------------------------------------------------------------------------------ Winner of the GameFAQs FAQ of the Month for January 2009 ------------------------------------------------------------------------------ ooooo oooooo oooo ooooooooooo oooooo ooooo oo o o o o o o o o oo o o o o o o o o o oooooo o oo o o o oo o o o o o o oooo o oo o o o o o o o o o o o o o o ooo o o oooooo o o o ooooo o oo o o o o o o o o oooooooo o o oo o o ooo o o o o o o o o o oo o ooooo ooooooo ooooooooooo ooo oooooooooooooo oooo oooooo oooooo oooo ooo oooo oooo oo oooooo ooooo ooo oooooooo o o o o oo o o ooo o o o o o o o o o o oo o o o o o o o o o o o o o o o o o oo o o o o o oo o o o o o o oo o o o o oo oo o ooo o o o o o o o o o o o o o o o o o oo o o o ooo o o o o o o o o o o o o o oo o ooo o o oo o o o o o o oo oo o o o o ooo oo o o o o oo oo o oo oo o o o o o o o o o o oo oooooo ooooooo ooooo ooo ooo ooo ooo ooooo oooooo oo ooooooooo oooo oooo oooooo o o o o o oo o oooo o o oo o o o o o o o o ooo o o ooo o o o o o o oo oooo ooooo oooooo ============================================================================== ALIEN HOMINID HD FAQ/Walkthrough Copyright (c)2009 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 06/06/09 Version: 1.0 NOTE: This guide does contain spoilers! ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. 1] - Version History.................................. [0100] 2] - Controls......................................... [0200] 3] - Walkthrough...................................... [0300] 3.1] Urban..................................... [0310] 3.11] Level 1-1.......................... [0311] 3.12] Level 1-2.......................... [0312] 3.13] Level 1-3.......................... [0313] 3.14] Level 1-4.......................... [0314] 3.15] Level 1-5.......................... [0315] 3.2] Russia.................................... [0320] 3.21] Level 2-1.......................... [0321] 3.22] Level 2-2.......................... [0322] 3.23] Level 2-3.......................... [0323] 3.24] Level 2-4.......................... [0324] 3.25] Level 2-5.......................... [0325] 3.26] Level 2-6.......................... [0326] 3.3] Area 51................................... [0330] 3.31] Level 3-1.......................... [0331] 3.32] Level 3-2.......................... [0332] 3.33] Level 3-3.......................... [0333] 3.34] Level 3-4.......................... [0334] 3.35] Level 3-5.......................... [0335] 4] - Bosses........................................... [0400] 5] - Powerups......................................... [0500] 6] - Hats............................................. [0600] 7] - Minigames........................................ [0700] 8] - Achievements..................................... [0800] 9] - Thanks/Credits................................... [0900] ______________________________________________________________________________ 1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #36 ------------------- Version 1.0 (01/29/09) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ 2] CONTROLS [0200] ______________________________________________________________________________ .-----------------------------.----------------------------------------------. | D-Pad | Move | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move | |-----------------------------|----------------------------------------------| | Right Analog Stick | N/A | |-----------------------------|----------------------------------------------| | Start | Pause | |-----------------------------|----------------------------------------------| | Back | N/A | |-----------------------------|----------------------------------------------| | X Button | Shoot, Melee Attack | |-----------------------------|----------------------------------------------| | Y Button | Enter Vehicle | |-----------------------------|----------------------------------------------| | A Button | Jump | |-----------------------------|----------------------------------------------| | B Button | Throw Grenade | |-----------------------------|----------------------------------------------| | Right Trigger | Roll Right | |-----------------------------|----------------------------------------------| | Left Trigger | Roll Left | |-----------------------------|----------------------------------------------| | Right Bumper | N/A | |-----------------------------|----------------------------------------------| | Left Bumper | N/A | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ 3] WALKTHROUGH [0300] ______________________________________________________________________________ NOTE: This walkthrough is based on Medium difficulty. One nice day in space, Alien Hominid is flying around space in his cute lil' UFO. All of a sudden, FBI agents signal the alien's prescense, and what do they do? They shoot down the UFO. The UFO with Alien Hominid in it comes on flying down to Earth, and crashes in a city. FBI agents rush in from all sides and take the UFO captive for further research. One mistake: they left Alien Hominid, enraged about his ship, all alone. You know what that means? Mass killing! That's right, you're the alien, and your mission is to kill those government jerks and take back your ship! ============================================================================== 3.1] URBAN [0310] ============================================================================== =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.11] LEVEL 1-1 [0311] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ The game starts off with you in the middle of the city. Pick up the powerup that the fat kid gives you, and FBI agents drop down from the top of the screen. Kill them, and head along once the Go screen comes up. You'll find another fat kid. Take his powerup, and continue to kill more baddies. The kid rides away in a bus. Once you keep going right and killing agents, you'll come across a truck. Get in the truck, and now you can run agents over! Keep running people over until the screen stops. An FBI truck will back up and stop. Jump to the right of it and start blasting away at it. Keep firing at it and the oncoming agents until it's destroyed. Once the "Go" screen pops up, and proceed right. Agents will drop from the top, so go along killing them. Head right until you come to a building, where a giant robot comes onscreen. ------------------------------------------------------------------------------ BOSS: Tin Man ------------- Hey, he looks like the Tin Man! Kinda. This boss is incredibly predictable. To start things off, he will charge to the other side of the screen, arms flailing about. Jump on the sill of the central building; you will still have to leap in the air to avoid getting whacked. Once he's back on the right side of the screen again, a cannon will emerge from his metallic head. Drop down onto the ground to avoid getting fried. When the Tin Man crouches, jump back up onto the sill before the cannon goes off. He then runs to the left, thus repeating the simplistic process over again. He will glow green and speed up his attacks once losing three quarters of his health, so you'll have to be more alert once the time comes. ------------------------------------------------------------------------------ Proceed right and kill the thugs. Pick up any dropped powerups and keep going. There will be an agent with a flamethrower just up ahead. Jump over his fiery blasts and blow him to smithereens. You will find another truck up ahead, so hop in and enjoy mauling enemies! Proceed while killing agents dropping down from the sky until you reach a dock. Boss time! ------------------------------------------------------------------------------ BOSS: Cyclops Robot ------------------- The Cyclops Robot can only be damaged by targeting its eyeball. While you try to focus on the eye, he will either attack with his huge arms or with a cannon identical to the one used by Tin Man. Just for the record: you should never jump on the roof of the nearby fast food joint, there's really just no need. Instead, follow the Cyclops Robot's movements and stand right under his eye once he stops moving. Just before he pounds his fists into your yellow mug, fire upwards at his eye before jumping up in the air. Charged shots work wonders (hold down B) in this battle. It's best to stand under the boss and aim up at his eye than trying to aim at his eye from a horizontal level. Once the Cyclops Robot is down to a quarter health, his arms will fall off and he'll develop a new strategy. Now the robot will jump high in the air before slamming down to the ground. As he jumps, walk under him by following the arrow on the screen and continue firing upwards at his eye. Don't forget to move before he drops down on top of you! You will also have to deal with FBI agents that rush onto the scene, but they shouldn't be much trouble. In fact, sometimes they drop glorious powerups! Despite the nice reward, focus on the Cyclops Robot and his eyeball for the duration of the battle. ------------------------------------------------------------------------------ And that's a wrap! Yay for riding in a bus! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.12] LEVEL 1-2 [0312] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ This fun level entirely takes place on a highway. You will be jumping from car to car, slicing up agents and so on. You can hijack the cars if you want and smash them all together for fun. When the level starts off, you will be on top of a car. A helicopter will drop a missile, and if it hits the car that you're standing on, you're history. Even if it hits a car that you're driving, the car will blow up and you will fly onto the street. Jump over the cars in front of you and attack any agents. An FBI car will come speeding along. Jump into a random car and blast the FBI car so you don't take damage. Destroy the car and other agents, and keep heading over cars. The helicopter comes back, and this time you must destroy it. It will pace the screen, dropping missiles at you. Dodge them and make sure you're on a car that won't blow up. Aim up and shoot away at it, and it'll fall soon enough. Destroy the other FBI car that arrives shortly after. Once you get to the point with the jetpack guy, jump in a car and aim up while blasting him. He will fall shortly. Proceed until the screen stops and another machine falls down. ------------------------------------------------------------------------------ BOSS: Robo-Bee -------------- A weird flying robot with a spike on it's behind will come down from the sky. Hence the name, it kinda reminds me of a bee. As a car drives under the spike, the robot impales the car, blowing it up. I doubt you'd want to stand on the car while it gets speared! The cars will be moving fast, so that means they will be destroyed quickly. Jump to the car behind you and while jumping, turn around and shoot the mechanical menace a couple of times. Repeat the process until it uses a new attack. It sweeps the screen, ramming you. When it pauses for a few moments before flying towards you, quickly press Y to jump in a car and dodge the attack. It will pace the screen, so when he gets back to the right side of the screen, the robot stops. Jump out of the car and start shooting the robot before it starts impaling more cars. A fat kid on a paraglider will constantly drop down powerups to you. Repeat the process until the Robo-Bee is destroyed; it will speed up its the less HP is has. The battle may take a while, so keep on your toes. I found it better to be patient than overzealous: take your time when attacking since it is hard to attack and leap from car to car simultaneously. ------------------------------------------------------------------------------ Next level, please. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.13] LEVEL 1-3 [0313] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ A fat kid on a paraglider drops you on top of a building. Drop down from the building and start killing. There are metal barriers with grenade-throwing agents on the other side; blast the wall while dodging grenades. When you destroy the wall, proceed to find another. Destroy it again. After moving forward a bit more, you'll encounter a helicopter. While fending against FBI agents, attack the helicopter until it's blown apart. You will arrive at a tank, which slowly cannonballs at you. Just jump over them and pelt it with blasts. Agents come on screen, so you have to deal with them too. Destroy it, and the "Go" screen pops up. Start killing more agents that come your way. Plenty of hazards are thrown in your way, including two tanks and plenty of agents that shimmy down from who-knows-where. At least you have the occasional fat kid that gives you powerups. You will come to a point where you will meet an agent who's just like the flamethrower one, but he shoots ice cubes at you. Use the same tactics as the flamethrower agent: when he raises his gun, get ready to jump. Jump over the cube and blast him. It's easy. Once you've killed him, move along now. Slice and dice more baddies and you should soon reach a bulldozer. Hop in, and more FBI agents will come and swarm you. You can easily run them over, which is quite fun. Once you reach a stone statue, run into it and smash it to pieces. Do the same with the building shorty after you destroy the statue. You will reach a nuclear power plant, where two tanks will arrive on the scene. Don't abandon your ride just yet! Instead, ram them with your bulldozer. Keep ramming it until they blow up your vehicle, which by then they are probably nearing destruction. Try to take out one at a time. You will have to dodge a lot of firepower, so you may die a lot. Once those two tanks are destroyed, the power plant will blow up. Proceed a little farther and you will reach a pudding store. You know what's next. ------------------------------------------------------------------------------ BOSS: Baron Butterscotch ------------------------ The pudding store will blow up, and out comes a gargantuan blob of mutated butterscotch pudding! And he wants to kill you! Too bad that he won't get the chance. A crashed traffic signal is like a staircase leading to Baron Butterscotch's head. Don't even walk on it, because if you get to close to his head, he will stuff his face with your alien hide. The pudding beast also shoots globs of himself to your side of the screen, which land and turn into little pudding hands. Stray away from them as well before they strangle you. Destroy the hands by ducking and firing, then aim at the fire hydrant right under him. The only way to hurt the pudding boss is to shoot the fire hyrant, which in turn shoots water at him. Near later portions of the fight, Baron Butterscotch will smarten up and occasionally cover up the hydrant with his hand, so take some time to kill the butterscotch blobs and FBI agents when he does that. The boss also spews pudding at a diagonal line towards you and onto the pole. When it looks like he's going to cough something up, that's your cue to watch out. Get off of the pole if you're on it and stay close to the far left side of the screen. This boss battle can be frustrating since you're constantly avoiding pudding hands, raining blobs, and agent gunfire from afar. Always stay crouched when firing to ensure near-perfect protection. Eventually, the water will prove to be too much for Baron Butterscotch and the battle will end. ------------------------------------------------------------------------------ Next level, please. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.14] LEVEL 1-4 [0314] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ You will end up driving a tank in the beginning of the level. Kill the agents by either running them over or just by shooting them with cannonballs. An armored vehicle soon comes on screen. FBI agents hop out and attack you by the numbers, so kill them and then go after the vehicle. Go farther to reach the hotels. A helicopter will soon arrive. You should still have your tank. If so, aim upwards and blast it to bits with your cannon. If your tank blew up, well, keep dodgin' and use charged shots on it. Once you arrive at an ice cream stand, you will be ambushed by agents dropping from the sky. Kill them all to proceed. Also watch out for the agent that pops out of the manhole! When you arrive at the park, leap over the mailbox and take the powerup from the fat kid. It won't be long before you come to a fountain, where the next boss battle takes place. ------------------------------------------------------------------------------ BOSS: The Rammer ---------------- This big guy likes to charge at you a lot. If The Rammer manages to grab you, he will punch you repeatedly until death. With that said, jump over him when he charges. He will quickly turn around, so get ready to leap over his head again. You will have to jump over The Rammer nearly non-stop until he finally gets winded and has to pause. Use this opening to pelt him with your ray gun. Shoot him as much as you can when he's taking a break. The Rammer will regain composure and start to charge at you again. Make sure to time your jumps, because if he grabs you, you're done. Keep jumping over him and try to ignore the agents until he gets tired again; blast away. The Rammer is actually the easiest boss yet. ------------------------------------------------------------------------------ Jump over the hedges and kill the agents that try to take cover behind them. When you reach the giant gas tank blocking your progress, repeatedly shoot it until it explodes in a ball of flame. Dodge the blasts coming from the agents behind it and blow it up. Once the smoke clears, head past the destroyed tank to fight *gasp* another boss. ------------------------------------------------------------------------------ BOSS: Tank Bot -------------- In short, this boss is a giant robot with tank treads that takes up half of the screen. Watch as a poor little agent gets mauled by the massive bot, and prepare to fight it. Despite it's size, the Tank Bot is fairly easy. A gun that moves up and down its body is it's only attack. Jump on top of the gun and shoot its face. I reccommend charging up a shot, getting on the gun, and shooting the big bot's face with a charged blast. Don't stay on the gun for too long, because the Tank Bot will punch you if you stand on the gun too long. It's really easy to dodge the gun fire, so that shouldn't be a problem. Once you've dealt around half health to the Tank Bot, its face gets damaged and it get pissed. Now if you jump on the gun, his other fist will automatically punch you off. You won't get hurt by it, but now you won't be able to target the Tank Bot's charred face. Instead, aim for the Tank Bot's torso. If you get close to him, he will smush you into the ground with his big fist. All you have to do is stand on the left side of the screen and dodge the slow gun fire while you shoot at his torso. ------------------------------------------------------------------------------ Jump past the rubble and you will see a scene where a helicopter is having trouble carrying away your UFO. Jump over the wood chipper (don't fall in!) and destroy the helicopter before it takes away your UFO. Needless to say, also kill the agents that are attacking you. You are finally reunited with your ship! Now that you're piloting your UFO again, you can abduct people with the X button. Once the target reaches your UFO, they will die, but you can drop them by releasing X. ------------------------------------------------------------------------------ BOSS: Super Cannon ------------------ A giant FBI-made cannon will come onscreen. This thing shoots fireballs upwards, then they drop to the ground and break apart. The only way to defeat the Super Cannon is to abduct the fireball and drop it back into the cannon (where the fireballs are being fired). Just make sure that the fireball doesn't reach the top of the beam, because it will destroy your ship and kill you. If that does happen, a new ship appears on the ground. FBI guys are pests: if they get in your way, abduct a group of them and drop them into the chipper. Keep abducting the fireballs and dropping them into the Super Cannon, and you will soon destroy it. Easy as cake. ------------------------------------------------------------------------------ Next level, please. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.15] LEVEL 1-5 [0315] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ This is a really easy level where you are in your ship the whole time. Hold A or B to move and use the Left Analog Stick to change direction. Follow the blinking arrow on the screen while avoiding the jetpack agents and their gunfire. You will reach a helicopter that's being attacked by fat kids. Ahh, I love those fat kids. Once they destroy it, get the part to obtain your blaster for your UFO. Now you can press X to fire. Follow the arrow again to lead you to another helicopter. Destroy the helicopter with your blaster to get a part. Another arrow will pop up. Go to where it's pointing and collect the other piece from the helicopter. The last piece is being shown by another arrow. This time, enemy helicopters will join the jetpack agents in an attempt to shoot you out of the sky. Destroy the helicopter to get your booster, which allows you to fly through the sky by holding down B. Once again, follow the arrow to reach a fourth helicopter. You know what to do. You have to destroy six helicopters to fully repair your UFO. Once the arrow disappears, simply fly around and destroy any enemies that appear until the boss shows up. ------------------------------------------------------------------------------ BOSS: Ring Plane ---------------- A giant ship will come towards you and start blasting you with giant blue energy balls. They aren't that difficult to spot, so boost out of the way. The Ring Plane is surrounded by a ring of brown shields. Shoot the spinning brown shields, then attack the exposed steel of the ship. The spinning shields respawn, so you may have to destroy them multiple times. Once you destroy the shield, attack the Ring Plane. It's not too hard. Well, that's because you'll have to fight another boss right after this one! ------------------------------------------------------------------------------ BOSS: FBI Rocket ---------------- I have to admit, this boss is actually easier than the previous one. This huge rocket does have the ability to fire two blue energy balls, but they are still easy to avoid. The FBI Rocket pretty much stays in one place the entire fight; all you have to do is constantly move around it and fire away. Never stay underneath the rocket or your ship will get scorched by its giant boosters. Instead, stay on either side of it and hold down X to dish out the damage. When the FBI Rocket attacks you, press B to dodge the blasts. Yawn. ------------------------------------------------------------------------------ After you've destroyed the last ship, you'll be on your way. What's this? A Soviet missile guided by Russia has been launched towards the United States! Unfortunately for you (but fortunately for the US), your ship inadvertantly intercepts the missile and a collision occurs. Your UFO is destroyed, and you land in the middle of Russia! ============================================================================== 3.2] RUSSIA [0320] ============================================================================== =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.21] LEVEL 2-1 [0321] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Not much has changed aside from the scenery. The level begins with Alien Hominid tearing up some Soviet troops. The leader gets away, so set chase! Continue on foot as you kill the KGB soldiers. They act just like the FBI agents, so your battle strategies do not need to change. When you reach the soldier up in the watchtower, charge up a ray gun shot and shoot him while walking underneath. Soldiers will begin to repel down just ahead, so slice 'em up as you proceed forward. Soviet troops will also pop out from the snow, so be careful not to get surrounded. Take out the next watchguard ahead and continue past the stacks of logs to reach the boss area. ------------------------------------------------------------------------------ BOSS: Rocket Frog ----------------- The Rocket Frog is a giant mechanical frog that shoots rockets out of its shoulders. Who woulda thunk it? You can only damage the robot by attacking its eyes, so run underneath the boss and begin shooting its eyes. When the Rocket Frog shoots two missiles out, it will jump offscreen. Charge up a shot and get ready to blast one of the missiles as it flies about. The rockets fly faster the longer they stay about, making them harder to dodge. Take them out as fast as possible with a charged blast each. As soon as you destroy the second rocket, jump in the air to avoid the Rocket Frog as he pounces back on the ground. If you are on the ground when he falls, the shockwave will stun you. Continue attacking the Rocket Frog's eyes until he sends off another pair of missiles. The battle will continue as such until you destroy the robotic frog. ------------------------------------------------------------------------------ Attack another wave of soldiers that shimmy down and eliminate the ones that pop out from underneath. When you reach a pile of sandbags, avoid the grenades fired from the soldier on the other side. You must time your jump and leap over the blockade and kill the grenadier from behind. Do the same with the second grenadier. A brick wall lies in front of you; you cannot hurdle it, so what else is there to do? TEAR DOWN THIS WALL (hm, wrong country, I know) and move forward. A Russian fat kid (!!!) will give you a powerup, so grab it and continue. Defeat the grenadier up ahead and destroy the second brick wall. A boss battle will begin once you confront the KGB leader. ------------------------------------------------------------------------------ BOSS: USSROBOT -------------- Hey, I thought it was clever. This giant floating robot wields a hammer and sickle and certainly knows how to use them. As the USSROBOT flies overhead, it will try to jab you with its giant sickle. You will be struck with the weapon if you are stationary while the robot is directly above you. It's best to stop and bait the boss into attacking, then rolling at the last minute to avoid certain death. The USSROBOT has a second attack; if it stops and its boosters light up, press Down and Y to dig underground as the boss coats the entire ground with a wall of fire. Press A to resurface once the coast is clear. KGB soldiers will also roam the battlefield one at a time. It's hard enough trying to dodge the boss, but you'll also have to avoid enemy gunfire as well. If you try to stop and attack the soldiers, you will probably get stabbed by the boss, so try to quickly kill the soldiers or simply ignore them. You can only target the USSROBOT's small head with your ray gun, so either use charged-up blasts or pepper him with quick shots. Once the boss is down to around half health, he will begin moving a lot faster, making your job of dodging much more difficult. The key to winning is to constantly roll, so implement it in your battle strategy to beat this tough boss. ------------------------------------------------------------------------------ Next level, please. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.22] LEVEL 2-2 [0322] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Pass by the cute bear to confront more enemies. As an armored Soviet car speeds onto the screen, take note of the mortars in the background. As you try to destroy the car, missiles will rain down on you for a few moments. Dodge them, the attack the KGB troops once the mortars cease. Next up is a jetpack soldier. Dodge his gunfire and attack with charged blasts as he floats back and forth. Nothin' too serious. As you reach a cluster of buildings, hijack the nearby mortar and roll to the right. Press X to fire missiles onto the troops below. When you reach a trio of houses, an enemy mortar will attack from the background. Dodge the missiles and soldiers and wait for the mortars to leave. Continue to encounter a Russian helicopter. Simply stand on the rightmost building and use charged shots as you jump over the gunfire. It's really easy to destroy. Grab the powerup from the fat kid up ahead and continue slaying KGB troops until you are stopped by a stationary rocket. For whatever reason you cannot walk across it, so destroy it to get across. Take out the other three for the "Go" arrow to appear. After destroying two armored cars in a row, head to the right to encounter an imprisoned yeti. Destroy its two shackles with downward gunfire to free the gentle creatue. As a reward, it will let you hitch a ride on its back! Okay, maybe the yeti isn't that gentile. You can press X to punch and if you tilt the Left Analog Stick down first, your arm will be aimed towards the ground. Do this next to an enemy to turn them into a quick meal! Move forward, destroying anything in your path. The watchtowers can be easily disposed of with a few punches. Just as a quick note, the yeti cannot be killed nor can you be damaged while riding the yeti, so take your sweet time and eat as many soldiers as you'd like. Don't forget to get the Hungry Yeti achievement here! Once you reach a plateau, the yeti will let you go. As you traverse up the cliff, watch out for the indestructible turrets. Also avoid the giant bear robots up ahead. As they bounce up and down, sneak underneath them one by one to reach the other side untouched. Boss time! ------------------------------------------------------------------------------ BOSS: Vacuum Bear ----------------- It's the Vacuum Bear! This giant mechanical bear sucks up junk scattered on the ground, then fires them down at you. The junk blocks rain down from above two at a time, in three waves. After successfully dodging the junk, the Vacuum Bear will run offscreen. The bear robots from before hop onscreen as another boss meter appears. You must defeat these four enemies first before the real boss comes back onscreen. All four share the same healthbar, so you can target one or all four if you'd like. The bear robots float in the air, then slam to the ground one at a time. Make sure you're standing in between two when you are not shooting them. Once the bear robot's health bar disappears, they will split apart as a smaller bear robot pops out and flies around. It can be hard to avoid them as they bounce all over the place, but used fully charged laser shots to attack them. After one charged shot, an even smaller bear robot appears and flies around faster than the last. One more charged shot will destroy the robot for good. Repeat this for the other three bear robots to destroy 'em all. With that said and done, the Vacuum Bear will finally return and the battle will commence. He repeats the same attack, so resume attacking his head. If you want an easy way to avoid the junk blocks, simply dig underground and wait for all six to fall. Continue targeting the head to defeat the Vacuum Bear. ------------------------------------------------------------------------------ Next level, please. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.23] LEVEL 2-3 [0323] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Ugh, this level sucks HARD. Nearly the entire level is composed of turrets that just happen to be positioned in incredibly strategic and annoying places. Plus to boot, you cannot destroy them. After dodging the first handful of turrets, you'll reach three stationed on wooden pillars above you. Roll underneath each one, then continue forward to confront a boss. ------------------------------------------------------------------------------ BOSS: WTF-Mobile ---------------- I have no idea what the hell this contraption is, so I hereby dub it the "WTF- Mobile". I know, it's hard making up creative names. This vehicle is composed of a tank tread and a circular hatch connected by a device that resembles an accordian. Continue standing on the crate and attack the tank tread as the vehicle sits there and does nothing. After a lil' while, the WTF-Mobile destroys the two crates and uses the tank tread as a foot of sorts, stomping up and down across the arena. Before you get crushed, roll underneath the treads at the right time and shoot the tank tread as it moves about. Once you deplete three-quarters of the boss's health, the vehicle will fall apart, only leaving the very top. Two lasers will shoot down below from both sides of the now-floating machine. Since the lasers never stop for even a second, you must stay between the two lasers as the WTF-Mobile flies back and forth. While you simultaneously move with it, attack the vehicle with charged shots. It won't be long before you come on top. ------------------------------------------------------------------------------ Defeat the watchman up ahead and dodge the first turret. The two two are tricky to avoid, so try jumping on top of them instead. When you reach a large wall, the KGB leader will drop explosive barrels on you. Dodge them while you destroy the car to your right. Once it's out of the way, continue on. Avoid the next set of turrets as you encounter the KGB leader again. He'll continue throwing barrels, so roll to the right to reach the other side of the wall. Pass it and take the powerup from the fat kid, then proceed to reach the KGB leader yet again. This time, he has another trick up his sleeve. ------------------------------------------------------------------------------ BOSS: Soviet Cyclops Robot -------------------------- This boss slightly resembles the Cyclops Robot from Level 1-1, except he has totally different attacks. He will stand on one side of the screen (usually the right side) and hurl fireballs at you. They travel in the pattern of high, low, high, low, and so forth. Duck under the high fireballs and leap over the low ones. Since he does this non-stop, it leaves you little room to attack. You are best off attacking while you jump over the low fireballs; charged shots work best like normal. When the Soviet Cyclops Robot stops and rolls into a ball, dig underground. He will swiftly roll back and forth across the area. Resurface once he stops before you suffocate underground. The boss has another attack that can only be avoided by digging. When he cups his hands like Ryu from Street Fighter, dig underground so you don't get obliterated by a giant laser beam. Hadoken! As you damage the Soviet Cyclops Robot, his fireballs will travel a tad quicker and he may roll a few more times, but the fight is essentially the same from beginning to end. The hardest part about the battle is timing your movements to avoid the fireballs. ------------------------------------------------------------------------------ Next level, please. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.24] LEVEL 2-4 [0324] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ As the level begins, hop onto the snowmobile that's just dying to be used. The entire level is a giant track for your snowmobile. You can use the Left Analog Stick to move left and right with the vehicle and press A to jump. Of course, you can still use your blaster. The ride is pretty smooth at first; roll through the KGB soldiers until you reach a train track. Jump over the short blue pipes in the way and duck underneath the tall pipes and blue walls. There will be plenty of obstacles in the way of your snowmobile aside from the structures, including crates and red explosive drums. When you reach the train itself, kill the soldier in the caboose. Use charged shots to destroy the fuel canisters and pretty much anything else on the train cars (including more soldiers and turrets). Soon you will reach a boss. ------------------------------------------------------------------------------ BOSS: Crane ----------- Yep, it's just a crane. The crane is on top of one of the train cars and will drop rocks onto the road in front of you. You will have to destroy the rocks before they crash into your snowmobile and kill you. Aside from that, you'll also have to keep your eyes peeled for explosive drums lying on the road. Used charged blasts to destroy the rocks and damage the crane. When you see a drum, jump over it. The crane doesn't have that much health, so keep on assaulting it with charged shots to eventually blow it up. ------------------------------------------------------------------------------ The road gets pretty clogged, so keep your eyes on pipes and walls. There are also a lot more troops and turrets on the train cars, so you will have to shoot them as well. It can get a little hectic here. When you reach a train car filled with four red drums, destroy them and jump onto the train before it reaches the bridge; you will fall off and die if you fail to board. Once on the train, continue to the right as you kill any Russian soldiers. More of the train cars contain explosive drums, so either destroy them to create some space for movement or simply travel over them. It won't be long before you reach the front of the train. The KGB leader, who has your UFO, detaches the car and leaves you alone with another crane. This time you have to fight it on foot... ------------------------------------------------------------------------------ BOSS: Crane ----------- This crane is a lot harder because you have to fight it on foot. The crane only has one attack: when the crane claw opens and closes several times, the claw will jab at you. If you are caught in the claw, you'll get chewed apart. It's very hard to dodge the claw because you don't have a lot of room to move about and you cannot dig underground. I still haven't found a good strategy of avoiding the crane arm, so your best bet is to just keep moving and jumping about. Aside from staying alive, use fully-charged shots to attack the crane itself. Fortunately for you, the crane doesn't last very long. ------------------------------------------------------------------------------ The train will stop after the battle. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.25] LEVEL 2-5 [0325] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ The KGB leader scatters birdseed on the ground in front of you, attracting giant mutant birds! You can kill them after one charged shot plus a few normal hits, so they aren't that dangerous. Move to the right and hop onto the conveyor belt. Roll underneath the two buzzsaws onto the other side. The birds will disappear as a flamethrower troop waltzes onscreen. After killing him, go to the right. The KGB leader will hoist your UFO up a large skyscraper, and no, there's no elevator. As you climb up the many flights of stairs, a satellite will fire a laser beam on your location every second or so. You will have to avoid the laser as you travel up the skyscraper, avoiding flamethrower troops and soldiers lobbing barrels down the stairs. Keep in mind that the screen slowly scrolls up, so don't linger too much or else you will automatically be wiped off the screen! Despite the size of the building, it shouldn't take too long to reach the top. You will corner the KGB leader, who used your own UFO against you! ------------------------------------------------------------------------------ BOSS: KGB Leader ---------------- The KGB leader will fly around in your UFO and use one of two weapons: a large energy blast or two smaller energy pellets. Neither are particularly hard to dodge; the real challenge is the satellite that is still aimed at you. Every second, the satellite will attack with the laser, so you will spend most of your time avoiding the UFO and the satellite's laser beam. the UFO doesn't have too much health, so use a charged blast every once in a while while ducking and rolling around. The KGB leader almost always stays at the top of the screen, moving back and forth. If he disappears off the screen, then get ready to jump as he flies back and forth across the bottom of the screen. The battle isn't that difficult, even with all the disadvantages in the battle. Aside from the UFO moving faster as you drain its health bar, the battle stays unchanged. ------------------------------------------------------------------------------ The KGB leader is finally dealt with as you get your UFO back! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.26] LEVEL 2-6 [0326] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Like in Level 1-5, this level takes place entirely in your spaceship. Your task is to pursue and destroy the satellite that's been giving you so much trouble. Like in the last level, it is still targeting you with its dastardly laser. Aside from that, the entire level is littered with black mines that explode on contact. They can be difficult to spot due to the black background of space, so slowly fly up while shooting in front of you. Follow the arrow and you will eventually reach the satellite. It has no health bar and doesn't attack you anymore, so sit back and blow it to pieces. Once you do, cruise around until KGB spaceships show up. Avoid the asteroids that float around space and continue destroying KGB spaceships until the boss shows up. ------------------------------------------------------------------------------ BOSS: Asteroid Crusher ---------------------- This Soviet ship appears to be used solely for crushing asteroids, but it can certainly squash you if you're careless! Don't fly through the center of this long, rectangular ship unless you want to be killed immediately. It's very passive and will only attack if you stupidly fly into the crusher. With that said, slowly fly away from the Asteroid Crusher while avoiding rogue asteroids as well. Always hold down X even when flying away from the boss because your rear cannons can still hit it. If you reach a safe distance, turn around and target the ship with your front cannons. Once you destroy one half of the Asteroid Crusher, target the other half. Since you cannot be crushed by one half of a crusher, the boss will simply knock you away if you come in contact with it. Continue fleeing while shooting; it's basically a big, intergalactical game of cat and mouse. ------------------------------------------------------------------------------ As if you haven't had enough trouble already, your ship is swallowed by a big spaceship and captured by Area 51! However, you are inadvertantly freed while driving back through the desert. ============================================================================== 3.3] AREA 51 [0330] ============================================================================== =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.31] LEVEL 3-1 [0331] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Proceed to the right and kill the scorpions in your way. They're small, so you may have to duck to target them. After bashing a few scorpions, you will be attacked by a vulture. When it pauses, quickly dig in the sand before you're caught in its talons. Slay the vulture, then continue to the right. Move along (keep note that most of the time you don't have to kill the scorpions onscreen; you can just walk past them) until the screen stops. As a giant sand tornado rages towards you, dig underground and wait for it to pass. Afterwards, move along to reach a barren tree inhabited by two vultures. They will attack one at a time, luckily. Once they're toast, go forward to reach a boss. ------------------------------------------------------------------------------ BOSS: Antlion ------------- As the sand becomes disturbed, a giant antlion floats above you and back down into the ground. Make sure you aren't underneath it as it blasts into the air, so pay attention to the ground to see where the boss is. The antlion will float around in many awkward and unpredictable patterns, so try your best to simply stay out of its way. If it flies off the screen to the right or left, dig underground before you are swept off your feet. As the fight progresses, the antlion will begin to move around at a much faster rate, so always roll back and forth while firing at the beast. ------------------------------------------------------------------------------ Head to the right and dig underground as another whirlwind passes by. When you reach a tree filled with three vultures, get ready to charge up some laser balls in order to fend off the three birds. As you pass by the "Roswell" sign, you can see a strange ship fly off in the distance. Proceed until you are confronted by the ship. An alien beams down, then gets really pissed off at you for an unexplained reason. ------------------------------------------------------------------------------ BOSS: Alien Cruiser ------------------- The Alien Cruiser will use the machinegun stationed on the front of the ship to attack. It fires diagonally down, so you can go essentially untouched if you just stand under the cruiser at all times. As the Alien Cruiser flies back and forth, mimic its movements while shooting at the ship. Once the battle reaches midpoint, the Alien Cruiser will use a second weapon. Aside from the alien itself occasionally firing at you, the ship will use a green cannon in the back of the ship. Its attack method is not as predictable as the first, so you will have to run back and forth or dig underground to avoid the attack. Nevertheless, it's still a very easy boss battle. ------------------------------------------------------------------------------ Next level, please. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.32] LEVEL 3-2 [0332] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ An unfortunate Area 51 agent shows you firsthand how dangerous this level can be. You cannot dig at all during the level, so keep that in mind. Take out the agents that parachute down to the ground before moving on. Leap over the silver landmines as you take down the agents. A green flying robot will come onscreen every so often and shoot a laser pellet before flying away. Weird, I know. Don't even bother trying to attack it. Continue to reach two strange boxes. A battle will begin once you stand between them. ------------------------------------------------------------------------------ BOSS: The Box ------------- Ughhhh, I frickin hate this boss. It's actually two boxes; each covered in six circular lights. You can only damage the boss by shooting a light when it's blinking. However, a blinking light also means it's going to shoot a jolt of electricity in the light's direction. Soooo, either get out of the way or make it your priority to shoot the light before it shoots you. If at any point a light turns pink, it means it is going to activate all the lights on both boxes; a nearly unavoidable attack. Since you cannot dig in this level, the only way to avoid the shock of your life is to stand on the very tip of one of the boxes. This battle would be a heck of a lot easier if there weren't nearly eight Area 51 agents on the screen at all times. They will try to kill you, but most of the time they end up getting killed by The Box. I found the easiest way to win this battle is to stand on the very tip of either box (I always picked the left corner of the left box). Don't ever move to the left or right, only jump if you are about to get shot by agents. You can target the top lights of either box by crouching and shooting, so spend the entire battle ducking and shooting in hopes that one of the top lights blink so The Box takes damage. As a bonus, standing on the corner allows you to avoid the super electrical shock. ------------------------------------------------------------------------------ Continue to the right, killing more agents while avoiding landmines and green poison drums. It won't take long for you to encounter another boss. ------------------------------------------------------------------------------ BOSS: Area 51 Tank ------------------ The Area 51 Tank is a massive vehicle split up into several parts: - the spotlights. There is a spotlight on either side of the tank. When they angle down towards the ground, they will cover the entire ground in fire. Make sure to jump onto the tank tread when the spotlights move to save yourself. - the main body. The main body of the tank occasionally opens up and drops a small circular bomb. This bomb explodes on contact, coating the top of the tank tread in flames. Once you see that compartment open, jump off onto the ground. - the tank tread. The tank tread allows the tank to move, of course. The tank will frequently move from one side of the screen to another. Since each part of the tank can be destroyed separately, we have to pick a part to eliminate first. The main body of the tank is the most deadly, and taking it out first would be the most convenient because the turrets on the tank cannot target you when you are on the treads. Next up, take out the spotlights. Stand on the tank tread the entire time after destroying the main body and you'll breeze through the spotlights without a scratch on you. Afterwards, finish off the boss by blowing up the treads. ------------------------------------------------------------------------------ Go to the right to encounter another... boss?! ------------------------------------------------------------------------------ BOSS: Gate ---------- Okay, so this isn't a real boss. Or is it? It technically has a health bar. Whatever, it's still really easy! The guard stationed on top of the gate will shoot at you from above, while the two cannons will also fire at you. They usually shoot at you at the same time or in quick succession. Jump over three shots is difficult, so try rolling underneath them. Target the gate until it's eventually destroyed. ------------------------------------------------------------------------------ Next level, please. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.33] LEVEL 3-3 [0333] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ After killing a handful of agents, a strange blue creatue will emerge from the nearby canister. It will run back and forth in an attempt to maul you, so jump on the canister to protect yourself. Only drop down to shoot it when it's on the other side of the screen. The "Go" arrow will appear once it's dead. Fight two more blue monsters along with plenty more Area 51 agents and move on to reach a large fuel tank. Use several charged shots to destroy it and continue. A large computer stands in your way, so take the time to destroy it and proceed to the right. ------------------------------------------------------------------------------ BOSS: Area 51 Walker -------------------- This thing kinda looks like an AT-ST from Star Wars. The long-legged robot only has one means of attacking: the big cannon on its underside. Coincidentally, you must also shoot the underside to damage the Area 51 Walker. Roll away from the large energy balls that the boss shoots out and attack the underside. It's actually easier to keep your distance and attack the underside by jumping and shooting. If you stand underneath the robot, the chances of you getting blasted increases dramatically. Keep on pelting the bot's underside to win the boss battle. ------------------------------------------------------------------------------ Go to the right to begin another battle. ------------------------------------------------------------------------------ BOSS: Stanley ------------- It's Stanley, Simon's evil brother-in-law! Remember that age-old game called Simon? The game would light up various colors, and you'd have to repeat the pattern? This is the jist of this boss battle. There four colored columns in front of you: orange, purple, green, and yellow. Stanley will begin his game by lighting up a pillar. You must respond by shooting the same pillar. If you fail, Stanley will electrocute you. Once you have completed the first test, Stanley will add on to the pattern and you must again repeat it. The pattern seems to be randomized every playthrough, so I can't really help you here. It's a game of memory, so either keep your mind sharp or record the colors you see on a piece of paper. Stanley gives you seven tests, and you will win by successfully completing all seven. ------------------------------------------------------------------------------ After beating Stanley at his own game, you will have to defeat a second Area 51 Walker: look above if you need help beating the boss. Move ahead to encounter... a third walker? Geez. This time, you can hijack and empty walker to combat the enemy. Once inside, press X to use the cannon. There's no way to lose if you constantly mash X. Go ahead with or without your Area 51 Walker to find a fourth one. GEEZ. Defeat it using the same strategy as the others, and move to the right to encounter a boss. ------------------------------------------------------------------------------ BOSS: Area 51 Tank Bot ---------------------- This boss may bear some similarities to the Tank Bot from earlier in the game, but he's a heck of a lot tougher. In fact, he is without a doubt the hardest boss at this point. The boss is also similar to the Area 51 Tank we fought in Level 3-2, though this time you cannot destroy the boss, piece by piece. Lets just describe all of his attacks first. If the Area 51 Tank Bot grabs you and raises you towards the spotlight, duck before you get scorched. To get out of his clammy grasp, shoot his head a few times. Aside from that, the spotlights do not directly attack you. Like the Area 51 Tank, this boss also has turrets and compartments in the main body (it actually has two). The turrets can shoot normal energy balls, but they are tiny and hard to dodge amidst all the chaos going onscreen. The small compartments on the tank release bombs that engulf half of the tank treads in flames, so standing on the treads is dangerous. Aside from grabbing you, the boss can also punch you with his arms. If you see his arms raise on either side of his body, jump onto the tank tread: he will ball his fists and punch the ground. However, if the boss rotates his arms in a circle, he will slam his fists together. Start firing at the Area 51 Tank Bot and see which part damages the boss. It is random every time you play, but it'll be either the spotlights, turrets, or secret compartments. After destroying the first, locate the second and take them out as well. Once you eliminate the third weapon, you will have depleted the boss's health bar... ...however, another health bar appears! Just great. Now this time, you have to target the Area 51 Tank Bot's head. The good news is that his health depletes very quickly, and he only has his hands to attack you with. Identify and avoid either of the two remaining attacks and target the boss's head with charged shots to win this long battle. ------------------------------------------------------------------------------ Next level, please. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.34] LEVEL 3-4 [0334] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ Enter the lab and brace yourself for more Area 51 agents. As you near the imposing crushers, time your jumps to avoid death. Just when the crusher opens back up, jump on it and roll to the other side. Bypass the others and watch as the idiotic enemies get splattered. After a set of crushers, an armored vehicle drives towards you. Shoot it until an explosion occurs, and continue. More crushers and another armored vehicle. Yawn. Continue avoiding hazards and killing agents until you come across a gray box. Break it open to reveal a blue squirrel-alien. He'll jump around and disappear in a flash. Investigate the green box as an Area 51 robot comes out! Blow him apart as he slowly strolls back and forth. Continue towards the next set of boxes. Smash 'em apart to reveal more squirrel aliens, however these lil' guys help you out! They will help kill the agents while you deal with the green robots. After fighting about three more green robots, you'll come across the next section of the lab. You can peer through the windows in the background to check out all the imprisoned aliens. They even captured a fat kid! As you fight more Area 51 agents, watch out for blue spider bombs that suicide bomb you. Defeat the next green robot up ahead and continue onto the walkway to meet up with that pesky eyeball from Level 1-1! ------------------------------------------------------------------------------ BOSS: Cyclops ------------- While the boss we fought in Level 1-1 was a robotic cyclops, this gargantuan freak is just a plain ol' Cyclops! He looks to be pretty hungry, as evidented by the fork and knife in his huge paws. To avoid his big hands when they come slamming into each other, simply dig underground. When he slams each individual hand down in a diagonal, try to jump on one of his fists. Now you will be safe from the attack and you'll have a close shot of his eye. When his hands disappear, the boss has two other attacks he can use. The Cyclops can summon spider bombs in pairs. You won't be able to defeat them all, so use a charged blast to destroy one immediately. Roll or jump to avoid the others that come charging. If the Cyclops's eye starts to glow pink, then he will use his second attack. He will shoot pink energy balls that move from left to right, then back again. While it seems like a very intimidating attack, you can avoid them altogether by standing in the center of the screen, directly under the boss's eye. The energy balls should travel on either side of you as you're left without a scratch. The attack speeds up, but you still won't be hit. After one of the two attacks, the Cyclops will smash his fists together again, so dig right beforehand. The pattern will repeat itself over again without hesitation. I found this battle to be surprisingly easy, especially after the rough fight in the previous level. ------------------------------------------------------------------------------ Next level, please. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ 3.35] LEVEL 3-5 [0335] =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ The Cyclops eye will help you eliminate the panicked Area 51 agents that run across the screen. They don't even pay attention to you, so do the same and follow the parade to the hatch, where the final battle begins! ------------------------------------------------------------------------------ BOSS: Alien Hominid Clone ------------------------- This is a straight-up brawl as you are facing off against a beefed-up version of yourself, complete with grenades, a machete, and a giant energy ray. The clone has a lot of similar attacks as you, though that makes sense considering how you're clones. First off, the Alien Hominid Clone can use his giant gun to fire large energy blasts towards you. They are very slow and can easily be dodged by jumping or hopping onto one of the four ledges. He also has an endless stash of grenades, so you should keep your eyes peeled for the green little suckers. The key to this battle is to stay the heck away from the boss. He has a tendency to slice you in half if you get too close, or even hop on your head and knock you aside. This can be difficult since the Alien Hominid Clone moves and jumps around a lot. If you're on a ledge, press Down and A to drop down below; this technique is very useful during this fight. If the boss hurls a giant grenade into the air, then quickly jump onto one of the ledges. The ground will be engulfed in flames for a few moments. The Alien Hominid Clone will now use an attack similar to that of the Soviet Cyclops Robot: he will fire shots high, then low. Naturally, duck under the high shots and jump over the low ones. Keep this up until the flames sizzle away. Always used fully-charged ray gun blasts to hurt him. Keep runnin' and gunnin' throughout the entire fight. This boss battle will take quite a while since the Alien Hominid Clone has a lot of health. ------------------------------------------------------------------------------ Once the battle ends, another one starts right up again as the clone jumps into his own suped-up UFO. ------------------------------------------------------------------------------ BOSS: Alien UFO --------------- This battle is incredibly similar to the WTF-Mobile fight, well, at least the final stage of the latter. The UFO has several cannons that will fire laser beams to the ground. You will have to stay between the laser beams and move with the UFO as it floats back and forth. The ledges shield you from the lasers, but they also block your own attacks. As the UFO moves, stay under a ledge to let a laser pass while charging up your weapon. Once the laser passes by, step out from the ledge and shoot the UFO. You can essentially go untouched through the entire first half of the fight. When the lasers stop and the cannons angle themselves inward, move to the outside of the area. The cannons will fire pink lasers that form a "W"; if you are on either side of the screen, you will be fine. When the cannons angle themselves outwards, move to the middle of the screen. After depleting half of the Alien UFO's health, it will destroy the ledges and resort to a new strategy. Now it'll repeatedly fire small energy blasts out from tiny compartments in the UFO. To survive, you pretty much have to roll around non-stop while charging your gun. When the coast is clear, sneak off a shot and continue rolling. It's fairly simple to understand the pattern of survival and use it to win. ------------------------------------------------------------------------------ After severely damaging the UFO, the Alien Hominid Clone will abduct you and fly off into the sky. The final battle begins... NOW! ------------------------------------------------------------------------------ BOSS: Alien Hominid Clone ------------------------- Boy, this battle really sucks. As you fight atop the boss's UFO, the boss himself will run back and forth. The UFO will tilt up and down like a see-saw, which is fairly annoying. When the clone stays on one side of the UFO and shoots at you with his gun, jump over the blasts. They can be hard to see with the clouds flying across the sky, so try your best. You are best off attacking with charged shots (like always) as the Alien Hominid Clone paces across the UFO. After you deal around half of the boss's health, two helicopters will arrive. Ignore them for now and continue focusing on the boss. Shortly after, the boss destroys both helicopters, which in turn break off two portions of the UFO. You are left alone with this freak of nature on an incredibly miniscule piece of aircraft. Yeah... this is where the battle becomes incredibly unfair. You have virtually no room to run since the Alien Hominid Clone always stays in the center of the area, so all you really do is charge your gun while you hop over his gunfire and attack him. He shouldn't have much health left, so try to endure the madness and pull off a win. ------------------------------------------------------------------------------ Once the battle mercifully ends, the game ends. That's a wrap! d-(O_o)-b <3 fat kids ______________________________________________________________________________ 4] BOSSES [0400] ______________________________________________________________________________ ------------------------------------------------------------------------------ BOSS: Tin Man ------------- Hey, he looks like the Tin Man! Kinda. This boss is incredibly predictable. To start things off, he will charge to the other side of the screen, arms flailing about. Jump on the sill of the central building; you will still have to leap in the air to avoid getting whacked. Once he's back on the right side of the screen again, a cannon will emerge from his metallic head. Drop down onto the ground to avoid getting fried. When the Tin Man crouches, jump back up onto the sill before the cannon goes off. He then runs to the left, thus repeating the simplistic process over again. He will glow green and speed up his attacks once losing three quarters of his health, so you'll have to be more alert once the time comes. ------------------------------------------------------------------------------ BOSS: Cyclops Robot ------------------- The Cyclops Robot can only be damaged by targeting its eyeball. While you try to focus on the eye, he will either attack with his huge arms or with a cannon identical to the one used by Tin Man. Just for the record: you should never jump on the roof of the nearby fast food joint, there's really just no need. Instead, follow the Cyclops Robot's movements and stand right under his eye once he stops moving. Just before he pounds his fists into your yellow mug, fire upwards at his eye before jumping up in the air. Charged shots work wonders (hold down B) in this battle. It's best to stand under the boss and aim up at his eye than trying to aim at his eye from a horizontal level. Once the Cyclops Robot is down to a quarter health, his arms will fall off and he'll develop a new strategy. Now the robot will jump high in the air before slamming down to the ground. As he jumps, walk under him by following the arrow on the screen and continue firing upwards at his eye. Don't forget to move before he drops down on top of you! You will also have to deal with FBI agents that rush onto the scene, but they shouldn't be much trouble. In fact, sometimes they drop glorious powerups! Despite the nice reward, focus on the Cyclops Robot and his eyeball for the duration of the battle. ------------------------------------------------------------------------------ BOSS: Robo-Bee -------------- A weird flying robot with a spike on it's behind will come down from the sky. Hence the name, it kinda reminds me of a bee. As a car drives under the spike, the robot impales the car, blowing it up. I doubt you'd want to stand on the car while it gets speared! The cars will be moving fast, so that means they will be destroyed quickly. Jump to the car behind you and while jumping, turn around and shoot the mechanical menace a couple of times. Repeat the process until it uses a new attack. It sweeps the screen, ramming you. When it pauses for a few moments before flying towards you, quickly press Y to jump in a car and dodge the attack. It will pace the screen, so when he gets back to the right side of the screen, the robot stops. Jump out of the car and start shooting the robot before it starts impaling more cars. A fat kid on a paraglider will constantly drop down powerups to you. Repeat the process until the Robo-Bee is destroyed; it will speed up its the less HP is has. The battle may take a while, so keep on your toes. I found it better to be patient than overzealous: take your time when attacking since it is hard to attack and leap from car to car simultaneously. ------------------------------------------------------------------------------ BOSS: Baron Butterscotch ------------------------ The pudding store will blow up, and out comes a gargantuan blob of mutated butterscotch pudding! And he wants to kill you! Too bad that he won't get the chance. A crashed traffic signal is like a staircase leading to Baron Butterscotch's head. Don't even walk on it, because if you get to close to his head, he will stuff his face with your alien hide. The pudding beast also shoots globs of himself to your side of the screen, which land and turn into little pudding hands. Stray away from them as well before they strangle you. Destroy the hands by ducking and firing, then aim at the fire hydrant right under him. The only way to hurt the pudding boss is to shoot the fire hyrant, which in turn shoots water at him. Near later portions of the fight, Baron Butterscotch will smarten up and occasionally cover up the hydrant with his hand, so take some time to kill the butterscotch blobs and FBI agents when he does that. The boss also spews pudding at a diagonal line towards you and onto the pole. When it looks like he's going to cough something up, that's your cue to watch out. Get off of the pole if you're on it and stay close to the