World Series Baseball 2K1 Faq
Version .1
Written By: OSUBrianY
Last Updated: 7/23/2000

| Table of Contents|

1. Revision History
2. Modes
3. Batting
4. Base Running
5. Pitching
6. Fielding
7. Q & A
8. Codes
9. Credits

1. Revision History

7/23/2000 - v .1 - The day after WS2K1 came out. The start of my first faq.

2. Modes

Exhibition - Play an exhibition game with the teams and ballpark of your choice 
in a night or day game

Quick Start - Have the computer randomly choose two teams and lineups to face 
each other

Season - Play through an entire season all the way to the World Series

Playoffs - Skip the season and start your team right in the playoffs to try to 
win the World Series

Customize - Create players and edit team rosters

Options - Customize the games options

3. Batting

Analog Pad - Move the batter's aim
R Button - Swing the bat

Batting is unlike any other baseball game to date. WSB 2K1 treats batting as an 
art, with much skill involved. When you player steps into the batter's box, 
press and hold down the R button. This will get your batter ready to swing. 
After the piture pitches the ball, move the aiming circle to where the ball is 
going to come in at. The closer you get the circle to where the ball comes in, 
the better your chances of getting a hit. As the ball soars in, release the R 
button a little before the ball hits the catcher's mit. This will make your 
batter swing. He will be aiming wherever you have your circle lined up. Should 
you swing late, early, or have perfect timing, the game will tell you. It will 
take much practice before you master this art.

4. Base Running

Analog Pad or D Pad - Select the destination base
A Button - Advance the base runner
B Button - Return the base runner

If you press the A button by itself, all of the baserunners will advance a base 
or try and steal a base. Press the button as you are batting to have them steal, 
or when they are running to have them advance. Pressing the A button and a 
direction on the analog or D pad will advance only the runner that you 
specified. For example, if you hit UP and A, the man on first base will attempt 
to advance to second. Pressing the B button works just like the A button, but B 
is to go backwards.

5. Pitching

Analog Pad - Select the pitch, change aim, and select the pickoff base
A Button - Pitch the ball
B Button - Attempt a pick-off
L Button - Infield shift
R Button - Outfield shift

Before you pitch you will see a circle with various lines coming off in 
different directions. Each direction corresponds to a direction on the analog 
pad that is a pitch avaliable to that pitcher. The redder a line is, the hotter 
(better) a pitcher is with that pitch right now, the bluer the line, the colder 
(worse) he is. Try to stay away from pitching the blue pitches if you can help 

To pitch the ball you must first select your pitch by pressing the analog in the 
direction of the desired pitch. Your piture will nod his head and get ready for 
the pitch. Press the A button and your piture will begin to throw. Immediately 
after pressing the A button, move your analog to aim where you want to pitch to 
aim. For example, if you move the analog a little to the right, he will aim just 
like that. If you hold the analog to the far left, he will pitch a very far left 
ball. Barely move the analog to make sure you keep it in the strike zone.

After you have pressed A the first time, a slider bar will appear and a yellow 
bar will move up, then down. You must try to hit A when the yellow bar is at the 
top of the slider. Make sure you continue to hold the analog until the pitch has 
actually hit the catcher's mit.

Using the L and R buttons will shift your fielders into positions that you 

To attempt to pick off a runner. Press B and the base you want to throw to 
before you pitch.

Pitching will take skill and time to master. Be patient.

6. Fielding

Analog Pad - Select a base (right = 1st, up = 2nd, left = 3rd, down = home)
A Button - Throw the ball
B Button - Run to the base

Fielding is treated unlike any other baseball game as well. Instead of actually 
getting to the ball, your fielders automatically do this. This provides for some 
amazing cinematic angles and viewpoints. To throw the ball, press the A button 
and the direction of the base you want to throw. If you try and throw a few 
moments before the fielder gets the ball, when he gets it he will do a fancy 
throw that will get there much faster. It is always a good idea to attempt to do 
this. So think a few moments ahead on where you want to throw the ball, and try 
and get it there as fast as possible.

7. Q & A

Q: There's no running to get to the ball? Doesn't that take away from the game?

A: Surprisingly, no. It actually adds to the game. You now get incredibly 
cinematic views and great strategic gameplay. It will seem skeptical at first. 
But after playing the game for mearly a few innings, you will realize just how 
great everything works out.

Q: This pitching stuff is too hard. Isn't there an easy way to do this?

A: If you give the pitching some time. You will grow to love it, and become very 
skilled at it. Keep at it.

Q: Sometimes my fielders seem stupid. Especially in the outfield. What's up with 

A: They aren't really stupid, they are attempting to outsmart the ball. What I 
mean by this is if they see a ball that is a sure hit, they may not even attempt 
to get it for a second because they know no matter what it will be a hit. And 
then they will try to run and cut it off. It may look like they are complete 
idiots at times, but they really aren't.

Q: These graphics are great, but what's up with the crowd graphics and sounds?

A: Well, the crowd graphics are a bit sub-par yes, but is your focus really the 
crowd? Or the simply amazing on the field graphics? As for the sound, yes, the 
boos are a bit.. umm... different. ;-)

Q: Is Pedro Martinez really a god in this game?

A: Well, if you look at his pre-game high-points when he's starting, it will 
look that way yes. But in actuality, yes, he's a good piture, but no, he's not a 
god. Maybe more like an underling. :-)

Q: Why was this game released so late into the season?

A: That, I can't quite answer. I know numerous delays were part of it. SEGA 
wanted this game the best it could be before releasing it.

Q: Can I send you my strategies and will you post them in your FAQ?

A: Absolutely. I am actually thinking of creating a section where people can 
send in their strategies. And yes, you would get full credit.

8. Codes

There are no known codes as of yet. When they come out, I will post them. And 
knowing SEGA Sports games, there will be plenty.

9. Credits

SEGA Sports for continuing to make sports games that blow away all predecesors 
and create new standards.
My roomates at college for playing a lot of sports games. Too bad they never 
want to play real baseball with me. BAH! for creating an incredible website.

----- Be sure to e-mail me your strategies and comments at: