Begin Document---------------------------------------------------- Caesar III: FAQ/SWAT/Walkthrough ---------------------------------------------------------------------------- Author: Cerion ( Last Update: - Last Revision: 08 January 1999 Last Change: 09 January 1999 Version: 0.00.006 ============================================================================== All rights reserved by Cerion ( I. Introduction a. Preliminary The text contained herein has been written, designed and formatted, checked and revised, changed, saved and published out of free will. No money has been received for the work put towards its creation up to its present state. Because of this I hereby notify everyone, that this file and its contents in their complete form shall not be bound to any royalty or "distribution fee" which may arise to be earned by distributing this file. Distribute it out of free will, but do not take money for it. More information on distribution of this file may be obtained from appendix A (legality statement). This file contains information on a game named "Caesar III" (name without double quotation marks). This game has been designed to work on a PC, that is, a personal computer. General information on what a PC is cannot be given during this file, but your local PC vendor may help. Alternatively you can contact the author of this file for more detailed information. To understand what is contained within this file you will need basics in computer using, e.g. how to start a file, how to launch Windows Explorer, what is MBytes, MHz etc. If you are not familiar with files like this one, please read appendix B (about FAQs/SWATs/...). b. Structure of the text I have tried to implement a logical structure with indents, sections and paragraphs each supporting the other one. It may however prove, that some people will find it hard to read this text. Because of this, I have provided a little information on how I planned the structuring of the text. A thing you may notice very fast: it is plainly written in ASCII characters. This ensures many people will be able to read it without much difficulties. Aside from this the text has not been formatted with tabulator spaces, which may vary from editor to editor in length and behavior. Also, the document was written in non-block mode and reformatted using a word processor afterwards. This reformatting implements block mode very well, but it takes some time, so it is done with revisions only. This way you will also have easy access to completely new chapters because they will stand out of the rest of the block mode formatted text. As you may have noticed the structuring basically is subdivided in I. 1. a. and - listings. I.1.a. listings are very logical by themselves, but differing between a. and - listings may be very important in some sections. "a." listings refer to a important sequence of things, which should be carried out using the alphabet; starting with point a. run through the statements until you reach the last one. "-" listings refer to a listing without significant importance of sequence. Similarily a. b. c. listings should be read in the sequence as they are written. c. Version information I am using a special type of version information. "Last Update" Updates refer to mayor updates after a long period of feedback, or complete revisions with a lot of new information added. "Last Revision" Revisions are when I re-read the whole text, correct spelling, grammar and other lingual mistakes and then rewrite parts or the whole text to a better style, layout and contents. It is very important that feedback arrives numerously, by the way. "Last Change" Defers that you actually are looking at a changed version. This may be a simple correction, addition or deletion or whatever simple change you may imagine. Of course there may be other bigger changes like new chapters, but then again a change means editing the file in any way. Also there is special type of information contained in the actual version numbering: x.yy.zzz whereas x denotes the first number, yy the second number and zzz the third number each having as many digits as letters in x, yy and zzz respectively. x denotes the releases which do not happen many times. yy denotes updates count and zzz the days working on currect release count. If you would like to know how many days have been spent working on this file already you only have to add together all the zzz values you find in the revision history later on (see appendices). d. About the game 1. What type of game is Caesar III? At its core it's an action simulation. It simulates a career of a Roman citizen that takes up the so called "cursum honorum" which is the "curse of honors". Romans had to undergo several types of offices before they were admitted to governing and legislative offices. For example they were tax collectors, police staff and other important things required for a town or civilization in general to work. More about the history of Caesar later on. This cursus honorum has already brought you to a point where you govern a city. If you know Sim City, Caesar III will be very familiar. But! There are big differences, still! You will have to construct a city out of nothing. There is a lot of woods, water and perhaps a street through the lands. But that's it. You will have to cultivate land to feed your people by building farms. Further on you will need to construct workshops to equip your armies and fight intruders. There's a whole lot of life in ancient Rome, and your city is a thrilling pool of activity. A lot to attend and a big amount of details you may overlook, but this file should put you on the right way to it. Basically after building up your basic city, still every single building added may cause little catastrophes. It is not easy being one of the mighty ones, but it's great fun watching for people unfold, develop, grow and finally having metropolis making Rome itself turn pale. Occasionally I will insert little glimpses of history into this text, but don't worry, I will keep them short. If you would like to know more about Roman history, feel free to contact me. Generally however there should be plenty of books around to inform you. 2. A bit of the history of Caesar (the person) About 2000 years ago the Roman Empire had its biggest spreading in history. Also, about 2000 years ago, emperors ruled it. As we all know from history Rome first was ruled by kings, then, after Caesar claimed dictatorship emperorship was introduced (after Caesar's death - should you never have seen any Asterix movies or read comics - they stabbed him to death). Emperorship under Octavian who was also called Augustus (the month August is named after this emperor, the first in Rome's history namely) was something completely new for the Romans. Now when Caesar claims dictatorship after he has had a quite interesting and adventorous career, actually marching straight through Gaule, that is the ancient France and bringing it under the flag of the Roman Empire (which was some type of spear with banners and stuff around it, with the letters S.P.Q.R. (senatus populusque Romanus) - "belongs to the Roman senate and people"). Also he invaded Britain and "convinced" Britains to be part of the Roman Empire from then on. It was also him who added a lot of culture to Rome's outlook. "panem et circenses" may be familiar to some of you, which means bread and games - and that's exactly what he did: he spent money to bring food to the (starving) people to get their favor and then he entertained them with games full of blood and brutality. Actually you may have heard of the Coloseum in Rome, a small picture of it is also shown during the game at the map of the Empire where ancient Rome would be. This theatre, which consisted of a doubled ancient Greek theatre (half circles usually) featured a lot of other games aside of plays but also covered some blood thirsty gladiator battles (the fighting gladiators greeted Caesar with "ave Caesar, morituri te salutant" which is "greetings, those who are going to die salute you"). They had also quite funny games. For instance they let people dressed up in feathers run and jump from the highest precipice to honor the gods. And then again there were also games for Artemis, the goddess of hunting: A wood was constructed in the middle of the Coloseum. Into this wood small animals were brought. Quite actually all spectators were then admissed to search and hunt for the small animals. Entertainment was big fun in those times. 3. A bit on the history of Caesar (the game) Caesar, in the original way was designed to work on the PC. There were and are several similar programs around. The oldest predecessor I still remember was Centurio on the C64. The three games of Caesar each offer similar game play. Even though one immediately sees the huge amounts of changes applied to all three games, the changes from Caesar II to III were not that great than they were from the original Caesar to Caesar II. Yet, and that may be the most fascinating thing, Caesar III offers even more details than Caesar II which already incorporates a lot of what is known about the antique Roman civilization. Caesar III in it's general has far more advanced graphics, nice tunes and new sounds, of course also old elements but a much richer game engine, that features a lot more details than the other versions. Basically, if you do not have any of the three games I would recommend Caesar III, because it incorporates the best of all games and adds some new things, too. If you already have Caesar or Caesar II you should consider trying whether you are still fascinated by similar game play, but yet still the game Caesar III itself has already a place among those nice games arrayed on the heaven of game stars. 