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This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2008 Alfredo L. Sauceda If you wish to use this FAQ/guide on your website, please e-mail me at "nomad_walker@verizon.net" Permitted Websites: http://gamefaqs.com http://www.supercheats.com http://www.neoseeker.com http://gamesradar.com http://cheatplanet.com _________________ ________/Table o' Contents\___________________________________________________ In most broswers, use CTRL+F to open up the find menu and put the bracketed text in to find it. Introduction................................[INTRO] F(requently) A(sked) Q(uestions)............[FAQ] Infrantry Units.............................[INF] Tank Units..................................[TNK] Indirect Units..............................[IND] High-Altitude Air Units.....................[HAA] Low-Altitude Air Units......................[LAA] Naval Units.................................[NU] Other Units.................................[OTHER] Strategies..................................[STRAT] Updates.....................................[UPTDS] Thanks......................................[THNKS] ____________ ________/Introduction\_________________________________________________[INTRO] Advance Wars: Days of Ruin is the 4th installment in the Advance Wars series. If you've played the series before, the new gameplay and art/story style will be a distinct change to the series' past cartoony take on war. If you're new to the game, prepare to be addicted. As you can tell by the title, this is a unit FAQ covering the differing strengths and weaknesses of each unit. It also covers the differing strategies used with differing units, made by me and YOU, the reader. First off, how to contact me if you wanna contribute, or if you found a spelling/grammatical error. My e-mail address is "nomad_walker@verizon.net". If you wish to use this guide on your website, ask me via e-mail. This is also my first FAQ, so bear with me people. __________________________ ________/Frequently Asked Questions\_____________________________________[FAQ] Q: ZOMG! I NeEdzzz teh HelPZ NOWzzzRZZz!!!!111!!1 A: Please, use proper English if you want help. I will ignore messages titled like this, I will also ignore messages with no Subject and those with attachments. Q: I found a spelling/grammarical error. A: E-Mail me so I can fix it please. Q: I have a strategy/correction. A: E-Mail me at "nomad_walker@verizon.net". Credit will be given where it is due. Q: I wanna play against you! What's your friend code? A: More as I get more questions. ______________ ________/Infrantry Units\________________________________________________[INF] Name: Infrantry In-Game Description: The cheapest unit. They can capture bases. +3 vision when on mountains. My Description: What better way to start the infrantry section off than with the infrantry unit! While these were invaluable in past Advance Wars, now they've been overshadowed by BIKES, covered later. Use these units near the start of a match 'till you get the money to produce BIKES. Gas: 99 Ammunition: -/- Mobility: 3 Visibility: 2 Range: 1 Cost: 1500 Pros: Affective against other infrantry Cheap Great to start out with Cons: Overshadowed by BIKES later in-game Weak against ALL vehicles Very weak against everything EXCEPT other infrantry Very Vulnerable to: Bombers, War Tanks, Anti-Air, Rockets, Md Tanks, Artillery, Sea Planes Vulnerable to: Anti-Tank, Recon, Tanks, Battle Copter, Battleship, Flare ______________________________________________________________________________ Name: Mech In-Game Description: High attack power. They can capture bases. +3 vision when mountains. My Description: Basically a more powerful, but slower, infrantry unit. Much more effective when it gets the first strike on Tanks and Anti-Airs and somewhat Md Tanks and powerless against War Tanks. When this unit is counter attacking any of the above listed units, it's as good as dead. Most of the time left with 1 or 2 HP left. Very useful in swarms. When out of bazooka ammo, it switches to it's machine gun, making it a VERY SLOW infrantry unit. Gas: 70 Ammunition: 3/3 Mobility: 2 Visibility: 2 Range: 1 Cost: 2500 Pros: Somewhat cheap Can capture properties Great at start of a match Great in swarms Kick the stuffing outta Infrantry Cons: Low ammo Switches to machine gun when out of ammo Low movement range Very weak to most things when counter-attacking Very Vulnerable to: Bombers, Anti-Airs, War Tanks, Rockets Vulnerable to: Artillery, Seaplane, MD Tank, Tank, Battleship, Flare ______________________________________________________________________________ Name: Bike In-Game Description: An infrantry unit with high moblity. Can