****************************************************************************** Strong Bad's Cool Game for Attractive People!! (Wii Version) Episode 4: Dangeresque 3: The Criminal Projective A FAQ/Walkthrough by CyricZ Version 1.0 E-mail: cyricz42 at yahoo.com ****************************************************************************** 1. Introduction 2. FAQ 3. Basics 3A. Controls 3B. Menus/Displays 3C. Hints & Tips 4. Free Country USA 4A. The Peoples 4B. The Places 5. Hint-throughs 5A. Part 1: You Got Dangeresque! Who This Is? 5B. Part 2: Either Give Me That Tape, Or Punch Me in the Face! 5C. Part 3: Tonight, Dying's Not on the Menu! 6. Step-by-Step Walkthrough 6A. Part 1: You Got Dangeresque! Who This Is? 6B. Part 2: Either Give Me That Tape, Or Punch Me in the Face! 6C. Part 3: Tonight, Dying's Not on the Menu! 7. Collectibles 7A. Dangeresque 3 Merchandise 7B. Personalized Bullets 7C. Game Manual Pages 7D. Costume Pieces 7E. Other List-Completers 8. Extras 8A. Space Circus Catastrophe 9. Standard Guide Stuff 9A. Legal 9B. E-mail Guidelines 9C. Credits 9D. Version Updates 9E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Monday, 12PM. An awesome guy with cool cool shades sits down to relay his dangerous exploits to the world. Welcome, all you hot minions, to my FAQ/Walkthrough for the fourth episode of Strong Bad's Cool Game for Attractive People. In addition to a usual walkthrough and notes about all the extras, I've also provided hint-throughs, giving you just a little push in the right direction, leaving you with some small sense of actually accomplishing something in the game. That said, let's begin. ****************************************************************************** 2. FAQ ****************************************************************************** Q: What is SBCG4AP? A: An episodic series for the Wii and PC, featuring the characters from the popular cartoon website: homestarrunner.net (it's dot com!) Q: Do I need to be aware of the cartoons to play this game? A: It would certainly help, but it's not required. A basic knowledge of how everybody does their thing should suffice, which I provide you. Q: How can I get this game thingy? A: If on the Wii, you need to be online and have access to the Shop Channel. You can purchase this from the Shop Channel for 1000 points. If you're considerably less cool and have to stoop to getting it for the PC, simply go to telltalegames.com and purchase and download from there. Ask your parents' permission. Void where prohibited. Q: I have a problem that seems to be specific to the PC version. Can I ask you about it? A: I'd rather you didn't, since I certainly can't be crapped to pay for this game twice. I reserve that honor only for the highest in Videlectrix qualities. ****************************************************************************** 3. BASICS ****************************************************************************** Here's all the simple information for simpletons. First tip: your Wii-mote is NOT a deadly ninja throwing weapon. ============== 3A. Controls = ============== Pointer: Used to manipulate the cursor on-screen. A Button: Used to activate pointer where it's pointing. Will be used to walk towards stuff, manipulate stuff, talk to stuff, and mash stuff. B Button: Used as a cancel button. Also can be used during any dialogue scene to skip it. Warning: Skipping Strong Bad's awesome dialogue is considered a crime in multiple states and territories. - Button: Access the inventory in your pants. Most people would say "pockets". I say "pants". + Button: Check your game status, which includes your handy map of FC USA (self-drawn), your collected extra items (self-fulfilled), and your overall stats of stuff you've done (self-loathing). 2 Button: During the basic run-around gameplay, you can use this to bring up Photo Mode. In Photo Mode, you can take snapshots to save to your Wii so you can annoy people by sending them. --- Movement: Click a spot anywhere in the field and the big SB will shuffle his tape legs over there. If you double click, Strong Bad will pick up the pace a little. Also, holding down the A button will make Strong Bad try to follow your cursor as diligently as a one-legged puppy. Interaction: Any time your cursor comes upon a "hot spot", you'll see a small text blurb describing it. Click on it and Strong Bad will walk over and talk about it, to it, or try to do something with it. Dialogue: Click on any of the famous h*r characters to begin negotiations. Sometimes the