________________________ / /| /=======================/ | / Unique Jumps / | /=======================/ | / Directional / | /=======================/ | / Guide / | /=======================/ | / / | /_______________________/_________| ----------------------------------------------------------------------------- Grand Theft Auto: San Andreas Unique Jumps Directional Guide For PS2 Version 1.0 Copyright 2004 - 2008 YuGiOhFm2002 & YuGiOhAngel (YuGiOhAngel@yahoo.com)(YuGiOhFm2002@yahoo.com) (If you Email one of us or both of us.) (Please add Game Name or Guide Name in Subject) (to let us know which game you need help with.) (Be as specific as you can with your questions.) First Created : 12/1/04 Last Revised on : 3/27/06 ----------------------------------------------------------------------------- ***************** Table of Contents ***************** I. Legal Info II. Introduction IIa. Frequently Asked Questions III. Unique Jump Directions IV. Motorcycle Locations ============================I. Legal info================================= This document may not be altered, copied, published, sold nor reproduced for profit in any way shape or form without advance permission from me. Use of this guide on any other web site or as a part of any public display is strictly prohibited. If you steal any part of this Guide, FAQ, you will be punished to the full extent of the law. Plagiarism is illegal, and I really detest it. If you do Email us for our permission, We have nearly no problems in allowing you to post it on your site as long as full credit is given to us (YuGiOhFm2002 & YuGiOhAngel), and you are not charging or profiting off of Gamers/Users to access it directly or indirectly in any way shape or form. However, you may print this document out if it is for your own personal use. If you see a site using this without our permission let us know. ========================================================================== II. Introduction If you see any major directional errors like right is left or left is right just let one of us know and we will correct it. If you have a better way of describing directions you can also send that to us. Our snapshots/tags/horsehoe and this guide will eventually be updated to look more like the oyster guide but for now this should still help some of you with finding and completing these Jumps. Besides saying that I don't really have much else to say have fun with it. /| /| /| /| /| /| /| _/ |_/ |_/ |_/ |_/ |_/ |_/ | III. Unique Jump Directions /| /| /| /| /| /| /| _/ |_/ |_/ |_/ |_/ |_/ |_/ | (Note: Be able to go to the Four Dragons Casino before using these instructions. You will need to start from the cul-de-sac that "The Johnson House" is at for these instructions to help you. Use a fast motorcycle or fast car for these Jumps. You can decide what you need by what type of jump it is.) OOOOOOOOOOOOOOOOO O A. Los Santos O OOOOOOOOOOOOOOOOO 1. Leave the cul-de-sac going west down the street. Turn to your left onto the railroad tracks you come to. In order to do the 1st Jump you will need to jump the ramp-like bridge structure that you will see on your left after the line of trees. The part of the ramp-like structure that you need to jump from is between the street and the train tracks. Jump from this ramp-like structure to the intersection near it. To make this 1st Unique Jump count you will need to land in the intersection or as close as you can. Your distance should be roughly 150ft to make it count. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the ramp to make a higher/farther jump. 2. Continue to follow the railroad tracks South after you land from that 1st jump and follow them as they curve to the west. Look to your left as you are going west and you will see a train platform and ramp(s) that look like this a bit farther west (across the street that is west of this platform): ____ / \ Use the ramp to jump across the street to the train platorm's rooftop to make this 2nd Unique Jump count. You need to jump roughly 163ft and land on the roof or at least enough of your front part of the motorcycle touch the roof to make it count. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the ramp to make a higher/farther jump (also try not to go on the railroad tracks as they slow you down some). 3. After you land on the Train platform drop off of it to the left and head back East along these tracks. You should see almost right away that the track on the right fork into two. Follow the track to the right and when it forks again follow the track on the right again (unless you have some urge to run into a building). Follow these tracks Southeast and right after you pass the street that intersects with these tracks you will see an opening to your left (Northeast). There is many dirt mounds here in this little area. You need to use the big dirt mound to your right (Southeast) in the corner. Use that to mound of dirt to jump to the big highway near the "Ocean Docks" to make this 3rd Unique Jump count. 4. Drive along the freeway you land on to the left (East/Northeast) and smash through the fence to your left (after you have gone under the bridge). Turn right into the opening to your right and make your way straight. You should see the little road to your right that goes between two fences (you will be crossing over the empty storm drain while going along these fences). To your left is the staircase you need to do a jump on. You will need to land on the cement pillar (closest to the stairs) or at least your front wheel to make this 4th Unique Jump count. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the ramp to make a higher/farther jump. 5. and 6. Depending on how or where you landed you will need to head back to where you smashed through the fence and smash through it again (if it is up again) to get back on the freeway you landed on from jump #3. Head Southwest along this freeway here going towards the Los Santos Airport. Turn left at the second street you see (the little street east of the runway on the map). Drive East along this little street and continue to go straight to the edge of the ledge that you see in front of you. Look to the North and you will see some stairs here. Use those stairs to jump towards the street to the North of of those stairs to get the 5th jump counted. Once you land make a U-turn and Head to the staircase to the South and use those stairs to jump towards the street to the South of those stairs to get the 6th Unique Jump counted (Avoid jumping to far or you will end up in the ocean). For both jumps you may need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the stairs to make a higher/farther jump. I didn't need to but it will help you go farther if you are not getting good distance. 7. Go East along the street you land at and Curve with this street up ahead as it heads North. To your left you should see some V-shaped rooftops. North of these rooftops is a ramp that you can use to jump onto those V-shaped rooftops. Land on the rooftops to get the 7th Unique Jump to count. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the ramp to make a higher/farther jump. 8. After landing drop down and go south along the street to your left (East). Follow it as it curves to the right (west) and curve again with it to the right (north). Turn left (West) on that small street you got here with (the little street east of the Airport Runway). Turn left to head South on the freeway here and once it curves right (West) you should see a ramp at the start of the center divider before you reach the tunnel. Use that little ramp to jump roughly 176ft to make this 8th Unique Jump count. You just need to hit it at full speed and you should make the distance. 9. Make a U-turn once you land and go back the way you came (East) on this freeway. Follow it as it curves to the left (North) and turn left (Northwest( at the second street you see on your left (the street that has a gang tag on the building at the corner). Turn left (South) at the end of this street and then go into the Airport gates ahead of you. Use the ramp up ahead to jump the fence and head for the Northern Runway, YOu should see up ahead three striped ramps and to the Northwest of them two small ramps/signs. Use the sign to the right (the western sign) to jump east over the red "06L-2" sign to make the 9th Unique Jump count. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the ramp to make a higher/farther jump. This is one of the tougher jumps because you have to jump far and hit the ramp straight at a very high speed. I recommend that you go all the way to the fence on the far west side of the Airport to start your speed up towards the ramp. When I did it I landed on the left (North) side of the red "06L-2" sign and it still counted it. 10. Head northwest towards the Traffic Control Tower. You should see some stairs near the fence here. Use the Stairs to jump the fence and land where the Airport buildings are to make the 10th Unique Jump count (Jump roughly 80ft). (Note: Once you have done those first 10 Unique Jumps head back to "The Johnson's House" for the remaining 18 Unique Jump instructions (this is to make it easier on me and you because I think I would have a hard time directing you properly from the Airport). You have now gotten all the Unqiue Jumps for the Southeastern parts of Los Santos. 11. From "The Johnson House" go west from the cul-de-sac and to your right (North under the bridge) you should see a grassy empty lot. Go across the grassy empty lot and out of the broken cement wall opening leading to the freeway here (the very wide road to the north of "The Johnson House". Go right (East) along this freeway and turn right (South) once you reach the end of this freeway. Turn left (East) where this street ends and then left (North) at the first street on your left. Use the Pedestrian bridge stairs to your left (West) to jump over to the grassy area behind the buildings to the West of these stairs to get the 11th Unique Jump to count. 12. Head north on this grassy area and turn to your right (East) when you get to the hedge. Go out of the opening in the hedge to your left that you can see and then turn right (East) onto this downhill street. Turn left (North) onto the street at the bottom of the hill and then Turn left (West) on the first street on your left. Go all the way up this winding street and turn right (North) at the top of the hill. You will be going up a small hill here. When you reach the top of this small hill you will see a bridge in front of you. To the right (East) before you reach the bridge you will see a walkway that leads to a portion of wall that is broken.Use that wall to jump out to the highway (or the small street before it) near the beach to the East to make the 12th Unique Jump count (roughly 199ft). 13. Once you land on the small street before the big highway head to the North and turn left at the first street you see. You will know this is the correct street you are on because you will see a police bribe floating in the air while you are going up this hill. Turn left at the second street on your left (South). Turn left at the bottom of this winding downhill street and then turn right at the first street on your right (South). You will go down a very small hill along this street. Look to your right (West) at the bottom of the little hill and you will see some stairs. Use those stairs to jump to the railroad tracks to the west to make the 13th Unique Jump count (roughly 176ft.). You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the ramp to make a higher/farther jump. 14. You should be on the railroad tracks or close to them. Go south down the railroad tracks and you should see a pedestrian bridge coming up in front of you that goes over the railroad tracks. Use the Staircase on your right (West) side of the tracks for the 14th Unique Jump (jump roughly 183ft). You need to land between or next to the traffic light and phone pole to make this jump count. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the ramp to make a higher/farther jump. 15. Head south on the railroad tracks again and turn left onto the street before you reach the red arch bridge. Turn right at the end of this street (you should see a picture on the wall of the mexican resturant ahead of you with a woman and a gun to make sure you are on the correct street) and to your right (West) you will see some stairs leading up to a basketball court. Use those stairs for the 15th Unique Jump. You will need to avoid the light poles on your approach to the jump and land past the larger set of stairs to the West to make this jump count. This is another tough jump because you need high speed and watch out for light poles. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the ramp to make a higher/farther jump. You will to land on or close to the railroad tracks (roughly 163ft) to make it count. 16. Once you land follow the railroad tracks to your left (South/Southwest). Drop off the ledge to the right of the red arched bridge that you see and you should land on the freeway. Follow this freeway to the right (North/Northwest) and when this freeway forks go along the road to the right. You should now be on the freeway heading north. You should see coming up on your radar the big diamond shaped freeway interchange. You just need to continue going straight through the diamond and halfway through the diamond you will see on your right (East) a ramp facing the wayyou came. Use that ramp to do the 16th Unique Jump. 17. Once you land continue South on this freeway (against traffic) and once the median ends go to the right (west) and head North on this side of the freeway (going against traffic again). You will see on your left (West) a ramp just like the one you used for number 16. Use that ramp to get the 17th Unique Jump. 18. Once you land continue North on this freeway and turn left to get onto the off-ramp that you see to your left (West). When this off-ramp forks follow the road to the left. You should now be going down a steep hill. YOu will see a ramp to your right at the bottom of the hill. Use that ramp to do the 18th Unique Jump. This jump you shouldn't have any problems with just land in the parking lot (you should get roughly 173 - 193ft or more easily out of this jump to make it count). 