========================================================= Conan Walkthrough ========================================================= This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ------------------------------------------------------------------------------- Written by: Daniel Acaba GameFAQS ID: Misfit119 Contact me at: eternalmisery718@yahoo.com System: PlayStation 3 Version 1.0 - 11/29/2007 This FAQ Copyright 2007 Daniel Acaba ------------------------------------------------------------------------------- List of Sites that may host this FAQ: www.ign.com www.gamefaqs.com www.gamerstemple.com www.cheatcc.com www.gamesradar.com / www.cheatplanet.com ========================================================= Index ========================================================= 1 - Update History 2 - About This FAQ 3 - Controls 4 - Weapons 5 - Magics 6 - Walkthrough 7 - Enemies 8 - About the Author ========================================================= 1. Update History ========================================================= V.1.0 - 11/29 /2007 - FAQ Completed. ========================================================= 2. About This FAQ ========================================================= Conan is a simple enough action game in the vein of God of War. The major differences between the two is that Conan relies a bit more on great timing due to its parry based combat system. Simply button mashing will get you your butt handed to you on a silver platter during most of the game, especially the later levels where they are filled with enemies just as skilled in combat as you. ******************** Conan Introduction ******************** "... An age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars." This is Hyboria. It is a savage land, where only the strong survive. It is the land of Conan - a barbarian who makes his way with wit and steel alone. Conan's thirst for adventure and gold leads him to Balmoria, an island lost to the western seas. There, he finds, not riches, but the dark wizard Graven - a man destroyed by his own desire, a man who would consume Hyboria to feed his own lust for power. His weapon is the Black Death, a plague that steals mens souls. Graven's dark magic is so powerful he has harnassed nature itself to do his bidding. There is one who would defy Graven - the female warrior A'Kanna. The dark wizard has destroyed her homeland and killed her people. She will not stop until he is destroyed. But she cannot wield the weapon that will stop Graven. Only Conan has that strength. This is a power, and responsibility, that Cronan neither seeks nor desires. But te moment is his. Together, Conan and A'Kanna unfurl their sails for distant shores. * To Parad Isle, where dragons from the desert rise up against them; * To the dark jungles of Kush, where brutes drag helpless maidens to their deaths and ancient demons are worshipped with human sacrifice. * To the burning wastes of Stygia, where Conan must pit his blade against the Stygian fleet and a sorceress queen; and, * To Argos, where the Black Death has taken hold and brother fights brother in a bloody civil war. Conan fights his way across sea and land, pitting his strength against sand dragons, elephant demons, warriors and wizards and all manner of unnatural beasts. His journey draws him ever closer to the dark wizard Graven, whose lust for power threatens to consume Hyboria, and curse its people with eternal darkness. They will fight for the future. They will fight to the death. ========================================================= 3. Controls ========================================================= XBox 360 ========== Left Analog - Move Conan, Navigate Menus Right Analog - Execute Dodge Directional Pad - Change Selected Magic Spell Blue X Button - Fast Attack Yellow Y Button - Strong Attack Green A Button - Jump Red B Button - Grab Left Bumper - Use Selected Magic Left Trigger - Block Right Bumper - Pick up item/weapon, Pick up Object Right Trigger - Throw weapon/object Back Button - Open combat abilities menu Start Button - Open pause menu ========== PlayStation 3 ========== Left Analog - Move Conan, Navigate Menus Right Analog - Execute Dodge Directional Pad - Change Selected Magic Spell Square Button - Fast Attack Triangle Button - Strong Attack X (Cross) Button - Jump Circle Button - Grab L2 - Use Selected Magic L1 - Block R2 - Pick up item/weapon, Pick up Object R1 - Throw weapon/object Select Button - Open combat abilities menu Start Button - Open pause menu ========================================================= 4. Weapons ========================================================= Weapons in Conan fall into one of two classifications: * Single handed weapons * Two handed weapons All weapons can be thrown, which means that you should always carry an extra weapon, even if using the one handed style. Pick up two swords from the floor and then throw one. This gives you the option of having a weapon that you can throw should the situation come up. There are a total of three different combat styles to choose from while playing Conan. Each has its own strengths and weaknesses. 1)Single One Handed Weapon: This is the middle ground of combat options, where speed and raw power are balanced out. There aren't as many power attacks to be had here as there are if using a two handed weapon but you swing much quicker. Probably the biggest advantage to this fighting style is the ability to leave Conans free hand open to other uses. If you wish you can carry a torch or shield* in your free hand and there are a few combos that you can learn that let you rip a weapon from an enemies hand and then use it on them. You will always find yourself defaulting to this style when a new stage starts so you may want to get used to it. There are some variations on the single handed style that crop up if you have a shield or torch in hand. When you have a shield in hand you will have access to more block breaker types of moves and your combos will be a bit stronger since Conan is hitting them with a metal (or wood) shield. When using a torch you gain attacks that let you set the enemy on fire which does some wicked damage to them and is usually an instant kill. * This is a bigger advantage than it seems since you cannot block arrows at all in this game unless you have a shield. You must dodge otherwise. * I found this style to be the most versatile and all of the combos to have good use. The only one that saw more use than normal was the light, light, strong combo with the shield. This one really puts the hurt on the enemies. ------------------------------------------------------------------------------- 2)Dual Wielding: This combat style excels in repeated, weak, strikes. It can be used to keep a group of enemies at bay, pick apart enemies with rapid strikes or, in a pinch, it gives you extra swords to throw (two if you are smart). The instruction manual states that this isn't good for bigger enemies and this is somewhat true. It is near useless if the enemy has a good block, the combos you can pull off with the two swords do nice damage when added up but are too weak to break through a block. You will need to fling one of your swords and then take out that enemy. The biggest advantage I found to this style is that the combos are easy to do and are excellent at crowd control. The square, triangle/ X,Y combo will serve you well since it knocks all enemies in a raidus in front of you to the ground and does nice damage. Learn it quickly. * You will likely find this style useful against large groups of enemies due to the ability to attack an enemy, fling your sword at another, pick up their weapon and go right back to it. * The best combos for this style are the light, strong combo where he knocks all enemies for a loop and the repeated strong attack combo. Between these two combos you should be able to handle most enemies. ------------------------------------------------------------------------------- 3)Two Handed Weapon: As you probably guessed this fighting style excels at slow but powerful strikes. You may find it hard to use at first due to just how fast the enemies can be at times but once you learn how to use the reach to your advantage and you get a few good combos this becomes a powerful style. You will always have to be careful that you don't let yourself get surrounded by fast enemies since they will stop you from being able to do anything. You must try to keep all your enemies to one side of you unless you plan on using parries to thin them out (not a bad idea) or you will be pecked to death by them. Also, if you enjoy throwing weapons these ones do an incredible amount of damage. Conan throws these like a harpoon and it will one shot kill weaker enemies. Very good for taking out archers. * This is my preferred style due to the havoc you can wreak on enemies with it. * The best combos for two handed style are the light, light, strong move where he runs the enemy through and the four strong attacks combo. These three will help you cut through the enemies. ------------------------------------------------------------------------------- In addition to these three styles Conan has his physical attacks and the very environment itself. Physical attacks consist of when you hit the grapple button and range from a punch in the face to a piledriver. Most grapple attacks are instant kills to weak enemies but stronger enemies will not even let you grab a hold of them so they are limited in usefulness. However if you can stun the enemies and then grab them with circle do not press anything. Conan will throw the enemy in whatever direction you press on the left analog stick. This is quite useful for flinging enemies off ledges or onto spikes. Using the environment is probably one of the most advantageous methods at your disposal. While you can throw weapons they don't do as much damage, and are not as satisfying, as a huge rock to someones face. The only weapon that compares are two handed weapons but you won't find two handed weapons littering stages just waiting to be thrown like you will with crates and vases. It's great fun to hit an enemy in the face with a crate and then perform an execution move on them while they are down. It can make a hard enemy really easy. Something to keep in mind at all times is that even though there are a number of different weapons in the game all the differences are purely cosmetic. A cool looking axe does the same damage as a small sword which does the same damage as that curved khopesh looking sword. Also none of the properties that a weapon displays in enemy hands are available to you. So the spiked shields and the green blasts used by the stygian pikeman are just normal equipment in your hands. It's pretty lame. For the beginning portion of the game you should pick a fighting style that you prefer and use that to the exclusion of all others when possible. Try to learn the combos that consist of light and then strong attacks since these are the faster combos. Once you have a few of these, start branching into other styles of fighting. You can ignore the physical stuff since they are never really all that useful and the throw is a freebie. I heavily suggest that you make sure to be proficient in single weapon style along with one of the other two fighting styles. You will often find yourself forced into single weapon style and you do not want to be left unskilled in this style. Investing in the shield abilities is a smarter thing yet since a shield can be helpful at times. * A small note about torches. If you are fighting enemies that do not block go ahead and throw a torch at them. It destroys the torch but it sets them on fire and it is pretty much a one hit kill. Plus its a hoot to watch. ========================================================= 5. Magic ========================================================= Conan has four magics at his disposal and one other magical abilitiy that isn't really a spell. None of these are particularly useful although one of the spells can make your life a bit easier. They are listed in order of acquisition below: Song of Death: This is represented by a second bar that appears underneath your health bar. As you strike the enemies and kill them off this bar will slowly fill with yellow. Should you get hurt or go too long without striking an enemy then you will find your bar emptying itself. If you manage to get the bar full of energy then you will enter Song of Death mode. In this mode all of your attacks do increased damage, it is easier to break enemy blocks and Conan even seems to strike a bit faster. While this sounds nice don't expect to see it happen all that often. To get this to happen you really have to button mash but the game doesn't allow that to happen all that often. The only time I have seen this happen all that often is when I was being highly reckless with two swords and attacking waves of enemies. Verdict: 2/5, Don't rely on it but it's useful enough when it happens. ------------------------------------------------------------------------------- Stone Prison: With a simple wave of his sword Conan sends out a small wave of rippling force. Any enemy caught in this wave gets turned to stone. While they are petrified you can shatter them by simply hitting them repeatedly. This is a fairly useful spell and it only takes a little bit of magic meaning that by late game you can cast it a good three or four times with little difficulty. As such it sees more helpful use late in the game but it can make getting rid of annoying block heavy enemies quite a bit easier. The guys with the spiked shields got this quite often from me. Verdict: 5/5, It takes time to really appreciate this but it comes in handy. ------------------------------------------------------------------------------- Rain of Fire: With a wave of his blade Conan causes fireballs to rain down from the heavens. All around Conan will be devastated by these attacks but all is not roses with this attack. First off it doesn't have the biggest radius. The fireballs look like they hit more area than they really do. Secondly you must stay in the eye of this storm or you too can be hurt by it. A weak enemy can hit you with a sword strike and knock you into your own flames. The only saving grace to this attack is that it is the only spell that really affects the boss enemies in this game. If you wish to use it like that cast the spell and then roll the heck away from it. The boss will take some damage and you will take only some minor damage from it. Other than that... blah. You are better off casting Stone Prison twice for the same magic cost. Verdict: 1/5, I never found any worthwhile use for this spell. ------------------------------------------------------------------------------- Raven Plague: Lifting up into the air a wave of ravens emerge from Conans body and seek out his foes. These ravens act almost identically to the Army of Hades spell from God of War. They flow into the enemies and essentially peck the crap out of them. They are good for distracting your foes and giving them something to keep them entertained while you pick them apart. However they take a lot of magic to cast and they don't do the most phenomenal damage so they are somewhat limited in how much you can use them. They are best used when surrounded by a large horde of enemies and you are low on health. They distract the enemy just enough to let you pull off a mastered combo and recover your health. Verdict: 3/5, They can be useful at times but they cost too much magic. ------------------------------------------------------------------------------- Void: The most destructive, and magic intensive, spell available to you this spell is essentially a one hit kill. Any enemies caught anywhere near the void are pulled into it and killed immediately. Far off enemies will be pulled into it but the range is fairly limited. When surrounded by enemies this ensures a swift group kill and gives you the ability to simply move on. While very, very good the spell is hampered by its ungodly casting cost. It takes around four full bars to get this spell off and that means casting it cuts you off from using any of your other spells. This is especially bad since enemies killed via Void do not drop any runes for you. Verdict: 4/5, A good spell but use with caution. ------------------------------------------------------------------------------- ========================================================= 6. Walkthrough ========================================================= General Tips =============== - As soon as possible you should master all of the combo moves. Early in the game they are rather simple to do to the enemies who are quite easy to parry and auto-kill them. By the time you get to late game you may find yourself having some problems with the counterattacks and getting hit every so often when you could swear that the parry was going to work. The bonuses you get from having it maxed out will help mitigate this. - On that same note try to max out the combo moves you plan on using most of the time. These should include the repeated light combos, repeated heavy combos and the light, strong combos. All of the others are of minimal use but these will likely see the most usage and as such you should try to get the bonus runes from them as soon as possible. You do need to kill the enemies with the attack to get the extra runes but that shouldn't be too big a problem most of the time, especially later in the game. - Since the magic and weapon systems are so free form I will very rarely give you any suggestions on how to fight the enemies. I will give basic strategies and some suggestions but the rest is up to you. - To gain more red runes make sure to find all of the maidens you can and as many of the glowing treasure chests that you can find. You will be able to increase your weapon skills rapidly if you get these. These women are so tacky and tastelessly done, they are not sexy but they help you out so hunt them down for the runes. Just ignore their bad porno lines and you will be fine. - Keep your eyes out for Rune Triumvirates. You must hit all three in any order within a short period of time. Stopping to do anything else will cause it to end so make sure to move rapidly and use all three of them. =============== ==================== Prologue ==================== Once you gain control of Conan take out the Sentry that appears here, trying to warn you off the island