Skies of Arcadia Legends
Boss Guide
By: Cyril [Stephanie Nutter]
Version: .88
Latest Update: November 15th, 2003

There are spoilers in this guide. There will be no story spoilers or
discussion of the story, but I have added all the bosses, some of which
might be considered a minor spoiler.

-=-=              Table of Contents:              -=-=

Section 1:Introduction
Section 2:Characters
Section 3:Skills
Section 4:Magic
Section 5:Boss List
Section 6:Bosses
Section 7:Optional Bosses
Section 8:Misc. 

-=-=                 Introduction:                -=-=

This is a boss guide for Skies of Arcadia Legends.  I originally played Skies 
of Arcadia on the Dreamcast, so I have knowledge of both versions.  It seems 
to me that the Legends is a bit harder then the Dreamcast version boss wise. 
This guide is meant to help on all the main bosses of the game, though I will 
eventually get to the secret ones as well.  Send me alternate strategies as 
well.  During the course of reading this guide, you may notice that I don’t 
have the very basics in here, I will assume you know them. 

-=-=               Main Characters:               -=-=

Weapon: Dual Cutlasses

Starting level: 1

Profile: Vyse is your main character in Skies of Arcadia Legends.  He the son 
of the Blue Rogue leader, Dyne.  He is also the heir to the Dyne legacy.

Strengths: Vyse is your main physical attacker throughout the entire game.  He 
is fast, and has a rather good hit percentage.  He has the strongest 
super move in the entire game.  He can also equip the heaviest armor.	 

Weaknesses: Vyse is normally well rounded, while that is a strength, it is 
also a weakness.  He the average line on magic power, and cant increase it 
as well because of his lack of ability to wear robes.

Recommended Skills: Vyse, as the main physical attacker, should work up on 
building his super moves.  Use almost all of the first few Moonberries you 
find on him.  I usually have his last skill early, you'll probably want it
before the both in Rixis. As for spells, I usually keep Vyse starting with
Red,until he completes it so that he has Incremus, while simuntaneously
levelling the other character's Red magic so they at least have Increm.  


Weapon:  Boomerang

Starting Level: 1

Profile: Aika lost her parents when she was very young. She was basically 
adopted by Vyse’s parents, and so Vyse and Aika grew up together.  Feisty 
and short tempered, her attitude matches her hair color.

Strengths: Aika is amazing, I personally find her invaluable in random 
encounters.  She is the fastest character is the game, and has the highest hit 
percentage.  She is a great healer because of her fast feet. Aika has 2 super 
moves that hit all enemies, and once you get enough spirit points to use it on 
the first turn (8) then random encounters become much easier, and less of a 
hassle.  Lastly, she has rather high magic attacking power, making her useful 

Weaknesses: Aika is a great, but other then her strengths, she is average all 
around.  Her defense isn’t very high, and her hit point average, forcing you 
to keep her more toward magic or healing. He physical attack power starts
lagging after a while, too.

Strategy: A good strategy with Aika I found is to keep her with a green weapon 
until she gets to at least level 5, though preferrably until it's mastered.  
She is a great healer, and you must exploit it.  And after you get Fina, and 
have a level 5 Green spell, I suggest putting her on Silver until she learns 
Rislem.  Then it all up to you after that. 

Here is an Aika trick (for random encounters). Aika, the fastest character,
almost always attacks first.  So, you should get her with the Lambda Burst 
special as soon as possible.  Once your party has 8 or more SP on the first 
turn of battle, have Aika cast Lambda Burst.  By the time I got the SP
(Usually around South Ocean) it would kill 90% of the enemies in one hit.
It remains useful throughout the game. This also works with Omega Cyclone, 
when you have 13 SP on the first turn.


Weapon: Cupil

Starting Level:1 

Profile: One of the last remaining Silvites, Fina was sent to gather the moon 
crystals to stop the corrupt people in the world from destroying the world 
once again.  When her ship is shot down, she is rescued by Vyse, and her 
adventure begins.

Strengths: Fina is the main spell caster of Skies of Arcadia Legends.  She 
excels at any type of spell and learns all types quickly.  She is a great 
healer, as her last super move completely revitalizes  your entire party.
Even better, Fina always goes first when using it. 

Weaknesses: Like most casters in RPG’s, Fina is weak physically.  She has 
low defense and HP as well.  She is also rather slow in the beginning of the 
game.  Lastly, she starts off at level one, when your other characters are
around level 13.

Strategy: Fina is the main spell caster, but that doesn’t mean you shouldn’t 
build up her super moves.  Fina’s first and last moves are  invaluable.  
The last one will save you very often.  And it also help save MP you wont
have to use on healing spells.  I usually bring her Silver magic to level 6,
and then change her weapon color to Green in case her Green magic isn't 
completed.  Taking Silver to level 6 isn't an easy task, considering how
many points it takes to level up. 

-=-=               Sub Characters:                -=-=


Weapon: Artificial Arms
Starting level: 13 (which at the time you get him is  high)

Profile: Drachma is the aged sailor bent on vengeance against the archwhale 
Rhaknam.  He is cold and a loner, but his past, as well as his future, are 
clouded.  He owns the ship, "Little Jack".

Strengths: Drachma is the strongest physical attacker in the game.  He 
literally grinds his enemies to grimy pulp with his arms.  He has the 
highest HP, and can equip all the strongest armors.

Weaknesses: Drachma is the slowest character, meaning less evasion and a low 
hit percentage.  He is very bad at casting magic, taking longer then anyone 
else to learn spells.  And, well, IMO his super moves aren’t the 

Strategy: I don’t really use Drachma much, but I am still going to try and 
write this a bit.  Drachma is not good at magic, so build up his super moves.  
I don’t suggest building him up at all in fact, but if you want to, start
with the super moves.


Weapon: Gun

Starting level: 24

Profile: Gilder is the resident gunslinger of the pack.  He is a pirate 
who loves the freedom he gets from sailing the Skies of Arcadia.  Yet, 
something gives me a sneaking suspicion that he doesn’t roam the skies at that 
quick pace because he wants to. . .

Strengths: Gilder is hard to rate with strengths and weaknesses.  He is an 
average character all around who doesn’t excel in anything. But he 
does have a higher then average physical attack.  

Weaknesses: Gilder has a slightly lower then average magic, and it takes him 
longer to learn it than say, Vyse.  But then again, he is hard to rate with 
strengths and weaknesses, as he is your balanced character. I'm not really
a fan of his Super Moves.

Strategy: Gilder should be used primarily for physical attacks, though
he is a good supporting buffer and healer as well.  If you plan to use him,
level his Super Moves so he has some type of offense.


Weapon: Rapier

Starting Level: 26

Profile: Enrique is the prince of Valua, the only heir to the throne.  He 
realizes his mothers intentions and ways of ruling are wrong, and takes
action.  As a prince, he has been educated about the world, and knows 
much.  Except the poor guy does terribly on airships. 

Strengths: Vyse and Enrique share a lot of the same traits.  But Enrique has 
the stronger in magic of the two and the weaker attacks.  He is a decent 
magic user and his physical attacks are quite strong as well.  He also has 
a strong final super move.

Weaknesses: Enrique, like Vyse, is pretty well balanced.  But Enrique’s 
attacks are a little over average, since his weapons aren’t the 
most powerful things you will find.  He also doesn’t seem to have the
best defense.  Lastly, in the party he will often attack last.

Strategy: I always build Enrique up with magic first.  He is great with 
support magic, but he isn’t good at healing, since he is rather slow. 
I like to start him with Yellow magic, and then as he gets more spells,
Red and Green spells later.  Silver may also be valuable in his hands, 
so you may choose to have him powerful there.

-=-=                   Skills:                    -=-=

Skills are special abilities that are awakened when a character 
eats Moonberries.You can find Moonberries from encounters, in treasure 
chests, and just about anywhere.  You must awaken your skills (Super 
moves, as they are know in this game) in order.  I will show you all
the skills for each character,  moonberries it takes to revive them,
Spirit it takes to use,  their order, and what they do in battle

The basic layout will look like this:
Character name: I will put the name of the character before the skills.
Skill: The skill name  
SP: Spirit it takes to revive the super move
Moonberries: The number of Moonberries it takes to revive the skill
Overview: A basic look at what the skill does
Now onto the skills!

----                    Vyse:                     ----

Skill: Cutlass Fury
Moonberries: 0 This is the only super in the game that starts as learned.  
Cutlass Fury is a great skill to use throughout the entire game, as it works 
well on all enemies.  Though in the beginning it takes a while to get enough 
spirit to use it.  It does from 300( at the very beginning of the game) to 
2,000(at the end) points of damage to a single enemy.  While not nearly as 
deadly as Pirates Wrath, this can be use more often as the smaller Spirit 
usage make for 3 to Pirates Wrath’s one.  This is a must use throughout th 
entire game.  I prefer using it on Loopers as it doesn’t miss.

Skill: Counterstrike
Moonberries: 1
Counterstrike allows Vyse to counter all attacks for one round of combat.  If 
used properly, it can help deal a lot of damage, but I personally prefer 
having Vyse attack each round, as he counters more often than not anyway.

Skill: Rain of Swords
Moonberries: 2
Overview: Rain of Swords hits all enemies for a decent amount of Yellow 
damage.  While it does more damage the say, Aika’s Lambda Burst, the spirit 
cost is much higher.  Because you usually want to pull off ranged attacks
first in battle, you cant with this, as Vyse isn’t as fast as Aika.  
You will find that Aika’s ranged skills work much better then this, 
but this one can be useful if your enemies seemingly aren’t taking damage.

Skill: Skull Shield
Moonberries: 2
Overview: Skull Shield lower physical attack damage, as well as helps you 
counter enemies easier for one round of combat.  While some people find 
this useful, I didn’t use it more then two times the few times over I have 
played the game.  For that much spirit you can cast Increm two times, and 
still have   Sprit to spare.
While I don't use it often, I can think of one or two particular battles
that it is nice. 

Skill: Pirates Wrath
Moonberries: 4
Pirates wrath is the Skies of Arcadia Legends’ ultimate attack spell(with a 
single person).  It constantly does over 3,000 damage from the moment you
unlock it. Early on, it takes an extremely large of Spirit to use, so
prepare to Focus..  This is the ultimate boss killer, as it does so
much damage.  When Vyse is Incremed, it can do upwards 5,000 damage.

----                    Aika:                     ----

Skill: Alpha Storm
Alpha Storm is somewhat like Yellow magic.  It hits the enemies in a 
line of the enemy targeted.  The good news, is that it has a larger range 
than the yellow spells.  The bad news is that the range still isn’t large.  
But as this skill is rather cheap, you can use it a lot in the beginning 
of the game to help take out clusters of enemies.

Skill :Delta Shield            
Delta Shield blocks all magic attacks from allies and enemies for one turn.   
This can be a blessing if you are up against a strong magic user.  I don’t 
really use this spell a whole lot, but I know a lot of places I could put it 
to use. Some of the bosses in the game become extremely easy with this skill.
But be warned, you cant heal with magic, so make sure you have enough
crystals to recover with. 

Skill: Lambda Burst
I love this skill.  It is probably my most used skill in the game.  Because 
Aika is fast, she gets it off almost immediately.  And once you start a 
battle with 8 SP you can officially obliterate your enemies before they
can attack.  This ability does from 200 to 500 damage to all opponents.  
And again, when you start a battle with 8 SP use it immediately!  It will 
save you a ton of time in hundreds of random encounters.

Skill: Epsilon Mirror
Epsilon Mirror uses 10 SP to restore 10 MP for Aika alone.  Very handy in long 
battles where you use a lot of magic, but not that useful all the time.  I 
found this useful during the last few battles of the game where I have Aika on 
healing duty.

Skill: Omega Cyclone
Omega Cyclone is a stronger version of Lambda Burst, making it another 
favorite of mine.  It takes more SP, but it replaces Lambda Burst for the 
rest of the game when you have it.  It does from 400 to 800(or more) damage
to all enemies.  Very useful in random encounters, worthless against most

----                    Fina:                     ----

An interesting fact about Fina’s Skills: Most of them will always go first, no 
matter how slow she is.  I know for a fact about Lunar Blessing and Lunar 
Light.  I am still checking about the others.
Skill: Lunar Blessing
Lunar Blessing causes the entire party to regenerate 200 HP at the beginning 
of each turn.  Very useful, as it will save your party from death often.
During the long battles of the game, you'll want to use this, even if 200
HP doesn't seem significant. Also works well with the Wanted list bosses. 
But be warned, if a character gets KO’d and then revived, the regeneration
will not work until it is recast. 

Skill: Lunar Glyph
Lunar Glyph causes damage to an opponent with a chance to stone them.  The 
damage is high in the beginning but quickly becomes irrelevant when you get 
the stronger spells.  

Skill: Lunar Cleansing
Lunar Cleansing completely removes bad statuses(except KO) on all party 
members.   Very useful, especially when enemies cast Drilnos on your party, or 
Slipara.  But other then that, it doesn’t have uses.  I personally have found 
this to save my life quite a few times. 

Skill: Lunar Winds
Lunar Winds removes all positive statuses from all enemies.  Positive statuses 
such as Regeneration, and Increm.  You wont find this to have much use, as 
most enemies can be defeated even with the positive statuses.  Though killing 
Regeneration can help.

Skill: Lunar Light
The ultimate healing skill, it completely revives, heals, and removes the 
statuses of all party members.  To make it even better, it will ALWAYS be 
pulled off before any other attack on a battle turn, potentially saving your 
ass many, many, times.  This may be considered the ultimate spell as it is so 

-=-=              Magic Strategies:               -=-=

Magic in the world of Arcadia is set into 6 different colors.  Green, Red, 
Blue, Purple, Yellow, and Silver. I have all the colored spell lists, in the 
order you get them in as well as what they are strong against, and what they 
are weak against.

Note that the strengths and weaknesses also work with your weapon type.

Green magic is the magic of the earth.  Green magic is the healing magic 
of the game, and some of the spells work out of battle and during the ship 
battles.  Two spells, Noxi, an Noxous are attack spells, poisoning enemies 
when used in battle.  Green spells do more damage against Blue and Purple 
colored enemies.  They do less damage against Red and Yellow colored foes.

Green Magic List:
Sacri: Restores 500 HP, 4000 to a ship.  Can be used out of battle.
Noxi: Attacks and has a chance to poison one enemy
Sacres: Restores 1000 HP, 8000 to a ship.   Can be used out of battle.
Noxous: Attacks all enemies and has a chance to poison them.
Sacrum: Restores 1000 HP to all party members. Can be used out of battle.
Sacrulen: Restores all HP to a single party member, and ship.  Can be used
of battle.

Red magic is the magic of heat and fire.  The red magic spells attack all 
enemies, and are used to power up your attacks. No fire magic can be used 
out of battle.  Red magic does more damage to Green and Yellow colored 
enemies.  It does less damage to Blue and other Red colored monsters.
You can use all Red magic in ship battles one you get a magic cannon. 
The best spells in the Fire category are the Increm spells, which
increase your attack. 

Red Magic List:
Pyri: Attacks all enemies.  Smallest damage.
Increm: Raises stats and attributes of one character by 25% for a few turns.
Pyres: Attacks all enemies.  Medium damage. 
Pyrum: Attacks all enemies.  Large Damage.
Pyrulen: Attacks all enemies.  Maximum damage.
Incremus: Raises stats of all party members by 25%.  No use in ship battles.