capture bases. My Description: The best unit in the infrantry class PERIOD. High mobility AND it can capture things. Keep 'em well protected, though. They are quite frail. After making a few of these, capturing what used to be a 4 turn walk for Infrantry will be only 2 turns for this baby. *Xekun's Opinion* [About the bike, i personally like the bike, but a has a huge flaw. It is Tire B (even worse than Tire A and Tire A is bad) which means it has terrible mobility in forests (2 i think) and ruins (3). While other infantries move fine in those terrains, forests and ruins can cut the Bike to only 1 movement space (if you need to get by 2 ruins). Also a bummer that they cant cross rivers and mountains compare to the other infantries ] Gas: 70 Ammunition: -/- Mobility: 5 (w00t) Visibility: 2 Range: 1 Cost: 2500 Pros: High mobility Can capture properties Useful against pesky Mech and Infrantry units capturing buildings Cons: Very frail Weaker than Mech Weak to all vehicles Very Vulnerable to: Bombers, Anti-Airs, War Tanks, Rockets Vulnerable to: Artillery, Seaplane, MD Tank, Tank, Flare, Battleship __________ ________/Tank Units\_____________________________________________________[TNK] Name: Tank In-Game Description: High movement and a low production cost makes these units quite powerul. My Description: The in-game description is correct. These units ARE powerful due to their relative cheapness and ease of use. Although they can be destroyed easily by higher tanks, great for use from the start of a match 'till the end. Gas: 70 Ammunition: 6/6 Mobility: 6 Visibility: 3 Range: 1 Cost: 7000 Pros: Cheap Easy to use Disposable Useful as bait Great from the start of the match 'till the very end Cons: Outclassed fast Relatively weak defense Powerless against air units Very Vulnerable to: Bombers Vulnerable to: War Tanks, Seaplanes, Anti-Tanks (duh), Md Tanks, Battle Copters, Rockets ______________________________________________________________________________ Name: Md Tank In-Game Description: A strong tank with better attack and defense than standard tanks. My Description: Game description nails it. Somewhat expensive and slower but powerful. These tanks are all around great. Useful for attacking the units your regular tanks baited in, if indirects don't kill it first. Gas: 50 Ammunition: 5/5 Mobility: 5 Visibility: 2 Range: 1 Cost: 12000 Pros: Powerful Killing machines when leveled up You need only a few of 'em. Cons: Somewhat expensive Slower than regular tanks Less swarm capability Very Vulnerable to: Bombers Vulnerable to: War Tanks ______________________________________________________________________________ Name: War Tank In-Game Description: The strongest tank in terms of attack and defense. My Description: ^^^^^ Not much to say here. Most powerful tank unit in the game. I don't like it. Too expensive to do anything with it in smaller maps with less properties to capture. In long, extended games are where these things shine. Gas: 50 Ammunition: 5/5 Mobility: 4 Visibility: 2 Range: 1 Cost: 16000 Pros: Powerful Kills most things quick Cons: EXPENSIVE SLOW Quickly concentrated on and killed when against the computer AND smart Wi-Fi players Very Vulnerable to: Nada, Zip, Nothing Vulnerable to: Bombers ______________ ________/Indirect Units\_________________________________________________[IND] Name: Artillery In-Game Description: An indirect attacker. This unit can move or attack during a turn, but not both. My Description: The game nails it again. I like using these units for frontline guarded by an entire company of tanks. Cheapest indirect unit and invaluable to your war efforts. Great overall unit. Gas: 50 Ammunition: 6/6 Mobility: 5 Visibility: 3 Range: 2-3 Cost: 6000 Pros: Cheap Indirect Attacker Safe from enemy counter-attacks Feared among vehicles and infrantry Effective in frontlines Cons: Weak defense Can't defend itself when attacked Smart oppenets will weave out of its attack range Very Vulnerable to: War Tanks, Bombers (surprise) Vulnerable to: Md Tanks, Rockets, Artillery, Tanks, Mech, Seaplanes, Battleships ______________________________________________________________________________ Name: Rockets In-Game Description: A powerful indirect attacker with a wide range. My Description: A souped up Artillery unit with more range and power. A tad more expensive than regular Artillery and meant to support from afar, away from any potential damage. Gas: 50 Ammunition: 5/5 Mobility: 5 Visibility: 3 Range: 3-5 Cost: 15000 Pros: Large range Away from most damage Easier to use than Artillery Cons: Expensive Cannot attack Air units Cannot counter-attack Weak defense Not effective in short range Very Vulnerable to: War Tanks, Bombers, Md Tanks Vulnerable to: Mechs, Tanks, Rockets, Artillery, Seaplanes, Battlecopters, Battleships ______________________________________________________________________________ Name: Missiles In-Game Description: An indirect attacker that can only strike airborne targets. My Description: Rockets, but for air. Useful for covering your air units and other indirect units from bombers, fighters, etc. Gas: 50 Ammunition: 5/5 Mobility: 5 Visibility: 5 Range: 3-6 Cost: 12000 Pros: Kills those pesky flies off quick Cons: Vulnerable to basically everything it it gets close enough Weak defense Air units can and will sneak in to attack very quickly Very Vulnerable to: War Tanks, Bombers, Md Tanks Vulnerable to: Mechs, Tanks, Rockets, Artillery, Battleships, Seaplanes, Anti-Tanks ______________________________________________________________________________ Name: Anti-Tanks In-Game Description: An indirect attacker that can counter-attack when under direct fire. My Description: Hard to use, but oh so useful. Basically, the red squares around it when you hold the "B" button while the cursor is over the unit is its attack range. Weak to infranty type units. *Xekun's Opinion* [For Anti-tank, overall a very powerful weapon that slaughters tanks when they are attacked by it and when they attack the antitanks. But i feel it is pretty vulnerable to some of the weakest units, the infantries. Infantries do a decent amount of damage to it. Infantry takes them down around 3 hp while they lose 4, mechs do around 6 damage while they lose 2.] Gas: 50 Ammunition: 6/6 Mobility: 4 Visibility: 2 Range: 1-3 Cost: 11000 Pros: Can counter-attack Vehicles beware Only very vulnerable to air units Cons: Hard to use Less range than Rockets Very Vulnerable to: Nothing Vulnerable to: Bombers _______________________ ________/High-Altitude Air Units\________________________________________[HAA] Name: Fighter In-Game Description: A mobile aircraft that can attack other airborne units. My Description: Most powerful air unit, but only against other air units. Can kill most other air units, minus fighter, in one or two turns. Gas: 99 Ammunition: 6/6 Mobility: 9 Visibility: 5 Range: 1 Cost: 20000 Pros: Powerful against other air units Great for defending those Bombers Cons: Expensive Weak against other Fighters Very Vulnerable to: Cruisers, Misiles Vulnerable to: Anti-Air (DUH) ______________________________________________________________________________ Name: Bomber In-Game Description: A massively powerful plane that can attack omly ground and units. My Description: Continuing the game description, it cannot attack other air units. Other than that, a BEAST against ground units. Make this thing a Veteran unit and no ground unit can stand in its way. Gas: 99 Ammunition: 6/6 Mobility: 7 Visibility: 3 Range: 1 Cost: 20000 Pros: A beast against ground units of all types Great for supporting your ground force Cons: Expensive Very vulnerable to Fighters, Dusters, and Seaplanes, as it cannot attack back Very Vulnerable to: Cruisers, Missiles (Why the game doesn't list other air units, I don't know) Vulnerable to: Anti-Air ______________________________________________________________________________ Name: Seaplane In-Game Description: A plane produced by Carriers. It can attack any unit. My Description: A very versatile unit to add to your air force during naval battles. Will prove useful many times. Very low fuel and ammunition, though, so it can't stray too far from Rigs, airports, or the Carrier itself. Load 'em up for a turn to refuel. Gas: 40 Ammunition: 3/3 Mobility: 7 Visibility: 4 Range: 1 Cost: 15000 Pros: Cheap (For a HAA) Easy to use Disposable (somewhat) Powerful against ALL types of units Cons: Low supplies Can't stray to far from nest, or so to speak Very Vulnerable to: Cruisers, Missiles Vulnerable to: Anti-Air ______________________________________________________________________________ Name: Duster In-Game Description: A somewhat poerful plane that can attack both ground and air units. My Description: Disregard my last description. These things are much more useful than previously stated. Campaign missions change opinions. Anyway, great for annoying the hell out of enemy infranty and moving in to finish damaged fighters/bombers. Gas: 99 Ammunition: 9/9 Mobility: 8 Visibility: 4 Range: 1 Cost: 13000 Pros: Cheap Can scout High movement Annoying :) Cons: Low attack Annoying :( Very Vulnerable to: Cruisers, Missiles Vulnerable to: Fighters, Anti-Air ______________________ ________/Low Altitude Air Units\_________________________________________[LAA] Name: Battle Copter In-Game Description: An air unit that can attack ground and naval units, as well as other helicopters. My Description: Great all around unit. Absolutly