Winner of the GameFAQs FAQ of the Month for April 2008

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                   B  A  T  T  L  E     F  O  R     A  S  G  A  R  D


                          VIKING: BATTLE FOR ASGARD

                         Copyright (c)2008 DomZ Ninja


 Author: DomZ Ninja
 E-mail: domzninja[at]hotmail[dot]com
 Updated: 11/14/08
 Version: 1.1

 NOTE: This guide does contain spoilers!


                              TABLE OF CONTENTS

See that series of numbers to the right of each section? If you want to find 
a specific section in the FAQ, press CTRL + F to open a search box. Type in 
the series of numbers for the desired section that you're trying to find and 
press Enter. Whabam! The search function will take you there in an instant.

1] - Version History.................................. [0100]
2] - Controls......................................... [0200]
3] - Walkthrough - Niflberg........................... [0300]
       3.01] Brighthelm............................... [0301]
       3.02] Brighthelm............................... [0302]
       3.03] Hilltop Farm............................. [0303]
       3.04] Brighthelm............................... [0304]
       3.05] Ancient Ruins............................ [0305]
       3.06] Battle Arena............................. [0306]
       3.07] Ancient Ruins............................ [0307]
       3.08] Gorge.................................... [0308]
       3.09] Cave..................................... [0309]
       3.10] Encampment............................... [0310]
       3.11] Drawbridge............................... [0311]
       3.12] Quarry................................... [0312]
       3.13] Ambush................................... [0313]
       3.14] Shipwreck................................ [0314]
       3.15] Encampment............................... [0315]
       3.16] Monastery Cave........................... [0316]
       3.17] Cave..................................... [0317]
       3.18] Monastery Cave........................... [0318]
       3.19] Darkwater: Skulls........................ [0319]
       3.20] Darkwater Portal......................... [0320]
       3.21] Ancient Ruins............................ [0321]
       3.22] Battle at Darkwater...................... [0322]
3] - Walkthrough - Galcliff........................... [0300]
       4.01] Galcliff Landing Camp.................... [0401]
       4.02] West Camp................................ [0402]
       4.03] Distillery............................... [0403]
       4.04] Ruins.................................... [0404]
       4.05] Cave Camp................................ [0405]
       4.06] Mercenaries.............................. [0406]
       4.07] Watchtower............................... [0407]
       4.08] Ambush................................... [0408]
       4.09] Central Cave............................. [0409]
       4.10] Quarry................................... [0410]
       4.11] Eastern Cave............................. [0411]
       4.12] Central Cave............................. [0412]
       4.13] Plateau Camp............................. [0413]
       4.14] Holdenfort: Skulls....................... [0414]
       4.15] Holdenfort Barracks...................... [0415]
       4.16] Battle at Holdenfort..................... [0416]
       4.17] Holdenfort............................... [0417]
       4.18] Guerrilla Camp........................... [0418]
       4.19] Mine..................................... [0419]
       4.20] Vineyard................................. [0420]
       4.21] Farm Camp................................ [0421]
       4.22] Lumber Mill.............................. [0422]
       4.23] North Beach Camp......................... [0423]
       4.24] Arena Camp............................... [0424]
       4.25] Watchtower............................... [0425]
       4.26] Bridge Camp.............................. [0426]
       4.27] Bay Ruins................................ [0427]
       4.28] Caldberg: Skulls......................... [0428]
       4.29] Dragon Gem Mugin......................... [0429]
       4.30] Crypt.................................... [0430]
       4.31] Dragon Stones............................ [0431]
       4.32] Battle at Caldberg....................... [0432]
5] - Walkthrough - Isaholm............................ [0500]
       5.01] Landing Camp............................. [0501]
       5.02] Ingolf's Quarry.......................... [0502]
       5.03] Beekeeper Im............................. [0503]
       5.04] Kiarr's Farm............................. [0504]
       5.05] Strange Noises........................... [0505]
       5.06] Camp at Cold Beach....................... [0506]
       5.07] South Watchtower......................... [0507]
       5.08] Nydi's Distillery........................ [0508]
       5.09] Ambush................................... [0509]
       5.10] Thornvik: Skulls......................... [0510]
       5.11] Infiltrate Thornvik...................... [0511]
       5.12] Mountain Encampment...................... [0512]
       5.13] Legion's Prison Cave..................... [0513]
       5.14] Battle at Thornvik....................... [0514]
       5.15] Thornvik................................. [0515]
       5.16] Lumber Mill.............................. [0516]
       5.17] Forest................................... [0517]
       5.18] Gateway.................................. [0518]
       5.19] Camp..................................... [0519]
       5.20] East Tower............................... [0520]
       5.21] Fellkeep................................. [0521]
       5.22] Shaman's Cave............................ [0522]
       5.23] Cave..................................... [0523]
       5.24] North Camp............................... [0524]
       5.25] Cave..................................... [0525]
       5.26] Dragon Stones............................ [0526]
       5.27] Camp..................................... [0527]
       5.28] Camp..................................... [0528]
       5.29] Camp..................................... [0529]
       5.30] Camp..................................... [0530]
       5.31] Turncoat's Location...................... [0531]
       5.32] Giants' Forge............................ [0532]
       5.33] Battle at Hel's Fortress................. [0533]
6] - Move List........................................ [0600]
7] - Achievements..................................... [0700]
8] - Thanks/Credits................................... [0800]


 1] VERSION HISTORY                                                     [0100]

FAQ/Walkthrough #29

 Version 1.0 (04/20/08) - FAQ/Walkthrough complete and submitted.

 Version 1.1 (04/29/08) - Added some ASCII maps of the four main cities.


 2] CONTROLS                                                            [0200]

|  D-Pad                      |  N/A                                         |
|  Left Analog Stick          |  Move                                        |
|  Right Analog Stick         |  Move Camera                                 |
|  Start                      |  View Options                                |
|  Back                       |  View Map/Inventory                          |
|  X Button                   |  Slow Attack                                 |
|  Y Button                   |  Jump                                        |
|  A Button                   |  Fast Attack                                 |
|  B Button                   |  Interact                                    |
|  Right Trigger              |  Use Magic                                   |
|  Left Trigger               |  Block                                       |
|  Right Bumper               |  Use Item                                    |
|  Left Bumper                |  Enter Rage Mode                             |


 3] WALKTHROUGH - NIFLBERG                                              [0300]

 NOTE: This walkthrough is based on the Normal difficulty.

 NOTE: Uz da map. No, seriously, I'll be using a lot when referring to the
       directions in the walkthrough. If I say "go north", I mean go north on
       the map. It's a useful tool to boot.

Niflberg is the first of three islands featured in Viking: Battle for Asgard. 
It is fairly large and you will be spending a lot of your time here towards 
the beginning of the game. 

 3.01] BRIGHTHELM                                                       [0301]

After the opening scene, Skarin will be dropped off in a populated field. You 
can press Back to view the map, but the only available option is Brighthelm. 
Take the time to get familiarized with the control scheme and the camera.

Your first task is to talk to Shaman Asta, who happens to be standing right 
next to your starting location. Walk forwards and talk to the woman with the 
orange speech bubble above her head. Cool, you have to go summon dragons or 
something. A new point on your map (Ancient Ruins) has opened up, but ignore 
it for now.

Seek out Chieftain Haral by going down the hill and walking down the dirt path 
to the right. He is past the Inn behind a few kneeling men. Speak to the 
chieftain to access Hilltop Farm. There is really nothing else to do here in 
Brighthelm, so I recommend going past Haral into Oddastrond.

--- ODDASTROND ---------------------------------------------------------------

Pretty beaches. You can find plenty of Gold and Mead here. Start off by going 
to the left side of the area. Walk around the beached ships to reach three 
Vikings tied to a pillar. Repeatedly tap B to free them, who join your army. 
You can spend the rest of the time combing the beach to find goodies.

You can also find another trio of imprisoned Vikings on the right side of 
Oddastrond. Walk down the beach to find them in a small alcove. Free them. As 
a small note, despite how pretty the water may look in this game, don't go for 
a swim. You'll end up quickly losing your HP until you drown. However, your 
health can slowly fill back up by not moving. You cannot do anything else in 
Oddastrond, so return to Brighthelm.

 3.02] BRIGHTHELM                                                       [0302]

Now that you have some Mead, you can trade it in for Gold. Go to the Inn (the 
big hall next to Chieftain Haral). Cash in your Mead with Torv the Innkeeper to 
get 220 Gold for each barrel. You should have found two barrels in Oddastrond, 
so cash them in for some Gold. I wouldn't recommend buying anything right now, 
so go to the right of the Inn and enter Tunthwaite.

--- TUNTHWAITE ---------------------------------------------------------------

This area is dark and stormy, and you will find some enemy soldiers here. When 
in the presence of enemies, Skarin will enter a low stance and will walk 
quietly. If spotted, use A and X to slice and dice. Kill the first soldier 
near the bridge, then walk to the left to reach a cave. There are around four 
enemies inside, so try and lure each one outside and eliminate them. Remember 
that your HP refills on its own. Once all enemies are defeated, destroy the 
pots inside for Gold and free the Vikings.

Exit the cave and follow the torches down the trail. At the intersection, take 
a left and head up the hill towards Hilltop Farm. You can always use your map 
if you get lost or confused. You will get a notice saying that you have 
uncovered new information on your map. You now have the locations of some
Leystones. Leystones are basically a fancy word for portal. Stepping into a 
Leystone allows you to transport across great distances. You now have 
the "Hilltop Farm Leystone" and "Brighthelm Leystone" on your map. 

Walk down the slope towards the water's edge and kill the three soldiers here. 
Collect the Mead and Gold in the sand, then return to the path. Continue 
forward to get a message about Hilltop Farm. Kill the undead soldier feasting 
on human flesh, then enter the farm.

 3.03] HILLTOP FARM                                                     [0303]

Many Vikings have been imprisoned in large cages, so you must infiltrate the
farm and free them. Of course, stealth doesn't work all the time, so you can
bulldoze your way through the hordes of enemies as well. Walk forward towards 
the center of the farm and kill the Legion whose back is facing you. Bad 
move. There is a cage in front of you (it's shining, just like any other 
important item/object in the game). If the coast is clear, repeatedly tap B on 
the cage door to rip it open.

Doing so will free several dozen Viking fighters, so they should easily help 
you out against the baddies. Let them deal with the undead soldiers while you 
search the farm for Gold. Once Hilltop Farm has been liberated (shouldn't take 
much after freeing the prisoners), track down the green blip on your radar to 
reach the miller of the farm. He will give you another quest, which in turn 
reveals more of the map.

