*************************************************************************** _/_/_/_/_/ _/_/_/_/_/ _/_/ _/_/ _/_/_/_/ _/_/_/_/_/ _/_/ _/_/ _/_/ _/_/_/ _/_/ _/_/ _/_/ _/_/_/_/_/ _/_/ _/_/ _/_/ _/ _/_/ _/_/ _/_/ Adventure _/_/ _/_/ _/_/ _/_/ _/_/_/ _/_/ _/_/ _/_/_/_/_/ _/_/_/_/_/ _/_/ _/_/ _/_/_/_/ _/_/_/_/_/ A Daniel Riley Dreamcast FAQ Version 8.2 *************************************************************************** * For updates, suggestions, or submissions, e-mail driley@lnc.com. * * Copying, changing, or removing parts of this FAQ without the author's permission is strictly prohibited. Copyright 1999 Daniel Riley. * ********************* * Table of Contents * ********************* I. Version History II. Getting Started III. Special Items IV. Sonic World Walkthrough V. Tails World Walkthrough VI. Knuckles World Walkthrough VII. Amy World Walkthrough VIII. Big World Walkthrough IX. E-102 Y World Walkthrough X. Super Sonic World Walkthrough XI. Locations of Sonic Emblems XII. Locations of special Chao creatures XIII. Chao Races XIV. VMS game ********************** * I. Version History * ********************** 0.1 - Ascii logo done 0.2 - Table of contents, headings, some special items added 1.0 - Sonic walkthrough added 2.0 - Tails walkthrough added 3.0 - Knuckles walkthrough added 4.0 - Amy walkthrough added 5.0 - Big walkthrough added 5.1 - More items added 6.0 - E-102 Y walkthrough added 6.1 - Sonic Emblem list added, more items added 6.2 - Special Chao locations added 6.3 - Getting started added 7.0 - Super Sonic walkthrough added 7.1 - More emblems added 7.2 - More special items and even more emblems added 8.0 - More Sonic Emblems, VMS added. FAQ is almost complete. 8.1 - Overlooked Big power up added. Mistakes corrected. 8.2 - Emblem #130 added. *********************** * II. Getting Started * *********************** * Starting as you first turn the game on, here is a breakdown of the menus to get you to the game. * 1. Press Start 2. Select a VMS 3. Select a file to load A. Yes B. No C. Delete a. Yes b. No 5. Main Menu A. Play - Select character B. View Sonic Emblems a. Regular Levels - Select character b. Special Levels - Select character C. Options a. Sound test b. Subtitles c. Stereo/Mono d. VMS D. Internet ********************** * III. Special Items * ********************** Sonic: Shoes - found in manhole in the city. Bracelet - found in the door activated by the button on the second level of the hotel in the city. (You will need the shoes before doing this) Powerup - found in the grassy exit of the blown out cave in M.R. on the right side. Tails: Shoes - found up through the hole in the roof of the sewers behind Twinkle Park in the city. Necklace - found on the left hand-side of the Echidna temple area, within one of the circles on the ground. Knuckles: Silver Claws - found in the cave nearest Tails' house in Mystic Ruins. Gold Claws - found on the far ledge above the valley in M.R. Amy: Feather - found in the Egg Carrier, received after finishing the game of "whack-a-sonic". Long Hammer - found after completing the "whack-a-sonic" game again. Big: Green Pole - found under Big's bed in the valley of M.R. TP Reel - found in sewer behind Twinkle Park. Innertube - found in the ice cave, in the pool of water. Ice Reel - found in ce Cap level, underwater near a large skull. MR Reel - found in the forest, in the opposite cave as Kuckles'. EC Reel - found in the first cell in the Egg Carrier jail. E-102 Y: Jet Booster - found on the second floor of the hull of the E.C., in one ofthe side rooms. Gun Upgrade - found on the second floor of the hull ofthe E.C., only after the crash and opposite the first item's room. ******************************* * IV. Sonic World Walkthrough * ******************************* Sonic begins his game with a battle with Chaos 0. In air dashes to the head will do him in quickly. Sonic finds himself by the pool behind the hotel in the city. Simply head back around the corner of the hotel to enter level 1. Upon completion of level 1, Sonic and Tails return to pool-side. Now Sonic must go through the hotel and into the city. Find the train station and take a ride to the Mystic Ruin. From the train station there, head to Tails' house. At the bottom of the steps, pick up the green crystal. Take it to the cave nearest the lake on the opposite side of the M.R. Place the crystal on its pedestal to enable the wind to take Sonic to level 2. Returning to the city, walk around the corner to where the cop cars used to be. Go down in the manhole and get the new shoes. Step on the button and rev up your new shoes to follow the coins up and out. Now return to the train- station. Go down stairs and out into this new part of the city. Again find a button, causing rings to appear. Rev up and follow the rings up to the button above the casino. Level 3 is now open. After exiting the casino, a crystal will appear