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X|                                                                         |X
X|           "Grand Theft Auto: Vice City Stories" Strategy Guide          |X
X|                                                                         |X
X|                         [PlayStation 2 Version]                         |X
X|                Version 2.5 [Revision 3] (September 2008)                |X
X|                                                                         |X
X|                          By Robert Allen Rusk.                          |X
X|                 Copyright 2007-2008 Robert Allen Rusk.                  |X
X|                                                                         |X
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EMAIL: rarusk[gnat]netzero[snot]com

       [NOTE: the [gnat] replaces the "@" symbol in this guide. It is to 
              thwart spambots looking for email addresses to send spam to. 
              Simply replace [gnat] with "@" when responding. I chose [gnat] 
              because it rhymes with "at" and is easy to remember. Same goes 
              for "." - [snot].]

NOTICE: This guide may only be distributed and/or posted in its original 
        format (and, most importantly, UNALTERED in any way).

If you wish to post or use excerpts from this guide, PLEASE ask for my
permission before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together and
that should be taken into consideration.

And remember.....

     "Respect is everything."

Besides, contacting me will also give me an opportunity to hook up and talk 
shop with fellow Vice City Stories "thuggers".....

*****************************************************************************

"Grand Theft Auto: Vice City Stories" is copyright 2007 by Rockstar Games, a
subsidiary of Take-Two Interactive Software, Inc. All rights reserved.

"Grand Theft Auto: Vice City Stories" Official Strategy Guide (PSP Version) -
Written by Tim Bogenn. Copyright 2006 by DK Publishing, a division of Penguin
Group (USA), Inc.

The Official Strategy Guide was used as reference during initial construction
of this text based guide for the following:

  >>Red Balloons Maps
  >>Rampage Maps
  >>Unique Stunt Jumps Maps
  >>Weapons Location Map
  >>Pastimes Map
  >>100% Completion List

All other trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

*****************************************************************************

Made some grammatical fixes and tweaked the following items and missions:

>>Red Balloon EIA-RB42.
>>"Boomshine Blowout" (Phil Cassidy)
>>"Marked Men" (Phil Cassidy)
>>"In The Air Tonight" (Reni Wassulmaier)

0===========================================================================0

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Additional Sources |
0====================0
 \XXXXXXXXXXXXXXXXXX/

--The Vice City Inquirer (Game Manual)
--GameFAQs Vice City Stories Message Board

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Additional Contributions |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

--Serge Maglalang
--Eblis
--Josh
--Risto Siltanen
--Tom Hayter
--James Ollinger
--Adam Gilligan
--Nathan Spenneberg
--Robert Sassoon
--Zhu Hai
--Matt Hollis

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================0
| Other Documents I Have Written |
0================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

Strategy Guides
***************
  >>"Grand Theft Auto III" (PS2, Xbox, PC)
  >>"Grand Theft Auto: Liberty City Stories" (PS2)
  >>"Grand Theft Auto: Vice City" (PS2, Xbox, PC)
  >>"Grand Theft Auto: San Andreas" (PS2, Xbox, PC)
  >>"Grand Theft Auto IV" (Xbox 360, PS3)
  >>"Bully" (PS2)
  >>"Bully: Scholarship Edition" (Xbox 360)
  >>"Stubbs The Zombie" (Xbox)
  >>"The Darkness" (Xbox 360)
  >>"The Chronicles of Riddick: Escape From Butcher Bay" (Xbox)

One of the earlier versions of my "TCoR: EFBB" guide can be found in the book
"GameFAQs Presents.....The Ultimate Xbox Strategy Guide" published (in 2004)
by Future Network USA.

FAQs
****
  >>Differences Between The Three Versions Of "Grand Theft Auto: Vice City" 
    for PlayStation 2
  >>"Grand Theft Auto: Vice City" Suggested Music List FAQ (for Xbox and PC 
    versions)
  >>"Grand Theft Auto: Vice City" Hidden Text FAQ
  >>"Grand Theft Auto: San Andreas" Hidden Text FAQ
  >>"Rumble Roses XX" Character Story FAQ (Xbox 360)

*****************************************************************************

Although my guides and FAQs can be found at many sites around the internet
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site.

*****************************************************************************

 /#########################################################################\
0###########################################################################0
| Quick Search Feature                                                      |
0###########################################################################0
 \#########################################################################/

This guide uses a Quick Search Feature which takes advantage of the Find
feature used by many web browsers. This feature will allow you to go to any
chapter or section in this guide quickly.

On the left side of many of the chapters, as well as the right side of each
of the major section headers, in the Table of Contents is a four character
code. To access any of those chapters or sections do CTRL-F (PC) or Clover-F
(Mac) to activate the Find feature in the web browser. Then enter the code in
BRACKETS (or at least the left bracket) like this:

[xxxx] or [xxxx

You will notice that the chapters for the Main Story Missions do not have a
four character code. They are accessed a little differently. To access any of
the Main Story Mission chapters you activate the Find feature and enter the >
character followed by the chapter number like this:

>KR6 or >ZD12

This feature also works backwards. You will notice that the Table of Contents
has it's own four character code. Should you want to quickly go back to the
top of this document input the four letter code for the Table and you will
instantly be back at the top of the guide.

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0
| Table of Contents                                                  [TBCT] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/

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0================================================0
| I. Introduction And General Information (IAGI) |
0================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

       1. Who Am I?
(MYST) 2. My Setup
(FTAH) 3. From the Author
(ABTG) 4. About The Guide
(SBMS) 5. Submissions
(GTCS) 6. "Grand Theft Auto: Vice City Stories"
(DFVR) 7. Differences Between the PSP and PS2 Versions
(ORVC) 8. Original Vice City
(XPTV) 9. Xploder HDTV Player (PlayStation 2) Data
(NWFT) 10. New Features
            A. Discovered Extras
            B. Weapon Bribes
            C. Vehicle Side-Mission Checkpoints
            D. Driver Damage
(CTRS) 11. Controls and Vehicles
            A. On Foot
            B. Hand to Hand Combat
            C. Using Weapons
            D. Bicycles
            E. Swimming
            F. In Cars, Motorcycles, Boats, and Jetskis
            G. In Helicopters
            H. In Planes
            I. In the Rhino
            J. In the Hunter
(MNSC) 12. The Main Screen
(GMNU) 13. Game Menus
(WPNS) 14. Weapons
(HBPB) 15. Health, Body Armor, and Police Bribe Icons
(LWFR) 16. Law Enforcement
(UPNS) 17. Using a Pay 'N' Spray
(BSTD) 18. Busted
(WSTD) 19. Wasted
(PVMS) 20. Police Vehicles and Vigilante Missions
(PRIN) 21. Purchase Icons
(OTFT) 22. Outfits
(ADTI) 23. Advanced Tips And Information
(CPLT) 24. 100% Completion List

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==============================================0
| II. The West Side and Starfish Island (WSSI) |
0==============================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

(INTB) 1. In The Beginning.....
(YSFH) 2. Your Safehouse
(BDMS) 3. Before Doing The Main Story Missions
(WSLM) 4. West Side and Starfish Island Landmarks
(EMWS) 5. Empire Sites (West Side)
(SIWI) 6. West Side and Starfish Island Weapons And Items
(RDEX) 7. Red Balloons Explained
(BLWS) 8. Red Balloons (West Side and Starfish Island)
(UNSE) 9. Unique Stunt Jumps Explained
(USJW) 10. Unique Stunt Jumps (West Side and Starfish Island)
(AMBM) 11. Ambulance Mission
(FGMS) 12. Firefighter Mission
(VGLM) 13. Vigilante Mission
(RPEX) 14. Rampages Explained
(RMPW) 15. Rampages (West Side and Starfish Island)
(TXMS) 16. Taxi Mission
(TDTR) 17. The Dirtbike Track
            A. Sanchez Time Trials
            B. Quad Bike Time Trials
            C. BMX Time Trials
(PGOT) 18. "Playground on the Town"
(PYDC) 19. "Playground on the Dock" [*PS2 Exclusive*]
(RUSH) 20. "Rush!" [*PS2 Exclusive*]
(YNKM) 21. The Yankee Method

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0================================================0
| III. The Main Story Missions (Part One) (TMS1) |
0================================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

(SJMR) 1. Sgt. Jerry Martinez
          JM1. "Cleaning House" (Sgt. Jerry Martinez)
(PSRN) 2. Phil's Shooting Range
          JM2. "Conduct Unbecoming" (Sgt. Jerry Martinez)
(PHCS) 3. Phil Cassidy
          PC1. "Cholo Victory" (Phil Cassidy)
          PC2. "Boomshine Blowout" (Phil Cassidy)
(MTWL) 4. Marty J. Williams
          MJW1. "Shakedown" (Marty J. Williams)
          MJW2. "Fear the Repo" (Marty J. Williams)
          MJW3. "Waking Up The Neighbors" (Marty J. Williams)
          MJW4. "O, Brothel, Where Art Thou?" (Marty J. Williams)
          MJW5. "Got Protection?" (Marty J. Williams)
          PC3. "Truck Stop" (Phil Cassidy)
          PC4. "Marked Men" (Phil Cassidy)
(LCSW) 5. Louise Cassidy-Williams
          LCW1. "When Funday Comes" (Louise Cassidy-Williams)
(TRSA) 6. Turismo (Sunshine Autos)
          LCW2. "Takin' Out the White Trash" (Louise Cassidy-Williams)
          LCW3. "D.I.V.O.R.C.E." (Louise Cassidy-Williams)
          LCW4. "To Victor, the Spoils" (Louise Cassidy-Williams)
(EMB1) 7. Empire Building (Part One)
            A. Basics
            B. Business Types, Size, and Vehicles
            C. The Main Map
            D. Gang Information
            E. Attacking Sites
            F. Basic Strategies for Empire Building
            G. Goals for 100% Completion
(RPM1) 8. Reputation Missions (Part One)
            A. Extortion (Protection Racket)
            B. Pimping (Prostitution)
            C. Loan Shark
(LNVN) 9. Lance Vance
          LV1. "Jive Drive" (Lance Vance)
          LCW5. "Hose the Hoes" (Louise Cassidy-Williams)
          LCW6. "Robbing the Cradle" (Louise Cassidy-Williams)
(UMRB) 10. Umberto Robina
          UR1. "Nice Package" (Umberto Robina)
          UR2. "Balls" (Umberto Robina)
          UR3. "Papi Don't Screech" (Umberto Robina)
          UR4. "Havana Good Time" (Umberto Robina)
          LV2. "The Audition" (Lance Vance)
(BYFB) 11. Bryan Forbes
          BF1. "Money for Nothing" (Bryan Forbes)
(VGRH) 12. Vigilante Mission (Rhino)
          LV3. "Caught as an Act" (Lance Vance)
          BF2. "Leap and Bound" (Bryan Forbes)
          BF3. "The Bum Deal" (Bryan Forbes)
          LV4. "Snitch Hitch" (Lance Vance)
          LV5. "From Zero to Hero" (Lance Vance)

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| IV. The East Side (TESD) |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

(CLYF) 1. The Clymenus Suite Safehouse
(ESLM) 2. East Side Landmarks
(EMES) 3. Empire Sites (East Side)
(ETWI) 4. East Side Weapons And Items
(BLES) 5. Red Balloons (East Side)
(RMPE) 6. Rampages (East Side)
(USJE) 7. Unique Stunt Jumps (East Side)
(ARSC) 8. Air Rescue
(EMB2) 9. Empire Building (Part Two)
            A. Basic Strategies for Empire Building (Part Two)
(RPM2) 10. Reputation Missions (Part Two)
            A. Drug Running (Drugs)
            B. Robbery
            C. Smuggling
(TRMF) 11. Turismo (The Fairgrounds)
(MSUM) 12. "Mashin' Up the Mall"
(BCTR) 13. Beach Patrol
(LSAC) 14. "Land, Sea, and Air Ace"
(CMWG) 15. "Crims On Water Wings" [*PS2 Exclusive*]
(FRCP) 16. Fire Copter
(HVCE) 17. "Haiti Hover Race"
(CDDY) 18. "Caddy Daddy" [*PS2 Exclusive*]
(PLNT) 19. "Playground at the Point"
(PYPR) 20. "Playground on the Park" [*PS2 Exclusive*]
(VCSG) 21. "Vice Sights"
(CRWI) 22. "Crims On Wings"
(HYMO) 23. "Hyman Memorial O.D.T." [*PS2 Exclusive*]
(HBHR) 24. "Harbor Hover Race"
(CAFI) 25. Civil Asset Forfeiture Impound
            A. List One (Boats)
            B. List Two
            C. List Three
            D. List Four

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0==============================================0
| V. The Main Story Missions (Part Two) (TMS2) |
0==============================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

          LV6. "Brawn of the Dead" (Lance Vance)
          LV7. "Blitzkrieg" (Lance Vance)
(MDZB) 1. The Mendez Brothers
          MB1. "The Mugshot Longshot" (The Mendez Brothers)
(EMB3) 2. Empire Building (Part Three)
          MB2. "Hostile Takeover" (The Mendez Brothers)
(EMB4) 3. Empire Building (Part Four)
          MB3. "Unfriendly Competition" (The Mendez Brothers)
          MB4. "High Wire" (The Mendez Brothers)
          LV8. "Turn On, Tune In, Bug Out" (Lance Vance)
(RNWS) 4. Reni Wassulmaier
          RW1. "Accidents Will Happen" (Reni Wassulmaier)
(CRSH) 5. "Crash!"
          RW2. "The Colonel's Coke" (Reni Wassulmaier)
          RW3. "Kill Phil" (Reni Wassulmaier)
          RW4. "Say Cheese" (Reni Wassulmaier)
(WTPT) 6. Watersports
(GNZL) 7. Gonzalez
          G1. "Home's on the Range" (Gonzalez)
(SWCL) 8. "Swinger's Club"
          G2. "Purple Haze" (Gonzalez)
          RW5. "Kill Phil: Part 2" (Reni Wassulmaier)
          LV9. "Taking the Fall" (Lance Vance)
          LV10. "White Lies" (Lance Vance)
          LV11. "Where it Hurts Most" (Lance Vance)
(RCDZ) 9. Ricardo Diaz
          DZ1. "Steal the Deal" (Ricardo Diaz)
          DZ2. "The Exchange" (Ricardo Diaz)
          G3. "Farewell to Arms" (Gonzalez)
          MB5. "Burning Bridges" (The Mendez Brothers)
          LV12. "Blitzkrieg Strikes Again" (Lance Vance)
          LV13. "Lost and Found" (Lance Vance)
          RW6. "So Long Schlong" (Reni Wassulmaier)
          DZ3. "Domo Arigato Domestoboto" (Ricardo Diaz)
          RW7. "In The Air Tonight" (Reni Wassulmaier)
          LV14. "Light My Pyre" (Lance Vance)
          DZ4. "Over the Top" (Ricardo Diaz)
          DZ5. "Last Stand" (Ricardo Diaz)
(SKWF) 10. Skywolf

 /XXXXXXXXXXXXXXXXXXXXXXXXX\
0===========================0
| VI. 100% Completion Score |
0===========================0
 \XXXXXXXXXXXXXXXXXXXXXXXXX/

 /XXXXXXXXXXXX\
0==============0
| VII. Credits |
0==============0
 \XXXXXXXXXXXX/

 /XXXXXXXXXXXXXXXX\
0==================0
| VIII. Conclusion |
0==================0
 \XXXXXXXXXXXXXXXX/

 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| I. Introduction And General Information                                   |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/
 /=========================================================================\
0===========================================================================0
| I.1. Who Am I?                                                            |
0===========================================================================0
 \=========================================================================/

My name is Robert Allen Rusk and I am a hardcore gamer with about 30+ years
of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts
Games, Point Of View Computing) and an ex-arcade attendant (Namco
Cyberstation - Pier 39, San Francisco, CA).

I also own multiple systems such as the Sega Dreamcast, Super Nintendo,
Nintendo 64, Atari Jaguar, PlayStation 1 and 2, Xbox, and Xbox 360.

I currently work at JCPenneys at one of the malls here in San Antonio, TX. 
Retail isn't the best job in the world but JCPenneys is a very stable company
unlike some of the other places I have worked for in the past like internet
service providers or web programming companies.

I started writing guides in 2003 because I felt it was something I could do
utilizing my writing skills gained in college and gametesting along with my
passion for vidgames. Over time I have honed my overall writing and
organization skills plus my creative thinking skills. I have extended the
play value of the games I have written guides and FAQs for many times over
plus I have received many letters from all over the world.

I am also what one may call an RGB enthusiast. I hack my game consoles to try
to get the best possible video from them and that usually involves tapping
into the RGB Analog video signals and using them on the right monitors to
achieve my desires. To this end I became a member of the GamesX.com mod forum
and I post regularly on their "RGB + Video Discussions" forum area.

In addition, I am a member of the X-Otic Computer Systems of San Antonio
(www.xcssa.org), a group who specializes in Linux, Mac, and other systems.

I am also a regular forum poster at GameFAQs, an occasional poster at
www.Atariage.com and Digital Press, and I am also a member of the MOFAT (a
members only message board set up by "Grand Theft Auto: Vice City" players
who met on the Vice City message boards at GameFAQs).

Outside of gaming, my interests include Godzilla (I have been a G-Fan since
the age of ten) and Red Dwarf (I own all eight series on DVD).

As far as favorite sports teams go my teams are the San Antonio Spurs (NBA)
[the local team], the Denver Broncos (NFL) [although I live in Texas I am
originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA
Football).

 /=========================================================================\
0===========================================================================0
| I.2. My Setup                                                      [MYST] |
0===========================================================================0
 \=========================================================================/

This guide was constructed using TextWrangler 2.2.1 on a 1.5Ghz Single Core
Intel Mac Mini. I view my work in Safari to help in seeing how it would look
on the web and correct format errors.

I also play Vice City Stories on my NEC MultiSync 3D RGB monitor using a
modified PlayStation 2 where I tapped the RGB Analog video signals from the
A/V plug and grounded two areas to suppress Component Video and Sync-On-Green
(when using Progressive Scan). I hacked a 15-pin plug into the side of the
unit and made a special box to allow monitor and sound hookup to this
modified unit. I also played Vice City Stories using the Xploder HDTV Player
disc which allows me to play the game in Progressive Scan (480p).

When I do my writing and guide revisions I run my Mac (on a Compaq monitor)
alongside the PS2 (on my MultiSync 3D monitor). This way I can simultaneously
play and make changes to the guide at the same time.

The sound is hooked up to an old stereo box I got from Radio Shack when I
acquired my first Amiga 500 in 1990 and it has served me well considering its
age.

For my guide work I have 22 memory cards for my PlayStation 2. I have
reorganized the game saves on my memory cards and I now have eight cards
specifically dedicated to my GTA work including Vice City Stories.

These memory cards allow me to quickly go and try out new ideas (and modify
old ones) when they occur to me or suggested by others.

 /=========================================================================\
0===========================================================================0
| I.3. From The Author                                               [FTAH] |
0===========================================================================0
 \=========================================================================/

Welcome to my "Grand Theft Auto: Vice City Stories" guide! If this is the
first time you have visited, you will find a lot of useful information in a
highly organized format that you can use to beat all of the missions of the
game.

Quotes taken from readers' e-mail are presented "as is" and may include
spelling and grammatical errors.

When I first posted my initial version of my Vice City guide in 2003, I did
not know how well it would go  over and how many people would respond. I
wasn't exactly swamped with e-mail but I do get letters from time to time.

Sometimes people would ask for advice and others would say how cool the guide
is. All it takes is for one person to say how good and useful your guide is
to make it all worthwhile. And others have made suggestions that have been
incorporated into my guides.

I want to thank GameFAQs for creating a place where such documents can be
hosted for the benefit of all gamers. I also want to thank IGN.com,
NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for
their generosity in hosting this guide along with my other work on their
sites.

I also want to thank everybody who has taken the time to download and 
read this guide. I love this game and I wanted to share my creative ideas 
with fellow Vice City Stories "thuggers".

And, of course, I want to give a special thanks to all those who have taken 
the time to write to me and tell me what you thought, make suggestions, and 
ask questions.

With that said, let's get down to business shall we?.....

 /=========================================================================\
0===========================================================================0
| I.4. About The Guide                                               [ABGT] |
0===========================================================================0
 \=========================================================================/

The main emphasis of this guide is to provide creative and simple solutions 
to many of the missions of "Grand Theft Auto: Vice City Stories". Many hours
were spent going over the missions and finding unique ways to solve them. I
think you will be surprised by some of the solutions found here.

I have worked hard to make sure that this guide is as complete as possible 
but at the same time leave room for exploration. I hope that you enjoy this
guide as much as learn from it.

While this guide was written initially for the PS2 version of the game, this 
guide will also benefit those with the PSP version. If any of the strategies
in this guide won't work on it, feel free to write me and let me know so I
can make additional adjustments in future revisions.

Another emphasis of this guide is ORDER. If you do the missions and tasks in 
a certain order, the game will be easier and more fun for you.

Each Red Balloon, Unique Stunt Jump, Rampage, and Empire Site have a letter
designation to make them easier to identify in this guide. In addition there
is a three letter Neighborhood Prefix (listings below) indicating a
particular neighborhood or area where the item can be found (in these
examples I use "XXX"):

  >>Red Balloons will be identified with an "RB".
    Examples: Red Balloon XXX-RB21.
              Balloon XXX-RB32.
              XXX-RB65.

  >>Rampages will be identified with an "R".
    Examples: Rampage XXX-R34.
              XXX-R16.

  >>Unique Stunt Jumps will be identified with a "J".
    Examples: Unique Stunt Jump XXX-J24.
              Unique Jump XXX-J12.
              Jump XXX-J8.
              XXX-J31.

  >>Empire Sites will be identified with an "ES"
    Examples: Empire Site XXX-ES12.
              Site XXX-ES6.
              XXX-ES24.

0======================0
| Neighborhood Prefixes \
0========================0

PRI - Prawn Island             SFI - Starfish Island
VIM - Vice Point Mall          DTN - Downtown
VCP - Vice Point               LHI - Little Haiti
LGC - Leaf Links Golf Club     LTV - Little Havana
WSB - Washington Beach         EIA - Escobar International Airport
OCB - Ocean Beach              VPR - Viceport
FBA - Fort Baxter Air Base

 /=========================================================================\
0===========================================================================0
| I.5. Submissions                                                   [SBMS] |
0===========================================================================0
 \=========================================================================/

If you have any comments, suggestions, and critiques, you can e-mail me at 
the following address.....

rarusk[gnat]netzero[snot]com

Things to submit.....

  >>Better ideas. If you have some better way to do certain missions, I would 
    be glad to hear it. Once I confirm it, I will include your idea in future 
    revisions and will credit you for it.

  >>Anecdotes and observations (especially if they're funny).

  >>Differences in the PSP version that may make my some of my strategies 
    ineffective for that platform.

  >>Constructive critiques. While I have strived to make this as good a guide 
    as possible, I know it is not perfect. Whatever criticisms you make of 
    this guide please make them constructive so I can learn from it to make
    my current and future guides better.

  >>Grammatical and formatting errors.

 /=========================================================================\
0===========================================================================0
| I.6. "Grand Theft Auto: Vice City Stories"                         [GTCS] |
0===========================================================================0
 \=========================================================================/

"Grand Theft Auto: Vice City Stories" is a prequel to "Grand Theft Auto: Vice
City" and originally appeared on the PlayStation Portable (PSP) handheld
system.

When it came out on the PSP, Rockstar Games said that it had absolutely no
intention of ever porting Vice City Stories to the PlayStation 2 console. But
after what happened with "Grand Theft Auto: Liberty City Stories" plus the
large user base of the PS2 just begging for another GTA game there was no way
I was going to believe them.

Sure enough, "Grand Theft Auto: Vice City Stories" was released, with little
fanfare, on the PlayStation 2 game console in March of 2007. And, of course,
you are now reading the guide I have made for it.

Vice City Stories, set in the year 1984, serves to fill in some details of
some of the characters, and the city, featured in "Grand Theft Auto: Vice
City" which is set in 1986.

It has more side-missions plus the ability to build an empire. The number of
Main Story missions seems smaller than in "Grand Theft Auto: Vice City" and
the game tends to chug badly when there is a lot going on.

Despite it being a port of the PSP version, the PS2 version is a pretty solid
game that feels familiar yet different at the same time. And pretty cheap
($20) too.

With all that said, let's get down to business and I will start with the
differences between the PSP and PS2 versions.....

 /=========================================================================\
0===========================================================================0
| I.7. Differences Between the PSP and PS2 Versions                  [DFVR] |
0===========================================================================0
 \=========================================================================/

When "Grand Theft Auto: Liberty City Stories" came out on the PS2 there were
no differences between it and the PSP versions other than graphical and
control improvements.

But when the PS2 version of "Grand Theft Auto: Vice City Stories" came out it
quickly became apparent that there were many differences between the PS2 and
PSP versions other than the graphical and control improvements.

These changes included extra side-missions, extra Rampages, extra Jumps, and
fewer Turismo races.

Listed below are the most notable differences between the PS2 and PSP
versions:

  >>Six additional Unique Stunt Jumps:
    **********************************
      --LTV-J12 (Little Havana).
      --SFI-J16 (Starfish Island).
      --VCP-J26 (Vice Point).
      --VCP-J29 (Vice Point).
      --OCB-J32 (Ocean Beach).
      --OCB-J33 (Ocean Beach).

  >>Five additional Rampages:
    *************************
      --LTV-R15 (Little Havana).
      --SFI-R18 (Starfish Island).
      --PRI-R19 (Prawn Island).
      --VIM-R20 (Vice Point Mall).
      --OCB-R35 (Ocean Beach).

  >>Five additional Checkpoint Races:
    *********************************
      --"Playground on the Dock" (Viceport).
      --"Crims On Water Wings" (Ocean Beach).
      --"Caddy Daddy" (Leaf Links Golf Course).
      --"Playground on the Park" (Ocean Beach).
      --"Hyman Memorial O.D.T." (Escobar International Airport).

  >>One additional vehicle side-mission:
    ************************************
      --"Rush!" (Viceport).

  >>Three fewer "Turismo" races.
    ****************************

In addition, one of the Rampages in the PSP version was moved from a parking
lot in Downtown north to The Dirtbike Track area (Rampage DTN-R2).

 /=========================================================================\
0===========================================================================0
| I.8. Original Vice City                                            [ORVC] |
0===========================================================================0
 \=========================================================================/

Whenever you see me use "Original Vice City" in this guide I am referring to
"Grand Theft Auto: Vice City" which is the sequel to Vice City Stories and
was released in 2002.

 /=========================================================================\
0===========================================================================0
| I.9. Xploder HDTV Player (PlayStation 2) Data                      [XPTV] |
0===========================================================================0
 \=========================================================================/

Xploder HDTV Player is a disc that will allow PlayStation 2 owners to play
most of their games in Progressive Scan mode. Many games will work but some
of them will have issues.

"Grand Theft Auto: Vice City Stories" works great in 480p mode. However, the
main title intro will be glitchy because of "line meshing issues". This is
actually a minor problem since you can easily skip the opening credits by
pressing X. Once you get past the intro, all is good.

Although I should note that sometimes the intro can play perfectly. This
happens once in a while for reasons I have not figured out yet.

Because the graphics are designed for 480 vertical resolution it is not
recommended that you put Vice City Stories in any mode higher than 480p. The
higher resolution modes, like 720p, simply shoehorn the 480 graphics into the
higher end modes and tend to really squash the screen.

 /=========================================================================\
0===========================================================================0
| I.10. New Features                                                 [NWFT] |
0===========================================================================0
 \=========================================================================/

Explained below are four new, and notable, features introduced in "Grand
Theft Auto: Vice City Stories":

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.10.A. Discovered Extras                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In Original Vice City, and most other GTAs, you had to carefully keep track
of the Unique Stunt Jumps, Rampages, and Packages you collected. It was
especially easy to lose track of how many Jumps you did and it was
frustrating to figure out which one you missed since there was no way to tell
if you got the Jump or not.

In Vice City Stories a new feature was introduced that makes it easy to keep
track of such things.

When you go to the Main Map, by pressing Pause, hold down the X Button to
display the map options. When you do that you will see something called "Show
Discovered Extras". By holding down X and using D-Pad Right and D-Pad Left
you can see which Red Balloons you have popped, Rampages you have completed,
and what Jumps you have done.

This is also used to unclutter your map by turning off the Empire Sites which
appear about a third of the way through the game.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.10.B. Weapon Bribes                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Don't you just hate it when you get Wasted or Busted and you have to rebuild
your arsenal of weapons from scratch?

Not anymore. Whenever you get sent to a Police Station or Hospital you will
notice a Purchase Icon (which looks like a lock) nearby. For $2,000 you can
regain your weapons and all the ammo they had when they were taken from you
(but you can't get your Body Armor back).

Very nice feature, indeed.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.10.C. Vehicle Side-Mission Checkpoints                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

One of the more aggravating things about some of the vehicle missions, like
the Ambulance Mission, is having to start again from Level 1 when retrying
after a failed attempt. Even more irritating if you failed near the very end.

Another new feature added is Level Checkpoints. When you complete Level 5 and
Level 10 of a vehicle side-mission you reach a checkpoint. If you fail after
those checkpoints you restart at the current checkpoint instead of Level 1
when retrying. This makes things less frustrating.

The following vehicle missions have the checkpoint feature:

  >>Ambulance Mission.
  >>Firefighter Mission.
  >>Vigilante Mission.
  >>Air Rescue.
  >>Beach Patrol.

It must be pointed out, however, is that in the other GTAs the vehicle
side-missions were twelve levels. But In Vice City Stories they are FIFTEEN
levels, three more than the other GTAs. Not exactly cool but the next feature
is even worse.....

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.10.D. Driver Damage                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

While the three above features are welcomed, this one feature is not. The
best way I can describe this feature is Driver Damage.

In the other GTAs, when you were in a vehicle and was shot at, the vehicle
took the damage exclusively. When you were in a bulletproof vehicle or a
Rhino you were practically invincible from gunfire.

Not anymore.

Whenever you are in a vehicle, be it a regular car, bulletproof, Rhino, even
a helicopter, you can be shot at, and take damage, when inside. That's right,
even in a tank they can hit you through the front viewport and hurt, and
possibly, kill you. In bulletproof vehicles they can hit you through the
windows.

Now, what good is it to use such cool vehicles like that if you can be killed
while inside them?

With that done, let's move on to the most basic of functions......

 /=========================================================================\
0===========================================================================0
| I.11. Controls and Vehicles                                        [CTRS] |
0===========================================================================0
 \=========================================================================/

Although the manual covers the setup pretty good, I felt that I should 
include a section on controls for those who have acquired used copies of Vice 
City Stories that have no manuals.

I have also included basic action and vehicle information with their
respective control schemes.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.11.A. On Foot                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with any GTA game there is plenty of things you can do when on foot.

0=========0
| Controls \
0===========0

  Move Around......................................D-Pad or Left Analog Stick
  Look Around..............................................Right Analog Stick
  [1] Run............................................................X Button
  Jump..........................................................Square Button
  [2] Enter Vehicle...........................................Triangle Button
  Look Forward......................................................L1 Button
  [3] Look Behind...................................................R3 Button
  [4] Zoom In...................................................Square Button
  [4] Zoom Out.......................................................X Button
  [5] Take Picture..............................................Circle Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

  0-----------------------------------------------------------------------0

[1] - If you hold down the Run button too long, you will tire and have to 
      rest before you can run again. Tapping the button in rhythm will serve 
      to help you run a little longer. The more times you run, the better 
      your stamina will be. You can solve the problem of tiring out by 
      getting the Infinite Run feature which is acquired by successfully 
      completing the Ambulance Mission (detailed later).

[2] - When doing this to motorcycles, depending on how close you are, you can 
      either knock the rider off with a elbow to the face or jumpkick them to 
      the chest.

[3] - This button is also used to recruit gang members for use in gang 
      warfare and general mischief. Switch to a Melee Weapon (like a Fist),
      Target a gang member, and press R3 to recruit.

[4] - These commands are used with the Binoculars and the Camera.

[5] - This command is used with the Camera.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.11.B. Hand to Hand Combat                                              \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

While all GTAs have some form of hand-to-hand weaponless combat, in Vice City
Stories it has been expanded tremendously.

You can grab people, throw them, get on top of them, use combos, and even do
insta-kill neckbreaks. Neat.

Of course, the people on the street aren't exactly weaklings. Many of them
will fight back when attacked and some of them are pretty tough to bring
down. In addition, too many neckbreaks at one time will quickly attract the
attention of the Cops.

To start fighting someone, target them with the R1 Button and then perform
any action you want to take.

0=========0
| Controls \
0===========0

>>When targeting someone:
  ***********************
  2-Move Power Combo...........................................(Tap) X Button
  4-Move Standard Combo...................................(Tap) Circle Button
  Grab (From front or back)...................................Triangle Button
  Block.........................................................Square Button

>>When grabbing someone from the front:
  *************************************
  Massive Punch...............................................(Hold) X Button
  2-Move Standard Combo...................................(Tap) Circle Button
  Throw.......................................................Triangle Button

>>When grabbing someone from the back:
  ************************************
  Knee in the Back  .................................................X Button
  Jab in the Neck...............................................Circle Button
  Neckbreak...................................................Triangle Button

>>When someone is on the ground:
  ******************************
  Stomp/Kick.........................................................X Button
  Punch.........................................................Circle Button
  Pull Up.....................................................Triangle Button

>>When targeting a dead person:
  *****************************
  Stomp/Kick..............................................X or Circle Buttons

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.11.C. Using Weapons                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are plenty of weapons to use in Vice City Stories and have their own
set of commands to use when wielding one.

0=========0
| Controls \
0===========0

  Move Around......................................D-Pad or Left Analog Stick
  Look Around..............................................Right Analog Stick
  Look Forward......................................................L1 Button
  Run................................................................X Button
  Jump..........................................................Square Button
  Enter Vehicle...............................................Triangle Button
  [1] Target Someone.........................................(Hold) R1 Button
  [2] Free Aim................................................R1 + L3 Buttons
  [3] Aim Reticle...........................................Left Analog Stick
  [4] Attack....................................................Circle Button
  [5] Zoom In...................................................Square Button
  [5] Zoom Out.......................................................X Button
  Previous Weapon...................................................L2 Button
  Next Weapon.......................................................R2 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

  0-----------------------------------------------------------------------0

[1] - When targeting someone you can use the L2 and R2 Buttons to switch 
      between targets when they are grouped together.

[2] - This allows you to freely aim your weapon in any direction you choose. 
      Very helpful when going after the Red Balloons (explained later in the
      guide). For best results, hold L3 first THEN press R1. This will keep
      you from accidentally targeting someone (like a Cop).

[3] - This is used with Free Aim mode, Sniper Rifles, and Rocket Launchers.

[4] - When holding a melee weapon (like a bat) , the Circle Button is used to 
      swing at your target.

      When using Grenades or Molotovs, the same button is used to throw your 
      weapon at the target. The longer you hold, the farther you throw.

      When holding a gun (like an Equalizer) or a heavy weapon (like a 
      Rocket Launcher), you use the Circle Button to shoot.

[5] - These commands are used when targeting with a Sniper Rifle.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.11.D. Bicycles                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

One other interesting difference between Vice City Stories and Original Vice
City is the inclusion of bicycles. There is only one checkpoint race,
"Mashin' Up the Mall", that uses a bicycle. There is also one parked in the
backyard just west of The Mendez Brothers house on Prawn Island.

But, for the most part, they are kind of useless in general practice.
However, it does make for a very amusing rampage vehicle when shooting up the
town and pissing off the Cops.

There are no skills to upgrade like you could in "Grand Theft Auto: San
Andreas" but the Infinite Run feature (from doing the Ambulance Mission) will
keep you from slowing down when on a bike.

0=========0
| Controls \
0===========0

  Pedal.......................................................(Hold) X Button
  Pedal Faster.................................................(Tap) X Button
  Brake.............................................................R1 Button
  Reverse.......................................................Square Button
  Bunnyhop..........................................................L1 Button
  Bunnyhop Higher............................................(Hold) L1 Button
  Look Left.........................................................L2 Button
  Look Right........................................................R2 Button
  Look Behind.................................................L2 + R2 Buttons
  [1] Attack (Drive-By Mode)............Circle Button (Plus L2 or R2 Buttons)
  Exit Bike...................................................Triangle Button

  0-----------------------------------------------------------------------0

[1] - You can also shoot forward while riding a bicycle by just holding down 
      the Circle Button without using the L2 or R2 Buttons.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.11.E. Swimming                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In Vice City Stories you can swim, unlike Tommy Vercetti, in Original Vice
City, who prefers to just drown. You can't go underwater like you could in
"Grand Theft Auto: San Andreas" but you can still do pretty well on the
surface.

Of course, you're thinking "what's going to keep me from swimming to the
other side early". Two things.

First, there is a Swimming Stamina Bar that appears where the Armor Bar is.
You have a limited amount of swimming stamina while in the water. It goes
down faster the faster you swim. When it runs out, you drown. You can gain
Infinite Swimming Stamina by successfully completing the Beach Patrol vehicle
side-mission (after unlocking the East Side).

Second, there is a Wave Generator that activates when you get far enough east
of where you are supposed to be. When you go too far east, you will start to
see very large waves being generated. These waves will stop you in your
tracks when you are swimming and when you stop swimming the waves will push
you back west.

But there is an easy way to get to the other side early and that will be
explained later in the guide.

0=========0
| Controls \
0===========0

  Swim Direction............................................Left Analog Stick
  Look Around..............................................Right Analog Stick
  Sprint......................................................(Hold) X Button
  Climb Up......................................................Square Button
  Enter Boat..................................................Triangle Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.11.F. In Cars, Motorcycles, Boats, and Jetskis                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

As with all the other GTAs there are plenty of cars to use in Vice City
Stories. From junkers and gang cars to the fanciest sports cars. They can all
be used here. And there two new land vehicles introduced in VCS.

The first is the Bover '64 which is a hovercraft and the second is a Splitz-6
ATV. These two are all-terrain vehicles and can go over any surface.

In addition, the motorcycles are great for exploration, jumping, and looking
cool on. Perhaps the single biggest advantage to the bikes is the fact that
you can shoot forward (using a submachine gun) while riding one. You can then
take out anyone that tries to cut in front of you (like a Police car).

However, there are a couple of disadvantages. First, it is much easier for a 
cop to knock you off and bust you than if he busts you in a car. Second, you 
can easily wipe out or get knocked off by other motorists if you're not 
careful.

But let's not forget the boats. They are part of the culture of Vice City.
From sailboats to speedboats they are all represented. But there is a new
water vehicle being introduced in VCS: the Jetski. This vehicle is perfect
for water based jumping, racing, and drive-bying boats.

0=========0
| Controls \
0===========0

  [1] Turn Vehicle..........................................Left Analog Stick
  [1] Turn Vehicle............................................Directional Pad
  Accelerate.........................................................X Button
  [2] Brake.........................................................R1 Button
  Reverse.......................................................Square Button
  [3] Attack (Drive-By Mode)............Circle Button (Plus L2 or R2 Buttons)
  [4] Exit Vehicle............................................Triangle Button
  Look Left (Drive-By Mode).........................................L2 Button
  Look Right (Drive-By Mode)........................................R2 Button
  Look Behind.................................................L2 + R2 Buttons
  Use Horn (Or Siren)...............................................L3 Button
  Change Radio Stations.............................................L1 Button
  Activate Vehicle Missions.........................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

  0-----------------------------------------------------------------------0

[1] - Pull Back to perform a wheelie on a motorcycle. Push Up in conjunction 
      with the Brake Button to perform a stoppie on a motorcycle.

[2] - Your stopping power is increased when used in conjunction with the 
      Reverse button.

[3] - You can also shoot forward while riding a motorcycle by just holding 
      down the Circle Button without using the L2 or R2 Buttons.

[4] - You can jump from a moving car when you need to make a quick exit. You 
      will hurt yourself a little bit when you do but that is much better
      then getting stuck in a flaming car that's about ready to blow up.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.11.G. In Helicopters                                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are plenty of helicopters to use in Vice City Stories. They can be used
to quickly fly from one part of Vice City to another. Most of these choppers
are used in side-missions and checkpoint races.

The Sea Sparrow, which was an unlockable vehicle in Original Vice City, only
appears during the mission "The Colonel's Coke" (Reni Wassulmaier) and the
"Land, Sea, and Air Ace" checkpoint race in VCS. You need to fail one of
those missions while in the Sea Sparrow to acquire it.

One of the biggest differences between the helicopters used in VCS and the
ones in Original Vice City is the fact that, when you hit a solid object like
a building, the chopper doesn't spin in the direction of the blades. This
makes it difficult to tell when you are actually hitting something and taking
damage. This also makes it problematic when you are in tight spaces (such as
in-between buildings).

0=========0
| Controls \
0===========0

  Move Forward...........................................Left Analog Stick Up
  Move Backward........................................Left Analog Stick Down
  Sidestep Left........................................Left Analog Stick Left
  Sidestep Right......................................Left Analog Stick Right
  Turn Clockwise....................................................R2 Button
  Turn Counterclockwise.............................................L2 Button
  Ascend.............................................................X Button
  Descend.......................................................Square Button
  Hover.............................................................L3 Button
  [1] Fire Guns.................................................Circle Button
  Exit Vehicle................................................Triangle Button
  [2] Change Radio Stations.........................................L1 Button
  [3] Activate Vehicle Mission......................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

  0-----------------------------------------------------------------------0

[1] - This applies to the Little Willie and Sea Sparrow.

[2] - The VCPD Maverick is the only helicopter, outside of the Hunter, that
      doesn't have a music radio.

[3] - This is used for the "Air Rescue" side-mission. This can also be used 
      to deactivate the "Fire Copter" and "Vice Sights" side-missions.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.11.H. In Planes                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are two different planes to fly in Vice City Stories: the Skimmer and
the Biplane. They are used mainly in checkpoint races but you can use them
outside of that.

0=========0
| Controls \
0===========0

  Dive...................................................Left Analog Stick Up
  Rise.................................................Left Analog Stick Down
  Angle Left...........................................Left Analog Stick Left
  Angle Right.........................................Left Analog Stick Right
  Turn Left (Biplane)...............................................L2 Button
  Turn Right (Biplane)..............................................R2 Button
  Accelerate.........................................................X Button
  Decelerate....................................................Square Button
  Exit Vehicle................................................Triangle Button
  Change Radio Stations.............................................L1 Button
  [1] Deactivate Vehicle Mission....................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

  0-----------------------------------------------------------------------0

[1] - You use this when you are in a checkpoint race and you wish to get out 
      of it to use the plane in something else.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.11.I. In the Rhino                                                     \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Rhino is probably the single toughest vehicle in the game and is one of
the preferred vehicles to use in the Vigilante Mission (explained later in
the guide). You can acquire this vehicle during a 6-Star Wanted Rating and
take it from the soldiers or wait until after the mission "Last Stand"
(Ricardo Diaz) where one will be unlocked for you at Fort Baxter Air Base.

Although the Rhino is pretty tough, it is prone to being flipped on its roof
more easily than in Original Vice City when hitting an object. Of course, it
can still be easily destroyed by fire (from a Molotov or Flamethrower).
Another weakness is Driver Damage which was explained in the last chapter.

0=========0
| Controls \
0===========0

  Turn Vehicle..............................................Left Analog Stick
  Accelerate.........................................................X Button
  Reverse.......................................................Square Button
  Brake.............................................................R1 Button
  Look Left.........................................................L2 Button
  Look Right........................................................R2 Button
  Look Behind.................................................L2 + R2 Buttons
  Turret Control...........................................Right Analog Stick
  Main Gun......................................................Circle Button
  Exit Rhino..................................................Triangle Button
  Use Horn..........................................................L3 Button
  Activate Vigilante Mission........................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| I.11.J. In the Hunter                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Hunter appears at the southeastern part of Escobar International Airport
after the mission "Last Stand" (Ricardo Diaz) and is used in the checkpoint
race "Skywolf". It is also the single most preferred vehicle to use in the
Vigilante Mission (explained later in the guide).

If you wish to use the Hunter outside of the "Skywolf" race then either push
it some distance from its spot with a large vehicle or cancel the race by
pressing the R3 Button.

There are some differences between the Hunter used in Vice City Stories and
the one used in Original Vice City.

First off, the Machine Gun has an incredible auto-aim system. The gun will
automatically rotate to hit targets, even those to the side of the Hunter. A
great way to rack up kills in the Vigilante Mission.

However, it also has some disadvantages. Like the other helicopters in VCS,
it won't spin when hitting a building or any other solid object making it
more difficult to tell when you are taking damage. But the worst part is that
the Hunter in VCS is MUCH weaker than the one in Original Vice City. It
doesn't take a whole lot to destroy the attack chopper. Very disappointing.

0=========0
| Controls \
0===========0

  Move Forward...........................................Left Analog Stick Up
  Move Backward........................................Left Analog Stick Down
  Sidestep Left........................................Left Analog Stick Left
  Sidestep Right......................................Left Analog Stick Right
  Turn Clockwise....................................................R2 Button
  Turn Counterclockwise.............................................L2 Button
  Ascend.............................................................X Button
  Descend.......................................................Square Button
  Hover.............................................................L3 Button
  Fire Machine Gun..................................................R1 Button
  Fire Rockets..................................................Circle Button
  Exit Hunter.................................................Triangle Button
  Activate Vigilante Mission........................................R3 Button
  Pause..........................................................Start Button
  Change Camera Mode............................................Select Button

 /=========================================================================\
0===========================================================================0
| I.12. The Main Screen                                              [MNSC] |
0===========================================================================0
 \=========================================================================/

Your Main Screen is where all of the action in Vice City Stories take place.

In the center of your screen is your main character, Victor Vance. You use
your Left Analog Stick to move him around and the Right Analog Stick to
rotate and manipulate the camera.

In the lower left corner of the Main Screen is the Radar. This is used to
help in finding your current position in the city, objectives, mission
strands, Empire Sites, and Safehouses.

