=========================================================
Two Worlds Walkthrough
=========================================================
This FAQ may be not be reproduced under any circumstances except for personal,
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publicly without advance written permission. Use of this guide on any other 
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violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

Written by: Daniel Acaba 
GameFAQS ID: Misfit119
Contact me at: eternalmisery718@yahoo.com
System: XBox 360
Version 1.0 - 10/16/2007

This FAQ Copyright 2007 Daniel Acaba

List of Sites that may host this FAQ:
www.ign.com
www.gamefaqs.com
www.gamerstemple.com
www.cheatcc.com
www.gamesradar.com / www.cheatplanet.com


=========================================================
Index
=========================================================
1 - Update History
2 - About This FAQ
3 - Controls
4 - Gameplay
5 - Walkthrough
6 - Trainer Information
7 - Magic Spells
8 - Cheats
9 - About the Author

=========================================================
1. Update History
=========================================================
Version 1.0 - 10/16/2007 - FAQ Completed. Main story done, side quests next.
Version 1.5 - 10/16/2007 - Side quests completed.


=========================================================
2. About This FAQ
=========================================================
Recently I came into the possession of an XBox 360. To celebrate this happy
occassion in my gaming life, I have decided to write a FAQ for it. Two Worlds
is a rather large game so if anything is found missing and you would like it
added, or to have me add your hints and tips, simply send me an e-mail.


*************************
Two Worlds
*************************
Enter the land of Antaloor, where magic andmosnters are a way of life. You are
a lone warrior who will shape not only the face of the land of today but also
the very future of the land with your actions. Side with good or evil and
choose to be a savior or a destroyed in this epic quest.


=========================================================
3. Controls
=========================================================
Left Analog - Move character, Select Location, Select Quest
Right Analog - Rotate camera, Switch spells, Zoom map
D-Pad - Select Hotkey

X Button - Draw / Sheathe weapon, Select Skill, Use Spell, Toggle Map
Y Button - Jump
A Button - Action
B Button - Evade (jump backwards)

L-Trigger - Use Hotkey
L-Bumper - Mana Refill
R-Trigger - Attack
R-Bumper - Heal
Click Left Analog - Call Horse
Click Right Thumbstick - Zoom view
 
Back Button - Menu Screen
Start Button - Pause Menu


=========================================================
4. Gameplay
=========================================================
Two Worlds can be be described as an open world, similar to Oblivion, but with
a bit more of a slant on action than the storied Elder Scrolls games. That is
not to say it is inferior to them in any real way, the two should not be really
compared since they are, in essence, two totally different animals.

=========================
Melee Combat
=========================
This is going to be the basic way that you will be dealing damage throughout
the game. However the major problem with the melee combat is that you can be
really easily overwhelmed. A good idea is to face an enemy, attack him and then
be ready to evade whenever he tries to attack you back.

Do take note that the combo does nice damage and can stagger an enemy but they
don't remain that way through the whole attack. Some enemies are easier to keep
staggered than others, so always be on your toes. However towards the later
portions of the game, the larger groups of enemies and obnoxiously agressive
enemies will make it nigh impossible to fight in pure melee, so it is a good
idea to pick either magic or archery and stick with that so that you will have
that to help thin the enemy ranks.

As a note, melee is much more effective at killing spellcasters than archery
since melee is simply more damaging and, thusly, more efficient at killing them
at a rapid pace.


=========================
Archery
=========================
Using a bow can make your life easier in a number of ways but it is really
tough to go with just a bow. It wouldn't be hard to say that going with just
archery is much more difficult than going with just melee. You can hit the
enemies from far away but the damage is laughable.

The main uses for ranged attacks is to take out the weaker enemies without
letting them hurt you, to weaken a horde of enemies before it gets to you and
to take out archers. Level up your archery skills to make this easier to do
and your life will be a lot simpler.


=========================
Magic Combat
=========================
Magic can be used in one of two ways, as a replacement for a bow or as Summon
magic. I'll get a little into both of these.

Some magic can be used to attack enemies from a range. If you are going to be
using this type of magic then do not bother with a bow. The attacks are going
to be more damaging than a bow but not quite as fast. You will need to train
this skill up, much like archery, before it becomes all that useful.

Summon magic isn't as directly powerful but it can still be incredibly useful
in the right situation. It is fairly uneccessary early on in the game but later
on, as the enemy hordes grow, you will find it to be much more useful. The main
boon to these is that the summon monsters will distract the enemies from going
after you, letting you worry about picking your targets and drawing some of the
attention off yourself.


=========================
A Horse is a Horse of Course!
=========================
Don't even ask. Moving on...

The horse is one of the most useful aspects of the game, which is likely why he
is featured on the cover of the game. You can move around the world map of the
game at a rapid pace while on the horse, so make as much use of it as you can.
It will make a long trip far less tedious.


=========================
Mini-Map is your Friend
=========================
Don't ignore the mini-map, it is very useful for helping you figure out where
you need to go next. Sometimes the world can be a big place and this little
tool will make it all the easier to navigate.


=========================================================
5. Main Quest - Tainted Blood
=========================================================
When the game starts you will appear outside of Throglin Temple. Follow the
instructions and then you can leave. Go forward until you meet a man named 
Tago, he will inform you that a stranger named Gandohar is looking for you.
Make your way to the south and you will find the stranger. Gandohar will tell 
you that you need to speak to Reist Tungard in Goat's Cave. Before you leave
for Reist's location make your way over to the teleporter and talk to the Ferid
Redismos. It is very important that you get the teleport stones so that you can
activate the other teleporters you find. It is far easier to travel this way.

Make your way to the east to Goat's Cave to meet Reist. After chatting with him
you will meet Gandohar outside, chat with him and he will direct you to a means
with which you can speak to your sister. Look for the Thalmont node in the
nearby valley and keep searching until your screen turns blue. You need to find
the circle of obelisks to actually chat with her. Once you are done there, head
back to Gandohar and chat with him again before going to see Reist again as
well. Now go chat with Gandohar one last time (too much back and forth). You
will now be informed of what your goal is and directed towards another man,
named Ho. Head to the south to Ho's house and he will give you enough tips on
what you need to do to put together the relic.

Technically you can go after any of the relics at this point, but I have found
the relic frame to be the easiest to go after.

=========================
Relic Frame
=========================
To start this quest make your way to the Karga Camp which is located to the 
northwest. Allying with the Karga clan is easier but you can also ally with 
Skelden, however much of this walkthrough is going to be done with the easier
or, in the event that there is no easier path, the path that is going to be
the most profitable. With that in mind, we are going to ally with the Karga.

When you reach the Karga camp itself you will probably be denied entrance due
to your lack of reputation. Go and do some work for the Giriza Clan so that you
can gain entry to the camp. Whenever you have gained enough of a reputation to
be allowed inside of the camp they aren't going to trust you all that much. 
This is kind of obnoxious but it's just the beginning of the game so it should
not be that big of a deal.

Start doing some more quests for the locals to raise your reputation, it 
doesn't matter which one. A good side effect of this forced side questing is
that you will gain some equipment and gold from doing quests.