conversation will be scripted and that'll be it. Other times, you'll be given a little dialogue window with topics to talk about. Furthermore, you will sometimes be given a little be-halo'd SB, or a horn-ed SB to select. These can be used to vaguely compliment or rudely berate who you're talking to, respectively. Safe to say, it's always awesome to try both. Items: Once you snag and bag an item, it will be in your inventory. You can access that item by clicking on the inventory button at the upper-left corner of the screen, or by pressing the - button. Click on whatever item you wish to play with, which will be attached to your cursor. Then, click on the object or person in the field you want to use it on for maximum mayhem! ==================== 3B. Menus/Displays = ==================== Main Menu - New Game: Start a game from the beginning. Any autosave data you have from a previous game will be erased, so be sure to log that. Save/Load: You can pick any of the three files to save your current game to, or you can load 'em up one of your previously saved games, including the recent autosave. Settings: Tweak-a-the-game. I will describe this, forthwith. Quit It: Return to the Wii Menu, you quitter. Preview: Check out a quick preview of the next action-isode. --- Settings Menu - Give Hints: You can set this for "Low", "Medium", or "High". The higher you set it, the quicker Strong Bad (or another nearby character) will occasionally interject with a hint about what you're supposed to be doing next. Subtitles: With these on, you'll be able to see and read all The Cheat's "mehs", and all of Pom-Pom's "bubbles". Pop-up Text: This is the text that lets you know of a "hotspot". You can turn it off for a serious pixel-hunting challenge. Music/Voice/Sounds: Adjust these sliders to adjust the relative volume of the auditory stuff you will experience in the game. --- Main Game Display - The top of the screen contains all the buttons you'll ever need: The three in the top left are the Inventory, Map (and status), and Photo Mode. The button in the top right scrolls up the Main Menu, which won't remove you from the action, but let you save, or tweak the settings if you wish. ================== 3C. Hints & Tips = ================== Play the tutorial for a hold-your-hand look at how your average adventure game works. If you're familiar with the concept, it's not really necessary, but there are some elements exclusive to this series you might want to know about. I don't plan on providing a walkthrough for the tutorial, as they really do hold your hand, and it really is as uncomfortable as it sounds. This is a point and click adventure, which automatically means one simple thing: point and click on EVERYTHING. Hunt everywhere for "hotspots" to interact with, use every item on everything, talk to everyone about everything. Remember, if you feel you're stuck in boring dialogue (rare as it occurs in this game), you can always mash B to skip to the next line. Your map is a nice easy way to warp around town. Although you can return to it by walking out of the current area by any stone-marked pathway, you can also use the + button or Map button in the upper-left part of the screen, select a spot, and immediately jump there. And hey, even though it's not required to get through the game, going to homestarrunner.com and viewing some of the awesome cartoons they have there may give you some ideas, or at least clue you in on the habits of these weird animal peoples. ****************************************************************************** 4. FREE COUNTRY USA ****************************************************************************** Heretofore is a quick rundown of the encountering encounters you can expect while traipsing about the game. ================= 4A. The Peoples = ================= Strong Bad as Dangeresque! - "So I'm gonna have to jump!" Private eye, crooked cop, secret agent, celebrity pharmacist. Dangersque is always at the center of every action-packed event in the world. Largely because he causes several of them. Homestar Runner as Dangeresque, Too?? - "What is your malfunction?" Is this world big enough for two Dangeresques? Whose shades are cooler? Does D-Too have a secret agenda? Where did he learn that spin kick move? Coach Z as Renaldo - "How was that?" Renaldo is Dangeresque's partner (except when he's working alone, which is not much of the time). Renaldo is two weeks away from retirement, so let's hope nothing bad happens to him. Marzipan as Cutesy Buttons - "I won't watch you die, Dangeresque!" Meal ticket slash love interest. Ms. Buttons tends to be the center of Mr. D's exploits, whether it's working for her, saving her, or working against her. It's also rumored that she has an evil twin sister. Pom-Pom as Professor Experimento - "Bubble bubble." The good doctor is a source of Dangersque's high-falootin' technology, and his secret lab is chocked to the gills with awesome spy stuff. The Cheat as Craig - "Meh?" Just an innocent evil guy's cute little pet. OR IS HE? Bubs as Baron Darin Diamonocle - "Welcome to oblivion, Danger-skyoo!" One of Dangeresque's past villains, the Baron has turned over a new leaf as a prison snitch. The King of Town as Perducci - "Both my greatest invention, and your doom!" A dignified gentleman of refined tastes. Actually, any kind of taste is good for him. PERDUCCIIIIII! is in charge of much of the organized crime element in the city. Strong Mad as KILLINGYOUGUY! - "Dahh?" I'M THE HENCHMAN! The Poopsmith as Kidnapping Victim - "...?" This poor damsel sure is in distress. Can she melt the frosty heart of Dangeresque? Senor Cardgage as Dad-geresque - "Grape... soda... banked?" Dangeresque's long-lost estranged father. They say that what he found in the Malvies Catacombs drove him so mad that he only gambols about your tired bus stamps, Helvetica. I dunno... Strong Sad as The Rest - "I'm not going to be in your stupid movie!" The world of Dangeresque is chock full of dumpy shady characters, ready at a moment's notice to overplay their parts. ================ 4B. The Places = ================ The Office - The big D operates out of this dark and smoky office, the perfect place for some secret planning or emotional brooding over the missions of your life. Strong Borneo - The jungle primeval is home to many dangers and natural wonders. Be on the lookout for wild bears holding feral sharks. Brainblow City - The rough city is home to all kinds of unscrupulous types ready to play Scruples with you at the drop of a hat: Brainblow Prison - The final stopping point for all the bad guys who AREN'T Dangeresque. The Stickanee Tree - The rarest of rare flora. It is the last of its kind, and only blossoms once a movie. Cool Car - Ready at a moment's notice for any and all of Dangeresque's high speed chases. Snap Snak - A picture of Dangeresque circulated amongst the villanous could spell doom for our anti-hero. Except for these, which tend to spell some serious cash in autograph sessions. The Whale - The city does strange things to its citizens, making them spout nonsense about combo meals and relinquishing their pipes. The Secret Lab - Professor Experimento's domicile is home to the highest of high-tech gadgetry, full of jewel-powered weaponry and space travelling simulations. The Old Club - You can tell it's old and abandoned what with all the knocked-over tables. Perducci is hiding out from the law here, playing card games. The Malvies Catacombs - Legend has it that the father of Dangeresque lost his sanity exploring these dungeons. Can his bestranged son withstand the terror? Cutesy's Place - Who knows what biological horrors lurk in the bowels of the Buttons Estate? Who knows how long Dangeresque can listen to her diatribe without snapping? Venice, Cairo, Tokyo, Ireland, Paris - Dangeresque is, of course, quite the jetsetter. Sadly, you see one exotic locale, you've seen them all. The only big difference between these locations seems to be the overpowering backdrops of obvious landmarks. The Sun - It's not enough for some villains to take over the world. Some have plans far more diabolical, intending to exploit the warm goodness of even the Sun! ****************************************************************************** 5. HINT-THROUGHS ****************************************************************************** The purpose of this section is to give you juuust enough of a push in the right direction, so you can at least use a small portion of that crap-heap you call a brain. They're set up in the style of UHS or "Invisihints", in the sense that you can get vague hints at first, then scroll down to get more specific hints. You won't get walkthroughs here, so go to that section if you need them, cheater. Also, I won't discuss things that have to do with the Extras in this section. So, nothing about the Metal Detector, since that's only involved in digging up extra stuff. ================================================ 5A. Part 1: You Got Dangeresque! Who This Is? = ================================================ How do I get Cutesy's formula? - Never go into the dark jungle unarmed. - Make sure you grabbed your Nunchuk Gun from the table in the Office. - Have you used it on everything? - Use it on the stop sign in Strong Borneo. - You gonna take that from the Bear/Shark? - Use the Nunchuk Gun again on the monster. --- How do I restore Cutesy's formula? - Professor Experimento needs three things. - A bubbly drink, a Stickanee flower, and some yellow hair. - The first two are easy if you explore. - Take the can of Diet Brown from the Office that Renaldo brought. - The Stickanee flower grows in its native habitat, Brainblow City. - As for the yellow hair, you'll first need something to cut it with. - Grab the Safety Scissors from the Secret Lab ("stuck" in the wall). - Looks like Marzi-- Cutesy doesn't want to voluntarily sacrifice her weave. - You may have to distract her. - If only something interesting was going on outside the window. - Something that Cutesy cares about. - Did you take Credenza for a walk? - Put Credenza (the plant) in the "shark pond" at Brainblow City, then check the window. - Now use the Safety Scissors on Cutesy. ================================================================ 5B. Part 2: Either Give Me That Tape, Or Punch Me in the Face! = ================================================================ How do I rescue Cutesy Buttons? - Start by speaking to your old nemesis, Diamonocle. - Once you talk to the required people, you'll need two things. - A kidnapping expert (your father), and the secret blueprints. --- How do I get the Blueprints? - You must speak to your other old nemesis. - Talk to Perducci in the Old Club. - He wants you to beat him in a game of cards. - Make sure to ask him about the rules. - Apparently, the Ace of Spades is the best card. - Once you get it in a shuffle, play it. - Of course, nothing beats Rock. - Snag it while Perducci explains how he won. - Now, play it. - Oh, nothing beats Rock except for Paper. - Luckily, there's only one bit of paper around. - Snag it once it's played. --- How do I convince Dad-geresque to help me? - Well, you could try talking to him. - I guess you have to go to the Malvies Catacombs? - Explore the catacombs for clues. - Looks like you've got a little puzzle to solve. - The answer to the puzzle is in the left-hand chamber. - It's not easy to trace the lines, but the lines are drawn from the boxes to what goes in them. - The answers to the four empty boxes are: Top left: Bowl of chili Top right: Nachos Bottom left: Taco Bottom right: Red pepper - Ooo! Scary monster! - Only way to beat him is to complete the puzzle. - Did you pick up the ancient Trinket from your office? - Use it on the puzzle to complete the heart. - Finish off the beast with the heart and free the kidnapped victim. --- I'm in the middle of a shootout! What do I do? - Point your gun at various people. - Note what happens once you point it. - Note what Cutesy Buttons is doing. - The object is to continually adjust the positions of your enemies so Cutesy can reach Uzi Bazooka. - If someone hops back close to her, she'll return to the left side. - You can point your gun at Renaldo, too. - The proper order is: Renaldo, Killingyouguy, The Cheat, and Bazooka. --- Now I'm in a fast-paced car chase! What do I do? - You'll need to escape by helicopter. - Unfortunately, you can't quite reach it. - You'll need to get higher. - Experiment with every movement and talk to the autopilot about every feature. - The useful features are the oil slick, the sawblade hubcaps, and the escape hatch. - Note that you can hop to the front and back of the car. - The escape hatch is your route to the helicopter. - But you need to remove Killingyouguy first. - The oil slick seems to be the only thing that works on him, but not for long. - You can take the sawblade hubcap. - Use it on Killingyouguy while he's slipping. - Well, you can open the hatch, now, but you can't stand on it. - Something needs to prop it up. - Maybe your adversary can inadvertantly help you. - Hop to the very front of the car to "slow it down" a bit. - Now, Killingyouguy is supporting the hatch, and you can hop onto the chopper. =============================================== 5C. Part 3: Tonight, Dying's Not on the Menu! = =============================================== How do I get Renaldo back? - You'll need to get to the Sun to rescue him. - Looks like you'll need Experimento's help. - He needs two things. - The disk with the launch codes, and the ruby power source that Sultry