--- TUNTHWAITE ---------------------------------------------------------------

Simply backtrack after exiting Hilltop Farm to find some cargo lying on the 
ground, along with Legions and an archer. It's much easier to spot it since 
it's a lot sunnier out. Defeat the three enemies, then open the chest to 
retrieve the lost cargo. 

If you face the path leading to the Hilltop Farm, go up the hill to the right 
of it and press B at the shiny rock to activate the Hilltop Farm Leystone. I 
suggest using it to reach Brighthelm. I love easy access.

 3.04] BRIGHTHELM                                                       [0304]

Go down the hill and talk to Osgood near the shop to give him back the lost 
cargo. After receiving some nice info from him, I suggest buying some map 
upgrades. You should have enough Gold for all three. As for now, there is 
still a lot of stuff to do in Tunthwaite.

--- TUNTHWAITE ---------------------------------------------------------------

Now you can scrounge around for extra Gold with your new map accessory. From 
the entrance, go straight down the path past the bridge to reach Trostitt. 

--- TROSTITT -----------------------------------------------------------------

There are some Legions fighting down here in the beach, so get rid of 'em. 
Pick up the Mead and Gold, then take the narrow path on the side of the cliff 
wall to reach an intersection populated by two soldiers. Mmmm, dead bodies. 
Kill them both and take the right path. Enter the cave on the right and kill 
the three sleeping enemies, then exit and go forward. Slay the next two 
enemies to reach a bridge. This bridge leads back to Tunthwaite and is right 
near Brighthelm. Just showin' you that if you want to head back to town.

Return to the fork and take the left path this time. Activate the nearby 
Leystone and enter the Ancient Ruins. 

 3.05] ANCIENT RUINS                                                    [0305]

Just by looking straight ahead you can see the sheer amount of enemies here. 
There must be around 20 Legions just walking around. Stealth is key here, 
because you don't want all of those guys on your tail. If they do spot you, 
run down the hill to Trostitt and the group will dissipate. Pick them off four 
or five at a time, then repeat the process until everyone is killed. Or just 
use stealthy tactics.

From the Leystone, walk to the right side of the path into the grass. Kill the 
hungry Legion and quickly sneak onto the dirt road ahead. Kill the guard 
walking away from you to reach a prison cell. Defeat the lookout guard, then 
free the Vikings. Just like before, they will clear out the area for you. Talk 
to the guard in front of the prison to get some new missions. 

Now that the ruins have been liberated, take some time to explore. You can 
navigate through the stone rafters to reach several nooks and crannies. On the 
path leading to the prison, there should be some steps leading to a high 
ledge. Jump up the steps and go across the ledges and platforms. You will end 
up at the top of the Ancient Ruins. When you reach a dead end, climb on the 
vines attached to the wall to reach another ledge below. Follow this path to 
reach a chest containing a Hugin Gem.

Check your map for the location of the Battle Arena. It's very close by (at 
the beaches of Trostitt), so head there. It's a giant peninsula surrounded by 
stone pillars. Shouldn't take too long to get there.

 3.06] BATTLE ARENA                                                     [0306]

Learn Njord's Wrath (it's for free!), then master Odin's Will. If you want, 
you can also learn Thor's Hammer as well, but don't waste all of your Gold on 
mastering techniques. After learning some new moves, exit the arena.

--- TROSTITT -----------------------------------------------------------------

From the arena, go north to reach Warrior Havelock's location. If you 
remember, you were once here when you first visited Trostitt. Turns out 
Havelock is playin' for the bad guys, so we have no choice but to take him 
down. First off, take out the archers on the wooden ramp to the left. Once 
they are taken care of, defeat the soldiers. Havelock should be your last 
obstacle. He has a lot of health and blocks a lot, so block yourself and 
attack when you see an opening.

After defeating Warrior Havelock, you will receive Havelock's Helm. With the 
good news in hand, return to the Ancient Ruins.

 3.07] ANCIENT RUINS                                                    [0307]

Talk to the guard in front of the prison to let him know the results. Now that 
the army at the Ancient Ruins has allied with you, you now have enough to 
enter the Gorge. However, we still have one more requirement before our first 
big battle: obtain the Battle Horn.

If you want, you can return to Brighthelm and cash in your Mead for Gold. If 
you haven't picked up Health Advance Stage 1, you should probably do so now. 
Once ready, use the Leystone to enter Hilltop Farm Leystone. From here, walk 
forward to enter Slaterdale.

--- SLATERDALE ---------------------------------------------------------------

Walk forward (to the right of the Hilltop Farm Leystone) down the path. You 
can see a big-ass warrior walking your way, so prepare for a nasty battle. 
This brute is known as a Champion. You can probably see why he's a champ: big, 
bulky, and carries around a massive blade. First and foremost, pick off the 
lowly Legions before trying to tango with the Champion.

Once it's just you and him, start evading his sword strikes (Left Trigger + Y) 
left and right. He has several sword strikes, but the key one is when the 
Champion smashes his sword in front of him. If you manage to dodge the attack, 
it'll get stuck in the ground. This is the time to strike. Press B once the 
symbol appears over his head to tackle him. Now repeatedly tap A to stab the 
Champion in the face. Keep doing this until he dies.

Defeating the Champion nets you the Battle Horn, Skirmish Key, and a Dragon 
Rune. You can now enter the Gorge, but first return to Brighthelm. Sell any 
Mead you have and refill your health. When you are ready, select the Gorge on 
your map and press A.

 3.08] GORGE                                                            [0308]

Well, it's hard to really describe battles in this game. You have an army and 
so do the enemies. Ding ding. Go and fight. It's really fun to fight in a wave 
of sweaty guys and bloody swords, but sometimes the game can kinda lag during 
battles. It's easy to stay in the back and watch the chaos, but not very fun. 

Once you plow through the greeting crew, immediately walk up the hill to the 
right and free the two sets of Vikings. Now hop in the crowd at the center and 
chop away. Though it's quite epic, this is nothing compared to battles later 
in the game.

After liberating Slaterdale, search the remaining area for Gold and chests. Go 
up the winding hill past the locked door to reach the top of the Gorge. Kill 
the small handful of enemies and free the trio of Vikings. Return to the camp 
and talk to Arnulf near the locked door. He asks you to go through the cave 
because his crew is filled with sissies. Well, if I must. Go through the cave 
and defeat the two soldiers inside. The one at the exit will run away, so 
follow him down a large slope.

--- BRUTHWAITE ---------------------------------------------------------------

Defeat the Legions and go across the bridge, then eliminate the pesky Legion
archers. Make sure not to fall off of the cliffside into the river. However, 
feel free to knock the undead soldiers in. Go up the ramp and jump across the 
broken bridge to the other side. Jump up the steps and kill the Legion that 
is gruesomely eating a corpse. Continue forward to reach the Clifftop Path 

We don't need to use it, so start heading across the bridge to meet the 
swordsmen in the middle. Knock them off of the bridge and proceed across. 
Watch out for the shielded soldier on the other side. Kill the enemies up 
ahead and jump across the gap. You will reach a cave at the top of the cliff.

 3.09] CAVE                                                             [0309]

There are around four Legions along with two shielded Legions, all of whom 
remind you that blocking is a good thing. Enter the cave past their dead 
bodies and move forward. There's plenty of Gold to find along the way. Kill 
the hungry Legion as the other one runs away. Walk around the perimeter of 
the central area and kill the undead soldier as he plans a surprise attack.

When you reach the end, drop down the stone steps and let the water take you 
to the bottom of the cave. As you approach the campfire, a weird cutscene will 
take place. Continue forward to find an Assassin. These guys are really short, 
but quick as hell. Block and slice him apart, then exit the cave.

 3.10] ENCAMPMENT                                                       [0310]

The game will tell you to avoid horn-blowers. Like the name implies, these 
guys are sentries that will alert other Legions with the sound of their horn. 
Stealth is needed when dealing with these enemies to avoid landing in hot 
water. Hide behind the boulder next to the horn-blower, then execute a quick 
slash for a one-hit kill.

There is a guard, well... guarding a prison cell to the right. Wait for him to 
walk away, then break open the cell to free your buddies. Those cronies won't 
even know what hit 'em.

 3.11] DRAWBRIDGE                                                       [0311]

Walk past the Drawbridge Leystone and take the bottom path at the base of the 
drawbridge. Kill the Legion that jumps out at you, then look ahead. An enemy 
will enter the base of the drawbridge, so sneak in and backstab him. Enter the 
room to the right and kill the sleeping guards inside.

Now return to the Drawbridge Leystone and go to the right. You should be on a 
large plateau adjacent from the drawbridge. Jump from the plateau onto the 
ledge, then shimmy across to the other side of the base. Hoist yourself up 
onto the bridge and kill the enemy, then enter the room. Drop down through the 
hole and kill the two guards here. Open the chest for some Gold and exit to 
reach a small walled-in area.

Kill the enemies, then climb the vines on the side of the base to reach the 
top. Defeat the archers, then head across the plank. Fall through the two 
holes to reach a room filled with two shielded Legions. Eliminate them and 
inspect the lever in the corner. Use this to lower the drawbridge, allowing 
your army to enter Bruthwaite. Walk around the red spiked wall to enter the 
next region.

--- BIRGLA GROF --------------------------------------------------------------

Enter the cave along the narrow path to find some more baddies. Kick their 
sorry asses out to the street and exit. You should find some more Vikings tied 
up, so free them and proceed forward. It won't be long before you reach the 
Quarry. Go around to the other side and head inside.

 3.12] QUARRY                                                           [0312]

Legions will greet you as you walk down the ramp, so do your thing. Most of 
them are normal soldiers, but there are some shielded Legions and archers 
thrown in. Once you defeat the bulk of the enemies on this side, search for 
Gold and walk to the left. Take out the undead soldiers and continue forward 
to reach a ramp. Go up the ramp and take down the archers, then open the chest 
for some more Gold.

Drop down and free the Viking captives, though there probably are not any 
enemies left. It shouldn't take long before the Quarry is liberated. Once 
everything is nice and sunny, search the area for any Gold. The Quarry
Leystone is located on the north side, so activate it. Return to the Quarry
and talk to Kell, the Quarry Master. He will assign you the next mission.
Something about killing bad guys. Gee, new and exciting. Open your map and
select "Ambush" to get the fight on!

 3.13] AMBUSH                                                           [0313]

This is another large-scale battle. The area is very small, and archers will 
fire arrows at you from the safety of a hill. You can run up the hill and slay 
them all or just ignore 'em and continue mashing through the enemy troops. 
This battle is just as simple as the first one, so don't expect much of a 
challenge. Heck, it probably won't go on for more than a minute.

