
  nearest bus stop, but if you don't press triangle the bus will  
  keep circling around the city. By the way, these buses, as      
  well as the taxis were designed by Artisan from Shumi Village.  
      It also has Rent-A-Car, a shopping arcade, and train        
  station. Creeps, Grand Mantis and Red Bats lurk in the Deling   
  underground.                                                    
 ________________________________________________________________
|                                                  Exit          |
|                                                    |           |
|                                                    | Car       |
|                            Train station           | Rental    |
|         _________________________|_________________|_______    |
|        |                         |                         |   |
|        |                         |                         |   |
|        |                         |                  Hotel -|   |
|        |                         |                         |   |
|        |                         |                         |   |
|        |                         |                         |   |
|        |                         |                         |   |
|        |                         |                Shopping |   |
|     CW-|-------------------------|                  Arcade |   |
|        | \                       |                         |   |
|        |  \         Arch of Triumph (entrance to sewers)   |   |
|        |   \______________Park___|                         |   |
|        |                         |                         |   |
|        |_________________________|_________________________|   |
|                                  |                             |
|                       Presidential residence                   |
|________________________________________________________________|
                                                                  
  Before speaking to Caraway in disc one you'll have to go to     
  the Tomb of the Unknown King. You can also try to get the GF    
  Brothers if you want but you don't have to. Tomb of the         
  Unknown King is east of Deling City on the edge of a long       
  narrow peninsular.                                              
                                                                  
  The tomb is the burial place of the last emperor of Dollet.     
  The name of this ruler is "Unknown" because it was believed     
  bad luck to name a dead king. Two GFs guard his burial          
  chamber.                                                       
 
 ________________________________________________________________
|               1                 1) Open the floodgate.         |
|               |                 2) Fight Minoatuar.            |
|          .----|----.            3) Pull the lever.             |
|          |    |    |            4) Fight Sacred and Minoatur.  |
|      .---+----+----+---.        G) Examine the gunblade on the |
|      |   |         |   |           ground. The only thing you  |
| 3----+---+-   4   -+---+----2      need from this place to     |
|      |   |    |    |   |           continue the storyline is   |
|      '---+----+----+---'           the lost student's serial   |
|          |    |    |               number.                     |
|          '----+----'                                           |
|               G                                                |
|               |                                                |
|            ENTRANCE                                            |
|________________________________________________________________|

  In the Ding Desert is a weird structure that looks like three   
  huge screws dug into the sand. This is D-District Prison where  
  you can only explore once in the game (at the beginning of      
  disc two after the Laguna dream). Dingo Desert will be the      
  most exotic place for enemies for your travels in disc one,     
  therefore, you need to go prepared.                             
                                                                  
  North-west of Deling City is the Missile Base, and you can      
  only get there with Galbadian soldier identification. After     
  getting in there in disc two, it will be destroyed along with   
  powerful long range missiles that you never get to use.         
                                                                  
  When you get the Ragnarok in disc three you can go to Island    
  Closest to Hell on the south western tip of Galbadia, where     
  you fight some of the toughest enemies in the game and earn     
  loads of experience.                                            
                                                                  
 ---------------------------------------------------------------- 
 ================================================================ 
  Dollet Area                                              L413D  
 ---------------------------------------------------------------- 
  The Dollet empire once spread over the all of the western       
  continent. Now, much like Rome it has shrinked into a           
  considerably smaller size. Although the Dollet Dukedom has      
  faced the threat of Galbadian rule many times over and had      
  much of its land taken away, Garden and SeeD have prevented     
  any further damage. Dollet beaches are a haven for a rare       
  species; Adamanantoise.                                         
                                                                  
  Dollet's only forest is home to a grumpy monkey who plays a     
  part in the Obel Lake quest.                                    
 ________________________________________________________________
|                           Exit                                 |
|                  Rent-  ____|      Dollet Town itself is a     |
|                  A-Car      |      cosmopolitan city that      |
|                             |      reminds me of Sydney. It is |
|                             |      also has my favourite cars  |
|            _________________|      in FF8. My brother will     |
|           |                 |      rent cars in no other       |
|     Hotel |                 |      place!                      |
|          \|                 |          Nautilus is an item/    |
|        ---|                 |      junk shop and the Shining   |
|           /                 |      Bomber is the place to go   |
|           |                 |      when you want a good game   |
|           |-Nautilus        |      of cards.                   |
|           |                 |          This is also where the  |
|   Shining-|                 |      Card Queen lives, so Dollet |
|   Bomber  |                 |      will play a vital role in   |
|           |                 |      the Card Queen quest.       |
|           |                 |          There is also another   |
|           |-Artist's house  |      sidequest here involving    |
|           |                 |      relations between the Card  |
|           |_________________/      Queen's artist father and   |
|           =                        her son, but if you want to |
|      Lapin Beach                   get better items you should |
|                                    do it in disc three.        |
|                                        You can also get to the |
|                                    Mountain Hideout by talking |
|                                    to the soldier guarding the |
|                                    way out, but you can't get  |
|                                    all the way to the          |
|                                    communication tower. I the  |
|                                    only reason you'd go there  |
|                                    is to fight Galbadian       |
|                                    soldiers whenever you want. |
|________________________________________________________________|
                                                                  
 ---------------------------------------------------------------- 
 ================================================================ 
  Centra Area                                              L413C  
 ---------------------------------------------------------------- 
  The Centra region includes Winhill, and the areas most south-   
  east. Centra is largely a cold and isolated place.              
                                                                  
  Winhill Bluffs is part of the UFO quest. You can find Vysages,  
  Lefties and Righties there.                                     
    The Winhill village is a quaint remote little village with    
  very limited services. The broken vase quest here is quite fun  
  though, and can nab you a Phoeonix Pinion.                      
                                                                  
  In the heart of the Centra region is Centra Ruins, where        
  people lived before the last Lunar Cry and now live in Esthar.  
  When you first enter it (it looks like a tripod) you have to    
  find and show Odin what ye got before the timer runs out.       
  After defeating Odin you can then focus on getting GF Tonberry  
  if you like, but I suggest that you get Diablos first.          
                                                                  
  Further south from Centra Ruins is Edea's House, but you can't  
  enter it until disc three.                                      
                                                                  
  There's also the Deep Sea Research Centre, which is on the      
  south-west corner of the map a bit north of the exact corner.   
  You can defeat Bahamut and brave the depths of the Deep Sea     
  Deposit if you like, but it's all optional. Of course if you    
  succeed, you can get the two of most powerful GFs in the game.  
                                                                  
 ---------------------------------------------------------------- 
 ================================================================ 
  Trabia Area                                              L413T  
 ---------------------------------------------------------------- 
                                                                  
  Trabia Garden and Shumi Village reside in this area, as well    
  as numerous Chocobo Forests (actually, Trabia is where          
  ChocoBoys train). Despite the cold enviroment, warm and         
  friendly people live in these places.                           
                                                                  
  You can get some useful magic and items in this region from     
  the Gaylas, Mesmerizes, Blue Dragons (forests) and Snow Lions   
  (Winter Island) who inhabit it.                                 
                                                                  