Buttons just swiped. --- How do I get to all the different "worldly" locations? - Talk to the locals. - Strong Sad plays multiple roles in this epic. - Whenever you talk to Strong Sad about Perducci or Sultry Buttons, he'll mention a new "area". - You can use this to add the new "areas" to your map. --- How do I get the Disk back? - Cutesy Buttons last had it. - Now, Perducci has it. Where is he? - Maybe you could find him if you had something that belonged to him. - Have you "scoured the globe", yet? - There might be something in "Ireland". - Take the painting under the bridge in "Ireland". - Now show it off to all the informants in each location. - Have you shown it to all five, yet? - Wait, five? Didn't Stinky the Peev say he only had three brothers? - One of these informants is lying. - Show the painting to all five "brothers" and see which story doesn't match up. - The one in Tokyo is the only one who mentions an ancient temple in Japan. - Use your Nunchuk Gun on him, then call him on the Japan aspect. --- How do I get the Ruby back? - You need to remind Sultry Buttons about the good times. - Remember the picture she left? - Paris, and a Stickanee flower? - But how are you going to get a Stickanee flower after using the last one? - Talk to Cutesy Buttons about it. - You need a piece of the original plant. - Go to the Stick in Brainblow City. - The Scissors won't work. Do you have anything sharper? - Take the Big Knife from the Secret Lab's wall and use it on the Stick. - Now, plant the Stick piece in Cutesy Buttons' garden. - Have you found all the "countries", yet? - Leave the flower in Paris, on the podium. - But you have to "beat" Sultry Buttons to Paris. - This is solved by going to Paris, then selecting it again from your map while you're already there. --- How do I defeat Uzi Bazooka and Craig? - Have you gunned down UB, yet? - Looks like he won't go down that easily. - That solar drill might help a bit. - But it's tough to get moving. - Have you tried messing with the controls in the area, yet? - If you hit "Orbit Right", the drill will roll away from the stopper. - Use that opportunity to kick the stopper out of the way. - Now, you can "Orbit Left" so the drill will hit Uzi Bazooka. - Dang. Not a good enough drill. - You still have something that can help. - Put the Diamond on the drill. - Now, send it into Uzi Bazooka. - As for Craig, you should know what to do. ****************************************************************************** 6. STEP-BY-STEP WALKTHROUGH ****************************************************************************** Okay, Cheaty McFailatGames, it seems you need it all spelled out for you, so here's the walkthrough, from beginning to the bitter end of this particular episode. I'll also bring up a few points about the Extras, but I won't go through them here. That's later. ================================================ 6A. Part 1: You Got Dangeresque! Who This Is? = ================================================ The Party The adventure begins in your awesome office. Answer the door to let Renaldo and Dangeresque Too in to begin Renaldo's "two weeks from retirement" party. Talk to both of them, and snag the can of Diet Brown, and the Trinket and Nunchuck Gun from the table by the door. Go to the door again and Cutesy Buttons will arrive. She'll mention a formula missing in Strong Borneo, so get your cool shades on and head on out. --- The Formula After arriving in this very realistic jungle, explore around. Specifically take note of the stop sign. Blast it with your Nunchuk Gun, which will reveal a secret hole. You can't fit your boxing gloves through it, but Renaldo will lend a hand. This will trigger a trap and release a ravenous monster, so use your Nunchuk Gun to beat it into submission. Unfortunately, a tragedy has befallen the formula. You're gonna need some scientific help on this one, so head to Professor Experimento's Secret Lab. Experimento needs three things to fix up the formula: a bubbly drink, a Stickanee flower, and some yellow hair. Hand him the Diet Brown for the first item. For the second, head to the newly revealed Brainblow City. There are lots of things to look at in the city, but not much you can do apart from heading to the Stick and taking its flower. For the last part, yellow hair. Take the Safety Scissors from the Secret Lab (the ones the good doctor "threw" at you). I don't think Cutesy Buttons is hip to you snipping some of her hair. At least, not with her knowledge. You'll need a distraction. Take