=========================================================
Conan Walkthrough
=========================================================
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-------------------------------------------------------------------------------
Written by: Daniel Acaba 
GameFAQS ID: Misfit119
Contact me at: eternalmisery718@yahoo.com
System: PlayStation 3
Version 1.0 - 11/29/2007

This FAQ Copyright 2007 Daniel Acaba
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=========================================================
Index
=========================================================
1 - Update History
2 - About This FAQ
3 - Controls
4 - Weapons
5 - Magics
6 - Walkthrough
7 - Enemies
8 - About the Author


=========================================================
1. Update History
=========================================================
V.1.0 - 11/29 /2007 - FAQ Completed.


=========================================================
2. About This FAQ
=========================================================
Conan is a simple enough action game in the vein of God of War. The major
differences between the two is that Conan relies a bit more on great timing due
to its parry based combat system. Simply button mashing will get you your butt
handed to you on a silver platter during most of the game, especially the later
levels where they are filled with enemies just as skilled in combat as you.


********************
Conan Introduction
********************
"... An age undreamed of, when shining kingdoms lay spread across the world
like blue mantles beneath the stars."

This is Hyboria. It is a savage land, where only the strong survive. It is the
land of Conan - a barbarian who makes his way with wit and steel alone.

Conan's thirst for adventure and gold leads him to Balmoria, an island lost to
the western seas. There, he finds, not riches, but the dark wizard Graven - a
man destroyed by his own desire, a man who would consume Hyboria to feed his
own lust for power. His weapon is the Black Death, a plague that steals mens
souls. Graven's dark magic is so powerful he has harnassed nature itself to do
his bidding.

There is one who would defy Graven - the female warrior A'Kanna. The dark
wizard has destroyed her homeland and killed her people. She will not stop
until  he is destroyed. But she cannot wield the weapon that will stop Graven.
Only Conan has that strength.

This is a power, and responsibility, that Cronan neither seeks nor desires. But
te moment is his.

Together, Conan and A'Kanna unfurl their sails for distant shores.

* To Parad Isle, where dragons from the desert rise up against them;

* To the dark jungles of Kush, where brutes drag helpless maidens to their
deaths and ancient demons are worshipped with human sacrifice.

* To the burning wastes of Stygia, where Conan must pit his blade against the
Stygian fleet and a sorceress queen; and,

* To Argos, where the Black Death has taken hold and brother fights brother in
a bloody civil war.

Conan fights his way across sea and land, pitting his strength against sand
dragons, elephant demons, warriors and wizards and all manner of unnatural
beasts. His journey draws him ever closer to the dark wizard Graven, whose lust
for power threatens to consume Hyboria, and curse its people with eternal
darkness.

They will fight for the future.

They will fight to the death.


=========================================================
3. Controls
=========================================================
XBox 360
==========
Left Analog - Move Conan, Navigate Menus
Right Analog - Execute Dodge
Directional Pad - Change Selected Magic Spell
Blue X Button - Fast Attack
Yellow Y Button - Strong Attack
Green A Button - Jump
Red B Button - Grab
Left Bumper - Use Selected Magic
Left Trigger - Block
Right Bumper - Pick up item/weapon, Pick up Object
Right Trigger - Throw weapon/object
Back Button - Open combat abilities menu
Start Button - Open pause menu

==========
PlayStation 3
==========
Left Analog - Move Conan, Navigate Menus
Right Analog - Execute Dodge
Directional Pad - Change Selected Magic Spell
Square Button - Fast Attack
Triangle Button - Strong Attack
X (Cross) Button - Jump
Circle Button - Grab
L2 - Use Selected Magic
L1 - Block
R2 - Pick up item/weapon, Pick up Object
R1 - Throw weapon/object
Select Button - Open combat abilities menu
Start Button - Open pause menu


=========================================================
4. Weapons
=========================================================
Weapons in Conan fall into one of two classifications:

* Single handed weapons
* Two handed weapons

All weapons can be thrown, which means that you should always carry an extra
weapon, even if using the one handed style. Pick up two swords from the floor
and then throw one. This gives you the option of having a weapon that you can
throw should the situation come up.

There are a total of three different combat styles to choose from while playing
Conan. Each has its own strengths and weaknesses.

1)Single One Handed Weapon: This is the middle ground of combat options, where
speed and raw power are balanced out. There aren't as many power attacks to be
had here as there are if using a two handed weapon but you swing much quicker.
Probably the biggest advantage to this fighting style is the ability to leave
Conans free hand open to other uses. If you wish you can carry a torch or
shield* in your free hand and there are a few combos that you can learn that
let you rip a weapon from an enemies hand and then use it on them. You will
always find yourself defaulting to this style when a new stage starts so you
may want to get used to it.

There are some variations on the single handed style that crop up if you have a
shield or torch in hand. When you have a shield in hand you will have access to
more block breaker types of moves and your combos will be a bit stronger since
Conan is hitting them with a metal (or wood) shield. When using a torch you
gain attacks that let you set the enemy on fire which does some wicked damage
to them and is usually an instant kill.

* This is a bigger advantage than it seems since you cannot block arrows at all
in this game unless you have a shield. You must dodge otherwise.

* I found this style to be the most versatile and all of the combos to have 
good use. The only one that saw more use than normal was the light, light,
strong combo with the shield. This one really puts the hurt on the enemies.

-------------------------------------------------------------------------------

2)Dual Wielding: This combat style excels in repeated, weak, strikes. It can be
used to keep a group of enemies at bay, pick apart enemies with rapid strikes
or, in a pinch, it gives you extra swords to throw (two if you are smart). The
instruction manual states that this isn't good for bigger enemies and this is
somewhat true. It is near useless if the enemy has a good block, the combos you
can pull off with the two swords do nice damage when added up but are too weak
to break through a block. You will need to fling one of your swords and then
take out that enemy. The biggest advantage I found to this style is that the
combos are easy to do and are excellent at crowd control. The square, triangle/
X,Y combo will serve you well since it knocks all enemies in a raidus in front
of you to the ground and does nice damage. Learn it quickly.

* You will likely find this style useful against large groups of enemies due to
the ability to attack an enemy, fling your sword at another, pick up their
weapon and go right back to it.

* The best combos for this style are the light, strong combo where he knocks
all enemies for a loop and the repeated strong attack combo. Between these two
combos you should be able to handle most enemies.

-------------------------------------------------------------------------------

3)Two Handed Weapon: As you probably guessed this fighting style excels at slow
but powerful strikes. You may find it hard to use at first due to just how fast
the enemies can be at times but once you learn how to use the reach to your
advantage and you get a few good combos this becomes a powerful style. You will
always have to be careful that you don't let yourself get surrounded by fast
enemies since they will stop you from being able to do anything. You must try
to keep all your enemies to one side of you unless you plan on using parries to
thin them out (not a bad idea) or you will be pecked to death by them. Also, if
you enjoy throwing weapons these ones do an incredible amount of damage. Conan
throws these like a harpoon and it will one shot kill weaker enemies. Very good
for taking out archers.

* This is my preferred style due to the havoc you can wreak on enemies with it.

* The best combos for two handed style are the light, light, strong move where
he runs the enemy through and the four strong attacks combo. These three will
help you cut through the enemies.

-------------------------------------------------------------------------------

In addition to these three styles Conan has his physical attacks and the very
environment itself. Physical attacks consist of when you hit the grapple button
and range from a punch in the face to a piledriver. Most grapple attacks are
instant kills to weak enemies but stronger enemies will not even let you grab
a hold of them so they are limited in usefulness. However if you can stun the
enemies and then grab them with circle do not press anything. Conan will throw
the enemy in whatever direction you press on the left analog stick. This is
quite useful for flinging enemies off ledges or onto spikes.

Using the environment is probably one of the most advantageous methods at your
disposal. While you can throw weapons they don't do as much damage, and are not
as satisfying, as a huge rock to someones face. The only weapon that compares
are two handed weapons but you won't find two handed weapons littering stages
just waiting to be thrown like you will with crates and vases. It's great fun
to hit an enemy in the face with a crate and then perform an execution move on
them while they are down. It can make a hard enemy really easy.

Something to keep in mind at all times is that even though there are a number
of different weapons in the game all the differences are purely cosmetic. A
cool looking axe does the same damage as a small sword which does the same 
damage as that curved khopesh looking sword. Also none of the properties that a
weapon displays in enemy hands are available to you. So the spiked shields and
the green blasts used by the stygian pikeman are just normal equipment in your
hands. It's pretty lame.

For the beginning portion of the game you should pick a fighting style that you
prefer and use that to the exclusion of all others when possible. Try to learn
the combos that consist of light and then strong attacks since these are the
faster combos. Once you have a few of these, start branching into other styles
of fighting. You can ignore the physical stuff since they are never really all
that useful and the throw is a freebie. I heavily suggest that you make sure to
be proficient in single weapon style along with one of the other two fighting
styles. You will often find yourself forced into single weapon style and you do
not want to be left unskilled in this style. Investing in the shield abilities
is a smarter thing yet since a shield can be helpful at times.

* A small note about torches. If you are fighting enemies that do not block go
ahead and throw a torch at them. It destroys the torch but it sets them on fire
and it is pretty much a one hit kill. Plus its a hoot to watch.


=========================================================
5. Magic
=========================================================
Conan has four magics at his disposal and one other magical abilitiy that isn't
really a spell. None of these are particularly useful although one of the
spells can make your life a bit easier. They are listed in order of acquisition
below:

Song of Death: This is represented by a second bar that appears underneath your
health bar. As you strike the enemies and kill them off this bar will slowly
fill with yellow. Should you get hurt or go too long without striking an enemy
then you will find your bar emptying itself. If you manage to get the bar full
of energy then you will enter Song of Death mode. In this mode all of your
attacks do increased damage, it is easier to break enemy blocks and Conan even
seems to strike a bit faster. While this sounds nice don't expect to see it
happen all that often. To get this to happen you really have to button mash but
the game doesn't allow that to happen all that often. The only time I have seen
this happen all that often is when I was being highly reckless with two swords
and attacking waves of enemies.

Verdict: 2/5, Don't rely on it but it's useful enough when it happens.

-------------------------------------------------------------------------------

Stone Prison: With a simple wave of his sword Conan sends out a small wave of
rippling force. Any enemy caught in this wave gets turned to stone. While they
are petrified you can shatter them by simply hitting them repeatedly. This is
a fairly useful spell and it only takes a little bit of magic meaning that by
late game you can cast it a good three or four times with little difficulty. As
such it sees more helpful use late in the game but it can make getting rid of
annoying block heavy enemies quite a bit easier. The guys with the spiked
shields got this quite often from me.

Verdict: 5/5, It takes time to really appreciate this but it comes in handy.

-------------------------------------------------------------------------------

Rain of Fire: With a wave of his blade Conan causes fireballs to rain down from
the heavens. All around Conan will be devastated by these attacks but all is
not roses with this attack. First off it doesn't have the biggest radius. The
fireballs look like they hit more area than they really do. Secondly you must
stay in the eye of this storm or you too can be hurt by it. A weak enemy can
hit you with a sword strike and knock you into your own flames. The only saving
grace to this attack is that it is the only spell that really affects the boss
enemies in this game. If you wish to use it like that cast the spell and then
roll the heck away from it. The boss will take some damage and you will take
only some minor damage from it. Other than that... blah. You are better off
casting Stone Prison twice for the same magic cost.

Verdict: 1/5, I never found any worthwhile use for this spell.

-------------------------------------------------------------------------------

Raven Plague: Lifting up into the air a wave of ravens emerge from Conans body
and seek out his foes. These ravens act almost identically to the Army of Hades
spell from God of War. They flow into the enemies and essentially peck the crap
out of them. They are good for distracting your foes and giving them something
to keep them entertained while you pick them apart. However they take a lot of
magic to cast and they don't do the most phenomenal damage so they are somewhat
limited in how much you can use them. They are best used when surrounded by a
large horde of enemies and you are low on health. They distract the enemy just
enough to let you pull off a mastered combo and recover your health.

Verdict: 3/5, They can be useful at times but they cost too much magic.

-------------------------------------------------------------------------------

Void: The most destructive, and magic intensive, spell available to you this
spell is essentially a one hit kill. Any enemies caught anywhere near the void
are pulled into it and killed immediately. Far off enemies will be pulled into
it but the range is fairly limited. When surrounded by enemies this ensures a
swift group kill and gives you the ability to simply move on. While very, very
good the spell is hampered by its ungodly casting cost. It takes around four
full bars to get this spell off and that means casting it cuts you off from
using any of your other spells. This is especially bad since enemies killed via
Void do not drop any runes for you. 

Verdict: 4/5, A good spell but use with caution.

-------------------------------------------------------------------------------


=========================================================
6. Walkthrough
=========================================================
General Tips
===============
 - As soon as possible you should master all of the combo moves. Early in the 
game they are rather simple to do to the enemies who are quite easy to parry
and auto-kill them. By the time you get to late game you may find yourself 
having some problems with the counterattacks and getting hit every so often
when you could swear that the parry was going to work. The bonuses you get from
having it maxed out will help mitigate this.

 - On that same note try to max out the combo moves you plan on using most of
the time. These should include the repeated light combos, repeated heavy combos
and the light, strong combos. All of the others are of minimal use but these
will likely see the most usage and as such you should try to get the bonus
runes from them as soon as possible. You do need to kill the enemies with the
attack to get the extra runes but that shouldn't be too big a problem most of
the time, especially later in the game.

- Since the magic and weapon systems are so free form I will very rarely give
you any suggestions on how to fight the enemies. I will give basic strategies
and some suggestions but the rest is up to you.

- To gain more red runes make sure to find all of the maidens you can and as
many of the glowing treasure chests that you can find. You will be able to
increase your weapon skills rapidly if you get these. These women are so tacky
and tastelessly done, they are not sexy but they help you out so hunt them down
for the runes. Just ignore their bad porno lines and you will be fine.

- Keep your eyes out for Rune Triumvirates. You must hit all three in any order
within a short period of time. Stopping to do anything else will cause it to
end so make sure to move rapidly and use all three of them.
===============

====================
Prologue
====================
Once you gain control of Conan take out the Sentry that appears here, trying to
warn you off the island of Balmoria. All dooom and gloom it seems but Conan is
not the sort to be deterred. Look at the enemy section if you would like to
know what to expect when fighting these guys.

Once the first sentry is dead take out the second one that comes up. You will
revisit these enemies later on and they are much harder later so take note of
how they fight. Keep fighting off the enemies until they are all dead and then
open the door (press the interact button and then follow the onscreen prompts).

