________ .__ / _____/______ ______ _ _| | _____ ____ ______ ___________ / \ __\_ __ \/ _ \ \/ \/ / | \__ \ / \ / ___// __ \_ __ \ \ \_\ \ | \( <_> ) /| |__/ __ \| | \\___ \\ ___/| | \/ \______ /__| \____/ \/\_/ |____(____ /___| /____ >\___ >__| \/ \/ \/ \/ \/ ________ __ .__ / _____/ ____ ____ ________________ _/ |_|__| ____ ____ ______ / \ ____/ __ \ / \_/ __ \_ __ \__ \\ __\ |/ _ \ / \ / ___/ \ \_\ \ ___/| | \ ___/| | \// __ \| | | ( <_> ) | \\___ \ \______ /\___ >___| /\___ >__| (____ /__| |__|\____/|___| /____ > \/ \/ \/ \/ \/ \/ \/ ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Author: A I e x | | Began: December 15th, 2004 | | Completed: December 28th, 2004 | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ O============================================================================O | Table of Contents | O============================================================================O ** In order to navigate this guide I have implemented a Ctrl+f system, which means you press ctrl+f in your browser or word processer to bring up the search menu, then enter the letters in brackets on the right of the section that you're looking for. 1. Version History.....................................................(Vh000) 2. Legal...............................................................(Lg000) 3. Credits and Thanks..................................................(Cd000) O=============================== Growlanser II ==============================O 1. Controls............................................................(Cntrl) 2. Burnstein Capital Archives (Game Mechanics).........................(Archs) i - Warriors of Merit.............................................(Arc01) ii - The Continent................................................(Arc02) iii - The Status Screen...........................................(Arc03) iv - Rings........................................................(Arc04) v - Featherian....................................................(Arc05) vi - Growsians....................................................(Arc06) vii - Era of Growsian Rule........................................(Arc07) viii - Military Structure.........................................(Arc08) 3. Characters..........................................................(Chara) 4. Full Walkthrough....................................................(Fw000) i - Burnstein Military Command Center.............................(Fw001) ii - Practical Skills Exam........................................(Fw002) iii - Burnstein Military Command Center...........................(Fw003) iv - Burnstein W Capital..........................................(Fw004) v - Starkberg.....................................................(Fw00?) vi - West Starkberg Ruins.........................................(Fw0??) vii - Burnstein Capital...........................................(Fw005) viii - Rottenbaum Village.........................................(Fw006) ix - N Rottenbaum Village.........................................(Fw???) x - Magic Academy.................................................(Fw007) xi - North Agriss Village.........................................(Fw008) xii - Border Mountain Interior....................................(Fw009) xiii - Agriss Village.............................................(Fw00A) xiv - Comsprings..................................................(Fw00B) xv - Ruins........................................................(Fw00C) xvi - West Starkberg Ruins........................................(Fw00D) xvii - Schwarzfals Village........................................(Fw00E) xviii - Ruins.....................................................(Fw00F) xix - Fort Rargin.................................................(Fw010) xx - South Grandshill.............................................(Fw011) xxi - Time & Space Tower..........................................(Fw012) xxii - Comsprings.................................................(Fw013) xxiii - Control Facility Ruins....................................(Fw014) xxiv - Ruins......................................................(Fw015) xxv - NW Rottenbaum Village.......................................(Fw016) xxvi - Mercenary Storehouse.......................................(Fw017) xxvii - North Lost Forest.........................................(Fw018) xxviii - Time & Space Tower.......................................(Fw019) 5. Maximillian's Path..................................................(witMX) i - Time & Space Tower............................................(Fw100) 6. Wolfgang's Path.....................................................(wlfGN) i - Southern Checkpoint...........................................(Fw200) ii - Grasslands...................................................(Fw201) iii - NW Rottenbaum Village.......................................(Fw202) iv - N Rottenbaum Village.........................................(Fw203) v - Time & Space Tower............................................(Fw204) vi - South Starkberg..............................................(Fw205) vii - Starkberg...................................................(Fw206) viii - Burnstein W Capital........................................(Fw207) 7. Secret Arena........................................................(Aren4) i - Beginner Class................................................(Ana01) ii - Normal Class.................................................(Ana02) iii - Master Class................................................(Ana03) iv - Tips for Winning.............................................(Ana04) 8. Student's Story.....................................................(StSty) i - Tippi- Introduction...........................................(St001) ii - Sandra- Uncertain Failure....................................(St002) iii - Louise- Thoughts............................................(St003) iv - Wallace- Beliefs.............................................(St004) v - Karene- After the Incident....................................(St005) vi - Julian- Wandering............................................(St006) vii - Xenos- Dark Flames..........................................(St007) viii - Misha- Someday.............................................(St008) ix - Eliotte- At Dawn.............................................(St009) x - Ariost- Smiling Face of the Sun...............................(St00A) xi - Julia- Incantation...........................................(St00B) xii - Kenshin- Oath...............................................(St00C) xiii - Richard- Inner Voice.......................................(St00D) xiv - Lyell- Determination........................................(St00E) xv - Gina- Exasperation...........................................(St00F) xvi - Gavel- Rebirth..............................................(St010) 9. Tippi's Diary.......................................................(TipDi) 10. Endings............................................................(En000) i - Hans/Xenos....................................................(En001) ii - Charlone.....................................................(En002) iii - Riviera.....................................................(En003) iv - Arieta.......................................................(En004) v - Ernest........................................................(En005) vi - Carmaine.....................................................(En006) vii - Brett.......................................................(En007) 11. Hints, Tips and FAQs...............................................(HtFAQ) i - FAQ...........................................................(Ht001) ii - Tips.........................................................(Ht002) O=============================== Growlanser III =============================O 1. Controls............................................................(Ct000) 2. Ring Weapon and Gem Documents (Game Mechanics)......................(Rw000) i - About Ring Weapons............................................(Rw001) ii - Attaching Gems...............................................(Rw002) iii - Ring Weapon Effects.........................................(Rw003) iv - Obtaining Ring Weapons.......................................(Rw004) v - Ring and Gem Advice...........................................(Rw005) 3. Characters..........................................................(Ch000) 4. Full Walkthrough....................................................(3g000) i - Voltone City..................................................(3g001) ii - Empire Border................................................(3g002) iii - Schwartzhaas................................................(3g003) iv - Falkenfreuk..................................................(3g004) v - Bibliostock...................................................(3g005) vi - Bornia Village...............................................(3g006) vii - Cave........................................................(3g007) viii - Tzaitstein.................................................(3g008) ix - Mine.........................................................(3g009) x - Tzaitstein....................................................(3g00A) xi - Featheria Isle...............................................(3g00B) xii - Reactor Core................................................(3g00C) xiii - Mine.......................................................(3g00D) xiv - Generator No.3..............................................(3g00E) xv - Bornia Village...............................................(3g00F) xvi - Schwartzhaas................................................(3g010) xvii - Voltone City...............................................(3g011) xviii - Mountain Path.............................................(3g012) xix - Falkenfreuk.................................................(3g013) xx - Taoberia Village.............................................(3g014) xxi - Prisoner Tower..............................................(3g015) xxii - Taoberia Village...........................................(3g016) xxiii - Schwartzhaas..............................................(3g017) xxiv - Voltone City...............................................(3g018) xxv - Guard Ruins.................................................(3g019) xxvi - Mountain Path..............................................(3g01A) xxvii - Falkenfreuk...............................................(3g01B) xxviii - Voltone City.............................................(3g01C) xxix - Schwartzhaas...............................................(3g01D) xxx - Bibliostock.................................................(3g01E) xxxi - Imperial Library...........................................(3g01F) xxxii - Bibliostock...............................................(3g020) xxxiii - Voltone City.............................................(3g021) xxxiv - Lake Biene Ruins..........................................(3g022) xxxv - Voltone City...............................................(3g023) xxxvi - Bibliostock...............................................(3g024) xxxvii - North Delfinia Cave......................................(3g025) xxxviii - Port Delfinia...........................................