Return to the Quarry and bear the news to Kell. His troops will be added to 
your army. Exit the Quarry at the northern side. Walk forward and you should 
spot another small beach filled with wreckage, Legions, and most importantly: 
some Viking prisoners.

 3.14] SHIPWRECK                                                        [0314]

Drop down the hill and kill the four enemies. Grab the Gold and Mead here, 
then open the chest for Medical Supplies. Free the trio of Vikings on the 
opposite side of the beach. A new spot has opened up on the map that's a 
little ways away, so we'll have to start doin' some backtracking. I know, I 
know. It sucks but we have to free some more Vikings.

Upon exiting the Shipwreck, you will most likely be ambushed by an Assassin. 
Show him what's up. Head east past the Quarry to reach Auster-Berg.

--- AUSTER-BERG --------------------------------------------------------------

More rain. Ignore the giant base: that's another area that we cannot access 
just yet. Head towards the small clutter of trees to find more prisoners. Free 
them and walk forward to reach the Darkwater Leystone. From here, go to the 
right to reach another beach. It's also another Encampment.

 3.15] ENCAMPMENT                                                       [0315]

This encampment is situated on the beach, but it's more or less the same 
spiel. You can't really use stealthy tactics here since there's no cover on a 
darned beach. Simply charge in and introduce them to your swords. Open the 
prisoners to clear the area and liberate Auster-Berg. Past the prison cell is 
a hill. Collect the Mead at the base and then grab the Gold at the top.

Now that we got that little side-mission out of the way, use the Darkwater 
Leystone to transport to the Quarry Leystone.

--- BIRGLA GROF --------------------------------------------------------------

Walk towards the giant cave and use the explosives on the gate by repeatedly 
tapping B. Enter.

 3.16] MONASTERY CAVE                                                   [0316]

Take down the two soldiers at the entrance and kill the archer at the end. 
Take a right to reach a big pit. Collect the Gold at the bottom, then climb 
back up to the top. Shimmy across the narrow ledge to the left and continue on.

Talk to Ingemar in front of you. He isn't a big fan of Skarin, but giving him 
Medical Supplies will cause them to join you. Exit the Monastery Cave the same 
way you came in. Another cave has appeared on the map, so head there. Walk 
around the back side of the Monastery Cave to reach Kirkla.

--- KIRKLA -------------------------------------------------------------------

Ignore Darkwater to the right and use your map to reach the cave. It's a very 
tiny cave, so it is easy to miss. Take note of the two torches signifying its 

 3.17] CAVE                                                             [0317]

Wow, this is easy. The cave is only one chamber, filled with a few enemies and 
the Vikings. There's no possible way to be stealthy, so slice 'n dice, then 
free the prisoners. Now that they are freed, you can move onto the Monastery. 
However, you may want to return to Brighthelm to pick up some stuff. Learn
some new moves as well, such as Fenrir's Bite and Freya's Chariot (The
Hammer). Fenrir's Bite is by far the best ability in the game, so definitely
spend the Gold to learn it. When ready, teleport to the Quarry Leystone. Head
to Kirkla.

--- KIRKLA -------------------------------------------------------------------

Start heading back to the last cave you were at, but stay on the path that 
leads behind the Monastery Cave. As you go down the cliff trail, you'll get 
another odd flashback thing. Run forwards towards the boulder and hide behind 
it as two Legions come your way. As they walk past you, use Fenrir's Bite to 
sneakily take them both out. 

Run up to the next boulder and defeat another pair of enemies. Go forwards to 
reach a campfire, but hide behind the blocks nearby. Kill the lookout and then 
hide behind the blocks. Another one will come and seemingly replace him like 
nothing ever happened. Keep killing them one by one until the coast is clear.

Head towards the entrance, where an innocent bystander will get knocked off of 
a ledge by an undead soldier. Jerk. Run underneath him to enter the Monastery.

 3.18] MONASTERY                                                        [0318]

Use Fenrir's Bite to take out the horn-blower near the entrance, then go 
around the perimeter of the room. Kill each of the feasting Legions. It's a 
lot harder to stay hidden in this room, so you may get caught. If so, tear 
everyone apart. Go up the path and kill the next two sentries. Kill the 
lookout near the cliff and head towards the Monastery Leystone. Easy escaping 
if you ever need it.

Take down the archers and soldiers in front, and make sure to kill the 
shielded Legion near the doorway. Hide behind the block and make it your first 
priority to kill the horn-blower. From here on, you can either free the 
Vikings on the right and let them fight alongside you, or you can try to clear 
out the room Solid Snake style.

After defeating everyone, free the next set of Vikings in the far right side 
of the room, then exit via the doorway in the corner. Kill the lone soldier in 
the staircase and make your way up top. Defeat the two enemies on the bridge 
here and chase after the glowing red Legion. Shimmy past the first gap, then 
jump across the next one. At the third hole, use the vines on the wall to get 
across. Follow the enemy into a room to get ambushed by an Assassin.

After taking care of the punk, continue through the Monastery to reach a large 
square room. Defeat the enemies here and also take note of the Interior 
Monastery Leystone in the room to the right. Use the crank to open the 
portcullis, where you'll find a Champion below you.

Some Legions will run up the stairs to confront you, so stay put and take 'em 
out. Free the six Vikings on both sides of you so they can deal with the 
lesser enemies. Of course, they are all pansies and will die in two hits. 
Thanks guys. Deal with any stragglers so you can focus on the Champion.

The same strategy applies here. Avoid his sword swings and attack when you see 
an opening. After a while, a button prompt will appear over the Champion's 
head. When you see this, initiate the button combo to finish him off. You'll 
earn the Ancient Key afterwards. Use the key on the wooden double doors behind 
you. You'll finally encounter that damned glowing guy!

Shamans suck, don't they? All this loser does is summon enemies while being 
protected by a red shield. However, you may notice the glowing red poles 
surrounding the Shaman. Your task is to destroy them all; three hits is all 
they need to fall apart. While you're doing this, take down the soldiers that 
appear. Once all of the glowing poles are destroyed, the Shaman's force field 
will lower. Press X to deliver the finishing blow to him.

The Shaman will drop the Dragon Amulet. A doorway leading to the entrance of 
the Monastery will open up. Go through to reach the Leystone. Teleport to the 
Darkwater Leystone and head north to Vatten Stathe.

--- VATTEN STATHE ------------------------------------------------------------

If you're big on getting achievements, now is a pretty good time to get the 
Skullbagger 1 Achievemnt. After participating in the battle at Darkwater, you 
cannot get this achievement. So I'd say now is a good time to get it. Beware, 
you will have to be very stealthy when getting these skulls. You are 
infiltrating a city after all. 

 3.19] DARKWATER: SKULLS                                                [0319]

    .---------------.          ______
    |   DARKWATER   |         |      `./`.
    '---------------'         /        `./
                             /           `./`.
         __________________,'\             `./
        |   5 |     ___4  / ,'\  2.-.        `.
        |    / ,-  /   | |  \_,`. '-'          `.
        |__,   |   |___/  \_   .-|       .--.    `.
        |__|              | \  '-|       '--'  ,-'|
        |                _|-' .--|          ,-' __|
       /           __,--'     '--'   .-.   /   |  |
     ,'   /`.--'                     '-'  /    '--|
     `._,'  /       _,--.           .-.   ,--.    |
       \  ,' _\    ___ 3|           '-'   `. |    |
        |/  |__|  |   | |              /-._/ |    |
        _\   __|  |   | |             /    `,|_   |    
      _| |  |__|  |   | |                .-'.           |          _                   |  '---'|
        ENTRANCE ---'     \_|_________|_|___   .---.     __|___  __|
                                                                ^--- ENTRANCE

 | I tried my best to make an ASCII map of the town in order to help you in |
 | searching for the skulls. Each skull is numbered and labeled on the map  |
 | to further inform you. Unfortunately, the map is fairly crude and isn't  |
 | as accurate as the in-game map. I suggest using the walkthrough below to |
 | find the skulls, but hopefully the map can be used as a reference point. |

In order to get the Skullbagger 2 Achievement, you must collect all of the 
skulls found in Holdenfort AND Caldberg. Since we cannot reach the latter yet, 
lets get a head start and collect the skulls in Holdenfort.

Head to the western side of Holdenfort and jump over the destroyed portion of 
the fence. Walk around the crates and to the left side of the house. There is 
a Legion staring at something in the corner of the fence. Stealth kill him, 
then look down at what he was staring at. It's SKULL #1. Exit Holdenfort the 
same way you came in and head to the eastern side of the town now.

The entire part of the fence here has been reduced to rubble, so you can just 
waltz right on in. Run to the left immediately after entering the town. Jump 
over the fence and hide behind the cart. A horn-blower will walk around the 
cart. Just as he walks past the right side of the cart, pop out and deliver a 
Fenrir's Bite to silently kill him. 

Run to the right side of the house and kill the archer right in front of you. 
Go down the ramp and hide behind the crates against the edge. When the coast 
is clear, jump down and run in front of the food stand. Drop down from the 
left side of the stand and SKULL #2 should be to the right of your location, 
right next to a wooden structure.

Go up the ramp and run forward. Hide behind the pile of fish baskets and look 
straight ahead. There's a Legion on the left side of the big floodgate. Kill 
him, then jump onto the floodgate. Shimmy across to the other side and run 
down the dock. Usually, three Legions will walk up and down the dock. You can 
either wait until they reach the floodgate and kill them, or just hide.

Run past the ramp and continue down the path to a dead end. SKULL #3 is right 
behind a wooden rack filled with barrels. Return to the ramp and proceed 
straight ahead. Once at the top, take the left path (a group of Legions and an 
archer are practicing right in front of you). Go through the fence near the 
house and hide between the house and the tent. There is a chest here, so you 
might as well open it.

From the right side of the tent, jump over the fence and run straight ahead. 
There should be a crate against a high wall (to the right of a staircase), so 
use the crate to climb the wall. Once up on the grassy hill, slowly walk 
forward. Look at the house to the left and take a peek down. SKULL #4 is lying 
at the edge of the house, so drop down from the hill and pick it up.

Backtrack to the staircase and head up to the top. Run past the fence and 
continue up the hill to the very top. A horn-blower is on duty, so make sure 
to kill him. Run down the path until you reach a well in the middle. Once at 
the well, leap over the fence to the right to find SKULL #5 in the corner.

Now return to the location of the fourth skull (but don't drop down to its 
exact location). Sneak up the hill to reach the bottom of a bridge. Your task 
is to climb through the wooden support beams to cross the other side. First 
off, jump onto the base and shimmy to the inside of the support beam. Now 
press Y to jump from one ledge to another. It's not too difficult, but move 
the camera around to see all of the ledges and jump/shimmy your way through 
the support beams.