Blue Magic is the magic of water and wind.  The spells attack a range of 
enemies, or support your party.  Blue magic can not be used out of battle.  
Blue magic does more damage to Red and Yellow colored monsters.  It does
less damage to Green and Purple colored monsters.  You can use all Blue
spells against a foe once you have a magic cannon.
Blue Magic List:
Wevli: Attacks a very small range of enemies for small damage.  
Quika: Doubles speed of all party members, increases ship speed in 
ship battles.
Wevles: Attacks a small range of enemies or medium damage.  
Slipara: Has a chance of putting all enemies to sleep.  No use during 
ship battles.
Wevlum: Attacks a small range of enemies for large damage.
Wevlen: Attacks a medium range of enemies for huge damage.

Purple magic is the magic of ice.  The spells attack one enemy for large
amounts of damage, or they cause status effects.  Purple magic can not be
used out of battle.  Purple magic does more damage to Blue and Red colored
opponents, and less damage to Green and Purple enemies.  You can cast
purple spells on enemy ships once you have a magic cannon.

Purple Magic List:
Crystali: Medium damage to a single enemy.
Crystales: Large damage to a single enemy.
Sylenis: Stops an enemy from casting spells.
Panika: Confuses a single enemy.
Crystalum: Huge damage to a single enemy.
Crystalen: Extreme damage to a single enemy.

Yellow magic is the magic of lightning.  Yellow attacks do a large
amount, but not as high as Purple, of damage to a small line ofenemies, or
they cause a decrease in strength of an enemy.  Yellow magic of any kind
can not be used out of battle.  Yellow magic does more damage to Green
and Silver colored enemies.  It does less damage to Blue, and other Yellow
colored enemies.    
You can use Yellow spells on enemy ships once you have a magic cannon.

Yellow Spell List:
Electri: Does very small lightning damage to a small line of enemies.
Driln: Lowers strength and attributes of one enemy by 25% for a few turns.
Electres: Does small lightning damage to a small line of enemies.
Electrum: Does medium lightening damage to a line of enemies.
Electrulen: Does large lightening damage to a medium sized line of enemies.
Drilnos: Lowers strength and attributes of all enemies by 25%.  Not usable in 
ship battles.

Silver magic is the magic of life and death.  Silver magic has a wide array 
of uses.  It can revive characters, clean their status, or instantly destroy 
a foe or multiple foes.  Silver Magic can only be used in battle, and never 
in ship battles.  Silver magic does more of a chance of death to Yellow 
opponents, and less of a chance to other Silver colored enemies.

Silver Spell List:
Curia: Completely cures an ally of adverse effects, except KO(unconscious).
Risan: 50% chance of reviving an ally with 50% of their max HP.
Eterni: A small percentage that you will cause instant death with this spell.
Eternes: A medium percentage that you will instantly slay all enemies.
Riselem: Completely revives a character with 100% of max HP.
Eternum: Will destroy an enemy unless they are magically protected against 

-=-=                  Boss List:                  -=-=

This is a list of all the bosses I have in this guide.  I have their names, 
but not their location as to avoid Spoilers, if you don’t want any spoilers at 
all though, I suggest you skip this section.

Required Bosses:

Boss 1:Antonio
Boss 2:Sentintel
Boss 3:Ship: Baltor and the Blackbeard
Boss 4:Bleigock
Boss 5:Executioner and Spell Wardens
Boss 6:Royal Guardx2
Boss 7:Ship: Valuan Cruiser
Boss 8:Rokwyrm
Boss 9:Recumen
Boss 10:Ship: The Lynx
Boss 11:Ship: The Chameleon
Boss 12:Antonio 2
Boss 13:Rik'Talish
Boss 14:Ship: The Chameleon 2
Boss 15:Ship: Grendel
Boss 16:Gordo, 3 Mad Chef's
Boss 17:Ship: Valaun Gunboat
Boss 18:Sinistra and Destra
Boss 19:Vigoro 
Boss 20:Draklor Tank
Boss 21:Ship: Fortress Gate
Boss 22:Ship: Gregorio Cruiser
Boss 23:Ship: Gregorio Gunboat
Boss 24:Ship: The Augria
Boss 25:Ship: Anguila
Boss 26:Tortigar
Boss 27:Muraji, 3 Soldiers
Boss 28:Ship: The Draco
Boss 29:Ship: Blueheim
Boss 30:Ship: Yeligar

Optional Bosses:

Optional 1:Piastol 1
Optional 2:Barta and Rupee 
Optional 3:Piastol 2
Optional 4:Gunarm and Frocks
Optional 5:Ixa'ness Demons: Tara, Pera, and Lira
Optional 6:Ship: Obisbo
Optional 7:Ship: Alania
Optional 9:Roc
Optional 10:Piastol 3
Optional 11:Ship: Giant looper
Optional 12:Vize, Anita, Faina
Optional 13:Piastol 4
Optional 14:Daikokuya
Optional 15:Elcian
Optional 16:Zivilyn Bane
Optional 17:Lord Bane

-=-=          How to Read my Guide:               -=-=

Location: I always put the location of the boss on the top.
Boss: The name of the boss you will face.
Recommended HP: The minimum number of HP that I think you will survive best 
HP: The number of Hit Points, or boss stamina that you will have to knock 
down until they are dead.
Special attacks: The name of any special attacks the boss has.  
Color:  Their color attribute.
EXP: The experience your party gets for defeating the boss.
Magic EXP: The number if Magic experience you receive when defeating the boss.
Items: Any items the boss may drop.
Strategy: My strategy of how to beat the boss.

-=-=              Boss Strategies:                -=-=

Location: Valuan Cruiser
Boss 1: Antonio
Recommended HP: 500
HP: 575
Special Attacks: Thunder of Fury
Color: Yellow
Item: Moonberry

Antonio is fierce looking. He can be challenge if your level is not high 
enough or you have not built up your magic.  This battle is harder in the
GC version.  Have Vyse and Aika focus for the first round, then use
Red magic Increm on Vyse with either character.  Have the second character 
focus or heal if one of them got hit with Thunder of Fury on the first turn.  
I have seen Thunder of Fury do 300 damage to a low level party, so keep 
yourselves healed at all times.  After the Increm, have Vyse release Cutlass 
Fury, when you have enough spirit.

Always have Aika focus unless the party needs healing.  Having her attack
will do more harm than good. Antonio counters often, and his counters can
lower your HP to the point that Thunder of Fury can be fatal. When Vyse is
waiting for the SP to do Cutlass Fury a second time, have him attack
normally. Antonio should go down after the second Cutlass Fury. Note that
once Antonio's HP drops, he'll start using Thunder of Fury more often, so
make sure you kill him quickly.

Location: Shrine Island
Boss 2: The Sentinel
Recommended HP: 700
HP: 1,200
Special Attacks: Target Search, Blaster
Color: Silver
EXP: 117
Item: Moonberry

The Sentinel will take a long time to wear down.   He has a lot of HP for this 
point of the game.  The easiest way for me was to use your newly acquired 
Purple Moon Stone and level up with Vyse equipped with the Purple on his 
weapon.  At least until you get the Crystali.  Once you have that, and Aika 
has some healing spells(or should) you are ready to battle him the easy way.
Of course, Aika with some Purple magic helps too.

when you first encounter the Sentinel, you should have enough Spirit to use
Crystali at least once on the first turn.  If you only decide to do it once 
(or don’t have the spell on more then one character) then focus with the 
second character.  It should do from 100 to 200 points of damage with each
use.  With your second person focusing, you should gain SP fast.  Cast Increm
on Vyse with Aika ASAP.

When the boss uses Search (With the red beams of light) then he is ready to
use his ultimate attack. This is your warning, the move takes 2 turns to 
power up.  Make sure your Hit Points are above 300 when it goes off. The
Blaster attack hits, members in a straight line with the target, so if the
AI hasn't moved your characters, it is likely both will take 300 damage.
You may want to cast Increm on Aika, to raise her defense, just in case.  Be
ready to heal.  Also note with this boss, you have a big advantage.  If your
level is high enough then he will always be the last to attack, making it easy
to survive.

For an alternate method without the purple magic, you can cast Increm On Vyse
and have him use Cutlass Fury. This method is arguably faster than using
Purple magic, but it's also heavily Spirit based, so you won't do much other
than Focusing, Increm, and the ability.  You should use Sacri crystals to
heal yourself if you try it this way, so that it doesn't waste your Spirit.
It should take 3 or 4 Cutlass Furies to kill him this way.

In most cases, you'll want to completely avoid using normal physical attacks,
as the Sentinel's counters will wear you down quickly.  Especially refrain
from attacking with Aika. She won't do much damage to the boss, but will
take quite a bit in return. 

Location: Skies Over Nasar
Boss 3: Ship: Baltor and the Blackbeard
My Average level: 10-12
Recommended HP: 10,000 With the Little Jack 
Special Attacks: None  
MagicEXP: None
Item: Bomb, Captain Stripe

This is your first ship battle.  Even so, don’t expect it to be too easy.
A ship battle is basically a strategy version of a normal battle.
You're not allowed direct action by your characters, instead you control
the actions that the ship can take per battle.  This does not mean that
your characters are worthless, however.  Depending on how far each magic
has been developed, you can still cast certain spells on your ship.
Important spells early on will be Sacres, Increm, and Quicka. At this
point, you can not use offensive spells in ship battles, but you will
be able to later.

You have control of 3 attacks during this battle, each with one of 
your characters.  You may notice certain boxes on the screen, colored 
Red, Green, and Yellow. Some of the blocks have a C! On them.  Green means 
you have an advantage with your attack, C! Means you have a huge advantage 
over your opponent in the attack,  yellow means your opponent has a small 
advantage, and red means you take critical damage. It is a wise move to 
defend on red turns, as enemies will use their advantage to do large
spikes of damage.  But you can do this in turn when you have a c! block.
c! blocks do not need to be Green, so sometimes you may find yourself
taking damage in order to damage the enemy.

I hope you have the spells Increm and at least Sacri by now.  Cast Increm
ASAP to lower the damage you take, and to increase the damage that you do.
You'll want to keep your HP over 5,000 at all times during this battle.
Sacri is sufficient to heal the Little Jack at this point, but later on
you'll need the highest level of Green spells, so set someone (preferably
Aika) on Green and leave them there.

The main thing to do in this battle is attack when you are in the green or
C! zones with your Standard Cannon or Main Cannons.  If you find
yourself without anything to do, have characters Focus.  There's never
a such thing as too much focusing. On Red turns with nothing to do, 
however, you should probably defend. 

When you're given the option, select "Try to get behind him instead."
This will give you a critical advantage for the round.

Again, make sure to heal if you have less the 5000 or 6000 HP, for you never 
know how much damage you might take the next turn. You'll want to time
your Green Magic close to the end of the round, preferably. That way you
start the next round completely healed, the enemy with no advantage over

Location: Valua Catacombs
Boss 4: Bleigock
Recommended HP: 1000
HP: 4,800
Special Attacks: Poisonous Bile (poison all allies),
Frost Breath (Purple damage on all allies)
Color: Green
Item: Vidal Seed

Bleigock can be an evil boss if you don’t come prepared with tons of
Curia crystals.  He can kill you just by outlasting you with his high HP.
His attacks don't do a lot of direct damage, but they have a chance to
poison you, which will do a consistent 100+ extra each round. Even worse
is that his attacks hit all of your party members AND you have another
boss battle right after this.  Don't use too much magic or too many

Because of Bleigock's high HP you want to be as healthy as possible.  
The best way to fight this boss is arguable, like all bosses, but I found
Crystales boxes to work very well.  They do 400-600 damage with each 
use, and can be used multiple times.  Buy them from the Mystery Merchant on 
Sailors Island at the inn.  If you don’t find him the first time, exit 
Sailor's Island and keep going back in until you do. Some monsters in
the catacombs also drop them with a low rate.

A more standard way to kill this boss is by using Increm on Vyse, having
Drachma Focus or attack, and use Aika to heal and cure the poison. Aika
can also Focus.  The goal of this would be to have Vyse use Cutlass Fury
every round while still staying alive. Having Vyse switch to a weapon 
strong to Green (such as Red) for the battle will help considerably. If
you don't want to kill the boss on this particular Magic color, just
switch it back to whatever you were using before the battle so that
you still get the MagicEXP on whatever color you prefer. This way
will probably take 5 or 6 Cutlass Furies, so if you want to speed it up,
have Aika use Crystales and Drachma attack when you have extra SP. 

Note: The Valua Catacomb is a great place to farm for Moonberries.  Just
run to the entrance and to the save point a few times and you should get
at least 2-3. 

Location: Valua Coliseum
Boss 5: Executioner and 2 Spell Wardens
Recommended HP: 1000
HP: Executioner:1,800, Spell Wardens: 380
Special Attacks: Executioner: Tackle. Wardens: Support Spells
Color: Executioner: Yellow, Spell Wardens: Yellow
Items: Electri Box, Sacres Crystals (sometimes)

The problem with this boss is that he comes right after a dungeon and
directly after another boss fight.  Not to mention that the boss is 
surprisingly strong, and can kill low HP characters in one hit. With
his tackle attack, the Executioner can break 1000 damage to your allies.
Other problems occur when the Wardens use Increm on the Executioner while
using Drilnos on your characters. The Incremed Executioner can hit
1500 damage if your defense is down.

The first priority is to get rid of the Spell Wardens. Focus on one at a
time until both are killed.  It should only take a round or so to kill
one. While doing this, have one person (probably Aika, since she's 
weakest physically) use Increm.  Start with whoever has the lowest defense
and build up to all three with Increm.  Increm not only raises your
attack by 25%, but your defense as well. This will help you survive the

Keep everyone at or above 1000 HP at all times, since the Executioner can
easily do that much damage in one round.  It's important to note that
his Tackle move has a line effect, so it can hit more than one character.
Depending on the battle AI, the Executioner might use Tackle every round,
or he might spam spells over and over.  It's really a matter of luck how
easy or how difficult this battle is to survive.

Don't even bother attacking the Executioner until both Wardens are gone.
They'll cure and buff the Executioner while doing extra damage to you
through their spells.  They should only take a round to kill because of
their low HP.  While fighting the Executioner, avoid physical attacks
and instead use Super Moves or Focus. Remember to keep Increm up on all
three of your characters to reduce the damage the boss can do. Don't rush
this battle. Take it slowly and have at least one, maybe even two,
characters acting on support each round. Playing defensively helps a lot
on these bosses that can easily bring you to critical status.

Location: Train from Valua's Royal Palace
Boss 6: Royal Guard x2
Recommended 1,000
HP: ~600
Special Attacks: Counterstance, Sacri
Color: Yellow
EXP: 440
MagicEXP: 2
Item: Magic Droplet x10

This battle can be surprisingly difficult, considering the dull looking
foes. You also may not have a lot of MP left after the bosses and
encounters that happened before this battle, so if you are, replenish 
your MP supply before trying to kill the Guards.

The two Royal Guards like to use CounterStance over and over, which
makes physical attacks useless as well as halving the damage they take.
Even worse is that when they have low HP, they start using the Sacri
spell on themselves, which pretty much nullifies the damage you've done
to them.

This battle is about doing damage quickly before the bosses can heal
themselves. Aika has weak physical attacks, so she won't be doing that,
but hopefully she has some offensive spells in her arsenal.  Focus with
Vyse and Aika the first round, and then cast Increm on Vyse on your second
round. Spend a few rounds focusing and storing SP before you start your
assault. When you're ready, have Aika use Crystales or another low SP
spell while Vyse uses Cutlass Fury.  This part is somewhat risky, seeing
as you may get defended against with CounterStance. Vyse's damage will be
effectively halved if he is defended against.

It may seem like an overkill to use Cutlass Fury and strong spells on
such low HP enemies, but if they defend against you and Cure the damage
that you cause, it makes everything you do for nothing. Ideally, you want
to kill one of them before he can heal himself.  Once one is gone, then
you need to focus your strongest attacks on the second in hope of
finishing him off when he isn't defending.