(3g026) xxxix - Dark Mountain.............................................(3g027) xl - East Checkpoint..............................................(3g028) xli - Voltone City................................................(3g029) xlii - Bornia Village.............................................(3g02A) xliii - Bibliostock...............................................(3g02B) xliv - Dark Mountain..............................................(3g02C) xlv - Dark Study Cave.............................................(3g02D) xlvi - Lindenberg.................................................(3g02E) xlvii - Lake Bottom Tunnel........................................(3g02F) xlviii - James' Castle............................................(3g030) 7. Trial Cave..........................................................(Tc000) 8. Voltone Well........................................................(Vw000) 9. Voltone Races.......................................................(Vr000) 10. Battle Arena.......................................................(Sa000) i - Damage Competition............................................(Sa001) ii - Upper Class Tournament.......................................(Sa002) iii - Silver Class Tournament.....................................(Sa003) iv - Gold Class Tournament........................................(Sa004) v - Platinum Class Tournament.....................................(Sa005) vi - Free Battle ~ 1 on 1.........................................(Sa006) vii - Free Battle ~ 2 on 2........................................(Sa007) viii - Free Battle ~ 4 on 4.......................................(Sa008) ix - Exhibition Match.............................................(Sa009) 11. Best Equipment.....................................................(Be000) i - Slayn.........................................................(Be001) ii - Annette......................................................(Be002) iii - Hugh........................................................(Be003) iv - Monika.......................................................(Be004) v - Viktor........................................................(Be005) vi - Yayoi........................................................(Be006) vii - Growlanser II...............................................(Be007) 12. Character Specific Quests..........................................(Cq000) i - Annette.......................................................(Cq001) ii - Hugh.........................................................(Cq002) iii - Monika......................................................(Cq003) iv - Viktor.......................................................(Cq004) v - Yayoi.........................................................(Cq005) 13. Importing Characters...............................................(Ic000) 14. Underworld Gate Locations..........................................(Ug000) 15. Bibliostock Imperial Library.......................................(Bs000) i - 2F ~ General Interest.........................................(Bs001) ii - 3F ~ Technical Books.........................................(Bs002) iii - 7F ~ Top Floor..............................................(Bs003) 16. Federal Investigation Bureau.......................................(Fi000) 17. Hints, Tips and FAQs...............................................(Fq000) i - FAQ...........................................................(Fq001) ii - Tips.........................................................(Fq002) O=================================== Lists ==================================O 1. Growlanser II.......................................................(GII00) Magic Spells......................................................(MagSp) i - Magic Stats.................................................(Mag01) ii - Magic Descriptions.........................................(Mag02) Gem List..........................................................(GemLt) i - Gem Prices..................................................(Gem01) ii - Gem Descriptions...........................................(Gem02) 2. Growlanser III......................................................(GIII0) Magic Spells......................................................(Mc000) i - Magic Stats.................................................(Mc001) ii - Magic Description..........................................(Mc002) Gem List..........................................................(Gm000) i - Gem Prices..................................................(Gm001) ii - Gem Descriptions...........................................(Gm002) ****************************************************************************** * * * _____ __ ________ * * / ___/______ _ __/ /__ ____ ___ ___ ____ / _/ _/ * * / (_ / __/ _ \ |/|/ / / _ `/ _ \(_- 1 Lv1 Gem and ??? Elm 7th Match Cleared -> 1 Lv2 Gem and ??? Elm 8th Match Cleared -> 1 Lv3 Gem and ??? Elm 9th Match Cleared -> 1 Lv4 Gem and ??? Elm 10th Match Cleared -> 1 Lv5 Gem and ??? Elm 11th Match Cleared -> 1 Lv6 Gem and ??? Elm 12th Match Cleared -> 1 Lv7 Gem and ??? Elm 13th Match Cleared -> 2 Lv7 Gems and ??? Elm ~* End of Battle *~ o----------------------------------------------------------------------------o | Normal Class (Ana02) | o----------------------------------------------------------------------------o ~* Blood Sport *~ Completion Conditions: Game Over Conditions: - Surrender Mid-Battle - Wein Destroyed - 13 Battles Completed o========o==================================o================================o | Battle | Enemy #1 | Enemy #2 | o========+==================================+================================o | 1 | Hyde (Lv9) | Hyde (Lv9) | |--------+----------------------------------+--------------------------------| | 2 | Brainiac (Lv12) | Brainiac (Lv12) | |--------+----------------------------------+--------------------------------| | 3 | Man Eater (Lv14) | Man Eater (Lv14) | |--------+----------------------------------+--------------------------------| | 4 | Piranhatazoa (Lv16) | Piranhatazoa (Lv16) | |--------+----------------------------------+--------------------------------| | 5 | Armor Crab (Lv18) | Armor Crab (Lv18) | |--------+----------------------------------+--------------------------------| | 6 | Rover (Lv21) | Rover (Lv21) | |--------+----------------------------------+--------------------------------| | 7 | Yung (Lv22) | Yung (Lv22) | |--------+----------------------------------+--------------------------------| | 8 | Hellhound (Lv23) | Hellhound (Lv23) | |--------+----------------------------------+--------------------------------| | 9 | Spectre (Lv23) | Spectre (Lv23) | |--------+----------------------------------+--------------------------------| | 10 | Evil Mage (Lv25) | Evil Mage (Lv25) | |--------+----------------------------------+--------------------------------| | 11 | Golem (Lv27) | Golem (Lv27) | |--------+----------------------------------+--------------------------------| | 12 | Skeleton Knight (Lv28) | Skeleton Knight (Lv28) | |--------+----------------------------------+--------------------------------| | 13 | Shadow Lord (Lv28) | Shadow Lord (Lv28) | o--------o----------------------------------o--------------------------------o Normal Class Prizes: 6th Match Cleared -> 1 Lv4 Gem and ??? Elm 7th Match Cleared -> 1 Lv5 Gem and ??? Elm 8th Match Cleared -> 1 Lv6 Gem and ??? Elm 9th Match Cleared -> 1 Lv7 Gem and ??? Elm 10th Match Cleared -> 2 Lv7 Gems and ??? Elm 11th Match Cleared -> 1 Lv8 Gem and ??? Elm 12th Match Cleared -> 2 Lv8 Gems and ??? Elm 13th Match Cleared -> 3 Lv8 Gems and ??? Elm ~* End of Battle *~ o----------------------------------------------------------------------------o | Master Class (Ana03) | o----------------------------------------------------------------------------o ~* Blood Sport *~ Completion Conditions: Game Over Conditions: - Surrender Mid-Battle - Wein Destroyed - 13 Battles Completed o========o==================================o================================o | Battle | Enemy #1 | Enemy #2 | o========+==================================+================================o | 1 | Fiend Soldier (Lv20) | Rolandia Soldier (Lv20) | |--------+----------------------------------+--------------------------------| | 2 | Fiend Soldier (Lv20) | Rolandia Soldier (Lv20) | |--------+----------------------------------+--------------------------------| | 3 | Fiend Soldier (Lv20) | Fiend Soldier (Lv20) | |--------+----------------------------------+--------------------------------| | 4 | Rolandia Soldier (Lv20) | Rolandia Soldier (Lv20) | |--------+----------------------------------+--------------------------------| | 5 | Archer (Lv27) | Archer (Lv27) | |--------+----------------------------------+--------------------------------| | 6 | Spearman (Lv27) | Infantryman (Lv27) | |--------+----------------------------------+--------------------------------| | 7 | Battle Wizard (Lv28) | Infantryman (Lv27) | |--------+----------------------------------+--------------------------------| | 8 | Spearman (Lv27) | Archer (Lv27) | |--------+----------------------------------+--------------------------------| | 9 | Infantryman (Lv27) | Archer (Lv27) | |--------+----------------------------------+--------------------------------| | 10 | Monk Soldier (Lv30) | Battle Wizard (Lv28) | |--------+----------------------------------+--------------------------------| | 11 | Commander (Lv33) | Spearman (Lv27) | |--------+----------------------------------+--------------------------------| | 12 | Commander (Lv33) | Monk Soldier (Lv30) | |--------+----------------------------------+--------------------------------| | 13 | Commander (Lv33) | Commander (Lv33) | o--------o----------------------------------o--------------------------------o Normal Class Prizes: 6th Match Cleared -> 1 Lv7 Gem and ??? Elm 7th Match Cleared -> 2 Lv7 Gems and ??? Elm 8th Match Cleared -> 1 Lv8 Gem and ??? Elm 9th Match Cleared -> 2 Lv8 Gems and ??? Elm 10th Match Cleared -> 3 Lv8 Gems and ??? Elm 11th Match Cleared -> 1 Lv9 Gem and ??? Elm 12th Match Cleared -> 2 Lv9 Gems and ??? Elm 13th Match Cleared -> 3 Lv9 Gems and ??? Elm ~* End of Battle *~ o----------------------------------------------------------------------------o | Tips for Winning (Ana04) | o----------------------------------------------------------------------------o I would recommend equipping Wein with the Lv8 Hyper-Attack, Lv9 Bellow Store and something that syphons HP from enemies when you attack so you don't have to heal. When you start out immediately cast Lv3 Attack Up, Lv3 Shield, Lv3 Resistance and Lv1 Cycle Up on your character. Just go through the battle like this using normal attacks, and refreshing your spells when necessary. At a reasonable level this should get you through Master Class. Save often in battle in case some enemy decides to be cheap and knock you out. O============================================================================O | Story (StSty) | O============================================================================O o----------------------------------------------------------------------------o | Story 1: Tippi- Introduction (St001) | o----------------------------------------------------------------------------o "Ah, Mother! Welcome home! Oh, what's in the basket?" At the unexpected sound of