19. Once you land head to your straight/right (South) towards the street that goes along the South side of this parking lot. When you reach the street go onto it heading to the right (West). You should see a Inside track place to your left (it is directly under the freeway you were just on earlier) just to make sure you are going in the correct direction. Continue West and turn left (South) at the first street on your left. You should be going down a small hill on this street. Continue South on this street and turn Right (West) on the second street you see on your right. Go on the wrong side of the road on this street and to your left you should see an opening to drop down into the storm drain/flood control channel (whichever you prefer to call it). Drop down into the storm drain/flood control channel and you will see to your right (West) a ramp/walkway that will launch you towards the street you just came from. Use that ramp to jump back up to the street you just came from to get the 19th Unique Jump. 20. Follow the road straight that you land on or near to the North and it will go/curve to the left (West). You should now be at a very wide street (to your right is the Ammunation of "Downtown Los Santos" area I mention this to make sure you are at the correct intersection). Turn left (South) onto the wide steet and then turn right (West) at the second street you see on your right. After you pass the building on your right you will see a single wall with windows and a little West of that wall is a staircase. Use that staircase to get the 20th Unique Jump. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the stairs to make a higher/farther jump. Your main concerns are the traffic (the most annoying part of this jump) and then there is the crashing/loss of health you will more then likely suffer from the jump or from the traffic. Go to the end of the street to the south of these stairs to build up speed. Watch out for cars as they can get very annoying here at times. You will more then likely need to try this jump many times and you might even need a new motorcycle after finally making this jump because this jump really takes a toll on your motorcycle. You will need to land on the building North of these stairs to make this jump count (you need to jump roughly 220ft). 21. When you land hold down on the Left analog stick and hold gas. This will hopefully get you over the small wall here and drop off on the Northern side of this building. Head to your left (West) along this street to the north of the building you just came down from and turn right (North) at the first street on your right. Turn Left (West) on the fourth street on your left. You should see a parking lot to your right after the "BLOB Music" building with a few stores (like "Pik N Go", "Sign", "Appliance" and "Mobile Glass" stores). To the west of those stores is a small staircase. Drive up those stairs and look to your right (East). You should see a tall set of stairs. Use those stairs to make the 21st Unique Jump. You will need to clear the building and land on the street to the East of the stairs to make this one count. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the stairs to make a higher/farther jump. If you are still unsure where this jump is located it is just North Donut shop in an alleyway that you have quite a few missions at 22. Once you land on the street go to the right (South). Go down this road until it ends at the highway road that goes along the coastline. Turn right (West) onto the Highway/road and You should now be on the Highway/road just North of Verona beach. Turn left (South) at the first street on your left (the street right before you go under the "Santa Maria Beach" Pier road. YOu will see that this street curves to the right (West). Before you get to that curve turn to your left and go under the stairs of the building here (you should be going along the southern part of this building here. YOu should see some stairs that lead up to the Promenade. Use those stairs for the 22nd Unique Jump. You need to land near the stairs to the East of the stairs you are jumping from (roughly 143 ft). You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the stairs to make a higher/farther jump. 23. Once you land turn to your left (North) and go back to the highway/road you were on earlier. Turn left (West) onto the highway/road and then turn right (North) almost immediately onto the wide street here. Turn left (West) almost immediately again on this smaller street (the street that goes towards the "Yacht" Harbor/Pier road. After you pass the "Yacht" Harbor/Pier road you will notice a little grassy mound to your left (South). Use that grassy mound to jump to the "Yacht" Harbor/Pier road for the 23rd Unique Jump. Try to land on the "Yacht" Harbor/Pier road. (You do NOT have to land there because it will still count it sometimes even if you miss it just will make it easier to direct you to the next jump if you land there). You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the grassy mound to make a higher/farther jump. 24. Go North on the "Yacht" Harbor/Pier road and turn right (East). Turn left (North) at the third street on your left (the wide street) and then turn right (East) on the second street on your right. Turn left (North) at the first street you see on your left. You should see some tennis courts on your left at the next intersection. Keep going north on this street and after you pass the entrance to your left to get into those tennis courts you will see a little alleyway to the north of that entrance. You should see a ramp going downwards in this alleyway and just to the right of that ramp is curved ledge. You may have a hard time seeing this depending on the time of day but that little curved ledge is curved upwards a little forming a little ramp. Use that little curved ledge/ramp to jump (bunny hop is more like it) over the building to the west of it and land on the road to the West for the 24th Unique Jump (roughly 163 ft is what I got when I jumped it to make it count). 25. Once you land go right (North/Northeast) and turn left (North) at the first street on your left. Follow this road and turn left when it ends. Behind the barber shop to your left you will see a alley with a ramp at the end. Use that ramp to get the 25th Unique Jump. You need to jump roughly halfway down the street between the police station and the gas station. 26. and 27. Curve left (East) with the street once you land and turn left at the intersection. Turn right at the next intersection and curve with this street to the right (South) when it curves. Turn left (East) almost right away at this uphill street you see to your left. Follow this road and turn left when it ends. Turn right (East) almost right away after you turned and follow this street. Turn right (East) at the end of this street and you should see a red arched bridge up ahead. Look to the left of that red arched bridge and you will see a broken bridge (the broken bridge is just West of the "Palomino Creek" area along a dirt road). Use that broken bridge to jump East and then jump back to the West to get the 26 th and 27th Unique Jumps (You may have already got the 27th Jump during the Bank Heist Mission). 