down an alley in the city. Grab it and head to the train station. Take the crystal on the train to M.R. Upon entering, a cinema will show a new cave being blown open. Enter this cave and place the ice crystal on its pedestal. Enter level 4. Exit the cave the way you came in and head to the lake. Knuckles is introduced with a cinema. Defeat him and prepare for Chaos 4. This boss can be attcaked when he rises out of the water. Jump from lilly pad to lilly pad until he is vulnerable, then jumop and dash into him. Return to Tails' house. After a cinema, Sonic will hop on the Tornado for Air Chase Act 1. Now Sonic is back in the hotel. Go out the door nearest the elevators, returning to the area where the casino is. You will meet Amy. Now return to the main part of the city and go to Twinkle Park. After a cinema, Sonic will enter level 5. After exiting Twinkle Park, find the access card on the triangular patch of grass in front of you. Head along the right-hand side of the street until you come to the garage door. Enter for level 6. Returning to M.R., again go through the cave that was blasted open earlier. Continue all the way to the end and exit and the previously closed door. Go on forward and to the right to find another item on a rock. Backtrack to the cave with the caged monkey. Use Sonic's new spin dash to break the cage and open the gate. Level 7. After a cinema, Sonic will once again hop on the Tornado for Air Chase Act 2. Landing on the Egg Carrier, level 8, Sky Deck, commences. After the cinema, fight E-102 Y. This triggers yet another cinema. Walk away from the robot and to the left for one more quick cinema. Go in the closest "E" door. Hop in the chair. When it begins to go forward, run behind it and hit the switch. Go through the door. Move forward and go to the right, dropping down. Cinema with Big will occur. Here comes Chaos 6. Wait for him to stop moving and bend over. Hit him with a spin attack in the rear and he will become frozen. Hit him again to inflict damage. Repeat until he is defeated. Sonic now finds himself in the Mystic Ruins one more time. However, he is now in a new section, near a pyramid-type structure. Enter the snake's mouth on the pyramid to reach level 9. After looking at the Dragin carving, go around the back of the temple to where the beacons are coming from. Explore the space ship (notice Mecha Sonic). Look for the lights out type puzzle and change all of the Robotnic (Eggman) heads to lights. Go into the door for level 10, Final Egg. The final battle with Egg Viper awaits. This boss have a very simple pattern. Learn it, and he will be toast in no time. One character down - five to go! ****************************** * V. Tails World Walkthrough * ****************************** * The object on each level with Tails is to beat Sonic! * Upon being rescued, Tails returns with Sonic to pool-side. Now Tails must go through the hotel and into the city. Find the train station and take a ride to the Mystic Ruin. From the train station there, head to Tails' house. At the bottom of the steps, pick up the green crystal. Take it to the cave nearest the lake on the opposite side of the M.R. Place the crystal on its pedestal to enable the wind to take Tails to level 1. Now return to the trainstation. Go down stairs and out into this new part of the city. Fly up to the button above the casino. Level 2 is now open. After exiting the casino, a crystal will appear down an alley in the city. Grab it and head to the train station. Take the crystal on the train to M.R. Upon entering, a cinema will show a new cave being blown open. Enter this cave and place the ice crystal on its pedestal. Enter level 3. Exit the cave the way you came in and head to the lake. Knuckles is introduced with a cinema. Defeat him and prepare for Chaos 4. This boss can be attcaked when he rises out of the water. Jump from lilly pad to lilly pad until he is vulnerable, then jumop and dash into him. Return to Tails' house. After a cinema, Tails will ready the Tornado for Air Chase Act 1. Now head to the minecar next to the lake. Make your way to the temple. Go around the back and head for the cliff. Take a left and follow the trail for a cinema. Go into the cave. Jump up and onto the switch to open the door below. Enter Sand Hill, level 4. Arriving near a new temple with many Echidnas, head left up onto a ledge to find a green light and a necklace. Go back to the front of the temple and talk to the female Echidna. Back in the first part of the Mystic Ruins, return to Tails' house for Air Chase Act 2. Landing on the Egg Carrier, prepare for level 4. After finishing the level, you find yourself inside a space ship. Ride the pod up for a cinema. Fight E-102 Y and watch a second cinema. Finding himself in the city once again, Tails should head to level 5, Speed Highway. Next, Tails is attacked by the Egg Walker. Wait for its legs to flash