In the upper right corner of the Main Screen you will find the game clock,
your Health Bar, your Armor Bar (when you have Armor), Swimming Stamina Bar
(when you are in the water), your money, and the weapon or item you are
currently holding.

Special prompts will appear at either the upper left corner of the Main
Screen or at the bottom.

 /=========================================================================\
0===========================================================================0
| I.13. Game Menus                                                   [GMNU] |
0===========================================================================0
 \=========================================================================/

When you pause the game, using the Start Button, you also bring up these
menus listed at the bottom of the screen:

  >>Map
    ***
    This shows the Main Map of Vice City. This is where you can find your
    position, missions strands, Discovered Extras, Empire Sites, and other
    notable places.

  >>Brief
    *****
    This is where you can go through the text used in the cutscenes,
    missions, and outside of missions.

  >>Game
    ****
    This is where you load saves, delete saves, or start a new game.

  >>Stats
    *****
    This is where the statistics for everything you do are listed.

  >>Controls
    ********
    This is where you can see and setup your preferred control scheme.

  >>Audio
    *****
    This is where you control the audio in Vice City Stories and listen to
    some of the radio stations featured in the game.

  >>Display
    *******
    This is where you control some of the visual aspects of Vice City
    Stories.

 /=========================================================================\
0===========================================================================0
| I.14. Weapons                                                      [WPNS] |
0===========================================================================0
 \=========================================================================/

Weapons are the tools of the trade for any professional criminal. There are 
33 different weapons and items, in ten different categories, that can be
found and used to create mayhem and abuse.

However, you can only have one of each type at a time so you can only carry a
maximum of nine weapons (one slot is used for a Camera or Binoculars). To
switch out one weapon for another within the same slot, go over to the weapon
you want and press L1 to switch out.

With the exception of the MiniGun, you can run moderately fast to very fast
when wielding weapons.

The description of the weapons are listed here and their locations revealed
in each major area of Vice City:

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Slot 1 - Other Items |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

  >>Camera
    ******
    There is only one mission in the game in which this is used, "The Mugshot
    Longshot" (The Mendez Brothers) but you can keep the Camera afterward.

  >>Binoculars
    **********
    This item is used to scope things out from a distance.

 /XXXXXXXXXXXXX\
0===============0
| Slot 2 - Fist |
0===============0
 \XXXXXXXXXXXXX/

  >>Fist
    ****
    Your standard bare fist.

  >>Brass Knuckles
    **************
    This is used to increase your fist damage by adding a piece of metal to
    make your fist more powerful. NOTE: Saving and reloading your games tend 
    to make this weapon vanish from your inventory (thanks to Risto Siltanen 
    for that tip).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 3 - Melee Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  These weapons are used for pounding, stabbing, and slicing your enemies. 
  There are quite a lot of choices here for the discriminating hoodlum.....

  >>Baseball Bat
    ************
    Great for batting practice (on somebody's head) or breaking kneecaps.

  >>Nightstick
    **********
    This can be acquired from a dead Cop or any nearby Police Station.

  >>Golf Club
    *********
    Can be acquired in or around Leaf Links Golf Course (usually by mugging a 
    golfer). You can improve your swing and work somebody over at the same
    time.....

  >>Hatchet
    *******
    When you really do want to bury the Hatchet.....right between somebody's
    shoulder blades.....

  >>Hook Bar
    ********
    Give somebody the hook.....literally.....

  >>Knife
    *****
    For those who want to bring a blade to a gunfight.....

  >>Butterfly Knife
    ***************
    For those who want to bring a blade to a gunfight.....and look cool doing
    it.....

  >>Machete
    *******
    For weeding out the thick underbrush of Vice City's criminal underbelly.

  >>Katana
    ******
    For those who want to go ninja on somebody's ass. Can usually kill with 
    one swing.

  >>Chainsaw
    ********
    I can see it now....."Vice City Chainsaw Massacre.....Starring Victor
    Vance as Pissed-Off Chainsaw Wielding Maniac".....

 /XXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=============================0
| Slot 4 - Projectile Weapons |
0=============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXX/

  These weapons are meant to be thrown at your targets. The longer you hold 
  the Attack button, the farther you throw.

  >>Grenades
    ********
    Toss one of these and watch the crowds scatter (in more ways than 
    one).....

  >>Molotov
    *******
    Can be used to flambe' your enemies and yourself if you're too careless 
    in where you throw one. Best used when you acquire the Fireproof Feature
    (by doing the Firefighter Mission) to keep yourself cool when everybody
    else is not.....

  >>Remote Grenade
    **************
    Use this like a Grenade and detonate it at your leisure with the Circle
    Button. Good for ambushes.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 5 - Handguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  >>Pistol
    ******
    A decent handgun that can be bought or acquired from dead Cops. This gun 
    is also known as a Government model 1911.You can use this while running 
    to make yourself harder to hit while taking down someone at the same 
    time.

  >>Equalizer
    *********
    The best handgun around and one of the best weapons to use period. This 
    is practically a one-kill weapon (except on SWAT members) making this 
    very effective on most missions. You can't run while shooting with this 
    gun but if you are quick with your targeting, you can still make fast 
    work of a group of enemies with little damage.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Slot 6 - Shotguns |
0===================0
 \XXXXXXXXXXXXXXXXX/

  All of the Shotguns use the same ammo so you can actually increase your 
  Shotgun ammo when switching from one type of Shotgun to another. 

  >>Shotgun
    *******
    Just a standard pump action single barreled shotgun. Slow on the fire 
    rate but still effective.

  >>Stubby Shotgun
    **************
    This Shotgun has had the barrel sawn off to make it easier to conceal. 
    However, this greatly reduces it's range. But it's still a real beast up
    close.

  >>Spaz 12
    *******
    A much cooler looking rapid-fire shotgun. This is the best Shotgun in the
    game.

 /XXXXXXXXXXXXXXXXXXXXXXXX\
0==========================0
| Slot 7 - Submachine Guns |
0==========================0
 \XXXXXXXXXXXXXXXXXXXXXXXX/

  These lightweight weapons can take out anyone very quickly. These are the 
  only weapons that can be used while in a car, motorcycle, boat, or Jetski.
  You can also gain additional ammo when switching between submachine guns.

  >>Mac 10
    ******
    This gun has a fast rate of fire but a short effective range. And it's
    also pretty weak resulting in lots of rounds to kill someone. But you can
    run and aim at the same time like you can with a Pistol.

  >>Scorpion
    ********
    This has the largest magazine of this group and is more accurate and
    powerful than the Mac 10 but has a slower rate of fire. Like the Pistol
    and the Mac 10, you can also aim and run at the same time using the
    Scorpion.

  >>Micro SMG
    *********
    One of the better submachine guns, it has a good rate of fire and
    accuracy. It also has a slightly faster reload than the other submachine
    guns. Because you have to use two hands when firing, you can't aim and
    run at the same time while using the Micro SMG.

  >>SMG
    ***
    The best submachine gun in the group. Has a high rate of accuracy and 
    fire making it preferred choice for drive-bys. Because you have to use
    two hands when firing, you can't aim and run at the same time.

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 8 - Assault Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  Both of the assault rifles listed here use the same ammo so you can 
  increase the amount of ammo you get by switching rifles.

  >>AK-47
    *****
    This powerful Russian made assault rifle has a good rate of fire and 
    decent range.

  >>Assault Rifle
    *************
    This has a very fast rate of fire and better range but a small clip which
    requires frequent reloading.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Slot 9 - Heavy Weapons |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

  These are some of the most powerful weapons in the game. They can be used 
  to easily deal with the toughest of situations.

  >>M249
    ****
    A large powerful Army-style machine gun. It uses a 7.62 mm NATO round 
    and has a moderate rate of fire. Even so, this weapon will make quick 
    work of even the toughest opponent.

  >>Flamethrower
    *************
    Better than the Molotov for roasting nearby enemies because you can aim 
    where the flames go. Great for clearing large crowds quickly. And its
    pretty effective against the Rhino too. While you can run with this
    weapon you do run slower than you can with other weapons.

  >>MiniGun
    *******
    This gun, by far, is the most powerful non-explosive weapon in the game.
    However, you won't be able to get access to it until after the mission
    "Farewell to Arms" (Gonzalez). This is also the only weapon you cannot
    run with.

  >>Rocket Launcher
    ***************
    The ultimate in maximum destruction. With this weapon in hand, all will 
    fear you.....at least not until after the mission "From Zero to Hero"
    (Lance Vance) at the earliest. While you can run with this weapon you do
    run slower than you can with other weapons. This weapon is also known as 
    an RPG-7.

 /XXXXXXXXXXXXXXXXXXXXXXX\
0=========================0
| Slot 10 - Sniper Rifles |
0=========================0
 \XXXXXXXXXXXXXXXXXXXXXXX/

  >>Sniper Rifle
    ************
    This fires one shot at a time and reloads slowly but it is very
    effective. Can also be used like binoculars to scope things out. This 
    weapon is also known as a civilian model of both the M24 and the M40.

  >>Laser Sniper
    ************
    The best sniper rifle around. It has a laser scope, rapid fire, and 
    multi-round capability.

 /=========================================================================\
0===========================================================================0
| I.15. Health, Body Armor, and Police Bribe Icons                   [HPBP] |
0===========================================================================0
 \=========================================================================/

But Weapon Icons aren't the only things you will find scattered around
Vice City. You will also find these other icons that you can use to help
you out.

The basic information for each icon is listed here and their locations
revealed in each major area of Vice City:

 /XXXXXXXXXXX\
0=============0
| Health Icon |
0=============0
 \XXXXXXXXXXX/

  This heart-shaped icon is used to restore your health to its current
  maximum.

 /XXXXXXXXXXXXXXX\
0=================0
| Body Armor Icon |
0=================0
 \XXXXXXXXXXXXXXX/

  This armor-shaped icon will increase your armor its current maximum.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Police Bribe Icon |
0===================0
 \XXXXXXXXXXXXXXXXX/

  These star-shaped icons will drop your Wanted Rating by one star when 
  picked up. It is best to know where all the Police Bribe Icons are located 
  before doing any missions so you can quickly deal with any law enforcement 
  pursuit.

Speaking of which.....

 /=========================================================================\
0===========================================================================0
| I.16. Law Enforcement                                              [LWFR] |
0===========================================================================0
 \=========================================================================/

Every metropolis has a Police force and Vice City is no different. When
you do something bad near a Cop, like mugging a person, one of the stars will
light up indicating a Wanted Rating. The Cops will then try to bust you. The
more stars you have, the more aggressive they will be.

There are several ways to get rid of a Wanted Rating:

  >>Hiding out somewhere for a bit (only works at 1-Star).
  >>Driving a car (excluding rescue and Police Vehicles) into a Pay 'N' 
    Spray.
  >>Getting a Police Bribe Icon (drops the Wanted Rating down a notch).
  >>Completing the current mission (if you get a Wanted Rating during one).
  >>Getting Busted or Wasted.
  >>Changing into a different Outfit. Works up to 2-Star.

There are six Wanted Rating levels. The higher you go, the more aggressive
the pursuit. Below are the Wanted Ratings and what you can expect:

0=======0
| 1-Star \
0=========0

  You are of mild interest to the Cops. They will chase you on foot, and they
  are pretty fast in Vice City Stories, and will smack you with their
  Nightsticks when close enough (and are pretty good bare-fist fighters too).
  Even at this Rating they are pretty aggressive and will put you on your ass
  quickly if you try to fight them without some kind of weapon (although you
  can grab hold of one and beat him senseless). Hiding out somewhere for
  awhile will get rid of a 1-Star Wanted Rating.

0=======0
| 2-Star \
0=========0

  Things get a bit more serious here. The number of Cops increase a bit and 
  they will start shooting you instead of whacking you with their clubs. They
  are also very aggressive in vehicle pursuit, almost too aggressive. You 
  can't wait things out this time but you can still switch out clothes to get 
  rid of a 2-Star rating.

0=======0
| 3-Star \
0=========0

  At this level, a helicopter will start pursuing you and will shoot at you 
  if you stand still long enough for it to do so. And the Police will get 
  more aggressive in their pursuit of you including the use of Spike Strips 
  which are used to blow out the tires of your car. In addition, the Vice
  Squad, with their Crockett and Tubbs look-alikes, will now join in the
  chase (in their high-priced Cheetahs).

0=======0
| 4-Star \
0=========0

  Now the SWAT team joins in. They will try to blockade the road with their 
  Enforcers and rappel down from the Police helicopter. This is in addition
  to everything else being thrown at you. And the Police become more
  aggressive still in that when you approach a roadblock all of the SWAT fire
  together at your vehicle and will damage it considerably by the time you
  approach it.

0=======0
| 5-Star \
0=========0

  The FBI will now lend their assistance in hopes of bringing you down. They 
  will ride in large FBI Washingtons and carry four agents, all packing MP5s
  and they are not afraid to use them.

  Approaching an FBI roadblock in anything other than a bulletproof vehicle
  is nothing short of suicide since they can quickly destroy even the
  toughest car before you can approach the roadblock.

  You can max out at 5-Star after the mission "To Victor, the Spoils" (Louise
  Cassidy-Williams).

0=======0
| 6-Star \
0=========0

  After making mincemeat of the Police force, including the FBI, the city 
  will now call in the Army to deal with you. They will come in with Rhinos 
  and trucks and will mainly try to kill you (but they will arrest you if the 
  opportunity presents itself).

  The soldiers will kill you quickly with their SMGs and barely getting 
  touched (while in a vehicle) by a Rhino will spell certain death. It will 
  be quite difficult to survive at this level for very long.

  You can achieve this maximum rating after completing "From Zero to Hero"
  (Lance Vance).

 /=========================================================================\
0===========================================================================0
| I.17. Using a Pay 'N' Spray                                        [UPNS] |
0===========================================================================0
 \=========================================================================/

As noted above you can drive a car or motorcycle, excluding Police and rescue
vehicles, into a Pay 'N' Spray to change the color of your vehicle, as well
as repair it, to get rid of Wanted Ratings at a cost of $100.

After successfully completing all four vehicle lists for the Civil Asset
Forfeiture Impound then all of your visits to the Pay 'N' Sprays are free.

When you use the Pay 'N' Spray to get rid of your Wanted Ratings the Wanted
Rating Stars will flash for a short time. While they are flashing you are
considered to be on "probation". If you commit a crime, like running over
someone, while the Wanted Rating Stars are flashing then your Wanted Rating
will be reinstated.

There are four Pay 'N' Sprays in Vice City where you can go to get rid of
your Wanted Ratings and repair your vehicle:

  >>Little Haiti (West Side).
  >>Viceport (West Side).
  >>Vice Point (East Side).
  >>Ocean Beach (East Side).

 /=========================================================================\
0===========================================================================0
| I.18. Busted                                                       [BSTD] |
0===========================================================================0
 \=========================================================================/

If you get a Wanted Rating and the Cops end up catching you, you are then
Busted. Any mission you were doing at the time will be Failed.

When you are Busted, you are sent to the nearest Police Station where you
will be processed (which takes six game hours) and released. You also lose
all weapons including your Body Armor.

In addition, you will be fined based on the number of Wanted Rating Stars you
have when you are Busted:

  >>1-Star: $100.
  >>2-Star: $200.
  >>3-Star: $400.
  >>4-Star: $600.
  >>5-Star: $900.
  >>6-Star: $1,500.

However, you can regain your weapons, but not your Body Armor, by utilizing
the nearby Weapon Bribe Purchase Icon (explained earlier). But don't wait too
long, it will disappear after you wander off and you will have to rebuild
your arsenal from scratch.

If you were in the middle of a mission when you were Busted, you will also
find a Taxi, with a blue arrow above it, nearby. This will take you back near
where you got the mission you were trying to do for a cost of $9.

There are four Police Stations in Vice City where you may find yourself if
you are Busted by the Cops:

  >>Downtown.
  >>Little Havana.
  >>Vice Point.
  >>Washington Beach.

 /=========================================================================\
0===========================================================================0
| I.19. Wasted                                                       [WSTD] |
0===========================================================================0
 \=========================================================================/

If you do something to empty your Health Bar, like being too close to an
explosion, getting shot up a lot, or drowning, you will then be Wasted. Any
mission you were doing at the time will be Failed.

When you are Wasted, you are sent to the nearest Hospital where you will be
treated (which takes six game hours), billed $100, and released. You also
lose all weapons including your Body Armor.

However, you can regain your weapons, but not your Body Armor, by utilizing
the nearby Weapon Bribe Purchase Icon (explained earlier). But don't wait too
long, it will disappear after you wander off and you will have to rebuild
your arsenal from scratch.

If you were in the middle of a mission when you were Wasted, you will also
find a Taxi, with a blue arrow above it, nearby. This will take you back near
where you got the mission you were trying to do for a cost of $9.

There are four Hospitals in Vice City where you may find yourself if you are
Wasted for any reason:

  >>Schuman Health Care Center (Downtown).
  >>West Haven Community Healthcare Center (Little Havana).
  >>Shady Palms Hospital (Vice Point).
  >>Ocean View Hospital (Ocean Beach).

 /=========================================================================\
0===========================================================================0
| I.20. Police Vehicles and Vigilante Missions                       [PVMS] |
0===========================================================================0
 \=========================================================================/

In addition to all of the other cars you can use in Vice City Stories you can
use Police Vehicles. The main reason for acquiring one is for use in the
Vigilante Mission which is explained later in the guide. In addition, some
have additional features and bonuses that can help you.

Listed below are the Police Vehicles utilized in Vice City Stories:

  >>VCPD Cruiser (Found anywhere. Bonus: you get 5 Shotgun shells when 
                  entering one (if you don't already have a Shotgun you can
                  get a Shotgun with 5 shells)).
  >>VCPD Wintergreen (Police motorcycle).
  >>VCPD Cheetah (at 3-Star Wanted Rating).
  >>VCPD Enforcer (At 4-Star Wanted Rating plus at the back of the Downtown 
                   Police Station. Bonus: you can get Body Armor when
                   entering an Enforcer).
  >>FBI Washington (At 5-Star Wanted Rating).
  >>Rhino (At 6-Star Wanted Rating - also unlocked inside of Fort Baxter 
           after completing the mission "Last Stand" (Ricardo Diaz)).
  >>Hunter (Unlocked at Escobar International Airport after completing the 
            mission "Last Stand" (Ricardo Diaz) - also used to for the
            checkpoint race "Skywolf").

Although there are Motorcycle Cops in Vice City Stories they are not
aggressive at all. This is a far cry from the Motorcycle Cops in "Grand Theft
Auto: San Andreas" which constantly shot at your car from behind and made car
chases far less fun. But this means that you now have an option of using the
Police motorcycle in the Vigilante Mission which can make it somewhat easier
due to the fact that you can shoot forward instead of just from the sides.

One of the best vehicles to use in the Vigilante Mission is the Rhino. The
Rhino isn't too hard to get once you are able to generate 6-Star Wanted
Ratings to get them to show up. I have a chapter that outlines on how to
acquire one and how to use it in the Vigilante Mission.

The Hunter, however, shows up after the Main Story Missions are done (after
the mission "Last Stand" (Ricardo Diaz)) and used in the checkpoint race
"Skywolf". Nevertheless, if you waited this long to do the Vigilante Mission,
the is the absolute best vehicle to use.

 /=========================================================================\
0===========================================================================0
| I.21. Purchase Icons                                               [PRIN] |
0===========================================================================0
 \=========================================================================/

During the course of the game you will see Icons that look like an unlocked
lock. These are the Purchase Icons. During the course of the game you will
unlock lots of them. These Icons will allow you to buy things, mostly
vehicles, that can be useful.

Below is the list of Purchase Icons within Vice City Stories:

0=============0
| Weapon Bribe \
0===============0

  Unlocked After: Being Wasted or Busted.
  Locations: Schuman Health Care Center (Downtown).
             Downtown Police Station. 
             West Haven Community Healthcare Center (Little Havana).
             Little Havana Police Station.
             Shady Palms Hospital (Vice Point).
             Washington Beach Police Station.
             Ocean View Hospital (Ocean Beach).
  Price: $2,000.
  Notes: This Purchase Icon will allow you to get back the weapons you lose 
         when you are Busted or Wasted (but no Body Armor). One of the nicest
         new features in Vice City Stories.

0====================0
| Bulletproof Sanchez \
0======================0

  Unlocked After: "Conduct Unbecoming" (Sgt. Jerry Martinez).
  Location: In front of the 101 Bayshore Avenue Safehouse.
  Cost: $4,000.
  Notes: A nice little vehicle to have when you want to do some mischief.

0=====0
| Quad \
0=======0

  Unlocked After: "When Funday Comes" (Louise Cassidy-Williams).
  Location: At Sunshine Autos.
  Cost: $3,000.
  Notes: A simple standard quad-bike.

0====================0
| Bulletproof Ventoso \
0======================0

  Unlocked After: "The Audition" (Lance Vance).
  Location: At the Downtown King Knuts.
  Cost: $2,500.
  Notes: A bulletproof moped? Hmmmmm.....

0=============0
| Splitz-6 ATV \
0===============0

  Unlocked After: "From Zero to Hero" (Lance Vance).
  Location: At The Compound Safehouse.
  Cost: $4,500.
  Notes: An interesting six-wheeled vehicle. Not very fast but has good 
         cornering characteristics and can go over any surface including
         water. However, when in the water, this vehicle moves very slow so
         this is only recommended for short distances.

0========0
| Squallo \
0==========0

  Unlocked After: "From Zero to Hero" (Lance Vance).
  Location: At the pier just west of The Compound Safehouse.
  Cost: $4,000.
  Notes: One of the fastest boats in Vice City Stories.

0==============0
| Little Willie \
0================0

  Unlocked After: "From Zero to Hero" (Lance Vance).
  Location: On top of The Clymenus Suite Safehouse.
  Cost: $5,000.
  Notes: A small single person gyrocopter. Has cannons in the front to blow 
         stuff up with. Can be used to make quick jaunts across Vice City.

0========0
| Skimmer \
0==========0

  Unlocked After: "From Zero to Hero" (Lance Vance).
  Location: At the dock just west of The Clymenus Suite Safehouse.
  Cost: $4,500.
  Notes: Yep, you can now have your very own water plane.....

0========0
| Marquis \
0==========0

  Unlocked After: "From Zero to Hero" (Lance Vance).
  Location: At the dock just east of the 101 Bayshore Avenue Safehouse.
  Cost: $4,500.
  Notes: A nice easygoing sailboat. Good for quiet getaways.

0=========================0
| Bulletproof BF Injection \
0===========================0

  Unlocked After: Successful completion of "Beach Patrol".
  Location: At Sunshine Autos.
  Cost: $4,000.
  Notes: A bulletproof dune buggy. Great for causing trouble on the beach.

0=====0
| Quad \
0=======0

  Unlocked After: "Unfriendly Competition" (The Mendez Brothers).
  Location: On the beach next to the Standing Vice Point Hotel.
  Cost: $3,000.
  Notes: A simple standard quad-bike.

0====================0
| Bulletproof Stretch \
0======================0

  Unlocked After: "Kill Phil" (Reni Wassulmaier).
  Location: At Sunshine Autos.
  Cost: $3,000.
  Notes: Your standard Hollywood-approved bulletproof limo.

0==========0
| Bover '64 \
0============0

  Unlocked After: "White Lies" (Lance Vance).
  Location: At the dock just west of The Clymenus Suite Safehouse.
  Cost: $4,500.
  Notes: Now you can play around with your very own hovercraft. Nice.

0=====================0
| Phil Collins Concert \
0=======================0

  Unlocked After: "In The Air Tonight" (Reni Wassulmaier).
  Location: Near the Ticket Window at Hyman Memorial Stadium.
  Cost: $6,000.
  Notes: And you thought your concert tickets were expensive.....

0=============0
| Movie Viewer \
0===============0

  Unlocked After: 100% Completion.
  Location: Inside The Clymenus Suite Safehouse.
  Cost: Nothing.
  Notes: This allows you to watch most of the intros and outros of the Main 
         Story Missions.

 /=========================================================================\
0===========================================================================0
| I.22. Outfits                                                      [OTFT] |
0===========================================================================0
 \=========================================================================/

In Vice City Stories, you have the option to change clothes throughout the
game. Not only will this change your look, it will also eliminate a Wanted
Rating (up to 2-Star). It will also change how you appear in the cutscenes. 

In the beginning of the game you will be wearing the Army Fatigues Outfit but
you will lose it after the mission "Conduct Unbecoming" (Sgt. Jerry
Martinez). However, you can regain it later.

The Outfits are unlocked after doing certain missions and tasks and can be
accessed at all of your Safehouses. Here is the complete list:

0==============0
| Casual Outfit \
0================0

  Unlocked After: "Conduct Unbecoming" (Sgt. Jerry Martinez).
  Description: Acid washed jeans and a blue shirt. This is the outfit you 
               will probably end up wearing the most throughout the game. Can
               be considered the default outfit.

0=====================0
| Trailer Trash Outfit \
0=======================0

  Unlocked After: "D.I.V.O.R.C.E." (Louise Cassidy-Williams).
  Description: A white sleeveless t-shirt and dark blue jeans. A good way to 
               fit in with the redneck crowd.....

0===============0
| Leisure Outfit \
0=================0

  Unlocked After: "To Victor, the Spoils" (Louise Cassidy-Williams) and after 
                  creating a High-Roller Prostitution Business in Empire
                  Building.
  Description: Purple shirt, gold chain, and white pants. For those who want 
               to pimp in style.....

0================0
| Repo-Man Outfit \
0==================0

  Unlocked After: "To Victor, the Spoils" (Louise Cassidy-Williams) and after 
                  creating a High-Roller Loan Shark Business in Empire
                  Building.
  Description: A white shirt, tie, and black pants. Not very tough looking 
               for a repo man is it? But would you want to take any chances
               against Vic anyway? Thought so.....

0====================0
| Hired Muscle Outfit \
0======================0

  Unlocked After: "To Victor, the Spoils" (Louise Cassidy-Williams) and after 
                  creating a High-Roller Protection Racket Business in Empire
                  Building.
  Description: A gray and white sleeveless shirt with a white sleeveless 
               T-shirt underneath, black gloves, and black pants. Trust me,
               you will need protection.....from Vic anyway.....

0===================0
| Cuban Style Outfit \
0=====================0

  Unlocked After: "Havana Good Time" (Umberto Robina).
  Description: A light blue Cuban style short sleeve shirt and white pants.

0=================0
| Tracksuit Outfit \
0===================0

  Unlocked After: "From Zero to Hero" (Lance Vance) and after creating a 
                  High-Roller Drug Business in Empire Building.
  Description: A red, white, and blue tracksuit plus a gold chain.

0============0
| Hood Outfit \
0==============0

  Unlocked After: "From Zero to Hero" (Lance Vance) and after creating a 
                  High-Roller Robbery Business in Empire Building.
  Description: A black hooded jacket, ski mask, black gloves, and blue jeans.

0================0
| Smuggler Outfit \
0==================0

  Unlocked After: "From Zero to Hero" (Lance Vance) and after creating a 
                  High-Roller Smuggling Business in Empire Building.
  Description: A light blue jacket with a striped shirt underneath plus beige 
               pants.

0==================0
| Smart Suit Outfit \
0====================0

  Unlocked After: Successfully finishing all Reputation Missions for all six 
                  Business Types in Empire Building.
  Description: A bright light blue pastel suit with gold chain.

0===================0
| Pastel Suit Outfit \
0=====================0

  Unlocked After: "Brawn of the Dead" (Lance Vance).
  Description: A garish yellow suit with orange shirt underneath. Man, aren't 
               you glad the 80's are over?.....

0================0
| Wet Suit Outfit \
0==================0

  Unlocked After: Successfully completing all eight courses in the 
                  "Watersports" checkpoint races.
  Description: A black and yellow wetsuit. Perfect for when riding the 
               Jetski. Cowabunga!

0=====================0
| Army Fatigues Outfit \
0=======================0

  Unlocked After: "Over the Top" (Ricardo Diaz).
  Description: These are the fatigues you wore at the beginning of the game. 
               In addition, you can use this Outfit to re-enter Fort Baxter
               without getting shot at.

0==============0
| Winner Outfit \
0================0

  Unlocked After: "Last Stand" (Ricardo Diaz).
  Description: A white T-shirt (with the pattern R*LAX on the front) and blue 
               jeans. Yes, a winner is you.....

 /=========================================================================\
0===========================================================================0
| I.23. Advanced Tips And Information                                [ADTI] |
0===========================================================================0
 \=========================================================================/

Below are some tips and additional information that will be of benefit to 
you:

0===============0
| Quick Stopping \
0=================0

  You can increase your braking power if you hold down Handbrake and Reverse 
  together. This works well in tight spaces (especially on the Ambulance 
  Mission).

0================0
| Quick Targeting \
0==================0

  When locking onto targets with a gun (like a Pistol) while holding down 
  Target, you can use the Next and Previous Weapon buttons to switch targets. 
  You can also let go of the Target button and quickly press it again to pick 
  up another target (after you kill the previous one).

0===================0
| The Tank Gun Boost \
0=====================0

  When you want to increase the speed of the often slow Rhino, rotate the 
  Main Gun 180 degrees so it faces the rear. Then fire the gun and keep 
  firing. The gun recoil will then propel it forward. The faster you fire, 
  the faster the tank will go. You can make the tank go very fast this way.

 /=========================================================================\
0===========================================================================0
| I.24. 100% Completion List                                         [CPLT] |
0===========================================================================0
 \=========================================================================/

Below is everything you need to do to get 100% Completion within Vice City
Stories:

++Completion of all Main Story Missions:
  **************************************
    >>From "Soldier" (Sgt. Jerry Martinez) to "Last Stand" (Ricardo Diaz).

++Complete the following tasks:
  *****************************
    >>Pop all 99 Red Balloons.
    >>Complete all 35 Rampages.
    >>Complete all 36 Unique Stunt Jumps.
    >>Complete the Civil Asset Forfeiture Impound lists (Viceport).
    >>Complete "Phil's Shooting Range" (5 Levels).
    >>Complete "Swinger's Club" (500 points).

++Complete the following vehicle side-missions:
  *********************************************
    >>Firetruck Mission (15 Levels - Fireproof Feature).
    >>Vigilante Mission (15 Levels - Maximum Body Armor increased).
    >>Ambulance Mission (15 Levels - Infinite Run).
    >>Taxi Mission (50 fares or $5,000, whichever happens first - Boost Jump 
      for all Taxis).
    >>Air Rescue (15 Levels - Maximum Health increased).
    >>Beach Patrol (15 Levels (any one of three scenarios) - Infinite 
      Swimming Stamina).
    >>Fire Copter (5 Levels).
    >>Vice Sights (5 Levels).
    >>"Rush!" ($1,700 of car damage) [*PS2 Exclusive*].
    >>"Crash!" ($2,000 of car damage).

++Complete the following Checkpoint Races:
  ****************************************
    >>"Playground on the Town" (Downtown).
    >>"Playground on the Dock" (Viceport) [*PS2 Exclusive*].
    >>"Playground at the Point" (Vice Point).
    >>"Playground on the Park" (Ocean Beach) [*PS2 Exclusive*].
    >>"Mashin' Up the Mall" (Vice Point Mall).
    >>"Land, Sea, and Air Ace" (Ocean Beach).
    >>"Crims On Water Wings" (Ocean Beach) [*PS2 Exclusive*].
    >>"Haiti Hover Race" (Little Haiti).
    >>"Caddy Daddy" (Leaf Links Golf Course) [*PS2 Exclusive*].
    >>"Crims On Wings" (Escobar International Airport).
    >>"Hyman Memorial O.D.T." (Escobar International Airport) [*PS2 
       Exclusive*].
    >>"Harbor Hover Race" (Ocean Beach).
    >>"Skywolf" (Escobar International Airport).
    >>"Watersports" [eight courses] (Prawn Island).
    >>"The Dirtbike Track" (Downtown):
          --Sanchez Time Trials (twelve courses).
          --Quad Bike Time Trials (four courses).
          --BMX Time Trials (eight courses).
    >>"Turismo":
          --Sunshine Autos (five races).
          --The Fairgrounds (four races).

++Do the following within Empire Building:
  ****************************************
    >>Own all 30 Empire Sites (Bulletproof vehicles outside of your 
      businesses).
    >>Have all six Business Types:
          --Prostitution.
          --Loan Shark.
          --Protection Racket.
          --Drugs.
          --Robbery.
          --Smuggling.
    >>Create at least one High-Roller Business of each Business Type to earn 
      the following Outfits for your Safehouses:
          --Leisure (Prostitution).
          --Repo-Man (Loan Shark).
          --Hired Muscle (Protection Racket).
          --Tracksuit (Drugs).
          --Hood (Robbery).
          --Smuggler (Smuggler).
    >>Successfully complete all Reputation Missions for all six Business 
      Types to earn the Smart Suit Outfit.

With that, it is now time to move onto the main portion of the guide starting
with.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| II. The West Side and Starfish Island                              [WSSI] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

On the northern part of the West Side of Vice City is the Downtown district.
This is where many corporations and businesses set up shop. It is also home
to the world famous Hyman Memorial Stadium where many concerts and events are
held.

South of Downtown is Little Haiti where most of the resident Carribeans live
and work. The area has a lot of rundown homes and small businesses.

Little Havana is where most of the resident Cubans work and live. Although
this neighborhood is a bit rundown like Little Haiti, the residents do manage
to make it more colorful and lively.

To the east of Little Havana is Starfish Island. This area is where the
richest make their residence. Million dollar mansions dot the small island.
Plus a large one being built on the south side of the island.

South of Little Havana is the Viceport area. This is where the ships dock to
unload cargo from all over the world. The vast majority of this district
consists of large warehouses and the Vice City Port Authority buildings.

West of Little Havana is Escobar International Airport. This is where many
people fly in from all over the world to partake in the splendor that is Vice
City whether it be for business or pleasure.

However, due to the threat of a major hurricane, nobody can fly in or out of
the Airport. All of the bridges to the East Side of Vice City have been
closed so you cannot go there for the foreseeable future. Large waves, which
are being generated by the large tropical disturbance offshore, will prevent
anyone from swimming very far in Vice City's waters.

Just north of Escobar International Airport is Fort Baxter Air Base. This is
the main military base for the Vice City area. It's primary purposes is to
serve as a deterrent to nearby communist Cuba and to help out law enforcement
in crisis situations.

And it is where we start the game.....

 /=========================================================================\
0===========================================================================0
| II.1. In The Beginning.....                                        [INTB] |
0===========================================================================0
 \=========================================================================/

Vice City: 1984.

A military truck drives into Fort Baxter Air Base. In the back is a lone
passenger: Private Victor Vance. He has joined the military to help support
his family which includes a sick brother who needs constant care.

After leaving the truck, he meets his superior officer: Sgt. Jerry Martinez.
However, Martinez turns out to be less than professional. He would rather get
rich than help his country.

After the two of them chat for a bit, Jerry wants Vic to go and pick up a
package for him: "no risk". He also gives Vic a pager and the use of his
motorcycle.

This also starts the mission "Soldier" (Sgt. Jerry Martinez). Go over to the
V.I.P. dock near Escobar International Airport (but if you want, go into the
Main Terminal building and get the Body Armor found at Gate 9-14 on the upper
level before going to the dock).

When you get to the dock you start a cutscene with the contact. During the
cutscene you are given the package and a message to give to Martinez.
Unfortunately, you are ambushed and have to defend the boat against the
attackers. The boat is eventually damaged to the point of where you have to
abandon ship. After jumping from the boat you are given control again.

Ignore the attackers and swim back to shore. You will be given instructions
to head back to your Barracks. Once you get to your Barracks, the mission
will be completed and you will get $50.

Then go ahead, save your game, and have a look around the place.....

 /=========================================================================\
0===========================================================================0
| II.2. Your Safehouse                                               [YSFH] |
0===========================================================================0
 \=========================================================================/

Your Safehouse at Fort Baxter Air Base is a simple Barracks where you can
save your game (and obtain Pistol ammo with the nearby Pistol Weapon Icon). 

At the beginning there are no Weapon Icons here but this is where they will
be when you start popping Red Balloons (the Weapon Icons will be just outside
your barracks).

To the east of your Barracks is a Health Icon and just to the northwest is a
Patriot you can use to help explore the city.

During the course of the game you will gain three additional Safehouses you
can use to save your game.

In addition, you can gain an Assault Rifle, and ammo, by attacking your
fellow soldiers on base (neckbreak them from behind).

 /=========================================================================\
0===========================================================================0
| II.3. Before Doing The Main Story Missions                         [BDMS] |
0===========================================================================0
 \=========================================================================/

To start, I'm going to do as much of the off-story stuff as possible before 
doing the second mission for Sgt. Jerry Martinez, "Cleaning House".

A lot of this stuff can be done in any order but doing some things in a
certain sequence will be of most benefit to you (like doing the Ambulance
Mission (for the Infinite Run feature) and shooting Red Balloons to generate
Weapon Icons for your Safehouses.

After saving the game, let's begin by listing the.....

 /=========================================================================\
0===========================================================================0
| II.4. West Side and Starfish Island Landmarks                      [WSLM] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, are the landmarks for the West Side of Vice
City. This is to help you in finding your way around and locating items
placed in the city.

The Map co-ordinates refer to the printed map that comes included with the
game disc. The neighborhood borders on the Main Map are different than what
is shown on the printed map and I am using the printed map border references.

Some of the street names and buildings are referenced from both Vice City
Stories and Original Vice City while a few others are made up.

The Stores that you can enter are not listed in the Landmarks because there
are too many to keep track of.

It is best to go around and find the landmarks before going after Weapons,
Rampages, Unique Stunt Jumps, and Red Balloons.

The landmarks for the West Side of Vice City are:

 /XXXXXXXX\
0==========0
| Downtown |
0==========0
 \XXXXXXXX/

  Bayshore Avenue
  ***************
    Map: ([C, D, E, F, G]-3).
    Notes: This is the main north-south thoroughfare for the West Side of 
           Vice City. It splits into two at the south part of Downtown.

  West Bayshore Avenue
  ********************
    Map: ([B, C]-3).
    Notes: After Bayshore Avenue splits, this part of the road continues 
           north into Downtown and ends at a three-way intersection, with
           Hoarmount Avenue, where the Downtown Ammu-Nation is located.

  East Bayshore Avenue
  ********************
    Map: (A-3), (A-4), (B-3), (B-4), (C-3).
    Notes: After Bayshore Avenue splits, this part of the road continues east 
           past The Greasy Chopper then turns north. It continues north, goes
           under the bridge for Hoarmount Avenue, and curves west. It
           continues west and then makes a sharp turn north and ends at a
           three-way intersection near The Hyman Condo.

  Hoarmount Avenue
  ****************
    Map: ([B, C]-5), (B-[3, 4]), (C-3).
    Notes: The east end of this road starts at the intersection at the 
           southwest part of Shady Palms Hospital (with West Vice Point Rd.),
           goes north toward and through Prawn Island, and into Downtown.
           Once into Downtown, it continues west past the Downtown
           Ammu-Nation and past Schuman Health Care Center. When it reaches
           the three-way intersection, it turns south, goes past the Downtown
           King Knuts and turns east, intersects with West Bayshore Avenue,
           and ends at a three-way intersection with East Bayshore Avenue.

  Hyman Memorial Stadium
  **********************
    Location: (Northwest) Downtown.
    Map: (A-[1, 2]), (B-[1, 2]).
    Notes: This is the main events center for the Vice City area. It hosts a 
           variety of events including sports and concerts.

  The Mendez Building
  *******************
    Location: (Northwest) Downtown, directly east of Hyman Memorial Stadium.
    Map: (A-2).
    Notes: This is one of the major properties owned by The Mendez Brothers 
           who are major players in Vice City's crime scene. 

  The Hyman Condo
  ***************
    Location: (Northwest) Downtown.
    Map: (A-3).
    Notes: This is a major residence building in the Downtown area directly 
           east of The Mendez Building. This also becomes a Safehouse in
           Original Vice City.

  Downtown Ammu-Nation
  ********************
    Location: (North) Downtown, at the three-way intersection where West 
              Bayshore Avenue and Hoarmount Avenue meet.
    Map: (B-3).
    Notes: This is where you can purchase weapons for use against your 
           enemies or anybody else who pisses you off.

  Schuman Health Care Center
  **************************
    Location: (Northwest) Downtown.
    Map: (B-3).
    Notes: This is where you will be if you end up getting Wasted while on 
           the West Side near the Downtown area.

  8-Ball's Bomb Shop
  ******************
    Location: (Northwest) Downtown, west of Schuman Health Care Center tucked 
              away in an alley.
    Map: (B-2).
    Notes: This place is where you can rig up a vehicle with a car bomb and 
           use it like a Remote Grenade.

  The Dirtbike Track
  ******************
    Location: (Northeast) Downtown.
    Map: (A-3).
    Notes: This is where you can do the Time Trials for several vehicles 
           parked at the track.

  V.A.J. Building
  ***************
    Location: (Northeast) Downtown, across East Bayshore Avenue south of The 
              Dirtbike Track.
    Map: (B-3).
    Notes: This large blue and white U-shaped building has a large sculpture 
           in its courtyard.

  VCN Building
  ************
    Location: (Northeast) Downtown, on Hoarmount Avenue just before it 
              crosses over East Bayshore Avenue and into Prawn Island.
    Map: (B-[3, 4]).
    Notes: This is where one of the major television stations for Vice City 
           is located.

  Downtown Fire Department
  ************************
    Location: (Central) Downtown.
    Map: ([B, C]-3).
    Notes: This is the main Fire Department for Vice City and has a Firetruck 
           which you can use to do the Firefighter Mission.

  Downtown King Knuts
  *******************
    Location: (Central) Downtown, on Hoarmount Avenue west of the Downtown 
              Fire Department.
    Map: (B-2).
    Notes: This is part of the floundering fast food chain which is having 
           trouble dealing with new competition such as the Well Stacked
           Pizza Co.

  Downtown Police Department
  **************************
    Location: (Central) Downtown, across West Bayshore Avenue east of the 
              Downtown Fire Department.
    Map: (C-3).
    Notes: This is where you will be if you end up getting Busted while on 
           the West Side near the Downtown area.

  The Rockstar Building
  *********************
    Location: (Central) Downtown, next door east of the Downtown Police 
              Department.
    Map: (C-3).
    Notes: This huge building has a large "Rockstar" sign on the east side of 
           the top of the building which can only be seen at night.

  Skumhole Shack
  **************
    Location: (Southeast) Downtown, on top of the building across Hoarmount 
              Avenue south of The Rockstar Building.
    Map: (C-3).
    Notes: This small rundown shack becomes a Safehouse in Original Vice 
           City.

  The Greasy Chopper
  ******************
    Location: (Southeast) Downtown, across East Bayshore Avenue south of the 
              Skumhole Shack.
    Map: (C-3).
    Notes: This popular biker hangout is where you will pick up certain 
           missions in Original Vice City.

  Moist Palms Hotel Construction Site
  ***********************************
    Location: (South) Downtown.
    Map: (C-3).
    Notes: This is the construction site for a new hotel being built in the 
           Downtown area.

 /XXXXXXXXXXXX\
0==============0
| Little Haiti |
0==============0
 \XXXXXXXXXXXX/

  The Compound Safehouse
  **********************
    Location: (Northwest) Little Haiti.
    Map: (C-2).
    Notes: This is one of the Safehouses you earn during the game (after the 
           mission "D.I.V.O.R.C.E." (Louise Cassidy-Williams)). This also
           becomes Phil's Place in Original Vice City.

  Kaufman Cabs
  ************
    Location: (North) Little Haiti, at a three-way intersection south of The 
              Compound Safehouse.
    Map: (D-2).
    Notes: This yellow building is where you will do some Asset Missions in 
           Original Vice City.

  North Haitian Neighborhood
  **************************
    Location: (Central) Little Haiti, just southeast of Kaufman Cabs.
    Map: (D-2).
    Notes: This run down housing area is where some of the resident Haitians 
           live.

  Little Haiti King Knuts
  ***********************
    Location: (Central) Little Haiti, west of the North Haitian Neighborhood.
    Map: (D-2).
    Notes: This is part of the floundering fast food chain which is having 
           trouble dealing with new competition such as the Well Stacked
           Pizza Co.

  White Stallionz Bar
  *******************
    Location: (Central) Little Haiti, across the street west of the Little 
              Haiti King Knuts.
    Map: (D-2).
    Notes: This place is a popular hangout for certain types of bikers.

  The Junkyard
  ************
    Location: (West) Little Haiti, from the White Stallionz Bar, go south and 
              take the first road leading west. It will take you straight to
              it.
    Map: (D-2).
    Notes: This is where most cars and other junk within Vice City end up.

  South Haitian Neighborhood
  **************************
    Location: (South) Little Haiti, from the White Stallionz Bar, go south 
              and follow the road. When it curves east and ends at the
              three-way intersection, you will be in the middle of the South
              Haitian Neighborhood.
    Map: ([D, E]-2).
    Notes: This run down housing area is where most of the resident Haitians 
           live.

  Little Haiti Pay 'N' Spray
  **************************
    Location: (East) Little Haiti, on Bayshore Avenue east of the South 
              Haitian Neighborhood.
    Map: (D-3).
    Notes: This is where you go to get rid of Wanted Ratings, repair damage, 
           and change the color of your vehicles.

  The Big Package Storage Co.
  ***************************
    Location: (Southwest) Little Haiti.
    Map: (E-2).
    Notes: This is the major storage facility for Vice City.

  Vice City Printing Works
  ************************
    Location: (South) Little Haiti, east of The Big Package Storage Co.
    Map: (E-2).
    Notes: This is the place to go when one need to print out large 
           quantities of papers and signs. This also becomes an Asset Mission
           area in Original Vice City.

 /XXXXXXXXXXXXX\
0===============0
| Little Havana |
0===============0
 \XXXXXXXXXXXXX/

  Miatma Theater
  **************
    Location: (North) Little Havana, south of Vice City Printing Works.
    Map: (E-2).
    Notes: This is one of the movie theaters for Vice City.