Eventually you will be allowed in to speak with Ultar Karga. Ultar wants Ebrat 
Skelden gotten rid of but he doesn't want to resort to something as base as
killing the man so things are a bit more complicated than your usual run in and
kill everything most other quests in these sorts of games ask for. What you can
do is try to find something to prove that Skelden isn't necessarily what one
might consider an upright citizen.

Make your way to the east until you come across the Skelden encampment. Once
inside you are looking for a man named Sano Moon. You need to use a lockpick 
to make your way into his house. Once you are inside, search around, eventuall
you will find a strange item on the floor in the back. This is your evidence so
snatch it up and get out of there.

Make your way back to the Karga camp and take the strange items back to Ultar 
Karga to finish off this quest. From here you can move on to one of the other
quests, I prefer to go for the Earth Element. This one has a lot of experience
and loot for you to get and it isn't too hard to complete so long as you are
careful, so make your way in that direction.


=========================
Earth Element
=========================
This quest is the first real example of this game offering you much in the ways
of quest flexibility. Working for Mayor Gordar is simpler but you can get much
more out of working for Captain Hograd here, so I heavily suggest that you go
that route.

To start this you will want to make your way to Windbreak which is located to
the west of Cathalon. Look for Captain Hograd and, as a first quest, he will
send you out looking for a lost caravan. Leave the town via the southern road
and take it heading towards Cathalon. When you find the unfortunate caravan you
will also see the orcs that have destroyed it. You can either kill them or just
leave, however you will need the epxerience soon so I strongly advise that you 
take them out to acquire more gold and equipment and go back to Hograd to make 
your report to Captain Hograd.

Now Hograd will send you out to take out an Orc encampment where an infamous 
Orc known as White Head. The orcs are located up to the north and he wants you
to go rooting them out. Be careful, this is going to be pretty rough if you 
aren't prepared for it. Make sure that you have some form of ranged attack at 
the ready and head to said encampment.

Once you actually reach it look for the shrine nearby and make note of it. Then
begin using your bow or a magic to lure out the enemies and try to take them 
out one or two at a time. You should be able to wipe out the lot of them by 
using these tactics, just try to take it slow and don't rush it.

Report back to Hograd after you have cleared out the area. Of course he has a
new idea as to where White Head is, now he is lurking in the Kings Barrows.
This place is located way to the west of where you are so be ready for a heck
of a trip. You are looking for a small cave, it will be marked on your map so
make sure to use that as a guide for where you need to go. Once you make your
way inside you will find White Head, however he isn't an enemy right now. Talk
to him and he will send you right back to Hograd. This is going to be a bit of
a back and forth but it all pays off soon.

Soon enough White Head will agree to allow you entry to the Kings Tomb, through
their tunnels. You can probably see where this is leading already. When you
head to their tunnels you will be greeted by White Head and his army of Orcs.
To only real way that I have found to take them out is to try and keep your
distance from them and try to weaken them with some form of ranged attacks. You
can try moving into melee and taking out weakened ones but back off and don't
let yourself get overwhelmed. When it's just you and White Head you have to be
twice as careful since you are probably weakened from the previous fighting.
Take him out however suits you.

Once they are all good and dead you can loot their bodies for a fair amount of
good armor and weapons, which will come in handy. When you actually move to
enter the King's Tomb you will find that they are rather thoroughly infested
with skeletons. I personally cannot stand having to fight these pains but if
you do, take your time and be careful. It shouldn't be all that hard after the
melee you were just in. Make your way deep inside and you will find the Earth
Element, so snatch it up and get on out of there.


=========================
Water Element
=========================
Let me just preface this one by saying that I heavily suggest that you complete
the quest to get a horse before you do this one. You are going to be traveling
quite a distance and the free horse will be quite a boon in getting to your
destination without driving yourself crazy.

To find the Water Element you are going to have to travel to the city of Ashos,
which is a really far off place. It is located way, way to the east lying on
the River Gon. To get there you are going to have to head to Qudinar, take the
road south and follow it to the west when it forks. To get to the Water Element
here you will need to get into the Great Temple in the town but of course 
actually getting the Element is going to be a quest or two, you're not going to
be allowed to just walk in and grab it.

While there are, as always, two ways to get into the temple, there is one that
is a fair sight easier than the other. Look for a guard named Hajime. You can
find him near the entrance to the city. Talk to him and he will send you out
looking for a man named Kenji Sahashi who is currently in one of the inns. Go
and follow your map to find the man and speak to him only to be pointed in the
direction of another man. This one, his contact, can also be found by following
your map yet again. After talking to this man you will have to return to Hajime
and report on your findings.

Now talk to him again and he will mention a man by the name of Kano. Time to go
speak to him, he lives close by so this isn't a big deal. Once you speak to him
you will be asked to check out the temple here to see if you can figure out
what the problem is. Yeah, don't expect this to be easy. Make your way towards
the side door to the temple to make your way inside. Before you complete this
quest make sure you are done with Ashos, there's no going back after you finish
this quest.

When you actually get into the temple you are going to find Serpents. These
guys are no joke, they are really powerful and both myself and others I know
who played the game couldn't actually defeat them. If this is the case for you
as well, run for it. Make your way into the Water Element chamber and grab up
the Water Element.

When you get back outside you will find that the city has been taken over by
the orcs. You can either fight them for the Experience and equipment or simply
get the heck out of town, I chose option 2.



=========================
Air Element
=========================
We are going to take a small break from the other quests right now and just
take a breather to get this relic. This one is really simple to reach but it is
fairly well guarded by some really dangerous enemies, mostly Scorpions. All you
really need to do here is to ride to the place located on your map, dodge the
Scorpions here and grab the Air Element. Once you have it, it is time to get
out of here and head on for the final Element.


=========================
Fire Element
=========================
Yeah, I hate this quest. It took me forever to find out about the stealth route
to get through it since I couldn't just storm the keep. Every time I tried I
died. If you just try to charge Gor Gammar then you will have to battle your 
way through a freaking army of Orcs and their allies. The outside isn't that 
bad but once you get inside... They don't call this place an orcish stronghold
for no reason. Do take note that if you are going to be taking this route then
you will need 7,000 Gold to spare.

To make your life easier, or if you flat out can't beat the place, make your 
way to Cathalon and head to the east. You are looking for a man by the name of 
Creo. Creo will mention that there is a magic armor that lets you disguise
yourself as one of the orcs.

If you look around you should see a man by the name of Othis nearby. Talk to
him and he will offer to give you an order to take to Creo for the armor but 
this is going to cost you 2,000 Gold. Pay for it and then head back over to
talk to Creo he will offer to sell you the armor for 5,000 Gold more. With that 
in hand head on off to the south.

Eventually you will reach the northern gates of Gor Gammar. They are locked so 
go ahead and make your way to the left around the castle walls until you find 
an entrance to a subterranean path. This place is filled with orcs. While it
might seem bad down here, it is nothing compared to what's going on inside of
the stronghold itself. If you came here ready for a fight you are definitely
going to get it. There is a shrine down here so either fight them or make your
way past them using your disguise. I prefer to kill them for the Experience.

