________        ____________
___  __ \______ ___  /___  /_____ ________
__  /_/ /_  __ \__  / __  / _  _ \__  ___/
_  _, _/ / /_/ /_  /  _  /  /  __/_  /
/_/ |_|  \____/ /_/   /_/   \___/ /_/

        _________                       _____
        __  ____/______ ______ ___________  /______ ________
        _  /     _  __ \_  __ `/__  ___/_  __/_  _ \__  ___/
        / /___   / /_/ // /_/ / _(__  ) / /_  /  __/_  /
        \____/   \____/ \__,_/  /____/  \__/  \___/ /_/

                        .___.
                          |    . _. _  _ ._
                          |  \_|(_.(_)(_)[ )
                             ._|

RollerCoaster Tycoon
Hints, Tips, and other General Suggestions
ver 1.0 (4-5-99)

by Dan Simpson (manymoose@hotmail.com)


If you haven't read the Game Manual and are reading this, I highly recommend
that you read the manual first, since it has many helpful tips of its own that
are not included here.  In this file are only the tips that I came up with on
my own by playing the game.  Enjoy!

Note: The game year starts in March and Ends in October (8 months)

1. Scenarios - a * indicates that these scenarios aren't immediately available
               a ** indicates that this scenario must first be downloaded from
                    the official web page "http://www.rollercoastertycoon.com"
   Forest Frontiers - a forest area with no rides, passing the tutorial also
       counts as passing this one
       600 rating, 250 guests by October Year 1
   Dynamite Dunes - a desert area with one ride, a mine roller coaster called
       Dynamite Blaster, also has some large hills.
       600 rating, 650 guests by October Year 3
   Leafy Lake - an empty park with a giant lake in the middle.
       600 rating, 500 guests by October Year 3
   Diamond Heights - an already nice theme park that needs to drum up some new
       business.  Starts with 2 Steel Roller Coasters, 1 Mini Rollercoaster,
       1 Log Flume, 1 Slide, 1 Merry-Go-Round, 1 Railroad, 1 Wild Mouse.
       $20,000 dollars by October Year 3
   Evergreen Gardens - a large and complicated Botanical Gardens with no rides
       and an excess of scenery.  First thing to do here is to cut a path to
       prevent people from getting too far from the entrance (they'll get lost).
       600 rating, 1000 guests by October Year 4
   *Bumbly Beach - a very small beach front park, surrounded by houses.  Starts
       with a Wooden Roller Coaster, a Ferris Wheel, and a Merry-Go-Round.
       600 rating, 750 guests by October Year 2
   *Trinity Islands
   *Katie's World
   *Dinkie Park
   *Aqua Park
   *Millenium Mines
   *Karts & Coasters
   *Mel's World
   *Mothball Mountain                Obviously these aren't finished yet!
   *Pacific Pyraminds
   *Crumbly Woods
   *Big Pier
   *Lightning Peaks
   *Ivory Towers
   *Rainbow Valley
   *Thunder Rock
   **Fort Anachronism - a medium sized theme park with a large fort in its
       center.  Comes with several rides: Single rail roller coaster, a Boat
       Hire, 2 Mazes, and a Railroad.
       600 rating, 1250 guests

   Note: Whenever you pass a scenario, all the guests in your park will applaud,
         and also they will all let go of their balloons.  Which means that they
         have to buy NEW balloons, so you get twice the balloon money!

2. Your Park
   -First thing to do in your new park is to set Research up to maximum funding
    and if you do not have Information Kiosk already, then uncheck all boxes
    except for "Shops and Stalls".  (Information Kiosk is the most useful shop
    in the game, since it sells maps and umbrellas)
   -Next you will want some rides.  Build a good mix of rides, some gentle, some
    exciting, and of course a rollercoaster.  Place one, and only one, roller
    coaster by the entrance to get the guests' hearts pounding early.  It also
    increases their happiness.  (you build only one by the entrance since they
    will have to travel to the others, and will sometimes see other things on
    the way)  You want at least one indoor type ride, like the Haunted House.
    Note: Forest Frontiers is the only scenario that sets prices as you build
          new rides (any ride already in the park has a price already), so be
          sure to charge the guests!
   -Third, hire one of each type of people.  Uncheck the handyman's option to
    mow the grass.  You don't need that yet.
   -Fourth, jack up the entrance price to the park to around $15-$20.  You want
    it cheap enough to get their goodwill, but high enough to get you some
    money.  Generally, for every 4 new rides that you build, add $5 to
    admission.  $10 if one of those rides is a roller coaster.
   Note: Once you get over $30 million dollars, you don't need to increase your
         admissions price any more!

   Once you get the Information Kiosk build it close to the entrance, as your
   guests will want a map to avoid getting lost (and an umbrella if it rains).

