____                      ______           __                      ___ 
     / __ \__  ______  ___     / ____/___ ______/ /_____  _______  __   |__ \
    / /_/ / / / / __ \/ _ \   / /_  / __ `/ ___/ __/ __ \/ ___/ / / /   __/ /
   / _, _/ /_/ / / / /  __/  / __/ / /_/ / /__/ /_/ /_/ / /  / /_/ /   / __/ 
  /_/ |_|\__,_/_/ /_/\___/  /_/    \__,_/\___/\__/\____/_/   \__, /   /____/ 
                                                            /____/           
                     ___       ______            __                  
                    /   |     / ____/___ _____  / /_____ ________  __
          ______   / /| |    / /_  / __ `/ __ \/ __/ __ `/ ___/ / / /
         /_____/  / ___ |   / __/ / /_/ / / / / /_/ /_/ (__  ) /_/ / 
                 /_/  |_|  /_/    \__,_/_/ /_/\__/\__,_/____/\__, /  
                                                            /____/   
          __  __                           __     __  ___                
         / / / /___ _______   _____  _____/ /_   /  |/  /___  ____  ____ 
        / /_/ / __ `/ ___/ | / / _ \/ ___/ __/  / /|_/ / __ \/ __ \/ __ \
       / __  / /_/ / /   | |/ /  __(__  ) /_   / /  / / /_/ / /_/ / / / /
      /_/ /_/\__,_/_/    |___/\___/____/\__/  /_/  /_/\____/\____/_/ /_/ 


Version 1.0 02/18/2009

###############################################################################
 TABLE OF CONTENTS
###############################################################################
 1. Introduction............................................[Intro]
     1.1. Game Info.........................................[Game]
     1.2. About Authors.....................................[Authors]
     1.3. Guide Info........................................[Guide]
     1.4. Version History...................................[Version]
     1.5. Legal Stuff.......................................[Legal]
 2. Game Basics.............................................[Basics]
     2.1. First Steps.......................................[Steps]
         2.1.1. Basic Controls..............................[Controls]
         2.1.2. Touch Controls..............................[Touch]
     2.2. Your House........................................[House]
     2.3. Sleeping Time.....................................[Sleep]
     2.4. Weather...........................................[Weather]
     2.5. Lost and Found....................................[Lost]
 3. Start Menu..............................................[Menu]
     3.1. Inventory/Status..................................[Inventory]
     3.2. Skill.............................................[Skill]
     3.3. Accompanying Monster..............................[Accompany]
     3.4. Friendship........................................[Friendship]
     3.5. Plot Items........................................[Plot]
     3.6. Settings..........................................[Settings]
 4. Farming.................................................[Farming]
     4.1. The Shipping Box..................................[Shipping]
     4.2. Farming Tools.....................................[Tools]
     4.3. Crops.............................................[Crops]
         4.3.1. Spring Crops................................[Spring]
         4.3.2. Summer Crops................................[Summer]
         4.3.3. Fall Crops..................................[Fall]
         4.3.4. Winter Crops................................[Winter]
 5. Crafting................................................[Crafting]
     5.1. Accessory.........................................[Accessory]
         5.1.1. Belt Creation...............................[Belt-Creation]
         5.1.2. Boots Creation..............................[Boots-Creation]
         5.1.3. Bracelet Creation...........................[Bracelet-Creation]
         5.1.4. Brooch Creation.............................[Brooch-Creation]
         5.1.5. Earrings Creation...........................[Earrings-Creation]
         5.1.6. Gloves Creation.............................[Gloves-Creation]
         5.1.7. Headgear Creation...........................[Headgear-Creation]
         5.1.8. Pendant Creation............................[Pendant-Creation]
         5.1.9. Power-Up Creation...........................[Power-Creation]
         5.1.10. Ring Creation..............................[Ring-Creation]
         5.1.11. Scarf Creation.............................[Scarf-Creation]
         5.1.12. Others Creation............................[Others-Creation]
         5.1.13. Belt Upgrade...............................[Belt-Upgrade]
         5.1.14. Boots Upgrade..............................[Boots-Upgrade]
         5.1.15. Bracelet Upgrade...........................[Bracelet-Upgrade]
         5.1.16. Brooch Upgrade.............................[Brooch-Upgrade]
         5.1.17. Earrings Upgrade...........................[Earrings-Upgrade]
         5.1.18. Gloves Upgrade.............................[Gloves-Upgrade]
         5.1.19. Headgear Upgrade...........................[Headgear-Upgrade]
         5.1.20. Pendant Upgrade............................[Pendant-Upgrade]
         5.1.21. Power-Up Upgrade...........................[Power-Upgrade]
         5.1.22. Ring Upgrade...............................[Ring-Upgrade]
         5.1.23. Scarf Upgrade..............................[Scarf-Upgrade]
         5.1.24. Others Upgrade.............................[Others-Upgrade]
     5.2. Forging...........................................[Forging]
         5.2.1. Axe Creation................................[Axe-Creation]
         5.2.2. Hammer Creation.............................[Hammer-Creation]
         5.2.3. Longsword Creation..........................[Long-Creation]
         5.2.4. Rod Creation................................[Rod-Creation]
         5.2.5. Shield Creation.............................[Shield-Creation]
         5.2.6. Shortsword Creation.........................[Short-Creation]
         5.2.7. Spear Creation..............................[Spear-Creation]
         5.2.8. Tools Upgrade...............................[Tools-Upgrade]
         5.2.9. Axe Upgrade.................................[Axe-Upgrade]
         5.2.10. Hammer Upgrade.............................[Hammer-Upgrade]
         5.2.11. Longsword Upgrade..........................[Long-Upgrade]
         5.2.12. Rod Upgrade................................[Rod-Upgrade]
         5.2.13. Shield Upgrade.............................[Shield-Upgrade]
         5.2.14. Shortsword Upgrade.........................[Short-Upgrade]
         5.2.15. Spear Upgrade..............................[Spear-Upgrade]
     5.3. Pharmacy..........................................[Pharmacy]
     5.4. Cooking...........................................[Cooking]
         5.4.1. Hands Only..................................[Hands]
         5.4.2. Frying Pan..................................[Frying]
         5.4.3. Knife Set...................................[Knife]
         5.4.4. Pot.........................................[Pot]
         5.4.5. Mixer.......................................[Mixer]
         5.4.6. Oven........................................[Oven]
         5.4.7. Steamer.....................................[Steamer]
     5.5. Wi-Fi Evolution...................................[Wifi]
         5.5.1. Accessory Wi-Fi Evolution...................[Accessory-Wifi]
         5.5.2. Axe Wi-Fi Evolution.........................[Axe-Wifi]
         5.5.3. Hammer Wi-Fi Evolution......................[Hammer-Wifi]
         5.5.4. Longsword Wi-Fi Evolution...................[Long-Wifi]
         5.5.5. Rod Wi-Fi Evolution.........................[Rod-Wifi]
         5.5.6. Shortsword Wi-Fi Evolution..................[Short-Wifi]
         5.5.7. Spear Wi-Fi Evolution.......................[Spear-Wifi]
 6. Fighting................................................[Fight]
     6.1. Elemental Attributes..............................[Attributes]
     6.2. Status Ailments...................................[Ailments]
     6.3. Accessories.......................................[Accessories]
         6.3.1. Belt........................................[Belt]
         6.3.2. Boots.......................................[Boots]
         6.3.3. Bracelet....................................[Bracelet]
         6.3.4. Brooch......................................[Brooch]
         6.3.5. Earrings....................................[Earrings]
         6.3.6. Gloves......................................[Gloves]
         6.3.7. Headgear....................................[Headgear]
         6.3.8. Pendant.....................................[Pendant]
         6.3.9. Power-Up....................................[Power]
         6.3.10. Ring.......................................[Ring]
         6.3.11. Scarf......................................[Scarf]
         6.3.12. Others.....................................[Others]
     6.4. Weapons...........................................[Weapons]
         6.4.1. Axe.........................................[Axe]
         6.4.2. Hammer......................................[Hammer]
         6.4.3. Longsword...................................[Longsword]
         6.4.4. Rod.........................................[Rod]
         6.4.5. Shortsword..................................[Shortsword]
         6.4.6. Spear.......................................[Spear]
     6.5. Shields...........................................[Shields]
     6.6. Magic Books.......................................[Magics]
     6.7. Skill Seals.......................................[Seals]
     6.8. Musical Scores....................................[Musical]
 7. Village.................................................[Village]
     7.1. Village Map.......................................[Map]
     7.2. Houses Visiting Hours.............................[Visiting]
     7.3. Shops.............................................[Shops]
     7.4. School............................................[School]
         7.4.1. Classroom...................................[Classroom]
         7.4.2. Dojo........................................[Dojo]
         7.4.3. Library.....................................[Library]
         7.4.4. Workshop....................................[Workshop]
     7.5. Buildings/Expansions..............................[Buildings]
     7.6. Quests - First Generation.........................[Quests1]
         7.6.1. Alicia's Quests.............................[Alicia-Q1]
         7.6.2. Barrett's Quests............................[Barrett-Q1]
         7.6.3. Byron's Quests..............................[Byron-Q1]
         7.6.4. Cammy's Quests..............................[Cammy-Q1]
         7.6.5. Cecilia's Quests............................[Cecilia-Q1]
         7.6.6. Dorothy's Quests............................[Dorothy-Q1]
         7.6.7. Douglas's Quests............................[Douglas-Q1]
         7.6.8. Egan's Quests...............................[Egan's-Q1]
         7.6.9. Gordon's Quests.............................[Gordon-Q1]
         7.6.10. Herman's Quests............................[Herman-Q1]
         7.6.11. Jake's Quests..............................[Jake-Q1]
         7.6.12. Julia's Quests.............................[Julia-Q1]
         7.6.13. Mana's Quests..............................[Mana-Q1]
         7.6.14. Max's Quests...............................[Max-Q1]
         7.6.15. Natalie's Quests...........................[Natalie-Q1]
         7.6.16. Ray's Quests...............................[Ray-Q1]
         7.6.17. Rosalind's Quests..........................[Rosalind-Q1]
         7.6.18. Roy's Quests...............................[Roy-Q1]
         7.6.19. Tanya's Quests.............................[Tanya-Q1]
         7.6.20. Yue's Quests...............................[Yue-Q1]
     7.7. Quests - Second Generation........................[Quests2]
         7.7.1. Alicia's Quests.............................[Alicia-Q2]
         7.7.2. Barrett's Quests............................[Barrett-Q2]
         7.7.3. Byron's Quests..............................[Byron-Q2]
         7.7.4. Cammy's Quests..............................[Cammy-Q2]
         7.7.5. Cecilia's Quests............................[Cecilia-Q2]
         7.7.6. Dorothy's Quests............................[Dorothy-Q2]
         7.7.7. Douglas's Quests............................[Douglas-Q2]
         7.7.8. Egan's Quests...............................[Egan's-Q2]
         7.7.9. Gordon's Quests.............................[Gordon-Q2]
         7.7.10. Herman's Quests............................[Herman-Q2]
         7.7.11. Jake's Quests..............................[Jake-Q2]
         7.7.12. Julia's Quests.............................[Julia-Q2]
         7.7.13. Leann's Quests.............................[Leann-Q2]
         7.7.14. Leonel's Quests............................[Leonel-Q2]
         7.7.15. Mana's Quests..............................[Mana-Q2]
         7.7.16. Max's Quests...............................[Max-Q2]
         7.7.17. Natalie's Quests...........................[Natalie-Q2]
         7.7.18. Orland's Quests............................[Orland-Q2]
         7.7.19. Ray's Quests...............................[Ray-Q2]
         7.7.20. Rosalind's Quests..........................[Rosalind-Q2]
         7.7.21. Roy's Quests...............................[Roy-Q2]
         7.7.22. Sera & Serena's Quests.....................[Sera&Serena-Q2]
         7.7.23. Tanya's Quests.............................[Tanya-Q2]
         7.7.24. Yue's Quests...............................[Yue-Q2]
     7.8. Festivals.........................................[Festivals]
     7.9. Villagers.........................................[Villagers]
         7.9.1. Villager Likes/Dislikes.....................[Likes]
         7.9.2. Birthdays...................................[Birthdays]
         7.9.3. Schedule - First Generation.................[Schedule1]
         7.9.4. Schedule - Second Generation................[Schedule2]
         7.9.5. Bachelorettes - First Generation............[Bachelorettes]
         7.9.6. Love Candidates - Second Generation.........[Love]
 8. Monsters................................................[Monsters]
     8.1. Monster Taming....................................[Taming]
     8.2. Monster Care......................................[Care]
     8.3. Bosses............................................[Bosses]
 9. Dungeons - First Generation.............................[Dungeons1]
     9.1. Trieste Forest - First Generation.................[Trieste1]
         9.1.1. Details for Area............................[Trieste1-Details]
     9.2. Blessia Island - First Generation.................[Blessia1]
         9.2.1. Details for Area............................[Blessia1-Details]
     9.3. Messhina Valley - First Generation................[Messhina1]
         9.3.1. Details for Area............................[Messhina1-Details]
     9.4. Padova Mts. - First Generation....................[Padova1]
         9.4.1. Details for Area............................[Padova1-Details]
 10. Dungeons - Second Generation...........................[Dungeons2]
     10.1. Trieste Forest - Second Generation...............[Trieste2]
         10.1.1. Details for Area...........................[Trieste2-Details]
         10.1.2. Details for Green Underground Shrine.......[Green-Details]
     10.2. Blessia Island - Second Generation...............[Blessia2]
         10.2.1. Details for Area...........................[Blessia2-Details]
         10.2.2. Details for Tropic Underground Shrine......[Tropic-Details]
     10.3. Messhina Valley - Second Generation..............[Messhina2]
         10.3.1. Details for Area...........................[Messhina2-Details]
         10.3.2. Details for Ravine Underground Shrine......[Ravine-Details]
     10.4. Padova Mts. - Second Generation..................[Padova2]
         10.4.1. Details for Area...........................[Padova2-Details]
         10.4.2. Details for Iceberg Underground Shrine.....[Iceberg-Details]
     10.5. Palermo Shrine...................................[Palermo]
         10.5.1. Details for Area B1F.......................[Palermo-B1F]
         10.5.2. Details for Area B2F.......................[Palermo-B2F]
         10.5.3. Details for Area B3F.......................[Palermo-B3F]
         10.5.4. Details for Area Mini Garden...............[Palermo-Garden]
         10.5.5. Details for Area 4 Seasons Hallway.........[Palermo-Hallway]
         10.5.6. Details for Area Scorching Altar...........[Palermo-Altar]
 11. Advancing to the Second Generation.....................[Second]
     11.1. How to Advance...................................[Advance]
     11.2. What Changes (And What Doesn't)..................[Changes]
 12. Miscellaneous..........................................[Miscellaneous]
     12.1. The Bottles......................................[Bottles]
     12.2. Earthquakes......................................[Earthquakes]
     12.3. Sale Off Coupons.................................[Coupons]
     12.4. Full Set of Tools................................[Full Set]
     12.5. Endings..........................................[Endings]
 13. QuickLists.............................................[Quick]
     13.1. Quest List - First Generation....................[List-Quest1]
     13.2. Quest List - Second Generation...................[List-Quest2]
     13.3. Monsters List....................................[List-Monsters]
     13.4. Fishing List.....................................[List-Fishing]
     13.5. Mining List......................................[List-Mining]
     13.6. Alphabetical Item List...........................[List-Alphabetical]
 14. Credits................................................[Credits]


###############################################################################
1. Introduction                                             [Intro]
###############################################################################


*******************************************************************************
1.1. Game Info                                              [Game]
*******************************************************************************

This game was released on November 18th in the USA and it is a sequel to the
previous Rune Factory - A Fantasy Harvest Moon. The story of this game is not
directly connected to the previous one, so even if you didn't play the first
you can still enjoy this game the same way.

For the ones who don't know about this game, it's pretty much the same as the
previous Harvest Moon series except that now, besides taking care of a farm
you also need to explore dungeons, fight monsters and level up, that is, now
some RPG features were added to increase the variety of tasks you can perform.

Some improvements were made to the previous controls, mainly about the touch
screen so it is a bit more functional. A major difference in this game to the
previous Rune Factory is that now you're able to play with two generations of
characters because, once you get married and raise your baby, the main focus
of the game will be transfered to your child, so he'll have to take care of the
farm instead of his dad. It is here that you can say the game really shows
everything it has, since there are a lot of things you couldn't do before and
now will be available.

If you think it is interesting to take care of a farm and deal with monsters
and quests or if you always liked Harvest Moon or liked the previous Rune
Factory, you should really try this game.


*******************************************************************************
1.2. About Authors                                          [Authors]
*******************************************************************************

Hello, we're Lerion and Winchu. This is our first time writing a FAQ, so if you
see something wrong or if you want to suggest improvements, feel free to
contact us via email: lerionfaqs [at] gmail [dot] com.

Even though the e-mail is on Lerion's name, both of us can be contacted from
this account as well as we both can also answer the new mails.

We started writing this guide for ourselves, since there was none at the time
and we needed some data for later consultation. But after start writing it, we
thought it would be nice if we could share with the others, so we started to
format it like a FAQ so we could submit it later if possible.

We're not a native American or anything so it's possible that this guide
contains some misspelling / grammatical mistakes, so we apologize. If you see
mistakes in this text and want to help to correct them you can also contact us
to alert about them.


*******************************************************************************
1.3 Guide Info                                              [Guide]
*******************************************************************************

The update has finally come, now the guide covers both generations and I can
say it's finished, except for some possible mistakes there might be or some
improvements that can be made later to enrich the guide even more. I must
say the second part of the guide was mainly (near totally) written by Winchu,
so all the credits for this part must be given to him, as all I did was to
support him a bit in the end and revise the text before publishing.

The info displayed in this guide was based in my, and my collaborators,
experience of the game, so it's possible some things will be missing, even
though we tried to cover everything we found in the game. If you see a hole or
if something said in this guide is not correct you can also contact me to alert
me about it if you want.

I wanted to make a guide easier to read, visually speaking, so I used different
characters and symbols for the header and the tables, trying to make it easier
to identify each component. So, just to make things clearer, here's an
explanation on the notation and features of this guide:

- Double reference: Both numbers and a tag in brackets are used to identify
      each section, this way you can find them either looking for the number or
      the tag, what you think it's easier to remember, even though the tag
      works better. By the way, when trying to find something using the tags,
      make sure to include the brackets in your search.
- Symbols for headers: Each different header level is surrounded by a
      different symbol, so it's easier to know what you are looking at when you
      see the symbols surrounding the header. Besides, you could even try to
      search different header level by trying to find something like #######,
      even though the references should be a better option. I'll tell then the
      identifiers for each header level:
- # for level 1 headers: for example, section 1., 2., etc are surrounded by #
      like this:
###############################################################################
X. Section Name                                             [Section Tag]
###############################################################################

- * for level 2 headers: the same way sections 1.1., 1.2., etc. are surrounded
      by *
- = for level 3 headers: and finally the same applies to 1.1.1., 1.1.2., etc.
      and they're surrounded by =
- - for tables: tables are identified by a single line below the header
      composed of -

Still speaking about the tables, each even item has a line of . (dots)
connecting the columns. That was made in order to try to make easier to read,
as I usually get lost trying to follow blank lines.

The ones who seek quick info without details, can take a look at the section
"Quicklists" where I created sections of some things that can be interesting to
have a quick look sometimes but are scattered in the middle of a lot of text in
the main body of the guide.

Notice that tables that are already "clean" in the main sections are not in
this quicklist section, such as the birthday, for example, because that would
be too redundant.

Well, that was based on my thoughts so it might not be the best at all, so if
you think something is wrong or could be better, feel free to contact me and
make suggestions, they are very welcome.


*******************************************************************************
1.4. Version History                                        [Version]
*******************************************************************************

Version 0.5 - 12/18/2008
    - First submission of the guide (covers only the first generation).

Version 1.0 - 02/18/2009
    - A lot of updates, mainly about the second generation, but also some
          minor corrections.


*******************************************************************************
1.5. Legal Stuff                                            [Legal]
*******************************************************************************

This guide is copyrighted by us and cannot be reproduced by any circumstances
other than for personal private use. It's specifically made for GameFAQS and
and it's not authorized to be placed on any other website than GameFAQS and the
ones listed below without our previous consent.

Besides GameFAQS, we also allow the following websites to publish this guide:
- CheatPlanet.com
- GamesRadar.com
- GamersHell.com
- Neoseeker.com

Any other use or copy of this document is forbidden and a violation of
copyright.

Copyright 2009. Lerion & Winchu.


###############################################################################
2. Game Basics                                              [Basics]
###############################################################################

This section will cover the basics of this game, hence the title. Here I'll
explain a bit about the game commands, what you can do and some of the main
changes I noticed from the first game.


*******************************************************************************
2.1. First Steps                                            [Steps]
*******************************************************************************

For the ones who not aware, this game is basically a farm simulator with some
RPG-like features, such as entering dungeons, fighting and capturing monsters.

Your main objectives in this game will be to keep a good farm and a good life.
That is, you'll have to keep an active farm, growing crops, animals, etc. 
while trying to be friends with the villagers and eventually getting married
with one of the girls available.

That said, I'll first explain a bit about how you move around in the game and
do some tasks using the controls. First I'll tell about the basic controls and
then about how to use the touch screen controls.


===============================================================================
2.1.1. Basic Controls                                       [Controls]
===============================================================================

Here's what each button will do once pressed and some combination of buttons
you need to know. Notice that these commands assume your using the default
button configuration of the game. If you already changed them in the Settings
menu, just invert the L and R buttons explanation if you switched them. The
same applies to the D-Pad and the ABXY buttons.

So here's the explanation:

- D-Pad: Move around
- A button: Action button. Press it to talk to people, take items from the
      floor or toss the item you're holding in your hands at the moment. You
      can also use this button to select the quantity of an item you want
      to take from your backpack or the store. To do this, place your cursor
      on a cell that have more than an item of the same time (for example, the
      seeds from the shop, that have 9 of them). Now press and hold this button
      and a numpad will appear on the screen. Now you can select the number
      of that item you want to take (maximum 9, obviously).
- B button: Tools and eat button. If you're holding an eatable item when you
      press this button, your character will eat it. When you're not holding
      anything, you can press it to use you're active tool (the one that is
      shown on the bottom right corner of the touch screen).
- X button: Rune Ability button. If you have a Rune Ability equipped in the
      second Rune Ability slot, you'll activate it when you press this button.
- Y button: Rune Ability and store button. If you're holding any item when you
      press this button, the item will be stored in your backpack. But if
      you're not holding anything, this button works the same way as the 
      X button, but this one activates the ability that is in the first Rune
      Ability slot instead of the second.
- L button: Does nothing by itself, but can be combined with other buttons to
      perform additional actions (see ahead).
- R button: Switches Run/Walk. If your character runs when you move it, after
      you press this button he'll start to walk whenever you move him and
      vice-versa.
- Start button: Opens the start menu. There you'll be able to see your status
      and a lot of info about your items, animals, etc.. I'll talk about this
      menu in the corresponding section later.
- Select button: Shows/Hides the target box. If your target box is hidden, when
      you press this button it'll appear in front of you and vice-versa. If you
      don't know what's the target box, I suggest you to just press this button
      and you'll quickly understand. Basically this box shows where your
      actions will be performed.
- L+A command: While holding L, press the A button. This way you'll be able to
      browse through the pickable items you have in your backpack. If you place
      your cursor on the item you want and press A again you'll hold this item
      in your hands.
- L+B command: While holding L, press the B button. You'll be able to browse
      through the tools/weapons you have in your backpack. Place your cursor on
      the tool you want and press B and it'll become your active tool.
- L+X or L+Y command: While holding L, press the X or the Y button. You'll be
      able to browse through the Rune Abilities you have in your backpack. By
      pressing L once again in the browse menu you'll be able to change from
      the first Rune Ability (Y) to the second one (X). If you place your
      cursor on the Rune Ability you want and press Y or X respectively you'll
      equip it on that button.
- Sort the browse menu: When you're in any of the three previous browse menus,
      you can just press the down button in the D-Pad to sort the items being
      displayed. If you want to unsort the items again, just press the up
      button.


===============================================================================
2.1.2. Touch Controls                                       [Touch]
===============================================================================

Besides pressing the buttons, you can also perform some tasks by touching in
the touch screen. The functionalities were improved over the first game, so now
you can do a lot of thing. You can even play the game completely by using only
the touch screen if you want, even though I still prefer to use the buttons in
general.

Here's what you can do:

- Move around: Touch and hold any empty space on the screen and your character
      will move in that direction while your holding the screen. You can choose
      to run or walk by pressing the R button.
- Talk to people: Just get close to someone and you'll see a red cursor at
      his/her head. When you see it, just touch this person and you'll be
      able to talk to him/her.
- Pick up items: While holding the L button, touch on an item and it'll be
      picked and stored in your backpack.
- Use your tools: Touch on the tools icon in the lower right corner of the
      screen. When you do it, it'll become blue. Now, every time you touch the
      screen you'll use the active tool that's displayed in the icon.
- Open the start menu: You can open the start menu by touching your character
      face displayed in the upper left corner of the screen.
- Open the tools browse: You can access the tools browse menu by touching the
      little sword icon in the lower left corner of the screen (the first icon
      from left to right).
- Open the Rune Abilities browse: It works the same way as the tools browse,
      but to open this one, touch the second icon in the lower left corner
      of the screen.
- Open the items browse: Once again the same as the two previous ones, this
      time touch the third icon on the lower left corner of the screen.
- Browse menu actions: If you enter in any of the three previous browse menus,
      you'll be able to navigate through them using the touch screen. Notice
      there are two arrows to the left and to the right of menu. If you touch
      them, you'll be able show more items that couldn't be displayed. Also
      notice there's a Sort button above the left arrow. If you touch this
      button it'll sort the items from the menu you're browsing, if you want
      to unsort the items, just touch the sort icon again. Finally, notice as
      well that, above the right arrow, there are two small faded icons. By
      touching them you can change the menu displayed. It's the same as the
      icons in the lower left corner of the screen.
- Select the quantity of an item you want to take: It's the same as the
      A button, if you want to take less items than the total group in a cell,
      touch and hold the item you want to take until a numpad appear. Now you
      can enter the number you want (maximum 9).
- Repeat some task: This is a very important action and one of the reasons to
      use the touch screen. This allows you to save a lot of efforts by
      remembering until 9 spots to do repeated tasks. There are two main uses:
  - Pick up a lot of things: Suppose it's harvest day and there are a lot of
        crops to be harvested. Doing so by picking each one and storing
        manually would be boring and tiresome, so instead you can use the touch
        screen to ease the job. Here's how: While holding the L button touch
        until 9 squares / crops / items that you want to pick and then release
        the L button. Now your character will go gather and store everything
        he picks on the squares you selected. If instead of gathering he's
        using some tool every time the should pick something, touch the tools
        icon in the lower right corner of the screen so it's not blue, this way
        he'll stop trying to use the tool.
  - Use a tool on a lot of spots: Opposite from before, now touch the tools
        icon in the lower right corner of the screen so that it is blue. This
        way you'll activate the use of the tool displayed. Now, hold the
        L button, touch until 9 squares you want to use this tool on (for
        example, 9 rocks to break with a hammer) and release the L button. Now
        your character will start to use the tool everywhere you selected.


*******************************************************************************
2.2. Your House                                             [House]
*******************************************************************************

In this section you'll know a little more about your own house. I'll try to
give a brief explanation about the furniture you can interact with in your
place. You can interact with them by getting close to one of them and pressing
the action button or touching the screen.

I'll start from the one in the upper left corner and proceed to the right until
the wall and then I'll go back to the left again and go down. So here's the
list:

First Floor
-------------------------------------------------------------------------------
Diary: Allows you to save the game any time you want.
Shelf: You can store non-eatable items you don't use frequently here.
Refrigerator: You can store food and alike here.
Chest: No use for it yet. Only in the beginning of the second generation. The
    old tools from Kyle will be here.
Fireplace: No use as well.
Bookshelf: Presents a tutorial about fighting.


Second Floor
-------------------------------------------------------------------------------
Calendar: It's on the right corner. Shows the calendar and the festivals days.
    Also, every time someone tells you his or her birthday it'll be marked
    here right away.
Mirror: It's on the vanity table in the left bedroom. Allows you to exchange
    items with other people either wireless or by Nintendo WFC 
    (Wi-Fi Connection).
Double Bed: It's in the left bedroom. Allows you to sleep and call a day. This
    way you'll replenish your HP (Health Points) and RP (Rune Points) and wake
    up on the next day.
Single Bed: It's on right bedroom. Works the same way as the Double Bed.
Diary: Allows you to save the game any time you want.


*******************************************************************************
2.3. Sleeping Time                                          [Sleep]
*******************************************************************************

The time you go to bed and sleep affects your status the next day. That is,
only if you're an extreme player. See below how much of the total HP and RP you
restore and what else changes depending on the time you sleep (when I say
"until time", I mean not including that time, for example, if I say "until
AM 1:00", that means that'll happen if you go to bed before AM 1:00 or until
AM 12:59. If you go to bed at AM 1:00 or AM 1:01 and so on, it'll be the same
as going to bed until AM 2:00):

- Until AM 1:00: 100% HP & RP, doesn't get sick*, wakes up at AM 6:00
- Until AM 2:00: 100% HP & RP, doesn't get sick, wakes up at AM 8:00
- Until AM 3:00: 80% HP & RP, doesn't get sick, wakes up at AM 8:00
- Until AM 4:00: 50% HP & RP, gets sick, wakes up at AM 9:00
- Until AM 5:00: 50% HP & RP, gets sick, wakes up at AM 9:00
- AM 5:00: The character automatically sleeps, restores 30% HP & RP, gets sick,
      wakes up at AM 10:00. If he's in the village, he'll wake up in his house,
      if he's in a dungeon, he'll wake up in the same place he slept.

* If you're wondering what does get sick mean, take a look at the Status
Ailments subsection in the Fighting section.


*******************************************************************************
2.4. Weather                                                [Weather]
*******************************************************************************

It is important to know about the weather when farming, as these may affect
your activities of the day. Notice that even though it doesn't seem so, the
dungeons are also affected by weather changes. I'll present some of the
consequences of each different weather below:

- Hurricane: You can't go out of your house when that happens and also it
      destroys some of the crops you planted.
- Rainy: Changes the schedule of the villagers and helps you by watering all
      of the fields.
- Snow Storm:  The same as Hurricane, but it happens on Winter
- Snowy: The same as Rainy, but it happens on Winter.
- Sunny: Usual weather, doesn't affect anything specially.

If you want to know about the weather forecast for 1 day, you can ask Alicia to
tell you by paying 10G. You can also ask her to change the weather if, for
example, you know a hurricane will come and you don't want it. You can choose
one of two possible weathers: sunny (pay 100G in first generation and 200G in
second) or rainy (1000G in first and 2000G in second).


*******************************************************************************
2.5. Lost and Found                                         [Lost]
*******************************************************************************

In the first floor of Byron's (the mayor's) house you'll find a box (in front
of the entrance door, in the wall) that will hold any important item you
accidentally toss out. So, if you ever throw away an irreplaceable item, such
as a proposal item or anything like that, you don't need to panic. Just proceed
to Byron's house and check the box and most likely the item will be there. If
not, that means you can obtain it again by some other way. Notice that if you
lose a quest item you don't need to look for it in the Lost and Found box, you
can go to the bulletin board, cancel the quest and start it again.


###############################################################################
3. Start Menu                                               [Menu]
###############################################################################

Here I'll explain a bit about the info you can see in the Start Menu (the one
you can see when you press the Start button). There are six menus listed in
the top of the screen as well as a close button at the extreme right (the X
icon). So here's an explanation about each of them:


*******************************************************************************
3.1. Inventory/Status                                       [Inventory]
*******************************************************************************

The first menu you'll see when you open the Start Menu. In this one you can see
the status of your character in the upper screen and his inventory in the
lower screen.

About the status: The left table shows you from top to bottom: the name of your
character, his level, the amount of experience needed to level up again (this
bar fills up as you fight and defeat monsters and, when it's finally full you
level up). Below the "Next" bar there are the HP and RP bars and your money.

Concerning the HP bar: The HP (Health Points) bar represents your physical
condition. This bar will go down every time you're hurt by a monster of when
you try to use a tool after you have already depleted the RP bar. If the HP bar
empties you'll faint and, if you're in the village when that happens you'll
wake up on the clinic and lose the day. On the other hand, if that happens when
you're in a dungeon, there won't be anyone around to rescue you when you faint,
so instead of being carried over to the clinic you'll actually die and you'll
have to load the game from where you last saved it, so be EXTREMELY careful
about your HP when you're inside a dungeon. You can restore a bit of HP by
eating some grasses or crops, by drinking a potion, by taking a shower in the
bathhouse of the village, using spells or by activating some special slabs in
the dungeons.

Concerning the RP bar: RP stands to Rune Points. This bar represents both your
stamina and your magical energy. Every time you use a tool, swing a weapon or
use a Rune Ability this bar will go down a bit. If you deplete your RP you
won't be able to use Rune Abilities anymore, but you'll still be able to use
tools and weapons consuming the HP bar instead of the RP one every time. To
restore RP, you need to collect the runes generated by grown crops (recover 50
RP) or the flowers (recover 12 RP) and crystals (recover 24 RP) in the
dungeons, eat some specific foods or take a shower (recover 100 RP) in the
bathhouse of the village.

Well, let's go back to the upper status screen, now I'll tell about the right
table: This table shows the attribute values of your character. These values
go up as you level up and they affect mainly your fighting (notice your total
HP also grows up as you level up, but the RP is always the same).

The last thing about the upper screen is a bar that I'll call "Time Bar". This
bar is the one that is shown in this same place when you're out of the Start
Menu. The Time Bar shows you from left to right: The currently year, season,
day of the month and of the week, the time and lastly the weather.

Now let's turn our attention to the lower screen, the inventory: Again there
are two tables. The left one shows your equipped stuff, that is, what you're
currently wearing or holding. One item can be placed on each of the boxes, but
you cannot place anything anywhere, each of them only accepts proper items for
that place. So here's an explanation about them:

The top square, the Held box, holds the item you're currently holding in your
hands. So if you just picked something up you should see it in this box. The
same way, if you want to put something in your hands, you can just put it in
this box.

Next comes the R. Hand (Right Hand) box. This one will have the current tool
or weapon you're holding, the one you can use by pressing the tools button.

The L. Hand (Left Hand) box is where you'll be able to equip shields to
increase your defense in battle. This is a passive slot, you can't actually
use it for anything. All you need to do is to equip it here and receive the
benefits it gives (shield defense only applies when you're equipped with a
shortsword or a rod).

The Rune Abl. (Rune Abilities) has two boxes, meaning you can equip up to two
different Rune Abilities at the same time. The one placed in the left box can
be activated by pressing the first Rune Ability button (Y button or Left in the
D-Pad if you changed controls) and the in the right box is activated by
pressing the second Rune Ability button (X button or Up in the D-Pad).

The last two boxes are the accessories you can equip to receive some bonuses.
You can equip up to two of them and the bonus given by each accessory may vary
a lot, it can be, for example: increase defense, increase resistance to an
attribute, increase status, etc.

Finally, the right table of the lower (touch) screen shows your backpack. There
are 45 slots available and each of them can hold up to 9 units of the same
(notice that they must be of the same level as well, if you have, for example,
a level 1 Onion and a level 2 one you can't place both of them in the same
slot).


*******************************************************************************
3.2. Skill                                                  [Skill]
*******************************************************************************

This menu shows the skill levels of your character, that is, his ability level
at some specifics tasks. You can increase your skill levels by actually
performing the action that benefits from that skill level, for example, the
Weapons Skill affects the RP consumption when fighting, so, if you want to
increase the Weapons Skill level you need to actually fight with a weapon.
Increasing the skill levels allows you to receive some benefits when doing
something that depends on that skill. In general most of them decreases the
amount of RP you need to perform an action that depends on that skill. If that
is not the case, I'll tell in the description of that skill what it does
instead. Here's a list of what is affected by each skill and additional effects
they can have on actions:

- Weapons: This skill is also affected by the weapon level you're using. If you
      try to fight with a weapon whose level is higher than your skill level
      you'll consume more RP than the usual in each attack.
- Farming: Affects the using of hoe and watering can.
- Mining: Affects the using of hammer.
- Pharmacy: Affects the success rate when trying to produce medicine on your
      own. The best medicines requires a great Pharmacy level to be produced
      successfully.
- Accessories: The same as Pharmacy, but for crafting accessories.
- Camping: Affects the use of sleeping bags in dungeons.
- Magic: Affects the use of Rune Abilities.
- Logging: Affects the use of axe.
- Fishing: Affects the use of pole.
- Forging: The same as Pharmacy, but for crafting Weapons and Shields.
- Cooking: The same as Pharmacy, but for cooking.
- Communication: Affects the taming and caring of monsters.


*******************************************************************************
3.3. Accompanying Monster                                   [Accompany]
*******************************************************************************

Here you'll be able to see the status of the monster that's accompanying you
at the time, if any. The lower screen will show a 3D picture of the monster and
the upper one will shows its status. Let's see a bit about the status screen.

There are three windows in this screen. The top one shows an icon of the
monster, its name on the right and its current HP below.

The middle window says the species of the monster and displays 10 balls that
represent your Friendship Level with that monster. As you feed and brush it
everyday you'll increase the Friendship Level and, by doing so, you increase
its fighting status as well as its produces qualities, if it's a Produce-Type
monster.

The last window shows a description about the monster as well as its Skill
(kind of attack when battles) and its attribute (affects the damage dealt /
taken from other attribute monsters).


*******************************************************************************
3.4. Friendship                                             [Friendship]
*******************************************************************************

Display the villagers you know and their Friendship Level towards you
(maximum 10). The main list in the lower part shows the name of the villager,
the Friendship Level of this villager and the Love Level (this one only appears
for some specific villagers that you can engage). Besides the main list, there
are also 5 buttons just above it that allows you to change the list view. I'll
tell a bit about them:

From left to right, the first button (a girl face) allows you to see the
Friendship Level of the villagers. The second button (a monster face) allows
you to see the Friendship Level of the monsters you tamed.

The three button on the right, instead of change the elements of the list,
allows you to sort the list by some property. Notice that when you click the
sorting button once, it'll sort the name in ascending order (the button will
be pointing upwards), but if you click this button once again, the names will
be sorted in descending order (pointing downwards).

About these three buttons: The first one (Auto) sorts the names in a way
defined by the game (I think it's by first meeting order, but I'm not sure).
The second button (a smile face) sorts the names by friendship level. The last
button (heart) sorts the names by love level.


*******************************************************************************
3.5. Plot Items                                             [Plot]
*******************************************************************************

This menu shows you the plot items you already got in the game. There should be
32 of them and you can get them by advancing in the game, but they'll only
become available on the second generation part of the game.
Those items are important to proceed the main plot of the game, but you don't
need to take much care of them because they don't have any effect on your
character, just check to know what is missing to complete your objectives. This
is the list of them:

- Ancient Manuscript;
- Spring Orb;
- Summer Orb;
- Fall Orb;
- Winter Orb;
- Green Tablet fragment 1/5;
- Green Tablet fragment 2/5;
- Green Tablet fragment 3/5;
- Green Tablet fragment 4/4;
- Green Tablet fragment 5/5;
- Blue Tablet fragment 1/7;
- Blue Tablet fragment 2/7;
- Blue Tablet fragment 3/7;
- Blue Tablet fragment 4/7;
- Blue Tablet fragment 5/7;
- Blue Tablet fragment 6/7;
- Blue Tablet fragment 7/7;
- Red Tablet fragment 1/5;
- Red Tablet fragment 2/5;
- Red Tablet fragment 3/5;
- Red Tablet fragment 4/5;
- Red Tablet fragment 5/5;
- Ice Tablet fragment 1/5;
- Ice Tablet fragment 2/5;
- Ice Tablet fragment 3/5;
- Ice Tablet fragment 4/5;
- Ice Tablet fragment 5/5;
- Omni-Gate;
- Ancient Tablet fragment 1/4;
- Ancient Tablet fragment 2/4;
- Ancient Tablet fragment 3/4;
- Ancient Tablet fragment 4/4.

Except for Ancient Manuscript (check What Changes section, but to simplify, you
will get this as soon as you advance to the second generation) and Omni-Gate
(check Magic Books section), all other plots item can be gotten after you
complete some requirements to the statues in all dungeons or defeat a boss, so
check the Dungeons section for further informations.


*******************************************************************************
3.6. Settings                                               [Settings]
*******************************************************************************

Shows what you can configure in the game, to make it fit you better. There are
only three options:

- Display Target Box: If it's turned on, the target box will be shown in front
      of your character (if you don't know what's this, take a look at the
      Basic Controls section in this guide and read about the Select button, as
      it's just a shortcut to this function).
- L <-> R Switch Buttons: Switches the functions of the L and R buttons.
- D-Pad <-> ABXY Switch Buttons: Switches the function of the D-Pad and the
      ABXY buttons.

If you want your changes to take effect you need to hit the Save button in
the lower part of the screen before going out of the menu. If you make any
changes but didn't like the results, just hit the Reset button and the default
configuration will take place.


###############################################################################
4. Farming                                                  [Farming]
###############################################################################

This is the main part of the game. So first I'll present a simple tutorial on
what should you do when you start farming. 

First of all you need to clear a small area in your farming field outside your
house. Notice there are lines on the ground delimiting 3x3 squares, so try to
clear one of them. If you still don't have a hammer to break the big rocks or
an axe to cut the tree stumps, simply pick and toss the grasses, small rocks
and wooden branches, this way they'll disappear then you toss them out and
you'll clean a part of your field.

After doing this, select your hoe and start tilling the land you just cleaned,
this way you'll be preparing the field to plant some seeds on it.

Now select some seeds from your backpack (if you don't have any, you can buy
them at the general store or try earn some as a quest reward or anything),
place yourself in the middle of the 3x3 you tilled and spread the seeds by
pressing the tools buttons again.

If done correctly, the 9 tilled soils will have some dots on them, showing
the seeds are planted. Finally, select your watering can, refill it if needed
(in the watering pond near your house) and start watering all of the seeds
on the ground.

That's it. Now all you have to do is to water them everyday until they grow
and you can harvest them to earn some money and start everything again.

Before someone asks me I'll say this: even if you forget to water the crops a
day they won't die, they'll just take a little longer (1 day in this case) to
grow, so rest at ease.

You can sell your harvested crops or any valuable item you want to sell by
tossing them in your shipping box in your farm (the box just below the water
pond next to your house). Mana will at PM 3:00 to get the items from the box
and pay you for them (you don't need to be around to receive the money). If you
put anything in the box after PM 3:00, Mana will only pick and pay for them in
the next day.

After these basics about farming, I'll tell a bit about the role of the
shipping box (other than selling), the farming tools available and later about
the crops you can grow in the game.


*******************************************************************************
4.1. The Shipping Box                                       [Shipping]
*******************************************************************************

Other than selling the items you throw inside of it, the Shipping Box also
shows you how many of the possible items you already sold and how much you
earned for each of them, as well as some general info about the farm. To see
this info, approach the box and press the action button or touch it.

A new menu will open when you do this. In the lower screen you'll see a list
of the items you already sold and how much you earned by selling them until
now. In the upper part of this screen there are six icons you can select to
change the kind of items of the list. From left to right the icons represent:

- Crop Records: Shows info about the productions of the farm and items you can
      collect from farming soil (grasses, sprout, etc.) you sold so far.
- Medicine Records: Info about the pharmacies you sold (you can only create
      pharmacies on you own in the second generation).
- Accessory Records: Info about the accessories you sold (as the pharmacies,
      you can only craft them on your own in the second generation).
- Cooking Records: Info about the cookings you sold (once again, you're only
      able to cook in the second generation).
- Fish Records: Info about the fishes you sold.
- Other Records: Info about the ores and items dropped by monsters you sold.

You can sort the lists in the same way as you could do in the Friendship menu
(see the Start Menu section above for more info).

In the upper screen you can see, besides the usual description of the selected
item in the lower part, two tables in the top. The left table is always fixed,
that is, it doesn't change when you select another list in the lower screen.
This table shows general info about your farm: its name, how much you earned
until the moment (not how much you have, but the total amount collected by
selling goods without considering the spendings), the percentage of the total
of different kinds of items you already sold at least once and how much wood
and monster feed you have available.

The right table shows info about the current list you're looking at the lower
screen. It contains, the name of the list, how much you earned until the moment
by selling this kind of good, the percentage of the total of that kind of good
you already sold at least once and finally what item gave the highest and the
lowest income.


*******************************************************************************
4.2. Farming Tools                                          [Tools]
*******************************************************************************

In this game, in the first generation your tools will already a bit improved,
so you'll be able to use until level 2 charge from the beginning.

For the ones who never played a Harvest Moon game before or don't know what
charge means, I'll explain about it.

Any tool can be used in different levels of intensity so it'll have a different
level of effect when activated. Each of these levels is what we call a charge.
A level 0 charge is the standard action you perform when you simply press the
tools button. If you want to use a level 1 charge, press and hold the tools
button for a while. If you do this, you'll see a blue sphere around the tool
you're using. If you release the button at this time, the effect of the tool
will be amplified, but notice you'll also lose more Rune Point after the
action. To perform a level 2 charge, do the same as the level 1 charge, press
and hold the tools button. After a while, the blue sphere will appear again,
but if you do not release the tools button just yet and hold it for a little
longer, the sphere will become purple. Now, if you release the button during
the purple sphere stage you'll be able to perform a level 2 charge, that's even
more powerful and also depletes more of your RP. Notice that, when using a tool
on farming soil, the area the tool will affect is marked in red. Most of the
time it'll be a single square, but, when you charge the hoe or the watering
can, the area will increase, meaning that, when you release the charge you'll
till or water, respectively, all of that area.

Notice that in the first generation part, the tools will only be able to charge
from level 0 to level 2, but in the second generation part of the game you'll
be able to obtain tools that have even more charging levels. To activate them,
do the same proceeding, but hold the button for even more time and the sphere
should change again, showing that you'll perform a more powerful charge.

Also don't forget that once you enter the second generation part of the game,
all the farming tools will be rusted. That means that, besides only being able
to perform a level 0 charge, the axe and hammer tools won't cut/break stumps
and big rocks no matter how many times you try to do destroy them. If you want
to improve your tools, you'll need to upgrade them in the Workshop (see Tools
Upgrades in the Forging section for details).

Below you'll be able to see some general info about the farming tools and the
effect of the charge level for each item.

* Second generation only.


Axe

-------------------------------------------------------------------------------
What is it for: Cutting branches and tree stumps to collect wood, that's
    needed when you want to ask the mayor to build something.
How to get: Reward from Tanya after finishing the quest "Battle Strategies:
    Orc".

Description: A used axe. Easy to swing and great for gathering wood, it can
    also destroy tree stumps.

Attribute: -

Attack: 1

lvl 0 - A single strike cuts branches. 6 strikes cut tree stumps.

lvl 1 - A single strike cuts branches. 4 strikes cut tree stumps.
lvl 2 - A single strike cuts branches. 3 strikes cut tree stumps.


lvl 3* - A single strike cuts branches. 2 strikes cut tree stumps.


lvl 4* - A single strike cuts branches. 1 strikes cut tree stumps.



Hammer

-------------------------------------------------------------------------------
What is it for: Mining ores by breaking some rocks in the dungeons or cleaning
    the field from ordinary rocks that are on the way. Additionally you can
    untill an empty (with no seeds) tilled soil.
How to get: Take the quest "Please Get Me an Amethyst" and talk to Gordon.

Description: A used hammer. Makes you feel secure when you hold it. Can be used
    to smash rocks and boulders.

Attribute: -

Attack: 12

lvl 0 - A single strike breaks small rocks. 6 strikes break big rocks.

lvl 1 - A single strike breaks small rocks. 4 strikes break big rocks.
lvl 2 - A single strike breaks small rocks. 3 strikes break big rocks.

lvl 3* - A single strike breaks small rocks. 2 strikes break big rocks.
lvl 4* - A single strike breaks small rocks. 1 strikes break big rocks.


Hoe

-------------------------------------------------------------------------------
What is it for: Tilling soil for planting seeds.
How to get: From the start (receive from Mana)

Description: A hoe purchased from Mana. Rests easily in your hands, and is easy
    to use. Makes you want to work outside.

Attribute: Earth

Attack: 16

lvl 0 - Tills a single square.
lvl 1 - Tills an area of 3x1 squares.
lvl 2 - Tills an area of 3x3 squares.
lvl 3* - Tills an area of 5x5 squares.
lvl 4* - Tills an area of 9x9 squares.


Magnifying Glass*
-------------------------------------------------------------------------------
What is it for: Check the quality of your crops with it (in the case you can
    use this glass to see if the crops have greenifier or formulas in it). A
    balloon will appear over the crop sprite showing a "?" if you didn't put
    anything or it will show the item you had use on it.
How to get: Get it on the small table next to the calender in your house (2nd
    floor).

Description: Allows you to examine the fertilizer used on your fields.
Attribute: -

Attack: -
Charge: -



Pole

-------------------------------------------------------------------------------
What is it for: Fishing from rivers or the sea to collect fishes.
How to get: Reward from Barrett after finishing the quest "I'm Looking for
    Something".

Description: A used fishing pole. Easy to hold, and easy to fish with.

Attribute: -

Attack: 1

lvl 0 - Catches fish.

lvl 1 - Allows to catch higher level fish than lvl 0.
lvl 2 - Allows to catch higher level fish than lvl 1.
lvl 3* - Allows to catch higher level fish than lvl 2.
lvl 4* - Allows to catch higher level fish than lvl 3.


Sickle

-------------------------------------------------------------------------------
What is it for: Cutting grass, crops and alike.
How to get: Reward from Jake after finishing the quest "Come Here for a Sec".

Description: A used sickle. Easy to hold, perfect for farming.

Attribute: -

Attack: 7

lvl 0 - Cuts grass/crops from a single square.
lvl 1 - Cuts grass/crops from an area of 3x1 squares.
lvl 2 - Cuts grass/crops from an area of 3x3 squares.
lvl 3* - Cuts grass/crops from an area of 5x5 squares.
lvl 4* - Cuts grass/crops from an area of 9x9 squares.



Watering Can

-------------------------------------------------------------------------------
What is it for: Watering the seeds you planted until they grow.
How to get: From the start (receive from Mana)

Description: A waterpot purchased from Mana. Very easy to use.

Attribute: Water

Attack: 10

lvl 0 - Waters a single square.
lvl 1 - Waters an area of 3x1 squares.
lvl 2 - Waters an area of 3x3 squares.

lvl 3* - Waters an area of 5x5 squares.
lvl 4* - Waters an area of 9x9 squares.




*******************************************************************************
4.3. Crops                                                  [Crops]
*******************************************************************************

In this section you'll find out about the crops you can plant and sell to earn
some money and keep your farm. The crops are organized by the season you can
plant them in. For each of the crops (or seeds of these crops) I'll list the
seed price at the general store, how much the seed is worth for selling (only
after you get the seed maker in the 2nd generation), the crop value for
selling and its growth and regrowth time.

Also some special seeds can be only get in second generation after you find the
vegetable with Inquisitive Waltz in dungeons and use the Seed Maker at Alvarna
Academy - Workshop. These seeds will be marked with * and a small note about
where to find this item will be available at the table's end.

Now this is something I wanted to say, but I didn't know exactly where to place
it, so I'll put it here. Pay attention when you try to chop the grass (if you
planted it, that is), because if you accidentally chop it twice before it
regrows, you'll actually be killing it and it'll never grow up again, unless
you plant new seeds.


===============================================================================
4.3.1. Spring crops                                         [Spring]
===============================================================================

 Seed Name          | Seed Buy | Seed Sell | Crop Sell | Growth | Regrowth
-------------------------------------------------------------------------------
 Blue Crystal Seed  | 32400    | 16200     | 10900     | 100    | No     
 Cabbage Seed.......|.780......|.390.......|.390.......|.11.....|.No
 Cherry Grass Seed  | 9800     | 4900      | 3400      | 60     | No
 Emery Flower Seed..|.54000....|.27000.....|.15400.....|.120....|.No
*Gold Cabbage       | 316      | 158       | 1580      | 14     | No
 Grass Seed.........|.300......|.150.......|.5.........|.9......|.3
 Lamp Grass Seed    | 24000    | 12000     | 8700      | 90     | No
 Moondrop Seed......|.520......|.260.......|.180.......|.6......|.No
 Onion Seed         | 690      | 345       | 220       | 7      | No
 Pink Melon Seeds...|.8400.....|.4200......|.2500......|.20.....|.No
 Pink Turnip Seeds  | 980      | 490       | 210       | 4      | No
 Strawberry Seed....|.5400.....|.2700......|.180.......|.8......|.2
 Toyherb Seed       | 1450     | 725       | 510       | 12     | No

* Gold Cabbage can be found in Palermo Shrine - Gentle Spring with Inquisitive
    Waltz.


===============================================================================
4.3.2. Summer crops                                         [Summer]
===============================================================================

 Seed Name          | Seed Buy | Seed Sell | Crop Sell | Growth | Regrowth
-------------------------------------------------------------------------------
 Clover Seed        | 12800    | 6400      | 2400      | 60     | No
 Corn Seed..........|.1800.....|.900.......|.170.......|.14.....|.3
 Cucumber Seed      | 2200     | 1100      | 220       | 10     | 6
 Eggplant Seed......|.2900.....|.1450......|.190.......|.9......|.3
 Fireflower Seed    | 9800     | 4900      | 4300      | 90     | No
 G. Crystal Seed....|.29700....|.14850.....|.9800......|.100....|.No
*Gold Pumpkin       | 324      | 162       | 1620      | 15     | No
 Grass Seed.........|.300......|.150.......|.5.........|.9......|.3
 Ironleaf Seed      | 17000    | 8500      | 3200      | 40     | No
 Pineapple Seed.....|.7400.....|.3700......|.750.......|.20.....|.5
 Pink Cat Seed      | 550      | 275       | 180       | 6      | No
 Pumpkin Seed.......|.1680.....|.840.......|.620.......|.12.....|.No 
 Tomato Seed        | 1980     | 990       | 210       | 10     | 4

* Gold Pumpkin can be found in Palermo Shrine - Refreshing Summer with
    Inquisitive Waltz.


===============================================================================
4.3.3. Fall crops                                           [Fall]
===============================================================================

 Seed Name          | Seed Buy | Seed Sell | Crop Sell | Growth | Regrowth
-------------------------------------------------------------------------------
 Autumn Grass Seed  | 13500    | 6750      | 3900      | 60     | No
 Carrot Seed........|.990......|.495.......|.420.......|.9......|.No
 Charm Blue Seed    | 2200     | 1100      | 760       | 12     | No
*Gold Potato........|.278......|.139.......|.1390......|.11.....|.No
 Grass Seed         | 300      | 150       | 5         | 9      | 3
 Green Pepper Seed..|.3450.....|.1725......|.140.......|.10.....|.2
 Pom-Pom G. Seed    | 7000     | 3500      | 5500      | 90     | No
 Potato Seed........|.440......|.220.......|.240.......|.7......|.No
 Red Crystal Seed   | 34800    | 17400     | 11250     | 100    | No
 Spinach Seed.......|.790......|.395.......|.300.......|.5......|.No
 Yam Seed           | 1480     | 740       | 140       | 6      | 3

* Gold Potato can be found in Palermo Shrine - Sorrowful Autumn with
    Inquisitive Waltz.


===============================================================================
4.3.4. Winter crops                                         [Winter]
===============================================================================

 Seed Name          | Seed Buy | Seed Sell | Crop Sell | Growth | Regrowth
-------------------------------------------------------------------------------
 Daikon Seeds       | 3300     | 1650      | 1100      | 14     | No
*Gold Turnip........|.196......|.98........|.980.......|.8......|.No
 Hot-Hot F. Seed    | 9700     | 4850      | 2900      | 20     | No
 Leek Seeds.........|.1680.....|.840.......|.520.......|.6......|.No
 Noel Grass Seed    | 17000    | 8500      | 3970      | 40     | No
 Turnip Seed........|.510......|.255.......|.190.......|.4......|.No
 W. Cabbage Seed    | 2400     | 1200      | 960       | 11     | No
*W. Crystal Seed....|.39800....|.19900.....|.12000.....|.100....|.No

* Gold Potato can be found in Palermo Shrine - Frigid Winter and White Crystal
    can be found in Padova Mountains - Crossroad, Iceberg Midway, Icy Path, Ice
    Field. Both items can be found with Inquisitive Waltz.


###############################################################################
5. Crafting                                                 [Crafting]
###############################################################################

In this section you'll know about the items you can create by yourself, either
weapons, tools improvements, cookings and etc.

Before you start crafting, you need first to upgrade the school, asking the
mayor to build the workshop extension. After it's built, it'll be only an empty
room and you won't be able to do anything until you buy from Yue (choose "I
want a bargain.") the proper tools to start the work (The tools you need are
listed in each section). Notice Yue doesn't sell all the items everyday, each
day of the week she'll be selling a different tool for crafting, so make sure
to go in the correct date to obtain the tool (The days of the week are also
mentioned in each section).

You won't be able to craft any item you want so easily, unless you have the
necessary skill level to do so. But notice that even if your skill level is
lower than the minimum skill level required, you can still try to craft the
item, but you'll have a lower success rate of getting a good result. Except for
the cookings, every time you failure at crafting something you'll only lose
some RP (you always lose RP when crafting, even if you get a success) and you
won't obtain any item in the process (you won't lose the items you used to try
to create the new item). For cookings this doesn't apply, as if you try to cook
anything and if it isn't a success you'll get a "Failed Dish" as a result
and WILL lose the items you used, so be careful when cooking.

The success rate when crafting follows this these rules:

- If your skill level is equal or above of minimum skill level required for the
      recipe, 100% of success rate.
- If your skill level is under of minimum skill level required for the recipe,
      Success Rate = 100 - 9 *(minimum skill level - your currently skill
      level).
      For example, the minimum skill level required is 18 and your currently
      skill level is 7. The formula is: 100 - 9 * (18 - 7) = 1% of success
      rate.
      Under 11 levels the success rate = 0%

To raise the skill level, when you success create/upgrade an item with more low
success rate, more your experience bar will increase. So I suggest you to try
to create/upgrade those items since you don't gain too much exp with 100%
success rate items and you don't lose the materials when you failure in its
creation. But remember, it's up to you and it's only my opinion, so you can
raise your level more slowly with 100% success rate recipes (or near it).


*******************************************************************************
5.1. Accessory                                              [Accessory]
*******************************************************************************

Show that you can be a fashion villager by making gorgeous accessories to use
or just to give as gifts to anyone you like. Also, accessories can be used as
specials equipments to boost your status or give new abilities to your
character.

In order to start crafting accessories, talk to Yue on Monday and buy the
Forge / Workshop Station. To get shelves to store materials, wait until
Wednesday and buy it from Yue.

To learn new recipes you can go to Mana's and Barrett's class at school, they
will teach how to prepare different accessories. Another way is, if you already
know the recipe (like reading a walkthrough), you can start creating new
accessories immediately, if you have the necessary materials. Also you can try
to mix some random materials (if use some logic on it), maybe you can get a
result. A learned recipe will be registered in your book at Accessories Table's
options.

To save time of collecting materials (or just to save them for better
creations), you can concentrate in upgrading accessories, since it doesn't
consume too many materials. The max level of upgrade is 10, but you can still
keep upgrading to raise your skills.

The recipes are ordered by creation/upgrade, by their type and finally by the
skill level. They'll follow the model shown just below:


Recipe
-------------------------------------------------------------------------------
Description: Original text from game.
Skill Level: The minimum level required to make this forgery with 100% success
Materials: What ingredients you need.
Learn From: From where you learn this recipe.
Selling Price: How much you can sell.


===============================================================================
5.1.1. Belt Creation                                        [Belt-Creation]
===============================================================================

Leather Belt
-------------------------------------------------------------------------------
Description: A regular, commonplace belt. Worn on the tightest notch, it
    heightens resolve, and slightly raises defense.
Skill Level: 12
Materials: Giant's Gloves, Insect Skin, Iron, Panther Claw, Speckled Skin,
    Strong String
Learn From: The Path to Elegance (Thursday Mana's Lesson)
Selling Price: 940G


Champion Belt
-------------------------------------------------------------------------------
Description: A belt awarded along with the title of "Champion." With this
    around your waist, you'll intimidate everyone.
Skill Level: 69
Materials: Bull Horn, Devil Horn, Glue, Hammer Piece, Leather Belt, Silk Cloth
Learn From: Tough but Super Accessories (Friday Mana's Lessons)
Selling Price: 5150G


===============================================================================
5.1.2. Boots Creation                                       [Boots-Creation]
===============================================================================

Leather Boots
-------------------------------------------------------------------------------
Description: Sturdy, long-lasting boots made from leather. Loved by travelers
    everywhere. Enables back step ability.
Skill Level: 8
Materials: Cheap Cloth, Cheap Cloth, Root, Speckled Skin, Spore, Strong String
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 680G


Heavy Boots
-------------------------------------------------------------------------------
Description: Boots made from steel. Offer high defense, but are also very
    heavy. Enables back step ability.
Skill Level: 37
Materials: Bronze, Glue, Iron, Iron, Leather Boots, Shoulder Piece
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 1140G


Feather Boots
-------------------------------------------------------------------------------
Description: Super-light boots. So light, you feel as though you are walking on
    air. Enables back step ability.
Skill Level: 47
Materials: Bird Wing, Cheap Bandage, Fish Fossil, Leather Boots, Little
    Crystal, Quality Fur
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 2430G


Knight Boots
-------------------------------------------------------------------------------
Description: High-quality boots worn by knights. Offers very high defense.
    Enables back step ability.
Skill Level: 58
Materials: Devil Blood, Diamond, Feather Boots, Iron, Silk Cloth, Silver
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 3180G


===============================================================================
5.1.3. Bracelet Creation                                    [Bracelet-Creation]
===============================================================================

Cheap Bracelet
-------------------------------------------------------------------------------
Description: A old, worn-out bracelet. Raises defense a little, but you have
    to put up with its shabby, cheap appearance.
Skill Level: 2
Materials: Bronze, Bronze, Iron
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 370G


Bronze Bracelet
-------------------------------------------------------------------------------
Description: A bronze bracelet. Raises defense a little. Quite heavy.
Skill Level: 8
Materials: Bronze, Bronze, Cheap Bracelet, Hard Horn
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 870G


Silver Bracelet
-------------------------------------------------------------------------------
Description: A silver bracelet. Simply slipping it onto your arm raises both
    your strength and defense.
Skill Level: 16
Materials: Silver, Silver
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 1880G


Gold Bracelet
-------------------------------------------------------------------------------
Description: A golden bracelet. Simply slipping it onto your arm raises both
    strength and defense.
Skill Level: 28
Materials: Gold, Gold, Little Crystal
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 2250G


Platinum Bracelet
-------------------------------------------------------------------------------
Description: A platinum bracelet. Simply slipping it onto your arm considerably
    raises both your strength and defense.
Skill Level: 31
Materials: Hammer Piece, Platinum, Platinum
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 2510G


===============================================================================
5.1.4. Brooch Creation                                      [Brooch-Creation]
===============================================================================

Aquamarine Brooch
-------------------------------------------------------------------------------
Description: A brooch set with an aquamarine. As boldly blue as the depths of
    the ocean.
Skill Level: 31
Materials: Aquamarine, Gold, Gold, Gold
Learn From: Aquamarine Items (Wednesday Mana's Lessons)
Selling Price: 2040G


Emerald Brooch
-------------------------------------------------------------------------------
Description: A brooch set with a large emerald. Its sheer size makes it the
    centerpiece of any collection.
Skill Level: 33
Materials: Emerald, Gold, Gold, Gold
Learn From: Emerald Items (Thursday Mana's Lessons)
Selling Price: 2040G


Amethyst Brooch
-------------------------------------------------------------------------------
Description: A brooch that radiates a mysterious aura and heals the heart and
    mind.
Skill Level: 36
Materials: Amethyst, Gold, Gold, Gold
Learn From: Amethyst Items (Tuesday Mana's Lessons)
Selling Price: 2120G


Ruby Brooch
-------------------------------------------------------------------------------
Description: A sparkling red ruby brooch that moves your heart. Shines like a
    star in the sunlight.
Skill Level: 40
Materials: Gold, Gold, Gold, Gold, Ruby
Learn From: Ruby Items (Monday Mana's Lessons)
Selling Price: 2760G


Sapphire Brooch
-------------------------------------------------------------------------------
Description: A charming pink sapphire brooch. Designed to look like a shell.
Skill Level: 43
Materials: Gold, Gold, Gold, Sapphire
Learn From: Sapphire Items (Friday Mana's Lessons)
Selling Price: 2560G


Diamond Brooch
-------------------------------------------------------------------------------
Description: A gold brooch set with a diamond. Its beautiful form complements
    its natural sparkle.
Skill Level: 47
Materials: Diamond, Gold, Gold, Gold, Gold
Learn From: Diamond Items (Friday Mana's Lessons)
Selling Price: 3330G


===============================================================================
5.1.5. Earrings Creation                                    [Earrings-Creation]
===============================================================================

Earring
-------------------------------------------------------------------------------
Description: Earrings that dangle from your ears. Raises intelligence a little.
Skill Level: 13
Materials: Bull Horn, Giant's Gloves, Gold, Gold, Magic Crystal, Magic Powder 
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 3290G


Pierced Earring
-------------------------------------------------------------------------------
Description: Tiny fashion for the ears. Raises intelligence by a little.
Skill Level: 27
Materials: Fur, Gold, Iron, Magic Powder, Silver, Silver
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 2320G


Magic Earring
-------------------------------------------------------------------------------
Description: Earrings that boost magical power. Their stones glitter in
    response to magic.
Skill Level: 37
Materials: Fur, Gunpowder, Hard Horn, Magic Crystal, Pierced Earring, Silver
Learn From: Tough but Super Accessories (Friday Mana's Lessons)
Selling Price: 6020G


===============================================================================
5.1.6. Gloves Creation                                      [Gloves-Creation]
===============================================================================

Field Gloves
-------------------------------------------------------------------------------
Description: Protect your hands from blisters and calluses. No farmer should be
    without a pair.
Skill Level: 15
Materials: Cheap Cloth, Quality Cloth, Scorpion Tail, Strong String, Strong
    Vine, Wooly Furball
Learn From: Other Protective Gear (Wednesday Barrett's Lessons)
Selling Price: 570G


Power Gloves
-------------------------------------------------------------------------------
Description: Gloves that tightly fit the hands. Allows heavy items to be lifted
    with ease.
Skill Level: 19
Materials: Giant's Gloves, Insect Skin, Panther Claw, Quality Cloth, Strong
    String, Strong Vine
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 890G


Leather Gloves
-------------------------------------------------------------------------------
Description: Quality gloves made from leather. Protect your hands and look
    stylish at the same time.
Skill Level: 29
Materials: Cheap Cloth, Field Gloves, Giant's Gloves, Hood, Speckled Skin,
    Strong String
Learn From: Other Protective Gear (Wednesday Barrett's Lessons)
Selling Price: 2200G


===============================================================================
5.1.7. Headgear Creation                                    [Headgear-Creation]
===============================================================================

Handknit Hat
-------------------------------------------------------------------------------
Description: A hat knitted from wool. Warms both the head and the soul.
Skill Level: 10
Materials: Small Fleece, Small Fleece, Small Yarn Ball, Small Yarn Ball, Wooly
    Furball
Learn From: Knitting Accessories (Thursday Mana's Lessons)
Selling Price: 1990G


Fireproof Hood
-------------------------------------------------------------------------------
Description: Safety first. A hood made from material that is highly resistant
    to fire.
Skill Level: 16
Materials: Fire Crystal, Fur, Fur, Giant's Gloves, Hood, Little Crystal
Learn From: Other Protective Gear (Wednesday Barrett's Lessons)
Selling Price: 3160G


Hachimaki
-------------------------------------------------------------------------------
Description: The far east equivalent of a bandana. Wrap it around your head and
    be filled with fighting spirit.
Skill Level: 33
Materials: Cheap Bandage, Giant's Gloves, Hood, Quality Cloth, Sparkle String,
    Strong String
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 1530G


Fancy Hat
-------------------------------------------------------------------------------
Description: A bright red, eye-catching hat. Well ventilated, you can wear it
    for hours on end.
Skill Level: 36
Materials: Bird Wing, Bird Wing, Fur, Hood, Quality Cloth, Strong String
Learn From: The Path to Elegance (Thursday Mana's Lessons)
Selling Price: 1400G


Silver Hairpin
-------------------------------------------------------------------------------
Description: A traditional accessory from the far east. Said to drive off
    demonic spirits when worn in the hair.
Skill Level: 43
Materials: Broken Hilt, Shoulder Piece, Silver Silver, Silver, Wolf Fang
Learn From: Hairpins (Monday Mana's Lessons)
Selling Price: 1260G


Brand Glasses
-------------------------------------------------------------------------------
Description: Brand-name glasses. Certain to boost your fashion reputation in
    certain circles.
Skill Level: 46
Materials: Arrowhead, Bronze, Diamond, Insect Jaw, Quality Fur, Skull
Learn From: The Path to Elegance (Thursday Mana's Lessons)
Selling Price: 2220G


Gold Hairpin
-------------------------------------------------------------------------------
Description: A traditional accessory from the far east. Gold plated, it is a
    gorgeous hairpin.
Skill Level: 49
Materials: Fairy Dust, Fish Fossil, Glue, Gold, Gold, Silver Hairpin
Learn From: Hairpins (Monday Mana's Lessons)
Selling Price: 4930G


Feathered Cap
-------------------------------------------------------------------------------
Description: A hat with a feather in it. Protects the head, makes your
    movements elegant, and raises intelligence.
Skill Level: 51
Materials: Bird Wing, Fancy Hat, Fish Fossil, Glue, Quality Fur, Shoulder Piece
Learn From: Tough but Super Accessories (Friday Mana's Lessons)
Selling Price: 1620G


===============================================================================
5.1.8. Pendant Creation                                     [Pendant-Creation]
===============================================================================

Pendant
-------------------------------------------------------------------------------
Description: A silver pendant. A simple but highly attractive design.
Skill Level: 26
Materials: Iron, Silver, Silver, Silver, Silver, Sparkle String
Learn From: Making Pendants (Tuesday Mana's Lessons)
Selling Price: 1500G


Heart Pendant
-------------------------------------------------------------------------------
Description: A pendant shaped like a heart. Very endearing.
Skill Level: 30
Materials: Amethyst, Aquamarine, Bird Wing, Pendant, Ruby
Learn From: Making Pendants (Tuesday Mana's Lessons)
Selling Price: 4150G


Earth Pendant
-------------------------------------------------------------------------------
Description: A pendant created to invoke images of earth. A strong, powerful
    shape.
Skill Level: 36
Materials: Earth Crystal, Hard Horn, Pendant, Quality Fur, Ruby, Sparkle String
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4750G


Sun Pendant
-------------------------------------------------------------------------------
Description: A pendant shaped like the sun. Just looking at it will brighten
    your day.
Skill Level: 38
Materials: Cheap Bandage, Diamond, Fire Crystal, Fur, Pendant, Proof of Warrior
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4870G


Gale Pendant
-------------------------------------------------------------------------------
Description: A pendant created to invoke images of the wind. Has a striking,
    free-form, flowing design.
Skill Level: 42
Materials: Bird Wing, Giant's Fingernail, Pendant, Sapphire, Skull, Wind
    Crystal
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4750G


Tear Pendant
-------------------------------------------------------------------------------
Description: A pendant shaped like a tear. Makes all who look at it a little
    sad.
Skill Level: 46
Materials: Aquamarine, Gunpowder, Pendant, Plant Stem, Tortoise Shell, Water
    Crystal
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4280G


Star Pendant
-------------------------------------------------------------------------------
Description: A pendant shaped like a star. Glitters as brightly as any star in
    the night sky.
Skill Level: 54
Materials: Broken Box, Hammer Piece, Little Crystal, Pendant
Learn From: Making Pendants (Tuesday Mana's Lessons)
Selling Price: 5090G


===============================================================================
5.1.9. Power-Up Creation                                    [Power-Creation]
===============================================================================

Courage Badge
-------------------------------------------------------------------------------
Description: Only given to and worn by those with true courage. Raises various
    status.
Skill Level: 43
Materials: Fairy Dust, Glue, Pin, Proof of Warrior, Silver, Wolf Fang
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 2700G


Proof of Wisdom
-------------------------------------------------------------------------------
Description: A badge only awarded to those who have obtained complete and total
    knowledge.
Skill Level: 56
Materials: Bird Wing, Broken Box, Devil Blood, Magic Crystal, Ruby, Silk Cloth
Learn From: Making Proof Badges (Tuesday Barrett's Lessons)
Selling Price: 2400G


Proof of Heroism
-------------------------------------------------------------------------------
Description: A badge only awarded to those who have obtained undeniable,
    unwavering strength.
Skill Level: 66
Materials: Devil Horn, Little Crystal, Proof of Warrior, Rage Fang, Sapphire,
    Silk Cloth
Learn From: Making Proof Badges (Tuesday Barrett's Lessons)
Selling Price: 4610G


Art of Magic
-------------------------------------------------------------------------------
Description: A scroll detailing the secrets of magic.
Skill Level: 76
Materials: Bird Wing, Devil Horn, Fairy Dust, Magic Powder, Silk Cloth, Sparkle
    String
Learn From: Scrolls of Power (Monday Barrett's Lessons)
Selling Price: 3590G


Art of Defense
-------------------------------------------------------------------------------
Description: A scroll detailing the secrets of defense.
Skill Level: 86
Materials: Bird Wing, Broken Box, Iron, Silk Cloth, Sparkle String, Tortoise
    Shell
Learn From: Scrolls of Power (Monday Barrett's Lessons)
Selling Price: 1410G


Art of Attack
-------------------------------------------------------------------------------
Description: A scroll detailing the secrets of attacking.
Skill Level: 96
Materials: Bird Wing, Bull Horn, Rage Fang, Silk Cloth, Sparkle String, Wolf
    Fang
Learn From: Scrolls of Power (Monday Barrett's Lessons)
Selling Price: 2650G


===============================================================================
5.1.10. Ring Creation                                       [Ring-Creation]
===============================================================================

Silver Ring
-------------------------------------------------------------------------------
Description: A ring with a simple, popular design. The silver version is easily
    obtainable.
Skill Level: 13
Materials: Silver, Silver, Silver, Silver
Learn From: Ring Basics (Friday Mana's Lessons)
Selling Price: 2230G


Magic Ring
-------------------------------------------------------------------------------
Description: A ring brimming with magic power. Increases both magic attack and
    magic defense.
Skill Level: 15
Materials: Arrowhead, Insect Skin, Magic Crystal, Magic Crystal, Scorpion Tail,
    Strong String
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 1310G


Poison Ring
-------------------------------------------------------------------------------
Description: A ring that increases resistance to poison. The ring itself is
    infused with medicine.
Skill Level: 18
Materials: Antidote Potion, Bronze, Iron, Panther Claw, Poison Powder, Spore
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 800G


Paralyze Ring
-------------------------------------------------------------------------------
Description: A ring that increases resistance to paralysis. The ring itself is
    infused with medicine.
Skill Level: 21
Materials: Bronze, Iron, Para-Gone, Plant Stem, Root, Scorpion Tail
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 1090G


Silent Ring
-------------------------------------------------------------------------------
Description: A ring that increases resistance to being sealed. The ring itself
    is infused with medicine.
Skill Level: 24
Materials: Bronze, Giant's Fingernail, Insect Skin, Iron, Roundoff, Spore 
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 1150G


Gold Ring
-------------------------------------------------------------------------------
Description: A ring with a simple, popular design. The gold version is a little
    more expensive.
Skill Level: 24
Materials: Gold, Gold, Gold, Gold, Gold
Learn From: Ring Basics (Friday Mana's Lessons)
Selling Price: 4010G


Aquamarine Ring
-------------------------------------------------------------------------------
Description: An boldly appealing ring, its stone is cut as though shaved by the
    raging waves of the sea.
Skill Level: 25
Materials: Aquamarine, Gold, Gold
Learn From: Aquamarine Items (Wednesday Mana's Lessons)
Selling Price: 2450G


Emerald Ring
-------------------------------------------------------------------------------
Description: A ring with a brilliantly glittering emerald that will make your
    fingers sparkle.
Skill Level: 27
Materials: Emerald, Gold, Gold
Learn From: Emerald Items (Thursday Mana's Lessons)
Selling Price: 2440G


Earth Ring
-------------------------------------------------------------------------------
Description: A ring brimming with the power of earth. Its energy gives the
    wearer protection against earth.
Skill Level: 29
Materials: Earth Crystal, Giant's Fingernail, Gold, Magic Crystal, Speckled
    Skin
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1830G


Amethyst Ring
-------------------------------------------------------------------------------
Description: An astringent, cool amethyst which creates a calm, mature
    atmosphere.
Skill Level: 30
Materials: Amethyst, Gold, Gold
Learn From: Amethyst Items (Tuesday Mana's Lessons)
Selling Price: 2510G


Fire Ring
-------------------------------------------------------------------------------
Description: A ring brimming with the power of fire. Its energy gives the
    wearer protection against fire.
Skill Level: 31
Materials: Fire Crystal, Gold, Hard Horn, Magic Crystal, Speckled Skin
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1710G


Wind Ring
-------------------------------------------------------------------------------
Description: A ring brimming with the power of wind. Its energy gives the
    wearer protection against wind.
Skill Level: 33
Materials: Gold, Magic Crystal, Scorpion Pincer, Speckled Skin, Wind Crystal
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1730G


Ruby Ring
-------------------------------------------------------------------------------
Description: Has a mysterious, appealing design. Look deep inside the ruby, and
    you'll get lost in its passion.
Skill Level: 34
Materials: Gold, Gold, Gold, Ruby
Learn From: Ruby Items (Monday Mana's Lessons)
Selling Price: 3160G


Platinum Ring
-------------------------------------------------------------------------------
Description: A ring with a simple, popular design. The platinum version is very
    hard to obtain.
Skill Level: 35
Materials: Platinum, Platinum, Platinum, Platinum, Platinum, Platinum
Learn From: Ring Basics (Friday Mana's Lessons)
Selling Price: 6210G


Water Ring
-------------------------------------------------------------------------------
Description: A ring brimming with the power of water. Its energy gives the
    wearer protection against water.
Skill Level: 35
Materials: Gold, Magic Crystal, Panther Claw, Speckled Skin, Water Crystal
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1620G


Sapphire Ring
-------------------------------------------------------------------------------
Description: A ring with a beautifully glittering sapphire. Its cute color is
    its best attribute.
Skill Level: 37
Materials: Gold, Gold, Sapphire
Learn From: Sapphire Items (Friday Mana's Lessons)
Selling Price: 2960G


Critical Ring
-------------------------------------------------------------------------------
Description: A ring that raises critical attacks. Somehow makes the best places
    to strike more obvious.
Skill Level: 39
Materials: Bull Horn, Insect Jaw, Panther Claw, Scorpion Pincer, Silver, Silver
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 2130G


Diamond Ring
-------------------------------------------------------------------------------
Description: A blindingly brilliant ring. All who see it are immediately awed
    and totally captivated.
Skill Level: 41
Materials: Diamond, Gold, Gold, Gold
Learn From: Diamond Items (Friday Mana's Lessons)
Selling Price: 3730G


Cursed Ring
-------------------------------------------------------------------------------
Description: A twisted, bizarre-looking ring. The thorns jutting from it hurt a
    little when you put it on.
Skill Level: 45
Materials: Black Grass, Plant Stem, Poison Powder, Root, Sparkle String, Spore
Learn From: The Cursed Ring (Thursday Barrett's Lessons)
Selling Price: 670G


Ring Shield
-------------------------------------------------------------------------------
Description: A magical, enhanced ring that offers the same level of defense as
    a shield.
Skill Level: 49
Materials: Bull Horn, Fairy Dust, Iron, Little Crystal, Magic Crystal, Magic
    Powder
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 3750G


Happy Ring
-------------------------------------------------------------------------------
Description: A ring that brings good fortune, raising all stats. Placing this
    on your finger will erase all your worries.
Skill Level: 78
Materials: Cursed Ring, Cursed Ring, Cursed Ring, Cursed Ring, Cursed Ring,
    Cursed Ring
Learn From: Grasping Happiness (Friday Mana's Lessons)
Selling Price: 2770G


===============================================================================
5.1.11. Scarf Creation                                      [Scarf-Creation]
===============================================================================

Handknit Scarf
-------------------------------------------------------------------------------
Description: A scarf knitted from wool. Warms both the neck and the soul.
Skill Level: 14
Materials: Large Yarn Ball, Medium Fleece, Medium Yarn Ball, Small Fleece,
    Wooly Furball
Learn From: Knitting Accessories (Thursday Mana's Lessons)
Selling Price: 3110G


Fluffy Scarf
-------------------------------------------------------------------------------
Description: A scarf made from fluffy cotton. Tickly and warm.
Skill Level: 22
Materials: Large Fleece, Large Yarn Ball, Wooly Furball, Wooly Furball, Wooly
    Furball, Wooly Furball
Learn From: Knitting Accessories (Thursday Mana's Lessons)
Selling Price: 2410G


===============================================================================
5.1.12. Others Creation                                     [Others-Creation]
===============================================================================

Charm
-------------------------------------------------------------------------------
Description: A charm to protect you from misfortune and disasters. Don't leave
    home without it!
Skill Level: 6
Materials: Cheap Cloth, Quality Cloth, Quality Cloth, Sparkle String, Strong
    String, Wooly Furball
Learn From: The Path to Elegance (Thursday Mana's Lessons)
Selling Price: 530G


Fur Sleeping Bag
-------------------------------------------------------------------------------
Description: Used to sleep outdoors. Allows for a good, deep sleep, but can't
    be used if monsters are nearby.
Skill Level: 9, 10 and 11 (depends of the item size)
Materials: Fleece (Small to Large)
Learn From: Travel Tools (Monday Mana's Lessons)
Selling Price: 560G


Amulet
-------------------------------------------------------------------------------
Description: A charm said to protect the bearer from harm.
Skill Level: 21
Materials: Amethyst, Arrowhead, Insect Skin, Scorpion Pincer, Silver, Silver
Learn From: More Difficult Accessories (Tuesday Mana's Lessons)
Selling Price: 1300G


Lucky Strike
-------------------------------------------------------------------------------
Description: Just carrying this around increases luck. Lucky hits will occur
    more often, boosting your damage.
Skill Level: 24
Materials: Bull Horn, Hard Horn, Iron, Panther Claw, Proof of Warrior, Scorpion
    Pincer
Learn From: Tough but Super Accessories (Friday Mana's Lessons)
Selling Price: 1330G


Rosary
-------------------------------------------------------------------------------
Description: An accessory used in prayer. Has a cross attached to it.
Skill Level: 24
Materials: Arrowhead, Cheap Cloth, Plant Stem, Silver, Silver
Learn From: More Difficult Accessories (Tuesday Mana's Lessons)
Selling Price: 770G


Evil Charm
-------------------------------------------------------------------------------
Description: A foreign charm filled with evil power. Various curses can be cast
    or transmitted through this charm.
Skill Level: 34
Materials: Charm, Cheap Bandage, Magic Crystal, Magic Powder, Quality Cloth,
    Sparkle String
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 1990G


Talisman
-------------------------------------------------------------------------------
Description: A charm that protects the bearer from harm.
Skill Level: 36
Materials: Fairy Dust, Little Crystal, Plant Stem, Proof of Warrior, Sparkle
    String, Strong Vine
Learn From: More Difficult Accessories (Tuesday Mana's Lessons)
Selling Price: 4440G


Pin
-------------------------------------------------------------------------------
Description: A snazzy-looking pin. Some people like to collect them. Raises
    vitality a little.
Skill Level: 38
Materials: Broken Hilt, Fish Fossil, Gunpowder, Iron, Shoulder Piece, Wolf Fang
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 820G


===============================================================================
5.1.13. Belt Upgrade                                        [Belt-Upgrade]
===============================================================================

Leather Belt
-------------------------------------------------------------------------------
Description: A regular, commonplace belt. Worn on the tightest notch, it
    heightens resolve, and slightly raises defense.
Skill Level: 17
Materials: Leather Belt, Proof of Warrior
Learn From: The Path to Elegance (Thursday Mana's Lesson)
Selling Price: 940G


Champion Belt
-------------------------------------------------------------------------------
Description: A belt awarded along with the title of "Champion." With this
    around your waist, you'll intimidate everyone.
Skill Level: 76
Materials: Champion Belt, Gold, Gold
Learn From: Tough but Super Accessories (Friday Mana's Lessons)
Selling Price: 5150G


===============================================================================
5.1.14. Boots Upgrade                                       [Boots-Upgrade]
===============================================================================

Leather Boots
-------------------------------------------------------------------------------
Description: Sturdy, long-lasting boots made from leather. Loved by travelers
    everywhere. Enables back step ability.
Skill Level: 12
Materials: Bronze, Leather Boots
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 680G


Heavy Boots
-------------------------------------------------------------------------------
Description: Boots made from steel. Offer high defense, but are also very
    heavy. Enables back step ability.
Skill Level: 38
Materials: Heavy Boots, Iron, Iron, Iron
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 1140G


Feather Boots
-------------------------------------------------------------------------------
Description: Super-light boots. So light, you feel as though you are walking on
    air. Enables back step ability.
Skill Level: 52
Materials: Feather Boots, Silk Cloth
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 2430G


Knight Boots
-------------------------------------------------------------------------------
Description: High-quality boots worn by knights. Offers very high defense.
    Enables back step ability.
Skill Level: 63
Materials: Knight Boots, Platinum, Platinum
Learn From: Making Boots (Friday Barrett's Lessons)
Selling Price: 3180G


===============================================================================
5.1.15. Bracelet Upgrade                                    [Bracelet-Upgrade]
===============================================================================

Cheap Bracelet
-------------------------------------------------------------------------------
Description: A old, worn-out bracelet. Raises defense a little, but you have
    to put up with its shabby, cheap appearance.
Skill Level: 6
Materials: Cheap Bracelet, Iron, Iron
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 370G


Bronze Bracelet
-------------------------------------------------------------------------------
Description: A bronze bracelet. Raises defense a little. Quite heavy.
Skill Level: 11
Materials: Bronze, Bronze, Bronze Bracelet,
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 870G


Silver Bracelet
-------------------------------------------------------------------------------
Description: A silver bracelet. Simply slipping it onto your arm raises both
    your strength and defense.
Skill Level: 22
Materials: Silver, Silver, Silver Bracelet
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 1880G


Gold Bracelet (Upgrade)
-------------------------------------------------------------------------------
Description: A golden bracelet. Simply slipping it onto your arm raises both
    strength and defense.
Skill Level: 31
Materials: Gold, Gold, Gold Bracelet
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 2250G


Platinum Bracelet (Upgrade)
-------------------------------------------------------------------------------
Description: A platinum bracelet. Simply slipping it onto your arm considerably
    raises both your strength and defense.
Skill Level: 32
Materials: Platinum, Platinum, Platinum Bracelet
Learn From: Bracelets (Wednesday Barrett's Lessons)
Selling Price: 2510G


===============================================================================
5.1.16. Brooch Upgrade                                      [Brooch-Upgrade]
===============================================================================

Aquamarine Brooch
-------------------------------------------------------------------------------
Description: A brooch set with an aquamarine. As boldly blue as the depths of
    the ocean.
Skill Level: 35
Materials: Aquamarine, Aquamarine Brooch, Gold
Learn From: Aquamarine Items (Wednesday Mana's Lessons)
Selling Price: 2040G


Emerald Brooch
-------------------------------------------------------------------------------
Description: A brooch set with a large emerald. Its sheer size makes it the
    centerpiece of any collection.
Skill Level: 37
Materials: Emerald, Emerald Brooch, Gold
Learn From: Emerald Items (Thursday Mana's Lessons)
Selling Price: 2040G


Amethyst Brooch
-------------------------------------------------------------------------------
Description: A brooch that radiates a mysterious aura and heals the heart and
    mind.
Skill Level: 39
Materials: Amethyst, Amethyst Brooch, Gold
Learn From: Amethyst Items (Tuesday Mana's Lessons)
Selling Price: 2120G


Ruby Brooch
-------------------------------------------------------------------------------
Description: A sparkling red ruby brooch that moves your heart. Shines like a
    star in the sunlight.
Skill Level: 45
Materials: Gold, Ruby Brooch, Ruby
Learn From: From Ruby Items (Monday Mana's Lessons)
Selling Price: 2760G


Sapphire Brooch
-------------------------------------------------------------------------------
Description: A charming pink sapphire brooch. Designed to look like a shell.
Skill Level: 46
Materials: Gold, Sapphire, Sapphire Brooch
Learn From: Sapphire Items (Friday Mana's Lessons)
Selling Price: 2560G


Diamond Brooch
-------------------------------------------------------------------------------
Description: A gold brooch set with a diamond. Its beautiful form complements
    its natural sparkle.
Skill Level: 52
Materials: Diamond, Diamond Brooch, Gold
Learn From: Diamond Items (Friday Mana's Lessons)
Selling Price: 3330G


===============================================================================
5.1.17. Earrings Upgrade                                    [Earrings-Upgrade]
===============================================================================

Earring
-------------------------------------------------------------------------------
Description: Earrings that dangle from your ears. Raises intelligence a little.
Skill Level: 17
Materials: Earring, Silver
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 3290G


Pierced Earring
-------------------------------------------------------------------------------
Description: Tiny fashion for the ears. Raises intelligence by a little.
Skill Level: 30
Materials: Pierced Earring, Silver
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 2320G


Magic Earring
-------------------------------------------------------------------------------
Description: Earrings that boost magical power. Their stones glitter in
    response to magic.
Skill Level: 43
Materials: Hood, Magic Earring
Learn From: Tough but Super Accessories (Friday Mana's Lessons)
Selling Price: 6020G


===============================================================================
5.1.18. Gloves Upgrade                                      [Gloves-Upgrade]
===============================================================================

Field Gloves
-------------------------------------------------------------------------------
Description: Protect your hands from blisters and calluses. No farmer should be
    without a pair.
Skill Level: 20
Materials: Cheap Cloth, Field Gloves
Learn From: Other Protective Gear (Wednesday Barrett's Lessons)
Selling Price: 570G


Power Gloves
-------------------------------------------------------------------------------
Description: Gloves that tightly fit the hands. Allows heavy items to be lifted
    with ease.
Skill Level: 20
Materials: Power Gloves, Proof of Warrior
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 890G


Leather Gloves
-------------------------------------------------------------------------------
Description: Quality gloves made from leather. Protect your hands and look
    stylish at the same time.
Skill Level: 37
Materials: Cheap Cloth, Leather Gloves
Learn From: Other Protective Gear (Wednesday Barrett's Lessons)
Selling Price: 2200G


===============================================================================
5.1.19. Headgear Upgrade                                    [Headgear-Upgrade]
===============================================================================

Handknit Hat
-------------------------------------------------------------------------------
Description: A hat knitted from wool. Warms both the head and the soul.
Skill Level: 15
Materials: Handknit Hat, Medium Yarn Ball
Learn From: Knitting Accessories (Thursday Mana's Lessons)
Selling Price: 1990G


Hachimaki
-------------------------------------------------------------------------------
Description: The far east equivalent of a bandana. Wrap it around your head and
    be filled with fighting spirit.
Skill Level: 37
Materials: Bronze, Hachimaki
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 1530G


Fireproof Hood
-------------------------------------------------------------------------------
Description: Safety first. A hood made from material that is highly resistant
    to fire.
Skill Level: 46
Materials: Fire Crystal, Fireproof Hood, Water Crystal
Learn From: Other Protective Gear (Wednesday Barrett's Lessons)
Selling Price: 3160G


Fancy Hat
-------------------------------------------------------------------------------
Description: A bright red, eye-catching hat. Well ventilated, you can wear it
    for hours on end.
Skill Level: 47
Materials: Bronze, Fancy Hat, Gold, Silver
Learn From: The Path to Elegance (Thursday Mana's Lessons)
Selling Price: 1400G


Brand Glasses
-------------------------------------------------------------------------------
Description: Brand-name glasses. Certain to boost your fashion reputation in
    certain circles.
Skill Level: 49
Materials: Brand Glasses, Bronze, Bronze
Learn From: The Path to Elegance (Thursday Mana's Lessons)
Selling Price: 2220G


Silver Hairpin
-------------------------------------------------------------------------------
Description: A traditional accessory from the far east. Said to drive off
    demonic spirits when worn in the hair.
Skill Level: 50
Materials: Silver, Silver Hairpin
Learn From: Hairpins (Monday Mana's Lessons)
Selling Price: 1260G


Gold Hairpin
-------------------------------------------------------------------------------
Description: A traditional accessory from the far east. Gold plated, it is a
    gorgeous hairpin.
Skill Level: 55
Materials: Gold, Gold Hairpin, Wind Crystal
Learn From: Hairpins (Monday Mana's Lessons)
Selling Price: 4930G


Feathered Cap
-------------------------------------------------------------------------------
Description: A hat with a feather in it. Protects the head, makes your
    movements elegant, and raises intelligence.
Skill Level: 57
Materials: Bird Wing, Feathered Cap
Learn From: Tough but Super Accessories (Friday Mana's Lessons)
Selling Price: 1620G


===============================================================================
5.1.20. Pendant Upgrade                                     [Pendant-Upgrade]
===============================================================================

Pendant
-------------------------------------------------------------------------------
Description: A silver pendant. A simple but highly attractive design.
Skill Level: 30
Materials: Pendant, Silver
Learn From: Making Pendants (Tuesday Mana's Lessons)
Selling Price: 1500G


Heart Pendant
-------------------------------------------------------------------------------
Description: A pendant shaped like a heart. Very endearing.
Skill Level: 34
Materials: Heart Pendant, Silver
Learn From: Making Pendants (Tuesday Mana's Lessons)
Selling Price: 4150G


Earth Pendant
-------------------------------------------------------------------------------
Description: A pendant created to invoke images of earth. A strong, powerful
    shape.
Skill Level: 39
Materials: Earth Pendant, Silver
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4750G


Sun Pendant
-------------------------------------------------------------------------------
Description: A pendant shaped like the sun. Just looking at it will brighten
    your day.
Skill Level: 41
Materials: Root, Silver, Sun Pendant
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4870G


Gale Pendant
-------------------------------------------------------------------------------
Description: A pendant created to invoke images of the wind. Has a striking,
    free-form, flowing design.
Skill Level: 45
Materials: Gale Pendant, Silver
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4750G


Tear Pendant
-------------------------------------------------------------------------------
Description: A pendant shaped like a tear. Makes all who look at it a little
    sad.
Skill Level: 49
Materials: Silver, Tear Pendant
Learn From: Making Super Pendants (Tuesday Mana's Lessons)
Selling Price: 4280G


Star Pendant
-------------------------------------------------------------------------------
Description: A pendant shaped like a star. Glitters as brightly as any star in
    the night sky.
Skill Level: 59
Materials: Silver, Star Pendant
Learn From: Making Pendants (Tuesday Mana's Lessons)
Selling Price: 5090G


===============================================================================
5.1.21. Power-Up Upgrade                                    [Power-Upgrade]
===============================================================================

Courage Badge
-------------------------------------------------------------------------------
Description: Only given to and worn by those with true courage. Raises various
    status.
Skill Level: 55
Materials: Courage Badge, Scrap Iron, Scrap Iron
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 2700G


Proof of Wisdom
-------------------------------------------------------------------------------
Description: A badge only awarded to those who have obtained complete and total
    knowledge.
Skill Level: 61
Materials: Aquamarine, Proof of Wisdom
Learn From: Making Proof Badges (Tuesday Barrett's Lessons)
Selling Price: 2400G


Proof of Heroism
-------------------------------------------------------------------------------
Description: A badge only awarded to those who have obtained undeniable,
    unwavering strength.
Skill Level: 71
Materials: Gold, Proof of Heroism
Learn From: Making Proof Badges (Tuesday Barrett's Lessons)
Selling Price: 4610G


Art of Magic
-------------------------------------------------------------------------------
Description: A scroll detailing the secrets of magic.
Skill Level: 80
Materials: Art of Magic, Hood
Learn From: Scrolls of Power (Monday Barrett's Lessons)
Selling Price: 3590G


Art of Defense
-------------------------------------------------------------------------------
Description: A scroll detailing the secrets of defense.
Skill Level: 90
Materials: Art of Defense, Giant's Gloves
Learn From: Scrolls of Power (Monday Barrett's Lessons)
Selling Price: 1410G


Art of Attack
-------------------------------------------------------------------------------
Description: A scroll detailing the secrets of attacking.
Skill Level: 99
Materials: Art of Attack, Devil Horn
Learn From: Scrolls of Power (Monday Barrett's Lessons)
Selling Price: 2650G


===============================================================================
5.1.22. Ring Upgrade                                        [Ring-Upgrade]
===============================================================================

Silver Ring
-------------------------------------------------------------------------------
Description: A ring with a simple, popular design. The silver version is easily
    obtainable.
Skill Level: 18
Materials: Silver, Silver, Silver Ring
Learn From: Ring Basics (Friday Mana's Lessons)
Selling Price: 2230G


Poison Ring
-------------------------------------------------------------------------------
Description: A ring that increases resistance to poison. The ring itself is
    infused with medicine.
Skill Level: 20
Materials: Poison Ring, Silver
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 800G


Magic Ring
-------------------------------------------------------------------------------
Description: A ring brimming with magic power. Increases both magic attack and
    magic defense.
Skill Level: 21
Materials: Magic Ring, Silver
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 1310G


Paralyze Ring
-------------------------------------------------------------------------------
Description: A ring that increases resistance to paralysis. The ring itself is
    infused with medicine.
Skill Level: 23
Materials: Paralyze Ring, Silver
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 1090G


Silent Ring
-------------------------------------------------------------------------------
Description: A ring that increases resistance to being sealed. The ring itself
    is infused with medicine.
Skill Level: 26
Materials: Silent Ring, Silver
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 1150G


Gold Ring
-------------------------------------------------------------------------------
Description: A ring with a simple, popular design. The gold version is a little
    more expensive.
Skill Level: 28
Materials: Gold, Gold, Gold Ring
Learn From: Ring Basics (Friday Mana's Lessons)
Selling Price: 4010G


Aquamarine Ring
-------------------------------------------------------------------------------
Description: An boldly appealing ring, its stone is cut as though shaved by the
    raging waves of the sea.
Skill Level: 29
Materials: Aquamarine, Aquamarine Ring, Silver
Learn From: Aquamarine Items (Wednesday Mana's Lessons)
Selling Price: 2450G


Emerald Ring
-------------------------------------------------------------------------------
Description: A ring with a brilliantly glittering emerald that will make your
    fingers sparkle.
Skill Level: 31
Materials: Emerald, Emerald Ring, Silver
Learn From: Emerald Items (Thursday Mana's Lessons)
Selling Price: 2440G


Earth Ring
-------------------------------------------------------------------------------
Description: A ring brimming with the power of earth. Its energy gives the
    wearer protection against earth.
Skill Level: 32
Materials: Earth Ring, Silver
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1830G


Amethyst Ring
-------------------------------------------------------------------------------
Description: An astringent, cool amethyst which creates a calm, mature
    atmosphere.
Skill Level: 33
Materials: Amethyst, Amethyst Ring, Silver
Learn From: Amethyst Items (Tuesday Mana's Lessons)
Selling Price: 2510G


Fire Ring
-------------------------------------------------------------------------------
Description: A ring brimming with the power of fire. Its energy gives the
    wearer protection against fire.
Skill Level: 34
Materials: Fire Ring, Silver
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1710G


Wind Ring
-------------------------------------------------------------------------------
Description: A ring brimming with the power of wind. Its energy gives the
    wearer protection against wind.
Skill Level: 36
Materials: Silver, Wind Ring
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1730G


Water Ring
-------------------------------------------------------------------------------
Description: A ring brimming with the power of water. Its energy gives the
    wearer protection against water.
Skill Level: 38
Materials: Silver, Water Ring
Learn From: Element Rings (Monday Mana's Lessons)
Selling Price: 1620G


Ruby Ring
-------------------------------------------------------------------------------
Description: Has a mysterious, appealing design. Look deep inside the ruby, and
    you'll get lost in its passion.
Skill Level: 39
Materials: Ruby, Ruby Ring, Silver
Learn From: Ruby Items (Monday Mana's Lessons)
Selling Price: 3160G


Sapphire Ring
-------------------------------------------------------------------------------
Description: A ring with a beautifully glittering sapphire. Its cute color is
    its best attribute.
Skill Level: 40
Materials: Sapphire, Sapphire Ring, Silver
Learn From: Sapphire Items (Friday Mana's Lessons)
Selling Price: 2960G


Platinum Ring
-------------------------------------------------------------------------------
Description: A ring with a simple, popular design. The platinum version is very
    hard to obtain.
Skill Level: 41
Materials: Platinum, Platinum, Platinum Ring
Learn From: Ring Basics (Friday Mana's Lessons)
Selling Price: 6210G


Cursed Ring
-------------------------------------------------------------------------------
Description: A twisted, bizarre-looking ring. The thorns jutting from it hurt a
    little when you put it on.
Skill Level: 45
Materials: Cursed Ring, Scrap Iron, Scrap Iron
Learn From: The Cursed Ring (Thursday Barrett's Lessons)
Selling Price: 670G


Diamond Ring
-------------------------------------------------------------------------------
Description: A blindingly brilliant ring. All who see it are immediately awed
    and totally captivated.
Skill Level: 46
Materials: Diamond, Diamond Ring, Silver
Learn From: Diamond Items (Friday Mana's Lessons)
Selling Price: 3730G


Critical Ring
-------------------------------------------------------------------------------
Description: A ring that raises critical attacks. Somehow makes the best places
    to strike more obvious.
Skill Level: 46
Materials: Critical Ring, Gold, Silver
Learn From: Protective Rings (Wednesday Barrett's Lessons)
Selling Price: 2130G


Ring Shield
-------------------------------------------------------------------------------
Description: A magical, enhanced ring that offers the same level of defense as
    a shield.
Skill Level: 54
Materials: Heavy Shield, Ring Shield
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 3750G


Happy Ring
-------------------------------------------------------------------------------
Description: A ring that brings good fortune, raising all stats. Placing this
    on your finger will erase all your worries.
Skill Level: 78
Materials: Gold, Gold, Happy Ring
Learn From: Grasping Happiness (Friday Mana's Lessons)
Selling Price: 2770G


===============================================================================
5.1.23. Scarf Upgrade                                       [Scarf-Upgrade]
===============================================================================

Handknit Scarf
-------------------------------------------------------------------------------
Description: A scarf knitted from wool. Warms both the neck and the soul.
Skill Level: 20
Materials: Handknit Scarf, Large Yarn Ball
Learn From: Knitting Accessories (Thursday Mana's Lessons)
Selling Price: 3110G


Fluffy Scarf
-------------------------------------------------------------------------------
Description: A scarf made from fluffy cotton. Tickly and warm.
Skill Level: 26
Materials: Fluffy Scarf, Large Fleece
Learn From: Knitting Accessories (Thursday Mana's Lessons)
Selling Price: 2410G


===============================================================================
5.1.24. Others Upgrade                                      [Others-Upgrade]
===============================================================================

Charm
-------------------------------------------------------------------------------
Description: A charm to protect you from misfortune and disasters. Don't leave
    home without it!
Skill Level: 10
Materials: Charm
Learn From: The Path to Elegance (Thursday Mana's Lessons)
Selling Price: 530G


Amulet
-------------------------------------------------------------------------------
Description: A charm said to protect the bearer from harm.
Skill Level: 26
Materials: Amulet, Gold
Learn From: More Difficult Accessories (Tuesday Mana's Lessons)
Selling Price: 1300G


Rosary
-------------------------------------------------------------------------------
Description: An accessory used in prayer. Has a cross attached to it.
Skill Level: 27
Materials: Rosary, Silver
Learn From: More Difficult Accessories (Tuesday Mana's Lessons)
Selling Price: 770G


Lucky Strike
-------------------------------------------------------------------------------
Description: Just carrying this around increases luck. Lucky hits will occur
    more often, boosting your damage.
Skill Level: 31
Materials: Lucky Strike, Iron, Iron
Learn From: Tough but Super Accessories (Friday Mana's Lessons)
Selling Price: 1330G


Evil Charm
-------------------------------------------------------------------------------
Description: A foreign charm filled with evil power. Various curses can be cast
    or transmitted through this charm.
Skill Level: 38
Materials: Cheap Bandage, Evil Charm
Learn From: Advanced Accessories (Thursday Barrett's Lessons)
Selling Price: 1990G


Talisman
-------------------------------------------------------------------------------
Description: A charm that protects the bearer from harm.
Skill Level: 41
Materials: Diamond, Talisman
Learn From: More Difficult Accessories (Tuesday Mana's Lessons)
Selling Price: 4440G


Pin
-------------------------------------------------------------------------------
Description: A snazzy-looking pin. Some people like to collect them. Raises
    vitality a little.
Skill Level: 42
Materials: Gold, Pin
Learn From: Clothing Accessories (Monday Mana's Lessons)
Selling Price: 820G


*******************************************************************************
5.2. Forging                                                [Forging]
*******************************************************************************

If you want something well done, do it by yourself. To get the best weapons,
improve their status and also increase the charge from your farm's tools, this
skill is absolutely necessary in your gameplay.

In order to start forging, talk to Yue on Monday and buy the Forge / Workshop.
To get shelves to store materials, wait until Wednesday and buy it from Yue.

To learn new recipes you can go to Barrett's class at school, he will teach how
to prepare different forges. Another way is if you already know the recipe
(like reading a walkthrough). Also you can try to mix some random materials (if
use some logic on it), maybe you can get a result. A learned recipe will be
registered in your book at Forging Anvil's options.

To save time of collecting materials (or just to save them for better
creations), you can concentrate in upgrading weapons since it doesn't consume
too much materials. The max level of upgrade is 10, but you can still keep
upgrading to raise your skills.

The recipes are ordered by creation/upgrade, by their type and finally by the
skill level. They'll follow the model shown just below:

Recipe
-------------------------------------------------------------------------------
Description: Original text from game.
Skill Level: The minimum level required to make this forgery with 100% success
Materials: What ingredients you need.
Learn From: From where you learn this recipe.
Selling Price: How much you can sell.


