NOTE: This is an information guide, not a guide on how to beat the game. If you ask me how to beat or find or unlock something, I will ignore you. NOTE #2: This guide is currently a work in progress. As I find time to both play and write, I'll add more to the guide. If there's some information I have WRONG, please let me know, if there's something MISSING, more than likely I just haven't got around to it, yet, so I'd rather you kept it to yourself for the time being. Once I call this guide "1.0", then you can tell me what I'm missing. ****************************************************************************** Super Smash Bros. Brawl Nostalgia FAQ An In-Depth FAQ by CyricZ Version 0.4 E-mail: cyricz42 at yahoo.com ****************************************************************************** 1. Introduction 2. FAQ 3. Character Bios and Histories *FINISHED* 3A. Mario 3B. Donkey Kong 3C. Link 3D. Samus 3E. Yoshi 3F. Kirby 3G. Fox 3H. Pikachu 3I. Bowser 3J. Peach 3K. Zelda/Sheik 3L. Ice Climbers 3M. Meta Knight 3N. Pit 3O. Wario 3P. Ike 3Q. PokÃƒÂ©mon Trainer 3R. Diddy Kong 3S. Lucas 3T. King Dedede 3U. Olimar 3V. Ness 3W. Marth 3X. Luigi 3Y. Falco 3Z. Captain Falcon 3AA. Lucario 3BB. R.O.B. 3CC. Mr. Game & Watch 3DD. Ganondorf 3EE. Jigglypuff 3FF. Toon Link 3GG. Wolf 3HH. Snake 3II. Sonic 3JJ. Notes on the Animal Crossing Series 4. Characters in Game 4A. Mario 4B. Donkey Kong 4C. Link 4D. Samus 4E. Yoshi 4F. Kirby 4G. Fox 4H. Pikachu 4I. Bowser 4J. Peach 4K. Zelda/Sheik 4L. Ice Climbers 4M. Meta Knight 4N. Pit 4O. Wario 4P. Ike 4Q. PokÃƒÂ©mon Trainer 4R. Diddy Kong 4S. Lucas 4T. King Dedede 4U. Olimar 4V. Ness 4W. Marth 4X. Luigi 4Y. Falco 4Z. Captain Falcon 4AA. Lucario 4BB. R.O.B. 4CC. Mr. Game & Watch 4DD. Ganondorf 4EE. Jigglypuff 4FF. Toon Link 4GG. Wolf 4HH. Snake 4II. Sonic 5. Subspace Emissary 6. Stages 6A. Brawl Stages 6B. Melee Stages 7. Items 7A. Regular Items *FINISHED* 7B. PokÃƒÂ©balls 7C. Assist Trophies 8. Music Analysis 8A. Super Smash Bros. Brawl 8B. Super Smash Bros. 8C. Super Mario Bros. 8D. Mario Kart 8E. Donkey Kong 8F. The Legend of Zelda 8G. Metroid 8H. Yoshi's Island 8I. Kirby 8J. Star Fox 8K. PokÃƒÂ©mon 8L. F-Zero 8M. EarthBound (Mother) 8N. Fire Emblem 8O. Kid Icarus 8P. WarioWare, Inc. 8Q. Pikmin 8R. Animal Crossing 8S. Nintendo 8T. Metal Gear 8U. Sonic the Hedgehog 9. Standard Guide Stuff 9A. Legal 9B. E-mail Guidelines 9C. Credits 9D. Version Updates 9E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Welcome to my Nostalgia FAQ for the third game in the venerable Smash Bros. franchise, Super Smash Bros. Brawl, for the Nintendo Wii! Like Melee before it, this game is a treasure trove of nostalgia for the Nintendo fan, dating back all the way to Nintendo's earliest days as a game company. In this guide, you'll find complete bios for all playable characters, as well examinations on how the characters act in game. Additionally, there are sections for the stages, items, and all the wonderful music, as well. Enjoy! ****************************************************************************** 2. FAQ ****************************************************************************** Q: What is the "Smash" Emblem? A: Well, for those of you who don't know at all, the Smash Emblem is that circle with the perpendicular lines cut out of it that serves as the insignia for the Smash Bros. series, used as the Emblem for guys such as the Fighting Polygons and Wireframes, and pasted over Crates and Barrels. Its origin goes back to the original Super Smash Bros., where the setting was a child's room, and the characters were action figures. The emblem represents the sun (or perhaps the moon) shining through the window and being partially obscured by the window's frame. Q: What do you mean by "Roles"? I've seen Mario in lots of different games as a cameo appearance. A: I tend to define "roles" as either a starring role, a major supporting role (ie. in Super Princess Peach for Mario), or part of an ensemble cast (ie. Mario Party or Smash Bros.). Cameos will not count. Remakes will count. Ports may not count if I feel they lack signficance. Also games that have a larger story but feature (Mario) games inside them will not count, such as the WarioWare series, all of which have Mario microgames in them, but I'm not including them. Also, all dates, unless referenced to being Japan only, are American release dates. Q: Did you know you're missing some games from the Character list? A: I'm sure I am, particularly for the Mario characters. HOWEVER, don't bother telling me about games that were released after 2008. Since SSBB came out in early 2008, we're only concerning games released or announced at that time, and I've chosen 2008 as a cutoff date. ****************************************************************************** 3. CHARACTER BIOS AND HISTORIES ****************************************************************************** Info contained here can be considered entirely independent of the Super Smash Bros. series. What you're getting here doesn't relate to the game, but is useful in knowing where each character comes from, and what they're known for. This may not be as useful for folks like, say, Mario, but perhaps for the more obscure ones. =========== 3A. Mario = =========== Culture: Ask anyone (gamer or not) the first thing that comes into their mind when you say "video game", and chances are greater than not that they'll respond "Mario". Following the video game crash of the mid-80's, Mario represented to the whole world the shining beacon of the Nintendo Entertainment System, and began the over-twenty-year reign of the culture of video games. Today, he remains the mascot of Nintendo. Originally conceived as the character "Jumpman" to be Donkey Kong's nemesis, Mario earned his name from Nintendo of America's landlord, Mario Segale. Mario's voice is provided by Charles Martinet, who has been doing so since Super Mario 64, and he has been portrayed live in television by "Captain Lou" Albano, and by Bob Hoskins in the Super Mario Bros. movie. As a bit of counterculture, Mario has also become synonymous among certain circles of being the icon of the "kid-friendly" nature of Nintendo, as his personality tends to be optimistic and happy-go-lucky. Character: I swear, one of these days, we'll get to do some actual plumbing in a Mario game. Although it's mostly an informed attribute, Mario is a plumber by trade from Brooklyn, NY. An accident involving a pipe transported him and his brother Luigi into the fantasy world: the Mushroom Kingdom. Throughout his life there, Mario has served as the kingdom's official "adventurer", and stands as the first (and let's face it, last) line of defense against the forces of Bowser Koopa. He maintains a solid, yet forever platonic, working relationship with the Mushroom Kingdom's ruler, Princess Peach. The preceding established canon is actually conflicted when it's learned that Mario and Luigi have been in the Mushroom Kingdom since being babies delivered by the stork. Arguments surrounding this are usually academic, as the series has never been one to hold a serious continuous storyline. Apparently, the only true ability he has attributed to his own nature is an incredible jumping ability, but the magical Mushroom Kingdom (and surrounding lands) often provide him with an opportunity to invoke many abilities. Recent games in the series also tie him to the hammer as his weapon of choice, which dates back to the original Donkey Kong. Appearance: Mario is a slightly portly, and not very tall Italian fellow. He has brown hair, but a darker colored mustache. His traditional outfit consists of a red shirt and blue jean overalls, a red painter's cap with his initial "M" on the front, brown boots, and white gloves. Being the mascot of Nintendo, and a character that appears often in varying games, Mario has adopted different costumes over the years, including a doctor's outfit, various sporting outfits, as well as in-universe costumes for different games (such as the Tanooki suit). Series: The Mario franchise is a bit of a whirlwind of styles. Being Nitendo's mascot character, whenever a new IP comes out of the developing houses, there's a good chance the plumber's likeness will be slapped onto it to move merchandise. That said, the "Mario series" as people tend to know it has roots in what's known as "platforming". In a platform series, areas are presented to the player, and they must run, jump, and use their skills to reach the goal. They're usually action-oriented, and often involve "platforms" suspended over a bottomless pit, hence the name of the genre. Specifically, the Mario series puts Mario (and sometimes his brother Luigi) in a series of areas and has him reach the end of each area. Roles: 1981 -- Donkey Kong (Arcade) 1982 -- Donkey Kong Jr. (Arcade) 1982 -- Donkey Kong (G&W) 1982 -- Donkey Kong Jr. (G&W) 1983 -- Donkey Kong (NES) 1983 -- Donkey Kong Jr. (NES) 1983 -- Mario Bros. (Arcade/NES) 1983 -- Mario's Cement Factory (G&W) 1983 -- Mario Bros. (G&W) 1983 -- Mario's Bombs Away (G&W) 1985 -- Super Mario Bros. (NES) 1985 -- Super Mario Bros. 2 (Famicom Disk System) 1985 -- Wrecking Crew (NES) 1987 -- Super Mario Bros. 2 (NES) 1988 -- Super Mario Bros. (G&W) 1989 -- Super Mario Land (GB) 1990 -- Dr. Mario (NES/GB) 1990 -- Super Mario Bros. 3 (NES) 1991 -- Super Mario World (SNES) 1991 -- Mario Open Golf (NES) 1991 -- Mario the Juggler (G&W) 1992 -- Mario Paint (SNES) 1992 -- Super Mario Kart (SNES) 1992 -- Super Mario Land 2: 6 Golden Coins (GB) 1992 -- Mario Teaches Typing (PC) 1993 -- Super Mario All-Stars (SNES) 1993 -- Mario & Wario (SNES) Japan Only 1993 -- Mario is Missing! (NES/SNES/PC) 1993 -- Mario's Time Machine (SNES) 1993 -- Mario's Early Years: Preschool Fun (SNES) 1993 -- Mario's Early Years: Fun With Numbers (SNES) 1993 -- Mario's Early Years: Fun With Letters (SNES) 1994 -- Mario's Time Machine (NES) 1994 -- Donkey Kong (GB) 1994 -- Tetris & Dr. Mario (SNES) 1994 -- Hotel Mario (CD-i) 1995 -- Mario's Picross (GB) 1995 -- Mario's Tennis (Virtual Boy) 1995 -- Mario Clash (Virtual Boy) 1995 -- Super Mario World 2: Yoshi's Island (SNES) 1996 -- Super Mario RPG (SNES) 1996 -- Super Mario 64 (N64) 1997 -- Game & Watch Gallery (GB) 1997 -- Mario Kart 64 (N64) 1997 -- Mario Teaches Typing 2 (PC) 1998 -- Game & Watch Gallery 2 (GBC) 1999 -- Mario Party (N64) 1999 -- Super Smash Bros. (N64) 1999 -- Super Mario Bros. Deluxe (GBC) 1999 -- Mario Golf (N64/GBC) 1999 -- Mario Artist: Paint Studio (N64) Japan Only 1999 -- Game & Watch Gallery 3 (GBC) 2000 -- Mario Party 2 (N64) 2000 -- Mario Artist: Talent Studio (N64) Japan Only 2000 -- Mario Artist: Communication Kit (N64) Japan Only 2000 -- Mario Tennis (N64) 2000 -- Mario Artist: Polygon Studio (N64) Japan Only 2001 -- Mario Tennis (GBC) 2001 -- Paper Mario (N64) 2001 -- Dr. Mario 64 (N64) 2001 -- Mario Party 3 (N64) 2001 -- Super Mario Advance (GBA) 2001 -- Mario Kart Super Circuit (GBA) 2001 -- Luigi's Mansion (GCN) 2001 -- Super Smash Bros. Melee (GCN) 2002 -- Super Mario World: Super Mario Advance 2 (GBA) 2002 -- Super Mario Sunshine (GCN) 2002 -- Yoshi's Island: Super Mario Advance 3 (GBA) 2002 -- Game & Watch Gallery 4 (GBA) 2002 -- Mario Party 4 (GCN) 2003 -- Mario Golf: Toadstool Tour (GCN) 2003 -- Super Mario Advance 4: Super Mario Bros. 3 (GBA) 2003 -- Mario Party 5 (GCN) 2003 -- Mario Kart: Double Dash!! (GCN) 2003 -- Mario & Luigi: Superstar Saga (GBA) 2004 -- Mario vs. Donkey Kong (GBA) 2004 -- Mario Golf: Advance Tour (GBA) 2004 -- Mario Pinball Land (GBA) 2004 -- Paper Mario: The Thousand-Year Door (GCN) 2004 -- Mario Power Tennis (GCN) 2004 -- Super Mario 64 DS (DS) 2004 -- Mario Party 6 (GCN) 2004 -- Super Mario Fushigi no Korokoro Party (Arcade) Japan Only 2005 -- Yoshi Touch & Go (DS) 2005 -- Mario Party Advance (GBA) 2005 -- Mario Superstar Baseball (GCN) 2005 -- Dance Dance Revolution: Mario Mix (GCN) 2005 -- Mario Kart Arcade GP (Arcade) 2005 -- Mario Party 7 (GCN) 2005 -- Mario Kart DS (DS) 2005 -- Mario & Luigi: Partners in Time (DS) 2005 -- Mario Tennis: Power Tour (GBA) 2005 -- Super Mario Strikers (GCN) 2006 -- Super Princess Peach (DS) 2006 -- New Super Mario Bros. (DS) 2006 -- Mario Hoops 3-on-3 (DS) 2006 -- Mario vs. Donkey Kong 2: March of the Minis (DS) 2006 -- Yoshi's Island DS (DS) 2007 -- Mario Kart Arcade GP 2 (Arcade) 2007 -- Super Paper Mario (Wii) 2007 -- Mario Party 8 (Wii) 2007 -- Itadaki Street DS (DS) Japan Only 2007 -- Mario Strikers Charged (Wii) 2007 -- Mario & Sonic at the Olympic Games (Wii/DS) 2007 -- Super Mario Galaxy (Wii) 2007 -- Mario Party DS (DS) 2008 -- Super Smash Bros. Brawl (Wii) ================= 3B. Donkey Kong = ================= Culture: DK was created to be one of the first true gaming antagonists with a personality. Shigeru Miyamoto, under the general impression that he equated "Donkey" with "stupid", created DK to be a "stupid monkey". Since his creation alongside Mario, he became an icon of monkey-related characters. With Mario's popularity skyrocketing away from DK all the way into the 90's, DK needed a revival, and he got it from one of Nintendo's then-second-party, Rare. Rare created a new 3D model for Donkey Kong, which represents him to this day, and created an all-new storyline for him, with him as the hero, thus re-establishing his popularity. Character: Originally, Donkey Kong was Mario's enemy, kidnapping his girlfriend, Pauline, and spiriting her to the top of a construction site, from where he flung barrels and other objects at Mario. Once Rare took the reins, however, Donkey Kong became a character of his own world, DK Island, and surrounding areas. He formed a posse of fellow ape/monkey folk (including Diddy, Dixie, and Kiddy, among others) and protected his island and famous banana horde against the reptilian Kremlings. There's also a slight bit of discrepancy about who is the real Donkey Kong. As a fourth-wall breaking joke, Rare created the character "Cranky Kong" who claims to be the original DK that Mario tangled with back in 1981. Of course, this could mean that the current DK was once Donkey Kong Jr., but this has never been fully explored. Appearance: Donkey Kong is a gorilla, and weighs about 800 pounds. He has brown hair covering most of his body, except for his chest, mouth, hands, and feet, which are bare-skinned. Starting in the 1994 Game Boy version of Donkey Kong, DK adopted a red tie with his initials in yellow emblazoned on it, as a meager costume. Series: For many years following his creation, Donkey Kong existed as little but a foil to Mario. He didn't get his own proper series until the creation of Donkey Kong Country. At that point, he joined the platforming genre. He, his buddy Diddy Kong, and the extended Kong clan went through a series of games that required them to run, jump, and throw barrels. He has continued to participate in games related to the jungle of his birth, as well as feature in Mario-related ensemble games, such as Mario Party and Mario Kart. Roles: 1981 -- Donkey Kong (Arcade) 1982 -- Donkey Kong (Atari 2600) 1982 -- Donkey Kong Jr. (Arcade) 1982 -- Donkey Kong (G&W) 1982 -- Donkey Kong Jr. (G&W) 1983 -- Donkey Kong (NES) 1983 -- Donkey Kong Jr. (NES) 1983 -- Donkey Kong 3 (Arcade) 1983 -- Donkey Kong Jr. Math (NES) 1983 -- Donkey Kong Classics (NES) 1984 -- Donkey Kong 3 (NES) 1984 -- Donkey Kong Circus (G&W) 1984 -- Donkey Kong 3 (G&W) 1984 -- Donkey Kong Hockey (G&W) 1992 -- Super Mario Kart (SNES) (assuming you count DK Jr.) 1994 -- Donkey Kong (GB) 1994 -- Donkey Kong Country (SNES) 1995 -- Donkey Kong Country 2: Diddy's Kong Quest (SNES) 1995 -- Donkey Kong Land (GB) 1995 -- Donkey Kong Country 3: Dixie Kong's Double Trouble (SNES) 1996 -- Donkey Kong Land 2: Diddy's Kong Quest (GB) 1997 -- Mario Kart 64 (N64) 1997 -- Donkey Kong Land 3 (GB) 1998 -- Game & Watch Gallery 2 (GBC) 1999 -- Mario Party (N64) 1999 -- Super Smash Bros. (N64) 1999 -- Mario Golf (N64) 1999 -- Donkey Kong 64 (N64) 1999 -- Game & Watch Gallery 3 (GBC) 2000 -- Mario Party 2 (N64) 2000 -- Mario Tennis (N64) 2000 -- Donkey Kong Country (GBC) 2001 -- Mario Party 3 (N64) 2001 -- Mario Kart Super Circuit (GBA) 2001 -- Super Smash Bros. Melee (GCN) 2002 -- Game & Watch Gallery 4 (GBA) 2002 -- Mario Party 4 (GCN) 2003 -- Mario Golf: Toadstool Tour (GCN) 2003 -- Mario Party 5 (GCN) 2003 -- Mario Kart: Double Dash!! (GCN) 2004 -- Mario vs. Donkey Kong (GBA) 2004 -- Donkey Konga (GCN) 2004 -- Mario Pinball Land (GBA) 2004 -- Mario Power Tennis (GCN) 2004 -- Mario Party 6 (GCN) 2004 -- Super Mario Fushigi no Korokoro Party (Arcade) Japan Only 2005 -- Donkey Kong Jungle Beat (GCN) 2005 -- Donkey Konga 2 (GCN) 2005 -- Donkey Konga 3 (GCN) Japan Only 2005 -- Mario Superstar Baseball (GCN) 2005 -- DK: King of Swing (GBA) 2005 -- Mario Kart Arcade GP (Arcade) 2005 -- Mario Party 7 (GCN) 2005 -- Mario Kart DS (DS) 2005 -- Mario Tennis: Power Tour (GBA) 2005 -- Super Mario Strikers (GCN) 2006 -- Mario Hoops 3-on-3 (DS) 2006 -- Mario vs. Donkey Kong 2: March of the Minis (DS) 2006 -- Yoshi's Island DS (DS) 2007 -- Mario Kart Arcade GP 2 (Arcade) 2007 -- Mario Party 8 (Wii) 2007 -- Itadaki Street DS (DS) Japan Only 2007 -- Mario Strikers Charged (Wii) 2007 -- DK Jungle Climber (DS) 2007 -- Donkey Kong Barrel Blast (Wii) 2008 -- Super Smash Bros. Brawl (Wii) ========== 3C. Link = ========== Culture: Shigeru Miyamoto has described his envisioning of Link as an avatar of himself when he explored the woods in his hometown. He also states that he wanted Link to be the conceptual silent protagonist, and for the player to connect as much as possible with the boy. The dramatic yang to Mario's happy-go-lucky yin, Link has been considered the "more mature" side of Nintendo's greatest franchises, with his adventures tending to be more serious, and the stakes being higher. Over the years, and particularly since the N64 days, when Eiji Aonuma took over the directorial reins for the Legend of Zelda series, the series seems to be taking on a form of continuity, and this is one of the most hotly debated subjects among video game theorists. The inherent difficulties in this continuity discussion stem from vague references between games in the series, as well as inconsistencies between games that are supposedly closely releated. Link has been "voiced" by Noboyuki Hiyama, Fujiko Takimoto, Sachi Matsumoto, and Akira Sasanuma in the various games. "Voiced" is in quotes due to the fact that Link is a silent protagonist, and only speaking through grunts, yells, and some minor vocalizations. However, an animated series produced in the late 80's made his character a cocky, lovestruck teenager with a full personality and voice (provided by Jonathan Potts), his catchphrase being "Well excuuuuse me, Princess!" which he directed at Princess Zelda when she grew annoyed with him. Character: In actuality, "Link" has been portrayed as several different characters throughout the history of the archaic fantasy world of Hyrule. The major thread (or link, HA!) connecting all of them is the concept of a young man or boy starting from humble beginnings and rising to become one of the greatest heroes the land has ever seen (ironically, the only other heroes on par with Link tend to be other Links). Sometimes, Link will save the kingdom of Hyrule directly, usually by combating the evil Ganon/Ganondorf. Other times, he'll travel to a neighboring country in some manner and aid them. There's really very little else to say about Link's character, since he's meant to be established as an extension of the player. Appearance: The appearance common with all Links in the series is a young man or boy of the Hylian race of humans (yes, it's an offshoot of humans, this is official). The most distinguishing characteristic of this people is pointed elfin ears. As for dress, Link is nearly always in a green thigh-length tunic, with a green floppy cap completing the ensemble. Various iterations of Link have added accessories such as belts and straps, leggings or stockings, or leather guantlets and earrings on older Links. Link has taken other costumes at times, however, which include a blue island outfit with a crawfish design in Wind Waker, and a simple peasant wrangler's garb in Twilight Princess. Series: The Legend of Zelda series follows a traditional action-adventure format. Viewed from either a top-down or behind-the-hero perspective, the player starts with a relatively weak Link and proceeds through an "overworld" of sorts. Eventually, he'll come upon one of a series of dungeons, which he'll have to conquer, defeating the major enemy at the end, and usually recovering some sort of item. As he progresses, he acquires new tools and weapons, and becomes stronger. Eventually, he'll find all the requisite items necessary to access the final dungeon to complete the game. Roles: 1987 -- The Legend of Zelda (NES) 1988 -- Zelda II: The Adventure of Link (NES) 1989 -- Zelda (G&W) 1992 -- The Legend of Zelda: A Link to the Past (SNES) 1992 -- The Legend of Zelda: Link's Awakening (GB) 1993 -- Link: The Faces of Evil (CD-i) 1993 -- Zelda: The Wand of Gamelon (CD-i) 1994 -- Zelda's Adventure (CD-i) 1998 -- The Legend of Zelda: Ocarina of Time (N64) 1998 -- The Legend of Zelda: Link's Awakening DX (GBC) 1999 -- Super Smash Bros. (N64) 2000 -- The Legend of Zelda: Majora's Mask (N64) 2001 -- The Legend of Zelda: Oracle of Ages (GBC) 2001 -- The Legend of Zelda: Oracle of Seasons (GBC) 2001 -- Super Smash Bros. Melee (GCN) 2002 -- The Legend of Zelda: A Link to the Past & Four Swords (GBA) 2002 -- Game & Watch Gallery 4 (GBA) 2003 -- The Legend of Zelda: The Wind Waker (GCN) 2003 -- Soul Calibur II (GCN) 2004 -- The Legend of Zelda: Four Swords Adventures (GCN) 2005 -- The Legend of Zelda: The Minish Cap (GBA) 2006 -- The Legend of Zelda: Twilight Princess (GCN/Wii) 2007 -- The Legend of Zelda: Phantom Hourglass (DS) 2007 -- Link's Crossbow Training (Wii) 2008 -- Super Smash Bros. Brawl (Wii) =========== 3D. Samus = =========== Culture: The first players of Metroid, having blasted through the game in a record time, destroyed the Mother Brain, and escaped the Zebes base before it self-destructed, could best be described as slack-jawed when they learned that the hardcore bounty hunter they controlled throughout the game was, in fact, a woman. Not the first female role in a video game by any stretch, but definitely the most important. Samus screw-attacked through the glass ceiling of video game heroes, and has since taken her rightful place as one of the most respected heroines in the gaming universe. The popularity of the Metroid series has been far greater in the West than in Japan. This was one of the many reasons that American developer Retro Studios took the reins of the series several years after Super Metroid to revive the franchise with their Metroid Prime series. Samus also has a spiritual sibling in Link, as both heroes are billed as silent protagonists. In truth, Samus hasn't truly been as silent as Link. In Metroid Fusion, she held a conversation with a computer, which, although simple text, was actual in-game speech. However, she has yet to speak in any of her 3D outings, although actress Jennifer Hale supplies her voice for grunts and yells. Also a point of interest in the Metroid series is that it's one of the few Nintendo series to have a well-established and concrete continuity. Character: Samus was reportedly born on a Terran colony on the planet K-2L. In a Space Pirate attack, her colony was wiped out, including her parents. Following the destruction, members of the peaceful bird-like Chozo species found the toddler Samus amongst the wreckage. Taking her in as an orphan, they raised her as a warrior, a role which had long been absent from their society. When she came of age, she was given a special cybernetic battle suit that connected with her on far more than a mere physical level. After leaving the Chozo, she found her qualities suited to that of a bounty hunter. Often working with the Galactic Federation, she has taken it upon herself to combat the Space Pirates and the Metroid menace. Appearance: Samus is most often publically seen in her full-body Chozo cybernetic battle suit, a mechanical affair colored predominantly red and yellow. Notable features of the suit include spherical shoulder pads and a beam cannon mounted straight on to the right arm, as opposed to being a separate weapon. Without the suit, Samus' "official" appearance is that of a slim blonde human woman in her twenties. She wears a blue skin-tight jumpsuit, which sheathes her entire body below the neck. Throughout the series, Samus' appearance has slightly changed. Her original look was that of a brunette wearing a purple leotard, for example. Also, her modular battle suit has been known to change as she acquires upgrades to augment its abilities, particularly in the Prime trilogy. Series: The Metroid series involves adventuring and shooting. Samus is often placed on a planet, usually in a cavernous situation, and is required to travel through a series of rooms, blasting enemies. The series is known for being non-linear, in that Samus generally can go in one of several directions to explore her surroundings, perhaps finding objects which can power up her abilities. Also trademark to the series is the feeling of solitude, as Samus is generally the only friendly force in the game, set alone against a planet full of enemies. There are two perspectives common to the Metroid series. The original Metroid and the early console releases viewed Samus as a side- scrolling adventure, while the Prime series put players behind Samus' visor as a first-person perspective. Roles: 1986 -- Metroid (NES) 1991 -- Metroid II: Return of Samus (GB) 1994 -- Super Metroid (SNES) 1999 -- Super Smash Bros. (N64) 2001 -- Super Smash Bros. Melee (GCN) 2002 -- Metroid Fusion (GBA) 2002 -- Metroid Prime (GCN) 2004 -- Metroid: Zero Mission (GBA) 2004 -- Metroid Prime 2: Echoes (GCN) 2005 -- Metroid Prime Pinball (DS) 2006 -- Metroid Prime: Hunters (DS) 2007 -- Metroid Prime 3: Corruption (Wii) 2008 -- Super Smash Bros. Brawl (Wii) =========== 3E. Yoshi = =========== Culture: The character of Yoshi was conceived by designer Shigefumi Hino, not long after the completion of Super Mario Bros., when series creator Shigeru Miyamoto suggested the idea of Mario riding a dinosaur. It wouldn't be until Super Mario World was released on the Super Nintendo that he finally took full form. Fans fell in love with the happy-go-lucky dinosaur and his wacky prehensile tongue, and Yoshi soon began appearing in several spin-off games, eventually becoming part of the standard Mario "cast". When Yoshi earned a voice in Yoshi's Story, his usual "zip" was replaced with the voice of Kazumi Totaka, Nintendo musician speaking in sounds, such as "bum" or "hup". Character: The Yoshis are a species of dinosaurs native to the eponymous Dinosaur Land. Mario first found a Yoshi on the island that bears their name. Intelligent from a very young age, all Yoshis serve as mounts for Mario and Luigi. Their main skill is a prehensile tongue that can grab many kinds of enemies and either swallow them or spit them out. Certain Koopa shells could also give Yoshis specific powers when held in their mouths. Later (or earlier, continuity-wise), Yoshis would be able to have a minimal flying ability by beating their legs hard, as well as the ability to create and throw eggs. They used these skills to help Baby Mario find Baby Luigi and defeat Kamek and Baby Bowser. In 1998, the Yoshis were redesigned as infants. This gave them their new voice and a new look, but their abilities largely remained the same. In this incarnation, they took on the forces of Baby Bowser alone, without support from Mario & co. Since that time, Yoshis have continued to serve roles as part of the Mario series cast, routinely appearing in the sports series', as well as continued games based on the Yoshi's Island