You will eventually find your way into Gor Gammar itself, don't go starting any
trouble at this point unless you are sure you can handle it. The enemies are 
really powerful and plentiful here. If you are disguised then you will have no
problems down here. The Orcs will pay you no mind and you literally walk around
the place and find the Fire Element. Just snatch it up and get out of here.

If you aren't disguised then you are going to have a harder time of it cutting
your way through the enemies. I advise you to be careful, try to lure out the
enemies so you are fighting as few as possible at a time and then try to cut
them down. Don't be afraid to retreat if you have to, it's better than dying.

All of the various pieces of the Relic have now been put together, it is whole
once again. It is time to move into the final stretch of the game. If you have
not leveled up a fair amount I suggest you do so before you do anything else.


=========================
Endgame
=========================
With the Scepter itself in hand, it is time to meet up with Gandohar now. You
will want to save your game before doing so, just as a tip. Head to Qudinar and
head north from there to meet up with him. A series of "plot twists" will soon
ensue and you will be knocked out. When you wake up you will be greeted by a
group of Paladins and they will explain what you need to do... it has something
to do with that giant freaking Pentagram in the sky, holy crud.

You will be told that you must travel to one of the towers and take out the
Tower Keeper there to bring down the pentagram. They will suggest that you take
out the Death Claw tower to the east but I heavily suggest that you do all of
them since the rewards are rather nice and you will want to level up since you
are nearing the end of the game fights. While you can try to go after the
final bosses at your current level you will most definitely have some problems
if you are below level 35 in the least, 40 if you want to not go crazy.

In either case, most of the Tower Keepers are remarkably similar. They throw a
magical projectile at you that is easily dodged and they will attack you with
their sword, also easily dodged. Just take them out however suits you and you
will bring down the pentagram.

Now that the pentagram is gone you will have lowered the defenses of Oswaroth.
To reach it you will need to head to the northeast of Death Claw Tower, which
is probably another reason they suggest you do that one. You might want to save
that one for last with this information. In either case, you will have to cut
your way through a large number of undead soldiers as you make your way towards
the sotuhern gate of the courtyard (pentagram shaped too, how quaint).

Save your game before you enter the final dungeon or you will be having some
problems if you want to replay the game. There is no ability to continue the
game after beating it like in Fable or Oblivion, so save here if you intend to
go around completing quests.

You will encounter Reist here and he is going to have a surprise in store: He
is going to hulk out on you and transform into a gigantic monster. If you are
going to try to slug it out with him it is imperative that you are in your
mid-40's in the least. There are two ways to handle this fight, the cheesy way
or the hard way.

If you want to fight it the hard way all you need to do is slug it out with him
by going toe to toe. This is a rough way and you might have some problems. Use
your summons to distract him for a few moments if this is the way you are going
to go about it.

The cheesy route however is a bit easier; use his size against him. All you
need to do here is to lead him into an area where he is too big to pass through
but you are fine on the other side of the rubble. From here you can either pelt
him with ranged attacks and magic or you can move forward, attack him and then
retreat when he tries to return fire on you. This may not last too long as
sometimes he will move around a bit and wiggle his way through so be ready to
move away and head to another portion of the arena.

After you have defeated him you will move on to fighting Gandohar. If you
should choose to oppose him you will have to fight him and this leads to the
good ending. If you join him Balor and his paladins will attack you and you
will have to take them out. This is the harder of the two since a group of
strong enemies is obviously harder than a toe to toe fight with one moderately
hard boss.

When fighting Gandohar there really isn't anything special to say about it. He
isn't all that special compared to Reist, so if you have beaten Reist then you
will have little problem here.

Balor is a lot tougher since they are numerous, powerful and Balor can heal
himself. I have never actually figured out a way to defeat him before he kills
me off, so I have yet to see the bad ending outside of friends showing me.

Game clear!


=========================================================
6. Side Quests
=========================================================
This is a quick list of some of the side quests in the game that we have done
and how to solve them. The quests are listed by alphabetically for ease of
finding the quest in question, not in the order that you actually can get them
so don't use it like that.

Another note is that you are best off gathering as many quests as you can and
trying to solve as many as you can at once. Sometimes you may find the item you
need to complete one quest while doing another one entirely. Be mindful of this
and you will have an easy time about it.

Lastly these were compiled by myself and several friends, if there are any
discrepencies, please e-mail me and I will fix it. They submitted the lions
share of the information to me and I made it more readable by humans so I will
not hesitate to fix any problems.

--------------------
Name: A Dangerous Rebel
Organization: Karga Clan
Located: Covengor
Contact: Berud
Description: Berud wants you to kill Conn, a member of the rival Karga clan.
This will force you to choose sides, but it can be helpful in regards to
actually finding Conn. Do these quests however you like.

--------------------
Name: A Delicate Issue
Organization: Skelden
Located: The Excavations
Contact: Sano Moon
Description: Sano will ask for you to retrieve a package from Gorellin. This
requires you toh ave some reputation with the Giriza, if you do not have it go
and do some quests to get it. Now talk to Estar Gren, this will get a Karga
warehouse out on your map. Head on over there and talk to the guard. If you are
siding with the Skelden then he will have to be killed. If you are siding with
the Karga or playing both sides down the middle you can simply walk on inside.
Get the cure for Sano and return.

--------------------
Name: A Dragon Scale
Organization: The Society
Located: Tharbakin
Contact: Daron Moreti
Description: Make your way to the northeastern part of Thalamont and look for
a stronghold being guarded by a paladin. You will find the required dragon
scale in a cell here, so snatch it up and then leave.

--------------------
Name: A Problem With the Scapulari
Organization: N/A
Located: Clovelly
Contact: Verno
Description: Talk to Verno and he will send you to Hesmar Bratyar. Go talk to
Broven and his neighbor and then return to Hesmar again. Head back to Brove and
then talk to Hesmar once more. Now look for Amerleen, then talk to Broven. Gah!
Too much back and forth!

--------------------
Name: A Troubled Horse Breeder
Organization: The Brotherhood
Located: Koromin South Gate
Contact: Lucius Drax
Description: This one is simple, just head to the south until you see Vesit's
Coral. Done and on to the next quest.

--------------------
Name: Alcohol Shortage
Organization: N/A
Located: Tharbakin
Contact: Brog Ardna
Description: Brog wants some booze to keep his troops happy and drunk. You can
buy some liquor from Dras after completing the Alcohol Trail quest and give
them over to Brog.

--------------------
Name: Alcohol Trail
Organization: N/A
Located: Convengor
Contact: Dras Beclem
Description: A bandit seems to be stealing Dras' liquor and he wants it to
stop. Head south of the village to locate this bandit and convince him to stop
stealing. This will net you a bottle of booze. Now you can buy booze from Dras.