of Balmoria. All dooom and gloom it seems but Conan is not the sort to be deterred. Look at the enemy section if you would like to know what to expect when fighting these guys. Once the first sentry is dead take out the second one that comes up. You will revisit these enemies later on and they are much harder later so take note of how they fight. Keep fighting off the enemies until they are all dead and then open the door (press the interact button and then follow the onscreen prompts). Head inside the new room and take out the sentries that possess the suits of armor lying on the floor. Head to the right and open the next door to enter another chamber. Statues will fall down on you as you move through this area so use the dodge roll to avoid taking damage and keep moving. After the prompt that explains how to pick up enemy weapons and use them some more wraiths will come out of the woodwork. Take them out and then head towards the back of the room. One of the statues that stands by the doorway will come to life and start to attack you. Be very careful when fighting him and take him out. Take out all of the wraiths that come out and the other statue before heading into the last room. Drop down the hole in the middle of the room and take out the two giant statues here to finish off this area. ==================== Chapter One ==================== The level starts with Conan, now armorless and unable to remember what happened to him on Balmoria, taking a sword out of a corpse and then the level starts. Look around on the shore for a treasure chest and open it before you head forward. Eventually Conan will come across some pirates. Take out the enemy and move forward. You will come across some more enemies so eliminate them and then open up the chest. Head to the right and take down the vines in your way. Kill the pirates here and take the right path. If you follow the path you will come across some more vines with a beach behind it that has a treasure chest waiting for you. Now head backwards and then head to the left path. Take out the vines here and rescue the lady here before you continue along the left path. Start killing off pirates until a one of the leaders steps out of a tent. Refer to my enemies section if you need tips on how to get rid of him. Use the green urn to heal up before you cut down the vines to clear a path. Pull out the scripted arrow that hits you and then take out the archer. Knock off his pirate buddies before you get to the other archers. There are shields here that you can pick up if you would like. Continue forward to get a cutscene and reach the new area. Save your game at the blue stone and then move forward. Take out the pirates here but beware. There is a leader amongst them and an archer in the distance. Get rid of them all and then use the green urn to heal up. Save your game again if you like and then search for the green urn under the scaffold, there is a treasure chest hidden nearby. Take out the three chains holding this scaffold together and then make your way to the top of it. If you didn't kill the archer with a thrown weapon before now is the time to do it. Go over to the cage and tear it open via the button prompts to save the first crewman. Now head north and drop down. Watch out for the archer here and take out the pirates here and head around the pillar, going to the left. Take out the archer who has been harassing you and the other pirates before you tear open the cage over here to rescue the second crewman. Now make your way to the right and you will have to take out a horde of pirates while on the bridge. Make your way across and head to the north. Use the lever to reach the upper level and head to the left, taking out the enemies that you come across. Once you make your way all the way to the left you will find the last crewman, rescue him. Now that you have all three of them it is time to return to A'Kanna. Luckily for you a pirate will bring a new elevator up to your level to come after you. Simply kill him and ride this elevator to the bottom. To finish off this level you will have to kill three of the pirate leaders. To take them out it is suggested that you use a hit and run pattern: attack one after he finishes a combo, hit him a few times and then roll away. If you are careful about this they should die without much difficulty. Should you start to take too much damage simply retreat and start breaking jugs to find health and there is a green urn on the southeast portion of the area where the three pirates are. There is some more health on the pier so don't hesitate to back away from them to heal up. Once they are dead, a cutscene will play and the level is over. ==================== Chapter Two ==================== Move forward and you will see your first rune triumvirate. Since this one is green that means it will increase your health. Hit all three of them to cause your health bar to increase (one is on the upper ledge). Go north and start taking out the pirates you come across. Stick to this path and remove any pirates who trouble you (be mindful of the archers) until you are given a tip about mantle points. Climb up the wall at the back of the room, Keep climbing upwards until you reach the top of this wall and a cutscene plays showing A'Kanna's ship coming across a pirate ship. You have a limited amount of time to take out the enemy ship using the mounted ballista. However a bunch of pirates and archers stand between you and using that weapon. As quickly as possible take out the archers and then the remaining pirates before rushing over to the ballista. Rotate the analog stick until the log has been loaded, then use the R2/RB button to fire it. You need to hit the front, back and middle of the ship to properly destroy it. Otherwise you could fire logs forever and not kill it. You will see the damage it inflicts when you hit the appropriate parts of the ship. Try to be quick but careful about it as A'Kanna's ship doesn't have all the time in the world. Head left once that is done and A'Kanna will clear the doorway to allow you to move further. Save your game here and then continue along the path. Take out the pirates here next. Get rid of the archers as soon as possible and then take out the regular pirates. One of the pirate leaders will emerge from a tent once you kill off the other enemies. So get rid of that mouthy sucker. Heal up and then head to the right through the doorway. You will see A'Kanna shooting arrows at the pirates nearby the second mounted turret. She can weaken them, and even kill the weaker ones, for you. However this isn't reliable so I heavily suggest you move in quickly and kill off the enemies there. It is very important that you kill off the pirates as fast as you can since you must use this second turret to take out another Corsair ship. Be very quick about doing this since enemies will sometimes emerge from the left path to harry you. Once the ship has been taken out take the left path and kill off the enemies. When you reach a fork in the road go to the right and kill the archers here to get the treasure chest, maiden and green urn. Now head back and take the left path. Follow this path and kill the pirates you encounter until you reach the two archers on a ledge. Jump up enough and take them out. Continue on this path until you reach another blue stone. Save your game. Head to the left and topple the tree to destroy a portion of the stone wall. Now head to the left and follow that path, killing the pirates who attack you. You will have to take out a series of enemies here, much like in the previous area with the tents. Wipe them out and eventually they will stop respawning. Once you have killed them all, three new enemies will come through a doorway. Kill the archers and then take the armored pirate down. Now head to the left and use a green urn to heal up. Now head to the right and take out the pirates. Go over to the large stone to the right and knock the stone over. Climb up the now fallen stone and run to the south to reach a stationary turret. Grab it and use it to take out the two archer towers. They cannot hit you since the ballista itself shields you from their arrows. The bridge will have fallen into place so go over and take out the armored pirate and the archer across said bridge. Tear open the door here and head on inside the pirate fortress. Take out the pirates in here and the archers. Head north from here to find yet more pirates and an armored pirate, kill them too. Go to the large double doors and tear them open. Use the save point and then heal yourself as much as needed. This is your last chance to heal before the end of the stage. Go north to reach the pirate arena. ******************** Boss: Bone Cleaver ******************** This is the first boss fight and it definitely shows you what to expect from all future boss fights. several different waves to the combat itself. This is one of the most obnoxious parts of the game but this fight isn't that bad. A few things to note: * There is a wall of spikes that is quite useful. * There is a green urn here. * The archers shoot lots of explosive arrows but they only shoot at very set places on the battlefield. They don't actually shoot AT you but they will hit you if you aren't careful. You cannot kill them with thrown weapons either. --------------- Phase One --------------- You have several waves of white shirted pirates to contend with here. This is almost pathetically easy. Since there is a wall of spikes you can either cut these little punks to pieces or fling them into the spikes for an easy kill. It is likely you can get through this without being hurt at all. It's so easy that it is almost pathetic. --------------- Phase Two --------------- Now you will have to fight brown shirted pirates as well as the armored ones. Typically you will have to fight several of the brown shirts with one armored guy backing them up except for the last wave that has two armored pirates. This is a bit tricker but if you keep your distance from the big guys you shouldn't have much of a problem getting rid of the weak ones and then fighting off the big guys when you can do it one on one (or one on two). --------------- Phase Three --------------- One thing about this guy always nagged me. Why does he talk about hanging you from his axe when he is wielding a hammer? Gee, nice oversight. Now it is time to fight the Bone Cleaver himself. He is rather tough especially for a first boss. He has four different types of attacks to be worried about. First is an one-two combo where he does an overhead attack and then pokes you with it. Seecond is a flip move where he pounds the ground with his HAMMER and sends out a shockwave that does a lot of damage. You must jump to avoid being hurt by this one. Lastly he has a four hit combo that consists entirely of block breakers, meaning that you must evade this one and stay away from him. He glows orange while doing this so try and put distance between you and him. To defeat him it is easiest to simply watch for his attacks and take note as to how much recovery time he has from these attacks. Once you know how much time you can spend attacking him in between his attacks you can move in, hit him a few times and then roll away. Every so often he will yell for the archers to open fire. They will once more shoot at particular spots on the battlefield. He is open while ordering this but it doesn't take long enough to really exploit with a combo so take that chance to fling a weapon at him, preferably a two handed one. This is a nice way to get some extra damage in. You may die once here but so long as you are taking note of how the big guy attacks you should definitely get him on your second try. He isn't that hard so long as you are patient and don't push your luck with too big of a combo. Once he has run out of health press the button prompt to trigger a cutscene wherein Conan takes out the big guy. A cutscene follows and then the chapter is over. You now have the "Song of Death" skill. Not bad at all. ==================== Chapter Three ==================== Once the cutscenes end you will find Conan standing atop a hill. Move forward and you will have to fight your first non-human enemy; lions. These guys will likely seem fairly hard at first but given some time you will get used to them. Do not bother trying to parry or throw them though, keep it simple with basic sword attacks. Move over to the cart and kick it through the archway by following the button prompts. Go on through it and it will collapse behind you, blocking off the way out of here but that doesn't matter. Conan dont need no stinkin escape route! Go into this new area and you will have to fight some Stygians. They can seem hard at first since you are probably really used to fighting the pathetically weak pirates but given some time they will end up being just as easy to handle. Move around the area killing all of the Stygians and then search for the three rune Triumvirates. To get the third rune you need to get to the upper level, not a big detour since you need to go that way anyways. Move over to the pillar and knock it down to create a path to the upper level. Open up the doorways to find a gree urn, a lion and then the rune. Kill the lion, open the treasure chest near it and hit all of the green runes to extend your health bar. Get back up onto the upper level and head the right, jumping up the ledges. You should save the game here and then drop down. You will have to fight some Stygian Spearmen. While they don't seem all that bad at first they can fire a green energy from their spears that do fairly decent damage. Try to take them out as soon as possible by being agressive. Two handed weapons paired with the strong attack combo will do the job nicely. Head on over to the cart once they are all dead and the use it to open up a path. Follow it and you will find more Stygians, kill them and open up the door to the next room. I was a little confused at first by what this door wants you to do to open up but its not a big deal. In this new room you will need to move the two big halves of the symbol on the wall together. To do this you will have to move them by using the chains that move them. First off take out the Stygians and heal up by bashing jars if you need it. Another group of enemies will come so take them out as well. Now go over to the chains on either side of the room (on top of the stairs) and use the first one. Once that one has been moved quickly run to the other chain and do the same to it. Once both halfs come together you can now head downwards. Save your game and use the green urn here if you need it. Head forward and you will see another area you must open up. Stupid cat heads. Take out the two lions here and the door to the right opens. Head that way and open the door in your path. Take out the stygians in this room and go out onto ledge and take out the Stygians here as well... See that shadow? You're going to have to fight that... great fun. Open the next door and continue forward, killing off Stygians as you must. You will find yourself in a brown area with a crawlspace in one of the walls. Go ahead and knock down the pillar near the crawlspace and then the pillar on the right hand wall. With these two down you can make your way to the higher ledges by jumping on them. You will need to climb the first one, push down the pillar up here and then cross the two pillars. Take out the Stygians here and head to the right and keep moving along that path, eliminating Stygians as you go. Eventually you will find yourself in the cat head chamber. Kill the Stygian duo guarding this ledge and grab the cat head, follow the onscreen prompts to yank it open. Once this is done sand will pour from the cat head causing some stairs to rise up from the middle of the lower level and the left door to open. Drop down and head through the left door. Take out the Stygians in here, heal up and then head towards the back of the room. Conan will tell you that he has to go upwards so do so. The path is jump, up, right, up, up. Conan is fairly good at self correcting so long as you send him in the right direction. Bust through the gates and restock on weapons and health before moving on. You will end up in an annoying little area. Essentially you need to get past the flowing black sand without getting hit by it. One slight touch of it and you get to retry this area. Move slowly and carefully, you should be fine. Just try to learn what sort of timing you need and jump where appropriate. Don't feel bad if you die, just remember whey you failed and keep trying. You will do it. Go to the right and follow the slope downwards. When Conan yells something like "Spill your guts" block. If you don't the lion that whips around the corner will get a freebie hit in on your. Kill it off and head to the gate on the left wall, opening it up and heading inside. Take out the Stygians and then drop down into the pit to take out the Lions here. Look in the center of the room and you will see three circles. Stand on them in turn, standing on them for a few minutes to make them go down fully, and the ledge will rise up. Go to the upper level and cross the platform and take out the Spearman up here. Grab the chain and use it to seal off the sand keeping you here. To actually get out of here you will need to do another little jumping puzzle. Simply watch the sand and keep heading to the left to get out of this area. Go ahead and open the door to finally be back at the cat head room. Kill the two Stygians here and then activate this cats head to raise up the stairs and open the cats maw, allowing you to proceed. SAVE YOUR GAME BEFORE YOU OPEN THE DOOR! A boss is coming up. ******************** Boss: Sand Dragon ******************** The Sand Dragon isn't hard per se. However getting into all seven fights with him in succession will take its toll. You will likely die several times over the course of this fight. However you only need to replay each individual phase of the fight when you die and reload so don't fret over it. Good luck! --------------- Phase One --------------- This part of the fight is really simple since the dragon essentially only has one form of attack. Since he is stuck in the archway he will only do a bite combo that ranges from one to three attacks. Anyone who has played God of War will likely find this similar to the first Hydra fight in the first level. To make this fight simple hold down the