===============================================================================
5.2.1. Axe Creation                                         [Axe-Creation]
===============================================================================

Pole Axe
-------------------------------------------------------------------------------
Description: An axe with a crescent blade. Has a spiked head that can also be
   thrust like a spear.
Skill Level: 18
Materials: Battle-Axe, Bronze, Bronze, Iron
Learn From: Weapons for Beginners 2 (Tuesday Barrett's Lessons)
Selling Price: 1100G


Alldale
-------------------------------------------------------------------------------
Description: A doubled-bladed golden axe. The huge blades look like angel's
    wings. Beautiful and strong.
Skill Level: 22
Materials: Fur, Iron, Pole Axe, Proof of Warrior, Root, Scorpion Tail
Learn From: Axe Basics (Thursday Barrett's Lessons)
Selling Price: 3000G


Great Axe
-------------------------------------------------------------------------------
Description: A well-balanced axe. Always ranks highly in "Weekly Axe Fan"
    magazine's popularity poll.
Skill Level: 30
Materials: Bull Horn, Insect Skin, Pole Axe, Scorpion Tail, Silver, Strong Vine
Learn From: Axe Basics (Thursday Barrett's Lessons)
Selling Price: 4500G


Demon Axe
-------------------------------------------------------------------------------
Description: An axe beset with a powerful curse, said to have been placed on it
    when it cut down a possessed tree.
Skill Level: 34
Materials: Alldale, Bird Wing, Gold, Magic Powder, Poison Powder, Skull
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 17500G


Crescent Axe
-------------------------------------------------------------------------------
Description: An axe with a single aerodynamic blade. Top heavy, so it's hard to
    raise the blade vertically.
Skill Level: 38
Materials: Arrowhead, Broken Hilt, Great Axe, Plant Stem, Speckled Skin, Wolf
    Fang
Learn From: Axes 2 (Thursday Barrett's Lessons)
Selling Price: 5000G


Tomahawk
-------------------------------------------------------------------------------
Description: A single bladed, easy to use axe. The cluster of adornments on its
    tip constantly blow in the wind.
Skill Level: 40
Materials: Battle-Axe, Bird Wing, Hood, Insect Jaw, Panther Claw, Wind Crystal
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 6000G


Frost Axe
-------------------------------------------------------------------------------
Description: A frigidly cold axe. It freezes every wound it causes, reducing
    pain, but doing more damage.
Skill Level: 44
Materials: Battle-Axe, Cheap Bandage, Quality Fur, Sparkle String, Speckled
    Skin, Water Crystal
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 5000G


Heat Axe
-------------------------------------------------------------------------------
Description: An axe with a burning blade. Also known as the "Phoenix Wings,"
    it has become a symbol of rebirth.
Skill Level: 49
Materials: Battle-Axe, Fire Crystal, Insect Skin, Magic Crystal, Proof of
    Warrior, Spore
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 8000G


Double Edge
-------------------------------------------------------------------------------
Description: A well-balanced, double bladed axe. Strong, easy to use, and well
    known, it is loved by "Weekly Axe Fan".
Skill Level: 50
Materials: Broken Box, Crescent Axe, Devil Horn, Hammer Piece, Rage Fang,
    Strong String
Learn From: Axes 2 (Thursday Barrett's Lessons)
Selling Price: 32500G


Rock Axe
-------------------------------------------------------------------------------
Description: The hardness of its blade is top notch, even among axes.
    Subsequently, its weight is considerable.
Skill Level: 56
Materials: Broken Hilt, Earth Crystal, Fairy Dust, Pole Axe, Proof of Warrior,
    Wooly Furball
Learn From: Axes 2 (Thursday Barrett's Lessons)
Selling Price: 12500G


Saint Axe
-------------------------------------------------------------------------------
Description: A holy axe imbued with saintly power. Originally created for
    ceremonial use, it now also used in battle.
Skill Level: 65
Materials: Devil Blood, Double Edge, Fairy Dust, Little Crystal, Magic Powder,
    Silk Cloth
Learn From: The Saint Axe (Thursday Barrett's Lessons)
Selling Price: 50000G


===============================================================================
5.2.2. Hammer Creation                                      [Hammer-Creation]
===============================================================================

War Hammer
-------------------------------------------------------------------------------
Description: Heavier than it looks. Puts a massive strain on your back, so be
    careful when swinging it.
Skill Level: 5
Materials: Battle Hammer, Bronze, Bronze, Iron
Learn From: Weapons for Beginners 2 (Tuesday Barrett's Lessons)
Selling Price: 1920G


Great Hammer
-------------------------------------------------------------------------------
Description: A hammer designed to lesson the shock to the user upon impact.
    Beautifully balanced.
Skill Level: 22
Materials: Arrowhead, Cheap Cloth, Insect Skin, Iron, Plant Stem, War Hammer
Learn From: Hammers Basics (Friday Barrett's Lessons)
Selling Price: 4130G


Flame Hammer
-------------------------------------------------------------------------------
Description: Imbued with the power of fire on one side. Ignites, aiding the
    wielder when swung.
Skill Level: 29
Materials: Battle Hammer, Cheap Bandage, Fire Crystal, Hard Horn, Magic Powder,
    Wooly Furball
Learn From: Elemental Hammers (Friday Barrett's Lessons)
Selling Price: 3270G


Schnabel
-------------------------------------------------------------------------------
Description: A hammer created to be light and portable. Focused on overall
    balance.
Skill Level: 32
Materials: Giant's Fingernail, Giant's Gloves, Proof of Warrior, Scorpion
    Pincer, Silver, War Hammer
Learn From: Hammers Basics (Friday Barrett's Lessons)
Selling Price: 5470G


Ice Hammer
-------------------------------------------------------------------------------
Description: A hammer made from ice. When it's hot, try taking a little piece
    off for ice cubes!
Skill Level: 34
Materials: Battle Hammer, Fairy Dust, Giant's Fingernail, Giant's Gloves,
    Shoulder Piece, Water Crystal
Learn From: Hammers Basics (Friday Barrett's Lessons)
Selling Price: 4230G


Sky Hammer
-------------------------------------------------------------------------------
Description: A hammer with wings. It's super light and easy to swing.
Skill Level: 36
Materials: Battle Hammer, Bird Wing, Fur, Root, Strong String, Wind Crystal
Learn From: Elemental Hammers (Friday Barrett's Lessons)
Selling Price: 2830G


Spiked Hammer
-------------------------------------------------------------------------------
Description: A spiky hammer. Capable of both bludgeoning and piercing. A
    marvelous weapon.
Skill Level: 37
Materials: Cheap Cloth, Glue, Great Hammer, Quality Fur, Shoulder Piece, Silver
Learn From: Hammers 2 (Friday Barrett's Lessons)
Selling Price: 7380G


Bone Hammer
-------------------------------------------------------------------------------
Description: Perhaps the lightest hammer known to man. Made of light yet extra
    hard bone to maintain its strength.
Skill Level: 40
Materials: Devil Blood, Devil Horn, Gunpowder, Hammer Piece, Rage Fang,
    Schnabel
Learn From: Final Hammers (Friday Barrett's Lessons)
Selling Price: 13570G


Gigant Hammer
-------------------------------------------------------------------------------
Description: A massive hammer. Make sure you hit the foe and not yourself when
    swinging it.
Skill Level: 42
Materials: Gold, Great Hammer, Hammer Piece, Insect Jaw, Spore, Wolf Fang
Learn From: Hammers 2 (Friday Barrett's Lessons)
Selling Price: 9120G


Gravit Hammer
-------------------------------------------------------------------------------
Description: A hammer imbued with earth power. Designed so that the shock of
    hammering won't hurt you hands.
Skill Level: 50
Materials: Broken Hilt, Earth Crystal, Fairy Dust, Gigant Hammer, Hood, Strong
    Vine
Learn From: Elemental Hammers (Friday Barrett's Lessons)
Selling Price: 27000G


Crystal Hammer
-------------------------------------------------------------------------------
Description: A hammer imbued with the power of water. Its hard head and frozen
    spikes smash everything.
Skill Level: 60
Materials: Gold, Hammer Piece, Ice Hammer, Quality Cloth, Silk Cloth, Water
    Crystal
Learn From: Final Hammers (Friday Barrett's Lessons)
Selling Price: 11420G


===============================================================================
5.2.3. Longsword Creation                                   [Long-Creation]
===============================================================================

Zweihander
-------------------------------------------------------------------------------
Description: A two-handed sword. Nothing remarkable. Just don't get cocky and
    try swinging it one-handed.
Skill Level: 11
Materials: Bronze, Bronze, Claymore, Iron
Learn From: Weapons for Beginners 1 (Tuesday Barrett's Lessons)
Selling Price: 1920G


Greatsword
-------------------------------------------------------------------------------
Description: A longsword treated to prevent it from becoming dull. Its balance
    has been tweaked so it's easy to use.
Skill Level: 18
Materials: Cheap Cloth, Plant Stem, Sparkle String, Speckled Skin, Spore,
    Zweihander
Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons)
Selling Price: 4410G


Cyclone Blade
-------------------------------------------------------------------------------
Description: A sword imbued with the power of wind magic. Narrow and set with
    holes in order to whip up a gust.
Skill Level: 19
Materials: Claymore, Iron, Root, Tortoise Shell, Wind Crystal, Wooly Furball
Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons)
Selling Price: 2760G


Flame Saber
-------------------------------------------------------------------------------
Description: A sword imbued with the power of fire magic. Striking red, a
    single swing will make you sweat.
Skill Level: 22
Materials: Cheap Cloth, Claymore, Fire Crystal, Iron, Plant Stem, Scorpion
    Pincer
Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons)
Selling Price: 2520G


Sea Cutter
-------------------------------------------------------------------------------
Description: As its name suggests, a longsword that can cut the seas. Listen,
    and you can also hear the waves.
Skill Level: 25
Materials: Claymore, Magic Crystal, Sparkle String, Speckled Skin, Tortoise
    Shell, Water Crystal
Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons)
Selling Price: 3190G


Earth Shade
-------------------------------------------------------------------------------
Description: A sword blessed by the earth. Its design, like a crevice in the
    ground, makes a striking impression.
Skill Level: 28
Materials: Claymore, Earth Crystal, Insect Skin, Plant Stem, Root, Spore
Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons)
Selling Price: 2650G


Poison Blade
-------------------------------------------------------------------------------
Description: A longsword coated with poison. A single scratch from this bad boy
    can be fatal.
Skill Level: 30
Materials: Arrowhead, Claymore, Insect Jaw, Poison Powder, Scorpion Pincer,
    Strong Vine
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 2770G


Heaven Asunder
-------------------------------------------------------------------------------
Description: A legendary blade said to blow clouds away. So effective that
    some use it like a fan in summer.
Skill Level: 33
Materials: Bull Horn, Cyclone Blade, Gunpowder, Proof of Warrior, Quality
    Cloth, Wind Crystal
Learn From: Elemental Two-Handed Swords (Thursday Barrett's Lessons)
Selling Price: 6950G


Katana
-------------------------------------------------------------------------------
Description: A sword from the far east. Beauty, sharpness, and strength combine
    into this professional's choice.
Skill Level: 33
Materials: Fish Fossil, Glue, Greatsword, Little Crystal, Shoulder Piece,
    Silver
Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons)
Selling Price: 7360G


Flamberge
-------------------------------------------------------------------------------
Description: Has a uniquely-shaped blade. Its decorative appearance means it is
    also used in various ceremonies.
Skill Level: 36
Materials: Arrowhead, Bird Wing, Greatsword, Proof of Warrior, Quality Fur,
    Strong Vine
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 6110G


Shine Blade
-------------------------------------------------------------------------------
Description: Has a super-hot blade, but a cool tip. The heat difference
    inflicts extra damage.
Skill Level: 36
Materials: Flame Saber, Fire Crystal, Giant's Gloves, Magic Crystal, Tortoise
    Shell, Wooly Furball
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 6860G


Snow Crown
-------------------------------------------------------------------------------
Description: A longsword imbued with water power. Snow placed near the blade
    will never melt.
Skill Level: 39
Materials: Giant's Gloves, Magic Powder, Quality Fur, Sea Cutter, Tortoise
    Shell, Water Crystal
Learn From: Elemental Two-Handed Swords (Thursday Barrett's Lessons)
Selling Price: 9010G


Katzbalger
-------------------------------------------------------------------------------
Description: A sword created with ease of use in mind above all else. A simple
    design, very easy to swing.
Skill Level: 40
Materials: Arrowhead, Flamberge, Magic Crystal, Scorpion Pincer, Strong String,
    Strong Vine
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 17690G


Grand Smasher
-------------------------------------------------------------------------------
Description: A very prickly longsword. Imbued with earth power, its spikes are
    said to represent mountains.
Skill Level: 42
Materials: Cheap Cloth, Earth Crystal, Earth Shade, Fur, Gunpowder, Hard Horn
Learn From: Elemental Two-Handed Swords (Thursday Barrett's Lessons)
Selling Price: 6540G


Dancing Dicer
-------------------------------------------------------------------------------
Description: A weapon from the far east. Super sharp, the wielder needs to
    watch themselves as much as their foe.
Skill Level: 43
Materials: Arrowhead, Hard Horn, Katana, Panther Claw, Quality Cloth, Scorpion
    Tail
Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons)
Selling Price: 19660G


Bio Smasher
-------------------------------------------------------------------------------
Description: A longsword steeped in poison. Its jagged edges are designed to
    make the poison transmit even easier.
Skill Level: 44
Materials: Cheap Cloth, Giant's Fingernail, Insect Skin, Poison Blade, Poison
    Powder, Skull
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 6060G


Punisher
-------------------------------------------------------------------------------
Description: A longsword with a very wide blade.
Skill Level: 49
Materials: Broken Box, Devil Horn, Katzbalger, Little Crystal, Rage Fang, Silk
    Cloth
Learn From: Final Two-Handed Swords (Friday Barrett's Lessons)
Selling Price: 43760G


Blue Eyed Blade
-------------------------------------------------------------------------------
Description: A sword from the far east. Said to make the user's eyes flash
    blue, allowing them to see foes' weaknesses.
Skill Level: 56
Materials: Dancing Dicer, Giant's Fingernail, Panther Claw, Scorpion Tail,
    Strong String, Strong Vine
Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons)
Selling Price: 38810G


Moon Shadow
-------------------------------------------------------------------------------
Description: A sword from the far east. At night, the shadowy blade becomes
    almost impossible to see, giving it its name.
Skill Level: 65
Materials: Blue Eyed Blade, Bull Horn, Cheap Bandage, Glue, Little Crystal,
    Wolf Fang
Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons)
Selling Price: 58580G


Balmung
-------------------------------------------------------------------------------
Description: A longsword with an aerodynamic blade. Carefully crafted so that
    it is easy to swing.
Skill Level: 80
Materials: Broken Box, Devil Horn, Fairy Dust, Punisher, Rage Fang, Silk Cloth
Learn From: Final Two-Handed Swords (Friday Barrett's Lessons)
Selling Price: 94560G


Steel Slicer
-------------------------------------------------------------------------------
Description: A sword from the far east. Can cut through anything, including
    evil hearts. Also known as the "Master Blade."
Skill Level: 92
Materials: Devil Blood, Fish Fossil, Moon Shadow, Panther Claw, Platinum, Wolf
    Fang
Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons)
Selling Price: 152210G


===============================================================================
5.2.4. Rod Creation                                         [Rod-Creation]
===============================================================================

Staff
-------------------------------------------------------------------------------
Description: A simple magical staff. Give this rod a try to see if you have any
    magical skill or not.
Skill Level: 13
Materials: Insect Skin, Plant Stem, Rod, Root, Spore, Toyherb
Learn From: Weapons for Beginners 2 (Tuesday Barrett's Lessons)
Selling Price: 2860G


Silver Staff
-------------------------------------------------------------------------------
Description: A staff made from silver. Boosts concentration, making it perfect
    when studying, too.
Skill Level: 18
Materials: Apple, Cheap Cloth, Rock, Rod, Silver, Sparkle String
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 1940G


Flare Staff
-------------------------------------------------------------------------------
Description: A staff imbued with the power of fire magic. Its tip is red hot,
    and crackles with sparks.
Skill Level: 25
Materials: Fire Crystal, Gunpowder, Iron, Magic Powder, Quality Cloth, Rod
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 3040G


Earth Staff
-------------------------------------------------------------------------------
Description: A staff imbued with the power of earth magic. Supposedly strong
    enough to shake the earth itself.
Skill Level: 28
Materials: Earth Crystal, Giant's Gloves, Insect Jaw, Iron, Magic Powder, Rod
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 3990G


Ice Staff
-------------------------------------------------------------------------------
Description: A staff imbued with the power of water magic. Its tip is freezing
    cold, giving off a chilly mist.
Skill Level: 30
Materials: Arrowhead, Magic Powder, Iron, Rod, Tortoise Shell, Water Crystal
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 3070G


Lightning Rod
-------------------------------------------------------------------------------
Description: A staff imbued with the power of wind magic. Said to be able to
    summon storms and call down lightning.
Skill Level: 34
Materials: Bird Wing, Iron, Magic Powder, Rod, Skull, Wind Crystal
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 2860G


Wizard's Staff
-------------------------------------------------------------------------------
Description: Proof that the bearer is a competent wizard. Simply holding it is
said to be enough to make you smarter.
Skill Level: 38
Materials: Cheap Cloth, Magic Crystal, Magic Powder, Speckled Skin, Staff,
    Wooly Furball
Learn From: Advanced Staves (Wednesday Barrett's Lessons)
Selling Price: 7260G


Mage's Staff
-------------------------------------------------------------------------------
Description: A magical staff that also doubles as a walking stick, making it
    popular with elderly wizards.
Skill Level: 39
Materials: Little Crystal, Magic Crystal, Root, Silver Staff, Sparkle String,
    Speckled Skin
Learn From: Advanced Staves (Wednesday Barrett's Lessons)
Selling Price: 6300G


Rune Staff
-------------------------------------------------------------------------------
Description: The staff of a great wizard. Uses the traces of runes in the air
    to greatly boost magical power.
Skill Level: 46
Materials: Broken Box, Broken Hilt, Fur, Glue, Hammer Piece, Mage's Staff
Learn From: The Rune Staff (Wednesday Barrett's Lessons)
Selling Price: 21270G


===============================================================================
5.2.5. Shield Creation                                      [Shield-Creation]
===============================================================================

Bronze Shield
-------------------------------------------------------------------------------
Description: A simple shield made from bronze. Now wider, this shield has a
    better chance of stopping attacks.
Skill Level: 16
Materials: Bronze, Bronze, Iron, Small Shield
Learn From: Shields 1 (Tuesday Barrett's Lessons)
Selling Price: 970G


Magic Shield
-------------------------------------------------------------------------------
Description: A shield that protects against magical attacks and being sealed.
    Best used with a magical staff.
Skill Level: 20
Materials: Cheap Cloth, Magic Crystal, Plant Stem, Small Shield, Speckled Skin,
    Strong String
Learn From: Shields 1 (Tuesday Barrett's Lessons)
Selling Price: 1520G


Round Shield
-------------------------------------------------------------------------------
Description: A round shield. Used to turn attacks aside rather than stop them
    full on.
Skill Level: 27
Materials: Bronze Shield, Cheap Cloth, Iron, Iron, Root, Silver
Learn From: Shields 1 (Tuesday Barrett's Lessons)
Selling Price: 2880G


Platinum Shield
-------------------------------------------------------------------------------
Description: A very hard shield made from extra-pure platinum. Throwing it down
    a building has no impact.
Skill Level: 34
Materials: Giant's Gloves, Hard Horn, Platinum, Platinum, Quality Cloth, Round
    Shield
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 7490G


Tortoise Shield
-------------------------------------------------------------------------------
Description: A collection of tortoise shells fitted together to make a shield.
    Mainly used for training due to weight.
Skill Level: 35
Materials: Platinum Shield, Tortoise Shell, Tortoise Shell, Tortoise Shell,
    Tortoise Shell, Tortoise Shell
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 14420G


Prism Shield
-------------------------------------------------------------------------------
Description: A shield that turns magical attacks aside, scattering their
    strength and reducing the damage taken.
Skill Level: 36
Materials: Magic Shield, Plant Stem, Poison Powder, Root, Sparkle String, Spore
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 3790G


Bone Shield
-------------------------------------------------------------------------------
Description: A shield that is both light and hard. It light weight allows the
    user to react quickly to fast attacks.
Skill Level: 37
Materials: Cheap Cloth, Giant's Fingernail, Skull, Skull, Skull, Tortoise
    Shield
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 13020G


Kite Shield
-------------------------------------------------------------------------------
Description: A shield that balances high defense and ease of use. Simplicity is
    sometimes best.
Skill Level: 38
Materials: Cheap Bandage, Gold, Heavy Shield, Hood, Platinum, Proof of Warrior
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 15810G


Chaos Shield
-------------------------------------------------------------------------------
Description: Companion to the Chaos Blade. Fantastic defense against status
    aliments. Looks like a face.
Skill Level: 41
Materials: Bone Shield, Fish Fossil, Insect Jaw, Poison Powder, Quality Fur,
    Skull
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 21300G


Heavy Shield
-------------------------------------------------------------------------------
Description: A shield made from layers of steel. Big and tough, but very heavy,
    quickly tiring the user's arm.
Skill Level: 43
Materials: Hard Horn, Insect Skin, Iron, Iron, Platinum, Platinum Shield
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 14610G


Magical Shield
-------------------------------------------------------------------------------
Description: Offers high resistance to magic and status aliments. The crystal
    in its center weakens all incoming magic.
Skill Level: 49
Materials: Fairy Dust, Gold, Little Crystal, Prism Shield, Scorpion Pincer,
    Shoulder Piece
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 16420G


Knight Shield
-------------------------------------------------------------------------------
Description: A symbol of bravery, only a select few are allowed to defend with
    this proud item.
Skill Level: 55
Materials: Insect Jaw, Kite Shield, Platinum, Proof of Warrior, Quality Fur, 
    Wolf Fang
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 24890G


Element Shield
-------------------------------------------------------------------------------
Description: A shield that contains all four elements. Offers unbelievable
    defense against magical attacks.
Skill Level: 59
Materials: Broken Hilt, Devil Blood, Devil Horn, Hood, Magical Shield, Silk
    Cloth
Learn From: Shields 4 (Friday Barrett's Lessons)
Selling Price: 29940G


Rune Shield
-------------------------------------------------------------------------------
Description: A shield created from runes. Difficult to even scratch, it can
    also defend against status aliments.
Skill Level: 68
Materials: Broken Box, Bull Horn, Chaos Shield, Glue, Knight Shield, Rage Fang
Learn From: Shields 4 (Friday Barrett's Lessons)
Selling Price: 67510G


===============================================================================
5.2.6. Shortsword Creation                                  [Short-Creation]
===============================================================================

Steel Sword
-------------------------------------------------------------------------------
Description: A shortsword forged from steel. Its long blade gives it extended
    reach.
Skill Level: 9
Materials: Broadsword, Bronze, Iron, Iron
Learn From: Weapons for Beginners 1 (Tuesday Barrett's Lessons)
Selling Price: 1620G


Defender
-------------------------------------------------------------------------------
Description: A sword created to be used with a shield. Greatly improves chances
    of avoiding incoming attacks.
Skill Level: 16
Materials: Bronze, Bull Horn, Iron, Panther Claw, Silver, Steel Sword
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 3400G


Cutlass
-------------------------------------------------------------------------------
Description: A sword used by pirates and brigands long ago. Now is worn like a
    good luck charm by sailors.
Skill Level: 17
Materials: Defender, Gold, Quality Cloth, Skull, Skull, Strong String
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 9580G


Windsword
-------------------------------------------------------------------------------
Description: A sword imbued with the power of wind magic. Each swing is said to
    send out a gust of wind.
Skill Level: 20
Materials: Insect Skin, Iron, Quality Cloth, Scorpion Pincer, Steel Sword, Wind
    Crystal
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons)
Selling Price: 2880G


Gaia Sword
-------------------------------------------------------------------------------
Description: A sword imbued with the power of earth. Made from very hard
    materials, so it won't chip easily.
Skill Level: 23
Materials: Earth Crystal, Hard Horn, Iron, Magic Powder, Root, Steel Sword
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 3790G


Luck Blade
-------------------------------------------------------------------------------
Description: A sword that makes the owner lucky. Buyers have gone on to win
    raffles and lotteries worldwide.
Skill Level: 23
Materials: Broadsword, Gunpowder, Hood, Iron, Panther Claw, Scorpion Pincer
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 3070G


Sakura
-------------------------------------------------------------------------------
Description: A cursed crimson sword. Though its name is beautiful, its edge is
    laced with poison.
Skill Level: 25
Materials: Broadsword, Magic Crystal, Iron, Poison Powder, Scorpion Tail, Spore
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 2470G


Burnin' Blade
-------------------------------------------------------------------------------
Description: A sword that burns along its entire blade. The blade whispers,
    "Touch me, and I'll burn ya!"
Skill Level: 26
Materials: Arrowhead, Fire Crystal, Giant's Fingernail, Iron, Spore, Steel
    Sword
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons)
Selling Price: 3110G


Aquasword
-------------------------------------------------------------------------------
Description: A sword imbued with the power of water magic. Its blade is
    constantly wet.
Skill Level: 29
Materials: Iron, Root, Steel Sword, Strong String, Tortoise Shell, Water
    Crystal
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons)
Selling Price: 3090G


Platinum Sword
-------------------------------------------------------------------------------
Description: A tough blade made from high quality platinum. This alone was
    enough to make one popular in the past.
Skill Level: 30
Materials: Broken Hilt, Defender, Glue, Platinum, Platinum, Silver
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 11400G


Aerial Blade
-------------------------------------------------------------------------------
Description: A sword imbued with the power of wind magic. Feels far lighter
    than a normal blade.
Skill Level: 32
Materials: Quality Cloth, Silver, Sparkle String, Speckled Skin, Wind Crystal,
    Windsword
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons)
Selling Price: 9880G


Smash Blade
-------------------------------------------------------------------------------
Description: A sword designed to attack critical areas. Use it, and you'll soon
    have your opponent on their knees.
Skill Level: 34
Materials: Gold, Hard Horn, Luck Blade, Panther Claw, Plant Stem, Speckled Skin
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 8150G


Sunspot
-------------------------------------------------------------------------------
Description: Said to be as hot as the sun, and able to reduce all to ash.
    Probably not meant to be taken literally.
Skill Level: 36
Materials: Fire Crystal, Giant's Gloves, Gold, Magic Crystal, Raventine,
    Sparkle String
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 59640G


Durandel
-------------------------------------------------------------------------------
Description: The entire blade glows white, distracting the foe with its beauty.
    Use that moment to strike!
Skill Level: 36
Materials: Cheap Cloth, Cutlass, Glue, Little Crystal, Rage Fang, Wolf Fang
Learn From: Final One-Handed Swords (Friday Barrett's Lessons)
Selling Price: 17420G


Grantale
-------------------------------------------------------------------------------
Description: A sword imbued with the power of earth. Can support the weight of
    several grown men without snapping.
Skill Level: 40
Materials: Bull Horn, Earth Crystal, Gaia Sword, Insect Jaw, Plant Stem,
    Tortoise Shell
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 8170G


Icifier
-------------------------------------------------------------------------------
Description: The chill from this blade can freeze the water in the air. Perfect
    for making free snow cones.
Skill Level: 42
Materials: Aquasword, Quality Cloth, Scorpion Pincer, Silver, Tortoise Shell,
    Water Crystal
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 10390G


Raventine
-------------------------------------------------------------------------------
Description: A super-hot shortsword. Jump into a lake with it, and you'll soon
    be surrounded be steam.
Skill Level: 45
Materials: Burnin' Blade, Fire Crystal, Insect Skin, Pumpkin, Silver, Skull
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 12730G


Soul Eater
-------------------------------------------------------------------------------
Description: A demon sword that steals opponent's life. Not known for giving
    back what it has taken, either.
Skill Level: 47
Materials: Iron, Poison Powder, Quality Cloth, Root, Sakura, Scorpion Tail
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 10310G


Dragonslayer
-------------------------------------------------------------------------------
Description: A sword shaped like a three-headed dragon. Turn your back, and the
    heads will start arguing.
Skill Level: 48
Materials: Devil Blood, Fish Fossil, Giant's Fingernail, Little Crystal, Magic
    Crystal, Platinum Sword
Learn From: Final One-Handed Swords (Friday Barrett's Lessons)
Selling Price: 27420G


Chaos Blade
-------------------------------------------------------------------------------
Description: Companion to the Chaos Shield. Its evil power selects its own
    user, rejecting those unworthy.
Skill Level: 51
Materials: Bird Wing, Cheap Bandage, Giant's Gloves, Magic Powder, Soul Eater,
    Speckled Skin
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 39740G


Gravios
-------------------------------------------------------------------------------
Description: A super sharp sword created by multiple forgings. So sharp that
    simply looking at it can cut you.
Skill Level: 52
Materials: Giant's Fingernail, Iron, Panther Claw, Silver, Smash Blade, Sparkle
    String
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 25160G


===============================================================================
5.2.7. Spear Creation                                       [Spear-Creation]
===============================================================================

Lance
-------------------------------------------------------------------------------
Description: Has a unique triangular shape. Said to have been the main weapon
    of a large empire, long ago.
Skill Level: 12
Materials: Bronze, Bronze, Iron, Spear
Learn From: Weapons for Beginners 1 (Tuesday Barrett's Lessons)
Selling Price: 1440G


Wooden Staff
-------------------------------------------------------------------------------
Description: A tough, wooden staff. Wield it like an angry old man for extra
    power.
Skill Level: 15
Materials: Daikon Radish, Earth Crystal, Root, Spear, Strong String, Strong
    Vine
Learn From: Special Spears (Monday Barrett's Lessons)
Selling Price: 4050G


Needle Spear
-------------------------------------------------------------------------------
Description: A spear with a long blade. Cuts across a wide range, making it a
    top seller and perennial customer favorite.
Skill Level: 20
Materials: Bronze, Iron, Plant Stem, Spear, Spore, Strong String
Learn From: Spear Basics (Monday Barrett's Lessons)
Selling Price: 1790G


Halberd
-------------------------------------------------------------------------------
Description: An all-around weapon able to both stab and cut. Useful in most
    situations, but excels in none.
Skill Level: 23
Materials: Arrowhead, Hard Horn, Insect Skin, Scorpion Tail, Silver, Spear
Learn From: Spear Basics (Monday Barrett's Lessons)
Selling Price: 2060G


Water Spear
-------------------------------------------------------------------------------
Description: A spear infused with the power of water magic. Always wet, so be
    careful that your hands don't slip.
Skill Level: 24
Materials: Cheap Cloth, Scorpion Pincer, Spear, Strong String. Tortoise, Shell,
    Water Crystal
Learn From: Special Spears (Monday Barrett's Lessons)
Selling Price: 2300G


Poison Spear
-------------------------------------------------------------------------------
Description: A spear glazed with poison. The wide blade makes it even easier
    for the infection to spread.
Skill Level: 26
Materials: Giant's Fingernail, Poison Powder, Root, Scorpion Tail, Silver,
    Spear
Learn From: Special Spears (Monday Barrett's Lessons)
Selling Price: 2380G


Corsesca
-------------------------------------------------------------------------------
Description: A spear with a wide blade. A focus on accuracy led to the creation
    of this design.
Skill Level: 27
Materials: Cheap Cloth, Halberd, Hard Horn, Iron, Panther Claw, Sparkle String
Learn From: Spear Basics (Monday Barrett's Lessons)
Selling Price: 4790G


Heavy Lance
-------------------------------------------------------------------------------
Description: A lance focused on attack power. Very heavy, it's pretty hard to
    use.
Skill Level: 30
Materials: Bird Wing, Bull Horn, Gunpowder, Lance, Silver, Strong Vine
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 4430G


Flare Lance
-------------------------------------------------------------------------------
Description: A burning hot lance that is hotter toward the tip. Also good for
    back pain and improving blood circulation.
Skill Level: 35
Materials: Arrowhead, Fire Crystal, Heavy Lance, Scorpion Pincer, Scorpion
    Tail, Tomato
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 7570G


Iseberk
-------------------------------------------------------------------------------
Description: A spear imbued with the power of water.
Skill Level: 40
Materials: Insect Jaw, Skull, Tortoise Shell, Water Crystal, Water Spear, Wooly
    Furball
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 5510G


Blood Lance
-------------------------------------------------------------------------------
Description: A cursed lance. Its forked blade certainly looks demonic.
Skill Level: 40
Materials: Cheap Bandage, Flare Lance, Poison Powder, Proof of Warrior, Skull,
    Spore
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 8780G


Monk Staff
-------------------------------------------------------------------------------
Description: A beautifully decorated staff. The most skilled users can make it
    grow or shrink at will.
Skill Level: 43
Materials: Earth Crystal, Giant's Fingernail, Magic Crystal, Quality Cloth,
    Sparkle String, Wooden Staff
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 9540G


Silent Grave
-------------------------------------------------------------------------------
Description: A knife attached to a pole. The knife has been known to sometimes
    fall off in battle, too.
Skill Level: 46
Materials: Giant's Gloves, Halberd, Hard Horn, Magic Crystal, Quality Cloth,
    Root
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 5690G


Metus
-------------------------------------------------------------------------------
Description: A spear that looks more like a spade. The magic of its blade
    drains life from all whom it injures.
Skill Level: 46
Materials: Blood Lance, Giant's Gloves, Panther Claw, Poison Powder, Speckled
    Skin, Spore
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 14540G


Overbreak
-------------------------------------------------------------------------------
Description: A spear with a massive blade. Simply seeing it swung is said to be
    enough to win a fight.
Skill Level: 48
Materials: Bull Horn, Cheap Bandage, Corsesca, Hood, Insect Jaw, Proof of
    Warrior
Learn From: Final Spears (Monday Barrett's Lessons)
Selling Price: 18830G


Bjor
-------------------------------------------------------------------------------
Description: A spear that literally drips poison. Advertised as having been 
   "coated with every poison known to man!"
Skill Level: 52
Materials: Gunpowder, Insect Jaw, Needle Spear, Poison Powder, Poison Spear,
    Scorpion Tail
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 9270G


Belvarose
-------------------------------------------------------------------------------
Description: A spiky spear. Unbalanced and hard to use, but master it, and
    you'll be a force to reckon with.
Skill Level: 59
Materials: Fish Fossil, Glue, Metus, Monk Staff, Shoulder Piece, Wolf Fang
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 29930G


Gáe Bolg
-------------------------------------------------------------------------------
Description: A wild, rough-and-ready spear. Its three prongs give you triple
    the number of attacks per thrust.
Skill Level: 63
Materials: Bird Wing, Devil Horn, Rage Fang, Silent Grave, Wolf Fang, Wooly
    Furball
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 21060G


Dragon's Fang
-------------------------------------------------------------------------------
Description: Shaped like a dragon's tooth, the blade vibrates at high speed and
    warns the user of danger.
Skill Level: 70
Materials: Belvarose, Fish Fossil, Fur, Hood, Quality Cloth, Wolf Fang
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 97260G


Trident
-------------------------------------------------------------------------------
Description: A forked spear. The shock of being stabbed by this is said to have
    made some lose their memory...
Skill Level: 73
Materials: Fish Fossil, Gáe Bolg, Glue, Panther Claw, Quality Fur, Shoulder
    Piece
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 25550G


Gungnir
-------------------------------------------------------------------------------
Description: A legendary spear said to be able to defeat storms. Try not to get
    blown away yourself during use.
Skill Level: 90
Materials: Broken Box, Devil Blood, Devil Horn, Overbreak, Rage Fang, Silk
    Cloth
Learn From: Final Spears (Monday Barrett's Lessons)
Selling Price: 25930G


===============================================================================
5.2.8. Tools Upgrade                                        [Tools-Upgrade]
===============================================================================

Sturdy Hoe
-------------------------------------------------------------------------------
Description: A slightly improved hoe. Can cover a wider area.
Skill Level: 5
Materials: Bronze, Iron, Iron, Rusty Hoe
Learn From: Waterpots, Hoes & Poles (Wednesday Barrett's Lessons)
Selling Price: -


Seasoned Hoe
-------------------------------------------------------------------------------
Description: An improved hoe. Can cover an even wider area.
Skill Level: 9
Materials: Bronze, Iron, Iron, Silver, Sturdy Hoe
Learn From: Waterpots, Hoes & Poles 2 (Wednesday Barrett's Lessons)
Selling Price: -


Shiny Hoe
-------------------------------------------------------------------------------
Description: A hoe polished and improved upon until it glitters. Your sweat
    will also glitter after using it.
Skill Level: 13
Materials: Gold, Gold, Gold, Seasoned Hoe, Silver, Silver
Learn From: Waterpots, Hoes & Poles 3 (Wednesday Barrett's Lessons)
Selling Price: -


Blessed Hoe
-------------------------------------------------------------------------------
Description: A hoe improved so much the soil cries out for you to use it. Can
    cover a very wide area.
Skill Level: 17
Materials: Gold, Plant Stem, Platinum, Platinum, Platinum, Shiny Hoe
Learn From: Waterpots, Hoes & Poles 4 (Wednesday Barrett's Lessons)
Selling Price: -


Tin Waterpot
-------------------------------------------------------------------------------
Description: A tin waterpot. A little heavy, but can carry a lot of water.
Skill Level: 5
Materials: Bronze, Bronze, Bronze, Old Waterpot
Learn From: Waterpots, Hoes & Poles (Wednesday Barrett's Lessons)
Selling Price: -


Lion Waterpot
-------------------------------------------------------------------------------
Description: A very cool waterpot. So cool that it can water a wide area.
Skill Level: 9
Materials: Bronze, Iron, Iron, Silver, Tin Waterpot
Learn From: Waterpots, Hoes & Poles 2 (Wednesday Barrett's Lessons)
Selling Price: -


Rainbow Waterpot
-------------------------------------------------------------------------------
Description: A wild waterpot. So wild that it can water over a really large
    area.
Skill Level: 13
Materials: Gold, Gold, Gold, Lion Waterpot, Silver, Silver
Learn From: Waterpots, Hoes & Poles 3 (Wednesday Barrett's Lessons)
Selling Price: -


Joy Waterpot
-------------------------------------------------------------------------------
Description: A lovely waterpot. So lovely that you'll think it's raining when
    you use it.
Skill Level: 17
Materials: Gold, Platinum, Platinum, Rainbow Waterpot, Ruby, Speckled Skin
Learn From: Waterpots, Hoes & Poles 4 (Wednesday Barrett's Lessons)
Selling Price: -


Chopping Axe
-------------------------------------------------------------------------------
Description: A slightly improved axe. Tough enough to remove tree stumps.
Skill Level: 5
Materials: Bronze, Iron, Iron, Rusty Axe
Learn From: Hammers, Axes & Sickles (Monday Barrett's Lessons)
Selling Price: -


Lumber Axe
-------------------------------------------------------------------------------
Description: A farmer's axe. Pretty tough. It can remove tree stumps without
    much difficulty.
Skill Level: 9
Materials: Bronze, Chopping Axe, Iron, Iron, Silver
Learn From: Hammers, Axes & Sickles 2 (Monday Barrett's Lessons)
Selling Price: -


Mountain Axe
-------------------------------------------------------------------------------
Description: A mountaineer's axe. Very tough, it can splinter tree stumps with
    ease.
Skill Level: 13
Materials: Gold, Gold, Gold, Lumber Axe, Silver, Silver
Learn From: Hammers, Axes & Sickles 3 (Monday Barrett's Lessons)
Selling Price: -


Miracle Axe
-------------------------------------------------------------------------------
Description: The ultimate axe. Ultra tough, it makes short work of any stump.
Skill Level: 17
Materials: Gold, Mountain Axe, Platinum, Platinum, Platinum, Wooly Furball
Learn From: Hammers, Axes & Sickles 4 (Monday Barrett's Lessons)
Selling Price: -


Iron Hammer
-------------------------------------------------------------------------------
Description: Reinforced with iron. Now tough enough to crack large rocks, it
    can also be used to flatten land.
Skill Level: 5
Materials: Bronze, Bronze, Iron, Old Hammer
Learn From: Hammers, Axes & Sickles (Monday Barrett's Lessons)
Selling Price: -


Silver Hammer
-------------------------------------------------------------------------------
Description: Reinforced with silver. Now very tough, it can break large rocks
    as well as be used to flatten land.
Skill Level: 9
Materials: Bronze, Iron, Iron, Iron Hammer, Silver
Learn From: Hammers, Axes & Sickles 2 (Monday Barrett's Lessons)
Selling Price: -


Golden Hammer
-------------------------------------------------------------------------------
Description: Reinforced with gold. Now super tough, it can powder large rocks
    as well as be used to flatten land.
Skill Level: 13
Materials: Gold, Gold, Gold, Silver, Silver, Silver Hammer
Learn From: Hammers, Axes & Sickles 3 (Monday Barrett's Lessons)
Selling Price: -


Platinum Hammer
-------------------------------------------------------------------------------
Description: Reinforced with platinum. Now ultra tough, it can break massive
    rocks as well as be used to flatten lad.
Skill Level: 17
Materials: Gold, Golden Hammer, Platinum, Platinum, Platinum, Sparkle String
Learn From: Hammers, Axes & Sickles 4 (Monday Barrett's Lessons)
Selling Price: -


Iron Sickle
-------------------------------------------------------------------------------
Description: A slightly sharper sickle. Swing with gusto, and you will clear a
    slightly wider area than before.
Skill Level: 5
Materials: Iron, Iron, Iron, Rusty Sickle
Learn From: Hammers, Axes & Sickles (Monday Barrett's Lessons)
Selling Price: -


Quality Sickle
-------------------------------------------------------------------------------
Description: A sharper sickle. Swing heartily, and you can cut a wide path
    through the grass.
Skill Level: 9
Materials: Bronze, Iron, Iron, Iron Sickle, Silver
Learn From: Hammers, Axes & Sickles 2 (Monday Barrett's Lessons)
Selling Price: -


Super Sickle
-------------------------------------------------------------------------------
Description: A very sharp sickle. Swing vigorously, and you can cut a deep path
    through the grass.
Skill Level: 13
Materials: Gold, Gold, Gold, Quality Sickle, Silver, Silver
Learn From: Hammers, Axes & Sickles 3 (Monday Barrett's Lessons)
Selling Price: -


Legend Sickle
-------------------------------------------------------------------------------
Description: A sickle crafted by a legendary smith. Infused with wind spirits
    that slice a huge area when swung.
Skill Level: 17
Materials: Arrowhead, Gold, Platinum, Platinum, Platinum, Super Sickle
Learn From: Hammers, Axes & Sickles 4 (Monday Barrett's Lessons)
Selling Price: -


Beginner's Pole
-------------------------------------------------------------------------------
Description: A pole for the beginning fisherman. Its core has been strengthened
    with copper.
Skill Level: 5
Materials: Bronze, Bronze, Old Pole, Wood
Learn From: Waterpots, Hoes & Poles (Wednesday Barrett's Lessons)
Selling Price: -


Intermediate Pole
-------------------------------------------------------------------------------
Description: A pole for the novice fisherman. Its core has been strengthened
    with silver.
Skill Level: 9
Materials: Beginner's Pole, Iron, Iron, Silver, Wood
Learn From: Waterpots, Hoes & Poles 2 (Wednesday Barrett's Lessons)
Selling Price: -


Famous Pole
-------------------------------------------------------------------------------
Description: A pole loved by many famous fisherman. Its core has been
    strengthened with gold.
Skill Level: 13
Materials: Gold, Gold, Intermediate Pole, Silver, Silver, Wood
Learn From: Waterpots, Hoes & Poles 3 (Wednesday Barrett's Lessons)
Selling Price: -


Sacred Pole
-------------------------------------------------------------------------------
Description: A super-sturdy fishing pole that will never break. Platinum and
    gold give it flexibility and strength.
Skill Level: 17
Materials: Famous Pole, Gold, Platinum, Platinum, Strong String, Wood
Learn From: Waterpots, Hoes & Poles 4 (Wednesday Barrett's Lessons)
Selling Price: -


===============================================================================
5.2.9. Axe Upgrade                                          [Axe-Upgrade]
===============================================================================

Battle-Axe
-------------------------------------------------------------------------------
Description: An axe with a wild, uncontrolled swing. Handle with care.
Skill Level: 6
Materials: Battle-Axe
Learn From: ?
Selling Price: 600G


Pole Axe
-------------------------------------------------------------------------------
Description: An axe with a crescent blade. Has a spiked head that can also be
   thrust like a spear.
Skill Level: 24
Materials: Bronze, Iron, Pole Axe
Learn From: Weapons for Beginners 2 (Tuesday Barrett's Lessons)
Selling Price: 1100G


Alldale
-------------------------------------------------------------------------------
Description: A doubled-bladed golden axe. The huge blades look like angel's
    wings. Beautiful and strong.
Skill Level: 27
Materials: Alldale, Iron
Learn From: Axe Basics (Thursday Barrett's Lessons)
Selling Price: 3000G


Pole Axe+
-------------------------------------------------------------------------------
Description: A Pole Axe strengthened by a mysterious power. Easier to use,
    offering greater accuracy than before.
Skill Level: 27
Materials: Iron, Iron, Pole Axe+
Learn From: ?
Selling Price: 4400G


Great Axe
-------------------------------------------------------------------------------
Description: A well-balanced axe. Always ranks highly in "Weekly Axe Fan"
    magazine's popularity poll.
Skill Level: 37
Materials: Great Axe, Silver
Learn From: Axe Basics (Thursday Barrett's Lessons)
Selling Price: 4500G


Demon Axe
-------------------------------------------------------------------------------
Description: An axe beset with a powerful curse, said to have been placed on it
    when it cut down a possessed tree.
Skill Level: 40
Materials: Demon Axe, Gold
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 17500G


Tomahawk
-------------------------------------------------------------------------------
Description: A single bladed, easy to use axe. The cluster of adornments on its
    tip constantly blow in the wind.
Skill Level: 42
Materials: Gold, Tomahawk
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 6000G


Crescent Axe
-------------------------------------------------------------------------------
Description: An axe with a single aerodynamic blade. Top heavy, so it's hard to
    raise the blade vertically.
Skill Level: 45
Materials: Crescent Axe, Silver
Learn From: Axes 2 (Thursday Barrett's Lessons)
Selling Price: 5000G


Frost Axe
-------------------------------------------------------------------------------
Description: A frigidly cold axe. It freezes every wound it causes, reducing
    pain, but doing more damage.
Skill Level: 47
Materials: Frost Axe, Iron, Silver
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 5000G


Crescent Axe+
-------------------------------------------------------------------------------
Description: A Crescent Axe strengthened by a mysterious power. Features ease
    of use above all else. A great axe.
Skill Level: 49
Materials: Crescent Axe+, Gold, Silver
Learn From: ?
Selling Price: 10000G


Executioner
-------------------------------------------------------------------------------
Description: An axe with a terrible past. Its thirst for attack power has
    attracted much evil.
Skill Level: 51
Materials: Bronze, Executioner, Silver
Learn From: ?
Selling Price: 30000G


Double Edge
-------------------------------------------------------------------------------
Description: A well-balanced, double bladed axe. Strong, easy to use, and well
    known, it is loved by "Weekly Axe Fan".
Skill Level: 53
Materials: Double Edge, Iron
Learn From: Axes 2 (Thursday Barrett's Lessons)
Selling Price: 32500G


Heat Axe
-------------------------------------------------------------------------------
Description: An axe with a burning blade. Also known as the "Phoenix Wings,"
    it has become a symbol of rebirth.
Skill Level: 54
Materials: Gold, Heat Axe
Learn From: Axes 1 (Thursday Barrett's Lessons)
Selling Price: 8000G


Rock Axe
-------------------------------------------------------------------------------
Description: The hardness of its blade is top notch, even among axes.
    Subsequently, its weight is considerable.
Skill Level: 60
Materials: Gold, Rock Axe
Learn From: Axes 2 (Thursday Barrett's Lessons)
Selling Price: 12500G


Saint Axe
-------------------------------------------------------------------------------
Description: A holy axe imbued with saintly power. Originally created for
    ceremonial use, it now also used in battle.
Skill Level: 70
Materials: Gold, Platinum, Saint Axe
Learn From: The Saint Axe (Thursday Barrett's Lessons)
Selling Price: 50000G


===============================================================================
5.2.10. Hammer Upgrade                                      [Hammer-Upgrade]
===============================================================================

Battle Hammer
-------------------------------------------------------------------------------
Description: A hammer designed for battle. Great for blowing off steam when you
    send your foes flying.
Skill Level: 4
Materials: Battle Hammer
Learn From: ?
Selling Price: 750G


War Hammer
-------------------------------------------------------------------------------
Description: Heavier than it looks. Puts a massive strain on your back, so be
    careful when swinging it.
Skill Level: 12
Materials: Bronze, Iron, War Hammer
Learn From: Weapons for Beginners 2 (Tuesday Barrett's Lessons)
Selling Price: 1920G


War Hammer+
-------------------------------------------------------------------------------
Description: A War Hammer strengthened by a mysterious power. Now places less
    strain on the back.
Skill Level: 19
Materials: Iron, Iron, War Hammer+
Learn From: ?
Selling Price: 2920G


Great Hammer
-------------------------------------------------------------------------------
Description: A hammer designed to lesson the shock to the user upon impact.
    Beautifully balanced.
Skill Level: 28
Materials: Great Hammer, Iron, Iron
Learn From: Hammers Basics (Friday Barrett's Lessons)
Selling Price: 4130G


Flame Hammer
-------------------------------------------------------------------------------
Description: Imbued with the power of fire on one side. Ignites, aiding the
    wielder when swung.
Skill Level: 35
Materials: Flame Hammer, Iron, Iron
Learn From: Elemental Hammers (Friday Barrett's Lessons)
Selling Price: 3270G


Schnabel
-------------------------------------------------------------------------------
Description: A hammer created to be light and portable. Focused on overall
    balance.
Skill Level: 36
Materials: Schnabel, Silver
Learn From: Hammers Basics (Friday Barrett's Lessons)
Selling Price: 5470G


Spiked Hammer
-------------------------------------------------------------------------------
Description: A spiky hammer. Capable of both bludgeoning and piercing. A
    marvelous weapon.
Skill Level: 40
Materials: Iron, Silver, Spiked Hammer
Learn From: Hammers 2 (Friday Barrett's Lessons)
Selling Price: 7380G


Ice Hammer
-------------------------------------------------------------------------------
Description: A hammer made from ice. When it's hot, try taking a little piece
    off for ice cubes!
Skill Level: 42
Materials: Ice Hammer, Silver, Silver
Learn From: Hammers Basics (Friday Barrett's Lessons)
Selling Price: 4230G


Sky Hammer
-------------------------------------------------------------------------------
Description: A hammer with wings. It's super light and easy to swing.
Skill Level: 43
Materials: Bronze, Bronze, Sky Hammer
Learn From: Elemental Hammers (Friday Barrett's Lessons)
Selling Price: 2830G


Bone Hammer
-------------------------------------------------------------------------------
Description: Perhaps the lightest hammer known to man. Made of light yet extra
    hard bone to maintain its strength.
Skill Level: 48
Materials: Bone Hammer, Gold
Learn From: Final Hammers (Friday Barrett's Lessons)
Selling Price: 13570G


Gigant Hammer
-------------------------------------------------------------------------------
Description: A massive hammer. Make sure you hit the foe and not yourself when
    swinging it.
Skill Level: 49
Materials: Gigant Hammer, Gold
Learn From: Hammers 2 (Friday Barrett's Lessons)
Selling Price: 9120G


Gigant Hammer+
-------------------------------------------------------------------------------
Description: A Giant Hammer strengthened by a mysterious power. Once used by a
    powerful giant.
Skill Level: 53
Materials: Gigant Hammer+, Silver
Learn From: ?
Selling Price: 12400G


Gravit Hammer
-------------------------------------------------------------------------------
Description: A hammer imbued with earth power. Designed so that the shock of
    hammering won't hurt you hands.
Skill Level: 55
Materials: Gravit Hammer, Iron, Iron
Learn From: Elemental Hammers (Friday Barrett's Lessons)
Selling Price: 27000G


Myurnil
-------------------------------------------------------------------------------
Description: Imbued with the power of earth. Three of these hitting the ground
    could cause an earthquake.
Skill Level: 59
Materials: Gold, Myurnil
Learn From: ?
Selling Price: 35000G


Crystal Hammer
-------------------------------------------------------------------------------
Description: A hammer imbued with the power of water. Its hard head and frozen
    spikes smash everything.
Skill Level: 66
Materials: Crystal Hammer, Platinum
Learn From: Final Hammers (Friday Barrett's Lessons)
Selling Price: 11420G


===============================================================================
5.2.11. Longsword Upgrade                                   [Long-Upgrade]
===============================================================================

Claymore
-------------------------------------------------------------------------------
Description: A longsword that's easy to swing. Its decorative rings can be
    toyed with to pass the time.
Skill Level: 6
Materials: Claymore
Learn From: ?
Selling Price: 750G


Big Knife
-------------------------------------------------------------------------------
Description: A big knife. A very, very big knife. Try to chop an apple with
    this, and you'll chop off more than fruit.
Skill Level: 6
Materials: Big Knife, Iron, Iron
Learn From: ?
Selling Price: 1470G


Zweihander
-------------------------------------------------------------------------------
Description: A two-handed sword. Nothing remarkable. Just don't get cocky and
    try swinging it one-handed.
Skill Level: 15
Materials: Bronze, Iron, Zweihander
Learn From: Weapons for Beginners 1 (Tuesday Barrett's Lessons)
Selling Price: 1920G


Zweihander+
-------------------------------------------------------------------------------
Description: A Greatsword strengthened by a mysterious power.
Skill Level: 19
Materials: Iron, Zweihander+
Learn From: ?
Selling Price: 2600G


Greatsword
-------------------------------------------------------------------------------
Description: A longsword treated to prevent it from becoming dull. Its balance
    has been tweaked so it's easy to use.
Skill Level: 21
Materials: Bronze, Greatsword, Iron
Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons)
Selling Price: 4410G


Cyclone Blade
-------------------------------------------------------------------------------
Description: A sword imbued with the power of wind magic. Narrow and set with
    holes in order to whip up a gust.
Skill Level: 24
Materials: Cyclone Blade, Iron
Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons)
Selling Price: 2760G


Flame Saber
-------------------------------------------------------------------------------
Description: A sword imbued with the power of fire magic. Striking red, a
    single swing will make you sweat.
Skill Level: 27
Materials: Flame Saber, Iron
Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons)
Selling Price: 2520G


Sea Cutter
-------------------------------------------------------------------------------
Description: As its name suggests, a longsword that can cut the seas. Listen,
    and you can also hear the waves.
Skill Level: 28
Materials: Sea Cutter, Silver, Silver
Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons)
Selling Price: 3190G


Super Psycho
-------------------------------------------------------------------------------
Description: A very unique longsword sword. Each of its three blades are cursed
    with individual spells.
Skill Level: 29
Materials: Devil Blood, Devil Blood, Super Psycho
Learn From: ?
Selling Price: 3150G


Earth Shade
-------------------------------------------------------------------------------
Description: A sword blessed by the earth. Its design, like a crevice in the
    ground, makes a striking impression.
Skill Level: 31
Materials: Earth Shade, Silver
Learn From: Two-Handed Sword Basics (Thursday Barrett's Lessons)
Selling Price: 2650G


Heaven Asunder
-------------------------------------------------------------------------------
Description: A legendary blade said to blow clouds away. So effective that
    some use it like a fan in summer.
Skill Level: 36
Materials: Heaven Asunder, Silver, Silver
Learn From: Elemental Two-Handed Swords (Thursday Barrett's Lessons)
Selling Price: 6950G


Katana
-------------------------------------------------------------------------------
Description: A sword from the far east. Beauty, sharpness, and strength combine
    into this professional's choice.
Skill Level: 36
Materials: Iron, Iron, Katana
Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons)
Selling Price: 7360G


Poison Blade
-------------------------------------------------------------------------------
Description: A longsword coated with poison. A single scratch from this bad boy
    can be fatal.
Skill Level: 37
Materials: Poison Blade, Silver, Silver
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 2770G


Shine Blade
-------------------------------------------------------------------------------
Description: Has a super-hot blade, but a cool tip. The heat difference
    inflicts extra damage.
Skill Level: 37
Materials: Bronze, Shine Blade, Silver
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 6860G


Flamberge
-------------------------------------------------------------------------------
Description: Has a uniquely-shaped blade. Its decorative appearance means it is
    also used in various ceremonies.
Skill Level: 39
Materials: Flamberge, Sapphire, Silver
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 6110G


Katzbalger
-------------------------------------------------------------------------------
Description: A sword created with ease of use in mind above all else. A simple
    design, very easy to swing.
Skill Level: 41
Materials: Katzbalger, Platinum, Platinum
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 17690G


Volcannon
-------------------------------------------------------------------------------
Description: Imbued with fire power. Has a brightly glowing blade. Raises the
    surrounding temperature by ten degrees.
Skill Level: 41
Materials: Fire Crystal, Iron, Volcannon
Learn From: ?
Selling Price: 8800G


Snow Crown
-------------------------------------------------------------------------------
Description: A longsword imbued with water power. Snow placed near the blade
    will never melt.
Skill Level: 45
Materials: Aquamarine, Silver, Snow Crown
Learn From: Elemental Two-Handed Swords (Thursday Barrett's Lessons)
Selling Price: 9010G


Bio Smasher
-------------------------------------------------------------------------------
Description: A longsword steeped in poison. Its jagged edges are designed to
    make the poison transmit even easier.
Skill Level: 46
Materials: Bio Smasher, Gold
Learn From: Two-Handed Sword 1 (Thursday Barrett's Lessons)
Selling Price: 6060G


Flamberge+
-------------------------------------------------------------------------------
Description: A Flamberge strengthened by a mysterious power. Now sleek and
    thin.
Skill Level: 46
Materials: Flamberge+, Gold
Learn From: ?
Selling Price: 8700G


Grand Smasher
-------------------------------------------------------------------------------
Description: A very prickly longsword. Imbued with earth power, its spikes are
    said to represent mountains.
Skill Level: 46
Materials: Gold, Grand Smasher, Silver
Learn From: Elemental Two-Handed Swords (Thursday Barrett's Lessons)
Selling Price: 6540G


Dancing Dicer
-------------------------------------------------------------------------------
Description: A weapon from the far east. Super sharp, the wielder needs to
    watch themselves as much as their foe.
Skill Level: 50
Materials: Dancing Dicer, Iron, Iron
Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons)
Selling Price: 19660G


Punisher
-------------------------------------------------------------------------------
Description: A longsword with a very wide blade.
Skill Level: 58
Materials: Gold, Platinum, Punisher
Learn From: Final Two-Handed Swords (Friday Barrett's Lessons)
Selling Price: 43760G


Blue Eyed Blade
-------------------------------------------------------------------------------
Description: A sword from the far east. Said to make the user's eyes flash
    blue, allowing them to see foes' weaknesses.
Skill Level: 63
Materials: Blue Eyed Blade, Iron, Gold
Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons)
Selling Price: 38810G


Moon Shadow
-------------------------------------------------------------------------------
Description: A sword from the far east. At night, the shadowy blade becomes
    almost impossible to see, giving it its name.
Skill Level: 72
Materials: Iron , Moon Shadow, Silver
Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons)
Selling Price: 58580G


Balmung
-------------------------------------------------------------------------------
Description: A longsword with an aerodynamic blade. Carefully crafted so that
    it is easy to swing.
Skill Level: 85
Materials: Balmung, Platinum, Platinum
Learn From: Final Two-Handed Swords (Friday Barrett's Lessons)
Selling Price: 94560G


Omni-Elemental
-------------------------------------------------------------------------------
Description: A sword with the power of all four elements. Their opposing powers
    within the blade make it hard to use.
Skill Level: 89
Materials: Earth Crystal, Fire Crystal, Omni-Elemental, Water Crystal, Wind
    Crystal
Learn From: ?
Selling Price: 128900G


Steel Slicer
-------------------------------------------------------------------------------
Description: A sword from the far east. Can cut through anything, including
    evil hearts. Also known as the "Master Blade."
Skill Level: 99
Materials: Scrap Iron, Scrap Iron, Steel Slicer
Learn From: Eastern Weapons - Katana (Thursday Barrett's Lessons)
Selling Price: 152210G


===============================================================================
5.2.12. Rod Upgrade                                         [Rod-Upgrade]
===============================================================================

Rod
-------------------------------------------------------------------------------
Description: A staff that boosts magical power. Was not designed to be used as
    a weapon itself.
Skill Level: 9
Materials: Rod
Learn From: ?
Selling Price: 600G


Staff
-------------------------------------------------------------------------------
Description: A simple magical staff. Give this rod a try to see if you have any
    magical skill or not.
Skill Level: 17
Materials: Bronze, Emerald, Staff
Learn From: Weapons for Beginners 2 (Tuesday Barrett's Lessons)
Selling Price: 2860G


Silver Staff
-------------------------------------------------------------------------------
Description: A staff made from silver. Boosts concentration, making it perfect
    when studying, too.
Skill Level: 23
Materials: Silver Staff, Silver
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 1940G


Flare Staff
-------------------------------------------------------------------------------
Description: A staff imbued with the power of fire magic. Its tip is red hot,
    and crackles with sparks.
Skill Level: 32
Materials: Flare Staff, Iron
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 3040G


Earth Staff
-------------------------------------------------------------------------------
Description: A staff imbued with the power of earth magic. Supposedly strong
    enough to shake the earth itself.
Skill Level: 35
Materials: Earth Staff, Iron
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 3990G


Ice Staff
-------------------------------------------------------------------------------
Description: A staff imbued with the power of water magic. Its tip is freezing
    cold, giving off a chilly mist.
Skill Level: 37
Materials: Ice Staff, Iron
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 3070G


Lightning Rod
-------------------------------------------------------------------------------
Description: A staff imbued with the power of wind magic. Said to be able to
    summon storms and call down lightning.
Skill Level: 41
Materials: Iron, Lightning Rod
Learn From: Staff Basics (Wednesday Barrett's Lessons)
Selling Price: 2860G


Mage's Staff
-------------------------------------------------------------------------------
Description: A magical staff that also doubles as a walking stick, making it
    popular with elderly wizards.
Skill Level: 42
Materials: Aquamarine, Emerald, Mage's Staff
Learn From: Advanced Staves (Wednesday Barrett's Lessons)
Selling Price: 6300G


Wizard's Staff
-------------------------------------------------------------------------------
Description: Proof that the bearer is a competent wizard. Simply holding it is
said to be enough to make you smarter.
Skill Level: 45
Materials: Amethyst, Wizard's Staff
Learn From: Advanced Staves (Wednesday Barrett's Lessons)
Selling Price: 7260G


Mage's Staff+
-------------------------------------------------------------------------------
Description: A Mage's Staff strengthened by a mysterious power. Now even better
    to use as a walking stick.
Skill Level: 48
Materials: Aquamarine, Mage's Staff+, Ruby
Learn From: ?
Selling Price: 8800G


Rune Staff
-------------------------------------------------------------------------------
Description: The staff of a great wizard. Uses the traces of runes in the air
    to greatly boost magical power.
Skill Level: 52
Materials: Diamond, Platinum, Rune Staff
Learn From: The Rune Staff (Wednesday Barrett's Lessons)
Selling Price: 21270G


Magic Broom
-------------------------------------------------------------------------------
Description: Once a magical staff, transformed by a mysterious power into
    something once used by witches to fly.
Skill Level: 61
Materials: Scrap Iron, Magic Broom
Learn From: ?
Selling Price: 24500G


===============================================================================
5.2.13. Shield Upgrade                                      [Shield-Upgrade]
===============================================================================

Small Shield
-------------------------------------------------------------------------------
Description: A small, easy-to-use shield that offers only limited defense.
Skill Level: 9
Materials: Small Shield
Learn From: ?
Selling Price: 250G


Bronze Shield
-------------------------------------------------------------------------------
Description: A simple shield made from bronze. Now wider, this shield has a
    better chance of stopping attacks.
Skill Level: 20
Materials: Bronze, Bronze, Bronze Shield
Learn From: Shields 1 (Tuesday Barrett's Lessons)
Selling Price: 970G


Magic Shield
-------------------------------------------------------------------------------
Description: A shield that protects against magical attacks and being sealed.
    Best used with a magical staff.
Skill Level: 23
Materials: Aquamarine, Emerald, Magic Shield
Learn From: Shields 1 (Tuesday Barrett's Lessons)
Selling Price: 1520G


Round Shield
-------------------------------------------------------------------------------
Description: A round shield. Used to turn attacks aside rather than stop them
    full on.
Skill Level: 31
Materials: Iron, Round Shield, Silver
Learn From: Shields 1 (Tuesday Barrett's Lessons)
Selling Price: 2880G


Tortoise Shield
-------------------------------------------------------------------------------
Description: A collection of tortoise shells fitted together to make a shield.
    Mainly used for training due to weight.
Skill Level: 36
Materials: Tortoise Shell, Tortoise Shell, Tortoise Shield
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 14420G


Platinum Shield
-------------------------------------------------------------------------------
Description: A very hard shield made from extra-pure platinum. Throwing it down
    a building has no impact.
Skill Level: 38
Materials: Platinum, Platinum, Platinum Shield
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 7490G


Prism Shield
-------------------------------------------------------------------------------
Description: A shield that turns magical attacks aside, scattering their
    strength and reducing the damage taken.
Skill Level: 39
Materials: Emerald, Prism Shield
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 3790G


Bone Shield
-------------------------------------------------------------------------------
Description: A shield that is both light and hard. It light weight allows the
    user to react quickly to fast attacks.
Skill Level: 39
Materials: Bone Shield, Bronze, Iron
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 13020G


Kite Shield
-------------------------------------------------------------------------------
Description: A shield that balances high defense and ease of use. Simplicity is
    sometimes best.
Skill Level: 45
Materials: Kite Shield, Platinum
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 15810G


Heavy Shield
-------------------------------------------------------------------------------
Description: A shield made from layers of steel. Big and tough, but very heavy,
    quickly tiring the user's arm.
Skill Level: 49
Materials: Heavy Shield, Iron, Iron
Learn From: Shields 2 (Tuesday Barrett's Lessons)
Selling Price: 14610G


Chaos Shield
-------------------------------------------------------------------------------
Description: Companion to the Chaos Blade. Fantastic defense against status
    aliments. Looks like a face.
Skill Level: 50
Materials: Bronze, Chaos Shield, Iron, Silver
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 21300G


Magical Shield
-------------------------------------------------------------------------------
Description: Offers high resistance to magic and status aliments. The crystal
    in its center weakens all incoming magic.
Skill Level: 54
Materials: Gold, Gold, Magical Shield
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 16420G


Knight Shield
-------------------------------------------------------------------------------
Description: A symbol of bravery, only a select few are allowed to defend with
    this proud item.
Skill Level: 61
Materials: Gold, Knight Shield, Platinum
Learn From: Shields 3 (Tuesday Barrett's Lessons)
Selling Price: 24890G


Element Shield
-------------------------------------------------------------------------------
Description: A shield that contains all four elements. Offers unbelievable
    defense against magical attacks.
Skill Level: 66
Materials: Element Shield, Emerald, Gold
Learn From: Shields 4 (Friday Barrett's Lessons)
Selling Price: 29940G


Rune Shield
-------------------------------------------------------------------------------
Description: A shield created from runes. Difficult to even scratch, it can
    also defend against status aliments.
Skill Level: 72
Materials: Diamond, Gold, Rune Shield
Learn From: Shields 4 (Friday Barrett's Lessons)
Selling Price: 67510G


===============================================================================
5.2.14. Shortsword Upgrade                                  [Short-Upgrade]
===============================================================================

Back Scratcher
-------------------------------------------------------------------------------
Description: The cure for itchy backs everywhere. Use it on an enemy, and
    you'll sure get a reaction.
Skill Level: 2
Materials: Back Scratcher, Iron
Learn From: ?
Selling Price: 500G


Broadsword
-------------------------------------------------------------------------------
Description: A light, easy-to-use sword. Recommended for beginners. So
    versatile, some also use it as a chopping knife.
Skill Level: 4
Materials: Broadsword
Learn From: ?
Selling Price: 600G


Steel Sword
-------------------------------------------------------------------------------
Description: A shortsword forged from steel. Its long blade gives it extended
    reach.
Skill Level: 14
Materials: Iron, Steel Sword
Learn From: Weapons for Beginners 1 (Tuesday Barrett's Lessons)
Selling Price: 1620G


Defender
-------------------------------------------------------------------------------
Description: A sword created to be used with a shield. Greatly improves chances
    of avoiding incoming attacks.
Skill Level: 19
Materials: Bronze, Defender, Iron, Silver
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 3400G


Steel Sword+
-------------------------------------------------------------------------------
Description: A Steel Sword, strengthened by a mysterious power. Now a different
    color, it is a completely new weapon.
Skill Level: 20
Materials: Iron, Iron, Steel Sword+
Learn From: ?
Selling Price: 5200G


Cutlass
-------------------------------------------------------------------------------
Description: A sword used by pirates and brigands long ago. Now is worn like a
    good luck charm by sailors.
Skill Level: 22
Materials: Cutlass, Gold
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 9580G


Windsword
-------------------------------------------------------------------------------
Description: A sword imbued with the power of wind magic. Each swing is said to
    send out a gust of wind.
Skill Level: 25
Materials: Iron, Windsword
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons)
Selling Price: 2880G


Gaia Sword
-------------------------------------------------------------------------------
Description: A sword imbued with the power of earth. Made from very hard
    materials, so it won't chip easily.
Skill Level: 26
Materials: Gaia Sword, Iron, Iron
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 3790G


Luck Blade
-------------------------------------------------------------------------------
Description: A sword that makes the owner lucky. Buyers have gone on to win
    raffles and lotteries worldwide.
Skill Level: 26
Materials: Bronze, Iron, Luck Blade
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 3070G


Burnin' Blade
-------------------------------------------------------------------------------
Description: A sword that burns along its entire blade. The blade whispers,
    "Touch me, and I'll burn ya!"
Skill Level: 30
Materials: Burnin' Blade, Iron
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons)
Selling Price: 3110G


Aquasword
-------------------------------------------------------------------------------
Description: A sword imbued with the power of water magic. Its blade is
    constantly wet.
Skill Level: 32
Materials: Aquasword, Iron
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons)
Selling Price: 3090G


Sakura
-------------------------------------------------------------------------------
Description: A cursed crimson sword. Though its name is beautiful, its edge is
    laced with poison.
Skill Level: 32
Materials: Iron, Iron, Sakura
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 2470G


Platinum Sword
-------------------------------------------------------------------------------
Description: A tough blade made from high quality platinum. This alone was
    enough to make one popular in the past.
Skill Level: 34
Materials: Platinum, Platinum, Platinum Sword
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 11400G


Smash Blade
-------------------------------------------------------------------------------
Description: A sword designed to attack critical areas. Use it, and you'll soon
    have your opponent on their knees.
Skill Level: 36
Materials: Gold, Smash Blade
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 8150G


Aerial Blade
-------------------------------------------------------------------------------
Description: A sword imbued with the power of wind magic. Feels far lighter
    than a normal blade.
Skill Level: 37
Materials: Aerial Blade, Bronze, Silver
Learn From: Elemental One-Handed Weapons (Tuesday Barrett's Lessons)
Selling Price: 9880G


Platinum Sword+
-------------------------------------------------------------------------------
Description: A Platinum Sword, strengthened by a mysterious power. Gives Off a
    green glow.
Skill Level: 39
Materials: Platinum, Platinum, Platinum Sword+
Learn From: ?
Selling Price: 12000G


Sunspot
-------------------------------------------------------------------------------
Description: Said to be as hot as the sun, and able to reduce all to ash.
    Probably not meant to be taken literally.
Skill Level: 39
Materials: Gold, Sunspot
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 59640G


Grantale
-------------------------------------------------------------------------------
Description: A sword imbued with the power of earth. Can support the weight of
    several grown men without snapping.
Skill Level: 41
Materials: Gold, Gold, Grantale
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 8170G


Durandel
-------------------------------------------------------------------------------
Description: The entire blade glows white, distracting the foe with its beauty.
    Use that moment to strike!
Skill Level: 42
Materials: Durandel, Gold, Gold
Learn From: Final One-Handed Swords (Friday Barrett's Lessons)
Selling Price: 17420G


Star Saber
-------------------------------------------------------------------------------
Description: Leaves a glittering arc like a falling star when swung. Dress the
    part and you're bound to make fans.
Skill Level: 43
Materials: Silver, Star Saber
Learn From: ?
Selling Price: 20000G


Icifier
-------------------------------------------------------------------------------
Description: The chill from this blade can freeze the water in the air. Perfect
    for making free snow cones.
Skill Level: 44
Materials: Icifier, Silver
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 10390G


Raventine
-------------------------------------------------------------------------------
Description: A super-hot shortsword. Jump into a lake with it, and you'll soon
    be surrounded be steam.
Skill Level: 50
Materials: Gold, Raventine, Silver
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 12730G


Soul Eater
-------------------------------------------------------------------------------
Description: A demon sword that steals opponent's life. Not known for giving
    back what it has taken, either.
Skill Level: 52
Materials: Iron, Soul Eater
Learn From: One-Handed Swords 2 (Tuesday Barrett's Lessons)
Selling Price: 10310G


Dragonslayer
-------------------------------------------------------------------------------
Description: A sword shaped like a three-headed dragon. Turn your back, and the
    heads will start arguing.
Skill Level: 53
Materials: Dragonslayer, Platinum, Platinum
Learn From: Final One-Handed Swords (Friday Barrett's Lessons)
Selling Price: 27420G


Chaos Blade
-------------------------------------------------------------------------------
Description: Companion to the Chaos Shield. Its evil power selects its own
    user, rejecting those unworthy.
Skill Level: 56
Materials: Bronze, Chaos Blade
Learn From: One-Handed Swords 3 (Tuesday Barrett's Lessons)
Selling Price: 39740G


Gravios
-------------------------------------------------------------------------------
Description: A super sharp sword created by multiple forgings. So sharp that
    simply looking at it can cut you.
Skill Level: 56
Materials: Gravios, Silver
Learn From: One-Handed Swords 1 (Tuesday Barrett's Lessons)
Selling Price: 25160G


Rune Blade
-------------------------------------------------------------------------------
Description: A precious sword imbued with Rune power. The light from the sword
    is said to cast no shadows.
Skill Level: 59
Materials: Diamond, Rune Blade
Learn From: ?
Selling Price: 77777G


Gorgeous Sword
-------------------------------------------------------------------------------
Description: As the name implies, simply gorgeous. Its white color signifies
    reservation and taste.
Skill Level: 76
Materials: Diamond, Gorgeous Sword, Platinum
Learn From: ?
Selling Price: 9999G


===============================================================================
5.2.15. Spear Upgrade                                       [Spear-Upgrade]
===============================================================================

Magical Lance
-------------------------------------------------------------------------------
Description: A lance brimming with magical power. Excess power emanating from
    it gives it its color.
Skill Level: 6
Materials: Magic Crystal, Magic Crystal, Magical Lance
Learn From: ?
Selling Price: 9870G


Spear
-------------------------------------------------------------------------------
Description: A simple spear. Perfect for the beginner. So simple, that it has
    been used as a food skewer in the past.
Skill Level: 7
Materials: Spear
Learn From: ?
Selling Price: 500G


Lance
-------------------------------------------------------------------------------
Description: Has a unique triangular shape. Said to have been the main weapon
    of a large empire, long ago.
Skill Level: 16
Materials: Bronze, Iron, Lance
Learn From: Weapons for Beginners 1 (Tuesday Barrett's Lessons)
Selling Price: 1440G


Wooden Staff
-------------------------------------------------------------------------------
Description: A tough, wooden staff. Wield it like an angry old man for extra
    power.
Skill Level: 18
Materials: Bronze, Wooden Staff
Learn From: Special Spears (Monday Barrett's Lessons)
Selling Price: 4050G


Lance+
-------------------------------------------------------------------------------
Description: A Lance strengthened by a mysterious power. The weapon is now a
    beautiful golden hue.
Skill Level: 20
Materials: Iron, Lance+
Learn From: ?
Selling Price: 2120G


Needle Spear
-------------------------------------------------------------------------------
Description: A spear with a long blade. Cuts across a wide range, making it a
    top seller and perennial customer favorite.
Skill Level: 26
Materials: Bronze, Needle Spear
Learn From: Spear Basics (Monday Barrett's Lessons)
Selling Price: 1790G


Water Spear
-------------------------------------------------------------------------------
Description: A spear infused with the power of water magic. Always wet, so be
    careful that your hands don't slip.
Skill Level: 26
Materials: Iron, Silver, Water Spear
Learn From: Special Spears (Monday Barrett's Lessons)
Selling Price: 2300G


Pitchfork
-------------------------------------------------------------------------------
Description: Based on the eating utensil, the fork. Now if only you could find
    a cake of proportionate size.
Skill Level: 28
Materials: Pitchfork, Platinum
Learn From: ?
Selling Price: 4780G


Poison Spear
-------------------------------------------------------------------------------
Description: A spear glazed with poison. The wide blade makes it even easier
    for the infection to spread.
Skill Level: 29
Materials: Poison Spear, Silver, Silver
Learn From: Special Spears (Monday Barrett's Lessons)
Selling Price: 2380G


Halberd
-------------------------------------------------------------------------------
Description: An all-around weapon able to both stab and cut. Useful in most
    situations, but excels in none.
Skill Level: 31
Materials: Halberd, Iron, Iron
Learn From: Spear Basics (Monday Barrett's Lessons)
Selling Price: 2060G


Corsesca
-------------------------------------------------------------------------------
Description: A spear with a wide blade. A focus on accuracy led to the creation
    of this design.
Skill Level: 33
Materials: Corsesca, Iron
Learn From: Spear Basics (Monday Barrett's Lessons)
Selling Price: 4790G


Heavy Lance
-------------------------------------------------------------------------------
Description: A lance focused on attack power. Very heavy, it's pretty hard to
    use.
Skill Level: 34
Materials: Heavy Lance, Iron, Iron
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 4430G


Corsesca+
-------------------------------------------------------------------------------
Description: A Corsesca strengthened by a mysterious power. Now half the
    weight, it is much easier to use than before.
Skill Level: 35
Materials: Bronze, Corsesca+, Silver
Learn From: ?
Selling Price: 5790G


Feather Lance
-------------------------------------------------------------------------------
Description: A lance imbued with wind magic. Said to be able to pierce even the
    clouds. Perfect for a rainy day.
Skill Level: 37
Materials: Feather Lance, Silver
Learn From: ?
Selling Price: 6600G


Flare Lance
-------------------------------------------------------------------------------
Description: A burning hot lance that is hotter toward the tip. Also good for
    back pain and improving blood circulation.
Skill Level: 39
Materials: Bronze, Flare Lance, Iron
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 7570G


Blood Lance
-------------------------------------------------------------------------------
Description: A cursed lance. Its forked blade certainly looks demonic.
Skill Level: 43
Materials: Blood Lance, Bronze, Bronze
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 8780G


Iseberk
-------------------------------------------------------------------------------
Description: A spear imbued with the power of water.
Skill Level: 46
Materials: Iseberk, Silver
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 5510G


Silent Grave
-------------------------------------------------------------------------------
Description: A knife attached to a pole. The knife has been known to sometimes
    fall off in battle, too.
Skill Level: 49
Materials: Iron, Silent Grave, Silver
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 5690G


Monk Staff
-------------------------------------------------------------------------------
Description: A beautifully decorated staff. The most skilled users can make it
    grow or shrink at will.
Skill Level: 50
Materials: Gold, Monk Staff
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 9540G


Bjor
-------------------------------------------------------------------------------
Description: A spear that literally drips poison. Advertised as having been 
   "coated with every poison known to man!"
Skill Level: 53
Materials: Bjor, Silver, Silver
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 9270G


Metus
-------------------------------------------------------------------------------
Description: A spear that looks more like a spade. The magic of its blade
    drains life from all whom it injures.
Skill Level: 54
Materials: Gold, Metus
Learn From: Spears 2 (Monday Barrett's Lessons)
Selling Price: 14540G


Overbreak
-------------------------------------------------------------------------------
Description: A spear with a massive blade. Simply seeing it swung is said to be
    enough to win a fight.
Skill Level: 58
Materials: Gold, Gold, Overbreak
Learn From: Final Spears (Monday Barrett's Lessons)
Selling Price: 18830G


Brionac
-------------------------------------------------------------------------------
Description: Capable of piercing anything. Even said to have once made a hole
    in a mountain in a single blow.
Skill Level: 60
Materials: Brionac, Platinum, Platinum
Learn From: ?
Selling Price: 21500G


Belvarose
-------------------------------------------------------------------------------
Description: A spiky spear. Unbalanced and hard to use, but master it, and
    you'll be a force to reckon with.
Skill Level: 67
Materials: Belvarose, Gold, Silver
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 29930G


Gáe Bolg
-------------------------------------------------------------------------------
Description: A wild, rough-and-ready spear. Its three prongs give you triple
    the number of attacks per thrust.
Skill Level: 67
Materials: Gáe Bolg, Platinum, Platinum
Learn From: Spears 1 (Monday Barrett's Lessons)
Selling Price: 21060G


Dragon's Fang
-------------------------------------------------------------------------------
Description: Shaped like a dragon's tooth, the blade vibrates at high speed and
    warns the user of danger.
Skill Level: 73
Materials: Dragon's Fang, Rage Fang, Wolf Fang
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 97260G


Trident
-------------------------------------------------------------------------------
Description: A forked spear. The shock of being stabbed by this is said to have
    made some lose their memory...
Skill Level: 78
Materials: Diamond, Gold, Trident
Learn From: Spears 3 (Monday Barrett's Lessons)
Selling Price: 25550G


Gungnir
-------------------------------------------------------------------------------
Description: A legendary spear said to be able to defeat storms. Try not to get
    blown away yourself during use.
Skill Level: 95
Materials: Gungnir, Platinum
Learn From: Final Spears (Monday Barrett's Lessons)
Selling Price: 25930G


*******************************************************************************
5.3. Pharmacy                                               [Pharmacy]
*******************************************************************************

In order to start creating medicine, talk to Yue on Monday and buy the Pharmacy
Station. To get a refrigerator to store food and alike, wait until Wednesday
and buy it from Yue.

In order to start creating medicine, talk to Yue on Monday and buy the Pharmacy
Station. To get a refrigerator to store the ingredients, wait until Wednesday
to buy it from Yue.

To learn new recipes you can go to Mana's and Barrett's classes at school, they
will teach how to prepare different medicines. When you kill the dungeon's
guardians and check the statue closing a room entrance, different recipes will
be taught to you as a reward for completing the task. Another way is if you
already know the recipe (like reading a walkthrough). Also you can try to mix
some random ingredients (if use some logic on it), maybe you can get a result.
A learned recipe will be registered in your book at Pharmacy Table's options.

To raise Pharmacy there isn't a best way to do it, so try to create
complementary ingredients for cooking (Sour Drop, Heavy Spice and Sweet Powder
for example), items that can help you in farming or to explore dungeons (like
Greenifiers, Formulas, Potions for example), recipes that you can buy
ingredients from shop (Antidote, Roundoff, Para-gone, etc), just choose what
is the best to you in the moment.

The level of the item created will be equal to the mean of all the levels of
the ingredients used to make this item. For example, if you mix a Red Grass
(level 7) and a Red Grass (level 2), using a simple Mean Formula: (7 + 2) / 2 =
4.5, so you will create a Heavy Spice level 4 (result rounded down).

The recipes are ordered by the skill level. They'll follow the model shown just
below:

Recipe
-------------------------------------------------------------------------------
Description: Original text from game.
Skill Level: The minimum level required to make this dish with 100% success
Ingredients: What ingredients you need.
Learn From: From where you learn this recipe.
Effect: What the item do when used.
Selling Price: How much you can sell.


Recovery Potion
-------------------------------------------------------------------------------
Description: A pale green liquid medicine. Drink for 100 HP recovery.
Skill Level: 6
Ingredients: Empty Bottle, Green Grass, Medicinal Herb
Learn From: Medicinal Basics (Tuesday Mana's Lessons)
Effect: Recovery 100 HP
Selling Price: -


Heavy Spice
-------------------------------------------------------------------------------
Description: Spice made from spicy leaves. Eat it raw, and you'll be spewing
    fire before you know it.
Skill Level: 10
Ingredients: Red Grass, Red Grass
Learn From: Seasoning (Tuesday Mana's Lessons)
Effect: -
Selling Price: 250G


Mixed Herbs
-------------------------------------------------------------------------------
Description: A mixture of many herbs taken from the wild. Has a wonderful
    aroma.
Skill Level: 10
Ingredients: Charm Blue, Moondrop, Pink Cat, Toyherb
Learn From: Seasoning (Tuesday Mana's Lessons)
Effect: -
Selling Price: 2400G


Sour Drop
-------------------------------------------------------------------------------
Description: Spice made from sour leaves. Super sour, but puts you into a
    refreshed mood.
Skill Level: 10
Ingredients: Orange, Yellow Grass
Learn From: Seasoning (Tuesday Mana's Lessons)
Effect: -
Selling Price: 450G


Sweet Powder
-------------------------------------------------------------------------------
Description: Spice made from sweet leaves. Like a big, sweet, pot of honey.
Skill Level: 10
Ingredients: Apple, Apple
Learn From: Seasoning (Tuesday Mana's Lessons)
Effect: -
Selling Price: 340G


Pet Food
-------------------------------------------------------------------------------
Description: Special feed altered so that monsters will really enjoy the taste.
Skill Level: 13
Ingredients: Feed, Heavy Spice, Salmon, Sweet Powder
Learn From: Statue (Trieste Forest - Ruins)
Effect: Put it into barn's hole to get 10 pieces of monster's feed
Selling Price: 340G


Antidote Potion
-------------------------------------------------------------------------------
Description: Antidote medicine that is much easier to swallow than in its herb
    form.
Skill Level: 16
Ingredients: Antidote Herb, Green Grass
Learn From: Medicinal Basics (Tuesday Mana's Lessons)
Effect: Cures poison
Selling Price: 130G


Healing Potion
-------------------------------------------------------------------------------
Description: A dark green liquid medicine. Drink for 300 HP recovery.
Skill Level: 16
Ingredients: Blue Grass, Empty Bottle, Green Grass, Medicinal Herb
Learn From: Travel Tools (Monday Mana's Lessons)
Effect: Recovery 300 HP
Selling Price: -


Para-Gone
-------------------------------------------------------------------------------
Description: Medicine that cures paralysis of the body. As a bonus, it also
    heals 30 HP.
Skill Level: 20
Ingredients: Medicinal Herb, Yellow Grass
Learn From: Medicinal Basics (Tuesday Mana's Lessons)
Effect: Cures paralysis and recovery 30 HP
Selling Price: 300G


Mystery Potion
-------------------------------------------------------------------------------
Description: A light blue liquid medicine. Drink for 600 HP recovery.
Skill Level: 26
Ingredients: Blue Grass, Empty Bottle, Green Grass, Honey, Medicinal Herb
Learn From: Travel Tools (Monday Mana's Lessons)
Effect: Recovery 600 HP
Selling Price: -


Roundoff
-------------------------------------------------------------------------------
Description: Medicine that cures the sealed status. As a plus, it also heals 30
    HP.
Skill Level: 26
Ingredients: Blue Grass, Medicinal Herb, Purple Grass
Learn From: Medicinal Basics (Tuesday Mana's Lessons)
Effect: Cures seal and recovery 30 HP
Selling Price: 200G


Cold Medicine
-------------------------------------------------------------------------------
Description: Catch a cold and you'll need to act fast. Use the power of science
    to fight all illnesses!
Skill Level: 32
Ingredients: Green Grass, Leek, Orange Grass, Red Grass
Learn From: Medicinal Basics (Tuesday Mana's Lessons)
Effect: Cures cold and recovery 30 HP
Selling Price: 350G


Formula A
-------------------------------------------------------------------------------
Description: Fertilizer. Speeds the growth of crops by 1 day. You'll see the
    difference one day after use.
Skill Level: 37
Ingredients: Earth Crystal, Root, Strong Vine
Learn From: Fertilizers (Thursday Mana's Lessons)
Effect: Use in seeds (don't work after it sprouts) and will speeds the growth
    by 1 day. Only the first Formula used work (can't use more or different
    Formulas) and can be used with Greenifier.
Selling Price: 500G


Formula B
-------------------------------------------------------------------------------
Description: Fertilizer. Speeds the growth of crops by 2 days. You'll see the
    difference one day after use.
Skill Level: 41
Ingredients: Earth Crystal, Fairy Dust, Strong Vine
Learn From: Fertilizers (Thursday Mana's Lessons)
Effect: Use in seeds (don't work after it sprouts) and will speeds the growth
    by 2 days. Only the first Formula used work (can't use more or different
    Formulas) and can be used with Greenifier.
Selling Price: 700G


Friendly Syrup
-------------------------------------------------------------------------------
Description: Syrup that everyone loves. The recipe is secret. Give it as a gift
    to become better friends!
Skill Level: 44
Ingredients: Cookie, Donuts, Gold
Learn From: Statue (Trieste Forest - Ruins)
Effect: Raises Friendship Points more quickly, gives one per day. Don't work
    with everyone...
Selling Price: 15G


Formula C
-------------------------------------------------------------------------------
Description: Fertilizer. Speeds the growth of crops by 3 days. You'll see the
    difference one day after use.
Skill Level: 46
Ingredients: Devil Blood, Earth Crystal, Strong Vine
Learn From: Fertilizers (Thursday Mana's Lessons)
Effect: Use in seeds (don't work after it sprouts) and will speeds the growth
    by 3 days. Only the first Formula used work (can't use more or different
    Formulas) and can be used with Greenifier.
Selling Price: 900G


Mental Supplement
-------------------------------------------------------------------------------
Description: A health supplement created by a special process. Increases
    intelligence.
Skill Level: 46
Ingredients: Blue Grass, Cucumber, Eggplant, Magic Crystal, Magic Powder
Learn From: Statue (Blessia Island - Ruined Shrine)
Effect: Intelligence +1
Selling Price: 2800G


Greenifier
-------------------------------------------------------------------------------
Description: Raises the quality of crops. Can only be used once per harvest,
    and must be used while still seeds.
Skill Level: 51
Ingredients: Earth Crystal, Fairy Dust, Fish Fossil, Strong Vine, Water Crystal
Learn From: Fertilizers (Thursday Mana's Lessons)
Effect: Use in seeds (don't work after it sprouts) and will raise the level of
    the crop by 1. Can be used with one Formula.
Selling Price: 4000G


Heart Drink
-------------------------------------------------------------------------------
Description: A health supplement created by special process. Increases HP.
Skill Level: 51
Ingredients: Fire Crystal, Hot-Hot Fruit, Pink Cat, Root, Strawberry
Learn From: Statue (Messhina Valley - Bridge to Shrine)
Effect: Max HP +3
Selling Price: 5500G


Cupid's Kiss
-------------------------------------------------------------------------------
Description: A love potion created by a scientist with a little too much time.
    It'll be love at first sip!
Skill Level: 52
Ingredients: Hot-Hot Fruit, Pink Melon, Pink Melon, Prelude to Love, Proof of
    Warrior
Learn From: Statue (Trieste Forest - Ruins)
Effect: Raises Love Points more quickly, gives one per day. Only work with
    romantic interest characters
Selling Price: 15G


Protein Boost
-------------------------------------------------------------------------------
Description: A health supplement created by a special process. Increases
    physical strength.
Skill Level: 55
Ingredients: Devil Blood, Devil Horn, Proof of Warrior, Root, Spinach
Learn From: Statue (Blessia Island - Ruined Shrine)
Effect: Strength +1
Selling Price: 2500G


Vital Gummi
-------------------------------------------------------------------------------
Description: A health supplement created by a special process. Increases
    vitality.
Skill Level: 56
Ingredients: Emery Flower, Giant's Fingernail, Giant's Gloves, Large Milk,
    Tortoise Shell
Learn From: Statue (Blessia Island - Ruined Shrine)
Effect: Vitality +1
Selling Price: 2500G


Levelizer
-------------------------------------------------------------------------------
Description: A potion with many ingredients. No one knows why, but it will
    level you up.
Skill Level: 63
Ingredients: 4-Leaf Clover, 4-Leaf Clover, Large Cheese, Large Mayonnaise,
    Large Yarn Ball, Large Yogurt
Learn From: Statue (Padova Mountains - Shrine)
Effect: Level up and full HP/RP recovery
Selling Price: 5300G


Invinciroid
-------------------------------------------------------------------------------
Description: Medicine that heightens all abilities. One swig turns you into a
    superhero!
Skill Level: 65
Ingredients: Fairy Dust, Root, Skull, Tortoise Shell
Learn From: Powerful Medicine (Friday Barrett's Lessons)
Effect: Recovery 300 HP and all stats +20 (except Magic Defense +8) for two
    hours (in game)
Selling Price: 1800G


Formuade
-------------------------------------------------------------------------------
Description: Drinkable nutrients to help you work. Puts a strain on your body,
    so watch your HP when drinking!
Skill Level: 70
Ingredients: Bamboo Sprout, Black Grass, Large Egg, Medium Egg, Small Egg,
    White Grass
Learn From: Statue (Messhina Valley - Bridge to Shrine)
Effect: Remove 200 HP and all stats +30 (except Magic Defense +12) for two
    hours (in game)
Selling Price: 700G


Health it
-------------------------------------------------------------------------------
Description: Medicine that heals all status aliments. Packed with latest health
    supplements.
Skill Level: 72
Ingredients: Fairy Dust, Grape Liqueur, Honey, Insect Jaw
Learn From: Powerful Medicine (Friday Barrett's Lessons)
Effect: Cures all status ailments and recovery 50 RP
Selling Price: 1200G


*******************************************************************************
5.4. Cooking                                                [Cooking]
*******************************************************************************

After taking a good care of your animals and collect their stuff, growing up
the vegetables and fruits on your farm, you can make a good use of them. 
Prepare the favorites dishes of a villager as a gift and give to him/her, show
to everyone your cooking skills or simple do a more expensive item to sell.

In order to start forging, talk to Yue on Monday and buy the Large Kitchen (the
small one only allows to use the Pot, Frying Pan and Knife, while the large one
offers all this and the oven, steamer and mixer). To get a refrigerator to
store food and alike, wait until Wednesday and buy it from Yue. You can buy the
utensils on Friday.

To learn new recipes you can go to Mana's class at school, she will teach how
to prepare different dishes and what utensils you need. Another way is if you
already know the recipe (like reading a walkthrough). Also you can try to mix
some random ingredients (if use some logic on it), maybe you can get a result.
A learned recipe will be registered in your book at utensils options.

Different from other items creation, when you failed to cook your ingredients
will be lost, creating an item called "Failed Dish", so be careful with it
(you use save/load to avoid this). To raise Cooking there isn't a best way to
do it, so try to create complementary ingredients for cooking (Bread, Butter,
Rice Ball for example), recipes that have easy materials to get, recipes near
the minimum level required, just choose what is the best to you in the moment.

The level of the item will be equal to the mean of all the levels of the
ingredients used to make this item. For example, if you fry a Rice (level 1), a
Carrot (level 3), a Curry Powder (level 1), a Green Pepper (level 2), an Onion
(level 3) and an Oil (level 1), using a simple Mean Formula:
(1 + 3 + 1 + 2 + 3 + 1) / 6 = 1.8333, so you will create a Dry Curry level 1
(result rounded down).

The recipes are ordered by the utensil needed and the skill level. They'll
follow the model shown just below:

Recipe
-------------------------------------------------------------------------------
Description: Original text from game.
Skill Level: The minimum level required to make this dish with 100% success
Ingredients: What ingredients you need.
Learn From: From where you learn this recipe.
Effect: What the item do when used.
Selling Price: How much you can sell.


===============================================================================
5.4.1. Hands Only                                           [Hands]
===============================================================================

Pickled Turnip
-------------------------------------------------------------------------------
Description: Pickled turnip. Its refreshing taste is great for cleaning the
    palette.
Skill Level: 3
Ingredients: Pink Turnip
Learn From: Cooking for Beginners (Monday Mana's Lessons)
Effect: All stats +1 for fifteen minutes (in game)
Selling Price: 310G


Rice Ball
-------------------------------------------------------------------------------
Description: Rice pressed into a triangle shape. Often packed in lunches, as
    they can be eaten on the move.
Skill Level: 4
Ingredients: Rice
Learn From: Bread And Rice (Tuesday Mana's Lessons)
Effect: All stats +1 for one hour (in game)
Selling Price: 220G


Bread
-------------------------------------------------------------------------------
Description: A staple of cooking. Can be toasted or filled, and used in a
    variety of dishes.
Skill Level: 6
Ingredients: Flour
Learn From: Bread And Rice (Tuesday Mana's Lessons)
Effect: All stats +1 for one hour (in game)
Selling Price: 370G


Pickles
-------------------------------------------------------------------------------
Description: Cucumber pickled for a short period. Very popular to munch on.
Skill Level: 6
Ingredients: Cucumber
Learn From: Cooking for Beginners (Monday Mana's Lessons)
Effect: All stats +1 for fifteen minutes (in game)
Selling Price: 400G


Salad
-------------------------------------------------------------------------------
Description: A combination of raw vegetables. Very, very nutritious.
Skill Level: 7
Ingredients: Boiled Egg, Cabbage, Cucumber, Daikon Radish, Green Grass, Tomato
Learn From: Cooking for Beginners (Monday Mana's Lessons)
Effect: All stats +1 for ten minutes (in game)
Selling Price: 2560G


Sandwich
-------------------------------------------------------------------------------
Description: Veggies and other fillings placed between slices of bread. Can be
    easily eaten with just one hand.
Skill Level: 8
Ingredients: Boiled Egg, Bread, Cucumber, Pink Cat, Tomato
Learn From: Cooking for Beginners (Monday Mana's Lessons)
Effect: Recovery 10 HP and all stats +1 for thirty minutes (in game)
Selling Price: 1220G


Mushroom Rice
-------------------------------------------------------------------------------
Description: Rice mixed with mushrooms. A spring dish. The rice is accentuated
    with a wild mushroom flavor.
Skill Level: 9
Ingredients: Bamboo Sprout, Rice
Learn From: Far East Cuisine (Monday Mana's Lessons)
Effect: All stats +1 for thirty minutes (in game)
Selling Price: 480G


Salmon Rice Ball
-------------------------------------------------------------------------------
Description: Salted salmon surrounded by rice, then formed into a triangle. A
    popular variety of rice ball.
Skill Level: 9
Ingredients: Rice, Salted Salmon
Learn From: Bread And Rice (Tuesday Mana's Lessons)
Effect: All stats +1 for one hour and thirty minutes (in game)
Selling Price: 940G


Fruit Sandwich
-------------------------------------------------------------------------------
Description: Fruit placed between slices of bread. Its refreshing taste makes
    it a tasty snack.
Skill Level: 10
Ingredients: Apple, Bread, Orange, Strawberry, White Grass
Learn From: Cooking for Beginners (Monday Mana's Lessons)
Effect: Recovery 20 HP and all stats +1 for thirty five minutes (in game)
Selling Price: 1150G


Pickle Mix
-------------------------------------------------------------------------------
Description: A mix of spring and winter turnip pickles. The white and crimson
    colors make a striking contrast.
Skill Level: 13
Ingredients: Pink Turnip, Turnip
Learn From: Winter-time Cooking (Thursday Mana's Lessons)
Effect: All stats +1 for thirty five minutes (in game)
Selling Price: 770G


Raisin Bread
-------------------------------------------------------------------------------
Description: Bread sprinkled with dried raisins. Soft, with a sweet yet sour
    tang.
Skill Level: 13
Ingredients: Bread, Grape, Wine
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: All stats +1 for twenty minutes (in game)
Selling Price: 1500G


Ice Cream
-------------------------------------------------------------------------------
Description: A dessert made from frozen milk and other ingredients. Literally
    melts in the mouth.
Skill Level: 15, 17 and 19 (depends of the item size)
Ingredients: Honey, Ice Staff, Milk (Small to Large)
Learn From: Dessert (Thursday Mana's Lessons)
Effect: All stats +1 for ten minutes (in game)
Selling Price: 6780G


Turnip Heaven
-------------------------------------------------------------------------------
Description: The turnips of the world, finally together. Eat all three colors
    at once for the best experience.
Skill Level: 21
Ingredients: Gold Turnip, Pink Turnip, Turnip
Learn From: Winter-time Cooking (Thursday Mana's Lessons)
Effect: Recovery 77 HP and all stats +1 for one hour and fifteen minutes (in
    game)
Selling Price: 2590G


Relax Tealeaves
-------------------------------------------------------------------------------
Description: A combination of various medicinal herbs. Can be eaten as is, but
    better when made into a tea.
Skill Level: 26
Ingredients: Blue Grass, Green Grass, Medicinal Herb, Purple Grass, White
    Grass, Yellow Grass
Learn From: Difficult Cooking (Tuesday Mana's Lessons)
Effect: All stats +1 for five minutes (in game)
Selling Price: 640G


===============================================================================
5.4.2. Frying Pan                                           [Frying]
===============================================================================

Baked Apple
-------------------------------------------------------------------------------
Description: A sweet treat, blending spices and the flavor of apple perfectly.
Skill Level: 3
Ingredients: Apple, Hot-Hot Fruit
Learn From: Making Snacks (Monday Mana's Lessons)
Effect: Recovery 10 HP/5 RP, Attack +3, Strength +3 for twenty minutes (in
    game)
Selling Price: 3700G


Cornflakes
-------------------------------------------------------------------------------
Description: Corn, flattened and then baked. High in nutrition, it is mainly
    eaten at breakfast.
Skill Level: 6
Ingredients: Corn, Milk (Small to Large)
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 20 HP, Attack +3, Strength +3 for one hour (in game)
Selling Price: 650G


French Fries
-------------------------------------------------------------------------------
Description: Peeled and sliced potatoes fried in oil. So crispy, salty, and
    addicting.
Skill Level: 8
Ingredients: Oil, Potato
Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +3, Strength +3 for thirty minutes (in
    game)
Selling Price: 830G


French Toast
-------------------------------------------------------------------------------
Description: Bread fried lightly with milk and eggs. Known and loved for simply
    melting in your mouth.
Skill Level: 10
Ingredients: Bread, Egg (Small to Large), Oil
Learn From: Mom's Cooking (Friday Mana's Lessons)
Effect: Recovery 10 HP, Attack +3, Strength +3 for forty minutes (in game)
Selling Price: 710G


Miso Eggplant
-------------------------------------------------------------------------------
Description: Miso added to roasted eggplant. Has a mellow, distinguishing
    taste.
Skill Level: 13
Ingredients: Eggplant
Learn From: Appetizers (Monday Mana's Lessons)
Effect: Recovery 20 HP, Attack +6, Strength +6 for thirty minutes (in game)
Selling Price: 640G


Salted Salmon
-------------------------------------------------------------------------------
Description: Salmon, salted, then fried. The fresher the fish, the tastier it
    will be when cooked.
Skill Level: 13
Ingredients: Salmon
Learn From: Grilled Fish 3 (Wednesday Mana's Lessons)
Effect: Recovery 10 HP/5 RP, Attack +6, Strength +6 for forty minutes (in game)
Selling Price: 560G


Fried Rice
-------------------------------------------------------------------------------
Description: Rice and egg fried together in oil. The light, fluffy eggs are
    what make this dish great.
Skill Level: 16
Ingredients: Egg (Small to Large), Green Pepper, Leek, Oil, Rice
Learn From: Chinese Cooking (Friday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Attack +6, Strength +6 for two hours (in game)
Selling Price: 1800G


Popcorn
-------------------------------------------------------------------------------
Description: Corn kernels heated until they pop. Generally eaten salted, but
    sugar or even caramel will also work.
Skill Level: 16
Ingredients: Corn
Learn From: Making Snacks (Monday Mana's Lessons)
Effect: Recovery 20 HP, Attack +6, Strength +6 for 10 minutes (in game)
Selling Price: 350G


Salted Cherry Salmon
-------------------------------------------------------------------------------
Description: Cherry Salmon, salted, then fried. The fresher the fish, the
    tastier it will be when cooked.
Skill Level: 16
Ingredients: Cherry Salmon
Learn From: Grilled Fish 1 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty minutes (in game)
Selling Price: 80G


Salted Chub
-------------------------------------------------------------------------------
Description: Chub, salted, then fried. The fresher the fish, the tastier it
    will be when cooked.
Skill Level: 17
Ingredients: Chub
Learn From: Grilled Fish 2 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty minutes (in game)
Selling Price: 220G


Salted Masu Trout
-------------------------------------------------------------------------------
Description: Masu Trout, salted, then fried. The fresher the fish, the tastier
    it will be when cooked.
Skill Level: 18
Ingredients: Masu Trout
Learn From: Grilled Fish 1 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty minutes (in game)
Selling Price: 240G


Fried Crucian Carp
-------------------------------------------------------------------------------
Description: Crucian Carp, salted, then fried. The fresher the fish, the
    tastier it will be when cooked.
Skill Level: 19
Ingredients: Crucian Carp
Learn From: Grilled Fish 2 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty minutes (in game)
Selling Price: 570G


Salted Rainbow Trout
-------------------------------------------------------------------------------
Description: Rainbow Trout, salted, then fried. The fresher the fish, the
    tastier it will be when cooked.
Skill Level: 19
Ingredients: Rainbow Trout
Learn From: Grilled Fish 1 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +6, Strength +6 for forty minutes (in game)
Selling Price: 400G


Fried Veggies
-------------------------------------------------------------------------------
Description: Various vegetables mixed and fried together. Easier to eat than
    when they are raw.
Skill Level: 20
Ingredients: Cabbage, Carrot, Green Pepper, Oil, Onion
Learn From: Dinnertime (Friday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Attack +6, Strength +6 for one hour (in game)
Selling Price: 2110G


Risotto
-------------------------------------------------------------------------------
Description: Rice and sauce in wonderful harmony. The key is to make it not in
    a pot, but in a shallow frying pan.
Skill Level: 20
Ingredients: Oil, Onion, Rice, Tomato, Toyherb
Learn From: Dinnertime (Friday Mana's Lessons)
Effect: Recovery 20 HP/2 RP, Attack +6, Strength +6 for one hour and twenty
    minutes (in game)
Selling Price: 1940G


Fried Squid
-------------------------------------------------------------------------------
Description: Squid, salted, then fried. The fresher the squid, the tastier it
    will be when cooked.
Skill Level: 21
Ingredients: Squid
Learn From: Squid Paradise (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game)
Selling Price: 460G


Salted Char
-------------------------------------------------------------------------------
Description: Char, salted, then fried. The fresher the fish, the tastier it
    will be when cooked.
Skill Level: 21
Ingredients: Char
Learn From: Grilled Fish 1 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game)
Selling Price: 370G


Fried Needlefish
-------------------------------------------------------------------------------
Description: Needlefish, salted, then fried. The fresher the fish, the tastier
    it will be when cooked.
Skill Level: 22
Ingredients: Needlefish
Learn From: Grilled Fish 1 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game)
Selling Price: 590G


Croquettes
-------------------------------------------------------------------------------
Description: Potatoes mashed, then made into small cakes and fried. Loved by
    the masses for their simplicity and taste.
Skill Level: 23
Ingredients: Egg (Small to Large), Oil, Potato
Learn From: Appetizers (Monday Mana's Lessons)
Effect: Recovery 20 HP, Attack +9, Strength +9 for thirty minutes (in game)
Selling Price: 850G


Pancakes
-------------------------------------------------------------------------------
Description: Often eaten at breakfast. Cool the frying pan before cooking for
    an even better taste.
Skill Level: 23
Ingredients: Egg (Small to Large), Flour, Honey, Milk (Small to Large), Sweet
    Powder
Learn From: Making Snacks (Monday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for thirty minutes (in
    game)
Selling Price: 980G


Fried Gibelio
-------------------------------------------------------------------------------
Description: Gibelio, salted, then fried. The fresher the fish, the tastier it
    will be when cooked.
Skill Level: 24
Ingredients: Gibelio
Learn From: Grilled Fish 2 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game)
Selling Price: 700G


Gyoza
-------------------------------------------------------------------------------
Description: A meat and vegetable mix wrapped in thin piece of dough. Can be
    either fried or boiled.
Skill Level: 25
Ingredients: Cabbage, Flour, Oil, Onion
Learn From: Chinese Cooking (Friday Mana's Lessons)
Effect: Recovery 100 HP, Attack +9, Strength +9 for one hour (in game)
Selling Price: 1390G


Dried Sardines
-------------------------------------------------------------------------------
Description: Numerous sardines skewered, then dried. Generally, they are fried
    before being eaten.
Skill Level: 26
Ingredients: Sardine, Sardine, Sardine
Learn From: Grilled Fish 2 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game)
Selling Price: 610G


Fried Eggs
-------------------------------------------------------------------------------
Description: The definitive home-cooked egg dish. Its taste changes depending
    on the amount of love applied when cooked.
Skill Level: 27
Ingredients: Egg (Small to Large), Turnip
Learn From: Mom's Cooking (Friday Mana's Lessons)
Effect: Recovery 10 HP/10 RP, Attack +9, Strength +9 for twenty minutes (in
    game)
Selling Price: 690G


Salted Pike
-------------------------------------------------------------------------------
Description: Pike, salted, then fried. Often eaten in Fall.
Skill Level: 28
Ingredients: Daikon Radish, Pike
Learn From: Grilled Fish 3 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game)
Selling Price: 1640G


Cabbage Cakes
-------------------------------------------------------------------------------
Description: Cabbage added to a water and flour paste, then baked. The exact
    recipe changes depending on region.
Skill Level: 29
Ingredients: Cabbage, Egg (Small to Large), Flour, Oil
Learn From: Super Suppers (Friday Mana's Lessons)
Effect: Recovery 20 HP/20 RP, Attack +9, Strength +9 for three hours (in
    game)
Selling Price: 1730G


Fried Mackerel
-------------------------------------------------------------------------------
Description: Mackerel, salted, then fried. The fresher the fish, the tastier it
    will be when cooked.
Skill Level: 29
Ingredients: Mackerel
Learn From: Grilled Fish 3 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game)
Selling Price: 270G


Salted Pond Smelt
-------------------------------------------------------------------------------
Description: Pond Smelt, salted, then fried. The fresher the fish, the tastier
    it will be when cooked.
Skill Level: 31
Ingredients: Pond Smelt
Learn From: Grilled Fish 2 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +9, Strength +9 for forty minutes (in game)
Selling Price: 410


Donuts
-------------------------------------------------------------------------------
Description: Flour and butter shaped into a ring, then baked. Some people
    prefer a few of these for breakfast.
Skill Level: 32
Ingredients: Butter, Egg (Small to Large), Flour, Oil
Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons)
Effect: Recovery 30 HP, Attack +12, Strength +12 for thirty minutes (in game)
Selling Price: 1380G


Fried Skipjack
-------------------------------------------------------------------------------
Description: Skipjack, salted, then fried. The fresher the fish, the tastier it
    will be when cooked.
Skill Level: 32
Ingredients: Skipjack
Learn From: Grilled Fish 3 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +12, Strength +12 for forty minutes (in
    game)
Selling Price: 840G


Fried Turbot
-------------------------------------------------------------------------------
Description: Turbot, salted, then fried. The fresher the fish, the tastier it
    will be when cooked.
Skill Level: 33
Ingredients: Turbot
Learn From: Grilled Fish 4 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +12, Strength +12 for forty minutes (in
    game)
Selling Price: 630G


Grilled Shrimp
-------------------------------------------------------------------------------
Description: Shrimp, flavored, then whole-grilled. Its crispy crunch is loved
    by many.
Skill Level: 33
Ingredients: Shrimp
Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/5 RP, Attack +12, Strength +12 for forty minutes (in
    game)
Selling Price: 860G


Fried Udon
-------------------------------------------------------------------------------
Description: The first person to fry udon is said to have done on a whim. Now
    it is widely loved.
Skill Level: 35
Ingredients: Cabbage, Carrot, Flour, Oil, Onion
Learn From: Super Suppers (Friday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Attack +12, Strength +12 for one hour and thirty
    minutes (in game)
Selling Price: 2040G


Omelet
-------------------------------------------------------------------------------
Description: A standard, plain omelet. It is a favorite at breakfast everywhere
    in the world.
Skill Level: 35
Ingredients: Egg (Small to Large), Milk (Small to Large)
Learn From: Egg Cooking (Friday Mana's Lessons)
Effect: Recovery 10 HP/15 RP, Attack +12, Strength +12 for twenty minutes (in
    game)
Selling Price: 730G


Salted Taimen
-------------------------------------------------------------------------------
Description: Taimen, salted, then fried. The fresher the fish, the tastier it
    will be when cooked.
Skill Level: 36
Ingredients: Taimen
Learn From: Grilled Fish 4 (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/5 RP, Attack +12, Strength +12 for forty minutes (in
    game)
Selling Price: 1010G


Tuna Teriyaki
-------------------------------------------------------------------------------
Description: Fried tuna with sweet sauce added. Pasting the sauce numerous
    times during cooking is key.
Skill Level: 36
Ingredients: Daikon Radish, Tuna
Learn From: Grilled Fish 4 (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/5 RP, Attack +12, Strength +12 for forty minutes (in
    game)
Selling Price: 3060G


Fried Girella
-------------------------------------------------------------------------------
Description: Girella, salted, then fried. The fresher the fish, the tastier it
    will be when cooked.
Skill Level: 38
Ingredients: Girella
Learn From: Grilled Fish 3 (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/5 RP, Attack +12, Strength +12 for forty minutes (in
    game)
Selling Price: 440G


Grilled Lobster
-------------------------------------------------------------------------------
Description: Lobster, flavored, then whole-grilled. A gorgeous dish, it looks
    like a feast simply by itself.
Skill Level: 40
Ingredients: Lobster
Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/5 RP, Attack +12, Strength +12 for forty minutes (in
    game)
Selling Price: 1210G


Omelet Rice
-------------------------------------------------------------------------------
Description: Chicken and rice wrapped in an omelet. Ketchup can be used to
    write a message of love on the top.
Skill Level: 40
Ingredients: Egg (Small to Large), Ketchup, Milk (Small to Large), Rice
Learn From: Egg Cooking (Friday Mana's Lessons)
Effect: Recovery 10 HP/20 RP, Attack +12, Strength +12 for forty minutes (in
    game)
Selling Price: 1160G


Fried Flounder
-------------------------------------------------------------------------------
Description: Flounder, salted, then fried. The fresher the fish, the tastier it
    will be when cooked.
Skill Level: 41
Ingredients: Flounder
Learn From: Grilled Fish 5 (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/5 RP, Attack +15, Strength +15 for forty minutes (in
    game)
Selling Price: 1030G


Fried Sunsquid
-------------------------------------------------------------------------------
Description: Sunsquid, salted, then fried. The fresher the squid, the tastier
    it will be when cooked.
Skill Level: 41
Ingredients: Sunsquid
Learn From: Spicy Foods (Tuesday Mana's Lessons)
Effect: Recovery 40 HP/5 RP, Attack +15, Strength +15 for forty minutes (in
    game)
Selling Price: 1880G


Fried Yellowtail
-------------------------------------------------------------------------------
Description: Yellowtail, salted, then fried. The fresher the fish, the tastier
    it will be when cooked.
Skill Level: 43
Ingredients: Daikon Radish, Yellowtail
Learn From: Grilled Fish 4 (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/5 RP, Attack +15, Strength +15 for forty minutes (in
    game)
Selling Price: 2530G


Tempura
-------------------------------------------------------------------------------
Description: Various foods coated in flour and egg, then fried. Name may also
    change depending on food used.
Skill Level: 43
Ingredients: Egg (Small to Large), Oil, Onion, Shrimp
Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/20 RP, Attack +15, Strength +15 for one hour (in game)
Selling Price: 1190G


Dry Curry
-------------------------------------------------------------------------------
Description: Unlike regular curry, made without a liquid sauce. Can be eaten
    with rice, or wrapped in bread.
Skill Level: 46
Ingredients: Carrot, Curry Powder, Green Pepper, Oil, Onion, Rice
Learn From: Spicy Foods (Tuesday Mana's Lessons)
Effect: Recovery 20 HP, Attack +15, Strength +15 for two hour (in game)
Selling Price: 1880G


Fried Snapper
-------------------------------------------------------------------------------
Description: Snapper, salted, then fried. The fresher the fish, the tastier it
    will be when cooked.
Skill Level: 46
Ingredients: Snapper
Learn From: Grilled Fish 5 (Wednesday Mana's Lessons)
Effect: Recovery 50 HP/5 RP, Attack +15, Strength +15 for forty minutes (in
    game)
Selling Price: 1620G


Curry Bread
-------------------------------------------------------------------------------
Description: Baked bread with curry in the center. Crispy crust, soft bread,
    and spicy curry, together in harmony.
Skill Level: 47
Ingredients: Bread, Dry Curry, Oil
Learn From: Spicy Foods (Tuesday Mana's Lessons)
Effect: Recovery 50 HP/10 RP, Attack +15, Strength +15 for forty minutes (in
    game)
Selling Price: 1080G


Fried Lamp Squid
-------------------------------------------------------------------------------
Description: Lamp squid. A little bitter after being fried, but still popular
    with real gourmet connoisseurs.
Skill Level: 50
Ingredients: Lamp Grass, Lamp Squid
Learn From: Grilled Fish 4 (Wednesday Mana's Lessons)
Effect: Recovery 50 HP/5 RP, Attack +15, Strength +15 for forty minutes (in
    game)
Selling Price: 11870G


Fried Blowfish
-------------------------------------------------------------------------------
Description: Fried blowfish. Very few people have tasted it, since generally
    blowfish isn't fried.
Skill Level: 56
Ingredients: Antidote Herb, Blowfish
Learn From: Difficult Cooking (Tuesday Mana's Lessons)
Effect: Recovery 50 HP/5 RP, Attack +18, Strength +18 for forty minutes (in
    game)
Selling Price: 1710G


Fried Glitter Snapper
-------------------------------------------------------------------------------
Description: Glitter Snapper, salted, then fried. The fresher the fish, the
    tastier it will be when cooked.
Skill Level: 66
Ingredients: Glitter Snapper
Learn From: Grilled Fish 5 (Wednesday Mana's Lessons)
Effect: Recovery 70 HP/5 RP, Attack +21, Strength +21 for forty minutes (in
    game)
Selling Price: 2320G


Fried Lover Snapper
-------------------------------------------------------------------------------
Description: Lover Snapper, salted, then fried. The fresher the fish, the
    tastier it will be when cooked.
Skill Level: 71
Ingredients: Lover Snapper
Learn From: Grilled Fish 5 (Wednesday Mana's Lessons)
Effect: Recovery 70 HP/5 RP, Attack +24, Strength +24 for forty minutes (in
    game)
Selling Price: 1540G


Fried Fall Flounder
-------------------------------------------------------------------------------
Description: Fall Flounder, salted, then fried. The fresher the fish, the
    tastier it will be when cooked.
Skill Level: 78
Ingredients: Daikon Radish, Fall Flounder
Learn From: Grilled Fish 5 (Wednesday Mana's Lessons)
Effect: Recovery 80 HP/5 RP, Attack +24, Strength +24 for forty minutes (in
    game)
Selling Price: 3010G


===============================================================================
5.4.3. Knife Set                                            [Knife]
===============================================================================

Cherry Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw cherry salmon served up for consumption. Generally
    eaten with soy sauce.
Skill Level: 11
Ingredients: Cherry Salmon
Learn From: Sashimi (Wednesday Mana's Lessons)
Effect: Recovery 10 HP/10 RP, Defense +3, Vitality +3 for thirty minutes (in
    game)
Selling Price: 170G


Masu Trout Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw masu trout served up for consumption. Generally
    eaten with soy sauce.
Skill Level: 13
Ingredients: Masu Trout
Learn From: Sashimi (Wednesday Mana's Lessons)
Effect: Recovery 10 HP/10 RP, Defense +2, Vitality +2 for thirty minutes (in
    game)
Selling Price: 350G


Rainbow Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw rainbow trout served up for consumption. Generally
    eaten with soy sauce.
Skill Level: 14
Ingredients: Rainbow Trout
Learn From: Sashimi (Wednesday Mana's Lessons)
Effect: Recovery 15 HP/10 RP, Defense +8, Vitality +8 for thirty minutes (in
    game)
Selling Price: 610G


Char Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw char served up for consumption. Generally eaten with
    soy sauce.
Skill Level: 16
Ingredients: Char
Learn From: Sashimi (Wednesday Mana's Lessons)
Effect: Recovery 15 HP/10 RP, Defense +5, Vitality +5 for thirty minutes (in
    game)
Selling Price: 640G


Needlefish Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw needlefish served up for consumption. Generally
    eaten with soy sauce.
Skill Level: 18
Ingredients: Needlefish
Learn From: Sashimi (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Defense +5, Vitality +5 for thirty minutes (in
    game)
Selling Price: 530G


Squid Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw squid served up for consumption. Generally eaten
    with soy sauce.
Skill Level: 18
Ingredients: Squid
Learn From: Squid Paradise (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Defense +5, Vitality +5 for five minutes (in
    game)
Selling Price: 340G


Sardine Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw girella served up for consumption. Generally eaten
    with soy sauce.
Skill Level: 21
Ingredients: Sardine
Learn From: Sashimi 2 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Defense +10, Vitality +10 for thirty minutes (in
    game)
Selling Price: 270G
Note: In the game the description of the item is wrong, so is not my fault.