  The Cuban Neighborhood
  **********************
    Location: (Northwest) Little Havana, west of the Miatma Theater.
    Map: (E-2).
    Notes: This moderately run down housing area is where most of the 
           resident Cubans live. This is where you will be picking up
           missions for Umberto Robina during the course of the game.

  West Haven Community Healthcare Center
  **************************************
    Location: (Northeast) Little Havana, on Bayshore Avenue.
    Map: (E-3).
    Notes: This is where you will be if you end up getting Wasted while on 
           the West Side near the Little Havana area.

  Final Build Construction
  ************************
    Location: (Central) Little Havana, south of The Cuban Neighborhood. From 
              the three-way intersection at the southeast part of The Cuban
              Neighborhood, go south to the next three-way intersection. The
              gray building to your right is Final Build Construction.
    Map: (E-2).
    Notes: One of the offices for the large construction company responsible 
           for building many of the hotels in Vice City.

  Robina's Cafe
  *************
    Location: (West) Little Havana, west of Final Build Construction. The 
              cafe is in the inside part of the curve west of Final Build
              Construction.
    Map: (E-2).
    Notes: This cafe is owned by Alberto Robina, father to Umberto Robina. 
           This is also where you pick up certain missions in Original Vice
           City.

  Stonewall J's
  *************
    Location: (West) Little Havana, just south of Robina's Cafe.
    Map: (F-2).
    Notes: This is where you can purchase weapons for use against your 
           enemies or anybody else who pisses you off. You can't access it
           until after the mission "O, Brothel, Where Art Thou?" (Marty J.
           Williams).

  Little Havana Police Station
  ****************************
    Location: (East) Little Havana, on Bayshore Avenue.
    Map: (F-3).
    Notes: This is where you will be if you end up getting Busted while on 
           the West Side near the Little Havana area.

  Sunshine Autos
  **************
    Location: (South) Little Havana, southeast of Stonewall J's.
    Map: (F-2).
    Notes: This is one of the major car lots for the Vice City area. It is in 
           the process of expanding it's size.

  The Trailer Park
  ****************
    Location: (South) Little Havana, east of Sunshine Autos.
    Map: (F-2).
    Notes: This is where most of the redneck population within Vice City live 
           at including Marty J. Williams who will give you some missions
           during the game.

  The Fuel Depot
  **************
    Location: (Southwest) Little Havana, southeast of Sunshine Autos.
    Map: (F-2).
    Notes: This large area with pipes and large tanks is the main fuel 
           depository for nearby Escobar International Airport.

  The Beachcomber Hotel
  *********************
    Location: (South) Little Havana, across the street south of The Fuel 
              Depot.
    Map: (F-2).
    Notes: This is one of the small hotels near the Airport that cater to the 
           business traveler.

  EIA East Parking Lot
  ********************
    Location: (Southwest) Little Havana, next door west of The Fuel Depot.
    Map: (F-2).
    Notes: This is one of the parking areas for nearby Escobar International 
           Airport.

 /XXXXXXXXXXXXXXX\
0=================0
| Starfish Island |
0=================0
 \XXXXXXXXXXXXXXX/

  Starfish Loop
  *************
    Map: (E-[3, 4]).
    Notes: This road starts at a three-way intersection at the west end of 
           Starfish Island, curves north, goes east, curves south, and ends
           at another three-way intersection at the east side of Starfish
           Island.

  The Diaz Mansion
  ****************
    Location: (South) Starfish Island.
    Map: (E-[3, 4]).
    Notes: This is the main residence of Ricardo Diaz, one of Vice City's 
           more notorious crime lords.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================0
| Escobar International Airport |
0===============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

  North Terminal Building
  ***********************
    Location: (North) Escobar International Airport.
    Map: (E-1).
    Notes: This is the north terminal building for the Airport.

  V.I.P. Terminal
  ***************
    Location: (West) Escobar International Airport, southwest of the North 
              Terminal Building.
    Map: (F-1).
    Notes: This is a boat dock for the Airport. This allows people, 
           especially rich ones, to take a boat to and from the Airport area.

  EIA Main Parking Lot
  ********************
    Location: (North) Escobar International Airport, just south of the North 
              Terminal Building.
    Map: (E-1).
    Notes: This is the main parking lot for the Airport.

  EIA Main Terminal Building
  **************************
    Location: (Central) Escobar International Airport.
    Map: (F-[1, 2]).
    Notes: This is the main terminal for the Airport. It has two large gates 
           that serves the largest planes that come to Vice City.

  Control Tower
  *************
    Location: (Central) Escobar International Airport, just west of the EIA 
              Main Terminal Building.
    Map: (F-1).
    Notes: This large lavender colored tower serves the Airport.

  EIA Fire Department
  *******************
    Location: (West) Escobar International Airport, just west of the 
              Control Tower.
    Map: (F-1).
    Notes: This is the main Fire Department for Escobar International Airport 
           and has a Firetruck which you can use to do the Firefighter
           Mission.

  Main Runway
  ***********
    Location: (West) Escobar International Airport.
    Map: ([F, G, H]-1).
    Notes: This north-south runway is the longest of the three runways that 
           serve the Airport area.

  South Runway
  ************
    Location: (South) Escobar International Airport.
    Map: (G-1), (F-2).
    Notes: This southwest-northeast runway is one of the two secondary 
           runways for the Airport area.

  EIA Freight and Cargo Terminal
  ******************************
    Location: (Southeast) Escobar International Airport, southeast of the 
              South Runway.
    Map: (G-2).
    Notes: This large building is the main cargo terminal for Vice City.

 /XXXXXXXX\
0==========0
| Viceport |
0==========0
 \XXXXXXXX/

  Viceport Pay 'N' Spray
  **********************
    Location: (North) Viceport, southeast of The Beachcomber Hotel.
    Map: (G-2).
    Notes: This is where you go to get rid of Wanted Ratings, repair damage, 
           and change the color of your vehicles.

  101 Bayshore Avenue
  *******************
    Location: (Northeast) Viceport, northeast of the Viceport Pay 'N' Spray.
    Map: (G-3).
    Notes: This is one of the Safehouses you earn during the game (after the 
           mission "Conduct Unbecoming" (Sgt. Jerry Martinez)). This also has
           a pink flamingo in front to identify it.

  Civil Asset Forfeiture Impound
  ******************************
    Location: (West) Viceport, directly across the street west of the 
              Viceport Pay 'N' Spray.
    Map: (G-2).
    Notes: This is where vehicles impounded in the name of law and order 
           eventually end up.

  Vice City Port Authority Main Building
  **************************************
    Location: (South) Viceport, south of the Viceport Pay 'N' Spray.
    Map: (G-[2, 3]).
    Notes: This huge blue building with a control tower on top is the 
           headquarters for the Vice City Port Authority.

  Phil's Depot
  ************
    Location: (Southeast) Viceport, in the corner near the water's edge.
    Map: (G-3).
    Notes: This place is where you will pick up some missions for Phil 
           Cassidy. This is also where Tommy Vercetti was ambushed in the
           beginning of Original Vice City.

 /=========================================================================\
0===========================================================================0
| II.5. Empire Sites (West Side)                                     [EMWS] |
0===========================================================================0
 \=========================================================================/

In Vice City Stories there is a feature called Empire Building. It is here
where you can build your own empire and make money. Part of that is to take
over areas called Empire Sites. There are 30 of them and they are scattered
throughout Vice City.

They often change shape and size during the course of the game. They will
also have a vehicle parked outside (but you can't take it). You may even see
rival gangs fight near one of these Sites.

At this point in the game you can't do anything with them and they won't even
show up on the Main Map yet (not until after the mission "To Victor, the
Spoils" (Louise Cassidy-Williams)).

However, I've decided to list them and use them as landmarks to help find
your way around. The Map co-ordinates refer to the printed map that comes
included with the game disc.

Listed below, by neighborhood, are the Empire Sites for the West Side of Vice
City:

 /XXXXXXXXXXXXXX\
0================0
| Downtown (DTN) |
0================0
 \XXXXXXXXXXXXXX/

[DTN-ES1] - By the road curve west of The Dirtbike Track.
            Map: (A-3).

[DTN-ES2] - Just southeast of The Dirtbike Track
            Map: (A-3).

[DTN-ES3] - Hidden in the alley southwest of 8-Ball's Bomb Shop.
            Map: (B-2).

[DTN-ES4] - On West Bayshore Avenue just south of the Downtown Ammu-Nation.
            Map: (B-3).

[DTN-ES5] - Across East Bayshore Avenue northeast of The Rockstar Building.
            Map: (B-3).

[DTN-ES6] - Right next to the Moist Palms Hotel Construction Site.
            Map: (C-3).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Little Haiti (LHI) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[LHI-ES7] - Next door east of Kaufman Cabs.
            Map: (D-2).

[LHI-ES8] - Near the road curve north of The Big Package Storage Co.
            Map: (D-2).

[LHI-ES9] - Across the street east of The Big Package Storage Co.
            Map: (E-2).

[LHI-ES10] - On Bayshore Avenue south of the Little Haiti Pay 'N' Spray.
             Map: (E-3).

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Little Havana (LTV) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[LTV-ES11] - On the north-south road west of West Haven Community Healthcare 
             Center. From the hospital, go on the street just north of the
             hospital and head west. Turn south at the three-way
             intersection. Partway down the street you should see the Empire
             Site to your left.
             Map: (E-2).

[LTV-ES12] - Across the street directly southwest of Robina's Cafe.
             Map: (E-2).

[LTV-ES13] - Next door west of the Little Havana Police Station.
             Map (F-2).

[LTV-ES14] - At the street corner east of the entrance for The Beachcomber 
             Hotel.
             Map: (F-2).

 /=========================================================================\
0===========================================================================0
| II.6. West Side and Starfish Island Weapons And Items              [SIWI] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, is the Weapon, Health, Body Armor, and Police
Bribe Icons for the West Side and Starfish Island. The Map co-ordinates refer
to the printed map that comes included with the game disc:

 /XXXXXXXX\
0==========0
| Downtown |
0==========0
 \XXXXXXXX/

  Weapons
  *******
    >>Micro SMG: On the roof of a building just northeast of the Hyman 
                 Memorial Stadium area. From The Mendez Building, go north 
                 along the main road. When you get to the curve that turns 
                 east, veer northwest. There is a set of stairs near the 
                 curve that you can use to climb to the roof.
                 Map: (A-2).
    >>Baseball Bat: Under the stairs at the south side of Hyman Memorial 
                    Stadium.
                    Map: (B-2).
    >>Brass Knuckles: In a narrow alley across the East Bayshore Avenue south 
                      from the southwest part of The Dirtbike Track.
                      Map: (B-3).
    >>Pistol: South of the sculpture in the center of the V.A.J. Building 
              area.
              Map: (B-3).
    >>Butterfly Knife: Just northwest of the Fire Training Building for the 
                       Downtown Fire Department.
                       Map: (B-3).
    >>AK-47: On the roof of the Downtown Police Station on the southwest 
             corner directly above the entrance. Use the stairs near the 
             helipad to gain access.
             Map: (C-3).
    >>Knife: In a nook at the south end of the alley that is south of the 
             Downtown King Knuts.
             Map: (C-2).
    >>Hatchet: On the north side of the Moist Palms Hotel Construction Site 
               near some large pipes.
               Map: (C-3).

  Weapons (Downtown Ammu-Nation)
  ******************************
    >>Pistol: Becomes available after completion of "Soldier" (Sgt. Jerry 
              Martinez) [Cost: $240 - after completion of Phil's Shooting
              Range: $180].
    >>Scorpion: Becomes available after completion of "Soldier" (Sgt. Jerry 
                Martinez) [Cost: $360 - after completion of Phil's Shooting
                Range: $270].
    >>Micro SMG: Becomes available after completion of "Soldier" (Sgt. Jerry 
                 Martinez) [Cost: $600 - after completion of Phil's Shooting
                 Range: $450].
    >>Grenades: Becomes available after completion of "Soldier" (Sgt. Jerry 
                Martinez) [Cost: $360 - after completion of Phil's Shooting
                Range: $270].
    >>Shotgun: Becomes available after completion of "Soldier" (Sgt. Jerry 
               Martinez) [Cost: $1,000 - after completion of Phil's Shooting
               Range: $750].

  Health
  ******
    >>At the west side of The Mendez Building.
      Map: (A-2).
    >>In the alley just southwest of 8 Ball's Bomb Shop.
      Map: (B-2).
    >>In front of Schuman Health Care Center.
      Map: (B-3).
    >>In front of the large building with large black windows between the 
      Downtown Ammu-Nation and the VCN Building and directly across the 
      street from the Downtown Mal Viento Deli.
      Map: (B-3).

  Body Armor
  **********
    >>At the base of the stairs just north of the Ticket Counter at Hyman 
      Memorial Stadium.
      Map: (A-2).
    >>By the seawall corner directly east of The Dirtbike Track.
      Map: (A-4).
    >>Between the seawall and the east side of the building directly east of 
      the VCN Building in east Downtown.
      Map: (B-4).
    >>On top of The Greasy Chopper building.
      Map: (C-3).

  Body Armor (Downtown Ammu-Nation)
  ********************************
    >>Becomes available after completion of "Soldier" (Sgt. Jerry Martinez) 
      [Cost: $240 - after completion of Phil's Shooting Range: $180].

  Police Bribe
  ************
    >>In the middle of the north-south alley in the north central part of 
      Downtown. From The Mendez Building, go north along the main road. Turn 
      east along the curve. You should soon come upon an alley which should 
      be to your right. Go through this alley to find the Bribe.
      Map: (A-3).
    >>Behind the building next door north of The Rockstar Building.
      Map: (B-3).
    >>On the south side of the large crane in the middle of the Moist Palms 
      Hotel Construction Site.
      Map: (C-3).

 /XXXXXXXXXXXX\
0==============0
| Little Haiti |
0==============0
 \XXXXXXXXXXXX/

  Weapons
  *******
    >>Hook Bar: On the lower pier west of The Compound Safehouse.
                Map: (D-2).
    >>Butterfly Knife: Inside the conveyor belt area in the central part of 
                       The Junkyard (south end).
                       Map: (D-2).
    >>Shotgun: On top of a building across the street southeast of the North 
               Haitian Neighborhood.
               Map: (D-2).
    >>Grenades: Inside of one of the shacks at the south part of the South 
                Haitian Neighborhood (west side of the street).
                Map: (D-2).

  Health
  ******
    >>At a small parking area, near a parked Benson, east of The Compound 
      Safehouse.
      Map: (C-2).
    >>Near the road curve west of the South Haitian Neighborhood.
      Map: (D-2).
    >>In the middle of the large north-south concrete ditch east of the South 
      Haitian Neighborhood.
      Map: (D-2).

  Body Armor
  **********
    >>On the upper patio area of a large apartment building across the street 
      south of the large teal building with the Old Amsterdam Coffee Shop/Val
      Viento Deli in northeast Little Haiti.
      Map: (D-3).
    >>On the small railroad bridge south of The Junkyard entrance and north 
      of Empire Site LHI-ES8.
      Map: (D-2).

  Police Bribe
  ************
    >>In the throughway in the center of the Vice City Printing Works.
      Map: (E-2).

 /XXXXXXXXXXXXX\
0===============0
| Little Havana |
0===============0
 \XXXXXXXXXXXXX/

  Weapons
  *******
    >>Machete: In the basketball court in the center of The Cuban 
               Neighborhood.
               Map: (E-2).
    >>Mac 10: In an alley south of the three-way intersection where Final 
              Build Construction is at.
              Map: (E-2).
    >>Nightstick: Behind the Little Havana Police Station near the stairs.
                  Map: (F-3).
    >>Stubby Shotgun: Behind a small white trailer at the southeast corner of 
                      The Trailer Park.
                      Map: (F-2).
    >>Hatchet: On one of the concrete platforms at the southwest part of The 
               Fuel Depot.
               Map: (F-2).

  Weapons (Stonewall J's)
  ***********************
    >>Butterfly Knife: Becomes available after completion of "O, Brothel, 
                       Where Art Thou?" (Marty J. Williams). [Cost: $10 -
                       after completion of Phil's Shooting Range: $7].
    >>Machete: Becomes available after completion of "O, Brothel, Where Art 
               Thou?" (Marty J. Williams). [Cost: $100 - after completion of
               Phil's Shooting Range: $75].
    >>Pistol: Becomes available after completion of "O, Brothel, Where Art 
              Thou?" (Marty J. Williams). [Cost: $240 - after completion of
              Phil's Shooting Range: $180].
    >>Scorpion: Becomes available after completion of "O, Brothel, Where Art 
                Thou?" (Marty J. Williams). [Cost: $350 - after completion of
                Phil's Shooting Range: $270].
    >>Stubby Shotgun: Becomes available after completion of "O, Brothel, 
                      Where Art Thou?" (Marty J. Williams). [Cost: $1,200 -
                      after completion of Phil's Shooting Range: $900].

  Health
  ******
    >>In front of West Haven Community Healthcare Center.
      Map: (E-3).
    >>In the basketball courts behind West Haven Community Healthcare Center.
      Map: (E-2).
    >>On top of the roof of the building across the street east of the 
      three-way intersection at the southeast part of The Cuban Neighborhood.
      Map: (E-2).
    >>On top of the roof just south of Robina's Cafe. Use the stairs 
      southeast of the Cafe to gain access.
      Map: (E-2).
    >>At the back of the blue building behind the wall north of Sunshine 
      Autos.
      Map: (F-2).
    >>In the middle of the EIA East Parking Lot.
      Map: (F-2).

  Body Armor
  **********
    >>In the small alley directly across the street north of Robina's Cafe.
      Map: (E-2).
    >>On top of the roof directly across the street north of Empire Site 
      LTV-ES13. Either use a helicopter or get an Ambulance and enter the
      area behind it (go through the entrance near Empire Site LTV-ES11).
      Then drive up the the wall, park it up against the wall, and climb the
      Ambulance to get to the roof.
      Map: (E-2).
    >>In the lower part of the Sunshine Autos Construction Site.
      Map: (F-2).

  Police Bribe
  ************
    >>Near the group of buildings southeast of The Trailer Park.
      Map: (F-3).

 /XXXXXXXXXXXXXXX\
0=================0
| Starfish Island |
0=================0
 \XXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Laser Sniper: At the back porch of the house behind the white wall in 
                    north Starfish Island. Use the alley to the west to gain
                    access. NOTE: This Weapon Icon appears after completion
                    of the mission "From Zero to Hero" (Lance Vance).
                    Map: (E-4).
    >>Rocket Launcher: Behind the planters at the front of the white house 
                       northwest of The Diaz Mansion. NOTE: This Weapon Icon
                       appears after completion of the mission "From Zero to
                       Hero" (Lance Vance).
                       Map: (E-3).
    >>Mac 10: On the upper level behind the Diaz Mansion.
              Map: (E-4).

  Health
  ******
    >>At the small covered dock at the northwest part of Starfish Island.
      Map: (E-3).
    >>By the garage of the house across the street directly north of The Diaz 
      Mansion.
      Map: (E-4).

  Body Armor
  **********
    >>At the end of an alley at the north part of Starfish Island.
      Map: (E-3).
    >>At the back porch of the house directly west of The Diaz Mansion.
      Map: (E-3).

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Fort Baxter Air Base |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

  Health
  ******
    >>Just east of the Barracks.
      Map: (E-1).

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0===============================0
| Escobar International Airport |
0===============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

  Health
  ******
    >>On the main tarmac just south of the EIA Main Terminal Building.
      Map: (F-1).

  Body Armor
  **********
    >>At Gate 9-14 within the EIA Main Terminal Building.
      Map: (F-1).
    >>At the end of the wooden pier just south of the EIA Freight and Cargo 
      Terminal.
      Map: (G-2).

  Police Bribe
  ************
    >>On top of a dirt pile on the east side of the Airport area (almost 
      directly west of Stonewall J's).
      Map: (F-2).

 /XXXXXXXX\
0==========0
| Viceport |
0==========0
 \XXXXXXXX/

  Weapons
  *******
    >>Molotovs: Inside one of the green container crates near the center of 
                the Civil Asset Forfeiture Impound area. You need to climb
                onto the Vice City Port Authority Main Building with a
                motorcycle, jump onto the building across the street west of
                the Main Building using the ramp for VPR-J20, and then climb
                down the stairs to enter the Impound area.
                Map: (G-2).
    >>Hook Bar: At the south end of the large ship moored on the east side of 
                Viceport.
                Map: (G-3).

  Binoculars
  **********
    >>On top of the large ship moored on the east side of Viceport.
      Map: (G-3).

  Health
  ******
    >>In the alley behind the 101 Bayshore Avenue Safehouse.
      Map: (F-3).
    >>In front of the Vice City Port Authority Main Building.
      Map: (G-2).

With that done, let's move onto.....

 /=========================================================================\
0===========================================================================0
| II.7. Red Balloons Explained                                       [RDEX] |
0===========================================================================0
 \=========================================================================/

In past GTA games you had to collect Hidden Packages which were usually close
to the ground. But for Vice City Stories things are a little different. This
time you have to find and pop Red Balloons to gain Weapon Icons for your
Safehouses plus $250 per balloon.

These Red Balloons are usually high up and often found under roof overhangs.
Most of these can be popped by the use of a Pistol or Assault Rifle but some
of them can only be acquired by a Sniper Rifle.

(Although I have been told by reader Robert Sassoon that he prefers to wait
until after the game and get a Hunter to go after the Balloons. He just fires
at the vicinity of the Balloon to pop it.)

Because you have to pop these collectibles with a weapon one must take care
not to accidentally target people (especially Cops) when going after them. To
go into free-aim mode hold down the L3 button then hold down R1. Once you are
in free-aim mode let go of L3 so you can aim the reticle.

One more thing, instead of 100 Red Balloons, there are only 99 that need to
be found. This decision was inspired by a popular German song ("99
Luftballoons") that came out in the early '80s.

Also refer to the Main Map to see which Red Balloons you have popped. Hold
down the X Button while at the Main Map to bring up Show Discovered Extras
then use D-Pad to switch to Red Balloons.

A recap of what Weapon Icons you get for your Safehouses by popping Red
Balloons:

  >>10 Red Balloons - Pistol
  >>20 Red Balloons - Scorpion
  >>30 Red Balloons - Stubby Shotgun
  >>40 Red Balloons - Molotovs
  >>50 Red Balloons - AK-47
  >>60 Red Balloons - Body Armor
  >>70 Red Balloons - Flamethrower
  >>80 Red Balloons - Equalizer
  >>90 Red Balloons - Sniper Rifle
  >>99 Red Balloons - M249

 /=========================================================================\
0===========================================================================0
| II.8. Red Balloons (West Side and Starfish Island)                 [BLWS] |
0===========================================================================0
 \=========================================================================/

Now for the list of Red Balloons that can be found on the West Side and
Starfish Island. The Map co-ordinates refer to the printed map that comes
included with the game disc:

 /XXXXXXXXXXXXXX\
0================0
| Downtown (DTN) |
0================0
 \XXXXXXXXXXXXXX/

[DTN-RB1] - High up at the northeast part of Hyman Memorial Stadium just east 
            of the north parking lot.
            Map: (A-2).

[DTN-RB2] - Underneath a palm tree just northeast of the Hyman Memorial 
            Stadium area.
            Map: (A-2).
            Notes: From The Mendez Building, go north along the main road. 
                   When you get to the curve that turns east, veer northwest. 
                   There is a set of stairs near the curve, with a Rampage 
                   underneath that you can use to climb to the roof of this 
                   building. There is also a Micro SMG Weapon Icon up here on 
                   the roof. Get near the building (to the east) and look 
                   north. You should see the Red Balloon.

[DTN-RB3] - Underneath a satellite dish in the north central part of 
            Downtown.
            Map: (A-3).
            Notes: From The Mendez Building, go north along the main road. Go 
                   along the curve that goes east. Continue until you see a 
                   white sign for "Sole Man" (which should be to your left as 
                   you approach). Park in front of the store and get out. 
                   Look up and southwest. You should see the the dish and the 
                   Red Balloon.

[DTN-RB4] - Under a palm tree just southeast of Empire Site DTN-ES1.
            Map: (A-3).
            Notes: From The Mendez Building, go north along the main road. 
                   Then go east along the curve. Keep going east until you 
                   reach the curve going south. But instead continue east off 
                   the road and past Empire Site DTN-ES1. Once you get on the
                   grass, look up and south. You should see the Red Balloon
                   under one of the trees.

[DTN-RB5] - Really high up on the east side of The Mendez Building.
            Map: (A-2).
            Notes: Can only be shot at with a Sniper Rifle.

[DTN-RB6] - Under a palm tree on the east side of Schuman Health Care Center.
            Map: (B-3).
            Notes: Go through the Helipad access door in the middle area of 
                   the hospital to gain access to the roof. Then go around to 
                   the east side of the hospital roof to get to the tree.

[DTN-RB7] - Under the west overhang for the large building with large black 
            windows between the Downtown Ammu-Nation and the VCN Building and 
            directly across the street from the Downtown Mal Viento Deli.
            Map: (B-3).

[DTN-RB8] - Underneath the south part of the sculpture in the center of the 
            V.A.J. Building area.
            Map: (B-3).

[DTN-RB9] - Under the large Khronos Watch billboard at the northeast part of 
            Downtown east of the V.A.J. Building.
            Map: (B-4).

[DTN-RB10] - Under the corner overhang for the building directly across the 
             street east of the VCN Building in northeast Downtown. Can be 
             acquired from the bridge leading to Prawn Island.
             Map: (B-4).

[DTN-RB11] - Under a large palm tree directly north of the Downtown King 
             Knuts.
             Map: (B-2).

[DTN-RB12] - Under the lowest balcony of the Fire Training building on the 
             west side of the Downtown Fire Department.
             Map: (B-3).

[DTN-RB13] - Under the overhang on the east side of the large white building 
             across East Bayshore Avenue northwest of Empire Site DTN-ES5.
             Can be acquired with an Assault Rifle.
             Map: (B-3).

[DTN-RB14] - In the hollow area of the building where you found DTN-RB13.
             Map: (B-3).
             Notes: You need to fly a Helicopter into the hollow area (which 
                    runs north-south through the middle of the building), 
                    land, and nail the Red Balloon with an Assault Rifle.

[DTN-RB15] - Under the overhang on the northeast side of The Rockstar 
             Building.
             Map: (B-3).

[DTN-RB16] - Under the east overhang for the building directly southwest of 
             the Downtown Police Station.
             Map: (C-3).

[DTN-RB17] - Under the "Twilight Knife" billboard directly across East 
             Bayshore Avenue northwest of The Greasy Chopper in southeast
             Downtown.
             Map: (C-3).
             Notes: Use the stairs on the east side of the building and go 
                    past the Skumhole Shack to get to the billboard.

[DTN-RB18] - On the north side of the Moist Palms Hotel Construction Site 
             inside a large pipe.
             Map: (C-3).

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Little Haiti (LHI) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[LHI-RB19] - In the narrow alley that separates the Moist Palms Hotel 
             Construction Site and the large teal building with the Old 
             Amsterdam Coffee Shop/Val Viento Deli in north Little Haiti.
             Map: (C-3).

[LHI-RB20] - Under a palm tree near an intersection on the south side of the 
             large teal building with the Old Amsterdam Coffee Shop/Val 
             Viento Deli in north Little Haiti.
             Map: (C-3).

[LHI-RB21] - Inside the large garage at the south part of The Compound 
             Safehouse directly above the entrance.
             Map: (D-2).

[LHI-RB22] - Under the R*LAX billboard in north central Little Haiti east of 
             Empire Site LHI-ES7.
             Map: (D-2).

[LHI-RB23] - Under the north conveyor belt for the crusher in the central 
             part of The Junkyard.
             Map: (D-2).

[LHI-RB24] - Underneath the overhang for the warehouse just east of The 
             Junkyard.
             Map: (D-2).
             Notes: Just west of the Little Haiti King Knuts there is an 
                    alley. Go into the alley and continue until you reach the 
                    warehouse. The Red Balloon is under the north part of the 
                    overhang. This warehouse was also the Haitian Drug 
                    Factory in the original Vice City.

[LHI-RB25] - At the front of Le Singe d'Arbre which is west of the bridge 
             that connects the West Side with Leaf Links Golf Course.
             Map: (D-2).

[LHI-RB26] - Under the small railroad bridge just south of The Junkyard 
             entrance.
             Map: (D-2).
             Notes: Get around to the east of the bridge so you can pop the 
                    Red Balloon.

[LHI-RB27] - Under the Redwood Jr. billboard in west Little Haiti near 
             Empire Site LHI-ES8.
             Map: (D-2).

[LHI-RB28] - In front of a light green shack next to a three-way intersection 
             inside the South Haitian Neighborhood.
             Map: (D-2).
             Notes: From the Vice City Printing Works go onto the road 
                    leading east. Turn left at the next intersection. When 
                    you reach the next intersection look right. You should 
                    see the shack and the Red Balloon.

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Little Havana (LTV) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[LTV-RB29] - Under the Miamta Theater banner in north Little Havana.
             Map: (E-2).

[LTV-RB30] - Under the front of the El Peluquero Feliz Barber Shop in 
             northwest Little Havana (across the street from The Cuban
             Neighborhood).
             Map: (E-2).
             Notes: This building is also where the large Logger billboard is 
                    situated and just east of the wooden bridge that connects 
                    Little Havana to the Airport area.

[LTV-RB31] - Under a palm tree just south of the basketball courts in the 
             middle of The Cuban Neighborhood.
             Map: (E-2).

[LTV-RB32] - Under the stairs behind Hardcore Pawn (which is northwest of 
             Stonewall J's).
             Map: (E-2).

[LTV-RB33] - Behind the Redwood Jr. display that sits atop the Deli across 
             the street north of the Little Havana Police Station.
             Map: (E-3).
             Notes: Go behind the Deli to the north and stand atop a car. You 
                    should be able to get it from here with an Assault Rifle.

[LTV-RB34] - Underneath one of the palm trees at the entrance of the Little 
             Havana Police Station.
             Map: (F-3).
             Notes: Go up the stairs that are behind the Police Station to 
                    gain access to the Red Balloon.

[LTV-RB35] - Under the south part of a teal and lavender apartment building 
             at the intersection of the South Bridge that connects the West
             Side with Ocean Beach.
             Map: (F-3).
             Notes: This should be acquired with an Assault Rifle.

[LTV-RB36] - Under a palm tree on the west side of The Beachcomber Hotel.
             Map: (F-2).

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Starfish Island (SFI) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[SFI-RB37] - At the front door of the house across the street directly 
             northwest of The Diaz Mansion.
             Map: (E-3).

[SFI-RB38] - Underneath the roof overhang at the southeast part of The Diaz 
             Mansion.
             Map: (E-4).

 /XXXXXXXXXXXXXXXXXXXXXXXXXX\
0============================0
| Fort Baxter Air Base (FBA) |
0============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXX/

[FBA-RB39] - Near the base of the large tower on top of the main building at 
             the northwest part of the Base.
             Map: (D-1).
             Notes: It is best to shoot it with a Sniper Rifle but can be 
                    shot with your Assault Rifle while inside the Base.

[FBA-RB40] - Underneath the Guard Tower at the southeast part of the Air 
             Base.
             Map: (E-1).
             Notes: Can be acquired from outside the Base.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=====================================0
| Escobar International Airport (EIA) |
0=====================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[EIA-RB41] - Under the top overhang on the southwest side of the North 
             Terminal Building.
             Map: (E-1).
             Notes: Can be acquired with an Assault Rifle.

[EIA-RB42] - Under one of the escalators on the east side inside the EIA Main 
             Terminal Building.
             Map: (F-1).
             Notes: Use a car that sits low and drive to the metal detector. 
                    Then get on the car and jump over the railing so you can 
                    bring your weapons inside. Another option, thanks to 
                    readers Adam Gilligan and Nathan Spenneberg, is to go 
                    inside and beat up a security guard for a gun (because 
                    you are stripped of your weapons when you enter the 
                    terminal) so you can pop the balloon. A third option, 
                    courtesy of Robert Sassoon, is, if you have a Laser 
                    Sniper or Sniper Rifle, stand outside the east entrance 
                    and snipe the Balloon from the sidewalk (oddly enough 
                    this won't work with your other weapons).

[EIA-RB43] - Under a metal ramp at the northeast end of the South Runway.
             Map: (F-2).

[EIA-RB44] - Underneath the shelter on the west side of the EIA Freight and 
             Cargo Terminal.
             Map: (G-2).

 /XXXXXXXXXXXXXX\
0================0
| Viceport (VPR) |
0================0
 \XXXXXXXXXXXXXX/

[VPR-RB45] - Underneath the shelter at the southwest part of the Civil Asset 
             Forfeiture Impound area.
             Map: (G-2).
             Notes: You need to climb onto the Vice City Port Authority Main 
                    Building with a motorcycle, jump onto the building across
                    the street west of the Main Building using the ramp for
                    VPR-J20, and then climb down the stairs to enter the
                    Impound area.

[VPR-RB46] - Underneath a large crane directly across the street south of the 
             "Vice City Port Authority - Main Building" sign at the southeast
             part of the Vice City Port Authority Main Building.
             Map: (G-3).
             Notes: Can be acquired with an Assault Rifle from across the 
                    street.

[VPR-RB47] - At the topmost part of the large ship moored at the east part of 
             Viceport (underneath part of the mast and near the Binoculars 
             Icon).
             Map: (G-3).
             Notes: Climb the stairs at the back of the ship to reach the Red 
                    Balloon.

 /=========================================================================\
0===========================================================================0
| II.9. Unique Stunt Jumps Explained                                 [UNSE] |
0===========================================================================0
 \=========================================================================/

All around Vice City you will find objects that can be used as ramps for
vehicle jumping. Usually, on most jumps, you will just get some additional
money and not much more.

But on some jumps you will get a slow motion cutscene as you fly through the
air. These jumps are known as the Unique Stunt Jumps and, if you complete
them correctly, will add toward 100% Completion. Most of these are done on
land but there are a few that are done on water.

The Vehicle listing for each Jump will tell you which vehicle to use. Either
it is going to be the PCJ-600 or Sanchez motorbike while on land or a Jetski
while in the water.

Some of these Jumps require that you get a high rate of speed. The best way
to get it is to lean down on the PCJ-600. This is achieved by gently pushing
the Left Analog Stick forward so that you go down just a little on the
vehicle. If you push up too much you will stand up so it takes a little
practice to get it right. But it will make a big difference in speed and will
reduce frustrations in trying to get certain Jumps.

There are a total of 36 Unique Stunt Jumps in the game and 22 of them can be
done on the West Side and Starfish Island. However, six of these Jumps are
exclusive to the PS2 version of Vice City Stories and are noted.

Your reward for finishing Unique Stunt Jumps is $250 for each one completed
and you will get a $10,000 bonus for successfully completing all 36 Jumps.

Also refer to the Main Map to see which Unique Stunt Jumps you have done.
Hold down the X Button while at the Main Map to bring up Show Discovered
Extras then use D-Pad to switch to Unique Stunts.

 /=========================================================================\
0===========================================================================0
| II.10. Unique Stunt Jumps (West Side and Starfish Island)          [USJW] |
0===========================================================================0
 \=========================================================================/

Now for the list of Unique Stunt Jumps found on the West Side and Starfish
Island. The Map co-ordinates refer to the printed map that comes included
with the game disc:

 /XXXXXXXXXXXXXX\
0================0
| Downtown (DTN) |
0================0
 \XXXXXXXXXXXXXX/

[DTN-J1] - The stairs just west of The Dirtbike Track.
           Heading: West to East.
           Map: (A-3).
           Vehicle: PCJ-600.
           Notes: You need to land on The Dirtbike Track to get credit. This 
                  one is a little tough due to the fact you have to go around
                  traffic and angle yourself with the Jump plus get a good
                  rate of speed to do it.

[DTN-J2] - The stairs just south of the road loop for Hyman Memorial Stadium.
           Heading: North to South.
           Map: (B-2).
           Vehicle: PCJ-600.
           Notes: You need to tap D-Pad up to get enough speed to make the 
                  Jump. You need to clear the water and the fence to get
                  credit. You also need to get around the traffic too.

[DTN-J3] - The ramp just south of an Empire Site DTN-ES3.
           Heading: North to South.
           Map: (B-2).
           Vehicle: PCJ-600.
           Notes: This one is quite hard and you need to get at least 65 to 
                  70 Meters to get credit for the Jump.

[DTN-J4] - The ramp on top of the Downtown King Knuts. You need to use the 
           ramp for DTN-J3 to land on the building and get access.
           Heading: West to East.
           Map: (B-2).
           Vehicle: PCJ-600.
           Notes: Not too hard. You can smack into the building and still get 
                  credit for the Jump.

[DTN-J5] - The stairs just south of the bridge, for Hoarmount Avenue, that 
           links Downtown to Prawn Island.
           Heading: South to North.
           Map: (B-4).
           Vehicle: PCJ-600.
           Notes: You need to jump completely over the bridge to get credit 
                  for the Jump. You should lean down to get the speed
                  necessary to make it.

[DTN-J6] - The ramp on top of the three large pipes at the north part of the 
           Moist Palms Hotel Construction Site.
           Heading: Southwest to Northeast.
           Map: (C-3).
           Vehicle: PCJ-600.
           Notes: You need to start at the south end of the site to get 
                  enough speed for the Jump. When you align yourself to the
                  ramp start leaning down. You need to clear the building and
                  the fence and land on the grass to get credit for the Jump.

[DTN-J7] - The ramp inside the Moist Palms Hotel itself. You need to climb 
           the scaffolding on the west side of the Hotel to access.
           Heading: East to West.
           Map: (C-3).
           Vehicle: PCJ-600.
           Notes: Pretty easy to do since there is a very short distance 
                  between the wall and the ramp and nothing to get in the
                  way.

[DTN-J8] - The huge dirt mound on the southwest part of the Downtown area 
           near the beach (just north of The Compound Safehouse).
           Heading: North to South.
           Map: (C-2).
           Vehicle: PCJ-600.
           Notes: You need to get a lot of speed to make this Jump. You need 
                  to lean down extensively to do this. You need to fully
                  clear the wall and land on your wheels to get credit for
                  the Jump.

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Little Haiti (LHI) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[LHI-J9] - The stairs near the back end of the White Stallionz Bar.
           Heading: South to North.
           Map: (D-2).
           Vehicle: PCJ-600.
           Notes: This one is tough to do. You don't have a lot of approach 
                  space and you must lean down the entire way. You need to
                  get at least 40 Meters to get credit for the Jump.

[LHI-J10] - The ramp across the water south of The Junkyard.
            Heading: South to North.
            Map: (D-2).
            Vehicle: PCJ-600.
            Notes: You should lean down in order to get enough speed to clear 
                   the water and land on the other side.

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Little Havana (LTV) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[LTV-J11] - The huge dirt mound west of The Cuban Neighborhood.
            Heading: North to South.
            Map: (E-2).
            Vehicle: PCJ-600.
            Notes: You start the approach near where you did LHI-J10. You can 
                   get a lot of speed on the long approach.

[LTV-J12] - [*PS2 Exclusive*] The ramp on top of the junked car just north of 
            Sunshine Autos.
            Heading: North to South.
            Map: (F-2).
            Vehicle: PCJ-600.
            Notes: Although you have to go through alleys you can still get 
                   enough approach speed to make the Jump. You need to land
                   in the Sunshine Autos area to get credit for the Jump.

[LTV-J13] - The stairs at the south part of Benny's Restaurant.
            Heading: West to East.
            Map: (F-3).
            Vehicle: Sanchez.
            Notes: You need to start in the parking lot across Bayshore 
                   Avenue west of the stairs. You also have to land in the
                   water, without touching the boat, in order to get credit
                   for the Jump. You may want to consider doing the Beach
                   Patrol side-mission and gain the Infinite Swimming Stamina
                   Feature before doing this Jump.

[LTV-J14] - The concrete embankment on the north side of the entrance of the 
            South Bridge that links the West Side to Ocean Beach (just south
            of LTV-J13).
            Heading: North to South.
            Map: (F-3).
            Vehicle: PCJ-600.
            Notes: Pretty easy. Just go fast on the sidewalk to get enough 
                   speed.

[LTV-J15] - The ramp just north of the large container ship on the east side 
            of Viceport.
            Heading: Northwest to Southeast.
            Map: (G-3).
            Vehicle: PCJ-600.
            Notes: You should lean down to get enough speed to land on the 
                   ship so you can get credit for the Jump.

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Starfish Island (SFI) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[SFI-J16] - [*PS2 Exclusive*] The ramp on the west side of The Diaz Mansion.
            Heading: Northeast to Southwest.
            Map: (E-2).
            Vehicle: PCJ-600.
            Notes: Very easy. Need to jump completely over the small pond to 
                   get credit for the Jump.

 /XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0=====================================0
| Escobar International Airport (EIA) |
0=====================================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX/

[EIA-J17] - The set of stairs just east of the North Terminal Building.
            Heading: Northwest to Southeast.
            Map: (E-1).
            Vehicle: PCJ-600.
            Notes: You need to land on the grass beyond the chainlink fence 
                   to get credit for the Jump.

[EIA-J18] - The ramp next to the large red, white, and blue Plummet plane 
            north of the Control Tower.
            Heading: Southeast to Northwest.
            Map: (F-1).
            Vehicle: PCJ-600.
            Notes: Not too hard. You have plenty of room to get a good 
                   approach speed to jump the plane.

[EIA-J19] - The ramp on the north side of the roof of the EIA Freight and 
            Cargo Terminal. Use stairs on the east side to access.
            Heading: South to North.
            Map: (G-2).
            Vehicle: PCJ-600.
            Notes: You must back your rear tire to the south edge of the 
                   building and lean down the whole way. You need to land on
                   the building to the north and get at least 60 Meters to
                   get credit for the Jump.

 /XXXXXXXXXXXXXX\
0================0
| Viceport (VPR) |
0================0
 \XXXXXXXXXXXXXX/

[VPR-J20] - The ramp at the northwest corner on the top of the Vice City Port 
            Authority Main Building. Use the stairs on the east side of the
            building to access.
            Heading: East to West.
            Map: (G-2).
            Vehicle: PCJ-600.
            Notes: Not too hard. You need to land on the building across the 
                   street to get credit for the Jump although if you get too
                   much speed you can land in the Civil Asset Forfeiture
                   Impound area.

[VPR-J21] - The ramp at the north part of the roof of the building on the 
            east side of the Civil Asset Forfeiture Impound area. You need to
            use the ramp for VPR-J20 to get access.
            Heading: South to North.
            Map: (G-2).
            Vehicle: PCJ-600.
            Notes: You need to start at the fence at the south side of the 
                   roof. You also need to lean down the whole way. You need
                   to clear the building across the way and land on the grass
                   on the opposite side to get credit for the Jump.

[VPR-J22] - The large ramp west of the large ship moored on the east side of 
            Viceport.
            Heading: South to North.
            Map: (G-3).
            Vehicle: PCJ-600.
            Notes: You need to get a lot of approach space to do this Jump. 
                   You also need to lean down the whole way. You have to
                   completely clear the building in order to get credit for
                   the Jump.

With that done, let's move onto the next chapter.....

 /=========================================================================\
0===========================================================================0
| II.11. Ambulance Mission                                           [AMBM] |
0===========================================================================0
 \=========================================================================/

When you go near either Schuman Health Care Center (Downtown) or West Haven
Community Healthcare Center (Little Havana) (as well as Shady Palms Hospital
(Vice Point) or Ocean View Hospital (Ocean Beach)) you will find an
Ambulance. Entering the Ambulance and pressing the R3 Button will activate
the Ambulance Mission.

When the mission begins, you are at Level 1 and you have one patient to
deliver to the hospital. At each level you complete, the number of patients
increase by one so at Level 2 you have two patients, at Level 3, three
patients, and so on.

The Ambulance can only carry three patients at a time so you will have to
think in groups of three when doing the later levels. Use your map and try to
plan a good route to get to your patients. Try to go for the furthest patient
first and work back to the hospital. If you don't think you will have enough
time to get the furthest one first, get the first one on you see on the way
then make your way to the furthest patient.

When approaching a patient, Make sure that the patient is on the right of
your ambulance and don't get too close as the patient is running toward your
vehicle as you approach. When the patient just starts to get in the
ambulance, go. This will save a second or two. Use your siren as this causes
the cars to either stop or turn away from you making it a little easier to
evade them.

You need to complete 15 Levels in order to succeed in this mission.
Succeeding in this mission will give you the Infinite Run Feature. However,
this does NOT translate into Infinite Stamina for swimming. That has to be
done later (by doing the "Beach Patrol" side-mission).

Like most of the other vehicle based side-missions in VCS you will be given
checkpoints at Level 5 and Level 10. Another nice feature in the VCS version
of the Ambulance Mission is that you can leave your Ambulance to find another
one in case you trashed up yours too much (but only if you have no patients
otherwise you will be told to return to the Ambulance you are currently
using).

 /=========================================================================\
0===========================================================================0
| II.12. Firefighter Mission                                         [FGMS] |
0===========================================================================0
 \=========================================================================/

At the Downtown Fire Station there is a Firetruck parked at the front. If you
enter the Firetruck and press the R3 Button you will activate the Firetruck
Mission. You then have to go from place to place, with a time limit,
extinguishing vehicle fires with the water cannon by using the Circle button.

On Level 1 you just have to put out a single car fire. On Level 2 you have to
put out the car fire but when you do that a person will exit and he will be
on fire and you will have to put him out. The person will then try to run
away so you have to go and chase him (but thankfully he won't run too far).

As you progress through the levels more cars, with more people, will be added
for a maximum of three cars.

When holding down the Attack button use the Right Analog Stick to aim the
Water Cannon to help put out the fires so you can advance quickly.

The faster you put out fires, the more time you can accumulate which makes it
easier to get to your next destination on the next level. In addition, you
get five seconds for putting out a car fire and ten seconds for putting out a
person.