storyline. Appearance: A Yoshi is a dinosaur that stands about six feet tall at full height and maturity. It walks on its hind legs, and has largely inoperable forearms. Its hind legs are encased in boots, and Yoshis (conveniently) have evolved with a saddle on their backs. Yoshis come in vastly different colors, but the "official" Yoshi color is green. One of the Yoshi's more distinguishing features is the unique-shaped head, with a rounded and rather large nose/beak, which houses a prehensile tongue which can extend its full body length, or more, depending on the situation. At the release of Yoshi's Story, the Yoshis were slightly redesigned to be more anthropomorphic (human-shaped). Their arms became fingered and operable, their saddles less prominent, and their feet larger. Following this change, future incarnations of Yoshi would look like an amalagmation of the two concepts. Series: Being an extension of the Mario franchise, games that specifically feature Yoshi often end up as platformers, as well. More information is in "Mario". Roles: 1991 -- Super Mario World (SNES) 1991 -- Yoshi (NES/GB) 1992 -- Yoshi's Cookie (NES/GB/SNES) 1992 -- Super Mario Kart (SNES) 1993 -- Mario is Missing! (SNES) 1993 -- Mario's Early Years: Preschool Fun (SNES) 1993 -- Mario's Early Years: Fun With Numbers (SNES) 1993 -- Mario's Early Years: Fun With Letters (SNES) 1993 -- Yoshi's Safari (SNES) 1995 -- Yoshi's Island (Super Mario World 2) (SNES) 1995 -- Mario's Tennis (Virtual Boy) 1996 -- Super Mario RPG (SNES) 1996 -- Tetris Attack [Yoshi's Panepon] (GB) 1996 -- Super Mario 64 (N64) 1997 -- Mario Kart 64 (N64) 1997 -- Game & Watch Gallery (GB) 1998 -- Yoshi's Story (N64) 1998 -- Game & Watch Gallery 2 (GBC) 1999 -- Mario Party (N64) 1999 -- Super Smash Bros. (N64) 1999 -- Mario Golf (N64) 1999 -- Game & Watch Gallery 3 (GBC) 2000 -- Mario Party 2 (N64) 2000 -- Mario Tennis (N64) 2001 -- Mario Tennis (GBC) 2001 -- Mario Party 3 (N64) 2001 -- Mario Kart Super Circuit (GBA) 2001 -- Super Smash Bros. Melee (GCN) 2002 -- Super Mario World: Super Mario Advance 2 (GBA) 2002 -- Super Mario Sunshine (GCN) 2002 -- Yoshi's Island: Super Mario Advance 3 (GBA) 2002 -- Game & Watch Gallery 4 (GBA) 2002 -- Mario Party 4 (GCN) 2003 -- Mario Golf: Toadstool Tour (GCN) 2003 -- Mario Party 5 (GCN) 2003 -- Mario Kart: Double Dash!! (GCN) 2004 -- Mario Power Tennis (GCN) 2004 -- Super Mario 64 DS (DS) 2004 -- Mario Party 6 (GCN) 2004 -- Super Mario Fushigi no Korokoro Party (Arcade) Japan Only 2005 -- Yoshi Touch & Go (DS) 2005 -- Mario Party Advance (GBA) 2005 -- Yoshi Topsy-Turvy (GBA) 2005 -- Mario Superstar Baseball (GCN) 2005 -- Mario Kart Arcade GP (Arcade) 2005 -- Mario Party 7 (GCN) 2005 -- Mario Kart DS (DS) 2005 -- Super Mario Strikers (GCN) 2006 -- Mario Hoops 3-on-3 (DS) 2006 -- Yoshi's Island DS (DS) 2007 -- Mario Kart Arcade GP 2 (Arcade) 2007 -- Mario Party 8 (Wii) 2007 -- Itadaki Street DS (DS) Japan Only 2007 -- Mario Strikers Charged (Wii) 2007 -- Mario & Sonic at the Olympic Games (Wii/DS) 2007 -- Mario Party DS (DS) 2008 -- Super Smash Bros. Brawl (Wii) =========== 3F. Kirby = =========== Culture: A strong contender for the definition of "cute", Kirby was envisioned as a cute character for a beginner's game. It's unknown how Kirby got his name, and even series creator Masahiro Sakurai admits he has forgotten how. Rumors speculate that he was either named after vaccuum cleaner manufacturers "Kirby Corporation", or perhaps attorney John Kirby, who fought for Nintendo when Universal studios filed a lawsuit against them for the use of the Donkey Kong character. The mystery will forever remain. What's not a mystery is Kirby's appeal. A perfectly optimistic series based on light, happy music, with a bouncy, fluffy protagonist, Kirby has captured many gamers' hearts in Japan and in other countries. While Kirby tends not to form coherent words (except for "Hi!"), he is voiced by actress Makiko Oumoto, and his speech in games and anime is mostly "reactionary", despite the diction of any characters around him. Character: Kirby is a cheerful and innocent fellow from the planet Popstar. Little is known about his background or heritage. What is known is that he has a positive outlook on life, loves to eat, and loves to sleep. His unique physique allows him to inhale very forcefully. Once he sucks up his quarry, he can usually spit it back out as a weapon, or sometimes swallow what he's eaten, and perhaps copy the ability of whatever he ate. Also, he can inhale air, giving him the ability to float through the sky. With these powers, he's always on hand to save Popstar, or even the known galaxy, against anything it can throw at him. Appearance: Kirby has remained basically unchanged throughout his games. He appears as a small, pink ball, with small floppy arms, a small face on the front of his body, and two red feet. In certain games, he's given the opportunity to copy the abilities of his enemies, which is usually noted by a brief costume to reflect his ability (a floppy cap for the Sword ability, or a backwards baseball cap for the Wheel ability). Series: Kirby's main series is platforming, similar to the Mario series. Differences come with Kirby's control scheme, with his ability to float, inhale, and copy enemy powers. Roles: 1992 -- Kirby's Dream Land (GB) 1993 -- Kirby's Pinball Land (GB) 1993 -- Kirby's Adventure (NES) 1993 -- Kirby's Dream Land 2 (GB) 1995 -- Kirby's Dream Course (SNES) 1995 -- Kirby's Avalanche (SNES) 1995 -- Kirby's Blockball (GB) 1996 -- Kirby Super Star (SNES) 1996 -- Kirby's Dream Land 3 (SNES) 1997 -- Kirby's Star Stacker (GB) 1997 -- Kirby's Super Star Stacker (Super Famicom) Japan Only 1998 -- Kirby Baseball (Super Famicom) Japan Only 1999 -- Super Smash Bros. (N64) 2000 -- Kirby 64: The Crystal Shards (N64) 2001 -- Kirby's Tilt 'n' Tumble (GBC) 2001 -- Super Smash Bros. Melee (GCN) 2002 -- Kirby: Nightmare in Dream Land (GBA) 2003 -- Kirby Air Ride (GCN) 2004 -- Kirby & The Amazing Mirror (GBA) 2005 -- Kirby: Canvas Curse (DS) 2006 -- Kirby: Squeak Squad (DS) 2008 -- Super Smash Bros. Brawl (Wii) ========== 3G. Fox = ========== Culture: Designed by Shigeru Miyamoto and Takaya Imamura, Fox was designed around the Star Fox series of video games. While Fox alone has had little cultural impact, he was at the forefront of Nintendo's technological battles for a time as his game heralded the dawn of the Super Nintendo's Super FX chip. Fox's model is based off of the mythical Japanese foxes of Inari, known as kitsune. The red scarf he traditionally wears is an homage to the custom of adorning kitsune statues with red neckwear. Character: The son of venerable pilot, James McCloud, Fox followed in his father's footsteps, proving himself just as hot in a fighter as his father. His skills led him to become the leader of the Star Fox mercenary squadron after the death of his father. He roams the Lylat system in the battle cruiser: Great Fox, protecting the planet Corneria and surrounding planets against the forces of Emperor Andross of Venom. Fox's character has evolved much over recent years, particularly with the addition of his love interest, Krystal, to the story. While it seemed at first that their relationship was almost too smooth, recent events have shaken their future, with no clear path in sight. Appearance: Fox is an anthropomorphic fox, in that he has a basic human skeletal structure and build, but his head is clearly that of a fox. He also has the fur and tail of a fox. He's most commonly seen wearing a simple and rustic flight suit, although the exact costume has varied from game to game. Series: The Star Fox series is largely a sci-fi flight simulator. Taking place in the Lylat System, the majority of the games in the series focus on flying your spacecraft (usually an "Arwing") in one of two ways: the first being down a "corridor" in which you can reorient yourself, but not change direction (also known as being "on rails"), and the second being freely flying around in a smaller area. In either situation, you shoot down enemy spacecraft and weapons, either on the surface of a planet or in space. Roles: 1993 -- Star Fox (SNES) 1997 -- Star Fox 64 (N64) 1999 -- Super Smash Bros. (N64) 2001 -- Super Smash Bros. Melee (GCN) 2002 -- Star Fox Adventures: Dinosaur Planet (GCN) 2005 -- Star Fox Assault (GCN) 2006 -- Star Fox Command (DS) 2008 -- Super Smash Bros. Brawl (Wii) ============= 3H. Pikachu = ============= Culture: Adorable, yes, but parents tend to loathe the appearance of this yellow mouse-like creature known as Pikachu, as his coming foretells a sagging on their wallets. Pikachu is the flagship creature of Nintendo and Game Freak's cash cow, "PokÃƒÂ©mon", short for "Pocket Monsters". The origins are traced back to series executive director, Satoshi Tajiri, and his love of insect collecting. Envisioned as a simple game where your trainer would capture cute monsters to battle against other trainers' monsters, this concept exploded across Japan, and then the world, into a massive frenzy, spurred on by the tagline, "Gotta catch 'em all!" Most PokÃƒÂ©mon games are released in sets of two, encouraging trading between owners of each set. Another common release tactic is to release a third game some time later of the same "generation", with a new story. Pikachu sits on top of the PokÃƒÂ©mon heap as the reigning most popular PokÃƒÂ©mon. Much like the other PokÃƒÂ©mon, he was simply imagined into existence as part of the other 150 original species. His name is derived from two Japanese onomatopoeia: "pika", the sound an electric spark makes, and "chuu", the sound a squeaking mouse makes. In all versions of voices heard, through games and anime, Pikachu is voiced by Ikue Otani, even though Pikachu has no real language, except for repeatedly saying the syllables of its own name to communicate. Character: There are two ways to characterize Pikachu. First is as the PokÃƒÂ©mon type. PokÃƒÂ©dex Entry #25 (according to the National PokÃƒÂ©dex) is an electric mouse. It tends to live in grassy or lightly-forested areas. It tends to store electrical energy in pouches in its cheeks, and when agitated, it will release this energy. It can evolve into a Raichu by being exposed to a Thunder Stone. The second way to characterize Pikachu is as Ash Ketchum's famous friend in the PokÃƒÂ©mon anime. Given to him by Professor Oak when the "starter three" were unavailable, Pikachu and Ash started off rocky at first in their relationship, but soon became the best of friends. Pikachu tends not to hang out in his PokÃƒÂ©ball, but instead simply tags along with Ash, or rests on his shoulder. He and Ash remain inseparable throughout the series. Appearance: All Pikachu appear as predominantly yellow mice, with brown stripes on their back, red circular cheeks, and black-tipped pointy ears. They walk on their hind legs, and have a tail shaped like a lightning bolt. Series: The main PokÃƒÂ©mon series is an RPG focused around your character as being a PokÃƒÂ©mon Trainer. While your character alone doesn't fight, you command a team of the eponymous PokÃƒÂ©mon, who you can command to fight for you. You progress through the game, from town to town, battling both wild PokÃƒÂ©mon and other trainers, in the hopes of improving your own PokÃƒÂ©mon as well as capturing new ones to create a bigger and better team. Roles: 1998 -- PokÃƒÂ©mon Red/Blue (GB) (introduced in Japan as Red/Green, then Blue) 1998 -- PokÃƒÂ©mon Pikachu (LCD Unit) 1999 -- Super Smash Bros. (N64) 1999 -- PokÃƒÂ©mon Pinball (GB) 1999 -- PokÃƒÂ©mon Yellow: Special Pikachu Edition (GBC) 1999 -- PokÃƒÂ©mon Snap (N64) 2000 -- PokÃƒÂ©mon Stadium (N64) 2000 -- PokÃƒÂ©mon Trading Card Game (GBC) 2000 -- PokÃƒÂ©mon Puzzle League (N64) 2000 -- PokÃƒÂ©mon Gold/Silver (GBC) 2000 -- Hey You, Pikachu! (N64) 2000 -- PokÃƒÂ©mon Puzzle Challenge (GBC) 2001 -- PokÃƒÂ©mon Stadium 2 (N64) 2001 -- PokÃƒÂ©mon Crystal (GBC) 2001 -- PokÃƒÂ©mon Card GB 2 (GBC) Japan Only 2001 -- Super Smash Bros. Melee (GCN) 2003 -- PokÃƒÂ©mon Ruby/Sapphire (GBA) 2003 -- PokÃƒÂ©mon Pinball Ruby & Sapphire (GBA) 2003 -- PokÃƒÂ©mon Channel (GCN) 2004 -- PokÃƒÂ©mon FireRed/LeafGreen (GBA) 2004 -- PokÃƒÂ©mon Colosseum (GCN) 2005 -- PokÃƒÂ©mon Emerald (GBA) 2005 -- PokÃƒÂ©mon Dash (DS) 2005 -- PokÃƒÂ©mon XD: Gale of Darkness (GCN) 2006 -- PokÃƒÂ©mon Trozei! (DS) 2006 -- PokÃƒÂ©mon Mystery Dungeon Red Rescue Team (GBA) 2006 -- PokÃƒÂ©mon Mystery Dungeon Blue Rescue Team (DS) 2006 -- PokÃƒÂ©mon Ranger (DS) 2007 -- PokÃƒÂ©mon Diamond/Pearl (DS) 2007 -- PokÃƒÂ©mon Battle Revolution (Wii) 2008 -- Super Smash Bros. Brawl (Wii) ============ 3I. Bowser = ============ Culture: The eternal bad guy of the Mario series, Bowser began his days as a direct opponent to Mario and all he stood for. His original conception was based as a turtle with dragon elements. It's possible he was modeled off a kappa, a water sprite from Japanese folklore. This follows with his name in Japan: Koopa. The name "Bowser" was given to him in the American version of Super Mario Bros. Bowser has been voiced by several actors throughout the years. In animated Mario TV series', Harvey Atkin provided the voice. In the video games, he has been voiced by Isaac Marshall, Scott Burns, and Eric Newsome. In the Super Mario Bros. movie, "King Koopa" was portrayed as a human by Dennis Hopper. However, Bowser's not a particularly vocal character (outside of text) and tends to communicate more often with roars and growls. One of the largest inconsistencies surrounding Bowser is his actual size, which seems to vary greatly depending on the game. He's almost always portrayed as being larger than Mario. In most games, Bowser is about seven to ten feet tall (scale), but in Super Mario 64 and Super Mario Sunshine, he's considerably larger, and would be quite tall if he stretched up to his full height. Character: The king of the Koopa army, Bowser rules over his fiery and mountainous kingdom with an iron fist. He continually has his sights set on ruling the Mushroom Kingdom, as well, although his aim in that goal is unclear. Towards that end, he routinely kidnaps the Mushroom Kingdom's Princess Peach. There are rumors that he has a romantic interest towards her, but those are largely unsubstantiated. Early in his career (and in straight Mario games thereafter), Bowser is specifically bent on his goal of conquering the Mushroom Kingdom. However, in recent times, he has become sort of simply a diabolical character, simply acting mean and nasty because it fits his character, as opposed to having a specific goal in mind. This has also led to him becoming a somewhat sympathetic evil character, in that his plans are foiled by incompetence or bad luck. Such sympathies have also led to him being a playable character in storylines, particularly in the RPG/Paper series, which often see him as a bad guy overshadowed by a far greater evil, requiring him to ally with Mario to respond to the threat. Also of note is Bowser's family. Introduced in Super Mario Bros. 3 were the Koopalings, or Koopa Kids. Each having a distinct amoral personality and many sporting odd hairstyles, they served as world-ending villains for Mario to tangle with. Beyond that, an "eighth" Koopaling, known as Bowser Jr., was featured prominently in Super Mario Sunshine. These appearances are independent of the other Koopalings, suggesting perhaps that they exist in different universes, or that the original seven have been retconned. Appearance: Bowser's official appearance is that of dinosaur-like turtle with a touch of dragon. His main body is covered in yellow scales, except on his chest, which is colored a lighter yellow. He has four fingers and three toes on his limbs, each ending in claws. He has a green-and-white-skinned grinning dragon-face with two horns, sharp teeth, and a shock of red hair and eyebrows. He has a shell on his back that's fully green and covered in large spikes. To round off his ensemble, he wears bands on his arms and neck studded with spikes. This appearance has largely remained the same throughout his tenure, with the exception of his hair in the original Super Mario Bros., which apparently could not be implemented due to graphical limitations. Also, in the TV animated series, Bowser was fully green and looked more akin to a crocodile. Series: See Mario. Roles: 1985 -- Super Mario Bros. (NES) 1985 -- Super Mario Bros. 2 (Famicom Disk System) Japan Only 1988 -- Super Mario Bros. 3 (NES) 1990 -- Super Mario World (SNES) 1992 -- Super Mario Kart (SNES) 1993 -- Super Mario All-Stars (SNES) 1993 -- Mario is Missing! (NES/SNES/PC) 1993 -- Mario's Early Years: Preschool Fun (SNES) 1994 -- Hotel Mario (CD-i) 1995 -- Super Mario World 2: Yoshi's Island (SNES) 1996 -- Super Mario RPG (SNES) 1996 -- Super Mario 64 (N64) 1997 -- Mario Kart 64 (N64) 1997 -- Game & Watch Gallery (GB) 1999 -- Mario Party (N64) 1999 -- Super Mario Bros. Deluxe (GBC) 1999 -- Mario Golf (N64) 2000 -- Mario Party 2 (N64) 2000 -- Mario Tennis (N64) 2001 -- Mario Tennis (GBC) 2001 -- Paper Mario (N64) 2001 -- Mario Party 3 (N64) 2001 -- Mario Kart Super Circuit (GBA) 2001 -- Luigi's Mansion (GCN) 2001 -- Super Smash Bros. Melee (GCN) 2002 -- Super Mario World: Super Mario Advance 2 (GBA) 2002 -- Super Mario Sunshine (GCN) 2002 -- Yoshi's Island: Super Mario Advance 3 (GBA) 2002 -- Game & Watch Gallery 4 (GBA) 2002 -- Mario Party 4 (GCN) 2003 -- Mario Golf: Toadstool Tour (GCN) 2003 -- Super Mario Advance 4: Super Mario Bros. 3 (GBA) 2003 -- Mario Party 5 (GCN) 2003 -- Mario Kart: Double Dash!! (GCN) 2003 -- Mario & Luigi: Superstar Saga (GBA) 2004 -- Mario Pinball Land (GBA) 2004 -- Paper Mario: The Thousand-Year Door (GCN) 2004 -- Mario Power Tennis (GCN) 2004 -- Super Mario 64 DS (DS) 2004 -- Mario Party 6 (GCN) 2004 -- Super Mario Fushigi no Korokoro Party (Arcade) Japan Only 2005 -- Yoshi Touch & Go (DS) 2005 -- Mario Party Advance (GBA) 2005 -- Mario Superstar Baseball (GCN) 2005 -- Dance Dance Revolution: Mario Mix (GCN) 2005 -- Mario Kart Arcade GP (Arcade) 2005 -- Mario Party 7 (GCN) 2005 -- Mario Kart DS (DS) 2005 -- Mario & Luigi: Partners in Time (DS) 2005 -- Mario Tennis: Power Tour (GBA) 2005 -- Super Mario Strikers (GCN) 2006 -- Super Princess Peach (DS) 2006 -- New Super Mario Bros. (DS) 2006 -- Mario Hoops 3-on-3 (DS) 2006 -- Yoshi's Island DS (DS) 2007 -- Mario Kart Arcade GP 2 (Arcade) 2007 -- Super Paper Mario (Wii) 2007 -- Mario Party 8 (Wii) 2007 -- Itadaki Street DS (DS) Japan Only 2007 -- Mario Strikers Charged (Wii) 2007 -- Super Mario Galaxy (Wii) 2007 -- Mario & Sonic at the Olympic Games (Wii/DS) 2007 -- Mario Party DS (DS) 2008 -- Super Smash Bros. Brawl (Wii) =========== 3J. Peach = =========== Culture: One of Nintendo's two "damsels in distress", Peach has the dubious distinction of representing the argument of sexism in video games. In her first appearance, and in several thereafter, Peach plays the role of nothing more than the reward at the end of the game. This has become less of a habit in recent years, as Peach has played a more active role in the latest adventures, even being playable in certain games, and the main character in her recent starring debut: Super Princess Peach. One of the controversies about the Princess of the Mushroom Kingdom was her name. In Japan, she has been called "Peach" from day one, but in North America, she was referred to as "Princess Toadstool" or simply "Princess" for a long time. The reason for this is largely unknown, and with the release of Super Mario 64, her name was "retconned" to Peach through the opening letter to Mario. This has led to belief that her "full name" is Princess Peach Toadstool, or perhaps that Peach is a nickname. Regardless, she has been known simply as Peach in North America ever since. I should point out that Super Mario 64 isn't exactly the first game where she was called Peach in America (that would be Yoshi's Safari), but it is the first EAD-made game to do so, making it official, then. Across video games and animations, Peach has been voiced by several actresses: Mami Yamase, Jeannie Elias, Tracey Moore, Jocelyn Benford, Leslie Swan, Asako Kozuki, Jen Taylor, and Nicole Mills. Character: Princess Peach is the de facto ruler of the Mushroom Kingdom. She serves her people with kindness and grace. Despite her proper attitude, though, she sometimes shows a bit of a wild streak, with a thirst for adventure that can rival Mario's. Her talents, outside of royalty-related duties, aren't as pronounced as others, but one that has stood by her ever since her playable debut in Super Mario Bros. 2 is her ability to float for a short amount of time. It is unknown whether this is accomplished by using her gown as a sort of lift device, or if this is an inherent ability. She has also accomplished this feat with the use of a parasol. While it is often implied that she has had relatives that also serve as royalty, none have ever been seen in any game. Despite her solitude on the throne of the Mushroom Kingdom, she has a large and dedicated staff, including Toadsworth, her chancellor, and Toad, her personal retainer. Like most other prominent members of the Mario universe, Peach has found a regular calling among ensemble cast roles in sports and party games. Often, Peach is the one to provide the feminine touch to a largely masculine cast. Appearance: Peach is a human woman in her late teens or early twenties. She has blonde hair that reaches down her back and is usually styled in a feathery hairdo. She's most commonly seen wearing a pink royal gown, a sapphire brooch and earrings, arm-length white gloves, red high-heel shoes, and a small golden crown decorated with sapphires and rubies. Past iterations have interpreted Peach has having darker hair, and the gloves weren't added until Super Mario World. Furthermore, Peach's gown has received an overhaul in recent years. Formerly, her gown was belted with a darker sash that was held tight around her waist, but currently, that has been replaced with looser frills that drape to either side of her. Furthermore, Peach's outfit has changed based on the game she appears in. For example, in sports games, Peach's full-length gown would be a liability, so she often dresses in shorter skirts and more sensible shoes to accommodate. She does have the distinction of having the largest variation in costume of any Mario universe character. Series: See Mario. Roles: 1985 -- Super Mario Bros. (NES) 1985 -- Super Mario Bros. 2 (Famicom Disk System) Japan Only 1987 -- Super Mario Bros. 2 (NES) 1988 -- Super Mario Bros. 3 (NES) 1990 -- Super Mario World (SNES) 1992 -- Super Mario Kart (SNES) 1993 -- Super Mario All-Stars (SNES) 1993 -- Mario is Missing! (NES/SNES/PC) 1993 -- Mario's Early Years: Preschool Fun (SNES) 1994 -- Hotel Mario (CD-i) 1996 -- Super Mario RPG (SNES) 1996 -- Super Mario 64 (N64) 1997 -- Game & Watch Gallery (GB) 1997 -- Mario Kart 64 (N64) 1998 -- Game & Watch Gallery 2 (GBC) 1999 -- Mario Party (N64) 1999 -- Super Mario Bros. Deluxe (GBC) 1999 -- Mario Golf (N64) 1999 -- Game & Watch Gallery 3 (GBC) 2000 -- Mario Party 2 (N64) 2000 -- Mario Tennis (N64) 2001 -- Mario Tennis (GBC) 2001 -- Paper Mario (N64) 2001 -- Mario Party 3 (N64) 2001 -- Super Mario Advance (GBA) 2001 -- Mario Kart Super Circuit (GBA) 2001 -- Luigi's Mansion (GCN) 2001 -- Super Smash Bros. Melee (GCN) 2002 -- Super Mario World: Super Mario Advance 2 (GBA) 2002 -- Super Mario Sunshine (GCN) 2002 -- Game & Watch Gallery 4 (GBA) 2002 -- Mario Party 4 (GCN) 2003 -- Mario Golf: Toadstool Tour (GCN) 2003 -- Super Mario Advance 4: Super Mario Bros. 3 (GBA) 2003 -- Mario Party 5 (GCN) 2003 -- Mario Kart: Double Dash!! (GCN) 2003 -- Mario & Luigi: Superstar Saga (GBA) 2004 -- Mario Pinball Land (GBA) 2004 -- Paper Mario: The Thousand-Year Door (GCN) 2004 -- Mario Power Tennis (GCN) 2004 -- Super Mario 64 DS (DS) 2004 -- Mario Party 6 (GCN) 2004 -- Super Mario Fushigi no Korokoro Party (Arcade) Japan Only 2005 -- Mario Party Advance (GBA) 2005 -- Mario Superstar Baseball (GCN) 2005 -- Mario Kart Arcade GP (Arcade) 2005 -- Mario Party 7 (GCN) 2005 -- Mario Kart DS (DS) 2005 -- Mario & Luigi: Partners in Time (DS) 2005 -- Mario Tennis: Power Tour (GBA) 2005 -- Super Mario Strikers (GCN) 2006 -- Super Princess Peach (DS) 2006 -- New Super Mario Bros. (DS) 2006 -- Mario Hoops 3-on-3 (DS) 2006 -- Yoshi's Island DS (DS) 2007 -- Mario Kart Arcade GP 2 (Arcade) 2007 -- Super Paper Mario (Wii) 2007 -- Mario Party 8 (Wii) 2007 -- Itadaki Street DS (DS) Japan Only 2007 -- Mario Strikers Charged (Wii) 2007 -- Mario & Sonic at the Olympic Games (Wii/DS) 2007 -- Super Mario Galaxy (Wii) 2007 -- Mario Party DS (DS) 2008 -- Super Smash Bros. Brawl (Wii) ================= 3K. Zelda/Sheik = ================= Culture: The other of Nintendo's two "damsels in distress", Zelda has often found herself in the role of captive, in the Legend of Zelda series, requiring the heroic Link to come and rescue her. She was created by Shigeru Miyamoto to simply be the object of Link's quest, thus the naming of the game, "The Legend of Zelda". This becomes a bit misleading in the end, considering that the entire series shares the name, despite the fact that Zelda is not only unplayable, but sometimes doesn't even appear in certain games in the series. Her name is said to come from Zelda Fitzgerald, wife of F. Scott. Naturally, Zelda's repeated state of distress, particularly in early years caused a bit of upheaval, particularly in the West. Accordingly, recent roles that the character of Zelda has filled put her in a more active and powerful role, but she still has yet to be playable in any official Nintendo game besides the Smash Bros. series. Zelda's alter-ego, Sheik, became a hot topic once Ocarina of Time was released. A particularly sticky point of discussion is whether "Sheik" is male or female. Allow me to weigh in on the topic. First of all, arguing this point is entirely moot, as a person named "Sheik" never existed, and it was always Zelda under that disguise. That said, I believe that, in Ocarina of Time, the intention was to portray Zelda as disguising herself as a male. Now, before you start throwing obvious physical attributes of "Sheik" at me, I ALSO believe that, once Melee rolled around, "Sheik" BECAME female, not only to settle the argument, but also to simplify the convention of pronouns when switching between Zelda and Sheik. Much like Link, Zelda has not been vocalized outside of accents and yells, but in the animated series of the late 80's, she was voiced by Cyndy Preston, who portrayed her as a more warrior-like and tomboyish princess, who often rebuffed the brash Link's advances. Character: Like Link, the character of "Zelda" has been portrayed by several different women in Hyrule's history. It is assumed that all are vaguely related to one another, given their connection to the royal blood of Hyrule. Most serve as the active Princess of Hyrule during the time their game takes place, either being the de facto ruler of Hyrule, or the daughter of its King. As has been said earlier, Zelda typically is one to be abducted or otherwise subdued throughout the course of the game. The reasons for these attacks usually refer to both Zelda's latent magical abilities, which tend to be quite powerful, and quite simply her standing as a member of the Hyrule ruling class. As most Zeldas carry the Triforce of Wisdom within them, their powers do not tend to be particularly active or overt, but generally more of a passive nature. However, there are times when Zelda is forced to fight, and a couple have proved themselves competent archers. The Sheik persona is one adopted by Zelda in Ocarina of Time. With Link being held in stasis by the Master Sword and Ganondorf taking over Hyrule, Zelda needed to go into hiding to prevent capture and eventually guide Link. She did this by disguising herself as a Sheikah, not revealing her identity even to Link until all the sages in Hyrule were awakened. Appearance: Zelda is a slender woman of elegant stature. She is generally blonde-haired, and has the pointed ears common to the Hylian race. She is typically dressed in a royal gown, bedecked with Hyrule motif, including the Triforce symbol. She is sometimes found in a simpler dress, and has even been in disguise on occasion. Zelda's "accepted" royal gown is largely white, with a purple upper half. This is accented in gold on the shoulders and in other trim locations. She also typically wears a tiara of some sort. Sheik is an androgynous looking costume. It's a dark form-fitting leotard- like garment, wrapped in bandages on joints, and with the head almost completely covered in a white cloth wrap. The "eye" emblem of the Sheikah is emblazoned on the front. Series: See Link. Roles: 1987 -- The Legend of Zelda (NES) 1988 -- Zelda II: The Adventure of Link (NES) 1989 -- Zelda (G&W) 1992 -- The Legend of Zelda: A Link to the Past (SNES) 1992 -- The Legend of Zelda: Link's Awakening (GB) 1993 -- Link: The Faces of Evil (CD-i) 1993 -- Zelda: The Wand of Gamelon (CD-i) 1994 -- Zelda's Adventure (CD-i) 1998 -- The Legend of Zelda: The Ocarina of Time (N64) (Sheik appearance) 1998 -- The Legend of Zelda: Link's Awakening DX (GBC) 2000 -- The Legend of Zelda: Majora's Mask (N64) 2001 -- The Legend of Zelda: Oracle of Ages (GBC) 2001 -- The Legend of Zelda: Oracle of Seasons (GBC) 2001 -- Super Smash Bros. Melee (GCN) (Sheik appearance) 2002 -- The Legend of Zelda: A Link to the Past & Four Swords (GBA) 2002 -- Game & Watch Gallery 4 (GBA) 2003 -- The Legend of Zelda: The Wind Waker (GCN) 2004 -- The Legend of Zelda: Four Swords Adventures (GCN) 2005 -- The Legend of Zelda: The Minish Cap (GBA) 2006 -- The Legend of Zelda: Twilight Princess (GCN/Wii) 2007 -- The Legend of Zelda: Phantom Hourglass (DS) 2008 -- Super Smash Bros. Brawl (Wii) (Sheik appearance) ================== 3L. Ice Climbers = ================== Culture: I think the poignant thing about the Ice Climbers is their almost complete LACK of cultural impact. When characters for Melee were announced, these two snowy kids came out of nowhere, not having been in a game for well over a decade. Character: Popo (in the blue) and Nana (in the pink) are two parka-wearing kids who love to climb mountains. There isn't much to them besides that. Appearance: Popo is a young boy wearing a blue eskimo parka with the hood pulled up. He also wears mittens and boots. Nana is similar to Popo, except that she wears pink as her dominant color. Both kids are armed with large wooden mallets as a primary weapon. Series: The Ice Climbers only have one game to their name. Ice Climber is a vertically-scrolling game which can be played by two players simultaneously or one alone. The mountain consists of vertically stacked platforms, which the player must break through to reach the next level, all the while avoiding enemies, or bopping them with one's hammer. Roles: 1984 -- Ice Climber (Arcade) 1985 -- Ice Climber (NES) 2001 -- Super Smash Bros. Melee (GCN) 2008 -- Super Smash Bros. Brawl (Wii) ================= 3M. Meta Knight = ================= Culture: While Meta Knight has had little cultural effect, he is believed to be the second most-liked character in the Kirby series, after Kirby. Character: Meta Knight has had many different roles throughout the series: enemy, anti-hero, ally, and secret playable character. He is considered one of the most honorable characters in the Kirby series, despite his ruthlessness. He is the leader of a gang called the "Meta-Knights", which consist of armored characters wielding different weapons, and he commands a floating battleship known as the Halberd. Appearance: Meta Knight's basic body is spherical and blue, and quite similar to Kirby's. He wears purple armored shoes, white gloves, and a grand purple cape. He also wears a mask with a slit for his eyes. He tends to carry a golden sword, which he's incredibly skilled with. Also, in some iterations, his cape can become wings, which he uses to float, similar to Kirby. Series: See Kirby. Roles: 1993 -- Kirby's Adventure (NES) 1995 -- Kirby's Avalanche (SNES) 1996 -- Kirby Super Star (SNES) 1997 -- Kirby's Super Star Stacker (Super Famicom) Japan Only 2002 -- Kirby: Nightmare in Dream Land (GBA) 2003 -- Kirby Air Ride (GCN) 2004 -- Kirby & The Amazing Mirror (GBA) 2005 -- Kirby Canvas Curse (DS) 2006 -- Kirby Squeak Squad (DS) 2008 -- Super Smash Bros. Brawl (Wii) ========= 3N. Pit = ========= Culture: Well, there really isn't much of a cultural impact from this fellow. He was largely known as Kid Icarus throughout history, despite being clearly named "Pit" even during the first game. It is worth noting that, among fans, Pit has been a long-time holdout to appear in a Smash Bros. game. Pit appeared (named "Kid Icarus") in the cartoon "Captain N: The Game Master" as one of the plucky sidekicks to Captain N. Character: Pit is the leader of Lady Paletuna's bodyguard. As the protector of the Goddess of Light, it was his task to traverse the underworld and retrieve the Three Sacred Treasures in order to defeat Medusa and save Angel Land. Appearance: Pit's standard appearance, while generally low-pixel, was defined as being a young man dressed in ancient garb, specifically a chiton and sandals, as well as a golden laurel adorning his head. He also has a small pair of white-feathered wings growing out of his back. Series: The two-game series of Kid Icarus is a side-scrolling platform affair. Pit must jump up and across platforms to reach the end of each area, all while fending off enemies with his bow. Roles: 1987 -- Kid Icarus (NES) 1991 -- Kid Icarus: Of Myths and Monsters (GB) 2008 -- Super Smash Bros. Brawl (Wii) =========== 3O. Wario = =========== Culture: Wario was created by Hirofumi Matsuoka as an antithesis to Mario. His name is meant to combine the name "Mario", and the adjective "warui" (bad). The more obvious (at least to Westerners) suggestion is that it's simply an inversion of the "M" on Mario's cap to create Wario. Like most of Nintendo's mustachioed crew, Wario is voiced by Charles Martinet. Character: Wario's first appearance was meant to be a straight nemesis of Mario, greedy and manipulative compared to Mario's virtues. Soon afterwards, Wario developed into a character of his own, away from Mario. He became more of an anti-hero than a villain, still focusing on greed and mischief, but being less truly diabolical. In addition to roles that concern him looking for treasure, he's also moved on to making games through his company: WarioWare Inc., as a source of income, which has attracted a colorful cast of characters. Appearance: Wario is a larger and more muscular fellow than Mario. He has a jagged mustache, mad-looking eyes, and a large pink nose. Wario has two popular costumes. The first is a spoof of Mario's overalls, only with a yellow hat and shirt, and purple overalls. Also, his gloves have a W on them, and he wears green pointed boots. Wario's second costume is based on his WarioWare appearances: He wears a yellow cycling helmet with his W emblem, a blue shirt, purple pants, a light blue cutoff vest, and yellow fingerless gloves. Series: Despite being a character spawned of Mario, Wario has also developed his own pair of series. The first is a platforming series that involves Wario collecting treasures to satisfy his greed. His signature move in this series is a running shoulder charge. The second series attributed to Wario is the "Warioware, Inc." series. In these games, the player is challenged by a series of "microgames". A microgame is a quick game (usually five seconds) where the player is usually given a one or two-word command about what to do, and it's the player's job to figure out how to beat the game in the short amount of time allotted. These games are presented to the player one after the other, with increasing speed and difficulty. Each game in the series features a cast of colorful characters, and the microgames for each character tend to focus on a specific theme. Roles: 1992 -- Super Mario Land 2: 6 Golden Coins (GB) 1993 -- Wario Land: Super Mario Land 3 (GB) 1993 -- Mario & Wario (SNES) Japan Only 1994 -- Wario's Woods (NES/SNES) 1994 -- Wario Blast: Featuring Bomberman! (GB) 1995 -- Virtual Boy Wario Land (Virtual Boy) 1997 -- Mario Kart 64 (N64) 1998 -- Wario Land II (GB/GBC) 1998 -- Game & Watch Gallery 2 (GBC) 1999 -- Mario Party 1999 -- Mario Golf (N64/GBC) 2000 -- Wario Land 3 (GBC) 2000 -- Mario Party 2 (N64) 2000 -- Mario Tennis (N64) 2001 -- Mario Tennis (GBC) 2001 -- Dr. Mario 64 (N64) 2001 -- Mario Party 3 (N64) 2001 -- Mario Kart Super Circuit (GBA) 2001 -- Wario Land 4 (GBA) 2002 -- Mario Party 4 (GCN) 2003 -- Mario Golf: Toadstool Tour (GCN) 2003 -- Wario World (GCN) 2003 -- WarioWare, Inc: Mega Microgame$ (GBA) 2003 -- Mario Party 5 (GCN) 2003 -- Mario Kart: Double Dash!! (GCN) 2004 -- WarioWare, Inc: Mega Party Game$ (GCN) 2004 -- Mario Golf: Advance Tour (GBA) 2004 -- Mario Power Tennis (GCN) 2004 -- Super Mario 64 DS (DS) 2004 -- Mario Party 6 (GCN) 2005 -- WarioWare: Touched! (DS) 2005 -- WarioWare: Twisted! (GBA) 2005 -- Mario Superstar Baseball (GCN) 2005 -- Dance Dance Revolution: Mario Mix (GCN) 2005 -- Mario Kart Arcade GP (Arcade) 2005 -- Mario Party 7 (GCN) 2005 -- Mario Kart DS (DS) 2005 -- Super Mario Strikers (GCN) 2006 -- Mario Hoops 3-on-3 (DS) 2007 -- WarioWare: Smooth Moves (Wii) 2007 -- Wario: Master of Disguise (DS) 2007 -- Mario Kart Arcade GP 2 (Arcade) 2007 -- Mario Party 8 (Wii) 2007 -- Itadaki Street DS (DS) Japan Only 2007 -- Mario Strikers Charged (Wii) 2007 -- Mario & Sonic at the Olympic Games (Wii/DS) 2007 -- Mario Party DS (DS) 2008 -- Super Smash Bros. Brawl (Wii) ========= 3P. Ike = ========= Culture: There's not much to say here for Ike except that he represents the long- vaunted Fire Emblem series, which for many years was exclusive to Japan. Only in 2003 was the seventh game released in North America, and every game since. Character: The main character of Fire Emblem: Path of Radiance, Ike is the son of Commander Greil, leader of the Greil mercenaries. He inherits the mercenaries from his father soon after his last day of training and leads them across the continent of Tellius, intent on restoring peace and defeating the Daein Army, for the hope of restoring Crimea, installing Princess Elincia on the throne, and uniting the human beorc and the half-beast laguz. He also plays an important role in the sequel, Radiant Dawn, which takes place three years later. Resuming command of the Greil Mercenaries after the war, Ike is hired halfway through the game to back up the Laguz Alliance as they lead a war against Begnion oppression. Appearance: Ike is a young man with blue hair (gotta have blue hair). He wears a red tunic under a blue jacket, with white leggings and boots. He also wears light gauntlets, sports a red cape, and a greenish-black headband. His main weapon is a sword. Series: The Fire Emblem series is a tactical turn-based strategy game in a fantasy setting. Characters in an army or battalion are pitted against opposing enemy forces, where the armies take turns moving and attacking with their weapons or magic. Unlike some other series that involve creating or hiring faceless soldiers to battle with, Fire Emblem has you take from a cast of individual people, all with a story behind them. Also distinctive to the game is that there is no way to revive comrades who have fallen in battle. Roles: 2005 -- Fire Emblem: Path of Radiance (GCN) 2007 -- Fire Emblem: Radiant Dawn (Wii) 2008 -- Super Smash Bros. Brawl (Wii) ===================== 3Q. PokÃƒÂ©mon Trainer = ===================== Culture: The stars of the PokÃƒÂ©mon series have always been the cute little monsters themselves, so it's easy to forget that behind most great PokÃƒÂ©mon, you'll find a talented and determined PokÃƒÂ©mon Trainer. Serving as the human connection to the world, the PT represents the player as he explores the world of PokÃƒÂ©mon. Character: Since each trainer is meant to be an avatar of the player him/herself, there really is very little established character to attribute to the PT. He starts from humble beginnings in his hometown, receiving his first PokÃƒÂ©mon and setting out to explore the world, meeting all kinds of different trainers and battling their PokÃƒÂ©mon teams. If you wish to know the identity of each Trainer "costume", head over to the corresponding section in the "Character in Game" section. However, the PokÃƒÂ©mon he uses are quite distinctive. Specifically, they're all the original three PokÃƒÂ©mon available in the first game, in various states of evolution. Ivysaur is National PokÃƒÂ©dex #2. It is known in Japan as "Fushigi Sou" (strange grass). It is the second stage of evolution, preceded by Bulbasaur and succeeded by Venusaur. It is a grass/poison-type Seed PokÃƒÂ©mon, with common traits of both plants and animals. Charizard is National PokÃƒÂ©dex #6. It is known in Japan as "Lizardon", most likely a portmanteau of "Lizard" and the suffix "-don", used for certain dinosaurs. It is a fire/flying-type Flame PokÃƒÂ©mon. It is the final stage of its evolution, preceded by Charmander and Charmeleon. Its flame is said to be hot enough to melt rock. Squirtle is National PokÃƒÂ©dex #7. It is known in Japan as "Zenigame" (pond turtle). It is the first stage of evolution, followed by Wartortle and Blastoise. It is a water-type Tiny Turtle PokÃƒÂ©mon, with the ability to shoot water out of its mouth, and to hide inside its shell. Appearance: The appearance of the PT is variable in nature, since people from all walks of life find a calling to be Trainers. The "default" playable trainer from the very first game (and the default costume for the Brawl character) is a ten-year-old boy who wears a shirt, jeans, vest jacket, and a hat based off the concept of a PokÃƒÂ© Ball. The Ivysaur is a squat blue-colored lizard with pointy ears and a fanged maw. Its most distinctive feature is the plant that grows out of its back. In this stage of evolution, the plant has begun to blossom, with the leaves fanning out, exposing the pink bud. The Charizard is a larger red western-type dragon. It walks on its hind legs, has forearms, large wings, and a tail whose tip is always on fire. The Squirtle is a blue turtle with a brown shell that walks on its hind legs. It has a generally pleasant look on its face. Series: See Pikachu. Roles: 1998 -- PokÃƒÂ©mon Red/Blue (GB) (introduced in Japan as Red/Green, then Blue) 1999 -- PokÃƒÂ©mon Yellow: Special Pikachu Edition (GBC) 2000 -- PokÃƒÂ©mon Stadium (N64) 2000 -- PokÃƒÂ©mon Gold/Silver (GBC) 2001 -- PokÃƒÂ©mon Stadium 2 (N64) 2001 -- PokÃƒÂ©mon Crystal (GBC) 2003 -- PokÃƒÂ©mon Ruby/Sapphire (GBA) 2004 -- PokÃƒÂ©mon FireRed/LeafGreen (GBA) 2004 -- PokÃƒÂ©mon Colosseum (GCN) 2005 -- PokÃƒÂ©mon Emerald (GBA) 2005 -- PokÃƒÂ©mon XD: Gale of Darkness (GCN) 2006 -- PokÃƒÂ©mon Ranger (DS) 2007 -- PokÃƒÂ©mon Diamond/Pearl (DS) 2007 -- PokÃƒÂ©mon Battle Revolution (Wii) 2008 -- Super Smash Bros. Brawl (Wii) Note: Of course, it's difficult to determine what constitutes a PT being in a PokÃƒÂ©mon game. One could make the case that every game has a "trainer" that is represented by the player interacting, but I chose to include only those games where a trainer is physically represented in the game in the pictoral sense. If someone wants to argue that a game does, in fact, feature a trainer, you're more than welcome to. ================ 3R. Diddy Kong = ================ Culture: Possibly one of the first Nintendo characters created outside of Japan, Diddy Kong was created by English company Rare to give Donkey Kong a partner as he struck out on his own in the Donkey Kong Country series. Following the character's success in that role, Diddy was continually used in the further Donkey Kong series games, even starring in some on his own, as well as becoming a supporting character in the Mario sports games. Character: Diddy Kong is Donkey Kong's "little buddy". It's unknown how they first met, but it is generally assumed that the young chimp started tagging along with the more venerable DK to bask in his fame. They developed into friends, with Diddy's first active role occurring at a time when the Kremlings stole DK's banana hoard. Since then, Diddy has been ever-present in the fight against the Kremlings. Appearance: Diddy is a chimp with brown hair covering most of his body, except for his hands and feet, his face, and his stomach. He generally wears a red baseball cap and a red sleeveless t-shirt, which may or may not have yellow stars on it. Series: See Donkey Kong. Roles: 1994 -- Donkey Kong Country (SNES) 1995 -- Donkey Kong Country 2: Diddy's Kong Quest (SNES) 1995 -- Donkey Kong Land (GB) 1995 -- Donkey Kong Country 3: Dixie Kong's Double Trouble (SNES) 1996 -- Donkey Kong Land 2: Diddy's Kong Quest (GB) 1997 -- Donkey Kong Land 3 (GB) 1997 -- Diddy Kong Racing (N64) 1999 -- Donkey Kong 64 (N64) 2000 -- Donkey Kong Country (GBC) 2003 -- Mario Golf: Toadstool Tour (GCN) 2003 -- Mario Kart: Double Dash!! (GCN) 2004 -- Donkey Konga (GCN) 2004 -- Mario Power Tennis (GCN) 2005 -- Donkey Konga 2 (GCN) 2005 -- Donkey Konga 3 (GCN) Japan Only 2005 -- Mario Superstar Baseball (GCN) 2005 -- DK: King of Swing (GBA) 2006 -- Mario Hoops 3-on-3 (DS) 2007 -- Diddy Kong Racing DS (DS) 2007 -- Mario Strikers Charged (Wii) 2007 -- DK Jungle Climber (DS) 2007 -- Donkey Kong Barrel Blast (Wii) 2008 -- Super Smash Bros. Brawl (Wii) =========== 3S. Lucas = =========== Culture: Outside of Japan, there's almost no culture impact of the new Mother protagonist. The only pull that Lucas gets in this country is from die-hard Mother/EarthBound fans (like me) seriously praying for a North America release of Mother 3. Character: Lucas is a young boy living on Nowhere Islands, which is under the control of the Pig Army. He's considered something of a crybaby by his twin brother Claus, who is more adventurous. His father, Flint, is also quite an adventurer. Lucas is somewhat reluctant to fight against the Pig Army, but through the course of events, the burden is thrust upon him, as his psychic powers flourish. Appearance: Lucas is a chubby boy with solid black eyes, and swirly blonde hair. He wears a striped shirt, blue jean shorts, and sneakers. Series: The Mother series is an RPG set in modern times. The characters wander around small towns, cities, as well as stranger areas, all populated with regular- looking people. Combat is similar to the Dragon Quest series, in that the monsters appear facing the screen, which gives the perpsective of the team. The Mother series is known for its quirky humor and odd enemies. Roles: 2006 -- Mother 3 (GBA) Japan Only 2008 -- Super Smash Bros. Brawl (Wii) ================= 3T. King Dedede = ================= Culture: Dedede has little cultural significance, apart from his standing as a member of the Kirby cast. It's of note to say that Dedede was originally intended to be in the original Super Smash Bros., but was cut from the cast before the end, so he only existed as a background character in Kirby's stage. The voice of Dedede has been provided by actors Ted Lewis and Kenichi Ogata, in the Kirby anime (known in the US as Kirby: Right Back at Ya!) Character: Appearing as the main antagonist in the first Kirby game, Dedede has been an everpresent thorn in the side of justice on Popstar. He declares himself the planet's de facto king, but as they say, no one voted for him. His evildoings tend to run on the side of mischief, gluttony, or selfishness, as opposed to outright malicious schemes. On occasions, he and Kirby have teamed up to take down a common foe. Despite their differences in appearance, Kirby and Dedede have much the same abilities. Dedede can inhale and exhale forcefully, as well as inflate himself to float. Other attributes include the ability to leap in the air and bodyslam to the ground, and the use of his weapon of choice: a large wooden mallet. Appearance: Dedede is a large penguin-type character. His "feathers" are predominantly blue, except for a tan belly, and he has an orange beak and feet. His outfit consists mainly of a red fur-lined robe (with his "DDD" insignia on the back), and a red bobble hat that looks somewhat like a crown. Also, he wears a red and yellow belt, and sometimes is seen wearing a robe underneath that. Also, he's sometimes seen with yellow gloves, or just bare blue flippers. Series: See Kirby. Roles: 1992 -- Kirby's Dream Land (GB) 1993 -- Kirby's Pinball Land (GB) 1993 -- Kirby's Adventure (NES) 1993 -- Kirby's Dream Land 2 (GB) 1995 -- Kirby's Dream Course (SNES) 1995 -- Kirby's Avalanche (SNES) 1995 -- Kirby's Blockball (GB) 1996 -- Kirby Super Star (SNES) 1996 -- Kirby's Dream Land 3 (SNES) 1997 -- Kirby's Star Stacker (GB) 1997 -- Kirby's Super Star Stacker (Super Famicom) Japan Only 1998 -- Kirby Baseball (Super Famicom) Japan Only 2000 -- Kirby 64: The Crystal Shards (N64) 2001 -- Kirby's Tilt 'n' Tumble (GBC) 2002 -- Kirby: Nightmare in Dream Land (GBA) 2003 -- Kirby Air Ride (GCN) 2005 -- Kirby: Canvas Curse (DS) 2006 -- Kirby: Squeak Squad (DS) 2008 -- Super Smash Bros. Brawl (Wii) ============ 3U. Olimar = ============ Culture: Captain Olimar was introduced as the protagonist of the Pikmin series, when it was released in 2001 on the GameCube. Nintendo designer Shigeru Miyamoto has said he conceived of the concept while working in his garden, watching his plants grow, and conceiving the little Pikmin creatures as a result. Character: Olimar is a space freighter captain from the planet Hocotate. He first lands on the planet of the Pikmin (which is in reality, Earth), after being struck by a meteor. After landing, he finds that his ship has partially broken apart and he needs to enlist the help of the Pikmin in order to find all the parts and put the ship back together so he can leave the planet before his air supply runs out. The Pikmin themselves are plant-animal hybrids. They live in structures called Onions. They tend to be a rather timid race, but they can band together in the presence of a strong leader in order to defend themselves or accomplish a task. Appearance: Olimar is a very small humanoid, most commonly seen in his space suit. He stands at approximately one inch tall. His non-human characteristics are centered around his head, which is much larger in proportion to the rest of his body than a humans. He also has a rather large nose, pointed ears, a small tuft of brown hair, and sleepy-looking eyes. His space suit is a simple white suit with a bubble-like helmet. The helmet is topped off with an antenna that ends in a red bulb. The Pikmin are small and vaguely humanoid, in that they have two arms, two legs, and an obvious head. They stand at half an inch tall. They are predominantly a single color, one of five. Pikmin have a stem-like antenna on top of their head that ends in a plant-like object: either a leaf, a bud, or a flower. Red Pikmin have a pointed nose. Yellow Pikmin have large pointed ears. Blue Pikmin have obvious gills. Purple Pikmin are larger and more bulbous, and White Pikmin are thinner and have segmented pink eyes. Series: The two Pikmin games are action games with elements of growth simulation games. The objective is to use Olimar to guide his group of Pikmin. Since Olimar can't do much on his own, he relies on the abilities of the Pikmin to carry items, fight, and create new paths to travel. The main focus of the games are to find ship parts or treasures and bring them back to the ship, all while avoiding death by the game's large predators. Roles: 2001 - Pikmin (GCN) 2004 - Pikmin 2 (GCN) 2008 - Super Smash Bros. Brawl (Wii) ========== 3V. Ness = ========== Culture: Ness' cultural impact has been very slight, except among American EarthBound fans desperately clamoring for a localization of the third game. He was created by "Mother" series creator Shigesato Itoi simply as a small boy from humble beginnings who ends up saving the world. He was also considered one of the oddest of inclusions in the original Super Smash Bros., as he was the only character in the game to only have been featured in one game at that time. Of note is the fact that EarthBound (Mother 2) is the ONLY game that features Ness. The first Mother features a boy named Ninten, who looks admittedly simliar to Ness. Mother 3 doesn't feature Ness specifically, but there are a few references made to him. Character: Ness is a small boy from the town of Onett in the country of Eagleland. When a meteor crashes in his town, he investigates and begins a world-saving adventure. With his friends Paula, Jeff, and Poo, and his amazing psychic abilities, Ness protects the world against the infestation of the alien, Giygas. Appearance: Ness is a small boy with a round head. He's dressed in a striped shirt, jean shorts, sneakers, and wears a red cap on his head, turned sideways. He also sports a yellow backpack. Series: See Lucas. Roles: 1994 -- Mother 2/EarthBound (SNES) 1999 -- Super Smash Bros. (N64) 2001 -- Super Smash Bros. Melee (GCN) 2008 -- Super Smash Bros. Brawl (Wii) =========== 3W. Marth = =========== Culture: As the banner character of the Fire Emblem series, Marth was assured a spot in this roster, despite the fact that American folk still don't know him outside of a Smash Bros. game. Still, we may yet get that chance when the DS Fire Emblem drops some time this year. Character: Marth is the prince of the kingdom of Altea and a direct descendant of the legendary hero, Anri, who slew the dark dragon Medeus. When his father is killed by a priest who follows Medeus, he sets out to reclaim his throne and save his captured sister, using the treasure known as the Fire Emblem and the legendary sword, Falchion, the Sword of Light. Appearance: Marth is a thin, noble-looking young man in his late teens/early twenties. He has blue hair, wears a diadem on his head. His main outfit is predominantly blue, with a tunic, breeches, boots, gloves, and a long flowing cape, which has an inner red trim. His main weapon, the Falchion, is a relatively slim-looking sword, with a size that belies its true power. Series: See Ike. Roles: 1990 -- Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi (Famicom) Japan Only 1994 -- Fire Emblem: Monshou no Nazo (Super Famicom) Japan Only 2001 -- Super Smash Bros. Melee (GCN) 2008 -- Super Smash Bros. Brawl (Wii) 2008 -- Fire Emblem DS (DS) =========== 3X. Luigi = =========== Culture: The absolute definition of "2P", Luigi was created to be Mario's brother, a second-player character in the game Mario Bros. The name came from a pizza parlor near Redmond, WA named "Mario & Luigi's". Ever playing second fiddle to his brother, Luigi has nonetheless developed into a character all his own, particularly in Super Mario Bros. 2, where all four characters had different abilities. Also, there have been games that have put Luigi in the driver's seat, such as Mario is Missing and Luigi's Mansion. Luigi, like all of the plumbers, is voiced by Charles Martinet. His tone of voice differs from game to game. In certain games, such as Mario Party and Super Smash Bros., his voice is higher-pitched than Mario's. In other games, such as Mario Kart 64, he has a noticably deeper voice. This deeper voice has appeared in far more recent games, and is more than likely the proper tone. In live action, Luigi is portrayed by Danny Wells in the Super Mario Bros. Super Show, and is played by John Leguizamo in the Super Mario Bros. movie. Character: Mario's younger, yet taller brother has been portrayed as being more timid than his sibling. Not as used to the concept of adventure, Luigi seems to prefer to stay at home while Mario goes out on adventures. Of course, Luigi has been put into action many times, most often by his brother's side. Once his distinct ablities developed, it had been revealed that Luigi can jump quite a bit higher than his