DECIMATES Battleships without risk of an attack. Use these often. Gas: 99 Ammunition: 6/6 Mobility: 6 Visibility: 2 Range: 1 Cost: 9000 Pros: Cheap Good scouts Decimates most naval units Cons: Can't attack any High-Altitude Air Units Weak defense Very Vulnerable to: Missiles, Fighters, Cruisers, Anti-Airs Vulnerable to: Seaplanes, Dusters ______________________________________________________________________________ Name: Transport Copter In-Game Description: An air unit that can carry 1 Infrantry or Mech unit, but has no attack capabilites. My Description: Good at transporting infrantry/mechs over mountains and not much else. All I can say more is keep it defended when it has a unit in it. Gas: 99 Ammunition: -/- Mobility: 6 Visibility: 1 Range: 0 Cost: 5000 Pros: Transports Infrantry and Mechs over those pesky mountains Cons: Can't attack Very Vulnerable to: Anti-Airs, Missiles, Fighters, Cruisers, Seaplanes, Dusters Vulnerable to: Battle Copters ___________ ________/Naval Units\_____________________________________________________[NU] Name: Battleship In-Game Description: An extremely strong naval unit that can launch indirect attacks after moving. My Description: "You sank my Battleship!" Most powerful naval unit, period. This is what people often think when they hear the word "Naval" and it's not surprising why. An indirect attacker that can attack all ground units, decimates all naval units, AND can ATTACK AFTER MOVING. This mo-fo is a BEAST. Be fearful of air units amd subs, though. Defend it well with a company of Cruisers. Gas: 99 Ammunition: 6/6 Mobility: 5 Visibility: 3 Range: 3-5 Cost: 25000 Pros: Can attack AFTER moving Insanely powerful to anything that walks the Earth Cons: Expensive Air units will swarm to this thing like flies Very Vulnerable to: Nothing Vulnerable to: Bombers, Subs ______________________________________________________________________________ Name: Carrier In-Game Description: A naval unit that can carry 2 air units and produce seaplanes. My Description: Cannot attack effieciently on its own, but supplies you with incredibly useful seaplanes. Instead of ammo, it uses "Mtl", which is short for materials. Uses it to produce seaplanes. Gas: 99 Materials: 4/4 Mobility: 5 Visibility: 4 Range: 1 Cost: 28000 Pros: Supplies seaplanes Cons: Weak to everything else Only use after seaplane supplies are gone is to supply them Very Vulnerable to: Submarines Vulnerable to: Bombers ______________________________________________________________________________ Name: Submarine In-Game Description: After diving, they remain hidden unless found by adjacent enemy units. My Description: Have the useful ability to submerge, while it wastes more fuel, it keeps the unit hidden from indirect attack and view. Sneaks up on poorly defended Battleships and kills 'em. High visibility, too, due to that periscope. Gas: 70 Ammunition: 6/6 Mobility: 6 Visibility: 5 Range: 1 Cost: 20000 Pros: Can submerge While submerges, cannot be attacked unless found Can only be attacked by other Subs and Cruisers when submerged Cons: Waste fuel fast More fuel wasted per turn while submerges 1 Cruiser hit renders this unit powerless Very Vulnerable to: Bombers, Cruisers Vulnerable to: Nothing ______________________________________________________________________________ Name: Cruiser In-Game Description: Cruisers are strong against subs and air units and can carry 2 copter units. My Description: There's a reason the main weapon is called "Anti-Ship Missile" Powerful against ships and air. A good naval unit all around Gas: 99 Ammunition: 9/9 Mobility: 6 Visibility: 5 Range: 1 Cost: 16000 Pros: Strong defense Kills Gunboats quick Kills Bombers quick Supplies those dying Helicopters Cons: Weak to Battleships Very Vulnerable to: Nothing Vulnerable to: Nothing ______________________________________________________________________________ Name: Gunboat In-Game Description: A unit that can carry one foot soldier and attack other naval units. My Description: One shot, one incredibly damaged ship. Only one shot per supply, then you must stock up by nearing a Rig or a Seaport. Cheap naval unit that can reveal those pesky subs so you can go in with your cruisers. Gas: 99 Ammunition: 1/1 Mobility: 7 Visibility: 2 Range: 1 Cost: 6000 Pros: Powerful Cheap Cons: Only one shot Weak defense Very Vulnerable to: Bombers, Subs, Seaplanes, Rockets, Artillery, Battlehsips Vulnerable to: B Copters, Cruisers, Gunboats ______________________________________________________________________________ Name: Lander In-Game Description: Landers can carry two ground units. If the lander sinks, the units vanish. My Description: Great for transporting your ground troops to different islands on maps. Defend