But, if you don't save a person in time, they will die and you will lose
fifteen seconds. If you manage to complete a level without losing anybody you
will gain a Perfect Bonus of twenty seconds.

You need to complete 15 Levels in order to succeed in this mission.
Succeeding in this mission will give you the Fireproof Feature. This will
make you fireproof making it easier to use Molotovs since you don't have to
worry about making mistakes, like throwing them too close to yourself, when
using them.

Like most of the other vehicle based side-missions in VCS you will be given
checkpoints at Level 5 and Level 10.

 /=========================================================================\
0===========================================================================0
| II.13. Vigilante Mission                                           [VGLM] |
0===========================================================================0
 \=========================================================================/

When you enter a Police Vehicle and press the R3 Button you will activate the
Vigilante Mission.

You start out at 5 minutes and will be prompted to chase and destroy a
selected target. You have to kill all the criminals in the level before
moving onto the next one. You will restart at five minutes when you go to the
next level. The further you progress through the mission, the more criminals
you have to eliminate.

Care must be taken to keep your Wanted Ratings to a minimum since you cannot
use a Police Vehicle in a Pay 'N' Spray and the Cops don't take too kindly to
someone muscling in on their job. The Cops are almost as bad as the criminals
sometimes.

At this point in the game the best vehicle to use is the VCPD Wintergreen
which will allow you to shoot forward while riding (get about 3,000 rounds of
Micro SMG ammo before doing the Vigilante Mission). This will allow you to
blow up the criminal cars easier (for the most part).

When you start, there are three scenarios you will encounter while doing the
Vigilante Mission (from easiest to hardest):

  >>The criminals will be on foot. Go to where they are at but stay at a 
    distance. If you are far enough away they will stand still instead of
    approaching you. Use a Sniper Rifle and pick them off one by one. Take
    your time when killing them as it will keep your Wanted Rating from
    getting too high.

  >>The criminals will be on motorcycles. The criminals tend to wield 
    powerful machine guns and can do some damage to your Police Vehicle.
    However, if you use a VCPD Wintergreen, you can go up behind them and
    easily shoot them out to move to the next level.

  >>The criminals will be in cars. Not surprisingly, being the hardest, this 
    is also the scenario that will appear the most often. The criminals have
    an extremely annoying habit of shooting out your tires constantly from
    long range and can really mess up your vehicle at close range. You'll
    spend most of your time searching for new Police Vehicles since you can't
    use them in a Pay 'N' Spray. This, of course, means little time to pursue
    and destroy the criminals which leads to failure. Again and again.....

If you are constantly having trouble passing this mission then it's okay to
hold off until the mission "Money for Nothing" (Bryan Forbes). It is during
this mission that you can acquire a Rhino before you open up the East Side
and use it in the Vigilante Mission. This will make the mission much easier.

You need to complete 15 Levels in order to succeed in this mission.
Succeeding in this mission will increase your maximum Armor which is
represented with a "+" by your Armor Bar.

Like most of the other vehicle based side-missions in VCS you will be given
checkpoints at Level 5 and Level 10. And you'll need them too as the
criminals can get really nasty in the later levels.

If you've managed to get through the mission at this point in the game, and
increase your maximum Body Armor (as well as acquire the Fireproof Feature),
then it might be a good idea to start doing.....

 /=========================================================================\
0===========================================================================0
| II.14. Rampages Explained                                          [RPEX] |
0===========================================================================0
 \=========================================================================/

As you go around the city, you will notice some skull icons laying about.
These are the Rampage Icons. When one is activated, you will be instructed to
kill or destroy certain objects within two minutes and with a given weapon
with unlimited ammo (that you can't switch out of during the duration of the
Rampage).

There are a total of 35 Rampages in the game and 18 of them can be done on
the West Side and Starfish Island. However, five of these Rampages are
exclusive to the PS2 version of Vice City Stories and are noted.

Your reward for finishing Rampages will start at $50 and increase by $50 for
each one completed. You will get $3,500 for completing the last Rampage.

One interesting difference between the Rampages in Vice City Stories and in
previous GTAs is the fact that when you successfully complete a Rampage in
VCS it doesn't disappear. It remains but changes into a darker color. In VCS
you can actually do the Rampages as many times as you like for additional
cash and amusement.

Also refer to the Main Map to see which Rampages you have done. Hold down the
X Button while at the Main Map to bring up Show Discovered Extras then use
D-Pad to switch to Rampages.

 /=========================================================================\
0===========================================================================0
| II.15. Rampages (West Side and Starfish Island)                    [RMPW] |
0===========================================================================0
 \=========================================================================/

And now for the list of Rampages found on the West Side and Starfish Island.
The Map co-ordinates refer to the printed map that comes included with the
game disc:

 /XXXXXXXXXXXXXX\
0================0
| Downtown (DTN) |
0================0
 \XXXXXXXXXXXXXX/

[DTN-R1] - Drive-By and Eliminate 20 Bikers (Micro SMG).
           Location: Under the stairs north of The Mendez Building.
           Map: (A-2).
           Notes: Bring a motorcycle to this Rampage. Shoot groups of Bikers 
                  in front of you while on the motorcycle to complete the
                  Rampage.

[DTN-R2] - Take Out 20 Bikers (Mac 10).
           Location: In a corner at the southwest part of The Dirtbike Track.
           Map: (A-3).
           Notes: This one's a bit tricky. The Mac 10 is a slow firing weak 
                  weapon. Another problem is that lots of Bikers can spawn
                  behind you while you are killing the ones in front of you.
                  Even though they use Baseball Bats and Pistols the Bikers
                  can still be a problem. The best thing to do is to go into
                  the street, kill a small group to get things started, and
                  head west. When you get to the grass again, head northwest
                  and into the corner. That way they can't come up behind
                  you. Then target the ones with Pistols first then the Bats.
                  You should have enough victims to complete the Rampage. It
                  should also be noted that this Rampage is in a different
                  location in the PSP version (in the parking lot east of the
                  Downtown Ammu-Nation).

[DTN-R3] - Decimate 25 Bikers (Grenades).
           Location: By the sign for Hyman Memorial Stadium.
           Map: (A-2).
           Notes: Drop Grenades at the feet of groups. When they start firing 
                  run away and throw from a distance.

[DTN-R4] - Drive-By and Execute 25 Bikers (Micro SMG).
           Location: Across the Hoarmount Avenue south of the Downtown 
                     Ammu-Nation (on top of the stairs).
           Map: (B-3).
           Notes: Bring a motorcycle to this Rampage. Shoot groups of Bikers 
                  in front of you while on the motorcycle to complete the
                  Rampage.

[DTN-R5] - Take Out 25 Bikers (Sniper Rifle).
           Location: On a ledge at the north part of the building directly 
                     north of the VCN Building. Either use a helicopter or do
                     a running jump from the VCN Building to access.
           Map: (B-4).
           Notes: Go down to the overhang and pick off the Bikers. If you're 
                  good with targeting you should be able to get the last one
                  with about 15 seconds remaining.

[DTN-R6] - Kill 25 Bikers (Shotgun).
           Location: On top of the Downtown King Knuts. Use either a 
                     helicopter or do DTN-J3 to access.
           Map: (B-2).
           Notes: Get to the edge of the roof. Target a Biker and hold down 
                  the fire button. When dead use R2 and L2 to switch targets.
                  Continue until completed. Since you are on the roof you are
                  difficult to hit.

[DTN-R7] - Trash 10 Vehicles (Molotovs).
           Location: On the very northwest corner of the roof of the Downtown 
                     Police Station.
           Map: (C-3).
           Notes: It is highly recommended that you do the Firefighter 
                  Mission to get the Fireproof Feature before you do this
                  Rampage. To start, head down the stairs and toss Molotovs
                  at the Enforcer and at the vehicle you came here with.
                  Don't get close to the cars. They will explode quickly and
                  can seriously hurt you. Go around the Police Station area
                  and destroy the other parked Police vehicles then destroy
                  any other cars nearby to complete the Rampage.

[DTN-R8] - Exterminate 25 Bikers (AK-47).
           Location: Under the ramp leading up to the helipad on top of the 
                     Downtown Police Station.
           Map: (C-3).
           Notes: Head down to street level and find Bikers. Use the R2 and 
                  L2 buttons to quickly switch targets. The power and speed
                  of the AK-47 will allow you to get through this Rampage
                  quickly.

[DTN-R9] - Terminate 25 Bikers (AK-47).
           Location: Inside the Skumhole Shack.
           Map: (C-3).
           Notes: Head down to street level and find Bikers. Use the R2 and 
                  L2 buttons to quickly switch targets. The power and speed
                  of the AK-47 will allow you to get through this Rampage
                  quickly.

[DTN-R10] - Crush 15 Bikers (Vehicle).
            Location: In a pipe at the north part of the Moist Palms Hotel 
                      Construction Site.
            Map: (C-3).
            Notes: Get a good solid vehicle. Then go onto Bayshore Avenue to 
                   claim your victims.

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Little Haiti (LHI) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[LHI-R11] - Incinerate 10 Vehicles (Molotovs).
            Location: In an alley between the two storefronts with teal 
                      awnings just east of the large R*LAX board in north
                      Little Haiti.
            Map: (D-3).
            Notes: It is highly recommended that you do the Firefighter 
                   Mission to get the Fireproof Feature before you do this
                   Rampage. To start, head down the stairs and toss Molotovs
                   at the Enforcer and at the vehicle you came here with.
                   Don't get close to the cars. They will explode quickly and
                   can seriously hurt you. Go around the Police Station area
                   and destroy the other parked Police vehicles then destroy
                   any other cars nearby to complete the Rampage.

[LHI-R12] - Erase 25 Cholos (Micro SMG).
            Location: On the east end of a rooftop just east of The Junkyard 
                      entrance.
            Map: (D-2).
            Notes: Get to the edge of the roof. Target a Cholo and hold down 
                   the fire button. When dead use R2 and L2 to switch
                   targets. Continue until completed. Since you are on the
                   roof you are difficult to hit.

 /XXXXXXXXXXXXXXXXXXX\
0=====================0
| Little Havana (LTV) |
0=====================0
 \XXXXXXXXXXXXXXXXXXX/

[LTV-R13] - Gun Down 25 Cholos (Scorpion).
            Location: On the stairs for a house at the southwest part of The 
                      Cuban Neighborhood.
            Map: (E-2).
            Notes: Go into the alley to the south and pick them off from 
                   there.

[LTV-R14] - Kill 25 Cholos (Sniper Rifle).
            Location: On the rooftop of a building just east of Robina's 
                      Cafe. Use stairs in nearby alley to the southeast to
                      access.
            Map: (E-2).
            Notes: Get to the lower rooftop and to the edge. Pick off the 
                   Cholos from there.

[LTV-R15] - [*PS2 Exclusive*] Kill 40 Cholos (Stubby Shotgun).
            Location: On top of Guano's Cafe which is west of Empire Site 
                      LTV-ES11. Use ramps in alley north of the Cafe to
                      access.
            Map: (E-2).
            Notes: This weapon has a very short range so you have no choice 
                   but to drop down into the groups of Cholos. However, it is
                   very powerful up close so you can take out an entire group
                   with one shot. This will still take awhile because of the
                   slow reload but even so this is still not a hard Rampage
                   to do.

[LTV-R16] - Hack and Slash 25 Cholos (Katana).
            Location: At the southeast corner of the roof of the Little 
                      Havana Police Station.
            Map: (F-3).
            Notes: This one can be a bit tricky. They can hit you while you 
                   are trying to swing. Best thing is to target one from
                   behind and kill him. While still targeting the dead Cholo
                   you can still swing and hit nearby Cholos.

[LTV-R17] - Execute 25 Cholos (Pistol).
            Location: Between the fence and the north building on the 
                      Sunshine Autos Lot.
            Map: (F-2).
            Notes: Some the Cholos will be wielding Pistols too so target 
                   them first. Clear them out then go after Bat wielding
                   ones. Keep an eye out for Pistol wielding Cholos that
                   spawn behind you.

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Starfish Island (SFI) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[SFI-R18] - [*PS2 Exclusive*] Destroy 15 Vehicles (Spas 12).
            Location: On the porch of the house directly west of The Diaz 
                      Mansion.
            Map: (E-3).
            Notes: Destroy the vehicle you drove up in then the nearby parked 
                   car. Go onto the road and start heading west destroying
                   cars as you go.

Now let's go back to the side-missions.....

 /=========================================================================\
0===========================================================================0
| II.16. Taxi Mission                                                [TXMS] |
0===========================================================================0
 \=========================================================================/

Whenever you enter a Taxi, regardless of whether you jack one or take a
parked one, you have the option of doing the Taxi Mission by pressing the R3
Button. The mission comprises of picking up fares and driving them to their
destination a la Sega's "Crazy Taxi".

The interesting thing about the Taxi Mission in Vice City Stories, as
compared to the Taxi Missions in previous GTAs, is that there is more than
just picking up and dropping off passengers this time.

In addition to the usual pick up and drop off scenario there are two
additional ones:

  >>Pick up then drop off fare at a store so they can shop then drop them off 
    at another destination.

  >>Pick up then drop off fare at a store so they can rob it then take them 
    to another destination with a 2-Star Wanted Rating.

This definitely makes things more interesting and less boring than the Taxi
Mission on the other GTAs

But changing up the scenarios isn't the only thing that was changed. Rockstar
also changed the requirements for completing the mission.

You can complete the mission by either completing 50 fares total or making
$5,000 from the fares you picked up. This means that the more fares you pick
up in one run (which also means that you make more money), the sooner you can
complete the mission. For this guide I completed the Taxi Mission after my
27th straight fare.

After you successfully complete the Taxi Mission, regardless of how, you will
earn the Boost Jump for all Taxis.

 /=========================================================================\
0===========================================================================0
| II.17. The Dirtbike Track                                          [TDTR] |
0===========================================================================0
 \=========================================================================/

At the north part of Downtown there is a place called The Dirtbike Track.
Here you can perform time trials with three different vehicles parked in
three of the corners of the track area.

Each vehicle has its own set of courses and you must beat the time for one
course before you can progress to the next one. If you fail to beat a target
time you can do the course over until you do. It may take a few tries on some
of the courses but they are still not too hard to complete.

You get $100 for each course completed and $2,500 for completing all courses
for all three vehicles.

A general rule of thumb when performing these courses, regardless of vehicle,
is to try to cut across the grass to save time when possible. It is also
recommended that you complete the Ambulance Mission to gain the Infinite Run
Feature before doing the BMX Time Trials.

Listed below are the three Time Trials, their courses, and target times for
each one:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.17.A. Sanchez Time Trials                                             \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Sanchez Time Trials are activated when you get onto the Sanchez at the
southwest corner of the Track.

  >>Course 1 - 1:55.
  >>Course 2 - 1:35.
  >>Course 3 - 2:00.
  >>Course 4 - 1:20.
  >>Course 5 - 1:40.
  >>Course 6 - 2:25.
  >>Course 7 - 2:10.
  >>Course 8 - 2:05.
  >>Course 9 - 2:10.
  >>Course 10 - 2:55.
  >>Course 11 - 3:00.
  >>Course 12 - 2:55.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.17.B. Quad Bike Time Trials                                           \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Quad Bike Time Trials are activated when you get onto the Quad at the
southeast corner of the Track.

  >>Course 1 - 1:25.
  >>Course 2 - 1:35.
  >>Course 3 - 1:20.
  >>Course 4 - 1:25.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| II.17.C. BMX Time Trials                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The BMX Time Trials are activated when you get onto the BMX at the northeast
corner of the Track.

  >>Course 1 - 1:25.
  >>Course 2 - 1:30.
  >>Course 3 - 1:20.
  >>Course 4 - 1:35.
  >>Course 5 - 1:45.
  >>Course 6 - 1:40.
  >>Course 7 - 1:35.
  >>Course 8 - 2:40.

 /=========================================================================\
0===========================================================================0
| II.18. "Playground on the Town"                                    [PGOT] |
0===========================================================================0
 \=========================================================================/

Behind the Downtown Police Station, near the Enforcer, you will find a parked
PCJ-600. Climbing onto it will trigger the "Playground on the Town"
Checkpoint Race. This is one of four "Playground" Checkpoint Races found
within Vice City Stories.

You have 1:35 to collect all of the checkpoints and the timer starts when you
pick up the first one. Climb up to the helipad area and then to the roof.

Once on the roof, go left to get the checkpoint then turn north and follow
the checkpoints and jump to the next building. Once on the next building,
grab the four checkpoints there, jump to the next building, grab the one
there, jump to the next building, get the one there, and go to ground level.

Weave between the buildings and grab all the checkpoints while making your
way to the Rockstar Building. Climb up the stairs, follow the checkpoints
and, when you turn the left corner, gun it to make the ramp and jump across
the street to claim the last checkpoint near the Skumhole Shack.

Successful completion of this race will earn you $500. You can do this race
again but you will get no money and you must beat your best time to win.

 /=========================================================================\
0===========================================================================0
| II.19. "Playground on the Dock" [*PS2 Exclusive*]                  [PYDC] |
0===========================================================================0
 \=========================================================================/

Leaning against the wall just south of the 101 Bayshore Avenue Safehouse in
Viceport you will find a parked PCJ-600. Climbing onto it will trigger the
"Playground on the Dock" Checkpoint Race.

You have 1:15 to collect all of the checkpoints and the timer starts when you
pick up the first one. Start with the checkpoints in the alley.

Then get the ones on the rooftop of the garages. From there, go south and get
the ones leading to the grass by Bayshore Avenue.

You need to get good speed to make the ramp over the street and get the two
checkpoints there. Get on the walkway onto Bennie's Restaurant. Go right and
around the ship to get all the checkpoints on the lower level.

Then go to the upper level to claim the remaining checkpoints.

Successful completion of this race will earn you $500. You can do this race
again but you will get no money and you must beat your best time to win.

 /=========================================================================\
0===========================================================================0
| II.20. "Rush!" [*PS2 Exclusive*]                                   [RUSH] |
0===========================================================================0
 \=========================================================================/

On the south side of Viceport, and across the street from the southwest side
of the Vice City Port Authority Main Building, is a Linerunner. Getting
inside the vehicle triggers the "Rush!" side-mission.

In this side-mission, you need to cause $1,700 of damage in three minutes.
This is done by ramming the cars on the road. You need to spin them out,
knock them around, destroy them, etc. in order to get the points needed to
succeed.

This is a partial list of what you get for doing certain things to cars:

  >>$10 for each spin of a car.
  >>$50 for bike dismount.
  >>$50 for knocking cars high into air.
  >>$150 for flipping car.
  >>$250 for car sunk (knocking it into the water).
  >>$300 for destroying car.

You can also hit several cars at once for a multiplier (but I haven't done
that too often).

The Linerunner has a nasty habit of going onto two wheels when trying to hit
cars or coming to a stop when hitting a car.

But there is a cheap way to get more than enough points to succeed.

Get a car, not a motorcycle, and head toward the Vice City Port Authority
Main Building. At the southwest corner is a Packer. Park close but not too
close to the Packer.

Next, go to the street (and where you can see the Linerunner) and look for
cars. Then, using a Micro SMG, shoot at a car going east or west to get it to
stop then shoot a car going in the opposite lane to get it to stop. This will
cause the traffic to back up. Shoot at some of the backed up cars to get the
drivers to flee.

Now, carefully shoot at each backed up car until it is really smoking (and
very close to destruction). Then do the same to the car you drove up in and
to the parked Packer.

After that, head to the Linerunner and start the mini-game. Now all you have
to do is smack into the damaged cars and destroy them getting $300 for each
vehicle destroyed. Depending on how many cars you stack up you may get more
than $2,000 worth of destruction without leaving the Vice City Port Authority
Main Building area. And with plenty of time to do more chaos.

Upon successful completion you will get $1,000. You can do the side-mission
again you will get $250 for each successful completion.

At this point I have done all I can do on the West Side before starting the
Main Story Missions. But there is something else that can be done.....

 /=========================================================================\
0===========================================================================0
| II.21. The Yankee Method                                           [YNKM] |
0===========================================================================0
 \=========================================================================/

As noted earlier, the programmers of Vice City Stories employed forcefields
and Wave Generators to keep you confined to the West Side until the mission
"From Zero to Hero" (Lance Vance).

However, as with every other GTA game since "Grand Theft Auto III", there is
always a way to get around these obstacles to get to the other side early and
do things before you are supposed to.

And Vice City Stories is no different.

Getting to the East Side early is actually pretty easy. Somebody else came up
with this method so I can't take full credit for this (at this time I don't
know who).

What you need to do is go to Viceport. On the east side of Viceport is the
large moored ship. Southwest of that ship is a parked Yankee truck. Get into
the Yankee and head for Starfish Island.

When you get to Starfish Island, head to The Diaz Mansion. Turn onto the
property and head east toward the bridge that connects Starfish Island with
the East Side.

As you get near the bridge, stop and turn the truck around. Then back up
toward the water's edge while scraping the right side of the truck with the
wall.

What you want to do is have the back wheels close, but not too close to the
water's edge. When you have the back wheels where they should be, get out of
the truck.

Because the back wheels are on an incline the truck will lean to the left
when you exit. If the back wheels are too close to the edge then the leaning
motion will cause the truck to fall into the water.

Once the truck leans down then you need to climb it by jumping onto the hood
then onto the top of the Yankee. Once on top of the Yankee, head to the back
end of the truck.

Rotate the camera to get a good look at the black metal railing on top of the
wall. You will notice that the railing also goes partway onto the bridge.

You will also see that it looks like you can just jump over the railing and
onto the bridge. But there is a forcefield that sits atop the black railing
that prevents you from doing just that.

However, if you rotate the camera just right you can see the railing isn't
totally straight. Right where the bridge meets the land the railing juts
toward the south a tiny bit then continues east along the bridge.

Once you find this jut, jump to the right of it and you will land on the
bridge. Then you can continue to the East Side and do whatever you want.

What happened is that the programmers didn't extend the forcefield far enough
and it ends where the jut is. The back end of the Yankee truck extends just
far enough from the back wheels so you can go beyond the end of the
forcefield and is high enough so you can jump over the railing and onto the
bridge.

When on the East Side early you can do the following:

  >>Pop 52 Red Balloons.
  >>14 Unique Stunt Jumps.
  >>17 Rampages.
  >>"Caddy Daddy" [*PS2 Exclusive*].
  >>"Playground at the Point".
  >>"Playground on the Park" [*PS2 Exclusive*].

You can also do the four East Side "Turismo" races early when you activate
"Turismo" later in the game.

With this exploit you can get up to 49% Completion, do all Jumps, do all
Rampages, get all 99 Red Balloons, and have some of the side-missions done
prior to doing the Main Story Missions. And, of course, unlock all Weapon
Icons for your Safehouses (although I should note that you don't get all the
Weapon Icons for the Barracks at Fort Baxter - the last four don't show up).

 /XXXXXXX\
0=========0
| Bonuses |
0=========0
 \XXXXXXX/

Any strategy in some of the early missions that use weapons gained by doing
most of the above tasks prior to the Main Story Missions will be notated with
"Early Explorer Bonus".

With this done, it is time to finally move onto.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| III. The Main Story Missions (Part One)                            [TMS1] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Each Main Story Mission is broken into six parts:

0=========0
| Overview \
0===========0

  What the mission is about.

0========0
| Weapons \
0==========0

  Weapons used on the mission. Each weapon listed should have a lot of ammo 
  for it before doing the mission attempt.

0==========0
| Prep Work \
0============0

  Any vehicle that must be had or any task that needs to be done before doing 
  the mission.

0======0
| Notes \
0========0

  Additional information and other musings.

0=========0
| The Plan \
0===========0

  How to do the mission.

0=======0
| Reward \
0=========0

  What you get for your efforts.

With that explained, I will now move on to the Main Story starting with.....

 /MJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJM\
0JMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJ0
| III.1. Sgt. Jerry Martinez                                         [SMJR] |
0JMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJ0
 \MJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJM/

Sgt. Jerry Martinez is Vic's superior officer at Fort Baxter Air Base.
However, he is far more interested in illegal off-base activity than "being
all he can be" and often gives Vic a hard time about his attitude.

He has two missions and they can be found at his Billet at Fort Baxter.....

 /MJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJM\
0JMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJ0
| >JM1. "Cleaning House" (Sgt. Jerry Martinez)                              |
0JMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJ0
 \MJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJM/

0=========0
| Overview \
0===========0

  Martinez convinces Vic to sell guns instead of drugs. Vic is also told to
  pick up the money from the gun dealer.....

0========0
| Weapons \
0==========0

  Micro SMG, Assault Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to go to Viceport and meet Phil Cassidy. You'll meet him inside
  Phil's Depot at the southeast part of Viceport. After being introduced to
  Phil you then need to get into his truck so you can get his money.

  It is at Old Phil's Place (101 Bayshore Avenue) at the northeast side of
  Viceport. However, Phil informs you that the Cholos, Mexican gang-bangers,
  have taken over the place. The money is under the floorboards and you need
  to clear the place of Cholos before you can access it.

  Use a machine gun to get rid of the outside gang-bangers. Then head inside
  and get rid of the two remaining Cholos to get at the money.

  From there, get one of the two Cholo vehicles and speed off to Fort Baxter
  to successfully complete the mission.

0=======0
| Reward \
0=========0

  $100 and you open up.....

 /=========================================================================\
0===========================================================================0
| III.2. Phil's Shooting Range                                       [PSRN] |
0===========================================================================0
 \=========================================================================/

When you get back to Phil's Place you will see a open door at one of the
buildings there. This is Phil's Shooting Range. Go inside and step into the
pink circle to begin this mini-game.

There are five levels to go through. You need to earn points by shooting
enemy targets in order to progress to the next level. If you shoot a friendly
target you will incur a 200 point penalty. Each round has a different weapon
and limited ammo. If you do not succeed in any of the levels you will fail
the mini-game and you must start from scratch when you try again.

Complete all five rounds to get discount prices (25% off) at all Ammu-Nations
plus Stonewall J's (opened later in the game).

For your first time completion you will get $2,500. You will get $1,000 for
each additional time you beat this mini-game.

You will also get $500 for establishing or beating the high score, $500 for
beating or establishing the record accuracy, $500 for beating or establishing
the best round, and $500 for beating or establishing the best time.

Below is the breakdown of the five rounds:

>>Round 1 - Pistol
  ****************
  Points Needed: 1,000.
  Rounds: 100.
  Notes: Not too hard. Only a few friendlies to worry about. Just focus on 
         taking out as many targets as you can.

>>Round 2 - Micro SMG
  *******************
  Points Needed: 1,500.
  Rounds: 150.
  Notes: Use one to two shots per target to conserve ammo. A few more 
         friendlies this time. Take your time and carefully pick through the
         friendlies to get your targets.

>>Round 3 - Shotgun
  *****************
  Points Needed: 2,000.
  Rounds: 100.
  Notes: The wide spread of this weapon makes it easy to take out your 
         targets. Unfortunately, it also makes it easy to hit friendlies
         which there are plenty of in this round. Again, take your time and
         aim carefully before firing. It's easy to take out many friendlies
         in one shot which can quickly lead to failure.

>>Round 4 - Assault Rifle
  ***********************
  Points Needed: 2,000.
  Rounds: 120.
  Notes: The targets are constantly moving in this round. So you may want to 
         fire a short burst at each target as it presents itself individually
         and use single shots when having to pick through friendlies to
         acquire targets.

>>Round 5 - Sniper Rifle
  **********************
  Points Needed: 2,500
  Rounds: 80.
  Notes: Only zoom in a little bit so you can still see the entire range. 
         Your bullets can go through multiple targets so, when a target is in
         front of a friendly, aim to the base of the target before shooting
         otherwise you may take out both of them and lose 100 points. Later
         on in the level, you will have to shoot moving targets through
         friendlies. Try to aim between friendlies and when the two targets
         cross you can get them both with one shot.

 /MJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJM\
0JMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJ0
| >JM2. "Conduct Unbecoming" (Sgt. Jerry Martinez)                          |
0JMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJ0
 \MJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJMJM/

0=========0
| Overview \
0===========0

  Martinez wants Vic to get Mary for him and to meet up with Phil who has a
  gift for Vic.....

0========0
| Weapons \
0==========0

  Pistol.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  First, go to Phil's Old Place. Phil then gives Vic a car to use.

  Next, you have to look for Mary around Viceport. Pull up to the first girl
  you see. She remarks that Mary is on Starfish Island at a party. You can
  then give this girl a lift to the party and find Mary.

  When you get to the party you hook up with Mary. However, the party guests
  don't want her to leave so they attack you and Mary. Just use the Pistol on
  the attackers. When you are done with the two party guests then take Mary
  back to Fort Baxter.

  When you get back to Fort Baxter you find that you were set up by Martinez
  and you will be thrown out of the Army (and change into the Casuals 
  Outfit). Any attempt to re-enter Fort Baxter will result in the soldiers
  there shooting you (until you earn the Soldier Outfit late in the game).
  You will also have your weapons stripped from you.

  After exiting Fort Baxter, Phil pages you to go back to Old Phil's Place.
  This will complete the mission.

0=======0
| Reward \
0=========0

  No money but you now have the 101 Bayshore Avenue Safehouse.

  There will also be a Purchase Icon in front of the Safehouse:

    >>Bulletproof Sanchez - $4,000.

  You also have the use of a garage for storing vehicles and your Weapon
  Icons will appear in the alley behind the Safehouse.

  Inside you will find a Health Icon, an Outfit Icon (to change clothes), and
  your Game Save Icon.

  After getting acquainted with your new digs let's start doing missions
  for.....

 /CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC\
0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0
| III.3. Phil Cassidy                                                [PHCS] |
0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0
 \CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC/

Phil Cassidy is the local gunrunner who claims he was in the Army at one time
or another. Most often he can be found drunk on his own home made liquor. He
is the brother of Louise Cassidy-Williams and also works for Sgt. Jerry
Martinez.

His missions can be found at the very southeast part of Viceport.....

 /CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC\
0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0
| >PC1. "Cholo Victory" (Phil Cassidy)                                      |
0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0
 \CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC/

0=========0
| Overview \
0===========0

  After nearly getting killed by a drunken Phil, the two of them go somewhere
  where Phil can show Vic something.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Little Havana Police Station to look for Cholo which is who
  Phil wants to do some drive-bys on.

  When you get to the Police Station there are no Cholos but Phil decides to
  try another place. Head to the nearby Hospital. There you will find a
  Cholo. He will take off in a car.

  You need to drive close to the Cholo car so Phil can perform a drive-by.
  Once that car is taken down head on over to a Pay 'N' Spray to fix up the
  truck.

  Then take Phil back to his place to complete the mission.

0=======0
| Reward \
0=========0

  $200.

  You'll also get a page from Phil concerning Marty J. Williams who is 
  looking for good guys like Vic. This will open up Marty's line of missions
  but I finish up with Phil first.....

 /CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC\
0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0
| >PC2. "Boomshine Blowout" (Phil Cassidy)                                  |
0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0
 \CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC/

0=========0
| Overview \
0===========0

  Phil needs Vic's help in preventing his Boomshine from being blown up by
  the Cholos.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in the truck and take Phil to The Big Package Storage Co. in southwest
  Little Haiti. Then park the truck around the back.

  When Phil opens the warehouse door, the place explodes in flames. The
  Cholos have booby-trapped the place and when Phil opened up the door he
  activated it. Now you need to get as much of the Boomshine out as possible
  before it explodes.

  Get in the Forklift and start putting the Boomshine in the truck before the
  Heat Meter maxes out. There are four pallets, all located in the southeast
  corner. In addition, the Forklift is pretty slow.

  When you get to a pallet, use the D-Pad to lift and lower the pallet.

  As you deposit a pallet in the truck, debris starts to pile up blocking off
  parts of the path leading to the Boomshine. This makes the path longer and
  longer as you must avoid the increasing amount of debris.

  You also must take care not to place the Bomshine above the flaming debris 
  or it will explode.

  As you grab a pallet use the D-Pad to raise the pallet and back away at the 
  same time. This will speed things up.

  Always keep moving and use the D-Pad to back up and lower the pallet at the 
  same time to keep things going when you drop a pallet into the truck.

  When you get the last pallet in the truck, the mission is completed.

0=======0
| Reward \
0=========0

  $250.

  This also ends Phil's line of missions for the time being. Now let's start
  doing missions for.....

 /JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ\
0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0
| III.4. Marty J. Williams                                           [MTWL] |
0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0
 \JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ/

Marty J. Williams is a small-time criminal hoodlum. He is married to Louise
Cassidy-Williams and is very abusive toward her.

He is also trying to expand his influence beyond the confines of his trailer
park which is where his missions can be found.....

 /JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ\
0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0
| >MJW1. "Shakedown" (Marty J. Williams)                                    |
0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0
 \JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ/

0=========0
| Overview \
0===========0

  Vic introduces himself to Marty as Marty is threatening his wife, Louise.
  Marty then tells Vic to drive him so he can take care of a few things.....

0========0
| Weapons \
0==========0

  Shotgun.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Drive Marty to the Shop. When you get there, Marty tells Vic to go inside
  and teach the owner a lesson.

  First, take out the two Cholos in front of the store then enter the Shop.
  Then take out the two Cholos inside the store.

  After that, head to the Cholo's Store. Once inside, you need to destroy
  stuff to scare the owner. Go into free-aim mode with the Shotgun and start
  destroying stuff. When you shoot the cash registers, Cholo start entering
  the store. Stay in free-aim mode and kill the Cholos.

  Once you kill the last Cholo, the owner will agree to pay protection to
  Marty. Once that's done, then the mission is completed.

0=======0
| Reward \
0=========0

  $500.

 /JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ\
0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0
| >MJW2. "Fear the Repo" (Marty J. Williams)                                |
0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0
 \JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ/

0=========0
| Overview \
0===========0

  Marty needs Vic to start collecting debts for him.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Take Marty to his Lockup just south of The Trailer Park (Empire Site
  LTV-ES14). Now you have to go and steal cars.

  Get the first one in Viceport just south of the 101 Bayshore Avenue
  Safehouse. When you grab the car, take it back to the Lockup.

  Next, go and get the second car in Little Havana. It is being driven around
  so get in front of it and then jack it. Take it back to the Lockup.

  Finally, you need to intercept the Delivery Van which is in Little Haiti.
  When you get there, hit the two drivers with your car to prevent them from
  interfering.

  When you grab the Van you will be hit with a 2-Star Wanted Rating. Even so,
  you can still make it back to the Lockup with little problem. When you get
  there the mission is completed.

0=======0
| Reward \
0=========0

  $500.

  In addition, you'll get a message from Louise and this will open up her 
  missions. You'll also re-open Phil's missions but I will finish up with
  Marty's first.....

 /JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ\
0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0
| >MJW3. "Waking Up The Neighbors" (Marty J. Williams)                      |
0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0
 \JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ/

0=========0
| Overview \
0===========0

  Marty is getting competition from the Cholos regarding the repossession
  business. He wants Vic to use Grenades to get his message across.....

0========0
| Weapons \
0==========0

  Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Destroy the Cholos' Vans before 9:30. There are three Vans to eliminate,
  one in Little Haiti (Empire Site LHI-ES8) and two in Little Havana (Empire
  Sites LTV-ES11 and LTV-ES12).

  Hit the one in Little Haiti first. Even though Marty recommended Grenades
  you don't need them. When you get to LHI-ES8, run over the two Cholos
  guarding the Van then back up and destroy the Van using the Micro SMG in
  drive-by mode. Do the same to the next Van at either LTV-ES11 or LTV-ES12.

  After destroying the second Van, you will be chased by the Cholos but you
  can still destroy the last Van easily. When you destroy the last Van, the
  mission is completed successfully.

0=======0
| Reward \
0=========0

  $500.

 /JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ\
0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0
| >MJW4. "O, Brothel, Where Art Thou?" (Marty J. Williams)                  |
0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0
 \JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ/

0=========0
| Overview \
0===========0

  Marty needs Vic to clean some place out so he can set up a brothel.....

0========0
| Weapons \
0==========0

  Stubby Shotgun (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head over to Stonewall J's in Little Havana. Get the Stubby Shotgun that
  Marty has acquired for you. Then head to the Brothel in Little Haiti. 

  Destroy the Gang Car to start an attack on a business. This will also
  increase the gang's hate toward you. When you destroy the (Cholos) Gang
  Car, several gang members will come outside to confront you. They carry a
  mixture of Baseball Bats and Pistols.

  Get some distance from them and then kill them with the Stubby Shotgun.
  When you kill the gang members then you need to enter the premises. When
  you enter the premises you need to kill all the remaining gang members and
  destroy their assets.

  When you do that then the property comes up for sale. Marty will buy this
  property so he can turn it into a Brothel. At this point the mission is
  successfully completed.

0=======0
| Reward \
0=========0

  $700.

  In addition, you can now start buying weapons from Stonewall J's.

 /JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ\
0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0
| >MJW5. "Got Protection?" (Marty J. Williams)                              |
0MJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJW0
 \JWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJWMJ/

0=========0
| Overview \
0===========0

  Marty is still having problems with the Cholos who are threatening the
  girls over at the Brothel and wants Vic to teach them some respect.....

0========0
| Weapons \
0==========0

  Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go over to the Brothel in Little Haiti. When you get there you will be
  attacked by the Cholos. Now you need to rescue the three girls out on the
  street.

  Get into the nearby Oceanic and get the Girls. You need to get them before
  the Girls Meter gets down to zero. There are three of them: one in the
  north part of Little Haiti, one near the Little Haiti King Knuts, and one
  just southeast of the Brothel.

  The best order to get them is: north Little Haiti, Little Haiti King Knuts,
  southeast of Brothel. When you rescue the first Girl you find that they
  pack heat so they can help protect the vehicle as you rescue the other
  Girls.

  The Cholos will attack you as you rescue the Girls. The intensity of their
  attacks will increase when you pick up the last Girl. So, by saving the
  Girl southeast of the Brothel for last, you can make a quick run to the
  Brothel to complete the mission and keep the Cholos from doing any more
  damage to the car.

0=======0
| Reward \
0=========0

  $500.

  This will also end Marty's line of missions. I will now go back to Phil's 
  missions.....

 /CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC\
0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0
| >PC3. "Truck Stop" (Phil Cassidy)                                         |
0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0
 \CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC/

0=========0
| Overview \
0===========0

  After confronting Martinez, Vic and Phil go and get some guns.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in the Car and drive to The Beachcomber Hotel. Here you will get a
  couple of Phil's friends to help the two of you out.

  Next, go to the Truck which is in Little Havana. Get close to the Truck so
  your gunners can kill the Truck's protectors.

  Next, get in front of the Truck to stop it so Phil can drive it back to his
  place. Now, you have to protect the truck (which now has a Damage Meter).

  When the goons start coming up from behind, you need to cut them off and
  let the gunners destroy the vehicles. You can't let Phil get too far ahead,
  though but you can keep up with Phil and destroy the goons without any
  problems.

  Once you reach Viceport, you won't be attacked anymore. When you get back
  to Phil's place the mission is successfully completed.

0=======0
| Reward \
0=========0

  $300.

 /CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC\
0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0
| >PC4. "Marked Men" (Phil Cassidy)                                         |
0PCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCP0
 \CPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPCPC/

0=========0
| Overview \
0===========0

  Martinez wants Phil and Vic to go and check something out so they can
  regain Martinez's trust.....

0========0
| Weapons \
0==========0

  Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got a nice suggestion from Zhu Hai.

0=========0
| The Plan \
0===========0

  Go to the Lockup in Little Haiti. You'll also notice a Phil's Truck meter
  so you know something's up. You'll also be notified along the way that the
  last of Phil's Boomshine is in the back of the truck.

  When you get there you'll be ambushed by Martinez's goons. Get out of the
  truck and kill them then get back in the truck. Squeeze through the alley
  leading north back out into the street.

  Then head east, turn south onto Bayshore Avenue, and head back to Phil's
  Place. You'll be attacked by more of Martinez's goons, in fast cars and 
  shooting at you with sub-machine guns, along the way.

  Phil will throw Molotovs at the pursuing attackers using the remaining 
  Boomshine. But as long as you are going fast they should pose no problems.

  If that strategy doesn't work well for you then there's this idea from Zhu 
  Hai.

  When Martinez's goons attack the first time, DON'T fight back. Instead, 
  back up and out into the street. Then head to Phil's Place.

  Now, you cannot progress any further until those goons are dead. But, as 
  you head to Phil's Place, you won't be attacked either.

  When you get to Phil's Place, get out of the truck and enter the nearby 
  Perennial then head back to kill the goons. Once you kill the goons, drive 
  back to Phil's Place.

  Remember, you won't be attacked on the way unless you were driving the 
  truck. But the truck is now at Phil's Place safely out of the way and at 
  it's intended destination.

  When you get back to Phil's Place, get back into the truck and drive into 
  the nearby destination marker.

  When you get into the destination marker, regardless of method, the mission 
  will be successfully completed.

0=======0
| Reward \
0=========0

  No money but you end Phil's line of missions and get a nasty pager message 
  from Martinez. Now let's move onto the missions for.....

 /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
| III.5. Louise Cassidy-Williams                                     [LCSW] |
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/

Louise Cassidy-Williams is the sister of Phil Cassidy and the (abused) wife
of Marty J. Williams. A nice woman but has been known to abuse drugs and
alcohol from time to time. She is also the mother of a baby girl.

At this time she has left her husband and is currently staying at her
sister's place in Little Haiti.

 /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
| >LCW1. "When Funday Comes" (Louise Cassidy-Williams)                      |
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/

0=========0
| Overview \
0===========0

  After talking about their respective problems in life Vic and Louise decide
  to have a little fun at a Quad-bike race.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to The Trailer Park. Here, you will participate in a two lap race
  using Quad-bikes. This is a pretty easy race. Just keep a reasonably fast
  speed but too fast so you don't lose control.

  Finishing first in the race will successfully complete the mission.

0=======0
| Reward \
0=========0

  $500.

  In addition, you'll get a Purchase Icon at at Sunshine Autos:

    >>Quad - $3,000.

  And you will also open up.....

 /=========================================================================\
0===========================================================================0
| III.6. Turismo (Sunshine Autos)                                    [TRSA] |
0===========================================================================0
 \=========================================================================/

On the east side of Sunshine Autos you will find a small building with a map
of Vice City. After the mission "When Funday Comes" (Louise
Cassidy-Williams), you open up the Turismo street races which is activated at
the map.

In the PS2 version of Vice City Stories there are nine Turismo races (as
opposed to twelve for the PSP version). There are five here at Sunshine Autos
and four at The Fairgrounds on the East Side.

As noted earlier, you can use The Yankee Method to get to the other side and
do the remaining races before you can open the East Side.

Once you select a race you need to get an appropriate vehicle and take it to
the starting line. Unlike Original Vice City you can't cheat by blowing up
the cars at the starting line. Any racer you destroy will automatically
cancel the race.

Each race has a entry fee and a sizable reward. Also listed is the vehicle
needed and how many laps the race is.

Listed below are the five Turismo races found here at Sunshine Autos:

  >>1. Escobar Run-Way
    ******************
       Fee: $100.
       Reward: $500.
       Vehicle: Motorbike (PCJ-600).
       Laps: 2.

  >>2. Downtown Showdown
    ********************
       Fee: $150.
       Reward: $600.
       Vehicle: Sports Car.
       Laps: 2.

  >>3. Port Sports
    **************
       Fee: $200.
       Reward: $800.
       Vehicle: Motorbike (PCJ-600).
       Laps: 2.

  >>4. Rum & Salsa Sting
    ********************
       Fee: $250.
       Reward: $1,000.
       Vehicle: Sports Car.
       Laps: 1.

  >>5. Cuban Wheels
    ***************
       Fee: $300.
       Reward: $1,200.
       Vehicle: Motorbike (PCJ-600).
       Laps: 2.

Now let's continue with the Main Story.....

 /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
| >LCW2. "Takin' Out the White Trash" (Louise Cassidy-Williams)             |
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/

0=========0
| Overview \
0===========0

  Louise wants Vic to get her things from Marty's place.....

0========0
| Weapons \
0==========0

  Pistol, Micro SMG, Shotgun.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Take her back to the Trailer Park. When you get there you will be ambushed
  by a bunch of Marty's guys. Use one of the above listed weapons to take
  them all out.

  When you get rid of the last goon Louise will go inside and get her things
  including Marty's wallet. Then head back to Her Sister's Apartment.

  Along the way you'll be attacked by some of Marty's guys but by the time
  they show up you'll be almost to the apartment. When you reach the
  apartment the mission is successfully completed.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  You can also add the Equalizer and the M249 to the list of weapons you can
  use here.

0=======0
| Reward \
0=========0

  $200.

 /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
| >LCW3. "D.I.V.O.R.C.E." (Louise Cassidy-Williams)                         |
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/

0=========0
| Overview \
0===========0

  After meeting Louise's sister, Vic finds out that that Marty took Louise to
  turn her into a prostitute. Now Vic needs to go save her.....

0========0
| Weapons \
0==========0

  Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to The Trailer Park and meet Louise. When you get there you are almost
  run over by Marty who is taking Louise to the Brothel. But you are also
  attacked by Marty's guys. Ignore them, get into the car you came with and
  give chase.

  You'll also be chased by Marty's guys as well. Try to blow them up when
  they get up beside you. Stay close to Louise and Marty.

  When you get to the Brothel you need to kill Marty. Run to a safe distance
  and use the Micro SMG to kill all three guys including Marty.

  When you get into the truck Louise directs Vic to The Compound Safehouse in
  northwest Little Haiti. When you get there the mission is over.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  You can also use the Equalizer or M249 to kill Marty quicker.

0=======0
| Reward \
0=========0

  No money but you get the Trailer Trash Clothes and The Compound Safehouse.

  Here, you also have the use of a garage for storing vehicles and your
  Weapon Icons will appear next to the garage.

  Inside the building you will find a Health Icon, an Outfit Icon (to change
  clothes), and your Game Save Icon.

  After getting acquainted with your new digs let's go on to the next
  mission.....