  Trabia Garden was ruined after the Galbadian Missiles hit it.   
  Speaking of which you can find an issue of Timber Maniacs in    
  the graveyard. There's also a Weapons Monthly magazine in the   
  courtyard. You can win Selphie's card from her friend.          
                                                                  
  By doing the Shumi Village side quest you can get a Phoenix     
  Pinion, Status Guard and Ultima magic. For more info, see       
  S3F05.                                                          
                                                                  
 ---------------------------------------------------------------- 
 ================================================================ 
  Esthar Area                                              L413E  
 ---------------------------------------------------------------- 
                                                                  
  Esthar is to the south of Trabia and has more of a desert-like  
  climate. However, this hasn't stopped it from becoming a        
  powerful and technologically advanced society. For some time    
  it was ruled by Sorceress Adel, who looked after her own        
  selfish desires rather than looking out for the future of her   
  country. After finally kidnapping Ellone, Laguna went           
  searching for her, and while in Esthar lead a coupe to dispose  
  of the inconsiderate leader. After becoming president, Laguna   
  closed off ties with the rest of the world so Esthar could go   
  on with its research without interruptions. A barrier           
  surrounds most of the country, making it impossible to get in   
  unless you get in via a control duct or have an airship with    
  the right electronics in it.                                    
                                                                  
  This is a map of Esthar city. Notice how it has a similar plan  
  to Deling City? The actual map is a lot more circular.          

 ________________________________________________________________
|                           Presidential Palace                  |
|                                    |                           |
|           _________________________|____________   The area    |
|          |          |              |            |  marked "GI" |
|          |          | GI           |            |  has several |
|          |          |--------------|------------|  functions:  |
|          |          |              |            |   - You can  |
|          |          |              |            |     get a    |
|          |          |              |            |     Combat   |
|          |          | (GI)         |            |     King.    |
|          |-----------------\       |          --|   - It's the |
|     Air -|          |      |       |            |     first    |
| Station  |          |      |_______|            |     stop-off |
|          |          |              |            |     point of |
|          |          |              |   Shopping |     Lunatic  |
|          |          |(Left) (Right)|    Arcade  |     Pandora. |
|          |__________|______________|______|_____|   - After    |
|                     |              |                  the      |
|                Odine's lab     Car rental             Lunar    |
|                                                       Cry,     |
| there is a crazy man there who summons an Elnoyle to fight you.|
|________________________________________________________________|
                                                                  
  There is nothing at the Lunatic Pandora Research Centre except  
  a draw point. Also note it is the location of the final Laguna  
  dream (other than Odine's Lab).                                 
                                                                  
  The Lunar Gate and Tears' Point are far away from the city. At  
  Tears' Point you can find the Solomon's Ring, which is          
  required in getting Doomtrain. After the Lunar Cry you can      
  find the Lunatic Pandora and fight tough monsters there. The    
  Lunar Gate is where you go into space, and it is approximately  
  when the Lunar Cry happens. After the Lunar Cry you can find    
  some of the escape pods from the Lunar Base on the peninsular   
  of Abadon Plains, east of Tears' Point.                         
                                                                  
 ---------------------------------------------------------------- 
 ________________________________________________________________ 

====/\======================================================/\====
    )(              Game Shark Codes [ff8/V13]              )(
====\/======================================================\/====

------------------------------------------------------------------
Miscellaneous Codes
------------------------------------------------------------------
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Cheat               Code/s         Comments
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Have all Cards      50004D01 0000  Version 2.2 required. You will
                     30078658 00FF  get the maximum of every card.
                     50002101 0000  If your GameShark is older
                     300786A5 00F0  than version 2.2, there are
                     800786C6 FFFF  codes for every individual
                     800786C8 FFFF  card in this section.
                     300786CA 0001

 Have all items      5000C602 0001
                     80077EBC 6401

 Infinite Fuel       30077FFF 0064

 Save Anywhere       8006F372 0100

 Save Anywhere       80070B02 0100  Meant for the PAL version.

 Save Anywhere       D01FA27A 0000
                     801FA27A 0100

 Infinite Gil        80076BA4 0FFF  Some of my FF8 dreams would
                     80066BA6 5F5E  be fulfilled with this code
                                    alone...

 Infinite HPs        800775B 2270F  In other games where the code
                     8007778 2270F  is listed as "Infinite HP",
                     8007795 2270F  but when you activate it it's
                                    not really "unlimited".

 Play in a mod-      D009B2B0 FFF3  To my knowledge, it allows you
 chipped system      8009B2E0 0046  to play the US version of
                     D009B2B0 FFF3  Final Fantasy VIII on a
                     8009B2E2 1000  Japanese console.

 Debug Mode      JP: D006F308 000F  These codes should work with
                     8006F1C8 0001  version 2.4 or higher. When
                     D006F308 000F  you have entered them in load
                     8006F1CA 0049  up your game (preferably just
                 US: D00705E8 010F  outside a town), enter the
                     800704A8 0001  town and press Select + L1 +
                     D00705E8 010F  L2 + R1 + R2. Refer to a
                     800704AA 0049  debug guide for more info.

 100 of all items    5000C602 0001  It is meant for the NTSC
                     80077EBC FF01  version.

 255 AP after each   80078CE0 00FF  Sounds cool...
 battle

 Walk through walls  D00831E8 0008
 (press R1 to turn   8009DE04 0010
 on and R2 to turn   D00831E8 0008
 off)                8009DE06 1000
                     D00831E8 0002
                     8009DE04 0027
                     D00831E8 0002
                     8009DE06 1440

------------------------------------------------------------------
Enable Seifer and Edea
------------------------------------------------------------------
 Enable Seifer       80077C2C 0001
 Enable Edea         80077CC4 0001

 Refer to the Seifer/Edea FAQ by Tom Brant. Seifer and Edea will
 join you permanently with these codes. There are some places you
 can't take them or the game will glitch up.

 You can have them in these places:
  - The world map.
  - Fighting Seifer in disc 2.
  - B-Garden Training Centre.
  - Tomb of the Unknown King.
  - Deep Sea Research Centre.
  - All hotels except the one in Deling City.
  - Centra Ruins, but if you want to go up the lift bring them
    BOTH.
  - All towns, but you can't make them climb anything.