Pike Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw pike served up for consumption. Generally eaten with
    soy sauce.
Skill Level: 23
Ingredients: Pike
Learn From: Sashimi 2 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Defense +10, Vitality +10 for thirty minutes (in
    game)
Selling Price: 430G


Salmon Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw salmon served up for consumption. Generally eaten
    with soy sauce.
Skill Level: 26
Ingredients: Salmon
Learn From: Sashimi 2 (Wednesday Mana's Lessons)
Effect: Recovery 25 HP/10 RP, Defense +10, Vitality +10 for one hour (in game)
Selling Price: 1010G


Skipjack Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw skipjack tuna served up for consumption. Generally
    eaten with soy sauce or wasabi.
Skill Level: 27
Ingredients: Skipjack
Learn From: Sashimi 2 (Wednesday Mana's Lessons)
Effect: Recovery 20 HP/10 RP, Defense +10, Vitality +10 for fifty minutes (in
    game)
Selling Price: 770G


Shrimp Sashimi
-------------------------------------------------------------------------------
Description: Shrimp, first shelled, then served up raw. Generally, eaten with
    soy sauce.
Skill Level: 28
Ingredients: Shrimp
Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +10, Vitality +10 for thirty minutes (in
    game)
Selling Price: 530G


Turbot Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw turbot served up for consumption. The outer rim of
    the fish is especially tasty.
Skill Level: 28
Ingredients: Turbot
Learn From: Sashimi 3 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +10, Vitality +10 for thirty minutes (in
    game)
Selling Price: 1030G


Taimen Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw taimen served up for consumption. Generally eaten
    with soy sauce.
Skill Level: 31
Ingredients: Taimen
Learn From: Sashimi 3 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for thirty minutes (in
    game)
Selling Price: 900G


Tuna Sashimi
-------------------------------------------------------------------------------
Description: The best cuts of raw tuna. Very little can be obtained from each
    fish, making it very expensive.
Skill Level: 31
Ingredients: Tuna
Learn From: Sashimi 2 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for one hour (in game)
Selling Price: 2280G


Girella Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw girella served up for consumption. Generally eaten
    with soy sauce.
Skill Level: 33
Ingredients: Girella
Learn From: Sashimi 3 (Wednesday Mana's Lessons)
Effect: Recovery 50 HP/10 RP, Defense +10, Vitality +10 for twenty minutes (in
    game)
Selling Price: 930G


Lobster Sashimi
-------------------------------------------------------------------------------
Description: Lobster, first shelled, then sliced up. Its sweet flavor is very
    popular, even with children.
Skill Level: 35
Ingredients: Lobster
Learn From: Shrimp Ahoy! (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for thirty minutes (in
    game)
Selling Price: 880G


Sunsquid Sashimi
-------------------------------------------------------------------------------
Description: A rare squid sliced raw. Its flavor is popular with a select group
    of people in the know.
Skill Level: 35
Ingredients: Sunsquid
Learn From: Squid Paradise (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for ten minutes (in
    game)
Selling Price: 1570G


Flounder Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw flounder served up for consumption. The outer rim of
    the fish is especially expensive.
Skill Level: 36
Ingredients: Flounder
Learn From: Sashimi 4 (Wednesday Mana's Lessons)
Effect: Recovery 30 HP/10 RP, Defense +15, Vitality +15 for thirty minutes (in
    game)
Selling Price: 1340G


Lampsquid Sashimi
-------------------------------------------------------------------------------
Description: Lamp squid, sliced raw and its lamp gently seasoned. A warm,
    heartfelt dish.
Skill Level: 38
Ingredients: Lamp Squid
Learn From: Squid Paradise (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/10 RP, Defense +15, Vitality +15 for thirty minutes (in
    game)
Selling Price: 1270G


Yellow Tail Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw yellowtail served up for consumption. Its layers of
    fat give it a rich, full taste.
Skill Level: 38
Ingredients: Yellowtail
Learn From: Sashimi 3 (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/10 RP, Defense +15, Vitality +15 for fifty minutes (in
    game)
Selling Price: 1300G


Snapper Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw snapper served up for consumption. Often thought to
    be a dish that brings good luck.
Skill Level: 42
Ingredients: Snapper
Learn From: Sashimi 4 (Wednesday Mana's Lessons)
Effect: Recovery 40 HP/10 RP, Defense +15, Vitality +15 for one hour (in game)
Selling Price: 1470G


Blowfish Sashimi
-------------------------------------------------------------------------------
Description: Blowfish sliced so thinly that you can almost see through to the
    plate. A very expensive dish.
Skill Level: 51
Ingredients: Blowfish
Learn From: Sashimi 4 (Wednesday Mana's Lessons)
Effect: Recovery 50 HP/10 RP, Defense +20, Vitality +20 for thirty minutes (in
    game)
Selling Price: 1820G


Fall Sashimi
-------------------------------------------------------------------------------
Description: Sashimi cut from raw fall flounder. Its outer edge is said to help
    maintain beauty and youthful looks.
Skill Level: 56
Ingredients: Fall Flounder
Learn From: Sashimi 3 (Wednesday Mana's Lessons)
Effect: Recovery 60 HP/10 RP, Defense +33, Vitality +33 for thirty minutes (in
    game)
Selling Price: 1990G


Glitter Sashimi
-------------------------------------------------------------------------------
Description: Rare glitter snapper. The ultimate in high-class sashimi, its
    sweet, smooth taste is perfection.
Skill Level: 61
Ingredients: Glitter Snapper
Learn From: Sashimi 4 (Wednesday Mana's Lessons)
Effect: Recovery 60 HP/10 RP, Defense +25, Vitality +25 for one hour and thirty
    minutes (in game)
Selling Price: 2380G


Lover Sashimi
-------------------------------------------------------------------------------
Description: Slices of raw lover snapper. Unlike other sashimi, this is eaten
    without any soy sauce or wasabi.
Skill Level: 66
Ingredients: Lover Snapper
Learn From: Sashimi 4 (Wednesday Mana's Lessons)
Effect: Recovery 60 HP/10 RP, Defense +25, Vitality +25 for one hour and thirty
    minutes (in game)
Selling Price: 2040G


===============================================================================
5.4.4. Pot                                                  [Pot]
===============================================================================

Boiled Egg
-------------------------------------------------------------------------------
Description: Simple dish using eggs. Can be runny or hard, depending on cooking
    time. Hard-boiled is a favorite.
Skill Level: 3, 6 and 12 (depends of the item size)
Ingredients: Egg (Small to Large)
Learn From: Egg Cooking (Friday Mana's Lessons)
Effect: Recovery 15 HP/2 RP and all stats +2 (except Magic Defense +1) for one
    hour (in game)
Selling Price: 270G


Hot Milk
-------------------------------------------------------------------------------
Description: The simplest of dishes. Just warm milk. Very relaxing, it's
    perfect on a sleepless night.
Skill Level: 6, 8 and 10 (depends of the item size)
Ingredients: Milk (Small to Large)
Learn From: Mom's Cooking (Friday Mana's Lessons)
Effect: Recovery 15 HP/2 RP and all stats +2 (except Magic Defense +1) for
    twenty minutes (in game)
Selling Price: 700G


Hot Chocolate
-------------------------------------------------------------------------------
Description: Chocolate added to warm milk. Don't drink it too often, or you'll
    get cavities.
Skill Level: 9, 13 and 17 (depends of the item size)
Ingredients: Chocolate, Milk (Small to Large)
Learn From: Convenient Side Dishes (Tuesday Mana's Lessons)
Effect: Recovery 15 HP/2 RP and all stats +2 (except Magic Defense +1) for
    forty minutes (in game)
Selling Price: 940G


Rice Porridge
-------------------------------------------------------------------------------
Description: Rice boiled in water, softening it. Often eaten when sick. Made
    with loving care.
Skill Level: 13
Ingredients: Hot-Hot Fruit, Mixed Herbs, Rice
Learn From: Far East Cuisine (Monday Mana's Lessons)
Effect: Recovery 30 HP/2 RP and all stats +2 (except Magic Defense +1) for one
    hour (in game)
Selling Price: 4960G


Apple Jam
-------------------------------------------------------------------------------
Description: A sweet preserve made from apples. Generally eaten spread on bread
    or toast.
Skill Level: 14
Ingredients: Apple
Learn From: Cooking Secrets (Thursday Mana's Lessons)
Effect: Recovery 30 HP/1 RP and all stats +2 (except Magic Defense +1) for
    twenty minutes (in game)
Selling Price: 360G


Boiled Spinach
-------------------------------------------------------------------------------
Description: Spinach, boiled, then flavored. Boil it for too long, and it will
    completely lose its flavor.
Skill Level: 15
Ingredients: Spinach
Learn From: Appetizers (Monday Mana's Lessons)
Effect: Recovery 30 HP/2 RP and all stats +2 (except Magic Defense +1) for one
    hour (in game)
Selling Price: 980G


Marmalade
-------------------------------------------------------------------------------
Description: A sweet preserve made from oranges. The peels are also grated up
    and included.
Skill Level: 15
Ingredients: Orange
Learn From: A World of Tools (Tuesday Mana's Lessons)
Effect: Recovery 30 HP/1 RP and all stats +2 (except Magic Defense +1) for
    twenty minutes (in game)
Selling Price: 660G


Milk Porridge
-------------------------------------------------------------------------------
Description: Milk added to rice porridge, making it sweeter, easier to eat, and
    boosting its nutrition.
Skill Level: 15, 18 and 21 (depends of the item size)
Ingredients: Milk (Small to Large), Rice
Learn From: Far East Cuisine (Monday Mana's Lessons)
Effect: Recovery 30 HP/5 RP and all stats +2 (except Magic Defense +1) for one
    hour (in game)
Selling Price: 1130G


Strawberry Jam
-------------------------------------------------------------------------------
Description: A sweet preserve made from strawberries. Generally eaten spread on
    bread or toast.
Skill Level: 16
Ingredients: Strawberry
Learn From: Cooking Secrets (Thursday Mana's Lessons)
Effect: Recovery 30 HP/1 RP and all stats +2 (except Magic Defense +1) for
    twenty minutes (in game)
Selling Price: 530G


Flavored Radish
-------------------------------------------------------------------------------
Description: Daikon radish boiled, then flavored. Easily digested, and gentle
    on the stomach.
Skill Level: 17
Ingredients: Daikon Radish
Learn From: Winter-time Cooking (Thursday Mana's Lessons)
Effect: Recovery 30 HP and all stats +2 (except Magic Defense +1) for one hour
    (in game)
Selling Price: 1680G


Grape Jam
-------------------------------------------------------------------------------
Description: A sweet preserve made from grapes. Generally eaten spread on bread
    or toast.
Skill Level: 18
Ingredients: Grape
Learn From: Cooking Secrets (Thursday Mana's Lessons)
Effect: Recovery 30 HP/1 RP and all stats +2 (except Magic Defense +1) for
    twenty minutes (in game)
Selling Price: 690G


Grape Liqueur
-------------------------------------------------------------------------------
Description: A combination of wine and grapes cooked in a pot. The alcohol is
    boiled off, so it's safe for children, too.
Skill Level: 19
Ingredients: Charm Blue, Grape, Purple Grass, Wine
Learn From: A World of Tools (Tuesday Mana's Lessons)
Effect: Recovery 30 HP/2 RP and all stats +2 (except Magic Defense +1) for one
    hour (in game)
Selling Price: 3050G


Glazed Yam
-------------------------------------------------------------------------------
Description: Fried yam glazed with sweet honey. Fun to eat, and a very popular
    snack.
Skill Level: 20
Ingredients: Sweet Powder, Yam
Learn From: Appetizers (Monday Mana's Lessons)
Effect: Recovery 30 HP/2 RP and all stats +2 (except Magic Defense +1) for one
    hour (in game)
Selling Price: 900G


Udon
-------------------------------------------------------------------------------
Description: Thick, wide noodles. Slippery to pick up, but go down easily.
Skill Level: 26
Ingredients: Carrot, Flour, Mixed Herbs, Pink Turnip
Learn From: Far East Cuisine (Monday Mana's Lessons)
Effect: Recovery 30 HP/10 RP and all stats +5 (except Magic Defense +2) for two
    hours (in game)
Selling Price: 1710G


Cheese Fondue
-------------------------------------------------------------------------------
Description: A hefty amount of cheese melted in a pot. Eaten with bread.
Skill Level: 27, 29 and 31 (depends of the item size)
Ingredients: Bread, Cheese (Small to Large)
Learn From: Super Suppers (Friday Mana's Lessons)
Effect: Recovery 30 HP/1 RP and all stats +5 (except Magic Defense +2) for
    thirty minutes (in game)
Selling Price: 1180G


Boiled Gyoza
-------------------------------------------------------------------------------
Description: Gyoza with thicker dough are used to allow boiling. Has a moist,
    refined taste.
Skill Level: 29
Ingredients: Cabbage, Flour, Spinach
Learn From: A World of Tools (Tuesday Mana's Lessons)
Effect: Recovery 30 HP/2 RP and all stats +5 (except Magic Defense +2) for one
    hour (in game)
Selling Price: 2230G


Tempura Bowl
-------------------------------------------------------------------------------
Description: Tempura and sauce on top of a bowl of rice. The combination of the
    three create an exquisite taste.
Skill Level: 30
Ingredients: Rice, Sour Drop, Tempura
Learn From: Far East Cuisine (Monday Mana's Lessons)
Effect: Recovery 50 HP/10 RP and all stats +5 (except Magic Defense +2) for one
    hour (in game)
Selling Price: 2840G


Curry Udon
-------------------------------------------------------------------------------
Description: A combination of udon and curry. Udon generally goes well with
    grains, but this combination works, too.
Skill Level: 32
Ingredients: Carrot, Curry Powder, Flour, Pink Turnip
Learn From: Spicy Foods (Tuesday Mana's Lessons)
Effect: Recovery 30 HP/15 RP and all stats +5 (except Magic Defense +2) for two
    hours (in game)
Selling Price: 1890G


Egg Bowl
-------------------------------------------------------------------------------
Description: A flavored egg mixture poured over rice. The eggs can be sweet or
    salty, depending on your own taste.
Skill Level: 33, 36 and 39 (depends of the item size)
Ingredients: Egg (Small to Large), Onion, Rice
Learn From: Egg Cooking (Friday Mana's Lessons)
Effect: Recovery 30 HP/10 RP and all stats +5 (except Magic Defense +2) for two
    hours (in game)
Selling Price: 1580G


Union Stew
-------------------------------------------------------------------------------
Description: A pot filled with a bit of everything. Cooked at the table,
    everyone must battle to grab what they want.
Skill Level: 35
Ingredients: Charm Blue, Daikon Radish, Hot-Hot Fruit, Leek, Rice, White
    Cabbage
Learn From: Winter-time Cooking (Thursday Mana's Lessons)
Effect: Recovery 200 HP/20 RP and all stats +5 (except Magic Defense +2) for
    three hours (in game)
Selling Price: 9000G


Boiled Pumpkin
-------------------------------------------------------------------------------
Description: Flavored pumpkin boiled in a pot, creating a hot, sweet pumpkin
    dish.
Skill Level: 36
Ingredients: Pumpkin
Learn From: Appetizers (Monday Mana's Lessons)
Effect: Recovery 30 HP/2 RP and all stats +5 (except Magic Defense +2) for two
    hours (in game)
Selling Price: 1960G


Curry Rice
-------------------------------------------------------------------------------
Description: A mealtime staple, so much so that there isn't a soul, adult or
    child, who has not tasted yet.
Skill Level: 36
Ingredients: Carrot, Curry Powder, Heavy Spice, Red Grass, Rice
Learn From: Mom's Cooking (Friday Mana's Lessons)
Effect: Recovery 30 HP/5 RP and all stats +5 (except Magic Defense +2) for two
    hours (in game)
Selling Price: 1800G


Tempura Udon
-------------------------------------------------------------------------------
Description: Udon with tempura on top. The debate to either keep the tempura
    crisp or let it soak rages even today.
Skill Level: 38
Ingredients: Sour Drop, Tempura, Udon
Learn From: When You're Feeling Hungry (Monday Mana's Lessons)
Effect: Recovery 30 HP/20 RP and all stats +5 (except Magic Defense +2) for
    three hours (in game)
Selling Price: 2940G


Stew
-------------------------------------------------------------------------------
Description: Milk and vegetables boiled together. A creamy white stew is one of
    the most popular varieties.
Skill Level: 43, 46 and 49 (depends of the item size)
Ingredients: Flour, Milk (Small to Large), Potato, White Grass
Learn From: Dinnertime (Friday Mana's Lessons)
Effect: Recovery 60 HP and all stats +5 (except Magic Defense +2) for two hours
    (in game)
Selling Price: 1640G


Relax Tea
-------------------------------------------------------------------------------
Description: A tea infused with a variety of herbs. Its flavor and fragrance
    have calming powers.
Skill Level: 51
Ingredients: Honey, Pink Melon, Relax Tealeaves
Learn From: Difficult Cooking (Tuesday Mana's Lessons)
Effect: Recovery 150 HP/15 RP and all stats +5 (except Magic Defense +2) for
    three hours (in game)
Selling Price: 5560G


Ultimate Curry
-------------------------------------------------------------------------------
Description: The product of years of seeking the ultimate curry. Perfect in
    fragrance, flavor, and appearance.
Skill Level: 95
Ingredients: Curry Powder, Devil Blood, Heavy Spice, Insect Skin, Wine
Learn From: Difficult Cooking (Tuesday Mana's Lessons)
Effect: Recovery 80 HP/10 RP and all stats +10 (except Magic Defense +4) for
    two hours (in game)
Selling Price: 3050G


Royal Curry
-------------------------------------------------------------------------------
Description: A curry loved by nobles. Requires a top chief to prepare. Each
    bite raises one's sophistication.
Skill Level: 95
Ingredients: Apple, Curry Powder, Heavy Spice, Honey, Magic Powder
Learn From: Difficult Cooking (Tuesday Mana's Lessons)
Effect: Recovery 100 HP/40 RP and all stats +10 (except Magic Defense +4) for
    two hours (in game)
Selling Price: 2390G


===============================================================================
5.4.5. Mixer                                                [Mixer]
===============================================================================

Apple Juice
-------------------------------------------------------------------------------
Description: Fresh apple juice. Allows the natural taste, color, and flavor of
    apples to be completely enjoyed.
Skill Level: 4
Ingredients: Apple
Learn From: An Intro to Mixers (Thursday Mana's Lessons)
Effect: Recovery 1 RP, Magic Attack +1, Magic Defense +1, Intelligence +1 for
    ten minutes (in game)
Selling Price: 380G


Fruit Juice
-------------------------------------------------------------------------------
Description: A mixture of fruit juices. Twice the flavor, twice the nutrition,
    four times the enjoyment.
Skill Level: 5
Ingredients: Apple, Grape, Orange, Pineapple
Learn From: Advanced Mixer Techniques (Thursday Mana's Lessons)
Effect: Recovery 5 RP, Magic Attack +10, Magic Defense +4, Intelligence +10 for
    one hour (in game)
Selling Price: 5290G


Orange Juice
-------------------------------------------------------------------------------
Description: Fresh oranges squeezed dry to make juice. Behind the crisp acidity
    lies the perfect sweetness.
Skill Level: 5
Ingredients: Orange
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 1 RP, Magic Attack +2, Magic Defense +1, Intelligence +2 for
    ten minutes (in game)
Selling Price: 1160G


Ketchup
-------------------------------------------------------------------------------
Description: A condiment made from tomatoes. Goes well with eggs, potato
    dishes...not to mention hamburgers!
Skill Level: 6
Ingredients: Onion, Tomato
Learn From: Cooking Secrets (Thursday Mana's Lessons)
Effect: Magic Attack +30, Magic Defense +12, Intelligence +30 for five minutes
    (in game)
Selling Price: 1930G


Vegetable Juice
-------------------------------------------------------------------------------
Description: Juice packed with highly nutritious vegetables. Addicting, even
    though it is bitter and not so tasty.
Skill Level: 7
Ingredients: Carrot, Pink Turnip, Pumpkin, Spinach
Learn From: Advanced Mixer Techniques (Thursday Mana's Lessons)
Effect: Recovery 5 RP, Magic Attack +10, Magic Defense +4, Intelligence +10 for
    one hour (in game)
Selling Price: 980G


Fruit Ole
-------------------------------------------------------------------------------
Description: Fruit and milk combine in a smooth, easy to drink mixture. Try it
    and you'll be hooked.
Skill Level: 8
Ingredients: Fruit Juice, Milk (Small to Large)
Learn From: Advanced Mixer Techniques (Thursday Mana's Lessons)
Effect: Recovery 10 RP, Magic Attack +10, Magic Defense +4, Intelligence +10
    for one hour (in game)
Selling Price: 5220G


Grape Juice
-------------------------------------------------------------------------------
Description: Fresh grape juice. Very sweet, with a strong, enticing aroma.
Skill Level: 8
Ingredients: Grape
Learn From: An Intro to Mixers (Thursday Mana's Lessons)
Effect: Recovery 1 RP, Magic Attack +3, Magic Defense +1, Intelligence +3 for
    ten minutes (in game)
Selling Price: 1150G


Vegetable Ole
-------------------------------------------------------------------------------
Description: Vegetables mixed with milk to take off its bitterness. Some people
    actually like this unique flavor.
Skill Level: 9
Ingredients: Milk (Small to Large), Vegetable Juice
Learn From: Advanced Mixer Techniques (Thursday Mana's Lessons)
Effect: Recovery 10 RP, Magic Attack +10, Magic Defense +4, Intelligence +10
    for one hour (in game)
Selling Price: 1000G


Butter
-------------------------------------------------------------------------------
Description: Churned milk. Unlikely to be eaten alone, generally used as an
    ingredient in other dishes.
Skill Level: 10
Ingredients: Milk (Small to Large)
Learn From: Cooking Secrets (Thursday Mana's Lessons)
Effect: Magic Attack +2, Magic Defense +1, Intelligence +2 for ten minutes (in
    game)
Selling Price: 990G


Pineapple Juice
-------------------------------------------------------------------------------
Description: Juice freshly squeezed from fresh pineapples. Has a beautiful
    color, fragrance and sweet, sweet taste.
Skill Level: 10
Ingredients: Pineapple
Learn From: An Intro to Mixers (Thursday Mana's Lessons)
Effect: Recovery 1 RP, Magic Attack +4, Magic Defense +2, Intelligence +4 for
    ten minutes (in game)
Selling Price: 3250G


Tomato Juice
-------------------------------------------------------------------------------
Description: Juice packed with the rich nutrients from tomatoes. A little bit
    thick.
Skill Level: 11
Ingredients: Tomato
Learn From: An Intro to Mixers (Thursday Mana's Lessons)
Effect: Recovery 1 RP, Magic Attack +5, Magic Defense +2, Intelligence +5 for
    twenty minutes (in game)
Selling Price: 830G


Strawberry Milk
-------------------------------------------------------------------------------
Description: A mixture of strawberries and milk, the ratio of the two depends
    on one's taste. Sweet and easy to drink.
Skill Level: 12
Ingredients: Heavy Spice, Milk (Small to Large), Strawberry
Learn From: An Intro to Mixers (Thursday Mana's Lessons)
Effect: Recovery 5 RP, Magic Attack +12, Magic Defense +5, Intelligence +12 for
    twenty minutes (in game)
Selling Price: 1540G


Hot Juice
-------------------------------------------------------------------------------
Description: A drink made from Hot-Hot Fruit. Never gets cold. Remains hot
    inside you after consumption.
Skill Level: 13
Ingredients: Gunpowder, Hot-Hot Fruit, Red Grass
Learn From: Fancy Juices (Thursday Mana's Lessons)
Effect: Recovery 50 HP, Attack +5, Magic Attack +20, Magic Defense +8, Strength
    +5, Intelligence +20 for two hours (in game)
Selling Price: 12580G


Mixed Juice
-------------------------------------------------------------------------------
Description: A mix of fruit and vegetable juices. Sweet, easy to drink, and
    super good for you, too.
Skill Level: 14
Ingredients: Fruit Juice, Vegetable Juice
Learn From: Advanced Mixer Techniques (Thursday Mana's Lessons)
Effect: Recovery 15 RP, Magic Attack +10, Magic Defense +4, Intelligence +10
    for two hours (in game)
Selling Price: 980G


Mixed Ole
-------------------------------------------------------------------------------
Description: Fruit, veggies, and milk all combine to create the ultimate
    balanced drink. The gateway to good health.
Skill Level: 18
Ingredients: Fruit Ole, Vegetable Ole
Learn From: A World of Tools (Tuesday Mana's Lessons)
Effect: Recovery 15 RP, Magic Attack +10, Magic Defense +4, Intelligence +10
    for two hours (in game)
Selling Price: 2800G


Prelude to Love
-------------------------------------------------------------------------------
Description: A blend of melon and strawberries. Its sweet yet sour rush hits
    like Cupid's arrow.
Skill Level: 21
Ingredients: Pink Melon, Strawberry
Learn From: Fancy Juices (Thursday Mana's Lessons)
Effect: Magic Attack +40, Magic Defense +16, Intelligence +40 for five minutes
    (in game)
Selling Price: 10770G


Gold Juice
-------------------------------------------------------------------------------
Description: A blend of golden things found across the world. To be honest, not
    very pleasant to drink.
Skill Level: 66
Ingredients: Emery Flower, Gold Cabbage, Gold Potato, Gold Pumpkin, Gold Turnip
Learn From: Fancy Juices (Thursday Mana's Lessons)
Effect: Recovery 50 RP, Magic Attack +100, Magic Defense +39, Intelligence +100
    for ten minutes (in game)
Selling Price: 73600G


===============================================================================
5.4.6. Oven                                                 [Oven]
===============================================================================

Corn on the Cob
-------------------------------------------------------------------------------
Description: Fragrantly roasted corn. Sweet and juicy.
Skill Level: 9
Ingredients: Butter, Corn
Learn From: Convenient Side Dishes (Tuesday Mana's Lessons)
Effect: Recovery 5 HP
Selling Price: 920G


Toast
-------------------------------------------------------------------------------
Description: Beautifully browned bread. Fights daily with cereal for the title
    of "King of Breakfast."
Skill Level: 11
Ingredients: Bread
Learn From: Bread And Rice (Tuesday Mana's Lessons)
Effect: Recovery 5 HP
Selling Price: 290G


Baked Rice Ball
-------------------------------------------------------------------------------
Description: A rice ball that has been baked. Its crispy crunch just can't be
    beat.
Skill Level: 12
Ingredients: Rice Ball
Learn From: Bread And Rice (Tuesday Mana's Lessons)
Effect: Recovery 5 HP
Selling Price: 430G


Roasted Yam
-------------------------------------------------------------------------------
Description: A slow-roasted yam. Prevalent in the fall, often baked in the
    flames of a campfire.
Skill Level: 13
Ingredients: Butter, Yam
Learn From: When You're Feeling Hungry (Monday Mana's Lessons)
Effect: Recovery 5 HP
Selling Price: 910G


Cookie
-------------------------------------------------------------------------------
Description: Simple, baked flour mix cookie. Crisp and obviously handmade, it
    makes the perfect gift.
Skill Level: 19, 20 and 21 (depends of the item size)
Ingredients: Butter, Flour, Milk (Small to Large)
Learn From: Making Snacks (Monday Mana's Lessons)
Effect: Recovery 5 HP/2 RP, Magic Attack +5, Magic Defense +2, Intelligence +5
    for two hours (in game)
Selling Price: 950G


Chocolate Cookie
-------------------------------------------------------------------------------
Description: Simple, baked flour mix cookie. Covered in plenty of chocolate,
    its sweet yet bitter taste is addicting.
Skill Level: 23
Ingredients: Butter, Chocolate, Cookie
Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons)
Effect: Recovery 10 HP/5 RP, Magic Attack +8, Magic Defense +3, Intelligence +8
    for one hour (in game)
Selling Price: 850G


Butter Roll
-------------------------------------------------------------------------------
Description: Sweet bread slow baked with lots of butter. Also known as "table
    rolls," they are small and easy to eat.
Skill Level: 25
Ingredients: Butter, Egg (Small to Large), Flour, Milk (Small to Large)
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 10 HP
Selling Price: 1200G


Jam Roll
-------------------------------------------------------------------------------
Description: Bread baked with jam in the middle. Makes a great snack.
Skill Level: 28
Ingredients: Apple Jam, Butter Roll
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 10 HP
Selling Price: 690G


Doria
-------------------------------------------------------------------------------
Description: Rice topped with a homemade sauce, then baked until crispy. Piping
    hot all the way through.
Skill Level: 30, 33 and 36 (depends of the item size)
Ingredients: Butter, Cucumber, Milk (Small to Large), Onion, Rice
Learn From: Dinnertime (Friday Mana's Lessons)
Effect: Recovery 10 HP/15 RP
Selling Price: 1950G


Jam Roll
-------------------------------------------------------------------------------
Description: Bread baked with jam in the middle. Makes a great snack.
Skill Level: 31
Ingredients: Butter Roll, Marmalade
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 10 HP
Selling Price: 690G


Jam Roll
-------------------------------------------------------------------------------
Description: Bread baked with jam in the middle. Makes a great snack.
Skill Level: 34
Ingredients: Butter Roll, Grape Jam
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 10 HP
Selling Price: 690G


Pizza
-------------------------------------------------------------------------------
Description: Various toppings placed on round dough, then baked. There are
    literally unlimited variations.
Skill Level: 36, 38 and 40 (depends of the item size)
Ingredients: Cheese (Small to Large), Eggplant, Flour, Ketchup, Onion
Learn From: Dinnertime (Friday Mana's Lessons)
Effect: Recovery 10 HP/10 RP
Selling Price: 2350G


Apple Pie
-------------------------------------------------------------------------------
Description: A bounty of apples baked in a pie crust. A classic, comforting
    dessert.
Skill Level: 37
Ingredients: Apple, Butter, Flour, Honey
Learn From: Mom's Cooking (Friday Mana's Lessons)
Effect: Recovery 10 HP
Selling Price: 1510G


Jam Roll
-------------------------------------------------------------------------------
Description: Bread baked with jam in the middle. Makes a great snack.
Skill Level: 37
Ingredients: Butter Roll, Strawberry Jam
Learn From: Perfect for Breakfast (Monday Mana's Lessons)
Effect: Recovery 10 HP
Selling Price: 690G


Seafood Doria
-------------------------------------------------------------------------------
Description: Doria that contains the best of the sea. Packed with seafood and
    rice, so it's sure to fill you up.
Skill Level: 38, 41 and 44 (depends of the item size)
Ingredients: Butter, Butter, Milk (Small to Large), Rice, Shrimp, Squid
Learn From: When You're Feeling Hungry (Monday Mana's Lessons)
Effect: Recovery 10 HP/15 RP
Selling Price: 2000G


Cheesecake
-------------------------------------------------------------------------------
Description: Eggs and other ingredients mixed into cheese, then baked. Can also
    be eaten sprinkled with cookies bits.
Skill Level: 41, 43, 45, 47, 49, 51 and 53 (depends of the item size)
Ingredients: Cheese (Small to Large), Cookie, Egg (Small to Large), Flour
Learn From: Dessert (Thursday Mana's Lessons)
Effect: Recovery 15 HP, Defense +5, Magic Attack +2, Magic Defense +1, Vitality
    +5, Intelligence +2 for one hour (in game)
Selling Price: 1480G


Sweetie Potato
-------------------------------------------------------------------------------
Description: Butter and milk mixed into yam strainings, then poured into molds
    and baked.
Skill Level: 42, 43 and 44 (depends of the item size)
Ingredients: Butter, Milk (Small to Large), Sweet Powder, Yam
Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons)
Effect: Recovery 15 HP/5 RP
Selling Price: 1320G


Seafood Pizza
-------------------------------------------------------------------------------
Description: A pizza topped with shrimp and squid. Looks fantastic, and smells
    great, too.
Skill Level: 43, 46 and 49 (depends of the item size)
Ingredients: Cheese (Small to Large), Flour, Ketchup, Shrimp, Squid
Learn From: Super Suppers (Friday Mana's Lessons)
Effect: Recovery 15 HP/10 RP
Selling Price: 2070G


Cake
-------------------------------------------------------------------------------
Description: Your basic, standard-issue cake. Its white cream and red
    strawberries never fails to captivate.
Skill Level: 46, 49 and 52 (depends of the item size)
Ingredients: Butter, Flour, Milk (Small to Large), Pink Cat, Strawberry
Learn From: Dessert (Thursday Mana's Lessons)
Effect: Recovery 15 HP
Selling Price: 1930G


Gratin
-------------------------------------------------------------------------------
Description: Sauce and cheese mixed and baked in a dish. Of course the dish
    itself remains inedible.
Skill Level: 46, 48 and 50 (depends of the item size)
Ingredients: Cheese (Small to Large), Flour, Onion, Orange Grass
Learn From: Super Suppers (Friday Mana's Lessons)
Effect: Recovery 15 HP/15 RP
Selling Price: 1900G


Seafood Gratin
-------------------------------------------------------------------------------
Description: Gratin containing the best of the sea. Warm the milk up first
    before using for even tastier results.
Skill Level: 52, 53 and 54 (depends of the item size)
Ingredients: Cheese (Small to Large), Flour, Onion, Shrimp, Squid
Learn From: When You're Feeling Hungry (Monday Mana's Lessons)
Effect: Recovery 15 HP/15 RP
Selling Price: 2170G


Chocolate Cake
-------------------------------------------------------------------------------
Description: Cake covered in chocolate. Dark as night, its sweet yet bitter
    cocoa taste has fans across the globe.
Skill Level: 56, 59 and 62 (depends of the item size)
Ingredients: Butter, Chocolate, Flour, Milk (Small to Large)
Learn From: Dessert (Thursday Mana's Lessons)
Effect: Recovery 15 HP, Magic Attack +10, Magic Defense +4, Intelligence +10
    for two hours (in game)
Selling Price: 1710G


===============================================================================
5.4.7. Steamer                                              [Steamer]
===============================================================================

Dumplings
-------------------------------------------------------------------------------
Description: Small balls of sweet rice paste on skewers. Eaten during festivals
    and on holidays since long ago.
Skill Level: 7
Ingredients: Dumpling Powder
Learn From: Making Snacks (Monday Mana's Lessons)
Effect: -
Selling Price: 180G


Steamed Bread
-------------------------------------------------------------------------------
Description: Bread that has been expanded through steaming. Soft and sweet, the
    perfect snack for children.
Skill Level: 9, 10 and 11 (depends of the item size)
Ingredients: Egg (Small to Large), Flour, Honey
Learn From: Egg Cooking (Friday Mana's Lessons)
Effect: -
Selling Price: 970G


Cheese Bread
-------------------------------------------------------------------------------
Description: Streamed bread that has been baked with cheese. Its soft texture
    and gentle fragrance are exemplary.
Skill Level: 15, 16 and 17 (depends of the item size)
Ingredients: Cheese (Small to Large), Flour, Honey
Learn From: Convenient Side Dishes (Tuesday Mana's Lessons)
Effect: -
Selling Price: 1320G


Meat Dumpling
-------------------------------------------------------------------------------
Description: A popular snack. Plump, soft bread and sweet stuffing make a tasty
    combination.
Skill Level: 23
Ingredients: Cabbage, Flour, Green Grass, Onion, Shrimp
Learn From: Chinese Cooking (Friday Mana's Lessons)
Effect: -
Selling Price: 1700G


Steamed Gyoza
-------------------------------------------------------------------------------
Description: Gyoza, cooked the standard way. Steaming seals everything in,
    filling them with flavor.
Skill Level: 24
Ingredients: Cabbage, Flour, Oil, Onion
Learn From: Chinese Cooking (Friday Mana's Lessons)
Effect: -
Selling Price: 1880G


Pudding
-------------------------------------------------------------------------------
Description: A wobbly, quivering dessert. Has the smooth taste of eggs.
Skill Level: 25, 27 and 29 (depends of the item size)
Ingredients: Egg (Small to Large), Honey, Milk (Small to Large)
Learn From: Dessert (Thursday Mana's Lessons)
Effect: -
Selling Price: 770G


Chinese Manju
-------------------------------------------------------------------------------
Description: Ingredients wrapped in a soft, plump skin then steamed. Plenty to
    sink your teeth into.
Skill Level: 29
Ingredients: Bamboo Sprout, Carrot, Flour, Mixed Herb
Learn From: Chinese Cooking (Friday Mana's Lessons)
Effect: -
Selling Price: 1140G


Poundcake
-------------------------------------------------------------------------------
Description: A sweet, square cake. Steaming brings out a gentle, sweet flavor.
Skill Level: 30, 33 and 36 (depends of the item size)
Ingredients: Egg (Small to Large), Flour
Learn From: How to Make Tasty Snacks (Thursday Mana's Lessons)
Effect: -
Selling Price: 700G


Steamed Cake
-------------------------------------------------------------------------------
Description: A light and fluffy cake. Almost like eating clouds.
Skill Level: 32, 36 and 40 (depends of the item size)
Ingredients: Egg (Small to Large), Milk (Small to Large)
Learn From: Convenient Side Dishes (Tuesday Mana's Lessons)
Effect: -
Selling Price: 660G


Curry Manju
-------------------------------------------------------------------------------
Description: A curry filled manju. Inside the soft, subtle taste of the coating
    lurks flaming spices.
Skill Level: 35
Ingredients: Bamboo Sprout, Carrot, Curry Powder, Flour
Learn From: Spicy Foods (Tuesday Mana's Lessons)
Effect: Attack +11, Strength +11 for forty five minutes (in game)
Selling Price: 1380G


Pumpkin Pudding
-------------------------------------------------------------------------------
Description: Pudding with the added sweetness and fragrance of pumpkin. Has a
    beautiful golden color.
Skill Level: 36, 39 and 42 (depends of the item size)
Ingredients: Egg (Small to Large), Honey, Milk (Small to Large), Pumpkin,
    Yellow Grass
Learn From: Convenient Side Dishes (Tuesday Mana's Lessons)
Effect: -
Selling Price: 1790G


*******************************************************************************
5.5. Wi-Fi Evolution                                        [Wifi]
*******************************************************************************

In this game, besides leveling up your weapons and accessories, you can also
evolve them by trading specific high level items with your friends via Wireless
or Nintendo Wi-Fi Connection. To do so, all you need to do is to have the
correct level 10 item with you and start a wireless connection by interacting
with the mirror in the bedroom of your house, after that, find someone you want
to trade items with and start trading. If you send (or receive) a level 10
weapon or accessory that can evolve, a message will alert your friend (or you)
that the item has changed. When that happens, a new evolved and more powerful
item will be received on the other side at level 1 (don't worry, it's still
more powerful than before). Of course you can also upgrade the new item up to
level 10 again and increase even more its power.

Just in case you don't know, in order to get higher level items, follow the
upgrade steps described in the corresponding section above.

The sections below explain which item you need to trade and what it'll evolve
to once it reaches the other player. The accessories are ordered alphabetically
and the weapons by attack power.


===============================================================================
5.5.1. Accessory Wi-Fi Evolution                            [Accessory-Wifi]
===============================================================================

Art of Attack
-------------------------------------------------------------------------------
Description: A scroll detailing the secrets of attacking.
Evolve from: Courage Badge
Selling Price: 2650G


Art of Defense
-------------------------------------------------------------------------------
Description: A scroll detailing the secrets of defense.
Evolve from: Talisman
Selling Price: 1410G


Art of Magic
-------------------------------------------------------------------------------
Description: A scroll detailing the secrets of magic.
Evolve from: Magic Earring
Selling Price: 3590G


Proof of Wisdom
-------------------------------------------------------------------------------
Description: A badge only awarded to those who have obtained complete and total
    knowledge.
Evolve from: Amulet
Selling Price: 2400G


===============================================================================
5.5.2. Axe Wi-Fi Evolution                                  [Axe-Wifi]
===============================================================================

Pole Axe+
-------------------------------------------------------------------------------
Description: A Pole Axe strengthened by a mysterious power. Easier to use,
    offering greater accuracy than before.
Evolve from: Pole Axe
Selling Price: 4400G


Crescent Axe+
-------------------------------------------------------------------------------
Description: An axe with a single aerodynamic blade. Top heavy, so it's hard to
    raise the blade vertically.
Evolve from: Crescent Axe
Selling Price: 10000G


Executioner
-------------------------------------------------------------------------------
Description: An axe with a terrible past. Its thirst for attack power has
    attracted much evil.
Evolve from: Demon Axe
Selling Price: 30000G


===============================================================================
5.5.3. Hammer Wi-Fi Evolution                               [Hammer-Wifi]
===============================================================================

War Hammer+
-------------------------------------------------------------------------------
Description: A War Hammer strengthened by a mysterious power. Now places less
    strain on the back.
Evolve from: War Hammer
Selling Price: 2920G


Gigant Hammer+
-------------------------------------------------------------------------------
Description: A Giant Hammer strengthened by a mysterious power. Once used by a
    powerful giant.
Evolve from: Gigant Hammer
Selling Price: 12400G


Myurnil
-------------------------------------------------------------------------------
Description: Imbued with the power of earth. Three of these hitting the ground
    could cause an earthquake.
Evolve from: Gravit Hammer
Selling Price: 35000G


===============================================================================
5.5.4. Longsword Wi-Fi Evolution                            [Long-Wifi]
===============================================================================

Zweihander+ (Notice this one actually is weaker than Zweihander)
-------------------------------------------------------------------------------
Description: A Greatsword strengthened by a mysterious power.
Evolve from: Zweihander
Selling Price: 2600G


Volcannon
-------------------------------------------------------------------------------
Description: Imbued with fire power. Has a brightly glowing blade. Raises the
    surrounding temperature by ten degrees.
Evolve from: Shine Blade
Selling Price: 8800G


Flamberge+ (Notice this one actually is weaker than Flamberge)
-------------------------------------------------------------------------------
Description: A Flamberge strengthened by a mysterious power. Now sleek and
    thin.
Evolve from: Flamberge
Selling Price: 8700G


Omni-Elemental
-------------------------------------------------------------------------------
Description: A sword with the power of all four elements. Their opposing powers
    within the blade make it hard to use.
Evolve from: Balmung
Selling Price: 128900G


===============================================================================
5.5.5. Rod Wi-Fi Evolution                                  [Rod-Wifi]
===============================================================================

Mage's Staff+
-------------------------------------------------------------------------------
Description: A Mage's Staff strengthened by a mysterious power. Now even better
    to use as a walking stick.
Evolve from: Mage's Staff
Selling Price: 8800G


Magic Broom
-------------------------------------------------------------------------------
Description: Once a magical staff, transformed by a mysterious power into
    something once used by witches to fly.
Evolve from: Rune Staff
Selling Price: 24500G


===============================================================================
5.5.6. Shortsword Wi-Fi Evolution                           [Short-Wifi]
===============================================================================

Steel Sword+
-------------------------------------------------------------------------------
Description: A Steel Sword, strengthened by a mysterious power. Now a different
    color, it is a completely new weapon.
Evolve from: Steel Sword
Selling Price: 5200G


Platinum Sword+
-------------------------------------------------------------------------------
Description: A Platinum Sword, strengthened by a mysterious power. Gives Off a
    green glow.
Evolve from: Platinum Sword
Selling Price: 12000G


Star Saber
-------------------------------------------------------------------------------
Description: Leaves a glittering arc like a falling star when swung. Dress the
    part and you're bound to make fans.
Evolve from: Aerial Blade
Selling Price: 20000G


Rune Blade
-------------------------------------------------------------------------------
Description: A precious sword imbued with Rune power. The light from the sword
    is said to cast no shadows.
Evolve from: Dragonslayer
Selling Price: 77777G


===============================================================================
5.5.7. Spear Wi-Fi Evolution                                [Spear-Wifi]
===============================================================================

Lance+
-------------------------------------------------------------------------------
Description: A Lance strengthened by a mysterious power. The weapon is now a
    beautiful golden hue.
Evolve from: Lance
Selling Price: 2120G


Corsesca+
-------------------------------------------------------------------------------
Description: A Corsesca strengthened by a mysterious power. Now half the
    weight, it is much easier to use than before.
Evolve from: Corsesca
Selling Price: 5790G


Feather Lance
-------------------------------------------------------------------------------
Description: A lance imbued with wind magic. Said to be able to pierce even the
    clouds. Perfect for a rainy day.
Evolve from: Heavy Lance
Selling Price: 6600G


Brionac
-------------------------------------------------------------------------------
Description: Capable of piercing anything. Even said to have once made a hole
    in a mountain in a single blow.
Evolve from: Overbreak
Selling Price: 21500G


###############################################################################
6. Fighting                                                 [Fight]
###############################################################################

In Rune Factory series, fighting is an important part of the game, since you'll
need to do this a lot once you start entering the dungeons available. This
section will present some info concerning fighting, the weapons and Rune
Abilities of the game.


*******************************************************************************
6.1. Elemental Attributes                                   [Attributes]
*******************************************************************************

There are six Elemental Attributes in this game and they affect the damage
taken / inflicted when an elemental equipment or monster faces another
elemental enemy.

There are three pairs of opposing elemental:

- Fire and Water
- Wind and Earth
- Light and Darkness

The relationship of the elementals in one pair is as follows: the damage
inflicted by one of the elements on the other one is increased so, if, for
example, a fire-type weapon hits a water-type monster, the damaged will be
increased, since they're opposing elementals. On the other hand, if an
elemental attack of the same type as the elemental defense is used, the damage
will be decreased, for example, a wind-type attack against a wind-type monster
will deal less damage than it should.


*******************************************************************************
6.2. Status Ailments                                        [Ailments]
*******************************************************************************

Sometimes you'll be affected by some Status Ailments during the game, not only
by fighting monsters but also for not sleeping well, stepping on venom, etc..
If you're affected by any status at the moment, a status icon will appear just
below the HP and RP bar in the upper left corner of the screen. You can touch
and hold it to see the status name.

I'll list below the status that can be inflicted upon you as you play, what it
does and how to heal it.

All Status Ailments may be healed, besides the way I tell below in each of
them, by asking Natalie to heal you in the clinic ("I'm not feeling very well."
option). She'll charge you 100G.

- Cold: Triples the RP consumption for every action. This happens when you go
      to bed late (after AM 3:00) and is already in Fatigue status (sleep late
      twice without healing). Can be healed by eating a Cold Medicine (sleeping
      early doesn't work).
- Fatigue: Doubles the RP consumption for every action. This happens when you
      go to bed late (after AM 3:00) for the first time (see Cold above to
      understand). Can be healed by sleeping before AM 3:00 (until AM 2:59).
- Paralysis: You can't run while affected by this status. Can be healed by
      eating a Para-Gone.
- Poison: Takes damage constantly while poisoned, but don't kill you. It'll
      stop inflicting damage either after some time or when your HP drops to 1.
      Can be healed by eating an Antidote Herb or Antidote Potion.
- Seal: You can't activate Rune Abilities while affected by this status. Can be
      healed by eating a Roundoff.

Also there is one beneficial status, "Food", it'll appear after you consume an
item (Raw crops, dishes, some medicines) and will boost some specific stats
for a time. Each item gives a different effect and have different duration
periods (check the Pharmacy and Cooking section to know those effects).


*******************************************************************************
6.3. Accessories                                            [Accessories]
*******************************************************************************

Accessories provides a lot of kinds of bonuses for the character and you should
have some of them for each situation you face. Bonuses may include additional
defense, attributes, protection against elementals, status ailments, etc.

* Second generation only.


===============================================================================
6.3.1. Belt                                                 [Belt]
===============================================================================

Champion Belt*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A belt awarded along with the title of "Champion." With this
    around your waist, you'll intimidate everyone.
Effect: -
Attribute: -
Defense: 10


Leather Belt*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A regular, commonplace belt. Worn on the tightest notch, it
    heightens resolve, and slightly raises defense.
Effect: -
Attribute: -
Defense: 8


===============================================================================
6.3.2. Boots                                                [Boots]
===============================================================================

Feather Boots*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 4860G (Defeat the
    fourth dungeon boss). Can be crafted.
Description: Super-light boots. So light, you feel as though you are walking on
    air. Enables back step ability.
Effect: -
Attribute: -
Defense: 5


Heavy Boots*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: Boots made from steel. Offer high defense, but are also very
    heavy. Enables back step ability.
Effect: -
Attribute: -
Defense: 12


Knight Boots*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: High-quality boots worn by knights. Offers very high defense.
    Enables back step ability.
Effect: Str up, Body up (Attack +1, Defense +1, Strength +1, Vitality +1)
Attribute: -
Defense: 9


Leather Boots
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 1360G. Can be crafted.
Description: Sturdy, long-lasting boots made from leather. Loved by travelers
    everywhere. Enables back step ability.
Effect: -
Attribute: -
Defense: 2


===============================================================================
6.3.3. Bracelet                                             [Bracelet]
===============================================================================

Bronze Bracelet*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 1740G (Defeat the first
    dungeon boss). Can be crafted.
Description: A bronze bracelet. Raises defense a little. Quite heavy.
Effect: Str up (Attack +2, Strength +2)
Attribute: -
Defense: 2


Cheap Bracelet
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 740G. Can be crafted.
Description: A old, worn-out bracelet. Raises defense a little, but you have
    to put up with its shabby, cheap appearance.
Effect: Str up (Attack +1, Strength +1)
Attribute: -
Defense: 1


Gold Bracelet*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 4500G (Defeat the
    third dungeon boss). Can be crafted.
Description: A golden bracelet. Simply slipping it onto your arm raises both
    strength and defense.
Effect: Str up (Attack +4, Strength +4)
Attribute: -
Defense: 4


Platinum Bracelet*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A platinum bracelet. Simply slipping it onto your arm considerably
    raises both your strength and defense.
Effect: Str up (Attack +5, Defense +5, Magic Defense +6, Strength +5)
Attribute: -
Defense: 5


Silver Bracelet*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 4200G (Defeat the
    second dungeon boss). Can be crafted.
Description: A silver bracelet. Simply slipping it onto your arm raises both
    your strength and defense.
Effect: Str up (Attack +3, Strength +3)
Attribute: -
Defense: 3


===============================================================================
6.3.4. Brooch                                               [Brooch]
===============================================================================

Amethyst Brooch*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A brooch that radiates a mysterious aura and heals the heart and
    mind.
Effect: Body up (Defense +4, Magic Defense +3, Vitality +4)
Attribute: -
Defense: 4


Aquamarine Brooch
-------------------------------------------------------------------------------
How to get: Buy from Yue's Shop for 4080G. Can be crafted.
Description: A brooch set with an aquamarine. As boldly blue as the depths of
    the ocean.
Effect: Body up (Defense +3, Magic Defense +3, Vitality +3)
Attribute: -
Defense: 3


Diamond Brooch*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A gold brooch set with a diamond. Its beautiful form complements
    its natural sparkle.
Effect: Body up (Defense +5, Magic Defense +3, Vitality +5)
Attribute: -
Defense: 1


Emerald Brooch*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A brooch set with a large emerald. Its sheer size makes it the
    centerpiece of any collection.
Effect: Body up (Defense +5, Magic Defense +3, Vitality +5)
Attribute: -
Defense: 5


Ruby Brooch*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A sparkling red ruby brooch that moves your heart. Shines like a
    star in the sunlight.
Effect: Body up (Defense +5, Magic Defense +3, Vitality +5)
Attribute: -
Defense: 8


Sapphire Brooch*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A charming pink sapphire brooch. Designed to look like a shell.
Effect: Body up (Defense +5, Magic Defense +3, Vitality +5)
Attribute: -
Defense: 6


===============================================================================
6.3.5. Earrings                                             [Earrings]
===============================================================================

Earring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: Earrings that dangle from your ears. Raises intelligence a little.
Effect: Int up (Magic Attack +3, Magic Defense +8, Intelligence +3)
Attribute: -
Defense: 2


Pierced Earring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: Tiny fashion for the ears. Raises intelligence by a little.
Effect: Int up (Magic Attack +3, Magic Defense +2, Intelligence +3)
Attribute: -
Defense: 4


Magic Earring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: Earrings that boost magical power. Their stones glitter in
    response to magic.
Effect: Int up (Magic Attack +12, Magic Defense +11, Intelligence +8)
Attribute: -
Defense: 2


===============================================================================
6.3.6. Gloves                                               [Gloves]
===============================================================================

Field Gloves*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 1140G (Defeat the first
    dungeon boss). Can be crafted.
Description: Protect your hands from blisters and calluses. No farmer should be
    without a pair.
Effect: Str up, Body Up (Attack +5, Defense +1, Strength +5, Vitality +1)
Attribute: -
Defense: 0


Power Gloves*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: Gloves that tightly fit the hands. Allows heavy items to be lifted
    with ease.
Effect: Str up (Attack +15, Strength +15)
Attribute: -
Defense: -


Leather Gloves*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: Quality gloves made from leather. Protect your hands and look
    stylish at the same time.
Effect: Str up (Attack +10, Strength +10)
Attribute: -
Defense: -


===============================================================================
6.3.7. Headgear                                             [Headgear]
===============================================================================

Brand Glasses*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: Brand-name glasses. Certain to boost your fashion reputation in
    certain circles.
Effect: -
Attribute: -
Defense: 5


Fancy Hat*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A bright red, eye-catching hat. Well ventilated, you can wear it
    for hours on end.
Effect: (Magic Defense +3)
Attribute: -
Defense: 5


Feathered Cap*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A hat with a feather in it. Protects the head, makes your
    movements elegant, and raises intelligence.
Effect: Int up, Body up (Defense +3, Magic Attack +8, Magic Defense +3,
    Vitality +5, Intelligence +8)
Attribute: -
Defense: 3


Fireproof Hood*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: Safety first. A hood made from material that is highly resistant
    to fire.
Effect: Body up (Defense +4, Vitality +1)
Attribute: Fire
Defense: 3


Gold Hairpin*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A traditional accessory from the far east. Gold plated, it is a
    gorgeous hairpin.
Effect: Int Up (Magic Attack +5, Magic Defense +6, Intelligence +5)
Attribute: -
Defense: 2


Hachimaki
-------------------------------------------------------------------------------
How to get: Reward for Yue's Fourth quest: "Scaling the Phantom Sand Dunes...".
    Can be crafted.
Description: The far east equivalent of a bandana. Wrap it around your head and
    be filled with fighting spirit.
Effect: Str up, Body up (Attack +4, Defense +2, Strength +4, Vitality +2)
Attribute: -
Defense: 2


Handknit Hat*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A hat knitted from wool. Warms both the head and the soul.
Effect: Body up (Defense +3, Vitality +3)
Attribute: -
Defense: 4


Silver Hairpin*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A traditional accessory from the far east. Said to drive off
    demonic spirits when worn in the hair.
Effect: Int up (Magic Attack +3, Magic Defense +5, Intelligence +3)
Attribute: -
Defense: 1


===============================================================================
6.3.8. Pendant                                              [Pendant]
===============================================================================

Earth Pendant*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A pendant created to invoke images of earth. A strong, powerful
    shape.
Effect: Int up, Body up (Defense +5, Magic Attack +7, Magic Defense +3,
    Vitality +5, Intelligence +7)
Attribute: Earth
Defense: 3


Gale Pendant*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A pendant created to invoke images of the wind. Has a striking,
    free-form, flowing design.
Effect: Int up, Body up (Defense +5, Magic Attack +5, Magic Defense +2,
    Vitality +5, Intelligence +5)
Attribute: Earth
Defense: 2


Heart Pendant*
-------------------------------------------------------------------------------
How to get: Reward for Cammy's second (2nd generation) quest: "Give Something
    to Someone for Me". Can be crafted.
Description: A pendant shaped like a heart. Very endearing.
Effect: Int up, Body up (Defense +2, Magic Attack +2, Magic Defense +3,
    Vitality +2, Intelligence +2)
Attribute: -
Defense: 2


Pendant*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A silver pendant. A simple but highly attractive design.
Effect: Int up, Body up (Defense +1, Magic Attack +1, Magic Defense +2,
    Vitality +1, Intelligence +1)
Attribute: -
Defense: 1


Star Pendant*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A pendant shaped like a star. Glitters as brightly as any star in
    the night sky.
Effect: Int up, Body up (Defense +3, Magic Attack +3, Magic Defense +2,
    Vitality +3, Intelligence +3)
Attribute: Light
Defense: 2


Sun Pendant*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A pendant shaped like the sun. Just looking at it will brighten
    your day.
Effect: Int up, Body up (Defense +4, Magic Attack +4, Magic Defense +2,
    Vitality +4, Intelligence +4)
Attribute: Fire
Defense: 2


Tear Pendant*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A pendant shaped like a tear. Makes all who look at it a little
    sad.
Effect: Int up, Body up (Defense +5, Magic Attack +6, Magic Defense +3,
    Vitality +5, Intelligence +6)
Attribute: Water
Defense: 2


===============================================================================
6.3.9. Power-Up                                             [Power]
===============================================================================

Art of Attack*
-------------------------------------------------------------------------------
How to get: Upgrade a Courage Badge to level 10 and trade (Wi-Fi). Can be
    crafted.
Description: A scroll detailing the secrets of attacking.
Effect: Str up (Attack +20, Strength +20)
Attribute: -
Defense: -


Art of Defense*
-------------------------------------------------------------------------------
How to get: Upgrade a Talisman to level 10 and trade (Wi-Fi). Can be crafted.
Description: A scroll detailing the secrets of defense.
Effect: Body up (Defense +20, Vitality +20)
Attribute: -
Defense: -


Art of Magic*
-------------------------------------------------------------------------------
How to get: Upgrade a Magic Earring to level 10 and trade (Wi-Fi). Can be
    crafted.
Description: A scroll detailing the secrets of magic.
Effect: Int up (Magic Attack +29, Magic Defense +8, Intelligence +20)
Attribute: -
Defense: -


Courage Badge*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: Only given to and worn by those with true courage. Raises various
    status.
Effect: Str up, Int up, Body up (Attack +5, Defense +5, Magic Attack +5, Magic
    Defense +2, Strength +5, Vitality +5, Intelligence +5)
Attribute: -
Defense: -


Proof of Wisdom*
-------------------------------------------------------------------------------
How to get: Upgrade an Amulet to level 10 and trade (Wi-Fi). Can be crafted.
Description: A badge only awarded to those who have obtained complete and total
    knowledge.
Effect: Int up (Magic Attack +20, Magic Defense +8, Intelligence +20)
Attribute: -
Defense: -


Proof of Heroism*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A badge only awarded to those who have obtained undeniable,
    unwavering strength.
Effect: Str up (Attack +20, Strength +20)
Attribute: -
Defense: -


===============================================================================
6.3.10. Ring                                                [Ring]
===============================================================================

Amethyst Ring
-------------------------------------------------------------------------------
How to get: Buy from Yue's Shop for 5020G. Can be crafted.
Description: An astringent, cool amethyst which creates a calm, mature
    atmosphere.
Effect: Body up (Attack +3, Defense +2, Vitality +2)
Attribute: -
Defense: -


Aquamarine Ring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: An boldly appealing ring, its stone is cut as though shaved by the
    raging waves of the sea.
Effect: Str up (Attack +3, Strength +1)
Attribute: -
Defense: -


Critical Ring
-------------------------------------------------------------------------------
How to get: Reward for Yue's ninth quest: "Help Me Find Something!". Can be
    crafted.
Description: A ring that raises critical attacks. Somehow makes the best places
    to strike more obvious.
Effect: (Defense -5, Vitality -5)
Attribute: -
Defense: -


Cursed Ring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A twisted, bizarre-looking ring. The thorns jutting from it hurt a
    little when you put it on.
Effect: (Attack -10, Defense -10, Magic Attack -10, Magic Defense -4, Strength
    -10, Vitality -10, Intelligence -10)
Attribute: Darkness
Defense: -


Diamond Ring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A blindingly brilliant ring. All who see it are immediately awed
    and totally captivated.
Effect: Body up (Attack +5, Defense +2, Vitality +2)
Attribute: -
Defense: -


Earth Ring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A ring brimming with the power of earth. Its energy gives the
    wearer protection against earth.
Effect: (Attack +5)
Attribute: Earth
Defense: 1


Emerald Ring
-------------------------------------------------------------------------------
How to get: Buy from Yue's Shop for 4880G. Can be crafted.
Description: A ring with a brilliantly glittering emerald that will make your
    fingers sparkle.
Effect: Body up (Attack +2, Defense +2, Vitality +2)
Attribute: -
Defense: -


Fire Ring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A ring brimming with the power of fire. Its energy gives the
    wearer protection against fire.
Effect: (Attack +5)
Attribute: Fire
Defense: 1


Gold Ring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A ring with a simple, popular design. The gold version is a little
    more expensive.
Effect: (Magic Attack +5, Magic Defense +2)
Attribute: -
Defense: 2


Happy Ring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A ring that brings good fortune, raising all stats. Placing this
    on your finger will erase all your worries.
Effect: Str up, Int up, Body up, PSN protection, SEAL protection, PRLZ
    protection (Attack +14, Defense +4, Magic Attack +4, Magic Defense +2,
    Strength +4, Vitality +4, Intelligence +4)
Attribute: Light
Defense: -


Magic Ring*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 2620G (Defeat the
    third dungeon boss). Can be crafted.
Description: A ring brimming with magic power. Increases both magic attack and
    magic defense.
Effect: (Magic Attack +9, Magic Defense +10)
Attribute: -
Defense: 1


Paralyze Ring*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 2180G (Defeat the
    second dungeon boss). Can be crafted.
Description: A ring that increases resistance to paralysis. The ring itself is
    infused with medicine.
Effect: PRLZ protection (Magic Attack +4)
Attribute: -
Defense: 1


Platinum Ring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A ring with a simple, popular design. The platinum version is very
    hard to obtain.
Effect: (Magic Attack +6, Magic Defense +3)
Attribute: -
Defense: 3


Poison Ring*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 1600G (Defeat the
    third dungeon boss). Can be crafted.
Description: A ring that increases resistance to poison. The ring itself is
    infused with medicine.
Effect: PSN protection (Magic Attack +4)
Attribute: -
Defense: 1


Ring Shield*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A magical, enhanced ring that offers the same level of defense as
    a shield.
Effect: Str up (Attack +2, Strength +2)
Attribute: -
Defense: 6


Ruby Ring
-------------------------------------------------------------------------------
How to get: Buy from Yue's Shop for 6320G. Can be crafted.
Description: Has a mysterious, appealing design. Look deep inside the ruby, and
    you'll get lost in its passion.
Effect: (Attack +4)
Attribute: -
Defense: -


Sapphire Ring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A ring with a beautifully glittering sapphire. Its cute color is
    its best attribute.
Effect: Str up (Attack +7, Strength +1)
Attribute: -
Defense: -


Silent Ring*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 2300G (Defeat the
    third dungeon boss). Can be crafted.
Description: A ring that increases resistance to being sealed. The ring itself
    is infused with medicine.
Effect: Seal protection (Magic Attack +8)
Attribute: -
Defense: 1


Silver Ring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A ring with a simple, popular design. The silver version is easily
    obtainable.
Effect: (Magic Attack +4, Magic Defense +1)
Attribute: -
Defense: 1


Water Ring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A ring brimming with the power of water. Its energy gives the
    wearer protection against water.
Effect: (Attack +5)
Attribute: Water
Defense: 1


Wind Ring*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A ring brimming with the power of wind. Its energy gives the
    wearer protection against wind.
Effect: (Attack +5)
Attribute: Wind
Defense: 1


===============================================================================
6.3.11. Scarf                                               [Scarf]
===============================================================================

Handknit Scarf*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A scarf knitted from wool. Warms both the neck and the soul.
Effect: Body up (Defense +3, Vitality +3)
Attribute: -
Defense: 7


Fluffy Scarf*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A scarf made from fluffy cotton. Tickly and warm.
Effect: Body up, SEAL protection (Defense +5, Vitality +5)
Attribute: -
Defense: -


===============================================================================
6.3.12. Others                                              [Others]
===============================================================================

Amulet*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A charm said to protect the bearer from harm.
Effect: Body up (Defense +3, Magic Defense +5, Vitality +3)
Attribute: -
Defense: 5


Charm
-------------------------------------------------------------------------------
How to get: Reward for Dorothy's tenth quest: "I...Have Something...to Say" and
    Roy's third quest: "I Could Use Your Help". Buy from The Sharper Edge
    Blacksmithing for 1060G (Defeat the first dungeon boss). Can be crafted.
Description: A charm to protect you from misfortune and disasters. Don't leave
    home without it!
Effect: Body up (Magic Defense +4, Vitality +2)
Attribute: -
Defense: 4


Evil Charm*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A foreign charm filled with evil power. Various curses can be cast
    or transmitted through this charm.
Effect: (Magic Attack +9)
Attribute: -
Defense: -


Lucky Strike*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: Just carrying this around increases luck. Lucky hits will occur
    more often, boosting your damage.
Effect: (Defense -10, Vitality -10)
Attribute: -
Defense: -


Pin*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: A snazzy-looking pin. Some people like to collect them. Raises
    vitality a little.
Effect: Body up (Defense +5, Vitality +5)
Attribute: -
Defense: 4


Rosary*
-------------------------------------------------------------------------------
How to get: Can be crafted.
Description: An accessory used in prayer. Has a cross attached to it.
Effect: SEAL protection, PRLZ protection
Attribute: -
Defense: -


Talisman*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 8880G (Defeat the first
    dungeon boss). Can be crafted.
Description: A charm that protects the bearer from harm.
Effect: Body up (Defense +3, Magic Defense +5, Vitality +3)
Attribute: -
Defense: 6


*******************************************************************************
6.4. Weapons                                                [Weapons]
*******************************************************************************

In order to fight properly and be able to face the monster the best way
possible, it's important to know the equipment you can choose so that it'll fit
your style.

That said, I'll show a list of the weapons I've seen so far and its status
so that it can help you in your decision. Notice the items are considered to be
level 1.

* Second generation only


===============================================================================
6.4.1. Axe                                                  [Axe]
===============================================================================

It has a nice attack power, only lower than a hammer, and also have a high
critical rate ratio. It works in a similar way as the hammer, but do not knock
out the enemies. Choose this over the hammer if you want to get more critical
hits. Even though this is a great weapon to dealing a lot of damage in one
strike, its attacks are very slow, making it a bit difficult to fight with.
Notice that, by using the axe as a weapon you won't increase the Weapons skill
level, but instead the Logging one. You can also chop wood with this weapon,
the same way as the farming axe.


Battle-Axe
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 1200G.
Description: An axe with a wild, uncontrolled swing. Handle with care.
Effect: -
Attribute: -
Attack: 28
Charge: 1


Pole Axe*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 3300G. Can be forged.
Description: An axe with a crescent blade. Has a spiked head that can also be
   thrust like a spear.
Effect: -
Attribute: -
Attack: 35
Charge: 1


Alldale*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A doubled-bladed golden axe. The huge blades look like angel's
    wings. Beautiful and strong.
Effect: -
Attribute: -
Attack: 46
Charge: 1


Great Axe*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 13500G (Defeat the
    first dungeon boss, winter only). Can be forged.
Description: A well-balanced axe. Always ranks highly in "Weekly Axe Fan"
    magazine's popularity poll.
Effect: -
Attribute: -
Attack: 48
Charge: 1


Pole Axe+*
-------------------------------------------------------------------------------
How to get: Upgrade a Pole Axe to level 10 and trade (Wi-Fi).
Description: A Pole Axe strengthened by a mysterious power. Easier to use,
    offering greater accuracy than before.
Effect: -
Attribute: -
Attack: 48
Charge: 1


Tomahawk*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A single bladed, easy to use axe. The cluster of adornments on its
    tip constantly blow in the wind.
Effect: -
Attribute: Wind
Attack: 48
Charge: 1


Rock Axe*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: The hardness of its blade is top notch, even among axes.
    Subsequently, its weight is considerable.
Effect: -
Attribute: Earth
Attack: 60
Charge: 1


Crescent Axe*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 15000G (Defeat the
    fourth dungeon boss, winter only). Can be forged.
Description: An axe with a single aerodynamic blade. Top heavy, so it's hard to
    raise the blade vertically.
Effect: -
Attribute: -
Attack: 62
Charge: 1


Frost Axe*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A frigidly cold axe. It freezes every wound it causes, reducing
    pain, but doing more damage.
Effect: -
Attribute: Water
Attack: 62
Charge: 1


Demon Axe*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: An axe beset with a powerful curse, said to have been placed on it
    when it cut down a possessed tree.
Effect: -
Attribute: Darkness
Attack: 70
Charge: 1


Crescent Axe+*
-------------------------------------------------------------------------------
How to get: Upgrade a Crescent Axe to level 10 and trade (Wi-Fi).
Description: A Crescent Axe strengthened by a mysterious power. Features ease
    of use above all else. A great axe.
Effect: -
Attribute: -
Attack: 72
Charge: 1


Double Edge*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 97500G (Defeat the
    fourth dungeon boss, winter only). Can be forged.
Description: A well-balanced, double bladed axe. Strong, easy to use, and well
    known, it is loved by "Weekly Axe Fan".
Effect: -
Attribute: -
Attack: 85
Charge: 1


Heat Axe*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: An axe with a burning blade. Also known as the "Phoenix Wings,"
    it has become a symbol of rebirth.
Effect: -
Attribute: Fire
Attack: 85
Charge: 1


Executioner*
-------------------------------------------------------------------------------
How to get: Upgrade a Demon Axe to level 10 and trade (Wi-Fi).
Description: An axe with a terrible past. Its thirst for attack power has
    attracted much evil.
Effect: -
Attribute: Darkness
Attack: 90
Charge: 1


Saint Axe*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A holy axe imbued with saintly power. Originally created for
    ceremonial use, it now also used in battle.
Effect: -
Attribute: Light
Attack: 99
Charge: 1


===============================================================================
6.4.2. Hammer                                               [Hammer]
===============================================================================

It has the highest attack power of all weapons. Its powerful strikes allows
you to knock out foes and keep them away from you. Even tough you inflict a
large damage and keep enemies away, you need to be careful when facing more
than one foe at once or when you're fighting against a quick enemy, since this
is a very slow weapon and require some ability to use it effectively. Notice
that, by using the hammer as a weapon you'll increase the Mining skill level,
instead of the Weapons one. You can also mine and break rocks with this weapon,
the same way as the farming hammer.


Battle Hammer
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 1500G.
Description: A hammer designed for battle. Great for blowing off steam when you
    send your foes flying.
Effect: -
Attribute: -
Attack: 30
Charge: 1


War Hammer*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 5760G. Can be forged.
Description: Heavier than it looks. Puts a massive strain on your back, so be
    careful when swinging it.
Effect: -
Attribute: -
Attack: 38
Charge: 1


Schnabel*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A hammer created to be light and portable. Focused on overall
    balance.
Effect: -
Attribute: -
Attack: 48
Charge: 1


War Hammer+*
-------------------------------------------------------------------------------
How to get: Upgrade a War Hammer to level 10 and trade (Wi-Fi).
Description: A War Hammer strengthened by a mysterious power. Now places less
    strain on the back.
Effect: -
Attribute: -
Attack: 50
Charge: 1


Ice Hammer*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A hammer made from ice. When it's hot, try taking a little piece
    off for ice cubes!
Effect: -
Attribute: Water
Attack: 55
Charge: 1


Bone Hammer*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: Perhaps the lightest hammer known to man. Made of light yet extra
    hard bone to maintain its strength.
Effect: -
Attribute: Darkness
Attack: 60
Charge: 1


Great Hammer*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 12390G (Defeat the
    first dungeon boss, winter only). Can be forged.
Description: A hammer designed to lesson the shock to the user upon impact.
    Beautifully balanced.
Effect: -
Attribute: -
Attack: 60
Charge: 1


Flame Hammer*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: Imbued with the power of fire on one side. Ignites, aiding the
    wielder when swung.
Effect: -
Attribute: Fire
Attack: 65
Charge: 1


Sky Hammer*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A hammer with wings. It's super light and easy to swing.
Effect: -
Attribute: Wind
Attack: 66
Charge: 1


Spiked Hammer*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A spiky hammer. Capable of both bludgeoning and piercing. A
    marvelous weapon.
Effect: -
Attribute: -
Attack: 71
Charge: 1


Crystal Hammer*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A hammer imbued with the power of water. Its hard head and frozen
    spikes smash everything.
Effect: -
Attribute: Water
Attack: 79
Charge: 1


Gigant Hammer*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 27360G (Defeat the
    fourth dungeon boss, winter only). Can be forged.
Description: A massive hammer. Make sure you hit the foe and not yourself when
    swinging it.
Effect: -
Attribute: -
Attack: 91
Charge: 1


Gravit Hammer*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 81000G (Defeat the
    fourth dungeon boss, winter only). Can be forged.
Description: A hammer imbued with earth power. Designed so that the shock of
    hammering won't hurt your hands.
Effect: -
Attribute: Earth
Attack: 102
Charge: 1


Gigant Hammer+*
-------------------------------------------------------------------------------
How to get: Upgrade a Gigant Hammer to level 10 and trade (Wi-Fi).
Description: A Giant Hammer strengthened by a mysterious power. Once used by a
    powerful giant.
Effect: -
Attribute: -
Attack: 105
Charge: 1


Myurnil*
-------------------------------------------------------------------------------
How to get: Upgrade a Gravit Hammer to level 10 and trade (Wi-Fi).
Description: Imbued with the power of earth. Three of these hitting the ground
    could cause an earthquake.
Effect: -
Attribute: Earth
Attack: 110
Charge: 1


===============================================================================
6.4.3. Longsword                                            [Longsword]
===============================================================================

Stronger than shortswords, allows you to hit enemies hard and from a safer
distance, since this weapon has a longer reach. This one also have a high
critical hit ratio and the swing affects a large area, so you'll be able to do
a lot of damages more times and strike more enemies at once. On the other
hand, you can only chain few attacks and the first strike is slow.


Claymore
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 1500G.
Description: A longsword that's easy to swing. Its decorative rings can be
    toyed with to pass the time.
Effect: -
Attribute: -
Attack: 21
Charge: 1


Zweihander+*
-------------------------------------------------------------------------------
How to get: Upgrade a Zweihander to level 10 and trade (Wi-Fi).
Description: A Greatsword strengthened by a mysterious power.
Effect: -
Attribute: -
Attack: 24
Charge: 1


Poison Blade*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A longsword coated with poison. A single scratch from this bad boy
    can be fatal.
Effect: PSN
Attribute: -
Attack: 26
Charge: 1


Zweihander*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 5760G. Can be forged.
Description: A two-handed sword. Nothing remarkable. Just don't get cocky and
    try swinging it one-handed.
Effect: -
Attribute: -
Attack: 26
Charge: 1


Heaven Asunder*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword from the far east. Beauty, sharpness, and strength combine
    into this professional's choice.
Effect: -
Attribute: -
Attack: 28
Charge: 1


Greatsword*
-------------------------------------------------------------------------------
How to get: Reward from Jake's first (2nd generation) quest: "Get Me Materials
    for Armor". Buy from The Sharper Edge Blacksmithing for 13230G (Defeat the
    first dungeon boss, summer only). Can be forged.
Description: A longsword treated to prevent it from becoming dull. Its balance
    has been tweaked so it's easy to use.
Effect: -
Attribute: -
Attack: 32
Charge: 1


Bio Smasher*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A longsword steeped in poison. Its jagged edges are designed to
    make the poison transmit even easier.
Effect: PSN
Attribute: -
Attack: 33
Charge: 1


Dancing Dicer*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A weapon from the far east. Super sharp, the wielder needs to
    watch themselves as much as their foe.
Effect: -
Attribute: -
Attack: 33
Charge: 1


Flame Saber*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword imbued with the power of fire magic. Striking red, a
    single swing will make you sweat.
Effect: -
Attribute: Fire
Attack: 35
Charge: 1


Sea Cutter*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: As its name suggests, a longsword that can cut the seas. Listen,
    and you can also hear the waves.
Effect: -
Attribute: Water
Attack: 35
Charge: 1


Super Psycho*
-------------------------------------------------------------------------------
How to get: Reward from Tanya's eleventh (2nd generation) quest: "Trial!: Giant
    Beetle".
Description: A very unique longsword sword. Each of its three blades are cursed
    with individual spells.
Effect: PRL
Attribute: Darkness
Attack: 35
Charge: 1


Volcannon*
-------------------------------------------------------------------------------
How to get: Upgrade a Shine Blade to level 10 and trade (Wi-Fi).
Description: Imbued with fire power. Has a brightly glowing blade. Raises the
    surrounding temperature by ten degrees.
Effect: -
Attribute: Fire
Attack: 36
Charge: 1


Big Knife*
-------------------------------------------------------------------------------
How to get: Reward from first place in Big Cook-Off festival.
Description: A big knife. A very, very big knife. Try to chop an apple with
    this, and you'll chop off more than fruit.
Effect: -
Attribute: -
Attack: 39
Charge: 1


Earth Shade*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword blessed by the earth. Its design, like a crevice in the
    ground, makes a striking impression.
Effect: -
Attribute: Earth
Attack: 39
Charge: 1


Blue Eyed Blade*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword from the far east. Said to make the user's eyes flash
    blue, allowing them to see foes' weaknesses.
Effect: -
Attribute: -
Attack: 40
Charge: 1


Flamberge+*
-------------------------------------------------------------------------------
How to get: Upgrade a Flamberge to level 10 and trade (Wi-Fi).
Description: A Flamberge strengthened by a mysterious power. Now sleek and
    thin.
Effect: -
Attribute: -
Attack: 40
Charge: 1


Flamberge*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 18330G (Defeat the
    second dungeon boss, summer only). Can be forged.
Description: Has a uniquely-shaped blade. Its decorative appearance means it is
    also used in various ceremonies.
Effect: -
Attribute: -
Attack: 41
Charge: 1


Cyclone Blade*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword imbued with the power of wind magic. Narrow and set with
    holes in order to whip up a gust.
Effect: -
Attribute: Wind
Attack: 45
Charge: 1


Snow Crown*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A longsword imbued with water power. Snow placed near the blade
    will never melt.
Effect: -
Attribute: Water
Attack: 45
Charge: 1


Moon Shadow*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword from the far east. At night, the shadowy blade becomes
    almost impossible to see, giving it its name.
Effect: -
Attribute: -
Attack: 48
Charge: 1


Katzbalger*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 53070G (Defeat the
    third dungeon boss, summer only). Can be forged.
Description: A sword created with ease of use in mind above all else. A simple
    design, very easy to swing.
Effect: -
Attribute: -
Attack: 50
Charge: 1


Shine Blade*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: Has a super-hot blade, but a cool tip. The heat difference
    inflicts extra damage.
Effect: -
Attribute: Fire
Attack: 50
Charge: 1


Steel Slicer*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword from the far east. Can cut through anything, including
    evil hearts. Also known as the "Master Blade."
Effect: -
Attribute: -
Attack: 55
Charge: 1


Balmung*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A longsword with an aerodynamic blade. Carefully crafted so that
    it is easy to swing.
Effect: -
Attribute: -
Attack: 63
Charge: 1


Grand Smasher*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A very prickly longsword. Imbued with earth power, its spikes are
    said to represent mountains.
Effect: -
Attribute: Earth
Attack: 64
Charge: 1


Punisher*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 131280G (Defeat the
    fourth dungeon boss, summer only). Can be forged.
Description: A longsword with a very wide blade.
Effect: -
Attribute: -
Attack: 65
Charge: 1


Omni-Elemental*
-------------------------------------------------------------------------------
How to get: Upgrade a Balmung to level 10 and trade (Wi-Fi).
Description: A sword with the power of all four elements. Their opposing powers
    within the blade make it hard to use.
Effect: -
Attribute: Light
Attack: 66
Charge: 1


Heaven Asunder*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A legendary blade said to blow clouds away. So effective that
    some use it like a fan in summer.
Effect: -
Attribute: Wind
Attack: 70
Charge: 1


===============================================================================
6.4.4. Rod                                                  [Rod]
===============================================================================

It's not a good weapon by itself, due to its very low attack power. However,
it's a nice pick for a conjurer, because most, if not all, of them increases
your intelligence attribute and hence your magic power, allowing you to cast
more powerful Rune Abilities. Additionally, this is one of the weapons, besides
the shortsword, that allows you to equip a shield and improve your defense.
Even tough it's very versatile, since there are a good variety of Rune
Abilities that can benefit from this bonus, you need to be careful about your
RP, because, unlike the other weapons, the Rune Abilities cannot be casted
after you deplete all your RP by consuming HP, so you should always have
another weapon at your disposal just in case you need it in the middle of a
fight, as I really don't  recommend trying to fight using the rod itself, since
it's very weak and can't chain attacks. Notice as well there aren't Skill Seals
for rods so it's a bit more limited.


Rod
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 1200G.
Description: A staff that boosts magical power. Was not designed to be used as
    a weapon itself.
Effect: Int up (Magic Attack +21, Magic Def +5, Int + 12)
Attribute: -
Attack: 3
Charge: 1


Staff*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 8580G. Can be forged.
Description: A simple magical staff. Give this rod a try to see if you have any
    magical skill or not.
Effect: Int up (Magic Attack +23, Magic Def +6, Int + 14)
Attribute: -
Attack: 3
Charge: 1


Silver Staff*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A staff made from silver. Boosts concentration, making it perfect
    when studying, too.
Effect: Int up (Magic Attack +27, Magic Def +7, Int + 18)
Attribute: -
Attack: 5
Charge: 1


Earth Staff*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A staff imbued with the power of earth magic. Supposedly strong
    enough to shake the earth itself.
Effect: Int up (Magic Attack +29, Magic Def +8, Int + 20)
Attribute: Earth
Attack: 3
Charge: 1


Flare Staff*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A staff imbued with the power of fire magic. Its tip is red hot,
    and crackles with sparks.
Effect: Int up (Magic Attack +29, Magic Def +8, Int + 20)
Attribute: Fire
Attack: 3
Charge: 1


Ice Staff*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A staff imbued with the power of water magic. Its tip is freezing
    cold, giving off a chilly mist.
Effect: Int up (Magic Attack +29, Magic Def +8, Int + 20)
Attribute: Water
Attack: 3
Charge: 1


Lightning Rod*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A staff imbued with the power of wind magic. Said to be able to
    summon storms and call down lightning.
Effect: Int up (Magic Attack +29, Magic Def +8, Int + 20)
Attribute: Wind
Attack: 3
Charge: 1


Wizard's Staff*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 21780G (Defeat the
    fourth dungeon boss or defeat the third dungeon boss, winter only). Can be
    forged.
Description: Proof that the bearer is a competent wizard. Simply holding it is
said to be enough to make you smarter.
Effect: Int up (Magic Attack +33, Magic Def +9, Int + 22)
Attribute: -
Attack: 3
Charge: 1


Mage's Staff*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A magical staff that also doubles as a walking stick, making it
    popular with elderly wizards.
Effect: Int up (Magic Attack +39, Magic Defense +11, Intelligence +26)
Attribute: -
Attack: 3
Charge: 1


Rune Staff*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: The staff of a great wizard. Uses the traces of runes in the air
    to greatly boost magical power.
Effect: Int up (Magic Attack +49, Magic Defense +12, Intelligence +30)
Attribute: Light
Attack: 3
Charge: 1


Mage's Staff+*
-------------------------------------------------------------------------------
How to get: Upgrade a Mage's Staff to level 10 and trade (Wi-Fi).
Description: A Mage's Staff strengthened by a mysterious power. Now even better
    to use as a walking stick.
Effect: Int up (Magic Attack +51, Magic Defense +13, Intelligence +32)
Attribute: -
Attack: 3
Charge: 1


Magic Broom*
-------------------------------------------------------------------------------
How to get: Upgrade a Rune Staff to level 10 and trade (Wi-Fi).
Description: Once a magical staff, transformed by a mysterious power into
    something once used by witches to fly.
Effect: Int up (Magic Attack +64, Magic Defense +16, Intelligence +40)
Attribute: -
Attack: 1
Charge: 1


===============================================================================
6.4.5. Shortsword                                           [Shortsword]
===============================================================================

Allows you to defeat your enemies by unleashing a rapid series of attacks. Even
though the attacks are quick they're not so strong and be careful about the
last strike, since it lets you very vulnerable. This is one of the two weapons
that allows you to equip a shield at the same time, the other being the rod,
improving your defense and hence, decreasing the damage taken. Nice pick for
beginners, but also good for some veterans.


Broadsword
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 1200G.
Description: A light, easy-to-use sword. Recommended for beginners. So
    versatile, some also use it as a chopping knife.
Effect: -
Attribute: -
Attack: 8
Charge: 1


Steel Sword*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 4860G. Can be forged.
Description: A shortsword forged from steel. Its long blade gives it extended
    reach.
Effect: -
Attribute: -
Attack: 12
Charge: 1


Sakura*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A cursed crimson sword. Though its name is beautiful, its edge is
    laced with poison.
Effect: PSN
Attribute: Darkness
Attack: 17
Charge: 1


Defender*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 10200G (Defeat the
    first dungeon boss, spring only). Can be forged.
Description: A sword created to be used with a shield. Greatly improves chances
    of avoiding incoming attacks.
Effect: (Defense +10)
Attribute: -
Attack: 18
Charge: 1


Burnin' Blade*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword that burns along its entire blade. The blade whispers,
    "Touch me, and I'll burn ya!"
Effect: -
Attribute: Fire
Attack: 19
Charge: 1


Back Scratcher*
-------------------------------------------------------------------------------
How to get: Reward from Dorothy's third (2nd generation) quest: "Deliver Cold
    Medicine to Yue".
Description: The cure for itchy backs everywhere. Use it on an enemy, and
    you'll sure get a reaction.
Effect: -
Attribute: -
Attack: 20
Charge: 1


Windsword*
-------------------------------------------------------------------------------
How to get: Reward from Jake's first (2nd generation) quest: "Get Me
    Swordmaking Materials". Can be forged.
Description: A sword imbued with the power of wind magic. Each swing is said to
    send out a gust of wind.
Effect: -
Attribute: Wind
Attack: 20
Charge: 1


Gaia Sword*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword imbued with the power of earth. Made from very hard
    materials, so it won't chip easily.
Effect: -
Attribute: Earth
Attack: 21
Charge: 1


Luck Blade*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword that makes the owner lucky. Buyers have gone on to win
    raffles and lotteries worldwide.
Effect: PSN protection, SEAL protection
Attribute: -
Attack: 22
Charge: 1


Steel Sword+*
-------------------------------------------------------------------------------
How to get: Upgrade a Steel Sword to level 10 and trade (Wi-Fi).
Description: A Steel Sword, strengthened by a mysterious power. Now a different
    color, it is a completely new weapon.
Effect: -
Attribute: -
Attack: 22
Charge: 1


Aquasword*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword imbued with the power of water magic. Its blade is
    constantly wet.
Effect: -
Attribute: Water
Attack: 23
Charge: 1


Platinum Sword*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 34200G (Defeat the
    second dungeon boss, spring only). Can be forged.
Description: A tough blade made from high quality platinum. This alone was
    enough to make one popular in the past.
Effect: -
Attribute: -
Attack: 24
Charge: 1


Soul Eater*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A demon sword that steals opponent's life. Not known for giving
    back what it has taken, either.
Effect: HP drain
Attribute: -
Attack: 24
Charge: 1


Aerial Blade*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword imbued with the power of wind magic. Feels far lighter
    than a normal blade.
Effect: -
Attribute: Wind
Attack: 25
Charge: 1


Cutlass*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword used by pirates and brigands long ago. Now is worn like a
    good luck charm by sailors.
Effect: -
Attribute: -
Attack: 25
Charge: 1


Sunspot*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: Said to be as hot as the sun, and able to reduce all to ash.
    Probably not meant to be taken literally.
Effect: -
Attribute: Fire
Attack: 27
Charge: 1


Gorgeous Sword*
-------------------------------------------------------------------------------
How to get: Reward from Tanya's seventeenth (2nd generation) quest: "Trial!:
    Hornet".
Description: As the name implies, simply gorgeous. Its white color signifies
    reservation and taste.
Effect: -
Attribute: -
Attack: 28
Charge: 1


Grantale*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A sword imbued with the power of earth. Can support the weight of
    several grown men without snapping.
Effect: -
Attribute: Earth
Attack: 28
Charge: 1


Smash Blade*
-------------------------------------------------------------------------------
How to get: Reward from Barrett's third (2nd generation) quest: "About Class
    these Days". Can be forged.
Description: A sword designed to attack critical areas. Use it, and you'll soon
    have your opponent on their knees.
Effect: PSN protection, SEAL protection
Attribute: -
Attack: 28
Charge: 1


Icifier*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: The chill from this blade can freeze the water in the air. Perfect
    for making free snow cones.
Effect: -
Attribute: Water
Attack: 30
Charge: 1


Chaos Blade*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: Companion to the Chaos Shield. Its evil power selects its own
    user, rejecting those unworthy.
Effect: PRLZ
Attribute: Darkness
Attack: 31
Charge: 1


Platinum Sword+*
-------------------------------------------------------------------------------
How to get: Upgrade a Platinum Sword to level 10 and trade (Wi-Fi).
Description: A Platinum Sword, strengthened by a mysterious power. Gives Off a
    green glow.
Effect: -
Attribute: -
Attack: 31
Charge: 1


Durandel*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: The entire blade glows white, distracting the foe with its beauty.
    Use that moment to strike!
Effect: -
Attribute: -
Attack: 35
Charge: 1


Raventine*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A super-hot shortsword. Jump into a lake with it, and you'll soon
    be surrounded be steam.
Effect: -
Attribute: Fire
Attack: 35
Charge: 1


Gravios*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A super sharp sword created by multiple forgings. So sharp that
    simply looking at it can cut you.
Effect: PSN protection, SEAL protection
Attribute: -
Attack: 36
Charge: 1


Dragonslayer*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 82260G (Defeat the
    fourth dungeon boss, spring only). Can be forged.
Description: A sword shaped like a three-headed dragon. Turn your back, and the
    heads will start arguing.
Effect: -
Attribute: -
Attack: 37
Charge: 1


Star Saber*
-------------------------------------------------------------------------------
How to get: Upgrade an Aerial Blade to level 10 and trade (Wi-Fi).
Description: Leaves a glittering arc like a falling star when swung. Dress the
    part and you're bound to make fans.
Effect: -
Attribute: Wind
Attack: 40
Charge: 1


Rune Blade*
-------------------------------------------------------------------------------
How to get: Upgrade a Dragonslayer to level 10 and trade (Wi-Fi).
Description: A precious sword imbued with Rune power. The light from the sword
    is said to cast no shadows.
Effect: -
Attribute: Light
Attack: 45
Charge: 1


===============================================================================
6.4.6. Spear                                                [Spear]
===============================================================================

Very high reach. With these you'll be able to hit enemies from afar and keep a
safe distance to avoid more damage. It has a moderate attack power and some of
them increases your defense when equipped. Even though the attack has a long
reach, because it's a pierce attack you'll need to take some care when aiming
at the enemy. It's also kind of difficult to deal with lots of enemies at once,
unless they're disposed in a line formation.


Spear
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 1000G.
Description: A simple spear. Perfect for the beginner. So simple, that it has
    been used as a food skewer in the past.
Effect: (Defense +1)
Attribute: -
Attack: 12
Charge: 1


Lance*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 4320G. Can be forged.
Description: Has a unique triangular shape. Said to have been the main weapon
    of a large empire, long ago.
Effect: (Defense +5)
Attribute: -
Attack: 16
Charge: 1


Needle Spear*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A spear with a long blade. Cuts across a wide range, making it a
    top seller and perennial customer favorite.
Effect: (Defense +1)
Attribute: -
Attack: 16
Charge: 1


Wooden Staff*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A tough, wooden staff. Wield it like an angry old man for extra
    power.
Effect: (Defense +8)
Attribute: Earth
Attack: 18
Charge: 1


Heavy Lance*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 13290G (Defeat the
    first dungeon boss, fall only). Can be forged.
Description: A lance focused on attack power. Very heavy, it's pretty hard to
    use.
Effect: (Defense +7)
Attribute: -
Attack: 20
Charge: 1


Poison Spear*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A spear glazed with poison. The wide blade makes it even easier
    for the infection to spread.
Effect: PSN (Defense +1)
Attribute: -
Attack: 20
Charge: 1


Water Spear*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A spear infused with the power of water magic. Always wet, so be
    careful that your hands don't slip.
Effect: (Defense +3)
Attribute: Water
Attack: 20
Charge: 1


Pitchfork*
-------------------------------------------------------------------------------
How to get: Reward from Tanya's seventh (2nd generation) quest: "Trial!:
    Planchoa".
Description: Based on the eating utensil, the fork. Now if only you could find
    a cake of proportionate size.
Effect: (Defense +5)
Attribute: -
Attack: 22
Charge: 1


Lance+*
-------------------------------------------------------------------------------
How to get: Upgrade a Lance to level 10 and trade (Wi-Fi).
Description: A Lance strengthened by a mysterious power. The weapon is now a
    beautiful golden hue.
Effect: (Defense +6)
Attribute: -
Attack: 25
Charge: 1


Flare Lance*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 22710G (Defeat the
    second dungeon boss, fall only). Can be forged.
Description: A burning hot lance that is hotter toward the tip. Also good for
    back pain and improving blood circulation.
Effect: (Defense +7)
Attribute: Fire
Attack: 26
Charge: 1


Halberd*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: An all-around weapon able to both stab and cut. Useful in most
    situations, but excels in none.
Effect: (Defense +5)
Attribute: -
Attack: 29
Charge: 1


Iseberk*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A spear imbued with the power of water.
Effect: (Defense +3)
Attribute: Water
Attack: 30
Charge: 1


Corsesca*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A spear with a wide blade. A focus on accuracy led to the creation
    of this design.
Effect: (Defense +1)
Attribute: -
Attack: 31
Charge: 1


Blood Lance*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 26340G (Defeat the
    third dungeon boss, fall only). Can be forged.
Description: A cursed lance. Its forked blade certainly looks demonic.
Effect: (Defense +5)
Attribute: Darkness
Attack: 32
Charge: 1


Magical Lance*
-------------------------------------------------------------------------------
How to get: Reward from Jake's third (2nd generation) quest: "I've Got a Test
    for Ya".
Description: A lance brimming with magical power. Excess power emanating from
    it gives it its color.
Effect: (Defense +5)
Attribute: -
Attack: 32
Charge: 1


Bjor*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A spear that literally drips poison. Advertised as having been 
   "coated with every poison known to man!"
Effect: PSN, PRLZ (Defense +3)
Attribute: -
Attack: 34
Charge: 1


Silent Grave*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A knife attached to a pole. The knife has been known to sometimes
    fall off in battle, too.
Effect: (Defense +5)
Attribute: -
Attack: 34
Charge: 1


Corsesca+*
-------------------------------------------------------------------------------
How to get: Upgrade a Corsesca to level 10 and trade (Wi-Fi).
Description: A Corsesca strengthened by a mysterious power. Now half the
    weight, it is much easier to use than before.
Effect: (Defense +5)
Attribute: -
Attack: 35
Charge: 1


Monk Staff*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A beautifully decorated staff. The most skilled users can make it
    grow or shrink at will.
Effect: (Defense +15)
Attribute: Earth
Attack: 35
Charge: 1


Gáe Bolg*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A wild, rough-and-ready spear. Its three prongs give you triple
    the number of attacks per thrust.
Effect: (Defense +5)
Attribute: -
Attack: 38
Charge: 1


Metus*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 43620G (Defeat the
    fourth dungeon boss, fall only). Can be forged.
Description: A spear that looks more like a spade. The magic of its blade
    drains life from all whom it injures.
Effect: HP drain (Defense +7)
Attribute: Darkness
Attack: 38
Charge: 1


Feather Lance*
-------------------------------------------------------------------------------
How to get: Upgrade a Heavy Lance to level 10 and trade (Wi-Fi).
Description: A lance imbued with wind magic. Said to be able to pierce even the
    clouds. Perfect for a rainy day.
Effect: (Defense +15, Magic Defense +10)
Attribute: Wind
Attack: 40
Charge: 1


Overbreak*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A spear with a massive blade. Simply seeing it swung is said to be
    enough to win a fight.
Effect: (Defense +3)
Attribute: -
Attack: 40
Charge: 1


Belvarose*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 89790G (Defeat the
    fourth dungeon boss, fall only). Can be forged.
Description: A spiky spear. Unbalanced and hard to use, but master it, and
    you'll be a force to reckon with.
Effect: (Defense +7)
Attribute: -
Attack: 43
Charge: 1


Trident*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A forked spear. The shock of being stabbed by this is said to have
    made some lose their memory...
Effect: (Defense +5)
Attribute: -
Attack: 47
Charge: 1


Gungnir*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A legendary spear said to be able to defeat storms. Try not to get
    blown away yourself during use.
Effect: (Defense +5)
Attribute: Wind
Attack: 52
Charge: 1


Dragon's Fang*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: Shaped like a dragon's tooth, the blade vibrates at high speed and
    warns the user of danger.
Effect: (Defense +8)
Attribute: -
Attack: 54
Charge: 1


Brionac*
-------------------------------------------------------------------------------
How to get: Upgrade an Overbreak to level 10 and trade (Wi-Fi).
Description: Capable of piercing anything. Even said to have once made a hole
    in a mountain in a single blow.
Effect: (Defense +12, Magic Defense +10)
Attribute: Light
Attack: 55
Charge: 1


*******************************************************************************
6.5. Shields                                                [Shields]
*******************************************************************************

Shields are only useful if you're fighting with a shortsword or a rod, since no
other weapon allows you to equip a shield at the same time (the shield bonus
will not be applied if you equip another weapon). So, if you like to use the
shortsword or cast magics to fight, you really should take advantage of this
defense bonus that, as you unlock new shields, may affect significantly the
damage you take from monsters you fight against.