block buton whenever you see him going to bite at you. If you see his attack is coming as a lunging bite (straight at you) then roll even if you block the hit. It will break your block and leave you open to be hit by any further bites. You can usually roll even after your block is broken but before you're hit. If the attack is sideways, as in his head is turned a bit, you will be able to block it quite readily. When he is recovering from the bite attacks try to slip in a few strong attacks or a fast/strong combo. That's all there really is to this stage of the fight. Just keep that up until his head falls to the ground and you get a green rune. Press the button and then follow the button prompts to end this stage of the fight. If you fail he will heal, like the Bone Cleaver, and you will need to weaken him again. That, plus the damage he deals to you, make this something that you cannot afford to let happen. --------------- Phase Two --------------- Before this phase even starts you have to run for the higher ground. This is pretty simple, just keep running to the left and jumping when you need to cover some more ground faster. Eventually you will reach the fight. He has the same bite attacks as before but now he has two new moves. One where he flails his tongue around like a whip and one where he breathes a circle of flames. You can block the tongue attack but you must jump the flame ring. The timing to actually do this is another matter entirely so be very careful. The easiest thing to do is to wait for him to try and attack you and then hit him a few times. This might be a repeated strategy but it is what works best with most of these bosses. One of the best times to damage him is after you've dodged the flame ring attack. Once you have done enough damage you get to do another button press cutscene. Do it properly to take him out. --------------- Phase Four --------------- Nice crash landing, ace. Time to run for your life. Take out athe Stygians you come across and keep moving to the left. Don't bother trying to fight the Sand Dragon, you actually cannot hurt him here. Once you reach all the way to the left jump up and climb the wooden scaffold to the left, reaching the top. Once you are up here keep moving until you reach the end of this area. This part is not very hard to be honest. You see that tail coming up? Get behind one of the pillars to avoid being hit by the spines that it shoots out. Once that is done quickly move away from the pillar since he will destroy one of them. He has two attacks of consequence besides his usual bites. The first is a move where he slams his head onto the platform and causes a shockwave. This is easy to see coming so simply jump over it. The second is where he flings spikes from his tail. If you have one of the pillars still standing hide behind that. If you don't then just roll at the last second and pray that you managed to dodge the spikes. Chop him up whenever he tries to do the bite attack or the head slam. The head slam is a great time to hurt him since he has some pretty wicked recovery time on the move. Once again, this shouldn't be too hard. You're probably getting sick of him by now but hold on, its almost over. --------------- Phase Five --------------- This is the last stage of this fight but getting to it can be a doozy. All you need to do is run and keep jumping from platform to platform until you reach the top of this pillar. The problem is that the camera is constantly moving with you which causes some disorientation when you're jumping at times. Don't fret over it if you die, just keep on trying. This part of the fight stinks for one major reason. What you need to do is so obtuse and not easily noticed that you will likely die a few times even trying to figure out what you need to do here. To start with he uses three attacks: The bites, his flame ring attack and his tongue lash. You can block the bites (or roll if they break your block), jump the flame ring and block the tongue lash. Now what you need to do is attack the dragon when he rises into view. After you deal enough damage he will get staggered and almost lose his grip. Don't worry he is pretty easy to stun. As soon as that is done run to the left and bust up the wooden scaffolding here. You should still have enough time to push over the newly revealed rock. Use it three times to knock it over. Once it plummets you have your method of killing this bugger, a sword arm from the statue you are standing on. Engage the Sand Dragon again and stun it again. You might have noticed that the wood near where the rock was has been pulled down, revealing a lever. Go over to it while the Dragon is stunned and start to turn the crank with the right analog stick. You will probably not be able to finish this in one go, so stop once the dragon stops reeling and go stun the dragon again. Go ahead and turn the crank again once to finally end this fight. Brutal ending and it nets you your gauntlet which gives you the Stone Prison power. Very nice. ==================== Chapter Four ==================== Move forward and take out the lion by the campire. Now move to the fire and take out a burning torch by making as if to pick up another weapon. This thing serves many purposes in this level such as burning away bushes, setting fire to enemies and burning down homes (most important). Climb the ledges nearby, set fire to the vines and finish the climb. At the top you will encounter a lion, take him out. Move forward some more and drop down, taking out the natives here. More exacting details on how to fight these guys are given in the enemies section. Knock over the totem once the enemies are dead and throw the head of it at the tusk gate to open it. Head on through. Now this area is why we want a torch so badly in this level. Whenever you burn down a hut you will stop any enemies from emerging from it and you will find a reward inside in the form of an urn or treasure chest. Quite useful. Watch the little show the camera gives you of the area and then move forward. Burn the hut that the shaman came out of and then take him out. Now move into the enemy encampment and start taking them out, burning down their homes when you get the chance. Try to burn down the homes before fighting the enemies when you can since they will just spew forth more enemies. Take out all of the huts and enemies and then heal up using the urns and rescue the maiden. Now head for the middle left side of the area where you will see some brambles. By burning these you gain access to the rest of the enemy encampment. Do the same thing to this area that you did to the previous one with one exception. You will note some rather large towers with archers standing on them. There are three ways to eliminate these guys. Light the tower on fire with a torch, this does fair damage to the archer and when they leap off of it you can slaughter them with ease. You can also grab the rope attached to it and pull it down but this does nothing to the archer. However the third option is awesome. In some areas you will see very large blocks with a flaming depression in the middle. Pick these up and throw them at the archers to burn the tower down and kill the archers in one shot. Once all of the enemies in both areas are dead you can hit the rune triumvirate and then move on. To open up the path forward you will need to move both of the levers so do so. Start moving along the path but make sure you have a torch on hand. Take out the lions that you encounter and then climb the cliff face near to this to find some more natives and their huts. Take them out and burn the huts before knocking down the totem. With that done you can drop down the other side. Take out the archer and the rest of the enemies. Save your game. Now bust the tusk gate with one of the large rocks nearby (or totem head) and head through. Take out the natives here and then the lion and then head to the left to find a maiden. Moving forward your bridge will be taken out. Damn them. Move to the left side of the screen and very quickly move across the ledges on this wall to avoid being hit by an archer. Once you reach the other side kick this boulder off its mooring to take out those damnable archers. Drop down and head for the entrance up ahead. Watch the cutscene and then move forward some more to reach a save point. Save the game. Now continue forward and take out the enemies that come out. Continue forward, hop up to rescue the maiden and then jump back down and continue along the path. You will see three circles on the floor. Go stand on the yellow one to see a little cutscene. Now head back to the maiden you rescued, taking out the new natives that spawned in after you activated the circle, and climb to the top of the device. Use both of the chains to shift the positions of the pipes and one of the circular shaped impressions on the floor will rise up. Now run back to the three circles and stand on the blue one. You will be shown where to go so head that way. Take out the natives and burn down the huts to get some green runes and a treasure chest and torch those peksy archer towers. Keep moving and climb to the tower aligning the pipes like you did atop the previous one. With that done head back to the circles and activate the red one. Head back the way you came and knock over the totem and bust up the tusk wall. Take out the enemies here and heal up using the green urn before you climb up this tower and pull both of the chains. Now head back to where the circles were and kill off the enemies that have spawned in. Head on over to the door and yank it open to reach the next area. ==================== Chapter Five ==================== Head forward and pass through the archway. Once you pass through it you will be sealed in. A Yeti will come in after you so take them out (refer to the enemy section) and continue forward. You will reach a boulder, knock it down to open up the pathway ahead so head down and go through the archway (you could also activate the rune triumvirate up there). Once through the archway you will see A'Kanna being accosted by some natives. Take out the four of them and then the two Yeti, using Stone Prison to good efficiency, and do so fast. If you don't do it fast enough they will kill her before you can save her. Gah! They got her anyways. Heal up and then drop down the hole in the floor. Kill the Yeti and then head over the chain and yank down the wall of skulls. Pass on through and drop down into the large cavern. Take out the four enemies who come out in pursuit of you. Move to the left and take out the Yetis that come out, including the pale Yeti Thrower. Once they are dead head up the slope and kill the Yeti here and save the maiden from him. Rescue her and then use the blue urn. Continue along your path and take out the enemies who try to ambush you. Save your game and then head down the slope taking out the latest group that tries to ambush you. Head for the left and take out the Yeti here, saving yet another maiden. Cut the chain near her and then pull the skull wall down. Take out yet another Yeti and then head down the slope. Take out one more Yeti and take the treasure chest and blue urn from the cave behind him. There is another freaking Yeti ahead with another maiden. This is like King Kong all over again, monkeys stealing busty women. Bah. Jump up to the ledge near where you rescued her from and take out the Yeti that is up here. Now head across the bridge and kill the pale Yeti and using the blue and green urn. Take out the last Yeti and kick the boulder down to send it crashing down towards the gazebo type structure below. Run down that hill, take out the Yeti and jump into the gazebo. Take out the enemies who come from the right and head that way. Continue forward and then explore the area, making sure that there are no stragglers left alive. Once all of the enemies are dead go back to the gazebo and hop inside. Pull the chain to open the door and use the green urn to heal up. Once you have it open, head for the doorway and take out the enemies that ambush you. Now move the boulders out of your way and go through the door, yanking it open. ******************** Boss: Elephant Demon ******************** Call it an elephant demon but essentially this is a wooly mammoth that is stuck in the tar. It comes to life and it isn't happy with you. This is actually one of the most fun boss fights in the game and he isn't overly long to beat or obnoxiously hard to fight. --------------- Phase One --------------- This phase is a serious pushover. What you need to do is get onto the two upper levels, one on the left and one on the right. To do this you will need the Elephant God to bust the walls down for you. To do this you need to get him raving mad. You will need to survive three different attacks to get to that. The first attack is a yell where he spews a cone of misty blue flames at you from his mouth. You cannot block this at all so roll out of the way to avoid getting hurt by this. Even still it doesn't do that much damage. There is also a stomp attack as usual where you must jump the shockwave. The main attack is a tusk gore where he drives his tusk into the floor and he scrapes it across the ground and tries to slice you. Just back up to avoid this one. Now what you need to do here is to move to one of the sides and evade all of his attacks. When he tries to attack you with his tusks you must dodge them by moving to the rear part of the platform and simply evading him. Once you have evaded him move in and start to attack him as hard and fast as you can. Don't push it, just rush in and hit him before withdrawing. After a bit he will have his eyes glow red and he will do a tusk slam and get his tusk lodged in the wall. Go over and press the button prompt to leap onto him and follow the button prompts to get onto the ledge. Once you are up here cut the chain to drop a burning brazier into the tar to ignite it and chase him into the other side. Drop down and repeat this for the other side to proceed to the next stage of the fight, removing two of his tusks and leaving him down and out. --------------- Phase Two --------------- This is essentially the same fight as before with some small differences. When he does the stomp rocks will fall from the ceiling. You can pick these up and hit him with them when he leans in on you. Also instead of his tusk slice he will use a head slam attack. He jams his jaw into the cliff and causes a pretty bad shockwave. Now to take him out you will need to wait for him to do the head slam, jump up to avoid it and then crack him with a strong attack combo. Just keep on doing this but always be ready to roll to avoid any war crys or stomps. Grab up any spare rocks and hit him with them when he is isn't attacking or doing anything. After you hurt him enough his eyes glow red and he collapses into the cliff. Go up to him and follow the button prompts to sever one of his tusks. After this has been done he will be quite upset as you might expect. Attack him like you did before and then take out his other tusk. Now that he has no tusks he will be a bit more agressive but all you need to do is take out his health bar and the fight is over. That's it, nothing to it. You will be given the Rain of Fire spell. Onto the next chapter! ==================== Chapter Six ==================== Go forward until you reach the rock wall and start climbing it. You might see a treasure chest and a red rune in the pit but don't bother with that yet. Get rid of that boulder and then jump to the grip section. This is a tough jump to make so dont be upset if you screw it up a few times. Jump from there to the ledge and then jump to the ledge across from you. There is a red rune here and you can see the last one across the pit near the door. Activate this rune, leap towards the one by the door and activate it and then drop into the pit to hit the last one. That done grab the treasure chest and then head back up out of the pit and make your way to the door. Open the door using the chain and then head on through. A small rockslide will occur in front of you so take one of the rocks and use it to bust the wooden gate and then open up this door as well via the chain. Time to fight some more stygians. Take note that not only is there a new enemy in the form of these swordsmen with the shields but there are tents that are going to spawn enemies. Run over to the fire and grab a torch and set fire to all of the tents while avoiding the enemies. Once the tents have been burnt try to take out the spearmen and then the soldiers to avoid getting pummeled with their green projectile attacks. Search the burnt remains of the tents to find several treasure chests, recover magic with the blue urn and save the game. Head to the right side of the camp and use the chain to open the door to the docks area. Move across the docks and avoid the archers and get to the ship. Do not go on just yet, instead go to the end of the dock and get the maiden and the green and blue urns from there. Now head back to the ship and get aboard. Take out all of the pirates up here but you should make it a priority to go after the archers on the upper deck. If you have problems getting to them try jumping and throwing weapons at them. You can find weapon racks on the lower deck as well as four torches so you can take them out from a distance. Once you kill all the Stygians grab a torch and light the bundle of cargo on the main deck near the mast. Now take the door near the front of the ship (to the left of the cargo you're burning) and go down into the cargo hold there. Grab up the treasure in here and kill the enemies again. Now go up to the deck and take the door directly across from you (to the right of the cargo). Go down and take out the enemies here before you set fire to the cargo down here. Watch the cutscene and then head for the door at the end of the docks, the one you came here from. As you head that way some more Stygians will assail you so take them out and then head to the encampment. Use the chain to open up the door again and head in. Save your game and then head for the other door. As you near it a Stygian Warlord will emerge. These guys are tough so refer to the enemies section for info on handling them. If he gives you too big of a problem simply Stone Prison and shatter him. Now save the game again to spare yourself any trouble in the future. Go to the door that he came from and open it using the