You're pretty much going to be stuck with magic only in this battle, so
hopefully your characters have at least Crystales or Pyres. Abd even if
you do, you have to make sure you can take down the enemy HP before they
can cure themselves for 500.

Location: Skies Inside the Gates of Valua
Boss 7: Ship: Valuan Cruiser 
Recommended HP: 10,000 with the Little Jack
Special Attacks: Cannons
MagicEXP: None
Item: Repair Kit

You just have to survive here. This is pretty much another tutorial
battle, this time with Special Ship attacks.  This is a surprisingly
straightforward battle, and very anticlimatic, considering what you've
gone through.

Have one person use Increm on the first turn possible, and have the second
character Focus. The third turn should be a Sacri to heal any damage
that the Valuan Cruiser did to you. As long as you keep your HP over
6,000, you aren't going to have any trouble staying alive.

On the second round, keep your Spirit above 9 or so, and Focus at least
once, while using Sacri or Sacres on the last round. Only attack if you
have an excess amount of Spirit. You'll probably want to attack once or
twice just to put a dent into the ship, but 20,000 is a lot to wittle 
away at. The goal is to have a minimum of 15 Spirit at the start of the
next round.  That way, you can use the Harpoon Cannon to severely damage
or immediately kill the boss. You will know when you can use this attack
when you see a little Harpoon in the blocks that signify your attack rounds.
The Harpoon Cannon should do around 15,000 damage.
Note: At this point, you can do the first Optional Boss, Piastol Round 1.

Location: Temple of Pyrynn
Boss 8: Rokwyrm
Recommended HP: 1000
Special Attacks: Cinder Storm(Stone), Volcanic Blast (500 to all)
Color: Red
Item: Rislem Box

I've been mentioning Crystales boxes throughout this guide, but this
is a battle where they make it so much easier than if you don't have
them. Because of the Red Color of the boss, Purple will do considerably
more damage than on a normal boss.  If you don't have any Crystales
Boxes, you're stuck with the Crystales spell and purple weapons

Fina's Lunar Blessing is very useful in this battle, though if a 
character is petrified, the positive effect will wear off.  Curia
Crystals and the spell Curia will help considerably as well, since
the Rockwyrm likes to petrify you. If you have any "Gem of Fluidity"
accessories, then you might want to equip them for this battle to
prevent the Stone Status. This item does not work all the time, but
it can help when you need it.

The easiest way to go about this battle is to have Fina and Aika use
Crystales boxes every round (or, if someone has Stone status or low
HP, use them to cure) while Vyse uses Increm on himself. Change his 
weapon Color to Purple, and then use Cutlass Fury whenever you have the
SP to do so. The Crystales boxes will probably do around 500 damage
each, and a Cutlass Fury with a Purple weapon will hit for around

Don't let your entire party get petrified, or you're dead. Other
than the ability to Petrify, which probably does 600 damage alone, the
Rockwyrm has an attack that can hit 500 damage on everyone. Keep everyone
above 1000 HP at all times if possible, that way you won't have to
worry about deaths.

You'll find the main problems in this battle are more annoyances that
happens when you're petrified.  Hopefully you've brought a few Curia
Crystals with you so that you don't have to use the SP, and MP, on the

Also, before this battle, you may want to get Aika a new and awesome 
weapon.  When fighting the "Death's Head" you will randomly get a weapon.
The drop rate on the weapon is pretty terrible, though, so don't expect
to get it unless you fightfightfight. This weapon, the Storm Wing,
has slightly higher attack power and a hit% of 150, which will help on
those evasive Loopers.

Location: Skies Above the Temple of Pyrynn
Boss 9: Ship: Recumen
Recommended HP: 10,000 with the Little Jack
HP: Unlimited
Special Attacks: Red Ray
EXP: 0
Items: None

Recumen, the Red Gigas is invincible, so you cant win this battle.  But that 
doesn’t mean you can just go and heal the battle away. You'll notice that
at the end of every round, one of the Panels will be red.  This means
that Recumen is going to attack this round, and you better be prepared. You
want to focus all of your attacks on the round BEFORE Recumen has his
turn to ruin his aim.  Hopefully you bought some SubCannons from Sailor's
Island after Valua, as they will make the battle easier.

To make Recumen miss, you need to set the SubCannon to start on the turn
before the Red box, and have it attack during the turn with the second box.
On the Red Turn, you'll want to attack with a Main Cannon/Standard Cannon
(which will hit at the same time as the SubCannon), effectively knocking
Recumen off balance. He'll miss his Red Ray and you get the turn off without
taking any damage.  However, as an "In case," you should always cast
Increm when it wears off, and keep your Little Jack at full HP.  Don't
bother attacking Recumen at any other time except to stun him.  The battle
is not meant to be won by force.
A simple, effective, strategy for the entire battle would be:
Turn 1: Sacri/Repair Kit
Turn 2: Focus
Turn 3: SubCannon
Turn 4: SubCannon and a Main Cannon.
If no damage was taken on Turn 4 of the last round, you can Focus on Turn
1. Turn 1 can also be used to cast Increm. If you don't have any SP on
Turn 4 for a second attack with a Main Cannon, then be sure to defend,
since the Sub Cannon alone will not knock him off balance.
Note however, that THIS IS NOT HOW THE ENTIRE BATTLE WILL GO.  On some
rounds, Recumen has his turn early, and you'll still need the two
SubCannons and the Main Cannon, so you must prepare your Spirit on
the round before. Though the battle will pretty much always have those
same 4 actions throughout.

After a few rounds, you're given the Harpoon Cannon option.  Do this,
and focus on every other of the three turns so that you have SP for the
next round.  The Harpoon Cannon will knock Recumen off balance in the 
same way that the Main and Sub Cannons do. 

When asked, always choose to attack the Heads.

When you attack the heads, you're given the advantage of two Harpoon
Cannon attacks to match the two Red Rays. You'll probably want to
avoid actually using the Cannon, instead setting two Sub Cannons and 
a Main Cannon for each of the turns.  If you don't have enough, only
then should you use the Harpoon Cannon, since 2(2)+4 SP (2 Sub Cannons
and the Main Cannon) is still less than the 15 required for the
Harpoon Cannon.

After the next round, choose Retreat and Regoup.  There is no way to
defeat Recumen.

Note: A lot of people have been asking me about Recumen.  You can ONLY delay 
him if you attack with a normal cannon and a Secondary cannon/Torpedo. 
Secondary Cannons are the ones which can attack for more then one turn, and 
Torpedos have low hit percentage, but can land on any round you choose.  You 
must use them on the Red turn, or else you wont delay him.  If you can't, you 
have to survive by defending.

Location: Skies Above the Temple of Pyrynn
Boss 10: Ship: Belleza and the Lynx
Recommended HP:10,000 with the Little Jack
Special Attacks: Lynx Cannons and Torpedoes,  Magic Cannons
Items: Captains Stripe, Magic Cannon, 3-Inch-Blaster

Be warned.  Belleza can kill you in one round, she is deadly.  Like in most
battles, you'll want Increm on to avoid these one-round kills. If you're
very unlucky, Belleza can hit 7500 damage at once.

First things first. In this battle I prefer attacking with 3-Inch-Cannons for 
2 blocks, so that was my main offense. Don’t try and go on the offensive 
too often.   At the end of every turn you need to bring yourself up to full HP.
If you don’t, you will more than likely die, seeing as Belleza almost always
gets the first attack. Try to avoid attacking too often, instead focus on
healing, defending, and Focusing.  You'll want to slowly do damage, not
damage her all at once.

On the third round, when Increm wears off, is when Belleza does her first
extremely dangerous attack.  During this round, you will notice 3 yellow 
blocks and 1 green block.  Don’t let that deceive you.  Make absolutely sure 
on this turn you recast Increm when it wears off.  During Round 3, Belleza 
will do something like this: 
Lynx torpedoes the first turn, Sub-Cannons the second(and into the third) and 
on the third all comes together.  The torpedoes will hit and the sub-cannon 
fires a second time, and she will cast Wevlen.  All in all this will do around 
7000 damage if you are not Incremed.  If you are Incremed it can still do
5500. Be absolutely sure to defend on the third turn of the third round, and
then use Sacres on the fourth.
Belleza will use this strategy over and over on your group whenever you
have the advantage over her, so be careful and defend often on the
third turns of battle.

Soon, you're given a choice. Don't try to get behind Belleza on the first
choice, instead choose to "Turn hard and try to catch her off guard."

Keep your HP up, even going as far as to heal yourself twice every round.
Keep the damage slow and steady, and keep Increm up, after another round
you're given the second option.

Choose to "Set endgines to full speed and get behind her."

Survive the next round and choose:
"Head Straight upwards!"
While this doesn't have the advantage of stopping does, the stopping
makes you end up taking more damage in the long run.  After this, you'll
have the option to use your Harpoon Cannon.  You'll need it. If the
Cannon doesn't kill her immediately, it will severely damage her so that
you can finish her off in a round or two. 
At this point, you can fight the optinal battle "Barta and Rupee"
by talking the Barta on the Maramba docks. 

Location: Skies above Ixa‘Taka
Boss 11: Ship: De Loco and the Chameleon
Recommended HP: 10,000 With the Little Jack.
HP: 30,000
Special Attacks: Flamethrower Cannon
Items: Captains Stripe

Before going into this battle, you hopefully have visited The Dark Guild,
a small ship that flies around outside of Horteka.  This ship not only
buys and sells Discovery Information, but has some brand new weapons for
the Little Jack.  Ideally, you want some 5" cannons, a Torpedo, and at
least one Main Cannon. Everything you had initially should be replaced
at this point.

As with all ship battles, start off with a cast of Increm on the first
turn of the first round, always recasting it when it wears off. Launch
a Shock Torpedo on the very last square and have it land on the C! of
the second round.  Have your other two characters Focus.

Ideally, on the second round, you want to attack as much as you can
before that Yellow block at the end, while still making sure that you
have 20 SP for the next round. Ideally, you want the battle to end in
3 rounds, so you should hopefully do around 6,000 damage on this
round. However, if you're able to do over 10,000 damage total on the
second round alone, you'll find yourself at an extreme advantage on
the third round.  However, doing 10,000 damage requires a bit of
luck.  The easiest way to hit 10,000 damage is to use a 5" Cannon on
the third and fourth turns, a Shock Torpedo on the first (your
initial Shock Torpedo should hit on the second turn) and use Magic
to damage over Cannons, since De loco has this bad tendency to
avoid most forms of Cannons based attacks.

On the third round of battle, De Loco gets angry and starts up his
Flamethrower.  On this round, you'll probably notice a Red Block
at the end of the round, which is where he'll use his special, which
is, of course, the Flamethrower.  On this round, you'll have
a Harpoon Cannon Shot, and your Increm will have worn off.  So recast
Increm, use your Harpoon Cannon, cure with Sacres/Sacri, and defend
against the Flamethrower attack on the fourth block.

However, if you were able to hit 10,000 on the second round, you'll
get the "better" option, and two Harpoon Cannons and no red block
will be on top of the screen.  On this round, use Increm on the first
turn and the Harpoon Cannon on the third, and that should bring
De Loco down.  Even if it doesn't, his Flamethrower will be thrown off
of balance and you won't take any damage because of the "Target Lost"
on the Flame Thrower. Even better, if you hit the Harpoon Cannon on
the third turn, De Loco is off balance for the next round, completely
at your mercy. After the Harpoon Cannon round, you'll need to hit
10,000 damage again to knock him off balance, but at this point he
should be in critical range, or even already dead. 

The battle isn't really anything special, and De Loco takes
startingly large amounts of damage considering he's a boss. Chip away at
him with Secondary Cannons and he'll fall quickly even if you don't do
10,000 damage every two rounds.

Location: MoonStone Mountain
Boss 12: Antonio 2
Recommended HP: 1,000
Special Attacks: Thunder of Fury
Color: Yellow
Magic EXP:4
Items: Moonberry

Antonio should look familiar to you.  Antonio 2 behaves identically to his
weaker brother, but hits much harder.  He mainly uses Thunder of Fury,
though his physical attacks can hurt as well.  Don't bother attacking
with Aika and Fina, since they'll just take more damage from Antonio 2's
counters than they will actually damage him.

Use Increm on Vyse right at the very start, in order to strengthen his
physical attacks.  Change his weapon to Silver and start using Cutlass
Fury over and over.  Even if you have Pirate's Wrath at this point it 
takes too much Spirit and isn't worth the damage that it does compared
to Cutlass Fury. If you're worried about taking damage, use Increm on
Fina and Aika as well. Remember that Thunder of Fury is a line based
attack, so it can hit two or more characters in the worst case scenario.

This is an oddly straightforward battle, especially since you've fought
this very boss before.  Don't let your HP drop below 600 (Vyse) and 800
(Fina and Aika) and you'll be fine.  Hopefully someone (preferably Aika)
has Sacrum at this point.  That makes your healing much easier.  Also,
you can buy Sacrum crystals in Horteka.  They're a bit pricy, but the're
very useful, especially in situations when you're using Delta Shield.

Antonio 2 has high defense to match his HP, so expect this battle to take
a bit of time. As long as you keep your HP up, it shouldn't be a problem
though, especially because of Antonio 2's low speed.

Location: Rixis
Boss 13: Rik'Talish
Recommended HP: 1,500
HP: 6,800
Special Attacks: Feather Slash, Circle of Panic, Ring of Sleep
Color: Green
EXP: 1,830
MagicEXP: 4
Items: Sylph Seed

Rik'Talish is not meant to be strong, rather he is a master of negative
status spells.  His attacks have additional effects of Sleep and Confuse,
and he is very fast.  To prepare for this battle, it will help if you
have Fina's Lunar Cleansing (though it's not necessary) and have a few
Curia Crystals and at least two people with the spell learned (that
shouldn't be hard at this point, unless you changed Fina's weapon
color early on).

Rik'Talish's Ring of Sleep, rather obviously, causes the Sleep status.
His Ring of Panic ability causes Confusion.  If he uses either of these
abilities, make sure you cure them immediately on the next round,
as three members asleep and one confused can be very dangerous. The true
threat Rik'Talish poses is his Feather Slash, which is a frontal attack
that hits from 800-1000 damage to each member it hits.  If your healers
are asleep and you have no Sacrum Crystals, this can hurt bad.

Use Increm on Vyse and your two ladies (even better if you have Incremus
at this point) to raise Vyse's damage and lower the damage that Fina and
Aika take. Change Vyse's weapon to Red and use Cutlass Fury (or even
Pirates' Wrath, depending on how many Moonberries you've gotten from
random encounters).  Use a Sacrum Crystal, or the spell Sacrum, every
time that Rik'Talish hits three or more characters with his
Feather Slash.

As long as you keep your statuses clear by healing them every round, 
Rik'Talish should be easily survivable, since he doesn't deal much more
damage than your previous boss did. However, you should do your best
not to use a ton of MP during the fight, as you have two more
consecutive battles after the next events!

From Brandon Gliniak: 
Rik'Talish can be the easiest boss battle in the game because he has one 
fatal weakness: petrify.  All you need to do is have Fina use Lunar Glyph to 
keep him in a perpetually petrified state, and take your time to whittle down 
his health. He will be petrified almost 100% of the time, making for a very 
easy battle. This tactic is admittedly cheap, but it is effective nonetheless.

Location: Skies Above Ixa’Taka
Boss 14: Ship: De Loco and the Chameleon
Recommended HP:10,000 With the Little Jack
Special Attacks: Test Cannon
Items: Hunter Torpedo

De Loco's Chameleon is a bit harder this time, as you can't stop him from
using his test cannon. Keep your HP way up at all times, as hit Torpedo can
hit for 6,000 and his Handgun for 2,000. As always, keep Increm up and
recast it when it weard off. Try to conserve your healer's MP, as there's
another battle after this where you'll likely need it more than during
this battle.  Fortunately, De Loco focuses often so his attacks aren't as
frequent as Belleza's. Also, this time, De Loco doesn't have a Flame
Thrower, but instead he has a Test Cannon that is quite a bit more

You can't knock him off balance, so instead focus on buffing and
conserving SP through the first round.