--------------------
Name: An Agreement
Organization: Merchant's Guild
Located: Cathalon
Contact: Samon Veller
Description: All you need to do here is bring the package from Cathalon to
Garrid Swan. He can be found in Qudinar.

--------------------
Name: Arrow Maker
Organization: N/A
Located: Cathalon
Contact: Mellor
Description: You are going to have to find, and kill, ten dodos to complete
this quest. I found the ten dodos while doing other quests but it took me a 
really long while to do so. If you know their locations or tips on finding them
send me an e-mail and I will include it here.

--------------------
Name: Arrows for Rigwell
Organization: N/A
Located: Cathalon
Contact: Mellor
Description: All you need to do is take the arrows from the previous quest
"Arrow Maker" and bring them back to Rigwell.

--------------------
Name: Association HQ
Organization: N/A
Located: Tharbakin
Contact: Pol Getber
Description: Pol wants you to visit the Association HQ. Weird how this is even
a quest when it's no more than twenty feet behind him. Go to it to get rid of
this gimme quest.

--------------------
Name: Black Magic
Organization: N/A
Located: Northern Border
Contact: Basil Tyral
Description: You will have to take the dolls you are given to the cave that is
marked on the map. When you get there an... interesting situation will occur
and then you are done.

--------------------
Name: Black Shadow
Organization: The Society
Located: Four Stones Village
Contact: Juna Evrist
Description: You wil be tasked to head to the nearby Earth Claw tower. Head to
the northeast to get there. Once you have found it you will have to fight your
way through a rather togh group of necromancers here so you may need to put a
hold on this one while you level up some.

--------------------
Name: Bring Me Some Taint!
Organization: Giriza Clan
Located: Orm's Hut, Northwest of Covengnor
Contact: Orm Varagor
Description: After you complete the Clear out the Cave from Tyco you will be
able to do this quest. Essentially you are going to find the Taint Shoots in
the cemetaries across the land. Most of the graveyards will have a number of
Shoots to be found in them so keep looking.

1. Covengor Graveyard: Located northwest of Covengor.

2. The Covengor Old Graveyard: Head west from the Convengor graveyard.

3. Ruined Graveyard: Head southeast from the Brotherhood outpost and you will
reach the Devils Chamber teleporter. It is nearby.

4. Ho's Graveyard: This is located next to Ho's hut.

5. Tharguls Graveyard: Go to the Windbreak teleporter and head off west. Stay
going in that direction and you will find Thargul so head a bit north to the
graveyard.

6. Windbreak Graveyard : once again this one is pretty self-explanatory,
just go a bit south from the Windbreak teleporter.

7. Servants' Graveyard: After you retrieve the Earth Element from the King's
Tomb you can search nearby for it.

8. Thieves' Graveyard: Head south from Qudinar and you will see a smaller side
road, take that path.

--------------------
Name: By All Means
Organization: The Society
Located: Koromin Village teleport
Contact: Ferid Redismos
Description: Look for the location of the teleport on your map. Start heading
out for it and simply walk up to it and activate it. Use the now activated
teleporter to take you back to Ferid. It is imperative that you do this quest
since it will give you acess to all of the other teleporters in the game.

--------------------
Name: Charity
Organization: N/A
Located: Four Stones Village
Contact: Laza Larat
Description: Laza will ask you for some money, should you give it to her she
will give you some herbs the next time that you speak to her (some time must
pass I believe).

--------------------
Name: Check Up on the Guard's Brother
Organization: The Brotherhood
Located: Northern Border military camp
Contact: Eskel Oldrot
Description: Don't do this quest unless you have a spare lockpick on your
person, I'll explain why in a bit.

Once you take the quest, Eskel will allow you to head north. Keep going until
you reach a stronghold, with a Paladin guarding it. Go on into the dungeon
and look for Ton Nakiri's cell. When you talk to him you will learn what has
happened to Loth Oldrot. Now you can leave but if you want to boost up your
reputation with the Brotherhood, give him the lockpick. Now you can head on
back to Eskel Oldrot.

--------------------
Name: Collecting Evidence
Organization: Karga
Located: Karga Camp
Contact: Ethan
Description: You are going to need two reputation points with the Giriza to
do this quest, so you've been forewarned. Make your way to Gorellin and look
for Zed Masara to collect the documents off of him.

--------------------
Name: Extortion
Organization: The Brotherhood
Located: Vesit's Coral, south of Koromin
Contact: Vesit
Description: This is a quest you should move to do as early in the game that
you can. If you complete this one you will get a horse, incredibly useful for
making your way all over the map.

To actually complete this one, it's fairly simple. Head to the northeast until
you see a lake, take them out to complete this one.

--------------------
Name: Cahal Karga
Organization: Karga Clan
Located: Karga Camp
Contact: Cahal Karga
Description: Unlike his father, Cahal wants you to knock off Ebrat Skelden. You
will need reputation with the Skelden to enter Ebrat's home. If you talk to him
you will be offered a quest by him, Prove Your Loyalty, or you can take him out
to complete the Karga Quest.

If you would like to make things more interesting, there is a girl in a prison
in the area. If you free her with the key that you can find on the floor, all
of the Skelden here will attack you, letting you kill them however you like and
complete the quest.

--------------------
Name: Disposable Tools
Organization: Giriza Clan
Located: The Excavation
Contact: Set Kistor
Description: Look for the quest, Shadows Over the Family. These two should be 
done at the same time since the man you are about to see gives you information 
on both at the same time.

Set is looking for a man by the name of Finch, he leads a group of bandits who
have a dwarven artifact that he wants back. Make your way to the bandits 
hideout and talk to Finch, who is their leader. Talk is the operative word
here, don't get violent. He will give you the dwarven artifact that you were
sent here for. Grab it and return to Set.

--------------------
Name: Earning Trust
Organization: Merchant's Guild
Located: Thorbakin
Contact: Ion Furvo
Description: Ion wants you to deliver a package to Samon Veller in Cathalon. Do
so and return.

--------------------
Name: Final Strike
Organization: Karga Clan
Located: Karga Camp
Contact: Ultar Karga
Description: This is the quest that was mentioned in the main quest walkthrough
to retrieve the Relic Frame. You are looking for proof that House Skelden is
doing something illegal.

Lockpick you way into Sano Moons house, located at the Skelden Excavations, and
pick up the "Counterfeit" item on the floor, bringing it back to Ultar. If you
have reputation with the Skelden then you will not need to pick the lock. Also
be aware that doing this quest seals off all Skelden quests for you from that
point onward.

--------------------
Name: Find Necromancers
Organization: The Society
Located: Qudinar, near the Teleport
Contact: Argos Moraios
Description: Another simple one, this one just takes some time. Look around the
city for a mage dressed in black. Once you find him, quest complete.

--------------------
Name: Find a Necromancer's Spell
Organization: The Society
Located: Qudinar Teleport
Contact: Seloth Brotun
Description: Simply head for one of the Claw Towers and start knocking off the
Necromancers there. Eventually you will find a spell, so take it and go back.