Credenza (her potted plant) and head out to the city. Note that you can see the shark pond from the window of your office. Place Credenza in the shark pond, then return to your office and click on the window. While Cutesy is distracted, use the Scissors on her. Now, take the remaining ingredients back to Experimento. He'll restore the formula for you. Unfortunately, upon your return to Cutesy, you'll find out that she's gone! Check the TV and you'll find out she's been kidnapped! ================================================================ 6B. Part 2: Either Give Me That Tape, Or Punch Me in the Face! = ================================================================ Dangeresque's first instinct is to contact one of his old foes, Baron Darin Diamonocle, currently serving time in Brainblow Prison. Interrogate him and he'll drop the names of two people you'll need help from. Grill him on the "blueprints" person and he'll tell you about your other old foe, Perducci, currently holed up at the Old Club. As for the kidnapping expert, he'll refer you to Renaldo, who will tell you that the expert is your father, Dad-geresque, currently on the lam in Venice. --- Perducci Head to the Old Club to find Perducci and Killingyouguy. Perducci has the plans, but is unwilling to sacrifice them to you without first beating him at cards. The rules are simple. You each get two cards and play them one at a time. Whoever has the highest card wins. The first time you play, Perducci will bring out the Ace of Spades to win. Ask him to shuffle, then keep playing until you get the Ace yourself (once he shuffles, you'll see the back of the top card, you want the black pattern). Play it, and Perducci will counter with Rock, which beats everything. Killingyouguy will be reasonably confused, so Perducci will explain to him the reasoning behind the move. While he's distracted, snag the Rock, then challenge Perducci again. Play the Rock, and Perducci will counter with Paper, which Killingyouguy will supply in the form of the Blueprints. Snag them. --- Dad-geresque Head to Venice and you'll find your long lost father. Dangeresque will attempt to translate his father's ramblings, saying that they need to go to the Malvies Catacombs to free his last failed kidnapping rescue. Head there and open the first set of doors. The right-hand room shows a puzzle on the wall that you'll need to solve. The way to solve it is in the left- hand room; the lines go from the empty squares to the proper pictures. The answer to this puzzle is as follows: Bowl of Chili - Burrito - Nachos Sombrero - Empty - Flan Taco - Margarita - Red Pepper Once all eight panels are set, the monster will be revealed. If you haven't got it yet, return to the Office and take the Trinket from the table by the door. Place it on the puzzle to make a complete heart, which you can then use to defeat the monster and rescue the Kidnapping Victim. Also, take the Metal Detector from the wall in the last room. You won't need it to finish the game, but you will need it to find extra stuff. --- The Shootout With the Blueprints and your father, you'll head to the secret hideout to find Cutesy Buttons at the mercy of Uzi Bazooka. You'll be at a tense standoff. The object of this standoff is to point your Nunchuk Gun at various people, which will get your enemies to bounce back and forth. If they're in a forward position, Cutesy Buttons will attempt to walk to the right, one space at a time. If someone moves back to where she's standing, she'll go back to the far left. The proper order to point the gun at is Renaldo, Killingyouguy, The Cheat, and Bazooka. --- The Car Chase What high action movie is complete without one, am I right? Dangersque will let the autopilot take over as he tries to make his escape from Killingyouguy. From the top of your car, you can climb to the hood and front, and you can also talk to the autopilot to activate your car's features. It's fun to play with them, but you wouldn't be here unless you wanted to be told what to do. First, use the sawblade hubcaps. Hop onto the hood and take the sawblade. Now, use the oil slick to make Killingyouguy slip. Throw the sawblade at him to knock him back. Now, use the escape hatch. It won't support you, though, so hop from the hood to the front of the car to "slow it down" a bit, which will allow KYG to catch up and support the hatch, leaving you able to hop on and grab the chopper. =============================================== 6C. Part 3: Tonight, Dying's Not on the