Head inside the new room and take out the sentries that possess the suits of
armor lying on the floor. Head to the right and open the next door to enter
another chamber. Statues will fall down on you as you move through this area so
use the dodge roll to avoid taking damage and keep moving. After the prompt
that explains how to pick up enemy weapons and use them some more wraiths will
come out of the woodwork.

Take them out and then head towards the back of the room. One of the statues
that stands by the doorway will come to life and start to attack you. Be very
careful when fighting him and take him out. Take out all of the wraiths that
come out and the other statue before heading into the last room.

Drop down the hole in the middle of the room and take out the two giant statues
here to finish off this area.


====================
Chapter One
====================
The level starts with Conan, now armorless and unable to remember what happened
to him on Balmoria, taking a sword out of a corpse and then the level starts.

Look around on the shore for a treasure chest and open it before you head
forward. Eventually Conan will come across some pirates. Take out the enemy and
move forward. You will come across some more enemies so eliminate them and then
open up the chest. Head to the right and take down the vines in your way. Kill
the pirates here and take the right path. If you follow the path you will come
across some more vines with a beach behind it that has a treasure chest waiting
for you.

Now head backwards and then head to the left path. Take out the vines here and
rescue the lady here before you continue along the left path. Start killing off
pirates until a one of the leaders steps out of a tent. Refer to my enemies
section if you need tips on how to get rid of him.

Use the green urn to heal up before you cut down the vines to clear a path.
Pull out the scripted arrow that hits you and then take out the archer. Knock
off his pirate buddies before you get to the other archers. There are shields
here that you can pick up if you would like. Continue forward to get a cutscene
and reach the new area.

Save your game at the blue stone and then move forward. Take out the pirates
here but beware. There is a leader amongst them and an archer in the distance.
Get rid of them all and then use the green urn to heal up. Save your game again
if you like and then search for the green urn under the scaffold, there is a
treasure chest hidden nearby.

Take out the three chains holding this scaffold together and then make your way
to the top of it. If you didn't kill the archer with a thrown weapon before now
is the time to do it. Go over to the cage and tear it open via the button
prompts to save the first crewman.

Now head north and drop down. Watch out for the archer here and take out the 
pirates here and head around the pillar, going to the left. Take out the archer
who has been harassing you and the other pirates before you tear open the cage
over here to rescue the second crewman. Now make your way to the right and you
will have to take out a horde of pirates while on the bridge. Make your way
across and head to the north.

Use the lever to reach the upper level and head to the left, taking out the 
enemies that you come across. Once you make your way all the way to the left
you will find the last crewman, rescue him. Now that you have all three of them
it is time to return to A'Kanna. Luckily for you a pirate will bring a new
elevator up to your level to come after you. Simply kill him and ride this
elevator to the bottom.

To finish off this level you will have to kill three of the pirate leaders. To
take them out it is suggested that you use a hit and run pattern: attack one
after he finishes a combo, hit him a few times and then roll away. If you are
careful about this they should die without much difficulty. Should you start to
take too much damage simply retreat and start breaking jugs to find health and
there is a green urn on the southeast portion of the area where the three
pirates are. There is some more health on the pier so don't hesitate to back
away from them to heal up. 

Once they are dead, a cutscene will play and the level is over.


====================
Chapter Two
====================
Move forward and you will see your first rune triumvirate. Since this one is
green that means it will increase your health. Hit all three of them to cause
your health bar to increase (one is on the upper ledge).

Go north and start taking out the pirates you come across. Stick to this path
and remove any pirates who trouble you (be mindful of the archers) until you
are given a tip about mantle points. Climb up the wall at the back of the room,
Keep climbing upwards until you reach the top of this wall and a cutscene plays
showing A'Kanna's ship coming across a pirate ship.

You have a limited amount of time to take out the enemy ship using the mounted
ballista. However a bunch of pirates and archers stand between you and using
that weapon. As quickly as possible take out the archers and then the remaining
pirates before rushing over to the ballista. Rotate the analog stick until the 
log has been loaded, then use the R2/RB button to fire it. You need to hit the
front, back and middle of the ship to properly destroy it. Otherwise you could
fire logs forever and not kill it. You will see the damage it inflicts when you
hit the appropriate parts of the ship. Try to be quick but careful about it as
A'Kanna's ship doesn't have all the time in the world.

Head left once that is done and A'Kanna will clear the doorway to allow you to
move further. Save your game here and then continue along the path. Take out 
the pirates here next. Get rid of the archers as soon as possible and then take
out the regular pirates. One of the pirate leaders will emerge from a tent once
you kill off the other enemies. So get rid of that mouthy sucker.

Heal up and then head to the right through the doorway. You will see A'Kanna
shooting arrows at the pirates nearby the second mounted turret. She can weaken
them, and even kill the weaker ones, for you. However this isn't reliable so I
heavily suggest you move in quickly and kill off the enemies there. It is very
important that you kill off the pirates as fast as you can since you must use
this second turret to take out another Corsair ship. Be very quick about doing
this since enemies will sometimes emerge from the left path to harry you.

Once the ship has been taken out take the left path and kill off the enemies.
When you reach a fork in the road go to the right and kill the archers here to
get the treasure chest, maiden and green urn. Now head back and take the left
path. Follow this path and kill the pirates you encounter until you reach the
two archers on a ledge. Jump up enough and take them out. Continue on this path
until you reach another blue stone. Save your game.

Head to the left and topple the tree to destroy a portion of the stone wall.
Now head to the left and follow that path, killing the pirates who attack you.
You will have to take out a series of enemies here, much like in the previous
area with the tents. Wipe them out and eventually they will stop respawning.
Once you have killed them all, three new enemies will come through a doorway.
Kill the archers and then take the armored pirate down.

Now head to the left and use a green urn to heal up. Now head to the right and
take out the pirates. Go over to the large stone to the right and knock the
stone over. Climb up the now fallen stone and run to the south to reach a
stationary turret. Grab it and use it to take out the two archer towers. They
cannot hit you since the ballista itself shields you from their arrows.

The bridge will have fallen into place so go over and take out the armored
pirate and the archer across said bridge. Tear open the door here and head on
inside the pirate fortress. Take out the pirates in here and the archers. Head
north from here to find yet more pirates and an armored pirate, kill them too.

Go to the large double doors and tear them open. Use the save point and then
heal yourself as much as needed. This is your last chance to heal before the
end of the stage. Go north to reach the pirate arena.

********************
Boss: Bone Cleaver
********************
This is the first boss fight and it definitely shows you what to expect from
all future boss fights. several different waves to the combat itself. This is
one of the most obnoxious parts of the game but this fight isn't that bad.

A few things to note:

* There is a wall of spikes that is quite useful.

* There is a green urn here.

* The archers shoot lots of explosive arrows but they only shoot at very set
places on the battlefield. They don't actually shoot AT you but they will hit
you if you aren't careful. You cannot kill them with thrown weapons either.

---------------
Phase One
---------------
You have several waves of white shirted pirates to contend with here. This is
almost pathetically easy. Since there is a wall of spikes you can either cut
these little punks to pieces or fling them into the spikes for an easy kill. It
is likely you can get through this without being hurt at all. It's so easy that
it is almost pathetic.

---------------
Phase Two
---------------
Now you will have to fight brown shirted pirates as well as the armored ones.
Typically you will have to fight several of the brown shirts with one armored
guy backing them up except for the last wave that has two armored pirates. This
is a bit tricker but if you keep your distance from the big guys you shouldn't
have much of a problem getting rid of the weak ones and then fighting off the
big guys when you can do it one on one (or one on two).


---------------
Phase Three
---------------
One thing about this guy always nagged me. Why does he talk about hanging you
from his axe when he is wielding a hammer? Gee, nice oversight.

Now it is time to fight the Bone Cleaver himself. He is rather tough especially
for a first boss. He has four different types of attacks to be worried about.
First is an one-two combo where he does an overhead attack and then pokes you
with it. Seecond is a flip move where he pounds the ground with his HAMMER and
sends out a shockwave that does a lot of damage. You must jump to avoid being
hurt by this one. Lastly he has a four hit combo that consists entirely of
block breakers, meaning that you must evade this one and stay away from him. He
glows orange while doing this so try and put distance between you and him.

To defeat him it is easiest to simply watch for his attacks and take note as to
how much recovery time he has from these attacks. Once you know how much time
you can spend attacking him in between his attacks you can move in, hit him a
few times and then roll away.

Every so often he will yell for the archers to open fire. They will once more
shoot at particular spots on the battlefield. He is open while ordering this
but it doesn't take long enough to really exploit with a combo so take that
chance to fling a weapon at him, preferably a two handed one. This is a nice
way to get some extra damage in.

You may die once here but so long as you are taking note of how the big guy
attacks you should definitely get him on your second try. He isn't that hard so
long as you are patient and don't push your luck with too big of a combo.

Once he has run out of health press the button prompt to trigger a cutscene
wherein Conan takes out the big guy. A cutscene follows and then the chapter is
over. You now have the "Song of Death" skill. Not bad at all.


====================
Chapter Three
====================
Once the cutscenes end you will find Conan standing atop a hill. Move forward
and you will have to fight your first non-human enemy; lions. These guys will
likely seem fairly hard at first but given some time you will get used to them.
Do not bother trying to parry or throw them though, keep it simple with basic
sword attacks.

Move over to the cart and kick it through the archway by following the button
prompts. Go on through it and it will collapse behind you, blocking off the way
out of here but that doesn't matter. Conan dont need no stinkin escape route!

Go into this new area and you will have to fight some Stygians. They can seem
hard at first since you are probably really used to fighting the pathetically
weak pirates but given some time they will end up being just as easy to handle.
Move around the area killing all of the Stygians and then search for the three
rune Triumvirates. To get the third rune you need to get to the upper level,
not a big detour since you need to go that way anyways. Move over to the pillar
and knock it down to create a path to the upper level. Open up the doorways to
find a gree urn, a lion and then the rune. Kill the lion, open the treasure
chest near it and hit all of the green runes to extend your health bar.

Get back up onto the upper level and head the right, jumping up the ledges. You
should save the game here and then drop down. You will have to fight some
Stygian Spearmen. While they don't seem all that bad at first they can fire a
green energy from their spears that do fairly decent damage. Try to take them
out as soon as possible by being agressive. Two handed weapons paired with the
strong attack combo will do the job nicely.

Head on over to the cart once they are all dead and the use it to open up a
path. Follow it and you will find more Stygians, kill them and open up the door
to the next room. I was a little confused at first by what this door wants you
to do to open up but its not a big deal.

In this new room you will need to move the two big halves of the symbol on the
wall together. To do this you will have to move them by using the chains that
move them. First off take out the Stygians and heal up by bashing jars if you 
need it. Another group of enemies will come so take them out as well. Now go
over to the chains on either side of the room (on top of the stairs) and use
the first one. Once that one has been moved quickly run to the other chain and
do the same to it. Once both halfs come together you can now head downwards.

Save your game and use the green urn here if you need it. Head forward and you
will see another area you must open up. Stupid cat heads.

Take out the two lions here and the door to the right opens. Head that way and
open the door in your path. Take out the stygians in this room and go out onto
ledge and take out the Stygians here as well... See that shadow? You're going
to have to fight that... great fun. Open the next door and continue forward,
killing off Stygians as you must.

You will find yourself in a brown area with a crawlspace in one of the walls.
Go ahead and knock down the pillar near the crawlspace and then the pillar on
the right hand wall. With these two down you can make your way to the higher
ledges by jumping on them. You will need to climb the first one, push down the
pillar up here and then cross the two pillars. Take out the Stygians here and
head to the right and keep moving along that path, eliminating Stygians as you
go. Eventually you will find yourself in the cat head chamber. Kill the Stygian
duo guarding this ledge and grab the cat head, follow the onscreen prompts to
yank it open. Once this is done sand will pour from the cat head causing some
stairs to rise up from the middle of the lower level and the left door to open.

Drop down and head through the left door. Take out the Stygians in here, heal
up and then head towards the back of the room. Conan will tell you that he has
to go upwards so do so. The path is jump, up, right, up, up. Conan is fairly
good at self correcting so long as you send him in the right direction.

Bust through the gates and restock on weapons and health before moving on. You
will end up in an annoying little area. Essentially you need to get past the
flowing black sand without getting hit by it. One slight touch of it and you
get to retry this area. Move slowly and carefully, you should be fine. Just try
to learn what sort of timing you need and jump where appropriate. Don't feel
bad if you die, just remember whey you failed and keep trying. You will do it.

Go to the right and follow the slope downwards. When Conan yells something like
"Spill your guts" block. If you don't the lion that whips around the corner
will get a freebie hit in on your. Kill it off and head to the gate on the left
wall, opening it up and heading inside. Take out the Stygians and then drop
down into the pit to take out the Lions here.

Look in the center of the room and you will see three circles. Stand on them in
turn, standing on them for a few minutes to make them go down fully, and the
ledge will rise up. Go to the upper level and cross the platform and take out
the Spearman up here.  Grab the chain and use it to seal off the sand keeping
you here.

To actually get out of here you will need to do another little jumping puzzle.
Simply watch the sand and keep heading to the left to get out of this area. Go
ahead and open the door to finally be back at the cat head room. Kill the two
Stygians here and then activate this cats head to raise up the stairs and open
the cats maw, allowing you to proceed.

SAVE YOUR GAME BEFORE YOU OPEN THE DOOR! A boss is coming up.

********************
Boss: Sand Dragon
********************
The Sand Dragon isn't hard per se. However getting into all seven fights with
him in succession will take its toll. You will likely die several times over
the course of this fight. However you only need to replay each individual phase
of the fight when you die and reload so don't fret over it. Good luck!

---------------
Phase One
---------------
This part of the fight is really simple since the dragon essentially only has
one form of attack. Since he is stuck in the archway he will only do a bite
combo that ranges from one to three attacks. Anyone who has played God of War
will likely find this similar to the first Hydra fight in the first level.

To make this fight simple hold down the block buton whenever you see him going
to bite at you. If you see his attack is coming as a lunging bite (straight at
you) then roll even if you block the hit. It will break your block and leave
you open to be hit by any further bites. You can usually roll even after your
block is broken but before you're hit. If the attack is sideways, as in his
head is turned a bit, you will be able to block it quite readily.