28. Once you land follow the dirt road you land on (the dirt road forks into two just follow either one they go to the same place). Once you reach a police bribe that is under a freeway overpass to the Northwest look to your right (Northwest) and you should see a mound of dirt between the two curved on/off ramps of this Montgomery Intersection. Use that mound of dirt to get the 28th Unique Jump. (Note: You have now completed all the Unique Jumps in Los Santos and Red County. Head for the Four Dragons Casino for the next set of directions. You may want to buy the property to the Southwest of the Four Dragons Casino (Rockshore West) to put your motorcycle in a garage and save there. IF you do this it will make it easier to reload your game and have a motorcycle then going all over looking for one. You can also steal quite a few of them at the intersection near this safe house and store them in the garage just incase also.) OOOOOOOOOOOOOOOOOOO O B. Las Venturas O OOOOOOOOOOOOOOOOOOO 29. Go left (north) along the wrong side of the road in front of the Four Dragons Casino. Turn left (West) at the first street on your left and turn right (North) at the end of this street. Curve with this street to the left (West) and turn left (South) on the first street on your left (the street after you have crossed the bridge). Follow this street until you have crossed the bridge that goes over the "Julius Thruway South". Look to your left (East) and you should see a warehouse/ area here. Go to the Northeastern part of this Warehouse complex and you will find a wooden ramp to jump towards the "Julius Thruway South". Use that ramp to get the 29th Unique Jump. YOu need to land after center median of the "Julius Thruway South" or land on the center median (roughly 216 ft). You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the wooden ramp to make a higher/farther jump. 30. Once you land follow the "Julius Thruway South" to the west. Continue to follow it as it curves to the right (North) and you will want to exit on the first exit offramp you will see on your right (the exit offramp is near the Northwestern corner of the Las Venturas Airport. When you reach the top of the offramp turn right (East). Follow this street as it curves North and then East again. Turn left (North) at the second street on your left and at the end of this street you should see a motel. You should also see in the back of this motel there is a ramp that will launch you onto the rooftop of the "Bandits" Baseball stadium building across the street to the North. Use that ramp to get the 30th Unique Jump. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the wooden ramp to make a higher/farther jump to make it on the rooftop to make this jump count. 31. Drop off the roof and exit from this parking lot from the Northeastern most exit of this parking lot. Turn left (North) onto this street here and turn right (East) at the first street you see on your right. Turn left into the Warehouse/shipping container complex and go to the Northeast. YOu should find a wooden ramp here that will launch you to the "Julius Thruway North". Use that ramp to get the 31st Unique Jump and land on or right before the center median of the "Julius Thruway North" (roughly 216ft). 32. Look at your map and head north to the street that is just north of the "Julius Thruway North" on the map (the street that is just south of the railroad tracks (red line) on the map). Go East along this street and you will end up in a parking lot. Go to the Southeastern part of this parking lot and you should find a wooden ramp. Use that wooden ramp to make the 32nd Unique Jump. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the wooden ramp to make a higher/farther jump to make it over the bridge to make this jump count (roughly 266ft). 33. Follow the "Julius Thruway North" East and curve with it as it goes South. You should now be on the "Julius Thruway East". You need to exit on the first exit offramp on your right. Turn left (East) onto the street at the end of the exit offramp. You should now be on the bridge that crosses over the "Julius Thruway East". Turn left (North) at the end of this street you are on and you should see a motel to your left (similar to the one you were at when you jumped onto the roof of the Baseball stadium building). You should see a wooden ramp from the entrance of this motel. Use that ramp to get the 33rd Unique Jump and try to land as close as you can to the northbound lanes of the "Julius Thruway East" (roughly 153ft). Head back to the Four Dragons Casino for the next set of directions. 34. and 35. Head north on the "Strip" street in front of the Four Dragon's Casino and turn right (East) on the third street on your right (the street that runs along the North side of "The Camel's Toe" Casino). Go down this street until you reach the intersection at the Northeast Corner of "THe Camel's Toe" Casino. Right before you reach the intersection drive down the stairs to your right. When you reach the bottom of the stairs you should see a staircase to your left. Use that staircase for the 34th Unique Jump and use the stairs you just drove down for the 35th Unique Jump. The 34th jump you will need to land on the roof of the building that is across the street. The 35th Jump you will just need to jump across the street and land on the rooftop to make it count. 36. Head back (West) down the street you got to these stairs from (the Street that goes along the Northern side of The Camel's Toe). Turn right (North) at the end of the street when you reach the "The Strip" street. Turn right (East) at the third street on your right (The street that runs along the North side of "The Clown's Pocket Casino"). When you reach the end of the street turn to your left (North) and then turn Left (West) at the end of this street. Turn right (North) on the street before you reach the dead end and smash through the fence to your left (West) before the intersection. If you Drive straight between the Power poles you should find a wooden ramp. Use that Wooden ramp for the 36th Unique Jump. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the wooden ramp to make a higher/farther jump to make it over the little island of the fork and land on the Southbound lanes of "The Strip" street to make this jump count. (Note: The next four Unique Jumps are all in the same parking garage. I will only be telling you where to find them. You can find your way back into the parking garage from where you land on your own.) 37. - 40. Head North/Northwest along the street you landed on and turn right (East) onto the second street on your right (the street that goes along the North side of the Emerald Isle Casino/Hotel). Turn right into the Parking garage entrance on your right and start making your way up this parking garage. When you reach the sixth floor/Level You will see a ramp to your left (the East side of the parking garage building). Use that ramp to jump out of the parking garage building to the East for the 37th Unique Jump. This jump seems to be a little glitchy you may need to do it a few times because a few times I ended up hitting the top portion of the opening when I didn't even touch it. Continue up to the 10th floor/level and you will find a ramp that will let you jump out an opening on the Southern part of the 10th floor/level. Use that ramp for the 38th Unique Jump (roughly 183ft). Drive your motorcycle up the stairs on the Northwest side of the 10th floor/level. At the top of these stairs you should see more stairs to the East. To the North and South of those stairs you should see brown ledges on the side of the building that you can drive out onto. At the end of both of those ledges are ramps. Use those ramps to make the (North) 39th (roughly 196 ft) and (South) 40th (roughly 230ft) Unqiue Jump. Note: You have now completed all the Unique Jumps in Las Venturas head for the "Abandoned Airstrip" at the Verdant Meadows "Desert" area. The next set of directions will start from there. OOOOOOOOOOOOOOOOOO O C. Desert Area O OOOOOOOOOOOOOOOOOO You should now be near the flight school building at the Airstrip. 