Moon FAQ/Walkthrough Jeroen Amin (Invisible Assassin) invisibleassassin (AT) gmail (DOT) com v1.0 --------------------- --Table of Contents-- --------------------- 1. Intro 2. Version 3. Weapons 4. Enemies 5. Walkthrough Prologue........MN00 Episode 1.......MN01 Episode 2.......MN02 Episode 3.......MN03 Episode 4.......MN04 Episode 5.......MN05 Episode 6.......MN06 Episode 7.......MN07 Episode 8.......MN08 Episode 9.......MN09 Episode 10......MN10 Episode 11......MN11 Episode 12......MN12 Episode 13......MN13 Episode 14......MN14 Episode 15......MN15 Episode 16......MN16 Episode 17......MN17 6. Legal --------- --Intro-- --------- Welcome to my walkthrough for Moon. Fun FPS on the DS with very linear levels, yet an almost Metroid feel to the exploration. As such, there's always something to miss. I've capitalized all the save points, health increases, ammo increases and alien artifacts in my guide for easy searching as this is what I would imagine most people coming to the guide for. If you're trying to search through, hit Ctrl+F and look for one of those terms (in singular form, not plural). ----------- --Version-- ----------- Feb 22 - Initial release. Complete walkthrough, with alien artifacts and power 1.0 ups. ----------- --Weapons-- ----------- The weapons in this game aren't anything special or unique. Don't think that you'll find some crazy weapon that makes an enemy's head explode out their ass. Super Assault Rifle ******************* Your starting gun and a good short to medium range weapon. Fires in bursts or full auto. It's not very accurate so shooting down a hallway can get tricky. However, it does have unlimited ammo so feel free to blast away. Muon Pistol *********** Pretty much a magnum. Good power, slow gun. It has excellent accuracy and range, though. Quanta Rifle ************ A step above the assault rifle. It's more powerful but chews through ammo quicker. Not much more accurate, if at all more accurate, than the SAR. Fermion Sniper ************** Extremely powerful sniper rifle. Nothing more to be said, really, except that it hinders your movement in that you can only strafe with this thing when you want to use it. Lepton Spread ************* As the name implies, it sprays flak at enemies. A shotgun, pretty much. Oxid Cannon *********** A grenade launcher at heart, it launches explosives at the enemies. The best part is that its splash damage doesn't injure you. Seeker Pods *********** Heatseeking rocket launcher, pretty much. ----------- --Enemies-- ----------- Drones ****** Flying objects that love to attack you. Weak and annoying than any real threat but they come in a few varieties. Most common are the flying spheres and some white and red plane things that shoot lasers. Crawlers ******** Tiny little robots that crawl around everywhere. Not much of a threat at all but can easily throw you off. Especially bad for your drone. Spiders ******* Bigger robots that extend their legs and shoot projectiles in a spread. Aim for the yellow part to kill them faster. Scorpions ********* Originally a miniboss, they become regular enemies. Very easy to kill but they have lots of health and always come with friends. Mechs ***** Aliens in mech suits. Yeah. Aim for the chest and head. They're dangerous even after death as they might launch an explosive head at you or something when they've finally bitten the dust. Turrets ******* Not so much enemies as obstacles but there are enough and they are deadlier than half the enemies on this list. --------------- --Walkthrough-- --------------- This guide was done on Normal mode. I'm going to assume the reader knows the basic controls and concepts behind the gam. If you're looking for ALIEN ARTIFACTS, know this: they're always hidden in vents. Just send your droid through any vent, marked in yellow on your map. You'll either get something story-related needed to progress or an ALIEN ARTIFACT. Collecting all the Alien Artifacts will allow you to unlock an extra mission. You can also collect merits by reading all the terminals in a level but it doesn't really do anything. ------------------------------------------------------------------------------- ==Prologue== MN00 ------------------------------------------------------------------------------- You start facing two soldiers. Turn left and walk onto the catwalk and continue on the linear path until you get to the door. Hit the Open button on the touchscreen to progress. Open the next door. Move forward to the door across from you, glowing yellow on your map. Open. Go through the next door, the second on your left. It's the only one that is not blocked off. Cutscene. Pick up the glowing SUPER ASSAULT RIFLE in front of you, in the case. You will have to hit the L button to fire to move on, no way around it. Turn around and exit back through the door. Shoot the drone and proceed to through the door on your left. Proceed down this hallway, shooting the two drones, to the glowing object on the ground. Cutscene. Go out the door straight in front of you and examine the first body you come upon, straight ahead. Go down into the middle of the enclosure and climb onto the green elevator pad. ------------------------------------------------------------------------------- ==Episode 1== MN01 Product Storage Sector I ------------------------------------------------------------------------------- Go down the stairs and through the door. Move forward, take a right turn before the door. Pick up and canister and shoot the drones. Go through the previously mentioned door. Examine the control panel and then go through the door behind it. This next room has a SAVE POINT. Go through the next door and kill the three droids. If you'll notice on your map, you seem to be in an egg-carton like section. Head to the southwest, killing the two droids on your way, and open the door. There will be about five droids in this next room, so keep your eyes peeled. Otherwise, turn right and head all the way south, and open the door. This is a tiny hallway but you will be introduced to two crawlers here. Kill 'em and keep going. From here, you're at a crossroads. Ahead is a shielded area, to the left is a barricaded area and, to the right, is an unlocked door. You can take potshots at crawlers if you head left but you have to go right anyways. Once you're through the door, turn left and drop down. Approach the droid. Now you control the droid. Yay! Shoot the orange panel above the vent to drop the shield and head on through. Go all the way through the vent until the next vent cover. Shoot the orange panel and go through. Shoot the energy crystal here. The game will teach you how to switch weapons now. Do so and make your way into the western room and pick up your droid. Don't worry if you take too long, you can always switch back to the droid. Go up the stairs and continue along the path. Shoot the two crystals to drop the field and go through the door. If you want to collect all the ALIEN ARTIFACTS, backtrack to that egg-carton room you passed earlier and guide your droid through the vent in the northeast for your very first ALIEN ARTIFACT. Go back down the stairs to where all those crates were barricading your path and let your droid loose. Watch out for the crawlers. All you can do is stun them. You'll notice a yellow dot on the southeast corner of your map. Guide your droid there and you'll find a vent. Go through and continue down the long and linear path, through another vent, and you'll reach your second ALIEN ARTIFACT. Make your way back the the crate room and head up the western flight of stairs and shoot the crystal on the ceiling. Switch back to your character and meet your droid where the shield used to be. Continue west through the door. The next area is pretty much the exact same thing, except mirrored and without the vents. So just send your droid to the other side of the field through the crates and shoot the two crystals on the ceiling. Switch to your character, go west, pick up droid, keep going west. The next area is even more of the same but with pipes blocking the way. Send the droid underneath them and beware the enemies who will fire on you. Stun them and repeat your previous actions, except with three crystals. Keep heading west. Kill the two crawlers in this area, then send the droid through the vent. Go through and shoot the crystal, opening up this hallway. Head through the door at the end of it and pick up a HEALTH INCREASE. Then go through the southern door. In this next area, examine the body in front of the red door on the west side. Go through the south door for a SAVE ROOM. Past here, there is a new spider type of robot and two drones. Kill them and go through the southern door. This next area has a ton of flying enemies so be careful. Exit east. Kill the enemies in this room first and then you can work on the field. Examine the two big orange bars and walk through. Pick up the MUON PISTOL and go through the east door to another SAVE ROOM. Exit south for your first boss battle. Cutscene. Scorpion This thing is easy. It either shoots or jumps and unleashes a shockwave that does some damage. The real danger are the flyers that spawn with it but they drop items when killed. Just keep blasting. After the boss battle, head upstairs and grab the RED KEY. Go into the east room with the help of your droid and pick up an AMMO INCREASE. Now go all the way back to where that body you examined was and open that red door (but it's not red anymore). Go down this hallway and examine the terminal and then go through the door. Take your droid through the vent on the right to find the third ALIEN ARTIFACT, and then take it through the left vent until you reach the open area. Disable the turret ahead of you and shoot the crystal right behind it and get out of the turret's way before switching. Regain control of your character and either take out the turrets quickly or run through the door on the west. The next area is linear but has quite a few drones, flyers and turrets. The area after is cross shaped but try to spend as little time as possible in the middle of it unless you like dying. Otherwise, run in a straight line straight to the door. The next area is mostly linear but splits symmetrically and still leads to the same damn exit. It's also got two turrets and a drone. Be careful and exit out. The next area is a big area with two spiders and a turret. Take them out and keep moving onwards. You will come to a red hallway. Go straight into the next room and get the HEALTH INCREASE. Then go back and take the turn to progress. You'll find yourself in a tiny room with a door that's shooting at you. Yes, you read that right. Shoot the little lock in the middle when it open and starts firing at you. This will take TONS of ammo so use your Super Assault Rifle. ------------------------------------------------------------------------------- ==Episode 2== MN02 Guardian ------------------------------------------------------------------------------- Go forward through the door for a real boss battle. Giant Robot Thing Just move side to side to avoid his attacks and shoot the spots on his chest. He'll expose his weak point and let out some flyers, but just keep blasting away until he's dead. ------------------------------------------------------------------------------- ==Episode 3== MN03 Escape Product Storage Sector I ------------------------------------------------------------------------------- Yay, timed missions. >_> Look at your map, you'll see you only have one door to go through so go. It's a totally linear path so run and gun any enemies in your way. One you drop down to a terminal, go right and run straight for the elevator. Cutscene. Go back in the base and go all the way east you can possibly go and then head through the south door. Head downstairs, through the door and then through the big circular door (that leads into the airlock). Go through another door and you're in the garage. Cutscene. Pick up the explosives on the crate right in front of you and then get into the vehicle. There's no map path for the vehicle section but it's linear anyways. Just watch out for drones and the yellow things on the ground. They're mines. Head towards the blue blip on your radar. However, AND THIS IS IMPORTANT, when you see a row of red-capped towers, park your vehicle right in front of them and proceed past them on foot. Why is this important? If you continue on to the garage, there is a glitch in the earlier versions of the game which cause you to lose the vechile forcing you to restart the game. Anyways, cutscene. When it's done, head forward and get onto another elevator pad. ------------------------------------------------------------------------------- ==Episode 4== MN04 Product Storage Sector II ------------------------------------------------------------------------------- This area looks exactly like the last place so continue straight ahead to the terminal. The map will show you it branches off into three parts, the middle of which is locked. Go past the next room, which is a SAVE ROOM, and let's take the left path for now. Go down the blue hallway and watch out for the crawlers. You'll notice a vent on your left, marked in yellow on the map. Send your droid through for an ALIEN ARTIFACT. Keep going into the next room. This is actually a long series of rooms with lots of drones and spiders. Otherwise, there's only one real way to go so head straight forward. You should be in your destination room now. Go left and downstairs, taking out the turret, spider and drone and keep heading onward to the Missing Piece. Now backtrack all the way to the start and take the right path. Be sure to visit the SAVE ROOM. For this path, you'll have to use your droid to get under the pipes to your right. On the opposite end of the room is a vent you can access for the next ALIEN ARTIFACT. On either side of it are crystals to take down the field. Blast them and exit the vent, immediately switch, and then pick up your droid and continue on. This next area is interesting. You have to take your droid through a vent and blast two crystals in each area to drop the field. Twice. While dodging cannon fire. Good luck. There's only one way to go so enjoy. In the next area, go left to the field and send your droid right, under the pipes. Guide it into the auxilliary room and shoot the crystal. Quickly switch back and move to the next field. Switch back to your droid and go to the next auxilliary room and repeat the process. Then meet up with your droid by going under more pipes and then head into the inner alcove. Before turning left to the next Missing Piece, send your droid into the vent for another ALIEN ARTIFACT. Then go get the Missing Piece. Now you'll have to head all the way back solving the puzzles all over again. It's very annoying. Now you're back in the main room. Examine the terminal in the middle and pick up the Quanta Rifle. Now head for the middle path. In the next room, there will be a spider, two turrets and two drones. Clear them out andhead south. You can go either left or right. Left has two drones and right has two spiders. Your choice. Once you're through, go down into the lab area. After the scene, go south and then drop down. You will have to fight another door. Kill it. ------------------------------------------------------------------------------- Episode 5 MN05 Sanctus Vector ------------------------------------------------------------------------------- Go forward and face the next boss! Laser Orb Thing This one's easy. Use your drone to get through the vent and shoot the four crystals. The field will drop and the boss will come forward. Shoot out the red lights and then, when his weak spot is revealed, blast into him with the Quanta Rifle. ------------------------------------------------------------------------------- Chapter 6 MN06 Exit Product Storage Sector II ------------------------------------------------------------------------------- You should start off facing the force field. Turn around and go through the door and then go through the next door on your right. As soon as you hit the hangar ahead, there will be drones everywhere and a turret on the wall. I recommend your pistol as it one-hit kills the drones. Exit through the north door. Go down this long crawler-infested hallway and then drop down. You'll be back in the main area. Turn right and go back to the elevator that brought you down here in the first place. Beware the drones on the way. Go back to your vehicle. Turn right and go into that garage I was talking about earlier. Drive onto the platform. Cutscene. Now you have two minutes to head down this path to the elevator while avoiding drones and mines. Then you have to do it again, with no extra time, to the communications tower, exit your vehicle and examine the controls. Cutscene. Get back in your vehcile and head right from the comm. tower. Avoid the mines and drones and get onto the platform where you will be lowered down again. This next area may seem more winding but all paths lead to the same place. The trick is to make all the same turn choices. If you go left, take every left path. If right, take every right path. This way, you won't be going in circles. Once you're far enough... Cutscene. ------------------------------------------------------------------------------- Episode 7 MN07 Non-ETEO Transport Vessel ------------------------------------------------------------------------------- Now you get to fight aliens! Woo! Remember: fire at the chest and head. I recommend the head so that you don't have to deal with a kamikaze alien. The path is winding but linear and will take you straight to the core. Core This thing fires in a spread but it's easy enough to avoid. Shoot the blinking red light on top of each panel to destroy them, then blast at the core. I suggest a Quanta Rifle for the latter part. The former is up to you; use whatever you like. Be warned, it also tosses grenades out. These aren't much of a problem at all but can do some heavy damage so be careful. ------------------------------------------------------------------------------- Episode 8 MN08 LOLA-RR10/Waste Disposal ------------------------------------------------------------------------------- You're back in your vehicle. Go forwards along the path, shooting drones and avoiding mines. Head towards the blue dot. You'll notice it's on a small path. Park your vehicle and get go in the path. You'll see another elevator, so get on. This entrance is pretty much the exact same as the last, so save your game in the SAVE ROOM and let's get ready. Examine the terminal ahead. This place is a gigantic circle and, as you will notice, it's pretty much a straight line. You might want to start south but there's only one open door right now and it's north. So you'll have to go counterclockwise. The first area has drones. Kill them and go on. There are no enemies in this next room so guide your droid through the vent to the left of the next door. You'll get an ALIEN ARTIFACT. Once that's done, go through the door. Take a left here. Cutscene. Keep going upstairs and then head through the door. Cutscene. You'll be sniped at by some of the alien mechs. Dodge them and head right. Go up these stairs and the door at the right when you reach the top. Cutscene. The first core is in this room. You cannot go in the exact same section as the core but you can fire upon it. I recommend using your Muon Pistol to take out the red lights and then your Quanta Rifle to destroy the core itself because you'll have little room to fire and avoid the core's attacks. Once it's dead, go through the south door for a SAVE ROOM. Use your droid to take out the field in front of you so