Before the second round, you're given a choice. Both choices end in him
using the Moon Stone Cannon, but one will give you a yellow square and 
three minor green squares, which the other ends with three Green C!
critical squares and a red square for his Moon Stone Cannon. If you want
to play risky, close in, and if you want to be safe, stay away.
If you choose to close in, be sure that you defend on the fourth round
right as the Cannon hits, or you're going to take a harsh beating.

On the third (or fourth, depending on which option you chose) you'll
get the Harpoon Cannon option early on, so make sure you continually
conserve SP throughout the battle. Try to stick with 5" SubCannons
instead of actual attacks, as for the damage-per-SP, they do the best
you can get, as Torpedos tend to miss often.

If De Loco is still alive after your Harpoon Cannon, continue to take him
down bits at a time.  He'll stop again every other turn to use his
Cannon. When the game asks you a second time, you'll probably want to
pick "Play it safe and back off," since you'll only have one round
of yellow, compared to the two of the second choice.  The Chameleon won't
actually use his MoonStone Cannon for another two rounds at this point,
so continue attacking and he should die before this.

Location: Skies Above Ixa’Taka
Boss 15: Ship: Grendel
Recommended HP: 10,000 with the Little Jack
HP: 100,000 (?)
Special Attacks: Boulder Throw, Fist of Grendel
EXP: 1,161
MagicEXP: 4
Items: Captains Stripe, Complete Kit, Grendel Wing
Grendel, the Green Gigas, is surprisingly mean.  He is very fast and will
usually attack before you do.  You can try Quicka to help you with this.
Keep up Increm at all times, since Grendel usually gets off two attacks
per round.  Hopefully you have enough Repair and Deluxe Kits, as well
as MP for Sacres, to survive for a while. This battle is going to be
outlasting the Gigas, not actually damaging him.  Also, unlike Recumen,
there's no way to prevent your ship from taking damage, you just have to
cure yourself at the end of every round.

The first disadvantage you have in this battle is that your ship HP
hasn't been restored since the last battle.  If you were unlucky on the
last round of battle with De Loco, then you might have some problems. Like
the battle with Recumen, you're not going to damage Grendel, but you do
need to attack it every once in a while to keep the battle moving.
Whenever you can, use the Harpoon Cannon, otherwise you'll want to Focus,
keep Increm and Quicka up, and have someone cure at the end of every 

On the second round of battle, choose to "Try attacking its head."
You'll usually want to avoid attacking the legs, since Grendel's stomps
do about twice as his Fists and Boulder Throw.

Stick with SubCannons for your attacks, since you can't actually lower
Grendel's HP to 0, you just want to soften him up a bit.  If you do
well on the second round, you can use the Harpoon Cannon on the third,
which is what you are aiming for. Make sure to recast Increm, too.

On the fifth round or so, you'll be given the option to back off
or keep attacking.  Keep attacking unless you're having trouble staying
alive. This option also gives you another burst of Harpoon Cannon.

After you continue attacking, if you've done a good amount of damage,
Grendel will start acting strangely. From this round on, you'll be able
to use the Harpoon Cannon. Focus, keep yourself alive, and when you use
the Harpoon Cannon, Grendel falls into the canyon, ending the battle.

Note: Unlike the Recumen battle, you'll notice Grendel's HP actually
decreases.  It might be possible to kill Grendel slowly, purely by
using SubCannons, Main Cannons, Torpedos, Spells, and anything but the
Harpoon Cannon. It will take a long, long, long time through, and
hitting him into the canyon is much easier.

Location: North Ocean, in the Little Jack
Boss 16: Gordo, 3  Mad Chefs
Recommended HP: 1,500
HP: Gordo: 2,000, Mad Chefs: 500
Special Attacks: Gordo: Loqua Spray, Mad Chefs:Support Skills
Color: Gordo: Red, Mad Chef's: Red
EXP: 486
MagicEXP: 2
Items: Cham, 30 Sky Sardis, 20 Spiked Sunfish

The Mad Chefs are the most annoying part of this battle, and should be
removed immediately.  They like to use magic, so you can try to use
Delta Shield to avoid damage.  However, if you do this, you won't be able
to use Lambda Burst the first two rounds to weaken all enemies, so it's
your choice. Lambda Burst paired with a Pyres/Pyri Box by two characters
will probably be enough to get rid of them. However, the Chefs like to
use spells such as Drilnos to weaken you, which can be extremely annoying.

The Chefs not only like area attacks (such as Pyres for 200 on everyone)
but their physical attacks can hit 500 if they critical, so it's imperative
that they're gone as soon as you can.  Gordo alone isn't as dangerous,
but he can still deal out some damage.  Whenever you see Gordo take a
drink, he's preparing his "ultimate attack." Loqua Spray, hits all
of your members for around 600 with what appeares to be Red damage.

Stick with strong physical attacks, such as Cutlass Fury, and Purple 
magic while damaging Gordo, and make sure to keep your HP around 1,200
on everyone.  With the Chefs gone, Gordo doesn't really have any potential
for Spike damage, so he'll fall quickly. 2,000 HP should only take a few
rounds of normal physical attacks.

Location: Skies Above Valua
Boss 17: Ship: Valuan Gunboat
Recommended HP: 10,000 with the Little Jack 
Special Attacks: Cannons
EXP: 306
MagicEXP: 0
Items: Deluxe Kit

This "boss" isn't really a boss at all, since you can fight them before
you actually enter Valuan Airspace.  He uses cannons and subcannons mainly,
with their range of damage from 500 to 1,500 per attack.  The only reason
he really poses a challence is because he attacks each turn, so he has
four actions per round, compared to the previous bosses you've faced.

Increm up on the first round, and focus some Spirit so you can begin your
assault.  Use Deluxe Kits (Or Sacres) at the end of every round so that
you're healthy starting the next round. You'll probably want to focus
on Torpedos as your main offense, since SubCannons tend to miss, and
have a rather random damage against the Gunboat. If you've been levelling
Purple Magic, Crystalum or Crystales works well for the amount of SP
they use. 

On the third round, choose "fight agressively, and close in on the enemy."
This lets you use your Harpoon Cannon, which will likely kill the gunboat
in one hit. If not, he'll be close to dead, enough that spells and
normal cannons can destroy him.

Location: Daccat's Isle
Boss 18: Sinistra and Destra
Recommended HP: 2,200
HP: Both have 4,500
Special Attacks: Sinstra: Explode, Destra: Tundra Blast, Both: Death Waltz
Color: Sinstra: Red, Destra: Purple
EXP: 2,373
MagicEXP: 4
Items: Icyl Seed, Magus Seed

It has been a while since your last boss fight on the ground.  You have to 
come prepared for this battle, or it can go wrong really easily. This will
be one of the first "challenging" battles in the game, considering each
boss has area attacks that do 500+ damage, and they both have an ability
called "Death Waltz."  When both Sinstra and Destra are alive, they can
use this "Death Waltz," and it will usually hit for 1,000 on everyone.
To make matters worse, BOTH Sinistra and Destra can use Death Waltz their
turn, meaning that you can take 2,000 damage a round if you're unlucky.
This, paired with their speed, can be enough to kill you off before you
even have a chance to heal your party.

You must go after one boss or the other first, it doesn't matter which.
You need to kill one of them off to prevent them from using Death Waltz.
Hopefully at this point at least one character has Sacrum and you have
a few Sacrum Crystals in your inventory, otherwise things can get pretty
messy.  Since Tundra Blast and Explosion do 500 damage to a large area,
not to mention the Waltz, you're going to be using the spells and items
to be healing every round, or at the very least, every other round. 
Ideally, you'll want the spell Rislem on one character at this point,
but if you don't, Risan works if you have it on two characters.

Starting with Sinistra might be a bit easier, because of the Red base.
Change Vyse and Gilder's weapons to Purple and have them either Focus
until you have enough SP for Pirates' Wrath (if you have it) or just
use Cutlass Fury every round. Remember to use Increm (or Incremus, if
you have it and have the SP for it). If you're going after Sinistra
first, use Purple Magic, such as Crystalum or even some of those
Crystales boxes from the beginning of the game. You may want to have 
all four characters focus on the first round, that way you'll have a
good deal of SP for the second round.

If you have around 25 (or more) SP on the second round, and have
Pirates' Wrath, use Increm on Vyse, Pirate's Wrath with a Purple weapon
on Sinistra, have Gilder Attack (or Focus) and have Fina either focus
or cure, depending on the enemy's actions the round before. Depending
on your level, one Incremed Pirate's Wrath with the opposing weapon
color should be enough to one hit one of the bosses.

Without Pirates' Wrath, you need to use Cutlass Fury every round while
Gilder attacks. Cutlass Fury should take 1/3 to 1/2 the HP of the boss
each time it is used, so it won't be nearly as fast, but it works. You
really -need- to get rid of one of the two bosses within 2 rounds of
starting the battle, or it gets dirty.

With one boss down, the battle becomes much easier.  There's no more
Death Waltz, so the most damage is from Tundra Blast or Explosion. Deal
with the second boss in the same manner that you killed the first, and
hopefully the battle ends before any serious problems occur.

The beginning of this battle is very luck based.  If you have nasty enemy
AI, then you'll suffer casualties, making it much more difficult.

NOTE: If you haven't been already, you're going to be doing a lot more
focusing in battles from here on out.  Abilities have higher SP costs,
and to do damage quickly you need 20+ SP at all times.

Location: Grand Fortress Prison
Boss 19: Vigoro
Recommended HP: 1,500
HP: 5,500
Special Attacks: Vigoro's Charm
Color: Red
EXP: 2,101
MagicEXP: 4
Item: Cannon Room Key

Vigoro is very single minded in his actions in this battle. Every round,
he uses "Vigoro's Charm" on Aika, which does a bit of damage and 
confuses her.  While you can cure the confusion with Curia or a Curia
crystal, there's not really any point, since he'll just do it again.
You're basically stuck with only Vyse and Gilder in this battle, with
Aika free from her confusion every once in a while.

You'll want to avoid straight physical attacks on Vigoro, since he
likes to counter. Instead have Gilder Focus while Vyse uses Cutlass
Fury every round on Vigoro. With a Purple Weapon, an Incremed Cutlass
Fury should take down about 1,500 HP, depending on your level. Don't
bother with Pirates' Wrath, even if you have it, as with only Gilder
focusing, it won't do enough damage to warrant using 21 SP. Besides,
Cutlass Fury works fine in this battle, and a Cutlass Fury every round
will end up doing more damage that a Pirates' Wrath every three rounds.

Since Vigoro will only attack Aika, you only need to worry about the
damage Aika does to you.  She probably wont break 300 per hit on your
characters, but just in case, keep your HP around 1,000, as her critical
attacks can do a decent amount, and Vigoro's counterattacks do around 500

Location: Grand Fortress
Boss 20: Draklor Tank
Recommended HP: 2,500
HP: 8,000
Special Attacks: Wheel Blast
Color: Red
EXP: 2,014
MagicEXP: 4
Items: 4-5 Rislem Crystals

At low levels, this boss can be extremely difficult.  His Wheel Blast can
hit for 1,500 damage to a single character, and if you're unlucky, he'll
do it every round. Someone needs to be on healing duty at all times,
since this much damage can easily take out characters.  It would be best
to use Increm on your ladies first, to lower the damage that they take.
If you have it, Incremus will help save time if you're willing to 
Focus for the entire first round. Of course, you could also use four
Glyphs of Might, if you have them. 

The hardest part about this boss is that Wheel Blast is a frontal area
attack.  1,500+ damage on its own is bad enough, but when it does it
every round to multiple characters, it really starts hurting. Spells
like Rislem and Sacrum really show their worth here, as does the Lunar
Light ability, if you happen to have it. Use Sacrum (or a Sacrum crystal)
every round, and if necessary have two characters cure per round.

Switch to a purple weapon, and like always, have Vyse use Cutlass Fury
or Pirates' Wrath.  The latter is preferrable at this point, but if you
don't have it, then use Cutlass Fury every round, having Gilder focus.
Avoid any form of normal physical attack, since the counters will just
end up having you take more damage than you need.

The Draklor Tank has surprisingly low defense, the only good part of
this battle.  Normal physical attacks easily break 500, and Pirates'
Wrath can hit 5,000 at higher levels.  Having two characters using
Focus every round, one person (probably Aika) using a Sacrum Crystal, and
Vyse attacking with Special Moves is probably the best way to go.
Never underestimate this boss though.  If you go all out at the end of
the battle when he's at low HP, you'll likely suffer casualties. Play
defensively on something that can do this much damage to large areas.

Location: Skies Inside the Gates of Valua
Boss 21: Fortress Gate
My Average level: 33
Recommended HP: 36,000 with the Delphinus
Special Attacks: Normal Cannons
EXP: 1,408
Items: Gear Grease

You do not have to attack the gate normally to finish this battle, in fact,
you can't.  The goal of the battle is to instead use your Special Cannon
(MoonStone Cannon) which is the Delphinus' equivalent of the Harpoon
Cannon. Focus your SP, don't bother attacking as it isn't necessary, and
when you have the 20 SP necessary use your MoonStone Cannon. Increm can
help reduce the damage you take, but it doesn't really matter, the battle
should be over on the second round anyway.

The Fortress attacks you, but it shouldn't be anything to worry about.
At this point, the 8,000 HP from Sacres might be a bit low though, so if for
some reason you don't have Sacrulen, you'll really want to learn it.
You'll still want Deluxe Kits to help with healing though.

The Delphinus will be your ship for the rest of the game, so you better
get used to it quickly.  It doesn't have the evasion the Little Jack did,
but it has four times the HP and greater defensive and offensive
capabilities.  Also, because it's a different type of ship, it can't
equip the same gear that the Little Jack did.
At this point, there are tons of optional bosses you can fight.  Piastol
Round 2, Alania, Obiso, Gunarm, and the Ixa'ness Demons. You may want
to spend some time levelling up in the Lands of Ice and finding discoveries
with your new ship, too.

Location: Cape Victory
Boss 22: Gregorio Cruiser
Recommended HP: 40,000+ With the Delphinus
HP: 25,000
Special Attacks: Normal Cannons, Fragmentation
EXP: 848
MagicEXP: 0
Items: Speed Wax

This is the first in a series of three continuous battles(think Chameleon and 
Grendel), so don’t overuse magic, or forget to heal yourself.  Luckily, this 
battle is like some of the normal encounter ship battles you've faced.  He 
has 2 main attacks, a Main Cannon, and the Sun Cannon, Fragmentation.  
Normally, the Main Cannons will do 1,500 or so against you, if you are 
Incremed. The damage will be much higher on yellow turns.  Fragment will
do 500-2,000 depending on the turn color. It can even break 5,000 if it

As with all ship battles, cast Increm and keep it up at all times. Use
a Torpedo and have it land on a C! turn, and it should do around 5,000
damage.  If you've recruited Tikatika at this point, you may want to use
him. Focus a lot, and usually attack with SubCannons until you can use
your MoonStone Cannon.  25,000 HP isn't a lot to take out, even without
your Special, but you'll probably find it easier this way. Because of the
MoonStone Cannon 100% chance on the second turn of every round.  If you
focus often, the battle won't last longer than two or three rounds.

Keep your HP up, as there are still two more battles, each progressively
harder than the last!