Once you are finally on the other side of the bridge, run across the hill and 
up the steep incline to reach a house and a fence. The fence is to the right 
of the hill, so hop over to find SKULL #6 right in the corner. 

 4.15] HOLDENFORT BARRACKS                                              [0415]

Well, look at that. We are actually in perfect position to destroy the 
barracks! I mean, that's one of the main goals we need to complete. From the 
sixth skull's location, run across the street into a fenced in area. Two 
shielded Legions are sword training on a wall, so sneak attack them both. Jump 
up the crate onto the barracks. See that shining trap door? Walk over to it 
and repeatedly press B to ignite the charge.

You can now infiltrate Holdenfort. If you do not want to right now, I'll let 
you know how to get out of here. Run behind the barracks to find a yellow 
blanket covering part of the fence. Jump over the blanket to reach the exit. 
However, it's being blocked by two shielded Legions. You can knock them off of 
the cliff behind them with your shield parry (LB + A). Once both are dead, run 
down the hill to end up in the area near the Holdenfort Battlefield Leystone.

If you wish, you can head back to the Galcliff Landing Camp and stock up on 
supplies. Maybe some Healing Potions will do. When you are ready, unleash your 
assault on Holdenfort.

 4.16] BATTLE AT HOLDENFORT                                             [0417]

Are you ready? I hope so. This war is similar to the one at Darkwater, where 
you will have to use Dragon Arl to attack Shamans. This one is a little 
different for the main fact that you don't fight in the town, but in the field 
instead. That means there is a lot more room to do battle. The only con is 
that this battle is so much bigger than any you have faced, and this game 
suffers from some pretty bad lag.

Run straight ahead with your troops to notice the familiar red aura of a 
Champion. Run straight in the center of the enemy troops and do battle with 
the big man. Once you survive the battle (and the lag), use the Dragon Runes 
he dropped to attack the Shaman on the right side of the battlefield.

Now that there is only one Shaman left, run up to him and start attacking the 
glowing stakes. The only Legion you should worry about are the shielded ones, 
since they are the toughest and give your troops the most trouble (i.e.: they 
kill them). Make sure to use any Health Potion if you need it and continue 
attacking the Shaman's defense system. Once he is killed, the second portion 
of the battle will start. Wait, there's another part?!

Yep, now we actually have to horde the city and destroy the troops inside. 
First off, use your single Dragon Rune to destroy one of the blockades. I 
suggest the main entrance blockade. Once the greeting crew has been taken out 
of the picture, run inside. If you have any elemental powers, I suggest 
powering your troops up.

Run straight ahead with your men and take down the battalion that stands in 
your way. The first Shaman is just up ahead, so barge through and take him 
out. Like before, try to take care of the shielded Legions first. Remember 
that destroying a glowing stake can damage any Legion nearby.

After killing the first Shaman, you will get one Dragon Rune. However, you 
need two to initiate an attack on the Shaman. Looks like we'll have to do it 
on foot. The second Shaman is on the very edge of a dock, so command your 
troops and head over to his location. This Shaman is a lot easier to beat, 
since you can shield bash his troops right into the water.

After defeating the second and final Shaman, a Champion will show up and 
challenge Skarin to a battle on a bridge. It's a pretty cool scene, because 
each army is on separate sides of the bridge and cheering their representative 
on. Well, it's just a lowly Champion. You've dealt with many of them at this 
point. After he kicks the bucket, Arl will show up and breathe fire on more 
Legions. Thanks!

Yeah, we are STILL battling. There are two more Shamans to fight again. 
However, we have three Dragon Runes, so use two of them on one of the Shamans. 
I suggest taking out the one in the northern region of Holdenfort, because the 
one on the right side is surrounded by water. You know what that means: 
cheaply killing all of the soldiers by knocking them into the water!

Blast the first Shaman and head to the eastern side of the city. You can use 
the third Dragon Rune to take out the archers in the center of Holdenfort as 
well. Start making your way down the ramp leading to the eastern edge of town. 
Remember, if you are ever low on health or magic, use your finishing blow (X 
when an enemy is dazed) to replenish some.

Once you reach the Shaman, make sure you have some Vikings with you. Running 
in by yourself is suicide. Power them up while you're at it and start knocking 
some shielded Legions to their watery grave. Whenever you have breathing room, 
utilize it by attacking the glowing pillars. Rinse and repeat until the Shaman 
is no more.

Guess what? Two more Shaman to kill. Run up the steps and go to the right to 
find the first Shaman. He's pretty close by, but his troops (and himself) are 
located on top of a hill. They've got the high ground! Power up your army and 
deal with the lesser forces at the base of the hill. Getting even five or ten 
Vikings up the hill is enough, because all of the Legions will be focused on 
them instead of you.

After killing the first Shaman, you should have gotten a second Dragon Rune. 
Use both of them on the other Shaman to start another scene. There is only one 
more portion of the battle, so brace yourself!

You must use the portal on the hill to summon your Shaman. Doing so will end 
the battle in your favor. Wait for the Viking army to cross the bridge with 
you, then warm up by mowing down the Legions at the bottom of the hill. Slowly 
advance with your powered-up army to the portal. In order to summon the 
Shaman, you must repeatedly tap B. That pretty much means you cannot get hit 
for several seconds. There are no Shamans here, so there is a limited amount 
of Legions here. Kill most (if not all) of them, then summon the Shaman.

Your Shaman must be protected as she converts the portal, so just stand next 
to her and take out any Legion that comes her way. Not many enemies should get 
past your Vikings. Once the portal is converted, the war will finally end.

 4.17] HOLDENFORT                                                       [0417]

It looks so much nicer here in Holdenfort now that we liberated it. There is 
plenty of stuff to do here, so check out the shops and explore for Gold. You 
can trade in your Mead to Innkeeper Holmstein and pick up some items or 
elemental runes. Pick up the Health Advance Stage 3 immediately.

Speak with Chieftain Honir, who is at the top of Holdenfort near the portal and 
barracks. He gives you several new tasks and opens up two gates leading out of 
the city. Go to the northern end of town and speak with Shaman Asta, who will 
open up another gate right behind her. Go through to enter Njordfell.

--- NJORDFELL ----------------------------------------------------------------

There's a sole Legion that is just begging to get stabbed in the face, so 
fulfill his wish and enter the cave. Defeat the soldier inside and leave, now 
go west up the stone steps. Follow the mountainside past some destroyed ships. 
Continue up the side of the mountain until you reach the bulk of 
the "graveyard". Continue towards the western side until you're at the edge of 
the cliff. You'll know you're going the right way when it gets dark and stormy.

Jump over the first gap and watch the two archers walk across the bridge above 
you. Run under and shimmy across the next gap. Proceed through the rather 
straightforward path until Skarin falls into a hidden pit. A scene occurs with 
some arrogant Viking guerrillas make fun of you. Climb out of the hole and 
follow them towards the Longboat Graveyard Leystone.

 4.18] GUERRILLA CAMP                                                   [0418]

In order to win over the guerrillas, you must find the second part of the
Mugin Gem in the nearby cave. From the Leystone, go to the right and enter the
room on the left. Pull the crank to activate the elevator, as you plummet into
the mine.

 4.19] MINE                                                             [0419]

Go forward and kill the three Legions in front of you. The left path leads to 
a dead end, so go right. Follow the path until you reach a gap. You have to 
shimmy across, but there is a guard on the other side. You'll end up getting 
spot. No worries though, just get across the gap and kill him. 

Defeat the shielded Legion alongside the guard and go down the path to the 
left. As soon as you enter the path, look to the left. You will find a dark 
alcove guarded by a shielded Legion. Slay him and open the chest for a Rusty 
Key. This spot is incredibly dark and very difficult to spot. Hug the walls to 
eventually find it. Go back to the main path beyond the gap and head straight 
this time. 

You'll find another shielded Legion guarding a cell. Kill him and open the 
cell with your key. However, just as you open it, a Legion runs over and kills 
him. All that trouble finding the key, and it wasn't even worth it?! Argh!!

Go past the door and follow the tunnel (ignoring the dead bodies) to meet up 
with Drakan. He says he took the Mugin Gem to Caldberg, and entering that city 
isn't a good idea. Thanks a lot. Defeat the enemies he sicks on you and you'll 
get a cutscene after. Something about seeking a crypt.

Skarin wakes up in the Guerrilla Camp. These jerks still don't trust Skarin, 
so you will have to hunt down the gem in the lion's den. Well, we'll put that 
off a little later. It's too daunting right now. >_>

From your location, go straight and through the wooden gates to Tunthorpe.

--- TUNTHORPE ----------------------------------------------------------------

Go down the very steep hill and kill the archer along the way. Once you reach 
the bottom, start cutting through the trees and go east. Our next destination 
is the Vineyard. Go through the stream and kill the Legion here. Climb the 
hill leading to the Vineyard.

 4.20] VINEYARD                                                         [0420]

You can use the vines here as hiding spots as you weave in and out, killing 
the bad guys here. Once you reach the fence, kill the Legion wandering around 
and go to the right. Run to the left (where he came from) and jump up the 
crates. Kill the four undead soldiers eating the dead body, then inspect the 
brown jar. Press B to ignite it. Run back towards the vines and wait for it to 

When the explosion occurs, some Legion will run towards the commotion. Jump 
over the fence to the right and kill the lone archer, then make your way 
around the perimeter of the Vineyard. When you reach the second entrance of 
the area, destroy the two Legions standing guard. Run under the roof and kill 
the next two Legion, then walk towards the feasting ground.

Two more batches of enemies are having a meal, and conveniently, there are two 
more bombs next to each of them. You can ignite the bomb without having them 
notice, so do so with the nearby bomb. Run away and let them blow up, having 
more Legions run towards the fire.

Now only two enemies are left guarding the prison. They are big Legions
(Knights) though, so try and kill them as fast as you can. Once both are
finished, free the Vikings and let them take care of the rest. Phew!

Talk to Farmer Blyn to receive the Letter of Request. We have to deliver this 
to an archer in Holdenfort. From the Vineyard, go north to eventually reach 

--- GODHOLT ------------------------------------------------------------------

Walk north through the surprisingly desolate area. Once you activate the 
Godholt Leystone, warp to Holdenfort. 

Vidar is right near Chieftain Honir at the top of Holdenfort. After speaking 
with him, return to the Vineyard. Talk to Blyn and let him know that archers 
are coming to his pad.

Return to the Godholt Leystone and go east. You'll start to reach the Lumber 
Mill, but don't enter it just yet. Activate the Lumber Mill Leystone and go 
south to reach another camp. 