you can access the AMMO INCREASE in the next room. Then go through the door in the path that branches off. There will be two mechs and six drones inside. Take them out and go through the only other door. More enemies, same linear path. *yawn* Go through to the next door. Now there's some real branching paths here. Send the droid under the pipes and take out the two crystals near the cieling to drop the first field. Go through and send the droid through one of the two vents in the corner and then shoot the two crystals on the other side. Go through the next door. Send your droid through the pipes on the right and circle all the way into the vent. Before shooting the crystal when emerging, go through the next vent for an ALIEN ARTIFACT. Then shoot to crystal, switch to your character and move forward, then reunite your droid with him. Go through the door. Linear path with some drones and a spider. Have fun. Go through the door at the end. Once again, destroy the core. There are some enemies here too but they drop ammo and health. Seriously, watch out for the grenades. When done, go through the next door, to the south, and you'll happen upon a SAVE ROOM. In the next room, guide your droid under the pipes to the hallway ahead. Shoot the crystal and the end of it and the one around the corner and then go through the field. Retrieve your droid before going through the first door you pass. In there is a HEALTH INCREASE. Once you get that, go through one of the other doors. In the next room are four droids. Go through the door past them. Send the droid through the vents in the right and circle round to the room with the big machine. Shoot the crystals on either side to drop the field and then continue through the next door, shooting the drones on the way. This next hallway has a drone and some alien mechs. Kill them but before going through the next door, send your droid under the pipes for the only ALIEN ARTIFACT not in a vent, so far. Then go through that door. In this hallway, you'll cross a bridge with a turret right beside you on either side. Use your Muon Pistol. Then go through the next door. Now you're in the core room, and there's a big open space here and only two drones! Yay! Once it's destroyed, go through the western door. Drop down and go save first, through the door on your left. Then go right, to the centre path. Kill another door. ------------------------------------------------------------------------------- Episode 9 MN09 Guardian II ------------------------------------------------------------------------------- Go forward for the boss. Big Robot Thing Again He's A LOT more annoying this time. He's got way more firepower and a force field on all sides. To attack him, you've got to take down the field by examining the big orange bar on each post. One that's down, spray his chest with the Quanta Rifle and then blast his weak point with the Muon Pistol. ------------------------------------------------------------------------------- Episode 10 MN10 Power Station ------------------------------------------------------------------------------- Go through the door on the opposite side and pick up the Fermion Sniper on the pedestal. Then go through the door behind it. Kill the alien mech in this room and then go through the next door for a SAVE POINT. Then go through to the next room. You'll notice tons of doors in this next room. First things first, go up to the terminal in front of you and get the map. Now you have four paths to go through before the middle one, to the east. Great. I'll divide it up now. North West ********** In the first room, there's an alien mech. In the second room, there's a mech. Send your droid through the vent in the north and you'll come into the bottom floor. Watch out for the two mechs and go right to get an ALIEN ARTIFACT. Go back to your character and go through the next door. Go forward and you'll come to an intersection. Send your droid under the pipes, circle around, shoot the crystals on either side and then go through to the next door. This next place has three paths but it doesn't really matter. Send your drone through the pipes in the centre one, choose either left or right, shoot the crystals, take your character down that way and go through the door for a SAVE ROOM. Now you'll have to fight some boss. Rolling Guy All he can really do is shoot some energy blasts and roll at you. Easily avoided. Just shoot his face with the Muon Pistol. One he's dead, you get the Data Packet. Now backtrack all the way to the central hub. North East ********** This path forks but both lead into the same room. I highly suggest going left as it only has half as many enemies. Go through the door, up the ramp and through the next door. This next room has drones and alien mechs. At the end of it are three doors. Take either one of the side ones to access a tiny bridge with an AMMO INCREASE. Then go back through that middle door. Get