41. Go to the Southwest part of the runway (go to where the southwestern most plane icon is on the map). You should see on a plane here a wing lpropped up on the top of the plane. Use this wing to make the 41st Unique Jump. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the wing from the snake farm to make a higher/farther jump and land near the runway or bounce off the nose of the plane near it (mine counted from bouncing off the nose of the plane near it). 42. After you land head north to the little dirt road north of the the runway (the little dirt road you can see on the map above the runway. Head West along this dirt road and turn right when you reach the highway/street. Go along this road for a while and then turn left at the first dirt road you come to on this street. You will come to a rock archway along this dirt road if you look to the South you should see a ramp high up on a rock ledge. Go under the Rock Archway to your left (East) and on your right you should see a wooden walkway leading up to that ramp I mentioned. Use that ramp for the 42nd Unique Jump. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are on the wooden walkway and to make this jump count you will need to jump the entire river (roughly 430 ft). Make this jump count or you will end up swimming/walking to get another motorcycle. (Note: The next jump you will not want to do until you have done 44 and 45. I mention it to you because it is along the way to 44 and 45. YOu don't want to do the 43rd jump yet because you will have a pretty high chance of losing your motorcycle on it.) 43. Drive up the hill to the west and find the dirt road here. Head north on this dirt road until you reach the highway/street. Turn right (East) when you reach the street and turn right down the street after you have crossed the red bridge. You should see a wooden plank on the side of the building at the end of this street. Use that plank to make the 43rd Unique Jump. Try to land on the dock to avoid losing your motorcycle in the water. 44. Go back down to the street you came from and follow this street to the right (East) until you reach the the Las Payasadas area (on the map). YOu should see a gas tanker for the Xoomer gas station to your left and just south of that tanker is an alleyway leading to a blue tarped covered mound of dirt. Use that mound to do the 44th Unique Jump. You can either hit the giant chicken or jump over the giant chicken to make it count. 45. After you land go to the street that is west of the giant chicken and face towards the south. You should see a rather large building here with a a few steps leading to the balcony to the left (east side) of the building. Use those steps to make the 45th Unique Jump and you need to land right near the highway/street that is just west of the Abandoned Airstrip (roughly 236 ft). Note: You have now completed all the Unique Jumps in the Desert head for the San Fierro Garage across the street from the train station (Cranberry Station). OOOOOOOOOOOOOOOOO O D. San Fierro O OOOOOOOOOOOOOOOOO 46. Head North on the street in front of the garage and turn right (East) on the first street on your right (right after the train station driveway). You should see the Transfender garage to your left and right after you pass it you should see a wooden ramp on your right. Use that wooden ramp for the 46th Unique Jump. You need to land on the Southbound lanes to make this jump count (roughly 140 ft). Note: head for the San Fierro Garage again across the street from the train station (Cranberry Station). The 47th Unique Jump directions will start from there. 47. Head South on the street in front of the garage and turn right (West) on the third street on your right. Turn left into the compound/complex to your left (South) before you reach the first street on your left. Follow the path to the left between the two walls and turn right (West) when you reach the end. You should see a broken down building to your right (North) and you should also see a ramp at the north end of this building. Use that ramp for the 47th Unique Jump. If you have done the "Yay Ka-Boom-Boom" mission you should have already experienced this jump. You need to land on the wall or on the street just past the wall to make it count. 48. and 49. Once you land on the street go to the left (West) and turn left (South) at the Second street on your left. Turn left (East) at the first street on your left and then make a quick right (South) on to the street to your right. YOu should see a black ramp for a pedistran bridge on your right (near the curve in the road). Use that ramp for the 48th Unique Jump. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading to the ramp and to make this jump count you will need to land on the freeway (on the other side of the wall you are jumping over roughly 136 ft). Before you do this jump though make a U-turn and head North on this street you are on. Turn left (West) and then turn left (South) again. You should see on your left the "Corvin Stadium" (after you have crossed over the bridge that goes over the freeway). Continue down the street your on until you are near the South side of the Stadium. Drive over the grassy area here and you should see in the distance on the right (you should be near the side where it has the signs for the H, G and F gates of the Stadium). Use that ramp for the 49th Unique Jump. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading to the ramp and to make this jump count you will need to land on the open area where the center divider/median should be on the freeway (roughly 236 ft). This one is tricky because you need to hit the jump just right and even if you make the distance like I did (236 ft) you may still not get it to count. I did this jump many times getting 236 ft as a distance and it didn't count it until I landed on the open area between the northbound and southbound lanes on the freeway (this jump is difficult because of the angle you are going towards the ramp at). Go back to the 48th jump and then come back here to do the 49th Jump. 50. and 51. Once you land head to your right (South) on the wrong side of the freeway (against traffic) and go down the exit/off ramp to your left (East). When you reach the bottom of the exit/off ramp turn to your right (East) and follow this road straight into the Pilot's Entrance of the Airport. After you get in through the gates of the Pilot's Entrance turn left at the fork here. YOu should end up coming up/out near the runway. Go to the north/Northwest and you should see the same kind of ramp you used a moment ago near the stadium (near the Southwest end of the runway). Use this ramp for the 50th Unique Jump. You will need to land on the far side of the balcony or past the balcony you are jumping across the river towards (roughly 169). You will need to be careful with this jump as you can lose your motorcycle two ways here. The first way is pretty obvious landing in the river and the second way is by landing on the balcony you are landing towards. Try to avoid landing on it if you can unless you don't mind finding another motorcycle. Before you do this Jump though head to the South of it and you should find another similar ramp (near the 33R - 15L red sign). Use this ramp for the 51st Unique Jump. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading to the ramp and to make this jump count you will need to land on the grassy area (166 ft). Note: head for the San Fierro Garage again across the street from the train station (Cranberry Station). The 52nd Unique Jump directions will start from there. 52. Head North on the street in front of the garage and turn right (East) on the Second street on your right (Don't count the street before the car dealership because I don't consider that one a street since it doesn't go anywhere except to the Pay n Spray and the Transfenders). Follow this street as it curves North and you should eventually see a "Victim" store to your right as you continue north on this street up a hill. When you reach the top of the hill you will see a big staircase to your right (East). Use that staircase for the 52nd Unique Jump. You should land in about the middle or farther part of the rooftop you are jumping towards (roughly 173 ft). 53. When you land continue straight and you should drop off the East side of this building. Go to your left (North) on the wrong side of the road (against traffic) and turn to your left (West). When you reach the top of the hill watch/look to your right (north) as you go along this street until you see "Michelle's Auto Repair" shop. You should see stairs between the shop and the garage. Use those stairs for the 53rd Unique Jump. This one is a bit tricky which means I will give a little bonus advice. Head South up the street here to the south of that staircase and go down the hill on the other side. When you reach the intersection at the bottom of the hill make a U-turn and head back to the North. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading up the hill and continue to hold it at the top of the hill. You should stop pushing forward on it right before or right when you are going down the hill (just to make sure you don't tilt to far forward and crash). YOu should have gotten an insane jump bonus when coming down the hill or at least I did when I did it. When you land going down the hill push slightly forward again and release the stick right before you reach the stairs (If you are pushing forward when you hit the stairs you will more then likely stop abruptly). If you did this approach just right you should be jumping towards the street in front of a parking garage. You need to land on the north part of the building right before you reach the street to make this jump count (roughly 169 ft). Note: head for the San Fierro Garage again across the street from the train station (Cranberry Station). The 54th Unique Jump directions will start from there. 54. Head North on the street in front of the garage and turn left (West) onto the red winding street (or the staircase to the south of it) when you see the very winding red road on your left (after the fifth street on your left I believe). When you reach the top of this red winding road you will see a staircase to the right. Use that staircase for the 54th Unique Jump. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading up the hill to the (west) of the stairs and continue to while heading to the stairs. You will need to land more then halfway down the hill of the red winding road to make this one count (roughly 160 ft). 55. Go back up the winding red road (or one of the staircases on the side of it) and turn right (north onto the street at the end of the red winding road. Turn left (West) at the second street on your left. You should see a ramp directly in front of you at the end of this street in an alleyway. Use that ramp for the 55th Unique Jump. You should land on the street in front of the West end of the highway tunnel (roughly 213 - 220 ft). 56. and 57. Follow this street (the street that leads to the Gant bridge) you landed on straight (West/Northwest) and turn left at the first street on your left (South). When you reach the top of the hill make a U-turn pointing North. You should see at the bottom of the hill an alleyway between two houses. Use the grassy hill at the end of the alleyway (behind those houses) for the 56th Unique Jump. You will need to land at the Diner's parking lot to make it count (roughly 163 - 213 ft). Before you do this Jump though drive down this hill (North) and turn left onto the street you were on and on your right after the first street on your right you should see one of those ramps you used earlier to jump with (the one that looks similar to the ones you used at the stadium or at the airport or even just like the one you just used a moment ago). Use that ramp to jump to the North for the 57th Unique Jump. You need to hit it as straight as you can (while avoiding that small wall in front of it) and try to land either on the street below or the balcony near the parking lot (the same parking lot you would land in for the 56th Unique Jump that has the "actual piece of cable monument" just before the street below to make it count (roughly 200 - 236 ft). Note: head for the San Fierro Garage again across the street from the train station (Cranberry Station). The 58th Unique Jump directions will start from there. 58. Head North on the street in front of the garage and turn left (West) onto the fourth street on your left. Follow this street up and then down a hill and continue straight on it through the alleyway that you should see in front of you. You should see the ramp in front of you (at the "Supa Save!" store parking lot) that you need to use for the 58th Unique Jump. You need to use the ramp to jump back to the (East) towards the alleyway you just got here with. You just need to jump across the street and land on the sidewalk at least to make it count. 