____ ______ __ ___ / __ \__ ______ ___ / ____/___ ______/ /_____ _______ __ |__ \ / /_/ / / / / __ \/ _ \ / /_ / __ `/ ___/ __/ __ \/ ___/ / / / __/ / / _, _/ /_/ / / / / __/ / __/ / /_/ / /__/ /_/ /_/ / / / /_/ / / __/ /_/ |_|\__,_/_/ /_/\___/ /_/ \__,_/\___/\__/\____/_/ \__, / /____/ /____/ ___ ______ __ / | / ____/___ _____ / /_____ ________ __ ______ / /| | / /_ / __ `/ __ \/ __/ __ `/ ___/ / / / /_____/ / ___ | / __/ / /_/ / / / / /_/ /_/ (__ ) /_/ / /_/ |_| /_/ \__,_/_/ /_/\__/\__,_/____/\__, / /____/ __ __ __ __ ___ / / / /___ _______ _____ _____/ /_ / |/ /___ ____ ____ / /_/ / __ `/ ___/ | / / _ \/ ___/ __/ / /|_/ / __ \/ __ \/ __ \ / __ / /_/ / / | |/ / __(__ ) /_ / / / / /_/ / /_/ / / / / /_/ /_/\__,_/_/ |___/\___/____/\__/ /_/ /_/\____/\____/_/ /_/ Version 1.0 02/18/2009 ############################################################################### TABLE OF CONTENTS ############################################################################### 1. Introduction............................................[Intro] 1.1. Game Info.........................................[Game] 1.2. About Authors.....................................[Authors] 1.3. Guide Info........................................[Guide] 1.4. Version History...................................[Version] 1.5. Legal Stuff.......................................[Legal] 2. Game Basics.............................................[Basics] 2.1. First Steps.......................................[Steps] 2.1.1. Basic Controls..............................[Controls] 2.1.2. Touch Controls..............................[Touch] 2.2. Your House........................................[House] 2.3. Sleeping Time.....................................[Sleep] 2.4. Weather...........................................[Weather] 2.5. Lost and Found....................................[Lost] 3. Start Menu..............................................[Menu] 3.1. Inventory/Status..................................[Inventory] 3.2. Skill.............................................[Skill] 3.3. Accompanying Monster..............................[Accompany] 3.4. Friendship........................................[Friendship] 3.5. Plot Items........................................[Plot] 3.6. Settings..........................................[Settings] 4. Farming.................................................[Farming] 4.1. The Shipping Box..................................[Shipping] 4.2. Farming Tools.....................................[Tools] 4.3. Crops.............................................[Crops] 4.3.1. Spring Crops................................[Spring] 4.3.2. Summer Crops................................[Summer] 4.3.3. Fall Crops..................................[Fall] 4.3.4. Winter Crops................................[Winter] 5. Crafting................................................[Crafting] 5.1. Accessory.........................................[Accessory] 5.1.1. Belt Creation...............................[Belt-Creation] 5.1.2. Boots Creation..............................[Boots-Creation] 5.1.3. Bracelet Creation...........................[Bracelet-Creation] 5.1.4. Brooch Creation.............................[Brooch-Creation] 5.1.5. Earrings Creation...........................[Earrings-Creation] 5.1.6. Gloves Creation.............................[Gloves-Creation] 5.1.7. Headgear Creation...........................[Headgear-Creation] 5.1.8. Pendant Creation............................[Pendant-Creation] 5.1.9. Power-Up Creation...........................[Power-Creation] 5.1.10. Ring Creation..............................[Ring-Creation] 5.1.11. Scarf Creation.............................[Scarf-Creation] 5.1.12. Others Creation............................[Others-Creation] 5.1.13. Belt Upgrade...............................[Belt-Upgrade] 5.1.14. Boots Upgrade..............................[Boots-Upgrade] 5.1.15. Bracelet Upgrade...........................[Bracelet-Upgrade] 5.1.16. Brooch Upgrade.............................[Brooch-Upgrade] 5.1.17. Earrings Upgrade...........................[Earrings-Upgrade] 5.1.18. Gloves Upgrade.............................[Gloves-Upgrade] 5.1.19. Headgear Upgrade...........................[Headgear-Upgrade] 5.1.20. Pendant Upgrade............................[Pendant-Upgrade] 5.1.21. Power-Up Upgrade...........................[Power-Upgrade] 5.1.22. Ring Upgrade...............................[Ring-Upgrade] 5.1.23. Scarf Upgrade..............................[Scarf-Upgrade] 5.1.24. Others Upgrade.............................[Others-Upgrade] 5.2. Forging...........................................[Forging] 5.2.1. Axe Creation................................[Axe-Creation] 5.2.2. Hammer Creation.............................[Hammer-Creation] 5.2.3. Longsword Creation..........................[Long-Creation] 5.2.4. Rod Creation................................[Rod-Creation] 5.2.5. Shield Creation.............................[Shield-Creation] 5.2.6. Shortsword Creation.........................[Short-Creation] 5.2.7. Spear Creation..............................[Spear-Creation] 5.2.8. Tools Upgrade...............................[Tools-Upgrade] 5.2.9. Axe Upgrade.................................[Axe-Upgrade] 5.2.10. Hammer Upgrade.............................[Hammer-Upgrade] 5.2.11. Longsword Upgrade..........................[Long-Upgrade] 5.2.12. Rod Upgrade................................[Rod-Upgrade] 5.2.13. Shield Upgrade.............................[Shield-Upgrade] 5.2.14. Shortsword Upgrade.........................[Short-Upgrade] 5.2.15. Spear Upgrade..............................[Spear-Upgrade] 5.3. Pharmacy..........................................[Pharmacy] 5.4. Cooking...........................................[Cooking] 5.4.1. Hands Only..................................[Hands] 5.4.2. Frying Pan..................................[Frying] 5.4.3. Knife Set...................................[Knife] 5.4.4. Pot.........................................[Pot] 5.4.5. Mixer.......................................[Mixer] 5.4.6. Oven........................................[Oven] 5.4.7. Steamer.....................................[Steamer] 5.5. Wi-Fi Evolution...................................[Wifi] 5.5.1. Accessory Wi-Fi Evolution...................[Accessory-Wifi] 5.5.2. Axe Wi-Fi Evolution.........................[Axe-Wifi] 5.5.3. Hammer Wi-Fi Evolution......................[Hammer-Wifi] 5.5.4. Longsword Wi-Fi Evolution...................[Long-Wifi] 5.5.5. Rod Wi-Fi Evolution.........................[Rod-Wifi] 5.5.6. Shortsword Wi-Fi Evolution..................[Short-Wifi] 5.5.7. Spear Wi-Fi Evolution.......................[Spear-Wifi] 6. Fighting................................................[Fight] 6.1. Elemental Attributes..............................[Attributes] 6.2. Status Ailments...................................[Ailments] 6.3. Accessories.......................................[Accessories] 6.3.1. Belt........................................[Belt] 6.3.2. Boots.......................................[Boots] 6.3.3. Bracelet....................................[Bracelet] 6.3.4. Brooch......................................[Brooch] 6.3.5. Earrings....................................[Earrings] 6.3.6. Gloves......................................[Gloves] 6.3.7. Headgear....................................[Headgear] 6.3.8. Pendant.....................................[Pendant] 6.3.9. Power-Up....................................[Power] 6.3.10. Ring.......................................[Ring] 6.3.11. Scarf......................................[Scarf] 6.3.12. Others.....................................[Others] 6.4. Weapons...........................................[Weapons] 6.4.1. Axe.........................................[Axe] 6.4.2. Hammer......................................[Hammer] 6.4.3. Longsword...................................[Longsword] 6.4.4. Rod.........................................[Rod] 6.4.5. Shortsword..................................[Shortsword] 6.4.6. Spear.......................................[Spear] 6.5. Shields...........................................[Shields] 6.6. Magic Books.......................................[Magics] 6.7. Skill Seals.......................................[Seals] 6.8. Musical Scores....................................[Musical] 7. Village.................................................[Village] 7.1. Village Map.......................................[Map] 7.2. Houses Visiting Hours.............................[Visiting] 7.3. Shops.............................................[Shops] 7.4. School............................................[School] 7.4.1. Classroom...................................[Classroom] 7.4.2. Dojo........................................[Dojo] 7.4.3. Library.....................................[Library] 7.4.4. Workshop....................................[Workshop] 7.5. Buildings/Expansions..............................[Buildings] 7.6. Quests - First Generation.........................[Quests1] 7.6.1. Alicia's Quests.............................[Alicia-Q1] 7.6.2. Barrett's Quests............................[Barrett-Q1] 7.6.3. Byron's Quests..............................[Byron-Q1] 7.6.4. Cammy's Quests..............................[Cammy-Q1] 7.6.5. Cecilia's Quests............................[Cecilia-Q1] 7.6.6. Dorothy's Quests............................[Dorothy-Q1] 7.6.7. Douglas's Quests............................[Douglas-Q1] 7.6.8. Egan's Quests...............................[Egan's-Q1] 7.6.9. Gordon's Quests.............................[Gordon-Q1] 7.6.10. Herman's Quests............................[Herman-Q1] 7.6.11. Jake's Quests..............................[Jake-Q1] 7.6.12. Julia's Quests.............................[Julia-Q1] 7.6.13. Mana's Quests..............................[Mana-Q1] 7.6.14. Max's Quests...............................[Max-Q1] 7.6.15. Natalie's Quests...........................[Natalie-Q1] 7.6.16. Ray's Quests...............................[Ray-Q1] 7.6.17. Rosalind's Quests..........................[Rosalind-Q1] 7.6.18. Roy's Quests...............................[Roy-Q1] 7.6.19. Tanya's Quests.............................[Tanya-Q1] 7.6.20. Yue's Quests...............................[Yue-Q1] 7.7. Quests - Second Generation........................[Quests2] 7.7.1. Alicia's Quests.............................[Alicia-Q2] 7.7.2. Barrett's Quests............................[Barrett-Q2] 7.7.3. Byron's Quests..............................[Byron-Q2] 7.7.4. Cammy's Quests..............................[Cammy-Q2] 7.7.5. Cecilia's Quests............................[Cecilia-Q2] 7.7.6. Dorothy's Quests............................[Dorothy-Q2] 7.7.7. Douglas's Quests............................[Douglas-Q2] 7.7.8. Egan's Quests...............................[Egan's-Q2] 7.7.9. Gordon's Quests.............................[Gordon-Q2] 7.7.10. Herman's Quests............................[Herman-Q2] 7.7.11. Jake's Quests..............................[Jake-Q2] 7.7.12. Julia's Quests.............................[Julia-Q2] 7.7.13. Leann's Quests.............................[Leann-Q2] 7.7.14. Leonel's Quests............................[Leonel-Q2] 7.7.15. Mana's Quests..............................[Mana-Q2] 7.7.16. Max's Quests...............................[Max-Q2] 7.7.17. Natalie's Quests...........................[Natalie-Q2] 7.7.18. Orland's Quests............................[Orland-Q2] 7.7.19. Ray's Quests...............................[Ray-Q2] 7.7.20. Rosalind's Quests..........................[Rosalind-Q2] 7.7.21. Roy's Quests...............................[Roy-Q2] 7.7.22. Sera & Serena's Quests.....................[Sera&Serena-Q2] 7.7.23. Tanya's Quests.............................[Tanya-Q2] 7.7.24. Yue's Quests...............................[Yue-Q2] 7.8. Festivals.........................................[Festivals] 7.9. Villagers.........................................[Villagers] 7.9.1. Villager Likes/Dislikes.....................[Likes] 7.9.2. Birthdays...................................[Birthdays] 7.9.3. Schedule - First Generation.................[Schedule1] 7.9.4. Schedule - Second Generation................[Schedule2] 7.9.5. Bachelorettes - First Generation............[Bachelorettes] 7.9.6. Love Candidates - Second Generation.........[Love] 8. Monsters................................................[Monsters] 8.1. Monster Taming....................................[Taming] 8.2. Monster Care......................................[Care] 8.3. Bosses............................................[Bosses] 9. Dungeons - First Generation.............................[Dungeons1] 9.1. Trieste Forest - First Generation.................[Trieste1] 9.1.1. Details for Area............................[Trieste1-Details] 9.2. Blessia Island - First Generation.................[Blessia1] 9.2.1. Details for Area............................[Blessia1-Details] 9.3. Messhina Valley - First Generation................[Messhina1] 9.3.1. Details for Area............................[Messhina1-Details] 9.4. Padova Mts. - First Generation....................[Padova1] 9.4.1. Details for Area............................[Padova1-Details] 10. Dungeons - Second Generation...........................[Dungeons2] 10.1. Trieste Forest - Second Generation...............[Trieste2] 10.1.1. Details for Area...........................[Trieste2-Details] 10.1.2. Details for Green Underground Shrine.......[Green-Details] 10.2. Blessia Island - Second Generation...............[Blessia2] 10.2.1. Details for Area...........................[Blessia2-Details] 10.2.2. Details for Tropic Underground Shrine......[Tropic-Details] 10.3. Messhina Valley - Second Generation..............[Messhina2] 10.3.1. Details for Area...........................[Messhina2-Details] 10.3.2. Details for Ravine Underground Shrine......[Ravine-Details] 10.4. Padova Mts. - Second Generation..................[Padova2] 10.4.1. Details for Area...........................[Padova2-Details] 10.4.2. Details for Iceberg Underground Shrine.....[Iceberg-Details] 10.5. Palermo Shrine...................................[Palermo] 10.5.1. Details for Area B1F.......................[Palermo-B1F] 10.5.2. Details for Area B2F.......................[Palermo-B2F] 10.5.3. Details for Area B3F.......................[Palermo-B3F] 10.5.4. Details for Area Mini Garden...............[Palermo-Garden] 10.5.5. Details for Area 4 Seasons Hallway.........[Palermo-Hallway] 10.5.6. Details for Area Scorching Altar...........[Palermo-Altar] 11. Advancing to the Second Generation.....................[Second] 11.1. How to Advance...................................[Advance] 11.2. What Changes (And What Doesn't)..................[Changes] 12. Miscellaneous..........................................[Miscellaneous] 12.1. The Bottles......................................[Bottles] 12.2. Earthquakes......................................[Earthquakes] 12.3. Sale Off Coupons.................................[Coupons] 12.4. Full Set of Tools................................[Full Set] 12.5. Endings..........................................[Endings] 13. QuickLists.............................................[Quick] 13.1. Quest List - First Generation....................[List-Quest1] 13.2. Quest List - Second Generation...................[List-Quest2] 13.3. Monsters List....................................[List-Monsters] 13.4. Fishing List.....................................[List-Fishing] 13.5. Mining List......................................[List-Mining] 13.6. Alphabetical Item List...........................[List-Alphabetical] 14. Credits................................................[Credits] ############################################################################### 1. Introduction [Intro] ############################################################################### ******************************************************************************* 1.1. Game Info [Game] ******************************************************************************* This game was released on November 18th in the USA and it is a sequel to the previous Rune Factory - A Fantasy Harvest Moon. The story of this game is not directly connected to the previous one, so even if you didn't play the first you can still enjoy this game the same way. For the ones who don't know about this game, it's pretty much the same as the previous Harvest Moon series except that now, besides taking care of a farm you also need to explore dungeons, fight monsters and level up, that is, now some RPG features were added to increase the variety of tasks you can perform. Some improvements were made to the previous controls, mainly about the touch screen so it is a bit more functional. A major difference in this game to the previous Rune Factory is that now you're able to play with two generations of characters because, once you get married and raise your baby, the main focus of the game will be transfered to your child, so he'll have to take care of the farm instead of his dad. It is here that you can say the game really shows everything it has, since there are a lot of things you couldn't do before and now will be available. If you think it is interesting to take care of a farm and deal with monsters and quests or if you always liked Harvest Moon or liked the previous Rune Factory, you should really try this game. ******************************************************************************* 1.2. About Authors [Authors] ******************************************************************************* Hello, we're Lerion and Winchu. This is our first time writing a FAQ, so if you see something wrong or if you want to suggest improvements, feel free to contact us via email: lerionfaqs [at] gmail [dot] com. Even though the e-mail is on Lerion's name, both of us can be contacted from this account as well as we both can also answer the new mails. We started writing this guide for ourselves, since there was none at the time and we needed some data for later consultation. But after start writing it, we thought it would be nice if we could share with the others, so we started to format it like a FAQ so we could submit it later if possible. We're not a native American or anything so it's possible that this guide contains some misspelling / grammatical mistakes, so we apologize. If you see mistakes in this text and want to help to correct them you can also contact us to alert about them. ******************************************************************************* 1.3 Guide Info [Guide] ******************************************************************************* The update has finally come, now the guide covers both generations and I can say it's finished, except for some possible mistakes there might be or some improvements that can be made later to enrich the guide even more. I must say the second part of the guide was mainly (near totally) written by Winchu, so all the credits for this part must be given to him, as all I did was to support him a bit in the end and revise the text before publishing. The info displayed in this guide was based in my, and my collaborators, experience of the game, so it's possible some things will be missing, even though we tried to cover everything we found in the game. If you see a hole or if something said in this guide is not correct you can also contact me to alert me about it if you want. I wanted to make a guide easier to read, visually speaking, so I used different characters and symbols for the header and the tables, trying to make it easier to identify each component. So, just to make things clearer, here's an explanation on the notation and features of this guide: - Double reference: Both numbers and a tag in brackets are used to identify each section, this way you can find them either looking for the number or the tag, what you think it's easier to remember, even though the tag works better. By the way, when trying to find something using the tags, make sure to include the brackets in your search. - Symbols for headers: Each different header level is surrounded by a different symbol, so it's easier to know what you are looking at when you see the symbols surrounding the header. Besides, you could even try to search different header level by trying to find something like #######, even though the references should be a better option. I'll tell then the identifiers for each header level: - # for level 1 headers: for example, section 1., 2., etc are surrounded by # like this: ############################################################################### X. Section Name [Section Tag] ############################################################################### - * for level 2 headers: the same way sections 1.1., 1.2., etc. are surrounded by * - = for level 3 headers: and finally the same applies to 1.1.1., 1.1.2., etc. and they're surrounded by = - - for tables: tables are identified by a single line below the header composed of - Still speaking about the tables, each even item has a line of . (dots) connecting the columns. That was made in order to try to make easier to read, as I usually get lost trying to follow blank lines. The ones who seek quick info without details, can take a look at the section "Quicklists" where I created sections of some things that can be interesting to have a quick look sometimes but are scattered in the middle of a lot of text in the main body of the guide. Notice that tables that are already "clean" in the main sections are not in this quicklist section, such as the birthday, for example, because that would be too redundant. Well, that was based on my thoughts so it might not be the best at all, so if you think something is wrong or could be better, feel free to contact me and make suggestions, they are very welcome. ******************************************************************************* 1.4. Version History [Version] ******************************************************************************* Version 0.5 - 12/18/2008 - First submission of the guide (covers only the first generation). Version 1.0 - 02/18/2009 - A lot of updates, mainly about the second generation, but also some minor corrections. ******************************************************************************* 1.5. Legal Stuff [Legal] ******************************************************************************* This guide is copyrighted by us and cannot be reproduced by any circumstances other than for personal private use. It's specifically made for GameFAQS and and it's not authorized to be placed on any other website than GameFAQS and the ones listed below without our previous consent. Besides GameFAQS, we also allow the following websites to publish this guide: - CheatPlanet.com - GamesRadar.com - GamersHell.com - Neoseeker.com Any other use or copy of this document is forbidden and a violation of copyright. Copyright 2009. Lerion & Winchu. ############################################################################### 2. Game Basics [Basics] ############################################################################### This section will cover the basics of this game, hence the title. Here I'll explain a bit about the game commands, what you can do and some of the main changes I noticed from the first game. ******************************************************************************* 2.1. First Steps [Steps] ******************************************************************************* For the ones who not aware, this game is basically a farm simulator with some RPG-like features, such as entering dungeons, fighting and capturing monsters. Your main objectives in this game will be to keep a good farm and a good life. That is, you'll have to keep an active farm, growing crops, animals, etc. while trying to be friends with the villagers and eventually getting married with one of the girls available. That said, I'll first explain a bit about how you move around in the game and do some tasks using the controls. First I'll tell about the basic controls and then about how to use the touch screen controls. =============================================================================== 2.1.1. Basic Controls [Controls] =============================================================================== Here's what each button will do once pressed and some combination of buttons you need to know. Notice that these commands assume your using the default button configuration of the game. If you already changed them in the Settings menu, just invert the L and R buttons explanation if you switched them. The same applies to the D-Pad and the ABXY buttons. So here's the explanation: - D-Pad: Move around - A button: Action button. Press it to talk to people, take items from the floor or toss the item you're holding in your hands at the moment. You can also use this button to select the quantity of an item you want to take from your backpack or the store. To do this, place your cursor on a cell that have more than an item of the same time (for example, the seeds from the shop, that have 9 of them). Now press and hold this button and a numpad will appear on the screen. Now you can select the number of that item you want to take (maximum 9, obviously). - B button: Tools and eat button. If you're holding an eatable item when you press this button, your character will eat it. When you're not holding anything, you can press it to use you're active tool (the one that is shown on the bottom right corner of the touch screen). - X button: Rune Ability button. If you have a Rune Ability equipped in the second Rune Ability slot, you'll activate it when you press this button. - Y button: Rune Ability and store button. If you're holding any item when you press this button, the item will be stored in your backpack. But if you're not holding anything, this button works the same way as the X button, but this one activates the ability that is in the first Rune Ability slot instead of the second. - L button: Does nothing by itself, but can be combined with other buttons to perform additional actions (see ahead). - R button: Switches Run/Walk. If your character runs when you move it, after you press this button he'll start to walk whenever you move him and vice-versa. - Start button: Opens the start menu. There you'll be able to see your status and a lot of info about your items, animals, etc.. I'll talk about this menu in the corresponding section later. - Select button: Shows/Hides the target box. If your target box is hidden, when you press this button it'll appear in front of you and vice-versa. If you don't know what's the target box, I suggest you to just press this button and you'll quickly understand. Basically this box shows where your actions will be performed. - L+A command: While holding L, press the A button. This way you'll be able to browse through the pickable items you have in your backpack. If you place your cursor on the item you want and press A again you'll hold this item in your hands. - L+B command: While holding L, press the B button. You'll be able to browse through the tools/weapons you have in your backpack. Place your cursor on the tool you want and press B and it'll become your active tool. - L+X or L+Y command: While holding L, press the X or the Y button. You'll be able to browse through the Rune Abilities you have in your backpack. By pressing L once again in the browse menu you'll be able to change from the first Rune Ability (Y) to the second one (X). If you place your cursor on the Rune Ability you want and press Y or X respectively you'll equip it on that button. - Sort the browse menu: When you're in any of the three previous browse menus, you can just press the down button in the D-Pad to sort the items being displayed. If you want to unsort the items again, just press the up button. =============================================================================== 2.1.2. Touch Controls [Touch] =============================================================================== Besides pressing the buttons, you can also perform some tasks by touching in the touch screen. The functionalities were improved over the first game, so now you can do a lot of thing. You can even play the game completely by using only the touch screen if you want, even though I still prefer to use the buttons in general. Here's what you can do: - Move around: Touch and hold any empty space on the screen and your character will move in that direction while your holding the screen. You can choose to run or walk by pressing the R button. - Talk to people: Just get close to someone and you'll see a red cursor at his/her head. When you see it, just touch this person and you'll be able to talk to him/her. - Pick up items: While holding the L button, touch on an item and it'll be picked and stored in your backpack. - Use your tools: Touch on the tools icon in the lower right corner of the screen. When you do it, it'll become blue. Now, every time you touch the screen you'll use the active tool that's displayed in the icon. - Open the start menu: You can open the start menu by touching your character face displayed in the upper left corner of the screen. - Open the tools browse: You can access the tools browse menu by touching the little sword icon in the lower left corner of the screen (the first icon from left to right). - Open the Rune Abilities browse: It works the same way as the tools browse, but to open this one, touch the second icon in the lower left corner of the screen. - Open the items browse: Once again the same as the two previous ones, this time touch the third icon on the lower left corner of the screen. - Browse menu actions: If you enter in any of the three previous browse menus, you'll be able to navigate through them using the touch screen. Notice there are two arrows to the left and to the right of menu. If you touch them, you'll be able show more items that couldn't be displayed. Also notice there's a Sort button above the left arrow. If you touch this button it'll sort the items from the menu you're browsing, if you want to unsort the items, just touch the sort icon again. Finally, notice as well that, above the right arrow, there are two small faded icons. By touching them you can change the menu displayed. It's the same as the icons in the lower left corner of the screen. - Select the quantity of an item you want to take: It's the same as the A button, if you want to take less items than the total group in a cell, touch and hold the item you want to take until a numpad appear. Now you can enter the number you want (maximum 9). - Repeat some task: This is a very important action and one of the reasons to use the touch screen. This allows you to save a lot of efforts by remembering until 9 spots to do repeated tasks. There are two main uses: - Pick up a lot of things: Suppose it's harvest day and there are a lot of crops to be harvested. Doing so by picking each one and storing manually would be boring and tiresome, so instead you can use the touch screen to ease the job. Here's how: While holding the L button touch until 9 squares / crops / items that you want to pick and then release the L button. Now your character will go gather and store everything he picks on the squares you selected. If instead of gathering he's using some tool every time the should pick something, touch the tools icon in the lower right corner of the screen so it's not blue, this way he'll stop trying to use the tool. - Use a tool on a lot of spots: Opposite from before, now touch the tools icon in the lower right corner of the screen so that it is blue. This way you'll activate the use of the tool displayed. Now, hold the L button, touch until 9 squares you want to use this tool on (for example, 9 rocks to break with a hammer) and release the L button. Now your character will start to use the tool everywhere you selected. ******************************************************************************* 2.2. Your House [House] ******************************************************************************* In this section you'll know a little more about your own house. I'll try to give a brief explanation about the furniture you can interact with in your place. You can interact with them by getting close to one of them and pressing the action button or touching the screen. I'll start from the one in the upper left corner and proceed to the right until the wall and then I'll go back to the left again and go down. So here's the list: First Floor ------------------------------------------------------------------------------- Diary: Allows you to save the game any time you want. Shelf: You can store non-eatable items you don't use frequently here. Refrigerator: You can store food and alike here. Chest: No use for it yet. Only in the beginning of the second generation. The old tools from Kyle will be here. Fireplace: No use as well. Bookshelf: Presents a tutorial about fighting. Second Floor ------------------------------------------------------------------------------- Calendar: It's on the right corner. Shows the calendar and the festivals days. Also, every time someone tells you his or her birthday it'll be marked here right away. Mirror: It's on the vanity table in the left bedroom. Allows you to exchange items with other people either wireless or by Nintendo WFC (Wi-Fi Connection). Double Bed: It's in the left bedroom. Allows you to sleep and call a day. This way you'll replenish your HP (Health Points) and RP (Rune Points) and wake up on the next day. Single Bed: It's on right bedroom. Works the same way as the Double Bed. Diary: Allows you to save the game any time you want. ******************************************************************************* 2.3. Sleeping Time [Sleep] ******************************************************************************* The time you go to bed and sleep affects your status the next day. That is, only if you're an extreme player. See below how much of the total HP and RP you restore and what else changes depending on the time you sleep (when I say "until time", I mean not including that time, for example, if I say "until AM 1:00", that means that'll happen if you go to bed before AM 1:00 or until AM 12:59. If you go to bed at AM 1:00 or AM 1:01 and so on, it'll be the same as going to bed until AM 2:00): - Until AM 1:00: 100% HP & RP, doesn't get sick*, wakes up at AM 6:00 - Until AM 2:00: 100% HP & RP, doesn't get sick, wakes up at AM 8:00 - Until AM 3:00: 80% HP & RP, doesn't get sick, wakes up at AM 8:00 - Until AM 4:00: 50% HP & RP, gets sick, wakes up at AM 9:00 - Until AM 5:00: 50% HP & RP, gets sick, wakes up at AM 9:00 - AM 5:00: The character automatically sleeps, restores 30% HP & RP, gets sick, wakes up at AM 10:00. If he's in the village, he'll wake up in his house, if he's in a dungeon, he'll wake up in the same place he slept. * If you're wondering what does get sick mean, take a look at the Status Ailments subsection in the Fighting section. ******************************************************************************* 2.4. Weather [Weather] ******************************************************************************* It is important to know about the weather when farming, as these may affect your activities of the day. Notice that even though it doesn't seem so, the dungeons are also affected by weather changes. I'll present some of the consequences of each different weather below: - Hurricane: You can't go out of your house when that happens and also it destroys some of the crops you planted. - Rainy: Changes the schedule of the villagers and helps you by watering all of the fields. - Snow Storm: The same as Hurricane, but it happens on Winter - Snowy: The same as Rainy, but it happens on Winter. - Sunny: Usual weather, doesn't affect anything specially. If you want to know about the weather forecast for 1 day, you can ask Alicia to tell you by paying 10G. You can also ask her to change the weather if, for example, you know a hurricane will come and you don't want it. You can choose one of two possible weathers: sunny (pay 100G in first generation and 200G in second) or rainy (1000G in first and 2000G in second). ******************************************************************************* 2.5. Lost and Found [Lost] ******************************************************************************* In the first floor of Byron's (the mayor's) house you'll find a box (in front of the entrance door, in the wall) that will hold any important item you accidentally toss out. So, if you ever throw away an irreplaceable item, such as a proposal item or anything like that, you don't need to panic. Just proceed to Byron's house and check the box and most likely the item will be there. If not, that means you can obtain it again by some other way. Notice that if you lose a quest item you don't need to look for it in the Lost and Found box, you can go to the bulletin board, cancel the quest and start it again. ############################################################################### 3. Start Menu [Menu] ############################################################################### Here I'll explain a bit about the info you can see in the Start Menu (the one you can see when you press the Start button). There are six menus listed in the top of the screen as well as a close button at the extreme right (the X icon). So here's an explanation about each of them: ******************************************************************************* 3.1. Inventory/Status [Inventory] ******************************************************************************* The first menu you'll see when you open the Start Menu. In this one you can see the status of your character in the upper screen and his inventory in the lower screen. About the status: The left table shows you from top to bottom: the name of your character, his level, the amount of experience needed to level up again (this bar fills up as you fight and defeat monsters and, when it's finally full you level up). Below the "Next" bar there are the HP and RP bars and your money. Concerning the HP bar: The HP (Health Points) bar represents your physical condition. This bar will go down every time you're hurt by a monster of when you try to use a tool after you have already depleted the RP bar. If the HP bar empties you'll faint and, if you're in the village when that happens you'll wake up on the clinic and lose the day. On the other hand, if that happens when you're in a dungeon, there won't be anyone around to rescue you when you faint, so instead of being carried over to the clinic you'll actually die and you'll have to load the game from where you last saved it, so be EXTREMELY careful about your HP when you're inside a dungeon. You can restore a bit of HP by eating some grasses or crops, by drinking a potion, by taking a shower in the bathhouse of the village, using spells or by activating some special slabs in the dungeons. Concerning the RP bar: RP stands to Rune Points. This bar represents both your stamina and your magical energy. Every time you use a tool, swing a weapon or use a Rune Ability this bar will go down a bit. If you deplete your RP you won't be able to use Rune Abilities anymore, but you'll still be able to use tools and weapons consuming the HP bar instead of the RP one every time. To restore RP, you need to collect the runes generated by grown crops (recover 50 RP) or the flowers (recover 12 RP) and crystals (recover 24 RP) in the dungeons, eat some specific foods or take a shower (recover 100 RP) in the bathhouse of the village. Well, let's go back to the upper status screen, now I'll tell about the right table: This table shows the attribute values of your character. These values go up as you level up and they affect mainly your fighting (notice your total HP also grows up as you level up, but the RP is always the same). The last thing about the upper screen is a bar that I'll call "Time Bar". This bar is the one that is shown in this same place when you're out of the Start Menu. The Time Bar shows you from left to right: The currently year, season, day of the month and of the week, the time and lastly the weather. Now let's turn our attention to the lower screen, the inventory: Again there are two tables. The left one shows your equipped stuff, that is, what you're currently wearing or holding. One item can be placed on each of the boxes, but you cannot place anything anywhere, each of them only accepts proper items for that place. So here's an explanation about them: The top square, the Held box, holds the item you're currently holding in your hands. So if you just picked something up you should see it in this box. The same way, if you want to put something in your hands, you can just put it in this box. Next comes the R. Hand (Right Hand) box. This one will have the current tool or weapon you're holding, the one you can use by pressing the tools button. The L. Hand (Left Hand) box is where you'll be able to equip shields to increase your defense in battle. This is a passive slot, you can't actually use it for anything. All you need to do is to equip it here and receive the benefits it gives (shield defense only applies when you're equipped with a shortsword or a rod). The Rune Abl. (Rune Abilities) has two boxes, meaning you can equip up to two different Rune Abilities at the same time. The one placed in the left box can be activated by pressing the first Rune Ability button (Y button or Left in the D-Pad if you changed controls) and the in the right box is activated by pressing the second Rune Ability button (X button or Up in the D-Pad). The last two boxes are the accessories you can equip to receive some bonuses. You can equip up to two of them and the bonus given by each accessory may vary a lot, it can be, for example: increase defense, increase resistance to an attribute, increase status, etc. Finally, the right table of the lower (touch) screen shows your backpack. There are 45 slots available and each of them can hold up to 9 units of the same (notice that they must be of the same level as well, if you have, for example, a level 1 Onion and a level 2 one you can't place both of them in the same slot). ******************************************************************************* 3.2. Skill [Skill] ******************************************************************************* This menu shows the skill levels of your character, that is, his ability level at some specifics tasks. You can increase your skill levels by actually performing the action that benefits from that skill level, for example, the Weapons Skill affects the RP consumption when fighting, so, if you want to increase the Weapons Skill level you need to actually fight with a weapon. Increasing the skill levels allows you to receive some benefits when doing something that depends on that skill. In general most of them decreases the amount of RP you need to perform an action that depends on that skill. If that is not the case, I'll tell in the description of that skill what it does instead. Here's a list of what is affected by each skill and additional effects they can have on actions: - Weapons: This skill is also affected by the weapon level you're using. If you try to fight with a weapon whose level is higher than your skill level you'll consume more RP than the usual in each attack. - Farming: Affects the using of hoe and watering can. - Mining: Affects the using of hammer. - Pharmacy: Affects the success rate when trying to produce medicine on your own. The best medicines requires a great Pharmacy level to be produced successfully. - Accessories: The same as Pharmacy, but for crafting accessories. - Camping: Affects the use of sleeping bags in dungeons. - Magic: Affects the use of Rune Abilities. - Logging: Affects the use of axe. - Fishing: Affects the use of pole. - Forging: The same as Pharmacy, but for crafting Weapons and Shields. - Cooking: The same as Pharmacy, but for cooking. - Communication: Affects the taming and caring of monsters. ******************************************************************************* 3.3. Accompanying Monster [Accompany] ******************************************************************************* Here you'll be able to see the status of the monster that's accompanying you at the time, if any. The lower screen will show a 3D picture of the monster and the upper one will shows its status. Let's see a bit about the status screen. There are three windows in this screen. The top one shows an icon of the monster, its name on the right and its current HP below. The middle window says the species of the monster and displays 10 balls that represent your Friendship Level with that monster. As you feed and brush it everyday you'll increase the Friendship Level and, by doing so, you increase its fighting status as well as its produces qualities, if it's a Produce-Type monster. The last window shows a description about the monster as well as its Skill (kind of attack when battles) and its attribute (affects the damage dealt / taken from other attribute monsters). ******************************************************************************* 3.4. Friendship [Friendship] ******************************************************************************* Display the villagers you know and their Friendship Level towards you (maximum 10). The main list in the lower part shows the name of the villager, the Friendship Level of this villager and the Love Level (this one only appears for some specific villagers that you can engage). Besides the main list, there are also 5 buttons just above it that allows you to change the list view. I'll tell a bit about them: From left to right, the first button (a girl face) allows you to see the Friendship Level of the villagers. The second button (a monster face) allows you to see the Friendship Level of the monsters you tamed. The three button on the right, instead of change the elements of the list, allows you to sort the list by some property. Notice that when you click the sorting button once, it'll sort the name in ascending order (the button will be pointing upwards), but if you click this button once again, the names will be sorted in descending order (pointing downwards). About these three buttons: The first one (Auto) sorts the names in a way defined by the game (I think it's by first meeting order, but I'm not sure). The second button (a smile face) sorts the names by friendship level. The last button (heart) sorts the names by love level. ******************************************************************************* 3.5. Plot Items [Plot] ******************************************************************************* This menu shows you the plot items you already got in the game. There should be 32 of them and you can get them by advancing in the game, but they'll only become available on the second generation part of the game. Those items are important to proceed the main plot of the game, but you don't need to take much care of them because they don't have any effect on your character, just check to know what is missing to complete your objectives. This is the list of them: - Ancient Manuscript; - Spring Orb; - Summer Orb; - Fall Orb; - Winter Orb; - Green Tablet fragment 1/5; - Green Tablet fragment 2/5; - Green Tablet fragment 3/5; - Green Tablet fragment 4/4; - Green Tablet fragment 5/5; - Blue Tablet fragment 1/7; - Blue Tablet fragment 2/7; - Blue Tablet fragment 3/7; - Blue Tablet fragment 4/7; - Blue Tablet fragment 5/7; - Blue Tablet fragment 6/7; - Blue Tablet fragment 7/7; - Red Tablet fragment 1/5; - Red Tablet fragment 2/5; - Red Tablet fragment 3/5; - Red Tablet fragment 4/5; - Red Tablet fragment 5/5; - Ice Tablet fragment 1/5; - Ice Tablet fragment 2/5; - Ice Tablet fragment 3/5; - Ice Tablet fragment 4/5; - Ice Tablet fragment 5/5; - Omni-Gate; - Ancient Tablet fragment 1/4; - Ancient Tablet fragment 2/4; - Ancient Tablet fragment 3/4; - Ancient Tablet fragment 4/4. Except for Ancient Manuscript (check What Changes section, but to simplify, you will get this as soon as you advance to the second generation) and Omni-Gate (check Magic Books section), all other plots item can be gotten after you complete some requirements to the statues in all dungeons or defeat a boss, so check the Dungeons section for further informations. ******************************************************************************* 3.6. Settings [Settings] ******************************************************************************* Shows what you can configure in the game, to make it fit you better. There are only three options: - Display Target Box: If it's turned on, the target box will be shown in front of your character (if you don't know what's this, take a look at the Basic Controls section in this guide and read about the Select button, as it's just a shortcut to this function). - L <-> R Switch Buttons: Switches the functions of the L and R buttons. - D-Pad <-> ABXY Switch Buttons: Switches the function of the D-Pad and the ABXY buttons. If you want your changes to take effect you need to hit the Save button in the lower part of the screen before going out of the menu. If you make any changes but didn't like the results, just hit the Reset button and the default configuration will take place. ############################################################################### 4. Farming [Farming] ############################################################################### This is the main part of the game. So first I'll present a simple tutorial on what should you do when you start farming. First of all you need to clear a small area in your farming field outside your house. Notice there are lines on the ground delimiting 3x3 squares, so try to clear one of them. If you still don't have a hammer to break the big rocks or an axe to cut the tree stumps, simply pick and toss the grasses, small rocks and wooden branches, this way they'll disappear then you toss them out and you'll clean a part of your field. After doing this, select your hoe and start tilling the land you just cleaned, this way you'll be preparing the field to plant some seeds on it. Now select some seeds from your backpack (if you don't have any, you can buy them at the general store or try earn some as a quest reward or anything), place yourself in the middle of the 3x3 you tilled and spread the seeds by pressing the tools buttons again. If done correctly, the 9 tilled soils will have some dots on them, showing the seeds are planted. Finally, select your watering can, refill it if needed (in the watering pond near your house) and start watering all of the seeds on the ground. That's it. Now all you have to do is to water them everyday until they grow and you can harvest them to earn some money and start everything again. Before someone asks me I'll say this: even if you forget to water the crops a day they won't die, they'll just take a little longer (1 day in this case) to grow, so rest at ease. You can sell your harvested crops or any valuable item you want to sell by tossing them in your shipping box in your farm (the box just below the water pond next to your house). Mana will at PM 3:00 to get the items from the box and pay you for them (you don't need to be around to receive the money). If you put anything in the box after PM 3:00, Mana will only pick and pay for them in the next day. After these basics about farming, I'll tell a bit about the role of the shipping box (other than selling), the farming tools available and later about the crops you can grow in the game. ******************************************************************************* 4.1. The Shipping Box [Shipping] ******************************************************************************* Other than selling the items you throw inside of it, the Shipping Box also shows you how many of the possible items you already sold and how much you earned for each of them, as well as some general info about the farm. To see this info, approach the box and press the action button or touch it. A new menu will open when you do this. In the lower screen you'll see a list of the items you already sold and how much you earned by selling them until now. In the upper part of this screen there are six icons you can select to change the kind of items of the list. From left to right the icons represent: - Crop Records: Shows info about the productions of the farm and items you can collect from farming soil (grasses, sprout, etc.) you sold so far. - Medicine Records: Info about the pharmacies you sold (you can only create pharmacies on you own in the second generation). - Accessory Records: Info about the accessories you sold (as the pharmacies, you can only craft them on your own in the second generation). - Cooking Records: Info about the cookings you sold (once again, you're only able to cook in the second generation). - Fish Records: Info about the fishes you sold. - Other Records: Info about the ores and items dropped by monsters you sold. You can sort the lists in the same way as you could do in the Friendship menu (see the Start Menu section above for more info). In the upper screen you can see, besides the usual description of the selected item in the lower part, two tables in the top. The left table is always fixed, that is, it doesn't change when you select another list in the lower screen. This table shows general info about your farm: its name, how much you earned until the moment (not how much you have, but the total amount collected by selling goods without considering the spendings), the percentage of the total of different kinds of items you already sold at least once and how much wood and monster feed you have available. The right table shows info about the current list you're looking at the lower screen. It contains, the name of the list, how much you earned until the moment by selling this kind of good, the percentage of the total of that kind of good you already sold at least once and finally what item gave the highest and the lowest income. ******************************************************************************* 4.2. Farming Tools [Tools] ******************************************************************************* In this game, in the first generation your tools will already a bit improved, so you'll be able to use until level 2 charge from the beginning. For the ones who never played a Harvest Moon game before or don't know what charge means, I'll explain about it. Any tool can be used in different levels of intensity so it'll have a different level of effect when activated. Each of these levels is what we call a charge. A level 0 charge is the standard action you perform when you simply press the tools button. If you want to use a level 1 charge, press and hold the tools button for a while. If you do this, you'll see a blue sphere around the tool you're using. If you release the button at this time, the effect of the tool will be amplified, but notice you'll also lose more Rune Point after the action. To perform a level 2 charge, do the same as the level 1 charge, press and hold the tools button. After a while, the blue sphere will appear again, but if you do not release the tools button just yet and hold it for a little longer, the sphere will become purple. Now, if you release the button during the purple sphere stage you'll be able to perform a level 2 charge, that's even more powerful and also depletes more of your RP. Notice that, when using a tool on farming soil, the area the tool will affect is marked in red. Most of the time it'll be a single square, but, when you charge the hoe or the watering can, the area will increase, meaning that, when you release the charge you'll till or water, respectively, all of that area. Notice that in the first generation part, the tools will only be able to charge from level 0 to level 2, but in the second generation part of the game you'll be able to obtain tools that have even more charging levels. To activate them, do the same proceeding, but hold the button for even more time and the sphere should change again, showing that you'll perform a more powerful charge. Also don't forget that once you enter the second generation part of the game, all the farming tools will be rusted. That means that, besides only being able to perform a level 0 charge, the axe and hammer tools won't cut/break stumps and big rocks no matter how many times you try to do destroy them. If you want to improve your tools, you'll need to upgrade them in the Workshop (see Tools Upgrades in the Forging section for details). Below you'll be able to see some general info about the farming tools and the effect of the charge level for each item. * Second generation only. Axe ------------------------------------------------------------------------------- What is it for: Cutting branches and tree stumps to collect wood, that's needed when you want to ask the mayor to build something. How to get: Reward from Tanya after finishing the quest "Battle Strategies: Orc". Description: A used axe. Easy to swing and great for gathering wood, it can also destroy tree stumps. Attribute: - Attack: 1 lvl 0 - A single strike cuts branches. 6 strikes cut tree stumps. lvl 1 - A single strike cuts branches. 4 strikes cut tree stumps. lvl 2 - A single strike cuts branches. 3 strikes cut tree stumps. lvl 3* - A single strike cuts branches. 2 strikes cut tree stumps. lvl 4* - A single strike cuts branches. 1 strikes cut tree stumps. Hammer ------------------------------------------------------------------------------- What is it for: Mining ores by breaking some rocks in the dungeons or cleaning the field from ordinary rocks that are on the way. Additionally you can untill an empty (with no seeds) tilled soil. How to get: Take the quest "Please Get Me an Amethyst" and talk to Gordon. Description: A used hammer. Makes you feel secure when you hold it. Can be used to smash rocks and boulders. Attribute: - Attack: 12 lvl 0 - A single strike breaks small rocks. 6 strikes break big rocks. lvl 1 - A single strike breaks small rocks. 4 strikes break big rocks. lvl 2 - A single strike breaks small rocks. 3 strikes break big rocks. lvl 3* - A single strike breaks small rocks. 2 strikes break big rocks. lvl 4* - A single strike breaks small rocks. 1 strikes break big rocks. Hoe ------------------------------------------------------------------------------- What is it for: Tilling soil for planting seeds. How to get: From the start (receive from Mana) Description: A hoe purchased from Mana. Rests easily in your hands, and is easy to use. Makes you want to work outside. Attribute: Earth Attack: 16 lvl 0 - Tills a single square. lvl 1 - Tills an area of 3x1 squares. lvl 2 - Tills an area of 3x3 squares. lvl 3* - Tills an area of 5x5 squares. lvl 4* - Tills an area of 9x9 squares. Magnifying Glass* ------------------------------------------------------------------------------- What is it for: Check the quality of your crops with it (in the case you can use this glass to see if the crops have greenifier or formulas in it). A balloon will appear over the crop sprite showing a "?" if you didn't put anything or it will show the item you had use on it. How to get: Get it on the small table next to the calender in your house (2nd floor). Description: Allows you to examine the fertilizer used on your fields. Attribute: - Attack: - Charge: - Pole ------------------------------------------------------------------------------- What is it for: Fishing from rivers or the sea to collect fishes. How to get: Reward from Barrett after finishing the quest "I'm Looking for Something". Description: A used fishing pole. Easy to hold, and easy to fish with. Attribute: - Attack: 1 lvl 0 - Catches fish. lvl 1 - Allows to catch higher level fish than lvl 0. lvl 2 - Allows to catch higher level fish than lvl 1. lvl 3* - Allows to catch higher level fish than lvl 2. lvl 4* - Allows to catch higher level fish than lvl 3. Sickle ------------------------------------------------------------------------------- What is it for: Cutting grass, crops and alike. How to get: Reward from Jake after finishing the quest "Come Here for a Sec". Description: A used sickle. Easy to hold, perfect for farming. Attribute: - Attack: 7 lvl 0 - Cuts grass/crops from a single square. lvl 1 - Cuts grass/crops from an area of 3x1 squares. lvl 2 - Cuts grass/crops from an area of 3x3 squares. lvl 3* - Cuts grass/crops from an area of 5x5 squares. lvl 4* - Cuts grass/crops from an area of 9x9 squares. Watering Can ------------------------------------------------------------------------------- What is it for: Watering the seeds you planted until they grow. How to get: From the start (receive from Mana) Description: A waterpot purchased from Mana. Very easy to use. Attribute: Water Attack: 10 lvl 0 - Waters a single square. lvl 1 - Waters an area of 3x1 squares. lvl 2 - Waters an area of 3x3 squares. lvl 3* - Waters an area of 5x5 squares. lvl 4* - Waters an area of 9x9 squares. ******************************************************************************* 4.3. Crops [Crops] ******************************************************************************* In this section you'll find out about the crops you can plant and sell to earn some money and keep your farm. The crops are organized by the season you can plant them in. For each of the crops (or seeds of these crops) I'll list the seed price at the general store, how much the seed is worth for selling (only after you get the seed maker in the 2nd generation), the crop value for selling and its growth and regrowth time. Also some special seeds can be only get in second generation after you find the vegetable with Inquisitive Waltz in dungeons and use the Seed Maker at Alvarna Academy - Workshop. These seeds will be marked with * and a small note about where to find this item will be available at the table's end. Now this is something I wanted to say, but I didn't know exactly where to place it, so I'll put it here. Pay attention when you try to chop the grass (if you planted it, that is), because if you accidentally chop it twice before it regrows, you'll actually be killing it and it'll never grow up again, unless you plant new seeds. =============================================================================== 4.3.1. Spring crops [Spring] =============================================================================== Seed Name | Seed Buy | Seed Sell | Crop Sell | Growth | Regrowth ------------------------------------------------------------------------------- Blue Crystal Seed | 32400 | 16200 | 10900 | 100 | No Cabbage Seed.......|.780......|.390.......|.390.......|.11.....|.No Cherry Grass Seed | 9800 | 4900 | 3400 | 60 | No Emery Flower Seed..|.54000....|.27000.....|.15400.....|.120....|.No *Gold Cabbage | 316 | 158 | 1580 | 14 | No Grass Seed.........|.300......|.150.......|.5.........|.9......|.3 Lamp Grass Seed | 24000 | 12000 | 8700 | 90 | No Moondrop Seed......|.520......|.260.......|.180.......|.6......|.No Onion Seed | 690 | 345 | 220 | 7 | No Pink Melon Seeds...|.8400.....|.4200......|.2500......|.20.....|.No Pink Turnip Seeds | 980 | 490 | 210 | 4 | No Strawberry Seed....|.5400.....|.2700......|.180.......|.8......|.2 Toyherb Seed | 1450 | 725 | 510 | 12 | No * Gold Cabbage can be found in Palermo Shrine - Gentle Spring with Inquisitive Waltz. =============================================================================== 4.3.2. Summer crops [Summer] =============================================================================== Seed Name | Seed Buy | Seed Sell | Crop Sell | Growth | Regrowth ------------------------------------------------------------------------------- Clover Seed | 12800 | 6400 | 2400 | 60 | No Corn Seed..........|.1800.....|.900.......|.170.......|.14.....|.3 Cucumber Seed | 2200 | 1100 | 220 | 10 | 6 Eggplant Seed......|.2900.....|.1450......|.190.......|.9......|.3 Fireflower Seed | 9800 | 4900 | 4300 | 90 | No G. Crystal Seed....|.29700....|.14850.....|.9800......|.100....|.No *Gold Pumpkin | 324 | 162 | 1620 | 15 | No Grass Seed.........|.300......|.150.......|.5.........|.9......|.3 Ironleaf Seed | 17000 | 8500 | 3200 | 40 | No Pineapple Seed.....|.7400.....|.3700......|.750.......|.20.....|.5 Pink Cat Seed | 550 | 275 | 180 | 6 | No Pumpkin Seed.......|.1680.....|.840.......|.620.......|.12.....|.No Tomato Seed | 1980 | 990 | 210 | 10 | 4 * Gold Pumpkin can be found in Palermo Shrine - Refreshing Summer with Inquisitive Waltz. =============================================================================== 4.3.3. Fall crops [Fall] =============================================================================== Seed Name | Seed Buy | Seed Sell | Crop Sell | Growth | Regrowth ------------------------------------------------------------------------------- Autumn Grass Seed | 13500 | 6750 | 3900 | 60 | No Carrot Seed........|.990......|.495.......|.420.......|.9......|.No Charm Blue Seed | 2200 | 1100 | 760 | 12 | No *Gold Potato........|.278......|.139.......|.1390......|.11.....|.No Grass Seed | 300 | 150 | 5 | 9 | 3 Green Pepper Seed..|.3450.....|.1725......|.140.......|.10.....|.2 Pom-Pom G. Seed | 7000 | 3500 | 5500 | 90 | No Potato Seed........|.440......|.220.......|.240.......|.7......|.No Red Crystal Seed | 34800 | 17400 | 11250 | 100 | No Spinach Seed.......|.790......|.395.......|.300.......|.5......|.No Yam Seed | 1480 | 740 | 140 | 6 | 3 * Gold Potato can be found in Palermo Shrine - Sorrowful Autumn with Inquisitive Waltz. =============================================================================== 4.3.4. Winter crops [Winter] =============================================================================== Seed Name | Seed Buy | Seed Sell | Crop Sell | Growth | Regrowth ------------------------------------------------------------------------------- Daikon Seeds | 3300 | 1650 | 1100 | 14 | No *Gold Turnip........|.196......|.98........|.980.......|.8......|.No Hot-Hot F. Seed | 9700 | 4850 | 2900 | 20 | No Leek Seeds.........|.1680.....|.840.......|.520.......|.6......|.No Noel Grass Seed | 17000 | 8500 | 3970 | 40 | No Turnip Seed........|.510......|.255.......|.190.......|.4......|.No W. Cabbage Seed | 2400 | 1200 | 960 | 11 | No *W. Crystal Seed....|.39800....|.19900.....|.12000.....|.100....|.No * Gold Potato can be found in Palermo Shrine - Frigid Winter and White Crystal can be found in Padova Mountains - Crossroad, Iceberg Midway, Icy Path, Ice Field. Both items can be found with Inquisitive Waltz. ############################################################################### 5. Crafting [Crafting] ############################################################################### In this section you'll know about the items you can create by yourself, either weapons, tools improvements, cookings and etc. Before you start crafting, you need first to upgrade the school, asking the mayor to build the workshop extension. After it's built, it'll be only an empty room and you won't be able to do anything until you buy from Yue (choose "I want a bargain.") the proper tools to start the work (The tools you need are listed in each section). Notice Yue doesn't sell all the items everyday, each day of the week she'll be selling a different tool for crafting, so make sure to go in the correct date to obtain the tool (The days of the week are also mentioned in each section). You won't be able to craft any item you want so easily, unless you have the necessary skill level to do so. But notice that even if your skill level is lower than the minimum skill level required, you can still try to craft the item, but you'll have a lower success rate of getting a good result. Except for the cookings, every time you failure at crafting something you'll only lose some RP (you always lose RP when crafting, even if you get a success) and you won't obtain any item in the process (you won't lose the items you used to try to create the new item). For cookings this doesn't apply, as if you try to cook anything and if it isn't a success you'll get a "Failed Dish" as a result and WILL lose the items you used, so be careful when cooking. The success rate when crafting follows this these rules: - If your skill level is equal or above of minimum skill level required for the recipe, 100% of success rate. - If your skill level is under of minimum skill level required for the recipe, Success Rate = 100 - 9 *(minimum skill level - your currently skill level). For example, the minimum skill level required is 18 and your currently skill level is 7. The formula is: 100 - 9 * (18 - 7) = 1% of success rate. Under 11 levels the success rate = 0% To raise the skill level, when you success create/upgrade an item with more low success rate, more your experience bar will increase. So I suggest you to try to create/upgrade those items since you don't gain too much exp with 100% success rate items and you don't lose the materials when you failure in its creation. But remember, it's up to you and it's only my opinion, so you can raise your level more slowly with 100% success rate recipes (or near it). ******************************************************************************* 5.1. Accessory [Accessory] ******************************************************************************* Show that you can be a fashion villager by making gorgeous accessories to use or just to give as gifts to anyone you like. Also, accessories can be used as specials equipments to boost your status or give new abilities to your character. In order to start crafting accessories, talk to Yue on Monday and buy the Forge / Workshop Station. To get shelves to store materials, wait until Wednesday and buy it from Yue. To learn new recipes you can go to Mana's and Barrett's class at school, they will teach how to prepare different accessories. Another way is, if you already know the recipe (like reading a walkthrough), you can start creating new accessories immediately, if you have the necessary materials. Also you can try to mix some random materials (if use some logic on it), maybe you can get a result. A learned recipe will be registered in your book at Accessories Table's options. To save time of collecting materials (or just to save them for better creations), you can concentrate in upgrading accessories, since it doesn't consume too many materials. The max level of upgrade is 10, but you can still keep upgrading to raise your skills. The recipes are ordered by creation/upgrade, by their type and finally by the skill level. They'll follow the model shown just below: Recipe ------------------------------------------------------------------------------- Description: Original text from game. Skill Level: The minimum level required to make this forgery with 100% success Materials: What ingredients you need. Learn From: From where you learn this recipe. Selling Price: How much you can sell. =============================================================================== 5.1.1. Belt Creation [Belt-Creation] =============================================================================== Leather Belt ------------------------------------------------------------------------------- Description: A regular, commonplace belt. Worn on the tightest notch, it heightens resolve, and slightly raises defense. Skill Level: 12 Materials: Giant's Gloves, Insect Skin, Iron, Panther Claw, Speckled Skin, Strong String Learn From: The Path to Elegance (Thursday Mana's Lesson) Selling Price: 940G Champion Belt ------------------------------------------------------------------------------- Description: A belt awarded along with the title of "Champion." With this around your waist, you'll intimidate everyone. Skill Level: 69 Materials: Bull Horn, Devil Horn, Glue, Hammer Piece, Leather Belt, Silk Cloth Learn From: Tough but Super Accessories (Friday Mana's Lessons) Selling Price: 5150G =============================================================================== 5.1.2. Boots Creation [Boots-Creation] =============================================================================== Leather Boots ------------------------------------------------------------------------------- Description: Sturdy, long-lasting boots made from leather. Loved by travelers everywhere. Enables back step ability. Skill Level: 8 Materials: Cheap Cloth, Cheap Cloth, Root, Speckled Skin, Spore, Strong String Learn From: Making Boots (Friday Barrett's Lessons) Selling Price: 680G Heavy Boots ------------------------------------------------------------------------------- Description: Boots made from steel. Offer high defense, but are also very heavy. Enables back step ability. Skill Level: 37 Materials: Bronze, Glue, Iron, Iron, Leather Boots, Shoulder Piece Learn From: Making Boots (Friday Barrett's Lessons) Selling Price: 1140G Feather Boots ------------------------------------------------------------------------------- Description: Super-light boots. So light, you feel as though you are walking on air. Enables back step ability. Skill Level: 47 Materials: Bird Wing, Cheap Bandage, Fish Fossil, Leather Boots, Little Crystal, Quality Fur Learn From: Making Boots (Friday Barrett's Lessons) Selling Price: 2430G Knight Boots ------------------------------------------------------------------------------- Description: High-quality boots worn by knights. Offers very high defense. Enables back step ability. Skill Level: 58 Materials: Devil Blood, Diamond, Feather Boots, Iron, Silk Cloth, Silver Learn From: Making Boots (Friday Barrett's Lessons) Selling Price: 3180G =============================================================================== 5.1.3. Bracelet Creation [Bracelet-Creation] =============================================================================== Cheap Bracelet ------------------------------------------------------------------------------- Description: A old, worn-out bracelet. Raises defense a little, but you have to put up with its shabby, cheap appearance. Skill Level: 2 Materials: Bronze, Bronze, Iron Learn From: Bracelets (Wednesday Barrett's Lessons) Selling Price: 370G Bronze Bracelet ------------------------------------------------------------------------------- Description: A bronze bracelet. Raises defense a little. Quite heavy. Skill Level: 8 Materials: Bronze, Bronze, Cheap Bracelet, Hard Horn Learn From: Bracelets (Wednesday Barrett's Lessons) Selling Price: 870G Silver Bracelet ------------------------------------------------------------------------------- Description: A silver bracelet. Simply slipping it onto your arm raises both your strength and defense. Skill Level: 16 Materials: Silver, Silver Learn From: Bracelets (Wednesday Barrett's Lessons) Selling Price: 1880G Gold Bracelet ------------------------------------------------------------------------------- Description: A golden bracelet. Simply slipping it onto your arm raises both strength and defense. Skill Level: 28 Materials: Gold, Gold, Little Crystal Learn From: Bracelets (Wednesday Barrett's Lessons) Selling Price: 2250G Platinum Bracelet ------------------------------------------------------------------------------- Description: A platinum bracelet. Simply slipping it onto your arm considerably raises both your strength and defense. Skill Level: 31 Materials: Hammer Piece, Platinum, Platinum Learn From: Bracelets (Wednesday Barrett's Lessons) Selling Price: 2510G =============================================================================== 5.1.4. Brooch Creation [Brooch-Creation] =============================================================================== Aquamarine Brooch ------------------------------------------------------------------------------- Description: A brooch set with an aquamarine. As boldly blue as the depths of the ocean. Skill Level: 31 Materials: Aquamarine, Gold, Gold, Gold Learn From: Aquamarine Items (Wednesday Mana's Lessons) Selling Price: 2040G Emerald Brooch ------------------------------------------------------------------------------- Description: A brooch set with a large emerald. Its sheer size makes it the centerpiece of any collection. Skill Level: 33 Materials: Emerald, Gold, Gold, Gold Learn From: Emerald Items (Thursday Mana's Lessons) Selling Price: 2040G Amethyst Brooch ------------------------------------------------------------------------------- Description: A brooch that radiates a mysterious aura and heals the heart and mind. Skill Level: 36 Materials: Amethyst, Gold, Gold, Gold Learn From: Amethyst Items (Tuesday Mana's Lessons) Selling Price: 2120G Ruby Brooch ------------------------------------------------------------------------------- Description: A sparkling red ruby brooch that moves your heart. Shines like a star in the sunlight. Skill Level: 40 Materials: Gold, Gold, Gold, Gold, Ruby Learn From: Ruby Items (Monday Mana's Lessons) Selling Price: 2760G Sapphire Brooch ------------------------------------------------------------------------------- Description: A charming pink sapphire brooch. Designed to look like a shell. Skill Level: 43 Materials: Gold, Gold, Gold, Sapphire Learn From: Sapphire Items (Friday Mana's Lessons) Selling Price: 2560G Diamond Brooch ------------------------------------------------------------------------------- Description: A gold brooch set with a diamond. Its beautiful form complements its natural sparkle. Skill Level: 47 Materials: Diamond, Gold, Gold, Gold, Gold Learn From: Diamond Items (Friday Mana's Lessons) Selling Price: 3330G =============================================================================== 5.1.5. Earrings Creation [Earrings-Creation] =============================================================================== Earring ------------------------------------------------------------------------------- Description: Earrings that dangle from your ears. Raises intelligence a little. Skill Level: 13 Materials: Bull Horn, Giant's Gloves, Gold, Gold, Magic Crystal, Magic Powder Learn From: Clothing Accessories (Monday Mana's Lessons) Selling Price: 3290G Pierced Earring ------------------------------------------------------------------------------- Description: Tiny fashion for the ears. Raises intelligence by a little. Skill Level: 27 Materials: Fur, Gold, Iron, Magic Powder, Silver, Silver Learn From: Clothing Accessories (Monday Mana's Lessons) Selling Price: 2320G Magic Earring ------------------------------------------------------------------------------- Description: Earrings that boost magical power. Their stones glitter in response to magic. Skill Level: 37 Materials: Fur, Gunpowder, Hard Horn, Magic Crystal, Pierced Earring, Silver Learn From: Tough but Super Accessories (Friday Mana's Lessons) Selling Price: 6020G =============================================================================== 5.1.6. Gloves Creation [Gloves-Creation] =============================================================================== Field Gloves ------------------------------------------------------------------------------- Description: Protect your hands from blisters and calluses. No farmer should be without a pair. Skill Level: 15 Materials: Cheap Cloth, Quality Cloth, Scorpion Tail, Strong String, Strong Vine, Wooly Furball Learn From: Other Protective Gear (Wednesday Barrett's Lessons) Selling Price: 570G Power Gloves ------------------------------------------------------------------------------- Description: Gloves that tightly fit the hands. Allows heavy items to be lifted with ease. Skill Level: 19 Materials: Giant's Gloves, Insect Skin, Panther Claw, Quality Cloth, Strong String, Strong Vine Learn From: Advanced Accessories (Thursday Barrett's Lessons) Selling Price: 890G Leather Gloves ------------------------------------------------------------------------------- Description: Quality gloves made from leather. Protect your hands and look stylish at the same time. Skill Level: 29 Materials: Cheap Cloth, Field Gloves, Giant's Gloves, Hood, Speckled Skin, Strong String Learn From: Other Protective Gear (Wednesday Barrett's Lessons) Selling Price: 2200G =============================================================================== 5.1.7. Headgear Creation [Headgear-Creation] =============================================================================== Handknit Hat ------------------------------------------------------------------------------- Description: A hat knitted from wool. Warms both the head and the soul. Skill Level: 10 Materials: Small Fleece, Small Fleece, Small Yarn Ball, Small Yarn Ball, Wooly Furball Learn From: Knitting Accessories (Thursday Mana's Lessons) Selling Price: 1990G Fireproof Hood ------------------------------------------------------------------------------- Description: Safety first. A hood made from material that is highly resistant to fire. Skill Level: 16 Materials: Fire Crystal, Fur, Fur, Giant's Gloves, Hood, Little Crystal Learn From: Other Protective Gear (Wednesday Barrett's Lessons) Selling Price: 3160G Hachimaki ------------------------------------------------------------------------------- Description: The far east equivalent of a bandana. Wrap it around your head and be filled with fighting spirit. Skill Level: 33 Materials: Cheap Bandage, Giant's Gloves, Hood, Quality Cloth, Sparkle String, Strong String Learn From: Clothing Accessories (Monday Mana's Lessons) Selling Price: 1530G Fancy Hat ------------------------------------------------------------------------------- Description: A bright red, eye-catching hat. Well ventilated, you can wear it for hours on end. Skill Level: 36 Materials: Bird Wing, Bird Wing, Fur, Hood, Quality Cloth, Strong String Learn From: The Path to Elegance (Thursday Mana's Lessons) Selling Price: 1400G Silver Hairpin ------------------------------------------------------------------------------- Description: A traditional accessory from the far east. Said to drive off demonic spirits when worn in the hair. Skill Level: 43 Materials: Broken Hilt, Shoulder Piece, Silver Silver, Silver, Wolf Fang Learn From: Hairpins (Monday Mana's Lessons) Selling Price: 1260G Brand Glasses ------------------------------------------------------------------------------- Description: Brand-name glasses. Certain to boost your fashion reputation in certain circles. Skill Level: 46 Materials: Arrowhead, Bronze, Diamond, Insect Jaw, Quality Fur, Skull Learn From: The Path to Elegance (Thursday Mana's Lessons) Selling Price: 2220G Gold Hairpin ------------------------------------------------------------------------------- Description: A traditional accessory from the far east. Gold plated, it is a gorgeous hairpin. Skill Level: 49 Materials: Fairy Dust, Fish Fossil, Glue, Gold, Gold, Silver Hairpin Learn From: Hairpins (Monday Mana's Lessons) Selling Price: 4930G Feathered Cap ------------------------------------------------------------------------------- Description: A hat with a feather in it. Protects the head, makes your movements elegant, and raises intelligence. Skill Level: 51 Materials: Bird Wing, Fancy Hat, Fish Fossil, Glue, Quality Fur, Shoulder Piece Learn From: Tough but Super Accessories (Friday Mana's Lessons) Selling Price: 1620G =============================================================================== 5.1.8. Pendant Creation [Pendant-Creation] =============================================================================== Pendant ------------------------------------------------------------------------------- Description: A silver pendant. A simple but highly attractive design. Skill Level: 26 Materials: Iron, Silver, Silver, Silver, Silver, Sparkle String Learn From: Making Pendants (Tuesday Mana's Lessons) Selling Price: 1500G Heart Pendant ------------------------------------------------------------------------------- Description: A pendant shaped like a heart. Very endearing. Skill Level: 30 Materials: Amethyst, Aquamarine, Bird Wing, Pendant, Ruby Learn From: Making Pendants (Tuesday Mana's Lessons) Selling Price: 4150G Earth Pendant ------------------------------------------------------------------------------- Description: A pendant created to invoke images of earth. A strong, powerful shape. Skill Level: 36 Materials: Earth Crystal, Hard Horn, Pendant, Quality Fur, Ruby, Sparkle String Learn From: Making Super Pendants (Tuesday Mana's Lessons) Selling Price: 4750G Sun Pendant ------------------------------------------------------------------------------- Description: A pendant shaped like the sun. Just looking at it will brighten your day. Skill Level: 38 Materials: Cheap Bandage, Diamond, Fire Crystal, Fur, Pendant, Proof of Warrior Learn From: Making Super Pendants (Tuesday Mana's Lessons) Selling Price: 4870G Gale Pendant ------------------------------------------------------------------------------- Description: A pendant created to invoke images of the wind. Has a striking, free-form, flowing design. Skill Level: 42 Materials: Bird Wing, Giant's Fingernail, Pendant, Sapphire, Skull, Wind Crystal Learn From: Making Super Pendants (Tuesday Mana's Lessons) Selling Price: 4750G Tear Pendant ------------------------------------------------------------------------------- Description: A pendant shaped like a tear. Makes all who look at it a little sad. Skill Level: 46 Materials: Aquamarine, Gunpowder, Pendant, Plant Stem, Tortoise Shell, Water Crystal Learn From: Making Super Pendants (Tuesday Mana's Lessons) Selling Price: 4280G Star Pendant ------------------------------------------------------------------------------- Description: A pendant shaped like a star. Glitters as brightly as any star in the night sky. Skill Level: 54 Materials: Broken Box, Hammer Piece, Little Crystal, Pendant Learn From: Making Pendants (Tuesday Mana's Lessons) Selling Price: 5090G =============================================================================== 5.1.9. Power-Up Creation [Power-Creation] =============================================================================== Courage Badge ------------------------------------------------------------------------------- Description: Only given to and worn by those with true courage. Raises various status. Skill Level: 43 Materials: Fairy Dust, Glue, Pin, Proof of Warrior, Silver, Wolf Fang Learn From: Advanced Accessories (Thursday Barrett's Lessons) Selling Price: 2700G Proof of Wisdom ------------------------------------------------------------------------------- Description: A badge only awarded to those who have obtained complete and total knowledge. Skill Level: 56 Materials: Bird Wing, Broken Box, Devil Blood, Magic Crystal, Ruby, Silk Cloth Learn From: Making Proof Badges (Tuesday Barrett's Lessons) Selling Price: 2400G Proof of Heroism ------------------------------------------------------------------------------- Description: A badge only awarded to those who have obtained undeniable, unwavering strength. Skill Level: 66 Materials: Devil Horn, Little Crystal, Proof of Warrior, Rage Fang, Sapphire, Silk Cloth Learn From: Making Proof Badges (Tuesday Barrett's Lessons) Selling Price: 4610G Art of Magic ------------------------------------------------------------------------------- Description: A scroll detailing the secrets of magic. Skill Level: 76 Materials: Bird Wing, Devil Horn, Fairy Dust, Magic Powder, Silk Cloth, Sparkle String Learn From: Scrolls of Power (Monday Barrett's Lessons) Selling Price: 3590G Art of Defense ------------------------------------------------------------------------------- Description: A scroll detailing the secrets of defense. Skill Level: 86 Materials: Bird Wing, Broken Box, Iron, Silk Cloth, Sparkle String, Tortoise Shell Learn From: Scrolls of Power (Monday Barrett's Lessons) Selling Price: 1410G Art of Attack ------------------------------------------------------------------------------- Description: A scroll detailing the secrets of attacking. Skill Level: 96 Materials: Bird Wing, Bull Horn, Rage Fang, Silk Cloth, Sparkle String, Wolf Fang Learn From: Scrolls of Power (Monday Barrett's Lessons) Selling Price: 2650G =============================================================================== 5.1.10. Ring Creation [Ring-Creation] =============================================================================== Silver Ring ------------------------------------------------------------------------------- Description: A ring with a simple, popular design. The silver version is easily obtainable. Skill Level: 13 Materials: Silver, Silver, Silver, Silver Learn From: Ring Basics (Friday Mana's Lessons) Selling Price: 2230G Magic Ring ------------------------------------------------------------------------------- Description: A ring brimming with magic power. Increases both magic attack and magic defense. Skill Level: 15 Materials: Arrowhead, Insect Skin, Magic Crystal, Magic Crystal, Scorpion Tail, Strong String Learn From: Protective Rings (Wednesday Barrett's Lessons) Selling Price: 1310G Poison Ring ------------------------------------------------------------------------------- Description: A ring that increases resistance to poison. The ring itself is infused with medicine. Skill Level: 18 Materials: Antidote Potion, Bronze, Iron, Panther Claw, Poison Powder, Spore Learn From: Protective Rings (Wednesday Barrett's Lessons) Selling Price: 800G Paralyze Ring ------------------------------------------------------------------------------- Description: A ring that increases resistance to paralysis. The ring itself is infused with medicine. Skill Level: 21 Materials: Bronze, Iron, Para-Gone, Plant Stem, Root, Scorpion Tail Learn From: Protective Rings (Wednesday Barrett's Lessons) Selling Price: 1090G Silent Ring ------------------------------------------------------------------------------- Description: A ring that increases resistance to being sealed. The ring itself is infused with medicine. Skill Level: 24 Materials: Bronze, Giant's Fingernail, Insect Skin, Iron, Roundoff, Spore Learn From: Protective Rings (Wednesday Barrett's Lessons) Selling Price: 1150G Gold Ring ------------------------------------------------------------------------------- Description: A ring with a simple, popular design. The gold version is a little more expensive. Skill Level: 24 Materials: Gold, Gold, Gold, Gold, Gold Learn From: Ring Basics (Friday Mana's Lessons) Selling Price: 4010G Aquamarine Ring ------------------------------------------------------------------------------- Description: An boldly appealing ring, its stone is cut as though shaved by the raging waves of the sea. Skill Level: 25 Materials: Aquamarine, Gold, Gold Learn From: Aquamarine Items (Wednesday Mana's Lessons) Selling Price: 2450G Emerald Ring ------------------------------------------------------------------------------- Description: A ring with a brilliantly glittering emerald that will make your fingers sparkle. Skill Level: 27 Materials: Emerald, Gold, Gold Learn From: Emerald Items (Thursday Mana's Lessons) Selling Price: 2440G Earth Ring ------------------------------------------------------------------------------- Description: A ring brimming with the power of earth. Its energy gives the wearer protection against earth. Skill Level: 29 Materials: Earth Crystal, Giant's Fingernail, Gold, Magic Crystal, Speckled Skin Learn From: Element Rings (Monday Mana's Lessons) Selling Price: 1830G Amethyst Ring ------------------------------------------------------------------------------- Description: An astringent, cool amethyst which creates a calm, mature atmosphere. Skill Level: 30 Materials: Amethyst, Gold, Gold Learn From: Amethyst Items (Tuesday Mana's Lessons) Selling Price: 2510G Fire Ring ------------------------------------------------------------------------------- Description: A ring brimming with the power of fire. Its energy gives the wearer protection against fire. Skill Level: 31 Materials: Fire Crystal, Gold, Hard Horn, Magic Crystal, Speckled Skin Learn From: Element Rings (Monday Mana's Lessons) Selling Price: 1710G Wind Ring ------------------------------------------------------------------------------- Description: A ring brimming with the power of wind. Its energy gives the wearer protection against wind. Skill Level: 33 Materials: Gold, Magic Crystal, Scorpion Pincer, Speckled Skin, Wind Crystal Learn From: Element Rings (Monday Mana's Lessons) Selling Price: 1730G Ruby Ring ------------------------------------------------------------------------------- Description: Has a mysterious, appealing design. Look deep inside the ruby, and you'll get lost in its passion. Skill Level: 34 Materials: Gold, Gold, Gold, Ruby Learn From: Ruby Items (Monday Mana's Lessons) Selling Price: 3160G Platinum Ring ------------------------------------------------------------------------------- Description: A ring with a simple, popular design. The platinum version is very hard to obtain. Skill Level: 35 Materials: Platinum, Platinum, Platinum, Platinum, Platinum, Platinum Learn From: Ring Basics (Friday Mana's Lessons) Selling Price: 6210G Water Ring ------------------------------------------------------------------------------- Description: A ring brimming with the power of water. Its energy gives the wearer protection against water. Skill Level: 35 Materials: Gold, Magic Crystal, Panther Claw, Speckled Skin, Water Crystal Learn From: Element Rings (Monday Mana's Lessons) Selling Price: 1620G Sapphire Ring ------------------------------------------------------------------------------- Description: A ring with a beautifully glittering sapphire. Its cute color is its best attribute. Skill Level: 37 Materials: Gold, Gold, Sapphire Learn From: Sapphire Items (Friday Mana's Lessons) Selling Price: 2960G Critical Ring ------------------------------------------------------------------------------- Description: A ring that raises critical attacks. Somehow makes the best places to strike more obvious. Skill Level: 39 Materials: Bull Horn, Insect Jaw, Panther Claw, Scorpion Pincer, Silver, Silver Learn From: Protective Rings (Wednesday Barrett's Lessons) Selling Price: 2130G Diamond Ring ------------------------------------------------------------------------------- Description: A blindingly brilliant ring. All who see it are immediately awed and totally captivated. Skill Level: 41 Materials: Diamond, Gold, Gold, Gold Learn From: Diamond Items (Friday Mana's Lessons) Selling Price: 3730G Cursed Ring ------------------------------------------------------------------------------- Description: A twisted, bizarre-looking ring. The thorns jutting from it hurt a little when you put it on. Skill Level: 45 Materials: Black Grass, Plant Stem, Poison Powder, Root, Sparkle String, Spore Learn From: The Cursed Ring (Thursday Barrett's Lessons) Selling Price: 670G Ring Shield ------------------------------------------------------------------------------- Description: A magical, enhanced ring that offers the same level of defense as a shield. Skill Level: 49 Materials: Bull Horn, Fairy Dust, Iron, Little Crystal, Magic Crystal, Magic Powder Learn From: Advanced Accessories (Thursday Barrett's Lessons) Selling Price: 3750G Happy Ring ------------------------------------------------------------------------------- Description: A ring that brings good fortune, raising all stats. Placing this on your finger will erase all your worries. Skill Level: 78 Materials: Cursed Ring, Cursed Ring, Cursed Ring, Cursed Ring, Cursed Ring, Cursed Ring Learn From: Grasping Happiness (Friday Mana's Lessons) Selling Price: 2770G =============================================================================== 5.1.11. Scarf Creation [Scarf-Creation] =============================================================================== Handknit Scarf ------------------------------------------------------------------------------- Description: A scarf knitted from wool. Warms both the neck and the soul. Skill Level: 14 Materials: Large Yarn Ball, Medium Fleece, Medium Yarn Ball, Small Fleece, Wooly Furball Learn From: Knitting Accessories (Thursday Mana's Lessons) Selling Price: 3110G Fluffy Scarf ------------------------------------------------------------------------------- Description: A scarf made from fluffy cotton. Tickly and warm. Skill Level: 22 Materials: Large Fleece, Large Yarn Ball, Wooly Furball, Wooly Furball, Wooly Furball, Wooly Furball Learn From: Knitting Accessories (Thursday Mana's Lessons) Selling Price: 2410G =============================================================================== 5.1.12. Others Creation [Others-Creation] =============================================================================== Charm ------------------------------------------------------------------------------- Description: A charm to protect you from misfortune and disasters. Don't leave home without it! Skill Level: 6 Materials: Cheap Cloth, Quality Cloth, Quality Cloth, Sparkle String, Strong String, Wooly Furball Learn From: The Path to Elegance (Thursday Mana's Lessons) Selling Price: 530G Fur Sleeping Bag ------------------------------------------------------------------------------- Description: Used to sleep outdoors. Allows for a good, deep sleep, but can't be used if monsters are nearby. Skill Level: 9, 10 and 11 (depends of the item size) Materials: Fleece (Small to Large) Learn From: Travel Tools (Monday Mana's Lessons) Selling Price: 560G Amulet ------------------------------------------------------------------------------- Description: A charm said to protect the bearer from harm. Skill Level: 21 Materials: Amethyst, Arrowhead, Insect Skin, Scorpion Pincer, Silver, Silver Learn From: More Difficult Accessories (Tuesday Mana's Lessons) Selling Price: 1300G Lucky Strike ------------------------------------------------------------------------------- Description: Just carrying this around increases luck. Lucky hits will occur more often, boosting your damage. Skill Level: 24 Materials: Bull Horn, Hard Horn, Iron, Panther Claw, Proof of Warrior, Scorpion Pincer Learn From: Tough but Super Accessories (Friday Mana's Lessons) Selling Price: 1330G Rosary ------------------------------------------------------------------------------- Description: An accessory used in prayer. Has a cross attached to it. Skill Level: 24 Materials: Arrowhead, Cheap Cloth, Plant Stem, Silver, Silver Learn From: More Difficult Accessories (Tuesday Mana's Lessons) Selling Price: 770G Evil Charm ------------------------------------------------------------------------------- Description: A foreign charm filled with evil power. Various curses can be cast or transmitted through this charm. Skill Level: 34 Materials: Charm, Cheap Bandage, Magic Crystal, Magic Powder, Quality Cloth, Sparkle String Learn From: Advanced Accessories (Thursday Barrett's Lessons) Selling Price: 1990G Talisman ------------------------------------------------------------------------------- Description: A charm that protects the bearer from harm. Skill Level: 36 Materials: Fairy Dust, Little Crystal, Plant Stem, Proof of Warrior, Sparkle String, Strong Vine Learn From: More Difficult Accessories (Tuesday Mana's Lessons) Selling Price: 4440G Pin ------------------------------------------------------------------------------- Description: A snazzy-looking pin. Some people like to collect them. Raises vitality a little. Skill Level: 38 Materials: Broken Hilt, Fish Fossil, Gunpowder, Iron, Shoulder Piece, Wolf Fang Learn From: Clothing Accessories (Monday Mana's Lessons) Selling Price: 820G =============================================================================== 5.1.13. Belt Upgrade [Belt-Upgrade] =============================================================================== Leather Belt ------------------------------------------------------------------------------- Description: A regular, commonplace belt. Worn on the tightest notch, it heightens resolve, and slightly raises defense. Skill Level: 17 Materials: Leather Belt, Proof of Warrior Learn From: The Path to Elegance (Thursday Mana's Lesson) Selling Price: 940G Champion Belt ------------------------------------------------------------------------------- Description: A belt awarded along with the title of "Champion." With this around your waist, you'll intimidate everyone. Skill Level: 76 Materials: Champion Belt, Gold, Gold Learn From: Tough but Super Accessories (Friday Mana's Lessons) Selling Price: 5150G =============================================================================== 5.1.14. Boots Upgrade [Boots-Upgrade] =============================================================================== Leather Boots ------------------------------------------------------------------------------- Description: Sturdy, long-lasting boots made from leather. Loved by travelers everywhere. Enables back step ability. Skill Level: 12 Materials: Bronze, Leather Boots Learn From: Making Boots (Friday Barrett's Lessons) Selling Price: 680G Heavy Boots ------------------------------------------------------------------------------- Description: Boots made from steel. Offer high defense, but are also very heavy. Enables back step ability. Skill Level: 38 Materials: Heavy Boots, Iron, Iron, Iron Learn From: Making Boots (Friday Barrett's Lessons) Selling Price: 1140G Feather Boots ------------------------------------------------------------------------------- Description: Super-light boots. So light, you feel as though you are walking on air. Enables back step ability. Skill Level: 52 Materials: Feather Boots, Silk Cloth Learn From: Making Boots (Friday Barrett's Lessons) Selling Price: 2430G Knight Boots ------------------------------------------------------------------------------- Description: High-quality boots worn by knights. Offers very high defense. Enables back step ability. Skill Level: 63 Materials: Knight Boots, Platinum, Platinum Learn From: Making Boots (Friday Barrett's Lessons) Selling Price: 3180G =============================================================================== 5.1.15. Bracelet Upgrade [Bracelet-Upgrade] =============================================================================== Cheap Bracelet ------------------------------------------------------------------------------- Description: A old, worn-out bracelet. Raises defense a little, but you have to put up with its shabby, cheap appearance. Skill Level: 6 Materials: Cheap Bracelet, Iron, Iron Learn From: Bracelets (Wednesday Barrett's Lessons) Selling Price: 370G Bronze Bracelet ------------------------------------------------------------------------------- Description: A bronze bracelet. Raises defense a little. Quite heavy. Skill Level: 11 Materials: Bronze, Bronze, Bronze Bracelet, Learn From: Bracelets (Wednesday Barrett's Lessons) Selling Price: 870G Silver Bracelet ------------------------------------------------------------------------------- Description: A silver bracelet. Simply slipping it onto your arm raises both your strength and defense. Skill Level: 22 Materials: Silver, Silver, Silver Bracelet Learn From: Bracelets (Wednesday Barrett's Lessons) Selling Price: 1880G Gold Bracelet (Upgrade) ------------------------------------------------------------------------------- Description: A golden bracelet. Simply slipping it onto your arm raises both strength and defense. Skill Level: 31 Materials: Gold, Gold, Gold Bracelet Learn From: Bracelets (Wednesday Barrett's Lessons) Selling Price: 2250G Platinum Bracelet (Upgrade) ------------------------------------------------------------------------------- Description: A platinum bracelet. Simply slipping it onto your arm considerably raises both your strength and defense. Skill Level: 32 Materials: Platinum, Platinum, Platinum Bracelet Learn From: Bracelets (Wednesday Barrett's Lessons) Selling Price: 2510G =============================================================================== 5.1.16. Brooch Upgrade [Brooch-Upgrade] =============================================================================== Aquamarine Brooch ------------------------------------------------------------------------------- Description: A brooch set with an aquamarine. As boldly blue as the depths of the ocean. Skill Level: 35 Materials: Aquamarine, Aquamarine Brooch, Gold Learn From: Aquamarine Items (Wednesday Mana's Lessons) Selling Price: 2040G Emerald Brooch ------------------------------------------------------------------------------- Description: A brooch set with a large emerald. Its sheer size makes it the centerpiece of any collection. Skill Level: 37 Materials: Emerald, Emerald Brooch, Gold Learn From: Emerald Items (Thursday Mana's Lessons) Selling Price: 2040G Amethyst Brooch ------------------------------------------------------------------------------- Description: A brooch that radiates a mysterious aura and heals the heart and mind. Skill Level: 39 Materials: Amethyst, Amethyst Brooch, Gold Learn From: Amethyst Items (Tuesday Mana's Lessons) Selling Price: 2120G Ruby Brooch ------------------------------------------------------------------------------- Description: A sparkling red ruby brooch that moves your heart. Shines like a star in the sunlight. Skill Level: 45 Materials: Gold, Ruby Brooch, Ruby Learn From: From Ruby Items (Monday Mana's Lessons) Selling Price: 2760G Sapphire Brooch ------------------------------------------------------------------------------- Description: A charming pink sapphire brooch. Designed to look like a shell. Skill Level: 46 Materials: Gold, Sapphire, Sapphire Brooch Learn From: Sapphire Items (Friday Mana's Lessons) Selling Price: 2560G Diamond Brooch ------------------------------------------------------------------------------- Description: A gold brooch set with a diamond. Its beautiful form complements its natural sparkle. Skill Level: 52 Materials: Diamond, Diamond Brooch, Gold Learn From: Diamond Items (Friday Mana's Lessons) Selling Price: 3330G =============================================================================== 5.1.17. Earrings Upgrade [Earrings-Upgrade] =============================================================================== Earring ------------------------------------------------------------------------------- Description: Earrings that dangle from your ears. Raises intelligence a little. Skill Level: 17 Materials: Earring, Silver Learn From: Clothing Accessories (Monday Mana's Lessons) Selling Price: 3290G Pierced Earring ------------------------------------------------------------------------------- Description: Tiny fashion for the ears. Raises intelligence by a little. Skill Level: 30 Materials: Pierced Earring, Silver Learn From: Clothing Accessories (Monday Mana's Lessons) Selling Price: 2320G Magic Earring ------------------------------------------------------------------------------- Description: Earrings that boost magical power. Their stones glitter in response to magic. Skill Level: 43 Materials: Hood, Magic Earring Learn From: Tough but Super Accessories (Friday Mana's Lessons) Selling Price: 6020G =============================================================================== 5.1.18. Gloves Upgrade [Gloves-Upgrade] =============================================================================== Field Gloves ------------------------------------------------------------------------------- Description: Protect your hands from blisters and calluses. No farmer should be without a pair. Skill Level: 20 Materials: Cheap Cloth, Field Gloves Learn From: Other Protective Gear (Wednesday Barrett's Lessons) Selling Price: 570G Power Gloves ------------------------------------------------------------------------------- Description: Gloves that tightly fit the hands. Allows heavy items to be lifted with ease. Skill Level: 20 Materials: Power Gloves, Proof of Warrior Learn From: Advanced Accessories (Thursday Barrett's Lessons) Selling Price: 890G Leather Gloves ------------------------------------------------------------------------------- Description: Quality gloves made from leather. Protect your hands and look stylish at the same time. Skill Level: 37 Materials: Cheap Cloth, Leather Gloves Learn From: Other Protective Gear (Wednesday Barrett's Lessons) Selling Price: 2200G =============================================================================== 5.1.19. Headgear Upgrade [Headgear-Upgrade] =============================================================================== Handknit Hat ------------------------------------------------------------------------------- Description: A hat knitted from wool. Warms both the head and the soul. Skill Level: 15 Materials: Handknit Hat, Medium Yarn Ball Learn From: Knitting Accessories (Thursday Mana's Lessons) Selling Price: 1990G Hachimaki ------------------------------------------------------------------------------- Description: The far east equivalent of a bandana. Wrap it around your head and be filled with fighting spirit. Skill Level: 37 Materials: Bronze, Hachimaki Learn From: Clothing Accessories (Monday Mana's Lessons) Selling Price: 1530G Fireproof Hood ------------------------------------------------------------------------------- Description: Safety first. A hood made from material that is highly resistant to fire. Skill Level: 46 Materials: Fire Crystal, Fireproof Hood, Water Crystal Learn From: Other Protective Gear (Wednesday Barrett's Lessons) Selling Price: 3160G Fancy Hat ------------------------------------------------------------------------------- Description: A bright red, eye-catching hat. Well ventilated, you can wear it for hours on end. Skill Level: 47 Materials: Bronze, Fancy Hat, Gold, Silver Learn From: The Path to Elegance (Thursday Mana's Lessons) Selling Price: 1400G Brand Glasses ------------------------------------------------------------------------------- Description: Brand-name glasses. Certain to boost your fashion reputation in certain circles. Skill Level: 49 Materials: Brand Glasses, Bronze, Bronze Learn From: The Path to Elegance (Thursday Mana's Lessons) Selling Price: 2220G Silver Hairpin ------------------------------------------------------------------------------- Description: A traditional accessory from the far east. Said to drive off demonic spirits when worn in the hair. Skill Level: 50 Materials: Silver, Silver Hairpin Learn From: Hairpins (Monday Mana's Lessons) Selling Price: 1260G Gold Hairpin ------------------------------------------------------------------------------- Description: A traditional accessory from the far east. Gold plated, it is a gorgeous hairpin. Skill Level: 55 Materials: Gold, Gold Hairpin, Wind Crystal Learn From: Hairpins (Monday Mana's Lessons) Selling Price: 4930G Feathered Cap ------------------------------------------------------------------------------- Description: A hat with a feather in it. Protects the head, makes your movements elegant, and raises intelligence. Skill Level: 57 Materials: Bird Wing, Feathered Cap Learn From: Tough but Super Accessories (Friday Mana's Lessons) Selling Price: 1620G =============================================================================== 5.1.20. Pendant Upgrade [Pendant-Upgrade] =============================================================================== Pendant ------------------------------------------------------------------------------- Description: A silver pendant. A simple but highly attractive design. Skill Level: 30 Materials: Pendant, Silver Learn From: Making Pendants (Tuesday Mana's Lessons) Selling Price: 1500G Heart Pendant ------------------------------------------------------------------------------- Description: A pendant shaped like a heart. Very endearing. Skill Level: 34 Materials: Heart Pendant, Silver Learn From: Making Pendants (Tuesday Mana's Lessons) Selling Price: 4150G Earth Pendant ------------------------------------------------------------------------------- Description: A pendant created to invoke images of earth. A strong, powerful shape. Skill Level: 39 Materials: Earth Pendant, Silver Learn From: Making Super Pendants (Tuesday Mana's Lessons) Selling Price: 4750G Sun Pendant ------------------------------------------------------------------------------- Description: A pendant shaped like the sun. Just looking at it will brighten your day. Skill Level: 41 Materials: Root, Silver, Sun Pendant Learn From: Making Super Pendants (Tuesday Mana's Lessons) Selling Price: 4870G Gale Pendant ------------------------------------------------------------------------------- Description: A pendant created to invoke images of the wind. Has a striking, free-form, flowing design. Skill Level: 45 Materials: Gale Pendant, Silver Learn From: Making Super Pendants (Tuesday Mana's Lessons) Selling Price: 4750G Tear Pendant ------------------------------------------------------------------------------- Description: A pendant shaped like a tear. Makes all who look at it a little sad. Skill Level: 49 Materials: Silver, Tear Pendant Learn From: Making Super Pendants (Tuesday Mana's Lessons) Selling Price: 4280G Star Pendant ------------------------------------------------------------------------------- Description: A pendant shaped like a star. Glitters as brightly as any star in the night sky. Skill Level: 59 Materials: Silver, Star Pendant Learn From: Making Pendants (Tuesday Mana's Lessons) Selling Price: 5090G =============================================================================== 5.1.21. Power-Up Upgrade [Power-Upgrade] =============================================================================== Courage Badge ------------------------------------------------------------------------------- Description: Only given to and worn by those with true courage. Raises various status. Skill Level: 55 Materials: Courage Badge, Scrap Iron, Scrap Iron Learn From: Advanced Accessories (Thursday Barrett's Lessons) Selling Price: 2700G Proof of Wisdom ------------------------------------------------------------------------------- Description: A badge only awarded to those who have obtained complete and total knowledge. Skill Level: 61 Materials: Aquamarine, Proof of Wisdom Learn From: Making Proof Badges (Tuesday Barrett's Lessons) Selling Price: 2400G Proof of Heroism ------------------------------------------------------------------------------- Description: A badge only awarded to those who have obtained undeniable, unwavering strength. Skill Level: 71 Materials: Gold, Proof of Heroism Learn From: Making Proof Badges (Tuesday Barrett's Lessons) Selling Price: 4610G Art of Magic ------------------------------------------------------------------------------- Description: A scroll detailing the secrets of magic. Skill Level: 80 Materials: Art of Magic, Hood Learn From: Scrolls of Power (Monday Barrett's Lessons) Selling Price: 3590G Art of Defense ------------------------------------------------------------------------------- Description: A scroll detailing the secrets of defense. Skill Level: 90 Materials: Art of Defense, Giant's Gloves Learn From: Scrolls of Power (Monday Barrett's Lessons) Selling Price: 1410G Art of Attack ------------------------------------------------------------------------------- Description: A scroll detailing the secrets of attacking. Skill Level: 99 Materials: Art of Attack, Devil Horn Learn From: Scrolls of Power (Monday Barrett's Lessons) Selling Price: 2650G =============================================================================== 5.1.22. Ring Upgrade [Ring-Upgrade] =============================================================================== Silver Ring ------------------------------------------------------------------------------- Description: A ring with a simple, popular design. The silver version is easily obtainable. Skill Level: 18 Materials: Silver, Silver, Silver Ring Learn From: Ring Basics (Friday Mana's Lessons) Selling Price: 2230G Poison Ring ------------------------------------------------------------------------------- Description: A ring that increases resistance to poison. The ring itself is infused with medicine. Skill Level: 20 Materials: Poison Ring, Silver Learn From: Protective Rings (Wednesday Barrett's Lessons) Selling Price: 800G Magic Ring ------------------------------------------------------------------------------- Description: A ring brimming with magic power. Increases both magic attack and magic defense. Skill Level: 21 Materials: Magic Ring, Silver Learn From: Protective Rings (Wednesday Barrett's Lessons) Selling Price: 1310G Paralyze Ring ------------------------------------------------------------------------------- Description: A ring that increases resistance to paralysis. The ring itself is infused with medicine. Skill Level: 23 Materials: Paralyze Ring, Silver Learn From: Protective Rings (Wednesday Barrett's Lessons) Selling Price: 1090G Silent Ring ------------------------------------------------------------------------------- Description: A ring that increases resistance to being sealed. The ring itself is infused with medicine. Skill Level: 26 Materials: Silent Ring, Silver Learn From: Protective Rings (Wednesday Barrett's Lessons) Selling Price: 1150G Gold Ring ------------------------------------------------------------------------------- Description: A ring with a simple, popular design. The gold version is a little more expensive. Skill Level: 28 Materials: Gold, Gold, Gold Ring Learn From: Ring Basics (Friday Mana's Lessons) Selling Price: 4010G Aquamarine Ring ------------------------------------------------------------------------------- Description: An boldly appealing ring, its stone is cut as though shaved by the raging waves of the sea. Skill Level: 29 Materials: Aquamarine, Aquamarine Ring, Silver Learn From: Aquamarine Items (Wednesday Mana's Lessons) Selling Price: 2450G Emerald Ring ------------------------------------------------------------------------------- Description: A ring with a brilliantly glittering emerald that will make your fingers sparkle. Skill Level: 31 Materials: Emerald, Emerald Ring, Silver Learn From: Emerald Items (Thursday Mana's Lessons) Selling Price: 2440G Earth Ring ------------------------------------------------------------------------------- Description: A ring brimming with the power of earth. Its energy gives the wearer protection against earth. Skill Level: 32 Materials: Earth Ring, Silver Learn From: Element Rings (Monday Mana's Lessons) Selling Price: 1830G Amethyst Ring ------------------------------------------------------------------------------- Description: An astringent, cool amethyst which creates a calm, mature atmosphere. Skill Level: 33 Materials: Amethyst, Amethyst Ring, Silver Learn From: Amethyst Items (Tuesday Mana's Lessons) Selling Price: 2510G Fire Ring ------------------------------------------------------------------------------- Description: A ring brimming with the power of fire. Its energy gives the wearer protection against fire. Skill Level: 34 Materials: Fire Ring, Silver Learn From: Element Rings (Monday Mana's Lessons) Selling Price: 1710G Wind Ring ------------------------------------------------------------------------------- Description: A ring brimming with the power of wind. Its energy gives the wearer protection against wind. Skill Level: 36 Materials: Silver, Wind Ring Learn From: Element Rings (Monday Mana's Lessons) Selling Price: 1730G Water Ring ------------------------------------------------------------------------------- Description: A ring brimming with the power of water. Its energy gives the wearer protection against water. Skill Level: 38 Materials: Silver, Water Ring Learn From: Element Rings (Monday Mana's Lessons) Selling Price: 1620G Ruby Ring ------------------------------------------------------------------------------- Description: Has a mysterious, appealing design. Look deep inside the ruby, and you'll get lost in its passion. Skill Level: 39 Materials: Ruby, Ruby Ring, Silver Learn From: Ruby Items (Monday Mana's Lessons) Selling Price: 3160G Sapphire Ring ------------------------------------------------------------------------------- Description: A ring with a beautifully glittering sapphire. Its cute color is its best attribute. Skill Level: 40 Materials: Sapphire, Sapphire Ring, Silver Learn From: Sapphire Items (Friday Mana's Lessons) Selling Price: 2960G Platinum Ring ------------------------------------------------------------------------------- Description: A ring with a simple, popular design. The platinum version is very hard to obtain. Skill Level: 41 Materials: Platinum, Platinum, Platinum Ring Learn From: Ring Basics (Friday Mana's Lessons) Selling Price: 6210G Cursed Ring ------------------------------------------------------------------------------- Description: A twisted, bizarre-looking ring. The thorns jutting from it hurt a little when you put it on. Skill Level: 45 Materials: Cursed Ring, Scrap Iron, Scrap Iron Learn From: The Cursed Ring (Thursday Barrett's Lessons) Selling Price: 670G Diamond Ring ------------------------------------------------------------------------------- Description: A blindingly brilliant ring. All who see it are immediately awed and totally captivated. Skill Level: 46 Materials: Diamond, Diamond Ring, Silver Learn From: Diamond Items (Friday Mana's Lessons) Selling Price: 3730G Critical Ring ------------------------------------------------------------------------------- Description: A ring that raises critical attacks. Somehow makes the best places to strike more obvious. Skill Level: 46 Materials: Critical Ring, Gold, Silver Learn From: Protective Rings (Wednesday Barrett's Lessons) Selling Price: 2130G Ring Shield ------------------------------------------------------------------------------- Description: A magical, enhanced ring that offers the same level of defense as a shield. Skill Level: 54 Materials: Heavy Shield, Ring Shield Learn From: Advanced Accessories (Thursday Barrett's Lessons) Selling Price: 3750G Happy Ring ------------------------------------------------------------------------------- Description: A ring that brings good fortune, raising all stats. Placing this on your finger will erase all your worries. Skill Level: 78 Materials: Gold, Gold, Happy Ring Learn From: Grasping Happiness (Friday Mana's Lessons) Selling Price: 2770G =============================================================================== 5.1.23. Scarf Upgrade [Scarf-Upgrade] =============================================================================== Handknit Scarf ------------------------------------------------------------------------------- Description: A scarf knitted from wool. Warms both the neck and the soul. Skill Level: 20 Materials: Handknit Scarf, Large Yarn Ball Learn From: Knitting Accessories (Thursday Mana's Lessons) Selling Price: 3110G Fluffy Scarf ------------------------------------------------------------------------------- Description: A scarf made from fluffy cotton. Tickly and warm. Skill Level: 26 Materials: Fluffy Scarf, Large Fleece Learn From: Knitting Accessories (Thursday Mana's Lessons) Selling Price: 2410G =============================================================================== 5.1.24. Others Upgrade [Others-Upgrade] =============================================================================== Charm ------------------------------------------------------------------------------- Description: A charm to protect you from misfortune and disasters. Don't leave home without it! Skill Level: 10 Materials: Charm Learn From: The Path to Elegance (Thursday Mana's Lessons) Selling Price: 530G Amulet ------------------------------------------------------------------------------- Description: A charm said to protect the bearer from harm. Skill Level: 26 Materials: Amulet, Gold Learn From: More Difficult Accessories (Tuesday Mana's Lessons) Selling Price: 1300G Rosary ------------------------------------------------------------------------------- Description: An accessory used in prayer. Has a cross attached to it. Skill Level: 27 Materials: Rosary, Silver Learn From: More Difficult Accessories (Tuesday Mana's Lessons) Selling Price: 770G Lucky Strike ------------------------------------------------------------------------------- Description: Just carrying this around increases luck. Lucky hits will occur more often, boosting your damage. Skill Level: 31 Materials: Lucky Strike, Iron, Iron Learn From: Tough but Super Accessories (Friday Mana's Lessons) Selling Price: 1330G Evil Charm ------------------------------------------------------------------------------- Description: A foreign charm filled with evil power. Various curses can be cast or transmitted through this charm. Skill Level: 38 Materials: Cheap Bandage, Evil Charm Learn From: Advanced Accessories (Thursday Barrett's Lessons) Selling Price: 1990G Talisman ------------------------------------------------------------------------------- Description: A charm that protects the bearer from harm. Skill Level: 41 Materials: Diamond, Talisman Learn From: More Difficult Accessories (Tuesday Mana's Lessons) Selling Price: 4440G Pin ------------------------------------------------------------------------------- Description: A snazzy-looking pin. Some people like to collect them. Raises vitality a little. Skill Level: 42 Materials: Gold, Pin Learn From: Clothing Accessories (Monday Mana's Lessons) Selling Price: 820G ******************************************************************************* 5.2. Forging [Forging] ******************************************************************************* If you want something well done, do it by yourself. To get the best weapons, improve their status and also increase the charge from your farm's tools, this skill is absolutely necessary in your gameplay. In order to start forging, talk to Yue on Monday and buy the Forge / Workshop. To get shelves to store materials, wait until Wednesday and buy it from Yue. To learn new recipes you can go to Barrett's class at school, he will teach how to prepare different forges. Another way is if you already know the recipe (like reading a walkthrough). Also you can try to mix some random materials (if use some logic on it), maybe you can get a result. A learned recipe will be registered in your book at Forging Anvil's options. To save time of collecting materials (or just to save them for better creations), you can concentrate in upgrading weapons since it doesn't consume too much materials. The max level of upgrade is 10, but you can still keep upgrading to raise your skills. The recipes are ordered by creation/upgrade, by their type and finally by the skill level. They'll follow the model shown just below: Recipe ------------------------------------------------------------------------------- Description: Original text from game. Skill Level: The minimum level required to make this forgery with 100% success Materials: What ingredients you need. Learn From: From where you learn this recipe. Selling Price: How much you can sell. =============================================================================== 5.2.1. Axe Creation [Axe-Creation] =============================================================================== Pole Axe ------------------------------------------------------------------------------- Description: An axe with a crescent blade. Has a spiked head that can also be thrust like a spear. Skill Level: 18 Materials: Battle-Axe, Bronze, Bronze, Iron Learn From: Weapons for Beginners 2 (Tuesday Barrett's Lessons) Selling Price: 1100G Alldale ------------------------------------------------------------------------------- Description: A doubled-bladed golden axe. The huge blades look like angel's wings. Beautiful and strong. Skill Level: 22 Materials: Fur, Iron, Pole Axe, Proof of Warrior, Root, Scorpion Tail Learn From: Axe Basics (Thursday Barrett's Lessons) Selling Price: 3000G Great Axe ------------------------------------------------------------------------------- Description: A well-balanced axe. Always ranks highly in "Weekly Axe Fan" magazine's popularity poll. Skill Level: 30 Materials: Bull Horn, Insect Skin, Pole Axe, Scorpion Tail, Silver, Strong Vine Learn From: Axe Basics (Thursday Barrett's Lessons) Selling Price: 4500G Demon Axe ------------------------------------------------------------------------------- Description: An axe beset with a powerful curse, said to have been placed on it when it cut down a possessed tree. Skill Level: 34 Materials: Alldale, Bird Wing, Gold, Magic Powder, Poison Powder, Skull Learn From: Axes 1 (Thursday Barrett's Lessons) Selling Price: 17500G Crescent Axe ------------------------------------------------------------------------------- Description: An axe with a single aerodynamic blade. Top heavy, so it's hard to raise the blade vertically. Skill Level: 38 Materials: Arrowhead, Broken Hilt, Great Axe, Plant Stem, Speckled Skin, Wolf Fang Learn From: Axes 2 (Thursday Barrett's Lessons) Selling Price: 5000G Tomahawk ------------------------------------------------------------------------------- Description: A single bladed, easy to use axe. The cluster of adornments on its tip constantly blow in the wind. Skill Level: 40 Materials: Battle-Axe, Bird Wing, Hood, Insect Jaw, Panther Claw, Wind Crystal Learn From: Axes 1 (Thursday Barrett's Lessons) Selling Price: 6000G Frost Axe ------------------------------------------------------------------------------- Description: A frigidly cold axe. It freezes every wound it causes, reducing pain, but doing more damage. Skill Level: 44 Materials: Battle-Axe, Cheap Bandage, Quality Fur, Sparkle String, Speckled Skin, Water Crystal Learn From: Axes 1 (Thursday Barrett's Lessons) Selling Price: 5000G Heat Axe ------------------------------------------------------------------------------- Description: An axe with a burning blade. Also known as the "Phoenix Wings," it has become a symbol of rebirth. Skill Level: 49 Materials: Battle-Axe, Fire Crystal, Insect Skin, Magic Crystal, Proof of Warrior, Spore Learn From: Axes 1 (Thursday Barrett's Lessons) Selling Price: 8000G Double Edge ------------------------------------------------------------------------------- Description: A well-balanced, double bladed axe. Strong, easy to use, and well known, it is loved by "Weekly Axe Fan". Skill Level: 50 Materials: Broken Box, Crescent Axe, Devil Horn, Hammer Piece, Rage Fang, Strong String Learn From: Axes 2 (Thursday Barrett's Lessons) Selling Price: 32500G Rock Axe ------------------------------------------------------------------------------- Description: The hardness of its blade is top notch, even among axes. Subsequently, its weight is considerable. Skill Level: 56 Materials: Broken Hilt, Earth Crystal, Fairy Dust, Pole Axe, Proof of Warrior, Wooly Furball Learn From: Axes 2 (Thursday Barrett's Lessons) Selling Price: 12500G Saint Axe ------------------------------------------------------------------------------- Description: A holy axe imbued with saintly power. Originally created for ceremonial use, it now also used in battle. Skill Level: 65 Materials: Devil Blood, Double Edge, Fairy Dust, Little Crystal, Magic Powder, Silk Cloth Learn From: The Saint Axe (Thursday Barrett's Lessons) Selling Price: 50000G =============================================================================== 5.2.2. Hammer Creation [Hammer-Creation] =============================================================================== War Hammer ------------------------------------------------------------------------------- Description: Heavier than it looks. Puts a massive strain on your back, so be careful when swinging it. Skill Level: 5 Materials: Battle Hammer, Bronze, Bronze, Iron Learn From: Weapons for Beginners 2 (Tuesday Barrett's Lessons) Selling Price: 1920G Great Hammer ------------------------------------------------------------------------------- Description: A hammer designed to lesson the shock to the user upon impact. Beautifully balanced. Skill Level: 22 Materials: Arrowhead, Cheap Cloth, Insect Skin, Iron, Plant Stem, War Hammer Learn From: Hammers Basics (Friday Barrett's Lessons) Selling Price: 4130G Flame Hammer ------------------------------------------------------------------------------- Description: Imbued with the power of fire on one side. Ignites, aiding the wielder when swung. Skill Level: 29 Materials: Battle Hammer, Cheap Bandage, Fire Crystal, Hard Horn, Magic Powder, Wooly Furball Learn From: Elemental Hammers (Friday Barrett's Lessons) Selling Price: 3270G Schnabel ------------------------------------------------------------------------------- Description: A hammer created to be light and portable. Focused on overall balance. Skill Level: 32 Materials: Giant's Fingernail, Giant's Gloves, Proof of Warrior, Scorpion Pincer, Silver, War Hammer Learn From: Hammers Basics (Friday Barrett's Lessons) Selling Price: 5470G Ice Hammer ------------------------------------------------------------------------------- Description: A hammer made from ice. When it's hot, try taking a little piece off for ice cubes! Skill Level: 34 Materials: Battle Hammer, Fairy Dust, Giant's Fingernail, Giant's Gloves, Shoulder Piece, Water Crystal Learn From: Hammers Basics (Friday Barrett's Lessons) Selling Price: 4230G Sky Hammer ------------------------------------------------------------------------------- Description: A hammer with wings. It's super light and easy to swing. Skill Level: 36 Materials: Battle Hammer, Bird Wing, Fur, Root, Strong String, Wind Crystal Learn From: Elemental Hammers (Friday Barrett's Lessons) Selling Price: 2830G Spiked Hammer ------------------------------------------------------------------------------- Description: A spiky hammer. Capable of both bludgeoning and piercing. A marvelous weapon. Skill Level: 37 Materials: Cheap Cloth, Glue, Great Hammer, Quality Fur, Shoulder Piece, Silver Learn From: Hammers 2 (Friday Barrett's Lessons) Selling Price: 7380G Bone Hammer ------------------------------------------------------------------------------- Description: Perhaps the lightest hammer known to man. Made of light yet extra hard bone to maintain its strength. Skill Level: 40 Materials: Devil Blood, Devil Horn, Gunpowder, Hammer Piece, Rage Fang, Schnabel Learn From: Final Hammers (Friday Barrett's Lessons) Selling Price: 13570G Gigant Hammer ------------------------------------------------------------------------------- Description: A massive hammer. Make sure you hit the foe and not yourself when swinging it. Skill Level: 42 Materials: Gold, Great Hammer, Hammer Piece, Insect Jaw, Spore, Wolf Fang Learn From: Hammers 2 (Friday Barrett's Lessons) Selling Price: 9120G Gravit Hammer ------------------------------------------------------------------------------- Description: A hammer imbued with earth power. Designed so that the shock of hammering won't hurt you hands. Skill Level: 50 Materials: Broken Hilt, Earth Crystal, Fairy Dust, Gigant Hammer, Hood, Strong Vine Learn From: Elemental Hammers (Friday Barrett's Lessons) Selling Price: 27000G Crystal Hammer ------------------------------------------------------------------------------- Description: A hammer imbued with the power of water. Its hard head and frozen spikes smash everything. Skill Level: 60 Materials: Gold, Hammer Piece, Ice Hammer, Quality Cloth, Silk Cloth, Water Crystal Learn From: Final Hammers (Friday Barrett's Lessons) Selling Price: 11420G =============================================================================== 5.2.3. Longsword Creation [Long-Creation] =============================================================================== Zweihander ------------------------------------------------------------------------------- Description: A two-handed sword. Nothing remarkable. Just don't get cocky and try swinging it one-handed. Skill Level: 11 Materials: Bronze, Bronze, Claymore, Iron Learn From: Weapons for Beginners 1 (Tuesday Barrett's Lessons) Selling Price: 1920G Greatsword ------------------------------------------------------------------------------- Description: A longsword treated to prevent it from becoming dull. Its balance has been tweaked so it's easy to use. Skill Level: 18 Materials: Cheap Cloth, Plant Stem, Sparkle String, Speckled Skin, Spore, Zweihander Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons) Selling Price: 4410G Cyclone Blade ------------------------------------------------------------------------------- Description: A sword imbued with the power of wind magic. Narrow and set with holes in order to whip up a gust. Skill Level: 19 Materials: Claymore, Iron, Root, Tortoise Shell, Wind Crystal, Wooly Furball Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons) Selling Price: 2760G Flame Saber ------------------------------------------------------------------------------- Description: A sword imbued with the power of fire magic. Striking red, a single swing will make you sweat. Skill Level: 22 Materials: Cheap Cloth, Claymore, Fire Crystal, Iron, Plant Stem, Scorpion Pincer Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons) Selling Price: 2520G Sea Cutter ------------------------------------------------------------------------------- Description: As its name suggests, a longsword that can cut the seas. Listen, and you can also hear the waves. Skill Level: 25 Materials: Claymore, Magic Crystal, Sparkle String, Speckled Skin, Tortoise Shell, Water Crystal Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons) Selling Price: 3190G Earth Shade ------------------------------------------------------------------------------- Description: A sword blessed by the earth. Its design, like a crevice in the ground, makes a striking impression. Skill Level: 28 Materials: Claymore, Earth Crystal, Insect Skin, Plant Stem, Root, Spore Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons) Selling Price: 2650G Poison Blade ------------------------------------------------------------------------------- Description: A longsword coated with poison. A single scratch from this bad boy can be fatal. Skill Level: 30 Materials: Arrowhead, Claymore, Insect Jaw, Poison Powder, Scorpion Pincer, Strong Vine Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons) Selling Price: 2770G Heaven Asunder ------------------------------------------------------------------------------- Description: A legendary blade said to blow clouds away. So effective that some use it like a fan in summer. Skill Level: 33 Materials: Bull Horn, Cyclone Blade, Gunpowder, Proof of Warrior, Quality Cloth, Wind Crystal Learn From: Elemental Two-Handed Swords (Thursday Barrett's Lessons) Selling Price: 6950G Katana ------------------------------------------------------------------------------- Description: A sword from the far east. Beauty, sharpness, and strength combine into this professional's choice. Skill Level: 33 Materials: Fish Fossil, Glue, Greatsword, Little Crystal, Shoulder Piece, Silver Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons) Selling Price: 7360G Flamberge ------------------------------------------------------------------------------- Description: Has a uniquely-shaped blade. Its decorative appearance means it is also used in various ceremonies. Skill Level: 36 Materials: Arrowhead, Bird Wing, Greatsword, Proof of Warrior, Quality Fur, Strong Vine Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons) Selling Price: 6110G Shine Blade ------------------------------------------------------------------------------- Description: Has a super-hot blade, but a cool tip. The heat difference inflicts extra damage. Skill Level: 36 Materials: Flame Saber, Fire Crystal, Giant's Gloves, Magic Crystal, Tortoise Shell, Wooly Furball Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons) Selling Price: 6860G Snow Crown ------------------------------------------------------------------------------- Description: A longsword imbued with water power. Snow placed near the blade will never melt. Skill Level: 39 Materials: Giant's Gloves, Magic Powder, Quality Fur, Sea Cutter, Tortoise Shell, Water Crystal Learn From: Elemental Two-Handed Swords (Thursday Barrett's Lessons) Selling Price: 9010G Katzbalger ------------------------------------------------------------------------------- Description: A sword created with ease of use in mind above all else. A simple design, very easy to swing. Skill Level: 40 Materials: Arrowhead, Flamberge, Magic Crystal, Scorpion Pincer, Strong String, Strong Vine Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons) Selling Price: 17690G Grand Smasher ------------------------------------------------------------------------------- Description: A very prickly longsword. Imbued with earth power, its spikes are said to represent mountains. Skill Level: 42 Materials: Cheap Cloth, Earth Crystal, Earth Shade, Fur, Gunpowder, Hard Horn Learn From: Elemental Two-Handed Swords (Thursday Barrett's Lessons) Selling Price: 6540G Dancing Dicer ------------------------------------------------------------------------------- Description: A weapon from the far east. Super sharp, the wielder needs to watch themselves as much as their foe. Skill Level: 43 Materials: Arrowhead, Hard Horn, Katana, Panther Claw, Quality Cloth, Scorpion Tail Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons) Selling Price: 19660G Bio Smasher ------------------------------------------------------------------------------- Description: A longsword steeped in poison. Its jagged edges are designed to make the poison transmit even easier. Skill Level: 44 Materials: Cheap Cloth, Giant's Fingernail, Insect Skin, Poison Blade, Poison Powder, Skull Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons) Selling Price: 6060G Punisher ------------------------------------------------------------------------------- Description: A longsword with a very wide blade. Skill Level: 49 Materials: Broken Box, Devil Horn, Katzbalger, Little Crystal, Rage Fang, Silk Cloth Learn From: Final Two-Handed Swords (Friday Barrett's Lessons) Selling Price: 43760G Blue Eyed Blade ------------------------------------------------------------------------------- Description: A sword from the far east. Said to make the user's eyes flash blue, allowing them to see foes' weaknesses. Skill Level: 56 Materials: Dancing Dicer, Giant's Fingernail, Panther Claw, Scorpion Tail, Strong String, Strong Vine Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons) Selling Price: 38810G Moon Shadow ------------------------------------------------------------------------------- Description: A sword from the far east. At night, the shadowy blade becomes almost impossible to see, giving it its name. Skill Level: 65 Materials: Blue Eyed Blade, Bull Horn, Cheap Bandage, Glue, Little Crystal, Wolf Fang Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons) Selling Price: 58580G Balmung ------------------------------------------------------------------------------- Description: A longsword with an aerodynamic blade. Carefully crafted so that it is easy to swing. Skill Level: 80 Materials: Broken Box, Devil Horn, Fairy Dust, Punisher, Rage Fang, Silk Cloth Learn From: Final Two-Handed Swords (Friday Barrett's Lessons) Selling Price: 94560G Steel Slicer ------------------------------------------------------------------------------- Description: A sword from the far east. Can cut through anything, including evil hearts. Also known as the "Master Blade." Skill Level: 92 Materials: Devil Blood, Fish Fossil, Moon Shadow, Panther Claw, Platinum, Wolf Fang Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons) Selling Price: 152210G =============================================================================== 5.2.4. Rod Creation [Rod-Creation] =============================================================================== Staff ------------------------------------------------------------------------------- Description: A simple magical staff. Give this rod a try to see if you have any magical skill or not. Skill Level: 13 Materials: Insect Skin, Plant Stem, Rod, Root, Spore, Toyherb Learn From: Weapons for Beginners 2 (Tuesday Barrett's Lessons) Selling Price: 2860G Silver Staff ------------------------------------------------------------------------------- Description: A staff made from silver. Boosts concentration, making it perfect when studying, too. Skill Level: 18 Materials: Apple, Cheap Cloth, Rock, Rod, Silver, Sparkle String Learn From: Staff Basics (Wednesday Barrett's Lessons) Selling Price: 1940G Flare Staff ------------------------------------------------------------------------------- Description: A staff imbued with the power of fire magic. Its tip is red hot, and crackles with sparks. Skill Level: 25 Materials: Fire Crystal, Gunpowder, Iron, Magic Powder, Quality Cloth, Rod Learn From: Staff Basics (Wednesday Barrett's Lessons) Selling Price: 3040G Earth Staff ------------------------------------------------------------------------------- Description: A staff imbued with the power of earth magic. Supposedly strong enough to shake the earth itself. Skill Level: 28 Materials: Earth Crystal, Giant's Gloves, Insect Jaw, Iron, Magic Powder, Rod Learn From: Staff Basics (Wednesday Barrett's Lessons) Selling Price: 3990G Ice Staff ------------------------------------------------------------------------------- Description: A staff imbued with the power of water magic. Its tip is freezing cold, giving off a chilly mist. Skill Level: 30 Materials: Arrowhead, Magic Powder, Iron, Rod, Tortoise Shell, Water Crystal Learn From: Staff Basics (Wednesday Barrett's Lessons) Selling Price: 3070G Lightning Rod ------------------------------------------------------------------------------- Description: A staff imbued with the power of wind magic. Said to be able to summon storms and call down lightning. Skill Level: 34 Materials: Bird Wing, Iron, Magic Powder, Rod, Skull, Wind Crystal Learn From: Staff Basics (Wednesday Barrett's Lessons) Selling Price: 2860G Wizard's Staff ------------------------------------------------------------------------------- Description: Proof that the bearer is a competent wizard. Simply holding it is said to be enough to make you smarter. Skill Level: 38 Materials: Cheap Cloth, Magic Crystal, Magic Powder, Speckled Skin, Staff, Wooly Furball Learn From: Advanced Staves (Wednesday Barrett's Lessons) Selling Price: 7260G Mage's Staff ------------------------------------------------------------------------------- Description: A magical staff that also doubles as a walking stick, making it popular with elderly wizards. Skill Level: 39 Materials: Little Crystal, Magic Crystal, Root, Silver Staff, Sparkle String, Speckled Skin Learn From: Advanced Staves (Wednesday Barrett's Lessons) Selling Price: 6300G Rune Staff ------------------------------------------------------------------------------- Description: The staff of a great wizard. Uses the traces of runes in the air to greatly boost magical power. Skill Level: 46 Materials: Broken Box, Broken Hilt, Fur, Glue, Hammer Piece, Mage's Staff Learn From: The Rune Staff (Wednesday Barrett's Lessons) Selling Price: 21270G =============================================================================== 5.2.5. Shield Creation [Shield-Creation] =============================================================================== Bronze Shield ------------------------------------------------------------------------------- Description: A simple shield made from bronze. Now wider, this shield has a better chance of stopping attacks. Skill Level: 16 Materials: Bronze, Bronze, Iron, Small Shield Learn From: Shields 1 (Tuesday Barrett's Lessons) Selling Price: 970G Magic Shield ------------------------------------------------------------------------------- Description: A shield that protects against magical attacks and being sealed. Best used with a magical staff. Skill Level: 20 Materials: Cheap Cloth, Magic Crystal, Plant Stem, Small Shield, Speckled Skin, Strong String Learn From: Shields 1 (Tuesday Barrett's Lessons) Selling Price: 1520G Round Shield ------------------------------------------------------------------------------- Description: A round shield. Used to turn attacks aside rather than stop them full on. Skill Level: 27 Materials: Bronze Shield, Cheap Cloth, Iron, Iron, Root, Silver Learn From: Shields 1 (Tuesday Barrett's Lessons) Selling Price: 2880G Platinum Shield ------------------------------------------------------------------------------- Description: A very hard shield made from extra-pure platinum. Throwing it down a building has no impact. Skill Level: 34 Materials: Giant's Gloves, Hard Horn, Platinum, Platinum, Quality Cloth, Round Shield Learn From: Shields 2 (Tuesday Barrett's Lessons) Selling Price: 7490G Tortoise Shield ------------------------------------------------------------------------------- Description: A collection of tortoise shells fitted together to make a shield. Mainly used for training due to weight. Skill Level: 35 Materials: Platinum Shield, Tortoise Shell, Tortoise Shell, Tortoise Shell, Tortoise Shell, Tortoise Shell Learn From: Shields 2 (Tuesday Barrett's Lessons) Selling Price: 14420G Prism Shield ------------------------------------------------------------------------------- Description: A shield that turns magical attacks aside, scattering their strength and reducing the damage taken. Skill Level: 36 Materials: Magic Shield, Plant Stem, Poison Powder, Root, Sparkle String, Spore Learn From: Shields 2 (Tuesday Barrett's Lessons) Selling Price: 3790G Bone Shield ------------------------------------------------------------------------------- Description: A shield that is both light and hard. It light weight allows the user to react quickly to fast attacks. Skill Level: 37 Materials: Cheap Cloth, Giant's Fingernail, Skull, Skull, Skull, Tortoise Shield Learn From: Shields 2 (Tuesday Barrett's Lessons) Selling Price: 13020G Kite Shield ------------------------------------------------------------------------------- Description: A shield that balances high defense and ease of use. Simplicity is sometimes best. Skill Level: 38 Materials: Cheap Bandage, Gold, Heavy Shield, Hood, Platinum, Proof of Warrior Learn From: Shields 3 (Tuesday Barrett's Lessons) Selling Price: 15810G Chaos Shield ------------------------------------------------------------------------------- Description: Companion to the Chaos Blade. Fantastic defense against status aliments. Looks like a face. Skill Level: 41 Materials: Bone Shield, Fish Fossil, Insect Jaw, Poison Powder, Quality Fur, Skull Learn From: Shields 3 (Tuesday Barrett's Lessons) Selling Price: 21300G Heavy Shield ------------------------------------------------------------------------------- Description: A shield made from layers of steel. Big and tough, but very heavy, quickly tiring the user's arm. Skill Level: 43 Materials: Hard Horn, Insect Skin, Iron, Iron, Platinum, Platinum Shield Learn From: Shields 2 (Tuesday Barrett's Lessons) Selling Price: 14610G Magical Shield ------------------------------------------------------------------------------- Description: Offers high resistance to magic and status aliments. The crystal in its center weakens all incoming magic. Skill Level: 49 Materials: Fairy Dust, Gold, Little Crystal, Prism Shield, Scorpion Pincer, Shoulder Piece Learn From: Shields 3 (Tuesday Barrett's Lessons) Selling Price: 16420G Knight Shield ------------------------------------------------------------------------------- Description: A symbol of bravery, only a select few are allowed to defend with this proud item. Skill Level: 55 Materials: Insect Jaw, Kite Shield, Platinum, Proof of Warrior, Quality Fur, Wolf Fang Learn From: Shields 3 (Tuesday Barrett's Lessons) Selling Price: 24890G Element Shield ------------------------------------------------------------------------------- Description: A shield that contains all four elements. Offers unbelievable defense against magical attacks. Skill Level: 59 Materials: Broken Hilt, Devil Blood, Devil Horn, Hood, Magical Shield, Silk Cloth Learn From: Shields 4 (Friday Barrett's Lessons) Selling Price: 29940G Rune Shield ------------------------------------------------------------------------------- Description: A shield created from runes. Difficult to even scratch, it can also defend against status aliments. Skill Level: 68 Materials: Broken Box, Bull Horn, Chaos Shield, Glue, Knight Shield, Rage Fang Learn From: Shields 4 (Friday Barrett's Lessons) Selling Price: 67510G =============================================================================== 5.2.6. Shortsword Creation [Short-Creation] =============================================================================== Steel Sword ------------------------------------------------------------------------------- Description: A shortsword forged from steel. Its long blade gives it extended reach. Skill Level: 9 Materials: Broadsword, Bronze, Iron, Iron Learn From: Weapons for Beginners 1 (Tuesday Barrett's Lessons) Selling Price: 1620G Defender ------------------------------------------------------------------------------- Description: A sword created to be used with a shield. Greatly improves chances of avoiding incoming attacks. Skill Level: 16 Materials: Bronze, Bull Horn, Iron, Panther Claw, Silver, Steel Sword Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons) Selling Price: 3400G Cutlass ------------------------------------------------------------------------------- Description: A sword used by pirates and brigands long ago. Now is worn like a good luck charm by sailors. Skill Level: 17 Materials: Defender, Gold, Quality Cloth, Skull, Skull, Strong String Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons) Selling Price: 9580G Windsword ------------------------------------------------------------------------------- Description: A sword imbued with the power of wind magic. Each swing is said to send out a gust of wind. Skill Level: 20 Materials: Insect Skin, Iron, Quality Cloth, Scorpion Pincer, Steel Sword, Wind Crystal Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons) Selling Price: 2880G Gaia Sword ------------------------------------------------------------------------------- Description: A sword imbued with the power of earth. Made from very hard materials, so it won't chip easily. Skill Level: 23 Materials: Earth Crystal, Hard Horn, Iron, Magic Powder, Root, Steel Sword Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons) Selling Price: 3790G Luck Blade ------------------------------------------------------------------------------- Description: A sword that makes the owner lucky. Buyers have gone on to win raffles and lotteries worldwide. Skill Level: 23 Materials: Broadsword, Gunpowder, Hood, Iron, Panther Claw, Scorpion Pincer Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons) Selling Price: 3070G Sakura ------------------------------------------------------------------------------- Description: A cursed crimson sword. Though its name is beautiful, its edge is laced with poison. Skill Level: 25 Materials: Broadsword, Magic Crystal, Iron, Poison Powder, Scorpion Tail, Spore Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons) Selling Price: 2470G Burnin' Blade ------------------------------------------------------------------------------- Description: A sword that burns along its entire blade. The blade whispers, "Touch me, and I'll burn ya!" Skill Level: 26 Materials: Arrowhead, Fire Crystal, Giant's Fingernail, Iron, Spore, Steel Sword Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons) Selling Price: 3110G Aquasword ------------------------------------------------------------------------------- Description: A sword imbued with the power of water magic. Its blade is constantly wet. Skill Level: 29 Materials: Iron, Root, Steel Sword, Strong String, Tortoise Shell, Water Crystal Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons) Selling Price: 3090G Platinum Sword ------------------------------------------------------------------------------- Description: A tough blade made from high quality platinum. This alone was enough to make one popular in the past. Skill Level: 30 Materials: Broken Hilt, Defender, Glue, Platinum, Platinum, Silver Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons) Selling Price: 11400G Aerial Blade ------------------------------------------------------------------------------- Description: A sword imbued with the power of wind magic. Feels far lighter than a normal blade. Skill Level: 32 Materials: Quality Cloth, Silver, Sparkle String, Speckled Skin, Wind Crystal, Windsword Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons) Selling Price: 9880G Smash Blade ------------------------------------------------------------------------------- Description: A sword designed to attack critical areas. Use it, and you'll soon have your opponent on their knees. Skill Level: 34 Materials: Gold, Hard Horn, Luck Blade, Panther Claw, Plant Stem, Speckled Skin Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons) Selling Price: 8150G Sunspot ------------------------------------------------------------------------------- Description: Said to be as hot as the sun, and able to reduce all to ash. Probably not meant to be taken literally. Skill Level: 36 Materials: Fire Crystal, Giant's Gloves, Gold, Magic Crystal, Raventine, Sparkle String Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons) Selling Price: 59640G Durandel ------------------------------------------------------------------------------- Description: The entire blade glows white, distracting the foe with its beauty. Use that moment to strike! Skill Level: 36 Materials: Cheap Cloth, Cutlass, Glue, Little Crystal, Rage Fang, Wolf Fang Learn From: Final One-Handed Swords (Friday Barrett's Lessons) Selling Price: 17420G Grantale ------------------------------------------------------------------------------- Description: A sword imbued with the power of earth. Can support the weight of several grown men without snapping. Skill Level: 40 Materials: Bull Horn, Earth Crystal, Gaia Sword, Insect Jaw, Plant Stem, Tortoise Shell Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons) Selling Price: 8170G Icifier ------------------------------------------------------------------------------- Description: The chill from this blade can freeze the water in the air. Perfect for making free snow cones. Skill Level: 42 Materials: Aquasword, Quality Cloth, Scorpion Pincer, Silver, Tortoise Shell, Water Crystal Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons) Selling Price: 10390G Raventine ------------------------------------------------------------------------------- Description: A super-hot shortsword. Jump into a lake with it, and you'll soon be surrounded be steam. Skill Level: 45 Materials: Burnin' Blade, Fire Crystal, Insect Skin, Pumpkin, Silver, Skull Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons) Selling Price: 12730G Soul Eater ------------------------------------------------------------------------------- Description: A demon sword that steals opponent's life. Not known for giving back what it has taken, either. Skill Level: 47 Materials: Iron, Poison Powder, Quality Cloth, Root, Sakura, Scorpion Tail Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons) Selling Price: 10310G Dragonslayer ------------------------------------------------------------------------------- Description: A sword shaped like a three-headed dragon. Turn your back, and the heads will start arguing. Skill Level: 48 Materials: Devil Blood, Fish Fossil, Giant's Fingernail, Little Crystal, Magic Crystal, Platinum Sword Learn From: Final One-Handed Swords (Friday Barrett's Lessons) Selling Price: 27420G Chaos Blade ------------------------------------------------------------------------------- Description: Companion to the Chaos Shield. Its evil power selects its own user, rejecting those unworthy. Skill Level: 51 Materials: Bird Wing, Cheap Bandage, Giant's Gloves, Magic Powder, Soul Eater, Speckled Skin Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons) Selling Price: 39740G Gravios ------------------------------------------------------------------------------- Description: A super sharp sword created by multiple forgings. So sharp that simply looking at it can cut you. Skill Level: 52 Materials: Giant's Fingernail, Iron, Panther Claw, Silver, Smash Blade, Sparkle String Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons) Selling Price: 25160G =============================================================================== 5.2.7. Spear Creation [Spear-Creation] =============================================================================== Lance ------------------------------------------------------------------------------- Description: Has a unique triangular shape. Said to have been the main weapon of a large empire, long ago. Skill Level: 12 Materials: Bronze, Bronze, Iron, Spear Learn From: Weapons for Beginners 1 (Tuesday Barrett's Lessons) Selling Price: 1440G Wooden Staff ------------------------------------------------------------------------------- Description: A tough, wooden staff. Wield it like an angry old man for extra power. Skill Level: 15 Materials: Daikon Radish, Earth Crystal, Root, Spear, Strong String, Strong Vine Learn From: Special Spears (Monday Barrett's Lessons) Selling Price: 4050G Needle Spear ------------------------------------------------------------------------------- Description: A spear with a long blade. Cuts across a wide range, making it a top seller and perennial customer favorite. Skill Level: 20 Materials: Bronze, Iron, Plant Stem, Spear, Spore, Strong String Learn From: Spear Basics (Monday Barrett's Lessons) Selling Price: 1790G Halberd ------------------------------------------------------------------------------- Description: An all-around weapon able to both stab and cut. Useful in most situations, but excels in none. Skill Level: 23 Materials: Arrowhead, Hard Horn, Insect Skin, Scorpion Tail, Silver, Spear Learn From: Spear Basics (Monday Barrett's Lessons) Selling Price: 2060G Water Spear ------------------------------------------------------------------------------- Description: A spear infused with the power of water magic. Always wet, so be careful that your hands don't slip. Skill Level: 24 Materials: Cheap Cloth, Scorpion Pincer, Spear, Strong String. Tortoise, Shell, Water Crystal Learn From: Special Spears (Monday Barrett's Lessons) Selling Price: 2300G Poison Spear ------------------------------------------------------------------------------- Description: A spear glazed with poison. The wide blade makes it even easier for the infection to spread. Skill Level: 26 Materials: Giant's Fingernail, Poison Powder, Root, Scorpion Tail, Silver, Spear Learn From: Special Spears (Monday Barrett's Lessons) Selling Price: 2380G Corsesca ------------------------------------------------------------------------------- Description: A spear with a wide blade. A focus on accuracy led to the creation of this design. Skill Level: 27 Materials: Cheap Cloth, Halberd, Hard Horn, Iron, Panther Claw, Sparkle String Learn From: Spear Basics (Monday Barrett's Lessons) Selling Price: 4790G Heavy Lance ------------------------------------------------------------------------------- Description: A lance focused on attack power. Very heavy, it's pretty hard to use. Skill Level: 30 Materials: Bird Wing, Bull Horn, Gunpowder, Lance, Silver, Strong Vine Learn From: Spears 1 (Monday Barrett's Lessons) Selling Price: 4430G Flare Lance ------------------------------------------------------------------------------- Description: A burning hot lance that is hotter toward the tip. Also good for back pain and improving blood circulation. Skill Level: 35 Materials: Arrowhead, Fire Crystal, Heavy Lance, Scorpion Pincer, Scorpion Tail, Tomato Learn From: Spears 2 (Monday Barrett's Lessons) Selling Price: 7570G Iseberk ------------------------------------------------------------------------------- Description: A spear imbued with the power of water. Skill Level: 40 Materials: Insect Jaw, Skull, Tortoise Shell, Water Crystal, Water Spear, Wooly Furball Learn From: Spears 2 (Monday Barrett's Lessons) Selling Price: 5510G Blood Lance ------------------------------------------------------------------------------- Description: A cursed lance. Its forked blade certainly looks demonic. Skill Level: 40 Materials: Cheap Bandage, Flare Lance, Poison Powder, Proof of Warrior, Skull, Spore Learn From: Spears 1 (Monday Barrett's Lessons) Selling Price: 8780G Monk Staff ------------------------------------------------------------------------------- Description: A beautifully decorated staff. The most skilled users can make it grow or shrink at will. Skill Level: 43 Materials: Earth Crystal, Giant's Fingernail, Magic Crystal, Quality Cloth, Sparkle String, Wooden Staff Learn From: Spears 2 (Monday Barrett's Lessons) Selling Price: 9540G Silent Grave ------------------------------------------------------------------------------- Description: A knife attached to a pole. The knife has been known to sometimes fall off in battle, too. Skill Level: 46 Materials: Giant's Gloves, Halberd, Hard Horn, Magic Crystal, Quality Cloth, Root Learn From: Spears 1 (Monday Barrett's Lessons) Selling Price: 5690G Metus ------------------------------------------------------------------------------- Description: A spear that looks more like a spade. The magic of its blade drains life from all whom it injures. Skill Level: 46 Materials: Blood Lance, Giant's Gloves, Panther Claw, Poison Powder, Speckled Skin, Spore Learn From: Spears 2 (Monday Barrett's Lessons) Selling Price: 14540G Overbreak ------------------------------------------------------------------------------- Description: A spear with a massive blade. Simply seeing it swung is said to be enough to win a fight. Skill Level: 48 Materials: Bull Horn, Cheap Bandage, Corsesca, Hood, Insect Jaw, Proof of Warrior Learn From: Final Spears (Monday Barrett's Lessons) Selling Price: 18830G Bjor ------------------------------------------------------------------------------- Description: A spear that literally drips poison. Advertised as having been "coated with every poison known to man!" Skill Level: 52 Materials: Gunpowder, Insect Jaw, Needle Spear, Poison Powder, Poison Spear, Scorpion Tail Learn From: Spears 3 (Monday Barrett's Lessons) Selling Price: 9270G Belvarose ------------------------------------------------------------------------------- Description: A spiky spear. Unbalanced and hard to use, but master it, and you'll be a force to reckon with. Skill Level: 59 Materials: Fish Fossil, Glue, Metus, Monk Staff, Shoulder Piece, Wolf Fang Learn From: Spears 3 (Monday Barrett's Lessons) Selling Price: 29930G Gáe Bolg ------------------------------------------------------------------------------- Description: A wild, rough-and-ready spear. Its three prongs give you triple the number of attacks per thrust. Skill Level: 63 Materials: Bird Wing, Devil Horn, Rage Fang, Silent Grave, Wolf Fang, Wooly Furball Learn From: Spears 1 (Monday Barrett's Lessons) Selling Price: 21060G Dragon's Fang ------------------------------------------------------------------------------- Description: Shaped like a dragon's tooth, the blade vibrates at high speed and warns the user of danger. Skill Level: 70 Materials: Belvarose, Fish Fossil, Fur, Hood, Quality Cloth, Wolf Fang Learn From: Spears 3 (Monday Barrett's Lessons) Selling Price: 97260G Trident ------------------------------------------------------------------------------- Description: A forked spear. The shock of being stabbed by this is said to have made some lose their memory... Skill Level: 73 Materials: Fish Fossil, Gáe Bolg, Glue, Panther Claw, Quality Fur, Shoulder Piece Learn From: Spears 3 (Monday Barrett's Lessons) Selling Price: 25550G Gungnir ------------------------------------------------------------------------------- Description: A legendary spear said to be able to defeat storms. Try not to get blown away yourself during use. Skill Level: 90 Materials: Broken Box, Devil Blood, Devil Horn, Overbreak, Rage Fang, Silk Cloth Learn From: Final Spears (Monday Barrett's Lessons) Selling Price: 25930G =============================================================================== 5.2.8. Tools Upgrade [Tools-Upgrade] =============================================================================== Sturdy Hoe ------------------------------------------------------------------------------- Description: A slightly improved hoe. Can cover a wider area. Skill Level: 5 Materials: Bronze, Iron, Iron, Rusty Hoe Learn From: Waterpots, Hoes & Poles (Wednesday Barrett's Lessons) Selling Price: - Seasoned Hoe ------------------------------------------------------------------------------- Description: An improved hoe. Can cover an even wider area. Skill Level: 9 Materials: Bronze, Iron, Iron, Silver, Sturdy Hoe Learn From: Waterpots, Hoes & Poles 2 (Wednesday Barrett's Lessons) Selling Price: - Shiny Hoe ------------------------------------------------------------------------------- Description: A hoe polished and improved upon until it glitters. Your sweat will also glitter after using it. Skill Level: 13 Materials: Gold, Gold, Gold, Seasoned Hoe, Silver, Silver Learn From: Waterpots, Hoes & Poles 3 (Wednesday Barrett's Lessons) Selling Price: - Blessed Hoe ------------------------------------------------------------------------------- Description: A hoe improved so much the soil cries out for you to use it. Can cover a very wide area. Skill Level: 17 Materials: Gold, Plant Stem, Platinum, Platinum, Platinum, Shiny Hoe Learn From: Waterpots, Hoes & Poles 4 (Wednesday Barrett's Lessons) Selling Price: - Tin Waterpot ------------------------------------------------------------------------------- Description: A tin waterpot. A little heavy, but can carry a lot of water. Skill Level: 5 Materials: Bronze, Bronze, Bronze, Old Waterpot Learn From: Waterpots, Hoes & Poles (Wednesday Barrett's Lessons) Selling Price: - Lion Waterpot ------------------------------------------------------------------------------- Description: A very cool waterpot. So cool that it can water a wide area. Skill Level: 9 Materials: Bronze, Iron, Iron, Silver, Tin Waterpot Learn From: Waterpots, Hoes & Poles 2 (Wednesday Barrett's Lessons) Selling Price: - Rainbow Waterpot ------------------------------------------------------------------------------- Description: A wild waterpot. So wild that it can water over a really large area. Skill Level: 13 Materials: Gold, Gold, Gold, Lion Waterpot, Silver, Silver Learn From: Waterpots, Hoes & Poles 3 (Wednesday Barrett's Lessons) Selling Price: - Joy Waterpot ------------------------------------------------------------------------------- Description: A lovely waterpot. So lovely that you'll think it's raining when you use it. Skill Level: 17 Materials: Gold, Platinum, Platinum, Rainbow Waterpot, Ruby, Speckled Skin Learn From: Waterpots, Hoes & Poles 4 (Wednesday Barrett's Lessons) Selling Price: - Chopping Axe ------------------------------------------------------------------------------- Description: A slightly improved axe. Tough enough to remove tree stumps. Skill Level: 5 Materials: Bronze, Iron, Iron, Rusty Axe Learn From: Hammers, Axes & Sickles (Monday Barrett's Lessons) Selling Price: - Lumber Axe ------------------------------------------------------------------------------- Description: A farmer's axe. Pretty tough. It can remove tree stumps without much difficulty. Skill Level: 9 Materials: Bronze, Chopping Axe, Iron, Iron, Silver Learn From: Hammers, Axes & Sickles 2 (Monday Barrett's Lessons) Selling Price: - Mountain Axe ------------------------------------------------------------------------------- Description: A mountaineer's axe. Very tough, it can splinter tree stumps with ease. Skill Level: 13 Materials: Gold, Gold, Gold, Lumber Axe, Silver, Silver Learn From: Hammers, Axes & Sickles 3 (Monday Barrett's Lessons) Selling Price: - Miracle Axe ------------------------------------------------------------------------------- Description: The ultimate axe. Ultra tough, it makes short work of any stump. Skill Level: 17 Materials: Gold, Mountain Axe, Platinum, Platinum, Platinum, Wooly Furball Learn From: Hammers, Axes & Sickles 4 (Monday Barrett's Lessons) Selling Price: - Iron Hammer ------------------------------------------------------------------------------- Description: Reinforced with iron. Now tough enough to crack large rocks, it can also be used to flatten land. Skill Level: 5 Materials: Bronze, Bronze, Iron, Old Hammer Learn From: Hammers, Axes & Sickles (Monday Barrett's Lessons) Selling Price: - Silver Hammer ------------------------------------------------------------------------------- Description: Reinforced with silver. Now very tough, it can break large rocks as well as be used to flatten land. Skill Level: 9 Materials: Bronze, Iron, Iron, Iron Hammer, Silver Learn From: Hammers, Axes & Sickles 2 (Monday Barrett's Lessons) Selling Price: - Golden Hammer ------------------------------------------------------------------------------- Description: Reinforced with gold. Now super tough, it can powder large rocks as well as be used to flatten land. Skill Level: 13 Materials: Gold, Gold, Gold, Silver, Silver, Silver Hammer Learn From: Hammers, Axes & Sickles 3 (Monday Barrett's Lessons) Selling Price: - Platinum Hammer ------------------------------------------------------------------------------- Description: Reinforced with platinum. Now ultra tough, it can break massive rocks as well as be used to flatten lad. Skill Level: 17 Materials: Gold, Golden Hammer, Platinum, Platinum, Platinum, Sparkle String Learn From: Hammers, Axes & Sickles 4 (Monday Barrett's Lessons) Selling Price: - Iron Sickle ------------------------------------------------------------------------------- Description: A slightly sharper sickle. Swing with gusto, and you will clear a slightly wider area than before. Skill Level: 5 Materials: Iron, Iron, Iron, Rusty Sickle Learn From: Hammers, Axes & Sickles (Monday Barrett's Lessons) Selling Price: - Quality Sickle ------------------------------------------------------------------------------- Description: A sharper sickle. Swing heartily, and you can cut a wide path through the grass. Skill Level: 9 Materials: Bronze, Iron, Iron, Iron Sickle, Silver Learn From: Hammers, Axes & Sickles 2 (Monday Barrett's Lessons) Selling Price: - Super Sickle ------------------------------------------------------------------------------- Description: A very sharp sickle. Swing vigorously, and you can cut a deep path through the grass. Skill Level: 13 Materials: Gold, Gold, Gold, Quality Sickle, Silver, Silver Learn From: Hammers, Axes & Sickles 3 (Monday Barrett's Lessons) Selling Price: - Legend Sickle ------------------------------------------------------------------------------- Description: A sickle crafted by a legendary smith. Infused with wind spirits that slice a huge area when swung. Skill Level: 17 Materials: Arrowhead, Gold, Platinum, Platinum, Platinum, Super Sickle Learn From: Hammers, Axes & Sickles 4 (Monday Barrett's Lessons) Selling Price: - Beginner's Pole ------------------------------------------------------------------------------- Description: A pole for the beginning fisherman. Its core has been strengthened with copper. Skill Level: 5 Materials: Bronze, Bronze, Old Pole, Wood Learn From: Waterpots, Hoes & Poles (Wednesday Barrett's Lessons) Selling Price: - Intermediate Pole ------------------------------------------------------------------------------- Description: A pole for the novice fisherman. Its core has been strengthened with silver. Skill Level: 9 Materials: Beginner's Pole, Iron, Iron, Silver, Wood Learn From: Waterpots, Hoes & Poles 2 (Wednesday Barrett's Lessons) Selling Price: - Famous Pole ------------------------------------------------------------------------------- Description: A pole loved by many famous fisherman. Its core has been strengthened with gold. Skill Level: 13 Materials: Gold, Gold, Intermediate Pole, Silver, Silver, Wood Learn From: Waterpots, Hoes & Poles 3 (Wednesday Barrett's Lessons) Selling Price: - Sacred Pole ------------------------------------------------------------------------------- Description: A super-sturdy fishing pole that will never break. Platinum and gold give it flexibility and strength. Skill Level: 17 Materials: Famous Pole, Gold, Platinum, Platinum, Strong String, Wood Learn From: Waterpots, Hoes & Poles 4 (Wednesday Barrett's Lessons) Selling Price: - =============================================================================== 5.2.9. Axe Upgrade [Axe-Upgrade] =============================================================================== Battle-Axe ------------------------------------------------------------------------------- Description: An axe with a wild, uncontrolled swing. Handle with care. Skill Level: 6 Materials: Battle-Axe Learn From: ? Selling Price: 600G Pole Axe ------------------------------------------------------------------------------- Description: An axe with a crescent blade. Has a spiked head that can also be thrust like a spear. Skill Level: 24 Materials: Bronze, Iron, Pole Axe Learn From: Weapons for Beginners 2 (Tuesday Barrett's Lessons) Selling Price: 1100G Alldale ------------------------------------------------------------------------------- Description: A doubled-bladed golden axe. The huge blades look like angel's wings. Beautiful and strong. Skill Level: 27 Materials: Alldale, Iron Learn From: Axe Basics (Thursday Barrett's Lessons) Selling Price: 3000G Pole Axe+ ------------------------------------------------------------------------------- Description: A Pole Axe strengthened by a mysterious power. Easier to use, offering greater accuracy than before. Skill Level: 27 Materials: Iron, Iron, Pole Axe+ Learn From: ? Selling Price: 4400G Great Axe ------------------------------------------------------------------------------- Description: A well-balanced axe. Always ranks highly in "Weekly Axe Fan" magazine's popularity poll. Skill Level: 37 Materials: Great Axe, Silver Learn From: Axe Basics (Thursday Barrett's Lessons) Selling Price: 4500G Demon Axe ------------------------------------------------------------------------------- Description: An axe beset with a powerful curse, said to have been placed on it when it cut down a possessed tree. Skill Level: 40 Materials: Demon Axe, Gold Learn From: Axes 1 (Thursday Barrett's Lessons) Selling Price: 17500G Tomahawk ------------------------------------------------------------------------------- Description: A single bladed, easy to use axe. The cluster of adornments on its tip constantly blow in the wind. Skill Level: 42 Materials: Gold, Tomahawk Learn From: Axes 1 (Thursday Barrett's Lessons) Selling Price: 6000G Crescent Axe ------------------------------------------------------------------------------- Description: An axe with a single aerodynamic blade. Top heavy, so it's hard to raise the blade vertically. Skill Level: 45 Materials: Crescent Axe, Silver Learn From: Axes 2 (Thursday Barrett's Lessons) Selling Price: 5000G Frost Axe ------------------------------------------------------------------------------- Description: A frigidly cold axe. It freezes every wound it causes, reducing pain, but doing more damage. Skill Level: 47 Materials: Frost Axe, Iron, Silver Learn From: Axes 1 (Thursday Barrett's Lessons) Selling Price: 5000G Crescent Axe+ ------------------------------------------------------------------------------- Description: A Crescent Axe strengthened by a mysterious power. Features ease of use above all else. A great axe. Skill Level: 49 Materials: Crescent Axe+, Gold, Silver Learn From: ? Selling Price: 10000G Executioner ------------------------------------------------------------------------------- Description: An axe with a terrible past. Its thirst for attack power has attracted much evil. Skill Level: 51 Materials: Bronze, Executioner, Silver Learn From: ? Selling Price: 30000G Double Edge ------------------------------------------------------------------------------- Description: A well-balanced, double bladed axe. Strong, easy to use, and well known, it is loved by "Weekly Axe Fan". Skill Level: 53 Materials: Double Edge, Iron Learn From: Axes 2 (Thursday Barrett's Lessons) Selling Price: 32500G Heat Axe ------------------------------------------------------------------------------- Description: An axe with a burning blade. Also known as the "Phoenix Wings," it has become a symbol of rebirth. Skill Level: 54 Materials: Gold, Heat Axe Learn From: Axes 1 (Thursday Barrett's Lessons) Selling Price: 8000G Rock Axe ------------------------------------------------------------------------------- Description: The hardness of its blade is top notch, even among axes. Subsequently, its weight is considerable. Skill Level: 60 Materials: Gold, Rock Axe Learn From: Axes 2 (Thursday Barrett's Lessons) Selling Price: 12500G Saint Axe ------------------------------------------------------------------------------- Description: A holy axe imbued with saintly power. Originally created for ceremonial use, it now also used in battle. Skill Level: 70 Materials: Gold, Platinum, Saint Axe Learn From: The Saint Axe (Thursday Barrett's Lessons) Selling Price: 50000G =============================================================================== 5.2.10. Hammer Upgrade [Hammer-Upgrade] =============================================================================== Battle Hammer ------------------------------------------------------------------------------- Description: A hammer designed for battle. Great for blowing off steam when you send your foes flying. Skill Level: 4 Materials: Battle Hammer Learn From: ? Selling Price: 750G War Hammer ------------------------------------------------------------------------------- Description: Heavier than it looks. Puts a massive strain on your back, so be careful when swinging it. Skill Level: 12 Materials: Bronze, Iron, War Hammer Learn From: Weapons for Beginners 2 (Tuesday Barrett's Lessons) Selling Price: 1920G War Hammer+ ------------------------------------------------------------------------------- Description: A War Hammer strengthened by a mysterious power. Now places less strain on the back. Skill Level: 19 Materials: Iron, Iron, War Hammer+ Learn From: ? Selling Price: 2920G Great Hammer ------------------------------------------------------------------------------- Description: A hammer designed to lesson the shock to the user upon impact. Beautifully balanced. Skill Level: 28 Materials: Great Hammer, Iron, Iron Learn From: Hammers Basics (Friday Barrett's Lessons) Selling Price: 4130G Flame Hammer ------------------------------------------------------------------------------- Description: Imbued with the power of fire on one side. Ignites, aiding the wielder when swung. Skill Level: 35 Materials: Flame Hammer, Iron, Iron Learn From: Elemental Hammers (Friday Barrett's Lessons) Selling Price: 3270G Schnabel ------------------------------------------------------------------------------- Description: A hammer created to be light and portable. Focused on overall balance. Skill Level: 36 Materials: Schnabel, Silver Learn From: Hammers Basics (Friday Barrett's Lessons) Selling Price: 5470G Spiked Hammer ------------------------------------------------------------------------------- Description: A spiky hammer. Capable of both bludgeoning and piercing. A marvelous weapon. Skill Level: 40 Materials: Iron, Silver, Spiked Hammer Learn From: Hammers 2 (Friday Barrett's Lessons) Selling Price: 7380G Ice Hammer ------------------------------------------------------------------------------- Description: A hammer made from ice. When it's hot, try taking a little piece off for ice cubes! Skill Level: 42 Materials: Ice Hammer, Silver, Silver Learn From: Hammers Basics (Friday Barrett's Lessons) Selling Price: 4230G Sky Hammer ------------------------------------------------------------------------------- Description: A hammer with wings. It's super light and easy to swing. Skill Level: 43 Materials: Bronze, Bronze, Sky Hammer Learn From: Elemental Hammers (Friday Barrett's Lessons) Selling Price: 2830G Bone Hammer ------------------------------------------------------------------------------- Description: Perhaps the lightest hammer known to man. Made of light yet extra hard bone to maintain its strength. Skill Level: 48 Materials: Bone Hammer, Gold Learn From: Final Hammers (Friday Barrett's Lessons) Selling Price: 13570G Gigant Hammer ------------------------------------------------------------------------------- Description: A massive hammer. Make sure you hit the foe and not yourself when swinging it. Skill Level: 49 Materials: Gigant Hammer, Gold Learn From: Hammers 2 (Friday Barrett's Lessons) Selling Price: 9120G Gigant Hammer+ ------------------------------------------------------------------------------- Description: A Giant Hammer strengthened by a mysterious power. Once used by a powerful giant. Skill Level: 53 Materials: Gigant Hammer+, Silver Learn From: ? Selling Price: 12400G Gravit Hammer ------------------------------------------------------------------------------- Description: A hammer imbued with earth power. Designed so that the shock of hammering won't hurt you hands. Skill Level: 55 Materials: Gravit Hammer, Iron, Iron Learn From: Elemental Hammers (Friday Barrett's Lessons) Selling Price: 27000G Myurnil ------------------------------------------------------------------------------- Description: Imbued with the power of earth. Three of these hitting the ground could cause an earthquake. Skill Level: 59 Materials: Gold, Myurnil Learn From: ? Selling Price: 35000G Crystal Hammer ------------------------------------------------------------------------------- Description: A hammer imbued with the power of water. Its hard head and frozen spikes smash everything. Skill Level: 66 Materials: Crystal Hammer, Platinum Learn From: Final Hammers (Friday Barrett's Lessons) Selling Price: 11420G =============================================================================== 5.2.11. Longsword Upgrade [Long-Upgrade] =============================================================================== Claymore ------------------------------------------------------------------------------- Description: A longsword that's easy to swing. Its decorative rings can be toyed with to pass the time. Skill Level: 6 Materials: Claymore Learn From: ? Selling Price: 750G Big Knife ------------------------------------------------------------------------------- Description: A big knife. A very, very big knife. Try to chop an apple with this, and you'll chop off more than fruit. Skill Level: 6 Materials: Big Knife, Iron, Iron Learn From: ? Selling Price: 1470G Zweihander ------------------------------------------------------------------------------- Description: A two-handed sword. Nothing remarkable. Just don't get cocky and try swinging it one-handed. Skill Level: 15 Materials: Bronze, Iron, Zweihander Learn From: Weapons for Beginners 1 (Tuesday Barrett's Lessons) Selling Price: 1920G Zweihander+ ------------------------------------------------------------------------------- Description: A Greatsword strengthened by a mysterious power. Skill Level: 19 Materials: Iron, Zweihander+ Learn From: ? Selling Price: 2600G Greatsword ------------------------------------------------------------------------------- Description: A longsword treated to prevent it from becoming dull. Its balance has been tweaked so it's easy to use. Skill Level: 21 Materials: Bronze, Greatsword, Iron Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons) Selling Price: 4410G Cyclone Blade ------------------------------------------------------------------------------- Description: A sword imbued with the power of wind magic. Narrow and set with holes in order to whip up a gust. Skill Level: 24 Materials: Cyclone Blade, Iron Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons) Selling Price: 2760G Flame Saber ------------------------------------------------------------------------------- Description: A sword imbued with the power of fire magic. Striking red, a single swing will make you sweat. Skill Level: 27 Materials: Flame Saber, Iron Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons) Selling Price: 2520G Sea Cutter ------------------------------------------------------------------------------- Description: As its name suggests, a longsword that can cut the seas. Listen, and you can also hear the waves. Skill Level: 28 Materials: Sea Cutter, Silver, Silver Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons) Selling Price: 3190G Super Psycho ------------------------------------------------------------------------------- Description: A very unique longsword sword. Each of its three blades are cursed with individual spells. Skill Level: 29 Materials: Devil Blood, Devil Blood, Super Psycho Learn From: ? Selling Price: 3150G Earth Shade ------------------------------------------------------------------------------- Description: A sword blessed by the earth. Its design, like a crevice in the ground, makes a striking impression. Skill Level: 31 Materials: Earth Shade, Silver Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons) Selling Price: 2650G Heaven Asunder ------------------------------------------------------------------------------- Description: A legendary blade said to blow clouds away. So effective that some use it like a fan in summer. Skill Level: 36 Materials: Heaven Asunder, Silver, Silver Learn From: Elemental Two-Handed Swords (Thursday Barrett's Lessons) Selling Price: 6950G Katana ------------------------------------------------------------------------------- Description: A sword from the far east. Beauty, sharpness, and strength combine into this professional's choice. Skill Level: 36 Materials: Iron, Iron, Katana Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons) Selling Price: 7360G Poison Blade ------------------------------------------------------------------------------- Description: A longsword coated with poison. A single scratch from this bad boy can be fatal. Skill Level: 37 Materials: Poison Blade, Silver, Silver Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons) Selling Price: 2770G Shine Blade ------------------------------------------------------------------------------- Description: Has a super-hot blade, but a cool tip. The heat difference inflicts extra damage. Skill Level: 37 Materials: Bronze, Shine Blade, Silver Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons) Selling Price: 6860G Flamberge ------------------------------------------------------------------------------- Description: Has a uniquely-shaped blade. Its decorative appearance means it is also used in various ceremonies. Skill Level: 39 Materials: Flamberge, Sapphire, Silver Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons) Selling Price: 6110G Katzbalger ------------------------------------------------------------------------------- Description: A sword created with ease of use in mind above all else. A simple design, very easy to swing. Skill Level: 41 Materials: Katzbalger, Platinum, Platinum Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons) Selling Price: 17690G Volcannon ------------------------------------------------------------------------------- Description: Imbued with fire power. Has a brightly glowing blade. Raises the surrounding temperature by ten degrees. Skill Level: 41 Materials: Fire Crystal, Iron, Volcannon Learn From: ? Selling Price: 8800G Snow Crown ------------------------------------------------------------------------------- Description: A longsword imbued with water power. Snow placed near the blade will never melt. Skill Level: 45 Materials: Aquamarine, Silver, Snow Crown Learn From: Elemental Two-Handed Swords (Thursday Barrett's Lessons) Selling Price: 9010G Bio Smasher ------------------------------------------------------------------------------- Description: A longsword steeped in poison. Its jagged edges are designed to make the poison transmit even easier. Skill Level: 46 Materials: Bio Smasher, Gold Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons) Selling Price: 6060G Flamberge+ ------------------------------------------------------------------------------- Description: A Flamberge strengthened by a mysterious power. Now sleek and thin. Skill Level: 46 Materials: Flamberge+, Gold Learn From: ? Selling Price: 8700G Grand Smasher ------------------------------------------------------------------------------- Description: A very prickly longsword. Imbued with earth power, its spikes are said to represent mountains. Skill Level: 46 Materials: Gold, Grand Smasher, Silver Learn From: Elemental Two-Handed Swords (Thursday Barrett's Lessons) Selling Price: 6540G Dancing Dicer ------------------------------------------------------------------------------- Description: A weapon from the far east. Super sharp, the wielder needs to watch themselves as much as their foe. Skill Level: 50 Materials: Dancing Dicer, Iron, Iron Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons) Selling Price: 19660G Punisher ------------------------------------------------------------------------------- Description: A longsword with a very wide blade. Skill Level: 58 Materials: Gold, Platinum, Punisher Learn From: Final Two-Handed Swords (Friday Barrett's Lessons) Selling Price: 43760G Blue Eyed Blade ------------------------------------------------------------------------------- Description: A sword from the far east. Said to make the user's eyes flash blue, allowing them to see foes' weaknesses. Skill Level: 63 Materials: Blue Eyed Blade, Iron, Gold Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons) Selling Price: 38810G Moon Shadow ------------------------------------------------------------------------------- Description: A sword from the far east. At night, the shadowy blade becomes almost impossible to see, giving it its name. Skill Level: 72 Materials: Iron , Moon Shadow, Silver Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons) Selling Price: 58580G Balmung ------------------------------------------------------------------------------- Description: A longsword with an aerodynamic blade. Carefully crafted so that it is easy to swing. Skill Level: 85 Materials: Balmung, Platinum, Platinum Learn From: Final Two-Handed Swords (Friday Barrett's Lessons) Selling Price: 94560G Omni-Elemental ------------------------------------------------------------------------------- Description: A sword with the power of all four elements. Their opposing powers within the blade make it hard to use. Skill Level: 89 Materials: Earth Crystal, Fire Crystal, Omni-Elemental, Water Crystal, Wind Crystal Learn From: ? Selling Price: 128900G Steel Slicer ------------------------------------------------------------------------------- Description: A sword from the far east. Can cut through anything, including evil hearts. Also known as the "Master Blade." Skill Level: 99 Materials: Scrap Iron, Scrap Iron, Steel Slicer Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons) Selling Price: 152210G =============================================================================== 5.2.12. Rod Upgrade [Rod-Upgrade] =============================================================================== Rod ------------------------------------------------------------------------------- Description: A staff that boosts magical power. Was not designed to be used as a weapon itself. Skill Level: 9 Materials: Rod Learn From: ? Selling Price: 600G Staff ------------------------------------------------------------------------------- Description: A simple magical staff. Give this rod a try to see if you have any magical skill or not. Skill Level: 17 Materials: Bronze, Emerald, Staff Learn From: Weapons for Beginners 2 (Tuesday Barrett's Lessons) Selling Price: 2860G Silver Staff ------------------------------------------------------------------------------- Description: A staff made from silver. Boosts concentration, making it perfect when studying, too. Skill Level: 23 Materials: Silver Staff, Silver Learn From: Staff Basics (Wednesday Barrett's Lessons) Selling Price: 1940G Flare Staff ------------------------------------------------------------------------------- Description: A staff imbued with the power of fire magic. Its tip is red hot, and crackles with sparks. Skill Level: 32 Materials: Flare Staff, Iron Learn From: Staff Basics (Wednesday Barrett's Lessons) Selling Price: 3040G Earth Staff ------------------------------------------------------------------------------- Description: A staff imbued with the power of earth magic. Supposedly strong enough to shake the earth itself. Skill Level: 35 Materials: Earth Staff, Iron Learn From: Staff Basics (Wednesday Barrett's Lessons) Selling Price: 3990G Ice Staff ------------------------------------------------------------------------------- Description: A staff imbued with the power of water magic. Its tip is freezing cold, giving off a chilly mist. Skill Level: 37 Materials: Ice Staff, Iron Learn From: Staff Basics (Wednesday Barrett's Lessons) Selling Price: 3070G Lightning Rod ------------------------------------------------------------------------------- Description: A staff imbued with the power of wind magic. Said to be able to summon storms and call down lightning. Skill Level: 41 Materials: Iron, Lightning Rod Learn From: Staff Basics (Wednesday Barrett's Lessons) Selling Price: 2860G Mage's Staff ------------------------------------------------------------------------------- Description: A magical staff that also doubles as a walking stick, making it popular with elderly wizards. Skill Level: 42 Materials: Aquamarine, Emerald, Mage's Staff Learn From: Advanced Staves (Wednesday Barrett's Lessons) Selling Price: 6300G Wizard's Staff ------------------------------------------------------------------------------- Description: Proof that the bearer is a competent wizard. Simply holding it is said to be enough to make you smarter. Skill Level: 45 Materials: Amethyst, Wizard's Staff Learn From: Advanced Staves (Wednesday Barrett's Lessons) Selling Price: 7260G Mage's Staff+ ------------------------------------------------------------------------------- Description: A Mage's Staff strengthened by a mysterious power. Now even better to use as a walking stick. Skill Level: 48 Materials: Aquamarine, Mage's Staff+, Ruby Learn From: ? Selling Price: 8800G Rune Staff ------------------------------------------------------------------------------- Description: The staff of a great wizard. Uses the traces of runes in the air to greatly boost magical power. Skill Level: 52 Materials: Diamond, Platinum, Rune Staff Learn From: The Rune Staff (Wednesday Barrett's Lessons) Selling Price: 21270G Magic Broom ------------------------------------------------------------------------------- Description: Once a magical staff, transformed by a mysterious power into something once used by witches to fly. Skill Level: 61 Materials: Scrap Iron, Magic Broom Learn From: ? Selling Price: 24500G =============================================================================== 5.2.13. Shield Upgrade [Shield-Upgrade] =============================================================================== Small Shield ------------------------------------------------------------------------------- Description: A small, easy-to-use shield that offers only limited defense. Skill Level: 9 Materials: Small Shield Learn From: ? Selling Price: 250G Bronze Shield ------------------------------------------------------------------------------- Description: A simple shield made from bronze. Now wider, this shield has a better chance of stopping attacks. Skill Level: 20 Materials: Bronze, Bronze, Bronze Shield Learn From: Shields 1 (Tuesday Barrett's Lessons) Selling Price: 970G Magic Shield ------------------------------------------------------------------------------- Description: A shield that protects against magical attacks and being sealed. Best used with a magical staff. Skill Level: 23 Materials: Aquamarine, Emerald, Magic Shield Learn From: Shields 1 (Tuesday Barrett's Lessons) Selling Price: 1520G Round Shield ------------------------------------------------------------------------------- Description: A round shield. Used to turn attacks aside rather than stop them full on. Skill Level: 31 Materials: Iron, Round Shield, Silver Learn From: Shields 1 (Tuesday Barrett's Lessons) Selling Price: 2880G Tortoise Shield ------------------------------------------------------------------------------- Description: A collection of tortoise shells fitted together to make a shield. Mainly used for training due to weight. Skill Level: 36 Materials: Tortoise Shell, Tortoise Shell, Tortoise Shield Learn From: Shields 2 (Tuesday Barrett's Lessons) Selling Price: 14420G Platinum Shield ------------------------------------------------------------------------------- Description: A very hard shield made from extra-pure platinum. Throwing it down a building has no impact. Skill Level: 38 Materials: Platinum, Platinum, Platinum Shield Learn From: Shields 2 (Tuesday Barrett's Lessons) Selling Price: 7490G Prism Shield ------------------------------------------------------------------------------- Description: A shield that turns magical attacks aside, scattering their strength and reducing the damage taken. Skill Level: 39 Materials: Emerald, Prism Shield Learn From: Shields 2 (Tuesday Barrett's Lessons) Selling Price: 3790G Bone Shield ------------------------------------------------------------------------------- Description: A shield that is both light and hard. It light weight allows the user to react quickly to fast attacks. Skill Level: 39 Materials: Bone Shield, Bronze, Iron Learn From: Shields 2 (Tuesday Barrett's Lessons) Selling Price: 13020G Kite Shield ------------------------------------------------------------------------------- Description: A shield that balances high defense and ease of use. Simplicity is sometimes best. Skill Level: 45 Materials: Kite Shield, Platinum Learn From: Shields 3 (Tuesday Barrett's Lessons) Selling Price: 15810G Heavy Shield ------------------------------------------------------------------------------- Description: A shield made from layers of steel. Big and tough, but very heavy, quickly tiring the user's arm. Skill Level: 49 Materials: Heavy Shield, Iron, Iron Learn From: Shields 2 (Tuesday Barrett's Lessons) Selling Price: 14610G Chaos Shield ------------------------------------------------------------------------------- Description: Companion to the Chaos Blade. Fantastic defense against status aliments. Looks like a face. Skill Level: 50 Materials: Bronze, Chaos Shield, Iron, Silver Learn From: Shields 3 (Tuesday Barrett's Lessons) Selling Price: 21300G Magical Shield ------------------------------------------------------------------------------- Description: Offers high resistance to magic and status aliments. The crystal in its center weakens all incoming magic. Skill Level: 54 Materials: Gold, Gold, Magical Shield Learn From: Shields 3 (Tuesday Barrett's Lessons) Selling Price: 16420G Knight Shield ------------------------------------------------------------------------------- Description: A symbol of bravery, only a select few are allowed to defend with this proud item. Skill Level: 61 Materials: Gold, Knight Shield, Platinum Learn From: Shields 3 (Tuesday Barrett's Lessons) Selling Price: 24890G Element Shield ------------------------------------------------------------------------------- Description: A shield that contains all four elements. Offers unbelievable defense against magical attacks. Skill Level: 66 Materials: Element Shield, Emerald, Gold Learn From: Shields 4 (Friday Barrett's Lessons) Selling Price: 29940G Rune Shield ------------------------------------------------------------------------------- Description: A shield created from runes. Difficult to even scratch, it can also defend against status aliments. Skill Level: 72 Materials: Diamond, Gold, Rune Shield Learn From: Shields 4 (Friday Barrett's Lessons) Selling Price: 67510G =============================================================================== 5.2.14. Shortsword Upgrade [Short-Upgrade] =============================================================================== Back Scratcher ------------------------------------------------------------------------------- Description: The cure for itchy backs everywhere. Use it on an enemy, and you'll sure get a reaction. Skill Level: 2 Materials: Back Scratcher, Iron Learn From: ? Selling Price: 500G Broadsword ------------------------------------------------------------------------------- Description: A light, easy-to-use sword. Recommended for beginners. So versatile, some also use it as a chopping knife. Skill Level: 4 Materials: Broadsword Learn From: ? Selling Price: 600G Steel Sword ------------------------------------------------------------------------------- Description: A shortsword forged from steel. Its long blade gives it extended reach. Skill Level: 14 Materials: Iron, Steel Sword Learn From: Weapons for Beginners 1 (Tuesday Barrett's Lessons) Selling Price: 1620G Defender ------------------------------------------------------------------------------- Description: A sword created to be used with a shield. Greatly improves chances of avoiding incoming attacks. Skill Level: 19 Materials: Bronze, Defender, Iron, Silver Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons) Selling Price: 3400G Steel Sword+ ------------------------------------------------------------------------------- Description: A Steel Sword, strengthened by a mysterious power. Now a different color, it is a completely new weapon. Skill Level: 20 Materials: Iron, Iron, Steel Sword+ Learn From: ? Selling Price: 5200G Cutlass ------------------------------------------------------------------------------- Description: A sword used by pirates and brigands long ago. Now is worn like a good luck charm by sailors. Skill Level: 22 Materials: Cutlass, Gold Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons) Selling Price: 9580G Windsword ------------------------------------------------------------------------------- Description: A sword imbued with the power of wind magic. Each swing is said to send out a gust of wind. Skill Level: 25 Materials: Iron, Windsword Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons) Selling Price: 2880G Gaia Sword ------------------------------------------------------------------------------- Description: A sword imbued with the power of earth. Made from very hard materials, so it won't chip easily. Skill Level: 26 Materials: Gaia Sword, Iron, Iron Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons) Selling Price: 3790G Luck Blade ------------------------------------------------------------------------------- Description: A sword that makes the owner lucky. Buyers have gone on to win raffles and lotteries worldwide. Skill Level: 26 Materials: Bronze, Iron, Luck Blade Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons) Selling Price: 3070G Burnin' Blade ------------------------------------------------------------------------------- Description: A sword that burns along its entire blade. The blade whispers, "Touch me, and I'll burn ya!" Skill Level: 30 Materials: Burnin' Blade, Iron Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons) Selling Price: 3110G Aquasword ------------------------------------------------------------------------------- Description: A sword imbued with the power of water magic. Its blade is constantly wet. Skill Level: 32 Materials: Aquasword, Iron Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons) Selling Price: 3090G Sakura ------------------------------------------------------------------------------- Description: A cursed crimson sword. Though its name is beautiful, its edge is laced with poison. Skill Level: 32 Materials: Iron, Iron, Sakura Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons) Selling Price: 2470G Platinum Sword ------------------------------------------------------------------------------- Description: A tough blade made from high quality platinum. This alone was enough to make one popular in the past. Skill Level: 34 Materials: Platinum, Platinum, Platinum Sword Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons) Selling Price: 11400G Smash Blade ------------------------------------------------------------------------------- Description: A sword designed to attack critical areas. Use it, and you'll soon have your opponent on their knees. Skill Level: 36 Materials: Gold, Smash Blade Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons) Selling Price: 8150G Aerial Blade ------------------------------------------------------------------------------- Description: A sword imbued with the power of wind magic. Feels far lighter than a normal blade. Skill Level: 37 Materials: Aerial Blade, Bronze, Silver Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons) Selling Price: 9880G Platinum Sword+ ------------------------------------------------------------------------------- Description: A Platinum Sword, strengthened by a mysterious power. Gives Off a green glow. Skill Level: 39 Materials: Platinum, Platinum, Platinum Sword+ Learn From: ? Selling Price: 12000G Sunspot ------------------------------------------------------------------------------- Description: Said to be as hot as the sun, and able to reduce all to ash. Probably not meant to be taken literally. Skill Level: 39 Materials: Gold, Sunspot Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons) Selling Price: 59640G Grantale ------------------------------------------------------------------------------- Description: A sword imbued with the power of earth. Can support the weight of several grown men without snapping. Skill Level: 41 Materials: Gold, Gold, Grantale Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons) Selling Price: 8170G Durandel ------------------------------------------------------------------------------- Description: The entire blade glows white, distracting the foe with its beauty. Use that moment to strike! Skill Level: 42 Materials: Durandel, Gold, Gold Learn From: Final One-Handed Swords (Friday Barrett's Lessons) Selling Price: 17420G Star Saber ------------------------------------------------------------------------------- Description: Leaves a glittering arc like a falling star when swung. Dress the part and you're bound to make fans. Skill Level: 43 Materials: Silver, Star Saber Learn From: ? Selling Price: 20000G Icifier ------------------------------------------------------------------------------- Description: The chill from this blade can freeze the water in the air. Perfect for making free snow cones. Skill Level: 44 Materials: Icifier, Silver Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons) Selling Price: 10390G Raventine ------------------------------------------------------------------------------- Description: A super-hot shortsword. Jump into a lake with it, and you'll soon be surrounded be steam. Skill Level: 50 Materials: Gold, Raventine, Silver Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons) Selling Price: 12730G Soul Eater ------------------------------------------------------------------------------- Description: A demon sword that steals opponent's life. Not known for giving back what it has taken, either. Skill Level: 52 Materials: Iron, Soul Eater Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons) Selling Price: 10310G Dragonslayer ------------------------------------------------------------------------------- Description: A sword shaped like a three-headed dragon. Turn your back, and the heads will start arguing. Skill Level: 53 Materials: Dragonslayer, Platinum, Platinum Learn From: Final One-Handed Swords (Friday Barrett's Lessons) Selling Price: 27420G Chaos Blade ------------------------------------------------------------------------------- Description: Companion to the Chaos Shield. Its evil power selects its own user, rejecting those unworthy. Skill Level: 56 Materials: Bronze, Chaos Blade Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons) Selling Price: 39740G Gravios ------------------------------------------------------------------------------- Description: A super sharp sword created by multiple forgings. So sharp that simply looking at it can cut you. Skill Level: 56 Materials: Gravios, Silver Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons) Selling Price: 25160G Rune Blade ------------------------------------------------------------------------------- Description: A precious sword imbued with Rune power. The light from the sword is said to cast no shadows. Skill Level: 59 Materials: Diamond, Rune Blade Learn From: ? Selling Price: 77777G Gorgeous Sword ------------------------------------------------------------------------------- Description: As the name implies, simply gorgeous. Its white color signifies reservation and taste. Skill Level: 76 Materials: Diamond, Gorgeous Sword, Platinum Learn From: ? Selling Price: 9999G =============================================================================== 5.2.15. Spear Upgrade [Spear-Upgrade] =============================================================================== Magical Lance ------------------------------------------------------------------------------- Description: A lance brimming with magical power. Excess power emanating from it gives it its color. Skill Level: 6 Materials: Magic Crystal, Magic Crystal, Magical Lance Learn From: ? Selling Price: 9870G Spear ------------------------------------------------------------------------------- Description: A simple spear. Perfect for the beginner. So simple, that it has been used as a food skewer in the past. Skill Level: 7 Materials: Spear Learn From: ? Selling Price: 500G Lance ------------------------------------------------------------------------------- Description: Has a unique triangular shape. Said to have been the main weapon of a large empire, long ago. Skill Level: 16 Materials: Bronze, Iron, Lance Learn From: Weapons for Beginners 1 (Tuesday Barrett's Lessons) Selling Price: 1440G Wooden Staff ------------------------------------------------------------------------------- Description: A tough, wooden staff. Wield it like an angry old man for extra power. Skill Level: 18 Materials: Bronze, Wooden Staff Learn From: Special Spears (Monday Barrett's Lessons) Selling Price: 4050G Lance+ ------------------------------------------------------------------------------- Description: A Lance strengthened by a mysterious power. The weapon is now a beautiful golden hue. Skill Level: 20 Materials: Iron, Lance+ Learn From: ? Selling Price: 2120G Needle Spear ------------------------------------------------------------------------------- Description: A spear with a long blade. Cuts across a wide range, making it a top seller and perennial customer favorite. Skill Level: 26 Materials: Bronze, Needle Spear Learn From: Spear Basics (Monday Barrett's Lessons) Selling Price: 1790G Water Spear ------------------------------------------------------------------------------- Description: A spear infused with the power of water magic. Always wet, so be careful that your hands don't slip. Skill Level: 26 Materials: Iron, Silver, Water Spear Learn From: Special Spears (Monday Barrett's Lessons) Selling Price: 2300G Pitchfork ------------------------------------------------------------------------------- Description: Based on the eating utensil, the fork. Now if only you could find a cake of proportionate size. Skill Level: 28 Materials: Pitchfork, Platinum Learn From: ? Selling Price: 4780G Poison Spear ------------------------------------------------------------------------------- Description: A spear glazed with poison. The wide blade makes it even easier for the infection to spread. Skill Level: 29 Materials: Poison Spear, Silver, Silver Learn From: Special Spears (Monday Barrett's Lessons) Selling Price: 2380G Halberd ------------------------------------------------------------------------------- Description: An all-around weapon able to both stab and cut. Useful in most situations, but excels in none. Skill Level: 31 Materials: Halberd, Iron, Iron Learn From: Spear Basics (Monday Barrett's Lessons) Selling Price: 2060G Corsesca ------------------------------------------------------------------------------- Description: A spear with a wide blade. A focus on accuracy led to the creation of this design. Skill Level: 33 Materials: Corsesca, Iron Learn From: Spear Basics (Monday Barrett's Lessons) Selling Price: 4790G Heavy Lance ------------------------------------------------------------------------------- Description: A lance focused on attack power. Very heavy, it's pretty hard to use. Skill Level: 34 Materials: Heavy Lance, Iron, Iron Learn From: Spears 1 (Monday Barrett's Lessons) Selling Price: 4430G Corsesca+ ------------------------------------------------------------------------------- Description: A Corsesca strengthened by a mysterious power. Now half the weight, it is much easier to use than before. Skill Level: 35 Materials: Bronze, Corsesca+, Silver Learn From: ? Selling Price: 5790G Feather Lance ------------------------------------------------------------------------------- Description: A lance imbued with wind magic. Said to be able to pierce even the clouds. Perfect for a rainy day. Skill Level: 37 Materials: Feather Lance, Silver Learn From: ? Selling Price: 6600G Flare Lance ------------------------------------------------------------------------------- Description: A burning hot lance that is hotter toward the tip. Also good for back pain and improving blood circulation. Skill Level: 39 Materials: Bronze, Flare Lance, Iron Learn From: Spears 2 (Monday Barrett's Lessons) Selling Price: 7570G Blood Lance ------------------------------------------------------------------------------- Description: A cursed lance. Its forked blade certainly looks demonic. Skill Level: 43 Materials: Blood Lance, Bronze, Bronze Learn From: Spears 1 (Monday Barrett's Lessons) Selling Price: 8780G Iseberk ------------------------------------------------------------------------------- Description: A spear imbued with the power of water. Skill Level: 46 Materials: Iseberk, Silver Learn From: Spears 2 (Monday Barrett's Lessons) Selling Price: 5510G Silent Grave ------------------------------------------------------------------------------- Description: A knife attached to a pole. The knife has been known to sometimes fall off in battle, too. Skill Level: 49 Materials: Iron, Silent Grave, Silver Learn From: Spears 1 (Monday Barrett's Lessons) Selling Price: 5690G Monk Staff ------------------------------------------------------------------------------- Description: A beautifully decorated staff. The most skilled users can make it grow or shrink at will. Skill Level: 50 Materials: Gold, Monk Staff Learn From: Spears 2 (Monday Barrett's Lessons) Selling Price: 9540G Bjor ------------------------------------------------------------------------------- Description: A spear that literally drips poison. Advertised as having been "coated with every poison known to man!" Skill Level: 53 Materials: Bjor, Silver, Silver Learn From: Spears 3 (Monday Barrett's Lessons) Selling Price: 9270G Metus ------------------------------------------------------------------------------- Description: A spear that looks more like a spade. The magic of its blade drains life from all whom it injures. Skill Level: 54 Materials: Gold, Metus Learn From: Spears 2 (Monday Barrett's Lessons) Selling Price: 14540G Overbreak ------------------------------------------------------------------------------- Description: A spear with a massive blade. Simply seeing it swung is said to be enough to win a fight. Skill Level: 58 Materials: Gold, Gold, Overbreak Learn From: Final Spears (Monday Barrett's Lessons) Selling Price: 18830G Brionac ------------------------------------------------------------------------------- Description: Capable of piercing anything. Even said to have once made a hole in a mountain in a single blow. Skill Level: 60 Materials: Brionac, Platinum, Platinum Learn From: ? Selling Price: 21500G Belvarose ------------------------------------------------------------------------------- Description: A spiky spear. Unbalanced and hard to use, but master it, and you'll be a force to reckon with. Skill Level: 67 Materials: Belvarose, Gold, Silver Learn From: Spears 3 (Monday Barrett's Lessons) Selling Price: 29930G Gáe Bolg ------------------------------------------------------------------------------- Description: A wild, rough-and-ready spear. Its three prongs give you triple the number of attacks per thrust. Skill Level: 67 Materials: Gáe Bolg, Platinum, Platinum Learn From: Spears 1 (Monday Barrett's Lessons) Selling Price: 21060G Dragon's Fang ------------------------------------------------------------------------------- Description: Shaped like a dragon's tooth, the blade vibrates at high speed and warns the user of danger. Skill Level: 73 Materials: Dragon's Fang, Rage Fang, Wolf Fang Learn From: Spears 3 (Monday Barrett's Lessons) Selling Price: 97260G Trident ------------------------------------------------------------------------------- Description: A forked spear. The shock of being stabbed by this is said to have made some lose their memory... Skill Level: 78 Materials: Diamond, Gold, Trident Learn From: Spears 3 (Monday Barrett's Lessons) Selling Price: 25550G Gungnir ------------------------------------------------------------------------------- Description: A legendary spear said to be able to defeat storms. Try not to get blown away yourself during use. Skill Level: 95 Materials: Gungnir, Platinum Learn From: Final Spears (Monday Barrett's Lessons) Selling Price: 25930G ******************************************************************************* 5.3. Pharmacy [Pharmacy] ******************************************************************************* In order to start creating medicine, talk to Yue on Monday and buy the Pharmacy Station. To get a refrigerator to store food and alike, wait until Wednesday and buy it from Yue. In order to start creating medicine, talk to Yue on Monday and buy the Pharmacy Station. To get a refrigerator to store the ingredients, wait until Wednesday to buy it from Yue. To learn new recipes you can go to Mana's and Barrett's classes at school, they will teach how to prepare different medicines. When you kill the dungeon's guardians and check the statue closing a room entrance, different recipes will be taught to you as a reward for completing the task. Another way is if you already know the recipe (like reading a walkthrough). Also you can try to mix some random ingredients (if use some logic on it), maybe you can get a result. A learned recipe will be registered in your book at Pharmacy Table's options. To raise Pharmacy there isn't a best way to do it, so try to create complementary ingredients for cooking (Sour Drop, Heavy Spice and Sweet Powder for example), items that can help you in farming or to explore dungeons (like Greenifiers, Formulas, Potions for example), recipes that you can buy ingredients from shop (Antidote, Roundoff, Para-gone, etc), just choose what is the best to you in the moment. The level of the item created will be equal to the mean of all the levels of the ingredients used to make this item. For example, if you mix a Red Grass (level 7) and a Red Grass (level 2), using a simple Mean Formula: (7 + 2) / 2 = 4.5, so you will create a Heavy Spice level 4 (result rounded down). The recipes are ordered by the skill level. They'll follow the model shown just below: Recipe ------------------------------------------------------------------------------- Description: Original text from game. Skill Level: The minimum level required to make this dish with 100% success Ingredients: What ingredients you need. Learn From: From where you learn this recipe. Effect: What the item do when used. Selling Price: How much you can sell. Recovery Potion ------------------------------------------------------------------------------- Description: A pale green liquid medicine. Drink for 100 HP recovery. Skill Level: 6 Ingredients: Empty Bottle, Green Grass, Medicinal Herb Learn From: Medicinal Basics (Tuesday Mana's Lessons) Effect: Recovery 100 HP Selling Price: - Heavy Spice ------------------------------------------------------------------------------- Description: Spice made from spicy leaves. Eat it raw, and you'll be spewing fire before you know it. Skill Level: 10 Ingredients: Red Grass, Red Grass Learn From: Seasoning (Tuesday Mana's Lessons) Effect: - Selling Price: 250G Mixed Herbs ------------------------------------------------------------------------------- Description: A mixture of many herbs taken from the wild. Has a wonderful aroma. Skill Level: 10 Ingredients: Charm Blue, Moondrop, Pink Cat, Toyherb Learn From: Seasoning (Tuesday Mana's Lessons) Effect: - Selling Price: 2400G Sour Drop ------------------------------------------------------------------------------- Description: Spice made from sour leaves. Super sour, but puts you into a refreshed mood. Skill Level: 10 Ingredients: Orange, Yellow Grass Learn From: Seasoning (Tuesday Mana's Lessons) Effect: - Selling Price: 450G Sweet Powder ------------------------------------------------------------------------------- Description: Spice made from sweet leaves. Like a big, sweet, pot of honey. Skill Level: 10 Ingredients: Apple, Apple Learn From: Seasoning (Tuesday Mana's Lessons) Effect: - Selling Price: 340G Pet Food ------------------------------------------------------------------------------- Description: Special feed altered so that monsters will really enjoy the taste. Skill Level: 13 Ingredients: Feed, Heavy Spice, Salmon, Sweet Powder Learn From: Statue (Trieste Forest - Ruins) Effect: Put it into barn's hole to get 10 pieces of monster's feed Selling Price: 340G Antidote Potion ------------------------------------------------------------------------------- Description: Antidote medicine that is much easier to swallow than in its herb form. Skill Level: 16 Ingredients: Antidote Herb, Green Grass Learn From: Medicinal Basics (Tuesday Mana's Lessons) Effect: Cures poison Selling Price: 130G Healing Potion ------------------------------------------------------------------------------- Description: A dark green liquid medicine. Drink for 300 HP recovery. Skill Level: 16 Ingredients: Blue Grass, Empty Bottle, Green Grass, Medicinal Herb Learn From: Travel Tools (Monday Mana's Lessons) Effect: Recovery 300 HP Selling Price: - Para-Gone ------------------------------------------------------------------------------- Description: Medicine that cures paralysis of the body. As a bonus, it also heals 30 HP. Skill Level: 20 Ingredients: Medicinal Herb, Yellow Grass Learn From: Medicinal Basics (Tuesday Mana's Lessons) Effect: Cures paralysis and recovery 30 HP Selling Price: 300G Mystery Potion ------------------------------------------------------------------------------- Description: A light blue liquid medicine. Drink for 600 HP recovery. Skill Level: 26 Ingredients: Blue Grass, Empty Bottle, Green Grass, Honey, Medicinal Herb Learn From: Travel Tools (Monday Mana's Lessons) Effect: Recovery 600 HP Selling Price: - Roundoff ------------------------------------------------------------------------------- Description: Medicine that cures the sealed status. As a plus, it also heals 30 HP. Skill Level: 26 Ingredients: Blue Grass, Medicinal Herb, Purple Grass Learn From: Medicinal Basics (Tuesday Mana's Lessons) Effect: Cures seal and recovery 30 HP Selling Price: 200G Cold Medicine ------------------------------------------------------------------------------- Description: Catch a cold and you'll need to act fast. Use the power of science to fight all illnesses! Skill Level: 32 Ingredients: Green Grass, Leek, Orange Grass, Red Grass Learn From: Medicinal Basics (Tuesday Mana's Lessons) Effect: Cures cold and recovery 30 HP Selling Price: 350G Formula A ------------------------------------------------------------------------------- Description: Fertilizer. Speeds the growth of crops by 1 day. You'll see the difference one day after use. Skill Level: 37 Ingredients: Earth Crystal, Root, Strong Vine Learn From: Fertilizers (Thursday Mana's Lessons) Effect: Use in seeds (don't work after it sprouts) and will speeds the growth by 1 day. Only the first Formula used work (can't use more or different Formulas) and can be used with Greenifier. Selling Price: 500G Formula B ------------------------------------------------------------------------------- Description: Fertilizer. Speeds the growth of crops by 2 days. You'll see the difference one day after use. Skill Level: 41 Ingredients: Earth Crystal, Fairy Dust, Strong Vine Learn From: Fertilizers (Thursday Mana's Lessons) Effect: Use in seeds (don't work after it sprouts) and will speeds the growth by 2 days. Only the first Formula used work (can't use more or different Formulas) and can be used with Greenifier. Selling Price: 700G Friendly Syrup ------------------------------------------------------------------------------- Description: Syrup that everyone loves. The recipe is secret. Give it as a gift to become better friends! Skill Level: 44 Ingredients: Cookie, Donuts, Gold Learn From: Statue (Trieste Forest - Ruins) Effect: Raises Friendship Points more quickly, gives one per day. Don't work with everyone... Selling Price: 15G Formula C ------------------------------------------------------------------------------- Description: Fertilizer. Speeds the growth of crops by 3 days. You'll see the difference one day after use. Skill Level: 46 Ingredients: Devil Blood, Earth Crystal, Strong Vine Learn From: Fertilizers (Thursday Mana's Lessons) Effect: Use in seeds (don't work after it sprouts) and will speeds the growth by 3 days. Only the first Formula used work (can't use more or different Formulas) and can be used with Greenifier. Selling Price: 900G Mental Supplement ------------------------------------------------------------------------------- Description: A health supplement created by a special process. Increases intelligence. Skill Level: 46 Ingredients: Blue Grass, Cucumber, Eggplant, Magic Crystal, Magic Powder Learn From: Statue (Blessia Island - Ruined Shrine) Effect: Intelligence +1 Selling Price: 2800G Greenifier ------------------------------------------------------------------------------- Description: Raises the quality of crops. Can only be used once per harvest, and must be used while still seeds. Skill Level: 51 Ingredients: Earth Crystal, Fairy Dust, Fish Fossil, Strong Vine, Water Crystal Learn From: Fertilizers (Thursday Mana's Lessons) Effect: Use in seeds (don't work after it sprouts) and will raise the level of the crop by 1. Can be used with one Formula. Selling Price: 4000G Heart Drink ------------------------------------------------------------------------------- Description: A health supplement created by special process. Increases HP. Skill Level: 51 Ingredients: Fire Crystal, Hot-Hot Fruit, Pink Cat, Root, Strawberry Learn From: Statue (Messhina Valley - Bridge to Shrine) Effect: Max HP +3 Selling Price: 5500G Cupid's Kiss ------------------------------------------------------------------------------- Description: A love potion created by a scientist with a little too much time. It'll be love at first sip! Skill Level: 52 Ingredients: Hot-Hot Fruit, Pink Melon, Pink Melon, Prelude to Love, Proof of Warrior Learn From: Statue (Trieste Forest - Ruins) Effect: Raises Love Points more quickly, gives one per day. Only work with romantic interest characters Selling Price: 15G Protein Boost ------------------------------------------------------------------------------- Description: A health supplement created by a special process. Increases physical strength. Skill Level: 55 Ingredients: Devil Blood, Devil Horn, Proof of Warrior, Root, Spinach Learn From: Statue (Blessia Island - Ruined Shrine) Effect: Strength +1 Selling Price: 2500G Vital Gummi ------------------------------------------------------------------------------- Description: A health supplement created by a special process. Increases vitality. Skill Level: 56 Ingredients: Emery Flower, Giant's Fingernail, Giant's Gloves, Large Milk, Tortoise Shell Learn From: Statue (Blessia Island - Ruined Shrine) Effect: Vitality +1 Selling Price: 2500G Levelizer ------------------------------------------------------------------------------- Description: A potion with many ingredients. No one knows why, but it will level you up. Skill Level: 63 Ingredients: 4-Leaf Clover, 4-Leaf Clover, Large Cheese, Large Mayonnaise, Large Yarn Ball, Large Yogurt Learn From: Statue (Padova Mountains - Shrine) Effect: Level up and full HP/RP recovery Selling Price: 5300G Invinciroid ------------------------------------------------------------------------------- Description: Medicine that heightens all abilities. One swig turns you into a superhero! Skill Level: 65 Ingredients: Fairy Dust, Root, Skull, Tortoise Shell Learn From: Powerful Medicine (Friday Barrett's Lessons) Effect: Recovery 300 HP and all stats +20 (except Magic Defense +8) for two hours (in game) Selling Price: 1800G Formuade ------------------------------------------------------------------------------- Description: Drinkable nutrients to help you work. Puts a strain on your body, so watch your HP when drinking! Skill Level: 70 Ingredients: Bamboo Sprout, Black Grass, Large Egg, Medium Egg, Small Egg, White Grass Learn From: Statue (Messhina Valley - Bridge to Shrine) Effect: Remove 200 HP and all stats +30 (except Magic Defense +12) for two hours (in game) Selling Price: 700G Health it ------------------------------------------------------------------------------- Description: Medicine that heals all status aliments. Packed with latest health supplements. Skill Level: 72 Ingredients: Fairy Dust, Grape Liqueur, Honey, Insect Jaw Learn From: Powerful Medicine (Friday Barrett's