through the drones and mech in the next room and go through the door. In this room, park yourself away from the door (the drones can shoot through the field) and send your droid through the vent. You'll have to go through two series of tunnels, picking up an ALIEN ARTIFACT on the way. Once you emerge, keep heading straight and you'll see a bunch of crates. There's a crystal on either side of this debris, so blast them and then get your guy over there and through the next door. There are a ton of droids in this next small hallway and past that is a SAVE POINT. After this room, boss fight with another one of those big rolling things. Same strategy. Then backtrack to the start. South East ********** Small room with a couple of droids first. The second room is tons more interesting. Go wait by the field and send your droid through the vents on the other side. Blast the crystals and then pick it up and move on. This next area has two paths but I have no idea why the middle area is blocked off. There's nothing there. Either way, go through to the next room. Go past this next lab area, killing drones. Go across the catwalks and go to the door on the bottom floor. Go through the next room to get to a SAVE POINT. Now, boss fight, data piece, backtrack. South West ********** In this first hallway, there's nothing but a couple of droids. In this next room, keep going straight and head downstairs. You'll first come across an AMMO INCREASE. Turn right and you'll see a vent you can find an ALIEN ARTIFACT in. When done, head back upstairs and go through that door. The next room is a bunch of catwalks with drones and a mech. Keep going. In the next room, go right and park in front of the field. Send the droid further along, under some pipes. Go all the way around and shoot the crystals. Move your character to the next room and shoot the two crystals here to drop the other field and retrieve your droid. Then go through the door at the top of the stairs. Go along this hallway into the next room, which is a SAVE POINT. Kill the boss, get the data piece and backtrack. Now that you have all the pieces, go through the centre door in the east of the main hub. Go forward and kill another door. ------------------------------------------------------------------------------- Episode 11 MN11 Phexic Manifold ------------------------------------------------------------------------------- Go forward, boss battle. Yay! Big Machine Thing Your biggest boss yet and... you fight it with the droid. Alright... There are three sides with three lights each. Just shoot them all until they're all gone while avoiding his (pretty simple) attacks. ------------------------------------------------------------------------------- Episode 12 MN12 Cold Process ------------------------------------------------------------------------------- Go into the vent where the boss used to be and navigate to the weapon room. Shoot the crystals, switch and pick up the Lepton Spread and your droid. Then move on to the next room. Navigate to the elevator in the centre. Go down the next long hallway and into the other elevator. Go forward and interact with the terminal. Only one place this time, yay! Go forwards and into a SAVE ROOM. In the next room, there's a big circular silo with a drone circling around the path. You can't kill it, so avoid it and go on through the next door. In the next area, take a left. You'll see two vents on your map. Send your drone through the vent on the east first. Go along this vent. At the first intersection, shoot the crystal on the left and then take the right path. Go through the next two vent fields. You'll happen across another intersection. Shoot the crystal to the left and, if you're fast enough, the field ahead will be open. Go through. All the way ahead will be an ALIEN ARTIFACT. Shoo the crystal to the right and then head left. At the next intersection, shoot the crystal on the right and then go left. You'll eventually meet up with your guy. Go through the next door. The next area has a spider, some drones and some turrets. Fight through. Park yourself by the field and send your droid through the vent up ahead. Once you emerge, shoot the crystal to the right and the one all the way to the left. Switch back, go through the field and pick up the AMMO INCREASE. Get both your guy and your droid to drop down and meet up, then go through the door for a SAVE ROOM. The next two rooms are straightforward. Go through. This third one is a bit more complex. You'll notice on path on the right is blocked by pipes and the one further ahead has a field. Park by the field and send your droid under the pipes and shoot the two crystals. Switch and go forward and get the HEALTH INCREASE. Now meet up and go down through the south door. In the next area, send the droid through the vent to your left and, after emerging, shoot the two crystals immediately to the right, one near and one far. Switch and go