 /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
| >LCW4. "To Victor, the Spoils" (Louise Cassidy-Williams)                  |
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/

0=========0
| Overview \
0===========0

  Louise suggests that Vic take over Marty's businesses. After all, they both
  need the cash.....

0========0
| Weapons \
0==========0

  Equalizer, Molotovs.

0==========0
| Prep Work \
0============0

  If you want to use the Molotovs it is advisable to do the Firefighter
  Mission and obtain the Fireproof Feature.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Louise suggests that they get some guys together to take over the
  businesses. Go to Sunshine Autos in Little Havana to find the henchmen.

  Target them, use the R3 button to recruit them then head over to Marty's
  Loan Shark Office near the Beachcomber Hotel. When you are dropped off you
  and your recruits need to get rid of Marty's goons. Use a machine gun or
  the Equalizer to get rid of them.

  After taking out the Loan Shark business, get into the nearby car and take
  the three of you to the next site which is the Protection Racket. Run over
  the guards while letting your recruits shoot the others.

  When you get rid of them you then need to go inside the business. Get rid
  of the two guards (easiest way is to just drop a Molotov in front of you)
  and you will complete the takeover.

  You will also be given instructions to build your business empire. This
  will also complete the mission.

0=======0
| Reward \
0=========0

  $1,500.

  In addition, you will get a message to pick up someone from the Airport
  (Lance Vance). But before we do that, let's get into the details of.....

 /=========================================================================\
0===========================================================================0
| III.7. Empire Building (Part One)                                  [EMB1] |
0===========================================================================0
 \=========================================================================/

After the completion of the mission "To Victor, the Spoils" (Louise
Cassidy-Williams) you can now do Empire Building.

At this stage of the game you own three Empire Sites. One is a Protection
Racket business (LTV-ES13), one is a Loan Shark Business (VPR-ES14), and one
is a Prostitution Business (LHI-ES7).

There is a lot of information so I will break things down:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.7.A. Basics                                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

When you go inside your business you can develop your Site by going to the
Notice Board and press R3. From here you can change the Business Type and
size.

You can also do repairs to a damaged site. A damaged business makes less
money than a pristine business. The bigger the business and the more damage
it has sustained, the more money it will take to repair it. The minimum
required to repair a business is $500 and I have seen it as high as $1,500.

Each business also serves as a Save Point but you won't have the luxury of
having your Weapon Icons nearby.

When outside your business you can recruit any gang members to join you by
targeting them (with melee weapon or fist) then pressing R3.

All money you make from your owned businesses will automatically be paid to
you at 16:00 (4 PM) every day.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.7.B. Business Types, Size, and Vehicles                              \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

At this point in the game there are three Business Types you can create:

  >>Prostitution.
  >>Loan Shark
  >>Protection Racket.

There are three other Business Types (Drugs, Robbery, Smuggling) but you
cannot do those until after the mission "From Zero to Hero" (Lance Vance).

In order to get the Drugs, Robbery, and Smuggling Business Types you have to
take over a business of that type from one of the rival gangs. For example,
you need to take over a Robbery business from another gang so you can make
Robbery businesses for yourself.

You could go over to the East Side using The Yankee Method and take over
the Drugs, Robbery, and Smuggling Businesses but they will NOT count and
therefore will not show on your Business Type selection.

Therefore, it is VERY important to NOT to take over the Drugs, Robbery, and
Smuggling Businesses on the East Side until AFTER the mission "From Zero to
Hero" (Lance Vance). If you do then you will permanently lose at least one
Business Type and you cannot get 100% Completion.

Some of these Business Types make more money than others. At this point in
the game the Prostitution business makes more money than the other two
available business types.

In addition to creating a Business Type you also need to determine the size
of the business. There are three sizes: Small-Time, Medium Venture, and
High-Roller. The bigger the business, the more money you can make.

However, the bigger the business, the more that business will be attacked by
a gang that hates you. Until you manage to take over all 30 Empire Sites it
is best to keep the businesses Small-Time to reduce the number of attacks
against you when dealing with gangs.

In addition, if you make a High-Roller Business of any Business Type you will
earn a new Outfit for your Safehouses:

  >>Leisure (Prostitution).
  >>Repo-Man (Loan Shark).
  >>Hired Muscle (Protection Racket).

Also, each Business Type has a different vehicle you can use parked right
outside:

  >>Polaris V8 (Prostitution).
  >>Admiral (Loan Shark).
  >>Idaho (Protection Racket).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.7.C. The Main Map                                                    \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

When you look at your Main Map you will see 30 buildings all around Vice City
in five different colors. Each color will correspond to a particular faction:

>>Blue
  ****
    These are your businesses.

>>Green
  *****
    These buildings are owned by no-one and therefore Unoccupied. It is best 
    to get these Sites as soon as they appear on the map. Go up to the real 
    estate sign posted outside these Sites and press R3 to purchase.

>>Yellow
  ******
    These are the Sites owned by the Cholos gang.

>>Red
  ***
    These are the Sites owned by the Sharks gang.

>>Purple
  ******
    These are the Sites owned by the Bikers gang.

Some of these Sites may also be damaged. The red line next to the Site Icon
determines how much a Site has been damaged by gang warfare. When the red
line is empty then the Site becomes Unoccupied.

Some Sites will have a Wrench on top of the Icon. This indicates repair or
remodeling.

You can find out what business each gang has by moving the cross-hairs over a
Site. You want to make sure that there is at least one Robbery, one
Smuggling, and one Drug Business on the map so you can add those to your
Business Types later.

These gangs are constantly attacking each other so check your map from time
to time to see the status of the Empire Sites.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.7.D. Gang Information                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

There are three different gangs you have to deal with when doing Empire
Building. Sometimes, as you pass by an Empire Site, you may see gang warfare
between two rival gangs.

As long as you do not attack a business held by a particular gang they will
not bother you. But once you start attacking gang owned Sites then the gang
will attack you on sight and attack your owned businesses.

Some of these gangs are more dangerous than others. When attacking gang owned
Sites, explained in the next section, it is best to focus on one gang, and
remove them, before dealing with another.

>>Cholos (Yellow)
  ***************
    This Mexican based gang has few holdings and shouldn't be too hard to 
    deal with. Their gang car is a Sabre Turbo.

>>Bikers (Purple)
  ***************
    This group has more holdings and a bit more dangerous than the Cholos.
    Their gang vehicle is a Biker Angel.

    It should be noted that one of their Sites, VCP-ES18 (on the East Side),
    does not have a vehicle outside. This Site, which is a Drug Business, is
    taken over during the mission "Hostile Takeover" (The Mendez Brothers) 
    and cannot be attacked beforehand by either you or another gang. 
    Therefore, it is best to leave the Bikers alone until after that mission 
    is completed.

>>Sharks (Red)
  ************
    This group has the same number of holdings than the Bikers but are far 
    more dangerous. Their gang vehicle is a Ranger.

    These guys carry AK-47s for the most part and when they fire together as 
    a group, they can hurt or kill you quickly. I've seen message board 
    reports of people passing by a group of Sharks in a pristine vehicle only 
    to have it be blown up in less than two seconds when they fire on it. Not 
    cool. Therefore it may be best to maximize your health and armor before 
    taking over their businesses.

    There is one interesting thing about the Sharks. They can actually
    disappear from Vice City on their own. During one run through I checked 
    my map and saw that all of the Sharks businesses went from red to green
    (unoccupied). Of course, I used The Yankee Method and grabbed all those
    green Sites before the Bikers could take them. Certainly this makes life 
    a lot easier but I don't know how this happened or how to recreate it. 
    You may want to check your map from time to time as you progress through 
    the game to see if the Sharks make a mass exodus. Take advantage of the
    situation if it does.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.7.E. Attacking Sites                                                 \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

To take over a gang owned business you start by destroying their vehicle
parked outside the business. This will get them to come out. After killing
all those outside the business you then have to go inside.

Once inside you have to kill all the gang members inside the business and
destroy their holdings. When you do that then you have successfully taken
over the Empire Site for yourself.

For outside attacking I use either the AK-47 or M249. For inside attacking I
use the Molotovs. It will destroy what I need to destroy quickly. Of course,
it is also best to have the Fireproof Feature (from doing the Firefighter
Mission) before using that weapon. Otherwise use the Shotgun.

The bigger the business, the more gang members and holdings you have to deal
with. You also get money for successfully taking over an Empire Site. The
bigger the business, the more you earn:

  >>Small-Time: $1,000.
  >>Medium Venture: $1,500.
  >>High-Roller: $2,000.

When you forcibly take over a Site you make it into an Unoccupied Site and
you need to purchase it before anybody else does. Go up to the real estate
sign and press R3. Then select your Business Type and size.

Of course, when you start attacking a gang owned Site, that gang will be
hostile to you and they will start attacking your Sites and yourself. This
can be annoying when you are trying to do other things.

However, once you take over all of the Empire Sites from a particular gang,
there is a trick that you can do to essentially remove them from the game. Go
to any Save Point then save your game. After saving your game, reload it.
This will remove the gang you took all the Empire Sites from.

For example, if you took all of the Biker sites, saving and reloading will
remove them from the game so they won't attack you any more.

I will also refer to the trick as "Save/Reload".

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.7.F. Basic Strategies for Empire Building                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Grab all Unoccupied Sites. Use The Yankee Method if need be to get those on 
  the East Side.

>>Go after the Cholos. Make sure they have no businesses on the East Side 
  first. If they do, then wait for those businesses to be taken over before
  going after them. Do some Reputation Missions in the meantime. When you
  take over all the Cholos Sites then Save/Reload to get rid of the gang.

>>After doing all Reputation Missions for the three currently available 
  Business Types, convert all of your owned businesses to Small-Time
  Prostitution Businesses to improve profitability, while decreasing gang
  attacks, as you're progressing through the Main Story and to opening the
  East Side.

>>If, by some chance, the Sharks disappear on their own before you can open 
  up the East Side, use The Yankee Method to get to the East Side, purchase
  all of the now Unoccupied Sites, and convert them into Small-Time
  Prostitution Businesses before the Bikers can swoop in and take them.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| III.7.G. Goals for 100% Completion                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

In order to help get to 100% Completion you must do the following within
Empire Building:

  >>Own all 30 Empire Sites. When you do this then all of the vehicles parked 
    outside your businesses will be bulletproof.
  >>Have all six Business Types:
      --Prostitution.
      --Loan Shark.
      --Protection Racket.
      --Drugs.
      --Robbery.
      --Smuggling.
  >>Create at least one High-Roller Business of each Business Type to earn 
    the following Outfits for your Safehouses:
      --Leisure (Prostitution).
      --Repo-Man (Loan Shark).
      --Hired Muscle (Protection Racket).
      --Tracksuit (Drugs).
      --Hood (Robbery).
      --Smuggler (Smuggler).
  >>Successfully complete all Reputation Missions for all six Business Types 
    to earn the Smart Suit.

Now that we've got the basics for Empire Building down, let's get to doing
some.....

 /=========================================================================\
0===========================================================================0
| III.8. Reputation Missions (Part One)                              [RPM1] |
0===========================================================================0
 \=========================================================================/

Each business type has Reputation Missions which you can access by going
inside a business, going up to a gang member, and pressing R3. These are
missions that need to be done to increase the profitability of a given
business type by improving your reputation for said business.

When you complete all the necessary objectives for Reputation Missions you
will max out your Reputation for that business type and further maximize your
profits.

You only need to do the Reputation Missions for one Site in order to affect
the other businesses of the same type you own. For example, if you have six
Prostitution businesses you only need to do the Reputations Missions for one
Site in order to maximize the profits for all six Prostitution Businesses.


You need to do all Reputation Missions for all six business types in order to
get the Smart Suit Outfit for your Safehouses and for 100% Completion.

However, only the Prostitution, Loan Shark, and Protection Racket business
types are available at this point of the game. So let's go ahead and do the
Reputation Missions for those types now and get them out of the way.

These three Reputation Missions (listed below) have 15 Jobs that need to be
done in order to maximize your reputation for that business. You do not have
to do all 15 Jobs consecutively. You can go beyond 15 Jobs but you do not
need to. You can quit the Reputation Mission by pressing R3 twice.

After completing your first Job you will be given a ranking. This will make
your business more profitable. After completing your fifteenth job you will
be given another ranking and you will also maximize your reputation and the
profit for that business type. The rankings are listed at the bottom of each
Reputation Mission strategy.

Here are the Reputation Mission strategies for the three currently available
business types:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.8.A. Extortion (Protection Racket)                                   \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The best weapon to use for the Extortion Missions is the Shotgun. It can
easily destroy store merchandise and rival gang members. In addition, there
are three main scenarios you will encounter:

>>Convince the store owner to pay protection. Go to the store and go inside. 
  Go into free-aim mode and shoot up store stock with Shotgun until the owner
  gives in. You may or may not get a Wanted Rating when you exit the store.

>>Take over a rival gang store. Go to the store and run over or shoot the 
  guards. Then go inside and shoot up the store stock. After destroying some
  of the store stock you'll be accosted by the rival gang members. Kill the
  gang members to get the store owner on your side. You may also be attacked
  by additional gang members when you leave the store.

>>A rival gang attacks your store. You will see a Damage To Store Meter. You 
  need to get to the store in time or the shopkeeper will die and you will
  fail the mission. When you get to the store, kill the guards in front. Then
  go inside and kill the gang members to end the attack.

After completing your first Job you will be a Hoodlum. After you complete
your fifteenth Job you will maximize your Protection Racket Reputation and be
known as an Ultimate Badass.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.8.B. Pimping (Prostitution)                                          \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Pimping Mission is exactly like the one in "Grand Theft Auto: San
Andreas" but with a couple of additions.

When you start the mission, you need to enter the Polaris V8 parked outside
your business. Your first priority is to take one of your girls and get her
to a client within the time limit. After that you need to pick up another
girl from your brothel and do the same thing.

From there, there are five scenarios that can happen:

>>Pick up the girl. Just go and pick up the girl and take her to the next
  client. Before getting her, take the opportunity to repair your vehicle in
  a Pay 'N' Spray if you have badly damaged it in your travels.

>>Running away without paying. When you get to your girl, run over the client
  then pick up your girl.

>>Client will beat up girl. Get to your girl quickly. Get out of your car and 
  kill client then re-enter car.

>>Client will kidnap girl. Chase client's car and spin it out. When he exits 
  his car, get out of yours and kill him before picking up your girl.

>>Client wants two girls. Go back to brothel to pick up second girl. After 
  dropping off both girls, go and get one of your other working girls. After
  dropping off that girl, you go and pick up the two girls from this special
  client. Drop off one of the girls at the brothel and take the other one to
  another client.

After completing your first Job you will be a Panderer. After you complete
your fifteenth Job you will maximize your Prostitution Reputation and be
known as a Mack Daddy.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
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| III.8.C. Loan Shark                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The Loan Shark Missions comprise of repossessing vehicles and taking them
back to the business.

However, it is always the same two vehicles (which alternate):

  >>A van full of merchandise. You need to avoid destroying cargo when taking 
    it back to the business.
  >>A motorbike (PCJ-600).

Usually you need to chase the vehicles but, as I found out, if you do the
Loan Shark Missions from Empire Site LTV-ES14 you hardly need to go after the
vehicles at all. They will come to you instead.

Just stay in front of the Site and see which road the vehicles will take
toward you. Once you acquire the vehicle then it is just a few seconds to get
it to the business.

The best weapon to use for this mission is the Pistol. You only need to shoot
at the van, or near it, once to get the drivers to flee or shoot the rider
off of the bike.

If you have to chase the vehicles then you just need to spin out the van or
knock off the rider from the bike.

For each vehicle you get to the business it is $150 plus a $250 bonus for
three in a row. You will also get time extensions.

After completing your first Job you will be a Lifter. After you complete your
fifteenth Job you will maximize your Loan Shark Reputation and be known as a
Crim-Reaper.

Now that we've done that let's get back to the Main Story.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| III.9. Lance Vance                                                 [LNVN] |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

Lance Vance is one of Vic Vance's brothers. He is flamboyant, needy, moronic,
and conniving. He is always on the lookout for the next big score and will do
anything to get it. This often gets him, and Vic, into hot water.

His first mission can be found at the Airport where Vic is to pick him
up.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV1. "Jive Drive" (Lance Vance)                                          |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  After Vic and Lance have a tense reunion at the Airport they are ambushed
  by the Cholos.....

0========0
| Weapons \
0==========0

  Micro SMG, AK-47.

0==========0
| Prep Work \
0============0

  You should go to the top of the Downtown Police Station to get the AK-47
  Weapon Icon a few times to get enough ammo for this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Lance does the driving and Vic does the shooting. Focus on the Cholos cars
  as they approach. Try to kill those outside of their cars. Lance meanders
  the car through Little Havana and Little Haiti.

  When you reach the north side of Little Haiti you bail out of the car and
  now must deal with the Cholos on foot. Kill the Cholos to protect Vance.
  Use the AK-47.

  After killing the attacking Cholos you need to get Vance to his hotel in
  Downtown. When you get to the hotel the mission is successfully completed.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  Getting the M249 will allow you to kill the Cholos more quickly when on
  foot.

0=======0
| Reward \
0=========0

  No money but you will re-open Louise Cassidy-Williams' missions and open
  Umberto Robina's missions. I will go ahead and do Louise's missions
  first.....

 /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
| >LCW5. "Hose the Hoes" (Louise Cassidy-Williams)                          |
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/

0=========0
| Overview \
0===========0

  Somebody has set the Brothel on fire and both Louise and Vic need to put it
  out quickly.....

0========0
| Weapons \
0==========0

  Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the Firetruck parked nearby. Note the Girls Meter. The meter will go
  down the longer you take. When it disappears the mission is failed.

  Once you get to the Firetruck, get in and quickly speed to the Brothel. The
  Brothel is on fire as well as two cars parked outside. If the cars explode
  it will makes matters worse. When you get to the Brothel, smash into the
  two flaming cars with enough force to knock them far enough away from the
  Brothel so their explosions won't cause any problems.

  After that, park close to the Brothel and use the Right Analog Stick to
  direct water to put out the flames. Once you have put out the fires go and
  chase the arsonist who started it. He will lead you to a rooftop. Use any
  firearm to kill him and successfully complete the mission.

0=======0
| Reward \
0=========0

  $300.

  Lance's missions will now re-open but I will finish with Louise's missions 
  first.....

 /CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC\
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
| >LCW6. "Robbing the Cradle" (Louise Cassidy-Williams)                     |
0LCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCW0
 \CWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLCWLC/

0=========0
| Overview \
0===========0

  The Man from Welfare has threatened to take Mary-Beth away from her unless
  she put out. But she has decided to get a couple of thugs to kill him
  instead. Vic feels that will only make things worse so he goes to stop the
  killing.....

0========0
| Weapons \
0==========0

  Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the Welfare Man in Downtown. You need to get to him before the meter
  runs out. He is in his car and being chased by a pickup truck.

  Shoot up the truck to get the gunmen out then kill them. Then go and warn
  off the Welfare Man. After giving him a verbal warning spin out his car a
  few times until he gets out and runs off.

  When he does this will successfully complete the mission.

0=======0
| Reward \
0=========0

  $300.

  This also ends Louise's lline of missions. At this point I will go and do 
  the missions for the next character before I go back to Lance.....

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| III.10. Umberto Robina                                             [UMRB] |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

Umberto Robina is the leader of the Cuban gang in Vice City. He talks a lot
about having "balls" but seems more content to let others do his dirty work
for him. His main competition is with the Cholos gang and he would like to
see them disappear.

He has four missions total and they can be found at his home within the Cuban
Neighborhood.....

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| >UR1. "Nice Package" (Umberto Robina)                                     |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

0=========0
| Overview \
0===========0

  After introducing himself to Umberto, Vic needs to prove he has some balls
  by retrieving a package.....

0========0
| Weapons \
0==========0

  Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You have some competition for the package which is currently in Downtown.
  There are two other cars going after the package. Drive as fast as you can
  to the package.

  If you don't get to the package first then take out the guy who has it.
  Drive-by the car of the package holder and force it into a wall. The
  drivers will exit the vehicles and attempt to attack or escape on foot.
  Kill the holder of the package to free it and get it yourself.

  When you get the package you will get a 2-Star Wanted Rating. Use any
  vehicle and head toward Viceport, while avoiding the other rivals and Cops,
  to successfully complete the mission.

0=======0
| Reward \
0=========0

  $750.

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| >UR2. "Balls" (Umberto Robina)                                            |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

0=========0
| Overview \
0===========0

  After being informed that Martinez has been causing him problems Vic and
  Umberto decide to roll....

0========0
| Weapons \
0==========0

  Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You and some Cuban allies need to take care of the Cholo Thugs before they
  cause too much trouble in Little Havana (and fill up the Havoc Meter). You
  need to bring a 4-seat vehicle (a Taxi would be good) to Umberto's so you
  can take your allies with you. They cannot die either.

  There are five groups of Cholos to deal with. Some are on foot and some are
  in cars. Get close to the cars and drive-by them to get the Cholos to come
  out and let your allies kill them. When on foot, drive-by and/or run over
  the Cholos.

  When you have dealt with all five groups of Cholos then head back to
  Umberto's to successfully complete the mission.

0=======0
| Reward \
0=========0

  $800.

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| >UR3. "Papi Don't Screech" (Umberto Robina)                               |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

0=========0
| Overview \
0===========0

  Umberto is hysterical when he is informed by a couple of the guys who were
  supposed to protect his father, Alberto, that they left him behind at the
  wrestling match when some Cholos appeared. Vic, seeing that Umberto is too
  emotional to do anything, agrees to go and pick him Alberto up.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go into Umberto's car and drive to Hyman Memorial Stadium to pick up
  Alberto. When you pick him up you need to drive him to his cafe in Little
  Havana. You have about six minutes to do this.

  However, you can't drive too fast because of the Stress Meter and you need
  to keep it down otherwise you may give Alberto a heart attack. In addition,
  you will need to avoid Cholos who are patrolling the Little Haiti and
  Little Havana areas.

  The best path to take is to start going south from the stadium and onto the
  grass near the beach. When you get pack to pavement, hang a right and go
  around The Compound Safehouse. Then go around The Junkyard and head east to
  the small railroad bridge near Empire Site LHI-ES8. Cross the bridge, go
  around the Empire Site and continue south along the outskirts of Little
  Haiti and Little Havana.

  When you get near Empire Site LTV-ES12, go through the hole in the fence
  behind the Site, get onto the street, and to the corner where the Cafe is
  to successfully complete the mission.

0=======0
| Reward \
0=========0

  $1,000.

 /RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR\
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
| >UR4. "Havana Good Time" (Umberto Robina)                                 |
0URURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURU0
 \RURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURURUR/

0=========0
| Overview \
0===========0

  After giving his men a "ballsy" speech, Umberto orders his men, and Vic, to
  go do a hit on the Cholos.....

0========0
| Weapons \
0==========0

  AK-47.

0==========0
| Prep Work \
0============0

  You should go to the top of the Downtown Police Station to get the AK-47
  Weapon Icon a few times to get enough ammo for this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you start the mission you will see a Micro SMG Weapon Icon by the car
  but you won't need it.

  Head to the Warehouse and kill the five guards while your allies get a gift
  for the Cholos. Approach the Warehouse from the west side and use the chain
  link fence to keep the Cholos from getting any closer to you. Use the AK-47
  to kill them.

  When your allies arrive you need to protect them while they load up the
  vans with the Cholos guns. The Cholos will appear on the radar as red
  blips. Kill them when they appear before they attack your allies. The AK-47
  makes doing this part easier. Some of them may come up in cars. Blow them
  up, with the AK-47, when they approach. There is also a Health and Body
  Armor Icon to replenish yourself during this part.

  When you destroy the last of the Cholos, you need to take the last van back
  to Umberto's. Drive off and go into the large concrete ditch southeast of
  the Warehouse. This will make it a little easier to avoid some of the
  Cholos who will chase you back to Umberto's. You can't let them shoot up
  the van too much or they will destroy it and you will fail the mission.

  When you get to Umberto's you will successfully complete the mission.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  Getting the M249 will allow you to kill the Cholos quicker.

0=======0
| Reward \
0=========0

  $1,500 and the Cuban Style Outfit for your Safehouses.

  This also ends Umberto Robina's line of missions. Now let's go back to 
  Lance.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV2. "The Audition" (Lance Vance)                                        |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  Lance has met up with a big player who'll get them big money for doing
  nothing.....

0========0
| Weapons \
0==========0

  Micro SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The big player's name is Forbes and they will be contacted at the Burger
  Bar. You need to get there in about a minute but you can get there in
  seconds with the Cheetah provided.

  After being contacted by Forbes, who will tell Lance of a car being held,
  the Burger Bar gets robbed. Kill the robbers with the Micro SMG and go
  outside. But the Police think you robbed the place so get to the car north
  of your position and get away from there.

  You need to get to the Port Authority area but head to the Little Haiti Pay
  'N' Spray to get rid of the Wanted Ratings. When you get to the Port
  Authority you have to get on the provided Sanchez, climb the stairs, and
  jump to the opposite roof.

  When you get to the opposite roof, use the nearby stairs and go into the
  impound lot. You find that the car is guarded so kill all the guys you
  encounter. Get in the car and use the highlighted ramp to get out. Ignore
  the other gunmen.

  Once you jump out of the impound lot then the mission is completed.

0=======0
| Reward \
0=========0

  $750.

  This will also open up Civil Asset Forfeiture Impound (but I will do that
  after I open up the East Side) and Forbes' line of missions.

  In addition, you'll get a Purchase Icon at at the Downtown King Knuts:

    >>Bulletproof Ventoso - $2,500.

 /FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF\
0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0
| III.11. Bryan Forbes                                               [BYFR] |
0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0
 \FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF/

This character is someone that Lance has hooked up and promises easy money
for the two brothers.

His first official mission can be found in Downtown.....

 /FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF\
0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0
| >BF1. "Money for Nothing" (Bryan Forbes)                                  |
0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0
 \FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF/

0=========0
| Overview \
0===========0

  After being introduced to Forbes, both Vic and Lance need to do some decoy
  work for him so he can steal some merchandise.....

0========0
| Weapons \
0==========0

  M249 (optional).

0==========0
| Prep Work \
0============0

  If you want the Rhino then you may want to keep a vehicle in your 101 
  Bayshore Avenue Safehouse garage plus have lots of ammo for your M249.

0======0
| Notes \
0========0

  Got some cool info on how to acquire a Rhino during this mission from Serge 
  Maglalang. It turns out that, even though you are stuck on the East Side 
  with a maximum Wanted Rating of 4-Stars, you can actually jack your Wanted 
  Rating to 6-Stars during this mission and acquire a Rhino for possible use 
  in the Vigilante Mission. This plus a new driving route from Eblis.

0=========0
| The Plan \
0===========0

  Get to the Decoy Van in south Downtown. Once inside the Van you need to
  head to the Warehouse, near the Vice City Printing Works, in Little Haiti.

  After the cutscene, get back into the new Decoy Van. Drive east and away
  from the area. As you drive away you will get a 3-Star Wanted Rating you 
  have to keep until Lance and Forbes are safe. You will also have a Progress 
  Meter that you have to fill up in order to succeed. The longer you have the 
  Wanted Rating, the more it fills up. When it is completely full then the 
  first part of the mission is done.

  As you go east head toward the grass along the seawall and turn south. You 
  will get some Cops hitting your van a bit but not too much. Stay along the 
  grass and follow the seawall.

  Your main objective is Viceport. When you get into Viceport you need to cut 
  across the parking area west of the large ship and head to a very large 
  crane across the street south of Vice City Port Authority Main Building.

  When you get to this very large crane, stop your van at the south part of 
  the crane. The Cops will just be smashing each other up on the street and 
  the large crane will keep the Police chopper off of your back.

  When the Progress Meter finally fills up then you need to get rid of your 
  Wanted Rating. Head up to the Viceport Pay 'N' Spray to get rid of the 
  Wanted Rating.

  However, if you want the Rhino the DON'T head to the Pay 'N' Spray. Not yet 
  anyway.

  Head up to the large ship on the east side of Viceport. Get up on the 
  seawall by the ship. Then switch to your M249 and shoot up everything to 
  increase your Wanted Rating to 6-Stars.

  When the Rhinos come your way, wait for one of the soldiers to leave the 
  tank, kill him, then jack the vehicle. Head to your 101 Bayshore Avenue 
  Safehouse garage and park the tank next to it. Exit the tank and go into 
  your garage to retrieve the vehicle (any vehicle) you should have stored 
  beforehand and park it next to your Weapon Icons.

  Next, get back into the Rhino and park it in the garage. Go back to the 
  other vehicle and go to the Viceport Pay 'N' Spray (around the backside to 
  avoid the street and other tanks). Go between the pillars and the wall when 
  going into the Pay 'N' Spray to keep the other tanks from getting a clear 
  shot at your car.

  Regardless of what you wish to do, once you enter the Viceport Pay 'N' 
  Spray then the mission will be successfully completed

0=======0
| Reward \
0=========0

  $1,500.

  In addition, you will get a message from Lance telling him to meet him at
  Hyman Memorial Stadium. But first.....

 /=========================================================================\
0===========================================================================0
| III.12. Vigilante Mission (Rhino)                                  [VGRH] |
0===========================================================================0
 \=========================================================================/

If you managed to acquire the Rhino during the mission "Money for Nothing"
(Bryan Forbes) then you can use it in the Vigilante Mission and make it much
easier.

When doing the Vigilante Mission using the Rhino I found that I really don't
even need to use the Tank Gun that much and the targets didn't move fast
enough to warrant the use of the Tank Gun Boost trick (turn the gun around
and keep firing behind you which will allow you to move very fast).

So basically, you just go around and run into the targets with the tank. This
makes the Vigilante Mission very easy and worth the hassle of acquiring the
Rhino.

Now back to the Main Story.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV3. "Caught as an Act" (Lance Vance)                                    |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  Lance exposes Forbes as a Cop and, after a tense standoff, Forbes escapes
  and now Lance and Vic must pursue him.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to ram Forbes' car and capture him alive. Take the nearby Cheetah. 

  When you ram him the first time you find that your money is in his car and
  you must get Forbes out of his car before all of your money flies away. You
  can delay this some by following him but not ramming him.

  He will head south going out of Downtown on West Bayshore Avenue. Zip ahead
  of him and head to the Fire Station then switch to the Firetruck.

  While you're switching to the Firetruck, his trunk will fly open on it's
  own and the money will fly out. However, the large bulk and speed of the
  Firetruck will make it easier to spin him out.

  In addition, people will be running in front of you to grab the money so
  you'll probably run over a few of them as you chase Forbes (and possibly
  get a Wanted Rating).

  Just focus on Forbes' car and gently spin him out with the Firetruck. Once
  you get to the point where you can get Forbes, enter the car to get him out
  and this will end the mission successfully.

0=======0
| Reward \
0=========0

  $750.

  In addition, you'll get another Lance mission and a Forbes mission. I'll go
  ahead and do Forbes' first.....

 /FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF\
0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0
| >BF2. "Leap and Bound" (Bryan Forbes)                                     |
0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0
 \FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF/

0=========0
| Overview \
0===========0

  A tied-up Forbes informs Vic and Lance about a dealer's boat coming up to
  Downtown. The dealer is carrying money and coke and doesn't believe in
  bodyguards. Lance will meet this guy and needs Vic to watch over him.....

0========0
| Weapons \
0==========0

  AK-47.

0==========0
| Prep Work \
0============0

  You should go to the top of the Downtown Police Station to get the AK-47
  Weapon Icon a few times to get enough ammo for this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Vantage Point which is the roof of The Greasy Chopper. You'll
  also get Binoculars. When you get there, watch over Lance. But he will be
  attacked instead. Go and help Lance.

  But when you get to the pier he will be dragged into a boat which speeds
  off. Get into the nearby Comet and chase the boat. The dealer will lead you
  to the large ship on the east side of Viceport.

  Go inside the ship to rescue Lance. Use the AK-47 on those you meet. When
  you go downstairs, kill the first guy then continue forward. You will reach
  a railing and you will see Lance and three goons surrounding him. The
  AK-47's range will allow you to kill these goons from here and simplify the
  rescue.

  Go back to where you killed the first guy then hang a right. Follow the
  way, killing all those ahead of you, until you reach Lance.

  After that you need to get the Contraband. As you get near the first
  package you will hear gunshots on deck. After getting the package you need
  to collect the rest which is on the top deck. Kill the two guys near the
  door then exit.

  Go and collect all the remaining packages on deck. Use the AK-47 and kill
  the guys protecting the stuff. After getting the last package, get off the
  ship and meet Lance on shore. This will end the mission successfully.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  The use of the M249 will kill these goons quicker and make things easier.

0=======0
| Reward \
0=========0

  $1,500.

 /FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF\
0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0
| >BF3. "The Bum Deal" (Bryan Forbes)                                       |
0BFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFB0
 \FBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBFBF/

0=========0
| Overview \
0===========0

  There's supposed to be a major deal coming down and the contact is at the
  White Stallionz Bar. Lance and Vic are leery after what happened last time
  but will give it another try.....

0========0
| Weapons \
0==========0

  Shotgun.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the White Stallionz Bar just west of your position. Enter the bar
  when you get there. You find out that this is a gay biker club and you have
  been screwed again.

  After the cutscene, use your Shotgun and kill the Stallionz then leave.
  Kill the Bikers waiting outside then go back to the Derelict Building where
  Forbes is.

  When you get there, Forbes will escape and run off on a moped. Now you need
  to take out Forbes. If you are in a car, knock him off and run him over. If
  you are on a bike then forward drive-by him.

  When Forbes is dead then head back to Lance's Hotel to complete the
  mission.

0=======0
| Reward \
0=========0

  No money.

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV4. "Snitch Hitch" (Lance Vance)                                        |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  Lance and Vic get into a fight but is broken up by the sudden appearance of
  their mother and her new boyfriend. Their mother is swearing off drugs for
  good but neither Lance and Vic believe it. Lance tells Vic they need to
  meet someone at the Airport thus giving them a good excuse to leave their
  coke-headed mother behind. Lance also informs Vic of a dealer getting out
  of the business and will give him the file on the big shipment.....

0========0
| Weapons \
0==========0

  AK-47.

0==========0
| Prep Work \
0============0

  You should go to the top of the Downtown Police Station to get the AK-47
  Weapon Icon a few times to get enough ammo for this mission.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to get Lance to the Airport in four minutes. You have a fast
  Cheetah but you need to be careful not to hit too many vehicles since it is
  not that tough a car.

  When you get to the Airport you find that the contact has already sold the
  info to somebody else with a private jet and a private army.

  When you get back outside, pick up your weapons (because of the security
  screener), re-enter your car, and head to Terminal C and deal with the
  goons.

  Approach the goons on foot. Use the AK-47 on the eight goons. When you do
  that, the Bikers will appear. Lance will go inside the plane while you
  handle the Bikers. Kill the Bikers with the AK-47 and the mission will be
  successfully completed.

  0XXXXXXXXXXXXXXXXXXXXXX0
  | Early Explorer Bonus |
  0XXXXXXXXXXXXXXXXXXXXXX0

  The use of the M249 will kill these goons quicker and make things easier.

0=======0
| Reward \
0=========0

  $1,000.

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV5. "From Zero to Hero" (Lance Vance)                                   |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  Vic is telling Lance he wants out of the drug business but when he finds
  out that this big shipment of coke is meant for Jerry Martinez he changes
  his mind and decides to get back at Jerry for getting expelled from the
  Army.....

0========0
| Weapons \
0==========0

  AK-47.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head down to the Docks in Little Haiti. When you get there Lance will
  attack the dealers. You also need to join in and to make sure that Lance
  doesn't die. Use the AK-47. It is the best weapon to do this part of the
  mission.

  When you clear this area, Martinez arrives in a Hunter and you need to take
  one of the two trucks and follow Lance. Lance will meander through Little
  Haiti and Little Havana before getting onto Bayshore Avenue. You'll also be
  chased by some gunmen but they will pose little problem.

  When you get to the south bridge you now have to deal with Martinez. He
  will fire some rockets that will detonate ahead of you and head back toward
  you. Go to one side of the bridge and when he fires go to the other side.
  Stay on that side of the bridge and when he fires again go back again to
  the opposite side. This will make it easy to avoid his attacks.

  When you get to the opposite end of the south bridge you will run into the
  Cops who chase off Martinez but now you have a 4-Star Wanted Rating for
  your trouble. Continue to follow Lance. Even with the Cops chasing you they
  don't do much damage to the truck. Eventually, Lance will lead you to a
  house in south Ocean Beach. When you get there, the mission is successfully
  completed.

0=======0
| Reward \
0=========0

  $3,000.

  In addition, you'll get two new Purchase Icons at The Compound Safehouse:

    >>Splitz-6 ATV - $4,500.
    >>Squallo - $4,000 (at the pier just outside (west) of the Safehouse).

  And you finally open up.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| IV. The East Side                                                  [TESD] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

With the threat of the hurricane gone you can now go over to the East Side of
Vice City. You can also now start using aircraft to fly over the metropolis.
In addition, you also unlock the Rocket Launcher and Sniper Rifle Weapon
Icons on Starfish Island.

On the eastern half of the East Side is the large beach which is very popular
with the tourists and the large hotels they stay at while in Vice City. Prawn
Island, situated at the north part of the Vice City area between the East and
West Side, is home to a movie studio and some luxury homes.

Vice Point is home to the largest shopping mall in Vice City as well as many
large hotels and apartments. Leaf Links Golf Course is where to rich go to
play golf and hang out. Ocean Beach is home to The Piers, where one can park
a boat, and The Lighthouse, an important and historical landmark.

 /=========================================================================\
0===========================================================================0
| IV.1. The Clymenus Suite Safehouse                                 [CLYF] |
0===========================================================================0
 \=========================================================================/

In the southwest part of Vice Point, across the street from The Fairgrounds,
is a condo. It is also where your last Safehouse is located (The Clymenus
Suite).

Like all of your other Safehouses, you also have the use of a garage for
storing vehicles and your Weapon Icons will appear on the dock just behind
the condo.

Also on the dock you will find a Purchase Icon:

    >>Skimmer - $4,500.

Inside your condo you will find a Health Icon (in the kitchen), an Outfit
Icon (to change clothes), and your Game Save Icon. On the upper level, where
your Outfit Icon is, you will find a door to the roof.

On the roof you will find another Purchase Icon:

    >>Little Willie - $5,000.

After getting acquainted with your new digs let's go explore the East
Side.....

 /=========================================================================\
0===========================================================================0
| IV.2. East Side Landmarks                                          [ESLM] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, are the landmarks on the East Side of Vice
City. The Map co-ordinates refer to the printed map that comes included with
the game disc:

 /XXXXXXXXXXXX\
0==============0
| Prawn Island |
0==============0
 \XXXXXXXXXXXX/

  Hoarmount Avenue
  ****************
    Map: ([B, C]-5), (B-[3, 4]), (C-3).
    Notes: This is the main east-west road that connects Prawn Island with 
           Vice Point to the east and Downtown to the west.

  The Mendez Brother's House
  **************************
    Location: (North) Prawn Island.
    Notes: This large blue house at the north end of the island is the 
           residence of the notorious Mendez Brothers who are major players
           in Vice City's crime scene. Usually has a couple of cars parked
           out front.

  Interglobal Films

  *****************
    Location: (Southwest) Prawn Island.
    Notes: A moderately sized film studio where B-movies and commercials are 
           usually filmed.

 /XXXXXXXXXX\
0============0
| Vice Point |
0============0
 \XXXXXXXXXX/

  Vice Point Rd.
  **************
    Map: ([B, C, D, E]-5).
    Notes: This road starts at the five-way intersection where Vice Point and 
           Washington Beach meet. It goes north all the way to Vice Point
           Mall and around the west side of the mall and ends at the north
           edge of the bridge that leads to Prawn Island.

  West Vice Point Rd.
  *******************
    Map: ([B, C]-5).
    Notes: This road starts at the south edge of the bridge that goes to 
           Prawn Island, around the hairpin curve (where the Ducum Inn is
           at), goes east, and ends at the intersection with Vice Point Rd.
           directly southeast of Shady Palms Hospital.

  Hoarmount Avenue
  ****************
    Map: ([B, C]-5), (B-[3, 4]), (C-3).
    Notes: The east end of this road starts at the intersection at the 
           southwest part of Shady Palms Hospital (with West Vice Point Rd.),
           goes north toward and through Prawn Island, and into Downtown.

  Vice Point Mall
  ***************
    Location: (North) Vice Point.
    Map: (B-5).
    Notes: The major mall for Vice City. Houses many stores including an 
           Ammu-Nation.

  3321 Vice Point Rd.
  *******************
    Location: (Northeast) Vice Point.
    Map: ([A, B]-5).
    Notes: This green colored hotel building, northeast of the Vice Point 
           Mall, will become a save point in Original Vice City.

  Brodie's Hotel
  **************
    Location: (North) Vice Point.
    Map: (B-5).
    Notes: This is a large yellow and white hotel building, with a large 
           sign, east of the road intersection at the southeast point of Vice
           Point Mall.

  Ducum Inn
  *********
    Location: (North) Vice Point.
    Map: (C-5).
    Notes: This is a large hotel south of the bridge leading to Prawn Island 
           and a couple of blocks west of Shady Palms Hospital.

  Shady Palms Hospital
  ********************
    Location: (North) Vice Point, two blocks east of the Ducum Inn.
    Map: (C-5).
    Notes: This is where you will be if you end up getting Wasted while on 
           the East Side near the Vice Point area.

  El Swanko Casa
  ***************
    Location: (North) Vice Point.
    Map: (C-5).
    Notes: This luxurious house is located directly south of the intersection 
           for Hoarmount Avenue and West Vice Point Rd (just south of Shady
           Palms Hospital). Also becomes a save point for OVC.

  Vice Point Police Station
  *************************
    Location: (North) Vice Point, two blocks south of Shady Palms Hospital.
    Map: (C-5).
    Notes: This is where you will be if you end up getting Busted while on 
           the East Side near the Vice Point area.

  Vice Point Pay 'N' Spray
  ************************
    Location: (North) Vice Point, head west from the Vice Point Police 
              Station then turn south at the intersection (it will be just
              ahead).
    Map: (C-5).
    Notes: This is where you go to get rid of Wanted Ratings, repair damage, 
           and change the color of your vehicles.

  Links View Apartments
  *********************
    Location: (North) Vice Point, just across the street south of the Vice 
              Point Pay 'N' Spray.
    Map: (C-5).
    Notes: This large white and yellow apartment building will become a save 
           point in Original Vice City.

  Vice Point Apartments
  *********************
    Location: (North) Vice Point, across the street east of Links View 
              Apartments.
    Map: ([C, D]-5).
    Notes: This complex stretches from the yellow and white building to the 
           southeast of Links View Apartments all the way to the pink
           building northeast of Links View Apartments.

  Washington Street
  *****************
    Map: (F-[3, 4, 5]), (E-5), (D-5).
    Notes: This road intersects with Vice Point Rd. in the central part of 
           Vice Point. It angles southwest from the intersection and goes
           over the water. It continues south past The Clymenus Suite
           Safehouse, The Fairgrounds, and the Starfish Apartment Complex. It
           will then go over the water again, go past 1102 Washington Street
           then angle west, go past Ocean View Hospital, go over the water
           again (as part of the South Bridge), and end at Bayshore Avenue on
           the West Side.

  Washington Street Apartments
  ****************************
    Location: (Central) Vice Point, at the northwest part of the intersection 
              where Washington Street and Vice Point Rd. meet.
    Map: (D-5).
    Notes: This small cluster of apartment buildings has a courtyard with 
           several basketball courts.

  The Well Stacked Pizza Co.
  **************************
    Location: (Central) Vice Point, just southwest of the Vice Point 
              Rd./Washington Street intersection.
    Map: (D-5).
    Notes: This chain of pizza parlors is new to the Vice City area and 
           planning to expand their presence in the area.

  Van Khoff At The Beach
  **********************
    Location: (South) Vice Point, just southeast of the Vice Point 
              Rd./Washington Street intersection.
    Map: (D-5).
    Notes: This is one of the major hotels for the East Side of Vice City.

  The Malibu Club
  ***************
    Location: (South) Vice Point, just southwest of Van Khoff At The Beach.
    Map: (D-5).
    Notes: The big time nightclub for Vice City. Becomes an Asset Mission 
           area and save point in original Vice City.

  Standing Vice Point Hotel
  *************************
    Location: (South) Vice Point, just southeast of The Malibu Club.
    Map: (E-5).
    Notes: This is also another of the major hotels for the East Side of Vice 
           City.

  The Clymenus Suite
  ******************
    Location: (Southwest) Vice Point, indicated as a Floppy Disc on your map.
    Map: (D-5).
    Notes: Part of the Midland Condos building and is your major Safehouse on 
           the East Side.

  The Fairgrounds
  ***************
    Location: (South) Vice Point, just across the street southeast of The 
              Clymenus Suite.
    Map: (E-5).
    Notes: A large amusement area where one can have some fun and ride the 
           ferris wheel.

  Starfish Apartment Complex
  **************************
    Location: (Southwest) Vice Point, at the east end of the bridge that goes 
              to Starfish Island.
    Map: (E-[4, 5]).
    Notes: This is a huge multi-building apartment complex that offers 
           spectacular views of Starfish Island and surrounding areas.

 /XXXXXXXXXXXXXXXX\
0==================0
| Washington Beach |
0==================0
 \XXXXXXXXXXXXXXXX/

  Washington Avenue
  *****************
    Map: ([E, F, G]-5), (G-4).
    Notes: This road starts at the five-way intersection where Washington 
           Beach and Vice Point meet. Then goes south and ends at the main
           road that goes around the south end of Ocean Beach.

  Washington Beach Police Station
  *******************************
    Location: (North) Washington Beach.
    Map: (E-5).
    Notes: This is where you will be if you end up getting Busted while on 
           the East Side near the Washington Beach area.

  1102 Washington Street
  **********************
    Location: (Southwest) Washington Beach, on Washington Street.
    Map: (F-4).
    Notes: This colorful red, yellow, blue, and green building becomes a save 
           point in Original Vice City.

