Begin Document----------------------------------------------------

    Caesar III: FAQ/SWAT/Walkthrough
 ----------------------------------------------------------------------------
        Author: Cerion (cerion@flashmail.com)
   Last Update: -
 Last Revision: 08 January 1999
   Last Change: 09 January 1999
       Version: 0.00.006
==============================================================================
                          All rights reserved by Cerion (cerion@flashmail.com)

I. Introduction

   a. Preliminary
      The text contained herein has been written, designed and formatted,
      checked and revised, changed, saved and published out of free will. 
      No money has been received for the work put towards its creation up 
      to its present state. Because of this I hereby notify everyone, that 
      this file and its contents in their complete form shall not be bound 
      to any royalty or "distribution fee" which may arise to be earned by 
      distributing this file. Distribute it out of free will, but do not 
      take money for it. More information on distribution of this file may 
      be obtained from appendix A (legality statement).

      This file contains information on a game named "Caesar III" (name 
      without double quotation marks). This game has been designed to work 
      on a PC, that is, a personal computer. General information on what a 
      PC is cannot be given during this file, but your local PC vendor may 
      help. Alternatively you can contact the author of this file for more 
      detailed information.  

      To understand what is contained within this file you will need basics 
      in computer using, e.g. how to start a file, how to launch Windows 
      Explorer, what is MBytes, MHz etc.

      If you are not familiar with files like this one, please read appendix B
      (about FAQs/SWATs/...).

   b. Structure of the text
      I have tried to implement a logical structure with indents, sections
      and paragraphs each supporting the other one. It may however prove, that
      some people will find it hard to read this text. Because of this,
      I have provided a little information on how I planned the structuring
      of the text.

      A thing you may notice very fast: it is plainly written in ASCII
      characters. This ensures many people will be able to read it without
      much difficulties. Aside from this the text has not been formatted
      with tabulator spaces, which may vary from editor to editor in length
      and behavior. Also, the document was written in non-block mode and
      reformatted using a word processor afterwards. This reformatting
      implements block mode very well, but it takes some time, so it is
      done with revisions only. This way you will also have easy access
      to completely new chapters because they will stand out of the rest
      of the block mode formatted text.

      As you may have noticed the structuring basically is subdivided
      in I. 1. a. and - listings. I.1.a. listings are very logical
      by themselves, but differing between a. and - listings may be very
      important in some sections. "a." listings refer to a important
      sequence of things, which should be carried out using the alphabet;
      starting with point a. run through the statements until you reach
      the last one. "-" listings refer to a listing without significant
      importance of sequence. Similarily a. b. c. listings should be read
      in the sequence as they are written.

   c. Version information
      I am using a special type of version information.

      "Last Update"
      Updates refer to mayor updates after a long period of feedback, or
      complete revisions with a lot of new information added.

      "Last Revision"
      Revisions are when I re-read the whole text, correct spelling, grammar
      and other lingual mistakes and then rewrite parts or the whole text
      to a better style, layout and contents. It is very important that
      feedback arrives numerously, by the way.

      "Last Change"
      Defers that you actually are looking at a changed version. This may
      be a simple correction, addition or deletion or whatever simple
      change you may imagine. Of course there may be other bigger changes
      like new chapters, but then again a change means editing the file in
      any way.

      Also there is special type of information contained in the actual
      version numbering: x.yy.zzz whereas x denotes the first number, yy
      the second number and zzz the third number each having as many digits
      as letters in x, yy and zzz respectively. x denotes the releases
      which do not happen many times. yy denotes updates count and zzz the
      days working on currect release count. If you would like to know
      how many days have been spent working on this file already you only
      have to add together all the zzz values you find in the revision
      history later on (see appendices).

   d. About the game
   
      1. What type of game is Caesar III?
         At its core it's an action simulation. It simulates a career of
         a Roman citizen that takes up the so called "cursum honorum" which
         is the "curse of honors". Romans had to undergo several types of
         offices before they were admitted to governing and legislative
         offices. For example they were tax collectors, police staff and
         other important things required for a town or civilization in general
         to work. More about the history of Caesar later on.

         This cursus honorum has already brought you to a point where
         you govern a city. If you know Sim City, Caesar III will be
         very familiar. But! There are big differences, still!

         You will have to construct a city out of nothing. There
         is a lot of woods, water and perhaps a street through the lands.
         But that's it. You will have to cultivate land to feed your people
         by building farms. Further on you will need to construct
         workshops to equip your armies and fight intruders. There's a whole
         lot of life in ancient Rome, and your city is a thrilling pool
         of activity. A lot to attend and a big amount of details you may
         overlook, but this file should put you on the right way to it.

         Basically after building up your basic city, still every single
         building added may cause little catastrophes. It is not easy being
         one of the mighty ones, but it's great fun watching for people
         unfold, develop, grow and finally having metropolis making Rome
         itself turn pale.

         Occasionally I will insert little glimpses of history into this
         text, but don't worry, I will keep them short. If you would like to
         know more about Roman history, feel free to contact me. Generally
         however there should be plenty of books around to inform you.

      2. A bit of the history of Caesar (the person)
         About 2000 years ago the Roman Empire had its
         biggest spreading in history. Also, about 2000 years ago, emperors
         ruled it. As we all know from history Rome first was ruled by
         kings, then, after Caesar claimed dictatorship emperorship was
         introduced (after Caesar's death - should you never have seen
         any Asterix movies or read comics - they stabbed him to death).
         Emperorship under Octavian who was also called Augustus (the month
         August is named after this emperor, the first in Rome's history
         namely) was something completely new for the Romans. Now when Caesar
         claims dictatorship after he has had a quite interesting and
         adventorous career, actually marching straight through Gaule, that
         is the ancient France and bringing it under the flag of the Roman
         Empire (which was some type of spear with banners and stuff around
         it, with the letters S.P.Q.R. (senatus populusque Romanus) -
         "belongs to the Roman senate and people"). Also he invaded
         Britain and "convinced" Britains to be part of the Roman Empire
         from then on. It was also him who added a lot of culture to Rome's
         outlook. "panem et circenses" may be familiar to some of you, which
         means bread and games - and that's exactly what he did: he spent
         money to bring food to the (starving) people to get their favor
         and then he entertained them with games full of blood and brutality.

         Actually you may have heard of the Coloseum in Rome, a small picture
         of it is also shown during the game at the map of the Empire where
         ancient Rome would be. This theatre, which consisted of a doubled
         ancient Greek theatre (half circles usually) featured a lot of other
         games aside of plays but also covered some blood thirsty gladiator
         battles (the fighting gladiators greeted Caesar with "ave Caesar,
         morituri te salutant" which is "greetings, those who are going to die
         salute you"). They had also quite funny games. For instance they let
         people dressed up in feathers run and jump from the highest
         precipice to honor the gods. And then again there were also games for
         Artemis, the goddess of hunting: A wood was constructed in the middle
         of the Coloseum. Into this wood small animals were brought. Quite
         actually all spectators were then admissed to search and hunt for
         the small animals. Entertainment was big fun in those times.

      3. A bit on the history of Caesar (the game)
         Caesar, in the original way was designed to work on the PC. There
         were and are several similar programs around. The oldest predecessor
         I still remember was Centurio on the C64. The three games of Caesar
         each offer similar game play. Even though one immediately sees the
         huge amounts of changes applied to all three games, the changes
         from Caesar II to III were not that great than they were from the
         original Caesar to Caesar II. Yet, and that may be the most
         fascinating thing, Caesar III offers even more details than Caesar II
         which already incorporates a lot of what is known about the antique
         Roman civilization.

         Caesar III in it's general has far more advanced graphics, nice
         tunes and new sounds, of course also old elements but a much richer
         game engine, that features a lot more details than the other
         versions. Basically, if you do not have any of the three games I
         would recommend Caesar III, because it incorporates the best of all
         games and adds some new things, too.

         If you already have Caesar or Caesar II you should consider trying
         whether you are still fascinated by similar game play, but yet still
         the game Caesar III itself has already a place among those nice
         games arrayed on the heaven of game stars.

      4. Installation

         Although explained with a lot of details, the installation of 
         Caesar III may yield some problems. However I will not repeat 
         endless "how to clean up Windows 95" articles here, instead, 
         please contact me, if you need assistance on installing the game.

         Most of the times Windows may have a fault or errors in it, you
         do not actually have a change of detecting without any guidance
         either by experience or an experienced computer user.

      5. Setting up the preferences

         Some things like performance or sound volume should be adjusted
         before you start playing. If you have a problem like the game
         running very slowly, read this paragraphs.

         Also the following paragraphs will net you with a bunch of
         information you will need to set up the game for a better performance.

         a. Outside
            Before actually running the game itself, please make sure you 
            have a look at the following file (i.e. open it with Notepad 
            or similar). 
	
            README.TXT
             This file contains extremely useful information considering you 
             are not completely familiar with the instruction manual. So 
             called 'readme' files are usually addenda to manual errata, 
             that is, they contain information or corrections on mistakes
             that have been placed into the printed manual.  Sometimes 
             readme.txt files also contain information which could be added 
             to the help files, because different people worked on that
             file.

             A lot of what is stated in the README.TXT paragraph is
             very important and should be known by all players. 
             Generally reading the following paragraph will render you
             with a thorough basis of nice tips and "what-do-I-do-now"
             information.

             It should be located in the directory whereto you installed 
             Caesar III.

             I will list the most important things here, so you will not 
             have to switch files a lot. Also I will include some hints and
             information from myself.

             As for originality as stated in the FAQ to FAQ writing (at
             http://www.gamefaqs.com) the following information of the
             following paragraphs is mainly taken from the README.TXT of
             Caesar III. Generally I have however corrected some mistakes
             that were stated and added new information. I have placed only
             the most important information and what conclusions may arise
             from reading it here.

              1. Minimum requirements for playing are..
                  - 100% IBM compatible PC
                  - 90 MHz processor
                  - Quad-Speed (4x) CD-ROM drive
                    (600 KBytes/sec transfer rate)
                  - 16 MBytes RAM
                  - Video Card capable of 16 Bit graphics at a
                    resolution of 640 by 480 pixels
                  - Hard Drive space of at least 150 MBytes
                  - Hard Drive space of at least 100 MBytes for Virtual
                    Memory
                  - Windows 95/98 installed
                 If you need more detailed information on what technical
                 terms like 'virtual memory' are, please look them up in your
                 Windows Help.                                 

                 Recommended components for playing are..
                  - 133 MHz processor
                  - 32 MBytes RAM
                  - Full Installation
                  Include with these the components from above. Of course
                  having a 450 MHz Pentium II with 512 MBytes of RAM will
                  work - even better, that is.

              2. The following information may be useful if you have problems
                 inside the game. You will have to come back outside (i.e.
                 quit) to apply any of these hints.

                 If you get a warning about low memory or "low virtual memory"
                 please consult your Windows Help on how to increase
                 virtual memory. Be sure that it is set to at least
                 100 MBytes AND that your harddrive also yields 100 MBytes of
                 free space.

                 If you have extremely slow game play, try increasing
                 virtual memory and defragmenting your harddrive. 

                 Also, if you seem to have problems with your mouse, try
                 installing new drivers from your mouse hardware vendor.
                 Many of these offer them for free download from their
                 homepage e.g. http://www.logitech.com for Logitech mice.

                 Note: Even new computers may be shipped with outdated
                       drivers.

                 Some TSRs (programs located in the system tray, usually
                 left of your system clock at the right corner of the
                 Windows Desktop featured as little icons, smaller than
                 the others on the Desktop) e.g. screen savers as well as
                 compression programs e.g. Stacker, DriveSpace or
                 crash protection programs e.g. Norton CrashGuard may
                 interfere with the game. Unload these programs and try again.
                 Do so by pressing [CTRL], [ALT], [DEL]. A window will popup.
                 Select an application, hit ENTER and another window
                 will pop up. Click "End Task" (or press ENTER) to
                 unload the previously highlighted application.
                 Trying to unload everything except "Systray", "Explorer"
                 and "Caesar 3" may crash your computer, since there
                 are a lot of programs that are needed for some computers
                 to function correctly e.g. playing from a diskless
                 workstation. 

                 Occasionally you may refresh your monitor by pressing
                 [ALT], TAB to switch between your Desktop and Caesar III.

              3. Now, if you have not yet read the manual, do so. A lot of
                 information that follows now refers to things stated in the
                 manual and you will not be able to follow if you do not
                 know some basics of the game.

                 Some things here are well in-game situations, but they
                 are good to be known or heard of before you start a game,
                 so you don't come back here frustrated because something
                 does not work how you expect it to do.

                 - there is not a context help to any single element in
                   the game featured with a context help button
                 - SPACEBAR does not pause time, the P button does
                   (look up appendix D (rumors) for more information!)
                 - use SPACEBAR to toggle between normal view and overlay
                   view or overlay view and another overlay view
                   (view describes and open 'window')
                 - hotkeys are as follows

                              P .. pause game
                              [ .. reduce game speed
                              ] .. increase game speed
                    cursor keys .. scrol main map
                       SPACEBAR .. view main map while in overlay view
                       SPACEBAR .. return last overlay while in normal view
                              L .. cycle through legions

                              F .. fire overlay
                              W .. water overlay
                              D .. damage overlay
                              C .. crime overlay
                              T .. problems overlay

                             advisors
                              1 .. labor 
                              2 .. legion 
                              3 .. emperor 
                              4 .. ratings
                              5 .. trade
                              6 .. population
                              7 .. health
                              8 .. education
                              9 .. entertainment
                              0 .. religion
                              = .. finance
                              - .. chief

                                   hitting a key twice takes you back to
                                   normal view
                 - you can set bookmarks to certain map locations using
                   [CTRL], F1 for position #1 through to [CTRL], F4 for
                   position #4; recall these bookmarks using F1 through to F4
                 - enter window screen mode (background = Desktop) using F6
                 - you may change the currect resolution using..

                             F7 .. 640 by 480 pixels
                             F8 .. 800 by 600 pixels
                             F9 .. 1024 by 768 pixels

              4. The README.TXT features some hints and tips for those
                 who actually read it. These are very useful for all who
                 like to be on the safe side in the beginning. However,
                 if you keep to reading this file, you may not need the
                 README.TXT, since I incorporated some ideas, enhanced
                 them and eliminated some mistakes in the README.TXT.

            FILES IN THE INSTALLATION DIRECTORY
            There are always some files that are human readable, or pleasantly
            to the point where you still can manage to edit something.

             CAESAR3.INI
              One very obvious line:
              CDDrive=
              ( means any letter or something else)
  
              Now changing this can assist you with game play, if it's very
              slow, try copying the CD to your harddisk and playing it from
              there. Use CDDrive=. in order for the game to recognize your
              harddisk as CDDrive (and thus being able to run the whole game
              from there - which is much faster)

             SIERRA.INF
              Some information placed by Sierra. There are some things which
              you may change if you messed up. You can also add your own
              bookmarks here, which may be shown somewhere in the game. (we
              will talk about that later)

              Also your basic configuration is stored here aside with
              product code and version and some information which demos the
              game will show to you.

              This is interesting, since you may actually skip the demos if
              you just blank the lines after the equation marks. Unless you
              like them or have enough time to lose, do this - speeds up
              loading the game.

             C3_MODEL.INF
              This file contains information on every structure and the
              taxes in connection with them. There is some information
              in that file on model data (that is the data contained therein).
              Basically this a trial-and-error thing. The values of what
              a structures costs etc. are balanced out, so game play is
              good. If you change this, you may have a nice cheat, like
              paying only little for a palace or something. This is however
              not recommended. Slight adjustments are okay, but do not
              exaggerate it. Unless you are very familiar with the game,
              do not change this. It offers a lot of possibilities though.

             STATUS.TXT
              Created as a log file for loading the game parts. Whenever
              you start the game logs what happens during loading the game's
              parts. If you have any errors at hand, have a look at what
              could not be loaded or was not enabled, is not sufficient
              (like memory) or could not be found.