4. Installation Although explained with a lot of details, the installation of Caesar III may yield some problems. However I will not repeat endless "how to clean up Windows 95" articles here, instead, please contact me, if you need assistance on installing the game. Most of the times Windows may have a fault or errors in it, you do not actually have a change of detecting without any guidance either by experience or an experienced computer user. 5. Setting up the preferences Some things like performance or sound volume should be adjusted before you start playing. If you have a problem like the game running very slowly, read this paragraphs. Also the following paragraphs will net you with a bunch of information you will need to set up the game for a better performance. a. Outside Before actually running the game itself, please make sure you have a look at the following file (i.e. open it with Notepad or similar). README.TXT This file contains extremely useful information considering you are not completely familiar with the instruction manual. So called 'readme' files are usually addenda to manual errata, that is, they contain information or corrections on mistakes that have been placed into the printed manual. Sometimes readme.txt files also contain information which could be added to the help files, because different people worked on that file. A lot of what is stated in the README.TXT paragraph is very important and should be known by all players. Generally reading the following paragraph will render you with a thorough basis of nice tips and "what-do-I-do-now" information. It should be located in the directory whereto you installed Caesar III. I will list the most important things here, so you will not have to switch files a lot. Also I will include some hints and information from myself. As for originality as stated in the FAQ to FAQ writing (at the following information of the following paragraphs is mainly taken from the README.TXT of Caesar III. Generally I have however corrected some mistakes that were stated and added new information. I have placed only the most important information and what conclusions may arise from reading it here. 1. Minimum requirements for playing are.. - 100% IBM compatible PC - 90 MHz processor - Quad-Speed (4x) CD-ROM drive (600 KBytes/sec transfer rate) - 16 MBytes RAM - Video Card capable of 16 Bit graphics at a resolution of 640 by 480 pixels - Hard Drive space of at least 150 MBytes - Hard Drive space of at least 100 MBytes for Virtual Memory - Windows 95/98 installed If you need more detailed information on what technical terms like 'virtual memory' are, please look them up in your Windows Help. Recommended components for playing are.. - 133 MHz processor - 32 MBytes RAM - Full Installation Include with these the components from above. Of course having a 450 MHz Pentium II with 512 MBytes of RAM will work - even better, that is. 2. The following information may be useful if you have problems inside the game. You will have to come back outside (i.e. quit) to apply any of these hints. If you get a warning about low memory or "low virtual memory" please consult your Windows Help on how to increase virtual memory. Be sure that it is set to at least 100 MBytes AND that your harddrive also yields 100 MBytes of free space. If you have extremely slow game play, try increasing virtual memory and defragmenting your harddrive. Also, if you seem to have problems with your mouse, try installing new drivers from your mouse hardware vendor. Many of these offer them for free download from their homepage e.g. for Logitech mice. Note: Even new computers may be shipped with outdated drivers. Some TSRs (programs located in the system tray, usually left of your system clock at the right corner of the Windows Desktop featured as little icons, smaller than the others on the Desktop) e.g. screen savers as well as compression programs e.g. Stacker, DriveSpace or crash protection programs e.g. Norton CrashGuard may interfere with the game. Unload these programs and try again. Do so by pressing [CTRL], [ALT], [DEL]. A window will popup. Select an application, hit ENTER and another window will pop up. Click "End Task" (or press ENTER) to unload the previously highlighted application. Trying to unload everything except "Systray", "Explorer" and "Caesar 3" may crash your computer, since there are a lot of programs that are needed for some computers to function correctly e.g. playing from a diskless workstation. Occasionally you may refresh your monitor by pressing [ALT], TAB to switch between your Desktop and Caesar III. 3. Now, if you have not yet read the manual, do so. A lot of information that follows now refers to things stated in the manual and you will not be able to follow if you do not know some basics of the game. Some things here are well in-game situations, but they are good to be known or heard of before you start a game, so you don't come back here frustrated because something does not work how you expect it to do. - there is not a context help to any single element in the game featured with a context help button - SPACEBAR does not pause time, the P button does (look up appendix D (rumors) for more information!) - use SPACEBAR to toggle between normal view and overlay view or overlay view and another overlay view (view describes and open 'window') - hotkeys are as follows P .. pause game [ .. reduce game speed ] .. increase game speed cursor keys .. scrol main map SPACEBAR .. view main map while in overlay view SPACEBAR .. return last overlay while in normal view L .. cycle through legions F .. fire overlay W .. water overlay D .. damage overlay C .. crime overlay T .. problems overlay advisors 1 .. labor 2 .. legion 3 .. emperor 4 .. ratings 5 .. trade 6 .. population 7 .. health 8 .. education 9 .. entertainment 0 .. religion = .. finance - .. chief hitting a key twice takes you back to normal view - you can set bookmarks to certain map locations using [CTRL], F1 for position #1 through to [CTRL], F4 for position #4; recall these bookmarks using F1 through to F4 - enter window screen mode (background = Desktop) using F6 - you may change the currect resolution using.. F7 .. 640 by 480 pixels F8 .. 800 by 600 pixels F9 .. 1024 by 768 pixels 4. The README.TXT features some hints and tips for those who actually read it. These are very useful for all who like to be on the safe side in the beginning. However, if you keep to reading this file, you may not need the README.TXT, since I incorporated some ideas, enhanced them and eliminated some mistakes in the README.TXT. FILES IN THE INSTALLATION DIRECTORY There are always some files that are human readable, or pleasantly to the point where you still can manage to edit something. CAESAR3.INI One very obvious line: CDDrive= ( means any letter or something else) Now changing this can assist you with game play, if it's very slow, try copying the CD to your harddisk and playing it from there. Use CDDrive=. in order for the game to recognize your harddisk as CDDrive (and thus being able to run the whole game from there - which is much faster) SIERRA.INF Some information placed by Sierra. There are some things which you may change if you messed up. You can also add your own bookmarks here, which may be shown somewhere in the game. (we will talk about that later) Also your basic configuration is stored here aside with product code and version and some information which demos the game will show to you. This is interesting, since you may actually skip the demos if you just blank the lines after the equation marks. Unless you like them or have enough time to lose, do this - speeds up loading the game. C3_MODEL.INF This file contains information on every structure and the taxes in connection with them. There is some information in that file on model data (that is the data contained therein). Basically this a trial-and-error thing. The values of what a structures costs etc. are balanced out, so game play is good. If you change this, you may have a nice cheat, like paying only little for a palace or something. This is however not recommended. Slight adjustments are okay, but do not exaggerate it. Unless you are very familiar with the game, do not change this. It offers a lot of possibilities though. STATUS.TXT Created as a log file for loading the game parts. Whenever you start the game logs what happens during loading the game's parts. If you have any errors at hand, have a look at what could not be loaded or was not enabled, is not sufficient (like memory) or could not be found. Except for the README.TXT and the STATUS.TXT it is a bad idea to delete any of the files contained in the Caesar III directory. Technically you may delete any TXT and MAP files for the game to work. But pre-designed maps probably needed