chain. Head up the hill and take out the enemies here and cotninue on. Take out the Warlord and his flunkies using spells if you want to make your life easier (I prefer Stone Prison) and then burn the hut nearby with a torch. Now head down the slope and use the chain to open the door and head out onto the dock. Head to the end of said dock and rescue the maiden and grab the green urns if needed. Now go onto the ship. This is basically the same as before except that you need to ignite both cargo holds to blow this ship. So kill off the enemies and go into each room in turn and make sure to kill the enemies down here as well. Then set fire to the stuff down here and set fire to the bundle by the main mast. You may find yourself with some problems due to fighting two warlords in one room at the same time. Stone Prison is just begging to be used here. Make sure that you have fully sacked the ship of all treasures and urns before you set that last fire. Thats it, chapter over. ==================== Chapter Seven ==================== Head forward and start cutting a bloody swath through the enemies. Keep your eyes open for treasure chests. You will eventually find yourself on a dock of sorts. Take out the enemies here and open the treasure chest. You will come across a new enemy, the Winged Serpents. They're not a problem so just get rid of them and continue on. Go back and make your way inside the nearby building and get inside and kill all of the Stygians. A door will open once they are all dead and in walks a Warlord. Get rid of him and his little allies and look for the pillar that can be knocked over. Do so and make your way upwards. Head along this path until you are attacked by more Serpents, take them out. Grab the treasure. Now head up the slope to the left and make your way to the top. You will be accosted by Stygians so take them out and bust open the door over here to get another maiden, a blue urn, some vases with health in them and a save point. You might wonder why they are being so generous. Well that is because a horde of Stygians are coming your way, including archers. Stone Prison will help you thin out the enemy ranks so get knee deep in there and take out the lot of them as carefully as you can. Go back to heal yourself if there is any vases left but push your way through. Go through the door up ahead and go into the next set of areas. In here is a green urn and some Stygians. Kill them all and the reinforcements that come to back them up. Move for the right side of the room and head on through the door there. Move to the right and bust the door to find a maiden with a Warlord in the room. Take him out and rescue her before opening the treasure chest and busting the items to heal up. Now go to the other door in the previous chamber and open it using the chain. Take out the Stygians here and be ready for a Warlord to come with some more reinforcements shortly after the battle starts. Kill off all of the enemies and head through the door to the next area. Once more take out all of the Stygians and then save the maidens. Open the door using the chain to proceed. Take out the Warlord as carefully as you can while avoiding those damnable archers. Go tear those punks to shreds once you have gotten rid of the warlord and head up the stairs. Kick open the door and head into the new area to find some more enemies. There are a total of ten enemies here including two warlords so be very careful and make use of Stone Prison if you are having problems. Look for the two maidens to be saved and do so. Head to the north and you will see a pillar that can be knocked over. Do so and then jump onto it, get to the scaffolding from there and climb to the top. Go to the left and hop up to the next level and move forward and then right. You need to slowly climb your way to the top of this area. Eventually you will reach the save point and a blue urn. Save your game. Continue along the path and knock over the pillar here as well. Hop onto it and run along it, killing the Serpents if you like. Follow this path to find some treasure and another maiden. Now double back a bit and head for the door in the rear of the room, yank it open. Time to kill more stygians. Clear them out and start climbing the stairs, killing off the others as you go. You will need to shift the central pillar at the top of this little path. Now go kill off the other Stygians and make sure that you twist the block so that it rises up. If the warriors pose a problem get rid of them before doing this. Now run up the steps, jump to reach the ledge and then climb up to the top here. Head yourself along this path and you will eventually find yourself on the roof of this place. Kill the Stygian soldiers here but try to not get hurt too much or use the green urn, you will need it soon. ******************** Boss: Chimera ******************** I hate this damn woman. She almost made me eat my controller in frustration more than once. Each of her forms fighs a bit differently and she takes forever to finally go down for the count. --------------- Phase One --------------- Chimera only has two actual attacks but they are doozies. The first is a four hit combo where she shuffles with her staff along the floor, almost like she is sweeping. The last hit in this combo is a unblockable attack that hurts pretty badly. Roll away from this one. The second is a block breaker stab attack. You can block this but you must roll away since she will usually try to follow it with the first combo again. If you can parry this attack then you will given the chance to parry her but I was never successful on this. The counterattack is supposed to do about a third of her health bar. I have found that the best way to handle her is to keep on the move until she finishes with a combo or misses her thrust and hit her a few times with one or two shots and then move again. This is tedious but you don't have much of a choice here. You can throw axes at her to damage her but I suggest saving this one for a bit later. Throw one or two of them a few times at her but don't let all of them break. --------------- Phase Two --------------- She is going to retreat into her chalice looking thing and revive the warriors you killed earlier. This isn't that bad though so long as you pay attention. The warriors fight with their bare hands and can juggle combo you without much difficulty but they aren't the threat, Chimeras energy blasts are. She will fire two beam sets: the first is down the middle in a cone, the second is out to the sides. If you have two weapons in hand simply avoid the beams and use the light, strong combo to do some serious damage to these guys. Stay on your toes avoiding the beams and be agressive with them, cutting them down as fast as you can. --------------- Phase Three --------------- Emerging from her chalice again she does all of the same moves that she did before. The only addition to this one is she will charge up her staff and slam it into the ground, sending out a red shockwave that you have to jump if you don't feel like taking a lot of damage. This is the time to start flinging axes at her. Keep two in hand at all times and throw them at her whenever she is in the middle of, or recovering, from one of her attacks. This does a lot of damage and makes this fight a lot less risky and much quicker. --------------- Phase Four --------------- Once again she retreats into her chalice and raises the dead, this time she is going to bring back more than before. I believe there to be around eight of them but this part is so frantic I couldn't count. Chimera uses her beams differently now. She waves them in straight lines from right to left or left to right and sometimes she will do an attack from close to her towards the camera down the middle. Make sure to dodge the beams and use any magics you might have to make killing off the undead easier. As soon as all of the undead are gone this moves onto the next, and final, phase of the fight. --------------- Phase Five --------------- Now that the whole ground is covered with black tar getting to this demon is going to be a problem. The easiest way to go about this is by going right up the middle. You start on a piece of solid ground and shortly in front of you is another piece of ground. Wait for her to emit an energy blast, jump it and then run for the other piece of ground. Stand on it and jump her next energy blast but jump towards her. Run up on her and press the button prompt to climb up on her. Follow the button prompts to finish this obnoxious fight once and for all. In return for suffering through all of this you get the Raven Plague spell. ==================== Chapter Eight ==================== Alright, so now we are on some cliffs that seem to enjoy having rockslides. Try not to worry about it too much and just proceed forward. The rocks wont hit you so long as you simply keep moving. This area is pretty straightforward. You will come across some winged serpents so take them out and then climb up the rock face, being mindful of the falling rocks, and make your way to the right. There is a green urn to your right. Now go to the right and jump to the other ledge. Head north and take out the other winged serpents that come to attack you. You will have to climb another rock face while boulders are falling so try not to panic and you will get across it just fine. Kill off yet more winged serpents and continue along the path, being mindful of falling rocks. Now hop off the ledge to the other one to your right and save your game after killing more of the serpents. Continue forward to reach civilization. Hop down onto the archer tower and take out the two of them. They should pose no problem in this close range. Use the green urn to heal yourself up and then use the lever here. Now hop down and take out the Argosians here. Now make your way to the south and find the ballista there. Use it to take out the statues in the previous area. Leave the ballista and go back to the area you were just firing at and take out all of the archers who are now there. The leftmost statue was concealing a green urn so grab that and then hop up onto the second statue and then jump to the platform to find some new enemies. These are the Argosian Elites and they suck to fight. They are strong, fast and do a lot of damage. Yeah I hate fighting these guys and their spiked shields so I usually just use Stone Prison to make my life easier if I have the magic to spare. Flip the lever here and drop down to the lower level and run through the door (its on a timer and will close). Go on over to the left and free the maiden and then start to head up the ramp. As you go up the ramp spiked balls will roll down it. To avoid getting hurt all you need to do is time your jumps and move around them as carefully as you can, you should be able to do this without getting badly hurt with practice. You have to head up four ramps like this, taking out enemies all the while and dealing with the balls getting faster. When you reach the save point you only have one last ramp to deal with before you are at the top. Take out all of the enemies up here and then push the statues near the doorway into place. Now open the door and head into the next area. Take note that the vases in the area are useless as they only have water in them. You will find some swordsmen here so take them out and head up the ramp to your right. Kill any serpents or Argosians who trouble you while youre going up and you will reach the top. Move towards the camera when you are up here and take the green urn and save your game. Enter the building and start taking out the enemies. Once they are all dead go up the left hand stairs and pull the chain there. Now head up the right stairs and cut the chain there before pulling on it as well. The chandelier will fall down and leave a hole in the floor. Go outside, save your game and then hop on into the hole you made. Kick open the door here and you will have to deal with more Argosians. There's a number of strong ones here so feel free to use Stone Prison again. Use the green urn and go to the right, heading through the door. Kill the Argosians and use the door to the right once again. Out here you will be attacked a number of the winged serpents, take them out. Head forward and you will reach the end of the ledge you are on. Jump from it to the next ledge and keep moving to get through this next bit of platforming. When done grab the green urn and head to the left, bashing open the door. Kill the Argosians here and open the treasure chest to your left. Now head to your right and open the door there. Head on through it and use the other door to the right and you have completed the first stage of the chapter. After some cutscenes and game saving you end up with a boss fight. ******************** Boss: Giant Squid ******************** Okay, this one looks like a doozy but it isn't that bad actually. The first few stages of his are simplicity themself but it gets a bit tougher as you move on in the fight. As a note the sailors will assist you in the fight but they can also get in your way. Try not to let that happen. Note: There are two green urns located to your right hand side of the ship. You must use them before the last phase of the fight or they disappear. --------------- Phase One --------------- This part of the fight is simplicity itself. The squid is going to hide in the water and pound the deck of the ship with its tentacles. You don't want to get hit by this since it does a fair amount of damage. Pick up a second weapon and stand behind the mast. Wait for a tentacle to be slammed onto the deck and it will get stuck. Now move over to it and the strong attack combo to cut it off, two or three hits will do. Just keep doing this until his health runs out. When it does so he will wrap his tentacle around the mast while occasionally using other tentacles to attack the ship. Don't worry about that. Stand behind the mast again and keep on attacking that tentacle and eventually he will let go. Don't dawdle or he will pull down the mast and end the fight. --------------- Phase Two --------------- The squid is now going to cover one of the crewmen in that black tar from the earlier levels, turning them into Tar Warriors. These guys behave pretty much exactly like Chimeras ressurected Stygians from before. Do take note that after it infects a crewman it will drop him to the deck, stunning him. One execution move will take them out. To end this stage of the fight you need to cut the Squids tentacles while it is trying to infect a crewman. If you do damage fast enough you will actually stop it from inking that one up but don't count on doing that all the time. If any of the Tar guys get in your way, grab them and throw them overboard to remove them as a problem. Just keep attacking the tentacles and the Squid will try to tear down the mast again. Stand behind the mast and cut this tentacle off as quickly as you can or he will tear it down. Not that bad right now. --------------- Phase Three --------------- Not only is he going to try to infect the crew again but he is going to be hitting the deck with his other tentacles while doing so. You can hurt him by hitting either the tentacles infecting crewmen or by hitting the suckers that are latching onto the ship. Try to stay hidden behind the mast and keep on cutting his tentacles and flinging Tar warriors away until you have taken his health bar again. Note: You can use any of your assorted spells here to make your life easier. It does nothing to the squid but can stop, or kill, the Tar Warriors. The Squid is really mad. He grabs the mast like his life depending on it and tries to pull that sucker down with all he has. You don't have much time to get him off the ship this time, he pulls it down rather rapidly so be quick about it or you will have to redo this stage of the fight. --------------- Phase Four --------------- This part of the fight might seem intimidating but its actually fairly simple. The Tar Warriors are going to be your biggest obstruction right now so try to get rid of them where possible. The Squid itself only has two attacks. First is a move where he slams down a bunch of his tentacles at the same time, hitting a good portion of the deck. Hiding behind the mast still works to avoid this. The second is a spray of his ink. This does a fair amount of damage and will turn any sailors still alive into Tar Warriors. To avoid it hide behind the mast or to the right or leftmost portions of the ship. It doesn't go this far. Now all you need to do is wait for him to spray his gunk and then run in. I prefer to hide behind the mast, wait for his spray to get past me and then run up on him and hit him with a strong attack combo before retreating to the mast. Making use of spells to get rid of the Tar Warriors is likely a bad idea at this point, they do drop some minor health runs and you will likely need it at this point. Stick to it and he will be dead soon enough. Chapter clear! ==================== Chapter Nine ==================== Start heading to the right and take out as many enemies as you can. They will often ignore you to attack the citizens, punks they are. Punish them for that and you can even use the carts to take them out. Keep going and take out all the enemies you find until you reach a courtyard. Kick the cart here to reveal a rune. Activate it and run backwards. The second is behind a breakable object along the northern wall so bust it and activate it. Now run back to the docks and keep your eyes on the bottom of the screen. You will eventually see a gap in the railing. Drop down and activate the third one. Now rescue the maiden and get back to the courtyard. Head into the doorway and go up the stairs. This goes up a bit so keep on going upwards until you reach the upper level. Kill the enemies that you can while doing your best to dodge the archers. Once the melee combatants are dead jump off to the north. Knock over the pillar down here to open the path forward. Wipe out the enemies here and then climb the ledges to the right to find the archers who need a good killing as well. Now grab up some of those vases and hurl them at the fire to put it out. Climb up the newly revealed ledges and hop down. Kick the cart to take out the Argosian leader enemy more easily and then head forward. More Argosians... *yawn* Knock them off. Go to the closed gate and use the chain nearby to pull it open. Move on and kill off all the Argosians here. You will see an awning to the right that Conan points out. Use it to get to the upper level stopping to use the green urn if needed. Save your game. Head right and bust open a wooden lattice to find more target practice... I mean Argosians. Keep moving straight, rescue the maiden and then double back and take the other path. Explore the left side of the screen to find a green urn that you can heal up with. Then go back onto the bridge and drop down. Take out the lions and Agosians here and then jump into the cage the lions came out of. There is a chain in here that, when pulled, reveals a maiden. Save her and head up the slope. Try to use the cart you run across to thin the enemy ranks in the next area and then wipe out the rest of the enemies. Open the gate here and continue on. From here climb up the awning and explore the upper area to find some treasure chests. Once that is done go onto the bridge and drop down into the courtyard. Move to the cart on the left and push it to take out the archers here and then move in to take out the rest of their lot. Go to the wood A'Kanna burned and use that to climb up, its a pretty straight line to the top. Once all the way up jump to the right to reach the balcony. Go to the right and slay the archers and then move to the left to find a save stone, use it. Once again drop off the balcony into the lower area. Move to the right and kill off all the argosians. A'Kanna will show up again and once it ends head for the gate. Open it up and run up the stairs in the next area to find another door. Open this and grab some weapons. I suggest dual wielding for this next scene, even if you normally do not use it. Make sure you have the light, strong and light, strong, strong combos learned. Now save your game and move onward. Use the green urn and enter the burning building. ******************** Boss: Bone Cleaver v.2 ******************** Its a bull! Its a minotaur! Its... the Bone Cleaver? Aww, dammit all. This is the same doofus you fought on the pirate island except he actually has an axe this time! Also he is rather mad at you. While this guy only has two phases to the fight that is one too many. --------------- Phase One --------------- First things first, if you have magic for it cast a raven plague spell. The Bone Cleaver has a lion with him and if you waste time fighting it he is likely to kill you. Bone Cleaver has a number of bad attacks at his disposal, almost all of which come too fast to avoid and can do serious damage. He has a ground pound attack that causes a shockwave, like the first time, so just jump it. He has a kick that can stun you for the follow-up combo, roll to avoid this. Third he has a combo that does lots of damage and breaks your block far too easily. Roll to handle this one. The last attack is really obnoxious. If you stay out of melee range for too long the Bone Cleaver will glow and then fling bolas at you. These are more or less two heavy stones with rope between them used to tie up prey. He will use them to bind up Conan and then advance on you all slow like. If you don't press the button fast enough to escape he will cut your head off for a one shot kill. The easiest way that I found to handle him is to use two weapons. Wait for him to attack, using rolls to draw him into attacking AND to evade the attacks, and then hit him with a light, strong or light, strong, strong combo with the two weapons. Sometimes the hits will actually stagger him letting you get some more shots than normal in, not always but it can happen. Regardless you will do a heck of a lot of damage to him with each combo. The hard part is dodging him but dying a few dozen times here seems to be par for the course. My friend prefers to use the same strategy but with a two handed weapon. Wait for him to attack and then counter with strong combo attacks repeatedly. These seem to stagger him better but they are slower so they are a bit more dangerous to use. This is the toughest boss so far so just hang on and you will persevere. --------------- Phase Two --------------- Now he pulls out a morningstar (essentially a spiked ball on a chain). This thing doesn't seem to do as much damage but it is fast. Real fast. If you are using a two handed weapon wait for him to attack and then fling it at him. Grab two of the axes off the rack and be ready for a brawl. His attacks are similar but slightly different. He will still kick you but now he follows it up by swinging the morning star at you. Second he uses his shiny new weapon for quick strikes that are almost impossible to dodge. Move quickly to avoid becoming pavement paste. Lastly he uses his patented ground pound attack. However you cannot just jump to avoid it since he is whirling around the morningstar. Roll away from him and then jump to avoid the shockwave. If you are far enough away fling a weapon or two at him and then restock at the weapon rack. Essentially this is the same thing as the previous portion of the fight except that he is a bit harder to dodge. Waiting for him to attack and then trying to use a short combo still works wonders. However he seems to be nearly impossible to stagger so do not hope for that one. It also makes using the slow two handed weapons somewhat silly so go with dual wielding. Feel free to keep throwing one weapon at him at least whenever he tries his ground pound. Once he dies youre in for a nice surprise... and your final spell. Yay for the Void spell! Almost to Graven, just a few levels left. ==================== Chapter Ten ==================== As soon as the chapter starts run to the left and take out the lions. Keep on this path until you find the Underdwellers. These guys are incredibly vicious and can clave your health down rather fast. Be careful when fighting them and you should be okay, just don't take any stupid risks. If you get too hurt go to the right and find two green urns. Head to the left and away from the camera to find more enemies, take them out too. Knock over the pillar on the right side of this area so that it hits the left pillar and then follow the path. Take out the spearmen here and kill off the enemies by the campfire. Now head to the left and kill off the lions here. Eventually you will get a cutscene. Kill off the enemies further along the path and you will see a large doorway that has a statue built around it. It a hand raised on either side of the door, almost like its awaiting an offering. Climb up the ledges on the doorway and get to the top. Knock off the pillar so that it falls down to the left, this is going to send a rock into the statues left hand causing it to lower. Now drop down and pick up the rock piece that fell to the ground. Move to the right to find a slope, go up it. Once you are at the apex of the slope throw the rock at the doors right hand and the doorway will unlock. Open the doors and move on. You are now in the lair of the Ground-Dwellers (or Underdwellers as I labeled them here). Drop down into the cavern and save your game. You will see a number of skull pillars here, you can break these for green runes. Head to the left to fight some Yetis and Underdwellers. A Yeti Thrower will pop out of one of the walls so take him out as well. Once they're dead head towards the area the Yeti busted through the wall from and bust the rocks to move on. Take out the Underdwellers further down the path and you will see some of the Black Tar dripping down. Watch where it falls and then make your way across the ledges. Once you are on the other side take out the serpents and keep moving. You will get jumped by another group of Yeti and Underdwellers further ahead so be careful and take them out. Now move to the left and yank down the skull wall to move on. More of those annoying serpents and a pale Yeti await you here. Take out the serpents and then climb up to the Yeti's level and take him out. He will often try to move away from you when you get too close to him so don't worry about dealing with reprisals too much. Cross the bridge, save the maiden and use the green urn. Drop back down. Head to the left under the bridge and take out the Yetis here. Move over to where the pale Yeti emerged from and climb up the handholds. This area is harsh because they try to lure you in and then jump you with a bunch of enemies. Move for the center of the room and be ready to take out several waves of enemies. If they give you problems just use the Stone Prison spell to thin their numbers. It even works on the Yetis. Once they are done for knock down the pillar and cross over it to complete this level. Yay for no boss! ==================== Chapter Eleven ==================== The circle is complete. It's been some time since we were here and Conan's got in trouble thanks to his desire for treasure. Well got the whole world into trouble really. All of the sentries and giant statues are much tougher than they were before. They easily require twice as much damage to take out. I guess Graven has been giving them steroids or something. Rolling and blocking are your friends. Once the level starts take out all the sentries and giant statues. Look for the breakable wall behind one of the statues to find a blue urn. Scour the area for any urns to heal if you need it and then head for the doors, yanking them open so that you might proceed. Once more scour this area to take find more urns and enemies to take out. You really should fight all the enemies you can since this is one of your last chances to learn combos. Leap onto the platform over the flames and kill off the sentry here and use the blue urn. Start making your way upwards, taking out any sentries who bother you. When you reach the big boulder use it to make it bust a hole in the floor. Guess where you get to go? Save the game and jump on into the pit. Run to the left, taking out enemies, and knock over the pillar here. This makes a bridge to get across the pit to the next platform. Head on over, kill more of the sentries and knock down this pillar. Cross and keep knocking off enemies as you move. Push over this blue pillar and head on across it, taking out the enemies here. Use the urn as needed and then open the doors. Go down the stairs and open the treasure chest before you save your game. Now head to the left, grabbing up the treasure chest and blue urn as you go until you reach a chain. Slice it and yank down the debris. There is a game breaking glitch in the next area. Go back and save your game to be on the safe side. I ran into it twice. I will address it below. But keep a spare save game in this section, you will regret it if you don't. Now go back and take out the enemies that get in your way. Keep along that path until you drop down. Once you do be very careful since the giant statue will attack you with a blue sentry flanking him. Now move to the left and take out the giant statue here and pull down this wall to proceed forward. There are two statues to the north guarded by two wraiths. Go ahead and take all four of them out and heal up using the two urns here. The main reason for doing this is that behind the left hand giant is a cracked wall that, when you kick it open, will reveal a save point. Save! Now head to the left and take out the giant statue. As soon as you do you will be accosted by four sentries. Once you take them out you will reach one of the most frustrating parts of this game. NOTE: This is where the glitch happens so be careful. Head to the north and hop lightly to avoid the ground falling out from under Conan. Watch to see where things fall apart and then run forward, making the leap to the new platform. This is one of the easiest jumps in this section so don't fret over it too much. If you fail you are either spastic or your game is glitched. If you cannot make this jump after several tries then your game is most likely glitched. You will need to reload from a previous save game to get past this if that is the case. Now head forward and then run up and to the right at an angle. Just keep moving so that you can avoid the ground falling out form under you. Leap over the gap and watch that boulder level the ground. Head up and to the right again until you end up on a triangular platform. Jump to the up and right again and then move to the left. Wait a moment and then move forward towards the top left and leap to the next platform. The rest of this is a cakewalk so just be patient. Go towards the doors to end this obnoxious chapter. ==================== Chapter Twelve ==================== As fair warning, be always on your toes in this area. Sentries can form out of literally nowhere, statues come to life fairly reliably and pillars and non- attacking statues will fall down on you quite often. You have to stay on your toes and be ready to dodge roll when you see something coming. Meh on the Tar Warriors I say. Take them out and then start taking out all of the sentry enemies (I said you would be fighting them again, no?). Head to the left and search for the green urn, blue urn and treasure chest to restock up on runes. Head forward and take out the new set of sentries and then destroy the four statues here. Get out your frustrations on the moving ones by defacing the ones that cant fight back I say! Keep moving forward and you will fight some more Tar warriors and sentries so take them out and keep moving. A giant statue will be your next foe so destroy him and then knock down the pillar to create a bridge across the chasm. Move across the pillar and be ready to jump. Halfway across the pillar it is going to fall apart. Wait for it to crack and then jump and keep hitting the jump button. You will likely hit the other end of the pillar as it folds inward but then jump off of that. Conan should just barely make his way across, maybe grabbing the ledge and needing to pull himself up. Don't get too stressed out over this, this section sucks and you will likely have to do it a few times. Kill off the Tar Warriors before moving to the save point. Don't save yet, the suits of armor around you are about to come to life. Kill all of the sentries and then save your game. This next section of the game is frustrating as all hell and you might need a break in the middle of it. It took me no less than four retries to clear this successfully. Run forward and the ground starts to fall apart. You will need to time your jump here to get yourself across the pit without falling in. Now take out the sentries that appear and two more will spawn in, kill them as well. Move to the right and take out the Tar Warriors before using the health urn and opening the treasure chest. Head up the stairs and take out the three sentries and tar warriors that come out to attack you and then the two giant statues that assault you once you move forward. Take them out and their sentry companions. Open the walls up that the satues come from, you can kick them in by using R2/RB. Get the treasure here and grab the boulder. Fling the boulder at the wall to the right to open up the path. Yet another area that sucks. Move forward and open the treasure chest before jumping up and grabbing the wall. Tap the button to climb up (this is where it gets tough). Leap up and to the right to get to the ledge there and then immediately start moving. You must leap from one ledge to the other as they keep falling down. It is important that you move as fast as possible and don't panic if you start to fall with the ledge. You can still leap successfully even if you are falling. With enough patience, and reloading, you can get past this and find some more enemies. Take out the tar warriors and the sentries here and pick up the blue urn to the right. Jump upwards to reach the upper level and statues will start to fall so roll out of the way and be ready for a brawl. You will be attacked by three sentries coming in three similarly colored waves (first purple then blue then orange). After that comes three giant statues that want to beat you down and finally a small horde of Tar Warriors. Once they are all dead break open the walls where the statues came from to find a treasure chest, blue urn and green urn. You can scour the area to find some more health and magic refills. Head to the right from here and open up the door before heading up the stairs. Take out the wraiths here and get ready for some "fun" reloads. Take out the wraiths that attack you and then head for the stairs. They start to collapse as soon as you step onto them. Run like your life depended on it (and it does) for the bottom of the steps and do not stop, or jump, for nothing. It is of the utmost importance that you keep moving or you will be reloading this section. Only jump if you feel that you must to keep from plummeting to your death. Your run can stop when you reach the tar pit and are no longer on the steps. Kill off the tar warriors and then save your game so that you never have to do that again. Turn the cog to call up Graven. =============== Graven, Round 1 =============== First off, let's simply have it said that this is one of the most obnoxious boss fights in the history of video gaming. Each of his stages has a few little quirks that make it mostly unbearable to put up with. * I heavily suggest having a two handed weapon at the ready and making liberal use of the strong attack combos for all of this bosses forms. They make things so much easier. Also, do not use any magic here. It is imperative that you old onto that magic for the sixth stage of this fight. Graven is going to make use of three different attacks, only one of which is a major threat. The first is a combo consisting of three heavy attacks that you can block or avoid, nothing big here. The other two are the problems. He has a move where he charges up and swings his arm, now glowing red, at you. This one is fully unblockable so roll out of the way. Lastly he has a move where he turns around and bridges backwards, driving his hands into the floor. The end result is that black spikes come out of the ground under you. You MUST jump up to avoid this since simply rolling isnt always fast enough to evade the attack. Being agressive is to your advantage here. Wait for him to finish his combo or unblockable attack and then start hitting him with strong attacks. You should be able to hit him two or three times (the strong attack combo or the uppercut with the two handed sword) before you need to put some space between you and him. The real time to hit him is when he does his bridge move. If you