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                               ALONE 
                                     IN THE 
                                            DARK

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#============================================================================#

                               -Complete Guide-


Game: Alone in the Dark

Platform: Xbox 360

Players: 1

Genre: Action, Horror

Developer: Eden Games

Publisher: Atari

Guide By: Kranti Nebhwani, Kranti1992

Version: 0.885 (8/18/2008)

Email: kn_the_glove@hotmail.com


Legal Information
=================

This guide should not be copied, sold, advertised, etc, as a work of your own.
No placing this guide in a website, no using bits of the guide for your own
project if there is no permission from the author. Performing any of the above
actions is strictly prohibited, and is in violation of copyright. 

Contact Information
===================

If you need addition help, want to comment or correct, want to quote or use 
something I've written, or should you want to place this guide in your site,
please email me before doing so. I'm likely to approve, but you must email me
first for permission. If you want help or you want to comment just send your
email- you don't need to ask for permission or anything, of course.

Websites
========

Below are all the websites that can host this guide. If anyone believes they
have seen this guide in other websites, please email me immediately to inform
me this. If any site wants to post my guide, sure, as long as you ask first.
I'll update my guide and place your website address here if I accept your 
request. 

1. http://www.gamespot.com

2. http://www.gamefly.com

3. http://www.cheatcc.com

4. http://www.ign.com

5. http://www.gamefaqs.com

6. http://www.neoseeker.com

7. http://www.cheatplanet.com 

8. http://www.supercheats.com

Version History
===============

0.1- Guide layout made.

0.2- Finished 'getting started' chapter.

0.5- Finished most of each chapter, waiting to update others.

0.7- Guide 25% finished.

0.8- Finished first Episode in walkthrough and a bit of others, corrected 
     minor errors, finished 'Characters' chapter, and entire 'game basics' 
     chapter. 

0.85- More minor fixes, added to the Side Activities and Extra's chapters.

0.88- Updated enemies, walkthrough, and extra's chapters.

0.881- Added supercheats.com as another website that'll use my guide.

0.885- Completed enemies chapter for now and up to Episode 3 in walkthrough. 

Direct Section Finder System
============================

I have a system, like many other guides, that allows you to find the section
you want to read without the need of scrolling all the way down to find it. 
It's a really simple system, though. All my sections have been seperated into
chapters and segments, chapters numbered and segments lettered. You can then
simply find any section, by pressing ctrl+f and typing in the segment or chap-
ter title, number and/or letter. For example, if I was looking for the game
controls for the game, I would search "2.b)" and since that is the only "2.b)"
in the guide, it will bring you there. That simple.  
 

(c)Copyright Kranti Nebhwani 2008


##############################################################################

                             ~Table of Contents~

##############################################################################


Chapter 1..... Introduction

Chapter 2..... Getting Started

2.a) Playing Alone in the Dark
2.b) Game Controls
2.c) Game Interface
2.d) The Starting Plot

Chapter 3..... Game Basics

3.a) Moving Around
3.b) The Camera
3.c) Third Person - First Person
3.d) Platforming
3.e) Climbing Ropes & Cables
3.f) PDA
3.g) Melee Combat
3.h) Ranged Combat
3.i) Interacting
3.j) Using/Driving Cars
3.k) Combining Items
3.l) Using Fire
3.m) Puzzles
3.n) The Enemies
3.o) Useful & Key Items
3.p) Environment
3.q) Episodes & Sequences
3.r) Health and Healing
3.s) Your Inventory
3.t) Area Lighting

Chapter 4..... The Characters

4.a) Tuning In
4.b) The Entire Cast

Chapter 5..... Enemies & Tactics

5.a) Ah, Foes..
5.b) General Tactics
5.c) The Enemies

Chapter 6..... Main Campaign

6.a) Introduction

6.b) Episode 1- Blackout
  --Sequence 1: Wake Up
  --Sequence 2: Vertigo
  --Sequence 3: Fire Escape
  --Sequence 4: Don't Look Down!
  --Sequence 5: 24th Floor

6.c) Episode 2- Questions
  --Sequence 1: Unexpected Meeting
  --Sequence 2: Reception Hall
  --Sequence 3: Do I Know You?
  --Sequence 4: Parking
  --Sequence 5: 59th Street

6.d) Episode 3- Painful Answers
  --Sequence 1: Call 911
  --Sequence 2: Down the Fissure
  --Sequence 3: Filthy Waters
  --Sequence 4: Stiches and Truth

6.e) Episode 4- Fight Back and Loss
  --Sequence 1: Ride to the Museum
  --Sequence 2: The Nest
  --Sequence 3: The Kidnapping
  --Sequence 4: Fight the Living Scar

6.f) Episode 5- Note Alone Anymore
  --Sequence 1: Bring Her Back 
  --Sequence 2: Museum's Visitors
  --Sequence 3: The Huge One
  --Sequence 4: One Step From the Truth

6.g) Episode 6- Truth
  --Sequence 1: Room 943
  --Sequence 2: An Ancient Path
  --Sequence 3: Light From the Sky

6.h) Episode 7- Path of Light
  --Sequence 1- Hang On!
  --Sequence 2: 
  --Sequence 3:
  --Sequence 4:

6.i) Episode 8-

6.j) Achievements (1)

Chapter 7..... Side Activities

7.a) The Good and the Bad
7.b) Side Activities
  --Side Stuff
  --Side Jobs
  --Root Evils
  --Achievements (2)

Chapter 8..... Extras

8.a) The Review
8.b) Frequently Asked Questions
8.c) Cheats 'n' Codes
8.d) Tricks and Glitches
8.e) Achievements (3)

Chapter 9..... Closing

9.a) Final Words
9.b) I'll Be Back

Chapter 10..... Credits

""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Chapter 1..... Introduction

                                                ~"Introductions are a must"    
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

After playing this game, I only have two words to say. It's good. It may not 
be everyone's dream game, but then again, no game really is. Some games are 
made for certain people and some have fun while others do not. Alone in the 
Dark is a gem though, one that is so unique you owe it to yourself to give it
a try. Yes, not every single person out there will like it- it has it's own 
share of flaws, but it's definitely worth the attempt. Because what Alone in 
the Dark is is more than words can explain. It must be experienced first hand.

I personally do not see much flaws in this game. The flaws are minor, and can
be easily ignored as if it was designed that way for a purpose. The occasional
weapons partially going through doors might be designed that way because they
didn't want the character to be pushed off walls just because they're holding
a weapon. Again, this depends on if the game interests you or not. I have 
never played this type of game before, meaning a game with a horror, puzzle 
genre. But this still completely grasped me tight, and I suggest you look into
it yourself. Flaws aside, let's talk about some of the good stuff.

Before anything else, before reading the guide or starting the game, know that
this is a survival action game, basically. This is good stuff. You have many
chances to interact with a wide variety of objects, pick them up for later 
use. They will not only be used for puzzles, they can be used against enemies,
to refill flashlight batteries, and so on. What's more, you can combine items
for different situations. The game includes many nice camera angles, game 
moments, a good story, good graphics, nice themes and sound effects, varied 
game play (platforming, puzzling, combat, driving, exploring, scavenging, and
so on), and presentation. You will not have played a game like this before.
The story is simply about you uncovering secrets of evil in Central Park, but
it gets deep and intriguing as the story moves on. 

Anyways, the game is one of my favourites now on any console, so I've decided
to make a guide for it. This guide will be the ultimate for Alone in the Dark,
more than enough for you to beat it and become an expert. This guide will also
allow you to get as much out of the game as possible, seeing the game's length
is only average, you should appreciate this. I've included all the extra stuff
to do, all the ways of acquiring achievements, some neat tricks and codes to
use, and some nice ways of playing the game differently. The layout of the 
guide is simple, there's all the legal & guide information above the table of
contents and below it are all the guide features.

The table of contents shows you where every bit of information is. I've inclu-
ded not only the main walkthrough, but side chapters such as the enemies 
chapter, characters chapter, and a full, detailed basics section. Note that 
the basics section is not only for beginners, but also for experts who want 
some hints. Then there are the side activites chapter naming all the side 
stuff you could do, which is followed by the extras chapter which is a list of
all the cool extra stuff to check out. It's a game that allows you to dig for
more stuff, and right here I've done it for you. Also take note that with each
chapter title there's a quote that goes with it. Just thought it would add to
the atmosphere of the guide. Now then, enjoy the game, have fun. And read my
guide. 