by the game may fail to load if you do so. This could be needed for small laptop harddisks. Usually you do not get more than you lose by deleting every single file you do not need. You may also delete the SMK files (video files) and various WAV files (audio files). Handle with care - the game may crash or not even start doing so. Again technically you can reduce the amount of space needed to about two thirds, but this reduces the actual game to its engine functions. Same thing if you remove the beautiful red metal outlets, the wooden inlays and stuff like that from a Ferrari and go driving around with the engine in front of you. It's possible but it's not a nice feeling with all the wind coming at you at 100 mph. And then, a car door adds a lot of comfort, doesn't it? b. Inside Quite exactly, editing any preferences inside is very easy because there are not many that refer to the games actual outlook. First of all, you have to start a game and on the main screen to actually get to editing any preferences (also have a look at the chapter later on, where we will talk about how to start a new game). On the main screen there will be a menu on the top where there is something called "options" - a dropdown menuitem listing where you can select from Display, Sound and Speed Settings. DISPLAY SETTINGS This lets you adjust how you actually get to look at your city. Resolution and windowed mode may be changed. These are the same things you can do with the F6 through F9 keys. SOUND SETTINGS These are very obvious. You can adjust the volume and whether sounds are played at all. Generally the basic settings (everything ON) is okay. You will have some performance gain by turning of music and sound effects. SPEED SETTINGS Now this is an interesting menuitem, because you may adjust game speed, which may help you if things are overwhelmingly fast - and that 450 MHz Pentium II running at your service may overdo it :). Scroll Speed - this lets you adjust the speed of how fast the main window will scroll around the city map Aside from these settings you may change the Warnings and the Mouse Help. Both are changed via the Help dropdown menu. Warnings - if ON shows warning e.g. nearby enemies etc. Mouse Help - if ON will show tool tip like windows if you place the mouse cursor over any topic a help item is assigned to This is pretty much you can do concerning preferences that affect on how the game works. II. General Game Play 1. Types of game play Caesar III has been designed to allow different types of playing. There are generally two modi which you may choose from. I will give an overview of both first and then go into detailed information. Career Play - This type of game puts you in the position of a Roman citizen which has to first eloborately prove her or his management skills by building two cities to a preset amount of wheat stored, population etc. may go choosing what types of city she or he governs. Basically you are given the military style career and the governing, managing type of career. A balance between both is also possible. Individual Play - This type of game allows the player to play single games with the goal Sim City may set. Expand your city and keep it alive against all the bad things that may occur. With Caesar III these things are differently from invading spaceships. But there are wild storms angered gods may conjure to wreck your nice city. Individual play more or less offers freedom of action since there are no real goals to achieve. For now we will concentrate on career play, since this is the story mode. You may also look at it from the view of a campaign, since in this mode you have many connected levels or cities to build up. 2. A note on online help and historical references There are a lot of mistakes one can make when starting a new game, that is, many things, you do not even know about in the beginning. The online help of Caesar has some very important strategies embedded into it. Even if you are going to try and play on your own, you should read this paragraph. For one, there are no spoilers because everything is available from the beginning on, and two, these are not talked about anywhere else, because I would have to rewrite them. I will try to explain it as neatly as possible, but some things may be hard to understand. I urge you to reread them since some strategies, although hard to overlook are extremely efficient. Some strategies are taken directly from the online help, because sometimes this help is quite confusing. For instance clicking context help on caravans shows help on workers. Now that was not quite exactly what you wanted, right? So help is not that useful. I have scanned through almost all screens and tried to unwind the complexity - I believe there is another manual typed into the online help. A lot of things could be noted here, but quite a bunch already is printed into the instruction manual you got when you bought the game. Still there are some glitches, ideas and hideaways you may simply overlook, because they do not seem important or because you are not yet familiar with games like Caesar. First of all, the cursus honorum discussed earlier is a bit enhanced from what usually is known to be a cursus honorum. There are far more different states on this, and you may actually have more job types than described in mythology and history encyclopedia. Now this is perfectly okay for a game like Caesar. Note that Caesar in that context also offers some glitches from history, that is, as far as it concerns the game, there are sometimes additional buttons leading to genuine historical information. In case you miss some, you can always come back to them, because if once a building has been discovered whenever you click at it, you review the historical information on it. This may be something quite interesting. 3. Exempli Gratia This section will deal with a complete game in the career mode. This means, it will take you from the actual starting of the game to the end scene. During this section there will be big amount of knowledge you can apply later on when you are playing independently. This basically will be something like a walkthrough. In career mode you have two maps of training before you finally are able to choose what maps or types of job you are going to do during the game. Since career mode also is some type of history mode (compare to campaigns, only that there is only one) I will describe every map, its difficulties and strategies to get over the problems arising. Let's get down to it. After starting the game the various opening video sequences appear. You may click the left mouse button to skip them, but do not overdo it - clicking too fast may cause the PC to crash with some machine configurations. Not even Sierra is completely sure what types these machines may be, but they experienced problems. a. Main Menu The main menu features a nice title screen "Caesar III" and four menu options. Start a new career - Clicking this enters career mode with a new career, that is a new game. Load existing career - This will allow resuming earlier careers by loading a saved game. Save games are snapshots of your current position, rank, time etc. so you may continue playing at the same position etc. after you have turned of the computer because you needed a break after 17 hours of continous play (i.e.). City Construction Kit - The third option invokes the second game mode, which is individual playing. Here you may design your own city, just as if you were playing career mode, except you are not made Clerk, Engineer or other rank after you have completed a city. Basically this differs from career mode because you cannot have any story in the backgrond. Put simply this is designing a city to play with. HINT: If you would like to play the career mode maps in individual playing mode, which normally is not possible, save any career map you are currently in and load them when in individual playing mode. Quit - The most obvious function. Quits the game. HINT: Pressing ESCAPE will allow you to exit the game almost that quickly you sometimes miss out saving, because the game does not explicitly asks for it. Great if you want to play when you boss/parents/.. are coming around to watch you work on the PC and you have to get out quickly leaving no evidence back. Save often, if you are doing so...! b. Career Mode - Walkthrough After starting career mode, you are presented with a briefing on your first mission. Mission 01 - Training Mission ----------------------------- Objectives: population of 150 citizens Basically this is an extremely easy mission, however still there are some vaults that you may readily jump into and wonder where all the money, citizens and fame have gone within four minutes (it's a pity I did not film my first try on the game - without reading the manual I just started clicking around - bing - that was it ... 