Menu! = =============================================== Now, Renaldo's been kidnapped and taken to the Sun! The only way to get after him is to take Experimento's rocket. There are only two problems, his disk of launch codes is missing (last seen in the possession of Cutesy Buttons) and the Ruby powering his rocket was just absconded with by Sultry Buttons! Take the Big Knife and Picture that Sultry leaves behind. Now, head to Cutesy's Place, and she'll mention that she gave the Disk to Perducci. Man, him again. --- Jetsetting Head to Venice and you'll find someone new there. Speak to "Informant" and he'll identify himself and that he has three brothers. Speak to him about various things (like Perducci and Sultry) and new "locations" will be added to your map. Travel to these "new locations" and you'll meet "another brother" whom you can also question. There are five locations in all: Venice, Ireland, Tokyo, Cairo, and Paris. Having access to all these is pretty crucial for both of your tasks. --- The Disk Well, you'll need to find where that dumpo Perducci is hiding. It might help to have something that belongs to him. You might have noticed a painting under the stone bridge in "Ireland". Snag it and show it to each of your informants. In case you hadn't noticed, there are a total of five informants, but the first one said it's just him and his three brothers, meaning one's an impostor. Show the painting to each of the informants and they'll mention something about when it was taken. All their stories match up with each other except one: the one in Tokyo says the painting was taken from Japan, when others say it was taken from Cairo. Use the Nunchuk Gun on him and mention the "Japan" aspect and he'll reveal himself to be Perducci and relinquish the Disk. --- The Ruby Sultry Buttons misses the old days of you and her, hanging out in Paris with a Stickanee flower. You'll need to remind her of those days if you hope to get the Ruby back. First, you'll need the flower. Talk to Cutesy Buttons about it (at her place) and she'll mention that she'll need part of the original plant. If you've taken the Big Knife from the Secret Lab, use it on the Stick in Brainblow City. Take the piece of the Stick back to Cutesy's Place and stick it in her awesome garden. Take the flower that results. Now, head to Paris. Place the flower on the podium. Note that Sultry's not here, and will always leave when you enter this area from somewhere else. What you need to do is be in Paris, then select Paris again from your map. Sultry will then be there and stay there, allowing you to talk to her about the good old times. She'll give you the Ruby and a Diamond. --- The Sun Now, head back to the Lab and give Experimento both the Disk and the Ruby. He'll power up the rocket and you'll be off to the Sun. At this point, you'll have to play a level of Space Circus Catastrophe. The rules for the game are described in Section 8A, so check up there. Once you beat the one level, you'll reach Uzi's secret base on the Sun. Here, you'll learn the truth behind Uzi and the real mastermind. Use your Nunchuk Gun on Uzi and you'll learn that he's a robot. You now need to smash him with the solar drill in the middle of the room. Head to the right to find the orbital controls for the base. Hit the "Orbit Right" button to send the drill against the far wall. Kick the stopper out of the way. Pushing "Orbit Left" will knock the drill against Uzi, but won't destroy him. You'll need something a little harder. Attack the Diamond to the drill and then send it into your foe to finish him. Finally, chase after D-Too. Click on the mastermind to kick him into the airlock, once again saving the solar system from certain doom! ****************************************************************************** 7. COLLECTIBLES ****************************************************************************** In this section is a list of all the stuff only nerdcore nerdulars care about. All that extra crap that gets piled on for the sole purpose of squeezing that last drop of fun out of the game. =============================== 7A. Dangeresque 3 Merchandise = =============================== 1. 2. 3. 4. ========================== 7B. Personalized Bullets = ========================== 1. 2. 3. 4. ======================= 7C. Game Manual Pages = ======================= 1. 2. 3. 