 4.21] FARM CAMP                                                        [0421]

Yeah, this is a breeze. A shielded Legion will walk down the path by himself, 
so take cover behind a tree and take him down. After that, it's up to you. 
There aren't that many enemies here, and it's not difficult at all. Do work. 
After freeing the Vikings here in the Farm Camp, continue south.

You'll soon reach the Austerine Leystone and a small band of enemies. Sweep 
the floor with them and return to the Leystone. If you go south, you'll just 
end up returning to Holdenfort. Instead, use the Leystone to teleport back to 
the Lumber Mill Leystone.

 4.22] LUMBER MILL                                                      [0422]

Cross the bridge and start walking towards the Lumber Mill. Alert the two 
guards at the entrance and kill them both, then hide behind the logs. Surprise 
the other Legions that walk around here and also dispose of the shielded 
Legions on the bridge.

Cross the bridge and kill the enemy here, then go up the ramp. The archer 
lookout here won't know what hit him. Continue up the incline to the top. A 
Champion and horn-blower wander around here. Wait for the Champion to have his 
back at you, then kill the horn-blower. I'm not sure if you can actually pull 
off a Fenrir's Bite on a Champion, but I s'pose you can try. Either way, just 
kill him.

Defeating the Champion will net you a Crane Key. Go backwards and drop back 
down the hill. Take a right down the street in between the fence and house. 
Defeat the shielded Legion and his cronies up ahead, then follow the street. 
As you can see, there is a large group of enemies just standing around, doing 
nothing. Run behind the large crane and use your key on it. The crane will 
drop the prison cell on the Legions and free the Vikings simultaneously.

Search the vicinity for Gold and talk to Saw Master Bori. He won't be able to 
work on the siege weapons until you liberate the camp down at the beach. The 
beach is below the Lumber Mill, but a fall like that is never good. Return to 
the Godholt Leystone and take the hill leading down to the beach.

Run down to the beach and slay the Legion berating the poor old man. Kill the 
other one staring blankly into the ship. There are more Legions on the other 
side of the ship, but they're all so distracted that you can kill each one 
without having the other notice.

Repeat the process with the Knight and free the tied up Vikings. Continue down
the sandy beach to find some Mead, then go back to the ship. Now head down the
opposite side of the beach to eventually reach the camp.

 4.23] NORTH BEACH CAMP                                                 [0423]

Defeat the horn-blower near the tents before he can wake up his comrades, then 
stab them while they peacefully sleep. Jump up the stone steps and kill the 
Legion that walks up the hill. Take down the shielded Legion; no one should 
see you. Go up the hill, then walk behind the prison. Defeat the guard in 
front of it. There is a horn-blower on the other side of the prison, but you 
can free the prisoners just as he wakes up the other Legions.

Once the area is freed, open the treasure chest for Heavy Grindstone. Now give 
it to Bori to get started on the new weapons. Teleport to the Longboat 
Graveyard Leystone. Look behind the Leystone to see a rope wall leading to a 
platform. Use the rope walls to reach a grassy area.

--- HOLMGANGDALE -------------------------------------------------------------

This is really nothing special. Just like the thirty-something other camps we 
have liberated, it's a tiny area filled with a small handful of Legions. 
However, it's best to always use stealth here. It's a lot more fun that way.

 4.24] ARENA CAMP                                                       [0424]

The only enemy you need to worry about is the horn-blower, who patrols the 
outskirts of the camp. Silently take him out, then use the tents for cover to 
eliminate the shielded Legions. Other than them, there are a few normal 
soldiers and two archers. Nothing too bothersome. Free the captives to 
liberate Holmgangdale.

If you want to stop by at the Battle Arena, just head south from the Arena 
Camp. Along the way you will also find the Holmgangdale Leystone. Learn some 
new moves at the Battle Arena, preferably The Spear of Odin and Hel's Fury.

From the Battle Arena, continue south. You should find a tiny batch of 
enemies. If you want to be safe, take out the horn-blower and use Fenrir's 
Bite on everyone else. If not, raise hell like any good Viking should. Free 
the tied up Vikings here and return to the Arena Camp.

Go north and kill any Legion in the way. It's usually just two or three guys. 
Keep going north to reach the main road.

--- NORDER-GAL ---------------------------------------------------------------

When you reach the main road, start going towards the Northern Tower. There's 
no door here, so jump over the broken fence next to the stairs. Kill the 
Assassin, Berserker (tomahawk dude), and the soldier. Once they are out of the 
way, drop down into the cellar.

 4.25] WATCHTOWER                                                       [0425]

Take down the Berserker that surprises you and the other Legion. Go up the 
stairs and climb the first ladder. Open up the chest for Gold and keep 
ascending the wooden ladders. When you reach the next floor, knock all of the 
archers out of the tower and climb up to the next floor. You will be greeted 
by two shielded Legions. Drop down the ladder (or let them knock you down). 
Wait for them to follow you down to the previous floor, then shield bash them 
to their doom.

Go back up and continue upwards. Climb up the staircase while the Assassins 
and soldiers keep you company. When you reach the tower roof, dispose of the 
archers on the left and defeat the Shaman. It's just like the first 
watchtower. Once it has been cleared of Legion, exit the same way you came in.

Go west and clear out a small troupe of Legions near an abandoned house. 
Continue to find the Caldberg Leystone. Use it to warp back to the Holdenfort 
Leystone. From Holdenfort, walk over to the archer training course and proceed 
through the gates. Kill the archer that drops down and follow the road to the 
next region.

--- ROTTUNNAY ----------------------------------------------------------------

Go down the hill and climb up the stone steps to the right. Go up the plateau 
overlooking the hill you just went down. Dispatch the archers and use Fenrir's 
Bite on the shielded Legion. Free the three Vikings and return to the base of 
the hill.

Continue down the trail to reach the Drawbridge Leystone. Kill the two Legion 
guards and lower the drawbridge. Now you can freely travel back to the first 
area. To be exact, you'll be right near the Plateau Camp. Anyways, ignore the 
drawbridge and follow the road past the Leystone. 

 4.26] BRIDGE CAMP                                                      [0426]

Defeat the horn-blower at the entrance to the camp - that is a must. Sneak 
past the two feasting Legions and take down the ones that are actually doing 
their job. Silently open the prison door so the Vikings can kill the enemies 
sleeping on the job or stuffing their face.

Go forward past the camp to reach some ruins that happen to be by the bay. 
Yes, they are indeed called Bay Ruins.

 4.27] BAY RUINS                                                        [0427]

Run towards the fence and hide behind it. Wait for the horn-blower to separate 
from the group and slice him in half. Only two Legions should notice you, but 
that's not a problem. Defeat them as well and run around the left side of the 
ruined shack. Kill the sleeping Legions and quickly knock the three shield 
Legions off of the cliff. No one else should notice what happened.

Well, there are only three enemies left, so it's no biggie. Get rid of them 
and free the prisoners. Go forward towards a giant bridge. Yes, this is the 
bridge leading to Caldberg. However, instead of crossing the bridge, lets go 
under it. Walk down to the sandy beach below the bridge.

--- CALDBERG STATHE ----------------------------------------------------------

Walk under the bridge and surprise the shielded Legion patrolling around. Once 
at the other side, go to the left and kill another group of enemies. You can 
find some Mead at the far end of the beach. Make a right at the bridge and 
follow the hill up to another Leystone. This is the Caldberg Stathe Leystone.

Decapitate the archer on the other side of the Leystone and continue up the 
incline. Defeat the pair of Legions nearby and run towards the rope wall. 
Climb it to reach the right side of the city's main gate. We're on the other 
side of the bridge, but no need to fight all of the enemies there! 

 4.28] CALDBERG: SKULLS                                                 [0428]

                     |   CALDBERG   |
                     '--------------'             ________
              _,---._                  __,--.__,-' __     `-----.
            ,'    __|`-.           ,--'    __  |  |  |     ,-.__|
           /     |__    \        ,'_      |  | |  '--'    /|
          /         |    |      /,' \     '--|     .-.   //
         |_| |______|    |     / \_,'        |   1 '-'  ||--.
          \        _|    |     \ _           |----------'|__|\  /  \__,'      |____|  O O              ||     --' /`./
 |  |       .---.                          .''-.__     `./
 |  |       |___|     __,'                .'---.  |     /
 |  |                                  --'    ||__|    |
 |  |              ___                        ||  '    |
 |   \            |   |            .---.      ||       |
 |    `./`.       |___|            |   |      ||--'    |
 |      `./                        '---'      ||       |
 |        `./`.     .-      `---.__          / `.      |
 |          `./     | ____     __  `--       `._/      |
 |            `.     |    |   |  |                  ,--|
 '--- ENTRANCE  `.   '----'   |__|                _/  /
                  `. `-._    _________              ,'
                    `.   `--|         |___________,'
                      `.    |         |
                        `.__|         |

 | I tried my best to make an ASCII map of the town in order to help you in |
 | searching for the skulls. Each skull is numbered and labeled on the map  |
 | to further inform you. Unfortunately, the map is fairly crude and isn't  |
 | as accurate as the in-game map. I suggest using the walkthrough below to |
 | find the skulls, but hopefully the map can be used as a reference point. |

From the main gate, walk to the right. You will end up reaching a giant pit of 
lava, but there are some stones you can walk on. Jump across the stones to not 
only find some Mead, but also to get around the fence and into Thornvik.

Kill the archer as soon as you enter the city and run towards the stack of 
crates. When the coast is clear, run forward past one of the main gates. Hide 
behind a pile of logs and kill the group of four Legions that walk by. No one 
else should notice. SKULL #1 is on the other side of the logs. There are 
stairs leading up to the outer wall, where archers will patrol. One is right 
near you, so you can run up and kill him before running back down.

From the stairs, follow the wooden fence on the right side of the street. Once 
the fence ends, jump onto the ledge and onto the other side of the fence. 
Follow it to find SKULL #2 right in front of a house. Go to the left side of 
the house and continue north. Use the rubble to hide behind as a shielded 
Legion stops at a nearby tent. Execute him, then run across the bridge (which 
is to the right of the red portal).

After you make it across the bridge, run to the left. Hug the edge of the 
cliff, but don't fall into the lava. Continue along the cliff's edge to reach 
ruins of an old house. SKULL #3 is lying right near the rubble. From the 
skull, run straight ahead and climb up the stone steps. Don't worry if a few 
enemies come to attack you; just kill them and be on your way.

Run north to a house that's been reduced to nothing but its support beams. Run 
along the outer wall towards a tower. Walk towards a cellar door and look 
behind it to find SKULL #4 in the corner. Achievement get!