...
Before we actually start though, I would like you to know a bit about myself.
I have been a hard core gamer for around 10 years, and will be until I'm old.
Well there is a lot to say about myself in the gaming world actually but I'll
break it into a easy section for you to know me just a little bit better.. 
Note that this section is only for people who are interested in learning about
the author, and has nothing really to do with the game. Just so you know. This
is my story, about how I got into gaming right to where I got this game:

My whole gaming experience started way back when I was a kid of age 7, when I
got my first gaming console- the NES. It was a great experience, and it still 
reminds me of the great super mario bros and other cool games. But obviously
the NES didn't start making me game regularly since I was small. A year after
my beloved aunt gave me a SNES and it was even better, soccer games, mario
kart and the like was all a great experience. But then again they were treated
more like toys than real consoles, so my real gaming experience didn't quite 
start there. Not until 1 and a half years later when my aunt (aw she's great)
gave me my first console which I did love and pick games for- the sony's 
playstation. I had over 50 games on the PS, and I tryed to get through most of 
them instead of playing each a bit everytime just for fun. I had It for one &
half more years before my dad finaly let me buy the Xbox, which was actually 
the real start of my gaming experience. I chose games more carefully, read 
reviews and news about games, tryed to complete every game to 100 %, started
to listen to the games story, and also started to make my own reviews and 
guides. I've had it for more than 4 years, and I have over 50 games on it. 
Finaly I recieved my PSP sometime last year, which I give the same respect to.
So y'see, I have a pretty straight forward gaming life, but the places I cant
forget is the times I played games like Final Fantasty on PS, Halo 1 & 2, 
Conker: Live & Reloaded, and Star Wars: KOTOR on the Xbox. 

The best part is after 4 years, I recieved the XBOX 360!! Now I only own 15
games because I've only got it for half a year, but games like Gears of War, 
Kameo, and Bioshock are awesome and showed me how amazing games can be. But a 
couple of months ago I recieved Mass Effect, which became one of my favourite 
games, and it's one of he best RPGs IMO along with Fable: TLC. Mass Effect got
me right back into the Role-Playing genre, and I decided to buy Oblivion. I 
knew people said it was the best, and I've wanted it but I never got round to 
getting it. I did and I was so, very amazed. It's the best game I know, let 
alone the best RPG game I own. I knew nothing would make me stop playing, and
I played around 100 hours with it. One game pulled me out of Oblivion's hold
though. And it was this game, Alone in the Dark. Believe it or not, give this
anticipated game a try and you'll find hiding underneath the varied reviews is
a true gem. I found it's highlights, and now it's one of my best titles. I 
think I'm never going to find another game like this anymore. Maybe this will
apply to you as well, so just go and buy it, if you haven't yet.
                                                                           ...
Ok enough chit-chat. Now, onwards.  
 
                                                   
                                                     your pal, Kranti
                                                                           
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Chapter 2..... Getting Started

                                      ~"Baby steps- crawl before you walk."    
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

This section is the basics of the basics. It's the baby steps. I know people
out there have a manual for the game, but heck, people still include stuff 
like the controls in their guides. This is because some people don't have the 
manual, and some people don't bother looking. There's more influence here 
though, and my suggestion is everyone learn the stuff here before you play. 
You'll have a better experience right off the bat, being prepared for the game
beforehand. 

..............................................................................
2.a) Playing Alone in the Dark
..............................................................................

There is actually two meanings to this title. One is how you are going to play
this game, "Alone in the Dark", and the other is that you are going to play it
alone in the dark. The latter creates an even creepier and cooler atmosphere. 
However, the former is the topic we are going to talk about- actually playing
this game. 

Why is this in the getting started section? Well because this game plays very
different than others. Few play alike, and a many do not even come close. How
you play this game is for half of the time depended on you, and the other half
depended on which section of the game you got up to. This is because you have
some freedom in the game, more in some areas than others though. You can make
your own cool tools and weapons by combining items, you can find different 
things than other people and use different methods to take out enemies. There
is no limit to the things you can do- if you have the items and situations to
try it out, you can do it. If there is fire for example, and a chair nearby,
you can grab it and set it on fire. This can light areas up (if they're dark)
and this also makes the chair an awesome weapon. 

The thing is, Alone in the Dark is a puzzle game, platform game and action 
game all combined. This means you'll have to prepare to jump across certain 
areas, climb various things, solve problems and puzzles, as well as take on a
variety of foes in ways you see fit. The game's objectives are not always very
linear, so sometimes you've got to go searching for them as well. When playing
always keep in mind that the next segment might have a twist or surprise. This
does not say the game is scary enough to surprise you so much you stop playing
or need to take breaks, but it's good thrills and plot twists. There are also
many game play moments, like things suddenly start falling apart and a monster
dropping down dead from a hole above. 

Now the final suggestions I can give you when you play this game is to keep an
open mind, and have fun. It's that simple, believe it or not. Use your tools
at your disposal, create nifety weapons and map them as your "favourites". If
you find that there's no light, turn on your flashlight or find sources of 
light. Fire's not the only way here, you may be able to find a switch or some
thing to turn on some lights. The other big section, driving, is pretty linear
and easy. Just treat it as GTA. The controls are worse than GTA, yes, but the
premise is the same. Drive to the location you want, avoid any thugs you don't
want to deal with. Read the "Game Basics" chapter for more information on the
game play of Alone in the Dark. 

..............................................................................
2.b) Game Controls
..............................................................................

Every game has it's own set of controls, and so does Alone in the Dark. The
controls in this game are pretty complicated as well, so I would recommend 
reading this section before playing the game. You can get use to the controls
in around 30 minutes though, as they're layed out comfortable and suitably.

Third Person Controls
~~~~~~~~~~~~~~~~~~~~~

Left Thumbstick- Move Edward Carnby. 
                 (Click) Quick 180 degrees turn.

Right Thumbstick- Small camera adjustments (when available).
                  (With melee weapon in hand) Strike with weapon.
                  (Click) Look back. (Hold) Keep looking back. 

A Button- Interact, pick up weapon/items.
          (Hold while moving) Run. 

X Button- Jump. 

B Button- Drop weapon in hand, drop off ledge/cable (if hanging off one).

Y Button- Switch from this view to first person view.
          
Left Trigger- Lock-on to enemy (with weapon in hand).

Right Trigger- Toss throwable object/item. 
               
Left Bumper- Cycle through left hand items. 
             (Hold) Put back left hand item.

Right Bumper- Cycle through right hand items/weapons.
              (Hold) Put back right hand item/weapon.

Direction Pad..

Up- (Hold) Show favourites.

Left or Right- Enter Healing Mode.

Down- Open your inventory.

..

Start Button- Pause game, access pause menu and Episode Information screen.

Back Button- Open your PDA.

First Person Controls
~~~~~~~~~~~~~~~~~~~~~

Left Thumbstick- Strafe left/right, move forwards/backwards. 

Right Thumbstick- Look/turn.
                  (Click) Blink.
                  (Hold) Close eyes. 

A Button- Interact, pick up items.
          (Hold while moving) Run. 

X Button- Jump. 

B Button- Reload (with gun in hand).
          Drop off ledge/cable (if hanging off one).

Y Button- Switch from this view to third person view.

Right Trigger- Fire in-hand weapon. 
               
Left Bumper- Cycle through left hand items.

Right Bumper- Cycle through right hand items.

Direction Pad\\\

Up- (Hold) Show favourites.

Left or Right- Enter Healing Mode.

Down- Open your inventory.

///

Start Button- Pause game, access pause menu and Episode Information screen.

Back Button- Open your PDA.

Driving Controls
~~~~~~~~~~~~~~~~

Left Thumbstick- Steer Car.

Right Thumbstick- Rotate camera.
                  (Click) Look back (only in third person view).

A Button- Hand Brake. Interact (when car not started and in first person mode.

X Button- (Together with pressing left with your left thumbstick) 
          Eject from car.

B Button- (Together with pressing left with your left thumbstick) 
          Eject from car.

Y Button- Change Camera.

Left Trigger- Brake, Reverse.

Right Trigger- Accelerate.

Left Bumper- Turn on/off headlights.

Start Button- Pause game, access pause menu and Episode Information screen.

Back Button- Open your PDA.

Mischallaneous Controls
~~~~~~~~~~~~~~~~~~~~~~~

-- On a cable or rope

Left Thumbstick- Left or Right: Wall run left or right.
                 Up or Down: Climb up or down rope/cable.

X Button- Jump off wall (to jump over and avoid certain obstacles).

B Button- Jump off rope (direction determined by left thumbstick direction).

Y Button- Change camera (third person or first person).

Right Bumper- Pull out/put back gun. 

Start Button- Pause game, access pause menu and Episode Information screen.

Back Button- Open your PDA.

-- Hanging on a ledge

Left Thumbstick- Left or Right: Shimmy along ledge left or right.
                 Up or Down: Pull yourself up or drop down.

X Button- Pull yourself up (if there is enough space).

B Button- Drop down from ledge.

Y Button- Change camera (first person or third person).

Start Button- Pause game, access pause menu and Episode Information screen.

Back Button- Open your PDA.

..............................................................................
2.c) Game Interface
..............................................................................

Thanks to Eden Game's marvellous screen design, you've got a game with some 
reallly nice screen information. Normally in games like this there is some 
sort of health bar, health blocks or the like, but there isn't. Something else
represents your health. There is no other icons on screen normally as well, 
but there are ways to check your current items and statuses. It's all done 
expertly- you're surely going to enjoy the creative interface Alone in the 
Dark offers. But first of all, you have to learn it.