             Except for the README.TXT and the STATUS.TXT it is a bad idea
             to delete any of the files contained in the Caesar III directory.
             Technically you may delete any TXT and MAP files for the game
             to work. But pre-designed maps probably needed by the game may
             fail to load if you do so. This could be needed for small laptop
             harddisks. Usually you do not get more than you lose by deleting
             every single file you do not need.
             You may also delete the SMK files (video files) and various
             WAV files (audio files). Handle with care - the game may crash or
             not even start doing so. Again technically you can reduce the
             amount of space needed to about two thirds, but this reduces
             the actual game to its engine functions. Same thing if you
             remove the beautiful red metal outlets, the wooden inlays
             and stuff like that from a Ferrari and go driving around with
             the engine in front of you. It's possible but it's not a nice
             feeling with all the wind coming at you at 100 mph. And then,
             a car door adds a lot of comfort, doesn't it?

         b. Inside
            Quite exactly, editing any preferences inside is very easy
            because there are not many that refer to the games actual
            outlook.

            First of all, you have to start a game and on the main screen
            to actually get to editing any preferences (also have a look
            at the chapter later on, where we will talk about how to
            start a new game).

            On the main screen there will be a menu on the top where there
            is something called "options" - a dropdown menuitem listing
            where you can select from Display, Sound and Speed Settings.

            DISPLAY SETTINGS
             This lets you adjust how you actually get to look at your
             city. Resolution and windowed mode may be changed. These
             are the same things you can do with the F6 through F9 keys.

            SOUND SETTINGS
             These are very obvious. You can adjust the volume and whether
             sounds are played at all. Generally the basic settings
             (everything ON) is okay. You will have some performance gain
             by turning of music and sound effects.

            SPEED SETTINGS
             Now this is an interesting menuitem, because you may adjust
             game speed, which may help you if things are overwhelmingly
             fast - and that 450 MHz Pentium II running at your service
             may overdo it :).

             Scroll Speed - this lets you adjust the speed of how fast the
                            main window will scroll around the city map

            Aside from these settings you may change the Warnings and
            the Mouse Help. Both are changed via the Help dropdown menu.

               Warnings - if ON shows warning e.g. nearby enemies etc.
             Mouse Help - if ON will show tool tip like windows if you place
                          the mouse cursor over any topic a help item is
                          assigned to

         This is pretty much you can do concerning preferences that affect
         on how the game works.


II. General Game Play

      1. Types of game play

         Caesar III has been designed to allow different types of playing.
         There are generally two modi which you may choose from. I will
         give an overview of both first and then go into detailed information.

         Career Play - This type of game puts you in the position of a Roman
                       citizen which has to first eloborately prove her or his
                       management skills by building two cities to a preset
                       amount of wheat stored, population etc. may go choosing
                       what types of city she or he governs. Basically you are
                       given the military style career and the governing,
                       managing type of career. A balance between both is also
                       possible.

         Individual Play - This type of game allows the player to play single
                       games with the goal Sim City may set. Expand your
                       city and keep it alive against all the bad things
                       that may occur. With Caesar III these things are
                       differently from invading spaceships. But there are
                       wild storms angered gods may conjure to wreck your
                       nice city.

                       Individual play more or less offers freedom of action
                       since there are no real goals to achieve.

         For now we will concentrate on career play, since this is the story
         mode. You may also look at it from the view of a campaign, since in
         this mode you have many connected levels or cities to build up.

      2. A note on online help and historical references
         There are a lot of mistakes one can make when starting a new game,
         that is, many things, you do not even know about in the beginning.

         The online help of Caesar has some very important strategies embedded
         into it. Even if you are going to try and play on your own, you should
         read this paragraph. For one, there are no spoilers because everything
         is available from the beginning on, and two, these are not
         talked about anywhere else, because I would have to rewrite them.

         I will try to explain it as neatly as possible, but some things
         may be hard to understand. I urge you to reread them since some
         strategies, although hard to overlook are extremely efficient.

         Some strategies are taken directly from the online help, because
         sometimes this help is quite confusing. For instance clicking
         context help on caravans shows help on workers. Now that was not
         quite exactly what you wanted, right?

         So help is not that useful. I have scanned through almost all screens and
         tried to unwind the complexity - I believe there is another manual
         typed into the online help. A lot of things could be noted here,
         but quite a bunch already is printed into the instruction manual
         you got when you bought the game. Still there are some glitches,
         ideas and hideaways you may simply overlook, because they do not
         seem important or because you are not yet familiar with games
         like Caesar.

         First of all, the cursus honorum discussed earlier is a bit
         enhanced from what usually is known to be a cursus honorum. There
         are far more different states on this, and you may actually
         have more job types than described in mythology and history
         encyclopedia. Now this is perfectly okay for a game like Caesar.
         Note that Caesar in that context also offers some glitches from
         history, that is, as far as it concerns the game, there are sometimes
         additional buttons leading to genuine historical information.

         In case you miss some, you can always come back to them, because if
         once a building has been discovered whenever you click at it, you
         review the historical information on it. This may be something
         quite interesting.

      3. Exempli Gratia
         This section will deal with a complete game in the career mode. This
         means, it will take you from the actual starting of the game to the
         end scene. During this section there will be big amount of knowledge
         you can apply later on when you are playing independently. This
         basically will be something like a walkthrough. In career mode you
         have two maps of training before you finally are able to choose
         what maps or types of job you are going to do during the game.
         Since career mode also is some type of history mode (compare to
         campaigns, only that there is only one) I will describe every
         map, its difficulties and strategies to get over the problems
         arising.

         Let's get down to it. After starting the game the various opening
         video sequences appear. You may click the left mouse button
         to skip them, but do not overdo it - clicking too fast may cause the
         PC to crash with some machine configurations. Not even Sierra is
         completely sure what types these machines may be, but they
         experienced problems.

         a. Main Menu
            The main menu features a nice title screen "Caesar III" and four
            menu options.

            Start a new career - Clicking this enters career mode with a new
                                 career, that is a new game.
            Load existing career - This will allow resuming earlier careers
                                 by loading a saved game.
                                 Save games are snapshots of your current
                                 position, rank, time etc. so you may
                                 continue playing at the same position etc.
                                 after you have turned of the computer because
                                 you needed a break after 17 hours of
                                 continous play (i.e.).
            City Construction Kit - The third option invokes the second game
                                 mode, which is individual playing. Here you
                                 may design your own city, just as if you
                                 were playing career mode, except you are
                                 not made Clerk, Engineer or other rank after
                                 you have completed a city. Basically this
                                 differs from career mode because you cannot
                                 have any story in the backgrond. Put simply
                                 this is designing a city to play with.

                           HINT: If you would like to play the career
                                 mode maps in individual playing mode, which
                                 normally is not possible, save any career
                                 map you are currently in and load them
                                 when in individual playing mode.
            Quit - The most obvious function. Quits the game.
                           HINT: Pressing ESCAPE will allow you to exit
                                 the game almost that quickly you sometimes
                                 miss out saving, because the game does not
                                 explicitly asks for it. Great if you want
                                 to play when you boss/parents/.. are coming
                                 around to watch you work on the PC and you
                                 have to get out quickly leaving no evidence
                                 back. Save often, if you are doing so...!

         b. Career Mode - Walkthrough
            After starting career mode, you are presented with a briefing on
            your first mission.

             Mission 01 - Training Mission
             -----------------------------

               Objectives: population of 150 citizens

               Basically this is an extremely easy mission, however still
               there are some vaults that you may readily jump into and
               wonder where all the money, citizens and fame have gone within
               four minutes (it's a pity I did not film my first try on the
               game - without reading the manual I just started clicking
               around - bing - that was it ... 4 minutes 3 seconds of playing)

               What we are going to do now, is have a little relaxation,
               because knowing The Settlers I, II or III will render you
               with some experience of what will be going to happen very soon.