When he is recovering from the bite attacks try to slip in a few strong attacks
or a fast/strong combo. That's all there really is to this stage of the fight.
Just keep that up until his head falls to the ground and you get a green rune.
Press the button and then follow the button prompts to end this stage of the
fight. If you fail he will heal, like the Bone Cleaver, and you will need to
weaken him again. That, plus the damage he deals to you, make this something
that you cannot afford to let happen.


---------------
Phase Two
---------------
Before this phase even starts you have to run for the higher ground. This is
pretty simple, just keep running to the left and jumping when you need to cover
some more ground faster. Eventually you will reach the fight.

He has the same bite attacks as before but now he has two new moves. One where
he flails his tongue around like a whip and one where he breathes a circle of
flames. You can block the tongue attack but you must jump the flame ring. The
timing to actually do this is another matter entirely so be very careful.

The easiest thing to do is to wait for him to try and attack you and then hit
him a few times. This might be a repeated strategy but it is what works best
with most of these bosses. One of the best times to damage him is after you've
dodged the flame ring attack.

Once you have done enough damage you get to do another button press cutscene.
Do it properly to take him out.

---------------
Phase Four
---------------
Nice crash landing, ace. Time to run for your life. Take out athe Stygians you
come across and keep moving to the left. Don't bother trying to fight the Sand
Dragon, you actually cannot hurt him here. Once you reach all the way to the
left jump up and climb the wooden scaffold to the left, reaching the top. Once
you are up here keep moving until you reach the end of this area. This part is
not very hard to be honest.

You see that tail coming up? Get behind one of the pillars to avoid being hit
by the spines that it shoots out. Once that is done quickly move away from the
pillar since he will destroy one of them.

He has two attacks of consequence besides his usual bites. The first is a move
where he slams his head onto the platform and causes a shockwave. This is easy
to see coming so simply jump over it. The second is where he flings spikes from
his tail. If you have one of the pillars still standing hide behind that. If
you don't then just roll at the last second and pray that you managed to dodge
the spikes.

Chop him up whenever he tries to do the bite attack or the head slam. The head
slam is a great time to hurt him since he has some pretty wicked recovery time
on the move. 

Once again, this shouldn't be too hard. You're probably getting sick of him by
now but hold on, its almost over.


---------------
Phase Five
---------------
This is the last stage of this fight but getting to it can be a doozy. All you
need to do is run and keep jumping from platform to platform until you reach
the top of this pillar. The problem is that the camera is constantly moving
with you which causes some disorientation when you're jumping at times. Don't
fret over it if you die, just keep on trying.

This part of the fight stinks for one major reason. What you need to do is so
obtuse and not easily noticed that you will likely die a few times even trying
to figure out what you need to do here.

To start with he uses three attacks: The bites, his flame ring attack and his
tongue lash. You can block the bites (or roll if they break your block), jump
the flame ring and block the tongue lash.

Now what you need to do is attack the dragon when he rises into view. After you
deal enough damage he will get staggered and almost lose his grip. Don't worry
he is pretty easy to stun. As soon as that is done run to the left and bust up
the wooden scaffolding here. You should still have enough time to push over the
newly revealed rock. Use it three times to knock it over.

Once it plummets you have your method of killing this bugger, a sword arm from
the statue you are standing on.

Engage the Sand Dragon again and stun it again. You might have noticed that the
wood near where the rock was has been pulled down, revealing a lever. Go over
to it while the Dragon is stunned and start to turn the crank with the right
analog stick. You will probably not be able to finish this in one go, so stop
once the dragon stops reeling and go stun the dragon again. Go ahead and turn
the crank again once to finally end this fight.

Brutal ending and it nets you your gauntlet which gives you the Stone Prison
power. Very nice.


====================
Chapter Four
====================
Move forward and take out the lion by the campire. Now move to the fire and
take out a burning torch by making as if to pick up another weapon. This thing
serves many purposes in this level such as burning away bushes, setting fire to
enemies and burning down homes (most important).

Climb the ledges nearby, set fire to the vines and finish the climb. At the top
you will encounter a lion, take him out. Move forward some more and drop down,
taking out the natives here. More exacting details on how to fight these guys
are given in the enemies section.

Knock over the totem once the enemies are dead and throw the head of it at the
tusk gate to open it. Head on through. Now this area is why we want a torch so
badly in this level. Whenever you burn down a hut you will stop any enemies
from emerging from it and you will find a reward inside in the form of an urn
or treasure chest. Quite useful.

Watch the little show the camera gives you of the area and then move forward.
Burn the hut that the shaman came out of and then take him out. Now move into
the enemy encampment and start taking them out, burning down their homes when
you get the chance. Try to burn down the homes before fighting the enemies when
you can since they will just spew forth more enemies. Take out all of the huts
and enemies and then heal up using the urns and rescue the maiden. Now head for
the middle left side of the area where you will see some brambles.

By burning these you gain access to the rest of the enemy encampment. Do the
same thing to this area that you did to the previous one with one exception.
You will note some rather large towers with archers standing on them. There are
three ways to eliminate these guys. Light the tower on fire with a torch, this
does fair damage to the archer and when they leap off of it you can slaughter
them with ease. You can also grab the rope attached to it and pull it down but
this does nothing to the archer. However the third option is awesome. In some
areas you will see very large blocks with a flaming depression in the middle.
Pick these up and throw them at the archers to burn the tower down and kill the
archers in one shot.

Once all of the enemies in both areas are dead you can hit the rune triumvirate
and then move on. To open up the path forward you will need to move both of the
levers so do so. Start moving along the path but make sure you have a torch on
hand. Take out the lions that you encounter and then climb the cliff face near
to this to find some more natives and their huts. Take them out and burn the
huts before knocking down the totem. With that done you can drop down the other
side. Take out the archer and the rest of the enemies. Save your game.

Now bust the tusk gate with one of the large rocks nearby (or totem head) and
head through. Take out the natives here and then the lion and then head to the
left to find a maiden. Moving forward your bridge will be taken out. Damn them.
Move to the left side of the screen and very quickly move across the ledges on
this wall to avoid being hit by an archer. Once you reach the other side kick
this boulder off its mooring to take out those damnable archers.

Drop down and head for the entrance up ahead. Watch the cutscene and then move
forward some more to reach a save point. Save the game. Now continue forward
and take out the enemies that come out. Continue forward, hop up to rescue the
maiden and then jump back down and continue along the path. You will see three
circles on the floor. Go stand on the yellow one to see a little cutscene. Now
head back to the maiden you rescued, taking out the new natives that spawned in
after you activated the circle, and climb to the top of the device. Use both of
the chains to shift the positions of the pipes and one of the circular shaped
impressions on the floor will rise up.

Now run back to the three circles and stand on the blue one. You will be shown
where to go so head that way. Take out the natives and burn down the huts to
get some green runes and a treasure chest and torch those peksy archer towers.
Keep moving and climb to the tower aligning the pipes like you did atop the
previous one. With that done head back to the circles and activate the red one.

Head back the way you came and knock over the totem and bust up the tusk wall.
Take out the enemies here and heal up using the green urn before you climb up
this tower and pull both of the chains. Now head back to where the circles were
and kill off the enemies that have spawned in. Head on over to the door and
yank it open to reach the next area.


====================
Chapter Five
====================
Head forward and pass through the archway. Once you pass through it you will be
sealed in. A Yeti will come in after you so take them out (refer to the enemy
section) and continue forward. You will reach a boulder, knock it down to open
up the pathway ahead so head down and go through the archway (you could also
activate the rune triumvirate up there).

Once through the archway you will see A'Kanna being accosted by some natives.
Take out the four of them and then the two Yeti, using Stone Prison to good
efficiency, and do so fast. If you don't do it fast enough they will kill her
before you can save her.

Gah! They got her anyways. Heal up and then drop down the hole in the floor.
Kill the Yeti and then head over the chain and yank down the wall of skulls.
Pass on through and drop down into the large cavern. Take out the four enemies
who come out in pursuit of you. Move to the left and take out the Yetis that
come out, including the pale Yeti Thrower. Once they are dead head up the slope
and kill the Yeti here and save the maiden from him. Rescue her and then use
the blue urn. Continue along your path and take out the enemies who try to
ambush you.

Save your game and then head down the slope taking out the latest group that
tries to ambush you. Head for the left and take out the Yeti here, saving yet
another maiden. Cut the chain near her and then pull the skull wall down. Take
out yet another Yeti and then head down the slope. Take out one more Yeti and
take the treasure chest and blue urn from the cave behind him. There is another
freaking Yeti ahead with another maiden. This is like King Kong all over again,
monkeys stealing busty women. Bah.

Jump up to the ledge near where you rescued her from and take out the Yeti that
is up here. Now head across the bridge and kill the pale Yeti and using the
blue and green urn. Take out the last Yeti and kick the boulder down to send it
crashing down towards the gazebo type structure below. Run down that hill, take
out the Yeti and jump into the gazebo. Take out the enemies who come from the
right and head that way. Continue forward and then explore the area, making
sure that there are no stragglers left alive.

Once all of the enemies are dead go back to the gazebo and hop inside. Pull the
chain to open the door and use the green urn to heal up. Once you have it open,
head for the doorway and take out the enemies that ambush you. Now move the
boulders out of your way and go through the door, yanking it open.


********************
Boss: Elephant Demon
********************
Call it an elephant demon but essentially this is a wooly mammoth that is stuck
in the tar. It comes to life and it isn't happy with you. This is actually one
of the most fun boss fights in the game and he isn't overly long to beat or
obnoxiously hard to fight.

---------------
Phase One
---------------
This phase is a serious pushover. What you need to do is get onto the two upper
levels, one on the left and one on the right. To do this you will need the
Elephant God to bust the walls down for you. To do this you need to get him
raving mad. You will need to survive three different attacks to get to that.

The first attack is a yell where he spews a cone of misty blue flames at you
from his mouth. You cannot block this at all so roll out of the way to avoid
getting hurt by this. Even still it doesn't do that much damage. There is also
a stomp attack as usual where you must jump the shockwave. The main attack is
a tusk gore where he drives his tusk into the floor and he scrapes it across
the ground and tries to slice you. Just back up to avoid this one.

Now what you need to do here is to move to one of the sides and evade all of
his attacks. When he tries to attack you with his tusks you must dodge them by
moving to the rear part of the platform and simply evading him. Once you have
evaded him move in and start to attack him as hard and fast as you can. Don't
push it, just rush in and hit him before withdrawing.

After a bit he will have his eyes glow red and he will do a tusk slam and get
his tusk lodged in the wall. Go over and press the button prompt to leap onto
him and follow the button prompts to get onto the ledge. Once you are up here
cut the chain to drop a burning brazier into the tar to ignite it and chase him
into the other side.

Drop down and repeat this for the other side to proceed to the next stage of
the fight, removing two of his tusks and leaving him down and out.


---------------
Phase Two
---------------
This is essentially the same fight as before with some small differences. When
he does the stomp rocks will fall from the ceiling. You can pick these up and
hit him with them when he leans in on you. Also instead of his tusk slice he
will use a head slam attack. He jams his jaw into the cliff and causes a pretty
bad shockwave.

Now to take him out you will need to wait for him to do the head slam, jump up
to avoid it and then crack him with a strong attack combo. Just keep on doing
this but always be ready to roll to avoid any war crys or stomps. Grab up any
spare rocks and hit him with them when he is isn't attacking or doing anything.

After you hurt him enough his eyes glow red and he collapses into the cliff. Go
up to him and follow the button prompts to sever one of his tusks. After this
has been done he will be quite upset as you might expect. Attack him like you
did before and then take out his other tusk.

Now that he has no tusks he will be a bit more agressive but all you need to do
is take out his health bar and the fight is over. That's it, nothing to it.

You will be given the Rain of Fire spell. Onto the next chapter!


====================
Chapter Six
====================
Go forward until you reach the rock wall and start climbing it. You might see
a treasure chest and a red rune in the pit but don't bother with that yet. Get
rid of that boulder and then jump to the grip section. This is a tough jump to
make so dont be upset if you screw it up a few times. Jump from there to the
ledge and then jump to the ledge across from you. There is a red rune here and
you can see the last one across the pit near the door. Activate this rune, leap
towards the one by the door and activate it and then drop into the pit to hit
the last one.

That done grab the treasure chest and then head back up out of the pit and make
your way to the door. Open the door using the chain and then head on through.
A small rockslide will occur in front of you so take one of the rocks and use
it to bust the wooden gate and then open up this door as well via the chain.

Time to fight some more stygians. Take note that not only is there a new enemy
in the form of these swordsmen with the shields but there are tents that are
going to spawn enemies. Run over to the fire and grab a torch and set fire to
all of the tents while avoiding the enemies. Once the tents have been burnt try
to take out the spearmen and then the soldiers to avoid getting pummeled with
their green projectile attacks. Search the burnt remains of the tents to find
several treasure chests, recover magic with the blue urn and save the game.

Head to the right side of the camp and use the chain to open the door to the
docks area. Move across the docks and avoid the archers and get to the ship. Do
not go on just yet, instead go to the end of the dock and get the maiden and
the green and blue urns from there.

Now head back to the ship and get aboard. Take out all of the pirates up here
but you should make it a priority to go after the archers on the upper deck. If
you have problems getting to them try jumping and throwing weapons at them. You
can find weapon racks on the lower deck as well as four torches so you can take
them out from a distance.

Once you kill all the Stygians grab a torch and light the bundle of cargo on
the main deck near the mast. Now take the door near the front of the ship (to
the left of the cargo you're burning) and go down into the cargo hold there.
Grab up the treasure in here and kill the enemies again. Now go up to the deck
and take the door directly across from you (to the right of the cargo). Go down
and take out the enemies here before you set fire to the cargo down here.

Watch the cutscene and then head for the door at the end of the docks, the one 
you came here from. As you head that way some more Stygians will assail you so
take them out and then head to the encampment. Use the chain to open up the
door again and head in. Save your game and then head for the other door. As you 
near it a Stygian Warlord will emerge. These guys are tough so refer to the
enemies section for info on handling them. If he gives you too big of a problem
simply Stone Prison and shatter him. Now save the game again to spare yourself
any trouble in the future.

Go to the door that he came from and open it using the chain. Head up the hill
and take out the enemies here and cotninue on. Take out the Warlord and his
flunkies using spells if you want to make your life easier (I prefer Stone
Prison) and then burn the hut nearby with a torch.

Now head down the slope and use the chain to open the door and head out onto
the dock. Head to the end of said dock and rescue the maiden and grab the green
urns if needed. Now go onto the ship.