 5.11] INFILTRATE THORNVIK                                              [0511]

Well, since we already have infiltrated Thornvik, we are halfway done with 
this mission. Drop down into the cellar to find the Viking traitor. He can put 
up quite a fight, but continue to block and use Valkyrie Stampede if you have 
it. Once he goes down, you'll receive the Prison Key. Climb the stairs to exit 
the tower.

The best way to leave Thornvik is to just leave the same way you came in. 
Backtrack to the Distillery Leystone and warp to the Wassailton Leystone.

--- WASSAILTON ---------------------------------------------------------------

Go north to reach another camp.

 5.12] MOUNTAIN ENCAMPMENT                                              [0512]

Head around the right side of the camp and climb up the ramp. A bunch of the 
Knights here are sleeping, and the only guys that are awake are archers. Knock 
the first two off of the cliff, then stab the Knights when they are sleeping. 
If any wake up (pretty likely), then test out some of your new moves on them. 
If you use Odin's Doom on the lesser enemies, one hit will make them explode. 
Yes, EXPLODE. It's like going to a Gallagher show.

Head down the hill to the other side of the camp and get rid of the three 
archers. There aren't even any Viking prisoners here in this pathetic camp, so 
go on a Gold Raid and continue north from the camp. You'll encounter three 
enemies guarding another cave. Defeat them all and head on inside.

 5.13] LEGION'S PRISON CAVE                                             [0513]

This is the prison cave that's being run by the Viking traitor, so it'll 
probably be a rough ride. Immediately upon entering the cave, an Assassin will 
jump on you and proceed to rake your eyes out. Slice him to bits and stealth 
kill the Knight up ahead. At the stalagmite, take a right and slay the guard.

Follow it to reach a prison cell and two enemies. Once they're dealt with, go 
forward and jump right in the crowd of Legions surrounding the Leystone. 
Defeat every last one of them to activate the Prison Cave Leystone. Now use 
your key to open the door. Moving on.

Walk across the bridge and let the enemies come to you. When they do, shield 
bash them into the lava below. The prison cell is right in front of you, but 
it's locked. Kill the archer to the left and run to the end of the path. Move 
up the ramp and kill the Knight and two shielded Legions guarding the small 
room up ahead. Use the lever in the room to free the imprisoned Vikings.

Have them stretch their muscles by killing the Legions down here, then lead 
them back across the bridge. Help them defeat the Berserkers up ahead. Cool. 
You can now lead an assault on Thornvik. Stock up on Upgraded Health Potions 
at the Landing Camp and set off for battle.

 5.14] BATTLE AT THORNVIK                                               [0514]

There are three Shaman at the start of the battle. However, you also have your 
hands full with a Giant and a Champion at the main gate. Your first target 
should be the Giant, so power up your troops and head to the gate. Target the 
giant with sword strikes and follow the button sequences when they appear 
onscreen. Once the Giant is defeated, you will get two Dragon Runes. I suggest 
attacking the Shaman resting on the outer wall (the one in the middle).

The Champion is usually hanging out on the left side of the battlefield. Just 
look for the red aura pulsating from his body. Track him down and kill him for 
a Dragon Rune, now start up the hill towards the Shaman. He is protected by a 
lot more enemies, so power up your troops and have some of them help you out. 
After killing the Shaman, use your two Dragon Runes to kill the third.

There are not only two Shaman here, but also two Giants. Work on some of the 
troops until one of them walks over to you. Kill him for two Dragon Runes and 
bomb one of the Shamans. Target the next Giant and execute him as well. You 
will get two more Dragon Runes. Blast the final Shaman to enter the final 
portion of the battle.

The main gates will be blown open, so charge inside Thornvik. You will have to 
reach the portal and summon your Shaman. Look for the glowing red object on 
the map and track it down. It's right next to the bridge connecting the 
northern section of Thornvik. Since there are no more Shamans to summon 
enemies, you can kill most (if not all) of them while getting to the portal. 
Stay with your men and wipe out each wave of Legions until you get to the 

After summoning the Shaman with B, protect her by standing alongside your 
troops. Do this for around a minute to win the battle. That was... uhhh...
surprisingly easy. I think that battle was even smaller than the one at 

 5.15] THORNVIK                                                         [0515]

Thornvik has been liberated, but it's still a dump. Talk to Innkeeper Valin to 
give him any Mead you have found and locate Chieftain Alfan. He will give you 
Travel Papers and a bunch of new jobs to complete. Explore the area and pick 
up some goods at the shop, especially the Health Advance Stage 5. Show the 
guards at the north gate the Travel Papers and they will gladly open it for 
you. Go forward into Boltor's Domain.

--- BOLTHOR'S DOMAIN ---------------------------------------------------------

We should probably head out to the Lumber Mill like Alfan said. Go north 
through the burnt trees to reach the Lumber Mill Leystone. The Lumber Mill is 
right in front of you.

 5.16] LUMBER MILL                                                      [0516]

There is no way of getting around the shielded Legion and archer at the front 
entrance, so kill them both. Try to lure them back to the Leystone so no one 
else sees you slaughter them. Kill the two Legions behind the cart to the 
left. As you can see in the background, there's a frickin' Giant here.

Stay behind the cart and wait for two soldiers to stand near the entrance. 
Kill them and run behind the house to the right of the front entrance. Slay 
the two guards here as well, then return to the front gate. We have to get to 
the north end of the mill, but running through the middle isn't such a good 

Drop off of the ledge and run AROUND the entire Lumber Mill to find a north 
gate. Kill the Knights and archers guarding the entrance, then hide behind the 
shed to the right. Kill the two shielded Legions guarding to attract the 
attention of a Knight and another shielded Legion. Wait for them to turn 
around and not care about their fallen comrades anymore, then give them the 
same fate. 

There are still enemies here, including a Giant and a Shaman, but the path 
leading to the prison is enemy-free. Run over and free the Vikings, then 
target the Giant. Once he is dead, have you and your troops go after the 
Shaman. The Lumber Mill will become peaceful and happy once the Shaman is 

Seek out Lumber Master Beck and talk to him. His men need lumber to build new 
equipment, but the woods are filled with Legion. Wipe the forest clean of 
enemy infestations and his men will join your army. From the Lumber Mill, go 
south past the charred trees. Kill the shielded Legion by the shack and enter 
the forest. 

 5.17] FOREST                                                           [0517]

Wow, this place is crawling with Legions. They are usually grouped together 
and do their daily patrol through the forest. One horn-blower waits in the 
middle of the forest. The key is to ignore him, because running into the 
middle of their pack will alert everyone.

Stay on the left side of the shack and hide behind some of the trees. Wait for 
the Legion groups of patrol near you. When they notice you, kill all three. 
They are so far away from the rest of the squad that no one will even see 
their deaths. There are only three groups of three and one horn-blower, so 
just take out each group one by one. You will receive the Warband Insignia 

Return to the Lumber Mill and show Beck the insignia. After bearing the good 
news, he will lend you his army of men. Warp to Thornvik Leystone and go 
through the northern gate again. This time hang a right and walk past the 
Dragon Stones.

Kill the Legions on the path ahead and head up to the fiery landscape. Defeat 
the three Legions standing in a circle and activate Bolthor's Domain Leystone. 
Toss a throwing axe at the archer across from the broken bridge, then jump 
over. Hop across the next few platforms and stealth kill the Legion. Drop down 
the stone steps and shimmy across the wooden ledges.

--- THORNVIK STATHE ----------------------------------------------------------

Continue across the next broken bridge to enter Thornvik Stathe. You can tell,
since it's all sunny and nice. Except there are still some Legions nearby. 
Kill the archers on the side of the cliff and run forward to find the Gateway.

 5.18] GATEWAY                                                          [0518]

Kill the shielded Legion at the top of the steps and the other one patrolling 
the walkway. Go behind the walls to find another Legion and some Gold. Once 
you are on the opposite side of the Gateway, walk down the stairs to get 
ambushed by a Berserker. 

Kill him and continue down the stairs to the balcony. Slay the two archers and 
pull the lever on the side of the wall to open the Gateway. Now you can freely 
travel to the other side of the island without any hassle! Enter the building 
and slide down the two ladders to face off against a Knight and a shielded 
Legion. Once both have been reduced to nothing, open the door. Now the Gateway 
is fully open. Drop down and go through the newly-opened gate.

--- GATTIT -------------------------------------------------------------------

Run forward to spot a sentry, who will run away once spotted. Follow him to a 
small campfire filled with a Berserker and archers. No biggie. Kill them all 
and free the three Vikings imprisoned here. Go up the nearby hill and execute 
the soldier in front of the cave. Move inside, kill the Assassin, then exit.

Continue east and drop down the ledges. Kill the lone soldier here and move 
through the field. Continue forward to reach a camp.

 5.19] CAMP                                                             [0519]

Wow, that's it? It's just called "camp"? All the other camps had somewhat 
interesting names. Well, I guess because this place isn't interesting. Just a 
run-of-the-mill camp filled with soldiers, a Knight, and a Berserker. Go 
across the stream and kill the pair of archers, then free the Vikings here.

Continue up the stone ledges to find another set of Vikings. Kill the two foes 
here and free them. Cross the massive stone bridge and face off against the 
Knight, Berserker, and shielded Legions. Don't bother going anywhere farther, 
because the path past the bridge loops back to the Gateway. Head back across 
the bridge and proceed  northeast to Norder-Isa.

--- NORDER-ISA ---------------------------------------------------------------

Continue up the mountainside to find... nothing. No enemies, but you can see 
the East Tower in the distance. Enter the cave opposite of the tower and kill 
the Berserker inside. Climb up the incline leading to the tower. Get rid of 
the nearby enemies and activate the East Tower Leystone. 

Well, the front door is locked and the cellar is shut, so we need a new way to 
get inside. Climb up the side of the mountain next to the tower and kill the 
Legions in your way (especially those damned archers). When you reach the top 
of the mountain, enter the cave and kill the enemies inside. Yeah, just for 
the hell of it. Now cross the bridge leading to the East Tower.

 5.20] EAST TOWER                                                       [0520]

You're pretty much at the top already, so ascend the stairs and go up the 
ladder to the roof. Immediately upon climbing up to the roof, block so the 
Berserker doesn't knock you down to the previous floor. Shield bash all of the 
enemies here off of the roof, then open the chest for the East Tower Cellar 
Key. Instead of going back across the bridge, stay in the tower and climb down 
each floor.

From the top floor (not the roof), go down the ladder to find a group of 
Legions. Kill them all and continue down. Knock all of the archers off of 
their platforms and descend the ladder. When you reach the first floor, 
prepare to attack some Berserkers and two archers. Proceed into the cellar and 
use the key on the door. The cellar was filled with Vikings, so lead them out 
of the front door. Help them kill the shielded Legions until the coast is 
clear and the area is liberated.

