_______    ______                _______    _         _________
        |  ___  |  |  __  \   |\     /|  |  ____ \  | \    /|  \__   __/
        | |   | |  | |  \  |  | \   / |  | |    \/  |  \  | |     | |
        | |___| |  | |   | |  | |   | |  | |__      |   \ | |     | |
        |  ___  |  | |   | |  | |   | |  |  __)     | |\ \| |     | |
        | |   | |  | |   | |   \ \_/ /   | |        | | \   |     | |
        | |   | |  | |__/  |    \   /    | |____/\  | |  \  |     | |
        |/     \|  |______/      \_/     |_______/  |/    \_)     \_/

                _______   _   _______   _   _         ________ 
               |  ____ ) | | (  ____ \ | | |  \   /| |  _____/
               | |____|| | | | (____\/ | | |   \ | | | ( ____
               |     __) | | (_____  ) | | | |\ \| | | | \_  )
               | | \ \__ | | /\____) | | | | | \   | | (___) |
               |/   \__/ |_| \_______) |_| |/   \ _) (_______)


                              ______ /\ ______
                             /  __ //  \\ __  \
                            |  /   /    \   \  |
                            | |   /  /\  \   | |
                            | |  /  /  \  \  | |
                            | | /  /    \  \ | |
                            | |/  /      \  \| |
                            |//  /        \  \\|
                             /  / ________ \  \
                            /  //__________\\  \
                           /___\            /___\



                   "Learn what it means to be truly human"


---------------------------- - Advent Rising - -------------------------------

--------------------------- - FAQ/Walkthrough - ------------------------------

------------------------------------------------------------------------------
- - - - - Winner of the GameFAQs July, 2005 FAQ of the Month Contest - - - - -
------------------------------------------------------------------------------

******************************************************************************
* * * * * > This FAQ is dedicated to all the fans of Advent Rising < * * * * *
* * * * * * ------------------------------------------------------ * * * * * *
* * * *  Some of the nicest and most supportive fans I have ever met.  * * * *
******************************************************************************

System:     Xbox
Written by: Berserker (aka. Berserker93, Kevin, or berserker_kev)
Started:    May 20, 2005
Email:      berserker_kev@yahoo.com

This document (c) 2005 Kevin Hall

Advent Rising (c) 2005 Majesco Sales, Inc.  All rights reserved.

                           -------------------
                           - Version History -
                           -------------------

Version 1.0 - (June 19, 2005) - Walkthrough is complete.  I'm missing a few 
objectives from the game, which will be added, hopefully, by the next update, 
and I might add a bit more to the weapons and powers section.  If you have any 
questions, comments, or anything that you would like to add give me a 
ring...er, send me an email to berserker_kev@yahoo.com

Version 1.1 - (June 29, 2005) - Added Headcrab from Half-Life, an alternate 
way to reach Mario Pipe 1, and the Little People Room to the Easter Eggs 
subsection, a solution for gameplay problems under the Glitch Solution 
subsection.  Added "Teleport Punch" and "Roll" under the Powers subsection for 
Melee and Jump respectively.  Fixed a controller setup error with the driving 
controls for the Scythe (thanks to the reader who emailed me ^_^;).  Changed 
"Seeker Warrior" to "Seeker Elite", since I finally saw the objective during 
that boss fight.  Also, there are a few minor grammar corrections and a few 
more sites added to the Copyright section.

Version 1.2 - (July 9, 2005) - Added information about a glitch during the 
boss fight at the end of chapter 5, and more elevator remedies (you know which 
elevator ;)) to the walkthrough section.  Also, Contest Icons section added to 
the Extras section.