Small Shield
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 500G.
Description: A small, easy-to-use shield that offers only limited defense.
Effect: -
Attribute: -
Defense: 2


Bronze Shield*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 1940G. Can be forged.
Description: A simple shield made from bronze. Now wider, this shield has a
    better chance of stopping attacks.
Effect: -
Attribute: -
Defense: 4


Magic Shield*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A shield that protects against magical attacks and being sealed.
    Best used with a magical staff.
Effect: SEAL protection (Magic Defense +11)
Attribute: -
Defense: 6


Round Shield*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 5760G (Defeat the
    second dungeon boss). Can be forged.
Description: A round shield. Used to turn attacks aside rather than stop them
    full on.
Effect: -
Attribute: -
Defense: 7


Prism Shield*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A shield that turns magical attacks aside, scattering their
    strength and reducing the damage taken.
Effect: SEAL protection (Magic Defense +8)
Attribute: -
Defense: 9


Element Shield*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A shield that contains all four elements. Offers unbelievable
    defense against magical attacks.
Effect: SEAL protection (Magic Defense +10)
Attribute: -
Defense: 10


Platinum Shield*
-------------------------------------------------------------------------------
How to get: Buy from The Sharper Edge Blacksmithing for 14980G (Defeat the
    fourth dungeon boss). Can be forged.
Description: A very hard shield made from extra-pure platinum. Throwing it down
    a building has no impact.
Effect: PSN Protection
Attribute: -
Defense: 10


Magical Shield*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: Offers high resistance to magic and status aliments. The crystal
    in its center weakens all incoming magic.
Effect: PSN protection, SEAL protection, PRLZ protection (Magic Defense +12)
Attribute: -
Defense: 12


Tortoise Shield*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A collection of tortoise shells fitted together to make a shield.
    Mainly used for training due to weight.
Effect: PSN protection
Attribute: -
Defense: 12


Heavy Shield*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A shield made from layers of steel. Big and tough, but very heavy,
    quickly tiring the user's arm.
Effect: PSN protection
Attribute: -
Defense: 14


Kite Shield*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A shield that balances high defense and ease of use. Simplicity is
    sometimes best.
Effect: PSN protection
Attribute: -
Defense: 15


Bone Shield*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A shield that is both light and hard. It light weight allows the
    user to react quickly to fast attacks.
Effect: PSN protection
Attribute: -
Defense: 16


Knight Shield*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A symbol of bravery, only a select few are allowed to defend with
    this proud item.
Effect: PSN protection
Attribute: -
Defense: 17


Chaos Shield*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: Companion to the Chaos Blade. Fantastic defense against status
    ailments. Looks like a face.
Effect: PSN protection, SEAL protection, PRLZ protection
Attribute: -
Defense: 20


Rune Shield*
-------------------------------------------------------------------------------
How to get: Can be forged.
Description: A shield created from runes. Difficult to even scratch, it can
    also defend against status aliments.
Effect: PSN protection, SEAL protection, PRLZ protection (Magic Defense +10)
Attribute: -
Defense: 20


*******************************************************************************
6.6. Magic Books                                            [Magics]
*******************************************************************************

Magic Books are referred in this guide as Rune Abilities, just as the Skill
Seals are. Don't think they're the same, though. Magic Books allows you to cast
magic spells on enemies to inflict damage or in yourself to heal HP / Status.
To improve the magic effect you need to repair the magic books by bringing them
to Mana at Alvarna Academy - Classroom, but she can only fix it if you bring
the book and the right Missing Page in order (that means Mana can't restore a
more advanced page if you don't have the previous ones). The Missing Pages can
be get as quest's rewards.
As for Skill Seals, see the next section.

* Second generation only


Cure*
-------------------------------------------------------------------------------
How to get:
    - Get it in the bookshelf in Alvarna Clinic (1st floor), you need to
    talk first with Sera & Serena at least once. (Green Book)
    - Reward from Barrett's first (2nd generation) quest: "I Need Supplies for
    Class" (Missing Page 1)
    - Reward from Natalie's first (2nd generation) quest: "I Lost Something"
    (Missing Page 2)
Description:
    - Healing magic. Restores HP. However, the book is badly damaged... (Green
    Book)
    - Healing magic. Restores HP. Partly repaired, now allows a more powerful
    spell. (Red Book)
    - Healing magic. Restores HP. Has been restored to its maximum power. (Blue
    Book)
Effect:
    - Heals 80 HP, yourself only (Green Book)
    - Heals 150 HP, yourself and monster (Red Book)
    - Heals 300 HP, yourself and monster (Blue Book)
Attribute: -


Dragon Break*
-------------------------------------------------------------------------------
How to get: Get it in the bookshelf in school's library, upper left shelf. Only
    available after you collect all Tablet fragments and talk to Barrett.
Description: Ancient magic created to defeat Elder Dragons. Use it on Fiersome
    to make him vulnerable to attacks.
Effect: Read above description.
Attribute: -


Escape*
-------------------------------------------------------------------------------
How to get: Get it on the table in your house (1st floor).
Description: Very useful magic that will whisk you to safety faster than you
    can say "There's no place like home."
Effect: If you use inside a dungeon you will be teleported to the entrance of
    the dungeon. In other cases you will be teleported to your door's house.
    Doesn't work during boss battles.
Attribute: -


Fireball
-------------------------------------------------------------------------------
How to get:
    - Get it in the bookshelf in your house (1st floor). (Green Book)
    - Reward from Alicia's first (2nd generation) quest: "Answer a Question for
    Me?" (Missing Page 1)
    - Reward from Cecilia's first (2nd generation) quest: "Let's Cook
    Together!" (Missing Page 2)
Description:
    - Hurls a blazing ball of flame. However, the book is badly damaged...
    (Green Book)
    - Hurls a blazing ball of flame. Partly repaired, now allows a more
    powerful spell. (Red Book)
    - Hurls a blazing ball of flame. Fully repaired, the spell is restored to
    its maximum power. (Blue Book)
Effect:
    - Fires one fireball (Green Book)
    - Fires three fireballs, covering a small area (Red Book)
    - Fires five fireballs, covering a large area (Blue Book)
Attribute: Fire


Life Drain*
-------------------------------------------------------------------------------
How to get:
    - Reward from second dojo's challenge. (Green Book)
    - Reward from Yue's second (2nd generation) quest: "Again, I Got Something
    Good" (Missing Page 1)
    - Reward from Ray's first (2nd generation) quest: "Information for the
    Fitness Exam" (Missing Page 2)
Description:
    - Fires a bullet of darkness, absorbing some of the damage caused. However,
    the book is badly damaged... (Green Book)
    - Fires a bullet of darkness, absorbing some of the damage caused. Partly
    repaired, now allows a more powerful spell. (Red Book)
    - Fires a bullet of darkness, absorbing some of the damage caused. Has been
    restored to its maximum power. (Blue Book)
Effect:
    - Fires a small dark ball, recovering some HP from the damage (Green Book)
    - Fires a medium dark ball, recovering some HP from the damage (Red Book)
    - Fires a large dark ball, recovering some HP from the damage (Blue Book)
Attribute: Darkness


Medication*
-------------------------------------------------------------------------------
How to get: 
    - Get it in the bookshelf in Alvarna Clinic (1st floor), you need to
    talk first with Sera & Serena at least once. (Green Book)
    - Reward from Yue's first (2nd generation) quest: "I Got Something Good"
    (Missing Page 1)
    - Reward from Douglas's first (2nd generation) quest: "Can Someone Deliver
    This Thing?" (Missing Page 2)
Description:
    - Status Ailment magic. Cures poison. However, the book is badly damaged...
    (Green Book)
    - Status Ailment magic. Cures poison and paralysis. Partly repaired, now
    allows a more powerful spell. (Red Book)
    - Status Ailment magic. Cures you and your allies too. Has been restored to
    its maximum power. (Blue Book)
Effect:
    - Cures poison and heals 20 HP, yourself only (Green Book)
    - Cures poison, paralysis and heals 50 HP, yourself and monster (Red Book)
    - Cures poison, paralysis and heals 100 HP, yourself and monster (Blue
    Book)
Attribute: -


Omni-Gate*
-------------------------------------------------------------------------------
How to get: Get it in the bookshelf in school's library, upper left shelf. Only
    available after you collect all Ancient Tablet fragments and talk to
    Barrett.
Description: Magic created by an Earthmate. Leads to the Forest of Beginnings.
Effect: S-e-c-r-e-t (Obvious after a specific point of the game)
Attribute: -
Note: This is a plot item, so you can't actually use it.


Shine*
-------------------------------------------------------------------------------
How to get:
    - Reward from second dojo's challenge (Green Book)
    - Reward from Yue's third (2nd generation) quest: "Once Again, I Got
    Something Good" (Missing Page 1)
    - Reward from Max's second (2nd generation) quest: "Finish the Experiment
    (Big Money!)" (Missing Page 2)
Description:
    - Creates spinning bullets of light. However, the book is badly damaged...
    (Green Book)
    - Creates spinning bullets of light. Partly repaired, now allows a more
    powerful spell. (Red Book)
    - Creates spinning bullets of light. Fully repaired, the spell is restored
    to its maximum power. (Blue Book)
Effect:
    - Two light balls keep running around you (Green Book)
    - Four light balls keep running around you (Red Book)
    - Six light balls keep running around you (Blue Book)
Attribute: Light


Sonic Wind*
-------------------------------------------------------------------------------
How to get:
    - Get it in the bookshelf in school's library, last row. (Green Book)
    - Reward from Roy's second (2nd generation) quest: "Talk Some Sense into My
    Mom!" (Missing Page 1)
    - Reward from Gordon's third (2nd generation) quest: "Go Get Something from
    Cammy for Me" (Missing Page 2)
Description:
    - Unleashes scythes of wind that chase down enemies. However, the book is
    badly damaged... (Green Book)
    - Unleashes scythes of wind that chase down enemies. Partly repaired, now
    allows a more powerful spell. (Red Book)
    - Unleashes scythes of wind that chase down enemies. Has been restored to
    its maximum power. (Blue Book)
Effect:
    - Throws two cutting discs (Green Book)
    - Throws four cutting discs, covering a small area (Red Book)
    - Throws six cutting discs, covering a large area (Blue Book)
Attribute: Wind


Stone Spike*
-------------------------------------------------------------------------------
How to get:
    - Get it in the bookshelf in school's library, third row. (Green Book)
    - Reward from Egan's second (2nd generation) quest: "I Need You to Deliver
    Some Food Again" (Missing Page 1)
    - Reward from Tanya's twelfth (2nd generation) quest: "Trial!: Troll"
    (Missing Page 2)
Description:
    - Makes rocks spike up at your feet. However, the book is badly damaged...
    (Green Book)
    - Makes rocks spike up at your feet. Partly repaired, now allows a more
    powerful spell. (Red Book)
    - Makes rocks spike up at your feet. Has been restored to its maximum
    power. (Blue Book)
Effect:
    - A spike comes from the ground and hits the enemy's feet (Green Book)
    - Two large spikes comes from the ground and hits the enemy's feet (Red
    Book)
    - Two large spikes comes from the ground and hits the enemy's feet (Blue
    Book)
Attribute: Earth


Water Laser*
-------------------------------------------------------------------------------
How to get:
    - Get it on the bookshelf in your house (2nd floor). (Green Book)
    - Reward from Barrett's second (2nd generation) quest: "Something to Give
    to Jake" (Missing Page 1)
    - Reward from Tanya's nineteenth (2nd generation) quest: "Trial!:
    Hobgoblin" (Missing Page 2)
Description:
    - Fires water at high pressure However, the book is badly damaged...
    (Green Book)
    - Fires water at high pressure Partly repaired, now allows a more
    powerful spell. (Red Book)
    - Fires water at high pressure Fully repaired, the spell is restored to
    its maximum power. (Blue Book)
Effect:
    - Shots one piercing line of water (Green Book)
    - Shots two piercing lines of water (Red Book)
    - Shots three piercing lines of water (Blue Book)
Attribute: Water



*******************************************************************************
6.7. Skill Seals                                            [Seals]
*******************************************************************************

Skill Seals are referred in this guide as Rune Abilities, just as the Magic
Books are. Unlike the Magic Books, the Skill Seals are weapon dependent and
can only be casted if you're equipped with the proper weapon for that seal.
Combo Attack types means that skill do different moves if you keep hitting the
button.

* Second generation only.


Dash Slash*
-------------------------------------------------------------------------------
How to get: Reward from third dojo's challenge.
Description: Move quickly and attack. Closes the gap between enemies in a
    flash.
Weapon: Shortsword
Type: -
Effect: Move 4 sprites and attack everything in this space as the description
    says, after starts moving, ignore knock back.


Flash Strike*
-------------------------------------------------------------------------------
How to get: Reward from fourth dojo's challenge.
Description: Dodge and then strike back. Effect changes depending on the
    weapon.
Weapon: Spear
Type: Combo Attack
Effect: Turns around yourself, do a simple thrust and finish using the magic
    attack from the element of the weapon (level 1) three times. If the weapon
    don't have an element, it finish with a slash attack in a line three times.


Gale Blade*
-------------------------------------------------------------------------------
How to get: Reward from third dojo's challenge.
Description: A tornado sword attack. Don't make yourself dizzy!
Weapon: Longsword
Type: Combo Attack
Effect: Turns a 540º (starting from right, counterclockwise), swing the
    longsword, can hit twice if the enemy don't go too far from range. If you
    keep pressing the skill button your character will do ten times this 360º
    move and a last hit before getting stun (you can do this move four times
    before getting stun).


Giant Swing*
-------------------------------------------------------------------------------
How to get: Reward from fourth dojo's challenge.
Description: Can send any foe flying, but also makes you dizzy.
Weapon: Hammer/Axe
Type: Combo Attack
Effect: Turns a 540º (starting from right, counterclockwise), swing the weapon,
    can hit twice if the enemy don't go too far from range. If you keep
    pressing the skill button your character will do ten times this 360º move
    and a last hit before getting stun (you can do this move four times before
    getting stun).


Hammer Fall*
-------------------------------------------------------------------------------
How to get: Reward from first dojo's challenge.
Description: Smashes a mighty attack into the ground, stunning enemies.
Weapon: Hammer/Axe
Type: -
Effect: Do the same move from a charge hammer/axe, improving the base damage.


Hundred Cracker*
-------------------------------------------------------------------------------
How to get: Reward from fourth dojo's challenge.
Description: A flurry of thrusts, faster than the eye can see.
Weapon: Spear
Type: Combo Attack
Effect: Do small moves with the spear really quickly (the character just moves
    the point of the spear quickly) and finish with a jump to avoid furthermore
    attacks. If you keep pressing the button, more moves the character will do
    before jump.


Naive Blade*
-------------------------------------------------------------------------------
How to get: Reward from sixth dojo's challenge.
Description: Deflect an incoming attack and then strike back for a critical
    hit.
Weapon: Longsword
Type: -
Effect: A counter attack. Press the skill button and your character will put
    the weapon in front of him/her as a shield, if the enemy attack you, it
    deflects and give a critical attack hit (multiple attacks can cancel this
    skill before completing it). Press the button again and your character will
    do the critical move manually.


Power Wave
-------------------------------------------------------------------------------
How to get: Talk to Tanya.
Description: Charge up a shockwave and unleash it across the ground. Causes
    long stun.
Weapon: Shortsword
Type: -
Effect: A wave of energy comes out from your blade in a line. Cause stun.


Rush Attack*
-------------------------------------------------------------------------------
How to get: Reward from fifth dojo's challenge.
Description: A flurry. Shape changes depending on weapon.
Weapon: Shortsword
Type: Combo Attack
Effect: Repeat three times a quickly attack (hit twice, in a total of six
    hits), kick and finish using the magic attack from the element of the
    weapon (level 1). If the weapon don't have an element, it finish with a
    slash attack in a line.


Strong Shot*
-------------------------------------------------------------------------------
How to get: Reward from fifth dojo's challenge.
Description: An all-out, powerful swing. Make a new constellation out of your
    enemy.
Weapon: Hammer/Axe
Type: -
Effect: A simple swing, starting from your back to your front, but you don't
    receive any knock back during this move.


Thrust Strike*
-------------------------------------------------------------------------------
How to get: Reward from first dojo's challenge.
Description: Lower your spear and charge. Once you start, nothing can stop you.
Weapon: Spear
Type: Combo Attack
Effect: Rush in line and hit everything in the way, if you keep pressing the
    skill button, your character will not stop running until you stop pressing
    it.


Triple Strike*
-------------------------------------------------------------------------------
How to get: Reward from first dojo's challenge.
Description: A precisely timed combo to the front, back, sides.
Weapon: Longsword
Type: Combo Attack
Effect: In the first move, thrusts the weapon on enemy, swing to his/her right
    (190º) and finishes with a smash attack.


*******************************************************************************
6.8. Musical Scores                                         [Musical]
*******************************************************************************

Musical scores are referred in this guide as Rune Abilities, just as the Skill
Seals and Spells are. Don't think they're the same, though. Musical Scores
allows you to control monsters skill.

* Second generation only.


Special Concerto
-------------------------------------------------------------------------------
How to get: Build a barn and enter. Mana will come and give this to you.
Description: A sprightly tune. Allied monsters will flash yellow and perform
    their best move successful.
Effect: Read the description.


Striking March*
-------------------------------------------------------------------------------
How to get: Get it in the bed table (third room from left to right) in Eagle
    Inn (1st floor), you need to talk first with Orland at least once.
Description: A rousing tune. Allied monsters will flash red and go on a rampage
    when they hear it.
Effect: Read the description.


Inquisitive Waltz*
-------------------------------------------------------------------------------
How to get: Get it in the bookshelf in school's library, last row. You need to
    get Striking March first.
Description: A measured piece. Allied monsters will search their surroundings
    and maybe find hidden items.
Effect: Use when there is no monster in the map. If you are in the right spot
    your monster will find a box and you automatically get the item in your
    backpack, otherwise a message box will appear informing there isn't nothing
    there. Also some items can be only find with flying monsters.

 
###############################################################################
7. Village                                                  [Village]
###############################################################################

This is where you and all of the people you interact with live. So it's
important to know it well and take advantage of everything it can offer you.
Here you can find out about the houses, shops, villagers, festivals and quests
you'll see during the game.


*******************************************************************************
7.1. Village Map                                            [Map]
*******************************************************************************

Well, I'm really not good at ASCII drawing, but I think this map will help the
players to know where to go when needed.

Each of the 10 squares correspond to an area of the village. In the top of each
square is the name of that area (the one that is shown in the game) and in the
middle of them are some important spots you should know.

To get access to Palermo Shrine, please take a look at the corresponding
section in this guide under Dungeons.


                                 Padova Mts.
                                  (Winter)
|-----------------------------------|  |------------------------------------|
|                        |        Alvarna -       |                         |
|                        |   Falling Star Path    |                         |
|                        |                        |                         |
|                        |                        |                         |
|                        -                        -                         |
|                Messhina Valley             Trieste Forest                 |
|                     (Fall)                    (Spring)                    |
|                        -                        -                         |
|            |-----------|                        |                         |
|            | Alvarna - |                        |                         |
|            |Pond(wi-fi)|                        |                         |
|            |Animal Lake|                        |                         |
|------------|---|  |---------------|  |------------------------------------|
| Cherry Blossom Square  | Alvarna - North Square |  In Front of the House  |
|  (Alvarna Academy in   |                        |                         |
|   second generation)   |                 Barn   |  Your                   |
|                        |              (Palermo  |  House                  |
|                        -              Shrine in -                         |
|                                       second                              |
|                                       generation)          Your           |
|                        -                        -          Farm           |
|                        |                        |                         |
|                        |                        |                         |
|                        |                        |                         |
|                        |                        |                         |
|---------|  |----------------------|  |---------------------|  |-----------|
|  Alvarna - West End    |De Sainte - coquille Park|  Alvarna - East End    |
|                        |                        |                         |
|  *    *       *    *   |                        |  *   *         *    *   |
|  ^    ^       ^    ^   |                        |  ^   ^         ^    ^   |
|  !    !       !    !   -                        -  !   !         !    !   |
|  !  Alvarna  The   !             Quest             !Pumpkin    Wisdom !   |
|  !  Chapel   Eagle !             Board             !General  Bathhouse!   |
|  !           Inn   !   -                        -  !Store             !   |
|  !                 !   |                        |  !                  !   |
|Mayor's        De Sainte|                        |Alvarna       The Sharper|
|House          coquille  |                        |Clinic           Edge    |
|               Manor    |                        |            Blacksmithing|
|-----------------------------------|  |------------------------------------|
                         |    Alvarna - Port      |
                         |                        |
                         |                        |
                         |                        |
                         |                        |
                         |                        |
                         |                        |
                         |                        |
                         |               Boat to  |
                         |               Blessia  |
                         |               Island   |
                         |               (Summer) |
                         |------------------------|


*******************************************************************************
7.2. Houses Visiting Hours                                  [Visiting]
*******************************************************************************

Take a look at this table if you want to know when you can go where to make
sure you won't waste your time going to a closed house. Notice that after you
become friends with the owner of the house (Friendship level 3 or higher),
you'll be able to enter the house from AM 9:00 to AM 12:00.


 House Name                        | Open               | Closed
-------------------------------------------------------------------------------
 Alvarna Chapel                    | 9:00AM - 6:00PM    |
 Alvarna Clinic....................|.9:00AM - 6:00PM....|.
 De Sainte-coquille Manor          | 9:00AM - 6:00PM    |
 Mayor's House.....................|.9:00AM - 9:00PM....|.
 Pumpkin General Store             | 9:00AM - 6:00PM    | Holidays
 The Eagle Inn.....................|.9:00AM - 6:00PM....|.
 The Sharper Edge Blacksmithing    | 9:00AM - 6:00PM    | Holidays
 Wisdom Bathhouse..................|.3:00PM - 12:00AM...|.Mondays


*******************************************************************************
7.3. Shops                                                  [Shops]
*******************************************************************************

These lists show the items for sale in each shop of the village. Good if you
want to know if you can buy the item you want somewhere, or if you know that
someone do sell it, but you're not sure who is it.

Alvarna Clinic
-------------------------------------------------------------------------------

This is the clinic of the village, where you can buy items concerning your
health or ask the doctor (Natalie in first generation and Ray in second
generation) to heal you from some status ailment.


 Item Name          | Price
-------------------------------------------------------------------------------
 Antidote Herb      | 60
 Antidote Potion....|.325
 Black Grass        | 90
 Blue Grass.........|.30
 Cold Medicine      | 875
 Formula A..........|.2000
 Green Grass        | 30
 Indigo Grass.......|.30
 Medicinal Herb     | 30
 Neutral Agent......|.100
 Orange Grass       | 30
 Para-Gone..........|.750
 Purple Grass       | 30
 Red Grass..........|.30
 Roundoff           | 500
 White Grass........|.150
 Yellow Grass       | 30


Pumpkin General Store (Spring Special)
-------------------------------------------------------------------------------

This is the general store, where you can buy the seeds to plant in your farm
or some other variety of handful items for special reasons. This and the next
three tables show the items available in this same store, but each one lists
the items available from one of the seasons specials. The responsible for this
store is Douglas.


 Item Name          | Price
-------------------------------------------------------------------------------
 Blue Crystal Seed  | 32400
 Cabbage Seed.......|.780
 Cherry Grass Seed  | 9800
 Chocolate..........|.450
 Cookie             | 1900
 Curry Powder.......|.180
 Dumpling Powder    | 170
 Emery Flower Seed..|.54000
 Feed               | 400
 Flour..............|.540
 Fried Eggs         | 1450
 Fur Sleeping Bag...|.1000
 Grass Seed         | 300
 Lamp Grass Seed....|.24000
 Moondrop Seed      | 520
 Oil................|.780
 Onion Seed         | 690
 Pink Melon Seeds...|.8400
 Pink Turnip Seeds  | 980
 Rice...............|.270
 Small Egg          | 220
 Small Milk.........|.240
 Strawberry Seed    | 5400
 Toyherb Seed.......|.1450
 Wine               | 1920
 Youth Grass........|.750


Pumpkin General Store (Summer Special)
-------------------------------------------------------------------------------

For description of the store see the Spring Special above.


 Item Name          | Price
-------------------------------------------------------------------------------
 Chocolate          | 450
 Clover Seed........|.12800
 Corn Seed          | 1800
 Cucumber Seed......|.2200
 Curry Powder       | 180
 Dumpling Powder....|.170
 Eggplant Seed      | 2900
 Feed...............|.400
 Fireflower Seed    | 9800
 Flour..............|.540
 Fried Eggs         | 1450
 Fur Sleeping Bag...|.1000
 G. Crystal Seed    | 29700
 Grass Seed.........|.300
 Ironleaf Seed      | 17000
 Oil................|.780
 Pineapple Seed     | 7400
 Pink Cat Seed......|.550
 Pumpkin Seed       | 1680
 Rice...............|.270
 Small Egg          | 220
 Small Milk.........|.240
 Tomato Seed        | 1980
 Wine...............|.1920
 Youth Grass        | 750


Pumpkin General Store (Fall Special)
-------------------------------------------------------------------------------

For description of the store see the Spring Special above.


 Item Name          | Price
-------------------------------------------------------------------------------
 Autumn Grass Seed  | 13500
 Carrot Seed........|.990
 Charm Blue Seed    | 2200
 Chocolate..........|.450
 Curry Powder       | 180
 Dumpling Powder....|.170
 Feed               | 400
 Flour..............|.540
 Fried Eggs         | 1450
 Fur Sleeping Bag...|.1000
 Grass Seed         | 300
 Green Pepper Seed..|.3450
 Oil                | 780
 Pom-Pom G. Seed....|.7000
 Potato Seed        | 440
 Red Crystal Seed...|.34800
 Rice               | 270
 Small Egg..........|.220
 Small Milk         | 240
 Spinach Seed.......|.790
 Yam Seed           | 1480
 Wine...............|.1920
 Youth Grass        | 750


Pumpkin General Store (Winter Special)
-------------------------------------------------------------------------------

For description of the store see the Spring Special above.


 Item Name          | Price
-------------------------------------------------------------------------------
 Chocolate          | 450
 Curry Powder.......|.180
 Daikon Seeds       | 3300
 Dumpling Powder....|.170
 Feed               | 400
 Flour..............|.540
 Fried Eggs         | 1450
 Fur Sleeping Bag...|.1000
 Hot-Hot F. Seed    | 9700
 Leek Seeds.........|.1680
 Noel Grass Seed    | 17000
 Oil................|.780
 Rice               | 270
 Turnip Seed........|.510
 W. Cabbage Seed    | 2400
 Wine...............|.1920
 Youth Grass        | 750



The Sharper Edge Blacksmithing
-------------------------------------------------------------------------------

The blacksmith is where you can buy your weapons and protection for fighting
the monsters. The variety of items increases as you advance in the game, but
only in the second generation. Tanya is the one who runs this place. They're
ordered by generation (first and then second) and then alphabetically. In
second generation Tanya sells items from both generations.

* Second Generation only


 Item Name          | Price  | Notes
-------------------------------------------------------------------------------
 Battle Axe         | 1200   |
 Battle Hammer......|.1500...|.
 Broadsword         | 1200   |
 Cheap Bracelet.....|.740....|.
 Claymore           | 1500   |
 Leather Boots......|.1360...|.
 Rod                | 1200   |
 Small Shield.......|.500....|.
 Spear              | 1000   |
 Belvarose*.........|.89790..|.Defeat Padova boss, sold only in Fall
 Blood Lance*       | 26340  | Defeat Messhina boss, sold only in Fall
 Bronze Bracelet*...|.1740...|.Defeat Trieste boss
 Bronze Shield*     | 1940   |
 Charm*.............|.1060...|.Defeat Trieste boss
 Crescent Axe*      | 15000  | Defeat Padova boss, sold only in Winter
 Defender*..........|.10200..|.Defeat Trieste boss, sold only in Spring
 Double Edge*       | 97500  | Defeat Padova boss, sold only in Winter
 Dragonslayer*......|.82260..|.Defeat Padova boss, sold only in Spring
 Feather Boots*     | 4860   | Defeat Padova boss
 Field Gloves*......|.1140...|.Defeat Trieste boss
 Flamberge*         | 18330  | Defeat Blessia boss, sold only in Summer
 Flare Lance*.......|.22710..|.Defeat Blessia boss, sold only in Fall
 Gigant Hammer*     | 27360  | Defeat Padova boss, sold only in Winter
 Gold Bracelet*.....|.4500...|.Defeat Messhina boss
 Gravit Hammer*     | 81000  | Defeat Padova boss, sold only in Winter
 Great Axe*.........|.13500..|.Defeat Trieste boss, sold only in Winter
 Great Hammer*      | 12390  | Defeat Trieste boss, sold only in Winter
 Greatsword*........|.13230..|.Defeat Trieste boss, sold only in Summer
 Heavy Lance*       | 13290  | Defeat Trieste boss, sold only in Fall
 Katzbalger*........|.53070..|.Defeat Messhina boss, sold only in Summer
 Magic Ring*        | 2620   | Defeat Messhina boss
 Metus*.............|.43620..|.Defeat Padova boss, sold only in Fall
 Paralyze Ring*     | 2180   | Defeat Blessia boss
 Platinum Shield*...|.14980..|.Defeat Padova boss
 Platinum Sword*    | 34200  | Defeat Blessia boss, sold only in Spring
 Poison Ring*.......|.1600...|.Defeat Messhina boss
 Pole Axe*          | 3300   |
 Punisher*..........|.131280.|.Defeat Padova boss, sold only in Summer
 Lance*             | 4320   |
 Round Shield*......|.5760...|.Defeat Blessia boss
 Silent Ring*       | 2300   | Defeat Messhina boss
 Silver Bracelet*...|.4200...|.Defeat Blessia boss
 Staff*             | 8580   |
 Steel Sword*.......|.4860...|.
 Talisman*          | 8800   | Defeat Trieste boss
 War Hammer*........|.5760...|.
 Wizard's Staff*    | 21780  | Defeat Messhina boss, sold only in Winter
 Zweihander*........|.5760...|.


Yue (Normal Shop)
-------------------------------------------------------------------------------

The traveler merchant, doesn't have a fixed position and most of the time is in
the entrance of one of the dungeons in the game. Her items are useful for
giving them as a gift to someone as birthday gifts. In second generation she'll
also sell some good bargains. Select "I want to go shopping." from Yue to have
access to those items.


 Item Name          | Price
-------------------------------------------------------------------------------
 Amethyst Ring      | 5020
 Aquamarine Brooch..|.4080
 Cabbage Cakes      | 3630
 Curry Rice.........|.3600
 Emerald Ring       | 4880
 French Fries.......|.1740
 Fried Rice         | 3780
 Fried Udon.........|.4280
 Grape Juice        | 2300
 Hot Chocolate......|.1880
 Hot Milk           | 1400
 Platinum...........|.8800
 Roasted Yam        | 1820
 Ruby Ring..........|.6320
 Seafood Doria      | 4000
 Seafood Pizza......|.4140
 Skipjack Sashimi   | 1540
 Snapper Sashimi....|.2940
 Stew               | 3280
 Strawberry Jam.....|.1060


Yue (Bargain Shop)
-------------------------------------------------------------------------------

For description of Yue see the Yue (Normal Shop) above. Select "I want a 
bargain." from Yue to have access to those items (only available in second
generation). Note: On Tuesdays, Thursdays and holidays she will say that she's
sold out of bargains.


 Item Name          | Price | Notes
-------------------------------------------------------------------------------
 Small Kitchen      | 1000  | Only sell it on Mondays.
 Large Kitchen......|.5000..|.Only sell it on Mondays.
 Pharmacy           | 3000  | Only sell it on Mondays.
 Forge..............|.7000..|.Only sell it on Mondays.
 Refrigerator       | 10000 | Only sell it on Wednesdays.
 Shelves............|.10000.|.Only sell it on Wednesdays.
 Record Player      | 20000 | Only sell it on Wednesdays.
 Full Set of Tools..|.30000.|.Only sell it on Wednesdays, includes: Mayonnaise,
                    |       | Cheese, Yogurt, Seed and Thread Makers.
 Knife Set          | 1000  | Only sell it on Friday. (Small kitchen)
 Frying Pan.........|.2000..|.Only sell it on Friday. (Small kitchen)
 Pot                | 2500  | Only sell it on Friday. (Small kitchen)
 Oven...............|.5000..|.Only sell it on Friday. (Large kitchen)
 Mixer              | 5000  | Only sell it on Friday. (Large kitchen)
 Steamer............|.2000..|.Only sell it on Friday. (Large kitchen)


*******************************************************************************
7.4. School                                                 [School]
*******************************************************************************

An important institution for any town, where children go to learn a lot of new
things to help in their education and become the future of nation. The Alvarna
Academy is under the guidance of good teachers (Mana and Barrett), they'll 
teach many important things in second generation that you couldn't do in the
first one. This is only available at second generation and marks the end of the
first game arc. Mana's classes are from AM 09:00 until AM 11:15. Barret's start
at PM 12:00

Kyle couldn't complete all school's facilities, so it's up to his descendants
to finish this task and give the kids more options of learning (oh, how cool
you are, the children are now really happy to have extra lessons). Check out
the Buildings/Expansions section to get more details.

The Alvarna Academy is divided in four different sections, you can access them
at anytime you want, I'm going to list and explain them all in the following
subsections.


===============================================================================
7.4.1. Classroom                                            [Classroom]
===============================================================================

Mana and Barrett give important lessons about cooking, forging, medicine
creation and other stuffs. You can only have two classes per day (I mean you
can only check two different topics in the blackboard per day) with each
teacher, except on holidays when you don't have class. Also note that each
day of the week have different sets of topics. After you have learned a lesson
it will disappear from the options (except the first lessons and, on Friday,
Barrett's first lesson will disappear but Hammer Basics won't).

Mana can be found in Alvarna Academy - Classroom in the morning (AM 09:00 -
AM 11:05). She'll teach you about cooking, pharmacy and accessories production,
she can also repair magic books, but only if you bring the book and the right
Missing Page in order (that means Mana can't restore a more advanced page if
you don't have the previous ones). Next I'll list her lessons topics and what
do you learn from them:


Monday Mana's Lessons
-------------------------------------------------------------------------------
 Lesson                         | Recipes
-------------------------------------------------------------------------------
 Cooking for Beginners          | Salad, Sandwich, Fruit Sandwich, Pickled
                                |     Turnip, Pickles
 Making Snacks..................|.Cookie, Dumplings, Pancakes, Popcorn, Baked
                                |     Apple
 Perfect for Breakfast          | Cornflakes, Butter Roll, Jam Roll, Raisin
                                |     Bread, Orange Juice
 Far East Cuisine...............|.Udon, Rice Porridge, Mushroom Rice, Milk
                                |     Porridge, Tempura Bowl
 Appetizers                     | Croquettes, Miso Eggplant, Boiled Pumpkin,
                                |     Boiled Spinach, Glazed Yam
 When You're Feeling Hungry.....|.Tempura Udon, Roasted Yam, Seafood Gratin,
                                |     Seafood Doria
 Element Rings                  | Fire Ring, Wind Ring, Water Ring, Earth Ring
 Ruby Items.....................|.Ruby Ring, Ruby Brooch
 Hairpins                       | Silver Hairpin, Gold Hairpin
 Clothing Accessories...........|.Earring, Pin, Pierced Earring, Hachimaki
 Travel Tools                   | Fur Sleeping Bag, Healing Potion, Mystery
                                |     Potion


Tuesday Mana's Lessons
-------------------------------------------------------------------------------
 Lesson                         | Recipes
-------------------------------------------------------------------------------
 Bread And Rice                 | Bread, Toast, Rice Ball, Salmon Rice Ball,
                                |     Baked Rice Ball
 Medicinal Basics Recovery......|.Potion, Antidote Potion, Para-gone, Roundoff,
                                |     Cold Medicine
 Spicy Foods                    | Dry Curry, Curry Bread, Fried Sunsquid, Curry
                                |     Udon, Curry Manju
 Convenient Side Dishes.........|.Corn On the Cob, Cheese Bread, Steamed Cake, 
                                |     Pumpkin Pudding, Hot Chocolate
 Difficult Cooking              | Fried Blowfish, Ultimate Curry, Royal Curry,
                                |     Relax Tea, Relax Tealeaves
 A World of Tools...............|.Grape Liqueur, Boiled Gyoza, Marmalade, Mixed
                                |     Ole
 Amethyst Items                 | Amethyst Ring, Amethyst Brooch
 Making Pendants................|.Pendant, Heart Pendant, Star Pendant
 Making Super Pendants          | Sun Pendant, Gale Pendant, Tear Pendant,
                                |     Earth Pendant
 More Difficult Accessories.....|.Amulet, Talisman, Rosary
 Seasoning                      | Heavy Spice, Sweet Powder, Sour Drop, Mixed
                                |     Herbs


Wednesday Mana's Lessons
-------------------------------------------------------------------------------
 Lesson                         | Recipes
-------------------------------------------------------------------------------
 Sashimi                        | Cherry Sashimi, Masu Trout Sashimi, Rainbow
                                |     Sashimi, Char Sashimi, Needlefish Sashimi
 Grilled Fish 1.................|.Salted Cherry Salmon, Salted Masu Trout,
                                |     Salted Rainbow Trout, Salted Char, Fried
                                |     Needlefish
 Shrimp Ahoy!                   | Shrimp Sashimi, Grilled Shrimp, Lobster
                                |     Sashimi, Grilled Lobster, Tempura
 Sashimi 2......................|.Sardine Sashimi, Tuna Sashimi, Pike Sashimi,
                                |     Salmon Sashimi, Skipjack Sashimi
 Squid Paradise                 | Squid Sashimi, Sunsquid Sashimi, Lamp Squid
                                |     Sashimi, Fried Squid
 Sashimi 3......................|.Taimen Sashimi, Girella Sashimi, Yellowtail
                                |     Sashimi, Turbot Sashimi, Fall Sashimi
 Sashimi 4                      | Snapper Sashimi, Glitter Sashimi, Lover
                                |     Sashimi, Flounder Sashimi, Blowfish
                                |     Sashimi
 Grilled Fish 2.................|.Dried Sardines, Fried Gibelio, Salted Chub,
                                |     Fried Crucian Carp, Salted Pond Smelt
 Grilled Fish 3                 | Salted Salmon, Fried Skipjack, Salted Pike,
                                |     Fried Mackerel, Fried Girella
 Grilled Fish 4.................|.Salted Taimen, Fried Yellowtail, Tuna
                                |     Teriyaki, Fried Turbot, Fried Lamp Squid
 Grilled Fish 5                 | Fried Snapper, Fried Glitter Snapper, Fried
                                |     Lover Snapper, Fried Flounder, Fried Fall
                                |     Flounder
 Aquamarine Items...............|.Aquamarine Ring, Aquamarine Brooch


Thursday Mana's Lessons
-------------------------------------------------------------------------------
 Lesson                         | Recipes
-------------------------------------------------------------------------------
 Dessert                        | Cake, Cheesecake, Chocolate Cake, Pudding,
                                |     Ice Cream
 Cooking Secrets................|.Ketchup, Butter, Strawberry Jam, Apple Jam,
                                |     Grape Jam
 How to Make Tasty Snacks       | French Fries, Donuts, Sweetie Potato,
                                |     Chocolate Cookie, Poundcake
 An Intro to Mixers.............|.Apple Juice, Pineapple Juice, Tomato Juice,
                                |     Grape Juice, Strawberry Milk
 Advanced Mixer Techniques      | Fruit Juice, Fruit Ole, Vegetable Juice,
                                |     Vegetable Ole, Mixed Juice
 Winter-time Cooking............|.Union Stew, Flavored Radish, Pickle Mix,
                                |     Turnip Heaven
 Fancy Juices                   | Gold Juice, Prelude to Love, Hot Juice
 Emerald Items..................|.Emerald Ring, Emerald Brooch
 Knitting Accessories           | Handknit Hat, Handknit Scarf, Fluffy Scarf
 The Path to Elegance...........|.Fancy Hat, Charm, Leather Belt, Brand Glasses
 Fertilizers                    | Formula A, Formula B, Formula C, Greenifier


Friday Mana's Lessons
-------------------------------------------------------------------------------
 Lesson                         | Recipes
-------------------------------------------------------------------------------
 Mom's Cooking                  | Fried Eggs, French Toast, Hot Milk, Curry
                                |     Rice, Apple Pie
 Chinese Cooking................|.Fried Rice, Gyoza, Meat Dumpling, Chinese
                                |     Manju, Steamed Gyoza
 Egg Cooking                    | Boiled Egg, Omelet, Omelet Rice, Egg Bowl,
                                |     Steamed Bread
 Dinnertime.....................|.Fried Veggies, Risotto, Stew, Pizza, Doria
 Super Suppers                  | Cabbage Cakes, Fried Udon, Seafood Pizza,
                                |     Gratin, Cheese Fondue
 Sapphire Items.................|.Sapphire Ring, Sapphire Brooch
 Diamond Items                  | Diamond Ring, Diamond Brooch
 Ring Basics....................|.Silver Ring, Gold Ring, Platinum Ring
 Grasping Happiness             | Happy Ring
 Tough but Super Accessories....|.Magic Earrings, Champion Belt, Feathered Cap,
                                |     Lucky Strike


Barrett can be found in Alvarna Academy - Classroom in the afternoon (PM 12:00
- PM 05:30). He'll teach you about forging pharmacy and accessories production.
Next I'll list his lessons topics and what you learn from them:


Monday Barrett's Lessons
-------------------------------------------------------------------------------
 Lesson                         | Recipes
-------------------------------------------------------------------------------
 Hammers, Axes & Sickles        | Iron Hammer, Chopping Axe, Iron Sickle
 Hammers, Axes & Sickles 2......|.Silver Hammer, Lumber Axe, Quality Sickle
 Hammers, Axes & Sickles 3      | Golden Hammer, Mountain Axe, Super Sickle
 Hammers, Axes & Sickles 4......|.Platinum Hammer, Miracle Axe, Legend Sickle
 Spear Basics                   | Needle Spear, Halberd, Corsesca
 Special Spears.................|.Water Spear, Wooden Staff, Poison Spear
 Spears 1                       | Blood Lance, Silent Grave, Heavy Lance, Gáe
                                |     Bolg
 Spears 2.......................|.Flare Lance, Iseberk, Metus, Monk Staff
 Spears 3                       | Belvarose, Bjor, Trident, Dragon's Fang
 Scrolls of Power...............|.Art of Attack, Art of Defense, Art of Magic


Tuesday Barrett's Lessons
-------------------------------------------------------------------------------
 Lesson                         | Recipes
-------------------------------------------------------------------------------
 Weapons for Beginners 1        | Steel Sword, Zweihander, Lance
 Weapons for Beginners 2........|.War Hammer, Pole Axe, Staff
 Elemental One-Handed Weapons   | Windsword, Aquasword, Aerial Blade, Burnin'
                                |     Blade
 One-Handed Swords 1............|.Defender, Luck Blade, Gaia Sword, Cutlass,
                                |     Gravios
 One-Handed Swords 2            | Sakura, Raventine, Icifier, Soul Eater, Smash
                                |     Blade
 One-Handed Swords 3............|.Platinum Sword, Sunspot, Grantale, Chaos
                                |     Blade
 Shields 1                      | Bronze Shield, Round Shield, Magic Shield
 Shields 2......................|.Platinum Shield, Heavy Shield, Prism Shield,
                                |     Tortoise Shield, Bone Shield
 Shields 3                      | Knight Shield, Chaos Shield, Kite Shield,
                                |     Magical Shield
 Making Proof Badges............|.Proof of Heroism, Proof of Wisdom 


Wednesday Barrett's Lessons
-------------------------------------------------------------------------------
 Lesson                         | Recipes
-------------------------------------------------------------------------------
 Waterpots, Hoes & Poles        | Tin Waterpot, Sturdy Hoe, Beginner's Pole
 Waterpots, Hoes & Poles 2......|.Lion Waterpot, Seasoned Hoe, Intermediate
                                |     Pole
 Waterpots, Hoes & Poles 3      | Rainbow Waterpot, Shiny Hoe, Famous Pole
 Waterpots, Hoes & Poles 4......|.Joy Waterpot, Blessed Hoe, Sacred Pole
 Staff Basics                   | Silver Staff, Flare Staff, Ice Staff,
                                |     Lightning Staff, Earth Staff
 Advanced Staves................|.Wizard's Staff, Mage's Staff
 The Rune Staff                 | Rune Staff
 Bracelets......................|.Cheap Bracelet, Bronze Bracelet, Silver
                                |     Bracelet, Gold Bracelet, Platinum
                                |     Bracelet
 Protective Rings               | Critical Ring, Silent Ring, Paralyze Ring,
                                |     Poison Ring, Magic Ring
 Other Protective Gear..........|.Leather Gloves, Field Gloves, Fireproof Hood


Thursday Barrett's Lessons
-------------------------------------------------------------------------------
 Lesson                         | Recipes
-------------------------------------------------------------------------------
 Two-Handed Sword Basics        | Flame Saber, Cyclone Blade, Greatsword, Earth
                                |     Shade, Sea Cutter
 Eastern Weapons - Katana.......|.Katana, Dancing Dicer, Blue Eyed Blade, Moon
                                |     Shadow, Steel Slicer
 Two-Handed Sword 1             | Poison Blade, Flamberge, Shine Blade, Bio
                                |     Smasher, Katzbalger
 Elemental Two-Handed Swords....|.Heaven Asunder, Grand Smasher, Snow Crown
 Axe Basics                     | Alldale, Great Axe
 Axes 1.........................|.Demon Axe, Heat Axe, Frost Axe, Tomahawk
 Axes 2                         | Crescent Axe, Rock Axe, Double Edge
 The Saint Axe..................|.Saint Axe
 The Cursed Ring                | Cursed Ring
 Advanced Accessories...........|.Power Gloves, Evil Charm, Ring Shield,
                                |     Courage Badge


Friday Barrett's Lessons
-------------------------------------------------------------------------------
 Lesson                         | Recipes
-------------------------------------------------------------------------------
 Final One-Handed Swords        | Dragonslayer, Durandel
 Final Two-Handed Swords........|.Punisher, Balmung
 Final Spears                   | Overbreak, Gungnir
 Hammers Basics.................|.Great Hammer, Schnabel, Ice Hammer
 Elemental Hammers              | Flame Hammer, Sky Hammer, Gravit Hammer
 Hammers 2......................|.Spiked Hammer, Gigant Hammer
 Final Hammers                  | Bone Hammer, Crystal Hammer
 Shields 4......................|.Rune Shield, Element Shield
 Making Boots                   | Feather Boots, Heavy Boots, Leather Boots,
                                |     Knight Boots
 Powerful Medicine..............|.Health It, Invinciroid
    

===============================================================================
7.4.2. Dojo                                                 [Dojo]
===============================================================================

After training your mind in classroom and library, now you need to train your
body. You can use the dojo just outside school from AM 09:00 to PM 10:00. Just
enter, check the little board inside and Barrett will come and explain about
the place if it's your first time.

You can summon monsters in dojo to fight against and they won't be able to
leave the place, so it's a perfect place to raise your skills in a safe way. If
you faint there, you'll be taken to the clinic and the game won't end as
Barrett will supervise your training. After completing a challenge you'll be
reward with Skills Seals. To do the next challenge you need to complete first
the previous ones in order.


First Challenge
-------------------------------------------------------------------------------
Rewards: Triple Strike, Thrust Strike and Hammer Fall
Mission: Defeat 5 monsters (in this order):
- Orc
- Orc Archer
- Orc
- Orc Archer
- Orc


Second Challenge
-------------------------------------------------------------------------------
Rewards: Life Drain and Shine
Mission: Defeat 6 monsters (in this order):
- Goblin Gangster
- Hammer Troll
- Hammer Troll
- Goblin Gangster
- Goblin Gangster
- Hammer Troll


Third Challenge
-------------------------------------------------------------------------------
Rewards: Dash Slash and Gale Blade
Mission: Defeat 7 monsters (in this order):
- Shadow Panther
- Shadow Panther
- Shadow Panther
- Hornet
- Hornet
- Hornet
- Shadow Panther


Fourth Challenge
-------------------------------------------------------------------------------
Rewards: Flash Strike and Giant Swing
Mission: Defeat 8 monsters (in this order):
- Little Wizard
- Aerian
- Little Wizard
- Aerian
- Aerian
- Little Wizard
- Aerian
- Little Wizard


Fifth Challenge
-------------------------------------------------------------------------------
Rewards: Rush Attack and Strong Shot
Mission: Defeat 9 monsters (in this order):
- Claw Dragon
- Minotauros
- Minotauros
- Claw Dragon
- Minotauros
- Claw Dragon
- Claw Dragon
- Minotauros
- Claw Dragon


Sixth Challenge
-------------------------------------------------------------------------------
Rewards: Naive Blade and Hundred Cracker
Mission: Defeat 10 monsters (in this order):
- Orc
- Orc Archer
- Hammer Troll
- Goblin Gangster
- Shadow Panther
- Hornet
- Little Wizard
- Aerian
- Claw Dragon
- Minotauros


===============================================================================
7.4.3. Library                                              [Library]
===============================================================================

The quiet place where you can read a lot of interesting books. This facility
don't have too much to offer, you can take the Stone Spike and Sonic Wind spell
books (just after it has been build), also you can play Sugoroku with your
friends. Other skills and items can be found in this place in the right moment
(they will be informed at the right sections).


===============================================================================
7.4.4. Workshop                                             [Workshop]
===============================================================================

This place is where you can do the most different creations in game, like
cooking and forging. All the equipments are available to use as you want, but
you need to buy the stations first in Yue's Bargains shop on Mondays and the
tools/utensils on Wednesdays (check it on Shops section).

Douglas will come here in everyday from PM 12:00 to PM 01:59 and offer a free
lunch to the students, but the dish varies from day to day.

Like your house, there is a lot of things you can use, so I'll try to give a
brief explanation about the item and utensil you can interact with in the
workshop. You can interact with them by getting close to one of them and
pressing the action button or touching the screen.

I'll start from the one in the upper left corner and proceed to the right until
the wall and then I'll go back to the left again and go down. So here's the
list:

Full Set of Tools: Allows you to process your products. From left to right -
    Mayonnaise Maker, Cheese Maker, Yogurt Maker, Seed Maker, Thread Maker.
Refrigerator: You can store food and alike here.
Shelf: You can store non-eatable items you don't use frequently here.
Steamer: Use to steam your ingredients and prepare delicious dishes.
Mixer: Use to make refreshing juices.
Oven: Use to roast or bake.
Pot: Use to cook delicious food.
Frying Pan: Use to fry.
Knife Set: Use to prepare some dishes like sashimi.
Empty Cooking Table: Use to prepare dishes that don't require anything else.
Forging Anvil: Use to forge and strengthening weapons and armors.
Accessories Table: Use to make gorgeous accessories.
Pharmacy Table: Use to create medicines.
Record Player: Use to listen the theme season's songs from your farm.


*******************************************************************************
7.5. Buildings/Expansions                                   [Buildings]
*******************************************************************************

This section explains the different buildings in the game and what you need to
make or expand them. To order these buildings and expansions, talk to Byron
(when he is at his house) and invest your money to create a better place to
live for your friends. For Workshop expansions (stations) talk to Yue and
select "I want a bargain." on Mondays (in others days she sells different
stuffs or simply don't sell bargains).

The constructions will be ordered as they appear in the game and follow the
model shown just below:

Building/Expansion
-------------------------------------------------------------------------------
Description: What is this building/expansion.
Requirement: What you need to have the option to do this building/expansion.
Materials: How much money and wood needed.
Notes: Some information about


Barn
-------------------------------------------------------------------------------
Description: The place where your captured monsters will live.
Requirement: Finish Cecilia's first quest "Please Find Something".
Materials: 5000G and 50 wood.
Notes: This building will take 1 day to be finished and it'll be located at
    Alvarna - North Square, next to your farm. It has 4 floors (1F - BF3) and
    each one can have up to 4 monsters, so you can have at most 16 monsters in
    the first generation. You can see the information about your monsters
    (name, friendship level, in what it can help you and what tool you need to
    collect their stuff) and how much feed stocked you have left in the plate
    outside. Besides, that plate also allows you to rearrange your monsters
    location and see if you can take the production from any of them at the
    moment.


School
-------------------------------------------------------------------------------
Description: The place where children go to learn a lot of new things.
Requirement: Get married and after you have a baby, talk to your wife.
Materials: 100000G and 1000 wood.
Notes: This building will take 10 days to be finished, if you go near the
    door a scene will occur and it finish the first generation arc.


Barn Expansion
-------------------------------------------------------------------------------
Description: The place where your captured monsters will live.
Requirement: Second generation and have a barn.
Materials: 5000G and 50 wood.
Notes: This building will take 1 day to be finished and will add 4 new
    floors in your original barn. You can expand it multiple times, following
    this order:
    - First expansion creating the BF4 - BF7;
    - Second expansion creating the BF8 - BF11;
    - Third expansion creating the BF12 - BF15;
    - Fourth expansion creating the BF16 - BF19;
    - Fifth expansion creating the BF20 - BF23;
    - Sixth expansion creating the BF24 - BF27;
    A special expansion will be available after you collect all Tablet
    fragments, talk to Barrett and take the Dragon Break magic book. For this
    one Byron won't ask you for any material or money and will be done in the
    same day. This expansion will open a path to Palermo Shrine. For more
    details check Palermo Shrine section.


School Expansion: Dojo
-------------------------------------------------------------------------------
Description: The place where you can train your body and mind by practicing
    martial arts.
Requirement: Second generation.
Materials: 10000G and 100 wood.
Notes: This building will take 1 day to be finished and it'll be located at
    the southeast of Cherry Blossom Square. You can train your fighting skill
    supervised by Barrett.


School Expansion: Library
-------------------------------------------------------------------------------
Description: The place filled with books and knowledge where you can learn new
    spells and play Sugoroku.
Requirement: Second generation.
Materials: 10000G and 100 wood.
Notes: This building will take 1 day to be finished and it'll be located at
    the left side of Alvarna Academy - Classroom. You can play Sugoroku in 
    there and find some magic books.


School Expansion: Workshop
-------------------------------------------------------------------------------
Description: An important facility for putting into practice everything you
    learn in school and where new station will come.
Requirement: Second generation.
Materials: 10000G and 100 wood.
Notes: This building will take 1 day to be finished and it'll be located at
    the right side of Alvarna Academy - Classroom. This place will be used to
    put in practice what you learned in the classroom. Also it's a prerequisite
    to build this before you can cook, forge, etc.


Workshop Expansion: Small Kitchen
-------------------------------------------------------------------------------
Description: The place where you can cook delicious dishes.
Requirement: Second generation and a workshop.
Materials: 1000G.
Notes: You can buy it from Yue on Mondays after building the Workshop. Also
    avoid buying this expansion, buy a large one instead this.

Workshop Expansion: Large Kitchen
-------------------------------------------------------------------------------
Description: The place where you can cook more delicious dishes.
Requirement: Second generation and a workshop.
Materials: 5000G.
Notes: You can buy it from Yue on Mondays after building the Workshop. Also if
    you buy this first you don't need to buy the small one.


Workshop Expansion: Pharmacy
-------------------------------------------------------------------------------
Description: The place where you can create new medicines.
Requirement: Second generation and a workshop.
Materials: 3000G.
Notes: You can buy it from Yue on Mondays after building the Workshop.


Workshop Expansion: Forge
-------------------------------------------------------------------------------
Description: The place where you can create your weapons and accessories.
Requirement: Second generation and a workshop.
Materials: 7000G.
Notes: You can buy it from Yue on Mondays after building the Workshop.


*******************************************************************************
7.6. Quests - First Generation                               [Quests1]
*******************************************************************************

The header below is an example of how the quests are disposed. Each character's
quest is in a different section identified by his/her name. Inside that section
you'll see one table for each quest that character requests you. The tables are
sorted by request order of that character.

Each table contains: the title of the quest, the description you can see in the
game, what you need to fulfill before taking that quest, the friendship or love
level in which the character will request that quest, what you can obtain by
completing it and at last, an explanation of what you should do to finish it.

Just a note, for some quest read the section How to Complete before you go to
talk to the person who gives the quest, so you can take the asked item first
and save some time (only recommended for such item like monster's drops or 
commons (grass, mining rocks, fruits...)). For monsters hunting quests, you can
take a tamed monster with you to help and complete it more easily.

To start a new quest, go and check the Bulletin Board at De Sainte-coquille
Park until 6 PM. In festival days and after that time you can't start a new
quest anymore, however if you already have start a new one, you still can
complete it (in festivals days too).

Notes:
- The next quest of a character will only be available after you complete the
      previous one from that same person, so be sure to complete them as they
      appear to avoid blocking the new quests from that character.
- After a girl get married, if you have unsolved quests with her, they will
      disappear from bulletin board. Same thing if you get married.
- "Gate" is the name of the sphere that spawns monster in the dungeons. I'll
      call it like this in the quests descriptions.


===============================================================================
Character Name                                               
===============================================================================

Quest Name
-------------------------------------------------------------------------------
Description: Original text from game
Requirement: What you need to start the quest
Love Level or Friendship Level: Required friendship level or love level with
    requester to unlock this quest but the true level can change a bit (for
    example some character asks for the quest some points before he/she
    actually get the level)
Reward: What you will earn after completing the quest (all quests will raise a
    little the friendship/love points of the requester)

How to Complete: 
What you need to do in order to finish the quest


===============================================================================
7.6.1. Alicia's Quests                                       [Alicia-Q1]
===============================================================================

Let Me Tell You Your Fortune
-------------------------------------------------------------------------------
Description: I'm looking for people who want their fortunes told!
Requirement: Have talked to Alicia at least once before and completed "Please 
    Deliver Something for Me" (Mana first quest)
Love Level: 0
Reward: 100G (-100G actually)

How to Complete:
Easy one! Just find Alicia and talk to her, she'll then tell your fortune and
give you the reward. Notice you'll actually LOSE money in this quest. Even
though she pays 100G for the quest, just after the fortune telling thing she
charges 200G as a payment for the same job, so you'll end up losing 100G. Well,
since this is not really that much money it doesn't really matter.


I Want This No Matter What
-------------------------------------------------------------------------------
Description: I need something for my fortune-telling. Can you find it for me?
Requirement: Have completed Alicia's  first quest: "Let Me Tell You Your
    Fortune"
Love Level: 1
Reward: 100G

How to Complete:
Talk to Alicia. She asks you to find an Amethyst somewhere in Padova Mts. -
Crossroad for her fortune-telling. As she told, go there and walk to right and
go up all the way until you see it behind the right Gate that summons the
second Orc Viking. Take it and deliver to her, but if you already have an
Amethyst and want to finish as quick as possible this quest, just give it to
her, receiving your a little tip and changing the way that she sees you.


Fulfill a Prophecy
-------------------------------------------------------------------------------
Description: I have a favor to ask you. Can you keep this just between the two
    of us?
Requirement: Have completed Alicia's second quest: "I Want This No Matter What"
Love Level: 2
Reward: 200G

How to Complete:
Alicia wants you to talk with Cecilia because when she read her love fortune,
she told a handsome man would soon approach to her, in other words, she wants
to force the prediction to come true. Do the dirty work, going to meet the poor
victim, but Ceci reveals that she isn't so naive. Return from your failed
mission and still get the prize.


Fulfill Another Prophecy
-------------------------------------------------------------------------------
Description: There's someone I want to talk to!
Requirement: Have completed Alicia's third quest: "Fulfill a Prophecy"
Love Level: 3
Reward: 250G and 100 pieces of wood

How to Complete:
Talk to Alicia. She wants you to do the impossible, ask Barrett who he likes.
And to do the things a little more worse he needs to say that he likes Dorothy.
Find him and start a conversation. Show all your persuasive powers and try to
get the answer. Return and report the situation to Alicia.


I Need Your Thoughts on Something
-------------------------------------------------------------------------------
Description: I want your honest opinion on something.
Requirement: Have completed Alicia's fourth quest: "Fulfill Another Prophecy"
Love Level: 4
Reward: Nothing

How to Complete:
Talk to Alicia. She tried to read her own love fortune and asks what do you
think she saw. Choose all options to keep the conversation going (and see her
reaction about each type of the guys you answer) and she will say nobody
proposed her (what a waste!). Try to cheer her up.


Fulfill One More Prophecy
-------------------------------------------------------------------------------
Description: Don't you think dates are fun?
Requirement: Have completed Alicia's fifth quest: "I Need Your Thoughts on
    Something"
Love Level: 5
Reward: 200G

How to Complete:
Talk to Alicia. She wants you to talk with Mana and go on a date with her. Meet
her at Cherry Blossom Square and start a conversation. Both of you are really
bad to act, my gosh. Tell Mana the truth and she will understand your efforts.
Go back and report your mission.


Can You Find Something for Me?
-------------------------------------------------------------------------------
Description: I'd be really happy if you could find something for me.
Requirement: Have completed Alicia's sixth quest: "Fulfill One More Prophecy"
Love Level: 6
Reward: 300G

How to Complete:
Talk to Alicia. She wants you to Messhina Valley - Path to Mountain and find a
Sapphire for her. Go there and run to north, you'll see the Sapphire just
northwest from the second Gate (spawn Goblin Archer). Take it and deliver it to
Alicia, but if you already have a Sapphire and want to finish as quick as
possible this quest, just give it to her and receive your reward.


Fulfill One Last Prophecy
-------------------------------------------------------------------------------
Description: This one's a little dangerous so I'll give you a little more than
    usual if you get the job done.
Requirement: Have completed Alicia's seventh quest: "Can You Find Something for
    Me?"
Love Level: 7
Reward: 500G

How to Complete:
Talk to Alicia. She wants you to go to Trieste Forest - Grassy Path and defeat
an Orc. As her previous prophecies, you need to do the dirty work for this
fortune to come true. Go there and kill it. Return, report your mission to
Alicia and listen what was the prophecy (but this time she won't say who ask
for it, who probably wants to see a kind and strong man to do everything she
asks for him to fulfill her prophecies...?).


I Have a Small Favor to Ask of You
-------------------------------------------------------------------------------
Description: This is a little personal so I'll tell you about it when I see
    you, okay?
Requirement: Have completed Alicia's eighth quest: "Fulfill One Last Prophecy"
Love Level: Between 8 and 9
Reward: Make Alicia happier

How to Complete:
Talk to Alicia. She read a fortune and want you to go on a date, but this time
is with her (don't know if she is more worried with your prophecy or with
hers). As she said, go first to Padova Mts. - Mt. Winter Entrance and meet her
there. Move to Padova Mountains - Crossroad and clean the path before Alicia
comes, closing the Gates and killing the monsters. After that call her at the
entrance and she will ask if there is someone you like. You'll suggest her to
see your fortune and for the first time she'll admit her predictions are never
accurate (finally), but she'll still try to read your love fortune.


Find Me a Crystal Ball?
-------------------------------------------------------------------------------
Description: It's the ultimate item for fortune-telling. I want one!
Requirement: Have completed Alicia's ninth quest: "I Have a Small Favor to Ask
    of You"
Love Level: 10
Reward: Alicia as your wife or a Crystal Ball.

How to Complete:
Talk to Alicia. She needs you to go to Padova Mts. - Ice Field and find her a
Crystal Ball, the ancient tool of any fortune-teller used for greatest
divinations and also will ask you to marry with her (who knows when Alicia is
serious or joking?). Go there and run to the extreme northwest and you'll find
it laying on the floor. Return and give it to her. She'll tell that according
to her fortune a Crystal Ball will be given to her as a marriage proposal. She
is the only girl who "propose" you in marry (how modern). If you answer "Please
marry me." and your wedding will start automatically after that. If you choose
"I'm not quite prepared for this." she will return the Crystal Ball, so you can
give it her when you're prepared or to throw away and marry with other girl.


===============================================================================
7.6.2. Barrett                                               [Barrett-Q1]
===============================================================================

I'm Looking for Something
-------------------------------------------------------------------------------
Description: Find something for me.
Requirement: Have talked to Barrett at least once before and completed "Please 
    Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: Pole

How to Complete:
Talk to Barrett. He'll tell he lost a large book, but he's not sure where,
maybe the general store or the church. Go to the church, you'll see the book
right in the middle of the path (it's a large blue book). Pick it and give it
back to Barrett, mission accomplished.


Get me an Item
-------------------------------------------------------------------------------
Description: Get an item from a monster and bring it to me.
Requirement: Have completed Barrett's first quest: "I'm Looking for Something"
Friendship Level: 1
Reward: 500G

How to Complete:
Barrett will ask to get an Arrowhead (dropped by Orc Archers), so go to Trieste
Forest - Aegis Falls or Trieste Forest - Wooded Paradise and keep killing the 
Orc Archers until the item drops. To avoid damage just circle the monster until
it shoots an arrow, and attack in this instant. Go back and give the item to
him to complete the quest. If you already have this item, you won't need to
defeat the monsters, just give it to Barrett at once.


I Need Another Item
-------------------------------------------------------------------------------
Description: I want you to get something else from a monster for me.
Requirement: Have completed Barrett's second quest: "Get me an Item"
Friendship Level: 2
Reward: 600G

How to Complete:
Talk to Barrett. This time he need a Quality Cloth (dropped by Goblin Pirate),
so you have 3 options to go: Blessia Island - South Beach (1 Gate), Blessia
Island - Altar/Old Ship (1 Gate) or Blessia Island - Old Ship Deck (1 Gate
spawning both 1 Goblin Gangster and 1 Goblin Pirate). Choose the map which is
most suitable to you and keep killing it until drops the item. Return back to
Barrett and finish the job. As before he is very boring and don't reveal for
what it will be used for. If you already have this item, you won't need to
defeat the monsters, just give it to Barrett at once.


I Want to Give Dorothy Something
-------------------------------------------------------------------------------
Description: I have something I want you to give to Dorothy for me. Come talk
    to me for more details.
Requirement: Have completed Barrett's third quest: "I Need Another Item"
Friendship Level: Between 2 and 3
Reward: Onion Seed

How to Complete:
Barrett found a Star Pendant dropped by Dorothy but don't want to bother and
return it (so timid). So, as he said, you don't have anything more important to
do (probably he thinks you are just an useless wanderer like him...). Take it,
give back to Dorothy and tell him the news.


===============================================================================
7.6.3. Byron                                                 [Byron-Q1]
===============================================================================

Please Find Someone
-------------------------------------------------------------------------------
Description: Please go find Barrett for me.
Requirement: Have talked to Byron at least once before and completed "Please 
    Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: Empty Bottle

How to Complete:
Talk to Byron. He'll be looking for his son Barrett, but can't find him
anywhere, so he asks you to help. Once you accept this quest, Barrett won't be
on his usual places, so proceed to the Alvarna - East End, to the right side of
The Sharper Edge Blacksmithing and you'll find Barrett standing there. Talk to
him to deliver the message from his father, then go back to Byron's house and
talk to him again to complete this quest.


Town Patrol Needed
-------------------------------------------------------------------------------
Description: I want you to do me a favor and look out for the townspeople a
    little bit. Please come and see me.
Requirement: Have completed Byron's first quest: "Please Find Someone"
Friendship Level: 1
Reward: 1000G

How to Complete:
Talk to Byron. Even though this is an easy quest, it can be a bit time
consuming. All you need to do is to make sure to speak to every villager,
except Yue, that doesn't exactly live in the village, and then talk to Byron
again in the end to finish this quest.


Please Give Natalie Some Forms
-------------------------------------------------------------------------------
Description: I need you to give Natalie some very urgent paperwork.
Requirement: Have completed Byron's second quest: "Town Patrol Needed"
Friendship Level: 2
Reward: 700G

How to Complete:
Talk to Byron. He'll explain that the documents asked for Natalie some time ago
from the city just arrived and he needs someone to deliver it, since both of
them are always busy. Take the City Data with the information about new
medicines and techniques from people in city and give to Natalie, reporting
back to Byron to take a tip.


===============================================================================
7.6.4. Cammy                                                 [Cammy-Q1]
===============================================================================

Super Training Plan: Strength!
-------------------------------------------------------------------------------
Description: Improve your strength with shadow boxing!
Requirement: Have talked to Cammy at least once before and completed "Please 
    Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: Toyherb Seed

How to Complete:
Talk to Cammy. She'll say if you go through her training you'll become a Super-
Kyle (or the name you choose for your character), wow! Seriously, the game is
not that difficult, she'll say a sequence of four punches (either left or
right each) and after that she'll ask you to repeat them one at a time at the
same order she said. There is no need to rush, just pay attention to what she
says, take note if you think it'll be necessary, and then just choose the same
directions she said. This will be repeated four times, and if you manage to do
3 out of the 4 correctly you'll win and finish the quest. If you couldn't, just
talk to her again and she'll restart the training. By the way, you won't earn
a better reward if you do all the sequences correctly, so don't bother if you
miss one of them.


Super Training Plan: Luck!
-------------------------------------------------------------------------------
Description: Improve your luck with rock paper scissors!
Requirement: Have completed Cammy's first quest: "Super Training Plan:
    Strength!"
Friendship Level: Between 1 and 2
Reward: Tomato Seed

How to Complete:
Talk to Cammy. Your personal trainer prepared the second part of your train to 
become the Super-Kyle. And for that it is essential to raise an important 
attribute for any superhero, your luck in rock paper scissors, since this is a 
very dangerous battle until death. Cammy won't take easy and your battle 
consist in 10 matches and you need to choose one command (rock, scissors or
paper). The game don't have a specific sequence, so keep trying until you win
at least 6 of 10 rounds and get the prize. Now you're one step closer from your
final form and a lot more prepared to defeat any villain with your Rock Paper
Scissors combat style.


Super Training Plan: Memory!
-------------------------------------------------------------------------------
Description: Improve your memory with a quiz game!
Requirement: Have completed Cammy's second quest: "Super Training Plan: Luck!"
Friendship Level: Between 2 and 3
Reward: Pineapple Seed

How to Complete:
Talk to Cammy. A new chapter on an hero's training begins now. In this session
you'll improve your brainpower with Memory Games, remember, with a good memory
you can save your life in such crucial moments like when you are on bathroom
and the paper ends, if you had remember before that happens, you won't get in
this dangerous situation. Ok, back to the game, Cammy will say some names and
you need to memorize them in order. If you get one answer wrong it will start
all over again. 
- Round One: Cammy says "Banana, Apple, Orange, Strawberry!" and asks the
name of the third fruit (Orange).
- Round Two: Cammy says "Pepper, Turnip, Carrot, Cabbage, Potato!" and asks
the name of the first vegetable (Pepper).
- Round Three: Cammy says "Tuna, Salmon, Pike, Char!" and asks the name of the
second fish (Salmon).
After answering all correct Cammy will congratulate you for a such good memory
and give your reward.


Super Training Plan: Etiquette!
-------------------------------------------------------------------------------
Description: Improve your etiquette by learning table manners!
Requirement: Have completed Cammy's third quest: "Super Training Plan: 
    Memory!"
Friendship Level: Between 3 and 4
Reward: Corn Seed

How to Complete:
Heroes never stop! Talk to Cammy, it's time to refining your sensibilities with
Table Manners, an important step when you're invited to a festival in your
tribute and to not be rude in your own party. She'll ask some questions and you
need to answer 4 of them right. The questions are following:

- Question 1: "What is the proper way to use a napkin?"
Answer: "Fold it in half and put it on your lap."

- Question 2: "What is the proper way to eat soup?"
Answer: "Eat it a little at a time, with a spoon."

- Question 3: "What is the proper way to hold a fork and knife?"
Answer: "Knife in right hand, fork in left."

- Question 4: "What is the proper way to eat bread?"
Answer: "Break it up into bite-sized pieces."

- Question 5: "What is the first thing you do when tasting wine?"
Answer: "Shine a light on it to check the color."

After that "difficult" questions (I don't know why I listed since it's a little
stupid to know what to answer, but whatever) and take your prize.


Super Training Plan: Graduation!
-------------------------------------------------------------------------------
Description: This is your last test! Give it all you've got!
Requirement: Have completed Cammy's fourth quest: "Super Training Plan: 
    Etiquette!"
Friendship Level: Between 4 and 5
Reward: Charm Blue Seed

How to Complete:
After a very long and hard course, it's time to your graduation! Talk to Cammy,
according to her, in this training you are going to use everything learned
until now. So get a Wolf Fang (dropped by Silver Wolf) at Padova Mountains -
Flowing River. There are two Gates spawning the wolves, so if it's too
difficult to take care of both of them, just try to destroy one Gate. Keep
hunting it until you get the item. Return and finish your mission.
Congratulations in your graduation, Kyle, the Perfect Gentleman.


===============================================================================
7.6.5. Cecilia                                               [Cecilia-Q1]
===============================================================================

Please Find Something
-------------------------------------------------------------------------------
Description: Please find a ruby for me. And stay out of trouble.
Requirement: Have talked to Cecilia at least once before and completed "Please 
    Deliver Something for Me" (Mana first quest)
Love Level: 0
Reward: Pet Glove and 100 pieces of woods

How to Complete:
Talk to Cecilia. She'll ask you to find a Ruby in Trieste Forest, but there is
a restriction: you can't kill any monsters at all. Go to the forest and enter
in Trieste Forest -  Aegis Falls (after the save point and the area where there
are some redmonsters). Once there, go past the first bridge and then go over 
the second bridge to south (don't change the area going north). Just look 
around there and you'll see a red stone lying right behind a flower, pick it 
up. Go back to the village (don't hurt (attack) any monsters on the way) and 
give the ruby to Cecilia.


Looking for Special Ingredients
-------------------------------------------------------------------------------
Description: Please find some wild plants that I can use to really bring out
    the flavors in my cooking.
Requirement: Have completed Cecilia's first quest: "Please Find Something"
Love Level: 1
Reward: 200G and Brush

How to Complete:
Cecilia ask you to get an Indigo Grass for her new dish, and you can do this in
three different ways:
1. Go to Blessia Island - Center. When you arrive, just walk to northwest and 
      you'll see a purple grass lying in the floor, just pick it and go back to
      her.
2. If you already have picked one in your travels to dungeon you can give to 
      her either.
3. Buy from Natalie for 30G.

Choose what is better for you and complete the quest.


I Need Someone to Stay Over
-------------------------------------------------------------------------------
Description: Things have been really tough lately.
Requirement: Have completed Cecilia's second quest: "Looking for Special
    Ingredients"
Love Level: 2
Reward: Make Cecilia happier... (-100G for the night)

How to Complete:
Talk to Cecilia. She'll ask you to spend a night in her house! Calm down, it's 
not as you think, it's just that Egan hasn't received many guests for a while 
and Cecilia would like you to stay over at the Inn for a night to help his 
business (yes, it was too easy to be true...). Well, that's an easy one, just
talk to Egan when you want to sleep. PAY ATTENTION TO THIS: when you talk to 
Egan you'll sleep immediately so, if you still have things you need to do, 
don't talk to him until they're finished. Notice as well that, if you're not a
close friend of Egan yet, you won't be able to talk to him after PM 6:00, 
because the Inn will be closed, so make sure to go there before this time.


Company for Stargazing
-------------------------------------------------------------------------------
Description: Come look at the stars with me?
Requirement: Have completed Cecilia's third quest: "I Need Someone to Stay
    Over"
Love Level: 3
Reward: Make Cecilia happier part 2

How to Complete:
Maybe now it's the chance you "lost" in the previous quest. Talk to Cecilia and
she'll invite you to go to Alvarna - Falling Star Path at 9 o'clock tonight.
Now it's your chance, take a bath at Wisdom Bathhouse, use your best perfume
and clothes (ok, the last phrase isn't true). Wait until the time combined and
go there. Cecilia tells about Alicia's reading that you two may be able to see
a shooting star in there (so romantic), since she always wanted to see one with
you (and you are still a deaf and don't hear important things). After the event
she'll thank you and leave.


Male Bonding...
-------------------------------------------------------------------------------
Description: I need a guy to talk to someone for me.
Requirement: Have completed Cecilia's fourth quest: "Company for Stargazing"
Love Level: 4
Reward: Make Cecilia happier part 3 (and annoys Jake)

How to Complete:
Talk to Cecilia. She wants you to talk to Jake for her and see if he can forget
a little his intense dislike of humans, opening his heart to you. Look for him
and start another long and productive conversation. Go back to Cecilia and tell
what happened, receiving your valuable prize.


I Want to Ask You Something
-------------------------------------------------------------------------------
Description: Can I ask you kind of a personal question?
Requirement: Have completed Cecilia's fifth quest: "Male Bonding..."
Love Level: 5
Reward: Make Cecilia happier part 4 (looks like maids in coquille's house don't
    receive to much)

How to Complete:
Talk to Cecilia and finish the quest. Yes, it's all and I didn't forget to
write anything. 


I Have Something for You
-------------------------------------------------------------------------------
Description: I have something I want to give you, but I'm a little worried that
    I"ll mess it up.
Requirement: Have completed Cecilia's sixth quest: "I Want to Ask You
    Something"
Love Level: 6
Reward: Apple Pie

How to Complete:
Talk to Cecilia and she will invite you to go to Sainte-coquille Dining Hall.
Accept it, go to the selected place (how does she get there before you?) and
she will ask if you like Apple Pie, answer "Yeah." (if you answer "Not really."
Cecilia will get upset and if you answer "I like you, Cecilia" she will like,
but will be embarrassed. Both options will end the quest and you'll receive no
prize). With that, Cecilia will say that she baked one and will give it to you
(the Apple Pie goes direct to your backpack, so check it later).


Something's Really Bothering Me
-------------------------------------------------------------------------------
Description: Something's really been bothering me. Please come talk to me.
Requirement: Have completed Cecilia's seventh quest: "I Have Something for You"
Love Level: 7
Reward: Make Cecilia happier part 5 (or not)

How to Complete:
Talk to Cecilia and now she will invite you to come to Trieste Forest Entrance.
Meet her in there and make a discovery (not something very surprising). She'll
ask what do you think about this, answer whatever you like, but if you choose
the first answer she will get disappointed.


Something Very Important to Me
-------------------------------------------------------------------------------
Description: This is really important to me. Please find it.
Requirement: Have completed Cecilia's eighth quest: "Something's Really
    Bothering Me"
Love Level: Near 9
Reward: Round Stone

How to Complete:
Talk to Cecilia. She wants you to find a item called Round Stone at Messhina
Valley - Bridge to Shrine. Go there and walk all way to north and you will see
a bright stone on the floor, take it and give to Cecilia. She will ask you to
hold it for her, but she can't tell you why at this moment. So just do what 
she want.


A Very Important Request
-------------------------------------------------------------------------------
Description: This is the most important favor I'll ask of you.
Requirement: Have completed Cecilia's ninth quest: "Something Very Important
    to Me"
Love Level: 10
Reward: Cecilia as your wife.

How to Complete:
Talk to Cecilia. She'll say that if you really like her, bring the Round Stone
from previous quest to Messhina Valley - Bridge to Shrine. Meet Cecilia there
and give it to her (if you talk to her she'll ask if you bring the stone, don't
matter what you answer to her). She will tell you a story from her past and the
new future that she started to imagine after that day (a little strange as
Kyle thought). After this, Cecilia will ask if you like girls who are a little
strange, answer "Yeah." (answering "No." she will get sad and the quest will
finish). A second list of options will appear, now it's up to you. If you
answer "Hold on a second." the quest will be over, but if you answer "Will you
marry me?" your reward in this quest is Cecilia (a good prize!) and your 
wedding will start automatically after that. If choose any option to finish
this quest except get married with Cecilia, the quest will be canceled but
you can still start it over again whatever you want (it will stay on bulletin
board until Cecilia or you get married).


===============================================================================
7.6.6. Dorothy                                               [Dorothy-Q1]
===============================================================================

I Dropped Something...
-------------------------------------------------------------------------------
Description: I, um, dropped my amulet, and...
Requirement: Have talked to Dorothy at least once before and completed "Please
    Deliver Something for Me" (Mana first quest)
Love Level: 0
Reward: 100G

How to Complete:
Go to The Eagle Inn area and you'll see Dorothy standing in front of it. Try to
talk to her about the quest and she'll tell you some words about the amulet and
run. Right after that, Rosalind will come and tell you to look for the item in
the docks, since Dorothy was there a while ago. Do as she says and go to the
docks. Take the path that takes into the boat and you'll see amulet on the
ground, so pick it up. Finally, look for Dorothy and give her the amulet to
finish the quest.


I Did It Again...
-------------------------------------------------------------------------------
Description: I dropped my Ruby Brooch and... it's, um, really important to me
and, well...
Requirement: Have completed Dorothy's  first quest: "I Dropped Something"
Love Level: 1
Reward: Sweetie Potato

How to Complete:
Talk to Dorothy. This time she lost her Ruby Brooch in Trieste Forest. Go to 
Trieste Forest - Aegis Falls and walk a little to the left where the second
mine stone is, it's easy to see. Grab it and go to see Dorothy. Fern will thank
you for your efforts.


I'd Like Some Wool, But...
-------------------------------------------------------------------------------
Description: Um, I need a Wooly Furball, and, well, I'll tell you more if I see
    you.
Requirement: Have completed Dorothy's second quest: "I Did It Again..."
Love Level: 2
Reward: Greenifier and 100 pieces of wood

How to Complete:
Talk to Dorothy. Fern got a fever! Because that she'll ask you to bring her a
Wooly Furball. If you already have one, you can give it to her and finish the
quest right away. If you don't have one, you can proceed to Trieste Forest -
Spring Clearing at night and you'll find some Wooly there. Defeat some of them
until they drop the Wolly Furball, pick it up and give it to Dorothy. Fern will
get better, thanks to your efforts.


I Want to Ask You Something...
-------------------------------------------------------------------------------
Description: There's, um, something I'd like to talk to you about...
Requirement: Have completed Dorothy's third quest: "I'd Like Some Wool, But..."
Love Level: 3
Reward: Toyherb Seed

How to Complete:
Talk to Dorothy (or Fern, or whoever wants to talk to you). Fern will ask:
"What do you think is the principal that guides your actions?", answer "To help
everyone as much as I can." (if you answer "To take care of myself first." the
conversation will end and you need to talk to her again). She (Fern) will
approve and say to stay friends with Dorothy.


Can You Do Me a Favor?
-------------------------------------------------------------------------------
Description: Could you maybe come over here for a little while?
Requirement: Have completed Dorothy's fourth quest: "I Want to Ask You
    Something..."
Love Level: 4
Reward: Make Dorothy happier and discover some facts.

How to Complete:
Note: Take this quest as the last one of the day (needs 2 days to complete).
Talk to Dorothy. Fern will say that Dorothy wants to take a walk with you and
will be waiting in front of the church tomorrow. In the next day go  meet
Dorothy in the promised place, Fern'll talk to you about Dorothy (some facts
about her life) and will ask to help her to finally open her heart, giving 
courage to her to realize her dreams.


Something about the Future...
-------------------------------------------------------------------------------
Description: I want to be a nurse but, well, I don't really have any
    self-confidence and...
Requirement: Have completed Dorothy's fifth quest: "Can You Do Me a Favor?"
Love Level: 5
Reward: See how Dorothy finds some confidence.

How to Complete:
Talk to Dorothy. She want to ask you something but Kyle won't let Fern talk for
her now. Dorothy wants to take the nursing exam but have some problems in the
interview part and want your help to practice. Do the interviewer's role and
choose the following questions so she can properly answer (the other questions
will be hard for her to answer):
-"Let's start with an introduction."
-"What do you like?"
-"What's the name of your doll?"
-"What's the best way to maintain health?"
-"Do you have a very close friend?"
If you choose at least four of the above answer you will help her finding some
confidence.


It's about Cammy...
-------------------------------------------------------------------------------
Description: Cammy's been going out a lot lately and I'm not really sure where.
    If you could do me a small favor...
Requirement: Have completed Dorothy's sixth quest: "Something about the
    Future..."
Love Level: 6
Reward: Glazed Yam

How to Complete:
Talk to Dorothy. She'll tell that there is a lot of times she can't find Cammy
around the town, so maybe Cammy is going into the forest, a very dangerous
place to her. Since she won't listen Dorothy, it's up to you try to talk with
Cammy. Find her and convince about the dangers in there. Go back to Dorothy and
take your reward.


I Made Some Cookies
-------------------------------------------------------------------------------
Description: I tried making some cookies, so, if you want, come over and try
    them for me? I'll be waiting...
Requirement: Have completed Dorothy's seventh quest: "It's about Cammy..."
Love Level: 7
Reward: A cookie, but you will eat it soon as you get.

How to Complete:
Meet Dorothy at Alvarna - West End and talk to her. While she was trying to
bake some chocolate cookies, she burned about 8 batches of it (my gosh). Try
one and answer whatever you want, but if you want to say the cookies taste
good, choose "These are really good!" (if you answer "These are awful!" she
will say some ingredients of the recipe, how yummy). After that Cammy will come
and say something about the cookies depending of which answer you gave. I
suggest you to choose both answer to see the character's reactions in each
scenery, it is very funny to see.


It's about Fern...
-------------------------------------------------------------------------------
Description: Fern has been acting kind of funny lately. Come over and help
    please? For me?
Requirement: Have completed Dorothy's eighth quest: "I Made Some Cookies"
Love Level: 8
Reward: See how Dorothy is changing.

How to Complete:
Talk to Dorothy. Fern won't talk to her. You'll try to give some explain about
it and the fact that she is becoming closer to her other friends (and more
psychologist talking). Just a conversation quest.


I...Have Something...to Say
-------------------------------------------------------------------------------
Description: There's, erm, something I want to talk to you about...
Requirement: Have completed Dorothy's ninth quest: "It's about Fern..."
Love Level: 9
Reward: Charm

How to Complete:
Note: Take this quest as the last one of the day (needs 2 days to complete).
Talk to Dorothy. She wants you to take her on another date (yeah, she is
changing), but she is really nervous to do that now, so she asks you to meet
her tomorrow at Alvarna - Port. Wait until the next day and meet her in the
promised place (she'll be there the entire day, so go when you think it's good
for you). Start a conversation, you'll have to choose some options to proceed
with this quest. You can select any option, all them will give you an
information about Dorothy, so I suggest to see all them if you have time. In
the end get your reward.


===============================================================================
7.6.7. Douglas                                               [Douglas-Q1]
===============================================================================

Get This for Me
-------------------------------------------------------------------------------
Description: Go and fetch me "The Fighting Bull's Horns"!
Requirement: Have talked to Douglas at least once before and completed "Please 
    Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 100G

How to Complete:
Talk to Douglas and he'll ask you to go to Trieste Forest and bring him a Bull
Horn. Do as he says and proceed to the forest. Once there, you won't need to
fight any monster at all, just look for a horn lying on the ground in the upper
left side of the Trieste Forest - Spring Clearing (I mean the area after the
savepoint, where some ball-shaped red monsters spawn) and get it. After that go
back to Douglas, give him the Bull Horn and pick your reward.


I Got into a Fight with Mana...
-------------------------------------------------------------------------------
Description: I can't bring myself to give her this letter!
Requirement: Have completed Douglas's first quest: "Get This for Me"
Friendship Level: Between 1 and 2
Reward: 100 pieces of wood

How to Complete:
Talk to Douglas. Like the title says he got into a fight with Mana and want to
apologize, so he wrote a letter to her but don't have courage to deliver it. 
Take it and prepare for the longest travel in your life, walking through 
dangerous places infested by monsters and complete your mission as a real 
postman (just find Mana...). She will ask you to tell to her father that she
isn't mad with him anymore, so go back all the way and tell the news to
Douglas.


Let's Talk about This Like Men
-------------------------------------------------------------------------------
Description: There are times when men need to talk about things like men.
Requirement: Have completed Douglas's second quest: "I Got into a Fight with
    Mana..."
Friendship Level: Near 3
Reward: Empty Bottle

How to Complete:
Go to see Douglas. Talking like a true man, Douglas says that Mana likes
someone and asks if you know who he is. Choose any option and Douglas will say
Mana and him (Ray, Jake, Barrett or Max) don't combine with her, but to proceed
you need to answer all the alternatives. With all this we can get only one
conclusion, for the Douglas's anger. Finish the conversation and take your
prize.


I Challenge You!
-------------------------------------------------------------------------------
Description: As long as I live you will NEVER marry my daughter!
Requirement: Have completed Douglas's third quest: "I Got into a Fight with
    Mana..." and have completed Mana's tenth quest: "A Very Important 
    Conversation"
Friendship Level: Minimum 3
Reward: Engagement Ring

How to Complete:
Time to be a real man. Talk to Douglas and he'll tell you to meet him in
Trieste Forest - Wooded Paradise. Go there and start another conversation. Tell
him how you fell about Mana (maybe it isn't true since you can't really choose
an answer) and Douglas will challenge you. A Giant Orc will come to interfere,
and it's up to you to put an end in this and save Douglas's butt. The battle is
stupid since the monster only have size, but his attack and life points are
equal an ordinary Orc. Finish it and talk to Douglas at the east of the map.


===============================================================================
7.6.8. Egan                                                  [Egan-Q1]
===============================================================================

Please Taste This for Me
-------------------------------------------------------------------------------
Description: I've made something new and I would like you to try it. Any time
    is fine with me, so please stop by when you get the chance.
Requirement: Have talked to Egan at least once before and completed "Please 
    Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: Clippers

How to Complete:
Talk to Egan. He'll tell he's trying to think up some new recipes for the
customers and he wants someone to try them out. He'll then give a new fish dish
he made and will ask your opinion about it. I'm not sure if this changes
anything, such as friendship, but if you answer "Try making it really spicy.",
he'll say your response is not very reasonable. The same applies to the "Try
adding a lot of vinegar.". Choosing these options slightly change the final
dialogue, but you'll get the reward the same way, no matter your answers.

So, if you want to be sure and give the best answers, choose "Try adding more
salt." and "Try adding a little wine.", this way Egan will tell you really
helped to make something better for the customers.


I'm Running Out of Ingredients
-------------------------------------------------------------------------------
Description: Could you tell Cecilia something for me, please?
Requirement: Have completed Egan's first quest: "Please Taste This for me"
Friendship Level: Between 1 and 2
Reward: 500G

How to Complete:
Talk to Egan. He's running out of ingredients and want you to ask Cecilia to
bring some Toyherbs. Go and look for her, telling the message. Return and
report the news, getting the prize. Sometimes we wonder why they can't simply
go and do what they want instead of posting the request (that's more difficult
than the task).


Going to the Forest?
-------------------------------------------------------------------------------
Description: I have something to take care of in forest. If anyone is headed
    there, I would like to talk to them first.
Requirement: Have completed Egan's second quest: "I'm Running Out of
    Ingredients"
Friendship Level: Between 2 and 3
Reward: 500G

How to Complete:
Talk to Egan. He needs an Apple to give it to Cecilia. Go to Trieste Forest
- Grassy Path. When you arrive in the map, run to northeast and pick an Apple
from the apple tree just above the Gate which spawn Orcs. Notice this is the
same tree that produces apples regularly each 3 days, and a new apple won't
be produced specifically for this quest so, if you already gathered them one
or two days ago, you won't find the apples in the tree until you wait the three
days regrow time. But, if the tree doesn't have any apple and you don't want to
wait some days, there is still a way. All you need to do is to go the second
area in this same dungeon: Trieste Forest - Spring Clearing and defeat some
Pomme Pomme (the red ball shaped monster) in this area, as they drop apples
when defeated. Remember the monster only spawns during day, so if it's night
there's nothing you can do other than waiting at least one day. Finally, after
getting the apple, return it to Egan and get your prize.


Lost-and-Found
-------------------------------------------------------------------------------
Description: A customer stopped by just the other day and dropped something.
    Could you find it for me, please?
Requirement: Have completed Egan's third quest: "Going to the Forest?"
Friendship Level: Between 3 and 4
Reward: 700G

How to Complete:
Talk to Egan. One of his customers dropped an Emerald Ring, so he needs you to
take a look and try to find it. Go to Messhina Valley - Riverbank, walk to the
west and you'll find the item near the Gate in this map. Pick it and give it
back to Egan, receiving your reward.


===============================================================================
7.6.9. Gordon                                                [Gordon-Q1]
===============================================================================

Please Get Me an Amethyst
-------------------------------------------------------------------------------
Description: I need you to get this and bring it to me.
Requirement: Have talked to Gordon at least once before and completed "Please
    Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 400G

How to Complete:
Talk to Gordon. He'll tell you he wants you to bring an Amethyst that can be
found in Blessia Island and he'll give you a hammer. This time the item won't
be just lying on the ground, you'll need to use the hammer you got to break the
rocks in the island and mine the amethyst from them. Well, go to the port and
take the boat to Blessia Island. Once there, explore the island looking for the
mining stones, if you find some, break them with your hammer and, if you find
a purple stone (Amethyst) when you do this, you'll have found the item you
seek so go back to the village and give it to Gordon to receive the reward.

Just to let you know, there are two stones you can break in Blessia Island -
South Beach (after save point) and 7 stones in Blessia Island - Center. If you
broke them all and, for some reason, were unlucky and couldn't find the
Amethyst, you'll have to wait until the next day in order to be able to mine
from these stones once again.


Please Get Me an Aquamarine
-------------------------------------------------------------------------------
Description: Sorry, but can you get this for me too?
Requirement: Have completed Gordon's first quest: "Please Get Me an Amethyst"
Friendship Level: 1
Reward: 600G and 100 pieces of wood

How to complete:
Talk to Gordon. Like the previous quest he'll ask you to get an ore, but this
time he'll request an Aquamarine that can be found in Trieste Forest. Break
mining stones with your hammer and, if you find a blue stone (Aquamarine) go
back and give it to Gordon and receive your reward. If you already have an
Aquamarine in your possession, you can give it to Gordon at once.

Just to let you know, there are four stones you can break in Trieste Forest - 
Aegis Falls. If you broke them all and, for some reason, were unlucky and
couldn't find the Aquamarine, you'll have to wait until the next day in order
to be able to mine from these stones once again.


Please Get Me Some Sturdy String
-------------------------------------------------------------------------------
Description: As usual, I need you to run and get something for me.
Requirement: Have completed Gordon's second quest: "Please Get Me an
    Aquamarine"
Friendship Level: 2
Reward: 600G

How to complete:
Talk to Gordon. For now he need a Strong String (dropped by Spider), and as a
priest he can't go and fight with those poor creatures. So wait until night and
go to Trieste Forest - Grassy Path (2 Gates) or Trieste Forest - Wooded
Paradise (1 Gate spawning both 1 ant and 1 spider). I suggest you go to the
first option and keep killing until it drops the item, but if you're getting
in trouble against 2 monsters at the same time, destroy one Gate to make things
easier. Go back to Gordon and finish the quest. If you already have a Strong
String in your possession, you can give it to Gordon at once.


Find a Diamond for Me
-------------------------------------------------------------------------------
Description: I want you to go find a diamond for me. Come see me for the
    details.
Requirement: Have completed Gordon's third quest: "Please Get Me Some Sturdy 
    String"
Friendship Level: Between 2 and 3
Reward: 700G

How to complete:
Talk to Gordon. Looks like he really collects ores, so now you have to find a
Diamond to him, but it can be a little difficult since it's a rare item. Go to
Padova Mountains and break mining stones with your hammer and, if you find a 
Diamond go back and give it to Gordon and receive your reward.

Just to let you know, there are eight stones that you can break in Padova
Mountains - Flowing River and six more in Padova Mountains - Freezing Cave. If
you broke them all and, for some reason, were unlucky and couldn't find the 
Diamond, you'll have to wait until the next day in order to be able to mine 
from these stones once again.  If you already have a Diamond in your
possession, you can give it to Gordon at once.


I've Got Something for You
-------------------------------------------------------------------------------
Description: I've got something I want to give you. Come get it.
Requirement: Have completed Gordon's fourth quest: "Find a Diamond for Me" and
    Dorothy's tenth quest: "I...have something...to say"
Friendship Level: Minimum 3
Reward: Blessing Pendant

How to complete:
Talk to Gordon. He'll talk to you about Dorothy nature and will thank you for
your help to change her. Also Gordon will encourage you to marry with her and
will give you her proposal item.


===============================================================================
7.6.10. Herman                                               [Herman-Q1]
===============================================================================

A Quest for Breakfast
-------------------------------------------------------------------------------
Description: There is something I absolutely must have for breakfast! Please
    get it for me!
Requirement: Have talked to Herman at least once before and completed "Please
    Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 3000G and Milker

How to Complete:
Talk to Herman. You'll hear he needs some rice for his breakfast, so you'll
have to bring it to him. Just make sure you have 270G to spare and if you do,
go to the general store and buy the item from Douglas (any season special has
the rice on sale). After buying it, give it to Herman and claim the reward.


A Quest for Lunch
-------------------------------------------------------------------------------
Description: There is something I absolutely must have for lunch! Please get it
    for me!
Requirement: Have completed Herman's first quest: "A Quest for Breakfast"
Friendship Level: 1
Reward: 5000G

How to Complete:
After the breakfast, we have lunch and, for a proper meal in De Sainte-coquille
Manor, Fried Eggs are indispensable. So, as a particular waiter, go to the
Pumpkin General Store and buy Fried Eggs from Douglas for 1450G. Deliver them
and get your little tip.


A Quest for Dinner*
-------------------------------------------------------------------------------
Description: There's something I absolutely must have for dinner! Please get it
    for me!
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: 15000G

How to Complete:
Talk to Herman. Now for dinner time another essential dish in any proper De
Sainte-coquille family dinner is missing. He want you to bring a Fried Lover
Snapper. To do this check the cooking section to know how make this dish, but
you will need to have cooking level near 71 and a kitchen with a frying pan.
Lover Snappers can be found at Trieste Forest - Sun-Dapplet Spot (check the map
to locate the hidden river). After cooking, go back and deliver it to Herman.


===============================================================================
7.6.11. Jake                                                 [Jake-Q1]
===============================================================================

Come Here for a Sec
-------------------------------------------------------------------------------
Description: I'm gonna give ya some work.
Requirement: Have talked to Jake at least once before and completed "Please
    Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: Sickle

How to Complete:
Talk to Jake. He'll tell Cecilia is looking for something, but he won't tell
what it is, so go look for Cecilia in order to ask her directly. When you talk
to her, she'll then explain she lost a pendant in Trieste Forest, so go there
take a look.

Enter Trieste Forest and go to Trieste Forest - Spring Clearing. Once you enter
this area, look around the hill north from the entrance and you should be able
to find the pendant on the ground. Take it and give it back to Cecilia. After
delivering the pendant find Jake once again and talk to him to get the sickle.


I'll Give Ya a Shot
-------------------------------------------------------------------------------
Description: Come see me... unless yer a chicken
Requirement: Have completed Jake's first quest: "Come Here for a Sec"
Friendship Level: Between 1 and 2
Reward: 100G

How to Complete:
Talk to Jake. Polite as always, Jake will give you a chance to prove yourself
to him (wow, such a honor). He says that he left a Bronze Bracelet on Trieste
Forest just to see if you can go there and get it back. Show your guts, go to
Trieste Forest - Wooded Paradise and walk next to the Gate, taking the item.
Return all the way back and give back to Jake (more polite conversation).


I Got Somethin' Else For Ya
-------------------------------------------------------------------------------
Description: Come here! Don't Run Away!
Requirement: Have completed Jake's second quest: "I'll Give Ya a Shot"
Friendship Level: Between 2 and 3
Reward: 200G

How to Complete:
Talk to Jake. As always Jake show his sympathy and explain in a very friendly
way what you have to do. Go to Blessia Island and bring back a Bronze Bracelet
again. Move to Blessia Island - Old Ship Deck, go northeast of the Gate and
pick the Bronze Bracelet. Return and listen more thanks, getting a tip in the
end.


Get with It!
-------------------------------------------------------------------------------
Description: You've been slacking off lately -- I'll bear some sense back into
    ya!
Requirement: Have completed Jake's third quest: "Get with It!"
Friendship Level: Between 3 and 4
Reward: Nothing

How to Complete:
Go to Alvarna - North Square, Jake will be waiting for you there, so talk to
him. He'll say that you'll have a chance to fight against him. After some more
discussion, Cecilia will come and call Jake to help Egan, finishing the fight
(that sucks, at least I wanted to fight against him). This quest is just a
waste of time but it's still a quest.


===============================================================================
7.6.12. Julia                                                [Julia-Q1]
===============================================================================

Lost and Found
-------------------------------------------------------------------------------
Description: I need you to deliver something from the lost and found for me.
Requirement: Have entered the bathhouse at least once before, completed "Please
    Deliver Something for Me"
Love Level: 0
Reward: Vegetable Juice

How to Complete:
Talk to Julia. She'll ask you to deliver a book to Gordon, so proceed to the
church and give it to him. Now go back and talk to Julia again to receive your
taste reward.


More Lost and Found
-------------------------------------------------------------------------------
Description: I forgot something again... Can you bring it over?
Requirement: Have completed Julia's first quest: "Lost and Found"
Love Level: 1
Reward: Toyherb Seed

How to Complete:
Talk to Julia. She'll show you an old sword forgotten by Tanya in the
bathhouse. After a demonstration of her amazing sword fighting technique, ask
her to return it back to Tanya and she will thank you for your kindness (and
say something else about you that you can't hear very well). Pick Tanya's Sword
and give it back to her. Return to Julia and get your reward.


New and Improved Soap
-------------------------------------------------------------------------------
Description: I made a new soap and I want you to try it out for me.
Requirement: Have completed Julia's second quest: "More Lost and Found"
Love Level: 2
Reward: Fruit Sandwich and 100 pieces of wood

How to Complete:
Talk to Julia. She made a new soap with herbs and wants you to try it once and
answer some questions. Say whatever you want, but if you want to make Julia
happy choose "It feels nice.". She'll thank you, saying how hard is to bring
out this smell, cheering her.


I Just Need a Break Sometimes
-------------------------------------------------------------------------------
Description: I need you to run over to the general store and get some food for
    me, but stop by here first, okay?
Requirement: Have completed Julia's third quest: "New and Improved Soap"
Love Level: 3
Reward: Formula A

How to Complete:
Talk to Julia. She'll ask you to go to Pumpkin General Store and bring a
healthy food since she is a girl and needs to take care of her beauty, but
don't have enough time to prepare a decent meal to herself. So go there, talk
to Douglas and take a Salad (if you choose Cabbage Cake she gets mad and kick
you out, no prize). Go back and deliver it to Julia.

A Tough Job
-------------------------------------------------------------------------------
Description: I'm having kind of a hard time with something. Come give me a
    hand?
Requirement: Have completed Julia's fourth quest: "I Just Need a Break
    Sometimes"
Love Level: 4
Reward: Pickles

How to Complete:
Talk to Julia. Byron lost his Sun Pendant somewhere at the harbor and asked if
she could look for it. Since Julia is busy, she wants you to go and search for
the item and bring it back to her (so she can take all the credit instead of
you). As a nice (to not say stupid) guy, go to Alvarna - Port, walk in the
direction of the boat to Blessia Island and you'll see the Sun Pendant laying
on the floor. Pick it up and return back to Julia.


Something I've Noticed
-------------------------------------------------------------------------------
Description: I'm thinking that people in this town could be a little more
    image-conscious. Can you help me out?
Requirement: Have completed Julia's fifth quest: "A Tough Job"
Love Level: 5
Reward: A hypotension

How to Complete:
Talk to Julia. She was worried with people around, as they could take a little
more care about how they look, so she started to think and concluded that maybe
they don't know the first thing about beauty. Julia understood the situation
and decided to enlighten they obscured vision, bringing the true beauty for a
better world. As the chosen one, Julia will need some help to put her "Beauty
Promotion Plan" in action and guide her people. For that she tells you to get
into the tub (and like Cecilia's third quest, don't get any hope or you will
only hurt your feelings) while she supervises (?). Do as she say and start the
"Operation: Extended Bathtime". As soon it begins Julia will get bored and
start to talk with you again (to see how important is this mission) about her.
During this you'll faint and she'll comprehend that it's a bit difficult to
follow her laws of beauty.


I Made a Little Mistake
-------------------------------------------------------------------------------
Description: I kind of messed something up at the store...
Requirement: Have completed Julia's sixth quest: "Something I've Noticed"
Love Level: 6
Reward: Get Julia mad (the Friendship/Love level will raise anyway)

How to Complete:
Talk to Julia. She accidentally drained the bath at the wrong time, exactly
when Natalie was still in there, getting her really mad. After that Natalie
will come and complain more about Julia. Just keep watching the conversation
and see how everything will be fixed without your help. Easy quest, just more a
special scene than a quest.


I'd Like to Talk to You
-------------------------------------------------------------------------------
Description: I want to apologize to someone for something. Can you help me out?
Requirement: Have completed Julia's seventh quest: "I Made a Little Mistake"
Love Level: 7
Reward: Make Julia happier (Know some things about her)

How to Complete:
Talk to Julia. She'll tell some facts about Douglas in the bathhouse. Listen
everything and help Julia with her little problem. Find him, start a
conversation and try to understand what happened before. Go back and tell her
that he isn't mad, it was all his fault. Keep talking with Julia and discover
more things about her.


Bathhouse in Crisis! Help Me!
-------------------------------------------------------------------------------
Description: Help me, please! If things keep going the way they have been, my
    place is going to... I don't even want to think about it!
Requirement: Have completed Julia's eighth quest: "I'd Like to Talk to You"
Love Level: 8
Reward: Messhilight Ore

How to Complete:
Talk to Julia. She'll tell that the business isn't going well, so if she wants
more customers, she needs some more publicity. Give her a hand and get a rare
Messhilight Ore. With that probably everyone would come to see it. To find one
go to Messhina Valley - Serene Garden. Try to pick it and Julia will come after
you. Keep talking until a monster spawn in the area and then kill it. Go back
to the town and give the ore to Julia. Because of some logistic problems she
don't have a place to expose it and give it back to you. The quest is over, but
you can show the Ore to Yue and she will transform it a special ring for
10000G. Talk to her again and receive a Memento Ring (the purpose item of
Julia).


Come Talk to Me
-------------------------------------------------------------------------------
Description: There's something I want to talk to you about. Come see me?
Requirement: Have completed Julia's ninth quest: "Bathhouse in Crisis! Help
    Me!"
Love Level: 9
Reward: A kiss on the cheek

How to Complete:
Note: Take this quest as the last one of the day (needs 2 days to complete).
Talk to Julia. She wants to date with you, but she'll give a lot of excuses to
say that she want to go out but it isn't because she is in love with you. Meet
her in Alvarna - Port at AM 6 in the next day (in the truth she will be there
the entire day, so go when you want). Start a conversation, walk with her to
see how beautiful is the sea and listen what she says, in order to cheer her
up.


===============================================================================
7.6.13. Mana                                                 [Mana-Q1]
===============================================================================

Please Deliver Something for Me
-------------------------------------------------------------------------------
Description: Please deliver an Emery Flower to Rosalind for me. Come talk to me
    about it.
Requirement: Have talked to Mana at least once before
Love Level: 0
Reward: 100G

How to Complete:
Look for Mana and talk to her (notice that if you're in the
first day, you won't be able to talk to Mana about the quest until 9:00AM, when
she finally goes to the general store). She'll then give you the Emery Flower.
Now find Rosalind and give her the Emery Flower you just got. Finally talk to
Mana once again to finish your first quest in the game.