               150 citizens may sound really little if you compare it with
               Sim City where a 5 billion (or so) citizens is maximum.
               Now, 150 actual means 150. So if you have 150 citizen you can
               go, press P for game pausing and then scroll around counting
               them. Here it would be a bit difficult, because once you reach
               your goal you will be awarded a new rank and that's it for
               this city - on to new waters.

               But not so fast. We have just read the first few lines of the
               briefing and that is not quite enough for a new rank yet.

               If you look carefully at what is provided during the briefing,
               you may well understand a lot of the game's inner workings. As
               mentioned beforehand practically the whole manual has been
               embedded into the game, and part of it will be shown almost
               every briefing. During this briefing they teach you how to
               reach your objectives, namely building a path and placing
               housing.

               First things first I read in a FAQ some days ago. And that's
               what's happening shortly.

               Clicking the little arrow in the window on the bottom right
               corner will lead you to a little loading and finally your
               main view expanding over your monitor. This seems to be
               your home for the next hour, because an hour around you may
               spend before advancing. Depending on what you would like to
               do - gain experience, try various things - or just roam about
               get some people chained to your city and move on, this mission
               takes from 10 minutes to 60 minutes. Keep in mind that a
               well built city also is quite rewarding, and during career
               mode the more money you have the better gifts you can give to
               Caesar, the better you will be in his favor.

               This reminds me of a little erroneous information during the
               game. You start out in around 400 BC, which is definitely not
               the living time of Caius (yes, it's a C, not a G, that's Latin,
               folks) Iulius (I instead of J) Caesar, who actually lived
               from 100 BC to 44 BC (when he was murdered). 

               Being Caesar's friend is already rewarding a lot if you
               need assistance or run out of money: Caesar may justly give
               you 4000 more denars if you need them. (Denars are the
               currency unit used, aside of the more widely known sesterce,
               the denar was the larger unit, compare: dollar - cent and
               denar - sesterce).

               So, you have arrived at the main view of your map. Quite
               actually I have tried this various times and found out some
               things..
               
                - the first map does not change contrary to some rumors on
                  the InterNet
                - the trees and rivers are always situated at the same
                  positions, relating to north-south coordinates
                - the size of the map is not the full size available in
                  later games
                - you face unemployment very fast, since there will be
                  a lot of citizens and you will not have enough need of
                  structures, since you will have constructed the needed
                  structures very fast, because you only have a few
                  structures to build in the beginning

                Actually these things are very general but apply well to
                the first mission. If by now you start experience
                performance problems, please read the related paragraphs
                again, because later in the game the screen gets so crowded
                with animated little people that performance will drop
                to a frame each second.

                The first thing you may try to do whenever you enter a
                level may be looking for a suitable site for your
                first residential area (of course saving beforehand may be
                a nice idea as well). This may well be somewhere where
                you have as many resources close by as possible. For this
                city, and only for this city by now, look for a place,
                where there is some water, a river for example, and big
                patches of land without rocks. It does not matter whether
                there are many trees, since most of the time land will
                be covered with trees which makes it almost impossible
                to be member of Greenpeace of ancient Rome. Now that
                you have found an appropriate spot, you start building
                and note that, heck, citizens seem to move in from one
                side only! - Now that can be remedied. I recommend
                you have another look at the map. There is a red signpost
                at one side and a blue one on another one. The red one
                directs people into your territory, and the blue one
                away from you territory.
                This means, that most of the time, you will start building
                from the red signpost, because citizens will then
                come in from the fastest.
                Note: Do this only, if enough resources are close by, or
                resources are not available at all at that stage, or -
                alternatively to the latter two, if resources are not
                important. And that's what's happening during the first
                mission. Resources are much less important than they get
                very soon during the next missions. But for now, you
                may simply eradicate ("detach") some trees from their
                former woods by clicking the shovel icon on the right
                icon bar and then marking a 3d-window shape with clicking
                the left mouse button and dragging the window around.
                You will notice the ground shape is changing slightly
                indicating you are changing the window borders. Inside the
                border usually everything will be destroyed.

                Now again, don't exaggerate in the beginning. You do not
                have a huge money bag at your disposal and tax income with
                a 100 citizens is not overwhelmingly good - perhaps just
                enough to pay your income (which we'll discuss a little
                later).

                Be careful with this option though, because you can lay
                waste to a full grown city within a second and leave
                a thousand people stranded. That annoyance causes sometimes
                that - should your PC have the performance - you end up
                with an empty landscape. Just a green patch of grass, not
                even sheep.

                Build a three by three tile square without a housing in
                the middle - a method taken from Sim City.

                Now click onto the icon with the 3d-street picture. If you
                cannot find it - it's hard to identify - click on the
                icon to the right of the shovel. Create a patch of roads
                around your 3x3 tile. Using the shovel you can correct any
                misplaced tiles, but beware, everything costs money and
                again: you do not have endless money bags in your treasury.           

                After you have eradicated some space above and below
                the initial street, start building out some housing (select
                the house icon and place each housing tile simply by
                clicking the left mouse button. Remember that you can
                also click and hold this button and then build a row or
                rectangle at once. The cost for these types of building
                actions always are shown at one corner of the window
                you are creating. With buildings in general it will be
                much easier distinguishing the window borders from the
                background, because half visible shadows of the buildings
                to be build will be shown.
                In case of housing however just a signpost will be
                displayed - something like "for rent" or "for sale"-signs. :)

                These first housing patches may well disappear if you
                are not fast enough drawing streets around, so be fast,
                or alternatively do not put too many down at once.

                Be sure streets are adjacent to the housing patches!

                A 3x3 tile should last quite some time, but, left alone
                from the main street, that is, not adjacent to the
                main street - which is a normal road all by itself - will
                disappear far more likely right a second before you
                click on it than a 3x3 tile adjacent at one side to the
                main street running straight across and cornering
                to the left (north). OKay, so your first 3x3 tile is set
                up, you came up with streets. Now go for some wells.
                Later on we will use another "standard" design for housing,
                but for this level 3x3 tiles are more than enough.
                At the free tile in the center place a well.

                Placing a well is almost as easy as any other building action:
                Click on the double wave symbol in the lower right corner
                of the screen. Select 'well' and then click at the center
                of the 3x3 tile. A well will be built. To have a look at
                the water distribution system, press W. This will activate
                the water overlay, which lets you examine the sewer and
                water distribution pipes, if such exist, and in case of a
                well as this one, lets you see what area can be covered
                with water to last the demand.

                Now that the well seems to hydrate the surrounding area
                quite well, begin building some more 3x3 tiles.

                For your first projects try building one or two more 3x3
                tiles. Do not build more than that, or you may run out of
                funds quite soon.

                Do not forget the wells at their centers.

                Citizens should begin moving in quickly and within half
                an hour your city should already have a fifty to hundred
                citizens. Now your city feature some unusual behavior:
                fires will break out, because Romans tend to burn every
                building you do not explicitly watch out for. -)

                For this reason lets built a prefecture, a site where
                a "soldier"-like person stays and moves out to watch for
                crime and fire - should a fire start, you can watch him
                carry two heavy buckets of water. Right click on him
                whilst he's carrying them, and he'll simply tell you,
                he's busy! ;-)

                Now, hurry with that prefecture, because if you do not
                fire will spread around the city and all housing be destroyed.
                The leftover rubble is NOT able to hold housing,
                so you have to eradicate that using the shovel icon mode
                and then rebuilt housing. It makes sense to have enough
                or more than enough prefecture offices around and spread
                around the city all the time: first, because fire can lay
                waste to a city almost as fast as can do the shovel.
                And second, because sometimes citizens come marching into
                your city seeking a housing position. And with twenty to
                fifty new houses filled within a few seconds you may get
                problems supplying them all. So new housing should always
                have water (which the little fellows from the prefecture
                will need to fetch!) and a prefecture nearby.

                You can watch how much buildings are likely to catch fire
                by pressing the F key, which activates the fire overlay.
                The higher the column the worse the situation. Do not get
                it higher than three units and everything's fine. Higher
                is very dangerous. And highest means fire-water-burn to your
                city.

                But that's not all of the trouble. If you did everything
                correctly and keep waiting suddenly your buildings
                will start collapsing. Fun, isn't it? Okay, another
                obstacle fortuna has placed on our way to glorious
                city building.

                You will have to erect engineer's outposts. Those are not
                needed to be put that frequently because buildings catch
                fire more likely than they will collaps. If you press
                D you may examine the damage overlay showing you structural
                damage within your city. Again: keep it to a maximum of
                three unit columns. More may be the Big One to your city.

                You'll find the engineers post in the construction submenu,
                that's wher the hammer is displayed on a rectangular area
                right next to the sword where you found the prefecture.

                A note on desirability: maybe you have found out you
                may examine a single building by right clicking it. Generally
                examining something is possible with right mouse clicks.
                Another click will deactivate the information popup window.
                Now a buiiding next to a prefecture has the likelihood of
                not developing very well. Try to move the prefecture some
                tiles away (mind the fire overlay!). Security should be
                your topmost goal. Next comes housing, then food, water.. etc.

                Okay. Your city should be flourishing now. Since there
                are no enemies that early in the game all you have to
                do is provide shelter and water.

                Note: Your prefecture-soldier does not necessarily need
                road access to your well. He still will get buckets from
                the wells if they are placed within the insula - in case
                you wondered. 

                Next thing you will have to do is build a senate. These
                huge buildings..

                 - increase desirability
                 - manage to get taxes (beforehand you did not receive any)
                 - show you ratings later on the ratings advisor will
                   show you faster than by clicking on the respective
                   window (advisors)
                 - can only be built once in a mission, that is, there
                   may be only one

                You may be noticing changes in the street graphics: this is
                a sign for development. Because of the nice senate you just
                built - of course also this building needs a water supply! -
                streets are getting enhanced. This shows you are building
                a nice community.

                Usually it takes around a year to accomodate 150 people,
                although if you are fast and do not look at your city looking
                perfectly nice, you can do it within three months' time
                as well as in twelve.

                Next will be the temples. But beforehand you should have
                a look at whether you have enough workers. Whenever the
                message "not enough workers" appears, build more housing,
                and if needed provide more food (we'll get to that later on).

                If you have not had any messages (and you have turned
                Warnings ON) go ahead and build each god a small temple.
                One after another, waiting whether there will be
                a message, which may happen if there is not enough housing
                in your city to accomodate all those workers.

                Build a temple of Ceres (you may access them via the flash
                symbol in the array of icons to the right of the screen),
                Neptune, Mars, Mercury and Venus (all of the gods).
                Whereever you build them keep following in mind:

                 - build a temple for every 750 people you have
                 - build them spread so each house access to a temple
                 - temples raise desirability of their neighborhoods
                 - always have the same number of temples for all the
                   gods (i.e. 4 of all gods; 4 for Ceres, 4 for Venus,..)
                   otherwise you will displease them and a wrathful god
                   is far more than a pain in the neck - it can wreck
                   your city within a year.

                During or shortly after you have built the temples you will
                reach around 140-150 people which ends your mission.
                There is a way evading this and building more temples and
                fill the screen: simply only build one 3x3 tile or,
                alternatively even less. Now this should only be done if
                you are completely sure you have saved beforehand, because
                if you do so, you may actually fail the mission.

                Another thing possible is the following: Since you may
                play on this map later on in the City Construction Mode
                (which is the single map game, similar to melee game in
                Command & Conquer) you may as well stay in this level and
                make a full grown city out of it. The only problem is,
                after some time it will be very hard getting a lot of
                houses, a lot of money etc. with just 140-145 people.
                As soon as one house evolves, it can hold more people and
                if people immigrate to your city in that moment the
                mission is over (though successfully finished). 

                If you have done well, let's face the next assignment.


             Mission 02 - Training Mission
             -----------------------------

               Objectives: population of 650 citizens

                This mission is already a bit more difficult. A little
                side note: Caesar calls it assignment but I like
                mission better - both derive from the Latin language
                by the way; if you want more information on that, please
                contact me - and besides, it's a far shorter word to type. :)

                First of all you start out on a completely different map.
                With this mission you may already experience size problems.
                My city soon expanded over the half of the map. But don't
                worry, the single levels are not that hard and once you
                have tried this level you may retry it as many times as
                you want simply by selecting Replay Map in the File menu
                of the game. This makes exploring and trying out very easy.
                You could for example try different trade routes,
                under go experiments as to write "I Love You" with
                garden patches (which impresses girlfriends; or boyfriends,
                to the girl players out there) or make a Smiley out of it.

                But let's start right into it. If you have read the online
                help carefully one thing they tell you (as well as I am
                telling you from time to time above and below this
                very line) is to look very hard where to place your first
                residential district. Now this is very important. You may
                as well have a little pause and scroll around the map
                for a few mintues looking at what will be built where.
                Naturally farms and all food industry will have to be built
                on farmland. And this is something will happen quite some time
                during this level: Something which you never have heard
                about just coming in without warning.
                During this and the next mission (level, assignment, heck!)
                you will face the situation as follows: You have nearly
                all types of buildings at your commands. This makes it
                hard to decide what to build with absolutely no experience
                how many farms are needed for say a large city of 2000 people.

                But all you need is written here - let's get back to
                farmland. Farmland is basically what is displayed with
                yellow dotted areas (which maybe wheat). These yellow
                dotted areas are also shown on the minimap in the upper
                right corner. So go to one of these patched areas and have
                a look, whether there is some water nearby. If so, you've
                found your place. As stated earlier, always have raw materials,
                farmland and water close by. Since raw materials (clay in
                this case) is always near water, or stone (with marble) all
                you need is some farmland, a river or pond and some small
                pebbles around (well, a mountain to be exact). Found your
                place? Okay!

                Now best would be if you started out in the Southern West
                corner by eradicating around a big area. Desirability
                increases as you clear the surrounding of trees.

                There, to the North build a reservoir to have water access,
                but mind that it should be far away from the rest of the
                to-be residential area. A short way to the north (that is
                to the upper side of the screen area) there is a flat
                (i.e. not zig-zag running part of coastline); try building
                it there.

                After you have established your first housing areas start
                out building prefectures and engineer's post. You should have
                at least two for every twenty buildings you build and at
                least two of each should be on every screen you look at; if
                the city inside this screen fills out the whole main
                view, that is.

                Finally you should remember that you must build a senate in
                order to receive any income from taxes. For the moment this
                is more an object of prestige rather than a real source of
                venues. Build it though.

                Another thing very important in this scenario is to open
                up a trade route as soon as possible. You can do so by
                making up with around 3 clay pits and another two or three
                potteries (found under the hammer icon on the right portion
                of the screen; click on workshops then on pottery).
                Don't place either of them near any housing facilities or
                you will suffer in evolution of these very housings.

                If you are set having enough employment around 300 people
                in your city and a well working industry over all,
                you may have forgotten something: Our chain was security,
                water, food. And we still lack food. If your people have
                not complained as of yet, now is the latest time to
                actually build farming. Do so in the Southern regions.

                After building all the basic structures (including
                temples), do not forget you will need water for each
                housing building. If you have a lot of money try opening
                up any trade routes that may be possible.

                Note on trade routes: You may open up so called trade routes.
                These, if established will bring caravances of traders
                or trading ships to your city which will naturally bring
                much more income than before. You will have to pay
                a little money initially but after you actually have started
                a trade route, and be it the least effective selling only
                wheat you may gain a lot of money from it; I usually have
                all possible trade routes open and my cash income seldomly
                falls below 10000 denars. If so I usually just wait and sit
                without expanding for a minute; which usually renders you
                with exports of marble to the extend of 10000 denars.

                Opening trade routes is basically very simple; all you
                have to do is opening the trade advisor which is located
                on the button to the left of the small map on the right
                icon section of the screen; alternatively you may press
                5 which will also bring you there directly. Another
                possibility would be to go there via the menu bar (advisors).