Location: Cape Victory
Boss 23: Gregorio Gunboat
Recommended HP: 40,000+ With the Delphinus
HP: 30,000
Special Attacks: Normal Cannons
EXP: 848
MagicEXP: 0
Items: Crystal ball, Shredder Bomb

This battle will be much the same as the previous, except your enemy has
higher HP and stronger attacks.  If necessary, heal at the beginning of
battle.  Make sure to use Increm on the first round.  Also, be absolutely
sure that you heal yourself completely before you finish this battle, as
the main event starts after this.

The Gunboat plays a lot like the previous battle, with Main Cannons and
the Fragmentation ability.  Because you mostly have the advantage through
this battle, however, his attacks are less likely to do critical damage.

This time, you're not given an immediate chance for a MoonStone Cannon,
so Focus and use Secondary Cannons on the second round, making sure you
save your SP. Secondary Cannons should do 5,000 or so each when they
critical, so they'll be enough to wittle the gunboat down after two or
three rounds purely of those. However. . .

On the third round, you're given a choice. Choose "Close in and look for
an opening." Which allows you to use your MoonStone Cannon.  Hopefully
you have the 20SP necessary for this, but if not, you'll still have the
advantage.  Continue attacking slowly and keep your HP up. Be sure to 
be close to full when the battle ends.

Location: Cape Victory
Boss 24: Gregorio and The Auriga     
Recommended HP: 40,000+ With the Delphinus
HP: 50,000
Special Attacks: Normal Cannons, Hull Ram
EXP: 2,573
MagicEXP: 0
Items: Captains Stripe, Armor Deck, 12" Cannon

The real battle begins now.  Hopefully at least one character has learned
the Blue Magic Quicka at this point, as it will save you from taking a lot
of damage.

On the first round of this battle, use Increm and Focus, if you really
want to attack, use SubCannons on the C! rounds to spread out your
damage. Your foe tends to defend on three of the four turns this first
round though, so it's something of a waste.  The second round he continues
to defend, but you'll probably have enough SP accumulated that you
can use SubCannons without a problem.  Your 10"Cannons should hit for
around 3,500 consistently, which will wear Gregorio down.

On the third round, you should note that red square. THIS IS VERY IMPORTANT.
That red square can dictate the turn of battle, and it's a severe pain.
Whenever Gregorio has a Red Turn, he attempts to use his Hull Ram. During
the turn right before this, you'll want to use the Blue spell Quicka.
If you do this, the Auriga will miss. If you fail to do this, you
will be at an extreme disadvantage for the entire next round, with three
yellow blocks and another red block.  However, if you DO get the Quicka
off at the right time, you'll have an advantage with the ability to use
two MoonStone Cannons that round (except you can only use one per round,
unfortunately) and an entire green round for you!

If you happen to miss the Quicka on the first round, defend the entire next
round, as Gregorio will start his all out assault at this point. Go all
out if you do it right though! Every time you see a Red Square, use Quicka
on the block right before to have Hull Ram miss and have an advantage on
the next round.  That is the only way to make this battle easy.

Location: The Dark Rift
Boss 24: Angulia
My Average Level: 43
Recommended HP: 44,000+ With the Delphinus
HP: 55,000
Special Attacks: Poison Spray, Deadly Bite
EXP: 2,780
MagicEXP: 0
Items: Concussion Bomb, Heavy Torpedo, Timing Valve
On the first few rounds of this battle(or until you do a certain amount of 
damage), Angulia will be inside a Vortex, making him sometimes immune to 
damage, and lowering your hit percentage.  To start this battle, have Increm, 
as you need your attacks to do a lot of damage to kill Angulia quickly.  His 
main attack, Bite, does from 3,000-3,500 damage to you, and can be used a few 
times a round. Poison Spray does about 1,500 damage, and is used less 
frequently then Bite is.  Angulia will usually attack about two times a 
rounds, going into the Vortex for the other turns.  He usually attacks on the 
first round and the third round, so focus your attacks on those turns.  On the 
beginning of round 2, you are given a choice.  Either to pull back, or stay 
put and keep shooting.  Choose to stay put, and you will be able to use the 
MoonStone Cannon, for about 27,000 damage, knocking him to half health.  On 
the third turn, Angulia will exit the Vortex, and start attacking you 
normally.  During this whole turn you have a huge advantage, so use secondary 
cannons throughout the entire round.    Also attack with a full force from 
here on, as his evasion is back to normal.  Torpedoes(with Tikataka) do about 
8,000 damage.  Use whatever means necessary to kill him after this.  On the 
end of the next round or so, he will go back into the Vortex, so try and 
damage him as much as possible.  

Location: Skies above Yafutoma
Boss 25: Tenkou Ship
My Average Level: 44 
Recommended HP: 46,000+ With the Delphinus
HP: 25,000
Special Attacks: Normal Cannons
EXP: 478
MagicEXP: 0 
Items: Crystal Bomb, Pyro Bomb

The Tenkou ships have very high evade rates, since they are able to fly so 
high.  Your normal cannons and your secondary cannons will have a rather hard 
time hitting them, so in this you must rely on magic and torpedoes.  Not 
necessarily a bad thing. To prepare for this battle, have Tikataka on your 
active crew, so you can have a higher torpedo hit percentage.  Start by 
casting Increm, as this boss is rather fast, and is actually capable of doing 
a lot of damage.  They will use secondary cannons, as well as main cannons.  I 
have seen the damage go up past 7,000 in one turn(one set of hits).  And past 
15,000 if you are very unlucky.  But lucky for you, if you have a torpedo 
equipped, then you will be able to kill him rather fast.  If you hit them well 
on the first round, you will be able to use the MoonStone Cannon on the second 
round.  And if you are not able to use it, I suggest Wevlen, or Crystalen to 
damage him.  And if you don’t have torpedoes, expect this battle to take a 
while.  A good hit from Wevlen and a torpedo does about 11,000 damage.  

Location: The Delphinus, above Yafutoma
Boss 26: Joa and Moa
My Average Level: 44
Recommended HP: 2,600
HP: 2,700 Each
Special Attacks: Joa: Irnagun, Moa: Tatimorutto
Color: Both: Blue
EXP: 1,490
MagicEXP: 3
Item: Moonberry

This battle can either be really easy, or really hard, depending on your 
actions.  Both Joa and Moas attacks do about 1,200 damage unguarded against, 
so if they choose to do it against one person, they will most likely die.  
That is where Enrique comes in.  Have Enrique cast Justice Shield on EVERY 
turn, to make the number of damage go down to 600, which is a more tolerable 
range at this point.  On the first turn have everyone focus, except Enrique, 
as he will be doing his job.  On the second round, use Cutlass Fury with Vyse, 
and Incremus if you have it, to lower the damage they twins can do, have the 
other character focus.    On the third round you should start your assault in 
whatever way you want to.  I prefer Vyse with Cutlass Fury/Pirates Wrath, and 
Fina using higher level spells like Wevlen and Crystalen to deal out serious 
damage.  Aika should heal with Sacrum Crystals or Sacrum, or she should attack 
in whatever way you see fit.  Try to kill one of them at a time, as that will 
make the battle easier.  If you don’t use Justice Shield, be prepared to cast 
Rislem a lot. 

Location: Mount. Kazai
Boss: Tortigar
My Average level: 44
Recommended HP: 2,500
HP: 10,000
Special Attacks: Ice Storm, Steelskin
Color: Blue
EXP: 3,875
MagicEXP: 6
Items: Moonlight Robe

You will need a lot of Spirit in this battle.  A LOT.  There are a few ways to 
go about killing Tortigar.  You can either do the normal attack way, which 
will be harder, but more fun, or the Prophecy way.  To do Prophecy there are 2 
things you can do.  Either use an Aura of Valor, or just focus with all of 
your characters until your Spirit is full.  The cast it.  But to do it the 
long way, prepare for repetition.  Tortigar will cast Steelskin on himself 
every other turn(or every turn), which makes him completely immune to attacks. 
Tortigars big attack, Ice Storm does around 800 damage or so to all party 
members, so keep the HP up.  His normal attacks do about 500 damage to one 
character.  On the first round of the normal battle, have everyone focus, so 
you will have Spirit to go with.  On the second turn, have one person cast 
Incremus, and all the other characters focus.  On the third round, you want to 
have 3 characters focus, and have Vyse use Pirates Wrath, which should do 
about 6,500 damage.  Keep up this pattern each turn, and you will eventually 
harm him.  Also, on a side note, Tortigar will sometimes cast Sacrulen on 
himself, meaning you will have to start all over damaging him.  But if you 
follow the focus w/all and Pirates Wrath each turn(I got exactly 21 Spirit 
back each round, so I was lucky) you should be able to beat him.  It just 
takes a while. 

Location: On the Delphinus
Boss: Muraji, 3 Soldiers
My Average level: 44
Recommended HP: 2,000
HP: Muraji: 3,300, Soldiers: 800 
Special Attacks: Muraji: Spells, Soldiers: Wind Slash
Color: Blue for all
MagicEXP: 6
Items: 4 Magic Dews

Muraji is the support for the Soldiers.  He casts Incremus and will use attack 
spells against you.  Luckily, no one in this battle has a whole lot of HP, but 
there are 2 ship battles coming up right after this that may require MP, so 
don’t be too wasteful with it. The Soldiers do about 400 damage with Wind 
Slash, and it can hit a range.  They also tend to use the Counter Stance a 
lot, making physical attacks a bad choice if you are saving up your HP.  The 
best way to go about winning this battle is with spells and skills that hit 
all enemies, such as Lambda Burst/Omega Phsyclone and Red Spells.  Also Wevlen 
may work well if they are bunched together (they most likely will be.)  On the 
first turn, do what you want, but save some Spirit.  I suggest you Increm 
Vyse, as he will just be a physical attacker here, not a huge asset to winning 
this battle.  On the second round, have Aika use lambda Burst, and Fina use 
the strongest Red spell you have, depending on the remaining Spirit, hopefully 
Pyrulen, but if it is weaker you will still be able to survive. Other then 
that, just finish them off with your main strategy.  Vyse Cutlass Fury/Pirates 
Wrath, and whatever you want your other characters doing.

Location: Skies Above Yafutoma
Boss: Vigoro and The Draco
My Average Level: 44
Recommended HP: 42,000+ With the Delphinus
HP: 45,000
Special Attacks: Draco Cannon, Main Cannons
EXP: 3,246
MagicEXP: 0
Items: Captains Stripe

The fight with Draco is an all out warfest.  Do no worry about dodging or 
strategy here, as your goal is to obliterate him before he obliterates you.  
On every turn, you are able to use the MoonStone Cannon.  But on every turn, 
The Draco can use Draco Cannon, which does around 10,000 damage with Increm 
cast.  The Draco's normal attacks do about 5,000 to 7,000 as well, so this can 
be rather tight.  On the first round cast Increm, and focus, as you will want 
to use the MoonStone Cannon ASAP.  On the second round cast MoonStone Cannon, 
and whatever main attacks you prefer to use.  But before you kill The Draco, 
make sure you are completely healed with Sacrulen, as another bigger, and 
longer, battle is coming up right after.  Just attack as much as you can, and 
heal if you get under 20,000 HP, as he can do a LOT of damage each round.  
Kill or be killed, attack with all your might, and keep Increm on.  This 
battle should be over in less then four rounds. 

Location: Skies Around Mount. Kazai
Boss: Blueheim
My Average level: 45
Recommended HP: 42,000+ With the Delphinus
HP: 100,000 
Special Attacks: Phoenix Ray, Blue Lightening,  Blue Winds
EXP: 4,286
MagicEXP: 6
Items: Captains Stripe

Ouch...one look at that HP and I am pretty sure you freaked.  I know I did.  
Blueheim is incredibly fast, and will dodge a LOT of your normal attacks, 
making this battle longer then it has to be.  Phoenix Ray does about 4,000 
damage, and Blue Lightening, Blues main attack, does about 7,000.  While that 
damage may not be too high, he can attack up to four times a round, doing 
upwards 27,000 damage a round.  He also has an attack called Blue Winds, which 
will knock you off balance, and give him a big advantage over you, like one 
you had over the Augria on Cape Victory if you dodged the Hull Ram attack. 
Meaning if you are hit by it then he has a HUGE advantage over you.  On the 
first round, have someone cast Increm, and focus, as you need a lot of Spirit 
for this battle.  Torpedoes work better at damaging Blue then normal and 
secondary cannons as Tikataka will make them hit well against Blue.  Torpedoes 
also do a good 9,000 damage to him, as do main cannons.  On the second round, 
guard, and heal if needed, continuing your attack if you want.  On the third 
round, you will be able to use MoonStone Cannon, so try and have enough Spirit 
on this round.  Also recast Increm on this round.  Blue is smart though, and 
he may guard against the MoonStone Cannon, or any other of your attacks.  At 
the very end of this round, guard on the last turn so as you are not knocked 
off balance from Blue Winds.  MoonStone Cannon does about 27,000 damage to 
Blue.  On the fourth round, continue your attack, and heal.  if you didn’t 
guard on the end of the last round, Blue will have a big advantage over you.  
I also noticed, it seems that after all MoonStone Cannon shots, that he tends 
to cast Blue Winds, so prepare to defend. Be prepared for a long battle, as 
with Blues quick attacks, and high dodge rate, it will take a while to kill 
him off completely.  Well you should just be happy you are able to kill this 

Location: Glacia
Boss: Velteran
My Average level: 51
Recommended HP: 3,000
HP: 12,000 
Special Attacks: Avaluancher, Death Laser
Color: Purple
EXP: 3,375
MagicEXP: 6
Items: Crystalen Box

Veltran can be a major pain in the ass.  He has 3 main attacks, Avalauncher, a 
normal attack, and Death laser.  With Death laser, veltran has a very high 
chance of instantly killing a single character, so make sure you have a lot of 
people with Rislem,  as Risan wont heal enough HP to be helpful, as Veltran 
attacks may just kill you off again.  Avalauncher does around 1,500 damage to 
a large line of characters, so unless you have a lot of HP, it will just kill 
you again right off.  Rislem is a must in this battle.  On every turn, have 
Enrique use Justice Shield(you don’t have to, it just lowers the damage a bit, 
it is not required this time around).  Vyse's normal attack alone did about 
1000 damage for me, but I still prefer Cutlass Fury and Pirates Wrath.  Have 
Aika and Fina focus when they are not reviving and healing, and have Vyse 
attack or use whatever skills you want.  This battle could take a while, as 
you will need to revive a lot. Cutlass Fury does around 2,000 damage, while 
Pirates Wrath does 7,000 damage.  Never thing you are safe in this battle, as 
then you will most likely die.  Increm helps, as does and strong Red spell 
from Fina (Pyrulen does at least 1,500 damage).      

Location: Maw of Tartas
Boss: Yeligar
My Average level: 55
Recommended HP: 40,000+
Special Attacks: Photon Charge, Voltigar
Color: Yellow
EXP: 4,763
MagicEXP: 0
Items: Captains Stripe, Thunder Cutlass

Yet another annoying Gigas boss fight.  Actually, this one is quite a bit like 
Blueheim.  Well, not really, but they are still both annoying asses who want 
to do nothing more then throw your controller down.  What am I ralking about?  
Well, remember, Blueheim would dodge mostly every attack.  That is how Yeligar 
is.  You notice that his boty is rather...er...flat.  This makes it hard to 
hit him.  And whatever Vyse was drinking before this battle, well, you dont 
want him to drink anymore.  He cant piolet worth crap. Most of the time, you 
are at the far extremites of the battle area, and most of your cannons (and 
secondary cannons) will not hit.