I Want a Four Leaf Clover
-------------------------------------------------------------------------------
Description: I want you to bring me a four leaf clover.
Requirement: Have completed Mana's first quest: "Please Deliver Something for
    Me"
Love Level: 1
Reward: 200G and 100 piece of woods

How to Complete:
Talk to Mana. She'll request you to bring her a 4-Leaf Clover from Blessia
Island so take the boat from the docks and go there. Proceed to the third area
(Blessia Island - Center). You'll find the clover on the ground, next to the
farming soil in this area, just pick it up and go give it to Mana. But why did
you need to get this for her?


Help Me Look for Something
-------------------------------------------------------------------------------
Description: The goods I ordered for the store have vanished!
Requirement: Have completed Mana's second quest: "I Want a Four Leaf Clover"
Love Level: 2
Reward: 200G

How to Complete:
Talk to Mana. She lost her Aquamarine in Pumpkin General Store and needs your
help to find it, but since it is so small, you will not see it as the other
quest items laying on the floor. Ok, from where Mana is, walk down the right
stairs and check the wooden box exactly next to the stairs in her direction
(two squares east to her). Give back to her and finish the quest. Easy task.


I Need a Fisherman!
-------------------------------------------------------------------------------
Description: I could really go for some salmon. Fish one out for me?
Requirement: Have completed Mana's third quest: "Help Me Look for Something"
Love Level: 3
Reward: 200G

How to Complete:
Talk to Mana. She suddenly had a craving to eat Salmon. Time to prove your
fishing skills, so go to Messhina Valley - Path to Mountain. Mana will follow
and watch you fish, but as a man you can't let a lady in a such dangerous
place, telling her to go back (and making the fortune failure (?)). Ok, try to
fish a Salmon. I suggest you to stay near the bridge to the next map (Messhina
Valley - Serene Garden and use your pole there. Maybe you need to try several
times as it is a little difficult to fish a Salmon in this map. After you catch
one, give it to Mana to make her happy.


Let's Talk
-------------------------------------------------------------------------------
Description: I want to talk to you for a bit...
Requirement: Have completed Mana's fourth quest: "I Need a Fisherman!(Musical 
    Note)"
Love Level: 4
Reward: Makes Mana happier

How to Complete:
Mana wants to talk with you in your special place. You can answer whatever you
want, but if you want to see her happy choose "Of course.". Go to Cherry
Blossom Square exactly where the game started in the first day and talk to
Mana. After remembering about some facts of the past, an earthquake will come.
Wait until everything calm down again and return to your conversation. Not a
really relevant quest but interesting to see.


I Have Something to Ask You
-------------------------------------------------------------------------------
Description: It's kind of private, but...
Requirement: Have completed Mana's fifth quest: "Let's Talk"
Love Level: 5
Reward: Give Mana some peace in her heart

How to Complete:
Note: Take this quest as the last one of the day (need 2 days to complete).
Mana wants to talk to you alone tomorrow at PM 6:00 at Alvarna - Port. Wait one
day (you don't need to wait until PM 6:00, Mana will be there the entire day)
and walk in the direction of the boat and talk to Mana. She'll ask if you like
someone, and you will automatically answer that you really don't have anyone
special for now and after that she will accept this fact and leave the place.
If you forget to go see her, Mana will get mad at you, but if that happens, you
only need to abandon and redo the quest.


A Delivery Request
-------------------------------------------------------------------------------
Description: Can you Deliver Something for me?
Requirement: Have completed Mana's sixth quest: "I Have Something to Ask You"
Love Level: 6
Reward: Red Scarf

How to Complete:
Talk to Mana. She wants you to make a delivery to someone living on the farm
just outside of town, so take the present and do the fastest delivery in
history, finishing the quest.


I Have Something to Tell You
-------------------------------------------------------------------------------
Description: Can I talk to you about something serious for a bit?
Requirement: Have completed Mana's seventh quest: "A Delivery Request"
Love Level: 7
Reward: An information of a future mission

How to Complete:
Talk to Mana. She will invite you to go to the Cherry Blossom Square. Go there
and start another conversation. Mana will tell about some plans that she have
for the future. In a moment of the conversation she'll ask you a question and
mention that there is something missing in Alvarna, with that you'll get an
hint of one important objective as you play as Kyle.


It's a Date!
-------------------------------------------------------------------------------
Description: Let's go out!
Requirement: Have completed Mana's eighth quest: "I Have Something to Tell
    You"
Love Level: 8
Reward: A date (or a temporary bodyguard job, depend how you see it)

How to Complete:
Talk to Mana. As a courageous girl, she'll invite you to go on a date at
Blessia Island - Summer Isle Port. Meet her there and start your little
adventure (wasn't it a date?), going to Blessia Island - South Beach. Mana will
follow you all the way to Blessia Island - Old Ship Deck (you don't need to
kill everything as Mana will not get hurt by their attacks) and start another
conversation. She will get more confident about her dreams after seeing that.


A Very Important Conversation
-------------------------------------------------------------------------------
Description: This is about the most important thing in my life.
Requirement: Have completed Mana's ninth quest: "It's a Date!"
Love Level: 9
Reward: An information for the last Douglas's quest.

How to Complete:
Talk to Mana. She'll call you to go to Cherry Blossom Square. Go there and
start another important conversation. Keep talking (I will not write anything
about this conversation, but it is a little obvious) and she will tell her
dearest dream.


===============================================================================
7.6.14. Max                                                  [Max-Q1]
===============================================================================

Delivery Work (Big Money!)
-------------------------------------------------------------------------------
Description: Work delivering goods to Jake. Easy! Safe! Guaranteed to be worth
    you while!
Requirement: Have talked to Max and Jake at least once before and completed
    "Please Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 4000G

How to Complete:
Talk to Max and he'll ask you to deliver a Spinach to Jake. So look for Jake
and give him the item as requested. Then go back to Max and talk to him once
again to finish the quest.


Top Secret Work (Big Money!)
-------------------------------------------------------------------------------
Description: Super top secret work. Easy! Safe! Guaranteed to be worth your
while!
Requirement: Have Completed Max's first quest: "Deliver Work (Big Money!)"
Friendship Level: 1
Reward: 6000G

How to Complete:
Max will ask you to do a secret job: find an Arrowhead! (dropped by orc
Archer), so go to Trieste Forest - Aegis Falls or Trieste Forest - Wooded
Paradise and keep killing the Orc Archers until the item drop. To avoid damage
just circle the monster until it shoots an arrow and attack in this instant. Go
back and give the item to him to complete the quest. Now Max can show a proof
that he can fight against the monsters to the others. Finish your short career
as a secret agent.


===============================================================================
7.6.15. Natalie                                              [Natalie-Q1]
===============================================================================

I Lost My Stethoscope
-------------------------------------------------------------------------------
Description: I lost my stethoscope on a house call. If anyone finds it, please
    let me know.
Requirement: Have talked to Natalie at least once before and completed "Please
    Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 200G and Empty Bottle

How to Complete:
Talk to Natalie. She'll say she left her stethoscope in Herman's house, so go
there. Enter the house and go upstairs. From left to right, enter the first
door and you'll be in a bedroom. Just check the table on the left of the bed
and you'll find the stethoscope. Go back to Natalie and give the stethoscope
you just found to claim the reward.


Delivery Boy Wanted
-------------------------------------------------------------------------------
Description: Would someone please deliver some medicine for me?
Requirement: Have completed Natalie's first quest: "I Lost My Stethoscope"
Friendship Level: Between 1 and 2
Reward: 100G and 100 pieces of wood

How to Complete:
Talk to Natalie. She'll explain what to do and will give you a Health It (a
vitamin drink), so deliver the medicine to Byron and finish your work. Return
and take your reward. This quest is as easy as 1, 2, 3.


Shots Aren't Scary!
-------------------------------------------------------------------------------
Description: Find Roy and bring him here.
Requirement: Have completed Natalie's second quest: "Delivery Boy Wanted"
Friendship Level: Between 2 and 3
Reward: 200G

How to Complete:
Talk to Natalie. She'll ask to bring Roy to the clinic because he hates getting
shots. Find and convince him to go. Return and watch the scene, getting your
reward after that.


Housesitter Wanted
-------------------------------------------------------------------------------
Description: I'm going on a trip. Would someone please look after my things for
    me?
Requirement: Have completed Natalie's third quest: "Shots Aren't Scary!"
Friendship Level: 3
Reward: 300G

How to Complete:
Talk to Natalie. She's preparing some medicines and need some wild herbs, but
since it's hard too spot, Natalie will go by herself. During this time you'll
watch over the clinic. During that time, Cammy will complaining about a
stomachache. Hurry (to tell the truth you don't really need to hurry, but poor
Cammy, she is suffering) and find Natalie at Messhina Valley - Serene Garden,
she is just to the left of the farming areas near the river. Talk about Cammy
to her and return to the clinic, talking again to Natalie and get your prize.


===============================================================================
7.6.16. Ray                                                  [Ray-Q1]
===============================================================================

Please Find Some Medicinal Herbs
-------------------------------------------------------------------------------
Description: Please find me some medicinal herbs.
Requirement: Have talked to Ray at least once before and completed "Please 
    Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 50G

How to Complete:
Talk to Ray and he'll tell you he wants a Medicinal Herb. As he says, this herb
grow everywhere, even on the field on your farm. So just go there and take it
(it's one of the green plants). If, for some reason, you already cleaned all
your farm and don't have any herbs with you, don't panic. There's a lot of
other ways to get a Medicinal Herb. First of all, you can go to any of the four
dungeons and take it from the farming soil. Another way is to just wait a day
and look in your farm again, since they can grow everyday on untilled soil.
A last option is to buy from Natalie (Alvarna Clinic) for 30G.

It doesn't matter how you get it, after you do it, give the herb to Ray and
receive the money.


Help Them Make Up
-------------------------------------------------------------------------------
Description: I want you to help my mom and my sister make up.
Requirement: Have completed Ray's first quest: "Please Find Me Some Medicinal
    Herbs"
Friendship Level: Between 1 and 2
Reward: A Thank You

How to Complete:
Talk to Ray. Natalie and Alicia are having an argument and he asks if you can
check what is going on. Go and talk to them, listening about the facts and how
Alicia's prediction can be true. Receive a Pumpkin Pudding from Alicia and
deliver it to Natalie, restoring the peace in the house. Report the events to
Ray and get your great prize (discovering why Alicia and Natalie complain about
him).


Help Needed for On-Site Training
-------------------------------------------------------------------------------
Description: I want to do some on-site training so I'm looking for people to
    help me.
Requirement: Have completed Ray's second quest: "Help Them Make Up"
Friendship Level: Between 2 and 3
Reward: 500G

How to Complete:
Talk to Ray. He wants to be a doctor, but should study first aid too. It's
important to collect some experience from injuries in battlefield, but if he
can only see one real battle it is sufficient. So go to Trieste Forest - Spring
Clearing and defeat a Pomme Pomme for him (Ray will explain about the day/night
monsters). Ray will take a look at you after the battle and will restore
completely your HP and RP and give your prize.


Please Deliver Some Medicine
-------------------------------------------------------------------------------
Description: Please deliver some medicine for me.
Requirement: Have completed Ray's third quest: "Help Needed for On-Site
    Training"
Friendship Level: Between 3 and 4
Reward: 200G

How to Complete:
Talk to Ray. He needs you to take some vitamins to Barrett for his dad (since
he is always busy), but the true reason is because Ray want you and Barrett to
become closer. Look for Barrett, give the Healthy It to him and start a
conversation. Go back and tell how the things went.


===============================================================================
7.6.17. Rosalind                                             [Rosalind-Q1]
===============================================================================

Please Find Me Some Lamp Grass
-------------------------------------------------------------------------------
Description: Could you please supply me with some Lamp Grass? (See me for
    details)
Requirement: Have talked to Rosalind at least once before and completed "Please
    Deliver Something for Me" (Mana first quest)
Love Level: 0
Reward: 2000G

How to Complete:
Talk to Rosalind and she'll give you some direction on how to find the Lamp
Grass in Trieste Forest. You won't be able to actually see and pick this grass
as you could do with some other items, Instead, you'll have to follow her
directions and, once you walk through the right place on the forest you'll
automatically notice the flower growing at your feet and you'll be asked
whether you want to to take it or not (obviously take it when you find it).

Ok, so here's how you can find the Lamp Grass. Enter Trieste Forest and go to
Trieste Forest - Spring Clearing. Once you enter this area, just keep walking
over the grass on the right side, near the wooden fence and you'll quickly be
be asked to take the grass. After taking it, go back to Rosalind and give her
the item to claim your valuable prize!


Please Find Me an Apple
-------------------------------------------------------------------------------
Description: I need a special kind of apple from a specific place. Could you
    please go and pick one for me? (See me for details)
Requirement: Have completed Rosalind's first quest: "Please Find Me Some Lamp
    Grass"
Love Level: 1
Reward: 4000G and Harvest Basket

How to Complete:
Talk to Rosalind. She'll ask you to get an Apple from Trieste Forest since this
place is too dangerous for a lady. So as a true gentleman go to Trieste Forest
- Grassy Path. When you arrive in the map, run to northeast and pick an Apple
from the apple tree just above the Gate which spawn Orcs. Notice this is the
same tree that produces apples regularly each 3 days, and a new apple won't
be produced specifically for this quest so, if you already gathered them one
or two days ago, you won't find the apples in the tree until you wait the three
days regrow time. But, if the tree doesn't have any apple and you don't want to
wait some days, there is still a way. All you need to do is to go the second
area in this same dungeon: Trieste Forest - Spring Clearing and defeat some
Pomme Pomme (the red ball shaped monster) in this area, as they drop apples
when defeated. I know Rosalind asked specifically the apples from the tree, but
she'll accept these apples as well, so don't worry. Remember the monster only
spawns during day, so if it's night there's nothing you can't other than wait
at least one day. Finally, after getting the apple, return to Rosalind and get
your prize.


Please Deliver Something for Me
-------------------------------------------------------------------------------
Description: Could you please deliver a letter to someone for me? (See me for
    details)
Requirement: Have completed Rosalind's second quest: "Please Find Me an Apple"
Love Level: 2
Reward: 6000G and 100 pieces of wood

How to Complete:
Talk to Rosalind. She'll say something embarrassing and she doesn't want you to
tell to anyone else. Come closer to her and listen carefully, she wants you to
give a secret message to Byron and no one can see you (remember your old
experience as a secret agent from previous quest). Take the Secret Letter and
show your value delivering it to Byron in a very discrete way. Report the
current situation and finish your mission.


Hiring Research Assistant
-------------------------------------------------------------------------------
Description: Now hiring a scientific research assistant. Please inquire for
    details.
Requirement: Have completed Rosalind's third quest: "Please Deliver Something
    for Me"
Love Level: 3
Reward: 8000G

How to Complete:
Expanding your experience in different jobs, talk to Rosalind. She'll ask if
you have a hard time taking medicine (?). Since you seem perfect for her
purpose, she developed a medicine and want you as a guinea pig (or as she say,
a "Research Assistant") to see how effective it is and help advance her
scientific knowledge. For the sake of science and humanity (ok, in the truth
you are a moron), Kyle decides to test it. To do that, the test subject must
have what is commonly know as a "cold" (simple get sick by sleeping after 3 am
twice, also you can caught a cold before start this quest). Talk to Rosalind
again and she'll test her new treatment on you, restoring your healthy and
giving your reward.


Private Message 1
-------------------------------------------------------------------------------
Description: Please come see me at your earliest convenience.
Requirement: Have completed Rosalind's fourth quest: "Hiring Research
    Assistant"
Love Level: 4
Reward: An happy moment with Rosalind

How to Complete:
Talk to Rosalind. She wants to share her new recipes with you to repay all the
favors you've done for her. In this way, she wants to cook all of them only for
you. As a nobleman you couldn't pass up this opportunity (and why would refuse
that?). So go to Alvarna - North Square and meet Rosalind there (the theme will
change for you to see how important this moment is). Enjoy your picnic and have
a nice memory.


Please Capture a Monster
-------------------------------------------------------------------------------
Description: Could you please capture a monster for me? (See me for details.)
Requirement: Have completed Rosalind's fifth quest: "Private Message 1"
Love Level: 5
Reward: 10000G

How to Complete:
Talk to Rosalind. She wants you to catch a Wooly for her. In the truth she
wants you to get a Small Fleece (item produced by a Wooly at low friendship
level). So if you already have a Wolly at your barn just pick the item and
deliver to her (note: Woolies just produce Small Fleece 3 days after you shaved
it or just when you caught one). If you don't have a Wooly or just shaved some
days before, first you need to build a barn if you don't have (check section
7.1. Monster Taming for further details) and have go to Trieste Forest - Spring
Clearing at night and catch one with your Pet Glove. Go to the barn and use the
Clippers on it. Return to Rosalind and deliver the item. Also you will know
what was the secret document you had delivered to Byron on the previous quest
(Please Deliver Something for Me).


Magical Assistant Needed
-------------------------------------------------------------------------------
Description: I need an assistant to help test some new magic for me. Please
    inquire for details
Requirement: Have completed Rosalind's sixth quest: "Please Capture a Monster"
Love Level: 6
Reward: Prove her you're not a coward

How to Complete:
Talk to Rosalind. She goes straight to the point and tells she wants to test a
spell that will cause a localized explosion (pretty dangerous), for that you
need to see if the spells work properly. Trust in her and go to Trieste Forest
Entrance. Start a conversation and discover that it was just a plan of her to
see if you would come to meet her and do a crazy test, don't bothering with
anything.


Please Get Some Rare Ingredients
-------------------------------------------------------------------------------
Description: I would really appreciate it if someone could find these rare
    ingredients for me. (See me for details.)
Requirement: Have completed Rosalind's seventh quest: "Magical Assistant
    Needed"
Love Level: 7
Reward: 20000G (wow)

How to Complete:
Talk to Rosalind. She'll ask if you know anything about the Gold Cabbage. She
really wants one and will pay a lot if you find it. Talk to her a second time
and she will say to talk with her brother Max when he is in his room. Wait
until he goes to his room (see Schedule section to know when he goes) and talk
to him. Max will say that he already have one and will give it to you for free.
Deliver it to Rosalind and take your valuable reward. But wait, there is more,
you'll be able to taste the "De Sainte - coquille Cole Slaw" and see how
Rosalind dishes are delicious.


Private Message 2 (URGENT)
-------------------------------------------------------------------------------
Description: Please come see me immediately after reading this. (It's very
    important.)
Requirement: Have completed Rosalind's eighth quest: "Please Get Some Rare
    Ingredients"
Love Level: 8
Reward: 50000G (the best monetary reward)

How to Complete:
Talk to Rosalind. As Yue, Rosalind is having some problems with the son of the
head of the trading firm that does business with her father's company. Herman
says he is a very good candidate to her, but she already likes another man (who
could he be?), so Rosalind turned him down (good thing to hear). But now the
problem appeared. Herman asked with who she wanted to marry (what do you think
it was her answer?) and also indirectly said that he always wanted to try a
Royal Curry and if only you could get one of these for him, he probably would
accept Rosalind's choice. So it's time to do your best and seize this chance to
prove her choice wasn't wrong. Like the previous quest, wait until Max go to
his room (see Schedule section to know when he goes) and tell him your
problems. Again, as a magic, he already have one and give you for free (maybe
he listen all his sister problems and wishes and as a good brother try to help
her as much he can). Deliver it to Rosalind and you both will be teleported to
Herman's room. Talk to Herman (and discover how big is his appetite) and he
will say that there isn't exist anyone more perfect to her than you (he sells
her daughter for a dish, I can see how much love he have for her...)


Private Message 3
-------------------------------------------------------------------------------
Description: Please come see me at your earliest convenience.
Requirement: Have completed Rosalind's ninth quest: "Private Message 2
    (URGENT)"
Love Level: 9
Reward: Make Rosalind happier and an information to get her proposal item.

How to Complete:
Talk to Rosalind. She wants an official date with you, now that her dad
approves your relationship with her, at Blessia Island - Summer Isle Port. It
can be a little dangerous to go there but since you're with her, she doesn't
have anything to worry about. Go there and meet her near the save point.
Rosalind says it'll be just you the two of you (but coincidently when I was
doing this quest it was Tuesday and Yue was also there too) and will start a
poetic conversation. The quest is over but after that Kyle will mention that is
good to talk to Max in his room to know what to do now.


===============================================================================
7.6.18. Roy                                                  [Roy-Q1]
===============================================================================

I Need a Favor. Come Over?
-------------------------------------------------------------------------------
Description: Come talk to me... I really messed something up...
Requirement: Have talked to Roy at least once before and completed "Please 
    Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: Steamed Bread

How to Complete:
Talk to Roy. He'll ask you to bring him a Cheap Cloth that can be obtained by
killing the orcs in Trieste Forest. You'll want to have a sword or some other
weapon before trying this quest. You can also fight with your farming tools,
such as the hammer, sickle, axe or even the hoe, but the fight will be easier
if you have a real weapon, so it's your choice. If you don't have one but want
to buy it, just take a look at Tanya's shop (The Sharper Edge Blacksmithing)
and you'll find them (the cheapest is the spear, 1000G). If you have the money
pick the one you think is the best for you.

Proceed to Trieste Forest. You'll need to kill some club orcs to find the Cheap
Cloth. They can be found on Trieste Forest - Grassy Path or Trieste Forest -
Wooded Paradise during day, that is, before PM 6:00. In the Grassy Path, there
are two Gates that spawn the orc, so if you think it's difficult to fight
against two of them at the same time, try to destroy one of the Gates, so that
only one will keep respawning orcs. In Wooded Paradise, both monsters are
spawned by the same Gate, so you'll have to deal with both at the same time,
just notice that one of them is an Archer Orc and it doesn't drop the item you
want when it's defeated.

After killing just a few orcs you should be able to have one of them to drop a
chest. Open the chest and you'll get the Cheap Cloth. Go back to the village
and give it to Roy to finish the job.


I Need Something Else
-------------------------------------------------------------------------------
Description: Something else happened... Stop by for a little?
Requirement: Have completed Roy's first quest: "I Need a Favor. Come Over?"
Friendship Level: 1
Reward: Pudding

How to complete:
Talk to Roy. More mess, now Roy broke a Shoulder Piece (dropped by Orc Viking)
and you need to get another one before his mother notices. Go to Padova
Mountains - Crossroad or Padova Mountains - Freezing Cave and kill the Orc
Viking until he drops the item and then go back and deliver it to Max and save
another day. If you already have the Shoulder Piece with you, give it to Roy
at once.


I Could Use Your Help
-------------------------------------------------------------------------------
Description: I want to make something and I could use your help! Come see me!
Requirement: Have completed Roy's second quest: "I Need Something Else"
Friendship Level: Between 2 and 3
Reward: Charm

How to complete:
Talk to Roy. He didn't break anything now, in truth he just want to know if you
have some kind of good-luck charm to carry around. As you don't have one,
Roy'll ask you to look for an Emerald to make one to you (it looks like you're
popular with children). As always, Emeralds can be found in Trieste Forest.
Break mining stones with your hammer and, if you find a green stone go back and
give it to Roy and receive your reward. If you already have an Emerald with
you, give it to Roy at once.

Again, just to let you know, there are four stones you can break in Trieste 
Forest - Aegis Falls. If you broke them all and, for some reason, were unlucky
and couldn't find the Emerald, you'll have to wait until the next day in order
to be able to mine from these stones once again.


There's Something I Really Want
-------------------------------------------------------------------------------
Description: I want a ruby no matter what happens. Come talk to me.
Requirement: Have completed Roy's third quest: "I Could Use Your Help"
Friendship Level: Near 3
Reward: Yam Seed

How to complete:
Talk to Roy. He needs a Ruby (since Cammy's got one he doesn't have peace). So
Proceed to Blessia Island. Once there, explore the island looking for the
mining stones, if you find some, break them with your hammer and, if you find
a red stone (Ruby) when you do this, you'll have found the item you seek so go
back to the village and give it to Roy to receive the reward. If you already
have a Ruby with you, give it to Roy at once.

Just to let you know, there are two stones you can break in Blessia Island - 
South Beach (after save point) and 7 stones in Blessia Island - Center. If you
broke them all and, for some reason, were unlucky and couldn't find the 
Ruby, you'll have to wait until the next day in order to be able to mine
from these stones once again. (and yes, I'm using cut + paste)


===============================================================================
7.6.19. Tanya                                                [Tanya-Q1]
===============================================================================

Battle Strategies: Orc
-------------------------------------------------------------------------------
Description: There's something that I want to talk to you about... Come by and
    see me, 'kay? Quest Can Be Replayed
Requirement: Have talked to Tanya at least once before and completed "Please 
    Deliver Something for Me" (Mana first quest)
Friendship Level: 0
Reward: 500G and Axe

How to Complete:
Talk to Tanya. Rather than a request, she'll give you a trial. She wants you to
go to Trieste Forest and kill 5 orcs. You'll want to have a sword or some other
weapon before trying this quest. You can also fight with your farming tools,
such as the hammer, sickle, axe or even the hoe, but the fight will be easier
if you have a real weapon, so it's your choice. If you don't have one but want
to buy it, just take a look at Tanya's own shop and you'll find them (the
cheapest is the spear, 1000G). If you have the money pick the one you think is
the best for you.

Proceed to Trieste Forest. You'll need to kill some club orcs, archer orcs does
not count. They can be found on Trieste Forest - Grassy Path or Trieste Forest 
- Wooded Paradise during day, that is, before PM 6:00. In Grassy Path, there
are two Gates that spawn the Orc, so if you think it's difficult to fight
against two of them at the same time, try to destroy one of the Gates, so that
only one will keep respawning orcs. In Wooded Paradise, both monsters are
spawned by the same Gate, so you'll have to deal with both at the same time,
just notice that one of them is an Archer Orc and it doesn't count when
it's defeated.

If you defeat the correct monster, you'll be alerted that the one you killed is
indeed the target monster. So if you find the one, defeat 5 of them (you'll be
notified again when you reach your quota) and go talk to Tanya again to claim
your reward. You can take this quest again in the bulletin board if you need
money.


Battle Strategies: Orc (Continued)
-------------------------------------------------------------------------------
Description: This time you're going to take down some orc archers! Come and see
    me for the details, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's first quest: "Battle Strategies: Orc"
Friendship Level: 1
Reward: 700G

How to Complete:
This is the same as the previous quest, except that now you'll need to defeat
8 Orc Archers from Trieste Forest. Talk to Tanya to hear the trial and then go
to the forest. You'll need to kill some archer orcs this time, club orcs does
not count. They can be found on Trieste Forest - Aegis Falls or Trieste Forest
- Wooded Paradise. In Aegis Falls, there are two Gates that spawn the Orc
Archer, but they're very far from one another so I don't think it'll change
anything. Anyway, if for some reason both of the orcs come to fight against you
and you think it's difficult to fight against both of them at the same time,
try to destroy one of the Gates, so that only one will keep respawning the Orc
Archer. In Wooded Paradise, both monsters are spawned by the same Gate, so 
you'll have to deal with both at the same time, just notice that one of them 
is a club orc and it doesn't count when it's defeated.

If you defeat the correct monster, you'll be alerted that the one you killed is
indeed the target monster. So if you find the one, defeat 8 of them (you'll be
notified again when you defeat 5 of them and when you reach your quota) and go
talk to Tanya again to receive the prize. You can take this quest again in the
bulletin board if you need money.


Battle Strategies: Goblin Pirate
-------------------------------------------------------------------------------
Description: This time you'll be tackling a Goblin Pirate! Quest Can Be
    Replayed
Requirement: Have completed Tanya's second quest: "Battle Strategies: Orc
    (Continued)"
Friendship Level: 2
Reward: 1000G

How to Complete:
Talk to Tanya. As all Tanya's previous trials you can repeat this one and you
need to kill 10 Goblin Pirates (Goblin Gangster does not count) for now, so you
have 3 options to go, Blessia Island - South Beach (1 Gate), Blessia Island -
Altar/Old Ship (1 Gate) or Blessia Island - Old Ship Deck (1 Gate spawning both
1 Goblin Gangster and 1 Goblin Pirate). Choose the map which is most suitable
to you.

If you defeat the correct monster, you'll be alerted that the one you killed is
indeed the target monster. So if you find the one, defeat 10 of them (you'll be
notified again when you defeat 5 of them and when you reach your quota) and go
talk to Tanya again to receive the prize. You can take this quest again in the
bulletin board if you need money.


===============================================================================
7.6.20. Yue                                                  [Yue-Q1]
===============================================================================

Nothing Comes Before Good Skin!
-------------------------------------------------------------------------------
Description: Maybe I've just been working too hard, but lately my skin's been
    really drying up. I know somethin' that would be great -- can you get it
    for me?
Requirement: Have talked to Yue at least once before and completed "Please 
    Deliver Something for Me" (Mana first quest)
Love Level: 0
Reward: Daikon Seeds

How to Complete:
Talk to Yue. She'll ask you to bring her some honey from Trieste Forest, so go
there. You'll have go to Trieste Forest - Grassy Path (where lies the second
save point). The item you seek will be near the exit to the next area, between
the save point and the Gate that spawns monsters, it looks like a
yellow bottle. Take it and give it to Yue to receive the daikon seeds (After
they grow, they'll become Daikon Radishes, Yue's favorite food, so if you want
to make her happy you can give her the radishes, just be aware they grow in
winter, so either plant them on Padova Mts.


Monster Money!
-------------------------------------------------------------------------------
Description: I could make bundles if I got my hands on one of these. Help me
    out!
Requirement: Have completed Yue's first quest: "Nothing Comes Before Good 
    Skin!"
Love Level: 1
Reward: Baked Rice Ball

How to complete:
Talk to Yue. Now she'll tell that some people buy a Panther Claw for a high
price and ask you to do the dirty work (smart girl) of collecting it from
Shadow Panthers on Blessia Island, but note that they only show up in the
night. There is one in Blessia Island - Center and two in Blessia Island - Old
Ship Deck. Choose one spot you prefer and keep killing them until one drops the
claw and deliver it to Yue.


Something's Wrong with My Kimono
-------------------------------------------------------------------------------
Description: There's something wrong with my favorite kimono! Help!!!
Requirement: Have completed Yue's second quest: "Monster Money!"
Love Level: 2
Reward: Fried Eggs

How to Complete:
Talk to Yue. She got a stain in her favorite kimono and wants a White Grass to
remove it (she can't focus in her work with this awful stain in her kimono, sad
thing). Do this favor to her and look for a White Grass, but you can do this in
three different ways:
1. Go to Padova Mountains - Flowing River. When you arrive, just walk to the
area where you can soil the field and you'll see a white grass lying in the 
floor, just pick it and go back to her.
2. If you already have picked one in your travels to dungeon you can give to 
her either.
3. Buy from Natalie for 150G.
Return and give it to her. Yue will start to clean her kimono and will be happy
again.


Scaling the Phantom Sand Dunes...
-------------------------------------------------------------------------------
Description: There's a special item I need. Without it, I won't be able to get
    over the sand dunes!
Requirement: Have completed Yue's third quest: "Something's Wrong with My 
    Kimono"
Love Level: 3
Reward: Hachimaki and 100 pieces of wood

How to Complete:
Talk to Yue. She needs to cross the Phantom Sand Dunes, but this place is made
of countless tiny fragments of glass, reflecting each others, making impossible
to see what's around you. Because all of that she wants you to get a Shade
Stone, because it can block the reflections in the sand and find a way to cross
it. So go to Messhina Valley - Path to Mountain. Once there, walk to the
extreme north and check behind the Gate that spawn Goblin Archer, you'll find
the item there. Return and give it to Yue, taking your prize.


I'm Having Trouble with Someone
-------------------------------------------------------------------------------
Description: Somebody really pushy has been following me around lately and it's
    gettin' to be a problem. Can you give me a hand?
Requirement: Have completed Yue's fourth quest: "Scaling the Phantom Sand 
    Dunes..."
Love Level: 4
Reward: A kiss on the cheek

How to Complete:
Poor Yue, a stalker appeared in her life. Talk to her and keep all the
conversation in secret. Cesar flirts her every time she goes to Greenlake, but
she isn't interested in a wealthy playboy. To stop that Yue told him she 
already had a boyfriend, but needs a proof. So if she buys an expensive
Engagement Ring it might be enough to scare him off. For that she ask you to
help her and give 1000G to buy the ring, choose "Give her 1000G" (if you choose
"I'm sorry, but I can't." she will get mad and you need to start all the
conversation over again). Yue will thank you and give your "expensive" reward.


More Monster Money!
-------------------------------------------------------------------------------
Description: Okay, well, this time it's a fish, not a monster I need. Anyway,
    stop 'round here first
Requirement: Have completed Yue's fifth quest: "I'm Having Trouble with 
    Someone"
Love Level: 5
Reward: Apple Pie

How to Complete:
Talk to Yue. Another chance to prove your fishing skills. The fishes of Alvarna
are very appreciated in others towns, so Yue will ask you to catch a Char for
her. You can get this fish in Blessia Island - Center. Go to the farming area
to the east and try to fish in the little lake in the left of the area. After
getting one, deliver it to Yue and receive another Yue's homemade food (yummy).
If you already have a Char beforehand, you can give it to Yue at once.


Yue's Original Goods
-------------------------------------------------------------------------------
Description: I'm thinking' of making something totally original that will
    really make me stand out. Wanna help me out?
Requirement: Have completed Yue's sixth quest: "More Monster Money!"
Love Level: 6
Reward: 500G

How to Complete:
Talk to Yue. As a true traveler merchant Yue wants to innovate and see if she
can have better luck selling original goods made all by herself with her look.
For this she decides to make her own kimono (and, in my opinion it's a good
idea) with natural dyes, so you need to take some colored grasses (Red, Blue
and Yellow Grasses). There are 3 ways to get them:
- As the most recommended option, go to Blessia Island - South Beach at the
farming area, pick the Blue Grass just in the south part and the Red Grass at
right side, now walk to the farming area in Blessia Island - Center and take
the Yellow Grass at the left side.
- If you already have these Grasses just give it to Yue.
- Buy them all at Natalie's place for 30G each.
Return and deliver them all to Yue.


Yue's Original Goods (Continued)
-------------------------------------------------------------------------------
Description: I still need your help with this!
Requirement: Have completed Yue's seventh quest: "Yue's Original Goods"
Love Level: 7
Reward: Miso Eggplant

How to Complete:
Meet Yue at Alvarna - West End and talk to her. She finally completed her
kimono and will show it to you, asking if you have any suggestion or comments
about it. Since you don't know anything about fashion, you will say to ask
Julia to help her. Just after saying that, for a such coincidence Julia will
pass through you (do you really believe in that?) and will say that she wants
to buy one. To thanks for the help Yue will give a special discount to her,
selling the kimono for 30000G instead 50000G (a little expensive, just a
little).


Help Me Find Something!
-------------------------------------------------------------------------------
Description: I did something kind of silly... I think I might have dropped
    something. Can you go get it for me? Come see me for the details.
Requirement: Have completed Yue's eighth quest: "Yue's Original Goods
    (Continued)"
Love Level: 8
Reward: Critical Ring

How to Complete:
Talk to Yue. She wants to thank you for all the help you gave to her in the
others quests and wants to give a big present (so sweet), but there is a little
problem with the present (good things never come easy...). She lost it
somewhere on Blessing Island and asks you to find it, since this place is too
dangerous for her. So go to Blessia Island - Alter/Old Ship, walk to the east
until the end of the beach and you will find a ring laying on the floor. Return
and give to her your own present (?) and receive it as a prize for the quest
(???).


I Have Something to Tell You
-------------------------------------------------------------------------------
Description: There's something I've been wanting to tell you for a while now.
    Come meet me?
Requirement: Have completed Yue's ninth quest: "Help Me Find Something!"
Love Level: 9
Reward: Yue Swap Ticket

How to Complete:
Note: Take this quest as the last one of the day (needs 2 days to complete).
Talk to Yue. She wants you to take her on a date (cute to see) and ask to meet
you in the next day. Wait one day and find Yue, talking to her after that.
She will ask a lot of things about you, respond whatever you want, but each
answer can either match Yue's likes, make her get a little confused or just
saying a commentary about your like, so to check each reaction, all questions
will follow this model:

Yue's Question
(1)Match Answer           (2)Funny Answer            (3)Normal Answer

Yue: What kind of food do you like, Kyle?
(1)"Lighter foods."       (2)"Strange foods."        (3)"Richer foods."

Yue: What kind of music do you like?
(1)"Fast music."          (2)"Chanting monks."       (3)"Slow music."

Yue: What kind of clothes do you like?
(1)"Stylish clothing."    (2)"Comfortable clothing." (3)"Underwear."

Yue: What kind of books do you like?
(1)"Dramatic Books."      (2)"Children's Books."     (3)"Adventure Novels."

Yue: Tell me something you don't like.
(1)"Selfish people."      (2)"Vegetables."           (3)"Hurting others."

After all this question gets your reward.


*******************************************************************************
7.7. Quests - Second Generation                              [Quests2]
*******************************************************************************

The same as the previous section, so same rules and notes, but this time I'll
list the quests that appear in the second generation part. Some quests will
only be available for Aria and others only for Aaron.

===============================================================================
7.7.1. Alicia's Quests                                       [Alicia-Q2]
===============================================================================

Answer a Question for Me?
-------------------------------------------------------------------------------
Description: I want you to answer me from your heart.
Requirement: Start second generation
Friendship Level: Between 2 and 3
Reward: Missing Page 1 (Fireball)

How to Complete:
Talk to Alicia. If she is your mother, she will ask you if she is a good
mother. If you answer "You're a good mother.", Alicia will feel better. If you
answer "I'm not sure." she'll say that she needs to try a little harder and
finally if you answer "Not really..." Alicia will get mad (the funniest
reaction). Anyways, if you choose the first or second option you'll receive the
reward, choosing the last one only finishes the conversation but you can talk
to her again and complete it.
If she isn't your mother, Alicia will ask why do you think she hasn't been
able to find a man yet. If you answer "Your love reading didn't come true." or
"There's a problem with your personality.", she will get mad and you will need
redo the quest. If you answer "You're just too beautiful!" she will be happy
and give a reward for your "sincere" answer.


===============================================================================
7.7.2. Barrett's Quests                                      [Barrett-Q2]
===============================================================================

I Need Supplies for Class
-------------------------------------------------------------------------------
Description: I need you to get me some materials to use in class. Come see me
    for the details.
Requirement: Start second generation
Friendship Level: 0
Reward: Missing Page 1 (Cure)

How to Complete:
Talk to your teacher (Barrett, in the case you don't get the idea). He'll ask
you to get a Scrap Iron for his next class. Do this favor and get one for him.
You can find this item breaking the mining stones from any dungeon, it's the
most common item to get. Pick it up and give to him. To thank you Barrett will
give you a reward for your efforts.


Something to Give to Jake
-------------------------------------------------------------------------------
Description: I have something for Jake. Come talk to me for more details.
Requirement: Have completed Barrett's first (2nd generation) quest: "I Need
    Supplies for Class"
Friendship Level: Between 2 and 3
Reward: Missing Page 1 (Water Laser)

How to complete:
Talk to Barrett. He needs you to deliver a Hard Horn to Jake for him, but he
doesn't know why Jake wants it. Just do this extra exercise (maybe you'll get
more points in your next test, it's always good to help your teacher), meet
Jake and give it him, so he can do his experiences. Go back and tell the news
to your teacher, taking your reward.
Note: If you're reading this quest in sequence, please read the next one to
collect the materials and be prepared for when it appear.


About Class these Days
-------------------------------------------------------------------------------
Description: I have to talk to you about class. Come here when you can.
Requirement: Have completed Barrett's second (2nd generation) quest: "Something
    to Give to Jake"
Friendship Level: Between 4 and 5
Reward: Smash Blade

How to complete:
Talk to Barrett. He finally notices that some kids get bored during classes
(Roy in the case), so he decides to give a pop quiz to test his students (this
always happens because of someone in class and everybody needs to pay...). So
Barrett wants you to create Power Gloves for him to test your knowledges.
To complete this quest you need first to have expanded your school, building a
workshop and bought the forge station from Yue on Mondays. To make the item
(you can learn this lesson on Thursday, at Advanced Accessories topic), you
need to collect the following items: Insect Skin (dropped by Ant), Panther Claw
(dropped by Shadow Panther or Blood Panther), Quality Cloth (dropped by Goblin
Pirate or Goblin Captain), Strong String (dropped by Spider), Giant's Gloves
(dropped by Hammer Troll) and Strong Vine (use Inquisitive Waltz in Blessia
Island) and forging level 19 (for success rate 100%), check the Forging Section
for further details. After you complete it, talk to Barrett and pass in your
test.


===============================================================================
7.7.3. Byron's Quests                                        [Byron-Q2]
===============================================================================

Delivery for Dorothy
-------------------------------------------------------------------------------
Description: I need you to give Dorothy some stock goods for the clinic.
Requirement: Start second generation
Friendship Level: 0
Reward: 600G

How to Complete:
Talk to Byron. Because of your kind nature (not that kind as you always receive
something in the end), more favors come. This time he will ask you to deliver a
Noel Grass to Dorothy since she's running low on medical supplies. Go there and
save her stock. Return and complete the quest.


===============================================================================
7.7.4. Cammy's Quests                                        [Cammy-Q2]
===============================================================================

Let's Have a Contest!
-------------------------------------------------------------------------------
Description: Let's have a contest to see who can collect more things!
Requirement: Start second generation
Friendship Level: 0
Reward: Ice Cream (Winner prize) or Toyherb (Consolation prize)

How to Complete:
Talk to Cammy. She is obsessed with collecting Red Grass, but as it isn't funny
to play alone, she wants to compete with you to see who can get more of these.
Since you're probably doing this quest at the first day of second generation,
there are a lot of them in your farm, but you can also get them from farming
fields in dungeons or simply buy them from Ray for 30G each. To win you need to
get six red grasses or more.


Give Something to Someone for Me
-------------------------------------------------------------------------------
Description: I'm too embarrassed to give this to her myself. Can you do it for
    me?
Requirement: Have completed Cammy's first (2nd generation) quest: "Let's Have a
    Contest!"
Friendship Level: 2
Reward: Heart Pendant

How to Complete:
Talk to Cammy. She made a present for her sister (ooo, nice girl), but she is
too embarrassed to give it to her, so she wants you to deliver it to Dorothy.
Meet her, give the Heart Pendant and also tell about Cammy and her intentions.
Go back and tell the news to her, receiving the same gift too.


I Have a Secret Plan
-------------------------------------------------------------------------------
Description: I thought of a secret plan and I'm looking for someone to help me
    me carry it out!
Requirement: Have completed Cammy's second (2nd generation) quest: "Give
    Something to Someone for Me" and be playing as Aaron
Friendship and Love Level: 4
Reward: a participation on a failed plan

How to complete:
Talk to Cammy. She will be at Alvarna Academy - Classroom and she will explain
her secret plan: she wants to sneak into school tonight. Cammy will convince
you to go with her, so meet her at Alvarna Academy at PM 09:00. Start a
conversation and follow her (she made a secret passage, but the doors are
always unlocked, so I don't know why she did it), exploring the school during
night. After a while Barrett will come and stop your playing. In the end Cammy
and you will move out of the school and go home.


I Want to Go Somewhere
-------------------------------------------------------------------------------
Description: There's somewhere I want to go see. How about we go together?
Requirement: Have completed Cammy's third (2nd generation) quest: "I Have a
    Secret Plan" and be playing as Aaron
Friendship and Love Level: 6
Reward: A kiss on the cheek

How to complete:
Talk to Cammy. She have heard about an enormous tree in Trieste Forest and want
to see it for herself. Since no grownup will accept this idea, Cammy decided
to ask your help because she knows that you've already fought some monsters.
After some talk she will convince you to go, so meet her at Trieste Forest
Entrance. Cammy will just rush inside the forest, so keep following her (she'll
go to Trieste Forest - Spring Clearing, Aegis Fall, River Stream, Sun-Dappled
Spot and finally to Great Tree). After seeing it, Cammy will show some snack
that she brought for a picnic and you both will eat a Cookie. In the end Cammy
wants to thank you and give a present but you just ate it, so she will give
another thing.


Come and See Me!
-------------------------------------------------------------------------------
Description: Come over! I have something for you to do. I'll be waiting!
Requirement: Have completed Cammy's fourth (2nd generation) quest: "I Want to
    Go Somewhere" and be playing as Aaron
Friendship and Love Level: 8
Reward: Cammy as girlfriend?

How to complete:
Talk to Cammy. She will finally confess that she have liked you for a while and
will also ask how do you fell about her. If you answer "I like you a lot,
Cammy...", She'll be really happy and will say that you are SO in love. After
some more talk, Cammy will ask to her dad to help with yours wedding (also you
will see some funny reactions from Gordon) and two days will pass. But if you
answer "You're great to hang out with!" the quest will be abandoned, but you
can start again.


===============================================================================
7.7.5. Cecilia's Quests                                      [Cecilia-Q2]
===============================================================================

Let's Cook Together!
-------------------------------------------------------------------------------
Description: Let's make some candy together! Meet me at the school?
Requirement: Have an oven (and all other requisites for it)
Friendship Level: Between 2 and 3
Reward: Missing Page 2 (Fireball)

How to Complete:
Talk to Cecilia. She will ask if you want to make a Chocolate Cake and meet her
at school (Alvarna Academy - Workshop). Go there and start another
conversation. Now she will ask about what ingredients you need to bake a
Chocolate Cake. If you answer it wrong, Cecilia will get a little angry and
will ask if you want to try again. If you answer "Maybe later..." the quest
will be abandoned (when you accept the quest again Cecilia will be at school).
To answer all correct, choose "Butter", "Milk", "Wheat Flour" and "Chocolate".
After this Cecilia will start to sing and bake the cake (cute, don't you
think?). When she is done, you both will eat the Chocolate Cake and Cecil will
thank you for this day and give a little gift to you.


===============================================================================
7.7.6. Dorothy's Quests                                      [Dorothy-Q2]
===============================================================================

A Delivery for Julia...
-------------------------------------------------------------------------------
Description: I'd really appreciate if you'd deliver some vegetable juice to
    Julia.
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: 400G

How to Complete:
Talk to Dorothy. She wants you to deliver a Vegetable Juice to Julia for her.
Don't drop it on the way (as she said). Look for Julia and give it to her.
Go back, say that Julia thanked Dorothy for the juice and take a tip.


Can You Get Some Medicinal Herbs?
-------------------------------------------------------------------------------
Description: My stocks of medicinal herbs have run out. It'd be really great if
    you went and found me some more....
Requirement: Have completed Dorothy's first (2nd generation) quest: "A Delivery
    for Julia..."
Friendship Level: Between 2 and 3
Reward: Vital Gummi

How to Complete:
Talk to Dorothy. She'll explain that she is about to run out of her supply of
Medicinal Herbs and needs you to collect five of them for her. As the previous
grasses quest, you have some choices:
1. If you already have picked one in your travels to dungeon you can give to 
      her.
2. Buy from Ray for 30G each.
After getting all them, go back and meet Dorothy to receive your reward.


Deliver Cold Medicine to Yue
-------------------------------------------------------------------------------
Description: I'd appreciate it if you delivered some cold medicine to Yue...
Requirement: Have completed Dorothy's second (2nd generation) quest: "Can You
    Get Some Medicinal Herbs?"
Friendship Level: Between 4 and 3
Reward: Vital Gummi

How to Complete:
Talk to Dorothy. She needs you to deliver a Cold Medicine to Yue because she
was coming down with a cold (poor girl, always working, no matter if it's a
sunny or a rainy day). Do this important job and help a good friend with her
sickness. After all, go back and receive a reward.


===============================================================================
7.7.7. Douglas's Quests                                      [Douglas-Q2]
===============================================================================

Can Someone Deliver This Thing?
-------------------------------------------------------------------------------
Description: I need someone to make a delivery. Come over if you're free.
Requirement: Start second generation
Friendship Level: 2
Reward: Missing Page 2 (Medication)

How to Complete:
Talk to Douglas. Another order to your Fast Delivery Service job. He needs you
to give an Emery Flower to Ray. Take it and meet Ray at Alvarna Clinic (almost
all time you can find him here, if not, try looking at the Schedule section to
know where he is), completing your work. Return and receive your payment.


===============================================================================
7.7.8. Egan's Quests                                         [Egan's-Q2]
===============================================================================

I Need You to Deliver Some Food
-------------------------------------------------------------------------------
Description: I want you to bring some food to Byron for me.
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: Popcorn

How to Complete:
Talk to Egan. He wants you to deliver a Gratin to Byron for him. Do another
delivery work and give it to Byron and help Egan. Return, inform to Egan how
happy the mayor was and take a snack as reward.


I Need You to Deliver Some Food Again
-------------------------------------------------------------------------------
Description: I want you to bring some food to Byron for me.
Requirement: Have completed Egan's first (2nd generation) quest: "I Need You to
    Deliver Some Food"
Friendship Level: Between 0 and 1
Reward: Missing Page 1 (Stone Spike)

How to Complete:
Talk to Egan. He wants you to deliver a Dry Curry to Gordon for him this time
since he is a bit busy (everyone is always busy to make deliveries but not to
write and post a quest on bulletin board). As always do your delivery work and
give it to Gordon (and have a bite, yummy). Return and take your prize (note:
the game says you get a Dry Curry as prize but in fact you get the Missing
Page).


===============================================================================
7.7.9. Gordon's Quests                                       [Gordon-Q2]
===============================================================================

I Have Something to Give to Roy
-------------------------------------------------------------------------------
Description: I finished making something for Roy. Give it to him for me.
Requirement: Start second generation
Friendship Level: 0
Reward: 400G

How to complete:
Talk to Gordon. He has a favor to ask you (what could it be with this quest's
title?) and will give you a Courage Badge to deliver to Roy. Take it and do
your work as a lot of other quests and deliver to him. Return and inform the
news to Gordon.


Give an Accessory to Yue for Me
-------------------------------------------------------------------------------
Description: I figured I could make some extra money so I made some
    accessories. Come see me for more details.
Requirement: Have completed Gordon's first (2nd generation) quest: "I Have
    Something to Give to Roy"
Friendship Level: Between 2 and 3
Reward: 600G

How to complete:
Talk to Gordon. He wants to earn some money by making Earth Pendants since they
are selling like hotcakes in other towns, so another delivery service is
waiting you, but this time the receiver is Yue. Take the Earth Pendant and find
her (see Schedule Section on this FAQ to know where she is), completing your
job. Return and get your prize.


Go Get Something from Cammy for Me
-------------------------------------------------------------------------------
Description: My daughters been having some trouble lately. Help me out a
    little.
Requirement: Have completed Gordon's second (2nd generation) quest: "Give an
    Accessory to Yue for Me" and have completed Roy's second (2nd generation)
    quest: "Talk Some Sense into My Mom!"
Friendship Level: Between 4 and 5
Reward: 600G and Missing Page 2 (Sonic Wind)

How to complete:
Talk to Gordon. He needs you to get his Water Crystal back from Cammy as she
don't give it to him and Gordon can't make any jewelry without it. Help him and
talk to Cammy. After a little fight she will understand and give it to you. Go
back, deliver it to Gordon and finish this family problem.


===============================================================================
7.7.10. Herman's Quests                                      [Herman-Q2]
===============================================================================

A Quest for Dinner
-------------------------------------------------------------------------------
Description: There's something I absolutely must have for dinner! Please get it
    for me!
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: 15000G

How to Complete:
Talk to Herman. Now for dinner time another essential dish in any proper De
Sainte-coquille family dinner is missing. He wants you to bring a Fried Lover
Snapper. To do this check the cooking section to know how to make this dish,
but notice you will need to have cooking level near 71 and a kitchen with a
frying pan. Lover Snappers can be found at Trieste Forest - Sun-Dapplet Spot
(check the map to locate the hidden river) or in Alvarna Pond during Spring.
After cooking, go back and deliver it to Herman.


A Quest for a Snack
-------------------------------------------------------------------------------
Description: There is a snack that I absolutely must have! Please get it for
    me!
Requirement: Have completed Herman's first (2nd generation) quest: "A Quest for
    Dinner"
Friendship Level: Between 2 and 3
Reward: 30000G

How to Complete:
Talk to Herman. Now for tea time another essential dish in any proper De
Sainte-coquille family dinner is missing. He wants you to bring a Cheesecake.
To do this check the cooking section to know how make this dish, but you will
need to have cooking level near 41 and a kitchen with oven (if you have cooked
the dish from previous quest this isn't a problem for now). To bake one you
need Cheese, Cookie, Egg and Flour (all these items can be bought in Pumpkin
General Store and you need to have the Full Set of Tools from Yue to transform
Milk into Cheese). After cooking, go back and deliver it to Herman.


===============================================================================
7.7.11. Jake's Quests                                        [Jake-Q2]
===============================================================================

Get Me Swordmaking Materials
-------------------------------------------------------------------------------
Description: I don't have enough materials to make swords. If you get some for
    me, I'll give ya something good.
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: Windsword

How to Complete:
Talk to Jake. He needs an Iron to complete his sword. If you already have one
just give it to him. Otherwise go to any dungeon and break the mining stones
until you find one (it is a common mineral to find, only loses to scrap iron).
Just a note, there is a bug that might happen after you talk again with Jake,
he'll ask you to bring a piece of Daikon Radish, just ignore and give an Iron.
Return and deliver it to him, receiving your reward.


Get Me Materials for Armor
-------------------------------------------------------------------------------
Description: I don't have enough materials to make armor. If you get some for
    me, I'll give ya something good.
Requirement: Have completed Jake's first (2nd generation) quest: "Get Me
    Swordmaking Materials"
Friendship Level: Between 2 and 3
Reward: Greatsword

How to Complete:
Talk to Jake. He needs you to get a Tortoise Shell to complete his armor since
his son is a little lazy. If you already have one, you can give it to him and
finish the quest right now. If you don't have one, you can proceed to Blessia
Island - Altar/Old Ship or Blessia Island - Sandy Path (I suggest this place
because you can kill two of them at same time) anytime and you'll find
Tortoises there. Defeat some of them until they drop the Tortoise Shell, pick
it up and give it to Jake. Look like he can praise sometimes.


I've Got a Test for Ya
-------------------------------------------------------------------------------
Description: I'm interested in yer sword-wielding skills. Come here.
Requirement: Have completed Jake's second (2nd generation) quest: "Get Me
    Materials for Armor"
Friendship Level: Between 4 and 5
Reward: Magical Lance

How to Complete:
Talk to Jake. He'll mention that your father was a fairly "decent" warrior and
want to check your potential. For this, Jake will give you a special weapon
just made for you, so you can surpass the skill of Kyle.
Still reading? Yeah, the quest is over.


===============================================================================
7.7.12. Julia's Quests                                       [Julia-Q2]
===============================================================================

I'm Out of Bath Oils
-------------------------------------------------------------------------------
Description: I ran out of bath oils. It'd be really great it if you went and
    got some more for me...
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: 400G

How to complete:
Talk to Julia. She wants you to get a Black Grass for her because it's really
good for your skin and she ran out of stock. You can take it by two different
ways:
1. If you already have picked one in your travels to dungeon you can give to
      her either.
2. Buy from Ray for 30G.
After that go back and give it to Julia, taking your tip.


Give Some Potatoes to Rosalind
-------------------------------------------------------------------------------
Description: I made some roasted yams and I want you to give them to Rosalind
    for me. But first you have to come and get them!
Requirement: Have completed Julia's first (2nd generation) quest: "I'm Out of
    Bath Oils"
Friendship Level: Between 2 and 3
Reward: 500G

How to complete:
Talk to Julia. Once again, do the delivery job and give the potatoes to
Rosalind as asked. After that, just come back and finish it.


For Beauty's Sake!!!
-------------------------------------------------------------------------------
Description: I heard that there's this food that's really good for your beauty.
    Ahh, I want it!!!!!
Requirement: Have completed Julia's second (2nd generation) quest: "Give Some
    Potatoes to Rosalind"
Friendship Level: Between 4 and 5
Reward: 3000G

How to complete:
Talk to Julia. She'll apologize for causing a lot of troubles to you, but will
ask another favor anyway. Julia wants a Gold Pumpkin because it's supposed to
be sooooooo good for maintaining your beauty (as she says). You can only get
this item by searching with Inquisitive Waltz in Palermo Shrine - Refreshing
Summer. For further information check the Palermo Shrine Section to know how to
open this dungeon and get this item. Also you can try to get by trading with a
friend. After getting it, deliver to Julia and take your reward (not that so
good for all trouble you have to get the Gold Pumpkin).


===============================================================================
7.7.13. Leann's Quests                                       [Leann-Q2]
===============================================================================

Looking for Someone to Talk to
-------------------------------------------------------------------------------
Description: I would like to have a conversation with someone.
Requirement: Start second generation
Friendship Level: 1 
Reward: 2000G

How to Complete:
Talk to Leann. As the title says, she wants to talk with someone about a
problem she's having. What kind of problem a daughter of a rich family can
have? Keep talking to her and Leann will asks some tips to you (yeah, nobody is
perfect). Your character will automatically say some answers to her and she'll
be happy with your help, giving something to you (and you won't accept, but she
is more skilled than you).


Some Casual Conversation
-------------------------------------------------------------------------------
Description: I would like to talk to someone for a little while.
Requirement: Have completed Leann's first quest: "Looking for Someone to Talk
    to" and be playing as Aaron
Friendship and Love Level: 4
Reward: Leann as girlfriend?

How to Complete:
Talk to Leann. She wants to talk about another problem and since you helped her
before she thinks you can help her again. Now Leann will explain that she has
developed a bad habit recently (omg, what should it be?). She is walking up in
the middle of night and snacking some junk foods. She Will ask your opinion
about that and two options will appear. Choose any option and the result
will be the same (what a shame, poor Leann, calling her fat), this will serve
as incentive so she can stop those night snacking, but also Leann will ask how
do you fell about slightly plump girls and you will prove to her that you
like/love her in anyway she looks like (and different from other guys to Aria,
Aaron is a lot more aggressive towards the girls). Two days will pass.


===============================================================================
7.7.14. Leonel's Quests                                      [Leonel-Q2]
===============================================================================

Something I Promised Roy
-------------------------------------------------------------------------------
Description: I promised Roy I'd let him borrow something. Could you give it to
    him for me?
Requirement: Talk to him once.
Friendship Level: 0 (for Aaron) / Friendship and Love Level: 0 (for Aria)
Reward: Toyherb Seed

How to complete:
Talk to Leonel. Another delivery service (if only you could enter with a wolf
anywhere...). Take the Giant's Gloves from him and deliver it to Roy. Go back
and inform your client that the delivery was a success and take your payment.


Help Me Out a Little
-------------------------------------------------------------------------------
Description: I'm not so great with fish, but I'm pretty sure this is no good.
    Can you help me?
Requirement: Have completed Leonel's first quest: "Something I Promised Roy"
Friendship Level: 2 (for Aaron) / Friendship and Love Level: 2 (for Aria)
Reward: Cake

How to complete:
Talk to Leonel. He'll explain that there is a fish (Sardine) that he doesn't
like to eat, but he was thinking he should get over his dislike of it (mature
boy, don't you think?). You can take it on sea at town or go to Blessia Island
- Summer Isle Port and get one (check Blessia Island section or fishing section
to get further details for other places to fish it). Return and deliver it to
Leonel, taking your sweet reward.


Deliver This for Me!
-------------------------------------------------------------------------------
Description: Can you run over and give this to Orland for me?
Requirement: Have completed Leonel's second quest: "Help Me Out a Little" and
    be playing as Aria
Friendship and Love Level: 4
Reward: Chocolate Cake

How to complete:
Talk to Leonel. He needs you to deliver a Pin to Orland as a gift for his help,
but as Leonel is too embarrassed to give it to him by himself, do the job.
Look for Orland and do the delivery (and also listen some words from him).
Tell the news to Leonel (change a little the facts) and receive a gift for your
help.


Something's Bothering Me...
-------------------------------------------------------------------------------
Description: Someone mistook me for a girl today. It's been kind of bothering
    me...
Requirement: Have completed Leonel's third quest: "Deliver This for Me!" and be
    playing as Aria
Friendship and Love Level: 6
Reward: Makes Leonel happier...

How to complete:
Talk to Leonel. He'll explain his situation (the description says everything)
and will ask why people always thinks he is a girl, as always your character
will try to give some advices, more happy conversation and in the end Leonel
will thanks for listening him. No prizes (sometimes you need to help your
friends without thinking in rewards).


There's Something I Want to Say
-------------------------------------------------------------------------------
Description: Come over to my place?
Requirement: Have completed Leonel's fourth quest: "Something's Bothering
    Me..." and be playing as Aria
Friendship and Love Level: 8
Reward: Leonel as boyfriend?

How to complete:
Talk to Leonel. There's something he has been wanting to talk to you about.
Listen to what he has to say and he will ask what you think of him. If you
answer "I like you too, Leonel.", he'll ask to marry (just to play) you and two
days will pass. But if you answer "I like you... as a friend." the quest will
be abandoned, but you can start again.


===============================================================================
7.7.15. Mana's Quests                                        [Mana-Q2]
===============================================================================

Mana has no quests on second generation.


===============================================================================
7.7.16. Max's Quests                                         [Max-Q2]
===============================================================================

Conduct an Experiment (Big Money!)
-------------------------------------------------------------------------------
Description: Work as an assistant on an experiment testing the strength of
    steel. Easy! Safe! Guaranteed to be worth your while!
Requirement: Start second generation
Friendship Level: Between 0 and 1
Reward: 15000G

How to Complete:
Talk to Max. He wants you to help him to measure the strength of the steel that
he has developed. He'll give you the steel, you need to hit with your weapon
and see how much damage you do. To do that just keep tapping the Touch Screen
with the Stylus until he tells that is enough. After this Max will say that the
test was a failure and give your payment for the job. Actually you don't need
to do anything and you'll be rewarded at the same way.
Note: I hit 27 times and he just keep saying it was a failure, so I can't say
if something different occurs with you hit more than that.


Finish the Experiment (Big Money!)
-------------------------------------------------------------------------------
Description: More work as an assistant testing the strength of steel. Easy!
    Safe! Guaranteed to be worth your while!
Requirement: Have completed Max's first (2nd generation) quest: "Conduct an
    Experiment (Big Money!)"
Friendship Level: Between 2 and 3
Reward: 30000G and Missing Page 2 (Shine)

How to Complete:
Talk to Max. He wants to continue the previous measure test today, like the
preceding quest just keep tapping the Touch Screen with the Stylus until he
tells that is enough. Exactly the same as before, you can do nothing to get the
reward or you can do what it was said. Another failure, but work is work, so
take your payment from him.


===============================================================================
7.7.17. Natalie's Quests                                     [Natalie-Q2]
===============================================================================

I Lost Something
-------------------------------------------------------------------------------
Description: I had something to give to you but I lost it... Can you find it
    for me?
Requirement: Start second generation and have build Alvarna Academy - Library
Friendship Level: Between 2 and 3
Reward: Missing Page 2 (Cure)

How to Complete:
Talk to Natalie. She was planning to give you a Missing Page 2, but she lost it
at the school's library. So go to Alvarna Academy - Library and check the table
at the bottom of the screen (just below from where you play Sugoroku). This
quest ends in the moment when you find this item.


===============================================================================
7.7.18. Orland's Quests                                      [Orland-Q2]
===============================================================================

Something for You
-------------------------------------------------------------------------------
Description: I have something to give you. Come see me.
Requirement: Talk to him once.
Friendship Level: 0 (for Aaron) / Friendship and Love Level: 0 (for Aria)
Reward: Spinach Seed

How to complete:
Talk to Orland. He'll give you a Spinach Seed. Roy gave it to him but since he
doesn't need it (passing unlike presents to others), it goes to you. Orland
will ask if you want it or not, answer "I'll take it" to get it immediately or
answer "I can't take it...". If you choose the second option he'll just toss it
and ask again if you don't want, answer "Don't throw it away. I'll take it."
(if you answer again "I can't take it..." he is going to do exactly what he
said).


A Message from the Teacher
-------------------------------------------------------------------------------
Description: I need to you to run an errand for me.
Requirement: Have completed Orland's first quest: "Something for You"
Friendship Level: 2 (for Aaron) / Friendship and Love Level: 2 (for Aria)
Reward: 100G

How to complete:
Talk to Orland. He needs you to deliver a Little Crystal to Barrett (lazy boy).
Do this favor to him and give it to your teacher Barrett. Go back and inform
him about Barrett's complain, getting you great tip.


I Secretly Want Something
-------------------------------------------------------------------------------
Description: This is kind of a secret request.
Requirement: Have completed Orland's second quest: "A Message from the Teacher"
    and be playing as Aria
Friendship and Love Level: 4
Reward: Cherry Grass Seed

How to complete:
Talk to Orland. He's a bit of an insect buff and need you to take an Insect Jaw
to his collection. To find this item, you need to wait until night, then go to
Messhina Valley and kill Hornets or Queen Bees (they drop the Insect Jaw). I
suggest you to go Messhina Valley - Ruins because you can find three Queen Bees
at the same map, but feel free to choose another map (check Monster Section to
further information). After you get one, go back, give it to Orland, listen
some "thanks" and receive your reward.


I Have a Request for You
-------------------------------------------------------------------------------
Description: Class has been too easy lately and it's becoming a problem.
Requirement: Have completed Orland's third quest: "I Secretly Want Something"
    and be playing as Aria
Friendship and Love Level: 6
Reward: 200G

How to complete:
Talk to Orland. He isn't happy with his lessons since it's too easy for him, so
he wants harder classes. Orland wants you to go and talk to Barrett to teach
more difficult lessons. So go, find Barrett and talk to him about Orland's
complains (for your hope he will only do more challenging lessons to Orland
and keep the regular lessons to the rest of the class). Now return and tell the
good news to Orland, see him happy for a moment (this guy even smile or is he
just like his father?) and receive a small charge.


Just Come Over, Please
-------------------------------------------------------------------------------
Description: I need to talk to you for a little.
Requirement: Have completed Orland's third quest: "I Have a Request for You"
    and be playing as Aria
Friendship and Love Level: 8
Reward: Orland as boyfriend?

How to complete:
Talk to Orland. He will ask a bunch of questions about him and you also will
make some other questions. You will discover some facts (like what he thinks of
you) and after some more conversation he will ask if you like him. If you
answer "I like you, Orland.", he'll be happy and will take you to the church to
play of wedding, two days will pass. But if you answer "I like you as a friend,
Orland." the quest will be abandoned, but you can start again.


===============================================================================
7.7.19. Ray's Quests                                         [Ray-Q2]
===============================================================================

Information for the Fitness Exam
-------------------------------------------------------------------------------
Description: I'm holding a fitness examination. Your participation would be
    much appreciated.
Requirement: Start second generation
Friendship Level: Between 2 and 3
Reward: Tomato Juice (bad reward) or Fruit Ole (good reward) and Missing Page 2
    (Life Drain)

How to Complete:
Talk to Ray. He wants to test you with some exercises. When he says "go", just
press the A Button as fast as you can. After that Ray will ask if you want to
try again or stop. If you don't like your mark you can try again by choosing to
try again, otherwise just choose to stop. If you scored over 40 hits, you'll
receive a Fruit Ole as reward, if you did less than that, you'll receive the
Tomato Juice. But no matter your score, you'll always receive a Missing Page.


===============================================================================
7.7.20. Rosalind's Quests                                    [Rosalind-Q2]
===============================================================================

Can You Get Me Some Food?
-------------------------------------------------------------------------------
Description: Could you please get me a special kind of food? (See me for
    details)
Requirement: Start second generation
Friendship Level: 0
Reward: 10000G

How to Complete:
Talk to Rosalind. She wants you to fish a Salmon. I suggest you to try to catch
one in Messhina Valley - Serene Garden, but you can go anywhere you want, just
check the Fishing List section in this guide. After you catch one go back and
deliver it to Rosalind and get your tip.


Can You Get Something for Me?
-------------------------------------------------------------------------------
Description: Could you please get something for me? (See me for details)
Requirement: Have completed Rosalind's first (2nd generation) quest: "Can You
    Get Me Some Food?"
Friendship Level: Between 2 and 3
Reward: 20000G

How to Complete:
Talk to Rosalind. She wants you to get some Relax Tealeaves for her. To
complete this quest you need first to have expanded your school, built a
workshop and bought at least the small kitchen station from Yue on Mondays.
To make the item (you can learn this lesson on Tuesday, at Difficult Cooking
topic) you need to collect the following items: Blue Grass, Green Grass,
Medicinal Herb, Purple Grass, White Grass, Yellow Grass (all can be bought at
Alvarna Clinic) and cooking level 26 (for success rate 100%), check the Cooking
Section for further details. After you complete it, talk to Rosalind and give
her request.


===============================================================================
7.7.21. Roy's Quests                                         [Roy-Q2]
===============================================================================

I Lost Something in My House
-------------------------------------------------------------------------------
Description: I lost something in my house... Come and help me look for it.
Requirement: Start second generation
Friendship Level: 0 (for Aaron) / Friendship and Love Level: 0 (for Aria)
Reward: Rasin Bread

How to complete:
Talk to Roy. Distracted as always, he lost a Pin that he borrowed from Leonel.
To help him to find it, go to Sharper Edge Blacksmith 2F, walk all the way to
the north wall and them walk right. In the corner press the A button and you'll
find the Pin behind the lances. Give it to him and take a food as reward.


Talk Some Sense into My Mom!
-------------------------------------------------------------------------------
Description: There's something that I want you to say to my mom for me.
Requirement: Have completed Roy's first (2nd generation) quest: "I Lost
    Something in My House"
Friendship Level: 2 (for Aaron) / Friendship and Love Level: 2 (for Aria)
Reward: Missing Page 1 (Sonic Wind)

How to complete:
Talk to Roy. He wants you to talk to his mother since Tanya wants him to take
over the family business, but Roy haven't decided what he wanna do in the
future, so he needs you to explain that to her. Find Tanya and start a
conversation. She'll understand the situation and also ask you if you want the
job (she knows what is the best for her). Go back and inform the news to Roy
and finish the quest.


I'm Trying to Study
-------------------------------------------------------------------------------
Description: I was thinking of studying but, of course, I'm no good at it...
Requirement: Have completed Roy's second (2nd generation) quest: "Talk Some
    Sense into My Mom!" and be playing as Aria
Friendship and Love Level: 4
Reward: Salad

How to complete:
Talk to Roy. He has some troubles to understand the lessons in school because
he can't concentrate, so maybe a Hot Milk can help to improve it. Since Roy
can't remember how to do it from the previous classes, he'll give you a Small
Milk, so you can prepare it for him. So go to Alvarna Academy - Workshop, check
the pot and warm the milk (need cooking level 6 to have 100% of success rate).
You can also buy it from Yue for 1400G. After this go back and deliver his
order, receiving your reward and seeing his progress.


I Have a Secret Plan!
-------------------------------------------------------------------------------
Description: I have a secret plan. Come and talk to me about it.
Requirement: Have completed Roy's third (2nd generation) quest: "I'm Trying
    to Study" and be playing as Aria
Friendship and Love Level: 6
Reward: a participation on a failed plan

How to complete:
Talk to Roy. He will be at Alvarna Academy - Classroom and will explain his
secret plan, he wants to sneak into school tonight. Roy will convince you to go
with him, so meet him at Alvarna Academy at PM 09:00. Start a conversation and
follow him (he made a secret passage, but the doors are always unlocked, so I
don't know why he did it), exploring the school during night. After a while
Barrett will come and will stop your playing. In the end Roy and you will move
out of the school go home.


Come to My House
-------------------------------------------------------------------------------
Description: Come over. There's something I want to talk to you about.
Requirement: Have completed Roy's fourth (2nd generation) quest: "I Have a
    Secret Plan!" and be playing as Aria
Friendship and Love Level: 8
Reward: Roy as boyfriend?

How to complete:
Talk to Roy. He'll say that he really like you and will ask what do you think
about him. If you answer "I like you too.", Roy'll take you to church ask to
marry (just to play) with you and two days will pass. But if you answer "I like
you as a friend, Roy." the quest will be abandoned, but you can start again.


===============================================================================
7.7.22. Sera & Serena's Quests                               [Sera&Serena-Q2]
===============================================================================

Let's Play Hide-and-Seek!
-------------------------------------------------------------------------------
Description: Come play hide-and-seek with us!
Requirement: Talk to them once.
Friendship Level: 0
Reward: Marmalade

How to complete:
Talk to Sera & Serena. They'll invite you to play hide-and-seek, so you need to
find them (they'll disappear after you or they change the map). They'll just
keep moving to different spots (I found them at Alvarna - North Square next
where Yue stay in this map, other time I found them walking at De
Sainte-coquille Park and other at De Sainte-coquille Dining Hall), so to remove
all doubts just cheat and ask to Alicia to find them (the life isn't always
fair). Talk to them and receive your prize. Sera & Serena also tell that they
love this reward.


Come Play with Us!
-------------------------------------------------------------------------------
Description: We're looking for someone to play with us!
Requirement: Have completed Sera & Serena's first quest: "Let's Play
    Hide-and-Seek!"
Friendship Level: 2
Reward: Chocolate Cookie

How to complete:
Talk to Serena (yes, only her) at Alvarna - North Square. She'll explain that
she was playing hide-and-seek with Sera, but can't find her. Help Serena to
find her another half (too sad to see only one of them). Go to Blessia Island -
Sandy Path and rescue Sera there (Tortoises are still in there). After talking
to her (for someone lost she has courage to get back alone), go meet them at
Alvarna - North Square and receive a half present from Serena (Sera wants the
other half).
Note: If you start this quest and ask to Alicia to locate the twins (without
meeting Serena before), Sera will not be available to be find anywhere, so
Alicia says she is Far-off City (like Yue after AM 12:00).


Let's Play a Guessing Game!
-------------------------------------------------------------------------------
Description: We're looking for someone to play with us!
Requirement: Have completed Sera & Serena's second quest: "Come Play with Us!"
Friendship Level: 4
Reward: Pudding (right choice) and Sardine Sashimi (wrong choice)

How to complete:
Talk to Sera & Serena at Alvarna - North Square. Sera will suggest to play
"Who's Who?" but will not explain how to do that, so I'll do that (as if
someone really need it, but anyway...). They will start to walk in the same
place and after a while they will ask who is Sera. Easy task, if you pay
attention at their clothes, hair, you will see they are pretty different. Sera
have the left eye uncover by her hair, use her scarf at the right side and have
long sleeves with a orange detail in the tip. Serena have the right eye
uncover, use her scarf at the left side and have a white cloth at her
shoulders.

To make this simple, the right option is "Sera's on the left!" and you will
receive the best prize. If you choose "Sera's on the right!" Serena will say
you're wrong and Sera will ask if you want to try again (if you answer "No."
the quest will be abandoned, so you can redo checking on the bulletin board and
if you answer "Sure!" they will mix again). If you "I don't have any idea!"
the quest will be over and you will get the worst prize.


Something a Little More Grown Up
-------------------------------------------------------------------------------
Description: There's something we've been wanting to do for a while.
Requirement: Have completed Sera & Serena's third quest: "Let's Play a Guessing
    Game!"
Friendship Level: 6
Reward: Sera & Serena as girlfriends?

How to complete:
Talk to Sera & Serena. Serena will ask if you like her (and after that Sera
will ask the same). If you answer "No, not really..." for one of them the quest
will be abandoned (you can start again if you want), so answer "I like you." to
them both. Now they will ask you to bring them the Stoller Chalice and say to
get more information from Leann. Meet her and she will explain the story behind
it, also telling that her father Max have bought it. Leann accept to borrow it
to you, so go to De Sainte-coquille Dinning Hall and walk straight to the wall
in front of the door's entrance to find it. Now go meet Sera & Serena, giving
the Stoller Chalice to them. Now they want you to propose to them. After that
a day will pass.


===============================================================================
7.7.23. Tanya's Quests                                       [Tanya-Q2]
===============================================================================

Trial!: Pomme Pomme
-------------------------------------------------------------------------------
Description: Want to try some training? Come see me,'kay? Quest Can Be Replayed
Requirement: Start second generation
Friendship Level: 0
Reward: 500G

How to Complete:
Talk to Tanya. She'll tell how good was Kyle at fighting (exaggerating a
little), starting to claim you need to become a skilled fighter as well. So
that is the plan, Tanya will introduce you to a lot of different trials, you
need to complete them all, becoming more and more strong. To start, she'll
ask you to head to Trieste Forest - Spring Clearing and defeat 10 Pomme Pommes.
They'll be only available at day time and there are two of them in the map.
After completing this easy task, go back and take your prize.


Trial!: Orc
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's first (2nd generation) quest: "Trial!:
    Pomme Pomme"
Friendship Level: 0
Reward: 600G

How to Complete:
Talk to Tanya. This time your target will be 10 Orcs. Proceed to Trieste
Forest. They can be found on Trieste Forest - Grassy Path and Trieste Forest -
Windy Pass (north entrance) during day, that is, before PM 06:00. There is one
Gate that spawn the Orc in Grassy Path, so if you think it's annoying to fight
against two monsters at the same time, try to destroy the north Gate, so that
only one will keep respawning Orc. In Windy Pass there is one Gate that spawns
2 Orcs, so it's the best place to complete this quest. After killing 10 Orcs,
go back and take your prize.


Trial!: Ants
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's second (2nd generation) quest: "Trial!:
    Orc"
Friendship Level: 0
Reward: 500G

How to Complete:
Talk to Tanya. This time your target will be 10 Ants. Proceed to Trieste
Forest - Aegis Falls during night (after PM 06:00). There are two Gates in this
map, the left one spawns 2 Ants and the right one spawns only 1. After killing
10 Ants, go back and take your prize.


Trial!: Flower Blossom
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's third (2nd generation) quest: "Trial!:
    Ants"
Friendship Level: 0
Reward: 500G

How to Complete:
Talk to Tanya. This time your target will be 10 Flower Blossoms. Proceed to
Trieste Forest. They can be found on Trieste Forest - Grassy Path or Trieste
Forest - Sun-Dapplet Spot. In Grassy Path there are two Gates, one that spawns
Orcs and the other that spawns the Flower Blossom. Destroy the right Gate and
kill the Orc, so you can concentrate only in the Flower Blossom. You can go in
this map anytime. In Trieste Forest - Sun-Dapplet Spot you can only find the
target monster at daytime and there is one Gate that spawns Flower Blossom and
Orc Hunter. To respawn you need to kill them both, so I suggest you to go to
Trieste Forest - Grassy Path. After killing 10 Flowers Blossoms, go back and
take your prize.


Trial!: Big Mushroom
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's fourth (2nd generation) quest: "Trial!:
    Flower Blossom"
Friendship Level: 0
Reward: 700G

How to Complete:
Talk to Tanya. This time your target will be 10 Big Mushrooms. Proceed to
Trieste Forest. They can be found on Trieste Forest - Mushroom Patch during
day, that is, before PM 06:00. There are two Gates in this map, one in north
and other in south. After killing 10 Big Mushrooms, go back and take your
prize.


Trial!: Leaf Ball
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's fifth (2nd generation) quest: "Trial!:
    Big Mushroom"
Friendship Level: 0
Reward: 800G

How to Complete:
Talk to Tanya. This time your target will be 10 Leaf Balls. Proceed to Trieste
Forest. They can be found on Trieste Forest - River Stream during anytime.
There only one Gate in this map spawning one Leaf Ball, not a very difficult
task. After killing 10 Leaf Balls, go back and take your prize.


Trial!: Planchoa
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's sixth (2nd generation) quest: "Trial!:
    Leaf Ball"
Friendship Level: 0
Reward: 1000G and Pitchfork

How to Complete:
Talk to Tanya. This time your target will be 10 Planchoas. Proceed to Trieste
Forest. They can be found on Trieste Forest - Great Tree during anytime. There
only one Gate in this map spawning one Planchoa and an High Orc or Hell Spider,
depending of the time. After killing 10 Planchoas, go back and take your prize.


Trial!: High Orc
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's seventh (2nd generation) quest: "Trial!:
    Planchoa"
Friendship Level: 0
Reward: 1500G

How to Complete:
Talk to Tanya. This time your target will be 10 High Orcs. Proceed to Trieste
Forest. They can be found on Trieste Forest - Great Tree and Trieste Forest -
Green Garden during day, that is, before PM 06:00 or Trieste Forest - 
Reflecting Water and Trieste Forest - Ruins during anytime. I suggest you to go
at Trieste Forest - Ruins since you can find always 2 High Orcs anytime. After
killing 10 High Orcs, go back and take your prize.


Trial!: Orc Hunter
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's previous (2nd generation) quest: "Trial!:
    High Orc"
Friendship Level: 0
Reward: 1500G

How to Complete:
Talk to Tanya. This time your target will be 10 Orc Hunters. Proceed to Trieste
Forest. They can be found on Trieste Forest - Sun-Dapplet Spot during day, that
is, before PM 06:00 or Reflecting Water and Trieste Forest - Ruins during
anytime. In all maps have more than one monster to fight (three in Ruins), so
choose the best place for you and after killing 10 Orc Hunters, go back and
take your prize.


Trial!: High Orc II
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's previous (2nd generation) quest: "Trial!:
    Orc Hunter"
Friendship Level: 0
Reward: 3000G

How to Complete:
Talk to Tanya. This time your target will be 20 High Orcs. Proceed to Trieste
Forest. They can be found on Trieste Forest - Great Tree and Trieste Forest -
Green Garden during day, that is, before PM 06:00 or Trieste Forest - 
Reflecting Water and Trieste Forest - Ruins during anytime. I suggest you to go
at Trieste Forest - Ruins since you can find always 2 High Orcs anytime. After
killing 20 High Orcs, go back and take your prize.


Trial!: Goblin Pirate
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's seventh (2nd generation) quest: "Trial!:
    Planchoa"
Friendship Level: 0
Reward: 2000G

How to Complete:
Talk to Tanya. This time your target will be 10 Goblin Pirates. Proceed to
Blessia Island. They can be found on Blessia Island - Altar/Old Ship, South
Beach, Center, North Beach and Southeast Beach during day, that is, before
PM 06:00. All maps have more than one monster. Choose the best map to you
and after killing 10 Goblin Pirates, go back and take your prize.


Trial!: Goblin Gangster
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's eighth (2nd generation) quest: "Trial!:
    Goblin Pirate"
Friendship Level: 0
Reward: 2000G

How to Complete:
Talk to Tanya. This time your target will be 10 Goblin Gangsters. Proceed to
Blessia Island. They can be found on Blessia Island - Center and Southeast
Beach during day, that is, before PM 06:00. I suggest to go to Blessia Island -
Center and keep killing the Goblin Gangster at the right Gate since no other
monster will annoy you. After killing 10 Goblin Gangsters, go back and take
your prize.


Trial!: Shadow Panther
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's ninth (2nd generation) quest: "Trial!:
    Goblin Gangster"
Friendship Level: 0
Reward: 2200G

How to Complete:
Talk to Tanya. This time your target will be 10 Shadow Panthers. Proceed to
Blessia Island. They can be found on Blessia Island - Silent Cave and Southeast
Beach during night, that is, after PM 06:00. I suggest to go to Blessia Island
- Southeast Beach since its nearer from the entrance and have the weakest
monster accompanying it. After killing 10 Shadow Panthers, go back and take
your prize.


Trial!: Giant Beetle
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's tenth (2nd generation) quest: "Trial!:
    Shadow Panther"
Friendship Level: 0
Reward: 2000G and Super Psycho

How to Complete:
Talk to Tanya. This time your target will be 10 Giant Beetles. Proceed to
Blessia Island. They can be found on Blessia Island - Dense Overgrowth during
night, that is, after PM 06:00. Since you don't have any different choice, just
go there at night. You can only kill the Giant Beetle, chance map, go back and
kill again. After killing 10 Giant Beetles, go back and take your prize.


Trial!: Troll
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's eleventh (2nd generation) quest: "Trial!:
    Giant Beetle"
Friendship Level: 0
Reward: 2500G and Missing Page 2 (Stone Spike)

How to Complete:
Talk to Tanya. This time your target will be 10 Trolls. Proceed to Blessia
Island. They can be found on Blessia Island - North Beach, Dense Overgrowth and
West Beach during day, that is, before PM 06:00. I suggest to go to Blessia
Island - North Beach since its nearer from the entrance and have the weakest
monster accompanying it or Blessia Island - West Beach, where you can destroy
the left Gate, stopping the Goblin Don respawns and can concentrate only with
Troll. After killing 10 Trolls, go back and take your prize.


Trial!: Death Stalker
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's twelfth (2nd generation) quest: "Trial!:
    Troll"
Friendship Level: 0
Reward: 2000G

How to Complete:
Talk to Tanya. This time your target will be 10 Death Stalkers. Proceed to
Blessia Island. They can be found on Blessia Island - North Beach and Silent
Cave during night, that is, after PM 06:00. I strongly recommend you to go to
Blessia Island - Silent Cave since you can destroy the left Gate, stopping the
Shadow Panther respawns and can concentrate only with Death Stalker, also in
Blessia Island - North Beach, Ignis can be a pain while you try to kill your
target monster. After killing 10 Death Stalkers, go back and take your prize.


Trial!: Ignis
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's thirteenth (2nd generation) quest: "Trial!:
    Death Stalker"
Friendship Level: 0
Reward: 2500G

How to Complete:
Talk to Tanya. This time your target will be 10 Ignis'. Proceed to Blessia
Island. They can be found on Blessia Island - North Beach and Southwest Beach
during night, that is, after PM 06:00. I recommend you to go to Blessia Island
- Southwest Beach since you can destroy the left Gate, stopping the Hercules
Beetle respawns and can concentrate only with Ignis. To kill it I suggest you
to use a spear (water element if you have), go to an open area (do not move)
and when it is one step near you, stab it (you will automatically aim to it and
if you miss Ignis will vanish in front of you with no damage). After killing 10
Ignis, go back and take your prize.


Trial!: Hammer Troll
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's fourteenth (2nd generation) quest: "Trial!:
    Ignis"
Friendship Level: 0
Reward: 3000G

How to Complete:
Talk to Tanya. This time your target will be 10 Hammer Trolls. Proceed to
Blessia Island. They can be found on Blessia Island - Ruined Shrine and Silent
Cave during day, that is, before PM 06:00. I recommend you to go to Blessia
Island - Silent Cave since both Gates spawns Hammer Trolls, but if that is too
much just destroy one of them. After killing 10 Hammer Trolls, go back and take
your prize.


Trial!: Blood Panther
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's previous (2nd generation) quest: "Trial!:
    Hammer Troll"
Friendship Level: 0
Reward: 3000G

How to Complete:
Talk to Tanya. This time your target will be 10 Blood Panthers. Proceed to
Blessia Island. They can be found on Blessia Island - Ruined Shrine and West
Beach during night, that is, after PM 06:00. I recommend you to go to Blessia
Island - West Beach since both Gates spawns Blood Panthers, but if that is too
much just destroy one of them. After killing 10 Blood Panthers, go back and
take your prize.


Trial!: Blood Panther II
-------------------------------------------------------------------------------
Description: Time for training! I'll give you a little extra this time. Quest
    Can Be Replayed
Requirement: Have completed Tanya's previous (2nd generation) quest: "Trial!:
    Blood Panther"
Friendship Level: 0
Reward: 6000G

How to Complete:
Talk to Tanya. This time your target will be 20 Blood Panthers. Proceed to
Blessia Island. They can be found on Blessia Island - Ruined Shrine and West
Beach during night, that is, after PM 06:00. I recommend you to go to Blessia
Island - West Beach since both Gates spawns Blood Panthers, but if that is too
much just destroy one of them. After killing 20 Blood Panthers, go back and
take your prize.


Trial!: Goblin
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's fourteenth (2nd generation) quest: "Trial!:
    Ignis"
Friendship Level: 0
Reward: 3000G

How to Complete:
Talk to Tanya. This time your target will be 10 Goblins. Proceed to Messhina
Valley. They can be found on Messhina Valley - Riverbank during day, that is,
before PM 06:00. Since you don't have any different choice, just go there at 
day. Kill both Goblin and Flower Lilly and the next spawn will come 2 Goblins,
after you kill them change map and go back. After killing 10 Goblins, go back
and take your prize.


Trial!: Chipsqueek
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's fifteenth (2nd generation) quest: "Trial!:
    Goblin"
Friendship Level: 0
Reward: 3000G

How to Complete:
Talk to Tanya. This time your target will be 10 Chipsqueeks. Proceed to
Messhina Valley. They can be found on Messhina Valley - Path to Mountain and
Serene Garden during night, that is, after PM 06:00. I suggest you to go to
Messhina Valley - Path to Mountain, so you can keep killing two Chipsqueeks
from both Gates (but one of them spawn a Flower Lilly too) or just concentrate
in north Gate. After killing 10 Chipsqueeks, go back and take your prize.


Trial!: Hornet
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's sixteenth (2nd generation) quest: "Trial!:
    Chipsqueek"
Friendship Level: 0
Reward: 3500G and Gorgeous Sword

How to Complete:
Talk to Tanya. This time your target will be 10 Hornets. Proceed to Messhina
Valley. They can be found on Messhina Valley - Serene Garden during night, that
is, after PM 06:00. Since you don't have any different choice, just go there at
night. Break the rock to access the other side of the map and kill it, after
that go to Messhina Valley - Giant Boulder and come back. Keep doing it until
you kill 10 Hornets, go back and take your prize.


Trial!: Goblin Sniper
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's seventeenth (2nd generation) quest:
    "Trial!: Hornet"
Friendship Level: 0
Reward: 3500G

How to Complete:
Talk to Tanya. This time your target will be 10 Goblin Snipers. Proceed to
Messhina Valley. They can be found on Messhina Valley - Ruins and Withered Road
during day, that is, before PM 06:00. Go to any place, both have an terrible
spawn (three monster, one target and one Gate), so you can kill all them to
respawn (if you choose this method go to Withered Road) or just kill the Goblin
Sniper, change map, kill another. Keep doing it until you kill 10 Goblin
Snipers, go back and take your prize.


Trial!: Hobgoblin
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's eighteenth (2nd generation) quest: "Trial!:
    Goblin Sniper"
Friendship Level: 0
Reward: 3800G and Missing Page 2 (water Laser)

How to Complete:
Talk to Tanya. This time your target will be 10 Hobgoblins. Proceed to Messhina
Valley. They can be found on Messhina Valley - Holy Statue and Withered Road
during day, that is, before PM 06:00. Go to Messhina Valley - Withered Road
because you can kill two of them for each respawn. After killing 10 Hobgoblins,
go back and take your prize.


Trial!: Furpuff
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's nineteenth (2nd generation) quest: "Trial!:
    Hobgoblin"
Friendship Level: 0
Reward: 3500G

How to Complete:
Talk to Tanya. This time your target will be 10 Furpuffs. Proceed to Messhina
Valley. They can be found on Messhina Valley - Holy Statue and Withered Road
during night, that is, after PM 06:00. Both places have a Furpuff and two Queen
Bees, but I suggest you to go to Messhina Valley - Withered Road because
Furpuff spawn a little nearer from any entrance than Queen Bees. Keep killing 1
Furpuff and change map since Queen Bees are a pain to hunt. After killing 10
Furpuffs, go back and take your prize.


Trial!: Queen Bee
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's twentieth  (2nd generation) quest: "Trial!:
    Furpuff"
Friendship Level: 0
Reward: 3500G

How to Complete:
Talk to Tanya. This time your target will be 10 Queen Bees. Proceed to Messhina
Valley. They can be found on Messhina Valley - Ruins, Holy Statue and Withered
Road during night, that is, after PM 06:00. I suggest you to go to Messhina
Valley - Ruins because you can find three of them at same time, but be warned:
these monsters can be a pain since they can fly and their attacks can cause
paralyzes and poison. After killing 10 Queen Bees, go back and take your prize.


Trial!: Ghost
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's twenty-first (2nd generation) quest:
    "Trial!: Queen Bee"
Friendship Level: 0
Reward: 5000G

How to Complete:
Talk to Tanya. This time your target will be 10 Ghosts. Proceed to Messhina
Valley. They can be found on Messhina Valley - Cave-Small Room, Cave - Altar
(side A) and Cave - Hall. If you want to fight against one monster go to
Messhina Valley - Cave-Small Room, otherwise you can go to the other two maps
to fight against two Ghosts at day (before PM 06:00). After killing 10 Ghosts,
go back and take your prize.


Trial!: Little Mage
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's previous (2nd generation) quest: "Trial!:
    Ghost"
Friendship Level: 0
Reward: 5000G

How to Complete:
Talk to Tanya. This time your target will be 10 Little Mages. Proceed to
Messhina Valley. They can be found on Messhina Valley -  Cave - Altar (side A)
and Cave - Hall. Both maps have the same monster and spawn, so you can go
wherever you want, but at daytimes there are two Ghosts and one Little Mage and
at night there are two Little Mages and one Ghost. After killing 10 Little
Mages, go back and take your prize.


Trial!: Ghost II
-------------------------------------------------------------------------------
Description: Time for training! I'll give you a little extra this time. Quest
    Can Be Replayed
Requirement: Have completed Tanya's previous (2nd generation) quest: "Trial!:
    Little Mage"
Friendship Level: 0
Reward: 10000G

How to Complete:
Talk to Tanya. This time your target will be 30 Ghosts. Proceed to Messhina
Valley. They can be found on Messhina Valley - Cave-Small Room, Cave - Altar
(side A) and Cave - Hall. If you want to fight against one monster go to
Messhina Valley - Cave-Small Room, otherwise you can go to the other two maps
to fight against two Ghosts at day (before PM 06:00). After killing 30 Ghosts,
go back and take your prize.


Trial!: Silver Wolf
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's twenty-first (2nd generation) quest:
    "Trial!: Queen Bee"
Friendship Level: 0
Reward: 4500G

How to Complete:
Talk to Tanya. This time your target will be 10 Silver Wolves. Proceed to
Padova Mountains. They can be found on Padova Mountains - Crossroad and Flowing
River. I recommend you to go to Padova Mountains - Crossroad because they will
spawn at the second Gate (east) anytime. After killing 10 Silver Wolves, go
back and take your prize.


Trial!: Orc Viking
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's twenty-second (2nd generation) quest:
    "Trial!: Silver Wolf"
Friendship Level: 0
Reward: 4500G

How to Complete:
Talk to Tanya. This time your target will be 10 Orc Vikings. Proceed to Padova
Mountains. They can be found on Padova Mountains - Crossroad and Iceberg Midway
during day, that is, before PM 06:00. I recommend you to go to Padova Mountains
- Crossroad because they will spawn at the first Gate (north) alone. After
killing 10 Orc Vikings, go back and take your prize.


Trial!: Necro
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's twenty-third (2nd generation) quest:
    "Trial!: Orc Viking"
Friendship Level: 0
Reward: 5000G

How to Complete:
Talk to Tanya. This time your target will be 10 Necros. Proceed to Padova
Mountains. They can be found on Padova Mountains - Flowing River and Tomb. I
recommend you to go to Padova Mountains - Flowing River because they will spawn
anytime (and two of them if it is daytime). After killing 10 Necros, go back
and take your prize.


Trial!: Sky Fish
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's twenty-fourth (2nd generation) quest:
    "Trial!: Necro"
Friendship Level: 0
Reward: 4500G

How to Complete:
Talk to Tanya. This time your target will be 10 Sky Fishes. Proceed to Padova
Mountains. They can be found on Padova Mountains - Freezing Cave. Since you
don't have any different choice, just go there anytime. You can just kill the
Sky Fish (the white one) and change map or kill both monster for a new spawn.
After killing 10 Sky Fishes, go back and take your prize.


Trial!: High Orc Viking
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's twenty-fifth (2nd generation) quest:
    "Trial!: Sky Fish"
Friendship Level: 0
Reward: 5500G

How to Complete:
Talk to Tanya. This time your target will be 10 High Orc Vikings. Proceed to
Padova Mountains. They can be found on Padova Mountains - Icy Path and Unfrozen
Lake during day, that is, before PM 06:00. I suggest you to go to Padova
Mountains - Icy Path from Padova Mountains - Iceberg Midway, kill the High Orc
Viking, go back to the previous map and keep doing this until you reach your
quota. After killing 10 High Orc Vikings, go back and take your prize.


Trial!: Tundra
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's twenty-sixth (2nd generation) quest:
    "Trial!: High Orc Viking"
Friendship Level: 0
Reward: 5500G

How to Complete:
Talk to Tanya. This time your target will be 10 Tundras. Proceed to Padova
Mountains. They can be found on Padova Mountains - Shrine and Rushing
Waterfall. I suggest you to go to Padova Mountains - Shrine (Side B) because
you can fight against one monster at time (and Tundra can be very difficult
with other monsters). After killing 10 Tundras, go back and take your prize.


Trial!: Faerie
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's twenty-seventh (2nd generation) quest:
    "Trial!: Tundra"
Friendship Level: 0
Reward: 5000G

How to Complete:
Talk to Tanya. This time your target will be 10 Faeries. Proceed to
Padova Mountains. They can be found on Padova Mountains - Tomb (day) and
Rushing Waterfall (night). Simple check the time and go to the map where you
can find Faerie in this moment (you can destroy the other Gates on the maps, so
you can concentrate only in your target). After killing 10 Faeries, go back and
take your prize.


Trial!: Little Wizard
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's twenty-eighth (2nd generation) quest:
    "Trial!: Faerie"
Friendship Level: 0
Reward: 5500G

How to Complete:
Talk to Tanya. This time your target will be 10 Little Wizards. Proceed to
Padova Mountains. They can be found on Padova Mountains - Shrine (anytime) and
Rushing Waterfall (day). I recommend you to go to Padova Mountains - Rushing
Waterfall since you can fight against him alone just in the entrance of the
map. After killing 10 Little Wizards, go back and take your prize.


Trial!: Dark Slime
-------------------------------------------------------------------------------
Description: Time for training! Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's twenty-ninth (2nd generation) quest:
    "Trial!: Little Wizard"
Friendship Level: 0
Reward: 6000G

How to Complete:
Talk to Tanya. This time your target will be 10 Dark Slimes. Proceed to
Padova Mountains. They can be found on Padova Mountains - Blocked-Off Cave.
Since you don't have any different choice, just go there anytime (there are two
Dark Slimes in the map, so be careful). After killing 10 Dark Slimes, go back
and take your prize.


Trial!: Tundra II
-------------------------------------------------------------------------------
Description: This is the final chapter of your training! Wow, it's hard to
    believe how quickly this day came! Quest Can Be Replayed
Requirement: Have completed Tanya's thirtieth (2nd generation) quest: "Trial!:
    Dark Slime"
Friendship Level: 0
Reward: 12000G

How to Complete:
Talk to Tanya. This time your target will be 30 Tundras. Proceed to Padova
Mountains. They can be found on Padova Mountains - Shrine and Rushing
Waterfall. I suggest you to go to Padova Mountains - Shrine (Side B) because
you can fight against one monster at time (and Tundra can be very difficult
with other monsters). After killing 30 Tundras, go back and take your prize
(also exchange some words with you "master" and listen some funny stories).


Rematch!: Terror Tree
-------------------------------------------------------------------------------
Description: Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's thirty-first (2nd generation) quest:
    "Trial!: Tundra II" and see the second ending.
Friendship Level: 0
Reward: 30000G

How to Complete:
Talk to Tanya. This time your target will be the Trieste Forest Guardian -
Terror Tree. Just go to Trieste Forest - Wooded Paradise and defeat it (if you
don't remember how, check the Boss Section). After that go back and take your
reward.


Rematch!: Octopirate
-------------------------------------------------------------------------------
Description: Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's thirty-first (2nd generation) quest:
    "Trial!: Tundra II" and see the second ending.
Friendship Level: 0
Reward: 40000G

How to Complete:
Talk to Tanya. This time your target will be the Blessia Island Guardian -
Octopirate. Just go to Blessia Island - Old Ship Deck and defeat it (if you
don't remember how, check the Boss Section). After that go back and take your
reward.


Rematch!: Bane Dragon
-------------------------------------------------------------------------------
Description: Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's thirty-first (2nd generation) quest:
    "Trial!: Tundra II" and see the second ending.
Friendship Level: 0
Reward: 50000G

How to Complete:
Talk to Tanya. This time your target will be the Messhina Valley Guardian -
Bane Dragon. Just go to Messhina Valley - Bridge to Shrine and defeat it (if
you don't remember how, check the Boss Section). After that go back and take
your reward.


Rematch!: Crystal Mammoth
-------------------------------------------------------------------------------
Description: Come see me, 'kay? Quest Can Be Replayed
Requirement: Have completed Tanya's thirty-first (2nd generation) quest:
    "Trial!: Tundra II" and see the second ending.
Friendship Level: 0
Reward: 60000G

How to Complete:
Talk to Tanya. This time your target will be the Padova Mountains Guardian -
Crystal Mammoth. Just go to Padova Mountains - Ice Field and defeat it (if you
don't remember how, check the Boss Section). After that go back and take your
reward.


===============================================================================
7.7.24. Yue's Quests                                         [Yue-Q2]
===============================================================================

I Got Something Good
-------------------------------------------------------------------------------
Description: I've got somethin' for you. Come 'round and see me for it.
Requirement: Start second generation
Friendship Level: 0
Reward: Missing Page 1 (Medication)

How to Complete:
Talk to Yue. Good as always, she'll give you a present for free (maybe she
can't forget her love about Kyle...) since it doesn't have a use for her.
Simple quest, it would be easier if you just had to talk to Yue instead of
starting a new quest.


Again, I Got Something Good
-------------------------------------------------------------------------------
Description: I got my hands on it again. Come by if you want it.
Requirement: Have completed Yue's first quest: "I Got Something Good"
Friendship Level: Between 2 and 3
Reward: Missing Page 1 (Life Drain)

How to Complete:
Talk to Yue. Same as the previous quest. Just talk to Yue and she will give you
another piece of Missing Page.


Once Again, I Got Something Good
-------------------------------------------------------------------------------
Description: I managed to get it one more time. Come get it! I'll be waitin'!
Requirement: Have completed Yue's second quest: "Again, I Got Something Good"
Friendship Level: Between 4 and 5
Reward: Missing Page 1 (Shine)

How to Complete:
Same as always. Talk to her and receive another Missing Page.


*******************************************************************************
7.8. Festivals                                              [Festivals]
*******************************************************************************

Festivals are a good opportunity to increase friendship level with the
villagers, as talking and giving gifts to them in these dates have a stronger
effect on the friendship level than usual days. Besides, you can also enjoy
the mini games in the festivals and obtain prizes from them as well as increase
friendship even more.

One interesting note about festivals days is that it'll never rain in these
days, even if you pay Alicia to do so.

Everybody is in a fixed position over the map in festival days, the table below
shows where you can find everybody (depending on the festival they can change
they're positions, but if that happens I'll tell where they'll be instead):


 Villager Name | Location                     | Notes
-------------------------------------------------------------------------------
 Alicia        | Alvarna - North Square       | **
 Barrett.......|.Alvarna - Falling Star Path..|
 Byron         | De Sainte-coquille Park      |
 Cammy.........|.Alvarna - East End...........|
 Cecilia       | Alvarna - North Square       | **
 Dorothy.......|.Alvarna - Falling Star Path..| **
 Douglas       | Alvarna Clinic 1F            |
 Egan..........|.Alvarna - East End...........|
 Gordon        | Alvarna Clinic 1F            |
 Herman........|.De Sainte-coquille Park......|
 Jake          | Alvarna - Falling Star Path  |
 Julia.........|.Alvarna - Port...............| **
 Leann         | Alvarna Academy              | Second generation only
 Leonel........|.Alvarna Academy..............| Second generation only
 Mana          | Alvarna - North Square       | **
 Max...........|.Alvarna - Port               |
 Natalie       | Alvarna Clinic 1F            |
 Orland........|.Alvarna Academy..............| Second generation only
 Ray           | Alvarna - West End           |
 Rosalind......|.Alvarna - West End...........| **
 Roy           | Alvarna - East End           |
 Sera & Serena.|.Alvarna Academy - Classroom..| Second generation only
 Tanya         | Alvarna - Port               |
 Yue...........|.Alvarna - Pond...............| **

Note: When it start to becoming dark all the villagers move to their respective
homes. Also, after a couple get married they won't appear anymore at the
festivals, they will spend all day inside their house.
** In second generation all married girls will stay at their husband's house
(except Cecilia and Mana/Alicia if they're your mother, they go to De
Sainte-coquille Park after AM 09:00) and married guys will come back to their
original places.

Below you'll see about the festivals in this game. They'll follow the model
shown just below:


Date - Festival Name
-------------------------------------------------------------------------------
Brief description of what's the main idea of this festival.


Notes about this festival
What you should do in this festival.


Spring 1 - New Year's Day
-------------------------------------------------------------------------------
The first festival of the year and the last festival you see (since you only
arrive in Alvarna one day after it). A new Year has come! Everything renews in
this day. Start to think your plans for this year and prepare for more work to
do! Happy New Year!


Notes about this festival
No special comments about this festival. Everybody is in the standard position
and they only say something about this day. Just do your daily tasks as usual.


Spring 13 - Flower Festival
-------------------------------------------------------------------------------
In this day of year, colored papers are falling from the sky in the city (like
all the others festivals). Some villagers are talking about how beautiful
flowers are, other just want to use the festival as an excuse to drink in the
afternoon (as Jake say), and you can invite girls to see the cherry blossoms
under the cherry tree and raise their affections. Each girl make a comment
about a fact in her life. If you want invite them all (need to reset the game)
to see what they say (I decided to not write about what they say since it is
better you to see than read and also because I'm lazy).


Notes about this festival
Ok, for know some things you should know about this festival.
- Everybody is in the standard position
- You can invite any romantic interest to see the flowers.
- Walk to Cherry Blossom Square and the event will start.
- Only the first three will accept your invite and raise their affection (in
      second generation you can invite all them).
- If you try to invite the others girls they'll complain about you've already
      been with someone else and their love points will decrease (can decrease
      one level if you have just raised some days ago).

I suggest to choose the girls you like the most or the ones who have the lowest
love level at the moment (for example Rosalind, Alicia in the first year since
it is difficult to get their favorite presents in this time).
For second generation just invite everyone!


Spring 25 - Eating Contest Festival
-------------------------------------------------------------------------------
As one of the most primitive instincts of the humans, in this festival you will
eat as much as possible to win the contest. This is the most waited day for
Herman, so he can to show his amazing abilities and do a perfect judgment of
the tournament (or at least only to see he isn't the only one who can eat a
lot). Some girls will cheer for you to win the contest (do they like a fluffy
man?).


Notes about this festival
- Characters in different places instead the usual one: Byron will be in front
      of your house, Douglas and Gordon (first generation) / Sera & Serena and
      Ray (second generation) will be in De Sainte-coquille Park.
- Talk to Herman to start the contest, he'll stay in De Sainte-coquille Park
      until 5:30 PM.
- When he says "Start!", press the A button as fast as you can to take bites
      until he says "Stop!".
- The rewards are:
    * Grand Prize (1st place) gets the title of "Master of Speed Eating" and a
          Formula A (first generation) / a 4-Leaf Clover (second generation);
    * Honorable Mention (2nd place) gets a Fried Veggies (first generation) / a
          Pizza (second generation);
    * Consolation Prize (3rd place) gets a Cucumber (first generation) / a Corn
          (second generation).

If you want to win you need to get at least 35 bites. Winning will increase
everybody friendship and love points.


Summer 1 - 1st Day of Summer
-------------------------------------------------------------------------------
Finally the first day of summer! The hot season which everyone was waiting,
mostly the kids, since now everybody can swim. The girls will say that they
can ready their swimsuits in the day before it, so it's time for a true man
enjoy his life after a long time working. Take a deep breath, get out of your
house and meet the girls in the city with their... daily clothes? Yeah...
that's all, they know how to break a man's heart...


Notes about this festival
There isn't too much to comment about this festival, it's just a festival day
without anything particular, all villagers will be at their fixed positions on
festival day and you don't need to do nothing different the usual. Boring day,
very boring day.