59. Once you land head back down the alley (West) and turn to the right (North) onto the street at the end of the alleyway. Turn left (West) at the first street on your left. Right after you pass the Second street on your left pay close attention to your left and you will see a walkway leading along the west side of the corner house here. You need to use the little green bump at the end of this walkway to the South to jump over the buildings to the south to get the 59th Unique Jump (another bunny hop jump like #24). You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading to the grassy bump. To make this jump count you will need to land on the rooftop of the building at the bottom of the hill (143 ft). This jump is very annoying because of the traffic and people plus you have very little room to work with. I recommend hitting the little grassy mound in the middle for the best upward lift on the jump. (Note: If you try doing this next jump before you have opened up the entire map you will end up hitting an invisible barricade instead of making the jump.) 60. Head to the right (West) on the street you land on or stop on as it may be and turn right (North) at the first street on your right. Turn left (West) onto the first street to the left (the street that has the Donut shop on the corner). Follow this street until you go under the "Gant Bridge". Look to your left (North and you should see the scaffolding along the side of the bridge. Drive up the scaffolding and follow it until it ends. You are more or less commiting Motorcycle suicide here to make the 60th Unique Jump. Try to land to the right of the red pillar of the bridge (roughly 179) to make it count and to avoid becoming street pizza if you fall off the motorcycle from hitting the pillar. You can sometimes find a Motorcycle (usually during the day) near the scaffolding that you first drove up on to get another Motorcycle to continue on or perhaps you have a spare at your garage. All I can say is good luck and what was the person thinking that came up with this annoying/deadly jump? (Note: You have now completed all the Unique Jumps in San Fierro. Head back to the San Fierro Garage again though (the one that is across the street from the train station (Cranberry Station). The 61st Unique Jump directions will start from there.) OOOOOOOOOOOOOOOOOOOOOOOOOOOO O E. Badlands/Country Area O OOOOOOOOOOOOOOOOOOOOOOOOOOOO 61. Head South on the street in front of the garage and turn right (West) on the third street on your right. Turn left (South on the second street on your left and follow this road towards the airport. Before you reach the airport turn right (South) on the street right before the big Airport sign (the sign with the big plane on it). Follow this street through a tunnel and you should now be going past "Easter Bay Chemicals". You will come to a fork in the road up ahead. Continue on the street your on across the bridge to your left (North). Once you are on the other side of this bridge you should see a break in the guard rail to your left where a big (ramp shaped) mound of dirt is on your left (West). Use that mound of dirt for the 61st Unique Jump. You will need to land at the airport near the fueling tanks (roughly 356ft). You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the big mound of dirt. 62. and 63. Head back to the mound of dirt you just jumped from and head East along the street you were using for the approach to the previous jump. Turn left (North/Northwest) when you reach the end of the street and turn right (East) at the first street you see on your right. Turn right (South) into the "Fleisch Berg" complex/compound and should see a wooden ramp leaning near the trailer of a truck here. Use that wooden ramp for the 62nd Unique Jump. Jump over the truck trailers to make this jump count (roughly 156 ft). Make a U-Turn and you should see the exact same kind of wooden ramp leaning near the truck trailer near you. Use that wooden ramp for the 63rd Unique Jump. Land on the other side of the truck trailers to make this jump count. 64. and 65. Leave the "Fleisch Berg" complex/compound and turn left (West) onto the street you landed near. You should see on your right a dirt road. Turn onto this dirt road (the curved dirt road or the straight one after it they both go to the same place) and follow it until you reach a fork in the road. You have two jumps here you need to make: Go straight through the building in front of you at the fork in the road. The ramp for the 64th Unique Jump is directly in front of you after you exit out of the building you are in on the other side. Jump over the side of the building you are jumping towards and land on the other side of it (roughly 189 ft). You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading to the wooden ramp. Go along the dirt road to the right at the fork and drive into the barn that it leads into. Use the ramp inside to make the 65th Unique Jump. 66. Head straight on the dirt road you landed on from the 65th Unique Jump and follow it out onto the street to the north (the street that goes along the water's edge. Turn left (West) onto that street and Turn left (South) at the first street on your left. Make a quick right onto the dirt road that you see on your right and turn left (South) on the dirt road on your left. This dirt road should start going up a hill and you should see a while rock wall to your right at the top of this hill. Look to your left (East) and you should see a rectangular shaped gap in this hillside. Use the grass mound/bump to the South of that gap for the 66th Unique Jump. Jump from the middle of the South/higher side of that gap towards the lower side of the gap (towards the dirt road you got here with). 67. Head north along the dirt road you land near and then turn right (East) to head towards the main road. Turn left (North) onto the road here heading towards the "Martin Bridge". Turn right (East) onto the street before the bridge (first street on your right). Turn right (South at the first street you see (not a dirt road). Turn right (West) at the second street on your right and curve with this street to the South. Right after you pass the first street on your left look to your left behind the building here. You should find a set of stairs here. Use the stairs for the 67th Unique Jump. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading to the stairs to make a high enough jump (for the cinematic camera to start) and land on the street on the other side of the building you are jumping over. Also, be sure to slam on the brakes after you land or you will slam into a wall/fence. Note: Head for the "Angel Pine" trailer park save point for the 68th Unique Jump directions (Angel Pine is the town Southeast of Mount Chiliad). I figure it would be easier for you to figure you way there then me to give confusing directions to it. 68. You should now be in the Trailer park on the Southwest side of the Save point. Face to the Northwest and you should see a wooden ramp here. Use that ramp for the 68th Unique Jump. You will need to push the Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading to the wooden ramp and you need land on the building with the orange rooftop to make this one count. 