------------------------------------------------------------------
Individual Card Codes (if you have a GameShark older than 2.2)
------------------------------------------------------------------
 - - - - - - - - - - - - - - - -.- - - - - - - - - - - - - - - - -
 Lv. 1 Card      Code           |  Lv. 2 Card     Code
 - - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
 Geezard         30078658 00FF  |  Grat           30078663 00FF
 Funguar         30078659 00FF  |  Buel           30078664 00FF
 Bite Bug        3007865A 00FF  |  Mesmerize      30078665 00FF
 Red Bat         3007865B 00FF  |  Glacial Eye    30078666 00FF
 Blobra          3007865C 00FF  |  Belhelmel      30078667 00FF
 Gayla           3007865D 00FF  |  Thrustaevis    30078668 00FF
 Gesper          3007865E 00FF  |  Anacondaur     30078669 00FF
 Fastitocalon-F  3007865F 00FF  |  Creeps         3007866A 00FF
 Blood Soul      30078660 00FF  |  Grendel        3007866B 00FF
 Caterchipillar  30078661 00FF  |  Jelleye        3007866C 00FF
 Cockatrice      30078652 00FF  |  Grand Mantis   3007866D 00FF
 - - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
 Lv. 3 Card      Code           |  Lv. 4 Card     Code
 - - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
 Forbidden       30078679 00FF  |  Turtapod       30078679 00FF
 Armadodo        3007867A 00FF  |  Vysage         3007867A 00FF
 Tri-Face        3007867B 00FF  |  T-Rexaur       3007867B 00FF
 Fastitocalon    3007867C 00FF  |  Bomb           3007867C 00FF
 Snow Lion       3007867D 00FF  |  Blitz          3007867D 00FF
 Ochu            3007867E 00FF  |  Wendigo        3007867E 00FF
 SAM08G          3007867F 00FF  |  Torama         3007867F 00FF
 Death Claw      30078680 00FF  |  Imp            30078680 00FF
 Cactuar         30078681 00FF  |  Blue Dragon    30078681 00FF
 Tonberry        30078682 00FF  |  Adamantoise    30078682 00FF
 Abyss Worm      30078683 00FF  |  Hexadragon     30078683 00FF
 - - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
 Lv. 5 Card      Code           |  Lv. 6 Card     Code
 - - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
 Iron Giant      30078684 00FF  |  Fujin, Raijin  3007869F 00FF
 Behemoth        30078685 00FF  |  Elvoret        30078690 00FF
 Chimera         30078686 00FF  |  X-ATM092       30078691 00FF
 PuPu            30078687 00FF  |  Granaldo       30078692 00FF
 Elstoid         30078688 00FF  |  Gerogero       30078693 00FF
 GIM47N          30078689 00FF  |  Iguion         30078694 00FF
 Malboro         3007868A 00FF  |  Abadon         30078695 00FF
 Ruby Dragon     3007868B 00FF  |  Trauma         30078696 00FF
 Elnoyle         3007868C 00FF  |  Oilboyle       30078697 00FF
 Tonberry King   3007868D 00FF  |  Shumi Tribe    30078698 00FF
 Wedge, Biggs    3007868E 00FF  |  Krysta         30078699 00FF
 - - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
 Lv. 7 Card      Code           |  Lv. 8 Card     Code
 - - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
 Propogator      3007869A 00FF  |  Chubby Chocobo 300786A5 00F0
 Jumbo Cactuar   3007869B 00FF  |  Angelo         300786A6 00F0
 Tri-Point       3007869C 00FF  |  Gilgamesh      300786A7 00F0
 Gargantua       3007869D 00FF  |  MiniMog        300786A8 00F0
 Mobile Type 8   3007869E 00FF  |  Chicobo        300786A9 00F0
 Sphinxaur       3007869F 00FF  |  Quezacotl      300786AA 00F0
 Tiamat          300786A0 00FF  |  Shiva          300786AB 00F0
 BGH251F2        300786A1 00FF  |  Ifrit          300786AC 00F0
 Red Giant       300786A2 00FF  |  Siren          300786AD 00F0
 Catoblepas      300786A3 00FF  |  Sacred         300786AE 00F0
 Ultima Weapon   300786A4 00FF  |  Minotaur       300786AF 00F0
 - - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
 Lv. 9 Card      Code           |  Lv. 10 Card   Code
 - - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
 Carbuncle       300786B0 00F0  |  Ward           300786BB 00F0
 Diablos         300786B1 00F0  |  Kiros          300786BC 00F0
 Leviathan       300786B2 00F0  |  Laguna         300786BD 00F0
 Odin            300786B3 00F0  |  Selphie        300786BE 00F0
 Pandemona       300786B4 00F0  |  Quistis        300786BF 00F0
 Cerberus        300786B5 00F0  |  Irvine         300786C0 00F0
 Alexander       300786B6 00F0  |  Zell           300786C1 00F0
 Phoenix         300786B7 00F0  |  Rinoa          300786C2 00F0
 Bahamut         300786B8 00F0  |  Edea           300786C3 00F0
 Doomtrain       300786B9 00F0  |  Seifer         300786C4 00F0
 Eden            300786BA 00F0  |  Squall         300786C5 00F0
 - - - - - - - - - - - - - - - -'- - - - - - - - - - - - - - - - -

------------------------------------------------------------------
Codes for Squall (meant for NTSC version)
------------------------------------------------------------------
 - - - - - - - - - -.- - - - - - - -.- - - - - - - - - - - - - - -
 Cheat              | Code 1        | Code 2
 - - - - - - - - - -|- - - - - - - -|- - - - - - - - - - - - - - -
 Unlimited HP       | 8007780A 270F | 8007780C 270F
 Maximum Experience | 8007780C E0FF | 8007780E 05F5
 Maximum Strength   | 30077812 00FF |
 Maximum Vitality   | 30077813 00FF |
 Maximum Magic      | 30077814 00FF |
 Maximum Spirit     | 30077815 00FF |
 Maximum Speed      | 30077816 00FF |
 Maximum Luck       | 30077817 00FF |
 - - - - - - - - - -'- - - - - - - -'- - - - - - - - - - - - - - -

------------------------------------------------------------------
Changing characters' levels (meant for NTSC version)
------------------------------------------------------------------
 - - - - - -.- - -.- - - - - - - - - - - - - - - -
 Characters | Lv. | Code          | Code 2
 - - - - - -|- - -|- - - - - - - -|- - - - - - - -
 Squall     | 100 | 8007780C 4A38 | 8007780E 0000
            | 20  | 8007780C FFFF | 8007780E 0001
 Quistis    | 100 | 800779D4 4A38 | 800779D6 0000
            | 20  | 800779D4 FFFF | 800779D6 0001
 Irvine     | 100 | 8007793C 4A38 | 8007793E 0000
            | 20  | 8007793C FFFF | 8007793E 0001
 Zell       | 100 | 800778A4 4A38 | 800778A6 0000
            | 20  | 800778A4 FFFF | 800778A4 0001
 Rinoa      | 100 | 80077A6C 4A38 | 80077A6E 0000
            | 20  | 80077A6C FFFF | 80077A6E 0001
 Selphie    | 100 | 80077B04 4A38 | 80077B06 0000
            | 20  | 80077B04 FFFF | 80077B06 0001
 - - - - - -'- - -'- - - - - - - - - - - - - - - -

------------------------------------------------------------------
GF codes (mean for NTSC version)
------------------------------------------------------------------
You can find these in the GFs section. Just go to the Find menu,
type in "GF" and the first three letters of the GF you want to
find.

====/\======================================================/\====
    )(                Refining Tree [ff8/V14]               )(
====\/======================================================\/====
For more info about refining see V08, GF Abilities. Items that
aren't part of a refining tree are Shotgun Ammo.