                As you reach the trade advisor you will face a ton of
                options you may select from. Be aware that every little
                thing you change here ultimately also affect the wellbeing
                of your city. For example clicking on wheat brings up
                a window which allows you to start stockpiling wheat. If
                you start stockpiling wheat now, in that early of the game
                your people will soon starve. But later on Caesar may
                request wheat from you and stockpiling is the most effective
                way of getting enough wheat for the request to be dispatched
                as soon as possible (and since requests are bound to a
                time countdown of 24 months or less you maybe want to hurry -
                the faster the better the favor score you earn).

                Clicking on any product you may trade with does not have
                any sense right now; first click on "Goto Empire" at the
                (not very) far bottom of the screen. This will bring up
                another window which shows a map of the Roman Empire, its
                borders and other cities around. Their flags are color-coded:
                  - red cities are Roman cities willing to trade with you
                  - a big golden flag indicates your city
                  - cyan flagged cities indicate Roman cities not willing
                    to trade with you
                  - dark yellow flagged cities indicate distant cities of
                    foreign population
                Try to specialize in commodities (i.e. products made in
                the workshops out of the stuff you produce in the raw
                materials outlets).

                For now make up one type of commodity which is not
                immediately needed by your people e.g. clay.
                Be sure you can trade this item with any city (clicking on the
                various cities reports to you what they will buy (buys) or
                sell (sells) in advance to opening a trade route of specific
                type). Exit the advisor now.
                
                After you have built some clay pits and have your workshops
                start producing pottery, open the trade route by clicking
                on the city you want to open a trade route with (of course
                on the Roman Empire map). By clicking on the city
                there will shown an additional button on the bottom of the
                map where you may click (it is labelled "xxxx denarii to
                open trade route"). Click on it and you will be offered
                the possibility to visit your trade advisor. Do so.
                With the trade advisor click on the goods you want to
                trade. After another window has appeared click on
                "not trading" which will change to "trade over .. units".
                Enter 0 units for the beginning. If you are trading
                pottery this is okay. It's meaning is as follows:
                .. units will be stockpiled. If you have stockpiled
                above a certain amount you enter here, the overflow
                will be exported. The stockpiled amount will be traded
                within the city so long you do not enter stockpiling
                on the button at the bottom of this window.
                After you have finished click the little arrow on the bottom
                right corner of this screen. Resume with your city planning
                then.

                You will have 8000 denari at your disposal, which should
                be plenty to build and rebuild your city quite a few times.
                The more money you save, the better you will be able to
                face any crisis that may occur. If you are not able to
                hold your money bag filling above 2000 denari, immediately
                start a trade route. Focus on this. Of course basic
                supplies like water and food, security and engineering
                must be provided first. If you have too much employees,
                build temples. Aside from the blessing you may receive
                this takes away a few employees. If you have too little
                employees, take away extra buildings. If you cannot
                afford anything else you will have to eradicate some
                housing space in order to make the surplus of employees
                go away (only if your problem is unemployment or lack of
                food; if you have too many jobs, and enough food respectively,
                build some housing and immigrants will overrun the place!).

                OKay, I hope you are doing well that far. If this was
                quite complicated, don't worry. This mission was
                quite overwhelming for myself in the first as well, since
                you have so many new things to think of. You may get a feeling
                over time for how to face a crisis and soon some things
                like placing housing at a nice pattern (I privately like
                5 housing tiles in one row, in the middle of another row
                right behind them I put a fountain, the rest is filled with
                gardens; I usually use empty spots which are left due
                to landscape types with barbers, doctors, prefectures and
                engineering posts namely).

                





             

III. Frequently Asked Questions
     Please note: Some questions of these section are directly taken from the
     online help, because some questions asked via email were
     practically the same as in the online help. Because of this I
     entered their questions here, but left the original answer.
     

     Q: Why aren't immigrants moving into my vacant housing lots?
     A: You probably have one or more of these undesirable conditions..
         - high unemployment
           remedy: Remove some job places, e.g. remove a second granary
                   or every house that has lower employment than 50% of its
                   actual needs; note with granaries and warehouses: empty
                   them first before you shovel the goods into the river.
                   To do so, select them with the right mouse key and then
                   click on special orders - there click on the button(s)
                   until all show "empty warehouse" or "empty granary"
                   respectively.                  
         - high taxes
           remedy: If you think you cannot afford a 10% tax instead of your
                   whopping 20%, you may be wrong. You will not be able to
                   afford having no one who is paying taxes, so reduce them
                   to around 5% and then slowly (each year 1% at maximum,
                   better two years between increases) increase taxes
                   again. Never raise them higher than 12% permanently or
                   higher than 18% for a very long time. 18% will scare
                   the most content people away, if you are trying to
                   get more immigrants, set very low taxes. To switch to
                   low taxes visit your finance advisor.
         - low wages
           remedy: Set higher wages using the labor advisor. Higher wages
                   than in Rome (displayed there) raise the mood, lower
                   wages than in Rome decrease mood status and will
                   result in more crime and less immigrants.
         - insufficient food
           remedy: If you are facing a famine be prepared to little
                   reserves in your money pocket to build some farms.
                   Another way is to throw peoples out of your city so
                   less people are consuming something. This is not very
                   much cheaper and generally a bad idea because the
                   people will not likely come back (and it seems there
                   are limited numbers as to how many immigrants are going
                   to be appearing in your city!).
        Read about the mood concept for further details.

     Q: I can't attract immigrants because I don't have enough food, but I
        can't get enough food.
     A: Use the labor allocation panel to briefly reassign the workers that
        you do have. If there's food in your granary, but you lack the workers
        to distribute it, make commerce your no.1 priority for a minute or
        two. If the granary's empty because your farms aren't working or the
        granary has no staff, make industry no.1. Don't skew these priorities
        too long, or you risk fires and riots. As soon as you see immigrants
        arriving, return your priorities to normal. If your people are really
        mad, try putting taxes down to zero for a while, and maybe even bold
        a festival to cheer them up.      
     
     Q: Why won't my farms or mines produce anything?
     A: Assuming that you haven't turned them off with the senate's trade
        panel, they probably lack laborers. Try building housing closer to your
        industries, or assign a higher priority to industry on the labor
        allocation panel.
        Read about employment for further details.

     Q: Workers with a full carts are just standing around. Why don't they
        get to work?
     A: They would like to, but there is no place for them to deliver their
        produce. Make sure you have free space in your warehouse and granaries,
        and that they have enough employees to function properly.
        Read about industry for further details.

     Q: How come all of my water supply buldings keep flashing on and off?
     A: They need laboreres. Take a look at the labor allocation panel. If
        the number of actual employees is less than the number required, then
        your harried water workers are doing their best to spread water
        coverage througout the city, but can only do so sporadically. Assign
        a higher priority to water supply or increase your overall workforce.

     Q: I need money! What can I do?
     A: First, ensure your people are paying you taxes. Use the commerce
        tax income overlay to spot any areas which are not covered by a
        tax collector, and build a forum to send collectors past those
        dwellings. Make sure that you have allocated enough labor to
        government so that the existings forums and senate send out their
        collectors. Consider putting your tax rate up. You can get away
        with quite high rates for a short while if your people aren't too
        angry already. Second, start to sell exports, and try to stop
        importing any goods you can do without. Trade is a very important
        source of funds for most provinces.

     Q: How do I get trade working?
     A: First, use the empire map to open a trade route. Second, make sure
        you have a commodity your trade parnters want stocked in a warehouse
        or empty warehouse space if you are trying to import good. Third,
        use the trade panel to specify a commodity for import and export.
        Finally, if the route you opened is a sea route, you must have a
        functioning docks. Check out the trade entry for more details.

     Q: Riots keep breaking out. How do I keep my city from going up in
        smoke?
     A: To prevent riots from occurring in the first place, remedy the cause
        of crime, which is bad mood. You should have received multiple
        warning you of the problem; try to start fixing the problems as
        soon as you start to receive twarnings. Lowerings taxes will help,
        as will raising wages to more than Rome pays, reducing unemployment
        and ensuring everyone is supplied with food.
        If the situation is very bad, though, lower taxes to zero until your
        citizens relax a little. The cost in taxes lost will probably be
        less the cost of repairs after a riot. Just don't forget to
        raise the taxes again when your people in in a better mood.
        Make sure your people are fed, even if this means importing food.
        Ensure that the markets are working properly and distributing food
        to all the houses which need it. You can use the commerce food
        overlay to see if any houses need more food.