Version 1.3 - (July 24, 2005) - The "Morrowind Technique Revisited" was added 
to the Framerate Problems subsection; this will help to rid your game of that 
skippity Majesco screen at the beginning, and it has worked every time that I 
have tried it.  Be sure to check out my Advent Rising Game Script if you're 
interested in some dialogue in the game; I added it to the list at the bottom.  
The Special Thanks section was updated a bit.  I have added a Contact Info 
subsection in the Copyright and Special Thanks area, and a new rule that I 
have been neglecting to put in the Copyright section was added.  It has come 
to my attention that a certain site is altering my FAQs on there site...you 
know who you are, and I want it to stop. -_-

Version 1.4 - (August 22, 2005) - Added 3 pics for the location of the Week 1 
Icon thanks to Yusaku along with a few minor corrections.  Also added, "Switch 
to Ethan as Saved Character (aka. The "Soma" bug)" to the Gameplay Problems 
area under Glitch Solutions, "Crossed Lines: Scene 12" and "Pulling Strings 
Scene 4" to the Cutscene Problems under Glitch Solutions, "A Way to See All 
the Cutscenes" to the Cheats section.

Version 1.5 - (September 20, 2005) - Added the Advent Rising Staff Room easter 
egg to the Extras section under Easter Eggs.  Also, changed a few things here 
and there.

Version 1.6 - (October 21, 2005) - Added a few things to the beginning of the 
FAQ and the end.  This is most likely the last update.  I would like to give a 
special thanks to all the people that emailed me!

                              ************
                              - Sections -
                              ************

Section I:    Introduction

Section II:   Characters

Section III:  Controls

Section IV:   Weapons and Powers

Section V:    Walkthrough

     A:  Prologue - First Contact

     B:  Chapter 1 - Hostile Negotiation

     C:  Chapter 2 - Surface Tension

     D:  Chapter 3 - Extinction Agenda

     E:  Chapter 4 - The Awakening

     F:  Chapter 5 - Crossed Lines

     G:  Chapter 6 - Turning Tides

     H:  Epilogue - Pulling Strings

Section VI:   Extras

     A:  Cheats

     B:  Contest Icons

     C:  Easter Eggs

     D:  Choices

     E:  Glitch Solutions

          i:  Framerate Problems

         ii:  Cutscene Problems

        iii:  Camera Problems

         iv:  Gameplay Problems

Section VII:  Copyright and Special Thanks

     A:  Contact Info

------------------------------------------------------------------------------

                                 SECTION I

                             ______ /\ ______
                            /  __ //  \\ __  \
                           |  /   /    \   \  |
                           | |   /  /\  \   | |
                           | |  /  /  \  \  | |
                           | | /  /    \  \ | |
                           | |/INTRODUCTION\| |
                           |//  /        \  \\| 
                            /  / ________ \  \
                           /  //__________\\  \
                          /___\            /___\

Wow!  It has been one heck of a ride for Advent Rising fans, especially the 
more hardcore fans.  The game has been in development for two years.  It first 
appeared at E3 2004 with a lackluster performance.  The game was then delayed 
another year to improve it based on the results.  With all the numerous 
delays, teaspoon previews, choppy video trailers and gameplay snippets, and a 
total lack of information Advent Rising is finally upon us, and what a great 
game it has turned out to be, despite some technical issues which will be 
addressed later in this walkthrough.

This is my fifth walkthrough that I have done, and as before, I cannot 
guarantee that it is 100% spoiler free (although I do try to avoid them) so 
use it as a last resort.  Please contact me if you have any questions, 
comments, advice, or suggestions.  My email address is 
berserker_kev@yahoo.com.

                            ==================
                            - Brief Overview -
                            ==================

                    (taken from www.adventtrilogy.com)

At the dawn of interstellar reasoning, as the first intelligent races took to 
the stars and began to interact with each other, they discovered a common 
thread - the legend of an ancient race that would one day "deliver" the 
universe. This race was known as the Humans. 

The Seekers alone held the key to the secret of the humans. Humanity did in 
fact exist, and the Seekers were doing all that they could to eradicate them. 
Under the guise of "benevolent explores" they spread methodically through out 
the galaxy destroying all human life they came in contact with. 