------------------------------------------------------------------
Chart 1: Refining for the Gun Enthusiast
------------------------------------------------------------------

                          Geezard[c]
                          ----------
                               |
                            CM [1:5]
                               |
                             Screw
                             -----
                               |
                           A-RF [1:8]
                               |
                          Normal Ammo
              GIM47N[c]   -----------   Shotgun Ammo
              ---------        |        ------------
                 |        A-RF [1:1]       |
               CM [1:10]       |       A-RF [1:2]
                 |         Fast Ammo       |
                 ---------------------------

Beautiful and simple. Fast Ammo is got from the GIM47 card using
Quezacotl's Card Mod; Shotgun ammo and Normal Ammo also get chang-
ed into Fast Ammo, only using Ifrit's Ammo-RF (and both these
items are very easy to get), so it's easy to prepare for Irvine
before he even joins your party.


------------------------------------------------------------------
Chart 2: Irvine's Choice
------------------------------------------------------------------

               SAM08G[c]         Cactuar/Jumbo Cactuar[c] 
               ---------         ------------------------
                   |                        |
                CM [1:1]                 CM [1:1]
                   |                        |
  Missile    Running Fire  Trauma[c]    Cactus Thorn
  -------    ------------  ---------    --------------
     |             |            |           |        |
A-RF [1:20]   A-RF [1:20]   CM [1:30]  A-RF [1:40]   |
      \             \          /           /         |
       \             \        /           /   GFAM-RF [100:1]
        \             \      /           /           |
         \______       \    /     ______/    Hundred Needles
                \       \  /     /           ---------------
                  Demolition Ammo                    |
                  ---------------              FM-REF [1:1]
                                                     |
                                                  Spd Up
                                                  ------


------------------------------------------------------------------
Chart 3: The Grand Pheonix Spirit Ring
------------------------------------------------------------------

[not enough space for all the things I want to put here, see chart
7 for more info related to Fire, Fira and Firaga]

                                   See
                             Phoenix Spirit            Life Ring
                                    |     Regen Ring   ---------
                                    |     ----------       |
                                    |          |      RM-RF [1:2]
                                    |      RM-RF [1:8]     |
                                    |          |     Phoenix Down
                                    -----------------------------
                                                           |
                                             Bomb[c]  MLVU [50:1]
                                             -------       |
                                               |      Mega Phoenix
                                            CM [1:1]  ------------
                               Magic Stone     |           |
     Fire      Bomb Fragment   -----------  Bomb Fragment  |
     ----      -------------        |       -------------  |
      |              |         FiM-RF [1:5]    |           |
 MM-RF [5:1]     FiM-RF [1:5]       |          |        T-RF [3:1]
      |              |             Fira  GFAM-RF [100:1]   |
      ---------------------------------        |           |
                                    |   Bomb Spirit Pheonix Pinion
                                  HM-RF ----------- --------------
                                    |            |         |     |
                                     \----,FiM-RF[1:100] ./      |
                                           \.    |     ./        |
                                Hexadragon[c]\   |   ./          |
               Wendigo[c]       ------------- \. | ./ Wizard Stone
               ----------              |        \|/   ------------
                  |                  CM [3:1]    |             | |
                CM [1:1]               |         |    FiM-RF [1:5|
                  |                 Red Fang     |             | |
               Steel Orb  Oilboyle  -------------|------       | |
            ------------  --------     |         |     |       | |
Black Hole  |     |          |       A-RF [1:40] |FiM-RF [1:20]| |
----------  | A-RF [1:10]  CM [1:30]   |         |     |       | |
   |        |     |          |      Fire Ammo    |   Firaga    | |
TiM-RF[1:30]|     ---------------------------    --------------- |
   |        |                                                    |
   |  TiM-RF [1:15]                                 GFAM-RF [20:1]
   |        |                                                    |
   |       Demi                                     Phoenix Spirit
   ------------                                     --------------
                                                           |
                                                    Loop back to
                                                    Phoenix Down
                                                    RM-RF [1:100]


------------------------------------------------------------------
Chart 4: The Poison Cycle
------------------------------------------------------------------

                       Anacondaur[c]
                            |
  Abadon                 CM [1:1]
  ------                    |
    |                   Venom Fang
 CM [1:30]    ------------------------------
    |         |               |            |
    |     A-RF [1:20]  STM-RF [1:20]  STM-RF [1:10]
    |         |               |            |
    |      Dark Ammo         Bio        Antidote
    ----------------         ---        --------


------------------------------------------------------------------
Chart 5: Short 'n' Painful
------------------------------------------------------------------

              Grand Mantis[c]
Death Claw[c] ---------------    Tonberry/Tonberry King
----------          |            --------
|                CM [1:1]           |
CM [1:1]            |           CM [1:1]
|              Sharp Spike          |
--------------------------    Chef's Knife
                    |         --------------------
                A-RF [1:10]         |            |
                    |          A-RF [1:20]  LM-RF [1:30]
                  AP Ammo           |            |
                  -------------------          Death
                                               -----


------------------------------------------------------------------
Chart 6: The Ultimate Trail
------------------------------------------------------------------

                                  Elnoyle[c]     Ultima Weapon[c]
                                  ----------     ----------------
                                     |                    |
                                 CM [10:1]             CM [1:1]
                                     |                    |
Laser Cannon  Power Generator  Energy Crystal              \
------------  ---------------  ---------------------------- \
     |              |               |      |     |        |  \
 A-RF [1:5]     A-RF [1:20]    A-RF [1:10] |FoM-RF [1:3]  |   \
      \             |              /       |     |        |    \
       '----------, | .-----------'        |   Ultima     |     \
                   \|/                     |   ------     |      |
               Pulse Ammo                  |          T-RF [1:2] |
               ----------             GFAM-RF [10:1]      |      |
                    |                      |         Ultima Stone|
              FoM-RF [5:1]                 |         -------------
                    |                 Samantha Soul       |
                  Ultima              -------------  FoM-RF [1:1]
                  ------                                  |
                                                        Ultima
                                                        ------


------------------------------------------------------------------
Chart 7: Low and Mid Class Elements and Status Spells
------------------------------------------------------------------

[not all data about Fira is included -- see chart 6]

                         Med Kit  Dragon Fang
                         -------  -----------
                            |          |     \
                            |          |   STM-RF [1:1]
                            |          |      |
                            |          |      Remedy
                            |          |      ------
                            |          |        |
                            |    SM-RF [1:20]   |
                            |          |        |
                        SM-RF [1:100]  |        |    Spider Web
                            \          |        |    ----------
                             \         |        |        |
                              '--------|        |        |
                                       |        |   TiM-RF [1:20]
Bomb[c]              Funguar/Bite Bug /         |        |
-------              ----------------/     SM-RF [1:3]   |
|                          |        /           |        |
CM [1:1]              CM-RF [1:1]  | Echo Screen| Silence|Powder
|                          |       | -----------| -------/------
Bomb Fragment        M-Stone Piece |      |      \  /    \   |
-------------        ------------- | STM-RF [1:2] |[1:20] |  |
|                          |        \     |      //        \ |
FM-RF [1:20]               |         \    |-----|'    STM-RF\[1:3]
|                          |          \   |      \          /|
|   ,--------,-------,-----|------.----\--|-.-----|-.  Echo|Screen
|  /        /       /      |       \    | |  \    |  \ ----|------
|FiM-RF   IM-RF   LM-RF   ThM-RF  STM-RF| | SM-RF |TiM-RF /go back
|[1:5]    [1:5]   [1:5]   [1:5]   [1:5] | | [1:5] |[1:5] | to top
| |         |       |       |       |    \|   |   |   |  |
|Fire   Blizzard  Cure   Thunder  Silence |\Esuna | Slow |
|----   --------  ----   -------  --------- ------- ------
| |         |       |       |
|MM-RF    MM-RF   MM-RF   MM-RF
|[5:1]    [5:1]   [5:1]   [5:1]
| |         |       |       |
|Fira!  Blizzara!  Cura! Thundara!
-----   --------   ----  --------
  |         |       |       |
HM-RF     HM-RF   HM-RF   HM-RF
[5:1]     [5:1]   [5:1]   [5:1]
  |         |       |       |
Firaga!*Blizzaga!*Curaga!*Thundaga!*
------  --------  ------  --------