thse well, although they have great defense. A full Battleship salvo will bring it HP to around 5. Gas: 99 Ammunition: -/- Mobility: 6 Visibility: 1 Range: 0 Cost: 10000 Pros: Transorts ANY ground unit Strongest transport unit in the game, defensively speaking Cons: Cannot attack Very Vulnerable to: Bombers Vulnerable to: Seaplanes, Subs, Battleships, Rockets _____ ________/Other\________________________________________________________[OTHER] Name: Recon In-Game Description: Good movement and vision. They are strong against infrantry... My Description: ....and nothing else. Weak in attack standards, but invaluable during Fog of War. Hence the name of the unit, "Recon". Which is short for "reconnaissance". Gas: 80 Ammunition: -/- Mobility: 8 Visibility: 5 Range: 1 Cost: 4000 Pros: Great vision Great movement Cons: Weak attack Weak defense Very Vulnerable to: War Tanks, Bombers, Md Tanks, Rockets Vulnerable to: Mechs, Tanks, Artillery, Seaplanes, B Copters, Anti-Tanks, Battleships ______________________________________________________________________________ Name: Anti-Air In-Game Description: A specialized anti-air unit that can also attack ground forces. My Description: You people know what this thing is made to take out. Use it as such, and don't attack tanks with it. Gas: 60 Ammunition: 6/6 Mobility: 6 Visibility: 3 Range: 1 Cost: 7000 Pros: Great against air units Great against infrantry Cons: Tanks will kill these things and take no damage A Bomber with a first strike will leave these things with 3 HP left in the worst conditions. Very Vulnerable to: War Tanks, Md Tanks Vulnerable to: Bombers, Rockets, Tanks, Anti-Tanks ______________________________________________________________________________ Name: Flare In-Game Description: Flares fire bright rockets that reveal a 13-square area in Fog of War. My Description: I love these things. Useless without Fog of War, but invaluable when in it. Makes the game feel so much more real. Keep a Rig near, as these things run out of flares fast, and you WANT to shoot more. Gas: 60 Ammunition: 3/3 Mobility: 5 Visibility: 2 Range: 1 Cost: 5000 Pros: Reveals Fog of War Useful against infrantry Cons: Weak attack Weak defense Very Vulnerable to: War Tanks, Bombers, Md Tanks Vulnerable to: Rockets, Tanks, Mechs, Seaplanes, Artillery, B Copters, Anti-Tanks ______________________________________________________________________________ Name: Rig In-Game Description: Carries 1 Infrantry or Mech unit. Can also supply units and build temporary airports/seaports. My Description: INSANELY USEFUL. With the gameplay changes in Days of Ruin, keeping your units stocked up makes these things as useful as ever. You NEED efficent supply lines to succeed in this game. Building those temporary ports and airports in the middle of a battle will make sure your air and naval units can get healed up, no matter how far away the nearest "real" port is. Gas: 99 Materials: 1/1 Mobility: 6 Visibility: 1 Range: 0 Cost: 5000 Pros: Supplies you units Can build Temp Airports and Temp Seaport in their respective areas Cons: Can't attack Somewhat weak defense Very Vulnerable to: War Tanks, Bombers,Md Tanks Vulnerable to: Rockets, Tanks, Mechs, Seaplanes, Artillery, B Copters __________ ________/Strategies\___________________________________________________[STRAT] ******WILL BE UPDATED LATER WHEN I GET STRATEGIES FROM OTHER READERS******* _______ ________/Updates\______________________________________________________[UPTDS] 1.00 Guide is made. Basic information added. 1.05 Some *grammatical* and spelling errors fixed in the intro paragraph. Thanks, Eliwood and Masterchiefxj5. 1.50 Cleared up that Mtl stands for "Materials". Also fixed a huge spelling error of "infrantry". Added a strategy and some user opinions, and changed some of mine. Also added some more permissions to different sites. Added unit costs. Movement types and Attack Percentages are up next! ______ ________/Thanks\_______________________________________________________[THNKS] Mark Oppenheimer, Damien W, Bomook, Virtualboysp, Kit Maxwell, Younglink255, John Nesfeder, Bob Ross, Shig715, Bunny_Avenger, Michael Lawrence, Justin Wiles, Holy_Buffalo, Maravec, Thoughtcast, Sr. Wayne, DJRavemaster, Tony Lapakko, Parrot_Boy1230, Tony Garcia, Sneakypanda, Sonny Wouters, and Eliwood for e-mailing me about my many, many, typos and errors. Xekun for his opinion on Bikes Jay Keyser for reminding me to update it with unit costs Me, for writing this guide. Now be grateful! :P Intelligent Systems for making the Advance Wars series Nintendo for publishing this game You for reading it My mom for giving birth to me My dad for...well...you know ;) Waylon, for this wonderful quote: "Why, you little sack of crap."