        Hold a festival, too. YOur people are usually cheered up by a good
        festival.

        Limit the spread of fires by building prefectures near the source of
        trouble (and make sure there's housing nearby to provide labor). If
        your prefect's bucket brigades can't keep up with the fires, destroy
        some neighboring buildings to create a fire break. Fires won't
        spread across empty land.
        Read on mood concept for long-term solutions.

        Remember that when something isn't working right, you can almost
        right-click on it to find out why and find the appriopriate
        help entry.

     Q: My housing is stuck because I can't get pottery, but there's pottery
        in my warehouse and the houses have market access. What am I missing
        here?
     A: Make sure the market can get pottery from the warehouse. If it is too
        far away, the market's buyer will not visit the warehouse, or will
        spend so much time in transit that the market frequently runs out of
        pottery. Build a warehouse closer to the market, and use special
        orders function to move pottery to the new warehouse.


IV. Game concepts
    There are various concepts in the game. Be sure to be familiar with them.
    Since they are described very well in the online help, you may just need
    to read this help in order to be informed. There is a lot of information
    in this help, although I think the help system itself is a bit awkard
    of design. But no problem either way. Before playing try to familiarize
    with yourself with some of the concepts by actually reading them.

    Yes, Caesar is a game where there may be some reading necessary, but
    beware that this reading may even entertain you.

    Very soon you will see the emphasis on mood in the game. And this tells
    you a key to winning the game: try to keep mood high at all times.
    For this reason, I have assembled some hints and tips. Aside from what
    is told in the help, you should also read these tips here.
       
       You should always try to do the following things in order for your
       city to bloom and flourish.

                 - sheep and zebras can only be frightened away by building
                   something nearby
                 - sometimes sheep or zebra (only seen with sheep though)
                   will not away even if you build a palace or more dangerous
                   to their health a Coloseum next to them; I actually
                   had them encirceled with Colosea (plural of Coloseum) just
                   for fun, but they did not even move - perhaps a bug                
                 - contrary to the manual, the lack of a governor's
                   residence does not limit the potential prosperity for
                   a city
                 - when you surround a set of housing with a wall, the housing
                   will disappear after several seconds; use gatehouses
                   to provide necessary access to the rest of the city map
                   when fortifying residential areas
                 - there are wolves in the northern reaches of the Empire,
                   better not try biting them (i.e. they will attack
                   Roman people)
                 - cart pushers usually wait for you to build a new
                   destination if the old one has vanished
                 - you may build an unlimited number of reservoirs linked
                   together by one or more aqueducts
                 - plan your first residential area well; have access to
                   farmland, raw materials and water at a minimum
                 - keep the road network simple
                    * low number of intersections
                    * straight roads
                 - build no more than two residential areas initially
                 - housing may expand into gardens, but not into statues
                 - get a trade route started quickly
                   (ensures good growth rates and keeps your purse filled)
                 - lower your taxes in the beginning, slowly raise them
                   later in the game
                 - do not build too many gardens or plazas
                 - build small low rent communities near areas where you are
                   having labor problems
                 - leave open spots in residential areas for expansions
                   or additions like baths, libraries etc.
                 - cover wages with taxes no higher than 10%, make it 8%
                   ideally, never go below 5%
                 - build farms at the edge of farmland
                 - only one tile of housing or baths need access to water
                 - specialize in commodities
                 - place docks near where trade ships enter the map;
                   build one dock for each seaborne trade route you open
                 - minimize cart pusher travel time by building granaries
                   near farms and markets near granaries (i.e. farms -
                   granaries - markets)
                   put workshops near their raw material suppliers, best
                   would be adjacent, warehouses near workshops, markets
                   near warehouses
                   (i.e. ideal chain: farms - granaries - markets -
                   warehouses - workshops - raw material suppliers)
                 - Neptune's wrath can only affect you, if you are
                   near the sea
                 - evolution increases with desirability rates;
                   this is graphical only, their function does not change
                 - best defense offers a wall of towers, that is no
                   simple wall, just towers, leaving open some gates
                 - instead of relying on just your towers also
                   have some army units handy; recommended are at least
                   one cavalry, two legions and two or three javelin
                   auxiliaries
                 - a strategy common from Command & Conquer: meet
                   your enemy with armies in range of your towers and have
                   long range behind hand to hand units
                 - build a legion every two years, from year 10 upwards
                   get military even more
                 - save often, always a thing missed during real life,
                   saving is what keeps you from redesigning your city
                   many times over
                 - ignore messages about food surplus, if you have the labor
                   for it
                 - something for those rioting people are decreased taxes
                 - never let unemployment exceed 20%; quick jobs are made
                   with extra hospitals

    

V. Appendices

   Appendix A - Legality Statement
    This document was written out of free will and may be distributed
    only without any payment received. This includes any royalty fees for
    copying, shippings. No money may be taken for giving it away. You may
    make as many copies of this document as you wish. There is no limit
    as to how many people you give it to. However, there are some limits.
    These are including, but not limited to:
 
         - seperating part of the text from this document and resassembling
           it into other documents
         - splitting the file
         - renaming the file; allowed to official distributors only
 
    There is absolutely no warranty of whatever type or for whatever reason.
 
    If you would like to put it on any mass distribution system including
    but not being limited to homepage viewing, please notify me prior to doing
    so. You do not need written consent, but you need myself knowing it.
 
    If you are planning on putting it on a CD-ROM or likewise distribution
    form which is not electronical, you need my written consent if you are
    going to spread it beyond one copy for backup.
 
    Only verbatim copies of the original document may be distribued in their
    latest version which may be obtained from all official distributors.
    If you need the newest version via e-mail, please contact me via
    e-mail.
 
    All rights are reserved regarding whatever things may concern this
    text file. The copyright is established in 1999 and lasts for an unlimited
    period of time.
 
    Portions of the names and statements used in this text are subject to
    rights other parties may have, which have been acknowledged fully and
    completely.
 
    Should you have a comment on this legality statement, please contact me
    at cerion@flashmail.com.
 
 
   Appendix B - About FAQs/...
    FAQs are generally what is known as Frequently Asked Questions. Files
     with the extension .FAQ or the denotation as being FAQs usually
     inhibit these questions. These files are valuable addition to any help
     you may receive when buying some product, because most of all FAQs
     are created on user input which sometimes also companies themselves
     edit and thus include with newer versions or new games.
  
    SWATs are Secret Weapons and Tactics, which generally denotes hints,
     tricks, cheats and nice little gadgets you may easily overlook.
     Some of these will be assembled in this file, if you have input on
     this, please contact me. 
  
    Walkthroughs finally are what one player needs to complete the game.
     Basically this is how to win the game. But winning the game and
     enjoying it are two different kinds of things. The road all by itself
     is way too long for just running over it. There are a lot of side
     branches you will like to take in order to see more of the game. And
     exploring is one of the most fascinating things with fantasy games.
     Imagine your are wandering through Disneyland, never have been before
     there, and are to wander straight from the entrance one complete
     circles moving over all paths and then exit again, with your head
     bowing down, your ears stuffed with wax and your feet running.
     Impossible, you may say - it is. For one, you will need to have a
     look where you are going, which reflects to game play as you
     may have to watch that some branches may be quite important
     to have a closer look at.
     Two you will sense the need to have a look at what is happening around
     you - otherwise you may miss the world's biggest fun you've ever
     could have had - and remembering why you bought this game: for fun,
     wasn't it? A little? Some?

     About the sensefulness of walkthroughs many documents and essays have
     been written in various philosophical styles. If you need help a
     walkthrough can be read up to the point where you do not know how to
     go on and then read as much as you need to go on. Maybe on the way to
     this point in reading you find some things you have missed. If you
     try to get these things working maybe you do not need any more reading
     than just to where you already got. If you would like to discuss the
     sensefulness of walkthroughs you may always write mails to
     cerion@flashmail.com. I am eagerly awaiting your opinions.