a blue light and attack them. The middle pod will drop, making the whole vulnerable. Attack it and repeat the process until Tails emerges victorious. Two down - four to go! ********************************** * VI. Knuckles World Walkthrough * ********************************** * The object on each level with Knuckles is to find the three shards, using the hot and cold game. * Begin by going through the farthest door in Station Square (around the corner and at the back) to get to Speed Highway, Level 1. Finding yourself in the hotel, go through the door to the right of the elevators. Climb up the front of the theatre where the rings lead. Float over and hot the button on the casino to open Level 2, Casinopolis. After a cinema, Knuckles arrives at a temple. Head to the middle for another cinema with the female echidna and an elder. Once back in the city, Go back to the hotel. You see Robotnic (Eggman) heading up the right elevator. Follow him. Here Knuckles will fight Chaos 2. Returning to the Mystic Ruin, head to the cave nearest Tails' house. Find the Silver Claws and dig in the dirt under the Robotnic hologram to get a cylinder item. Carry the item over to the caged monkey and sit it underneath. The cage will explode, and the gate will open. Exit with the item and go to the cave near the train station formed by falling rocks. Carry the item all the way through the cave and to the right in the grassy exit. Again place it under the monkey to break him out and open the gate. Enter for Level 3, Red Mountain. Back in M.R., head to the lake for a familiar cinema. Fight Sonic and watch another cinema. Prepare Knuckles for Chaos 4 and yet another cinema. Head to the valley through the minecar tunnel nearest the lake. Make your way to Big's tree house. Climb the tree and glide to the nearby ledge to find the Gold Claws. Return to the ledge with the minecar and grab the gold statue. Take the statue to the back of the temple and place it on its pedestal. Notice the still missing silver statue. To find it, move to the cave near the ladder leading out of the valley. Nearby, there is a corridor in the trees without a trail. Pass through it to find another mound of dirt. Dig in it to unearth the silver statue. Carry this back to the temple to complete the puzzle. Upon placing it in its place, a light shines from between the statues and Level 4, Lost World, opens. A Cinema leads Knuckles to the crystal shrine. After rebuilding the crystal, Knuckles meets E-102 Y. Head back to the minecar ledge. Float down to the temple and walk forward and right to reach the space ship. Again, Kuckles sees E-102 Y. After boarding the ship, move forward and to the right for a cinema. Head into the "E" door and into the drained pool. Continue through the hatch in the next room to enter Sky Deck, Level 5. Returning to the crystal shrine, run forward for a cinema. Back on the Egg Carrier, head the way you came in for yet another cinema. Continue forward across the gap to the green-lit platform. After a cinema, the battle with Chaos 6 commences. Use the robots Robotnic drops to the throw in Chaos' mouth. When he appears frozen, hit him until he is no more. Halfway home! ****************************** * VII. Amy World Walkthrough * ****************************** * The object of Amy's levels is to grab the balloon at the end.* Amy begins in Station Square. Begin by heading through the hotel to the lower part of the city (near casino) for a cinema with Sonic. Head back through the hotel and over to Twinkle Park. After a cinema, Amy enters Level 1. Another cinema leads Amy to the Egg Carrier. Open all the cells to find an A-Life egg, among other things. Go through the door to the game room. Hit Sonics and Super Sonics and avoid Robotnics until you reach the high score. Go through the door and find the "spell Eggman" game in the next room. Take the egg through the door and warp with it to the Chao island. Return to the Egg Carrier and find the three doors in a row. Hammer the button next to the middle one. Enter Level 2. After a cinema, Amy appears at the echidna temple. Turn around and go through the door behind Amy. Head to the shrine to trigger a cinema with the female echidna. Back on the Egg Carrier, head through the "E" door for a cinema. Amy is now in the Mystic Ruin. Head through the tunnel on the minecar nearest the lake to the ledge overlooking the valley. Make your way forward to the lights and enter the space ship. Find the "lights out" puzzle and change all Robotnics to lights. Go through the open passage to Level 3, Final Egg. After another cinema, head back out of the ship. Head all the way back to the train station of M.R. This time, go down the ladder to the boat and get on it. Yet another cinema follows, leading Amy to her showdown with Zero. Knock him into the electic fence to expose the blue bulb in his head. Once it appears, attack it until