--------------------
Name: Find a Necromancer's Staff
Organization: The Society
Located: Qudinar Teleport
Contact: Seloth Brotun
Description: Meh, easy peasy. Get back to one of the Claw Towers and start to
beat on the locals. You will eventually find the Senior Necromancer Staff. 

--------------------
Name: Fisherman's Problem
Organization: N/A
Located: Clovelly
Contact: Etar
Description: Apparently there are some pirates that need to be gotten rid of. 
Now head to the north and talk to Virgul who apparently needs his compass back.
Go to the Stico Cave, which is located to the east of Clovelly and talk to
Greston. Go back to Clovelly and talk to his mother for him before you go back
to Greston. Talk to him, get the compass, bring it back to Virgul and then talk
to Etar again. Whew, love the back and forth.

--------------------
Name: Follow the Thief
Organization: The Brotherhood
Located: South of Convengnor in Western Thalamont, the Thieve's Cave
Contact: Ash Lorus
Description: Simply go into the cave and look for Tyco. He will give you the
ring without a fight after you kill the skeletons in the cave and he will mark
a Necromancers hut on your map, this leads to the Bring me Some Taint line of
quests.

--------------------
Name: Following the Shadow
Organization: N/A
Located: Thorbakin Crossroads Inn
Contacted: Keshi Lono
Description: Finch will have indicated that the man you are looking for goes by
the name of Scar and is in Corthalon. Go there and get rid of him before you
return to Keshi.

--------------------
Name: Forgotten Lore
Organization: N/A
Located: Northern Border
Contact: Elmeir Tanenn
Description: Elmeir will give you a key to open the gates back at the Throglin
Temple, where you started off at. Go inside with the key and a weapon that has
spirit damage. You will need to take out all of the ghosts in here.

--------------------
Name: Friend's Favor
Organization: Karga Clan
Located: Lone Woodsman Shack
Contact: Conn Krannach
Description: When you talk to Conn he will want you to get your hands on a
dwarven artifact for him. The dungeon that he wants you to go into is located
directly to the north of here, so keep your eyes peeled.

If you are having problems finding the Lone Woodsman Shack, pick up the
Dangerous Rebel quest. This should help you find him, simply do not complete it
if you don't want to.

--------------------
Name: The Hangman's Rope
Organization: Giriza Clan
Located: East of Koromin, Mage's Tower
Contact: Basic Tyler
Description: You need to make your way to Gallows Hill, so head to Tharbakin or
Gorelin and head for the other one of the two. Now look for a trail that runs
to the north as you move along the road and you should eventually reach it.
Look for the rope and take it back to Tylar.

--------------------
Name: Haunted Ruins
Organization: N/A
Located: Gorellin Village
Contact: Jar
Description: Apparently there are some haunted ruins located to the south of
Gorellin. Head on over there, kill off all of the undead, look for any treasure
and then head on out.

--------------------
Name: Healer's Meeting
Organization: N/A
Located: Four Stones Village
Contact: Mostrol Mirra
Description: Mostrol wishes to have a healers meeting and he wants you to find
three other mages for a meeting. One you can find in Windbreak and two can be
found in the town of Clovelly. Hunt them down and then return to Mostrol for a
real surprise.

--------------------
Name: Hunt Down the Mage Turned Necromancer
Organization: The Society
Located: Qudinar Teleport
Contact: Origen Ormaios
Description: Who didn't see that coming? Seloth will be found in the graveyard,
just outside of the town. Find him and kill him.

--------------------
Name: Insect Egg
Organization: The Society
Located: Northeast Windbreak Village
Contact: Master Oldrin
Description: The sandpit that you are looking for is located near the forest to
the east of the windmills. You can find the egg here, on the edge of the forest
located in the ruins here. Just grab it and go.

--------------------
Name: Isa
Organization: Karga 
Located: Karga Camp
Contact: Barra Gall
Description: Leave the camp towards the east and keep your eyes peeled for a
cave. Go down into the cave and you will find Isa's body inside of it. Head on
bakc to report the news.

--------------------
Name: Karga
Organization: Karga Clan
Located: Karga Camp
Contact: Cahal Karga
Description: Once your reputation is high enough Cahal will allow you to speak
to Ultar Karga, his father. That's all there is to this quest but you will need
to do other quests to raise your reputation high enough.

--------------------
Name: Lost Patrol
Organization: The Brotherhood
Located: Northern Border military camp
Contact: Holi
Description: Head to the East of the Yarrut Gate to find the Dwarven village
and the mine. Go on inside and look for the body of Holi's brother. Head on
back to Holi to complete the quest.

--------------------
Name: Missing Son
Organization: N/A
Located: Tharbakin
Contact: Ged Sammra
Description: Ged's son is working in some mining and he wants you to check
up on his boy. Make yoru way to the mine and look for a man by the name of
Hagrast. He will have the information that you need. Now return to Ged and he
will swear to kill Ebrat Skelden and ask that you warn him. The quest however
ends here. Nice resolution guys!

--------------------
Name: Missing Staff
Organization: The Society
Located: Rama Erendar
Contact: Tharbakin
Description: Head northwest from the town of Convengnor and make your way to
the Grom Camp. You will be able to find the staff somewhere in the camp.

--------------------
Name: Moon Eye
Organization: N/A
Located: Komorin
Contact: Veran Korstill
Description: To complete this quest all you need to do is head to Brumhill
village. When you reach the village search the ground for a crystal. This is
what you need to complete the quest.

--------------------
Name: More Rope
Organization: N/A
Located: Northern Border
Contact: Basil Tyral
Description: Basil will want you to get him more rope. To make this quest as
simple as can be, simply putter around somewhere for a while and just wait
until you get a quest update. Head back to Basil's cottage and a guard will be
there. Talk to him and tell him you weren't searching for the rope and he will
simply leave you be.

--------------------
Name: Edwin From Brumhil
Organization: N/A
Located: Komorin
Contact: Nalax Conga
Description: To complete this quest all you need to do is head to Brumhill
village. When you reach the village the quest will complete itself.

--------------------
Name: Insect Egg
Organization: N/A 
Located: Windbreak Village
Contact: Oldrin
Description: This and the below quest should be done at the same time. Head out
to the east from the village and head towards the abandoned teleporter. Look
for the insects nearby, they are very strong so do be carful with them. Kill
them off and grab the egg nearby. Return for your reward.

--------------------
Name: Insects
Organization: N/A 
Located: Windbreak Village
Contact: Sigyor
Description: This and the below quest should be done at the same time. Head out
to the east from the village and head towards the abandoned teleporter. Look
for the insects nearby, they are very strong so do be carful with them. Kill
them off and grab the egg nearby. Return for your reward.

--------------------
Name: Orc Camouflage Armor
Organization: N/A
Located: Cathalon
Contact: Creo
Description: This is the armor mentioned during the Fire Element quest. When
you get it made, I strongly suggest that you save it for the Gor Gammar quest
(Fire Element).