jump towards him and evade the spikes you can unload. You should easily be able to hit him with a four strong attack combo. Once he has lost all of his health you will need to go into a cutscene with Graven. Press the buttons as they appear to move onto the next stage. =============== Graven, Round 2 =============== Now he is sitting in a pool of the black tar in the center of the area. To end this stage of the fight you must reach the cog that has emerged from the ground across from you. You need to get over there and turn the thing to make the arrow in the middle ring of the floor point at the cog (the other blue arrow). Obviously he isn't going to just let you do this. He is going to extrude a few tentacles and slowly spin around. To dodge the tentacles simply leap over them to make your life easier and run to the cog. Attempt to turn the cog and some Tar Warriors will emerge from the black tar on either side of you. Retreat and keep evading tentacles while you take out the Tar Warriors. Once all of the Tar Warriors have been killed run back to the cog and wait for a tentacle to come. Leap over it and go to the cog, activating it. Start to hit the button as fast as you can but stop just before Conan fully turns the cog. If you turn the cog fully then you will be locked into an animation where Conan shifts his grip and you need to start hitting a new button (X then Y, or Square then Triangle). This will almost always get you hit by a tentacle so don't let that happen. Simply stop turning the cog and leap the tentacles when they come. Once you have turned the ring fully your Fire Rain spell will be pulled from your armor and expelled from the little pedestal that rises up. Graven gets hit pretty hard with the fire and then its time for round 3. =============== Graven, Round 3 =============== This is the exact same as the previous fight with the exception that he adds a new combo to his repertoire. This one is a claw swipe that is followed by a claw stab. He will remain in the stab thrusting position for a good while after he has done the move and if you are even remotely near the claw you get hurt. Apporach this the same way you fought him the last time except when he goes to do the swipe/thrust combo. Roll to the side to avoid it and try to get behind him and open up with a combo. He is actually rather simple so long as you stay mindful of those damn claws of his. After he loses his full health bar you will have to take him out in another cutscene. This one is the same as the previous except a bit longer, kind of how this whole fight is really. Once that is done it is time for another round. =============== Graven, Round 4 =============== As soon as this round starts run for the cog as quickly as you can. This is going to be much the same as the previous time you fought him like this except he now will extrude tentacles at chest level and then at leg level. What this means for you is that you will have to jump over some and roll under others. However after he does this for some time he will stop using tentacles for a short while. This is when you should try to spin the cog. Jump, roll, jump, roll and then spin the cog, its that simple. One thing of note. When the Tar Warriors come after you, try to get rid of them by using quick attacks. Things like the light, strong combo with most any style of fighting will make quick work of these guys. Simply approach this fight like the second round and spin that cog. Once you have finished aligning the arrows your Raven Plague spell will be cast at Graven, causing him great harm and pissing him off. =============== Graven, Round 5 =============== This is the last round of hand to hand fighting and he is actually fairly hard to handle in this round. Not only does he have a new combo but he is far more agressive than he was before. His new attack is a combo where he glows orange for four attacks (these can be blocked normally) and then he finishes the combo with a red glowing attack. The last hit, the red one, is entirely unblockable and you must roll to get away from it. He also recovers from this combo rather fast so it is probably best to simply keep away from him, try and hit him once or twice and then retreat. So long as you are smart and quick on your feet you should be able to take him out without much damage. Once he has lost all of his health you will have to do another interactive cutscene. This one lasts six or more button presses and it is somewhat easy to get past. On to the final two rounds! =============== Graven, Round 6 =============== This one is pretty much like the last round with two important differences. The first major difference is that Tar Warriors will near always be spawning from the middle pool of Tar that Graven is lurking in. They come out about four at a time and are a nuisance but they are slow enough to avoid. The second major difference is that his tentacles, that still come out high and low, but they come out erratically. They will be withdrawn and extruded almost entirely at random. So long as you time your jumps and rolls you should be able to get through this with very little damage. To make this fight more manageable try to get to the cog and spin it a bit to draw out as many of the Tar Warriors as you can. Then get them clumped together and move near to the cog. Dodge the tentacles and Tar Warriors until Graven draws his tentacles back in. Quickly use the Void spell and start turning the cog as much as possible. You will likely need to put some distance between you and the cog eventually. This is due to the Tar Warriors and the tentacles moving around at all times. If you have to, use the weapons scattered around near the cogs to take out the Tar Warriors by throwing them at them and then getting to the cog again. This is the last physical fight of the battle so feel free to break all the weapons and blow all of your magic. Once you have sent your Void spell at Graven it is time for another cutscene. =============== Graven, Round 7 =============== Of course this cutscene is an interactive one. There are five button presses that must be done and once you have completed this the fight is over. Congrats on killing Graven and saving Hyboria. ========================================================= 7. Enemies ========================================================= Enemies are listed by what act they appeared in. To spare yourself some trouble I have listed some combat suggestions here. =============== Prologue =============== ----------------------------------- Suggested Weapon Style: Two handed ----------------------------------- Name: Blue Sentry Description: A floating suit of armor that has been animated by blue magical energies, these nuisances wield two axes to great effect. Combat Strategies: You will have to play defensive with these guys. Their basic attack consists of a super long combo attack. They will attack you and then start doing this obnoxious spin attack with both weapons. The pain here is that it will look like they stopped for a moment and then do the move three more times. Don't stop blocking until they are fully stopped and then hit them with a block breaker, their major weakness is their weak block. Notes: Cannot be thrown. If you can parry their initial strike they will fall to pieces and you will get a parry death bonus. This is quite hard to time. ----------------------------------- Name: Purple Sentry Description: A floating suit of armor that has been animated by purple magical energies, these deadly foes wield a sword and shield. Combat Strategies: These guys are obnoxious to fight. They are probably one of the best defensive enemies you can come across due to that blasted shield of theirs. They will block and block and block until you finally break that damn shield of theirs. Go with a one handed or two handed weapon and keep up the assault until you shatter their shields. Once that is done they will die fairly easily to any attacks. Notes: Cannot be thrown. If you can parry their initial strike they will fall to pieces and you will get a parry death bonus. This is quite hard to time. ----------------------------------- Name: Orange Sentry Description: A floating suit of armor that has been animated by orange magical energies, these dangerous enemies wield a two-handed sword in combat. Combat Strategies: While not as dangerous as the other two types of sentry they can still be dangerous as they swing their sword with a fair bit of speed. The major problem is that you can see their attacks coming from a mile away and set yourself up to parry them or block and return fire. Don't ignore them though, they can fire off energy blasts at you that do a fair chunk of damage so always be mindful of that. Notes: Cannot be thrown. If you can parry their initial strike they will fall to pieces and you will get a parry death bonus. This is quite hard to time. ----------------------------------- Name: Giant Statue Description: Its a gigantic statue with a helmet on that weilds two two handed swords with quite a bit of ease. Combat Strategies: These guys have two wicked combos that you need to be very aware of. The first is hard to see coming until you have some experience with them. They do two quick backhand strikes with one sword, two strong strikes with the other sword that can break your block and then a final quick strike. Don't try to block this, roll away and keep your distance. Counterattack after it has ended to do some damage. Their second combo is a bit of pain though. They will attempt to swing their swords at you rather slow and then do a ground attack that sends out shockwaves. If you aren't far away from them simply jump up to avoid this and return fire. When they have taken enough damage they will get a prompt over their head, hit it to instant kill them and get a bucket load of runes from them. Notes: Cannot be thrown. ----------------------------------- =============== Chapter One =============== ----------------------------------- Suggested Weapon Style: Two-Handed ----------------------------------- Name: White Shirt Pirate Description: These are the most common enemies in this level. They wear white shirts and always have a sword in hand. Combat Strategies: When you first run across these guys simply hold the block button and watch how they attack. They telegraph their attacks rather broadly so you should have no problems parrying them. Use the parry manuver against them to earn some easy red runes and points towards mastering the moves. Notes: Great parry fodder. ----------------------------------- Name: Brown Shirt Pirate Description: Pretty much exactly like their white shirted companions, these poor unfortunate souls also wield swords in combat. Combat Strategies: Other than the fact that they attack with a bit more speed and they can block your attacks, they aren't really all that much harder than the white shirted pirates. Use the same strategies if you like or simply over- power them with repeated attacks. Notes: I suggest that you try to learn how to parry their attacks. Once you get good with parrying them you are helping yourself learn to use the parry system better. ----------------------------------- Name: Archers Description: These guys look like the other pirates except they have a bow in hand... obviously. Combat Strategies: These guys are easy to take out once you get in their face but getting that close can be a problem since they are usually situated away from you. When they fire arrows at you block if you have a shield or, since you likely don't, roll away. When they shoot the arrows take note if the arrow is sparking white or not. If it is then it will explode so move away from where it landed or you will get hurt. Should an arrow hit Conan follow the onscreen prompt to remove it or you will start taking bleeding damage which really adds up over time. Just make sure not to remove it with enemies attacking you since the animation does take a bit to actually play itself out. Once you get close though, they are easily taken out with two sword swings. Notes: None ----------------------------------- Name: Armored Pirates Description: These guys don't look anything like the other pirates. They are tall, powerfully built and wear a full suit of armor, complete with a helmet. As a weapon they wield a huge broadsword that they use to good effect. Combat Strategies: The biggest problems with these guys is that they block VERY well and at this point in the game you don't have the biggest choice of block breaker attacks. Add onto the fact that their combo attack is incredibly deadly and you have a problem on your hands. What makes their attacks so troublesome is that they have a block breaker attack of their own. When you see their weapon spark yellow ROLL AWAY or they will break your block and beat you down. The best way to handle them is to roll away when they start to attack and block until their combo finishes. Once they are nearly done return fire with two hits and then move away. Any more and you are risking getting hit by them. Notes: Do not try to throw them, they will counter it and hurt you. ----------------------------------- =============== Chapter Two =============== ----------------------------------- Suggested Weapon Style: Dual Wield ----------------------------------- Name: White Shirt Pirate Description: These are the most common enemies in this level. They wear white shirts and always have a sword in hand. Combat Strategies: When you first run across these guys simply hold the block button and watch how they attack. They telegraph their attacks rather broadly so you should have no problems parrying them. Use the parry manuver against them to earn some easy red runes and points towards mastering the moves. Notes: Great parry fodder. ----------------------------------- Name: Brown Shirt Pirate Description: Pretty much exactly like their white shirted companions, these poor unfortunate souls also wield swords in combat. Combat Strategies: Other than the fact that they attack with a bit more speed and they can block your attacks, they aren't really all that much harder than the white shirted pirates. Use the same strategies if you like or simply over- power them with repeated attacks. Notes: I suggest that you try to learn how to parry their attacks. Once you get good with parrying them you are helping yourself learn to use the parry system better. ----------------------------------- Name: Archers Description: These guys look like the other pirates except they have a bow in hand... obviously. Combat Strategies: These guys are easy to take out once you get in their face but getting that close can be a problem since they are usually situated away from you. When they fire arrows at you block if you have a shield or, since you likely don't, roll away. When they shoot the arrows take note if the arrow is sparking white or not. If it is then it will explode so move away from where it landed or you will get hurt. Should an arrow hit Conan follow the onscreen prompt to remove it or you will start taking bleeding damage which really adds up over time. Just make sure not to remove it with enemies attacking you since the animation does take a bit to actually play itself out. Once you get close though, they are easily taken out with two sword swings. Notes: None ----------------------------------- Name: Armored Pirates Description: These guys don't look anything like the other pirates. They are tall, powerfully built and wear a full suit of armor, complete with a helmet. As a weapon they wield a huge broadsword that they use to good effect. Combat Strategies: The biggest problems with these guys is that they block VERY well and at this point in the game you don't have the biggest choice of block breaker attacks. Add onto the fact that their combo attack is incredibly deadly and you have a problem on your hands. What makes their attacks so troublesome is that they have a block breaker attack of their own. When you see their weapon spark yellow ROLL AWAY or they will break your block and beat you down. The best way to handle them is to roll away when they start to attack and block until their combo finishes. Once they are nearly done return fire with two hits and then move away. Any more and you are risking getting hit by them. Notes: Do not try to throw them, they will counter it and hurt you. ----------------------------------- Name: Corsair Ship Description: Its a giant floating ship with archers on its deck. You will see them firing at A'Kanna's ship. Combat Strategies: When you see A'Kanna's ship pop up onscreen as a health bar you have to take out the Corsair Ship before her ship is sunk. The best way to go about this is to charge at the enemies there and attack them as hard and fast as you can. Use any mastered combos to regain health while you fight about as recklessly as you can and you should wipe them out. Once that is done use the ballista and quickly take out the front, middle and rear of the ship to take out the pirates. Notes: A'Kanna's ship heals between fights so don't worry too much about what the ships health looks like, just so long as it survives. ----------------------------------- =============== Chapter Three =============== ----------------------------------- Suggested Weapon Style: Dual Wield ----------------------------------- Name: Lion Description: Essentially these things look like your run of the mill male and female lions although some have the look of mountain lions. Combat Strategies: Do not let your guard down while fighting these guys. They have a move that they do where they lean up and hit you once... and then hit you three more times in rapid succession. This does a heck of a lot of damage to you so block and wait for them to stop attacking and counterattack. If youre feeling very patient simply wait for them to turn away and beat on them. The Immolation attack works wonders here (one handed with a torch in the other and press light attack four times), setting them on fire and killing them easily. Notes: Cannot be thrown. ----------------------------------- Name: Stygian Spearman Description: These guys look like better dressed pirates except that they are in good shape and they tend to have masks on. They wield long polearms with a split blade on the front. Combat Strategies: You can see these guys coming from a mile away and make sure that you go after them. When they get into melee they can do some seriously fast snap attacks where they strike