that voice, I opened my eyes and was surprised to find that, rather than the transparent walls of the case I was accustomed to, I found myself in a dark narrow place. "It's a little surprise...look!" And with that voice, a ray cut through the darkness, it's radiance forcing me to look away for a moment. "Tippi, come out. It's just my daughter Louise here." As my eyes adjusted, I made out a bearing girl with pink hair standing before me. "I'm Tippi! Nice to meet you! So, where's my partner," I said. "I don't know for sure, but I would wager he's still sleeping," Sandra said. "Yes, Mother, you're right. I think that Tippi and I should go wake him up," said Louise. "Yes, yes! That sounds like fun, but I'm curious...what is he like," I said. After some thought, Louise replied that her big brother was very quiet, but definitely cool. Excitedyl, I flew upstairs to the second floor, and entered the first room with Louise. A boy was sleeping on the be. "He certainly might be cool," I thought as Louise tried to wake him up. "Hey! Carmaine! Get up, already! Get UP," she stammered as she tried to wake him. But no matter how hard she tried, his eyes wouldn't open. My long- awaited meeting was going to be spoiled! No! It wasn't going to be spoiled! I wasn't going to let it be! "Louise, leave this to me...," Tippi--KICK! And that, was how I was introduced to my best friend Carmaine. o----------------------------------------------------------------------------o | Story 2: Sandra- Uncertain Failure (St002) | o----------------------------------------------------------------------------o "I'm very sorry the experiment has dragged on." When Sandra entered the room, an air of bewilderment hung heavy in the air. The fortune teller, elder court magicians, and all the civil officials looked confused. The elderly fortune teller turned and motioned for Sandra to approach. "I want you to look into the child's future and tell me what you see," she whispered while pointing to a small basket where a baby peered calmly at the faces so intent on it. Hi right eye was gold, and his left silver. "But...my fortune telling is very slow...I...," Sandra began to protest, but was interrupted by the fortune teller. "I don't care. I want you to tell the future of this child because you know nothing of him." There was no choice. Sandra would have to tell the child's future. Carefully, she held a ring with a crystal ball over the baby. Soon, something began to appear within the crystal. It appeared to be a point of light and another of dark, each repelling the other. "I...I don't understand. What is this child?" The old woman stepped forward to gently console the confused Sandra. "He was abandoned at the castle gate. I tried seeing into his origin, but was confused as I saw only light and darkness." "If this child embraces the light, it will be very good. However, if the darkness overcomes him, that darkness will destroy not only him, but also the entire world," said the court magician, picking up where the fortune teller left off. Sandra looked at the baby once more. It looked directly back at her...with one gold and one silver eye. "The darkness won't consume him." Before she was conscious of it, the words spilled from Sandra's lips. "The child's future will not be dark. I will give him a future of light." As if relieved at hearing those words, the baby fell soundly asleep in Sandra's arms. o----------------------------------------------------------------------------o | Story 3: Louise- Thoughts (St003) | o----------------------------------------------------------------------------o I know the purest and most pathetic part within me. "Well Misha...take care," I said. "You train hard, Louise! Perhaps I'll sign up for one course while you're way," Misha replied as she turned toward the gate. With a friendly wave, we parted at the main gate and I began the walk back to Rosaria alone...with my thoughts. My training is under a master magician at the Magic Academy. I help him with research and practice the things I've learned. If I fail his course, I won't be able to begin my graduation research project. My graduation is a long way off, and there is plenty of time to practice, but I still worry. Fortunately, my mother is a court magician, so I can practice under her eye and still be with my family. "Then I can be near my big brother." When I realized I had said that out louad, I was ashamed at first. I mean...he's my brother, right? Well, not really. He was adopted before I was born. Even so, I'm certain people would look at me with disapproval if they knew. Blood relatives or not, brothers and sisters are not supposed to have romantic feelings for each other. But, it happened, and these feelings of mine can't ever be discovered. It's especially hard to keep this to myself when I spend long periods of time with him. Sometimes I want to blurt it out, but I fear that he would think badly of me as well. I couldn't bear to live if he were to avoid me, so I'd best not tell him how I feel. It's better to kill those feelings then to act on them, right? Even so, I wish I could be honest... Perhaps the day will come when I can share my deepest secret... o----------------------------------------------------------------------------o | Story 4: Wallace- Beliefs (St004) | o----------------------------------------------------------------------------o One blow, two blows, three blows... A feeling of impatience arose within me as I counted the number of times the swords met. "These men command impressive strength..." As that thought crossed my mind, I felt the sensation of sweat traveling from my brow to my cheek. "Was what the Village Chief said true?" I traveled the known world for fifteen years, searching in vain for the commander of the mercenary band I used to call my own. The commander had pursued a monster after it nearly destroyed everyone in our group. He didn't return. In all those fifteen years, no one had seen the grotesque, white beast that attacked us, nor had anyone seen our commander. That changed when I came upon Clain Village. Many there had reported a monstrous voice coming from the mountains north of the village. With a small glimmer of hope, I set out toward the mountains. Despite my hope, it was quite unexpected when I found them. Two men in brilliant white armor. "You! Stop right there," came the voice from beneath the armor. "I have no business with you. Step to the side of the road," I demanded, setting aside the uneasiness that crept over me as I examined their gleaming white armor with its sharp spikes and helmet with the design of four fiery eyes. "We cannot do that. You must die here." Each of the warriors had considerable skill. As if that wasn't bad enough, two more joined the fray. As I desperately crossed swords with them, I noticed that their long swords resembled that of my lost commander! The shock of that realization brought hesitation that led to my defeat. How can they use my commander's sword? Who are they? What will happen to me? o----------------------------------------------------------------------------o | Story 5: Karene- After the Incident (St005) | o----------------------------------------------------------------------------o "It's really too dangerous..." Xenos was scolding me as big brothers are prone to do, telling me that I should not have been traveling through Rosaria alone at night in the first place. If the boy with black hair had not come when he did, I would have been hurt or killed by the bandits that suddenly had appeared on the road before me. Even as that boy drove them back with a steady sword, I found myself wishing that it were my brother. When that wish turned to reality, I was overcome with relief. Xenos had heard my cries! One brother. One sister. We are a family of only two. We lived together alone, and my strong brother was always there to save me. In fact, just the sight of him made me feel safe. Xenos appearing made the attack seem like a lie...a fabrication of my fearful mind. All I could see was the strong profile of my brother's dear face. "I...is something wrong? Is there something on my face? Y...you're staring Karene..." "Oh! It's nothing...nothing at all." I grabbed my brother's arm to hide my embarrassment. "Hey, hey there. What's this? It's not like you to bring out the princess act!" "But, I was afraid...," the words fell from my lips like tiny beads of lead. He always protects me. Thinks of me first. How can I repay such a kind brother? I do wish Xenos had a little more time to spend on himself. He's so taken with the problems and expectations of others that he sets his needs aside. I need to try to be more careful...more self-sufficient. He deserves that from his sister. But of course, that will have to begin tomorrow. Today my big brother saved me from the bandits... o----------------------------------------------------------------------------o | Story 6: Julian- Wandering (St006) | o----------------------------------------------------------------------------o "Why am I here?" As I ponder this weighty question, the villagers frolic around the fire, light from the flames dancing in their eyes. For the simple feat of chasing away bandits they have decided to hold a celebration feast...this noisy revelry. But my heart isn't in it. My father, who until today had tought me the way of the sword, no longer looked at me. He had thrown away his sword. However, a slight boy with hair like coal picked up the sword and returned it. "Why is this stranger holding the sword?" is all I could think as he stood before me. I fought alongside him as an awkward thanks for returning the sword. It turned out he was Sandra's son...pursuing a magic guidance document that had been stolen. He still needed more experience, but he exuded a brand of confidence that was striking in its power...heartfelt, effortless. His arm guided the sword almost without a thought...as if by some mechanical precision. He was so...different from me. Perhaps sensing my gaze, he turned to face me. It was as if my heart were pierced by his gold and silver eyes. I looked away, immediately feeling shame at the action. He must have known... how could he not? I wonder what he thought? Those strong-willed eyes wrought havoc with me. It seems rediculous, but I distinctly remember thinking, quite unconsciously at first... "Could he have the ability to change the fate of the world?" o----------------------------------------------------------------------------o | Story 7: Xenos- Dark Flames (St007) | o----------------------------------------------------------------------------o Searing pain ran across my back as I pulled the clothing over my head. I looked at the shirt and realized that the wetness I felt as I removed it was blood. "What did they do to me?" Cursing as I wiped the blood that had dripped to the floor, I mind raced over the events of the day. I quickly dressed the wounds and changed clothes. I slipped back into the crowd, intending to slip back into Rosaria unannounced. Unfortunately, I ended up meeting him. "Hey, what are you doing here?" "Ah, Xenos!" He and his little sister Louise seemed to be following me. "We;re after the person who tried to kill the princess," the sprite called Tippi blurted out. "I haven't seen anyone suspicious, but if I do, is there a reward for capture," I asked as