4. ==================== 7D. Costume Pieces = ==================== =========================== 7E. Other List-Completers = =========================== Characters Nunchuked --- Celebrity Names Dropped --- Out and Spit-Takes ****************************************************************************** 8. EXTRAS ****************************************************************************** Here's all the really fun stuff that Strong Bad does when he says he's doing something constructive. ============================== 8A. Space Circus Catastrophe = ============================== Weeeheell. Looks like someone's upgraded to a SUPER Fun Machine. Or it could just be Pom-Pom's. In this higher tech game, you'll be flying through space on a mission to save your circus compatriots from certain doom. Controls: Control Pad - Move your ship away from incoming obstacles. 1 Button - Fire bubble 2 Button - Fire lasers So, as you fly through the depths of space, you'll encounter various... things. If you find popcorn, cotton candy, or peanuts, they're indestructible obstacles, and you must avoid them. What's important is how you avoid them. Note that they appear at the top, left, right, or bottom, sides of the screen. You have to steer the ship directly away from them to avoid them. Also appearing are circus folk, and which folk appears determines what you should do with them. If you see a clown, blast it with lasers. If you see a ringmaster, juggler, tiger, or bear, use the bubble to rescue them. All objects, if you don't react fast enough, can slam into your ship, causing you to lose one shield increment. Lose all your shields and the game's over. Complete a level by rescuing the required number of circus folk. Once you complete the level, you'll regain one increment of shields and jet off to the next planetary area, where everything moves faster. Scoring is as follows: Circus Folk: +100 for rescue, -100 for blasting Clown: +200 for blasting, -50 for rescuing So, in general, you can usually live with rescuing a clown if they're all moving too fast for you to differentiate who's what. It's better than blasting a performer. To get the green-colored score in Awesomeness, I got 16,200, which probably is a bit greater than the threshold. I'll update once I find the exact threshold. ****************************************************************************** 9. STANDARD GUIDE STUFF ****************************************************************************** =========== 9A. Legal = =========== This FAQ was made 100% by me, and is Copyright © 2008 Scott "CyricZ" Zdankiewicz. You may not take it in whole or in part and claim it as your own. You may not alter it in any way, even if you ask me first, and that includes putting it in HTML format. Please don’t post this on your site unless you have express consent by me. I’ve put a lot of time into this. Give me some credit. Currently, the following sites have permission to post my FAQ: www.gamefaqs.com www.gamewinners.com www.ign.com www.cheatcc.com www.cheatplanet.com www.neoseeker.com I'm not going to allow people with small personal sites to post this FAQ. They may post the link on GameFAQs with all the Strong Bad guides, but, trying to keep updates, well, updated, I'll only allow large committed sites that I trust. ======================= 9B. E-mail Guidelines = ======================= If you wish to e-mail me, be sure to follow these guidelines: - Make ABSOLUTELY sure I haven't already answered your question in the guide. - Make sure it has something to do with the Strong Bad game. I don't want spam, chain letters, offers for friendship. I also don't really care too much to discuss the h*r site itself through e-mail. Compliment me on the FAQ all you want, though. - Make sure you say "Episode Four" at one point in your e-mail. I plan to have FAQs for each episode, so make sure you tell me which one you're talking about, since I can't always figure the question out without specifying what game you're asking about. - Spell correctly and use proper grammar, please. If I can't understand your e-mail, it'll be baleeted. ============= 9C. Credits = ============= The Brothers Chaps for their whimsical and hilarious group of characters. Telltale Games, for giving a franchise like this the proper game it deserves, with all the humor and setting intact. CJayC, SBAllen, and all webmasters, for having this on their sites. ===================== 9D. Version Updates = ===================== Version 1.0 - 11/18/08 - Walkthrough and hint-throughs are complete. Collectibles will be up in short order. ==================== 9E. The Final Word = ==================== This FAQ will self-destruct once I finish pouring gasoline on it.