Consequently, the Seekers did in fact discover many new races and helped 
introduce them into the galactic arena. This served the Seekers two fold. It 
allowed them to constantly spread their influence and strengthen their 
military and civic control of the galaxy, and it allowed them to retain and 
magnify their image of philanthropic nobility. 

The Aurelian culture was rich with tales of humanity. When they were 
discovered by the Seekers many of their legends rekindled long dormant ideals 
within the galactic senate. 

With the added insight, knowledge, and technology that interstellar society 
offered the Aurelian's, it was not long before the Seekers duplicity was 
discovered. Enraged, the government formed a small covert faction within the 
Aurelian military to gather as much information about Seeker operations as 
possible. It was because of this group that Edumea, a small world inhabited by 
humans, was first discovered and a rescue organized. 

With the introduction into the galactic senate close at hand, and the promise 
of power and wealth looming overhead, many governing Aurelian officials began 
to doubt the plan to help the humans. They argued that if discovered they 
would be completely destroyed by the Seekers. It was their opinion that in 
order to save themselves and insure their place in the senate, their policy on 
humanity should be to simply look the other way. 

With growing dissention within the government it was feared that the Seekers 
would discover the Aurelian's plans, and consequently discover the planet of 
Edumea. Knowing this, the Aurelian head sent a small diplomatic force to 
Edumea. The humans were to be warned of their plight and aided in any way 
possible. 

As initial steps are being taken toward healing the scars that warfare has 
left on the battered Edumean civilization, the Aurelians arrive. A diplomatic 
entourage is quickly formed by the newly established coalition government—a 
dozen representatives of humanity to make this pivotal first contact with an 
alien race. Ethan Wyeth, a world-renowned fighter pilot and war hero is the 
obvious choice to pilot this vital assembly to first contact. Using his fame 
and influence, he has his younger brother, Gideon (the player), assigned as 
co-pilot for the mission. From earliest childhood, Ethan has often relied on 
his brother's level-headedness and clear thinking to support him in 
unpredictable situations, and this will be no exception.

------------------------------------------------------------------------------

                                SECTION II

                             ______ /\ ______
                            /  __ //  \\ __  \
                           |  /   /    \   \  |
                           | |   /  /\  \   | |
                           | |  /  /  \  \  | |
                           | | /  /    \  \ | |
                           | |/ CHARACTERS \| |
                           |//  /        \  \\| 
                            /  / ________ \  \
                           /  //__________\\  \
                          /___\            /___\

                (profiles taken from www.adventtrilogy.com)

                                **********
                                - HUMANS -
                                **********

Their myth can be found in every known civilization. A powerful, highly 
intelligent race that will one day deliver the universe. They are known simply 
as...Human.

----------------
- Gideon Wyeth -
----------------

Coming from a long line of fighting men, Gideon Wyeth was pressured to attend 
Military Academy in his teens. There he proved himself second to none in 
flight combat. His graduation was accelerated and he was able to fight in the 
last year of the Independence war. His strategic brilliance helped him to rise 
quickly in rank, and he found himself high up in intelligence circles when the 
war ended. Under governmental pay he now assists the reestablishment of 
antebellum prosperity to war-torn areas of the world.

---------------
- Ethan Wyeth -
---------------

Ethan Wyeth is recognized as the sole reason for the Federation's victory over 
the allied nations. He is Edumea's most celebrated hero. In the years since 
the war, his popularity has continued to increase and with extensive product 
endorsements, books and movie deals he has turned his fame into a veritable 
gold mine.

-----------------
- Olivia Morgan -
-----------------

Olivia, Gideon's fiancée, is strong willed, ambitious and uncommonly 
intelligent. She is driven by the study of advanced theoretical physics. After 
completing her graduate studies early at the age of 19 she was hired by the 
Federation as part of an elite team of renowned physicists to begin 
development on a new form of energy in an attempt to stabilize the devastated 
lands where the war was fought. The project has recently begun a 6-month 
testing phase on Luriam where she is currently stationed.