This is basically the same as before except that you need to ignite both cargo
holds to blow this ship. So kill off the enemies and go into each room in turn
and make sure to kill the enemies down here as well. Then set fire to the stuff
down here and set fire to the bundle by the main mast. You may find yourself
with some problems due to fighting two warlords in one room at the same time.
Stone Prison is just begging to be used here.

Make sure that you have fully sacked the ship of all treasures and urns before
you set that last fire.

Thats it, chapter over.


====================
Chapter Seven
====================
Head forward and start cutting a bloody swath through the enemies. Keep your
eyes open for treasure chests. You will eventually find yourself on a dock of
sorts. Take out the enemies here and open the treasure chest. You will come
across a new enemy, the Winged Serpents. They're not a problem so just get rid
of them and continue on.

Go back and make your way inside the nearby building and get inside and kill
all of the Stygians. A door will open once they are all dead and in walks a
Warlord. Get rid of him and his little allies and look for the pillar that can
be knocked over. Do so and make your way upwards. Head along this path until
you are attacked by more Serpents, take them out. Grab the treasure.

Now head up the slope to the left and make your way to the top. You will be
accosted by Stygians so take them out and bust open the door over here to get
another maiden, a blue urn, some vases with health in them and a save point.

You might wonder why they are being so generous. Well that is because a horde
of Stygians are coming your way, including archers. Stone Prison will help you
thin out the enemy ranks so get knee deep in there and take out the lot of them
as carefully as you can. Go back to heal yourself if there is any vases left
but push your way through. Go through the door up ahead and go into the next
set of areas.

In here is a green urn and some Stygians. Kill them all and the reinforcements
that come to back them up. Move for the right side of the room and head on
through the door there. Move to the right and bust the door to find a maiden
with a Warlord in the room. Take him out and rescue her before opening the
treasure chest and busting the items to heal up. Now go to the other door in
the previous chamber and open it using the chain.

Take out the Stygians here and be ready for a Warlord to come with some more
reinforcements shortly after the battle starts. Kill off all of the enemies
and head through the door to the next area. Once more take out all of the
Stygians and then save the maidens. Open the door using the chain to proceed.

Take out the Warlord as carefully as you can while avoiding those damnable
archers. Go tear those punks to shreds once you have gotten rid of the warlord
and head up the stairs. Kick open the door and head into the new area to find
some more enemies. There are a total of ten enemies here including two warlords
so be very careful and make use of Stone Prison if you are having problems.
Look for the two maidens to be saved and do so.

Head to the north and you will see a pillar that can be knocked over. Do so and
then jump onto it, get to the scaffolding from there and climb to the top. Go
to the left and hop up to the next level and move forward and then right. You
need to slowly climb your way to the top of this area. Eventually you will
reach the save point and a blue urn. Save your game.

Continue along the path and knock over the pillar here as well. Hop onto it and
run along it, killing the Serpents if you like. Follow this path to find some
treasure and another maiden. Now double back a bit and head for the door in the
rear of the room, yank it open.

Time to kill more stygians. Clear them out and start climbing the stairs,
killing off the others as you go. You will need to shift the central pillar at
the top of this little path. Now go kill off the other Stygians and make sure
that you twist the block so that it rises up. If the warriors pose a problem
get rid of them before doing this. Now run up the steps, jump to reach the
ledge and then climb up to the top here. Head yourself along this path and you
will eventually find yourself on the roof of this place. Kill the Stygian
soldiers here but try to not get hurt too much or use the green urn, you will
need it soon.


********************
Boss: Chimera
********************
I hate this damn woman. She almost made me eat my controller in frustration
more than once. Each of her forms fighs a bit differently and she takes forever
to finally go down for the count.

---------------
Phase One
---------------
Chimera only has two actual attacks but they are doozies. The first is a four
hit combo where she shuffles with her staff along the floor, almost like she is
sweeping. The last hit in this combo is a unblockable attack that hurts pretty
badly. Roll away from this one. The second is a block breaker stab attack. You
can block this but you must roll away since she will usually try to follow it
with the first combo again. If you can parry this attack then you will given
the chance to parry her but I was never successful on this. The counterattack
is supposed to do about a third of her health bar.

I have found that the best way to handle her is to keep on the move until she
finishes with a combo or misses her thrust and hit her a few times with one or
two shots and then move again. This is tedious but you don't have much of a
choice here. You can throw axes at her to damage her but I suggest saving this
one for a bit later. Throw one or two of them a few times at her but don't let
all of them break.

---------------
Phase Two
---------------
She is going to retreat into her chalice looking thing and revive the warriors
you killed earlier. This isn't that bad though so long as you pay attention.
The warriors fight with their bare hands and can juggle combo you without much
difficulty but they aren't the threat, Chimeras energy blasts are.

She will fire two beam sets: the first is down the middle in a cone, the second
is out to the sides. If you have two weapons in hand simply avoid the beams and
use the light, strong combo to do some serious damage to these guys. Stay on
your toes avoiding the beams and be agressive with them, cutting them down as
fast as you can.

---------------
Phase Three
---------------
Emerging from her chalice again she does all of the same moves that she did
before. The only addition to this one is she will charge up her staff and slam
it into the ground, sending out a red shockwave that you have to jump if you
don't feel like taking a lot of damage.

This is the time to start flinging axes at her. Keep two in hand at all times
and throw them at her whenever she is in the middle of, or recovering, from one
of her attacks. This does a lot of damage and makes this fight a lot less risky
and much quicker.

---------------
Phase Four
---------------
Once again she retreats into her chalice and raises the dead, this time she is
going to bring back more than before. I believe there to be around eight of
them but this part is so frantic I couldn't count.

Chimera uses her beams differently now. She waves them in straight lines from
right to left or left to right and sometimes she will do an attack from close
to her towards the camera down the middle. Make sure to dodge the beams and use
any magics you might have to make killing off the undead easier.

As soon as all of the undead are gone this moves onto the next, and final,
phase of the fight.

---------------
Phase Five
---------------
Now that the whole ground is covered with black tar getting to this demon is
going to be a problem. The easiest way to go about this is by going right up
the middle. You start on a piece of solid ground and shortly in front of you is
another piece of ground. Wait for her to emit an energy blast, jump it and then
run for the other piece of ground. Stand on it and jump her next energy blast
but jump towards her. Run up on her and press the button prompt to climb up on
her. Follow the button prompts to finish this obnoxious fight once and for all.

In return for suffering through all of this you get the Raven Plague spell.


====================
Chapter Eight
====================
Alright, so now we are on some cliffs that seem to enjoy having rockslides. Try
not to worry about it too much and just proceed forward. The rocks wont hit you
so long as you simply keep moving. This area is pretty straightforward. You
will come across some winged serpents so take them out and then climb up the
rock face, being mindful of the falling rocks, and make your way to the right.

There is a green urn to your right. Now go to the right and jump to the other
ledge. Head north and take out the other winged serpents that come to attack
you. You will have to climb another rock face while boulders are falling so try
not to panic and you will get across it just fine. Kill off yet more winged
serpents and continue along the path, being mindful of falling rocks. Now hop
off the ledge to the other one to your right and save your game after killing
more of the serpents. Continue forward to reach civilization.

Hop down onto the archer tower and take out the two of them. They should pose
no problem in this close range. Use the green urn to heal yourself up and then
use the lever here. Now hop down and take out the Argosians here. Now make your
way to the south and find the ballista there. Use it to take out the statues in
the previous area. Leave the ballista and go back to the area you were just
firing at and take out all of the archers who are now there.

The leftmost statue was concealing a green urn so grab that and then hop up
onto the second statue and then jump to the platform to find some new enemies.
These are the Argosian Elites and they suck to fight. They are strong, fast and
do a lot of damage. Yeah I hate fighting these guys and their spiked shields so
I usually just use Stone Prison to make my life easier if I have the magic to
spare. Flip the lever here and drop down to the lower level and run through the
door (its on a timer and will close).

Go on over to the left and free the maiden and then start to head up the ramp.
As you go up the ramp spiked balls will roll down it.  To avoid getting hurt
all you need to do is time your jumps and move around them as carefully as you
can, you should be able to do this without getting badly hurt with practice.
You have to head up four ramps like this, taking out enemies all the while and
dealing with the balls getting faster. When you reach the save point you only
have one last ramp to deal with before you are at the top.

Take out all of the enemies up here and then push the statues near the doorway
into place. Now open the door and head into the next area. Take note that the
vases in the area are useless as they only have water in them.

You will find some swordsmen here so take them out and head up the ramp to your
right. Kill any serpents or Argosians who trouble you while youre going up and
you will reach the top. Move towards the camera when you are up here and take
the green urn and save your game.

Enter the building and start taking out the enemies. Once they are all dead go
up the left hand stairs and pull the chain there. Now head up the right stairs
and cut the chain there before pulling on it as well. The chandelier will fall
down and leave a hole in the floor. Go outside, save your game and then hop on
into the hole you made.

Kick open the door here and you will have to deal with more Argosians. There's
a number of strong ones here so feel free to use Stone Prison again. Use the
green urn and go to the right, heading through the door. Kill the Argosians and
use the door to the right once again. Out here you will be attacked a number of
the winged serpents, take them out.

Head forward and you will reach the end of the ledge you are on. Jump from it
to the next ledge and keep moving to get through this next bit of platforming.
When done grab the green urn and head to the left, bashing open the door. Kill
the Argosians here and open the treasure chest to your left. Now head to your
right and open the door there. Head on through it and use the other door to the
right and you have completed the first stage of the chapter.

After some cutscenes and game saving you end up with a boss fight.


********************
Boss: Giant Squid
********************
Okay, this one looks like a doozy but it isn't that bad actually. The first few
stages of his are simplicity themself but it gets a bit tougher as you move on
in the fight. As a note the sailors will assist you in the fight but they can
also get in your way. Try not to let that happen.

Note: There are two green urns located to your right hand side of the ship. You
must use them before the last phase of the fight or they disappear.

---------------
Phase One
---------------
This part of the fight is simplicity itself. The squid is going to hide in the
water and pound the deck of the ship with its tentacles. You don't want to get
hit by this since it does a fair amount of damage. Pick up a second weapon and
stand behind the mast. Wait for a tentacle to be slammed onto the deck and it
will get stuck. Now move over to it and the strong attack combo to cut it off,
two or three hits will do. Just keep doing this until his health runs out. 

When it does so he will wrap his tentacle around the mast while occasionally
using other tentacles to attack the ship. Don't worry about that. Stand behind
the mast again and keep on attacking that tentacle and eventually he will let
go. Don't dawdle or he will pull down the mast and end the fight.

---------------
Phase Two
---------------
The squid is now going to cover one of the crewmen in that black tar from the
earlier levels, turning them into Tar Warriors. These guys behave pretty much
exactly like Chimeras ressurected Stygians from before. Do take note that after
it infects a crewman it will drop him to the deck, stunning him. One execution
move will take them out.

To end this stage of the fight you need to cut the Squids tentacles while it is
trying to infect a crewman. If you do damage fast enough you will actually stop
it from inking that one up but don't count on doing that all the time. If any
of the Tar guys get in your way, grab them and throw them overboard to remove
them as a problem.

Just keep attacking the tentacles and the Squid will try to tear down the mast
again. Stand behind the mast and cut this tentacle off as quickly as you can or
he will tear it down. Not that bad right now.

---------------
Phase Three
---------------
Not only is he going to try to infect the crew again but he is going to be
hitting the deck with his other tentacles while doing so. You can hurt him by
hitting either the tentacles infecting crewmen or by hitting the suckers that
are latching onto the ship. Try to stay hidden behind the mast and keep on
cutting his tentacles and flinging Tar warriors away until you have taken his
health bar again.

Note: You can use any of your assorted spells here to make your life easier. It
does nothing to the squid but can stop, or kill, the Tar Warriors.

The Squid is really mad. He grabs the mast like his life depending on it and 
tries to pull that sucker down with all he has. You don't have much time to get
him off the ship this time, he pulls it down rather rapidly so be quick about
it or you will have to redo this stage of the fight.

---------------
Phase Four
---------------
This part of the fight might seem intimidating but its actually fairly simple.
The Tar Warriors are going to be your biggest obstruction right now so try to
get rid of them where possible. The Squid itself only has two attacks. First is
a move where he slams down a bunch of his tentacles at the same time, hitting
a good portion of the deck. Hiding behind the mast still works to avoid this.
The second is a spray of his ink. This does a fair amount of damage and will
turn any sailors still alive into Tar Warriors. To avoid it hide behind the
mast or to the right or leftmost portions of the ship. It doesn't go this far.

Now all you need to do is wait for him to spray his gunk and then run in. I
prefer to hide behind the mast, wait for his spray to get past me and then run
up on him and hit him with a strong attack combo before retreating to the mast.
Making use of spells to get rid of the Tar Warriors is likely a bad idea at
this point, they do drop some minor health runs and you will likely need it at
this point.

Stick to it and he will be dead soon enough. Chapter clear!


====================
Chapter Nine
====================
Start heading to the right and take out as many enemies as you can. They will
often ignore you to attack the citizens, punks they are. Punish them for that
and you can even use the carts to take them out. Keep going and take out all
the enemies you find until you reach a courtyard. Kick the cart here to reveal
a rune. Activate it and run backwards. The second is behind a breakable object
along the northern wall so bust it and activate it. Now run back to the docks
and keep your eyes on the bottom of the screen. You will eventually see a gap
in the railing. Drop down and activate the third one. Now rescue the maiden and
get back to the courtyard.

Head into the doorway and go up the stairs. This goes up a bit so keep on going
upwards until you reach the upper level. Kill the enemies that you can while
doing your best to dodge the archers. Once the melee combatants are dead jump
off to the north. Knock over the pillar down here to open the path forward.

Wipe out the enemies here and then climb the ledges to the right to find the
archers who need a good killing as well. Now grab up some of those vases and
hurl them at the fire to put it out. Climb up the newly revealed ledges and hop
down. Kick the cart to take out the Argosian leader enemy more easily and then
head forward.

More Argosians... *yawn* Knock them off. Go to the closed gate and use the
chain nearby to pull it open. Move on and kill off all the Argosians here. You
will see an awning to the right that Conan points out. Use it to get to the
upper level stopping to use the green urn if needed. Save your game.

Head right and bust open a wooden lattice to find more target practice... I
mean Argosians. Keep moving straight, rescue the maiden and then double back
and take the other path. Explore the left side of the screen to find a green
urn that you can heal up with. Then go back onto the bridge and drop down.