Lessons) Effect: Cures all status ailments and recovery 50 RP Selling Price: 1200G ******************************************************************************* 5.4. Cooking [Cooking] ******************************************************************************* After taking a good care of your animals and collect their stuff, growing up the vegetables and fruits on your farm, you can make a good use of them. Prepare the favorites dishes of a villager as a gift and give to him/her, show to everyone your cooking skills or simple do a more expensive item to sell. In order to start forging, talk to Yue on Monday and buy the Large Kitchen (the small one only allows to use the Pot, Frying Pan and Knife, while the large one offers all this and the oven, steamer and mixer). To get a refrigerator to store food and alike, wait until Wednesday and buy it from Yue. You can buy the utensils on Friday. To learn new recipes you can go to Mana's class at school, she will teach how to prepare different dishes and what utensils you need. Another way is if you already know the recipe (like reading a walkthrough). Also you can try to mix some random ingredients (if use some logic on it), maybe you can get a result. A learned recipe will be registered in your book at utensils options. Different from other items creation, when you failed to cook your ingredients will be lost, creating an item called "Failed Dish", so be careful with it (you use save/load to avoid this). To raise Cooking there isn't a best way to do it, so try to create complementary ingredients for cooking (Bread, Butter, Rice Ball for example), recipes that have easy materials to get, recipes near the minimum level required, just choose what is the best to you in the moment. The level of the item will be equal to the mean of all the levels of the ingredients used to make this item. For example, if you fry a Rice (level 1), a Carrot (level 3), a Curry Powder (level 1), a Green Pepper (level 2), an Onion (level 3) and an Oil (level 1), using a simple Mean Formula: (1 + 3 + 1 + 2 + 3 + 1) / 6 = 1.8333, so you will create a Dry Curry level 1 (result rounded down). The recipes are ordered by the utensil needed and the skill level. They'll follow the model shown just below: Recipe ------------------------------------------------------------------------------- Description: Original text from game. Skill Level: The minimum level required to make this dish with 100% success Ingredients: What ingredients you need. Learn From: From where you learn this recipe. Effect: What the item do when used. Selling Price: How much you can sell. =============================================================================== 5.4.1. Hands Only [Hands] =============================================================================== Pickled Turnip ------------------------------------------------------------------------------- Description: Pickled turnip. Its refreshing taste is great for cleaning the palette. Skill Level: 3 Ingredients: Pink Turnip Learn From: Cooking for Beginners (Monday Mana's Lessons) Effect: All stats +1 for fifteen minutes (in game) Selling Price: 310G Rice Ball ------------------------------------------------------------------------------- Description: Rice pressed into a triangle shape. Often packed in lunches, as they can be eaten on the move. Skill Level: 4 Ingredients: Rice Learn From: Bread And Rice (Tuesday Mana's Lessons) Effect: All stats +1 for one hour (in game) Selling Price: 220G Bread ------------------------------------------------------------------------------- Description: A staple of cooking. Can be toasted or filled, and used in a variety of dishes. Skill Level: 6 Ingredients: Flour Learn From: Bread And Rice (Tuesday Mana's Lessons) Effect: All stats +1 for one hour (in game) Selling Price: 370G Pickles ------------------------------------------------------------------------------- Description: Cucumber pickled for a short period. Very popular to munch on. Skill Level: 6 Ingredients: Cucumber Learn From: Cooking for Beginners (Monday Mana's Lessons) Effect: All stats +1 for fifteen minutes (in game) Selling Price: 400G Salad ------------------------------------------------------------------------------- Description: A combination of raw vegetables. Very, very nutritious. Skill Level: 7 Ingredients: Boiled Egg, Cabbage, Cucumber, Daikon Radish, Green Grass, Tomato Learn From: Cooking for Beginners (Monday Mana's Lessons) Effect: All stats +1 for ten minutes (in game) Selling Price: 2560G Sandwich ------------------------------------------------------------------------------- Description: Veggies and other fillings placed between slices of bread. Can be easily eaten with just one hand. Skill Level: 8 Ingredients: Boiled Egg, Bread, Cucumber, Pink Cat, Tomato Learn From: Cooking for Beginners (Monday Mana's Lessons) Effect: Recovery 10 HP and all stats +1 for thirty minutes (in game) Selling Price: 1220G Mushroom Rice ------------------------------------------------------------------------------- Description: Rice mixed with mushrooms. A spring dish. The rice is accentuated with a wild mushroom flavor. Skill Level: 9 Ingredients: Bamboo Sprout, Rice Learn From: Far East Cuisine (Monday Mana's Lessons) Effect: All stats +1 for thirty minutes (in game) Selling Price: 480G Salmon Rice Ball ------------------------------------------------------------------------------- Description: Salted salmon surrounded by rice, then formed into a triangle. A popular variety of rice ball. Skill Level: 9 Ingredients: Rice, Salted Salmon Learn From: Bread And Rice (Tuesday Mana's Lessons) Effect: All stats +1 for one hour and thirty minutes (in game) Selling Price: 940G Fruit Sandwich ------------------------------------------------------------------------------- Description: Fruit placed between slices of bread. Its refreshing taste makes it a tasty snack. Skill Level: 10 Ingredients: Apple, Bread, Orange, Strawberry, White Grass Learn From: Cooking for Beginners (Monday Mana's Lessons) Effect: Recovery 20 HP and all stats +1 for thirty five minutes (in game) Selling Price: 1150G Pickle Mix ------------------------------------------------------------------------------- Description: A mix of spring and winter turnip pickles. The white and crimson colors make a striking contrast. Skill Level: 13 Ingredients: Pink Turnip, Turnip Learn From: Winter-time Cooking (Thursday Mana's Lessons) Effect: All stats +1 for thirty five minutes (in game) Selling Price: 770G Raisin Bread ------------------------------------------------------------------------------- Description: Bread sprinkled with dried raisins. Soft, with a sweet yet sour tang. Skill Level: 13 Ingredients: Bread, Grape, Wine Learn From: Perfect for Breakfast (Monday Mana's Lessons) Effect: All stats +1 for twenty minutes (in game) Selling Price: 1500G Ice Cream ------------------------------------------------------------------------------- Description: A dessert made from frozen milk and other ingredients. Literally melts in the mouth. Skill Level: 15, 17 and 19 (depends of the item size) Ingredients: Honey, Ice Staff, Milk (Small to Large) Learn From: Dessert (Thursday Mana's Lessons) Effect: All stats +1 for ten minutes (in game) Selling Price: 6780G Turnip Heaven ------------------------------------------------------------------------------- Description: The turnips of the world, finally together. Eat all three colors at once for the best experience. Skill Level: 21 Ingredients: Gold Turnip, Pink Turnip, Turnip Learn From: Winter-time Cooking (Thursday Mana's Lessons) Effect: Recovery 77 HP and all stats +1 for one hour and fifteen minutes (in game) Selling Price: 2590G Relax Tealeaves ------------------------------------------------------------------------------- Description: A combination of various medicinal herbs. Can be eaten as is, but better when made into a tea. Skill Level: 26 Ingredients: Blue Grass, Green Grass, Medicinal Herb, Purple Grass, White Grass, Yellow Grass Learn From: Difficult Cooking (Tuesday Mana's Lessons) Effect: All stats +1 for five minutes (in game) Selling Price: 640G =============================================================================== 5.4.2. Frying Pan [Frying] =============================================================================== Baked Apple ------------------------------------------------------------------------------- Description: A sweet treat, blending spices and the flavor of apple perfectly. Skill Level: 3 Ingredients: Apple, Hot-Hot Fruit Learn From: Making Snacks (Monday Mana's Lessons) Effect: Recovery 10 HP/5 RP, Attack +3, Strength +3 for twenty minutes (in game) Selling Price: 3700G Cornflakes ------------------------------------------------------------------------------- Description: Corn, flattened and then baked. High in nutrition, it is mainly eaten at breakfast. Skill Level: 6 Ingredients: Corn, Milk (Small to Large) Learn From: Perfect for Breakfast (Monday Mana's Lessons) Effect: Recovery 20 HP, Attack +3, Strength +3 for one hour (in game) Selling Price: 650G French Fries ------------------------------------------------------------------------------- Description: Peeled and sliced potatoes fried in oil. So crispy, salty, and addicting. Skill Level: 8 Ingredients: Oil, Potato Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons) Effect: Recovery 20 HP/5 RP, Attack +3, Strength +3 for thirty minutes (in game) Selling Price: 830G French Toast ------------------------------------------------------------------------------- Description: Bread fried lightly with milk and eggs. Known and loved for simply melting in your mouth. Skill Level: 10 Ingredients: Bread, Egg (Small to Large), Oil Learn From: Mom's Cooking (Friday Mana's Lessons) Effect: Recovery 10 HP, Attack +3, Strength +3 for forty minutes (in game) Selling Price: 710G Miso Eggplant ------------------------------------------------------------------------------- Description: Miso added to roasted eggplant. Has a mellow, distinguishing taste. Skill Level: 13 Ingredients: Eggplant Learn From: Appetizers (Monday Mana's Lessons) Effect: Recovery 20 HP, Attack +6, Strength +6 for thirty minutes (in game) Selling Price: 640G Salted Salmon ------------------------------------------------------------------------------- Description: Salmon, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 13 Ingredients: Salmon Learn From: Grilled Fish 3 (Wednesday Mana's Lessons) Effect: Recovery 10 HP/5 RP, Attack +6, Strength +6 for forty minutes (in game) Selling Price: 560G Fried Rice ------------------------------------------------------------------------------- Description: Rice and egg fried together in oil. The light, fluffy eggs are what make this dish great. Skill Level: 16 Ingredients: Egg (Small to Large), Green Pepper, Leek, Oil, Rice Learn From: Chinese Cooking (Friday Mana's Lessons) Effect: Recovery 20 HP/10 RP, Attack +6, Strength +6 for two hours (in game) Selling Price: 1800G Popcorn ------------------------------------------------------------------------------- Description: Corn kernels heated until they pop. Generally eaten salted, but sugar or even caramel will also work. Skill Level: 16 Ingredients: Corn Learn From: Making Snacks (Monday Mana's Lessons) Effect: Recovery 20 HP, Attack +6, Strength +6 for 10 minutes (in game) Selling Price: 350G Salted Cherry Salmon ------------------------------------------------------------------------------- Description: Cherry Salmon, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 16 Ingredients: Cherry Salmon Learn From: Grilled Fish 1 (Wednesday Mana's Lessons) Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty minutes (in game) Selling Price: 80G Salted Chub ------------------------------------------------------------------------------- Description: Chub, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 17 Ingredients: Chub Learn From: Grilled Fish 2 (Wednesday Mana's Lessons) Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty minutes (in game) Selling Price: 220G Salted Masu Trout ------------------------------------------------------------------------------- Description: Masu Trout, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 18 Ingredients: Masu Trout Learn From: Grilled Fish 1 (Wednesday Mana's Lessons) Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty minutes (in game) Selling Price: 240G Fried Crucian Carp ------------------------------------------------------------------------------- Description: Crucian Carp, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 19 Ingredients: Crucian Carp Learn From: Grilled Fish 2 (Wednesday Mana's Lessons) Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty minutes (in game) Selling Price: 570G Salted Rainbow Trout ------------------------------------------------------------------------------- Description: Rainbow Trout, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 19 Ingredients: Rainbow Trout Learn From: Grilled Fish 1 (Wednesday Mana's Lessons) Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty minutes (in game) Selling Price: 400G Fried Veggies ------------------------------------------------------------------------------- Description: Various vegetables mixed and fried together. Easier to eat than when they are raw. Skill Level: 20 Ingredients: Cabbage, Carrot, Green Pepper, Oil, Onion Learn From: Dinnertime (Friday Mana's Lessons) Effect: Recovery 20 HP/10 RP, Attack +6, Strength +6 for one hour (in game) Selling Price: 2110G Risotto ------------------------------------------------------------------------------- Description: Rice and sauce in wonderful harmony. The key is to make it not in a pot, but in a shallow frying pan. Skill Level: 20 Ingredients: Oil, Onion, Rice, Tomato, Toyherb Learn From: Dinnertime (Friday Mana's Lessons) Effect: Recovery 20 HP/2 RP, Attack +6, Strength +6 for one hour and twenty minutes (in game) Selling Price: 1940G Fried Squid ------------------------------------------------------------------------------- Description: Squid, salted, then fried. The fresher the squid, the tastier it will be when cooked. Skill Level: 21 Ingredients: Squid Learn From: Squid Paradise (Wednesday Mana's Lessons) Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game) Selling Price: 460G Salted Char ------------------------------------------------------------------------------- Description: Char, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 21 Ingredients: Char Learn From: Grilled Fish 1 (Wednesday Mana's Lessons) Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game) Selling Price: 370G Fried Needlefish ------------------------------------------------------------------------------- Description: Needlefish, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 22 Ingredients: Needlefish Learn From: Grilled Fish 1 (Wednesday Mana's Lessons) Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game) Selling Price: 590G Croquettes ------------------------------------------------------------------------------- Description: Potatoes mashed, then made into small cakes and fried. Loved by the masses for their simplicity and taste. Skill Level: 23 Ingredients: Egg (Small to Large), Oil, Potato Learn From: Appetizers (Monday Mana's Lessons) Effect: Recovery 20 HP, Attack +9, Strength +9 for thirty minutes (in game) Selling Price: 850G Pancakes ------------------------------------------------------------------------------- Description: Often eaten at breakfast. Cool the frying pan before cooking for an even better taste. Skill Level: 23 Ingredients: Egg (Small to Large), Flour, Honey, Milk (Small to Large), Sweet Powder Learn From: Making Snacks (Monday Mana's Lessons) Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for thirty minutes (in game) Selling Price: 980G Fried Gibelio ------------------------------------------------------------------------------- Description: Gibelio, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 24 Ingredients: Gibelio Learn From: Grilled Fish 2 (Wednesday Mana's Lessons) Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game) Selling Price: 700G Gyoza ------------------------------------------------------------------------------- Description: A meat and vegetable mix wrapped in thin piece of dough. Can be either fried or boiled. Skill Level: 25 Ingredients: Cabbage, Flour, Oil, Onion Learn From: Chinese Cooking (Friday Mana's Lessons) Effect: Recovery 100 HP, Attack +9, Strength +9 for one hour (in game) Selling Price: 1390G Dried Sardines ------------------------------------------------------------------------------- Description: Numerous sardines skewered, then dried. Generally, they are fried before being eaten. Skill Level: 26 Ingredients: Sardine, Sardine, Sardine Learn From: Grilled Fish 2 (Wednesday Mana's Lessons) Effect: Recovery 30 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game) Selling Price: 610G Fried Eggs ------------------------------------------------------------------------------- Description: The definitive home-cooked egg dish. Its taste changes depending on the amount of love applied when cooked. Skill Level: 27 Ingredients: Egg (Small to Large), Turnip Learn From: Mom's Cooking (Friday Mana's Lessons) Effect: Recovery 10 HP/10 RP, Attack +9, Strength +9 for twenty minutes (in game) Selling Price: 690G Salted Pike ------------------------------------------------------------------------------- Description: Pike, salted, then fried. Often eaten in Fall. Skill Level: 28 Ingredients: Daikon Radish, Pike Learn From: Grilled Fish 3 (Wednesday Mana's Lessons) Effect: Recovery 30 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game) Selling Price: 1640G Cabbage Cakes ------------------------------------------------------------------------------- Description: Cabbage added to a water and flour paste, then baked. The exact recipe changes depending on region. Skill Level: 29 Ingredients: Cabbage, Egg (Small to Large), Flour, Oil Learn From: Super Suppers (Friday Mana's Lessons) Effect: Recovery 20 HP/20 RP, Attack +9, Strength +9 for three hours (in game) Selling Price: 1730G Fried Mackerel ------------------------------------------------------------------------------- Description: Mackerel, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 29 Ingredients: Mackerel Learn From: Grilled Fish 3 (Wednesday Mana's Lessons) Effect: Recovery 30 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game) Selling Price: 270G Salted Pond Smelt ------------------------------------------------------------------------------- Description: Pond Smelt, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 31 Ingredients: Pond Smelt Learn From: Grilled Fish 2 (Wednesday Mana's Lessons) Effect: Recovery 30 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game) Selling Price: 410 Donuts ------------------------------------------------------------------------------- Description: Flour and butter shaped into a ring, then baked. Some people prefer a few of these for breakfast. Skill Level: 32 Ingredients: Butter, Egg (Small to Large), Flour, Oil Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons) Effect: Recovery 30 HP, Attack +12, Strength +12 for thirty minutes (in game) Selling Price: 1380G Fried Skipjack ------------------------------------------------------------------------------- Description: Skipjack, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 32 Ingredients: Skipjack Learn From: Grilled Fish 3 (Wednesday Mana's Lessons) Effect: Recovery 30 HP/5 RP, Attack +12, Strength +12 for forty minutes (in game) Selling Price: 840G Fried Turbot ------------------------------------------------------------------------------- Description: Turbot, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 33 Ingredients: Turbot Learn From: Grilled Fish 4 (Wednesday Mana's Lessons) Effect: Recovery 30 HP/5 RP, Attack +12, Strength +12 for forty minutes (in game) Selling Price: 630G Grilled Shrimp ------------------------------------------------------------------------------- Description: Shrimp, flavored, then whole-grilled. Its crispy crunch is loved by many. Skill Level: 33 Ingredients: Shrimp Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons) Effect: Recovery 30 HP/5 RP, Attack +12, Strength +12 for forty minutes (in game) Selling Price: 860G Fried Udon ------------------------------------------------------------------------------- Description: The first person to fry udon is said to have done on a whim. Now it is widely loved. Skill Level: 35 Ingredients: Cabbage, Carrot, Flour, Oil, Onion Learn From: Super Suppers (Friday Mana's Lessons) Effect: Recovery 20 HP/10 RP, Attack +12, Strength +12 for one hour and thirty minutes (in game) Selling Price: 2040G Omelet ------------------------------------------------------------------------------- Description: A standard, plain omelet. It is a favorite at breakfast everywhere in the world. Skill Level: 35 Ingredients: Egg (Small to Large), Milk (Small to Large) Learn From: Egg Cooking (Friday Mana's Lessons) Effect: Recovery 10 HP/15 RP, Attack +12, Strength +12 for twenty minutes (in game) Selling Price: 730G Salted Taimen ------------------------------------------------------------------------------- Description: Taimen, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 36 Ingredients: Taimen Learn From: Grilled Fish 4 (Wednesday Mana's Lessons) Effect: Recovery 40 HP/5 RP, Attack +12, Strength +12 for forty minutes (in game) Selling Price: 1010G Tuna Teriyaki ------------------------------------------------------------------------------- Description: Fried tuna with sweet sauce added. Pasting the sauce numerous times during cooking is key. Skill Level: 36 Ingredients: Daikon Radish, Tuna Learn From: Grilled Fish 4 (Wednesday Mana's Lessons) Effect: Recovery 40 HP/5 RP, Attack +12, Strength +12 for forty minutes (in game) Selling Price: 3060G Fried Girella ------------------------------------------------------------------------------- Description: Girella, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 38 Ingredients: Girella Learn From: Grilled Fish 3 (Wednesday Mana's Lessons) Effect: Recovery 40 HP/5 RP, Attack +12, Strength +12 for forty minutes (in game) Selling Price: 440G Grilled Lobster ------------------------------------------------------------------------------- Description: Lobster, flavored, then whole-grilled. A gorgeous dish, it looks like a feast simply by itself. Skill Level: 40 Ingredients: Lobster Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons) Effect: Recovery 40 HP/5 RP, Attack +12, Strength +12 for forty minutes (in game) Selling Price: 1210G Omelet Rice ------------------------------------------------------------------------------- Description: Chicken and rice wrapped in an omelet. Ketchup can be used to write a message of love on the top. Skill Level: 40 Ingredients: Egg (Small to Large), Ketchup, Milk (Small to Large), Rice Learn From: Egg Cooking (Friday Mana's Lessons) Effect: Recovery 10 HP/20 RP, Attack +12, Strength +12 for forty minutes (in game) Selling Price: 1160G Fried Flounder ------------------------------------------------------------------------------- Description: Flounder, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 41 Ingredients: Flounder Learn From: Grilled Fish 5 (Wednesday Mana's Lessons) Effect: Recovery 40 HP/5 RP, Attack +15, Strength +15 for forty minutes (in game) Selling Price: 1030G Fried Sunsquid ------------------------------------------------------------------------------- Description: Sunsquid, salted, then fried. The fresher the squid, the tastier it will be when cooked. Skill Level: 41 Ingredients: Sunsquid Learn From: Spicy Foods (Tuesday Mana's Lessons) Effect: Recovery 40 HP/5 RP, Attack +15, Strength +15 for forty minutes (in game) Selling Price: 1880G Fried Yellowtail ------------------------------------------------------------------------------- Description: Yellowtail, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 43 Ingredients: Daikon Radish, Yellowtail Learn From: Grilled Fish 4 (Wednesday Mana's Lessons) Effect: Recovery 40 HP/5 RP, Attack +15, Strength +15 for forty minutes (in game) Selling Price: 2530G Tempura ------------------------------------------------------------------------------- Description: Various foods coated in flour and egg, then fried. Name may also change depending on food used. Skill Level: 43 Ingredients: Egg (Small to Large), Oil, Onion, Shrimp Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons) Effect: Recovery 20 HP/20 RP, Attack +15, Strength +15 for one hour (in game) Selling Price: 1190G Dry Curry ------------------------------------------------------------------------------- Description: Unlike regular curry, made without a liquid sauce. Can be eaten with rice, or wrapped in bread. Skill Level: 46 Ingredients: Carrot, Curry Powder, Green Pepper, Oil, Onion, Rice Learn From: Spicy Foods (Tuesday Mana's Lessons) Effect: Recovery 20 HP, Attack +15, Strength +15 for two hour (in game) Selling Price: 1880G Fried Snapper ------------------------------------------------------------------------------- Description: Snapper, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 46 Ingredients: Snapper Learn From: Grilled Fish 5 (Wednesday Mana's Lessons) Effect: Recovery 50 HP/5 RP, Attack +15, Strength +15 for forty minutes (in game) Selling Price: 1620G Curry Bread ------------------------------------------------------------------------------- Description: Baked bread with curry in the center. Crispy crust, soft bread, and spicy curry, together in harmony. Skill Level: 47 Ingredients: Bread, Dry Curry, Oil Learn From: Spicy Foods (Tuesday Mana's Lessons) Effect: Recovery 50 HP/10 RP, Attack +15, Strength +15 for forty minutes (in game) Selling Price: 1080G Fried Lamp Squid ------------------------------------------------------------------------------- Description: Lamp squid. A little bitter after being fried, but still popular with real gourmet connoisseurs. Skill Level: 50 Ingredients: Lamp Grass, Lamp Squid Learn From: Grilled Fish 4 (Wednesday Mana's Lessons) Effect: Recovery 50 HP/5 RP, Attack +15, Strength +15 for forty minutes (in game) Selling Price: 11870G Fried Blowfish ------------------------------------------------------------------------------- Description: Fried blowfish. Very few people have tasted it, since generally blowfish isn't fried. Skill Level: 56 Ingredients: Antidote Herb, Blowfish Learn From: Difficult Cooking (Tuesday Mana's Lessons) Effect: Recovery 50 HP/5 RP, Attack +18, Strength +18 for forty minutes (in game) Selling Price: 1710G Fried Glitter Snapper ------------------------------------------------------------------------------- Description: Glitter Snapper, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 66 Ingredients: Glitter Snapper Learn From: Grilled Fish 5 (Wednesday Mana's Lessons) Effect: Recovery 70 HP/5 RP, Attack +21, Strength +21 for forty minutes (in game) Selling Price: 2320G Fried Lover Snapper ------------------------------------------------------------------------------- Description: Lover Snapper, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 71 Ingredients: Lover Snapper Learn From: Grilled Fish 5 (Wednesday Mana's Lessons) Effect: Recovery 70 HP/5 RP, Attack +24, Strength +24 for forty minutes (in game) Selling Price: 1540G Fried Fall Flounder ------------------------------------------------------------------------------- Description: Fall Flounder, salted, then fried. The fresher the fish, the tastier it will be when cooked. Skill Level: 78 Ingredients: Daikon Radish, Fall Flounder Learn From: Grilled Fish 5 (Wednesday Mana's Lessons) Effect: Recovery 80 HP/5 RP, Attack +24, Strength +24 for forty minutes (in game) Selling Price: 3010G =============================================================================== 5.4.3. Knife Set [Knife] =============================================================================== Cherry Sashimi ------------------------------------------------------------------------------- Description: Slices of raw cherry salmon served up for consumption. Generally eaten with soy sauce. Skill Level: 11 Ingredients: Cherry Salmon Learn From: Sashimi (Wednesday Mana's Lessons) Effect: Recovery 10 HP/10 RP, Defense +3, Vitality +3 for thirty minutes (in game) Selling Price: 170G Masu Trout Sashimi ------------------------------------------------------------------------------- Description: Slices of raw masu trout served up for consumption. Generally eaten with soy sauce. Skill Level: 13 Ingredients: Masu Trout Learn From: Sashimi (Wednesday Mana's Lessons) Effect: Recovery 10 HP/10 RP, Defense +2, Vitality +2 for thirty minutes (in game) Selling Price: 350G Rainbow Sashimi ------------------------------------------------------------------------------- Description: Slices of raw rainbow trout served up for consumption. Generally eaten with soy sauce. Skill Level: 14 Ingredients: Rainbow Trout Learn From: Sashimi (Wednesday Mana's Lessons) Effect: Recovery 15 HP/10 RP, Defense +8, Vitality +8 for thirty minutes (in game) Selling Price: 610G Char Sashimi ------------------------------------------------------------------------------- Description: Slices of raw char served up for consumption. Generally eaten with soy sauce. Skill Level: 16 Ingredients: Char Learn From: Sashimi (Wednesday Mana's Lessons) Effect: Recovery 15 HP/10 RP, Defense +5, Vitality +5 for thirty minutes (in game) Selling Price: 640G Needlefish Sashimi ------------------------------------------------------------------------------- Description: Slices of raw needlefish served up for consumption. Generally eaten with soy sauce. Skill Level: 18 Ingredients: Needlefish Learn From: Sashimi (Wednesday Mana's Lessons) Effect: Recovery 20 HP/10 RP, Defense +5, Vitality +5 for thirty minutes (in game) Selling Price: 530G Squid Sashimi ------------------------------------------------------------------------------- Description: Slices of raw squid served up for consumption. Generally eaten with soy sauce. Skill Level: 18 Ingredients: Squid Learn From: Squid Paradise (Wednesday Mana's Lessons) Effect: Recovery 20 HP/10 RP, Defense +5, Vitality +5 for five minutes (in game) Selling Price: 340G Sardine Sashimi ------------------------------------------------------------------------------- Description: Slices of raw girella served up for consumption. Generally eaten with soy sauce. Skill Level: 21 Ingredients: Sardine Learn From: Sashimi 2 (Wednesday Mana's Lessons) Effect: Recovery 20 HP/10 RP, Defense +10, Vitality +10 for thirty minutes (in game) Selling Price: 270G Note: In the game the description of the item is wrong, so is not my fault. Pike Sashimi ------------------------------------------------------------------------------- Description: Slices of raw pike served up for consumption. Generally eaten with soy sauce. Skill Level: 23 Ingredients: Pike Learn From: Sashimi 2 (Wednesday Mana's Lessons) Effect: Recovery 20 HP/10 RP, Defense +10, Vitality +10 for thirty minutes (in game) Selling Price: 430G Salmon Sashimi ------------------------------------------------------------------------------- Description: Slices of raw salmon served up for consumption. Generally eaten with soy sauce. Skill Level: 26 Ingredients: Salmon Learn From: Sashimi 2 (Wednesday Mana's Lessons) Effect: Recovery 25 HP/10 RP, Defense +10, Vitality +10 for one hour (in game) Selling Price: 1010G Skipjack Sashimi ------------------------------------------------------------------------------- Description: Slices of raw skipjack tuna served up for consumption. Generally eaten with soy sauce or wasabi. Skill Level: 27 Ingredients: Skipjack Learn From: Sashimi 2 (Wednesday Mana's Lessons) Effect: Recovery 20 HP/10 RP, Defense +10, Vitality +10 for fifty minutes (in game) Selling Price: 770G Shrimp Sashimi ------------------------------------------------------------------------------- Description: Shrimp, first shelled, then served up raw. Generally, eaten with soy sauce. Skill Level: 28 Ingredients: Shrimp Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons) Effect: Recovery 30 HP/10 RP, Defense +10, Vitality +10 for thirty minutes (in game) Selling Price: 530G Turbot Sashimi ------------------------------------------------------------------------------- Description: Slices of raw turbot served up for consumption. The outer rim of the fish is especially tasty. Skill Level: 28 Ingredients: Turbot Learn From: Sashimi 3 (Wednesday Mana's Lessons) Effect: Recovery 30 HP/10 RP, Defense +10, Vitality +10 for thirty minutes (in game) Selling Price: 1030G Taimen Sashimi ------------------------------------------------------------------------------- Description: Slices of raw taimen served up for consumption. Generally eaten with soy sauce. Skill Level: 31 Ingredients: Taimen Learn From: Sashimi 3 (Wednesday Mana's Lessons) Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for thirty minutes (in game) Selling Price: 900G Tuna Sashimi ------------------------------------------------------------------------------- Description: The best cuts of raw tuna. Very little can be obtained from each fish, making it very expensive. Skill Level: 31 Ingredients: Tuna Learn From: Sashimi 2 (Wednesday Mana's Lessons) Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for one hour (in game) Selling Price: 2280G Girella Sashimi ------------------------------------------------------------------------------- Description: Slices of raw girella served up for consumption. Generally eaten with soy sauce. Skill Level: 33 Ingredients: Girella Learn From: Sashimi 3 (Wednesday Mana's Lessons) Effect: Recovery 50 HP/10 RP, Defense +10, Vitality +10 for twenty minutes (in game) Selling Price: 930G Lobster Sashimi ------------------------------------------------------------------------------- Description: Lobster, first shelled, then sliced up. Its sweet flavor is very popular, even with children. Skill Level: 35 Ingredients: Lobster Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons) Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for thirty minutes (in game) Selling Price: 880G Sunsquid Sashimi ------------------------------------------------------------------------------- Description: A rare squid sliced raw. Its flavor is popular with a select group of people in the know. Skill Level: 35 Ingredients: Sunsquid Learn From: Squid Paradise (Wednesday Mana's Lessons) Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for ten minutes (in game) Selling Price: 1570G Flounder Sashimi ------------------------------------------------------------------------------- Description: Slices of raw flounder served up for consumption. The outer rim of the fish is especially expensive. Skill Level: 36 Ingredients: Flounder Learn From: Sashimi 4 (Wednesday Mana's Lessons) Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for thirty minutes (in game) Selling Price: 1340G Lampsquid Sashimi ------------------------------------------------------------------------------- Description: Lamp squid, sliced raw and its lamp gently seasoned. A warm, heartfelt dish. Skill Level: 38 Ingredients: Lamp Squid Learn From: Squid Paradise (Wednesday Mana's Lessons) Effect: Recovery 40 HP/10 RP, Defense +15, Vitality +15 for thirty minutes (in game) Selling Price: 1270G Yellow Tail Sashimi ------------------------------------------------------------------------------- Description: Slices of raw yellowtail served up for consumption. Its layers of fat give it a rich, full taste. Skill Level: 38 Ingredients: Yellowtail Learn From: Sashimi 3 (Wednesday Mana's Lessons) Effect: Recovery 40 HP/10 RP, Defense +15, Vitality +15 for fifty minutes (in game) Selling Price: 1300G Snapper Sashimi ------------------------------------------------------------------------------- Description: Slices of raw snapper served up for consumption. Often thought to be a dish that brings good luck. Skill Level: 42 Ingredients: Snapper Learn From: Sashimi 4 (Wednesday Mana's Lessons) Effect: Recovery 40 HP/10 RP, Defense +15, Vitality +15 for one hour (in game) Selling Price: 1470G Blowfish Sashimi ------------------------------------------------------------------------------- Description: Blowfish sliced so thinly that you can almost see through to the plate. A very expensive dish. Skill Level: 51 Ingredients: Blowfish Learn From: Sashimi 4 (Wednesday Mana's Lessons) Effect: Recovery 50 HP/10 RP, Defense +20, Vitality +20 for thirty minutes (in game) Selling Price: 1820G Fall Sashimi ------------------------------------------------------------------------------- Description: Sashimi cut from raw fall flounder. Its outer edge is said to help maintain beauty and youthful looks. Skill Level: 56 Ingredients: Fall Flounder Learn From: Sashimi 3 (Wednesday Mana's Lessons) Effect: Recovery 60 HP/10 RP, Defense +33, Vitality +33 for thirty minutes (in game) Selling Price: 1990G Glitter Sashimi ------------------------------------------------------------------------------- Description: Rare glitter snapper. The ultimate in high-class sashimi, its sweet, smooth taste is perfection. Skill Level: 61 Ingredients: Glitter Snapper Learn From: Sashimi 4 (Wednesday Mana's Lessons) Effect: Recovery 60 HP/10 RP, Defense +25, Vitality +25 for one hour and thirty minutes (in game) Selling Price: 2380G Lover Sashimi ------------------------------------------------------------------------------- Description: Slices of raw lover snapper. Unlike other sashimi, this is eaten without any soy sauce or wasabi. Skill Level: 66 Ingredients: Lover Snapper Learn From: Sashimi 4 (Wednesday Mana's Lessons) Effect: Recovery 60 HP/10 RP, Defense +25, Vitality +25 for one hour and thirty minutes (in game) Selling Price: 2040G =============================================================================== 5.4.4. Pot [Pot] =============================================================================== Boiled Egg ------------------------------------------------------------------------------- Description: Simple dish using eggs. Can be runny or hard, depending on cooking time. Hard-boiled is a favorite. Skill Level: 3, 6 and 12 (depends of the item size) Ingredients: Egg (Small to Large) Learn From: Egg Cooking (Friday Mana's Lessons) Effect: Recovery 15 HP/2 RP and all stats +2 (except Magic Defense +1) for one hour (in game) Selling Price: 270G Hot Milk ------------------------------------------------------------------------------- Description: The simplest of dishes. Just warm milk. Very relaxing, it's perfect on a sleepless night. Skill Level: 6, 8 and 10 (depends of the item size) Ingredients: Milk (Small to Large) Learn From: Mom's Cooking (Friday Mana's Lessons) Effect: Recovery 15 HP/2 RP and all stats +2 (except Magic Defense +1) for twenty minutes (in game) Selling Price: 700G Hot Chocolate ------------------------------------------------------------------------------- Description: Chocolate added to warm milk. Don't drink it too often, or you'll get cavities. Skill Level: 9, 13 and 17 (depends of the item size) Ingredients: Chocolate, Milk (Small to Large) Learn From: Convenient Side Dishes (Tuesday Mana's Lessons) Effect: Recovery 15 HP/2 RP and all stats +2 (except Magic Defense +1) for forty minutes (in game) Selling Price: 940G Rice Porridge ------------------------------------------------------------------------------- Description: Rice boiled in water, softening it. Often eaten when sick. Made with loving care. Skill Level: 13 Ingredients: Hot-Hot Fruit, Mixed Herbs, Rice Learn From: Far East Cuisine (Monday Mana's Lessons) Effect: Recovery 30 HP/2 RP and all stats +2 (except Magic Defense +1) for one hour (in game) Selling Price: 4960G Apple Jam ------------------------------------------------------------------------------- Description: A sweet preserve made from apples. Generally eaten spread on bread or toast. Skill Level: 14 Ingredients: Apple Learn From: Cooking Secrets (Thursday Mana's Lessons) Effect: Recovery 30 HP/1 RP and all stats +2 (except Magic Defense +1) for twenty minutes (in game) Selling Price: 360G Boiled Spinach ------------------------------------------------------------------------------- Description: Spinach, boiled, then flavored. Boil it for too long, and it will completely lose its flavor. Skill Level: 15 Ingredients: Spinach Learn From: Appetizers (Monday Mana's Lessons) Effect: Recovery 30 HP/2 RP and all stats +2 (except Magic Defense +1) for one hour (in game) Selling Price: 980G Marmalade ------------------------------------------------------------------------------- Description: A sweet preserve made from oranges. The peels are also grated up and included. Skill Level: 15 Ingredients: Orange Learn From: A World of Tools (Tuesday Mana's Lessons) Effect: Recovery 30 HP/1 RP and all stats +2 (except Magic Defense +1) for twenty minutes (in game) Selling Price: 660G Milk Porridge ------------------------------------------------------------------------------- Description: Milk added to rice porridge, making it sweeter, easier to eat, and boosting its nutrition. Skill Level: 15, 18 and 21 (depends of the item size) Ingredients: Milk (Small to Large), Rice Learn From: Far East Cuisine (Monday Mana's Lessons) Effect: Recovery 30 HP/5 RP and all stats +2 (except Magic Defense +1) for one hour (in game) Selling Price: 1130G Strawberry Jam ------------------------------------------------------------------------------- Description: A sweet preserve made from strawberries. Generally eaten spread on bread or toast. Skill Level: 16 Ingredients: Strawberry Learn From: Cooking Secrets (Thursday Mana's Lessons) Effect: Recovery 30 HP/1 RP and all stats +2 (except Magic Defense +1) for twenty minutes (in game) Selling Price: 530G Flavored Radish ------------------------------------------------------------------------------- Description: Daikon radish boiled, then flavored. Easily digested, and gentle on the stomach. Skill Level: 17 Ingredients: Daikon Radish Learn From: Winter-time Cooking (Thursday Mana's Lessons) Effect: Recovery 30 HP and all stats +2 (except Magic Defense +1) for one hour (in game) Selling Price: 1680G Grape Jam ------------------------------------------------------------------------------- Description: A sweet preserve made from grapes. Generally eaten spread on bread or toast. Skill Level: 18 Ingredients: Grape Learn From: Cooking Secrets (Thursday Mana's Lessons) Effect: Recovery 30 HP/1 RP and all stats +2 (except Magic Defense +1) for twenty minutes (in game) Selling Price: 690G Grape Liqueur ------------------------------------------------------------------------------- Description: A combination of wine and grapes cooked in a pot. The alcohol is boiled off, so it's safe for children, too. Skill Level: 19 Ingredients: Charm Blue, Grape, Purple Grass, Wine Learn From: A World of Tools (Tuesday Mana's Lessons) Effect: Recovery 30 HP/2 RP and all stats +2 (except Magic Defense +1) for one hour (in game) Selling Price: 3050G Glazed Yam ------------------------------------------------------------------------------- Description: Fried yam glazed with sweet honey. Fun to eat, and a very popular snack. Skill Level: 20 Ingredients: Sweet Powder, Yam Learn From: Appetizers (Monday Mana's Lessons) Effect: Recovery 30 HP/2 RP and all stats +2 (except Magic Defense +1) for one hour (in game) Selling Price: 900G Udon ------------------------------------------------------------------------------- Description: Thick, wide noodles. Slippery to pick up, but go down easily. Skill Level: 26 Ingredients: Carrot, Flour, Mixed Herbs, Pink Turnip Learn From: Far East Cuisine (Monday Mana's Lessons) Effect: Recovery 30 HP/10 RP and all stats +5 (except Magic Defense +2) for two hours (in game) Selling Price: 1710G Cheese Fondue ------------------------------------------------------------------------------- Description: A hefty amount of cheese melted in a pot. Eaten with bread. Skill Level: 27, 29 and 31 (depends of the item size) Ingredients: Bread, Cheese (Small to Large) Learn From: Super Suppers (Friday Mana's Lessons) Effect: Recovery 30 HP/1 RP and all stats +5 (except Magic Defense +2) for thirty minutes (in game) Selling Price: 1180G Boiled Gyoza ------------------------------------------------------------------------------- Description: Gyoza with thicker dough are used to allow boiling. Has a moist, refined taste. Skill Level: 29 Ingredients: Cabbage, Flour, Spinach Learn From: A World of Tools (Tuesday Mana's Lessons) Effect: Recovery 30 HP/2 RP and all stats +5 (except Magic Defense +2) for one hour (in game) Selling Price: 2230G Tempura Bowl ------------------------------------------------------------------------------- Description: Tempura and sauce on top of a bowl of rice. The combination of the three create an exquisite taste. Skill Level: 30 Ingredients: Rice, Sour Drop, Tempura Learn From: Far East Cuisine (Monday Mana's Lessons) Effect: Recovery 50 HP/10 RP and all stats +5 (except Magic Defense +2) for one hour (in game) Selling Price: 2840G Curry Udon ------------------------------------------------------------------------------- Description: A combination of udon and curry. Udon generally goes well with grains, but this combination works, too. Skill Level: 32 Ingredients: Carrot, Curry Powder, Flour, Pink Turnip Learn From: Spicy Foods (Tuesday Mana's Lessons) Effect: Recovery 30 HP/15 RP and all stats +5 (except Magic Defense +2) for two hours (in game) Selling Price: 1890G Egg Bowl ------------------------------------------------------------------------------- Description: A flavored egg mixture poured over rice. The eggs can be sweet or salty, depending on your own taste. Skill Level: 33, 36 and 39 (depends of the item size) Ingredients: Egg (Small to Large), Onion, Rice Learn From: Egg Cooking (Friday Mana's Lessons) Effect: Recovery 30 HP/10 RP and all stats +5 (except Magic Defense +2) for two hours (in game) Selling Price: 1580G Union Stew ------------------------------------------------------------------------------- Description: A pot filled with a bit of everything. Cooked at the table, everyone must battle to grab what they want. Skill Level: 35 Ingredients: Charm Blue, Daikon Radish, Hot-Hot Fruit, Leek, Rice, White Cabbage Learn From: Winter-time Cooking (Thursday Mana's Lessons) Effect: Recovery 200 HP/20 RP and all stats +5 (except Magic Defense +2) for three hours (in game) Selling Price: 9000G Boiled Pumpkin ------------------------------------------------------------------------------- Description: Flavored pumpkin boiled in a pot, creating a hot, sweet pumpkin dish. Skill Level: 36 Ingredients: Pumpkin Learn From: Appetizers (Monday Mana's Lessons) Effect: Recovery 30 HP/2 RP and all stats +5 (except Magic Defense +2) for two hours (in game) Selling Price: 1960G Curry Rice ------------------------------------------------------------------------------- Description: A mealtime staple, so much so that there isn't a soul, adult or child, who has not tasted yet. Skill Level: 36 Ingredients: Carrot, Curry Powder, Heavy Spice, Red Grass, Rice Learn From: Mom's Cooking (Friday Mana's Lessons) Effect: Recovery 30 HP/5 RP and all stats +5 (except Magic Defense +2) for two hours (in game) Selling Price: 1800G Tempura Udon ------------------------------------------------------------------------------- Description: Udon with tempura on top. The debate to either keep the tempura crisp or let it soak rages even today. Skill Level: 38 Ingredients: Sour Drop, Tempura, Udon Learn From: When You're Feeling Hungry (Monday Mana's Lessons) Effect: Recovery 30 HP/20 RP and all stats +5 (except Magic Defense +2) for three hours (in game) Selling Price: 2940G Stew ------------------------------------------------------------------------------- Description: Milk and vegetables boiled together. A creamy white stew is one of the most popular varieties. Skill Level: 43, 46 and 49 (depends of the item size) Ingredients: Flour, Milk (Small to Large), Potato, White Grass Learn From: Dinnertime (Friday Mana's Lessons) Effect: Recovery 60 HP and all stats +5 (except Magic Defense +2) for two hours (in game) Selling Price: 1640G Relax Tea ------------------------------------------------------------------------------- Description: A tea infused with a variety of herbs. Its flavor and fragrance have calming powers. Skill Level: 51 Ingredients: Honey, Pink Melon, Relax Tealeaves Learn From: Difficult Cooking (Tuesday Mana's Lessons) Effect: Recovery 150 HP/15 RP and all stats +5 (except Magic Defense +2) for three hours (in game) Selling Price: 5560G Ultimate Curry ------------------------------------------------------------------------------- Description: The product of years of seeking the ultimate curry. Perfect in fragrance, flavor, and appearance. Skill Level: 95 Ingredients: Curry Powder, Devil Blood, Heavy Spice, Insect Skin, Wine Learn From: Difficult Cooking (Tuesday Mana's Lessons) Effect: Recovery 80 HP/10 RP and all stats +10 (except Magic Defense +4) for two hours (in game) Selling Price: 3050G Royal Curry ------------------------------------------------------------------------------- Description: A curry loved by nobles. Requires a top chief to prepare. Each bite raises one's sophistication. Skill Level: 95 Ingredients: Apple, Curry Powder, Heavy Spice, Honey, Magic Powder Learn From: Difficult Cooking (Tuesday Mana's Lessons) Effect: Recovery 100 HP/40 RP and all stats +10 (except Magic Defense +4) for two hours (in game) Selling Price: 2390G =============================================================================== 5.4.5. Mixer [Mixer] =============================================================================== Apple Juice ------------------------------------------------------------------------------- Description: Fresh apple juice. Allows the natural taste, color, and flavor of apples to be completely enjoyed. Skill Level: 4 Ingredients: Apple Learn From: An Intro to Mixers (Thursday Mana's Lessons) Effect: Recovery 1 RP, Magic Attack +1, Magic Defense +1, Intelligence +1 for ten minutes (in game) Selling Price: 380G Fruit Juice ------------------------------------------------------------------------------- Description: A mixture of fruit juices. Twice the flavor, twice the nutrition, four times the enjoyment. Skill Level: 5 Ingredients: Apple, Grape, Orange, Pineapple Learn From: Advanced Mixer Techniques (Thursday Mana's Lessons) Effect: Recovery 5 RP, Magic Attack +10, Magic Defense +4, Intelligence +10 for one hour (in game) Selling Price: 5290G Orange Juice ------------------------------------------------------------------------------- Description: Fresh oranges squeezed dry to make juice. Behind the crisp acidity lies the perfect sweetness. Skill Level: 5 Ingredients: Orange Learn From: Perfect for Breakfast (Monday Mana's Lessons) Effect: Recovery 1 RP, Magic Attack +2, Magic Defense +1, Intelligence +2 for ten minutes (in game) Selling Price: 1160G Ketchup ------------------------------------------------------------------------------- Description: A condiment made from tomatoes. Goes well with eggs, potato dishes...not to mention hamburgers! Skill Level: 6 Ingredients: Onion, Tomato Learn From: Cooking Secrets (Thursday Mana's Lessons) Effect: Magic Attack +30, Magic Defense +12, Intelligence +30 for five minutes (in game) Selling Price: 1930G Vegetable Juice ------------------------------------------------------------------------------- Description: Juice packed with highly nutritious vegetables. Addicting, even though it is bitter and not so tasty. Skill Level: 7 Ingredients: Carrot, Pink Turnip, Pumpkin, Spinach Learn From: Advanced Mixer Techniques (Thursday Mana's Lessons) Effect: Recovery 5 RP, Magic Attack +10, Magic Defense +4, Intelligence +10 for one hour (in game) Selling Price: 980G Fruit Ole ------------------------------------------------------------------------------- Description: Fruit and milk combine in a smooth, easy to drink mixture. Try it and you'll be hooked. Skill Level: 8 Ingredients: Fruit Juice, Milk (Small to Large) Learn From: Advanced Mixer Techniques (Thursday Mana's Lessons) Effect: Recovery 10 RP, Magic Attack +10, Magic Defense +4, Intelligence +10 for one hour (in game) Selling Price: 5220G Grape Juice ------------------------------------------------------------------------------- Description: Fresh grape juice. Very sweet, with a strong, enticing aroma. Skill Level: 8 Ingredients: Grape Learn From: An Intro to Mixers (Thursday Mana's Lessons) Effect: Recovery 1 RP, Magic Attack +3, Magic Defense +1, Intelligence +3 for ten minutes (in game) Selling Price: 1150G Vegetable Ole ------------------------------------------------------------------------------- Description: Vegetables mixed with milk to take off its bitterness. Some people actually like this unique flavor. Skill Level: 9 Ingredients: Milk (Small to Large), Vegetable Juice Learn From: Advanced Mixer Techniques (Thursday Mana's Lessons) Effect: Recovery 10 RP, Magic Attack +10, Magic Defense +4, Intelligence +10 for one hour (in game) Selling Price: 1000G Butter ------------------------------------------------------------------------------- Description: Churned milk. Unlikely to be eaten alone, generally used as an ingredient in other dishes. Skill Level: 10 Ingredients: Milk (Small to Large) Learn From: Cooking Secrets (Thursday Mana's Lessons) Effect: Magic Attack +2, Magic Defense +1, Intelligence +2 for ten minutes (in game) Selling Price: 990G Pineapple Juice ------------------------------------------------------------------------------- Description: Juice freshly squeezed from fresh pineapples. Has a beautiful color, fragrance and sweet, sweet taste. Skill Level: 10 Ingredients: Pineapple Learn From: An Intro to Mixers (Thursday Mana's Lessons) Effect: Recovery 1 RP, Magic Attack +4, Magic Defense +2, Intelligence +4 for ten minutes (in game) Selling Price: 3250G Tomato Juice ------------------------------------------------------------------------------- Description: Juice packed with the rich nutrients from tomatoes. A little bit thick. Skill Level: 11 Ingredients: Tomato Learn From: An Intro to Mixers (Thursday Mana's Lessons) Effect: Recovery 1 RP, Magic Attack +5, Magic Defense +2, Intelligence +5 for twenty minutes (in game) Selling Price: 830G Strawberry Milk ------------------------------------------------------------------------------- Description: A mixture of strawberries and milk, the ratio of the two depends on one's taste. Sweet and easy to drink. Skill Level: 12 Ingredients: Heavy Spice, Milk (Small to Large), Strawberry Learn From: An Intro to Mixers (Thursday Mana's Lessons) Effect: Recovery 5 RP, Magic Attack +12, Magic Defense +5, Intelligence +12 for twenty minutes (in game) Selling Price: 1540G Hot Juice ------------------------------------------------------------------------------- Description: A drink made from Hot-Hot Fruit. Never gets cold. Remains hot inside you after consumption. Skill Level: 13 Ingredients: Gunpowder, Hot-Hot Fruit, Red Grass Learn From: Fancy Juices (Thursday Mana's Lessons) Effect: Recovery 50 HP, Attack +5, Magic Attack +20, Magic Defense +8, Strength +5, Intelligence +20 for two hours (in game) Selling Price: 12580G Mixed Juice ------------------------------------------------------------------------------- Description: A mix of fruit and vegetable juices. Sweet, easy to drink, and super good for you, too. Skill Level: 14 Ingredients: Fruit Juice, Vegetable Juice Learn From: Advanced Mixer Techniques (Thursday Mana's Lessons) Effect: Recovery 15 RP, Magic Attack +10, Magic Defense +4, Intelligence +10 for two hours (in game) Selling Price: 980G Mixed Ole ------------------------------------------------------------------------------- Description: Fruit, veggies, and milk all combine to create the ultimate balanced drink. The gateway to good health. Skill Level: 18 Ingredients: Fruit Ole, Vegetable Ole Learn From: A World of Tools (Tuesday Mana's Lessons) Effect: Recovery 15 RP, Magic Attack +10, Magic Defense +4, Intelligence +10 for two hours (in game) Selling Price: 2800G Prelude to Love ------------------------------------------------------------------------------- Description: A blend of melon and strawberries. Its sweet yet sour rush hits like Cupid's arrow. Skill Level: 21 Ingredients: Pink Melon, Strawberry Learn From: Fancy Juices (Thursday Mana's Lessons) Effect: Magic Attack +40, Magic Defense +16, Intelligence +40 for five minutes (in game) Selling Price: 10770G Gold Juice ------------------------------------------------------------------------------- Description: A blend of golden things found across the world. To be honest, not very pleasant to drink. Skill Level: 66 Ingredients: Emery Flower, Gold Cabbage, Gold Potato, Gold Pumpkin, Gold Turnip Learn From: Fancy Juices (Thursday Mana's Lessons) Effect: Recovery 50 RP, Magic Attack +100, Magic Defense +39, Intelligence +100 for ten minutes (in game) Selling Price: 73600G =============================================================================== 5.4.6. Oven [Oven] =============================================================================== Corn on the Cob ------------------------------------------------------------------------------- Description: Fragrantly roasted corn. Sweet and juicy. Skill Level: 9 Ingredients: Butter, Corn Learn From: Convenient Side Dishes (Tuesday Mana's Lessons) Effect: Recovery 5 HP Selling Price: 920G Toast ------------------------------------------------------------------------------- Description: Beautifully browned bread. Fights daily with cereal for the title of "King of Breakfast." Skill Level: 11 Ingredients: Bread Learn From: Bread And Rice (Tuesday Mana's Lessons) Effect: Recovery 5 HP Selling Price: 290G Baked Rice Ball ------------------------------------------------------------------------------- Description: A rice ball that has been baked. Its crispy crunch just can't be beat. Skill Level: 12 Ingredients: Rice Ball Learn From: Bread And Rice (Tuesday Mana's Lessons) Effect: Recovery 5 HP Selling Price: 430G Roasted Yam ------------------------------------------------------------------------------- Description: A slow-roasted yam. Prevalent in the fall, often baked in the flames of a campfire. Skill Level: 13 Ingredients: Butter, Yam Learn From: When You're Feeling Hungry (Monday Mana's Lessons) Effect: Recovery 5 HP Selling Price: 910G Cookie ------------------------------------------------------------------------------- Description: Simple, baked flour mix cookie. Crisp and obviously handmade, it makes the perfect gift. Skill Level: 19, 20 and 21 (depends of the item size) Ingredients: Butter, Flour, Milk (Small to Large) Learn From: Making Snacks (Monday Mana's Lessons) Effect: Recovery 5 HP/2 RP, Magic Attack +5, Magic Defense +2, Intelligence +5 for two hours (in game) Selling Price: 950G Chocolate Cookie ------------------------------------------------------------------------------- Description: Simple, baked flour mix cookie. Covered in plenty of chocolate, its sweet yet bitter taste is addicting. Skill Level: 23 Ingredients: Butter, Chocolate, Cookie Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons) Effect: Recovery 10 HP/5 RP, Magic Attack +8, Magic Defense +3, Intelligence +8 for one hour (in game) Selling Price: 850G Butter Roll ------------------------------------------------------------------------------- Description: Sweet bread slow baked with lots of butter. Also known as "table rolls," they are small and easy to eat. Skill Level: 25 Ingredients: Butter, Egg (Small to Large), Flour, Milk (Small to Large) Learn From: Perfect for Breakfast (Monday Mana's Lessons) Effect: Recovery 10 HP Selling Price: 1200G Jam Roll ------------------------------------------------------------------------------- Description: Bread baked with jam in the middle. Makes a great snack. Skill Level: 28 Ingredients: Apple Jam, Butter Roll Learn From: Perfect for Breakfast (Monday Mana's Lessons) Effect: Recovery 10 HP Selling Price: 690G Doria ------------------------------------------------------------------------------- Description: Rice topped with a homemade sauce, then baked until crispy. Piping hot all the way through. Skill Level: 30, 33 and 36 (depends of the item size) Ingredients: Butter, Cucumber, Milk (Small to Large), Onion, Rice Learn From: Dinnertime (Friday Mana's Lessons) Effect: Recovery 10 HP/15 RP Selling Price: 1950G Jam Roll ------------------------------------------------------------------------------- Description: Bread baked with jam in the middle. Makes a great snack. Skill Level: 31 Ingredients: Butter Roll, Marmalade Learn From: Perfect for Breakfast (Monday Mana's Lessons) Effect: Recovery 10 HP Selling Price: 690G Jam Roll ------------------------------------------------------------------------------- Description: Bread baked with jam in the middle. Makes a great snack. Skill Level: 34 Ingredients: Butter Roll, Grape Jam Learn From: Perfect for Breakfast (Monday Mana's Lessons) Effect: Recovery 10 HP Selling Price: 690G Pizza ------------------------------------------------------------------------------- Description: Various toppings placed on round dough, then baked. There are literally unlimited variations. Skill Level: 36, 38 and 40 (depends of the item size) Ingredients: Cheese (Small to Large), Eggplant, Flour, Ketchup, Onion Learn From: Dinnertime (Friday Mana's Lessons) Effect: Recovery 10 HP/10 RP Selling Price: 2350G Apple Pie ------------------------------------------------------------------------------- Description: A bounty of apples baked in a pie crust. A classic, comforting dessert. Skill Level: 37 Ingredients: Apple, Butter, Flour, Honey Learn From: Mom's Cooking (Friday Mana's Lessons) Effect: Recovery 10 HP Selling Price: 1510G Jam Roll ------------------------------------------------------------------------------- Description: Bread baked with jam in the middle. Makes a great snack. Skill Level: 37 Ingredients: Butter Roll, Strawberry Jam Learn From: Perfect for Breakfast (Monday Mana's Lessons) Effect: Recovery 10 HP Selling Price: 690G Seafood Doria ------------------------------------------------------------------------------- Description: Doria that contains the best of the sea. Packed with seafood and rice, so it's sure to fill you up. Skill Level: 38, 41 and 44 (depends of the item size) Ingredients: Butter, Butter, Milk (Small to Large), Rice, Shrimp, Squid Learn From: When You're Feeling Hungry (Monday Mana's Lessons) Effect: Recovery 10 HP/15 RP Selling Price: 2000G Cheesecake ------------------------------------------------------------------------------- Description: Eggs and other ingredients mixed into cheese, then baked. Can also be eaten sprinkled with cookies bits. Skill Level: 41, 43, 45, 47, 49, 51 and 53 (depends of the item size) Ingredients: Cheese (Small to Large), Cookie, Egg (Small to Large), Flour Learn From: Dessert (Thursday Mana's Lessons) Effect: Recovery 15 HP, Defense +5, Magic Attack +2, Magic Defense +1, Vitality +5, Intelligence +2 for one hour (in game) Selling Price: 1480G Sweetie Potato ------------------------------------------------------------------------------- Description: Butter and milk mixed into yam strainings, then poured into molds and baked. Skill Level: 42, 43 and 44 (depends of the item size) Ingredients: Butter, Milk (Small to Large), Sweet Powder, Yam Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons) Effect: Recovery 15 HP/5 RP Selling Price: 1320G Seafood Pizza ------------------------------------------------------------------------------- Description: A pizza topped with shrimp and squid. Looks fantastic, and smells great, too. Skill Level: 43, 46 and 49 (depends of the item size) Ingredients: Cheese (Small to Large), Flour, Ketchup, Shrimp, Squid Learn From: Super Suppers (Friday Mana's Lessons) Effect: Recovery 15 HP/10 RP Selling Price: 2070G Cake ------------------------------------------------------------------------------- Description: Your basic, standard-issue cake. Its white cream and red strawberries never fails to captivate. Skill Level: 46, 49 and 52 (depends of the item size) Ingredients: Butter, Flour, Milk (Small to Large), Pink Cat, Strawberry Learn From: Dessert (Thursday Mana's Lessons) Effect: Recovery 15 HP Selling Price: 1930G Gratin ------------------------------------------------------------------------------- Description: Sauce and cheese mixed and baked in a dish. Of course the dish itself remains inedible. Skill Level: 46, 48 and 50 (depends of the item size) Ingredients: Cheese (Small to Large), Flour, Onion, Orange Grass Learn From: Super Suppers (Friday Mana's Lessons) Effect: Recovery 15 HP/15 RP Selling Price: 1900G Seafood Gratin ------------------------------------------------------------------------------- Description: Gratin containing the best of the sea. Warm the milk up first before using for even tastier results. Skill Level: 52, 53 and 54 (depends of the item size) Ingredients: Cheese (Small to Large), Flour, Onion, Shrimp, Squid Learn From: When You're Feeling Hungry (Monday Mana's Lessons) Effect: Recovery 15 HP/15 RP Selling Price: 2170G Chocolate Cake ------------------------------------------------------------------------------- Description: Cake covered in chocolate. Dark as night, its sweet yet bitter cocoa taste has fans across the globe. Skill Level: 56, 59 and 62 (depends of the item size) Ingredients: Butter, Chocolate, Flour, Milk (Small to Large) Learn From: Dessert (Thursday Mana's Lessons) Effect: Recovery 15 HP, Magic Attack +10, Magic Defense +4, Intelligence +10 for two hours (in game) Selling Price: 1710G =============================================================================== 5.4.7. Steamer [Steamer] =============================================================================== Dumplings ------------------------------------------------------------------------------- Description: Small balls of sweet rice paste on skewers. Eaten during festivals and on holidays since long ago. Skill Level: 7 Ingredients: Dumpling Powder Learn From: Making Snacks (Monday Mana's Lessons) Effect: - Selling Price: 180G Steamed Bread ------------------------------------------------------------------------------- Description: Bread that has been expanded through steaming. Soft and sweet, the perfect snack for children. Skill Level: 9, 10 and 11 (depends of the item size) Ingredients: Egg (Small to Large), Flour, Honey Learn From: Egg Cooking (Friday Mana's Lessons) Effect: - Selling Price: 970G Cheese Bread ------------------------------------------------------------------------------- Description: Streamed bread that has been baked with cheese. Its soft texture and gentle fragrance are exemplary. Skill Level: 15, 16 and 17 (depends of the item size) Ingredients: Cheese (Small to Large), Flour, Honey Learn From: Convenient Side Dishes (Tuesday Mana's Lessons) Effect: - Selling Price: 1320G Meat Dumpling ------------------------------------------------------------------------------- Description: A popular snack. Plump, soft bread and sweet stuffing make a tasty combination. Skill Level: 23 Ingredients: Cabbage, Flour, Green Grass, Onion, Shrimp Learn From: Chinese Cooking (Friday Mana's Lessons) Effect: - Selling Price: 1700G Steamed Gyoza ------------------------------------------------------------------------------- Description: Gyoza, cooked the standard way. Steaming seals everything in, filling them with flavor. Skill Level: 24 Ingredients: Cabbage, Flour, Oil, Onion Learn From: Chinese Cooking (Friday Mana's Lessons) Effect: - Selling Price: 1880G Pudding ------------------------------------------------------------------------------- Description: A wobbly, quivering dessert. Has the smooth taste of eggs. Skill Level: 25, 27 and 29 (depends of the item size) Ingredients: Egg (Small to Large), Honey, Milk (Small to Large) Learn From: Dessert (Thursday Mana's Lessons) Effect: - Selling Price: 770G Chinese Manju ------------------------------------------------------------------------------- Description: Ingredients wrapped in a soft, plump skin then steamed. Plenty to sink your teeth into. Skill Level: 29 Ingredients: Bamboo Sprout, Carrot, Flour, Mixed Herb Learn From: Chinese Cooking (Friday Mana's Lessons) Effect: - Selling Price: 1140G Poundcake ------------------------------------------------------------------------------- Description: A sweet, square cake. Steaming brings out a gentle, sweet flavor. Skill Level: 30, 33 and 36 (depends of the item size) Ingredients: Egg (Small to Large), Flour Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons) Effect: - Selling Price: 700G Steamed Cake ------------------------------------------------------------------------------- Description: A light and fluffy cake. Almost like eating clouds. Skill Level: 32, 36 and 40 (depends of the item size) Ingredients: Egg (Small to Large), Milk (Small to Large) Learn From: Convenient Side Dishes (Tuesday Mana's Lessons) Effect: - Selling Price: 660G Curry Manju ------------------------------------------------------------------------------- Description: A curry filled manju. Inside the soft, subtle taste of the coating lurks flaming spices. Skill Level: 35 Ingredients: Bamboo Sprout, Carrot, Curry Powder, Flour Learn From: Spicy Foods (Tuesday Mana's Lessons) Effect: Attack +11, Strength +11 for forty five minutes (in game) Selling Price: 1380G Pumpkin Pudding ------------------------------------------------------------------------------- Description: Pudding with the added sweetness and fragrance of pumpkin. Has a beautiful golden color. Skill Level: 36, 39 and 42 (depends of the item size) Ingredients: Egg (Small to Large), Honey, Milk (Small to Large), Pumpkin, Yellow Grass Learn From: Convenient Side Dishes (Tuesday Mana's Lessons) Effect: - Selling Price: 1790G ******************************************************************************* 5.5. Wi-Fi Evolution [Wifi] ******************************************************************************* In this game, besides leveling up your weapons and accessories, you can also evolve them by trading specific high level items with your friends via Wireless or Nintendo Wi-Fi Connection. To do so, all you need to do is to have the correct level 10 item with you and start a wireless connection by interacting with the mirror in the bedroom of your house, after that, find someone you want to trade items with and start trading. If you send (or receive) a level 10 weapon or accessory that can evolve, a message will alert your friend (or you) that the item has changed. When that happens, a new evolved and more powerful item will be received on the other side at level 1 (don't worry, it's still more powerful than before). Of course you can also upgrade the new item up to level 10 again and increase even more its power. Just in case you don't know, in order to get higher level items, follow the upgrade steps described in the corresponding section above. The sections below explain which item you need to trade and what it'll evolve to once it reaches the other player. The accessories are ordered alphabetically and the weapons by attack power. =============================================================================== 5.5.1. Accessory Wi-Fi Evolution [Accessory-Wifi] =============================================================================== Art of Attack ------------------------------------------------------------------------------- Description: A scroll detailing the secrets of attacking. Evolve from: Courage Badge Selling Price: 2650G Art of Defense ------------------------------------------------------------------------------- Description: A scroll detailing the secrets of defense. Evolve from: Talisman Selling Price: 1410G Art of Magic ------------------------------------------------------------------------------- Description: A scroll detailing the secrets of magic. Evolve from: Magic Earring Selling Price: 3590G Proof of Wisdom ------------------------------------------------------------------------------- Description: A badge only awarded to those who have obtained complete and total knowledge. Evolve from: Amulet Selling Price: 2400G =============================================================================== 5.5.2. Axe Wi-Fi Evolution [Axe-Wifi] =============================================================================== Pole Axe+ ------------------------------------------------------------------------------- Description: A Pole Axe strengthened by a mysterious power. Easier to use, offering greater accuracy than before. Evolve from: Pole Axe Selling Price: 4400G Crescent Axe+ ------------------------------------------------------------------------------- Description: An axe with a single aerodynamic blade. Top heavy, so it's hard to raise the blade vertically. Evolve from: Crescent Axe Selling Price: 10000G Executioner ------------------------------------------------------------------------------- Description: An axe with a terrible past. Its thirst for attack power has attracted much evil. Evolve from: Demon Axe Selling Price: 30000G =============================================================================== 5.5.3. Hammer Wi-Fi Evolution [Hammer-Wifi] =============================================================================== War Hammer+ ------------------------------------------------------------------------------- Description: A War Hammer strengthened by a mysterious power. Now places less strain on the back. Evolve from: War Hammer Selling Price: 2920G Gigant Hammer+ ------------------------------------------------------------------------------- Description: A Giant Hammer strengthened by a mysterious power. Once used by a powerful giant. Evolve from: Gigant Hammer Selling Price: 12400G Myurnil ------------------------------------------------------------------------------- Description: Imbued with the power of earth. Three of these hitting the ground could cause an earthquake. Evolve from: Gravit Hammer Selling Price: 35000G =============================================================================== 5.5.4. Longsword Wi-Fi Evolution [Long-Wifi] =============================================================================== Zweihander+ (Notice this one actually is weaker than Zweihander) ------------------------------------------------------------------------------- Description: A Greatsword strengthened by a mysterious power. Evolve from: Zweihander Selling Price: 2600G Volcannon ------------------------------------------------------------------------------- Description: Imbued with fire power. Has a brightly glowing blade. Raises the surrounding temperature by ten degrees. Evolve from: Shine Blade Selling Price: 8800G Flamberge+ (Notice this one actually is weaker than Flamberge) ------------------------------------------------------------------------------- Description: A Flamberge strengthened by a mysterious power. Now sleek and thin. Evolve from: Flamberge Selling Price: 8700G Omni-Elemental ------------------------------------------------------------------------------- Description: A sword with the power of all four elements. Their opposing powers within the blade make it hard to use. Evolve from: Balmung Selling Price: 128900G =============================================================================== 5.5.5. Rod Wi-Fi Evolution [Rod-Wifi] =============================================================================== Mage's Staff+ ------------------------------------------------------------------------------- Description: A Mage's Staff strengthened by a mysterious power. Now even better to use as a walking stick. Evolve from: Mage's Staff Selling Price: 8800G Magic Broom ------------------------------------------------------------------------------- Description: Once a magical staff, transformed by a mysterious power into something once used by witches to fly. Evolve from: Rune Staff Selling Price: 24500G =============================================================================== 5.5.6. Shortsword Wi-Fi Evolution [Short-Wifi] =============================================================================== Steel Sword+ ------------------------------------------------------------------------------- Description: A Steel Sword, strengthened by a mysterious power. Now a different color, it is a completely new weapon. Evolve from: Steel Sword Selling Price: 5200G Platinum Sword+ ------------------------------------------------------------------------------- Description: A Platinum Sword, strengthened by a mysterious power. Gives Off a green glow. Evolve from: Platinum Sword Selling Price: 12000G Star Saber ------------------------------------------------------------------------------- Description: Leaves a glittering arc like a falling star when swung. Dress the part and you're bound to make fans. Evolve from: Aerial Blade Selling Price: 20000G Rune Blade ------------------------------------------------------------------------------- Description: A precious sword imbued with Rune power. The light from the sword is said to cast no shadows. Evolve from: Dragonslayer Selling Price: 77777G =============================================================================== 5.5.7. Spear Wi-Fi Evolution [Spear-Wifi] =============================================================================== Lance+ ------------------------------------------------------------------------------- Description: A Lance strengthened by a mysterious power. The weapon is now a beautiful golden hue. Evolve from: Lance Selling Price: 2120G Corsesca+ ------------------------------------------------------------------------------- Description: A Corsesca strengthened by a mysterious power. Now half the weight, it is much easier to use than before. Evolve from: Corsesca Selling Price: 5790G Feather Lance ------------------------------------------------------------------------------- Description: A lance imbued with wind magic. Said to be able to pierce even the clouds. Perfect for a rainy day. Evolve from: Heavy Lance Selling Price: 6600G Brionac ------------------------------------------------------------------------------- Description: Capable of piercing anything. Even said to have once made a hole in a mountain in a single blow. Evolve from: Overbreak Selling Price: 21500G ############################################################################### 6. Fighting [Fight] ############################################################################### In Rune Factory series, fighting is an important part of the game, since you'll need to do this a lot once you start entering the dungeons available. This section will present some info concerning fighting, the weapons and Rune Abilities of the game. ******************************************************************************* 6.1. Elemental Attributes [Attributes] ******************************************************************************* There are six Elemental Attributes in this game and they affect the damage taken / inflicted when an elemental equipment or monster faces another elemental enemy. There are three pairs of opposing elemental: - Fire and Water - Wind and Earth - Light and Darkness The relationship of the elementals in one pair is as follows: the damage inflicted by one of the elements on the other one is increased so, if, for example, a fire-type weapon hits a water-type monster, the damaged will be increased, since they're opposing elementals. On the other hand, if an elemental attack of the same type as the elemental defense is used, the damage will be decreased, for example, a wind-type attack against a wind-type monster will deal less damage than it should. ******************************************************************************* 6.2. Status Ailments [Ailments] ******************************************************************************* Sometimes you'll be affected by some Status Ailments during the game, not only by fighting monsters but also for not sleeping well, stepping on venom, etc.. If you're affected by any status at the moment, a status icon will appear just below the HP and RP bar in the upper left corner of the screen. You can touch and hold it to see the status name. I'll list below the status that can be inflicted upon you as you play, what it does and how to heal it. All Status Ailments may be healed, besides the way I tell below in each of them, by asking Natalie to heal you in the clinic ("I'm not feeling very well." option). She'll charge you 100G. - Cold: Triples the RP consumption for every action. This happens when you go to bed late (after AM 3:00) and is already in Fatigue status (sleep late twice without healing). Can be healed by eating a Cold Medicine (sleeping early doesn't work). - Fatigue: Doubles the RP consumption for every action. This happens when you go to bed late (after AM 3:00) for the first time (see Cold above to understand). Can be healed by sleeping before AM 3:00 (until AM 2:59). - Paralysis: You can't run while affected by this status. Can be healed by eating a Para-Gone. - Poison: Takes damage constantly while poisoned, but don't kill you. It'll stop inflicting damage either after some time or when your HP drops to 1. Can be healed by eating an Antidote Herb or Antidote Potion. - Seal: You can't activate Rune Abilities while affected by this status. Can be healed by eating a Roundoff. Also there is one beneficial status, "Food", it'll appear after you consume an item (Raw crops, dishes, some medicines) and will boost some specific stats for a time. Each item gives a different effect and have different duration periods (check the Pharmacy and Cooking section to know those effects). ******************************************************************************* 6.3. Accessories [Accessories] ******************************************************************************* Accessories provides a lot of kinds of bonuses for the character and you should have some of them for each situation you face. Bonuses may include additional defense, attributes, protection against elementals, status ailments, etc. * Second generation only. =============================================================================== 6.3.1. Belt [Belt] =============================================================================== Champion Belt* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A belt awarded along with the title of "Champion." With this around your waist, you'll intimidate everyone. Effect: - Attribute: - Defense: 10 Leather Belt* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A regular, commonplace belt. Worn on the tightest notch, it heightens resolve, and slightly raises defense. Effect: - Attribute: - Defense: 8 =============================================================================== 6.3.2. Boots [Boots] =============================================================================== Feather Boots* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 4860G (Defeat the fourth dungeon boss). Can be crafted. Description: Super-light boots. So light, you feel as though you are walking on air. Enables back step ability. Effect: - Attribute: - Defense: 5 Heavy Boots* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: Boots made from steel. Offer high defense, but are also very heavy. Enables back step ability. Effect: - Attribute: - Defense: 12 Knight Boots* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: High-quality boots worn by knights. Offers very high defense. Enables back step ability. Effect: Str up, Body up (Attack +1, Defense +1, Strength +1, Vitality +1) Attribute: - Defense: 9 Leather Boots ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 1360G. Can be crafted. Description: Sturdy, long-lasting boots made from leather. Loved by travelers everywhere. Enables back step ability. Effect: - Attribute: - Defense: 2 =============================================================================== 6.3.3. Bracelet [Bracelet] =============================================================================== Bronze Bracelet* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 1740G (Defeat the first dungeon boss). Can be crafted. Description: A bronze bracelet. Raises defense a little. Quite heavy. Effect: Str up (Attack +2, Strength +2) Attribute: - Defense: 2 Cheap Bracelet ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 740G. Can be crafted. Description: A old, worn-out bracelet. Raises defense a little, but you have to put up with its shabby, cheap appearance. Effect: Str up (Attack +1, Strength +1) Attribute: - Defense: 1 Gold Bracelet* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 4500G (Defeat the third dungeon boss). Can be crafted. Description: A golden bracelet. Simply slipping it onto your arm raises both strength and defense. Effect: Str up (Attack +4, Strength +4) Attribute: - Defense: 4 Platinum Bracelet* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A platinum bracelet. Simply slipping it onto your arm considerably raises both your strength and defense. Effect: Str up (Attack +5, Defense +5, Magic Defense +6, Strength +5) Attribute: - Defense: 5 Silver Bracelet* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 4200G (Defeat the second dungeon boss). Can be crafted. Description: A silver bracelet. Simply slipping it onto your arm raises both your strength and defense. Effect: Str up (Attack +3, Strength +3) Attribute: - Defense: 3 =============================================================================== 6.3.4. Brooch [Brooch] =============================================================================== Amethyst Brooch* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A brooch that radiates a mysterious aura and heals the heart and mind. Effect: Body up (Defense +4, Magic Defense +3, Vitality +4) Attribute: - Defense: 4 Aquamarine Brooch ------------------------------------------------------------------------------- How to get: Buy from Yue's Shop for 4080G. Can be crafted. Description: A brooch set with an aquamarine. As boldly blue as the depths of the ocean. Effect: Body up (Defense +3, Magic Defense +3, Vitality +3) Attribute: - Defense: 3 Diamond Brooch* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A gold brooch set with a diamond. Its beautiful form complements its natural sparkle. Effect: Body up (Defense +5, Magic Defense +3, Vitality +5) Attribute: - Defense: 1 Emerald Brooch* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A brooch set with a large emerald. Its sheer size makes it the centerpiece of any collection. Effect: Body up (Defense +5, Magic Defense +3, Vitality +5) Attribute: - Defense: 5 Ruby Brooch* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A sparkling red ruby brooch that moves your heart. Shines like a star in the sunlight. Effect: Body up (Defense +5, Magic Defense +3, Vitality +5) Attribute: - Defense: 8 Sapphire Brooch* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A charming pink sapphire brooch. Designed to look like a shell. Effect: Body up (Defense +5, Magic Defense +3, Vitality +5) Attribute: - Defense: 6 =============================================================================== 6.3.5. Earrings [Earrings] =============================================================================== Earring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: Earrings that dangle from your ears. Raises intelligence a little. Effect: Int up (Magic Attack +3, Magic Defense +8, Intelligence +3) Attribute: - Defense: 2 Pierced Earring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: Tiny fashion for the ears. Raises intelligence by a little. Effect: Int up (Magic Attack +3, Magic Defense +2, Intelligence +3) Attribute: - Defense: 4 Magic Earring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: Earrings that boost magical power. Their stones glitter in response to magic. Effect: Int up (Magic Attack +12, Magic Defense +11, Intelligence +8) Attribute: - Defense: 2 =============================================================================== 6.3.6. Gloves [Gloves] =============================================================================== Field Gloves* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 1140G (Defeat the first dungeon boss). Can be crafted. Description: Protect your hands from blisters and calluses. No farmer should be without a pair. Effect: Str up, Body Up (Attack +5, Defense +1, Strength +5, Vitality +1) Attribute: - Defense: 0 Power Gloves* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: Gloves that tightly fit the hands. Allows heavy items to be lifted with ease. Effect: Str up (Attack +15, Strength +15) Attribute: - Defense: - Leather Gloves* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: Quality gloves made from leather. Protect your hands and look stylish at the same time. Effect: Str up (Attack +10, Strength +10) Attribute: - Defense: - =============================================================================== 6.3.7. Headgear [Headgear] =============================================================================== Brand Glasses* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: Brand-name glasses. Certain to boost your fashion reputation in certain circles. Effect: - Attribute: - Defense: 5 Fancy Hat* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A bright red, eye-catching hat. Well ventilated, you can wear it for hours on end. Effect: (Magic Defense +3) Attribute: - Defense: 5 Feathered Cap* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A hat with a feather in it. Protects the head, makes your movements elegant, and raises intelligence. Effect: Int up, Body up (Defense +3, Magic Attack +8, Magic Defense +3, Vitality +5, Intelligence +8) Attribute: - Defense: 3 Fireproof Hood* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: Safety first. A hood made from material that is highly resistant to fire. Effect: Body up (Defense +4, Vitality +1) Attribute: Fire Defense: 3 Gold Hairpin* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A traditional accessory from the far east. Gold plated, it is a gorgeous hairpin. Effect: Int Up (Magic Attack +5, Magic Defense +6, Intelligence +5) Attribute: - Defense: 2 Hachimaki ------------------------------------------------------------------------------- How to get: Reward for Yue's Fourth quest: "Scaling the Phantom Sand Dunes...". Can be crafted. Description: The far east equivalent of a bandana. Wrap it around your head and be filled with fighting spirit. Effect: Str up, Body up (Attack +4, Defense +2, Strength +4, Vitality +2) Attribute: - Defense: 2 Handknit Hat* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A hat knitted from wool. Warms both the head and the soul. Effect: Body up (Defense +3, Vitality +3) Attribute: - Defense: 4 Silver Hairpin* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A traditional accessory from the far east. Said to drive off demonic spirits when worn in the hair. Effect: Int up (Magic Attack +3, Magic Defense +5, Intelligence +3) Attribute: - Defense: 1 =============================================================================== 6.3.8. Pendant [Pendant] =============================================================================== Earth Pendant* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A pendant created to invoke images of earth. A strong, powerful shape. Effect: Int up, Body up (Defense +5, Magic Attack +7, Magic Defense +3, Vitality +5, Intelligence +7) Attribute: Earth Defense: 3 Gale Pendant* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A pendant created to invoke images of the wind. Has a striking, free-form, flowing design. Effect: Int up, Body up (Defense +5, Magic Attack +5, Magic Defense +2, Vitality +5, Intelligence +5) Attribute: Earth Defense: 2 Heart Pendant* ------------------------------------------------------------------------------- How to get: Reward for Cammy's second (2nd generation) quest: "Give Something to Someone for Me". Can be crafted. Description: A pendant shaped like a heart. Very endearing. Effect: Int up, Body up (Defense +2, Magic Attack +2, Magic Defense +3, Vitality +2, Intelligence +2) Attribute: - Defense: 2 Pendant* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A silver pendant. A simple but highly attractive design. Effect: Int up, Body up (Defense +1, Magic Attack +1, Magic Defense +2, Vitality +1, Intelligence +1) Attribute: - Defense: 1 Star Pendant* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A pendant shaped like a star. Glitters as brightly as any star in the night sky. Effect: Int up, Body up (Defense +3, Magic Attack +3, Magic Defense +2, Vitality +3, Intelligence +3) Attribute: Light Defense: 2 Sun Pendant* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A pendant shaped like the sun. Just looking at it will brighten your day. Effect: Int up, Body up (Defense +4, Magic Attack +4, Magic Defense +2, Vitality +4, Intelligence +4) Attribute: Fire Defense: 2 Tear Pendant* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A pendant shaped like a tear. Makes all who look at it a little sad. Effect: Int up, Body up (Defense +5, Magic Attack +6, Magic Defense +3, Vitality +5, Intelligence +6) Attribute: Water Defense: 2 =============================================================================== 6.3.9. Power-Up [Power] =============================================================================== Art of Attack* ------------------------------------------------------------------------------- How to get: Upgrade a Courage Badge to level 10 and trade (Wi-Fi). Can be crafted. Description: A scroll detailing the secrets of attacking. Effect: Str up (Attack +20, Strength +20) Attribute: - Defense: - Art of Defense* ------------------------------------------------------------------------------- How to get: Upgrade a Talisman to level 10 and trade (Wi-Fi). Can be crafted. Description: A scroll detailing the secrets of defense. Effect: Body up (Defense +20, Vitality +20) Attribute: - Defense: - Art of Magic* ------------------------------------------------------------------------------- How to get: Upgrade a Magic Earring to level 10 and trade (Wi-Fi). Can be crafted. Description: A scroll detailing the secrets of magic. Effect: Int up (Magic Attack +29, Magic Defense +8, Intelligence +20) Attribute: - Defense: - Courage Badge* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: Only given to and worn by those with true courage. Raises various status. Effect: Str up, Int up, Body up (Attack +5, Defense +5, Magic Attack +5, Magic Defense +2, Strength +5, Vitality +5, Intelligence +5) Attribute: - Defense: - Proof of Wisdom* ------------------------------------------------------------------------------- How to get: Upgrade an Amulet to level 10 and trade (Wi-Fi). Can be crafted. Description: A badge only awarded to those who have obtained complete and total knowledge. Effect: Int up (Magic Attack +20, Magic Defense +8, Intelligence +20) Attribute: - Defense: - Proof of Heroism* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A badge only awarded to those who have obtained undeniable, unwavering strength. Effect: Str up (Attack +20, Strength +20) Attribute: - Defense: - =============================================================================== 6.3.10. Ring [Ring] =============================================================================== Amethyst Ring ------------------------------------------------------------------------------- How to get: Buy from Yue's Shop for 5020G. Can be crafted. Description: An astringent, cool amethyst which creates a calm, mature atmosphere. Effect: Body up (Attack +3, Defense +2, Vitality +2) Attribute: - Defense: - Aquamarine Ring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: An boldly appealing ring, its stone is cut as though shaved by the raging waves of the sea. Effect: Str up (Attack +3, Strength +1) Attribute: - Defense: - Critical Ring ------------------------------------------------------------------------------- How to get: Reward for Yue's ninth quest: "Help Me Find Something!". Can be crafted. Description: A ring that raises critical attacks. Somehow makes the best places to strike more obvious. Effect: (Defense -5, Vitality -5) Attribute: - Defense: - Cursed Ring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A twisted, bizarre-looking ring. The thorns jutting from it hurt a little when you put it on. Effect: (Attack -10, Defense -10, Magic Attack -10, Magic Defense -4, Strength -10, Vitality -10, Intelligence -10) Attribute: Darkness Defense: - Diamond Ring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A blindingly brilliant ring. All who see it are immediately awed and totally captivated. Effect: Body up (Attack +5, Defense +2, Vitality +2) Attribute: - Defense: - Earth Ring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A ring brimming with the power of earth. Its energy gives the wearer protection against earth. Effect: (Attack +5) Attribute: Earth Defense: 1 Emerald Ring ------------------------------------------------------------------------------- How to get: Buy from Yue's Shop for 4880G. Can be crafted. Description: A ring with a brilliantly glittering emerald that will make your fingers sparkle. Effect: Body up (Attack +2, Defense +2, Vitality +2) Attribute: - Defense: - Fire Ring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A ring brimming with the power of fire. Its energy gives the wearer protection against fire. Effect: (Attack +5) Attribute: Fire Defense: 1 Gold Ring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A ring with a simple, popular design. The gold version is a little more expensive. Effect: (Magic Attack +5, Magic Defense +2) Attribute: - Defense: 2 Happy Ring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A ring that brings good fortune, raising all stats. Placing this on your finger will erase all your worries. Effect: Str up, Int up, Body up, PSN protection, SEAL protection, PRLZ protection (Attack +14, Defense +4, Magic Attack +4, Magic Defense +2, Strength +4, Vitality +4, Intelligence +4) Attribute: Light Defense: - Magic Ring* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 2620G (Defeat the third dungeon boss). Can be crafted. Description: A ring brimming with magic power. Increases both magic attack and magic defense. Effect: (Magic Attack +9, Magic Defense +10) Attribute: - Defense: 1 Paralyze Ring* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 2180G (Defeat the second dungeon boss). Can be crafted. Description: A ring that increases resistance to paralysis. The ring itself is infused with medicine. Effect: PRLZ protection (Magic Attack +4) Attribute: - Defense: 1 Platinum Ring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A ring with a simple, popular design. The platinum version is very hard to obtain. Effect: (Magic Attack +6, Magic Defense +3) Attribute: - Defense: 3 Poison Ring* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 1600G (Defeat the third dungeon boss). Can be crafted. Description: A ring that increases resistance to poison. The ring itself is infused with medicine. Effect: PSN protection (Magic Attack +4) Attribute: - Defense: 1 Ring Shield* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A magical, enhanced ring that offers the same level of defense as a shield. Effect: Str up (Attack +2, Strength +2) Attribute: - Defense: 6 Ruby Ring ------------------------------------------------------------------------------- How to get: Buy from Yue's Shop for 6320G. Can be crafted. Description: Has a mysterious, appealing design. Look deep inside the ruby, and you'll get lost in its passion. Effect: (Attack +4) Attribute: - Defense: - Sapphire Ring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A ring with a beautifully glittering sapphire. Its cute color is its best attribute. Effect: Str up (Attack +7, Strength +1) Attribute: - Defense: - Silent Ring* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 2300G (Defeat the third dungeon boss). Can be crafted. Description: A ring that increases resistance to being sealed. The ring itself is infused with medicine. Effect: Seal protection (Magic Attack +8) Attribute: - Defense: 1 Silver Ring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A ring with a simple, popular design. The silver version is easily obtainable. Effect: (Magic Attack +4, Magic Defense +1) Attribute: - Defense: 1 Water Ring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A ring brimming with the power of water. Its energy gives the wearer protection against water. Effect: (Attack +5) Attribute: Water Defense: 1 Wind Ring* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A ring brimming with the power of wind. Its energy gives the wearer protection against wind. Effect: (Attack +5) Attribute: Wind Defense: 1 =============================================================================== 6.3.11. Scarf [Scarf] =============================================================================== Handknit Scarf* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A scarf knitted from wool. Warms both the neck and the soul. Effect: Body up (Defense +3, Vitality +3) Attribute: - Defense: 7 Fluffy Scarf* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A scarf made from fluffy cotton. Tickly and warm. Effect: Body up, SEAL protection (Defense +5, Vitality +5) Attribute: - Defense: - =============================================================================== 6.3.12. Others [Others] =============================================================================== Amulet* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A charm said to protect the bearer from harm. Effect: Body up (Defense +3, Magic Defense +5, Vitality +3) Attribute: - Defense: 5 Charm ------------------------------------------------------------------------------- How to get: Reward for Dorothy's tenth quest: "I...Have Something...to Say" and Roy's third quest: "I Could Use Your Help". Buy from The Sharper Edge Blacksmithing for 1060G (Defeat the first dungeon boss). Can be crafted. Description: A charm to protect you from misfortune and disasters. Don't leave home without it! Effect: Body up (Magic Defense +4, Vitality +2) Attribute: - Defense: 4 Evil Charm* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A foreign charm filled with evil power. Various curses can be cast or transmitted through this charm. Effect: (Magic Attack +9) Attribute: - Defense: - Lucky Strike* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: Just carrying this around increases luck. Lucky hits will occur more often, boosting your damage. Effect: (Defense -10, Vitality -10) Attribute: - Defense: - Pin* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: A snazzy-looking pin. Some people like to collect them. Raises vitality a little. Effect: Body up (Defense +5, Vitality +5) Attribute: - Defense: 4 Rosary* ------------------------------------------------------------------------------- How to get: Can be crafted. Description: An accessory used in prayer. Has a cross attached to it. Effect: SEAL protection, PRLZ protection Attribute: - Defense: - Talisman* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 8880G (Defeat the first dungeon boss). Can be crafted. Description: A charm that protects the bearer from harm. Effect: Body up (Defense +3, Magic Defense +5, Vitality +3) Attribute: - Defense: 6 ******************************************************************************* 6.4. Weapons [Weapons] ******************************************************************************* In order to fight properly and be able to face the monster the best way possible, it's important to know the equipment you can choose so that it'll fit your style. That said, I'll show a list of the weapons I've seen so far and its status so that it can help you in your decision. Notice the items are considered to be level 1. * Second generation only =============================================================================== 6.4.1. Axe [Axe] =============================================================================== It has a nice attack power, only lower than a hammer, and also have a high critical rate ratio. It works in a similar way as the hammer, but do not knock out the enemies. Choose this over the hammer if you want to get more critical hits. Even though this is a great weapon to dealing a lot of damage in one strike, its attacks are very slow, making it a bit difficult to fight with. Notice that, by using the axe as a weapon you won't increase the Weapons skill level, but instead the Logging one. You can also chop wood with this weapon, the same way as the farming axe. Battle-Axe ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 1200G. Description: An axe with a wild, uncontrolled swing. Handle with care. Effect: - Attribute: - Attack: 28 Charge: 1 Pole Axe* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 3300G. Can be forged. Description: An axe with a crescent blade. Has a spiked head that can also be thrust like a spear. Effect: - Attribute: - Attack: 35 Charge: 1 Alldale* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A doubled-bladed golden axe. The huge blades look like angel's wings. Beautiful and strong. Effect: - Attribute: - Attack: 46 Charge: 1 Great Axe* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 13500G (Defeat the first dungeon boss, winter only). Can be forged. Description: A well-balanced axe. Always ranks highly in "Weekly Axe Fan" magazine's popularity poll. Effect: - Attribute: - Attack: 48 Charge: 1 Pole Axe+* ------------------------------------------------------------------------------- How to get: Upgrade a Pole Axe to level 10 and trade (Wi-Fi). Description: A Pole Axe strengthened by a mysterious power. Easier to use, offering greater accuracy than before. Effect: - Attribute: - Attack: 48 Charge: 1 Tomahawk* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A single bladed, easy to use axe. The cluster of adornments on its tip constantly blow in the wind. Effect: - Attribute: Wind Attack: 48 Charge: 1 Rock Axe* ------------------------------------------------------------------------------- How to get: Can be forged. Description: The hardness of its blade is top notch, even among axes. Subsequently, its weight is considerable. Effect: - Attribute: Earth Attack: 60 Charge: 1 Crescent Axe* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 15000G (Defeat the fourth dungeon boss, winter only). Can be forged. Description: An axe with a single aerodynamic blade. Top heavy, so it's hard to raise the blade vertically. Effect: - Attribute: - Attack: 62 Charge: 1 Frost Axe* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A frigidly cold axe. It freezes every wound it causes, reducing pain, but doing more damage. Effect: - Attribute: Water Attack: 62 Charge: 1 Demon Axe* ------------------------------------------------------------------------------- How to get: Can be forged. Description: An axe beset with a powerful curse, said to have been placed on it when it cut down a possessed tree. Effect: - Attribute: Darkness Attack: 70 Charge: 1 Crescent Axe+* ------------------------------------------------------------------------------- How to get: Upgrade a Crescent Axe to level 10 and trade (Wi-Fi). Description: A Crescent Axe strengthened by a mysterious power. Features ease of use above all else. A great axe. Effect: - Attribute: - Attack: 72 Charge: 1 Double Edge* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 97500G (Defeat the fourth dungeon boss, winter only). Can be forged. Description: A well-balanced, double bladed axe. Strong, easy to use, and well known, it is loved by "Weekly Axe Fan". Effect: - Attribute: - Attack: 85 Charge: 1 Heat Axe* ------------------------------------------------------------------------------- How to get: Can be forged. Description: An axe with a burning blade. Also known as the "Phoenix Wings," it has become a symbol of rebirth. Effect: - Attribute: Fire Attack: 85 Charge: 1 Executioner* ------------------------------------------------------------------------------- How to get: Upgrade a Demon Axe to level 10 and trade (Wi-Fi). Description: An axe with a terrible past. Its thirst for attack power has attracted much evil. Effect: - Attribute: Darkness Attack: 90 Charge: 1 Saint Axe* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A holy axe imbued with saintly power. Originally created for ceremonial use, it now also used in battle. Effect: - Attribute: Light Attack: 99 Charge: 1 =============================================================================== 6.4.2. Hammer [Hammer] =============================================================================== It has the highest attack power of all weapons. Its powerful strikes allows you to knock out foes and keep them away from you. Even tough you inflict a large damage and keep enemies away, you need to be careful when facing more than one foe at once or when you're fighting against a quick enemy, since this is a very slow weapon and require some ability to use it effectively. Notice that, by using the hammer as a weapon you'll increase the Mining skill level, instead of the Weapons one. You can also mine and break rocks with this weapon, the same way as the farming hammer. Battle Hammer ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 1500G. Description: A hammer designed for battle. Great for blowing off steam when you send your foes flying. Effect: - Attribute: - Attack: 30 Charge: 1 War Hammer* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 5760G. Can be forged. Description: Heavier than it looks. Puts a massive strain on your back, so be careful when swinging it. Effect: - Attribute: - Attack: 38 Charge: 1 Schnabel* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A hammer created to be light and portable. Focused on overall balance. Effect: - Attribute: - Attack: 48 Charge: 1 War Hammer+* ------------------------------------------------------------------------------- How to get: Upgrade a War Hammer to level 10 and trade (Wi-Fi). Description: A War Hammer strengthened by a mysterious power. Now places less strain on the back. Effect: - Attribute: - Attack: 50 Charge: 1 Ice Hammer* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A hammer made from ice. When it's hot, try taking a little piece off for ice cubes! Effect: - Attribute: Water Attack: 55 Charge: 1 Bone Hammer* ------------------------------------------------------------------------------- How to get: Can be forged. Description: Perhaps the lightest hammer known to man. Made of light yet extra hard bone to maintain its strength. Effect: - Attribute: Darkness Attack: 60 Charge: 1 Great Hammer* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 12390G (Defeat the first dungeon boss, winter only). Can be forged. Description: A hammer designed to lesson the shock to the user upon impact. Beautifully balanced. Effect: - Attribute: - Attack: 60 Charge: 1 Flame Hammer* ------------------------------------------------------------------------------- How to get: Can be forged. Description: Imbued with the power of fire on one side. Ignites, aiding the wielder when swung. Effect: - Attribute: Fire Attack: 65 Charge: 1 Sky Hammer* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A hammer with wings. It's super light and easy to swing. Effect: - Attribute: Wind Attack: 66 Charge: 1 Spiked Hammer* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A spiky hammer. Capable of both bludgeoning and piercing. A marvelous weapon. Effect: - Attribute: - Attack: 71 Charge: 1 Crystal Hammer* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A hammer imbued with the power of water. Its hard head and frozen spikes smash everything. Effect: - Attribute: Water Attack: 79 Charge: 1 Gigant Hammer* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 27360G (Defeat the fourth dungeon boss, winter only). Can be forged. Description: A massive hammer. Make sure you hit the foe and not yourself when swinging it. Effect: - Attribute: - Attack: 91 Charge: 1 Gravit Hammer* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 81000G (Defeat the fourth dungeon boss, winter only). Can be forged. Description: A hammer imbued with earth power. Designed so that the shock of hammering won't hurt your hands. Effect: - Attribute: Earth Attack: 102 Charge: 1 Gigant Hammer+* ------------------------------------------------------------------------------- How to get: Upgrade a Gigant Hammer to level 10 and trade (Wi-Fi). Description: A Giant Hammer strengthened by a mysterious power. Once used by a powerful giant. Effect: - Attribute: - Attack: 105 Charge: 1 Myurnil* ------------------------------------------------------------------------------- How to get: Upgrade a Gravit Hammer to level 10 and trade (Wi-Fi). Description: Imbued with the power of earth. Three of these hitting the ground could cause an earthquake. Effect: - Attribute: Earth Attack: 110 Charge: 1 =============================================================================== 6.4.3. Longsword [Longsword] =============================================================================== Stronger than shortswords, allows you to hit enemies hard and from a safer distance, since this weapon has a longer reach. This one also have a high critical hit ratio and the swing affects a large area, so you'll be able to do a lot of damages more times and strike more enemies at once. On the other hand, you can only chain few attacks and the first strike is slow. Claymore ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 1500G. Description: A longsword that's easy to swing. Its decorative rings can be toyed with to pass the time. Effect: - Attribute: - Attack: 21 Charge: 1 Zweihander+* ------------------------------------------------------------------------------- How to get: Upgrade a Zweihander to level 10 and trade (Wi-Fi). Description: A Greatsword strengthened by a mysterious power. Effect: - Attribute: - Attack: 24 Charge: 1 Poison Blade* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A longsword coated with poison. A single scratch from this bad boy can be fatal. Effect: PSN Attribute: - Attack: 26 Charge: 1 Zweihander* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 5760G. Can be forged. Description: A two-handed sword. Nothing remarkable. Just don't get cocky and try swinging it one-handed. Effect: - Attribute: - Attack: 26 Charge: 1 Heaven Asunder* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword from the far east. Beauty, sharpness, and strength combine into this professional's choice. Effect: - Attribute: - Attack: 28 Charge: 1 Greatsword* ------------------------------------------------------------------------------- How to get: Reward from Jake's first (2nd generation) quest: "Get Me Materials for Armor". Buy from The Sharper Edge Blacksmithing for 13230G (Defeat the first dungeon boss, summer only). Can be forged. Description: A longsword treated to prevent it from becoming dull. Its balance has been tweaked so it's easy to use. Effect: - Attribute: - Attack: 32 Charge: 1 Bio Smasher* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A longsword steeped in poison. Its jagged edges are designed to make the poison transmit even easier. Effect: PSN Attribute: - Attack: 33 Charge: 1 Dancing Dicer* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A weapon from the far east. Super sharp, the wielder needs to watch themselves as much as their foe. Effect: - Attribute: - Attack: 33 Charge: 1 Flame Saber* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword imbued with the power of fire magic. Striking red, a single swing will make you sweat. Effect: - Attribute: Fire Attack: 35 Charge: 1 Sea Cutter* ------------------------------------------------------------------------------- How to get: Can be forged. Description: As its name suggests, a longsword that can cut the seas. Listen, and you can also hear the waves. Effect: - Attribute: Water Attack: 35 Charge: 1 Super Psycho* ------------------------------------------------------------------------------- How to get: Reward from Tanya's eleventh (2nd generation) quest: "Trial!: Giant Beetle". Description: A very unique longsword sword. Each of its three blades are cursed with individual spells. Effect: PRL Attribute: Darkness Attack: 35 Charge: 1 Volcannon* ------------------------------------------------------------------------------- How to get: Upgrade a Shine Blade to level 10 and trade (Wi-Fi). Description: Imbued with fire power. Has a brightly glowing blade. Raises the surrounding temperature by ten degrees. Effect: - Attribute: Fire Attack: 36 Charge: 1 Big Knife* ------------------------------------------------------------------------------- How to get: Reward from first place in Big Cook-Off festival. Description: A big knife. A very, very big knife. Try to chop an apple with this, and you'll chop off more than fruit. Effect: - Attribute: - Attack: 39 Charge: 1 Earth Shade* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword blessed