   Common Viewpoint:
     Ever wish that you could visit your wonderful theme park?  Well one way is
     to view a guest just before they enter your park, name them, and click the
     "i" button to receive updates on them.  By following around several people
     like this you can get a new viewpoint on your park, and it may help you
     solve problems that you didn't know existed!  If you leave his window open
     you get to see how long a queue wait really is, how hard it is to find
     a place in the park, and if you really have enough facilities like bath-
     rooms and food and drink stalls.

   Money Making:
     Remember that you can take a loan.  If you need a new rollercoaster RIGHT
     NOW, then take out an extra $5k or so (keep your loan under $20k total).
     Also use the Rides button (press "R") and slide the marker down to "Profit"
     to see where you are making, and losing money.  If a popular ride isn't
     making money, it may be that you are charging so much for the ride that
     people won't go on it.  You want to get all of their money, but you don't
     need it all at once, so lower the rates.  (see sections 3 and 4 for a
     pricing guide to rides)

   Awards:
     Best Value Park in the Country
     Tidyest Park
     Safest Park
     Best Roller Coasters

   Note: If you click on a duck, it will quack.
   Note: To slow the game down, click and hold the right mouse button.

2a. Queue it up!
   I'll discuss Line Queues here, before I even talk about the rides themselves!
   The first thing to building the ultimate Queue is Ride Placement.  Place the
   ride well away from the nearest path, at least 2 or 3 squares.  Then start
   building the Queue, and don't put it near a path until you are satisfied with
   the length.  Only after you have the entrance Queue to a ride should you
   build the path to the Exit.  So, how long should your Queue be?  That depends
   on the type of ride mainly.  For example, a roller coaster is a very popular
   attraction, PLUS it loads a lot of people at once, PLUS its a short ride,
   and can also have multiple trains.  So for a Rollercoaster build a long
   (10-20 squares) queue line.  Long waits in line are fun for no one, so if
   the "people" tab on the ride window say a queue wait of 10 minutes or more,
   cut the line down.
   
   Here's the breakdown:
     Rollercoasters - 10 to 20 squares
     Exciting Rides - 6 to 15 squares
     Gentle Rides - 5 to 9 squares
     Log Flume - 6 to 9 squares
     Boat Hire - 3 to 5 squares
     Transport Rides - 5 to 15 squares (depending on the type of transport)

   Even if you see a very long line, don't overdo it and make it longer, then
   the people will wait in line a long time, and they will lose a lot of
   happiness, which if the ride isn't so hot (like the Log Flume) they'll have
   been worse off for going on the ride.

   Finally, don't just wrap the queue around itself, try to open up some holes
   to the side to place trees, fountains, etc.  This will help keep the guests
   comfortable, and happy.

   Note: Entertainers can help make people in line happy.

2b. Maintenance
   It is my theory that for every 4 rides you build you should hire a new
   Mechanic.  This keeps a "net" of coverage on your park, as there will usually
   be a mechanic nearby if a ride breaks.  (for every roller coaster you build
   you should hire a new Handyman to help with the added vomit)
   As your rides age, their reliability will go down tremendously.  To help
   alleviate this problem, swap the Inspection rate down to "every 10 minutes".
   At each inspection the reliability will go up a little.  Also if your rides
   are REALLY old (5+ years) you need to take drastic measures to insure that
   they don't crash.  Consider replacing the ride.  Or, just reduce the number
   of trains on a rollercoaster down to 1. (this will avoid a crash)
   
   Finally, you need security guards to stop Vandalism.  But since you can't
   always stop it, you need to know what to do afterwords.  Vandals strike only
   2 things, benches and garbage cans.  The vandalized bench will be broken in
   half, and the garbage cans will be tipped over.  Simply replace the old items
   with new ones to fix.  (Don't right click to remove! That will get rid of the
   path as well)

3. Rides (non-roller coasters)
   Before we get to the Complete Ride Listing, a few words.  All rides have many
   customizations in them.  From the amount of time the ride will take, to the
   amount of people crammed into it, it is usually all contained in the ride
   Information under the Gears tab.

   Music rides influence the moods of people walking by, and make them happier.
   Indoor rides are popular when it rains every other ride is considered outdoor
   Custom denotes that you can custom build the ride