far left side of the screen. This boss battle can be frustrating since you're constantly avoiding pudding hands, raining blobs, and agent gunfire from afar. Always stay crouched when firing to ensure near-perfect protection. Eventually, the water will prove to be too much for Baron Butterscotch and the battle will end. ------------------------------------------------------------------------------ BOSS: The Rammer ---------------- This big guy likes to charge at you a lot. If The Rammer manages to grab you, he will punch you repeatedly until death. With that said, jump over him when he charges. He will quickly turn around, so get ready to leap over his head again. You will have to jump over The Rammer nearly non-stop until he finally gets winded and has to pause. Use this opening to pelt him with your ray gun. Shoot him as much as you can when he's taking a break. The Rammer will regain composure and start to charge at you again. Make sure to time your jumps, because if he grabs you, you're done. Keep jumping over him and try to ignore the agents until he gets tired again; blast away. The Rammer is actually the easiest boss yet. ------------------------------------------------------------------------------ BOSS: Tank Bot -------------- In short, this boss is a giant robot with tank treads that takes up half of the screen. Watch as a poor little agent gets mauled by the massive bot, and prepare to fight it. Despite it's size, the Tank Bot is fairly easy. A gun that moves up and down its body is it's only attack. Jump on top of the gun and shoot its face. I reccommend charging up a shot, getting on the gun, and shooting the big bot's face with a charged blast. Don't stay on the gun for too long, because the Tank Bot will punch you if you stand on the gun too long. It's really easy to dodge the gun fire, so that shouldn't be a problem. Once you've dealt around half health to the Tank Bot, its face gets damaged and it get pissed. Now if you jump on the gun, his other fist will automatically punch you off. You won't get hurt by it, but now you won't be able to target the Tank Bot's charred face. Instead, aim for the Tank Bot's torso. If you get close to him, he will smush you into the ground with his big fist. All you have to do is stand on the left side of the screen and dodge the slow gun fire while you shoot at his torso. ------------------------------------------------------------------------------ BOSS: Super Cannon ------------------ A giant FBI-made cannon will come onscreen. This thing shoots fireballs upwards, then they drop to the ground and break apart. The only way to defeat the Super Cannon is to abduct the fireball and drop it back into the cannon (where the fireballs are being fired). Just make sure that the fireball doesn't reach the top of the beam, because it will destroy your ship and kill you. If that does happen, a new ship appears on the ground. FBI guys are pests: if they get in your way, abduct a group of them and drop them into the chipper. Keep abducting the fireballs and dropping them into the Super Cannon, and you will soon destroy it. Easy as cake. ------------------------------------------------------------------------------ BOSS: Ring Plane ---------------- A giant ship will come towards you and start blasting you with giant blue energy balls. They aren't that difficult to spot, so boost out of the way. The Ring Plane is surrounded by a ring of brown shields. Shoot the spinning brown shields, then attack the exposed steel of the ship. The spinning shields respawn, so you may have to destroy them multiple times. Once you destroy the shield, attack the Ring Plane. It's not too hard. Well, that's because you'll have to fight another boss right after this one! ------------------------------------------------------------------------------ BOSS: FBI Rocket ---------------- I have to admit, this boss is actually easier than the previous one. This huge rocket does have the ability to fire two blue energy balls, but they are still easy to avoid. The FBI Rocket pretty much stays in one place the entire fight; all you have to do is constantly move around it and fire away. Never stay underneath the rocket or your ship will get scorched by its giant boosters. Instead, stay on either side of it and hold down X to dish out the damage. When the FBI Rocket attacks you, press B to dodge the blasts. Yawn. ------------------------------------------------------------------------------ BOSS: Rocket Frog ----------------- The Rocket Frog is a giant mechanical frog that shoots rockets out of its shoulders. Who woulda thunk it? You can only damage the robot by attacking its eyes, so run underneath the boss and begin shooting its eyes. When the Rocket Frog shoots two missiles out, it will jump offscreen. Charge up a shot and get ready to blast one of the missiles as it flies about. The rockets fly faster the longer they stay about, making them harder to dodge. Take them out as fast as possible with a charged blast each. As soon as you destroy the second rocket, jump in the air to avoid the Rocket Frog as he pounces back on the ground. If you are on the ground when he falls, the shockwave will stun you. Continue attacking the Rocket Frog's eyes until he sends off another pair of missiles. The battle will continue as such until you destroy the robotic frog. ------------------------------------------------------------------------------ BOSS: USSROBOT -------------- Hey, I thought it was clever. This giant floating robot wields a hammer and sickle and certainly knows how to use them. As the USSROBOT flies overhead, it will try to jab you with its giant sickle. You will be struck with the weapon if you are stationary while the robot is directly above you. It's best to stop and bait the boss into attacking, then rolling at the last minute to avoid certain death. The USSROBOT has a second attack; if it stops and its boosters light up, press Down and Y to dig underground as the boss coats the entire ground with a wall of fire. Press A to resurface once the coast is clear. KGB soldiers will also roam the battlefield one at a time. It's hard enough trying to dodge the boss, but you'll also have to avoid enemy gunfire as well. If you try to stop and attack the soldiers, you will probably get stabbed by the boss, so try to quickly kill the soldiers or simply ignore them. You can only target the USSROBOT's small head with your ray gun, so either use charged-up blasts or pepper him with quick shots. Once the boss is down to around half health, he will begin moving a lot faster, making your job of dodging much more difficult. The key to winning is to constantly roll, so implement it in your battle strategy to beat this tough boss. ------------------------------------------------------------------------------ BOSS: Vacuum Bear ----------------- It's the Vacuum Bear! This giant mechanical bear sucks up junk scattered on the ground, then fires them down at you. The junk blocks rain down from above two at a time, in three waves. After successfully dodging the junk, the Vacuum Bear will run offscreen. The bear robots from before hop onscreen as another boss meter appears. You must defeat these four enemies first before the real boss comes back onscreen. All four share the same healthbar, so you can target one or all four if you'd like. The bear robots float in the air, then slam to the ground one at a time. Make sure you're standing in between two when you are not shooting them. Once the bear robot's health bar disappears, they will split apart as a smaller bear robot pops out and flies around. It can be hard to avoid them as they bounce all over the place, but used fully charged laser shots to attack them. After one charged shot, an even smaller bear robot appears and flies around faster than the last. One more charged shot will destroy the robot for good. Repeat this for the other three bear robots to destroy 'em all. With that said and done, the Vacuum Bear will finally return and the battle will commence. He repeats the same attack, so resume attacking his head. If you want an easy way to avoid the junk blocks, simply dig underground and wait for all six to fall. Continue targeting the head to defeat the Vacuum Bear. ------------------------------------------------------------------------------ BOSS: WTF-Mobile ---------------- I have no idea what the hell this contraption is, so I hereby dub it the "WTF- Mobile". I know, it's hard making up creative names. This vehicle is composed of a tank tread and a circular hatch connected by a device that resembles an accordian. Continue standing on the crate and attack the tank tread as the vehicle sits there and does nothing. After a lil' while, the WTF-Mobile destroys the two crates and uses the tank tread as a foot of sorts, stomping up and down across the arena. Before you get crushed, roll underneath the treads at the right time and shoot the tank tread as it moves about. Once you deplete three-quarters of the boss's health, the vehicle will fall apart, only leaving the very top. Two lasers will shoot down below from both sides of the now-floating machine. Since the lasers never stop for even a second, you must stay between the two lasers as the WTF-Mobile flies back and forth. While you simultaneously move with it, attack the vehicle with charged shots. It won't be long before you come on top. ------------------------------------------------------------------------------ BOSS: Soviet Cyclops Robot -------------------------- This boss slightly resembles the Cyclops Robot from Level 1-1, except he has totally different attacks. He will stand on one side of the screen (usually the right side) and hurl fireballs at you. They travel in the pattern of high, low, high, low, and so forth. Duck under the high fireballs and leap over the low ones. Since he does this non-stop, it leaves you little room to attack. You are best off attacking while you jump over the low fireballs; charged shots work best like normal. When the Soviet Cyclops Robot stops and rolls into a ball, dig underground. He will swiftly roll back and forth across the area. Resurface once he stops before you suffocate underground. The boss has another attack that can only be avoided by digging. When he cups his hands like Ryu from Street Fighter, dig underground so you don't get obliterated by a giant laser beam. Hadoken! As you damage the Soviet Cyclops Robot, his fireballs will travel a tad quicker and he may roll a few more times, but the fight is essentially the same from beginning to end. The hardest part about the battle is timing your movements to avoid the fireballs. ------------------------------------------------------------------------------ BOSS: Crane ----------- Yep, it's just a crane. The crane is on top of one of the train cars and will drop rocks onto the road in front of you. You will have to destroy the rocks before they crash into your snowmobile and kill you. Aside from that, you'll also have to keep your eyes peeled for explosive drums lying on the road. Used charged blasts to destroy the rocks and damage the crane. When you see a drum, jump over it. The crane doesn't have that much health, so keep on assaulting it with charged shots to eventually blow it up. ------------------------------------------------------------------------------ BOSS: Crane ----------- This crane is a lot harder because you have to fight it on foot. The crane only has one attack: when the crane claw opens and closes several times, the claw will jab at you. If you are caught in the claw, you'll get chewed apart. It's very hard to dodge the claw because you don't have a lot of room to move about and you cannot dig underground. I still haven't found a good strategy of avoiding the crane arm, so your best bet is to just keep moving and jumping about. Aside from staying alive, use fully-charged shots to attack the crane itself. Fortunately for you, the crane doesn't last very long. ------------------------------------------------------------------------------ BOSS: KGB Leader ---------------- The KGB leader will fly around in your UFO and use one of two weapons: a large energy blast or two smaller energy pellets. Neither are particularly hard to dodge; the real challenge is the satellite that is still aimed at you. Every second, the satellite will attack with the laser, so you will spend most of your time avoiding the UFO and the satellite's laser beam. the UFO doesn't have too much health, so use a charged blast every once in a while while ducking and rolling around. The KGB leader almost always stays at the top of the screen, moving back and forth. If he disappears off the screen, then get ready to jump as he flies back and forth across the bottom of the screen. The battle isn't that difficult, even with all the disadvantages in the battle. Aside from the UFO moving faster as you drain its health bar, the battle stays unchanged. ------------------------------------------------------------------------------ BOSS: Asteroid Crusher ---------------------- This Soviet ship appears to be used solely for crushing asteroids, but it can certainly squash you if you're careless! Don't fly through the center of this long, rectangular ship unless you want to be killed immediately. It's very passive and will only attack if you stupidly fly into the crusher. With that said, slowly fly away from the Asteroid Crusher while avoiding rogue asteroids as well. Always hold down X even when flying away from the boss because your rear cannons can still hit it. If you reach a safe distance, turn around and target the ship with your front cannons. Once you destroy one half of the Asteroid