brother, but he tends to have worse traction. In addition to travelling with Mario on his adventures, Luigi has also become a regular in the "Mario cast" that frequents sports and party games. Appearance: Luigi's current appearance shows a taller and thinner Italian guy, with brown hair and a darker mustache. He generally wears a green shirt and painter's cap with an "L" on it. He wears blue jean overalls, white gloves, and brown boots, much like his brother. Series: See Mario. Roles: 1983 -- Mario Bros. (Arcade/NES) 1985 -- Super Mario Bros. (NES) 1985 -- Super Mario Bros. 2 (Famicom Disk System) 1985 -- Wrecking Crew (NES) 1987 -- Super Mario Bros. 2 (NES) 1990 -- Super Mario Bros. 3 (NES) 1991 -- Super Mario World (SNES) 1991 -- Mario Open Golf (NES) 1992 -- Super Mario Kart (SNES) 1993 -- Super Mario All-Stars (SNES) 1993 -- Mario & Wario (SNES) Japan Only 1993 -- Mario is Missing! (NES/SNES/PC) 1993 -- Mario's Early Years: Fun With Numbers (SNES) 1993 -- Mario's Early Years: Fun With Letters (SNES) 1994 -- Hotel Mario (CD-i) 1995 -- Mario's Tennis (Virtual Boy) 1995 -- Super Mario World 2: Yoshi's Island (SNES) (as Baby Mario) 1996 -- Super Mario RPG (SNES) 1996 -- Super Mario 64 (N64) 1997 -- Game & Watch Gallery (GB) 1997 -- Mario Kart 64 (N64) 1999 -- Mario Party (N64) 1999 -- Super Smash Bros. (N64) 1999 -- Super Mario Bros. Deluxe (GBC) 1999 -- Mario Golf (N64/GBC) 1999 -- Game & Watch Gallery 3 (GBC) 2000 -- Mario Party 2 (N64) 2000 -- Mario Tennis (N64) 2001 -- Mario Tennis (GBC) 2001 -- Paper Mario (N64) 2001 -- Mario Party 3 (N64) 2001 -- Super Mario Advance (GBA) 2001 -- Mario Kart Super Circuit (GBA) 2001 -- Luigi's Mansion (GCN) 2001 -- Super Smash Bros. Melee (GCN) 2002 -- Super Mario World: Super Mario Advance 2 (GBA) 2002 -- Yoshi's Island: Super Mario Advance 3 (GBA) 2002 -- Game & Watch Gallery 4 (GBA) 2002 -- Mario Party 4 (GCN) 2003 -- Mario Golf: Toadstool Tour (GCN) 2003 -- Super Mario Advance 4: Super Mario Bros. 3 (GBA) 2003 -- Mario Party 5 (GCN) 2003 -- Mario Kart: Double Dash!! (GCN) 2003 -- Mario & Luigi: Superstar Saga (GBA) 2004 -- Mario Golf: Advance Tour (GBA) 2004 -- Mario Pinball Land (GBA) 2004 -- Paper Mario: The Thousand-Year Door (GCN) 2004 -- Mario Power Tennis (GCN) 2004 -- Super Mario 64 DS (DS) 2004 -- Mario Party 6 (GCN) 2004 -- Super Mario Fushigi no Korokoro Party (Arcade) Japan Only 2005 -- Yoshi Touch & Go (DS) 2005 -- Mario Party Advance (GBA) 2005 -- Mario Superstar Baseball (GCN) 2005 -- Dance Dance Revolution: Mario Mix (GCN) 2005 -- Mario Kart Arcade GP (Arcade) 2005 -- Mario Party 7 (GCN) 2005 -- Mario Kart DS (DS) 2005 -- Mario & Luigi: Partners in Time (DS) 2005 -- Mario Tennis: Power Tour (GBA) 2005 -- Super Mario Strikers (GCN) 2006 -- Super Princess Peach (DS) 2006 -- New Super Mario Bros. (DS) 2006 -- Mario Hoops 3-on-3 (DS) 2006 -- Mario vs. Donkey Kong 2: March of the Minis (DS) 2006 -- Yoshi's Island DS (DS) 2007 -- Mario Kart Arcade GP 2 (Arcade) 2007 -- Super Paper Mario (Wii) 2007 -- Mario Party 8 (Wii) 2007 -- Itadaki Street DS (DS) Japan Only 2007 -- Mario Strikers Charged (Wii) 2007 -- Mario & Sonic at the Olympic Games (Wii/DS) 2007 -- Super Mario Galaxy (Wii) 2007 -- Mario Party DS (DS) 2008 -- Super Smash Bros. Brawl (Wii) =========== 3Y. Falco = =========== Culture: Although not nearly as culturally important as Fox to the Star Fox series, Falco has earned a proper fan following as a result of his appearance and attitude. Character: Falco Lombardi is an expert pilot from the Lylat system. He's a long-time friend of Fox McCloud, even though the two don't always see eye-to-eye. He often acts arrogant and overconfident, which can sometimes land him in a mess, but he's usually skilled enough to get out of them. There has been more than occasion where Falco has actually left the Star Fox team to pursue his own goals, but in the end, he always seems to come back to the team, often when they need the help the most. Appearance: Falco is an anthropomorphic bird. He is similar to Fox and the rest of the Star Fox cast in that he has a basic humanoid shape, but he has an obviously avian head. His feathers are almost entirely blue, except for a ridge around his eyes that is colored red. His beak is yellow, and he has tail-feathers that stick out his rear. He's most often seen in a rugged-looking flight suit, similar to Fox's, but has adopted different costumes based on the game. Series: See Fox. Roles: 1993 -- Star Fox (SNES) 1997 -- Star Fox 64 (N64) 2001 -- Super Smash Bros. Melee (GCN) 2002 -- Star Fox Adventures: Dinosaur Planet (GCN) 2005 -- Star Fox Assault (GCN) 2006 -- Star Fox Command (DS) 2008 -- Super Smash Bros. Brawl (Wii) ==================== 3Z. Captain Falcon = ==================== Culture: In the "real world", Falcon has had little impact, except for his roles as the poster boy of the F-Zero series and his resurgence as a member of the Smash Bros. series. He was created by Takaya Imamura and Shigeru Miyamoto along with the other original four racers as simply to prove that there were beings in those racers. Character: Captain Douglas Jay Falcon is the pilot of the Blue Falcon in the F-Zero Grand Prix. His origins are mysterious, and tend to change from game to game. Currently, it has been established that he has worked on the Internova Police Force, and as a bounty hunter prior to becoming an F-Zero star. The F-Zero anime fleshed out his character a bit more, placing him as the reluctant hero on the trail of Black Shadow, while avoiding his clone, Blood Hawk. Appearance: Falcon wears a combination flight suit and body armor. The suit itself is predominantly blue (or bluish-purple, depending on the game). He wears yellow and red gloves, gold metallic boots, a yellow scarf, a gray metallic shoulder pad on his right shoulder, and his trademark red racing helmet, with black visor, and golden falcon emblazoned on the front. Under the helmet, Falcon appears to be an unremarkable brown-haired man in his thirties. Series: The F-Zero series is a high-speed racing game series, set in the distant future where wheel-less floating craft race on fast-moving sci-fi tracks. Known for its breakneck speeds and dangerous tracks, the series tends to focus more on the racing than the story of its characters, which explains why Captain Falcon had to be built from the ground up for the Smash series. Roles: 1990 -- F-Zero (SNES) 1998 -- F-Zero X (N64) 1999 -- Super Smash Bros. (N64) 2001 -- F-Zero: Maximum Velocity (GBA) 2001 -- Super Smash Bros. Melee (GCN) 2003 -- F-Zero GX (GCN) 2003 -- F-Zero AX (Arcade) 2004 -- F-Zero: GP Legend (GBA) 2004 -- F-Zero Climax (GBA) Japan Only 2008 -- Super Smash Bros. Brawl (Wii) ============== 3AA. Lucario = ============== Culture: One of the more popular PokÃƒÂ©mon to come out of the latest generation, Lucario earned its popularity as a result of its appearance and style, as well as its use as a PokÃƒÂ©mon. It has also starred in its own PokÃƒÂ©mon movie, Lucario and the Mystery of Mew, where it was voiced by Sean Schemmel and Daisuke Namikawa, in the respective English and Japanese dubs. Character: National PokÃƒÂ©dex #448 is a Fighting/Steel Aura PokÃƒÂ©mon. It evolves from a baby form, Riolu, after achieving a certain amount of Happiness. One of its trademarks is its ability to sense something called "Aura", which it will use to track the movements of its opponents. It is apparently also able to understand human speech. Appearance: Lucario appears as an anthropomorphic jackal. It is colored a combination of black and blue on its fur, with a cream-colored midsection. It has pointed ears, black flaps that stretch behind its head, and a blue tail. It also has a spike on the back of each hand, and one in the center of its chest. Series: See Pikachu. Roles: 2007 -- PokÃƒÂ©mon Diamond/Pearl (DS) 2007 -- PokÃƒÂ©mon Battle Revolution (Wii) 2008 -- Super Smash Bros. Brawl (Wii) ============= 3BB. R.O.B. = ============= Culture: One of the first most recognizable faces of Nintendo, R.O.B., known simply as the Famicom Robot in Japan, gained quite a bit of notoriety in Nintendo's early days despite his relative lack of use. He was designed as a robot that the player could operate and interact with through the Nintendo Entertainment System and specialized games, but was eventually shelved due to his relative lack of use. In the decades since, he has earned an underground fanbase who adore his old-school charm, and has had several cameo appearances in certain Nintendo games. Character: As R.O.B. is just a Robotic Operating Buddy, he doesn't truly have a character attached to him. His lot in life is to be used as an accessory to the games he was created for. However, he has had a small revival in the Star Fox series, as the android caretaker of the Great Fox was named "ROB 64", and looked somewhat similar to his accessory of origin. Appearance: R.O.B. is a squat robot about 24 cm tall. He has a flat rectangular head with two optical sensors which detect flashes from the TV screen. His upper body is also rectangular and he sports two gray arms that he uses for grasping. He has no legs; just a hexagonal base to perch on. Series: Well, there's not much to say about the two games that star R.O.B., since he's meant to be more of an accessory than a standing series. Games involving R.O.B. were rather dependant on his own abilities, and tended to operate on an honor system. Roles: 1985 -- Gyromite (NES) 1985 -- Stack-Up (NES) 2005 -- Mario Kart DS (DS) 2008 -- Super Smash Bros. Brawl (Wii) ======================= 3CC. Mr. Game & Watch = ======================= Culture: The very first Nintendo "character" was this rather indistinct looking black fellow. Representing the protagonist's character in the myriad Game & Watch library, Mr. G&W has known several different jobs. The entire Game & Watch series was reportedly developed by Gunpei Yokoi after he sat on a train and observed a bored businessman pressing the buttons on his LCD calculator. The rest was history, and these LCD games flew off the shelves, being the first truly successful portable systems of their time. Character: Uh, there's not much to say. He's certainly an industrious fellow, but he's hardly a character outside of being an output for the system. He was apparently known fondly as "Hideo", until SSBM, where he became an official character with a style all his own. Appearance: Mr. G&W is a completely black humanoid seen from profile. He has a bulbous body, spindly legs with fat feet, and thin arms that end in balled fists. His nose is about a quarter the size of his large oval-shaped head, which is always seen in profile, and his mouth often opens, but he has no other visible facial features. Series: The Game & Watch games, being some of the earliest portable games, were designed to be simple tasks, generally not involving much besides one thing to do, such as juggling, or catching something. They were simple LCD games, so their range was rather limited, even as the series progressed through the 80's. Roles: 1980 -- Ball (G&W) 1980 -- Flagman (G&W) 1980 -- Vermin (G&W) 1980 -- Fire (G&W) 1980 -- Judge (G&W) 1981 -- Manhole (G&W) 1981 -- Helmet (G&W) 1981 -- Lion (G&W) 1981 -- Parachute (G&W) 1981 -- Octopus (G&W) 1981 -- Chef (G&W) 1981 -- Egg (G&W) 1981 -- Turtle Bridge (G&W) 1982 -- Fire Attack (G&W) 1982 -- Oil Panic (G&W) 1982 -- Green House (G&W) 1983 -- Rain Shower (G&W) 1983 -- Life Boat (G&W) 1984 -- Spitball Sparky (G&W) 1984 -- Crab Grab (G&W) 1988 -- Goldcliff (G&W) 1988 -- Climber (G&W) 1997 -- Game & Watch Gallery (GB) 1998 -- Game & Watch Gallery 2 (GBC) 1999 -- Game & Watch Gallery 3 (GBC) 2001 -- Super Smash Bros. Melee (GCN) 2002 -- Game & Watch Gallery 4 (GBA) 2008 -- Super Smash Bros. Brawl (Wii) Unfortunately, it's kinda tough to define exactly what roles have featured Mr. G&W. Certain games, while not obviously featuring specific characters, are defined enough that they don't look like a blank black-colored fellow. ================ 3DD. Ganondorf = ================ Culture: Far more villainous than Bowser, but with more personality than any Metroid, Ganondorf has a large fan following as one of Nintendo's more favorite villains. Originally conceived as a massive blue pig demon known as "Ganon" (no, not "Gannon"), he was installed as the main antagonist for the Zelda series. Later games in the series fleshed out his character, establishing him as being a human before his current form, then establishing his history and beginnings, making him one of the few Nintendo characters with a large retroactive history. Like the rest of the Zelda cast, Ganondorf has never spoken lines, but has grunted and yelled. He has been voiced by Takashi Nagasako and Hironori Miyata. Ganon has appeared in the Zelda animated series as a brown pig-like sorcerer, where he was voiced by Len Carlson. Character: While there are reportedly several "Links" and "Zeldas" throughout Hyrule's history, there is believed to be only one Ganondorf, also known as Ganon. He was born as one of the only males born to the Gerudo tribe every 100 years, and as such, he became their king. Despite his power and abilities, he desired more, so he feigned pledging loyalty to the King of Hyrule so he could become closer to the power of the Triforce. Once he acquired the Triforce, the holy artifact split, and he retained only one third: the Triforce of Power. Since then he has been obsessed both with acquiring the complete Triforce as well as wreaking his revenge on the Royal House of Hyrule and the line of Heroes. Appearance: Ganondorf's human appearance is that of a bronze-skinned red-haired Gerudo thief. He generally wears dark clothes or armor of varying styles, depending on the game. In his "pig" form, he's generally blue in color, and his actual form varies depending on the game, be it bulbously humanoid, more feral with larger horns, or completely a hairy boar-like creature. In his human form, he tends to use one or two swords as weapons, while his pig forms wield a large trident. Series: See Link. Roles: 1987 -- The Legend of Zelda (NES) 1992 -- The Legend of Zelda: A Link to the Past (SNES) 1993 -- Link: The Faces of Evil (CD-i) 1993 -- Zelda: The Wand of Gamelon (CD-i) 1994 -- Zelda's Adventure (CD-i) 1998 -- The Legend of Zelda: Ocarina of Time (N64) 2001 -- The Legend of Zelda: Oracle of Ages (GBC) 2001 -- The Legend of Zelda: Oracle of Seasons (GBC) 2001 -- Super Smash Bros. Melee (GCN) 2002 -- The Legend of Zelda: A Link to the Past & Four Swords (GBA) 2003 -- The Legend of Zelda: The Wind Waker (GCN) 2004 -- The Legend of Zelda: Four Swords Adventures (GCN) 2006 -- The Legend of Zelda: Twilight Princess (GCN/Wii) 2008 -- Super Smash Bros. Brawl (Wii) ================= 3EE. Jigglypuff = ================= Culture: Most of what has been said about PokÃƒÂ©mon can be found in Pikachu's entry. Notable about Jigglypuff is that it's reported as being the second most- popular PokÃƒÂ©mon. Also, it's important to note that the Japanese name of Jigglypuff is Purin, which means pudding. This is due to its bouncy and jiggly physical nature. Character: Like Pikachu, there are two facets to the character of Jigglypuff. The first is as National PokÃƒÂ©dex #039, the Normal-type Balloon PokÃƒÂ©mon. Its most popular attack is its voice, which can lull almost any trainer or PokÃƒÂ©mon into a deep sleep. It's said that a Jigglypuff's deep blue eyes and ability to adjust the wavelength of its voice contribute to its singing power. The second is as the character in the PokÃƒÂ©mon anime. The Jigglypuff that tends to hound Ash and his friends enjoys singing, and does so often, which puts anyone who hears it into a fast sleep. There being no one to appreciate its music, Jigglypuff gets huffy and proceeds to draw on the faces of those who've fallen asleep. Appearance: A Jigglypuff appears as a round pink object, with small pointed ears, and a tuft of "hair" growing out of the top of its head (although this is more than likely an extension is rubbery skin). It also has four floppy limbs; two arms and two legs, a mouth, and two big blue eyes. Series: See Pikachu. Roles: 1998 -- PokÃƒÂ©mon Red/Blue (GB) (introduced in Japan as Red/Green, then Blue) 1999 -- Super Smash Bros. (N64) 1999 -- PokÃƒÂ©mon Pinball (GB) 1999 -- PokÃƒÂ©mon Yellow: Special Pikachu Edition (GBC) 1999 -- PokÃƒÂ©mon Snap (N64) 2000 -- PokÃƒÂ©mon Stadium (N64) 2000 -- PokÃƒÂ©mon Trading Card Game (GBC) 2000 -- PokÃƒÂ©mon Puzzle League (N64) 2000 -- PokÃƒÂ©mon Gold/Silver (GBC) 2000 -- PokÃƒÂ©mon Puzzle Challenge (GBC) 2001 -- PokÃƒÂ©mon Stadium 2 (N64) 2001 -- PokÃƒÂ©mon Crystal (GBC) 2001 -- PokÃƒÂ©mon Card GB 2 (GBC) Japan Only 2001 -- Super Smash Bros. Melee (GCN) 2003 -- PokÃƒÂ©mon Ruby/Sapphire (GBA) 2003 -- PokÃƒÂ©mon Pinball Ruby & Sapphire (GBA) 2004 -- PokÃƒÂ©mon FireRed/LeafGreen (GBA) 2004 -- PokÃƒÂ©mon Colosseum (GCN) 2005 -- PokÃƒÂ©mon Emerald (GBA) 2005 -- PokÃƒÂ©mon Dash (DS) 2005 -- PokÃƒÂ©mon XD: Gale of Darkness (GCN) 2006 -- PokÃƒÂ©mon Trozei! (DS) 2006 -- PokÃƒÂ©mon Mystery Dungeon Red Rescue Team (GBA) 2006 -- PokÃƒÂ©mon Mystery Dungeon Blue Rescue Team (DS) 2006 -- PokÃƒÂ©mon Ranger (DS) 2007 -- PokÃƒÂ©mon Diamond/Pearl (DS) 2007 -- PokÃƒÂ©mon Battle Revolution (Wii) 2008 -- Super Smash Bros. Brawl (Wii) ================ 3FF. Toon Link = ================ Culture: Dateline: August, 2001. Nintendo's Space World show in Tokyo. A technical demonstration of the GameCube's hardware, in which a fully 3D exhibition of Link and Ganondorf battle bitterly in a castle setting. Flash forward to the first quarter of the next year, where the next Zelda game is named and revealed, and faces all across the world fell. Truly one of the more controversial moves in any Nintendo series, fanboys were up in arms over "Celda", their pet name for The Wind Waker, which would be the first Zelda game to feature fully cel-shaded graphics in a cartoonish setting. After learning the game was just as well-made as any other Zelda game, the complaints grew mostly quiet Character: This specific Link is a young boy from Outset, one of the many islands in the Great Sea. After his sister Aryll is kidnapped, he is forced to don the green garb of the ancient hero and set off for the Forsaken Fortress, in the company of Tetra and her band of pirates. Appearance: Toon Link wears the dark green tunic of the hero of Hyrule, with a lighter green undershirt and white breeches. He wears short brown boots and a floppy green cap. He also wears a belt with a spiralish buckle. As weapons, he carries a small sword and shield, tailored for his size. Series: See Link. Roles: 2003 -- The Legend of Zelda: The Wind Waker (GCN) 2007 -- The Legend of Zelda: The Phantom Hourglass (DS) 2008 -- Super Smash Bros. Brawl (Wii) =========== 3GG. Wolf = =========== Culture: Wolf has had rather little cultural impact, aside from being a member of the Star Fox cast. His leadership of the antagonistic Star Wolf team does give him a nice amount of notoriety, though. Character: Wolf O'Donnell, like Fox McCloud, is an ace pilot and leader of a mercenary squadron, known as Star Wolf. Unlike Fox, Wolf has fewer qualms about who he works for, and sells the talents of his team to the highest bidder. He does have a code of honor, as he has on more than one occasion teamed up with Fox to counter a galactic threat, but the rivalry between the two runs deep. The Star Wolf team has seen several members of varying backgrounds join its ranks, such as the conniving Leon Powalski, the traitorous Pigma Dengar, the nephew of Andross, Andrew Oikonny, the flirtatious Panther Caruso, and even the psychic warrior, Krystal. Appearance: Wolf is an anthropomorphic wolf with grey fur. He's taller than Fox and wears a dark-colored flight suit. He also has an eyepatch over his left eye, something that Fox apparently gave him. Series: See Fox. Roles: 1997 -- Star Fox 64 (N64) 2005 -- Star Fox Assault (GCN) 2006 -- Star Fox Command (DS) 2008 -- Super Smash Bros. Brawl (Wii) ============ 3HH. Snake = ============ Culture: When one talks about the culture of Solid Snake, one has to look at the Metal Gear mythos as a whole, from each individual game all the way to the series creator, Hideo Kojima. Designed to take a different direction from the action games of the time, Metal Gear was created as incorporating stealth as much as action, rewarding the character for not being seen. While this was a modestly novel concept and execution in the beginning, once Kojima released Metal Gear Solid in 1998, the popularity exploded exponentially. Suddenly, the Metal Gear world was full of anime-inspired influences: full 3D mecha of destruction, ninjas with cloaking abilities, pontificating villains, and lots of kooky one-liners that didn't translate perfectly. This led to a large franchise blossoming from this one point, securing Snake's status as an icon among gamers. In the series, Kojima often tries to tie several war-related themes together to amplify the human side of the series: the futility of war, the attitude of the battlefield, the danger of nuclear proliferation, the reliance on technology, and connections to military history, among others. Since Metal Gear Solid, Snake has been voiced by actor David Hayter in English appearances, and Akio Otsuka in Japanese appearances. As the first announced character in the Smash Bros. series to not be of Nintendo origin (or the origin of one of its second parties), Snake has thrown open the door to all kinds of speculation regarding the inclusion of third-party fighters in this and future installments of Smash Bros. Smash Bros. series director Masahiro Sakurai is reported as saying that Kojima "practically begged" for his character to be in Super Smash Bros. Melee, but time constraints wouldn't allow it. Character: Solid Snake began his military days as a soldier for the unit FOXHOUND, where he infiltrated the military fortress "Outer Heaven" in order to destroy the weapon, Metal Gear, and defeat the fortress leader, Big Boss. After completing that mission, he was called again to infiltrate the commune "Zanzibar Land" to again combat the threat of Metal Gear. Following those missions, Snake went into retirement in Alaska, but was called back to service to combat the FOXHOUND unit itself, it having gone rogue, and destroy a new model of Metal Gear, this time in the remote base, Shadow Moses. Following that, Snake and his closest ally, Otacon, established an anti-Metal-Gear organization: Philanthropy, and Snake attempted to stop a Metal Gear-related plot in the Hudson Bay, alongside a fellow agent, Raiden. Really, I'm only touching the highlights here, as spoiling the plotlines is not what I'm after, here. If you really want insight into the character of Snake, you owe it to yourself to play the Metal Gear games, even if it would require owning non-Nintendo systems to do so. Appearance: Snake is an average-sized, but well-built man, generally appearing to be in his mid-to-late thirties. He has brown hair, and sometimes sports facial hair, depending on the game. His costume is typically some sort of combat gear. In particular, he's famous for wearing a "Sneaking Suit": a blue-gray skin-tight suit that allows him to blend in with his surroundings more easily. Series: The Metal Gear series was designed to be a stealth infiltration series. The protagonist (usually Snake) would enter his mission and attempt to reach his objective, ideally being spotted as infrequently as possible. Snake is often able to hide and subvert his enemies in creative ways, such as distracting them, hiding in lockers or underneath tables, as well as using his weapons or close-combat techniques to subdue them. The series began with a top-down perspective, but was changed with the Metal Gear Solid series to become more cinematic. Roles: 1987 -- Metal Gear (NES/MSX2) 1990 -- Snake's Revenge (NES) 1990 -- Metal Gear 2: Solid Snake (MSX2) 1998 -- Metal Gear Solid (PS1) 1999 -- Metal Gear Solid: Integral (PS1/PC) 1999 -- Metal Gear Solid: VR Missions (PS1/PC) 2000 -- Metal Gear: Ghost Babel (GBC) 2001 -- Metal Gear Solid 2: Sons of Liberty (PS2) 2002 -- Evolution Skateboarding (PS2) 2002 -- Metal Gear Solid 2: Substance (PS2/XBOX/PC) 2003 -- DreamMix TV World Fighters (GCN/PS2) Japan Only 2004 -- Metal Gear Solid: The Twin Snakes (GCN) 2004 -- Metal Gear Solid 3: Snake Eater (PS2) 2004 -- Metal Gear Ac!d (PSP) 2005 -- Metal Gear Solid 3: Subsistence (PS2) 2005 -- Metal Gear Ac!d 2 (PSP) 2006 -- Metal Gear Solid: Portable Ops (PSP) 2007 -- Metal Gear Solid: Portable Ops Plus (PSP) 2008 -- Super Smash Bros. Brawl (Wii) 2008 -- Metal Gear Solid 4: Guns of the Patriots (PS3) Note: I'm aware of the "actual" stars for certain games on this list. However, these games all feature (if nothing else), a "Snake-like" character, which, in order to eliminate confusion, will be enough for me. ============ 3II. Sonic = ============ Culture: The mascot of the Sega corporation, Sonic the Hedgehog was reportedly designed by artist Naoto Oushima, designer Hirokazu Yasuhara, and programmer Yuji Naka. Envisioned as being a new mascot for the Sega Genesis, seemingly specifically designed to directly take on Nintendo's Mario, Sonic won hearts the world over for his cocky attitude and lightning-fast speeds. Sonic has been voiced by several actors in games and television media, including Takeshi Kusao, Jaleel White (yes, Urkel himself), Masami Kikuchi, Samuel Vincent, Martin Burke, Junichi Kanemaru, and Ryan Drummond. His current "game" voice is provided by Jason Griffith. As a bit of irony, the April 2002 edition of EGM magazine gave, as their April Fool's joke of the year, a fake code giving the means to unlock Sonic and Tails as playable characters. Sonic's induction into Brawl brings that back to light, and further throws open the door for even more potential newcomers from outside Nintendo. Character: Known as "the fastest thing alive", Sonic the Hedgehog lives in the "real world" (according to the games), along with several of his anthropomorphic pals. Given his speed and tenacity, he's very cocky, aggressive, and tends to lack forethought, often impatiently jumping into dangerous situations feet-first. He's also very positive and righteous, willing to brave dangers for a good cause, while still maintaining his optimism. Sonic's clear and obvious primary ability is his outright land speed, which has allowed him to reach speeds above Mach 1. He often uses this speed and momentum in his attacks, often combining them with a hedgehog's natural inclination to roll up into a ball, allowing him to barrel into enemies, either in the air or on the land. Some games have also given him the ability to grind on rails with nothing but his shoes. Sonic can also turn into Super Sonic using the powers of the Chaos Emeralds, which turns him gold and gives him the added abilities of flight and near-invincibility. Despite all these abilities, Sonic has a few glaring weaknesses. For one, he dislikes water, and can't swim. For another, he's not very durable. In many games, being hit once will cost him his collected rings, and another hit will finish him. Appearance: Sonic appears as a predominantly blue anthropomorphic hedgehog. His skin is beige in parts of his stomach, his arms, his maw, and inside his ears. His head is his most promiennt feature, featuring two pointed ears, a flat rodent- like face, and a mane of blue hair or spikes that curves from the back of his head. He also has a short blue tail. For clothing, Sonic wears white gloves and shoes that are mostly red, with some white and gold accent. Series: In the simplest sense, the Sonic series is a platform series. The important thing that sets it apart from most other series is related to Sonic's blinding speed. Essentially, a lot of the game involves Sonic travelling fast and blazing through an area, rather than taking his time and exploring. The original games in the series were side-scrolling, and 3D adaptations