innocently as I could, guiding the conversation by sidestepping the main topic while avoiding giving any real information. My only hope for survival was to pretend to be just like any other person...looking after my own interests, seeking to make money. I had been trained to behave normally to the bitter end. "There might be a reward..." "Great! He's as good as mine, then." Whe nI left the two of them, the wound that brat had pressed into my back throbbed. The tournament had divided us, light and dark. He had only won by filling me with poison. As he stood on the stage, showered in light for his deed, I was left in the shadows with the bitterness of my defeat. An assassin, a shadow...I didn't exist. "I will defeat him one day, and then I'll be in the limelight!" But none of that bitterness was visible to anyone. I kept it inside, burning within me, its dark flams nourishing my strength to survive. o----------------------------------------------------------------------------o | Story 8: Misha- Someday (St008) | o----------------------------------------------------------------------------o "What are you saying I did?" I was being chased. The city was strangtly empty, so there was no one to help me. I ducked into a narrow back alley, but two pursuers continued to give chase. As I turned the corner, gasping for breath...BAM! I collided with a person standing there. The light behind him obscured his face, but he extended a strong hand to help me to my feet. As I grabbed his hand, my pursuers rounded the corner as well. I involuntarily stiffened. "Leave at once," the kind stranger commanded. "Ha! This jerk thinks he's gonna interfere in our...business," the two sneered as they drew swords. In the flash of an eye, they were disarmed. "Damn you," they screamed in defeat before running away. "Hrmph...well, you don't seem to be injured." As he turned to leave, I grabbed his hand. "Um...what's your...name?" "What's the matter Misha, Misha? Have you forgotten my face already?" Looking around, I realized I was in the library, grasping my friend Leda's hand tightly. "But...that man..." "Huh? Misha, you were dreaming! You must have fallen asleep again." "Oh, no..." Dejected, I stood up, filling my arms with books and documents once more. "Wait a minute, Misha...you can't possibly see where you're going if you carry that much! Make two trips..." "Pah! I'm fine, I can carry them all!" I didn't have much time to make two trips. Too much time had been lost when I dozed off. THUMP! BAM! And then, just like in a dream, I collided with someone... o----------------------------------------------------------------------------o | Story 9: Eliotte- At Dawn (St009) | o----------------------------------------------------------------------------o I awoke before dawn and stepped outside the still-gloomy tent. I quietly threaded my way through the supply stacks, so as not to be seen by the guards. Truthfully, I shouldn't have been doing this, but I wanted some time to myself. "How many people are there who have been conscious of the significance of their birth," I thought as I wandered aimlessly. "Majesty, were you to wander any further, it would be problematic." As the words penetrated my consciousness, I realized that I was walking into the forest. I turned, catching sight of a man in purple looking at me with a bemused smile. "Kenshin..." "You didn't sleep, Majesty?" "I slept perfectly well, actually." "That's good to hear, but these secret escapes are not safe. It's fortunate for you that I came along when I did..." Reaves lie was gentle, as usual. Surely he had been watching over me during the night. "Can I ask you one thing? Have you ever considered the significance of you own birth?" "I owe allegiance to my nation, to my friends...and to your Majesty." He answered thus, without hesitation, using confident words. Yes...he was full of confidence. "Are you troubled, Majesty?" "It's alright. I'm here to stop this war...to build a better world." As I heard the words, I gained confidence. "Then let's return to the camp, Kenshin. I'll be relying on you today." "Yes, Majesty." The expectationsof others are the defining things in my life. The answer has been there all along. And, for now, it will have to be enough. As we walked back toward camp, it felt as if my steps had grown somehow lighter... o----------------------------------------------------------------------------o | Story 10: Ariost- Smiling Face of the Sun (St00A) | o----------------------------------------------------------------------------o Regrets won't serve the future, but I regret letting an unknown girl use my lab. "Pleased to meet you. Actually I've come to ask you a favor." Her story sounded simple enough. There was a report to write, and she lacked the apparatus to do the experiment properly. "You have the apparatus to reproduce the experiment, right?" Even at my level, experiments were thrilling to me. I couldn't resist letting her use my equipment to do her experiment. That enthusiasm quickly faded once she mixed up the chemicals, started a fire, and shattered much of my table equipment. "Um...can I help?" "No," she said with indifference, oblivious to my growing anxiety. "If someone else does it for me, I still won't understand it. I have to do it myself." "I'll repeat the experiment until I understand it." I couldn't argue with the inherent logic of her statement. I simply sighed and watched her successive attempts carefully. "I've done it. Look! I've done it!" After taking five tries to conclude an experiment any first-year student could have done in one, she had indeed succeeded. And just then, something strange happened. Her excitement became mine. "Well done, um..." "Misha...my name is Misha." Her smiling face was warm and radiant like the sun. From that day on, I followed her progress carefully. o----------------------------------------------------------------------------o | Story 11: Julia- Incantation (St00B) | o----------------------------------------------------------------------------o Submitted by: InfinityDragonRyu I closed the door of my assigned quarters, softening the noise of the celebration a little. I hadn't seen anyone on the way back to my room so my flushed face was my secret alone. "Phew..." Resting on the closed door, I exhaled as though I had forgotten to breathe until just then. As I realized the sound of that sigh was much louder than I intended, I felt the burning warmth of my face reddening further. "Calm down, you can't let this get out of hand..." Scolding myself, I left the door and crossed to the corner of the room where a full-length mirror hung. Imperial Knights are to pay close attention to their appearance, and so they are afforded the luxury of such a mirror. Rather than straightening my clothing, I changed into the violet dress hanging there. It wasn't the dress of a knight, but rather the battle dress of a girl. No matter how often I looked at myself, I remained ashamed of the look. However, if I backed out here, the courage it had taken to invite him would be wasted. "Calm yourself, Julia. He's waiting..." "You are Julia... a girl. You are Julia... a girl" Crossing swords with 100 opponents alone was trivial compared to the battle I now faced in the mirror. This battle was for but one man. He was a knight of Rolandia. The hero who had defeated the grotesque Gevel, and led three nations to peace. But none of that mattered to Julia. To her, he was the man who had returned femininity to her. When she suddenly appeared in a dress, how would he feel? "If I'm admired, I'll ask him to dance..." Having made up her mind, Julia turned to the mirror once more and recited the incantation. "You are Julia... a girl. You are Julia... a girl..." And as she recited the words, she did indeed grow to believe them again... which, of course, made her all the more attractive. o----------------------------------------------------------------------------o | Story 12: Kenshin- Oath (St00C) | o----------------------------------------------------------------------------o "Do you really think the rumors that Richard isn't the King are true?" I asked this of my colleague Ernest Lyell as we walked the underground passage in the gloomy castle. "All I know is that such accusations should not be spoken without proof. At the very least, see what his mother believes." Lyell showed no sign of confusion. As usual, he was the portrait of calm amidst the storm. It was a bit irritating actually. "Well, what do you intend to do? Turn over Richard? I certainly don't want to. I want to protect him." "Of course. And so, I suppose I'll cooperate with the other side." The answer took me aback. Had Ernest admitted treason? "What>" "You protect Richard, Kenshin. I'll go to the other side. In that way, we should be able to learn who is truly for Burnstein Kingdom. With that, Lyell turned and walked away. It was a bold plan, but I wasn't comfortable with it. "Lyell, wait!" His eyes narrowed with suspicion as he turned without a word. "You protect Richard." "Why? You can be at his side just as well as I." "Well...you're not the best at deception...you know that." "Point taken. Fine. We'll do that." We silently returned to the hall together. I was convinced we had made the correct decision. I wish I would match his sword skills...the strongest should protect Richard. That night, I led the troops toward Shutsberg... o----------------------------------------------------------------------------o | Story 13: Richard- Inner Voice (St00D) | o----------------------------------------------------------------------------o "Please stop, Your Majesty! The war and such..." "Damned annoying scoundrel! Put him in jail!" Having said that, I turned and left. Once I was certain I was out of sight, I leaned against the wall. As sweat rolled down my cheek, a moment of clarity hit. "What's wrong? My...body won't obey me. Did I really say that I desired war?" Somewhere within, I could hear a voice...grieving at the path I had chosen. "Shut up!" Muttering, I chased away the voice of reason within me. However, I was startled when a different voice answered. "I'm very sorry about this, Your Majesty." I had nearly exposed my cover, saved only by my indistinct muttering. "Ernest? What's wrong?" "What shall we do with Princess Letita? We still have the means to use her as a bargaining chip in negotiations for reparations...avoiding war." "Out of the question. Attempting to assassinate me should not be rewarded with money or territory!" "So we are to go to war, no matter what?" "Once they know the pain of war, they will not try something so foolish again." "As you will, Highness. Then what of the Princess?" "Keep her from my sight. I do not wish to see her...eyes. You are dismissed." At my order, the knight hung his head low with a sigh. "What's wrong? Leave already!" Crushed by my tone, he left. As I watched him disappear from the room, the voice within me returned. "Please, wait. Don't go, Ernest!" Just then he turned the corner and was gone. "Wait! Don't leave me alone!" A scream leaked out from a dark corner of my soul, causing a sharp pain to tear through my skull. I could not stop the putrid exhalation, and the stench overwhelmed the hall. "I can't let this...thing defeat me. I have endured for 14 years...I cannot stop now." Pushing myself from the wall, I began