by the earth. Its design, like a crevice in the ground, makes a striking impression. Effect: - Attribute: Earth Attack: 39 Charge: 1 Blue Eyed Blade* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword from the far east. Said to make the user's eyes flash blue, allowing them to see foes' weaknesses. Effect: - Attribute: - Attack: 40 Charge: 1 Flamberge+* ------------------------------------------------------------------------------- How to get: Upgrade a Flamberge to level 10 and trade (Wi-Fi). Description: A Flamberge strengthened by a mysterious power. Now sleek and thin. Effect: - Attribute: - Attack: 40 Charge: 1 Flamberge* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 18330G (Defeat the second dungeon boss, summer only). Can be forged. Description: Has a uniquely-shaped blade. Its decorative appearance means it is also used in various ceremonies. Effect: - Attribute: - Attack: 41 Charge: 1 Cyclone Blade* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword imbued with the power of wind magic. Narrow and set with holes in order to whip up a gust. Effect: - Attribute: Wind Attack: 45 Charge: 1 Snow Crown* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A longsword imbued with water power. Snow placed near the blade will never melt. Effect: - Attribute: Water Attack: 45 Charge: 1 Moon Shadow* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword from the far east. At night, the shadowy blade becomes almost impossible to see, giving it its name. Effect: - Attribute: - Attack: 48 Charge: 1 Katzbalger* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 53070G (Defeat the third dungeon boss, summer only). Can be forged. Description: A sword created with ease of use in mind above all else. A simple design, very easy to swing. Effect: - Attribute: - Attack: 50 Charge: 1 Shine Blade* ------------------------------------------------------------------------------- How to get: Can be forged. Description: Has a super-hot blade, but a cool tip. The heat difference inflicts extra damage. Effect: - Attribute: Fire Attack: 50 Charge: 1 Steel Slicer* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword from the far east. Can cut through anything, including evil hearts. Also known as the "Master Blade." Effect: - Attribute: - Attack: 55 Charge: 1 Balmung* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A longsword with an aerodynamic blade. Carefully crafted so that it is easy to swing. Effect: - Attribute: - Attack: 63 Charge: 1 Grand Smasher* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A very prickly longsword. Imbued with earth power, its spikes are said to represent mountains. Effect: - Attribute: Earth Attack: 64 Charge: 1 Punisher* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 131280G (Defeat the fourth dungeon boss, summer only). Can be forged. Description: A longsword with a very wide blade. Effect: - Attribute: - Attack: 65 Charge: 1 Omni-Elemental* ------------------------------------------------------------------------------- How to get: Upgrade a Balmung to level 10 and trade (Wi-Fi). Description: A sword with the power of all four elements. Their opposing powers within the blade make it hard to use. Effect: - Attribute: Light Attack: 66 Charge: 1 Heaven Asunder* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A legendary blade said to blow clouds away. So effective that some use it like a fan in summer. Effect: - Attribute: Wind Attack: 70 Charge: 1 =============================================================================== 6.4.4. Rod [Rod] =============================================================================== It's not a good weapon by itself, due to its very low attack power. However, it's a nice pick for a conjurer, because most, if not all, of them increases your intelligence attribute and hence your magic power, allowing you to cast more powerful Rune Abilities. Additionally, this is one of the weapons, besides the shortsword, that allows you to equip a shield and improve your defense. Even tough it's very versatile, since there are a good variety of Rune Abilities that can benefit from this bonus, you need to be careful about your RP, because, unlike the other weapons, the Rune Abilities cannot be casted after you deplete all your RP by consuming HP, so you should always have another weapon at your disposal just in case you need it in the middle of a fight, as I really don't recommend trying to fight using the rod itself, since it's very weak and can't chain attacks. Notice as well there aren't Skill Seals for rods so it's a bit more limited. Rod ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 1200G. Description: A staff that boosts magical power. Was not designed to be used as a weapon itself. Effect: Int up (Magic Attack +21, Magic Def +5, Int + 12) Attribute: - Attack: 3 Charge: 1 Staff* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 8580G. Can be forged. Description: A simple magical staff. Give this rod a try to see if you have any magical skill or not. Effect: Int up (Magic Attack +23, Magic Def +6, Int + 14) Attribute: - Attack: 3 Charge: 1 Silver Staff* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A staff made from silver. Boosts concentration, making it perfect when studying, too. Effect: Int up (Magic Attack +27, Magic Def +7, Int + 18) Attribute: - Attack: 5 Charge: 1 Earth Staff* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A staff imbued with the power of earth magic. Supposedly strong enough to shake the earth itself. Effect: Int up (Magic Attack +29, Magic Def +8, Int + 20) Attribute: Earth Attack: 3 Charge: 1 Flare Staff* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A staff imbued with the power of fire magic. Its tip is red hot, and crackles with sparks. Effect: Int up (Magic Attack +29, Magic Def +8, Int + 20) Attribute: Fire Attack: 3 Charge: 1 Ice Staff* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A staff imbued with the power of water magic. Its tip is freezing cold, giving off a chilly mist. Effect: Int up (Magic Attack +29, Magic Def +8, Int + 20) Attribute: Water Attack: 3 Charge: 1 Lightning Rod* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A staff imbued with the power of wind magic. Said to be able to summon storms and call down lightning. Effect: Int up (Magic Attack +29, Magic Def +8, Int + 20) Attribute: Wind Attack: 3 Charge: 1 Wizard's Staff* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 21780G (Defeat the fourth dungeon boss or defeat the third dungeon boss, winter only). Can be forged. Description: Proof that the bearer is a competent wizard. Simply holding it is said to be enough to make you smarter. Effect: Int up (Magic Attack +33, Magic Def +9, Int + 22) Attribute: - Attack: 3 Charge: 1 Mage's Staff* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A magical staff that also doubles as a walking stick, making it popular with elderly wizards. Effect: Int up (Magic Attack +39, Magic Defense +11, Intelligence +26) Attribute: - Attack: 3 Charge: 1 Rune Staff* ------------------------------------------------------------------------------- How to get: Can be forged. Description: The staff of a great wizard. Uses the traces of runes in the air to greatly boost magical power. Effect: Int up (Magic Attack +49, Magic Defense +12, Intelligence +30) Attribute: Light Attack: 3 Charge: 1 Mage's Staff+* ------------------------------------------------------------------------------- How to get: Upgrade a Mage's Staff to level 10 and trade (Wi-Fi). Description: A Mage's Staff strengthened by a mysterious power. Now even better to use as a walking stick. Effect: Int up (Magic Attack +51, Magic Defense +13, Intelligence +32) Attribute: - Attack: 3 Charge: 1 Magic Broom* ------------------------------------------------------------------------------- How to get: Upgrade a Rune Staff to level 10 and trade (Wi-Fi). Description: Once a magical staff, transformed by a mysterious power into something once used by witches to fly. Effect: Int up (Magic Attack +64, Magic Defense +16, Intelligence +40) Attribute: - Attack: 1 Charge: 1 =============================================================================== 6.4.5. Shortsword [Shortsword] =============================================================================== Allows you to defeat your enemies by unleashing a rapid series of attacks. Even though the attacks are quick they're not so strong and be careful about the last strike, since it lets you very vulnerable. This is one of the two weapons that allows you to equip a shield at the same time, the other being the rod, improving your defense and hence, decreasing the damage taken. Nice pick for beginners, but also good for some veterans. Broadsword ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 1200G. Description: A light, easy-to-use sword. Recommended for beginners. So versatile, some also use it as a chopping knife. Effect: - Attribute: - Attack: 8 Charge: 1 Steel Sword* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 4860G. Can be forged. Description: A shortsword forged from steel. Its long blade gives it extended reach. Effect: - Attribute: - Attack: 12 Charge: 1 Sakura* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A cursed crimson sword. Though its name is beautiful, its edge is laced with poison. Effect: PSN Attribute: Darkness Attack: 17 Charge: 1 Defender* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 10200G (Defeat the first dungeon boss, spring only). Can be forged. Description: A sword created to be used with a shield. Greatly improves chances of avoiding incoming attacks. Effect: (Defense +10) Attribute: - Attack: 18 Charge: 1 Burnin' Blade* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword that burns along its entire blade. The blade whispers, "Touch me, and I'll burn ya!" Effect: - Attribute: Fire Attack: 19 Charge: 1 Back Scratcher* ------------------------------------------------------------------------------- How to get: Reward from Dorothy's third (2nd generation) quest: "Deliver Cold Medicine to Yue". Description: The cure for itchy backs everywhere. Use it on an enemy, and you'll sure get a reaction. Effect: - Attribute: - Attack: 20 Charge: 1 Windsword* ------------------------------------------------------------------------------- How to get: Reward from Jake's first (2nd generation) quest: "Get Me Swordmaking Materials". Can be forged. Description: A sword imbued with the power of wind magic. Each swing is said to send out a gust of wind. Effect: - Attribute: Wind Attack: 20 Charge: 1 Gaia Sword* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword imbued with the power of earth. Made from very hard materials, so it won't chip easily. Effect: - Attribute: Earth Attack: 21 Charge: 1 Luck Blade* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword that makes the owner lucky. Buyers have gone on to win raffles and lotteries worldwide. Effect: PSN protection, SEAL protection Attribute: - Attack: 22 Charge: 1 Steel Sword+* ------------------------------------------------------------------------------- How to get: Upgrade a Steel Sword to level 10 and trade (Wi-Fi). Description: A Steel Sword, strengthened by a mysterious power. Now a different color, it is a completely new weapon. Effect: - Attribute: - Attack: 22 Charge: 1 Aquasword* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword imbued with the power of water magic. Its blade is constantly wet. Effect: - Attribute: Water Attack: 23 Charge: 1 Platinum Sword* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 34200G (Defeat the second dungeon boss, spring only). Can be forged. Description: A tough blade made from high quality platinum. This alone was enough to make one popular in the past. Effect: - Attribute: - Attack: 24 Charge: 1 Soul Eater* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A demon sword that steals opponent's life. Not known for giving back what it has taken, either. Effect: HP drain Attribute: - Attack: 24 Charge: 1 Aerial Blade* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword imbued with the power of wind magic. Feels far lighter than a normal blade. Effect: - Attribute: Wind Attack: 25 Charge: 1 Cutlass* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword used by pirates and brigands long ago. Now is worn like a good luck charm by sailors. Effect: - Attribute: - Attack: 25 Charge: 1 Sunspot* ------------------------------------------------------------------------------- How to get: Can be forged. Description: Said to be as hot as the sun, and able to reduce all to ash. Probably not meant to be taken literally. Effect: - Attribute: Fire Attack: 27 Charge: 1 Gorgeous Sword* ------------------------------------------------------------------------------- How to get: Reward from Tanya's seventeenth (2nd generation) quest: "Trial!: Hornet". Description: As the name implies, simply gorgeous. Its white color signifies reservation and taste. Effect: - Attribute: - Attack: 28 Charge: 1 Grantale* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A sword imbued with the power of earth. Can support the weight of several grown men without snapping. Effect: - Attribute: Earth Attack: 28 Charge: 1 Smash Blade* ------------------------------------------------------------------------------- How to get: Reward from Barrett's third (2nd generation) quest: "About Class these Days". Can be forged. Description: A sword designed to attack critical areas. Use it, and you'll soon have your opponent on their knees. Effect: PSN protection, SEAL protection Attribute: - Attack: 28 Charge: 1 Icifier* ------------------------------------------------------------------------------- How to get: Can be forged. Description: The chill from this blade can freeze the water in the air. Perfect for making free snow cones. Effect: - Attribute: Water Attack: 30 Charge: 1 Chaos Blade* ------------------------------------------------------------------------------- How to get: Can be forged. Description: Companion to the Chaos Shield. Its evil power selects its own user, rejecting those unworthy. Effect: PRLZ Attribute: Darkness Attack: 31 Charge: 1 Platinum Sword+* ------------------------------------------------------------------------------- How to get: Upgrade a Platinum Sword to level 10 and trade (Wi-Fi). Description: A Platinum Sword, strengthened by a mysterious power. Gives Off a green glow. Effect: - Attribute: - Attack: 31 Charge: 1 Durandel* ------------------------------------------------------------------------------- How to get: Can be forged. Description: The entire blade glows white, distracting the foe with its beauty. Use that moment to strike! Effect: - Attribute: - Attack: 35 Charge: 1 Raventine* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A super-hot shortsword. Jump into a lake with it, and you'll soon be surrounded be steam. Effect: - Attribute: Fire Attack: 35 Charge: 1 Gravios* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A super sharp sword created by multiple forgings. So sharp that simply looking at it can cut you. Effect: PSN protection, SEAL protection Attribute: - Attack: 36 Charge: 1 Dragonslayer* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 82260G (Defeat the fourth dungeon boss, spring only). Can be forged. Description: A sword shaped like a three-headed dragon. Turn your back, and the heads will start arguing. Effect: - Attribute: - Attack: 37 Charge: 1 Star Saber* ------------------------------------------------------------------------------- How to get: Upgrade an Aerial Blade to level 10 and trade (Wi-Fi). Description: Leaves a glittering arc like a falling star when swung. Dress the part and you're bound to make fans. Effect: - Attribute: Wind Attack: 40 Charge: 1 Rune Blade* ------------------------------------------------------------------------------- How to get: Upgrade a Dragonslayer to level 10 and trade (Wi-Fi). Description: A precious sword imbued with Rune power. The light from the sword is said to cast no shadows. Effect: - Attribute: Light Attack: 45 Charge: 1 =============================================================================== 6.4.6. Spear [Spear] =============================================================================== Very high reach. With these you'll be able to hit enemies from afar and keep a safe distance to avoid more damage. It has a moderate attack power and some of them increases your defense when equipped. Even though the attack has a long reach, because it's a pierce attack you'll need to take some care when aiming at the enemy. It's also kind of difficult to deal with lots of enemies at once, unless they're disposed in a line formation. Spear ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 1000G. Description: A simple spear. Perfect for the beginner. So simple, that it has been used as a food skewer in the past. Effect: (Defense +1) Attribute: - Attack: 12 Charge: 1 Lance* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 4320G. Can be forged. Description: Has a unique triangular shape. Said to have been the main weapon of a large empire, long ago. Effect: (Defense +5) Attribute: - Attack: 16 Charge: 1 Needle Spear* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A spear with a long blade. Cuts across a wide range, making it a top seller and perennial customer favorite. Effect: (Defense +1) Attribute: - Attack: 16 Charge: 1 Wooden Staff* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A tough, wooden staff. Wield it like an angry old man for extra power. Effect: (Defense +8) Attribute: Earth Attack: 18 Charge: 1 Heavy Lance* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 13290G (Defeat the first dungeon boss, fall only). Can be forged. Description: A lance focused on attack power. Very heavy, it's pretty hard to use. Effect: (Defense +7) Attribute: - Attack: 20 Charge: 1 Poison Spear* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A spear glazed with poison. The wide blade makes it even easier for the infection to spread. Effect: PSN (Defense +1) Attribute: - Attack: 20 Charge: 1 Water Spear* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A spear infused with the power of water magic. Always wet, so be careful that your hands don't slip. Effect: (Defense +3) Attribute: Water Attack: 20 Charge: 1 Pitchfork* ------------------------------------------------------------------------------- How to get: Reward from Tanya's seventh (2nd generation) quest: "Trial!: Planchoa". Description: Based on the eating utensil, the fork. Now if only you could find a cake of proportionate size. Effect: (Defense +5) Attribute: - Attack: 22 Charge: 1 Lance+* ------------------------------------------------------------------------------- How to get: Upgrade a Lance to level 10 and trade (Wi-Fi). Description: A Lance strengthened by a mysterious power. The weapon is now a beautiful golden hue. Effect: (Defense +6) Attribute: - Attack: 25 Charge: 1 Flare Lance* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 22710G (Defeat the second dungeon boss, fall only). Can be forged. Description: A burning hot lance that is hotter toward the tip. Also good for back pain and improving blood circulation. Effect: (Defense +7) Attribute: Fire Attack: 26 Charge: 1 Halberd* ------------------------------------------------------------------------------- How to get: Can be forged. Description: An all-around weapon able to both stab and cut. Useful in most situations, but excels in none. Effect: (Defense +5) Attribute: - Attack: 29 Charge: 1 Iseberk* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A spear imbued with the power of water. Effect: (Defense +3) Attribute: Water Attack: 30 Charge: 1 Corsesca* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A spear with a wide blade. A focus on accuracy led to the creation of this design. Effect: (Defense +1) Attribute: - Attack: 31 Charge: 1 Blood Lance* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 26340G (Defeat the third dungeon boss, fall only). Can be forged. Description: A cursed lance. Its forked blade certainly looks demonic. Effect: (Defense +5) Attribute: Darkness Attack: 32 Charge: 1 Magical Lance* ------------------------------------------------------------------------------- How to get: Reward from Jake's third (2nd generation) quest: "I've Got a Test for Ya". Description: A lance brimming with magical power. Excess power emanating from it gives it its color. Effect: (Defense +5) Attribute: - Attack: 32 Charge: 1 Bjor* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A spear that literally drips poison. Advertised as having been "coated with every poison known to man!" Effect: PSN, PRLZ (Defense +3) Attribute: - Attack: 34 Charge: 1 Silent Grave* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A knife attached to a pole. The knife has been known to sometimes fall off in battle, too. Effect: (Defense +5) Attribute: - Attack: 34 Charge: 1 Corsesca+* ------------------------------------------------------------------------------- How to get: Upgrade a Corsesca to level 10 and trade (Wi-Fi). Description: A Corsesca strengthened by a mysterious power. Now half the weight, it is much easier to use than before. Effect: (Defense +5) Attribute: - Attack: 35 Charge: 1 Monk Staff* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A beautifully decorated staff. The most skilled users can make it grow or shrink at will. Effect: (Defense +15) Attribute: Earth Attack: 35 Charge: 1 Gáe Bolg* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A wild, rough-and-ready spear. Its three prongs give you triple the number of attacks per thrust. Effect: (Defense +5) Attribute: - Attack: 38 Charge: 1 Metus* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 43620G (Defeat the fourth dungeon boss, fall only). Can be forged. Description: A spear that looks more like a spade. The magic of its blade drains life from all whom it injures. Effect: HP drain (Defense +7) Attribute: Darkness Attack: 38 Charge: 1 Feather Lance* ------------------------------------------------------------------------------- How to get: Upgrade a Heavy Lance to level 10 and trade (Wi-Fi). Description: A lance imbued with wind magic. Said to be able to pierce even the clouds. Perfect for a rainy day. Effect: (Defense +15, Magic Defense +10) Attribute: Wind Attack: 40 Charge: 1 Overbreak* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A spear with a massive blade. Simply seeing it swung is said to be enough to win a fight. Effect: (Defense +3) Attribute: - Attack: 40 Charge: 1 Belvarose* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 89790G (Defeat the fourth dungeon boss, fall only). Can be forged. Description: A spiky spear. Unbalanced and hard to use, but master it, and you'll be a force to reckon with. Effect: (Defense +7) Attribute: - Attack: 43 Charge: 1 Trident* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A forked spear. The shock of being stabbed by this is said to have made some lose their memory... Effect: (Defense +5) Attribute: - Attack: 47 Charge: 1 Gungnir* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A legendary spear said to be able to defeat storms. Try not to get blown away yourself during use. Effect: (Defense +5) Attribute: Wind Attack: 52 Charge: 1 Dragon's Fang* ------------------------------------------------------------------------------- How to get: Can be forged. Description: Shaped like a dragon's tooth, the blade vibrates at high speed and warns the user of danger. Effect: (Defense +8) Attribute: - Attack: 54 Charge: 1 Brionac* ------------------------------------------------------------------------------- How to get: Upgrade an Overbreak to level 10 and trade (Wi-Fi). Description: Capable of piercing anything. Even said to have once made a hole in a mountain in a single blow. Effect: (Defense +12, Magic Defense +10) Attribute: Light Attack: 55 Charge: 1 ******************************************************************************* 6.5. Shields [Shields] ******************************************************************************* Shields are only useful if you're fighting with a shortsword or a rod, since no other weapon allows you to equip a shield at the same time (the shield bonus will not be applied if you equip another weapon). So, if you like to use the shortsword or cast magics to fight, you really should take advantage of this defense bonus that, as you unlock new shields, may affect significantly the damage you take from monsters you fight against. Small Shield ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 500G. Description: A small, easy-to-use shield that offers only limited defense. Effect: - Attribute: - Defense: 2 Bronze Shield* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 1940G. Can be forged. Description: A simple shield made from bronze. Now wider, this shield has a better chance of stopping attacks. Effect: - Attribute: - Defense: 4 Magic Shield* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A shield that protects against magical attacks and being sealed. Best used with a magical staff. Effect: SEAL protection (Magic Defense +11) Attribute: - Defense: 6 Round Shield* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 5760G (Defeat the second dungeon boss). Can be forged. Description: A round shield. Used to turn attacks aside rather than stop them full on. Effect: - Attribute: - Defense: 7 Prism Shield* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A shield that turns magical attacks aside, scattering their strength and reducing the damage taken. Effect: SEAL protection (Magic Defense +8) Attribute: - Defense: 9 Element Shield* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A shield that contains all four elements. Offers unbelievable defense against magical attacks. Effect: SEAL protection (Magic Defense +10) Attribute: - Defense: 10 Platinum Shield* ------------------------------------------------------------------------------- How to get: Buy from The Sharper Edge Blacksmithing for 14980G (Defeat the fourth dungeon boss). Can be forged. Description: A very hard shield made from extra-pure platinum. Throwing it down a building has no impact. Effect: PSN Protection Attribute: - Defense: 10 Magical Shield* ------------------------------------------------------------------------------- How to get: Can be forged. Description: Offers high resistance to magic and status aliments. The crystal in its center weakens all incoming magic. Effect: PSN protection, SEAL protection, PRLZ protection (Magic Defense +12) Attribute: - Defense: 12 Tortoise Shield* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A collection of tortoise shells fitted together to make a shield. Mainly used for training due to weight. Effect: PSN protection Attribute: - Defense: 12 Heavy Shield* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A shield made from layers of steel. Big and tough, but very heavy, quickly tiring the user's arm. Effect: PSN protection Attribute: - Defense: 14 Kite Shield* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A shield that balances high defense and ease of use. Simplicity is sometimes best. Effect: PSN protection Attribute: - Defense: 15 Bone Shield* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A shield that is both light and hard. It light weight allows the user to react quickly to fast attacks. Effect: PSN protection Attribute: - Defense: 16 Knight Shield* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A symbol of bravery, only a select few are allowed to defend with this proud item. Effect: PSN protection Attribute: - Defense: 17 Chaos Shield* ------------------------------------------------------------------------------- How to get: Can be forged. Description: Companion to the Chaos Blade. Fantastic defense against status ailments. Looks like a face. Effect: PSN protection, SEAL protection, PRLZ protection Attribute: - Defense: 20 Rune Shield* ------------------------------------------------------------------------------- How to get: Can be forged. Description: A shield created from runes. Difficult to even scratch, it can also defend against status aliments. Effect: PSN protection, SEAL protection, PRLZ protection (Magic Defense +10) Attribute: - Defense: 20 ******************************************************************************* 6.6. Magic Books [Magics] ******************************************************************************* Magic Books are referred in this guide as Rune Abilities, just as the Skill Seals are. Don't think they're the same, though. Magic Books allows you to cast magic spells on enemies to inflict damage or in yourself to heal HP / Status. To improve the magic effect you need to repair the magic books by bringing them to Mana at Alvarna Academy - Classroom, but she can only fix it if you bring the book and the right Missing Page in order (that means Mana can't restore a more advanced page if you don't have the previous ones). The Missing Pages can be get as quest's rewards. As for Skill Seals, see the next section. * Second generation only Cure* ------------------------------------------------------------------------------- How to get: - Get it in the bookshelf in Alvarna Clinic (1st floor), you need to talk first with Sera & Serena at least once. (Green Book) - Reward from Barrett's first (2nd generation) quest: "I Need Supplies for Class" (Missing Page 1) - Reward from Natalie's first (2nd generation) quest: "I Lost Something" (Missing Page 2) Description: - Healing magic. Restores HP. However, the book is badly damaged... (Green Book) - Healing magic. Restores HP. Partly repaired, now allows a more powerful spell. (Red Book) - Healing magic. Restores HP. Has been restored to its maximum power. (Blue Book) Effect: - Heals 80 HP, yourself only (Green Book) - Heals 150 HP, yourself and monster (Red Book) - Heals 300 HP, yourself and monster (Blue Book) Attribute: - Dragon Break* ------------------------------------------------------------------------------- How to get: Get it in the bookshelf in school's library, upper left shelf. Only available after you collect all Tablet fragments and talk to Barrett. Description: Ancient magic created to defeat Elder Dragons. Use it on Fiersome to make him vulnerable to attacks. Effect: Read above description. Attribute: - Escape* ------------------------------------------------------------------------------- How to get: Get it on the table in your house (1st floor). Description: Very useful magic that will whisk you to safety faster than you can say "There's no place like home." Effect: If you use inside a dungeon you will be teleported to the entrance of the dungeon. In other cases you will be teleported to your door's house. Doesn't work during boss battles. Attribute: - Fireball ------------------------------------------------------------------------------- How to get: - Get it in the bookshelf in your house (1st floor). (Green Book) - Reward from Alicia's first (2nd generation) quest: "Answer a Question for Me?" (Missing Page 1) - Reward from Cecilia's first (2nd generation) quest: "Let's Cook Together!" (Missing Page 2) Description: - Hurls a blazing ball of flame. However, the book is badly damaged... (Green Book) - Hurls a blazing ball of flame. Partly repaired, now allows a more powerful spell. (Red Book) - Hurls a blazing ball of flame. Fully repaired, the spell is restored to its maximum power. (Blue Book) Effect: - Fires one fireball (Green Book) - Fires three fireballs, covering a small area (Red Book) - Fires five fireballs, covering a large area (Blue Book) Attribute: Fire Life Drain* ------------------------------------------------------------------------------- How to get: - Reward from second dojo's challenge. (Green Book) - Reward from Yue's second (2nd generation) quest: "Again, I Got Something Good" (Missing Page 1) - Reward from Ray's first (2nd generation) quest: "Information for the Fitness Exam" (Missing Page 2) Description: - Fires a bullet of darkness, absorbing some of the damage caused. However, the book is badly damaged... (Green Book) - Fires a bullet of darkness, absorbing some of the damage caused. Partly repaired, now allows a more powerful spell. (Red Book) - Fires a bullet of darkness, absorbing some of the damage caused. Has been restored to its maximum power. (Blue Book) Effect: - Fires a small dark ball, recovering some HP from the damage (Green Book) - Fires a medium dark ball, recovering some HP from the damage (Red Book) - Fires a large dark ball, recovering some HP from the damage (Blue Book) Attribute: Darkness Medication* ------------------------------------------------------------------------------- How to get: - Get it in the bookshelf in Alvarna Clinic (1st floor), you need to talk first with Sera & Serena at least once. (Green Book) - Reward from Yue's first (2nd generation) quest: "I Got Something Good" (Missing Page 1) - Reward from Douglas's first (2nd generation) quest: "Can Someone Deliver This Thing?" (Missing Page 2) Description: - Status Ailment magic. Cures poison. However, the book is badly damaged... (Green Book) - Status Ailment magic. Cures poison and paralysis. Partly repaired, now allows a more powerful spell. (Red Book) - Status Ailment magic. Cures you and your allies too. Has been restored to its maximum power. (Blue Book) Effect: - Cures poison and heals 20 HP, yourself only (Green Book) - Cures poison, paralysis and heals 50 HP, yourself and monster (Red Book) - Cures poison, paralysis and heals 100 HP, yourself and monster (Blue Book) Attribute: - Omni-Gate* ------------------------------------------------------------------------------- How to get: Get it in the bookshelf in school's library, upper left shelf. Only available after you collect all Ancient Tablet fragments and talk to Barrett. Description: Magic created by an Earthmate. Leads to the Forest of Beginnings. Effect: S-e-c-r-e-t (Obvious after a specific point of the game) Attribute: - Note: This is a plot item, so you can't actually use it. Shine* ------------------------------------------------------------------------------- How to get: - Reward from second dojo's challenge (Green Book) - Reward from Yue's third (2nd generation) quest: "Once Again, I Got Something Good" (Missing Page 1) - Reward from Max's second (2nd generation) quest: "Finish the Experiment (Big Money!)" (Missing Page 2) Description: - Creates spinning bullets of light. However, the book is badly damaged... (Green Book) - Creates spinning bullets of light. Partly repaired, now allows a more powerful spell. (Red Book) - Creates spinning bullets of light. Fully repaired, the spell is restored to its maximum power. (Blue Book) Effect: - Two light balls keep running around you (Green Book) - Four light balls keep running around you (Red Book) - Six light balls keep running around you (Blue Book) Attribute: Light Sonic Wind* ------------------------------------------------------------------------------- How to get: - Get it in the bookshelf in school's library, last row. (Green Book) - Reward from Roy's second (2nd generation) quest: "Talk Some Sense into My Mom!" (Missing Page 1) - Reward from Gordon's third (2nd generation) quest: "Go Get Something from Cammy for Me" (Missing Page 2) Description: - Unleashes scythes of wind that chase down enemies. However, the book is badly damaged... (Green Book) - Unleashes scythes of wind that chase down enemies. Partly repaired, now allows a more powerful spell. (Red Book) - Unleashes scythes of wind that chase down enemies. Has been restored to its maximum power. (Blue Book) Effect: - Throws two cutting discs (Green Book) - Throws four cutting discs, covering a small area (Red Book) - Throws six cutting discs, covering a large area (Blue Book) Attribute: Wind Stone Spike* ------------------------------------------------------------------------------- How to get: - Get it in the bookshelf in school's library, third row. (Green Book) - Reward from Egan's second (2nd generation) quest: "I Need You to Deliver Some Food Again" (Missing Page 1) - Reward from Tanya's twelfth (2nd generation) quest: "Trial!: Troll" (Missing Page 2) Description: - Makes rocks spike up at your feet. However, the book is badly damaged... (Green Book) - Makes rocks spike up at your feet. Partly repaired, now allows a more powerful spell. (Red Book) - Makes rocks spike up at your feet. Has been restored to its maximum power. (Blue Book) Effect: - A spike comes from the ground and hits the enemy's feet (Green Book) - Two large spikes comes from the ground and hits the enemy's feet (Red Book) - Two large spikes comes from the ground and hits the enemy's feet (Blue Book) Attribute: Earth Water Laser* ------------------------------------------------------------------------------- How to get: - Get it on the bookshelf in your house (2nd floor). (Green Book) - Reward from Barrett's second (2nd generation) quest: "Something to Give to Jake" (Missing Page 1) - Reward from Tanya's nineteenth (2nd generation) quest: "Trial!: Hobgoblin" (Missing Page 2) Description: - Fires water at high pressure However, the book is badly damaged... (Green Book) - Fires water at high pressure Partly repaired, now allows a more powerful spell. (Red Book) - Fires water at high pressure Fully repaired, the spell is restored to its maximum power. (Blue Book) Effect: - Shots one piercing line of water (Green Book) - Shots two piercing lines of water (Red Book) - Shots three piercing lines of water (Blue Book) Attribute: Water ******************************************************************************* 6.7. Skill Seals [Seals] ******************************************************************************* Skill Seals are referred in this guide as Rune Abilities, just as the Magic Books are. Unlike the Magic Books, the Skill Seals are weapon dependent and can only be casted if you're equipped with the proper weapon for that seal. Combo Attack types means that skill do different moves if you keep hitting the button. * Second generation only. Dash Slash* ------------------------------------------------------------------------------- How to get: Reward from third dojo's challenge. Description: Move quickly and attack. Closes the gap between enemies in a flash. Weapon: Shortsword Type: - Effect: Move 4 sprites and attack everything in this space as the description says, after starts moving, ignore knock back. Flash Strike* ------------------------------------------------------------------------------- How to get: Reward from fourth dojo's challenge. Description: Dodge and then strike back. Effect changes depending on the weapon. Weapon: Spear Type: Combo Attack Effect: Turns around yourself, do a simple thrust and finish using the magic attack from the element of the weapon (level 1) three times. If the weapon don't have an element, it finish with a slash attack in a line three times. Gale Blade* ------------------------------------------------------------------------------- How to get: Reward from third dojo's challenge. Description: A tornado sword attack. Don't make yourself dizzy! Weapon: Longsword Type: Combo Attack Effect: Turns a 540º (starting from right, counterclockwise), swing the longsword, can hit twice if the enemy don't go too far from range. If you keep pressing the skill button your character will do ten times this 360º move and a last hit before getting stun (you can do this move four times before getting stun). Giant Swing* ------------------------------------------------------------------------------- How to get: Reward from fourth dojo's challenge. Description: Can send any foe flying, but also makes you dizzy. Weapon: Hammer/Axe Type: Combo Attack Effect: Turns a 540º (starting from right, counterclockwise), swing the weapon, can hit twice if the enemy don't go too far from range. If you keep pressing the skill button your character will do ten times this 360º move and a last hit before getting stun (you can do this move four times before getting stun). Hammer Fall* ------------------------------------------------------------------------------- How to get: Reward from first dojo's challenge. Description: Smashes a mighty attack into the ground, stunning enemies. Weapon: Hammer/Axe Type: - Effect: Do the same move from a charge hammer/axe, improving the base damage. Hundred Cracker* ------------------------------------------------------------------------------- How to get: Reward from fourth dojo's challenge. Description: A flurry of thrusts, faster than the eye can see. Weapon: Spear Type: Combo Attack Effect: Do small moves with the spear really quickly (the character just moves the point of the spear quickly) and finish with a jump to avoid furthermore attacks. If you keep pressing the button, more moves the character will do before jump. Naive Blade* ------------------------------------------------------------------------------- How to get: Reward from sixth dojo's challenge. Description: Deflect an incoming attack and then strike back for a critical hit. Weapon: Longsword Type: - Effect: A counter attack. Press the skill button and your character will put the weapon in front of him/her as a shield, if the enemy attack you, it deflects and give a critical attack hit (multiple attacks can cancel this skill before completing it). Press the button again and your character will do the critical move manually. Power Wave ------------------------------------------------------------------------------- How to get: Talk to Tanya. Description: Charge up a shockwave and unleash it across the ground. Causes long stun. Weapon: Shortsword Type: - Effect: A wave of energy comes out from your blade in a line. Cause stun. Rush Attack* ------------------------------------------------------------------------------- How to get: Reward from fifth dojo's challenge. Description: A flurry. Shape changes depending on weapon. Weapon: Shortsword Type: Combo Attack Effect: Repeat three times a quickly attack (hit twice, in a total of six hits), kick and finish using the magic attack from the element of the weapon (level 1). If the weapon don't have an element, it finish with a slash attack in a line. Strong Shot* ------------------------------------------------------------------------------- How to get: Reward from fifth dojo's challenge. Description: An all-out, powerful swing. Make a new constellation out of your enemy. Weapon: Hammer/Axe Type: - Effect: A simple swing, starting from your back to your front, but you don't receive any knock back during this move. Thrust Strike* ------------------------------------------------------------------------------- How to get: Reward from first dojo's challenge. Description: Lower your spear and charge. Once you start, nothing can stop you. Weapon: Spear Type: Combo Attack Effect: Rush in line and hit everything in the way, if you keep pressing the skill button, your character will not stop running until you stop pressing it. Triple Strike* ------------------------------------------------------------------------------- How to get: Reward from first dojo's challenge. Description: A precisely timed combo to the front, back, sides. Weapon: Longsword Type: Combo Attack Effect: In the first move, thrusts the weapon on enemy, swing to his/her right (190º) and finishes with a smash attack. ******************************************************************************* 6.8. Musical Scores [Musical] ******************************************************************************* Musical scores are referred in this guide as Rune Abilities, just as the Skill Seals and Spells are. Don't think they're the same, though. Musical Scores allows you to control monsters skill. * Second generation only. Special Concerto ------------------------------------------------------------------------------- How to get: Build a barn and enter. Mana will come and give this to you. Description: A sprightly tune. Allied monsters will flash yellow and perform their best move successful. Effect: Read the description. Striking March* ------------------------------------------------------------------------------- How to get: Get it in the bed table (third room from left to right) in Eagle Inn (1st floor), you need to talk first with Orland at least once. Description: A rousing tune. Allied monsters will flash red and go on a rampage when they hear it. Effect: Read the description. Inquisitive Waltz* ------------------------------------------------------------------------------- How to get: Get it in the bookshelf in school's library, last row. You need to get Striking March first. Description: A measured piece. Allied monsters will search their surroundings and maybe find hidden items. Effect: Use when there is no monster in the map. If you are in the right spot your monster will find a box and you automatically get the item in your backpack, otherwise a message box will appear informing there isn't nothing there. Also some items can be only find with flying monsters. ############################################################################### 7. Village [Village] ############################################################################### This is where you and all of the people you interact with live. So it's important to know it well and take advantage of everything it can offer you. Here you can find out about the houses, shops, villagers, festivals and quests you'll see during the game. ******************************************************************************* 7.1. Village Map [Map] ******************************************************************************* Well, I'm really not good at ASCII drawing, but I think this map will help the players to know where to go when needed. Each of the 10 squares correspond to an area of the village. In the top of each square is the name of that area (the one that is shown in the game) and in the middle of them are some important spots you should know. To get access to Palermo Shrine, please take a look at the corresponding section in this guide under Dungeons. Padova Mts. (Winter) |-----------------------------------| |------------------------------------| | | Alvarna - | | | | Falling Star Path | | | | | | | | | | | - - | | Messhina Valley Trieste Forest | | (Fall) (Spring) | | - - | | |-----------| | | | | Alvarna - | | | | |Pond(wi-fi)| | | | |Animal Lake| | | |------------|---| |---------------| |------------------------------------| | Cherry Blossom Square | Alvarna - North Square | In Front of the House | | (Alvarna Academy in | | | | second generation) | Barn | Your | | | (Palermo | House | | - Shrine in - | | second | | generation) Your | | - - Farm | | | | | | | | | | | | | | | | | |---------| |----------------------| |---------------------| |-----------| | Alvarna - West End |De Sainte - coquille Park| Alvarna - East End | | | | | | * * * * | | * * * * | | ^ ^ ^ ^ | | ^ ^ ^ ^ | | ! ! ! ! - - ! ! ! ! | | ! Alvarna The ! Quest !Pumpkin Wisdom ! | | ! Chapel Eagle ! Board !General Bathhouse! | | ! Inn ! - - !Store ! | | ! ! | | ! ! | |Mayor's De Sainte| |Alvarna The Sharper| |House coquille | |Clinic Edge | | Manor | | Blacksmithing| |-----------------------------------| |------------------------------------| | Alvarna - Port | | | | | | | | | | | | | | | | Boat to | | Blessia | | Island | | (Summer) | |------------------------| ******************************************************************************* 7.2. Houses Visiting Hours [Visiting] ******************************************************************************* Take a look at this table if you want to know when you can go where to make sure you won't waste your time going to a closed house. Notice that after you become friends with the owner of the house (Friendship level 3 or higher), you'll be able to enter the house from AM 9:00 to AM 12:00. House Name | Open | Closed ------------------------------------------------------------------------------- Alvarna Chapel | 9:00AM - 6:00PM | Alvarna Clinic....................|.9:00AM - 6:00PM....|. De Sainte-coquille Manor | 9:00AM - 6:00PM | Mayor's House.....................|.9:00AM - 9:00PM....|. Pumpkin General Store | 9:00AM - 6:00PM | Holidays The Eagle Inn.....................|.9:00AM - 6:00PM....|. The Sharper Edge Blacksmithing | 9:00AM - 6:00PM | Holidays Wisdom Bathhouse..................|.3:00PM - 12:00AM...|.Mondays ******************************************************************************* 7.3. Shops [Shops] ******************************************************************************* These lists show the items for sale in each shop of the village. Good if you want to know if you can buy the item you want somewhere, or if you know that someone do sell it, but you're not sure who is it. Alvarna Clinic ------------------------------------------------------------------------------- This is the clinic of the village, where you can buy items concerning your health or ask the doctor (Natalie in first generation and Ray in second generation) to heal you from some status ailment. Item Name | Price ------------------------------------------------------------------------------- Antidote Herb | 60 Antidote Potion....|.325 Black Grass | 90 Blue Grass.........|.30 Cold Medicine | 875 Formula A..........|.2000 Green Grass | 30 Indigo Grass.......|.30 Medicinal Herb | 30 Neutral Agent......|.100 Orange Grass | 30 Para-Gone..........|.750 Purple Grass | 30 Red Grass..........|.30 Roundoff | 500 White Grass........|.150 Yellow Grass | 30 Pumpkin General Store (Spring Special) ------------------------------------------------------------------------------- This is the general store, where you can buy the seeds to plant in your farm or some other variety of handful items for special reasons. This and the next three tables show the items available in this same store, but each one lists the items available from one of the seasons specials. The responsible for this store is Douglas. Item Name | Price ------------------------------------------------------------------------------- Blue Crystal Seed | 32400 Cabbage Seed.......|.780 Cherry Grass Seed | 9800 Chocolate..........|.450 Cookie | 1900 Curry Powder.......|.180 Dumpling Powder | 170 Emery Flower Seed..|.54000 Feed | 400 Flour..............|.540 Fried Eggs | 1450 Fur Sleeping Bag...|.1000 Grass Seed | 300 Lamp Grass Seed....|.24000 Moondrop Seed | 520 Oil................|.780 Onion Seed | 690 Pink Melon Seeds...|.8400 Pink Turnip Seeds | 980 Rice...............|.270 Small Egg | 220 Small Milk.........|.240 Strawberry Seed | 5400 Toyherb Seed.......|.1450 Wine | 1920 Youth Grass........|.750 Pumpkin General Store (Summer Special) ------------------------------------------------------------------------------- For description of the store see the Spring Special above. Item Name | Price ------------------------------------------------------------------------------- Chocolate | 450 Clover Seed........|.12800 Corn Seed | 1800 Cucumber Seed......|.2200 Curry Powder | 180 Dumpling Powder....|.170 Eggplant Seed | 2900 Feed...............|.400 Fireflower Seed | 9800 Flour..............|.540 Fried Eggs | 1450 Fur Sleeping Bag...|.1000 G. Crystal Seed | 29700 Grass Seed.........|.300 Ironleaf Seed | 17000 Oil................|.780 Pineapple Seed | 7400 Pink Cat Seed......|.550 Pumpkin Seed | 1680 Rice...............|.270 Small Egg | 220 Small Milk.........|.240 Tomato Seed | 1980 Wine...............|.1920 Youth Grass | 750 Pumpkin General Store (Fall Special) ------------------------------------------------------------------------------- For description of the store see the Spring Special above. Item Name | Price ------------------------------------------------------------------------------- Autumn Grass Seed | 13500 Carrot Seed........|.990 Charm Blue Seed | 2200 Chocolate..........|.450 Curry Powder | 180 Dumpling Powder....|.170 Feed | 400 Flour..............|.540 Fried Eggs | 1450 Fur Sleeping Bag...|.1000 Grass Seed | 300 Green Pepper Seed..|.3450 Oil | 780 Pom-Pom G. Seed....|.7000 Potato Seed | 440 Red Crystal Seed...|.34800 Rice | 270 Small Egg..........|.220 Small Milk | 240 Spinach Seed.......|.790 Yam Seed | 1480 Wine...............|.1920 Youth Grass | 750 Pumpkin General Store (Winter Special) ------------------------------------------------------------------------------- For description of the store see the Spring Special above. Item Name | Price ------------------------------------------------------------------------------- Chocolate | 450 Curry Powder.......|.180 Daikon Seeds | 3300 Dumpling Powder....|.170 Feed | 400 Flour..............|.540 Fried Eggs | 1450 Fur Sleeping Bag...|.1000 Hot-Hot F. Seed | 9700 Leek Seeds.........|.1680 Noel Grass Seed | 17000 Oil................|.780 Rice | 270 Turnip Seed........|.510 W. Cabbage Seed | 2400 Wine...............|.1920 Youth Grass | 750 The Sharper Edge Blacksmithing ------------------------------------------------------------------------------- The blacksmith is where you can buy your weapons and protection for fighting the monsters. The variety of items increases as you advance in the game, but only in the second generation. Tanya is the one who runs this place. They're ordered by generation (first and then second) and then alphabetically. In second generation Tanya sells items from both generations. * Second Generation only Item Name | Price | Notes ------------------------------------------------------------------------------- Battle Axe | 1200 | Battle Hammer......|.1500...|. Broadsword | 1200 | Cheap Bracelet.....|.740....|. Claymore | 1500 | Leather Boots......|.1360...|. Rod | 1200 | Small Shield.......|.500....|. Spear | 1000 | Belvarose*.........|.89790..|.Defeat Padova boss, sold only in Fall Blood Lance* | 26340 | Defeat Messhina boss, sold only in Fall Bronze Bracelet*...|.1740...|.Defeat Trieste boss Bronze Shield* | 1940 | Charm*.............|.1060...|.Defeat Trieste boss Crescent Axe* | 15000 | Defeat Padova boss, sold only in Winter Defender*..........|.10200..|.Defeat Trieste boss, sold only in Spring Double Edge* | 97500 | Defeat Padova boss, sold only in Winter Dragonslayer*......|.82260..|.Defeat Padova boss, sold only in Spring Feather Boots* | 4860 | Defeat Padova boss Field Gloves*......|.1140...|.Defeat Trieste boss Flamberge* | 18330 | Defeat Blessia boss, sold only in Summer Flare Lance*.......|.22710..|.Defeat Blessia boss, sold only in Fall Gigant Hammer* | 27360 | Defeat Padova boss, sold only in Winter Gold Bracelet*.....|.4500...|.Defeat Messhina boss Gravit Hammer* | 81000 | Defeat Padova boss, sold only in Winter Great Axe*.........|.13500..|.Defeat Trieste boss, sold only in Winter Great Hammer* | 12390 | Defeat Trieste boss, sold only in Winter Greatsword*........|.13230..|.Defeat Trieste boss, sold only in Summer Heavy Lance* | 13290 | Defeat Trieste boss, sold only in Fall Katzbalger*........|.53070..|.Defeat Messhina boss, sold only in Summer Magic Ring* | 2620 | Defeat Messhina boss Metus*.............|.43620..|.Defeat Padova boss, sold only in Fall Paralyze Ring* | 2180 | Defeat Blessia boss Platinum Shield*...|.14980..|.Defeat Padova boss Platinum Sword* | 34200 | Defeat Blessia boss, sold only in Spring Poison Ring*.......|.1600...|.Defeat Messhina boss Pole Axe* | 3300 | Punisher*..........|.131280.|.Defeat Padova boss, sold only in Summer Lance* | 4320 | Round Shield*......|.5760...|.Defeat Blessia boss Silent Ring* | 2300 | Defeat Messhina boss Silver Bracelet*...|.4200...|.Defeat Blessia boss Staff* | 8580 | Steel Sword*.......|.4860...|. Talisman* | 8800 | Defeat Trieste boss War Hammer*........|.5760...|. Wizard's Staff* | 21780 | Defeat Messhina boss, sold only in Winter Zweihander*........|.5760...|. Yue (Normal Shop) ------------------------------------------------------------------------------- The traveler merchant, doesn't have a fixed position and most of the time is in the entrance of one of the dungeons in the game. Her items are useful for giving them as a gift to someone as birthday gifts. In second generation she'll also sell some good bargains. Select "I want to go shopping." from Yue to have access to those items. Item Name | Price ------------------------------------------------------------------------------- Amethyst Ring | 5020 Aquamarine Brooch..|.4080 Cabbage Cakes | 3630 Curry Rice.........|.3600 Emerald Ring | 4880 French Fries.......|.1740 Fried Rice | 3780 Fried Udon.........|.4280 Grape Juice | 2300 Hot Chocolate......|.1880 Hot Milk | 1400 Platinum...........|.8800 Roasted Yam | 1820 Ruby Ring..........|.6320 Seafood Doria | 4000 Seafood Pizza......|.4140 Skipjack Sashimi | 1540 Snapper Sashimi....|.2940 Stew | 3280 Strawberry Jam.....|.1060 Yue (Bargain Shop) ------------------------------------------------------------------------------- For description of Yue see the Yue (Normal Shop) above. Select "I want a bargain." from Yue to have access to those items (only available in second generation). Note: On Tuesdays, Thursdays and holidays she will say that she's sold out of bargains. Item Name | Price | Notes ------------------------------------------------------------------------------- Small Kitchen | 1000 | Only sell it on Mondays. Large Kitchen......|.5000..|.Only sell it on Mondays. Pharmacy | 3000 | Only sell it on Mondays. Forge..............|.7000..|.Only sell it on Mondays. Refrigerator | 10000 | Only sell it on Wednesdays. Shelves............|.10000.|.Only sell it on Wednesdays. Record Player | 20000 | Only sell it on Wednesdays. Full Set of Tools..|.30000.|.Only sell it on Wednesdays, includes: Mayonnaise, | | Cheese, Yogurt, Seed and Thread Makers. Knife Set | 1000 | Only sell it on Friday. (Small kitchen) Frying Pan.........|.2000..|.Only sell it on Friday. (Small kitchen) Pot | 2500 | Only sell it on Friday. (Small kitchen) Oven...............|.5000..|.Only sell it on Friday. (Large kitchen) Mixer | 5000 | Only sell it on Friday. (Large kitchen) Steamer............|.2000..|.Only sell it on Friday. (Large kitchen) ******************************************************************************* 7.4. School [School] ******************************************************************************* An important institution for any town, where children go to learn a lot of new things to help in their education and become the future of nation. The Alvarna Academy is under the guidance of good teachers (Mana and Barrett), they'll teach many important things in second generation that you couldn't do in the first one. This is only available at second generation and marks the end of the first game arc. Mana's classes are from AM 09:00 until AM 11:15. Barret's start at PM 12:00 Kyle couldn't complete all school's facilities, so it's up to his descendants to finish this task and give the kids more options of learning (oh, how cool you are, the children are now really happy to have extra lessons). Check out the Buildings/Expansions section to get more details. The Alvarna Academy is divided in four different sections, you can access them at anytime you want, I'm going to list and explain them all in the following subsections. =============================================================================== 7.4.1. Classroom [Classroom] =============================================================================== Mana and Barrett give important lessons about cooking, forging, medicine creation and other stuffs. You can only have two classes per day (I mean you can only check two different topics in the blackboard per day) with each teacher, except on holidays when you don't have class. Also note that each day of the week have different sets of topics. After you have learned a lesson it will disappear from the options (except the first lessons and, on Friday, Barrett's first lesson will disappear but Hammer Basics won't). Mana can be found in Alvarna Academy - Classroom in the morning (AM 09:00 - AM 11:05). She'll teach you about cooking, pharmacy and accessories production, she can also repair magic books, but only if you bring the book and the right Missing Page in order (that means Mana can't restore a more advanced page if you don't have the previous ones). Next I'll list her lessons topics and what do you learn from them: Monday Mana's Lessons ------------------------------------------------------------------------------- Lesson | Recipes ------------------------------------------------------------------------------- Cooking for Beginners | Salad, Sandwich, Fruit Sandwich, Pickled | Turnip, Pickles Making Snacks..................|.Cookie, Dumplings, Pancakes, Popcorn, Baked | Apple Perfect for Breakfast | Cornflakes, Butter Roll, Jam Roll, Raisin | Bread, Orange Juice Far East Cuisine...............|.Udon, Rice Porridge, Mushroom Rice, Milk | Porridge, Tempura Bowl Appetizers | Croquettes, Miso Eggplant, Boiled Pumpkin, | Boiled Spinach, Glazed Yam When You're Feeling Hungry.....|.Tempura Udon, Roasted Yam, Seafood Gratin, | Seafood Doria Element Rings | Fire Ring, Wind Ring, Water Ring, Earth Ring Ruby Items.....................|.Ruby Ring, Ruby Brooch Hairpins | Silver Hairpin, Gold Hairpin Clothing Accessories...........|.Earring, Pin, Pierced Earring, Hachimaki Travel Tools | Fur Sleeping Bag, Healing Potion, Mystery | Potion Tuesday Mana's Lessons ------------------------------------------------------------------------------- Lesson | Recipes ------------------------------------------------------------------------------- Bread And Rice | Bread, Toast, Rice Ball, Salmon Rice Ball, | Baked Rice Ball Medicinal Basics Recovery......|.Potion, Antidote Potion, Para-gone, Roundoff, | Cold Medicine Spicy Foods | Dry Curry, Curry Bread, Fried Sunsquid, Curry | Udon, Curry Manju Convenient Side Dishes.........|.Corn On the Cob, Cheese Bread, Steamed Cake, | Pumpkin Pudding, Hot Chocolate Difficult Cooking | Fried Blowfish, Ultimate Curry, Royal Curry, | Relax Tea, Relax Tealeaves A World of Tools...............|.Grape Liqueur, Boiled Gyoza, Marmalade, Mixed | Ole Amethyst Items | Amethyst Ring, Amethyst Brooch Making Pendants................|.Pendant, Heart Pendant, Star Pendant Making Super Pendants | Sun Pendant, Gale Pendant, Tear Pendant, | Earth Pendant More Difficult Accessories.....|.Amulet, Talisman, Rosary Seasoning | Heavy Spice, Sweet Powder, Sour Drop, Mixed | Herbs Wednesday Mana's Lessons ------------------------------------------------------------------------------- Lesson | Recipes ------------------------------------------------------------------------------- Sashimi | Cherry Sashimi, Masu Trout Sashimi, Rainbow | Sashimi, Char Sashimi, Needlefish Sashimi Grilled Fish 1.................|.Salted Cherry Salmon, Salted Masu Trout, | Salted Rainbow Trout, Salted Char, Fried | Needlefish Shrimp Ahoy! | Shrimp Sashimi, Grilled Shrimp, Lobster | Sashimi, Grilled Lobster, Tempura Sashimi 2......................|.Sardine Sashimi, Tuna Sashimi, Pike Sashimi, | Salmon Sashimi, Skipjack Sashimi Squid Paradise | Squid Sashimi, Sunsquid Sashimi, Lamp Squid | Sashimi, Fried Squid Sashimi 3......................|.Taimen Sashimi, Girella Sashimi, Yellowtail | Sashimi, Turbot Sashimi, Fall Sashimi Sashimi 4 | Snapper Sashimi, Glitter Sashimi, Lover | Sashimi, Flounder Sashimi, Blowfish | Sashimi Grilled Fish 2.................|.Dried Sardines, Fried Gibelio, Salted Chub, | Fried Crucian Carp, Salted Pond Smelt Grilled Fish 3 | Salted Salmon, Fried Skipjack, Salted Pike, | Fried Mackerel, Fried Girella Grilled Fish 4.................|.Salted Taimen, Fried Yellowtail, Tuna | Teriyaki, Fried Turbot, Fried Lamp Squid Grilled Fish 5 | Fried Snapper, Fried Glitter Snapper, Fried | Lover Snapper, Fried Flounder, Fried Fall | Flounder Aquamarine Items...............|.Aquamarine Ring, Aquamarine Brooch Thursday Mana's Lessons ------------------------------------------------------------------------------- Lesson | Recipes ------------------------------------------------------------------------------- Dessert | Cake, Cheesecake, Chocolate Cake, Pudding, | Ice Cream Cooking Secrets................|.Ketchup, Butter, Strawberry Jam, Apple Jam, | Grape Jam How to Make Tasty Snacks | French Fries, Donuts, Sweetie Potato, | Chocolate Cookie, Poundcake An Intro to Mixers.............|.Apple Juice, Pineapple Juice, Tomato Juice, | Grape Juice, Strawberry Milk Advanced Mixer Techniques | Fruit Juice, Fruit Ole, Vegetable Juice, | Vegetable Ole, Mixed Juice Winter-time Cooking............|.Union Stew, Flavored Radish, Pickle Mix, | Turnip Heaven Fancy Juices | Gold Juice, Prelude to Love, Hot Juice Emerald Items..................|.Emerald Ring, Emerald Brooch Knitting Accessories | Handknit Hat, Handknit Scarf, Fluffy Scarf The Path to Elegance...........|.Fancy Hat, Charm, Leather Belt, Brand Glasses Fertilizers | Formula A, Formula B, Formula C, Greenifier Friday Mana's Lessons ------------------------------------------------------------------------------- Lesson | Recipes ------------------------------------------------------------------------------- Mom's Cooking | Fried Eggs, French Toast, Hot Milk, Curry | Rice, Apple Pie Chinese Cooking................|.Fried Rice, Gyoza, Meat Dumpling, Chinese | Manju, Steamed Gyoza Egg Cooking | Boiled Egg, Omelet, Omelet Rice, Egg Bowl, | Steamed Bread Dinnertime.....................|.Fried Veggies, Risotto, Stew, Pizza, Doria Super Suppers | Cabbage Cakes, Fried Udon, Seafood Pizza, | Gratin, Cheese Fondue Sapphire Items.................|.Sapphire Ring, Sapphire Brooch Diamond Items | Diamond Ring, Diamond Brooch Ring Basics....................|.Silver Ring, Gold Ring, Platinum Ring Grasping Happiness | Happy Ring Tough but Super Accessories....|.Magic Earrings, Champion Belt, Feathered Cap, | Lucky Strike Barrett can be found in Alvarna Academy - Classroom in the afternoon (PM 12:00 - PM 05:30). He'll teach you about forging pharmacy and accessories production. Next I'll list his lessons topics and what you learn from them: Monday Barrett's Lessons ------------------------------------------------------------------------------- Lesson | Recipes ------------------------------------------------------------------------------- Hammers, Axes & Sickles | Iron Hammer, Chopping Axe, Iron Sickle Hammers, Axes & Sickles 2......|.Silver Hammer, Lumber Axe, Quality Sickle Hammers, Axes & Sickles 3 | Golden Hammer, Mountain Axe, Super Sickle Hammers, Axes & Sickles 4......|.Platinum Hammer, Miracle Axe, Legend Sickle Spear Basics | Needle Spear, Halberd, Corsesca Special Spears.................|.Water Spear, Wooden Staff, Poison Spear Spears 1 | Blood Lance, Silent Grave, Heavy Lance, Gáe | Bolg Spears 2.......................|.Flare Lance, Iseberk, Metus, Monk Staff Spears 3 | Belvarose, Bjor, Trident, Dragon's Fang Scrolls of Power...............|.Art of Attack, Art of Defense, Art of Magic Tuesday Barrett's Lessons ------------------------------------------------------------------------------- Lesson | Recipes ------------------------------------------------------------------------------- Weapons for Beginners 1 | Steel Sword, Zweihander, Lance Weapons for Beginners 2........|.War Hammer, Pole Axe, Staff Elemental One-Handed Weapons | Windsword, Aquasword, Aerial Blade, Burnin' | Blade One-Handed Swords 1............|.Defender, Luck Blade, Gaia Sword, Cutlass, | Gravios One-Handed Swords 2 | Sakura, Raventine, Icifier, Soul Eater, Smash | Blade One-Handed Swords 3............|.Platinum Sword, Sunspot, Grantale, Chaos | Blade Shields 1 | Bronze Shield, Round Shield, Magic Shield Shields 2......................|.Platinum Shield, Heavy Shield, Prism Shield, | Tortoise Shield, Bone Shield Shields 3 | Knight Shield, Chaos Shield, Kite Shield, | Magical Shield Making Proof Badges............|.Proof of Heroism, Proof of Wisdom Wednesday Barrett's Lessons ------------------------------------------------------------------------------- Lesson | Recipes ------------------------------------------------------------------------------- Waterpots, Hoes & Poles | Tin Waterpot, Sturdy Hoe, Beginner's Pole Waterpots, Hoes & Poles 2......|.Lion Waterpot, Seasoned Hoe, Intermediate | Pole Waterpots, Hoes & Poles 3 | Rainbow Waterpot, Shiny Hoe, Famous Pole Waterpots, Hoes & Poles 4......|.Joy Waterpot, Blessed Hoe, Sacred Pole Staff Basics | Silver Staff, Flare Staff, Ice Staff, | Lightning Staff, Earth Staff Advanced Staves................|.Wizard's Staff, Mage's Staff The Rune Staff | Rune Staff Bracelets......................|.Cheap Bracelet, Bronze Bracelet, Silver | Bracelet, Gold Bracelet, Platinum | Bracelet Protective Rings | Critical Ring, Silent Ring, Paralyze Ring, | Poison Ring, Magic Ring Other Protective Gear..........|.Leather Gloves, Field Gloves, Fireproof Hood Thursday Barrett's Lessons ------------------------------------------------------------------------------- Lesson | Recipes ------------------------------------------------------------------------------- Two-Handed Sword Basics | Flame Saber, Cyclone Blade, Greatsword, Earth | Shade, Sea Cutter Eastern Weapons - Katana.......|.Katana, Dancing Dicer, Blue Eyed Blade, Moon | Shadow, Steel Slicer Two-Handed Sword 1 | Poison Blade, Flamberge, Shine Blade, Bio | Smasher, Katzbalger Elemental Two-Handed Swords....|.Heaven Asunder, Grand Smasher, Snow Crown Axe Basics | Alldale, Great Axe Axes 1.........................|.Demon Axe, Heat Axe, Frost Axe, Tomahawk Axes 2 | Crescent Axe, Rock Axe, Double Edge The Saint Axe..................|.Saint Axe The Cursed Ring | Cursed Ring Advanced Accessories...........|.Power Gloves, Evil Charm, Ring Shield, | Courage Badge Friday Barrett's Lessons ------------------------------------------------------------------------------- Lesson | Recipes ------------------------------------------------------------------------------- Final One-Handed Swords | Dragonslayer, Durandel Final Two-Handed Swords........|.Punisher, Balmung Final Spears | Overbreak, Gungnir Hammers Basics.................|.Great Hammer, Schnabel, Ice Hammer Elemental Hammers | Flame Hammer, Sky Hammer, Gravit Hammer Hammers 2......................|.Spiked Hammer, Gigant Hammer Final Hammers | Bone Hammer, Crystal Hammer Shields 4......................|.Rune Shield, Element Shield Making Boots | Feather Boots, Heavy Boots, Leather Boots, | Knight Boots Powerful Medicine..............|.Health It, Invinciroid =============================================================================== 7.4.2. Dojo [Dojo] =============================================================================== After training your mind in classroom and library, now you need to train your body. You can use the dojo just outside school from AM 09:00 to PM 10:00. Just enter, check the little board inside and Barrett will come and explain about the place if it's your first time. You can summon monsters in dojo to fight against and they won't be able to leave the place, so it's a perfect place to raise your skills in a safe way. If you faint there, you'll be taken to the clinic and the game won't end as Barrett will supervise your training. After completing a challenge you'll be reward with Skills Seals. To do the next challenge you need to complete first the previous ones in order. First Challenge ------------------------------------------------------------------------------- Rewards: Triple Strike, Thrust Strike and Hammer Fall Mission: Defeat 5 monsters (in this order): - Orc - Orc Archer - Orc - Orc Archer - Orc Second Challenge ------------------------------------------------------------------------------- Rewards: Life Drain and Shine Mission: Defeat 6 monsters (in this order): - Goblin Gangster - Hammer Troll - Hammer Troll - Goblin Gangster - Goblin Gangster - Hammer Troll Third Challenge ------------------------------------------------------------------------------- Rewards: Dash Slash and Gale Blade Mission: Defeat 7 monsters (in this order): - Shadow Panther - Shadow Panther - Shadow Panther - Hornet - Hornet - Hornet - Shadow Panther Fourth Challenge ------------------------------------------------------------------------------- Rewards: Flash Strike and Giant Swing Mission: Defeat 8 monsters (in this order): - Little Wizard - Aerian - Little Wizard - Aerian - Aerian - Little Wizard - Aerian - Little Wizard Fifth Challenge ------------------------------------------------------------------------------- Rewards: Rush Attack and Strong Shot Mission: Defeat 9 monsters (in this order): - Claw Dragon - Minotauros - Minotauros - Claw Dragon - Minotauros - Claw Dragon - Claw Dragon - Minotauros - Claw Dragon Sixth Challenge ------------------------------------------------------------------------------- Rewards: Naive Blade and Hundred Cracker Mission: Defeat 10 monsters (in this order): - Orc - Orc Archer - Hammer Troll - Goblin Gangster - Shadow Panther - Hornet - Little Wizard - Aerian - Claw Dragon - Minotauros =============================================================================== 7.4.3. Library [Library] =============================================================================== The quiet place where you can read a lot of interesting books. This facility don't have too much to offer, you can take the Stone Spike and Sonic Wind spell books (just after it has been build), also you can play Sugoroku with your friends. Other skills and items can be found in this place in the right moment (they will be informed at the right sections). =============================================================================== 7.4.4. Workshop [Workshop] =============================================================================== This place is where you can do the most different creations in game, like cooking and forging. All the equipments are available to use as you want, but you need to buy the stations first in Yue's Bargains shop on Mondays and the tools/utensils on Wednesdays (check it on Shops section). Douglas will come here in everyday from PM 12:00 to PM 01:59 and offer a free lunch to the students, but the dish varies from day to day. Like your house, there is a lot of things you can use, so I'll try to give a brief explanation about the item and utensil you can interact with in the workshop. You can interact with them by getting close to one of them and pressing the action button or touching the screen. I'll start from the one in the upper left corner and proceed to the right until the wall and then I'll go back to the left again and go down. So here's the list: Full Set of Tools: Allows you to process your products. From left to right - Mayonnaise Maker, Cheese Maker, Yogurt Maker, Seed Maker, Thread Maker. Refrigerator: You can store food and alike here. Shelf: You can store non-eatable items you don't use frequently here. Steamer: Use to steam your ingredients and prepare delicious dishes. Mixer: Use to make refreshing juices. Oven: Use to roast or bake. Pot: Use to cook delicious food. Frying Pan: Use to fry. Knife Set: Use to prepare some dishes like sashimi. Empty Cooking Table: Use to prepare dishes that don't require anything else. Forging Anvil: Use to forge and strengthening weapons and armors. Accessories Table: Use to make gorgeous accessories. Pharmacy Table: Use to create medicines. Record Player: Use to listen the theme season's songs from your farm. ******************************************************************************* 7.5. Buildings/Expansions [Buildings] ******************************************************************************* This section explains the different buildings in the game and what you need to make or expand them. To order these buildings and expansions, talk to Byron (when he is at his house) and invest your money to create a better place to live for your friends. For Workshop expansions (stations) talk to Yue and select "I want a bargain." on Mondays (in others days she sells different stuffs or simply don't sell bargains). The constructions will be ordered as they appear in the game and follow the model shown just below: Building/Expansion ------------------------------------------------------------------------------- Description: What is this building/expansion. Requirement: What you need to have the option to do this building/expansion. Materials: How much money and wood needed. Notes: Some information about Barn ------------------------------------------------------------------------------- Description: The place where your captured monsters will live. Requirement: Finish Cecilia's first quest "Please Find Something". Materials: 5000G and 50 wood. Notes: This building will take 1 day to be finished and it'll be located at Alvarna - North Square, next to your farm. It has 4 floors (1F - BF3) and each one can have up to 4 monsters, so you can have at most 16 monsters in the first generation. You can see the information about your monsters (name, friendship level, in what it can help you and what tool you need to collect their stuff) and how much feed stocked you have left in the plate outside. Besides, that plate also allows you to rearrange your monsters location and see if you can take the production from any of them at the moment. School ------------------------------------------------------------------------------- Description: The place where children go to learn a lot of new things. Requirement: Get married and after you have a baby, talk to your wife. Materials: 100000G and 1000 wood. Notes: This building will take 10 days to be finished, if you go near the door a scene will occur and it finish the first generation arc. Barn Expansion ------------------------------------------------------------------------------- Description: The place where your captured monsters will live. Requirement: Second generation and have a barn. Materials: 5000G and 50 wood. Notes: This building will take 1 day to be finished and will add 4 new floors in your original barn. You can expand it multiple times, following this order: - First expansion creating the BF4 - BF7; - Second expansion creating the BF8 - BF11; - Third expansion creating the BF12 - BF15; - Fourth expansion creating the BF16 - BF19; - Fifth expansion creating the BF20 - BF23; - Sixth expansion creating the BF24 - BF27; A special expansion will be available after you collect all Tablet fragments, talk to Barrett and take the Dragon Break magic book. For this one Byron won't ask you for any material or money and will be done in the same day. This expansion will open a path to Palermo Shrine. For more details check Palermo Shrine section. School Expansion: Dojo ------------------------------------------------------------------------------- Description: The place where you can train your body and mind by practicing martial arts. Requirement: Second generation. Materials: 10000G and 100 wood. Notes: This building will take 1 day to be finished and it'll be located at the southeast of Cherry Blossom Square. You can train your fighting skill supervised by Barrett. School Expansion: Library ------------------------------------------------------------------------------- Description: The place filled with books and knowledge where you can learn new spells and play Sugoroku. Requirement: Second generation. Materials: 10000G and 100 wood. Notes: This building will take 1 day to be finished and it'll be located at the left side of Alvarna Academy - Classroom. You can play Sugoroku in there and find some magic books. School Expansion: Workshop ------------------------------------------------------------------------------- Description: An important facility for putting into practice everything you learn in school and where new station will come. Requirement: Second generation. Materials: 10000G and 100 wood. Notes: This building will take 1 day to be finished and it'll be located at the right side of Alvarna Academy - Classroom. This place will be used to put in practice what you learned in the classroom. Also it's a prerequisite to build this before you can cook, forge, etc. Workshop Expansion: Small Kitchen ------------------------------------------------------------------------------- Description: The place where you can cook delicious dishes. Requirement: Second generation and a workshop. Materials: 1000G. Notes: You can buy it from Yue on Mondays after building the Workshop. Also avoid buying this expansion, buy a large one instead this. Workshop Expansion: Large Kitchen ------------------------------------------------------------------------------- Description: The place where you can cook more delicious dishes. Requirement: Second generation and a workshop. Materials: 5000G. Notes: You can buy it from Yue on Mondays after building the Workshop. Also if you buy this first you don't need to buy the small one. Workshop Expansion: Pharmacy ------------------------------------------------------------------------------- Description: The place where you can create new medicines. Requirement: Second generation and a workshop. Materials: 3000G. Notes: You can buy it from Yue on Mondays after building the Workshop. Workshop Expansion: Forge ------------------------------------------------------------------------------- Description: The place where you can create your weapons and accessories. Requirement: Second generation and a workshop. Materials: 7000G. Notes: You can buy it from Yue on Mondays after building the Workshop. ******************************************************************************* 7.6. Quests - First Generation [Quests1] ******************************************************************************* The header below is an example of how the quests are disposed. Each character's quest is in a different section identified by his/her name. Inside that section you'll see one table for each quest that character requests you. The tables are sorted by request order of that character. Each table contains: the title of the quest, the description you can see in the game, what you need to fulfill before taking that quest, the friendship or love level in which the character will request that quest, what you can obtain by completing it and at last, an explanation of what you should do to finish it. Just a note, for some quest read the section How to Complete before you go to talk to the person who gives the quest, so you can take the asked item first and save some time (only recommended for such item like monster's drops or commons (grass, mining rocks, fruits...)). For monsters hunting quests, you can take a tamed monster with you to help and complete it more easily. To start a new quest, go and check the Bulletin Board at De Sainte-coquille Park until 6 PM. In festival days and after that time you can't start a new quest anymore, however if you already have start a new one, you still can complete it (in festivals days too). Notes: - The next quest of a character will only be available after you complete the previous one from that same person, so be sure to complete them as they appear to avoid blocking the new quests from that character. - After a girl get married, if you have unsolved quests with her, they will disappear from bulletin board. Same thing if you get married. - "Gate" is the name of the sphere that spawns monster in the dungeons. I'll call it like this in the quests descriptions. =============================================================================== Character Name =============================================================================== Quest Name ------------------------------------------------------------------------------- Description: Original text from game Requirement: What you need to start the quest Love Level or Friendship Level: Required friendship level or love level with requester to unlock this quest but the true level can change a bit (for example some character asks for the quest some points before he/she actually get the level) Reward: What you will earn after completing the quest (all quests will raise a little the friendship/love points of the requester) How to Complete: What you need to do in order to finish the quest =============================================================================== 7.6.1. Alicia's Quests [Alicia-Q1] =============================================================================== Let Me Tell You Your Fortune ------------------------------------------------------------------------------- Description: I'm looking for people who want their fortunes told! Requirement: Have talked to Alicia at least once before and completed "Please Deliver Something for Me" (Mana first quest) Love Level: 0 Reward: 100G (-100G actually) How to Complete: Easy one! Just find Alicia and talk to her, she'll then tell your fortune and give you the reward. Notice you'll actually LOSE money in this quest. Even though she pays 100G for the quest, just after the fortune telling thing she charges 200G as a payment for the same job, so you'll end up losing 100G. Well, since this is not really that much money it doesn't really matter. I Want This No Matter What ------------------------------------------------------------------------------- Description: I need something for my fortune-telling. Can you find it for me? Requirement: Have completed Alicia's first quest: "Let Me Tell You Your Fortune" Love Level: 1 Reward: 100G How to Complete: Talk to Alicia. She asks you to find an Amethyst somewhere in Padova Mts. - Crossroad for her fortune-telling. As she told, go there and walk to right and go up all the way until you see it behind the right Gate that summons the second Orc Viking. Take it and deliver to her, but if you already have an Amethyst and want to finish as quick as possible this quest, just give it to her, receiving your a little tip and changing the way that she sees you. Fulfill a Prophecy ------------------------------------------------------------------------------- Description: I have a favor to ask you. Can you keep this just between the two of us? Requirement: Have completed Alicia's second quest: "I Want This No Matter What" Love Level: 2 Reward: 200G How to Complete: Alicia wants you to talk with Cecilia because when she read her love fortune, she told a handsome man would soon approach to her, in other words, she wants to force the prediction to come true. Do the dirty work, going to meet the poor victim, but Ceci reveals that she isn't so naive. Return from your failed mission and still get the prize. Fulfill Another Prophecy ------------------------------------------------------------------------------- Description: There's someone I want to talk to! Requirement: Have completed Alicia's third quest: "Fulfill a Prophecy" Love Level: 3 Reward: 250G and 100 pieces of wood How to Complete: Talk to Alicia. She wants you to do the impossible, ask Barrett who he likes. And to do the things a little more worse he needs to say that he likes Dorothy. Find him and start a conversation. Show all your persuasive powers and try to get the answer. Return and report the situation to Alicia. I Need Your Thoughts on Something ------------------------------------------------------------------------------- Description: I want your honest opinion on something. Requirement: Have completed Alicia's fourth quest: "Fulfill Another Prophecy" Love Level: 4 Reward: Nothing How to Complete: Talk to Alicia. She tried to read her own love fortune and asks what do you think she saw. Choose all options to keep the conversation going (and see her reaction about each type of the guys you answer) and she will say nobody proposed her (what a waste!). Try to cheer her up. Fulfill One More Prophecy ------------------------------------------------------------------------------- Description: Don't you think dates are fun? Requirement: Have completed Alicia's fifth quest: "I Need Your Thoughts on Something" Love Level: 5 Reward: 200G How to Complete: Talk to Alicia. She wants you to talk with Mana and go on a date with her. Meet her at Cherry Blossom Square and start a conversation. Both of you are really bad to act, my gosh. Tell Mana the truth and she will understand your efforts. Go back and report your mission. Can You Find Something for Me? ------------------------------------------------------------------------------- Description: I'd be really happy if you could find something for me. Requirement: Have completed Alicia's sixth quest: "Fulfill One More Prophecy" Love Level: 6 Reward: 300G How to Complete: Talk to Alicia. She wants you to Messhina Valley - Path to Mountain and find a Sapphire for her. Go there and run to north, you'll see the Sapphire just northwest from the second Gate (spawn Goblin Archer). Take it and deliver it to Alicia, but if you already have a Sapphire and want to finish as quick as possible this quest, just give it to her and receive your reward. Fulfill One Last Prophecy ------------------------------------------------------------------------------- Description: This one's a little dangerous so I'll give you a little more than usual if you get the job done. Requirement: Have completed Alicia's seventh quest: "Can You Find Something for Me?" Love Level: 7 Reward: 500G How to Complete: Talk to Alicia. She wants you to go to Trieste Forest - Grassy Path and defeat an Orc. As her previous prophecies, you need to do the dirty work for this fortune to come true. Go there and kill it. Return, report your mission to Alicia and listen what was the prophecy (but this time she won't say who ask for it, who probably wants to see a kind and strong man to do everything she asks for him to fulfill her prophecies...?). I Have a Small Favor to Ask of You ------------------------------------------------------------------------------- Description: This is a little personal so I'll tell you about it when I see you, okay? Requirement: Have completed Alicia's eighth quest: "Fulfill One Last Prophecy" Love Level: Between 8 and 9 Reward: Make Alicia happier How to Complete: Talk to Alicia. She read a fortune and want you to go on a date, but this time is with her (don't know if she is more worried with your prophecy or with hers). As she said, go first to Padova Mts. - Mt. Winter Entrance and meet her there. Move to Padova Mountains - Crossroad and clean the path before Alicia comes, closing the Gates and killing the monsters. After that call her at the entrance and she will ask if there is someone you like. You'll suggest her to see your fortune and for the first time she'll admit her predictions are never accurate (finally), but she'll still try to read your love fortune. Find Me a Crystal Ball? ------------------------------------------------------------------------------- Description: It's the ultimate item for fortune-telling. I want one! Requirement: Have completed Alicia's ninth quest: "I Have a Small Favor to Ask of You" Love Level: 10 Reward: Alicia as your wife or a Crystal Ball. How to Complete: Talk to Alicia. She needs you to go to Padova Mts. - Ice Field and find her a Crystal Ball, the ancient tool of any fortune-teller used for greatest divinations and also will ask you to marry with her (who knows when Alicia is serious or joking?). Go there and run to the extreme northwest and you'll find it laying on the floor. Return and give it to her. She'll tell that according to her fortune a Crystal Ball will be given to her as a marriage proposal. She is the only girl who "propose" you in marry (how modern). If you answer "Please marry me." and your wedding will start automatically after that. If you choose "I'm not quite prepared for this." she will return the Crystal Ball, so you can give it her when you're prepared or to throw away and marry with other girl. =============================================================================== 7.6.2. Barrett [Barrett-Q1] =============================================================================== I'm Looking for Something ------------------------------------------------------------------------------- Description: Find something for me. Requirement: Have talked to Barrett at least once before and completed "Please Deliver Something for Me" (Mana first quest) Friendship Level: 0 Reward: Pole How to Complete: Talk to Barrett. He'll tell he lost a large book, but he's not sure where, maybe the general store or the church. Go to the church, you'll see the book right in the middle of the path (it's a large blue book). Pick it and give it back to Barrett, mission accomplished. Get me an Item ------------------------------------------------------------------------------- Description: Get an item from a monster and bring it to me. Requirement: Have completed Barrett's first quest: "I'm Looking for Something" Friendship Level: 1 Reward: 500G How to Complete: Barrett will ask to get an Arrowhead (dropped by Orc Archers), so go to Trieste Forest - Aegis Falls or Trieste Forest - Wooded Paradise and keep killing the Orc Archers until the item drops. To avoid damage just circle the monster until it shoots an arrow, and attack in this instant. Go back and give the item to him to complete the quest. If you already have this item, you won't need to defeat the monsters, just give it to Barrett at once. I Need Another Item ------------------------------------------------------------------------------- Description: I want you to get something else from a monster for me. Requirement: Have completed Barrett's second quest: "Get me an Item" Friendship Level: 2 Reward: 600G How to Complete: Talk to Barrett. This time he need a Quality Cloth (dropped by Goblin Pirate), so you have 3 options to go: Blessia Island - South Beach (1 Gate), Blessia Island - Altar/Old Ship (1 Gate) or Blessia Island - Old Ship Deck (1 Gate spawning both 1 Goblin Gangster and 1 Goblin Pirate). Choose the map which is most suitable to you and keep killing it until drops the item. Return back to Barrett and finish the job. As before he is very boring and don't reveal for what it will be used for. If you already have this item, you won't need to defeat the monsters, just give it to Barrett at once. I Want to Give Dorothy Something ------------------------------------------------------------------------------- Description: I have something I want you to give to Dorothy for me. Come talk to me for more details. Requirement: Have completed Barrett's third quest: "I Need Another Item" Friendship Level: Between 2 and 3 Reward: Onion Seed How to Complete: Barrett found a Star Pendant dropped by Dorothy but don't want to bother and return it (so timid). So, as he said, you don't have anything more important to do (probably he thinks you are just an useless wanderer like him...). Take it, give back to Dorothy and tell him the news. =============================================================================== 7.6.3. Byron [Byron-Q1] =============================================================================== Please Find Someone ------------------------------------------------------------------------------- Description: Please go find Barrett for me. Requirement: Have talked to Byron at least once before and completed "Please Deliver Something for Me" (Mana first quest) Friendship Level: 0 Reward: Empty Bottle How to Complete: Talk to Byron. He'll be looking for his son Barrett, but can't find him anywhere, so he asks you to help. Once you accept this quest, Barrett won't be on his usual places, so proceed to the Alvarna - East End, to the right side of The Sharper Edge Blacksmithing and you'll find Barrett standing there. Talk to him to deliver the message from his father, then go back to Byron's house and talk to him again to complete this quest. Town Patrol Needed ------------------------------------------------------------------------------- Description: I want you to do me a favor and look out for the townspeople a little bit. Please come and see me. Requirement: Have completed Byron's first quest: "Please Find Someone" Friendship Level: 1 Reward: 1000G How to Complete: Talk to Byron. Even though this is an easy quest, it can be a bit time consuming. All you need to do is to make sure to speak to every villager, except Yue, that doesn't exactly live in the village, and then talk to Byron again in the end to finish this quest. Please Give Natalie Some Forms ------------------------------------------------------------------------------- Description: I need you to give Natalie some very urgent paperwork. Requirement: Have completed Byron's second quest: "Town Patrol Needed" Friendship Level: 2 Reward: 700G How to Complete: Talk to Byron. He'll explain that the documents asked for Natalie some time ago from the city just arrived and he needs someone to deliver it, since both of them are always busy. Take the City Data with the information about new medicines and techniques from people in city and give to Natalie, reporting back to Byron to take a tip. =============================================================================== 7.6.4. Cammy [Cammy-Q1] =============================================================================== Super Training Plan: Strength! ------------------------------------------------------------------------------- Description: Improve your strength with shadow boxing! Requirement: Have talked to Cammy at least once before and completed "Please Deliver Something for Me" (Mana first quest) Friendship Level: 0 Reward: Toyherb Seed How to Complete: Talk to Cammy. She'll say if you go through her training you'll become a Super- Kyle (or the name you choose for your character), wow! Seriously, the game is not that difficult, she'll say a sequence of four punches (either left or right each) and after that she'll ask you to repeat them one at a time at the same order she said. There is no need to rush, just pay attention to what she says, take note if you think it'll be necessary, and then just choose the same directions she said. This will be repeated four times, and if you manage to do 3 out of the 4 correctly you'll win and finish the quest. If you couldn't, just talk to her again and she'll restart the training. By the way, you won't earn a better reward if you do all the sequences correctly, so don't bother if you miss one of them. Super Training Plan: Luck! ------------------------------------------------------------------------------- Description: Improve your luck with rock paper scissors! Requirement: Have completed Cammy's first quest: "Super Training Plan: Strength!" Friendship Level: Between 1 and 2 Reward: Tomato Seed How to Complete: Talk to Cammy. Your personal trainer prepared the second part of your train to become the Super-Kyle. And for that it is essential to raise an important attribute for any superhero, your luck in rock paper scissors, since this is a very dangerous battle until death. Cammy won't take easy and your battle consist in 10 matches and you need to choose one command (rock, scissors or paper). The game don't have a specific sequence, so keep trying until you win at least 6 of 10 rounds and get the prize. Now you're one step closer from your final form and a lot more prepared to defeat any villain with your Rock Paper Scissors combat style. Super Training Plan: Memory! ------------------------------------------------------------------------------- Description: Improve your memory with a quiz game! Requirement: Have completed Cammy's second quest: "Super Training Plan: Luck!" Friendship Level: Between 2 and 3 Reward: Pineapple Seed How to Complete: Talk to Cammy. A new chapter on an hero's training begins now. In this session you'll improve your brainpower with Memory Games, remember, with a good memory you can save your life in such crucial moments like when you are on bathroom and the paper ends, if you had remember before that happens, you won't get in this dangerous situation. Ok, back to the game, Cammy will say some names and you need to memorize them in order. If you get one answer wrong it will start all over again. - Round One: Cammy says "Banana, Apple, Orange, Strawberry!" and asks the name of the third fruit (Orange). - Round Two: Cammy says "Pepper, Turnip, Carrot, Cabbage, Potato!" and asks the name of the first vegetable (Pepper). - Round Three: Cammy says "Tuna, Salmon, Pike, Char!" and asks the name of the second fish (Salmon). After answering all correct Cammy will congratulate you for a such good memory and give your reward. Super Training Plan: Etiquette! ------------------------------------------------------------------------------- Description: Improve your etiquette by learning table manners! Requirement: Have completed Cammy's third quest: "Super Training Plan: Memory!" Friendship Level: Between 3 and 4 Reward: Corn Seed How to Complete: Heroes never stop! Talk to Cammy, it's time to refining your sensibilities with Table Manners, an important step when you're invited to a festival in your tribute and to not be rude in your own party. She'll ask some questions and you need to answer 4 of them right. The questions are following: - Question 1: "What is the proper way to use a napkin?" Answer: "Fold it in half and put it on your lap." - Question 2: "What is the proper way to eat soup?" Answer: "Eat it a little at a time, with a spoon." - Question 3: "What is the proper way to hold a fork and knife?" Answer: "Knife in right hand, fork in left." - Question 4: "What is the proper way to eat bread?" Answer: "Break it up into bite-sized pieces." - Question 5: "What is the first thing you do when tasting wine?" Answer: "Shine a light on it to check the color." After that "difficult" questions (I don't know why I listed since it's a little stupid to know what to answer, but whatever) and take your prize. Super Training Plan: Graduation! ------------------------------------------------------------------------------- Description: This is your last test! Give it all you've got! Requirement: Have completed Cammy's fourth quest: "Super Training Plan: Etiquette!" Friendship Level: Between 4 and 5 Reward: Charm Blue Seed How to Complete: After a very long and hard course, it's time to your graduation! Talk to Cammy, according to her, in this training you are going to use everything learned until now. So get a Wolf Fang (dropped by Silver Wolf) at Padova Mountains - Flowing River. There are two Gates spawning the wolves, so if it's too difficult to take care of both of them, just try to destroy one Gate. Keep hunting it until you get the item. Return and finish your mission. Congratulations in your graduation, Kyle, the Perfect Gentleman. =============================================================================== 7.6.5. Cecilia [Cecilia-Q1] =============================================================================== Please Find Something ------------------------------------------------------------------------------- Description: Please find a ruby for me. And stay out of trouble. Requirement: Have talked to Cecilia at least once before and completed "Please Deliver Something for Me" (Mana first quest) Love Level: 0 Reward: Pet Glove and 100 pieces of woods How to Complete: Talk to Cecilia. She'll ask you to find a Ruby in Trieste Forest, but there is a restriction: you can't kill any monsters at all. Go to the forest and enter in Trieste Forest - Aegis Falls (after the save point and the area where there are some redmonsters). Once there, go past the first bridge and then go over the second bridge to south (don't change the area going north). Just look around there and you'll see a red stone lying right behind a flower, pick it up. Go back to the village (don't hurt (attack) any monsters on the way) and give the ruby to Cecilia. Looking for Special Ingredients ------------------------------------------------------------------------------- Description: Please find some wild plants that I can use to really bring out the flavors in my cooking. Requirement: Have completed Cecilia's first quest: "Please Find Something" Love Level: 1 Reward: 200G and Brush How to Complete: Cecilia ask you to get an Indigo Grass for her new dish, and you can do this in three different ways: 1. Go to Blessia Island - Center. When you arrive, just walk to northwest and you'll see a purple grass lying in the floor, just pick it and go back to her. 2. If you already have picked one in your travels to dungeon you can give to her either. 