Crusher, target the other half. Since you cannot be crushed by one half of a crusher, the boss will simply knock you away if you come in contact with it. Continue fleeing while shooting; it's basically a big, intergalactical game of cat and mouse. ------------------------------------------------------------------------------ BOSS: Antlion ------------- As the sand becomes disturbed, a giant antlion floats above you and back down into the ground. Make sure you aren't underneath it as it blasts into the air, so pay attention to the ground to see where the boss is. The antlion will float around in many awkward and unpredictable patterns, so try your best to simply stay out of its way. If it flies off the screen to the right or left, dig underground before you are swept off your feet. As the fight progresses, the antlion will begin to move around at a much faster rate, so always roll back and forth while firing at the beast. ------------------------------------------------------------------------------ BOSS: Alien Cruiser ------------------- The Alien Cruiser will use the machinegun stationed on the front of the ship to attack. It fires diagonally down, so you can go essentially untouched if you just stand under the cruiser at all times. As the Alien Cruiser flies back and forth, mimic its movements while shooting at the ship. Once the battle reaches midpoint, the Alien Cruiser will use a second weapon. Aside from the alien itself occasionally firing at you, the ship will use a green cannon in the back of the ship. Its attack method is not as predictable as the first, so you will have to run back and forth or dig underground to avoid the attack. Nevertheless, it's still a very easy boss battle. ------------------------------------------------------------------------------ BOSS: The Box ------------- Ughhhh, I frickin hate this boss. It's actually two boxes; each covered in six circular lights. You can only damage the boss by shooting a light when it's blinking. However, a blinking light also means it's going to shoot a jolt of electricity in the light's direction. Soooo, either get out of the way or make it your priority to shoot the light before it shoots you. If at any point a light turns pink, it means it is going to activate all the lights on both boxes; a nearly unavoidable attack. Since you cannot dig in this level, the only way to avoid the shock of your life is to stand on the very tip of one of the boxes. This battle would be a heck of a lot easier if there weren't nearly eight Area 51 agents on the screen at all times. They will try to kill you, but most of the time they end up getting killed by The Box. I found the easiest way to win this battle is to stand on the very tip of either box (I always picked the left corner of the left box). Don't ever move to the left or right, only jump if you are about to get shot by agents. You can target the top lights of either box by crouching and shooting, so spend the entire battle ducking and shooting in hopes that one of the top lights blink so The Box takes damage. As a bonus, standing on the corner allows you to avoid the super electrical shock. ------------------------------------------------------------------------------ BOSS: Area 51 Tank ------------------ The Area 51 Tank is a massive vehicle split up into several parts: - the spotlights. There is a spotlight on either side of the tank. When they angle down towards the ground, they will cover the entire ground in fire. Make sure to jump onto the tank tread when the spotlights move to save yourself. - the main body. The main body of the tank occasionally opens up and drops a small circular bomb. This bomb explodes on contact, coating the top of the tank tread in flames. Once you see that compartment open, jump off onto the ground. - the tank tread. The tank tread allows the tank to move, of course. The tank will frequently move from one side of the screen to another. Since each part of the tank can be destroyed separately, we have to pick a part to eliminate first. The main body of the tank is the most deadly, and taking it out first would be the most convenient because the turrets on the tank cannot target you when you are on the treads. Next up, take out the spotlights. Stand on the tank tread the entire time after destroying the main body and you'll breeze through the spotlights without a scratch on you. Afterwards, finish off the boss by blowing up the treads. ------------------------------------------------------------------------------ BOSS: Gate ---------- Okay, so this isn't a real boss. Or is it? It technically has a health bar. Whatever, it's still really easy! The guard stationed on top of the gate will shoot at you from above, while the two cannons will also fire at you. They usually shoot at you at the same time or in quick succession. Jump over three shots is difficult, so try rolling underneath them. Target the gate until it's eventually destroyed. ------------------------------------------------------------------------------ BOSS: Area 51 Walker -------------------- This thing kinda looks like an AT-ST from Star Wars. The long-legged robot only has one means of attacking: the big cannon on its underside. Coincidentally, you must also shoot the underside to damage the Area 51 Walker. Roll away from the large energy balls that the boss shoots out and attack the underside. It's actually easier to keep your distance and attack the underside by jumping and shooting. If you stand underneath the robot, the chances of you getting blasted increases dramatically. Keep on pelting the bot's underside to win the boss battle. ------------------------------------------------------------------------------ BOSS: Stanley ------------- It's Stanley, Simon's evil brother-in-law! Remember that age-old game called Simon? The game would light up various colors, and you'd have to repeat the pattern? This is the jist of this boss battle. There four colored columns in front of you: orange, purple, green, and yellow. Stanley will begin his game by lighting up a pillar. You must respond by shooting the same pillar. If you fail, Stanley will electrocute you. Once you have completed the first test, Stanley will add on to the pattern and you must again repeat it. The pattern seems to be randomized every playthrough, so I can't really help you here. It's a game of memory, so either keep your mind sharp or record the colors you see on a piece of paper. Stanley gives you seven tests, and you will win by successfully completing all seven. ------------------------------------------------------------------------------ BOSS: Area 51 Tank Bot ---------------------- This boss may bear some similarities to the Tank Bot from earlier in the game, but he's a heck of a lot tougher. In fact, he is without a doubt the hardest boss at this point. The boss is also similar to the Area 51 Tank we fought in Level 3-2, though this time you cannot destroy the boss, piece by piece. Lets just describe all of his attacks first. If the Area 51 Tank Bot grabs you and raises you towards the spotlight, duck before you get scorched. To get out of his clammy grasp, shoot his head a few times. Aside from that, the spotlights do not directly attack you. Like the Area 51 Tank, this boss also has turrets and compartments in the main body (it actually has two). The turrets can shoot normal energy balls, but they are tiny and hard to dodge amidst all the chaos going onscreen. The small compartments on the tank release bombs that engulf half of the tank treads in flames, so standing on the treads is dangerous. Aside from grabbing you, the boss can also punch you with his arms. If you see his arms raise on either side of his body, jump onto the tank tread: he will ball his fists and punch the ground. However, if the boss rotates his arms in a circle, he will slam his fists together. Start firing at the Area 51 Tank Bot and see which part damages the boss. It is random every time you play, but it'll be either the spotlights, turrets, or secret compartments. After destroying the first, locate the second and take them out as well. Once you eliminate the third weapon, you will have depleted the boss's health bar... ...however, another health bar appears! Just great. Now this time, you have to target the Area 51 Tank Bot's head. The good news is that his health depletes very quickly, and he only has his hands to attack you with. Identify and avoid either of the two remaining attacks and target the boss's head with charged shots to win this long battle. ------------------------------------------------------------------------------ BOSS: Cyclops ------------- While the boss we fought in Level 1-1 was a robotic cyclops, this gargantuan freak is just a plain ol' Cyclops! He looks to be pretty hungry, as evidented by the fork and knife in his huge paws. To avoid his big hands when they come slamming into each other, simply dig underground. When he slams each individual hand down in a diagonal, try to jump on one of his fists. Now you will be safe from the attack and you'll have a close shot of his eye. When his hands disappear, the boss has two other attacks he can use. The Cyclops can summon spider bombs in pairs. You won't be able to defeat them all, so use a charged blast to destroy one immediately. Roll or jump to avoid the others that come charging. If the Cyclops's eye starts to glow pink, then he will use his second attack. He will shoot pink energy balls that move from left to right, then back again. While it seems like a very intimidating attack, you can avoid them altogether by standing in the center of the screen, directly under the boss's eye. The energy balls should travel on either side of you as you're left without a scratch. The attack speeds up, but you still won't be hit. After one of the two attacks, the Cyclops will smash his fists together again, so dig right beforehand. The pattern will repeat itself over again without hesitation. I found this battle to be surprisingly easy, especially after the rough fight in the previous level. ------------------------------------------------------------------------------ BOSS: Alien Hominid Clone ------------------------- This is a straight-up brawl as you are facing off against a beefed-up version of yourself, complete with grenades, a machete, and a giant energy ray. The clone has a lot of similar attacks as you, though that makes sense considering how you're clones. First off, the Alien Hominid Clone can use his giant gun to fire large energy blasts towards you. They are very slow and can easily be dodged by jumping or hopping onto one of the four ledges. He also has an endless stash of grenades, so you should keep your eyes peeled for the green little suckers. The key to this battle is to stay the heck away from the boss. He has a tendency to slice you in half if you get too close, or even hop on your head and knock you aside. This can be difficult since the Alien Hominid Clone moves and jumps around a lot. If you're on a ledge, press Down and A to drop down below; this technique is very useful during this fight. If the boss hurls a giant grenade into the air, then quickly jump onto one of the ledges. The ground will be engulfed in flames for a few moments. The Alien Hominid Clone will now use an attack similar to that of the Soviet Cyclops Robot: he will fire shots high, then low. Naturally, duck under the high shots and jump over the low ones. Keep this up until the flames sizzle away. Always used fully-charged ray gun blasts to hurt him. Keep runnin' and gunnin' throughout the entire fight. This boss battle will take quite a while since the Alien Hominid Clone has a lot of health. ------------------------------------------------------------------------------ BOSS: Alien UFO --------------- This battle is incredibly similar to the WTF-Mobile fight, well, at least the final stage of the latter. The UFO has several cannons that will fire laser beams to the ground. You will have to stay between the laser beams and move with the UFO as it floats back and forth. The ledges shield you from the lasers, but they also block your own attacks. As the UFO moves, stay under a ledge to let a laser pass while charging up your weapon. Once the laser passes by, step out from the ledge and shoot the UFO. You can essentially go untouched through the entire first half of the fight. When the lasers stop and the cannons angle themselves inward, move to the outside of the area. The cannons will fire pink lasers that form a "W"; if you are on either side of the screen, you will be fine. When the cannons angle themselves outwards, move to the middle of the screen. After depleting half of the Alien UFO's health, it will destroy the ledges and resort to a new strategy. Now it'll repeatedly fire small energy blasts out from tiny compartments in the UFO. To survive, you pretty much have to roll around non-stop while charging your gun. When the coast is clear, sneak off a shot and continue rolling. It's fairly simple to understand the pattern of survival and use it to win. ------------------------------------------------------------------------------ BOSS: Alien Hominid Clone ------------------------- Boy, this battle really sucks. As you fight atop the boss's UFO, the boss himself will run back and forth. The UFO will tilt up and down like a see-saw, which is fairly annoying. When the clone stays on one side of the UFO and shoots at you with his gun, jump over the blasts. They can be hard to see with the clouds flying across the sky, so try your best. You are best off attacking with charged shots (like always) as the Alien Hominid Clone paces across the UFO. After you deal