++++++
Health
++++++

Your health cannot be seen by you directly, there's no health bar or the like
to be found anywhere. When you recieve damage though, your screen flashes red
and sometimes white to indicate that you have been hit in some way. This might
be an enemy's attack or by environmental damage. Also, as you take more and 
more damage your character will start to have more and more scars and cuts.
When your character reaches it's limit and starts to lose too much blood, a 
timer with your heart pulse on the bottom left appears. This is the count down
till you die, until you can find a way to heal yourself (read next section).
If you have healing sprays or bandages you can heal your wounds. Check the 
basics section for more information. 

+++++++++++++++
Countdown Pulse
+++++++++++++++

Your pulse will start to slow after you get hit a little too many times by 
enemies. A timer along with your heart's pulse will appear as a red icon at
the bottom left of your screen when you are in this critical condition. The 
timer will usually be running down at a reasonable speed, giving you a lot of
chance to heal yourself and stop the timer. If the timer runs out, you simply
die and restart from a checkpoint. A nice touch to the game, really. 

+++++++++++++++++
Interacting Icons
+++++++++++++++++ 

These are context sensitive icons you'll find as you get close to an interact-
able object. An example is when you're near a door, you'll see an icon pop up
on the lower right of the screen with the button A beside it. This simply 
means you need to press A to interact with the object, and in this case it's
interacting with the door. How you interact with the environment when you 
press A is depended on the icon. There are a variety of different icons with
a meaning behind each. Here are all the icons you'll see and what they mean:

Operate Icon: This icon appears as two cogs next to each other. When this icon 
is on your screen, it means that the object you are facing in your view can be
operated. This icon applies to many different environmental objects, with the
most common being doors. Press A to open the door, operate the switch, etc.

Rappel Icon: There are certain ropes and cables that allow you to rappel on.
If you get near one this icon appears- an icon of a hands grabbing a rope. You
can normally just jump on any rope or cable, but if you're close this icon
still appears and you can use the A button to slowly climb onto it. 

Maneuverable Object Icon: Some objects cannot be picked up and used as a 
weapon, but however can be pulled or pushed on the ground to where you desire.
When near one of these objects, an icon with a figure pushing a table appears.
Press A to place your hands onto the object and then with the left thumbstick
you can maneuver the object.

Melee Weapon Icon: Certain household items, general tools, and weapons can be
picked up and used against the foes in Alone in the Dark. When in close proxi-
mity with these objects, you will find an icon with a figure holding a weapon
appear. An asterix to the top left of the icon also indicates that it is a 
weapon. You can then press A to pick the object up, which can then be used. If
there is a flame sign to the upper right of the icon it means that this weapon
or object is flammable. Stick it into fire to ignite it.

Item Icon: Some items can be stored into your inventory and used in various 
ways later on. When near these items an icon will appear indicating you can 
pick them up. Press A to do so, and those items will be added to your invento-
ry providing you still have space for it. Different items have different icon
pictures of course, so these item icons sum all the different storable item 
icons up. Things like this include batteries, sticky tape, and a lighter.

Fire Extinguisher Icon: This means you are in near a fire extinguisher that
can be picked up and used. Press A to pick the extinguisher up. Note that it
can be used to put out flames in first person, and used as a weapon in third
person. 

Pull Bodies Icon: A picture of a figure pulling another figure's leg is this 
icon. When this icon appears on your screen, the dead person or body in front
of you can be pulled around and repositioned. Press A when this icon is prese-
nt to grab it's legs, and you can then drag the body around.  

+++++++++++++++
Targeting Laser
+++++++++++++++

There are shooting sections in the game, though you only have one gun since 
this isn't a shooter. However, your pistol is all you need. When using your 
pistol you actually have to shoot in first person mode, making this game more
unique than other action games with this mix. The targeting reticle is not a
lame icon though, it's a decent targeting laser. The red spot will shimmer and
gleam around objects, but still provide good aiming before you pull the 
trigger. It appears at the center of your screen as a laser red spot. 

++++++++
Area Map
++++++++

The nice area map is actually one of the only things that are on your HUD 
(Heads Up Display) when you travel around Central Park. The Area Map allows 
you to learn your way around the varied and nice areas, as well as reach 
objectives or certain places you want to go. There's a bigger version of the
map in your PDA though. The arrow indicated your position and which way you
are facing, while the blue car-like icons indicate vehicle locations. The 
lines drawn on the map are the available paths/roads. 

..............................................................................
2.d) The Starting Plot
..............................................................................

Before you really start going into the game and all that, you will probably be
better off if you read this short section. This section very briefly describes
the story that the game starts with, so you know what you're actually playing
with. 

Edward Carnby, for some strange and unexplanable reason is almost unconcious.
He's almost fainting when he notices two strange people talking about him. An
old guy calls out his name- Edward, though he does not remember his own name. 
Then the boss of the two comes in and ends their fighting. Another dude comes
up to Edward and watches over him. The boss says he wants Edward dead. The
thing is he doesn't even know what he has done. 

The dude watching over him takes him up some stairs and through a door or two.
Suddenly, a fissure running through the floor and wall appears. The dude thin-
ks that this is Edward's work, and yells at him. He doesn't get to do anything
to Edward though, as soon the fissure runs below him and something sucks him
down. He dies and everything in Edward's mind is a mess. Walking through a 
door, he finds a mirror, sees himself and cannot recall what he used to look
like. 

Then it's up to him to search for his past, what the hell is happening in this
world now, and escape all this mess. Bit by bit he'll find out about the 
special stone, what the enemies are, who he was and how to end all of this.
And it's up to YOU, will help him do that.


""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Chapter 3..... Game Basics

                                                       ~"Ways of Mastering"    
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

This chapter covers the entire game's gameplay features. You'll learn about
almost everything, if not all, to do with playing Alone in the Dark. It's 
quite a deep game with a lot of interacting and ways of playing, so there's a
lot to learn. On the plus side, if you learn all of this you will be able to
master the game quicker than anyone else. Although this section is recommended
for beginners, average and even expert gamers could improve by reading this 
section. You never know- there might be one or two things you failed to reali-
se when you played through the game. You don't have to read all of this part 
at once as well- take your time, read certain parts and read other parts later
when you return. 

..............................................................................
3.a) Moving Around
..............................................................................

It's pretty hard to maneuver properly in Alone in the Dark at first, but after
around 20-30 minutes of gameplay you'll be fine. However hard people complain
about the pretty steep learning curve it's not actually as bad as it sounds.
Most of the time it's because they haven't read the manual or actually looked
at the controls and how to move around. So in this small section, that's what
I'm going to teach you. You'll find the game much easier to control right off
the bat.

Understand that Alone in the Dark has it's great moments- awesome scripted 
scenes, sections where you walk through great environments or brave through
scary places, and also witness many ways of playing the game. Because of such 
a wide variety of game play moments the game is often slow in pace. Accept 
that, and you'll have a much better time. A lot of times you'll have to move 
around looking for ways to progress, often running into puzzles, platforming
sections or just a hard-to-find exit. Don't worry, it can be interesting this
way. Take your time exploring the area, searching for clues and ways of going
on. If you are really stuck for good- know that this game is at least good 
enough to make you stuck. Games are not so fun being easy you know. 

But how actually do you make your character move around, and how do you make
them effectively do so? First off you need to learn when to use the third
person mode and when to use the first person mode. The third person mode makes
viewing the area around you much faster and makes you able to know if there is
a wall behind you, to the far left and so on. With first person, you can cont-
rol where you look, but your view is much more focused. This means it's harder
to watch your back for obstacles and enemies, but on the plus side you can 
focus on certain targets more and look where you want. Learn to change the 
view to suit your needs- down a long gloomy corridor? Flip to third person so
you can hold the right thumbstick to view what's behind. Is the camera getting
in the way with the third person down the now too-narrow corridors? Flip to
first person for the straight forward view. 

Moving Edward Carnby himself is quite an easy task though. Simply use the left
thumbstick to make him walk around. In third person this allows you to turn or
walk anywhere. When in first person mode, use the right thumbstick to turn. 
If you need to run, press and hold the A button then move to sprint. Avoid the
tiny areas that looks like you'll get stuck in, and you won't ever find it 
hard to maneuver. To latch onto a higher ledge, press X to jump up and catch
the ledge. Same goes with ropes and cables. If you have to walk over narrow
precipieces, take your time and walk slowly. This is all common sense really,
just think about things before you act to avoid having a hard time moving. 
The environments are for most of the time large and varied, so you shouldn't
have problems anyhow, assuming you listen to my suggestions.    

..............................................................................
3.b) The Camera
..............................................................................