This leaves you stuck with Torpedoes (Hey, I'm not complaining) and the Moon 
Stone Cannon.  Like many story battles, you can not use the MoonStone Cannon 
until a certain point in the battle.  Well, thats not too bad luckily.  But 
you have to make the right choices (as always) to use it at the best 

Yeligar's main attacks are Photon Charge and Voltigar.  Voltigar is slightly 
more powerful, but they both do around 2,000-3,000 damage.  Not too much, 
especially compared to Delphinus' 40,000+ HP.  With Increm it does even less, 
making Increm, like in ever battle, your best friend.  Your attacks (As I 
said, its mainly the Torpedos that hit) do quite a bit of damage, from 5,000 
on up (Torpedoes do 7,000+).  Yeligar usually attacks twice a round.   

As you attack and Increm/attack/focus, on the third round, you will have to 
make a choice.  Choose 'Attack from Above' to get the best effect.  On the 
fourth round, you can use the MoonStone Cannon.  This is your best shot in 
damaging Yeligar, since most every other attack gets 'lost'.   Make sure to 
recast Increm, and use MoonStone Cannon when needed, and you will do over 
40,000 damage, and at the same time cleave off a hefty amount of his HP.  Note 
though, that if you dont get the MoonStone Cannon off, Yeligar will unleash 
his strongest, ultimate attack on your ship.  But if it IS off (much like 
Recumen) you can delay him, and he will be thrown off balance, and be left 
wide open for attack for the next round.  If you were able to delay Yeligar's 
ultimate attack, then on the fifth round, you can use the moonStone Cannon 
again.  It will constantly do excellent damage, but after these many MoonStone 
Cannons, remember to Focus often.  When given another choice, choose 'Stay 
back' and you will be able to use MoonStone Cannon again.  If he isnt dead by 
now, just keep pounding whenever possible, and he should die soon.  

-=-=              Optional Bosses:                -=-=

Tip:  While you can fight most of the hidden bosses at any time(other then the 
Zivylin Banes), the bounty fights get harder with the higher your level.  The 
more HP you have, the more they will have.  Take Piastol for example.  I 
fought her when I was about level 16 or so.  My friend fought her at about 
level 11 with Fina at 3.  My Piastol and Death Hound had about 4,000 HP, while 
his had about 1,000.  So be warned before you decide to level up too much.  
But the damage they do seems to stay in the same area for a while, so don’t 
worry TOO much there. In my opinion, these bosses are some of the hardest in 
the game.  

Location: On the Little Jack
Optional Boss 1: Piastol, Death Hound, Part 1
Recommended HP: 1,200
HP: Changes. Piastol: 4,000 Death Hound: 3,700
Special Attacks: Piastol: Tempest Dace. Death Hound: Support Spells
Color: Piastol: Blue, Death Hound: Green
EXP: ~1430
Items: None

To fight Piastol you must have finished the Valua events and go to the 
Sailors Guild on Sailors Island.  Talk to the Guildmaster to receive a "Black 
Spot".  Then go out of the island, and head directly west.  Soon you will see 
a lone ship, with blue sails.  Go up to it and meet Piastol, who 
challenges you.

This strategy is based on the first time you fight Piastol, which is after
Valua and before you begin the Maramba events.

Before you even attempt this battle, you need some preparation.  I wouldn't
suggest trying it until everyone has around 1,200 HP, to avoid a 1-hit
kill from Tempest Dance during the first portion of the battle.  You
absolutely MUST bring Sacres and Curia crystals.The latter are very
important, as the Death Hound can stop your Spirit regeneration,
effectively disabling you. You don't need to grind for this battle, but
you will probably want to, to make it easier. Ideally, you'll want more
than one character with the Risan spell. This takes a bit of time though,
considering how long Silver Magic takes to level. 

During the battle, Piastol has her Death Hound as support. Do not even
try to attack Piastol until you get rid of the Death Hound. Death
hound is meant to be an annoyance, and not a real threat.  He'll use
spells like Slipara to sleep you, as well as curing Piastol with Sacri.
Piastol, on the other hand, is much more dangerous. Her Tempest Dance
can kill, and she will counter most every attack. In their own way,
the Hound's attacks can actually do more damage, though indirectly,
especially if you don't have Curia crystals.

The easy way to counter the Death Hound is to use Delta Shield every
round with Aika.  That way, you won't get the nastier status effects
from the boss, and you'll also be immune to any magic used by Piastol.
Note however, that none of your Magic will work on yourself, either.
Because of this, you need a stock of Sacri, Sacres, and Curia crystals.
Once the Hound is dead, you'll still want to keep Delta Shield up,
purely because of Piastol's Eterni spell.  At this point, it isn't
as helpful though. To help counter the Delta Shield, and to save your
crystals, you should use Fina's first ability, Lunar Blessing,
to recover your HP every round.

The first thing you can do for yourself in this battle is cast 
Increm on the female characters, so they wont die from one hit of 
Tempest Dance. At this point, you most likely know that Increm increases
defense as well as attack. However, using Increm on the first two rounds
gives an opening for Sleep from the Hound.  The second thing you can do
in this battle, if you haven't before in the past, is change your 
weapon Color to that which opposes the Hound and Piastol when attacking
them.  In this case, you'll want Red or Yellow weapons against the Death
Hound, and Blue and Purple against Piastol's Blue. If you don't want
that type of Magic EXP, just set the color back to whatever you want
right before the finishing blow.
BIG NOTE: If you fight this battle a tad bit later in the game, you
won't have to deal with the Increm/Delta Shield problem.  There are
items that you can use to give the same effect as Increm, without
having to sacrifice the turns without Delta Shield. After the
events in the Temple of Pyrynn (therefore, after having been to 
Maramba) you'll have items called a "Glyph of Might" that you can use
on your characters. This works in much the same way the Increm spell
does, except you can use it with Delta Shield.

Whether you decide to buff with Increm or not, you should always have at
least one or two characters Focusing Spirit every round.  If fighting
early in the game, Fina probably won't have as high of Spirit
regeneration and Focus as your other characters, so you'll probably want
her to be your Crystal user or for casting of any type.

There are a few ways to go about this battle, but you'll want to stick
with the Focus/Delta Shield/Cutlass Fury way.  Have Fina use crystals
when necessary, Aika use Delta Shield, Drachma Focus, and Vyse use
Cutlass Fury whenever you have the spare SP.  Another easy way to go
about this battle is, once again, with Crystales boxes.  These work 
better on Piastol than they do her Hound, however, since Purple doesn't
work well on Green.  It should only take 2 Cutlass Furies with a Red
weapon to damage the Hound to critical HP, and the point where normal
physical attacks and spells can take him down.

Once the Hound is dead, the battle is a bit easier, but Piastol can
still kill off characters. If Tempest Dance doesn't kill you, her
Eterni may, which is an argument as to why you should keep Delta
Shield on the entire battle.  Her Blue Magic is weak enough that 
it doesn't matter, anyway.  Again, avoid attacking Piastol physically
and use Purple magic and Special attacks with Purple Weapons. Keep
everyone at maximum HP at all times, and Piastol falls.

Location: On the Little Jack/Delphinus, Maramba
Optional Boss 2: Barta and Rupee
Recommended HP: 1,500
HP: Barta: Depends on Barta and Rupee's "level."
Special Attacks: Barta: Legendary Fists, Legendary Charge. Rupee: Berserk Rupee
Color: Barta: Red  Rupee: Red
EXP: Depends on Barta and Rupee's "level."
Items: Captain's Hat, Paranta Seed

Like most optional battles, you can fight this battle either "early" or
"late."  This battle is quite a bit easier if you have the ability
Delta Shield and a large stock of Sacres crystals.  Ideally, more than
one character has the ability to use Risan as well. Expect deaths every
other turn or so. You'll also want to bring some Curia Crystals along
with you. If you want to be totally prepared, you should have a
character or two learn the spell Rislem.

There are two targets, Barta the large man, and Rupee, the "leader."
While Barta is technically the stronger of the two, Rupee ends up far
more dangerous because of his support abilities.  Rupee likes to use
Increm on Barta while casting Drilnos on your party, effectively giving
Barta 1.5x normal damage.  Not only that, but when at critical HP, he
is even stronger than Barta!  Don't even bother attacking Rupee until
Barta is dead, since Barta will just cure him.

Barta's normal attacks can hit for 600 while Incremed, but he causes the
battle to be entirely more dangerous just by being alive.  Barta has the
Flaming Fists ability with Rupee that can easily break 2000 damage on any
character, even with Incremed defense.  Unless you're around level 25,
you're not going to survive that, so expect deaths. Fortunately, there's
a round of warning where Barta "powers up" before using this ability.
Barta also has access to "Legendary Breath" which does from 500-1000
damage and stops your Spirit gain (it's VERY important to cure this.)

Like most other optional battles, you'll want to stick with a Delta Shield
strategy.  Have a ton of Sacres and Curia crystals so that you can use
Delta Shield every round with Aika.  Instead of casting Increm, use a
Glyph of Might on all of your characters.  If you really want to, you
can also use Healing Salve, though in this battle it wont do too much.
Delta Shield stops the effects of Drilnos on your characters, as well
as any other offensive spell that Rupee decides to cast.  With Rupee's
damage completely nullified, you can focus on Barta alone.

Once your party is Incremed up, change your weapons to Purple. Don't
bother attacking Barta, as he doesn't take a lot of damage from attacks
and you'll just end up countered. Instead use Cutlass Fury (or Pirate's
Wrath) whenever you have SP. You may want to have a character Focus
every round in order to have the SP required for both Delta Shield and
Cutlass Fury. Fina should use Crystales boxes, as they will do 500 
damage to Barta each time they're used. Barta has much higher HP than
Rupee does, so expect to whack him for a while.

Once Barta is down, the battle becomes both easier and far, far more
dangerous.  Keep Vyse on a purple weapon, and keep using Delta Shield
every round.  Don't use any magic on Rupee, as he won't take much
damage from it at all.  Instead, have Fina cure or Focus. Have your
fourth character attack or Focus with Purple weapons. Rupee starts
using spells like Ryrum every round. Instead of acting defensively,
he goes on offense. be VERY careful when Rupee is in orange and red
HP.  He has a special ability he can use at this point that is 
stronger than anything Barta can do, and it's close to impossible to
stop it from killing a character in one hit.


Location: On the Delphinus
Optional Boss 3:  Piastol, Round 2
Recommended HP: 3,000
HP: Depends on when you fight her
Special Attacks: Piastol:  Tempest Dance, Death Hound: Spells, Healing
Color: Piastol: Blue, Death Hound: Green
EXP: Depends on when you fight her, 5731
MagicEXP: 8
Items: None

To fight Piastol a second time, you have to have 14 Moonfish.  Go to a
Sailor's Guild and have them give you a Black Spot, and from there, head
to Piastols ship, which is in the same place near Sailor's Island.
Piastol fights exactly the same way she did before, so make sure you
have the proper crystals before you come into the battle.  That is,
Curia Crystals, Sacres crystals, Risan/Rislem, and some Glyphs of
Might to help with increasing your status.

Piastol is a bit easier the second time around than she is initially. At
least this time her Tempest Dance won't kill you in one hit, it still does
2,500+. Hopefully by the time you fight this battle, at least one or two
characters has Rislem, but it's not necessary.

Like before, the Death Hound is the main problem. He must be killed first,
since his ability to Fatigue your characters and stop their SP gain is
extremely annoying. Use Curia Crystals over the Curia spell in order to
conserve SP. He also cures Piastol if you attempt to damage Piastol first,
so don't bother.

A Delta Shield strategy is, once again, good in this battle.  Have Aika
use Delta Shield every round while someone (probably Fina) cures with
Sacrum and Sacres crystals, depending on who was damaged and by what.
The Delta Shield nullifies all of the Silver Magic that Piastol casts, as
well as any magic used by the Death Hound.  That way, you only need to
worry about physical attacks and Tempest Dance, the latter which alone
can be deadly if you're at low levels. 

If you have Enrique currently in your party, a safe, but slow, way to
kill Piastol is to have Aika use Delta Shield every round and have
Enrique use Justice Shield.  have Vyse attack the Death Hound with
physical attacks (set your weapon to Red to do extra damage against his
Green) and have Fina Focus. This way you'll take half or no damage
from everything that they can throw at you, while still being able to
cure (Fina using items instead of focusing).

With Justice Shield, Tempest Dance won't break 1,500 damage and you will
hopefully not suffer casualties.  Of course, the battle is very slow this
way, but better safe than sorry, right? If you're looking for a faster
battle, have Enrique, Vyse, and Fina focus for the first two rounds, with
Aika continuing to use Delta Shield.  Use Pirates' Wrath on the Death Hound
and if he isn't killed, he should at least be in critical range. Cutlass
Fury works well too, but it won't do the one-hit-kill damage that
Pirates' Wrath does, instead it should only hit slightly over 2,000,
depending on your level. 

Once the Death Hound is dead, at the very least you'll want to keep up
Aika's Delta Shield, since Piastol still uses her Silver Magic to kill you
in one hit.  If you feel confident you can survive the Tempest Dance, don't
bother with Justice Shield. Keep healing with items and change your weapon
to Green or Purple for the damage bonus against Blue.  If you use Cutlass
Fury over and over, it will still probably take 5 or 6 rounds to kill

The way you fight this battle really depends on how patient you are,
and you much damage (and how many deaths) you are willing to take.

Location: On the Delphinus, outside of Sailors Island
Optional Boss 4: Gunarm, 3 Frocks
My Average level: 35
Recommended HP: 3,500
HP: Gunarm: ~7,500, Frocks: 800
Special Attacks: Gunarm: Target Search, Rampage, MoonStone Blast, Side Winder, 
Charge  Frocks: Normal Attacks 
Color: Gunarm: Yellow  Frock: Yellow
EXP: Depends on how many Frocks are killed.
MagicEXP: 6
Items: Both:  Berzerker Mail, Thermal Grease

To fight Gunarm, you must have the Delphinus, and have to have paid the
100,000 Gold to develop your ship. Lapen is on Sailor's Isle, near the
Weapon Shop.  Talk to him to initiate  battle. This battle is -not- easy.
Make sure you have at least onecharacter with the spell Rislem, though the
more the better. Lunar Light helps a lot, too.

Gunarm has two main attacks, one that does around 1,000 to all of your
characters, and the other does around 4,000 to a single character.
Also, be warned that the Frocks will always attack before your
characters, so it's useful to use Sacrum Crystals with one character
a round, even if you're at full HP at the beginning of the round.
Fortunately, the Gunarm usually attacks last, which gives you time
between the attacks of the Frocks and Gunarm to heal.

Don't bother targeting the Frocks until Gunarm is dead. Let any
damage you do to them come from counters.

There are two ways you can fight this battle, both require reducing the
amount of physical damage you take.  The first is the Counter method,
which requires Vyse to use Skull Shield every round.  The second, and
in my opinion safer, method is Enrique's Justice Shield. The Justice
Shield method is both safer and riskier, but it'll probably end up faster.
No matter which way you end up fighting this battle, characters will die.

Both strategies have their high points.  Using Skull Shield you'll be
immune to the Frock's attacks, but you'll take full damage from the
Gunarm. With Skull Shield, you'll end up killing Frocks, since you
counter their attacks, eventually causing Gunarm to waste turns summoning
them back. With Justice Shield, you only take half damage, but you
also take half damage from the Gunarm as well, and he's the one who will
slaughter you.

If you choose Skull Shield, expect to revive a character every single
round. Gunarm has the strength to kill characters in one hit, even
at full HP. Riselem is very important here, as if you "fail" with Risan,
you're going to have some problems on the next round.  If you do the
battle this way, make sure you have a way that isn't Vyse to effectively
famage the Gunarm, since Vyse's turns will be used up using Skull Shield.
Enrique using The Judgement is a possible alternative.