---------------
- Marin Steel -
---------------

Marin Steel is a smart, independent woman who has an insatiable thirst for 
adventure. After becoming one of the most decorated pilots during the 
Independence wars, she was hired as an executive pilot for a leading 
contractor of the Federation military. This gives her the opportunity to fly, 
test and use cutting edge military technology.

                               *************
                               - AURELIANS -
                               *************

Evolved from the sea, religion is at the heart of most every action for this 
noble race of aquatic creatures. The Aurelians believe in the transcendence of 
their race via the ancient teachers/protectors called Humans.

----------
- Kelehm -
----------

Kelehm is a ninth tier Aurelian Garghon, with enough experience and backing to 
become the High Senator when Aurelia is admitted into the Galactic Senate. 
Kelehm is the epitome of nobility, full of wisdom, strength and pride. He has 
spent much of his life studying the mythology of humans, and has secretly 
trained himself in human telekinetic arts.

----------
- Enorym -
----------

Enorym commands the elite Felidic Warriors, and is beloved of his troops and 
known throughout the Aurelian Military not only for his bravery and strength 
but also for his wisdom and integrity. Under the wings of Kelehm this popular 
hero is fast becoming a force to be reckoned with in political circles as 
well. Enorym's loyalty to Kelehm is only rivaled by his devotion to Aurelia.

                                ***********
                                - SEEKERS -
                                ***********

The Seekers see themselves as the zenith of evolution in the galaxy. Their 
presumed superiority fuels an imperialistic nature. Under the guise of 
benevolence, the Seekers "occupy" newly found alien races for a thousand years 
ostensibly to advance them so they are fit to join the Galactic Senate. 
However, their true purpose is to seek out and destroy humans.

---------------------
- Seeker Commanders -
---------------------

Seeker Commanders are highly trained and extremely smart military leaders. 
They are all brilliant strategists and love the challenge of war. They loathe 
humans and their seemingly pitiful weaknesses.

----------------
- Seeker Elite -
----------------

Elite Seeker Troops are the silent warriors whose mere presence has subdued 
insurgence on countless worlds. They move unbelievably fast and are almost 
perfectly accurate. The Elite are relentless hunters and are rightfully 
feared.

-----------------------
- Seeker Shock Troops -
-----------------------

Seeker Heavy Shock Troops are some of the most formidable foes in the 
universe. These extremely armored troops move slowly (for a Seeker), but what 
they lack in speed they more than make up for in sheer firepower. Their 
armament essentially turns them into a small tank. These troops are generally 
used for support in human operations and serve as heavy hitting forward units 
in larger military campaigns.

-------------------
- Seeker Scanners -
-------------------

Not much is known about the role of the Seeker Scanners. They are obviously 
looking for something...

------------------------------------------------------------------------------

                                SECTION III

                             ______ /\ ______
                            /  __ //  \\ __  \
                           |  /   /    \   \  |
                           | |   /  /\  \   | |
                           | |  /  /  \  \  | |
                           | | /  /    \  \ | |
                           | |/  CONTROLS  \| |
                           |//  /        \  \\| 
                            /  / ________ \  \
                           /  //__________\\  \
                          /___\            /___\

                             (default setup)

                           ===================
                           - Gideon Controls -
                           ===================