There are actually three types of cameras in this game- third person locked,
third person action, and first person. With third person action, you have the
normal Alone in the Dark and Silent Hill cameras. You move around with a 
behind the shoulder view, and occasionally the camera flips to different 
angles to make the game more cinematic and cool. This might get confusing a 
little bit sometimes, but in general this camera is good and offers some very
nice angles when playing through. Third person locked is the camera mode that 
takes effect when you are holding a melee weapon or you've locked onto an 
enemy. Your character from here never turns and faces the screen, your camera
is stuck to viewing Edward's back. This makes the combat much more focused and
easy to aim. When you lock on, your sights never leave the enemy. For first
person cameras I think it's straightforward. With this camera mode you look
around yourself with the right thumbstick and walk/strafe with the left. This
camera is the best for examining items and areas. 

..............................................................................
3.c) Third Person - First Person
..............................................................................

One of the excellent things Alone in the Dark accomplishes is a fluent transi-
tion between first and third person views. In games that uses Alone in the 
Dark's camera such as the silent hill games, suffer the problem of not being 
able to focus on certain areas of the environment. This is because there is
no option to rotate the camera around your character, with camera angles 
altering as you move through the environment. However with Alone in the Dark
you can enjoy the cool camera angles while flipping to first person mode when
you need to look at things up close and personal. This way no one can really
complain about camera- there's both types for people to choose.

The third person view is actually the classic and main camera used for this
game. This game makes the camera seem like it's from a movie rather than a 
game. The angle of the camera changes as you enter different rooms or search
in different areas. Sometimes the camera doesn't change much but it often 
does. When it doesn't, it's the normal behind-the-shoulder view. Your game 
should be viewed in third person for 75% of the time, since platforming, 
fighting, and solving puzzles are easier this way. You also get to see more
of the awesome environment. If you're in first person mode, press the Y button
to switch back to the third person view. Note on how the camera will switch to
third person whenever you pick up a melee weapon.

The first person mode is a very welcomed camera view. You can finally accurat-
ely look at items of interest and examine certain environments you otherwise
cannot have done as well with the third person view. If you happen to like 
first person games or shooters, you'll love the view here. You'll be able to
see the various items and tools Edward holds up with his hands, including 
flashlights, explosive bottles and even fire extinguishers (which can be used
in first person mode). The camera also changes to first person automatically
whenever you open containers such as cabinets, so you can look around for 
items to pick up. You should return to third person when you finish looking
through though. To switch to first person view, press the Y button while in
third person mode.  

..............................................................................
3.d) Platforming
..............................................................................

Believe it or not, Alone in the Dark includes more elements to it's game play
than combat, exploring and puzzles. It's also a survival game, where you try
combine things up and search for goodies to keep you alive, but on top of that
it also has quite a few platforming areas. These areas are fun, natural, and 
fits extremely well with the other parts of the game. If you gave someone this
game and only let them play a certain platforming area, they will think this
is that type of adventure game. The platforming done in Alone in the Dark does
need some practice to get use to though, so read this section to learn all 
about it. 

There are many ways to allow you to platform and reach certain areas of any 
room or location. First off, you can simply jump across/over or onto some
thing. When jumping up so that your arms can reach a ledge above, you will 
automatically grab onto the ledge. You can then press X to pull yourself up to
reach that area. If you press B, you will drop down instead. Also know that 
jumping is easier in either camera views depending on the situation. Sometimes
it's easier with the third person view, others with the first person view. If
you want to aim the jump better you should use the first person view, but if
you want to get off a better jump right off the ledge you should use the third
person view. Heavy tables and objects can sometimes be pulled next to a higher
ledge so that you can climb onto it then jump up to grab the ledge. You can 
also use ropes and cables to help you platform. If you see a cable jump or 
press A near it to grab onto it. Then you can climb to or near to where you 
want and swing and press B to jump off to another area. So platforming is 
simple, but still watch out with your aim when jumping and dropping off ledges
as it will often result in accidental deaths. Use the two different camera 
views to make sure you are aiming right for maximum accuracy before attempting
a jump.    

..............................................................................
3.e) Climbing Ropes & Cables
..............................................................................

Climbing ropes and cables can actually be fun in Alone in the Dark. Most of
the times you can pull of cull maneuvers like jump off the wall to avoid obje-
cts or pull out your gun to take out some enemies will hanging off a cable up
a cliff. It's actually easy to pull of these moves though, as you're about to
learn. 

As you can see from the 'game controls' section of the 'getting started' 
chapter, grabbing onto a cable and performing moves on it is simple and easy
to get use to. When you find a rope or cable, you can just walk up to it and 
when the icon appears, press A to latch onto it. Cables at a distance can also
be used by jumping onto them with the X button. To climb up or down a cable 
just press up or down on the left thumbstick.

You can also turn around to face different directions if you're hanging with 
nothing beside you. To do this, press left or right on the left thumbstick. If
there'a a wall or big enough structure beside you though, you can walk run 
across the structure/wall to the left or right by using the left thumbstick. 
To jump off the rope or just let go, press the B button. When you have a 
structure or wall you can put your feet on, you can also press the X button to
jump off the wall while holding the cable/rope to avoid certain obstacles. 

Note: You can view climbing, jumping onto and jumping off cables/ropes in 
first person as well. However the camera often changes back into third person
when you jump off or on, so you have to change it yourself with the Y button.   

..............................................................................
3.f) PDA
..............................................................................

The PDA is a phone and a handy machine that shows you the area map, messages,
your contacts or the settings for your PDA. You don't get it until around 2-3 
hours into the game, but you'll have it for the remainder of the game (around
6-10 hours, depending on how you play) and it will help dearly. Not only does
it show you the entire map of Central Park, it also provides invaluable messa-
ges sent by various people which fills in a lot of the back story and gives
hints and tips. 

There are five main sections to your PDA phone, they are explained below. 

Map: This shows the entire Central Park map which you can interact with by
     zooming in or out. You can also pan the map to view other areas of 
     Central Park closer, as you won't be able to see the whole map if you
     zoom in close. This is a valuable tool that allows you to pla your route
     to certain areas and it also allows you to decide where you want to go
     explore. 

Messages: Sometimes when people don't call you they will message you instead.
          The story is already great with all the cutscenes and conversations
          happening here and there, but the messages allow you a chance to 
          dwelve even deeper into the story and learn more about it. Many text
          messages are also hints and helpers with different parts of game 
          play mechanics. Be sure to read them. 

Phone: Your phone not only allows you to dial to anyone out there which you 
       need to get to (although many random numbers lead to "the line is busy"
       you can still reach some people). There are certain sections of the 
       game where you need to call someone, and you can do so by entering the
       numbers on the number circle then selecting the phone icon, or just 
       press Y to go see your contacts and call them from there directly. I
       really thinks this adds to the depth of the game, and really makes 
       Alone in the Dark even more unique. 

Parameters: These are your PDA settings which you can adjust to your liking. 
            There is four options in total- To change your ringing sound, your
            received message alert, if you can see your mini-map or not, and
            if the map rotates or not. With these options you can make your 
            experience suit you a little better. Make sure you check the 
            options out and see which options fit to your own personal liking.

Contacts: Anyone that calls you (anyone new) will be saved as your personal 
          contacts found on this page. You can then select any one of your 
          contacts to call them directly without the need of dialing their 
          phone numbers. Yet another nice touch by Eden Games.     

Objectives: Not a part of your PDA that you can select, it can be seen as soon
            as you look at the phone. It's to the left side of the screen 
            where there's a clear title reading "Objectives". Below this title
            you'll receive all your current goals and things to do. Remember
            that although you don't get freedom all the time, you'll get some
            now and then so go off exploring- don't always follow your current
            objective. And when there is an objective you can do it your way.

Root Evil Destroyed: To the left hand side of your PDA screen, will be a 
                     number over 100. Once you've burned the first root evil,
                     this will start appearing becuase it's keeping track of 
                     how many root evil you have destroyed. 

Overall this piece of equipment is very valuable, and should not be forgotten
about. Read the messages for the tips, hints, and to fill in the back story.
The objectives help you know what you have to actually DO to progress. The map
gives you a beautiful and accurate map to find best routes in. Use these tools
guys.  

..............................................................................
3.g) Melee Combat
..............................................................................

The melee combat needs some getting use to, but once you do it's a great side
of the already awesome game. Alone in the Dark offers a wide range of melee 
weapons, as just about any chunck and stick-like thing you can see can be 
picked up. And believe it or not, they all have different damage value. For 
most of the time the Katana will deal the most damage, while things like a 
small wooden stick wouldn't. But there's the other side to consider- if the 
weapon can catch fire. If it can, you can light it on fire and normally that
will kill enemies for good and much faster. 

To pick up a weapon, walk near one and the melee weapons icon will appear. 
Then press A and you will pick the weapon up, dropping any other weapon you
had in hand before (not storable items, temporary items). To use the weapon, 
you need to pull and then push the right thumbstick. This is actually a nice
feature, since it really feels like you're using the weapon when doing this.
So pulling the right thumbstick left, and then pushing it right allows you to
strike from left to right, which works vice versa. If you do it from up to 
down, you'll strike from above to the ground. It needs some getting use to, 
since you'll be forgeting to pull the thumbstick before you push it. But after
you get past that the combat is solid and you'll have fun hacking and bashing
the enemies around. 