Take out the lions and Agosians here and then jump into the cage the lions came
out of. There is a chain in here that, when pulled, reveals a maiden. Save her
and head up the slope. Try to use the cart you run across to thin the enemy
ranks in the next area and then wipe out the rest of the enemies. Open the gate
here and continue on.

From here climb up the awning and explore the upper area to find some treasure
chests. Once that is done go onto the bridge and drop down into the courtyard.
Move to the cart on the left and push it to take out the archers here and then
move in to take out the rest of their lot.

Go to the wood A'Kanna burned and use that to climb up, its a pretty straight
line to the top. Once all the way up jump to the right to reach the balcony. Go
to the right and slay the archers and then move to the left to find a save
stone, use it. Once again drop off the balcony into the lower area. Move to the
right and kill off all the argosians. A'Kanna will show up again and once it
ends head for the gate. Open it up and run up the stairs in the next area to
find another door. Open this and grab some weapons. I suggest dual wielding for
this next scene, even if you normally do not use it. Make sure you have the
light, strong and light, strong, strong combos learned. Now save your game and
move onward. Use the green urn and enter the burning building.


********************
Boss: Bone Cleaver v.2
********************
Its a bull! Its a minotaur! Its... the Bone Cleaver? Aww, dammit all. This is
the same doofus you fought on the pirate island except he actually has an axe
this time! Also he is rather mad at you. While this guy only has two phases to
the fight that is one too many.

---------------
Phase One
---------------
First things first, if you have magic for it cast a raven plague spell. The
Bone Cleaver has a lion with him and if you waste time fighting it he is likely
to kill you. Bone Cleaver has a number of bad attacks at his disposal, almost
all of which come too fast to avoid and can do serious damage. He has a ground
pound attack that causes a shockwave, like the first time, so just jump it. He
has a kick that can stun you for the follow-up combo, roll to avoid this. Third
he has a combo that does lots of damage and breaks your block far too easily.
Roll to handle this one.

The last attack is really obnoxious. If you stay out of melee range for too
long the Bone Cleaver will glow and then fling bolas at you. These are more or
less two heavy stones with rope between them used to tie up prey. He will use
them to bind up Conan and then advance on you all slow like. If you don't press
the button fast enough to escape he will cut your head off for a one shot kill.

The easiest way that I found to handle him is to use two weapons. Wait for him
to attack, using rolls to draw him into attacking AND to evade the attacks, and
then hit him with a light, strong or light, strong, strong combo with the two
weapons. Sometimes the hits will actually stagger him letting you get some more
shots than normal in, not always but it can happen. Regardless you will do a
heck of a lot of damage to him with each combo. The hard part is dodging him
but dying a few dozen times here seems to be par for the course.

My friend prefers to use the same strategy but with a two handed weapon. Wait
for him to attack and then counter with strong combo attacks repeatedly. These
seem to stagger him better but they are slower so they are a bit more dangerous
to use.

This is the toughest boss so far so just hang on and you will persevere.


---------------
Phase Two
---------------
Now he pulls out a morningstar (essentially a spiked ball on a chain). This
thing doesn't seem to do as much damage but it is fast. Real fast. If you are
using a two handed weapon wait for him to attack and then fling it at him. Grab
two of the axes off the rack and be ready for a brawl.

His attacks are similar but slightly different. He will still kick you but now
he follows it up by swinging the morning star at you. Second he uses his shiny
new weapon for quick strikes that are almost impossible to dodge. Move quickly
to avoid becoming pavement paste. Lastly he uses his patented ground pound
attack. However you cannot just jump to avoid it since he is whirling around
the morningstar. Roll away from him and then jump to avoid the shockwave. If
you are far enough away fling a weapon or two at him and then restock at the
weapon rack.

Essentially this is the same thing as the previous portion of the fight except
that he is a bit harder to dodge. Waiting for him to attack and then trying to
use a short combo still works wonders. However he seems to be nearly impossible
to stagger so do not hope for that one. It also makes using the slow two handed
weapons somewhat silly so go with dual wielding. Feel free to keep throwing one
weapon at him at least whenever he tries his ground pound.

Once he dies youre in for a nice surprise... and your final spell. Yay for the
Void spell! Almost to Graven, just a few levels left.



====================
Chapter Ten
====================
As soon as the chapter starts run to the left and take out the lions. Keep on
this path until you find the Underdwellers. These guys are incredibly vicious
and can clave your health down rather fast. Be careful when fighting them and
you should be okay, just don't take any stupid risks. If you get too hurt go to
the right and find two green urns.

Head to the left and away from the camera to find more enemies, take them out
too. Knock over the pillar on the right side of this area so that it hits the
left pillar and then follow the path. Take out the spearmen here and kill off
the enemies by the campfire. Now head to the left and kill off the lions here.
Eventually you will get a cutscene.

Kill off the enemies further along the path and you will see a large doorway
that has a statue built around it. It a hand raised on either side of the door,
almost like its awaiting an offering. Climb up the ledges on the doorway and
get to the top. Knock off the pillar so that it falls down to the left, this is
going to send a rock into the statues left hand causing it to lower. Now drop
down and pick up the rock piece that fell to the ground. Move to the right to
find a slope, go up it. Once you are at the apex of the slope throw the rock at
the doors right hand and the doorway will unlock. Open the doors and move on.

You are now in the lair of the Ground-Dwellers (or Underdwellers as I labeled
them here). Drop down into the cavern and save your game. You will see a number
of skull pillars here, you can break these for green runes.

Head to the left to fight some Yetis and Underdwellers. A Yeti Thrower will pop
out of one of the walls so take him out as well. Once they're dead head towards
the area the Yeti busted through the wall from and bust the rocks to move on.

Take out the Underdwellers further down the path and you will see some of the
Black Tar dripping down. Watch where it falls and then make your way across the
ledges. Once you are on the other side take out the serpents and keep moving.
You will get jumped by another group of Yeti and Underdwellers further ahead so
be careful and take them out. Now move to the left and yank down the skull wall
to move on.

More of those annoying serpents and a pale Yeti await you here. Take out the
serpents and then climb up to the Yeti's level and take him out. He will often
try to move away from you when you get too close to him so don't worry about
dealing with reprisals too much. Cross the bridge, save the maiden and use the
green urn. Drop back down.

Head to the left under the bridge and take out the Yetis here. Move over to
where the pale Yeti emerged from and climb up the handholds.

This area is harsh because they try to lure you in and then jump you with a
bunch of enemies. Move for the center of the room and be ready to take out
several waves of enemies. If they give you problems just use the Stone Prison
spell to thin their numbers. It even works on the Yetis.

Once they are done for knock down the pillar and cross over it to complete this
level. Yay for no boss!


====================
Chapter Eleven
====================
The circle is complete. It's been some time since we were here and Conan's got
in trouble thanks to his desire for treasure. Well got the whole world into
trouble really.

All of the sentries and giant statues are much tougher than they were before.
They easily require twice as much damage to take out. I guess Graven has been
giving them steroids or something. Rolling and blocking are your friends.

Once the level starts take out all the sentries and giant statues. Look for the
breakable wall behind one of the statues to find a blue urn. Scour the area for
any urns to heal if you need it and then head for the doors, yanking them open
so that you might proceed.

Once more scour this area to take find more urns and enemies to take out. You
really should fight all the enemies you can since this is one of your last
chances to learn combos. Leap onto the platform over the flames and kill off
the sentry here and use the blue urn. Start making your way upwards, taking out
any sentries who bother you. When you reach the big boulder use it to make it
bust a hole in the floor. Guess where you get to go? Save the game and jump on
into the pit.

Run to the left, taking out enemies, and knock over the pillar here. This makes
a bridge to get across the pit to the next platform. Head on over, kill more of
the sentries and knock down this pillar. Cross and keep knocking off enemies as
you move. Push over this blue pillar and head on across it, taking out the
enemies here. Use the urn as needed and then open the doors.

Go down the stairs and open the treasure chest before you save your game. Now
head to the left, grabbing up the treasure chest and blue urn as you go until
you reach a chain. Slice it and yank down the debris.

There is a game breaking glitch in the next area. Go back and save your game to
be on the safe side. I ran into it twice. I will address it below. But keep a
spare save game in this section, you will regret it if you don't.

Now go back and take out the enemies that get in your way. Keep along that path
until you drop down. Once you do be very careful since the giant statue will
attack you with a blue sentry flanking him. Now move to the left and take out
the giant statue here and pull down this wall to proceed forward.

There are two statues to the north guarded by two wraiths. Go ahead and take
all four of them out and heal up using the two urns here. The main reason for
doing this is that behind the left hand giant is a cracked wall that, when you
kick it open, will reveal a save point. Save!

Now head to the left and take out the giant statue. As soon as you do you will
be accosted by four sentries. Once you take them out you will reach one of the
most frustrating parts of this game.

NOTE: This is where the glitch happens so be careful.

Head to the north and hop lightly to avoid the ground falling out from under
Conan. Watch to see where things fall apart and then run forward, making the
leap to the new platform. This is one of the easiest jumps in this section so
don't fret over it too much. If you fail you are either spastic or your game is
glitched. If you cannot make this jump after several tries then your game is
most likely glitched. You will need to reload from a previous save game to get
past this if that is the case.

Now head forward and then run up and to the right at an angle. Just keep moving
so that you can avoid the ground falling out form under you. Leap over the gap
and watch that boulder level the ground. Head up and to the right again until
you end up on a triangular platform. Jump to the up and right again and then
move to the left. Wait a moment and then move forward towards the top left and
leap to the next platform. The rest of this is a cakewalk so just be patient.

Go towards the doors to end this obnoxious chapter.


====================
Chapter Twelve
====================
As fair warning, be always on your toes in this area. Sentries can form out of
literally nowhere, statues come to life fairly reliably and pillars and non-
attacking statues will fall down on you quite often. You have to stay on your
toes and be ready to dodge roll when you see something coming.

Meh on the Tar Warriors I say. Take them out and then start taking out all of
the sentry enemies (I said you would be fighting them again, no?). Head to the
left and search for the green urn, blue urn and treasure chest to restock up on
runes.

Head forward and take out the new set of sentries and then destroy the four
statues here. Get out your frustrations on the moving ones by defacing the ones
that cant fight back I say! Keep moving forward and you will fight some more
Tar warriors and sentries so take them out and keep moving. A giant statue will
be your next foe so destroy him and then knock down the pillar to create a
bridge across the chasm.

Move across the pillar and be ready to jump. Halfway across the pillar it is
going to fall apart. Wait for it to crack and then jump and keep hitting the
jump button. You will likely hit the other end of the pillar as it folds inward
but then jump off of that. Conan should just barely make his way across, maybe
grabbing the ledge and needing to pull himself up. Don't get too stressed out
over this, this section sucks and you will likely have to do it a few times.

Kill off the Tar Warriors before moving to the save point. Don't save yet, the
suits of armor around you are about to come to life. Kill all of the sentries
and then save your game. This next section of the game is frustrating as all
hell and you might need a break in the middle of it. It took me no less than
four retries to clear this successfully. Run forward and the ground starts to 
fall apart. You will need to time your jump here to get yourself across the pit
without falling in.

Now take out the sentries that appear and two more will spawn in, kill them as 
well. Move to the right and take out the Tar Warriors before using the health 
urn and opening the treasure chest. Head up the stairs and take out the three
sentries and tar warriors that come out to attack you and then the two giant
statues that assault you once you move forward. Take them out and their sentry
companions. Open the walls up that the satues come from, you can kick them in
by using R2/RB. Get the treasure here and grab the boulder.

Fling the boulder at the wall to the right to open up the path. Yet another
area that sucks. Move forward and open the treasure chest before jumping up and
grabbing the wall. Tap the button to climb up (this is where it gets tough).
Leap up and to the right to get to the ledge there and then immediately start
moving. You must leap from one ledge to the other as they keep falling down. It
is important that you move as fast as possible and don't panic if you start to
fall with the ledge. You can still leap successfully even if you are falling.

With enough patience, and reloading, you can get past this and find some more
enemies. Take out the tar warriors and the sentries here and pick up the blue
urn to the right. Jump upwards to reach the upper level and statues will start
to fall so roll out of the way and be ready for a brawl.

You will be attacked by three sentries coming in three similarly colored waves
(first purple then blue then orange). After that comes three giant statues that
want to beat you down and finally a small horde of Tar Warriors. Once they are
all dead break open the walls where the statues came from to find a treasure
chest, blue urn and green urn. You can scour the area to find some more health
and magic refills. Head to the right from here and open up the door before 
heading up the stairs.

Take out the wraiths here and get ready for some "fun" reloads. Take out the
wraiths that attack you and then head for the stairs. They start to collapse as
soon as you step onto them. Run like your life depended on it (and it does) for
the bottom of the steps and do not stop, or jump, for nothing. It is of the
utmost importance that you keep moving or you will be reloading this section.
Only jump if you feel that you must to keep from plummeting to your death. Your
run can stop when you reach the tar pit and are no longer on the steps.

Kill off the tar warriors and then save your game so that you never have to do
that again. Turn the cog to call up Graven.

===============
Graven, Round 1
===============
First off, let's simply have it said that this is one of the most obnoxious
boss fights in the history of video gaming. Each of his stages has a few little
quirks that make it mostly unbearable to put up with.

* I heavily suggest having a two handed weapon at the ready and making liberal
use of the strong attack combos for all of this bosses forms. They make things
so much easier. Also, do not use any magic here. It is imperative that you
old onto that magic for the sixth stage of this fight.

Graven is going to make use of three different attacks, only one of which is a
major threat. The first is a combo consisting of three heavy attacks that you
can block or avoid, nothing big here. The other two are the problems. He has a
move where he charges up and swings his arm, now glowing red, at you. This one
is fully unblockable so roll out of the way. Lastly he has a move where he
turns around and bridges backwards, driving his hands into the floor. The end
result is that black spikes come out of the ground under you. You MUST jump up
to avoid this since simply rolling isnt always fast enough to evade the attack.

Being agressive is to your advantage here. Wait for him to finish his combo or
unblockable attack and then start hitting him with strong attacks. You should
be able to hit him two or three times (the strong attack combo or the uppercut
with the two handed sword) before you need to put some space between you and
him. The real time to hit him is when he does his bridge move. If you jump
towards him and evade the spikes you can unload. You should easily be able to
hit him with a four strong attack combo.

Once he has lost all of his health you will need to go into a cutscene with
Graven. Press the buttons as they appear to move onto the next stage.