3. Buy from Natalie for 30G. Choose what is better for you and complete the quest. I Need Someone to Stay Over ------------------------------------------------------------------------------- Description: Things have been really tough lately. Requirement: Have completed Cecilia's second quest: "Looking for Special Ingredients" Love Level: 2 Reward: Make Cecilia happier... (-100G for the night) How to Complete: Talk to Cecilia. She'll ask you to spend a night in her house! Calm down, it's not as you think, it's just that Egan hasn't received many guests for a while and Cecilia would like you to stay over at the Inn for a night to help his business (yes, it was too easy to be true...). Well, that's an easy one, just talk to Egan when you want to sleep. PAY ATTENTION TO THIS: when you talk to Egan you'll sleep immediately so, if you still have things you need to do, don't talk to him until they're finished. Notice as well that, if you're not a close friend of Egan yet, you won't be able to talk to him after PM 6:00, because the Inn will be closed, so make sure to go there before this time. Company for Stargazing ------------------------------------------------------------------------------- Description: Come look at the stars with me? Requirement: Have completed Cecilia's third quest: "I Need Someone to Stay Over" Love Level: 3 Reward: Make Cecilia happier part 2 How to Complete: Maybe now it's the chance you "lost" in the previous quest. Talk to Cecilia and she'll invite you to go to Alvarna - Falling Star Path at 9 o'clock tonight. Now it's your chance, take a bath at Wisdom Bathhouse, use your best perfume and clothes (ok, the last phrase isn't true). Wait until the time combined and go there. Cecilia tells about Alicia's reading that you two may be able to see a shooting star in there (so romantic), since she always wanted to see one with you (and you are still a deaf and don't hear important things). After the event she'll thank you and leave. Male Bonding... ------------------------------------------------------------------------------- Description: I need a guy to talk to someone for me. Requirement: Have completed Cecilia's fourth quest: "Company for Stargazing" Love Level: 4 Reward: Make Cecilia happier part 3 (and annoys Jake) How to Complete: Talk to Cecilia. She wants you to talk to Jake for her and see if he can forget a little his intense dislike of humans, opening his heart to you. Look for him and start another long and productive conversation. Go back to Cecilia and tell what happened, receiving your valuable prize. I Want to Ask You Something ------------------------------------------------------------------------------- Description: Can I ask you kind of a personal question? Requirement: Have completed Cecilia's fifth quest: "Male Bonding..." Love Level: 5 Reward: Make Cecilia happier part 4 (looks like maids in coquille's house don't receive to much) How to Complete: Talk to Cecilia and finish the quest. Yes, it's all and I didn't forget to write anything. I Have Something for You ------------------------------------------------------------------------------- Description: I have something I want to give you, but I'm a little worried that I"ll mess it up. Requirement: Have completed Cecilia's sixth quest: "I Want to Ask You Something" Love Level: 6 Reward: Apple Pie How to Complete: Talk to Cecilia and she will invite you to go to Sainte-coquille Dining Hall. Accept it, go to the selected place (how does she get there before you?) and she will ask if you like Apple Pie, answer "Yeah." (if you answer "Not really." Cecilia will get upset and if you answer "I like you, Cecilia" she will like, but will be embarrassed. Both options will end the quest and you'll receive no prize). With that, Cecilia will say that she baked one and will give it to you (the Apple Pie goes direct to your backpack, so check it later). Something's Really Bothering Me ------------------------------------------------------------------------------- Description: Something's really been bothering me. Please come talk to me. Requirement: Have completed Cecilia's seventh quest: "I Have Something for You" Love Level: 7 Reward: Make Cecilia happier part 5 (or not) How to Complete: Talk to Cecilia and now she will invite you to come to Trieste Forest Entrance. Meet her in there and make a discovery (not something very surprising). She'll ask what do you think about this, answer whatever you like, but if you choose the first answer she will get disappointed. Something Very Important to Me ------------------------------------------------------------------------------- Description: This is really important to me. Please find it. Requirement: Have completed Cecilia's eighth quest: "Something's Really Bothering Me" Love Level: Near 9 Reward: Round Stone How to Complete: Talk to Cecilia. She wants you to find a item called Round Stone at Messhina Valley - Bridge to Shrine. Go there and walk all way to north and you will see a bright stone on the floor, take it and give to Cecilia. She will ask you to hold it for her, but she can't tell you why at this moment. So just do what she want. A Very Important Request ------------------------------------------------------------------------------- Description: This is the most important favor I'll ask of you. Requirement: Have completed Cecilia's ninth quest: "Something Very Important to Me" Love Level: 10 Reward: Cecilia as your wife. How to Complete: Talk to Cecilia. She'll say that if you really like her, bring the Round Stone from previous quest to Messhina Valley - Bridge to Shrine. Meet Cecilia there and give it to her (if you talk to her she'll ask if you bring the stone, don't matter what you answer to her). She will tell you a story from her past and the new future that she started to imagine after that day (a little strange as Kyle thought). After this, Cecilia will ask if you like girls who are a little strange, answer "Yeah." (answering "No." she will get sad and the quest will finish). A second list of options will appear, now it's up to you. If you answer "Hold on a second." the quest will be over, but if you answer "Will you marry me?" your reward in this quest is Cecilia (a good prize!) and your wedding will start automatically after that. If choose any option to finish this quest except get married with Cecilia, the quest will be canceled but you can still start it over again whatever you want (it will stay on bulletin board until Cecilia or you get married). =============================================================================== 7.6.6. Dorothy [Dorothy-Q1] =============================================================================== I Dropped Something... ------------------------------------------------------------------------------- Description: I, um, dropped my amulet, and... Requirement: Have talked to Dorothy at least once before and completed "Please Deliver Something for Me" (Mana first quest) Love Level: 0 Reward: 100G How to Complete: Go to The Eagle Inn area and you'll see Dorothy standing in front of it. Try to talk to her about the quest and she'll tell you some words about the amulet and run. Right after that, Rosalind will come and tell you to look for the item in the docks, since Dorothy was there a while ago. Do as she says and go to the docks. Take the path that takes into the boat and you'll see amulet on the ground, so pick it up. Finally, look for Dorothy and give her the amulet to finish the quest. I Did It Again... ------------------------------------------------------------------------------- Description: I dropped my Ruby Brooch and... it's, um, really important to me and, well... Requirement: Have completed Dorothy's first quest: "I Dropped Something" Love Level: 1 Reward: Sweetie Potato How to Complete: Talk to Dorothy. This time she lost her Ruby Brooch in Trieste Forest. Go to Trieste Forest - Aegis Falls and walk a little to the left where the second mine stone is, it's easy to see. Grab it and go to see Dorothy. Fern will thank you for your efforts. I'd Like Some Wool, But... ------------------------------------------------------------------------------- Description: Um, I need a Wooly Furball, and, well, I'll tell you more if I see you. Requirement: Have completed Dorothy's second quest: "I Did It Again..." Love Level: 2 Reward: Greenifier and 100 pieces of wood How to Complete: Talk to Dorothy. Fern got a fever! Because that she'll ask you to bring her a Wooly Furball. If you already have one, you can give it to her and finish the quest right away. If you don't have one, you can proceed to Trieste Forest - Spring Clearing at night and you'll find some Wooly there. Defeat some of them until they drop the Wolly Furball, pick it up and give it to Dorothy. Fern will get better, thanks to your efforts. I Want to Ask You Something... ------------------------------------------------------------------------------- Description: There's, um, something I'd like to talk to you about... Requirement: Have completed Dorothy's third quest: "I'd Like Some Wool, But..." Love Level: 3 Reward: Toyherb Seed How to Complete: Talk to Dorothy (or Fern, or whoever wants to talk to you). Fern will ask: "What do you think is the principal that guides your actions?", answer "To help everyone as much as I can." (if you answer "To take care of myself first." the conversation will end and you need to talk to her again). She (Fern) will approve and say to stay friends with Dorothy. Can You Do Me a Favor? ------------------------------------------------------------------------------- Description: Could you maybe come over here for a little while? Requirement: Have completed Dorothy's fourth quest: "I Want to Ask You Something..." Love Level: 4 Reward: Make Dorothy happier and discover some facts. How to Complete: Note: Take this quest as the last one of the day (needs 2 days to complete). Talk to Dorothy. Fern will say that Dorothy wants to take a walk with you and will be waiting in front of the church tomorrow. In the next day go meet Dorothy in the promised place, Fern'll talk to you about Dorothy (some facts about her life) and will ask to help her to finally open her heart, giving courage to her to realize her dreams. Something about the Future... ------------------------------------------------------------------------------- Description: I want to be a nurse but, well, I don't really have any self-confidence and... Requirement: Have completed Dorothy's fifth quest: "Can You Do Me a Favor?" Love Level: 5 Reward: See how Dorothy finds some confidence. How to Complete: Talk to Dorothy. She want to ask you something but Kyle won't let Fern talk for her now. Dorothy wants to take the nursing exam but have some problems in the interview part and want your help to practice. Do the interviewer's role and choose the following questions so she can properly answer (the other questions will be hard for her to answer): -"Let's start with an introduction." -"What do you like?" -"What's the name of your doll?" -"What's the best way to maintain health?" -"Do you have a very close friend?" If you choose at least four of the above answer you will help her finding some confidence. It's about Cammy... ------------------------------------------------------------------------------- Description: Cammy's been going out a lot lately and I'm not really sure where. If you could do me a small favor... Requirement: Have completed Dorothy's sixth quest: "Something about the Future..." Love Level: 6 Reward: Glazed Yam How to Complete: Talk to Dorothy. She'll tell that there is a lot of times she can't find Cammy around the town, so maybe Cammy is going into the forest, a very dangerous place to her. Since she won't listen Dorothy, it's up to you try to talk with Cammy. Find her and convince about the dangers in there. Go back to Dorothy and take your reward. I Made Some Cookies ------------------------------------------------------------------------------- Description: I tried making some cookies, so, if you want, come over and try them for me? I'll be waiting... Requirement: Have completed Dorothy's seventh quest: "It's about Cammy..." Love Level: 7 Reward: A cookie, but you will eat it soon as you get. How to Complete: Meet Dorothy at Alvarna - West End and talk to her. While she was trying to bake some chocolate cookies, she burned about 8 batches of it (my gosh). Try one and answer whatever you want, but if you want to say the cookies taste good, choose "These are really good!" (if you answer "These are awful!" she will say some ingredients of the recipe, how yummy). After that Cammy will come and say something about the cookies depending of which answer you gave. I suggest you to choose both answer to see the character's reactions in each scenery, it is very funny to see. It's about Fern... ------------------------------------------------------------------------------- Description: Fern has been acting kind of funny lately. Come over and help please? For me? Requirement: Have completed Dorothy's eighth quest: "I Made Some Cookies" Love Level: 8 Reward: See how Dorothy is changing. How to Complete: Talk to Dorothy. Fern won't talk to her. You'll try to give some explain about it and the fact that she is becoming closer to her other friends (and more psychologist talking). Just a conversation quest. I...Have Something...to Say ------------------------------------------------------------------------------- Description: There's, erm, something I want to talk to you about... Requirement: Have completed Dorothy's ninth quest: "It's about Fern..." Love Level: 9 Reward: Charm How to Complete: Note: Take this quest as the last one of the day (needs 2 days to complete). Talk to Dorothy. She wants you to take her on another date (yeah, she is changing), but she is really nervous to do that now, so she asks you to meet her tomorrow at Alvarna - Port. Wait until the next day and meet her in the promised place (she'll be there the entire day, so go when you think it's good for you). Start a conversation, you'll have to choose some options to proceed with this quest. You can select any option, all them will give you an information about Dorothy, so I suggest to see all them if you have time. In the end get your reward. =============================================================================== 7.6.7. Douglas [Douglas-Q1] =============================================================================== Get This for Me ------------------------------------------------------------------------------- Description: Go and fetch me "The Fighting Bull's Horns"! Requirement: Have talked to Douglas at least once before and completed "Please Deliver Something for Me" (Mana first quest) Friendship Level: 0 Reward: 100G How to Complete: Talk to Douglas and he'll ask you to go to Trieste Forest and bring him a Bull Horn. Do as he says and proceed to the forest. Once there, you won't need to fight any monster at all, just look for a horn lying on the ground in the upper left side of the Trieste Forest - Spring Clearing (I mean the area after the savepoint, where some ball-shaped red monsters spawn) and get it. After that go back to Douglas, give him the Bull Horn and pick your reward. I Got into a Fight with Mana... ------------------------------------------------------------------------------- Description: I can't bring myself to give her this letter! Requirement: Have completed Douglas's first quest: "Get This for Me" Friendship Level: Between 1 and 2 Reward: 100 pieces of wood How to Complete: Talk to Douglas. Like the title says he got into a fight with Mana and want to apologize, so he wrote a letter to her but don't have courage to deliver it. Take it and prepare for the longest travel in your life, walking through dangerous places infested by monsters and complete your mission as a real postman (just find Mana...). She will ask you to tell to her father that she isn't mad with him anymore, so go back all the way and tell the news to Douglas. Let's Talk about This Like Men ------------------------------------------------------------------------------- Description: There are times when men need to talk about things like men. Requirement: Have completed Douglas's second quest: "I Got into a Fight with Mana..." Friendship Level: Near 3 Reward: Empty Bottle How to Complete: Go to see Douglas. Talking like a true man, Douglas says that Mana likes someone and asks if you know who he is. Choose any option and Douglas will say Mana and him (Ray, Jake, Barrett or Max) don't combine with her, but to proceed you need to answer all the alternatives. With all this we can get only one conclusion, for the Douglas's anger. Finish the conversation and take your prize. I Challenge You! ------------------------------------------------------------------------------- Description: As long as I live you will NEVER marry my daughter! Requirement: Have completed Douglas's third quest: "I Got into a Fight with Mana..." and have completed Mana's tenth quest: "A Very Important Conversation" Friendship Level: Minimum 3 Reward: Engagement Ring How to Complete: Time to be a real man. Talk to Douglas and he'll tell you to meet him in Trieste Forest - Wooded Paradise. Go there and start another conversation. Tell him how you fell about Mana (maybe it isn't true since you can't really choose an answer) and Douglas will challenge you. A Giant Orc will come to interfere, and it's up to you to put an end in this and save Douglas's butt. The battle is stupid since the monster only have size, but his attack and life points are equal an ordinary Orc. Finish it and talk to Douglas at the east of the map. =============================================================================== 7.6.8. Egan [Egan-Q1] =============================================================================== Please Taste This for Me ------------------------------------------------------------------------------- Description: I've made something new and I would like you to try it. Any time is fine with me, so please stop by when you get the chance. Requirement: Have talked to Egan at least once before and completed "Please Deliver Something for Me" (Mana first quest) Friendship Level: 0 Reward: Clippers How to Complete: Talk to Egan. He'll tell he's trying to think up some new recipes for the customers and he wants someone to try them out. He'll then give a new fish dish he made and will ask your opinion about it. I'm not sure if this changes anything, such as friendship, but if you answer "Try making it really spicy.", he'll say your response is not very reasonable. The same applies to the "Try adding a lot of vinegar.". Choosing these options slightly change the final dialogue, but you'll get the reward the same way, no matter your answers. So, if you want to be sure and give the best answers, choose "Try adding more salt." and "Try adding a little wine.", this way Egan will tell you really helped to make something better for the customers. I'm Running Out of Ingredients ------------------------------------------------------------------------------- Description: Could you tell Cecilia something for me, please? Requirement: Have completed Egan's first quest: "Please Taste This for me" Friendship Level: Between 1 and 2 Reward: 500G How to Complete: Talk to Egan. He's running out of ingredients and want you to ask Cecilia to bring some Toyherbs. Go and look for her, telling the message. Return and report the news, getting the prize. Sometimes we wonder why they can't simply go and do what they want instead of posting the request (that's more difficult than the task). Going to the Forest? ------------------------------------------------------------------------------- Description: I have something to take care of in forest. If anyone is headed there, I would like to talk to them first. Requirement: Have completed Egan's second quest: "I'm Running Out of Ingredients" Friendship Level: Between 2 and 3 Reward: 500G How to Complete: Talk to Egan. He needs an Apple to give it to Cecilia. Go to Trieste Forest - Grassy Path. When you arrive in the map, run to northeast and pick an Apple from the apple tree just above the Gate which spawn Orcs. Notice this is the same tree that produces apples regularly each 3 days, and a new apple won't be produced specifically for this quest so, if you already gathered them one or two days ago, you won't find the apples in the tree until you wait the three days regrow time. But, if the tree doesn't have any apple and you don't want to wait some days, there is still a way. All you need to do is to go the second area in this same dungeon: Trieste Forest - Spring Clearing and defeat some Pomme Pomme (the red ball shaped monster) in this area, as they drop apples when defeated. Remember the monster only spawns during day, so if it's night there's nothing you can do other than waiting at least one day. Finally, after getting the apple, return it to Egan and get your prize. Lost-and-Found ------------------------------------------------------------------------------- Description: A customer stopped by just the other day and dropped something. Could you find it for me, please? Requirement: Have completed Egan's third quest: "Going to the Forest?" Friendship Level: Between 3 and 4 Reward: 700G How to Complete: Talk to Egan. One of his customers dropped an Emerald Ring, so he needs you to take a look and try to find it. Go to Messhina Valley - Riverbank, walk to the west and you'll find the item near the Gate in this map. Pick it and give it back to Egan, receiving your reward. =============================================================================== 7.6.9. Gordon [Gordon-Q1] =============================================================================== Please Get Me an Amethyst ------------------------------------------------------------------------------- Description: I need you to get this and bring it to me. Requirement: Have talked to Gordon at least once before and completed "Please Deliver Something for Me" (Mana first quest) Friendship Level: 0 Reward: 400G How to Complete: Talk to Gordon. He'll tell you he wants you to bring an Amethyst that can be found in Blessia Island and he'll give you a hammer. This time the item won't be just lying on the ground, you'll need to use the hammer you got to break the rocks in the island and mine the amethyst from them. Well, go to the port and take the boat to Blessia Island. Once there, explore the island looking for the mining stones, if you find some, break them with your hammer and, if you find a purple stone (Amethyst) when you do this, you'll have found the item you seek so go back to the village and give it to Gordon to receive the reward. Just to let you know, there are two stones you can break in Blessia Island - South Beach (after save point) and 7 stones in Blessia Island - Center. If you broke them all and, for some reason, were unlucky and couldn't find the Amethyst, you'll have to wait until the next day in order to be able to mine from these stones once again. Please Get Me an Aquamarine ------------------------------------------------------------------------------- Description: Sorry, but can you get this for me too? Requirement: Have completed Gordon's first quest: "Please Get Me an Amethyst" Friendship Level: 1 Reward: 600G and 100 pieces of wood How to complete: Talk to Gordon. Like the previous quest he'll ask you to get an ore, but this time he'll request an Aquamarine that can be found in Trieste Forest. Break mining stones with your hammer and, if you find a blue stone (Aquamarine) go back and give it to Gordon and receive your reward. If you already have an Aquamarine in your possession, you can give it to Gordon at once. Just to let you know, there are four stones you can break in Trieste Forest - Aegis Falls. If you broke them all and, for some reason, were unlucky and couldn't find the Aquamarine, you'll have to wait until the next day in order to be able to mine from these stones once again. Please Get Me Some Sturdy String ------------------------------------------------------------------------------- Description: As usual, I need you to run and get something for me. Requirement: Have completed Gordon's second quest: "Please Get Me an Aquamarine" Friendship Level: 2 Reward: 600G How to complete: Talk to Gordon. For now he need a Strong String (dropped by Spider), and as a priest he can't go and fight with those poor creatures. So wait until night and go to Trieste Forest - Grassy Path (2 Gates) or Trieste Forest - Wooded Paradise (1 Gate spawning both 1 ant and 1 spider). I suggest you go to the first option and keep killing until it drops the item, but if you're getting in trouble against 2 monsters at the same time, destroy one Gate to make things easier. Go back to Gordon and finish the quest. If you already have a Strong String in your possession, you can give it to Gordon at once. Find a Diamond for Me ------------------------------------------------------------------------------- Description: I want you to go find a diamond for me. Come see me for the details. Requirement: Have completed Gordon's third quest: "Please Get Me Some Sturdy String" Friendship Level: Between 2 and 3 Reward: 700G How to complete: Talk to Gordon. Looks like he really collects ores, so now you have to find a Diamond to him, but it can be a little difficult since it's a rare item. Go to Padova Mountains and break mining stones with your hammer and, if you find a Diamond go back and give it to Gordon and receive your reward. Just to let you know, there are eight stones that you can break in Padova Mountains - Flowing River and six more in Padova Mountains - Freezing Cave. If you broke them all and, for some reason, were unlucky and couldn't find the Diamond, you'll have to wait until the next day in order to be able to mine from these stones once again. If you already have a Diamond in your possession, you can give it to Gordon at once. I've Got Something for You ------------------------------------------------------------------------------- Description: I've got something I want to give you. Come get it. Requirement: Have completed Gordon's fourth quest: "Find a Diamond for Me" and Dorothy's tenth quest: "I...have something...to say" Friendship Level: Minimum 3 Reward: Blessing Pendant How to complete: Talk to Gordon. He'll talk to you about Dorothy nature and will thank you for your help to change her. Also Gordon will encourage you to marry with her and will give you her proposal item. =============================================================================== 7.6.10. Herman [Herman-Q1] =============================================================================== A Quest for Breakfast ------------------------------------------------------------------------------- Description: There is something I absolutely must have for breakfast! Please get it for me! Requirement: Have talked to Herman at least once before and completed "Please Deliver Something for Me" (Mana first quest) Friendship Level: 0 Reward: 3000G and Milker How to Complete: Talk to Herman. You'll hear he needs some rice for his breakfast, so you'll have to bring it to him. Just make sure you have 270G to spare and if you do, go to the general store and buy the item from Douglas (any season special has the rice on sale). After buying it, give it to Herman and claim the reward. A Quest for Lunch ------------------------------------------------------------------------------- Description: There is something I absolutely must have for lunch! Please get it for me! Requirement: Have completed Herman's first quest: "A Quest for Breakfast" Friendship Level: 1 Reward: 5000G How to Complete: After the breakfast, we have lunch and, for a proper meal in De Sainte-coquille Manor, Fried Eggs are indispensable. So, as a particular waiter, go to the Pumpkin General Store and buy Fried Eggs from Douglas for 1450G. Deliver them and get your little tip. A Quest for Dinner* ------------------------------------------------------------------------------- Description: There's something I absolutely must have for dinner! Please get it for me! Requirement: Start second generation Friendship Level: Between 0 and 1 Reward: 15000G How to Complete: Talk to Herman. Now for dinner time another essential dish in any proper De Sainte-coquille family dinner is missing. He want you to bring a Fried Lover Snapper. To do this check the cooking section to know how make this dish, but you will need to have cooking level near 71 and a kitchen with a frying pan. Lover Snappers can be found at Trieste Forest - Sun-Dapplet Spot (check the map to locate the hidden river). After cooking, go back and deliver it to Herman. =============================================================================== 7.6.11. Jake [Jake-Q1] =============================================================================== Come Here for a Sec ------------------------------------------------------------------------------- Description: I'm gonna give ya some work. Requirement: Have talked to Jake at least once before and completed "Please Deliver Something for Me" (Mana first quest) Friendship Level: 0 Reward: Sickle How to Complete: Talk to Jake. He'll tell Cecilia is looking for something, but he won't tell what it is, so go look for Cecilia in order to ask her directly. When you talk to her, she'll then explain she lost a pendant in Trieste Forest, so go there take a look. Enter Trieste Forest and go to Trieste Forest - Spring Clearing. Once you enter this area, look around the hill north from the entrance and you should be able to find the pendant on the ground. Take it and give it back to Cecilia. After delivering the pendant find Jake once again and talk to him to get the sickle. I'll Give Ya a Shot ------------------------------------------------------------------------------- Description: Come see me... unless yer a chicken Requirement: Have completed Jake's first quest: "Come Here for a Sec" Friendship Level: Between 1 and 2 Reward: 100G How to Complete: Talk to Jake. Polite as always, Jake will give you a chance to prove yourself to him (wow, such a honor). He says that he left a Bronze Bracelet on Trieste Forest just to see if you can go there and get it back. Show your guts, go to Trieste Forest - Wooded Paradise and walk next to the Gate, taking the item. Return all the way back and give back to Jake (more polite conversation). I Got Somethin' Else For Ya ------------------------------------------------------------------------------- Description: Come here! Don't Run Away! Requirement: Have completed Jake's second quest: "I'll Give Ya a Shot" Friendship Level: Between 2 and 3 Reward: 200G How to Complete: Talk to Jake. As always Jake show his sympathy and explain in a very friendly way what you have to do. Go to Blessia Island and bring back a Bronze Bracelet again. Move to Blessia Island - Old Ship Deck, go northeast of the Gate and pick the Bronze Bracelet. Return and listen more thanks, getting a tip in the end. Get with It! ------------------------------------------------------------------------------- Description: You've been slacking off lately -- I'll bear some sense back into ya! Requirement: Have completed Jake's third quest: "Get with It!" Friendship Level: Between 3 and 4 Reward: Nothing How to Complete: Go to Alvarna - North Square, Jake will be waiting for you there, so talk to him. He'll say that you'll have a chance to fight against him. After some more discussion, Cecilia will come and call Jake to help Egan, finishing the fight (that sucks, at least I wanted to fight against him). This quest is just a waste of time but it's still a quest. =============================================================================== 7.6.12. Julia [Julia-Q1] =============================================================================== Lost and Found ------------------------------------------------------------------------------- Description: I need you to deliver something from the lost and found for me. Requirement: Have entered the bathhouse at least once before, completed "Please Deliver Something for Me" Love Level: 0 Reward: Vegetable Juice How to Complete: Talk to Julia. She'll ask you to deliver a book to Gordon, so proceed to the church and give it to him. Now go back and talk to Julia again to receive your taste reward. More Lost and Found ------------------------------------------------------------------------------- Description: I forgot something again... Can you bring it over? Requirement: Have completed Julia's first quest: "Lost and Found" Love Level: 1 Reward: Toyherb Seed How to Complete: Talk to Julia. She'll show you an old sword forgotten by Tanya in the bathhouse. After a demonstration of her amazing sword fighting technique, ask her to return it back to Tanya and she will thank you for your kindness (and say something else about you that you can't hear very well). Pick Tanya's Sword and give it back to her. Return to Julia and get your reward. New and Improved Soap ------------------------------------------------------------------------------- Description: I made a new soap and I want you to try it out for me. Requirement: Have completed Julia's second quest: "More Lost and Found" Love Level: 2 Reward: Fruit Sandwich and 100 pieces of wood How to Complete: Talk to Julia. She made a new soap with herbs and wants you to try it once and answer some questions. Say whatever you want, but if you want to make Julia happy choose "It feels nice.". She'll thank you, saying how hard is to bring out this smell, cheering her. I Just Need a Break Sometimes ------------------------------------------------------------------------------- Description: I need you to run over to the general store and get some food for me, but stop by here first, okay? Requirement: Have completed Julia's third quest: "New and Improved Soap" Love Level: 3 Reward: Formula A How to Complete: Talk to Julia. She'll ask you to go to Pumpkin General Store and bring a healthy food since she is a girl and needs to take care of her beauty, but don't have enough time to prepare a decent meal to herself. So go there, talk to Douglas and take a Salad (if you choose Cabbage Cake she gets mad and kick you out, no prize). Go back and deliver it to Julia. A Tough Job ------------------------------------------------------------------------------- Description: I'm having kind of a hard time with something. Come give me a hand? Requirement: Have completed Julia's fourth quest: "I Just Need a Break Sometimes" Love Level: 4 Reward: Pickles How to Complete: Talk to Julia. Byron lost his Sun Pendant somewhere at the harbor and asked if she could look for it. Since Julia is busy, she wants you to go and search for the item and bring it back to her (so she can take all the credit instead of you). As a nice (to not say stupid) guy, go to Alvarna - Port, walk in the direction of the boat to Blessia Island and you'll see the Sun Pendant laying on the floor. Pick it up and return back to Julia. Something I've Noticed ------------------------------------------------------------------------------- Description: I'm thinking that people in this town could be a little more image-conscious. Can you help me out? Requirement: Have completed Julia's fifth quest: "A Tough Job" Love Level: 5 Reward: A hypotension How to Complete: Talk to Julia. She was worried with people around, as they could take a little more care about how they look, so she started to think and concluded that maybe they don't know the first thing about beauty. Julia understood the situation and decided to enlighten they obscured vision, bringing the true beauty for a better world. As the chosen one, Julia will need some help to put her "Beauty Promotion Plan" in action and guide her people. For that she tells you to get into the tub (and like Cecilia's third quest, don't get any hope or you will only hurt your feelings) while she supervises (?). Do as she say and start the "Operation: Extended Bathtime". As soon it begins Julia will get bored and start to talk with you again (to see how important is this mission) about her. During this you'll faint and she'll comprehend that it's a bit difficult to follow her laws of beauty. I Made a Little Mistake ------------------------------------------------------------------------------- Description: I kind of messed something up at the store... Requirement: Have completed Julia's sixth quest: "Something I've Noticed" Love Level: 6 Reward: Get Julia mad (the Friendship/Love level will raise anyway) How to Complete: Talk to Julia. She accidentally drained the bath at the wrong time, exactly when Natalie was still in there, getting her really mad. After that Natalie will come and complain more about Julia. Just keep watching the conversation and see how everything will be fixed without your help. Easy quest, just more a special scene than a quest. I'd Like to Talk to You ------------------------------------------------------------------------------- Description: I want to apologize to someone for something. Can you help me out? Requirement: Have completed Julia's seventh quest: "I Made a Little Mistake" Love Level: 7 Reward: Make Julia happier (Know some things about her) How to Complete: Talk to Julia. She'll tell some facts about Douglas in the bathhouse. Listen everything and help Julia with her little problem. Find him, start a conversation and try to understand what happened before. Go back and tell her that he isn't mad, it was all his fault. Keep talking with Julia and discover more things about her. Bathhouse in Crisis! Help Me! ------------------------------------------------------------------------------- Description: Help me, please! If things keep going the way they have been, my place is going to... I don't even want to think about it! Requirement: Have completed Julia's eighth quest: "I'd Like to Talk to You" Love Level: 8 Reward: Messhilight Ore How to Complete: Talk to Julia. She'll tell that the business isn't going well, so if she wants more customers, she needs some more publicity. Give her a hand and get a rare Messhilight Ore. With that probably everyone would come to see it. To find one go to Messhina Valley - Serene Garden. Try to pick it and Julia will come after you. Keep talking until a monster spawn in the area and then kill it. Go back to the town and give the ore to Julia. Because of some logistic problems she don't have a place to expose it and give it back to you. The quest is over, but you can show the Ore to Yue and she will transform it a special ring for 10000G. Talk to her again and receive a Memento Ring (the purpose item of Julia). Come Talk to Me ------------------------------------------------------------------------------- Description: There's something I want to talk to you about. Come see me? Requirement: Have completed Julia's ninth quest: "Bathhouse in Crisis! Help Me!" Love Level: 9 Reward: A kiss on the cheek How to Complete: Note: Take this quest as the last one of the day (needs 2 days to complete). Talk to Julia. She wants to date with you, but she'll give a lot of excuses to say that she want to go out but it isn't because she is in love with you. Meet her in Alvarna - Port at AM 6 in the next day (in the truth she will be there the entire day, so go when you want). Start a conversation, walk with her to see how beautiful is the sea and listen what she says, in order to cheer her up. =============================================================================== 7.6.13. Mana [Mana-Q1] =============================================================================== Please Deliver Something for Me ------------------------------------------------------------------------------- Description: Please deliver an Emery Flower to Rosalind for me. Come talk to me about it. Requirement: Have talked to Mana at least once before Love Level: 0 Reward: 100G How to Complete: Look for Mana and talk to her (notice that if you're in the first day, you won't be able to talk to Mana about the quest until 9:00AM, when she finally goes to the general store). She'll then give you the Emery Flower. Now find Rosalind and give her the Emery Flower you just got. Finally talk to Mana once again to finish your first quest in the game. I Want a Four Leaf Clover ------------------------------------------------------------------------------- Description: I want you to bring me a four leaf clover. Requirement: Have completed Mana's first quest: "Please Deliver Something for Me" Love Level: 1 Reward: 200G and 100 piece of woods How to Complete: Talk to Mana. She'll request you to bring her a 4-Leaf Clover from Blessia Island so take the boat from the docks and go there. Proceed to the third area (Blessia Island - Center). You'll find the clover on the ground, next to the farming soil in this area, just pick it up and go give it to Mana. But why did you need to get this for her? Help Me Look for Something ------------------------------------------------------------------------------- Description: The goods I ordered for the store have vanished! Requirement: Have completed Mana's second quest: "I Want a Four Leaf Clover" Love Level: 2 Reward: 200G How to Complete: Talk to Mana. She lost her Aquamarine in Pumpkin General Store and needs your help to find it, but since it is so small, you will not see it as the other quest items laying on the floor. Ok, from where Mana is, walk down the right stairs and check the wooden box exactly next to the stairs in her direction (two squares east to her). Give back to her and finish the quest. Easy task. I Need a Fisherman! ------------------------------------------------------------------------------- Description: I could really go for some salmon. Fish one out for me? Requirement: Have completed Mana's third quest: "Help Me Look for Something" Love Level: 3 Reward: 200G How to Complete: Talk to Mana. She suddenly had a craving to eat Salmon. Time to prove your fishing skills, so go to Messhina Valley - Path to Mountain. Mana will follow and watch you fish, but as a man you can't let a lady in a such dangerous place, telling her to go back (and making the fortune failure (?)). Ok, try to fish a Salmon. I suggest you to stay near the bridge to the next map (Messhina Valley - Serene Garden and use your pole there. Maybe you need to try several times as it is a little difficult to fish a Salmon in this map. After you catch one, give it to Mana to make her happy. Let's Talk ------------------------------------------------------------------------------- Description: I want to talk to you for a bit... Requirement: Have completed Mana's fourth quest: "I Need a Fisherman!(Musical Note)" Love Level: 4 Reward: Makes Mana happier How to Complete: Mana wants to talk with you in your special place. You can answer whatever you want, but if you want to see her happy choose "Of course.". Go to Cherry Blossom Square exactly where the game started in the first day and talk to Mana. After remembering about some facts of the past, an earthquake will come. Wait until everything calm down again and return to your conversation. Not a really relevant quest but interesting to see. I Have Something to Ask You ------------------------------------------------------------------------------- Description: It's kind of private, but... Requirement: Have completed Mana's fifth quest: "Let's Talk" Love Level: 5 Reward: Give Mana some peace in her heart How to Complete: Note: Take this quest as the last one of the day (need 2 days to complete). Mana wants to talk to you alone tomorrow at PM 6:00 at Alvarna - Port. Wait one day (you don't need to wait until PM 6:00, Mana will be there the entire day) and walk in the direction of the boat and talk to Mana. She'll ask if you like someone, and you will automatically answer that you really don't have anyone special for now and after that she will accept this fact and leave the place. If you forget to go see her, Mana will get mad at you, but if that happens, you only need to abandon and redo the quest. A Delivery Request ------------------------------------------------------------------------------- Description: Can you Deliver Something for me? Requirement: Have completed Mana's sixth quest: "I Have Something to Ask You" Love Level: 6 Reward: Red Scarf How to Complete: Talk to Mana. She wants you to make a delivery to someone living on the farm just outside of town, so take the present and do the fastest delivery in history, finishing the quest. I Have Something to Tell You ------------------------------------------------------------------------------- Description: Can I talk to you about something serious for a bit? Requirement: Have completed Mana's seventh quest: "A Delivery Request" Love Level: 7 Reward: An information of a future mission How to Complete: Talk to Mana. She will invite you to go to the Cherry Blossom Square. Go there and start another conversation. Mana will tell about some plans that she have for the future. In a moment of the conversation she'll ask you a question and mention that there is something missing in Alvarna, with that you'll get an hint of one important objective as you play as Kyle. It's a Date! ------------------------------------------------------------------------------- Description: Let's go out! Requirement: Have completed Mana's eighth quest: "I Have Something to Tell You" Love Level: 8 Reward: A date (or a temporary bodyguard job, depend how you see it) How to Complete: Talk to Mana. As a courageous girl, she'll invite you to go on a date at Blessia Island - Summer Isle Port. Meet her there and start your little adventure (wasn't it a date?), going to Blessia Island - South Beach. Mana will follow you all the way to Blessia Island - Old Ship Deck (you don't need to kill everything as Mana will not get hurt by their attacks) and start another conversation. She will get more confident about her dreams after seeing that. A Very Important Conversation ------------------------------------------------------------------------------- Description: This is about the most important thing in my life. Requirement: Have completed Mana's ninth quest: "It's a Date!" Love Level: 9 Reward: An information for the last Douglas's quest. How to Complete: Talk to Mana. She'll call you to go to Cherry Blossom Square. Go there and start another important conversation. Keep talking (I will not write anything about this conversation, but it is a little obvious) and she will tell her dearest dream. =============================================================================== 7.6.14. Max [Max-Q1] =============================================================================== Delivery Work (Big Money!) ------------------------------------------------------------------------------- Description: Work delivering goods to Jake. Easy! Safe! Guaranteed to be worth you while! Requirement: Have talked to Max and Jake at least once before and completed "Please Deliver Something for Me" (Mana first quest) Friendship Level: 0 Reward: 4000G How to Complete: Talk to Max and he'll ask you to deliver a Spinach to Jake. So look for Jake and give him the item as requested. Then go back to Max and talk to him once again to finish the quest. Top Secret Work (Big Money!) ------------------------------------------------------------------------------- Description: Super top secret work. Easy! Safe! Guaranteed to be worth your while! Requirement: Have Completed Max's first quest: "Deliver Work (Big Money!)" Friendship Level: 1 Reward: 6000G How to Complete: Max will ask you to do a secret job: find an Arrowhead! (dropped by orc Archer), so go to Trieste Forest - Aegis Falls or Trieste Forest - Wooded Paradise and keep killing the Orc Archers until the item drop. To avoid damage just circle the monster until it shoots an arrow and attack in this instant. Go back and give the item to him to complete the quest. Now Max can show a proof that he can fight against the monsters to the others. Finish your short career as a secret agent. =============================================================================== 7.6.15. Natalie [Natalie-Q1] =============================================================================== I Lost My Stethoscope ------------------------------------------------------------------------------- Description: I lost my stethoscope on a house call. If anyone finds it, please let me know. Requirement: Have talked to Natalie at least once before and completed "Please Deliver Something for Me" (Mana first quest) Friendship Level: 0 Reward: 200G and Empty Bottle How to Complete: Talk to Natalie. She'll say she left her stethoscope in Herman's house, so go there. Enter the house and go upstairs. From left to right, enter the first door and you'll be in a bedroom. Just check the table on the left of the bed and you'll find the stethoscope. Go back to Natalie and give the stethoscope you just found to claim the reward. Delivery Boy Wanted ------------------------------------------------------------------------------- Description: Would someone please deliver some medicine for me? Requirement: Have completed Natalie's first quest: "I Lost My Stethoscope" Friendship Level: Between 1 and 2 Reward: 100G and 100 pieces of wood How to Complete: Talk to Natalie. She'll explain what to do and will give you a Health It (a vitamin drink), so deliver the medicine to Byron and finish your work. Return and take your reward. This quest is as easy as 1, 2, 3. Shots Aren't Scary! ------------------------------------------------------------------------------- Description: Find Roy and bring him here. Requirement: Have completed Natalie's second quest: "Delivery Boy Wanted" Friendship Level: Between 2 and 3 Reward: 200G How to Complete: Talk to Natalie. She'll ask to bring Roy to the clinic because he hates getting shots. Find and convince him to go. Return and watch the scene, getting your reward after that. Housesitter Wanted ------------------------------------------------------------------------------- Description: I'm going on a trip. Would someone please look after my things for me? Requirement: Have completed Natalie's third quest: "Shots Aren't Scary!" Friendship Level: 3 Reward: 300G How to Complete: Talk to Natalie. She's preparing some medicines and need some wild herbs, but since it's hard too spot, Natalie will go by herself. During this time you'll watch over the clinic. During that time, Cammy will complaining about a stomachache. Hurry (to tell the truth you don't really need to hurry, but poor Cammy, she is suffering) and find Natalie at Messhina Valley - Serene Garden, she is just to the left of the farming areas near the river. Talk about Cammy to her and return to the clinic, talking again to Natalie and get your prize. =============================================================================== 7.6.16. Ray [Ray-Q1] =============================================================================== Please Find Some Medicinal Herbs ------------------------------------------------------------------------------- Description: Please find me some medicinal herbs. Requirement: Have talked to Ray at least once before and completed "Please Deliver Something for Me" (Mana first quest) Friendship Level: 0 Reward: 50G How to Complete: Talk to Ray and he'll tell you he wants a Medicinal Herb. As he says, this herb grow everywhere, even on the field on your farm. So just go there and take it (it's one of the green plants). If, for some reason, you already cleaned all your farm and don't have any herbs with you, don't panic. There's a lot of other ways to get a Medicinal Herb. First of all, you can go to any of the four dungeons and take it from the farming soil. Another way is to just wait a day and look in your farm again, since they can grow everyday on untilled soil. A last option is to buy from Natalie (Alvarna Clinic) for 30G. It doesn't matter how you get it, after you do it, give the herb to Ray and receive the money. Help Them Make Up ------------------------------------------------------------------------------- Description: I want you to help my mom and my sister make up. Requirement: Have completed Ray's first quest: "Please Find Me Some Medicinal Herbs" Friendship Level: Between 1 and 2 Reward: A Thank You How to Complete: Talk to Ray. Natalie and Alicia are having an argument and he asks if you can check what is going on. Go and talk to them, listening about the facts and how Alicia's prediction can be true. Receive a Pumpkin Pudding from Alicia and deliver it to Natalie, restoring the peace in the house. Report the events to Ray and get your great prize (discovering why Alicia and Natalie complain about him). Help Needed for On-Site Training ------------------------------------------------------------------------------- Description: I want to do some on-site training so I'm looking for people to help me. Requirement: Have completed Ray's second quest: "Help Them Make Up" Friendship Level: Between 2 and 3 Reward: 500G How to Complete: Talk to Ray. He wants to be a doctor, but should study first aid too. It's important to collect some experience from injuries in battlefield, but if he can only see one real battle it is sufficient. So go to Trieste Forest - Spring Clearing and defeat a Pomme Pomme for him (Ray will explain about the day/night monsters). Ray will take a look at you after the battle and will restore completely your HP and RP and give your prize. Please Deliver Some Medicine ------------------------------------------------------------------------------- Description: Please deliver some medicine for me. Requirement: Have completed Ray's third quest: "Help Needed for On-Site Training" Friendship Level: Between 3 and 4 Reward: 200G How to Complete: Talk to Ray. He needs you to take some vitamins to Barrett for his dad (since he is always busy), but the true reason is because Ray want you and Barrett to become closer. Look for Barrett, give the Healthy It to him and start a conversation. Go back and tell how the things went. =============================================================================== 7.6.17. Rosalind [Rosalind-Q1] =============================================================================== Please Find Me Some Lamp Grass ------------------------------------------------------------------------------- Description: Could you please supply me with some Lamp Grass? (See me for details) Requirement: Have talked to Rosalind at least once before and completed "Please Deliver Something for Me" (Mana first quest) Love Level: 0 Reward: 2000G How to Complete: Talk to Rosalind and she'll give you some direction on how to find the Lamp Grass in Trieste Forest. You won't be able to actually see and pick this grass as you could do with some other items, Instead, you'll have to follow her directions and, once you walk through the right place on the forest you'll automatically notice the flower growing at your feet and you'll be asked whether you want to to take it or not (obviously take it when you find it). Ok, so here's how you can find the Lamp Grass. Enter Trieste Forest and go to Trieste Forest - Spring Clearing. Once you enter this area, just keep walking over the grass on the right side, near the wooden fence and you'll quickly be be asked to take the grass. After taking it, go back to Rosalind and give her the item to claim your valuable prize! Please Find Me an Apple ------------------------------------------------------------------------------- Description: I need a special kind of apple from a specific place. Could you please go and pick one for me? (See me for details) Requirement: Have completed Rosalind's first quest: "Please Find Me Some Lamp Grass" Love Level: 1 Reward: 4000G and Harvest Basket How to Complete: Talk to Rosalind. She'll ask you to get an Apple from Trieste Forest since this place is too dangerous for a lady. So as a true gentleman go to Trieste Forest - Grassy Path. When you arrive in the map, run to northeast and pick an Apple from the apple tree just above the Gate which spawn Orcs. Notice this is the same tree that produces apples regularly each 3 days, and a new apple won't be produced specifically for this quest so, if you already gathered them one or two days ago, you won't find the apples in the tree until you wait the three days regrow time. But, if the tree doesn't have any apple and you don't want to wait some days, there is still a way. All you need to do is to go the second area in this same dungeon: Trieste Forest - Spring Clearing and defeat some Pomme Pomme (the red ball shaped monster) in this area, as they drop apples when defeated. I know Rosalind asked specifically the apples from the tree, but she'll accept these apples as well, so don't worry. Remember the monster only spawns during day, so if it's night there's nothing you can't other than wait at least one day. Finally, after getting the apple, return to Rosalind and get your prize. Please Deliver Something for Me ------------------------------------------------------------------------------- Description: Could you please deliver a letter to someone for me? (See me for details) Requirement: Have completed Rosalind's second quest: "Please Find Me an Apple" Love Level: 2 Reward: 6000G and 100 pieces of wood How to Complete: Talk to Rosalind. She'll say something embarrassing and she doesn't want you to tell to anyone else. Come closer to her and listen carefully, she wants you to give a secret message to Byron and no one can see you (remember your old experience as a secret agent from previous quest). Take the Secret Letter and show your value delivering it to Byron in a very discrete way. Report the current situation and finish your mission. Hiring Research Assistant ------------------------------------------------------------------------------- Description: Now hiring a scientific research assistant. Please inquire for details. Requirement: Have completed Rosalind's third quest: "Please Deliver Something for Me" Love Level: 3 Reward: 8000G How to Complete: Expanding your experience in different jobs, talk to Rosalind. She'll ask if you have a hard time taking medicine (?). Since you seem perfect for her purpose, she developed a medicine and want you as a guinea pig (or as she say, a "Research Assistant") to see how effective it is and help advance her scientific knowledge. For the sake of science and humanity (ok, in the truth you are a moron), Kyle decides to test it. To do that, the test subject must have what is commonly know as a "cold" (simple get sick by sleeping after 3 am twice, also you can caught a cold before start this quest). Talk to Rosalind again and she'll test her new treatment on you, restoring your healthy and giving your reward. Private Message 1 ------------------------------------------------------------------------------- Description: Please come see me at your earliest convenience. Requirement: Have completed Rosalind's fourth quest: "Hiring Research Assistant" Love Level: 4 Reward: An happy moment with Rosalind How to Complete: Talk to Rosalind. She wants to share her new recipes with you to repay all the favors you've done for her. In this way, she wants to cook all of them only for you. As a nobleman you couldn't pass up this opportunity (and why would refuse that?). So go to Alvarna - North Square and meet Rosalind there (the theme will change for you to see how important this moment is). Enjoy your picnic and have a nice memory. Please Capture a Monster ------------------------------------------------------------------------------- Description: Could you please capture a monster for me? (See me for details.) Requirement: Have completed Rosalind's fifth quest: "Private Message 1" Love Level: 5 Reward: 10000G How to Complete: Talk to Rosalind. She wants you to catch a Wooly for her. In the truth she wants you to get a Small Fleece (item produced by a Wooly at low friendship level). So if you already have a Wolly at your barn just pick the item and deliver to her (note: Woolies just produce Small Fleece 3 days after you shaved it or just when you caught one). If you don't have a Wooly or just shaved some days before, first you need to build a barn if you don't have (check section 7.1. Monster Taming for further details) and have go to Trieste Forest - Spring Clearing at night and catch one with your Pet Glove. Go to the barn and use the Clippers on it. Return to Rosalind and deliver the item. Also you will know what was the secret document you had delivered to Byron on the previous quest (Please Deliver Something for Me). Magical Assistant Needed ------------------------------------------------------------------------------- Description: I need an assistant to help test some new magic for me. Please inquire for details Requirement: Have completed Rosalind's sixth quest: "Please Capture a Monster" Love Level: 6 Reward: Prove her you're not a coward How to Complete: Talk to Rosalind. She goes straight to the point and tells she wants to test a spell that will cause a localized explosion (pretty dangerous), for that you need to see if the spells work properly. Trust in her and go to Trieste Forest Entrance. Start a conversation and discover that it was just a plan of her to see if you would come to meet her and do a crazy test, don't bothering with anything. Please Get Some Rare Ingredients ------------------------------------------------------------------------------- Description: I would really appreciate it if someone could find these rare ingredients for me. (See me for details.) Requirement: Have completed Rosalind's seventh quest: "Magical Assistant Needed" Love Level: 7 Reward: 20000G (wow) How to Complete: Talk to Rosalind. She'll ask if you know anything about the Gold Cabbage. She really wants one and will pay a lot if you find it. Talk to her a second time and she will say to talk with her brother Max when he is in his room. Wait until he goes to his room (see Schedule section to know when he goes) and talk to him. Max will say that he already have one and will give it to you for free. Deliver it to Rosalind and take your valuable reward. But wait, there is more, you'll be able to taste the "De Sainte - coquille Cole Slaw" and see how Rosalind dishes are delicious. Private Message 2 (URGENT) ------------------------------------------------------------------------------- Description: Please come see me immediately after reading this. (It's very important.) Requirement: Have completed Rosalind's eighth quest: "Please Get Some Rare Ingredients" Love Level: 8 Reward: 50000G (the best monetary reward) How to Complete: Talk to Rosalind. As Yue, Rosalind is having some problems with the son of the head of the trading firm that does business with her father's company. Herman says he is a very good candidate to her, but she already likes another man (who could he be?), so Rosalind turned him down (good thing to hear). But now the problem appeared. Herman asked with who she wanted to marry (what do you think it was her answer?) and also indirectly said that he always wanted to try a Royal Curry and if only you could get one of these for him, he probably would accept Rosalind's choice. So it's time to do your best and seize this chance to prove her choice wasn't wrong. Like the previous quest, wait until Max go to his room (see Schedule section to know when he goes) and tell him your problems. Again, as a magic, he already have one and give you for free (maybe he listen all his sister problems and wishes and as a good brother try to help her as much he can). Deliver it to Rosalind and you both will be teleported to Herman's room. Talk to Herman (and discover how big is his appetite) and he will say that there isn't exist anyone more perfect to her than you (he sells her daughter for a dish, I can see how much love he have for her...) Private Message 3 ------------------------------------------------------------------------------- Description: Please come see me at your earliest convenience. Requirement: Have completed Rosalind's ninth quest: "Private Message 2 (URGENT)" Love Level: 9 Reward: Make Rosalind happier and an information to get her proposal item. How to Complete: Talk to Rosalind. She wants an official date with you, now that her dad approves your relationship with her, at Blessia Island - Summer Isle Port. It can be a little dangerous to go there but since you're with her, she doesn't have anything to worry about. Go there and meet her near the save point. Rosalind says it'll be just you the two of you (but coincidently when I was doing this quest it was Tuesday and Yue was also there too) and will start a poetic conversation. The quest is over but after that Kyle will mention that is good to talk to Max in his room to know what to do now. =============================================================================== 7.6.18. Roy [Roy-Q1] =============================================================================== I Need a Favor. Come Over? ------------------------------------------------------------------------------- Description: Come talk to me... I really messed something up... Requirement: Have talked to Roy at least once before and completed "Please Deliver Something for Me" (Mana first quest) Friendship Level: 0 Reward: Steamed Bread How to Complete: Talk to Roy. He'll ask you to bring him a Cheap Cloth that can be obtained by killing the orcs in Trieste Forest. You'll want to have a sword or some other weapon before trying this quest. You can also fight with your farming tools, such as the hammer, sickle, axe or even the hoe, but the fight will be easier if you have a real weapon, so it's your choice. If you don't have one but want to buy it, just take a look at Tanya's shop (The Sharper Edge Blacksmithing) and you'll find them (the cheapest is the spear, 1000G). If you have the money pick the one you think is the best for you. Proceed to Trieste Forest. You'll need to kill some club orcs to find the Cheap Cloth. They can be found on Trieste Forest - Grassy Path or Trieste Forest - Wooded Paradise during day, that is, before PM 6:00. In the Grassy Path, there are two Gates that spawn the orc, so if you think it's difficult to fight against two of them at the same time, try to destroy one of the Gates, so that only one will keep respawning orcs. In Wooded Paradise, both monsters are spawned by the same Gate, so you'll have to deal with both at the same time, just notice that one of them is an Archer Orc and it doesn't drop the item you want when it's defeated. After killing just a few orcs you should be able to have one of them to drop a chest. Open the chest and you'll get the Cheap Cloth. Go back to the village and give it to Roy to finish the job. I Need Something Else ------------------------------------------------------------------------------- Description: Something else happened... Stop by for a little? Requirement: Have completed Roy's first quest: "I Need a Favor. Come Over?" Friendship Level: 1 Reward: Pudding How to complete: Talk to Roy. More mess, now Roy broke a Shoulder Piece (dropped by Orc Viking) and you need to get another one before his mother notices. Go to Padova Mountains - Crossroad or Padova Mountains - Freezing Cave and kill the Orc Viking until he drops the item and then go back and deliver it to Max and save another day. If you already have the Shoulder Piece with you, give it to Roy at once. I Could Use Your Help ------------------------------------------------------------------------------- Description: I want to make something and I could use your help! Come see me! Requirement: Have completed Roy's second quest: "I Need Something Else" Friendship Level: Between 2 and 3 Reward: Charm How to complete: Talk to Roy. He didn't break anything now, in truth he just want to know if you have some kind of good-luck charm to carry around. As you don't have one, Roy'll ask you to look for an Emerald to make one to you (it looks like you're popular with children). As always, Emeralds can be found in Trieste Forest. Break mining stones with your hammer and, if you find a green stone go back and give it to Roy and receive your reward. If you already have an Emerald with you, give it to Roy at once. Again, just to let you know, there are four stones you can break in Trieste Forest - Aegis Falls. If you broke them all and, for some reason, were unlucky and couldn't find the Emerald, you'll have to wait until the next day in order to be able to mine from these stones once again. There's Something I Really Want ------------------------------------------------------------------------------- Description: I want a ruby no matter what happens. Come talk to me. Requirement: Have completed Roy's third quest: "I Could Use Your Help" Friendship Level: Near 3 Reward: Yam Seed How to complete: Talk to Roy. He needs a Ruby (since Cammy's got one he doesn't have peace). So Proceed to Blessia Island. Once there, explore the island looking for the mining stones, if you find some, break them with your hammer and, if you find a red stone (Ruby) when you do this, you'll have found the item you seek so go back to the village and give it to Roy to receive the reward. If you already have a Ruby with you, give it to Roy at once. Just to let you know, there are two stones you can break in Blessia Island - South Beach (after save point) and 7 stones in Blessia Island - Center. If you broke them all and, for some reason, were unlucky and couldn't find the Ruby, you'll have to wait until the next day in order to be able to mine from these stones once again. (and yes, I'm using cut + paste) =============================================================================== 7.6.19. Tanya [Tanya-Q1] =============================================================================== Battle Strategies: Orc ------------------------------------------------------------------------------- Description: There's something that I want to talk to you about... Come by and see me, 'kay? Quest Can Be Replayed Requirement: Have talked to Tanya at least once before and completed "Please Deliver Something for Me" (Mana first quest) Friendship Level: 0 Reward: 500G and Axe How to Complete: Talk to Tanya. Rather than a request, she'll give you a trial. She wants you to go to Trieste Forest and kill 5 orcs. You'll want to have a sword or some other weapon before trying this quest. You can also fight with your farming tools, such as the hammer, sickle, axe or even the hoe, but the fight will be easier if you have a real weapon, so it's your choice. If you don't have one but want to buy it, just take a look at Tanya's own shop and you'll find them (the cheapest is the spear, 1000G). If you have the money pick the one you think is the best for you. Proceed to Trieste Forest. You'll need to kill some club orcs, archer orcs does not count. They can be found on Trieste Forest - Grassy Path or Trieste Forest - Wooded Paradise during day, that is, before PM 6:00. In Grassy Path, there are two Gates that spawn the Orc, so if you think it's difficult to fight against two of them at the same time, try to destroy one of the Gates, so that only one will keep respawning orcs. In Wooded Paradise, both monsters are spawned by the same Gate, so you'll have to deal with both at the same time, just notice that one of them is an Archer Orc and it doesn't count when it's defeated. If you defeat the correct monster, you'll be alerted that the one you killed is indeed the target monster. So if you find the one, defeat 5 of them (you'll be notified again when you reach your quota) and go talk to Tanya again to claim your reward. You can take this quest again in the bulletin board if you need money. Battle Strategies: Orc (Continued) ------------------------------------------------------------------------------- Description: This time you're going to take down some orc archers! Come and see me for the details, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's first quest: "Battle Strategies: Orc" Friendship Level: 1 Reward: 700G How to Complete: This is the same as the previous quest, except that now you'll need to defeat 8 Orc Archers from Trieste Forest. Talk to Tanya to hear the trial and then go to the forest. You'll need to kill some archer orcs this time, club orcs does not count. They can be found on Trieste Forest - Aegis Falls or Trieste Forest - Wooded Paradise. In Aegis Falls, there are two Gates that spawn the Orc Archer, but they're very far from one another so I don't think it'll change anything. Anyway, if for some reason both of the orcs come to fight against you and you think it's difficult to fight against both of them at the same time, try to destroy one of the Gates, so that only one will keep respawning the Orc Archer. In Wooded Paradise, both monsters are spawned by the same Gate, so you'll have to deal with both at the same time, just notice that one of them is a club orc and it doesn't count when it's defeated. If you defeat the correct monster, you'll be alerted that the one you killed is indeed the target monster. So if you find the one, defeat 8 of them (you'll be notified again when you defeat 5 of them and when you reach your quota) and go talk to Tanya again to receive the prize. You can take this quest again in the bulletin board if you need money. Battle Strategies: Goblin Pirate ------------------------------------------------------------------------------- Description: This time you'll be tackling a Goblin Pirate! Quest Can Be Replayed Requirement: Have completed Tanya's second quest: "Battle Strategies: Orc (Continued)" Friendship Level: 2 Reward: 1000G How to Complete: Talk to Tanya. As all Tanya's previous trials you can repeat this one and you need to kill 10 Goblin Pirates (Goblin Gangster does not count) for now, so you have 3 options to go, Blessia Island - South Beach (1 Gate), Blessia Island - Altar/Old Ship (1 Gate) or Blessia Island - Old Ship Deck (1 Gate spawning both 1 Goblin Gangster and 1 Goblin Pirate). Choose the map which is most suitable to you. If you defeat the correct monster, you'll be alerted that the one you killed is indeed the target monster. So if you find the one, defeat 10 of them (you'll be notified again when you defeat 5 of them and when you reach your quota) and go talk to Tanya again to receive the prize. You can take this quest again in the bulletin board if you need money. =============================================================================== 7.6.20. Yue [Yue-Q1] =============================================================================== Nothing Comes Before Good Skin! ------------------------------------------------------------------------------- Description: Maybe I've just been working too hard, but lately my skin's been really drying up. I know somethin' that would be great -- can you get it for me? Requirement: Have talked to Yue at least once before and completed "Please Deliver Something for Me" (Mana first quest) Love Level: 0 Reward: Daikon Seeds How to Complete: Talk to Yue. She'll ask you to bring her some honey from Trieste Forest, so go there. You'll have go to Trieste Forest - Grassy Path (where lies the second save point). The item you seek will be near the exit to the next area, between the save point and the Gate that spawns monsters, it looks like a yellow bottle. Take it and give it to Yue to receive the daikon seeds (After they grow, they'll become Daikon Radishes, Yue's favorite food, so if you want to make her happy you can give her the radishes, just be aware they grow in winter, so either plant them on Padova Mts. Monster Money! ------------------------------------------------------------------------------- Description: I could make bundles if I got my hands on one of these. Help me out! Requirement: Have completed Yue's first quest: "Nothing Comes Before Good Skin!" Love Level: 1 Reward: Baked Rice Ball How to complete: Talk to Yue. Now she'll tell that some people buy a Panther Claw for a high price and ask you to do the dirty work (smart girl) of collecting it from Shadow Panthers on Blessia Island, but note that they only show up in the night. There is one in Blessia Island - Center and two in Blessia Island - Old Ship Deck. Choose one spot you prefer and keep killing them until one drops the claw and deliver it to Yue. Something's Wrong with My Kimono ------------------------------------------------------------------------------- Description: There's something wrong with my favorite kimono! Help!!! Requirement: Have completed Yue's second quest: "Monster Money!" Love Level: 2 Reward: Fried Eggs How to Complete: Talk to Yue. She got a stain in her favorite kimono and wants a White Grass to remove it (she can't focus in her work with this awful stain in her kimono, sad thing). Do this favor to her and look for a White Grass, but you can do this in three different ways: 1. Go to Padova Mountains - Flowing River. When you arrive, just walk to the area where you can soil the field and you'll see a white grass lying in the floor, just pick it and go back to her. 2. If you already have picked one in your travels to dungeon you can give to her either. 3. Buy from Natalie for 150G. Return and give it to her. Yue will start to clean her kimono and will be happy again. Scaling the Phantom Sand Dunes... ------------------------------------------------------------------------------- Description: There's a special item I need. Without it, I won't be able to get over the sand dunes! Requirement: Have completed Yue's third quest: "Something's Wrong with My Kimono" Love Level: 3 Reward: Hachimaki and 100 pieces of wood How to Complete: Talk to Yue. She needs to cross the Phantom Sand Dunes, but this place is made of countless tiny fragments of glass, reflecting each others, making impossible to see what's around you. Because all of that she wants you to get a Shade Stone, because it can block the reflections in the sand and find a way to cross it. So go to Messhina Valley - Path to Mountain. Once there, walk to the extreme north and check behind the Gate that spawn Goblin Archer, you'll find the item there. Return and give it to Yue, taking your prize. I'm Having Trouble with Someone ------------------------------------------------------------------------------- Description: Somebody really pushy has been following me around lately and it's gettin' to be a problem. Can you give me a hand? Requirement: Have completed Yue's fourth quest: "Scaling the Phantom Sand Dunes..." Love Level: 4 Reward: A kiss on the cheek How to Complete: Poor Yue, a stalker appeared in her life. Talk to her and keep all the conversation in secret. Cesar flirts her every time she goes to Greenlake, but she isn't interested in a wealthy playboy. To stop that Yue told him she already had a boyfriend, but needs a proof. So if she buys an expensive Engagement Ring it might be enough to scare him off. For that she ask you to help her and give 1000G to buy the ring, choose "Give her 1000G" (if you choose "I'm sorry, but I can't." she will get mad and you need to start all the conversation over again). Yue will thank you and give your "expensive" reward. More Monster Money! ------------------------------------------------------------------------------- Description: Okay, well, this time it's a fish, not a monster I need. Anyway, stop 'round here first Requirement: Have completed Yue's fifth quest: "I'm Having Trouble with Someone" Love Level: 5 Reward: Apple Pie How to Complete: Talk to Yue. Another chance to prove your fishing skills. The fishes of Alvarna are very appreciated in others towns, so Yue will ask you to catch a Char for her. You can get this fish in Blessia Island - Center. Go to the farming area to the east and try to fish in the little lake in the left of the area. After getting one, deliver it to Yue and receive another Yue's homemade food (yummy). If you already have a Char beforehand, you can give it to Yue at once. Yue's Original Goods ------------------------------------------------------------------------------- Description: I'm thinking' of making something totally original that will really make me stand out. Wanna help me out? Requirement: Have completed Yue's sixth quest: "More Monster Money!" Love Level: 6 Reward: 500G How to Complete: Talk to Yue. As a true traveler merchant Yue wants to innovate and see if she can have better luck selling original goods made all by herself with her look. For this she decides to make her own kimono (and, in my opinion it's a good idea) with natural dyes, so you need to take some colored grasses (Red, Blue and Yellow Grasses). There are 3 ways to get them: - As the most recommended option, go to Blessia Island - South Beach at the farming area, pick the Blue Grass just in the south part and the Red Grass at right side, now walk to the farming area in Blessia Island - Center and take the Yellow Grass at the left side. - If you already have these Grasses just give it to Yue. - Buy them all at Natalie's place for 30G each. Return and deliver them all to Yue. Yue's Original Goods (Continued) ------------------------------------------------------------------------------- Description: I still need your help with this! Requirement: Have completed Yue's seventh quest: "Yue's Original Goods" Love Level: 7 Reward: Miso Eggplant How to Complete: Meet Yue at Alvarna - West End and talk to her. She finally completed her kimono and will show it to you, asking if you have any suggestion or comments about it. Since you don't know anything about fashion, you will say to ask Julia to help her. Just after saying that, for a such coincidence Julia will pass through you (do you really believe in that?) and will say that she wants to buy one. To thanks for the help Yue will give a special discount to her, selling the kimono for 30000G instead 50000G (a little expensive, just a little). Help Me Find Something! ------------------------------------------------------------------------------- Description: I did something kind of silly... I think I might have dropped something. Can you go get it for me? Come see me for the details. Requirement: Have completed Yue's eighth quest: "Yue's Original Goods (Continued)" Love Level: 8 Reward: Critical Ring How to Complete: Talk to Yue. She wants to thank you for all the help you gave to her in the others quests and wants to give a big present (so sweet), but there is a little problem with the present (good things never come easy...). She lost it somewhere on Blessing Island and asks you to find it, since this place is too dangerous for her. So go to Blessia Island - Alter/Old Ship, walk to the east until the end of the beach and you will find a ring laying on the floor. Return and give to her your own present (?) and receive it as a prize for the quest (???). I Have Something to Tell You ------------------------------------------------------------------------------- Description: There's something I've been wanting to tell you for a while now. Come meet me? Requirement: Have completed Yue's ninth quest: "Help Me Find Something!" Love Level: 9 Reward: Yue Swap Ticket How to Complete: Note: Take this quest as the last one of the day (needs 2 days to complete). Talk to Yue. She wants you to take her on a date (cute to see) and ask to meet you in the next day. Wait one day and find Yue, talking to her after that. She will ask a lot of things about you, respond whatever you want, but each answer can either match Yue's likes, make her get a little confused or just saying a commentary about your like, so to check each reaction, all questions will follow this model: Yue's Question (1)Match Answer (2)Funny Answer (3)Normal Answer Yue: What kind of food do you like, Kyle? (1)"Lighter foods." (2)"Strange foods." (3)"Richer foods." Yue: What kind of music do you like? (1)"Fast music." (2)"Chanting monks." (3)"Slow music." Yue: What kind of clothes do you like? (1)"Stylish clothing." (2)"Comfortable clothing." (3)"Underwear." Yue: What kind of books do you like? (1)"Dramatic Books." (2)"Children's Books." (3)"Adventure Novels." Yue: Tell me something you don't like. (1)"Selfish people." (2)"Vegetables." (3)"Hurting others." After all this question gets your reward. ******************************************************************************* 7.7. Quests - Second Generation [Quests2] ******************************************************************************* The same as the previous section, so same rules and notes, but this time I'll list the quests that appear in the second generation part. Some quests will only be available for Aria and others only for Aaron. =============================================================================== 7.7.1. Alicia's Quests [Alicia-Q2] =============================================================================== Answer a Question for Me? ------------------------------------------------------------------------------- Description: I want you to answer me from your heart. Requirement: Start second generation Friendship Level: Between 2 and 3 Reward: Missing Page 1 (Fireball) How to Complete: Talk to Alicia. If she is your mother, she will ask you if she is a good mother. If you answer "You're a good mother.", Alicia will feel better. If you answer "I'm not sure." she'll say that she needs to try a little harder and finally if you answer "Not really..." Alicia will get mad (the funniest reaction). Anyways, if you choose the first or second option you'll receive the reward, choosing the last one only finishes the conversation but you can talk to her again and complete it. If she isn't your mother, Alicia will ask why do you think she hasn't been able to find a man yet. If you answer "Your love reading didn't come true." or "There's a problem with your personality.", she will get mad and you will need redo the quest. If you answer "You're just too beautiful!" she will be happy and give a reward for your "sincere" answer. =============================================================================== 7.7.2. Barrett's Quests [Barrett-Q2] =============================================================================== I Need Supplies for Class ------------------------------------------------------------------------------- Description: I need you to get me some materials to use in class. Come see me for the details. Requirement: Start second generation Friendship Level: 0 Reward: Missing Page 1 (Cure) How to Complete: Talk to your teacher (Barrett, in the case you don't get the idea). He'll ask you to get a Scrap Iron for his next class. Do this favor and get one for him. You can find this item breaking the mining stones from any dungeon, it's the most common item to get. Pick it up and give to him. To thank you Barrett will give you a reward for your efforts. Something to Give to Jake ------------------------------------------------------------------------------- Description: I have something for Jake. Come talk to me for more details. Requirement: Have completed Barrett's first (2nd generation) quest: "I Need Supplies for Class" Friendship Level: Between 2 and 3 Reward: Missing Page 1 (Water Laser) How to complete: Talk to Barrett. He needs you to deliver a Hard Horn to Jake for him, but he doesn't know why Jake wants it. Just do this extra exercise (maybe you'll get more points in your next test, it's always good to help your teacher), meet Jake and give it him, so he can do his experiences. Go back and tell the news to your teacher, taking your reward. Note: If you're reading this quest in sequence, please read the next one to collect the materials and be prepared for when it appear. About Class these Days ------------------------------------------------------------------------------- Description: I have to talk to you about class. Come here when you can. Requirement: Have completed Barrett's second (2nd generation) quest: "Something to Give to Jake" Friendship Level: Between 4 and 5 Reward: Smash Blade How to complete: Talk to Barrett. He finally notices that some kids get bored during classes (Roy in the case), so he decides to give a pop quiz to test his students (this always happens because of someone in class and everybody needs to pay...). So Barrett wants you to create Power Gloves for him to test your knowledges. To complete this quest you need first to have expanded your school, building a workshop and bought the forge station from Yue on Mondays. To make the item (you can learn this lesson on Thursday, at Advanced Accessories topic), you need to collect the following items: Insect Skin (dropped by Ant), Panther Claw (dropped by Shadow Panther or Blood Panther), Quality Cloth (dropped by Goblin Pirate or Goblin Captain), Strong String (dropped by Spider), Giant's Gloves (dropped by Hammer Troll) and Strong Vine (use Inquisitive Waltz in Blessia Island) and forging level 19 (for success rate 100%), check the Forging Section for further details. After you complete it, talk to Barrett and pass in your test. =============================================================================== 7.7.3. Byron's Quests [Byron-Q2] =============================================================================== Delivery for Dorothy ------------------------------------------------------------------------------- Description: I need you to give Dorothy some stock goods for the clinic. Requirement: Start second generation Friendship Level: 0 Reward: 600G How to Complete: Talk to Byron. Because of your kind nature (not that kind as you always receive something in the end), more favors come. This time he will ask you to deliver a Noel Grass to Dorothy since she's running low on medical supplies. Go there and save her stock. Return and complete the quest. =============================================================================== 7.7.4. Cammy's Quests [Cammy-Q2] =============================================================================== Let's Have a Contest! ------------------------------------------------------------------------------- Description: Let's have a contest to see who can collect more things! Requirement: Start second generation Friendship Level: 0 Reward: Ice Cream (Winner prize) or Toyherb (Consolation prize) How to Complete: Talk to Cammy. She is obsessed with collecting Red Grass, but as it isn't funny to play alone, she wants to compete with you to see who can get more of these. Since you're probably doing this quest at the first day of second generation, there are a lot of them in your farm, but you can also get them from farming fields in dungeons or simply buy them from Ray for 30G each. To win you need to get six red grasses or more. Give Something to Someone for Me ------------------------------------------------------------------------------- Description: I'm too embarrassed to give this to her myself. Can you do it for me? Requirement: Have completed Cammy's first (2nd generation) quest: "Let's Have a Contest!" Friendship Level: 2 Reward: Heart Pendant How to Complete: Talk to Cammy. She made a present for her sister (ooo, nice girl), but she is too embarrassed to give it to her, so she wants you to deliver it to Dorothy. Meet her, give the Heart Pendant and also tell about Cammy and her intentions. Go back and tell the news to her, receiving the same gift too. I Have a Secret Plan ------------------------------------------------------------------------------- Description: I thought of a secret plan and I'm looking for someone to help me me carry it out! Requirement: Have completed Cammy's second (2nd generation) quest: "Give Something to Someone for Me" and be playing as Aaron Friendship and Love Level: 4 Reward: a participation on a failed plan How to complete: Talk to Cammy. She will be at Alvarna Academy - Classroom and she will explain her secret plan: she wants to sneak into school tonight. Cammy will convince you to go with her, so meet her at Alvarna Academy at PM 09:00. Start a conversation and follow her (she made a secret passage, but the doors are always unlocked, so I don't know why she did it), exploring the school during night. After a while Barrett will come and stop your playing. In the end Cammy and you will move out of the school and go home. I Want to Go Somewhere ------------------------------------------------------------------------------- Description: There's somewhere I want to go see. How about we go together? Requirement: Have completed Cammy's third (2nd generation) quest: "I Have a Secret Plan" and be playing as Aaron Friendship and Love Level: 6 Reward: A kiss on the cheek How to complete: Talk to Cammy. She have heard about an enormous tree in Trieste Forest and want to see it for herself. Since no grownup will accept this idea, Cammy decided to ask your help because she knows that you've already fought some monsters. After some talk she will convince you to go, so meet her at Trieste Forest Entrance. Cammy will just rush inside the forest, so keep following her (she'll go to Trieste Forest - Spring Clearing, Aegis Fall, River Stream, Sun-Dappled Spot and finally to Great Tree). After seeing it, Cammy will show some snack that she brought for a picnic and you both will eat a Cookie. In the end Cammy wants to thank you and give a present but you just ate it, so she will give another thing. Come and See Me! ------------------------------------------------------------------------------- Description: Come over! I have something for you to do. I'll be waiting! Requirement: Have completed Cammy's fourth (2nd generation) quest: "I Want to Go Somewhere" and be playing as Aaron Friendship and Love Level: 8 Reward: Cammy as girlfriend? How to complete: Talk to Cammy. She will finally confess that she have liked you for a while and will also ask how do you fell about her. If you answer "I like you a lot, Cammy...", She'll be really happy and will say that you are SO in love. After some more talk, Cammy will ask to her dad to help with yours wedding (also you will see some funny reactions from Gordon) and two days will pass. But if you answer "You're great to hang out with!" the quest will be abandoned, but you can start again. =============================================================================== 7.7.5. Cecilia's Quests [Cecilia-Q2] =============================================================================== Let's Cook Together! ------------------------------------------------------------------------------- Description: Let's make some candy together! Meet me at the school? Requirement: Have an oven (and all other requisites for it) Friendship Level: Between 2 and 3 Reward: Missing Page 2 (Fireball) How to Complete: Talk to Cecilia. She will ask if you want to make a Chocolate Cake and meet her at school (Alvarna Academy - Workshop). Go there and start another conversation. Now she will ask about what ingredients you need to bake a Chocolate Cake. If you answer it wrong, Cecilia will get a little angry and will ask if you want to try again. If you answer "Maybe later..." the quest will be abandoned (when you accept the quest again Cecilia will be at school). To answer all correct, choose "Butter", "Milk", "Wheat Flour" and "Chocolate". After this Cecilia will start to sing and bake the cake (cute, don't you think?). When she is done, you both will eat the Chocolate Cake and Cecil will thank you for this day and give a little gift to you. =============================================================================== 7.7.6. Dorothy's Quests [Dorothy-Q2] =============================================================================== A Delivery for Julia... ------------------------------------------------------------------------------- Description: I'd really appreciate if you'd deliver some vegetable juice to Julia. Requirement: Start second generation Friendship Level: Between 0 and 1 Reward: 400G How to Complete: Talk to Dorothy. She wants you to deliver a Vegetable Juice to Julia for her. Don't drop it on the way (as she said). Look for Julia and give it to her. Go back, say that Julia thanked Dorothy for the juice and take a tip. Can You Get Some Medicinal Herbs? ------------------------------------------------------------------------------- Description: My stocks of medicinal herbs have run out. It'd be really great if you went and found me some more.... Requirement: Have completed Dorothy's first (2nd generation) quest: "A Delivery for Julia..." Friendship Level: Between 2 and 3 Reward: Vital Gummi How to Complete: Talk to Dorothy. She'll explain that she is about to run out of her supply of Medicinal Herbs and needs you to collect five of them for her. As the previous grasses quest, you have some choices: 1. If you already have picked one in your travels to dungeon you can give to her. 2. Buy from Ray for 30G each. After getting all them, go back and meet Dorothy to receive your reward. Deliver Cold Medicine to Yue ------------------------------------------------------------------------------- Description: I'd appreciate it if you delivered some cold medicine to Yue... Requirement: Have completed Dorothy's second (2nd generation) quest: "Can You Get Some Medicinal Herbs?" Friendship Level: Between 4 and 3 Reward: Vital Gummi How to Complete: Talk to Dorothy. She needs you to deliver a Cold Medicine to Yue because she was coming down with a cold (poor girl, always working, no matter if it's a sunny or a rainy day). Do this important job and help a good friend with her sickness. After all, go back and receive a reward. =============================================================================== 7.7.7. Douglas's Quests [Douglas-Q2] =============================================================================== Can Someone Deliver This Thing? ------------------------------------------------------------------------------- Description: I need someone to make a delivery. Come over if you're free. Requirement: Start second generation Friendship Level: 2 Reward: Missing Page 2 (Medication) How to Complete: Talk to Douglas. Another order to your Fast Delivery Service job. He needs you to give an Emery Flower to Ray. Take it and meet Ray at Alvarna Clinic (almost all time you can find him here, if not, try looking at the Schedule section to know where he is), completing your work. Return and receive your payment. =============================================================================== 7.7.8. Egan's Quests [Egan's-Q2] =============================================================================== I Need You to Deliver Some Food ------------------------------------------------------------------------------- Description: I want you to bring some food to Byron for me. Requirement: Start second generation Friendship Level: Between 0 and 1 Reward: Popcorn How to Complete: Talk to Egan. He wants you to deliver a Gratin to Byron for him. Do another delivery work and give it to Byron and help Egan. Return, inform to Egan how happy the mayor was and take a snack as reward. I Need You to Deliver Some Food Again ------------------------------------------------------------------------------- Description: I want you to bring some food to Byron for me. Requirement: Have completed Egan's first (2nd generation) quest: "I Need You to Deliver Some Food" Friendship Level: Between 0 and 1 Reward: Missing Page 1 (Stone Spike) How to Complete: Talk to Egan. He wants you to deliver a Dry Curry to Gordon for him this time since he is a bit busy (everyone is always busy to make deliveries but not to write and post a quest on bulletin board). As always do your delivery work and give it to Gordon (and have a bite, yummy). Return and take your prize (note: the game says you get a Dry Curry as prize but in fact you get the Missing Page). =============================================================================== 7.7.9. Gordon's Quests [Gordon-Q2] =============================================================================== I Have Something to Give to Roy ------------------------------------------------------------------------------- Description: I finished making something for Roy. Give it to him for me. Requirement: Start second generation Friendship Level: 0 Reward: 400G How to complete: Talk to Gordon. He has a favor to ask you (what could it be with this quest's title?) and will give you a Courage Badge to deliver to Roy. Take it and do your work as a lot of other quests and deliver to him. Return and inform the news to Gordon. Give an Accessory to Yue for Me ------------------------------------------------------------------------------- Description: I figured I could make some extra money so I made some accessories. Come see me for more details. Requirement: Have completed Gordon's first (2nd generation) quest: "I Have Something to Give to Roy" Friendship Level: Between 2 and 3 Reward: 600G How to complete: Talk to Gordon. He wants to earn some money by making Earth Pendants since they are selling like hotcakes in other towns, so another delivery service is waiting you, but this time the receiver is Yue. Take the Earth Pendant and find her (see Schedule Section on this FAQ to know where she is), completing your job. Return and get your prize. Go Get Something from Cammy for Me ------------------------------------------------------------------------------- Description: My daughters been having some trouble lately. Help me out a little. Requirement: Have completed Gordon's second (2nd generation) quest: "Give an Accessory to Yue for Me" and have completed Roy's second (2nd generation) quest: "Talk Some Sense into My Mom!" Friendship Level: Between 4 and 5 Reward: 600G and Missing Page 2 (Sonic Wind) How to complete: Talk to Gordon. He needs you to get his Water Crystal back from Cammy as she don't give it to him and Gordon can't make any jewelry without it. Help him and talk to Cammy. After a little fight she will understand and give it to you. Go back, deliver it to Gordon and finish this family problem. =============================================================================== 7.7.10. Herman's Quests [Herman-Q2] =============================================================================== A Quest for Dinner ------------------------------------------------------------------------------- Description: There's something I absolutely must have for dinner! Please get it for me! Requirement: Start second generation Friendship Level: Between 0 and 1 Reward: 15000G How to Complete: Talk to Herman. Now for dinner time another essential dish in any proper De Sainte-coquille family dinner is missing. He wants you to bring a Fried Lover Snapper. To do this check the cooking section to know how to make this dish, but notice you will need to have cooking level near 71 and a kitchen with a frying pan. Lover Snappers can be found at Trieste Forest - Sun-Dapplet Spot (check the map to locate the hidden river) or in Alvarna Pond during Spring. After cooking, go back and deliver it to Herman. A Quest for a Snack ------------------------------------------------------------------------------- Description: There is a snack that I absolutely must have! Please get it for me! Requirement: Have completed Herman's first (2nd generation) quest: "A Quest for Dinner" Friendship Level: Between 2 and 3 Reward: 30000G How to Complete: Talk to Herman. Now for tea time another essential dish in any proper De Sainte-coquille family dinner is missing. He wants you to bring a Cheesecake. To do this check the cooking section to know how make this dish, but you will need to have cooking level near 41 and a kitchen with oven (if you have cooked the dish from previous quest this isn't a problem for now). To bake one you need Cheese, Cookie, Egg and Flour (all these items can be bought in Pumpkin General Store and you need to have the Full Set of Tools from Yue to transform Milk into Cheese). After cooking, go back and deliver it to Herman. =============================================================================== 7.7.11. Jake's Quests [Jake-Q2] =============================================================================== Get Me Swordmaking Materials ------------------------------------------------------------------------------- Description: I don't have enough materials to make swords. If you get some for me, I'll give ya something good. Requirement: Start second generation Friendship Level: Between 0 and 1 Reward: Windsword How to Complete: Talk to Jake. He needs an Iron to complete his sword. If you already have one just give it to him. Otherwise go to any dungeon and break the mining stones until you find one (it is a common mineral to find, only loses to scrap iron). Just a note, there is a bug that might happen after you talk again with Jake, he'll ask you to bring a piece of Daikon Radish, just ignore and give an Iron. Return and deliver it to him, receiving your reward. Get Me Materials for Armor ------------------------------------------------------------------------------- Description: I don't have enough materials to make armor. If you get some for me, I'll give ya something good. Requirement: Have completed Jake's first (2nd generation) quest: "Get Me Swordmaking Materials" Friendship Level: Between 2 and 3 Reward: Greatsword How to Complete: Talk to Jake. He needs you to get a Tortoise Shell to complete his armor since his son is a little lazy. If you already have one, you can give it to him and finish the quest right now. If you don't have one, you can proceed to Blessia Island - Altar/Old Ship or Blessia Island - Sandy Path (I suggest this place because you can kill two of them at same time) anytime and you'll find Tortoises there. Defeat some of them until they drop the Tortoise Shell, pick it up and give it to Jake. Look like he can praise sometimes. I've Got a Test for Ya ------------------------------------------------------------------------------- Description: I'm interested in yer sword-wielding skills. Come here. Requirement: Have completed Jake's second (2nd generation) quest: "Get Me Materials for Armor" Friendship Level: Between 4 and 5 Reward: Magical Lance How to Complete: Talk to Jake. He'll mention that your father was a fairly "decent" warrior and want to check your potential. For this, Jake will give you a special weapon just made for you, so you can surpass the skill of Kyle. Still reading? Yeah, the quest is over. =============================================================================== 7.7.12. Julia's Quests [Julia-Q2] =============================================================================== I'm Out of Bath Oils ------------------------------------------------------------------------------- Description: I ran out of bath oils. It'd be really great it if you went and got some more for me... Requirement: Start second generation Friendship Level: Between 0 and 1 Reward: 400G How to complete: Talk to Julia. She wants you to get a Black Grass for her because it's really good for your skin and she ran out of stock. You can take it by two different ways: 1. If you already have picked one in your travels to dungeon you can give to her either. 2. Buy from Ray for 30G. After that go back and give it to Julia, taking your tip. Give Some Potatoes to Rosalind ------------------------------------------------------------------------------- Description: I made some roasted yams and I want you to give them to Rosalind for me. But first you have to come and get them! Requirement: Have completed Julia's first (2nd generation) quest: "I'm Out of Bath Oils" Friendship Level: Between 2 and 3 Reward: 500G How to complete: Talk to Julia. Once again, do the delivery job and give the potatoes to Rosalind as asked. After that, just come back and finish it. For Beauty's Sake!!! ------------------------------------------------------------------------------- Description: I heard that there's this food that's really good for your beauty. Ahh, I want it!!!!! Requirement: Have completed Julia's second (2nd generation) quest: "Give Some Potatoes to Rosalind" Friendship Level: Between 4 and 5 Reward: 3000G How to complete: Talk to Julia. She'll apologize for causing a lot of troubles to you, but will ask another favor anyway. Julia wants a Gold Pumpkin because it's supposed to be sooooooo good for maintaining your beauty (as she says). You can only get this item by searching with Inquisitive Waltz in Palermo Shrine - Refreshing Summer. For further information check the Palermo Shrine Section to know how to open this dungeon and get this item. Also you can try to get by trading with a friend. After getting it, deliver to Julia and take your reward (not that so good for all trouble you have to get the Gold Pumpkin). =============================================================================== 7.7.13. Leann's Quests [Leann-Q2] =============================================================================== Looking for Someone to Talk to ------------------------------------------------------------------------------- Description: I would like to have a conversation with someone. Requirement: Start second generation Friendship Level: 1 Reward: 2000G How to Complete: Talk to Leann. As the title says, she wants to talk with someone about a problem she's having. What kind of problem a daughter of a rich family can have? Keep talking to her and Leann will asks some tips to you (yeah, nobody is perfect). Your character will automatically say some answers to her and she'll be happy with your help, giving something to you (and you won't accept, but she is more skilled than you). Some Casual Conversation ------------------------------------------------------------------------------- Description: I would like to talk to someone for a little while. Requirement: Have completed Leann's first quest: "Looking for Someone to Talk to" and be playing as Aaron Friendship and Love Level: 4 Reward: Leann as girlfriend? How to Complete: Talk to Leann. She wants to talk about another problem and since you helped her before she thinks you can help her again. Now Leann will explain that she has developed a bad habit recently (omg, what should it be?). She is walking up in the middle of night and snacking some junk foods. She Will ask your opinion about that and two options will appear. Choose any option and the result will be the same (what a shame, poor Leann, calling her fat), this will serve as incentive so she can stop those night snacking, but also Leann will ask how do you fell about slightly plump girls and you will prove to her that you like/love her in anyway she looks like (and different from other guys to Aria, Aaron is a lot more aggressive towards the girls). Two days will pass. =============================================================================== 7.7.14. Leonel's Quests [Leonel-Q2] =============================================================================== Something I Promised Roy ------------------------------------------------------------------------------- Description: I promised Roy I'd let him borrow something. Could you give it to him for me? Requirement: Talk to him once. Friendship Level: 0 (for Aaron) / Friendship and Love Level: 0 (for Aria) Reward: Toyherb Seed How to complete: Talk to Leonel. Another delivery service (if only you could enter with a wolf anywhere...). Take the Giant's Gloves from him and deliver it to Roy. Go back and inform your client that the delivery was a success and take your payment. Help Me Out a Little ------------------------------------------------------------------------------- Description: I'm not so great with fish, but I'm pretty sure this is no good. Can you help me? Requirement: Have completed Leonel's first quest: "Something I Promised Roy" Friendship Level: 2 (for Aaron) / Friendship and Love Level: 2 (for Aria) Reward: Cake How to complete: Talk to Leonel. He'll explain that there is a fish (Sardine) that he doesn't like to eat, but he was thinking he should get over his dislike of it (mature boy, don't you think?). You can take it on sea at town or go to Blessia Island - Summer Isle Port and get one (check Blessia Island section or fishing section to get further details for other places to fish it). Return and deliver it to Leonel, taking your sweet reward. Deliver This for Me! ------------------------------------------------------------------------------- Description: Can you run over and give this to Orland for me? Requirement: Have completed Leonel's second quest: "Help Me Out a Little" and be playing as Aria Friendship and Love Level: 4 Reward: Chocolate Cake How to complete: Talk to Leonel. He needs you to deliver a Pin to Orland as a gift for his help, but as Leonel is too embarrassed to give it to him by himself, do the job. Look for Orland and do the delivery (and also listen some words from him). Tell the news to Leonel (change a little the facts) and receive a gift for your help. Something's Bothering Me... ------------------------------------------------------------------------------- Description: Someone mistook me for a girl today. It's been kind of bothering me... Requirement: Have completed Leonel's third quest: "Deliver This for Me!" and be playing as Aria Friendship and Love Level: 6 Reward: Makes Leonel happier... How to complete: Talk to Leonel. He'll explain his situation (the description says everything) and will ask why people always thinks he is a girl, as always your character will try to give some advices, more happy conversation and in the end Leonel will thanks for listening him. No prizes (sometimes you need to help your friends without thinking in rewards). There's Something I Want to Say ------------------------------------------------------------------------------- Description: Come over to my place? Requirement: Have completed Leonel's fourth quest: "Something's Bothering Me..." and be playing as Aria Friendship and Love Level: 8 Reward: Leonel as boyfriend? How to complete: Talk to Leonel. There's something he has been wanting to talk to you about. Listen to what he has to say and he will ask what you think of him. If you answer "I like you too, Leonel.", he'll ask to marry (just to play) you and two days will pass. But if you answer "I like you... as a friend." the quest will be abandoned, but you can start again. =============================================================================== 7.7.15. Mana's Quests [Mana-Q2] =============================================================================== Mana has no quests on second generation. =============================================================================== 7.7.16. Max's Quests [Max-Q2] =============================================================================== Conduct an Experiment (Big Money!) ------------------------------------------------------------------------------- Description: Work as an assistant on an experiment testing the strength of steel. Easy! Safe! Guaranteed to be worth your while! Requirement: Start second generation Friendship Level: Between 0 and 1 Reward: 15000G How to Complete: Talk to Max. He wants you to help him to measure the strength of the steel that he has developed. He'll give you the steel, you need to hit with your weapon and see how much damage you do. To do that just keep tapping the Touch Screen with the Stylus until he tells that is enough. After this Max will say that the test was a failure and give your payment for the job. Actually you don't need to do anything and you'll be rewarded at the same way. Note: I hit 27 times and he just keep saying it was a failure, so I can't say if something different occurs with you hit more than that. Finish the Experiment (Big Money!) ------------------------------------------------------------------------------- Description: More work as an assistant testing the strength of steel. Easy! Safe! Guaranteed to be worth your while! Requirement: Have completed Max's first (2nd generation) quest: "Conduct an Experiment (Big Money!)" Friendship Level: Between 2 and 3 Reward: 30000G and Missing Page 2 (Shine) How to Complete: Talk to Max. He wants to continue the previous measure test today, like the preceding quest just keep tapping the Touch Screen with the Stylus until he tells that is enough. Exactly the same as before, you can do nothing to get the reward or you can do what it was said. Another failure, but work is work, so take your payment from him. =============================================================================== 7.7.17. Natalie's Quests [Natalie-Q2] =============================================================================== I Lost Something ------------------------------------------------------------------------------- Description: I had something to give to you but I lost it... Can you find it for me? Requirement: Start second generation and have build Alvarna Academy - Library Friendship Level: Between 2 and 3 Reward: Missing Page 2 (Cure) How to Complete: Talk to Natalie. She was planning to give you a Missing Page 2, but she lost it at the school's library. So go to Alvarna Academy - Library and check the table at the bottom of the screen (just below from where you play Sugoroku). This quest ends in the moment when you find this item. =============================================================================== 7.7.18. Orland's Quests [Orland-Q2] =============================================================================== Something for You ------------------------------------------------------------------------------- Description: I have something to give you. Come see me. Requirement: Talk to him once. Friendship Level: 0 (for Aaron) / Friendship and Love Level: 0 (for Aria) Reward: Spinach Seed How to complete: Talk to Orland. He'll give you a Spinach Seed. Roy gave it to him but since he doesn't need it (passing unlike presents to others), it goes to you. Orland will ask if you want it or not, answer "I'll take it" to get it immediately or answer "I can't take it...". If you choose the second option he'll just toss it and ask again if you don't want, answer "Don't throw it away. I'll take it." (if you answer again "I can't take it..." he is going to do exactly what he said). A Message from the Teacher ------------------------------------------------------------------------------- Description: I need to you to run an errand for me. Requirement: Have completed Orland's first quest: "Something for You" Friendship Level: 2 (for Aaron) / Friendship and Love Level: 2 (for Aria) Reward: 100G How to complete: Talk to Orland. He needs you to deliver a Little Crystal to Barrett (lazy boy). Do this favor to him and give it to your teacher Barrett. Go back and inform him about Barrett's complain, getting you great tip. I Secretly Want Something ------------------------------------------------------------------------------- Description: This is kind of a secret request. Requirement: Have completed Orland's second quest: "A Message from the Teacher" and be playing as Aria Friendship and Love Level: 4 Reward: Cherry Grass Seed How to complete: Talk to Orland. He's a bit of an insect buff and need you to take an Insect Jaw to his collection. To find this item, you need to wait until night, then go to Messhina Valley and kill Hornets or Queen Bees (they drop the Insect Jaw). I suggest you to go Messhina Valley - Ruins because you can find three Queen Bees at the same map, but feel free to choose another map (check Monster Section to further information). After you get one, go back, give it to Orland, listen some "thanks" and receive your reward. I Have a Request for You ------------------------------------------------------------------------------- Description: Class has been too easy lately and it's becoming a problem. Requirement: Have completed Orland's third quest: "I Secretly Want Something" and be playing as Aria Friendship and Love Level: 6 Reward: 200G How to complete: Talk to Orland. He isn't happy with his lessons since it's too easy for him, so he wants harder classes. Orland wants you to go and talk to Barrett to teach more difficult lessons. So go, find Barrett and talk to him about Orland's complains (for your hope he will only do more challenging lessons to Orland and keep the regular lessons to the rest of the class). Now return and tell the good news to Orland, see him happy for a moment (this guy even smile or is he just like his father?) and receive a small charge. Just Come Over, Please ------------------------------------------------------------------------------- Description: I need to talk to you for a little. Requirement: Have completed Orland's third quest: "I Have a Request for You" and be playing as Aria Friendship and Love Level: 8 Reward: Orland as boyfriend? How to complete: Talk to Orland. He will ask a bunch of questions about him and you also will make some other questions. You will discover some facts (like what he thinks of you) and after some more conversation he will ask if you like him. If you answer "I like you, Orland.", he'll be happy and will take you to the church to play of wedding, two days will pass. But if you answer "I like you as a friend, Orland." the quest will be abandoned, but you can start again. =============================================================================== 7.7.19. Ray's Quests [Ray-Q2] =============================================================================== Information for the Fitness Exam ------------------------------------------------------------------------------- Description: I'm holding a fitness examination. Your participation would be much appreciated. Requirement: Start second generation Friendship Level: Between 2 and 3 Reward: Tomato Juice (bad reward) or Fruit Ole (good reward) and Missing Page 2 (Life Drain) How to Complete: Talk to Ray. He wants to test you with some exercises. When he says "go", just press the A Button as fast as you can. After that Ray will ask if you want to try again or stop. If you don't like your mark you can try again by choosing to try again, otherwise just choose to stop. If you scored over 40 hits, you'll receive a Fruit Ole as reward, if you did less than that, you'll receive the Tomato Juice. But no matter your score, you'll always receive a Missing Page. =============================================================================== 7.7.20. Rosalind's Quests [Rosalind-Q2] =============================================================================== Can You Get Me Some Food? ------------------------------------------------------------------------------- Description: Could you please get me a special kind of food? (See me for details) Requirement: Start second generation Friendship Level: 0 Reward: 10000G How to Complete: Talk to Rosalind. She wants you to fish a Salmon. I suggest you to try to catch one in Messhina Valley - Serene Garden, but you can go anywhere you want, just check the Fishing List section in this guide. After you catch one go back and deliver it to Rosalind and get your tip. Can You Get Something for Me? ------------------------------------------------------------------------------- Description: Could you please get something for me? (See me for details) Requirement: Have completed Rosalind's first (2nd generation) quest: "Can You Get Me Some Food?" Friendship Level: Between 2 and 3 Reward: 20000G How to Complete: Talk to Rosalind. She wants you to get some Relax Tealeaves for her. To complete this quest you need first to have expanded your school, built a workshop and bought at least the small kitchen station from Yue on Mondays. To make the item (you can learn this lesson on Tuesday, at Difficult Cooking topic) you need to collect the following items: Blue Grass, Green Grass, Medicinal Herb, Purple Grass, White Grass, Yellow Grass (all can be bought at Alvarna Clinic) and cooking level 26 (for success rate 100%), check the Cooking Section for further details. After you complete it, talk to Rosalind and give her request. =============================================================================== 7.7.21. Roy's Quests [Roy-Q2] =============================================================================== I Lost Something in My House ------------------------------------------------------------------------------- Description: I lost something in my house... Come and help me look for it. Requirement: Start second generation Friendship Level: 0 (for Aaron) / Friendship and Love Level: 0 (for Aria) Reward: Rasin Bread How to complete: Talk to Roy. Distracted as always, he lost a Pin that he borrowed from Leonel. To help him to find it, go to Sharper Edge Blacksmith 2F, walk all the way to the north wall and them walk right. In the corner press the A button and you'll find the Pin behind the lances. Give it to him and take a food as reward. Talk Some Sense into My Mom! ------------------------------------------------------------------------------- Description: There's something that I want you to say to my mom for me. Requirement: Have completed Roy's first (2nd generation) quest: "I Lost Something in My House" Friendship Level: 2 (for Aaron) / Friendship and Love Level: 2 (for Aria) Reward: Missing Page 1 (Sonic Wind) How to complete: Talk to Roy. He wants you to talk to his mother since Tanya wants him to take over the family business, but Roy haven't decided what he wanna do in the future, so he needs you to explain that to her. Find Tanya and start a conversation. She'll understand the situation and also ask you if you want the job (she knows what is the best for her). Go back and inform the news to Roy and finish the quest. I'm Trying to Study ------------------------------------------------------------------------------- Description: I was thinking of studying but, of course, I'm no good at it... Requirement: Have completed Roy's second (2nd generation) quest: "Talk Some Sense into My Mom!" and be playing as Aria Friendship and Love Level: 4 Reward: Salad How to complete: Talk to Roy. He has some troubles to understand the lessons in school because he can't concentrate, so maybe a Hot Milk can help to improve it. Since Roy can't remember how to do it from the previous classes, he'll give you a Small Milk, so you can prepare it for him. So go to Alvarna Academy - Workshop, check the pot and warm the milk (need cooking level 6 to have 100% of success rate). You can also buy it from Yue for 1400G. After this go back and deliver his order, receiving your reward and seeing his progress. I Have a Secret Plan! ------------------------------------------------------------------------------- Description: I have a secret plan. Come and talk to me about it. Requirement: Have completed Roy's third (2nd generation) quest: "I'm Trying to Study" and be playing as Aria Friendship and Love Level: 6 Reward: a participation on a failed plan How to complete: Talk to Roy. He will be at Alvarna Academy - Classroom and will explain his secret plan, he wants to sneak into school tonight. Roy will convince you to go with him, so meet him at Alvarna Academy at PM 09:00. Start a conversation and follow him (he made a secret passage, but the doors are always unlocked, so I don't know why he did it), exploring the school during night. After a while Barrett will come and will stop your playing. In the end Roy and you will move out of the school go home. Come to My House ------------------------------------------------------------------------------- Description: Come over. There's something I want to talk to you about. Requirement: Have completed Roy's fourth (2nd generation) quest: "I Have a Secret Plan!" and be playing as Aria Friendship and Love Level: 8 Reward: Roy as boyfriend? How to complete: Talk to Roy. He'll say that he really like you and will ask what do you think about him. If you answer "I like you too.", Roy'll take you to church ask to marry (just to play) with you and two days will pass. But if you answer "I like you as a friend, Roy." the quest will be abandoned, but you can start again. =============================================================================== 7.7.22. Sera & Serena's Quests [Sera&Serena-Q2] =============================================================================== Let's Play Hide-and-Seek! ------------------------------------------------------------------------------- Description: Come play hide-and-seek with us! Requirement: Talk to them once. Friendship Level: 0 Reward: Marmalade How to complete: Talk to Sera & Serena. They'll invite you to play hide-and-seek, so you need to find them (they'll disappear after you or they change the map). They'll just keep moving to different spots (I found them at Alvarna - North Square next where Yue stay in this map, other time I found them walking at De Sainte-coquille Park and other at De Sainte-coquille Dining Hall), so to remove all doubts just cheat and ask to Alicia to find them (the life isn't always fair). Talk to them and receive your prize. Sera & Serena also tell that they love this reward. Come Play with Us! ------------------------------------------------------------------------------- Description: We're looking for someone to play with us! Requirement: Have completed Sera & Serena's first quest: "Let's Play Hide-and-Seek!" Friendship Level: 2 Reward: Chocolate Cookie How to complete: Talk to Serena (yes, only her) at Alvarna - North Square. She'll explain that she was playing hide-and-seek with Sera, but can't find her. Help Serena to find her another half (too sad to see only one of them). Go to Blessia Island - Sandy Path and rescue Sera there (Tortoises are still in there). After talking to her (for someone lost she has courage to get back alone), go meet them at Alvarna - North Square and receive a half present from Serena (Sera wants the other half). Note: If you start this quest and ask to Alicia to locate the twins (without meeting Serena before), Sera will not be available to be find anywhere, so Alicia says she is Far-off City (like Yue after AM 12:00). Let's Play a Guessing Game! ------------------------------------------------------------------------------- Description: We're looking for someone to play with us! Requirement: Have completed Sera & Serena's second quest: "Come Play with Us!" Friendship Level: 4 Reward: Pudding (right