! Note...
Like the low class elementals the mid and high Cures, Fires,
Thunders and Blizzards can be refined using Magic Stones and
Wizard Stones respectively using their familiar ref abilities,
and I'd need much more space to show you that directly. For the
record...
  Magic Stones are got from: Grat/Buel/Jelleye[c] [1:1] (CM)
  Wizard Stones are got from Vysage/Imp[c] [1:1] (CM),
    Magic Scroll/Item Scroll/GF Scroll/Gambler Spirit [1:10](T-RF)
    NOTE: Gambler's Spirit can be got via CM (Shumi Tribe[c][5:1])
  Magic Stones also refine into: Berserk (STM-RF), Dispel (SM-RF),
    Haste (TiM-RF) ALL of which have a ratio of 1:5.
  Wizard Stones can also refine into: Bio (STM-RF), Dispel
    (SM-RF), Stop (TiM-RF) all of which have a ratio of 1:5
    except Dispel which has 1:20.


* also derived from [other than the obvious]...
  Firaga (FM-RF only): Red Fang FM-RF [1:20], Bomb Spirit [1:100]
                       Pheonix Pinion [1:100]
Blizzaga (IM-RF only): North Wind [1:20]
  Curaga (LM-RF only): Cottage [1:20], Healing Water [1:10],
                       Healing Mail [1:20], Healing Ring [1:100]
Thundaga (ThM-RF only): Dynamo Stone [1:20]


------------------------------------------------------------------
Chart 8: Miscellaneous
------------------------------------------------------------------

Red Bat[c] (CM [1:1]) = Vampire Fang
Gayla[c] (CM [1:1]) = Mystery Fluid (STM-RF [1:10]) = Meltdown


------------------------------------------------------------------
Chart 9: Sorceress' Lineage
------------------------------------------------------------------

                                        Edea[c]
                                        -------
                                           |
                                       CM [1:3]
                                           |
                                      Royal Crown
                                      -----------
                                           |
                                     FoM-RF [10:1]
                                           |
                                        Mag Up
                                        ------
                                           |
                                     GFAM-RF [2:1]
       Blobra[c]                           |
       ---------                      Mag-J Scroll
           |                          ------------
        CM [5:1]     Mobile Type A       |
           |         -------------    GFAM-RF [10:1]      Rinoa[c]
      Rune Armlet         |              |                       |
      -----------      CM [1:10]    Force Armlet          CM [1:3]
        /      \          |         ----------------------       |
SM-RF [1:40]  T-RF [1:10] |              |               |       |
     |             |      |          T-RF [1:30]  GFAM-RF [10:1] |
   Shell      Shell Stone |              |               |       |
   -----      ----------------------------          Magic Armlet |
                   |                                --------------
              SM-RF [1:1]                                |
                   |                              FoM-RF [10:1]
                 Shell                                   |
                 -----                                 Spr Up
                                                       ------


------------------------------------------------------------------
Chart 10: All roads to More Demi
------------------------------------------------------------------

Gesper[c] Diablos[c]
--------- ----------
   \         /
CM [1:1]  CM [1:100]
     \     /
      \   /
       \ /
        |
   Black Hole
   ----------
        |
   TiM-RF [1:30]
        |
      Demi
      ----


------------------------------------------------------------------
Chart 11: Water World
------------------------------------------------------------------

Fastitocalon-F[c]  Fastitocalon[c]
-----------------  ---------------
        \                /
    CM [5:1]          CM [1:1]
          \           /
           '----.----'
                |
           Water Crystal
           -------------
                |
           IM-REF [1:50]
                |
              Water
              -----

------------------------------------------------------------------
Chart 12: The Potion Progression
------------------------------------------------------------------




====/\======================================================/\====
    )(              Item Price Index [ff8/V15]              )(
====\/======================================================\/====

Note 1: None of the following listings included items got via
        Haggle or sold. To get the haggle price, halve the normal
        price, half again and subtract the result [it's a
        quarter].
Note 2: Normal shops are the item shops in Balamb, Timber, Dollet,
        Winhill and man at the Garden.
Note 3: * denotes that you need familiar to buy it at that shop.
Note 4: This chart doesn't include items got via monster drops or
        card refining.

------------------------------------------------------------------
Shop Prices
------------------------------------------------------------------
Item               Gil     Shop/Method
----               ---     -----------