he is defeated. You are now 2/3 done! ******************************* * VIII. Big World Walkthrough * ******************************* * The object of every Big level is to fish for his pet frog. * Big starts on his bed in M.R. After arriving in Station Square, go around the corner to your right to get a cinema with the frog. Pick up the car over the sewer and go down. Head through the sewer and up. Go across the glass tunnel and enter Twinkle Park, Level 1. Afterwards, an ice crystal will fall near Twinkle Park. Grab it and head to the train. Ride it to M.R. Throw the crytal into thecave with the rocks lying around it. Follow it up and brab it again. Take it to the ice door and place it in the pedestal. Go into the ice cave and get the innertube. Keep going forward and climb the ladder. Level 2: Ice Cap. Head back out of the cave for a cinema with Tails. Head to the train station and ride back to S.S. After another cinema, go into the hotel and out the other door to the pool. Head around the corner to the beach for Level 3, Emerald Coast. A cinema sets up Big's arrival on the Egg Carrier. Go in the middle door in the row of three. Level 4: Hot Shelter. Arrive outside by the emerald shrine. Walk forward to talk to the female echidna. Appearing back on the E.C., step on the yellow panel on the floor to call for the tram. Ride it to the top level and climb up to the green platform. A cinema introduces Chaos 6. Hit his target with a cast of Big's fishing reel. Walk over to Tails' jet and fly away to safety. And then there was one! ********************************* * IX. E-102 Y World Walkthrough * ********************************* * Each level with E-102 Y has adifferent goal. Read further for details. * E-102's quest begins in the Egg carrier. Walk around the corner to talk to Egg Man. Level 1: Final Egg. The object of this level is to find and destroy the three-hit Sonic dummy. After completing Sonic's destruction, go down a level and talk to Egg Man. Fight E-102 B by locking onto him and firing missiles. After a cinema, E-102 arrives in Station Square. Head through the hotel to the pool. Blast the three targets on the gate, dropping it. Hit the beach. Level 2: Emerlad Coast. The object of this level is to locate Big's frog. Another cinema leads E-102 to the crystal shrine. Head forward for a rather lengthy cinemawith the Chaos, the female echidna, and a return to the E.C. Head into the right-hand door in the row of three. Pass through the "Whack- a-Sonic" game room to the prison. This triggers a cinema. Now return to the main room. Climb to the second floor of the hull. Goin the door that isnow on E-102 Y's right. Jump down and grab the Jet Booster. After another cinema, Go up in the pod in the main room to the deck. Cinema. Fight Sonic for another cinema. Back in Mystic Ruins, take the boat below the trainstation back to the now crashed Egg Carrier. Find and ride the pod down into the hull. Now go to the oppositeroom on the second floor. Grab the new gun. Return to M.R. viathe boat. Head for Tails' house. Pick up the green crystal and take it to its pedestal in the cave nearest the lake. After replacing it, jump into Level 3: Windy Valley. The object of this level is to find and destroy E-103. After defeating the robot, a cave blows open near the train station. Go there andpass all the way through to the grassy exit. Head forward and right to the caged monkey. Target him and blastthe cage open to also open the gate behind it. Level 4: Red Mountain. The point of this level is to locate and terminate E-104 E. Return tothe Egg Carrier for a cinema. Head down in the pod once more. Go in the middle door of the three this time. Enter Level 5, Heat Shelter. To complete this level, E-102 Y will have to battle E-105 S. Return to the deck to trigger another cinema. Cross the bridge to the green platform. Here the final battle of E-102's game commences against E-101. After targetting himseveral times andblasting away, E-102 Y emerges, only to have suffered mortal wounds. Only the final battle remains! ************************************ * X. Super Sonic World Walkthrough * ************************************ After a lengthy cinema, Sonic starts in the M.R. near the lake. Head into the cave that was formed by the explosion earlier in the game. Pass through and reach the crystal shrine. Go around the back of it to where Eggman had crash landed for a cinema. Sonic will then be at the crystal shrine, but the screen will flash red with fire. Run forward to trigger a cinema with several echidnas and Chao creatures. Chaos arrives. Head toward the enflamed shrine for yet another cinema. Now head up the stairs of the shrine to bring on one more cinema. Sonic is awakened by Tails. Head all the way back to the lake in Mystic Ruin. Go through the mine car tunnel to cause a CG cinema that is very similar to the opening cinema. Sonic now stands