choice) and Sardine Sashimi (wrong choice) How to complete: Talk to Sera & Serena at Alvarna - North Square. Sera will suggest to play "Who's Who?" but will not explain how to do that, so I'll do that (as if someone really need it, but anyway...). They will start to walk in the same place and after a while they will ask who is Sera. Easy task, if you pay attention at their clothes, hair, you will see they are pretty different. Sera have the left eye uncover by her hair, use her scarf at the right side and have long sleeves with a orange detail in the tip. Serena have the right eye uncover, use her scarf at the left side and have a white cloth at her shoulders. To make this simple, the right option is "Sera's on the left!" and you will receive the best prize. If you choose "Sera's on the right!" Serena will say you're wrong and Sera will ask if you want to try again (if you answer "No." the quest will be abandoned, so you can redo checking on the bulletin board and if you answer "Sure!" they will mix again). If you "I don't have any idea!" the quest will be over and you will get the worst prize. Something a Little More Grown Up ------------------------------------------------------------------------------- Description: There's something we've been wanting to do for a while. Requirement: Have completed Sera & Serena's third quest: "Let's Play a Guessing Game!" Friendship Level: 6 Reward: Sera & Serena as girlfriends? How to complete: Talk to Sera & Serena. Serena will ask if you like her (and after that Sera will ask the same). If you answer "No, not really..." for one of them the quest will be abandoned (you can start again if you want), so answer "I like you." to them both. Now they will ask you to bring them the Stoller Chalice and say to get more information from Leann. Meet her and she will explain the story behind it, also telling that her father Max have bought it. Leann accept to borrow it to you, so go to De Sainte-coquille Dinning Hall and walk straight to the wall in front of the door's entrance to find it. Now go meet Sera & Serena, giving the Stoller Chalice to them. Now they want you to propose to them. After that a day will pass. =============================================================================== 7.7.23. Tanya's Quests [Tanya-Q2] =============================================================================== Trial!: Pomme Pomme ------------------------------------------------------------------------------- Description: Want to try some training? Come see me,'kay? Quest Can Be Replayed Requirement: Start second generation Friendship Level: 0 Reward: 500G How to Complete: Talk to Tanya. She'll tell how good was Kyle at fighting (exaggerating a little), starting to claim you need to become a skilled fighter as well. So that is the plan, Tanya will introduce you to a lot of different trials, you need to complete them all, becoming more and more strong. To start, she'll ask you to head to Trieste Forest - Spring Clearing and defeat 10 Pomme Pommes. They'll be only available at day time and there are two of them in the map. After completing this easy task, go back and take your prize. Trial!: Orc ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's first (2nd generation) quest: "Trial!: Pomme Pomme" Friendship Level: 0 Reward: 600G How to Complete: Talk to Tanya. This time your target will be 10 Orcs. Proceed to Trieste Forest. They can be found on Trieste Forest - Grassy Path and Trieste Forest - Windy Pass (north entrance) during day, that is, before PM 06:00. There is one Gate that spawn the Orc in Grassy Path, so if you think it's annoying to fight against two monsters at the same time, try to destroy the north Gate, so that only one will keep respawning Orc. In Windy Pass there is one Gate that spawns 2 Orcs, so it's the best place to complete this quest. After killing 10 Orcs, go back and take your prize. Trial!: Ants ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's second (2nd generation) quest: "Trial!: Orc" Friendship Level: 0 Reward: 500G How to Complete: Talk to Tanya. This time your target will be 10 Ants. Proceed to Trieste Forest - Aegis Falls during night (after PM 06:00). There are two Gates in this map, the left one spawns 2 Ants and the right one spawns only 1. After killing 10 Ants, go back and take your prize. Trial!: Flower Blossom ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's third (2nd generation) quest: "Trial!: Ants" Friendship Level: 0 Reward: 500G How to Complete: Talk to Tanya. This time your target will be 10 Flower Blossoms. Proceed to Trieste Forest. They can be found on Trieste Forest - Grassy Path or Trieste Forest - Sun-Dapplet Spot. In Grassy Path there are two Gates, one that spawns Orcs and the other that spawns the Flower Blossom. Destroy the right Gate and kill the Orc, so you can concentrate only in the Flower Blossom. You can go in this map anytime. In Trieste Forest - Sun-Dapplet Spot you can only find the target monster at daytime and there is one Gate that spawns Flower Blossom and Orc Hunter. To respawn you need to kill them both, so I suggest you to go to Trieste Forest - Grassy Path. After killing 10 Flowers Blossoms, go back and take your prize. Trial!: Big Mushroom ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's fourth (2nd generation) quest: "Trial!: Flower Blossom" Friendship Level: 0 Reward: 700G How to Complete: Talk to Tanya. This time your target will be 10 Big Mushrooms. Proceed to Trieste Forest. They can be found on Trieste Forest - Mushroom Patch during day, that is, before PM 06:00. There are two Gates in this map, one in north and other in south. After killing 10 Big Mushrooms, go back and take your prize. Trial!: Leaf Ball ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's fifth (2nd generation) quest: "Trial!: Big Mushroom" Friendship Level: 0 Reward: 800G How to Complete: Talk to Tanya. This time your target will be 10 Leaf Balls. Proceed to Trieste Forest. They can be found on Trieste Forest - River Stream during anytime. There only one Gate in this map spawning one Leaf Ball, not a very difficult task. After killing 10 Leaf Balls, go back and take your prize. Trial!: Planchoa ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's sixth (2nd generation) quest: "Trial!: Leaf Ball" Friendship Level: 0 Reward: 1000G and Pitchfork How to Complete: Talk to Tanya. This time your target will be 10 Planchoas. Proceed to Trieste Forest. They can be found on Trieste Forest - Great Tree during anytime. There only one Gate in this map spawning one Planchoa and an High Orc or Hell Spider, depending of the time. After killing 10 Planchoas, go back and take your prize. Trial!: High Orc ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's seventh (2nd generation) quest: "Trial!: Planchoa" Friendship Level: 0 Reward: 1500G How to Complete: Talk to Tanya. This time your target will be 10 High Orcs. Proceed to Trieste Forest. They can be found on Trieste Forest - Great Tree and Trieste Forest - Green Garden during day, that is, before PM 06:00 or Trieste Forest - Reflecting Water and Trieste Forest - Ruins during anytime. I suggest you to go at Trieste Forest - Ruins since you can find always 2 High Orcs anytime. After killing 10 High Orcs, go back and take your prize. Trial!: Orc Hunter ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's previous (2nd generation) quest: "Trial!: High Orc" Friendship Level: 0 Reward: 1500G How to Complete: Talk to Tanya. This time your target will be 10 Orc Hunters. Proceed to Trieste Forest. They can be found on Trieste Forest - Sun-Dapplet Spot during day, that is, before PM 06:00 or Reflecting Water and Trieste Forest - Ruins during anytime. In all maps have more than one monster to fight (three in Ruins), so choose the best place for you and after killing 10 Orc Hunters, go back and take your prize. Trial!: High Orc II ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's previous (2nd generation) quest: "Trial!: Orc Hunter" Friendship Level: 0 Reward: 3000G How to Complete: Talk to Tanya. This time your target will be 20 High Orcs. Proceed to Trieste Forest. They can be found on Trieste Forest - Great Tree and Trieste Forest - Green Garden during day, that is, before PM 06:00 or Trieste Forest - Reflecting Water and Trieste Forest - Ruins during anytime. I suggest you to go at Trieste Forest - Ruins since you can find always 2 High Orcs anytime. After killing 20 High Orcs, go back and take your prize. Trial!: Goblin Pirate ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's seventh (2nd generation) quest: "Trial!: Planchoa" Friendship Level: 0 Reward: 2000G How to Complete: Talk to Tanya. This time your target will be 10 Goblin Pirates. Proceed to Blessia Island. They can be found on Blessia Island - Altar/Old Ship, South Beach, Center, North Beach and Southeast Beach during day, that is, before PM 06:00. All maps have more than one monster. Choose the best map to you and after killing 10 Goblin Pirates, go back and take your prize. Trial!: Goblin Gangster ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's eighth (2nd generation) quest: "Trial!: Goblin Pirate" Friendship Level: 0 Reward: 2000G How to Complete: Talk to Tanya. This time your target will be 10 Goblin Gangsters. Proceed to Blessia Island. They can be found on Blessia Island - Center and Southeast Beach during day, that is, before PM 06:00. I suggest to go to Blessia Island - Center and keep killing the Goblin Gangster at the right Gate since no other monster will annoy you. After killing 10 Goblin Gangsters, go back and take your prize. Trial!: Shadow Panther ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's ninth (2nd generation) quest: "Trial!: Goblin Gangster" Friendship Level: 0 Reward: 2200G How to Complete: Talk to Tanya. This time your target will be 10 Shadow Panthers. Proceed to Blessia Island. They can be found on Blessia Island - Silent Cave and Southeast Beach during night, that is, after PM 06:00. I suggest to go to Blessia Island - Southeast Beach since its nearer from the entrance and have the weakest monster accompanying it. After killing 10 Shadow Panthers, go back and take your prize. Trial!: Giant Beetle ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's tenth (2nd generation) quest: "Trial!: Shadow Panther" Friendship Level: 0 Reward: 2000G and Super Psycho How to Complete: Talk to Tanya. This time your target will be 10 Giant Beetles. Proceed to Blessia Island. They can be found on Blessia Island - Dense Overgrowth during night, that is, after PM 06:00. Since you don't have any different choice, just go there at night. You can only kill the Giant Beetle, chance map, go back and kill again. After killing 10 Giant Beetles, go back and take your prize. Trial!: Troll ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's eleventh (2nd generation) quest: "Trial!: Giant Beetle" Friendship Level: 0 Reward: 2500G and Missing Page 2 (Stone Spike) How to Complete: Talk to Tanya. This time your target will be 10 Trolls. Proceed to Blessia Island. They can be found on Blessia Island - North Beach, Dense Overgrowth and West Beach during day, that is, before PM 06:00. I suggest to go to Blessia Island - North Beach since its nearer from the entrance and have the weakest monster accompanying it or Blessia Island - West Beach, where you can destroy the left Gate, stopping the Goblin Don respawns and can concentrate only with Troll. After killing 10 Trolls, go back and take your prize. Trial!: Death Stalker ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's twelfth (2nd generation) quest: "Trial!: Troll" Friendship Level: 0 Reward: 2000G How to Complete: Talk to Tanya. This time your target will be 10 Death Stalkers. Proceed to Blessia Island. They can be found on Blessia Island - North Beach and Silent Cave during night, that is, after PM 06:00. I strongly recommend you to go to Blessia Island - Silent Cave since you can destroy the left Gate, stopping the Shadow Panther respawns and can concentrate only with Death Stalker, also in Blessia Island - North Beach, Ignis can be a pain while you try to kill your target monster. After killing 10 Death Stalkers, go back and take your prize. Trial!: Ignis ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's thirteenth (2nd generation) quest: "Trial!: Death Stalker" Friendship Level: 0 Reward: 2500G How to Complete: Talk to Tanya. This time your target will be 10 Ignis'. Proceed to Blessia Island. They can be found on Blessia Island - North Beach and Southwest Beach during night, that is, after PM 06:00. I recommend you to go to Blessia Island - Southwest Beach since you can destroy the left Gate, stopping the Hercules Beetle respawns and can concentrate only with Ignis. To kill it I suggest you to use a spear (water element if you have), go to an open area (do not move) and when it is one step near you, stab it (you will automatically aim to it and if you miss Ignis will vanish in front of you with no damage). After killing 10 Ignis, go back and take your prize. Trial!: Hammer Troll ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's fourteenth (2nd generation) quest: "Trial!: Ignis" Friendship Level: 0 Reward: 3000G How to Complete: Talk to Tanya. This time your target will be 10 Hammer Trolls. Proceed to Blessia Island. They can be found on Blessia Island - Ruined Shrine and Silent Cave during day, that is, before PM 06:00. I recommend you to go to Blessia Island - Silent Cave since both Gates spawns Hammer Trolls, but if that is too much just destroy one of them. After killing 10 Hammer Trolls, go back and take your prize. Trial!: Blood Panther ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's previous (2nd generation) quest: "Trial!: Hammer Troll" Friendship Level: 0 Reward: 3000G How to Complete: Talk to Tanya. This time your target will be 10 Blood Panthers. Proceed to Blessia Island. They can be found on Blessia Island - Ruined Shrine and West Beach during night, that is, after PM 06:00. I recommend you to go to Blessia Island - West Beach since both Gates spawns Blood Panthers, but if that is too much just destroy one of them. After killing 10 Blood Panthers, go back and take your prize. Trial!: Blood Panther II ------------------------------------------------------------------------------- Description: Time for training! I'll give you a little extra this time. Quest Can Be Replayed Requirement: Have completed Tanya's previous (2nd generation) quest: "Trial!: Blood Panther" Friendship Level: 0 Reward: 6000G How to Complete: Talk to Tanya. This time your target will be 20 Blood Panthers. Proceed to Blessia Island. They can be found on Blessia Island - Ruined Shrine and West Beach during night, that is, after PM 06:00. I recommend you to go to Blessia Island - West Beach since both Gates spawns Blood Panthers, but if that is too much just destroy one of them. After killing 20 Blood Panthers, go back and take your prize. Trial!: Goblin ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's fourteenth (2nd generation) quest: "Trial!: Ignis" Friendship Level: 0 Reward: 3000G How to Complete: Talk to Tanya. This time your target will be 10 Goblins. Proceed to Messhina Valley. They can be found on Messhina Valley - Riverbank during day, that is, before PM 06:00. Since you don't have any different choice, just go there at day. Kill both Goblin and Flower Lilly and the next spawn will come 2 Goblins, after you kill them change map and go back. After killing 10 Goblins, go back and take your prize. Trial!: Chipsqueek ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's fifteenth (2nd generation) quest: "Trial!: Goblin" Friendship Level: 0 Reward: 3000G How to Complete: Talk to Tanya. This time your target will be 10 Chipsqueeks. Proceed to Messhina Valley. They can be found on Messhina Valley - Path to Mountain and Serene Garden during night, that is, after PM 06:00. I suggest you to go to Messhina Valley - Path to Mountain, so you can keep killing two Chipsqueeks from both Gates (but one of them spawn a Flower Lilly too) or just concentrate in north Gate. After killing 10 Chipsqueeks, go back and take your prize. Trial!: Hornet ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's sixteenth (2nd generation) quest: "Trial!: Chipsqueek" Friendship Level: 0 Reward: 3500G and Gorgeous Sword How to Complete: Talk to Tanya. This time your target will be 10 Hornets. Proceed to Messhina Valley. They can be found on Messhina Valley - Serene Garden during night, that is, after PM 06:00. Since you don't have any different choice, just go there at night. Break the rock to access the other side of the map and kill it, after that go to Messhina Valley - Giant Boulder and come back. Keep doing it until you kill 10 Hornets, go back and take your prize. Trial!: Goblin Sniper ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's seventeenth (2nd generation) quest: "Trial!: Hornet" Friendship Level: 0 Reward: 3500G How to Complete: Talk to Tanya. This time your target will be 10 Goblin Snipers. Proceed to Messhina Valley. They can be found on Messhina Valley - Ruins and Withered Road during day, that is, before PM 06:00. Go to any place, both have an terrible spawn (three monster, one target and one Gate), so you can kill all them to respawn (if you choose this method go to Withered Road) or just kill the Goblin Sniper, change map, kill another. Keep doing it until you kill 10 Goblin Snipers, go back and take your prize. Trial!: Hobgoblin ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's eighteenth (2nd generation) quest: "Trial!: Goblin Sniper" Friendship Level: 0 Reward: 3800G and Missing Page 2 (water Laser) How to Complete: Talk to Tanya. This time your target will be 10 Hobgoblins. Proceed to Messhina Valley. They can be found on Messhina Valley - Holy Statue and Withered Road during day, that is, before PM 06:00. Go to Messhina Valley - Withered Road because you can kill two of them for each respawn. After killing 10 Hobgoblins, go back and take your prize. Trial!: Furpuff ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's nineteenth (2nd generation) quest: "Trial!: Hobgoblin" Friendship Level: 0 Reward: 3500G How to Complete: Talk to Tanya. This time your target will be 10 Furpuffs. Proceed to Messhina Valley. They can be found on Messhina Valley - Holy Statue and Withered Road during night, that is, after PM 06:00. Both places have a Furpuff and two Queen Bees, but I suggest you to go to Messhina Valley - Withered Road because Furpuff spawn a little nearer from any entrance than Queen Bees. Keep killing 1 Furpuff and change map since Queen Bees are a pain to hunt. After killing 10 Furpuffs, go back and take your prize. Trial!: Queen Bee ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's twentieth (2nd generation) quest: "Trial!: Furpuff" Friendship Level: 0 Reward: 3500G How to Complete: Talk to Tanya. This time your target will be 10 Queen Bees. Proceed to Messhina Valley. They can be found on Messhina Valley - Ruins, Holy Statue and Withered Road during night, that is, after PM 06:00. I suggest you to go to Messhina Valley - Ruins because you can find three of them at same time, but be warned: these monsters can be a pain since they can fly and their attacks can cause paralyzes and poison. After killing 10 Queen Bees, go back and take your prize. Trial!: Ghost ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's twenty-first (2nd generation) quest: "Trial!: Queen Bee" Friendship Level: 0 Reward: 5000G How to Complete: Talk to Tanya. This time your target will be 10 Ghosts. Proceed to Messhina Valley. They can be found on Messhina Valley - Cave-Small Room, Cave - Altar (side A) and Cave - Hall. If you want to fight against one monster go to Messhina Valley - Cave-Small Room, otherwise you can go to the other two maps to fight against two Ghosts at day (before PM 06:00). After killing 10 Ghosts, go back and take your prize. Trial!: Little Mage ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's previous (2nd generation) quest: "Trial!: Ghost" Friendship Level: 0 Reward: 5000G How to Complete: Talk to Tanya. This time your target will be 10 Little Mages. Proceed to Messhina Valley. They can be found on Messhina Valley - Cave - Altar (side A) and Cave - Hall. Both maps have the same monster and spawn, so you can go wherever you want, but at daytimes there are two Ghosts and one Little Mage and at night there are two Little Mages and one Ghost. After killing 10 Little Mages, go back and take your prize. Trial!: Ghost II ------------------------------------------------------------------------------- Description: Time for training! I'll give you a little extra this time. Quest Can Be Replayed Requirement: Have completed Tanya's previous (2nd generation) quest: "Trial!: Little Mage" Friendship Level: 0 Reward: 10000G How to Complete: Talk to Tanya. This time your target will be 30 Ghosts. Proceed to Messhina Valley. They can be found on Messhina Valley - Cave-Small Room, Cave - Altar (side A) and Cave - Hall. If you want to fight against one monster go to Messhina Valley - Cave-Small Room, otherwise you can go to the other two maps to fight against two Ghosts at day (before PM 06:00). After killing 30 Ghosts, go back and take your prize. Trial!: Silver Wolf ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's twenty-first (2nd generation) quest: "Trial!: Queen Bee" Friendship Level: 0 Reward: 4500G How to Complete: Talk to Tanya. This time your target will be 10 Silver Wolves. Proceed to Padova Mountains. They can be found on Padova Mountains - Crossroad and Flowing River. I recommend you to go to Padova Mountains - Crossroad because they will spawn at the second Gate (east) anytime. After killing 10 Silver Wolves, go back and take your prize. Trial!: Orc Viking ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's twenty-second (2nd generation) quest: "Trial!: Silver Wolf" Friendship Level: 0 Reward: 4500G How to Complete: Talk to Tanya. This time your target will be 10 Orc Vikings. Proceed to Padova Mountains. They can be found on Padova Mountains - Crossroad and Iceberg Midway during day, that is, before PM 06:00. I recommend you to go to Padova Mountains - Crossroad because they will spawn at the first Gate (north) alone. After killing 10 Orc Vikings, go back and take your prize. Trial!: Necro ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's twenty-third (2nd generation) quest: "Trial!: Orc Viking" Friendship Level: 0 Reward: 5000G How to Complete: Talk to Tanya. This time your target will be 10 Necros. Proceed to Padova Mountains. They can be found on Padova Mountains - Flowing River and Tomb. I recommend you to go to Padova Mountains - Flowing River because they will spawn anytime (and two of them if it is daytime). After killing 10 Necros, go back and take your prize. Trial!: Sky Fish ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's twenty-fourth (2nd generation) quest: "Trial!: Necro" Friendship Level: 0 Reward: 4500G How to Complete: Talk to Tanya. This time your target will be 10 Sky Fishes. Proceed to Padova Mountains. They can be found on Padova Mountains - Freezing Cave. Since you don't have any different choice, just go there anytime. You can just kill the Sky Fish (the white one) and change map or kill both monster for a new spawn. After killing 10 Sky Fishes, go back and take your prize. Trial!: High Orc Viking ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's twenty-fifth (2nd generation) quest: "Trial!: Sky Fish" Friendship Level: 0 Reward: 5500G How to Complete: Talk to Tanya. This time your target will be 10 High Orc Vikings. Proceed to Padova Mountains. They can be found on Padova Mountains - Icy Path and Unfrozen Lake during day, that is, before PM 06:00. I suggest you to go to Padova Mountains - Icy Path from Padova Mountains - Iceberg Midway, kill the High Orc Viking, go back to the previous map and keep doing this until you reach your quota. After killing 10 High Orc Vikings, go back and take your prize. Trial!: Tundra ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's twenty-sixth (2nd generation) quest: "Trial!: High Orc Viking" Friendship Level: 0 Reward: 5500G How to Complete: Talk to Tanya. This time your target will be 10 Tundras. Proceed to Padova Mountains. They can be found on Padova Mountains - Shrine and Rushing Waterfall. I suggest you to go to Padova Mountains - Shrine (Side B) because you can fight against one monster at time (and Tundra can be very difficult with other monsters). After killing 10 Tundras, go back and take your prize. Trial!: Faerie ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's twenty-seventh (2nd generation) quest: "Trial!: Tundra" Friendship Level: 0 Reward: 5000G How to Complete: Talk to Tanya. This time your target will be 10 Faeries. Proceed to Padova Mountains. They can be found on Padova Mountains - Tomb (day) and Rushing Waterfall (night). Simple check the time and go to the map where you can find Faerie in this moment (you can destroy the other Gates on the maps, so you can concentrate only in your target). After killing 10 Faeries, go back and take your prize. Trial!: Little Wizard ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's twenty-eighth (2nd generation) quest: "Trial!: Faerie" Friendship Level: 0 Reward: 5500G How to Complete: Talk to Tanya. This time your target will be 10 Little Wizards. Proceed to Padova Mountains. They can be found on Padova Mountains - Shrine (anytime) and Rushing Waterfall (day). I recommend you to go to Padova Mountains - Rushing Waterfall since you can fight against him alone just in the entrance of the map. After killing 10 Little Wizards, go back and take your prize. Trial!: Dark Slime ------------------------------------------------------------------------------- Description: Time for training! Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's twenty-ninth (2nd generation) quest: "Trial!: Little Wizard" Friendship Level: 0 Reward: 6000G How to Complete: Talk to Tanya. This time your target will be 10 Dark Slimes. Proceed to Padova Mountains. They can be found on Padova Mountains - Blocked-Off Cave. Since you don't have any different choice, just go there anytime (there are two Dark Slimes in the map, so be careful). After killing 10 Dark Slimes, go back and take your prize. Trial!: Tundra II ------------------------------------------------------------------------------- Description: This is the final chapter of your training! Wow, it's hard to believe how quickly this day came! Quest Can Be Replayed Requirement: Have completed Tanya's thirtieth (2nd generation) quest: "Trial!: Dark Slime" Friendship Level: 0 Reward: 12000G How to Complete: Talk to Tanya. This time your target will be 30 Tundras. Proceed to Padova Mountains. They can be found on Padova Mountains - Shrine and Rushing Waterfall. I suggest you to go to Padova Mountains - Shrine (Side B) because you can fight against one monster at time (and Tundra can be very difficult with other monsters). After killing 30 Tundras, go back and take your prize (also exchange some words with you "master" and listen some funny stories). Rematch!: Terror Tree ------------------------------------------------------------------------------- Description: Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's thirty-first (2nd generation) quest: "Trial!: Tundra II" and see the second ending. Friendship Level: 0 Reward: 30000G How to Complete: Talk to Tanya. This time your target will be the Trieste Forest Guardian - Terror Tree. Just go to Trieste Forest - Wooded Paradise and defeat it (if you don't remember how, check the Boss Section). After that go back and take your reward. Rematch!: Octopirate ------------------------------------------------------------------------------- Description: Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's thirty-first (2nd generation) quest: "Trial!: Tundra II" and see the second ending. Friendship Level: 0 Reward: 40000G How to Complete: Talk to Tanya. This time your target will be the Blessia Island Guardian - Octopirate. Just go to Blessia Island - Old Ship Deck and defeat it (if you don't remember how, check the Boss Section). After that go back and take your reward. Rematch!: Bane Dragon ------------------------------------------------------------------------------- Description: Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's thirty-first (2nd generation) quest: "Trial!: Tundra II" and see the second ending. Friendship Level: 0 Reward: 50000G How to Complete: Talk to Tanya. This time your target will be the Messhina Valley Guardian - Bane Dragon. Just go to Messhina Valley - Bridge to Shrine and defeat it (if you don't remember how, check the Boss Section). After that go back and take your reward. Rematch!: Crystal Mammoth ------------------------------------------------------------------------------- Description: Come see me, 'kay? Quest Can Be Replayed Requirement: Have completed Tanya's thirty-first (2nd generation) quest: "Trial!: Tundra II" and see the second ending. Friendship Level: 0 Reward: 60000G How to Complete: Talk to Tanya. This time your target will be the Padova Mountains Guardian - Crystal Mammoth. Just go to Padova Mountains - Ice Field and defeat it (if you don't remember how, check the Boss Section). After that go back and take your reward. =============================================================================== 7.7.24. Yue's Quests [Yue-Q2] =============================================================================== I Got Something Good ------------------------------------------------------------------------------- Description: I've got somethin' for you. Come 'round and see me for it. Requirement: Start second generation Friendship Level: 0 Reward: Missing Page 1 (Medication) How to Complete: Talk to Yue. Good as always, she'll give you a present for free (maybe she can't forget her love about Kyle...) since it doesn't have a use for her. Simple quest, it would be easier if you just had to talk to Yue instead of starting a new quest. Again, I Got Something Good ------------------------------------------------------------------------------- Description: I got my hands on it again. Come by if you want it. Requirement: Have completed Yue's first quest: "I Got Something Good" Friendship Level: Between 2 and 3 Reward: Missing Page 1 (Life Drain) How to Complete: Talk to Yue. Same as the previous quest. Just talk to Yue and she will give you another piece of Missing Page. Once Again, I Got Something Good ------------------------------------------------------------------------------- Description: I managed to get it one more time. Come get it! I'll be waitin'! Requirement: Have completed Yue's second quest: "Again, I Got Something Good" Friendship Level: Between 4 and 5 Reward: Missing Page 1 (Shine) How to Complete: Same as always. Talk to her and receive another Missing Page. ******************************************************************************* 7.8. Festivals [Festivals] ******************************************************************************* Festivals are a good opportunity to increase friendship level with the villagers, as talking and giving gifts to them in these dates have a stronger effect on the friendship level than usual days. Besides, you can also enjoy the mini games in the festivals and obtain prizes from them as well as increase friendship even more. One interesting note about festivals days is that it'll never rain in these days, even if you pay Alicia to do so. Everybody is in a fixed position over the map in festival days, the table below shows where you can find everybody (depending on the festival they can change they're positions, but if that happens I'll tell where they'll be instead): Villager Name | Location | Notes ------------------------------------------------------------------------------- Alicia | Alvarna - North Square | ** Barrett.......|.Alvarna - Falling Star Path..| Byron | De Sainte-coquille Park | Cammy.........|.Alvarna - East End...........| Cecilia | Alvarna - North Square | ** Dorothy.......|.Alvarna - Falling Star Path..| ** Douglas | Alvarna Clinic 1F | Egan..........|.Alvarna - East End...........| Gordon | Alvarna Clinic 1F | Herman........|.De Sainte-coquille Park......| Jake | Alvarna - Falling Star Path | Julia.........|.Alvarna - Port...............| ** Leann | Alvarna Academy | Second generation only Leonel........|.Alvarna Academy..............| Second generation only Mana | Alvarna - North Square | ** Max...........|.Alvarna - Port | Natalie | Alvarna Clinic 1F | Orland........|.Alvarna Academy..............| Second generation only Ray | Alvarna - West End | Rosalind......|.Alvarna - West End...........| ** Roy | Alvarna - East End | Sera & Serena.|.Alvarna Academy - Classroom..| Second generation only Tanya | Alvarna - Port | Yue...........|.Alvarna - Pond...............| ** Note: When it start to becoming dark all the villagers move to their respective homes. Also, after a couple get married they won't appear anymore at the festivals, they will spend all day inside their house. ** In second generation all married girls will stay at their husband's house (except Cecilia and Mana/Alicia if they're your mother, they go to De Sainte-coquille Park after AM 09:00) and married guys will come back to their original places. Below you'll see about the festivals in this game. They'll follow the model shown just below: Date - Festival Name ------------------------------------------------------------------------------- Brief description of what's the main idea of this festival. Notes about this festival What you should do in this festival. Spring 1 - New Year's Day ------------------------------------------------------------------------------- The first festival of the year and the last festival you see (since you only arrive in Alvarna one day after it). A new Year has come! Everything renews in this day. Start to think your plans for this year and prepare for more work to do! Happy New Year! Notes about this festival No special comments about this festival. Everybody is in the standard position and they only say something about this day. Just do your daily tasks as usual. Spring 13 - Flower Festival ------------------------------------------------------------------------------- In this day of year, colored papers are falling from the sky in the city (like all the others festivals). Some villagers are talking about how beautiful flowers are, other just want to use the festival as an excuse to drink in the afternoon (as Jake say), and you can invite girls to see the cherry blossoms under the cherry tree and raise their affections. Each girl make a comment about a fact in her life. If you want invite them all (need to reset the game) to see what they say (I decided to not write about what they say since it is better you to see than read and also because I'm lazy). Notes about this festival Ok, for know some things you should know about this festival. - Everybody is in the standard position - You can invite any romantic interest to see the flowers. - Walk to Cherry Blossom Square and the event will start. - Only the first three will accept your invite and raise their affection (in second generation you can invite all them). - If you try to invite the others girls they'll complain about you've already been with someone else and their love points will decrease (can decrease one level if you have just raised some days ago). I suggest to choose the girls you like the most or the ones who have the lowest love level at the moment (for example Rosalind, Alicia in the first year since it is difficult to get their favorite presents in this time). For second generation just invite everyone! Spring 25 - Eating Contest Festival ------------------------------------------------------------------------------- As one of the most primitive instincts of the humans, in this festival you will eat as much as possible to win the contest. This is the most waited day for Herman, so he can to show his amazing abilities and do a perfect judgment of the tournament (or at least only to see he isn't the only one who can eat a lot). Some girls will cheer for you to win the contest (do they like a fluffy man?). Notes about this festival - Characters in different places instead the usual one: Byron will be in front of your house, Douglas and Gordon (first generation) / Sera & Serena and Ray (second generation) will be in De Sainte-coquille Park. - Talk to Herman to start the contest, he'll stay in De Sainte-coquille Park until 5:30 PM. - When he says "Start!", press the A button as fast as you can to take bites until he says "Stop!". - The rewards are: * Grand Prize (1st place) gets the title of "Master of Speed Eating" and a Formula A (first generation) / a 4-Leaf Clover (second generation); * Honorable Mention (2nd place) gets a Fried Veggies (first generation) / a Pizza (second generation); * Consolation Prize (3rd place) gets a Cucumber (first generation) / a Corn (second generation). If you want to win you need to get at least 35 bites. Winning will increase everybody friendship and love points. Summer 1 - 1st Day of Summer ------------------------------------------------------------------------------- Finally the first day of summer! The hot season which everyone was waiting, mostly the kids, since now everybody can swim. The girls will say that they can ready their swimsuits in the day before it, so it's time for a true man enjoy his life after a long time working. Take a deep breath, get out of your house and meet the girls in the city with their... daily clothes? Yeah... that's all, they know how to break a man's heart... Notes about this festival There isn't too much to comment about this festival, it's just a festival day without anything particular, all villagers will be at their fixed positions on festival day and you don't need to do nothing different the usual. Boring day, very boring day. Summer 7 - Monster Taming Festival ------------------------------------------------------------------------------- A special day to strengthen and get strengthen the ties between humans (and some elves) and monsters. With a brave and kind heart, show your taming skill (as Cecilia said: "You seen like the type of person who is meant to tame the land and its monsters.") as the Earthmate Master, impressing everyone in town. To do that, follow the below instruction. Notes about this festival - Characters in different places instead the usual one: Byron will be in front of your house, Max and Jake (first generation) / Leonel and Orland (second generation) will be in De Sainte-coquille Park. - You need to complete Cecilia's first quest: "Please Find Something" to get the item Pet Glove, essential to this quest. - You need at least a barn and one empty slot in it if you want to participate. - Talk to Herman to start the contest, he'll stay in De Sainte-coquille Park until 5:30 PM. - This contest is a competition that tests how quickly you can befriend a specific monster, Herman will announce where you need to go in this year to catch a specific monster. - The rewards are: * Grand Prize (1st place) gets the title of "Monster Master" and a Formula B (first generation)/ a Levelizer and a monster costume (second generation); * Honorable Mention (2nd place) gets an Apple Pie (first generation)/ a Union Stew (second generation); * Consolation Prize (3rd place) gets a Tomato (first generation) / an Eggplant (second generation). Note: At least in my version of game there is a bug in this festival. If you want to win this festival you need to catch the monsters before the hour counter in the internal clock of the game changes. For example if you talk to Herman at 8:XX you need to catch the monster before it turns 9:00, so I suggest you to start this contest at the first minutes of a new hours (if you talk to Herman at X:59 and don't use cheat or glitch you'll automatically lose the 1st place, as it's impossible to tame a monster in less than 1 minute). Summer 19 - Dance Festival ------------------------------------------------------------------------------- Time to take a break and forget all your hard work. This festival is a good opportunity to ask your favorite girl out to a dance and show that you can be more than a farmer (or adventurer, or blacksmith, or hunter, or whatever you are) and impress her with your amazing moves (better than some of previous games) with a warm music in the background. In my opinion, everybody should stay in the same place to see the couples dancing, somewhere beautiful like the Cherry Blossom Square, but probably that would lag a lot, so sad... Notes about this festival - Everybody is in the standard position - You can only dance with potential marriage/boyfriend/girlfriend character with Love Level 4 or above. - You can dance only with one girl (that sucks) I suggest to choose the character you most like or who have the lowest love level at the moment. Summer 25 - Fishing Contest (1st generation) / Big Cook-Off (2nd generation) ------------------------------------------------------------------------------- Fishing is the perfect sport to relax in a sunny and comfortable day of summer (at least for some people). For others "Fishing is a fierce, heroic battle. A match between person and fish. A gladiatorial contest where your wits will earn you glorious victory or crushing defeat." as Rosalind said. If you want to dedicate to such a finest art you need a lot of concentration, a good bait and years of training to develop your own technique. But I trust in the main character abilities, since he/she can fish a completely polished stone with a rod as I, personally, would never be able to do the same. In the second generation this festival will be changed to a Cook Contest, so you can show to everyone in town your amazing cook skills. Notes about this festival - Characters in different places instead the usual one: Byron will be in front of your house, Barrett and Dorothy (first generation) / Sera & Serena and Leann (second generation) will be in De Sainte-coquille Park. - You need to complete Barrett's first quest: "I'm Looking for Something" to get the item Pole, essential to this quest. For second generation you need to have an Oven and all prerequisites to obtain it (check the Buildings/Expansions Section for further details) - Talk to Herman to start the contest, he'll stay in De Sainte-coquille Park until 5:30 PM. - This contest is a competition based on the size of the fish you catch (in first generation) or who can make the best dish of his choice (in second generation). - The rewards are: * Grand Prize (1st place) gets the title of "Fabulous Fisherman" and a Formula C (first generation) / the title of "Master of Taste" and a Big Knife (second generation); * Honorable Mention (2nd place) gets a Shrimp (first generation) / a Fur Sleeping Bag (second generation); * Consolation Prize (3rd place) gets a ? (first generation) / a Potato (second generation). If you want to win, catch at least a Sardine level 5 (18 cm). You can fish them at Alvarna - East End, Alvarna - West End, Alvarna - Port and Blessia Island - Summer Isle Port (first generation). To win in the Big Cook-Off you need to prepare a Seafood Pizza level 5 or over, check the Cooking Section for further information about this and how make one at this level. Fall 1 - Adventure Contest ------------------------------------------------------------------------------- Every man in the land need to prove your true value to the mankind and this is the perfect chance to do it! (ok, in the truth it's just an event where everyone can have some fun). Time to prepare your true adventurer's spirit hidden somewhere in your heart and complete countless challenges in the way of your life (in this case just find a stone). Poor Natalie/Ray, in festivals like this one she/he needs to do some extra works... Notes about this festival - Characters in different places instead the usual one: Byron will be in front of your house, Jake and Tanya (first generation) / Leonel and Orland (second generation) will be in De Sainte-coquille Park. - Talk to Herman to start the contest, he'll stay in De Sainte-coquille Park until 5:30 PM. - This contest will measure the time it takes for you to find a specific item in a dungeon. In first generation you need to find an Amethyst in Blessia Island. Proceed to Blessia Island - Altar/Old Ship and go to eastern part of this area (just below the two white flowers) and walk near the cliff. You'll find the Amethyst just by walking, you don't need to press any button at all. In second generation you need to find a Platinum in Padova Mountains. Proceed to Padova Mountains - Unfrozen Lake and go to northwest part of this area (next to the Gate) and walk to the right. You'll find the Platinum just by walking, you don't need to press any button at all. Once you find it, the timer will stop right away, so you don't need to rush to go back, just be sure you do it before PM 5:30 and show the item to Herman because if you don't do this he'll go away from the square and you won't be able to claim your prize for taking part in the contest. Note: You can't give the item from your pocket since it won't work. - The rewards are: * The 1st place gets the title of "Adventurer King" and a Greenifier (first generation) / the title of "Little Adventurer" and Protein Boost (second generation); * The others gets a Yam Seed (first generation) / a Carrot Seed (second generation). If you want to win, find the item before the hours counter change three times after you started this competition. For example, if you start this quest at 8:XX AM (XX can variate from 00 to 59), you need to find the item before it turns 11:00 AM (10:59 AM still win). Fall 13 - Harvest Festival ------------------------------------------------------------------------------- A traditional festival in Harvest Moon series. This day everybody celebrates and shows your grateful for the gifts of the land, our daily food. As a farmer, it is your duty to give a special thanks for the grace of the soil that we are able to keep farming. Some villagers also comments how delicious is the vegetables from your farm and praises for your hard work. Notes about this festival No special comments about this festival. Everybody is in the standard position and they only say something about this day. Just do your daily tasks as normal. Fall 25 - Monster Contest ------------------------------------------------------------------------------- After you win the title of "Monster Master" at the Monster Taming Festival, it is your destiny to get the other title of "Monster Master", but now in Monster Contest. An alliance between humans and monsters don't end after you manage to tame one, but only after you get more close this ties, with much affection and training every single day (and many more brushes), raising the trust of this two different races. Bring your best friend (the most powerful in this case) to the contest and get another prize to your collection (not a very important one, but still a prize). Notes about this festival - Everybody is in the standard position - Talk to Herman to start the contest, he'll stay in De Sainte-coquille Park until 5:30 PM. - This contest will compare the strength of all monsters subscribed in the festival and, if your monster's strength exceeds that of the other submissions, you win. So, go to the barn and pick the highest level/hp monster you have. Put it in your party (just take it out). To see the strength of the monster you picked, you need to talk to it. If you think its strength is enough, you can send this one for the contest (actually it'll go back to the barn, but it doesn't matter) or choose another one. When you finally choose a monster, talk to Herman again and he'll tell the result of the contest (boring... where's is the contest?). - To win, your monster strength needs to be 45 or over (to get 45 str your monster need to have something near 175 hp* or more). To get honorable mention, your monster strength needs to be between 41 and 43 (hp between 155 a 175*). Finally, to get participation prize your monster strength need to be 39 or less (hp less than 155*) - The rewards are: * Highest Honors (1st place) gets the title of "Monster Master" and an Health It (first generation) / a Mental Supplement (second generation); * Honorable Mention (2nd place) gets an Omelet (first generation) / a ? (second generation); * Participation Prize (3rd place) gets a Spinach (first generation) / a ? (second generation). Herman always says that your reward is a Health It, but check your backpack to see the true prize, also sometimes the game will give you randomly the 2nd place or the 3rd place if you presents a monster with a strength below than 45, ignoring the rule I have explained before. In second generation at least in my game version I used a Pomme Pomme level 0 and I still win the first place, so I don't know if this is a bug or you always win this festival. *Approximates values, I only tested a Silver Wolf and a Wooly in this contest. Winter 7 - Shooting Star Festival ------------------------------------------------------------------------------- In this day the stars make the sky more beautiful. As everybody knows, a wish made upon a shooting star will come true, so don't lose your only chance in a year (two chances if you do Cecilia's quest "Company for Stargazing", but that isn't important and I don't think anyone pay attention in what I say in those first lines of each festival...). Call your favorite girl and enjoy this beautiful moment together. Notes about this festival - Everybody is in the standard position - You can only see the stargazing with any romantic interest with Love Level 5 or above (6 in second generation). - You can see the stargazing only with one girl (that sucks). - Wait until 9:00 PM and meet her at Alvarna - Falling Star Path, enjoy the view. I suggest to choose the girl you most like or who have the lowest love level at the moment. Winter 19 - Mining Contest ------------------------------------------------------------------------------- You already proof your value as a dancer by fascinating your girl in a dance. You already proof your value as a tamer by catching a monster in a record time. You already proof your value as a fisherman by catching the biggest sardine. You already proof your value as a farmer by showing your gratitude to the land. You already proof your value as a breeder by raising your monster strength. Now proof your value as a miner by completing this last challenge. Notes about this festival - Characters in different places instead the usual one: Byron will be in front of your house, Roy and Yue (first generation) / Leonel and Orland (second generation) will be in De Sainte-coquille Park. - You need to start Gordon's first quest: "Please Get Me an Amethyst" to get the item Hammer, essential to this quest. - Talk to Herman to start the contest, he'll stay in De Sainte-coquille Park until 5:30 PM. - This contest tests how quickly you can get into a dungeon and mine a specific stone or gem. In first generation you need to find a Ruby in Blessia Island. You have two ways of obtaining it. First way: If you already have one from previous mining just give it to him. Second way: Try to find a Ruby, so proceed to Blessia Island - South Beach to break two mining stones and Blessia Island - Center to break another seven mine stones (I'm not sure if you can always find one, but in all my tests I found at least one). In second generation you need to find a Diamond in any dungeon. You have two ways of obtaining it. First way: If you already have one from previous mining just give it to him. Second way: Try to find a Diamond, so check the Mining List Section since in second generation you have more different options. - The rewards are: * Grand Prize (1st place) gets the title of "Mining King" and an Invinciroid (first generation) / the title of "Little Miner" and a Vital Gummi (second generation); * Honorable Mention (2nd place) gets a Cabbage (first generation) / a Pink Turnip (second generation); * Consolation Prize (3rd place) gets a ? (first generation) / a Daikon Radish (second generation). If you want to win, find a Ruby before the hours counter change three times after you started this competition. For example, if you start this quest at 8:XX AM (XX can variate from 00 to 59), you need to find the Amethyst before it turns 11:00 AM (10:59 AM still win). Winter 30 - New Year's Eve ------------------------------------------------------------------------------- A long year has passed. Time to think what you have done for this entire year and check your goals for the next one. Walk down the street, listen the last words of the year, remembering the good (sometimes bad) moments with all villagers and everything you received in this friendly town called Alvarna. Best wishes for the coming year to everybody. Notes about this festival No special comments about this festival. Everybody is in the standard position and they only say something about this day. Just do your daily tasks as normal. ******************************************************************************* 7.9. Villagers [Villagers] ******************************************************************************* In this section you'll find some info about the villagers in this game. The subsections include what gift you can give him/her to increase (or decrease) the friendship level, when is his/her birthday and finally a brief section about the bachelorettes you can marry in the first generation. To enter freely at people's house you need to have at least Friendship Level 3 with the ownership of the place. =============================================================================== 7.9.1. Villager Likes/Dislike [Likes] =============================================================================== Here you'll see what each villager like/dislike and therefore what you can give him/her as a gift if you want to increase/decrease his/her Friendship Level. Notice that you can only give one present a day for each person. Giving a lot of them in the same day doesn't change anything and it'll be a waste. Additionally, be careful when giving the gifts, see if you're really giving only one unit of the item and not a group of them, as this too is not different than giving only one unit. Villager Name | Likes | Dislikes ------------------------------------------------------------------------------- Alicia | Diamond, Pumpkin Pudding, Strawberry | Spinach Barrett...........|.Iron, Salmon, Salmon Sashimi, Salted.....|.Eggplant | Salmon | Byron | Autumn Grass, Eggplant, Miso Eggplant | Toyherb Cammy.............|.Insect Skin, Marmalade, Rainbow Trot.....|.Green Pepper | Sashimi, Strawberry, Strawberry Jam | Cecilia | Amethyst, Diamond, Emerald, Platinum, | Lamp Squid | Ruby, Sapphire | Dorothy...........|.Char, Emery Flower, Salted Char..........|.Insect Skin Douglas | Fried Skipjack, Pumpkin , Skipjack, | Carrot | Skipjack Sashimi | Egan..............|.Charm Blue, White Cabbage................|.Orange Gordon | Proof of Warrior, Pumpkin | Wooly Furball Herman............|.Pineapple Juice..........................|.CornFlakes Jake | Bull Horn, Onion, Spinach | Milk Julia.............|.Carrot, Toyherb..........................|.Skull Leann | Cheese Fondue, Mixed Ole, Pizza | Pickled Turnip Leonel............|.Chocolate Cake, Pancakes.................|.Cheesecake Mana | 4-Leaf Clover, Pink Turnip, Prelude to | Mackerel | Love | Max...............|.Fluffy Scarf, Platinum, Proof of Warrior.|.Weeds Natalie | Cherry Grass, Pumpkin Pudding, Tomato | Strawberry Orland............|.Fried Mackerel, Taimen Sashimi...........|.Dried Sardines Ray | Pink Cat, Pink Melon, Pumpkin Pudding, | Shrimp | vegetable Juice | Rosalind..........|.4-Leaf Clover, Sweetie Potato............|.Gyoza Roy | Ice Cream, Panther Claw, Potato, | Pike | Steamed Gyoza | Sera & Serena.....|.Omelet Rice, Pudding, Tomato Juice.......|.Sardine Sashimi Tanya | Apple, Apple Pie | Tomato Yue...............|.Aquamarine, Daikon Radish, Fried Udon....|.Squid =============================================================================== 7.9.2. Birthdays [Birthdays] =============================================================================== This section shows the birthday of each villager of the game, this way you'll know when, for who, what to give and the selling price of the item (Yue sell all birthday's presents in first generation) Birthday | Villager Name | Birthday Present | Price ------------------------------------------------------------------------------- Spring 2 | Douglas | Fried Rice | 3780 Spring 5.....|.Barrett.......|.Skipjack Sashimi..............|.1540 Spring 9 | Yue | Cabbage Cakes | 3630 Spring 16....|.Julia.........|.Seafood Pizza.................|.4140 Spring 21 | Natalie | Fried Udon | 4280 Spring 27....|.Byron.........|.Seafood Doria.................|.4000 Summer 3 | Leonel | Mixed Juice | Summer 9.....|.Mana..........|.Roasted Yam...................|.1820 Summer 12 | Cecilia | Aquamarine Brooch | 4080 Summer 15....|.Cammy.........|.Hot Chocolate.................|.1880 Summer 23 | Jake | Platinum | 8800 Summer 28....|.Alicia........|.Emerald Ring..................|.4880 Fall 6 | Max | Snapper Sashimi | 2940 Fall 8.......|.Ray...........|.Grape Juice, Fried Rice*......|.2300 #Fall 15 | Gordon | Amethyst Ring | 5020 Fall 21......|.Egan..........|.Stew..........................|.3280 Fall 27 | Rosalind | Hot Milk | 1400 Fall 29......|.Sera & Serena.|.Marmalade.....................|. Winter 2 | Dorothy | Strawberry Jam | 1060 Winter 10....|.Herman........|.Curry Rice....................|.3600 Winter 15 | Orland | Fried Sunsquid | Winter 21....|.Tanya.........|.Ruby Ring.....................|.6320 Winter 25 | Roy | French Fries | 1740 Winter 27....|.Leann.........|.Sapphire Ring.................| * Ray's birthday present changes in second generation, instead of Grape Juice he accepts Fried Rice # There's a glitch in first generation, if you try to give him the present in this date he'll thank you but say this is not his birthday. It's fixed only in second generation. =============================================================================== 7.9.3. Schedule - First Generation [Schedule1] =============================================================================== In this section you'll see where you can find each villager at a given time. (Notice you can also find them by asking Alicia and paying a small charge). Notes: - After a couple get married, they will spend all day inside husband house. - After a villager enter in his house for the last time in the day, some of them in specific time goes to the second floor automatically. But usually they to go the second floor after 9:00PM when they're inside their homes. - The times in the schedule were rounded in 5 by 5 minutes scale. - When I say "theoretically place" that means by logic or by Alicia's location reading the character is supposed to be there, but you can only see his/her shadow or he/she simply isn't there, so, that basically means you can't really find this person at this time. * Walking through (means the villager won't be standing in this area so it's a really short time) Alicia ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 08:20 Alvarna Clinic AM 08:20 - AM 08:25 Alvarna - East End* AM 08:25 - AM 08:35 De Sainte-coquille Park* AM 08:35 - PM 04:20 Alvarna - Port PM 04:20 - PM 04:35 De Sainte-coquille Park* PM 04:35 - PM 05:00 Alvarna - East End* PM 05:00 - PM 08:50 Pumpkin General Store PM 08:50 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Alvarna Clinic Tue AM 12:00 - AM 08:20 Alvarna Clinic AM 08:20 - AM 08:25 Alvarna - East End* AM 08:25 - AM 08:45 De Sainte-coquille Park* AM 08:45 - PM 08:30 Alvarna - Port PM 08:30 - PM 08:45 De Sainte-coquille Park* PM 08:45 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Alvarna Clinic Wed AM 12:00 - AM 08:20 Alvarna Clinic AM 08:20 - AM 08:25 Alvarna - East End* AM 08:25 - AM 08:35 De Sainte-coquille Park* AM 08:35 - PM 04:20 Alvarna - Port PM 04:20 - PM 04:35 De Sainte-coquille Park* PM 04:35 - PM 04:45 Alvarna - East End* PM 04:45 - PM 08:40 Pumpkin General Store PM 08:40 - PM 09:00 Alvarna - East End* PM 09:00 - PM 11:30 Wisdom Bathhouse PM 11:30 - AM 12:00 Alvarna - East End* Thu AM 12:00 - AM 08:20 Alvarna Clinic AM 08:20 - AM 08:25 Alvarna - East End* AM 08:25 - AM 08:50 De Sainte-coquille Park* AM 08:50 - PM 08:30 Alvarna - Port PM 08:30 - PM 08:45 De Sainte-coquille Park* PM 08:45 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Alvarna Clinic Fri AM 12:00 - AM 08:20 Alvarna Clinic AM 08:20 - AM 08:25 Alvarna - East End* AM 08:25 - AM 08:35 De Sainte-coquille Park* AM 08:35 - PM 04:20 Alvarna - Port PM 04:20 - PM 04:35 De Sainte-coquille Park* PM 04:35 - PM 05:00 Alvarna - East End* PM 05:00 - PM 08:50 Pumpkin General Store PM 08:50 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Alvarna Clinic Hol AM 12:00 - AM 08:45 Alvarna Clinic AM 08:45 - AM 08:50 Alvarna - East End* AM 08:50 - AM 11:40 De Sainte-coquille Park AM 11:40 - PM 08:30 Alvarna - Port PM 08:30 - PM 08:45 De Sainte-coquille Park* PM 08:45 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Alvarna Clinic (Rainy days) Mon - Hol AM 12:00 - AM 08:50 Alvarna Clinic AM 08:50 - AM 09:00 Alvarna - East End* AM 09:00 - PM 08:50 Pumpkin General Store PM 08:50 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Alvarna Clinic Barrett ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 08:10 Mayor's House AM 08:10 - AM 08:20 Alvarna - West End* AM 08:20 - AM 08:45 Cherry Blossom Square* AM 08:45 - AM 08:55 (Theoretically Cherry Blossom Square)* AM 08:55 - PM 02:30 Alvarna - East End PM 02:30 - PM 02:35 (Theoretically Alvarna - East End) PM 02:35 - PM 05:35 Cherry Blossom Square PM 05:35 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House Tue AM 12:00 - AM 08:25 Mayor's House AM 08:25 - AM 08:35 Alvarna - West End* AM 08:35 - PM 05:35 Cherry Blossom Square PM 05:35 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House Wed AM 12:00 - AM 08:10 Mayor's House AM 08:10 - AM 08:20 Alvarna - West End* AM 08:20 - AM 08:30 (Theoretically Alvarna - West End)* AM 08:30 - AM 08:40 Cherry Blossom Square* AM 08:40 - AM 08:55 (Theoretically Cherry Blossom Square)* AM 08:55 - PM 02:30 Alvarna - East End PM 02:30 - PM 02:35 (Theoretically Alvarna - East End) PM 02:35 - PM 05:35 Cherry Blossom Square PM 05:35 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House Thu AM 12:00 - AM 08:25 Mayor's House AM 08:25 - AM 08:35 Alvarna - West End* AM 08:35 - PM 02:10 Cherry Blossom Square PM 02:10 - PM 02:25 (Theoretically Cherry Blossom Square) PM 02:25 - PM 03:00 Alvarna - East End* PM 03:00 - AM 04:40 Wisdom Bathhouse PM 04:40 - PM 05:10 Alvarna - East End* PM 05:10 - PM 05:15 (Theoretically Alvarna - East End)* PM 05:15 - PM 05:30 Cherry Blossom Square* PM 05:30 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House Fri AM 12:00 - AM 08:10 Mayor's House AM 08:10 - AM 08:20 Alvarna - West End* AM 08:20 - AM 08:45 Cherry Blossom Square* AM 08:45 - AM 08:55 (Theoretically Cherry Blossom Square)* AM 08:55 - PM 02:30 Alvarna - East End PM 02:30 - PM 02:35 (Theoretically Alvarna - East End) PM 02:35 - PM 05:35 Cherry Blossom Square PM 05:35 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House Hol AM 12:00 - AM 07:45 Mayor's House AM 07:45 - AM 08:05 Alvarna - West End* AM 08:05 - AM 08:30 (Theoretically Alvarna - West End)* AM 08:30 - AM 08:40 De Sainte-coquille Park* AM 08:40 - AM 08:50 (Theoretically De Sainte-coquille Park)* AM 08:50 - PM 04:50 Alvarna - Port PM 04:40 - PM 05:00 (Theoretically Alvarna - Port) PM 05:00 - PM 05:10 De Sainte-coquille Park* PM 05:10 - PM 05:15 (Theoretically De Sainte-coquille Park)* PM 05:15 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House (Rainy days) Mon - Hol AM 12:00 - AM 12:00 Mayor's House Byron ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 12:00 Mayor's House Tue AM 12:00 - PM 05:25 Mayor's House PM 05:25 - PM 06:00 Alvarna - West End* PM 06:00 - PM 08:25 De Sainte-coquille Manor PM 08:25 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Mayor's House Wed AM 12:00 - PM 01:40 Mayor's House PM 01:40 - PM 01:50 Alvarna - West End* PM 01:50 - PM 02:15 Cherry Blossom Square* PM 02:15 - PM 02:20 (Theoretically Cherry Blossom Square)* PM 02:20 - PM 03:00 Alvarna - East End* PM 03:00 - PM 04:40 Wisdom Bathhouse PM 04:45 - PM 05:10 Alvarna - East End* PM 05:10 - PM 05:15 (Theoretically Alvarna - East End)* PM 05:15 - PM 05:30 Cherry Blossom Square* PM 05:30 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House Thu AM 12:00 - AM 12:00 Mayor's House Fri AM 12:00 - PM 05:25 Mayor's House PM 05:25 - PM 06:00 Alvarna - West End* PM 06:00 - PM 08:25 De Sainte-coquille Manor PM 08:25 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Mayor's House Hol AM 12:00 - AM 07:40 Mayor's House AM 07:40 - AM 08:00 Alvarna - West End* AM 08:00 - AM 08:20 (Theoretically Alvarna - West End)* AM 08:20 - AM 08:30 De Sainte-coquille Park* AM 08:30 - AM 08:40 (Theoretically De Sainte-coquille Park)* AM 08:40 - PM 04:50 Alvarna - Port PM 04:50 - PM 05:00 (Theoretically Alvarna - Port) PM 05:00 - PM 05:10 De Sainte-coquille Park* PM 05:10 - PM 05:15 (Theoretically De Sainte-coquille Park)* PM 05:15 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House (Rainy days) Mon - Hol AM 12:00 - AM 12:00 Mayor's House Cammy ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 12:00 Alvarna Chapel Tue AM 12:00 - AM 08:20 Alvarna Chapel AM 08:20 - AM 08:35 Alvarna - West End* AM 08:35 - AM 08:55 (Theoretically De Sainte-coquille Park) AM 08:55 - PM 04:25 De Sainte-coquille Park PM 04:25 - PM 05:00 Alvarna - West End* PM 05:00 - AM 12:00 Alvarna Chapel Wed AM 12:00 - AM 12:00 Alvarna Chapel Thu AM 12:00 - AM 08:20 Alvarna Chapel AM 08:20 - AM 08:35 Alvarna - West End* AM 08:35 - AM 08:55 (Theoretically De Sainte-coquille Park) AM 08:55 - PM 05:15 De Sainte-coquille Park PM 05:15 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 06:00 Alvarna - East End* PM 06:00 - PM 07:45 Wisdom Bathhouse PM 07:45 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Cherry Blossom Square)* PM 08:25 - PM 08:40 Cherry Blossom Square* PM 08:40 - PM 08:50 (Theoretically Alvarna - West End)* PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Alvarna Chapel Fri AM 12:00 - AM 12:00 Alvarna Chapel Hol AM 12:00 - AM 11:20 Alvarna Chapel AM 11:20 - AM 11:35 Alvarna - West End* AM 11:35 - PM 04:25 De Sainte-coquille Park PM 04:25 - PM 05:00 Alvarna - West End* PM 05:00 - AM 12:00 Alvarna Chapel (Rainy days) Mon - Hol AM 12:00 - AM 12:00 Alvarna Chapel Cecilia ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 08:50 Eagle Inn AM 09:50 - AM 09:00 Alvarna - West End* AM 09:00 - PM 05:05 De Sainte-coquille Manor PM 05:05 - PM 05:10 Alvarna - West End* PM 05:10 - PM 05:30 De Sainte-coquille Park* PM 05:30 - PM 05:45 (Theoretically Alvarna - East End)* PM 05:45 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:10 Pumpkin General Store PM 08:10 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Cherry Blossom Square)* PM 08:25 - PM 08:40 Cherry Blossom Square* PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)* PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Eagle Inn Tue AM 12:00 - AM 08:50 Eagle Inn AM 09:50 - AM 09:00 Alvarna - West End* AM 09:00 - PM 04:55 De Sainte-coquille Manor PM 04:55 - PM 05:00 Alvarna - West End* PM 05:00 - PM 05:20 De Sainte-coquille Park* PM 05:20 - PM 05:35 (Theoretically Alvarna - East End)* PM 05:35 - PM 08:20 Alvarna - East End PM 08:20 - PM 08:25 (Theoretically Cherry Blossom Square)* PM 08:25 - PM 08:40 Cherry Blossom Square* PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)* PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Eagle Inn Wed AM 12:00 - AM 08:50 Eagle Inn AM 09:50 - AM 09:00 Alvarna - West End* AM 09:00 - PM 05:05 De Sainte-coquille Manor PM 05:05 - PM 05:10 Alvarna - West End* PM 05:10 - PM 05:30 De Sainte-coquille Park* PM 05:30 - PM 05:45 (Theoretically Alvarna - East End)* PM 05:45 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:10 Pumpkin General Store PM 08:10 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Cherry Blossom Square)* PM 08:25 - PM 08:40 Cherry Blossom Square* PM 08:40 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Eagle Inn Thu AM 12:00 - AM 08:50 Eagle Inn AM 09:50 - AM 09:00 Alvarna - West End* AM 09:00 - PM 04:55 De Sainte-coquille Manor PM 04:55 - PM 05:00 Alvarna - West End* PM 05:00 - PM 05:20 De Sainte-coquille Park* PM 05:20 - PM 05:35 (Theoretically Alvarna - East End)* PM 05:35 - PM 08:20 Alvarna - East End PM 08:20 - PM 08:25 (Theoretically Cherry Blossom Square)* PM 08:25 - PM 08:40 Cherry Blossom Square* PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)* PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Eagle Inn Fri AM 12:00 - AM 08:50 Eagle Inn AM 09:50 - AM 09:00 Alvarna - West End* AM 09:00 - PM 05:05 De Sainte-coquille Manor PM 05:05 - PM 05:10 Alvarna - West End* PM 05:10 - PM 05:30 De Sainte-coquille Park* PM 05:30 - PM 05:45 (Theoretically Alvarna - East End)* PM 05:45 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:10 Pumpkin General Store PM 08:10 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Cherry Blossom Square)* PM 08:25 - PM 08:40 Cherry Blossom Square* PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)* PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Eagle Inn Hol AM 12:00 - AM 08:20 Eagle Inn AM 08:20 - AM 08:30 Alvarna - West End* AM 08:30 - AM 08:40 (Theoretically Alvarna - West End)* AM 08:40 - AM 11:20 De Sainte-coquille Manor AM 11:20 - AM 11:30 (Theoretically Alvarna - East End)* AM 11:30 - AM 11:45 Cherry Blossom Square* AM 11:45 - PM 12:00 Alvarna - West End* PM 12:00 - PM 02:00 Eagle Inn PM 02:00 - PM 02:10 Alvarna - West End* PM 02:10 - PM 02:25 Cherry Blossom Square* PM 02:25 - PM 02:35 (Theoretically Cherry Blossom Square)* PM 02:35 - PM 06:00 Alvarna - East End PM 06:00 - PM 07:50 Wisdom Bathhouse PM 07:50 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:40 Cherry Blossom Square* PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)* PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Eagle Inn (Rainy days) Mon - Fri AM 12:00 - AM 08:45 Eagle Inn AM 08:45 - AM 09:00 Alvarna - West End* AM 09:00 - PM 05:45 De Sainte-coquille Manor PM 05:45 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn Hol AM 12:00 - AM 12:00 Eagle Inn Dorothy ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 08:15 Alvarna Chapel AM 08:15 - AM 08:25 Alvarna - West End* AM 08:25 - AM 08:40 Cherry Blossom Square* AM 08:40 - AM 08:50 (Theoretically Cherry Blossom Square)* AM 08:50 - AM 09:00 Alvarna - East End* AM 09:00 - PM 02:25 Alvarna Clinic PM 02:25 - PM 02:30 Alvarna - East End* PM 02:30 - PM 02:35 (Theoretically Alvarna - East End)* PM 02:35 - PM 05:40 Cherry Blossom Square PM 02:40 - PM 05:50 (Theoretically Cherry Blossom Square) PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Alvarna Chapel Tue AM 12:00 - AM 11:15 Alvarna Chapel AM 11:15 - AM 11:25 Alvarna - West End* AM 11:25 - AM 11:40 Cherry Blossom Square* AM 11:40 - AM 11:50 (Theoretically Cherry Blossom Square)* AM 11:50 - PM 12:00 Alvarna - East End* Pm 12:00 - PM 08:15 Alvarna Clinic PM 08:15 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:40 Cherry Blossom Square* PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square) PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Alvarna Chapel Wed AM 12:00 - AM 08:15 Alvarna Chapel AM 08:15 - AM 08:25 Alvarna - West End* AM 08:25 - AM 08:40 Cherry Blossom Square* AM 08:40 - AM 08:50 (Theoretically Cherry Blossom Square)* AM 08:50 - AM 09:00 Alvarna - East End* AM 09:00 - PM 08:15 Alvarna Clinic PM 08:15 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:40 Cherry Blossom Square PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square) PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Alvarna Chapel Thu AM 12:00 - AM 11:15 Alvarna Chapel AM 11:15 - AM 11:25 Alvarna - West End* AM 11:25 - AM 11:40 Cherry Blossom Square* AM 11:40 - AM 11:50 (Theoretically Cherry Blossom Square)* AM 11:50 - PM 12:00 Alvarna - East End* Pm 12:00 - PM 05:15 Alvarna Clinic PM 05:15 - PM 05:20 Alvarna - East End* PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 05:40 Cherry Blossom Square* PM 05:40 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Alvarna Chapel Fri AM 12:00 - AM 08:15 Alvarna Chapel AM 08:15 - AM 08:25 Alvarna - West End* AM 08:25 - AM 08:40 Cherry Blossom Square* AM 08:40 - AM 08:50 (Theoretically Cherry Blossom Square)* AM 08:50 - AM 09:00 Alvarna - East End* AM 09:00 - PM 05:30 Alvarna Clinic PM 05:30 - PM 06:00 Alvarna - East End* PM 06:00 - PM 07:45 Wisdom Bathhouse PM 07:45 - PM 08:05 Alvarna - East End* PM 08:05 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:35 Cherry Blossom Square* PM 08:35 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Alvarna Chapel Hol AM 12:00 - AM 08:15 Alvarna Chapel AM 08:15 - AM 08:25 Alvarna - West End* AM 08:25 - AM 08:40 Cherry Blossom Square* AM 08:40 - AM 08:50 (Theoretically Cherry Blossom Square)* AM 08:50 - AM 09:00 Alvarna - East End* AM 09:00 - AM 11:55 Alvarna Clinic AM 11:55 - PM 03:00 Alvarna - East End PM 03:00 - PM 08:15 Alvarna Clinic PM 08:15 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:40 Cherry Blossom Square* PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)* PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Alvarna Chapel (Rainy days) Mon - Hol AM 12:00 - AM 08:15 Alvarna Chapel AM 08:15 - AM 08:25 Alvarna - West End* AM 08:25 - AM 08:45 Cherry Blossom Square* AM 08:45 - AM 08:55 (Theoretically Cherry Blossom Square)* AM 08:55 - AM 09:00 Alvarna - East End* AM 09:00 - PM 08:15 Alvarna Clinic PM 08:15 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:35 Cherry Blossom Square* PM 08:35 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Alvarna Chapel Douglas ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - PM 05:50 Pumpkin General Store PM 05:50 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:50 Alvarna Clinic PM 08:50 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Pumpkin General Store Tue AM 12:00 - PM 05:40 Pumpkin General Store PM 05:40 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:40 Wisdom Bathhouse PM 08:40 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Pumpkin General Store Wed AM 12:00 - AM 12:00 Pumpkin General Store Thu AM 12:00 - PM 05:50 Pumpkin General Store PM 05:50 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:50 Alvarna Clinic PM 08:50 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Pumpkin General Store Fri AM 12:00 - AM 12:00 Pumpkin General Store Hol AM 12:00 - AM 08:05 Pumpkin General Store AM 08:05 - AM 08:15 Alvarna - East End* AM 08:15 - AM 08:25 (Theoretically Alvarna - East End)* AM 08:25 - AM 08:35 Cherry Blossom Square* AM 08:35 - AM 09:00 Alvarna - West End* AM 09:00 - PM 08:05 Alvarna Chapel PM 08:05 - PM 08:15 Alvarna - West End* PM 08:15 - PM 08:35 Cherry Blossom Square* PM 08:35 - PM 08:45 (Theoretically Cherry Blossom Square)* PM 08:45 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Pumpkin General Store (Rainy days) Mon - Fri AM 12:00 - AM 12:00 Pumpkin General Store Hol AM 12:00 - AM 08:05 Pumpkin General Store AM 08:05 - AM 08:15 Alvarna - East End* AM 08:15 - AM 08:25 (Theoretically Alvarna - East End)* AM 08:25 - AM 08:35 Cherry Blossom Square* AM 08:35 - AM 09:00 Alvarna - West End* AM 09:00 - PM 08:05 Alvarna Chapel PM 08:05 - PM 08:15 Alvarna - West End* PM 08:15 - PM 08:35 Cherry Blossom Square* PM 08:35 - PM 08:45 (Theoretically Cherry Blossom Square)* PM 08:45 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Pumpkin General Store Egan ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 12:00 Eagle Inn Tue AM 12:00 - PM 05:25 Eagle Inn PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - PM 08:50 De Sainte-coquille Manor PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Eagle Inn Wed AM 12:00 - AM 12:00 Eagle Inn Thu AM 12:00 - AM 12:00 Eagle Inn Fri AM 12:00 - PM 05:25 Eagle Inn PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - PM 08:50 De Sainte-coquille Manor PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Eagle Inn Hol AM 12:00 - PM 01:50 Eagle Inn PM 01:50 - PM 01:55 Alvarna - West End* PM 01:55 - PM 02:10 Cherry Blossom Square* PM 02:10 - PM 02:25 (Theoretically Alvarna - East End)* PM 02:25 - PM 03:00 Alvarna - East End* PM 03:00 - PM 04:50 Wisdom Bathhouse PM 04:50 - PM 05:20 Alvarna - East End* PM 05:20 - PM 05:25 (Theoretically Cherry Blossom Square)* PM 05:25 - PM 05:40 Cherry Blossom Square* PM 05:40 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn (Rainy days) Mon - Hol AM 12:00 - AM 12:00 Eagle Inn Gordon ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - PM 05:15 Alvarna Chapel AM 05:15 - PM 05:25 Alvarna - West End* PM 05:25 - PM 05:40 Cherry Blossom Square* PM 05:40 - PM 05:50 (Theoretically Cherry Blossom Square) PM 05:50 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:15 Alvarna Clinic PM 08:15 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Alvarna - East End) PM 08:25 - PM 08:35 Cherry Blossom Square* PM 08:35 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Alvarna Chapel Tue AM 12:00 - AM 12:00 Alvarna Chapel Wed AM 12:00 - AM 12:00 Alvarna Chapel Thu AM 12:00 - PM 05:15 Alvarna Chapel AM 05:15 - PM 05:25 Alvarna - West End* PM 05:25 - PM 05:40 Cherry Blossom Square* PM 05:40 - PM 05:50 (Theoretically Cherry Blossom Square) PM 05:50 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:15 Alvarna Clinic PM 08:15 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Alvarna - East End) PM 08:25 - PM 08:35 Cherry Blossom Square* PM 08:35 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Alvarna Chapel Fri AM 12:00 - AM 12:00 Alvarna Chapel Hol AM 12:00 - PM 07:45 Alvarna Chapel AM 07:45 - PM 07:55 Alvarna - West End* PM 07:55 - PM 08:10 Cherry Blossom Square* PM 08:10 - PM 08:25 (Theoretically Cherry Blossom Square) PM 08:25 - PM 08:40 Alvarna - East End* PM 08:40 - PM 10:45 Wisdom Bathhouse PM 10:45 - PM 11:05 Alvarna - East End* PM 11:05 - PM 11:25 (Theoretically Alvarna - East End) PM 11:25 - PM 11:35 Cherry Blossom Square* PM 11:35 - PM 11:55 Alvarna - West End* PM 11:55 - AM 12:00 Alvarna Chapel (Rainy days) Mon - Hol AM 12:00 - AM 12:00 Alvarna Chapel Herman ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 12:00 De Sainte-coquille Manor Tue AM 12:00 - PM 01:45 De Sainte-coquille Manor PM 01:45 - PM 01:50 Alvarna - West End* PM 01:50 - PM 02:10 De Sainte-coquille Park* PM 02:10 - PM 02:20 (Theoretically De Sainte-coquille Park)* PM 02:20 - PM 03:00 Alvarna - East End* PM 03:00 - PM 04:45 Wisdom Bathhouse PM 04:45 - PM 05:15 Alvarna - East End* PM 04:15 - PM 04:20 (Theoretically Alvarna - East End)* PM 04:20 - AM 04:35 De Sainte-coquille Park* PM 04:35 - AM 04:50 (Theoretically De Sainte-coquille Park)* PM 04:50 - AM 05:00 Alvarna - West End* PM 05:00 - AM 12:00 De Sainte-coquille Manor Wed AM 12:00 - AM 12:00 De Sainte-coquille Manor Thu AM 12:00 - AM 12:00 De Sainte-coquille Manor Fri AM 12:00 - AM 12:00 De Sainte-coquille Manor Hol AM 12:00 - AM 12:00 De Sainte-coquille Manor (Rainy days) Mon-Hol AM 12:00 - AM 12:00 De Sainte-coquille Manor Jake ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 07:35 Eagle Inn AM 07:35 - AM 07:45 Alvarna - West End* AM 07:45 - AM 08:00 Cherry Blossom Square* AM 08:00 - AM 08:10 (Theoretically Cherry Blossom Square)* AM 08:10 - AM 08:35 Alvarna - East End* AM 08:35 - PM 04:35 Sharper Edge Blacksmith PM 04:35 - PM 05:20 Alvarna - East End* PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 05:40 Cherry Blossom Square* PM 05:40 - PM 05:50 (Theoretically Alvarna - West End)* PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn Tue AM 12:00 - AM 07:35 Eagle Inn AM 07:35 - AM 07:45 Alvarna - West End* AM 07:45 - AM 08:00 Cherry Blossom Square* AM 08:00 - AM 08:10 (Theoretically Cherry Blossom Square)* AM 08:10 - AM 08:35 Alvarna - East End* AM 08:35 - PM 06:00 Sharper Edge Blacksmith PM 06:00 - PM 08:20 Alvarna - East End PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:40 Cherry Blossom Square* PM 08:40 - PM 08:50 (Theoretically Alvarna - West End)* PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Eagle Inn Wed AM 12:00 - AM 07:35 Eagle Inn AM 07:35 - AM 07:45 Alvarna - West End* AM 07:45 - AM 08:00 Cherry Blossom Square* AM 08:00 - AM 08:10 (Theoretically Cherry Blossom Square)* AM 08:35 - PM 04:35 Sharper Edge Blacksmith PM 04:35 - PM 05:20 Alvarna - East End* PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 05:40 Cherry Blossom Square* PM 05:40 - PM 05:50 (Theoretically Alvarna - West End)* PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn Thu AM 12:00 - AM 07:35 Eagle Inn AM 07:35 - AM 07:45 Alvarna - West End* AM 07:45 - AM 08:00 Cherry Blossom Square* AM 08:00 - AM 08:10 (Theoretically Cherry Blossom Square)* AM 08:10 - AM 08:35 Alvarna - East End* AM 08:35 - PM 06:00 Sharper Edge Blacksmith PM 06:00 - PM 08:20 Alvarna - East End PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:40 Cherry Blossom Square* PM 08:40 - PM 08:50 (Theoretically Alvarna - West End)* PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Eagle Inn Fri AM 12:00 - AM 07:35 Eagle Inn AM 07:35 - AM 07:45 Alvarna - West End* AM 07:45 - AM 08:00 Cherry Blossom Square* AM 08:00 - AM 08:10 (Theoretically Cherry Blossom Square)* AM 08:10 - AM 08:35 Alvarna - East End* AM 08:35 - PM 02:45 Sharper Edge Blacksmith PM 02:45 - PM 03:00 Alvarna - East End* PM 03:00 - PM 04:50 Wisdom Bathhouse PM 04:50 - PM 05:20 Alvarna - East End* PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 05:40 Cherry Blossom Square* PM 05:40 - PM 05:50 (Theoretically Alvarna - West End)* PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn Hol AM 12:00 - AM 08:05 Eagle Inn AM 08:05 - AM 08:15 Alvarna - West End* AM 08:15 - AM 08:30 (Theoretically Alvarna - West End)* AM 08:30 - AM 08:40 De Sainte-coquille Park* AM 08:40 - AM 08:45 (Theoretically De Sainte-coquille Park)* AM 08:45 - AM 11:10 Alvarna - Port AM 11:10 - AM 11:25 De Sainte-coquille Park* AM 11:25 - AM 11:35 (Theoretically De Sainte-coquille Park)* PM 11:35 - PM 08:20 Alvarna - East End PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:40 Cherry Blossom Square* PM 08:40 - PM 08:50 (Theoretically Alvarna - West End)* PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Eagle Inn (Rainy days) Mon - Fri AM 12:00 - AM 07:35 Eagle Inn AM 07:35 - AM 07:45 Alvarna - West End* AM 07:45 - AM 08:00 Cherry Blossom Square* AM 08:00 - AM 08:10 (Theoretically Cherry Blossom Square)* AM 08:10 - AM 08:30 Alvarna - East End* AM 08:00 - PM 04:35 Sharper Edge Blacksmith PM 04:35 - PM 05:00 Alvarna - East End* PM 05:00 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 05:40 Cherry Blossom Square* PM 05:40 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn* Hol AM 12:00 - AM 12:00 Eagle Inn Julia ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 08:50 Wisdom Bathhouse AM 08:50 - AM 11:00 Alvarna - East End AM 11:25 - AM 11:35 Cherry Blossom Square* AM 11:35 - AM 11:55 Alvarna - West End* AM 11:55 - PM 01:45 Alvarna Chapel PM 01:45 - PM 02:05 Alvarna - West End* PM 02:40 - PM 04:55 Alvarna - Port PM 04:55 - PM 05:15 De Sainte-coquille Park* PM 05:15 - PM 05:40 Alvarna - East End* PM 05:40 - AM 12:00 Wisdom Bathhouse Tue AM 12:00 - AM 07:50 Wisdom Bathhouse AM 07:50 - AM 08:05 Alvarna - East End* AM 08:05 - AM 08:25 (Theoretically Alvarna - East End) AM 08:25 - AM 08:35 Cherry Blossom Square* AM 08:35 - AM 08:55 Alvarna - West End* AM 08:55 - AM 10:45 Alvarna Chapel AM 10:45 - AM 10:55 Alvarna - West End* AM 10:55 - AM 11:10 Cherry Blossom Square* AM 11:25 - AM 11:40 Alvarna - East End* AM 11:45 - AM 12:00 Wisdom Bathhouse Wed AM 12:00 - AM 12:00 Wisdom Bathhouse Thu AM 12:00 - AM 07:50 Wisdom Bathhouse AM 07:50 - AM 08:05 Alvarna - East End* AM 08:05 - AM 08:25 (Theoretically Alvarna - East End) AM 08:25 - AM 08:35 Cherry Blossom Square* AM 08:35 - AM 08:55 Alvarna - West End* AM 08:55 - AM 10:45 Alvarna Chapel AM 10:45 - AM 10:55 Alvarna - West End* AM 10:55 - AM 11:10 Cherry Blossom Square* AM 11:25 - AM 11:40 Alvarna - East End* AM 11:45 - AM 12:00 Wisdom Bathhouse Friday AM 12:00 - AM 12:00 Wisdom Bathhouse Holiday AM 12:00 - AM 12:00 Wisdom Bathhouse (Rainy Days) Mon - Hol AM 12:00 - AM 12:00 Wisdom Bathhouse Mana ------------------------------------------------------------------------------- (Sunny days) Mon - Fri AM 12:00 - PM 02:35 Pumpkin General Store PM 02:35 - PM 02:45 Alvarna - East End* PM 02:45 - PM 04:45 Farm - In Front of House PM 04:45 - PM 05:00 Alvarna - East End* PM 05:00 - AM 12:00 Pumpkin General Store Hol AM 12:00 - AM 08:35 Pumpkin General Store AM 08:35 - AM 08:45 Alvarna - East End* AM 08:45 - PM 02:20 De Sainte-coquille Park PM 02:20 - PM 02:25 (Theoretically Alvarna - East End)* PM 02:25 - PM 02:35 Cherry Blossom Square* PM 02:35 - PM 03:00 Alvarna - West End* PM 03:00 - PM 03:50 Alvarna Chapel PM 03:50 - PM 03:55 Alvarna - West End* PM 03:55 - PM 04:15 Cherry Blossom Square* PM 04:15 - PM 04:25 (Theoretically Cherry Blossom Square)* PM 04:25 - PM 05:00 Alvarna - East End* PM 05:00 - PM 08:40 Wisdom Bathhouse PM 08:40 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Pumpkin General Store (Rainy days) Mon - Fri AM 12:00 - AM 12:00 Pumpkin General Store Hol AM 12:00 - PM 02:05 Pumpkin General Store PM 02:05 - PM 02:15 Alvarna - East End* PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)* PM 02:25 - PM 02:35 Cherry Blossom Square* PM 02:35 - PM 03:00 Alvarna - West End* PM 03:00 - PM 04:05 Alvarna Chapel PM 04:05 - PM 04:15 Alvarna - West End* PM 04:15 - PM 04:35 Cherry Blossom Square* PM 04:35 - PM 04:45 (Theoretically Cherry Blossom Square)* PM 04:45 - PM 05:00 Alvarna - East End* PM 05:00 - AM 12:00 Pumpkin General Store Max ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - PM 02:15 De Sainte-coquille Manor PM 02:15 - PM 02:20 Alvarna - West End* PM 02:20 - PM 02:35 De Sainte-coquille Park* PM 02:35 - PM 02:40 (Theoretically De Sainte-coquille Park)* PM 02:40 - PM 04:20 Alvarna - Port PM 04:20 - PM 04:40 De Sainte-coquille Park* PM 04:40 - PM 04:50 (Theoretically De Sainte-coquille Park)* PM 04:50 - PM 05:00 Alvarna - West End* PM 05:00 - AM 12:00 De Sainte-coquille Manor Tue AM 12:00 - PM 02:35 De Sainte-coquille Manor PM 02:35 - PM 02:40 Alvarna - West End* PM 02:40 - PM 02:45 (Theoretically De Sainte-coquille Park)* PM 02:45 - PM 08:45 De Sainte-coquille Park PM 08:45 - PM 08:50 (Theoretically De Sainte-coquille Park)* PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 De Sainte-coquille Manor Wed AM 12:00 - AM 12:00 De Sainte-coquille Manor Thu AM 12:00 - PM 01:45 De Sainte-coquille Manor PM 01:45 - PM 01:50 Alvarna - West End* PM 01:50 - PM 02:10 De Sainte-coquille Park PM 02:10 - PM 02:20 (Theoretically De Sainte-coquille Park)* PM 02:20 - PM 03:00 Alvarna - East End* PM 03:00 - PM 03:45 Wisdom Bathhouse PM 03:45 - PM 04:15 Alvarna - East End* PM 04:15 - PM 04:25 (Theoretically Alvarna - East End)* PM 04:25 - AM 04:35 De Sainte-coquille Park* PM 04:35 - AM 04:50 (Theoretically De Sainte-coquille Park)* PM 04:50 - AM 05:00 Alvarna - West End* PM 05:00 - AM 12:00 De Sainte-coquille Manor Fri AM 12:00 - AM 12:00 De Sainte-coquille Manor Hol AM 12:00 - PM 02:35 De Sainte-coquille Manor PM 02:35 - PM 02:40 Alvarna - West End* PM 02:40 - PM 02:45 (Theoretically Alvarna - West End)* PM 02:45 - PM 04:40 De Sainte-coquille Park PM 04:40 - PM 04:50 (Theoretically De Sainte-coquille Park) PM 04:50 - PM 05:00 Alvarna - East End* PM 05:00 - AM 12:00 De Sainte-coquille Manor (Rainy days) Mon - Hol AM 12:00 - AM 12:00 De Sainte-coquille Manor Natalie ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 12:00 Alvarna Clinic Tue AM 12:00 - PM 08:30 Alvarna Clinic PM 08:30 - PM 09:00 Alvarna - East End* PM 09:00 - PM 11:30 Wisdom Bathhouse PM 11:30 - AM 12:00 Alvarna - East End* Wed AM 12:00 - AM 12:00 Alvarna Clinic Thu AM 12:00 - AM 12:00 Alvarna Clinic Fri AM 12:00 - AM 12:00 Alvarna Clinic Hol AM 12:00 - AM 12:00 Alvarna Clinic (Rainy days) Mon - Hol AM 12:00 - AM 12:00 Alvarna Clinic Ray ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 12:00 Alvarna Clinic Tue AM 12:00 - AM 12:00 Alvarna Clinic Wed AM 12:00 - PM 02:10 Alvarna Clinic PM 02:10 - PM 02:15 Alvarna - East End* PM 02:15 - PM 02:20 (Theoretically Alvarna - East End)* PM 02:20 - PM 02:30 Cherry Blossom Square* PM 02:30 - PM 05:25 Alvarna - West End PM 05:25 - PM 05:40 Cherry Blossom Square* PM 05:40 - PM 05:55 (Theoretically Cherry Blossom Square)* PM 05:55 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Alvarna Clinic Thu AM 12:00 - PM 08:30 Alvarna Clinic PM 08:30 - PM 09:00 Alvarna - East End* PM 09:00 - PM 11:30 Wisdom Bathhouse PM 11:30 - AM 12:00 Alvarna - East End* Fri AM 12:00 - AM 12:00 Alvarna Clinic Hol AM 12:00 - PM 02:15 Alvarna Clinic PM 02:15 - PM 02:20 Alvarna - East End* PM 02:20 - PM 02:25 (Theoretically Alvarna - East End)* PM 02:25 - PM 02:35 Cherry Blossom Square* PM 02:35 - PM 02:50 (Theoretically Cherry Blossom Square)* PM 02:50 - PM 03:00 Alvarna - West End* PM 03:00 - PM 08:15 Alvarna Chapel PM 08:15 - PM 08:25 Alvarna - West End* PM 08:25 - PM 08:40 Cherry Blossom Square* PM 08:40 - PM 08:55 (Theoretically Cherry Blossom Square)* PM 08:55 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Alvarna Clinic (Rainy days) Mon - Hol AM 12:00 - AM 12:00 Alvarna Clinic Rosalind ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 07:55 De Sainte-coquille Manor AM 07:55 - AM 08:00 Alvarna - West End* AM 08:00 - AM 08:20 De Sainte-coquille Park AM 08:20 - AM 11:00 Alvarna - East End AM 11:00 - AM 11:25 (Theoretically Alvarna - East End) AM 11:25 - AM 11:35 Cherry Blossom Square* AM 11:35 - AM 11:55 Alvarna - West End* AM 11:55 - PM 05:30 Alvarna Chapel PM 05:30 - PM 05:45 Alvarna - West End* PM 05:45 - AM 12:00 De Sainte-coquille Manor Tue AM 12:00 - AM 08:30 De Sainte-coquille Manor AM 08:30 - AM 08:45 Alvarna - West End* AM 08:45 - AM 10:55 Alvarna Chapel AM 10:55 - AM 11:05 Alvarna - West End* AM 11:05 - AM 11:20 Cherry Blossom Square* AM 11:20 - AM 11:35 (Theoretically Cherry Blossom Square) AM 11:35 - PM 05:05 Alvarna - East End PM 05:05 - PM 05:35 De Sainte-coquille Park* PM 05:35 - PM 05:55 Alvarna - West End* PM 05:55 - AM 12:00 De Sainte-coquille Manor Wed AM 12:00 - PM 02:25 De Saint-coquille Manor PM 02:25 - PM 04:50 Alvarna - West End PM 04:50 - PM 05:05 Cherry Blossom Square* PM 05:05 - PM 05:25 (Theoretically Cherry Blossom Square) PM 05:25 - PM 05:45 Alvarna East End* PM 05:45 - PM 07:45 Wisdom Bathhouse PM 07:45 - PM 08:05 Alvarna - East End* PM 08:05 - PM 08:35 De Sainte-coquille Park* PM 08:35 - PM 08:55 Alvarna - West End* PM 08:55 - AM 12:00 De Sainte-coquille Manor Thu AM 12:00 - AM 08:30 De Sainte-coquille Manor AM 08:30 - AM 08:45 Alvarna - West End* AM 08:45 - AM 10:55 Alvarna Chapel AM 10:55 - AM 11:05 Alvarna - West End* AM 11:05 - AM 11:20 Cherry Blossom Square* AM 11:20 - AM 11:35 (Theoretically Cherry Blossom Square) AM 11:35 - PM 08:05 Alvarna - East End PM 08:05 - PM 08:35 De Sainte-coquille Park* PM 08:35 - PM 08:55 Alvarna - West End* PM 08:55 - AM 12:00 De Sainte-coquille Manor Fri AM 12:00 - PM 02:25 De Saint-coquille Manor PM 02:25 - PM 02:50 Alvarna - West End* PM 02:50 - PM 05:30 Alvarna Chapel PM 05:30 - PM 05:45 Alvarna - West End* PM 05:45 - AM 12:00 De Sainte-coquille Manor Hol AM 12:00 - AM 10:50 De Sainte-coquille Manor AM 10:50 - AM 11:00 Alvarna - West End* AM 11:00 - AM 11:25 De Sainte-coquille Park* AM 11:25 - PM 05:05 Alvarna - East End PM 05:05 - PM 05:35 De Sainte-coquille Park* PM 05:35 - PM 05:55 Alvarna - West End* PM 05:55 - AM 12:00 De Sainte-coquille Manor (Rainy days) Mon-Hol AM 12:00 - AM 12:00 De Sainte-coquille Manor Roy ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 07:35 Sharper Edge Blacksmith AM 07:35 - AM 08:00 Alvarna - East End* AM 08:00 - AM 08:25 (Theoretically Alvarna - East End)* AM 08:25 - AM 08:40 Cherry Blossom Square* AM 08:40 - AM 09:00 Alvarna - West end* AM 09:00 - PM 04:35 Alvarna Chapel PM 04:35 - PM 04:45 Alvarna - West end* PM 04:45 - PM 05:00 Cherry Blossom Square* PM 05:00 - PM 05:10 (Theoretically Cherry Blossom Square)* PM 05:10 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Sharper Edge Blacksmith Tue AM 12:00 - AM 07:50 Sharper Edge Blacksmith AM 07:50 - AM 08:15 Alvarna - East End* AM 08:15 - AM 08:40 (Theoretically De Sainte-coquille Park) AM 08:40 - PM 05:00 De Sainte-coquille Park PM 05:00 - PM 05:10 (Theoretically Alvarna - East End)* PM 05:10 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Sharper Edge Blacksmith Wed AM 12:00 - AM 07:35 Sharper Edge Blacksmith AM 07:35 - AM 08:00 Alvarna - East End* AM 08:00 - AM 08:25 (Theoretically Alvarna - East End)* AM 08:25 - AM 08:40 Cherry Blossom Square* AM 08:40 - AM 09:00 Alvarna - West end* AM 09:00 - PM 04:35 Alvarna Chapel PM 04:35 - PM 04:45 Alvarna - West end* PM 04:45 - PM 05:00 Cherry Blossom Square* PM 05:00 - PM 05:10 (Theoretically Cherry Blossom Square)* PM 05:10 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Sharper Edge Blacksmith Thu AM 12:00 - AM 07:50 Sharper Edge Blacksmith AM 07:50 - AM 08:15 Alvarna - East End* AM 08:15 - AM 08:40 (Theoretically De Sainte-coquille Park) AM 08:40 - PM 05:15 De Sainte-coquille Park PM 05:15 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:50 Wisdom Bathhouse PM 08:50 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Sharper Edge Blacksmith Fri AM 12:00 - AM 07:35 Sharper Edge Blacksmith AM 07:35 - AM 08:00 Alvarna - East End* AM 08:00 - AM 08:25 (Theoretically Alvarna - East End)* AM 08:25 - AM 08:40 Cherry Blossom Square* AM 08:40 - AM 09:00 Alvarna - West end* AM 09:00 - PM 04:35 Alvarna Chapel PM 04:35 - PM 04:45 Alvarna - West end* PM 04:45 - PM 05:00 Cherry Blossom Square* PM 05:00 - PM 05:10 (Theoretically Cherry Blossom Square)* PM 05:10 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Sharper Edge Blacksmith Hol AM 12:00 - AM 10:50 Sharper Edge Blacksmith AM 10:50 - AM 11:15 Alvarna - East End* AM 11:15 - AM 11:40 (Theoretically De Sainte-coquille Park) AM 11:40 - PM 05:00 De Sainte-coquille Park PM 05:00 - PM 05:10 (Theoretically Alvarna - East End)* PM 05:10 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Sharper Edge Blacksmith (Rainy days) Mon-Hol AM 12:00 - AM 12:00 Sharper Edge Blacksmith Tanya ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 12:00 Sharper Edge Blacksmith Tue AM 12:00 - AM 12:00 Sharper Edge Blacksmith Wed AM 12:00 - AM 12:00 Sharper Edge Blacksmith Thu AM 12:00 - AM 12:00 Sharper Edge Blacksmith Fri AM 12:00 - PM 08:45 Sharper Edge Blacksmith PM 08:45 - PM 09:00 Alvarna - East End* PM 09:00 - PM 11:45 Wisdom Bathhouse PM 11:45 - AM 12:00 Alvarna - East End* Hol AM 12:00 - AM 08:40 Sharper Edge Blacksmith AM 08:40 - PM 09:00 Alvarna - East End PM 09:00 - AM 12:00 Sharper Edge Blacksmith (Rainy days) Mon-Hol AM 12:00 - AM 12:00 Sharper Edge Blacksmith Yue ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 06:00 Far-off City AM 06:00 - AM 08:25 Trieste Forest Entrance AM 08:25 - AM 08:40 Alvarna - Falling Star Path* AM 08:40 - PM 05:25 Alvarna - North Square PM 05:25 - PM 05:45 Alvarna - Falling Star Path* PM 05:45 - PM 11:50 Trieste Forest Entrance PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance) Tue AM 12:00 - AM 06:00 Far-off City AM 06:00 - PM 11:50 Blessia Island - Summer Isle Port PM 11:50 - AM 12:00 (Theoretically Blessia Island - Summer Isle Port) Wed AM 12:00 - AM 06:00 Far-off City AM 06:00 - AM 08:30 Messhina Valley - Fall Valley AM 08:30 - AM 08:40 Alvarna - Falling Star Path* AM 08:40 - PM 05:30 Alvarna - North Square PM 05:30 - PM 05:50 Alvarna - Falling Star Path* PM 05:50 - PM 11:50 Messhina Valley - Fall Valley PM 11:50 - AM 12:00 (Theoretically Messhina Valley - Fall Valley) Thu AM 12:00 - AM 06:00 Far-off City AM 06:00 - PM 11:50 Padova Mts. - Mt. Winter Entrance PM 11:50 - AM 12:00 (Theoretically Padova Mts. - Mt. Winter Fri AM 12:00 - AM 06:00 Far-off City AM 06:00 - AM 08:25 Trieste Forest Entrance AM 08:35 - AM 08:40 Alvarna - Falling Star Path* AM 08:40 - AM 08:50 (Theoretically Alvarna - Falling Star Path)* AM 08:50 - PM 05:25 Alvarna - North Square PM 05:40 - PM 05:45 Alvarna - Falling Star Path* PM 05:45 - PM 05:55 (Theoretically Alvarna - Falling Star Path)* PM 05:55 - PM 11:50 Trieste Forest Entrance PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance) Hol AM 12:00 - AM 06:00 Far-off City AM 06:00 - PM 06:00 De Sainte-coquille Park PM 06:00 - PM 06:10 (Theoretically De Sainte-coquille Park) PM 06:10 - PM 11:50 Blessia Island - Summer Isle Port PM 11:50 - AM 12:00 (Theoretically Blessia Island - Summer Isle Port) (Rainy days) Mon - Fri AM 12:00 - AM 06:00 Far-off City AM 06:00 - AM 07:55 Trieste Forest Entrance AM 07:55 - AM 08:05 Alvarna - Falling Star Path* AM 08:05 - AM 08:25 Alvarna - North Square* AM 08:25 - AM 08:40 De Sainte-coquille Park* AM 08:40 - AM 08:50 (Theoretically De Sainte-coquille Park)* AM 08:50 - AM 09:00 Alvarna - West End* AM 09:00 - PM 04:55 De Sainte-coquille Dining Hall PM 04:55 - PM 05:00 Alvarna - West End* PM 05:00 - PM 05:20 De Sainte-coquille Park* PM 05:20 - PM 05:40 Alvarna - North Square* PM 05:40 - PM 05:50 Alvarna - Falling Star Path* PM 05:50 - PM 06:00 (Theoretically Alvarna - Falling Star Path)* PM 06:00 - AM 12:00 Messhina Valley - Fall Valley Hol AM 12:00 - AM 06:00 Far-off City AM 06:00 - AM 07:55 Trieste Forest Entrance AM 07:55 - AM 08:05 Alvarna - Falling Star Path* AM 08:05 - AM 08:25 Alvarna - North Square* AM 08:25 - AM 08:40 De Sainte-coquille Park* AM 08:40 - AM 08:50 (Theoretically De Sainte-coquille Park)* AM 08:50 - AM 09:00 Alvarna - West End* AM 09:00 - PM 04:55 De Sainte-coquille Dining Hall PM 05:00 - PM 05:05 Alvarna - West End* PM 05:05 - PM 05:25 De Sainte-coquille Park* PM 05:25 - PM 05:45 Alvarna - North Square* PM 05:45 - PM 05:50 Alvarna - Falling Star Path* PM 05:50 - AM 12:00 Padova Mountains - Mountain Winter Entrance =============================================================================== 7.9.4. Schedule - Second Generation [Schedule2] =============================================================================== In second generation, new characters will appear in the story and all people will have a new different routine In the particular case of your mother, she'll have the same schedule below except that when you can't find her, she will be at your home. So these are their new schedule (also note the same rules used in the previous section will be use in this one): Alicia ------------------------------------------------------------------------------- (Sunny days) Mon - Wed AM 12:00 - AM 08:20 Alvarna Clinic AM 08:20 - AM 08:25 Alvarna - East End* AM 08:25 - AM 08:40 De Sainte-coquille Park* AM 08:40 - PM 05:30 Alvarna - Port PM 05:30 - PM 05:45 De Sainte-coquille Park* PM 05:45 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Alvarna Clinic Thu AM 12:00 - AM 08:20 Alvarna Clinic AM 08:20 - AM 08:25 Alvarna - East End* AM 08:25 - AM 08:40 De Sainte-coquille Park* AM 08:40 - PM 08:00 Alvarna - Port PM 08:00 - PM 08:15 De Sainte-coquille Park* PM 08:15 - PM 08:45 Alvarna - East End* PM 08:45 - PM 11:30 Wisdom Bathhouse PM 11:30 - PM 11:45 Alvarna - East End* PM 11:45 - AM 12:00 Alvarna Clinic Fri AM 12:00 - AM 08:20 Alvarna Clinic AM 08:20 - AM 08:25 Alvarna - East End* AM 08:25 - AM 08:40 De Sainte-coquille Park* AM 08:40 - PM 05:30 Alvarna - Port PM 05:30 - PM 05:45 De Sainte-coquille Park* PM 05:45 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Alvarna Clinic Hol AM 12:00 - AM 08:45 Alvarna Clinic AM 08:45 - AM 08:50 Alvarna - East End* AM 08:50 - PM 05:50 De Sainte-coquille Park PM 05:50 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Alvarna Clinic (Rainy days) Mon - Hol AM 12:00 - AM 12:00 Alvarna Clinic Barrett ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 08:35 Mayor's House AM 08:35 - AM 08:45 Alvarna - West End* AM 08:45 - PM 12:00 Alvarna Academy PM 12:00 - PM 05:30 Alvarna Academy - Classroom PM 05:30 - PM 05:40 Alvarna Academy* PM 05:40 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House Tue AM 12:00 - AM 08:35 Mayor's House AM 08:35 - AM 08:45 Alvarna - West End* AM 08:45 - PM 12:00 Alvarna Academy PM 12:00 - PM 05:30 Alvarna Academy - Classroom PM 05:30 - PM 05:40 Alvarna Academy* PM 05:40 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House Wed AM 12:00 - AM 08:35 Mayor's House AM 08:35 - AM 08:45 Alvarna - West End* AM 08:45 - PM 12:00 Alvarna Academy PM 12:00 - PM 05:30 Alvarna Academy - Classroom PM 05:30 - PM 05:40 Alvarna Academy* PM 05:40 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House Thu AM 12:00 - AM 08:35 Mayor's House AM 08:35 - AM 08:45 Alvarna - West End* AM 08:45 - PM 12:00 Alvarna Academy PM 12:00 - PM 05:05 Alvarna Academy - Classroom PM 05:15 - PM 05:15 Alvarna Academy* PM 05:15 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 06:00 Alvarna - East End* PM 06:00 - PM 07:40 Wisdom Bathhouse PM 07:40 - PM 08:10 Alvarna - East End* PM 08:10 - PM 08:15 (Theoretically Alvarna - East End)* PM 08:15 - PM 08:30 Alvarna Academy* PM 08:30 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Mayor's House Fri AM 12:00 - AM 08:35 Mayor's House AM 08:35 - AM 08:45 Alvarna - West End* AM 08:45 - PM 12:00 Alvarna Academy PM 12:00 - PM 05:30 Alvarna Academy - Classroom PM 05:30 - PM 05:40 Alvarna Academy* PM 05:40 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House Hol AM 12:00 - AM 10:50 Mayor's House AM 10:50 - AM 11:00 Alvarna - West End* AM 11:00 - PM 11:25 Alvarna Academy* AM 11:25 - AM 11:35 (Theoretically Alvarna - East End)* AM 11:35 - PM 05:10 Alvarna - East End PM 05:10 - PM 05:15 (Theoretically Alvarna - East End)* PM 05:15 - PM 05:30 Alvarna Academy* PM 05:30 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House (Rainy days) Mon - Fri AM 12:00 - AM 11:30 Mayor's House AM 11:30 - AM 11:45 Alvarna - West End* AM 11:45 - PM 12:00 Alvarna Academy* PM 12:00 - PM 08:30 Alvarna Academy - Classroom PM 08:30 - PM 08:40 Alvarna Academy* PM 08:40 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Mayor's House Hol AM 12:00 - AM 12:00 Mayor's House Byron ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 12:00 Mayor's House Tue AM 12:00 - AM 11:25 Mayor's House AM 11:25 - PM 12:00 Alvarna - West End* PM 12:00 - PM 04:45 De Sainte-coquille Manor PM 04:45 - PM 04:50 Alvarna - West End* PM 04:50 - PM 04:55 (Theoretically De Sainte-coquille Park)* PM 04:55 - PM 05:10 De Sainte-coquille Park* PM 05:10 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 06:00 Alvarna - East End* PM 06:00 - PM 07:40 Wisdom Bathhouse PM 07:40 - PM 08:10 Alvarna - East End* PM 08:10 - PM 08:15 (Theoretically Alvarna - East End)* PM 08:15 - PM 08:30 Alvarna Academy* PM 08:30 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Mayor's House Wed AM 12:00 - AM 12:00 Mayor's House Thu AM 12:00 - AM 11:25 Mayor's House AM 11:25 - PM 12:00 Alvarna - West End* PM 12:00 - PM 08:25 De Sainte-coquille Manor PM 08:25 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Mayor's House Fri AM 12:00 - AM 11:10 Mayor's House AM 11:10 - AM 11:45 Alvarna - West End* AM 11:45 - AM 11:55 (Theoretically De Sainte-coquille Park)* AM 11:55 - PM 08:10 De Sainte-coquille Park PM 08:10 - PM 08:15 (Theoretically Alvarna - West End)* PM 08:15 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Mayor's House Hol AM 12:00 - AM 07:40 Mayor's House AM 07:40 - AM 08:00 Alvarna - West End* AM 08:00 - AM 08:25 (Theoretically De Sainte-coquille Park)* AM 08:25 - AM 08:35 De Sainte-coquille Park* AM 08:35 - PM 04:50 Alvarna - Port PM 04:50 - PM 05:00 (Theoretically De Sainte-coquille Park)* PM 05:00 - PM 05:10 De Sainte-coquille Park* PM 05:10 - PM 05:20 (Theoretically Alvarna - West End)* PM 05:20 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Mayor's House (Rainy days) Mon - Hol AM 12:00 - AM 12:00 Mayor's House Cammy ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 08:40 Alvarna Chapel AM 08:40 - AM 08:45 Alvarna - West End* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:40 Alvarna Academy - Classroom AM 11:40 - AM 11:50 Alvarna Academy* AM 11:50 - PM 12:00 (Theoretically Alvarna - Pond)* PM 12:00 - PM 05:25 Alvarna - Pond PM 05:25 - PM 05:35 Alvarna Academy* PM 05:35 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Alvarna Chapel Tue AM 12:00 - AM 11:40 Alvarna Chapel AM 11:40 - AM 11:45 Alvarna - West End* AM 11:45 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:05 Alvarna Academy - Classroom PM 02:05 - PM 02:15 Alvarna Academy* PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)* PM 02:25 - PM 03:00 Alvarna - East End* PM 03:00 - PM 10:50 Wisdom Bathhouse PM 10:50 - PM 11:20 Alvarna - East End* PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)* PM 11:25 - PM 11:40 Alvarna Academy* PM 11:40 - AM 12:00 Alvarna - West End* Wed AM 12:00 - AM 08:40 Alvarna Chapel AM 08:40 - AM 08:45 Alvarna - West End* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:05 Alvarna Academy - Classroom AM 11:05 - AM 11:15 Alvarna Academy* AM 11:15 - AM 11:25 (Theoretically Alvarna - East End)* AM 11:25 - PM 12:00 Alvarna - East End* PM 12:00 - PM 10:50 Wisdom Bathhouse PM 10:50 - PM 11:20 Alvarna - East End* PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)* PM 11:25 - PM 11:40 Alvarna Academy* PM 11:40 - AM 12:00 Alvarna - West End* Thu AM 12:00 - AM 11:40 Alvarna Chapel AM 11:40 - AM 11:45 Alvarna - West End* AM 11:45 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:05 Alvarna Academy - Classroom PM 02:05 - PM 02:15 Alvarna Academy* PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)* PM 02:25 - PM 03:00 Alvarna - East End* PM 03:00 - PM 10:50 Wisdom Bathhouse PM 10:50 - PM 11:20 Alvarna - East End* PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)* PM 11:25 - PM 11:40 Alvarna Academy* PM 11:40 - AM 12:00 Alvarna - West End* Fri AM 12:00 - AM 08:40 Alvarna Chapel AM 08:40 - AM 08:45 Alvarna - West End* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:05 Alvarna Academy - Classroom AM 11:05 - AM 11:15 Alvarna Academy* AM 11:15 - AM 11:25 (Theoretically Alvarna - East End)* AM 11:25 - PM 12:00 Alvarna - East End* PM 12:00 - PM 10:50 Wisdom Bathhouse PM 10:50 - PM 11:20 Alvarna - East End* PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)* PM 11:25 - PM 11:40 Alvarna Academy* PM 11:40 - AM 12:00 Alvarna - West End* Hol AM 12:00 - AM 11:20 Alvarna Chapel AM 11:20 - AM 11:40 Alvarna - West End* AM 11:40 - AM 11:55 (Theoretically De Sainte-coquille Park)* AM 11:55 - PM 02:15 De Sainte-coquille Park PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)* PM 02:25 - PM 03:00 Alvarna - East End* PM 03:00 - PM 10:50 Wisdom Bathhouse PM 10:50 - PM 11:20 Alvarna - East End* PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)* PM 11:25 - PM 11:40 Alvarna Academy* PM 11:40 - AM 12:00 Alvarna - West End* (Rainy days) Mon - Fri AM 12:00 - AM 11:40 Alvarna Chapel AM 11:40 - AM 11:45 Alvarna - West End* AM 11:45 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:05 Alvarna Academy - Classroom PM 02:05 - PM 02:15 Alvarna Academy* PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)* PM 02:25 - PM 02:45 Alvarna - East End* PM 02:45 - PM 10:50 Wisdom Bathhouse PM 10:50 - PM 11:20 Alvarna - East End* PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)* PM 11:25 - PM 11:40 Alvarna Academy* PM 11:40 - AM 12:00 Alvarna - West End* Hol AM 12:00 - PM 01:50 Alvarna Chapel PM 01:50 - PM 01:55 Alvarna - West End* PM 01:55 - PM 02:15 Alvarna Academy* PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)* PM 02:25 - PM 03:00 Alvarna - East End* PM 03:00 - PM 10:50 Wisdom Bathhouse PM 10:50 - PM 11:20 Alvarna - East End* PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)* PM 11:25 - PM 11:40 Alvarna Academy* PM 11:40 - AM 12:00 Alvarna - West End* Cecilia ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 08:50 Eagle Inn AM 08:50 - AM 09:00 Alvarna - West End* AM 09:00 - PM 05:50 De Sainte-coquille Manor PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn Tue AM 12:00 - AM 08:50 Eagle Inn AM 08:50 - AM 09:00 Alvarna - West End* AM 09:00 - PM 05:50 De Sainte-coquille Manor PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn Wed AM 12:00 - AM 08:50 Eagle Inn AM 08:50 - AM 09:00 Alvarna - West End* AM 09:00 - PM 05:50 De Sainte-coquille Manor PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn Thu AM 12:00 - AM 08:50 Eagle Inn AM 08:50 - AM 09:00 Alvarna - West End* AM 09:00 - PM 05:50 De Sainte-coquille Manor PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn Fri AM 12:00 - AM 08:50 Eagle Inn AM 08:50 - AM 09:00 Alvarna - West End* AM 09:00 - PM 04:45 De Sainte-coquille Manor PM 04:45 - PM 04:50 Alvarna - West End* PM 04:50 - PM 04:55 (Theoretically De Sainte-coquille Park)* PM 04:55 - PM 05:10 De Sainte-coquille Park* PM 05:10 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 06:00 Alvarna - East End* PM 06:00 - PM 07:50 Wisdom Bathhouse PM 07:50 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:40 Alvarna Academy* PM 08:40 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Mayor's House Hol AM 12:00 - AM 08:25 Eagle Inn AM 08:25 - AM 08:30 Alvarna - West End* AM 08:30 - AM 08:50 Alvarna Academy* AM 08:50 - AM 09:00 (Theoretically Alvarna - East End)* AM 09:00 - PM 05:20 De Sainte-coquille Park PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 05:40 Alvarna Academy* PM 05:40 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn (Rainy days) Mon - Hol AM 12:00 - AM 08:50 Eagle Inn AM 08:50 - AM 09:00 Alvarna - West End* AM 09:00 - PM 05:50 De Sainte-coquille Manor PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn Dorothy ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 08:10 Mayor's House AM 08:10 - AM 08:20 Alvarna - West End* AM 08:20 - AM 08:40 Alvarna Academy* AM 08:40 - AM 08:55 (Theoretically Alvarna - East End)* AM 08:55 - AM 09:00 Alvarna - East End* AM 09:00 - PM 08:10 Alvarna Clinic PM 08:10 - PM 08:15 Alvarna - East End* PM 08:15 - PM 08:30 Alvarna Academy* PM 08:30 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Mayor's House Tue AM 12:00 - AM 08:10 Mayor's House AM 08:10 - AM 08:20 Alvarna - West End* AM 08:20 - AM 08:40 Alvarna Academy* AM 08:40 - AM 08:55 (Theoretically Alvarna - East End)* AM 08:55 - AM 09:00 Alvarna - East End* AM 09:00 - AM 11:15 Alvarna Clinic AM 11:15 - AM 11:20 Alvarna - East End* AM 11:20 - AM 11:25 (Theoretically De Sainte-coquille Park)* AM 11:25 - AM 11:35 De Sainte-coquille Park* AM 11:35 - PM 01:50 Alvarna - Port PM 01:50 - PM 02:10 De Sainte-coquille Park* PM 02:10 - PM 02:15 (Theoretically Alvarna - West End)* PM 02:15 - PM 03:00 Alvarna - West End* PM 03:00 - AM 12:00 Mayor's House Wed AM 12:00 - AM 08:10 Mayor's House AM 08:10 - AM 08:20 Alvarna - West End* AM 08:20 - AM 08:40 Alvarna Academy* AM 08:40 - AM 08:55 (Theoretically Alvarna - East End)* AM 08:55 - AM 09:00 Alvarna - East End* AM 09:00 - PM 08:30 Alvarna Clinic PM 08:30 - PM 09:00 Alvarna - East End* PM 09:00 - PM 10:40 Wisdom Bathhouse PM 10:40 - PM 11:10 Alvarna - East End* PM 11:10 - PM 11:15 (Theoretically Alvarna - East End)* PM 11:15 - PM 11:30 Alvarna Academy* PM 11:30 - PM 12:00 Alvarna - West End* Thu AM 12:00 - AM 08:10 Mayor's House AM 08:10 - AM 08:20 Alvarna - West End* AM 08:20 - AM 08:40 Alvarna Academy* AM 08:40 - AM 08:55 (Theoretically Alvarna - East End)* AM 08:55 - AM 09:00 Alvarna - East End* AM 09:00 - AM 11:15 Alvarna Clinic AM 11:15 - AM 11:20 Alvarna - East End* AM 11:20 - AM 11:25 (Theoretically De Sainte-coquille Park)* AM 11:25 - AM 11:35 De Sainte-coquille Park* AM 11:35 - PM 01:50 Alvarna - Port PM 01:50 - PM 02:10 De Sainte-coquille Park* PM 02:10 - PM 02:15 (Theoretically Alvarna - West End)* PM 02:15 - PM 03:00 Alvarna - West End* PM 03:00 - AM 12:00 Mayor's House Fri AM 12:00 - AM 08:10 Mayor's House AM 08:10 - AM 08:20 Alvarna - West End* AM 08:20 - AM 08:40 Alvarna Academy* AM 08:40 - AM 08:55 (Theoretically Alvarna - East End)* AM 08:55 - AM 09:00 Alvarna - East End* AM 09:00 - PM 08:10 Alvarna Clinic PM 08:10 - PM 08:15 Alvarna - East End* PM 08:15 - PM 08:30 Alvarna Academy* PM 08:30 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Mayor's House Hol AM 12:00 - AM 12:00 Mayor's House (Rainy days) Mon - Hol AM 12:00 - AM 08:10 Mayor's House AM 08:10 - AM 08:20 Alvarna - West End* AM 08:20 - AM 08:40 Alvarna Academy* AM 08:40 - AM 08:55 (Theoretically Alvarna - East End)* AM 08:55 - AM 09:00 Alvarna - East End* AM 09:00 - PM 08:10 Alvarna Clinic PM 08:10 - PM 08:15 Alvarna - East End* PM 08:15 - PM 08:30 Alvarna Academy* PM 08:30 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Mayor's House Douglas ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - PM 02:35 Pumpkin General Store PM 02:35 - PM 02:45 Alvarna - East End* PM 02:45 - PM 05:45 Farm - In Front of House PM 05:45 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:25 Pumpkin General Store PM 08:25 - PM 08:35 Alvarna - East End* PM 08:35 - PM 08:45 (Theoretically Alvarna - East End)* PM 08:45 - PM 11:35 De Sainte-coquille Park PM 11:35 - PM 11:45 (Theoretically Alvarna - East End)* PM 11:45 - AM 12:00 Alvarna - East End* Tue AM 12:00 - PM 02:35 Pumpkin General Store PM 02:35 - PM 02:45 Alvarna - East End* PM 02:45 - PM 05:45 Farm - In Front of House PM 05:45 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:40 Wisdom Bathhouse PM 08:40 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Pumpkin General Store Wed AM 12:00 - PM 02:35 Pumpkin General Store PM 02:35 - PM 02:45 Alvarna - East End* PM 02:45 - PM 05:45 Farm - In Front of House PM 05:45 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:25 Pumpkin General Store PM 08:25 - PM 08:35 Alvarna - East End* PM 08:35 - PM 08:45 (Theoretically Alvarna - East End)* PM 08:45 - PM 11:35 De Sainte-coquille Park PM 11:35 - PM 11:45 (Theoretically Alvarna - East End)* PM 11:45 - AM 12:00 Alvarna - East End* Thu AM 12:00 - PM 02:35 Pumpkin General Store PM 02:35 - PM 02:45 Alvarna - East End* PM 02:45 - PM 05:45 Farm - In Front of House PM 05:45 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Pumpkin General Store Fri AM 12:00 - PM 02:35 Pumpkin General Store PM 02:35 - PM 02:45 Alvarna - East End* PM 02:45 - PM 05:45 Farm - In Front of House PM 05:45 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:25 Pumpkin General Store PM 08:25 - PM 08:35 Alvarna - East End* PM 08:35 - PM 08:45 (Theoretically Alvarna - East End)* PM 08:45 - PM 11:35 De Sainte-coquille Park PM 11:35 - PM 11:45 (Theoretically Alvarna - East End)* PM 11:45 - AM 12:00 Alvarna - East End* Hol AM 12:00 - AM 08:05 Pumpkin General Store AM 08:05 - AM 08:15 Alvarna - East End* AM 08:15 - AM 08:25 (Theoretically Alvarna - East End)* AM 08:25 - AM 08:35 Alvarna Academy* AM 08:35 - AM 09:00 Alvarna - West End AM 09:00 - PM 05:05 Alvarna Chapel PM 05:05 - PM 05:15 Alvarna - West End* PM 05:15 - PM 05:30 Alvarna Academy* PM 05:30 - PM 05:45 (Theoretically Alvarna - East End)* PM 05:45 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Pumpkin General Store (Rainy days) Mon - Hol AM 12:00 - AM 12:00 Pumpkin General Store Egan ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 12:00 Eagle's Inn Tue AM 12:00 - AM 11:50 Eagle's Inn AM 11:50 - PM 12:00 Alvarna - West End* PM 12:00 - PM 08:50 De Sainte-coquille Manor PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - PM 12:00 Eagle's Inn Wed AM 12:00 - AM 12:00 Eagle's Inn Thu AM 12:00 - AM 11:50 Eagle's Inn AM 11:50 - PM 12:00 Alvarna - West End* PM 12:00 - PM 08:50 De Sainte-coquille Manor PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - PM 12:00 Eagle's Inn Fri AM 12:00 - AM 12:00 Eagle's Inn Hol AM 12:00 - PM 04:50 Eagle's Inn PM 04:50 - PM 04:55 Alvarna - West End* PM 04:55 - PM 05:15 Alvarna Academy* PM 05:15 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 06:00 Alvarna - East End* PM 06:00 - PM 07:50 Wisdom Bathhouse PM 07:50 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:40 Alvarna Academy* PM 08:40 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Eagle's Inn (Rainy days) Mon - Hol AM 12:00 - AM 12:00 Eagle's Inn Gordon ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - PM 08:15 Alvarna Chapel PM 08:15 - PM 08:25 Alvarna - West End* PM 08:25 - PM 08:40 Alvarna Academy* PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)* PM 08:55 - PM 11:20 De Sainte-coquille Park PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)* PM 11:25 - PM 11:40 Alvarna Academy* PM 11:40 - AM 12:00 Alvarna - West End* Tue AM 12:00 - PM 07:45 Alvarna Chapel PM 07:45 - PM 07:55 Alvarna - West End* PM 07:55 - PM 08:15 Alvarna Academy* PM 08:15 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 09:00 Alvarna - East End* PM 09:00 - PM 10:50 Wisdom Bathhouse PM 10:50 - PM 11:20 Alvarna - East End* PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)* PM 