 ------------------------------------------------------------
|Left analog  |Move                                         |
 ------------------------------------------------------------
|D-pad up     |Power/Weapon Select Menu                     |
 ------------------------------------------------------------
|D-pad down   |Power/Weapon Select Menu                     |
 ------------------------------------------------------------
|D-pad left   |Power/Weapon Select Menu                     |
 ------------------------------------------------------------
|D-pad right  |Power/Weapon Select Menu                     |
 ------------------------------------------------------------
|Right analog |Camera/Flick Targeting                       |
 ------------------------------------------------------------
|Start        |Displays pause menu/Pauses Cutscene          |
 ------------------------------------------------------------
|Back         |First Person View                            |
 ------------------------------------------------------------
|L            |Power/Fire Weapon (left hand)                |
 ------------------------------------------------------------
|R            |Power/Fire Weapon (right hand)               |
 ------------------------------------------------------------
|Y            |Reload/Pick up Weapon (right hand)           |
 ------------------------------------------------------------
|A            |Jump                                         |
 ------------------------------------------------------------
|X            |Activate/Dodge/Pick up Weapon (left hand)    |
 ------------------------------------------------------------
|B            |Melee Attack                                 |
 ------------------------------------------------------------
|Black + L    |Alternate Mode for Weapon or Power           |
 ------------------------------------------------------------
|Black + R    |Alternate Mode for Weapon or Power           |
 ------------------------------------------------------------
|White        |Grenade                                      |
 ------------------------------------------------------------
|L3           |Crouch/Stealth Move                          |
 ------------------------------------------------------------
|R3           |Center Camera                                |
 ------------------------------------------------------------
|X + A        |Charge Jump (hold for longer jump)           |
 ------------------------------------------------------------

-------------------
- Flick targeting -
-------------------

With the flick targeting system, the right analog stick is tapped in the 
direction of an enemy and that enemy will be auto-targeted.  While targeted, 
flick the right analog toward another enemy to change targets.  Cancel Flick 
targeting by pressing in on the right analog stick.  Use the options in the 
option menu to adjust the sensitivity of the flick targeting.

--------------------------------------------
- Assigning Powers or Weapons to each hand -
--------------------------------------------

Tap a direction on the d-pad to bring up the weapons/powers menu.  Select a 
power or weapon and press X for the left hand and Y for the right hand.  By 
default the game will slow down to a bullet time speed while selecting a power 
or weapon.

Weapons can be immediately assigned to either the left or right hand in the 
field (actual gameplay) by holding X or Y while standing over a weapon.

                          ===================
                          - Scythe Controls -
                          ===================

 ---------------------------------------------------
|Left analog  |Move                                |
 ---------------------------------------------------
|Right analog |Turn                                |
 ---------------------------------------------------
|L            |Brake                               |
 ---------------------------------------------------
|R            |Turbo                               |
 ---------------------------------------------------
|X            |Enter/Exit the vehicle/turret       |
 ---------------------------------------------------
|A            |Jump                                |
 ---------------------------------------------------

(Enter on the right side to control the Scythe, enter on the left side to 
control the Scythe turret)

                    =================================
                    - Turret/Scythe Turret Controls -
                    =================================

 ---------------------------------------------------
|Right analog |Rotate Turret/Aim                   |
 ---------------------------------------------------
|R            |Fire                                |
 ---------------------------------------------------
|X            |Enter/Exit Turret                   |
 ---------------------------------------------------

                       ===========================
                       - Ships/Shuttles Controls -
                       ===========================

 ---------------------------------------------------
|Left analog  |Move                                |
 ---------------------------------------------------
|Right analog |Turn                                |
 ---------------------------------------------------
|R            |Fire weapon (Seeker Ship only)      |
|             |Boost (Shuttle only)                |
 ---------------------------------------------------

------------------------------------------------------------------------------

                                SECTION IV

                             ______ /\ ______
                            /  __ //  \\ __  \
                           |  /   /    \   \  |
                           | |   /  /\  \   | |
                           | |  /  /  \  \  | |
                           | | /  WEAPONS \ | |
                           | |/  /  &   \  \| |
                           |//  / POWERS \  \\| 
                            /  / ________ \  \
                           /  //__________\\  \
                          /___\            /___\

                               ===========
                               - WEAPONS -
                               ===========

Weapons can be equipped in the left hand and/or the right hand (See CONTROLS)

>>>>>>>>>>>>>>>>>>>>
- H.A.Z.E. Blaster -
>>>>>>>>>>>>>>>>>>>>

1 - Base Human Blaster
2 - Increases Damage + Accuracy
3 - Enables Grenade Alt Fire Mode
4 - Increases Grenade Explosive Power
5 - Increases Damage for Both Modes.

A prototype fusion weapon that fires a plasma-coated kernel of radioactive 
matter, which can fuse explosively upon contact.