before his greatest threat. His friends arrive to collect the scattered Chaos Emeralds. Enter: Super Sonic. Prepare to battle Perfect Chaos. To defeat him, make a mad dash at him. Super Sonic will fly up inside of him, bursting out through Chaos' head. Do this three times, and a short-lived victory is Sonic's. Perfect Chaos now returns. He is more well defended this time, as he shoots a significant amount of firepower at Super Sonic. Make sure to avoid it, as a full head of steam is needed to land hits now. Three more hits, and total victory is accomplished! ************************************** * XI. Locations of the Sonic Emblems * ************************************** * Here is a character by character breakdown of the locations of the numerous Sonic Emblems in Sonic Adventure. In the case of the levels, the first emblem is receivedfor completion. thesecond is for completion with 50 rings. The third is completion within the amount oftime given at the beginning of the level.* Sonic: 3 per level x 10 levels = 30 Tails: 3 per level x 5 levels = 15 Knuckles: 3 per level x 5 levels = 15 Amy 3 per level x 3 levels = 9 Big the Cat: 3 per level x 4 levels = 12 E-102 Y: 3 per level x 5 levels = 15 ---------------------------- In-Level Total 96 * Here is a list of the Sonic Emlems that are located on special levels. * Air Chase Act 1 x 2 each with Sonic and Tails Air Chase Act 2 x 2 each with Sonic and Tails Sand Hill x 2 each with Sonic and Tails Twinkle Circuit x 2 (Any) Whack-a-Sonic x 2 (Amy Rose) ------------------------------------ Special Level Total 16 * Here is a list of the Sonic Emblems that are scattered throughout the Sonic Adventure World. One is still missing!* Station Square x 4: Across from the train in the train station Burger Shop Alley in the casino part of the city Grassy area near town hall. Whack grass with Tails. Mystic Ruin x 4: On the cliff neat Tails' house Inside the tree trunk of Big's house Along the wall between Big's and the ladder, under a fallen tree In midair near the emerald shrine. Look left when crossing the bridge (heading to shrine) and float out into the air with Knuckles. Egg Carrier x 4: In the pool room, look from the diving board. Eggman's bedroom, behind a hidden panel On top of the round antenna Inside a box in the cannon room. You must have the wings in the "out" position. Shoot yourself out of the cannon and check in the boxes. -------------------------------------------------- Outside World Total 12 * One Sonic Emblem is earned for defeating Perfect Chaos. * * An additional 5 Sonic Emblems are acquired through the Chao Races. You get one for each of the first level races that you win. * -------------------------------------------------- Grand Total 130 ******************************************** * XII. Locations of Special Chao Creatures * ******************************************** Station Square: Grab rock ingrassy area inside of the wall at the far end of SS. Carry it into the shop with the old man. Trade it with the egg in the window for a silver Chao. Mystic Ruin: Go down into the lake and push the large rectangle block back into the wall. This causes an egg to fall from behind the waterfall. Inside is a gold Chao. Egg Carrier: Behind one of thecells in the prison area. Grab the egg for a black Chao. ******************** * XIII. Chao Races * ******************** There are four different Chao Races in each of three fifferent circuits. The first circuit is for advanced Chaos. Running is required to win. The second circuit is for the youngsters, as slow crawling can still win it. The third seems to be in-between, as the Chaos crawl, but much more quickly. The different shapes represend different courses. In order to be successful in any of these races, you almost certainly have to mix your Chao with one of the saved animals in the Chao gardens and train him through several quests on the VMS. ************************* * XIV. Sonic's VMS Game * ************************* The most important options on the VMS game are the first, second, and third choices at the main menu. Here are their functions... 1. Chao's status - hit points, flying, swimming, running, strength 2. Food - choose item to feed it to the Chao 3. Matching Game - remember pairs to earn fruit for Chao These choices will help you on the quest that the Chao walks, swims, climbs, and flies through. The rest of the menu contains items that are not needed to complete the quest, such as name, blood type, birthday, etc. Please see the A-Life FAQ for further details. When the Chao comes to a fork in the road, you can pick from three choices... 1. Go one way 2. Go the other way 3. Let the Chao pick The Chao may also come across treasure chests and battle. At a treasure, pick which chest to open. At a battle, time the hit so that it lands on the empty circle. When the Chao ends his quest, you will get a screen that says "Goal".