..............................................................................
3.h) Ranged Combat
..............................................................................

Although you may think there's only the 9mm Pistol, the truth is there's more.
There's the different items you can combine to make flamethrowers, molotov 
cocktails, and normal wine, fuel or gas canisters that can be thrown and shot
to explode into flames. These are all ranged weapons. To use flamethrowers,
simply press the left or right triggers (if you make one in the first place).
To toss a bottle, use the left thumbstick to aim at where you want to throw it
and pull R. If you continue to hold L you will make it flow in slow motion,
allowing you to shoot it in mid-air. Also there's another pistol you get later
on- the .44 Magnum that holds more bullets and deals slightly more damage. 
With pistols and fire extinguishers, simply use the left thumbstick to move 
around, right thumbstick to turn and aim, and pull the right trigger to fire 
at enemies, items, locks, or fire (for extinguishers). 

..............................................................................
3.i) Interacting
..............................................................................

There are many ways to interact with the environment in Alone in the Dark, you
can set things on fire, pick up many different items, pull and drag bodies 
around, try reconnecting switches, entering pass codes, and so on. Interacting
is usually all done with the handy A button. 

++++++++++
Containers
++++++++++

Containers can be found everywhere- in sewers, hotels, bathrooms, and more. 
To open a container approach one (they are usually cabinets, drawers, or lock-
ers), and when the icon appears press A. You'll open the container and in a 
cool camera switch you'll look into the container with the first person view.
You can then examine and pick up any items within these containers, assuming
you still have space in your inventory. 

++++++++
Switches
++++++++

Switches for lights, electricity, or gas. Those are just some of the switches
you can find. Normally switches will glow red or green depending on their 
status- red for offline, green for online. If it's off, you can turn it on by
trying to connect the electricity. If you let the wires touch though, you will
get a nasty damaging shock. So the objective here is to head up to the switch,
press A to open it up and grab both ends of the wires, and try moving it close
to each other but not touching. When you get close enough, an electricity 
charge will appear between the wires and wait there for a few sections. This
isn't that easy as the wires respond too quick to your movements. Hold it t
there and you can turn on whatever switch you were working with.

++++++++++++++++
Icon Interacting
++++++++++++++++

There are a vast variety of icons in the game that suggest something is
interactable, all of which are explained in detail below. (Note that this is 
another copy of the one in 'getting started').

Operate Icon: This icon appears as two cogs next to each other. When this icon 
is on your screen, it means that the object you are facing in your view can be
operated. This icon applies to many different environmental objects, with the
most common being doors. Press A to open the door, operate the switch, etc.

Rappel Icon: There are certain ropes and cables that allow you to rappel on.
If you get near one this icon appears- an icon of a hands grabbing a rope. You
can normally just jump on any rope or cable, but if you're close this icon
still appears and you can use the A button to slowly climb onto it. 

Maneuverable Object Icon: Some objects cannot be picked up and used as a 
weapon, but however can be pulled or pushed on the ground to where you desire.
When near one of these objects, an icon with a figure pushing a table appears.
Press A to place your hands onto the object and then with the left thumbstick
you can maneuver the object.

Melee Weapon Icon: Certain household items, general tools, and weapons can be
picked up and used against the foes in Alone in the Dark. When in close proxi-
mity with these objects, you will find an icon with a figure holding a weapon
appear. An asterix to the top left of the icon also indicates that it is a 
weapon. You can then press A to pick the object up, which can then be used. If
there is a flame sign to the upper right of the icon it means that this weapon
or object is flammable. Stick it into fire to ignite it.

Item Icon: Some items can be stored into your inventory and used in various 
ways later on. When near these items an icon will appear indicating you can 
pick them up. Press A to do so, and those items will be added to your invento-
ry providing you still have space for it. Different items have different icon
pictures of course, so these item icons sum all the different storable item 
icons up. Things like this include batteries, sticky tape, and a lighter.

Fire Extinguisher Icon: This means you are in near a fire extinguisher that
can be picked up and used. Press A to pick the extinguisher up. Note that it
can be used to put out flames in first person, and used as a weapon in third
person. 

Pull Bodies Icon: A picture of a figure pulling another figure's leg is this 
icon. When this icon appears on your screen, the dead person or body in front
of you can be pulled around and repositioned. Press A when this icon is prese-
nt to grab it's legs, and you can then drag the body around.  

..............................................................................
3.j) Using/Driving Cars
..............................................................................

Cars and driving are great features of Alone in the Dark, even when you run 
across some minor glitches now and then. The clear up the flaws now, the only
problem you'll have is the over reacting physics that happen when you bump 
into curbs. Other than that, the entire experience of driving is fine and 
actually better than many games that allows you to drive a bit. 

There are two types of situations where you'll drive- one is when you're in a
sequence that has you in a car where you're required to drive to some place or
accomplish some objective while in the car. Other times you'll drive when you
have time to roam around, find a car, and get in. You'll have plenty of 
opportunity in the game to do so, and you'll start having this freedom around
3-5 hours into the game depending on your speed. The first time you get to 
floor it though, is much earlier so don't worry.

When you find a car, you'll usually have to unlock it if it's locked. This can
be done by breaking the glass open and then fliping the lock inside before 
getting in. If the car doesn't have keys, you'll need to hotwire the car as 
well. To do this, simply turn the wires around on both hands until they touch
when you can put them together with the left and right thumbsticks. Note that
they have to be the same colours when touching. Before driving off though, you
have quite a few things you can do. You can change seats (though only drive in
one of the seats, of course), turn on the headlights, honk the horn, flip down
the sun screen, check the glove box for items, check areas for the car keys,
turn on the radio, and switch on the lights above you. Pretty cool, eh?

Finally, what about driving itself? Actually starting to drive is sometimes a
mixed bag though. If the area is very, very narrow you'll have a hard time 
navigating around the place and getting out of stuck positions. For most of 
the time though cars drive really well, you hardly need to brake but there are
times where more realistic driving comes into play. These times are when you 
drive too quick you'll still need to step off the gas to cut some speed follo-
wing a corner, or brake even. The cars are all reasonably speedy, and even 
take damage at every part of it's model. You can completely break down a 
normal compact car down to just the seats and the wheels with no roof or doors
(amazing I know). 

It's also worth mentioning that the game has quite a few different cars, which
is impressive. They are all good for getting you around faster, but still 
choose the right car for the right situation, as some are faster than others 
but some tougher. Enemies will drag you out of cars if they get the chance, 
and even hop right on it to try take you down. Make sudden speed changes or 
make sharp turns to shake them off. 

..............................................................................
3.k) Combining Items
..............................................................................

One of the many aspects that make Alone in the Dark one of a kind is the 
combining items system. Whenever you find items that can be combined, you can
press X to select them in your inventory and then press X with another item to
confirm the combination. Theere are many purposes for this, but in general it
is to make items work different, perform better, or just simply become a new
tool in your arsenal. 

Follow these very easy steps to combine items:

1. Open up your inventory with the down button on the direction pad. 

2. Select the first item you want to combine with.

3. Scroll to the second item for your combination, the one which you want to
   have combined with the first item you've selected. 

4. Viola! Your combination will be made. Note how this not only makes a new 
   item, sometimes it saves space if you only had one of either items you used
   in the combination.

Combining items can be very useful in all sorts of situations, including 
dealing with enemies, getting across obstacles and puzzles, as well as making
the game easier for you. An easy combination would be to put some sticky tape
with the glow stick, then throw it onto the ceiling. This way the glow stick 
would light up the area for you. Experiment yourself, and soon you'll find 
your own favourite combinations. And with these, notice how every fight and 
obstacle can be taken on in various ways, so think ahead on how you could make
your life easier in Central Park by combining items.

..............................................................................
3.l) Using Fire
..............................................................................

All fire effects are gorgeous in Alone in the Dark. Each and everytime you see
fire it'll create shadows of any objects appropriately, it'll look amazingly
realistic, and also spread around as if it was real fire. If you left a bit of
fire going on a big table- just a tiny little flame- it'll still soon spread 
out to all over the table, other objects, or even the floor (if they are 
flammable). 

To over come fire, you would have to look for a fire estinguisher. Then in 
first person mode, you can pull the right trigger to shoot CO2 foam at the 
flames. This will slowly but surely make the fire go out, though you should be
careful and make sure you clear corners before clearing other flames becuase
the fire would start spreading again. Although they may seem like very well 
made "enemies" or obstacles in the game, they can also be your best ally.

Although some enemies can be killed with gun shots or melee weapons, a lot of
enemy types can only be taken out permantely by fire. This is their general 
weakness, so not only does fire make them die permantely, they also die five 
times quicker than if you used a normal weapon of any sort. Except for the 
Elite Humanz, and some other rare tougher enemies, each enemy can be taken out
by a single liquor bottle or plastic fuel bottle. How? Well as you probably 
know, toss it at them and then shoot it mid-air so it explodes into a bunch of
flames. 