   Gentle Rides:        cost:    size:   people:   notes:
     Bumper Cars        $440      4x4      12      Music, Indoor
     Car Ride           $540+      **      **      Custom
     Ferris Wheel       $450      4x1      32
     Haunted House      $340      3x3      15      Indoor
     Hedge Maze         $216+      **      **      Custom
     Merry-Go-Round     $460      3x3      16      Music
     Observation Tower  $592+     3x3      20      Indoor, Custom
     Slide              $330      2x2      **
     Space Rings        $288      3x3       4
   Exciting Rides:
     3D Cinema          $560      3x3      20      Indoor
     Go Karts           $920       **      **      Custom
     Gravitron          $580      3x3       8
     Motion Simulator   $440      2x2       8      Indoor
     Scrambled Eggs     $360      3x3      16
     Swinging Ship      $387      5x1      16
     Swinging Inverter  $424      4x1      12      Indoor
     Whoa Belly         $800+     3x3       8      Custom
   Water Rides: a * indicates that many people per boat
     Boat Hire          $205+      **      **      Custom
     Log Flume          $1320+     **      4*      Custom
     River Rapids       $1840+     **      8*      Custom
     Water Slide        $1200+     **      2*      Custom
   Transportation Rides:
     Chairlift          $1440+     **      2*      Custom, Indoor
     Miniature Railroad $1300+     **      **      Custom
     Monorail           $1550+     **      **      Custom, Indoor

  Custom Rides:
    So what exactly makes a good custom ride?  First off, each custom ride has
    a saved template in the game, so you don't have to start off designing them
    right away.  The main problem with this is that it doesn't always fit into
    your park.  Well here's some notes on each ride:
      Boat Hire - a station platform is all you need, you can build "Guide 
            Rails" if you want to control where they go, but you don't need to.
      Log Flume - keep this one short with 3 or 4 drops.  3 minutes is plenty
            any more than that and people start to get impatient and unhappy.
      Water Slide - keep it simple, one uphill chain pull and then just move
            them around, use the complete circle tracks to keep them from flying
            off the track.
      Any Transport - you need at least 2 stations for these to go anywhere,
            Monorail doesn't need a complete loop, Chairlift automatically makes
            a loop.  Build the stations at least 6 squares and more is always
            better.
      Any Tower - go as tall as you can!  Note: on Whoa Belly if you make it
            very tall you will need to increase the launch speed to keep up, but
            go too fast and it will "jump free" of the tower.  Oddly it may not
            crash, though.
      Go Karts, Car Ride - Up down, around, whatever.
      Hedge Maze - there's no good advice here, except to try to make a good
            maze, but not so hard as to be impossible.

  Some thoughts on Pricing:
    These rides fall into 3 pricing categories: freebies, cheap, and workhorse.
    Freebies are gentle rides like the Merry-Go-Round and the Ferris Wheel.  You
    make these free to keep people happy, and in the park.  Cheap rides are the
    other Gentle Rides, the Transportation Rides, and the Boat Hire.  Cheap
    rates are .30 to .90 and keep people coming on rides that they would other
    wise avoid.  Workhorse are all of your exciting rides and the other 3 water
    rides.  These rides are consistently popular and you can therefore charge
    more.  Workhorse rates are .90 to 1.30.
    Also be sure to remember that you can charge more for new rides than old
    rides.  This is due to the "Novelty Factor".
    Remember that you get most of your money from Admissions and Roller Coasters
    so don't freak out about the costs of these rides.

  Some thoughts on Spacing:
    Some rides--the Log Flume, Monorail, etc.--launch many separate independent
    vehicles.  Obviously you don't want to launch them all in one bunch, as
    that would be bad spacing (think of waiting in a line that either moves fast
    or not at all, and you see what I mean).  To increase your spacing you need
    to edit how the ride launches each vehicle.  The best way to do this is to
    increase the Minimum Wait time.  This keeps each vehicle there longer, and
    increases the space between it and the previous vehicle.  Another good way--
    especially good on Monorails--is to set both the Minimum and the Maximum to
    the same time, so that it stays at each station exactly that amount of time.
    This keeps a transportation network moving.

4. Rides (roller coasters) _____
   Wooden Crazy Rodent          |
   Wooden                       |
   Steel Mini                   |
   Mine Train                   |
   Steel                        |______ Each is good, exciting and expensive!
   Standup Steel                |
   Steel Corkscrew              |
   Suspended                    |
   Single Rail                  |
   Bobsled                 _____|

   When designing your tracks pay more attention to Lateral G's than Vertical,
   as this will increase the Nausea rating of the ride--which you want to keep
   low.  Also try to have only one steep incline w/chain per roller coaster as
   this keeps the excitement and intensity down if you are always slowly going
   up hills.

   To keep things interesting (and expensive) periodically shut down the roller
   coaster and refit it with something new.  On a wooden roller coaster, try to
   add an On Ride Picture, on a Mini Steel, change the cars to Spinning, etc.

   Thoughts on Pricing:
     Roller Coasters are the big money makers, and are very consistent.  When
     it is new, charge $3 to $5 (depending on size and excitement), and as time
     goes on, drop it to the $2 to $3 range.  You shouldn't have to drop it
     further, unless you want to.  On Ride pictures help to increase profits.