From the East Tower, walk north along the dirt road to enter Legionbeck.

--- LEGIONBECK ---------------------------------------------------------------

Instead of taking the upper path to Fellkeep, head down the incline towards 
the base of the bridge. Fight the Berserkers under the bridge (lol dey trolls) 
and free the Vikings. Go farther to reach a pond populated by a Giant. Ugh, 
these guys are like the new Champions in which you find them everywhere now. 
Kill the Giant and slaughter the three soldier guarding the door. This is the 
door to the Shaman's Cave, but we don't have the key yet. At least we 
liberated Legionbeck.

Go up the path leading to Fellkeep Stethe.

--- FELLKEEP STETHE ----------------------------------------------------------

Fellkeep is one of the lucky ones. It actually wasn't infested with Legions 
and instead filled with happy humans. Cross the bridge to Fellkeep.

 5.21] FELLKEEP                                                         [0521]

Track down Shaman Asta and speak with her. She talks about some crazy lingo of 
you being a wolf or something. Whatever. At least she gives you the Shaman's 
Cave Key. Sadly, there isn't much to do here in Fellkeep. I guess you can comb 
the town for Gold and activate the Fellkeep Leystone, but there are no shops 
or inns. Lame. Exit and return to the pond where the Giant once stood. Use the 
key on the door and enter Shaman's Cave.

 5.22] SHAMAN'S CAVE                                                    [0522]

This place looks a little... old. Proceed through the tunnel and open the 
treasure chest to get the Sacred Herbs. Okay, now we just have to burn them in 
a "door of fire". Lucky for us, our map actually deciphers that. Return to the 
bridge at Fellkeep and look straight ahead. From the bridge, go southwest 
through the trees to Helhola.

--- HELHOLA ------------------------------------------------------------------

Oh, I get it. It's like "hellhole". Clever. Knock the Legion troop off of the 
cliff and into the lava, then free the Viking prisoners. Activate the Helhola 
Leystone. Next, move along the narrow path. Defeat the two archers and turn 
towards the wall to see an entrance to the cave. According to the map, the 
door of fire is inside this cave. Lets go!

 5.23] CAVE                                                             [0523]

Proceed forward and kill the three Legions staring at a pit of lava. That's 
never smart. Go through the nearby tunnel and kill more Legions. It's a very 
straightforward path, so keep going and slash anything that moves. When you 
reach a large, fiery room, go around the perimeter as it spirals downward. 
That weird totem pole face thing is really creepy. When you reach a dead end, 
step on the platform and burn the Sacred Herbs.

Well, you'll get another weird flashback thing! Uh, did anything actually 
happen? Bogus. Exit the cave and use the nearby Leystone to teleport to 
Fellkeep. Talk to Shaman Asta to get some new markings on the map. We must 
find the third gem, which isn't too far away. Leave Fellkeep through the 
western exit and cross the drawbridge to the next region.

--- NORDOR-HOLM --------------------------------------------------------------

Descend the hill to find three Legions walking towards you. Kill them and go a 
little further to uncover a new area on the map: the North Camp.

 5.24] NORTH CAMP                                                       [0524]

The horn-blower near the entrance will signal to his buddies that an intruder 
has appeared. Well that sucks. All the soldiers will wake up and charge you. 
There are some Knights, a few Berserkers, a handful of shielded Legions, and a 
couple soldiers. It's a lot, and it really sucks. I found it best to focus on 
one enemy and spam Odin's Doom on each of the Legion. It's basically a one-hit 
kill, especially on the lesser foes.

Once the camp has been liberated, free the Vikings. Go to the southeast end of 
the North Camp to find another entrance to the cave. Defeat the guardsman and 
untie the Vikings inside. Once that's through, proceed towards the snowy 
bridge. Take out the lookout archers and enter the cave.

 5.25] CAVE                                                             [0525]

So we have to respect the land we walk on? Psh. Lets just kill some punk-asses 
here. Start off with the three Legions near the campfire, then move ahead 
towards the pit of lava. Knock the soldier in and jump over the gap. Go 
forward to find a lava jet, which basically symbolizes a fork in the road. The 
left path leads to a dead end with an Assassin. Go right to find another fork. 
Take the left path this time and dispose of the three Legions.

From this point on, there are no more intersections. Sneak through the cave to 
reach a large, circular room. Take the bridge on the right to encounter a 
Shaman protecting a locked door. We don't have the key yet, but kill him 
anyway. Return to the other side of the bridge and go straight. 

Follow the path to reach an Assassin. Bash his skull in and open the treasure 
chest he was guarding for a Cave Gate Key. Backtrack to the locked door and 
use the key to open it. When you reach the bottom of the room, kill the 
soldiers and focus on the Giant lumbering around in circles. Stay in the 
center of the room so you won't fall in the lava if you're hit. After toppling 
the Giant, open the chest at the end of the peninsula to obtain the Mjolnir 

Exit the cave and return to Fellkeep. Use the Leystone to teleport to the 
Thornvik Leystone. Exit the city through the northern gate and you'll 
basically be right on top of the Dragon Stones.

 5.26] DRAGON STONES                                                    [0526]

Jump on the center of the stones and summon Dragon Bolthor. That's the last 
one! Return to Thornvik and teleport to Fellkeep. Head back towards the North 
Camp, but continue west past it and the nearby cave.

--- JOTUNHELM ----------------------------------------------------------------

Activate the North Camp Leystone right in front of you. Guess what's also in 
front of you? Another camp.

 5.27] CAMP                                                             [0527]

Yep, it's just called "camp". Figured the guys at Creative Assembly would be,
uh... what's the word I'm looking for... oh right, creative. Anyways, you're 
situated on a cliff, so I wouldn't worry about being stealthy. Just get the 
attention of all the Legions and push them off of the cliff. Or you can spill 
their guts.

Untie the Viking captives at the camp and drop down off of the cliff to reach 
a pair of houses. There are only four enemies here, so slay them and go east.

 5.28] CAMP                                                             [0528]

This camp is south of the camp above, so it's not too hard to get lost. This 
camp actually has a prison cell filled with Vikings. Only one guard patrols 
the prison because the other one is sleeping. Kill him as he does his rounds. 
If the sleeping guard wakes up, kill him too. The important aspect is the 
other half of the troops are on the opposite end of the camp and can't 
hear/see worth crap. Free the Vikings and take them out as well.

See that smoldering crater to the west of your location? That's the Giants' 
Forge. We can go there now, but I'd much rather liberate the blandly-named 
camps instead. There are two more, so head to the one northwest of the forge.

 5.29] CAMP                                                             [0529]

There is nothin' fancy about this camp. It's small, jam-packed with enemies, 
and nowhere to hide. There are a few shielded Legions, some Knights, regular 
soldiers, and a Shaman that summons Berserkers. Get rid of the ones that 
actually don't reappear (everyone but the Berserkers) and then focus on the 
Shaman. Berserkers go down easy, so kill each one and target the glowing pole 
things. Once the Shaman is toast, free the Vikings.

Jotunhelm may be liberated, but there's one more camp southwest of the forge. 
It's a bit farther away than the others, but still nowhere near a journey or 

 5.30] CAMP                                                             [0530]

This camp is a bit easier, since it's situated on a cliff (that's overlooking 
the Lumber Mill). Go down the hill and kill the first two enemies, then wait 
for the rest to come. Let the horn-blower do his job and knock the Legions off 
of the cliff and into the lava, one by one. Once the camp is clear, open the 
prison gate and set the Vikings free.

There's actually an objective here! Speak with Kuan to get another mission. He 
wants you to kill another Viking traitor named Kalgrim. From the camp, go east 
to eventually reach the Turncoat's Location. There area is cleared, so you do 
not need to worry about any Legions on the way there.

 5.31] TURNCOAT'S LOCATION                                              [0531]

This area is very barren, so there's really no sneaking around. Kill the two 
Berserkers first so they don't interfere in your fight. Kalgrim is wandering 
around the area, so if you see him, start the fight. He blocks a lot and is 
hard-hitting, so dodge a lot and use Valkyrie's Stampede. Also use your Rage 
attacks to put him down.

After killing Kalgrim, you will get the Traitor's Shield. Return to the camp 
(the southwest one, I know, they're all named the same) and deliver the shield 
to Kuan. Now that those petty camps have been liberated, it's time to finally 
enter the Giants' Forge. Head to the large crater and activate the Giants' 
Forge Leystone on the western side. Now you're ready to start your descent.

 5.32] GIANTS' FORGE                                                    [0532]

There are four Legions guarding the entrance. Take out the soldiers, then 
focus on the pair of Knights. Take the path on the right. You will come to a 
group of Legions that knock an innocent human down to the bottom of the pit. 
Give them a taste of their own medicine by shield bashing them to their 
untimely death.

When you reach the eastern end, climb down the rope bridge and slaughter the 
Legions here. Walk to the left and knock each archer off of their perch. Make 
your way down to the next "floor". Cross the bridges and when you end up on 
the eastern side, drop down the steps and shimmy across the ledge. Use the 
rope bridge at the end to drop down to the bottom of the forge.

This floor is filled with lava, so have fun burning enemies to a crisp as you 
knock them into the liquid magma. Walk around the giant circular floor and get 
rid of all the Legions here. Once it's all clear, climb up the steps on the 
west end and head towards the giant door. In order to cross the pit of lava in 
front of you, shimmy across the open door to the inside quarters.

Immediately scurry up the stairs on the left to find the Jotunhelm Leystone. 
Open the treasure chest behind it for some Gold and head back to the entrance. 
Descend the stairs on the right and approach the shining pedestal to power up 
your weapons again. That's a wrap!

Now the real question is: how the hell did we manage to go through Giants' 
Forge without fighting one damn Giant? I shouldn't be complaining, but this 
isn't what I expected. Use the Jotunhelm Leystone to teleport back to Thornvik 
and stock up on supplies. If you haven't realized it yet, this is the final 
battle. There isn't anything else to do, so start the war.

 5.33] BATTLE AT HEL'S FORTRESS                                         [0533]

Awwww yeah, this'll be epic to the max. Three Shamans are each located on the 
tall lookout posts. Start the battle by attacking the ground troops. It won't 
be long before a Champion storms onto the battlefield. Take him downtown to 
receive two Dragon Runes. It doesn't matter what Shaman you use them on, so 
take your pickings.

The Shamans here are in a tough spot, since you have to climb up a narrow, 
spiraling platform to reach them. Not only that, but there are plenty of 
enemies protecting them. Knights, archers, and Berserkers that constantly get 
summoned by the hags. It's best to keep your enemies at bay by knocking them 
off of the tower instead of trying to kill each one.