to walk again. A strong voice echoed in my head, as if to encourage me. "That's right, Richard...My ambitions depend on you. I won't let you rest until they are accomplished." "Yes, Master Gevel". As the sound of the heavy voice echoed within my head, the small voice within me fell silent. o----------------------------------------------------------------------------o | Story 14: Lyell- Determination (St00E) | o----------------------------------------------------------------------------o Submitted by: InfinityDragonRyu "Gevel has been defeated." I would deliver the news to my friend Kenshin privately. Only his footsteps echoed in the dark, dank passage. "Ernest?" Although he couldn't yet see me, the muttering voice of a boy could be heard from the innermost part of the jail. The owner of the voice was sleeping, not on the simple bed, but spread-eagle on the stone floor. "Richard?!" "Don't make such a strange face. It's nothing..." While quietly saying that, he closed his eyes. For a moment, it seemed as if he might disappear. "Gevel... has been defeated." "I know. I felt it when it happened. It was as if suddenly all the strength was sucked from my body. I fell to the ground and lacked the strength to get up." As he related how his life was in danger, he spoke as if talking about another person. "Can't you stand?" "It's not that I lack the strength. It's just become a tiresome exercise." He spoke in an expressionless tone of voice as he rose with some effort. It was a peculiar show of courage, coming from this frail boy. I took off my glove and extended a hand into the iron latticework. Richard grasped it without hesitation. It was cold as stone, but strong. The hand which grasped mine betrayed his true condition more than any voice could. He was silently fighting death... a painful death. It was then I decided. "I want to protect this person." Even if it were to come at the cost of everything I had worked for, I would stand at his side. o----------------------------------------------------------------------------o | Story 15: Gina- Exasperation (St00F) | o----------------------------------------------------------------------------o Submitted by: InfinityDragonRyu In a filthy underground cell, unable to get enough water, let alone food to satisfy him, a boy lay prostrate. The boy had been caught breaking into a landowner's manor. "This is terrible..." The man scowled while rising to fetch clean, hot water for the boy. The boy, a guard, and I waited. I moved closer and knelt at the boy's side. ". . ." He was moving his lips as if to say something, but no words were coming out. "Come now! Surely you can't stand guard as this child suffers!" "Once a brat has learned to steal, he'll steal again. You had best just let him die here... if you save him, he'll pay you back with vengeance." "Shut up!" The words were so sharp, they startled me. For the first time in my life, I screamed at the whim of my emotions. "He had to steal in order to live! If his parents hadn't abandoned him, it wouldn't have been necessary." I uttered the words without thinking... the words he had always said. He... An awkward silence chilled the air. "He" broke it by bringing the hot water. "What's wrong? What happened?!" Moments later, we were walking back toward the city, the boy carried on his back already sleeping fitfully. He said those simple words so suddenly. I was taken aback. "You know... for what you said to the guard," he continued. "I... I just didn't want your conduct to be laughed at." "Mmmm... yes. Well, instead of just defending me, I wish you truly understood how I think." "Ah..." I see... this is not giving up. His outlook was hopeful... always. Such is the excellence of humans. "The more I know of your way, the happier I am. I... is it all right if I stay with you a little longer... to help?" He took my hand with a smile. His hand was large and warm. o----------------------------------------------------------------------------o | Story 16: Gevel- Rebirth (St010) | o----------------------------------------------------------------------------o Submitted by: InfinityDragonRyu . . . Pish . . . A the sharp sound of cracking entered my consciousness. My thoughts, suspended in a frozen "death", began to awaken. ". . . where is this place?" I strained to look at my surroundings, and soon realized I was restrained. Little by little, my memory returned. My body had been sealed within a magic crystal. The humans that had given life to me, making me fight for their benefit, had sealed me when I was no longer of use. Knowing that they lacked the power to take my life back, and fearing my strength, they sealed me within a magic crystal enriched with Grow to weaken me. It was an agony that far exceeded death. Wave after wave of Grow in the crystal ate away at my body, and no matter how hard I tried to twist to avoid the onslaught, the crystal remained unforgiving in its restraint. Would my life run out, or would the Grow dissipate first? In either case, the answer would not come for hundreds of years. Billions of agonizing seconds. But, how much time passed since then? I had no reference point to guess how much time had passed. I could only see that my body and the crystal prison that held me had both thinned considerably. . . . Pish . . . Another sharp sound... the magic crystal was cracking before my eyes. At last, the time has come... It was time to hunt again. But this time, I would hunt with a plan... my plan. I will rule humans not through direct conquest, but by means of artifice. Yes... human society itself will become my target. And with that realization, I shattered the thin veil of crystal that remained between me and my rebirth to power. O============================================================================O | Tippi's Diary (TipDi) | O============================================================================O - First Day - Rolandia Capital I've begun my adventure at last! According to Master, Carmaine hasn't gone outside even once! Even though this is my first time out in the world, I can't appear weak. I have to look strong! I need to do whatever I must to look strong, even though I am not really that way...yet. - At the Western Cape There are very strange things in this world. Today we met a ghost. I wonder what other strange things will happen... - Forest of Capital Carmain is very weak, but I didn't expect him to fall over. He disappeared when I went to summon someone and fell over again in Master's Lab. Being forced to defend this kind of weakling is embarrassing. I didn't know it would be like this... Oh well, I'm glad I saved the girl from the villian. It feels good when things to right. I wonder if I'll see Karene again? Oh well, I can worry about that later. Right now I have to concern myself with getting Master's stolen magic guidance book back... - Mountain Hut East of Deris Village I did it! I did it! I don't know how it happened, but I recovered the Master's nagic guidance research book! Wallace has an artificial arm and eye, which makes him much cooler than Julian. I get along with Wallace, but I can't stand Julian. He's way too stuck up for my taste. If I get the chance, I'll kick him! - Deris Village That thief is really getting on my nerves! The man who attacked Karene was wrecking the village. It's a good thing we were here, because if we weren't, there's no telling how much damage he would have caused. - Sandra Research Tower ~ Royal Castle Ahh! It's an emergency! We fought with strange masked men and Master was poisoned! According to Louise, Featherian science may be able to heal him...and so we have to find a Featherian. - Magic Academy I saw the Magic Academy where Louise is studying. That's a fantastic place! I don't have time to talk about that now, though. I need to find Ariost... and fast! - Grandshill City I met Karene once more, but she's still having problems with that thief attacking her. This time she was poisoned like my Master was...I hope she'll be okay. - Ruins North of Grandshill We managed to safely rescue Ariost in the Featherian ruins south of the Magic Academy! He said he was down there searching for parts for the levitation machine. Doesn't he know it's dangerous!? - Ariost's Lab Ooohh! I saw Ariost's flying machine! It's amazing, but a little...uh, scary. - Featheria I think I'm going to be sick...what are these bird peopl? I just want to go home... I...I have to do something, though. My Master is...oh, what do I do? What do I do? I have to learn more about these...these...Featherians. Maybe I can get a book somewhere... Oh...I almost forgot to mention...teleportation is convenient. - Magic Academy Library Some books at the Magic Academy talked about a man named Danny in Comsprings that knows all about Featherians. I need to find him, but Comsprings is in Burnstein...it's not safe to travel there right now... If only I could get an escort... - Bolognia Village ~ Ariost's Home I figured out a way to get to Comsprings. There's a contest held in Grandshill once a year...I have to win it. It's gonna be tough, though because Xenos is trying to win it, too. - Grandshill Arena I did it! I did it! I won! Yeaaaahhh! Now I'm one step closer to saving Master! - Comsprings I met Danny Grays in Comsprings. I learned a lot of things, and think it may be all right in the end with Master. I wonder if I can sense the beauty of humanity because the Master who created me is a human? It's such a mystery... Maybe I'll call myself Ultimate Matchless Magic Guidance Lifeform Tippi... ...but then again, that sounds kind of stuck up. Maybe I'll just stay Tippi. - Ruins North of Magic Academy I discovered a kidnapped Featherian Queen in the Ruins north of the Magic Academy! It was sooo exciting! I rescued her, but how did a normal human get to such a high place? It doesn't make any sense... - Rolandia Royal Castle I relied on Carmain'e abilities, but I found out later he was channeling Louise's power, too. Oh! I also accepted a change of duty from Princess Letitia... - Plains East of Forth Rargin That bandit Oswald came to cause trouble again. This time he brought his boss along with him to make even more trouble! Fortunately, an Imperial Knight and Lyell showed up and made a mess of them. I wonder if all Imperial Knights are that strong? O============================================================================O | Endings (En000) | O============================================================================O The following section is a run down of virtually all the character endings. This entire section was written and compiled VERY generously by Zerios on the GameFAQs message boards during the writing stages of this guide. The intent is not a direct place to place walkthrough but a reference guide that can be used for anyone who wishes to get all the endings. If you use this section in any way at all, please let him know, email me and I'll be sure he gets it. Note: If you weren't aware, your current relationship with a characters is displayed in the status screen as a coloured bar beside the resistances grid. o----------------------------------------------------------------------------o | Hans/Xenos (En001) | o----------------------------------------------------------------------------o Hans and Xenos' relationship bars can be filled extremely easy by virtually eny event, you can have their ending ready less than halfway through the game, no guide should be required for these two characters. o----------------------------------------------------------------------------o | Charlone (En002) | o----------------------------------------------------------------------------o - At Starkburg mission with Logon and Wolfgang, reply with I believe the third option, Let actions decide it all - View the Shwartofelz event with Charlone running to Starkburg past Max and Wein (May need to restart if you don't see this) - After the Ruin battle with Max, Hans, and Wein go to Shwartofelz village and see the scene with Charlone and Julia. - At w. burnstein select the second option which tells Han's to stop it. - Go to the Claudius Mansion in Starkburg - Talk to Charlone at Shwartofelz - When confronting the mercenaries in Rottenbaum village and chose option 1 which is Wein suggesting to search the area. - (Unsure If affections relation) Use attack up on both Charlone and Wein in Haute Maul Mission. - After Haute Maul Mission, chose option two which Wein points out that the Marauders acted human. - Visit the ruins near the Grasslands - The second scene (or first via this branch) with Arieta which Charlone and Hans questions about a promise, chose option 1. - Go to the East forest and find the worried woman, then go to west forest and Hans will find the Boy, choose option 1 which Hans will go alone. - (Avoid this Scene) Do not go to the Tower Tour, it lowers points of Charlone. - View the Argument with Charlone and Hans at Grandhill - View scene with Wein and Charlone at the Ruins north of the Magic Academy - Talk to Misha at the magic academy, later (cannot remember exactly when) and she will give you her name. Possible before going to comsprings I believe (Confirmed?) - (Unsure which affects relationship more) At the scene after escaping from the Rolandia soldier mission, three options will occur 1 and 2 seem to have a positive effect and 3 lowers it, I chose 1. - (Unsure which affections relationship more) At the scene with Xenos, 1 and 2 will affect relationship I believe and 3 will lower it, I chose 1. * I am no sure if the Cat girl Quest affects anything, but if you don't have a lvl.9 Transport Wing Gem I recommend doing it* - When heading to comsprings and Wein kneels down, choose to press on and receive the event poison. - At comsprings talk to Charlone. - After defeating Arieta and not letting her Yung's escape Chose option 2. - At Burnstein Castle talk to Charlone - (Unsure which affects more) Go to the Claudius Mansion in Starkburg, chose either 2 or 3... I chose 2. - (Unsure which affects more) After the scene at the Claudius Mansion, talk to Charlone and either 2 or 3 will work, 1 lowers points. I chose 2. *May not go in order from now on, or miss some events with Charlone* -Go to Comsprings and view the Charlone and Riviera Event. - (Unsure) Charlone will look at brooches and Wein stumbles upon her, 1 will initiate the next scene while the other two cancel the scene and lower points. Choice 1: Bird is Exquisite (Unsure) Choice 2: Bird looks good -> Choices 2a Choice that makes Charlone blush (First one I think) the others will drop her points down. Choice 3: Dolphin Exquisite (Unsure) Choice 4: Dolphin looks good -> Choices 4a same as 2a, first should make her blush and others drop her points. Choice 5: Neither drops points. - (Unsure) Go to Valmic City and question the NPCs then talk about Charlone about peter then head to Clain to arrest the real criminal. - (Unsure) Talk to the Peddler at the ruins east of Comsprings, opens a path to Zauerberg. Wein should end up talking about his family after a INN rest or npc questioning. -Wein should end up talking about his family after a INN rest or npc questioning at Zauerberg - if your quick enough on the Firefly Mission (Mind you im on the Arieta branch) and light all four rooms and escape before any reinforcements come (Dash + x3 lvl.6 Quickness Gems, I got spotted though) and get mission complete from Charlones unimproving 7/10 bar, she rose to 8/10 - If possible, talk to the check point guard west of Comsprings and open a path to Magic Academy and talk to Misha if possible to get her name if you didn't do it earlier. - Wait for the Wolf Gang Announcement then head to the south Checkpoint then \ refuse Wolfgang's offer and after the Mission on the way back to some location (I think grasslands?) Charlone and Wein will talk. -After getting Carmine go to Magic Academy and a conversation about Misha should occur option 2 says something about her literally running into Wein, this option seems to raise everyone's affection. (Not sure if this before or after the Black Reign Mission) - Sometime before or after joining the campaign or after the Black Reign Mission, go to Starkburg and the Claudius Mansion and choose option 2. - Last, choose Charlone at the Dating Sequence. o----------------------------------------------------------------------------o | Riviera (En003) | o----------------------------------------------------------------------------o Same as Charlones Path/Getting Playable Arieta Character, talk to Arieta as much as possible by checking places over and over again after major events. Things that can be missed easily are - When asked to deliver the Letter to the front, go to the shop and go to talk to Riviera, then select option two which is something about going with the others. - Sometime in Comsprings Riviera will ask Wein if he wants to go the hot springs with her, option two will raise points. Should be before joining the Campaign or sometime during the neural armor ordeal. - Like Charlones path, the event with Wein and Carmine talking about Misha option 2 should raise her points along with the others. - During the beginning when you first recruit her, option 1 should be more effective than any of the other choices. - Choose Riveria During the date sequence o----------------------------------------------------------------------------o | Arieta (En004) | o----------------------------------------------------------------------------o - Go to Shwartofelz village and see Arieta and Sereb, if not try again not entirely sure this scene was the first time I got it. - When you meet Arieta at the second times about the promise choose option 1. - Go to the magic tower and talk to Arieta - (Unsure) Get mission complete/sword complete in Hungry Yung Mission (currently here) - (Unsure) Get mission complete/sword complete in the fight with Arieta and her Yung's at the ruins east of comsprings. - At the start of the real imposter mission, go to the outlook at w. burnstein and choose any of the 3 options. - Go to the grasslands and talk to Arieta and Sereb, choose option 1. - Go to Valmir city and talk to the NPC's about Patrick and then talk to Charlone and head to Clain and enter the Mysterious Mansion. - Save, then head to Shwartofelz and get a Mission Complete/Sword Complete against Arieta and her yungs. - After the Shwartofelz battle choose the option where Wein says "our not Arieta"or something similar. - After the wolf gang announcement, head to the grasslands and speak to Sereb, then choose option 2 which should be "So my suspicion was correct?" - Get the Neural Device from Ariost before joining the campaign, must pay 5000 elm then visit his lab again before joining the campaign to get the device. - Mission/Sword Mission Complete Black Reign. (Arieta should join during the fight) - Tell Arieta at the grasslands that Wein wanted to help her (Option four I believe) - Go to the ruins near the grasslands and learn about Arieta sleeping there will raise emotion. - During the Carmine-Wein Scene about Misha option 2 should raise her and everyone else's emotion. - go to the claudius mansion and see the dream sequence after preforming the steps which occurs before the campaign and the Rest sequence with Carmine and Charlone - (Unsure) Get mission complete/sword complete in Hungry Yung Mission (currently here) - (Unsure) Poison Event (Option 1 Rest, Unsure if It has impact on Areita) - (Unsure) Get mission complete/sword complete in the fight with Arieta and her Yung's at the ruins east of comsprings. - At the start of the real imposter mission, go to the outlook at w. burnstein and choose any of the 3 options. (I choose option 3, not black and white) - Go to the grasslands and talk to Arieta and Sereb, choose option 1. - Open Magic Academy (Can be done later if not open or allowed to be) and pay Ariost. - Go to Valmir city and talk to the NPC's about Patrick and then talk to Charlone and head to Clain and enter the Mysterious Mansion. - Save, then head to Shwartofelz and get a Mission Complete/Sword Complete against Arieta and her yungs. - After the Shwartofelz battle choose the option where Wein says "Your not Arieta" or something similar. Which is option 1 - Head to magic academy if you opened it, and retrieve the neural device, can be done (Both pay/retrieve) before signing up for the campaign. - After the wolf gang announcement, head to the grasslands and speak to Sereb, then choose option 2 which should be "So my suspicion was correct?" - Watch the dream sequence at the Claudius Mansion after getting the letter mission. - Mission/Sword Mission Complete Black Reign. (Arieta should join during the fight) - Tell Arieta at the grasslands that Wein wanted to help her. Which is option four. - Go to the ruins near the grasslands and learn about Arieta sleeping there will raise emotion. o----------------------------------------------------------------------------o | Ernest (En005) | o----------------------------------------------------------------------------o -For Ernest, do all steps to get him. If you are unsure about which of the four questions in the second step, I choose number 3. - Once getting Carmaine, talk to Louise in Burnstein right after getting Carmaine. - Speak to Carmaine in Clain village. - In north starkburg, either 1 or 2 should put Carmaine at 7/10, while the other remains neutral. - Talk to Irene when you first head to comsprings for the first time, then a second time when you have Carmine with you. - In Valmic Town, talk to the Inn Girl and then Carmaine. - At the magic academy, a event with Carmaine talking about Misha will occur, choose option 3. - Talk to Misha at the magic academy for the third time. (Provided you talked to her the first when you first arrived, and a second after getting Riviera.) - After Escort Mission, head to east lost forest and get Tippi's Diary. - Head to south lost forest, and choose option "Fight for it" or the second option, and Ernest will join you. At this point both Ernest and Carmaine should be at 9/10. - Head to Burnstein castle and when Ernest asks for a name, choose Raine. This puts him at Smiling Portrait. - Tour the business district and a event takes place with Ernest. - Rest at comsprings inn and Carmaine will talk about a peep hole, any response seems to bring him to 10/10. - Talk to Carmaine at the front and Carmaine will introduce Wallace to Wein. - Head to Valmic and talk to the Inn Keep daughter twice, then speak to Ernest. - A comspring event opens up sometime after the marauders or the Neural Menace Mission. Visit the tour business again. (Twice I believe) - Talk to Louise in magic academy (no idea which ones affect relationship