Other ways that would help you save these bottles up is to light melee weapons
on fire before using them on the enemies. Note that these weapons need to be
flammable, indicated by a fire sign located at the top left corner of their 
weapon icons before you pick them up. When you get hold of one of these tools,
simply hold the right thumbstick forwards to reach out to any flames, and it
will be set on fire. If you can't manage, simply shake the weapon around in 
the flames and it'll soon light up.

Even when you use fire as your best allies, they'll still appear as your most
deadly foes. This is due to the fact that when you try lighting weapons on 
fire, you can touch the fire and burn yourself rather quickly. But once you 
light the weapon you'll be fine since Edward just drops it when the time is
right. Also when making bottles explode can easily hurt you as well, even when
you threw the bottle at a fair distance. If you threw it too close, you'll 
immediately realise because you'll fall to your feet, and your heart rate will
appear and the timer to your death. 

Just like in real life be careful when you play with fire, but when used in 
the right way, they can be rather useful.   

..............................................................................
3.m) Puzzles
..............................................................................

Many interesting action games, platformers, survival games and even shooters
have decent puzzles. Puzzles are very welcomed into gaming, since they make
your mind boggle and work while keeping it entertaining for us. It's also 
worth mentioning that you get a great feeling when you solve general puzzles,
and even more when you solve bigger ones. Alone in the Dark has a good number
of puzzles spread across it's game play, with just the right amount with the
right intervals between them. These puzzles are all made with care, since they
blend in seamlessly with the rest of the game. You'll find yourself running
around killing enemies, hopping into a car, driving to this area, getting out
and trying to get over this obstacle and finaly being safe. But did you really
take notice they the obstacle that you overcome just now was a puzzle? No you
didn't. This is becuase the puzzles are made so that they seem like they are 
situations in real life, where you need to use your brain to perform cooler 
moves and to get over certain problems. 

Puzzles can be handled easily if you read my walkthrough, but why not have 
some fun yourself trying to figure it out first? For most puzzles there won't
be enemies chasing you or banging your back, so you can just sit down and 
think. If your brain really starts to hurt and you've tried too many times, 
then maybe come read my walkthrough. Otherwise don't spoil the game and it's
nice set of puzzles. To improve your puzzle solving skills, think with an open
mind. Imagine if you were there, with exactly those items and that location
around you. What would you do? What could you do? And what could Edward do? 
Think about these questions, and more importantly, try things out. Try lifting
that, shooting that, or head for alternate routes. It all depends on how much
time you spend on trying to solve the puzzle. When you do solve it though, for
most of the time you'll smile because you've just done something cool.  

..............................................................................
3.n) The Enemies
..............................................................................

The enemies are varied and interesting in this game, and although there is 
actually not more than 10 types of enemies, there are variations with each 
type and each encounter can be quite different. When taking on enemies, be 
sure to remember you have all your tools at your disposal. Whether it's when
you face off a bunch of enemies at the same time, or when you try fighting a 
small Ratz, you can use all your items and weapons. So combine items in 
interesting ways, pick up the melee 'weapons' found in the environment, try 
using your pistol to shoot them unconcious, and so on. You can also totally 
use the environment to your advantage. Look for a car, and cut it's fuel 
supply to let the oil leak out. Extend the trail by dropping more flammable 
liquid to a safer place, and light the trail with you lighter. This will lead
to a huge explosion which when done right, will defeat tons of enemies.

Enemies you find most of the time are the ones that look human, but are actua-
lly possessed by evil spirits. These enemies are Humanz, and they come in 
several variations. To make this more straight forward since I made the 
enemies chapter for you already, the Humanz are smart and aggressive enemies.
They'll track you down once you've caught their attention, and they'll do 
everything to take you out. They'll try slashing away at you and pushing you
to the ground. They can also jump a huge distance, and run at average speed.
They'll rip away car doors to get to you, and even wait patiently outside of
areas they can't reach you or keep banging against your protection. The only
time they give up is when flames are nearby. They will not only be killed by
flames easily, they'll also jerk at the sight and burn of the fire. So you can
light a chair or some other flammable object to make them stay away. Use your
own tactics- you've got more than enough weapons at your disposal in Alone in
the Dark.

..............................................................................
3.o) Useful & Key Items
..............................................................................

I wanted to make this section full of items and tools, but I've decided to 
make the list only contain the main, key items. This is because I've got an
idea for a future update which will be to add another chapter on weapons and 
tools. So rather than making this section seem like an in-depth guide for 
tools, I've decided to describe some of the main items you'll need to learn 
about.

The Fire Estinguisher- Yes, our favourite "fire-killer". Fire estinguishers
                       allow us to wipe out fires and even become used as a 
                       nice melee weapon. Many locations will have fire around
                       which makes the fire estinguishers very valuable. 

Lighter- Not to light a cigarette, but to light some fuel and make some flame
         spitting weapons. This item can only illuminate the dark ever so 
         slightly, but the lighter is useful for setting fuels on fire so that
         to defeat enemies, or combine it with different flammable sprays to
         make a flamethrower. 

Pistol- There are only a couple of different pistols in the game, with the 
        difference only being the ammo capacity per clip. Pistols are one of 
        your most valuable allies, so make sure you don't forget about it. 
        They can shoot enemies dead (some types) and knock others unconcious.
        If you manage to make fire bullets by shooting at enemies' fissures 
        you can defeat them permantly.

Medical Spray- The very magical spray that heals and conceals wounds by simply
               spraying it on our cuts and damaged areas. Each of them have 
               limited spray liquid though, and can only be used until they're
               emptied. Keep one on you at all costs to heal your wounds in 
               tight situations.

Flashlight- A very handy piece of equipment, the flashlight serves as your 
            trusty source of light when there isn't other options available. 
            Alone in the Dark is pretty.. er.. dark at times. In a lot of 
            areas there's lighting, but in certain areas it gets really dark
            which is where the flashlight comes in use. It needs batteries, so
            remember to bring some.   

..............................................................................
3.p) Environment
..............................................................................

The environment can be manipulated and played around in different ways with 
this game. You can easily place a pile of wooden & flammable equipment 
together such as chairs, lamps, table legs, tables, by grabbing them and then
dropping them onto a spot. Then you can equip a glass bottle filled with fuel
and open the cap, allowing the fuel to spill on the flammable equipment you've
pilled up. Then leave a trail of fuel some where safer, and then light it with
your lighter. BOOM. They all go on fire, and you'll be amazed at the sight. So
as you can see, it's easy to play around with the environment, and there are
many ways you can do so to improve your chances of surviving in Central Park.

When using the environment to your advantage, look at what's available. If an
electrical cable is nearby, and you're able to push it into the pool of water
beside you, then do so. Then simply lead enemies into it to see them fry. If 
there's fire, use methods of making enemies jump into it. Plan ahead, and 
think ahead, where ever you are. If you know you can shoot that car's fuel 
tank to make it explode, taking the nearby enemies with it, do so. You'll need
to save every bit of equipment to survive, even though you'll find plenty 
through your play through. The final thing is be careful of the environment 
yourself, as rewarding as it can be to play with it you might hurt yourself 
when doing so. This causes nasty problems if you happen to be in short of 
medical supplies.

..............................................................................
3.q) Episodes & Sequences
..............................................................................

The game was made to appear as a series of DVDs or TV shows. The developers 
said this could grasp people's attention more, and it sure does. It's not just
the levels are named and separated as sequences and chapters by episodes, 
there's also a menu screen to choose any sequence you want to play and jump 
in- just like you can do with a DVD. This will spoil the game however, though
you can do so if you're really stuck or don't mind. The good thing about this
though is you can replay every bit of your favourite levels again. That's not
all they do to capture this Episode and Sequence feel though, there's more. 
Whenever you skip a scene or replay one (or even continue your game, in fact),
the game shows a "Previously on Alone in the Dark" short video to sum up the 
moments of the past episodes and sequences so you get an idea of what's going
on. And if that's not enough, there's a synopsis for each sequence and even 
full credits whenever an episode ends. This is just a very nice touch that's
worth explaining.  

..............................................................................
3.r) Health and Healing
..............................................................................

Your health is not shown with any icons or health bars, but is actually shown
on Edward himself. As you receive more damage, Edward will appear to have more
wounds and cuts. When he reaches his final stages, a count-down timer of seven
minutes will appear to the bottom left of the screen with your heart rate. 
You can take damage from enemies, falling, fire, or the environment.

To heal yourself you have to enter the healing mode which can be accessed by
pressing the left or right button on the direction pad. It won't work by 
selecting the healing spray or bandage from your inventory (jacket), since 
they'll be used for different purposes there. In the healing mode, you'll view
each of Edward Carnby's wounds and cuts. Use the left thumbstick to switch
between different wounds, and pull the right trigger to bandage or spray over
your wound/cut. Your bandages can be used until the entire box is used up, and
your spray until the spray percentage reaches zero. 