--------------------
Name: Orc Catapults
Organization: The Brotherhood
Located: Cathalon Training Camp, southwest section of the city.
Contact: Raul Dang
Description: Let's get one thing out of the way here, take your time going to
do this quest. This place is some seriously bad news, so do yourself a favor
and don't go rushing over there without being careful. The castle is located
to the north of Gor Gammar.

When you try to take Hadeborg Castle by force you will have to fight off a
veritable army of Orcs and a few Cyclops. This is, as you might guess, the
harder of the routes and will require a good many reloads if you make even a
single mistake. Grab up the triggers when you are done.

--------------------
Name: Orcish Prophecy
Organization: The Society
Located: Road between Four Stones Village and Cathalon.
Contact: Amber
Description: When you talk to Amber your reputation will be improved.

--------------------
Name: The Orna Mine
Organization: The Brotherhood
Located: Northern Border Military Camp
Contact: Alfron Dekar
Description: This is the same dwarven mine as the Lost Patrol quest. Head on
inside and you will have to cleave through a huge number of dwarves. Fighting
through it won't be easy but it's safer than leaving dwarves at your back. Get
inside however suits you and find the Dwarven Chief, just look for the large
spiked shield. Take him out but do be careful, he can dish out the pain pretty
easily for a little guy.

--------------------
Name: Ogre in the Windmill
Organization: N/A
Located: Windbreak Village
Contact: The Mayor
Description: Look for the windmill on your map and find the ogre. Be careful
since they are fairly powerful. Now kill the ogre and return to town.

--------------------
Name: Paid Murder
Organization: Necromancers
Located: In the middle of the two Military Camps.
Contact: Tidar Shog
Description: Find the Rusty Ogre Lodge and speak with Darat. Here you will be
given the opportunity to turn on Tidar, do so to boost your reputation with the
Giriza Clan and collect the extra that he offers you. If not then you can kill 
him and return to Tidar.

--------------------
Name: Personal Teleport
Organization: The Society
Located: Koromin Village Teleport
Contact: Ferid Redismos
Description: You will now need to bring him some Mangnesite. You can find this
in the Grom Camps, however actually getting it can be a chore. I happened to
have one on hand from adventuring. If that's not the case, there should be a
Grom Camp somewhere to the east. Go there, get it and bring it back.

I strongly suggest completing this quest since it provides you with a Personal
Teleporter. You can complete this quest a second time to get some more teleport
stones but that will be the end of him so much as talking to you.

--------------------
Name: Public Enemy
Organization: N/A
Located: Cathalon
Contact: Sygius Destrus
Description: While you may wish to pick this quest up early, you are not going
to be able to complete for quite some time. Keep this in mind.

For this quest you will have to head to The Enclave and find a Necromancer by
the name of the The Flame. The Enclave is located to the south of Cathalon but
it is going to be a heck of a trip to get there. Once you do so there are going
to be other Necromancers between you and him, so proceed however you like.

--------------------
Name: Rivals in Love
Organization: N/A
Located: Clovelly
Contact: Aias Moratos
Description: This one has a lot of back and forth. Look for Theron Hloos in the
middle of the village, go talk to him. Now go talk to Jemma Moratos before you
go back to Theron. Now find Tomal Aikos before you look for Tomal's friend who
is located to the east. Beat him down and get the ring back. You can either
give the ring to Aias, the not-nice ending, or you can give it to Theron and
then talk to Jemma and Maya. You will lastly need to find Solan Murban, who
will perform the wedding for them, this is the nice ending.

--------------------
Name: Ruining the Groms' War
Organization: House Skelden
Located: A camp north of the Excavations
Contact: Meno Hagarard
Description: Meno will want you to collect three Grom totems. Once you have
acquired the three of them, simply go and return to him to finish the quest.

--------------------
Name: Safe Neighborhood
Organization: House Skelden
Located: The Excavations
Contact: Harban
Description: Harban will ask that you kill off some wolves located in a den
nearby. Head on over to the den, it should be on your map, and kill them off.

--------------------
Name: Satrius' Crown
Organization: N/A
Located: Windbreak Village
Contact: The Mayor
Description: Once you have the key to the Kings Tomb, make your way over there
and fight through the skeletons inside of the Tomb to get the crown. This quest
should be done at the same time as the White Head quests to maximize experience
and loot gains.

--------------------
Name: Shadows Over the Family
Organization: Giriza Clan
Located: Thorbakin Crossroads Inn
Contact: Keshi Lono
Description: Look for the quest, Disposable tools. These two should be done at
the same time since the man you are about to see gives you information on both
at the same time.

The Giriza clan are look for a mercenary and a man by the name of Finch should
know about him. Make your way to the bandits hideout and talk to Finch, who is
their leader. Talk is the operative word here, don't get violent. He will give
you information about the mercenary that you are looking for. This leads to the
following the Shadow quest.

--------------------
Name: Sources Drying Up
Organization: Karga
Located: Karga Camp
Contact: Antrai
Description: This one is basically a "gimme" quest. All you need to do is give
Antrai a few health potions and he will be happy.

--------------------
Name: Taint in the Graveyard
Organization: N/A
Located: Windbreak Village
Contact: The Mayor
Description: Head on over to the graveyard and wipe out all the enemies there.
While you are here you may as well pick up any of the Taint that you find since
it will help you with the Bring Me Some Taint quest.

--------------------
Name: Woodcutter's Camp
Organization: N/A
Located: Windbreak Village
Contact: Sigyor
Description: Head out to the east from the village and look for the bandit camp
around here. Kill off all of the bandits to complete the quest.

--------------------
Name: Work Withheld
Organization: N/A
Located: Thorbakin Crossroads Inn
Contact: Stork
Description: Stork wants to know why the work on the Excavations has stopped.
Head to the east and look around for a worked by the name of Armin. Talk to
him before you head back to Stork.

--------------------


=========================================================
7. Trainer Information
=========================================================
It is important that you find the trainers as soon as you can if you wish to
have access to all of the skills in the game. To learn some of these skills and
to improve them you will need to find a variety of different trainers. There
are eight types in total and can be found spread across the land.


===================
Archer
===================
* Cathalon - In the southeast area of town with three other trainers.
* Eastern Camp - Head east of Quidnar to find the camp. You will see three
trainers, he is one of them.
* Qudinar - Look in the southeastern portion of town to find him and two other
trainers loitering about.


===================
Captain
===================
* Brotherhood Camp - Northern area of the camp.
* Cathalon - In the southeast area of town with three other trainers.
* Eastern Camp - Head east of Quidnar to find the camp. You will see three
trainers, he is one of them.
* Qudinar - Look in the southeastern portion of town to find him and two other
trainers loitering about.
* Western Camp - Look around near the inn.


===================
Mage
===================
* Cathalon - Located near the Central Fountain, look around for him.
* Qudinar - Look in the eastern portion of town, near the center of the area.


===================
Mercenary
===================
* Qudinar - Look in the southwestern portion of the town.

===================
Necromancer
===================
* Enclave - You must find the Enclave to reach the two Necromancer trainers
located there. Find it south of Hadeborg Castle.
* Qudinar - Near the graveyard outside of the city.