Summer 7 - Monster Taming Festival
-------------------------------------------------------------------------------
A special day to strengthen and get strengthen the ties between humans (and
some elves) and monsters. With a brave and kind heart, show your taming skill
(as Cecilia said: "You seen like the type of person who is meant to tame the
land and its monsters.") as the Earthmate Master, impressing everyone in town.
To do that, follow the below instruction.


Notes about this festival
- Characters in different places instead the usual one: Byron will be in front
      of your house, Max and Jake (first generation) / Leonel and Orland
      (second generation) will be in De Sainte-coquille Park.
- You need to complete Cecilia's first quest: "Please Find Something" to get
      the item Pet Glove, essential to this quest.
- You need at least a barn and one empty slot in it if you want to participate.
- Talk to Herman to start the contest, he'll stay in De Sainte-coquille Park
      until 5:30 PM.
- This contest is a competition that tests how quickly you can befriend a
      specific monster, Herman will announce where you need to go in this year
      to catch a specific monster.
- The rewards are:
    * Grand Prize (1st place) gets the title of "Monster Master" and a 
          Formula B (first generation)/ a Levelizer and a monster costume
          (second generation);
    * Honorable Mention (2nd place) gets an Apple Pie (first generation)/ a
          Union Stew (second generation);
    * Consolation Prize (3rd place) gets a Tomato (first generation) / an
          Eggplant (second generation).

Note: At least in my version of game there is a bug in this festival. If you
want to win this festival you need to catch the monsters before the hour
counter in the internal clock of the game changes. For example if you talk to
Herman at 8:XX you need to catch the monster before it turns 9:00, so I suggest
you to start this contest at the first minutes of a new hours (if you talk to
Herman at X:59 and don't use cheat or glitch you'll automatically lose the 1st
place, as it's impossible to tame a monster in less than 1 minute).


Summer 19 - Dance Festival
-------------------------------------------------------------------------------
Time to take a break and forget all your hard work. This festival is a good
opportunity to ask your favorite girl out to a dance and show that you can be
more than a farmer (or adventurer, or blacksmith, or hunter, or whatever you
are) and impress her with your amazing moves (better than some of previous
games) with a warm music in the background. In my opinion, everybody should
stay in the same place to see the couples dancing, somewhere beautiful like the
Cherry Blossom Square, but probably that would lag a lot, so sad...


Notes about this festival
- Everybody is in the standard position
- You can only dance with potential marriage/boyfriend/girlfriend character
      with Love Level 4 or above.
- You can dance only with one girl (that sucks) 

I suggest to choose the character you most like or who have the lowest love
level at the moment.


Summer 25 - Fishing Contest (1st generation) / Big Cook-Off (2nd generation)
-------------------------------------------------------------------------------
Fishing is the perfect sport to relax in a sunny and comfortable day of summer
(at least for some people). For others "Fishing is a fierce, heroic battle. A
match between person and fish. A gladiatorial contest where your wits will earn
you glorious victory or crushing defeat." as Rosalind said. If you want to
dedicate to such a finest art you need a lot of concentration, a good bait and
years of training to develop your own technique. But I trust in the main
character abilities, since he/she can fish a completely polished stone with a
rod as I, personally, would never be able to do the same.
In the second generation this festival will be changed to a Cook Contest, so
you can show to everyone in town your amazing cook skills.


Notes about this festival
- Characters in different places instead the usual one: Byron will be in front
      of your house, Barrett and Dorothy (first generation) / Sera & Serena and
      Leann (second generation) will be in De Sainte-coquille Park.
- You need to complete Barrett's first quest: "I'm Looking for Something" to
      get the item Pole, essential to this quest. For second generation you
      need to have an Oven and all prerequisites to obtain it (check the
      Buildings/Expansions Section for further details)
- Talk to Herman to start the contest, he'll stay in De Sainte-coquille Park
      until 5:30 PM.
- This contest is a competition based on the size of the fish you catch (in
      first generation) or who can make the best dish of his choice (in second
      generation).
- The rewards are:
    * Grand Prize (1st place) gets the title of "Fabulous Fisherman" and a 
          Formula C (first generation) / the title of "Master of Taste" and a
          Big Knife (second generation);
    * Honorable Mention (2nd place) gets a Shrimp (first generation) / a Fur
          Sleeping Bag (second generation);
    * Consolation Prize (3rd place) gets a ? (first generation) / a Potato
          (second generation).

If you want to win, catch at least a Sardine level 5 (18 cm). You can fish them
at Alvarna - East End, Alvarna - West End, Alvarna - Port and Blessia Island -
Summer Isle Port (first generation). To win in the Big Cook-Off you need to
prepare a Seafood Pizza level 5 or over, check the Cooking Section for further
information about this and how make one at this level.


Fall 1 - Adventure Contest
-------------------------------------------------------------------------------
Every man in the land need to prove your true value to the mankind and this is
the perfect chance to do it! (ok, in the truth it's just an event where
everyone can have some fun). Time to prepare your true adventurer's spirit
hidden somewhere in your heart and complete countless challenges in the way of
your life (in this case just find a stone). Poor Natalie/Ray, in festivals like
this one she/he needs to do some extra works...


Notes about this festival
- Characters in different places instead the usual one: Byron will be in front
      of your house, Jake and Tanya (first generation) / Leonel and Orland
      (second generation) will be in De Sainte-coquille Park.
- Talk to Herman to start the contest, he'll stay in De Sainte-coquille Park
      until 5:30 PM.
- This contest will measure the time it takes for you to find a specific item
      in a dungeon.
      In first generation you need to find an Amethyst in Blessia Island.
      Proceed to Blessia Island - Altar/Old Ship and go to eastern part of this
      area (just below the two white flowers) and walk near the cliff. You'll
      find the Amethyst just by walking, you don't need to press any button at
      all.
      In second generation you need to find a Platinum in Padova Mountains.
      Proceed to Padova Mountains - Unfrozen Lake and go to northwest part of
      this area (next to the Gate) and walk to the right. You'll find the
      Platinum just by walking, you don't need to press any button at all.
      Once you find it, the timer will stop right away, so you don't need to
      rush to go back, just be sure you do it before PM 5:30 and show the item
      to Herman because if you don't do this he'll go away from the square and
      you won't be able to claim your prize for taking part in the contest.
      Note: You can't give the item from your pocket since it won't work.
- The rewards are:
    * The 1st place gets the title of "Adventurer King" and a Greenifier (first
          generation) / the title of "Little Adventurer" and Protein Boost
          (second generation);
    * The others gets a Yam Seed (first generation) / a Carrot Seed (second
          generation).

If you want to win, find the item before the hours counter change three times
after you started this competition. For example, if you start this quest at
8:XX AM (XX can variate from 00 to 59), you need to find the item before it
turns 11:00 AM (10:59 AM still win).


Fall 13 - Harvest Festival	
-------------------------------------------------------------------------------
A traditional festival in Harvest Moon series. This day everybody celebrates
and shows your grateful for the gifts of the land, our daily food. As a farmer,
it is your duty to give a special thanks for the grace of the soil that we are
able to keep farming. Some villagers also comments how delicious is the
vegetables from your farm and praises for your hard work.


Notes about this festival
No special comments about this festival. Everybody is in the standard position
and they only say something about this day. Just do your daily tasks as normal.


Fall 25 - Monster Contest
-------------------------------------------------------------------------------
After you win the title of "Monster Master" at the Monster Taming Festival, it
is your destiny to get the other title of "Monster Master", but now in Monster
Contest. An alliance between humans and monsters don't end after you manage to
tame one, but only after you get more close this ties, with much affection and
training every single day (and many more brushes), raising the trust of this
two different races. Bring your best friend (the most powerful in this case)
to the contest and get another prize to your collection (not a very important
one, but still a prize).


Notes about this festival
- Everybody is in the standard position
- Talk to Herman to start the contest, he'll stay in De Sainte-coquille Park
      until 5:30 PM.
- This contest will compare the strength of all monsters subscribed in the
      festival and, if your monster's strength exceeds that of the other
      submissions, you win. So, go to the barn and pick the highest level/hp
      monster you have. Put it in your party (just take it out). To see the
      strength of the monster you picked, you need to talk to it. If you think
      its strength is enough, you can send this one for the contest (actually
      it'll go back to the barn, but it doesn't matter) or choose another one.
      When you finally choose a  monster, talk to Herman again and he'll tell
      the result of the contest (boring... where's is the contest?).
- To win, your monster strength needs to be 45 or over (to get 45 str your 
      monster need to have something near 175 hp* or more). To get honorable
      mention, your monster strength needs to be between 41 and 43 (hp between
      155 a 175*). Finally, to get participation prize your monster strength
      need to be 39 or less (hp less than 155*)
- The rewards are:
    * Highest Honors (1st place) gets the title of "Monster Master" and an
          Health It (first generation) / a Mental Supplement (second
          generation);
    * Honorable Mention (2nd place) gets an Omelet (first generation) / a ?
          (second generation);
    * Participation Prize (3rd place) gets a Spinach (first generation) / a ?
          (second generation).

Herman always says that your reward is a Health It, but check your backpack to
see the true prize, also sometimes the game will give you randomly the 2nd
place or the 3rd place if you presents a monster with a strength below than 45,
ignoring the rule I have explained before. In second generation at least in my
game version I used a Pomme Pomme level 0 and I still win the first place, so I
don't know if this is a bug or you always win this festival.

*Approximates values, I only tested a Silver Wolf and a Wooly in this contest.


Winter 7 - Shooting Star Festival
-------------------------------------------------------------------------------
In this day the stars make the sky more beautiful. As everybody knows, a wish
made upon a shooting star will come true, so don't lose your only chance in a
year (two chances if you do Cecilia's quest "Company for Stargazing", but that
isn't important and I don't think anyone pay attention in what I say in those
first lines of each festival...). Call your favorite girl and enjoy this
beautiful moment together.


Notes about this festival
- Everybody is in the standard position
- You can only see the stargazing with any romantic interest with Love Level
      5 or above (6 in second generation).
- You can see the stargazing only with one girl (that sucks).
- Wait until 9:00 PM and meet her at Alvarna - Falling Star Path, enjoy the
      view.

I suggest to choose the girl you most like or who have the lowest love level 
at the moment.


Winter 19 - Mining Contest
-------------------------------------------------------------------------------
You already proof your value as a dancer by fascinating your girl in a dance.
You already proof your value as a tamer by catching a monster in a record time.
You already proof your value as a fisherman by catching the biggest sardine.
You already proof your value as a farmer by showing your gratitude to the land.
You already proof your value as a breeder by raising your monster strength.
Now proof your value as a miner by completing this last challenge.


Notes about this festival
- Characters in different places instead the usual one: Byron will be in front
      of your house, Roy and Yue (first generation) / Leonel and Orland
      (second generation) will be in De Sainte-coquille Park.
- You need to start Gordon's first quest: "Please Get Me an Amethyst" to get 
      the item Hammer, essential to this quest.
- Talk to Herman to start the contest, he'll stay in De Sainte-coquille Park
      until 5:30 PM.
- This contest tests how quickly you can get into a dungeon and mine a specific
      stone or gem.
      In first generation you need to find a Ruby in Blessia Island. You have
      two ways of obtaining it. First way: If you already have one from
      previous mining just give it to him. Second way: Try to find a Ruby, so
      proceed to Blessia Island - South Beach to break two mining stones and
      Blessia Island - Center to break another seven mine stones (I'm not sure
      if you can always find one, but in all my tests I found at least one).
      In second generation you need to find a Diamond in any dungeon. You have
      two ways of obtaining it. First way: If you already have one from
      previous mining just give it to him. Second way: Try to find a Diamond,
      so check the Mining List Section since in second generation you have more
      different options.
- The rewards are:
    * Grand Prize (1st place) gets the title of "Mining King" and an
          Invinciroid (first generation) / the title of "Little Miner" and a
          Vital Gummi (second generation);
    * Honorable Mention (2nd place) gets a Cabbage (first generation) / a Pink
          Turnip (second generation);
    * Consolation Prize (3rd place) gets a ? (first generation) / a Daikon
          Radish (second generation).

If you want to win, find a Ruby before the hours counter change three times
after you started this competition. For example, if you start this quest at
8:XX AM (XX can variate from 00 to 59), you need to find the Amethyst before
it turns 11:00 AM (10:59 AM still win).


Winter 30 - New Year's Eve
-------------------------------------------------------------------------------
A long year has passed. Time to think what you have done for this entire year
and check your goals for the next one. Walk down the street, listen the last
words of the year, remembering the good (sometimes bad) moments with all
villagers and  everything you received in this friendly town called Alvarna.
Best wishes for the coming year to everybody.


Notes about this festival
No special comments about this festival. Everybody is in the standard position
and they only say something about this day. Just do your daily tasks as normal.


*******************************************************************************
7.9. Villagers                                              [Villagers]
*******************************************************************************

In this section you'll find some info about the villagers in this game. The
subsections include what gift you can give him/her to increase (or decrease)
the friendship level, when is his/her birthday and finally a brief section
about the bachelorettes you can marry in the first generation.

To enter freely at people's house you need to have at least Friendship Level 3
with the ownership of the place.


===============================================================================
7.9.1. Villager Likes/Dislike                               [Likes]
===============================================================================

Here you'll see what each villager like/dislike and therefore what you can give
him/her as a gift if you want to increase/decrease his/her Friendship Level.

Notice that you can only give one present a day for each person. Giving a lot
of them in the same day doesn't change anything and it'll be a waste.
Additionally, be careful when giving the gifts, see if you're really giving
only one unit of the item and not a group of them, as this too is not different
than giving only one unit.


 Villager Name     | Likes                                    | Dislikes
-------------------------------------------------------------------------------
 Alicia            | Diamond, Pumpkin Pudding, Strawberry     | Spinach
 Barrett...........|.Iron, Salmon, Salmon Sashimi, Salted.....|.Eggplant
                   | Salmon                                   | 
 Byron             | Autumn Grass, Eggplant, Miso Eggplant    | Toyherb
 Cammy.............|.Insect Skin, Marmalade, Rainbow Trot.....|.Green Pepper
                   | Sashimi, Strawberry, Strawberry Jam      | 
 Cecilia           | Amethyst, Diamond, Emerald, Platinum,    | Lamp Squid
                   | Ruby, Sapphire                           | 
 Dorothy...........|.Char, Emery Flower, Salted Char..........|.Insect Skin
 Douglas           | Fried Skipjack, Pumpkin , Skipjack,      | Carrot
                   | Skipjack Sashimi                         |
 Egan..............|.Charm Blue, White Cabbage................|.Orange
 Gordon            | Proof of Warrior, Pumpkin                | Wooly Furball
 Herman............|.Pineapple Juice..........................|.CornFlakes
 Jake              | Bull Horn, Onion, Spinach                | Milk
 Julia.............|.Carrot, Toyherb..........................|.Skull
 Leann             | Cheese Fondue, Mixed Ole, Pizza          | Pickled Turnip
 Leonel............|.Chocolate Cake, Pancakes.................|.Cheesecake
 Mana              | 4-Leaf Clover, Pink Turnip, Prelude to   | Mackerel
                   | Love                                     |
 Max...............|.Fluffy Scarf, Platinum, Proof of Warrior.|.Weeds
 Natalie           | Cherry Grass, Pumpkin Pudding, Tomato    | Strawberry
 Orland............|.Fried Mackerel, Taimen Sashimi...........|.Dried Sardines
 Ray               | Pink Cat, Pink Melon, Pumpkin Pudding,   | Shrimp
                   | vegetable Juice                          |
 Rosalind..........|.4-Leaf Clover, Sweetie Potato............|.Gyoza
 Roy               | Ice Cream, Panther Claw, Potato,         | Pike
                   | Steamed Gyoza                            |
 Sera & Serena.....|.Omelet Rice, Pudding, Tomato Juice.......|.Sardine Sashimi
 Tanya             | Apple, Apple Pie                         | Tomato
 Yue...............|.Aquamarine, Daikon Radish, Fried Udon....|.Squid


===============================================================================
7.9.2. Birthdays                                            [Birthdays]
===============================================================================

This section shows the birthday of each villager of the game, this way you'll
know when, for who, what to give and the selling price of the item (Yue sell
all birthday's presents in first generation)

 Birthday     | Villager Name | Birthday Present              | Price
-------------------------------------------------------------------------------
 Spring 2     | Douglas       | Fried Rice                    | 3780
 Spring 5.....|.Barrett.......|.Skipjack Sashimi..............|.1540
 Spring 9     | Yue           | Cabbage Cakes                 | 3630
 Spring 16....|.Julia.........|.Seafood Pizza.................|.4140
 Spring 21    | Natalie       | Fried Udon                    | 4280
 Spring 27....|.Byron.........|.Seafood Doria.................|.4000
 Summer 3     | Leonel        | Mixed Juice                   |
 Summer 9.....|.Mana..........|.Roasted Yam...................|.1820
 Summer 12    | Cecilia       | Aquamarine Brooch             | 4080
 Summer 15....|.Cammy.........|.Hot Chocolate.................|.1880
 Summer 23    | Jake          | Platinum                      | 8800
 Summer 28....|.Alicia........|.Emerald Ring..................|.4880
 Fall 6       | Max           | Snapper Sashimi               | 2940
 Fall 8.......|.Ray...........|.Grape Juice, Fried Rice*......|.2300
#Fall 15      | Gordon        | Amethyst Ring                 | 5020
 Fall 21......|.Egan..........|.Stew..........................|.3280
 Fall 27      | Rosalind      | Hot Milk                      | 1400
 Fall 29......|.Sera & Serena.|.Marmalade.....................|.
 Winter 2     | Dorothy       | Strawberry Jam                | 1060
 Winter 10....|.Herman........|.Curry Rice....................|.3600
 Winter 15    | Orland        | Fried Sunsquid                |
 Winter 21....|.Tanya.........|.Ruby Ring.....................|.6320
 Winter 25    | Roy           | French Fries                  | 1740
 Winter 27....|.Leann.........|.Sapphire Ring.................|

* Ray's birthday present changes in second generation, instead of Grape Juice
he accepts Fried Rice

# There's a glitch in first generation, if you try to give him the present in
this date he'll thank you but say this is not his birthday. It's fixed only in
second generation.

===============================================================================
7.9.3. Schedule - First Generation                          [Schedule1]
===============================================================================

In this section you'll see where you can find each villager at a given time.
(Notice you can also find them by asking Alicia and paying a small charge).

Notes:
- After a couple get married, they will spend all day inside husband house.
- After a villager enter in his house for the last time in the day, some of
      them in specific time goes to the second floor automatically. But usually
      they to go the second floor after 9:00PM when they're inside their homes.
- The times in the schedule were rounded in 5 by 5 minutes scale.
- When I say "theoretically place" that means by logic or by Alicia's location
      reading the character is supposed to be there, but you can only see
      his/her shadow or he/she simply isn't there, so, that basically means you
      can't really find this person at this time.


* Walking through (means the villager won't be standing in this area so it's
a really short time)

Alicia
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 08:20 Alvarna Clinic
    AM 08:20 - AM 08:25 Alvarna - East End*
    AM 08:25 - AM 08:35 De Sainte-coquille Park*
    AM 08:35 - PM 04:20 Alvarna - Port
    PM 04:20 - PM 04:35 De Sainte-coquille Park*
    PM 04:35 - PM 05:00 Alvarna - East End*
    PM 05:00 - PM 08:50 Pumpkin General Store
    PM 08:50 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Alvarna Clinic

Tue
    AM 12:00 - AM 08:20 Alvarna Clinic
    AM 08:20 - AM 08:25 Alvarna - East End*
    AM 08:25 - AM 08:45 De Sainte-coquille Park*
    AM 08:45 - PM 08:30 Alvarna - Port
    PM 08:30 - PM 08:45 De Sainte-coquille Park*
    PM 08:45 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Alvarna Clinic

Wed
    AM 12:00 - AM 08:20 Alvarna Clinic
    AM 08:20 - AM 08:25 Alvarna - East End*
    AM 08:25 - AM 08:35 De Sainte-coquille Park*
    AM 08:35 - PM 04:20 Alvarna - Port
    PM 04:20 - PM 04:35 De Sainte-coquille Park*
    PM 04:35 - PM 04:45 Alvarna - East End*
    PM 04:45 - PM 08:40 Pumpkin General Store
    PM 08:40 - PM 09:00 Alvarna - East End*
    PM 09:00 - PM 11:30 Wisdom Bathhouse
    PM 11:30 - AM 12:00 Alvarna - East End*

Thu
    AM 12:00 - AM 08:20 Alvarna Clinic
    AM 08:20 - AM 08:25 Alvarna - East End*
    AM 08:25 - AM 08:50 De Sainte-coquille Park*
    AM 08:50 - PM 08:30 Alvarna - Port
    PM 08:30 - PM 08:45 De Sainte-coquille Park*
    PM 08:45 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Alvarna Clinic

Fri
    AM 12:00 - AM 08:20 Alvarna Clinic
    AM 08:20 - AM 08:25 Alvarna - East End*
    AM 08:25 - AM 08:35 De Sainte-coquille Park*
    AM 08:35 - PM 04:20 Alvarna - Port
    PM 04:20 - PM 04:35 De Sainte-coquille Park*
    PM 04:35 - PM 05:00 Alvarna - East End*
    PM 05:00 - PM 08:50 Pumpkin General Store
    PM 08:50 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Alvarna Clinic

Hol
    AM 12:00 - AM 08:45 Alvarna Clinic
    AM 08:45 - AM 08:50 Alvarna - East End*
    AM 08:50 - AM 11:40 De Sainte-coquille Park
    AM 11:40 - PM 08:30 Alvarna - Port
    PM 08:30 - PM 08:45 De Sainte-coquille Park*
    PM 08:45 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Alvarna Clinic


(Rainy days)

Mon - Hol
    AM 12:00 - AM 08:50 Alvarna Clinic
    AM 08:50 - AM 09:00 Alvarna - East End*
    AM 09:00 - PM 08:50 Pumpkin General Store
    PM 08:50 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Alvarna Clinic


Barrett
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 08:10 Mayor's House
    AM 08:10 - AM 08:20 Alvarna - West End*
    AM 08:20 - AM 08:45 Cherry Blossom Square*
    AM 08:45 - AM 08:55 (Theoretically Cherry Blossom Square)*
    AM 08:55 - PM 02:30 Alvarna - East End
    PM 02:30 - PM 02:35 (Theoretically Alvarna - East End)
    PM 02:35 - PM 05:35 Cherry Blossom Square
    PM 05:35 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House

Tue
    AM 12:00 - AM 08:25 Mayor's House
    AM 08:25 - AM 08:35 Alvarna - West End* 
    AM 08:35 - PM 05:35 Cherry Blossom Square
    PM 05:35 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House

Wed
    AM 12:00 - AM 08:10 Mayor's House
    AM 08:10 - AM 08:20 Alvarna - West End*
    AM 08:20 - AM 08:30 (Theoretically Alvarna - West End)* 
    AM 08:30 - AM 08:40 Cherry Blossom Square*
    AM 08:40 - AM 08:55 (Theoretically Cherry Blossom Square)*
    AM 08:55 - PM 02:30 Alvarna - East End
    PM 02:30 - PM 02:35 (Theoretically Alvarna - East End)
    PM 02:35 - PM 05:35 Cherry Blossom Square
    PM 05:35 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House

Thu
    AM 12:00 - AM 08:25 Mayor's House
    AM 08:25 - AM 08:35 Alvarna - West End* 
    AM 08:35 - PM 02:10 Cherry Blossom Square
    PM 02:10 - PM 02:25 (Theoretically Cherry Blossom Square)
    PM 02:25 - PM 03:00 Alvarna - East End*
    PM 03:00 - AM 04:40 Wisdom Bathhouse
    PM 04:40 - PM 05:10 Alvarna - East End*
    PM 05:10 - PM 05:15 (Theoretically Alvarna - East End)*
    PM 05:15 - PM 05:30 Cherry Blossom Square*
    PM 05:30 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House

Fri
    AM 12:00 - AM 08:10 Mayor's House
    AM 08:10 - AM 08:20 Alvarna - West End*
    AM 08:20 - AM 08:45 Cherry Blossom Square*
    AM 08:45 - AM 08:55 (Theoretically Cherry Blossom Square)*
    AM 08:55 - PM 02:30 Alvarna - East End
    PM 02:30 - PM 02:35 (Theoretically Alvarna - East End)
    PM 02:35 - PM 05:35 Cherry Blossom Square
    PM 05:35 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House

Hol
    AM 12:00 - AM 07:45 Mayor's House
    AM 07:45 - AM 08:05 Alvarna - West End*
    AM 08:05 - AM 08:30 (Theoretically Alvarna - West End)*
    AM 08:30 - AM 08:40 De Sainte-coquille Park*
    AM 08:40 - AM 08:50 (Theoretically De Sainte-coquille Park)*
    AM 08:50 - PM 04:50 Alvarna - Port
    PM 04:40 - PM 05:00 (Theoretically Alvarna - Port)
    PM 05:00 - PM 05:10 De Sainte-coquille Park*
    PM 05:10 - PM 05:15 (Theoretically De Sainte-coquille Park)*
    PM 05:15 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House
    

(Rainy days)

Mon - Hol
    AM 12:00 - AM 12:00 Mayor's House


Byron
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 12:00 Mayor's House

Tue
    AM 12:00 - PM 05:25 Mayor's House
    PM 05:25 - PM 06:00 Alvarna - West End*
    PM 06:00 - PM 08:25 De Sainte-coquille Manor
    PM 08:25 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Mayor's House

Wed
    AM 12:00 - PM 01:40 Mayor's House
    PM 01:40 - PM 01:50 Alvarna - West End*
    PM 01:50 - PM 02:15 Cherry Blossom Square*
    PM 02:15 - PM 02:20 (Theoretically Cherry Blossom Square)*
    PM 02:20 - PM 03:00 Alvarna - East End*
    PM 03:00 - PM 04:40 Wisdom Bathhouse
    PM 04:45 - PM 05:10 Alvarna - East End*
    PM 05:10 - PM 05:15 (Theoretically Alvarna - East End)*
    PM 05:15 - PM 05:30 Cherry Blossom Square*
    PM 05:30 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House

Thu
    AM 12:00 - AM 12:00 Mayor's House

Fri
    AM 12:00 - PM 05:25 Mayor's House
    PM 05:25 - PM 06:00 Alvarna - West End*
    PM 06:00 - PM 08:25 De Sainte-coquille Manor
    PM 08:25 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Mayor's House

Hol
    AM 12:00 - AM 07:40 Mayor's House
    AM 07:40 - AM 08:00 Alvarna - West End*
    AM 08:00 - AM 08:20 (Theoretically Alvarna - West End)*
    AM 08:20 - AM 08:30 De Sainte-coquille Park*
    AM 08:30 - AM 08:40 (Theoretically De Sainte-coquille Park)*
    AM 08:40 - PM 04:50 Alvarna - Port
    PM 04:50 - PM 05:00 (Theoretically Alvarna - Port)
    PM 05:00 - PM 05:10 De Sainte-coquille Park*
    PM 05:10 - PM 05:15 (Theoretically De Sainte-coquille Park)*
    PM 05:15 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House


(Rainy days)

Mon - Hol
    AM 12:00 - AM 12:00 Mayor's House


Cammy
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 12:00 Alvarna Chapel

Tue
    AM 12:00 - AM 08:20 Alvarna Chapel
    AM 08:20 - AM 08:35 Alvarna - West End*
    AM 08:35 - AM 08:55 (Theoretically De Sainte-coquille Park)
    AM 08:55 - PM 04:25 De Sainte-coquille Park
    PM 04:25 - PM 05:00 Alvarna - West End*
    PM 05:00 - AM 12:00 Alvarna Chapel

Wed
    AM 12:00 - AM 12:00 Alvarna Chapel

Thu
    AM 12:00 - AM 08:20 Alvarna Chapel
    AM 08:20 - AM 08:35 Alvarna - West End*
    AM 08:35 - AM 08:55 (Theoretically De Sainte-coquille Park)
    AM 08:55 - PM 05:15 De Sainte-coquille Park
    PM 05:15 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 07:45 Wisdom Bathhouse
    PM 07:45 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Cherry Blossom Square)*
    PM 08:25 - PM 08:40 Cherry Blossom Square*
    PM 08:40 - PM 08:50 (Theoretically Alvarna - West End)*
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Alvarna Chapel

Fri
    AM 12:00 - AM 12:00 Alvarna Chapel

Hol
    AM 12:00 - AM 11:20 Alvarna Chapel
    AM 11:20 - AM 11:35 Alvarna - West End*
    AM 11:35 - PM 04:25 De Sainte-coquille Park
    PM 04:25 - PM 05:00 Alvarna - West End*
    PM 05:00 - AM 12:00 Alvarna Chapel


(Rainy days)

Mon - Hol
    AM 12:00 - AM 12:00 Alvarna Chapel


Cecilia
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 08:50 Eagle Inn
    AM 09:50 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 05:05 De Sainte-coquille Manor
    PM 05:05 - PM 05:10 Alvarna - West End*
    PM 05:10 - PM 05:30 De Sainte-coquille Park*
    PM 05:30 - PM 05:45 (Theoretically Alvarna - East End)*
    PM 05:45 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:10 Pumpkin General Store
    PM 08:10 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Cherry Blossom Square)*
    PM 08:25 - PM 08:40 Cherry Blossom Square*
    PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)*
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Eagle Inn

Tue
    AM 12:00 - AM 08:50 Eagle Inn
    AM 09:50 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 04:55 De Sainte-coquille Manor
    PM 04:55 - PM 05:00 Alvarna - West End*
    PM 05:00 - PM 05:20 De Sainte-coquille Park*
    PM 05:20 - PM 05:35 (Theoretically Alvarna - East End)*
    PM 05:35 - PM 08:20 Alvarna - East End
    PM 08:20 - PM 08:25 (Theoretically Cherry Blossom Square)*
    PM 08:25 - PM 08:40 Cherry Blossom Square*
    PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)*
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Eagle Inn

Wed
    AM 12:00 - AM 08:50 Eagle Inn
    AM 09:50 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 05:05 De Sainte-coquille Manor
    PM 05:05 - PM 05:10 Alvarna - West End*
    PM 05:10 - PM 05:30 De Sainte-coquille Park*
    PM 05:30 - PM 05:45 (Theoretically Alvarna - East End)*
    PM 05:45 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:10 Pumpkin General Store
    PM 08:10 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Cherry Blossom Square)*
    PM 08:25 - PM 08:40 Cherry Blossom Square*
    PM 08:40 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Eagle Inn

Thu
    AM 12:00 - AM 08:50 Eagle Inn
    AM 09:50 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 04:55 De Sainte-coquille Manor
    PM 04:55 - PM 05:00 Alvarna - West End*
    PM 05:00 - PM 05:20 De Sainte-coquille Park*
    PM 05:20 - PM 05:35 (Theoretically Alvarna - East End)*
    PM 05:35 - PM 08:20 Alvarna - East End
    PM 08:20 - PM 08:25 (Theoretically Cherry Blossom Square)*
    PM 08:25 - PM 08:40 Cherry Blossom Square*
    PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)*
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Eagle Inn

Fri
    AM 12:00 - AM 08:50 Eagle Inn
    AM 09:50 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 05:05 De Sainte-coquille Manor
    PM 05:05 - PM 05:10 Alvarna - West End*
    PM 05:10 - PM 05:30 De Sainte-coquille Park*
    PM 05:30 - PM 05:45 (Theoretically Alvarna - East End)*
    PM 05:45 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:10 Pumpkin General Store
    PM 08:10 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Cherry Blossom Square)*
    PM 08:25 - PM 08:40 Cherry Blossom Square*
    PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)*
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Eagle Inn

Hol
    AM 12:00 - AM 08:20 Eagle Inn
    AM 08:20 - AM 08:30 Alvarna - West End*
    AM 08:30 - AM 08:40 (Theoretically Alvarna - West End)*
    AM 08:40 - AM 11:20 De Sainte-coquille Manor
    AM 11:20 - AM 11:30 (Theoretically Alvarna - East End)*
    AM 11:30 - AM 11:45 Cherry Blossom Square*
    AM 11:45 - PM 12:00 Alvarna - West End*
    PM 12:00 - PM 02:00 Eagle Inn
    PM 02:00 - PM 02:10 Alvarna - West End*
    PM 02:10 - PM 02:25 Cherry Blossom Square*
    PM 02:25 - PM 02:35 (Theoretically Cherry Blossom Square)*
    PM 02:35 - PM 06:00 Alvarna - East End
    PM 06:00 - PM 07:50 Wisdom Bathhouse
    PM 07:50 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:40 Cherry Blossom Square*
    PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)*
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Eagle Inn


(Rainy days)

Mon - Fri
    AM 12:00 - AM 08:45 Eagle Inn
    AM 08:45 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 05:45 De Sainte-coquille Manor
    PM 05:45 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn

Hol
    AM 12:00 - AM 12:00 Eagle Inn


Dorothy
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 08:15 Alvarna Chapel
    AM 08:15 - AM 08:25 Alvarna - West End*
    AM 08:25 - AM 08:40 Cherry Blossom Square*
    AM 08:40 - AM 08:50 (Theoretically Cherry Blossom Square)*
    AM 08:50 - AM 09:00 Alvarna - East End*
    AM 09:00 - PM 02:25 Alvarna Clinic
    PM 02:25 - PM 02:30 Alvarna - East End*
    PM 02:30 - PM 02:35 (Theoretically Alvarna - East End)*
    PM 02:35 - PM 05:40 Cherry Blossom Square
    PM 02:40 - PM 05:50 (Theoretically Cherry Blossom Square)
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Alvarna Chapel

Tue
    AM 12:00 - AM 11:15 Alvarna Chapel
    AM 11:15 - AM 11:25 Alvarna - West End*
    AM 11:25 - AM 11:40 Cherry Blossom Square*
    AM 11:40 - AM 11:50 (Theoretically Cherry Blossom Square)*
    AM 11:50 - PM 12:00 Alvarna - East End*
    Pm 12:00 - PM 08:15 Alvarna Clinic
    PM 08:15 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:40 Cherry Blossom Square*
    PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Alvarna Chapel

Wed
    AM 12:00 - AM 08:15 Alvarna Chapel
    AM 08:15 - AM 08:25 Alvarna - West End*
    AM 08:25 - AM 08:40 Cherry Blossom Square*
    AM 08:40 - AM 08:50 (Theoretically Cherry Blossom Square)*
    AM 08:50 - AM 09:00 Alvarna - East End*
    AM 09:00 - PM 08:15 Alvarna Clinic
    PM 08:15 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:40 Cherry Blossom Square
    PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Alvarna Chapel

Thu
    AM 12:00 - AM 11:15 Alvarna Chapel
    AM 11:15 - AM 11:25 Alvarna - West End*
    AM 11:25 - AM 11:40 Cherry Blossom Square*
    AM 11:40 - AM 11:50 (Theoretically Cherry Blossom Square)*
    AM 11:50 - PM 12:00 Alvarna - East End*
    Pm 12:00 - PM 05:15 Alvarna Clinic
    PM 05:15 - PM 05:20 Alvarna - East End*
    PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 05:40 Cherry Blossom Square*
    PM 05:40 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Alvarna Chapel

Fri
    AM 12:00 - AM 08:15 Alvarna Chapel
    AM 08:15 - AM 08:25 Alvarna - West End*
    AM 08:25 - AM 08:40 Cherry Blossom Square*
    AM 08:40 - AM 08:50 (Theoretically Cherry Blossom Square)*
    AM 08:50 - AM 09:00 Alvarna - East End*
    AM 09:00 - PM 05:30 Alvarna Clinic
    PM 05:30 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 07:45 Wisdom Bathhouse
    PM 07:45 - PM 08:05 Alvarna - East End*
    PM 08:05 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:35 Cherry Blossom Square*
    PM 08:35 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Alvarna Chapel

Hol
    AM 12:00 - AM 08:15 Alvarna Chapel
    AM 08:15 - AM 08:25 Alvarna - West End*
    AM 08:25 - AM 08:40 Cherry Blossom Square*
    AM 08:40 - AM 08:50 (Theoretically Cherry Blossom Square)*
    AM 08:50 - AM 09:00 Alvarna - East End*
    AM 09:00 - AM 11:55 Alvarna Clinic
    AM 11:55 - PM 03:00 Alvarna - East End
    PM 03:00 - PM 08:15 Alvarna Clinic
    PM 08:15 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:40 Cherry Blossom Square*
    PM 08:40 - PM 08:50 (Theoretically Cherry Blossom Square)*
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Alvarna Chapel


(Rainy days)

Mon - Hol
    AM 12:00 - AM 08:15 Alvarna Chapel
    AM 08:15 - AM 08:25 Alvarna - West End*
    AM 08:25 - AM 08:45 Cherry Blossom Square*
    AM 08:45 - AM 08:55 (Theoretically Cherry Blossom Square)*
    AM 08:55 - AM 09:00 Alvarna - East End*
    AM 09:00 - PM 08:15 Alvarna Clinic
    PM 08:15 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:35 Cherry Blossom Square*
    PM 08:35 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Alvarna Chapel


Douglas
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - PM 05:50 Pumpkin General Store
    PM 05:50 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:50 Alvarna Clinic
    PM 08:50 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Pumpkin General Store

Tue
    AM 12:00 - PM 05:40 Pumpkin General Store
    PM 05:40 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:40 Wisdom Bathhouse
    PM 08:40 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Pumpkin General Store

Wed
    AM 12:00 - AM 12:00 Pumpkin General Store

Thu
    AM 12:00 - PM 05:50 Pumpkin General Store
    PM 05:50 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:50 Alvarna Clinic
    PM 08:50 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Pumpkin General Store

Fri
    AM 12:00 - AM 12:00 Pumpkin General Store

Hol
    AM 12:00 - AM 08:05 Pumpkin General Store
    AM 08:05 - AM 08:15 Alvarna - East End*
    AM 08:15 - AM 08:25 (Theoretically Alvarna - East End)*
    AM 08:25 - AM 08:35 Cherry Blossom Square*
    AM 08:35 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 08:05 Alvarna Chapel
    PM 08:05 - PM 08:15 Alvarna - West End*
    PM 08:15 - PM 08:35 Cherry Blossom Square*
    PM 08:35 - PM 08:45 (Theoretically Cherry Blossom Square)*
    PM 08:45 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Pumpkin General Store


(Rainy days)

Mon - Fri
    AM 12:00 - AM 12:00 Pumpkin General Store

Hol
    AM 12:00 - AM 08:05 Pumpkin General Store
    AM 08:05 - AM 08:15 Alvarna - East End*
    AM 08:15 - AM 08:25 (Theoretically Alvarna - East End)*
    AM 08:25 - AM 08:35 Cherry Blossom Square*
    AM 08:35 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 08:05 Alvarna Chapel
    PM 08:05 - PM 08:15 Alvarna - West End*
    PM 08:15 - PM 08:35 Cherry Blossom Square*
    PM 08:35 - PM 08:45 (Theoretically Cherry Blossom Square)*
    PM 08:45 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Pumpkin General Store

Egan
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 12:00 Eagle Inn

Tue
    AM 12:00 - PM 05:25 Eagle Inn
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - PM 08:50 De Sainte-coquille Manor
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Eagle Inn

Wed
    AM 12:00 - AM 12:00 Eagle Inn

Thu
    AM 12:00 - AM 12:00 Eagle Inn

Fri
    AM 12:00 - PM 05:25 Eagle Inn
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - PM 08:50 De Sainte-coquille Manor
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Eagle Inn

Hol
    AM 12:00 - PM 01:50 Eagle Inn
    PM 01:50 - PM 01:55 Alvarna - West End*
    PM 01:55 - PM 02:10 Cherry Blossom Square*
    PM 02:10 - PM 02:25 (Theoretically Alvarna - East End)*
    PM 02:25 - PM 03:00 Alvarna - East End*
    PM 03:00 - PM 04:50 Wisdom Bathhouse
    PM 04:50 - PM 05:20 Alvarna - East End*
    PM 05:20 - PM 05:25 (Theoretically Cherry Blossom Square)*
    PM 05:25 - PM 05:40 Cherry Blossom Square*
    PM 05:40 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn


(Rainy days)

Mon - Hol
    AM 12:00 - AM 12:00 Eagle Inn


Gordon
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - PM 05:15 Alvarna Chapel
    AM 05:15 - PM 05:25 Alvarna - West End*
    PM 05:25 - PM 05:40 Cherry Blossom Square*
    PM 05:40 - PM 05:50 (Theoretically Cherry Blossom Square)
    PM 05:50 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:15 Alvarna Clinic
    PM 08:15 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)
    PM 08:25 - PM 08:35 Cherry Blossom Square*
    PM 08:35 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Alvarna Chapel

Tue
    AM 12:00 - AM 12:00 Alvarna Chapel

Wed
    AM 12:00 - AM 12:00 Alvarna Chapel

Thu
    AM 12:00 - PM 05:15 Alvarna Chapel
    AM 05:15 - PM 05:25 Alvarna - West End*
    PM 05:25 - PM 05:40 Cherry Blossom Square*
    PM 05:40 - PM 05:50 (Theoretically Cherry Blossom Square)
    PM 05:50 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:15 Alvarna Clinic
    PM 08:15 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)
    PM 08:25 - PM 08:35 Cherry Blossom Square*
    PM 08:35 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Alvarna Chapel

Fri
    AM 12:00 - AM 12:00 Alvarna Chapel

Hol
    AM 12:00 - PM 07:45 Alvarna Chapel
    AM 07:45 - PM 07:55 Alvarna - West End*
    PM 07:55 - PM 08:10 Cherry Blossom Square*
    PM 08:10 - PM 08:25 (Theoretically Cherry Blossom Square)
    PM 08:25 - PM 08:40 Alvarna - East End*
    PM 08:40 - PM 10:45 Wisdom Bathhouse
    PM 10:45 - PM 11:05 Alvarna - East End*
    PM 11:05 - PM 11:25 (Theoretically Alvarna - East End)
    PM 11:25 - PM 11:35 Cherry Blossom Square*
    PM 11:35 - PM 11:55 Alvarna - West End*
    PM 11:55 - AM 12:00 Alvarna Chapel


(Rainy days)

Mon - Hol
    AM 12:00 - AM 12:00 Alvarna Chapel


Herman
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Tue
    AM 12:00 - PM 01:45 De Sainte-coquille Manor
    PM 01:45 - PM 01:50 Alvarna - West End*
    PM 01:50 - PM 02:10 De Sainte-coquille Park*
    PM 02:10 - PM 02:20 (Theoretically De Sainte-coquille Park)*
    PM 02:20 - PM 03:00 Alvarna - East End*
    PM 03:00 - PM 04:45 Wisdom Bathhouse
    PM 04:45 - PM 05:15 Alvarna - East End*
    PM 04:15 - PM 04:20 (Theoretically Alvarna - East End)* 
    PM 04:20 - AM 04:35 De Sainte-coquille Park*
    PM 04:35 - AM 04:50 (Theoretically De Sainte-coquille Park)*
    PM 04:50 - AM 05:00 Alvarna - West End*
    PM 05:00 - AM 12:00 De Sainte-coquille Manor

Wed
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Thu
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Fri
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Hol
    AM 12:00 - AM 12:00 De Sainte-coquille Manor


(Rainy days)

Mon-Hol
    AM 12:00 - AM 12:00 De Sainte-coquille Manor


Jake
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 07:35 Eagle Inn
    AM 07:35 - AM 07:45 Alvarna - West End*
    AM 07:45 - AM 08:00 Cherry Blossom Square*
    AM 08:00 - AM 08:10 (Theoretically Cherry Blossom Square)*
    AM 08:10 - AM 08:35 Alvarna - East End*
    AM 08:35 - PM 04:35 Sharper Edge Blacksmith
    PM 04:35 - PM 05:20 Alvarna - East End*
    PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 05:40 Cherry Blossom Square*
    PM 05:40 - PM 05:50 (Theoretically Alvarna - West End)*
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn

Tue
    AM 12:00 - AM 07:35 Eagle Inn
    AM 07:35 - AM 07:45 Alvarna - West End*
    AM 07:45 - AM 08:00 Cherry Blossom Square*
    AM 08:00 - AM 08:10 (Theoretically Cherry Blossom Square)*
    AM 08:10 - AM 08:35 Alvarna - East End*
    AM 08:35 - PM 06:00 Sharper Edge Blacksmith
    PM 06:00 - PM 08:20 Alvarna - East End
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:40 Cherry Blossom Square*
    PM 08:40 - PM 08:50 (Theoretically Alvarna - West End)*
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Eagle Inn

Wed
    AM 12:00 - AM 07:35 Eagle Inn
    AM 07:35 - AM 07:45 Alvarna - West End*
    AM 07:45 - AM 08:00 Cherry Blossom Square*
    AM 08:00 - AM 08:10 (Theoretically Cherry Blossom Square)*
    AM 08:35 - PM 04:35 Sharper Edge Blacksmith
    PM 04:35 - PM 05:20 Alvarna - East End*
    PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 05:40 Cherry Blossom Square*
    PM 05:40 - PM 05:50 (Theoretically Alvarna - West End)*
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn

Thu
    AM 12:00 - AM 07:35 Eagle Inn
    AM 07:35 - AM 07:45 Alvarna - West End*
    AM 07:45 - AM 08:00 Cherry Blossom Square*
    AM 08:00 - AM 08:10 (Theoretically Cherry Blossom Square)*
    AM 08:10 - AM 08:35 Alvarna - East End*
    AM 08:35 - PM 06:00 Sharper Edge Blacksmith
    PM 06:00 - PM 08:20 Alvarna - East End
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:40 Cherry Blossom Square*
    PM 08:40 - PM 08:50 (Theoretically Alvarna - West End)*
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Eagle Inn

Fri
    AM 12:00 - AM 07:35 Eagle Inn
    AM 07:35 - AM 07:45 Alvarna - West End*
    AM 07:45 - AM 08:00 Cherry Blossom Square*
    AM 08:00 - AM 08:10 (Theoretically Cherry Blossom Square)*
    AM 08:10 - AM 08:35 Alvarna - East End*
    AM 08:35 - PM 02:45 Sharper Edge Blacksmith
    PM 02:45 - PM 03:00 Alvarna - East End*
    PM 03:00 - PM 04:50 Wisdom Bathhouse
    PM 04:50 - PM 05:20 Alvarna - East End*
    PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 05:40 Cherry Blossom Square*
    PM 05:40 - PM 05:50 (Theoretically Alvarna - West End)*
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn

Hol
    AM 12:00 - AM 08:05 Eagle Inn
    AM 08:05 - AM 08:15 Alvarna - West End*
    AM 08:15 - AM 08:30 (Theoretically Alvarna - West End)*
    AM 08:30 - AM 08:40 De Sainte-coquille Park*
    AM 08:40 - AM 08:45 (Theoretically De Sainte-coquille Park)*
    AM 08:45 - AM 11:10 Alvarna - Port
    AM 11:10 - AM 11:25 De Sainte-coquille Park*
    AM 11:25 - AM 11:35 (Theoretically De Sainte-coquille Park)*
    PM 11:35 - PM 08:20 Alvarna - East End
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:40 Cherry Blossom Square*
    PM 08:40 - PM 08:50 (Theoretically Alvarna - West End)*
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Eagle Inn


(Rainy days)

Mon - Fri
    AM 12:00 - AM 07:35 Eagle Inn
    AM 07:35 - AM 07:45 Alvarna - West End*
    AM 07:45 - AM 08:00 Cherry Blossom Square*
    AM 08:00 - AM 08:10 (Theoretically Cherry Blossom Square)*
    AM 08:10 - AM 08:30 Alvarna - East End*
    AM 08:00 - PM 04:35 Sharper Edge Blacksmith
    PM 04:35 - PM 05:00 Alvarna - East End*
    PM 05:00 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 05:40 Cherry Blossom Square*
    PM 05:40 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn*

Hol
    AM 12:00 - AM 12:00 Eagle Inn


Julia
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 08:50 Wisdom Bathhouse
    AM 08:50 - AM 11:00 Alvarna - East End
    AM 11:25 - AM 11:35 Cherry Blossom Square*
    AM 11:35 - AM 11:55 Alvarna - West End*
    AM 11:55 - PM 01:45 Alvarna Chapel
    PM 01:45 - PM 02:05 Alvarna - West End*
    PM 02:40 - PM 04:55 Alvarna - Port
    PM 04:55 - PM 05:15 De Sainte-coquille Park*
    PM 05:15 - PM 05:40 Alvarna - East End*
    PM 05:40 - AM 12:00 Wisdom Bathhouse
Tue
    AM 12:00 - AM 07:50 Wisdom Bathhouse
    AM 07:50 - AM 08:05 Alvarna - East End*
    AM 08:05 - AM 08:25 (Theoretically Alvarna - East End)
    AM 08:25 - AM 08:35 Cherry Blossom Square*
    AM 08:35 - AM 08:55 Alvarna - West End*
    AM 08:55 - AM 10:45 Alvarna Chapel
    AM 10:45 - AM 10:55 Alvarna - West End*
    AM 10:55 - AM 11:10 Cherry Blossom Square*
    AM 11:25 - AM 11:40 Alvarna - East End*
    AM 11:45 - AM 12:00 Wisdom Bathhouse

Wed
    AM 12:00 - AM 12:00 Wisdom Bathhouse

Thu
    AM 12:00 - AM 07:50 Wisdom Bathhouse
    AM 07:50 - AM 08:05 Alvarna - East End*
    AM 08:05 - AM 08:25 (Theoretically Alvarna - East End)
    AM 08:25 - AM 08:35 Cherry Blossom Square*
    AM 08:35 - AM 08:55 Alvarna - West End*
    AM 08:55 - AM 10:45 Alvarna Chapel
    AM 10:45 - AM 10:55 Alvarna - West End*
    AM 10:55 - AM 11:10 Cherry Blossom Square*
    AM 11:25 - AM 11:40 Alvarna - East End*
    AM 11:45 - AM 12:00 Wisdom Bathhouse

Friday
    AM 12:00 - AM 12:00 Wisdom Bathhouse

Holiday
    AM 12:00 - AM 12:00 Wisdom Bathhouse


(Rainy Days)

Mon - Hol
    AM 12:00 - AM 12:00 Wisdom Bathhouse


Mana
-------------------------------------------------------------------------------
(Sunny days)

Mon - Fri
    AM 12:00 - PM 02:35 Pumpkin General Store
    PM 02:35 - PM 02:45 Alvarna - East End*
    PM 02:45 - PM 04:45 Farm - In Front of House
    PM 04:45 - PM 05:00 Alvarna - East End*
    PM 05:00 - AM 12:00 Pumpkin General Store

Hol
    AM 12:00 - AM 08:35 Pumpkin General Store
    AM 08:35 - AM 08:45 Alvarna - East End*
    AM 08:45 - PM 02:20 De Sainte-coquille Park
    PM 02:20 - PM 02:25 (Theoretically Alvarna - East End)*
    PM 02:25 - PM 02:35 Cherry Blossom Square*
    PM 02:35 - PM 03:00 Alvarna - West End*
    PM 03:00 - PM 03:50 Alvarna Chapel
    PM 03:50 - PM 03:55 Alvarna - West End*
    PM 03:55 - PM 04:15 Cherry Blossom Square*
    PM 04:15 - PM 04:25 (Theoretically Cherry Blossom Square)*
    PM 04:25 - PM 05:00 Alvarna - East End*
    PM 05:00 - PM 08:40 Wisdom Bathhouse
    PM 08:40 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Pumpkin General Store



(Rainy days)

Mon - Fri
    AM 12:00 - AM 12:00 Pumpkin General Store

Hol
    AM 12:00 - PM 02:05 Pumpkin General Store
    PM 02:05 - PM 02:15 Alvarna - East End*
    PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)*
    PM 02:25 - PM 02:35 Cherry Blossom Square*
    PM 02:35 - PM 03:00 Alvarna - West End*
    PM 03:00 - PM 04:05 Alvarna Chapel
    PM 04:05 - PM 04:15 Alvarna - West End*
    PM 04:15 - PM 04:35 Cherry Blossom Square*
    PM 04:35 - PM 04:45 (Theoretically Cherry Blossom Square)*
    PM 04:45 - PM 05:00 Alvarna - East End*
    PM 05:00 - AM 12:00 Pumpkin General Store


Max
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - PM 02:15 De Sainte-coquille Manor
    PM 02:15 - PM 02:20 Alvarna - West End*
    PM 02:20 - PM 02:35 De Sainte-coquille Park*
    PM 02:35 - PM 02:40 (Theoretically De Sainte-coquille Park)*
    PM 02:40 - PM 04:20 Alvarna - Port
    PM 04:20 - PM 04:40 De Sainte-coquille Park*
    PM 04:40 - PM 04:50 (Theoretically De Sainte-coquille Park)*
    PM 04:50 - PM 05:00 Alvarna - West End*
    PM 05:00 - AM 12:00 De Sainte-coquille Manor

Tue
    AM 12:00 - PM 02:35 De Sainte-coquille Manor
    PM 02:35 - PM 02:40 Alvarna - West End*
    PM 02:40 - PM 02:45 (Theoretically De Sainte-coquille Park)*
    PM 02:45 - PM 08:45 De Sainte-coquille Park
    PM 08:45 - PM 08:50 (Theoretically De Sainte-coquille Park)*
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 De Sainte-coquille Manor

Wed
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Thu
    AM 12:00 - PM 01:45 De Sainte-coquille Manor
    PM 01:45 - PM 01:50 Alvarna - West End*
    PM 01:50 - PM 02:10 De Sainte-coquille Park
    PM 02:10 - PM 02:20 (Theoretically De Sainte-coquille Park)*
    PM 02:20 - PM 03:00 Alvarna - East End*
    PM 03:00 - PM 03:45 Wisdom Bathhouse
    PM 03:45 - PM 04:15 Alvarna - East End*
    PM 04:15 - PM 04:25 (Theoretically Alvarna - East End)* 
    PM 04:25 - AM 04:35 De Sainte-coquille Park*
    PM 04:35 - AM 04:50 (Theoretically De Sainte-coquille Park)*
    PM 04:50 - AM 05:00 Alvarna - West End*
    PM 05:00 - AM 12:00 De Sainte-coquille Manor

Fri
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Hol
    AM 12:00 - PM 02:35 De Sainte-coquille Manor
    PM 02:35 - PM 02:40 Alvarna - West End*
    PM 02:40 - PM 02:45 (Theoretically Alvarna - West End)*
    PM 02:45 - PM 04:40 De Sainte-coquille Park
    PM 04:40 - PM 04:50 (Theoretically De Sainte-coquille Park)
    PM 04:50 - PM 05:00 Alvarna - East End*
    PM 05:00 - AM 12:00 De Sainte-coquille Manor


(Rainy days)

Mon - Hol
    AM 12:00 - AM 12:00 De Sainte-coquille Manor



Natalie
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 12:00 Alvarna Clinic

Tue
    AM 12:00 - PM 08:30 Alvarna Clinic
    PM 08:30 - PM 09:00 Alvarna - East End*
    PM 09:00 - PM 11:30 Wisdom Bathhouse
    PM 11:30 - AM 12:00 Alvarna - East End*

Wed
    AM 12:00 - AM 12:00 Alvarna Clinic

Thu
    AM 12:00 - AM 12:00 Alvarna Clinic

Fri
    AM 12:00 - AM 12:00 Alvarna Clinic

Hol
    AM 12:00 - AM 12:00 Alvarna Clinic

(Rainy days)

Mon - Hol
    AM 12:00 - AM 12:00 Alvarna Clinic


Ray
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 12:00 Alvarna Clinic

Tue
    AM 12:00 - AM 12:00 Alvarna Clinic

Wed
    AM 12:00 - PM 02:10 Alvarna Clinic
    PM 02:10 - PM 02:15 Alvarna - East End*
    PM 02:15 - PM 02:20 (Theoretically Alvarna - East End)*
    PM 02:20 - PM 02:30 Cherry Blossom Square*
    PM 02:30 - PM 05:25 Alvarna - West End
    PM 05:25 - PM 05:40 Cherry Blossom Square*
    PM 05:40 - PM 05:55 (Theoretically Cherry Blossom Square)*
    PM 05:55 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Alvarna Clinic

Thu
    AM 12:00 - PM 08:30 Alvarna Clinic
    PM 08:30 - PM 09:00 Alvarna - East End*
    PM 09:00 - PM 11:30 Wisdom Bathhouse
    PM 11:30 - AM 12:00 Alvarna - East End*

Fri
    AM 12:00 - AM 12:00 Alvarna Clinic

Hol
    AM 12:00 - PM 02:15 Alvarna Clinic
    PM 02:15 - PM 02:20 Alvarna - East End*
    PM 02:20 - PM 02:25 (Theoretically Alvarna - East End)*
    PM 02:25 - PM 02:35 Cherry Blossom Square*
    PM 02:35 - PM 02:50 (Theoretically Cherry Blossom Square)*
    PM 02:50 - PM 03:00 Alvarna - West End*
    PM 03:00 - PM 08:15 Alvarna Chapel
    PM 08:15 - PM 08:25 Alvarna - West End*
    PM 08:25 - PM 08:40 Cherry Blossom Square*
    PM 08:40 - PM 08:55 (Theoretically Cherry Blossom Square)*
    PM 08:55 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Alvarna Clinic


(Rainy days)

Mon - Hol
    AM 12:00 - AM 12:00 Alvarna Clinic


Rosalind
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 07:55 De Sainte-coquille Manor
    AM 07:55 - AM 08:00 Alvarna - West End*
    AM 08:00 - AM 08:20 De Sainte-coquille Park
    AM 08:20 - AM 11:00 Alvarna - East End
    AM 11:00 - AM 11:25 (Theoretically Alvarna - East End)
    AM 11:25 - AM 11:35 Cherry Blossom Square*
    AM 11:35 - AM 11:55 Alvarna - West End*
    AM 11:55 - PM 05:30 Alvarna Chapel
    PM 05:30 - PM 05:45 Alvarna - West End*
    PM 05:45 - AM 12:00 De Sainte-coquille Manor

Tue
    AM 12:00 - AM 08:30 De Sainte-coquille Manor
    AM 08:30 - AM 08:45 Alvarna - West End*
    AM 08:45 - AM 10:55 Alvarna Chapel
    AM 10:55 - AM 11:05 Alvarna - West End*
    AM 11:05 - AM 11:20 Cherry Blossom Square*
    AM 11:20 - AM 11:35 (Theoretically Cherry Blossom Square)
    AM 11:35 - PM 05:05 Alvarna - East End
    PM 05:05 - PM 05:35 De Sainte-coquille Park*
    PM 05:35 - PM 05:55 Alvarna - West End*
    PM 05:55 - AM 12:00 De Sainte-coquille Manor

Wed
    AM 12:00 - PM 02:25 De Saint-coquille Manor
    PM 02:25 - PM 04:50 Alvarna - West End
    PM 04:50 - PM 05:05 Cherry Blossom Square*
    PM 05:05 - PM 05:25 (Theoretically Cherry Blossom Square)
    PM 05:25 - PM 05:45 Alvarna East End*
    PM 05:45 - PM 07:45 Wisdom Bathhouse
    PM 07:45 - PM 08:05 Alvarna - East End*
    PM 08:05 - PM 08:35 De Sainte-coquille Park*
    PM 08:35 - PM 08:55 Alvarna - West End*
    PM 08:55 - AM 12:00 De Sainte-coquille Manor

Thu
    AM 12:00 - AM 08:30 De Sainte-coquille Manor
    AM 08:30 - AM 08:45 Alvarna - West End*
    AM 08:45 - AM 10:55 Alvarna Chapel
    AM 10:55 - AM 11:05 Alvarna - West End*
    AM 11:05 - AM 11:20 Cherry Blossom Square*
    AM 11:20 - AM 11:35 (Theoretically Cherry Blossom Square)
    AM 11:35 - PM 08:05 Alvarna - East End
    PM 08:05 - PM 08:35 De Sainte-coquille Park*
    PM 08:35 - PM 08:55 Alvarna - West End*
    PM 08:55 - AM 12:00 De Sainte-coquille Manor

Fri
    AM 12:00 - PM 02:25 De Saint-coquille Manor
    PM 02:25 - PM 02:50 Alvarna - West End*
    PM 02:50 - PM 05:30 Alvarna Chapel
    PM 05:30 - PM 05:45 Alvarna - West End*
    PM 05:45 - AM 12:00 De Sainte-coquille Manor

Hol
    AM 12:00 - AM 10:50 De Sainte-coquille Manor
    AM 10:50 - AM 11:00 Alvarna - West End*
    AM 11:00 - AM 11:25 De Sainte-coquille Park*
    AM 11:25 - PM 05:05 Alvarna - East End
    PM 05:05 - PM 05:35 De Sainte-coquille Park*
    PM 05:35 - PM 05:55 Alvarna - West End*
    PM 05:55 - AM 12:00 De Sainte-coquille Manor


(Rainy days)

Mon-Hol
    AM 12:00 - AM 12:00 De Sainte-coquille Manor


Roy
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 07:35 Sharper Edge Blacksmith
    AM 07:35 - AM 08:00 Alvarna - East End*
    AM 08:00 - AM 08:25 (Theoretically Alvarna - East End)*
    AM 08:25 - AM 08:40 Cherry Blossom Square*
    AM 08:40 - AM 09:00 Alvarna - West end*
    AM 09:00 - PM 04:35 Alvarna Chapel
    PM 04:35 - PM 04:45 Alvarna - West end*
    PM 04:45 - PM 05:00 Cherry Blossom Square*
    PM 05:00 - PM 05:10 (Theoretically Cherry Blossom Square)*
    PM 05:10 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Sharper Edge Blacksmith

Tue
    AM 12:00 - AM 07:50 Sharper Edge Blacksmith
    AM 07:50 - AM 08:15 Alvarna - East End*
    AM 08:15 - AM 08:40 (Theoretically De Sainte-coquille Park)
    AM 08:40 - PM 05:00 De Sainte-coquille Park
    PM 05:00 - PM 05:10 (Theoretically Alvarna - East End)*
    PM 05:10 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Sharper Edge Blacksmith

Wed
    AM 12:00 - AM 07:35 Sharper Edge Blacksmith
    AM 07:35 - AM 08:00 Alvarna - East End*
    AM 08:00 - AM 08:25 (Theoretically Alvarna - East End)*
    AM 08:25 - AM 08:40 Cherry Blossom Square*
    AM 08:40 - AM 09:00 Alvarna - West end*
    AM 09:00 - PM 04:35 Alvarna Chapel
    PM 04:35 - PM 04:45 Alvarna - West end*
    PM 04:45 - PM 05:00 Cherry Blossom Square*
    PM 05:00 - PM 05:10 (Theoretically Cherry Blossom Square)*
    PM 05:10 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Sharper Edge Blacksmith

Thu
    AM 12:00 - AM 07:50 Sharper Edge Blacksmith
    AM 07:50 - AM 08:15 Alvarna - East End*
    AM 08:15 - AM 08:40 (Theoretically De Sainte-coquille Park)
    AM 08:40 - PM 05:15 De Sainte-coquille Park
    PM 05:15 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:50 Wisdom Bathhouse
    PM 08:50 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Sharper Edge Blacksmith

Fri
    AM 12:00 - AM 07:35 Sharper Edge Blacksmith
    AM 07:35 - AM 08:00 Alvarna - East End*
    AM 08:00 - AM 08:25 (Theoretically Alvarna - East End)*
    AM 08:25 - AM 08:40 Cherry Blossom Square*
    AM 08:40 - AM 09:00 Alvarna - West end*
    AM 09:00 - PM 04:35 Alvarna Chapel
    PM 04:35 - PM 04:45 Alvarna - West end*
    PM 04:45 - PM 05:00 Cherry Blossom Square*
    PM 05:00 - PM 05:10 (Theoretically Cherry Blossom Square)*
    PM 05:10 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Sharper Edge Blacksmith

Hol
    AM 12:00 - AM 10:50 Sharper Edge Blacksmith
    AM 10:50 - AM 11:15 Alvarna - East End*
    AM 11:15 - AM 11:40 (Theoretically De Sainte-coquille Park)
    AM 11:40 - PM 05:00 De Sainte-coquille Park
    PM 05:00 - PM 05:10 (Theoretically Alvarna - East End)*
    PM 05:10 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Sharper Edge Blacksmith


(Rainy days)

Mon-Hol
    AM 12:00 - AM 12:00 Sharper Edge Blacksmith


Tanya
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 12:00 Sharper Edge Blacksmith

Tue
    AM 12:00 - AM 12:00 Sharper Edge Blacksmith

Wed
    AM 12:00 - AM 12:00 Sharper Edge Blacksmith

Thu
    AM 12:00 - AM 12:00 Sharper Edge Blacksmith

Fri
    AM 12:00 - PM 08:45 Sharper Edge Blacksmith
    PM 08:45 - PM 09:00 Alvarna - East End*
    PM 09:00 - PM 11:45 Wisdom Bathhouse
    PM 11:45 - AM 12:00 Alvarna - East End*

Hol
    AM 12:00 - AM 08:40 Sharper Edge Blacksmith
    AM 08:40 - PM 09:00 Alvarna - East End
    PM 09:00 - AM 12:00 Sharper Edge Blacksmith

(Rainy days)

Mon-Hol
    AM 12:00 - AM 12:00 Sharper Edge Blacksmith


Yue
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - AM 08:25 Trieste Forest Entrance
    AM 08:25 - AM 08:40 Alvarna - Falling Star Path*
    AM 08:40 - PM 05:25 Alvarna - North Square
    PM 05:25 - PM 05:45 Alvarna - Falling Star Path*
    PM 05:45 - PM 11:50 Trieste Forest Entrance
    PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance)

Tue
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - PM 11:50 Blessia Island - Summer Isle Port
    PM 11:50 - AM 12:00 (Theoretically Blessia Island - Summer Isle Port)

Wed
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - AM 08:30 Messhina Valley - Fall Valley
    AM 08:30 - AM 08:40 Alvarna - Falling Star Path*
    AM 08:40 - PM 05:30 Alvarna - North Square
    PM 05:30 - PM 05:50 Alvarna - Falling Star Path*
    PM 05:50 - PM 11:50 Messhina Valley - Fall Valley
    PM 11:50 - AM 12:00 (Theoretically Messhina Valley - Fall Valley)

Thu
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - PM 11:50 Padova Mts. - Mt. Winter Entrance
    PM 11:50 - AM 12:00 (Theoretically Padova Mts. - Mt. Winter

Fri
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - AM 08:25 Trieste Forest Entrance
    AM 08:35 - AM 08:40 Alvarna - Falling Star Path*
    AM 08:40 - AM 08:50 (Theoretically Alvarna - Falling Star Path)*
    AM 08:50 - PM 05:25 Alvarna - North Square
    PM 05:40 - PM 05:45 Alvarna - Falling Star Path*
    PM 05:45 - PM 05:55 (Theoretically Alvarna - Falling Star Path)*
    PM 05:55 - PM 11:50 Trieste Forest Entrance
    PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance)

Hol
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - PM 06:00 De Sainte-coquille Park
    PM 06:00 - PM 06:10 (Theoretically De Sainte-coquille Park)
    PM 06:10 - PM 11:50 Blessia Island - Summer Isle Port
    PM 11:50 - AM 12:00 (Theoretically Blessia Island - Summer Isle Port)


(Rainy days)

Mon - Fri
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - AM 07:55 Trieste Forest Entrance
    AM 07:55 - AM 08:05 Alvarna - Falling Star Path*
    AM 08:05 - AM 08:25 Alvarna - North Square*
    AM 08:25 - AM 08:40 De Sainte-coquille Park*
    AM 08:40 - AM 08:50 (Theoretically De Sainte-coquille Park)*
    AM 08:50 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 04:55 De Sainte-coquille Dining Hall
    PM 04:55 - PM 05:00 Alvarna - West End*
    PM 05:00 - PM 05:20 De Sainte-coquille Park*
    PM 05:20 - PM 05:40 Alvarna - North Square*
    PM 05:40 - PM 05:50 Alvarna - Falling Star Path*
    PM 05:50 - PM 06:00 (Theoretically Alvarna - Falling Star Path)*
    PM 06:00 - AM 12:00 Messhina Valley - Fall Valley

Hol
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - AM 07:55 Trieste Forest Entrance
    AM 07:55 - AM 08:05 Alvarna - Falling Star Path*
    AM 08:05 - AM 08:25 Alvarna - North Square*
    AM 08:25 - AM 08:40 De Sainte-coquille Park*
    AM 08:40 - AM 08:50 (Theoretically De Sainte-coquille Park)*
    AM 08:50 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 04:55 De Sainte-coquille Dining Hall
    PM 05:00 - PM 05:05 Alvarna - West End*
    PM 05:05 - PM 05:25 De Sainte-coquille Park*
    PM 05:25 - PM 05:45 Alvarna - North Square*
    PM 05:45 - PM 05:50 Alvarna - Falling Star Path*
    PM 05:50 - AM 12:00 Padova Mountains - Mountain Winter Entrance
    

===============================================================================
7.9.4. Schedule - Second Generation                         [Schedule2]
===============================================================================

In second  generation, new characters will appear in the story and all people
will have a new different routine In the particular case of your mother, she'll
have the same schedule below except that when you can't find her, she will be
at your home. So these are their new schedule (also note the same rules used in
the previous section will be use in this one):



Alicia
-------------------------------------------------------------------------------
(Sunny days)

Mon - Wed
    AM 12:00 - AM 08:20 Alvarna Clinic
    AM 08:20 - AM 08:25 Alvarna - East End*
    AM 08:25 - AM 08:40 De Sainte-coquille Park*
    AM 08:40 - PM 05:30 Alvarna - Port
    PM 05:30 - PM 05:45 De Sainte-coquille Park*
    PM 05:45 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Alvarna Clinic

Thu
    AM 12:00 - AM 08:20 Alvarna Clinic
    AM 08:20 - AM 08:25 Alvarna - East End*
    AM 08:25 - AM 08:40 De Sainte-coquille Park*
    AM 08:40 - PM 08:00 Alvarna - Port
    PM 08:00 - PM 08:15 De Sainte-coquille Park*
    PM 08:15 - PM 08:45 Alvarna - East End*
    PM 08:45 - PM 11:30 Wisdom Bathhouse
    PM 11:30 - PM 11:45 Alvarna - East End*
    PM 11:45 - AM 12:00 Alvarna Clinic

Fri
    AM 12:00 - AM 08:20 Alvarna Clinic
    AM 08:20 - AM 08:25 Alvarna - East End*
    AM 08:25 - AM 08:40 De Sainte-coquille Park*
    AM 08:40 - PM 05:30 Alvarna - Port
    PM 05:30 - PM 05:45 De Sainte-coquille Park*
    PM 05:45 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Alvarna Clinic

Hol
    AM 12:00 - AM 08:45 Alvarna Clinic
    AM 08:45 - AM 08:50 Alvarna - East End*
    AM 08:50 - PM 05:50 De Sainte-coquille Park
    PM 05:50 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Alvarna Clinic


(Rainy days)

Mon - Hol
    AM 12:00 - AM 12:00 Alvarna Clinic


Barrett
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 08:35 Mayor's House
    AM 08:35 - AM 08:45 Alvarna - West End*
    AM 08:45 - PM 12:00 Alvarna Academy
    PM 12:00 - PM 05:30 Alvarna Academy - Classroom
    PM 05:30 - PM 05:40 Alvarna Academy*
    PM 05:40 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House

Tue
    AM 12:00 - AM 08:35 Mayor's House
    AM 08:35 - AM 08:45 Alvarna - West End*
    AM 08:45 - PM 12:00 Alvarna Academy
    PM 12:00 - PM 05:30 Alvarna Academy - Classroom
    PM 05:30 - PM 05:40 Alvarna Academy*
    PM 05:40 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House

Wed
    AM 12:00 - AM 08:35 Mayor's House
    AM 08:35 - AM 08:45 Alvarna - West End*
    AM 08:45 - PM 12:00 Alvarna Academy
    PM 12:00 - PM 05:30 Alvarna Academy - Classroom
    PM 05:30 - PM 05:40 Alvarna Academy*
    PM 05:40 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House

Thu
    AM 12:00 - AM 08:35 Mayor's House
    AM 08:35 - AM 08:45 Alvarna - West End*
    AM 08:45 - PM 12:00 Alvarna Academy
    PM 12:00 - PM 05:05 Alvarna Academy - Classroom
    PM 05:15 - PM 05:15 Alvarna Academy*
    PM 05:15 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 07:40 Wisdom Bathhouse
    PM 07:40 - PM 08:10 Alvarna - East End*
    PM 08:10 - PM 08:15 (Theoretically Alvarna - East End)*
    PM 08:15 - PM 08:30 Alvarna Academy*
    PM 08:30 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Mayor's House

Fri
    AM 12:00 - AM 08:35 Mayor's House
    AM 08:35 - AM 08:45 Alvarna - West End*
    AM 08:45 - PM 12:00 Alvarna Academy
    PM 12:00 - PM 05:30 Alvarna Academy - Classroom
    PM 05:30 - PM 05:40 Alvarna Academy*
    PM 05:40 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House

Hol
    AM 12:00 - AM 10:50 Mayor's House
    AM 10:50 - AM 11:00 Alvarna - West End*
    AM 11:00 - PM 11:25 Alvarna Academy*
    AM 11:25 - AM 11:35 (Theoretically Alvarna - East End)*
    AM 11:35 - PM 05:10 Alvarna - East End
    PM 05:10 - PM 05:15 (Theoretically Alvarna - East End)*
    PM 05:15 - PM 05:30 Alvarna Academy*
    PM 05:30 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House


(Rainy days)

Mon - Fri
    AM 12:00 - AM 11:30 Mayor's House
    AM 11:30 - AM 11:45 Alvarna - West End*
    AM 11:45 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 08:30 Alvarna Academy - Classroom
    PM 08:30 - PM 08:40 Alvarna Academy*
    PM 08:40 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Mayor's House

Hol
    AM 12:00 - AM 12:00 Mayor's House


Byron
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 12:00 Mayor's House

Tue
    AM 12:00 - AM 11:25 Mayor's House
    AM 11:25 - PM 12:00 Alvarna - West End*
    PM 12:00 - PM 04:45 De Sainte-coquille Manor
    PM 04:45 - PM 04:50 Alvarna - West End*
    PM 04:50 - PM 04:55 (Theoretically De Sainte-coquille Park)*
    PM 04:55 - PM 05:10 De Sainte-coquille Park*
    PM 05:10 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 07:40 Wisdom Bathhouse
    PM 07:40 - PM 08:10 Alvarna - East End*
    PM 08:10 - PM 08:15 (Theoretically Alvarna - East End)*
    PM 08:15 - PM 08:30 Alvarna Academy*
    PM 08:30 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Mayor's House

Wed
    AM 12:00 - AM 12:00 Mayor's House

Thu
    AM 12:00 - AM 11:25 Mayor's House
    AM 11:25 - PM 12:00 Alvarna - West End*
    PM 12:00 - PM 08:25 De Sainte-coquille Manor
    PM 08:25 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Mayor's House

Fri
    AM 12:00 - AM 11:10 Mayor's House
    AM 11:10 - AM 11:45 Alvarna - West End*
    AM 11:45 - AM 11:55 (Theoretically De Sainte-coquille Park)*
    AM 11:55 - PM 08:10 De Sainte-coquille Park
    PM 08:10 - PM 08:15 (Theoretically Alvarna - West End)*
    PM 08:15 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Mayor's House

Hol
    AM 12:00 - AM 07:40 Mayor's House
    AM 07:40 - AM 08:00 Alvarna - West End*
    AM 08:00 - AM 08:25 (Theoretically De Sainte-coquille Park)*
    AM 08:25 - AM 08:35 De Sainte-coquille Park*
    AM 08:35 - PM 04:50 Alvarna - Port
    PM 04:50 - PM 05:00 (Theoretically De Sainte-coquille Park)*
    PM 05:00 - PM 05:10 De Sainte-coquille Park*
    PM 05:10 - PM 05:20 (Theoretically Alvarna - West End)*
    PM 05:20 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Mayor's House


(Rainy days)

Mon - Hol
    AM 12:00 - AM 12:00 Mayor's House


Cammy
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 08:40 Alvarna Chapel
    AM 08:40 - AM 08:45 Alvarna - West End*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:40 Alvarna Academy - Classroom
    AM 11:40 - AM 11:50 Alvarna Academy*
    AM 11:50 - PM 12:00 (Theoretically Alvarna - Pond)*
    PM 12:00 - PM 05:25 Alvarna - Pond
    PM 05:25 - PM 05:35 Alvarna Academy*
    PM 05:35 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Alvarna Chapel

Tue
    AM 12:00 - AM 11:40 Alvarna Chapel
    AM 11:40 - AM 11:45 Alvarna - West End*
    AM 11:45 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:05 Alvarna Academy - Classroom
    PM 02:05 - PM 02:15 Alvarna Academy*
    PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)*
    PM 02:25 - PM 03:00 Alvarna - East End*
    PM 03:00 - PM 10:50 Wisdom Bathhouse
    PM 10:50 - PM 11:20 Alvarna - East End*
    PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)*
    PM 11:25 - PM 11:40 Alvarna Academy*
    PM 11:40 - AM 12:00 Alvarna - West End*

Wed
    AM 12:00 - AM 08:40 Alvarna Chapel
    AM 08:40 - AM 08:45 Alvarna - West End*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:05 Alvarna Academy - Classroom
    AM 11:05 - AM 11:15 Alvarna Academy*
    AM 11:15 - AM 11:25 (Theoretically Alvarna - East End)*
    AM 11:25 - PM 12:00 Alvarna - East End*
    PM 12:00 - PM 10:50 Wisdom Bathhouse
    PM 10:50 - PM 11:20 Alvarna - East End*
    PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)*
    PM 11:25 - PM 11:40 Alvarna Academy*
    PM 11:40 - AM 12:00 Alvarna - West End*

Thu
    AM 12:00 - AM 11:40 Alvarna Chapel
    AM 11:40 - AM 11:45 Alvarna - West End*
    AM 11:45 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:05 Alvarna Academy - Classroom
    PM 02:05 - PM 02:15 Alvarna Academy*
    PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)*
    PM 02:25 - PM 03:00 Alvarna - East End*
    PM 03:00 - PM 10:50 Wisdom Bathhouse
    PM 10:50 - PM 11:20 Alvarna - East End*
    PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)*
    PM 11:25 - PM 11:40 Alvarna Academy*
    PM 11:40 - AM 12:00 Alvarna - West End*

Fri
    AM 12:00 - AM 08:40 Alvarna Chapel
    AM 08:40 - AM 08:45 Alvarna - West End*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:05 Alvarna Academy - Classroom
    AM 11:05 - AM 11:15 Alvarna Academy*
    AM 11:15 - AM 11:25 (Theoretically Alvarna - East End)*
    AM 11:25 - PM 12:00 Alvarna - East End*
    PM 12:00 - PM 10:50 Wisdom Bathhouse
    PM 10:50 - PM 11:20 Alvarna - East End*
    PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)*
    PM 11:25 - PM 11:40 Alvarna Academy*
    PM 11:40 - AM 12:00 Alvarna - West End*

Hol
    AM 12:00 - AM 11:20 Alvarna Chapel
    AM 11:20 - AM 11:40 Alvarna - West End*
    AM 11:40 - AM 11:55 (Theoretically De Sainte-coquille Park)*
    AM 11:55 - PM 02:15 De Sainte-coquille Park
    PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)*
    PM 02:25 - PM 03:00 Alvarna - East End*
    PM 03:00 - PM 10:50 Wisdom Bathhouse
    PM 10:50 - PM 11:20 Alvarna - East End*
    PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)*
    PM 11:25 - PM 11:40 Alvarna Academy*
    PM 11:40 - AM 12:00 Alvarna - West End*


(Rainy days)

Mon - Fri
    AM 12:00 - AM 11:40 Alvarna Chapel
    AM 11:40 - AM 11:45 Alvarna - West End*
    AM 11:45 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:05 Alvarna Academy - Classroom
    PM 02:05 - PM 02:15 Alvarna Academy*
    PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)*
    PM 02:25 - PM 02:45 Alvarna - East End*
    PM 02:45 - PM 10:50 Wisdom Bathhouse
    PM 10:50 - PM 11:20 Alvarna - East End*
    PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)*
    PM 11:25 - PM 11:40 Alvarna Academy*
    PM 11:40 - AM 12:00 Alvarna - West End*

Hol
    AM 12:00 - PM 01:50 Alvarna Chapel
    PM 01:50 - PM 01:55 Alvarna - West End*
    PM 01:55 - PM 02:15 Alvarna Academy*
    PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)*
    PM 02:25 - PM 03:00 Alvarna - East End*
    PM 03:00 - PM 10:50 Wisdom Bathhouse
    PM 10:50 - PM 11:20 Alvarna - East End*
    PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)*
    PM 11:25 - PM 11:40 Alvarna Academy*
    PM 11:40 - AM 12:00 Alvarna - West End*


Cecilia
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 08:50 Eagle Inn
    AM 08:50 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 05:50 De Sainte-coquille Manor
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn

Tue
    AM 12:00 - AM 08:50 Eagle Inn
    AM 08:50 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 05:50 De Sainte-coquille Manor
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn

Wed
    AM 12:00 - AM 08:50 Eagle Inn
    AM 08:50 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 05:50 De Sainte-coquille Manor
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn

Thu
    AM 12:00 - AM 08:50 Eagle Inn
    AM 08:50 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 05:50 De Sainte-coquille Manor
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn

Fri
    AM 12:00 - AM 08:50 Eagle Inn
    AM 08:50 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 04:45 De Sainte-coquille Manor
    PM 04:45 - PM 04:50 Alvarna - West End*
    PM 04:50 - PM 04:55 (Theoretically De Sainte-coquille Park)*
    PM 04:55 - PM 05:10 De Sainte-coquille Park*
    PM 05:10 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 07:50 Wisdom Bathhouse
    PM 07:50 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:40 Alvarna Academy*
    PM 08:40 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Mayor's House

Hol
    AM 12:00 - AM 08:25 Eagle Inn
    AM 08:25 - AM 08:30 Alvarna - West End*
    AM 08:30 - AM 08:50 Alvarna Academy*
    AM 08:50 - AM 09:00 (Theoretically Alvarna - East End)*
    AM 09:00 - PM 05:20 De Sainte-coquille Park
    PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 05:40 Alvarna Academy*
    PM 05:40 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn


(Rainy days)

Mon - Hol
    AM 12:00 - AM 08:50 Eagle Inn
    AM 08:50 - AM 09:00 Alvarna - West End*
    AM 09:00 - PM 05:50 De Sainte-coquille Manor
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn


Dorothy
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 08:10 Mayor's House
    AM 08:10 - AM 08:20 Alvarna - West End*
    AM 08:20 - AM 08:40 Alvarna Academy*
    AM 08:40 - AM 08:55 (Theoretically Alvarna - East End)*
    AM 08:55 - AM 09:00 Alvarna - East End*
    AM 09:00 - PM 08:10 Alvarna Clinic
    PM 08:10 - PM 08:15 Alvarna - East End*
    PM 08:15 - PM 08:30 Alvarna Academy*
    PM 08:30 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Mayor's House

Tue
    AM 12:00 - AM 08:10 Mayor's House
    AM 08:10 - AM 08:20 Alvarna - West End*
    AM 08:20 - AM 08:40 Alvarna Academy*
    AM 08:40 - AM 08:55 (Theoretically Alvarna - East End)*
    AM 08:55 - AM 09:00 Alvarna - East End*
    AM 09:00 - AM 11:15 Alvarna Clinic
    AM 11:15 - AM 11:20 Alvarna - East End*
    AM 11:20 - AM 11:25 (Theoretically De Sainte-coquille Park)*
    AM 11:25 - AM 11:35 De Sainte-coquille Park*
    AM 11:35 - PM 01:50 Alvarna - Port
    PM 01:50 - PM 02:10 De Sainte-coquille Park*
    PM 02:10 - PM 02:15 (Theoretically Alvarna - West End)*
    PM 02:15 - PM 03:00 Alvarna - West End*
    PM 03:00 - AM 12:00 Mayor's House

Wed
    AM 12:00 - AM 08:10 Mayor's House
    AM 08:10 - AM 08:20 Alvarna - West End*
    AM 08:20 - AM 08:40 Alvarna Academy*
    AM 08:40 - AM 08:55 (Theoretically Alvarna - East End)*
    AM 08:55 - AM 09:00 Alvarna - East End*
    AM 09:00 - PM 08:30 Alvarna Clinic
    PM 08:30 - PM 09:00 Alvarna - East End*
    PM 09:00 - PM 10:40 Wisdom Bathhouse
    PM 10:40 - PM 11:10 Alvarna - East End*
    PM 11:10 - PM 11:15 (Theoretically Alvarna - East End)*
    PM 11:15 - PM 11:30 Alvarna Academy*
    PM 11:30 - PM 12:00 Alvarna - West End*

Thu
    AM 12:00 - AM 08:10 Mayor's House
    AM 08:10 - AM 08:20 Alvarna - West End*
    AM 08:20 - AM 08:40 Alvarna Academy*
    AM 08:40 - AM 08:55 (Theoretically Alvarna - East End)*
    AM 08:55 - AM 09:00 Alvarna - East End*
    AM 09:00 - AM 11:15 Alvarna Clinic
    AM 11:15 - AM 11:20 Alvarna - East End*
    AM 11:20 - AM 11:25 (Theoretically De Sainte-coquille Park)*
    AM 11:25 - AM 11:35 De Sainte-coquille Park*
    AM 11:35 - PM 01:50 Alvarna - Port
    PM 01:50 - PM 02:10 De Sainte-coquille Park*
    PM 02:10 - PM 02:15 (Theoretically Alvarna - West End)*
    PM 02:15 - PM 03:00 Alvarna - West End*
    PM 03:00 - AM 12:00 Mayor's House

Fri
    AM 12:00 - AM 08:10 Mayor's House
    AM 08:10 - AM 08:20 Alvarna - West End*
    AM 08:20 - AM 08:40 Alvarna Academy*
    AM 08:40 - AM 08:55 (Theoretically Alvarna - East End)*
    AM 08:55 - AM 09:00 Alvarna - East End*
    AM 09:00 - PM 08:10 Alvarna Clinic
    PM 08:10 - PM 08:15 Alvarna - East End*
    PM 08:15 - PM 08:30 Alvarna Academy*
    PM 08:30 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Mayor's House

Hol
    AM 12:00 - AM 12:00 Mayor's House


(Rainy days)

Mon - Hol
    AM 12:00 - AM 08:10 Mayor's House
    AM 08:10 - AM 08:20 Alvarna - West End*
    AM 08:20 - AM 08:40 Alvarna Academy*
    AM 08:40 - AM 08:55 (Theoretically Alvarna - East End)*
    AM 08:55 - AM 09:00 Alvarna - East End*
    AM 09:00 - PM 08:10 Alvarna Clinic
    PM 08:10 - PM 08:15 Alvarna - East End*
    PM 08:15 - PM 08:30 Alvarna Academy*
    PM 08:30 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Mayor's House


Douglas
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - PM 02:35 Pumpkin General Store
    PM 02:35 - PM 02:45 Alvarna - East End*
    PM 02:45 - PM 05:45 Farm - In Front of House
    PM 05:45 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:25 Pumpkin General Store
    PM 08:25 - PM 08:35 Alvarna - East End*
    PM 08:35 - PM 08:45 (Theoretically Alvarna - East End)*
    PM 08:45 - PM 11:35 De Sainte-coquille Park
    PM 11:35 - PM 11:45 (Theoretically Alvarna - East End)*
    PM 11:45 - AM 12:00 Alvarna - East End*

Tue
    AM 12:00 - PM 02:35 Pumpkin General Store
    PM 02:35 - PM 02:45 Alvarna - East End*
    PM 02:45 - PM 05:45 Farm - In Front of House
    PM 05:45 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:40 Wisdom Bathhouse
    PM 08:40 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Pumpkin General Store

Wed
    AM 12:00 - PM 02:35 Pumpkin General Store
    PM 02:35 - PM 02:45 Alvarna - East End*
    PM 02:45 - PM 05:45 Farm - In Front of House
    PM 05:45 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:25 Pumpkin General Store
    PM 08:25 - PM 08:35 Alvarna - East End*
    PM 08:35 - PM 08:45 (Theoretically Alvarna - East End)*
    PM 08:45 - PM 11:35 De Sainte-coquille Park
    PM 11:35 - PM 11:45 (Theoretically Alvarna - East End)*
    PM 11:45 - AM 12:00 Alvarna - East End*

Thu
    AM 12:00 - PM 02:35 Pumpkin General Store
    PM 02:35 - PM 02:45 Alvarna - East End*
    PM 02:45 - PM 05:45 Farm - In Front of House
    PM 05:45 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Pumpkin General Store

Fri
    AM 12:00 - PM 02:35 Pumpkin General Store
    PM 02:35 - PM 02:45 Alvarna - East End*
    PM 02:45 - PM 05:45 Farm - In Front of House
    PM 05:45 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:25 Pumpkin General Store
    PM 08:25 - PM 08:35 Alvarna - East End*
    PM 08:35 - PM 08:45 (Theoretically Alvarna - East End)*
    PM 08:45 - PM 11:35 De Sainte-coquille Park
    PM 11:35 - PM 11:45 (Theoretically Alvarna - East End)*
    PM 11:45 - AM 12:00 Alvarna - East End*

Hol
    AM 12:00 - AM 08:05 Pumpkin General Store
    AM 08:05 - AM 08:15 Alvarna - East End*
    AM 08:15 - AM 08:25 (Theoretically Alvarna - East End)*
    AM 08:25 - AM 08:35 Alvarna Academy*
    AM 08:35 - AM 09:00 Alvarna - West End
    AM 09:00 - PM 05:05 Alvarna Chapel
    PM 05:05 - PM 05:15 Alvarna - West End*
    PM 05:15 - PM 05:30 Alvarna Academy*
    PM 05:30 - PM 05:45 (Theoretically Alvarna - East End)*
    PM 05:45 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Pumpkin General Store


(Rainy days)

Mon - Hol
    AM 12:00 - AM 12:00 Pumpkin General Store


Egan
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 12:00 Eagle's Inn

Tue
    AM 12:00 - AM 11:50 Eagle's Inn
    AM 11:50 - PM 12:00 Alvarna - West End*
    PM 12:00 - PM 08:50 De Sainte-coquille Manor
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - PM 12:00 Eagle's Inn

Wed
    AM 12:00 - AM 12:00 Eagle's Inn

Thu
    AM 12:00 - AM 11:50 Eagle's Inn
    AM 11:50 - PM 12:00 Alvarna - West End*
    PM 12:00 - PM 08:50 De Sainte-coquille Manor
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - PM 12:00 Eagle's Inn

Fri
    AM 12:00 - AM 12:00 Eagle's Inn

Hol
    AM 12:00 - PM 04:50 Eagle's Inn
    PM 04:50 - PM 04:55 Alvarna - West End*
    PM 04:55 - PM 05:15 Alvarna Academy*
    PM 05:15 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 07:50 Wisdom Bathhouse
    PM 07:50 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:40 Alvarna Academy*
    PM 08:40 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Eagle's Inn


(Rainy days)

Mon - Hol
    AM 12:00 - AM 12:00 Eagle's Inn


Gordon
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - PM 08:15 Alvarna Chapel
    PM 08:15 - PM 08:25 Alvarna - West End*
    PM 08:25 - PM 08:40 Alvarna Academy*
    PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)*
    PM 08:55 - PM 11:20 De Sainte-coquille Park
    PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)*
    PM 11:25 - PM 11:40 Alvarna Academy*
    PM 11:40 - AM 12:00 Alvarna - West End*

Tue
    AM 12:00 - PM 07:45 Alvarna Chapel
    PM 07:45 - PM 07:55 Alvarna - West End*
    PM 07:55 - PM 08:15 Alvarna Academy*
    PM 08:15 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 09:00 Alvarna - East End*
    PM 09:00 - PM 10:50 Wisdom Bathhouse
    PM 10:50 - PM 11:20 Alvarna - East End*
    PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)*
    PM 11:25 - PM 11:40 Alvarna Academy*
    PM 11:40 - AM 12:00 Alvarna - West End*

Wed
    AM 12:00 - PM 08:15 Alvarna Chapel
    PM 08:15 - PM 08:25 Alvarna - West End*
    PM 08:25 - PM 08:40 Alvarna Academy*
    PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)*
    PM 08:55 - PM 11:20 De Sainte-coquille Park
    PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)*
    PM 11:25 - PM 11:40 Alvarna Academy*
    PM 11:40 - AM 12:00 Alvarna - West End*

Thu
    AM 12:00 - AM 12:00 Alvarna Chapel

Fri
    AM 12:00 - PM 08:15 Alvarna Chapel
    PM 08:15 - PM 08:25 Alvarna - West End*
    PM 08:25 - PM 08:40 Alvarna Academy*
    PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)*
    PM 08:55 - PM 11:20 De Sainte-coquille Park
    PM 11:20 - PM 11:25 (Theoretically Alvarna - East End)*
    PM 11:25 - PM 11:40 Alvarna Academy*
    PM 11:40 - AM 12:00 Alvarna - West End*

Hol
    AM 12:00 - PM 05:15 Alvarna Chapel
    PM 05:15 - PM 05:25 Alvarna - West End*
    PM 05:25 - PM 05:40 Alvarna Academy*
    PM 05:40 - PM 05:55 (Theoretically Alvarna - East End)*
    PM 05:55 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:15 Alvarna Clinic
    PM 08:15 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:40 Alvarna Academy*
    PM 08:40 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Alvarna Chapel


(Rainy days)

Mon - Fri
    AM 12:00 - AM 12:00 Alvarna Chapel

Hol
    AM 12:00 - PM 05:15 Alvarna Chapel
    PM 05:15 - PM 05:25 Alvarna - West End*
    PM 05:25 - PM 05:40 Alvarna Academy*
    PM 05:40 - PM 05:55 (Theoretically Alvarna - East End)*
    PM 05:55 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:15 Alvarna Clinic
    PM 08:15 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:40 Alvarna Academy*
    PM 08:40 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Alvarna Chapel


Herman
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Tue
    AM 12:00 - PM 12:00 De Sainte-coquille Manor
    PM 01:45 - PM 01:50 Alvarna - West End*
    PM 01:50 - PM 01:55 (Theoretically De Sainte-coquille Park)*
    PM 01:55 - PM 02:10 De Sainte-coquille Park*
    PM 02:10 - PM 02:25 (Theoretically Alvarna - East End)*
    PM 02:25 - PM 03:00 Alvarna - East End*
    PM 03:00 - PM 04:45 Wisdom Bathhouse
    PM 04:45 - PM 05:15 Alvarna - East End*
    PM 05:15 - PM 05:20 (Theoretically Alvarna - East End)*
    PM 05:20 - PM 05:35 De Sainte-coquille Park*
    PM 05:35 - PM 05:50 (Theoretically Alvarna - East End)
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 De Sainte-coquille Manor

Wed
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Thu
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Fri
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Hol
    AM 12:00 - AM 12:00 De Sainte-coquille Manor


(Rainy days)

Mon-Hol
    AM 12:00 - AM 12:00 De Sainte-coquille Manor


Jake
-------------------------------------------------------------------------------
(Sunny days)

Mon - Fri
    AM 12:00 - AM 07:35 Eagle Inn
    AM 07:35 - AM 07:45 Alvarna - West End*
    AM 07:45 - AM 08:00 Alvarna Academy*
    AM 08:00 - AM 08:10 (Theoretically Alvarna - East End)*
    AM 08:10 - AM 08:35 Alvarna - East End*
    AM 08:35 - PM 04:35 Sharper Edge Blacksmith
    PM 04:35 - PM 05:20 Alvarna - East End*
    PM 05:20 - AM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 05:40 Alvarna Academy*
    PM 05:40 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn

Hol
    AM 12:00 - AM 11:00 Eagle Inn
    AM 11:00 - AM 11:05 Alvarna - West End*
    AM 11:05 - AM 11:25 Alvarna Academy*
    AM 11:25 - AM 11:35 (Theoretically Alvarna - East End)*
    AM 11:35 - PM 03:00 Alvarna - East End
    PM 03:00 - PM 04:50 Wisdom Bathhouse
    PM 04:50 - PM 05:20 Alvarna - East End*
    PM 05:20 - AM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 05:40 Alvarna Academy*
    PM 05:40 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn


(Rainy days)

Mon - Fri
    AM 12:00 - AM 07:35 Eagle Inn
    AM 07:35 - AM 07:45 Alvarna - West End*
    AM 07:45 - AM 08:00 Alvarna Academy*
    AM 08:00 - AM 08:10 (Theoretically Alvarna - East End)*
    AM 08:10 - AM 08:35 Alvarna - East End*
    AM 08:35 - PM 04:35 Sharper Edge Blacksmith
    PM 04:35 - PM 05:20 Alvarna - East End*
    PM 05:20 - AM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 05:40 Alvarna Academy*
    PM 05:40 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 Eagle Inn

Hol
    AM 12:00 - AM 12:00 Eagle Inn


Julia
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Tue
    AM 12:00 - AM 11:10 De Sainte-coquille Manor
    AM 11:10 - AM 11:20 Alvarna - West End*
    AM 11:20 - AM 11:25 (Theoretically De Sainte-coquille Park)*
    AM 11:25 - AM 11:35 De Sainte-coquille Park*
    AM 11:35 - AM 11:45 (Theoretically De Sainte-coquille Park)*
    AM 11:45 - PM 05:25 Alvarna - Port
    PM 05:25 - PM 05:40 De Sainte-coquille Park*
    PM 05:40 - PM 05:50 (Theoretically Alvarna - West End)*
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 De Sainte-coquille Manor

Wed
    AM 12:00 - PM 04:45 De Sainte-coquille Manor
    PM 04:45 - PM 04:50 Alvarna - West End*
    PM 04:50 - PM 04:55 (Theoretically De Sainte-coquille Park)*
    PM 04:55 - PM 05:10 De Sainte-coquille Park*
    PM 05:10 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 07:45 Wisdom Bathhouse
    PM 07:45 - PM 08:15 Alvarna - East End*
    PM 08:15 - PM 08:20 (Theoretically Alvarna - East End)*
    PM 08:20 - PM 08:35 De Sainte-coquille Park*
    PM 08:35 - PM 08:50 (Theoretically Alvarna - East End)
    PM 08:50 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 De Sainte-coquille Manor

Thu
    AM 12:00 - AM 11:10 De Sainte-coquille Manor
    AM 11:10 - AM 11:20 Alvarna - West End*
    AM 11:20 - AM 11:25 (Theoretically De Sainte-coquille Park)*
    AM 11:25 - AM 11:35 De Sainte-coquille Park*
    AM 11:35 - AM 11:45 (Theoretically De Sainte-coquille Park)*
    AM 11:45 - PM 05:25 Alvarna - Port
    PM 05:25 - PM 05:40 De Sainte-coquille Park*
    PM 05:40 - PM 05:50 (Theoretically Alvarna - West End)*
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - AM 12:00 De Sainte-coquille Manor

Fri
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Hol
    AM 12:00 - AM 12:00 De Sainte-coquille Manor


(Rainy Days)

Mon - Hol
    AM 12:00 - AM 12:00 De Sainte-coquille Manor


Leann
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 11:30 De Sainte-coquille Manor
    AM 11:30 - AM 11:50 Alvarna - West End*
    AM 11:50 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:30 Alvarna Academy - Classroom
    PM 02:30 - PM 02:40 Alvarna Academy*
    PM 02:40 - PM 03:00 Alvarna - West End*
    PM 03:00 - AM 12:00 De Sainte-coquille Manor

Tue
    AM 12:00 - AM 08:30 De Sainte-coquille Manor
    AM 08:30 - AM 08:45 Alvarna - West End*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:30 Alvarna Academy - Classroom
    AM 11:30 - AM 11:40 Alvarna Academy*
    AM 11:40 - PM 12:00 Alvarna - West End*
    PM 12:00 - AM 12:00 De Sainte-coquille Manor

Wed
    AM 12:00 - AM 11:30 De Sainte-coquille Manor
    AM 11:30 - AM 11:50 Alvarna - West End*
    AM 11:50 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:30 Alvarna Academy - Classroom
    PM 02:30 - PM 02:40 Alvarna Academy*
    PM 02:40 - PM 03:00 Alvarna - West End*
    PM 03:00 - AM 12:00 De Sainte-coquille Manor

Thu
    AM 12:00 - AM 08:30 De Sainte-coquille Manor
    AM 08:30 - AM 08:45 Alvarna - West End*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:30 Alvarna Academy - Classroom
    AM 11:30 - AM 11:40 Alvarna Academy*
    AM 11:40 - PM 12:00 Alvarna - West End*
    PM 12:00 - AM 12:00 De Sainte-coquille Manor

Fri
    AM 12:00 - AM 11:30 De Sainte-coquille Manor
    AM 11:30 - AM 11:50 Alvarna - West End*
    AM 11:50 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:30 Alvarna Academy - Classroom
    PM 02:30 - PM 02:40 Alvarna Academy*
    PM 02:40 - PM 03:00 Alvarna - West End*
    PM 03:00 - PM 07:45 De Sainte-coquille Manor
    PM 07:45 - PM 07:50 Alvarna - West End*
    PM 07:50 - PM 07:55 (Theoretically De Sainte-coquille Park)*
    PM 07:55 - PM 08:10 De Sainte-coquille Park*
    PM 08:10 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 09:00 Alvarna - East End*
    PM 09:00 - PM 10:45 Wisdom Bathhouse
    PM 10:45 - PM 11:15 Alvarna - East End*
    PM 11:15 - PM 11:20 (Theoretically Alvarna - East End)*
    PM 11:20 - PM 11:35 De Sainte-coquille Park*
    PM 11:35 - PM 11:50 (Theoretically Alvarna - East End)
    PM 11:50 - AM 12:00 Alvarna - West End*

Hol
    AM 12:00 - AM 12:00 De Sainte-coquille Manor 


(Rainy Days)

Mon - Fri
    AM 12:00 - AM 08:30 De Sainte-coquille Manor
    AM 08:30 - AM 08:50 Alvarna - West End*
    AM 08:50 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:30 Alvarna Academy - Classroom
    AM 11:30 - AM 11:40 Alvarna Academy*
    AM 11:40 - PM 12:00 Alvarna - West End*
    PM 12:00 - AM 12:00 De Sainte-coquille Manor

Hol
    AM 12:00 - AM 12:00 De Sainte-coquille Manor


Leonel
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 11:30 De Sainte-coquille Manor
    AM 11:30 - AM 11:45 Alvarna - West End*
    AM 11:45 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:30 Alvarna Academy - Classroom
    PM 02:30 - PM 02:40 Alvarna Academy*
    PM 02:40 - PM 03:00 Alvarna - West End*
    PM 03:00 - AM 12:00 Mayor's House

Tue
    AM 12:00 - AM 08:30 De Sainte-coquille Manor
    AM 08:30 - AM 08:45 Alvarna - West End*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:30 Alvarna Academy - Classroom
    AM 11:30 - AM 11:40 Alvarna Academy*
    AM 11:40 - PM 12:00 Alvarna - West End*
    PM 12:00 - AM 12:00 Mayor's House

Wed
    AM 12:00 - AM 11:30 De Sainte-coquille Manor
    AM 11:30 - AM 11:45 Alvarna - West End*
    AM 11:45 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:30 Alvarna Academy - Classroom
    PM 02:30 - PM 02:40 Alvarna Academy*
    PM 02:40 - PM 03:00 Alvarna - West End*
    PM 03:00 - PM 07:40 Mayor's House
    PM 07:40 - PM 07:50 Alvarna - West End*
    PM 07:50 - PM 08:15 Alvarna Academy*
    PM 08:15 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 09:00 Alvarna - East End*
    PM 09:00 - PM 10:40 Wisdom Bathhouse
    PM 10:40 - PM 11:10 Alvarna - East End*
    PM 11:10 - PM 11:15 (Theoretically Alvarna - East End)*
    PM 11:15 - PM 11:30 Alvarna Academy*
    PM 11:30 - PM 12:00 Alvarna - West End*

Thu
    AM 12:00 - AM 08:30 De Sainte-coquille Manor
    AM 08:30 - AM 08:45 Alvarna - West End*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:30 Alvarna Academy - Classroom
    AM 11:30 - AM 11:40 Alvarna Academy*
    AM 11:40 - PM 12:00 Alvarna - West End*
    PM 12:00 - AM 12:00 Mayor's House

Fri
    AM 12:00 - AM 11:30 De Sainte-coquille Manor
    AM 11:30 - AM 11:45 Alvarna - West End*
    AM 11:45 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:30 Alvarna Academy - Classroom
    PM 02:30 - PM 02:40 Alvarna Academy*
    PM 02:40 - PM 03:00 Alvarna - West End*
    PM 03:00 - AM 12:00 Mayor's House

Hol
    AM 12:00 - AM 12:00 De Sainte-coquille Manor


(Rainy Days)

Mon - Fri
    AM 12:00 - AM 08:30 De Sainte-coquille Manor
    AM 08:30 - AM 08:45 Alvarna - West End*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:30 Alvarna Academy - Classroom
    AM 11:30 - AM 11:40 Alvarna Academy*
    AM 11:40 - PM 12:00 Alvarna - West End*
    PM 12:00 - AM 12:00 Mayor's House

Hol
    AM 12:00 - AM 12:00 De Sainte-coquille Manor


Mana
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 08:25 Pumpkin General Store
    AM 08:25 - AM 08:35 Alvarna - East End*
    AM 08:35 - AM 08:45 (Theoretically Alvarna - East End)*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:25 Alvarna Academy - Classroom
    AM 11:25 - AM 11:35 Alvarna Academy*
    AM 11:35 - AM 11:45 (Theoretically Alvarna - East End)*
    AM 11:45 - PM 12:00 Alvarna - East End*
    PM 12:00 - AM 12:00 Pumpkin General Store

Tue
    AM 12:00 - AM 08:25 Pumpkin General Store
    AM 08:25 - AM 08:35 Alvarna - East End*
    AM 08:35 - AM 08:45 (Theoretically Alvarna - East End)*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:25 Alvarna Academy - Classroom
    AM 11:25 - AM 11:35 Alvarna Academy*
    AM 11:35 - AM 11:45 (Theoretically Alvarna - East End)*
    AM 11:45 - PM 12:00 Alvarna - East End*
    PM 12:00 - AM 12:00 Pumpkin General Store

Wed
    AM 12:00 - AM 08:25 Pumpkin General Store
    AM 08:25 - AM 08:35 Alvarna - East End*
    AM 08:35 - AM 08:45 (Theoretically Alvarna - East End)*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:25 Alvarna Academy - Classroom
    AM 11:25 - AM 11:35 Alvarna Academy*
    AM 11:35 - AM 11:45 (Theoretically Alvarna - East End)*
    AM 11:45 - PM 12:00 Alvarna - East End*
    PM 12:00 - PM 05:40 Pumpkin General Store
    PM 05:40 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:40 Wisdom Bathhouse
    PM 08:40 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Pumpkin General Store

Thu
    AM 12:00 - AM 08:25 Pumpkin General Store
    AM 08:25 - AM 08:35 Alvarna - East End*
    AM 08:35 - AM 08:45 (Theoretically Alvarna - East End)*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:25 Alvarna Academy - Classroom
    AM 11:25 - AM 11:35 Alvarna Academy*
    AM 11:35 - AM 11:45 (Theoretically Alvarna - East End)*
    AM 11:45 - PM 12:00 Alvarna - East End*
    PM 12:00 - AM 12:00 Pumpkin General Store

Fri
    AM 12:00 - AM 08:25 Pumpkin General Store
    AM 08:25 - AM 08:35 Alvarna - East End*
    AM 08:35 - AM 08:45 (Theoretically Alvarna - East End)*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:25 Alvarna Academy - Classroom
    AM 11:25 - AM 11:35 Alvarna Academy*
    AM 11:35 - AM 11:45 (Theoretically Alvarna - East End)*
    AM 11:45 - PM 12:00 Alvarna - East End*
    PM 12:00 - AM 12:00 Pumpkin General Store