  Hotel Harrison
  **************
    Location: (Southwest) Washington Beach, across Washington Street east of 
              1102 Washington Street.
    Map: (F-[4, 5]).
    Notes: This nondescript building is where you picked up Ken Rosenberg's 
           missions in Original Vice City.

  Washington Beach Apartments
  ***************************
    Location: (South) Washington Beach, east of Hotel Harrison.
    Map: (F-5).
    Notes: Go east along the east-west road at the southeast part of Hotel 
           Harrison. When you get past the Fidl Store you should see some
           stairs to your left. These stairs lead up to the very tall purple
           building known as the Washington Beach Apartments.

  Washington Beach Office Complex
  *******************************
    Location: (South) Washington Beach, directly north of Washington Beach 
              Apartments.
    Map: (F-5).
    Notes: These very tall buildings are on the other side of the teal fence 
           near the swimming pool for Washington Beach Apartments.

 /XXXXXXXXXXX\
0=============0
| Ocean Beach |
0=============0
 \XXXXXXXXXXX/

  Ocean View Hospital
  *******************
    Location: (Northwest) Ocean Beach.
    Map: (F-4).
    Notes: This is where you will be if you end up getting Wasted while on 
           the East Side near the Ocean Beach area.

  Washington Mall Construction Site
  *********************************
    Location: (North) Ocean Beach, just southeast of Hotel Harrison.
    Map: (F-4).
    Notes: This is the construction site for a new mall being built in the 
           Ocean Beach area.

  The Ocean View Medical Foundation
  *********************************
    Location: (Northwest) Ocean Beach, directly south of Ocean View Hospital.
    Map: (F-4).
    Notes: These two large buildings is where important medical research is 
           being done to help benefit mankind.

  Marina Sands Hotel
  ******************
    Location: (West) Ocean Beach, across the street southeast of The Ocean 
              View Medical Foundation.
    Map: ([F, G]-4).
    Notes: This large luxurious hotel is where many famous guests like to 
           stay when they are in Vice City.

  Going Gas Station
  *****************
    Location: (North) Ocean Beach, directly south of the Washington Mall 
              Construction Site.
    Map: (F-4).
    Notes: A gas station for the giant oil producer (Going Co.).

  The Piers
  *********
    Location: (West) Ocean Beach, west of the Marina Sands Hotel.
    Map: (G-4).
    Notes: These two large piers is where one can dock a luxury or fishing 
           boat.

  Ocean Beach Pay 'N' Spray
  *************************
    Location: (Central) Ocean Beach.
    Map: (G-4).
    Notes: This is where you go to get rid of Wanted Ratings, repair damage, 
           and change the color of your vehicles.

  Ocean Beach Parking Garage
  **************************
    Location: (Central) Ocean Beach, on the block directly east of the Ocean 
              Beach Pay 'N' Spray (and next to Washington Avenue).
    Map: ([F, G]-4).
    Notes: A major parking garage used by those who want to go to the beach 
           or to shop in the nearby businesses.

  Ocean Beach Ammu-Nation
  ***********************
    Location: (South) Ocean Beach.
    Map: (G-4).
    Notes: This is where you can purchase weapons for use against your 
           enemies or anybody else who pisses you off.

  Ocean Beach Church
  ******************
    Location: (South) Ocean Beach, just south of the Ocean Beach Ammu-Nation.
    Map: (G-4).
    Notes: This is one of the churches where the religious can congregate and 
           pray.

  Ocean Heights Apartments
  ************************
    Location: (South) Ocean Beach, about a block east of the Ocean Beach 
              Ammu-Nation.
    Map: (G-4).
    Notes: This tall red and white building will become a Safehouse in 
           Original Vice City.

  The Pole Position Club
  **********************
    Location: (South) Ocean Beach, across the street (at the corner) just 
              northeast of Ocean Heights Apartments.
    Map: (G-[4, 5]).
    Notes: This new strip club, so new they don't even have a sign up over 
           the entrance yet, becomes an Asset Mission location in Original
           Vice City.

  The Waterhouses
  ***************
    Location: (Southwest) Ocean Beach, directly south of The Piers in the 
              water.
    Map: ([G, H]-4).
    Notes: These houses, situated in the water just offshore, are for those 
           who want to get away from some of the hustle and bustle of Vice
           City.

  The Lighthouse
  **************
    Location: (Southeast) Ocean Beach.
    Map: (H-5).
    Notes: This is an historical and important landmark used to keep ships 
           from getting lost near the shores of Vice City.

 /=========================================================================\
0===========================================================================0
| IV.3. Empire Sites (East Side)                                     [EMES] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, are the Empire Sites for the East Side of Vice
City. The Map co-ordinates refer to the printed map that comes included with
the game disc:

 /XXXXXXXXXXXXXXXX\
0==================0
| Vice Point (VCP) |
0==================0
 \XXXXXXXXXXXXXXXX/

[VCP-ES15] - Just northeast of the Vice Point Mall and next door west of 3321 
             Vice Point Rd.
             Map: (A-5).

[VCP-ES16] - Just west of the Vice Point Mall.
             Map: (B-5).

[VCP-ES17] - North of the Ducum Inn and next to the bridge that goes to Prawn 
             Island.
             Map: (B-5).

[VCP-ES18] - Across the street south of Shady Palms Hospital.
             Map: (C-5).
             NOTE: You CANNOT take over this Site until you do the mission 
                   "Hostile Takeover" (The Mendez Brothers).

[VCP-ES19] - On the east side of the Vice Point Apartments area.
             Map: (C-5).

[VCP-ES20] - Across the street south of the Vice Point Apartments area.
             Map: (D-5).

[VCP-ES21] - Just north of The Malibu Club.
             Map: (D-5).

[VCP-ES22] - Next door north of The Clymenus Suite Safehouse.
             Map: (D-5).

[VCP-ES23] - At the east side of The Fairgrounds.
             Map: (E-5).

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Washington Beach (WSB) |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

[WSB-ES24] - Across the street directly west of the Washington Beach Police 
             Station.
             Map: (E-5).

[WSB-ES25] - North of 1102 Washington Street near the bridge leading to 
             Starfish Apartment Complex.
             Map: (F-5).

[WSB-ES26] - East of Washington Beach Apartments.
             Map: (F-5).

 /XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Beach (OCB) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[OCB-ES27] - On the west side of the Washington Mall Construction Site.
             Map: (F-4).

[OCB-ES28] - Directly south of the Going Gas Station.
             Map: (F-4).

[OCB-ES29] - Across the street east of the Ocean Beach Parking Garage.
             Map: (G-5).

[OCB-ES30] - North of the Ocean Beach Ammu-Nation.
             Map: (G-4).

 /=========================================================================\
0===========================================================================0
| IV.4. East Side Weapons And Items                                  [ETWI] |
0===========================================================================0
 \=========================================================================/

Listed below, by neighborhood, is the Weapon, Health, Body Armor, and Police
Bribe Icons for the East Side of Vice City. The Map co-ordinates refer to the
printed map that comes included with the game disc:

 /XXXXXXXXXXXX\
0==============0
| Prawn Island |
0==============0
 \XXXXXXXXXXXX/

  Weapons
  *******
    >>M249: At Interglobal Studios in the first studio directly northwest of 
            the entrance. Go up the scaffolding and it should be above the
            entrance.
            Map: (B-4).
    >>Equalizer: On the small pier just west of Interglobal Films.
                 Map: (B-4).
    >>Flamethrower: In the small alley on the east side of the building east 
                    of Interglobal Films.
                    Map: (B-4).

  Health
  ******
    >>Just south of the fountain in the middle of Prawn Island.
      Map: (B-4).

  Body Armor
  **********
    >>Behind the studio at the southwest part of Interglobal Studios.
      Map: (B-4).

 /XXXXXXXXXX\
0============0
| Vice Point |
0============0
 \XXXXXXXXXX/

  Weapons
  *******
    >>Assault Rifle: Behind 3321 Vice Point Rd. in northeast Vice Point.
                     Map: (A-5).
    >>Pistol: Just south of the Vice Point Mall between the stairs and the 
              wall that goes along the road curve for Hoarmount Avenue that
              takes the road to Prawn Island.
              Map: (B-5).
    >>Remote Grenades: At the top of the diving boards for the swimming pool 
                       behind the Ducum Inn.
                       Map: (C-5).
    >>Nightstick: At the front entrance of the Vice Point Police Station.
                  Map: (C-5).
    >>Butterfly Knife: Behind the Coffee Trailer just southeast of the Vice 
                       Point Police Station.
                       Map: (C-5).
    >>Micro SMG: On the dock next to the north edge of the bridge that 
                 connects Vice Point with Leaf Links Golf Course.
                 Map: (D-5).
    >>Katana: In a nook on the west side of Standing Vice Point Hotel.
              Map: (E-5).
    >>Hatchet: On the east side of the Chunder Wheel at The Fairgrounds.
               Map: (E-5).
    >>Grenades: At the salmon and pink building in the middle of the Starfish 
                Apartment Complex area.
                Map: (E-5).

  Health
  ******
    >>On the west side of Vice Point Mall.
      Map: (B-5).
    >>At Shady Palms Hospital.
      Map: (C-5).
    >>In the middle of a road path that cuts across the Vice Points 
      Apartments area directly east of Links View Apartments.
      Map: (C-5).
    >>At the front entrance of The Malibu Club.
      Map: (D-5).
    >>In front of the closed-up shop directly east of Starfish Apartment 
      Complex.
      Map: (E-5).

  Body Armor
  **********
    >>On the third level of the parking garage for Vice Point Mall (south 
      side near the ramp leading to the top level.
      Map: (A-5).
    >>On the east side of the hotel directly across Vice Point Rd. east of 
      Shady Palms Hospital.
      Map: (C-5).
    >>By the back door at the northwest corner of the luxury home (later to 
      become Mercedes Cortez's house in Original Vice City) directly south of
      Links View Apartments.
      Map: (D-5).
    >>At the front of the large blue hotel directly across Vice Point Rd. 
      east of the Washington Street Apartments.
      Map: (D-5).
    >>In the middle of the cluster of small buildings directly south of The 
      Fairgrounds.
      Map: (E-5).

  Police Bribe
  ************
    >>At the south end of the Vice Point Mall.
      Map: (B-5).
    >>At the front entrance for Van Khoff At The Beach.
      Map: (D-5).

 /XXXXXXXXXXXXXXX\
0=================0
| Vice Point Mall |
0=================0
 \XXXXXXXXXXXXXXX/

  Weapons (Vice Point Mall Ammu-Nation)
  *************************************
    >>Equalizer: Becomes available after completion of "From Zero to Hero" 
                 (Lance Vance) [Cost: $2,000 - after completion of Phil's
                 Shooting Range: $1,500].
    >>Assault Rifle: Becomes available after completion of "From Zero to 
                     Hero" (Lance Vance) [Cost: $5,400 - after completion of
                     Phil's Shooting Range: $4,050].
    >>Grenades: Becomes available after completion of "From Zero to Hero" 
                (Lance Vance) [Cost: $360 - after completion of Phil's
                Shooting Range: $270].
    >>Laser Sniper: Becomes available after completion of "From Zero to Hero" 
                    (Lance Vance) [Cost: $8,000 - after completion of Phil's
                    Shooting Range: $6,000].
    >>MiniGun: Becomes available after completion of "Farewell to Arms" 
               (Gonzalez) [Cost: $15,000 - after completion of Phil's
               Shooting Range: $11,250].

  Body Armor (Vice Point Mall Ammu-Nation)
  ****************************************
    >>Becomes available after completion of "From Zero to Hero" (Lance Vance) 
      [Cost: $240 - after completion of Phil's Shooting Range: $180].

 /XXXXXXXXXXXXXXXXXXXX\
0======================0
| Leaf Links Golf Club |
0======================0
 \XXXXXXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Golf Club: By some palm trees on the west side of the north part of the 
                 Golf Course.
                 Map: (C-4).
    >>Golf Club: At the Driving Range at the north part of the Golf Course.
                 Map: (C-4).
    >>Golf Club: Just northwest of the path loop that connects the north part 
                 of the Golf Course with the central part.
                 Map: (C-4).
    >>Golf Club: Just south of the bridge that connects Leaf Links Golf 
                 Course with Vice Point.
                 Map: (D-5).
    >>Golf Club: By a tree in the middle of the south island for the Golf 
                 Course.
                 Map: (E-4).

  Health
  ******
    >>On a small dock at the southeast part of the Golf Course (directly 
      across the water west of the cul-de-sac north of Empire Site VCP-ES22).
      Map: (D-5).

  Body Armor
  **********
    >>Underneath the east end of the bridge that connects Leaf Links Golf 
      Course with Little Haiti on the West Side.
      Map: (D-4).

  Police Bribe
  ************
    >>At the front entrance of the Clubhouse.
      Map: (D-4).

 /XXXXXXXXXXXXXXXX\
0==================0
| Washington Beach |
0==================0
 \XXXXXXXXXXXXXXXX/

  Weapons
  *******
    >>Laser Sniper: On the top of the Washington Beach Police Station 
                    directly over the front entrance. Use the stairs in the
                    back to access this Weapon Icon.
                    Map: (E-5).
    >>AK-47: On top of a beige and yellow building south of the Washington 
             Beach Police Station and next to Rampage WSB-R28. From Empire
             Site WSB-ES26, head north until you reach another intersection
             with signal lights. The building should be ahead and to your
             right. There is a set of stairs in the alley to the east of this
             building you can climb to reach both the Weapon Icon and the
             Rampage.
             Map: (E-5).
    >>Baseball Bat: Behind 1102 Washington Street.
                    Map: (F-4).

  Health
  ******
    >>In the small alley directly across Washington Street east of 1102 
      Washington Street.
      Map: (F-5).
    >>In the alley directly southeast of Empire Site WSB-ES26.
      Map: (F-5).

  Body Armor
  **********
    >>In the middle of the Washington Beach Office Complex.
      Map: (F-5).

  Police Bribe
  ************
    >>In an large open alley in central Washington Beach. From the back 
      parking lot for the Washington Beach Police Station, go south and past
      the Basketball Courts. From there you enter a narrow pathway and when
      it opens up again you should see the Police Bribe in the middle of the
      area.
      Map: (F-5).

 /XXXXXXXXXXX\
0=============0
| Ocean Beach |
0=============0
 \XXXXXXXXXXX/

  Weapons
  *******
    >>Grenades: Just south of the Helipad, near the trees, behind Ocean View 
                Hospital.
                Map: (F-4).
    >>Stubby Shotgun: In the middle area of the small apartments directly 
                      across the street south of Empire Site OCB-ES27.
                      Map: (F-4).
    >>Chainsaw: Behind a medium sized building across the street east of the 
                Washington Mall Construction Site. From the Washington Mall
                Construction Site, go east and enter the alley next to
                Hardcore Pawn. When it opens up a bit, turn right and you
                should see the Chainsaw Weapon Icon in the corner.
                Map: (F-5).
    >>Molotovs: In a cluster of large bushes and trees near the beach. From 
                Empire Site OCB-ES29, head north to the next road
                intersection. Turn right and go east (and through the Health
                Icon). When you get to the main road, turn southeast and head
                to the large bushes up ahead. In the middle of them is the
                Molotov Weapon Icon.
                Map: (G-5).
    >>SMG: At the southwest end of Pier 2 at The Piers.
           Map: (G-4).
    >>Equalizer: At the swimming pool behind the building directly across the 
                 street south of The Pole Position Club. Go south from the
                 front steps of this building and behind the hedge wall.
                 Follow the wall and you will reach the swimming pool area
                 and the Weapon Icon.
                 Map: (G-4).
    >>Brass Knuckles: In the small park just southeast of the Ocean Beach 
                      Ammu-Nation.
                      Map: (G-4).
    >>Spaz 12: In the backyard of the house directly across the street east 
               of the Ocean Beach Church (and where you can find OCB-RB96).
               Map: (G-4).

  Weapons (Ocean Beach Ammu-Nation)
  *********************************
    >>SMG: Becomes available after completion of "From Zero to Hero" (Lance 
           Vance) [Cost: $2,500 - after completion of Phil's Shooting Range:
           $1,875].
    >>AK-47: Becomes available after completion of "From Zero to Hero" (Lance 
             Vance) [Cost: $4,200 - after completion of Phil's Shooting
             Range: $3,150].
    >>Spaz 12: Becomes available after completion of "From Zero to Hero" 
               (Lance Vance) [Cost: $4,000 - after completion of Phil's
               Shooting Range: $3,000].
    >>Sniper Rifle: Becomes available after completion of "From Zero to Hero" 
                    (Lance Vance) [Cost: $6,000 - after completion of Phil's
                    Shooting Range: $4,500].
    >>Rocket Launcher: Becomes available after completion of "Turn On, Tune 
                       In, Bug Out" (Lance Vance) [Cost: $9,000 - after
                       completion of Phil's Shooting Range: $6,750].

  Health
  ******
    >>In front of Ocean View Hospital.
      Map: (F-4).
    >>In the middle of the short east-west road just north of Empire Site 
      OCB-ES29. From Empire Site OCB-ES29, head north to the next road
      intersection. Turn right and you will see the Health Icon in the middle
      of the road.
      Map: (F-5).
    >>In front of the small apartments southeast of the Ocean Beach Pay 'N' 
      Spray. From the Ocean Beach Pay 'N' Spray, go south to the next
      intersection. Then turn left and the Health Icon should be to your
      left.
      Map: (G-4).
    >>On the stairs between Pier 1 and Pier 2 at The Piers.
      Map: (G-4).
    >>In front of Ocean Beach Church.
      Map: (G-4).

  Body Armor
  **********
    >>At the front entrance of the Marina Sands Hotel.
      Map: (F-4).
    >>In the southwest corner on the top level of the Ocean Beach Parking 
      Garage.
      Map: (G-5).
    >>In the parking garage for The Piers. When you go down the ramp, turn 
      right to find it.
      Map: (G-4).
    >>In a grassy area at the southeast part of Ocean Beach. From the 
      entrance of The Pole Position Club, go east into the alley (where
      Skinny Dick's Surf Shop is at) and turn north. Continue until you reach
      a wooden fence. On the other side of the fence is the grassy area and
      the Body Armor Icon.
      Map: (G-5).

  Body Armor (Ocean Beach Ammu-Nation)
  ************************************
    >>Becomes available after completion of "From Zero to Hero" (Lance Vance) 
      [Cost: $240 - after completion of Phil's Shooting Range: $180].

  Police Bribe
  ************
    >>On the dirt path between Empire Site OCB-ES27 and the Washington Mall 
      Construction Site.
      Map: (F-4).
    >>At the west end of the path that leads to The Lighthouse.
      Map: (G-5).

With that done, let's go and finish up the Discovered Extras starting
with....

 /=========================================================================\
0===========================================================================0
| IV.5. Red Balloons (East Side)                                     [BLES] |
0===========================================================================0
 \=========================================================================/

Below is the list of Red Balloons for the East Side of Vice City. The Map
co-ordinates refer to the printed map that comes included with the game disc:

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Prawn Island (PRI) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[PRI-RB48] - Inside the gazebo near the basketball courts on the north side 
             of The Mendez Brother's House.
             Map: (B-4).

[PRI-RB49] - Under the round overhang on the east side of The Mendez 
             Brother's House.
             Map: (B-4).

[PRI-RB50] - Under the water tower on the northwest side of Interglobal 
             Films.
             Map: (B-4).

[PRI-RB51] - Under the small overhang above the Flamethrower Weapon Icon, in 
             a small alley, on the southeast side of Prawn Island.
             Map: (B-4).

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Vice Point Mall (VIM) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[VIM-RB52] - Under a palm tree just northeast of the Vice Point Mall 
             Ammu-Nation.
             Map: (B-5).

[VIM-RB53] - Underneath the escalator just east of the Vice Point Mall 
             Ammu-Nation.
             Map: (B-5).

 /XXXXXXXXXXXXXXXX\
0==================0
| Vice Point (VCP) |
0==================0
 \XXXXXXXXXXXXXXXX/

[VCP-RB54] - Under the high overhang in front of the white and salmon 
             apartment at the hairpin curve west of Vice Point Mall.
             Map: (B-5).

[VCP-RB55] - Under the overhang on the northwest side of 3321 Vice Point Rd. 
             in northeast Vice Point.
             Map: (A-5).
             Notes: Go behind the building to find the Assault Rifle Weapon 
                    Icon and look northwest to find the Red Balloon.

[VCP-RB56] - Under a small tree at the southwest part of the blue and white 
             building west of Vice Point Mall and directly south of VCP-ES16.
             Map: (B-5).

[VCP-RB57] - Underneath one of the diving boards behind the Ducum Inn in 
             northwest Vice Point.
             Map: (C-5).

[VCP-RB58] - Under one of the overhangs on the south side of the salmon and 
             white building directly across the street north of Shady Palms 
             Hospital.
             Map: (C-5).

[VCP-RB59] - Under the north overhang for the large blue and white hotel 
             building (with the Stretch limo parked in the front) northeast
             of Shady Palms Hospital.
             Map: (C-5).

[VCP-RB60] - Underneath one of the stairs for El Casa Swanko.
             Map: (C-5).

[VCP-RB61] - Under the roof of the pool bar at the house south of El Casa 
             Swanko.
             Map: (C-5).

[VCP-RB62] - At the north end of the hotel directly across Vice Point Rd. 
             east of VCP-ES18.
             Map: (C-5).
             Notes: Should be acquired with an Assault Rifle or Sniper Rifle.

[VCP-RB63] - Underneath the high overhang at the north part Leaf Links 
             Apartments.
             Map: (C-5).
             Notes: Needs to be shot with an Assault Rifle or Sniper Rifle. 
                    Stand on the short wall that rings the complex which will
                    help you get a better angle to shoot the Red Balloon.

[VCP-RB64] - Under a tree in the north part of a small courtyard east of 
             Empire Site VCP-ES19 and across the street south of the Vice
             Point Police Station.
             Map: (C-5).
             Notes: From VCP-ES19, head east on the small road that leads to 
                    Vice Point Rd. When you see grass to your left, turn
                    left. Go north until you near the wall and you should see
                    the Red Balloon under the tree to your left.

[VCP-RB65] - In front of the Coffee Trailer east of the Vice Point Police 
             Station.
             Map: (C-5).

[VCP-RB66] - At the top of the stairs of the yellow and white apartment 
             building (the south part of Vice Point Apartments) across the
             street directly north of Empire Site VCP-ES20.
             Map: (D-5).

[VCP-RB67] - Under an overhang on the north side of a beige building 
             southeast of VCP-RB66.
             Map: (D-5).
             Notes: From VCP-ES19, head east on the small road that leads to 
                    Vice Point Rd. When you see the R*LAX billboard to your
                    right, turn right onto the grass before you get to the
                    billboard. Go south until you near the wall and you
                    should see the Red Balloon under the overhang to your
                    left.

[VCP-RB68] - Under an overhang at the south part of the Basketball Court 
             inside the courtyard for Washington Street Apartments.
             Map: (D-5).

[VCP-RB69] - Under a high overhang for the pink and white hotel east of the 
             intersection of Vice Point Rd. and Washington Street.
             Map: (D-5).
             Notes: Use an an Assault Rifle or Sniper Rifle to get this one.

[VCP-RB70] - On the west side of the small teal and white apartment complex 
             south of Van Khoff On The Beach and near a water tower.
             Map: (D-5).

[VCP-RB71] - At the south side of the Bumper Cars area at The Fairgrounds.
             Map: (E-5).

[VCP-RB72] - Under the "W" for the Chunder Wheel sign at the side of the 
             ferris wheel at The Fairgrounds.
             Map: (E-5).

[VCP-RB73] - Under a tall palm tree across the 5-way intersection northeast 
             of the Washington Beach Police Station in south Vice Point.
             Map: (E-5).

[VCP-RB74] - Under a small overhang for one of the small buildings south of 
             The Fairgrounds.
             Map: (E-5).
             Notes: From the west entrance of The Fairgrounds, go south until 
                    the wooden fence ends then angle southeast. Go into the 
                    alley ahead to the Body Armor Icon. The Red Balloon 
                    should be to your left.

[VCP-RB75] - Under a very high overhang for one of the large apartment 
             buildings at Starfish Apartment Complex.
             Map: (E-5).
             Notes: From the stairs at the east entrance of the Complex, go 
                    south a little bit. The large white and yellow building
                    just ahead is where the Red Balloon is at. The Red
                    Balloon is on the northeast side and you need a Sniper
                    Rifle to get it.

 /XXXXXXXXXXXXXXXXXXXXXXXXXX\
0============================0
| Leaf Links Golf Club (LGC) |
0============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXX/

[LGC-RB76] - Under a palm tree south and next to the Driving Range at the 
             north part of the Golf Course.
             Map: (C-4).

[LGC-RB77] - Under the east bridge that connects the central part of the Golf 
             Course with the north part.
             Map: (C-5).
             Notes: From the Clubhouse, head north and to the west bridge. 
                    From there turn to face the east bridge and head toward
                    the edge of the grass and as close to the east bridge as
                    possible. You can see the Red Balloon under the bridge
                    and can be shot from here with an Assault Rifle.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Washington Beach (WSB) |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

[WSB-RB78] - Underneath the bridge just west of the Washington Beach Police 
             Station.
             Map: (E-5).
             Notes: You can stand on the grass at points either north or 
                    south of the bridge to find and shoot the Red Balloon.

[WSB-RB79] - Under a palm tree at the entrance of the Washington Beach Police 
             Station.
             Map: (E-5).
             Notes: Use the stairs at the back of the Police Station to 
                    access the roof. The Red Balloon can be found to the left 
                    of the platform with the Laser Sighted Sniper Rifle 
                    Weapon Icon.

[WSB-RB80] - Up against a building in an alley east of the Washington Beach 
             Police Station.
             Map: (E-5).
             Notes: From the front of the Washington Beach Police Station, go 
                    east to the road and then south. Go through the 
                    intersection and turn left at the first alley you see. 
                    Continue until you reach the intersection. Turn 180 
                    degrees and upward to find the Red Balloon.

[WSB-RB81] - Up against a red green and white building just southeast of 
             WSB-RB80.
             Map: (E-5).
             Notes: From WSB-RB80, continue east and onto the main road then 
                    turn south. Just ahead is the colored building and the 
                    Red Balloon.

[WSB-RB82] - Under a high overhang for a yellow and white building south of    
             WSB-RB81.
             Map: (F-5).
             Notes: From WSB-RB81 continue south to the next intersection 
                    with signal lights. The yellow and white building is to 
                    your right and the Red Balloon can be found at the corner 
                    nearest the intersection.

[WSB-RB83] - Near the pool at the back of Washington Beach Apartments.
             Map: (F-5).
             Notes: Go up the stairs and around the back. You should see the 
                    pool and the Red Balloon is south of the pool steps.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Beach (OCB) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[OCB-RB84] - Under the large "Stunt Double" billboard northeast of Ocean View 
             Hospital.
             Map: (F-4).

[OCB-RB85] - Under an overhang for the yellow, blue, and beige building by an 
             intersection with signal lights along the main road in northeast
             Ocean Beach.
             Map: (F-5).
             Notes: From Washington Beach Apartments, head east and through 
                    the intersection. Continue to the next intersection and
                    you should see the Red Balloon to your right as you
                    approach the intersection.

[OCB-RB86] - Under an air conditioning unit, for this same building, in the 
             alley west of OCB-RB85.
             Map: (F-5).

[OCB-RB87] - Under a palm tree near the pathway for the park north of The 
             Piers in west Ocean Beach.
             Map: (F-4).

[OCB-RB88] - Near the entrance for The Ocean View Medical Foundation (west 
             building).
             Map: (F-4).

[OCB-RB89] - Under a low balcony at the back of a large green apartment 
             building.
             Map: (F-4).
             Notes: From Ocean View Hospital, go south along the main road. 
                    Go through the double intersection and you should see the
                    building to your left. Go through the break in the hedges
                    and underneath the middle section of the building. Stop
                    when you get to the large palm tree. Look south and you
                    should see the Red Balloon.

[OCB-RB90] - Inside the ruins north of the Ocean Beach Pay 'N' Spray. Go 
             inside the ruins and to the large ramp on the south side. Go up
             a little bit and look east. You should see the Red Balloon in
             the corner.
             Map: (G-4).

[OCB-RB91] - At the corner of a yellow and white building at the southeast 
             entrance for the Ocean Beach Parking Garage.
             Map: (G-5).

[OCB-RB92] - Under a high overhang for the teal and yellow hotel east of 
             OCB-RB91.
             Map: (G-5).
             Notes: From Empire Site OCB-ES29, head south and turn left at 
                    the next intersection. When you get to the next
                    intersection at the main road, look left. This is the
                    building you are looking for and the Red Balloon is high
                    up near the front entrance. An Assault Rifle or Sniper
                    Rifle is recommended here. This building is also the
                    Ocean View Hotel featured in Original Vice City.

[OCB-RB93] - Under the north overhang for the large green apartment building 
             across the street from the south entrance to The Piers.
             Map: (G-4).

[OCB-RB94] - Behind a large green apartment building in southwest Ocean 
             Beach.
             Map: (G-4).
             Notes: From the Ocean Beach Ammu-Nation, head north. After 
                    passing the large shrubbery, turn left. You should see
                    the green building and the opening that leads to the
                    back. Go through it and stop at the fence. Look north to
                    find the Red Balloon.

[OCB-RB95] - At the back of the pink building directly north of the Ocean 
             Beach Ammu-Nation (and south of OCB-RB94).
             Map: (G-4).

[OCB-RB96] - Under the small balcony for the house directly east of Ocean 
             Beach Church.
             Map: (G-4).

[OCB-RB97] - At the northeast corner of the building directly across the 
             street south of The Pole Position Club.
             Map: (G-5).

[OCB-RB98] - Next to a parked Comet just east of The Pole Position Club.
             Map: (G-4).
             Notes: From the entrance of The Pole Position Club, go east into 
                    the alley and look south. You should see a parked Comet
                    and the Red Balloon just to the right of it.

[OCB-RB99] - Under the west part of the walkway at the top of The Lighthouse.
             Map: (H-5).
             Notes: You need to use a Sniper Rifle to obtain this one.

After popping all of the listed Red Balloons you should now have all
available Weapon Icons at your Safehouses. Now, let's go and finish off the
remaining.....

 /=========================================================================\
0===========================================================================0
| IV.6. Rampages (East Side)                                         [RMPE] |
0===========================================================================0
 \=========================================================================/

Listed below are all the Rampages for the East Side and the strategies for
each one. The Map co-ordinates refer to the printed map that comes included
with the game disc:

 /XXXXXXXXXXXXXXXXXX\
0====================0
| Prawn Island (PRI) |
0====================0
 \XXXXXXXXXXXXXXXXXX/

[PRI-R19] - [*PS2 Exclusive*] Destroy 15 Vehicles (Rocket Launcher).
            Location: By the main fountain in the middle of Prawn Island.
            Map: (B-4).
            Notes: Destroy nearby cars, including your own, then head back to 
                   the East Side (on foot) destroying cars as you go. An
                   alternate strategy is to bring a PCJ-600 with you. Then,
                   after you start the Rampage, use the bike to quickly go
                   over to the parking garage for Vice Point Mall where you
                   can destroy all the cars you need without being disturbed.

 /XXXXXXXXXXXXXXXXXXXXX\
0=======================0
| Vice Point Mall (VIM) |
0=======================0
 \XXXXXXXXXXXXXXXXXXXXX/

[VIM-R20] - [*PS2 Exclusive*] Kill 70 Sharks in two minutes (M249).
            Location: In the security booth near the elevators.
            Map: (B-5).
            Notes: One of the popular strategies is to head toward the 
                   southeast corner of the mall and hang underneath the
                   walkway. When you start killing Sharks they will fire
                   back. Some of them will generate on the second floor but
                   if you stand underneath the walkway they shouldn't pose
                   any problems since they will fire into the floor above
                   you. When you kill Sharks you have to use the L2 and R2
                   buttons to quickly switch between victims as you fire into
                   a group. When you kill a group run for a little bit to get
                   more to generate on the ground floor but still staying
                   under the walkway. This Rampage is still tough but you
                   should be able to get enough victims to complete the
                   Rampage.

 /XXXXXXXXXXXXXXXX\
0==================0
| Vice Point (VCP) |
0==================0
 \XXXXXXXXXXXXXXXX/

[VCP-R21] - Obliterate 25 Bikers in two minutes (Equalizer).
            Location : At the north end of a wall in northwest Vice Point.
            Map: (A-5).
                       From the northwest entrance of Vice Point Mall, go
                       west and you will see a large beige and white building
                       to your right. On the west side of the building is a
                       wall. Climb the wall and head north and you will see
                       the Rampage near the seawall.
            Notes: This one isn't too hard despite the Bikers using machine 
                   guns. If you are good with targeting you can take out
                   small groups quickly with little damage. Don't run up the
                   nearby hill. You may not get a good angle to shoot down on
                   some of the Bikers. Keep your distance from larger groups.
                   This should limit their damage.

[VCP-R22] - Annihilate 25 Bikers (S.P.A.S. 12).
            Location: On the east side of a blue and white building directly 
                      north of Vice Point Mall.
            Map: (A-5).
            Notes: Get back down to street level. Take out the first group 
                   you see. Then turn around and take out those that spawned
                   behind you. Then turn around again and repeat. Continue
                   until the Rampage is passed.

[VCP-R23] - Explode 15 Vehicles (Grenades).
            Location: Tucked in a corner at the south end of the large 
                      apartment building across Vice Point Rd. directly east
                      of Shady Palms Hospital (near the road intersection).
            Map: (C-5).
            Notes: Get a fast vehicle, preferably a PCJ-600 or a 
                   Streetfighter. Head over to the parking garage for Vice
                   Point Mall. Toss Grenades near each car you see as you
                   start on the ground floor and make your way to the top.
                   You should have completed the Rampage by the time you
                   reach the top level.

[VCP-R24] - Terminate 25 Sharks (M-16).
            Location: On top of the Bumper Cars at The Fairgrounds. Use a 
                      helicopter or climb an Ambulance to get to the top.
            Map: (E-5).
            Notes: Use the various buildings as cover as you kill the Sharks 
                   as they tend to spawn in large groups and do some serious
                   damage. The ramp at the south entrance, used for VCP-J29,
                   is also a good way to get the upper hand since you can
                   shoot down on them but they can't get a good angle on you.

[VCP-R25] - Destroy 10 Vehicles (MiniGun).
            Location: In the shower stalls at the northwest part of Starfish 
                      Apartment Complex.
            Map: (E-4).
            Notes: Head out to Washington Street. When you get to the road, 
                   point north to the intersection and destroy all the cars
                   you see. From this point enough cars should generate for
                   you to successfully complete the Rampage.

 /XXXXXXXXXXXXXXXXXXXXXXXXXX\
0============================0
| Leaf Links Golf Club (LGC) |
0============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXX/

[LGC-R26] - Slay 20 Sharks (Remote Grenades).
            Location: In the middle of the Tennis Courts north of the 
                      Clubhouse.
            Map: (C-5).
            Notes: The thing here is that you have Remote Grenades instead of 
                   regular Grenades so you can't just throw and forget. You
                   have to throw and then detonate. The good thing about the
                   Sharks in this Rampage is that they have just Baseball
                   Bats and Pistols which makes things a bit easier. You need
                   to keep some distance between you and the Sharks otherwise
                   you may hurt yourself in the blast when you detonate the
                   Remote Grenades. They also tend to spawn in large groups
                   so you can destroy a lot of them at once.

[LGC-R27] - Kill 10 Sharks (Golf Club).
            Location: Under the bridge that connects Leaf Links Golf Club 
                      with Vice Point.
            Map: (D-5).
            Notes: The Sharks are unarmed but can still be dangerous. They 
                   can beat you up as you try to swing at them. The best
                   thing I found is to lock onto one Shark and beat him down
                   to the ground. Once he is down on the ground keep locked
                   on him even when he is dead. When he is down and locked on
                   you do a power swing which can also knock down and kill
                   other Sharks that happen to be close to your assigned
                   victim. This also keeps the other Sharks from hitting you.
                   Doing things this way should allow you to do this Rampage
                   with little damage.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Washington Beach (WSB) |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

[WSB-R28] - Eradicate 30 Sharks (SMG).
            Location: On top of a beige and yellow building south of the 
                      Washington Beach Police Station and next to an AK-47
                      Weapon Icon. From Empire Site WSB-ES26, head north
                      until you reach another intersection with signal
                      lights. The building should be ahead and to your right.
                      There is a set of stairs in the alley to the east of
                      this building you can climb to reach the Rampage.
            Map: (E-5).
            Notes: The Sharks use Macs so this becomes a moderately 
                   difficult Rampage. Jump onto the ledge and target the
                   Sharks. Use the L2 and R2 buttons to quickly switch
                   targets. From this vantage point they can do little
                   damage. However, if they are close to the wall, you won't
                   be able to shoot at them. When you get about 20 to 21
                   victims, go to street level and quickly claim the rest to
                   complete the Rampage. Then run like hell away from the
                   area because of the leftover Sharks who want to kill you.

[WSB-R29] - Terminate 30 Sharks (MiniGun).
            Location: Hidden in the bushes directly west of the entrance for 
                      the Washington Beach Apartments (and next to the Fidl
                      Store).
            Map: (F-5).
            Notes: Go out into the street, hold down the fire button, and 
                   start looking for Sharks to kill. Even though the Sharks
                   use Macs this really isn't a hard Rampage to do. The range
                   and power of the MiniGun can shred these guys in seconds.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Beach (OCB) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[OCB-R30] - Eliminate 30 Sharks (Rocket Launcher).
            Location: On top of a small building at the Washington Mall 
                      Construction Site.
            Map: (F-4).
            Notes: Head into the nearby street. Keep a considerable distance 
                   from the Sharks so you don't get caught up in the blasts
                   (and they don't hurt you as much with their machine guns).
                   Run away from them if they get too close. Not too
                   difficult.

[OCB-R31] - Kill 25 Sharks (Equalizer).
            Location: Directly behind the golden hotel sign above the 
                      entrance for the hotel directly west of the Ocean Beach
                      Pay 'N' Spray. Use helicopter to access.
            Map: (G-4).
            Notes: Stay on the upper level. This will limit the damage the 
                   Sharks can do. Move around the upper level to get more
                   Sharks to spawn. When you complete the Rampage, jump down
                   and run as fast as you can from the area so you don't get
                   shot up by the Sharks that remain.

[OCB-R32] - Extirpate 25 Sharks (Laser Sniper).
            Location: In the ruins directly north of the Ocean Beach Pay 'N' 
                      Spray.
            Map: (G-4).
            Notes: Go up the large ramp and stand at the end. Rotate to the 
                   north to pick off some Sharks then rotate south to get the
                   Sharks that spawned behind you. Rotate north to get the
                   Sharks that spawned behind you when you looked south and
                   repeat the pattern. When they start to gather near the
                   fence below you and stop spawning, jump to the platform to
                   your north, get close to the edge, and pick off the Sharks
                   near the fence to complete the Rampage.

[OCB-R33] - Level 12 Vehicles (M249).
            Location: On the west end of a ledge that goes around The Pole 
                      Position Club.
            Map: (G-4).
            Notes: Get back to street level and head to the Ocean Beach 
                   Parking Garage. Destroy any cars you encounter on the way
                   there. When you get to the Garage, destroy the remaining
                   cars you need to complete the Rampage.

[OCB-R34] - Decimate 25 Sharks (Assault Rifle).
            Location: Behind the shrub wall on the south side of the building 
                      directly across the street south of The Pole Position
                      Club.
            Map: (G-4).
            Notes: Head to the shrub wall north of where you get the Rampage 
                   and turn around. You should now see some Sharks. Kill the
                   Sharks. You will also notice that the shrub wall, which
                   should be to your left, will shield your from the Sharks
                   that spawn behind you. When you get rid of the first group
                   of Sharks, run south to the south shrub wall, turn around
                   and kill the Sharks you see. Repeat the pattern until you
                   finish the Rampage.

[OCB-R35] - [*PS2 Exclusive*] Kill 25 Sharks (Laser Sniper).
            Location: On top of the roof of the building across Washington 
                      Avenue east of The Pole Position Club. Use stairs in
                      alley to access.
            Map: (G-5).
            Notes: Even though you are high up on the roof it won't provide 
                   much advantage since the Sharks will cluster at the base
                   of the wall and you won't be able to shoot at them because
                   of the bad angle. The best thing to do is, without firing
                   at the Sharks (to keep them from firing at you), jump off
                   of the roof and head near OCB-R34 then start shooting at
                   the Sharks and perform the same strategy that you did for
                   that Rampage.

After completing the above Rampages you should now have done all of the
Rampages in the game. Now, let's finish up the.....

 /=========================================================================\
0===========================================================================0
| IV.7. Unique Stunt Jumps (East Side)                               [USJE] |
0===========================================================================0
 \=========================================================================/

Listed below are the Unique Stunt Jumps for the east side of Vice City. The
Map co-ordinates refer to the printed map that comes included with the game
disc:

 /XXXXXXXXXXXXXXXX\
0==================0
| Vice Point (VCP) |
0==================0
 \XXXXXXXXXXXXXXXX/

[VCP-J23] - South of the salmon and white building northwest of the Vice 
            Point Mall.
            Heading: North to South.
            Map: (B-5).
            Vehicle: PCJ-600.
            Notes: This one is kind of tricky. You have to start near VCP-R21 
                   and follow the curve to the ramp. You need to land in the
                   grass to get credit for the Jump.

[VCP-J24] - The ramp on top of the blue and white building directly north of 
            the Vice Point Mall.
            Heading: East to West.
            Map: (A-5).
            Vehicle: PCJ-600.
            Notes: You need to use the stairs at the back of the building to 
                   access the ramp. You must land on the roof of the building
                   to the west to get credit for the Jump.

[VCP-J25] - The concrete ramp at the southeast part of Vice Point Mall.
            Heading: West to East.
            Map: (B-5).
            Vehicle: PCJ-600.
            Notes: This is a tough one. The ramp isn't lined up with the path 
                   and you need to jump the Brodie's Hotel sign and land
                   beyond the glass railing beyond it to get credit for the
                   Jump. You pretty much need to lean down the whole way to
                   get enough speed to make the Jump.

[VCP-J26] - [*PS2 Exclusive*] The small ramp just southwest of the Ducum Inn.
            Heading: North to South.
            Map: (C-5).
            Vehicle: PCJ-600.
            Notes: This one is a little tricky to line up because of the 
                   hairpin curve. Start at the large shrubbery near Empire
                   Site VCP-ES17 and head straight to the ramp. Once you hit
                   the ramp you should be good. This is an easy one to get
                   once you approach it right.

[VCP-J27] - The ramp just east of the Vice Point Police Station.
            Heading: North to South.
            Map: (C-5).
            Vehicle: PCJ-600.
            Notes: You need to jump over the Coffee Trailer to get credit for 
                   the Jump.

[VCP-J28] - The ramp south of The Malibu Club.
            Heading: South to North.
            Map: (D-5).
            Vehicle: PCJ-600.
            Notes: You need to get a lot of good speed, including leaning 
                   down on the bike, to get the distance you need to get
                   credit for the Jump (start at the concrete ramp near the
                   five-way intersection). If you lean all the way you should
                   jump completely over the club. If you don't clear the
                   building, I believe that the distance needed is about 70
                   Meters (on my second try for this guide I got about 95
                   Meters). On my first try (when I was taking my initial
                   notes for this guide), I tried to make the Jump and
                   instead I clipped the left side of the ramp. I barely got
                   higher than six feet, flew backwards, and smacked into the
                   backdoor of the building. And yet I got credit for the
                   Jump. Odd.

[VCP-J29] - [*PS2 Exclusive*] The ramp south of the Chunder Wheel at The 
            Fairgrounds.
            Heading: South to North.
            Map: (E-5).
            Vehicle: PCJ-600.
            Notes: You can hit the north end of the ferris wheel and still 
                   get credit for the Jump.

 /XXXXXXXXXXXXXXXXXXXXXXXXXX\
0============================0
| Leaf Links Golf Club (LGC) |
0============================0
 \XXXXXXXXXXXXXXXXXXXXXXXXXX/

[LGC-J30] - The rock just south of the skinniest part of the north section of 
            the Golf Course southwest of the Driving Range.
            Heading: Southwest to Northeast.
            Map: (C-4).
            Vehicle: Jetski.
            Notes: You can actually land on the grass and then land into the 
                   water to get credit for the jump.

 /XXXXXXXXXXXXXXXXXXXXXX\
0========================0
| Washington Beach (WSB) |
0========================0
 \XXXXXXXXXXXXXXXXXXXXXX/

[WSB-J31] - The ramp in the alley west of the Washington Beach Apartments.
            Heading: North to South.
            Map: (F-5).
            Vehicle: PCJ-600.
            Notes: You can smack into the building across the street and 
                   still get credit for the Jump.

 /XXXXXXXXXXXXXXXXX\
0===================0
| Ocean Beach (OCB) |
0===================0
 \XXXXXXXXXXXXXXXXX/

[OCB-J32] - [*PS2 Exclusive*] A dirt ramp in the middle of the Washington 
            Mall Construction Site.
            Heading: South to North.
            Map: (F-4).
            Vehicle: PCJ-600.
            Notes: You don't need a lot of speed to get this one but it is 
                   best to start at the Going Gas Station across the street
                   south of the Construction Site.

[OCB-J33] - [*PS2 Exclusive*] The loading ramp on the south side of Pier 1 at 
            The Piers.
            Heading: South to North.
            Map: (G-4).
            Vehicle: Jetski.
            Notes: Back up to Pier 2 to get enough speed to hit this Jump. 
                   Lean down to get some extra speed.

[OCB-J34] - The ramp on the roof of the building across Washington Avenue 
            northeast of The Pole Position Club. Use stairs in alley of the
            building across the street east of The Pole Position Club to
            access.
            Heading: South to North.
            Map: (G-5).
            Vehicle: PCJ-600.
            Notes: When you climb the building you will see that the ramp is 
                   a couple of buildings ahead of you. Back the wheels to the
                   south edge of the roof. When you begin, lean down to get
                   enough speed. You must clear the large building to get
                   credit for the Jump.