   Further Thoughts on Nausea:
     Some people just shouldn't ride roller coasters, but do it anyway.  For 
     them you need at least 3 benches right outside of the Exit, as well as a
     Bathroom right by the exit.  It is also wise to have a Handyman on patrol
     by the Exits to popular (and pukey) roller coasters.  Also sometimes a
     Drinks stall nearby helps.

   Note: The cheapest roller coaster (pre made) is the Shuttle Launch Steel
         Roller Coaster.
   Note: Spinning cars on Mini Steel Roller Coasters increase Nausea more than
         Excitement.

4b. Crashes!
   If you are lucky, you won't ever have to deal with a crash.  However, it is
   likely that you will eventually.
   Preventing:
     Constant Maintenence!  On your old rides, decrease the inspection time down
     to 10 minutes (this may require more Mechanics).  This increases your
     reliability rating on the ride, and may help avert major disaster.
     The most common crash is that of Station Brakes Failure on a Roller
     Coaster.  To prevent this you can build more brakes by the station to slow
     the train down (UNTESTED), decrease the Maximum wait time so that the
     other train isn't at the station when the first comes crashing in
     (UNTESTED), or finally remove the second train completely.
   Recovering from a crash:
     The best way to recover, is to scrap the ride and build a new ride there.
     This is because crashed rides have horrid reputations and people will avoid
     it like the plague.  However, it isn't always feasible to replace rides
     (cost, or you really like the ride), so there is a plan to save it and get
     it back to being popular.  Close the ride for 3+ months.  Give it only 1
     train.  Repaint the entire ride to a different color scheme (I don't know
     if this helps them forget that people died here, but it couldn't hurt),
     and if necessary, advertise the ride.  Your roller coaster should be a big
     hit again!  Also be SURE to give it a 10 minute inspection time.  And if
     you feel like it, you can edit the ride a little.  (add that On Ride Photo
     you always wanted!)

5. Landscaping
   Landscaping is a very important aspect of RCT, as it makes a park a theme
   park rather than a ratty old carnival.
   Paths:
     Place benches on every 5 to 10 squares of path, more if there is a shop or
     a rollercoaster nearby.  Also place garbage cans on every 10 to 15.  And
     although it isn't as important, place Lamps by all the benches.  And for
     fun you can put "Jumping Fountains" on paths.  (even more fun if you put
     10 or so in a row)
   Trees:
     Lining a path with trees is a very good idea in the Summer to keep guests
     from sweltering in the heat (which contributes to them feeling sick).  Also
     place trees around rides to add to their atmosphere.
   Gardens:
     Flowers, Gardens, etc. are the final piece to the puzzle, and make the
     guests a little happier.
   Rides:
     Try to build rides on hilly areas, and use the land to customize your
     rides.  Have a log flume go down a hill and into a tunnel.  Have a steep
     cliff by a sharp turn on a rollercoaster ("oh no we're going to hit that
     cliff!"), etc.

6. Shops
   The important thing here is saturation.  What do I mean?  You must have at
   least one of each type in every segment of your park.  A large park would
   have 8 segments, medium 6, small 4, etc.  In each segment place a food stand
   (pizza, burger, fries) or two, a drinks stand, a desert stand (cotton candy,
   ice cream), a bathroom, and either a Information Kiosk or a Souvenier stand.
   This allows the guests to easily find what they need when they need it.  The
   longer they need it the more unhappy they become.  Also buddy shops up, place
   a drinks stand by a fries stand.  Finally by every shop that sells a food
   item of any kind, place numerous benches, and a few garbage cans.  People
   like to sit when they eat.

7. Bugs!
   The only bug that I know about occurs after a daylight savings time time
   switch (who knows why) which causes your data to become "lost".  Your saves
   will still be there, but your progress through the scenarios is gone.  Fear
   not!  If you have saved each scenario after having completed it, then go
   to the official web page "http://www.rollercoastertycoon.com" and download
   the small utility:
     "http://www.rollercoastertycoon.com/test/patches/rctrec.exe"
   Then merely run it and everything should be fine.
   Note: You name will disappear from the scenario listings.


Online Resources:
   Official Page -- http://www.rollercoastertycoon.com/

ASCII Art created using SigZag by James Dill:   (freeware!)
  "http://www.geocities.com/southbeach/marina/4942/sigzag.htm"

Shameless Self Promotion:
  I have also written faq's for:
    The Legend of Zelda (NES)
    Ultima 7
    Ultima 4
    Ultima 7 Part 2: Serpent Isle
    Sid Meier's Alpha Centauri
    Ultima Underworld (keyboard commands)
  All can be found at:
    http://www.gamefaqs.com/

Questions?  Comments?  Mistakes?  Email me about it!  manymoose@hotmail.com

Original Version (4-5-99, 20k)


Copyright 1999 by Dan Simpson