4 minutes 3 seconds of playing) What we are going to do now, is have a little relaxation, because knowing The Settlers I, II or III will render you with some experience of what will be going to happen very soon. 150 citizens may sound really little if you compare it with Sim City where a 5 billion (or so) citizens is maximum. Now, 150 actual means 150. So if you have 150 citizen you can go, press P for game pausing and then scroll around counting them. Here it would be a bit difficult, because once you reach your goal you will be awarded a new rank and that's it for this city - on to new waters. But not so fast. We have just read the first few lines of the briefing and that is not quite enough for a new rank yet. If you look carefully at what is provided during the briefing, you may well understand a lot of the game's inner workings. As mentioned beforehand practically the whole manual has been embedded into the game, and part of it will be shown almost every briefing. During this briefing they teach you how to reach your objectives, namely building a path and placing housing. First things first I read in a FAQ some days ago. And that's what's happening shortly. Clicking the little arrow in the window on the bottom right corner will lead you to a little loading and finally your main view expanding over your monitor. This seems to be your home for the next hour, because an hour around you may spend before advancing. Depending on what you would like to do - gain experience, try various things - or just roam about get some people chained to your city and move on, this mission takes from 10 minutes to 60 minutes. Keep in mind that a well built city also is quite rewarding, and during career mode the more money you have the better gifts you can give to Caesar, the better you will be in his favor. This reminds me of a little erroneous information during the game. You start out in around 400 BC, which is definitely not the living time of Caius (yes, it's a C, not a G, that's Latin, folks) Iulius (I instead of J) Caesar, who actually lived from 100 BC to 44 BC (when he was murdered). Being Caesar's friend is already rewarding a lot if you need assistance or run out of money: Caesar may justly give you 4000 more denars if you need them. (Denars are the currency unit used, aside of the more widely known sesterce, the denar was the larger unit, compare: dollar - cent and denar - sesterce). So, you have arrived at the main view of your map. Quite actually I have tried this various times and found out some things.. - the first map does not change contrary to some rumors on the InterNet - the trees and rivers are always situated at the same positions, relating to north-south coordinates - the size of the map is not the full size available in later games - you face unemployment very fast, since there will be a lot of citizens and you will not have enough need of structures, since you will have constructed the needed structures very fast, because you only have a few structures to build in the beginning Actually these things are very general but apply well to the first mission. If by now you start experience performance problems, please read the related paragraphs again, because later in the game the screen gets so crowded with animated little people that performance will drop to a frame each second. The first thing you may try to do whenever you enter a level may be looking for a suitable site for your first residential area (of course saving beforehand may be a nice idea as well). This may well be somewhere where you have as many resources close by as possible. For this city, and only for this city by now, look for a place, where there is some water, a river for example, and big patches of land without rocks. It does not matter whether there are many trees, since most of the time land will be covered with trees which makes it almost impossible to be member of Greenpeace of ancient Rome. Now that you have found an appropriate spot, you start building and note that, heck, citizens seem to move in from one side only! - Now that can be remedied. I recommend you have another look at the map. There is a red signpost at one side and a blue one on another one. The red one directs people into your territory, and the blue one away from you territory. This means, that most of the time, you will start building from the red signpost, because citizens will then come in from the fastest. Note: Do this only, if enough resources are close by, or resources are not available at all at that stage, or - alternatively to the latter two, if resources are not important. And that's what's happening during the first mission. Resources are much less important than they get very soon during the next missions. But for now, you may simply eradicate ("detach") some trees from their former woods by clicking the shovel icon on the right icon bar and then marking a 3d-window shape with clicking the left mouse button and dragging the window around. You will notice the ground shape is changing slightly indicating you are changing the window borders. Inside the border usually everything will be destroyed. Now again, don't exaggerate in the beginning. You do not have a huge money bag at your disposal and tax income with a 100 citizens is not overwhelmingly good - perhaps just enough to pay your income (which we'll discuss a little later). Be careful with this option though, because you can lay waste to a full grown city within a second and leave a thousand people stranded. That annoyance causes sometimes that - should your PC have the performance - you end up with an empty landscape. Just a green patch of grass, not even sheep. Build a three by three tile square without a housing in the middle - a method taken from Sim City. Now click onto the icon with the 3d-street picture. If you cannot find it - it's hard to identify - click on the icon to the right of the shovel. Create a patch of roads around your 3x3 tile. Using the shovel you can correct any misplaced tiles, but beware, everything costs money and again: you do not have endless money bags in your treasury. After you have eradicated some space above and below the initial street, start building out some housing (select the house icon and place each housing tile simply by clicking the left mouse button. Remember that you can also click and hold this button and then build a row or rectangle at once. The cost for these types of building actions always are shown at one corner of the window you are creating. With buildings in general it will be much easier distinguishing the window borders from the background, because half visible shadows of the buildings to be build will be shown. In case of housing however just a signpost will be displayed - something like "for rent" or "for sale"-signs. :) These first housing patches may well disappear if you are not fast enough drawing streets around, so be fast, or alternatively do not put too many down at once. Be sure streets are adjacent to the housing patches! A 3x3 tile should last quite some time, but, left alone from the main street, that is, not adjacent to the main street - which is a normal road all by itself - will disappear far more likely right a second before you click on it than a 3x3 tile adjacent at one side to the main street running straight across and cornering to the left (north). OKay, so your first 3x3 tile is set up, you came up with streets. Now go for some wells. Later on we will use another "standard" design for housing, but for this level 3x3 tiles are more than enough. At the free tile in the center place a well. Placing a well is almost as easy as any other building action: Click on the double wave symbol in the lower right corner of the screen. Select 'well' and then click at the center of the 3x3 tile. A well will be built. To have a look at the water distribution system, press W. This will activate the water overlay, which lets you examine the sewer and water distribution pipes, if such exist, and in case of a well as this one, lets you see what area can be covered with water to last the demand. Now that the well seems to hydrate the surrounding area quite well, begin building some more 3x3 tiles. For your first projects try building one or two more 3x3 tiles. Do not build more than that, or you may run out of funds quite soon. Do not forget the wells at their centers. Citizens should begin moving in quickly and within half an hour your city should already have a fifty to hundred citizens. Now your city feature some unusual behavior: fires will break out, because Romans tend to burn every building you do not explicitly watch out for. -) For this reason lets built a prefecture, a site where a "soldier"-like person stays and moves out to watch for crime and fire - should a fire start, you can watch him carry two heavy buckets of water. Right click on him whilst he's carrying them, and he'll simply tell you, he's busy! ;-) Now, hurry with that prefecture, because if you do not fire will spread around the city and all housing be destroyed. The leftover rubble is NOT able to hold housing, so you have to eradicate that using the shovel icon mode and then rebuilt housing. It makes sense to have enough or more than enough prefecture offices around and spread around the city all the time: first, because fire can lay waste to a city almost as fast as can do the shovel. And second, because sometimes citizens come marching into your city seeking a housing position. And with twenty to fifty new houses filled within a few seconds you may get problems supplying them all. So new housing should always have water (which the little fellows from the prefecture will need to fetch!) and a prefecture