were developed in later years. Roles: 1991 -- Sonic the Hedgehog (GEN/SMS/GG) 1991 -- Sonic Eraser (Mega Drive) Japan Only 1992 -- Sonic the Hedgehog 2 (GEN/SMS/GG) 1993 -- Sonic the Hedgehog CD (SCD/PC) 1993 -- Sonic Chaos (SMS/GG) 1993 -- Sonic Spinball (GEN/SMS/GG) 1993 -- SegaSonic the Hedgehog (Arcade) Japan Only 1994 -- Sonic the Hedgehog 3 (GEN) 1994 -- Sonic Drift (GG) Japan Only 1994 -- Tails and the Music Maker (Sega Pico) 1994 -- Sonic & Knuckles (GEN) 1994 -- Sonic Drift 2 (GG) 1994 -- Sonic Triple Trouble (GG) 1995 -- Tails Skypatrol (GG) Japan Only 1995 -- Tails Adventure (GG) 1995 -- Sonic Labyrinth (GG) 1996 -- Sonic 3D Blast (GEN/PC/SAT) 1996 -- Sonic Blast (GG) 1996 -- Sonic's Schoolhouse (PC) 1996 -- Sonic the Fighters (Arcade) 1996 -- Christmas NiGHTS (SAT) 1997 -- Sonic & Knuckles Collection (PC) 1997 -- Sonic Classics 3 in 1 (GEN) 1997 -- Sonic Jam (SAT/Game.com) 1997 -- Sonic R (SAT) 1999 -- Sega Smash Pack (PC/DC/GBA) 1999 -- Sonic Adventure (DC) 1999 -- Sonic Pocket Adventure (NGPC) 2000 -- Sonic Shuffle (DC) 2001 -- Segagaga (DC) 2001 -- Sonic Adventure 2 (DC) 2001 -- Sonic Advance (GBA) 2002 -- Sonic Adventure 2 Battle (GCN) 2002 -- Sonic Mega Collection (GCN) 2003 -- Sonic Advance 2 (GBA) 2003 -- Sonic Pinball Party (GBA) 2003 -- Sonic Adventure DX: Director's Cut (GCN/PC) 2003 -- SonicN (N-GAGE) 2004 -- Sonic Battle (GBA) 2004 -- Sonic Heroes (GCN/PS2/XBOX/PC) 2004 -- Sonic Advance 3 (GBA) 2004 -- Sonic Mega Collection Plus (PS2/XBOX/PC) 2004 -- Sega Superstars (PS2) 2004 -- Sonic Gems Collection (GCN/PS2) 2005 -- Shadow the Hedgehog (GCN/PS2/XBOX) 2005 -- Sonic Rush (DS) 2006 -- Sonic Riders (GCN/PS2/XBOX/PC) 2006 -- Sonic the Hedgehog Genesis (GBA) 2006 -- Sega Genesis Collection (PS2/PSP) 2006 -- Sonic Rivals (PSP) 2006 -- Sonic the Hedgehog (2006) (PS3/360) 2007 -- Sonic and the Secret Rings (Wii) 2007 -- Sonic Rush Adventure (DS) 2007 -- Mario & Sonic at the Olympic Games (Wii/DS) 2007 -- Sonic Rivals 2 (PSP) 2008 -- Sonic Riders: Zero Gravity (Wii/PS2) 2008 -- Super Smash Bros. Brawl (Wii) 2008 -- Sega Superstars Tennis (Wii/DS/PS2/PS3/360) ========================================== 3JJ. Notes on the Animal Crossing Series = ========================================== Despite the use of the Animal Crossing series as a stage, certain items, and music, there are no playable characters featured from the series in this game. Still, if this is a series that's important enough to warrant its own emblem (the leaf), then I should do it proper by explaining what it's all about: Series: Animal Crossing is a series where you live in a town. This town contains many creatures of varying animal species. You begin the game having a debt to pay off to Tom Nook, the local shopkeep, for your house. You must work, farm, hunt, fish, and explore in order to earn money to pay off your house, and then decorate this house however you wish. The series is a rather open- ended simulation game with no clear objective; just to live and work with your neighbors. Some of its more well-known features involve working with the system's internal clock to plan events, and the incorporation of other Nintendo series in the decorations, etc. "Roles": 2001 -- Animal Forest (N64) Japan Only 2002 -- Animal Crossing (GCN) 2005 -- Animal Crossing: Wild World (DS) 2008 -- Super Smash Bros. Brawl (Wii) 2008 -- Animal Crossing Wii (Wii) ****************************************************************************** 4. CHARACTERS IN GAME ****************************************************************************** As the title says, here you'll find info on the characters as they relate to this game, then back to their other appearances. Or, to put it another way, this section tells you why Mario throws fireballs out of his hands, why Kirby can inhale, and who that blonde chick in the blue jumpsuit is. =========== 4A. Mario = =========== Appearance: Mario wears his classic red shirt, red cap, and blue overalls. All his voice tracks are derived from his Super Mario 64 appearance. His details have been slightly updated for his first Wii appearance, otherwise he retains his classic look. Emblem: Mario's emblem is the Super Mushroom, a prominent item in the early days of Super Mario Bros, which doubled Mario's size and made him more resistant to damage. Entrance: Mario enters the field through a Warp Pipe, a common mode of transport since the earliest days of Super Mario Bros. Alternate Costumes: Mario has a white and red ensemble, mimicking, what he looks like when he picks up a Fire Flower, and a yellow and purple ensemble, which resembles Wario's original plumber outfit. --- Jump/Double Jump: The noises Mario makes as he jumps correspond with those made in Super Mario 64. Neutral Attack: Originates from Mario's punch-punch-kick combo in Super Mario 64. Down Smash Attack: This is Mario's crouching swing kick from Super Mario 64. Dash Attack: This is similar to Mario's sliding kick in Super Mario 64. Dash Attack (with swinging item): With an item in his hand, Mario mimics his dive attack from Super Mario 64. Grab and Back Throw: This may originate from Super Mario 64, when Mario flings Bowser around by the tail. Wall Jump: In Super Mario 64, Mario could bounce off walls to extend his jumping. He can also do so in SSBM. Taunt: Mario grows whenever he snags a Super Mushroom. Granted, the taunt is spontaneous, but that's where it comes from. --- Standard Special - Fireball: Originated in Super Mario Bros., and also exists in Super Mario Bros. 3, Super Mario World, and New Super Mario Bros., among other games. Mario gains the power to cast fire from his hands when he collects a Fire Flower. This isn't true to every one of his fire-invoking appearances, but serves as a standard for most purposes. The sound of shooting the fireball has been reproduced from Super Mario Bros. Side Special - Cape: In Super Mario World, Mario earned himself a yellow cape when he grabbed a Feather. While the Smash Bros. use is a simple swing, its use in SMW was based around both flight and a spinning attack. Up Special - Super Jump Punch: This attack to Mario's famed jump dating back to Super Mario Bros. It invokes the same *boing* sound, and involves Mario punching the air as he goes up. The coins that pop up are the same that Mario collects in his many games. Down Special - F.L.U.D.D.: This device was introduced in Super Mario Sunshine. Mario used F.L.U.D.D. throughout the game to spray water at paint, enemies, dirt, and just about anything else that struck his fancy. Final Smash - Mario Finale: While Mario has yet to specifically have an attack such as this, it's based on his fireball powers (see Fireball above). The flashiest attack he's had in relation to his fire powers up until now had been his "Ultra Flame" in Super Mario RPG, which was several large fireballs that attacked enemies randomly. ================= 4B. Donkey Kong = ================= Appearance: DK's first appearance with his necktie was in Donkey Kong for the Game Boy, but Donkey Kong Country was the first game to have the current three-dimensional model appearance. Emblem: The "DK" emblem as it stands has been in place since Donkey Kong Country. It's a simple derivation of his initials from the similar font used in the original game. Entrance: DK starts as a barrel, then bursts out of it, as was done in Donkey Kong Country. --- Air Forward Attack: DK slams both hands forward, similar to his midair attack in Donkey Kong 64. Grab and Forward Throw: DK carries enemies over his head much like he carries barrels in Donkey Kong Country, and throws in the same manner. --- Down Special - Hand Slap: From Donkey Kong Country. DK used this move to unearth things underground. Final Smash - Konga Beat: This attack is quite obviously based around the recent Donkey Konga series of games. Not only does DK utilize the bongos and clapping attributed to the bonogs peripheral, but proper musical timing also plays a factor in how effective this move is. ========== 4C. Link = ========== Appearance: Link's appearance in this game is derived from Twilight Princess, which has a slightly duller color scheme than past games, the brown leggings, and the chainmail beneath the tunic. Link is armed with the Master Sword and Hylian Shield, staple weapons for him since Ocarina of Time. Emblem: The Triforce serves as the emblem for the Zelda crew. This artifact is a relic left behind by the goddesses of Hyrule after its creation, and bestows considerable abilities to the one who possesses it, usually centered around wishes. Entrance: Link floats down on a beam of light, much as he's done to exit dungeons after completing them, such as in Ocarina of Time. Alternate Costumes: Link has a Dark costume, which represents Dark Link faced in Ocarina of Time. --- Air Up Attack: Link uses his Upward Thrust technique from Adventure of Link, a technique he needs to learn as his experience level progresses. Air Down Attack: Link uses his Downward Thrust technique from Adventure of Link, another technique he needs to learn as his experience level progresses. Grab: Link uses the Clawshot from Twilight Princess to grab, which debuted as the Hookshot in Link to the Past, and has appeared in some form in many other games in the series. This is a device that consists of a claw attached to a long retractable chain, which can either bring things to Link or carry him to them. --- Standard Special - Hero's Bow: Link has used a bow in the majority of his adventures, ever since the original Legend of Zelda. They were used as long-range piercing weapons. He never had to hold the button to make the arrow go farther, though. The arrow always flew straight and never succumbed to gravity. This particular bow is patterned off the same one from Twilight Princess. Side Special - Gale Boomerang: Link used boomerangs in several games, beginning with the Legend of Zelda. The use of boomerangs is generally meant to stun enemies and retrieve items. The Gale Boomerang, which debuted in Twilight Princess, attached the power of wind to the boomerang, carrying a small cyclone, with which to manipulate objects. Up Special - Spin Attack: Link knew this technique starting in Link to the Past. It's a relatively simple spinning technique that Link uses by focusing power in his sword, then releasing it. Down Special - Bomb: Link had bombs in all the Zelda games but Adventure of Link. The point of bombs is quite simply as a means of explosive to clear rocks or damage enemies. These particular bombs are designed off the type that appeared in Twilight Princess. Final Smash - Triforce Slash: This doesn't really translate to any particular attack that Link has ever had. It just uses the familiar Triforce as a focus point. =========== 4D. Samus = =========== Appearance (PSS): Samus wears the Varia variation of her power suit, specifically derived from her appearance in the Metroid Prime series. Appearance (ZSS): Samus wears a more detailed version of her jumpsuit, which first appeared in Metroid: Zero Mission. She's also armed with the "Paralyzer", an emergency pistol that didn't do any serious damage in Zero Mission. Emblem: The "S" emblem first appeared in Super Metroid, and was roughly the game's emblem. This was held to all future games. Some believe the "S" emblem to be a derivation of the Screw Attack item. Although the Screw Attack's symbol clearly is a lightning bolt and not an angular "S", there is grounds for seeing how the emblem could have been based off the item. Entrance: A small beam of light opens and Samus steps out of it, as if she was exiting a space ship. Alternate Costumes: Samus has a blue and yellow pallette scheme which, while not an exact replica, is reminiscent of her Fusion Suit from Metroid Fusion. --- Double Jump (PSS): Samus' second jump is a remake of the Space Jump, introduced in Metroid II. In the side-scrolling Metroid games, the Space Jump gave Samus unlimited jumps in midair. In the Prime series, the Space Jump is simply a second mid-air jump for extra lift. Grab (PSS): Samus uses her Grappling Beam to grab enemies, which was introduced in Super Metroid, which was used to grab onto special blocks or enemies so Samus could swing to new locations. Ground Dodge (PSS): Samus rolls up into her Rolling Ball form to dodge while on the ground, something she's been able to do in every Metroid game, which allows her to enter small tunnels. Wall Jump (PSS): In Super Metroid and subsequent side-scrolling Metroid games, Samus could kick off a wall if she jumped against it, allowing her to climb up shafts she otherwise wouldn't have been able to. --- Standard Special - Charge Shot (PSS): Samus first used a Charge Beam in Super Metroid. She could hold down the fire button and release a charged up blast, which did more damage and tended to be of a larger area. Its use has persisted throughout later games in the series. Side Special - Missile (PSS): Samus has always had a payload of Missiles to use against enemies as an extra punch. Only in the Prime series did these missiles home in on enemies (which came after the first homing usage in Melee). Up Special - Screw Attack (PSS): One of Samus' more useful items, the Screw Attack turned Samus into a whirling ball of energy when she jumped, allowing her to smash through enemies and obstacles. Its power has been seriously toned down for the Smash Bros. series. Down Special - Bomb (PSS): Another staple item for Samus. These small explosive energy packets are used by Samus in her Morph Ball form to serve as a main weapon while she's in said form. Final Smash - Zero Beam (PSS): Well, Samus has never had a weapon that blasted her Power Suit off. The closest this beam comes to being something established is the Hyper Beam from Super Metroid, but there are still marked differences between the two. Standard Special - Paralyzer (ZSS): Samus' emergency pistol has been fleshed out for this appearance. This is as close as it gets to the original pistol, a paralyzing shot, which was quite long-range in Zero Mission, but here is very short-range. Final Smash - Power Suit Samus (ZSS): The poset Samus adopts when invoking this manuever looks similar to a move in Super Metroid called the "Crystal Flash", where Samus would use a Power Bomb to restore her health, encasing herself in a cocoon of light. =========== 4E. Yoshi = =========== Appearance: Yoshi's appearance appears to be more focused on his Yoshi Story look, where he looks more anthropomorphic and less lizard like. This is apparent in the placing of his feet and the way his back is straighter. Emblem: The Yoshi Egg has become the emblem for Yoshi, separating him from the rest of the Mario crew. Entrance: First a Yoshi Egg appears, then Yoshi bursts out of it. Yoshis commonly begin life hatching from eggs. --- Double Jump: Yoshi's double jump is much the same as it was in Yoshi's Story. Air Down Attack: Yoshi's Pedal Kick is somewhat taken from Super Mario World 2, where his second jump didn't go as high, but it looked like it took more effort. Grab and Throw: From his beginning in Super Mario World, Yoshi could grab enemies with his tongue and spit them out. Yoshi's throws are a play on that. --- Standard Special - Swallow: Yoshi's prehensile tongue has been a standard since his introduction in Super Mario World. Yoshi's Island was the first game in which he could turn his enemies into eggs. Side Special - Egg Roll: Yoshi has never been able to specifically roll himself up in his own egg, but in Yoshi's Story, when Yoshi ate a Turbo Tulip, he could encase himself in an egg and launch himself. Up Special - Egg Throw: Starting with Yoshi's Island, Yoshi could take the eggs he made and throw them, as long as he had some to spare. These throws were targeted, instead of the Smash Bros. series more awkward throw. On the other hand, the Smash Bros. series does give Yoshi unlimited eggs to play with. Down Special - Yoshi Bomb (aka Hip Drop): Starting in Yoshi's Island, Yoshi has been able to slam down into the ground from midair, damaging all in his path. Final Smash - Super Dragon: The flying and fire-breathing abilities of Yoshi are derived from his very first appearance in Super Mario World. Holding a blue shell in his mouth would give him wings, and holding a red shell would allow him to breathe fire. =========== 4F. Kirby = =========== Appearance: Kirby, being the most uniform of all the characters, looks pretty much like he always does, a pink guy with a little face, floppy arms, and red shoes. Emblem: Kirby's emblem is the Warp Star, an item he frequently uses to transport between areas and worlds. Entrance: Kirby rides into the battle on a Warp Star. As stated above, this is the item he rides to transport between areas. --- Double Jump: Kirby can float indefinitely in most Kirby games. The Smash Bros. series only gives him a limited number of jumps. Neutral Attack (rapidly): Kirby uses the Fighter Power's Quick Jab from Kirby Super Star. Dash Attack: Kirby uses his Fire power as he did when dashing and attacking in Kirby's Super Star. Up Throw: Kirby uses his Ninja power from Kirby Super Star and performs his Air Drop. Forward Throw: Kirby uses his Suplex power from Kirby Super Star and performs a Pile Driver. Back Throw: Kirby uses his Suplex power from Kirby Super Star and performs a German Suplex. Down Throw: Kirby uses his Suplex power from Kirby Super Star and performs a Quick Stamp. --- Standard Special - Swallow: In all Kirby games, he had the ability to inhale, and then either spit or swallow. In Kirby Dream Land 2 and on, he gained the ability to copy powers from his enemies. Standard Special - Bowser Hat: The manner in which Kirby blows the Fire Breath is exactly the way he blows fire or ice in Kirby Super Star. Standard Special - Zelda Hat: This hat is actually the headdress of young Zelda (from Ocarina of Time). Side Special - Hammer: The Hammer was a power in Kirby Adventure. Kirby could swing the hammer normally by standing still, and spin around with it in the air. Up Special - Final Cutter: This is similar to the Cutter power in Kirby Super Star. Getting close to an enemy and repeatedly hitting attack ended with an attack similar to the Final Cutter. Down Special - Stone: When Kirby copies the Stone power, he can drop like a rock in various forms. This ability was in various games. It started in Kirby's Adventure, and Kirby Super Star was the first game to use different forms for aesthetic effect. He drops in the Stone form from Kirby's Adventure, a Thwomp from Super Mario 64, a spiked ball, a garbage block from Tetris Attack, or a 100t weight. Final Smash - Kirby Cook: From Kirby Super Star, this is a power Kirby gets from swallowing a chef enemy. It's a one-time move that calls all enemies to his pot and turns them into food items. ========= 4G. Fox = ========= Appearance: Fox has a somewhat new appearance that seems to be largely based on Star Fox Command's Fox. One of his most apparent changes from other iterations are the red boots he's now wearing. Emblem: The left-facing fox with wings coming out of its back is the insignia of the Star Fox team, and is emblazoned on all their ships. Entrance: Fox enters the battle by jumping from his low-flying Arwing. The Arwing is the main attack fighter for the Star Fox team, used in all the games. --- Standard Special - Blaster: Fox uses a blaster in Star Fox Assault, but its first video game related appearance was the original Super Smash Bros. It's something that Fox has supposedly always had since the old days, but it never needed to be used since Fox was always in an Arwing. The first time Fox was even referenced to having a blaster was in the Nintendo Power comic series for Star Fox. Down Special - Reflector: Fox never actually had a power of his own like this, but the shield itself is copied from rings he can fly through in his Arwing, particularly the ones in the older games that weren't as defined. Final Smash - Landmaster: Introduced in Star Fox 64, this tank based on the design of an Arwing was used for certain ground-based missions. It has a top-mounted main cannon, the ability to roll, and the ability to hover. All these are adapted into the game. ============= 4H. Pikachu = ============= Appearance: Pikachu's appearance, being basic, is common to most Pikachu. There haven't really been any updates to its look. Emblem: Like all PokÃƒÂ©mon, Pikachu's emblem is the PokÃƒÂ© Ball, the devices used to capture PokÃƒÂ©mon. Entrance: Like all PokÃƒÂ©mon, Pikachu appears on the battlefield from a thrown PokÃƒÂ©ball, which is how PokÃƒÂ©mon are sent to battle in most games. --- Neutral Attack: This is a headbutt manuever, which could correspond with the Headbutt move in PokÃƒÂ©mon, which Pikachu cannot learn normally, but can through TM02. Forward Smash Attack: This close-range electric move could correspond to Thundershock, Pikachu's default move. --- Standard Special - Thunder Jolt: Although there is no specific attack with this name in any PokÃƒÂ©mon game, this probably corresponds best with Thundershock, which is an attack Pikachu starts with. Side Special - Skull Bash: This is actually not a power that Pikachu can learn normally, but other PokÃƒÂ©mon do. Pikachu can possibly use the power through the use of TM40. Up Special - Quick Attack: Another one of Pikachu's attacks from PokÃƒÂ©mon, which it learns at Level 16. This is a normal-type attack that does small damage. Down Special - Thunder: Correlates to Thunder from PokÃƒÂ©mon, which Pikachu learns at Level 43. It is an accurate and rather highly damaging electric attack. Final Smash - Volt Tackle: This highly damaging move originated in PokÃƒÂ©mon Emerald, which could only be learned through breeding. Outside of the PokÃƒÂ©mon series, this move ACTUALLY originated from the game Pulseman, also developed by Game Freak, and the move was called Volteccer. ============ 4I. Bowser = ============ Appearance: Bowser's appearance is much the same as it was in Melee, with the minor change in his legs, making them more turtle-like and less lizard-like. Emblem: Bowser, like the rest of the Mario crew has a Super Mushroom as his emblem. --- Standard Special - Fire Breath: Bowser has used his Fire Breath (as it appears here) in both Super Mario 64 and Luigi's Mansion when the respective brother fought against him. Bowser's been breathing fire, however, since the days of Super Mario Bros. Down Special - Bowser Bomb: In Super Mario Bros. 3, this was one of Bowser's attacks used against you. Final Smash - Giga Bowser: Originating in Super Smash Bros. Melee, this was a non-playable secret boss to the Adventure Mode. With the induction of Final Smashes, this seriously beefed-up rendition of Bowser is fully utilized. =========== 4J. Peach = =========== Appearance: Peach is wearing a more detailed version of her current gown, which has darker pink frills that hang down on either hip. The embroidering and lace are much more detailed than any other appearance. Emblem: Like all members of the Mario cast, Peach's emblem is the Super Mushroom. Alternate Costume: Peach has a yellow dress and brown hair costume, which makes her look like Princess Daisy, who has been featured in several recent sports/party games. --- Float: Peach uses this ability in Super Mario Bros. 2 (USA), where she can float to hold herself in the air. Neutral Attack: Peach's standard attack is a slap, similar to her unarmed attack in Super Mario RPG (or when armed with the Slap Glove or Super Slap). Forward Smash Attack: Each of the items pulled out has a history: Frying Pan: Weapon for Peach from Super Mario RPG Golf Club: Peach was a character in Mario Golf Tennis Racket: Peach was a character in Mario Tennis --- Standard Special - Toad: Although Peach never uses Toad this way, her faithful retainer is often at her side to attend to matters of state. Up Special - Parasol: In Super Mario RPG, this was one of Peach's weapons against the forces of Smithy. Down Special - Vegetable: This relates to Super Mario Bros. 2 (USA), where you plucked vegetables from the ground and used them as weapons. All characters could do this in Super Mario Bros. 2, not just Peach. Final Smash - Peach Blossom: This translates to no game I know of, but marks one of the few times Peach's name has been applied to the fruit she's named after. ================= 4K. Zelda/Sheik = ================= Appearance (Z): Zelda assumes her Twilight Princess portrayal, which has a more subdued color scheme than previous versions, as well as browner hair and brown boots beneath her dress. Appearance (S): Sheik is a more detailed version of the original costume, with several highlighs in the stitching, as well as a braided ponytail out the back. Emblem: Like other Legend of Zelda cast members, Zelda's emblem is the Triforce. Alternate Costume (Z): Zelda has a costume with blonde hair and a lighter colored dress, meant to represent the original style Zelda. --- Standard Special - Nayru's Love (Z): This spell was available to Link in Ocarina of Time. It surrounded him with a protective shield. Side Special - Din's Fire (Z): This spell was available to Link in Ocarina of Time. It casts a sphere of fire around him. Up Special - Farore's Wind (Z): This spell was available to Link in Ocarina of Time. It allowed him to teleport to the entrance of a dungeon. Up Special - Vanish (S): Commonly, once Sheik had finished speaking with Link, a smoke bomb would mark his/her exit. This is replicated here. Down Special - Transform: Although she only did this specifically once in Ocarina of Time, Zelda uses a flash of light to change her appearance to Sheik (or from). Final Smash - Light Arrow: This is specifically from Twilight Princess. The concept of sacred arrows that can destroy evil has been around since the original Legend of Zelda (then they were called Silver Arrows). The first actual Light Arrows appeared in Ocarina of Time, but they were used by only Link. Zelda first took a bow in her hands in Wind Waker to help in the fight against Ganondorf with Light Arrows, but these specific Light Arrows are the power of the Light Spirits of Hyrule from Twilight Princess infused into a physical weapon, which allow Zelda to help Link in his fight against Ganondorf. ================== 4L. Ice Climbers = ================== Appearance: Popo and Nana are upgraded from their original NES appearance. Their parkas are more detailed, up to being able to make out individual hairs, and the two are distinguishable not only by their color, but also by the amount of hair peeking out from under the top of their hoods. Emblem: The eggplant is the icon of the Ice Climbers, as their goal in the game was to recover their stolen vegetables. Entrance: The condor drops off Popo & Nana to enter the battle. The condor was at the top of every Ice Climbers mountain, which they had to grab to finish the level in style. Losing Pose: When the Ice Climbers lose, they cry like they do in the original game if they miss a bonus. --- Jump: The Ice Climbers had a decently high vertical jump, but couldn't get a lot of horizontal movement out of it. Their jump in Smash Bros. is an homage to that. Forward + Smash + A: This is a strong version of the standard Ice Climber hammer smash. --- Standard Special - Ice Shot: The ice blocks used are a homage to those the Topi pushed around to fill the gaps in the floors. Final Smash - Icicle: While nothing this big ever appeared in Ice Climber, this is mostly a larger version of the same kind of ice block used in Ice Shot. ================= 4M. Meta Knight = ================= Appearance: Meta Knight maintains his standard look, only slightly more detailed for Smash Bros. His costume is slightly more shiny and accessorized. His sword is also more detailed. Emblem: Meta Knight's emblem is the Warp Star, as he is part of the Kirby universe. --- Standard Special - Mach Tornado: In Kirby Super Star, Meta Knight was able to generate small tornadoes with