Hol
    AM 12:00 - AM 08:35 Pumpkin General Store
    AM 08:35 - AM 08:45 Alvarna - East End*
    AM 08:45 - AM 08:55 (Theoretically De Sainte-coquille Park)*
    AM 08:55 - PM 05:40 De Sainte-coquille Park
    PM 05:40 - PM 05:50 (Theoretically Alvarna - East End)*
    PM 05:50 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Pumpkin General Store


(Rainy Days)

Mon - Fri
    AM 12:00 - AM 08:25 Pumpkin General Store
    AM 08:25 - AM 08:35 Alvarna - East End*
    AM 08:35 - AM 08:45 (Theoretically Alvarna - East End)*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:25 Alvarna Academy - Classroom
    AM 11:25 - AM 11:35 Alvarna Academy*
    AM 11:35 - AM 11:45 (Theoretically Alvarna - East End)*
    AM 11:45 - PM 12:00 Alvarna - East End*
    PM 12:00 - AM 12:00 Pumpkin General Store

Hol
    AM 12:00 - PM 02:10 Pumpkin General Store
    PM 02:10 - PM 02:20 Alvarna - East End*
    PM 02:20 - PM 02:25 (Theoretically Alvarna - East End)*
    PM 02:25 - PM 02:40 Alvarna Academy*
    PM 02:40 - PM 03:00 Alvarna - West End*
    PM 03:00 - PM 05:10 Alvarna Chapel
    PM 05:10 - PM 05:15 Alvarna - West End*
    PM 05:15 - PM 05:35 Alvarna Academy*
    PM 05:35 - PM 05:45 (Theoretically Alvarna - East End)*
    PM 05:45 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Pumpkin General Store


Max
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Tue
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Wed
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Thu
    AM 12:00 - AM 12:00 De Sainte-coquille Manor

Fri
    AM 12:00 - PM 07:45 De Sainte-coquille Manor
    PM 07:45 - PM 07:50 Alvarna - West End*
    PM 07:50 - PM 07:55 (Theoretically De Sainte-coquille Park)*
    PM 07:55 - PM 08:10 De Sainte-coquille Park*
    PM 08:10 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 09:00 Alvarna - East End*
    PM 09:00 - PM 10:45 Wisdom Bathhouse
    PM 10:45 - PM 11:15 Alvarna - East End*
    PM 11:15 - PM 11:20 (Theoretically Alvarna - East End)*
    PM 11:20 - PM 11:35 De Sainte-coquille Park*
    PM 11:35 - PM 11:50 (Theoretically Alvarna - East End)
    PM 11:50 - AM 12:00 Alvarna - West End*

Hol
    AM 12:00 - AM 11:30 De Sainte-coquille Manor
    AM 11:30 - PM 09:00 Alvarna - West End
    PM 09:00 - AM 11:30 De Sainte-coquille Manor


(Rainy Days)

Mon - Hol
    AM 12:00 - AM 12:00 De Sainte-coquille Manor


Natalie
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - PM 08:30 Alvarna Clinic
    PM 08:30 - PM 08:35 Alvarna - East End*
    PM 08:35 - PM 08:40 (Theoretically Alvarna - East End)*
    PM 08:40 - PM 11:45 De Sainte-coquille Park
    PM 11:45 - PM 11:55 (Theoretically Alvarna - East End)*
    PM 11:55 - AM 12:00 Alvarna - East End*

Tue
    AM 12:00 - AM 12:00 Alvarna Clinic

Wed
    AM 12:00 - PM 08:30 Alvarna Clinic
    PM 08:30 - PM 08:35 Alvarna - East End*
    PM 08:35 - PM 08:40 (Theoretically Alvarna - East End)*
    PM 08:40 - PM 11:45 De Sainte-coquille Park
    PM 11:45 - PM 11:55 (Theoretically Alvarna - East End)*
    PM 11:55 - AM 12:00 Alvarna - East End*

Thu
    AM 12:00 - PM 05:30 Alvarna Clinic
    PM 05:30 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 08:30 Wisdom Bathhouse
    PM 08:30 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Alvarna Clinic

Fri
    AM 12:00 - PM 08:30 Alvarna Clinic
    PM 08:30 - PM 08:35 Alvarna - East End*
    PM 08:35 - PM 08:40 (Theoretically Alvarna - East End)*
    PM 08:40 - PM 11:45 De Sainte-coquille Park
    PM 11:45 - PM 11:55 (Theoretically Alvarna - East End)*
    PM 11:55 - AM 12:00 Alvarna - East End*

Hol
    AM 12:00 - PM 05:15 Alvarna Clinic
    PM 05:15 - PM 05:20 Alvarna - East End*
    PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 05:40 Alvarna Academy*
    PM 05:40 - PM 06:00 Alvarna - West End*
    PM 06:00 - PM 08:15 Alvarna Chapel
    PM 08:15 - PM 08:25 Alvarna - West End*
    PM 08:25 - PM 08:40 Alvarna Academy*
    PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)*
    PM 08:55 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Alvarna Clinic


(Rainy Days)

Mon - Hol
    AM 12:00 - AM 12:00 Alvarna Clinic


Orland
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 11:40 Eagle Inn
    AM 11:40 - AM 11:50 Alvarna - West End*
    AM 11:50 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:40 Alvarna Academy - Classroom
    PM 02:40 - PM 02:50 Alvarna Academy*
    PM 02:50 - PM 03:00 Alvarna - West End*
    PM 03:00 - AM 12:00 Eagle Inn

Tue
    AM 12:00 - AM 08:40 Eagle Inn
    AM 08:40 - AM 08:45 Alvarna - West End*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:40 Alvarna Academy - Classroom
    AM 11:40 - AM 11:45 Alvarna Academy*
    AM 11:45 - PM 12:00 Alvarna - West End*
    PM 12:00 - AM 12:00 Eagle Inn

Wed
    AM 12:00 - AM 11:40 Eagle Inn
    AM 11:40 - AM 11:50 Alvarna - West End*
    AM 11:50 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:40 Alvarna Academy - Classroom
    PM 02:40 - PM 02:50 Alvarna Academy*
    PM 02:50 - PM 03:00 Alvarna - West End*
    PM 03:00 - AM 12:00 Eagle Inn

Thu
    AM 12:00 - AM 08:40 Eagle Inn
    AM 08:40 - AM 08:45 Alvarna - West End*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:40 Alvarna Academy - Classroom
    AM 11:40 - AM 11:45 Alvarna Academy*
    AM 11:45 - PM 12:00 Alvarna - West End*
    PM 12:00 - AM 12:00 Eagle Inn

Fri
    AM 12:00 - AM 11:40 Eagle Inn
    AM 11:40 - AM 11:50 Alvarna - West End*
    AM 11:50 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 05:05 Alvarna Academy - Classroom
    PM 05:05 - PM 05:15 Alvarna Academy*
    PM 05:15 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 06:00 Alvarna - East End*
    PM 06:00 - PM 07:50 Wisdom Bathhouse
    PM 07:50 - PM 08:20 Alvarna - East End*
    PM 08:20 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 08:40 Alvarna Academy*
    PM 08:40 - PM 09:00 Alvarna - West End*
    PM 09:00 - AM 12:00 Mayor's House

Hol
    AM 12:00 - AM 12:00 Eagle Inn


(Rainy Days)

Mon - Fri
    AM 12:00 - AM 08:40 Eagle Inn
    AM 08:40 - AM 08:50 Alvarna - West End*
    AM 08:50 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:40 Alvarna Academy - Classroom
    AM 11:40 - AM 11:50 Alvarna Academy*
    AM 11:50 - PM 12:00 Alvarna - West End*
    PM 12:00 - AM 12:00 Eagle Inn

Hol
    AM 12:00 - AM 12:00 Eagle Inn


Ray
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - PM 05:15 Alvarna Clinic
    PM 05:15 - PM 05:20 Alvarna - East End*
    PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 05:35 De Sainte-coquille Park*
    PM 05:35 - PM 05:50 (Theoretically Alvarna - West End)*
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - PM 08:15 De Sainte-coquille Manor
    PM 08:15 - PM 08:20 Alvarna - West End*
    PM 08:20 - PM 08:25 (Theoretically De Sainte-coquille Park)*
    PM 08:25 - PM 08:40 De Sainte-coquille Park*
    PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)*
    PM 08:55 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Alvarna Clinic

Tue
    AM 12:00 - AM 12:00 Alvarna Clinic

Wed
    AM 12:00 - PM 02:10 Alvarna Clinic
    PM 02:10 - PM 02:15 Alvarna - East End*
    PM 02:15 - PM 02:20 (Theoretically Alvarna - East End)*
    PM 02:20 - PM 02:30 Alvarna Academy*
    PM 02:30 - PM 06:00 Alvarna - West End
    PM 06:00 - PM 08:15 De Sainte-coquille Manor
    PM 08:15 - PM 08:20 Alvarna - West End*
    PM 08:20 - PM 08:25 (Theoretically De Sainte-coquille Park)*
    PM 08:25 - PM 08:40 De Sainte-coquille Park*
    PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)*
    PM 08:55 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Alvarna Clinic

Thu
    AM 12:00 - AM 12:00 Alvarna Clinic

Fri
    AM 12:00 - PM 05:15 Alvarna Clinic
    PM 05:15 - PM 05:20 Alvarna - East End*
    PM 05:20 - PM 05:25 (Theoretically Alvarna - East End)*
    PM 05:25 - PM 05:35 De Sainte-coquille Park*
    PM 05:35 - PM 05:50 (Theoretically Alvarna - West End)*
    PM 05:50 - PM 06:00 Alvarna - West End*
    PM 06:00 - PM 08:15 De Sainte-coquille Manor
    PM 08:15 - PM 08:20 Alvarna - West End*
    PM 08:20 - PM 08:25 (Theoretically De Sainte-coquille Park)*
    PM 08:25 - PM 08:40 De Sainte-coquille Park*
    PM 08:40 - PM 08:55 (Theoretically Alvarna - East End)*
    PM 08:55 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Alvarna Clinic

Hol
    AM 12:00 - AM 11:15 Alvarna Clinic
    AM 11:15 - AM 11:20 Alvarna - East End*
    AM 11:20 - AM 11:35 Alvarna Academy*
    AM 11:35 - PM 03:00 Alvarna - West End
    PM 03:00 - PM 07:45 Alvarna Chapel
    PM 07:45 - PM 07:55 Alvarna - West End*
    PM 07:55 - PM 08:15 Alvarna Academy*
    PM 08:15 - PM 08:25 (Theoretically Alvarna - East End)*
    PM 08:25 - PM 09:00 Alvarna - East End*
    PM 09:00 - PM 11:30 Wisdom Bathhouse
    PM 11:30 - PM 12:00 Alvarna - East End*


(Rainy Days)

Mon - Hol
    AM 12:00 - AM 12:00 Alvarna Clinic


Rosalind
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 12:00 Alvarna Clinic

Tue
    AM 12:00 - AM 11:20 Alvarna Clinic
    AM 11:20 - AM 11:25 Alvarna - East End*
    AM 11:25 - AM 11:30 (Theoretically De Sainte-coquille Park)*
    AM 11:30 - AM 11:35 De Sainte-coquille Park*
    AM 11:35 - AM 11:45 (Theoretically De Sainte-coquille Park)*
    AM 11:45 - PM 08:30 Alvarna - Port
    PM 08:30 - PM 08:45 De Sainte-coquille Park*
    PM 08:45 - PM 08:55 (Theoretically Alvarna - East End)*
    PM 08:55 - PM 09:00 Alvarna - East End*
    PM 09:00 - AM 12:00 Alvarna Clinic

Wed
    AM 12:00 - AM 12:00 Alvarna Clinic

Thu
    AM 12:00 - AM 11:20 Alvarna Clinic
    AM 11:20 - AM 11:25 Alvarna - East End*
    AM 11:25 - AM 11:30 (Theoretically De Sainte-coquille Park)*
    AM 11:30 - AM 11:35 De Sainte-coquille Park*
    AM 11:35 - AM 11:45 (Theoretically De Sainte-coquille Park)*
    AM 11:45 - PM 02:00 Alvarna - Port
    PM 02:00 - PM 02:15 De Sainte-coquille Park*
    PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)*
    PM 02:25 - PM 03:00 Alvarna - East End*
    PM 03:00 - PM 05:30 Wisdom Bathhouse
    PM 05:30 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Alvarna Clinic

Fri
    AM 12:00 - AM 12:00 Alvarna Clinic

Hol
    AM 12:00 - AM 12:00 Alvarna Clinic


(Rainy Days)

Mon - Hol
    AM 12:00 - AM 12:00 Alvarna Clinic


Roy
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 07:55 Sharper Edge Blacksmith
    AM 07:55 - AM 08:20 Alvarna - East End*
    AM 08:20 - AM 08:45 (Theoretically Alvarna - East End)*
    AM 08:45 - PM 09:00 Alvarna Academy*
    AM 09:00 - AM 10:55 Alvarna Academy - Classroom
    AM 10:55 - AM 11:05 Alvarna Academy*
    AM 11:05 - AM 11:10 (Theoretically Alvarna - East End)*
    AM 11:10 - PM 12:00 Alvarna - East End*
    PM 12:00 - AM 12:00 Sharper Edge Blacksmith

Tue
    AM 12:00 - AM 10:55 Sharper Edge Blacksmith
    AM 10:55 - AM 11:40 Alvarna - East End*
    AM 11:40 - AM 11:45 (Theoretically Alvarna - East End)*
    AM 11:45 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 01:55 Alvarna Academy - Classroom
    PM 01:55 - PM 02:05 Alvarna Academy*
    PM 02:05 - PM 02:10 (Theoretically Alvarna - East End)*
    PM 02:10 - PM 03:00 Alvarna - East End*
    PM 03:00 - AM 12:00 Sharper Edge Blacksmith

Wed
    AM 12:00 - AM 07:55 Sharper Edge Blacksmith
    AM 07:55 - AM 08:20 Alvarna - East End*
    AM 08:20 - AM 08:45 (Theoretically Alvarna - East End)*
    AM 08:45 - PM 09:00 Alvarna Academy*
    AM 09:00 - AM 10:55 Alvarna Academy - Classroom
    AM 10:55 - AM 11:05 Alvarna Academy*
    AM 11:05 - AM 11:10 (Theoretically Alvarna - East End)*
    AM 11:10 - PM 12:00 Alvarna - East End*
    PM 12:00 - AM 12:00 Sharper Edge Blacksmith

Thu
    AM 12:00 - AM 10:55 Sharper Edge Blacksmith
    AM 10:55 - AM 11:40 Alvarna - East End*
    AM 11:40 - AM 11:45 (Theoretically Alvarna - East End)*
    AM 11:45 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 01:55 Alvarna Academy - Classroom
    PM 01:55 - PM 02:05 Alvarna Academy*
    PM 02:05 - PM 02:10 (Theoretically Alvarna - East End)*
    PM 02:10 - PM 03:00 Alvarna - East End*
    PM 03:00 - AM 12:00 Sharper Edge Blacksmith

Fri
    AM 12:00 - AM 07:55 Sharper Edge Blacksmith
    AM 07:55 - AM 08:20 Alvarna - East End*
    AM 08:20 - AM 08:45 (Theoretically Alvarna - East End)*
    AM 08:45 - PM 09:00 Alvarna Academy*
    AM 09:00 - PM 02:05 Alvarna Academy - Classroom
    PM 02:05 - PM 02:15 Alvarna Academy*
    PM 02:15 - PM 02:25 (Theoretically Alvarna - East End)*
    PM 02:25 - PM 03:00 Alvarna - East End*
    PM 03:00 - PM 05:50 Wisdom Bathhouse
    PM 05:50 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Sharper Edge Blacksmith

Hol
    AM 12:00 - PM 01:40 Sharper Edge Blacksmith
    PM 01:40 - PM 02:20 Alvarna - East End*
    PM 02:20 - PM 02:30 (Theoretically Alvarna - East End)*
    PM 02:30 - PM 02:40 De Sainte-coquille Park*
    PM 02:40 - PM 02:45 (Theoretically De Sainte-coquille Park)*
    PM 02:45 - PM 04:50 Alvarna - Port
    PM 04:50 - PM 05:00 De Sainte-coquille Park*
    PM 05:00 - PM 05:10 (Theoretically Alvarna - East End)*
    PM 05:10 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Sharper Edge Blacksmith


(Rainy Days)

Mon - Fri
    AM 12:00 - AM 10:55 Sharper Edge Blacksmith
    AM 10:55 - AM 11:40 Alvarna - East End*
    AM 11:40 - AM 11:45 (Theoretically Alvarna - East End)*
    AM 11:45 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 01:55 Alvarna Academy - Classroom
    PM 01:55 - PM 02:05 Alvarna Academy*
    PM 02:05 - PM 02:10 (Theoretically Alvarna - East End)*
    PM 02:10 - PM 03:00 Alvarna - East End*
    PM 03:00 - AM 12:00 Sharper Edge Blacksmith

Hol
    AM 12:00 - AM 12:00 Sharper Edge Blacksmith


Sera & Serena
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 08:35 Alvarna Clinic
    AM 08:35 - AM 08:40 Alvarna - East End*
    AM 08:40 - AM 08:45 (Theoretically Alvarna - East End)*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:35 Alvarna Academy - Classroom
    AM 11:35 - AM 11:45 Alvarna Academy*
    AM 11:45 - AM 11:55 (Theoretically Alvarna - East End)*
    AM 11:55 - PM 12:00 Alvarna - East End*
    PM 12:00 - AM 12:00 Alvarna Clinic

Tue
    AM 12:00 - AM 11:35 Alvarna Clinic
    AM 11:35 - AM 11:40 Alvarna - East End*
    AM 11:40 - AM 11:45 (Theoretically Alvarna - East End)*
    AM 11:45 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:35 Alvarna Academy - Classroom
    PM 02:35 - PM 02:45 Alvarna Academy*
    PM 02:45 - PM 02:55 (Theoretically Alvarna - East End)*
    PM 02:55 - PM 03:00 Alvarna - East End*
    PM 03:00 - AM 12:00 Alvarna Clinic

Wed
    AM 12:00 - AM 08:35 Alvarna Clinic
    AM 08:35 - AM 08:40 Alvarna - East End*
    AM 08:40 - AM 08:45 (Theoretically Alvarna - East End)*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:05 Alvarna Academy - Classroom
    AM 11:05 - AM 11:15 Alvarna Academy*
    AM 11:15 - AM 11:25 (Theoretically Alvarna - East End)*
    AM 11:25 - PM 12:00 Alvarna - East End*
    PM 12:00 - PM 05:30 Wisdom Bathhouse
    PM 05:30 - PM 06:00 Alvarna - East End*
    PM 06:00 - AM 12:00 Alvarna Clinic

Thu
    AM 12:00 - AM 11:35 Alvarna Clinic
    AM 11:35 - AM 11:40 Alvarna - East End*
    AM 11:40 - AM 11:45 (Theoretically Alvarna - East End)*
    AM 11:45 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:35 Alvarna Academy - Classroom
    PM 02:35 - PM 02:45 Alvarna Academy*
    PM 02:45 - PM 02:55 (Theoretically Alvarna - East End)*
    PM 02:55 - PM 03:00 Alvarna - East End*
    PM 03:00 - AM 12:00 Alvarna Clinic

Fri
    AM 12:00 - AM 08:35 Alvarna Clinic
    AM 08:35 - AM 08:40 Alvarna - East End*
    AM 08:40 - AM 08:45 (Theoretically Alvarna - East End)*
    AM 08:45 - AM 09:00 Alvarna Academy*
    AM 09:00 - AM 11:35 Alvarna Academy - Classroom
    AM 11:35 - AM 11:45 Alvarna Academy*
    AM 11:45 - AM 11:55 (Theoretically Alvarna - East End)*
    AM 11:55 - PM 12:00 Alvarna - East End*
    PM 12:00 - AM 12:00 Alvarna Clinic

Hol
    AM 12:00 - AM 08:25 Alvarna Clinic
    AM 08:25 - AM 08:30 Alvarna - East End*
    AM 08:30 - AM 08:45 Alvarna Academy*
    AM 08:45 - PM 02:30 Alvarna - West End
    PM 02:30 - PM 02:40 Alvarna Academy*
    PM 02:40 - PM 02:55 (Theoretically Alvarna - East End)*
    PM 02:55 - PM 03:00 Alvarna - East End*
    PM 03:00 - AM 12:00 Alvarna Clinic


(Rainy Days)

Mon - Fri
    AM 12:00 - AM 11:35 Alvarna Clinic
    AM 11:35 - AM 11:40 Alvarna - East End*
    AM 11:40 - AM 11:45 (Theoretically Alvarna - East End)*
    AM 11:45 - PM 12:00 Alvarna Academy*
    PM 12:00 - PM 02:35 Alvarna Academy - Classroom
    PM 02:35 - PM 02:45 Alvarna Academy*
    PM 02:45 - PM 02:55 (Theoretically Alvarna - East End)*
    PM 02:55 - PM 03:00 Alvarna - East End*
    PM 03:00 - AM 12:00 Alvarna Clinic

Hol
    AM 12:00 - AM 12:00 Alvarna Clinic


Tanya
-------------------------------------------------------------------------------
(Sunny days)

Mon - Fri
    AM 12:00 - AM 12:00 Sharper Edge Blacksmith

Hol
    AM 12:00 - PM 08:50 Sharper Edge Blacksmith
    PM 08:50 - PM 09:00 Alvarna - East End*
    PM 09:00 - PM 11:50 Wisdom Bathhouse
    PM 11:50 - AM 12:00 Alvarna - East End*


(Rainy Days)

Mon - Hol
    AM 12:00 - AM 12:00 Sharper Edge Blacksmith


Yue
-------------------------------------------------------------------------------
(Sunny days)

Mon
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - AM 08:30 Trieste Forest Entrance
    AM 08:30 - AM 08:35 (Theoretically Alvarna - Falling Star Path)*
    AM 08:35 - AM 08:45 Alvarna - Falling Star Path*
    AM 08:45 - PM 08:35 Alvarna - North Square
    PM 08:35 - PM 08:45 Alvarna - Falling Star Path*
    PM 08:45 - PM 08:50 (Theoretically Alvarna - Falling Star Path)*
    PM 08:50 - PM 11:50 Trieste Forest Entrance
    PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance)

Tue
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - PM 09:00 Blessia Island - Summer Isle Port
    PM 09:00 - PM 11:05 Wisdom Bathhouse
    PM 11:05 - PM 11:35 Alvarna - East End*
    PM 11:35 - PM 11:45 (Theoretically Alvarna - East End)*
    PM 11:45 - AM 12:00 Alvarna - North Square*

Wed
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - AM 08:30 Messhina Valley - Fall Valley
    AM 08:30 - AM 08:35 (Theoretically Alvarna - Falling Star Path)*
    AM 08:35 - AM 08:45 Alvarna - Falling Star Path*
    AM 08:45 - PM 08:35 Alvarna - North Square
    PM 08:35 - PM 08:45 Alvarna - Falling Star Path*
    PM 08:45 - PM 08:50 (Theoretically Alvarna - Falling Star Path)*
    PM 08:50 - PM 11:50 Trieste Forest Entrance
    PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance)

Thu
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - PM 08:35 Padova Mts. - Mt. Winter Entrance
    PM 08:35 - PM 08:45 Alvarna - Falling Star Path*
    PM 08:45 - PM 08:50 (Theoretically Alvarna - Falling Star Path)*
    PM 08:50 - PM 11:50 Trieste Forest Entrance
    PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance)

Fri
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - AM 08:30 Trieste Forest Entrance
    AM 08:30 - AM 08:35 (Theoretically Alvarna - Falling Star Path)*
    AM 08:35 - AM 08:45 Alvarna - Falling Star Path*
    AM 08:45 - PM 08:35 Alvarna - North Square
    PM 08:35 - PM 08:45 Alvarna - Falling Star Path*
    PM 08:45 - PM 08:50 (Theoretically Alvarna - Falling Star Path)*
    PM 08:50 - PM 11:50 Trieste Forest Entrance
    PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance)

Hol
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - PM 08:15 De Sainte-coquille Park
    PM 08:15 - PM 08:35 Alvarna - North Square*
    PM 08:35 - PM 08:45 Alvarna - Falling Star Path*
    PM 08:45 - PM 08:50 (Theoretically Alvarna - Falling Star Path)*
    PM 08:50 - PM 11:50 Trieste Forest Entrance
    PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance)


(Rainy Days)

Mon - Hol
    AM 12:00 - AM 06:00 Far-off City
    AM 06:00 - PM 11:50 Trieste Forest Entrance
    PM 11:50 - AM 12:00 (Theoretically Trieste Forest Entrance)


*Note: If Kyle gets married with a pre-destinated girl, Yue will get married
with her partner instead, so her life in second generation can have six
different schedules, so to be to be simpler I'll only list her schedule in the
case Yue doesn't marry with anyone, if you can't find her at the specific time
that I inform, try to look for her in her husband's house.


===============================================================================
7.9.5. Bachelorettes - First Generation                     [Bachelorettes]
===============================================================================

About Marriage:
If you want to get married, you need to raise the Love Level of the girl you
want to marriage up to 10 and give the proposal item to her (if you complete
all the requirements, you can ask her in marriage at any moment, include in
festivals day). Also you can wait until the default wedding day of the girl you
like and confess to her during the ceremony (yes, you can steal the fiancée,
but only works if you don't have married with another girl and have her Love
Level 10), but your friendship with her ex-partner will drop. Don't work with
Alicia, Mana and Yue as they don't have a default marriage.
Also when you give to her the Proposal Item, the wedding will automatically
start in the next day (so do all your daily tasks before that). After the
ceremony, another day will pass and both of you will start the day at your
home. You lose a entire day at other villagers weddings days (if you go to the
bed in a wedding day it you occurs at the day you try to move out of your
house).


Alicia
-------------------------------------------------------------------------------
Description: The fortune-teller of Alvarna. Her predictions about weather and
    people locations is always correct, but her love reading is another story.
    She discuss a lot with her mother Natalie about the fortune-teller job and
    her brother Ray try to calm them down every time that happens. She does the
    role of the attractive woman in the game, and if you want to raise her love
    level, you need to get your fortune read by her (talking and gifts don't
    work). If you marry her you can get free fortunes reading in first
    generation.
Proposal Item: Crystal Ball (the reward from Alicia's tenth quest: "Find Me a
    Crystal Ball?", but you can also marry her by completing this quest)
Default Marriage: None


Cecilia
-------------------------------------------------------------------------------
Description: The only character from the previous game Rune Factory: A Fantasy
    Harvest Moon, Ceci is back. Following Tabatha's advice, now she is the maid
    of coquille Family. Living in the Eagle Inn, she is experiencing her new
    life in Alvarna and always try to do her best as a maid. Cecilia is happy
    for choosing this path since she is learning a lot at her job and was able
    to meet a lot of new important people in her existence.
Proposal Item: Round Stone (the reward from Cecilia's ninth quest: "Something
    Very Important to Me", but to propose her you need to complete her tenth
    quest: "A Very Important Request")
Default Marriage: Jake (Wedding Day: Summer 14 - Year 2)


Dorothy
-------------------------------------------------------------------------------
Description: One of the two daughter of the priest of Alvarna, Gordon. As
    Cammy's older sister, she is always worried with her little sis when she
    goes to play in the forest. Very shy, Dorothy don't have too much
    confidence in herself and she uses her little doll Fern to talk about
    embarrassing things with people. Her dream is to become a nurse.
Proposal Item: Blessing Pendant (the reward from Gordon's fifth quest: "I've
    Got Something for You")
Default Marriage: Barrett (Wedding Day: Fall 17 - Year 3)


Julia
-------------------------------------------------------------------------------
Description: The Wisdom Bathhouse's owner, Julia is always worried about her
    beauty, taking long baths and only eating healthy food. She can easily get
    mad when she is in embarrassing situations (but only with Kyle) and don't
    want to make anyone in town dislike her (she is afraid of the things that
    people think about her). If you marry her you can take a free bath once a
    day in first generation.
Proposal Item: Memento Ring (Get a Messhilight Ore in Julia's seventh quest
    "Bathhouse in Crisis! Help Me!" and give it to Yue, paying 10000G to
    transform it)
Default Marriage: Max (Wedding Day: Winter 11 - Year 4)


Mana
-------------------------------------------------------------------------------
Description: The daughter of Pumpkin General Store owner, Douglas. Cheerful 
    girl, she is the first person you meet in the game. Mana is the responsible
    for giving you a place to live and work. A little clumsy, she is the main
    girl in the game and always loved Kyle since he arrived in town. Her dream
    is to be a teacher in the school after Kyle build one.
Proposal Item: Engagement Ring (the reward from Douglas's fourth quest:
    "I Challenge You!")
Default Marriage: None


Rosalind
-------------------------------------------------------------------------------
Description: The daughter of De Sainte-coquille house owner, Herman and Max's
    sister. As a very smart and bright girl, she likes to create new things
    (a little crazy things sometimes) and is very good at cooking, calling you
    to help her whenever she needs you. So it's up to you to do everything she
    needs in her new idea, but at least she pays well and everything always
    goes just as she plans.
Proposal Item: 100-Rose Bouquet (To get it you need to complete Rosalind's
    tenth quest: "Private Message 3", raise her love level to 10 and talk to
    Max when he's at his room. Trade it with Max for 9 tomatoes)
Default Marriage: Ray (Wedding Day: Spring 10 - Year 3)


Yue
-------------------------------------------------------------------------------
Description: A very talented traveler merchant. Yue can be found walking
    anywhere in Alvarna, selling her goods. Always thinking how she can get
    good business, she travels to different places to learn and negotiate as
    much she can. But it doesn't mean she is a cold and reckoner girl, Yue can
    be a really good friend and help you with her contacts.
Proposal Item: Yue Swap Ticket (the reward from Yue's tenth quest: I Have
    Something to Tell You)
Default Marriage: If you marry with a girl that have a default marriage, Yue
    will marry with her partner, following this rule:
    -If you marry Cecilia, Yue will get married with Jake.
    -If you marry Dorothy, Yue will get married with Barrett.
    -If you marry Julia, Yue will get married with Max.
    -If you marry Rosalind, Yue will get married with Ray.
    -If you marry Mana or Alicia, Yue will not get married.


===============================================================================
7.9.6. Love Candidates - Second Generation                  [Love]
===============================================================================

As the main character in the second generation part of the game isn't a fully
grown person yet, he/she cannot get married at his/her age, but that doesn't
mean he/she can't date and have a celebration with the special someone he/she
likes.

Because there's no actual marriage, opposite from before, as a child you can
"marry" as many candidates you want (once each, obviously) and don't need to
worry about losing quests from others or anything like that. The "marriages"
also don't have proposal items, the celebration will always be triggered by the
last quest of the candidate. All you need to do is to take the quest and, after
talking to the requester, answer whether you really like him/her or not. In
the negative case, nothing really happens and you can take the quest again,
if you want. On the other hand, if you say you do like him/her, you'll be in
the church in the next day and a marriage will occur the same as it happened in
the first generation, except that no one talks to you after the event and you
won't live together. In fact, after the event, everybody will act as if nothing
happened at all and nothing will change.

About the candidates. As you can choose if you want to be a male or female
character in the second generation, obviously there are candidates for both
genres. I'll list below the possible choices, starting by the girls and then
the boys.


Cammy
-------------------------------------------------------------------------------
Description: The same one from the first generation. Somehow she was stuck in
    a time/space hole and didn't age since Kyle left or they just follow the
    "The age doesn't matter when there is love" idea. No matter the case, she
    is one of the candidates for Aaron and is pretty much the same as she was
    in the first generation, likes adventures and to go against the adults,
    always putting herself into dangerous situations. Side note: she's
    Dorothy's younger sister, what means that if you marry Dorothy in the first
    generation, Cammy will be your aunt!
Proposal Quest: Fifth quest: "Come and See Me!"


Leann
-------------------------------------------------------------------------------
Description: Julia and Max's daughter. Very calm and gifted girl. Excels on
    anything she does except sewing, that she can't do it very well by herself.
    Likes milk and derivatives and pizza. Can't stand horror stories.
Proposal Quest: Second quest: Some Casual Conversation


Sera & Serena
-------------------------------------------------------------------------------
Description: Rosalind and Ray's twin daughters. Even though they're likes can
    be different, they have a very good relationship and are always together.
    They share everything, what includes, naturally, you. Yes, you need to date
    both of them together and manage a relationship with two at once. There's
    one more peculiarity about them: they don't care about genders, what means
    you can activate the wedding event with either Aaron or Aria.
Proposal Quest: Fourth quest: Something a Little More Grown Up


Leonel
-------------------------------------------------------------------------------
Description: Dorothy and Barrett's son. People always think he's a girl,
    because of his pretty face and his clothing. It's the most mentally
    grownup of all, as he tries to overcome his dislikes in order to become a
    better person. He's a good friend of Roy, to whom he collects pins with.
Proposal Quest: Fifth quest: There's Something I Want to Say


Orland
-------------------------------------------------------------------------------
Description: Cecilia and Jake's son. As his dad, he's not very easy to deal
    with. Always ask for others to do his job, saying he doesn't have time to
    do it himself. Despite all that, he's a nice guy in the inside and he's
    also very smart.
Proposal Quest: Fifth quest: Just Come Over, Please


Roy
-------------------------------------------------------------------------------
Description: As Cammy, he also comes from the first generation and he's one of
    the candidates for Aria. He's a very active guy, but has some troubles when
    it comes to studying. Also suffers pressure from his mother whom wants him
    to follow her steps and keep the blacksmith, even though he didn't decide
    what he really wants to do in his life.
Proposal Quest: Fifth quest: Come to my house


###############################################################################
8. Monsters                                                 [Monsters]
###############################################################################

The monster are assumed to be on Friendship Level 0.

Every monster is a Fighting-Type monster implicitly, so when I say a monster
is, for example, a Farming-Type monster I actually mean he's a Farming-Type AND
a Fighting-Type monster. On the other hand, when I say a monster is a Fighting-
Type monster that means he's ONLY a Fighting-Type and can't help you on your
farm or produce anything.

The produce cycle from Produce Type monster is 3 days after you capture it
(except Wolly, which you can take small fleece just after capturing one), that
means every 3 days you can gather the productions from them.

Also the Produce-Type Monster will produce item at low quality while friendship
Level is between 0 - 3, medium quality between 4 - 7 and high quality between
8 - 10

The first table below shows the basic model of how the monster info is
disposed:

Monster Name
-------------------------------------------------------------------------------
Description: The info you can see in the game about the monster
Found in: What dungeon you can find this monster (time of the day it'll appear:
    Day, Night or Anytime)
Monster Type: What it can do (farm, fight, produce or ride)
Item Dropped: The item you can obtain by defeating this monster
HP: Health Points at level 0
Skill: The name of its attack
Attribute: Elemental attribute of this monster
Pet Counter: How many pets you need to capture it

The time is counted as follows:
- Day: From AM 6:00 to PM 6:00
- Night: From PM 6:00 until you sleep
- Anytime: Both Day and Night

* Second generation only


Aerian*
-------------------------------------------------------------------------------
Description: Suddenly appears on the wind, then suddenly leaves again.
Found in: Palermo Shrine - B2F Room 2, Mini Garden (Star 3), 4 Seasons Hallway
    (Anytime)
Monster Type: Fighting
Item Dropped: Magic Crystal
HP: 100
Skill: Cure
Attribute: Wind
Pet Counter: 8


Ant
-------------------------------------------------------------------------------
Description: Wanders around aimlessly sometimes suddenly remembering to attack.
Found in: Trieste Forest - Aegis Fall (Both generation/Night), Wooded Paradise
    (1st generation/Night), Green Underground Shrine Level 6
    (2nd generation/Anytime)
Monster Type: Farming (Harvest)
Item Dropped: Insect Skin
HP: 20 (30 in second generation)
Skill: Serial Attack
Attribute: Earth
Pet Counter: 4


Arch Demon*
-------------------------------------------------------------------------------
Description: Incredible skill with the spear. But it lacks even the slightest
    mercy.
Found in: Palermo Shrine - B3F Room 2, B3F Room 7, Mini Garden (Star 2)
    (Anytime)
Monster Type: Fighting
Item Dropped: Devil Blood
HP: 250
Skill: Cure
Attribute: Darkness
Pet Counter: 8


Big Mushroom*
-------------------------------------------------------------------------------
Description: A gigantic mushroom as tall as a person. Emits poison powder if it
    senses danger.
Found in: Trieste Forest - Mushroom Patch (Day), Green Underground Shrine Level
    7 (Anytime)
Monster Type: Fighting
Item Dropped: Spore
HP: 70
Skill: Poison Powder
Attribute: Earth
Pet Counter: 4


Blackbird*
-------------------------------------------------------------------------------
Description: Though black like the night, its poor vision keeps it active
    during the day.
Found in: Messhina Valley - Ruins, Holy Statue (Day), Ravine Underground Shrine
    Level 2, Level 9 (Anytime)
Monster Type: Farming (Chop Woods)
Item Dropped: Bird Wing
HP: 100
Skill: Charging
Attribute: Wind
Pet Counter: 5


Blood Panther*
-------------------------------------------------------------------------------
Description: Can run extremely fast. Its speed is unsurpassed.
Found in: Blessia Island - West Beach, Ruined Shrine (Night), Tropic
    Underground Shrine Level 4 (Anytime)
Monster Type: Fighting
Item Dropped: Panther Claw
HP: 100
Skill: Tackle
Attribute: Darkness
Pet Counter: 7


Buffalo*
-------------------------------------------------------------------------------
Description: Agitated by the sight of red, this beast is large enough to ride
    on.
Found in: Messhina Valley - Giant Boulder (Day), Ravine Underground Shrine
    Level 5, Level 6 (Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Bull Horn
HP: 170
Skill: Charging
Attribute: -
Pet Counter: 6


Buffamoo
-------------------------------------------------------------------------------
Description: Gentle and calm, it doesn't attack people, but try not to make it
    mad.
Found in: Messhina Valley - Serene Garden (1st generation/Day), Giant Boulder 
    (2nd generation/Night)
Monster Type: Produce (Milk)
Item Dropped: Small Milk
HP: 80 (120 in second generation)
Skill: Head Butt
Attribute: -
Pet Counter: 4


Chipsqueek*
-------------------------------------------------------------------------------
Description: A charming little creature. It is always eating something.
Found in: Messhina Valley - Path to Mountain, Serene Garden (Night), Ravine
    Underground Shrine Level 5 (Anytime)
Monster Type: Fighting
Item Dropped: Fur
HP: 90
Skill: Serial Attack
Attribute: Earth
Pet Counter: 4


Claw Dragon*
-------------------------------------------------------------------------------
Description: Has sharp claws and hard scales. It can't be fought with normal
    weapons.
Found in: Palermo Shrine - B2F Room 5, Mini Garden (Star 4) (Anytime)
Monster Type: Fighting
Item Dropped: Rage Fang
HP: 350
Skill: Fire Breath
Attribute: Light
Pet Counter: 10


Cluckadoodle
-------------------------------------------------------------------------------
Description: Makes a loud cry early in the morning, so it's been used as an
    alarm for ages.
Found in: Messhina Valley - Serene Garden (1st generation/Night), Riverbank
    (2nd generation/Night)
Monster Type: Produce (Egg)
Item Dropped: Small Egg
HP: 40 (50 in second generation)
Skill: Nonstop Pecking
Attribute: -
Pet Counter: 3


Dark Faerie*
-------------------------------------------------------------------------------
Description: A faerie that induces nightmares of falling down stairs into
    Hades.
Found in: Palermo Shrine - B2F Room 2, B3F Room 4, B3F Room 7, Mini Garden
    (Star 4) (Anytime)
Monster Type: Fighting
Item Dropped: Fairy Dust
HP: 90
Skill: Sonic Wind
Attribute: Wind
Pet Counter: 5


Dark Slime*
-------------------------------------------------------------------------------
Description: Body color darkens to protect its core. Can it really see from
    inside there?...
Found in: Padova Mountains - Blocked-Off Cave, Iceberg Underground Shrine Level
    4 (Anytime)
Monster Type: Farming (Water)
Item Dropped: Little Crystal
HP: 160
Skill: Tackle
Attribute: -
Pet Counter: 8


Death Stalker*
-------------------------------------------------------------------------------
Description: Captures its prey in its claw, then kills it with its poisonous
    tail.
Found in: Blessia Island - North Beach, Silent Cave (Night), Tropic Underground
    Shrine Level 7 (Anytime)
Monster Type: Fighting
Item Dropped: Scorpion Pincer
HP: 65
Skill: Serial Attack
Attribute: Darkness
Pet Counter: 4


Demon*
-------------------------------------------------------------------------------
Description: A sly demon who specializes in hit and run tactics.
Found in: Palermo Shrine - B1F Great Hall, B3F Room 5, Mini Garden (Star 2)
    (Anytime)
Monster Type: Fighting
Item Dropped: Devil Horn
HP: 200
Skill: Cure
Attribute: Darkness
Pet Counter: 8


Dorado*
-------------------------------------------------------------------------------
Description: Can live on land or in water. Too heavy to catch with a fishing
    rod.
Found in: Padova Mountains - Freezing Cave, Iceberg Underground Shrine Level 5
    (Anytime)
Monster Type: Farming (Water)
Item Dropped: Fish Fossil
HP: 100
Skill: Water Gun
Attribute: Water
Pet Counter: 5


Faerie*
-------------------------------------------------------------------------------
Description: An elusive fairy that can disappear. Especially good at playing
    tag.
Found in: Padova Mountains - Tomb (Day), Rushing Waterfall (Night), Iceberg
    Underground Shrine Level 2, Level 8 (Anytime)
Monster Type: Fighting
Item Dropped: Fairy Dust
HP: 80
Skill: Sonic Wind
Attribute: Wind
Pet Counter: 4


Faust*
-------------------------------------------------------------------------------
Description: Known as the Grim Reaper, he visits people who are close to death.
Found in: Palermo Shrine - B3F Room 5, Mini Garden (Star 7) (Anytime)
Monster Type: Fighting
Item Dropped: Hood
HP: 70
Skill: Life Drain
Attribute: Darkness
Pet Counter: 6


Flower Blossom*
-------------------------------------------------------------------------------
Description: It fires seeds from its mouth and is very sensitive to sound.
Found in: Trieste Forest - Sun-Dapplet Spot (Day), Grassy Path, Green
    Underground Shrine Level 8, Level 9 (Anytime)
Monster Type: Fighting
Item Dropped: Root
HP: 50
Skill: Cure
Attribute: Earth
Pet Counter: 4


Flower Crystal*
-------------------------------------------------------------------------------
Description: This mysterious plant has transparent leaves that look like
    crystals.
Found in: Padova Mountains - Iceberg Midway, Unfrozen Lake, Iceberg Underground
    Shrine Level 2 (Anytime)
Monster Type: Fighting
Item Dropped: Root
HP: 90
Skill: Cure
Attribute: Water
Pet Counter: 7


Flower Lilly*
-------------------------------------------------------------------------------
Description: A monster with lovely blossoms, containing a very sweet nectar.
Found in: Messhina Valley - Riverbank, Path to Mountain, Giant Boulder, Ravine
    Underground Shrine Level 3 (Anytime)
Monster Type: Fighting
Item Dropped: Root
HP: 80
Skill: Cure
Attribute: Wind
Pet Counter: 6


Flower Lion*
-------------------------------------------------------------------------------
Description: Sprouts impressive leaves that look like a lion's mane.
Found in: Blessia Island - South Beach (Day), Dense Overgrowth, Cliff Top,
    Tropic Underground Shrine Level 3, (Anytime), Center (Night)
Monster Type: Fighting
Item Dropped: Root
HP: 65
Skill: Cure
Attribute: Fire
Pet Counter: 5


Furpuff*
-------------------------------------------------------------------------------
Description: Its long, thick fur has great texture. Just petting it will make
    you happy.
Found in: Messhina Valley - Holy Statue, Withered Road (Night), Ravine
    Underground Shrine Level 6 (Anytime)
Monster Type: Fighting
Item Dropped: Quality Fur
HP: 95
Skill: Serial Attack
Attribute: Earth
Pet Counter: 5


Ghost*
-------------------------------------------------------------------------------
Description: This ghost suddenly appears from behind, causing a ghastly uproar.
Found in: Messhina Valley - Cave-Small Room, Cave - Altar, Cave - Hall, Ravine
    Underground Shrine Level 3, Level 8 (Anytime)
Monster Type: Fighting
Item Dropped: Hood
HP: 50
Skill: Life Drain
Attribute: Darkness
Pet Counter: 4


Giant Beetle*
-------------------------------------------------------------------------------
Description: Lifts and throws enemies with its horns. Its aim is to defeat
    Hercules in a fight.
Found in: Blessia Island - Dense Overgrowth (Night), Tropic Underground Shrine
    Level 9 (Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Hard Horn
HP: 110
Skill: Charging
Attribute: Wind
Pet Counter: 5


Gigantus*
-------------------------------------------------------------------------------
Description: Their unique style of swinging means that nothing gets away from
    them.
Found in: Palermo Shrine - B3F Room 8, Mini Garden (Star 5)
Monster Type: Farming (Break Stones)
Item Dropped: Giant's Gloves
HP: 350
Skill: Serial Attack
Attribute: Fire
Pet Counter: 9


Goblin
-------------------------------------------------------------------------------
Description: Sly little monster that like to sneak behind and attack from the
    rear.
Found in: Messhina Valley - Riverbank, Path to Mountain (1st
    generation/Anytime), Riverbank, Ravine Underground Shrine Level 1, Palermo
    Shrine - Sorrowful Autumn (2nd generation/Anytime)
Monster Type: Farming (Harvest)
Item Dropped: Proof of Warrior
HP: 45 (100 in second generation)
Skill: Back Stab
Attribute: Fire
Pet Counter: 4


Goblin Archer
-------------------------------------------------------------------------------
Description: It lacks composure and tends to drop its arrows everywhere.
Found in: Messhina Valley - Path to Mountain (1st generation/Anytime), Path to
    Mountain, Serene Garden (2nd generation/day), Ravine Underground Shrine
    Level 1, Level 4, Palermo Shrine - Sorrowful Autumn
    (2nd generation/Anytime)
Monster Type: Fighting
Item Dropped: Cheap Bandage
HP: 45 (100 in second generation)
Skill: Rapid Attack
Attribute: Fire
Pet Counter: 4


Goblin Captain*
-------------------------------------------------------------------------------
Description: A tough goblin leader. Skillful at using two knives.
Found in: Blessia Island - Southwest Beach, Ruined Shrine (Day), Tropic
    Underground Shrine Level 6 (Anytime)
Monster Type: Farming (Water)
Item Dropped: Quality Cloth
HP: 75
Skill: Serial Attack
Attribute: Fire
Pet Counter: 5


Goblin Don*
-------------------------------------------------------------------------------
Description: Attacks if he catches you merely looking. So wild, it's
    frightening.
Found in: Blessia Island - Southwest Beach, West Beach, Cliff Top (Day), Tropic
    Underground Shrine Level 6 (Anytime)
Monster Type: Fighting
Item Dropped: Skull
HP: 70
Skill: Knife Throw
Attribute: Fire
Pet Counter: 5


Goblin Gangster
-------------------------------------------------------------------------------
Description: A crazy rascal who flings around knives and tries to pick fights.
Found in: Blessia Island - Old Ship Deck (1st generation/Day), Center (Both
    generation/Day), Southeast Beach (2nd generation/Day), Palermo Shrine -
    Refreshing Summer, Tropic Underground Shrine Level 5
    (2nd generation/Anytime)
Monster Type: Fighting
Item Dropped: Skull
HP: 50 (70 in second generation)
Skill: Knife Throw
Attribute: Fire
Pet Counter: 4


Goblin Pirate
-------------------------------------------------------------------------------
Description: Thinks he's the strongest. Actually weaker then Goblin Captain.
Found in: Blessia Island - Old Ship Deck (1st generation/Day), Altar/Old Ship,
    South Beach (Both Generation/Day), Center, North Beach, Southeast Beach
    (2nd generation/Day), Palermo Shrine - Refreshing Summer, Tropic
    Underground Shrine Level 5 (2nd generation/Anytime)
Monster Type: Farming (Water)
Item Dropped: Quality Cloth
HP: 50 (75 in second Generation)
Skill: Serial Attack
Attribute: Fire
Pet Counter: 4


Goblin Sniper*
-------------------------------------------------------------------------------
Description: Unmatched marksmanship. Never lets a target get away.
Found in: Messhina Valley - Ruins, Withered Road (Day), Ravine Underground
    Shrine Level 9 (Anytime)
Monster Type: Fighting
Item Dropped: Cheap Bandage
HP: 120
Skill: Rapid Attack
Attribute: Fire
Pet Counter: 5


Hammer Troll*
-------------------------------------------------------------------------------
Description: Swing huge hammers and hate slime which are immune to being
    smashed.
Found in: Blessia Island - Ruined Shrine, Silent Cave (Day), Tropic Underground
    Shrine Level 8 (Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Giant's Gloves
HP: 250
Skill: Serial Attack
Attribute: -
Pet Counter: 6


Hell Spider*
-------------------------------------------------------------------------------
Description: Lounges about among the tree branches on a hammock made of spider
    thread.
Found in: Trieste Forest - Great Tree, Sun-Dapplet Spot (Night)
Monster Type: Fighting
Item Dropped: Sparkle String
HP: 45
Skill: Serial Attack
Attribute: Earth
Pet Counter: 4


Hercules Beetle*
-------------------------------------------------------------------------------
Description: Sharpens its horns everyday on a tree. These special horns never
    break.
Found in: Blessia Island - Southwest Beach, Cliff Top (Night), Tropic
    Underground Shrine Level 9 (Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Hard Horn
HP: 120
Skill: Charging
Attribute: Wind
Pet Counter: 5


High Ogre Viking*
-------------------------------------------------------------------------------
Description: Its jacket is extremely expensive. Inside the jacket are lots of
    axes.
Found in: Padova Mountains - Icy Path, Unfrozen Lake (Night), Iceberg
    Underground Shrine Level 6 (Anytime)
Monster Type: Fighting
Item Dropped: Glue
HP: 140
Skill: Tomahawk
Attribute: Water
Pet Counter: 7


High Orc*
-------------------------------------------------------------------------------
Description: Very cautious, lives deep in the woods. Highly territorial and
    aggressive.
Found in: Trieste Forest - Great Tree, Green Garden (Day), Reflecting Water,
    Ruins, Green Underground Shrine Level 1, Level 2, Level 3, Level 9
    (Anytime)
Monster Type: Farming (Harvest)
Item Dropped: Cheap Cloth
HP: 65
Skill: Serial Attack
Attribute: Earth
Pet Counter: 4


High Orc Viking*
-------------------------------------------------------------------------------
Description: A proud and imposing warrior. Hates heat and keeps to snowy
    mountains.
Found in: Padova Mountains - Icy Path, Unfrozen Lake (Day), Iceberg Underground
    Shrine Level 4, Level 9 (Anytime)
Monster Type: Fighting
Item Dropped: Shoulder Piece
HP: 190
Skill: Serial Attack
Attribute: Water
Pet Counter: 7


Hobgoblin*
-------------------------------------------------------------------------------
Description: Looks that can scare even a devil. It's simply terrifying.
Found in: Messhina Valley - Holy Statue, Withered Road (Day), Ravine
    Underground Shrine Level 8 (Anytime)
Monster Type: Farming (Harvest)
Item Dropped: Proof of Warrior
HP: 120
Skill: Back Stab
Attribute: Fire
Pet Counter: 5


Hornet*
-------------------------------------------------------------------------------
Description: Works feverishly for the queen bee. Relentlessly stings its
    enemies.
Found in: Messhina Valley - Serene Garden (Night), Ravine Underground Shrine
    Level 7 (Anytime)
Monster Type: Produce (Honey)
Item Dropped: Insect Jaw
HP: 50
Skill: Rapid Attack
Attribute: Wind
Pet Counter: 4


Hunter Wolf*
-------------------------------------------------------------------------------
Description: Its dazzling fur catches the eye. I'd feel like a Prince riding
    it!
Found in: Padova Mountains - Icy Path, Tomb, Iceberg Underground Shrine Level 7
    (Anytime)
Monster Type: Riding
Item Dropped: Wolf Fang
HP: 125
Skill: Tackle
Attribute: -
Pet Counter: 8


Ignis*
-------------------------------------------------------------------------------
Description: Always creating heat, it can be used in winter to heat your home.
Found in: Blessia Island - North Beach, Southwest Beach (Night), Tropic
    Underground Shrine Level 1 (Anytime)
Monster Type: Fighting
Item Dropped: Magic Crystal
HP: 50
Skill: Cure
Attribute: Fire
Pet Counter: 5


Killer Ant*
-------------------------------------------------------------------------------
Description: The ant chief. Can even chew through rock with its well-developed
    jaws.
Found in: Trieste Forest - Green Garden (Night), Green Underground Shrine Level
    6 (Anytime)
Monster Type: Farming (Harvest)
Item Dropped: Speckled Skin
HP: 35
Skill: Serial Attack
Attribute: Earth
Pet Counter: 3


King Minotauros*
-------------------------------------------------------------------------------
Description: The ramming power unleashed from its huge body could uproot a
    large tree.
Found in: Palermo Shrine - B1F North Room, Mini Garden (Star 8) (Anytime)
Monster Type: Farming (Chop Woods)
Item Dropped: Hammer Piece
HP: 280
Skill: Charging
Attribute: Darkness
Pet Counter: 7


Leaf Ball*
-------------------------------------------------------------------------------
Description: A floating plant monster. It likes sunny places.
Found in: Trieste Forest - River Stream, Green Underground Shrine Level 5
    (Anytime)
Monster Type: Fighting
Item Dropped: Plant Stem
HP: 60
Skill: Sonic Wind
Attribute: Wind
Pet Counter: 4


Little Emperor*
-------------------------------------------------------------------------------
Description: Egotistical wizard. Good at wind magic, he always fluffs and
    primps his hair.
Found in: Palermo Shrine - B3F Room 2, Mini Garden (Star 6) (Anytime)
Monster Type: Farming (Water)
Item Dropped: Magic Powder
HP: 130
Skill: Sonic Wind
Attribute: Wind
Pet Counter: 8


Little Golem*
-------------------------------------------------------------------------------
Description: Its hands work separate from its body, so it can easily grab
    something far away.
Found in: Palermo Shrine - B2F Room 6, Mini Garden (Star 7) (Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Bronze
HP: 200
Skill: Charging
Attribute: -
Pet Counter: 10


Little Mage*
-------------------------------------------------------------------------------
Description: Tiny wizard. Good at fire magic, he loves to use his powers to
    grill fish.
Found in: Messhina Valley - Cave - Altar, Cave - Hall, Ravine Underground
    Shrine Level 4 (Anytime)
Monster Type: Farming (Water)
Item Dropped: Magic Powder
HP: 100
Skill: Fireball
Attribute: Fire
Pet Counter: 5


Little Wizard*
-------------------------------------------------------------------------------
Description: Prankster wizard. Good at water magic, he squirts travelers with
    his water gun.
Found in: Padova Mountains - Rushing Waterfall (Day), Shrine, Iceberg
    Underground Shrine Level 1 (Anytime)
Monster Type: Farming (Water)
Item Dropped: Magic Powder
HP: 120
Skill: Water Laser
Attribute: Water
Pet Counter: 7


Mimic*
-------------------------------------------------------------------------------
Description: A glutton who will eat anything. Gets indigestion if it eats good
    food.
Found in: Palermo Shrine - B3F Room 3, Mini Garden (Star 5) (Anytime)
Monster Type: Fighting
Item Dropped: Broken Box
HP: 140
Skill: Charging
Attribute: Darkness
Pet Counter: 8


Minotauros*
-------------------------------------------------------------------------------
Description: A huge monster with a huge axe, but too big to make small
    movements.
Found in: Palermo Shrine - B1F West Room, B1F East Room, B3F Room 3, Mini
    Garden (Star 1) (Anytime)
Monster Type: Farming (Chop Woods)
Item Dropped: Hammer Piece
HP: 260
Skill: Charging
Attribute: Darkness
Pet Counter: 7


Monster Box*
-------------------------------------------------------------------------------
Description: A monster shaped like a strongbox, lures in explorers then rushes
    to the attack.
Found in: Palermo Shrine - B2F Room 5, Mini Garden (Star 3) (Anytime)
Monster Type: Fighting
Item Dropped: Broken Box
HP: 140
Skill: Charging
Attribute: Darkness
Pet Counter: 8


Necro*
-------------------------------------------------------------------------------
Description: A face hidden behind a mask... No one knows what it looks like...
Found in: Padova Mountains - Flowing River, Iceberg Underground Shrine Level 1,
    Level 8 (Anytime), Tomb (Night)
Monster Type: Fighting
Item Dropped: Hood
HP: 60
Skill: Life Drain
Attribute: Darkness
Pet Counter: 5


Ogre Viking
-------------------------------------------------------------------------------
Description: Hurls two hand axes, but doesn't have very good control.
Found in: Padova Mountains - Freezing Cave, Ice Field (1st generation/Night),
    Crossroad (Both generation/Night), Iceberg Midway (2nd generation/Night),
    Iceberg Underground Shrine Level 6, Palermo Shrine - Frigid Winter (2nd
    generation/Anytime)
Monster Type: Fighting
Item Dropped: Glue
HP: 60 (120 in second generation)
Skill: Tomahawk
Attribute: Water
Pet Counter: 6


Orc
-------------------------------------------------------------------------------
Description: Not very bright, but curious and active. May visit the town out of
    curiosity.
Found in: Trieste Forest - Wooded Paradise (1st generation/Day), Grassy Path
    (Day), Windy Pass, Green Underground Shrine Level 1, Palermo Shrine -
    Gentle Spring (2nd generation/Anytime)
Monster Type: Farming (Harvest)
Item Dropped: Cheap Cloth
HP: 45 (55 in second generation)
Skill: Serial Attack
Attribute: Earth
Pet Counter: 3


Orc Archer
-------------------------------------------------------------------------------
Description: Calm and laid back personality. Works at one speed: Slow.
Found in: Trieste Forest - Wooded Paradise (1st generation/Day), Aegis Fall
    (Both generation/Day), Windy Pass, Green Underground Shrine Level 2, Level
    4, Palermo Shrine - Gentle Spring (2nd generation/Anytime)
Monster Type: Fighting
Item Dropped: Arrowhead
HP: 45 (55 in second generation)
Skill: Rapid Attack
Attribute: Earth
Pet Counter: 3


Orc Hunter*
-------------------------------------------------------------------------------
Description: Forest hunter. Very few can creatures can evade an Orc Hunter's
    arrow.
Found in: Trieste Forest - Sun-Dapplet Spot (Day), Reflecting Water, Ruins,
    Green Underground Shrine Level 3, Level 4 (Anytime)
Monster Type: Fighting
Item Dropped: Arrowhead
HP: 65
Skill: Rapid Attack
Attribute: Earth
Pet Counter: 4


Orc Viking
-------------------------------------------------------------------------------
Description: A brutal orc warrior. Acts violently for his own satisfaction.
Found in: Padova Mountains - Freezing Cave, Ice Field (1st generation/Day),
    Crossroad (Both generation/Day), Iceberg Midway (2nd generation/Day),
    Palermo Shrine - Frigid Winter, Iceberg Underground Shrine Level 3 (2nd
    generation/Anytime)
Monster Type: Fighting
Item Dropped: Shoulder Piece
HP: 80 (160 in second generation)
Skill: Serial Attack
Attribute: Water
Pet Counter: 6


Planchoa*
-------------------------------------------------------------------------------
Description: Smarter than it looks, it can understand human language.
Found in: Trieste Forest - Great Tree, Green Underground Shrine Level 5, Level
    8 (Anytime)
Monster Type: Fighting
Item Dropped: Plant Stem
HP: 65
Skill: Sonic Wind
Attribute: Wind
Pet Counter: 5


Pomme Pomme
-------------------------------------------------------------------------------
Description: Sometimes it looks just like an apple with its round body, but
    it's too big...
Found in: Trieste Forest - Spring Clearing (Day)
Monster Type: Fighting
Item Dropped: Apple
HP: 50
Skill: Charging
Attribute: -
Pet Counter: 3


Queen Bee*
-------------------------------------------------------------------------------
Description: A Queen Bee that rules the hornets. Gracefully flies around the
    skies.
Found in: Messhina Valley - Ruins, Holy Statue, Withered Road (Night), Ravine
    Underground Shrine Level 7 (Anytime)
Monster Type: Produce (Honey)
Item Dropped: Insect Jaw
HP: 55
Skill: Rapid Attack
Attribute: Wind
Pet Counter: 5


Scorpion
-------------------------------------------------------------------------------
Description: Hides in the sand to hunt its prey. Stores a powerful poison in
    its tail.
Found in: Blessia Island - South Beach, Altar/Old Ship (Both generation/Night),
    Southeast Beach (2nd generation/Night), Tropic Underground Shrine Level 7
    (2nd generation/Anytime)
Monster Type: Fighting
Item Dropped: Scorpion Tail
HP: 30 (60 in second generation)
Skill: Serial Attack
Attribute: Darkness
Pet Counter: 4


Shadow Panther
-------------------------------------------------------------------------------
Description: A rare beast that can walk on two legs. Skillfully uses its front
    legs to eat.
Found in: Blessia Island - Center, Old/Ship Deck (1st generation/Night), Silent
    Cave, Southeast Beach (2nd generation/Night), Tropic Underground Shrine
    Level 4 (2nd generation/Anytime)
Monster Type: Fighting
Item Dropped: Panther Claw
HP: 70 (90 in second generation)
Skill: Tackle
Attribute: Darkness
Pet Counter: 7


Silver Wolf
-------------------------------------------------------------------------------
Description: Wolf that lives in the snowy mountains. Hard to tame due to its
wild nature.
Found in: Padova Mountains - Flowing River (1st generation/Anytime), Crossroad,
    Iceberg Underground Shrine Level 7 (2nd generation/Anytime), Flowing River
    (2nd generation/Night)
Monster Type: Fighting
Item Dropped: Wolf Fang
HP: 65 (125 in second generation)
Skill: Tackle
Attribute: -
Pet Counter: 7


Sky Fish*
-------------------------------------------------------------------------------
Description: A mysterious fish, it floats in the sky. Blows a powerful water
    blast from mouth.
Found in: Padova Mountains - Friezing Cave, Iceberg Underground Shrine Level 5
    (Anytime)
Monster Type: Farming (Water)
Item Dropped: Fish Fossil
HP: 100
Skill: Water Gun
Attribute: Water
Pet Counter: 5


Slime*
-------------------------------------------------------------------------------
Description: A gelatinous monster. Its jelly-like body protects its core.
Found in: Padova Mountains - Narrow Path, Iceberg Underground Shrine Level 3
    (Anytime)
Monster Type: Farming (Water)
Item Dropped: Little Crystal
HP: 150
Skill: Tackle
Attribute: -
Pet Counter: 7


Spider
-------------------------------------------------------------------------------
Description: Scurries about quickly, overcoming its prey with speed and
    ferocity.
Found in: Trieste Forest - Wooded Paradise (1st generation/Night), Grassy Path
    (Both generation/Night)
Monster Type: Fighting
Item Dropped: Strong String
HP: 25 (40 in second generation)
Skill: Serial Attack
Attribute: Earth
Pet Counter: 4


Titan*
-------------------------------------------------------------------------------
Description: Their punches can break through steel and will cause you more than
    just a bump.
Found in: Palermo Shrine - B3F Room 4, Mini Garden (Star 6) (Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Giant's Fingernail
HP: 300
Skill: Serial Attack
Attribute: Earth
Pet Counter: 9


Tortoise*
-------------------------------------------------------------------------------
Description: Has a large shell on its back. Withdraws into its shell if in
    danger.
Found in: Blessia Island - Altar/Old Ship, Sandy Path (Anytime)
Monster Type: Farming (Water)
Item Dropped: Tortoise Shell
HP: 80
Skill: Charging
Attribute: Water
Pet Counter: 5


Tricky Mushroom*
-------------------------------------------------------------------------------
Description: Monster mushroom that glows fluorescent. Glowing is the way it
    communicates.
Found in: Trieste Forest - Mushroom Patch (Night), Green Underground Shrine
    Level 7 (Anytime)
Monster Type: Fighting
Item Dropped: Spore
HP: 80
Skill: Poison Powder
Attribute: Earth
Pet Counter: 5


Troll*
-------------------------------------------------------------------------------
Description: Massive creatures of enormous strength. One punch can smash nearly
    any enemy.
Found in: Blessia Island - North Beach, Dense Overgrowth, West Beach (Day),
    Tropic Underground Shrine Level 2, Level 3 (Anytime)
Monster Type: Farming (Break Stones)
Item Dropped: Giant's Fingernail
HP: 240
Skill: Serial Attack
Attribute: -
Pet Counter: 5


Tundra*
-------------------------------------------------------------------------------
Description: Can move even if its body is frozen. Hates hot spots where it will
    evaporate.
Found in: Padova Mountains - Shrine, Rushing Waterfall, Iceberg Underground
    Shrine Level 9 (Anytime)
Monster Type: Fighting
Item Dropped: Magic Crystal
HP: 80
Skill: Cure
Attribute: Water
Pet Counter: 6


Weegull*
-------------------------------------------------------------------------------
Description: Is hunts its prey from high above and can kill swiftly from the
    sky.
Found in: Messhina Valley - Path to Mountain, Serene Garden (Day), Ravine
    Underground Shrine Level 2 (Anytime)
Monster Type: Farming (Chop Woods)
Item Dropped: Bird Wing
HP: 90
Skill: Charging
Attribute: Wind
Pet Counter: 5


Wooly
-------------------------------------------------------------------------------
Description: If you try to cut its fur in winter it pleads with its big round
    eyes...
Found in: Trieste Forest - Spring Clearing (Both generation/Night)
Monster Type: Produce (Fleece)
Item Dropped: Wooly Furball
HP: 50
Skill: Tackle
Attribute: -
Pet Counter: 5


*******************************************************************************
8.1. Monster Taming                                         [Taming]
*******************************************************************************

In this game, you're allowed to tame the monsters you find in the dungeons and
this way you can, besides collecting them, tame monsters that can help on your
farm activities (harvest and watering) or that can produce goods for selling
(eggs, milk, wool, etc.). Notice all of the monsters also can accompany when
you go to dungeons and fight by your side against other monsters.

Before you start to tame monsters, you'll have to build a barn in the village,
so that the new tamed monsters can live there. You can do this by talking to
the mayor after completing Cecilia's first quest ("Please Find Something") and
receiving the Pet Glove. If you want to build the barn you'll need 5000G and
50 pieces of wood.

In order to be able to tame monsters, you'll need the Pet Glove, received from
Cecilia after you complete her first quest. After you put your hands in this
glove, you'll be able to tame monsters by equipping the glove and then petting
the monsters in the dungeons with it. Notice the monsters will still attack you
while you try to pet them. In order to finish the taming, keep petting the
monster until the a new window appears asking for you to give a name for your
new partner.

*Each pet only counts if some hearts appears above the monster, indicating it
likes you more.

The info about the pet glove is just below:


Pet Glove
-------------------------------------------------------------------------------
What is it for: Taming wild monsters to help you.
How to get: Reward from Cecilia after finishing the quest "Please Find
    Something".
Description: Gloves that tell your monsters you truly care. Now you can laugh
    off those loving nips and bites.


*******************************************************************************
8.2. Monster Care                                           [Care]
*******************************************************************************

After you tame a monster, it's important to take good care of it. By doing so,
you'll be rewarded by being able to collect better productions from them and
increasing their fighting abilities. So, just to make it clear, by taking good
care of your monsters, you'll increase their friendship level toward you and,
by doing so, you'll not only increase their status (HP, Attack, etc.) but also
that will make them produce higher quality (bigger) items that are worth more.

So, what should you do to take care of monsters? Well, first of all, you need
to feed them everyday. Not doing so will cause its friendship level to fall (it
won't die or anything, don't worry). If you want to feed a monster, all you
need to do is to get some Feed (an item) and toss it in the hole outside the
barn. You can toss a lot of feed at once, you don't need to do this every day.
Each monster in the barn will eat one Feed a day automatically, you just need
to make sure there is enough food in the barn for all of them. You can see how
much feed there is by reading the sign just outside the barn.

You can get Feed in two ways: you can buy it from Douglas for 400G each (very
expensive!), or you can buy some grass seeds and plant them in your farm, wait
for they to grow and cut them with your sickle. The latter is a much better
option, so I'd recommend you to start planting grass as soon as possible if you
want to tame some monsters. You won't need to plant a lot of grass at all.
After it grows once, you can cut it to collect Feed and, after that, they'll
regrow in three days again, allowing you to collect again. This cycle is always
repeated, so you won't need to buy more grass seeds each time you cut them.
Just DON'T CUT THE GRASS TWICE IN A ROW, that is, before it regrows because, by
doing this, you'll really kill the grass and you'll need to plant them again.
Notice each tile of grass you cut generates 4 Feed, what means that if you cut
a 3x3 area of grass you'll obtain 36 Feeds, not only 9 so, since the grass
regrows each 3 days, one single 3x3 area of grass allows you to feed 36 / 3 =
12 monsters forever, as long as you keep the grass regrowing. Notice as well
that, after you cut the grass, it'll go to the barn and become Feed
automatically, so all you need to do is to cut it in your farm and don't need
to toss them in the hole of the barn.

Now retaking the care of monsters point, besides feeding them, it's important
to brush them everyday to make them happier as well. This isn't necessary at
all and won't affect their happiness if you don't do this, but doing so you
increase their friendship much faster. You can do this by equipping your brush
(see below how to get it) and pressing the tools button next to a monster.

Finally, I'll list below the caring tools you can obtain and what they're for,
how you can get them and the description about them you can see in the game:


Brush
-------------------------------------------------------------------------------
What is it for: Brushing your monsters and increase their friendship level.
How to get: Reward from Cecilia after finishing the quest "Looking for Special
    Ingredients"
Description: An item used when caring for monsters. Stiff and strong, capable
    of grooming even the coarsest of fur.


Clippers
-------------------------------------------------------------------------------
What is it for: Cutting fleece from tamed Woolies.
How to get: Reward from Egan after finishing the quest "Please Taste This for
    Me"
Description: Used to trim and clip monster fur. Designed so that it is
    impossible to cut or hurt the monster.


Harvest Basket
-------------------------------------------------------------------------------
What is it for: Collecting honey (second generation only) from tamed Hornets,
    Queen Bees or eggs from Cluckadoodles.
How to get: Reward from Rosalind after finishing the quest "Please Find Me an
    Apple"
Description: An item used when caring for and gathering from monsters. Allows
    honey and eggs to be collected.


Milker
-------------------------------------------------------------------------------
What is it for: Collecting milk from tamed Buffamoos.
How to get: Reward from Herman after finishing the quest "A Request for
    Breakfast".
Description: Used to obtain milk from a Buffamoo. Allows you to collect their
    very nutritious milk.


*******************************************************************************
8.3. Bosses                                                [Bosses]
*******************************************************************************

In the second generation, each dungeon will have a guardian boss at the last
map you could access as Kyle. To collect all Tablet Fragments and open new
weapons at Tanya's store, it's indispensable to defeat them all. In this
section I will explain to you all move sets from each boss and how to defeat
them. After taking down a lot the boss hp, it will enter in a berserk/near
death state and change its colors and new attacks will come.

You need to kill them in the season order (first killing the spring guardian,
and then the summer guardian and so on), because the next boss will not appear
until you defeat the previous one. Also you need to fight alone (no monster pet
can go with you) Also note, the name of attacks is only based in what I see, so
none of them are official.

I started to try to kill the spring boss at level 10 and proceeded until the
winter boss at level 20 so it's possible to defeat them at a low level but it
can be a little difficult since some attacks can kill you in one hit (also all
damage from attacks are based in these low level, what means that, at a higher
level the same attacks can do damages close to 1). For the secret bosses I
start to kill the first one at level 30.

The only weapon I really don't recommend are hammers since bosses don't take
knock back and the critical from an axe is a lot of better. Longswords have a
long delay and take more time to make 2 moves and axes can do a great damage in
critical but have a delay to start and do an average damage in normal hits. If
you're not good enough to avoid most of attacks try to use sword and shield to
raise your defense. I recommend spears the most, so you can attack from a safe
distance and do a good damage or shortswords since the delay of each attack is
really short, except the last move since it opens your guard for a great
amount of time, so pay attention. About rods you can use the spells from a
safe distance and attack when the boss open its guard, but it can be a little
more difficult to aim and you will normally have only one chance to attack in
each opening. Since my magic level was too low I didn't use any spells to
defeat the bosses.

For all bosses you can bring potions to recover HP and Invinciroid/Formuade 
(choose only one of them, they cancel each other), so you can give a good boost
in your stats for the battle. Also check the Boss attribute and create the best
equips (see Forging Section for further informations) against it.

*HP values are an approximation.


Trieste Forest Dungeon Guardian - Terror Tree
-------------------------------------------------------------------------------
HP: 1000
Berserk Mode: 250 HP left
Attribute: Earth (Use wind type attacks for extra damage)

Attack List:

- Root Spike: The boss raises both hands near the "head" and its eyes turn red
      in this move. Roots will grow up in your feet and inflict low damage and
      can also stuns you. This attack is repeated twice.
- Swing Attack: Raises right arm and twist its body. Swing both arms, average
      damage (the most powerful from this boss). This attack is repeated twice.
- Apples Falls: Put both hands together near the face and eyes turns red. A
      line of apples will appear from above and will move to down, also this
      attack repeats 3 times in a row. Low damage and easy to avoid.
- Circle of Apples: The boss will shake its "head", tremble both hands and
      eyes turns red. Eight apples will appear moving around it and will fly
      into you. Low damage.
- Cure: Embrace itself and recovers 80 HP.
- Rush: Berserk Attack Type. After turning purple, the Terror Tree will rush in
      your direction and stop for a few moments, turn to you and rush again.
      Continuous attack and low damage hits.

Strategy:

As soon as you regain the character control, just keep running in the map to
avoid the Root Spike Attack. After that, run and try to go behind the boss from
any side and attack from this spot. Any weapon should work well in this boss
as he can't move. Even if it tries the Swing Attack, this spot is out from its
range, so just keep attacking. It will also try to attack you with Apples
Falls, try to avoid 3 times by walking to right/left or just take the hit, as
it only inflicts little damage. If it attacks with Circle of Apples, you can
choose to take the damages or try to move to the middle of the map and avoid
them by walking to the sides. After avoiding (or taking damage) just return to
the safety spot and attack again, repeating the cycle.
When its HP goes low and it turns purple, the boss will start the Rush attack,
you can avoid this and hit 2 times its back, avoid again and keep doing this
until you finally kill it.


Blessia Island Dungeon Guardian - Octopirate
-------------------------------------------------------------------------------
HP: 1500
Berserk Mode: 380 HP left
Attribute: Fire (Use water type attacks for extra damage)

Attack List:

- Spike Balls: A spike ball will appear in its tentacle and it will throw 3 of
      this in you. It flies toward you in straight line and disappear after
      crossing half of the map distance. Medium damage.
- Thrust: The Octopirate will move 4 steps in your direction (straight) moving
      its tentacles. Can inflict 4 hit. At Berserk Attack Type it will be
      faster and follow you. Low damage.
- Spear Attack: It will raise its left tentacle with spear and, after a moment,
      it will attack you 3 times, if you get hit, the Giant Snail will recover
      the same quantity of damage you took from it. Medium damage (1 hit).
- Barrel Throw: It will raise its right tentacle in front of its face and its
      eyes will turn yellow and it'll throw a line of 3 barrels in your
      direction that explode with the impact. Can cause stun. Medium damage (1
      barrel) and repeat this attack 3 times.
- Tentacle Swing: Raise the middle right tentacle and swing twice. Can cause
      stun. Low damage.
- Smoke Attack: Berserk Attack Type. It will stop, concentrate for a sec and
      spit a lot of little black smoke. Low (1 ball) to high damage, you can
      take a lot of them if you stay in front of it.

Strategy:

First avoid the Spike Balls by just getting out of his vision. After an attack,
the Octopirate will come with a Thrust, so it will always follow this sequence
of moves (a random attack, thrust, random attack, thrust...), try to attack as
much as you can when it's in the middle of a thrust attack (shortswords are
highly recommended) and always attack from its sides (behind attacks don't have
effect because of its hard shell and front attacks are too dangerous). If you
see it preparing a Barrel Throw, take a distance from it and try to run to any
side, avoiding the barrels, and pay attention to the explosions (it can still
damage you). In the case you see it preparing a Spear Attack just run to its
side and attack. Keep fighting until it enters in berserk mode. When it turns
all red, stay close and get out of the front its face (try to stay exactly at
its side. After the it uses the smoke attack, try to hit it twice and then wait
it turns to you and then move to its side again. Repeat it until you kill the
Octopirate.


Messhina Valley Dungeon Guardian - Bane Dragon
-------------------------------------------------------------------------------
HP: 2000
Berserk Mode: 500 HP left
Attribute: Wind (Use earth type attacks for extra damage)

Attack list:

- Tongue Whip: The boss shakes its body and try to enlace you with it. No
      damage but causes paralysis (very dangerous status in this battle).
- Rush: It will move back one step and rushes in your direction (something near
      10 squares). Medium to high damage (depends how many hits you take).
- Energy Balls: Eyes turn blue. Three giant energy balls will be thrown from
      its mouth and will come in zigzag. Medium damage.
- Vanish: When you and the Bane Dragon reaches a dead end, it will vanish from
      the map.
- Seal Blow: It will come after Vanish from right or left side of the map and
      its eyes will turn blue, and it'll blow green balls that can cause seal.
      Medium to high damage (depends how many hits you take).
- Body Smashing: After a Seal Blow or when you are behind it. Its eyes turn
      orange and it jumps in the same spot (when you are behind it) or at the
      dead end (after Seal Blow) causing a impact that can hit if you stay near
      it. In Berserk Mode, it will always use this attack after a Rush. High
      damage.

Strategy:

Run all the bridge until near the end (pay attention to not run towards it
during the Rush Attack). Now you have two ways to defeat it:

- First Way: When you see it preparing a Rush Attack, run to escape and wait
the Bane Dragon near the point where it stops (near 10 squares of distance).
Always attack two times (use the max range of the weapon when doing this) and
prepare for the next attack hint. If you see it preparing Tongue Whip, just run
until you can't see its face and counterattack. If you see an Energy Balls
attack coming, you can move the same amount of space you would if you were to
avoid a rush attack and then come back to see the next attack (don't have
enough time for a counterattack) or stay 2 squares away from its mouth, wait
the ball to move and walk in its direction to avoid the ball and repeat the
process 2 more times (need a good timing to do this) and then attack twice.
When you reach the dead end with the Bane Dragon, it will vanish and appear
from left or right, when you see it, move to the other side. After the attack,
move away from the dead end, wait the Body Smashing and attack twice.

Repeat all the process again until it gets in Berserk Mode. Now the boss will
only use Rush and Body Smashing, Rush and Body Smashing during all the bridge.
After a Rush, attack it once, run to avoid the Body Smashing, go back, attack
twice, run to avoid Rush, repeat the process until you reach the dead end. Use
the dead end tactic and keep doing this until you finally kill it.

- Second Way: The easiest way to kill it. When you regain the control, run down
to the dead end and wait the boss reaches there. It will Vanish and use the
Seal Blow. As the first way, run to the other side from where it appears and,
after the attack, turn your back in the dead end direction (stay close it) and
when you see the boss jumping, start a complete combo of your weapon as soon as
it touches the ground (you won't get hit by the impact). Move back to avoid the
second Body Smashing and repeat the cycle until you can't do a complete combo
(it'll turn back faster and if you keep doing this tactic you won't ever kill
the boss). This time after the Seal Blow, it'll run to the opposite side of the
dead end and enter in Berserk Mode. Lure the Giant Lizard to the other dead end
and repeat the process again until you finally kill it for all.

Also note you can combine the both ways, so you don't need to wait and lure the
boss to the dead end.


Padova Mountains Dungeon Guardian - Crystal Mammoth
-------------------------------------------------------------------------------
HP: 2501
Berserk Mode: 626 HP left
Attribute: Water (Use fire type attacks for extra damage)

Attack List:

- Rush: It will face toward your direction and starts to run (straight line).
      In Berserk Mode it will move faster than normal. Medium to high damage
      (depends on how many hits you take). At low levels you can die if you
      take a lot of hits.
- Snout Swing: Moves its body to right and swing the snout, hitting anything
      in front of its face. High damage and can cause stun.
- Crystal Barriers: When all crystals in its back completely shines, the
      Crystal Mammoth will raise its snout and make a noise and a large crystal
      barrier will appear from the ground around it, inflicting high damage
      (can do a one hit K.O. in low levels).
- Body Smashing: Berserk Attack Type. It will stand up in hind legs and fall
      in the ground. The impact can cause stun. Medium damage.
- Vacuuming: Berserk Attack Type. It will shake its body and make a noise.
      After that the Crystal Mammoth will starting to vacuuming you. No damage.

Strategy:

Dodge the first Rush attack and stay close to it. You can do this anywhere, but
I suggest to lure the Crystal Mammoth to the center of the map, this way is
much easier to avoid his Snout Swing than from the corners. After the Rush
attack wait the Snout Swing hint, move to its left side and do a complete combo
with your weapon if you can. Wait again the Snout Swing attack, attack again,
repeat all the cycle. Keep doing this tactic, moving around it
(counterclockwise). When you see all crystals in its back shining, starts to
pay attention. The Crystal Mammoth will raise its snout and prepare the Crystal
Barriers. Stay away from it and wait until the barriers starts to disappear.
Get closer and start the cycle again (avoid the Snout Swing and do a complete
combo...). When it enters in Berserk Mode, run away from the Rush Attack and
then try to come closer. The Crystal Mammoth will try a Body Smashing, run away
(but don't go too far), go back and attack once with a shortsword (the delay of
other weapons can be too long, but you can try if you want). It will try the
same attack again, so just keep running and attacking once. Maybe in a certain
moment you'll see your actions will be a little slower than its attack, so just
wait two attacks from it and get the timing again. Be extremely careful, one
hit from a Body Smashing can stun you and open your guard to a complete Rush
Attack and that can mean your death. If you get too far away from it, it will
try to Rush again in your direction or use the Vacuuming (in this case just run
for the opposite side). Wait until it stops and try to come closer again.
Continue the hit-and-run tactic until you kill it.


Palermo Shrine Dungeon Guardian - Fiersome
-------------------------------------------------------------------------------
HP: 3000
Berserk Mode: 750 HP left
Attribute: Fire (Use water type attacks for extra damage)

Attack List:

- Stomp: Fiersome starts to fly, follow you/return to the center of the map and
      fall down. Only the yellow fire surrounding it causes medium damage and
      can cause stun. In Berserk Mode, after the fall, fires will come out from
      the ground and move forward.
- Triple Fireball: It will raise its head, shoot three giant fireballs into
      your direction and can change the direction in 90º to any side. Medium
      damage.
- Fireball Vacuum: Shakes its head and an enormous red vacuum starts to
      absorbs giant fireballs from anywhere. Medium damage.
- Spin Attack: Fiersome raises its head, screams and start to spin. Medium to
      high damage and can cause stun.
- Fireball Tornado: Berserk Attack Type. Fiersome shoots two lines of fireball
      (one opposite to another) and starts to move counterclockwise. Medium to
      very high damage (depends on how many hits you take and can even be a
      instant kill if you are in a low level) and can cause stun.
- Homing Fireball: Berserk Attack Type. Fiersome start to look at you and keep
      aiming wherever you go. Shoots five fireballs that keep following you.
      Medium to high damage.


Strategy:

For this fight come prepared with Icifier (level 10) or a better shortsword if
you can (need to have a lot of more attack since Icifier has the water element
advantage), and some strong potions or Cure magic book completely restored. I
fought with Fiersome at level 26, so it's possible to kill it (but some attacks
kill me instantly, so maybe you need some tries until you can finish it). Now
use Dragon Break as soon as the fight start (it will decrease his defense and
attack), wait Fiersome to fly over your head, run to a medium distance to avoid
the Stomp and attack him three times. Now pay attention to the attack hints:

- If it starts to fly again (Stomp attack hint) and goes to the center of the
arena, avoid it and attack twice or, if it tries to smash you in other parts of
the map, you can attack three times, but in both cases keep a medium distance
or you will get a hit from its next attack in the middle of your combo.

- When Fiersome returns to the center of map (after Stomp), it will shake its
head, showing a Fireball Vacuum attack coming ahead. Go to the left or right
side (the one that will give you more space to see from where the fireballs
comes), pay attention to the fireballs coming in your direction and try to
avoid them. You can hit it twice after the vacuum stop, but if you want to be
safer, just attack once.

- In the case of Fiersome raises its head without any sound, it means it'll use
the Triple Fireball. Try to run away from it to any side and when you see all
Fireballs, get out of the way and run back to Fiersome. You can also try to
avoid by other ways, you just need to know that this attack moves forward and
turns 90º to the side you try to avoid (an "L" movement). You can hit it twice
if you are in a medium distance.

- If you hear a scream after Fiersome raises its head, move to a medium
distance and keep watching the Spin Attack, so you can keep a safe distance
from it (this is a very slow movement). Try to run horizontally to have more
space. Attack twice and run to the other side (if it uses the Spin attack again
and you stay in the same place, you won't have more space to run, taking almost
all the hits).

Try to follow these hints until Fiersome enters in Berserk Mode. Now it'll have
a new set of attacks and some previous attacks will be a little different. Spin
Attack will be the same, so do the same as before. Triple Fireball and Fireball
Vacuum will be no longer used. Also try to kill it as fast as you can, because
some attacks can be very dangerous and difficult to avoid. Now I will list the
new attacks and how to avoid them:

- The Stomp starts in the same way, but the ending now will create six fire
pillars that rises from the ground and moves away from Fiersome. Run to a
medium distance and after you understand the fire pattern, just go through them
and attack twice (you can hit three times if you are fast enough). BUT if it
flies to the center of the map, don't attack and be ready for Fireball Tornado
Attack.

- Like Fireball Vacuum, the hint of this attack will be the same (Fiersome uses
Stomp at the center of map). The deadliest attack, it will shots two lines of
fireballs, rotating counterclockwise. Go to the extreme southeast corner. You
can use Cure magic book or some healing item if you get hit during this time.

- If you see Fiersome doing the same signal of Triple Fireball (raise its head
and no scream), try to move to its side, so the Homing Fireball will make a
curve. Now keep running in circles until it stops following you.

Keep doing these tactics until you finally kill it and enjoy the first ending.


Green Underground Shrine Dungeon Guardian - Greater Demon
-------------------------------------------------------------------------------
HP: 3200
Berserk Mode: 800 HP left
Attribute: -

Attack List:

- Impact: Close range attack. The boss will raise both arms and will try to
      smash you, causing a little impact. High damage and can cause stun.
- Triple Power Wave: Medium range attack. Greater Demon will raise the right
      arm and hit the ground, shooting the lines of Power Wave (same effect as
      the shortsword skill). Medium to high damage (depends on how many hits
      you take) and can cause stun.
- Rush: Used when it is far from you, Greater Demon will punch its chest and
      run towards you. Medium to high damage (depends on how many hits you
      take) and can cause stun.
- Stone Spike: Berserk Attack Type. Like Triple Power Wave, this attack is
      activated at medium range and Greater Demon raises the right arm. Five
      stones spikes will come from the ground, one after another. If you can't
      dodge and get hit by one of them, the other spikes will also hit you.
      Medium damage (one spike) and can cause stun.

Strategy:

One of the easiest bosses, so easy that is possible to kill it without getting
hit by a single attack. Just get closer to it and wait for an attack. If you
see the Greater Demon raising its arm for Impact or Triple Power Wave attacks,
just run to its side until you see it can't hit you anymore and give an
incomplete combo of your currently weapon (don't use the last hit or you'll be
open for a second attack). If you see it preparing a Rush attack, go as far as
you can, get out of the way and get closer again and repeat the same tactic.
After it enters in Berserk Mode, keep doing the same tactic, the only
difference is that if you see the Greater Demon raising its right arm you'll
need to keep running on the map until you dodge all the five spikes from Stone
Spike Attack, but don't attack this time, just wait for the next one.


Tropic Underground Shrine Dungeon Guardian - Chimera
-------------------------------------------------------------------------------
HP: 3200
Berserk Mode: 800 HP
Attribute: -

Attack List:

- Bite: Chimera will shake its head and open its mouth, jumping in your
      direction and biting three times. In Berserk Mode, it will raise the
      front paws and jumps even farther towards you. Medium damage and can
      cause stun.
- Paralyze Blow: Chimera will run away, turn to your direction with its eyes
      will glow blue and then blow green balls that can cause paralyze. Medium
      damage.
- Water Laser: Chimera will run, turning its back to you and shoots two water
      lasers into your direction with the back paws. High damage.
- Scratch: Close range attack. Simply turns its faces towards you and raise
      left arm and scratches. Medium damage and can cause poison.

Strategy:

This boss basically likes to use counter attacks. If it tries to attack first,
it'll try to hit using the Bite attack. So just wait it prepares the attack and
move out of the way, going to any side. Now try to attack it. If Chimera just
turns to your direction, move to its side and attack once (can attack twice if
you are fast enough). If it starts to run away, follow it and prepare yourself
against a counter attack. There are two possible attacks that can come now. If
you see Chimera facing you with blue eyes, dodge the Paralyze blow by going to
its side and do an incomplete combo (don't use the last hit or you'll be open
for a second attack). If you see it giving its back toward your direction, keep
running around it until you see the first shot and attack twice with a
shortsword or once with other weapon. In the case you get a status ailment or
need to heal just go far from it, dodge the bite attack and use this time to
cure yourself. After it enters in Berserk Mode, the Bite attack will be a
little different and Chimera will use the Paralyze Blow and Water Laser at will
(not as a counter anymore). For me the battle become easier at this point
because I didn't need to pursuit it anymore and had more time to inflict more
hits. Just do the same as before (pay attention to the attacks hints) until you
finally kill it.


Ravine Underground Shrine Dungeon Guardian - Golum
-------------------------------------------------------------------------------
HP: 1800
Berserk Mode: 450 HP left
Attribute: -

Attack list:

- Double Punch: Quickly puts the left arm back and punches you twice. Be
      careful, because this is a fast move. High damage, gives knock back and
      can cause stun.
- Rush: The boss goes down on knees, puts its shoulder in your direction and
      rushes after you . Low to medium damage and can cause stun.
- Fireball: Golum moves its left leg back, down its shoulder and shoot Fireball
      magic level 3. Medium to high damage and can cause stun.
- Storm Punch: Berserk Attack Type. Like Rush attack, Golum will go down on
      knees, lowers its shoulder, shoots six smoke ball (close range) to all
      sides and its hands will start to spin around it and it'll walk in your
      direction. Medium damage and gives knock back.
- Rocket Punch: Berserk Attack Type. Raises its left arm and shoots five
      rockets in the shape of hands in your direction, moving in small turns
      and following you. Medium damage and can cause stun.

Strategy:

A boring fight. Golum has a high physical defense and its attacks don't give
too much time for counter attacks, so I really recommend you to use Magic
attacks. If you choose this way, try to use multi-hit magics at max level, like
Sonic Wind, Fireball, Water Laser, but I really recommend to use Shine (do the
same strategy described below, but use the magic instead a physical attack). 
Get closer to it so Golum will not use the Fireball (but if you see it using
this attack, just run away a little from it since the range of the magic is
short). If you see the boss preparing a Double Punch, avoid it by going to its
side and attack twice with shortsword (once with other weapons). If you see a
Rush attack, run as far as you can since Golum can reach you really quickly
(it can rush from one wall to another of the map) and attack twice (sometimes
you can attack three times) in its back when Golum is stopping. Avoid to fight
near the walls, as you can't dodge very well from its attack. If you get hit,
try to go away from it and get healed as soon as you can. Keep doing this until
it enters Berserk Mode. Now two new attack will come and only fireball attack
will remain from previous set of moves. If you see Golum raising its hand, keep
moving around until all hands disappears and wait for the next attack. If it
tries to hit you with the Storm Punch attack, wait until it completely stop and
attack three times (attack twice if you reach it too late). Just do it until
you see its end.


Iceberg Underground Shrine Dungeon Guardian - Grimoire
-------------------------------------------------------------------------------
HP: 3500
Berserk Mode: 900 HP left
Attribute: Wind (Use earth type attacks for extra damage)

Attack List:

- Tail Sweep: The boss opens its mouth and moves its body to left and right,
      hitting you with its tail. High damage, can cause paralyze and stun.
- Stomp: Grimoire starts to fly, follows you and fall down, causing a impact.
      High damage.
- Gust: Start to move its wings and a wind noise can be heard, pushing you back
      and hitting some times. Low damage and can cause stun.
- Sonic Wind: Berserk Attack Type. Grimoire raises its body and shoots three
      Sonic Wind spells that keep following you. Just like Golum's Rocket Punch
      attack, it moves in small turns. Medium damage.

Strategy:

Spears can be a good choice in this battle, but as always, a shortsword can do
a fine job either. Try to lure the Grimoire to the center of the map (since
it's easier to hit and avoid its attack) when you see it flying to perform the
Stomp Attack, attack twice. If you see Grimoire moving its body to left, move
away to avoid the Tail Sweep, go to its back and do an incomplete combo (don't
use the last hit or you'll be open for a second attack). If you see it
performing the Gust attack, simply get out of the way and attack it from its
side or back with long range attacks (that's why I said that spears are a good
choice for this battle), don't get too near of Grimoire or you'll be push back
with its Gust. When you finally do enough damage and it enters in Berserk Mode
just keep the same strategy as before. The difference now is that Grimoire
doesn't use Gust anymore, using the Sonic Wind instead. If you see it raising
its body, three wind razors will try to hit you. Avoid the first move and hit
it twice. Now keep moving and in the map to avoid the razors and dodge the
other moves. Keep attacking the same way as before (but now pay extra attention
to the razors).


###############################################################################
9. Dungeons                                                 [Dungeons1]
###############################################################################

In this section you'll know more about each of the dungeons available in this
game. I'll give a brief description about each of them and list the monsters
and what you can get from them. The dungeons are ordered by the season order
from the game.

After the general info about the dungeon, the Details for Area subsection
presents everything there is in each of the areas of the dungeon that could
be interesting to know.

Each dungeon has an ASCII map that can help you to identify the areas of the
map. This can be useful for reference for the the quests of the villagers.

Unlike the first Rune Factory game, in this one all of the dungeons are opened
and can be accessed since the beginning of the game. All of them starts with
weak monsters (even though some are easier than others, see the difficulty
level of each one in their sections below). During the first generation of the
game, you'll see a lot of paths will be blocked by fences and statues. Well,
you can't really get past these for now, that will only be possible after you
have your children and start playing the second generation, so that means the
possibilities are very limited in the beginning of the game.

There are 4 dungeons in this game, and each one provides a fixed season during
the whole year, so you can use the soil in them to plant crops that aren't
allowed to be planted in your farm when your not in the correct season for the
crop.

One thing you should know about the soil in the dungeons is that sometimes
you'll see a purple round mark in one or more of the farming squares. If you do
see one, don't step on it! As you'll be poisoned if you walk on it. This venom
won't go out by itself, so, if you want to get rid of it, you'll need to buy a
Neutral Agent from Natalie in the village clinic and toss it on the poison. By
doing that, you'll vanish it for good and you'll be able to plant seeds there
again, if you want.

Another interesting thing to notice is that when you walk around in any of
dungeons, sometimes you'll find some white flowers growing on the ground (not
on farming soil). If you cut these flowers, either by using the sickle or a
sword or whatever, they'll drop a rune orb. These work the same way as the
orbs generated by fully grown crops, except that theses ones are less
effective, that is, they'll restore only a small amount of RP when you pick
them. Either way they can be useful, so make sure to collect them every time
you see one and your RP bar is not full. The flowers grow once a day and don't
regrow by just changing screens, so if you already cut it one day you'll have
to wait until the next day.

# Means Fences
& Means Statues


*******************************************************************************
9.1. Trieste Forest - First Generation                      [Trieste1]
*******************************************************************************

Map (First Generation)

                                       |------------|
                                       | Trieste    |
                                       | Forest -   |
                                       | Wooded     |
                                       | Paradise   |
                                       |---|  |-----|
                                           |  |
                                           |  |    |---|
                                        |--|  |----|   |
                                        | Trieste      |
                                        | Forest -     |
                                        | Grassy     __|
                                        | Path      /
                                        |-------|  |
                                                |  |
                                                |  |
                                                |  |
                                 ---------------|  |
                                 & Trieste         |
                                 - Forest  ----/  /
                                 | Aegis   |~~/  #
                                 | Falls   |~/----
                                 |--|  |---|~
                                    |  |
                                    |  |
                                    |  |
                                 |--|  |-------|
                                 | Trieste     |
                                 | Forest -    -
                                 | Spring      #
                                 | Clearing    -
                                 |----|  |-----|
                                      |  |
                                      |  |
|-----------|                    |----|  |----|
| Alvarna - |                    | Trieste    |
| Falling   ---------------------- Forest     |
| Star Path ---------------------- Entrance   |
|-----------|                    |------------|

This valley can be accessed by taking the east path from Alvarna - Falling Star
Path area in the village. See the info below to learn more about it.


Season: Spring
Danger Level (1st Generation): 1

Monsters you can find (Monster drop in parenthesis)
-------------------------------------------------------------------------------
Day: Orc (Cheap Cloth), Orc Archer (Arrowhead)
Night: Ant (Insect Skin), Spider (String String), Wooly (Wooly Furball)


Items you can pick: Apple

Mining ores: Aquamarine, Earth Crystal, Emerald, Iron, Scrap Iron

Fishes: Cherry Salmon, Chub, Gibelio


===============================================================================
9.1.1. Details for Area                                     [Trieste1-Details]
===============================================================================

Trieste Forest Entrance
-------------------------------------------------------------------------------
- Save point


Trieste Forest - Spring Clearing
-------------------------------------------------------------------------------
- A 6x6 farming area
- 1 Gate spawn 2 Pomme Pomme (day) or 2 Wooly (night)
- River (Cherry Salmon, Chub)


Trieste Forest - Aegis Falls
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 2 rocks
- 4 mining stones (Aquamarine, Earth Crystal, Emerald, Scrap Iron)
- 1 Gate spawn 1 Orc Archer (day) or 2 Ants (night)
- 1 Gate spawns 1 Orc Archer (day) or 1 Ant (night)
- River (Cherry Salmon, Chub)


Trieste Forest - Grassy Path
-------------------------------------------------------------------------------
- Save point
- Apple tree
- A 6x6 farming area
- 2 Gates spawn 1 Orc (day) or 1 Spider (night)
- River (Cherry Salmon, Chub, Gibelio)


Trieste Forest - Wooded Paradise
-------------------------------------------------------------------------------
- 1 Gate spawn 1 Orc and 1 Orc Archer (day) or 1 Ant and 1 Spider
      (night)
- River (No fishes)


*******************************************************************************
9.2. Blessia Island - First Generation                      [Blessia1]
*******************************************************************************

Map (First Generation)

                                              |---------------|
                                              | Blessia       |
                                              | Island -      |
                                              | Old Ship Deck |
                                              |----|  |-------|
                                                   |  |
                            ---|                   |  |
                            &  |       _           |  |
                            -  |      | |          |  |
                            |  |-|##|-| |-|        |  |
                            | Blessia     ---------|  |------|
                            | Island -           Blessia     |
                            | Center      ------ Island -    |
                            |---|  |------|    | Altar/Old   |
                                |  |           | Ship        |
                                |  |           |---|##|------|
                                |  |
                                |  |
                           |----|  |-|
                           | Blessia |
                           - Island- -
                           & South   #
                           - Beach   -
                           |         |
                           |----|  |-|
                                |  |
                                |  |
                                |  |
                                |  |
                                |  |
                           |----|  |---|
                           | Blessia   |
                           | Island -  |
                           | Summer    |
                           | Isle Port |
                           |---|  |----|
 ~~~~~~~~~~        ~~~~  ~     |  |           ~~~~
 |---------|  |>     ~~ ~      ||>|  ~~~~~        ~~~~~~    ~~~~~
 | Alvarna  __|__       ~~~   __|__     ~~~~~      ~~~~~~~~    ~~~
 | - Port   \___/   ~~~ ~~~~~ \___/ ~~~~     ~~~~~     ~~~~~~    ~~~
 |---------|


As the name says, this dungeon is an island. You need to get the boat in the
village docks to come to this place. See the info below to learn more about
it.


Season: Summer
Danger Level (1st Generation): 1

Monsters you can find (Monster drop in parenthesis)
-------------------------------------------------------------------------------
Day: Goblin Gangster (Skull), Goblin Pirate (Quality Cloth)
Night: Scorpion (Scorpion Tail), Shadow Panther (Panther Claw)


Items you can pick: 4-Leaf Clover, Orange

Mining ores: Amethyst, Bronze, Fire Crystal, Iron, Ruby, Scrap Iron

Fishes: Char, Crucian Carp, Masu Trout, Needlefish, Sardine, Shrimp, Turbot


===============================================================================
9.2.1. Details for Area                                     [Blessia1-Details]
===============================================================================

Blessia Island - Summer Isle Port
-------------------------------------------------------------------------------
- Save point
- Sea (Sardine, Turbot)


Blessia Island - South Beach
-------------------------------------------------------------------------------
- 2 mining stones (Amethyst, Bronze, Fire Crystal, Iron, Ruby, Scrap Iron)
- A 6x6 farming area and a pond
- 1 Gate spawns 1 Goblin Pirate (day) or 1 Scorpion (night)
- Sea (Sardine, Turbot)


Blessia Island - Center
-------------------------------------------------------------------------------
- 7 mining stones (Amethyst, Bronze, Fire Crystal, Iron, Ruby, Scrap Iron)
- A 6x3 farming area
- 2 Gates spawn 1 Goblin Gangster (day) or 1 Shadow Panther (night)
- River - upper left near statue (Crucian Carp)
- River (Char, Masu Trout)


Blessia Island - Altar/Old Ship
-------------------------------------------------------------------------------
- Save point
- Orange tree
- 2 white flowers (restore RP)
- 1 Gate spawns 1 Goblin Pirate (day) or 1 Scorpion (night)
- Sea (Needlefish, Shrimp)


Blessia Island - Old Ship Deck
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Goblin Gangster and 1 Goblin Pirate (day) or 2 Shadow
    Panthers (night)


*******************************************************************************
9.3. Messhina Valley - First Generation                     [Messhina1]
*******************************************************************************

Map (First Generation)

  ~~ |--|&|--| ~~
   ~~ \     / ~~  ~
  ~ ~  |M B|~ ~ ~
   ~~  |e r| ~~  ~
  ~  ~~|s i|~~ ~~
   ~~ ~|s d|~  ~~~
  ~  ~ |h g| ~~ ~
   ~~  |i e| ~~ ~
  ~~~ ~|n  |~ ~~
   ~~  |a t| ~~ ~
  ~~ ~~|  o|~~ ~
  ~ ~~ |V  | ~  ~
   ~~  |a S|~~~ ~
    ~~ |l h| ~~
  ~~ ~ |l r|~ ~~
    ~~_|e i|_~~ 
  ~~ ~\ y n /~     |-----
   ~~  |  e|~~     |M P #
  ~~ ~~|-  | ~ ~   |e a--
 ~~ ~   \  \~~ ~   |s t|
 ~|------\  \ ~    |s h|
~~| Messhina \ ~ ~ |h  |
~ | Valley -  \ ~~ |i t|
 ~| Serene     -----n o|
~ | Garden          a  |
~~|----|##|\--------  M|
                ~~ |V o|
               ~~ ~|a u|
                 ~ |l n|
                  ~|l t|  |---------|##|----|                    |-----------|
                 ~ |e a|  | Messhina Valley | |-----------------|| Alvarna - |
                  ~|y i---- - Riverbank     --- Messhina Valley -- Falling   |
                  ~|- n                     --- - Fall Valley   -- Star Path |
                  ~|------------------------|~|-----------------||-----------|
                  ~~~~~  ~~~~~~ ~~~  ~ ~~ ~~~  ~~~ ~~ ~ ~~~  ~
                    ~~~~  ~~~   ~~ ~~ ~ ~ ~~~ ~~ ~~~~  ~~ ~~

This valley can be accessed by taking the west path from Alvarna - Falling Star
Path area in the village. See the info below to learn more about it.


Season: Fall
Danger Level (1st Generation): 2

Monsters you can find (Monster drop in parenthesis)
-------------------------------------------------------------------------------
Day: Buffamoo (Small Milk), Goblin (Proof of Warrior), Goblin Archer (Cheap
    Bandage)
Night: Cluckadoodle (Small Egg), Goblin (Proof of Warrior), Goblin Archer
    (Cheap Bandage)


Items you can pick: Grapes

Mining ores: Bronze, Iron, Scrap Iron, Silver, Wind Crystal

Fishes: Chub, Crucian Carp, Masu Trout, Salmon


===============================================================================
9.3.1. Details for Area                                     [Messhina1-Details]
===============================================================================

Messhina Valley - Fall Valley
-------------------------------------------------------------------------------
- Save point
- River (Chub, Masu Trout)


Messhina Valley - Riverbank
-------------------------------------------------------------------------------
- Grapes tree
- A 6x6 farming area
- 1 Gate spawns 1 Goblin (anytime)
- River (Chub, Masu Trout, Salmon)


Messhina Valley - Path to Mountain
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 5 mining stones (Bronze, Iron, Scrap Iron, Silver, Wind Crystal)
- 1 Gate spawns 1 Goblin (anytime)
- 1 Gate spawns 1 Goblin Archer (anytime)
- River (Chub, Masu Trout, Salmon)


Messhina Valley - Serene Garden
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Buffamoo (day) or 1 Cluckadoodle (night)
- 2 rocks in the way
- 2 3x3 farming areas
- River - west side (Crucian Carp)
- River - east side (Chub, Masu Trout, Salmon)


Messhina Valley - Bridge to Shrine
-------------------------------------------------------------------------------
- Save point
- River (Masu Trout, Salmon)


*******************************************************************************
9.4. Padova Mts. - First Generation                         [Padova1]
*******************************************************************************

Map (First Generation)


                                            |---------|&|-|
                                            | Padova      |
                                            | Mountains - |
                                            | Ice Field   |
                   |---|&|-------|~~  ~~    |----------|  |
                   | Padova      |~~~~  ~~             |  |
                   | Mountains - =====() ~~            |  |
                   | Flowing     |~~~~  ~              |  |
                   | River       |~ ~ ~~               |  |
                   |             | ~ ~         /-------|  |---|
                   |--------| |--|~~ ~        / Padova   .----|
                            | |~~~~ ~~       /  Mountains|~ ~
                      |-----| |-------------'  - Freezing|-|~
                      |--. .------------------//--Cave---.#|
                         | |  ~~~~   ~~~~ ~ ~~~
                         | |~~~~ ~~    ~~~~~~
                         | |
                   |-----| |-----|
                   | Padova      |
                   | Mountains - |  ___ 
                   | Crossroad   | (   )
                   |-----| |-----|  | |
                      |--. ---------| |-
                      |--.             #
                         | .------------
                         | |
                   |-----| |-----|
                   | Padova      |
                   | Mountains - |
                   | Mt. Winter  |
                   | Entrance    |
                   |-----| |-----|
                         | |
                         | |
                    |----| |----|
                    | Alvarna - |
                    | Falling   |
                    | Star Path |
                    |-----------|

This valley can be accessed by taking the north path from Alvarna - Falling
Star Path area in the village. See the info below to learn more about it.