11:25 - PM 11:40 Alvarna Academy* PM 11:40 - AM 12:00 Alvarna - West End* Wed AM 12:00 - PM 08:15 Alvarna Chapel PM 08:15 - PM 08:25 Alvarna - West End* PM 08:25 - PM 08:40 Alvarna Academy* PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)* PM 08:55 - PM 11:20 De Sainte-coquille Park PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)* PM 11:25 - PM 11:40 Alvarna Academy* PM 11:40 - AM 12:00 Alvarna - West End* Thu AM 12:00 - AM 12:00 Alvarna Chapel Fri AM 12:00 - PM 08:15 Alvarna Chapel PM 08:15 - PM 08:25 Alvarna - West End* PM 08:25 - PM 08:40 Alvarna Academy* PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)* PM 08:55 - PM 11:20 De Sainte-coquille Park PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)* PM 11:25 - PM 11:40 Alvarna Academy* PM 11:40 - AM 12:00 Alvarna - West End* Hol AM 12:00 - PM 05:15 Alvarna Chapel PM 05:15 - PM 05:25 Alvarna - West End* PM 05:25 - PM 05:40 Alvarna Academy* PM 05:40 - PM 05:55 (Theoretically Alvarna - East End)* PM 05:55 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:15 Alvarna Clinic PM 08:15 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:40 Alvarna Academy* PM 08:40 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Alvarna Chapel (Rainy days) Mon - Fri AM 12:00 - AM 12:00 Alvarna Chapel Hol AM 12:00 - PM 05:15 Alvarna Chapel PM 05:15 - PM 05:25 Alvarna - West End* PM 05:25 - PM 05:40 Alvarna Academy* PM 05:40 - PM 05:55 (Theoretically Alvarna - East End)* PM 05:55 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:15 Alvarna Clinic PM 08:15 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:40 Alvarna Academy* PM 08:40 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Alvarna Chapel Herman ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 12:00 De Sainte-coquille Manor Tue AM 12:00 - PM 12:00 De Sainte-coquille Manor PM 01:45 - PM 01:50 Alvarna - West End* PM 01:50 - PM 01:55 (Theoretically De Sainte-coquille Park)* PM 01:55 - PM 02:10 De Sainte-coquille Park* PM 02:10 - PM 02:25 (Theoretically Alvarna - East End)* PM 02:25 - PM 03:00 Alvarna - East End* PM 03:00 - PM 04:45 Wisdom Bathhouse PM 04:45 - PM 05:15 Alvarna - East End* PM 05:15 - PM 05:20 (Theoretically Alvarna - East End)* PM 05:20 - PM 05:35 De Sainte-coquille Park* PM 05:35 - PM 05:50 (Theoretically Alvarna - East End) PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 De Sainte-coquille Manor Wed AM 12:00 - AM 12:00 De Sainte-coquille Manor Thu AM 12:00 - AM 12:00 De Sainte-coquille Manor Fri AM 12:00 - AM 12:00 De Sainte-coquille Manor Hol AM 12:00 - AM 12:00 De Sainte-coquille Manor (Rainy days) Mon-Hol AM 12:00 - AM 12:00 De Sainte-coquille Manor Jake ------------------------------------------------------------------------------- (Sunny days) Mon - Fri AM 12:00 - AM 07:35 Eagle Inn AM 07:35 - AM 07:45 Alvarna - West End* AM 07:45 - AM 08:00 Alvarna Academy* AM 08:00 - AM 08:10 (Theoretically Alvarna - East End)* AM 08:10 - AM 08:35 Alvarna - East End* AM 08:35 - PM 04:35 Sharper Edge Blacksmith PM 04:35 - PM 05:20 Alvarna - East End* PM 05:20 - AM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 05:40 Alvarna Academy* PM 05:40 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn Hol AM 12:00 - AM 11:00 Eagle Inn AM 11:00 - AM 11:05 Alvarna - West End* AM 11:05 - AM 11:25 Alvarna Academy* AM 11:25 - AM 11:35 (Theoretically Alvarna - East End)* AM 11:35 - PM 03:00 Alvarna - East End PM 03:00 - PM 04:50 Wisdom Bathhouse PM 04:50 - PM 05:20 Alvarna - East End* PM 05:20 - AM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 05:40 Alvarna Academy* PM 05:40 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn (Rainy days) Mon - Fri AM 12:00 - AM 07:35 Eagle Inn AM 07:35 - AM 07:45 Alvarna - West End* AM 07:45 - AM 08:00 Alvarna Academy* AM 08:00 - AM 08:10 (Theoretically Alvarna - East End)* AM 08:10 - AM 08:35 Alvarna - East End* AM 08:35 - PM 04:35 Sharper Edge Blacksmith PM 04:35 - PM 05:20 Alvarna - East End* PM 05:20 - AM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 05:40 Alvarna Academy* PM 05:40 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 Eagle Inn Hol AM 12:00 - AM 12:00 Eagle Inn Julia ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 12:00 De Sainte-coquille Manor Tue AM 12:00 - AM 11:10 De Sainte-coquille Manor AM 11:10 - AM 11:20 Alvarna - West End* AM 11:20 - AM 11:25 (Theoretically De Sainte-coquille Park)* AM 11:25 - AM 11:35 De Sainte-coquille Park* AM 11:35 - AM 11:45 (Theoretically De Sainte-coquille Park)* AM 11:45 - PM 05:25 Alvarna - Port PM 05:25 - PM 05:40 De Sainte-coquille Park* PM 05:40 - PM 05:50 (Theoretically Alvarna - West End)* PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 De Sainte-coquille Manor Wed AM 12:00 - PM 04:45 De Sainte-coquille Manor PM 04:45 - PM 04:50 Alvarna - West End* PM 04:50 - PM 04:55 (Theoretically De Sainte-coquille Park)* PM 04:55 - PM 05:10 De Sainte-coquille Park* PM 05:10 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 06:00 Alvarna - East End* PM 06:00 - PM 07:45 Wisdom Bathhouse PM 07:45 - PM 08:15 Alvarna - East End* PM 08:15 - PM 08:20 (Theoretically Alvarna - East End)* PM 08:20 - PM 08:35 De Sainte-coquille Park* PM 08:35 - PM 08:50 (Theoretically Alvarna - East End) PM 08:50 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 De Sainte-coquille Manor Thu AM 12:00 - AM 11:10 De Sainte-coquille Manor AM 11:10 - AM 11:20 Alvarna - West End* AM 11:20 - AM 11:25 (Theoretically De Sainte-coquille Park)* AM 11:25 - AM 11:35 De Sainte-coquille Park* AM 11:35 - AM 11:45 (Theoretically De Sainte-coquille Park)* AM 11:45 - PM 05:25 Alvarna - Port PM 05:25 - PM 05:40 De Sainte-coquille Park* PM 05:40 - PM 05:50 (Theoretically Alvarna - West End)* PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - AM 12:00 De Sainte-coquille Manor Fri AM 12:00 - AM 12:00 De Sainte-coquille Manor Hol AM 12:00 - AM 12:00 De Sainte-coquille Manor (Rainy Days) Mon - Hol AM 12:00 - AM 12:00 De Sainte-coquille Manor Leann ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 11:30 De Sainte-coquille Manor AM 11:30 - AM 11:50 Alvarna - West End* AM 11:50 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:30 Alvarna Academy - Classroom PM 02:30 - PM 02:40 Alvarna Academy* PM 02:40 - PM 03:00 Alvarna - West End* PM 03:00 - AM 12:00 De Sainte-coquille Manor Tue AM 12:00 - AM 08:30 De Sainte-coquille Manor AM 08:30 - AM 08:45 Alvarna - West End* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:30 Alvarna Academy - Classroom AM 11:30 - AM 11:40 Alvarna Academy* AM 11:40 - PM 12:00 Alvarna - West End* PM 12:00 - AM 12:00 De Sainte-coquille Manor Wed AM 12:00 - AM 11:30 De Sainte-coquille Manor AM 11:30 - AM 11:50 Alvarna - West End* AM 11:50 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:30 Alvarna Academy - Classroom PM 02:30 - PM 02:40 Alvarna Academy* PM 02:40 - PM 03:00 Alvarna - West End* PM 03:00 - AM 12:00 De Sainte-coquille Manor Thu AM 12:00 - AM 08:30 De Sainte-coquille Manor AM 08:30 - AM 08:45 Alvarna - West End* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:30 Alvarna Academy - Classroom AM 11:30 - AM 11:40 Alvarna Academy* AM 11:40 - PM 12:00 Alvarna - West End* PM 12:00 - AM 12:00 De Sainte-coquille Manor Fri AM 12:00 - AM 11:30 De Sainte-coquille Manor AM 11:30 - AM 11:50 Alvarna - West End* AM 11:50 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:30 Alvarna Academy - Classroom PM 02:30 - PM 02:40 Alvarna Academy* PM 02:40 - PM 03:00 Alvarna - West End* PM 03:00 - PM 07:45 De Sainte-coquille Manor PM 07:45 - PM 07:50 Alvarna - West End* PM 07:50 - PM 07:55 (Theoretically De Sainte-coquille Park)* PM 07:55 - PM 08:10 De Sainte-coquille Park* PM 08:10 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 09:00 Alvarna - East End* PM 09:00 - PM 10:45 Wisdom Bathhouse PM 10:45 - PM 11:15 Alvarna - East End* PM 11:15 - PM 11:20 (Theoretically Alvarna - East End)* PM 11:20 - PM 11:35 De Sainte-coquille Park* PM 11:35 - PM 11:50 (Theoretically Alvarna - East End) PM 11:50 - AM 12:00 Alvarna - West End* Hol AM 12:00 - AM 12:00 De Sainte-coquille Manor (Rainy Days) Mon - Fri AM 12:00 - AM 08:30 De Sainte-coquille Manor AM 08:30 - AM 08:50 Alvarna - West End* AM 08:50 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:30 Alvarna Academy - Classroom AM 11:30 - AM 11:40 Alvarna Academy* AM 11:40 - PM 12:00 Alvarna - West End* PM 12:00 - AM 12:00 De Sainte-coquille Manor Hol AM 12:00 - AM 12:00 De Sainte-coquille Manor Leonel ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 11:30 De Sainte-coquille Manor AM 11:30 - AM 11:45 Alvarna - West End* AM 11:45 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:30 Alvarna Academy - Classroom PM 02:30 - PM 02:40 Alvarna Academy* PM 02:40 - PM 03:00 Alvarna - West End* PM 03:00 - AM 12:00 Mayor's House Tue AM 12:00 - AM 08:30 De Sainte-coquille Manor AM 08:30 - AM 08:45 Alvarna - West End* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:30 Alvarna Academy - Classroom AM 11:30 - AM 11:40 Alvarna Academy* AM 11:40 - PM 12:00 Alvarna - West End* PM 12:00 - AM 12:00 Mayor's House Wed AM 12:00 - AM 11:30 De Sainte-coquille Manor AM 11:30 - AM 11:45 Alvarna - West End* AM 11:45 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:30 Alvarna Academy - Classroom PM 02:30 - PM 02:40 Alvarna Academy* PM 02:40 - PM 03:00 Alvarna - West End* PM 03:00 - PM 07:40 Mayor's House PM 07:40 - PM 07:50 Alvarna - West End* PM 07:50 - PM 08:15 Alvarna Academy* PM 08:15 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 09:00 Alvarna - East End* PM 09:00 - PM 10:40 Wisdom Bathhouse PM 10:40 - PM 11:10 Alvarna - East End* PM 11:10 - PM 11:15 (Theoretically Alvarna - East End)* PM 11:15 - PM 11:30 Alvarna Academy* PM 11:30 - PM 12:00 Alvarna - West End* Thu AM 12:00 - AM 08:30 De Sainte-coquille Manor AM 08:30 - AM 08:45 Alvarna - West End* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:30 Alvarna Academy - Classroom AM 11:30 - AM 11:40 Alvarna Academy* AM 11:40 - PM 12:00 Alvarna - West End* PM 12:00 - AM 12:00 Mayor's House Fri AM 12:00 - AM 11:30 De Sainte-coquille Manor AM 11:30 - AM 11:45 Alvarna - West End* AM 11:45 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:30 Alvarna Academy - Classroom PM 02:30 - PM 02:40 Alvarna Academy* PM 02:40 - PM 03:00 Alvarna - West End* PM 03:00 - AM 12:00 Mayor's House Hol AM 12:00 - AM 12:00 De Sainte-coquille Manor (Rainy Days) Mon - Fri AM 12:00 - AM 08:30 De Sainte-coquille Manor AM 08:30 - AM 08:45 Alvarna - West End* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:30 Alvarna Academy - Classroom AM 11:30 - AM 11:40 Alvarna Academy* AM 11:40 - PM 12:00 Alvarna - West End* PM 12:00 - AM 12:00 Mayor's House Hol AM 12:00 - AM 12:00 De Sainte-coquille Manor Mana ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 08:25 Pumpkin General Store AM 08:25 - AM 08:35 Alvarna - East End* AM 08:35 - AM 08:45 (Theoretically Alvarna - East End)* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:25 Alvarna Academy - Classroom AM 11:25 - AM 11:35 Alvarna Academy* AM 11:35 - AM 11:45 (Theoretically Alvarna - East End)* AM 11:45 - PM 12:00 Alvarna - East End* PM 12:00 - AM 12:00 Pumpkin General Store Tue AM 12:00 - AM 08:25 Pumpkin General Store AM 08:25 - AM 08:35 Alvarna - East End* AM 08:35 - AM 08:45 (Theoretically Alvarna - East End)* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:25 Alvarna Academy - Classroom AM 11:25 - AM 11:35 Alvarna Academy* AM 11:35 - AM 11:45 (Theoretically Alvarna - East End)* AM 11:45 - PM 12:00 Alvarna - East End* PM 12:00 - AM 12:00 Pumpkin General Store Wed AM 12:00 - AM 08:25 Pumpkin General Store AM 08:25 - AM 08:35 Alvarna - East End* AM 08:35 - AM 08:45 (Theoretically Alvarna - East End)* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:25 Alvarna Academy - Classroom AM 11:25 - AM 11:35 Alvarna Academy* AM 11:35 - AM 11:45 (Theoretically Alvarna - East End)* AM 11:45 - PM 12:00 Alvarna - East End* PM 12:00 - PM 05:40 Pumpkin General Store PM 05:40 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:40 Wisdom Bathhouse PM 08:40 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Pumpkin General Store Thu AM 12:00 - AM 08:25 Pumpkin General Store AM 08:25 - AM 08:35 Alvarna - East End* AM 08:35 - AM 08:45 (Theoretically Alvarna - East End)* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:25 Alvarna Academy - Classroom AM 11:25 - AM 11:35 Alvarna Academy* AM 11:35 - AM 11:45 (Theoretically Alvarna - East End)* AM 11:45 - PM 12:00 Alvarna - East End* PM 12:00 - AM 12:00 Pumpkin General Store Fri AM 12:00 - AM 08:25 Pumpkin General Store AM 08:25 - AM 08:35 Alvarna - East End* AM 08:35 - AM 08:45 (Theoretically Alvarna - East End)* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:25 Alvarna Academy - Classroom AM 11:25 - AM 11:35 Alvarna Academy* AM 11:35 - AM 11:45 (Theoretically Alvarna - East End)* AM 11:45 - PM 12:00 Alvarna - East End* PM 12:00 - AM 12:00 Pumpkin General Store Hol AM 12:00 - AM 08:35 Pumpkin General Store AM 08:35 - AM 08:45 Alvarna - East End* AM 08:45 - AM 08:55 (Theoretically De Sainte-coquille Park)* AM 08:55 - PM 05:40 De Sainte-coquille Park PM 05:40 - PM 05:50 (Theoretically Alvarna - East End)* PM 05:50 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Pumpkin General Store (Rainy Days) Mon - Fri AM 12:00 - AM 08:25 Pumpkin General Store AM 08:25 - AM 08:35 Alvarna - East End* AM 08:35 - AM 08:45 (Theoretically Alvarna - East End)* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:25 Alvarna Academy - Classroom AM 11:25 - AM 11:35 Alvarna Academy* AM 11:35 - AM 11:45 (Theoretically Alvarna - East End)* AM 11:45 - PM 12:00 Alvarna - East End* PM 12:00 - AM 12:00 Pumpkin General Store Hol AM 12:00 - PM 02:10 Pumpkin General Store PM 02:10 - PM 02:20 Alvarna - East End* PM 02:20 - PM 02:25 (Theoretically Alvarna - East End)* PM 02:25 - PM 02:40 Alvarna Academy* PM 02:40 - PM 03:00 Alvarna - West End* PM 03:00 - PM 05:10 Alvarna Chapel PM 05:10 - PM 05:15 Alvarna - West End* PM 05:15 - PM 05:35 Alvarna Academy* PM 05:35 - PM 05:45 (Theoretically Alvarna - East End)* PM 05:45 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Pumpkin General Store Max ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 12:00 De Sainte-coquille Manor Tue AM 12:00 - AM 12:00 De Sainte-coquille Manor Wed AM 12:00 - AM 12:00 De Sainte-coquille Manor Thu AM 12:00 - AM 12:00 De Sainte-coquille Manor Fri AM 12:00 - PM 07:45 De Sainte-coquille Manor PM 07:45 - PM 07:50 Alvarna - West End* PM 07:50 - PM 07:55 (Theoretically De Sainte-coquille Park)* PM 07:55 - PM 08:10 De Sainte-coquille Park* PM 08:10 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 09:00 Alvarna - East End* PM 09:00 - PM 10:45 Wisdom Bathhouse PM 10:45 - PM 11:15 Alvarna - East End* PM 11:15 - PM 11:20 (Theoretically Alvarna - East End)* PM 11:20 - PM 11:35 De Sainte-coquille Park* PM 11:35 - PM 11:50 (Theoretically Alvarna - East End) PM 11:50 - AM 12:00 Alvarna - West End* Hol AM 12:00 - AM 11:30 De Sainte-coquille Manor AM 11:30 - PM 09:00 Alvarna - West End PM 09:00 - AM 11:30 De Sainte-coquille Manor (Rainy Days) Mon - Hol AM 12:00 - AM 12:00 De Sainte-coquille Manor Natalie ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - PM 08:30 Alvarna Clinic PM 08:30 - PM 08:35 Alvarna - East End* PM 08:35 - PM 08:40 (Theoretically Alvarna - East End)* PM 08:40 - PM 11:45 De Sainte-coquille Park PM 11:45 - PM 11:55 (Theoretically Alvarna - East End)* PM 11:55 - AM 12:00 Alvarna - East End* Tue AM 12:00 - AM 12:00 Alvarna Clinic Wed AM 12:00 - PM 08:30 Alvarna Clinic PM 08:30 - PM 08:35 Alvarna - East End* PM 08:35 - PM 08:40 (Theoretically Alvarna - East End)* PM 08:40 - PM 11:45 De Sainte-coquille Park PM 11:45 - PM 11:55 (Theoretically Alvarna - East End)* PM 11:55 - AM 12:00 Alvarna - East End* Thu AM 12:00 - PM 05:30 Alvarna Clinic PM 05:30 - PM 06:00 Alvarna - East End* PM 06:00 - PM 08:30 Wisdom Bathhouse PM 08:30 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Alvarna Clinic Fri AM 12:00 - PM 08:30 Alvarna Clinic PM 08:30 - PM 08:35 Alvarna - East End* PM 08:35 - PM 08:40 (Theoretically Alvarna - East End)* PM 08:40 - PM 11:45 De Sainte-coquille Park PM 11:45 - PM 11:55 (Theoretically Alvarna - East End)* PM 11:55 - AM 12:00 Alvarna - East End* Hol AM 12:00 - PM 05:15 Alvarna Clinic PM 05:15 - PM 05:20 Alvarna - East End* PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 05:40 Alvarna Academy* PM 05:40 - PM 06:00 Alvarna - West End* PM 06:00 - PM 08:15 Alvarna Chapel PM 08:15 - PM 08:25 Alvarna - West End* PM 08:25 - PM 08:40 Alvarna Academy* PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)* PM 08:55 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Alvarna Clinic (Rainy Days) Mon - Hol AM 12:00 - AM 12:00 Alvarna Clinic Orland ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 11:40 Eagle Inn AM 11:40 - AM 11:50 Alvarna - West End* AM 11:50 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:40 Alvarna Academy - Classroom PM 02:40 - PM 02:50 Alvarna Academy* PM 02:50 - PM 03:00 Alvarna - West End* PM 03:00 - AM 12:00 Eagle Inn Tue AM 12:00 - AM 08:40 Eagle Inn AM 08:40 - AM 08:45 Alvarna - West End* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:40 Alvarna Academy - Classroom AM 11:40 - AM 11:45 Alvarna Academy* AM 11:45 - PM 12:00 Alvarna - West End* PM 12:00 - AM 12:00 Eagle Inn Wed AM 12:00 - AM 11:40 Eagle Inn AM 11:40 - AM 11:50 Alvarna - West End* AM 11:50 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:40 Alvarna Academy - Classroom PM 02:40 - PM 02:50 Alvarna Academy* PM 02:50 - PM 03:00 Alvarna - West End* PM 03:00 - AM 12:00 Eagle Inn Thu AM 12:00 - AM 08:40 Eagle Inn AM 08:40 - AM 08:45 Alvarna - West End* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:40 Alvarna Academy - Classroom AM 11:40 - AM 11:45 Alvarna Academy* AM 11:45 - PM 12:00 Alvarna - West End* PM 12:00 - AM 12:00 Eagle Inn Fri AM 12:00 - AM 11:40 Eagle Inn AM 11:40 - AM 11:50 Alvarna - West End* AM 11:50 - PM 12:00 Alvarna Academy* PM 12:00 - PM 05:05 Alvarna Academy - Classroom PM 05:05 - PM 05:15 Alvarna Academy* PM 05:15 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 06:00 Alvarna - East End* PM 06:00 - PM 07:50 Wisdom Bathhouse PM 07:50 - PM 08:20 Alvarna - East End* PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 08:40 Alvarna Academy* PM 08:40 - PM 09:00 Alvarna - West End* PM 09:00 - AM 12:00 Mayor's House Hol AM 12:00 - AM 12:00 Eagle Inn (Rainy Days) Mon - Fri AM 12:00 - AM 08:40 Eagle Inn AM 08:40 - AM 08:50 Alvarna - West End* AM 08:50 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:40 Alvarna Academy - Classroom AM 11:40 - AM 11:50 Alvarna Academy* AM 11:50 - PM 12:00 Alvarna - West End* PM 12:00 - AM 12:00 Eagle Inn Hol AM 12:00 - AM 12:00 Eagle Inn Ray ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - PM 05:15 Alvarna Clinic PM 05:15 - PM 05:20 Alvarna - East End* PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 05:35 De Sainte-coquille Park* PM 05:35 - PM 05:50 (Theoretically Alvarna - West End)* PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - PM 08:15 De Sainte-coquille Manor PM 08:15 - PM 08:20 Alvarna - West End* PM 08:20 - PM 08:25 (Theoretically De Sainte-coquille Park)* PM 08:25 - PM 08:40 De Sainte-coquille Park* PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)* PM 08:55 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Alvarna Clinic Tue AM 12:00 - AM 12:00 Alvarna Clinic Wed AM 12:00 - PM 02:10 Alvarna Clinic PM 02:10 - PM 02:15 Alvarna - East End* PM 02:15 - PM 02:20 (Theoretically Alvarna - East End)* PM 02:20 - PM 02:30 Alvarna Academy* PM 02:30 - PM 06:00 Alvarna - West End PM 06:00 - PM 08:15 De Sainte-coquille Manor PM 08:15 - PM 08:20 Alvarna - West End* PM 08:20 - PM 08:25 (Theoretically De Sainte-coquille Park)* PM 08:25 - PM 08:40 De Sainte-coquille Park* PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)* PM 08:55 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Alvarna Clinic Thu AM 12:00 - AM 12:00 Alvarna Clinic Fri AM 12:00 - PM 05:15 Alvarna Clinic PM 05:15 - PM 05:20 Alvarna - East End* PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)* PM 05:25 - PM 05:35 De Sainte-coquille Park* PM 05:35 - PM 05:50 (Theoretically Alvarna - West End)* PM 05:50 - PM 06:00 Alvarna - West End* PM 06:00 - PM 08:15 De Sainte-coquille Manor PM 08:15 - PM 08:20 Alvarna - West End* PM 08:20 - PM 08:25 (Theoretically De Sainte-coquille Park)* PM 08:25 - PM 08:40 De Sainte-coquille Park* PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)* PM 08:55 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Alvarna Clinic Hol AM 12:00 - AM 11:15 Alvarna Clinic AM 11:15 - AM 11:20 Alvarna - East End* AM 11:20 - AM 11:35 Alvarna Academy* AM 11:35 - PM 03:00 Alvarna - West End PM 03:00 - PM 07:45 Alvarna Chapel PM 07:45 - PM 07:55 Alvarna - West End* PM 07:55 - PM 08:15 Alvarna Academy* PM 08:15 - PM 08:25 (Theoretically Alvarna - East End)* PM 08:25 - PM 09:00 Alvarna - East End* PM 09:00 - PM 11:30 Wisdom Bathhouse PM 11:30 - PM 12:00 Alvarna - East End* (Rainy Days) Mon - Hol AM 12:00 - AM 12:00 Alvarna Clinic Rosalind ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 12:00 Alvarna Clinic Tue AM 12:00 - AM 11:20 Alvarna Clinic AM 11:20 - AM 11:25 Alvarna - East End* AM 11:25 - AM 11:30 (Theoretically De Sainte-coquille Park)* AM 11:30 - AM 11:35 De Sainte-coquille Park* AM 11:35 - AM 11:45 (Theoretically De Sainte-coquille Park)* AM 11:45 - PM 08:30 Alvarna - Port PM 08:30 - PM 08:45 De Sainte-coquille Park* PM 08:45 - PM 08:55 (Theoretically Alvarna - East End)* PM 08:55 - PM 09:00 Alvarna - East End* PM 09:00 - AM 12:00 Alvarna Clinic Wed AM 12:00 - AM 12:00 Alvarna Clinic Thu AM 12:00 - AM 11:20 Alvarna Clinic AM 11:20 - AM 11:25 Alvarna - East End* AM 11:25 - AM 11:30 (Theoretically De Sainte-coquille Park)* AM 11:30 - AM 11:35 De Sainte-coquille Park* AM 11:35 - AM 11:45 (Theoretically De Sainte-coquille Park)* AM 11:45 - PM 02:00 Alvarna - Port PM 02:00 - PM 02:15 De Sainte-coquille Park* PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)* PM 02:25 - PM 03:00 Alvarna - East End* PM 03:00 - PM 05:30 Wisdom Bathhouse PM 05:30 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Alvarna Clinic Fri AM 12:00 - AM 12:00 Alvarna Clinic Hol AM 12:00 - AM 12:00 Alvarna Clinic (Rainy Days) Mon - Hol AM 12:00 - AM 12:00 Alvarna Clinic Roy ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 07:55 Sharper Edge Blacksmith AM 07:55 - AM 08:20 Alvarna - East End* AM 08:20 - AM 08:45 (Theoretically Alvarna - East End)* AM 08:45 - PM 09:00 Alvarna Academy* AM 09:00 - AM 10:55 Alvarna Academy - Classroom AM 10:55 - AM 11:05 Alvarna Academy* AM 11:05 - AM 11:10 (Theoretically Alvarna - East End)* AM 11:10 - PM 12:00 Alvarna - East End* PM 12:00 - AM 12:00 Sharper Edge Blacksmith Tue AM 12:00 - AM 10:55 Sharper Edge Blacksmith AM 10:55 - AM 11:40 Alvarna - East End* AM 11:40 - AM 11:45 (Theoretically Alvarna - East End)* AM 11:45 - PM 12:00 Alvarna Academy* PM 12:00 - PM 01:55 Alvarna Academy - Classroom PM 01:55 - PM 02:05 Alvarna Academy* PM 02:05 - PM 02:10 (Theoretically Alvarna - East End)* PM 02:10 - PM 03:00 Alvarna - East End* PM 03:00 - AM 12:00 Sharper Edge Blacksmith Wed AM 12:00 - AM 07:55 Sharper Edge Blacksmith AM 07:55 - AM 08:20 Alvarna - East End* AM 08:20 - AM 08:45 (Theoretically Alvarna - East End)* AM 08:45 - PM 09:00 Alvarna Academy* AM 09:00 - AM 10:55 Alvarna Academy - Classroom AM 10:55 - AM 11:05 Alvarna Academy* AM 11:05 - AM 11:10 (Theoretically Alvarna - East End)* AM 11:10 - PM 12:00 Alvarna - East End* PM 12:00 - AM 12:00 Sharper Edge Blacksmith Thu AM 12:00 - AM 10:55 Sharper Edge Blacksmith AM 10:55 - AM 11:40 Alvarna - East End* AM 11:40 - AM 11:45 (Theoretically Alvarna - East End)* AM 11:45 - PM 12:00 Alvarna Academy* PM 12:00 - PM 01:55 Alvarna Academy - Classroom PM 01:55 - PM 02:05 Alvarna Academy* PM 02:05 - PM 02:10 (Theoretically Alvarna - East End)* PM 02:10 - PM 03:00 Alvarna - East End* PM 03:00 - AM 12:00 Sharper Edge Blacksmith Fri AM 12:00 - AM 07:55 Sharper Edge Blacksmith AM 07:55 - AM 08:20 Alvarna - East End* AM 08:20 - AM 08:45 (Theoretically Alvarna - East End)* AM 08:45 - PM 09:00 Alvarna Academy* AM 09:00 - PM 02:05 Alvarna Academy - Classroom PM 02:05 - PM 02:15 Alvarna Academy* PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)* PM 02:25 - PM 03:00 Alvarna - East End* PM 03:00 - PM 05:50 Wisdom Bathhouse PM 05:50 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Sharper Edge Blacksmith Hol AM 12:00 - PM 01:40 Sharper Edge Blacksmith PM 01:40 - PM 02:20 Alvarna - East End* PM 02:20 - PM 02:30 (Theoretically Alvarna - East End)* PM 02:30 - PM 02:40 De Sainte-coquille Park* PM 02:40 - PM 02:45 (Theoretically De Sainte-coquille Park)* PM 02:45 - PM 04:50 Alvarna - Port PM 04:50 - PM 05:00 De Sainte-coquille Park* PM 05:00 - PM 05:10 (Theoretically Alvarna - East End)* PM 05:10 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Sharper Edge Blacksmith (Rainy Days) Mon - Fri AM 12:00 - AM 10:55 Sharper Edge Blacksmith AM 10:55 - AM 11:40 Alvarna - East End* AM 11:40 - AM 11:45 (Theoretically Alvarna - East End)* AM 11:45 - PM 12:00 Alvarna Academy* PM 12:00 - PM 01:55 Alvarna Academy - Classroom PM 01:55 - PM 02:05 Alvarna Academy* PM 02:05 - PM 02:10 (Theoretically Alvarna - East End)* PM 02:10 - PM 03:00 Alvarna - East End* PM 03:00 - AM 12:00 Sharper Edge Blacksmith Hol AM 12:00 - AM 12:00 Sharper Edge Blacksmith Sera & Serena ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 08:35 Alvarna Clinic AM 08:35 - AM 08:40 Alvarna - East End* AM 08:40 - AM 08:45 (Theoretically Alvarna - East End)* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:35 Alvarna Academy - Classroom AM 11:35 - AM 11:45 Alvarna Academy* AM 11:45 - AM 11:55 (Theoretically Alvarna - East End)* AM 11:55 - PM 12:00 Alvarna - East End* PM 12:00 - AM 12:00 Alvarna Clinic Tue AM 12:00 - AM 11:35 Alvarna Clinic AM 11:35 - AM 11:40 Alvarna - East End* AM 11:40 - AM 11:45 (Theoretically Alvarna - East End)* AM 11:45 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:35 Alvarna Academy - Classroom PM 02:35 - PM 02:45 Alvarna Academy* PM 02:45 - PM 02:55 (Theoretically Alvarna - East End)* PM 02:55 - PM 03:00 Alvarna - East End* PM 03:00 - AM 12:00 Alvarna Clinic Wed AM 12:00 - AM 08:35 Alvarna Clinic AM 08:35 - AM 08:40 Alvarna - East End* AM 08:40 - AM 08:45 (Theoretically Alvarna - East End)* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:05 Alvarna Academy - Classroom AM 11:05 - AM 11:15 Alvarna Academy* AM 11:15 - AM 11:25 (Theoretically Alvarna - East End)* AM 11:25 - PM 12:00 Alvarna - East End* PM 12:00 - PM 05:30 Wisdom Bathhouse PM 05:30 - PM 06:00 Alvarna - East End* PM 06:00 - AM 12:00 Alvarna Clinic Thu AM 12:00 - AM 11:35 Alvarna Clinic AM 11:35 - AM 11:40 Alvarna - East End* AM 11:40 - AM 11:45 (Theoretically Alvarna - East End)* AM 11:45 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:35 Alvarna Academy - Classroom PM 02:35 - PM 02:45 Alvarna Academy* PM 02:45 - PM 02:55 (Theoretically Alvarna - East End)* PM 02:55 - PM 03:00 Alvarna - East End* PM 03:00 - AM 12:00 Alvarna Clinic Fri AM 12:00 - AM 08:35 Alvarna Clinic AM 08:35 - AM 08:40 Alvarna - East End* AM 08:40 - AM 08:45 (Theoretically Alvarna - East End)* AM 08:45 - AM 09:00 Alvarna Academy* AM 09:00 - AM 11:35 Alvarna Academy - Classroom AM 11:35 - AM 11:45 Alvarna Academy* AM 11:45 - AM 11:55 (Theoretically Alvarna - East End)* AM 11:55 - PM 12:00 Alvarna - East End* PM 12:00 - AM 12:00 Alvarna Clinic Hol AM 12:00 - AM 08:25 Alvarna Clinic AM 08:25 - AM 08:30 Alvarna - East End* AM 08:30 - AM 08:45 Alvarna Academy* AM 08:45 - PM 02:30 Alvarna - West End PM 02:30 - PM 02:40 Alvarna Academy* PM 02:40 - PM 02:55 (Theoretically Alvarna - East End)* PM 02:55 - PM 03:00 Alvarna - East End* PM 03:00 - AM 12:00 Alvarna Clinic (Rainy Days) Mon - Fri AM 12:00 - AM 11:35 Alvarna Clinic AM 11:35 - AM 11:40 Alvarna - East End* AM 11:40 - AM 11:45 (Theoretically Alvarna - East End)* AM 11:45 - PM 12:00 Alvarna Academy* PM 12:00 - PM 02:35 Alvarna Academy - Classroom PM 02:35 - PM 02:45 Alvarna Academy* PM 02:45 - PM 02:55 (Theoretically Alvarna - East End)* PM 02:55 - PM 03:00 Alvarna - East End* PM 03:00 - AM 12:00 Alvarna Clinic Hol AM 12:00 - AM 12:00 Alvarna Clinic Tanya ------------------------------------------------------------------------------- (Sunny days) Mon - Fri AM 12:00 - AM 12:00 Sharper Edge Blacksmith Hol AM 12:00 - PM 08:50 Sharper Edge Blacksmith PM 08:50 - PM 09:00 Alvarna - East End* PM 09:00 - PM 11:50 Wisdom Bathhouse PM 11:50 - AM 12:00 Alvarna - East End* (Rainy Days) Mon - Hol AM 12:00 - AM 12:00 Sharper Edge Blacksmith Yue ------------------------------------------------------------------------------- (Sunny days) Mon AM 12:00 - AM 06:00 Far-off City AM 06:00 - AM 08:30 Trieste Forest Entrance AM 08:30 - AM 08:35 (Theoretically Alvarna - Falling Star Path)* AM 08:35 - AM 08:45 Alvarna - Falling Star Path* AM 08:45 - PM 08:35 Alvarna - North Square PM 08:35 - PM 08:45 Alvarna - Falling Star Path* PM 08:45 - PM 08:50 (Theoretically Alvarna - Falling Star Path)* PM 08:50 - PM 11:50 Trieste Forest Entrance PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance) Tue AM 12:00 - AM 06:00 Far-off City AM 06:00 - PM 09:00 Blessia Island - Summer Isle Port PM 09:00 - PM 11:05 Wisdom Bathhouse PM 11:05 - PM 11:35 Alvarna - East End* PM 11:35 - PM 11:45 (Theoretically Alvarna - East End)* PM 11:45 - AM 12:00 Alvarna - North Square* Wed AM 12:00 - AM 06:00 Far-off City AM 06:00 - AM 08:30 Messhina Valley - Fall Valley AM 08:30 - AM 08:35 (Theoretically Alvarna - Falling Star Path)* AM 08:35 - AM 08:45 Alvarna - Falling Star Path* AM 08:45 - PM 08:35 Alvarna - North Square PM 08:35 - PM 08:45 Alvarna - Falling Star Path* PM 08:45 - PM 08:50 (Theoretically Alvarna - Falling Star Path)* PM 08:50 - PM 11:50 Trieste Forest Entrance PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance) Thu AM 12:00 - AM 06:00 Far-off City AM 06:00 - PM 08:35 Padova Mts. - Mt. Winter Entrance PM 08:35 - PM 08:45 Alvarna - Falling Star Path* PM 08:45 - PM 08:50 (Theoretically Alvarna - Falling Star Path)* PM 08:50 - PM 11:50 Trieste Forest Entrance PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance) Fri AM 12:00 - AM 06:00 Far-off City AM 06:00 - AM 08:30 Trieste Forest Entrance AM 08:30 - AM 08:35 (Theoretically Alvarna - Falling Star Path)* AM 08:35 - AM 08:45 Alvarna - Falling Star Path* AM 08:45 - PM 08:35 Alvarna - North Square PM 08:35 - PM 08:45 Alvarna - Falling Star Path* PM 08:45 - PM 08:50 (Theoretically Alvarna - Falling Star Path)* PM 08:50 - PM 11:50 Trieste Forest Entrance PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance) Hol AM 12:00 - AM 06:00 Far-off City AM 06:00 - PM 08:15 De Sainte-coquille Park PM 08:15 - PM 08:35 Alvarna - North Square* PM 08:35 - PM 08:45 Alvarna - Falling Star Path* PM 08:45 - PM 08:50 (Theoretically Alvarna - Falling Star Path)* PM 08:50 - PM 11:50 Trieste Forest Entrance PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance) (Rainy Days) Mon - Hol AM 12:00 - AM 06:00 Far-off City AM 06:00 - PM 11:50 Trieste Forest Entrance PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance) *Note: If Kyle gets married with a pre-destinated girl, Yue will get married with her partner instead, so her life in second generation can have six different schedules, so to be to be simpler I'll only list her schedule in the case Yue doesn't marry with anyone, if you can't find her at the specific time that I inform, try to look for her in her husband's house. =============================================================================== 7.9.5. Bachelorettes - First Generation [Bachelorettes] =============================================================================== About Marriage: If you want to get married, you need to raise the Love Level of the girl you want to marriage up to 10 and give the proposal item to her (if you complete all the requirements, you can ask her in marriage at any moment, include in festivals day). Also you can wait until the default wedding day of the girl you like and confess to her during the ceremony (yes, you can steal the fiancée, but only works if you don't have married with another girl and have her Love Level 10), but your friendship with her ex-partner will drop. Don't work with Alicia, Mana and Yue as they don't have a default marriage. Also when you give to her the Proposal Item, the wedding will automatically start in the next day (so do all your daily tasks before that). After the ceremony, another day will pass and both of you will start the day at your home. You lose a entire day at other villagers weddings days (if you go to the bed in a wedding day it you occurs at the day you try to move out of your house). Alicia ------------------------------------------------------------------------------- Description: The fortune-teller of Alvarna. Her predictions about weather and people locations is always correct, but her love reading is another story. She discuss a lot with her mother Natalie about the fortune-teller job and her brother Ray try to calm them down every time that happens. She does the role of the attractive woman in the game, and if you want to raise her love level, you need to get your fortune read by her (talking and gifts don't work). If you marry her you can get free fortunes reading in first generation. Proposal Item: Crystal Ball (the reward from Alicia's tenth quest: "Find Me a Crystal Ball?", but you can also marry her by completing this quest) Default Marriage: None Cecilia ------------------------------------------------------------------------------- Description: The only character from the previous game Rune Factory: A Fantasy Harvest Moon, Ceci is back. Following Tabatha's advice, now she is the maid of coquille Family. Living in the Eagle Inn, she is experiencing her new life in Alvarna and always try to do her best as a maid. Cecilia is happy for choosing this path since she is learning a lot at her job and was able to meet a lot of new important people in her existence. Proposal Item: Round Stone (the reward from Cecilia's ninth quest: "Something Very Important to Me", but to propose her you need to complete her tenth quest: "A Very Important Request") Default Marriage: Jake (Wedding Day: Summer 14 - Year 2) Dorothy ------------------------------------------------------------------------------- Description: One of the two daughter of the priest of Alvarna, Gordon. As Cammy's older sister, she is always worried with her little sis when she goes to play in the forest. Very shy, Dorothy don't have too much confidence in herself and she uses her little doll Fern to talk about embarrassing things with people. Her dream is to become a nurse. Proposal Item: Blessing Pendant (the reward from Gordon's fifth quest: "I've Got Something for You") Default Marriage: Barrett (Wedding Day: Fall 17 - Year 3) Julia ------------------------------------------------------------------------------- Description: The Wisdom Bathhouse's owner, Julia is always worried about her beauty, taking long baths and only eating healthy food. She can easily get mad when she is in embarrassing situations (but only with Kyle) and don't want to make anyone in town dislike her (she is afraid of the things that people think about her). If you marry her you can take a free bath once a day in first generation. Proposal Item: Memento Ring (Get a Messhilight Ore in Julia's seventh quest "Bathhouse in Crisis! Help Me!" and give it to Yue, paying 10000G to transform it) Default Marriage: Max (Wedding Day: Winter 11 - Year 4) Mana ------------------------------------------------------------------------------- Description: The daughter of Pumpkin General Store owner, Douglas. Cheerful girl, she is the first person you meet in the game. Mana is the responsible for giving you a place to live and work. A little clumsy, she is the main girl in the game and always loved Kyle since he arrived in town. Her dream is to be a teacher in the school after Kyle build one. Proposal Item: Engagement Ring (the reward from Douglas's fourth quest: "I Challenge You!") Default Marriage: None Rosalind ------------------------------------------------------------------------------- Description: The daughter of De Sainte-coquille house owner, Herman and Max's sister. As a very smart and bright girl, she likes to create new things (a little crazy things sometimes) and is very good at cooking, calling you to help her whenever she needs you. So it's up to you to do everything she needs in her new idea, but at least she pays well and everything always goes just as she plans. Proposal Item: 100-Rose Bouquet (To get it you need to complete Rosalind's tenth quest: "Private Message 3", raise her love level to 10 and talk to Max when he's at his room. Trade it with Max for 9 tomatoes) Default Marriage: Ray (Wedding Day: Spring 10 - Year 3) Yue ------------------------------------------------------------------------------- Description: A very talented traveler merchant. Yue can be found walking anywhere in Alvarna, selling her goods. Always thinking how she can get good business, she travels to different places to learn and negotiate as much she can. But it doesn't mean she is a cold and reckoner girl, Yue can be a really good friend and help you with her contacts. Proposal Item: Yue Swap Ticket (the reward from Yue's tenth quest: I Have Something to Tell You) Default Marriage: If you marry with a girl that have a default marriage, Yue will marry with her partner, following this rule: -If you marry Cecilia, Yue will get married with Jake. -If you marry Dorothy, Yue will get married with Barrett. -If you marry Julia, Yue will get married with Max. -If you marry Rosalind, Yue will get married with Ray. -If you marry Mana or Alicia, Yue will not get married. =============================================================================== 7.9.6. Love Candidates - Second Generation [Love] =============================================================================== As the main character in the second generation part of the game isn't a fully grown person yet, he/she cannot get married at his/her age, but that doesn't mean he/she can't date and have a celebration with the special someone he/she likes. Because there's no actual marriage, opposite from before, as a child you can "marry" as many candidates you want (once each, obviously) and don't need to worry about losing quests from others or anything like that. The "marriages" also don't have proposal items, the celebration will always be triggered by the last quest of the candidate. All you need to do is to take the quest and, after talking to the requester, answer whether you really like him/her or not. In the negative case, nothing really happens and you can take the quest again, if you want. On the other hand, if you say you do like him/her, you'll be in the church in the next day and a marriage will occur the same as it happened in the first generation, except that no one talks to you after the event and you won't live together. In fact, after the event, everybody will act as if nothing happened at all and nothing will change. About the candidates. As you can choose if you want to be a male or female character in the second generation, obviously there are candidates for both genres. I'll list below the possible choices, starting by the girls and then the boys. Cammy ------------------------------------------------------------------------------- Description: The same one from the first generation. Somehow she was stuck in a time/space hole and didn't age since Kyle left or they just follow the "The age doesn't matter when there is love" idea. No matter the case, she is one of the candidates for Aaron and is pretty much the same as she was in the first generation, likes adventures and to go against the adults, always putting herself into dangerous situations. Side note: she's Dorothy's younger sister, what means that if you marry Dorothy in the first generation, Cammy will be your aunt! Proposal Quest: Fifth quest: "Come and See Me!" Leann ------------------------------------------------------------------------------- Description: Julia and Max's daughter. Very calm and gifted girl. Excels on anything she does except sewing, that she can't do it very well by herself. Likes milk and derivatives and pizza. Can't stand horror stories. Proposal Quest: Second quest: Some Casual Conversation Sera & Serena ------------------------------------------------------------------------------- Description: Rosalind and Ray's twin daughters. Even though they're likes can be different, they have a very good relationship and are always together. They share everything, what includes, naturally, you. Yes, you need to date both of them together and manage a relationship with two at once. There's one more peculiarity about them: they don't care about genders, what means you can activate the wedding event with either Aaron or Aria. Proposal Quest: Fourth quest: Something a Little More Grown Up Leonel ------------------------------------------------------------------------------- Description: Dorothy and Barrett's son. People always think he's a girl, because of his pretty face and his clothing. It's the most mentally grownup of all, as he tries to overcome his dislikes in order to become a better person. He's a good friend of Roy, to whom he collects pins with. Proposal Quest: Fifth quest: There's Something I Want to Say Orland ------------------------------------------------------------------------------- Description: Cecilia and Jake's son. As his dad, he's not very easy to deal with. Always ask for others to do his job, saying he doesn't have time to do it himself. Despite all that, he's a nice guy in the inside and he's also very smart. Proposal Quest: Fifth quest: Just Come Over, Please Roy ------------------------------------------------------------------------------- Description: As Cammy, he also comes from the first generation and he's one of the candidates for Aria. He's a very active guy, but has some troubles when it comes to studying. Also suffers pressure from his mother whom wants him to follow her steps and keep the blacksmith, even though he didn't decide what he really wants to do in his life. Proposal Quest: Fifth quest: Come to my house ############################################################################### 8. Monsters [Monsters] ############################################################################### The monster are assumed to be on Friendship Level 0. Every monster is a Fighting-Type monster implicitly, so when I say a monster is, for example, a Farming-Type monster I actually mean he's a Farming-Type AND a Fighting-Type monster. On the other hand, when I say a monster is a Fighting- Type monster that means he's ONLY a Fighting-Type and can't help you on your farm or produce anything. The produce cycle from Produce Type monster is 3 days after you capture it (except Wolly, which you can take small fleece just after capturing one), that means every 3 days you can gather the productions from them. Also the Produce-Type Monster will produce item at low quality while friendship Level is between 0 - 3, medium quality between 4 - 7 and high quality between 8 - 10 The first table below shows the basic model of how the monster info is disposed: Monster Name ------------------------------------------------------------------------------- Description: The info you can see in the game about the monster Found in: What dungeon you can find this monster (time of the day it'll appear: Day, Night or Anytime) Monster Type: What it can do (farm, fight, produce or ride) Item Dropped: The item you can obtain by defeating this monster HP: Health Points at level 0 Skill: The name of its attack Attribute: Elemental attribute of this monster Pet Counter: How many pets you need to capture it The time is counted as follows: - Day: From AM 6:00 to PM 6:00 - Night: From PM 6:00 until you sleep - Anytime: Both Day and Night * Second generation only Aerian* ------------------------------------------------------------------------------- Description: Suddenly appears on the wind, then suddenly leaves again. Found in: Palermo Shrine - B2F Room 2, Mini Garden (Star 3), 4 Seasons Hallway (Anytime) Monster Type: Fighting Item Dropped: Magic Crystal HP: 100 Skill: Cure Attribute: Wind Pet Counter: 8 Ant ------------------------------------------------------------------------------- Description: Wanders around aimlessly sometimes suddenly remembering to attack. Found in: Trieste Forest - Aegis Fall (Both generation/Night), Wooded Paradise (1st generation/Night), Green Underground Shrine Level 6 (2nd generation/Anytime) Monster Type: Farming (Harvest) Item Dropped: Insect Skin HP: 20 (30 in second generation) Skill: Serial Attack Attribute: Earth Pet Counter: 4 Arch Demon* ------------------------------------------------------------------------------- Description: Incredible skill with the spear. But it lacks even the slightest mercy. Found in: Palermo Shrine - B3F Room 2, B3F Room 7, Mini Garden (Star 2) (Anytime) Monster Type: Fighting Item Dropped: Devil Blood HP: 250 Skill: Cure Attribute: Darkness Pet Counter: 8 Big Mushroom* ------------------------------------------------------------------------------- Description: A gigantic mushroom as tall as a person. Emits poison powder if it senses danger. Found in: Trieste Forest - Mushroom Patch (Day), Green Underground Shrine Level 7 (Anytime) Monster Type: Fighting Item Dropped: Spore HP: 70 Skill: Poison Powder Attribute: Earth Pet Counter: 4 Blackbird* ------------------------------------------------------------------------------- Description: Though black like the night, its poor vision keeps it active during the day. Found in: Messhina Valley - Ruins, Holy Statue (Day), Ravine Underground Shrine Level 2, Level 9 (Anytime) Monster Type: Farming (Chop Woods) Item Dropped: Bird Wing HP: 100 Skill: Charging Attribute: Wind Pet Counter: 5 Blood Panther* ------------------------------------------------------------------------------- Description: Can run extremely fast. Its speed is unsurpassed. Found in: Blessia Island - West Beach, Ruined Shrine (Night), Tropic Underground Shrine Level 4 (Anytime) Monster Type: Fighting Item Dropped: Panther Claw HP: 100 Skill: Tackle Attribute: Darkness Pet Counter: 7 Buffalo* ------------------------------------------------------------------------------- Description: Agitated by the sight of red, this beast is large enough to ride on. Found in: Messhina Valley - Giant Boulder (Day), Ravine Underground Shrine Level 5, Level 6 (Anytime) Monster Type: Farming (Break Stones) Item Dropped: Bull Horn HP: 170 Skill: Charging Attribute: - Pet Counter: 6 Buffamoo ------------------------------------------------------------------------------- Description: Gentle and calm, it doesn't attack people, but try not to make it mad. Found in: Messhina Valley - Serene Garden (1st generation/Day), Giant Boulder (2nd generation/Night) Monster Type: Produce (Milk) Item Dropped: Small Milk HP: 80 (120 in second generation) Skill: Head Butt Attribute: - Pet Counter: 4 Chipsqueek* ------------------------------------------------------------------------------- Description: A charming little creature. It is always eating something. Found in: Messhina Valley - Path to Mountain, Serene Garden (Night), Ravine Underground Shrine Level 5 (Anytime) Monster Type: Fighting Item Dropped: Fur HP: 90 Skill: Serial Attack Attribute: Earth Pet Counter: 4 Claw Dragon* ------------------------------------------------------------------------------- Description: Has sharp claws and hard scales. It can't be fought with normal weapons. Found in: Palermo Shrine - B2F Room 5, Mini Garden (Star 4) (Anytime) Monster Type: Fighting Item Dropped: Rage Fang HP: 350 Skill: Fire Breath Attribute: Light Pet Counter: 10 Cluckadoodle ------------------------------------------------------------------------------- Description: Makes a loud cry early in the morning, so it's been used as an alarm for ages. Found in: Messhina Valley - Serene Garden (1st generation/Night), Riverbank (2nd generation/Night) Monster Type: Produce (Egg) Item Dropped: Small Egg HP: 40 (50 in second generation) Skill: Nonstop Pecking Attribute: - Pet Counter: 3 Dark Faerie* ------------------------------------------------------------------------------- Description: A faerie that induces nightmares of falling down stairs into Hades. Found in: Palermo Shrine - B2F Room 2, B3F Room 4, B3F Room 7, Mini Garden (Star 4) (Anytime) Monster Type: Fighting Item Dropped: Fairy Dust HP: 90 Skill: Sonic Wind Attribute: Wind Pet Counter: 5 Dark Slime* ------------------------------------------------------------------------------- Description: Body color darkens to protect its core. Can it really see from inside there?... Found in: Padova Mountains - Blocked-Off Cave, Iceberg Underground Shrine Level 4 (Anytime) Monster Type: Farming (Water) Item Dropped: Little Crystal HP: 160 Skill: Tackle Attribute: - Pet Counter: 8 Death Stalker* ------------------------------------------------------------------------------- Description: Captures its prey in its claw, then kills it with its poisonous tail. Found in: Blessia Island - North Beach, Silent Cave (Night), Tropic Underground Shrine Level 7 (Anytime) Monster Type: Fighting Item Dropped: Scorpion Pincer HP: 65 Skill: Serial Attack Attribute: Darkness Pet Counter: 4 Demon* ------------------------------------------------------------------------------- Description: A sly demon who specializes in hit and run tactics. Found in: Palermo Shrine - B1F Great Hall, B3F Room 5, Mini Garden (Star 2) (Anytime) Monster Type: Fighting Item Dropped: Devil Horn HP: 200 Skill: Cure Attribute: Darkness Pet Counter: 8 Dorado* ------------------------------------------------------------------------------- Description: Can live on land or in water. Too heavy to catch with a fishing rod. Found in: Padova Mountains - Freezing Cave, Iceberg Underground Shrine Level 5 (Anytime) Monster Type: Farming (Water) Item Dropped: Fish Fossil HP: 100 Skill: Water Gun Attribute: Water Pet Counter: 5 Faerie* ------------------------------------------------------------------------------- Description: An elusive fairy that can disappear. Especially good at playing tag. Found in: Padova Mountains - Tomb (Day), Rushing Waterfall (Night), Iceberg Underground Shrine Level 2, Level 8 (Anytime) Monster Type: Fighting Item Dropped: Fairy Dust HP: 80 Skill: Sonic Wind Attribute: Wind Pet Counter: 4 Faust* ------------------------------------------------------------------------------- Description: Known as the Grim Reaper, he visits people who are close to death. Found in: Palermo Shrine - B3F Room 5, Mini Garden (Star 7) (Anytime) Monster Type: Fighting Item Dropped: Hood HP: 70 Skill: Life Drain Attribute: Darkness Pet Counter: 6 Flower Blossom* ------------------------------------------------------------------------------- Description: It fires seeds from its mouth and is very sensitive to sound. Found in: Trieste Forest - Sun-Dapplet Spot (Day), Grassy Path, Green Underground Shrine Level 8, Level 9 (Anytime) Monster Type: Fighting Item Dropped: Root HP: 50 Skill: Cure Attribute: Earth Pet Counter: 4 Flower Crystal* ------------------------------------------------------------------------------- Description: This mysterious plant has transparent leaves that look like crystals. Found in: Padova Mountains - Iceberg Midway, Unfrozen Lake, Iceberg Underground Shrine Level 2 (Anytime) Monster Type: Fighting Item Dropped: Root HP: 90 Skill: Cure Attribute: Water Pet Counter: 7 Flower Lilly* ------------------------------------------------------------------------------- Description: A monster with lovely blossoms, containing a very sweet nectar. Found in: Messhina Valley - Riverbank, Path to Mountain, Giant Boulder, Ravine Underground Shrine Level 3 (Anytime) Monster Type: Fighting Item Dropped: Root HP: 80 Skill: Cure Attribute: Wind Pet Counter: 6 Flower Lion* ------------------------------------------------------------------------------- Description: Sprouts impressive leaves that look like a lion's mane. Found in: Blessia Island - South Beach (Day), Dense Overgrowth, Cliff Top, Tropic Underground Shrine Level 3, (Anytime), Center (Night) Monster Type: Fighting Item Dropped: Root HP: 65 Skill: Cure Attribute: Fire Pet Counter: 5 Furpuff* ------------------------------------------------------------------------------- Description: Its long, thick fur has great texture. Just petting it will make you happy. Found in: Messhina Valley - Holy Statue, Withered Road (Night), Ravine Underground Shrine Level 6 (Anytime) Monster Type: Fighting Item Dropped: Quality Fur HP: 95 Skill: Serial Attack Attribute: Earth Pet Counter: 5 Ghost* ------------------------------------------------------------------------------- Description: This ghost suddenly appears from behind, causing a ghastly uproar. Found in: Messhina Valley - Cave-Small Room, Cave - Altar, Cave - Hall, Ravine Underground Shrine Level 3, Level 8 (Anytime) Monster Type: Fighting Item Dropped: Hood HP: 50 Skill: Life Drain Attribute: Darkness Pet Counter: 4 Giant Beetle* ------------------------------------------------------------------------------- Description: Lifts and throws enemies with its horns. Its aim is to defeat Hercules in a fight. Found in: Blessia Island - Dense Overgrowth (Night), Tropic Underground Shrine Level 9 (Anytime) Monster Type: Farming (Break Stones) Item Dropped: Hard Horn HP: 110 Skill: Charging Attribute: Wind Pet Counter: 5 Gigantus* ------------------------------------------------------------------------------- Description: Their unique style of swinging means that nothing gets away from them. Found in: Palermo Shrine - B3F Room 8, Mini Garden (Star 5) Monster Type: Farming (Break Stones) Item Dropped: Giant's Gloves HP: 350 Skill: Serial Attack Attribute: Fire Pet Counter: 9 Goblin ------------------------------------------------------------------------------- Description: Sly little monster that like to sneak behind and attack from the rear. Found in: Messhina Valley - Riverbank, Path to Mountain (1st generation/Anytime), Riverbank, Ravine Underground Shrine Level 1, Palermo Shrine - Sorrowful Autumn (2nd generation/Anytime) Monster Type: Farming (Harvest) Item Dropped: Proof of Warrior HP: 45 (100 in second generation) Skill: Back Stab Attribute: Fire Pet Counter: 4 Goblin Archer ------------------------------------------------------------------------------- Description: It lacks composure and tends to drop its arrows everywhere. Found in: Messhina Valley - Path to Mountain (1st generation/Anytime), Path to Mountain, Serene Garden (2nd generation/day), Ravine Underground Shrine Level 1, Level 4, Palermo Shrine - Sorrowful Autumn (2nd generation/Anytime) Monster Type: Fighting Item Dropped: Cheap Bandage HP: 45 (100 in second generation) Skill: Rapid Attack Attribute: Fire Pet Counter: 4 Goblin Captain* ------------------------------------------------------------------------------- Description: A tough goblin leader. Skillful at using two knives. Found in: Blessia Island - Southwest Beach, Ruined Shrine (Day), Tropic Underground Shrine Level 6 (Anytime) Monster Type: Farming (Water) Item Dropped: Quality Cloth HP: 75 Skill: Serial Attack Attribute: Fire Pet Counter: 5 Goblin Don* ------------------------------------------------------------------------------- Description: Attacks if he catches you merely looking. So wild, it's frightening. Found in: Blessia Island - Southwest Beach, West Beach, Cliff Top (Day), Tropic Underground Shrine Level 6 (Anytime) Monster Type: Fighting Item Dropped: Skull HP: 70 Skill: Knife Throw Attribute: Fire Pet Counter: 5 Goblin Gangster ------------------------------------------------------------------------------- Description: A crazy rascal who flings around knives and tries to pick fights. Found in: Blessia Island - Old Ship Deck (1st generation/Day), Center (Both generation/Day), Southeast Beach (2nd generation/Day), Palermo Shrine - Refreshing Summer, Tropic Underground Shrine Level 5 (2nd generation/Anytime) Monster Type: Fighting Item Dropped: Skull HP: 50 (70 in second generation) Skill: Knife Throw Attribute: Fire Pet Counter: 4 Goblin Pirate ------------------------------------------------------------------------------- Description: Thinks he's the strongest. Actually weaker then Goblin Captain. Found in: Blessia Island - Old Ship Deck (1st generation/Day), Altar/Old Ship, South Beach (Both Generation/Day), Center, North Beach, Southeast Beach (2nd generation/Day), Palermo Shrine - Refreshing Summer, Tropic Underground Shrine Level 5 (2nd generation/Anytime) Monster Type: Farming (Water) Item Dropped: Quality Cloth HP: 50 (75 in second Generation) Skill: Serial Attack Attribute: Fire Pet Counter: 4 Goblin Sniper* ------------------------------------------------------------------------------- Description: Unmatched marksmanship. Never lets a target get away. Found in: Messhina Valley - Ruins, Withered Road (Day), Ravine Underground Shrine Level 9 (Anytime) Monster Type: Fighting Item Dropped: Cheap Bandage HP: 120 Skill: Rapid Attack Attribute: Fire Pet Counter: 5 Hammer Troll* ------------------------------------------------------------------------------- Description: Swing huge hammers and hate slime which are immune to being smashed. Found in: Blessia Island - Ruined Shrine, Silent Cave (Day), Tropic Underground Shrine Level 8 (Anytime) Monster Type: Farming (Break Stones) Item Dropped: Giant's Gloves HP: 250 Skill: Serial Attack Attribute: - Pet Counter: 6 Hell Spider* ------------------------------------------------------------------------------- Description: Lounges about among the tree branches on a hammock made of spider thread. Found in: Trieste Forest - Great Tree, Sun-Dapplet Spot (Night) Monster Type: Fighting Item Dropped: Sparkle String HP: 45 Skill: Serial Attack Attribute: Earth Pet Counter: 4 Hercules Beetle* ------------------------------------------------------------------------------- Description: Sharpens its horns everyday on a tree. These special horns never break. Found in: Blessia Island - Southwest Beach, Cliff Top (Night), Tropic Underground Shrine Level 9 (Anytime) Monster Type: Farming (Break Stones) Item Dropped: Hard Horn HP: 120 Skill: Charging Attribute: Wind Pet Counter: 5 High Ogre Viking* ------------------------------------------------------------------------------- Description: Its jacket is extremely expensive. Inside the jacket are lots of axes. Found in: Padova Mountains - Icy Path, Unfrozen Lake (Night), Iceberg Underground Shrine Level 6 (Anytime) Monster Type: Fighting Item Dropped: Glue HP: 140 Skill: Tomahawk Attribute: Water Pet Counter: 7 High Orc* ------------------------------------------------------------------------------- Description: Very cautious, lives deep in the woods. Highly territorial and aggressive. Found in: Trieste Forest - Great Tree, Green Garden (Day), Reflecting Water, Ruins, Green Underground Shrine Level 1, Level 2, Level 3, Level 9 (Anytime) Monster Type: Farming (Harvest) Item Dropped: Cheap Cloth HP: 65 Skill: Serial Attack Attribute: Earth Pet Counter: 4 High Orc Viking* ------------------------------------------------------------------------------- Description: A proud and imposing warrior. Hates heat and keeps to snowy mountains. Found in: Padova Mountains - Icy Path, Unfrozen Lake (Day), Iceberg Underground Shrine Level 4, Level 9 (Anytime) Monster Type: Fighting Item Dropped: Shoulder Piece HP: 190 Skill: Serial Attack Attribute: Water Pet Counter: 7 Hobgoblin* ------------------------------------------------------------------------------- Description: Looks that can scare even a devil. It's simply terrifying. Found in: Messhina Valley - Holy Statue, Withered Road (Day), Ravine Underground Shrine Level 8 (Anytime) Monster Type: Farming (Harvest) Item Dropped: Proof of Warrior HP: 120 Skill: Back Stab Attribute: Fire Pet Counter: 5 Hornet* ------------------------------------------------------------------------------- Description: Works feverishly for the queen bee. Relentlessly stings its enemies. Found in: Messhina Valley - Serene Garden (Night), Ravine Underground Shrine Level 7 (Anytime) Monster Type: Produce (Honey) Item Dropped: Insect Jaw HP: 50 Skill: Rapid Attack Attribute: Wind Pet Counter: 4 Hunter Wolf* ------------------------------------------------------------------------------- Description: Its dazzling fur catches the eye. I'd feel like a Prince riding it! Found in: Padova Mountains - Icy Path, Tomb, Iceberg Underground Shrine Level 7 (Anytime) Monster Type: Riding Item Dropped: Wolf Fang HP: 125 Skill: Tackle Attribute: - Pet Counter: 8 Ignis* ------------------------------------------------------------------------------- Description: Always creating heat, it can be used in winter to heat your home. Found in: Blessia Island - North Beach, Southwest Beach (Night), Tropic Underground Shrine Level 1 (Anytime) Monster Type: Fighting Item Dropped: Magic Crystal HP: 50 Skill: Cure Attribute: Fire Pet Counter: 5 Killer Ant* ------------------------------------------------------------------------------- Description: The ant chief. Can even chew through rock with its well-developed jaws. Found in: Trieste Forest - Green Garden (Night), Green Underground Shrine Level 6 (Anytime) Monster Type: Farming (Harvest) Item Dropped: Speckled Skin HP: 35 Skill: Serial Attack Attribute: Earth Pet Counter: 3 King Minotauros* ------------------------------------------------------------------------------- Description: The ramming power unleashed from its huge body could uproot a large tree. Found in: Palermo Shrine - B1F North Room, Mini Garden (Star 8) (Anytime) Monster Type: Farming (Chop Woods) Item Dropped: Hammer Piece HP: 280 Skill: Charging Attribute: Darkness Pet Counter: 7 Leaf Ball* ------------------------------------------------------------------------------- Description: A floating plant monster. It likes sunny places. Found in: Trieste Forest - River Stream, Green Underground Shrine Level 5 (Anytime) Monster Type: Fighting Item Dropped: Plant Stem HP: 60 Skill: Sonic Wind Attribute: Wind Pet Counter: 4 Little Emperor* ------------------------------------------------------------------------------- Description: Egotistical wizard. Good at wind magic, he always fluffs and primps his hair. Found in: Palermo Shrine - B3F Room 2, Mini Garden (Star 6) (Anytime) Monster Type: Farming (Water) Item Dropped: Magic Powder HP: 130 Skill: Sonic Wind Attribute: Wind Pet Counter: 8 Little Golem* ------------------------------------------------------------------------------- Description: Its hands work separate from its body, so it can easily grab something far away. Found in: Palermo Shrine - B2F Room 6, Mini Garden (Star 7) (Anytime) Monster Type: Farming (Break Stones) Item Dropped: Bronze HP: 200 Skill: Charging Attribute: - Pet Counter: 10 Little Mage* ------------------------------------------------------------------------------- Description: Tiny wizard. Good at fire magic, he loves to use his powers to grill fish. Found in: Messhina Valley - Cave - Altar, Cave - Hall, Ravine Underground Shrine Level 4 (Anytime) Monster Type: Farming (Water) Item Dropped: Magic Powder HP: 100 Skill: Fireball Attribute: Fire Pet Counter: 5 Little Wizard* ------------------------------------------------------------------------------- Description: Prankster wizard. Good at water magic, he squirts travelers with his water gun. Found in: Padova Mountains - Rushing Waterfall (Day), Shrine, Iceberg Underground Shrine Level 1 (Anytime) Monster Type: Farming (Water) Item Dropped: Magic Powder HP: 120 Skill: Water Laser Attribute: Water Pet Counter: 7 Mimic* ------------------------------------------------------------------------------- Description: A glutton who will eat anything. Gets indigestion if it eats good food. Found in: Palermo Shrine - B3F Room 3, Mini Garden (Star 5) (Anytime) Monster Type: Fighting Item Dropped: Broken Box HP: 140 Skill: Charging Attribute: Darkness Pet Counter: 8 Minotauros* ------------------------------------------------------------------------------- Description: A huge monster with a huge axe, but too big to make small movements. Found in: Palermo Shrine - B1F West Room, B1F East Room, B3F Room 3, Mini Garden (Star 1) (Anytime) Monster Type: Farming (Chop Woods) Item Dropped: Hammer Piece HP: 260 Skill: Charging Attribute: Darkness Pet Counter: 7 Monster Box* ------------------------------------------------------------------------------- Description: A monster shaped like a strongbox, lures in explorers then rushes to the attack. Found in: Palermo Shrine - B2F Room 5, Mini Garden (Star 3) (Anytime) Monster Type: Fighting Item Dropped: Broken Box HP: 140 Skill: Charging Attribute: Darkness Pet Counter: 8 Necro* ------------------------------------------------------------------------------- Description: A face hidden behind a mask... No one knows what it looks like... Found in: Padova Mountains - Flowing River, Iceberg Underground Shrine Level 1, Level 8 (Anytime), Tomb (Night) Monster Type: Fighting Item Dropped: Hood HP: 60 Skill: Life Drain Attribute: Darkness Pet Counter: 5 Ogre Viking ------------------------------------------------------------------------------- Description: Hurls two hand axes, but doesn't have very good control. Found in: Padova Mountains - Freezing Cave, Ice Field (1st generation/Night), Crossroad (Both generation/Night), Iceberg Midway (2nd generation/Night), Iceberg Underground Shrine Level 6, Palermo Shrine - Frigid Winter (2nd generation/Anytime) Monster Type: Fighting Item Dropped: Glue HP: 60 (120 in second generation) Skill: Tomahawk Attribute: Water Pet Counter: 6 Orc ------------------------------------------------------------------------------- Description: Not very bright, but curious and active. May visit the town out of curiosity. Found in: Trieste Forest - Wooded Paradise (1st generation/Day), Grassy Path (Day), Windy Pass, Green Underground Shrine Level 1, Palermo Shrine - Gentle Spring (2nd generation/Anytime) Monster Type: Farming (Harvest) Item Dropped: Cheap Cloth HP: 45 (55 in second generation) Skill: Serial Attack Attribute: Earth Pet Counter: 3 Orc Archer ------------------------------------------------------------------------------- Description: Calm and laid back personality. Works at one speed: Slow. Found in: Trieste Forest - Wooded Paradise (1st generation/Day), Aegis Fall (Both generation/Day), Windy Pass, Green Underground Shrine Level 2, Level 4, Palermo Shrine - Gentle Spring (2nd generation/Anytime) Monster Type: Fighting Item Dropped: Arrowhead HP: 45 (55 in second generation) Skill: Rapid Attack Attribute: Earth Pet Counter: 3 Orc Hunter* ------------------------------------------------------------------------------- Description: Forest hunter. Very few can creatures can evade an Orc Hunter's arrow. Found in: Trieste Forest - Sun-Dapplet Spot (Day), Reflecting Water, Ruins, Green Underground Shrine Level 3, Level 4 (Anytime) Monster Type: Fighting Item Dropped: Arrowhead HP: 65 Skill: Rapid Attack Attribute: Earth Pet Counter: 4 Orc Viking ------------------------------------------------------------------------------- Description: A brutal orc warrior. Acts violently for his own satisfaction. Found in: Padova Mountains - Freezing Cave, Ice Field (1st generation/Day), Crossroad (Both generation/Day), Iceberg Midway (2nd generation/Day), Palermo Shrine - Frigid Winter, Iceberg Underground Shrine Level 3 (2nd generation/Anytime) Monster Type: Fighting Item Dropped: Shoulder Piece HP: 80 (160 in second generation) Skill: Serial Attack Attribute: Water Pet Counter: 6 Planchoa* ------------------------------------------------------------------------------- Description: Smarter than it looks, it can understand human language. Found in: Trieste Forest - Great Tree, Green Underground Shrine Level 5, Level 8 (Anytime) Monster Type: Fighting Item Dropped: Plant Stem HP: 65 Skill: Sonic Wind Attribute: Wind Pet Counter: 5 Pomme Pomme ------------------------------------------------------------------------------- Description: Sometimes it looks just like an apple with its round body, but it's too big... Found in: Trieste Forest - Spring Clearing (Day) Monster Type: Fighting Item Dropped: Apple HP: 50 Skill: Charging Attribute: - Pet Counter: 3 Queen Bee* ------------------------------------------------------------------------------- Description: A Queen Bee that rules the hornets. Gracefully flies around the skies. Found in: Messhina Valley - Ruins, Holy Statue, Withered Road (Night), Ravine Underground Shrine Level 7 (Anytime) Monster Type: Produce (Honey) Item Dropped: Insect Jaw HP: 55 Skill: Rapid Attack Attribute: Wind Pet Counter: 5 Scorpion ------------------------------------------------------------------------------- Description: Hides in the sand to hunt its prey. Stores a powerful poison in its tail. Found in: Blessia Island - South Beach, Altar/Old Ship (Both generation/Night), Southeast Beach (2nd generation/Night), Tropic Underground Shrine Level 7 (2nd generation/Anytime) Monster Type: Fighting Item Dropped: Scorpion Tail HP: 30 (60 in second generation) Skill: Serial Attack Attribute: Darkness Pet Counter: 4 Shadow Panther ------------------------------------------------------------------------------- Description: A rare beast that can walk on two legs. Skillfully uses its front legs to eat. Found in: Blessia Island - Center, Old/Ship Deck (1st generation/Night), Silent Cave, Southeast Beach (2nd generation/Night), Tropic Underground Shrine Level 4 (2nd generation/Anytime) Monster Type: Fighting Item Dropped: Panther Claw HP: 70 (90 in second generation) Skill: Tackle Attribute: Darkness Pet Counter: 7 Silver Wolf ------------------------------------------------------------------------------- Description: Wolf that lives in the snowy mountains. Hard to tame due to its wild nature. Found in: Padova Mountains - Flowing River (1st generation/Anytime), Crossroad, Iceberg Underground Shrine Level 7 (2nd generation/Anytime), Flowing River (2nd generation/Night) Monster Type: Fighting Item Dropped: Wolf Fang HP: 65 (125 in second generation) Skill: Tackle Attribute: - Pet Counter: 7 Sky Fish* ------------------------------------------------------------------------------- Description: A mysterious fish, it floats in the sky. Blows a powerful water blast from mouth. Found in: Padova Mountains - Friezing Cave, Iceberg Underground Shrine Level 5 (Anytime) Monster Type: Farming (Water) Item Dropped: Fish Fossil HP: 100 Skill: Water Gun Attribute: Water Pet Counter: 5 Slime* ------------------------------------------------------------------------------- Description: A gelatinous monster. Its jelly-like body protects its core. Found in: Padova Mountains - Narrow Path, Iceberg Underground Shrine Level 3 (Anytime) Monster Type: Farming (Water) Item Dropped: Little Crystal HP: 150 Skill: Tackle Attribute: - Pet Counter: 7 Spider ------------------------------------------------------------------------------- Description: Scurries about quickly, overcoming its prey with speed and ferocity. Found in: Trieste Forest - Wooded Paradise (1st generation/Night), Grassy Path (Both generation/Night) Monster Type: Fighting Item Dropped: Strong String HP: 25 (40 in second generation) Skill: Serial Attack Attribute: Earth Pet Counter: 4 Titan* ------------------------------------------------------------------------------- Description: Their punches can break through steel and will cause you more than just a bump. Found in: Palermo Shrine - B3F Room 4, Mini Garden (Star 6) (Anytime) Monster Type: Farming (Break Stones) Item Dropped: Giant's Fingernail HP: 300 Skill: Serial Attack Attribute: Earth Pet Counter: 9 Tortoise* ------------------------------------------------------------------------------- Description: Has a large shell on its back. Withdraws into its shell if in danger. Found in: Blessia Island - Altar/Old Ship, Sandy Path (Anytime) Monster Type: Farming (Water) Item Dropped: Tortoise Shell HP: 80 Skill: Charging Attribute: Water Pet Counter: 5 Tricky Mushroom* ------------------------------------------------------------------------------- Description: Monster mushroom that glows fluorescent. Glowing is the way it communicates. Found in: Trieste Forest - Mushroom Patch (Night), Green Underground Shrine Level 7 (Anytime) Monster Type: Fighting Item Dropped: Spore HP: 80 Skill: Poison Powder Attribute: Earth Pet Counter: 5 Troll* ------------------------------------------------------------------------------- Description: Massive creatures of enormous strength. One punch can smash nearly any enemy. Found in: Blessia Island - North Beach, Dense Overgrowth, West Beach (Day), Tropic Underground Shrine Level 2, Level 3 (Anytime) Monster Type: Farming (Break Stones) Item Dropped: Giant's Fingernail HP: 240 Skill: Serial Attack Attribute: - Pet Counter: 5 Tundra* ------------------------------------------------------------------------------- Description: Can move even if its body is frozen. Hates hot spots where it will evaporate. Found in: Padova Mountains - Shrine, Rushing Waterfall, Iceberg Underground Shrine Level 9 (Anytime) Monster Type: Fighting Item Dropped: Magic Crystal HP: 80 Skill: Cure Attribute: Water Pet Counter: 6 Weegull* ------------------------------------------------------------------------------- Description: Is hunts its prey from high above and can kill swiftly from the sky. Found in: Messhina Valley - Path to Mountain, Serene Garden (Day), Ravine Underground Shrine Level 2 (Anytime) Monster Type: Farming (Chop Woods) Item Dropped: Bird Wing HP: 90 Skill: Charging Attribute: Wind Pet Counter: 5 Wooly ------------------------------------------------------------------------------- Description: If you try to cut its fur in winter it pleads with its big round eyes... Found in: Trieste Forest - Spring Clearing (Both generation/Night) Monster Type: Produce (Fleece) Item Dropped: Wooly Furball HP: 50 Skill: Tackle Attribute: - Pet Counter: 5 ******************************************************************************* 8.1. Monster Taming [Taming] ******************************************************************************* In this game, you're allowed to tame the monsters you find in the dungeons and this way you can, besides collecting them, tame monsters that can help on your farm activities (harvest and watering) or that can produce goods for selling (eggs, milk, wool, etc.). Notice all of the monsters also can accompany when you go to dungeons and fight by your side against other monsters. Before you start to tame monsters, you'll have to build a barn in the village, so that the new tamed monsters can live there. You can do this by talking to the mayor after completing Cecilia's first quest ("Please Find Something") and receiving the Pet Glove. If you want to build the barn you'll need 5000G and 50 pieces of wood. In order to be able to tame monsters, you'll need the Pet Glove, received from Cecilia after you complete her first quest. After you put your hands in this glove, you'll be able to tame monsters by equipping the glove and then petting the monsters in the dungeons with it. Notice the monsters will still attack you while you try to pet them. In order to finish the taming, keep petting the monster until the a new window appears asking for you to give a name for your new partner. *Each pet only counts if some hearts appears above the monster, indicating it likes you more. The info about the pet glove is just below: Pet Glove ------------------------------------------------------------------------------- What is it for: Taming wild monsters to help you. How to get: Reward from Cecilia after finishing the quest "Please Find Something". Description: Gloves that tell your monsters you truly care. Now you can laugh off those loving nips and bites. ******************************************************************************* 8.2. Monster Care [Care] ******************************************************************************* After you tame a monster, it's important to take good care of it. By doing so, you'll be rewarded by being able to collect better productions from them and increasing their fighting abilities. So, just to make it clear, by taking good care of your monsters, you'll increase their friendship level toward you and, by doing so, you'll not only increase their status (HP, Attack, etc.) but also that will make them produce higher quality (bigger) items that are worth more. So, what should you do to take care of monsters? Well, first of all, you need to feed them everyday. Not doing so will cause its friendship level to fall (it won't die or anything, don't worry). If you want to feed a monster, all you need to do is to get some Feed (an item) and toss it in the hole outside the barn. You can toss a lot of feed at once, you don't need to do this every day. Each monster in the barn will eat one Feed a day automatically, you just need to make sure there is enough food in the barn for all of them. You can see how much feed there is by reading the sign just outside the barn. You can get Feed in two ways: you can buy it from Douglas for 400G each (very expensive!), or you can buy some grass seeds and plant them in your farm, wait for they to grow and cut them with your sickle. The latter is a much better option, so I'd recommend you to start planting grass as soon as possible if you want to tame some monsters. You won't need to plant a lot of grass at all. After it grows once, you can cut it to collect Feed and, after that, they'll regrow in three days again, allowing you to collect again. This cycle is always repeated, so you won't need to buy more grass seeds each time you cut them. Just DON'T CUT THE GRASS TWICE IN A ROW, that is, before it regrows because, by doing this, you'll really kill the grass and you'll need to plant them again. Notice each tile of grass you cut generates 4 Feed, what means that if you cut a 3x3 area of grass you'll obtain 36 Feeds, not only 9 so, since the grass regrows each 3 days, one single 3x3 area of grass allows you to feed 36 / 3 = 12 monsters forever, as long as you keep the grass regrowing. Notice as well that, after you cut the grass, it'll go to the barn and become Feed automatically, so all you need to do is to cut it in your farm and don't need to toss them in the hole of the barn. Now retaking the care of monsters point, besides feeding them, it's important to brush them everyday to make them happier as well. This isn't necessary at all and won't affect their happiness if you don't do this, but doing so you increase their friendship much faster. You can do this by equipping your brush (see below how to get it) and pressing the tools button next to a monster. Finally, I'll list below the caring tools you can obtain and what they're for, how you can get them and the description about them you can see in the game: Brush ------------------------------------------------------------------------------- What is it for: Brushing your monsters and increase their friendship level. How to get: Reward from Cecilia after finishing the quest "Looking for Special Ingredients" Description: An item used when caring for monsters. Stiff and strong, capable of grooming even the coarsest of fur. Clippers ------------------------------------------------------------------------------- What is it for: Cutting fleece from tamed Woolies. How to get: Reward from Egan after finishing the quest "Please Taste This for Me" Description: Used to trim and clip monster fur. Designed so that it is impossible to cut or hurt the monster. Harvest Basket ------------------------------------------------------------------------------- What is it for: Collecting honey (second generation only) from tamed Hornets, Queen Bees or eggs from Cluckadoodles. How to get: Reward from Rosalind after finishing the quest "Please Find Me an Apple" Description: An item used when caring for and gathering from monsters. Allows honey and eggs to be collected. Milker ------------------------------------------------------------------------------- What is it for: Collecting milk from tamed Buffamoos. How to get: Reward from Herman after finishing the quest "A Request for Breakfast". Description: Used to obtain milk from a Buffamoo. Allows you to collect their very nutritious milk. ******************************************************************************* 8.3. Bosses [Bosses] ******************************************************************************* In the second generation, each dungeon will have a guardian boss at the last map you could access as Kyle. To collect all Tablet Fragments and open new weapons at Tanya's store, it's indispensable to defeat them all. In this section I will explain to you all move sets from each boss and how to defeat them. After taking down a lot the boss hp, it will enter in a berserk/near death state and change its colors and new attacks will come. You need to kill them in the season order (first killing the spring guardian, and then the summer guardian and so on), because the next boss will not appear until you defeat the previous one. Also you need to fight alone (no monster pet can go with you) Also note, the name of attacks is only based in what I see, so none of them are official. I started to try to kill the spring boss at level 10 and proceeded until the winter boss at level 20 so it's possible to defeat them at a low level but it can be a little difficult since some attacks can kill you in one hit (also all damage from attacks are based in these low level, what means that, at a higher level the same attacks can do damages close to 1). For the secret bosses I start to kill the first one at level 30. The only weapon I really don't recommend are hammers since bosses don't take knock back and the critical from an axe is a lot of better. Longswords have a long delay and take more time to make 2 moves and axes can do a great damage in critical but have a delay to start and do an average damage in normal hits. If you're not good enough to avoid most of attacks try to use sword and shield to raise your defense. I recommend spears the most, so you can attack from a safe distance and do a good damage or shortswords since the delay of each attack is really short, except the last move since it opens your guard for a great amount of time, so pay attention. About rods you can use the spells from a safe distance and attack when the boss open its guard, but it can be a little more difficult to aim and you will normally have only one chance to attack in each opening. Since my magic level was too low I didn't use any spells to defeat the bosses. For all bosses you can bring potions to recover HP and Invinciroid/Formuade (choose only one of them, they cancel each other), so you can give a good boost in your stats for the battle. Also check the Boss attribute and create the best equips (see Forging Section for further informations) against it. *HP values are an approximation. Trieste Forest Dungeon Guardian - Terror Tree ------------------------------------------------------------------------------- HP: 1000 Berserk Mode: 250 HP left Attribute: Earth (Use wind type attacks for extra damage) Attack List: - Root Spike: The boss raises both hands near the "head" and its eyes turn red in this move. Roots will grow up in your feet and inflict low damage and can also stuns you. This attack is repeated twice. - Swing Attack: Raises right arm and twist its body. Swing both arms, average damage (the most powerful from this boss). This attack is repeated twice. - Apples Falls: Put both hands together near the face and eyes turns red. A line of apples will appear from above and will move to down, also this attack repeats 3 times in a row. Low damage and easy to avoid. - Circle of Apples: The boss will shake its "head", tremble both hands and eyes turns red. Eight apples will appear moving around it and will fly into you. Low damage. - Cure: Embrace itself and recovers 80 HP. - Rush: Berserk Attack Type. After turning purple, the Terror Tree will rush in your direction and stop for a few moments, turn to you and rush again. Continuous attack and low damage hits. Strategy: As soon as you regain the character control, just keep running in the map to avoid the Root Spike Attack. After that, run and try to go behind the boss from any side and attack from this spot. Any weapon should work well in this boss as he can't move. Even if it tries the Swing Attack, this spot is out from its range, so just keep attacking. It will also try to attack you with Apples Falls, try to avoid 3 times by walking to right/left or just take the hit, as it only inflicts little damage. If it attacks with Circle of Apples, you can choose to take the damages or try to move to the middle of the map and avoid them by walking to the sides. After avoiding (or taking damage) just return to the safety spot and attack again, repeating the cycle. When its HP goes low and it turns purple, the boss will start the Rush attack, you can avoid this and hit 2 times its back, avoid again and keep doing this until you finally kill it. Blessia Island Dungeon Guardian - Octopirate ------------------------------------------------------------------------------- HP: 1500 Berserk Mode: 380 HP left Attribute: Fire (Use water type attacks for extra damage) Attack List: - Spike Balls: A spike ball will appear in its tentacle and it will throw 3 of this in you. It flies toward you in straight line and disappear after crossing half of the map distance. Medium damage. - Thrust: The Octopirate will move 4 steps in your direction (straight) moving its tentacles. Can inflict 4 hit. At Berserk Attack Type it will be faster and follow you. Low damage. - Spear Attack: It will raise its left tentacle with spear and, after a moment, it will attack you 3 times, if you get hit, the Giant Snail will recover the same quantity of damage you took from it. Medium damage (1 hit). - Barrel Throw: It will raise its right tentacle in front of its face and its eyes will turn yellow and it'll throw a line of 3 barrels in your direction that explode with the impact. Can cause stun. Medium damage (1 barrel) and repeat this attack 3 times. - Tentacle Swing: Raise the middle right tentacle and swing twice. Can cause stun. Low damage. - Smoke Attack: Berserk Attack Type. It will stop, concentrate for a sec and spit a lot of little black smoke. Low (1 ball) to high damage, you can take a lot of them if you stay in front of it. Strategy: First avoid the Spike Balls by just getting out of his vision. After an attack, the Octopirate will come with a Thrust, so it will always follow this sequence of moves (a random attack, thrust, random attack, thrust...), try to attack as much as you can when it's in the middle of a thrust attack (shortswords are highly recommended) and always attack from its sides (behind attacks don't have effect because of its hard shell and front attacks are too dangerous). If you see it preparing a Barrel Throw, take a distance from it and try to run to any side, avoiding the barrels, and pay attention to the explosions (it can still damage you). In the case you see it preparing a Spear Attack just run to its side and attack. Keep fighting until it enters in berserk mode. When it turns all red, stay close and get out of the front its face (try to stay exactly at its side. After the it uses the smoke attack, try to hit it twice and then wait it turns to you and then move to its side again. Repeat it until you kill the Octopirate. Messhina Valley Dungeon Guardian - Bane Dragon ------------------------------------------------------------------------------- HP: 2000 Berserk Mode: 500 HP left Attribute: Wind (Use earth type attacks for extra damage) Attack list: - Tongue Whip: The boss shakes its body and try to enlace you with it. No damage but causes paralysis (very dangerous status in this battle). - Rush: It will move back one step and rushes in your direction (something near 10 squares). Medium to high damage (depends how many hits you take). - Energy Balls: Eyes turn blue. Three giant energy balls will be thrown from its mouth and will come in zigzag. Medium damage. - Vanish: When you and the Bane Dragon reaches a dead end, it will vanish from the map. - Seal Blow: It will come after Vanish from right or left side of the map and its eyes will turn blue, and it'll blow green balls that can cause seal. Medium to high damage (depends how many hits you take). - Body Smashing: After a Seal Blow or when you are behind it. Its eyes turn orange and it jumps in the same spot (when you are behind it) or at the dead end (after Seal Blow) causing a impact that can hit if you stay near it. In Berserk Mode, it will always use this attack after a Rush. High damage. Strategy: Run all the bridge until near the end (pay attention to not run towards it during the Rush Attack). Now you have two ways to defeat it: - First Way: When you see it preparing a Rush Attack, run to escape and wait the Bane Dragon near the point where it stops (near 10 squares of distance). Always attack two times (use the max range of the weapon when doing this) and prepare for the next attack hint. If you see it preparing Tongue Whip, just run until you can't see its face and counterattack. If you see an Energy Balls attack coming, you can move the same amount of space you would if you were to avoid a rush attack and then come back to see the next attack (don't have enough time for a counterattack) or stay 2 squares away from its mouth, wait the ball to move and walk in its direction to avoid the ball and repeat the process 2 more times (need a good timing to do this) and then attack twice. When you reach the dead end with the Bane Dragon, it will vanish and appear from left or right, when you see it, move to the other side. After the attack, move away from the dead end, wait the Body Smashing and attack twice. Repeat all the process again until it gets in Berserk Mode. Now the boss will only use Rush and Body Smashing, Rush and Body Smashing during all the bridge. After a Rush, attack it once, run to avoid the Body Smashing, go back, attack twice, run to avoid Rush, repeat the process until you reach the dead end. Use the dead end tactic and keep doing this until you finally kill it. - Second Way: The easiest way to kill it. When you regain the control, run down to the dead end and wait the boss reaches there. It will Vanish and use the Seal Blow. As the first way, run to the other side from where it appears and, after the attack, turn your back in the dead end direction (stay close it) and when you see the boss jumping, start a complete combo of your weapon as soon as it touches the ground (you won't get hit by the impact). Move back to avoid the second Body Smashing and repeat the cycle until you can't do a complete combo (it'll turn back faster and if you keep doing this tactic you won't ever kill the boss). This time after the Seal Blow, it'll run to the opposite side of the dead end and enter in Berserk Mode. Lure the Giant Lizard to the other dead end and repeat the process again until you finally kill it for all. Also note you can combine the both ways, so you don't need to wait and lure the boss to the dead end. Padova Mountains Dungeon Guardian - Crystal Mammoth ------------------------------------------------------------------------------- HP: 2501 Berserk Mode: 626 HP left Attribute: Water (Use fire type attacks for extra damage) Attack List: - Rush: It will face toward your direction and starts to run (straight line). In Berserk Mode it will move faster than normal. Medium to high damage (depends on how many hits you take). At low levels you can die if you take a lot of hits. - Snout Swing: Moves its body to right and swing the snout, hitting anything in front of its face. High damage and can cause stun. - Crystal Barriers: When all crystals in its back completely shines, the Crystal Mammoth will raise its snout and make a noise and a large crystal barrier will appear from the ground around it, inflicting high damage (can do a one hit K.O. in low levels). - Body Smashing: Berserk Attack Type. It will stand up in hind legs and fall in the ground. The impact can cause stun. Medium damage. - Vacuuming: Berserk Attack Type. It will shake its body and make a noise. After that the Crystal Mammoth will starting to vacuuming you. No damage. Strategy: Dodge the first Rush attack and stay close to it. You can do this anywhere, but I suggest to lure the Crystal Mammoth to the center of the map, this way is much easier to avoid his Snout Swing than from the corners. After the Rush attack wait the Snout Swing hint, move to its left side and do a complete combo with your weapon if you can. Wait again the Snout Swing attack, attack again, repeat all the cycle. Keep doing this tactic, moving around it (counterclockwise). When you see all crystals in its back shining, starts to pay attention. The Crystal Mammoth will raise its snout and prepare the Crystal Barriers. Stay away from it and wait until the barriers starts to disappear. Get closer and start the cycle again (avoid the Snout Swing and do a complete combo...). When it enters in Berserk Mode, run away from the Rush Attack and then try to come closer. The Crystal Mammoth will try a Body Smashing, run away (but don't go too far), go back and attack once with a shortsword (the delay of other weapons can be too long, but you can try if you want). It will try the same attack again, so just keep running and attacking once. Maybe in a certain moment you'll see your actions will be a little slower than its attack, so just wait two attacks from it and get the timing again. Be extremely careful, one hit from a Body Smashing can stun you and open your guard to a complete Rush Attack and that can mean your death. If you get too far away from it, it will try to Rush again in your direction or use the Vacuuming (in this case just run for the opposite side). Wait until it stops and try to come closer again. Continue the hit-and-run tactic until you kill it. Palermo Shrine Dungeon Guardian - Fiersome ------------------------------------------------------------------------------- HP: 3000 Berserk Mode: 750 HP left Attribute: Fire (Use water type attacks for extra damage) Attack List: - Stomp: Fiersome starts to fly, follow you/return to the center of the map and fall down. Only the yellow fire surrounding it causes medium damage and can cause stun. In Berserk Mode, after the fall, fires will come out from the ground and move forward. - Triple Fireball: It will raise its head, shoot three giant fireballs into your direction and can change the direction in 90º to any side. Medium damage. - Fireball Vacuum: Shakes its head and an enormous red vacuum starts to absorbs giant fireballs from anywhere. Medium damage. - Spin Attack: Fiersome raises its head, screams and start to spin. Medium to high damage and can cause stun. - Fireball Tornado: Berserk Attack Type. Fiersome shoots two lines of fireball (one opposite to another) and starts to move counterclockwise. Medium to very high damage (depends on how many hits you take and can even be a instant kill if you are in a low level) and can cause stun. - Homing Fireball: Berserk Attack Type. Fiersome start to look at you and keep aiming wherever you go. Shoots five fireballs that keep following you. Medium to high damage. Strategy: For this fight come prepared with Icifier (level 10) or a better shortsword if you can (need to have a lot of more attack since Icifier has the water element advantage), and some strong potions or Cure magic book completely restored. I fought with Fiersome at level 26, so it's possible to kill it (but some attacks kill me instantly, so maybe you need some tries until you can finish it). Now use Dragon Break as soon as the fight start (it will decrease his defense and attack), wait Fiersome to fly over your head, run to a medium distance to avoid the Stomp and attack him three times. Now pay attention to the attack hints: - If it starts to fly again (Stomp attack hint) and goes to the center of the arena, avoid it and attack twice or, if it tries to smash you in other parts of the map, you can attack three times, but in both cases keep a medium distance or you will get a hit from its next attack in the middle of your combo. - When Fiersome returns to the center of map (after Stomp), it will shake its head, showing a Fireball Vacuum attack coming ahead. Go to the left or right side (the one that will give you more space to see from where the fireballs comes), pay attention to the fireballs coming in your direction and try to avoid them. You can hit it twice after the vacuum stop, but if you want to be safer, just attack once. - In the case of Fiersome raises its head without any sound, it means it'll use the Triple Fireball. Try to run away from it to any side and when you see all Fireballs, get out of the way and run back to Fiersome. You can also try to avoid by other ways, you just need to know that this attack moves forward and turns 90º to the side you try to avoid (an "L" movement). You can hit it twice if you are in a medium distance. - If you hear a scream after Fiersome raises its head, move to a medium distance and keep watching the Spin Attack, so you can keep a safe distance from it (this is a very slow movement). Try to run horizontally to have more space. Attack twice and run to the other side (if it uses the Spin attack again and you stay in the same place, you won't have more space to run, taking almost all the hits). Try to follow these hints until Fiersome enters in Berserk Mode. Now it'll have a new set of attacks and some previous attacks will be a little different. Spin Attack will be the same, so do the same as before. Triple Fireball and Fireball Vacuum will be no longer used. Also try to kill it as fast as you can, because some attacks can be very dangerous and difficult to avoid. Now I will list the new attacks and how to avoid them: - The Stomp starts in the same way, but the ending now will create six fire pillars that rises from the ground and moves away from Fiersome. Run to a medium distance and after you understand the fire pattern, just go through them and attack twice (you can hit three times if you are fast enough). BUT if it flies to the center of the map, don't attack and be ready for Fireball Tornado Attack. - Like Fireball Vacuum, the hint of this attack will be the same (Fiersome uses Stomp at the center of map). The deadliest attack, it will shots two lines of fireballs, rotating counterclockwise. Go to the extreme southeast corner. You can use Cure magic book or some healing item if you get hit during this time. - If you see Fiersome doing the same signal of Triple Fireball (raise its head and no scream), try to move to its side, so the Homing Fireball will make a curve. Now keep running in circles until it stops following you. Keep doing these tactics until you finally kill it and enjoy the first ending. Green Underground Shrine Dungeon Guardian - Greater Demon ------------------------------------------------------------------------------- HP: 3200 Berserk Mode: 800 HP left Attribute: - Attack List: - Impact: Close range attack. The boss will raise both arms and will try to smash you, causing a little impact. High damage and can cause stun. - Triple Power Wave: Medium range attack. Greater Demon will raise the right arm and hit the ground, shooting the lines of Power Wave (same effect as the shortsword skill). Medium to high damage (depends on how many hits you take) and can cause stun. - Rush: Used when it is far from you, Greater Demon will punch its chest and run towards you. Medium to high damage (depends on how many hits you take) and can cause stun. - Stone Spike: Berserk Attack Type. Like Triple Power Wave, this attack is activated at medium range and Greater Demon raises the right arm. Five stones spikes will come from the ground, one after another. If you can't dodge and get hit by one of them, the other spikes will also hit you. Medium damage (one spike) and can cause stun. Strategy: One of the easiest bosses, so easy that is possible to kill it without getting hit by a single attack. Just get closer to it and wait for an attack. If you see the Greater Demon raising its arm for Impact or Triple Power Wave attacks, just run to its side until you see it can't hit you anymore and give an incomplete combo of your currently weapon (don't use the last hit or you'll be open for a second attack). If you see it preparing a Rush attack, go as far as you can, get out of the way and get closer again and repeat the same tactic. After it enters in Berserk Mode, keep doing the same tactic, the only difference is that if you see the Greater Demon raising its right arm you'll need to keep running on the map until you dodge all the five spikes from Stone Spike Attack, but don't attack this time, just wait for the next one. Tropic Underground Shrine Dungeon Guardian - Chimera ------------------------------------------------------------------------------- HP: 3200 Berserk Mode: 800 HP Attribute: - Attack List: - Bite: Chimera will shake its head and open its mouth, jumping in your direction and biting three times. In Berserk Mode, it will raise the front paws and jumps even farther towards you. Medium damage and can cause stun. - Paralyze Blow: Chimera will run away, turn to your direction with its eyes will glow blue and then blow green balls that can cause paralyze. Medium damage. - Water Laser: Chimera will run, turning its back to you and shoots two water lasers into your direction with the back paws. High damage. - Scratch: Close range attack. Simply turns its faces towards you and raise left arm and scratches. Medium damage and can cause poison. Strategy: This boss basically likes to use counter attacks. If it tries to attack first, it'll try to hit using the Bite attack. So just wait it prepares the attack and move out of the way, going to any side. Now try to attack it. If Chimera just turns to your direction, move to its side and attack once (can attack twice if you are fast enough). If it starts to run away, follow it and prepare yourself against a counter attack. There are two possible attacks that can come now. If you see Chimera facing you with blue eyes, dodge the Paralyze blow by going to its side and do an incomplete combo (don't use the last hit or you'll be open for a second attack). If you see it giving its back toward your direction, keep running around it until you see the first shot and attack twice with a shortsword or once with other weapon. In the case you get a status ailment or need to heal just go far from it, dodge the bite attack and use this time to cure yourself. After it enters in Berserk Mode, the Bite attack will be a little different and Chimera will use the Paralyze Blow and Water Laser at will (not as a counter anymore). For me the battle become easier at this point because I didn't need to pursuit it anymore and had more time to inflict more hits. Just do the same as before (pay attention to the attacks hints) until you finally kill it. Ravine Underground Shrine Dungeon Guardian - Golum ------------------------------------------------------------------------------- HP: 1800 Berserk Mode: 450 HP left Attribute: - Attack list: - Double Punch: Quickly puts the left arm back and punches you twice. Be careful, because this is a fast move. High damage, gives knock back and can cause stun. - Rush: The boss goes down on knees, puts its shoulder in your direction and rushes after you . Low to medium damage and can cause stun. - Fireball: Golum moves its left leg back, down its shoulder and shoot Fireball magic level 3. Medium to high damage and can cause stun. - Storm Punch: Berserk Attack Type. Like Rush attack, Golum will go down on knees, lowers its shoulder, shoots six smoke ball (close range) to all sides and its hands will start to spin around it and it'll walk in your direction. Medium damage and gives knock back. - Rocket Punch: Berserk Attack Type. Raises its left arm and shoots five rockets in the shape of hands in your direction, moving in small turns and following you. Medium damage and can cause stun. Strategy: A boring fight. Golum has a high physical defense and its attacks don't give too much time for counter attacks, so I really recommend you to use Magic attacks. If you choose this way, try to use multi-hit magics at max level, like Sonic Wind, Fireball, Water Laser, but I really recommend to use Shine (do the same strategy described below, but use the magic instead a physical attack). Get closer to it so Golum will not use the Fireball (but if you see it using this attack, just run away a little from it since the range of the magic is short). If you see the boss preparing a Double Punch, avoid it by going to its side and attack twice with shortsword (once with other weapons). If you see a Rush attack, run as far as you can since Golum can reach you really quickly (it can rush from one wall to another of the map) and attack twice (sometimes you can attack three times) in its back when Golum is stopping. Avoid to fight near the walls, as you can't dodge very well from its attack. If you get hit, try to go away from it and get healed as soon as you can. Keep doing this until it enters Berserk Mode. Now two new attack will come and only fireball attack will remain from previous set of moves. If you see Golum raising its hand, keep moving around until all hands disappears and wait for the next attack. If it tries to hit you with the Storm Punch attack, wait until it completely stop and attack three times (attack twice if you reach it too late). Just do it until you see its end. Iceberg Underground Shrine Dungeon Guardian - Grimoire ------------------------------------------------------------------------------- HP: 3500 Berserk Mode: 900 HP left Attribute: Wind (Use earth type attacks for extra damage) Attack List: - Tail Sweep: The boss opens its mouth and moves its body to left and right, hitting you with its tail. High damage, can cause paralyze and stun. - Stomp: Grimoire starts to fly, follows you and fall down, causing a impact. High damage. - Gust: Start to move its wings and a wind noise can be heard, pushing you back and hitting some times. Low damage and can cause stun. - Sonic Wind: Berserk Attack Type. Grimoire raises its body and shoots three Sonic Wind spells that keep following you. Just like Golum's Rocket Punch attack, it moves in small turns. Medium damage. Strategy: Spears can be a good choice in this battle, but as always, a shortsword can do a fine job either. Try to lure the Grimoire to the center of the map (since it's easier to hit and avoid its attack) when you see it flying to perform the Stomp Attack, attack twice. If you see Grimoire moving its body to left, move away to avoid the Tail Sweep, go to its back and do an incomplete combo (don't use the last hit or you'll be open for a second attack). If you see it performing the Gust attack, simply get out of the way and attack it from its side or back with long range attacks (that's why I said that spears are a good choice for this battle), don't get too near of Grimoire or you'll be push back with its Gust. When you finally do enough damage and it enters in Berserk Mode just keep the same strategy as before. The difference now is that Grimoire doesn't use Gust anymore, using the Sonic Wind instead. If you see it raising its body, three wind razors will try to hit you. Avoid the first move and hit it twice. Now keep moving and in the map to avoid the razors and dodge the other moves. Keep attacking the same way as before (but now pay extra attention to the razors). ############################################################################### 9. Dungeons [Dungeons1] ############################################################################### In this section you'll know more about each of the dungeons available in this game. I'll give a brief description about each of them and list the monsters and what you can get from them. The dungeons are ordered by the season order from the game. After the general info about the dungeon, the Details for Area subsection presents everything there is in each of the areas of the dungeon that could be interesting to know. Each dungeon has an ASCII map that can help you to identify the areas of the map. This can be useful for reference for the the quests of the villagers. Unlike the first Rune Factory game, in this one all of the dungeons are opened and can be accessed since the beginning of the game. All of them starts with weak monsters (even though some are easier than others, see the difficulty level of each one in their sections below). During the first generation of the game, you'll see a lot of paths will be blocked by fences and statues. Well, you can't really get past these for now, that will only be possible after you have your children and start playing the second generation, so that means the possibilities are very limited in the beginning of the game. There are 4 dungeons in this game, and each one provides a fixed season during the whole year, so you can use the soil in them to plant crops that aren't allowed to be planted in your farm when your not in the correct season for the crop. One thing you should know about the soil in the dungeons is that sometimes you'll see a purple round mark in one or more of the farming squares. If you do see one, don't step on it! As you'll be poisoned if you walk on it. This venom won't go out by itself, so, if you want to get rid of it, you'll need to buy a Neutral Agent from Natalie in the village clinic and toss it on the poison. By doing that, you'll vanish it for good and you'll be able to plant seeds there again, if you want. Another interesting thing to notice is that when you walk around in any of dungeons, sometimes you'll find some white flowers growing on the ground (not on farming soil). If you cut these flowers, either by using the sickle or a sword or whatever, they'll drop a rune orb. These work the same way as the orbs generated by fully grown crops, except that theses ones are less effective, that is, they'll restore only a small amount of RP when you pick them. Either way they can be useful, so make sure to collect them every time you see one and your RP bar is not full. The flowers grow once a day and don't regrow by just changing screens, so if you already cut it one day you'll have to wait until the next day. # Means Fences & Means Statues ******************************************************************************* 9.1. Trieste Forest - First Generation [Trieste1] ******************************************************************************* Map (First Generation) |------------| | Trieste | | Forest - | | Wooded | | Paradise | |---| |-----| | | | | |---| |--| |----| | | Trieste | | Forest - | | Grassy __| | Path / |-------| | | | | | | | ---------------| | & Trieste | - Forest ----/ / | Aegis |~~/ # | Falls |~/---- |--| |---|~ | | | | | | |--| |-------| | Trieste | | Forest - - | Spring # | Clearing - |----| |-----| | | | | |-----------| |----| |----| | Alvarna - | | Trieste | | Falling ---------------------- Forest | | Star Path ---------------------- Entrance | |-----------| |------------| This valley can be accessed by taking the east path from Alvarna - Falling Star Path area in the village. See the info below to learn more about it. Season: Spring Danger Level (1st Generation): 1 Monsters you can find (Monster drop in parenthesis) ------------------------------------------------------------------------------- Day: Orc (Cheap Cloth), Orc Archer (Arrowhead) Night: Ant (Insect Skin), Spider (String String), Wooly (Wooly Furball) Items you can pick: Apple Mining ores: Aquamarine, Earth Crystal, Emerald, Iron, Scrap Iron Fishes: Cherry Salmon, Chub, Gibelio =============================================================================== 9.1.1. Details for Area [Trieste1-Details] =============================================================================== Trieste Forest Entrance ------------------------------------------------------------------------------- - Save point Trieste Forest - Spring Clearing ------------------------------------------------------------------------------- - A 6x6 farming area - 1 Gate spawn 2 Pomme Pomme (day) or 2 Wooly (night) - River (Cherry Salmon, Chub) Trieste Forest - Aegis Falls ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 2 rocks - 4 mining stones (Aquamarine, Earth Crystal, Emerald, Scrap Iron) - 1 Gate spawn 1 Orc Archer (day) or 2 Ants (night) - 1 Gate spawns 1 Orc Archer (day) or 1 Ant (night) - River (Cherry Salmon, Chub) Trieste Forest - Grassy Path ------------------------------------------------------------------------------- - Save point - Apple tree - A 6x6 farming area - 2 Gates spawn 1 Orc (day) or 1 Spider (night) - River (Cherry Salmon, Chub, Gibelio) Trieste Forest - Wooded Paradise ------------------------------------------------------------------------------- - 1 Gate spawn 1 Orc and 1 Orc Archer (day) or 1 Ant and 1 Spider (night) - River (No fishes) ******************************************************************************* 9.2. Blessia Island - First Generation [Blessia1] ******************************************************************************* Map (First Generation) |---------------| | Blessia | | Island - | | Old Ship Deck | |----| |-------| | | ---| | | & | _ | | - | | | | | | |-|##|-| |-| | | | Blessia ---------| |------| | Island - Blessia | | Center ------ Island - | |---| |------| | Altar/Old | | | | Ship | | | |---|##|------| | | | | |----| |-| | Blessia | - Island- - & South # - Beach - | | |----| |-| | | | | | | | | | | |----| |---| | Blessia | | Island - | | Summer | | Isle Port | |---| |----| ~~~~~~~~~~ ~~~~ ~ | | ~~~~ |---------| |> ~~ ~ ||>| ~~~~~ ~~~~~~ ~~~~~ | Alvarna __|__ ~~~ __|__ ~~~~~ ~~~~~~~~ ~~~ | - Port \___/ ~~~ ~~~~~ \___/ ~~~~ ~~~~~ ~~~~~~ ~~~ |---------| As the name says, this dungeon is an island. You need to get the boat in the village docks to come to this place. See the info below to learn more about it. Season: Summer Danger Level (1st Generation): 1 Monsters you can find (Monster drop in parenthesis) ------------------------------------------------------------------------------- Day: Goblin Gangster (Skull), Goblin Pirate (Quality Cloth) Night: Scorpion (Scorpion Tail), Shadow Panther (Panther Claw) Items you can pick: 4-Leaf Clover, Orange Mining ores: Amethyst, Bronze, Fire Crystal, Iron, Ruby, Scrap Iron Fishes: Char, Crucian Carp, Masu Trout, Needlefish, Sardine, Shrimp, Turbot =============================================================================== 9.2.1. Details for Area [Blessia1-Details] =============================================================================== Blessia Island - Summer Isle Port ------------------------------------------------------------------------------- - Save point - Sea (Sardine, Turbot) Blessia Island - South Beach ------------------------------------------------------------------------------- - 2 mining stones (Amethyst, Bronze, Fire Crystal, Iron, Ruby, Scrap Iron) - A 6x6 farming area and a pond - 1 Gate spawns 1 Goblin Pirate (day) or 1 Scorpion (night) - Sea (Sardine, Turbot) Blessia Island - Center ------------------------------------------------------------------------------- - 7 mining stones (Amethyst, Bronze, Fire Crystal, Iron, Ruby, Scrap Iron) - A 6x3 farming area - 2 Gates spawn 1 Goblin Gangster (day) or 1 Shadow Panther (night) - River - upper left near statue (Crucian Carp) - River (Char, Masu Trout) Blessia Island - Altar/Old Ship ------------------------------------------------------------------------------- - Save point - Orange tree - 2 white flowers (restore RP) - 1 Gate spawns 1 Goblin Pirate (day) or 1 Scorpion (night) - Sea (Needlefish, Shrimp) Blessia Island - Old Ship Deck ------------------------------------------------------------------------------- - 1 Gate spawns 1 Goblin Gangster and 1 Goblin Pirate (day) or 2 Shadow Panthers (night) ******************************************************************************* 9.3. Messhina Valley - First Generation [Messhina1] ******************************************************************************* Map (First Generation) ~~ |--|&|--| ~~ ~~ \ / ~~ ~ ~ ~ |M B|~ ~ ~ ~~ |e r| ~~ ~ ~ ~~|s i|~~ ~~ ~~ ~|s d|~ ~~~ ~ ~ |h g| ~~ ~ ~~ |i e| ~~ ~ ~~~ ~|n |~ ~~ ~~ |a t| ~~ ~ ~~ ~~| o|~~ ~ ~ ~~ |V | ~ ~ ~~ |a S|~~~ ~ ~~ |l h| ~~ ~~ ~ |l r|~ ~~ ~~_|e i|_~~ ~~ ~\ y n /~ |----- ~~ | e|~~ |M P # ~~ ~~|- | ~ ~ |e a-- ~~ ~ \ \~~ ~ |s t| ~|------\ \ ~ |s h| ~~| Messhina \ ~ ~ |h | ~ | Valley - \ ~~ |i t| ~| Serene -----n o| ~ | Garden a | ~~|----|##|\-------- M| ~~ |V o| ~~ ~|a u| ~ |l n| ~|l t| |---------|##|----| |-----------| ~ |e a| | Messhina Valley | |-----------------|| Alvarna - | ~|y i---- - Riverbank --- Messhina Valley -- Falling | ~|- n --- - Fall Valley -- Star Path | ~|------------------------|~|-----------------||-----------| ~~~~~ ~~~~~~ ~~~ ~ ~~ ~~~ ~~~ ~~ ~ ~~~ ~ ~~~~ ~~~ ~~ ~~ ~ ~ ~~~ ~~ ~~~~ ~~ ~~ This valley can be accessed by taking the west path from Alvarna - Falling Star Path area in the village. See the info below to learn more about it. Season: Fall Danger Level (1st Generation): 2 Monsters you can find (Monster drop in parenthesis) ------------------------------------------------------------------------------- Day: Buffamoo (Small Milk), Goblin (Proof of Warrior), Goblin Archer (Cheap Bandage) Night: Cluckadoodle (Small Egg), Goblin (Proof of Warrior), Goblin Archer (Cheap Bandage) Items you can pick: Grapes Mining ores: Bronze, Iron, Scrap Iron, Silver, Wind Crystal Fishes: Chub, Crucian Carp, Masu Trout, Salmon =============================================================================== 9.3.1. Details for Area [Messhina1-Details] =============================================================================== Messhina Valley - Fall Valley ------------------------------------------------------------------------------- - Save point - River (Chub, Masu Trout) Messhina Valley - Riverbank ------------------------------------------------------------------------------- - Grapes tree - A 6x6 farming area - 1 Gate spawns 1 Goblin (anytime) - River (Chub, Masu Trout, Salmon) Messhina Valley - Path to Mountain ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 5 mining stones (Bronze, Iron, Scrap Iron, Silver, Wind Crystal) - 1 Gate spawns 1 Goblin (anytime) - 1 Gate spawns 1 Goblin Archer (anytime) - River (Chub, Masu Trout, Salmon) Messhina Valley - Serene Garden ------------------------------------------------------------------------------- - 1 Gate spawns 1 Buffamoo (day) or 1 Cluckadoodle (night) - 2 rocks in the way - 2 3x3 farming areas - River - west side (Crucian Carp) - River - east side (Chub, Masu Trout, Salmon) Messhina Valley - Bridge to Shrine ------------------------------------------------------------------------------- - Save point - River (Masu Trout, Salmon) ******************************************************************************* 9.4. Padova Mts. - First Generation [Padova1] ******************************************************************************* Map (First Generation) |---------|&|-| | Padova | | Mountains - | | Ice Field | |---|&|-------|~~ ~~ |----------| | | Padova |~~~~ ~~ | | | Mountains - =====() ~~ | | | Flowing |~~~~ ~ | | | River |~ ~ ~~ | | | | ~ ~ /-------| |---| |--------| |--|~~ ~ / Padova .