===============
Graven, Round 2
===============
Now he is sitting in a pool of the black tar in the center of the area. To end
this stage of the fight you must reach the cog that has emerged from the ground
across from you. You need to get over there and turn the thing to make the
arrow in the middle ring of the floor point at the cog (the other blue arrow).

Obviously he isn't going to just let you do this. He is going to extrude a few
tentacles and slowly spin around. To dodge the tentacles simply leap over them
to make your life easier and run to the cog. Attempt to turn the cog and some
Tar Warriors will emerge from the black tar on either side of you. Retreat and
keep evading tentacles while you take out the Tar Warriors.

Once all of the Tar Warriors have been killed run back to the cog and wait for
a tentacle to come. Leap over it and go to the cog, activating it. Start to hit
the button as fast as you can but stop just before Conan fully turns the cog.
If you turn the cog fully then you will be locked into an animation where Conan
shifts his grip and you need to start hitting a new button (X then Y, or Square
then Triangle). This will almost always get you hit by a tentacle so don't let
that happen. Simply stop turning the cog and leap the tentacles when they come.

Once you have turned the ring fully your Fire Rain spell will be pulled from
your armor and expelled from the little pedestal that rises up. Graven gets hit
pretty hard with the fire and then its time for round 3.


===============
Graven, Round 3
===============
This is the exact same as the previous fight with the exception that he adds a
new combo to his repertoire. This one is a claw swipe that is followed by a
claw stab. He will remain in the stab thrusting position for a good while after
he has done the move and if you are even remotely near the claw you get hurt.

Apporach this the same way you fought him the last time except when he goes to
do the swipe/thrust combo. Roll to the side to avoid it and try to get behind
him and open up with a combo. He is actually rather simple so long as you stay
mindful of those damn claws of his.

After he loses his full health bar you will have to take him out in another
cutscene. This one is the same as the previous except a bit longer, kind of how
this whole fight is really. Once that is done it is time for another round.


===============
Graven, Round 4
===============
As soon as this round starts run for the cog as quickly as you can. This is
going to be much the same as the previous time you fought him like this except
he now will extrude tentacles at chest level and then at leg level. What this
means for you is that you will have to jump over some and roll under others.
However after he does this for some time he will stop using tentacles for a
short while. This is when you should try to spin the cog. Jump, roll, jump,
roll and then spin the cog, its that simple.

One thing of note. When the Tar Warriors come after you, try to get rid of them 
by using quick attacks. Things like the light, strong combo with most any style
of fighting will make quick work of these guys.

Simply approach this fight like the second round and spin that cog. Once you
have finished aligning the arrows your Raven Plague spell will be cast at
Graven, causing him great harm and pissing him off.


===============
Graven, Round 5
===============
This is the last round of hand to hand fighting and he is actually fairly hard
to handle in this round. Not only does he have a new combo but he is far more
agressive than he was before.

His new attack is a combo where he glows orange for four attacks (these can be
blocked normally) and then he finishes the combo with a red glowing attack. The
last hit, the red one, is entirely unblockable and you must roll to get away
from it. He also recovers from this combo rather fast so it is probably best to
simply keep away from him, try and hit him once or twice and then retreat.

So long as you are smart and quick on your feet you should be able to take him
out without much damage. Once he has lost all of his health you will have to do
another interactive cutscene. This one lasts six or more button presses and it
is somewhat easy to get past.

On to the final two rounds!


===============
Graven, Round 6
===============
This one is pretty much like the last round with two important differences.

The first major difference is that Tar Warriors will near always be spawning
from the middle pool of Tar that Graven is lurking in. They come out about four
at a time and are a nuisance but they are slow enough to avoid.

The second major difference is that his tentacles, that still come out high and
low, but they come out erratically. They will be withdrawn and extruded almost
entirely at random. So long as you time your jumps and rolls you should be able
to get through this with very little damage.

To make this fight more manageable try to get to the cog and spin it a bit to
draw out as many of the Tar Warriors as you can. Then get them clumped together
and move near to the cog. Dodge the tentacles and Tar Warriors until Graven
draws his tentacles back in. Quickly use the Void spell and start turning the
cog as much as possible.

You will likely need to put some distance between you and the cog eventually.
This is due to the Tar Warriors and the tentacles moving around at all times.
If you have to, use the weapons scattered around near the cogs to take out the
Tar Warriors by throwing them at them and then getting to the cog again. This
is the last physical fight of the battle so feel free to break all the weapons
and blow all of your magic.

Once you have sent your Void spell at Graven it is time for another cutscene.


===============
Graven, Round 7
===============
Of course this cutscene is an interactive one. There are five button presses
that must be done and once you have completed this the fight is over.

Congrats on killing Graven and saving Hyboria.



=========================================================
7. Enemies
=========================================================
Enemies are listed by what act they appeared in. To spare yourself some trouble
I have listed some combat suggestions here.

===============
Prologue
===============
-----------------------------------
Suggested Weapon Style: Two handed
-----------------------------------
Name: Blue Sentry
Description: A floating suit of armor that has been animated by blue magical
energies, these nuisances wield two axes to great effect.
Combat Strategies: You will have to play defensive with these guys. Their basic
attack consists of a super long combo attack. They will attack you and then
start doing this obnoxious spin attack with both weapons. The pain here is that
it will look like they stopped for a moment and then do the move three more
times. Don't stop blocking until they are fully stopped and then hit them with
a block breaker, their major weakness is their weak block.
Notes: Cannot be thrown. If you can parry their initial strike they will fall
to pieces and you will get a parry death bonus. This is quite hard to time.

-----------------------------------

Name: Purple Sentry
Description: A floating suit of armor that has been animated by purple magical
energies, these deadly foes wield a sword and shield.
Combat Strategies: These guys are obnoxious to fight. They are probably one of
the best defensive enemies you can come across due to that blasted shield of
theirs. They will block and block and block until you finally break that damn
shield of theirs. Go with a one handed or two handed weapon and keep up the
assault until you shatter their shields. Once that is done they will die fairly
easily to any attacks.
Notes: Cannot be thrown. If you can parry their initial strike they will fall
to pieces and you will get a parry death bonus. This is quite hard to time.

-----------------------------------

Name: Orange Sentry
Description: A floating suit of armor that has been animated by orange magical
energies, these dangerous enemies wield a two-handed sword in combat.
Combat Strategies: While not as dangerous as the other two types of sentry they
can still be dangerous as they swing their sword with a fair bit of speed. The
major problem is that you can see their attacks coming from a mile away and set
yourself up to parry them or block and return fire. Don't ignore them though,
they can fire off energy blasts at you that do a fair chunk of damage so always
be mindful of that.
Notes: Cannot be thrown. If you can parry their initial strike they will fall
to pieces and you will get a parry death bonus. This is quite hard to time.

-----------------------------------

Name: Giant Statue
Description: Its a gigantic statue with a helmet on that weilds two two handed
swords with quite a bit of ease.
Combat Strategies: These guys have two wicked combos that you need to be very
aware of. The first is hard to see coming until you have some experience with
them. They do two quick backhand strikes with one sword, two strong strikes
with the other sword that can break your block and then a final quick strike.
Don't try to block this, roll away and keep your distance. Counterattack after
it has ended to do some damage. Their second combo is a bit of pain though.
They will attempt to swing their swords at you rather slow and then do a ground
attack that sends out shockwaves. If you aren't far away from them simply jump
up to avoid this and return fire. When they have taken enough damage they will
get a prompt over their head, hit it to instant kill them and get a bucket load
of runes from them.
Notes: Cannot be thrown.

-----------------------------------


===============
Chapter One
===============
-----------------------------------
Suggested Weapon Style: Two-Handed
-----------------------------------
Name: White Shirt Pirate
Description: These are the most common enemies in this level. They wear white
shirts and always have a sword in hand.
Combat Strategies: When you first run across these guys simply hold the block
button and watch how they attack. They telegraph their attacks rather broadly
so you should have no problems parrying them. Use the parry manuver against
them to earn some easy red runes and points towards mastering the moves.
Notes: Great parry fodder.

-----------------------------------

Name: Brown Shirt Pirate
Description: Pretty much exactly like their white shirted companions, these
poor unfortunate souls also wield swords in combat.
Combat Strategies: Other than the fact that they attack with a bit more speed
and they can block your attacks, they aren't really all that much harder than
the white shirted pirates. Use the same strategies if you like or simply over-
power them with repeated attacks.
Notes: I suggest that you try to learn how to parry their attacks. Once you get
good with parrying them you are helping yourself learn to use the parry system
better.

-----------------------------------

Name: Archers
Description: These guys look like the other pirates except they have a bow in
hand... obviously.
Combat Strategies: These guys are easy to take out once you get in their face
but getting that close can be a problem since they are usually situated away
from you. When they fire arrows at you block if you have a shield or, since
you likely don't, roll away. When they shoot the arrows take note if the arrow
is sparking white or not. If it is then it will explode so move away from where
it landed or you will get hurt. Should an arrow hit Conan follow the onscreen
prompt to remove it or you will start taking bleeding damage which really adds
up over time. Just make sure not to remove it with enemies attacking you since
the animation does take a bit to actually play itself out. Once you get close
though, they are easily taken out with two sword swings.
Notes: None

-----------------------------------

Name: Armored Pirates
Description: These guys don't look anything like the other pirates. They are
tall, powerfully built and wear a full suit of armor, complete with a helmet.
As a weapon they wield a huge broadsword that they use to good effect.
Combat Strategies: The biggest problems with these guys is that they block VERY
well and at this point in the game you don't have the biggest choice of block
breaker attacks. Add onto the fact that their combo attack is incredibly deadly
and you have a problem on your hands. What makes their attacks so troublesome
is that they have a block breaker attack of their own. When you see their
weapon spark yellow ROLL AWAY or they will break your block and beat you down.
The best way to handle them is to roll away when they start to attack and block
until their combo finishes. Once they are nearly done return fire with two hits
and then move away. Any more and you are risking getting hit by them.
Notes: Do not try to throw them, they will counter it and hurt you.

-----------------------------------


===============
Chapter Two
===============
-----------------------------------
Suggested Weapon Style: Dual Wield
-----------------------------------
Name: White Shirt Pirate
Description: These are the most common enemies in this level. They wear white
shirts and always have a sword in hand.
Combat Strategies: When you first run across these guys simply hold the block
button and watch how they attack. They telegraph their attacks rather broadly
so you should have no problems parrying them. Use the parry manuver against
them to earn some easy red runes and points towards mastering the moves.
Notes: Great parry fodder.

-----------------------------------

Name: Brown Shirt Pirate
Description: Pretty much exactly like their white shirted companions, these
poor unfortunate souls also wield swords in combat.
Combat Strategies: Other than the fact that they attack with a bit more speed
and they can block your attacks, they aren't really all that much harder than
the white shirted pirates. Use the same strategies if you like or simply over-
power them with repeated attacks.
Notes: I suggest that you try to learn how to parry their attacks. Once you get
good with parrying them you are helping yourself learn to use the parry system
better.

-----------------------------------

Name: Archers
Description: These guys look like the other pirates except they have a bow in
hand... obviously.
Combat Strategies: These guys are easy to take out once you get in their face
but getting that close can be a problem since they are usually situated away
from you. When they fire arrows at you block if you have a shield or, since
you likely don't, roll away. When they shoot the arrows take note if the arrow
is sparking white or not. If it is then it will explode so move away from where
it landed or you will get hurt. Should an arrow hit Conan follow the onscreen
prompt to remove it or you will start taking bleeding damage which really adds
up over time. Just make sure not to remove it with enemies attacking you since
the animation does take a bit to actually play itself out. Once you get close
though, they are easily taken out with two sword swings.
Notes: None

-----------------------------------

Name: Armored Pirates
Description: These guys don't look anything like the other pirates. They are
tall, powerfully built and wear a full suit of armor, complete with a helmet.
As a weapon they wield a huge broadsword that they use to good effect.
Combat Strategies: The biggest problems with these guys is that they block VERY
well and at this point in the game you don't have the biggest choice of block
breaker attacks. Add onto the fact that their combo attack is incredibly deadly
and you have a problem on your hands. What makes their attacks so troublesome
is that they have a block breaker attack of their own. When you see their
weapon spark yellow ROLL AWAY or they will break your block and beat you down.
The best way to handle them is to roll away when they start to attack and block
until their combo finishes. Once they are nearly done return fire with two hits
and then move away. Any more and you are risking getting hit by them.
Notes: Do not try to throw them, they will counter it and hurt you.

-----------------------------------

Name: Corsair Ship
Description: Its a giant floating ship with archers on its deck. You will see
them firing at A'Kanna's ship.
Combat Strategies: When you see A'Kanna's ship pop up onscreen as a health bar
you have to take out the Corsair Ship before her ship is sunk. The best way to
go about this is to charge at the enemies there and attack them as hard and
fast as you can. Use any mastered combos to regain health while you fight about
as recklessly as you can and you should wipe them out. Once that is done use
the ballista and quickly take out the front, middle and rear of the ship to
take out the pirates.
Notes: A'Kanna's ship heals between fights so don't worry too much about what
the ships health looks like, just so long as it survives.

-----------------------------------


===============
Chapter Three
===============
-----------------------------------
Suggested Weapon Style: Dual Wield
-----------------------------------
Name: Lion
Description: Essentially these things look like your run of the mill male and
female lions although some have the look of mountain lions.
Combat Strategies: Do not let your guard down while fighting these guys. They
have a move that they do where they lean up and hit you once... and then hit
you three more times in rapid succession. This does a heck of a lot of damage
to you so block and wait for them to stop attacking and counterattack. If youre
feeling very patient simply wait for them to turn away and beat on them. The
Immolation attack works wonders here (one handed with a torch in the other and
press light attack four times), setting them on fire and killing them easily.
Notes: Cannot be thrown.

-----------------------------------

Name: Stygian Spearman
Description: These guys look like better dressed pirates except that they are
in good shape and they tend to have masks on. They wield long polearms with a
split blade on the front.
Combat Strategies: You can see these guys coming from a mile away and make sure
that you go after them. When they get into melee they can do some seriously
fast snap attacks where they strike you too fast to normally parry. If you do,
it is more a matter of luck than anything else. When you keep them at a range
they will fire green energy at you that is unblockable and does a heck of a lot
of damage. Roll when you see them powering up and use block breaker attacks on
them when you close in to get rid of them quickly.
Notes: Not unless stunned. Make them top priority since they are melee enemies
and archers all in one.