With Justice Shield, you can use Vyse to attack the Gunarm, but you're
going to continually take damage.  Hopefully though, the damage will be
decreased enough that it won't kill you.  Try to keep Incremus up in
attempt to lower the damage done. You might want to have someone using
a Sacrum crystal every round, even if you're at full HP, just as a 
precaution.  If this strategy doesn't stop your characters from dying,
try the other strategy, as the whole goal of this is to prevent death.

No matter how you choose to fight Gunarm, Focus with your characters
until you have the SP to use whichever Special Move you've determined.
Use Silver weapons while attacking to increase the damage you do.
Because you're only going to get an attack off every two or three
rounds at most with the focusing and healing, you need to make it
worth it.

When Gunarm is at low HP, he starts using MoonStone Blast.  This attack
does around 1,000 damage, making it the weakest of his attacks, but it
has a high chance to instantly kill the targeted character.  Try to 
conserve SP at this point and kill him off as quickly as you can,
hoping that Vyse and Enrique aren't killed. Try to stick with Rislem
Crystals over the spell to save SP.

There's no way to make this battle "easy."  There are only ways to 
make it "survivable." If you go in expecting to die, you're doing it

Location: On the Delphinus, Ixa'taka
Optional Boss 5: Ixa'ness Demons: Tara, Pera, Lira
Recommended HP: 3,500
HP: 4,000-5,000 each
Special Attacks: All: Chak Mol
Color: All: Green
EXP: 4,188
MagicEXP: 8
Items: Rislem Crystal, Aura of Valor, Tropica

This is arguably one of the most difficult battles in the game. To
fight the Ixa'ness Demons you need to have the Delphinus (after paying
the 100,000 on Crescent Isle) and have recruited Tikatika. Finally, you
need to have found the Ixa'ness Village, in Ixa'taka.  After all of this,
you can finally fight them, their ship is found floating above the
Ixa'ness village.

Ach three of the "Demons" specialize in different things.  Pera holds
a wand, and uses magic. Lira holds a bow, and Tara a spear. The
first part of this battle is by far the most difficult and requires a
bit of luck. With all three alive, the Demons have Chak Mol (they can 
each do this, like the Sinistra and Destra battle) that does 2,600
damage to everyone, or you can halve it with Justice shield.  The bad
part of Chak Mol is NOT the damage (though that is bad), it is instead
the Fatigue it can cause.  This alone can make you lose the battle.
Hopefully you've brought a ton of Curia crystals!

While the three are not powerful on their own, their status effects
will end up killing you.  They can Sleep and Confuse, as well as lower
your stats with Drilnos.  Delta Shield isn't really necessary, since
they don't use magic, but Justice Shield is something you must use
to reduce damage.

You'll find that the Demons buff themselves up with Quicka and
Incremus.  Before attacking them, have Fina use Lunar Winds
to remove their positive effects.  Unlike yours, their effects never wear

Use Cutlass Fury (don't wait for Pirates' Wrath, as the SP takes too
long to accumulate with Fatigue) with a red weapon starting with the mage,
Lira. Tara may be tempting, because of her sleep, but start with Lira,
because she can cure.

Now this may seem simple as it is, but the problems start happening when
Enrique or your healer is put to sleep. Even if you're put to sleep and
then woken up by another Demon, your action is cancelled.  If your
healer is put to sleep, you're especially vulnerable. On some turns,
you may want to have two people on command with Sacrum Crystals.

If you find yourself bogged down with status effects on everyone, use
Lunar Cleansing, or even Lunar Light.  Both are extremely useful and
for what they do, require minimal amounts of SP.  Also, whenever you
can, use crystals instead of spells to help reduce SP usage.

Now that surviving has been taken care of, now to kill them.
It's important to start with Lira because she uses Sacrum over and 
over once she's in critical HP.  Once she hits this point, no matter
your SP, use Cutlass Fury over and over and get rid of her as soon as
possible.  You must takes risks in this battle or you will be overwhelmed.
The goal is just to take one Demon out as soon as you possibly can,
so that you can avoid that Chak Mol, which is what will kill you
before anything else.

Once Lira is dead, go after Tara, the one who puts you to sleep.  She's
stronger and sleep ends up a lot more dangerous than confusion in this
battle. Again, use Cutlass Fury over Pirates' Wrath, since Pirates' Wrath
should do around 2,500, compared to Cutlass Fury and 1,500. The SP/Damage
difference isn't worth it.

If you're still having problems with the status effects after a few tries,
use an Aura of Valor at the very start of the battle and use the 
Prophecy attack. This should weaken the Demons, but make sure to kill off
Lira before she ends up healing away the damage you've done.

Location:  Frontier Skies North of Crescent Isle 
Optional Boss 6: Obisbo
Recommended HP: 36,000-44,000 with the Delphinus
Special Attacks: Squid Ink
EXP: 2,871
MagicEXP: 0
Items: Alloy Deck, Crystal ball

Now this is a cool looking boss.  Obisbo swims around to the West of the
Squid Nest, which you'll find in the Frontier lands North of Crescent
Isle, in the area where the sky is red. He's the easiest of the optional
bosses in the game. His main attack is squid Ink, which does 2,000-3,000
damage. This isn't bad, considering he only attacks twice per round. You
probably won't even need to heal.

Use Increm to strength your attacks and attack however you want, 
anything works.  He has low HP, so use SubCannons and Focusing while
waiitng for a round to use a MoonStone Cannon. If you have 10"Cannons
from Nasr, they attack 4 times a round, and can do over 4,000 damage each.
About every 7,000 damage, Obisbo will lose a tentacle.  

On the fourth round, when prompted, choose "Maintain present course."
That lets you use your MoonStone Cannon.  If you swin around, you're
at a disadvantage and Obisbo attacks you every time that round. If for
some reason Obisbo is still alive after the MoonStone Cannon, he'll be
close enough to death that your normal attacks can finish him off.
You'll also be able to use your MoonStone Cannon over and over until
the battle ends (which will be quickly).

Location: Skies above the Lands of Ice
Optional Boss 7: Alania
Recommended HP: 36,000 + with the Delphinus
HP: 52,000
Special Attacks: Spiral, Shaggy
EXP: 3,537
MagicEXP: 3
Items: Air Purifier, Goddess Figure   

Alania floats around above the Lands of Ice.  It's hard to miss this
Spider-like creature.
Alania will be harder to beat then Obisbo was, as he/she has much higher 
evasion rates.  His Spiral attack, which is his most frequent attack, causes 
from 7,000 damage up, no matter the turn, or Increm.  His less
frequent attack, known as Shaggy, can do up to 4,000 damage.

Alania isn't particularly powerful, and only attacks twice per round.
Surviving the battle isn't the hard part, it's actually hitting the monster.
Normal Cannons, and especially torpedos, like to miss, so stick to Secodary
Cannons and Magic.  Save SP on the first round, only using Increm and
possibly Sacrulen at the end of the round.

On the second round, choose to "Get behind it!" and you'll have an
advantage for the round.  Use your MoonStone Cannon, which should deal
a good 35,000+ damage to Alania. The rest of the HP can be taken down
easily with normal cannons-when they hit. Don't worry about your
HP unless it falls below 14,000.

On the third round, Alania runs away.  Use something like a 10"Cannon
four rounds in a row to lower his HP.  He still attacks, even though 
he's "running away." Also, don't use Purple magic on Alania, focus on
Red if you use any at all. 

Location:  Skies high above Ixa’Taka
Boss: Roc
My Average Level: 52
Recommended HP: 46,000+ with the Delphinus
HP: 45,000
Special Attacks:  Grab, Blast Voice
EXP: 3,396
MagicEXP: 0

Roc is one huge bird.  He doe not have the highest HP, or even very good 
defense, making him rather easy to kill quickly.  But he does have rather high 
evade, so he will dodge often.  A normal Torpedo does about 10,000 damage to 
him.  And Subcannons do about 5,000-10,000 depending on what color of turn you 
hit Roc on.  This battle should be rather fast if the Delphinus is completely 
upgraded.  Increm, focus, and what you do normally on an offensive, and he 
should go down fast.  Grab does 2,000 or so damage, and Blast Voice abut 

Location: On the Delphinus
Boss: Piastol 3, Death Hound
My Average level: 45
Recommended HP: 2,800
HP: Death Hound: 8,000, Piastol 12,000
Special Attacks: Piastol: Deluge, Tempest Dance Death Hound: Spells
Color: Piastol: Blue, Death Hound: Green
EXP: 8,250
MagicEXP: 10
Items: None

There is good news and bad news coming into this battle.  The good news is 
that Piastol does not seem to use Eterni as much anymore.  The bad news is 
that Piastol does a lot more damage with her physical attacks and she has a 
brand new attack called Deluge.  The best thing to do in this battle is to 
have Enrique use Justice Shield on every turn to help reduce Tempest Dance's 
and Deluges Damage.  IMO, Deluge is far more of a threat as it does about 
1,000 damage to everyone WITH Justice Shield.  Tempest Dance does 1,300 or so 
to one person with it.  Also, status effects seem to be running amok in this 
battle.  Almost every normal physical attack Piastol does, your character will 
be petrified.  If all your characters are petrified, it is Game Over, so 
careful.  Fina will be on constant status healing duty in this battle, so she 
may not get too much action.  Use Lunar Cleansing and Lunar Light.  I suggest 
using Lunar Light after she hits you with Deluge, and your characters are 
effected with a status, as it will be more worth it then.  Kill Death Hound 
first, as he can make you not gain Spirit, and that is very annoying.  He also 
still has his job of healing Piastol, making for a longer battle if you don’t 
kill him first.  One big change from this battles and the previous battles is 
that you have a LOT more control over this one.  You will probably be able to 
not take too much damage if you keep Enrique alive.  She does more damage, but 
you also have more HP, and your HP increase will be greater then the higher 
damage, making Tempest Dance not as much of something to worry about.  Though 
if she does Deluge and then Tempest Dance, you could be hurt pretty bad, so 
try and keep your HP over 2,000.  To stop her Wevlum, you may want to cast 
Delta Shield, as you should have enough magic items to take care of business.  
I truly love those Glyph's of Might.  Use the same tactics as before and she 
should go down quickly. 

Location: Frontier Lands
Boss: Giant Looper
My Average level: 47
Recommended HP: 46,000+ With the Delphinus
HP: 21,000
Special Attacks: Looper Ring
EXP: 7,149
MagicEXP: 0
Items: Thermal Grease, Captains Stripe, Hex Shell

You have to kill Giant Looper in one round, or else he, like all the other 
Loopers in the game, will save their cowardly hides and run.  I suggest you do 
not start attacking the Giant Looper until the third round, as that is when 
you can use the MoonStone Cannon, and that will almost kill him in one hit, 
depending if you have Increm on or not. The Giant Loopers main attack, the 
Looper Ring, does 6,000+ damage.  Giant Looper is also much faster then you, 
so he will almost always attack first.  He attacks once a round.  And on some 
turns he is invulnerable, as he is changing rings. I suggest waiting to cast 
Increm on yourself(if you are going to at all) until the second round, so you 
will be Incremed on the main round you will attack on.  On the third round, 
use the MoonStone Cannon and it should do about 20,000 damage, now you need to 
attack with everything you have, to make sure you kill him this round.  I 
suggest Secondary Cannons, Torpedoes, and Main cannons.  Try to attack on all 
for turns on the third round.  Like all Loopers, he has high evasion, so you 
need all the attacks you can get off at him.  

Location:  On the Delphinus
Boss: Vize, Anita, and Faina
My Average Level: 50
Recommended HP: 3,000
HP: Vize: 7,000, Anita: 8,000, Faina: 6,500
Special Attacks: Anything that your party has
Color: Vize: Blue, Anita: Red, Faina: Yellow
EXP: 6,251
MagicEXP: 6
Items: Tuna Cutlass, Swirlmerang, Focus Robe

These three are basically a clone of your group.  Faina uses ONLY magic 
attacks, Aika is support, and Vize uses all types of physical attacks.  To 
fight these three, you have to have finished Yafutoma, and have the name, Vyse 
the Fallen Pirate.  Go to the Sailors Guild in Nasar, and look on the wanted 
list, you should be on there.  After this, go back out to the main town, and 
exit to the docks.  Then go back into the main tow, Vize should be standing on 
the higher levels, close to the palace.  Choose to talk to him to initiate 
battle.  If he is not there, keep exiting the main area and reentering. When 
you are finally able to fight them, you will notice something on the first 
turn.  They use your same attacks, meaning they can be just as deadly as you 
are.  I suggest starting with Anita or Faina, as they cause the most threat.  
Vize will attack, but most of the time he will usually use Revenge (Vyse's 
Counterstrike), with a Cutlass Wrath (Cutlass Fury) every once in a while. I 
suggest using Delta Shield, as it will make you immune to all of Faina's 
spells, which can be rather strong.  IMO, the worst threat in this battle is 
actually Anita.  She casts the support spells, and will use Anita Burst(Lambda 
Burst) for over 1,000 damage to all of your characters.  She also sometimes 
casts Anita Shield(Delta Shield) making the battle more annoying.  On the 
second round of this battle, make sure you have Fina use Lunar Winds, as Anita 
will have cast support spells on their party, and you need all the help you 
can get.  Focus a lot at the beginning of the battle, as you need to get your 
power up.  I personally went for Faina first, as with Delta Shield, I cant get 
support spells off, and you rather need them in this battle, as all the 
enemies are faster then you normally.  It also lowers (Slightly) the Spirit 
you use a round.  Killing her is rather easy with Vyse using Cutlass Fury or 
Pirates Wrath(preferably the latter), as she does not have the highest 
defense.  You may want to have Enrique use Justice Shield throughout the 
fight.  I suggest attacking Anita with the same things as you did Faina, but 
she will take a lot longer to kill off.  She is fast and dangerous, so be 
warned.  People, this is how you use Aika!  Have Fina on healing duty during 
the entire battle, as you may get some abnormal statuses, and Vizes Cutlass 
Wrath does about 2,000+ unguarded/unincremed.  Do not attack Vize with normal 
attacks, as he usually casts Revenge, and you will get a powerful 
counterstrike if you do attack him normally.  Use Cutlass Fury, Pirates Wrath 
and any attack you want with Enrique, to finish Vize off.          

Note: This boss can be VERY difficult to find.  You need to have a rank 
of 'Daring' before you can find him.  To raise your ranking (it wont show as 
long as you are 'Vyse the Fallen Pirate') you need to fight battles without 
running, find some discoveries, and continue through the game a bit.  

Location: On the Delphinus
Boss: Piastol (Final Round), Death Hound
My Average Level: 55
Recommended HP: 5,500+
HP: Well over 15,000
Special Attacks: Piastol-Tempest Dance, Deluge Death hound-Varying Green Spells
Color: Piastol-Blue, Death Hound-Green
EXP: 11,698
MagicEXP: 12
Items: Light Dress

Easily the hardest of the Piastol battles, Piastol is significantly stronger 
then she was in the previous battles, and even more annoying.  Her Death Houn 
still follows her into this battle, casting support and healing spells on both 
himself, and Piastol.  All in all, this is gonna be a pain.  You can only 
fight the 4th Piastol if you have given Maria all 24 Moon Fish.  

lets start with stats.  Piastol does about 5,000+ damage with her Tempest 
Dance (major ouchie).  Thats her strongest attack without a doubt.  Deluge 
does 2,500 damage to the entire party, which can be annoying if you dont have 
Justice Shield on.  Even worse, most of Piastol's physical attacks cause 
Petrify.  She is extremely fast as well.  Arguably the worst of her skills is 
Eternes, which has an extremely high chance (it almost always works) of 
instantly killing the entire party with one attack. Death hound is much 
weaker, only doing 500 damage, but he heals, and casts support spells on 
Piastol and himself, making them harder to kill. 