a flick of his sword for use as a ranged attack. This ability is transferred here. Side Special - Triple Dash: In Kirby Super Star, Meta Knight also had the ability to dash straight ahead with his sword. Up Special - Shuttle Loop: The Shuttle Loop is actually a power that Kirby has with the Wing ability equipped in Kirby Super Star. This is an ability where Kirby tosses an enemy into the air, then immediately strikes afterwards. Down Special - Dimensional Cape: One of Meta Knight's new powers in Kirby Super Star is when he uses his cape to warp from one point of the battle to another. Final Smash - Galaxia Darkness: Meta Knight's sword is named "Galaxia" (first said so in the anime), but he has never used an attack like this, so this one is new for Smash Bros. ========= 4N. Pit = ========= Appearance: Pit's look is basically a vast update from his original look in Kid Icarus. He maintains the chiton, sandals, and laurel look, only with more adornment, as well as bracers on his forearms and a noticably larger pair of wings. His Sacred Bow is now a dual-blade that can be split apart. Emblem: Pit's emblem is his sacred bow, his main weapon in all his games. Entrance: Pit descends from the heavens on a beam of light. This isn't indicative of anything he's done in his games, though. --- Standard Special - Palutena Arrow: Pit's standard attack is to fire an arrow from his Sacred Bow. He's never been able to control its flight, though. Up Special - Wings of Icarus: Pit's wings are actually non-functional in his games, until the final stage of the original Kid Icarus, where he has unlimited flight through the power of the Pegasus Wings. This might be a combination of the two concepts. Final Smash - Palutena's Army: Palutena is the ruling goddess of Angel World. The Centurions summoned by this Final Smash are reminiscent of the boss battles in Kid Icarus. In the fortresses, Pit could free Centurions from statues using Hammers. Once free, they would fly in during the boss battle to assist him. =========== 4O. Wario = =========== Appearance: Wario is decked out in his biker's costume that is largely associated with the WarioWare series. Alternate Costume: Wario's alternate costume is his classic yellow and purple plumber overalls, meant to be a mockery of Mario's. Emblem: Wario's emblem is the "W" that is seen on his gloves. --- Side Special - Wario Chopper: Wario's new biker attitude for the WarioWare series meant he needed a bike, so he adopted one in the WarioWare series. Down Special - Wario Waft: Wario has always been a bit crude, with a tendency towards more "Comic Mischief" than the Mario cast. This is an example of that. Final Smash - Wario-Man: In WarioWare Touched! and WarioWare Twisted!, the "final" area was Wario-Man, which Wario turned into after being fed garlic. He seemed to have the typical superhero powers of flight and strength, although he's not completely "super". ========= 4P. Ike = ========= Appearance: Ike's look is based on his Ranger look in Path of Radiance. There's been some updating to his costume for detail, but not much has changed. The sword he wields in this game is the sacred blade, Ragnell. Emblem: The sword emblem of the Fire Emblem series is Marth's Falchion. Entrance: Ike teleports to the battle by the use of Warp Powder, a substance commonly used by the Black Knight in Path of Radiance. --- Standard Special - Eruption: While this doesn't match with any particular move from Fire Emblem, it is very similar to Marth and Roy's special. Up Special - Aether: This is an adaptation of Ike's "Master" skill, which he learned by reading an Occult scroll. This is his best attack, and probably the best attack in the whole game. Final Smash - Great Aether: See Aether. This more or less just a more flashy version. ===================== 4Q. PokÃƒÂ©mon Trainer = ===================== Appearance: The default costume for the PokÃƒÂ©mon Trainer is "Red" from the original PokÃƒÂ©mon Red/Blue, as well as Fire Red/Leaf Green. Emblem: Naturally, the emblem of the Trainer is the PokÃƒÂ© Ball. Down Special - PokÃƒÂ©mon Change: It's good strategic advice for a trainer to switch out his PokÃƒÂ©mon in order to find the right one for the current enemy. --- Charizard Standard Special - Flamethrower: This is a fire-type move that Charizard can learn at Level 46 (in Generation I). Side Special - Rock Smash: This is a fighting-type move that Charizard can't learn on its own, but can learn from TM08 (in Generation II). Up Special - Fly: This is a flying-type move that Charizard (and many other PokÃƒÂ©mon) can learn through HM02 (starting at PokÃƒÂ©mon Yellow). --- Squirtle Standard Special - Water Gun: This is a water-type move that Squirtle can learn at Level 15 (in Generation I). Side Special - Withdraw: This is a water-type move that Squirtle can learn at Level 28 (in Generation I). Up Special - Waterfall: This is a water-type move that Squirtle can't learn on its own, but can learn from HM07. --- Ivysaur Standard Special - Bullet Seed: This a grass-type move that Ivysaur cannot normally learn, except through TM09. Side Special - Razor Leaf: This is a grass-type move that Ivysaur can learn at Level 30 (in Generation I). Up Special - Vine Whip: This is a grass-type move that Ivysaur can learn at Level 10. --- Final Smash - Triple Finish: The attacks used in this FS are Fire Blast from Charizard (learns from TM38), Hydro Pump from Squirtle (learns at Level 42), and Solar Beam from Ivysaur (learns at Level 54). ================ 4R. Diddy Kong = ================ Appearance: Diddy's appearance in Brawl more or less matches his current appearance in recent games. He's wearing his more recent starred t-shirt. Emblem: The DK emblem of the Kong clan is also Diddy's emblem. --- Standard Special - Peanut Popguns: This is a move from Donkey Kong 64, which was more or less the point when the Kongs got more individualism. Diddy used these as long-range weapons. Up Special - Rocketbarrel Blast: Another move from Donkey Kong 64, these allowed Diddy to fly through the air for a short while, much like a jetpack. Down Special - Banana Peel: Bananas are an important part of a Kong's life, and Diddy employs them as weapons here. Final Smash - Rocketbarrel Barrage: While using the Rocketbarrels in DK64, Diddy was able to use his popguns. This is implemented here, although in DK64, Diddy was only able to fire straight ahead, not straight down. =========== 4S. Lucas = =========== Appearance: Lucas appears in a 3D version of his normal likeness, based on Ness' model; a larger, chubby head, solid black eyes, and more detailed clothes. Emblem: Like Ness before him, Lucas' emblem is the Earth, the symbol for the Mother games. Entrance: Lucas rides into the level on a Mr. Saturn tea table. Such tables were frequent in Saturn Village, but Lucas has never actually ridden on one. --- Standard Special - PK Freeze: Lucas doesn't know any of the powers in his game that are used in Brawl. This is an attack used by his friend, Kumatora, which targets a single enemy for cold damage. Side Special - PK Fire: This is an attack that, in Mother 3, struck a row of enemies for fire-based damage. Up Special - PK Thunder: This power randomly strikes enemies, and may miss when there are few. Down Special - PSI Magnet: In the Mother series, the Magnet take Psychic Points from an enemy and adds it to the user's. Final Smash - PK Starstorm: This is a powerful attack that targets all enemies in Mother 3. ================= 4T. King Dedede = ================= Appearance: Dedede maintains his current and traditional appearance of his "kingly" robes and crown. He's also carrying his hammer full-time. Emblem: Like the others in the Kirby-verse, Dedede's emblem is the Warp Star. --- Standard Special - Inhale: Like Kirby, Dedede also has the power to inhale forcefully. The only difference is that he can't copy the abilities of his foes. Side Special - Waddle Dee: One of the members of King Dedede's army of followers, Waddle Dee has no special abilities of his own to speak of. Sometimes, Dedede will throw a Waddle Doo, which has a beam power, and the indestructible spiked ball, Gordo. Up Special - Super Dedede Jump: This is a move Dedede has had from his first appearance: the ability to launch himself into the air and slam hard on the ground. Down Special - Jet Hammer: This is a combination of Dedede's signature move and perhaps Kirby's Hammer ability, specifically the "Hammer Flip" move, where he charges his hammer and swings it upwards. Final Smash - Waddle Dee Army: Similar to the Waddle Dee move, Dedede has never actually used an attack like this in a Kirby game, but the Waddle Dees are part of his army of cronies. ============ 4U. Olimar = ============ Appearance: Olimar has a slightly more detailed look than his GameCube iterations, particularly on his space suit. Emblem: A five-petaled flower, the same kind of which that can be found on the tops of certain Pikmin. --- Standard Special - Pikmin Pluck: Pikmin begin life as seeds, and grow in the ground. Olimar must pluck them from the ground to use them. Side Special - Pikmin Throw: One of the main movements of Olimar involving Pikmin is to throw them. After this, they'll either try to carry something or attack an enemy. The latter of this is translated. Down Special - Pikmin Order: There are several times during a Pikmin game where the Pikmin get scattered and you need to get them to you. Using the Order command would bring any Pikmin right to your side. Final Smash - End of Day: At the end of any given day in a Pikmin game, you're required to finish up and account for all your Pikmin, as you all have to take off and spend the night airborne. This is because during the night, the planet's predators are out in force. This is translated in Smash, where Olimar and his crew take off, leaving the rest of the fighters to deal with several Pikmin-related enemies (mostly Red Bulborbs). The crash-landing at the end could easily refer to the beginning of the original Pikmin game, where Olimar crash-landed on the planet. ========== 4V. Ness = ========== Appearance: Ness largely maintains his look from Super Smash Bros. Melee. Emblem: Ness's emblem is the Earth, which is the symbol for the Mother games in Japan. --- Forward Smash Attack: Ness uses his bat as a main weapon in EarthBound. Down Smash Attack or Up Smash Attack: Ness can also use yo-yos as weapons in EarthBound. --- Standard Special - PK Flash: Ness has this power in EarthBound. Instead of attacking, this power caused different status effects on enemies, possibly resulting them in being destroyed outright. Side Special - PK Fire: This power actually belonged to Paula from EarthBound. She used the power to attack a row of enemies. Up Special - PK Thunder: This power actually belonged to Paula and Poo from EarthBound, but not Ness. This interesting power had more of a chance to strike with more enemies, and it struck more times at higher power levels. Down Special - PSI Magnet: This power belonged to Paula and Poo in EarthBound, but not Ness. This power stole Psychic Points from the enemy and gives them to the party. Final Smash - PK Starstorm: This power is unique to Poo in EarthBound, which dealt massive damage to all enemies. =========== 4W. Marth = =========== Appearance: Marth appears in greater detail than he does in any game he's been in. His model, which is based off the Melee model with greater detail, is itself based off common Fire Emblem art, since he's never been detailed enough in a game to have a proper starting model. Emblem: Marth's emblem is his Falchion, which is the best sword in the original Fire Emblem game. --- Final Smash - Critical Hit: Critical hits in Fire Emblem games typically do three times normal damage, and are always part of the calculation when determining how a strike will fare in combat. The life meter that appears is similar to those that appear near units in a Fire Emblem game. =========== 4X. Luigi = =========== Appearance: Like Mario, Luigi wears his classic shirt, overalls, boots, gloves, and painter's cap, only colored green as opposed to Mario's red. More detail than usual has been added to his jean overalls. Emblem: Like all Mushroom Kingdom inhabitants, Luigi's emblem is the Super Mushroom. =========== 4Y. Falco = =========== Appearance: Falco appears similar to his Star Fox 64 and Star Fox Command look, with a white jacket. He also has a more detailed communications headset, like Fox. Emblem: The left-facing fox with wings coming out of its back is the insignia of the Star Fox team, and is emblazoned on all their ships. ==================== 4Z. Captain Falcon = ==================== Appearance: Falcon appears in a slightly updated version of his Melee look. Emblem: Falcon's emblem is a stylized bird with spread wings, which is emblazoned on his helmet and serves as his insignia. --- Standard Special - Falcon Punch: This was created for Super Smash Bros., but in an interesting bit of trivia, it was used later in the F-Zero anime by Captain Falcon. Note: Given the fact that Captain Falcon is rarely seen outside his racer, his moveset has been entirely developed for the Super Smash Bros. series. ============== 4AA. Lucario = ============== Appearance: In an update to its standard appearance, Lucario's blue and white fur is now visible on its legs, arms, head, and chest. Emblem: Like all PokÃƒÂ©mon, Lucario's emblem is the PokÃƒÂ© Ball. --- Standard Special - Aura Sphere: This is a fighting-type move that Lucario can learn at Level 37. Side Special - Force Palm: This is a fighting-type move that Lucario can learn at Level 11. Up Special - ExtremeSpeed: This is a normal-type move that Lucario can learn at Level 51. Down Special - Double Team: Lucario can learn this normal-type move from TM32. Final Smash - Aura Storm: This move does not exist in PokÃƒÂ©mon currently, but is more than likely derived from Lucario's Aura abilities. ============= 4BB. R.O.B. = ============= Appearance: R.O.B. maintains his classic look, down to the details in the plastic, and has red highlights to match how he was presented with the Japanese Famicom. Emblem: R.O.B.'s emblem is a gyro from Gyromite, which he moved around during said game. --- Standard Special - Robo Beam: R.O.B.'s eyes don't emit light. Actually they receive light signals from the TV. However, you don't have eyes like that in a video game and not have them spit out lasers. It'd be criminal. Side Special - Arm Rotor: While they never moved this fast, R.O.B. can spin his arms and upper body independently of the rest of him. Down Special - Gyro: A holdover from the game, Gyromite, this is one of the accessories that R.O.B. can manipulate. ======================= 4CC. Mr. Game & Watch = ======================= ================ 4DD. Ganondorf = ================ ================= 4EE. Jigglypuff = ================= Emblem: Like all PokÃƒÂ©mon, Jigglypuff's emblem is the PokÃƒÂ© Ball, the devices used to capture PokÃƒÂ©mon. Entrance: Like all PokÃƒÂ©mon, Pikachu appears on the battlefield from a thrown PokÃƒÂ©ball, which is how PokÃƒÂ©mon are sent to battle in most games. --- Standard Special - Rollout: This is a representation of Jigglypuff's Rollout attack from PokÃƒÂ©mon, which is learned at Level 19. Forwards Special - Pound: This is a representation of Jigglypuff's Pound attack from PokÃƒÂ©mon, which is learned at Level 9. Up Special - Sing: This is a representation of Jigglypuff's Sing attack from PokÃƒÂ©mon, which Jigglypuff starts with. Down Special - Rest: This is a representation of Jigglypuff's Rest attack from PokÃƒÂ©mon, which is learned at Level 29. ================ 4FF. Toon Link = ================ =========== 4GG. Wolf = =========== ============ 4HH. Snake = ============ Appearance: Snake appears much like he did in Metal Gear Solid 2. He sports his mullet from that game, and the thinner sneaking suit. Emblem: The FOXHOUND symbol serves as Snake's emblem. It's a left-facing fox viewed, from the side, with the tail curved downward. In place of legs, lightning bolts come from the fox's body. Entrance: Solid Snake appears on the field as he deactivates his stealth camouflage. The stealth camo has been a device used in the Metal Gear Solid universe since the first MGS game. --- Standard Special - Hand Grenade: Snake has employed grenades in most of his missions, and they're always useful for clearing a crowd. Side Special - Remote Missile: In this move, Snake employs the Nikita, a rocket launcher from MGS1 and 2. The launcher allows you to control the movement of the missile, at the sacrifice of not being able to control yourself. The only major difference in Smash is that the missile is controlled vertically, not horizontally as it was originally. Up Special - Cypher: Introduced in Metal Gear Solid 2, these hovering robots are used for spying, surveillance, and point defense. In Smash, Snake simply rides one up as his recovery move, something he never did in the MGS games. Final Smash - Grenade Launcher: Snake has never fired from choppers, but helicopters certainly exist in the series. The RGB6 grenade launcher was first introduced in Metal Gear Solid 2 as a crowd-clearing weapon. ============ 4II. Sonic = ============ Appearance: Sonic is represented in his current iteration, which is derived from Sonic and the Secret Rings, with slightly longer legs and arms than his classic appearances. Emblem: Sonic's emblem is a representation of his head, which is also the logo for the developer team, Sonic Team. --- Side Special - Spin Dash: Sonic has been using this move since his first game: where he rolls into a ball and zips along the ground. Up Special - Spring Jump: Springs have been a part of Sonic's environment for years, always there to launch Sonic all over the area, adding to the general disorientation and sense of speed in his games. Down Special - Spin Charge: Sonic's Spin Dash can be charged to have a greater impact. Of course, more impact on his spin means that he has less control, but more speed. Final Smash - Super Sonic: In several Sonic games, once Sonic collected all seven Chaos Emeralds, he was able to transform into a gold version of himself, with the powers of flight and invulnerability (depending on the game). ****************************************************************************** 5. SUBSPACE EMISSARY ****************************************************************************** There are certain characters, settings, etc. that are in Subspace Emissary, but in no other parts of the game, so those items will fall here. Naturally, I'm only going to include anything here if it has any connection to an older Nintendo game. ****************************************************************************** 6. STAGES ****************************************************************************** The majority of the stages in this game take their appearances and mannerisms from games in Nintendo's library, most often related to a particular character or group of characters playable in the game. Here follows a breakdown of each stage, and how (and if) they relate to other games. ================== 6A. Brawl Stages = ================== Battlefield Origin: Smash Bros. Series A generic staple of the series. Battlefield holds no loyalties to any particular game or series from Nintendo. It's just a basic arena to fight in, and has been that way since the original Super Smash Bros. Final Destination Origin: Smash Bros. Series The classic flat battlefield, introduced in the first Smash Bros., but made a generically playable stage in Melee. This is entirely nothing but one flat platform. It has become the stomping ground for many tournament players who seek to rely on nothing but their own skill to win battles, which is how they put it. Personally, I think one's skill is determined by how well one can adapt to different situations, not just how well one can master a single stage, but that's just me. Delfino Plaza Origin: 2002 -- Super Mario Sunshine (GCN) Isle Delfino is the location of Super Mario Sunshine. Specifically, Delfino Plaza is the main hub, whereby Mario accesses all the different worlds. This stage flies around the Plaza and settles in various areas. Mushroomy Kingdom Origin: 1985 -- Super Mario Bros. (NES) This is a nearly block-by-block recreation of Super Mario Bros. World 1-1, updated to look pretty. As the stage auto-scrolls, you'll be taken through the entire area. Also, randomly, you'll be given a recreation of World 1-2, the underground. Mario Bros. Origin: 1983 -- Mario Bros. (Arcade/NES) Following in the traditions of the "Mushroom Kingdom" stages of games past, this is a near-pixel-perfect recreation of the NES classic, the first game to feature Mario's brother, Luigi. Much as the original goal of Mario Bros. is to knock enemies on their back by hitting them from underneath, so too does this stage recreate that, only you can now use these enemies as weapons against your fellow fighters. Mario Circuit Origin: Mario Kart Series (1992 -- Super Mario Kart (SNES)) All games in the Mario Kart series have featured a "standard" racetrack, named after Mario. This stage isn't a direct copy of any one track from the series, but incorporates elements that were starting to appear once Mario Kart 64 was released. Oddly enough, the Shy Guys that populate this track weren't seen in karts until Mario Kart DS. Rumble Falls Origin: 2005 -- Donkey Kong Jungle Beat (GCN) This is based on one of the areas you play in Donkey Kong Jungle Beat. The tropical setting, ladders and platforms, and upward scrolling are typical of the game. 75m Origin: 1981 -- Donkey Kong (Arcade) This is a carbon copy of the original Donkey Kong's third level. In this particular stage, Mario (or Jumpman, as he was then known) needed to cross the moving platforms, avoid the springs, and reach Pauline at the top. The stages were named 25m, 50m, 75m, and 100m to illustrate Donkey Kongs being stacked on top of one another. Bridge of Eldin Origin: 2006 -- The Legend of Zelda: Twilight Princess (GCN/Wii) East of Hyrule Castle is the Eldin Province, and the Great Bridge of Eldin spans a chasm there. In the course of the game, the center of the bridge is stolen away, then replaced, and the same is repeated in Brawl. Also featured are Bulblins and King Bulblin, who toss Bombs. Norfair Origin: Metroid Series (1986 -- Metroid (NES)) One of the harshest environments on Planet Zebes, Norfair is a lava-filled cavern in the depths of the planet's underground cave network, featured in Metroid, Metroid: Zero Mission, and Super Metroid. Besides the the basic setup, of particular note is the "safe area", which uses the classic Zebes "bubble door" to access. Frigate Orpheon Origin: 2002 -- Metroid Prime (GCN) The first location in Metroid Prime is this Space Pirate frigate, a nearly abandoned ruin when Samus finds it, the ship having been taken over by Phazon-induced lifeforms. The Parasite Queen in the background is a major enemy that Samus had to fight before escaping the frigate. The concept of the stage flipping wasn't derived from the game, though. Yoshi's Island Origin: 1995 -- Super Mario World 2: Yoshi's Island (SNES) This area is based on the world of Yoshi's Island. Features from that game include the floating Shy Guys, the Support Ghost that pops out on the side, and in the background is Raphael the Raven's moon, during winter. Battleship Halberd Origin: Kirby Series (1996 -- Kirby Super Star (SNES)) The Halberd first appeared as Meta Knight's ride in Kirby Super Star, and the game within it, called "Revenge of Meta Knight", detailed Kirby trying to stop Meta Knight from taking over Dream Land with it. One of the obstacles on the Halberd is the Combo Cannon, which Kirby faces during the fight. The Combo Cannon fires shots, laser beams, and has a grabbing hand. Lylat Cruise Origin: Star Fox Series The Pleiades, which is the name of the ship that makes up the stage, has not appeared in any Star Fox game. This stage doesn't match with any particular game, but features several places in the Star Fox series: the Asteroid Belt, the planet Corneria, and a space battle with large ships. PokÃƒÂ©mon Stadium 2 Origin: PokÃƒÂ©mon Series Based on the Melee stage of the similar name, this Stadium is meant to represent the site where PokÃƒÂ©mon battle professionally. The changing of the stage reflects different types of PokÃƒÂ©mon that would have an advantage in the area. Spear Pillar Origin: 2007 -- PokÃƒÂ©mon Diamond/Pearl (DS) This is a key area in the Sinnoh region of D/P, in which it's where Dialga or Palkia show up for you battle and capture (depending on the version). This has been recreated for Smash, with the players having equal chance of Dialga or Palkia situated in the background of the stage, where the PokÃƒÂ©mon will cause effects on the gameplay based on their abilities of manipulating time and space. Other legendary PokÃƒÂ©mon from Sinnoh can also appear here. Port Town Aero Dive Origin: F-Zero Series (2003 -- F-Zero GX (GCN)) Port Town is a mainstay of the F-Zero series, and this particular course is known for its dips and dives. This stage is similar to Mute City in SSBM, in that the platforms travel the course, and every so often you'll find yourself assaulted by racers as they speed along the track. The Summit Origin: 1984 -- Ice Climber (NES) This is a representation of the top of Icicle Mountain (the stage of which was featured in Melee). Once at the summit, the Ice Climbers could collect their precious vegetables. The breaking off and sliding down is brand new, though. The large fish in the water is a fish that appeared in Balloon Fight. Castle Siege Origin: Fire Emblem Series Sakurai himself has stated that this castle under attack doesn't represent any specific castle from any of the Fire Emblem games. It's just a random castle. Of course, the concept of sieging is nothing new to the Fire Emblem series, as the battles could transition from fields to inside castles at any time during the story. WarioWare, Inc. Origin: WarioWare Series (2003 -- WarioWare, Inc: Mega Microgame$ (GBA)) The basic form of this stage is a simple setup with the background being the elevator from one of the towers in the original WarioWare game. Of course, it doesn't stay that way, as you'll be thrust into one of several of the famous WarioWare microgames every so often. Distant Planet Origin: Pikmin Series (2001 -- Pikmin (GCN)) This is Earth, only you're really small, which is the whole point behind Pikmin, anyway, being a little fish in a big pond, and using the Pikmin against much tougher enemies. All the vegetation seems to be huge compared to you, and there are several elements of the Pikmin series worked in to the stage, such as Red Bulborbs (common enemies from the game), Onions (the home base of the Pikmin), and pellets (nourishment for Pikmin that are placed in the Onions to create more). Skyworld Origin: 1987 -- Kid Icarus (NES) This is a more modernized (graphically) version of the third world in Kid Icarus. The connections are vague, given the tremendous jump in graphics, but match with the concept of the world suspended in the sky. New Pork City Origin: 2006 -- Mother 3 (GBA) Japan Only This large and flashy city is the ultimate area on Nowhere Islands, the setting for Mother 3. Also featured is the monster "Ultimate Chimera", one of the enemies in Mother 3. Smashville Origin: Animal Crossing Series This area is based on the Animal Forest/Animal Crossing simulation series, where your player sets up a house in a small town and works to communicate with others and improve his house. Much like the real series, the time on this stage reflects the internal clock. Characters that appear in the background also appear in the series, and at 8PM on Saturday, just like in the series, K.K. Slider (aka Totakeke) will appear with his guitar to perform. Shadow Moses Island Origin: Metal Gear Series (1998 -- Metal Gear