-----------------------------------

Name: Stygian Fighter
Description: These guys look like better dressed pirates except that they are
in good shape and they tend to have masks on. They wield curved scimitar type
blades but they don't do much damage.
Combat Strategies: These guys aren't much more of a problem compared to the
brown pirates. They are a bit quicker with their attacks but if you practiced
on the pirates you should be able to handle them rather easily. Either parry
kill them or just overpower them.
Notes: Can be thrown.

-----------------------------------


===============
Chapter Four
===============
-----------------------------------
Suggested Weapon Style: One hand (w/ Torch)
-----------------------------------
Name: Lion
Description: Essentially these things look like your run of the mill male and
female lions although some have the look of mountain lions.
Combat Strategies: Do not let your guard down while fighting these guys. They
have a move that they do where they lean up and hit you once... and then hit
you three more times in rapid succession. This does a heck of a lot of damage
to you so block and wait for them to stop attacking and counterattack. If youre
feeling very patient simply wait for them to turn away and beat on them. The
Immolation attack works wonders here (one handed with a torch in the other and
press light attack four times), setting them on fire and killing them easily.
Notes: Cannot be thrown.

-----------------------------------

Name: Tribal Hunter
Description: These guys look like the wild natives that they are. They wear
war paints and carry bows. They will use melee weapons when you get into melee.
Combat Strategies: I hate fighting these guys. They have some incredible range
on their bows and they do a good amount of damage. In melee they do even more
damage so you must close into melee quickly and then make sure that you are
ready for a melee fight. These aren't the regular archers so don't expect to
just run up and kill them. They fight similar to the Tribal Warriors so be
ready for a tussle.
Notes: Cannot be thrown.

-----------------------------------

Name: Tribal Warrior
Description: These guys look like the wild natives that they are. They wear
war paints and carry two handed staves. While they are powerful they are also
the common enemies you will fight.
Combat Strategies: This is the beginning of the enemies who get incredibly hard
to parry. They move so fast and do so much damage that it can be prohibitive to
actually parry and kill them. The best thing to do is to attack agressively
with your block breaker combos. In a pinch whiff them with a flaming torch to
set them on fire and make them easier. Watch out when you stay too close to
them since they can do a ground pound attack that staggers you.
Notes: N/A

-----------------------------------

Name: Tribal Shaman
Description: These guys look like the wild natives that they are. They wear
giant tribal masks and carry a sword and shield. 
Combat Strategies: These are the boss type enemies of this area. They are quick
and tough with the ability to block your attacks. They fight in a rather brute
force style and can power through your block and use their shield to block any
return attacks. Once you bust their shield they are a bit easier to handle but
until then they are a handful. As a note, if you stay out of melee range with
them they will cast a spell where the ground shoots up in a path at you. These
odd rock formations will come out and pierce you if you don't dodge out of the
way quickly.
Notes: Cannot be thrown.

-----------------------------------


===============
Chapter Five
===============
-----------------------------------
Suggested Weapon Style: Dual Wield
-----------------------------------
Name: Lion
Description: Essentially these things look like your run of the mill male and
female lions although some have the look of mountain lions.
Combat Strategies: Do not let your guard down while fighting these guys. They
have a move that they do where they lean up and hit you once... and then hit
you three more times in rapid succession. This does a heck of a lot of damage
to you so block and wait for them to stop attacking and counterattack. If youre
feeling very patient simply wait for them to turn away and beat on them. The
Immolation attack works wonders here (one handed with a torch in the other and
press light attack four times), setting them on fire and killing them easily.
Notes: Cannot be thrown.

-----------------------------------

Name: Tribal Hunter
Description: These guys look like the wild natives that they are. They wear
war paints and carry bows. They will use melee weapons when you get into melee.
Combat Strategies: I hate fighting these guys. They have some incredible range
on their bows and they do a good amount of damage. In melee they do even more
damage so you must close into melee quickly and then make sure that you are
ready for a melee fight. These aren't the regular archers so don't expect to
just run up and kill them. They fight similar to the Tribal Warriors so be
ready for a tussle.
Notes: Cannot be thrown.

-----------------------------------

Name: Tribal Warrior
Description: These guys look like the wild natives that they are. They wear
war paints and carry two handed staves. While they are powerful they are also
the common enemies you will fight.
Combat Strategies: This is the beginning of the enemies who get incredibly hard
to parry. They move so fast and do so much damage that it can be prohibitive to
actually parry and kill them. The best thing to do is to attack agressively
with your block breaker combos. In a pinch whiff them with a flaming torch to
set them on fire and make them easier. Watch out when you stay too close to
them since they can do a ground pound attack that staggers you.
Notes: N/A

-----------------------------------

Name: Tribal Shaman
Description: These guys look like the wild natives that they are. They wear
giant tribal masks and carry a sword and shield. 
Combat Strategies: These are the boss type enemies of this area. They are quick
and tough with the ability to block your attacks. They fight in a rather brute
force style and can power through your block and use their shield to block any
return attacks. Once you bust their shield they are a bit easier to handle but
until then they are a handful. As a note, if you stay out of melee range with
them they will cast a spell where the ground shoots up in a path at you. These
odd rock formations will come out and pierce you if you don't dodge out of the
way quickly.
Notes: Cannot be thrown.

-----------------------------------

Name: Yeti
Description: A large gorilla-like beast that stands several hands taller than
even the might Conan. They are essentially beast men that try to pound you into
the ground with their club-like fists. Their fur is black with red matted fur
all over his body, likely from previous victims.
Combat Strategies: There are three major attacks to keep watch for. The first
is a basic punch attack, this will wallop the heck out of you but is easily
dodged. He has a ground pound attack that is easily dodged by jumping away from
him. The last is done in response to you attacking him; He will start pounding
on his chest and waving his arms about wildly. Any attacks launched on him will
bring you within range of his fists, getting you punched in the face for some
pretty severe damage. The best way to go about this is to wait for him to stop
attacking and hit him with a few strong attacks. If you have some objects that
can be thrown, pick them up and hurl them at him while he is banging on his
chest to weaken him a bit.
Notes: N/A

-----------------------------------

Name: Yeti Thrower
Description: A large gorilla-like beast that stands several hands taller than
even the might Conan. They are essentially beast men that try to pound you into
the ground with their club-like fists. Unlike the regular Yetis the Throwers
have dirty white fur, giving them an aged look.
Combat Strategies: While these Yeti have roughly the same attacks as the normal
ones they seem to avoid melee if they can. When you try getting in their face
they will retreat away from you with a spin maneuver and try to keep you far
away from them. This is due to the fact that they can pull rocks from the floor
and hurl them at you. There is no limit to how often they can do this nor how
long they have to wait between doing it. If you stay away from them they will
keep flinging rocks at you so use the dodge maneuver to avoid getting hit by
these rocks (obviously they cannot be blocked).
Notes: Cannot be thrown.

-----------------------------------


===============
Chapter Six
===============
-----------------------------------
Suggested Weapon Style: Two Handed
-----------------------------------
Name: Lion
Description: Essentially these things look like your run of the mill male and
female lions although some have the look of mountain lions.
Combat Strategies: Do not let your guard down while fighting these guys. They
have a move that they do where they lean up and hit you once... and then hit
you three more times in rapid succession. This does a heck of a lot of damage
to you so block and wait for them to stop attacking and counterattack. If youre
feeling very patient simply wait for them to turn away and beat on them. The
Immolation attack works wonders here (one handed with a torch in the other and
press light attack four times), setting them on fire and killing them easily.
Notes: Cannot be thrown.

-----------------------------------

Name: Stygian Archer
Description: Dressed in light armor and carrying a bow they are the ranged
warriors of the Stygian army.
Combat Strategies: There is little difference between these archers and the
pirate archers from the first act. The only real difference is the fact that
these guys fire flaming arrows that do significantly more damage. Make sure to
roll away from their arrows and just get in their face and take them out. One
good throw attack into the water gets rid of them.
Notes: N/A

-----------------------------------

Name: Stygian Warrior
Description: The blue armored up warriors carry a sword and shield. Their sword
is quite powerful and his shield is incredibly hard to break through.
Combat Strategies: These guys are really tough to handle. Not only do they do
a lot of damage but their block is incredibly hard to break through. Rather
than trying to bust their shields try to use block breaker attacks to get some
attacks through to them. Try to be agressive but nimble because they have two
attacks that are a serious problem. The first is a running slash that utterly
knocks you senseless and breaks your block. If your are surrounded by enemies
then it is very likely that you will get seriously injured if hit by this one
attack. More annoying is the green dust that they shoot off their shield at a
short distance. If you get hit by it your directional buttons will be entirely
reversed for a few moments and your other buttons will work randomly. So while
you might try to block you may find yourself jumping. It is really frustrating
Notes: You cannot throw these guys or take their shields away so be careful.

-----------------------------------

Name: Stygian Warlords
Description: Tall, broad and immensely powerful these guys walk like they are
king of the world. They might as well be. They also carry huge swords with 
them as well as an odd flask on their side.
Combat Strategies: You have to be immensely careful when you are fighting these
guys. These guys are a good reason to carry a two handed sword. They will try
to pull off a four hit combo consisting of two rapid attacks and a block break
knockdown attack and finishing it off with a blast of fire. You can tell that
he is going to use the blast of fire because he drinks... something down and
then his whole body ignites and he spews a stream of flame from his mouth at
you. You cannot block this and it does insane damage so move out of the way as
fast as possible. I heavily suggest getting behind them while they spit the
flames and strike them a few times before backing up. You can also throw any
spare weapons at them while they are doing the combo so long as you have ample
space between you and him. Be very careful and take your time.
Notes: Cannot be thrown.

-----------------------------------


===============
Chapter Seven
===============
-----------------------------------
Suggested Weapon Style: Dual Wield
-----------------------------------
Name: Stygian Archer
Description: Dressed in light armor and carrying a bow they are the ranged
warriors of the Stygian army.
Combat Strategies: There is little difference between these archers and the
pirate archers from the first act. The only real difference is the fact that
these guys fire flaming arrows that do significantly more damage. Make sure to
roll away from their arrows and just get in their face and take them out. One
good throw attack into the water gets rid of them.
Notes: N/A

-----------------------------------

Name: Stygian Warrior
Description: The blue armored up warriors carry a sword and shield. Their sword
is quite powerful and his shield is incredibly hard to break through.
Combat Strategies: These guys are really tough to handle. Not only do they do
a lot of damage but their block is incredibly hard to break through. Rather
than trying to bust their shields try to use block breaker attacks to get some
attacks through to them. Try to be agressive but nimble because they have two
attacks that are a serious problem. The first is a running slash that utterly
knocks you senseless and breaks your block. If your are surrounded by enemies
then it is very likely that you will get seriously injured if hit by this one
attack. More annoying is the green dust that they shoot off their shield at a
short distance. If you get hit by it your directional buttons will be entirely
reversed for a few moments and your other buttons will work randomly. So while
you might try to block you may find yourself jumping. It is really frustrating
Notes: You cannot throw these guys or take their shields away so be careful.

-----------------------------------

Name: Stygian Warlords
Description: Tall, broad and immensely powerful these guys walk like they are
king of the world. They might as well be. They also carry huge swords with 
them as well as an odd flask on their side.
Combat Strategies: You have to be immensely careful when you are fighting these
guys. These guys are a good reason to carry a two handed sword. They will try
to pull off a four hit combo consisting of two rapid attacks and a block break
knockdown attack and finishing it off with a blast of fire. You can tell that
he is going to use the blast of fire because he drinks... something down and
then his whole body ignites and he spews a stream of flame from his mouth at
you. You cannot block this and it does insane damage so move out of the way as
fast as possible. I heavily suggest getting behind them while they spit the
flames and strike them a few times before backing up. You can also throw any
spare weapons at them while they are doing the combo so long as you have ample
space between you and him. Be very careful and take your time.
Notes: Cannot be thrown.

-----------------------------------

Name: Winged Serpents
Description: These flying purple and black serpents are rather dangerous. When
their eyes glow red you are in danger.
Combat Strategies: Using an obnoxious four hit combo these guys peck at your
health bar, doing little damage. If you simply keep two weapons at the ready
and attack them after they come at you they will die soon enough. These guys
are barely worth the effort to actually kill them.
Notes: No but if you wait for them to try and spit... stuff at you a button
prompt will appear. One press of the button will kill them now.

-----------------------------------

Name: Ressurected Stygians
Description: These reanimated corpses look like regular Stygians except they 
walk with an unnatural gait and they carry no weapons.
Combat Strategies: The combos that these guys can pull off border on insane. I
loathe these little SoB's. Using their bare hands they will pull off some harsh
combos that don't do too much damage per hit. However the size of the combos
that they will pull off are rather immense. Plus, when you are being hit by one
of them the others will continue to hit you and Chimera herself might hit you
with her spells. All this added together can kill you off in one go and it is
quite aggravating. They die easily enough to direct attacks so hit and move.
Notes: No, they will counter and do damage to you.

-----------------------------------


===============
Chapter Eight
===============
-----------------------------------
Suggested Weapon Style: Two Handed
-----------------------------------
Name: Lion
Description: Essentially these things look like your run of the mill male and
female lions although some have the look of mountain lions.
Combat Strategies: Do not let your guard down while fighting these guys. They
have a move that they do where they lean up and hit you once... and then hit
you three more times in rapid succession. This does a heck of a lot of damage
to you so block and wait for them to stop attacking and counterattack. If youre
feeling very patient simply wait for them to turn away and beat on them. The
Immolation attack works wonders here (one handed with a torch in the other and
press light attack four times), setting them on fire and killing them easily.
Notes: Cannot be thrown.

-----------------------------------

Name: Winged Serpents
Description: These flying purple and black serpents are rather dangerous. When
their eyes glow red you are in danger.
Combat Strategies: Using an obnoxious four hit combo these guys peck at your
health bar, doing little damage. If you simply keep two weapons at the ready
and attack them after they come at you they will die soon enough. These guys
are barely worth the effort to actually kill them.
Notes: No but if you wait for them to try and spit... stuff at you a button
prompt will appear. One press of the button will kill them now.

-----------------------------------

Name: Argosian Archer
Description: Wearing blue and white armor these guys stand out quite easily
even before you note their bows.
Combat Strategies: These guys are exactly the same as the other archers that
you have fought. They fire regular arrows, flaming arrows and explosive arrows.
Roll to avoid the arrows since they seem to fire explosive arrows fairly often
and these things will stick in your shield and blow up. However if you fling
the shield you can really damage an enemy. Simply roll to dodge, tear them
apart in melee and get rid of them. If you want, fling em around, it makes no
difference how you get r.
Notes: None.