..............................................................................
3.s) Your Inventory
..............................................................................

Looking into your inventory is a very, very cool and unique action. Not only
can you only carry a realistic amount of items, you actually look down into
your jacket by opening it and selecting items from your pouches, pockets, 
holders and the like. Do access your inventory, press the down button on your
direction pad. 

You can then use the direction pad to slowly cycle through your available 
equipment, while pressing A will allow you to select an item. There will be a
picture of two hands above your inventory as well, which indicates which items
you've got in which hand. Pressing Y will allow you to drop the item (but you
will still be prompted once more before confirming the drop). Press X for 
weapons that can be combined to start combining, then select another item to
combine it with. 

Quick scrolls can be done by directly swinging your left thumbstick in semi-
circular motions left or right. You can also give direct orders of selecting
something by directly pointing the thumbstick at the item, though this is a 
bit harder to hand when there are too many items in your jacket. Your jacket
only gets full when it's literall full, but note how each side of your jacket
is used for different purposes, so plan ahead before you store stuff.

Finally, holding the up button while in your inventory will bring up the 
favourites mapper. You can then press A, B, X, or Y to map what you've select-
ed as your favourite item/combination. So you can then hold up on the d-pad
and select the item whenever in the future.  

..............................................................................
3.t) Area Lighting
..............................................................................

The nicely designed environments of Alone in the Dark is not only crisp for 
most of the times, it's also shone upon with dynamic lighting. This means all
the light is realistic, reacts right, and moves as you move it around. Meaning
if you take a lighted glow stick around, it will illuminate different areas so
the "light" isn't scripted in one place. Because of this you can easily toss
glow sticks and the like to corners in order to light things up a bit. When 
areas get dark and more gloomy, you can also always use your flashlight 
(provided that it has got batteries left) to light your way. The light emitted
from the flashlight is very decent and realistic, which in my opinion is some
of the best lighting effects I've seen in a game. 

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Chapter 4..... The Characters

                    ~"'Sorry for not laughing, my dentures would fall out'"    
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..............................................................................
4.a) Tuning In
..............................................................................

Like you can see from the quote below the chapter title, the characters deliv-
er some spectacular lines and performance here and there. They aren't the best
characters ever, but many of them are strong and help the story build in an 
interesting way. They really allow you to 'tune in' to the game. These more 
interesting characters are included in this section.. read to learn more about
them. Watch out for spoilers though.

..............................................................................
4.b) The Entire Cast
..............................................................................

Gruff, wimpy, old, wicked, funny and spooky. These are just some personalities
of the characters from Alone in the Dark. There's truly a wide range, and each
person has a unique voice actor which makes the game great to listen to. It 
should also be noted that all characters look unique and interesting in there
own regards. They are listed below with their personal information.

=============
Edward Carnby
=============

The main character in the game, Edward is a tough and gruff type of fellow. At
the start he completely forgets about what had happened to him and who he is-
heck, he didn't even remember his own name. But things started to make sense
as he made his brave escape to the city streets and uncover the mysteries of 
Central Park. He an amazing character, both cool and humourus at times. He has
that sense of presense and is often calm, making you feel good playing as some
kind of great dude instead of a no-name stranger that's weak. He's apparantly
not afraid of anything, as he spoke the quote under the title of this chapter
to one of the 'evils'. 

========
Mr.Scoff
========

One of the two thugs that worked for Crowley. He was the one waking you up and
trying to shine a torch in your eyes at the start of the game. His boss, 
Crowely, orders him to bring you to the roof and kill you. It's only a matter 
of time before the deadly fissures get to him though.. and later on he become-
s possessed and you get to kill him. 

============
Sarah Floras
============

The pain-in-the-ass type of girl that sticks around Edward after they meet in
an elevator, both trying to escape the hotel at the start of the game. She's
smart and all, but she isn't that helpful and likes to complain about every
thing. However she's a good companion when you have her around, and whoever 
voiced her did a good job of capturing her character. She's a paint dealer,
though obviously she's more intelligent than average paint dealers, due to
the tactics she suggests at times. She gets more important as the story moves 
along. 

====================
Theophile Paddington
====================

He seems to have known Edward and the protagonist Crowley well. He appears to
have the sacred stone that has caused all this mess, but it also appears that
you had it in the first place and Theo came to save you and the stone. What's
behind this stone though, and what's your relation between Theo other than you
use to be friends? The story will unfold as you play. Other than this, Theo is
an old guy that is intelligent but also mysterious on the outside and inside. 

=======
Crowley
=======

The ultimate bad guy that wants the 'stone'. Aside from trying to get it from
Edward once, almost killing him, he's trying to rule the city. How though, you
will discover as you play. He even offers Edward deal so that he can acquire
this stone. This dude is kind of old, and very creepy. He's also got all the
thugs and henchmen you can imagine, but that's not his only strength. You'll
discover what he's capable of later on in the story.  

===========
Dr.Hartford
===========

The security and doctor guy that works in Central Park. He's the one that 
picks up the first time you dial 911. Doesn't offer much help, but still told
you where first aid kits could be found or you would have been a goner. Later
on he helps a bit more, but the results you can see for yourself.


*More coming soon as I record more information on different characters.*

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Chapter 5..... Enemies

                                            ~"Hostiles located, South East"    
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..............................................................................
5.a) Ah, Foes..
..............................................................................

Nearly all games have enemies of some sort, even strategy games where you just
build stuff or simulation racing games. The "enemies" are your opponents in
this case. Anyways, in Alone in the Dark there's no short of enemies, there's
actually quite a few different types. Among the types are a few very interest-
ing ones that made me shout "oh snap!" They are generally smart and fit the 
atmoshphere for the game perfectly. The ragdoll physics are also perfect, 
especially when you bash them around or send them flying by hitting them with
a car. This section will basically talk about the general tactics for killing
the different foes in the game, and also list all of them with descriptions 
for each. Now, enjoy.

..............................................................................
5.b) General Tactics
..............................................................................

This section provides a simple list of tactics that can be used against all
enemies and in general.

(1) Use Your Pistol- Your pistol will come in handy for pretty much every type
of situation. Learn to use it, but also save some ammunition by pairing it up
with fuel-filled stuff to defeat enemies rather than shoot them unconcious.

(2) Fire, fire, fire!- Get it into your head right away that fire is one of 
your strongest weapons. Light fuels on fire to burn areas or make explosions,
light flammable melee weapons to finish off enemies quickly, and lead enemies
into fire to say your goodbye's with them.

(3) Flashlight for dark areas- A no brainer, but still remember to use this 
thing. In the certain areas which you have very little or no light, use this 
flashlight to light your way, in order to actually SEE the enemies.

(4) Melee weapons to finish off- Believe it or not, using melee weapons is a 
good way of dealing with things. They are fun to hack and bash enemies, but 
you might start using fire stuff right away to deal with enemies quicker but
that's not always the best way. If you knock an enemy unconcious with a melee
weapon they don't get up for quite a while. It's around 4-8 minutes I think,
and in that time if you're insecure then get some fire and burn at your own
leisure. Sure beats doing it when they're moving around.

(5) Toss, Slow-Mo, Shoot!- Toss a fuel bottle of any kind or even spray cans 
(though they are weaker and can be used for different things, so plan accordi-
ngly), hold the left trigger for slow-motion and then shoot the bottle/can for
it to explode. Deals tremendous damage, and for most of the time it's a 
one-hit-ko. 

(6) Flamethrower- Use your sprays and lighter to make flamethrowers. These are
much more effective to defeat enemies than pistols. However spray cans only 
last for a limited amount of time, and avoid using medical sprays except in 
emergencies since it runs out quick and in return you can't heal yourself with
it if you use it up. 

(7) Run- Yes, in quite a few situations but only when you're free roaming, it
is sometimes better to run off than stand to fight. This saves your ammo, 
health sprays, and items. And once you run out of a enemy's personal area, 
they'll stop chasing you. 

*More will be added as I think of extra helpers.* 

..............................................................................
5.c) The Enemies
..............................................................................

In this section each of the enemy groups and variations will be explained in
detail for you. Not only that, they'll have some statistics you can think 
about when you play the game. These are: health, attack, fire-kill, and 
difficulty. Health is the rating given to the enemy's health level out of 10.
Attack is the rating given to the attacks and damages the enemy dishes out,
also rated out of 10. Fire-kill is a yes or no, if yes it means the enemy 
needs to be defeated with fire. Finally, difficulty is a total mark out of 10
which is general sum-up of the enemy's stats. Also there will be a description
with each enemy, for obvious purposes. 

 ++++
 Ratz
 ++++

 Health: 2
 Attack: 1
 Fire Kill: No
 Difficulty: 1

 The Ratz are a easy but numerous group of enemies. Individually they're dead
simple to kill- one or two shots of the 9mm Pistol should do it. They often
appear in swarms though, and later on they appear from their nests forever 
until you destroy their nests. While small groups can cause problems, for most
of the time it's easy to pick them all off. Their attack method is to leap 
onto you or bite you from close range, which only deals minimal damage. One 
advantage for them is their quick speed an agile jumps. They look like mutated
big black spiders that have slimy layers over them.