you too fast to normally parry. If you do, it is more a matter of luck than anything else. When you keep them at a range they will fire green energy at you that is unblockable and does a heck of a lot of damage. Roll when you see them powering up and use block breaker attacks on them when you close in to get rid of them quickly. Notes: Not unless stunned. Make them top priority since they are melee enemies and archers all in one. ----------------------------------- Name: Stygian Fighter Description: These guys look like better dressed pirates except that they are in good shape and they tend to have masks on. They wield curved scimitar type blades but they don't do much damage. Combat Strategies: These guys aren't much more of a problem compared to the brown pirates. They are a bit quicker with their attacks but if you practiced on the pirates you should be able to handle them rather easily. Either parry kill them or just overpower them. Notes: Can be thrown. ----------------------------------- =============== Chapter Four =============== ----------------------------------- Suggested Weapon Style: One hand (w/ Torch) ----------------------------------- Name: Lion Description: Essentially these things look like your run of the mill male and female lions although some have the look of mountain lions. Combat Strategies: Do not let your guard down while fighting these guys. They have a move that they do where they lean up and hit you once... and then hit you three more times in rapid succession. This does a heck of a lot of damage to you so block and wait for them to stop attacking and counterattack. If youre feeling very patient simply wait for them to turn away and beat on them. The Immolation attack works wonders here (one handed with a torch in the other and press light attack four times), setting them on fire and killing them easily. Notes: Cannot be thrown. ----------------------------------- Name: Tribal Hunter Description: These guys look like the wild natives that they are. They wear war paints and carry bows. They will use melee weapons when you get into melee. Combat Strategies: I hate fighting these guys. They have some incredible range on their bows and they do a good amount of damage. In melee they do even more damage so you must close into melee quickly and then make sure that you are ready for a melee fight. These aren't the regular archers so don't expect to just run up and kill them. They fight similar to the Tribal Warriors so be ready for a tussle. Notes: Cannot be thrown. ----------------------------------- Name: Tribal Warrior Description: These guys look like the wild natives that they are. They wear war paints and carry two handed staves. While they are powerful they are also the common enemies you will fight. Combat Strategies: This is the beginning of the enemies who get incredibly hard to parry. They move so fast and do so much damage that it can be prohibitive to actually parry and kill them. The best thing to do is to attack agressively with your block breaker combos. In a pinch whiff them with a flaming torch to set them on fire and make them easier. Watch out when you stay too close to them since they can do a ground pound attack that staggers you. Notes: N/A ----------------------------------- Name: Tribal Shaman Description: These guys look like the wild natives that they are. They wear giant tribal masks and carry a sword and shield. Combat Strategies: These are the boss type enemies of this area. They are quick and tough with the ability to block your attacks. They fight in a rather brute force style and can power through your block and use their shield to block any return attacks. Once you bust their shield they are a bit easier to handle but until then they are a handful. As a note, if you stay out of melee range with them they will cast a spell where the ground shoots up in a path at you. These odd rock formations will come out and pierce you if you don't dodge out of the way quickly. Notes: Cannot be thrown. ----------------------------------- =============== Chapter Five =============== ----------------------------------- Suggested Weapon Style: Dual Wield ----------------------------------- Name: Lion Description: Essentially these things look like your run of the mill male and female lions although some have the look of mountain lions. Combat Strategies: Do not let your guard down while fighting these guys. They have a move that they do where they lean up and hit you once... and then hit you three more times in rapid succession. This does a heck of a lot of damage to you so block and wait for them to stop attacking and counterattack. If youre feeling very patient simply wait for them to turn away and beat on them. The Immolation attack works wonders here (one handed with a torch in the other and press light attack four times), setting them on fire and killing them easily. Notes: Cannot be thrown. ----------------------------------- Name: Tribal Hunter Description: These guys look like the wild natives that they are. They wear war paints and carry bows. They will use melee weapons when you get into melee. Combat Strategies: I hate fighting these guys. They have some incredible range on their bows and they do a good amount of damage. In melee they do even more damage so you must close into melee quickly and then make sure that you are ready for a melee fight. These aren't the regular archers so don't expect to just run up and kill them. They fight similar to the Tribal Warriors so be ready for a tussle. Notes: Cannot be thrown. ----------------------------------- Name: Tribal Warrior Description: These guys look like the wild natives that they are. They wear war paints and carry two handed staves. While they are powerful they are also the common enemies you will fight. Combat Strategies: This is the beginning of the enemies who get incredibly hard to parry. They move so fast and do so much damage that it can be prohibitive to actually parry and kill them. The best thing to do is to attack agressively with your block breaker combos. In a pinch whiff them with a flaming torch to set them on fire and make them easier. Watch out when you stay too close to them since they can do a ground pound attack that staggers you. Notes: N/A ----------------------------------- Name: Tribal Shaman Description: These guys look like the wild natives that they are. They wear giant tribal masks and carry a sword and shield. Combat Strategies: These are the boss type enemies of this area. They are quick and tough with the ability to block your attacks. They fight in a rather brute force style and can power through your block and use their shield to block any return attacks. Once you bust their shield they are a bit easier to handle but until then they are a handful. As a note, if you stay out of melee range with them they will cast a spell where the ground shoots up in a path at you. These odd rock formations will come out and pierce you if you don't dodge out of the way quickly. Notes: Cannot be thrown. ----------------------------------- Name: Yeti Description: A large gorilla-like beast that stands several hands taller than even the might Conan. They are essentially beast men that try to pound you into the ground with their club-like fists. Their fur is black with red matted fur all over his body, likely from previous victims. Combat Strategies: There are three major attacks to keep watch for. The first is a basic punch attack, this will wallop the heck out of you but is easily dodged. He has a ground pound attack that is easily dodged by jumping away from him. The last is done in response to you attacking him; He will start pounding on his chest and waving his arms about wildly. Any attacks launched on him will bring you within range of his fists, getting you punched in the face for some pretty severe damage. The best way to go about this is to wait for him to stop attacking and hit him with a few strong attacks. If you have some objects that can be thrown, pick them up and hurl them at him while he is banging on his chest to weaken him a bit. Notes: N/A ----------------------------------- Name: Yeti Thrower Description: A large gorilla-like beast that stands several hands taller than even the might Conan. They are essentially beast men that try to pound you into the ground with their club-like fists. Unlike the regular Yetis the Throwers have dirty white fur, giving them an aged look. Combat Strategies: While these Yeti have roughly the same attacks as the normal ones they seem to avoid melee if they can. When you try getting in their face they will retreat away from you with a spin maneuver and try to keep you far away from them. This is due to the fact that they can pull rocks from the floor and hurl them at you. There is no limit to how often they can do this nor how long they have to wait between doing it. If you stay away from them they will keep flinging rocks at you so use the dodge maneuver to avoid getting hit by these rocks (obviously they cannot be blocked). Notes: Cannot be thrown. ----------------------------------- =============== Chapter Six =============== ----------------------------------- Suggested Weapon Style: Two Handed ----------------------------------- Name: Lion Description: Essentially these things look like your run of the mill male and female lions although some have the look of mountain lions. Combat Strategies: Do not let your guard down while fighting these guys. They have a move that they do where they lean up and hit you once... and then hit you three more times in rapid succession. This does a heck of a lot of damage to you so block and wait for them to stop attacking and counterattack. If youre feeling very patient simply wait for them to turn away and beat on them. The Immolation attack works wonders here (one handed with a torch in the other and press light attack four times), setting them on fire and killing them easily. Notes: Cannot be thrown. ----------------------------------- Name: Stygian Archer Description: Dressed in light armor and carrying a bow they are the ranged warriors of the Stygian army. Combat Strategies: There is little difference between these archers and the pirate archers from the first act. The only real difference is the fact that these guys fire flaming arrows that do significantly more damage. Make sure to roll away from their arrows and just get in their face and take them out. One good throw attack into the water gets rid of them. Notes: N/A ----------------------------------- Name: Stygian Warrior Description: The blue armored up warriors carry a sword and shield. Their sword is quite powerful and his shield is incredibly hard to break through. Combat Strategies: These guys are really tough to handle. Not only do they do a lot of damage but their block is incredibly hard to break through. Rather than trying to bust their shields try to use block breaker attacks to get some attacks through to them. Try to be agressive but nimble because they have two attacks that are a serious problem. The first is a running slash that utterly knocks you senseless and breaks your block. If your are surrounded by enemies then it is very likely that you will get seriously injured if hit by this one attack. More annoying is the green dust that they shoot off their shield at a short distance. If you get hit by it your directional buttons will be entirely reversed for a few moments and your other buttons will work randomly. So while you might try to block you may find yourself jumping. It is really frustrating Notes: You cannot throw these guys or take their shields away so be careful. ----------------------------------- Name: Stygian Warlords Description: Tall, broad and immensely powerful these guys walk like they are king of the world. They might as well be. They also carry huge swords with them as well as an odd flask on their side. Combat Strategies: You have to be immensely careful when you are fighting these guys. These guys are a good reason to carry a two handed sword. They will try to pull off a four hit combo consisting of two rapid attacks and a block break knockdown attack and finishing it off with a blast of fire. You can tell that he is going to use the blast of fire because he drinks... something down and then his whole body ignites and he spews a stream of flame from his mouth at you. You cannot block this and it does insane damage so move out of the way as fast as possible. I heavily suggest getting behind them while they spit the flames and strike them a few times before backing up. You can also throw any spare weapons at them while they are doing the combo so long as you have ample space between you and him. Be very careful and take your time. Notes: Cannot be thrown. ----------------------------------- =============== Chapter Seven =============== ----------------------------------- Suggested Weapon Style: Dual Wield ----------------------------------- Name: Stygian Archer Description: Dressed in light armor and carrying a bow they are the ranged warriors of the Stygian army. Combat Strategies: There is little difference between these archers and the pirate archers from the first act. The only real difference is the fact that these guys fire flaming arrows that do significantly more damage. Make sure to roll away from their arrows and just get in their face and take them out. One good throw attack into the water gets rid of them. Notes: N/A ----------------------------------- Name: Stygian Warrior Description: The blue armored up warriors carry a sword and shield. Their sword is quite powerful and his shield is incredibly hard to break through. Combat Strategies: These guys are really tough to handle. Not only do they do a lot of damage but their block is incredibly hard to break through. Rather than trying to bust their shields try to use block breaker attacks to get some attacks through to them. Try to be agressive but nimble because they have two attacks that are a serious problem. The first is a running slash that utterly knocks you senseless and breaks your block. If your are surrounded by enemies then it is very likely that you will get seriously injured if hit by this one attack. More annoying is the green dust that they shoot off their shield at a short distance. If you get hit by it your directional buttons will be entirely reversed for a few moments and your other buttons will work randomly. So while you might try to block you may find yourself jumping. It is really frustrating Notes: You cannot throw these guys or take their shields away so be careful. ----------------------------------- Name: Stygian Warlords Description: Tall, broad and immensely powerful these guys walk like they are king of the world. They might as well be. They also carry huge swords with them as well as an odd flask on their side. Combat Strategies: You have to be immensely careful when you are fighting these guys. These guys are a good reason to carry a two handed sword. They will try to pull off a four hit combo consisting of two rapid attacks and a block break knockdown attack and finishing it off with a blast of fire. You can tell that he is going to use the blast of fire because he drinks... something down and then his whole body ignites and he spews a stream of flame from his mouth at you. You cannot block this and it does insane damage so move out of the way as fast as possible. I heavily suggest getting behind them while they spit the flames and strike them a few times before backing up. You can also throw any spare weapons at them while they are doing the combo so long as you have ample space between you and him. Be very careful and take your time. Notes: Cannot be thrown. ----------------------------------- Name: Winged Serpents Description: These flying purple and black serpents are rather dangerous. When their eyes glow red you are in danger. Combat Strategies: Using an obnoxious four hit combo these guys peck at your health bar, doing little damage. If you simply keep two weapons at the ready and attack them after they come at you they will die soon enough. These guys are barely worth the effort to actually kill them. Notes: No but if you wait for them to try and spit... stuff at you a button prompt will appear. One press of the button will kill them now. ----------------------------------- Name: Ressurected Stygians Description: These reanimated corpses look like regular Stygians except they walk with an unnatural gait and they carry no weapons. Combat Strategies: The combos that these guys can pull off border on insane. I loathe these little SoB's. Using their bare hands they will pull off some harsh combos that don't do too much damage per hit. However the size of the combos that they will pull off are rather immense. Plus, when you are being hit by one of them the others will continue to hit you and Chimera herself might hit you with her spells. All this added together can kill you off in one go and it is quite aggravating. They die easily enough to direct attacks so hit and move. Notes: No, they will counter and do damage to you. ----------------------------------- =============== Chapter Eight =============== ----------------------------------- Suggested Weapon Style: Two Handed ----------------------------------- Name: Lion Description: Essentially these things look like your run of the mill male and female lions although some have the look of mountain lions. Combat Strategies: Do not let your guard down while fighting these guys. They have a move that they do where they lean up and hit you once... and then hit you three more times in rapid succession. This does a heck of a lot of damage to you so block and wait for them to stop attacking and counterattack. If youre feeling very patient simply wait for them to turn away and beat on them. The Immolation attack works wonders here (one handed with a torch in the other and press light attack four times), setting them on fire and killing them easily. Notes: Cannot be thrown. ----------------------------------- Name: Winged Serpents Description: These flying purple and black serpents are rather dangerous. When their eyes glow red you are in danger. Combat Strategies: Using an obnoxious four hit combo these guys peck at your health bar, doing little damage. If you simply keep two weapons at the ready and attack them after they come at you they will die soon enough. These guys are barely worth the effort to actually kill them. Notes: No but if you wait for them to try and spit... stuff