Potion             100      Normal shops, Johnny's
------------------------------------------------------------------
Potion+            300      Refine 3x Potion [MLU]
------------------------------------------------------------------
Hi-Potion          500        Normal shops, Johnny's, Cloud's
                              ------------------------------------
                   900        Refine 3x Potion+ [MLU]
------------------------------------------------------------------
Hi-Potion+         2,700      Refine3x Hi-Potion [MLU]
------------------------------------------------------------------
X-Potion           5,000      Johnny's*
                              ------------------------------------
                   8,100      Refine 3x Hi-Potion+ [MLU]
------------------------------------------------------------------
Mega Potion        10,000     Johnny's*
                              ------------------------------------
                   24,300     Refine 3x X-Potion [MLU]
                              ------------------------------------
                   200,000    Refine 4x Elixir [FoM-RF]
------------------------------------------------------------------
Phoenix Down       500        Normal shops, Johnny's, Cloud's
------------------------------------------------------------------
Mega Phoenix       10,000     Johnny's*
                              ------------------------------------
                   25,000     Refine 50x Phoenix Down [MLU]
------------------------------------------------------------------
Phoenix Pinion     30,000     Refine 3x Mega Phoenix [T-RF]
------------------------------------------------------------------
Elixir             50,000     Johnny's*
------------------------------------------------------------------
Megalixir          500,000    Refine 10x Elixir [MLU]
------------------------------------------------------------------
Antidote           100        Normal shops, Johnny's
------------------------------------------------------------------
Eye Drops          100        Normal shops, Cloud's, Johnny's
------------------------------------------------------------------
Soft               100        Normal shops, Cloud's
------------------------------------------------------------------
Echo Screen        100        Normal shops, Johnny's, Johnny's
------------------------------------------------------------------
Holy Water         100        Normal shops, Johnny's
------------------------------------------------------------------
Remedy             1,000      Normal shops, Cloud's, Johnny's
                              ------------------------------------
                   5,000      Refine 1x Elixir [MLU]
------------------------------------------------------------------
Remedy+            10,000     Refine 10x Remedy [MLU]
------------------------------------------------------------------
Tent               1,000      Normal shops, Johnny's
------------------------------------------------------------------
Cottage            1,800      Johnny's
------------------------------------------------------------------
Magic Scroll       1,000      Timber Pet Shop
------------------------------------------------------------------
GF Scroll          1,000      Timber Pet Shop
------------------------------------------------------------------
Item Scroll        1,000      Timber Pet Shop
------------------------------------------------------------------
Draw Scroll        1,000      Timber Pet Shop
------------------------------------------------------------------
HP-J Scroll        10,000     Timber Pet Shop*, Rinnin's
                   -----------------------------------------------
                   4,000,00   Refine 2x HP Up [GFAM-FR]
------------------------------------------------------------------
Str-J Scroll       10,000     Timber Pet Shop*, Rinnin's
                   -----------------------------------------------
                   4,000,00   Refine 2x Str Up [GFAM-FR]
------------------------------------------------------------------
Vit-J Scroll       10,000     Timber Pet Shop*, Rinnin's
                   -----------------------------------------------
                   4,000,00   Refine 2x Vit Up [GFAM-FR]
------------------------------------------------------------------
Mag-J Scroll       10,000     Timber Pet Shop*, Rinnin's
                   -----------------------------------------------
                   4,000,00   Refine 2x Mag Up [GFAM-FR]
------------------------------------------------------------------
Spr-J Scroll       10,000     Timber Pet Shop*, Rinnin's
                   -----------------------------------------------
                   4,000,00   Refine 2x Spr Up [GFAM-FR]
------------------------------------------------------------------
Giant's Ring       20,000     Rinnin's*
                              ------------------------------------
                   100,000    Refine HP-J Scroll [GFAM-RF]
------------------------------------------------------------------
Power Wrist        20,000     Rinnin's*
                              ------------------------------------
                   100,000    Refine 10x Str-J Scroll [GFAM-RF]
------------------------------------------------------------------
Force Armlet       20,000     Rinnin's*
                              ------------------------------------
                   100,000    Refine 10x Mag-J Scroll
------------------------------------------------------------------
Hypno Crown        20,000     Rinnin's*
                              ------------------------------------
                   100,000    Refine 10x Spr-J Scroll [GFAM-RF]
------------------------------------------------------------------
Orihalcon          100,000    Refine 10x Vit-J Scroll
------------------------------------------------------------------
Gaea Ring          200,000    Refine 10x Giant's Ring [GFAM-RF]
------------------------------------------------------------------
Royal Crown        200,000    Refine 10x Hypno Crown [GFAM-RF]
------------------------------------------------------------------
Hyper Wrist        200,000    Refine 10x Power Wrist [GFAM-RF]
------------------------------------------------------------------
Magic Armlet       200,000    Refine 10x Force Armlet [GFAM-RF]
------------------------------------------------------------------
Elem Atk           200,000    Refine 4x Elixir [FoM-RF]
------------------------------------------------------------------
Elem Guard         200,000    Refine 4x Elixir [FoM-RF]
------------------------------------------------------------------
Status Atk         200,000    Refine 4x Elixir [FoM-RF]
------------------------------------------------------------------
Status Guard       200,000    Refine 4x Elixir [FoM-RF]
------------------------------------------------------------------
Amnesia Greens     1,000      Timber Pet Shop, Rinnin's
------------------------------------------------------------------
HP Up              2,000,000  Refine 10x Gaea Ring [FoM-RF]
------------------------------------------------------------------
Str Up             2,000,000  Refine 10 Hyper Wrist [FoM-RF]
------------------------------------------------------------------
Mag Up             2,000,000  Refine 10x Royal Crown [FoM-RF]
------------------------------------------------------------------
Wizard Stone       500        Refine 1x Magic, GF, Draw and Item
                              Scrolls
------------------------------------------------------------------
Fuel               3,000      Normal shops, Cloud's
                              ------------------------------------
                   5,000      Refine 10x Fire Ammo
------------------------------------------------------------------
Weapons Mon Mar    1,000      Karen's
------------------------------------------------------------------
Weapons Mon Apr    1,000      Karen's
------------------------------------------------------------------
Weapons Mon May    1,000      Karen's
------------------------------------------------------------------
Weapons Mon Jun    1,000      Karen's
------------------------------------------------------------------
Weapons Mon Jul    1,000      Karen's
------------------------------------------------------------------
Weapons Mon Aug    1,000      Karen's
------------------------------------------------------------------
Weapons Mon 1st    50,000     Karen's*
------------------------------------------------------------------
Combat King 001    1,000      Karen's
------------------------------------------------------------------
Combat King 002    1,000      Karen's
------------------------------------------------------------------
Combat King 003    1,000      Karen's
------------------------------------------------------------------
Combat King 004    1,000      Karen's*
------------------------------------------------------------------
Combat King 005    30,000     Karen's*
------------------------------------------------------------------
Pet Pals Vol. 1    1,000      Karen's
------------------------------------------------------------------
Pet Pals Vol. 2    1,000      Karen's
------------------------------------------------------------------
Pet Pals Vol. 3    1,000      Timber Pet Shop
------------------------------------------------------------------
Pet Pals Vol. 4    1,000      Timber Pet Shop
------------------------------------------------------------------
Pet Pals Vol. 5    1,000      Rinnin's
------------------------------------------------------------------
Pet Pals Vol. 6    1,000      Rinnin's
------------------------------------------------------------------
Normal Ammo        20         Normal shops, Cloud's
------------------------------------------------------------------
Shotgun Ammo       40         Normal shops, Cloud's
------------------------------------------------------------------
Dark Ammo          300        Cloud's
------------------------------------------------------------------
Fire Ammo          500        Cloud's
------------------------------------------------------------------
Demolition Ammo    800        Cloud's*
------------------------------------------------------------------
Fast Ammo          20         Refine 1x Normal/Shotgun Ammo [A-RF]
                              ------------------------------------
                   100        Cloud's*
------------------------------------------------------------------
Occult Fan I       35,000     Karen's
------------------------------------------------------------------
Occult Fan II      35,000     Karen's
------------------------------------------------------------------
G-Potion           200        Normal shops, Timber Pet Shop,
                              Cloud's, Rinnin's, Johnny's
------------------------------------------------------------------
G Hi-Potion        600        Normal shops, Timber Pet Shop,
                              Cloud's, Rinnin's
------------------------------------------------------------------
G-Returner         500        Normal shops, Timber Pet Shop,
                              Cloud's, Rinnin's
------------------------------------------------------------------
Pet House          1,000   Timber Pet Shop, Rinnin's
------------------------------------------------------------------
Protect spell      333     Refine Giant's Ring [SM-RF]
------------------------------------------------------------------
Gysahl Greens      600     Buy from ChocoBoys in Chocobo Forests
------------------------------------------------------------------
Venom Fang         1,000   Refine 10x Antidote [RM-RF]
------------------------------------------------------------------
Poison Powder      300     Refine 3x Antidote [RM-RF]
------------------------------------------------------------------
Whisper            1,800   Refine 1x Cottage [T-RF]
------------------------------------------------------------------
Healing Ring       30,000  Refine 30x Cottage [T-RF]
------------------------------------------------------------------
Diamond Armour     50,000  Refine 50, Cottage [T-RF]
------------------------------------------------------------------
Ochu Tentacle      300     Refine 3x Eye Drops [SM-RF]
------------------------------------------------------------------
Bomb Fragment      10,000  Refine 20x Fire Ammo [A-RF]
------------------------------------------------------------------
Red Fang           20,000  Refine 40x Fire Ammo [A-RF]
------------------------------------------------------------------