 ++++++++++
 Toxic Ratz
 ++++++++++

 Health: 3
 Attacks: 2
 Fire Kill: No
 Difficulty: 3

 These variant of Ratz are tougher, with a little more health and with better 
moves. They look the same except they have green layers of slime over them, 
and have dark green skin. They take a one or a couple more shots than usual to
take down, but with the .44 Magnum they should be taken out just as fast as 
the Ratz. They can use their toxic spit attack to hurt and blind you temporar-
ily, where you have to blink to clear your vision.

 +++++++++
 Ratz Nest
 +++++++++
 
 Health: 1
 Attacks: 4
 Fire Kill: Yes
 Difficulty: 3
 
 Although there are general Ratz wondering around everywhere, you can and 
quite often will find their nests. These Ratz Nests produce a few Ratz after
every couple of seconds, making it hard to concentrate on solving puzzles or
staying completely healed. They produce those low-damaging critters, but in 
swarms they cause slight problems. That's why it's got an attack of 4- because
it can produce unlimited amounts of Ratz. They look like blobs of black plant
and slimy material, shooting out Ratz from the top of it's hole. Be wary about
certain Ratz Nests, as they may produce Toxic Ratz as well. 

 ++++++
 Humanz
 ++++++

 Health: 6
 Attacks: 3
 Fire Kill: Yes
 Difficulty: 5

 The main enemies in the game, the normal Humanz are the regular zombie-like
foes you find around. They look like humans except for their eyes and fissure
markings. They can jump quite high and whack you pretty hard. They've got 
quite a bit of health as well, making it hard to knock them unconcious. Use 
fire to defeat them for good, and use good combinations for faster results. 
The spray and lighter combo is great for taking these guys out, so bring a 
spray around if you would like to deal with any Humanz. It should also be said
that they know a blinding attack which is to shoot blood from their mouths to
you, blinding you. Blink to blink off the blood, but if you're in first person
it'll be no problem.

 ++++++++++++
 Elite Humanz  
 ++++++++++++

 Health: 7
 Attacks: 4
 Fire Kill: Yes
 Difficulty: 6.5
 
 The stronger elite versions of the Humanz, these dudes pack a hell of a punch
as well as take a lot of beating before going down. They appear bigger and 
even more ability to jump high up, and can sometimes just two storeys high 
just to get on your car. Their long range attack doesn't blind you now, but 
actually damage you. They'll stick out a long tongue-like thing to hit you 
from afar so beware. Usually found pushing stuff around and messing about with
the environment. Some of these Elite Humanz are patrolling certain locations,
for some reason. They prove as one of the more interesting enemies in the 
game- not even a thrown fuel bottle that's then shot at his face enough to 
take one out. There's usually two bottles/glasses required to defeat them, or
just a hell load of spray. And on a side note, when they hit you afar with 
their tongue attack it'll knock out any melee weapon you have in hand.

 ++++++++++++
 Black Liquid
 ++++++++++++

 Health: Infinite
 Attacks: one-hit-ko
 Fire-Kill: No
 Difficulty: 4.5

 Black Liquid is an enemy of unexplainable form- it's a pile of dark, bubbly
liquid that spreads wherever there's no lighting. If you touch it, just merely
even, you'll get caught and it will consume you. God knows what it is, but it
is still a pretty interesting foe. All you have to do is shine a flashlight at
it to make it evaporate and squeeze away from the light, while you work your 
way around to where there isn't any Black Liquid. In certain areas there is a
lot of this in a single wide-spread area, forcing you to either use different
forms of light to get past as well. You can't kill any of it.
 
 ++++++++
 Fissures
 ++++++++

 Health: 2
 Attacks: 7
 Fire-Kill: Yes
 Difficulty: 6

 The fissures you've seen many times near the start of the game are regular
(though kind of rare) enemies later on. They move incredibley fast and suck 
you into the ground. After that they roam around damaging you considerably, 
and you can only keep tapping A or some other thumbstick combinations to get
out of their grasp. That's how they got the "7" for attacks. Otherwise, a few
seconds of lighter + spray can make them disappear. They're actually sent out
by the Evil Roots.

 +++++++++++++
 Spiker Humanz
 +++++++++++++

 Health: 7.5
 Attacks: 5
 Fire-Kill: Yes
 Difficulty: 8

 This is one of the toughest opponents in the game- thank god you only encoun-
ter it a few and far between. When they do appear however, be prepared for a 
tough fight or a item-wasting one. You can try defeating one immediately by
throwing two to three explosive bottles and shooting it, or spray a whole 
bunch of fire. If you choose the latter, it's not going to be easy. The spiker
humanz not only have strong melee attacks (hard strikes that knockdown a lot),
they also have a ranged attack which allows them to toss spikes. And no, it's
not like the normal Humanz or Elite Humanz with a limited range attack, the 
spikes travel until they hit something, and they can throw loads of spikes 
continuously. They deal less damage, but they can disrupt your attacks and the
damage soon builds up anyways. This makes it not only difficult to approach
them, you'll have to be careful when tossing a bottle as well.

 +++++++
 Vampirz
 +++++++

 Health: 1
 Attacks: 1.5
 Fire-Kill: No
 Difficulty: 2

 The Vampirz are flying Ratz coloured in red, basically. They dish out more
damage though (only slightly) and attack much faster. They are harder to hit
as well, but when you do they only take one pistol shot to take down. Many
swarms of these critters is the most annoying, since they can even pick up
your car and make you crash to your death by working together. When you're on
a vehicle and they're around, move fast and avoid slowing down. Make slight
crashes to get them off you if there's too many, otherwise just keep speeding
away. Always take Vampirz out first before continuing your business because
they tend to get in the way a little too much.

 ++++++++++++
 Vampirz Nest
 ++++++++++++

 Health: 8
 Attacks: 5
 Fire-Kil: Yes
 Difficulty: 8

 The first boss in the game is actually not that difficult, but since bosses
in this chapter are compared to other enemies it gets a difficulty of 8/10. 
The vampirz nest, and the only one in the game, is much tougher than a Ratz
nest. They have loads of vampirz in them, creates a hand with a bunch of 
vampirz (by making a shape of a hand), and then either toss things at you or 
send out loasd of vampirz. They deal moderate damage, but you'll need at least
three fuel bottles of some sort, and they have to explode dead-on to defeat 
it. Don't worry about this boss though, as it's the game's easiest and you 
have plenty of items that can be found around you. 

*Finished for now, more coming soon!*   

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Chapter 6..... Main Campaign

                                                        ~"Bread and Butter"   
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..............................................................................
6.a) Introduction
..............................................................................

Welcome to the bread and butter of this guide, and your game. The single 
player is the only mode available to play in Alone in the Dark unfortunately,
but many great single player games are like this. Don't worry though as it's 
deep and intriguing, contained with many moments and entertainment for a fair
amount of hours. You can also go back and play through again to make things 
clearer, and maybe see the other ending (there are two endings). There's also
the achievements to unlock, though they can be 75% unlocked after your first
play through. There are a few optional 'side goals' shall we call them, and
those can lengthen your travels if you wish to take them on. Most importantly
take your time and enjoy the game, that way you will get the most out of it. 
If you're fast at games and rush this, you'll probably be done in around 8 
hours. If however you play this game normally without rushing, a solid ten 
hours of quality game play awaits you. Actually the number of hours will vary
from 10-15, depending on how much time you spend collecting items, exploring,
and such.

This chapter sums up how to get through all of the Episodes in the game and
all of the Sequences. There are a huge amount of Sequences (basically they are
'levels') spread across 8 Episodes and largely varied objectives, puzzles and
areas to go through. Many of the sections excellently allow you to choose how
you'd like to progress or take on enemies, so I suggest you only follow half 
my guide. If you see a chance to explore, go for it. If you need more light
than fire power, go search for light resources other than weapons I might tell
you to look for. My walkthrough is straighforward, but some areas I've tried 
to list the different possibilities as well as I can. I'll also be including 
the paragraph of Edward's notes (beside each sequence in the sequence select
screen) with each sequence so you can catch up with the story. As with the in
game cut scenes, I will try to desribe and explain each of them for you. If
you are still having troubles will any area specifically, or need more info on
the story, you can email me at: kn_the_glove@hotmail.com. 

Now go enjoy the game, and master it with my walkthough!   

..............................................................................
6.b) Episode 1- Blackout
..............................................................................

                           +++++++++++++++++++++++
                            -Sequence 1: Wake Up-
                           +++++++++++++++++++++++

     "I wake up in a storage room, dizzy. I'm not alone. Two mean soundi-
      ng guys are talking about something wierd that came out of me. The-
      re's an old man that calls me "Edward". The boss comes in, wants me      
      dead- I don't even know why..."

You'll wake up in this small room, where two guys are fighting o