Season: Winter
Danger Level (1st Generation): 2

Monsters you can find (Monster drop in parenthesis)
-------------------------------------------------------------------------------
Day: Orc Viking (Shoulder Piece), Silver Wolf (Wolf Fang)
Night: Ogre Viking (Glue), Silver Wolf (Wolf Fang)


Items you can pick: -

Mining ores: Bronze, Diamond, Gold, Iron, Sapphire, Scrap Iron, Silver, Water
    Crystal

Fishes: Chub, Pond Smelt, Taimen


===============================================================================
9.4.1. Details for Area                                     [Padova1-Details]
===============================================================================

Padova Mts. - Mt. Winter Entrance
-------------------------------------------------------------------------------
- Save point


Padova Mts. - Crossroad
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 2 Gates spawn 1 Orc Viking (day) or 1 Ogre Viking (night)


Padova Mts. - Flowing River
-------------------------------------------------------------------------------
- 8 mining stones (Bronze, Gold, Iron, Scrap Iron, Silver, Water Crystal)
- A 6x6 farming area
- 2 Gates spawn 1 Silver Wolf (anytime)
- River (Chub, Pond Smelt, Taimen)


Padova Mountains - Freezing Cave
-------------------------------------------------------------------------------
- Save point
- 6 mining stones (Bronze, Gold, Diamond, Iron, Sapphire, Scrap Iron, Silver,
    Water Crystal)
- A 6x6 farming area
- 1 Gate spawns 1 Orc Viking (day) or 1 Ogre Viking (night)
- River - west side (Chub, Pond Smelt, Taimen)
- River - east side (Chub, Taimen)


Padova Mountains - Ice Field
-------------------------------------------------------------------------------
- 1 Gate spawn 2 Orc Viking (day) or 2 Ogre Viking (night)


###############################################################################
10. Dungeons - Second Generation                            [Dungeons2]
###############################################################################

In the second generation your character will mention that grownups are too
big to get through the fences, but you can get through, so you will have access
to different maps in dungeons. Some paths are blocked by strange statues and
Kyle couldn't do nothing about this, but his child can read it and get a hint
as how to remove the statue from the way, so just do what it wants and you'll
be able to pass freely in the way behind it. Also you'll be rewarded with a
Stone Tablet Fragment. The Details for Area section will say what you need to
deliver or do and open your path.

After you defeat Fiersome at Palermo Shrine, slabs at all Underground Shrine
Entrances (the room behind the last statue of each dungeon) will be active, so
you will have access to the secret seasonal rooms and bosses (you can't take a
monster with you in these places). All of them have nine room and, in order to
go to the next one you need to destroy all monsters in the previous room (they
can't be tamed) and also destroy the Gate that summons them.

After defeating them, two slabs will appear, one of them will restore all of
your HP and RP, while the other one will do nothing. The time will be
completely frozen, so this can be a good place to train your level and skills
(plus you can fight against all bosses again after you do the second ending,
except Fiersome). Since the first screen just shows your currently room, there
is no map available for these rooms.

# Means Fences
& Means Statues
+ Means Door


*******************************************************************************
10.1. Trieste Forest - Second Generation                    [Trieste2]
*******************************************************************************

Map (Second Generation)

                                             |------------|
                                             | Trieste    |
                                             | Forest -   |
                                             | Wooded     |
                                             | Paradise   |
|-|&&|-------------------------|             |---|  |-----|
|Trieste &  & Trieste Forest - |                 |  |
|Forest -----  Great Tree      |                 |  |    |---|
|Ruins  |   |---------------|  |          ~~  |--|  |----|   |
|       |~         |--------|  |           ~~ | Trieste      |
|       |          |Trieste    |          ~~  | Forest -     |
|----|  |          |Forest -   |           ~~ | Grassy     __|
     |  |          |Sun-Dappled|          ~~  | Path      /
     |  |          |Spot       |          ~ ~ |-------|  |
     \  \          |--------|  |           ~~         |  |
      |  \-----|  ~~        |  |          ~~  ~~      |  |
      |Trieste | ~ ~~       |  |           ~~ ~~ ~    |  |
      |Forest -|~~ |--------|  -----------------------|  |
      |Green  /    | Trieste   &       & Trieste         |
      |Garden/     | Forest -  --------- Forest  ----/  /---------------------/
      |   ---------- River     |       | Aegis   |~~/  #     Trieste Forest -/
      |  &        & Stream     |       | Falls   |~/-------| Windy Pass /---/
      |  |---------------------|       |--|  |---|~        | (A)       /(B)/
      |  |                                |  |    ~~       |----------/ /-/
      |  |                                |  |     ~~~~              / /
      |  |                           ~    |  |       ~~             / /
 |----|  |---------|               ~~ ~|--|  |-------|  |----------/ /,
 | Trieste Forest  |                 ~~| Trieste     |  | Trieste     |
 | - Reflecting    |                ~ ~| Forest -    ---- Forest -    |
 | Water  ___      |               ~ ~~| Spring      #    Mushroom    |
 |        \~~\-----| ~~             ~~ | Clearing    ---- Patch       |
 |---------|~~ ~~ ~~~                  |----|  |-----|  |-------------|
             ~~ ~ ~~ ~                      |  |
                                            |  |
|-----------|                          |----|  |----|
| Alvarna - |                          | Trieste    |
| Falling   ---------------------------- Forest     |
| Star Path ---------------------------- Entrance   |
|-----------|                          |------------|

The temperate climate is perfect for spring vegetables. This valley can be
accessed by taking the east path from Alvarna - Falling Star Path area in the
village. See the info below to learn more about it.


Season: Spring
Danger Level (Second Generation): 3

Monsters you can find (Monster drop in parenthesis)
-------------------------------------------------------------------------------
Day: Big Mushroom (Spore), Flower Blossom (Root), High Orc (Cheap Cloth), Leaf
Ball (Plant Stem), Orc (Cheap Cloth), Orc Archer (Arrowhead), Orc Hunter
(Arrowhead), Planchoa (Plant Stem), Pomme Pomme (Apple)

Night: Ant (Insect Skin), Flower Blossom (Root), Hell Spider (Sparkle String),
High Orc (Cheap Cloth), Killer Ant (Speckled Skin), Leaf Ball (Plant Stem), Orc
Hunter (Arrowhead), Planchoa (Plant Stem), Spider (String String), Tricky
Mushroom (Spore), Wooly (Wooly Furball)


Items you can pick: Apple

Mining ores: Aquamarine, Bronze, Earth Crystal, Emerald, Iron, Scrap Iron,
    Silver

Fishes: Cherry Salmon, Chub, Gibelio, Lover Snapper, Pond Smelt

Search: Antidote Herb, Black Grass, Blue Crystal, Cabbage, Cherry Grass,
    Emery Flower, Lamp Grass, Medicinal Herb, Moondrop, Onion, Orange Grass,
    Pink Melon, Poison Powder, Red Grass, Strawberry, Toyherb, Yellow Grass,
    Weeds

Tablet fragments:
- Green Tablet fragment 1/5 - Give three Pink Turnips.
- Green Tablet fragment 2/5 - Give twelve Apples.
- Green Tablet fragment 3/5 - Defeat 4 Tricky Mushroom at Trieste Forest -
    Mushroom Patch, night only.
- Green Tablet fragment 4/5 - Defeat the dungeon guardian.
- Green Tablet fragment 5/5 - After defeat Boss: Terror Tree.


===============================================================================
10.1.1. Details for Area                                    [Trieste2-Details]
===============================================================================

Trieste Forest Entrance
-------------------------------------------------------------------------------
- Save point


Trieste Forest - Spring Clearing
-------------------------------------------------------------------------------
- A 6x6 farming area
- 1 Gate spawns 2 Pomme Pomme (day) or 2 Wooly (night)
- River (Cherry Salmon, Chub)
- Search - Center (Antidote Herb, Medicinal Herb, Orange Grass, Toyherb)
- Search - Northwest (Black Grass, Lamp Grass, Medicinal Herb, Strawberry)


Trieste Forest - Mushroom Patch
-------------------------------------------------------------------------------
- 5 rocks
- 4 mining stones (Bronze, Earth Crystal, Iron, Scrap Iron, Silver)
- 2 Gate spawns 1 Big Mushroom (day) or 1 Tricky Mushroom (night)
- Search - North (Emery Flower, Medicinal Herb, Onion, Poison Powder)
- Search - Southeast (Cherry Grass, Medicinal Herb, Poison Powder, Yellow
    Grass)


Trieste Forest - Windy Pass (Side A)
-------------------------------------------------------------------------------
- 14 mining stones (Aquamarine, Bronze, Earth Crystal, Emerald, Iron, Scrap
    Iron, Silver)
- 1 Gate spawns 2 Orcs (anytime)
- Search - North, float only (Cherry Grass, Medicinal Herb, Moondrop, Poison
    Powder)


Trieste Forest - Windy Pass (Side B)
-------------------------------------------------------------------------------
- 2 crystals (restore RP)
- 1 Gate spawns 1 Orc Archer (anytime)


Trieste Forest - Aegis Falls
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 2 rocks
- 4 mining stones (Aquamarine, Earth Crystal, Emerald, Scrap Iron)
- 1 Gate spawns 1 Orc Archer (day) or 2 Ants (night)
- 1 Gate spawns 1 Orc Archer (day) or 1 Ant (night)
- River (Cherry Salmon, Chub)
- Search - Northwest (Antidote Herb, Medicinal Herb, Yellow Grass)
- Statue: Give three Pink Turnips to remove it (Reward: Green Tablet fragment
    1/5)


Trieste Forest - River Stream
-------------------------------------------------------------------------------
- 2 rocks
- A 6x6 farming area
- 1 Gate spawns 1 Leaf Ball (anytime)
- River (Cherry Salmon, Chub, Pond Smelt)
- Small lake (No fishes)
- Search - Northwest, float only (Emery Flower, Orange Grass, Red Grass, Yellow
    Grass)
- Search - South, float only (Blue Crystal, Orange Grass, Red Grass, Yellow
    Grass)
- Statue (East side): Give three Pink Turnips to remove it (Reward: Green
    Tablet fragment 1/5)
- Statue (West side): Give twelve Apples to remove it (Reward: Green Tablet
    fragment 2/5)


Trieste Forest - Sun-Dapplet Spot
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Flower Blossom and 1 Orc Hunter (day) or 3 Hell Spider
    (night)
- River - Hidden in left part on the map behind trees, check the ingame map to
    locate it (Gibelio, Lover Snapper)
- Search - East (Black Grass, Medicinal Herb, Pink Melon, Weeds)


Trieste Forest - Great Tree
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 1 Gate spawns 1 Planchoa and 1 High Orc (day) or 1 Planchoa and 1 Hell Spider
    (night)
- Search - Center (Cabbage, Lamp Grass, Medicinal Herb, Yellow Grass)
- Statue: Defeat 4 Tricky Mushroom at Trieste Forest - Mushroom Patch, night
    only (Reward: Green Tablet fragment 3/5)


Trieste Forest - Green Garden
-------------------------------------------------------------------------------
- 2 apple trees (4 apples each)
- 1 crystal (restore RP)
- Lake (Cherry Salmon, Gibelio, Pond Smelt)
- 1 Gate spawns 2 High Orc (day) or 3 Killer Ant (night)
- Search - Northeast, float only (Cabbage, Medicinal Herb, Moondrop, Toyherb)
- Statue: Give twelve Apples to remove it (Reward: Green Tablet fragment 2/5)


Trieste Forest - Reflecting Water
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 1 Gate spawns 1 High Orc (anytime)
- 1 Gate spawns 1 Orc Hunter (anytime)
- Lake - Northwest side (Chub)
- Lake - Northeast side (Chub)
- Lake - South side (Cherry Salmon, Chub, Gibelio, Pond Smelt)
- Small Lake (Cherry Salmon, Chub, Gibelio, Pond Smelt)
- Search - Northeast (Antidote Herb, Cherry Grass, Strawberry)
- Search - Northwest, float only (Antidote Herb, Cabbage, Poison Powder, Weeds)


Trieste Forest - Ruins
-------------------------------------------------------------------------------
- 3 rocks
- 8 mining stones (Bronze, Iron, Scrap Iron, Silver)
- 1 Gate spawns 2 High Orc and 1 Orc Hunter (anytime)
- Lake - all lakes (Gibelio)
- Search - Center (Iron, Scrap Iron, Silver)
- Statue (East side): Defeat 4 Tricky Mushroom at Trieste Forest - Mushroom
    Patch, night only (Reward: Green Tablet fragment 3/5)
- Statue (West side): Defeat the dungeon guardian (Reward: Recipe - Friendly
    Syrup, Recipe - Cupid's Kiss, Recipe - Pet Food, Green Tablet fragment 4/5)


Trieste Forest - Grassy Path
-------------------------------------------------------------------------------
- Save point
- Apple tree (4 apples)
- A 6x6 farming area
- 1 Gate spawns 1 Flower Blossom (anytime)
- 1 Gate spawns 1 Orc (day) or 1 Spider (night)
- River (Cherry Salmon, Chub, Gibelio)
- Search - Northwest (Blue Crystal, Medicinal Herb, Moondrop, Red Grass)


Trieste Forest - Wooded Paradise
-------------------------------------------------------------------------------
- River (No fishes)
- Search - Northeast (Cabbage, Medicinal Herb, Orange Grass, Red Grass)
- Boss: Terror Tree (Reward: Green Tablet fragment 5/5)


===============================================================================
10.1.2. Details for Green Underground Shrine                [Green-Details]
===============================================================================

Green Underground Shrine Entrance
-------------------------------------------------------------------------------
- Slab (center): open the gate to the next room
- Slab (east): teleports you to Green Underground Shrine Bottom (only available
    after you defeat the Dungeon Boss)


Green Underground Shrine Level 1
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Orc and 1 High Orc (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Green Underground Shrine Level 2
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Orc Archer and 1 High Orc (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Green Underground Shrine Level 3
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Orc Hunter and 1 High Orc (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Green Underground Shrine Level 4
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Orc Hunter and 1 Orc Archer (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Green Underground Shrine Level 5
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Leaf Ball and 1 Planchoa (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Green Underground Shrine Level 6
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Killer Ant and 1 Ant (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Green Underground Shrine Level 7
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Tricky Mushroom and 1 Big Mushroom (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Green Underground Shrine Level 8
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Flower Blossom and 1 Planchoa (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Green Underground Shrine Level 9
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Flower Blossom and 1 High Orc (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Green Underground Shrine Bottom
-------------------------------------------------------------------------------
- Slab: teleports you to Green Underground Shrine Entrance
- Boss: Greater Demon (Reward: Ancient Stone Tablet fragment 1/4)


*******************************************************************************
10.2. Blessia Island - Second Generation                    [Blessia2]
*******************************************************************************

Map (Second Generation)


                       ~~~~~   ~~~~  ~
                     ~~~~  ~~~ ~ ~~~ ~~~
                      |----------------------|         |---------------|
                      |  Blessia Island -    |         | Blessia       |
~|--|&&|-----|        |    North Beach       |         | Island -      |
~| Blessia   |        |                      |         | Old Ship Deck |
~| Island -  |        |-------------------|  |         |----|  |-------|
~| Ruined    |                            |  |              |  |
~| Shrine    --------|      |-----------| |  |              |  |
~|--------|  &    &  |      |  &     &  |~|  |~ _           |  |
          |&&------  |      |  -------  |~|  | | |          |  |
          |  |    |  |      |  |~~   |  |-|##|-| |-|        |  |
 |--------|&&|    |  |      |  |~~   | Blessia     ---------|  |------|
 | Blessia   |   ~|  |------|  |~    | Island -           Blessia     |
 | Island -  |   ~|  Blessia   |     | Center      ------ Island -    |
 | Cliff Top |  ~~|  Island -  |     |---|  |------|    | Altar/Old   |
 | |---------|   ~|  Silent    |         |  |           | Ship        |
 | ----|          |  Cave      |         |  |           |---|##|------|
 |---  |         ~|&&|---------|         |  |               |  |
    |  |         ~|  |~~ ~               |  |               |  |
 |--|  |------|   |&&|---------|    |----|  |-|             |  |
 | Blessia    |   | Blessia    |    | Blessia |       |-----|  |------|
 | Island -   |   | Island -   ------ Island- --------| Blessia Island|
 | West Beach |   | Dense      &    & South   #         - Southeast   |
 |            |   | Overgrowth ------ Beach   --------|    Beach      |
 |            |   |            |    |         |       |-----|  |------|
 |---|  |-----|   |---------|  |    |----|  |-|             |  | ~~ ~~~ ~
 ~~  |  |                   |  |         |  |     ~~~~      |  |~   ~~~~~
~~   |  |                   |  |         |  |        ~~~~   |  | ~~~~
~    |  |                   |  |         |  |    ~~~~       |  |     ~ ~~ ~ 
~    |  |                   |  |         |  | ~~~~          |  | ~~~~~
~    |  |                   |  |         |  |                \  \    ~~~~
~|---|  |-------------------|  |    |----|  |---|  ~~         \  \
 |      Blessia Island -       | ~~ | Blessia   |        ~~    \  \,----------|
~|      Southwest Beach        |    | Island -  |  ~~~~         \    Blessia  |
 |                             |    | Summer    |        ~~~     \   Island - |
~|                             | ~~ | Isle Port |                 \  Sand Path|
~|-----------------------------|    |---|  |----|  ~~~~  ~~~~      \----------|
 ~~~~~~~~~~        ~~~~~~      ~~~~     |  |           ~~~~
 |---------|  |>     ~~~~   ~~~~~       ||>|  ~~~~~        ~~~~~~    ~~~~~
 | Alvarna  __|__      ~~~   ~~~~~~~   __|__     ~~~~~      ~~~~~~~~    ~~~
 | - Port   \___/   ~~~    ~~~~   ~~~~ \___/ ~~~~     ~~~~~     ~~~~~~    ~~~
 |---------|


An extremely hot island. The heat makes it a great pace to cultivate Summer
crops. As the name says, this dungeon is an island. You need to get the boat in
the village docks to come to this place. See the info below to learn more about
it.


Season: Summer
Danger Level (2nd Generation): 4

Monsters you can find (Monster drop in parenthesis)
-------------------------------------------------------------------------------
Day: Flower Lion (Root), Goblin Captain (Quality Cloth), Goblin Don (Skull),
Goblin Gangster (Skull), Goblin Pirate (Quality Cloth), Hammer Troll (Giant's
Gloves), Tortoise (Tortoise Shell), Troll (Giant's Fingernail)

Night: Blood Panther (Panther Claw), Death Stalker (Scorpion Pincer), Flower
Lion (Root), Giant Beetle (Hard Horn), Hercules Beetle (Hard Horn), Ignis
(Magic Crystal), Scorpion (Scorpion Tail), Shadow Panther (Panther Claw),
Tortoise (Tortoise Shell)


Items you can pick: Orange

Mining ores: Amethyst, Bronze, Fire Crystal, Gold, Iron, Ruby, Scrap Iron,
    Silver

Fishes: Char, Crucian Carp, Gibelio, Girella, Masu Trout, Needlefish,
    Sardine, Shrimp, Sunsquid, Turbot

Search: 4-Leaf Clover, Antidote Herb, Blue Grass, Bronze, Fireflower, Gold,
    Green Crystal, Green Grass, Indigo Grass, Iron, Ironleaf, Medicinal Herb,
    Pink Cat, Purple Grass, Silver, Strong Vine, Weeds, Withered Grass

Tablet fragments:
- Blue Tablet fragment 1/7 - Give six Pineapples at night.
- Blue Tablet fragment 2/7 - Answer 4 questions correctly.
    - Question 1: What is the name of the event in the fourth week of Summer?
      A: A. Dance Festival
    - Question 2: Which of these cannot be grown in Summer?
      A: C. Onion
    - Question 2: Fireflies can be seen in summer. What time at night do they
      normally come out?
      A: C. 10 PM
    - Question 4: Two monsters can be found at Blessia Island - Cliff Top
      during the day. They are Flower Lion and...?
      A: A. Goblin Don
- Blue Tablet fragment 3/7 - Defeat 3 Death Stalker at Blessia Island - North
    Beach, night only.
- Blue Tablet fragment 4/7 - Till all of fields at Blessia Island - Southeast
    Beach.
- Blue Tablet fragment 5/7 - Give six Moondrops and five Pink Cats.
- Blue Tablet fragment 6/7 - Defeat the dungeon guardian.
- Blue Tablet fragment 7/7 - After defeat Boss: Octopirate.


===============================================================================
10.2.1. Details for Area                                    [Blessia2-Details]
===============================================================================

Blessia Island - Summer Isle Port
-------------------------------------------------------------------------------
- Save point
- Sea (Sardine, Turbot)


Blessia Island - South Beach
-------------------------------------------------------------------------------
- 2 mining stones (Amethyst, Bronze, Fire Crystal, Iron, Ruby, Scrap Iron)
- A 6x6 farming area and a pond
- 1 Gate spawns 1 Goblin Pirate and 1 Flower Lion (day) or 2 Scorpion (night)
- Sea (Sardine, Turbot)
- Search - Northwest, float only (Antidote Herb, Green Crystal, Green Grass,
    Strong Vine)
- Statue: Give six Pineapples to remove it at night (Reward: Blue Tablet
    fragment 1/7)


Blessia Island - Center
-------------------------------------------------------------------------------
- 7 mining stones (Amethyst, Bronze, Fire Crystal, Iron, Ruby, Scrap Iron)
- A 6x3 farming area
- 1 Gates spawn 1 Goblin Pirate (day) or 2 Flower Lion (night)
- 1 Gates spawn 1 Goblin Gangster (day) or 2 Flower Lion (night)
- River - Upper left near statue (Crucian Carp)
- River (Char, Masu Trout)
- Search - Southwest (Blue Grass, Ironleaf, Medicinal Herb, Strong Vine)
- Statue: Answer 4 questions correctly (Reward: Blue Tablet fragment 2/7)
    - Question 1: What is the name of the event in the fourth week of Summer?
      A: A. Dance Festival
    - Question 2: Which of these cannot be grown in Summer?
      A: C. Onion
    - Question 2: Fireflies can be seen in summer. What time at night do they
      normally come out?
      A: C. 10 PM
    - Question 4: Two monsters can be found at Blessia Island - Cliff Top
      during the day. They are Flower Lion and...?
      A: A. Goblin Don


Blessia Island - North Beach
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 4 rocks
- 1 Gate spawns 1 Goblin Pirate and 1 Troll (day) or 1 Death Stalker and 1
    Ignis (night)
- Sea (Girella, Sunsquid, Turbot)
- Search - West (Fireflower, Green Grass, Medicinal Herb, Weeds)


Blessia Island - Silent Cave
-------------------------------------------------------------------------------
- 2 crystals (restore RP)
- 9 mining stones (Bronze, Fire Crystal, Gold, Iron, Scrap Iron, Silver)
- 4 rocks
- 2 Gate spawns 1 Hammer Troll (day) or 1 Death Stalker and 1 Shadow Panther
    (night)
- Sea (Girella, Sunsquid, Turbot)
- Statue (North side): Till all of fields at Blessia Island - Southeast Beach
    (Reward: Blue Tablet fragment 4/7)
- Statue (South side): Defeat 3 Death Stalker at Blessia Island - North Beach,
    night only (Reward: Blue Tablet fragment 3/7)
- Statue (East side): Answer 4 questions correctly (Reward: Blue Tablet
    fragment 2/7)
    - Question 1: What is the name of the event in the fourth week of Summer?
      A: A. Dance Festival
    - Question 2: Which of these cannot be grown in Summer?
      A: C. Onion
    - Question 2: Fireflies can be seen in summer. What time at night do they
      normally come out?
      A: C. 10 PM
    - Question 4: Two monsters can be found at Blessia Island - Cliff Top
      during the day. They are Flower Lion and...?
      A: A. Goblin Don


Blessia Island - Dense Overgrowth
-------------------------------------------------------------------------------
- 2 white flowers, behind the trees (restore RP)
- Orange tree (3 oranges)
- 1 Gate spawns 2 Flower Lion and 1 Troll (day) or 2 Flower Lion and 1 Giant
    Beetle (night)
- Lake (Char, Crucian Carp, Masu Trout)
- Search - West (Antidote Herb, Green Grass, Ironleaf, Pink Cat)
- Search - Northeast (Antidote Herb, Green Crystal, Medicinal Herb, Purple
    Grass)
- Statue (East side): Give six Pineapples to remove it at night (Reward: Blue
    Tablet fragment 1/7)
- Statue (North side): Defeat 3 Death Stalker at Blessia Island - North Beach,
    night only (Reward: Blue Tablet fragment 3/7)


Blessia Island - Southwest Beach
-------------------------------------------------------------------------------
- 1 crystal (restore RP)
- 4 rocks
- 1 Gate spawns 1 Goblin Captain (day) or 1 Hercules Beetle (night)
- 1 Gate spawns 1 Goblin Don (day) or 1 Ignis (night)
- Sea (Girella, Sunsquid, Turbot)
- Search - West (Indigo Grass, Medicinal Herb, Strong Vine, Weeds)


Blessia Island - West Beach
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 2 orange trees (5 oranges in total)
- 1 Gate spawns 1 Troll (day) or 1 Blood Panther (night)
- 1 Gate spawns 1 Goblin Don (day) or 1 Blood Panther (night)
- Sea (Girella, Sunsquid, Turbot)
- Search - Northwest (4-Leaf Clover, Blue Grass, Medicinal Herb, Pink Cat)
- Search - Northeast (4-Leaf Clover, Antidote Herb, Medicinal Herb, Purple
    Grass)


Blessia Island - Cliff Top
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 1 Gate spawns 1 Goblin Don and 1 Flower Lion (day) or 1 Hercules Beetle and 1
    Flower Lion (night)
- Search - West (Green Crystal, Ironleaf, Strong Vine, Withered Grass)
- Statue: Give six Moondrops and five Pink Cats to remove it (Reward: Blue
    Tablet fragment 5/7)


Blessia Island - Ruined Shrine
-------------------------------------------------------------------------------
- 9 mining stones (Bronze, Fire Crystal, Gold, Iron, Scrap Iron, Silver)
- 1 Gate spawns 1 Hammer Troll and 1 Goblin Captain (day) or 2 Blood Panther
    (night)
- Lake (Crucian Carp, Gibelio)
- Search - Northwest, float only (Fireflower, Indigo Grass, Pink Cat, Withered
    Grass)
- Statue (South side): Give six Moondrops and five Pink Cats to remove it
    (Reward: Blue Tablet fragment 5/7)
- Statue (East side): Till all of fields at Blessia Island - Southeast Beach
    (Reward: Blue Tablet fragment 4/7)
- Statue (West side): Defeat the dungeon guardian (Reward: Recipe - Protein
    Boost, Recipe - Mental Supplement, Recipe - Vital Gummi, Blue Tablet
    fragment 6/7)


Blessia Island - Altar/Old Ship
-------------------------------------------------------------------------------
- Save point
- Orange tree (3 oranges)
- 2 white flowers (restore RP)
- 1 Gate spawns 1 Goblin Pirate and 1 Tortoise (day) or 1 Scorpion and 1
    Tortoise (night)
- Sea (Needlefish, Shrimp)
- Search - Northwest (Gold, Indigo Grass, Medicinal Herb, Weeds)
- Search - Northeast (Antidote Herb, Gold, Purple Grass, Weeds)


Blessia Island - Southeast Beach
-------------------------------------------------------------------------------
- 2 mining stones
- A 6x6 farming area
- 1 Gate spawns 1 Goblin Pirate and 1 Goblin Gangster (day) or 1 Scorpion and 1
    Shadow Panther (night)
- Sea - Southeast side (Sardine, Shrimp, Turbot)
- Sea - Southwest side (Sardine, Turbot)
- Sea - Northeast side (Sardine, Turbot)
- Lake (Char)
- Search - East (Antidote Herb, Fireflower, Indigo Grass, Medicinal Herb)


Blessia Island - Sandy Path
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 1 Gate spawns 2 Tortoise (anytime)
- Sea (Shrimp, Sunsquid, Turbot)
- Search - South (Blue Grass, Medicinal Herb, Pink Cat, Weeds)


Blessia Island - Old Ship Deck
-------------------------------------------------------------------------------
- Search - Northwest (Bronze, Gold, Iron, Silver)
- Boss: Octopirate (Reward: Blue Tablet fragment 7/7)


===============================================================================
10.2.2. Details for Tropic Underground Shrine               [Tropic-Details]
===============================================================================

Tropic Underground Shrine Entrance
-------------------------------------------------------------------------------
- Slab (center): open the gate to the next room
- Slab (east): teleports you to Tropic Underground Shrine Bottom (only
    available after you defeat the Dungeon Boss)


Tropic Underground Shrine Level 1
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Ignis (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Tropic Underground Shrine Level 2
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Troll (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Tropic Underground Shrine Level 3
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Flower Lion and 1 Troll (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Tropic Underground Shrine Level 4
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Shadow Panther and 1 Blood Panther (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Tropic Underground Shrine Level 5
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Goblin Pirate and 1 Goblin Gangster (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Tropic Underground Shrine Level 6
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Goblin Captain and 1 Goblin Don (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Tropic Underground Shrine Level 7
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Death Stalker and 1 Scorpion (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Tropic Underground Shrine Level 8
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Hammer Troll (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Tropic Underground Shrine Level 9
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Giant Beetle and 1 Hercules Beetle (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Tropic Underground Shrine Bottom
-------------------------------------------------------------------------------
- Slab: teleports you to Tropic Underground Shrine Entrance
- Boss: Chimera (Reward: Ancient Stone Tablet fragment 2/4)


*******************************************************************************
10.3. Messhina Valley - Second Generation                   [Messhina2]
*******************************************************************************

Map (Second Generation)

                                   |------------------------------|
  ~~ |--|&|--| ~~                  | Messhina Valley ----------,  |
   ~~ \     / ~~  ~                | - Cave - Altar /          |  |
  ~ ~  |M B|~ ~ ~                  |   (A) --------/           |  |
   ~~  |e r| ~~  ~                 |--|   / |---|        |-----|  |----|
  ~  ~~|s i|~~ ~~                     |  |  |(B)---------- Messhina    --|
   ~~ ~|s d|~  ~~~                    |  |  |   &        & Valley -      |
  ~  ~ |h g| ~~ ~Messhina Valley -   /  /   |------------- Cave - Hall --|
   ~~  |i e| ~~ ~ Withered Road     |  |                 |-----|  |----|
  ~~~ ~|n  |~ ~~            ^       |  |                       |  |
   ~~  |a t| ~~ ~          _!_      |  -----,   Messhina       |&&|
  ~~ ~~|  o|~~ ~          / ! \     |   --/--> Valley -       |  |
  ~ ~~ |V  | ~  ~        (  !  )     \    /    Cave-Small      |  |
   ~~  |a S|~~~ ~         \ ! /       |&&|        Room         |  |
    ~~ |l h| ~~            |!|        |  |                     |  |
  ~~ ~ |l r|~ ~~           |!|        |  |                     |  |
    ~~_|e i|_~~            |! >       |  |                     |&&|
  ~~ ~\ y n /~     |-------|!|        |  |                    /  /
   ~~  |  e|~~     |M P #   |--------|&&|-------------------/  /---|
  ~~ ~~|-  | ~ ~   |e a----|   Messhina  |(B)---------   Messhina   |
 ~~ ~   \  \~~ ~   |s t|   |   Valley -  |   |       |    Valley    |
 ~|------\  \ ~    |s h|   |   Ruins (A)  -----------´    - Holy    |
~~| Messhina \ ~ ~ |h  |   | |------|  |-,  ---------.    Statue    |
~ | Valley -  \ ~~ |i t|   |-|      |  |/  /         |--------------|
 ~| Serene     -----n o|            |     /
~ | Garden          a  |            |    /
~~|----|  |\--------  M|            |   /
       |##|     ~~ |V o|            |  |
       |  |    ~~ ~|a u|            |  |
       |  |      ~ |l n|            |  |
       |  |       ~|l t|  |---------|##|----|                    |-----------|
 |-----|  |----| ~ |e a|  | Messhina Valley | |-----------------|| Alvarna - |
 |   Messhina  |  ~|y i---- - Riverbank     --- Messhina Valley -- Falling   |
 |   Valley -  |  ~|- n                     --- - Fall Valley   -- Star Path |
 |   Giant     |  ~|------------------------|~|-----------------||-----------|
 |   Boulder   |  ~~~~~  ~~~~~~ ~~~  ~ ~~ ~~~  ~~~ ~~ ~ ~~~  ~
 |-------------|     ~~~~  ~~~   ~~ ~~ ~ ~ ~~~ ~~ ~~~~  ~~ ~~  
~ ~~ ~~~ ~~~~ ~~~
 ~~ ~~~~  ~~~~  ~~~

A pretty lonely place, but good for growing Fall crops. This valley can be
accessed by taking the west path from Alvarna - Falling Star Path area in the
village. See the info below to learn more about it.


Season: Fall
Danger Level (2nd Generation): 5

Monsters you can find (Monster drop in parenthesis)
-------------------------------------------------------------------------------
Day: Blackbird (Bird Wing), Buffalo (Bull Horn), Buffamoo (Small Milk),
Flower Lilly (Root), Ghost (Hood), Goblin (Proof of Warrior), Goblin Archer
(Cheap Bandage), Goblin Sniper (Cheap Bandage), Hobgoblin (Proof of Warrior),
Little Mage (Magic Powder), Weegull (Bird Wing)

Night: Buffamoo (Small Milk), Chipsqueek (Fur), Cluckadoodle (Small Egg),
Ghost (Hood), Flower Lilly (Root), Furpuff (Quality Fur), Goblin (Proof of
Warrior), Goblin Archer (Cheap Bandage), Hornet (Insect Jaw), Little Mage
(Magic Powder), Queen Bee (Insect Jaw)


Items you can pick: Grapes

Mining ores: Amethyst, Bronze, Diamond, Emerald, Iron, Ruby, Sapphire,
    Scrap Iron, Silver, Wind Crystal

Fishes: Chub, Crucian Carp, Masu Trout, Rainbow Trout, Salmon, Taimen

Search: Antidote Herb, Autumn Grass, Black Grass, Bronze, Carrot, Charm Blue,
    Green Pepper, Gunpowder, Medicinal Herb, Orange Grass, Pom-Pom Grass,
    Potato, Red Crystal, Red Grass, Spinach, Withered Grass, Yam, Yellow Grass

Tablet fragments:
- Red Tablet fragment 1/5 - Defeat 3 Buffalo at Messhina Valley - Giant
    Boulder, day only, defeat 4 Queen Bee at Messhina Valley - Holy Statue,
    night only and defeat 5 Hobgoblin at Messhina Valley - Withered Road, day
    only.
- Red Tablet fragment 2/5 - Sow crops in all of fields at Messhina Valley -
    Holy Statue, but remember, they must all be fully grown.
- Red Tablet fragment 3/5 - Give five Silvers and fifteen Scrap Irons.
- Red Tablet fragment 4/5 - Defeat the dungeon guardian.
- Red Tablet fragment 5/5 - After defeat Boss: Bane Dragon.


===============================================================================
10.3.1. Details for Area                                    [Messhina2-Details]
===============================================================================

Messhina Valley - Fall Valley
-------------------------------------------------------------------------------
- Save point
- River (Chub, Masu Trout)


Messhina Valley - Riverbank
-------------------------------------------------------------------------------
- Grape tree (4 grapes)
- A 6x6 farming area
- 1 Gate spawns 1 Goblin and 1 Flower Lilly (day) or 1 Cluckadoodle and 2
    Flower Lilly (night) 
- River (Chub, Masu Trout, Salmon)
Note: The Gate spawns 2 Goblin in the first respawn and after that spawns the
default monsters.


Messhina Valley - Ruins (side A)
-------------------------------------------------------------------------------
- 2 crystals (restore RP)
- 3 mining stones (Bronze, Diamond, Iron, Scrap Iron, Wind Crystal)
- 1 Gate spawns 2 Blackbird and 1 Goblin Sniper (day) or 3 Queen Bee (night)
- Search - Northwest (Green Pepper, Gunpowder, Medicinal Herb, Orange Grass)
- Statue: Defeat 3 Buffalo at Messhina Valley - Giant Boulder, day only, defeat
    4 Queen Bee at Messhina Valley - Holy Statue, night only and defeat 5
    Hobgoblin at Messhina Valley - Withered Road, day only (Reward: Red Tablet
    fragment 1/5)


Messhina Valley - Ruins (side B)
-------------------------------------------------------------------------------
- 3 mining stones (Bronze, Diamond, Iron, Scrap Iron, Wind Crystal)
Note: Flying enemies like Blackbirds from side A can still attack you.


Messhina Valley - Cave-Small Room
-------------------------------------------------------------------------------
- 5 mining stones (Bronze, Iron, Ruby, Scrap Iron, Silver)
- 1 Gate spawns 1 Ghost (anytime)
- Search - North (Bronze, Gunpowder, Medicinal Herb, Pom-Pom Grass)
- Statue: Defeat 3 Buffalo at Messhina Valley - Giant Boulder, day only, defeat
    4 Queen Bee at Messhina Valley - Holy Statue, night only and defeat 5
    Hobgoblin at Messhina Valley - Withered Road, day only (Reward: Red Tablet
    fragment 1/5)


Messhina Valley - Cave - Altar (side A)
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Little Mage (day) or 2 Little Mage (night)
- 1 Gate spawns 2 Ghost (day) or 1 Ghost (night)
- Lake (Crucian Carp, Rainbow Trout, Taimen)
- Search - North (Antidote Herb, Charm Blue, Medicinal Herb, Red Crystal)


Messhina Valley - Cave - Hall
-------------------------------------------------------------------------------
- 4 mining stones (Bronze, Emerald, Iron, Ruby, Sapphire, Scrap Iron, Silver,
    Wind Crystal)
- 1 Gate spawns 1 Little Mage (day) or 2 Little Mage (night)
- 1 Gate spawns 2 Ghost (day) or 1 Ghost (night)
- Search - East (Black Grass, Gunpowder, Medicinal Herb, Yellow Grass)
- Statue (West side): Give five Silvers and fifteen Scrap Irons to remove it
    (Reward: Red Tablet fragment 3/5)
- Statue (South side): Sow crops in all of fields at Messhina Valley - Holy
    Statue, but remember, they must all be fully grown to remove it.
    (Reward: Red Tablet fragment 2/5)


Messhina Valley - Cave - Altar (side B)
-------------------------------------------------------------------------------
- 9 mining stones (Amethyst, Bronze, Iron, Ruby, Sapphire, Scrap Iron, Wind
    Crystal)
- Statue : Give five Silvers and fifteen Scrap Irons to remove it (Reward: Red
    Tablet fragment 3/5)


Messhina Valley - Holy Statue
-------------------------------------------------------------------------------
- 3 rocks in the way
- A 6x6 farming area
- 1 Gate spawns 1 Blackbird and 1 Hobgoblin (day) or 2 Queen Bee and 1 Furpuff
    (night)
- Lake (No fishes)
- Search - North (Autumn Grass, Spinach, Withered Grass, Yellow Grass)
- Statue : Sow crops in all of fields at Messhina Valley - Holy Statue, but
    remember, they must all be fully grown to remove it.
    (Reward: Red Tablet fragment 2/5)


Messhina Valley - Path to Mountain
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 5 mining stones (Bronze, Iron, Scrap Iron, Silver, Wind Crystal)
- 1 Gate spawns 1 Goblin Archer and 1 Flower Lilly (day) or 1 Chipsqueek and 1
    Flower Lilly (night)
- 1 Gate spawns 1 Weegull (day) or 1 Chipsqueek (night)
- River (Chub, Masu Trout, Salmon)


Messhina Valley - Withered Road
-------------------------------------------------------------------------------
- 1 white flower (restore RP)
- 7 mining stones (Bronze, Iron, Ruby, Scrap Iron, Sapphire)
- 1 Gate spawns 2 Hobgoblin and 1 Goblin Sniper (day) or 2 Queen Bee and 1
    Furpuff (night)
- Search - North (Charm Blue, Red Crystal, Yam, Yellow Grass)
- Search - South (Gunpowder, Medicinal Herb, Pom-Pom Grass, Red Grass)


Messhina Valley - Serene Garden
-------------------------------------------------------------------------------
- 2 rocks in the way
- 2 3x3 farming areas
- 1 Gate spawns 1 Weegull and 1 Orc Archer (day) or 1 Hornet and 1 Chipsqueek
    (night)
- River - West side (Crucian Carp)
- River - East side (Chub, Masu Trout, Salmon)
- Search - West (Black Grass, Carrot, Medicinal Herb, Potato)


Messhina Valley - Giant Boulder
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 2 grape trees (7 grapes in total)
- 1 Gate spawns 2 Flower Lilly (anytime)
- 1 Gate spawns 1 Buffalo (day) or 1 Buffamoo (night)
- River (Chub, Masu Trout, Salmon)
- Search - West (Antidote Herb, Medicinal Herb, Pom-Pom Grass, Yellow Grass)
- Search - East, float only (Black Grass, Gunpowder, Orange Grass, Red Grass)


Messhina Valley - Bridge to Shrine
-------------------------------------------------------------------------------
- Save point
- River (Masu Trout, Salmon)
- Statue: Defeat the dungeon guardian (Reward: Recipe - Heart Drink, Recipe -
    Formuade, Red Tablet fragment 4/5)
- Boss: Bane Dragon (Reward: Red Tablet fragment 5/5)


===============================================================================
10.3.2. Details for Ravine Underground Shrine               [Ravine-Details]
===============================================================================

Ravine Underground Shrine Entrance
-------------------------------------------------------------------------------
- Slab (center): open the gate to the next room
- Slab (east): teleports you to Ravine Underground Shrine Bottom (only
    available after you defeat the Dungeon Boss)


Ravine Underground Shrine Level 1
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Goblin Archer and 1 Goblin (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Ravine Underground Shrine Level 2
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Blackbird and 1 Weegull (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Ravine Underground Shrine Level 3
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Flower Lilly and 1 Ghost (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Ravine Underground Shrine Level 4
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Little Mage and 1 Goblin Archer (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Ravine Underground Shrine Level 5
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Buffalo and 1 Chipsqueek (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Ravine Underground Shrine Level 6
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Buffalo and 1 Furpuff (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Ravine Underground Shrine Level 7
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Queen Bee and 1 Hornet (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Ravine Underground Shrine Level 8
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Hobgoblin and 1 Ghost (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Ravine Underground Shrine Level 9
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Goblin Sniper and 1 Blackbird (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Ravine Underground Shrine Bottom
-------------------------------------------------------------------------------
- Slab: teleports you to Ravine Underground Shrine Entrance
- Boss: Golum (Reward: Ancient Stone Tablet fragment 3/4)


*******************************************************************************
10.4. Padova Mountains - Second Generation                  [Padova2]
*******************************************************************************

Map (Second Generation)

                                  /------------------\_/----|
                                 | Padova Mountains - Narrow|Path
                                 |     ,-------------. .----|        ~   ~~ ~
|-------------|                   \   /              | |              ~~  _ ~~
| Padova      |                    |&|               | |-.           ~ .-|&|-.
| Mountains - |                    | |               |_  |     Padova ~|     |~
| Blocked-Off |                    |&|                 | |   _Mountains|_. ._|~
| Cave        |          |---------| |-|               | |  | |- Shrine ~| | ~
|---|&|-------|          | Padova      |     |---------| |  | |  (A)   .-| |-.~
    | |                  | Mountains - |     | Padova    |__| |________|     |
    | |                  | Ice Field   |     | Mountains .__. .______________|~
|---|&|-------|~~  ~~    |----------|  |     | - Tomb    |  |~|~~~~  ~~~~  ~ ~~
| Padova      |~~~~  ~~             |  |     |---------. |      ~~  ~~ .-----.
| Mountains - =====() ~~            |  |               | |             | (B) |~
| Flowing     |~~~~  ~              |  |               | |         ~~  |_. ._|
| River       |~ ~ ~~               |  |               | |           ~~ ~| | ~
|             | ~ ~         /-------|  |---|           | |   Padova    .-| |-.
|--------| |--|~~ ~        / Padova   .----| .__.      | |   Mountains~|     |~
         | |~~~~ ~~       /  Mountains|~ ~   |_ |      | |   - Rushing |_. ._|
   |-----| |-------------'  - Freezing|-|~   ._||______| |_. Waterfall ~ | |~~
   |--. .------------------//--Cave---. |    | Padova      |    ^   ~~ .-| |-.
      | |  ~~~~   ~~~~ ~ ~~~          | |    | Mountains - |    !------|--  |~
      | |~~~~ ~~    ~~~~~~            |#|    | Unfrozen    |         ~~|_. ._|
      | |                             | |    | Lake        ---------|~ ~~| |~~
|-----| |-----|      Padova Mountains | |    | |------------------| |~ .-| |-.
| Padova      |      - Iceberg Midway | |    | .---\            ~~| |__|     |~
| Mountains - |  ___       \--\   /---| |    |----, \ ,-,      ~ ~|__&_______|
| Crossroad   | (   )       \  \-/      |          \ v /        ~~ ~ ~~~ ~ ~~
|-----| |-----|  | |         \     /----|           \ /
   |--. ---------| |----------    /                 | |
   |--.             #            ;      Padova      | |
      | .----------------------. | |-|  Mountains - | |
      | |                      | --| |  Icy Path    | |
|-----| |-----|                | ----|  ___         ; ;
| Padova      |                | |      \-/        / /
| Mountains - |                | -----------------/  \_|-|
| Mt. Winter  |                |-------------------/\____|
| Entrance    |
|-----| |-----|
      | |
      | |
 |----| |----|
 | Alvarna - |
 | Falling   |
 | Star Path |
 |-----------|

Freezing cold mountains. You can cultivate winter vegetables inside the caves.
This valley can be accessed by taking the north path from Alvarna - Falling
Star Path area in the village. See the info below to learn more about it.


Season: Winter
Danger Level (2nd Generation): 6

Monsters you can find (Monster drop in parenthesis)
-------------------------------------------------------------------------------
Day: Dark Slime (Little Crystal), Dorado (Fish Fossil), Faerie (Fairy Dust),
Flower Crystal (Root), High Orc Viking (Shoulder Piece), Hunter Wolf (Wolf
Fang), Little Wizard (Magic Powder), Necro (Hood), Orc Viking (Shoulder
Piece), Silver Wolf (Wolf Fang), Sky Fish (Fish Fossil), Slime (Little
Crystal), Tundra (Magic Crystal)

Night: Dark Slime (Little Crystal), Dorado (Fish Fossil), Faerie (Fairy
Dust), Flower Crystal (Root), High Ogre Viking (Glue), Hunter Wolf (Wolf
Fang), Necro (Hood), Ogre Viking (Glue), Silver Wolf (Wolf Fang), Sky Fish
(Fish Fossil), Slime (Little Crystal), Tundra (Magic Crystal)


Items you can pick: -

Mining ores: Bronze, Diamond, Gold, Iron, Platinum, Sapphire, Scrap Iron,
    Silver, Water Crystal

Fishes: Blowfish, Chub, Glitter Snapper, Pond Smelt, Rainbow Trout, Taimen,
    Tuna

Search: Antidote Herb, Broken Hilt, Diamond, Emerald, Iron, Noel Grass, Orange
    Grass, Platinum, Red Grass, Ruby, Silver, White Cabbage, White Crystal,
    White Grass, Withered Grass

Tablet fragments:
- Ice Tablet fragment 1/5 - Give four Aquamarines and three Diamonds.
- Ice Tablet fragment 2/5 - Defeat 4 Tundras at Padova Mountains - Shrine,
    defeat 5 High Ogre Vikings at Padova Mountains - Icy Path, night only and
    defeat 6 Dark Slimes at Padova Mountains - Blocked-Off Cave.
- Ice Tablet fragment 3/5 - Till all of fields at Padova Mountains - Flowing
    River, Padova Mountains - Freezing Cave and Padova Mountains - Tomb.
- Ice Tablet fragment 4/5 - Defeat the dungeon guardian.
- Ice Tablet fragment 5/5 - After defeat Boss: Crystal Mammoth.


===============================================================================
10.4.1. Details for Area                                    [Padova2-Details]
===============================================================================

Padova Mountains - Mountain Winter Entrance
-------------------------------------------------------------------------------
- Save point


Padova Mountains - Crossroad
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 1 Gate spawns 1 Orc Viking (day) or 1 Ogre Viking (night)
- 1 Gate spawns 1 Silver Wolf (anytime)
- Search - Northeast (Broken Hilt, White Crystal, White Grass, Withered Grass)


Padova Mountains - Iceberg Midway
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 1 Gate spawns 1 Orc Viking (day) or 1 Ogre Viking (night)
- 1 Gate spawns 2 Flower Crystal (anytime)
- Search - East, float only (Broken Hilt, White Crystal, White Grass, Withered
    Grass)


Padova Mountains - Icy Path
-------------------------------------------------------------------------------
- 2 white flowers (restore RP)
- 1 Gate spawns 1 High Orc Viking and 1 Hunter Wolf (day) or 1 High Ogre Viking
    and 1 Hunter Wolf (night)
Note: To destroy the gate you need to use long range attacks.
- Search - Center, float only (White Crystal, White Grass, Withered Grass)
- Search - East (Broken Hilt, White Crystal, White Grass, Withered Grass)


Padova Mountains - Unfrozen Lake
-------------------------------------------------------------------------------
- 2 crystals (restore RP)
- 1 Gate spawns 1 High Orc Viking (day) or 1 High Ogre Viking (night)
- 1 Gate spawns 2 Flower Crystal (anytime)
- Lake (Pond Smelt)


Padova Mountains - Rushing Waterfall
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Little Wizard (day) or 1 Faerie (night)
- 1 Gate spawns 1 Tundra (anytime)
- Lake (Blowfish, Rainbow Trout, Taimen)
- Statue: Till all of fields at Padova Mountains - Flowing River, Padova
    Mountains - Freezing Cave and Padova Mountains - Tomb to remove it
    (Reward: Ice Tablet fragment 3/5)


Padova Mountains - Tomb
-------------------------------------------------------------------------------
- 5 mining stones (Gold, Iron, Platinum, Silver)
- A 6x6 farming area
- 1 Gate spawns 1 Hunter Wolf (anytime)
- 1 Gate spawns 1 Faerie (day) or 1 Necro (night)
- Lake (Glitter Snapper, Rainbow Trout, Taimen)
- Search - Northeast (Antidote Herb, Noel Grass, Red Grass, White Cabbage)


Padova Mountains - Narrow Path
-------------------------------------------------------------------------------
- 2 crystals (restore RP)
- 5 mining stones (Gold, Iron, Platinum, Silver)
- 1 Gate spawns 2 Slime (anytime)
- 1 Gate spawns 1 Slime (anytime)
- Search - East (Antidote Herb, Broken Hilt, Emerald, Orange Grass)
- Statue: Defeat 4 Tundras at Padova Mountains - Shrine, defeat 5 High Ogre
    Vikings at Padova Mountains - Icy Path, night only and defeat 6 Dark Slimes
    at Padova Mountains - Blocked-Off Cave (Reward: Ice Tablet fragment 2/5)


Padova Mountains - Shrine (Side A)
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Tundra and 1 Little Mage (anytime)
- Lake (Rainbow Trout, Taimen, Tuna)
- Statue: Defeat the dungeon guardian (Reward: Recipe - Levelizer and Ice
    Tablet fragment 4/5)


Padova Mountains - Shrine (Side B)
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Tundra (anytime)
- Lake (Rainbow Trout, Taimen, Tuna)


Padova Mountains - Flowing River
-------------------------------------------------------------------------------
- 8 mining stones (Bronze, Gold, Iron, Scrap Iron, Silver, Water Crystal)
- A 6x6 farming area
- 1 Gate spawns 1 Necro (anytime)
- 1 Gate spawns 1 Necro (day) and 1 Silver Wolf (night)
- River (Chub, Pond Smelt, Taimen)
- Statue: Give four Aquamarines and three Diamonds to remove it (Reward: Ice
    Tablet fragment 1/5)


Padova Mountains - Blocked-Off Cave
-------------------------------------------------------------------------------
- 7 mining stones (Bronze, Diamond, Gold, Iron, Platinum, Sapphire, Scrap Iron,
    Silver, Water Crystal)
- 1 Gate spawns 2 Dark Slime (anytime)
- Search - North (Iron, Platinum, Ruby, Silver)
- Statue: Give four Aquamarines and three Diamonds to remove it (Reward: Ice
    Tablet fragment 1/5)


Padova Mountains - Freezing Cave
-------------------------------------------------------------------------------
- Save point
- 6 mining stones (Bronze, Diamond, Gold, Iron, Sapphire, Scrap Iron, Silver,
    Water Crystal)
- A 6x6 farming area
- 1 Gate spawns 1 Sky Fish and 1 Dorado (anytime)
- River - west side (Chub, Pond Smelt, Taimen)
- River - east side (Chub, Taimen)


Padova Mountains - Ice Field
-------------------------------------------------------------------------------
- Search - East (Diamond, White Crystal, White Grass, Withered Grass)
- Statue: Defeat 4 Tundras at Padova Mountains - Shrine, defeat 5 High Ogre
    Vikings at Padova Mountains - Icy Path, night only and defeat 6 Dark Slimes
    at Padova Mountains - Blocked-Off Cave (Reward: Ice Tablet fragment 2/5)
- Boss: crystal Mammoth (Reward: Ice Tablet fragment 5/5)


===============================================================================
10.4.2. Details for Iceberg Underground Shrine              [Iceberg-Details]
===============================================================================

Iceberg Underground Shrine Entrance
-------------------------------------------------------------------------------
- Slab (center): open the gate to the next room
- Slab (east): teleports you to Iceberg Underground Shrine Bottom (only
    available after you defeat the Dungeon Boss)


Iceberg Underground Shrine Level 1
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Little Wizard and 1 Necro (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Iceberg Underground Shrine Level 2
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Flower Crystal and 1 Faerie (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Iceberg Underground Shrine Level 3
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Orc Viking and 1 Slime (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Iceberg Underground Shrine Level 4
-------------------------------------------------------------------------------
- 1 Gate spawns 2 High Orc Viking and 1 Dark Slime (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Iceberg Underground Shrine Level 5
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Sky Fish and 1 Dorado (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Iceberg Underground Shrine Level 6
-------------------------------------------------------------------------------
- 1 Gate spawns 2 High Ogre Viking and 1 Ogre Viking (anytime)
- Slab (west): nothing
- Slab (east): recovery all HP/RP


Iceberg Underground Shrine Level 7
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Silver Wolf and 1 Hunter Wolf (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Iceberg Underground Shrine Level 8
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Necro and 1 Faerie (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Iceberg Underground Shrine Level 9
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Tundras and 1 High Orc Viking (anytime)
- Slab (west): recovery all HP/RP
- Slab (east): nothing


Iceberg Underground Shrine Bottom
-------------------------------------------------------------------------------
- Slab: teleports you to Iceberg Underground Shrine Entrance
- Boss: Grimoire (Reward: Ancient Stone Tablet fragment 4/4)


*******************************************************************************
10.5. Palermo Shrine                                       [Palermo]
*******************************************************************************

Map

Palermo Shrine - B1F

                                |------------|
                                |  Palermo   |
                                |  Shrine -  |
                                |  B1F North |
                                |  Room (N)  |
                                |----|++|----|
                                     |  |
                                     |  |
     |------------|                  |  |                  |------------|
     |  Palermo   |                  |  |                  |  Palermo   |
     |  Shrine -  |                  |  |                  |  Shrine -  |
     |  B1F West  |                  |  |                  |  B1F East  |
     |  Room (B)  |                  |  |                  |  Room (C)  |
     |----|  |----|             |----|  |----|             |----|  |----|
          |  |                  |            |                  |  |
          |  |                  |  Palermo   |                  |  |
          |  --------------------  Shrine -  --------------------  |
          |                        B1F Great                       |
          |----------------------  Hall (A)  ----------------------|
                                |            |
                                |            |
                                |----|  |----|
                                     |  |
                                     |  |
                                     |  |
                                     |  |
                                     |  |
                                     |  |
                                     |  |
                                |----|  |----|
                                |  Palermo   |
                                |  Shrine    |
                                |  Entrance  |
                                |------------|

Notes:
- B1F Great Hall (west slab): active the slab in Palermo Shrine - B3F Room 8.
- B1F Great Hall (east slab): active the slab in Palermo Shrine - Mini Garden
    (Star 8).
- B1F North Room (south door): active both slabs in Palermo Shrine - B1F Great
    Hall.


Palermo Shrine - B2F

                                                               |------------|
                                                               |  Palermo   |
                                                               |  Shrine -  |
                                                               | B2F Room 8 |
                                                               |    (E)     |
                                                               |----|  |----|
                                                                    |  |
  |------------|             |------------|                         |  |
  |  Palermo   |             |  Palermo   |                         |  |
  |  Shrine -  ---------------  Shrine -  -----------|              |  |
  | B2F Room 5                 B2F Room 4            |              |  |
  |            ---------------    (A)     --------|  |              |  |
  |------------|             |------------|       |  --------|      |  |
                                                  |          |      |  |
                                                  |-------|++|------|++|
                                                          |  Palermo   |
                                                          |  Shrine -  |
                                                          | B2F Room 6 |
                                                          |            |
                          |------------------|            |---------|  |
                          |     Palermo      |                      |  |
                          |     Shrine -     |                      |  |
                          |    B2F Room 2    |                      |  |
                          |                  |                      |  |
                          |  |------------|  |                      |  |
                          |  |            |  |                      |  |
                          |  |            |  |                 |----|  |----|
                      |---|  |            |  |---|             |  Palermo   |
                      |      |            |      |             |  Shrine -  |
                      |  ----|            |----  |             | B2F Room 7 |
                      |  |                    |  |             |    (C)     |
                      |  |                    |  |             |------------|
                      |  |                    |  |
                 |----|++|----|          |----|++|----|
                 |  Palermo   |          |  Palermo   |
                 |  Shrine -  |          |  Shrine -  |
                 | B2F Room 1 |          | B2F Room 3 |
                 |    (B)     |          |    (D)     |
                 |------------|          |------------|

Notes:
- B2F Room 1 (north door): active the switch in Palermo Shrine - B2F Room 6.
- B2F Room 2 (switch): unlock Palermo Shrine - B2F Room 6 east door.
- B2F Room 3 (north door): active the switch in Palermo Shrine - B2F Room 5.
- B2F Room 5 (switch): unlock Palermo Shrine - B2F Room 3 north door.
- B2F Room 6 (west door): open only from B2F Room 6 to B2F Room 4 (1 way only).
- B2F Room 6 (east door): active the switch in Palermo Shrine - B2F Room 2.
- B2F Room 6 (switch): unlock Palermo Shrine - B2F Room 1 north door.


Palermo Shrine - B3F

                       |--------------|
                       |   Palermo    |
                       |   Shrine -   |
                       |  B3F Room 8  |
                       |              |
                       |-----|++|-----|
                             |  |
                             |  |
                             |  |
                             |  |
                             |  |
|--------------|             |  |
|              |        |----|  |----|         |------------|
|   Palermo    |        |            |         |            |    |------------|
|   Shrine -   ----------  Palermo   -----------  Palermo   |    |  Palermo   |
|  B3F Room 6              Shrine -               Shrine -  |    |  Shrine -  |
|              ---------- B3F Room 5 ----------- B3F Room 7 |    | B3F Room 4 |
|              |        |            |         |            |    |            |
|--------------|        |----|  |----|         |------------|    |----|  |----|
                             |  |                                     |  |
                             |  |                                     |  |
                             |  |                                     |  |
                             |  |                                     |  |
                             |  |                                     |  |
                             |  |                                     |  |
                             |  |                                     |  |
                             |  |                                     |  |
  |------------|       |-----|  |-----|                     |---------|++|
  |  Palermo   |       |   Palermo    |                     |  Palermo   |
  |  Shrine -  ---------   Shrine -   -----------------------  Shrine -  |
  | B3F Room 1            B3F Room 2                          B3F Room 3 |
  |    (D)     ---------              -----------------------            |
  |------------|       |--------------|                     |------------|

Notes:
- B3F Room 3 (north door): active the switch in Palermo Shrine - B3F Room 7.
- B3F Room 4 (switch): unlock Palermo Shrine - B3F Room 8 south door.
- B3F Room 7 (switch): unlock Palermo Shrine - B3F Room 3 north door.
- B3F Room 8 (south door): active the switch in Palermo Shrine - B3F Room 4.
- B3F Room 8 (slab): unlock the Palermo Shrine - B1F Great Hall west slab.


Palermo Shrine - Mini Garden

                                |------------|
      |------------|            |            |            |------------|
      |    (H)     |            |            |            |    (M)     |
      |  (Star 2)  |            |  (Star 8)  |            |  (Star 7)  |
      |    (G)     |            |            |            |    (L)     |
      |------------|            |    (M)     |            |------------|
                                |------------|





      |------------|            |------------|            |------------|
      |    (G)     |            |    (J)     |            |    (L)     |
      |  (Star 1)  |            |  (Star 4)  |            |  (Star 6)  |
      |    (F)     |            |    (I)     |            |    (K)     |
      |------------|            |------------|            |------------|





      |------------|            |------------|            |------------|
      |    (F)     |            |    (I)     |            |    (K)     |
      | (Entrance) |            |  (Star 3)  |            |  (Star 5)  |
      |    (E)     |            |    (H)     |            |    (J)     |
      |------------|            |------------|            |------------|

Notes:
- Star 8 (slab): unlock the Palermo Shrine - B1F Great Hall east slab and move
    you to Palermo Shrine - Mini Garden (Entrance).

Palermo Shrine - 4 Seasons Hallway

                              |----------------|
                              |    Palermo     |
                              |    Shrine -    |
                              |    Stairway    |
                              |     to End     |
                              |      (O)       |
                              |                |
                              |------|  |------|
                                     |  |
                                     |  |
                                     |  |
                                     |  |
                                     |  |
    |------------|                   |  |                   |------------|
    |  Palermo   |                   |  |                   |  Palermo   |
    |  Shrine -  --------------------|++|--------------------  Shrine -  |
    |   Gentle                       (N)                       Sorrowful |
    |   Spring   --------------    Palermo     --------------   Autumn   |
    |------------|            |    Shrine -    |            |------------|
                              |   4 Seasons    |
                              |    Hallway     |
                              |                |
                              |------|  |------|
                                     |  |
                                     |  |
                        |------------|  |------------|
    |------------|      |                            |      |------------|
    |  Palermo   -------|  |----------------------|  |-------  Palermo   |
    |  Shrine -            |                      |            Shrine -  |
    | Refreshing ----------|                      |----------   Frigid   |
    |   Summer   |                                          |   Winter   |
    |------------|                                          |------------|

Notes:
- 4 Seasons Hallway (north door): collect all Seasonal Orbs.
- Frigid Winter (statue): raise to a fully grown Turnip and White Cabbage,
    receiving the Winter Orb.
- Gentle Spring (statue): raise to a fully grown Cabbage and Toyherb, receiving
    the Spring Orb.
- Refreshing Summer (statue): raise to a fully grown Cucumber and Eggplant,
    receiving the Summer Orb.
- Sorrowful Autumn (statue): raise to a fully grown Carrot and Yam, receiving
    The Fall Orb.

Palermo Shrine - Scorching Altar

                          |------------------------|
                          |                        |
                          |    Palermo Shrine -    |
                          |     Scorching Altar    |
                          |                        |
                          |                        |
                          |----------|  |----------|
                                     |  |
                                     |  |
                                  |--|  |--|
                                  |        |
                                  |  (O)   |
                                  |        |
                                  |--------|

Notes:
- Scorching Altar: Boss Room


The final dungeon. To have access to it you need first collect all Tablet
fragments from all four seasons dungeons (five Green Tablet fragments from
Trieste Forest, seven Blue Tablet fragments from Blessia Island, five Red
Tablet fragments from Messhina Valley and five Ice Tablet fragments from Padova
Mountains), check each dungeon section to know how to obtain them. After that
talk to Barrett (he won't talk about the tablets in all locations) to learn
about this place. Get the Dragon Break magic book from Alvarna Academy -
Library at upper left shelf. Finally, talk to mayor Byron and ask to him to
improve one more floor on your barn (it will have no costs to you and the
expansion will be completed just after you talk to him, but first you need to
do all barn's expansions). Enter in the barn, walk to the elevator, select "Go
to a deeper floor" until you see the option "Basement Floor 28" and choose it.
You'll see a giant hole on the floor, this is the entrance to Palermo Shrine.
Also note the after you had entered at least once this place, you can bring a
monster with you by taking it out and moving to the barn's door. Two options
will appear and you can go inside by selecting "Go."


Season: Your current season (except in the 4 Seasons Hallway floor)
Danger Level: Not specified, but no doubt it is max.

Monsters you can find (Monster drop in parenthesis)
-------------------------------------------------------------------------------
Anytime: Aerian (Magic Crystal), Arch Demon (Devil Blood), Claw Dragon (Rage
Fang), Dark Faerie (Fairy Dust), Demon (Devil Horn), Faust (Hood), Gigantus
(Giant's Gloves), Goblin (Proof of Warrior), Goblin Archer (Cheap Bandage),
Goblin Gangster (Skull), Goblin Pirate (Quality Cloth), King Minotauros (Hammer
Piece), Little Emperor (Magic Powder), Little Golem (Bronze), Mimic (Broken
Box), Minotauros (Hammer Piece), Monster Box (Broken Box), Ogre Viking (Glue),
Orc (Cheap cloth), Orc Archer (Arrowhead), Orc Viking (Shoulder Piece), Titan
(Giant's Fingernail)


Items you can pick: -

Mining ores: Bronze, Earth Crystal, Fire Crystal, Gold, Iron, Platinum, Scrap
    Iron, Silver, Water Crystal, Wind Crystal

Fishes: -

Search: Amethyst, Antidote Herb, Aquamarine, Black Grass, Carrot, Corn,
    Cucumber, Diamond, Emerald, Gold, Gold Cabbage, Gold Potato, Gold Pumpkin,
    Gold Turnip, Green Pepper, Hot-Hot Fruit, Leek, Medicinal Herb, Onion,
    Orange Grass, Pink Melon, Pink Turnip, Platinum, Red Grass, Ruby, Sapphire,
    Silk Cloth, Tomato, White Cabbage, Yam, Yellow Grass

Orbs:
- Spring Orb: Sow Cabbage and Toyherb at Palermo Shrine - Gentle Spring.
- Summer Orb: Sow Cucumber and Eggplant at Palermo Shrine - Refreshing Summer.
- Fall Orb: Sow Carrot and Yam at Palermo Shrine - Sorrowful Autumn.
- Winter Orb: Sow Turnip and White Cabbage at Palermo Shrine - Frigid Winter.
Note: They must all be fully grown.


How to unlock all the rooms (quickest way):

As you could see in the maps, some rooms are blocked by enormous doors. To get
access to all them and don't lose time, do the following:
First of all bring your farming tools (axe, hammer, hoe and waterpot) and these
seeds (one bag each): Cabbage, Toyherb (Spring), Cucumber, Eggplant (Summer),
Carrot, Yam (Fall), Turnip and White Cabbage (Winter). You can bring some Fur
Sleeping Bags, Formulas and Neutral Agents (maybe you need this) if you want.

From Palermo Shrine Entrance, go to the north room (B1F Great Hall) and try to
run through the north exit. Your character will notice the two slabs (used to
unlock the door at B1F North Room). After this go to the east room (B1F East
Room) and go down one floor, move to north (B2F Room 6) and active the switch.
Run one room to northwest (B2F Room 4) and another to west (B2F Room 5), kill
everything and activate the switch (the time will freeze until you check the
statue, the same will happen in others rooms with this trap). Return to the
last room (B2F Room 4), go up one floor (B1F Great Hall), move to west (B1F
West Room) and go down again (B2F Room 1). Run to north (B2F Room 2), activate
the switch and go to the southeast exit (B2F Room 3). Go down (B3F Room 1), run
one room to east (B3F Room 2), one room to north (B3F Room 5) and one room to
east (B3F Room 7). Kill all monsters and active the switch. Go back to B3F Room
2, but now go one room to east (B3F Room 3) and another to north (B3F Room 4).
Again, kill everything and active another switch. Now try to go to B3F Room 2
(you need to kill all monster in B3F Room 3 to keep going), move two rooms to
north (B3F Room 8), kill everyone as always and check the slab. Go back to B1F
Great Hall (use the Escape magic book or just run to there), move down one
floor by B1F East Room, run two maps to north (B2F Room 8) and go down (Mini
Garden). Now you need to pass through eight rooms (in each room you need to
destroy all the things to keep going), so it's a good idea to save if you're
not strong enough. Now proceed until the last room and active the slab. Go to
B1F Great Hall (use the Escape magic book or just run to there), move to north
(B1F North Room) and go down one floor (4 Seasons Hallway). In this floor there
are four rooms in each extremity (north way is blocked), so go to all them,
kill all the enemies in the map, check the statue and plant the crops that it
says. After all crops are fully grown, check the statues and get the Seasonal
Orbs, opening the last door.


===============================================================================
10.5.1. Details for Area B1F                                [Palermo-B1F]
===============================================================================

Palermo Shrine Entrance
-------------------------------------------------------------------------------
- Save Point


Palermo Shrine - B1F Great Hall
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Demon (anytime)
- Stairs: go to Palermo Shrine - B2F Room 4
- Search - Northeast (Antidote Herb, Black Grass, Medicinal Herb, Silk Cloth)
- Slab (West Side): active the slab in Palermo Shrine - B3F Room 8
- Slab (East side): active the slab in Palermo Shrine - Mini Garden (Star 8)

Palermo Shrine - B1F West Room
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Minotauros (anytime)
- Stairs: go to Palermo Shrine - B2F Room 1


Palermo Shrine - B1F East Room
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Minotauros (anytime)
- Stairs: go to Palermo Shrine - B2F Room 7


Palermo Shrine - B1F North Room
-------------------------------------------------------------------------------
- 1 Gate spawns 1 King Minotauros (anytime)
- Stairs: go to Palermo Shrine - 4 Seasons Hallway
- Door: active both slabs in Palermo Shrine - B1F Great Hall


===============================================================================
10.5.2. Details for Area B2F                                [Palermo-B2F]
===============================================================================

Palermo Shrine - B2F Room 1
-------------------------------------------------------------------------------
- Stairs: go to Palermo Shrine - B1F West Room
- Door: active the switch in Palermo Shrine - B2F Room 6


Palermo Shrine - B2F Room 2
-------------------------------------------------------------------------------
- 1 Gate (west) spawns 1 Aerian (anytime)
- 1 Gate (east) spawns 1 Dark Faerie (anytime)
- Search - North (Antidote Herb, Medicinal Herb, Orange Grass, Silk Cloth)
- Switch: unlock Palermo Shrine - B2F Room 6 east door


Palermo Shrine - B2F Room 3
-------------------------------------------------------------------------------
- Stairs: go to Palermo Shrine - B3F Room 1
- Door: active the switch in Palermo Shrine - B2F Room 5


Palermo Shrine - B2F Room 4
-------------------------------------------------------------------------------
- 8 mining stones (Earth Crystal, Fire Crystal, Scrap Iron, Water Crystal, Wind
    Crystal)
- 2 3x3 farming area
- 2 fountains (No fishes)
- Stairs: go to Palermo Shrine - B1F Great Hall


Palermo Shrine - B2F Room 5
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Claw Dragon and 1 Monster Box (anytime)
- Search - West (Antidote Herb, Medicinal Herb, Red Grass, Silk Cloth)
- Switch: unlock Palermo Shrine - B2F Room 3 north door.


Palermo Shrine - B2F Room 6
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Little Golem (anytime)
- Door (West side): open only from B2F Room 6 to B2F Room 4 (1 way only).
- Door (East side): active the switch in Palermo Shrine - B2F Room 2.
- Search - Center (Antidote Herb, Medicinal Herb, Silk Cloth, Yellow Grass)
- Switch: unlock Palermo Shrine - B2F Room 1 north door.


Palermo Shrine - B2F Room 7
-------------------------------------------------------------------------------
- Stairs: go to Palermo Shrine - B1F East Room


Palermo Shrine - B2F Room 8
-------------------------------------------------------------------------------
- Stairs: go to Palermo Shrine - Mini Garden (Entrance)
- Search - East (Antidote Herb, Medicinal Herb, Red Grass, Silk Cloth)


===============================================================================
10.5.3. Details for Area B3F                                [Palermo-B3F]
===============================================================================

Palermo Shrine - B3F Room 1
-------------------------------------------------------------------------------
- Stairs: go to Palermo Shrine - B2F Room 3


Palermo Shrine - B3F Room 2
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Arch Demon and 1 Little Emperor (anytime)
- Search - Southeast (Antidote Herb, Black Grass, Medicinal Herb, Silk Cloth)


Palermo Shrine - B3F Room 3
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Minotauros and 1 Mimic (anytime)
- Door: active the switch in Palermo Shrine - B3F Room 7


Palermo Shrine - B3F Room 4
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Dark Faerie and 1 Titan (anytime)
- Switch: unlock Palermo Shrine - B3F Room 8 south door


Palermo Shrine - B3F Room 5
-------------------------------------------------------------------------------
- 1 Gate (north) spawns 1 Faust (anytime)
- 1 Gate (south) spawns 1 Demon (anytime)


Palermo Shrine - B3F Room 6
-------------------------------------------------------------------------------
- 8 mining stones (Bronze, Gold, Iron, Platinum, Silver)
- 3 3x3 farming area
- 1 fountain (No fishes)


Palermo Shrine - B3F Room 7
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Arch Demon and 1 Dark Faerie (anytime)
- Search - South (Antidote Herb, Medicinal Herb, Orange Grass, Silk Cloth)
- Switch: unlock Palermo Shrine - B3F Room 3 north door


Palermo Shrine - B3F Room 8
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Gigantus (anytime)
- Door: active the switch in Palermo Shrine - B3F Room 4
- Search - Northeast (Diamond, Emerald, Platinum, Ruby)
- Slab: unlock the Palermo Shrine - B1F Great Hall west slab


===============================================================================
10.5.4. Details for Area Mini Garden                        [Palermo-Garden]
===============================================================================

Palermo Shrine - Mini Garden (Entrance)
-------------------------------------------------------------------------------
- Save Point
- 8 mining stones (Earth Crystal, Fire Crystal, Scrap Iron, Water Crystal, Wind
    Crystal)
- 2 3x3 farming area
- 2 fountains (No fishes)
- Stairs: go to Palermo Shrine - B2F Room 8
- Slab: teleports to Palermo Shrine - Mini Garden (Star 1)


Palermo Shrine - Mini Garden (Star 1)
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Minotauros (anytime)
- Search (Antidote Herb, Gold, Medicinal Herb, Yellow Grass)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 2)


Palermo Shrine - Mini Garden (Star 2)
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Arch Demon and 1 Demon (anytime)
- Search (Antidote Herb, Aquamarine, Medicinal Herb, Yellow Grass)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 3)


Palermo Shrine - Mini Garden (Star 3)
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Aerian and 1 Monster Box (anytime)
- Search (Amethyst, Antidote Herb, Black Grass, Medicinal Herb)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 4)


Palermo Shrine - Mini Garden (Star 4)
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Claw Dragon and 1 Dark Faerie (anytime)
- Search (Antidote Herb, Medicinal Herb, Orange Grass, Sapphire)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 5)


Palermo Shrine - Mini Garden (Star 5)
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Gigantus and 1 Mimic (anytime)
- Search (Antidote Herb, Emerald, Medicinal Herb, Red Grass)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 6)


Palermo Shrine - Mini Garden (Star 6)
-------------------------------------------------------------------------------
- 1 Gate spawns 2 Little Emperor and 1 Titan (anytime)
- Search (Antidote Herb, Medicinal Herb, Ruby, Yellow Grass)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 7)


Palermo Shrine - Mini Garden (Star 7)
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Faust and 1 Little Golem (anytime)
- Search (Antidote Herb, Diamond, Medicinal Herb, Orange Grass)
- Slab: teleports to Palermo Shrine - Mini Garden (Star 8)


Palermo Shrine - Mini Garden (Star 8)
-------------------------------------------------------------------------------
- 1 Gate spawns 2 King Minotauros (anytime)
- Slab: unlock the Palermo Shrine - B1F Great Hall east slab and teleports you
    to Palermo Shrine - Mini Garden (Entrance)


===============================================================================
10.5.5. Details for Area 4 Seasons Hallway                  [Palermo-Hallway]
===============================================================================

Palermo Shrine - 4 Seasons Hallway
-------------------------------------------------------------------------------
- Save Point
- 8 mining stones (Bronze, Gold, Iron, Platinum, Silver)
- 2 3x3 farming area
- 1 Gate Spawns 1 Aerian (anytime)
- 2 fountains (No fishes)
- Stairs: go to Palermo Shrine - B1F North Room
- Door: collect all Seasonal Orbs
- Slabs: hints about the Seasonal Orbs


Palermo Shrine - Gentle Spring
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Orc and 1 Orc Archer (anytime/can't tame)
- 1 3x6 farming area
- 1 fountain
- Search (Gold Cabbage, Onion, Pink Melon, Pink Turnip)
- Statue: Sow Cabbage and Toyherb until they are fully grown (Reward: Spring
    Orb)


Palermo Shrine - Refreshing Summer
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Goblin Gangster and 1 Goblin Pirate (anytime/can't tame)
- 1 3x6 farming area
- 1 fountain
- Search (Corn, Cucumber, Gold Pumpkin, Tomato)
- Statue: Sow Cucumber and Eggplant until they are fully grown (Reward: Summer
    Orb)


Palermo Shrine - Sorrowful Autumn
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Goblin and 1 Goblin Archer (anytime/can't tame)
- 1 3x6 farming area
- 1 fountain
- Search (Carrot, Gold Potato, Green Pepper, Yam)
- Statue: Sow Carrot and Yam until they are fully grown (Reward: Fall Orb)


Palermo Shrine - Frigid Winter
-------------------------------------------------------------------------------
- 1 Gate spawns 1 Ogre Viking and 1 Orc Viking (anytime/can't tame)
- 1 3x6 farming area
- 1 fountain
- Search (Gold Turnip, Hot-Hot Fruit, Leek, White Cabbage)
- Statue: Sow Turnip and White Cabbage until they are fully grown (Reward:
    Winter Orb)


Palermo Shrine - Starway to End
-------------------------------------------------------------------------------
- Stairs: go to Palermo Shrine - Scorching Altar


===============================================================================
10.5.6. Details for Area Scorching Altar                    [Palermo-Altar]
===============================================================================

Palermo Shrine - 4 Seasons Hallway
-------------------------------------------------------------------------------
- Stairs: go to Palermo Shrine - Starway to End
- Boss: Fiersome


###############################################################################
11. Advancing to the Second Generation                      [Second]
###############################################################################

This section will cover the basics about what you should do to proceed to the
second generation of the game and tell briefly what changes and what does not.
Notice the times I say will be fastest ones to start the new events (have a
baby, build the school, etc.), but it doesn't mean you need to do this exactly
in this day. Actually you can activate these events anytime from the day I say,
so, if you're not in a hurry or want to delay the events a little longer,
there's absolutely no problem about it.


*******************************************************************************
11.1. How to Advance                                        [Advance]
*******************************************************************************

First of all, for the ones who are not aware, the second generation covers the
story of the main character's son or daughter (your choice). So, if you want
to advance to this part of the game, the first thing you need to do is to
court the girl you like until her love level reaches 10 and then marry her (see
the Bachelorettes section to know about proposal).

After you marry the girl, wait 9 days (you don't need to give gifts or talk to
her if you don't want...even though that would make you a very bad husband...)
and then talk to her. She'll then say she'll be having a baby soon, and you'll
be asked to choose if you'd prefer a boy, a girl or if either is fine. Notice
this choice will determine the character you'll be playing with in the second
generation, so pick the choice you like the most. I don't think there's any
difference if you are a boy or a girl, except that you'll be able to have
girlfriends or boyfriends, respectively.

Wait more 6 days after choosing the gender of the baby and then go out of your
house. When you enter the house again you'll see your wife will be holding the
newly born baby. In this same day, you can already talk to Byron when he's in
his house to discuss the building of a school in the village and, if you have
100000G and 1000 pieces of wood, you can talk to him again to ask him to build
the school.

The school will be built in the Cherry Blossom Square and it'll take 10 days
to be ready. When you go near the school after it's finished you'll
automatically start some conversations that will end up starting the second
generation so, if you still don't want to go to the second generation after
starting building the school, be sure to don't go near the door of the school
in Cherry Blossom Square after the 10 days period. Because if you don't
actually pass in front of the door the events won't start and you'll be able to
keep playing in the first generation. The same way, don't forget to go to the
school in Cherry Blossom Square if you do want to proceed to the second
generation.

One thing you should pay attention before starting the events that will take
you to the second generation is the amount of feed you have left in the barn
for your monsters. If you don't want to lose friendship points because of lack
of feed, you must be sure you have left at least 33 feed FOR EACH monster you
have in the barn, that is, if your barn is full (you have 16 monsters), before
advancing to the next generation you need to stock 33 * 16 = 528 feed in the
barn in order to guarantee that all of them will have enough feed to eat during
the transition.

Just after you start the second generation, a hurricane will hit your farm,
killing some of your crops, just as an ordinary hurricane would do. Actually,
there's a way to avoid the disaster and save your crops. To do so, just
activate the events to the second generation (go near the school) after
PM 12:00. This way, after starting the second generation, even though you'll
see the house shaking, if you look at the weather icon, you'll see it's not a
storm, so it won't affect your crops. Not only that, notice as well that,
instead of starting playing in the third day, you'll start the game in the
second day, meaning you'll have one extra day. Well, all of this seems very
nice and all and it really works MOST OF THE TIME. Yes, I can't say why, as I
still don't understand it myself, but sometimes, even if you do activate the
events after PM 12:00 as I said, even though you'll gain an extra day and
you'll see the weather icon shows it not a storm, if you actually go to a
dungeon you have planted anything in and see your crops, sometimes they'll be
devastated the same way as if they were hit by a hurricane.

In short, if you want to try to save your crops from the hurricane in the
beginning of the second generation, do the following:
- Save your game before activating the school event
- Activate the event (go near the school) after PM 12:00
- Check your crops in the dungeons and see if they're alright. If they do,
      fine, otherwise reload your save and try to activate the school event
      another time/day and see if you can save the crops this way.


*******************************************************************************
11.2. What Changes (And What Doesn't)                       [Changes]
*******************************************************************************

Starting a new life means you'll have a lot of different things to do, but not
necessarily you'll have lost all of your efforts of the first generation.

First of all, I'll tell then what you keep from the first generation. Even
though it may not seem natural, all of the physical status of the main
character will be kept, that is, his level, status, skills and alike. Also,
you'll have all the money and items he collected (that is natural), plus your
father Kyle will give you a plot item called Ancient Script. The tamed monsters
will like you the same way (the Friendship level won't drop).

Note about the tools: As I said, you keep the items from the first generation,
including what you gathered, the tools, weapons...well, everything. But when
you start the second generation, you won't have the tools in your backpack from
the beginning, but don't worry. To find them, check the chest in your house (in
the first floor, the one that was never used for anything) and you'll find the
tools. The problem is that a lot of years without use caused them to rust and
they are not so good anymore, that is, you can't charge them anymore (if you
don't know what is charge, see the Farming Tools section). If you want to
recover the tools to their old selves or make them even better than before, you
need to expand the school in the second generation, building the Workshop,
that'll allow you to start forging and upgrading the tools and weapons (see the
Crafting section for details).

Finally, I'll tell about some things that will change when you start playing in
the second generation. The two main differences I think you'll notice are: the
dungeons, that are wider now, meaning some of the fences won't block the way
anymore, because of your little size, that allows you to pass through holes
adults can't, and the monsters that are a lot harder to deal with. And the
second difference is about the villagers friendship towards you, that will all
be at level 0 (I can understand why everybody doesn't like you yet, but how
come your own mother doesn't like you as well??).

Well, one more interesting difference I can point is the new opening, starring
the new generation characters. I think it's very nice, specially if you're a
bit tired of hearing the same music and watching the same movie over and over
(well...you'll eventually get tired of watching this as well, but at least it
will pleasure you a bit longer).

There are some other changes, but I won't discuss about them. Just to mention,
I can say you'll find new girls and boys in the village to have as girlfriends
or boyfriends (depending on what character you chose), new abilities are
available, as you can cook, forge, create accessories on your own and I think
you're life will be slightly affected by the school schedule.


###############################################################################
12. Miscellaneous                                           [Miscellaneous]
###############################################################################

Here you'll find some general info that I think does not fit very well in the
sections shown before.


*******************************************************************************
12.1. The Bottles                                           [Bottles]
*******************************************************************************

During the game, you'll receive some empty bottles as rewards from villagers
after you have completed some specific quests from them.

These bottles allow you to fill them with potions and alike that can be later
consumed to restore HP, for example. If you still cannot create your own
pharmacy, you can fill your bottles by asking Natalie to make you some potion.
You just need to ask her to create one and give her 3 Medicinal Herbs and 300G.

Below are the bottles available and how you can get them:

Bottle 1: Reward from Natalie after finishing  the quest "I Lost My 
    Stethoscope"
Bottle 2: Reward from Byron after finishing the quest "Please Find Someone"
Bottle 3: Reward from Douglas after finishing the quest "Let's Talk about This
    Like Men"


*******************************************************************************
12.2. Earthquakes                                           [Earthquakes]
*******************************************************************************

During the first generation of the game, sometimes you'll just wake up and feel
an earthquake. They are pre-programmed events and occur once a season on a
specific date. See below when it'll happen:

- Spring 18
- Summer 11
- Fall 4
- Winter 23

Notice you won't lose the day, even though the game plays the sleep song after
the earthquake, you'll still wake up on the same day, so there's nothing to
worry about.


*******************************************************************************
12.3. Sale Off Coupons                                      [Coupons]
*******************************************************************************

Once a season you'll receive in your mailbox a letter telling the shops are
offering a discount in their items in that day. The amount off varies in each
season and are only available on that specific day, so you should plan ahead
to take full advantage of it (doesn't apply to all items). See below the days
you'll receive the letter and how much you'll be able to save:

- Spring 15 (10% off)
- Summer 16 (30% off)
- Fall 14 (20% off)
- Winter 15 (40% off)


*******************************************************************************
12.4. Full Set of Tools                                     [Full Set]
*******************************************************************************

It's one of the utensils you can buy from Yue on Wednesdays to be placed in the
Workshop. It's a very well known utensil among the ones who are familiar with
harvest moon games as it contains the "Makers" tools, that are: the Mayonnaise
Maker, Cheese Maker, Yogurt Maker, Seed Maker and Thread Maker. All of them
allow you to create more useful / expensive items by throwing specific raw
materials in it. Below I'll give a brief explain about each of them:

- Mayonnaise Maker: Produces mayonnaise by throwing eggs
- Cheese Maker: Produces cheese by throwing milk
- Yogurt Maker: Produces yogurt by throwing milk
- Seed maker: Produces seed by throwing fully grown crops. Notice you can't use
      this one if you have an active quest.
- Thread Maker: Produces thread by throwing wool


*******************************************************************************
12.5. Endings                                               [Endings]
*******************************************************************************

This game have one great change in the story and two endings. You need to meet
some requirements to achieve them and it is possible to do all of them in just
one save file. These are the requirements for each of them:

- Advance to the second generation: Just check the "How to Advance" section.
- First Ending: Defeat Fiersome at Palermo Shrine. To do this you need first
open the Palermo Shrine by getting all Stone Tablets fragments, Dragon Break
magic book and all Seasonal Orbs to open the last door (check Palermo Shrine
section).
- Second Ending: Defeat all secret bosses at the Underground Shrine in each
dungeon, collecting all the Ancient Tablets and then talk to Barrett. He'll
learn about the Omni-Gate spell and hide it. Go to the Alvarna Academy -
Library and get it.


###############################################################################
13. QuickLists                                              [Quick]
###############################################################################

This sections contains some lists that allows you to find something quickly.
Each subsection covers something I think it would be useful to read
occasionally while you play the game, so these tables omit the details and
go directly to the point. If you want more information about anything you
should try to take a look at one of the previous sections, in which I tried
to cover everything in details.

The tables are always sorted by the first column topic (alphabetically), except
for the quests, that are sorted by villager name and by order of request.


*******************************************************************************
13.1. Quest List - First Generation                         [List-Quest1]
*******************************************************************************

This list shows the main topics about the quests. In this table you'll see who
requests each quest, a brief description about what to do to finish it and what
you'll obtain by completing it. The quests are ordered by requester name and
the chronological order they request each quest. If you want more details
about a quest, refer to the corresponding section far above (especially
recommended if you want a more interesting description and to know more about
the answers you can choose on the dialogues).

* Even when I say "Talk to someone" and this someone is not the requester, you
      must talk to the requester first, before talking to this someone. Don't
      forget to talk to the requester after talking to the someone as well.
* When I say "find something" I mean: find something and give it to the
      requester. Also, if I say find, I mean you don't need to mine or defeat
      monsters, the item can be found on the ground (either visible or not).
* When I say "deliver item to someone" I mean: first talk to the requester
      to pick the item and then do give this to someone.
* When you need to bring an item, I'll put in parenthesis where you can find
      it if you want to gather one. But, if you already have one with you at
      the time, you can give it directly to the requester and don't need to
      search for another one. If the item is a monster drop, I'll tell where
      you can find the monster and when, that is, if it spawns during Day (D),
      Night (N) or Anytime (A).


 Quest Name            | Request  | What to do               | Reward
-------------------------------------------------------------------------------
 Let Me Tell You Your  | Alicia   | Talk to her              | 100G
     Fortune           |          |                          |
 I Want This No Matter.|.Alicia...|.Find an Amethyst in......|.100G
     What              |          |     Padova - Crossroad   |
 Fulfill a Prophecy    | Alicia   | Talk to Cecilia          | 200G
 Fulfill Another.......|.Alicia...|.Talk to Barrett..........|.250G, 100 wood
     Prophecy          |          |                          |
 I Need Your Thoughts  | Alicia   | Talk to her and answer   | -
     On Something      |          |     all options          |
 Fulfill One More .....|.Alicia...|.Meet Mana at Cherry......|.200G
     Prophecy          |          |     Blossom Square       |
 Can You Find          | Alicia   | Find a Sapphire in       | 300G
     Something for Me? |          |     Messhina - Path to   |
                       |          |     Mountain             |
 Fulfill One Last......|.Alicia...|.Go to Trieste - Grassy...|.500G
     Prophecy          |          |     Path and defeat an   |
                       |          |     Orc                  |
 I Have a Small Favor  | Alicia   | Talk to her and meet her | -
     to Ask of You     |          |     in Padova - Mt.      |
                       |          |     Winter Entrance.     |
                       |          |     Move to Padova -     |
                       |          |     Crossroads and defeat|
                       |          |     the Gates and        |
                       |          |     monsters and talk to |
                       |          |     her again            |
 Find Me a Crystal.....|.Alicia...|.Find the Crystal Ball in.|.Crystal Ball or
     Ball              |          |     Padova - Ice Field   |     marriage
                       |          |     (see Quests section  |
                       |          |     for further details) |
 I'm Looking for       | Barrett  | Find his book in the     | Pole
     Something         |          |     church               |
 Get Me an Item........|.Barrett..|.Bring him an Arrowhead...|.500G
                       |          |     (Orc Archers in      |
                       |          |     Trieste (D)          |
 I Need Another Item   | Barrett  | Bring him a Quality Cloth| 600G
                       |          |     (Goblin Pirates      |
                       |          |     in Blessia (D))      |
 I Want to Give........|.Barrett..|.Deliver the Star Pendant.|.Onion Seed
     Dorothy Something |          |     to Dorothy           |
 Please Find Someone   | Byron    | Find Barrett             | Empty Bottle
 Town Patrol Needed....|.Byron....| Talk to everybody in town| 1000G
                       |          |     (Yue's not necessary)|
 Please Give Natalie   | Byron    | Deliver the City Data to | 700G
     Some Forms        |          |     Natalie              |
 Super Training Plan:..|.Cammy....|.Talk to her and play a...|.Toyherb Seeds
     Strength!         |          |     minigame             |
 Super Training Plan:  | Cammy    | Talk to her and play a   | Tomato Seed
     Luck!             |          |     minigame             |
 Super Training Plan:..|.Cammy....|.Talk to her and play a...|.Pineapple Seed
     Memory!           |          |     minigame             |
 Super Training Plan:  | Cammy    | Talk to her and play a   | Corn Seed
     Etiquette!        |          |     minigame             |
 Super Training Plan:..|.Cammy....|.Bring her a Wolf Fang....|.Charm Blue Seed
     Graduation!       |          |     (Silver Wolf in      |
                       |          |     Padova (A))          |
 Please Find Something | Cecilia  | Find a Ruby in Trieste - | Pet Glove,
                       |          |     Aegis Falls          |     100 wood
 Looking for Special...|.Cecilia..|.Bring her an Indigo Grass|.200G, Brush
     Ingredients       |          |     (One will appear in  |
                       |          |     Blessia - Center)    |
 I Need Someone to     | Cecilia  | Talk to Egan (be careful,| -
     Stay Over         |          |     you'll sleep         |
                       |          |     immediately)         |
 Company for...........|.Cecilia..|.Meet Cecilia in Alvarna -|.-
     Stargazing        |          |     Falling Star Path at |
                       |          |     at PM 9:00           |
 Male Bonding...       | Cecilia  | Talk to Jake             | -
 I Want to Ask You.....|.Cecilia..|.Talk to her..............|.-
     Something         |          |                          |
 I Have Something for  | Cecilia  | Accept Cecilia's invite  | Apple Pie
     You               |          |     and answer "Yeah."   |
 Something's Really....|.Cecilia..|.Meet Cecilia at Trieste..|.-
     Bothering Me      |          |     Entrance and answer  |
                       |          |     the second option    |
 Something Very        | Cecilia  | Find the Round Stone in  | Round Stone
     Important to Me   |          |     Messhina - Bridge to |
                       |          |     Shrine               |
 A Very Important......|.Cecilia..|.Take the Round Stone to..|.Nothing or
     Request           |          |     her in Messhina -    |     marriage
                       |          |     Bridge to Shrine     |
                       |          |     (see Quests section  |
                       |          |     for further details) |
 I Dropped Something...| Dorothy  | Find her amulet on the   | 100G
                       |          |     docks                |
 I Did It Again........|.Dorothy..|.Find her Ruby Brooch in..|.Sweetie Potato
                       |          |     Trieste - Aegis Falls|
 I'd Like Some Wool,   | Dorothy  | Bring her a Wooly Furball| Greenifier,
     But...            |          |     (Woolies in Trieste -|     100 wood
                       |          |     Spring Clearing (N)) |
 I Want to Ask You.....|.Dorothy..|.Talk to her and answer...|.Toyherb Seed
     Something...      |          |     "To help everyone as |
                       |          |     much as I can"       |
 Can You Do Me         | Dorothy  | Talk to her and meet her | -
     a Favor?          |          |     in front of the      |
                       |          |     church the next day  |
 Something about the...|.Dorothy..|.Talk to her and ask some.|.-
     Future            |          |     questions (see the   |
                       |          |     quests section to    |
                       |          |     know the correct     |
                       |          |     ones)                |
 It's about Cammy...   | Dorothy  | Talk to Cammy            | Glazed Yam
 I Made Some Cookies...|.Dorothy..|.Meet her at Alvarna -....|.-
                       |          |     West End and answer  |
                       |          |     what you want        |
 It's about Fern...    | Dorothy  | Talk to her              | -
 I...Have Something....|.Dorothy..|.Meet her in the docks....|.Charm
     to Say            |          |     the next day and     |
                       |          |     answer anything      |
 Get This for Me       | Douglas  | Find "The Fighting Bull's| 100G
                       |          |     Horns" in Trieste    |
                       |          |     Forest - Spring      |
                       |          |     Clearing             |
 I Got Into a Fight....|.Douglas..|.Deliver the letter to....|.100 wood
     with Mana...      |          |     Mana                 |
 Let's Talk About This | Douglas  | Talk to Douglas and      | Empty Bottle
     Like Men          |          |     answer all options   |
 I Challenge You!......|.Douglas..|.Meet him in Trieste -....|.Engagement Ring
                       |          |    Wooded Paradise and   |
                       |          |    defeat the orc        |
 Please Taste This     | Egan     | Talk to him and say what | Clippers
     for Me            |          |     you think            |
 I'm Running Out of....|.Egan.....|.Talk to Cecilia..........|.500G
     Ingredients       |          |                          |
 Going to the Forest?  | Egan     | Bring him an Apple (tree | 500G
                       |          |     in Trieste - Grassy  |
                       |          |     Path or drop by Pomme|
                       |          |     Pomme in Trieste -   |
                       |          |     Spring Clearing (D)) |
 Lost-and-Found........|.Egan.....|.Find the Emerald Ring in.|.700G
                       |          |     Messhina - Riverbank |
 Please Get Me an      | Gordon   | Bring him an Amethyst    | 400G
     Amethyst          |          |     (mine from Blessia)  |
 Please Get Me an......|.Gordon...|.Bring him an Aquamarine..|.600G, 100 wood
     Aquamarine        |          |     (mine from Trieste)  |
 Please Get Me Some    | Gordon   | Bring him a Strong String| 600G
     Sturdy String     |          |     (Spiders in          |
                       |          |     Trieste (N))         |
 Find a Diamond for Me.|.Gordon...|.Bring him a Diamond......|.700G
                       |          |     (mine from Padova)   |
 I've Got Something    | Gordon   | Talk to him              | Blessing Pendant
 A Quest for Breakfast.|.Herman...|.Bring him Rice (Store)...|.3000G, Milker
 A Quest for Lunch     | Herman   | Bring him Fried Eggs     | 5000G
                       |          |     (Store)              |
 Come Here for a Sec...|.Jake.....|.Find Cecilia's pendant...|.Sickle
                       |          |     in Trieste - Spring  |
                       |          |     Clearing             |
 I'll Give Ya a Shot   | Jake     | Find the Bronze Bracelet | 100G
                       |          |     in Trieste - Wooded  |
                       |          |     Paradise             |
 I Got Something' Else.|.Jake.....|.Find the Bronze Bracelet.|.200G
     For Ya            |          |     in Blessia - Old     |
                       |          |     Ship Deck            |
 Get with It!          | Jake     | Talk to him in Alvarna - | -
                       |          |     North Square         |
 Lost and Found........|.Julia....|.Deliver the Holy Book....|.Vegetable Juice
                       |          |     to Gordon            |
 More Lost and Found   | Julia    | Ask Julia to return the  | Toyherb Seed
                       |          |     sword and deliver it |
                       |          |     to Tanya             |
 New and Improved Soap.|.Julia....|.Talk to her and answer...|.Fruit Sandwich,
                       |          |     "It feels nice."     |     100 wood
 I Just Need a Break   | Julia    | Go to General Store and  | Formula A 
     Sometimes         |          |     pick the Salad       |
 A Tough Job...........|.Julia....|.Find the Sun Pendant in..|.Pickles
                       |          |     the docks            |
 Something I've        | Julia    | Talk to her and take the | -
     Noticed           |          |     bath                 |
 I Made a Little.......|.Julia....|.Talk to her and watch....|.-
     Mistake           |          |                          |
 I'd Like to Talk to   | Julia    | Talk to Douglas          | -
     You               |          |                          |
 Bathhouse in Crisis!..|.Julia....|.Find the Messhilight Ore.|.Messhilight Ore
     Help Me!          |          |     in Messhina - Serene |
                       |          |     Garden and defeat    |
                       |          |     the monster          |
 Come Talk to Me       | Julia    | Meet her in the docks    | -
                       |          |     in the next day      |
 Please Deliver........|.Mana.....|.Deliver Emery Flower.....|.100G
     Something for Me  |          |     to Rosalind          |
 I Want a Four Leaf    | Mana     | Find the 4-Leaf Clover   | 200G, 100 wood
     Clover            |          |     in Blessia - Center  |
 Help Me Look for......|.Mana.....|.Search for the lost item.|.200G
     Something         |          |     int the store        |
 I Need a Fisherman!   | Mana     | Fish a Salmon (Messhina) | 200G
 Let's Talk............|.Mana.....|.Talk to her and answer...|.-
                       |          |     "Of course." Meet her|
                       |          |     at Cherry Blossom    |
                       |          |     Square.              |
 I Have Something to   | Mana     | Talk to Mana and meet her| -
     Ask You           |          |     in the docks in      |
                       |          |     the next day         |
 A Delivery Request....|.Mana.....|.Talk to Mana.............|.Red Scarf
 I Have Something to   | Mana     | Talk to her and meet her | -
     Tell You          |          |     in the Cherry Blossom|
                       |          |     Square               |
 It's a Date!..........|.Mana.....|.Talk to her and meet her.|.-
                       |          |     in Blessia - Summer  |
                       |          |     Isle Port. Walk until|
                       |          |     Blessia - Old Ship   |
                       |          |     Deck and talk to her |
 A Very Important      | Mana     | Talk to her and meet her | -
     Conversation      |          |     in the Cherry Blossom|
                       |          |     Square               |
 Delivery Work (Big....|.Max......|.Deliver a Spinach to.....|.4000G
     Money!)           |          |     Jake                 |
 Top Secret Work (Big  | Max      | Bring him an Arrowhead   | 6000G
     Money!)           |          |     (Orc Archers in      |
                       |          |     Trieste (D)          |
 I Lost My Stethoscope.|.Natalie..|.Find her stethoscope in..|.Empty Bottle,
                       |          |     De Sainte-coquille   |     200G
                       |          |     Manor                |
 Delivery Boy Wanted   | Natalie  | Deliver the Health It to | 100G, 100 wood
                       |          |     Byron                |
 Shots Aren't Scary....|.Natalie..|.Talk to Roy..............|.200G
 Housesitter Wanted    | Natalie  | Find her in Messhina -   | 300G
                       |          |     Serene Garden        |
 Please Find Some......|.Ray......|.Bring him a              | 50G
     Medicinal Herbs   |          |     Medicinal Herb       |
 Help Them Make Up     | Ray      | Talk to Natalie and......|.-
                       |          |     Alicia, then deliver |
                       |          |     the Pumpkin Pudding  |
                       |          |     to Natalie           |
 Help Needed for.......|.Ray......|.Go to Trieste - Spring   | 500G
     On-Site Training  |          |     Clearing and defeat  |
                       |          |     a Pomme Pomme        |
 Please Deliver Some   | Ray      | Deliver the Health It to.|.200G
     Medicine          |          |     Barrett              |
 Please Find Me Some...|.Rosalind.|.Find Lamp Grass in       | 2000G
     Lamp Grass        |          |     Trieste Forest -     |
                       |          |     Spring Clearing      |
 Please Find Me an     | Rosalind | Bring her an Apple (tree.|.4000G,
     Apple             |          |     in Trieste - Grassy  | Harvest Basket
                       |          |     Path or drop by Pomme|
                       |          |     Pomme in Trieste -   |
                       |          |     Spring Clearing (D)) |
 Please Deliver........|.Rosalind.|.Deliver the Secret.......|.6000G,
     Something for Me  |          |     Letter to Byron      |     100 wood
 Hiring Research       | Rosalind | Get a cold and talk to   | 8000G
     Assistant         |          |     her (sleep after AM 3|
                       |          |     twice in a row)      |
 Private Message 1.....|.Rosalind.|.Meet her at Alvarna -....|.-
                       |          |     North Square         |
 Please Capture a      | Rosalind | Bring her a Small Fleece | 10000G
     Monster           |          |     (Cut from Woolies in |
                       |          |     the barn)            |
 Magical Assistant.....|.Rosalind.|.Talk to her and meet her.|.-
     Needed            |          |     at Trieste Entrance  |
 Please Get Some Rare  | Rosalind | Talk to Rosalind twice.  | 20000G
     Ingredients       |          |     Then talk to Max when|
                       |          |     he's in his room and |
                       |          |     deliver the item to  |
                       |          |     Rosalind             |
 Private Message 2.....|.Rosalind.|.Talk to Max when he's in.|.50000G
     (URGENT)          |          |     his room and deliver |
                       |          |     the item to Rosalind |
 Private Message 3     | Rosalind | Meet her at Blessia -    | -
                       |          |     Summer Isle Port     |
 I Need a Favor. Come..|.Roy......|.Bring him a Cheap Cloth..|.Steamed Bread
     Over?             |          |     (Orcs in Trieste (D) |
 I Need Something Else | Roy      | Bring him a Shoulder     | Pudding
                       |          |     Piece (Orc Vikings   |
                       |          |     in Padova (D))       |
 I Could Use Your Help.|.Roy......|.Bring him an Emerald.....|.Charm
                       |          |     (mine from Trieste)  |
 There's Something I   | Roy      | Bring him a Ruby         | Yam Seed
     Really Want       |          |     (mine from Blessia)  |
 Battle Strategies:....|.Tanya....|.Defeat 5 Orcs in.........|.500G, Axe
     Orc               |          |     Trieste (D)          |
 Battle Strategies:    | Tanya    | Defeat 8 Orc Archers in  | 700G
     Orc (Continued)   |          |     Trieste (D)          |
 Battle Strategies:....|.Tanya....|.Defeat 10 Goblin Pirates.|.1000G
     Goblin Pirate     |          |     in Blessia (D)       |
 Nothing Comes Before  | Yue      | Find honey in Trieste    | Daikon Seeds
     Good Skin!        |          |     Forest - Grassy Path |
 Monster Money!........|.Yue......|.Bring her a Panther Claw.|.Baked Rice Ball
                       |          |     (Shadow Panther in   |
                       |          |     Blessia (N))         |
 Something's Wrong     | Yue      | Bring her a White Grass  | Fried Eggs
     with My Kimono    |          |     (one will appear in  |
                       |          |     Padova - Flowing     |
                       |          |     River)               |
 Scaling the Phantom...|.Yue......|.Find the Shade Stone in..|.Hachimaki,
     Sand Dunes...     |          |     Messhina - Path to   |     100 wood
                       |          |     Mountain             |
 I'm Having Trouble    | Yue      | Talk to her and answer   | -
     with Someone      |          |     "Give her 1000G."    |
 More Monster Money!...|.Yue......|.Bring her a Char (fish...|.Apple Pie
                       |          |     in Blessia - Center) |
 Yue's Original Goods  | Yue      | Bring her a Red Grass, a | 500G
                       |          |     Blue Grass and a     |
                       |          |     Yellow Grass (they'll|
                       |          |     appear in Blessia -  |
                       |          |     South Beach and      |
                       |          |     Blessia - Center)    |
 Yue's Original Goods..|.Yue......|.Talk to her in Alvarna -.|.Miso Eggplant
     (Continued)       |          |     West End             |
 Help Me Find          | Yue      | Find the Critical Ring   | Critical Ring
     Something!        |          |     in Blessia - Altar/  |
                       |          |     Old Ship             |
 I Have Something to...|.Yue......|.Talk to her and meet her.|.Yue Swap Ticket
     Tell You          |          |     in the next day and  |
                       |          |     answer anything      |


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13.2. Quest List - Second Generation                        [List-Quest2]
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It's the same as the quest list for the first generation above. But I'll assume
you're already more familiar with the game and sometimes I'll not add so much
details as I did in the previous list. If there's anything you don't understand
very well, if you don't know where to find a specific item or just want to know
more details about the quest, please refer to the Quests - Second Generation
section in this guide.

Again, this list shows the main topics about the quests. In this table you'll
see who requests each quest, a brief description about what to do to finish it
and what you'll obtain by completing it. The quests are ordered by requester
name and the chronological order they request each quest.

* Even when I say "Talk to someone" and this someone is not the requester, you
      must talk to the requester first, before talking to this someone. Don't
      forget to talk to the requester after talking to the someone as well.
* When I say "find something" I mean: find something and give it to the
      requester. Also, if I say find, I mean you don't need to mine or defeat
      monsters, the item can be found on the ground (either visible or not).
* When I say "deliver item to someone" I mean: first talk to the requester
      to pick the item and then do give this to someone.
* When you need to bring an item, I'll put in parenthesis where you can find
      it if you want to gather one. But, if you already have one with you at
      the time, you can give it directly to the requester and don't need to
      search for another one. If the item is a monster drop, I'll tell where
      you can find the monster and when, that is, if it spawns during Day (D),
      Night (N) or Anytime (A).

# Aria only
* Aaron only


 Quest Name            | Request  | What to do               | Reward
-------------------------------------------------------------------------------
 Answer a Question for | Alicia   | Talk to her and choose a | Missing Page 1
     Me                |          |     "nice" answer        |     (Fireball)
 I Need Supplies for...