Solid (PS1)) Shadow Moses is a fictional island off the Alaskan shoreline. It was the setting of Metal Gear Solid. This particular area is based on the helipad, the first open area in the game. Spotlights scan the area, as they did in the game, and being spotted will give you a "!" marking, much as being discovered in any Metal Gear game. Also, during the fight, appearances will be made by Metal Gear REX (from Metal Gear Solid), Metal Gear RAY (from Metal Gear Solid 2), and the Gekko (from Metal Gear Solid 4). Finally, during fighting, Snake can communicate with his allies: Colonel Roy Campbell (voiced by Paul Eiding), scientist Mei Ling (voiced by Kim Mai Guest) and Metal Gear REX designer Hal "Otacon" Emmerich (voiced by Christopher Randolph). Green Hill Zone Origin: Sonic Series (1991 -- Sonic the Hedgehog (GEN/SMS/GG)) This is a recreation of the very first level of Sonic the Hedgehog, which takes place in a stylized running course, with grass, hatched ground, the famous shuttle loop in the background, as well as one of the famous power-up TVs on top of it. Also running in the background are Sonic series characters Tails, Knuckles, and Silver. Pictochat Origin: 2004 -- DS Hardware (DS) This is a stylized area based on the Pictochat program on a Nintendo DS. Combatants fight on the screen. Their main platform is the Pictochat notice window (that monitors when people enter or leave). During the fight, pictures, etc. will be drawn on the screen. Some of these pictures are platforms. Some are hazards. ================== 6B. Melee Stages = ================== Temple Origin: The Legend of Zelda Series Although the area has no literal translation, it's based on the temples in Zelda II: Adventure of Link that were side-scrolling, much like this situation. The architecture has been updated to look more current, but can trace its roots to the looks of the temples in Zelda II. Yoshi's Island Origin: 1991 -- Super Mario World (SNES) Yoshi's Island was the original home of Yoshi, when he was first discovered in Super Mario World. This stage takes elements of Super Mario World, including blocks that spin when struck, and diagonal slopes and pipes. A "Fishing Lakitu", new to the series in that game, floats in the background. Onett Origin: 1994 -- Mother 2/EarthBound (SNES) This is Ness's hometown, which featured several shops and homes, giving him plenty of places to explore. Featured in this stage are two homes and the Drug Store. Also, Onett typically has traffic touring around the streets, but the traffic actually stopped for you, unlike in this stage. One of the more important vehicles that comes by is the tour bus of the Runaway Five, a travelling band that Ness and his friends meet with on more than one occasion. Rainbow Cruise Origin: Mario Series (1996 -- Super Mario 64 (N64)) The Rainbow Ride was one of several areas in Super Mario 64, consisting of wide-open space, small platforms, a floating ship, and nothing but air at the bottom. Objects such as the rotating platforms and the donut drops were common and only added to the tense nature of floating so high in the air. Corneria Origin: Star Fox Series (1993 -- Star Fox (SNES)) The fourth planet of the Lylat System is home to most of its sentient inhabitants, and the city is always prominently featured whenever the Star Fox team visit the planet. Here is no exception, as the Star Fox mothership, Great Fox, flies through the cityscape. While fighting here, Arwings and Wolfen fighters will attack, the first being the official craft for Star Fox, the second being the official craft for Star Wolf. Brinstar Origin: Metroid Series (1986 -- Metroid (NES)) Brinstar was the "main" area of Zebes in the first Metroid game, consisting of rocks, platforms, and tunnels. Going into Super Metroid, the sector was fleshed out, including a jungle-type area, giving it a more organic feel. This stage doesn't take much from that jungle area, mostly using basic organic-looking platforms. Certain other elements from Metroid include a Chozo Statue that walks in the background (which held items for Samus), as well as a quivering mass far in the background that may actually be Mother Brain, although there's no proof of this. ****************************************************************************** 7. ITEMS ****************************************************************************** Similar to the Stages section above, this section takes a look at each of the game's items, and if they relate to anything else in Nintendom. ================== 7A. Normal Items = ================== The following are items that are the same every time you pick them up. They don't have a chance of doing anything different or releasing anything different when used (in other words, not PokÃƒÂ© Balls nor Assist Trophies). --- Smash Ball Origin: Smash Bros. Series Certainly, the Smash Emblem on the front would be a dead giveaway, but this item is unique to Smash Bros. Crate Origin: Smash Bros. Series With the Smash logo on its side, these crates are vintage Smash Bros. Looking at the other styles, I can't make any connections to other series. Barrel Origin: Smash Bros. Series Although one could make a case of the connection between barrels and Donkey Kong, and you wouldn't be far off in doing so, these barrels have the Smash logo on them, and are termed as being a basic item. No connections can be derived with the other styles. Capsule Origin: Pop Culture While certain games throughout history have employed capsules in one form or another, they can all be traced back to Japanese vending machines, which can hold collectible capsule toys. Party Ball Origin: Pop Culture Often employed in Japanese parties, these tend to contain candy or presents. The same idea is employed here, only on a larger scale. Blast Box Origin: Pop Culture The concept of exploding barrels, boxes, etc. has existed in gaming for some time, and can't really be traced back to anything specific. Sandbag Origin: Smash Bros. Series Sandbag first appeared in Melee as a target for the Home Run game. Described as a fellow who doesn't mind the punishment and enjoys watching people let loose, Sandbag's destiny is to be beaten to the point that he'll sail far and wide when struck with a bat. This is the first game in which he's featured as an in-game item. Maxim Tomato Origin: Kirby Series (1992 -- Kirby's Dream Land (GB)) This tomato with a big M on its front hails from the Kirby series of games. Picking one up would completely restore Kirby's health. Heart Container Origin: Zelda Series (1987 -- The Legend of Zelda (NES)) When Link picked up this useful item in most Legend of Zelda games, his heart meter would be completely refilled and increased by one. Dragoon Origin: 2003 -- Kirby Air Ride (GCN) One of the two legendary rides in Kirby Air Ride, the Dragoon has an incredible gliding ability compared to other rides. Much like in this game, Kirby needed to find all three pieces of the Dragoon before he could use it in the game. Super Mushroom Origin: Mario Series (1985 -- Super Mario Bros. (NES)) This classic item made Mario or Luigi double in size when they grabbed it, and allowed them to take a hit from an enemy without falling. Poison Mushroom Origin: Mario Series (1986 -- Super Mario Bros. 2 (Famicom) Japan Only) The antithesis of the Super Mushroom, the Poison Mushroom basically just served as an enemy that moved like a Super Mushroom, in that you would take a hit if you touched it. In the Smash Bros. series, the Mushroom works as a shrinker, and the differences between Super and Poison are subtle, meaning you have to watch closely, while they were rather obvious in the old game. Warp Star Origin: Kirby Series (1992 -- Kirby's Dream Land (GB)) These magical stars are found throughout the Kirby series. Touching one would take Kirby on a ride to another area. They were mainly used for transport in his series, not to attack. Starman Origin: Mario Series (1985 -- Super Mario Bros. (NES)) A useful find in many Mario games. This bouncy golden star with eyes has the ability to render its user invincible for a short amount of time, often with the added ability to damage enemies simply by plowing through them. Metal Box Origin: Mario Series (1996 -- Super Mario 64 (N64)) In Super Mario 64, these green boxes contain a metal cap, which turn Mario into Metal Mario, giving him invincibility, and the ability to sink to the bottom of water and walk on the bottom. Bunny Hood Origin: Zelda Series (1998 -- The Legend of Zelda: Ocarina of Time (N64)) While this first appeared in Ocarina of Time, the Bunny Hood's trademark ability to speed you up wasn't applied until Majora's Mask was released. Equipping this on Link in the land of Termina allowed you to run at double speed and jump much further. Definitely one of the most used "masks" in that game. Superspicy Curry Origin: Kirby Series (1992 -- Kirby's Dream Land (GB)) When Kirby snagged this hot stuff, he had abilities to spit fireballs for a limited time. The application in Brawl is similar. Timer Origin: Gaming Culture It's nearly impossible to narrow this item down to a single game, as so many have featured the concept of a clock or stopwatch that, when grabbed by the player, either slows down or stops time or everyone but the player. Lightning Origin: Mario Kart Series (1992 -- Super Mario Kart (SNES)) While lightning has been a part of hundreds of games, this particular lightning bolt applies to the Mario Kart series, as one of the many items you can pick up while driving. Often received when you are behind in the race, using this will shrink all other drivers but yourself, allowing you to possibly catch up to your foes. Beam Sword Origin: Pop Culture, Sci-fi A lot of people want to call this a lightsaber. While there are certain common aspects of the two, there really is no direct connection, and a lot of Japanese sci-fi media employ beam swords. Home-Run Bat Origin: Pop Culture, Sports Yes, I know people want this to be from the Mother series, or from any Nintendo sports game, but this is just a regular old bat, which has been confirmed in the Trophy section. Baseball is a popular sport in Japan, possibly moreso than America. Fan Origin: Pop Culture Despite certain characters using fans as weapons, the folded paper fan is a common aspect of Japanese slapstick. Oftentimes, such a fan was used to bop the teller of a particularly bad joke, or someone who has done something particularly dense. Lip's Stick Origin: 1995 -- Panel de Pon (SNES) Japan Only While we definitely got this game, as Tetris Attack, starring Yoshi, we were denied the original setup, which pit a fairy girl named Lip in similar circumstances. This is the stick she carried. Star Rod Origin: Kirby Series (1993 -- Kirby's Adventure (NES)) This was a key item (or MacGuffin) in Kirby's Adventure. Dedede steals this and breaks it into seven pieces, and it's up to Kirby to reassemble it so the citizens of Dream Land can dream once more. In the finale of the game, he uses the Star Rod as a weapon against the Nightmare. Hammer Origin: Donkey Kong Series (1981 -- Donkey Kong (Arcade)) In the original Donkey Kong, picking up a hammer would send you into a pounding frenzy. Such is also the case here. Golden Hammer Origin: 1985 -- Wrecking Crew (NES) This special hammer was used in Wrecking Crew. If you smashed things in the proper order, one would appear, which would allow you to work fast and smash harder. Also, as is replicated in this game, you can use it to hover over the air for a limited time. Unlike the original Golden Hammer, the Smash version has been adapted to copy the Donkey Kong Hammer. Super Scope Origin: 1992 -- Super Scope 6 (SNES) This is an actual physical peripheral that existed as the Super Nintendo iteration of the NES Zapper. It is compatible with eleven games on the Super Nintendo. Ray Gun Origin: Sci-fi If someone can tie this to one specific game, I'll be shocked, because sci-fi media throughout history has supplied us with fancy and futuristic laser weapons. This is just one other representation. Fire Flower Origin: Mario Series (1985 -- Super Mario Bros. (NES)) This mystical flower granted Mario and Luigi the ability to toss fireballs. In this series, they can do so without the use of the flower, so the Flower has been adapted to spew continuous flames over a short distance. Cracker Launcher Origin: Brand New Fireworks are a common aspect of culture in America and Asia. Of course, no one has ever seen a launcher like this. Bob-Omb Origin: Mario Series (1987 -- Super Mario Bros. 2 (NES)) The Bob-Omb is a walking bomb with little eyes. Its life consists of walking around aimlessly, then stopping to explode violently. They dogged Mario and the gang in SMB2 and many games since. Motion Sensor Bomb Origin: 1997 -- Goldeneye 007 (N64) Wellll, sort of. This item actually has a bit of history. In the original Smash Bros., it was quite obviously a proximity mine from Goldeneye 007. In the Japanese (and in beta English) version of Melee, it was a proximity mine from Perfect Dark, but was then changed in non-Japanese versions to look more like the mine from Goldeneye again. This is most likely due to rights complications, considering Rare was in charge of distribution of Perfect Dark and Goldeneye in the west. To simplify matters, the Brawl Motion Sensor Bomb has a wacky purple color scheme that doesn't apply it to anything. Gooey Bomb Origin: Brand New This sticky bomb is unique to this game. Smart Bomb Origin: Star Fox Series (1993 -- Star Fox (SNES)) While the concept of "smart bomb" has long existed in video games to denote any type of large-yield explosive that could take out a decent amount of enemies, this "B"-marked circle is unique to the Star Fox series. Also called "Nova Bomb", this was used by Arwings and Landmasters to create a large explosion that could vaporize several small enemies. The red color and "B" were introduced in Star Fox 64, and have been used in every game since. Deku Nut Origin: Zelda Series (1998 -- The Legend of Zelda: Ocarina of Time (N64)) These are nuts that grow from the mystical Deku Tree in Hyrule. They're found in many places. If Link threw one at the ground, it would cause a bright flash, stunning nearby enemies. Freezie Origin: Mario Series (1983 -- Mario Bros. (NES)) This sliding block of ice with a face was one of the myriad enemies in the original Mario Bros. If it touched a lower level, it melted, coating the platform in ice. This adaptation simply freezes an enemy solid. Smoke Ball Origin: Pop Culture Lots of games (as well as other media) have the concept of a smokescreen, used to obscure passage and confuse chasers. This game is now officially one of them, I suppose. Pitfall Origin: Animal Crossing Series (2002 -- Animal Crossing (GCN)) This naughty little item doesn't truly have a use in Animal Crossing, only to trap the unsuspecting in a hole. It has much the same function in this game. Hothead Origin: Mario Series (1991 -- Super Mario World (SNES)) The concept of beings or traps that follow the length of a platform is a constant worry in most platforming games, and the Hothead certainly falls in that category. Quite simply, a large living fireball (with eyes) that traces around whatever surface it's currently stuck to. Mr. Saturn Origin: 1994 -- Mother 2/EarthBound (SNES) This is a member of the Mr. Saturn species, all of whom are named Mr. Saturn. The live in the odd Saturn Valley and speak in their own peculiar language, although they are quite understandable. They're a generally laid back and well-meaning folk, but tend to be rather passive. Green Shell Origin: Mario Series (1985 -- Super Mario Bros. (NES)) Koopa Troopas reside in these shells as a form of armor. When hit, they retreat into their shells where they cannot be defeated by being jumped upon. However, this meant that Mario or Luigi could then kick the shell, where it slid into enemies. Banana Peel Origin: Pop Culture Certainly there are connections to the Mario Kart series, and the reviled Banana Peel item commonly used in the series, but this object has long existed in clichÃƒÂ© comedy, and is termed in-game as a Smash item. Bumper Origin: Smash Bros. Series This item bedecked with the Smash emblem is derived from pinball machine bumpers, and it works in much the same way. While it appeared in the first Smash Bros., it was absent in Melee in favor of the Flipper. Spring Origin: Mario Series (1985 -- Super Mario Bros. (NES)) Sprinkled in a few places throughout the Mushroom Kingdom are springboards used to launch Mario higher than normal. Introduced in later games were springs that could be carried and placed in other locations. Unira Origin: 1985 -- Clu Clu Land (NES) In the little-known game, Clu Clu Land, the Unira are a type of villainous sea urchin that steal all the treasures in the land, leaving Bubbles with the unenviable task of retrieving them. Soccer Ball Origin: Sports I'm guessing this is supposed to coincide with the Home-Run Bat as representing important sports worldwide, although it does also appear in the Mario Striker series. Team Healer Origin: Unique I really can't think of any connection this thing could have to any other game or pop-culture reference. Franklin Badge Origin: Mother Series (1989 -- Mother (NES)) Yes, this item appeared in the first "Mother", as well as appearing in Mother 2 (EarthBound) and Mother 3. In the Mother games, possessing this item will allow any Lightning-based attacks to be reflected back at the enemy. In Smash Bros., it reflects projectile attacks, much like Fox's Reflector. Screw Attack Origin: 1987 -- Metroid (NES) This is one of the more devastating items Samus Aran can pick up during her travels, and appears in several Metroid games. With the Screw Attack enabled, a forward flip jump by Samus can transform her into a spinning ball of energy. The devastation has been toned down for its induction into Smash, but it's annoying nonetheless. Sorry, but I'm not going into Food, CDs, Trophies, Stickers, Keys, Trophy Bases, Stock Balls, or Coins and Bills. Frankly, I think you guys can figure out what those are. ================ 7B. PokÃƒÂ© Balls = ================ Origin: PokÃƒÂ©mon Series (1998 -- PokÃƒÂ©mon Red/Blue (GB)) The symbol of the PokÃƒÂ© World. PokÃƒÂ© Balls are used as means to make your PokÃƒÂ©mon portable. Inside is apparently an environment well-suited to the PokÃƒÂ©mon in question. Really a black box of technology, when you get right down to it. --- Meowth National PokÃƒÂ©dex Number: 52 Origin: PokÃƒÂ©mon Red/Green/Blue/Yellow Appearance: White bipedal cat with a coin on its forehead, based on the "Lucky Cat" famous in Japan. Attack: Pay Day (throws coins repeatedly), learned at Level 17 in RGBY. Note: Known as "Nyarth" in Japan. Both names are based off the sound a cat makes. Also, a major character in the PokÃƒÂ©mon anime, as the one that tags along with Team Rocket is one of the few PokÃƒÂ©mon that can speak English/Japanese. Electrode National PokÃƒÂ©dex Number: 101 Origin: PokÃƒÂ©mon Red/Green/Blue/Yellow Appearance: Ball-like creature resembling an upside-down PokÃƒÂ©ball with a face. Attack: Explosion (causes explosive damage), which it learns at Level 50 in RGBY. Goldeen National PokÃƒÂ©dex Number: 118 Origin: PokÃƒÂ©mon Red/Green/Blue/Yellow Appearance: Two-foot-long goldfish with a horn at the top of its head. Attack: Splash (does nothing) Note: In the series, Goldeen cannot learn Splash. It's known as "Tosakinto" in Japan. Staryu National PokÃƒÂ©dex Number: 120 Origin: PokÃƒÂ©mon Red/Green/Blue/Yellow Appearance: Brown starfish with a red gem in its center. Attack: Swift (shoots a rapid series of shots at one character), which it learns at Level 32 in RGBY. Note: Its Japanese name is "Hitodeman". Snorlax National PokÃƒÂ©dex Number: 143 Origin: PokÃƒÂ©mon Red/Green/Blue/Yellow Appearance: Large blue and white bear-like animal. Often seen in a sitting position. Attack: Body Slam (drops down from above for heavy damage), which it learns at Level 35 in RGBY. Note: Its Japanese name is "Kabigon". Mew National PokÃƒÂ©dex Number: 151 Origin: PokÃƒÂ©mon Red/Green/Blue/Yellow Appearance: Small alien-like animal with light-purple skin and a long tail. Note: The ultra-secret PokÃƒÂ©mon of RGBY, very rarely available. Chikorita National PokÃƒÂ©dex Number: 152 Origin: PokÃƒÂ©mon Gold/Silver/Crystal Appearance: Green bean-shaped plant being with four stubby legs and a large leaf growing out of the top of its head. Attack: Razor Leaf (flings leaves horizontally), learned at Level 8 in GSC. Note: One of the three starter PokÃƒÂ©mon in Gold/Silver/Crystal. Togepi National PokÃƒÂ©dex Number: 175 Origin: PokÃƒÂ©mon Gold/Silver/Crystal Appearance: A small white creature still partially encased in a speckled eggshell. Attack: Metronome (which can trigger Night Shade, Magnitude, Sing or Leech Seed), which it learns at Level 7 in GSC. Note: Misty carried a Togepi for some time in the anime. Bellossom National PokÃƒÂ©dex Number: 182 Origin: PokÃƒÂ©mon Gold/Silver/Crystal Appearance: A plant shaped like a small human, with dark green and yellow leaves forming a sort of skirt, and red flowers forming "hair". Attack: Sleep Powder (lulls nearby characters to sleep), which it can learn from a previous evolution in GSC. Wobbuffet National PokÃƒÂ©dex Number: 202 Origin: PokÃƒÂ©mon Gold/Silver/Crystal Appearance: A blue bean-like creature with a permanent scowl on its face. It has a small black tail with a secondary face on it. Attack: Counter (returns any attack it is hit with), which it knows initially in GSC. Entei National PokÃƒÂ©dex Number: 244 Origin: PokÃƒÂ©mon Gold/Silver/Crystal Appearance: Four-legged brown furry mammal. Has white spikes and trailing white hair out its back, a red and gold crest on its face, and bracers on each of its legs. Attack: Fire Spin (shoots fire out of its back straight up), which it learns at Level 31 in GSC. Note: One of the three Legendary PokÃƒÂ©mon in Gold/Silver/Crystal. Suicune National PokÃƒÂ©dex Number: 245 Origin: PokÃƒÂ©mon Gold/Silver/Crystal Appearance: Four-legged blue-skinned mammal-type. Has purple "hair" trailing from its back, white ribbons coming out its sides, and a blue crystal shape forming out of its head. Attack: Blizzard (forms a cloud of cold air around it), which it can learn through TM14 in GSC. Note: One of the three Legendary PokÃƒÂ©mon in Gold/Silver/Crystal. Lugia National PokÃƒÂ©dex Number: 249 Origin: PokÃƒÂ©mon Gold/Silver/Crystal Appearance: Winged dragon/plesiosaur. Mostly white/silver with a blue underbelly and purple accents on its tail, spikes, and head. Attack: Aeroblast (large rush of air from the background), which it knows intially in GSC. Note: The version mascot of PokÃƒÂ©mon Silver. Ho-Oh National PokÃƒÂ©dex Number: 250 Origin: PokÃƒÂ©mon Gold/Silver/Crystal Appearance: Phoenix-like bird, predominantly red and white, with yellow feathers. Attack: Sacred Fire (massive rising flames), which it knows intially in GSC. Note: The version mascot of PokÃƒÂ©mon Gold. Celebi National PokÃƒÂ©dex Number: 251 Origin: PokÃƒÂ©mon Gold/Silver/Crystal Appearance: Fairy-like, white and green animal. Note: The ultra-secret PokÃƒÂ©mon of GSC, very rarely available. Groudon National PokÃƒÂ©dex Number: 383 Origin: PokÃƒÂ©mon Ruby/Sapphire/Emerald Appearance: Large red lizard-like beast with claws, spikes, and baldes. Seems to have a plated shell on its back. Note: The version mascot of PokÃƒÂ©mon Ruby. Deoxys National PokÃƒÂ©dex Number: 386 Origin: PokÃƒÂ©mon Ruby/Sapphire/Emerald Appearance: Based on a strand of DNA, Deoxys is a red and blue colored being with string-like appendages for arms. In Brawl, he appears in his Attack Form. He has three other forms in the PokÃƒÂ©mon games, which were introduced over the course of the series. Attack: Hyper Beam (down-firing beam of light), learned at Level 50 in RS. Note: The last PokÃƒÂ©mon in the Generation 3 PokÃƒÂ©dex. Piplup National PokÃƒÂ©dex Number: 393 Origin: PokÃƒÂ©mon Diamond/Pearl Appearance: Small penguin-like bird with big eyes, a short beak, and \ predominantly blue feathers. Attack: Surf (torrent of water), learned using HM03. Note: One of the starter PokÃƒÂ©mon in Diamond/Pearl. Its Japanese name is Pochama. Bonsly National PokÃƒÂ©dex Number: 438 Origin: PokÃƒÂ©mon Diamond/Pearl Appearance: A small brown rock PokÃƒÂ©mon with three green tufts on the top of its head, looking similar to a bonsai. Attack: Rock Head, one of its innate abilities. Note: Bonsly is known as Usohachi in the Japan. Munchlax National PokÃƒÂ©dex Number: 446 Origin: PokÃƒÂ©mon Diamond/Pearl Appearance: The earlier form of Snorlax, Munchlax has a lot of features of its evolution: predominantly blue, cat-like ears, but largely bear-like otherwise. Attack: Swallow (eats items on the stage), learned at Level 28 in DP. Note: The first Generation 4 PokÃƒÂ©mon revealed to the public. Its Japanese name is Gonbe. Manaphy National PokÃƒÂ©dex Number: 490 Origin: PokÃƒÂ©mon Diamond/Pearl Appearance: A small, blue aquatic-looking being. It seems humanoid in basic shape, but has flippers for "arms", and a long antenna coming out of its head. Attack: Heart Swap (switches players), learned at Level 76 in DP. Note: This is a Legendary PokÃƒÂ©mon that was the star of the ninth PokÃƒÂ©mon movie. ===================== 7C. Assist Trophies = ===================== Origin: Smash Bros. Series Based off SSB Melee's concept of collecting trophies, these particular glass cases are used in battle to release whatever character is inside, which will then attack, or do whatever it does. --- Hammer Bro Origin: Mario Series (1985 -- Super Mario Bros. (NES)) Hammer Bros are more combat-oriented members of Bowser's evil army. They walk on their hind legs (which regular Koopa Troopas did not do originally) and repeatedly throw claw hammers. As of Super Mario Bros. 3, they're also seen with helmets on their heads. Lakitu Origin: Mario Series (1985 -- Super Mario Bros. (NES)) This cloud-riding member of Bowser's army is considered artillery. He floats above Mario and rains down Spinies from above. The Brawl iteration of him is pixel for pixel equivalent to his Super Mario Bros. appearance. Waluigi Origin: Mario Sports/Party Series (2000 -- Mario Tennis (N64)) One of the few Mario series characters to not really have an identity of his own, Waluigi was designed as a companion to Wario and an antagonist to Luigi. He's only been featured in "ensemble cast" games, like the sports games and the Mario Party series, and his character has never been elaborated on; only that he's sneaky and mean. The racket he comes with as an AT is meant as an homage to his first appearance in Mario Tennis. Tingle Origin: Zelda Series (2000 -- The Legend of Zelda: Majora's Mask (N64)) This thirty-five year old man wanders Hyrule wearing a green costume. His dream in life is to become a fairy, and he often dances and cavorts as he imagines one would. Despite his appearance and demeanor, he's a talented mapmaker and chart decipherer. In Brawl, he appears as he did in Wind Waker, and calls his "Kooloo-Limpah" power, which he could use in Wind Waker to cause random effects to happen. Metroid Origin: Metroid Series (1986 -- Metroid (NES)) The titular character of its attendant series, the name "Metroid" derives from the Chozo term meaning "ultimate warrior". This parasitic, semi- sentient species was devised by the Chozo as a means of eradicating an insidious parasite they called "X". Metroids then became a problem of their own in later times, as the Space Pirates had learned how to employ them as weapons to use against the Galactic Federation. Only vulnerable to cold temperatures, Metroids will latch onto their prey and drain "life force" from them. In Brawl, they use this energy-sucking ability to increase the damage of whoever they latch onto. Knuckle Joe Origin: Kirby Series (1996 -- Kirby Super Star (SNES)) This spiky-haired cartoony bruiser is not