yet, not there). o----------------------------------------------------------------------------o | Carmaine (En006) | o----------------------------------------------------------------------------o - Talk to Irene at Comsprings at the first arrival. (May not be nessessary) - Talk to Irene during the real Criminal Hunt (May not be nessessary) - Talk to Louise in Burnstein after getting Carmaine. (May not be nessessary) - Talk Carmaine in Clain (May not be nessessary) - In North Starkburg, option 1 increases it by one bar as does option 2, while 3 lowers/remains neutral. However Option 2 seems to be more effective than 1 (It pushes Carmaine to 9/10 during the Wein-Carmaine conversation about Misha). - Talk to Irene once agian in Comsprings (May not be nessessary, I missed this and the second talk due to impatience.) - Talk to Carmaine in Valmic (May not be nessessary) - Once at the Magic Academy, a conversation about Carmaine and Wein will pop up about Misha, Option 1 and 2 seem to increase carmaine by 1 point, however option 3 if you choose 2 seems to bring Carmaine to 2 points (1 point if you choose 1 in North Starkburg) at this point Carmaine was at 9/10. - Talk to Misha at magic academy (May not be nessessary). - Go to East Lost Woods and get Tippies Diary (May not be nessessary) - Rest in Comsprings Inn, and select option 1. - Speak to Carmaine at the front. - Speak to Louise in the front, not sure which option does what but I choose option 1. (Thanks for InfinityDragonRyu for reminding me, Carmaine seems to have a sister/big brother complex :3) - During Deja Vu Mission, Choose option 3. - Choose Carmaine during the date sequence, sounds wrong... but eh... o----------------------------------------------------------------------------o | Brett (En007) | o----------------------------------------------------------------------------o - Talk to Brett at Shwartofelz - Talk to Brett north of comsprings, and option two. O============================================================================O | Hints, Tips and FAQs (HtFAQ) | O============================================================================O o----------------------------------------------------------------------------o | FAQ (Ht001) | o----------------------------------------------------------------------------o Question: What type of game is this? Answer: A strategy RPG. Question: Is is CD (blue bottom) or DVD (silver bottom) format? Answer: This game comes with two CD (blue bottom) format games. Question: Which games? Answer: Growlanser II and Growlanser III? Question: What about I and IV? Answer: Growlanswer I is a PS1 game and there are currently no plans to rerelease it, Growlanswer IV has a chance of being released stateside bu don't hold your breath. Question: How long are Growlanser II & III? Answer: About 20 and 30 hours respectively. Question: What is the difference between a Mission Complete, and a Mission Complete with a sword behind it. Answer: Nothing, they are just different animations. Question: Where do I find new weapons? Answer: Weapons in Growlanser are all rings that manifest into other types of weapons. Rings can be obtained by defeating enemies in battle. The more challenging the enemy the better the weapon. Question: What are gems? Answer: Gems are item you insert into the rings to give your characters special abilities, each ring can hold up to three of them. Question: How many endings are there? Answer: There are nine endings. Question: Is there a New Game+ in this game? Answer: Yes, when you beat the game you can carry over all your rings and gems, not your levels. Question: Where is Story #14, it's not in the walkthrough? Answer: With Ernest in your party, speak to the innkeeper's daughter in Valmie Mining Town. Question: Where is Story #15? Answer: The Magic Academy after #14, the mom's name is Nina. Question: Where is Story #16? Answer: Get it automatically after giving #15 to the Editor. Question: How to I beat (this mission)? Answer: Read the walkthrough. o----------------------------------------------------------------------------o | Tips (Ht002) | o----------------------------------------------------------------------------o -- Tip You have the ability to save in battle, use this, often. Keep numerous backup saves you can use in battles when you're doing well that you can just restore if things to horribly wrong. -- Tip (Submitted by DB27) 1) If there is a "boss" amoung the enemy, always steal from him/her. 2) If possible, have the person who defeats the "boss" have Empower on to boost the level of the resultant ring you get. 3) All rewards for killing / thieving from enemies is determined at the start of the battle. If you don't like what you got, you will have to reload and re- initiate the battle from the map screen. Conversely, if you like what you got but didn't do well, load a save from within the battle and all the treasures will be the same. 4) If you go to the dam before "Max" destroys it, you can have an event where Hans goes fishing and "catches" a random level 3 gem (+/- a level, I think) 5) Art of Thievery (first able to buy at the Magic Academy) is a great thing to put on Charlone, since she can usually hit just about anything from where she starts but doesn't seem to get Thievery as a skill. You can also swap out Art of Thievery after you've used it (only affects the first hit of the battle from that character). 6) Don't forget you can swap gems in battle. This is especially useful for the Quickness gems (adds to MOV). Swap one in, go to where you need to go, then swap it back out for your battle gem. Absolutely necessary for Charlone in some of the battles (must be so top-heavy that she can't walk fast). 7) Get cure/healing for everyone who can get it. 8) Remember that some magic spells don't have a range limit and you don't need to see the target. Riviera can stay tucked in a corner and still contribute a lot to the battle. -- Tip (Submitted by Marc99) To get Wolfgangs path You have to get mission completes on all your missions (the test at the beginning doesn't count). After the wolfgang announcement if you go to the lower left corner of the screen you will trigger a battle. But before the battle if you got all mission completes he will ask you to join him and the battles from then on will be different.(if you chose to go with him) -- Tip (Submitted by Marc99) To get Lyell 1.during the magic schools book quest stay at his house by walking over it. 2.After you get Riveia go back to his place and pick the first option. 3- When Wolfgang makes the announcement go to yhe southern edge and trigger that battle and win. 4.After you bring supplies to the base, go to his cabin and pick the second option. -- Tip (Submitted by Zerios) Cat Girl Quest - Go to the magician academy, then talk to the Xenobiologist twice - Fight the catgirl at the path towards Grandshill - Talk to the Xenobiologist twice and say yes that you say the cat girl. - Head to south rachet north of the magician academy and shout if they are from mage academy then say yes to give her a name next time you see her. - Sometime during the real criminal quest, talk to the new guard at Starkburg after talking to the Inn Guest in comsprings to open a event in the ruins west of Starkburg, saving before hand is recommended. - While at the ruin mission with the catgirl, do not let the spikes kill her, finish the mission by having someone sprint off and turn off the switch or killing all enemies. - Talk to the angry farmer sometime in Rottenbaum Village, then visit the inn and view the scene with the cat girl. - head to Shwartofelz and see treasury, then select option 2 then 1 and Wein should talk to the litch. - go to Starkburg and visit the city at night. - Head to the ruins east of comsprings, and fight the litch. Constantly heal the catgirl then when given the chance tell her to come your way. - After the Black Reign mission, visit the good uncle in Zauerberg and say you found the gem from a catgirl, then respond truthfully. - Go to south starkburg and find the catgirl. - Visit Luga at the Inn in Zauerberg. -- Tip (Submitted by Red testament) During Wolfgang's storyline, eventually you'll chase after Commander Byron. When you have the option to capture him, you should let him go. At the very end of the game, you'll get a secret event worth seeing and a bonus battle that pits Wein and Wolfgang against Byron. -- Tip (Submitted by Kimber Boh) If you have enough Elm during the game (and this is inexpensive anyway), stay at the inns in every town after a major event takes place in the story. There are numerous scenes that are sparked by staying at certain inns during a specific timeframe. - One is staying at the Inn in Clain, I believe when you first start the quest for the true imposter: you get a scene where Hans and Wein go to the cemetary at night and find Xenos there. - Another is at Comsprings after you join the campaign (but before you visit King Elliotte): you get a scene with Riviera in the market. This scene is very funny, but you may need her friendship at 10/10 to trigger it. - There a several others, but I neglected to write them down. Also, if you visit the Inn at Schwartzfals after the boy mentions his father took in an injured man, you can then visit the guy 3 times to gain alot of insight into Wein's father and Wolfgang (the first time is before Wolfgang's announcement, second is right after the announcement, and third is when you are sent to Comsprings to help Logan). -- Tip (Submitted by Vendetta Morendo) The neural armors are pretty susceptible to lightning and that equipping gems that give your weapon that element can make fights against them a good deal easier -- Tip (Submitted by Thanatos2k) Once you have access to the Bonus Battle in the arena, in which you fight a dozen or so of the gold slimes, all you need is the "Double Rings" lvl 9 gem. Slap it onto your favorite mage (Arietta, Riviera, whoever) and have them use the skill "Strengthen Magic" on Quake. Even at level 1 it'll wipe the slimes off the battlefield. Since ring quality is loosely related to the strength of the attack and since the slimes are high caliber enemies anyways, you net a crapload of very high quality rings, many of them 9-9-9. You can find the ones best for your party and sell the rest for craploads of cash! You need the Double Rings because you only get 15000 from winning the battle, and it costs 40000 to enter. However, selling excess rings easily gets you the extra 25k and then some! Sleep at the inn and repeat until you've done. Though you will be certainly deep into the game when you can beat Master level at the arena anyways.....regardless, I'm happy with my legit ring massing. -- Tip (Submitted by Another Denshuu) On the world map press: Up, Right, L2, L2, Down, R2, R2, Up, Down, R2, L2, Right, Left, O, O, O You will receive 9 of every armour and gem in the game. ****************************************************************************** * * * _____ __ ____________ * * / ___/______ _ __/ /__ ____ ___ ___ ____ / _/ _/ _/ * * / (_ / __/ _ \ |/|/ / / _ `/ _ \(_- 1 Lv2 Gem or Elm equivalent 8th Match Cleared -> 1 Lv3 Gem or Elm equivalent 9th Match Cleared -> 1 Lv4 Gem or Elm equivalent 10th Match Cleared -> 2 Lv4 Gems or Elm equivalent 11th Match Cleared -> 1 Lv5 Gem or Elm equivalent 12th Match Cleared -> 2 