[OCB-J35] - The rock ramp south of the wooden bridge leading to The 
            Lighthouse.
            Heading: South to North.
            Map: (H-5).
            Vehicle: Jetski.
            Notes: Land in the water on the opposite side of the bridge to 
                   complete the Jump.

[OCB-J36] - The mossy covered white rock ramp next to, and north, of The 
            Lighthouse.
            Heading: North to South.
            Map: (H-5).
            Vehicle: Jetski.
            Notes: Although you should land in the water you don't have to in 
                   order to get credit for the Jump.

After completing the Jumps listed here you should now have completed all of
the Unique Stunt Jumps in the game.

At this point you should also have completed all Discovered Extras in the
game so you won't have to deal with them anymore. Now it's time to do some
side-missions starting with.....

 /=========================================================================\
0===========================================================================0
| IV.8. Air Rescue                                                   [ARSC] |
0===========================================================================0
 \=========================================================================/

This side-mission can be found behind Ocean View Hospital (Ocean Beach) and
on top of Schuman Healthcare Center (Downtown).

Get into the Air Ambulance and press R3 to begin. You have to pick up
patients with a winch you cannot raise or lower. You start with one patient
and the number will increase by one per odd numbered level until a maximum of
four is reached.

You get time bonuses for picking up patients and dropping them off at the
nearest hospital that has a Helipad. The time you start off with when you
advance a level is based on closest patient.

To pick up a patient, hover over one and gently drop down until the patient
grabs the winch. You can pick up a maximum of four patients with the winch.
To drop off a patient, lower the patient into the pink circle at the Helipad
at either Ocean View Hospital or Schuman Healthcare Center.

Patience is needed when picking up patients between buildings and other tight
spots. Your helicopter won't spin when your blades hit a building so you need
to keep a close eye on them when you get close to a building. If you don't
keep an eye on the copter blades you won't know if you've hit a building
until your copter goes up in flames.

You also need to be careful if storms pop up. The high gust of wind can
easily blow you into a building or slow you down when trying to pick up
patients.

You need to complete 15 Levels in order to succeed in this mission.
Succeeding in this mission will increase your maximum Health which is
represented with a "+" by your Health Bar.

Like most of the other vehicle based side-missions in VCS you will be given
checkpoints at Level 5 and Level 10.

 /=========================================================================\
0===========================================================================0
| IV.9. Empire Building (Part Two)                                   [EMB2] |
0===========================================================================0
 \=========================================================================/

Now that I have upgraded my health and armor I am going to take over all the
Shark owned businesses (assuming that they haven't disappeared on their own
earlier). Since the Sharks are very dangerous I wanted to wait until I
increased my maximum health and armor before going after them.

In the process of taking over the Shark businesses you will finally be able
to do some, if not all, of the three remaining Business Types:

  >>Robbery
  >>Drug
  >>Smuggling

If the Sharks don't have all three remaining Business Types then you will
have to wait until you can take over the Biker businesses later on to get the
ones the Sharks didn't have.

There have been reports of a bug that may occur if you wait until the mission
"Hostile Takeover" (The Mendez Brothers) to acquire your first Drug Business.
If the Sharks didn't have any Drug Businesses to take over then I have a way
around this possible problem which I will explain later.

Robbery Businesses make the most money out of all six business types so it is
best to convert all of your owned businesses into Robbery Businesses as soon
as you're finished doing all of Reputation Missions for the Drug, Robbery,
and Smuggling business types.

In addition, if you make a High-Roller Business of any of these new Business
Types you will earn a new Outfit for your Safehouses:

  >>Hood (Robbery).
  >>Tracksuit (Drug).
  >>Smuggler (Smuggling).

Also, each new Business Type has a different vehicle you can use parked right
outside:

  >>Landstalker (Robbery).
  >>Stallion (Drug).
  >>Sabre Turbo (Smuggling).

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.9.A. Basic Strategies for Empire Building (Part Two)                  \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

>>Once you're finished taking over all of the Shark owned businesses then 
  Save/Reload as soon as possible to remove the Sharks from the game.

>>When you take over a Shark controlled Drug Business, convert it into a Drug 
  Business. When you take over a Shark controlled Smuggling Business, convert
  it into a Smuggling Business. When you take over a Shark controlled Robbery
  Business, convert it into a Robbery Business. When you take over a Shark
  controlled Prostitution, Loan Shark, or Protection Racket Business, convert
  it into a Robbery Business.

>>Repair all of your damaged businesses to return them to maximum 
  profitability so you can gain enough money to take over the Biker
  businesses later on.

>>After doing all Reputation Missions for the three new Business Types, 
  convert all of your owned businesses to Small-Time Robbery Businesses to
  improve profitability, while decreasing gang attacks, as you're progressing
  through the Main Story.

>>Leave the Bikers alone until after the mission "Hostile Takeover" (The 
  Mendez Brothers) so you don't have to worry about their attacks while you
  are doing something else.

 /=========================================================================\
0===========================================================================0
| IV.10. Reputation Missions (Part Two)                              [RPM2] |
0===========================================================================0
 \=========================================================================/

Each of these three new Business Types, just like the other three, have
Reputation Missions you need to do for maximum profitability and 100%
Completion. However, these Reputation Missions are broken up into regular
style missions.

Each Drug, Smuggling, and Robbery business has six Reputation Missions to be
completed. After completing your first Mission you will be given a ranking.
This will make your business more profitable.

After completing your last Reputation Mission for the chosen Business Type
you will be given another ranking and you will also maximize your reputation
and the profit for that Business Type. The rankings are listed at the bottom
of each Reputation Mission strategy.

If you completed all Reputation Missions for Prostitution, Loan Shark, and
Protection Racket businesses and complete all Reputation Missions for Drug,
Smuggling, and Robbery businesses you earn the Smart Suit Outfit for your
Safehouses.

Even after you have completed the last Reputation Mission you can do them
again for fun and the missions will be chosen at random.

Listed below are the missions for the Drug, Robbery, and Smuggling
businesses:

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.10.A. Drug Running (Drugs)                                            \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Each mission has random destination points so everything here is generalized:

>>Mission 1 - "Cut a Deal"
  ************************
     A deal has been arranged for a certain time and you are buy drugs off
     some dealers. First, collect the money then head back outside. Go the
     meeting spot to get the drugs. Then take the drugs back the the
     warehouse. When that is done the mission is completed and you will be
     made a Dealer.
   >>Reward: $1,300.

>>Mission 2 - "Raw Deal"
  **********************
     A deal has been arranged for a certain time and you are selling drugs to
     a couple of low-lifes. Go back outside. Get into the specified vehicle
     and head to the meeting point. When you get to the meeting place you are
     ambushed. Kill the dealers with the Equalizer and get back into the car.
     You need to get the car back to the warehouse but you will be ambushed
     from time to time by the dealer's associates. When they approach get out
     of the car and shoot them when they exit theirs. This will reduce the
     damage they can do to the car. When you get the car back to the
     warehouse the mission is completed.
   >>Reward: $1,800.

>>Mission 3 - "High-Jinxed"
  *************************
     A deal has been arranged for a certain time and you are buying drugs off
     some dealers. Collect the money and go back outside. Get to the meeting
     point. When you get there you find that the DEA were monitoring the deal
     so now you have a 3-Star Wanted Rating to get rid of. Depending on the
     location of the Drug Business you can either go to the Pay 'N' Spray to
     get rid of the Rating or head back to the Business to complete the
     mission.
   >>Reward: $2,200.

>>Mission 4 - "The Ringer"
  ************************
     A deal has been arranged for a certain time and you are buying drugs off
     some dealers. Collect the money and go back outside. Get to the meeting
     point. When you get there you find that the drugs are fake, Now you need
     to kill the dealers. Go up to them and drive-by them. When you have
     killed the dealers collect the money. Then take it back to the warehouse
     to complete the mission.
   >>Reward: $2,400.

>>Mission 5 - "Rival Gang"
  ************************
     A deal has been arranged for a certain time and you are selling drugs to
     a couple of low-lifes. Go back outside. Get into the specified vehicle
     and head to the meeting point. When you get to the meeting place you are
     ambushed by a rival gang. Kill them as quickly as possible then get the
     money and drugs. Head back to the warehouse. But you will be ambushed
     from time to time by the Bikers. When they approach get out of the car
     and shoot them off their bikes. When you get the car back to the
     warehouse the mission is completed.
   >>Reward: $2,300.

>>Mission 6 - "Offshore Score"
  ****************************
     A deal has been arranged for a certain time and you are selling drugs to
     some people at sea. Go back outside. Get to the specified vehicle which
     is a boat. Then head to the meeting place. After the meeting you need to
     get back to the designated jetty. When you get there the mission is
     completed.
   >>Reward: $2,200.

After completing the last Drug Reputation Mission you will maximize your
reputation and become a Smack Daddy.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.10.B. Robbery                                                         \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

Each mission has random destination points so everything here is generalized:

>>Mission 1 - "The Briefcase Courier"
  ***********************************
     Ambush courier's vehicle. Stop it from reaching destination. Do not
     destroy it. You will also have to deal with backup. Spin out car to get
     courier to leave. Kill him to recover briefcase and take it back to
     business to complete the mission and you become a Larcenist.
   >>Reward: $1,600.

>>Mission 2 - "The Money Truck"
  *****************************
     Stop money truck before it reaches destination. Do not destroy it. It's
     destination is somewhere in Downtown. The truck usually takes the main
     roads to Downtown. You can't spin it out and you will get a 2-Star
     Wanted Rating when you get close enough. In addition, the drivers will
     call for additional backup. Get ahead of it, get out of your vehicle,
     and kill the driver with a Sniper Rifle. Then get in the truck and make
     your way back to your business to complete the mission.
   >>Reward: $2,400.

>>Mission 3 - "The Briefcase Courier"
  ***********************************
     You need to get in the nearby boat. You need to stop the courier before
     it reaches the destination. Get close to the target boat, drive-by the
     occupants, change boats, and take it to a dock closest to the business.
     Then get a car and drive back to the business to complete the mission.
   >>Reward: $3,100.

>>Mission 4 - "The Money Truck"
  *****************************
     This is the same as Mission 2 except that the gang are better armed. But
     the same strategy applies.
   >>Reward: $4,100.

>>Mission 5 - "The Briefcase Courier"
  ***********************************
     This is the same as Mission 3. But you will get 2-Star Wanted Rating
     when you get close to the boat. When you take the boat, get close to
     land because your boat will most likely be destroyed before reaching
     your destination. Once on land go to a nearby Pay 'N' Spray before going
     to your business to complete the mission.
   >>Reward: $4,400.

>>Mission 6 - "The Briefcase Courier"
  ***********************************
     This is the same as Mission 1 but you get a 2-Star Wanted Rating and the
     gang is tougher. Bring a Firetruck to business and use it to knock out
     target vehicle. Kill the courier, grab briefcase, use a Pay 'N' Spray to
     get rid of Wanted Rating then head back to business to complete mission.
   >>Reward: $5,500.

After completing the last Robbery Reputation Mission you will maximize your
reputation and become a Heist Meister.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.10.C. Smuggling                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

The smuggling missions are done a bit differently than the other Reputation
Missions. The money you make is based on how many packages you bring back to
the warehouse (number of crates x $200).

The first part of each mission is the collection of the packages. The second
part is to bring the packages back to the warehouse. The truck you use for
taking the packages will always have the back open and you can lose packages
if you run into things. When you put the truck through a Pay 'N' Spray it
will make it look like the back of the truck is closed but it is still open
and you can still lose packages. If you lose all of the packages, or get the
truck destroyed, then the mission is failed. 

The location for a Smuggling Business is a bit more important than for any
other business. You want to be close to a dock and/or a Pay 'N' Spray to
minimize problems when taking the crates to the warehouse. The strategies
below are based on doing them from Empire Site OCB-ES27:

>>Mission 1 - "The Drop"
  **********************
     Get to the designated boat at The Piers and drive to the helicopter.
     When you get to the helicopter it will drop one package. When you pick
     that up, then the helicopter will drop three more packages. You need to
     pick up the three packages before the helicopter will drop any more. You
     also have a time limit that begins at one minute. You can get a three
     second time increase when you pick up a package. You will also see a
     Damage Meter but you really shouldn't run into anything other than the
     packages you are supposed to pick up. When you get 15 packages then you
     will need to get back to the jetty closest to where you picked up the
     packages. After you get back to the jetty you have a limited amount of
     time to drive the truck back to the warehouse to complete the mission.
     When you complete this mission you will become a Mule.

>>Mission 2 - "Supply and Demand"
  *******************************
     Get to the designated boat at The Piers and drive to the helicopters.
     There are two helicopters this time. But you will also have to contend
     with two other boats who will go after the packages the helicopters
     drop. You still need to get 15 packages but you will also get a five
     second time bonus instead of three. Focus on collecting the packages but
     if the opportunity arises go ahead and drive-by the nearest boat in
     hopes of hitting the pilot and stopping it dead. This will make your
     collecting easier. After collecting the 15 packages head to the jetty
     closest to where you picked up the packages. From there drive back to
     the warehouse to finish the mission.

>>Mission 3 - "The Drop"
  **********************
     This is exactly the same as Mission 1 except that you get a 4-Star
     Wanted Rating upon return to shore. Kill the nearby Cops then head to
     nearest Pay 'N' Spray to get rid of the Wanted Rating. The
     overaggressiveness of the Police will make this part very difficult.
     They also have a nasty habit of putting up roadblocks on the roads
     leading to the Pay 'N' Spray. If you manage to get rid of the Wanted
     Ratings, head back to the base to complete the mission. If you use
     Empire Site OCB-ES27 and are fortunate enough to dock at The Piers then
     you can use the L-shaped path through the park behind the parked truck
     then, once you get back on the road, make a run for the warehouse
     instead of trying to go to the Ocean Beach Pay 'N' Spray (because you
     won't have enough time).

>>Mission 4 - "Supply and Demand"
  *******************************
     This is exactly the same as Mission 2 except that you get a 4-Star
     Wanted Rating upon return to shore. Heed the same advice as mentioned in
     Mission 3 in dealing with Police pursuit.

>>Mission 5 - "The Drop"
  **********************
     This is exactly as Mission 1 except you need to avoid rival gang boats
     after package collection. Focus on getting back to the jetty and not
     shooting boats. The boats are fairly slow so you should have no problems
     although they may take a few chunks out of your vessel. You won't have
     to deal with the gang or Police when you get back on land so it is a
     cakewalk back to the warehouse.

>>Mission 6 - "Wave Goodbye"
  **************************
     This is exactly the same as Mission 4 except that you need to collect 20
     packages with a 6 second bonus and rival boats shoot back. The same
     strategy for Mission 4 also applies here.

After completing the last Smuggling Reputation Mission you will maximize your
reputation and become a Pirate Captain.

Now let's go back and finish up some of the side-missions.....

 /=========================================================================\
0===========================================================================0
| IV.11. Turismo (The Fairgrounds)                                   [TRMF] |
0===========================================================================0
 \=========================================================================/

At the south part of The Fairgrounds, behind a small building, is where you
will find the four remaining Turismo races:

  >>1. Fools Rush
    *************
       Fee: $350.
       Reward: $1,400.
       Vehicle: Sports Car.
       Laps: 2.

  >>2. High Stakes Highway
    **********************
       Fee: $400.
       Reward: $1,600.
       Vehicle: Motorbike (PCJ-600).
       Laps: 1.

  >>3. Asphalt Assault
    ******************
       Fee: $450.
       Reward: $1,800.
       Vehicle: Motorbike (PCJ-600).
       Laps: 2.

  >>4. Supercharged Circuit
    ***********************
       Fee: $500.
       Reward: $2,000.
       Vehicle: Sports Car.
       Laps: 2.

When you complete the last race listed here you will earn another step toward
100% Completion.

 /=========================================================================\
0===========================================================================0
| IV.12. "Mashin' Up the Mall"                                       [MSUM] |
0===========================================================================0
 \=========================================================================/

Inside the northwest part of Vice Point Mall is a kiosk where there is a BMX
bike. Getting on the bike will trigger a Checkpoint Race. You must collect 50
Coronas and beat the best time of 4:30.

However, the 50 Coronas are split between three colors: red, green, and blue.
Each color requires a specific action in order to pick them up:

  >>Red Coronas (20 Coronas) - Just touch them to collect them.

  >>Green Coronas (15 Coronas) - You must perform a Wheelie to collect them. 
    I usually get up to one then jump and lean back to collect the Corona.

  >>Blue Coronas (15 Coronas) - You must perform a Stoppie. Get up to one 
    then brake while leaning forward.

It should be noted that you barely have to perform the action to make the
collection count. This makes things a little easier.

When I do this race I start on the upper floor, make my way around, and then
head downstairs to collect the rest.

Successful completion of this race will net you $500. You can do the race
again but you must beat your best time in order to win again.

 /=========================================================================\
0===========================================================================0
| IV.13. Beach Patrol                                                [BCTR] |
0===========================================================================0
 \=========================================================================/

On the beach directly east of the Standing Vice Point Hotel is a beach shack
with BF Injection parked by it. Getting inside the BF Injection will trigger
the Beach Patrol side-mission.

What's interesting about this side-mission is that there are three different
scenarios you may encounter (randomly selected). This determines how easy or
hard this side-mission is going to be. Like before, you need to complete 15
Levels (with checkpoints at Level 5 and 10) in order to succeed.

But, you only need to successfully complete one scenario in order to get
credit for doing this side-mission. You don't need to do the other two
scenarios unless you're curious or looking for something different.

The three scenarios, from hardest to easiest, are:

>>Life Saver
  **********
     You have to go to a boat and drive around saving troubled swimmers. You
     save the swimmers by throwing Life Savers at them (in drive-by mode)
     within the assigned time. You can't get too close to the swimmers or you
     will overthrow the Life Saver. In addition, the lifeguard, who actually
     does the throwing when you press the Circle button, has about a one to
     one and a half second delay before throwing. Also, you can't smack into
     the other boats too hard or this will be interpreted as an attack on the
     lifeguard and you will fail. You will eventually max out at three
     swimmers per level and they can get pretty spread out. This scenario is
     easily the hardest of the three in Beach Patrol.

>>Biker Killer
  ************
     Bikers are tearing through the beach and you must put an end to them.
     All you really do here is go over and smack the riders off their bikes
     within the assigned time. The maximum number of bikers you will have to
     deal with is four and that starts on Level 4.

>>Paramedic Driver
  ****************
     The Ambulance is stuck on the sand and you need to drive the Paramedic
     from patient to patient so the Paramedic can do his job (within the
     assigned time). Get as close as you can to the patient to save time when
     the Paramedic goes and revives the person. The maximum number of
     patients you will deal with per level is three starting with Level 3.

When successfully completed you will gain Infinite Swimming Stamina, $1,500,
and a new Purchase Icon at Sunshine Autos:

    >>Bulletproof BF Injection - $4,000.

 /=========================================================================\
0===========================================================================0
| IV.14. "Land, Sea, and Air Ace"                                    [LSAC] |
0===========================================================================0
 \=========================================================================/

Near The Lighthouse in south Ocean Beach is a parked Sanchez. Getting on the
Sanchez will trigger a multi-vehicle Checkpoint Race. You must beat the best
time of 4:30.

When on the Sanchez, you will travel around the Lighthouse and beach area.
When you get near the Lighthouse again you will see a ramp. On the other side
of the ramp is the next vehicle you must use which is a Jetski. Hit the ramp
at a high rate of speed. While in the air, jump off of the Sanchez as close
as possible to the Jetski. This will save valuable time.

When on the Jetski, you will travel from the Lighthouse area, go through the
narrow channels that cut through Washington Beach, and head through Leaf
Links Golf Course. In one of the lakes for the Golf Course is a Sea Sparrow
which is the final vehicle you must use for this course. Hit the land at a
high rate of speed and jump off the Jetski as close as possible to the Sea
Sparrow.

When in the Sea Sparrow, you must travel through the Coronas in the
Washington Beach and Ocean Beach areas. Be mindful of the height of the
Coronas. The last thing you want to do at this stage of the race, and the
time is pretty tight by the way, is to miss a checkpoint because you didn't
either go high or low enough to get them. The last checkpoint is just past
where you pick up Lance's missions in Ocean Beach.

Successfully completing this race will get you $500. If you do this race
again you must beat your best time in order to win.

 /=========================================================================\
0===========================================================================0
| IV.15. "Crims On Water Wings" [*PS2 Exclusive*]                    [CMWG] |
0===========================================================================0
 \=========================================================================/

To the east of The Lighthouse is a Skimmer parked at the pier. Getting inside
the Skimmer will trigger this Checkpoint Race. You have to beat the time of
2:30 in order to succeed.

This should be done with calm seas as to make takeoff easier and faster. When
going low down the streets through Ocean Beach clip the top of checkpoints.
The biggest problem will be the checkpoint inside the Starfish Island
entrance. Go at a low angle to get at this one and bounce off the bridge to
get back up in the air.

Eventually you will end where you began. Successfully completing this race
will get you $500. If you do this race again you must beat your best time in
order to win.

 /=========================================================================\
0===========================================================================0
| IV.16. Fire Copter                                                 [FRCP] |
0===========================================================================0
 \=========================================================================/

Behind the Fire Station in Downtown is a helicopter. Entering the helicopter
will trigger the Fire Copter side-mission.

You need to take the chopper and put out the fires in the alloted time. There
are five levels in total.

Press Circle to release water from the water bucket which has a limited
supply. When you run out of water you need to fly out over the sea to
replenish the bucket.

However, very little water is needed to put out fires. When over a fire just
tap the X Button to release just a little bit of water. This should allow you
to put out the fires without ever needing to refill.

When you put out the last fire you need to fly back to the Fire Station for
appraisal. You will get an automatic bucket refill when you start the next
level.

Your reward for successful completion of this side-mission is $500.

 /=========================================================================\
0===========================================================================0
| IV.17. "Haiti Hover Race"                                          [HVCE] |
0===========================================================================0
 \=========================================================================/

Just north of Empire Site LHI-ES8 and near the small railroad bridge
southeast of the Junk Yard is a Bover '64 (Hovercraft). Entering it will
trigger the "Haiti Hover Race".

This is another Checkpoint Race and you need to beat the best time of 1:45 to
win. The hovercraft can be a bit tricky to control and it is also a bit
fragile.

Make small movements with the Left Analog Stick and use the Handbrake to slow
it down a little bit to make cornering easier.

The course will wind through Little Haiti, go near where you started, and end
in Little Havana. Successful completion of this race will net you $500. If
you do this race again you need to beat your best time to win.

 /=========================================================================\
0===========================================================================0
| IV.18. "Caddy Daddy" [*PS2 Exclusive*]                             [CDDY] |
0===========================================================================0
 \=========================================================================/

Behind the Clubhouse (near the Tennis Courts) for Leaf Links Golf Course is a
parked Caddy. Entering the Caddy will trigger the Caddy Daddy Checkpoint
Race.

You have to do three laps through the Golf Course (in a figure-8
configuration) and you have to beat the target time of six minutes. I found
this to be a pretty easy race.

Successful completion of this race will get you $2,500.

 /=========================================================================\
0===========================================================================0
| IV.19. "Playground at the Point"                                   [PLNT] |
0===========================================================================0
 \=========================================================================/

At the southwest part of Vice Point Mall you will find a PCJ-600 parked
against the wall. Getting on it will trigger the "Playground at the Point"
Checkpoint Race.

You have 1:30 to collect all of the checkpoints and the timer starts when you
pick up the first one. Start with the ones near the wall to your left then
turn back and get the ones near the planters.

Care must be taken when you go through the hole in the wall to get to the
street. If you hit it too fast you will wreck.

The trickiest part is jumping onto the roof of a nearby building. If you go
up the ramp too slow you will hit the wall and fly off into the street. Hit
it too fast and you will over-jump the roof and land in the street. A
suggestion, before doing this race, is to take another PCJ-600 and practice
jumping onto this roof so you can get a feel on how to to it properly.

When on the rooftop, hang a right and follow along the roof picking up
checkpoints. Get off the roof at the southwest corner and head to the front
entrance of the Ducum Inn. Pick up the checkpoint there and go behind the Inn
to pick up the rest and complete the race.

Successful completion of this race will earn you $500. You can do this race
again but you will get no money and you must beat your best time to win.

 /=========================================================================\
0===========================================================================0
| IV.20. "Playground on the Park" [*PS2 Exclusive*]                  [PYPR] |
0===========================================================================0
 \=========================================================================/

At the Ocean Beach Parking Garage (first level southeast side) you will find
a parked PCJ-600. Climbing onto it will trigger the "Playground on the Park"
Checkpoint Race. This is the last of the four "Playground" races found in
Vice City Stories.

You have 1:10 to collect all of the checkpoints and the timer starts when you
pick up the first one. Follow the first ones, zigzagging around the poles.
Then go around the edge and up the ramp. Hang a right and go around the ramp
getting all the checkpoints before going up to the next level.

From there, head left but slow down going around the ramped corner. When you
get down, get some speed and head for the ramp that will get you to the
overhang. Get down from there after collecting the checkpoint and align
yourself with the next ramp.

Back up a little bit then gun the engine and go. You should get onto the
building across the street. Continue forward at a fast speed and you should
be able to get the remaining rooftop checkpoints.

Once back on the ground it is smooth sailing from here since the remaining
three are pretty easy to get.

Successful completion of this race will earn you $500. You can do this race
again but you will get no money and you must beat your best time to win.

 /=========================================================================\
0===========================================================================0
| IV.21. "Vice Sights"                                               [VCSG] |
0===========================================================================0
 \=========================================================================/

East of the Main Terminal at the Airport is a Maverick helicopter. Entering
it will trigger the "Vice Sights" side-mission.

In this side-mission you have to fly to designated markers so your passengers
can take pictures. You also have a limited amount of time to get to the
markers. Underneath the time is a Fun Meter. You can't let the meter go down
too much or you will fail. The best way to keep the meter full is to fly fast
and low.

When you get to a marker you need to slow down and press L3 when you get to
it. You need to hover for a few seconds to let your passengers take pictures.
When they are done you need to fly to the next marker and do the same thing. 

When you finish the last marker, you need to go back to the Airport to
collect your payment. This ends a level.

There are five levels to complete and when they are done successfully you
will earn $500.

 /=========================================================================\
0===========================================================================0
| IV.22. "Crims On Wings"                                            [CRWI] |
0===========================================================================0
 \=========================================================================/

Just southeast of the Main Terminal of the Airport at the the end of the
northeast to southwest runway is a Biplane. Entering it will trigger the
"Crims On Wings" Checkpoint Race.

You have four minutes to complete the checkpoint course that winds through
Viceport, Downtown, Little Haiti, Little Havana, and ends near where you
began.

Although this biplane is a better handling than the Stuntplane you used in
San Andreas it still requires a delicate touch. Make gentle movements with
the stick and you should be fine. You can also use the L2 and R2 buttons to
adjust the rudder to make turning easier. For low markers just clip the tops
of them.

Successful completion of this race will earn you $500. If you do this race
again you will need to beat your best time to win.

 /=========================================================================\
0===========================================================================0
| IV.23. "Hyman Memorial O.D.T." [*PS2 Exclusive*]                   [HYMO] |
0===========================================================================0
 \=========================================================================/

Inside an open hangar at the southwest part of the Airport tarmac is a
Biplane. Entering it will trigger the "Hyman Memorial O.D.T" multi-vehicle
Checkpoint Race. You have to beat the best time of 4:50 to win.

Use the L2 button to align the Biplane with the runway as you gain speed for
takeoff. This part of the course goes through Little Havana, Little Haiti,
Downtown, and heads back towards Little Haiti. When you get near The Compound
you need to switch to the Squallo below. Fly above the boat and then jump
from the plane. You should land close to the boat which will save you
valuable time.

When in the boat, you will weave through several checkpoints then head toward
Hyman Memorial Stadium. At the south part of the parking lot you will hit a
ramp which will send the boat flying. Jump from the boat while in the air
then head to the parked PCJ-600 to complete the rest of the course.

When on the bike, you will go around the stadium, through the northern part
of Downtown, back to the stadium, and end in front of the ticket window. The
hard part here is trying to avoid traffic which seems to be heavy in the
northern part of Downtown.

Successful completion of this race will earn you $500. If you do this race
again you will need to beat your best time to win.

 /=========================================================================\
0===========================================================================0
| IV.24. "Harbor Hover Race"                                         [HBHR] |
0===========================================================================0
 \=========================================================================/

At the Waterhouses south of The Piers you will find a Bover '64 (Hovercraft).
Entering the hovercraft will trigger the "Harbor Hover Race" Checkpoint Race.
You have to beat the best time of 3:45 in order to win.

The first part of this course is the hardest. This is because you have to
jump through The Piers area. The hard to control nature of this craft plus
the jumps (and seemingly picky checkpoints) makes this challenging. You have
to line yourself with the ramps and hit them at fast speed to make the first
jump onto the pier. The second ramp is a bit easier to hit than the first
because you are going in a straight line from the other pier. Once you get
out of The Piers then it becomes easier.

The course from this point goes through Leaf Links Golf Course then you have
to drive onto and through Starfish Island. Try to avoid traffic to keep from
losing time and damaging the hovercraft.

Once back on water you will head toward The Piers for another jump then out
into open water and toward the Waterhouses to complete the course.

Despite the harder nature of the course (as compared to the "Haiti Hover
Race") you have plenty of time to complete the race. I missed a couple of
checkpoints forcing me to backtrack and I still beat the race.

Successful completion of this race will earn you $500. If you do this race
again you will need to beat your best time to win.

 /=========================================================================\
0===========================================================================0
| IV.25. Civil Asset Forfeiture Impound                              [CAFI] |
0===========================================================================0
 \=========================================================================/

After completing the mission "The Audition" (Lance Vance) you opened up the
Civil Asset Forfeiture Impound car collection side-quest. I decided to wait
until I opened up the East Side before going into this.

This place, located just west of the Viceport Pay 'N' Spray, confiscates all
kinds of vehicles associated with drug crimes and without burden of proof.
They will post the list of vehicles they want by the front gate, all in the
name of law and order, and you'll be rewarded for getting the vehicles they
want.

There are four lists total. However, three are for land vehicles and one is
for boats. The land vehicles are deposited by the front gates and the boats
are deposited in the boat hangar at the southern part of the facility. You
can actually collect boats and land vehicles simultaneously but you need to
finish one list of land vehicles before doing another.

Each list has eight vehicles for a total of 32. Each list presented here will
list the vehicles top to bottom as are presented on the wall near the front
gate or boat hangar steps. Next to each vehicle name is the reward amount as
well as locations of the listed vehicle.

Whenever you enter a vehicle that is on the current vehicle list you will be
given a notification in the upper left corner of the Main Screen.

Each time you complete a list you will be given $500 which will be attached
to the reward of the last vehicle on the list. When you complete all four
lists you will earn free re-sprays at all Pay 'N' Sprays and another step
toward 100% Completion.

It is recommended that you do the boats list first because most of the boats
listed are VERY slow, especially the Reefer. Most of these boats are some of
the slowest vehicles in the GTA universe. Once you complete the boat list
then everything should speed up.

Now for the vehicle lists (complete with rewards):

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.25.A. List One (Boats)                                                \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Dinghy
    ******
    Where Found: Underneath the east end of the bridge the connects Little 
                 Haiti to Leaf Links Golf Course. You need to swim out to it.
    Reward: $300.

  >>Jetski
    ******
    Where Found: Near Interglobal Films (if you haven't unlocked 
                 "Watersports"), Vice Point north of the Vice Point Pay 'N' 
                 Spray, or Pier 1 at The Piers in Ocean Beach.
    Reward: $500.

  >>Marquis
    *******
    Where Found: Pier 1 at The Piers in Ocean Beach.
    Reward: $900.

  >>Rio
    ***
    Where Found: At the EIA Docks building, near the Airport, where you did 
                 "Soldier" (Sgt. Jerry Martinez).
    Reward: $700.

  >>Reefer
    ******
    Where Found: Just southwest of The Compound Safehouse.
    Reward: $600.

  >>Violator
    ********
    Where Found: Just north of the bridge that connects Leaf Links Golf 
                 Course to Vice Point (not far from Links View Apartments).
    Reward: $700.

  >>Squallo
    *******
    Where Found: Pier 1 at The Piers or purchase one near The Compound 
                 Safehouse.
    Reward: $800.

  >>Tropic
    ******
    Where Found: Pier 1 at The Piers in Ocean Beach.
    Reward: $700.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.25.B. List Two                                                        \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>Streetfighter
    *************
    Where Found: In front of Les Beans Cafe just north of the Downtown King 
                 Knuts.
    Reward: $300.

  >>Sanchez
    *******
    Where Found: In the southeast part of The Trailer Park (leaning against a 
                 dark white trailer which is north of the dark blue trailer).
    Reward: $200.

  >>Oceanic
    *******
    Where Found: At south Washington Beach near Washington Beach Apartments.
    Reward: $500.

  >>Cuban Hermes
    ************
    Where Found: Can be found at several houses within The Cuban Neighborhood 
                 including Umberto Robina's house.
    Reward: $400.

  >>Polaris V8
    **********
    Where Found: At any of your Prostitution Businesses or at the cul-de-sac 
                 area north of The Clymenus Suite Safehouse.
    Reward: $700.

  >>Stallion
    ********
    Where Found: On the streets of Little Haiti. Can sometimes be spawned at 
                 the Ocean Beach Parking Garage. Can't find one parked.
    Reward: $600.

  >>Pony
    ****
    Where Found: Near the water tower across the street east of The Malibu 
                 Club.
    Reward: $400.

  >>Boxville
    ********
    Where Found: At the Vice City Printing Works in Little Haiti.
    Reward: $500.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.25.C. List Three                                                      \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>WinterGreen
    ***********
    Where Found: Needs to be a standard WinterGreen not a VCPD Wintergreen. 
                 Can be found parked in The Malibu Club parking lot.
    Reward: $300.

  >>Freeway
    *******
    Where Found: In front of the White Stallionz Bar in Little Haiti.
    Reward: $400.

  >>Banshee
    *******
    Where Found: In front of the house where SFI-R18 is at on Starfish Island 
                 (west of The Diaz Mansion).
    Reward: $600.

  >>Cheetah
    *******
    Where Found: Parked by the road at the north half of Starfish Island.
    Reward: $700.

  >>Comet
    *****
    Where Found: At the Fuel Depot in Little Havana.
    Reward: $500.

  >>Phoenix
    *******
    Where Found: On the road at the hairpin curve west of Vice Point Mall.
    Reward: $600.

  >>Sentinel XS
    ***********
    Where Found: At the front of The Mendez Brothers home in north Prawn 
                 Island.
    Reward: $500.

  >>Mule
    ****
    Where Found: Across the street southeast of The Cuban Neighborhood.
    Reward: $600.

/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX\
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0
| IV.25.D. List Four                                                       \
0XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX0

  >>PCJ-600
    *******
    Where Found: South of the 101 Bayshore Avenue Safehouse (push away from 
                 wall to prevent the "Playground on the Dock" side-mission), 
                 at house nearest the bridge connecting Starfish Island to 
                 Washington Beach, near Pier 1 at The Piers, or just 
                 southwest of Vice Point Mall (push away from wall to prevent 
                 the "Playground at the Point" side-mission).
    Reward: $500.

  >>Deluxo
    ******
    Where Found: At Interglobal Films at the main office.
    Reward: $700.

  >>Infernus
    ********
    Where Found: At the parking lot of a home at the northwest part of 
                 Starfish Island or at El Casa Swanko (Vice Point).
    Reward: $900.

  >>Sabre
    *****
    Where Found: In the small parking lot north of the Moist Palms Hotel 
                 Construction Site in Downtown.
    Reward: $600.

  >>Stretch
    *******
    Where Found: In front of the hotel south of Brodie's Hotel in Vice Point.
    Reward: $700.

  >>Stinger
    *******
    Where Found: In the driveway of a house at the northeast part of Starfish 
                 Island or at The Piers near Pier 2.
    Reward: $600.

  >>Maverick
    ********
    Where Found: East side of the Main Terminal at the Airport. Use a large 
                 vehicle to push it some distance to prevent triggering the 
                 "Vice Sights" side-mission.
    Reward: $900.

  >>Sparrow
    *******
    Where Found: At the Helipad south of the Main Terminal at the Airport.
    Reward: $800.

With the completion of all side-missions at this point in the game I will now
go back to.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| V. The Main Story Missions (Part Two)                              [TMS2] |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

And back to Lance Vance.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV6. "Brawn of the Dead" (Lance Vance)                                   |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  Vic brags to Martinez about ripping off the coke from him but Jerry reveals
  to Vic that he was just the middleman and that the coke actually belonged
  to The Mendez Brothers. Martinez plans to turn states evidence and ruin
  everybody. However, Lance plans to sell the coke, buy the Feds, and deal
  with The Mendez Brothers. He has also lined up a buyer.....

0========0
| Weapons \
0==========0

  Shotgun (provided), Katana (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to get to Vice Point Mall in six minutes. Along the way Lance
  informs Vic that the buyer is a director of low-grade movies and is
  shooting one at the mall.

  When you get there you find that the director needs a stuntman for the next
  scene. Lance recommends Vic for the part. The part requires Vic to shoot at
  zombies being used in a B-grade horror film.

  You need to fill the Gore Meter by shooting the zombies. Don't let the Gore
  Meter run out before the timer, which starts at one minute (the length of
  the scene), runs out. The meter will slowly empty over time but will empty
  faster if the zombies get too close. You are in a booth with a female actor
  and you are both wielding Shotguns. This part is pretty easy. Just keep
  aiming and shooting. One shot will put down a zombie.

  After that scene is completed you need to shoot another scene. You are in
  front of the record store and you need to fend off the zombies with a
  Katana for a minute and a half. You need to keep them from entering the
  store. Again, not too hard. Go up to the closest zombie, target him, and
  swing. The zombies are pretty weak so one good slash should do him in. Go
  up to the closest zombies and kill them. Then go to the next group and do
  the same. Repeat until the scene is finished.

  When the scene is finished you need to take Lance back to his apartment.
  But when they get back they find that their mother has run off with their
  coke and that they are both screwed.

0=======0
| Reward \
0=========0

  $850 plus the Pastel Suit Outfit is available at all Safehouses.

  In addition, you get a message from Spitz suggesting they see Reni 
  Wassulmaier at the Film Studios and another message from Lance. Let's 
  continue with Lance's missions.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV7. "Blitzkrieg" (Lance Vance)                                          |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  In retaliation for stealing their coke, The Mendez Brothers begin attacking
  your businesses.....

0========0
| Weapons \
0==========0

  M249.

0==========0
| Prep Work \
0============0

  You need to have five businesses before doing this mission. However, in
  doing things in the order presented in this guide, you should have most of
  the businesses taken over so this should be no problem.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The goons will attack the nearest business to you. Lance will go there to
  help defend the empire. You also need to keep Lance alive or the mission
  will be failed.

  The M249 is the best weapon to use here. You can kill the attackers quickly
  and easily with it. You can also quickly blow up their cars as they
  approach. Once you kill off the attackers the mission is successfully
  completed.

0=======0
| Reward \
0=========0

  $500.

  At this point, you will get a message from The Mendez Brothers. They feel 
  that they  have mutual interests with Vic and this opens up their 
  missions.....

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| V.1. The Mendez Brothers                                           [MDZB] |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

These two highly intelligent brothers are publicly known as generous
philanthropists and have their own building near Hyman Memorial Stadium.

Privately though, they are also one of the biggest coke dealers in Vice City.
Their intelligence allows them to quietly do their business with few
problems.

Armando is talkative and presents himself well. Diego is very quiet and
limits himself to a few words when communicating with others.

Their missions can be found at their home on Prawn Island.....

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >MB1. "The Mugshot Longshot" (The Mendez Brothers)                        |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

0=========0
| Overview \
0===========0

  After Vic and Lance are made partners, against their will, with The Mendez
  Brothers, Armando asks who ripped them off. Lance blurts out the name
  "Martinez" and the Mendez's want this to be proven now.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Lance figures that Vic can take pictures of Martinez with the Feds and even
  make it look like that he is an undercover cop similar to Forbes.

  Go to the Washington Beach Police Station. You are also given a camera for
  this mission. When you see the spot, drive past it and to the next
  intersection then turn the car around so you are pointing north. Then exit
  the car and walk into the marker.

  You are told to take a good photo of Martinez and the Agent before they
  leave. Go to the vantage point and zoom in real close to the car and take
  the picture. When you have done that you need to follow the car.

  Go back to your car which is in perfect position for you to follow him.
  Don't get too close or you will fail the mission. When they get to The
  Piers you need to take another photo of Martinez. Get to the Vantage Point
  and zoom in as close as possible to take another photo.

  After that you will get a cutscene. Next, that you need to get to Lance's
  Apartment to get Forbes' DEA ID but you now have a 4-Star Wanted Rating.
  First thing is to get rid of the Wanted Rating. But don't take the Cheetah.
  It's a Police Cheetah and the Pay 'N' Spray won't touch that. Take the car
  you came here with and quickly get to the Ocean Beach Pay 'N' Spray to get
  rid of the Rating then go to Lance's Apartment.

  From there head to the Print Works. After that the mission is completed.

0=======0
| Reward \
0=========0

  No money but you get to keep the Camera.

 /=========================================================================\
0===========================================================================0
| V.2. Empire Building (Part Three)                                  [EMB3] |
0===========================================================================0
 \=========================================================================/

If the Sharks did NOT have a Drug Business for you to take over earlier, so
you could add the Business Type to your list of businesses, then take over
one Biker Drug Business to prevent a potential bug (which may be related to
completion percentage).

After acquiring that one Biker Business, convert it to a Drug Business for
now.

If you already have a Drug Business, taken from the Sharks, then you can just
ignore this advice and proceed to the next mission.

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >MB2. "Hostile Takeover" (The Mendez Brothers)                            |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

0=========0
| Overview \
0===========0

  After being promoted, Vic has to deal with some people who have been
  ripping off The Mendez Brothers.....

0========0
| Weapons \
0==========0

  Sniper Rifle, SMG.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to Empire Site VCP-ES18 near Shady Palms Hospital. This is the Empire
  Site that did not have a vehicle spawn (so you couldn't take it over
  earlier). This mission will finally have you taking over this site.

  When you get to the Empire Site you have to kill the Bikers. Stop at the
  signal light at the southwest part of Shady Palms Hospital. Get on the
  sidewalk and use the Sniper Rifle to pick off the Bikers you can get at
  from this point. The reason for staying by the light is because, at this
  distance, the Bikers will just stand there thus making them easy targets.

  When you get all but those who have clustered at the front of the building
  head east along the sidewalk (stay against the wall of the Hospital) and
  stop at the next light. Look south and kill the Bikers who are just
  standing there. You will get another biker to generate on the roof so head
  back to the other signal light and pick him off to end the first half of
  this mission.

  In the second half, the Bikers will flee north toward Vice Point Mall. Just
  get on one of the parked bikes, get behind them, and use the SMG to quickly
  kill all of the Bikers, by forward drive-bying, to successfully end the
  mission.

  It should be noted that even though you have taken over a Biker owned
  business they will not attack you. They only attack when you take over a
  business outside of a mission.

0=======0
| Reward \
0=========0

  $1,000.

  In addition, you get another message from Lance but I will finish up with 
  The Mendez Brothers first. However, there's one piece of business that 
  needs to be done first....

 /=========================================================================\
0===========================================================================0
| V.3. Empire Building (Part Four)                                   [EMB4] |
0===========================================================================0
 \=========================================================================/

Now that you have finally taken over Empire Site VCP-ES18 it is now time to
take over the remaining Biker owned businesses. Whatever business type that
you didn't get from the Sharks (Robbery, Smuggling) you need to get from the
Bikers.

Convert the Biker businesses to Small Time (regardless of type) to reduce
their attacks. When you have taken over the last Biker business, Save/Reload
to remove the Bikers from the game.

Repair businesses then do any Reputation Missions (Drugs, Robbery, Smuggling)
you haven't done. Convert at least one Drug, one Smuggling, and one Robbery
business to High Roller to earn the Outfits (if you haven't done so already).

Once you have all 30 Empire Sites under your control you will gain
Bulletproof vehicles at your businesses and take another step toward 100%
Completion. Another step toward 100% Completion will be gained by obtaining
all seven Outfits related to Empire Building.

If you want, you can convert all 30 businesses to Robbery (High Roller)
businesses and earn the maximum pay of $126,000 per day.

And this completes Empire Building for Vice City Stories.

Now back to the Main Story.....

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >MB3. "Unfriendly Competition" (The Mendez Brothers)                      |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

0=========0
| Overview \
0===========0

  Armando wants Vic to kill some crooks who are copying their methods of
  business. They can be found near Ocean Beach.....

0========0
| Weapons \
0==========0

  M249, Sniper Rifle, Molotovs, AK-47, Rocket Launcher.

0==========0
| Prep Work \
0============0

  If you wish to use Molotovs you should do the Firefighter Mission to get
  the Fireproof Feature.

0======0
| Notes \
0========0

  Got some useful advice from James Ollinger.

0=========0
| The Plan \
0===========0

  The first one is relaxing at his place in central Vice Point south of El
  Casa Swanko. Go to El Casa Swanko and go up the stairs on the west terrace.
  Go near the end of the terrace and you should see the drug runner and his
  bodyguards. Pick them off with the Sniper Rifle.

  After that, go to the next drug runner at Standing Vice Point Hotel. When
  you get there you are ambushed by his female bodyguards. There are a lot of
  them to kill and you are confined to the pool area. Kill the one ahead of
  you then head to the diving board area killing those near it. Climb about
  halfway and use the AK-47 to get those within range. Use the Molotovs on
  the one above you and on those near the diving board. Being up here will
  give you a fighting chance against your attackers as well as set you up for
  the next step in this mission. Try to use the Molotovs on those below you
  so you can stay on the diving boards.