69. You should be on the street just behind the building with the orange rooftop. Go to your right (Northeast) along this street and turn right (Southeast) at the end of this street. Turn right (West) when you reach the end of this street and turn left when you see a dirt road leading down to the beach. Right before you reach the bottom of this dirt road look to your left (South) and you should see a ramp shaped sand dune. Use this ramp shaped sand dune for the 69th Unique Jump. Just jump as far as you can on it and it should count it. (Note: This final jump was hard to explain as to where to go due to the fact it is on the eastern side of Mount Chiliad and there are not many landmarks up on it.) 70. Go back up the dirt road you got down here with and turn to the left (West) at the top/end of the dirt road. Follow this road and you will eventually end up going under a bridge. Turn left (North/Northwest) on the dirt road on your left (the dirt road right after the highway entrance/on ramp). At the top of the hill you will see a fork in the road here leading up Mount Chiliad. Go along the dirt road that goes up to the right (Northeast) on Mount Chiliad and follow the road that goes along the eastern side of Mount Chiliad. You should going through a rock archway on the east side of Mount Chiliad now and after you get through it go left (Northwest) and up another slope. Follow it as it curves to the left (West) and keep the white mountain wall on your right to follow it for awhile until you get to a wooden ramp. Use that wooden ramp for the 70th and final Unique Jump. The ramp is used during a cycling challenge of Mount Chiliad. Congratulations, You have now completed all 70 Unique Jumps and are about $35,000 richer. We hope this has helped SOME of you in locating or completing these Unique Jumps. ======================== IV. Motorcycle Locations ======================== This is only a small list of locations just to help some if you have a hard time finding motorcycles. Some of these listed might be random and others might only show up when you are on a motorcycle but I figured I would list them anyways just incase. This is how this section works: Name of Motorcycle Location: small description of where it is at Area: The area the place is found on the map City: City of the area on the map is located in ####################### Name: NRG-500 Location: On the Upper levels of the multilevel parking garage that is North/Northeast of the "Los Santos Forum" at the Western part of the "East Beach" area (the same parking garage that has one of the Gang tags that you spray over on the bottom floor). Area: East Beach City: Los Santos ####################### Name: PCJ-600 Location: Usually parked in the West parking lot of the Conference Center area. Area: Conference Center City: Los Santos ####################### Name: PCJ-600 Location: Usually parked on the East side of the "Papercuts" building that is north of the Western part of the Conference Center area. Area: Verona Beach City: Los Santos ####################### Name: PCJ-600 Location: Parked on the Northeast side of the Donut shop at the "Market" area. Area: Market City: Los Santos ####################### Name: PCJ-600 Location Near the red and white checkered tower (to the south of the car garage) at the abandoned Airstrip in Verdant Meadows Area: Northeastern Verdant Meadows City: Northeastern Desert area ####################### Name: Sanchez Location: Parked at the Xoomer Gas Station east of El Quebrados Area: East of El Quebrados City: Northern part of Desert area ####################### Name: Sanchez Location: Near the Angel Pine Trailer park Save point Area: Angel Pine City: Country area West of the Los Santos area ####################### Name: Sanchez Location: Behind the building with the Orange rooftop that is to the Northwest of the Trailer park in Angel Pine. Area: Angel Pine City: Country area West of the Los Santos area. ####################### Name: Sanchez Location: Behind the Cluckin' Bell in Angel Pine Area: Angel Pine City: Country area West of the Los Santos area. ####################### Name: BF-400 Location: Parked on the Northeast side of the Donut shop at the "Market" area. Area: Market City: Los Santos ####################### Name: Freeway Location: In the parking lot at the "The Welcome Pump" (next door to the west of the pay n spray in the Dillimore area). Area: Dillimore City: Country area North of the Los Santos area ####################### Name: Freeway Location: Behind the Cluckin' Bell in Angel Pine Area: Angel Pine City: Country area West of the Los Santos area. ####################### Name: FCR-900 Location: Top floor of the Emerald Isle Parking Garage. Area: Emerald Isle City: Northeastern Las Venturas ####################### Name: FCR-900 Location: At the parking lot that is south of Jizzy's Hotel/Casino Area: West part of Battery Point (on the East side of the Gant Bridge) City: Northwestern San Fierro ####################### @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ V. Frequently Asked Questions @ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ~~~~~~~~~~~~~~~~~~~~~~ 1. Q. Why do you sometimes have (roughly x ft) on descriptions? A. This is to tell you how far I got when I got the Unique Jump to register. ~~~~~~~~~~~~~~~~~~~~~~ 2. Q. Do I need to push the left analog stick forward slightly to make the motorcycle go faster on every Unique Jump? A. No, I only mention to push the stick forward on the ones it is needed. It wouldn't hurt if you did it on all of them that you could though. ~~~~~~~~~~~~~~~~~~~~~~ 3. Q. What Motorcycle did you use for all of these jumps? A. I used a PCJ-600 for all of the jumps. I would mainly recommend using PCJ's or NRG's for these jumps. ~~~~~~~~~~~~~~~~~~~~~~ 4. Q. Can you make all the Jumps with a PCJ-600? A. Yes, refer to question #3. ~~~~~~~~~~~~~~~~~~~~~~ 5. Q. How do I go fast and farther for a Jump? A. To make a farther jump you will need to push the Left Analog stick slightly forward to make Carl's head go down to speed up the Motorcycle when you are heading towards the jump to make a higher/farther jump. ~~~~~~~~~~~~~~~~~~~~~~ 6. Q. Are the Jumps needed to get 100%? A. No ~~~~~~~~~~~~~~~~~~~~~~ 7. Q. Are the Jumps easy and fun to do? A. I would say: About 80 percent of them are easy to do. About 15 percent of them are annoying because of losing your motorcycle/health on them or just repeatedly having to redo them. About 5 percent of them were perhaps not very well thought out. ~~~~~~~~~~~~~~~~~~~~~~ 8. Q. Can I still use this even though I'm not at the recommend spot in the game? A. Yes, I only recommend to start this at the specific time because that way you have the full run of the map and areas. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. Q. Do you have a Gang tags and Horseshoe guide? A. Yes it is found on Neoseeker.com, IGN.com or most of the sites listed on our allowed list at the bottom of this guide. _____________________________________________________________________________ ========================================================================== Only sites allowed to use this at this time (in no particular order): IGN.com Neoseeker.com Gamefaqs.com Cheathappens.com Cheatplanet.com spiderx.servegame.com GTAGaming.com Supercheats.com GTAArena.com Sorry if we missed listing you, but as long as you are not listed below and you got our go ahead to post you are fine. If we find a site that wasn't given our permission they will be added below. Site(s) that can NOT use any version, update or parts of this guide or any of our other guides since their creation are listed below: Cheatcc.com CheatIndex.com Tramposos.com If you see this guide by YuGiOhFm2002 & YuGiOhAngel or any of our other guides on cheatcc.com or on the site(s) listed above edited in any amount to try to show they have permission, it's an admission of guilt of having an illegal copy of this guide without our permission. ========================================================================= Thanks to xander for the input on #60. Thanks to whiteout52 for the correction on #56 and #57. _________________________________________________________________________ Copyright 2004 - 2008 YuGiOhFm2002 & YuGiOhAngel (YuGiOhFm2002@yahoo.com)(YuGiOhAngel@yahoo.com)</p>