at you a button prompt will appear. One press of the button will kill them now. ----------------------------------- Name: Argosian Archer Description: Wearing blue and white armor these guys stand out quite easily even before you note their bows. Combat Strategies: These guys are exactly the same as the other archers that you have fought. They fire regular arrows, flaming arrows and explosive arrows. Roll to avoid the arrows since they seem to fire explosive arrows fairly often and these things will stick in your shield and blow up. However if you fling the shield you can really damage an enemy. Simply roll to dodge, tear them apart in melee and get rid of them. If you want, fling em around, it makes no difference how you get r. Notes: None. ----------------------------------- Name: Argosian Warrior Description: These guys wear the gold and white armor of Argos. These guys carry around one handed swords and move rapidly. Combat Strategies: The combos that these guys can pull off are staggering in speed and it leaves little room to counterattack or parry. The best thing to do is wait until they finish attacking and counterattack. If you really want to parry them wait for them to do their block breaker attack. When their sword glows they will try to do this move and they are easily parried during this so if you want to parry them, now is the time. Notes: Can only be thrown when stunned. ----------------------------------- Name: Argosian Elites Description: These guys look like more armored versions of the regular Argosian warriors with one big difference; their huge shield. Combat Strategies: These are the single hardest, non-boss, enemies you will fight in this game. Period. They are incredibly fast, do lots of damage with each hit, are super hard to parry and they have spiked shields. The shield is the biggest problem here due to the fact that they are rather quick to block with it. When they are using it to block they are able to have spikes emerge from the shield making you hurt yourself whenever you attack them. They have three attacks of note: First is that they throw the shield at you and then it returns to them. Don't even try to block this, ust roll away. Second is a block breaker where they charge you with their shield and can even turn a bit to help chase you around. Lastly they have a pretty wicked sword combo where they use their shield to cause a block breaker as a final attack. The best way to handle them is to wait for them to charge, or throw their shield, and then hit them with the four hit strong attack combo with the two handed sword. It kills them about as fast as you can hope for. Otherwise use the Stone Prison spell and break them to pieces. Notes: Don't even try to throw them, even when stunned. ----------------------------------- Name: Argosian Warlord Description: These guys look like regular Argosian warriors except they have a whip in hand and a rather large weapon. Combat Strategies: These guys are huge and have a whip as a backup weapon but they aren't that imposing considering the fact that you've been handling those damnable Argosian Elites. Their whip can fling you if they hit you with it so just roll when you see it coming. Otherwise you can fight them like any other leader type enemy. After the Argosian Elites and Stygian Warlords these guys are simple pushovers. Notes: Cannot be thrown. ----------------------------------- =============== Chapter Nine =============== ----------------------------------- Suggested Weapon Style: Dual Wield ----------------------------------- Name: Tar Warriors Description: These guys look like the regular crewmen but covered head to toe in vile black sludge. Combat Strategies: If you remember the reanimated warriors from the Chimera fight then these guys are basically the same. They are fast, do little damage and they can combo the heck out of you. While fighting them try to keep the mast between you and the squid so that you don't get combo juggled by both the warriors and squid. Use any combo or grapple move to kill them quickly just be on your toes to need to block their attacks. Notes: Yes. ----------------------------------- =============== Chapter Ten =============== ----------------------------------- Suggested Weapon Style: Two Handed ----------------------------------- Name: Lion Description: Essentially these things look like your run of the mill male and female lions although some have the look of mountain lions. Combat Strategies: Do not let your guard down while fighting these guys. They have a move that they do where they lean up and hit you once... and then hit you three more times in rapid succession. This does a heck of a lot of damage to you so block and wait for them to stop attacking and counterattack. If youre feeling very patient simply wait for them to turn away and beat on them. The Immolation attack works wonders here (one handed with a torch in the other and press light attack four times), setting them on fire and killing them easily. Notes: Cannot be thrown. ----------------------------------- Name: Winged Serpents Description: These flying purple and black serpents are rather dangerous. When their eyes glow red you are in danger. Combat Strategies: Using an obnoxious four hit combo these guys peck at your health bar, doing little damage. If you simply keep two weapons at the ready and attack them after they come at you they will die soon enough. These guys are barely worth the effort to actually kill them. Notes: No but if you wait for them to try and spit... stuff at you a button prompt will appear. One press of the button will kill them now. ----------------------------------- Name: Argosian Archer Description: Wearing blue and white armor these guys stand out quite easily even before you note their bows. Combat Strategies: These guys are exactly the same as the other archers that you have fought. They fire regular arrows, flaming arrows and explosive arrows. Roll to avoid the arrows since they seem to fire explosive arrows fairly often and these things will stick in your shield and blow up. However if you fling the shield you can really damage an enemy. Simply roll to dodge, tear them apart in melee and get rid of them. If you want, fling em around, it makes no difference how you get r. Notes: None. ----------------------------------- Name: Argosian Warrior Description: These guys wear the gold and white armor of Argos. These guys carry around one handed swords and move rapidly. Combat Strategies: The combos that these guys can pull off are staggering in speed and it leaves little room to counterattack or parry. The best thing to do is wait until they finish attacking and counterattack. If you really want to parry them wait for them to do their block breaker attack. When their sword glows they will try to do this move and they are easily parried during this so if you want to parry them, now is the time. Notes: Can only be thrown when stunned. ----------------------------------- Name: Argosian Elites Description: These guys look like more armored versions of the regular Argosian warriors with one big difference; their huge shield. Combat Strategies: These are the single hardest, non-boss, enemies you will fight in this game. Period. They are incredibly fast, do lots of damage with each hit, are super hard to parry and they have spiked shields. The shield is the biggest problem here due to the fact that they are rather quick to block with it. When they are using it to block they are able to have spikes emerge from the shield making you hurt yourself whenever you attack them. They have three attacks of note: First is that they throw the shield at you and then it returns to them. Don't even try to block this, ust roll away. Second is a block breaker where they charge you with their shield and can even turn a bit to help chase you around. Lastly they have a pretty wicked sword combo where they use their shield to cause a block breaker as a final attack. The best way to handle them is to wait for them to charge, or throw their shield, and then hit them with the four hit strong attack combo with the two handed sword. It kills them about as fast as you can hope for. Otherwise use the Stone Prison spell and break them to pieces. Notes: Don't even try to throw them, even when stunned. ----------------------------------- Name: Argosian Warlord Description: These guys look like regular Argosian warriors except they have a whip in hand and a rather large weapon. Combat Strategies: These guys are huge and have a whip as a backup weapon but they aren't that imposing considering the fact that you've been handling those damnable Argosian Elites. Their whip can fling you if they hit you with it so just roll when you see it coming. Otherwise you can fight them like any other leader type enemy. After the Argosian Elites and Stygian Warlords these guys are simple pushovers. Notes: Cannot be thrown. ----------------------------------- =============== Chapter Eleven =============== ----------------------------------- Suggested Weapon Style: Two Handed ----------------------------------- Name: Yeti Description: A large gorilla-like beast that stands several hands taller than even the might Conan. They are essentially beast men that try to pound you into the ground with their club-like fists. Their fur is black with red matted fur all over his body, likely from previous victims. Combat Strategies: There are three major attacks to keep watch for. The first is a basic punch attack, this will wallop the heck out of you but is easily dodged. He has a ground pound attack that is easily dodged by jumping away from him. The last is done in response to you attacking him; He will start pounding on his chest and waving his arms about wildly. Any attacks launched on him will bring you within range of his fists, getting you punched in the face for some pretty severe damage. The best way to go about this is to wait for him to stop attacking and hit him with a few strong attacks. If you have some objects that can be thrown, pick them up and hurl them at him while he is banging on his chest to weaken him a bit. Notes: N/A ----------------------------------- Name: Yeti Thrower Description: A large gorilla-like beast that stands several hands taller than even the might Conan. They are essentially beast men that try to pound you into the ground with their club-like fists. Unlike the regular Yetis the Throwers have dirty white fur, giving them an aged look. Combat Strategies: While these Yeti have roughly the same attacks as the normal ones they seem to avoid melee if they can. When you try getting in their face they will retreat away from you with a spin maneuver and try to keep you far away from them. This is due to the fact that they can pull rocks from the floor and hurl them at you. There is no limit to how often they can do this nor how long they have to wait between doing it. If you stay away from them they will keep flinging rocks at you so use the dodge maneuver to avoid getting hit by these rocks (obviously they cannot be blocked). Notes: Cannot be thrown. ----------------------------------- Name: Winged Serpents Description: These flying purple and black serpents are rather dangerous. When their eyes glow red you are in danger. Combat Strategies: Using an obnoxious four hit combo these guys peck at your health bar, doing little damage. If you simply keep two weapons at the ready and attack them after they come at you they will die soon enough. These guys are barely worth the effort to actually kill them. Notes: No but if you wait for them to try and spit... stuff at you a button prompt will appear. One press of the button will kill them now. ----------------------------------- Name: Underdweller Warrior Description: Although they might look like the Tribal warriors from the earlier stages they are considerably stronger. In addition they wield two swords rather than just one. Combat Strategies: If you aren't careful then these guys will cut you to little ribbons really fast. They will note hesitate to close in close on you and start comboing you over and over. They also have a move where they spin with both of their swords and cut the hell out of you. It is imperative that you block these attacks or your health will be cut down rather quickly. If more than one of them catch you with this at the same time you will be dead before you know it. Wait for them to finish spinning and try to stun them and knock them down. Once they are down, run them through to get rid of them with ease. Notes: Cannot be thrown unless stunned. ----------------------------------- Name: Underdweller Spearmen Description: Although they might look like the Tribal warriors from the earlier stages they are considerably stronger. In addition they wield a giant pike that they wield with incredible skill. Combat Strategies: Yeah... these guys are a serious problem. Keep your distance and try to learn their moves and combos before you really try to fight them. If you aren't careful then you will be pummeled by their spinning staff attacks. Try to keep your distance until they have finished a combo and then take them to town with a two handed weapon. Notes: Cannot be thrown unless stunned. ----------------------------------- =============== Chapter Twelve =============== ----------------------------------- Suggested Weapon Style: Two handed ----------------------------------- Name: Blue Sentry Description: A floating suit of armor that has been animated by blue magical energies, these nuisances wield two axes to great effect. Combat Strategies: You will have to play defensive with these guys. Their basic attack consists of a super long combo attack. They will attack you and then start doing this obnoxious spin attack with both weapons. The pain here is that it will look like they stopped for a moment and then do the move three more times. Don't stop blocking until they are fully stopped and then hit them with a block breaker, their major weakness is their weak block. Notes: Cannot be thrown. If you can parry their initial strike they will fall to pieces and you will get a parry death bonus. This is quite hard to time. ----------------------------------- Name: Purple Sentry Description: A floating suit of armor that has been animated by purple magical energies, these deadly foes wield a sword and shield. Combat Strategies: These guys are obnoxious to fight. They are probably one of the best defensive enemies you can come across due to that blasted shield of theirs. They will block and block and block until you finally break that damn shield of theirs. Go with a one handed or two handed weapon and keep up the assault until you shatter their shields. Once that is done they will die fairly easily to any attacks. Notes: Cannot be thrown. If you can parry their initial strike they will fall to pieces and you will get a parry death bonus. This is quite hard to time. ----------------------------------- Name: Orange Sentry Description: A floating suit of armor that has been animated by orange magical energies, these dangerous enemies wield a two-handed sword in combat. Combat Strategies: While not as dangerous as the other two types of sentry they can still be dangerous as they swing their sword with a fair bit of speed. The major problem is that you can see their attacks coming from a mile away and set yourself up to parry them or block and return fire. Don't ignore them though, they can fire off energy blasts at you that do a fair chunk of damage so always be mindful of that. Notes: Cannot be thrown. If you can parry their initial strike they will fall to pieces and you will get a parry death bonus. This is quite hard to time. ----------------------------------- Name: Giant Statue Description: Its a gigantic statue with a helmet on that weilds two two handed swords with quite a bit of ease. Combat Strategies: These guys have two wicked combos that you need to be very aware of. The first is hard to see coming until you have some experience with them. They do two quick backhand strikes with one sword, two strong strikes with the other sword that can break your block and then a final quick strike. Don't try to block this, roll away and keep your distance. Counterattack after it has ended to do some damage. Their second combo is a bit of pain though. They will attempt to swing their swords at you rather slow and then do a ground attack that sends out shockwaves. If you aren't far away from them simply jump up to avoid this and return fire. When they have taken enough damage they will get a prompt over their head, hit it to instant kill them and get a bucket load of runes from them. Notes: Cannot be thrown. ----------------------------------- =============== Chapter Thirteen =============== ----------------------------------- Suggested Weapon Style: Dual Wield ----------------------------------- Name: Tar Warriors Description: These guys look like the regular crewmen but covered head to toe in vile black sludge. Combat Strategies: If you remember the reanimated warriors from the Chimera fight then these guys are basically the same. They are fast, do little damage and they can combo the heck out of you. While fighting them try to keep the mast between you and the squid so that you don't get combo juggled by both the warriors and squid. Use any combo or grapple move to kill them quickly just be on your toes to need to block their attacks. Notes: Yes. ----------------------------------- ========================================================= 8. About the Author ========================================================= My name is Daniel Acaba, I live in New London, Connecticut and I am 24 years old. Im a huge video game fan, although I dont have the time to play as much anymore. I love writing reviews, but Im going to start trying to do more FAQs as well. So far Ive written the following FAQs: Genji: Days of the Blade - PS3 Untold Legends: Dark Kingdom - PS3 Bloodrayne 2 Boss FAQ - Xbox Sims 2 Career FAQ - PC TES IV: Oblivion - PS3 Resistance: Fall of Man - PS3 Final Fantasy VII: Dirge of Cerberus Boss FAQ - PS2 Dungeon Siege: Throne of Agony - PSP Brave Story New Traveler - PSP Super Star Soldier - Wii Ninja Gaiden Sigma - PS3 Lair - PS3 Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - PS2 Dawn of Mana - PS2 Two Worlds - XBox 360 Conan - PS3 I am currently working on: Shin Megami Tensei: Persona 3 - PS2 Enemy Territory: Quake Wars - PC Shin Megami Tensei (Aeon Genesis Translation) - SNES