around half of the boss's health, two helicopters will arrive. Ignore them for now and continue focusing on the boss. Shortly after, the boss destroys both helicopters, which in turn break off two portions of the UFO. You are left alone with this freak of nature on an incredibly miniscule piece of aircraft. Yeah... this is where the battle becomes incredibly unfair. You have virtually no room to run since the Alien Hominid Clone always stays in the center of the area, so all you really do is charge your gun while you hop over his gunfire and attack him. He shouldn't have much health left, so try to endure the madness and pull off a win. ______________________________________________________________________________ 5] POWERUPS [0500] ______________________________________________________________________________ There are seven types of powerups in Alien Hominid, and they all increase your attack power (and they look cool). They care found by killing enemies, and the fat kids that are scattered around levels also give them to you. I will describe them all: ------------------------------------------------------------------------------ Fire Shot (Orange) ------------------ This powerup pretty much turns your gun onto a flamethrower, which is used to fire short burts of flames that burn up your enemy. Barbecue anyone? ------------------------------------------------------------------------------ Photon Burst (Purple) --------------------- The powerup lets you to fire short, quick burts of purple beams that make your enemy dissappear into a cloud of smoke. ------------------------------------------------------------------------------ Laser Pulse (Red) ----------------- My favorite powerup. Your beam shoots two spike like rays at the enemy, gruesomely slicing their body in two! ------------------------------------------------------------------------------ Megu Cannon (Yellow) -------------------- A beefed up version of your normal shot. It's just bigger and it dissolves your enemy. ------------------------------------------------------------------------------ Ice Ray (Blue) -------------- Just like what it sounds; a ray of ice is emitted from your gun. It freezes the enemy, so you can go up and slice the icy body, shoot it, or kill him anyway you want, while the enemy is frozen defenseless. ------------------------------------------------------------------------------ Acid Blast (Green) ------------------ Another very cool powerup. Your beam will turn into a cloud of poisonous green gas that melts any enemy that comes within contact of the gas. Very awesome death animation! ------------------------------------------------------------------------------ Spread Shot (White) ------------------- This little powerup splits your beam into three. Once you fire, you shoot three balls of energy at once, enlarging the range of fire. ______________________________________________________________________________ 6] HATS [0600] ______________________________________________________________________________ Hats are a little treat added into the game, and they're just what they say they are: hats that Aliem Hominid can wear. There are plenty of hats which the little guy can wear, and you must accomplish strange tasks, as in destroying a certain building, or not taking any damage against a boss or something. If you unlock a hat, a horn will signal that you've unlocked a new one. You can select a hat for the alien to wear in "Player Options". Default hats are ones that you start off with. ------------------------------------------------------------------------------ Area 51 Agent Hat ----------------- Beat Level 3-2 ------------------------------------------------------------------------------ Black Afro ---------- Beat Level 1-5 ------------------------------------------------------------------------------ Blonde Wig w/ Pearls -------------------- Beat Level 1-2 ------------------------------------------------------------------------------ Brown Hair ---------- On Hard, jump off the spaceship before the screen fades after beating the final boss ------------------------------------------------------------------------------ Brown Hat --------- In Level 2-5, kill seven birds ------------------------------------------------------------------------------ Brown Wig w/ Pearls ------------------- Beat Level 1-3 ------------------------------------------------------------------------------ Chef Hat -------- Beat Level 1-3 ------------------------------------------------------------------------------ Conical Purple Hat ------------------ In Level 1-3, destroy "Castle of Crap" building ------------------------------------------------------------------------------ Crown of Flowers ---------------- Beat Level 1-1 with gore off ------------------------------------------------------------------------------ Daisy-petal ----------- Beat Level 2-3 ------------------------------------------------------------------------------ Jester's Cap ------------ Beat Level 3-4 on Hard ------------------------------------------------------------------------------ Jheri Curl ---------- In Level 1-4, destroy "Fish Are Like Plants" building ------------------------------------------------------------------------------ KGB Agent Hat ------------- Beat Level 2-1 ------------------------------------------------------------------------------ Nurse Cap --------- In Level 3-5, get to final boss ------------------------------------------------------------------------------ Pirate Hat ---------- In Level 1-1, destroy the "Hairy Mommy Daycare" building ------------------------------------------------------------------------------ Private Eye Hat --------------- Beat Level 3-2 on Hard ------------------------------------------------------------------------------ Red Bandana ----------- Beat Level 1-4 ------------------------------------------------------------------------------ Rooster Hat ----------- In Level 1-4, destroy the Behemoth-logo building (you must be out of tank) ------------------------------------------------------------------------------ Stove Pipe Hat -------------- Beat Level 1-1 with gore off ------------------------------------------------------------------------------ Tiara ----- Beat Level 2-2 on Hard ------------------------------------------------------------------------------ Yellow Shark Fin ---------------- In Level 2-4, dig in the ground right before riding the snowmobile ______________________________________________________________________________ 7] MINIGAMES [0700] ______________________________________________________________________________ This is a reason why the replay value for this game is so high. There are many different kooky minigames that you can unlock after completing portions of the game. I'm not going to write a guide for all 201 levels for the PDA minigame, I'll just describe the minigames to you. ------------------------------------------------------------------------------ PDA Game -------- A fun little game where you're the stick figure, and you must kill all enemies onscreen. You can jump on their heads to kill them. Once all are dead, a red door opens up, and you must go through it to complete the level. Now, that seems easy, but it gets incredibly tough as the levels increase. ------------------------------------------------------------------------------ Challenge --------- Heh, lame name, but this game is simple and fun. The rules are simple: you have unlimited lives and no time limit. You must kill as many enemies as possible until you get a game over. It is pretty fun if you want to have a long-lasting killing spree. There are three different challenges: Urban Challenge, Desert Challenge, and Area 51 Challenge. ------------------------------------------------------------------------------ Pinata Fiesta ------------- This is a cool little minigame. I giant pinata horse is flying around a stage, and you have to shoot it in order for candy to come out. Collect the candy to get points. The Tin Man from Level 1-1 comes on the screen, and you have to dodge his attacks while getting candy from the pinata. Collect the most candy and get the highest amount of points before the time runs out! ------------------------------------------------------------------------------ All You Can Eat --------------- Cute and mindless. In All You Can Eat, you are pitted up against one to three other competitors in an eating contest. Alternate between tapping X and A to devour the food in front of you. Follow the meter to show how much food is left. Like I said: pretty simple, but it's cute and somewhat enjoyable. ------------------------------------------------------------------------------ Neutron Ball ------------ Ehhhh, I don't really like this game. There are two goals on both sides of the screen, and there is a shiny rainbow ball on the stage. As alien, you have to pick it up and throw it into one of the goals to get points. And yeah, that's pretty much it. BORING! ------------------------------------------------------------------------------ Missile Mastar -------------- This is an extremely weird game, and I am surprised that it hasn't stirred up any controversy. After you unlock this game by beating Level 1-5, you can play it at the "minigames" menu. The object of the game is to guide a Soviet missile and blow up the United States. I'm not joking. Along the way, you must dodge jets and helicopters. It gets harder at each level, because you can only control whether the missile goes up or down. ______________________________________________________________________________ 8] ACHIEVEMENTS [0800] ______________________________________________________________________________ Here are all the achievements found in the game, in alphabetical order. ------------------------------------------------------------------------------ Adult Alien (15) ---------------- Complete the Game on Medium difficulty ------------------------------------------------------------------------------ Alien in Training (5) --------------------- Complete Level 1-1 of the game ------------------------------------------------------------------------------ City Destroyer (10) ------------------- Destroy 25 buildings during one game ------------------------------------------------------------------------------ Expert Alien (20) ----------------- Complete the Game on Hard difficulty ------------------------------------------------------------------------------ Head Chomper (20) ----------------- Head bite 50 enemies witout touching the ground or firing ------------------------------------------------------------------------------ Hungry Yeti (10) ---------------- Eat 50 KGB agents with the Yeti ------------------------------------------------------------------------------ Juvenile Alien (10) ------------------- Complete the Game on Easy difficulty ------------------------------------------------------------------------------ Killing Spree (15) ------------------ Kill 1000 enemies during one game ------------------------------------------------------------------------------ Mad Hatter (20) --------------- Unlock all of the 31 hats that are in the game ------------------------------------------------------------------------------ Perfect Flight (30) ------------------- Defeat the final boss without using a continue ------------------------------------------------------------------------------ Survivalist (15) ---------------- Surive any challenge mode for 20 minutes ------------------------------------------------------------------------------ WMD (20) -------- Reach 5000km in Super Soviet Missile Master ______________________________________________________________________________ 9] THANKS/CREDITS [0900] ______________________________________________________________________________ Of course, this guide couldn't have been made without some extra help. Here is a shoutout to everyone who made this FAQ possible: CJayC: For being an awesome host of an awesome site. Eternal Czar Smapdi: For being the best co-author anyone could have, and for being yourself. FESBians: Because you're cool. You: For reading this FAQ. ------------------------------------------------------------------------------ LEGAL ------------------------------------------------------------------------------ This document is copyright (c) DomZ Ninja 2009. This document may be found on the following sites: * GameFAQs - http://www.gamefaqs.com * GameSpot - http://www.gamespot.com * IGN - http://faqs.ign.com * Super Cheats - http://www.supercheats.com * Neoseeker - http://www.neoseeker.com * HonestGamers - http://www.honestgamers.com The latest update of this document can always be found on GameFAQs. Other sites may use this document, but only with my permission. If you see this document on a website not listed above, please email me. Do not edit or alter this document in any way. Do not steal anything from this document. Do not host or distribute this document for profit. That is plagiarism, and it is against the law. If you have any questions, comments, or anything that you would like to add to this guide, then feel free to email me. My email address is found at the top of this guide. However, if you do email me, please include the name of the game in the title. Lastly, thanks for reading and using this FAQ. If you like this FAQ, then please recommend it to others by clicking the "recommend" button at the top of the guide. :] http://www.gamefaqs.com/features/recognition/52173.html "The spaceman says, 'Everybody look down, it's all in your mind'" - The Killers ______________________________________________________________________________ END OF DOCUMENT