----| | |~~~~ ~~ / Mountains|~ ~ |-----| |-------------' - Freezing|-|~ |--. .------------------//--Cave---.#| | | ~~~~ ~~~~ ~ ~~~ | |~~~~ ~~ ~~~~~~ | | |-----| |-----| | Padova | | Mountains - | ___ | Crossroad | ( ) |-----| |-----| | | |--. ---------| |- |--. # | .------------ | | |-----| |-----| | Padova | | Mountains - | | Mt. Winter | | Entrance | |-----| |-----| | | | | |----| |----| | Alvarna - | | Falling | | Star Path | |-----------| This valley can be accessed by taking the north path from Alvarna - Falling Star Path area in the village. See the info below to learn more about it. Season: Winter Danger Level (1st Generation): 2 Monsters you can find (Monster drop in parenthesis) ------------------------------------------------------------------------------- Day: Orc Viking (Shoulder Piece), Silver Wolf (Wolf Fang) Night: Ogre Viking (Glue), Silver Wolf (Wolf Fang) Items you can pick: - Mining ores: Bronze, Diamond, Gold, Iron, Sapphire, Scrap Iron, Silver, Water Crystal Fishes: Chub, Pond Smelt, Taimen =============================================================================== 9.4.1. Details for Area [Padova1-Details] =============================================================================== Padova Mts. - Mt. Winter Entrance ------------------------------------------------------------------------------- - Save point Padova Mts. - Crossroad ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 2 Gates spawn 1 Orc Viking (day) or 1 Ogre Viking (night) Padova Mts. - Flowing River ------------------------------------------------------------------------------- - 8 mining stones (Bronze, Gold, Iron, Scrap Iron, Silver, Water Crystal) - A 6x6 farming area - 2 Gates spawn 1 Silver Wolf (anytime) - River (Chub, Pond Smelt, Taimen) Padova Mountains - Freezing Cave ------------------------------------------------------------------------------- - Save point - 6 mining stones (Bronze, Gold, Diamond, Iron, Sapphire, Scrap Iron, Silver, Water Crystal) - A 6x6 farming area - 1 Gate spawns 1 Orc Viking (day) or 1 Ogre Viking (night) - River - west side (Chub, Pond Smelt, Taimen) - River - east side (Chub, Taimen) Padova Mountains - Ice Field ------------------------------------------------------------------------------- - 1 Gate spawn 2 Orc Viking (day) or 2 Ogre Viking (night) ############################################################################### 10. Dungeons - Second Generation [Dungeons2] ############################################################################### In the second generation your character will mention that grownups are too big to get through the fences, but you can get through, so you will have access to different maps in dungeons. Some paths are blocked by strange statues and Kyle couldn't do nothing about this, but his child can read it and get a hint as how to remove the statue from the way, so just do what it wants and you'll be able to pass freely in the way behind it. Also you'll be rewarded with a Stone Tablet Fragment. The Details for Area section will say what you need to deliver or do and open your path. After you defeat Fiersome at Palermo Shrine, slabs at all Underground Shrine Entrances (the room behind the last statue of each dungeon) will be active, so you will have access to the secret seasonal rooms and bosses (you can't take a monster with you in these places). All of them have nine room and, in order to go to the next one you need to destroy all monsters in the previous room (they can't be tamed) and also destroy the Gate that summons them. After defeating them, two slabs will appear, one of them will restore all of your HP and RP, while the other one will do nothing. The time will be completely frozen, so this can be a good place to train your level and skills (plus you can fight against all bosses again after you do the second ending, except Fiersome). Since the first screen just shows your currently room, there is no map available for these rooms. # Means Fences & Means Statues + Means Door ******************************************************************************* 10.1. Trieste Forest - Second Generation [Trieste2] ******************************************************************************* Map (Second Generation) |------------| | Trieste | | Forest - | | Wooded | | Paradise | |-|&&|-------------------------| |---| |-----| |Trieste & & Trieste Forest - | | | |Forest ----- Great Tree | | | |---| |Ruins | |---------------| | ~~ |--| |----| | | |~ |--------| | ~~ | Trieste | | | |Trieste | ~~ | Forest - | |----| | |Forest - | ~~ | Grassy __| | | |Sun-Dappled| ~~ | Path / | | |Spot | ~ ~ |-------| | \ \ |--------| | ~~ | | | \-----| ~~ | | ~~ ~~ | | |Trieste | ~ ~~ | | ~~ ~~ ~ | | |Forest -|~~ |--------| -----------------------| | |Green / | Trieste & & Trieste | |Garden/ | Forest - --------- Forest ----/ /---------------------/ | ---------- River | | Aegis |~~/ # Trieste Forest -/ | & & Stream | | Falls |~/-------| Windy Pass /---/ | |---------------------| |--| |---|~ | (A) /(B)/ | | | | ~~ |----------/ /-/ | | | | ~~~~ / / | | ~ | | ~~ / / |----| |---------| ~~ ~|--| |-------| |----------/ /, | Trieste Forest | ~~| Trieste | | Trieste | | - Reflecting | ~ ~| Forest - ---- Forest - | | Water ___ | ~ ~~| Spring # Mushroom | | \~~\-----| ~~ ~~ | Clearing ---- Patch | |---------|~~ ~~ ~~~ |----| |-----| |-------------| ~~ ~ ~~ ~ | | | | |-----------| |----| |----| | Alvarna - | | Trieste | | Falling ---------------------------- Forest | | Star Path ---------------------------- Entrance | |-----------| |------------| The temperate climate is perfect for spring vegetables. This valley can be accessed by taking the east path from Alvarna - Falling Star Path area in the village. See the info below to learn more about it. Season: Spring Danger Level (Second Generation): 3 Monsters you can find (Monster drop in parenthesis) ------------------------------------------------------------------------------- Day: Big Mushroom (Spore), Flower Blossom (Root), High Orc (Cheap Cloth), Leaf Ball (Plant Stem), Orc (Cheap Cloth), Orc Archer (Arrowhead), Orc Hunter (Arrowhead), Planchoa (Plant Stem), Pomme Pomme (Apple) Night: Ant (Insect Skin), Flower Blossom (Root), Hell Spider (Sparkle String), High Orc (Cheap Cloth), Killer Ant (Speckled Skin), Leaf Ball (Plant Stem), Orc Hunter (Arrowhead), Planchoa (Plant Stem), Spider (String String), Tricky Mushroom (Spore), Wooly (Wooly Furball) Items you can pick: Apple Mining ores: Aquamarine, Bronze, Earth Crystal, Emerald, Iron, Scrap Iron, Silver Fishes: Cherry Salmon, Chub, Gibelio, Lover Snapper, Pond Smelt Search: Antidote Herb, Black Grass, Blue Crystal, Cabbage, Cherry Grass, Emery Flower, Lamp Grass, Medicinal Herb, Moondrop, Onion, Orange Grass, Pink Melon, Poison Powder, Red Grass, Strawberry, Toyherb, Yellow Grass, Weeds Tablet fragments: - Green Tablet fragment 1/5 - Give three Pink Turnips. - Green Tablet fragment 2/5 - Give twelve Apples. - Green Tablet fragment 3/5 - Defeat 4 Tricky Mushroom at Trieste Forest - Mushroom Patch, night only. - Green Tablet fragment 4/5 - Defeat the dungeon guardian. - Green Tablet fragment 5/5 - After defeat Boss: Terror Tree. =============================================================================== 10.1.1. Details for Area [Trieste2-Details] =============================================================================== Trieste Forest Entrance ------------------------------------------------------------------------------- - Save point Trieste Forest - Spring Clearing ------------------------------------------------------------------------------- - A 6x6 farming area - 1 Gate spawns 2 Pomme Pomme (day) or 2 Wooly (night) - River (Cherry Salmon, Chub) - Search - Center (Antidote Herb, Medicinal Herb, Orange Grass, Toyherb) - Search - Northwest (Black Grass, Lamp Grass, Medicinal Herb, Strawberry) Trieste Forest - Mushroom Patch ------------------------------------------------------------------------------- - 5 rocks - 4 mining stones (Bronze, Earth Crystal, Iron, Scrap Iron, Silver) - 2 Gate spawns 1 Big Mushroom (day) or 1 Tricky Mushroom (night) - Search - North (Emery Flower, Medicinal Herb, Onion, Poison Powder) - Search - Southeast (Cherry Grass, Medicinal Herb, Poison Powder, Yellow Grass) Trieste Forest - Windy Pass (Side A) ------------------------------------------------------------------------------- - 14 mining stones (Aquamarine, Bronze, Earth Crystal, Emerald, Iron, Scrap Iron, Silver) - 1 Gate spawns 2 Orcs (anytime) - Search - North, float only (Cherry Grass, Medicinal Herb, Moondrop, Poison Powder) Trieste Forest - Windy Pass (Side B) ------------------------------------------------------------------------------- - 2 crystals (restore RP) - 1 Gate spawns 1 Orc Archer (anytime) Trieste Forest - Aegis Falls ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 2 rocks - 4 mining stones (Aquamarine, Earth Crystal, Emerald, Scrap Iron) - 1 Gate spawns 1 Orc Archer (day) or 2 Ants (night) - 1 Gate spawns 1 Orc Archer (day) or 1 Ant (night) - River (Cherry Salmon, Chub) - Search - Northwest (Antidote Herb, Medicinal Herb, Yellow Grass) - Statue: Give three Pink Turnips to remove it (Reward: Green Tablet fragment 1/5) Trieste Forest - River Stream ------------------------------------------------------------------------------- - 2 rocks - A 6x6 farming area - 1 Gate spawns 1 Leaf Ball (anytime) - River (Cherry Salmon, Chub, Pond Smelt) - Small lake (No fishes) - Search - Northwest, float only (Emery Flower, Orange Grass, Red Grass, Yellow Grass) - Search - South, float only (Blue Crystal, Orange Grass, Red Grass, Yellow Grass) - Statue (East side): Give three Pink Turnips to remove it (Reward: Green Tablet fragment 1/5) - Statue (West side): Give twelve Apples to remove it (Reward: Green Tablet fragment 2/5) Trieste Forest - Sun-Dapplet Spot ------------------------------------------------------------------------------- - 1 Gate spawns 1 Flower Blossom and 1 Orc Hunter (day) or 3 Hell Spider (night) - River - Hidden in left part on the map behind trees, check the ingame map to locate it (Gibelio, Lover Snapper) - Search - East (Black Grass, Medicinal Herb, Pink Melon, Weeds) Trieste Forest - Great Tree ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 1 Gate spawns 1 Planchoa and 1 High Orc (day) or 1 Planchoa and 1 Hell Spider (night) - Search - Center (Cabbage, Lamp Grass, Medicinal Herb, Yellow Grass) - Statue: Defeat 4 Tricky Mushroom at Trieste Forest - Mushroom Patch, night only (Reward: Green Tablet fragment 3/5) Trieste Forest - Green Garden ------------------------------------------------------------------------------- - 2 apple trees (4 apples each) - 1 crystal (restore RP) - Lake (Cherry Salmon, Gibelio, Pond Smelt) - 1 Gate spawns 2 High Orc (day) or 3 Killer Ant (night) - Search - Northeast, float only (Cabbage, Medicinal Herb, Moondrop, Toyherb) - Statue: Give twelve Apples to remove it (Reward: Green Tablet fragment 2/5) Trieste Forest - Reflecting Water ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 1 Gate spawns 1 High Orc (anytime) - 1 Gate spawns 1 Orc Hunter (anytime) - Lake - Northwest side (Chub) - Lake - Northeast side (Chub) - Lake - South side (Cherry Salmon, Chub, Gibelio, Pond Smelt) - Small Lake (Cherry Salmon, Chub, Gibelio, Pond Smelt) - Search - Northeast (Antidote Herb, Cherry Grass, Strawberry) - Search - Northwest, float only (Antidote Herb, Cabbage, Poison Powder, Weeds) Trieste Forest - Ruins ------------------------------------------------------------------------------- - 3 rocks - 8 mining stones (Bronze, Iron, Scrap Iron, Silver) - 1 Gate spawns 2 High Orc and 1 Orc Hunter (anytime) - Lake - all lakes (Gibelio) - Search - Center (Iron, Scrap Iron, Silver) - Statue (East side): Defeat 4 Tricky Mushroom at Trieste Forest - Mushroom Patch, night only (Reward: Green Tablet fragment 3/5) - Statue (West side): Defeat the dungeon guardian (Reward: Recipe - Friendly Syrup, Recipe - Cupid's Kiss, Recipe - Pet Food, Green Tablet fragment 4/5) Trieste Forest - Grassy Path ------------------------------------------------------------------------------- - Save point - Apple tree (4 apples) - A 6x6 farming area - 1 Gate spawns 1 Flower Blossom (anytime) - 1 Gate spawns 1 Orc (day) or 1 Spider (night) - River (Cherry Salmon, Chub, Gibelio) - Search - Northwest (Blue Crystal, Medicinal Herb, Moondrop, Red Grass) Trieste Forest - Wooded Paradise ------------------------------------------------------------------------------- - River (No fishes) - Search - Northeast (Cabbage, Medicinal Herb, Orange Grass, Red Grass) - Boss: Terror Tree (Reward: Green Tablet fragment 5/5) =============================================================================== 10.1.2. Details for Green Underground Shrine [Green-Details] =============================================================================== Green Underground Shrine Entrance ------------------------------------------------------------------------------- - Slab (center): open the gate to the next room - Slab (east): teleports you to Green Underground Shrine Bottom (only available after you defeat the Dungeon Boss) Green Underground Shrine Level 1 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Orc and 1 High Orc (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Green Underground Shrine Level 2 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Orc Archer and 1 High Orc (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Green Underground Shrine Level 3 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Orc Hunter and 1 High Orc (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Green Underground Shrine Level 4 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Orc Hunter and 1 Orc Archer (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Green Underground Shrine Level 5 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Leaf Ball and 1 Planchoa (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Green Underground Shrine Level 6 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Killer Ant and 1 Ant (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Green Underground Shrine Level 7 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Tricky Mushroom and 1 Big Mushroom (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Green Underground Shrine Level 8 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Flower Blossom and 1 Planchoa (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Green Underground Shrine Level 9 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Flower Blossom and 1 High Orc (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Green Underground Shrine Bottom ------------------------------------------------------------------------------- - Slab: teleports you to Green Underground Shrine Entrance - Boss: Greater Demon (Reward: Ancient Stone Tablet fragment 1/4) ******************************************************************************* 10.2. Blessia Island - Second Generation [Blessia2] ******************************************************************************* Map (Second Generation) ~~~~~ ~~~~ ~ ~~~~ ~~~ ~ ~~~ ~~~ |----------------------| |---------------| | Blessia Island - | | Blessia | ~|--|&&|-----| | North Beach | | Island - | ~| Blessia | | | | Old Ship Deck | ~| Island - | |-------------------| | |----| |-------| ~| Ruined | | | | | ~| Shrine --------| |-----------| | | | | ~|--------| & & | | & & |~| |~ _ | | |&&------ | | ------- |~| | | | | | | | | | | |~~ | |-|##|-| |-| | | |--------|&&| | | | |~~ | Blessia ---------| |------| | Blessia | ~| |------| |~ | Island - Blessia | | Island - | ~| Blessia | | Center ------ Island - | | Cliff Top | ~~| Island - | |---| |------| | Altar/Old | | |---------| ~| Silent | | | | Ship | | ----| | Cave | | | |---|##|------| |--- | ~|&&|---------| | | | | | | ~| |~~ ~ | | | | |--| |------| |&&|---------| |----| |-| | | | Blessia | | Blessia | | Blessia | |-----| |------| | Island - | | Island - ------ Island- --------| Blessia Island| | West Beach | | Dense & & South # - Southeast | | | | Overgrowth ------ Beach --------| Beach | | | | | | | |-----| |------| |---| |-----| |---------| | |----| |-| | | ~~ ~~~ ~ ~~ | | | | | | ~~~~ | |~ ~~~~~ ~~ | | | | | | ~~~~ | | ~~~~ ~ | | | | | | ~~~~ | | ~ ~~ ~ ~ | | | | | | ~~~~ | | ~~~~~ ~ | | | | | | \ \ ~~~~ ~|---| |-------------------| | |----| |---| ~~ \ \ | Blessia Island - | ~~ | Blessia | ~~ \ \,----------| ~| Southwest Beach | | Island - | ~~~~ \ Blessia | | | | Summer | ~~~ \ Island - | ~| | ~~ | Isle Port | \ Sand Path| ~|-----------------------------| |---| |----| ~~~~ ~~~~ \----------| ~~~~~~~~~~ ~~~~~~ ~~~~ | | ~~~~ |---------| |> ~~~~ ~~~~~ ||>| ~~~~~ ~~~~~~ ~~~~~ | Alvarna __|__ ~~~ ~~~~~~~ __|__ ~~~~~ ~~~~~~~~ ~~~ | - Port \___/ ~~~ ~~~~ ~~~~ \___/ ~~~~ ~~~~~ ~~~~~~ ~~~ |---------| An extremely hot island. The heat makes it a great pace to cultivate Summer crops. As the name says, this dungeon is an island. You need to get the boat in the village docks to come to this place. See the info below to learn more about it. Season: Summer Danger Level (2nd Generation): 4 Monsters you can find (Monster drop in parenthesis) ------------------------------------------------------------------------------- Day: Flower Lion (Root), Goblin Captain (Quality Cloth), Goblin Don (Skull), Goblin Gangster (Skull), Goblin Pirate (Quality Cloth), Hammer Troll (Giant's Gloves), Tortoise (Tortoise Shell), Troll (Giant's Fingernail) Night: Blood Panther (Panther Claw), Death Stalker (Scorpion Pincer), Flower Lion (Root), Giant Beetle (Hard Horn), Hercules Beetle (Hard Horn), Ignis (Magic Crystal), Scorpion (Scorpion Tail), Shadow Panther (Panther Claw), Tortoise (Tortoise Shell) Items you can pick: Orange Mining ores: Amethyst, Bronze, Fire Crystal, Gold, Iron, Ruby, Scrap Iron, Silver Fishes: Char, Crucian Carp, Gibelio, Girella, Masu Trout, Needlefish, Sardine, Shrimp, Sunsquid, Turbot Search: 4-Leaf Clover, Antidote Herb, Blue Grass, Bronze, Fireflower, Gold, Green Crystal, Green Grass, Indigo Grass, Iron, Ironleaf, Medicinal Herb, Pink Cat, Purple Grass, Silver, Strong Vine, Weeds, Withered Grass Tablet fragments: - Blue Tablet fragment 1/7 - Give six Pineapples at night. - Blue Tablet fragment 2/7 - Answer 4 questions correctly. - Question 1: What is the name of the event in the fourth week of Summer? A: A. Dance Festival - Question 2: Which of these cannot be grown in Summer? A: C. Onion - Question 2: Fireflies can be seen in summer. What time at night do they normally come out? A: C. 10 PM - Question 4: Two monsters can be found at Blessia Island - Cliff Top during the day. They are Flower Lion and...? A: A. Goblin Don - Blue Tablet fragment 3/7 - Defeat 3 Death Stalker at Blessia Island - North Beach, night only. - Blue Tablet fragment 4/7 - Till all of fields at Blessia Island - Southeast Beach. - Blue Tablet fragment 5/7 - Give six Moondrops and five Pink Cats. - Blue Tablet fragment 6/7 - Defeat the dungeon guardian. - Blue Tablet fragment 7/7 - After defeat Boss: Octopirate. =============================================================================== 10.2.1. Details for Area [Blessia2-Details] =============================================================================== Blessia Island - Summer Isle Port ------------------------------------------------------------------------------- - Save point - Sea (Sardine, Turbot) Blessia Island - South Beach ------------------------------------------------------------------------------- - 2 mining stones (Amethyst, Bronze, Fire Crystal, Iron, Ruby, Scrap Iron) - A 6x6 farming area and a pond - 1 Gate spawns 1 Goblin Pirate and 1 Flower Lion (day) or 2 Scorpion (night) - Sea (Sardine, Turbot) - Search - Northwest, float only (Antidote Herb, Green Crystal, Green Grass, Strong Vine) - Statue: Give six Pineapples to remove it at night (Reward: Blue Tablet fragment 1/7) Blessia Island - Center ------------------------------------------------------------------------------- - 7 mining stones (Amethyst, Bronze, Fire Crystal, Iron, Ruby, Scrap Iron) - A 6x3 farming area - 1 Gates spawn 1 Goblin Pirate (day) or 2 Flower Lion (night) - 1 Gates spawn 1 Goblin Gangster (day) or 2 Flower Lion (night) - River - Upper left near statue (Crucian Carp) - River (Char, Masu Trout) - Search - Southwest (Blue Grass, Ironleaf, Medicinal Herb, Strong Vine) - Statue: Answer 4 questions correctly (Reward: Blue Tablet fragment 2/7) - Question 1: What is the name of the event in the fourth week of Summer? A: A. Dance Festival - Question 2: Which of these cannot be grown in Summer? A: C. Onion - Question 2: Fireflies can be seen in summer. What time at night do they normally come out? A: C. 10 PM - Question 4: Two monsters can be found at Blessia Island - Cliff Top during the day. They are Flower Lion and...? A: A. Goblin Don Blessia Island - North Beach ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 4 rocks - 1 Gate spawns 1 Goblin Pirate and 1 Troll (day) or 1 Death Stalker and 1 Ignis (night) - Sea (Girella, Sunsquid, Turbot) - Search - West (Fireflower, Green Grass, Medicinal Herb, Weeds) Blessia Island - Silent Cave ------------------------------------------------------------------------------- - 2 crystals (restore RP) - 9 mining stones (Bronze, Fire Crystal, Gold, Iron, Scrap Iron, Silver) - 4 rocks - 2 Gate spawns 1 Hammer Troll (day) or 1 Death Stalker and 1 Shadow Panther (night) - Sea (Girella, Sunsquid, Turbot) - Statue (North side): Till all of fields at Blessia Island - Southeast Beach (Reward: Blue Tablet fragment 4/7) - Statue (South side): Defeat 3 Death Stalker at Blessia Island - North Beach, night only (Reward: Blue Tablet fragment 3/7) - Statue (East side): Answer 4 questions correctly (Reward: Blue Tablet fragment 2/7) - Question 1: What is the name of the event in the fourth week of Summer? A: A. Dance Festival - Question 2: Which of these cannot be grown in Summer? A: C. Onion - Question 2: Fireflies can be seen in summer. What time at night do they normally come out? A: C. 10 PM - Question 4: Two monsters can be found at Blessia Island - Cliff Top during the day. They are Flower Lion and...? A: A. Goblin Don Blessia Island - Dense Overgrowth ------------------------------------------------------------------------------- - 2 white flowers, behind the trees (restore RP) - Orange tree (3 oranges) - 1 Gate spawns 2 Flower Lion and 1 Troll (day) or 2 Flower Lion and 1 Giant Beetle (night) - Lake (Char, Crucian Carp, Masu Trout) - Search - West (Antidote Herb, Green Grass, Ironleaf, Pink Cat) - Search - Northeast (Antidote Herb, Green Crystal, Medicinal Herb, Purple Grass) - Statue (East side): Give six Pineapples to remove it at night (Reward: Blue Tablet fragment 1/7) - Statue (North side): Defeat 3 Death Stalker at Blessia Island - North Beach, night only (Reward: Blue Tablet fragment 3/7) Blessia Island - Southwest Beach ------------------------------------------------------------------------------- - 1 crystal (restore RP) - 4 rocks - 1 Gate spawns 1 Goblin Captain (day) or 1 Hercules Beetle (night) - 1 Gate spawns 1 Goblin Don (day) or 1 Ignis (night) - Sea (Girella, Sunsquid, Turbot) - Search - West (Indigo Grass, Medicinal Herb, Strong Vine, Weeds) Blessia Island - West Beach ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 2 orange trees (5 oranges in total) - 1 Gate spawns 1 Troll (day) or 1 Blood Panther (night) - 1 Gate spawns 1 Goblin Don (day) or 1 Blood Panther (night) - Sea (Girella, Sunsquid, Turbot) - Search - Northwest (4-Leaf Clover, Blue Grass, Medicinal Herb, Pink Cat) - Search - Northeast (4-Leaf Clover, Antidote Herb, Medicinal Herb, Purple Grass) Blessia Island - Cliff Top ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 1 Gate spawns 1 Goblin Don and 1 Flower Lion (day) or 1 Hercules Beetle and 1 Flower Lion (night) - Search - West (Green Crystal, Ironleaf, Strong Vine, Withered Grass) - Statue: Give six Moondrops and five Pink Cats to remove it (Reward: Blue Tablet fragment 5/7) Blessia Island - Ruined Shrine ------------------------------------------------------------------------------- - 9 mining stones (Bronze, Fire Crystal, Gold, Iron, Scrap Iron, Silver) - 1 Gate spawns 1 Hammer Troll and 1 Goblin Captain (day) or 2 Blood Panther (night) - Lake (Crucian Carp, Gibelio) - Search - Northwest, float only (Fireflower, Indigo Grass, Pink Cat, Withered Grass) - Statue (South side): Give six Moondrops and five Pink Cats to remove it (Reward: Blue Tablet fragment 5/7) - Statue (East side): Till all of fields at Blessia Island - Southeast Beach (Reward: Blue Tablet fragment 4/7) - Statue (West side): Defeat the dungeon guardian (Reward: Recipe - Protein Boost, Recipe - Mental Supplement, Recipe - Vital Gummi, Blue Tablet fragment 6/7) Blessia Island - Altar/Old Ship ------------------------------------------------------------------------------- - Save point - Orange tree (3 oranges) - 2 white flowers (restore RP) - 1 Gate spawns 1 Goblin Pirate and 1 Tortoise (day) or 1 Scorpion and 1 Tortoise (night) - Sea (Needlefish, Shrimp) - Search - Northwest (Gold, Indigo Grass, Medicinal Herb, Weeds) - Search - Northeast (Antidote Herb, Gold, Purple Grass, Weeds) Blessia Island - Southeast Beach ------------------------------------------------------------------------------- - 2 mining stones - A 6x6 farming area - 1 Gate spawns 1 Goblin Pirate and 1 Goblin Gangster (day) or 1 Scorpion and 1 Shadow Panther (night) - Sea - Southeast side (Sardine, Shrimp, Turbot) - Sea - Southwest side (Sardine, Turbot) - Sea - Northeast side (Sardine, Turbot) - Lake (Char) - Search - East (Antidote Herb, Fireflower, Indigo Grass, Medicinal Herb) Blessia Island - Sandy Path ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 1 Gate spawns 2 Tortoise (anytime) - Sea (Shrimp, Sunsquid, Turbot) - Search - South (Blue Grass, Medicinal Herb, Pink Cat, Weeds) Blessia Island - Old Ship Deck ------------------------------------------------------------------------------- - Search - Northwest (Bronze, Gold, Iron, Silver) - Boss: Octopirate (Reward: Blue Tablet fragment 7/7) =============================================================================== 10.2.2. Details for Tropic Underground Shrine [Tropic-Details] =============================================================================== Tropic Underground Shrine Entrance ------------------------------------------------------------------------------- - Slab (center): open the gate to the next room - Slab (east): teleports you to Tropic Underground Shrine Bottom (only available after you defeat the Dungeon Boss) Tropic Underground Shrine Level 1 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Ignis (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Tropic Underground Shrine Level 2 ------------------------------------------------------------------------------- - 1 Gate spawns 1 Troll (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Tropic Underground Shrine Level 3 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Flower Lion and 1 Troll (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Tropic Underground Shrine Level 4 ------------------------------------------------------------------------------- - 1 Gate spawns 1 Shadow Panther and 1 Blood Panther (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Tropic Underground Shrine Level 5 ------------------------------------------------------------------------------- - 1 Gate spawns 1 Goblin Pirate and 1 Goblin Gangster (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Tropic Underground Shrine Level 6 ------------------------------------------------------------------------------- - 1 Gate spawns 1 Goblin Captain and 1 Goblin Don (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Tropic Underground Shrine Level 7 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Death Stalker and 1 Scorpion (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Tropic Underground Shrine Level 8 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Hammer Troll (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Tropic Underground Shrine Level 9 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Giant Beetle and 1 Hercules Beetle (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Tropic Underground Shrine Bottom ------------------------------------------------------------------------------- - Slab: teleports you to Tropic Underground Shrine Entrance - Boss: Chimera (Reward: Ancient Stone Tablet fragment 2/4) ******************************************************************************* 10.3. Messhina Valley - Second Generation [Messhina2] ******************************************************************************* Map (Second Generation) |------------------------------| ~~ |--|&|--| ~~ | Messhina Valley ----------, | ~~ \ / ~~ ~ | - Cave - Altar / | | ~ ~ |M B|~ ~ ~ | (A) --------/ | | ~~ |e r| ~~ ~ |--| / |---| |-----| |----| ~ ~~|s i|~~ ~~ | | |(B)---------- Messhina --| ~~ ~|s d|~ ~~~ | | | & & Valley - | ~ ~ |h g| ~~ ~Messhina Valley - / / |------------- Cave - Hall --| ~~ |i e| ~~ ~ Withered Road | | |-----| |----| ~~~ ~|n |~ ~~ ^ | | | | ~~ |a t| ~~ ~ _!_ | -----, Messhina |&&| ~~ ~~| o|~~ ~ / ! \ | --/--> Valley - | | ~ ~~ |V | ~ ~ ( ! ) \ / Cave-Small | | ~~ |a S|~~~ ~ \ ! / |&&| Room | | ~~ |l h| ~~ |!| | | | | ~~ ~ |l r|~ ~~ |!| | | | | ~~_|e i|_~~ |! > | | |&&| ~~ ~\ y n /~ |-------|!| | | / / ~~ | e|~~ |M P # |--------|&&|-------------------/ /---| ~~ ~~|- | ~ ~ |e a----| Messhina |(B)--------- Messhina | ~~ ~ \ \~~ ~ |s t| | Valley - | | | Valley | ~|------\ \ ~ |s h| | Ruins (A) -----------´ - Holy | ~~| Messhina \ ~ ~ |h | | |------| |-, ---------. Statue | ~ | Valley - \ ~~ |i t| |-| | |/ / |--------------| ~| Serene -----n o| | / ~ | Garden a | | / ~~|----| |\-------- M| | / |##| ~~ |V o| | | | | ~~ ~|a u| | | | | ~ |l n| | | | | ~|l t| |---------|##|----| |-----------| |-----| |----| ~ |e a| | Messhina Valley | |-----------------|| Alvarna - | | Messhina | ~|y i---- - Riverbank --- Messhina Valley -- Falling | | Valley - | ~|- n --- - Fall Valley -- Star Path | | Giant | ~|------------------------|~|-----------------||-----------| | Boulder | ~~~~~ ~~~~~~ ~~~ ~ ~~ ~~~ ~~~ ~~ ~ ~~~ ~ |-------------| ~~~~ ~~~ ~~ ~~ ~ ~ ~~~ ~~ ~~~~ ~~ ~~ ~ ~~ ~~~ ~~~~ ~~~ ~~ ~~~~ ~~~~ ~~~ A pretty lonely place, but good for growing Fall crops. This valley can be accessed by taking the west path from Alvarna - Falling Star Path area in the village. See the info below to learn more about it. Season: Fall Danger Level (2nd Generation): 5 Monsters you can find (Monster drop in parenthesis) ------------------------------------------------------------------------------- Day: Blackbird (Bird Wing), Buffalo (Bull Horn), Buffamoo (Small Milk), Flower Lilly (Root), Ghost (Hood), Goblin (Proof of Warrior), Goblin Archer (Cheap Bandage), Goblin Sniper (Cheap Bandage), Hobgoblin (Proof of Warrior), Little Mage (Magic Powder), Weegull (Bird Wing) Night: Buffamoo (Small Milk), Chipsqueek (Fur), Cluckadoodle (Small Egg), Ghost (Hood), Flower Lilly (Root), Furpuff (Quality Fur), Goblin (Proof of Warrior), Goblin Archer (Cheap Bandage), Hornet (Insect Jaw), Little Mage (Magic Powder), Queen Bee (Insect Jaw) Items you can pick: Grapes Mining ores: Amethyst, Bronze, Diamond, Emerald, Iron, Ruby, Sapphire, Scrap Iron, Silver, Wind Crystal Fishes: Chub, Crucian Carp, Masu Trout, Rainbow Trout, Salmon, Taimen Search: Antidote Herb, Autumn Grass, Black Grass, Bronze, Carrot, Charm Blue, Green Pepper, Gunpowder, Medicinal Herb, Orange Grass, Pom-Pom Grass, Potato, Red Crystal, Red Grass, Spinach, Withered Grass, Yam, Yellow Grass Tablet fragments: - Red Tablet fragment 1/5 - Defeat 3 Buffalo at Messhina Valley - Giant Boulder, day only, defeat 4 Queen Bee at Messhina Valley - Holy Statue, night only and defeat 5 Hobgoblin at Messhina Valley - Withered Road, day only. - Red Tablet fragment 2/5 - Sow crops in all of fields at Messhina Valley - Holy Statue, but remember, they must all be fully grown. - Red Tablet fragment 3/5 - Give five Silvers and fifteen Scrap Irons. - Red Tablet fragment 4/5 - Defeat the dungeon guardian. - Red Tablet fragment 5/5 - After defeat Boss: Bane Dragon. =============================================================================== 10.3.1. Details for Area [Messhina2-Details] =============================================================================== Messhina Valley - Fall Valley ------------------------------------------------------------------------------- - Save point - River (Chub, Masu Trout) Messhina Valley - Riverbank ------------------------------------------------------------------------------- - Grape tree (4 grapes) - A 6x6 farming area - 1 Gate spawns 1 Goblin and 1 Flower Lilly (day) or 1 Cluckadoodle and 2 Flower Lilly (night) - River (Chub, Masu Trout, Salmon) Note: The Gate spawns 2 Goblin in the first respawn and after that spawns the default monsters. Messhina Valley - Ruins (side A) ------------------------------------------------------------------------------- - 2 crystals (restore RP) - 3 mining stones (Bronze, Diamond, Iron, Scrap Iron, Wind Crystal) - 1 Gate spawns 2 Blackbird and 1 Goblin Sniper (day) or 3 Queen Bee (night) - Search - Northwest (Green Pepper, Gunpowder, Medicinal Herb, Orange Grass) - Statue: Defeat 3 Buffalo at Messhina Valley - Giant Boulder, day only, defeat 4 Queen Bee at Messhina Valley - Holy Statue, night only and defeat 5 Hobgoblin at Messhina Valley - Withered Road, day only (Reward: Red Tablet fragment 1/5) Messhina Valley - Ruins (side B) ------------------------------------------------------------------------------- - 3 mining stones (Bronze, Diamond, Iron, Scrap Iron, Wind Crystal) Note: Flying enemies like Blackbirds from side A can still attack you. Messhina Valley - Cave-Small Room ------------------------------------------------------------------------------- - 5 mining stones (Bronze, Iron, Ruby, Scrap Iron, Silver) - 1 Gate spawns 1 Ghost (anytime) - Search - North (Bronze, Gunpowder, Medicinal Herb, Pom-Pom Grass) - Statue: Defeat 3 Buffalo at Messhina Valley - Giant Boulder, day only, defeat 4 Queen Bee at Messhina Valley - Holy Statue, night only and defeat 5 Hobgoblin at Messhina Valley - Withered Road, day only (Reward: Red Tablet fragment 1/5) Messhina Valley - Cave - Altar (side A) ------------------------------------------------------------------------------- - 1 Gate spawns 1 Little Mage (day) or 2 Little Mage (night) - 1 Gate spawns 2 Ghost (day) or 1 Ghost (night) - Lake (Crucian Carp, Rainbow Trout, Taimen) - Search - North (Antidote Herb, Charm Blue, Medicinal Herb, Red Crystal) Messhina Valley - Cave - Hall ------------------------------------------------------------------------------- - 4 mining stones (Bronze, Emerald, Iron, Ruby, Sapphire, Scrap Iron, Silver, Wind Crystal) - 1 Gate spawns 1 Little Mage (day) or 2 Little Mage (night) - 1 Gate spawns 2 Ghost (day) or 1 Ghost (night) - Search - East (Black Grass, Gunpowder, Medicinal Herb, Yellow Grass) - Statue (West side): Give five Silvers and fifteen Scrap Irons to remove it (Reward: Red Tablet fragment 3/5) - Statue (South side): Sow crops in all of fields at Messhina Valley - Holy Statue, but remember, they must all be fully grown to remove it. (Reward: Red Tablet fragment 2/5) Messhina Valley - Cave - Altar (side B) ------------------------------------------------------------------------------- - 9 mining stones (Amethyst, Bronze, Iron, Ruby, Sapphire, Scrap Iron, Wind Crystal) - Statue : Give five Silvers and fifteen Scrap Irons to remove it (Reward: Red Tablet fragment 3/5) Messhina Valley - Holy Statue ------------------------------------------------------------------------------- - 3 rocks in the way - A 6x6 farming area - 1 Gate spawns 1 Blackbird and 1 Hobgoblin (day) or 2 Queen Bee and 1 Furpuff (night) - Lake (No fishes) - Search - North (Autumn Grass, Spinach, Withered Grass, Yellow Grass) - Statue : Sow crops in all of fields at Messhina Valley - Holy Statue, but remember, they must all be fully grown to remove it. (Reward: Red Tablet fragment 2/5) Messhina Valley - Path to Mountain ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 5 mining stones (Bronze, Iron, Scrap Iron, Silver, Wind Crystal) - 1 Gate spawns 1 Goblin Archer and 1 Flower Lilly (day) or 1 Chipsqueek and 1 Flower Lilly (night) - 1 Gate spawns 1 Weegull (day) or 1 Chipsqueek (night) - River (Chub, Masu Trout, Salmon) Messhina Valley - Withered Road ------------------------------------------------------------------------------- - 1 white flower (restore RP) - 7 mining stones (Bronze, Iron, Ruby, Scrap Iron, Sapphire) - 1 Gate spawns 2 Hobgoblin and 1 Goblin Sniper (day) or 2 Queen Bee and 1 Furpuff (night) - Search - North (Charm Blue, Red Crystal, Yam, Yellow Grass) - Search - South (Gunpowder, Medicinal Herb, Pom-Pom Grass, Red Grass) Messhina Valley - Serene Garden ------------------------------------------------------------------------------- - 2 rocks in the way - 2 3x3 farming areas - 1 Gate spawns 1 Weegull and 1 Orc Archer (day) or 1 Hornet and 1 Chipsqueek (night) - River - West side (Crucian Carp) - River - East side (Chub, Masu Trout, Salmon) - Search - West (Black Grass, Carrot, Medicinal Herb, Potato) Messhina Valley - Giant Boulder ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 2 grape trees (7 grapes in total) - 1 Gate spawns 2 Flower Lilly (anytime) - 1 Gate spawns 1 Buffalo (day) or 1 Buffamoo (night) - River (Chub, Masu Trout, Salmon) - Search - West (Antidote Herb, Medicinal Herb, Pom-Pom Grass, Yellow Grass) - Search - East, float only (Black Grass, Gunpowder, Orange Grass, Red Grass) Messhina Valley - Bridge to Shrine ------------------------------------------------------------------------------- - Save point - River (Masu Trout, Salmon) - Statue: Defeat the dungeon guardian (Reward: Recipe - Heart Drink, Recipe - Formuade, Red Tablet fragment 4/5) - Boss: Bane Dragon (Reward: Red Tablet fragment 5/5) =============================================================================== 10.3.2. Details for Ravine Underground Shrine [Ravine-Details] =============================================================================== Ravine Underground Shrine Entrance ------------------------------------------------------------------------------- - Slab (center): open the gate to the next room - Slab (east): teleports you to Ravine Underground Shrine Bottom (only available after you defeat the Dungeon Boss) Ravine Underground Shrine Level 1 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Goblin Archer and 1 Goblin (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Ravine Underground Shrine Level 2 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Blackbird and 1 Weegull (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Ravine Underground Shrine Level 3 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Flower Lilly and 1 Ghost (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Ravine Underground Shrine Level 4 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Little Mage and 1 Goblin Archer (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Ravine Underground Shrine Level 5 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Buffalo and 1 Chipsqueek (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Ravine Underground Shrine Level 6 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Buffalo and 1 Furpuff (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Ravine Underground Shrine Level 7 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Queen Bee and 1 Hornet (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Ravine Underground Shrine Level 8 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Hobgoblin and 1 Ghost (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Ravine Underground Shrine Level 9 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Goblin Sniper and 1 Blackbird (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Ravine Underground Shrine Bottom ------------------------------------------------------------------------------- - Slab: teleports you to Ravine Underground Shrine Entrance - Boss: Golum (Reward: Ancient Stone Tablet fragment 3/4) ******************************************************************************* 10.4. Padova Mountains - Second Generation [Padova2] ******************************************************************************* Map (Second Generation) /------------------\_/----| | Padova Mountains - Narrow|Path | ,-------------. .----| ~ ~~ ~ |-------------| \ / | | ~~ _ ~~ | Padova | |&| | |-. ~ .-|&|-. | Mountains - | | | |_ | Padova ~| |~ | Blocked-Off | |&| | | _Mountains|_. ._|~ | Cave | |---------| |-| | | | |- Shrine ~| | ~ |---|&|-------| | Padova | |---------| | | | (A) .-| |-.~ | | | Mountains - | | Padova |__| |________| | | | | Ice Field | | Mountains .__. .______________|~ |---|&|-------|~~ ~~ |----------| | | - Tomb | |~|~~~~ ~~~~ ~ ~~ | Padova |~~~~ ~~ | | |---------. | ~~ ~~ .-----. | Mountains - =====() ~~ | | | | | (B) |~ | Flowing |~~~~ ~ | | | | ~~ |_. ._| | River |~ ~ ~~ | | | | ~~ ~| | ~ | | ~ ~ /-------| |---| | | Padova .-| |-. |--------| |--|~~ ~ / Padova .----| .__. | | Mountains~| |~ | |~~~~ ~~ / Mountains|~ ~ |_ | | | - Rushing |_. ._| |-----| |-------------' - Freezing|-|~ ._||______| |_. Waterfall ~ | |~~ |--. .------------------//--Cave---. | | Padova | ^ ~~ .-| |-. | | ~~~~ ~~~~ ~ ~~~ | | | Mountains - | !------|-- |~ | |~~~~ ~~ ~~~~~~ |#| | Unfrozen | ~~|_. ._| | | | | | Lake ---------|~ ~~| |~~ |-----| |-----| Padova Mountains | | | |------------------| |~ .-| |-. | Padova | - Iceberg Midway | | | .---\ ~~| |__| |~ | Mountains - | ___ \--\ /---| | |----, \ ,-, ~ ~|__&_______| | Crossroad | ( ) \ \-/ | \ v / ~~ ~ ~~~ ~ ~~ |-----| |-----| | | \ /----| \ / |--. ---------| |---------- / | | |--. # ; Padova | | | .----------------------. | |-| Mountains - | | | | | --| | Icy Path | | |-----| |-----| | ----| ___ ; ; | Padova | | | \-/ / / | Mountains - | | -----------------/ \_|-| | Mt. Winter | |-------------------/\____| | Entrance | |-----| |-----| | | | | |----| |----| | Alvarna - | | Falling | | Star Path | |-----------| Freezing cold mountains. You can cultivate winter vegetables inside the caves. This valley can be accessed by taking the north path from Alvarna - Falling Star Path area in the village. See the info below to learn more about it. Season: Winter Danger Level (2nd Generation): 6 Monsters you can find (Monster drop in parenthesis) ------------------------------------------------------------------------------- Day: Dark Slime (Little Crystal), Dorado (Fish Fossil), Faerie (Fairy Dust), Flower Crystal (Root), High Orc Viking (Shoulder Piece), Hunter Wolf (Wolf Fang), Little Wizard (Magic Powder), Necro (Hood), Orc Viking (Shoulder Piece), Silver Wolf (Wolf Fang), Sky Fish (Fish Fossil), Slime (Little Crystal), Tundra (Magic Crystal) Night: Dark Slime (Little Crystal), Dorado (Fish Fossil), Faerie (Fairy Dust), Flower Crystal (Root), High Ogre Viking (Glue), Hunter Wolf (Wolf Fang), Necro (Hood), Ogre Viking (Glue), Silver Wolf (Wolf Fang), Sky Fish (Fish Fossil), Slime (Little Crystal), Tundra (Magic Crystal) Items you can pick: - Mining ores: Bronze, Diamond, Gold, Iron, Platinum, Sapphire, Scrap Iron, Silver, Water Crystal Fishes: Blowfish, Chub, Glitter Snapper, Pond Smelt, Rainbow Trout, Taimen, Tuna Search: Antidote Herb, Broken Hilt, Diamond, Emerald, Iron, Noel Grass, Orange Grass, Platinum, Red Grass, Ruby, Silver, White Cabbage, White Crystal, White Grass, Withered Grass Tablet fragments: - Ice Tablet fragment 1/5 - Give four Aquamarines and three Diamonds. - Ice Tablet fragment 2/5 - Defeat 4 Tundras at Padova Mountains - Shrine, defeat 5 High Ogre Vikings at Padova Mountains - Icy Path, night only and defeat 6 Dark Slimes at Padova Mountains - Blocked-Off Cave. - Ice Tablet fragment 3/5 - Till all of fields at Padova Mountains - Flowing River, Padova Mountains - Freezing Cave and Padova Mountains - Tomb. - Ice Tablet fragment 4/5 - Defeat the dungeon guardian. - Ice Tablet fragment 5/5 - After defeat Boss: Crystal Mammoth. =============================================================================== 10.4.1. Details for Area [Padova2-Details] =============================================================================== Padova Mountains - Mountain Winter Entrance ------------------------------------------------------------------------------- - Save point Padova Mountains - Crossroad ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 1 Gate spawns 1 Orc Viking (day) or 1 Ogre Viking (night) - 1 Gate spawns 1 Silver Wolf (anytime) - Search - Northeast (Broken Hilt, White Crystal, White Grass, Withered Grass) Padova Mountains - Iceberg Midway ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 1 Gate spawns 1 Orc Viking (day) or 1 Ogre Viking (night) - 1 Gate spawns 2 Flower Crystal (anytime) - Search - East, float only (Broken Hilt, White Crystal, White Grass, Withered Grass) Padova Mountains - Icy Path ------------------------------------------------------------------------------- - 2 white flowers (restore RP) - 1 Gate spawns 1 High Orc Viking and 1 Hunter Wolf (day) or 1 High Ogre Viking and 1 Hunter Wolf (night) Note: To destroy the gate you need to use long range attacks. - Search - Center, float only (White Crystal, White Grass, Withered Grass) - Search - East (Broken Hilt, White Crystal, White Grass, Withered Grass) Padova Mountains - Unfrozen Lake ------------------------------------------------------------------------------- - 2 crystals (restore RP) - 1 Gate spawns 1 High Orc Viking (day) or 1 High Ogre Viking (night) - 1 Gate spawns 2 Flower Crystal (anytime) - Lake (Pond Smelt) Padova Mountains - Rushing Waterfall ------------------------------------------------------------------------------- - 1 Gate spawns 1 Little Wizard (day) or 1 Faerie (night) - 1 Gate spawns 1 Tundra (anytime) - Lake (Blowfish, Rainbow Trout, Taimen) - Statue: Till all of fields at Padova Mountains - Flowing River, Padova Mountains - Freezing Cave and Padova Mountains - Tomb to remove it (Reward: Ice Tablet fragment 3/5) Padova Mountains - Tomb ------------------------------------------------------------------------------- - 5 mining stones (Gold, Iron, Platinum, Silver) - A 6x6 farming area - 1 Gate spawns 1 Hunter Wolf (anytime) - 1 Gate spawns 1 Faerie (day) or 1 Necro (night) - Lake (Glitter Snapper, Rainbow Trout, Taimen) - Search - Northeast (Antidote Herb, Noel Grass, Red Grass, White Cabbage) Padova Mountains - Narrow Path ------------------------------------------------------------------------------- - 2 crystals (restore RP) - 5 mining stones (Gold, Iron, Platinum, Silver) - 1 Gate spawns 2 Slime (anytime) - 1 Gate spawns 1 Slime (anytime) - Search - East (Antidote Herb, Broken Hilt, Emerald, Orange Grass) - Statue: Defeat 4 Tundras at Padova Mountains - Shrine, defeat 5 High Ogre Vikings at Padova Mountains - Icy Path, night only and defeat 6 Dark Slimes at Padova Mountains - Blocked-Off Cave (Reward: Ice Tablet fragment 2/5) Padova Mountains - Shrine (Side A) ------------------------------------------------------------------------------- - 1 Gate spawns 1 Tundra and 1 Little Mage (anytime) - Lake (Rainbow Trout, Taimen, Tuna) - Statue: Defeat the dungeon guardian (Reward: Recipe - Levelizer and Ice Tablet fragment 4/5) Padova Mountains - Shrine (Side B) ------------------------------------------------------------------------------- - 1 Gate spawns 1 Tundra (anytime) - Lake (Rainbow Trout, Taimen, Tuna) Padova Mountains - Flowing River ------------------------------------------------------------------------------- - 8 mining stones (Bronze, Gold, Iron, Scrap Iron, Silver, Water Crystal) - A 6x6 farming area - 1 Gate spawns 1 Necro (anytime) - 1 Gate spawns 1 Necro (day) and 1 Silver Wolf (night) - River (Chub, Pond Smelt, Taimen) - Statue: Give four Aquamarines and three Diamonds to remove it (Reward: Ice Tablet fragment 1/5) Padova Mountains - Blocked-Off Cave ------------------------------------------------------------------------------- - 7 mining stones (Bronze, Diamond, Gold, Iron, Platinum, Sapphire, Scrap Iron, Silver, Water Crystal) - 1 Gate spawns 2 Dark Slime (anytime) - Search - North (Iron, Platinum, Ruby, Silver) - Statue: Give four Aquamarines and three Diamonds to remove it (Reward: Ice Tablet fragment 1/5) Padova Mountains - Freezing Cave ------------------------------------------------------------------------------- - Save point - 6 mining stones (Bronze, Diamond, Gold, Iron, Sapphire, Scrap Iron, Silver, Water Crystal) - A 6x6 farming area - 1 Gate spawns 1 Sky Fish and 1 Dorado (anytime) - River - west side (Chub, Pond Smelt, Taimen) - River - east side (Chub, Taimen) Padova Mountains - Ice Field ------------------------------------------------------------------------------- - Search - East (Diamond, White Crystal, White Grass, Withered Grass) - Statue: Defeat 4 Tundras at Padova Mountains - Shrine, defeat 5 High Ogre Vikings at Padova Mountains - Icy Path, night only and defeat 6 Dark Slimes at Padova Mountains - Blocked-Off Cave (Reward: Ice Tablet fragment 2/5) - Boss: crystal Mammoth (Reward: Ice Tablet fragment 5/5) =============================================================================== 10.4.2. Details for Iceberg Underground Shrine [Iceberg-Details] =============================================================================== Iceberg Underground Shrine Entrance ------------------------------------------------------------------------------- - Slab (center): open the gate to the next room - Slab (east): teleports you to Iceberg Underground Shrine Bottom (only available after you defeat the Dungeon Boss) Iceberg Underground Shrine Level 1 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Little Wizard and 1 Necro (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Iceberg Underground Shrine Level 2 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Flower Crystal and 1 Faerie (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Iceberg Underground Shrine Level 3 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Orc Viking and 1 Slime (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Iceberg Underground Shrine Level 4 ------------------------------------------------------------------------------- - 1 Gate spawns 2 High Orc Viking and 1 Dark Slime (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Iceberg Underground Shrine Level 5 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Sky Fish and 1 Dorado (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Iceberg Underground Shrine Level 6 ------------------------------------------------------------------------------- - 1 Gate spawns 2 High Ogre Viking and 1 Ogre Viking (anytime) - Slab (west): nothing - Slab (east): recovery all HP/RP Iceberg Underground Shrine Level 7 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Silver Wolf and 1 Hunter Wolf (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Iceberg Underground Shrine Level 8 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Necro and 1 Faerie (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Iceberg Underground Shrine Level 9 ------------------------------------------------------------------------------- - 1 Gate spawns 2 Tundras and 1 High Orc Viking (anytime) - Slab (west): recovery all HP/RP - Slab (east): nothing Iceberg Underground Shrine Bottom ------------------------------------------------------------------------------- - Slab: teleports you to Iceberg Underground Shrine Entrance - Boss: Grimoire (Reward: Ancient Stone Tablet fragment 4/4) ******************************************************************************* 10.5. Palermo Shrine [Palermo] ******************************************************************************* Map Palermo Shrine - B1F |------------| | Palermo | | Shrine - | | B1F North | | Room (N) | |----|++|----| | | | | |------------| | | |------------| | Palermo | | | | Palermo | | Shrine - | | | | Shrine - | | B1F West | | | | B1F East | | Room (B) | | | | Room (C) | |----| |----| |----| |----| |----| |----| | | | | | | | | | Palermo | | | | -------------------- Shrine - -------------------- | | B1F Great | |---------------------- Hall (A) ----------------------| | | | | |----| |----| | | | | | | | | | | | | | | |----| |----| | Palermo | | Shrine | | Entrance | |------------| Notes: - B1F Great Hall (west slab): active the slab in Palermo Shrine - B3F Room 8. - B1F Great Hall (east slab): active the slab in Palermo Shrine - Mini Garden (Star 8). - B1F North Room (south door): active both slabs in Palermo Shrine - B1F Great Hall. Palermo Shrine - B2F |------------| | Palermo | | Shrine - | | B2F Room 8 | | (E) | |----| |----| | | |------------| |------------| | | | Palermo | | Palermo | | | | Shrine - --------------- Shrine - -----------| | | | B2F Room 5 B2F Room 4 | | | | --------------- (A) --------| | | | |------------| |------------| | --------| | | | | | | |-------|++|------|++| | Palermo | | Shrine - | | B2F Room 6 | | | |------------------| |---------| | | Palermo | | | | Shrine - | | | | B2F Room 2 | | | | | | | | |------------| | | | | | | | | | | | | | |----| |----| |---| | | |---| | Palermo | | | | | | Shrine - | | ----| |---- | | B2F Room 7 | | | | | | (C) | | | | | |------------| | | | | |----|++|----| |----|++|----| | Palermo | | Palermo | | Shrine - | | Shrine - | | B2F Room 1 | | B2F Room 3 | | (B) | | (D) | |------------| |------------| Notes: - B2F Room 1 (north door): active the switch in Palermo Shrine - B2F Room 6. - B2F Room 2 (switch): unlock Palermo Shrine - B2F Room 6 east door. - B2F Room 3 (north door): active the switch in Palermo Shrine - B2F Room 5. - B2F Room 5 (switch): unlock Palermo Shrine - B2F Room 3 north door. - B2F Room 6 (west door): open only from B2F Room 6 to B2F Room 4 (1 way only). - B2F Room 6 (east door): active the switch in Palermo Shrine - B2F Room 2. - B2F Room 6 (switch): unlock Palermo Shrine - B2F Room 1 north door. Palermo Shrine - B3F |--------------| | Palermo | | Shrine - | | B3F Room 8 | | | |-----|++|-----| | | | | | | | | | | |--------------| | | | | |----| |----| |------------| | Palermo | | | | | |------------| | Shrine - ---------- Palermo ----------- Palermo | | Palermo | | B3F Room 6 Shrine - Shrine - | | Shrine - | | ---------- B3F Room 5 ----------- B3F Room 7 | | B3F Room 4 | | | | | | | | | |--------------| |----| |----| |------------| |----| |----| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |------------| |-----| |-----| |---------|++| | Palermo | | Palermo | | Palermo | | Shrine - --------- Shrine - ----------------------- Shrine - | | B3F Room 1 B3F Room 2 B3F Room 3 | | (D) --------- ----------------------- | |------------| |--------------| |------------| Notes: - B3F Room 3 (north door): active the switch in Palermo Shrine - B3F Room 7. - B3F Room 4 (switch): unlock Palermo Shrine - B3F Room 8 south door. - B3F Room 7 (switch): unlock Palermo Shrine - B3F Room 3 north door. - B3F Room 8 (south door): active the switch in Palermo Shrine - B3F Room 4. - B3F Room 8 (slab): unlock the Palermo Shrine - B1F Great Hall west slab. Palermo Shrine - Mini Garden |------------| |------------| | | |------------| | (H) | | | | (M) | | (Star 2) | | (Star 8) | | (Star 7) | | (G) | | | | (L) | |------------| | (M) | |------------| |------------| |------------| |------------| |------------| | (G) | | (J) | | (L) | | (Star 1) | | (Star 4) | | (Star 6) | | (F) | | (I) | | (K) | |------------| |------------| |------------| |------------| |------------| |------------| | (F) | | (I) | | (K) | | (Entrance) | | (Star 3) | | (Star 5) | | (E) | | (H) | | (J) | |------------| |------------| |------------| Notes: - Star 8 (slab): unlock the Palermo Shrine - B1F Great Hall east slab and move you to Palermo Shrine - Mini Garden (Entrance). Palermo Shrine - 4 Seasons Hallway |----------------| | Palermo | | Shrine - | | Stairway | | to End | | (O) | | | |------| |------| | | | | | | | | | | |------------| | | |------------| | Palermo | | | | Palermo | | Shrine - --------------------|++|-------------------- Shrine - | | Gentle (N) Sorrowful | | Spring -------------- Palermo -------------- Autumn | |------------| | Shrine - | |------------| | 4 Seasons | | Hallway | | | |------| |------| | | | | |------------| |------------| |------------| | | |------------| | Palermo -------| |----------------------| |------- Palermo | | Shrine - | | Shrine - | | Refreshing ----------| |---------- Frigid | | Summer | | Winter | |------------| |------------| Notes: - 4 Seasons Hallway (north door): collect all Seasonal Orbs. - Frigid Winter (statue): raise to a fully grown Turnip and White Cabbage, receiving the Winter Orb. - Gentle Spring (statue): raise to a fully grown Cabbage and Toyherb, receiving the Spring Orb. - Refreshing Summer (statue): raise to a fully grown Cucumber and Eggplant, receiving the Summer Orb. - Sorrowful Autumn (statue): raise to a fully grown Carrot and Yam, receiving The Fall Orb. Palermo Shrine - Scorching Altar |------------------------| | | | Palermo Shrine - | | Scorching Altar | | | | | |----------| |----------| | | | | |--| |--| | | | (O) | | | |--------| Notes: - Scorching Altar: Boss Room The final dungeon. To have access to it you need first collect all Tablet fragments from all four seasons dungeons (five Green Tablet fragments from Trieste Forest, seven Blue Tablet fragments from Blessia Island, five Red Tablet fragments from Messhina Valley and five Ice Tablet fragments from Padova Mountains), check each dungeon section to know how to obtain them. After that talk to Barrett (he won't talk about the tablets in all locations) to learn about this place. Get the Dragon Break magic book from Alvarna Academy - Library at upper left shelf. Finally, talk to mayor Byron and ask to him to improve one more floor on your barn (it will have no costs to you and the expansion will be completed just after you talk to him, but first you need to do all barn's expansions). Enter in the barn, walk to the elevator, select "Go to a deeper floor" until you see the option "Basement Floor 28" and choose it. You'll see a giant hole on the floor, this is the entrance to Palermo Shrine. Also note the after you had entered at least once this place, you can bring a monster with you by taking it out and moving to the barn's door. Two options will appear and you can go inside by selecting "Go." Season: Your current season (except in the 4 Seasons Hallway floor) Danger Level: Not specified, but no doubt it is max. Monsters you can find (Monster drop in parenthesis) ------------------------------------------------------------------------------- Anytime: Aerian (Magic Crystal), Arch Demon (Devil Blood), Claw Dragon (Rage Fang), Dark Faerie (Fairy Dust), Demon (Devil Horn), Faust (Hood), Gigantus (Giant's Gloves), Goblin (Proof of Warrior), Goblin Archer (Cheap Bandage), Goblin Gangster (Skull), Goblin Pirate (Quality Cloth), King Minotauros (Hammer Piece), Little Emperor (Magic Powder), Little Golem (Bronze), Mimic (Broken Box), Minotauros (Hammer Piece), Monster Box (Broken Box), Ogre Viking (Glue), Orc (Cheap cloth), Orc Archer (Arrowhead), Orc Viking (Shoulder Piece), Titan (Giant's Fingernail) Items you can pick: - Mining ores: Bronze, Earth Crystal, Fire Crystal, Gold, Iron, Platinum, Scrap Iron, Silver, Water Crystal, Wind Crystal Fishes: - Search: Amethyst, Antidote Herb, Aquamarine, Black Grass, Carrot, Corn, Cucumber, Diamond, Emerald, Gold, Gold Cabbage, Gold Potato, Gold Pumpkin, Gold Turnip, Green Pepper, Hot-Hot Fruit, Leek, Medicinal Herb, Onion, Orange Grass, Pink Melon, Pink Turnip, Platinum, Red Grass, Ruby, Sapphire, Silk Cloth, Tomato, White Cabbage, Yam, Yellow Grass Orbs: - Spring Orb: Sow Cabbage and Toyherb at Palermo Shrine - Gentle Spring. - Summer Orb: Sow Cucumber and Eggplant at Palermo Shrine - Refreshing Summer. - Fall Orb: Sow Carrot and Yam at Palermo Shrine - Sorrowful Autumn. - Winter Orb: Sow Turnip and White Cabbage at Palermo Shrine - Frigid Winter. Note: They must all be fully grown. How to unlock all the rooms (quickest way): As you could see in the maps, some rooms are blocked by enormous doors. To get access to all them and don't lose time, do the following: First of all bring your farming tools (axe, hammer, hoe and waterpot) and these seeds (one bag each): Cabbage, Toyherb (Spring), Cucumber, Eggplant (Summer), Carrot, Yam (Fall), Turnip and White Cabbage (Winter). You can bring some Fur Sleeping Bags, Formulas and Neutral Agents (maybe you need this) if you want. From Palermo Shrine Entrance, go to the north room (B1F Great Hall) and try to run through the north exit. Your character will notice the two slabs (used to unlock the door at B1F North Room). After this go to the east room (B1F East Room) and go down one floor, move to north (B2F Room 6) and active the switch. Run one room to northwest (B2F Room 4) and another to west (B2F Room 5), kill everything and activate the switch (the time will freeze until you check the statue, the same will happen in others rooms with this trap). Return to the last room (B2F Room 4), go up one floor (B1F Great Hall), move to west (B1F West Room) and go down again (B2F Room 1). Run to north (B2F Room 2), activate the switch and go to the southeast exit (B2F Room 3). Go down (B3F Room 1), run one room to east (B3F Room 2), one room to north (B3F Room 5) and one room to east (B3F Room 7). Kill all monsters and active the switch. Go back to B3F Room 2, but now go one room to east (B3F Room 3) and another to north (B3F Room 4). Again, kill everything and active another switch. Now try to go to B3F Room 2 (you need to kill all monster in B3F Room 3 to keep going), move two rooms to north (B3F Room 8), kill everyone as always and check the slab. Go back to B1F Great Hall (use the Escape magic book or just run to there), move down one floor by B1F East Room, run two maps to north (B2F Room 8) and go down (Mini Garden). Now you need to pass through eight rooms (in each room you need to destroy all the things to keep going), so it's a good idea to save if you're not strong enough. Now proceed until the last room and active the slab. Go to B1F Great Hall (use the Escape magic book or just run to there), move to north (B1F North Room) and go down one floor (4 Seasons Hallway). In this floor there are four rooms in each extremity (north way is blocked), so go to all them, kill all the enemies in the map, check the statue and plant the crops that it says. After all crops are fully grown, check the statues and get the Seasonal Orbs, opening the last door. =============================================================================== 10.5.1. Details for Area B1F [Palermo-B1F] =============================================================================== Palermo Shrine Entrance ------------------------------------------------------------------------------- - Save Point Palermo Shrine - B1F Great Hall ------------------------------------------------------------------------------- - 1 Gate spawns 2 Demon (anytime) - Stairs: go to Palermo Shrine - B2F Room 4 - Search - Northeast (Antidote Herb, Black Grass, Medicinal Herb, Silk Cloth) - Slab (West Side): active the slab in Palermo Shrine - B3F Room 8 - Slab (East side): active the slab in Palermo Shrine - Mini Garden (Star 8) Palermo Shrine - B1F West Room ------------------------------------------------------------------------------- - 1 Gate spawns 1 Minotauros (anytime) - Stairs: go to Palermo Shrine - B2F Room 1 Palermo Shrine - B1F East Room ------------------------------------------------------------------------------- - 1 Gate spawns 1 Minotauros (anytime) - Stairs: go to Palermo Shrine - B2F Room 7 Palermo Shrine - B1F North Room ------------------------------------------------------------------------------- - 1 Gate spawns 1 King Minotauros (anytime) - Stairs: go to Palermo Shrine - 4 Seasons Hallway - Door: active both slabs in Palermo Shrine - B1F Great Hall =============================================================================== 10.5.2. Details for Area B2F [Palermo-B2F] =============================================================================== Palermo Shrine - B2F Room 1 ------------------------------------------------------------------------------- - Stairs: go to Palermo Shrine - B1F West Room - Door: active the switch in Palermo Shrine - B2F Room 6 Palermo Shrine - B2F Room 2 ------------------------------------------------------------------------------- - 1 Gate (west) spawns 1 Aerian (anytime) - 1 Gate (east) spawns 1 Dark Faerie (anytime) - Search - North (Antidote Herb, Medicinal Herb, Orange Grass, Silk Cloth) - Switch: unlock Palermo Shrine - B2F Room 6 east door Palermo Shrine - B2F Room 3 ------------------------------------------------------------------------------- - Stairs: go to Palermo Shrine - B3F Room 1 - Door: active the switch in Palermo Shrine - B2F Room 5 Palermo Shrine - B2F Room 4 ------------------------------------------------------------------------------- - 8 mining stones (Earth Crystal, Fire Crystal, Scrap Iron, Water Crystal, Wind Crystal) - 2 3x3 farming area - 2 fountains (No fishes) - Stairs: go to Palermo Shrine - B1F Great Hall Palermo Shrine - B2F Room 5 ------------------------------------------------------------------------------- - 1 Gate spawns 1 Claw Dragon and 1 Monster Box (anytime) - Search - West (Antidote Herb, Medicinal Herb, Red Grass, Silk Cloth) - Switch: unlock Palermo Shrine - B2F Room 3 north door. Palermo Shrine - B2F Room 6 ------------------------------------------------------------------------------- - 1 Gate spawns 1 Little Golem (anytime) - Door (West side): open only from B2F Room 6 to B2F Room 4 (1 way only). - Door (East side): active the switch in Palermo Shrine - B2F Room 2. - Search - Center (Antidote Herb, Medicinal Herb, Silk Cloth, Yellow Grass) - Switch: unlock Palermo Shrine - B2F Room 1 north door. Palermo Shrine - B2F Room 7 ------------------------------------------------------------------------------- - Stairs: go to Palermo Shrine - B1F East Room Palermo Shrine - B2F Room 8 ------------------------------------------------------------------------------- - Stairs: go to Palermo Shrine - Mini Garden (Entrance) - Search - East (Antidote Herb, Medicinal Herb, Red Grass, Silk Cloth) =============================================================================== 10.5.3. Details for Area B3F [Palermo-B3F] =============================================================================== Palermo Shrine - B3F Room 1 ------------------------------------------------------------------------------- - Stairs: go to Palermo Shrine - B2F Room 3 Palermo Shrine - B3F Room 2 ------------------------------------------------------------------------------- - 1 Gate spawns 1 Arch Demon and 1 Little Emperor (anytime) - Search - Southeast (Antidote Herb, Black Grass, Medicinal Herb, Silk Cloth) Palermo Shrine - B3F Room 3 ------------------------------------------------------------------------------- - 1 Gate spawns 1 Minotauros and 1 Mimic (anytime) - Door: active the switch in Palermo Shrine - B3F Room 7 Palermo Shrine - B3F Room 4 ------------------------------------------------------------------------------- - 1 Gate spawns 1 Dark Faerie and 1 Titan (anytime) - Switch: unlock Palermo Shrine - B3F Room 8 south door Palermo Shrine - B3F Room 5 ------------------------------------------------------------------------------- - 1 Gate (north) spawns 1 Faust (anytime) - 1 Gate (south) spawns 1 Demon (anytime) Palermo Shrine - B3F Room 6 ------------------------------------------------------------------------------- - 8 mining stones (Bronze, Gold, Iron, Platinum, Silver) - 3 3x3 farming area - 1 fountain (No fishes) Palermo Shrine - B3F Room 7 ------------------------------------------------------------------------------- - 1 Gate spawns 1 Arch Demon and 1 Dark Faerie (anytime) - Search - South (Antidote Herb, Medicinal Herb, Orange Grass, Silk Cloth) - Switch: unlock Palermo Shrine - B3F Room 3 north door Palermo Shrine - B3F Room 8 ------------------------------------------------------------------------------- - 1 Gate spawns 1 Gigantus (anytime) - Door: active the switch in Palermo Shrine - B3F Room 4 - Search - Northeast (Diamond, Emerald, Platinum, Ruby) - Slab: unlock the Palermo Shrine - B1F Great Hall west slab =============================================================================== 10.5.4. Details for Area Mini Garden [Palermo-Garden] =============================================================================== Palermo Shrine - Mini Garden (Entrance) ------------------------------------------------------------------------------- - Save Point - 8 mining stones (Earth Crystal, Fire Crystal, Scrap Iron, Water Crystal, Wind Crystal) - 2 3x3 farming area - 2 fountains (No fishes) - Stairs: go to Palermo Shrine - B2F Room 8 - Slab: teleports to Palermo Shrine - Mini Garden (Star 1) Palermo Shrine - Mini Garden (Star 1) ------------------------------------------------------------------------------- - 1 Gate spawns 1 Minotauros (anytime) - Search (Antidote Herb, Gold, Medicinal Herb, Yellow Grass) - Slab: teleports to Palermo Shrine - Mini Garden (Star 2) Palermo Shrine - Mini Garden (Star 2) ------------------------------------------------------------------------------- - 1 Gate spawns 1 Arch Demon and 1 Demon (anytime) - Search (Antidote Herb, Aquamarine, Medicinal Herb, Yellow Grass) - Slab: teleports to Palermo Shrine - Mini Garden (Star 3) Palermo Shrine - Mini Garden (Star 3) ------------------------------------------------------------------------------- - 1 Gate spawns 1 Aerian and 1 Monster Box (anytime) - Search (Amethyst, Antidote Herb, Black Grass, Medicinal Herb) - Slab: teleports to Palermo Shrine - Mini Garden (Star 4) Palermo Shrine - Mini Garden (Star 4) ------------------------------------------------------------------------------- - 1 Gate spawns 1 Claw Dragon and 1 Dark Faerie (anytime) - Search (Antidote Herb, Medicinal Herb, Orange Grass, Sapphire) - Slab: teleports to Palermo Shrine - Mini Garden (Star 5) Palermo Shrine - Mini Garden (Star 5) ------------------------------------------------------------------------------- - 1 Gate spawns 1 Gigantus and 1 Mimic (anytime) - Search (Antidote Herb, Emerald, Medicinal Herb, Red Grass) - Slab: teleports to Palermo Shrine - Mini Garden (Star 6) Palermo Shrine - Mini Garden (Star 6) ------------------------------------------------------------------------------- - 1 Gate spawns 2 Little Emperor and 1 Titan (anytime) - Search (Antidote Herb, Medicinal Herb, Ruby, Yellow Grass) - Slab: teleports to Palermo Shrine - Mini Garden (Star 7) Palermo Shrine - Mini Garden (Star 7) ------------------------------------------------------------------------------- - 1 Gate spawns 1 Faust and 1 Little Golem (anytime) - Search (Antidote Herb, Diamond, Medicinal Herb, Orange Grass) - Slab: teleports to Palermo Shrine - Mini Garden (Star 8) Palermo Shrine - Mini Garden (Star 8) ------------------------------------------------------------------------------- - 1 Gate spawns 2 King Minotauros (anytime) - Slab: unlock the Palermo Shrine - B1F Great Hall east slab and teleports you to Palermo Shrine - Mini Garden (Entrance) =============================================================================== 10.5.5. Details for Area 4 Seasons Hallway [Palermo-Hallway] =============================================================================== Palermo Shrine - 4 Seasons Hallway ------------------------------------------------------------------------------- - Save Point - 8 mining stones (Bronze, Gold, Iron, Platinum, Silver) - 2 3x3 farming area - 1 Gate Spawns 1 Aerian (anytime) - 2 fountains (No fishes) - Stairs: go to Palermo Shrine - B1F North Room - Door: collect all Seasonal Orbs - Slabs: hints about the Seasonal Orbs Palermo Shrine - Gentle Spring ------------------------------------------------------------------------------- - 1 Gate spawns 1 Orc and 1 Orc Archer (anytime/can't tame) - 1 3x6 farming area - 1 fountain - Search (Gold Cabbage, Onion, Pink Melon, Pink Turnip) - Statue: Sow Cabbage and Toyherb until they are fully grown (Reward: Spring Orb) Palermo Shrine - Refreshing Summer ------------------------------------------------------------------------------- - 1 Gate spawns 1 Goblin Gangster and 1 Goblin Pirate (anytime/can't tame) - 1 3x6 farming area - 1 fountain - Search (Corn, Cucumber, Gold Pumpkin, Tomato) - Statue: Sow Cucumber and Eggplant until they are fully grown (Reward: Summer Orb) Palermo Shrine - Sorrowful Autumn ------------------------------------------------------------------------------- - 1 Gate spawns 1 Goblin and 1 Goblin Archer (anytime/can't tame) - 1 3x6 farming area - 1 fountain - Search (Carrot, Gold Potato, Green Pepper, Yam) - Statue: Sow Carrot and Yam until they are fully grown (Reward: Fall Orb) Palermo Shrine - Frigid Winter ------------------------------------------------------------------------------- - 1 Gate spawns 1 Ogre Viking and 1 Orc Viking (anytime/can't tame) - 1 3x6 farming area - 1 fountain - Search (Gold Turnip, Hot-Hot Fruit, Leek, White Cabbage) - Statue: Sow Turnip and White Cabbage until they are fully grown (Reward: Winter Orb) Palermo Shrine - Starway to End ------------------------------------------------------------------------------- - Stairs: go to Palermo Shrine - Scorching Altar =============================================================================== 10.5.6. Details for Area Scorching Altar [Palermo-Altar] =============================================================================== Palermo Shrine - 4 Seasons Hallway ------------------------------------------------------------------------------- - Stairs: go to Palermo Shrine - Starway to End - Boss: Fiersome ############################################################################### 11. Advancing to the Second Generation [Second] ############################################################################### This section will cover the basics about what you should do to proceed to the second generation of the game and tell briefly what changes and what does not. Notice the times I say will be fastest ones to start the new events (have a baby, build the school, etc.), but it doesn't mean you need to do this exactly in this day. Actually you can activate these events anytime from the day I say, so, if you're not in a hurry or want to delay the events a little longer, there's absolutely no problem about it. ******************************************************************************* 11.1. How to Advance [Advance] ******************************************************************************* First of all, for the ones who are not aware, the second generation covers the story of the main character's son or daughter (your choice). So, if you want to advance to this part of the game, the first thing you need to do is to court the girl you like until her love level reaches 10 and then marry her (see the Bachelorettes section to know about proposal). After you marry the girl, wait 9 days (you don't need to give gifts or talk to her if you don't want...even though that would make you a very bad husband...) and then talk to her. She'll then say she'll be having a baby soon, and you'll be asked to choose if you'd prefer a boy, a girl or if either is fine. Notice this choice will determine the character you'll be playing with in the second generation, so pick the choice you like the most. I don't think there's any difference if you are a boy or a girl, except that you'll be able to have girlfriends or boyfriends, respectively. Wait more 6 days after choosing the gender of the baby and then go out of your house. When you enter the house again you'll see your wife will be holding the newly born baby. In this same day, you can already talk to Byron when he's in his house to discuss the building of a school in the village and, if you have 100000G and 1000 pieces of wood, you can talk to him again to ask him to build the school. The school will be built in the Cherry Blossom Square and it'll take 10 days to be ready. When you go near the school after it's finished you'll automatically start some conversations that will end up starting the second generation so, if you still don't want to go to the second generation after starting building the school, be sure to don't go near the door of the school in Cherry Blossom Square after the 10 days period. Because if you don't actually pass in front of the door the events won't start and you'll be able to keep playing in the first generation. The same way, don't forget to go to the school in Cherry Blossom Square if you do want to proceed to the second generation. One thing you should pay attention before starting the events that will take you to the second generation is the amount of feed you have left in the barn for your monsters. If you don't want to lose friendship points because of lack of feed, you must be sure you have left at least 33 feed FOR EACH monster you have in the barn, that is, if your barn is full (you have 16 monsters), before advancing to the next generation you need to stock 33 * 16 = 528 feed in the barn in order to guarantee that all of them will have enough feed to eat during the transition. Just after you start the second generation, a hurricane will hit your farm, killing some of your crops, just as an ordinary hurricane would do. Actually, there's a way to avoid the disaster and save your crops. To do so, just activate the events to the second generation (go near the school) after PM 12:00. This way, after starting the second generation, even though you'll see the house shaking, if you look at the weather icon, you'll see it's not a storm, so it won't affect your crops. Not only that, notice as well that, instead of starting playing in the third day, you'll start the game in the second day, meaning you'll have one extra day. Well, all of this seems very nice and all and it really works MOST OF THE TIME. Yes, I can't say why, as I still don't understand it myself, but sometimes, even if you do activate the events after PM 12:00 as I said, even though you'll gain an extra day and you'll see the weather icon shows it not a storm, if you actually go to a dungeon you have planted anything in and see your crops, sometimes they'll be devastated the same way as if they were hit by a hurricane. In short, if you want to try to save your crops from the hurricane in the beginning of the second generation, do the following: - Save your game before activating the school event - Activate the event (go near the school) after PM 12:00 - Check your crops in the dungeons and see if they're alright. If they do, fine, otherwise reload your save and try to activate the school event another time/day and see if you can save the crops this way. ******************************************************************************* 11.2. What Changes (And What Doesn't) [Changes] ******************************************************************************* Starting a new life means you'll have a lot of different things to do, but not necessarily you'll have lost all of your efforts of the first generation. First of all, I'll tell then what you keep from the first generation. Even though it may not seem natural, all of the physical status of the main character will be kept, that is, his level, status, skills and alike. Also, you'll have all the money and items he collected (that is natural), plus your father Kyle will give you a plot item called Ancient Script. The tamed monsters will like you the same way (the Friendship level won't drop). Note about the tools: As I said, you keep the items from the first generation, including what you gathered, the tools, weapons...well, everything. But when you start the second generation, you won't have the tools in your backpack from the beginning, but don't worry. To find them, check the chest in your house (in the first floor, the one that was never used for anything) and you'll find the tools. The problem is that a lot of years without use caused them to rust and they are not so good anymore, that is, you can't charge them anymore (if you don't know what is charge, see the Farming Tools section). If you want to recover the tools to their old selves or make them even better than before, you need to expand the school in the second generation, building the Workshop, that'll allow you to start forging and upgrading the tools and weapons (see the Crafting section for details). Finally, I'll tell about some things that will change when you start playing in the second generation. The two main differences I think you'll notice are: the dungeons, that are wider now, meaning some of the fences won't block the way anymore, because of your little size, that allows you to pass through holes adults can't, and the monsters that are a lot harder to deal with. And the second difference is about the villagers friendship towards you, that will all be at level 0 (I can understand why everybody doesn't like you yet, but how come your own mother doesn't like you as well??). Well, one more interesting difference I can point is the new opening, starring the new generation characters. I think it's very nice, specially if you're a bit tired of hearing the same music and watching the same movie over and over (well...you'll eventually get tired of watching this as well, but at least it will pleasure you a bit longer). There are some other changes, but I won't discuss about them. Just to mention, I can say you'll find new girls and boys in the village to have as girlfriends or boyfriends (depending on what character you chose), new abilities are available, as you can cook, forge, create accessories on your own and I think you're life will be slightly affected by the school schedule. ############################################################################### 12. Miscellaneous [Miscellaneous] ############################################################################### Here you'll find some general info that I think does not fit very well in the sections shown before. ******************************************************************************* 12.1. The Bottles [Bottles] ******************************************************************************* During the game, you'll receive some empty bottles as rewards from villagers after you have completed some specific quests from them. These bottles allow you to fill them with potions and alike that can be later consumed to restore HP, for example. If you still cannot create your own pharmacy, you can fill your bottles by asking Natalie to make you some potion. You just need to ask her to create one and give her 3 Medicinal Herbs and 300G. Below are the bottles available and how you can get them: Bottle 1: Reward from Natalie after finishing the quest "I Lost My Stethoscope" Bottle 2: Reward from Byron after finishing the quest "Please Find Someone" Bottle 3: Reward from Douglas after finishing the quest "Let's Talk about This Like Men" ******************************************************************************* 12.2. Earthquakes [Earthquakes] ******************************************************************************* During the first generation of the game, sometimes you'll just wake up and feel an earthquake. They are pre-programmed events and occur once a season on a specific date. See below when it'll happen: - Spring 18 - Summer 11 - Fall 4 - Winter 23 Notice you won't lose the day, even though the game plays the sleep song after the earthquake, you'll still wake up on the same day, so there's nothing to worry about. ******************************************************************************* 12.3. Sale Off Coupons [Coupons] ******************************************************************************* Once a season you'll receive in your mailbox a letter telling the shops are offering a discount in their items in that day. The amount off varies in each season and are only available on that specific day, so you should plan ahead to take full advantage of it (doesn't apply to all items). See below the days you'll receive the letter and how much you'll be able to save: - Spring 15 (10% off) - Summer 16 (30% off) - Fall 14 (20% off) - Winter 15 (40% off) ******************************************************************************* 12.4. Full Set of Tools [Full Set] ******************************************************************************* It's one of the utensils you can buy from Yue on Wednesdays to be placed in the Workshop. It's a very well known utensil among the ones who are familiar with harvest moon games as it contains the "Makers" tools, that are: the Mayonnaise Maker, Cheese Maker, Yogurt Maker, Seed Maker and Thread Maker. All of them allow you to create more useful / expensive items by throwing specific raw materials in it. Below I'll give a brief explain about each of them: - Mayonnaise Maker: Produces mayonnaise by throwing eggs - Cheese Maker: Produces cheese by throwing milk - Yogurt Maker: Produces yogurt by throwing milk - Seed maker: Produces seed by throwing fully grown crops. Notice you can't use this one if you have an active quest. - Thread Maker: Produces thread by throwing wool ******************************************************************************* 12.5. Endings [Endings] ******************************************************************************* This game have one great change in the story and two endings. You need to meet some requirements to achieve them and it is possible to do all of them in just one save file. These are the requirements for each of them: - Advance to the second generation: Just check the "How to Advance" section. - First Ending: Defeat Fiersome at Palermo Shrine. To do this you need first open the Palermo Shrine by getting all Stone Tablets fragments, Dragon Break magic book and all Seasonal Orbs to open the last door (check Palermo Shrine section). - Second Ending: Defeat all secret bosses at the Underground Shrine in each dungeon, collecting all the Ancient Tablets and then talk to Barrett. He'll learn about the Omni-Gate spell and hide it. Go to the Alvarna Academy - Library and get it. ############################################################################### 13. QuickLists [Quick] ############################################################################### This sections contains some lists that allows you to find something quickly. Each subsection covers something I think it would be useful to read occasionally while you play the game, so these tables omit the details and go directly to the point. If you want more information about anything you should try to take a look at one of the previous sections, in which I tried to cover everything in details. The tables are always sorted by the first column topic (alphabetically), except for the quests, that are sorted by villager name and by order of request. ******************************************************************************* 13.1. Quest List - First Generation [List-Quest1] ******************************************************************************* This list shows the main topics about the quests. In this table you'll see who requests each quest, a brief description about what to do to finish it and what you'll obtain by completing it. The quests are ordered by requester name and the chronological order they request each quest. If you want more details about a quest, refer to the corresponding section far above (especially recommended if you want a more interesting description and to know more about the answers you can choose on the dialogues). * Even when I say "Talk to someone" and this someone is not the requester, you must talk to the requester first, before talking to this someone. Don't forget to talk to the requester after talking to the someone as well. * When I say "find something" I mean: find something and give it to the requester. Also, if I say find, I mean you don't need to mine or defeat monsters, the item can be found on the ground (either visible or not). * When I say "deliver item to someone" I mean: first talk to the requester to pick the item and then do give this to someone. * When you need to bring an item, I'll put in parenthesis where you can find it if you want to gather one. But, if you already have one with you at the time, you can give it directly to the requester and don't need to search for another one. If the item is a monster drop, I'll tell where you can find the monster and when, that is, if it spawns during Day (D), Night (N) or Anytime (A). Quest Name | Request | What to do | Reward ------------------------------------------------------------------------------- Let Me Tell You Your | Alicia | Talk to her | 100G Fortune | | | I Want This No Matter.|.Alicia...|.Find an Amethyst in......|.100G What | | Padova - Crossroad | Fulfill a Prophecy | Alicia | Talk to Cecilia | 200G Fulfill Another.......|.Alicia...|.Talk to Barrett..........|.250G, 100 wood Prophecy | | | I Need Your Thoughts | Alicia | Talk to her and answer | - On Something | | all options | Fulfill One More .....|.Alicia...|.Meet Mana at Cherry......|.200G Prophecy | | Blossom Square | Can You Find | Alicia | Find a Sapphire in | 300G Something for Me? | | Messhina - Path to | | | Mountain | Fulfill One Last......|.Alicia...|.Go to Trieste - Grassy...|.500G Prophecy | | Path and defeat an | | | Orc | I Have a Small Favor | Alicia | Talk to her and meet her | - to Ask of You | | in Padova - Mt. | | | Winter Entrance. | | | Move to Padova - | | | Crossroads and defeat| | | the Gates and | | | monsters and talk to | | | her again | Find Me a Crystal.....|.Alicia...|.Find the Crystal Ball in.|.Crystal Ball or Ball | | Padova - Ice Field | marriage | | (see Quests section | | | for further details) | I'm Looking for | Barrett | Find his book in the | Pole Something | | church | Get Me an Item........|.Barrett..|.Bring him an Arrowhead...|.500G | | (Orc Archers in | | | Trieste (D) | I Need Another Item | Barrett | Bring him a Quality Cloth| 600G | | (Goblin Pirates | | | in Blessia (D)) | I Want to Give........|.Barrett..|.Deliver the Star Pendant.|.Onion Seed Dorothy Something | | to Dorothy | Please Find Someone | Byron | Find Barrett | Empty Bottle Town Patrol Needed....|.Byron....| Talk to everybody in town| 1000G | | (Yue's not necessary)| Please Give Natalie | Byron | Deliver the City Data to | 700G Some Forms | | Natalie | Super Training Plan:..|.Cammy....|.Talk to her and play a...|.Toyherb Seeds Strength! | | minigame | Super Training Plan: | Cammy | Talk to her and play a | Tomato Seed Luck! | | minigame | Super Training Plan:..|.Cammy....|.Talk to her and play a...|.Pineapple Seed Memory! | | minigame | Super Training Plan: | Cammy | Talk to her and play a | Corn Seed Etiquette! | | minigame | Super Training Plan:..|.Cammy....|.Bring her a Wolf Fang....|.Charm Blue Seed Graduation! | | (Silver Wolf in | | | Padova (A)) | Please Find Something | Cecilia | Find a Ruby in Trieste - | Pet Glove, | | Aegis Falls | 100 wood Looking for Special...|.Cecilia..|.Bring her an Indigo Grass|.200G, Brush Ingredients | | (One will appear in | | | Blessia - Center) | I Need Someone to | Cecilia | Talk to Egan (be careful,| - Stay Over | | you'll sleep | | | immediately) | Company for...........|.Cecilia..|.Meet Cecilia in Alvarna -|.- Stargazing | | Falling Star Path at | | | at PM 9:00 | Male Bonding... | Cecilia | Talk to Jake | - I Want to Ask You.....|.Cecilia..|.Talk to her..............|.- Something | | | I Have Something for | Cecilia | Accept Cecilia's invite | Apple Pie You | | and answer "Yeah." | Something's Really....|.Cecilia..|.Meet Cecilia at Trieste..|.- Bothering Me | | Entrance and answer | | | the second option | Something Very | Cecilia | Find the Round Stone in | Round Stone Important to Me | | Messhina - Bridge to | | | Shrine | A Very Important......|.Cecilia..|.Take the Round Stone to..|.Nothing or Request | | her in Messhina - | marriage | | Bridge to Shrine | | | (see Quests section | | | for further details) | I Dropped Something...| Dorothy | Find her amulet on the | 100G | | docks | I Did It Again........|.Dorothy..|.Find her Ruby Brooch in..|.Sweetie Potato | | Trieste - Aegis Falls| I'd Like Some Wool, | Dorothy | Bring her a Wooly Furball| Greenifier, But... | | (Woolies in Trieste -| 100 wood | | Spring Clearing (N)) | I Want to Ask You.....|.Dorothy..|.Talk to her and answer...|.Toyherb Seed Something... | | "To help everyone as | | | much as I can" | Can You Do Me | Dorothy | Talk to her and meet her | - a Favor? | | in front of the | | | church the next day | Something about the...|.Dorothy..|.Talk to her and ask some.|.- Future | | questions (see the | | | quests section to | | | know the correct | | | ones) | It's about Cammy... | Dorothy | Talk to Cammy | Glazed Yam I Made Some Cookies...|.Dorothy..|.Meet her at Alvarna -....|.- | | West End and answer | | | what you want | It's about Fern... | Dorothy | Talk to her | - I...Have Something....|.Dorothy..|.Meet her in the docks....|.Charm to Say | | the next day and | | | answer anything | Get This for Me | Douglas | Find "The Fighting Bull's| 100G | | Horns" in Trieste | | | Forest - Spring | | | Clearing | I Got Into a Fight....|.Douglas..|.Deliver the letter to....|.100 wood with Mana... | | Mana | Let's Talk About This | Douglas | Talk to Douglas and | Empty Bottle Like Men | | answer all options | I Challenge You!......|.Douglas..|.Meet him in Trieste -....|.Engagement Ring | | Wooded Paradise and | | | defeat the orc | Please Taste This | Egan | Talk to him and say what | Clippers for Me | | you think | I'm Running Out of....|.Egan.....|.Talk to Cecilia..........|.500G Ingredients | | | Going to the Forest? | Egan | Bring him an Apple (tree | 500G | | in Trieste - Grassy | | | Path or drop by Pomme| | | Pomme in Trieste - | | | Spring Clearing (D)) | Lost-and-Found........|.Egan.....|.Find the Emerald Ring in.|.700G | | Messhina - Riverbank | Please Get Me an | Gordon | Bring him an Amethyst | 400G Amethyst | | (mine from Blessia) | Please Get Me an......|.Gordon...|.Bring him an Aquamarine..|.600G, 100 wood Aquamarine | | (mine from Trieste) | Please Get Me Some | Gordon | Bring him a Strong String| 600G Sturdy String | | (Spiders in | | | Trieste (N)) | Find a Diamond for Me.|.Gordon...|.Bring him a Diamond......|.700G | | (mine from Padova) | I've Got Something | Gordon | Talk to him | Blessing Pendant A Quest for Breakfast.|.Herman...|.Bring him Rice (Store)...|.3000G, Milker A Quest for Lunch | Herman | Bring him Fried Eggs | 5000G | | (Store) | Come Here for a Sec...|.Jake.....|.Find Cecilia's pendant...|.Sickle | | in Trieste - Spring | | | Clearing | I'll Give Ya a Shot | Jake | Find the Bronze Bracelet | 100G | | in Trieste - Wooded | | | Paradise | I Got Something' Else.|.Jake.....|.Find the Bronze Bracelet.|.200G For Ya | | in Blessia - Old | | | Ship Deck | Get with It! | Jake | Talk to him in Alvarna - | - | | North Square | Lost and Found........|.Julia....|.Deliver the Holy Book....|.Vegetable Juice | | to Gordon | More Lost and Found | Julia | Ask Julia to return the | Toyherb Seed | | sword and deliver it | | | to Tanya | New and Improved Soap.|.Julia....|.Talk to her and answer...|.Fruit Sandwich, | | "It feels nice." | 100 wood I Just Need a Break | Julia | Go to General Store and | Formula A Sometimes | | pick the Salad | A Tough Job...........|.Julia....|.Find the Sun Pendant in..|.Pickles | | the docks | Something I've | Julia | Talk to her and take the | - Noticed | | bath | I Made a Little.......|.Julia....|.Talk to her and watch....|.- Mistake | | | I'd Like to Talk to | Julia | Talk to Douglas | - You | | | Bathhouse in Crisis!..|.Julia....|.Find the Messhilight Ore.|.Messhilight Ore Help Me! | | in Messhina - Serene | | | Garden and defeat | | | the monster | Come Talk to Me | Julia | Meet her in the docks | - | | in the next day | Please Deliver........|.Mana.....|.Deliver Emery Flower.....|.100G Something for Me | | to Rosalind | I Want a Four Leaf | Mana | Find the 4-Leaf Clover | 200G, 100 wood Clover | | in Blessia - Center | Help Me Look for......|.Mana.....|.Search for the lost item.|.200G Something | | int the store | I Need a Fisherman! | Mana | Fish a Salmon (Messhina) | 200G Let's Talk............|.Mana.....|.Talk to her and answer...|.- | | "Of course." Meet her| | | at Cherry Blossom | | | Square. | I Have Something to | Mana | Talk to Mana and meet her| - Ask You | | in the docks in | | | the next day | A Delivery Request....|.Mana.....|.Talk to Mana.............|.Red Scarf I Have Something to | Mana | Talk to her and meet her | - Tell You | | in the Cherry Blossom| | | Square | It's a Date!..........|.Mana.....|.Talk to her and meet her.|.- | | in Blessia - Summer | | | Isle Port. Walk until| | | Blessia - Old Ship | | | Deck and talk to her | A Very Important | Mana | Talk to her and meet her | - Conversation | | in the Cherry Blossom| | | Square | Delivery Work (Big....|.Max......|.Deliver a Spinach to.....|.4000G Money!) | | Jake | Top Secret Work (Big | Max | Bring him an Arrowhead | 6000G Money!) | | (Orc Archers in | | | Trieste (D) | I Lost My Stethoscope.|.Natalie..|.Find her stethoscope in..|.Empty Bottle, | | De Sainte-coquille | 200G | | Manor | Delivery Boy Wanted | Natalie | Deliver the Health It to | 100G, 100 wood | | Byron | Shots Aren't Scary....|.Natalie..|.Talk to Roy..............|.200G Housesitter Wanted | Natalie | Find her in Messhina - | 300G | | Serene Garden | Please Find Some......|.Ray......|.Bring him a | 50G Medicinal Herbs | | Medicinal Herb | Help Them Make Up | Ray | Talk to Natalie and......|.- | | Alicia, then deliver | | | the Pumpkin Pudding | | | to Natalie | Help Needed for.......|.Ray......|.Go to Trieste - Spring | 500G On-Site Training | | Clearing and defeat | | | a Pomme Pomme | Please Deliver Some | Ray | Deliver the Health It to.|.200G Medicine | | Barrett | Please Find Me Some...|.Rosalind.|.Find Lamp Grass in | 2000G Lamp Grass | | Trieste Forest - | | | Spring Clearing | Please Find Me an | Rosalind | Bring her an Apple (tree.|.4000G, Apple | | in Trieste - Grassy | Harvest Basket | | Path or drop by Pomme| | | Pomme in Trieste - | | | Spring Clearing (D)) | Please Deliver........|.Rosalind.|.Deliver the Secret.......|.6000G, Something for Me | | Letter to Byron | 100 wood Hiring Research | Rosalind | Get a cold and talk to | 8000G Assistant | | her (sleep after AM 3| | | twice in a row) | Private Message 1.....|.Rosalind.|.Meet her at Alvarna -....|.- | | North Square | Please Capture a | Rosalind | Bring her a Small Fleece | 10000G Monster | | (Cut from Woolies in | | | the barn) | Magical Assistant.....|.Rosalind.|.Talk to her and meet her.|.- Needed | | at Trieste Entrance | Please Get Some Rare | Rosalind | Talk to Rosalind twice. | 20000G Ingredients | | Then talk to Max when| | | he's in his room and | | | deliver the item to | | | Rosalind | Private Message 2.....|.Rosalind.|.Talk to Max when he's in.|.50000G (URGENT) | | his room and deliver | | | the item to Rosalind | Private Message 3 | Rosalind | Meet her at Blessia - | - | | Summer Isle Port | I Need a Favor. Come..|.Roy......|.Bring him a Cheap Cloth..|.Steamed Bread Over? | | (Orcs in Trieste (D) | I Need Something Else | Roy | Bring him a Shoulder | Pudding | | Piece (Orc Vikings | | | in Padova (D)) | I Could Use Your Help.|.Roy......|.Bring him an Emerald.....|.Charm | | (mine from Trieste) | There's Something I | Roy | Bring him a Ruby | Yam Seed Really Want | | (mine from Blessia) | Battle Strategies:....|.Tanya....|.Defeat 5 Orcs in.........|.500G, Axe Orc | | Trieste (D) | Battle Strategies: | Tanya | Defeat 8 Orc Archers in | 700G Orc (Continued) | | Trieste (D) | Battle Strategies:....|.Tanya....|.Defeat 10 Goblin Pirates.|.1000G Goblin Pirate | | in Blessia (D) | Nothing Comes Before | Yue | Find honey in Trieste | Daikon Seeds Good Skin! | | Forest - Grassy Path | Monster Money!........|.Yue......|.Bring her a Panther Claw.|.Baked Rice Ball | | (Shadow Panther in | | | Blessia (N)) | Something's Wrong | Yue | Bring her a White Grass | Fried Eggs with My Kimono | | (one will appear in | | | Padova - Flowing | | | River) | Scaling the Phantom...|.Yue......|.Find the Shade Stone in..|.Hachimaki, Sand Dunes... | | Messhina - Path to | 100 wood | | Mountain | I'm Having Trouble | Yue | Talk to her and answer | - with Someone | | "Give her 1000G." | More Monster Money!...|.Yue......|.Bring her a Char (fish...|.Apple Pie | | in Blessia - Center) | Yue's Original Goods | Yue | Bring her a Red Grass, a | 500G | | Blue Grass and a | | | Yellow Grass (they'll| | | appear in Blessia - | | | South Beach and | | | Blessia - Center) | Yue's Original Goods..|.Yue......|.Talk to her in Alvarna -.|.Miso Eggplant (Continued) | | West End | Help Me Find | Yue | Find the Critical Ring | Critical Ring Something! | | in Blessia - Altar/ | | | Old Ship | I Have Something to...|.Yue......|.Talk to her and meet her.|.Yue Swap Ticket Tell You | | in the next day and | | | answer anything | ******************************************************************************* 13.2. Quest List - Second Generation [List-Quest2] ******************************************************************************* It's the same as the quest list for the first generation above. But I'll assume you're already more familiar with the game and sometimes I'll not add so much details as I did in the previous list. If there's anything you don't understand very well, if you don't know where to find a specific item or just want to know more details about the quest, please refer to the Quests - Second Generation section in this guide. Again, this list shows the main topics about the quests. In this table you'll see who requests each quest, a brief description about what to do to finish it and what you'll obtain by completing it. The quests are ordered by requester name and the chronological order they request each quest. * Even when I say "Talk to someone" and this someone is not the requester, you must talk to the requester first, before talking to this someone. Don't forget to talk to the requester after talking to the someone as well. * When I say "find something" I mean: find something and give it to the requester. Also, if I say find, I mean you don't need to mine or defeat monsters, the item can be found on the ground (either visible or not). * When I say "deliver item to someone" I mean: first talk to the requester to pick the item and then do give this to someone. * When you need to bring an item, I'll put in parenthesis where you can find it if you want to gather one. But, if you already have one with you at the time, you can give it directly to the requester and don't need to search for another one. If the item is a monster drop, I'll tell where you can find the monster and when, that is, if it spawns during Day (D), Night (N) or Anytime (A). # Aria only * Aaron only Quest Name | Request | What to do | Reward ------------------------------------------------------------------------------- Answer a Question for | Alicia | Talk to her and choose a | Missing Page 1 Me | | "nice" answer | (Fireball) I Need Supplies for...|.Barrett..|.Bring him a Scrap Iron...|.Missing Page 1 Class | | (mine in any dungeon)| (Cure) Something to Give to | Barrett | Deliver a Hard Horn to | Missing Page 1 Jake | | Jake | (Water Laser) About Class these.....|.Barrett..|.Forge Power Gloves and...|.Smash Blade Days | | talk to Barrett | Delivery for Dorothy | Byron | Deliver a Noel Grass to | 600G | | Dorothy | Let's Have a Contest!.|.Cammy....|.Find six Red Grasses or..|.Ice Cream (win), | | more to win | Toyherb (lose) Give Something to | Cammy | Deliver the Heart Pendant| Heart Pendant Someone for Me | | to Dorothy | I Have a Secret Plan..|.Cammy*...|.Talk to her in the class.|.- | | and meet her at | | | academy at PM 9:00 | I Want to Go | Cammy* | Talk to her, meet her in | - Somewhere | | Trieste Entrance and | | | keep following her | Come and See Me!......|.Cammy*...|.Talk to her and decide...|.Nothing or | | your relationship | "marriage" Let's Cook Together | Cecilia | Talk to her, meet her in | Missing Page 2 | | the workshop and | (Fireball) | | choose the correct | | | ingredients | A Delivery for Julia..|.Dorothy..|.Deliver a Vegetable......|.400G | | Juice to Julia | Can You Get Some | Dorothy | Bring her 5 Medicinal | Vital Gummi Medicinal Herbs? | | Herbs | Deliver Cold Medicine.|.Dorothy..|.Deliver the Cold.........|.Vital Gummi to Yue | | Medicine to Yue | Can Someone Deliver | Douglas | Deliver an Emery Flower | Missing Page 2 This Thing? | | to Ray | (Medication) I Need You to Deliver.|.Egan.....|.Deliver a Gratin to......|.Popcorn Some Food | | Byron | I Need You to Deliver | Egan | Deliver a Dry Curry to | Missing Page 1 Some Food Again | | Gordon | (Stone Spike) I Have Something to...|.Gordon...|.Deliver a Courage Badge..|.400G Give to Roy | | to Roy | Give an Accessory to | Gordon | Deliver the Earth | 600G Yue for Me | | Pendant to Yue | Go Get Something from.|.Gordon...|.Talk to Cammy and get....|.600G and Missing Cammy for Me | | the Water Crystal | Page 2 | | back | (Sonic Wind) A Quest for Dinner | Herman | Bake and bring him a | 15000G | | Fried Lover Snapper | A Quest for a Snack...|.Herman...|.Bake and bring him a.....|.30000G | | Cheesecake | Get Me Swordmaking | Jake | Bring him Iron (mine in | Windsword Materials | | any dungeon) | Get Me Materials for..|.Jake.....|.Bring him a Tortoise.....|.Greatsword Armor | | Shell (drop from | | | Tortoise) | I've Got a Test for Ya| Jake | Talk to Jake | Magical Lance I'm Out of Bath Oils..|.Julia....|.Bring her a Black Grass..|.400G | | (buy from Ray) | Give Some Potatoes to | Julia | Deliver Potatoes to | 500G Rosalind | | Rosalind | For Beauty's Sake!!!..|.Julia....|.Bring her a Gold Pumpkin.| 3000G | | (Search in Palermo) | Looking for Someone | Leann | Talk to her | 2000G to Talk to | | | Some Casual...........|.Leann*...|.Talk to her and decide...|.Nothing or Conversation | | your relationship | "marriage" Something I Promised | Leonel | Deliver the Giant's | Toyherb Seed Roy | | Gloves to Roy | Help Me Out a Little..|.Leonel...|.Bring him a Sardine......|.Cake | | (fish in the sea) | Deliver This for Me! | Leonel# | Deliver the Pin to Orland| Chocolate Cake Something's Bothering.|.Leonel#..|.Talk to him..............|.- Me | | | There's Something I | Leonel# | Talk to him and decide | Nothing or Want to Say | | your relationship | "marriage" Conduct an Experiment.|.Max......|.Hit the screen as fast...|.15000G (Big Money!) | | as you can (or just | | | do nothing) | Finish the Experiment | Max | The same as the previous | 30000G and (Big Money!) | | quest | Missing Page | | | (Shine) I Lost Something......|.Natalie..|.Find the Missing Page in.|.Missing Page 2 | | in the bottom of the | (Cure) | | library (quest over) | Something for You | Orland | Talk to him and choose | Spinach Seed | | if you want the item | | | or not | A Message from the....|.Orland...|.Deliver a Little Crystal.|.100G Teacher | | to Barrett | I Secretly Want | Orland# | Bring him an Insect Jaw | Cherry Grass Something | | (drop from Hornets | Seed | | or Queen Bees | I Have a Request for..|.Orland#..|.Talk to Barrett for him..|.200G You | | | Just Come Over, | Orland# | Talk to him and decide | Nothing or Please | | your relationship | "marriage" Information for the...|.Ray......|.Score over 40 hits to....|.Fruit Ole (win), Fitness Exam | | win | Tomato Juice | | | (lose) Can You Get Me Some | Rosalind | Bring her a Salmon (fish | 10000G Food? | | in Messhina - Serene | | | Garden) | Can You Get Something.|.Rosalind.|.Cook and bring her Relax.|.20000G for Me? | | Tealeaves | I Lost Something in | Roy | Find the Pin in the | Raisin Bread My House | | blacksmith 2F | Talk Some Sense into..|.Roy......|.Talk to Tanya............|.Missing Page 1 My Mom! | | | (Sonic Wind) I'm Trying to Study | Roy# | Cook and bring him a Hot | Salad | | Milk | I Have a Secret Plan!.|.Roy#.....|.Talk to Roy in the class.|.- | | and meet him at | | | academy at PM 9:00 | Come to My House | Roy# | Talk to him and decide | Nothing or | | your relationship | "marriage" Let's Play Hide-and-..|.Sera &...|.Find them around town....|.Marmalade Seek | Serena | | Come Play With Us! | Sera & | Talk to Serena in North | Chocolate Cookie | Serena | Square and find Sera | | | in Blessia - Sandy | | | Path | Let's Play a Guessing.|.Sera &...|.Choose "Sera's on the....|.Pudding (win), Game | Serena | Left" to win | Sardine | | | Sashimi (lose) Something a Little | Sera & | Talk to them and decide | Nothing or More Grown Up | Serena | your relationship. | "marriage" | | If you like them, | | | talk to Leann, find | | | the Stoller Chalice | | | in the coquille | | | dining hall and give | | | it to the twins | Trial!: Pomme Pomme...|.Tanya....|.Defeat 10 Pomme Pommes...|.500G | | in Trieste (D) | Trial!: Orc | Tanya | Defeat 10 Orcs in | 600G | | Trieste (D) | Trial!: Ants..........|.Tanya....|.Defeat 10 Ants in........|.500G | | Trieste (N) | Trial!: Flower Blossom| Tanya | Defeat 10 Flower Blossoms| 500G | | in Trieste (A) | Trial!: Big Mushroom..|.Tanya....|.Defeat 10 Big Mushrooms..|.700G | | Trieste (D) | Trial!: Leaf Ball | Tanya | Defeat 10 Leaf Balls in | 800G | | Trieste (A) | Trial!: Planchoa......|.Tanya....|.Defeat 10 Planchoas in...|.1000G and | | Trieste (A) | Pitchfork Trial!: High Orc | Tanya | Defeat 10 High Orcs in | 1500G | | Trieste (A) | Trial!: Orc Hunter....|.Tanya....|.Defeat 10 Orc Hunters in.|.1500G | | Trieste (A) | Trial!: High Orc II | Tanya | Defeat 20 High Orcs in | 3000G | | Trieste (A) | Trial!: Goblin Pirate.|.Tanya....|.Defeat 10 Goblin Pirates.|.2000G | | in Blessia (D) | Trial!: Goblin | Tanya | Defeat 10 Goblin | 2000G Gangster | | Gangsters in | | | Blessia (D) | Trial!: Shadow Panther|.Tanya....|.Defeat 10 Shadow Panthers|.2200G | | in Blessia (N) | Trial!: Giant Beetle | Tanya | Defeat 10 Giant Beetles | 2000G and | | in Blessia (N) | Super Psycho Trial!: Troll.........|.Tanya....|.Defeat 10 Trolls in......|.2500G and | | Blessia (D) | Missing Page | | | 2 (Stone | | | Spike) Trial!: Death Stalker | Tanya | Defeat 10 Death Stalkers | 2000G | | in Blessia (N) | Trial!: Ignis.........|.Tanya....|.Defeat 10 Ignis' in......|.2500G | | Blessia (N) | Trial!: Hammer Troll | Tanya | Defeat 10 Hammer Trolls | 3000G | | in Blessia (D) | Trial!: Blood Panther.|.Tanya....|.Defeat 10 Blood Panthers.|.3000G | | in Blessia (N) | Trial!: Blood | Tanya | Defeat 20 Blood Panthers | 6000G Panther II | | in Blessia (N) | Trial!: Goblin........|.Tanya....|.Defeat 10 Goblins in.....|.3000G | | Messhina (D) | Trial!: Chipsqueek | Tanya | Defeat 10 Chipsqueeks in | 3000G | | Messhina (N) | Trial!: Hornet........|.Tanya....|.Defeat 10 Hornets in.....|.3500G and | | Messhina (N) | Gorgeous | | | Sword Trial!: Goblin Sniper | Tanya | Defeat 10 Goblin Snipers | 3500G | | in Messhina (D) | Trial!: Hobgoblin.....|.Tanya....|.Defeat 10 Hobgoblins in..|.3800G and | | Messhina (D) | Missing Page | | | 2 (Water | | | Laser) Trial!: Furpuff | Tanya | Defeat 10 Furpuffs in | 3500G | | Messhina (N) | Trial!: Queen Bee.....|.Tanya....|.Defeat 10 Queen Bees in..|.3500G | | Messhina (N) | Trial!: Ghost | Tanya | Defeat 10 Ghosts in | 5000G | | Messhina (D) | Trial!: Little Mage...|.Tanya....|.Defeat 10 Little Mages...|.5000G | | in Messhina (A) | Trial!: Ghost II | Tanya | Defeat 30 Ghosts in | 10000G | | Messhina (D) | Trial!: Silver Wolf...|.Tanya....|.Defeat 10 Silver Wolves..|.4500G | | in Padova (A) | Trial!: Orc Viking | Tanya | Defeat 10 Orc Vikings in | 4500G | | Padova (D) | Trial!: Necro.........|.Tanya....|.Defeat 10 Necros in......|.5000G | | Padova (A) | Trial!: Sky Fish | Tanya | Defeat 10 Sky Fishes in | 4500G | | Padova (A) | Trial!: High Orc......|.Tanya....|.Defeat 10 High Orc.......|.5500G Viking | | Vikings in Padova (N)| Trial!: Tundra | Tanya | Defeat 10 Tundras in | 5500G | | Padova (A) | Trial!: Faerie........|.Tanya....|.Defeat 10 Faeries in.....|.5000G | | Padova (A) | Trial!: Little Wizard | Tanya | Defeat 10 Little Wizards | 5500G | | in Padova (A) | Trial!: Dark Slime....|.Tanya....|.Defeat 10 Dark Slimes in.|.6000G | | Padova (A) | Trial!: Tundra II | Tanya | Defeat 30 Tundras in | 12000G | | Padova (A) | Trial!: Terror Tree...|.Tanya....|.Defeat the Terror Tree...|.30000G | | (Trieste boss) | Trial!: Octopirate | Tanya | Defeat the Octopirate | 40000G | | (Blessia boss) | Trial!: Bane Dragon...|.Tanya....|.Defeat the Bane Dragon...|.50000G | | (Messhina boss) | Trial!: Crystal | Tanya | Defeat the Crystal | 60000G Mammoth | | Mammoth (Padova boss)| I Got Something Good..|.Yue......|.Talk to her..............|.Missing Page 1 | | | (Medication) Again, I Got | Yue | Talk to her | Missing Page 1 Something Good | | | (Life Drain) Once Again, I Got.....|.Yue......|.Talk to her..............|.Missing Page 1 Something Good | | | (Shine) ******************************************************************************* 13.3. Monsters List [List-Monsters] ******************************************************************************* This list shows some information about the monsters in the game. In this table you'll find where they live, what they can drop when defeated, what the monster can do to help in your farm (either by working on it on producing something), what's its elemental attribute and its HP at level 0. The HP of the monsters increase when you advance to the second generation, the values presented in this table show the amount of HP they have when you face them in the second generation, as it's longest part of the game and where you'll expend most of your playing time (I think). So, if you want to know how much HP the monsters have in the first generation part of the game, take a look at the Monsters section in this guide. If you want to find an item by drop name, I'd recommend taking a look at the Alphabetical Item List table. (D) = Appears during day (N) = Appears at night (A) = Appears anytime (either day or night) * Second Generation only Monster Name | Location | Item Dropped | Farm | Attribute | HP ------------------------------------------------------------------------------- Aerian | Palermo*(A) | Magic Crystal | | Wind | 100 Ant.............|.Trieste (N)..|.Insect Skin........|.Harve.|.E