Once you defeat the second Shaman, another Champion will appear. Take him out 
to get two Dragon Rune. Use both of them on the final Shaman (you should still 
have one more left). After killing all three Shamans here, you will enter the 
next part of the battle.

The outer wall has fallen down, so Skarin and the troops storm in. You have to 
kill a total of three Giants here. If you need health or magic, fight the 
soldiers here. Remember to power up your army with elemental runes as well. 
The good thing about Giants, unlike Champions, is that they create a gap 
around them so you don't have people running in between as you try to attack.

Each Giant drops two Dragon Runes when defeated. You should have three after 
defeating one Giant. Use two of them on the second Giant, then tackle the 
third one on foot. It doesn't matter which one you use the dragons on, but I 
s'pose the one on the left is a good idea. He's a little too close to the lava.

The Viking army will proceed farther into the fortress. You have to use the 
portal inside Hel's Fortress to summon your Shaman. Run up the massive 
staircase and knock any enemy that appears off of the ledge. Head up the next 
set of steps and across the bridge. You will be annoyed by the Knights and 
soldiers that resurrect out of nowhere, but knock them off of the bridge and 
run towards the portal.

Make sure there are no enemies near the portal when you begin to summon your 
Shaman. When she appears, attack any enemy nearby. I suggest knocking them 
down with a shield bash, then using Odin's Doom on their collapsed body. Once 
the Shaman finisher her job, a scene will appear. Freya will tell Skarin to 
deal with the problem at the source. It's just you versus them. The dragons 
clear the path ahead of you, but Skarin is still on his own.

Knock the two Knights and shielded Legions off of the tower and begin heading 
up to the top. Defeat the archers at the top of the ramp and press forward. 
Two Assassins will appear, but you should be able to kill the first one just 
as it appears. Finish the second off and move up the tower.

Four Knights stand in your way, but a dragon breathes fire in front of you. 
Try knocking the enemies into the fire to roast them alive. Some soldiers and 
a Knight appear on the stairs up ahead. Defeat them to be greeted by a pair of 
Berserkers and soldiers. Once they are taken care of, keep going until you 
reach a bridge.

A Shaman ahead will summon soldiers to do its bidding. Slash through the 
Legions until you reach the Shaman. There are only two glowing poles, so 
quickly destroy them and kill the annoyance. The good news is that he only 
summons soldiers, and they are really never a problem.

Go past the Shaman's remains and make a left. Defeat the Knight and pair of 
Berserkers on the stairs. More enemy troops will attack you as you go up the 
stairs: usually just Knights and soldiers. When you reach the next bridge, you 
will encounter a nasty group of Berserkers, Knights, and a Champion. However, 
a dragon flies in and burns them all to a crisp. Thank the stars.

Another Champion appears, and the dragons aren't here to help us. He is one of 
the Isaholm Champions (aka: the toughest ones), so keep your guard up and 
dodge constantly. Kill the Champion and kill the Assassin and shielded Legion 
that appears behind him. The key to coming out of these little scuffles alive 
is that right as the enemies appear out of thin air, press X to pull off a 
stealth kill to take one foe out of the picture.

Make your way up the next few flights of stairs, killing all the Knights and 
soldiers that stand in your way. When you reach the Shaman at the top of the 
steps, knock the other enemies down with your shield and quickly eliminate the 
Shaman. Climb up the final set of stairs to finally reach the top! Hel is 
waiting for you, and she looks mighty pissed. It's the final battle!

~~~ BOSS: Hel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The strategy for fighting Hel is similar to that of a Shaman. She will 
construct fiery poles that you must destroy. Each pole takes seven hits to be 
destroyed. While you attack her defense system, Hel will summon enemies. The 
room is split into quadrants, with each section of the room holding a pole. 
The quadrants are split up by walls of fire.

When in a quadrant, focus on the pole and the surrounding enemies. They can 
get hurt by the fire along with you, so try to knock them into the flames. 
After destroying a pole, simply wait. The flame walls will randomly lower for 
a short amount of time. When you see the opening, run to the next section of 
the room.

The only enemies you have to fight in this room at first are shielded Legions 
and soldiers. After destroying two of the four poles, Hel will start to summon 
Knights and Berserkers. The Legions will also appear in larger quantities and 
more frequently. At this point, focus on killing the enemies instead of Hel's 
shields. When the coast is clear for a few seconds, start attacking the 
glowing stakes.

After destroying all four poles, sit tight and kill the hordes of enemies 
until the next part of the battle begins. Hel will turn into a disgusting, 
indescribable beast. It doesn't look scary or intimidating, just gross and 
pretty dumb. Hel not only looks very similar to a Giant, but she also attacks 
just like one. She will stomp on the ground, deliver an overhead smash, or 
simply turn around (which can hurt you). On top of that, Hel can also breathe 
fire out of her mouth.

Attacking Hel is also just like a giant. Run to her backside and slash away at 
her legs. Constantly dodge when needed and keep on hacking. Once the button 
appears, start the button sequence. Like the Champions and Giants, you will 
have to successfully input the buttons shown onscreen. This one is a little 
longer than the others (four sets of button sequences), but you will defeat 
Hel after correctly finishing the button sequences.


Hel will die, and the ending scene will start. Sit back and enjoy the ending. 
Well, that's it for my guide. I hope it helped you, and I certainly hope you 
enjoyed it as well. That's it for me, tune in next time.


 6] MOVE LIST                                                           [0600]

Here is a list of every move you can learn from the Battle Arena strewn across
the three islands.


- Press A while jumping

Does a medium amount of damage to your foe, but leaves you open to greater 
damage should you be hit while attacking!


- 1 move combo + X

This attack will stun your opponent for a short time.


- Hold LB + Tap X

Slow Rage level 1. Medium paced attack with medium damage to enemies. A good 
combination of speed and skull-cracking destruction!


- Hold LB + Tap A

Fast Rage level 1. A speedy, stabbing thrust! Does little damage but is very 
good against shielded enemies or Assassins!


- X when stealthy

Viking stealth. Fenrir's Bite will have you moving silently with much speed, 
Warrior! The enemy will not know you are coming until it is much too late!


- Hold LB + Tap X, X

Slow Rage level 2. Slow paced, but with medium damage. Will break wooden 
shields and break the skulls of Legion grunts!


- 2 move combo + X

This move will stun your enemy, Viking! They will then be open to other brutal 
attacks from your sword!


- Hold LB + Tap A, A

Fast Rage level 2. Fast paced with a medium degree of damage. No enemy may 
dodge this attack! The weakness of Assassins - they all fall against this!


- X while jumping

A furious high damage move. Will shatter a wooden shield to useless splinters!


- 3 move combo + X

A medium damage move which will stun Hel's scum. This move also breaks through 


- Dodge (LT + Y) + A

A counter-strike. Time your dodge to perfection to turn defense into attack 
with a lightning fast counter strike. Assassins have no defense against this 


- X when stealthy and close

This move will get you closer to your enemies than you have been before - 
their surprise when you slice them will please your Goddess!


- X while jumping

Fierce damage from this attack, Warrior! This swipe will destroy even a metal 


- Hold LB + Tap X, X, X

Slow Rage level 3. This attack is slow but mighty! A high damage attack which 
will break stone shields and detonate your Legion foes!


- 4 move combo + X

A medium damage combo which stuns your enemies. Shields cannot hold out 
against its might!


- Hold LB + Tap A, A, A

Fast Rage level 3. A swift move that inflicts a medium amount of damage on 
your enemies. This one will kill multiple opponents and would be well used 
against Assassins and Berserkers.


 7] ACHIEVEMENTS                                                        [0700]

Here are all the achievements found in the game, in alphabetical order.


Locate and kill a Legion Assassin


Kill 200 Legion soldiers


Kill 50 Legion without using a Health Potion


Locate and kill a Legion Champion


Kill 5 Legion just using throwing axes


Finish off 150 Legion with fatality moves


Finish off 100 Legion with fatality moves


Finish off 25 Legion with fatality moves


Kill Hel's Harbringer Drakan


Complete the second dragon gem and summon a dragon


Recover the final dragon gem and summon a dragon


Find and charge the dragon gem Hugin and dragon amulet and summon a dragon


Use your defensive bash to knock Legion foes to their doom


Power up over 500 Vikings in your armies with runic magic


Liberate the Farm, Distillery, Lumber Mill, and Quarry in Galcliff


Find and slaughter a Legion Giant


Glacially wipe out a Legion using the ultimate ice attack


Lead your army to victor at the battle for Caldberg


Lead your army to victor at the battle for Darkwater


Lead your army to victor at the battle for Holdenfort


Lead your army to victor at the final battle for all Midgard


Lead your army to victor at the battle for Thornvik


Liberate the Farm, Distillery, Lumber Mill, and the Quarry at Isaholm


Kill 10 Champions


Kill 10 Giants


Kill 100 Legion soldiers


Liberate the Farm and Quarry at Niflberg


Lead your army to victory at Hel's Fortress without need for immortality


Use the ultimate fire attack to kill a Legion


Liberate Galcliff completely on the Hard difficulty level


Liberate Galcliff completely on the Normal difficulty level


Liberate Niflberg completely on the Hard difficulty level


Liberate Niflberg completely on the Normal difficulty level


Complete the quest to sneak into Darkwater


Collect the 6 skulls in Darkwater


Collect the 6 skulls in Holdenfort and the 6 skulls in Caldberg


Collect the 6 skulls in Thornvik


Kill 500 Legion soldiers


Buy flame-pots and incinerate 10 Legion soldiers with them


Kill a Legion Champion without being hit


Execute 100 sneaky kills


Kill 50 Legion soldiers


Send a Legion back to the underworld in the most lightning-tastic way


Learn all the moves in the game


Master the first new move at the Battle Arena


Reach the end of the game on the Hard difficulty


Reach the end of the game on the Normal difficulty


Master a total of 4 new moves


Master a total of 8 new moves


Master a total of 12 new moves


 8] THANKS/CREDITS                                                      [0800]

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

 CJayC: For being an awesome host of an awesome site.

 Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                      being yourself.

 BaronPwent: For informing me where to find the Rusty Key in the Mine.

 FESBians: Because you're cool.

 You: For reading this FAQ.


This document is copyright (c) DomZ Ninja 2008. 

This document was originally written for www.gamefaqs.com, however other sites
may use this guide, but only with my permission. Do not edit or alter this
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If you have any questions, comments, or anything that you would like to add to
this guide, then feel free to email me. My email address is found at the top
of this guide. However, if you do email me, please include the name of the
game in the title. Lastly, thanks for reading and using this FAQ. If you like
this FAQ, then please check out my other ones! :]


                                                               END OF DOCUMENT