nearby. You can watch how much buildings are likely to catch fire by pressing the F key, which activates the fire overlay. The higher the column the worse the situation. Do not get it higher than three units and everything's fine. Higher is very dangerous. And highest means fire-water-burn to your city. But that's not all of the trouble. If you did everything correctly and keep waiting suddenly your buildings will start collapsing. Fun, isn't it? Okay, another obstacle fortuna has placed on our way to glorious city building. You will have to erect engineer's outposts. Those are not needed to be put that frequently because buildings catch fire more likely than they will collaps. If you press D you may examine the damage overlay showing you structural damage within your city. Again: keep it to a maximum of three unit columns. More may be the Big One to your city. You'll find the engineers post in the construction submenu, that's wher the hammer is displayed on a rectangular area right next to the sword where you found the prefecture. A note on desirability: maybe you have found out you may examine a single building by right clicking it. Generally examining something is possible with right mouse clicks. Another click will deactivate the information popup window. Now a buiiding next to a prefecture has the likelihood of not developing very well. Try to move the prefecture some tiles away (mind the fire overlay!). Security should be your topmost goal. Next comes housing, then food, water.. etc. Okay. Your city should be flourishing now. Since there are no enemies that early in the game all you have to do is provide shelter and water. Note: Your prefecture-soldier does not necessarily need road access to your well. He still will get buckets from the wells if they are placed within the insula - in case you wondered. Next thing you will have to do is build a senate. These huge buildings.. - increase desirability - manage to get taxes (beforehand you did not receive any) - show you ratings later on the ratings advisor will show you faster than by clicking on the respective window (advisors) - can only be built once in a mission, that is, there may be only one You may be noticing changes in the street graphics: this is a sign for development. Because of the nice senate you just built - of course also this building needs a water supply! - streets are getting enhanced. This shows you are building a nice community. Usually it takes around a year to accomodate 150 people, although if you are fast and do not look at your city looking perfectly nice, you can do it within three months' time as well as in twelve. Next will be the temples. But beforehand you should have a look at whether you have enough workers. Whenever the message "not enough workers" appears, build more housing, and if needed provide more food (we'll get to that later on). If you have not had any messages (and you have turned Warnings ON) go ahead and build each god a small temple. One after another, waiting whether there will be a message, which may happen if there is not enough housing in your city to accomodate all those workers. Build a temple of Ceres (you may access them via the flash symbol in the array of icons to the right of the screen), Neptune, Mars, Mercury and Venus (all of the gods). Whereever you build them keep following in mind: - build a temple for every 750 people you have - build them spread so each house access to a temple - temples raise desirability of their neighborhoods - always have the same number of temples for all the gods (i.e. 4 of all gods; 4 for Ceres, 4 for Venus,..) otherwise you will displease them and a wrathful god is far more than a pain in the neck - it can wreck your city within a year. During or shortly after you have built the temples you will reach around 140-150 people which ends your mission. There is a way evading this and building more temples and fill the screen: simply only build one 3x3 tile or, alternatively even less. Now this should only be done if you are completely sure you have saved beforehand, because if you do so, you may actually fail the mission. Another thing possible is the following: Since you may play on this map later on in the City Construction Mode (which is the single map game, similar to melee game in Command & Conquer) you may as well stay in this level and make a full grown city out of it. The only problem is, after some time it will be very hard getting a lot of houses, a lot of money etc. with just 140-145 people. As soon as one house evolves, it can hold more people and if people immigrate to your city in that moment the mission is over (though successfully finished). If you have done well, let's face the next assignment. Mission 02 - Training Mission ----------------------------- Objectives: population of 650 citizens This mission is already a bit more difficult. A little side note: Caesar calls it assignment but I like mission better - both derive from the Latin language by the way; if you want more information on that, please contact me - and besides, it's a far shorter word to type. :) First of all you start out on a completely different map. With this mission you may already experience size problems. My city soon expanded over the half of the map. But don't worry, the single levels are not that hard and once you have tried this level you may retry it as many times as you want simply by selecting Replay Map in the File menu of the game. This makes exploring and trying out very easy. You could for example try different trade routes, under go experiments as to write "I Love You" with garden patches (which impresses girlfriends; or boyfriends, to the girl players out there) or make a Smiley out of it. But let's start right into it. If you have read the online help carefully one thing they tell you (as well as I am telling you from time to time above and below this very line) is to look very hard where to place your first residential district. Now this is very important. You may as well have a little pause and scroll around the map for a few mintues looking at what will be built where. Naturally farms and all food industry will have to be built on farmland. And this is something will happen quite some time during this level: Something which you never have heard about just coming in without warning. During this and the next mission (level, assignment, heck!) you will face the situation as follows: You have nearly all types of buildings at your commands. This makes it hard to decide what to build with absolutely no experience how many farms are needed for say a large city of 2000 people. But all you need is written here - let's get back to farmland. Farmland is basically what is displayed with yellow dotted areas (which maybe wheat). These yellow dotted areas are also shown on the minimap in the upper right corner. So go to one of these patched areas and have a look, whether there is some water nearby. If so, you've found your place. As stated earlier, always have raw materials, farmland and water close by. Since raw materials (clay in this case) is always near water, or stone (with marble) all you need is some farmland, a river or pond and some small pebbles around (well, a mountain to be exact). Found your place? Okay! Now best would be if you started out in the Southern West corner by eradicating around a big area. Desirability increases as you clear the surrounding of trees. There, to the North build a reservoir to have water access, but mind that it should be far away from the rest of the to-be residential area. A short way to the north (that is to the upper side of the screen area) there is a flat (i.e. not zig-zag running part of coastline); try building it there. After you have established your first housing areas start out building prefectures and engineer's post. You should have at least two for every twenty buildings you build and at least two of each should be on every screen you look at; if the city inside this screen fills out the whole main view, that is. Finally you should remember that you must build a senate in order to receive any income from taxes. For the moment this is more an object of prestige rather than a real source of venues. Build it though. Another thing very important in this scenario is to open up a trade route as soon as possible. You can do so by making up with around 3 clay pits and another two or three potteries (found under the hammer icon on the right portion of the screen; click on workshops then on pottery). Don't place either of them near any housing facilities or you will suffer in evolution of these very housings. If you are set having enough employment around 300 people in your city and a well working industry over all, you may have forgotten something: Our chain was security, water, food. And we still lack food. If your people have not complained as of yet, now is the latest time to actually build farming. Do so in the Southern regions. After building all the basic structures (including temples), do not forget you will need water for each housing building. If you have a lot of money try opening up any trade routes that may be possible. Note on trade routes: You may open up so called trade routes. These, if established will bring caravances of traders or trading ships to your city which will naturally bring much more income than before. You will have to pay a little money initially but after you actually have started a trade route, and be it the least effective selling only wheat you may gain a lot of money from it; I usually have all possible trade routes open and my cash income seldomly falls below 10000 denars. If so I usually just wait and sit without expanding for a minute; which usually renders you with exports of marble to the extend of 10000 denars. Opening trade routes is basically very simple; all you have to do is opening the trade advisor which is located on the button to the left of the small map on the right icon section of the screen; alternatively you may press 5 which will also bring you there directly. Another possibility would be to go there via the menu bar (advisors). As you reach the trade advisor you will face a ton of options you may select from. Be aware that every little thing you change here ultimately also affect the wellbeing of your city. For example clicking on wheat brings up a window which allows you to start stockpiling wheat. If you start stockpiling wheat now, in that early of the game your people will soon starve. But later on Caesar may request wheat from you and stockpiling is the most effective way of getting enough wheat for the request to be dispatched as soon as possible (and since requests are bound to a time countdown of 24 months or less you maybe want to hurry - the faster the better the favor score you earn). Clicking on any product you may trade with does not have any sense right now; first click on "Goto Empire" at the (not very) far bottom of the screen. This will bring up another window which shows a map of the Roman Empire, its borders and other cities around. Their flags are color-coded: - red cities are Roman cities willing to trade with you - a big golden flag indicates your city - cyan flagged cities indicate Roman cities not willing to trade with you - dark yellow flagged cities indicate distant cities of foreign population Try to specialize in commodities (i.e. products made in the workshops out of the stuff you produce in the raw materials outlets). For now make up one type of commodity which is not immediately needed by your people e.g. clay. Be sure you can trade this item with any city (clicking on the various cities reports to you what they will buy (buys) or sell (sells) in advance to opening a trade route of specific type). Exit the advisor now. After you have built some clay pits and have your workshops start producing pottery, open the trade route by clicking on the city you want to open a trade route with (of course on the Roman Empire map). By clicking on the city there will shown an additional button on the bottom of the map where you may click (it is labelled "xxxx denarii to open trade route"). Click on it and you will be offered the possibility to visit your trade advisor. Do so. With the trade advisor click on the goods you want to trade. After another window has appeared click on "not trading" which will change to "trade over .. units". Enter 0 units for the beginning. If you are trading pottery this is okay. It's meaning is as follows: .. units will be stockpiled. If you have stockpiled above a certain amount you enter here, the overflow will be exported. The stockpiled amount will be traded within the city so long you do not enter stockpiling on the button at the bottom of this window. After you have finished click the little arrow on the bottom right corner of this screen. Resume with your city planning then. You will have 8000 denari at your disposal, which should be plenty to build and rebuild your city quite a few times. The more money you save, the better you will be able to face any crisis that may occur. If you are not able to hold your money bag filling above 2000 denari, immediately start a trade route. Focus on this. Of course basic supplies like water and food, security and engineering must be provided first. If you have too much employees, build temples. Aside from the blessing you may receive this takes away a few employees. If you have too little employees, take away extra buildings. If you cannot afford anything else you will have to eradicate some housing space in order to make the surplus of employees go away (only if your problem is unemployment or lack of food; if you have too many jobs, and enough food respectively, build some housing and immigrants will overrun the place!). OKay, I hope you are doing well that far. If this was quite complicated, don't worry. This mission was quite overwhelming for myself in the first as well, since you have so many new things to think of. You may get a feeling over time for how to face a crisis and soon some things like placing housing at a nice pattern (I privately like 5 housing tiles in one row, in the middle of another row right behind them I put a fountain, the rest is filled with gardens; I usually use empty spots which are left due to landscape types with barbers, doctors, prefectures and engineering posts namely). III. Frequently Asked Questions Please note: Some questions of these section are directly taken from the online help, because some questions asked via email were practically the same as in the online help. Because of this I entered their questions here, but left the original answer. Q: Why aren't immigrants moving into my vacant housing lots? A: You probably have one or more of these undesirable conditions.. - high unemployment remedy: Remove some job places, e.g. remove a second granary or every house that has lower employment than 50% of its actual needs; note with granaries and warehouses: empty them first before you shovel the goods into the river. To do so, select them with the right mouse key and then click on special orders - there click on the button(s) until all show "empty warehouse" or "empty granary" respectively. - high taxes remedy: If you think you cannot afford a 10% tax instead of your whopping 20%, you may be wrong. You will not be able to afford having no one who is paying taxes, so reduce them to around 5% and then slowly (each year 1% at maximum, better two years between increases) increase taxes again. Never raise them higher than 12% permanently or higher than 18% for a very long time. 18% will scare the most content people away, if you are trying to get more immigrants, set very low taxes. To switch to low taxes visit your finance advisor. - low wages remedy: Set higher wages using the labor advisor. Higher wages than in Rome (displayed there) raise the mood, lower wages than in Rome decrease mood status and will result in more crime and less immigrants. - insufficient food remedy: If you are facing a famine be prepared to little reserves in your money pocket to build some farms. Another way is to throw peoples out of your city so less people are consuming something. This is not very much cheaper and generally a bad idea because the people will not likely come back (and it seems there are limited numbers as to how many immigrants are going to be appearing in your city!). Read about the mood concept for further details. Q: I can't attract immigrants because I don't have enough food, but I can't get enough food. A: Use the labor allocation panel to briefly reassign the workers that you do have. If there's food in your granary, but you lack the workers to distribute it, make commerce your no.1 priority for a minute or two. If the granary's empty because your farms aren't working or the granary has no staff, make industry no.1. Don't skew these priorities too long, or you risk fires and riots. As soon as you see immigrants arriving, return your priorities to normal. If your people are really mad, try putting taxes down to zero for a while, and maybe even bold a festival to cheer them up. Q: Why won't my farms or mines produce anything? A: Assuming that you haven't turned them off with the senate's trade panel, they probably lack laborers. Try building housing closer to your industries, or assign a higher priority to industry on the labor allocation panel. Read about employment for further details. Q: Workers with a full carts are just standing around. Why don't they get to work? A: They would like to, but there is no place for them to deliver their produce. Make sure you have free space in your warehouse and granaries, and that they have enough employees to function properly. Read about industry for further details. Q: How come all of my water supply buldings keep flashing on and off? A: They need laboreres. Take a look at the labor allocation panel. If the number of actual employees is less than the number required, then your harried water workers are doing their best to spread water coverage througout the city, but can only do so sporadically. Assign a higher priority to water supply or increase your overall workforce. Q: I need money! What can I do? A: First, ensure your people are paying you taxes. Use the commerce tax income overlay to spot any areas which are not covered by a tax collector, and build a forum to send collectors past those dwellings. Make sure that you have allocated enough labor to government so that the existings forums and senate send out their collectors. Consider putting your tax rate up. You can get away with quite high rates for a short while if your people aren't too angry already. Second, start to sell exports, and try to stop importing any goods you can do without. Trade is a very important source of funds for most provinces. Q: How do I get trade working? A: First, use the empire map to open a trade route. Second, make sure you have a commodity your trade parnters want stocked in a warehouse or empty warehouse space if you are trying to import good. Third, use the trade panel to specify a commodity for import and export. Finally, if the route you opened is a sea route, you must have a functioning docks. Check out the trade entry for more details. Q: Riots keep breaking out. How do I keep my city from going up in smoke? A: To prevent riots from occurring in the first place, remedy the cause of crime, which is bad mood. You should have received multiple warning you of the problem; try to start fixing the problems as soon as you start to receive twarnings. Lowerings taxes will help, as will raising wages to more than Rome pays, reducing unemployment and ensuring everyone is supplied with food. If the situation is very bad, though, lower taxes to zero until your citizens relax a little. The cost in taxes lost will probably be less the cost of repairs after a riot. Just don't forget to raise the taxes again when your people in in a better mood. Make sure your people are fed, even if this means importing food. Ensure that the markets are working properly and distributing food to all the houses which need it. You can use the commerce food overlay to see if any houses need more food. Hold a festival, too. YOur people are usually cheered up by a good festival. Limit the spread of fires by building prefectures near the source of trouble (and make sure there's housing nearby to provide labor). If your prefect's bucket brigades can't keep up with the fires, destroy some neighboring buildings to create a fire break. Fires won't spread across empty land. Read on mood concept for long-term solutions. Remember that when something isn't working right, you can almost right-click on it to find out why and find the appriopriate help entry. Q: My housing is stuck because I can't get pottery, but there's pottery in my warehouse and the houses have market access. What am I missing here? A: Make sure the market can get pottery from the warehouse. If it is too far away, the market's buyer will not visit the warehouse, or will spend so much time in transit that the market frequently runs out of pottery. Build a warehouse closer to the market, and use special orders function to move pottery to the new warehouse. IV. Game concepts There are various concepts in the game. Be sure to be familiar with them. Since they are described very well in the online help, you may just need to read this help in order to be informed. There is a lot of information in this help, although I think the help system itself is a bit awkard of design. But no problem either way. Before playing try to familiarize with yourself with some of the concepts by actually reading them. Yes, Caesar is a game where there may be some reading necessary, but beware that this reading may even entertain you. Very soon you will see the emphasis on mood in the game. And this tells you a key to winning the game: try to keep mood high at all times. For this reason, I have assembled some hints and tips. Aside from what is told in the help, you should also read these tips here. You should always try to do the following things in order for your city to bloom and flourish. - sheep and zebras can only be frightened away by building something nearby - sometimes sheep or zebra (only seen with sheep though) will not away even if you build a palace or more dangerous to their health a Coloseum next to them; I actually had them encirceled with Colosea (plural of Coloseum) just for fun, but they did not even move - perhaps a bug - contrary to the manual, the lack of a governor's residence does not limit the potential prosperity for a city - when you surround a set of housing with a wall, the housing will disappear after several seconds; use gatehouses to provide necessary access to the rest of the city map when fortifying residential areas - there are wolves in the northern reaches of the Empire, better not try biting them (i.e. they will attack Roman people) - cart pushers usually wait for you to build a new destination if the old one has vanished - you may build an unlimited number of reservoirs linked together by one or more aqueducts - plan your first residential area well; have access to farmland, raw materials and water at a minimum - keep the road network simple * low number of intersections * straight roads - build no more than two residential areas initially - housing may expand into gardens, but not into statues - get a trade route started quickly (ensures good growth rates and keeps your purse filled) - lower your taxes in the beginning, slowly raise them later in the game - do not build too many gardens or plazas - build small low rent communities near areas where you are having labor problems - leave open spots in residential areas for expansions or additions like baths, libraries etc. - cover wages with taxes no higher than 10%, make it 8% ideally, never go below 5% - build farms at the edge of farmland - only one tile of housing or baths need access to water - specialize in commodities - place docks near where trade ships enter the map; build one dock for each seaborne trade route you open - minimize cart pusher travel time by building granaries near farms and markets near granaries (i.e. farms - granaries - markets) put workshops near their raw material suppliers, best would be adjacent, warehouses near workshops, markets near warehouses (i.e. ideal chain: farms - granaries - markets - warehouses - workshops - raw material suppliers) - Neptune's wrath can only affect you, if you are near the sea - evolution increases with desirability rates; this is graphical only, their function does not change - best defense offers a wall of towers, that is no simple wall, just towers, leaving open some gates - instead of relying on just your towers also have some army units handy; recommended are at least one cavalry, two legions and two or three javelin auxiliaries - a strategy common from Command & Conquer: meet your enemy with armies in range of your towers and have long range behind hand to hand units - build a legion every two years, from year 10 upwards get military even more - save often, always a thing missed during real life, saving is what keeps you from redesigning your city many times over - ignore messages about food surplus, if you have the labor for it - something for those rioting people are decreased taxes - never let unemployment exceed 20%; quick jobs are made with extra hospitals V. Appendices Appendix A - Legality Statement This document was written out of free will and may be distributed only without any payment received. This includes any royalty fees for copying, shippings. No money may be taken for giving it away. You may make as many copies of this document as you wish. There is no limit as to how many people you give it to. However, there are some limits. These are including, but not limited to: - seperating part of the text from this document and resassembling it into other documents - splitting the file - renaming the file; allowed to official distributors only There is absolutely no warranty of whatever type or for whatever reason. If you would like to put it on any mass distribution system including but not being limited to homepage viewing, please notify me prior to doing so. You do not need written consent, but you need myself knowing it. If you are planning on putting it on a CD-ROM or likewise distribution form which is not electronical, you need my written consent if you are going to spread it beyond one copy for backup. Only verbatim copies of the original document may be distribued in their latest version which may be obtained from all official distributors. If you need the newest version via e-mail, please contact me via e-mail. All rights are reserved regarding whatever things may concern this text file. The copyright is established in 1999 and lasts for an unlimited period of time. Portions of the names and statements used in this text are subject to rights other parties may have, which have been acknowledged fully and completely. Should you have a comment on this legality statement, please contact me at Appendix B - About FAQs/... FAQs are generally what is known as Frequently Asked Questions. Files with the extension .FAQ or the denotation as being FAQs usually inhibit these questions. These files are valuable addition to any help you may receive when buying some product, because most of all FAQs are created on user input which sometimes also companies themselves edit and thus include with newer versions or new games. SWATs are Secret Weapons and Tactics, which generally denotes hints, tricks, cheats and nice little gadgets you may easily overlook. Some of these will be assembled in this file, if you have input on this, please contact me. Walkthroughs finally are what one player needs to complete the game. Basically this is how to win the game. But winning the game and enjoying it are two different kinds of things. The road all by itself is way too long for just running over it. There are a lot of side branches you will like to take in order to see more of the game. And exploring is one of the most fascinating things with fantasy games. Imagine your are wandering through Disneyland, never have been before there, and are to wander straight from the entrance one complete circles moving over all paths and then exit again, with your head bowing down, your ears stuffed with wax and your feet running. Impossible, you may say - it is. For one, you will need to have a look where you are going, which reflects to game play as you may have to watch that some branches may be quite important to have a closer look at. Two you will sense the need to have a look at what is happening around you - otherwise you may miss the world's biggest fun you've ever could have had - and remembering why you bought this game: for fun, wasn't it? A little? Some? About the sensefulness of walkthroughs many documents and essays have been written in various philosophical styles. If you need help a walkthrough can be read up to the point where you do not know how to go on and then read as much as you need to go on. Maybe on the way to this point in reading you find some things you have missed. If you try to get these things working maybe you do not need any more reading than just to where you already got. If you would like to discuss the sensefulness of walkthroughs you may always write mails to I am eagerly awaiting your opinions. Appendix C - Official Distributors Official Distributors of this file include the following people/sites: Address Contact person Updates Webmaster's name unknown daily Appendix D - Rumors There have been and perhaps always will be rumors about this game because there are a lot of possibilities one may find rumors in. Aside from UseNet messageboards and chats are usually the biggest source of rumors. I for myself have tried to eradicate false rumors as neatly as possible, but some simply emerge and do not get disproved easily or cannot be. If you have some juicy or interesting bit of rumor about Caesar 3, please inform me as soon as you can, so I can test it and if correct enter it into the file as fact (otherwise as disproved or not testable rumor) - if you like so. If not, please still send them in as I am curious what types of cheats may be lurking in this game. My contact address is shown at the top of this document. Recent Rumors have been among the following: "Time Freeze" From a person named Al at GameFAQs exists a small secrets file which shows two cheats. One of these is "Time Freeze". The background to this: Older versions of Caesar 3 had the spacebar implemented to be the pause/break key. This has been moved to the P key. With space bar pressed you do not get any time freezed. I just tried it. I was in the 4th assignment playing from the beginning I pressed space bar one time. Time should freeze according to his statement. This does not happen. After Jan 270 BC came Feb 270 BC. This rumor has been disproved. "Carry Over" Also a cheat prolonged to be working from Al from GameFAQ's secrets page. However, there is a slight logical error in this. Rumor said, a building you do not have access to in the subsequent mission can be got if you just place your mouse cursor on it during you're fired you restart. I tried with the first assignment. To be fired I built some housing, a street and some wells. Some citizens moved in, I had them built their tents and when the first had caught fire I clicked on the building called prefecture. Now then I wasted all the money I had by eradicating everything (trees) in the area. I then added as much housing as I could. I had a minus of 11000 denars in the end and was fired after a twelve months, then again twelve months and finally again six months of trial period from Caesar. I restarted the assignment but did not have access to the prefecture (I had it selected when I was fired). This rumor has been disproved. Appendix E - Credits There have been some people contributing to this file. All of these and the future people I will take care of to be added to this section. I hope I do not let out anyone, people you know who you are - please tell me if your name should lack in this section - thanks to everyone for making this file possible. Thanks go to in arbitrary order.. GameFAQs (Webmaster) .. for initially waking my interest in FAQ writing and reading Web-Page: E-Mail: unknown or none supplied Kao Megura .. for a nice inspiration, and for helping me find some nice tidbits in Final Fantasy 7 Web-Page: E-Mail: unknown or none supplied "Al" .. for some rumors/cheats I could disprove and add to the rumors section Web-Page: unknown or none supplied E-Mail: unknown or none supplied If you would like to have your Web-Page or E-Mail address shown or hidden, please tell so I can change it. Alternatively if you should know any E-Mail addresses I am missing, please tell me. Also please tell if some of these data is outdated and should be changed. Thank you in advance for your help. The file itself is managed by myself ( Some information from this file was taken from the online help and some information was taken from the README.TXT supplied with the game Caesar 3. Appendix F - Upcoming implementations I am planning to expand this file. The following things are planned to be added/changed/.. very soon and with regard to feedback new things will also be incorporated and added. Please tell me, whatever you would like to change or add concerning this file. My address is shown at the top of this document. - more extensive Q&A (FAQ) section - continuing the career mode walkthrough - discussion list - more rumors about a map editor Appendix G - Resources More resources on Caesar 3 are as follows: Address Webmaster's name unknown unknown Webmaster's name unknown unknown - click on the "interact" button at the top of the page - choose "message boards" - click "strategy and simulations" under "technical and customer support boards - read the messages that will be displayed Sometimes you may find a similar problem which has already been looked at by technical staff or programmers from the people who developed this game. Webmaster's name unknown unknown Webmaster's name unknown unknown Webmaster's name unknown unknown CompuServe United Kingdom: GO UKSIERRA CompuServe France: GO FRSIERRA CompuServe Germany: GO DESIERRA If you need to contact Sierra via surface mail or want to call them, use the following information: United States Sierra On-Line Returns 4100 West 190th Street Torrance, CA 90504 Sierra On-Line Fulfillment 4100 West 190th Street Torrance, CA 90504 U.S.A. Sales Phone: (800) 757-7707 International Sales: (425) 746-5771 Hours: Monday-Saturday 7AM to 11 PM CST, Sundays 8AM to 9PM CST FAX: (402) 393-3224 Sierra Direct 7100 W. Center Rd STE 301 Omaha, NE 68106 United Kingdom Cendant Software International Limited Main: (0118) 920-9111 Monday-Friday, 9:00 a.m. - 5:00 p.m. Fax: (0118) 987-5603 Disk/CD replacements in the U.K. are 6.00 pounds, or 7.00 pounds outside the UK. Add "ATTN.: Returns." 2 Beacontree Plaza, Gillette Way, Reading, Berkshire RG2 0BS United Kingdom France Cendant Software International Limited Phone: (01) 46-01-46-50 Lundi au Vendredi de 9h - 19h Fax: (01) 46-30-00-65 Parc Tertiaire de Meudon Immeuble "Le Newton" 25 rue Jeanne Braconnier 92366 Meudon La Fort Cedex France Germany Cendant Software International Limited Tel: (0) 6103-99-40-40 Montag bis Freitag von 9h - 19Uhr Fax: (0) 6103-99-40-35 Robert-Bosh-Str. 32 D-63303 Dreieich Germany If you are not satisfied with the game, you can return it within thirty days within purchase. Simply send it back via mail; even retail bought software. But tell them what was wrong - valid in North America only. To replace your disk(s) send only disk #1 or CD and a copy of the receipt. 90 days after purchase add $10.00 for handling. For documentation replacement include $5.00 0for handling and a photocopy of disk #1. No credit cards. Finally, if you would like to contact Sierra technical support, please read the appropriate section the README.TXT. There are specific numbers for different countries to call, and different addresses to write to. Since some of these services are not free of costs, they are not included here. Appendix H - Mailing List I have created a mailing list for information on updates of this file. If you would like to be added to the mailing list, please send a mail to and tell me you would like to be added. Currently there are 1 user(s) registered to this mailing list service. If you would like your name and address published in this document, please tell me. You could easily exchange information via this. (Please read appendix I on discussion lists). Appendix I - Discussion List Although still in planning I am trying to open a discussion list on the game Caesar 3. If you like to prenoted on this list to be added whenever it will open (some time during January/February) and be noted if this happens, please write to, subject anything around "discussion" or "discussion list". If there is already a UseNet group I would like to know, please tell me. Appendix J - Revision History 08 January 1999 - revised complete document started Q&A section appendices A-G written