------------------------------------------------------------------
Junk Shop Prices for Remodelling
------------------------------------------------------------------
Upgrade         Price  Materials
-------         -----  ---------
Revolver        100    6x M-Stone Piece, 2x Screw
Chain Whip      100    2x M-Stone Piece, 1x Spider Web
Metal Knuckle   100    1x Fish Fin, 1x M-Stone Piece
Flail           100    1x Bomb Fragment, 2x M-Stone Piece
Pinwheel        100    3x M-Stone Piece
Valient         100    1x Steel Pipe, 4x Screw
Shear Trigger   200    1x Steel Pipe, 6x Screw
Slaying Tail    200    2x Magic Stone, 1x Sharp Spike
Maverick        200    1x Dragon Fin, 1x Spider Web
Morning Star    200    2x Steel Orb, 1x Sharp Spike
Valkyrie        200    1x Shear Feather, 1x Magic Stone
Ulysses         200    1x Steel Pipe, 2x Screw, 1x Bomb Fragment
Cutting Trigger 400    1x Mesmerize Blade, 6x Screw
Red Scorpion    400    2x Ochu Tentacle, 2x Dragon Scale
Gauntlet        400    1x Dragon Skin, 1x Fury Fragment
Crescent Wish   400    1x Inferno Fang, 1x Life Ring,4xSharp Spike
Rising Sun      400    1x Saw Blade, 8x Screw
Bismarck        400    1x Steel Pipe, 8x Screw, 4x Dynamo Stone
Flame Sabre     600    1x Betrayal Sword, 1x Turtle Shell, 4xScrew
Cardinal        600    1x Cockatrice Pinion, 1x Sharp Spike,
                       1x Mesmerize Blade
Twin Lance      800    1x Dino Bone, 2x Red Fang, 12x Screw
Save the Queen  800    2x Marlboro Tentacle,4x Sharp Spike,
                       4x Energy Crystal
Ehrgeiz         800    1x Adamantine,4xDragon Skin,1xFury Fragment
Exeter          800    2x Dino Bone, 1x Moon Stone, 2x Star Frag,
                       18x Screw
Strange Vision  1,000  1x Adamantine, 2x Curse Spike, 3x Star Frag
Shooting Star   1,000  2x Windmill, 2x Regen Ring, 1x Force Armlet
                       2x Energy Crystal
Punishment      1,200  1x Chef's Knife, 2x Star Fragment,
                       1x Turtle Shell, 8x Screw
Lion Heart      2,000  1x Adamantine, 4x Dragon Fang,12xPulse Ammo


------------------------------------------------------------------
Misc Prices
------------------------------------------------------------------
Service            Method/Location              Gil
-------            ---------------              ---
Ultima             Draw Point/Shumi Village     5,000
Change Card Rules  Card Queen [begin Balamb]    30,000
Heal Party         Stay at Hotel                100
Random Item        Play cards with 5F guy       500
Random Item        Play cards with 10F guy      300
Random Item        Play cards with 11F guy      200
Train Ticket       Enter train                  3,500
Car Rental         Inquire at car rental shop   3,500
GF heal per level  Summon GF MiniMog            100
ChocoWhis 1        Buy from ChocoBoy            1,000
ChocoWhis 2        When ChocoWhis 1 is lost     700
Chocobo Hint       Ask ChocoBoy                 100
Chocobo Question   Ask ChocoBoy                 10
Chocobo Help       Go to Chocobo Forest         1,200



 /\                                                            /\
/  \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/  \
\  /==========================================================\  /
 ||                   OTHER STUFF [ff8/VII00]                  ||
 ||============================================================||
/  \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/  \
\  /                                                          \  /
 \/                                                            \/

vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
                Frequently Asked Questions [ff8/VII01]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Introduction
------------
I can answer any question about Final Fantasy VIII you may have on
your mind. If I can't, I'm sure I can tell you where to find the
info you need. For information about e-mailing rules, see the
"Feedback" section.

------------------------------------------------------------------
Table of Contents
------------------------------------------------------------------
 GUIDE QUESTIONS
 ---------------
 How often do you update?
 Why won't you answer my e-mail?
 What other guides have you written?
 Can this guide be used for all versions of the game?
 Should I try my hand at guide writing?
 I can't understand [this thing in your guide].
 There are so many side quests in FF8. I don't want to go through
   your Secrets and Side Quests because I'm afraid I might not be
   able to do every one.
 I read the spiel about The Dream Saga and thought it looked
   interesting, but I can't get it anywhere!

 GAME QUESTIONS
 --------------
 Help! I'm stuck, what do I do?
 I HATE random battles! How can I avoid them?
 Do you get anything if you get all the Triple Triad cards?
 What are the highest stats in this game?
 Is it possible to get the Guardian Force Griever?
 Can you get Cloud from Final Fantasy VII?
 Does Mighty Guard cast Aura on your characters?
 Do I need invincibility items such as Hero to defeat Omega
   Weapon?
 How long does it take to finish the game?
 Should I level up early in the game?
 Where are the best places in the game to level up?
 Where are the best places to learn abilities?
 What's Final Fantasy VIII most like?
 What is debug mode?
 What is the best party combination?
 How do you get money quickly?
 Can I save on a PS2 memory card?
 How can I delete save files?
 I can't find the Garden/Ragnarok/my car. I've lost it. What...
 I've got the 100 Curse Spikes. Why can't Siren change them
   into Dark Matter?
 When I started the Queen of Cards Quest, I progressed for a
   little while, but then I became stuck when she said "I'll go
   to somewhere far away", right after I battled her at Esthar.
   Do you have any idea where she went? so I could finish the
   quest, and the game! PLEASE!
 Should I start the quest on Disc 3 or on Disc 4??
 On Disc 4, it says on the magazine, a walkthrough that I have,
   that the Queen will move on the southwest peninsula in Esthar.
   Do you know exactly where she is on Disc 4?
 In Ultimecia's castle, do I have to battle Omega Weapon? What
   would you suggest?
 Where exactly can I get 5 elixirs?
 How can I battle the CC King in the Ragnarok?
 In Winhill, where are the pieces of the missing vase? Do I get an
   award after finding the pieces for the owner?
 Who is the Queen's son? Is he the one who puts a white bone on
   the old man's paintings? or is he the card master on the 2nd
   floor Dollet Pub?
I have an imported PocketStation, what items can I obtain in the
   mini game? I mean are they items that are very useful in the
   game?
 Do you know where exactly the Queen goes from one place to
   another?
 Can you name all the places where the Queen stays in a certain
   area?
 I can't get to Johnny's shop with Call Shop or in Esthar!
 How do the GF earn APs?
 Why is the Card Queen in winhill when she said she's in Centra?
   Is Winhill in Centra?
 I kinda lost my [insert any monster or boss card with the
   exception of PuPu]. Do you know where I can get those?
 You said the queen is "virtually unbeatable" how come? The Queen
   is easy to defeat. The random rule is the only thing that
   stinks.
 Where is Adamantoise?