So, whats a poor innocent Pirate to do?  Well, ALWAYS have Delta Shield on.  
You will be screwed quickly if you dont.  Piastol (all right, the AI) seems to 
know when you dont have Delta Shield cast, and will (much of the time) cast 
Eternes, slaughtering your party.  So, if Aika dies, you are almost certainly 
going to be screwed.  If you have Enrique in your party (which I did when I 
fought her the fourth time) have him use Justice Shield.  Even protected like 
this, you will still probably be slaughteres.  So, use Glyphs of Might on all 
of your characters, or prepare to be hurting.  Now, have Vyse and Fina focus, 
and every turn (or every other turn) have Fina use a Sacrum Crystal to keep 
the party healed.  Your goal is prophecy.  Of course, you can use an Aura of 
Valor to make this easier.  Note, that to get to Prophecy, you will most 
likely have to use Lunar Light more then a few times, so use Lunar Blessing as 
well, you need all the HP you can get.  Remember, spells dont work, even on 
dead people, with Delta Shield, so if you are trying to revive Fina (who would 
use Lunar Light on the party, and is required to be alive most of the time) 
use a Rislem Crystal/Box, NOT the spell.  

Once you have (Finally, it will take quite a bit of time without and Aura of 
valor) saved up enough FP, use prophecy on Piastol and Death Hound.  It wont 
kill either of them, but it will severly damage Death Hound, and put a big 
dent in Piastol.  Now that you have done this, you can focus on your attacks.  
Every turn, go Delta Shield/Justice Shield.  Vyse and Fina should Focus, 
though you may want Vyse to attack ever so often.  DO NOT use Pirates Wrath in 
this battle, its a huge waste of FP, especially when you need it for Lunar 
Light.  Every two or three turns use Lunar Light (In between, using Sacrum 

With Vyse physically attaking, you may every once in a while use Cutlass Fury 
(NOT Pirates Wrath).  Soon after Prophecy, The Death Hound will die, and the 
battle becomes a tiny bit easier.  Well, just more doable. Now you can start 
using Pirates Wrath, if you are safe enough to survive a round or two without 
Lunar Light.  It should do 4,000+ damage, which is rather good.  Remember to 
reuse Glyphs of Might on your party to lower the damage done.  Also note that 
Vyse may not want to attack because of Piastol's counters.  So you can have 
both him and Fina Focusing, or both using Sacrum Crystals which saving up FP 
for another Prophecy (if needed).  Once Death hound is gone, keep up the 
defense, revive character, focus, and the battle should be finishable. 

Location: On the Delphinus-Skies high above the Lands of Ice
Boss: Daikokuya, Boo, Youjin
My Average Level: 56
Recommended HP: 5,000+
HP: I forget:(
Special Attacks: Daikokuya-Golden Flurry, Spells
Color: Daikokuya-Blue, Youjin-Blue, Boo-Blue
EXP: 11,000+ (depends on how many Boo's Daikokuya summons)
MagicEXP: 8
Items: Pharox Idol

Very annoying.  More annoying then it is hard.  Before you start, try and have 
Aika and/or Fina with something that protects against Confusion.  if not, this 
battle can quickly become a pain in the ass.  

First off, Daikokuya (thats a mouthful...) has two croonies starting with 
him.  As if Daik wasn't enough! The Boo's and the Youjin's use support items 
and spells on themselves and Daik, as well as attack.  their attacks do from 
1,000-2,000 damage, making them a serious threat.  Even worse, ias that some 
of their attacks can hit multiple party members.  AND, once dead, Daik can 
just summon more of them.  *sigh* this will be a long battle...

First off, if you have it, you should probably use an Aura of Valor.  Just 
because it will make the beginning ever so much easier.  But if not, then 
every turn have Vyse and Fina Focus (when not Lunar Light-ing) and 
Aika/Secondary Character using support spells.  Enrique is very important in 
this battle, as you can see from the physical damage these enemies can 
inflict.  Aika needs to Delta Shield because Daik sometimes casts Eternes.  
While it rarely hits, when it does, it can be a pain to revive characters.  
Now, this wouldnt be too hard, but...

Daikokuya has a big trick up his miniature sleeves.  His main attack is 
called  Golden Flurry.  This attack does 3,000+ physical damage to your 
party.  If that wasnt bad enough, but it also confuses at least 2 members, but 
can confuse all 4 if not properly protected. This can wreck havock onto an 
unprotected party.  If Aika and Fina are confused, you lose your main chance 
of healing, and defense.  if Secondary character/Vyse is confused, then you 
lose your support and strongest characters.  This must be avoided at all 
costs. I found that Fina is the most important character in this battle, 
because she can use Lunar Light (ah, my best friend).  With the Delta 
Shild/Protect/Focus, you should be able to get to max FP and use prophecy 
quickly (remember to sue Lunar Light a lot...).  

Once Prohpecy is cast the battle becomes much easier.  Usually, Daikokuya wont 
summon all three of the minions back immediately, and start wth only one, 
making the damage your party suffers from much less.  With this, you want your 
characters to stay healed (Sacrum Crrystals are your friend) and at the same 
time make an offensive.  I suggest at this point this strategy:

Aika: Delta Shield
Vyse: Cutlass Fury (over 2,000 damage, no Pirates wrath, too much FP)
Fina: Focus, Sacrum Crystal, Lunar Light
Secondary characters: Attack/support (I had Enrique, so I used Justice Shield)

If Vyse does Cutass Fury every turn, you can ever so slowly wittle him down.  
Of course, let him have some time to heal along with Fina. And whenever Fina 
is going to use Lunar Light, have him Focus.  you want one member to focus 
every turn so that you can have enough FP to survive.  Once Daik is down to 
half health, the Youjins become idiotic.  They will ONLY use Sacres Crystals.  
It is not only on Daik, but themselves.  So dont attack them, and worry about 
Daik.  Daikokuya can use Golden Flurry 2 rounds in a row, slaughtering you, so 
be careful...

When the Youjins only heal, the battle becomes much more winnable.  Just kep 
Vyse attacking (even normal attacks work, if you dont have enough FP for 
Cutlass Fury) and you should do more damage then what the minions heal.  If 
you can do this, keep up Delat Shield and Lunar Light, this battle is winnable.

PS: Lunar Blessing and Lunar Cleansing are your friends.

Location: Dark Rift
Boss: Elcian
My Average Level: 48
Recommended HP: 5,000
HP: Varies, over 20,000
Special Attacks: Run, Strong Spells, and a killer Physical attack(normal one)
EXP: Varies each time you fight him, but usually over 6,000
MagicEXP: Also Varies, usually over 9
Items: Elcian drops random items each time you fight him.  He drops every item 
in the game, and some of his rarer drops, are Valuan Medal, Dexus Seed, and 
another Black Map.  Special thanks to Daniel Grenda for this bit of info.  

You have to prepare before the fight with Elcian.  Make sure your characters 
are able to revive with Rislem, and that they are at full strength when you 
begin this battle.    Also make absolutely sure that VYSE HAS THE BLACK MAP 
EQUIPPED!  Or else Elcian will run away, leaving an incredibly annoyed 
player.  To fight Elcian, you have to be right before Soltis.  Go into the 
Dark Rift from the Yafutoma side, and fly in a bit.  On the same screen where 
you fought Anguila, a little black Looper will be toward the bottom. Also note 
that this is based on the Dreamcast version of Elcian, so it may change when I 
get fight the Legends version.   Elcian is extremely strong.  His Physical 
attacks alone cause from 4,500 damage up.  And as a Looper, he is very fast, 
almost always getting the first attack.  You do NOT want to be hit by ANY of 
his spells, as that will completely screw you.  So at the beginning of EVERY 
round have Aika cast Delta Shield, I cant say how much I stress that.  I know 
what you may be thinking.  If I am immune to his magic then that puts me at 
the mercy of his deadly physical attacks, right?  Well yes, but he can only 
attack one character per round while if he gets his stronger spells off, he 
can obliterate your party in one attack.     But his attacks do cause you not 
to gain spirit sometimes, making it harder to win.  Elcian, Like any sane 
Looper, has insane evasion.  Do not attack him, as it will not do any 
damage.   You will be taking a counter attack risk every time you attack him 
as well, making another character die in one turn, so be warned.  I suggest 
you have Fina do all the reviving, and she is rather fast.  Note that you will 
have to use items, so make sure you have enough of them going into this 
battle.  Your Fourth character (mine is usually Enrique) should also help with 
Reviving and , or he should focus to help get more attacks off.  Vyse will be 
your major damage dealer here, as he is the only one that may not be busy.  
Vyse should use Cutlass Fury, as Pirates Wrath does about 500 damage to 
Elcian, at the beginning.  You will notice though, that the more you do an 
attack, the less damage it does to Elcian.  Soon Cutlass Fury will be doing 
500 damage, meaning you should go up to Pirates Wrath.  When I used Pirates 
Wrath, at this point, it did 3,500 damage.  But before you attack with him, on 
the first turn, have Fina(or the fourth character) use a Glyph of Might on him 
to make all of his attacks stronger.  And I do not suggest using Prophecy, as 
you will be forced to face the wrath of one of his spells for a turn, risking 
death.  Just make sure with Fina and your Fourth character that you try and 
keep full HP at all times, at least with 3 characters.  To make matters worse, 
Elcian will heal himself with Sacres from time to time, making one of your 
attacks worthless.  This battle will take forever, so be patient.  Good Luck.  

Strategy from Lance Ricks:
Each Round:
Vyse: Skull Shield
Aika: Delta Shield
Fina: Focus
Other party member: Focus
When you have enough SP: Prophecy

That's all you need to do. Delta Shield prevents all damage from magic. Skull 
Shield makes his physical attack do 0 damage, even when he is countering an 
attack. Using this method I beat Elcian without taking a single point of 
damage. The only thing I had to worry about was that althougth his physical 
attack did no damage, I could still become fatigued. Most people seem to like 
to use Enrique because of Justice Shield, but Skull Shield is better. Just 
keep saving up the SP to use Prophecy. Use Prophecy a couple times and he's 

From Justin Goddard:
 I have a very useful tactic for once you obtain Enrique, have him cast 
Justice Shield every turn and Aika cast Delta Shield every turn. This in turn 
reduces physical attacks by 50% and also protects you against pesky magic like 
the eterni spells. Though it does block support magic, you can always use 
Glyph of might/speed and Sacri/Sacres/Sacrum/Sacrulen Crystals. Have Fina 
focus every turn, unless someone needs healing, and Vyse use Pirates Wrath 
every turn he can, otherwise have him focus as well. Using this tactic I've 
beat all the bounties and Ramirez.

From: Actoraronica@aol.com
Make sure that you have Gilder and his "Aura of disbelief" SP, Vise with the 
Black Map equipped, and Aika with her Delta Shield SP.

For almost every turn: 
Vise use "Skull Shield"
Aika use "Delta Shield"
Fina should focus
Gilder use "Aura of Disbelief"

By doing this, Elcian will be completely unable to hurt you in any way, and 
with the black map equipped, he wont be able to run from the battle. Keep this 
up untill you can cast Prophesy. It should almost kill him, he will spend the 
rest of his turns casting Sacres on himself, so let Vise focus with Fina; 
repeat the process and Elcian should die after the next Prophesy attack. I did 
this at level 50. This strategy works for almost every other battle.

And from: Volman16@aol.com 
This honestly works and on some occasions (depending on your level) he can't 
even hurt you. This is the strategy:

1st turn:

Vyse:Glyph of Might
Aika:Delta Shield
Fina: Focus
Other character: Focus

Repeat the process cause Elcian tends to use a lot of magic and the Delta 
Shield negates it. After Vsye's first turn use Pirates Wrath when you can. 2 
of these will kill it. When nessecary, heal with Fina. After this assualt, he 
will die in 3 or 4 turns. 

Location: Multiple Locations
Boss: Zivilyn Bane
My Average level: Varies
Recommended HP: Over 1000
HP: Varies
Special Attacks: Burst
EXP: Varies
MagicEXP: Varies
Items: Varies

There are many Zivilyn Banes in the world.  He is a strange and mysterious 
treasure hunter who will fight you to protect what is his.  He isn’t really 
that hard, but his Burst attack ALWAYS does a lot of damage.  The first time 
alone it does 800, and that is almost enough to kill you.  Zivilyn is also a 
master of countering your attacks.   He does it a lot, so between that and the 
Burst attack you may be screwed.  Just be warned that when his HP get low 
enough to use the Burst attack, he will!  So heal up!  

Location: Soltis
Boss: Lord Bane

From ***************** (Thanks for the strategy, Anonymous)
I devised this strategy while fighting Lord Bane (the
Zivelyn Bane fight in Soltis), but it's useful for
just about every boss fight. (except, of course, ship

NOTE: This strategy only works at high levels.
Recommended that your spirit be at least 3 for each

On the first turn of battle, have everyone guard.
Second turn and after, have everyone focus except
Fina. If the boss opens with his most powerful attack,
or if you simply weren't prepared for the fight, have
Fina use Lunar Light to heal everybody. Otherwise,
have her guard. Continue building up spirit in this
manner until you have enough to use prophecy. (in some
cases, I find repeated use of Pirates' Wrath to be
more effective - especially with harder bosses, when
Fina can be killed with one hit; however, if the boss
has support monsters, use prophecy at least once to
kill them off - if he regenerates them, use it again.)
Continue in this manner until you have defeated the


What needs to be Finished: 
A lot.  All the bosses, and the hidden bosses namely.  I may make this guide 
more of a total strategy guide as well in the future.  I need to find out the 
names of those damned squares in ship battles as well.

Emailing me: Due to my real life situation and college, I am unable to
answer EMails any longer. I do not publically give my IM out, due to large
numbers of unknown people contacting me. This guide may only be used on 
your site if left unchanged from the current version and full credit is

As of 2008, I have rewritten parts of this guide to make it easier to
read.  Considering this was my first FAQ, it took some time.  I also
did a minor reformat of some sections.  The Version Info location has changed
and I removed the Suggested Level for all bosses. 

       Version and Update Information:

Version .2 to .88: February 5th 2003 - November 15th, 2003: The start the
guide to Yeligar in the Maw of Tartas.  Most optional bosses completed.

This section is for a special thanks.  I put everyone who contributed 
something here.  And people, thanks again!

The Official SoAL guide for some of the HP numbers.
Justin Goddard:  For that trick in beating the wanted list 
enemies and the final bosses.
CreepEMe:  For helping me figure out that the bounty 
bosses HP changed depending on your own HP and level.  (It was a team 
effort!)  Also for pointing out some of my extremely numerous typos.  Also for 
unintentionally giving me the idea for the Boss List. he also deserves a VERY 
special thanks for just being there, and helping me with the guide.  Doing 
things, like halping me correct typos, and the like.  Thanks ever so much!
Jeff Stoiber:  My error about a captains stripe.  I said 
not to use it on the Little Jack as you will not be able to use it on the 
Delphinus.  But I was wrong, it carries over.  Thank you.
Daniel Grenda:  For the info on Elcian's item dropping.  
Brandon Gliniak:  For the tip about Rik'Talish.
Lord Umbra:The alternate strategy for Barta and 
Pete Jensen: For his tips for Barta, Rupee, and the Ixa'ness Demons.
RICKS, LANCE L:  For a trick to beating Elcian.  
Actoraronica: For another tip for beating Elcian
Volman16: For another Elcian strategy
Trevor Ralph: For a few of the HP totals I missed.  
Rickey Dute: For a few of his own boss strategies.
Trevor: For the name changes in the Barta and Rupee battle

Thank you to all of you, though I may have removed your direct information
in the current version of this guide. I also removed your EMails from this

Copyright 2003-2008 Stephanie Nutter