===================
Night Walker
===================
* Koromin - Head south to Vesit's Coral and then head northeast from there.
* Qudinar - Look in the southwestern portion of the town.
* Western Camp - Look around near the inn.


===================
Ranger
===================
* Cathalon - In the southeast area of town, head further east past the four
other trainers.
* Koromin - South of Koromin, near Vesit's Coral.


===================
Seargant
===================
* Brotherhood Camp - Northern area of the camp.
* Cathalon - In the southeast area of town with three other trainers.
* Qudinar - Look in the southeastern portion of town to find him and two other
trainers loitering about.


===================
Swashbuckler
===================
* Cathalon - In the southeast area of town with three other trainers.


The skills you can learn from them include the following:

Alchemy
Balance
Berserking
Blinding Arrow
Burn
Deadly Pirouette
Death Strike
Disarming Arrow
Double Blade
Earth magic
Feint
Knock Down
Multi-Arrow
Necromancy
Overdrawing
Piercing
Pull Shield Strike
Starting Draw
Stealing
Stone Skin
Stun
Sword Break Strike
Unhorse Strike
Water Magic

As you can see it is an impressive list of skills so it is definitely worth
your while to find them all.


=========================================================
7. Magics
=========================================================
What I will do here is list all of the spells in the game, a minor description
of their effects and give it a rating of 1-5, one being the worst. This is all
fairly subjective so your mileage may differ. They are all listed by their
class of magic and alphabetically.

---------------
Air Magic
---------------
Name: Aid
Effect: This grants you a bonus to your hit point total for a short time.
Rating: 2
-------
Name: Destroy Undead
Effect: This destroys any undead you come across.
Rating: 3
-------
Name: Heal
Effect: As you might expect, spend some mana get some hit points.
Rating: 4
-------
Name: Lightning
Effect: Fires a blast of electricity at your enemies.
Rating: 2
-------
Name: Lightning Shield
Effect: This reduces the damage you take and shocks your enemies.
Rating: 3
-------
Name: Lightning Storm
Effect: A lightning storm will strike all enemies in the area around you.
Rating: 5
-------
Name: Push
Effect: They might as well call this force push. Everyone around you gets 
pushed backwards away from you.
Rating: 3 (4 if you use ranged attacks or need to keep melee baddies of you).
-------
Name: Push Wave
Effect: This is the push spell but in a radius around you.
Rating: 4
-------
Name: Regeneration
Effect: This will allow you to heal over time.
Rating: 3
-------
Name: Resurrection
Effect: Not at all what it sounds like, with this you bring dead enemies back
to life as minions to fight alongside you.
Rating: 4
-------
Name: Shield of Mana
Effect: If you've played Diablo, you know this spell. You will use your Mana in
the place of Hit Points.
Rating: 3 / 4
-------
Name: Strength of God
Effect: This gives you a rather heavy boost to your strength.
Rating: 3
-------
Name: Summon Soul Defender
Effect: This spell calls in a Soul Defender to help keep the enemies off you.
Rating: 4
-------


---------------
Boost
---------------
* - Note: These spells vary in usefulness depending on your playstyle. The
number after the / is what the rating is if you are playing a character this
spell is more relevant to. An archer will care more about Damage Booster than a
melee character.

-------
Name: Damage Booster
Effect: This increases the damage of your missile weapons.
Rating: 2/3
-------
Name: Duration Booster
Effect: This increases the duration of your spells.
Rating: 3/4
-------
Name: Mana Saver
Effect: This reduces the amount of mana used to cast magic.
Rating: 3/4
-------
Name: Spell Booster
Effect: This increases the power of all spells you cast.
Rating: 3/4
-------
Name: Summoning Booster
Effect: This increases the power of all creatures that you summon.
Rating: 2/4
-------


---------------
Earth
---------------
Name: Adamantium Shield
Effect: This spell conjures a shield that halves all damage you take for the
duration of the spell.
Rating: 5
-----
Name: Blessing
Effect: This spell raises your strength, mobility & vitality for a short time.
Rating: 2
-----
Name: Chains
Effect: This creates magical chains that immobilize all creatures in range.
Rating: 4
-----
Name: Earth Blessing
Effect: This raises resistance to piercing, bludgeoning & slashing attacks.
Rating: 3
-----
Name: Earth Eruption
Effect: This causes the ground to explode upwards under your target.
Rating: 2
-----
Name: Grapple Ivy
Effect: This creates a batch of spiked ivy that slows your enemies.
Rating: 2
-----
Name: Iron Skin
Effect: This provides you with a resistance to physical damage.
Rating: 3
-----
Name: Magic Hammer
Effect: A magical missile that you can throw at your enemies.
Rating: 3
-----
Name: Reflection Shield
Effect: Creates a protective shield that halves all magical damage attempted on
you and reflects it back at the caster.
Rating: 4
-----
Name: Rust Armor
Effect: This spell weakens an enemies armor by rusting it.
Rating: 2
-----
Name: Rust Weapon 
Effect: This spell weakens an enemies weapon by rusting it.
Rating: 2
-----
Name: Spikes
Effect: Conjures spikes to shoot out of the ground and damage enemies.
Rating: 2
-----
Name: Stone Wall
Effect: Conjures a wall of stone around an enemy imprisoning them.
Rating: 2
-----
Name: Summon Adamantium Golem
Effect: This golem is very powerful and quite useful. Also quite expensive.
Rating: 5
-----
Name: Summon Iron Golem
Effect: A powerful golem to distract and damage your enemies.
Rating: 4
-----
Name: Summon Stone Golem
Effect: A powerful monster although not as good as the later ones.
Rating: 3
-----


---------------
Fire
---------------
Name: Chaos Rage
Effect: This spell berserks one of your enemies, causing them to attack anyone
within their range.
Rating: 2
-----
Name: Fireball
Effect: This powerful attack damages enemies rather seriously.
Rating: 4
-----
Name: Firebolt
Effect: A small fire missile, reminds me of Diablo.
Rating: 2
-----
Name: Fire Field
Effect: Sets an area on fire, damaging all who enter it.
Rating: 2
-----
Name: Fire Shield
Effect: Conjures a shield that protects you and burns your enemies.
Rating: 3
-----
Name: Fire Spray
Effect: This creates a wave of fire that damages all caught within it.
Rating: 3
-----
Name: Fire Wall
Effect: Conjures a wall of fire in front of you that damages all who enter it.
Rating: 3
-----
Name: Fire Wave
Effect: This is essentially a moving wall of fire that damages all it touches.
Rating: 2
-----
Name: Meteor
Effect: A seriously powerful attack, drops a burning meteor on all enemies in
an area, doing lots of damage.
Rating: 5
-----
Name: Overpower
Effect: Increases the effects of an attack spell.
Rating: 2/4
-----
Name: Ring of Fire
Effect: Surrounds you in a small ring of flames that hurt all who near you.
Rating: 2
-----
Name: Summon Devil
Effect: This summons a rather powerful devil to pound on your enemies.
Rating: 5
-----
Name: Summon Hell Master
Effect: I never really used this spell too much; brings in a Hell Master to
fight your enemies.
Rating: 3
-----
Name: Summon Hell Warrior
Effect: Conjures in a moderately powerful Hell Warrior to fight your foes.
Rating: 3
-----
Name: Summon Octogron
Effect: Conjures a fairly powerful Octogron to fight for you.
Rating: 2
-----