only an adversary in Kirby Super Star, but also a potential helper. To put it simply, he's what appears if Kirby makes a helper out of the "Fighter" ability. His moves, the Vulcan Jab, the Smash Punch, and the Rising Break, are all derived from the same ability in the game. Andross Origin: Star Fox Series (1993 -- Star Fox (SNES)) The greatest scientist the Lylat system has ever seen, Andross views himself as something of a higher being amongst his fellow sapients, thus giving to his attempts to rule the system. This polygonal face represents his appearance in the first Star Fox game. Not truly his face, this is a telekinetic representation of him, which he uses to battle the Star Fox team at the game's climax. Much like his representation there, his attack in Brawl is to spit out polygonal panels. Samurai Goro Origin: F-Zero Series (1990 -- F-Zero (SNES)) Goro is a F-Zero GP racer who has a hatred of Captain Falcon. He drives the Fire Stingray, one of the heaviest, yet fastest, machines. While it has long been established that he carries a katana, this is the first in-game instance of him using it. Kat & Ana Origin: Warioware Series (2003 -- WarioWare, Inc: Mega Microgame$ (GBA)) Kat and Ana are a pair of ninjas who are still in kindergarten. Kat, the one with lavender hair, tends to be the more adventurous of the two, while Ana is the more caring. They've been in the Warioware series from the beginning, and each game shows them getting into different kinds of hijinx. They've never specifically used this X-shaped slice, so this is more than likely just another exhibition of their fine ninja skills. Lyn Origin: Fire Emblem Series (2003 -- Fire Emblem (GBA)) Lyn is one of the few female Lords in the Fire Emblem series, as well as the first Lord playable in North America, as Fire Emblem: Rekka no Ken was the first Fire Emblem game to be localized. Also known as "Lyndis", Lyn is the granddaughter of the Marquess of Caelin. She uses a katana-style sword in battle, and her attack in Brawl is reminiscent of her attack, where she moves so fast that she seems to vanish. Jeff Origin: 1994 -- Mother 2/EarthBound (SNES) Jeff Andonuts is the son of the brilliant inventor Dr. Andonuts. A genius on his own, Jeff makes up for being the only one on his team lacking psychic abilities by employing his technological know-how to make gadgets for combat. In Brawl, he employs the Multi-Bottle Rocket, which was one of the most damaging items in the game. Gray Fox Origin: Metal Gear Series (1987 -- Metal Gear (NES/MSX2)) First appearing as a friend to Snake, then later an enemy, then later a ghost from the past, Frank Jaeger has had a rough life. He appears in this game as he did in Metal Gear Solid (specifically Twin Snakes), as the "cyborg ninja" with a high-frequency blade. Mr. Resetti Origin: Animal Crossing Series (2002 -- Animal Crossing (GCN)) Make sure you save after playing Animal Crossing, or else you'll find this blowhard outside your house the next time you boot up. He'll lecture you about not saving and sometimes make you write apologies. This nonstop lecturing has been transferred to Smash, making him a relatively useless AT. Devil Origin: 1984 -- Devil World (NES) Japan Only This blue-skinned demon is the antagonist for the NES game Devil World. In it, you play a little green lizard guy called Tamagon who explores a maze. The eponymous Devil's job was to dance at the top of the screen, then point in a certain direction, causing the screen to scroll and potentially crushing you in the scrolling. His role in this game is similar, scrolling the screen, thereby reducing the field of play. This game never made it to America, mostly due to the religious imagery (crosses, bibles, and the Devil himself). Excitebike Origin: 1985 -- Excitebike (NES) This motocross-riding fellow is recreated from his original game in 2D pixel form. In his original game, he rode motocross courses with jumps, pitfalls, and obstacles to win the race. Little Mac Origin: 1987 -- Mike Tyson's Punch-Out!! (NES) Hailing from the Bronx in NYC, this 107 lb. kid is dwarfed by his rivals, but he has the heart of a champion and the drive to defeat all his giant opponents in Punch-Out. Although there were two Punch-Out games before this (in the arcade), this was the first game to give a name to your character. In Brawl, he utilizes his trademark jabs and super uppercut. Helirin Origin: Kururin Series (2001 -- Kuru Kuru Kururin (GBA)) Japan/EU Only One of the few Nintendo series that has touched down on both Europe and Japan, but not North America, the Kururin series has you controlling the object known as the Helirin, which slowly spins, as you try to avoid crashing into the walls of mazes. In Brawl, the Helirin itself acts as the barrier, slowly spinning, creating a platform and a wall alike. Stafy Origin: Densetsu no Stafy Series (2002 -- Densetsu no Stafy (GBA)) Japan Only Stafy is a star who lives in the sky. When he accidentally released the demon, Ogura, from the Magic Jar that keeps him confined. He then launched on several quests to the ocean (where the denizens refer to him as a starfish) in order to stop Ogura and recover the Magic Jar. "Densetsu no Stafy" roughly means "Legend of Stafy". Nintendogs Origin: 2005 -- Nintendogs Series (DS) This labrador retriever is one of the several cute and cuddly puppies that one can pet, train, and love in the pet simulator series, Nintendogs. The screen-obscuring tactic it employs is based on the fact that sometimes your Nintendog, when it's excited to see you, will put its paws up on the "lower screen" of the DS. Jill & Drill Dozer Origin: 2006 -- Drill Dozer (GBA) This pink-haired schoolgirl rides the Drill Dozer, a machine with the most prominent feature of a big drill on the front. Drill Dozer is an action puzzle game that puts Jill in several different areas, requiring her to use her drill in various ways to progress. In Brawl, she simply charges forward on the Drill Dozer. Saki Amamiya Origin: 2000 -- Sin & Punishment: Successor to the Earth (N64) Japan Only This waif-like fellow is one of the main characters in a rail-shooter game developed by Treasure, but published by Nintendo. In this game, you control your character as he moves to the left and right on the screen, but the game carries you through the mission on its own, and you need to gun down enemies as well as slash them with a laser sword. This weapon has been recreated for Brawl. Although it says "Japan Only" up there, S&P is now available on the Virtual Console. Dr. Wright Origin: 1991 -- SimCity (SNES) Based on SimCity creator Will Wright, this green-haired fellow acts as an advisor in the Super Nintendo version of the long-running city-building simulation series, developed by Maxis. It was Dr. Wright's job to inform you of your progress and any situations that were arising, such as public disapproval, building issues, or a Bowser attack. ****************************************************************************** 8. MUSIC ANALYSIS ****************************************************************************** My favorite part of these little guides is where I take a look at the wonderful musical pieces in the game. I'm quite sure that I wasn't the only fan squealing like a girl as I saw the large list of musical contributors to this game, not just from Nintendo, but from all of the video game culture. Let's take a look at each track, and their significance. All stage music falls into three different main types: New: An original tune made for Brawl. Remix: An arranged tune from another game (including former Smash Bros.) Original: A tune from another game, implemented with no or very few changes. ============================= 8A. Super Smash Bros. Brawl = ============================= Super Smash Bros. Brawl Main Theme - (New) Menu 1 - (New) Battlefield - (New) Battlefield Ver.2 - (New) Final Destination - (New) Online Practice Stage - (New) Results Display Screen - (New) Tournament Registration Screen - (New) Tournament Grid - (New) Tournament Match End - (New) An extension of the Reg. Screen, this has a little more background percussion, guitar, and background music. Classic: Results Screen - (New) A nice and staccato fanfare and string ensemble celebrating your short-lived victory. Home-Run Contest - (Remix) Origin: 2001 -- Super Smash Bros. Melee (GCN) Trophy Gallery - (New) Sticker Album/Album/Chronicle - (New) Coin Launcher - (New) Stage Builder - (New) Target Smash!! - (New) Adventure Map - (New) Step: The Plain - (New) Step: The Cave - (New) Boss Battle Song 1 - (New) Save Point - (New) ======================= 8B. Super Smash Bros. = ======================= Menu (Super Smash Bros. Melee) - (Remix) Origin: 2001 -- Super Smash Bros. Melee (GCN) Rainbow Cruise (Melee) - (Original) Origin: 1985 -- Super Mario Bros. (NES) 1996 -- Super Mario 64 (N65) The first half of this tune is taken from Super Mario 64, specifically the "Rainbow Ride" area, complete with synthesized strings and banjo. Halfway through, it switches gears to the waltz-like "underwater" theme from the original Super Mario Bros. Temple (Melee) - (Original) Origin: 1988 -- Zelda II: The Adventure of Link (NES) This tune is the main temple theme of Zelda II, played in all the temples that Link explores, except for the last one, the Great Temple, which is part of the new aspect of this piece added for Brawl. Brinstar (Melee) - (Original) Origin: 1986 -- Metroid (NES) This is a teched-up version of the original Metroid's theme for the area of Brinstar. After that, as a transition, the tune becomes the "beginning the mission" theme that appears when one starts a game, then settles on the Metroid title screen theme, which consists of alien-like sounds and tones. Yoshi's Island - (Original) Origin: 1991 -- Super Mario World (SNES) This is the "obstacle course" theme from Super Mario World, played in stages that are generally considered to be more difficult as far as their jumping puzzles are concerned. The original melody was played on synthesized piano, but this version is on a banjo. Corneria (Melee) - (Original) Origin: 1994 -- Star Fox (SNES) The opener of this music is the theme that plays on the planet Venom in the original Star Fox. It then switches to the main Star Fox theme before ending on the Space Armada level theme. Mother (Melee) - (Original) Origin: 1989 -- Mother (Famicom) Japan Only The main part of this tune is called "Being Friends", which plays as the overworld theme in the original Mother after you gain the companionship of Lloyd. Once that breaks down, it becomes "Maria's Song", which is an eight part melody that is a critical plot device of the game. To transition back to the beginning, the tune switches to a short rising set of tones that signify a monster attack. Icicle Mountain (Melee) - (Original) Origin: 1984 -- Ice Climber (Arcade) Flat Zone (Melee) - (Original) Origin: 2001 -- Super Smash Bros. Melee (GCN) Fire Emblem (Melee) - (Original) Origin: 1990 -- Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi (Famicom) Japan The Melee theme of the Fire Emblem characters begins with the tune "Together, We Ride!", which plays in several games in the series when the party acquires a new character. After that, the tune calms down, and settles on the main Fire Emblem Theme. Dr. Mario (Melee) - (Original) Origin: 1990 -- Dr. Mario (NES) This is the classic "Fever" tune from Dr. Mario, including some of the classic NES bleeps and bloops that made the original so catchy. Battlefield (Melee) - (Original) Origin: 2001 -- Super Smash Bros. Melee (GCN) ======================= 8C. Super Mario Bros. = ======================= Deflino Plaza - (Original) Origin: 2002 -- Super Mario Sunshine (GCN) This is the islandish theme that plays in Delfino Plaza as Mario explores it, a peppy tune featuring accordion, guitar and winds. Title/Ending (Super Mario World) - (Remix) Origin: 1991 -- Super Mario World (SNES) Ground Theme (Super Mario Bros.) - (Remix) Origin: 1985 -- Super Mario Bros. (NES) This is a subdued jazz piano arrangement of the very famous theme from World 1-1 of Super Mario Bros., performed by Koji Kondo himself, the original composer. Gritzy Desert - (Remix) Origin: 2005 -- Mario & Luigi: Partners in Time (DS) Underground Theme (Super Mario Bros.) - (Remix) Origin: 1985 -- Super Mario Bros. (NES) ================ 8D. Mario Kart = ================ Mario Circuit - (Remix) Origin: 1992 -- Super Mario Kart (SNES) Luigi Circuit - (Remix) Origin: 1997 -- Mario Kart 64 (N64) Waluigi Pinball - (Remix) Origin: 2005 -- Mario Kart DS (DS) Rainbow Road - (Original) Origin: 2004 -- Mario Kart: Double Dash!! (GCN) ================= 8E. Donkey Kong = ================= Jungle Level Ver.2 - (Remix) Origin: 1994 -- Donkey Kong Country (SNES) Jungle Level - (Remix) Origin: 1994 -- Donkey Kong Country (SNES) King K.Rool/Ship Deck 2 - (Remix) Origin: 1994 -- Donkey Kong Country (SNES) Battle for Storm Hill - (Original) Origin: 2005 -- Donkey Kong Jungle Beat (GCN) DK Jungle 1 Theme (Barrel Blast) - (Original) Origin: 2007 -- Donkey Kong: Barrel Blast (Wii) The Map Page/Bonus Level - (Original) Origin: 1994 -- Donkey Kong Country (SNES) Donkey Kong - (Remix) Origin: 1981 -- Donkey Kong (Arcade) This is a reimagining of the original theme for Donkey Kong. It begins on the "level begin" jingle, then moves into the main theme for gameplay, which is a simple repetitive series of notes. This remix expands on that theme with new accents and undertone. ========================= 8F. The Legend of Zelda = ========================= Main Theme (The Legend of Zelda) - (Remix) Origin: 1987 -- The Legend of Zelda (NES) One of the most timeless themes in all of gaming, this march is derived from the original Legend of Zelda, specifically the main overworld. Ocarina of Time Medley - (Remix) Origin: 1998 -- The Legend of Zelda: Ocarina of Time (N64) This is a medley of several tunes from Ocarina of Time, specifically those that can be played on the game's eponymous ocarina. The tune begins with "Zelda's Lullaby" then overlays the "day beginning theme" in Hyrule Field, then crescendoes into the "Song of Storms", before sliding into "Epona's Song" (including elements of the Lon Lon Ranch theme). A brief stop leads into the deep "Song of Time", before the finale with "Saria's Song". The whole medley has a background of acoustic guitar, with some fanfare. The Dark World - (Remix) Origin: 1992 -- The Legend of Zelda: A Link to the Past (SNES) Hidden Mountain & Forest - (Remix) Origin: 1992 -- The Legend of Zelda: A Link to the Past (SNES) Hyrule Field Theme - (Remix) Origin: 1998 -- The Legend of Zelda: Ocarina of Time (N64) Main Theme (Twilight Princess) - (Original) Origin: 2006 -- The Legend of Zelda: Twilight Princess (GCN/Wii) ============= 8G. Metroid = ============= Main Theme (Metroid) - (Remix) Origin: 1986 -- Metroid (NES) Norfair - (Remix) Origin: 1986 -- Metroid (NES) Theme of Samus Aran, Space Warrior - (Remix) Origin: 1994 -- Super Metroid (SNES) Vs. Ridley - (Remix) Origin: 1994 -- Super Metroid (SNES) Ridley's theme actually originated as a more generic boss theme in Super Metroid, being the theme for fighting both Ridley and Draygon. In games following, Ridley's theme was specifically tailored for him. This electronic rock mix maintains the dire nature of the Space Pirate villain. Vs. Parasite Queen - (Original) Origin: 2002 -- Metroid Prime (GCN) Opening/Menu (Metroid Prime) - (Remix) Origin: 2002 -- Metroid Prime (GCN) Sector 1 - (Remix) Origin: 2002 -- Metroid Fusion (GBA) Vs. Meta Ridley - (Original) Origin: 2002 -- Metroid Prime (GCN) ==================== 8H. Yoshi's Island = ==================== Obstacle Course - (Remix) Origin: 1995 -- Yoshi's Island (Super Mario World 2) (SNES) Ending (Yoshi's Story) - (Remix) Origin: 1998 -- Yoshi's Story (N64) This is a jazzy version of the ending of Yoshi's Story, focusing more on an island nature with percussion and island-themed strings. The voices used are supposed to be infant Yoshis singing along. Yoshi's Island - (Remix) Origin: 1995 -- Yoshi's Island (Super Mario World 2) (SNES) Wildlands - (Remix) Origin: 2006 -- Yoshi's Island DS (DS) =========== 8I. Kirby = =========== Meta Knight's Revenge - (Remix) Origin: 1996 -- Kirby Super Star (SNES) This is a somewhat jazzy version of the main tune that plays in "Meta Knight's Revenge", which one of the several "games" in Kirby Super Star. This fast-moving, but still pounding tune, plays as Kirby assaults the Halberd, with time ticking away. The Legendary Air Ride Machine - (Remix) Origin: 2003 -- Kirby Air Ride (GCN) Gourmet Race - (Remix) Origin: 1996 -- Kirby Super Star (SNES) Butter Building - (Remix) Origin: 1993 -- Kirby's Adventure (NES) King Dedede's Theme - (Remix) Origin: 1991 -- Kirby's Dream Land (GB) Boss Theme Medley - (Remix) Origin: Checker Knights - (Original) Origin: 2003 -- Kirby Air Ride (GCN) Forest/Nature Area - (Original) Origin: 2004 -- Kirby & The Amazing Mirror (GBA) ============== 8J. Star Fox = ============== Space Armada - (Remix) Origin: 1993 -- Star Fox (SNES) This is an updated interpretation of the "Space Armada" level from the original Star Fox. In this level, Fox and company flew through a fleet of ships, sometimes flying into them in order to destroy their cores from the inside. Main Theme (Star Fox) - (Remix) Origin: 1993 -- Star Fox (SNES) Main Theme (Star Fox 64) - (Remix) Origin: 1997 -- Star Fox 64 (N64) Area 6 - (Remix) Origin: 1997 -- Star Fox 64 (N64) Area 6 Ver. 2 - (Remix) Origin: 1997 -- Star Fox 64 (N64) Star Wolf - (Remix) Origin: 1997 -- Star Fox 64 (N64) This is the theme of Star Fox's rival team, Star Wolf. The theme has been reproduced in several Star Fox games, and this remix resembles the original from Star Fox 64 the closest. It takes the form of a march, with some latin undertones. Space Battleground - (Original) Origin: 2005 -- Star Fox Assault (GCN) ============= 8K. PokÃƒÂ©mon = ============= PokÃƒÂ©mon Main Theme - (Remix) Origin: 1998 -- PokÃƒÂ©mon Red/Blue (GB) Road to Viridian City (From Pallet Town/Pewter City) - (Remix) Origin: 1998 -- PokÃƒÂ©mon Red/Blue (GB) PokÃƒÂ©mon Gym/Evolution - (Remix) Origin: 1998 -- PokÃƒÂ©mon Red/Blue (GB) Wild PokÃƒÂ©mon Battle! (Ruby/Sapphire) - (Remix) Origin: 2003 -- PokÃƒÂ©mon Ruby/Sapphire (GBA) Victory Road - (Remix) Origin: 2003 -- PokÃƒÂ©mon Ruby/Sapphire (GBA) Dialga/Palkia Battle at Spear Pillar! - (Remix) Origin: 2007 -- PokÃƒÂ©mon Diamond/Pearl (DS) Wild PokÃƒÂ©mon Battle! (Diamond/Pearl) - (Remix) Origin: 2007 -- PokÃƒÂ©mon Diamond/Pearl (DS) ============ 8L. F-Zero = ============ Mute City - (Remix) Origin: 1990 -- F-Zero (SNES) Fire Field - (Remix) Origin: 1990 -- F-Zero (SNES) White Land - (Remix) Origin: 1990 -- F-Zero (SNES) Devil's Call in Your Heart - (Original) Origin: 1998 -- F-Zero X (N64) Climb Up! And Get The Last Chance! - (Original) Origin: 1998 -- F-Zero X (N64) Brain Cleaner - (Original) Origin: 2003 -- F-Zero GX (GCN) Shotgun Kiss - (Original) Origin: 2003 -- F-Zero GX (GCN) ========================= 8M. EarthBound (Mother) = ========================= Porky's Theme - (Remix) Origin: 2006 -- Mother 3 (GBA) Japan Only Unfounded Revenge/Smashing Song of Praise - (Remix) Origin: 2006 -- Mother 3 (GBA) Japan Only Humoresque of a Little Dog - (Remix) Origin: 1989 -- Mother (Famicom) Japan Only Most people know this as the "store theme" from EarthBound, which is fine, because it was also the store theme from Mother, only the sound makes it seem more taken from EarthBound given that it was a Super NES title, and thus had a better sound system. ================= 8N. Fire Emblem = ================= Fire Emblem Theme - (Remix) Origin: 1990 -- Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi (Famicom) Japan Every single Fire Emblem game has featured the theme, in one capacity or another. Most often, it's a simple instrumentation on the theme, usually at the title screen. Of course, the lyrics imply something more, and indeed, one of the more epic commercials from Nintendo's earlier days was the first Fire Emblem commercial, which had a chorus in medieval garb singing the Fire Emblem theme in Japanese. The lyrics have been rewritten and changed to Latin for this game, but the idea remains the same. With Mila's Divine Protection (Celica Map 1) - (Remix) Origin: 1992 -- Fire Emblem Gaiden (Famicom) Japan Only Attack - (Remix) Origin: 2003 -- Fire Emblem (GBA) This tune opens right up with the main "battle" theme from the GBA Fire Emblem. Preparing to Advance - (Remix) Origin: 2005 -- Fire Emblem: The Sacred Stones (GBA) Ike's Theme - (Original) Origin: 2007 -- Fire Emblem: Radiant Dawn (Wii) Against the Dark Knight - (Original) Origin: 2005 -- Fire Emblem: Path of Radiance (GCN) Crimean Army Sortie - (Original) Origin: 2005 -- Fire Emblem: Path of Radiance (GCN) ================ 8O. Kid Icarus = ================ Underworld - (Remix) Origin: 1987 -- Kid Icarus (NES) This is a brass-led march recreating the theme of the first world in Kid Icarus. It constitutes the majority of the song until late, when the percussion takes over and the goofy theme of the Grim Reaper takes over, followed by the game over theme. Skyworld - (Remix) Origin: 1987 -- Kid Icarus (NES) Kid Icarus Original Medley - (Original) Origin: 1987 -- Kid Icarus (NES) ===================== 8P. WarioWare, Inc. = ===================== WarioWare, Inc. - (Remix) Origin: 2003 -- WarioWare, Inc.: Mega Microgame$ (GBA) WarioWare, Inc. Medley - (Remix) Origin: 2003 -- WarioWare, Inc.: Mega Microgame$ (GBA) Ashley's Song - (Remix) Origin: 2005 -- WarioWare Touched! (DS) This is Ashley's signature song, which plays during her stage. Instead of music accompanying each microgame, this song plays over the whole of the gameplay. The original tune is far more subdued, with more of a spooky feel and less jazz. Ashley's Song (JP) - (Remix) Origin: 2005 -- WarioWare Touched! (DS) Mona Pizza's Song - (Remix) Origin: 2005 -- WarioWare Twisted! (GBA) This is Mona's signature song from her stage in WarioWare Twisted! Like Ashley's song, this plays instead of the individual music for each microgame. This remix is slightly peppier, but maintains the spirit of the original. Mona Pizza's Song (JP) - (Remix) Origin: 2005 -- WarioWare Twisted! (GBA) ============ 8Q. Pikmin = ============ Main Theme (Pikmin) - (Original) Origin: 2001 -- Pikmin (GCN) World Map (Pikmin 2) - (Remix) Origin: 2004 -- Pikmin 2 (GCN) Stage Clear/Title (Pikmin) - (Remix) Origin: 2001 -- Pikmin (GCN) Forest of Hope - (Original) Origin: 2001 -- Pikmin (GCN) Ai no Uta - (Original) Origin: 2001 -- Pikmin (GCN) Tane no Uta - (Original) Origin: 2004 -- Pikmin 2 (GCN) Environmental Noises - (Remix) Origin: 2001 -- Pikmin (GCN) ===================== 8R. Animal Crossing = ===================== Title (Animal Crossing) - (Remix) Origin: 2002 -- Animal Crossing (GCN) Go K.K. Rider! - (Remix) Origin: 2002 -- Animal Crossing (GCN) One of the many tunes played by guitar virtuoso K.K. Slider, this can be heard during his concerts on Saturday night, only a little more subdued, since he only has his guitar to accompany him, and not a full synthetic orchestra. Town Hall and Tom Nook's Store - (Remix) Origin: 2006 -- Animal Crossing: Wild World (DS) The Roost - (Remix) Origin: 2006 -- Animal Crossing: Wild World (DS) ============== 8S. Nintendo = ============== Ice Climber - (Remix) Origin: 1984 -- Ice Climber (Arcade) This jazzy tune is actually rather similar to the Ice Climbers tune in SSBM, and is based off the two music pieces featured in the original Ice Climber. The first part of the tune features the title/bonus tune, which speeds up to accommodate the Ice Climber stage. Once the summit crashes into the water, the tune switches over to the main gameplay tune. Balloon Trip - (Remix) Origin: 1984 -- Balloon Fight (Arcade) Shin Onigashima - (Remix) Origin: 1987 -- Shin Onigashima (Famicom Disk System) Japan Only Mario Bros. - (Remix) Origin: 1983 -- Mario Bros. (Arcade) Famicom Medley - (Original) Origin: Mario Bros. Wrecking Crew Mike Tyson' Punch-Out! Power-Up Music - (Original) Origin: 1985 -- Wrecking Crew (NES) Flat Zone 2 - (Remix) Origin: 1997 -- Game & Watch Gallery (GB) PictoChat - (Remix) Origin: 2004 -- Nintendo DS Hardware Brain Age: Train Your Brain In Minutes a Day - (Original) Origin: 2006 -- Brain Age: Train Your Brain In Minutes a Day (DS) Opening Theme (Wii Sports) - (Original) Origin: 2006 -- Wii Sports (Wii) Tunnel Scene (X) - (Remix) Origin: 1992 -- X (GB) Japan Only Mario Tennis/Mario Golf - (Remix) Marionation Gear - (Remix) Origin: 2006 -- Chousouju Mecha MG (DS) Japan Only Title (Big Brain Academy) - (Remix) Origin: 2006 -- Big Brain Academy (DS) Battle Scene/Final Boss (Golden Sun) - (Remix) Origin: 2003 -- Golden Sun: The Lost Age (GBA) ================ 8T. Metal Gear = ================ MGS4 ~Theme of Love~ Super Smash Bros. Brawl Version - (Remix) Origin: 2008 -- Metal Gear Solid 4: Guns of the Patriots (PS3) Encounter - (Remix) Origin: 1998 -- Metal Gear Solid (PS1) Theme of Tara - (Remix) Origin: 1987 -- Metal Gear (MSX2) Battle in the Base - (Original) Origin: 2004 -- Metal Gear Solid 3: Snake Eater (PS2) Yell "Dead Cell" - (Original) Origin: 2001 -- Metal Gear Solid 2: Sons of Liberty (PS2) Cavern - (Original) Origin: 1998 -- Metal Gear Solid (PS1) ======================== 8U. Sonic the Hedgehog = ======================== Live and Learn Origin: 2001 -- Sonic Adventure 2 (DC) ****************************************************************************** 9. STANDARD GUIDE STUFF ****************************************************************************** =========== 9A. Legal = =========== This FAQ was made 100% by me, and is Copyright Ã‚Â© 2008 Scott "CyricZ" Zdankiewicz. You may not take it in whole or in part and claim it as your own. You may not alter it in any way, even if you ask me first, and that includes putting it in HTML format. Please donÃ¢Â€Â™t post this on your site unless you have express consent by me. IÃ¢Â€Â™ve put a lot of time into this. Give me some credit. Super Smash Bros. and all its characters are copyright Nintendo Co., Ltd. Snake and Metal Gear are copyright Konami Digital Entertainment. Sonic and related characters are copyright Sega Co., Ltd. Currently, the following sites have permission to post my FAQ: www.gamefaqs.com www.gamewinners.com www.ign.com www.cheatcc.com www.cheatplanet.com www.neoseeker.com I don't plan on adding any more sites, really. You can ask all you want, but you'd seriously have to wow me if you plan to get on a level that surpasses these long-established sites. ======================= 9B. E-mail Guidelines = ======================= If you wish to e-mail me, be sure to follow these guidelines: - I will NOT tell you how to unlock or beat anything, so don't ask. - Make ABSOLUTELY sure I haven't already answered your question in the guide. - Make sure it has something to do with Brawl. I don't want spam, chain letters, offers for friendship. Compliment me on the FAQ all you want, though. - Make sure you specify that your e-mail is about the Brawl version of my Nostalgia guides. I have one for Melee, too. - Spell correctly and use proper grammar, please. If I can't understand your e-mail, it'll go to the junk pile. ============= 9C. Credits = ============= CJayC, SBAllen, and all webmasters, for having this on their sites. Nintendo, Sega, Konami, and especially Masahiro Sakurai, for bringing us this game. ===================== 9D. Version Updates = ===================== Version 0.4 - (3/10/2008) - Character Bios and Normal Items are all that's really "complete". Everything else is still a work in progress. ==================== 9E. The Final Word = ==================== Thanks for reading, so far. I know this guide still needs work, but part of what makes it so complete is the input I get from everyone. Still, if I haven't commented on it yet (like say, if it's an unlockable), please don't bug me about it.