 GETTING FINAL FANTASY VIII
 --------------------------
 Final Fantasy VIII is getting pretty old, how can I get it?
 If I get a Final Fantasy VIII import will it work on my
   PlayStation?

 MISCELLANEOUS QUESTIONS
 -----------------------
 What is Chocobo Racing?
 Do you know anything about Final Fantasy XII?
 Tell me about the PS3.
 What about Nintendo's Revolution?
 Can you give Square representatives any suggestions for their
   next game or maybe even a completely new one?
 Where have you played Final Fantasy VIII?
 Are there any good pictures of the characters, etc.?


------------------------------------------------------------------
Guide Questions
------------------------------------------------------------------

Q: How often do you update?
A: With the guide creeping up past version 8.00 I'm afraid I will
   be updating the guide even less frequently -- probably not at
   all. I am still taking e-mails on the subject, however, and
   FF8 remains my favourite game.

Q: Why won't you answer my e-mail?
A: (1) The question you ask has already been answered in the
   guide, (2) you paid no attention to the "Feedback" section, and
   (3) I generally take a week to answer e-mails. If you don't get
   a reply within that time, check the latest version updates to
   get an idea of what you're missing out on or "Version History."

Q: What other guides have you written?
A: This is my first. I haven't released any others as yet, but
   I'm co-authoring a guide for FF7.

Q: Can this guide be used for all versions of the game?
A: There are only small differences between the versions which I
   will try to point out. Other than that, I don't see why not!

Q: Should I try my hand at guide writing?
A: Guide writing should not be taken up lightly! It's a long
   tedious process that will take 6 months-- AT LEAST. But hey, if
   you get it on GameFAQs and they like it you'll even have other
   sites asking to put it in their FAQ lists! Okay, Here are some
   guidelines: -

     -=- Only write a guide for a game you've really got into and
         know a lot about.
     -=- Offer something that nobody has before. I just hate those
         clone guides who only have negative comments to say about
         the game and are only writing a guide for the heck of it.
         Those losers should get a life. If all guide writers had
         something unique to offer a lot of people wouldn't have
         to settle for second best.
     -=- Another thing I hate about a lot of guide writers is they
         have really bad spelling and grammar! Haven't they ever
         heard of spell check or a dictionary?? I mean, I could
         write a guide in German and still get the spelling right.
     -=- Names are important. As most people may or may not be
         likely to know about sites like Game FAQs and IGN, so
         they're going to look up "Final Fantasy VIII Guide" or
         "walkthrough", not "Final Fantasy VIII FAQ". When I
         looked it up on Google I only found ONE guide from Game
         FAQs! Maybe you could call it a Walkthrough FAQ Guide or
         what ever to get the most hits. Also, if you create your
         own web site or web page you can tell search engines
         about it so people will find it when they look it up
         using their directories.
     -=- Format is important when you're thinking of submitting a
         guide a gaming website. Most sites, like Game FAQs will
         only accept your guide if it is in Word Pad format and
         bound using RETURN/ENTER keys. Each line has to be 72
         characters or less (you can appeal to have lines over
         72 characters long if you have a good enough reason).
         Otherwise, if you have any line which is too long, the
         site will tell you which line it is. Luckily for you,
         Word Pad has a function which allows you to type in a
         line number and go directly to it! Go to the Edit menu
         and click on Go To... or press Ctr+G.
     -=- Before I have a final copy to upload to the internet I've
         found that it's easier to keep my draft copy in separate
         folders (preferably on my iPod, as I only ever go on the
         internet rarely and at short notice -- so I'm always
         carrying the latest version wherever I go!). Not only is
         it safer, it's easier to access certain chapters rather
         than scrolling down and backing up all the time.
     -=- Last, but not least, it's probably not such a good idea
         that you write your own FF8 guide. My guide and Scott
         Ong's guides together basically tell you all you'll ever
         want to know about Final Fantasy VIII. Plus, writing a
         guide for this game takes so bloody long! You may not
         finish it, even (as quite a few people have actually
         affirmed by writing to tell me they tried and failed to
         write a guide for FF8).
     -=- This is a trick I learned a bit too late, but GameFAQs
         doesn't tend to mind about the content of a FAQ if it's
         for a game that's been released recently [like Dragon
         Quest 8 in 2008], as long as you've included a table of
         contents and the thing looks like it has promise.

Q: I can't understand [this thing in your guide].
A: If you find anything lacking or confusing, please do tell me.
   Even after two years of working on it I had people e-mailing me
   over just this sort of thing.

Q: There are so many side quests in FF8. I don't want to go
   through your Secrets and Side Quests because I'm afraid I might
   not be able to do every one.
A: If you're in disc three, don't worry, it's the best time for
   side quests. In various parts of my walkthrough, I have
   "sidequest reminders", which give you a list of side quests you
   can do at that point in the game.

Q: I read the spiel about The Dream Saga and thought it looked
   interesting, but I can't get it anywhere!
A: Yes, publishing a book is a difficult business, especially when
   your publisher is a con-artist. You can't order books from the
   Sid Harta website. You could try Amazon. If you met me in the
   street I'd defiantly be able to get you a copy because we have
   caravans full of boxes of 'em, over 1,000 copies in all. In any
   case my dad's writing a new book. It's called Rebel Dawn...


Game Questions
--------------
Q: Help! I'm, stuck, what do I do?
A: (1) Consult the guide. (2) Talk to people. They give you hints
   on what you're supposed to be doing and how to play the game.
   Or maybe even talk to REAL people. (3) Look around. Be
   adventurous! If you're stuck in an indoor scenario examine
   anything that could be a door or switch.

Q: I HATE random battles! How can I avoid them?
A: You can always use a game enhancer, but if you don't have one
   of those for PlayStation (like me) you can avoid them by
   walking on roads on the world map, driving a car, and riding on
   a train or chocobo (the big yellow birds). If, however you're
   going somewhere or doing something where these forms of escape
   cannot be used, you need the GF Diablos who has an ability
   called Enc None where you don't encounter random battles.

Q: Do you get anything if you get all the Triple Triad cards?
A: If you have managed to get all the cards at some point there
   will be a yellow star next to the "Cards" entry in the main
   menu. So even if you had to lose your Edea card in the process
   of obtaining Laguna, you'll still get the yellow star if all
   card entries are filled.

   From Ninjatsu: "You get the yellow star next to Card in your
       Menu. Thats the only thing you get. I recently just got the
       max amount of every card, 100 cards for each monster from
       Lv1 - 7 except PuPu, but it doesn't do anything(WHAT A
       WASTE OF 25 HOURS >.