  When you kill the last attacker you will see the drug runner setting
  himself up for a getaway. You only have about 20 seconds or so before he
  runs off so you need to act quickly. Go up to the highest board, switch to
  the Rocket Launcher, aim at the drug runner, and fire a couple of rockets
  to blow him up and end the mission successfully. If he runs off before you
  can fire on him you will fail the mission because you won't be able to get
  down and chase him in time.

  Then there is this info from James Ollinger:

     "At the pool, immediately run back to the stairs that lead down to the 
      beach, because the girls won't follow. Then you can lob molotovs or 
      grenades inside to knock out some, and step back inside quickly to mow 
      targets down with your machine guns. You can also stand on the stairway 
      and take out the girls on the diving board with a sniper rifle.

      No matter what happened, I found that my armor was always gone by the 
      time the pool was cleared. Even if I picked up the health icon, I'd 
      still get killed during the dune buggy chase, so I found this:

      When you're down to one girl left alive at the pool, go down the stairs 
      and leave the area. You can pick up one of the body armors that's 
      laying around Vice City. You get a warning to "go back and finish them 
      off" but the game mission won't be forfeited by leaving the area. Get 
      the armor and you'll be back up to full strength. Then finish off the 
      last girl, and you'll be able to take more damage during the dune buggy 
      chase."

  As for the chase itself, the dealer will be on a Quad-Bike and you need to 
  chase him on one too, provided nearby. One of his bodyguards will be 
  shooting at you from the back of the Quad. But you can forward drive-by to 
  kill her.

  Then the dealer will start throwing Grenades. But you can kill him before 
  he can do too much damage. However, if he manages to evade your attacks you 
  will also have to deal with a helicopter with a couple of attackers chasing 
  you. But you are a moving target which makes it harder for them to hit you 
  so I would just focus on the drug runner.

  When you kill him, using the forward drive-by, then the mission is 
  successful.

0=======0
| Reward \
0=========0

  $1,300.

  In addition, you'll get a Purchase Icon near where you picked up the Quad:

    >>Quad - $3,000.

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >MB4. "High Wire" (The Mendez Brothers)                                   |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

0=========0
| Overview \
0===========0

  The Police has confiscated some of their merchandise and Armando needs Vic
  to steal it back.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get to the Helicopter in Breaker's Yard (Junk Yard). Next you need to fly
  over the containers to retrieve the coke which is mixed in with other
  cargo. The helicopter has a magnet attached to the bottom.

  When you get to the CAFI you need to put the magnet on the container to
  acquire it. Then fly it to the cargo bay. When you get it there drop it
  into the halo.

  After that you find that the Cops are moving the last container by truck.
  You need to snag it off the vehicle before it gets to the Little Havana
  Police Station. This is a little tricky but not too hard. Get to the truck
  as quickly as possible then lower yourself gently while keeping up with the
  truck and place the magnet on top of the container. Then take it back to
  the cargo bay.

  When you do that you find that you ally is being attacked by the Bikers.
  Now you need to grab his car before he is killed. And he is all the way in
  Washington Beach. This is the hard part. He is being chased by Bikers and
  he is driving fast. And the magnet is picky on placement. And he has a
  Damage Meter.

  But he always goes the same route no matter how many times you try this
  mission. Use this to your advantage. He will start in Ocean Beach and head
  north through Washington Beach.

  The best thing to do is head toward Empire Site WSB-ES25. When you get
  there you need to hover in the northbound lane of the street next to the
  Empire Site. Rotate until you are looking south and gently lower your
  copter until the magnet is about car-roof level.

  When your ally approaches he will run underneath your magnet and you can
  snag him. Once you get him, take him to top of the Ocean Beach Parking
  Garage to successfully complete the mission.

0=======0
| Reward \
0=========0

  $1,500.

  This will end The Mendez Brothers missions for now. Let's go back to 
  Lance.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV8. "Turn On, Tune In, Bug Out" (Lance Vance)                           |

0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  After Lance not-so-quietly informs Vic that their places are being bugged
  he suggests that he knock out the Police antennae to render them
  useless.....

0========0
| Weapons \
0==========0

  Molotovs, Rocket Launcher.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Made a few minor tweaks.

0=========0
| The Plan \
0===========0

  You have an Evidence Meter that fills up as the DEA collects evidence
  against you so you need to act quickly.

  Head to the Ocean Beach Ammu-Nation. You cannot skip the Ammu-Nation.
  Collect a free Rocket Launcher from the storekeeper which will cause you to
  lose your M249 (unless you already have a Rocket Launcher). You HAVE to get
  the Rocket Launcher in order to progress.

  Next, go to the Washington Beach Police Station and destroy the two
  antennae on the roof using the Molotovs. This will slow down the Evidence
  Meter as it will take them longer to collect evidence. However, you will
  also get a 2-Star Wanted Rating. Kill the two Cops near the helipad then
  enter the Police chopper.

  Next, fly to the Little Havana Police Station. Land in the area between the
  two antennae. Switch to your Rocket Launcher and take out the approaching
  Police helicopter sent to attack you. Switch back to the Molotovs and
  destroy the two antennae. Now your Wanted Level goes up to 4-Stars.

  Next, fly to the Downtown Police Station. Land north of one of the
  antennae. Use the Molotovs (and your other weapons) to take down ALL of the 
  SWAT team first (and rocket any airborne Police choppers) then take down 
  the antennae. By getting rid of all of the Police on the roof first you 
  will make the next part a bit easier.

  The good news is that you have now stopped the DEA from collecting
  evidence. The bad news is that you have a 5-Star Wanted Rating and you need
  to get rid of it before you can complete the mission.

  The best way I found is to use the nearby Police Maverick helicopter and
  fly out to Links View Apartments and land near the small garage. There is a
  PCJ-600 parked against the main building nearby. Get on the bike and make a
  quick dash to the Vice Point Pay 'N' Spray next door to successfully end
  the mission.

0=======0
| Reward \
0=========0

  $300.

  In addition, you'll get a message from Reni telling you he has a lucrative 
  contract for you. He is the only mission strand left so we must go do his 
  missions now.

  Also, the Rocket Launcher is now available at the Ocean Beach Ammu-Nation.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| V.4. Reni Wassulmaier                                              [RNWS] |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

Reni is a very weird, strangely behaving, gender-bender director. His primary
work is in commercials but they tend to be badly done due to his habits which
includes his love for cocaine. This also means that he has quite a few
contacts that Vic can use to unload his stuff.

Interglobal Studios is where you can find his missions starting with.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >RW1. "Accidents Will Happen" (Reni Wassulmaier)                          |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  After an, shall we say, interesting introduction to Reni, Vic is asked by
  him (?) to do some stunt driving for his latest commercial.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in the stunt vehicle then drive to the start line. Hit stunt cars to
  keep the action high or you will fail the mission.

  You also need to follow the route and keep the timer from running out. Each
  checkpoint you hit will give 10 seconds of time. The stunt cars are similar
  to your car and easy to hit. Don't go out of your way to hit them. Both the
  checkpoints and cars will show up on your radar.

  You will also do some jumps but they are easy to do. The last stunt will
  put you into an office building and will successfully complete the mission.

0=======0
| Reward \
0=========0

  $850.

  And this will activate the following side-mission.....

 /=========================================================================\
0===========================================================================0
| V.5. "Crash!"                                                      [CRSH] |
0===========================================================================0
 \=========================================================================/

At the southwest area of Interglobal Films near one of the studios is a
Coach. Entering it will trigger the "Crash!" side-mission.

This is exactly like the "Rush!" side-mission that is found in Vice Point.
The rules and scoring are the same.

In this side-mission need to cause $2,000 worth of damage in three minutes.
However, the Coach is more fragile than the Linerunner you used in "Rush!".
It is also prone to being flipped on end when hitting vehicles so care must
be taken when trying to knock out cars.

But there is a way to earn at least $900 before leaving the Interglobal Films
lot. When you get there, in a car, shoot up both the parked Deluxo and Caddy
until they are really smoking and sparking. Do the same to the car you drove
up on.

When you start the side-mission simply smash up these three cars until you
get the Car Destroyed and the $300 you get per vehicle for doing that. This
makes the rest of the side-mission much easier because you only have to worry
about getting $1,100 now.

After getting out of the Interglobal Films lot, head into Downtown, turn
south onto West Bayshore Avenue, and continue south onto Bayshore Avenue
proper to find and destroy cars.

When you get past $2,000 then stop hitting cars so you won't risk destroying
the Coach before finishing.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >RW2. "The Colonel's Coke" (Reni Wassulmaier)                             |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Reni has a friend, Gonzalez, who needs to move some coke.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the meeting point in Downtown. Gonzalez will inform you that he needs
  to get his boss's (Colonel Juan Garcia Cortez) stuff safely to Viceport.

  Next, get in the Sea Sparrow. You must protect Gonzalez from the air and he
  has a Damage Meter you cannot let fill up. But you also have the help of
  two of his men who will sit on the Sea Sparrow's pontoons.

  Just stay a little bit behind Gonzalez and let the two men shoot
  everything. They are accurate, effective, and will keep Gonzalez from
  taking too much damage. They will even shoot the helicopter that will
  appear when nearing Viceport.

  When you get near the boat garage the mission is completed. Vic offers
  himself to help Gonzalez but he can't trust him until he finds out who
  leaked information to those who attacked him.

0=======0
| Reward \
0=========0

  $850.

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >RW3. "Kill Phil" (Reni Wassulmaier)                                      |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Reni introduces Vic to Barry, an English fellow who borrowed three million
  quid from somebody and that person wants it back. This person has
  threatened the life of Barry's client and wants Vic to drive them
  around.....

0========0
| Weapons \
0==========0

  M249.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go and get the Bulletproof Limo in east Vice Point. After acquiring the
  Limo go to the meeting point in a park at Washington Beach not far from The
  Clymenus Suite Safehouse.

  When the helicopter drops off Barry's client you are ambushed by some
  goons. Use the M249 to quickly clear them out before they kill Barry's
  client.

  Turns out that Barry's client is none other than famed singer Phil Collins 
  himself and you need to take him back to his hotel in Ocean Beach. The 
  goons will give chase but can't shoot up the limo because it's bulletproof. 
  But they can still damage it by ramming into it and spinning it out.

  In addition, they can shoot you through your open window and take chunks 
  off of your armor. They have also left some roadblocks along the way but 
  you can easily avoid them on the way to the hotel. Don't try to shoot at 
  them, just focus on the driving.

  When you get to the hotel the mission is successfully completed.

0=======0
| Reward \
0=========0

  $1,000.

  In addition, you'll get a Purchase Icon at at Sunshine Autos:

    >>Bulletproof Stretch - $3,000.

  You will also open up Gonzalez's missions but I will finish with Reni
  first.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >RW4. "Say Cheese" (Reni Wassulmaier)                                     |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Vic, frustrated that Reni has not been much help in making money, is
  requested by Reni to do a another stunt sequence for him.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Jetski parked at the northwest part of the studio. You are to
  take part in a fast-paced water chase sequence. Follow the course. The
  cameras will start rolling when you reach the first marker. You have about
  15 seconds to reach the next marker. The faster you go the more time you
  can accumulate when you collect markers.

  You'll need to make a few jumps through Leaf Links Golf Course but it is
  not too hard. However, if you go too slow and land on the grass you will be
  put back so you can try it again.

  When you reach Ocean Beach you will need to switch to a motorcycle. Try to
  get close with the Jetski then jump off and get on the motorcycle. The
  toughest part of this part of the course is going through the bushes near
  Ocean Beach Hospital. Once you get back on the road the rest is fairly
  easy. When you reach the green marker then the mission is completed
  successfully.

0=======0
| Reward \
0=========0

  $850.

  And this opens up the "Watersports" side-mission. This also ends Reni's
  Missions for now. Gonzalez is the only one left but before I go to him I
  will do.....

 /=========================================================================\
0===========================================================================0
| V.6. Watersports                                                   [WTPT] |
0===========================================================================0
 \=========================================================================/

On the small dock at the northwest part of Interglobal Films is a Jetski.
Getting on it after the mission "Say Cheese" (Reni Wassulmaier) will trigger
the "Watersports" Checkpoint Races.

There are a total of eight races and they are all three laps in length. You
need to beat the target time in order to unlock the next race.

A good way to improve your time is to go around ramps to get the checkpoints
whenever possible. It takes longer to use the ramps because you slow down
when you hit the water. There are some ramps you cannot avoid (because the
checkpoint is on the ramp or the channel is too narrow).

Listed below are the eight races with times and course description:

  >>Course 1 - 2:45 - Around Prawn Island.
  >>Course 2 - 3:30 - Around Starfish Island.
  >>Course 3 - 3:20 - Around and through Leaf Links Golf Course.
  >>Course 4 - 2:45 - Around the north part of Leaf Links Golf Course. 
  >>Course 5 - 3:45 - Through the south part of Leaf Links Golf Course, 
                      Washington Beach, and Vice Point.
  >>Course 6 - 6:30 - Through Leaf Links Golf Course, Washington Beach, and 
                      Vice Point.
  >>Course 7 - 5:00 - Through the middle of Leaf Links Golf Course, 
                      Washington Beach, and Vice Point.
  >>Course 8 - 6:30 - Around Leaf Links Golf Course, Vice Point, and 
                      Washington Beach.

Successful completion of all eight races will get you $2,500 and the Wet Suit
Outfit at all Safehouses.

 /GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG\
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| V.7. Gonzalez                                                      [GNZL] |
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
 \GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG/

Gonzalez is an associate for Colonel Juan Garcia Cortez. His primary mission
in the States is to help his employer gain weapons and favors to help with
his struggles in Latin America. However, Gonzalez is a bit on the greedy side
and has his own side business to make a profit of his own.

His first mission can be found at Leaf Links Golf Course.....

 /GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG\
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| >G1. "Home's on the Range" (Gonzalez)                                     |
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
 \GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG/

0=========0
| Overview \
0===========0

  Gonzalez challenges you on the Golf Course's driving range to hit one of
  his associates who betrayed him and is now tied to a buoy.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  When you start, press X to set your shot's power. The closer the marker is
  to the green section, the better. Then press X to set the accuracy. The
  closer to the green section, the better.

  After you make your shot then Gonzalez will make his. Then it will be your
  turn again.

  You have five attempts to hit the buoy. If you don't hit the buoy after
  your fifth attempt then Gonzalez will hit the buoy which will explode
  killing Jesus and resulting in a mission failure.

  If you hit the buoy before Gonzalez does then you will successfully
  complete the mission.

0=======0
| Reward \
0=========0

  $1,000.

  And this opens up the Swinger's Club side-mission. You will also gain a 
  Golf Club weapon regardless of what you had before in the Melee Weapon 
  Slot.

  Lance will also give you a buzz concerning that Sgt. Jerry Martinez has
  split from witness protection. This will also open up Lance's missions
  again but I will finish up with Gonzalez first.

  However, before I do that I will go and do.....

 /=========================================================================\
0===========================================================================0
| V.8. "Swinger's Club"                                              [SWCL] |
0===========================================================================0
 \=========================================================================/

This driving range side-mission is found at the Driving Range at Leaf Links
Golf Course. You have five shots to get 500 points. The mechanics are exactly
the same as what you did in the previous mission.

Each meter is one point and 50 additional points are given for hitting the
buoy. If you get over 500 points then the mission is successfully completed.
This side-mission is very easy.

 /GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG\
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| >G2. "Purple Haze" (Gonzalez)                                             |
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
 \GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG/

0=========0
| Overview \
0===========0

  After Gonzalez reveals to Vic that he has cut some of the Colonel's coke to
  make a side profit he wants Vic to handle the deal for him.....

0========0
| Weapons \
0==========0

  M249.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to Gonzalez's lockup which is in Ocean Beach across the street from
  Washington Beach Apartments. Get in the van and take it to the deal. When
  you get there the van is ambushed by a Linerunner which knocks Vic out of
  the van. Some of the coke is also knocked out of the van and covers Vic who
  inhales some of it while unconscious.

  When Vic awakens you find that he has become high off of the coke he
  inhaled. You'll get a message from Gonzalez telling you to call him. You
  need to get to the nearby phone. You'll also notice that the screen is
  messed up from Vic being high. Vic is woozy and the screen bobs, weaves,
  and slows down.

  When you talk to Gonzalez he'll tell you to kill the goons that did this,
  recover the drugs, and take them back to the lock-up. Take the nearby bike
  and head to Starfish Island. You have four and a half minutes to recover
  the remainder of the drugs.

  When you get to the party you need to kill the gang. But in the process you
  will get a 2-Star Wanted Rating. When you kill the gang get back in the
  van. Now you need to get it back to the lock-up but you have to contend
  with the Cops and the swerving and wooziness because of your condition.

  The best route is turn right at the Starfish Apartment Complex and go south
  then turn left at your Empire Site WSB-ES25. Then turn right at the next
  intersection and head south toward the lock-up. When you get there the
  mission will be successfully completed.

0=======0
| Reward \
0=========0

  $1,000.

  This ends Gonzalez's missions for now. Reni's line of missions re-appears 
  so I will do his missions first before I go back to doing Lance's.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >RW5. "Kill Phil: Part 2" (Reni Wassulmaier)                              |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Barry wants Vic to check security at Hyman Memorial Stadium for Phil's
  concert that night.....

0========0
| Weapons \
0==========0

  SMG, M249.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to Hyman Memorial Stadium. You have about five and a half minutes to
  make the stadium safe before Phil arrives.

  Security is having a tough time dealing with the would-be assassins. Kill
  the one ahead of you then take the bike and travel to the security
  locations. Forward drive-by the hitmen from the bike.

  The stage area is a tough place to navigate so get off the bike at the base
  of the ramp and use the M249 to clear the area before moving on to the
  other locations.

  When you kill the last hitman he will drop a keycard for the basement. Go
  to the basement and you will find bombs and plenty of hitmen. Use the doors
  and pillars for cover as you take them out with the M249.

  Once you kill them off the mission is completed successfully.

0=======0
| Reward \
0=========0

  $1,500.

  Reni will inform you about Ricardo Diaz and this opens up Ricardo Diaz's 
  missions. But I will go and continue with Lance's mission first.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV9. "Taking the Fall" (Lance Vance)                                     |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  Somebody's been stealing some of the stash and Lance has told the Mendez's
  he will take care of it. Vic is also frustrated about Louise. He thinks
  they had something but they can't seem to see each other. Lance thinks it
  may be the Bikers that are stealing the stash and feels that taking care of
  them will help Vic with his frustrations.....

0========0
| Weapons \
0==========0

  M249.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  In this mission Vic flies the helicopter and Lance will do the shooting
  from it. You have a Damage Meter and a Balance Meter. Lance will stop
  firing if he loses his balance so it is best to keep an even keel when
  flying.

  The first group of Bikers is on Starfish Island. Keep them to the right of
  the chopper so Lance can get rid of them. After getting rid of them, there
  will be another group by the Moist Palms Hotel Construction Site.

  After killing the ones on the hotel roof you'll be shot down. Now you need
  to save Lance on foot. Use the M249 to clear the area out while proceeding
  to where Lance is.


  When you get to Lance then the mission is completed successfully.

0=======0
| Reward \
0=========0

  $300.

  You'll also get a message from the Mendez's concerning the missing coke.
  In addition, you get a radio report about the slaying of Bikers but no 
  drugs found at the scene......

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV10. "White Lies" (Lance Vance)                                         |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  Vic discovers that Lance is the one stealing the coke for his personal use
  and finds that Louise has been seeing Lance so she can snort some of it
  too. But Lance freaks out and decides to give the coke away.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Lance will be dropping the coke from his helicopter. You need to stay close
  behind in the hovercraft and pick up the packages he drops. There is also a
  Package Meter. If you missed a package it will disappear after a few
  seconds. If you miss too many then the mission is failed.

  After going across the bridge you will drop off a hill and into the water.
  But if you do it wrong you'll end up flipped upside down in the water. Go
  to the right of this hill and then enter the water. When you fill up the
  Package Meter the mission is successfully completed.

0=======0
| Reward \
0=========0

  $1,500.

  In addition, you'll get a Purchase Icon at The Clymenus Suite:

    >>Bover '64 - $4,500.

  Martinez also leaves a message that he is back in town and threatens
  Louise.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV11. "Where it Hurts Most" (Lance Vance)                                |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  Louise is being followed by Martinez's thugs and needs to be rescued
  despite having an argument with Vic.....

0========0
| Weapons \
0==========0

  MP5, M249.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to the King Knuts Burger Bar in Little Haiti. When you get there you are
  ambushed and Louise is kidnapped.

  Kill the goons ahead of you with the M249 and find which car Louise is in
  before she dies. They cars are parked in Downtown. You need to kill some of
  the goons near the cars so you can get close enough to determine if Louise
  is in it (and you will end up with a 2-Star Wanted Rating while doing so).
  Of course, Louise will always be in the last car you get to. So, save the
  car near the Hyman Condo for last.

  When you approach the car near the Hyman Condo area, kill the first goon
  then move the pickup truck out of the way before continuing to her car.
  This will make it easier to get out of the area considering that you need
  to avoid the Cops (thanks to the Wanted Rating).

  You need to enter the car before she dies. When you finally enter the car
  you need to take her to Schuman Healthcare Center before she dies. This is
  the reason why you leave the car near the Hyman Condo last: so you will be
  at the closest point to the Hospital.

  Get back onto the road next to the Hyman Condo and quickly head south to
  the pink circle, while avoiding the Cops, to successfully complete the
  mission.

0=======0
| Reward \
0=========0

  $500.

  You'll get another threatening message from Martinez who wants to hurt 
  Louise. This also ends Lance's missions for now. I will now start with 
  Ricardo Diaz's missions.....

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| V.9. Ricardo Diaz                                                  [RCDZ] |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

Ricardo Diaz is one of the major crime lords in the Vice City area. He is
also a major competitor to The Mendez Brothers. Naturally, Ricardo wants to
own all of the action in the city.

He has five missions and they can be found at The Diaz Mansion at the
southern part of Starfish Island.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >DZ1. "Steal the Deal" (Ricardo Diaz)                                     |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  Diaz wants Vic to steal some stuff away from Gonzalez in retaliation for
  moving product without being paid for it.....

0========0
| Weapons \
0==========0

  M249.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Stakeout The Pole Position Club in south Ocean Beach. When you get there
  you see one of Gonzalez's men leave the club. Follow him but don't get too
  close.

  After awhile he'll exit the car near The Fairgrounds. Get on the JetSki and
  follow him. He'll take you to the Waterhouses south of The Docks.

  You need to get on the boat that has the stash. Look out for the sentries.
  Get up onto the walkways and eliminate everybody with the M249. If you try
  to go up to the boat and quickly switch from the JetSki to it, it won't
  work. The sentries will destroy it before you have a chance to clear the
  area. So it is best to kill the sentries before trying to get the boat.

  When the sentries are gone, get in the boat and take it back to The Diaz
  Mansion. You'll be chased but the goons will be far behind so they will be
  no trouble to you. When you reach The Diaz Mansion then the mission will be
  successfully completed.

0=======0
| Reward \
0=========0

  $1,500.

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >DZ2. "The Exchange" (Ricardo Diaz)                                       |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  Diaz is making a deal with the DEA. He is giving them 200 kilos of coke in
  exchange for some better guns. But he is cutting it first so he can keep
  some for himself. Vic is to help make the exchange.....

0========0
| Weapons \
0==========0

  Sniper Rifle (50 rounds), M249.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Get in the Van. Go to the meeting point in Downtown.

  As usual, you are ambushed (seriously, when are you NOT ambushed in this
  game?) by Gonzalez's men. You need to use a Sniper Rifle and kill the
  snipers surrounding the area. Although there is a Sniper Rifle provided for
  you you won't need it if you brought one before going into this mission.
  You have a limited amount of time to kill the snipers and protect Diaz's
  men from getting killed.

  Jump on the car to get a better vantage point to kill the snipers. I
  usually start at the southwest part then go in a counterclockwise direction
  picking off the snipers as I go (the red arrows in the scope will help you
  find them quickly).

  After killing the snipers (and completing the small cutscene) you need to 
  get into the truck and take it back to Diaz's. Wait for the 1-Star Wanted 
  Rating to go away before entering the truck (and switch to the M249 while 
  standing there).

  But Gonzalez's men won't give up that easily. You'll be ambushed (again)
  upon leaving the parking lot. For a big truck it is fragile and the
  attackers can shred it quickly.

  The moment your passenger mentions "here they come", stop and back up into
  the parking lot. Get out, head to the street, and use the M249 on the
  attacking cars.

  If you didn't wait for the 1-Star Wanted Rating to disappear before 
  entering the truck you may get a 2-Star Wanted Rating if you destroy both 
  cars too quickly and the Cops are just as bad at screwing up this mission 
  as the attackers. Also you need to avoid shooting anything else besides the 
  cars to help keep the Wanted Ratings down.

  Then go back to the truck, go back into the street, head north toward Hyman
  Memorial Stadium, and go south along the grassy beach area and toward The
  Compound Safehouse. Go around The Compound and around the Junk Yard.
  Instead of heading south onto the small railroad bridge go onto the road
  that leads to the Junk Yard and head into Little Haiti.

  Head down the streets, heading southeast, and back onto Bayshore Avenue.
  Head south toward Starfish Island. The only attacker left to worry about is
  the one waiting for you at the entrance and you can just ignore him.

  When you get to The Diaz Mansion you need to park the truck in the garage
  and walk out to successfully complete the mission.

0=======0
| Reward \
0=========0

  $1,750.

  This will end Diaz's missions for now but you'll get a message from
  Gonzalez.....

 /GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG\
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
| >G3. "Farewell to Arms" (Gonzalez)                                        |
0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG0
 \GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG/

0=========0
| Overview \
0===========0

  Diaz gives the guns to Gonzalez to give to Colonel Cortez but now owns
  Gonzalez to help keep him in line and prevent him from doing any more drug
  deals without Diaz's approval. Vic is to help escort Gonzalez to Escobar
  International Airport.....

0========0
| Weapons \
0==========0

  M249 (provided).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You are in a helicopter and you use the provided M249 to protect him. This
  is also the same fragile truck you had to drive in the previous mission.

  The attackers will start to appear as he is leaving Starfish Island. Work
  quickly to destroy the attackers (the Sharks) before they can do much
  damage.

  Then, around the South Bridge, he will stall and you must protect him. This
  is where the attackers can do the most damage. Blow them up as quickly as
  possible as they appear. After that, destroy the road block ahead and any
  other attackers that follow.

  When he gets to the Airport you then must help the guards repel the
  attackers as the plane is being loaded up. After destroying several cars
  then you must protect the other entrance and do the same thing. Then you go
  back to the other entrance and protect it again.

  But the Sharks get in the Airport anyway and you must protect the plane as
  it takes off. But they can do little damage as they chase it. Destroy them
  anyway just to make sure. When the plane takes off the mission is
  successfully completed.

0=======0
| Reward \
0=========0

  $2,500.

  This will end Gonzalez's line of missions. In addition, the MiniGun is now 
  available at the Vice Point Mall Ammu-Nation.

  You will also get a message from The Mendez Brothers wanting to talk. This 
  will re-open up their missions.....

 /MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM\
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
| >MB5. "Burning Bridges" (The Mendez Brothers)                             |
0MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM0
 \MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM/

0=========0
| Overview \
0===========0

  The Mendez's want to see Vic and Lance leave town and to give them control
  of their interests. They refuse and the Mendez's decide to knock them out
  and have them killed instead. They later wake up at the Fuel Depot. But 
  some gunmen show up to kill them. However, when they shoot at the Vance 
  brothers they ignite the pipes and end up getting killing themselves 
  instead. But Lance is trapped behind the flames and Vic must rescue 
  him.....

0========0
| Weapons \
0==========0

  M249, Sniper Rifle.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  Got some new information from Tom Hayter.

0=========0
| The Plan \
0===========0

  There is a Pressure Meter that fills up over time. You need to shoot three
  valves (shown as green dots on the radar) to turn off the fuel before the
  place explodes.

  However, when you start, you will have no weapons. But, as Tom Hayter 
  pointed out, if you turn around, you will find your weapons up against the 
  wall and around the corner. Quickly go back and get your weapons and then 
  to the pink circle. Switch to your M249 and kill any gunman you encounter.

  You also have to deal with a helicopter that has two gunmen that will shoot
  at you as you try to do turn off the fuel so keep moving. However, you can
  shoot the gunmen but I wouldn't spend too much time dealing with them just
  focus on the other gunmen and the valves.

  There are a couple of gunmen that are using Sniper Rifles so you may want 
  to use yours and take them down before they can do too much damage.

  When you shoot the last valve get on the PCJ-600, get Lance and leave
  before the Pressure Meter completely fills up.

  When you do that the mission is completed successfully.....and you will be
  at war with The Mendez Brothers.

0=======0
| Reward \
0=========0

  No money.

  In addition, there will be no more missions from The Mendez Brothers but 
  you will re-open Lance's missions.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV12. "Blitzkrieg Strikes Again" (Lance Vance)                           |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  The Mendez's are planning to hit your businesses again so Lance has
  requested the help of Umberto Robina and Phil Cassidy to deal with the
  situation. For once, Lance has done something good for a change.....

0========0
| Weapons \
0==========0

  M249 (optional), MiniGun (optional).

0==========0
| Prep Work \
0============0

  You need to have seven businesses before doing this mission. However, in
  doing things in the order presented in this guide, you should have all 30
  businesses taken over so this should be no problem.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  The Mendez's will hit three of your closest businesses. You have eight
  minutes to defend the three businesses. Go to the closest business.

  When you arrive use the M249 or MiniGun as those weapons makes very quick
  work of the goons. Most of them will be on foot but some of them will come
  in cars. You also need to protect Lance just like you had to do in the
  first "Blitzkrieg" mission.

  When you successfully defend the first business then go to the second
  business and do the same thing. When you successfully defend the second
  business go to the third business and protect it like the other two.

  When you successfully defend the third business then the mission will be
  successfully completed.

0=======0
| Reward \
0=========0

  $700.

  You'll also get a message from Reni which will re-open his missions plus 
  Diaz's missions but I will do another of Lance's missions first.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV13. "Lost and Found" (Lance Vance)                                     |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  Lance informs Vic that Martinez is still threatening Louise and Vic decides
  to get her out of the Hospital before Martinez pays her another visit.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Head to the Schuman Healthcare Center. When you get there you find that
  Lance is trapped in a burning building and needs help. Louise suggests
  using the helicopter on the roof.

  Go to the hospital roof and enter the helicopter. Then fly out to Lance who
  is in Vice Point. He is on the roof of a hotel and you have about thirty
  seconds to land and rescue him. You then find out that Lance was set up by
  Martinez and lured Vic away with Louise so Vic couldn't help Lance. They
  also took everything but now Lance wants to get it back.

  Head out to sea and deal with Martinez's goons. Lance will fire from the
  helicopter so watch the balance (similar to the mission "Taking the Fall"
  (Lance Vance)). Keep the goons to the right so Lance can shoot them and
  stay at the same speed as their boats.

  Once they are all gone you need to get close to the big Tropic boat so
  Lance can retrieve the money. After that, take Louise home. When you land
  the chopper the mission will be completed.

0=======0
| Reward \
0=========0

  $1,500.

  This will end Lance's missions for now. I will now go ahead and do another 
  of Reni's missions.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >RW6. "So Long Schlong" (Reni Wassulmaier)                                |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  The Mendez's want Reni dead because he put Vic in touch with Ricardo Diaz
  who is their main competitor. So now Reni is going to have another sex
  change operation to disguise himself.....

0========0
| Weapons \
0==========0

  M249.

0==========0
| Prep Work \
0============0

  Have a bulletproof vehicle, from your businesses or purchased, or a Rhino
  inside your Clymenus Suite garage.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  You need to keep Mendez's goons from searching the Interglobal Films lot
  and discover Reni gone. You should use the M249 and go from entrance to
  entrance shooting goons.

  But Reni will be discovered anyway and he is holed up at the apartment
  complexes north of the Malibu Club. You have a limited amount of time
  before Reni is killed.

  Once you get there you need to kill the goons surrounding him. Once you do
  that you need to drive him over to Ocean View Hospital. But Mendez's goons
  won't give up that easily and will give chase. They have an annoying habit
  of running into your car and shooting out your tires as you try to get
  around them.

  This is why you should have a bulletproof vehicle in your Clymenus Suite
  garage. When you rescue Reni head there and switch to your bulletproof
  vehicle. Even better, if you managed to acquire one, use the Rhino. They
  can do absolutely no harm to you or Reni while you drive him to Ocean View
  Hospital.

  Once you get to the Hospital the mission is successfully completed. If you
  used the Rhino you should take it back to your garage for future use.

0=======0
| Reward \
0=========0

  $1,000.

  This will end Reni's missions for now so I will do another of Diaz's
  missions.....

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >DZ3. "Domo Arigato Domestoboto" (Ricardo Diaz)                           |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  After finding out about Lance borrowing money from Diaz, Vic is informed
  that Lance was planning to destroy Armando Mendez's bearer bonds. But Lance
  passes out and now Vic has to do this on his own. He is also informed about
  high-tech gear near the Mendez residence.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  The mission title is a play on lyrics from the Styx song "Mr. Roboto" which
  was popular in the early '80s. You may also want to read some of the stuff
  on the upper left of the Domestobot's viewer for some humorous messages.

0=========0
| The Plan \
0===========0

  Go to The Mendez Brothers house and enter the Boxville. After the cutscene
  you now control a Domestobot. You move it around like a car. It has several
  arms that you can use. Switch between them by using the R2 and L2 buttons.

  There is a duster arm which is used to clean floors. The grabber arm is
  used to get objects so you can take them to Armando. The comms arm is used
  to find the safe and open it. The lighter arm is used to light Armando's
  cigars. The pleasure arm is used....well...to get some interesting
  responses from the female guests.

  On occasion, Armando will request the robot do certain chores. Use the
  appropriate arm to do the chore. You have two minutes to do it or Armando
  will destroy the Domestobot and you will fail the mission.

  When not doing chores you need to find the safe which is found in the
  basement. To get there, from where you start, you need to get to the first
  floor, turn right then turn left into the room near the bathroom. You need
  to go into the door on the right to enter the basement.

  Once downstairs, go over to the safe. You now need to crack the combination 
  to open it. Switch to the comms arm to begin cracking.

  You have 20 attempts before security lockdown is initiated (and Armando
  destroys the Domestobot). You will also see four circles. A red circle
  indicates an incorrect digit. A blue circle will indicate a correct digit
  but in wrong place. A green circle will indicate a correct digit and in the
  right place.

  Or you can just avoid all of this by just entering the correct combination
  of 8423. Once you open the safe you need switch to the lighter arm and go
  into the pink circle to end the mission and start a humorous cutscene
  between Armando Mendez and the Domestobot.

0=======0
| Reward \
0=========0

  $2,000.

  You'll also end Diaz's missions for now and re-open Reni's missions.....

 /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
| >RW7. "In The Air Tonight" (Reni Wassulmaier)                             |
0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0
 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/

0=========0
| Overview \
0===========0

  Phil Collins is getting ready for the concert and Reni needs a ride to the
  Airport so SHE can get away from the Mendez's.....

0========0
| Weapons \
0==========0

  None.

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  A reader by the name of Josh came up with a shortcut to take Reni to the 
  Airport.

  Interesting though, the very first time I tried his suggestion the piece of 
  music that came up on the radio when I activated the chopper was "In The 
  Air Tonight" (by Phil Collins). And when I jacked a car to go to the 
  stadium the song that came on the radio was "Turn It On Again" (by 
  Genesis). That was neat.

0=========0
| The Plan \
0===========0

  When you start the mission you need to get Reni to the Airport. As Josh 
  suggested, go to the Air Ambulance parked in the back of Ocean View 
  Hospital and fly to the pink circle at the Airport. If you take a car then 
  you will be attacked on the way by assassins.

  Once you land at the Airport, land nearby and walk to the circle. Then Reni 
  will board a plane for Europe and leave the Vice City area (and the game).

  Now you need to go to Hyman Memorial Stadium. After the cutscene with Reni 
  the Air Ambulance will disappear so you need to jack another car.

  However, thanks to Matt Hollis, you can run to the Maverick helicopter 
  normally used for the "Vice Sights" side-mission and fly your way to the 
  stadium.

  When you get to the stadium you have to leave your weapons at the door. You 
  also find that Giorgio's men may try something.

  Sure enough, they are on the light rig and cutting cables which will cause
  the large light rig to fall and kill Phil Collins. You need to stop them in
  hand combat. Luckily they are weak and can be knocked out with a couple of
  punches. Stay near the middle of the rig and get to the goon as quickly as
  possible when they appear to keep them from cutting the cables.

  You'll also note a Stress Meter (which notes how much stress the rig has)
  and you'll also get a Cable Damage Meter when somebody tries to cut one.
  Focus on the goon damaging the cable first then any others attacking you.
  This should help prevent them from doing much damage.

  You'll cut to some concert footage while the mission progresses. After a
  couple of minutes you need to stop more goons from cutting cables. When you
  get to the second scene of concert footage then the mission is complete.

0=======0
| Reward \
0=========0

  $2,000.

  In addition, a Purchase Icon will now appear at Hyman Memorial Stadium:

    >>Phil Collins Concert - $6,000.

  This will end Reni's missions for good. Plus you'll get your weapons back.

  Shortly afterwards, you'll get a message from Louise and this will restart
  Lance's missions.....

 /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
| >LV14. "Light My Pyre" (Lance Vance)                                      |
0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0
 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/

0=========0
| Overview \
0===========0

  Armando Mendez has kidnapped Louise and both Vic and Lance set off to
  rescue her. After some of Mendez's goons destroys Lance's prized car he
  goes off alone after them.....

0========0
| Weapons \
0==========0

  MP5 (1,000 rounds), MiniGun (1,500 rounds).

0==========0
| Prep Work \
0============0

  Do the Firetruck Mission to earn the Fireproof Feature.

0======0
| Notes \
0========0

  Tweaked this slightly.

0=========0
| The Plan \
0===========0

  Follow Lance and destroy the attacking cars before he is killed. Use the
  PCJ-600 parked near the tree to the east of the house and give chase. Use
  the MP5 to destroy the first car. Be careful not to hit Lance. Once you
  destroy that car then go ahead of Lance and destroy the cars as they
  appear. This will help reduce damage on Lance.

  When Lance gets to the Mendez Brothers house you will activate a cutscene.
  After that you will need to enter the house. You can go to the nearby Vice
  Point Ammu-Nation to get more Body Armor if you need it.

  Use the MiniGun and head to the back of the house killing goons as you go. 
  They will continue to spawn so there is no point to completely clear out 
  the area, just head for the back entrance.

  Once you enter the back entrance you will confront Armando who has a
  Flamethrower. But with the Fireproof Feature he can't hurt you and the 
  MiniGun will cut him down in less than two seconds.

  If you don't have the Fireproof Feature then using the MiniGun will kill 
  him very quickly even if he flames you first. This will reduce the damage 
  he does to you.

  After killing Armando you activate a cutscene with an injured Lance and 
  Louise. But Louise is in much worse shape and, after making a request to 
  Vic concerning her baby, she dies.

  Lance will then remark that Louise wasn't good for Vic. Man, if Lance 
  wasn't Vic's brother Vic would've, and should've, blown off Lance's head. 
  After the cutscene ends so does the mission.

0=======0
| Reward \
0=========0

  $2,500.

  This will end Lance's missions for the game. You'll also get a message from 
  Ricardo Diaz and this will re-open his missions.....

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >DZ4. "Over the Top" (Ricardo Diaz)                                       |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  Ricardo wants Vic to steal an attack chopper from the air base to help get
  at Diego Mendez who is holed up in a large building in Downtown. Vic is
  also going to ask Phil Cassidy for help.....

0========0
| Weapons \
0==========0

  M249 (1,500 rounds).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Go to Phil's. Along the way you'll be ambushed by a car full of Mendez's
  goons and you need to destroy it before you can go any further.

  When you destroy the car and get to Phil's he will agree to become a decoy
  for you despite what has just happened with Louise.

  Get into Phil's Truck and head to For Baxter Air Base. Once he explodes the
  truck onto the gates you need to enter the base. Follow the prompts so you
  can enter the base.

  Once you jump into the base head north and go behind the barracks. Kill any
  guard that challenges you then go to the Admin Building. Avoid the
  searchlights to keep from getting shot and having to deal with more guards.
  Once inside you need to get to the Control Room and open the Helicopter Pad
  Gate.

  Once you do that then you have three minutes to get the Hunter before the
  guards can take it to safety. You need to go the long way around to get at
  the chopper but the guards aren't too hard to deal with using the M249. You
  must still avoid the searchlights.

  When you get to the Hunter, remove the pilot to enter the vehicle and
  quickly fly it out. From there go to the Diaz Mansion to end the mission.

0=======0
| Reward \
0=========0

  $3,000.

  In addition, you will earn the Army Fatigues Outfit which will help you get
  back into Fort Baxter Air Base without getting shot at.

  And this will set up the last Main Story Mission.....

 /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
| >DZ5. "Last Stand" (Ricardo Diaz)                                         |
0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0
 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/

0=========0
| Overview \
0===========0

  With the Hunter in hand is it now it's time for the final showdown between
  Vic and Diego Mendez.....

0========0
| Weapons \
0==========0

  Rockets (Hunter), MiniGun (2,000 rounds).

0==========0
| Prep Work \
0============0

  None.

0======0
| Notes \
0========0

  None.

0=========0
| The Plan \
0===========0

  Fly to the Mendez Building in Downtown. There will be some guards on the
  upper half of the building when you approach. You'll also see a Damage
  Meter. Use the Rockets to shoot at them from a safe distance to keep them
  from filling up the Damage Meter. First person view is recommended for this
  part. Circle around the building and fire at it to get rid of the guards.
  Once you get rid of the guards you'll be forced to land on the roof.

  After the cutscene you'll see some weapon and body armor icons near the
  stairwell you need to enter. Clear out the floor below with the MiniGun,
  grab the Body Armor near the copier, and go to the next floor. Once you
  clear out the next floor you'll get another cutscene and you'll need to
  follow Diego Mendez to the higher floor.

  In this area you'll find two guards. You need to get rid of the guards.
  Once you do that you'll get a warning to take cover from the attacking
  helicopter. Instead of taking cover turn toward the window, enter free-aim
  mode, and blast the helicopter into oblivion with the MiniGun. Once you
  destroy the helicopter grab the Body Armor dropped by one of the dead
  guards then go up to the roof.

  Once you are on the roof you confront both Sgt. Jerry Martinez and Diego
  Mendez. Use one of the stairwells as cover and then pick each one off as
  they approach you using the MiniGun which will kill them quickly. Once you
  kill them both you will end the mission and the Main Story.

0=======0
| Reward \
0=========0

  No money but the Winner's Outfit will now be available at all Safehouses.
  You will also unlock the Rhino at Fort Baxter Air Base so you can use it
  for Vigilante Missions or general mischief.

  In past GTA games you could do everything and save the last Main Story
  Mission for last before achieving 100% Completion. However, in Vice City
  Stories, completing the last Main Story Mission will activate another
  side-mission which can be found at Escobar International Airport.....


 /=========================================================================\
0===========================================================================0
| V.10. Skywolf                                                      [SKWF] |
0===========================================================================0
 \=========================================================================/

At the road curve near the northeast end of the South Runway at Escobar
International Airport you will find a Hunter. Getting inside it will activate
the Checkpoint Race called "Skywolf". You must beat the best time of 4:00.

Near Fort Baxter Air Base is a checkpoint. When you go through that you then
go through another. When you go through that you will need to destroy a
couple of drone targets. You need to destroy these targets quickly.

Once you destroy these targets you will have another checkpoint to go
through. Then more drone targets, about four of them.

After destroying these targets you have another checkpoint to fly through.
Then six more drone targets including a helicopter.

From there fly through the last checkpoint over Fort Baxter Air Base to
complete the mission and $500.

If you want to use the Hunter for Vigilante Missions without activating the
"Skywolf" side-mission you will need to move it away from it's spot with a
large vehicle.

Once you complete the "Skywolf" side-mission, and hopefully everything else
beforehand, you should now have the elusive.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VI. 100% Completion Score                                                 |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

And what do you earn for 100% Completion in Vice City Stories?.....

  >>Infinite ammo for ALL weapons.

  >>Double damage rating for all cars you drive. This means, while you are 
    behind the wheel of a car, that it will take twice as much damage before 
    being destroyed. Any other car on the road has normal damage.

  >>You can now view most of the intros and outros of the Main Story Missions 
    using the Movie Viewer inside The Clymenus Suite Safehouse.

And that, my friends, completes the guide. I sincerely hope that this
document has helped you as much as I had fun playing the game. Now it is time
to close the guide but there is one more thing to do first.....

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VII. Credits                                                              |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

Credits and thanks go out to the following:

>>Rockstar Games
  **************
    For creating another great game and for giving me another reason to 
    relive the 80's.

>>GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats,
  TheGenie, and many other guides sites
  **************************************************************************
    For providing a place for writers like myself to publish our work and 
    help other gamers while indulging in one of our favorite pastimes.

>>Apple Computers and Bare Bones Software
  ***************************************
    For making, IMHO, the best computers (especially my Intel Mac Mini) and 
    for making the best text programs (BBEdit Lite and TextWrangler) for the 
    Macintosh.

>>Sony
  ****
    For putting out the PlayStation 2 game console.

And finally, my biggest thanks of all goes to you the reader (and especially
those who have made suggestions that made it into the guide as well as those
who took the time to say nice things about this document).

 /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
| VIII. Conclusion                                                          |
0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0
 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/

So now I've come to the end of yet another gaming adventure and looking
forward to new ones. I hope that my guide helps you in getting the most out
of "Grand Theft Auto: Vice City Stories".

Remember, if you have any comments and suggestions, you can contact me at
rarusk[gnat]netzero[snot]com. Enjoy!
*****************************************************************************