---------------
Necromancy
---------------
Name: Aura of Death
Effect: Lowers the stats of all creatures who enter the raidus of the aura.
Rating: 3
-----
Name: Bone Armor
Effect: Creates a barrier that absorbs damage for you via its own hit points.
Rating: 3
-----
Name: Corpse Conversion
Effect: Turns allows you to turn a dead body into Hit Points, healing you.
Rating: 2
-----
Name: Dead Hands
Effect: Skeletal hands emerge from the earth, holding your foes in place and
dealing damage to them.
Rating: 3
-----
Name: Death Dance
Effect: This increases your dexterity when cast.
Rating: 2
-----
Name: Disease
Effect: Any creature so afflicted has their stats lowered.
Rating: 2
-----
Name: Leech Aura
Effect: This drains the Hit Points from all creatures around you for the
duration of the spell.
Rating: 3
-----
Name: Necro Power
Effect: A strong magical attack that damages your foes and heals you.
Rating: 4
-----
Name: Poison blade
Effect: Poisons your weapon, allowing you to poison others.
Rating: 2
-----
Name: Poison Cloud
Effect: Conjures up a cloud of harmful toxins to damage foes.
Rating: 2
-----
Name: Poisoned Dart
Effect: Conjures a magical missle to damage and poison foes.
Rating: 2
-----
Name: Poison Shield
Effect: This conjures a protective shield that lowers the damage recieved from
attacks and poisons your attackers.
Rating: 
-----
Name: Summon Skeleton Archer
Effect: Conjures a skeleton with a bow to fight beside you. This is useful on
ranged enemies and spellcasters.
Rating: 3
-----
Name: Summon Ghoul
Effect: Conjures a ghoul to fight at your side.
Rating: 4
-----
Name: Summon Skeleton
Effect: This calls up a melee skeleton to fight alongside you.
Rating: 2
-----


---------------
Water
---------------
Name: Blizzard
Effect: This spell creates a snowstorm dealing heavy damage to your foes.
Rating: 4
-----
Name: Confusion
Effect: Afflicts enemies with lowered dexterity and mana.
Rating: 2
-----
Name: Freezing Wave
Effect: This creates a wave of ice that freezes all enemies near you.
Rating: 3
-----
Name: Icebolt
Effect: A large blast of ice that damages foes when it explodes.
Rating: 3
-----
Name: Ice Ray
Effect: Fires off a ray of ice to injure your enemies.
Rating: 3
-----
Name: Ice Shield
Effect: Conjures a protective barrier that inflicts cold damage and lowers the
damage you take.
Rating: 4
-----
Name: Protection from Fire
Effect: This gives you full protection against fire attacks for the duration.
Rating: 5
-----
Name: Summon Ripper
Effect: Conjures up a Ripper for you that can kill your enemies double quick.
Rating: 5
-----
Name: Summon Scorpion
Effect: This summons in a large scorpion to fight your foes.
Rating: 4
-----
Name: Summon Spider
Effect: Conjures a fairly strong spider to fight at your side.
Rating: 3
-----
Name: Summon Wyvern
Effect: A powerful spell, this calls up a strong Wyvern to fight alongside you.
Rating: 5
-----
Name: Summoning Aura
Effect: This spell augments your summoning skills, letting you summon in two
creatures at the same time. Summon a Wyvern and Adamantium Golem for fun.
Rating: 5
-----
Name: Unsummons Summoned Creatures
Effect: This banishes your opponents summoned creatures.
Rating: 4
-----



=========================================================
8. Cheats
=========================================================
This is a list of cheats that I have gotten from experiment and a variety of
posts on the inside two worlds messageboards and the posters on the two worlds
GameFAQs messageboard. Thanks go out to them.

To open the cheat menu press down the LB + RB and then hit the A button. A text
box will appear, so press X to open the keyboard menu.

These five codes can be entered without affecting your Achievements.
-----------
Bonuscode 9728-1349-2105-2168 = Armor of Darkness 

BonusCode 9470-4690-1542-1152 = Aziraal's Sword of Fire

Bonuscode 9470-6557-8820-9563 = Great Shield of Yatolen

Bonuscode 9144-3879-7593-9224 = Spear of Destiny 

Bonuscode 9447-1204-8639-0832 = The Great Bow of Heaven's Fury 
-----------

These next codes will prevent you from getting any Achievements on that save
game so use at your own risk.
-----------------
twoworldscheats 1 AddExperiencePoints X =  = Gives you X number of Experience
Points.
-----------------
twoworldscheats 1 AddGold X = X here will equal how much gold you get.
-----------------
twoworldscheats 1 AddParamPoints = Gives you X number of Param Points.
-----------------
twoworldscheats 1 AddSkillPoints X =  = Gives you X number of Skill Points.
-----------------
twoworldscheats 1 Create Lockpick = As expected, makes a lockpick.
-----------------
twoworldscheats 1 Create Personal_Teleport = Creates a teleport stone for you.
-----------------
twoworldscheats 1 Create Teleport_Activator = This gives you back your teleport
activator should you lose it.
-----------------
twoworldscheats 1 ec.dbg levelup = This automatically levels you up. 
-----------------
twoworldscheats 1 ec.dbg skills = This automatically unlocks all skills in the
game for you.
-----------------
twoworldscheats 1 ResetFog = This uncovers the map.
-----------------
twoworldscheats 1 ec.dbg levels X = This automatically brings you to whatever
characte level that X indicates. 
-----------------

In addition you can use many, if not all, of the codes that work in the PC
version on the XBox 360 version. Trial and error is key here, however do take
note that all codes, except the bonus ones, will cause your achievements to
lock up for that saved data, so do not save your game unless you already have
all the achievements you want.


=========================================================
9. About the Author
=========================================================
My name is Daniel Acaba, I live in New London, Connecticut and I am 24 years 
old. Im a huge video game fan, although I dont have the time to play as much 
anymore. I love writing reviews, but Im going to start trying to do more FAQs
as well.

So far Ive written the following FAQs: 

Genji: Days of the Blade - PS3
Untold Legends: Dark Kingdom - PS3
Bloodrayne 2 Boss FAQ - Xbox
Sims 2 Career FAQ - PC
TES IV: Oblivion - PS3
Resistance: Fall of Man - PS3
Final Fantasy VII: Dirge of Cerberus Boss FAQ - PS2
Dungeon Siege: Throne of Agony - PSP
Brave Story New Traveler - PSP
Super Star Soldier - Wii
Ninja Gaiden Sigma - PS3
Lair - PS3
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - PS2
Dawn of Mana - PS2

I am currently working on:
Two Worlds - XBox 360
Shin Megami Tensei: Persona 3 - PS2