through and shoot the other crystals from here. Then meet up and go through the west door for a SAVE POINT. In the next room, send the droid through the vent in the north for another ALIEN ARTIFACT. Then go west. The next two rooms are very small and linear. The third room has a vent at the end. Go through (and this really freakin' long path) for another ALIEN ARTIFACT. When you've got it, go through the door. Go down this hallway and then, in the next room, is another door. Kill it. ------------------------------------------------------------------------------- Episode 13 MN13 Guardian III ------------------------------------------------------------------------------- Go forward and face this guy again. Big Robot Guy Again This fight has the same concept as last time, except you've got a bigger area and two floors. The big orange bar things are on every other poles this time. Make sure the last bar is on the ground floor so you can get some good shots in as fast as you can. ------------------------------------------------------------------------------- Episode 14 MN14 Irradiated Stratum ------------------------------------------------------------------------------- Go to the other side of the room and go through the door. Pick up the Oxid Cannon in the next room and keep progressing. Go into the elevator in the next room. Once again, go forwards, interact with the terminal and discover you've got three paths again. Ugh. So close but so far. Anyways, go forwards and into the SAVE ROOM. Then go into the next room. Near the end of it is a vent you can guide the droid through for an ALIEN ARTIFACT. Go through the east door when you're done. In the next room, let's go south first. The first room is linear. Go through. In the next, park by the field at the south, then send your droid through the pipes in the north to the crystals. Destroy then, go through the field for a HEALTH INCREASE. Once done, go through the west door. In the next room are two mechs and about four droids. Kill. All you have to do is examine the Power Cell before backtracking (the game made a shortcut for you). Now go east into the SAVE ROOM. In the next room, go upstairs and guide the droid through the vent for another ALIEN ARTIFACT. Then go through the east door. In the next room, there's a scorpion boss (now regular enemy) and some drones. Kill it and go through the north door, up the ramp. Go to the field up ahead and send the droid through the vent. Shoot the crystals and go through for an AMMO INCRASE. When you're done, head through the west door. The next room is tiny, go through. You're in the Power Cell room now with tons of mechs and driuds. Kill them, examine and then backtrack. Then go left into the SAVE ROOM. The next room has a scorpion and three mechs and a bunch of droids. Kill the scorpion and mechs and then go through the door. At the end of the next long hallways is a vent through which you can get an ALIEN ARTIFACT. Then go south. Go through the next hallway and into the west door. This is the last Power Cell room. Kill all the enemies and examine it. Then go south. Pick up the Seeker Pod in the next room. get on the elevator in front of you. ------------------------------------------------------------------------------- Episode 15 MN15 Matrix Progenitor ------------------------------------------------------------------------------- Go through the door and take the first right and get an AMMO INCREASE. Then drop down for a boss. Core Thing This is ridiculous. Sniper and then Seeker Pod. There you go. ------------------------------------------------------------------------------- Episode 16 MN16 Fermian Homeworld ------------------------------------------------------------------------------- Go through the door at the left of this room. Go down this hall, go through the door and then go through the door on the left. In this next room is a desk right in front of you. Notice the room to the left. Go straight ahead until you hit a force field. Then send the droid back into that left room and go through the vent. Shoot the crystals, go through, join up, head through the door. The rest of this level is linear and has tons of enemies. Have fun running and gunning. Eventually you'll reach an elevator. ------------------------------------------------------------------------------- Episode 17 MN17 Overlord ------------------------------------------------------------------------------- Final Boss! This fight is actually pretty easy. Just keep spamming his head with the Oxid Cannon ad Pod Seeker, using the Muon Pistol to take out the drones. This will take a while but he'll be down soon. Congrats, you just beat Moon. --------- --Legal-- --------- This guide is Copyright (2009) to Jeroen Amin You have permission to print this guide as long as credit is given to me. Do not plagiarize please. I have worked hard on this guide and I would not like it to be passed off as somebody else's.