   Appendix C - Official Distributors
    Official Distributors of this file include the following people/sites:

     Address                          Contact person              Updates
     http://www.gamefaqs.com          Webmaster's name unknown    daily


   Appendix D - Rumors
    There have been and perhaps always will be rumors about this game
    because there are a lot of possibilities one may find rumors in.
    Aside from UseNet messageboards and chats are usually the biggest source
    of rumors. I for myself have tried to eradicate false rumors
    as neatly as possible, but some simply emerge and do not get disproved
    easily or cannot be. If you have some juicy or interesting bit of rumor
    about Caesar 3, please inform me as soon as you can, so I can test it
    and if correct enter it into the file as fact (otherwise as disproved
    or not testable rumor) - if you like so. If not, please still send them
    in as I am curious what types of cheats may be lurking in this game.
    My contact address is shown at the top of this document.
  

     Recent Rumors have been among the following:

      "Time Freeze"
      From a person named Al at GameFAQs exists a small secrets file which
      shows two cheats. One of these is "Time Freeze".
    
      The background to this: Older versions of Caesar 3 had the spacebar
      implemented to be the pause/break key. This has been moved to the P
      key. With space bar pressed you do not get any time freezed. I just
      tried it. I was in the 4th assignment playing from the beginning I
      pressed space bar one time. Time should freeze according to his
      statement. This does not happen. After Jan 270 BC came Feb 270 BC.
      This rumor has been disproved.

      "Carry Over"
      Also a cheat prolonged to be working from Al from GameFAQ's secrets
      page. However, there is a slight logical error in this. Rumor said,
      a building you do not have access to in the subsequent mission can
      be got if you just place your mouse cursor on it during you're fired
      you restart. I tried with the first assignment. To be fired I
      built some housing, a street and some wells. Some citizens moved in,
      I had them built their tents and when the first had caught fire
      I clicked on the building called prefecture. Now then I wasted all
      the money I had by eradicating everything (trees) in the area. I then
      added as much housing as I could. I had a minus of 11000 denars in the
      end and was fired after a twelve months, then again twelve months
      and finally again six months of trial period from Caesar. I restarted
      the assignment but did not have access to the prefecture (I had it
      selected when I was fired).
      This rumor has been disproved.


   Appendix E - Credits
    There have been some people contributing to this file. All of these
    and the future people I will take care of to be added to this section.
    I hope I do not let out anyone, people you know who you are - please tell
    me if your name should lack in this section - thanks to everyone
    for making this file possible.

    Thanks go to in arbitrary order..

      GameFAQs (Webmaster) .. for initially waking my interest in FAQ
                              writing and reading

                              Web-Page: http://www.gamefaqs.com
                                E-Mail: unknown or none supplied

      Kao Megura           .. for a nice inspiration, and for helping me
                              find some nice tidbits in Final Fantasy 7

                              Web-Page: http://i.am/kao
                                E-Mail: unknown or none supplied

      "Al"                 .. for some rumors/cheats I could disprove and
                              add to the rumors section

                              Web-Page: unknown or none supplied
                                E-Mail: unknown or none supplied

      If you would like to have your Web-Page or E-Mail address shown or
      hidden, please tell so I can change it.
      Alternatively if you should know any E-Mail addresses I am missing,
      please tell me. Also please tell if some of these data is outdated
      and should be changed. Thank you in advance for your help.

    The file itself is managed by myself (cerion@flashmail.com).
    Some information from this file was taken from the online help and some
    information was taken from the README.TXT supplied with the game Caesar 3.


   Appendix F - Upcoming implementations
    I am planning to expand this file. The following things are planned
    to be added/changed/.. very soon and with regard to feedback new
    things will also be incorporated and added. Please tell me, whatever
    you would like to change or add concerning this file. My address is
    shown at the top of this document.

    - more extensive Q&A (FAQ) section
    - continuing the career mode walkthrough
    - discussion list
    - more rumors about a map editor

   Appendix G - Resources
    More resources on Caesar 3 are as follows:

     Address
     http://www.caesar3.com           Webmaster's name unknown    unknown
     http://www.sierra.com            Webmaster's name unknown    unknown

                  - click on the "interact" button at the top of the page
                  - choose "message boards"
                  - click "strategy and simulations" under "technical and     
                    customer support boards
                  - read the messages that will be displayed
                 Sometimes you may find a similar problem which has already
                 been looked at by technical staff or programmers from the
                 people who developed this game.

     http://www.sierra-online.co.uk   Webmaster's name unknown    unknown
     http://www.sierra.fr             Webmaster's name unknown    unknown
     http://www.sierra.de             Webmaster's name unknown    unknown

     CompuServe United Kingdom: GO UKSIERRA
     CompuServe France:         GO FRSIERRA
     CompuServe Germany:        GO DESIERRA

    If you need to contact Sierra via surface mail or want to
    call them, use the following information:

     United States 
      Sierra On-Line Returns
      4100 West 190th Street
      Torrance, CA  90504

      Sierra On-Line Fulfillment
      4100 West 190th Street   
      Torrance, CA  90504                           
      U.S.A. Sales Phone: (800) 757-7707
      International Sales:  (425) 746-5771 
      Hours: Monday-Saturday 7AM to 11 PM CST,
      Sundays 8AM to 9PM CST 
      FAX: (402) 393-3224 
                  
      Sierra Direct                    
      7100 W. Center Rd                
      STE 301                  
      Omaha, NE  68106                 

     United Kingdom
      Cendant Software International Limited 
      Main: (0118) 920-9111
      Monday-Friday, 9:00 a.m. - 5:00 p.m.
      Fax:   (0118) 987-5603
      Disk/CD replacements in the U.K. are 6.00 pounds,
      or 7.00 pounds outside the UK. Add "ATTN.: Returns."

      2 Beacontree Plaza,
      Gillette Way,                    
      Reading, Berkshire               
      RG2 0BS United Kingdom   

     France
      Cendant Software International Limited
      Phone: (01) 46-01-46-50
      Lundi au Vendredi de 9h - 19h 
      Fax: (01) 46-30-00-65

      Parc Tertiaire de Meudon
      Immeuble "Le Newton"     
      25 rue Jeanne Braconnier         
      92366 Meudon La Fort Cedex
      France            


     Germany
      Cendant Software International Limited  
      Tel: (0) 6103-99-40-40
      Montag bis Freitag von 9h - 19Uhr
      Fax: (0) 6103-99-40-35
      Robert-Bosh-Str. 32              
      D-63303 Dreieich                 
      Germany

      If you are not satisfied with the game, you can return it
      within thirty days within purchase. Simply send it back
      via mail; even retail bought software. But tell them what
      was wrong - valid in North America only.

      To replace your disk(s) send only disk #1 or CD and a copy
      of the receipt. 90 days after purchase add $10.00 for
      handling. For documentation replacement include $5.00 0for
      handling and a photocopy of disk #1. No credit cards.

      Finally, if you would like to contact Sierra technical
      support, please read the appropriate section the README.TXT.
      There are specific numbers for different countries to call,
      and different addresses to write to. Since some of these
      services are not free of costs, they are not included here.

   Appendix H - Mailing List
    I have created a mailing list for information on updates of this file.
    If you would like to be added to the mailing list, please send a mail to
    cerion@flashmail.com and tell me you would like to be added. Currently
    there are 1 user(s) registered to this mailing list service.

    If you would like your name and address published in this document,
    please tell me. You could easily exchange information via this.
    (Please read appendix I on discussion lists).

   Appendix I - Discussion List
    Although still in planning I am trying to open a discussion list on
    the game Caesar 3. If you like to prenoted on this list to be added
    whenever it will open (some time during January/February) and be noted
    if this happens, please write to cerion@flashmai.com, subject anything
    around "discussion" or "discussion list".

    If there is already a UseNet group I would like to know, please tell
    me.

   Appendix J - Revision History
    08 January 1999 - revised complete document
                      started Q&A section
                      appendices A-G written