-----------------------------------

Name: Argosian Warrior
Description: These guys wear the gold and white armor of Argos. These guys
carry around one handed swords and move rapidly.
Combat Strategies: The combos that these guys can pull off are staggering in
speed and it leaves little room to counterattack or parry. The best thing to do
is wait until they finish attacking and counterattack. If you really want to
parry them wait for them to do their block breaker attack. When their sword
glows they will try to do this move and they are easily parried during this so
if you want to parry them, now is the time.
Notes: Can only be thrown when stunned.

-----------------------------------

Name: Argosian Elites
Description: These guys look like more armored versions of the regular Argosian
warriors with one big difference; their huge shield.
Combat Strategies: These are the single hardest, non-boss, enemies you will
fight in this game. Period. They are incredibly fast, do lots of damage with
each hit, are super hard to parry and they have spiked shields. The shield is
the biggest problem here due to the fact that they are rather quick to block
with it. When they are using it to block they are able to have spikes emerge
from the shield making you hurt yourself whenever you attack them. They have
three attacks of note: First is that they throw the shield at you and then it
returns to them. Don't even try to block this, ust roll away. Second is a block
breaker where they charge you with their shield and can even turn a bit to help
chase you around. Lastly they have a pretty wicked sword combo where they use
their shield to cause a block breaker as a final attack. The best way to handle
them is to wait for them to charge, or throw their shield, and then hit them
with the four hit strong attack combo with the two handed sword. It kills them
about as fast as you can hope for. Otherwise use the Stone Prison spell and
break them to pieces.
Notes: Don't even try to throw them, even when stunned.

-----------------------------------

Name: Argosian Warlord
Description: These guys look like regular Argosian warriors except they have a
whip in hand and a rather large weapon.
Combat Strategies: These guys are huge and have a whip as a backup weapon but
they aren't that imposing considering the fact that you've been handling those
damnable Argosian Elites. Their whip can fling you if they hit you with it so
just roll when you see it coming. Otherwise you can fight them like any other
leader type enemy. After the Argosian Elites and Stygian Warlords these guys
are simple pushovers.
Notes: Cannot be thrown.

-----------------------------------


===============
Chapter Nine
===============
-----------------------------------
Suggested Weapon Style: Dual Wield
-----------------------------------
Name: Tar Warriors
Description: These guys look like the regular crewmen but covered head to toe
in vile black sludge.
Combat Strategies: If you remember the reanimated warriors from the Chimera
fight then these guys are basically the same. They are fast, do little damage
and they can combo the heck out of you. While fighting them try to keep the
mast between you and the squid so that you don't get combo juggled by both the
warriors and squid. Use any combo or grapple move to kill them quickly just be
on your toes to need to block their attacks.
Notes: Yes.

-----------------------------------


===============
Chapter Ten
===============
-----------------------------------
Suggested Weapon Style: Two Handed
-----------------------------------
Name: Lion
Description: Essentially these things look like your run of the mill male and
female lions although some have the look of mountain lions.
Combat Strategies: Do not let your guard down while fighting these guys. They
have a move that they do where they lean up and hit you once... and then hit
you three more times in rapid succession. This does a heck of a lot of damage
to you so block and wait for them to stop attacking and counterattack. If youre
feeling very patient simply wait for them to turn away and beat on them. The
Immolation attack works wonders here (one handed with a torch in the other and
press light attack four times), setting them on fire and killing them easily.
Notes: Cannot be thrown.

-----------------------------------

Name: Winged Serpents
Description: These flying purple and black serpents are rather dangerous. When
their eyes glow red you are in danger.
Combat Strategies: Using an obnoxious four hit combo these guys peck at your
health bar, doing little damage. If you simply keep two weapons at the ready
and attack them after they come at you they will die soon enough. These guys
are barely worth the effort to actually kill them.
Notes: No but if you wait for them to try and spit... stuff at you a button
prompt will appear. One press of the button will kill them now.

-----------------------------------

Name: Argosian Archer
Description: Wearing blue and white armor these guys stand out quite easily
even before you note their bows.
Combat Strategies: These guys are exactly the same as the other archers that
you have fought. They fire regular arrows, flaming arrows and explosive arrows.
Roll to avoid the arrows since they seem to fire explosive arrows fairly often
and these things will stick in your shield and blow up. However if you fling
the shield you can really damage an enemy. Simply roll to dodge, tear them
apart in melee and get rid of them. If you want, fling em around, it makes no
difference how you get r.
Notes: None.

-----------------------------------

Name: Argosian Warrior
Description: These guys wear the gold and white armor of Argos. These guys
carry around one handed swords and move rapidly.
Combat Strategies: The combos that these guys can pull off are staggering in
speed and it leaves little room to counterattack or parry. The best thing to do
is wait until they finish attacking and counterattack. If you really want to
parry them wait for them to do their block breaker attack. When their sword
glows they will try to do this move and they are easily parried during this so
if you want to parry them, now is the time.
Notes: Can only be thrown when stunned.

-----------------------------------

Name: Argosian Elites
Description: These guys look like more armored versions of the regular Argosian
warriors with one big difference; their huge shield.
Combat Strategies: These are the single hardest, non-boss, enemies you will
fight in this game. Period. They are incredibly fast, do lots of damage with
each hit, are super hard to parry and they have spiked shields. The shield is
the biggest problem here due to the fact that they are rather quick to block
with it. When they are using it to block they are able to have spikes emerge
from the shield making you hurt yourself whenever you attack them. They have
three attacks of note: First is that they throw the shield at you and then it
returns to them. Don't even try to block this, ust roll away. Second is a block
breaker where they charge you with their shield and can even turn a bit to help
chase you around. Lastly they have a pretty wicked sword combo where they use
their shield to cause a block breaker as a final attack. The best way to handle
them is to wait for them to charge, or throw their shield, and then hit them
with the four hit strong attack combo with the two handed sword. It kills them
about as fast as you can hope for. Otherwise use the Stone Prison spell and
break them to pieces.
Notes: Don't even try to throw them, even when stunned.

-----------------------------------

Name: Argosian Warlord
Description: These guys look like regular Argosian warriors except they have a
whip in hand and a rather large weapon.
Combat Strategies: These guys are huge and have a whip as a backup weapon but
they aren't that imposing considering the fact that you've been handling those
damnable Argosian Elites. Their whip can fling you if they hit you with it so
just roll when you see it coming. Otherwise you can fight them like any other
leader type enemy. After the Argosian Elites and Stygian Warlords these guys
are simple pushovers.
Notes: Cannot be thrown.

-----------------------------------


===============
Chapter Eleven
===============
-----------------------------------
Suggested Weapon Style: Two Handed
-----------------------------------

Name: Yeti
Description: A large gorilla-like beast that stands several hands taller than
even the might Conan. They are essentially beast men that try to pound you into
the ground with their club-like fists. Their fur is black with red matted fur
all over his body, likely from previous victims.
Combat Strategies: There are three major attacks to keep watch for. The first
is a basic punch attack, this will wallop the heck out of you but is easily
dodged. He has a ground pound attack that is easily dodged by jumping away from
him. The last is done in response to you attacking him; He will start pounding
on his chest and waving his arms about wildly. Any attacks launched on him will
bring you within range of his fists, getting you punched in the face for some
pretty severe damage. The best way to go about this is to wait for him to stop
attacking and hit him with a few strong attacks. If you have some objects that
can be thrown, pick them up and hurl them at him while he is banging on his
chest to weaken him a bit.
Notes: N/A

-----------------------------------

Name: Yeti Thrower
Description: A large gorilla-like beast that stands several hands taller than
even the might Conan. They are essentially beast men that try to pound you into
the ground with their club-like fists. Unlike the regular Yetis the Throwers
have dirty white fur, giving them an aged look.
Combat Strategies: While these Yeti have roughly the same attacks as the normal
ones they seem to avoid melee if they can. When you try getting in their face
they will retreat away from you with a spin maneuver and try to keep you far
away from them. This is due to the fact that they can pull rocks from the floor
and hurl them at you. There is no limit to how often they can do this nor how
long they have to wait between doing it. If you stay away from them they will
keep flinging rocks at you so use the dodge maneuver to avoid getting hit by
these rocks (obviously they cannot be blocked).
Notes: Cannot be thrown.

-----------------------------------

Name: Winged Serpents
Description: These flying purple and black serpents are rather dangerous. When
their eyes glow red you are in danger.
Combat Strategies: Using an obnoxious four hit combo these guys peck at your
health bar, doing little damage. If you simply keep two weapons at the ready
and attack them after they come at you they will die soon enough. These guys
are barely worth the effort to actually kill them.
Notes: No but if you wait for them to try and spit... stuff at you a button
prompt will appear. One press of the button will kill them now.

-----------------------------------

Name: Underdweller Warrior
Description: Although they might look like the Tribal warriors from the earlier
stages they are considerably stronger. In addition they wield two swords rather
than just one.
Combat Strategies: If you aren't careful then these guys will cut you to little
ribbons really fast. They will note hesitate to close in close on you and start
comboing you over and over. They also have a move where they spin with both of
their swords and cut the hell out of you. It is imperative that you block these
attacks or your health will be cut down rather quickly. If more than one of
them catch you with this at the same time you will be dead before you know it.
Wait for them to finish spinning and try to stun them and knock them down. Once
they are down, run them through to get rid of them with ease.
Notes: Cannot be thrown unless stunned.

-----------------------------------

Name: Underdweller Spearmen
Description: Although they might look like the Tribal warriors from the earlier
stages they are considerably stronger. In addition they wield a giant pike that
they wield with incredible skill.
Combat Strategies: Yeah... these guys are a serious problem. Keep your distance
and try to learn their moves and combos before you really try to fight them. If
you aren't careful then you will be pummeled by their spinning staff attacks.
Try to keep your distance until they have finished a combo and then take them
to town with a two handed weapon.
Notes: Cannot be thrown unless stunned.

-----------------------------------


===============
Chapter Twelve
===============
-----------------------------------
Suggested Weapon Style: Two handed
-----------------------------------
Name: Blue Sentry
Description: A floating suit of armor that has been animated by blue magical
energies, these nuisances wield two axes to great effect.
Combat Strategies: You will have to play defensive with these guys. Their basic
attack consists of a super long combo attack. They will attack you and then
start doing this obnoxious spin attack with both weapons. The pain here is that
it will look like they stopped for a moment and then do the move three more
times. Don't stop blocking until they are fully stopped and then hit them with
a block breaker, their major weakness is their weak block.
Notes: Cannot be thrown. If you can parry their initial strike they will fall
to pieces and you will get a parry death bonus. This is quite hard to time.

-----------------------------------

Name: Purple Sentry
Description: A floating suit of armor that has been animated by purple magical
energies, these deadly foes wield a sword and shield.
Combat Strategies: These guys are obnoxious to fight. They are probably one of
the best defensive enemies you can come across due to that blasted shield of
theirs. They will block and block and block until you finally break that damn
shield of theirs. Go with a one handed or two handed weapon and keep up the
assault until you shatter their shields. Once that is done they will die fairly
easily to any attacks.
Notes: Cannot be thrown. If you can parry their initial strike they will fall
to pieces and you will get a parry death bonus. This is quite hard to time.

-----------------------------------

Name: Orange Sentry
Description: A floating suit of armor that has been animated by orange magical
energies, these dangerous enemies wield a two-handed sword in combat.
Combat Strategies: While not as dangerous as the other two types of sentry they
can still be dangerous as they swing their sword with a fair bit of speed. The
major problem is that you can see their attacks coming from a mile away and set
yourself up to parry them or block and return fire. Don't ignore them though,
they can fire off energy blasts at you that do a fair chunk of damage so always
be mindful of that.
Notes: Cannot be thrown. If you can parry their initial strike they will fall
to pieces and you will get a parry death bonus. This is quite hard to time.

-----------------------------------

Name: Giant Statue
Description: Its a gigantic statue with a helmet on that weilds two two handed
swords with quite a bit of ease.
Combat Strategies: These guys have two wicked combos that you need to be very
aware of. The first is hard to see coming until you have some experience with
them. They do two quick backhand strikes with one sword, two strong strikes
with the other sword that can break your block and then a final quick strike.
Don't try to block this, roll away and keep your distance. Counterattack after
it has ended to do some damage. Their second combo is a bit of pain though.
They will attempt to swing their swords at you rather slow and then do a ground
attack that sends out shockwaves. If you aren't far away from them simply jump
up to avoid this and return fire. When they have taken enough damage they will
get a prompt over their head, hit it to instant kill them and get a bucket load
of runes from them.
Notes: Cannot be thrown.

-----------------------------------


===============
Chapter Thirteen
===============
-----------------------------------
Suggested Weapon Style: Dual Wield
-----------------------------------
Name: Tar Warriors
Description: These guys look like the regular crewmen but covered head to toe
in vile black sludge.
Combat Strategies: If you remember the reanimated warriors from the Chimera
fight then these guys are basically the same. They are fast, do little damage
and they can combo the heck out of you. While fighting them try to keep the
mast between you and the squid so that you don't get combo juggled by both the
warriors and squid. Use any combo or grapple move to kill them quickly just be
on your toes to need to block their attacks.
Notes: Yes.

-----------------------------------



=========================================================
8. About the Author
=========================================================
My name is Daniel Acaba, I live in New London, Connecticut and I am 24 years 
old. Im a huge video game fan, although I dont have the time to play as much 
anymore. I love writing reviews, but Im going to start trying to do more FAQs
as well.

So far Ive written the following FAQs: 

Genji: Days of the Blade - PS3
Untold Legends: Dark Kingdom - PS3
Bloodrayne 2 Boss FAQ - Xbox
Sims 2 Career FAQ - PC
TES IV: Oblivion - PS3
Resistance: Fall of Man - PS3
Final Fantasy VII: Dirge of Cerberus Boss FAQ - PS2
Dungeon Siege: Throne of Agony - PSP
Brave Story New Traveler - PSP
Super Star Soldier - Wii
Ninja Gaiden Sigma - PS3
Lair - PS3
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - PS2
Dawn of Mana - PS2
Two Worlds - XBox 360
Conan - PS3

I am currently working on:
Shin Megami Tensei: Persona 3 - PS2
Enemy Territory: Quake Wars - PC
Shin Megami Tensei (Aeon Genesis Translation) - SNES