Lv5 Gems or Elm equivalent o-------------------------o | Silver Class Tournament |------------------------------------------(Sa003)-o o-------------------------o This is another twelve round tournament that pits you against two monsters per round. After each round, you can continue or quit. Entrance Fee: 5000 Elm o========o==================================o================================o | Battle | Enemy #1 | Enemy #2 | o========+==================================+================================o | 1 | Hyde (Lv12) | Hyde (Lv12) | |--------+----------------------------------+--------------------------------| | 2 | Vampire Bat (Lv13) | Vampire Bat (Lv13) | |--------+----------------------------------+--------------------------------| | 3 | Guru (Lv14) | Guru (Lv14) | |--------+----------------------------------+--------------------------------| | 4 | Fire Skank (Lv16) | Fire Skank (Lv16) | |--------+----------------------------------+--------------------------------| | 5 | Master Brainiac (Lv17) | Master Brainiac (Lv17) | |--------+----------------------------------+--------------------------------| | 6 | Mutant Slime (Lv18) | Mutant Slime (Lv18) | |--------+----------------------------------+--------------------------------| | 7 | Werecat (Lv18) | Werecat (Lv18) | |--------+----------------------------------+--------------------------------| | 8 | Reptilian (Lv19) | Reptilian (Lv19) | |--------+----------------------------------+--------------------------------| | 9 | Man Eater (Lv20) | Man Eater (Lv20) | |--------+----------------------------------+--------------------------------| | 10 | Spook (Lv20) | Spook (Lv20) | |--------+----------------------------------+--------------------------------| | 11 | Piranhatazoa (Lv21) | Piranhatazoa (Lv21) | |--------+----------------------------------+--------------------------------| | 12 | Gargoyle (Lv22) | Gargoyle (Lv22) | o--------o----------------------------------o--------------------------------o Silver Class Prizes: 7th Match Cleared -> 1 Lv4 Gem or Elm equivalent 8th Match Cleared -> 1 Lv5 Gem or Elm equivalent 9th Match Cleared -> 1 Lv6 Gem or Elm equivalent 10th Match Cleared -> 2 Lv6 Gems or Elm equivalent 11th Match Cleared -> 1 Lv7 Gem or Elm equivalent 12th Match Cleared -> 2 Lv7 Gems or Elm equivalent o-----------------------o | Gold Class Tournament |--------------------------------------------(Sa004)-o o-----------------------o This challenging twelve round tournament pits you against two monsters per round. After each round, you can either continue or quit. Entrance Fee: 12,000 Elm o========o==================================o================================o | Battle | Enemy #1 | Enemy #2 | o========+==================================+================================o | 1 | Bone Golem (Lv23) | Bone Golem (Lv23) | |--------+----------------------------------+--------------------------------| | 2 | Spectre (Lv24) | Spectre (Lv24) | |--------+----------------------------------+--------------------------------| | 3 | Hellhound (Lv27) | Hellhound (Lv27) | |--------+----------------------------------+--------------------------------| | 4 | Evil Mage (Lv28) | Evil Mage (Lv28) | |--------+----------------------------------+--------------------------------| | 5 | Armor Crab (Lv30) | Armor Crab (Lv30) | |--------+----------------------------------+--------------------------------| | 6 | Rover (Lv31) | Rover (Lv31) | |--------+----------------------------------+--------------------------------| | 7 | Werepanther (Lv32) | Werepanther (Lv32) | |--------+----------------------------------+--------------------------------| | 8 | Trawl (Lv33) | Trawl (Lv33) | |--------+----------------------------------+--------------------------------| | 9 | Golem (Lv34) | Golem (Lv34) | |--------+----------------------------------+--------------------------------| | 10 | Petit Dargon (Lv34) | Petit Dragon (Lv34) | |--------+----------------------------------+--------------------------------| | 11 | Skeleton Knight (Lv35) | Skeleton Knight (Lv35) | |--------+----------------------------------+--------------------------------| | 12 | Basilisk (Lv36) | Basilisk (Lv36) | o--------o----------------------------------o--------------------------------o Gold Class Prizes: 7th Match Cleared -> 1 Lv5 Gem or Elm equivalent 8th Match Cleared -> 1 Lv6 Gem or Elm equivalent 9th Match Cleared -> 1 Lv7 Gem or Elm equivalent 10th Match Cleared -> 2 Lv7 Gems or Elm equivalent 11th Match Cleared -> 1 Lv8 Gem or Elm equivalent 12th Match Cleared -> 2 Lv8 Gems or Elm equivalent o---------------------------o | Platinum Class Tournament |----------------------------------------(Sa005)-o o---------------------------o Only ultra-confident warriors can complete the twelve rounds in this. Fortunately, after each round, you can either continue or quit. Entrance Fee: 25,000 Elm o========o==================================o================================o | Battle | Enemy #1 | Enemy #2 | o========+==================================+================================o | 1 | Darkling (Lv37) | Darkling (Lv37) | |--------+----------------------------------+--------------------------------| | 2 | Holt loss (Lv37) | Holt loss (Lv37) | |--------+----------------------------------+--------------------------------| | 3 | Shadow Lord (Lv38) | Shadow Lord (Lv38) | |--------+----------------------------------+--------------------------------| | 4 | Reptile Lord (Lv39) | Reptile Lord (Lv39) | |--------+----------------------------------+--------------------------------| | 5 | Giant Club (Lv40) | Giant Club (Lv40) | |--------+----------------------------------+--------------------------------| | 6 | Salamander (Lv41) | Salamander (Lv41) | |--------+----------------------------------+--------------------------------| | 7 | Demi Fiend (Lv42) | Demi Fiend (Lv42) | |--------+----------------------------------+--------------------------------| | 8 | Giant (Lv43) | Giant (Lv43) | |--------+----------------------------------+--------------------------------| | 9 | Litch (Lv44) | Litch (Lv44) | |--------+----------------------------------+--------------------------------| | 10 | Misery Golem (Lv46) | Misery Golem (Lv46) | |--------+----------------------------------+--------------------------------| | 11 | Summer Eel (Lv48) | Summer Eel (Lv48) | |--------+----------------------------------+--------------------------------| | 12 | Arch Fiend (Lv50) | Arch Fiend (Lv50) | o--------o----------------------------------o--------------------------------o Platinum Class Prizes: 7th Match Cleared -> 1 Lv6 Gem or Elm equivalent 8th Match Cleared -> 1 Lv7 Gem or Elm equivalent 9th Match Cleared -> 1 Lv8 Gem or Elm equivalent 10th Match Cleared -> 2 Lv8 Gems or Elm equivalent 11th Match Cleared -> 1 Lv9 Gem or Elm equivalent 12th Match Cleared -> 2 Lv9 Gems or Elm equivalent o----------------------o | Free Battle ~ 1 on 1 |---------------------------------------------(Sa006)-o o----------------------o This class is open to both sword wielders and magic users. Win three matches and move to the next class with a ring to show for your trouble. -- Junior Class Entrance Fee: 100 Elm - First Match: Federation Lead Soldier (Lv16) - Second Match: Federation Lead Soldier (Lv16) - Third Match: Federation Soldier (Lv18) -- Beginner Class Entrance Fee: 150 Elm - First Match: Federation Priest Soldier (Lv15) - Second Match: Federation Archer (Lv17) - Third Match: Federation Archer (Lv17) -- Normal Class Entrance Fee: 220 Elm - First Match: Federation Soldier (Lv18) - Second Match: Federation Archer (Lv17) - Third Match: Federation Soldier (Lv18) -- Great Class Entrance Fee: 300 Elm - First Match: Federation Priest Soldier (Lv15) - Second Match: Federation Commander (Lv20) - Third Match: Federation Commander (Lv20) -- Champion Class Entrance Fee: 400 Elm - First Match: Archer (Lv22) - Second Match: Archer (Lv22) - Third Match: Soldier (Lv23) -- Hero Class Entrance Fee: 550 Elm - First Match: Soldier (Lv23) - Second Match: Lead Soldier (Lv21) - Third Match: Lead Soldier (Lv21) -- Excellence Class Entrance Fee: 750 Elm - First Match: Heavy Soldier (Lv24) - Second Match: Priest Soldier (Lv20) - Third Match: Commander (Lv25) -- Legend Class Entrance Fee: 1000 Elm - First Match: Priest Soldier (Lv20) - Second Match: Heavy Soldier (Lv24) - Third Match: Commander (Lv25) -- Master Class E Entrance Fee: 1300 Elm - First Match: Magician (Lv31) - Second Match: Magician (Lv31) - Third Match: Fencer (Lv33) -- Master Class D Entrance Fee: 1650 Elm - First Match: Monk (Lv30) - Second Match: Fencer (Lv33) - Third Match: Archer (Lv32) -- Master Class C Entrance Fee: 2100 Elm - First Match: Soldier (Lv34) - Second Match: Archer (Lv32) - Third Match: Soldier (Lv34) -- Master Class B Entrance Fee: 2600 Elm - First Match: Monk (Lv30) - Second Match: Troop Chief (Lv35) - Third Match: Troop Chief (Lv35) -- Master Class A Entrance Fee: 3200 Elm - First Match: Commander (Lv38) - Second Match: Aggressival General (Lv41) - Third Match: Aggressival Commander (Lv39) -- Master Class AA Entrance Fee: 4000 Elm - First Match: Assassin (Lv38) - Second Match: 45th Company Chief (Lv26) - Third Match: Commander (Lv40) -- Master Class AAA Entrance Fee: 5000 Elm - First Match: Imperial General (Lv50) - Second Match: Imperial General (Lv53) - Third Match: Mysterious Man (Lv48) -- Master Class S Entrance Fee: 6500 Elm - First Match: Soldier Corpse (Lv37) - Second Match: Mysterious Woman (Lv48) - Third Match: Mysterious Union Leader (Lv53) ~* Tips for Winning *~ If you're having trouble with the final battle, try out this combination for Slayn: Lv9 Bellow Store, Lv6 Blood Blade and Lv4 Faint Guard. You won't be too overly powerful, but it should keep you alive long enough to beat Zion if you're around level 50. He sure to keep some Holy Mother Tonics on hand to use for healing, and you should always have Cycle Up in effect. o----------------------o | Free Battle ~ 2 on 2 |---------------------------------------------(Sa007)-o o----------------------o This 2 on 2 tournament is open to those qualified as Master level. The match wins advanced participants to the next level. The overall Champion receives a prize. -- Master Class E Entrance Fee: 300 Elm - First Match: Federation Lead Soldier (Lv16) Federation Lead Soldier (Lv16) - Second Match: Federation Soldier (Lv18) Federation Priest Soldier (Lv15) - Third Match: Federation Archer (Lv17) Federation Archer (Lv17) -- Master Class D Entrance Fee: 1500 Elm - First Match: Federation Soldier (Lv18) Federation Archer (Lv17) - Second Match: Federation Soldier (Lv18) Federation Priest Soldier (Lv15) - Third Match: Federation Commander (Lv20) Federation Commander (Lv20) -- Master Class C Entrance Fee: 2000 Elm - First Match: Archer (Lv22) Archer (Lv22) - Second Match: Soldier (Lv23) Soldier (Lv23) - Third Match: Lead Soldier (Lv21) Lead Soldier (Lv21) -- Master Class B Entrance Fee: 2500 Elm - First Match: Heavy Soldier (Lv24) Priest Soldier (Lv20) - Second Match: Commander (Lv25) Priest Soldier (Lv20) - Third Match: Commander (Lv25) Priest Soldier (Lv20) -- Master Class A Entrance Fee: 7500 Elm - First Match: Magician (Lv31) Magician (Lv31) - Second Match: Fencer (Lv33) Monk (Lv30) - Third Match: Fencer (Lv33) Archer (Lv32) -- Master Class AA Entrance Fee: 9000 Elm - First Match: Soldier (Lv34) Archer (Lv32) - Second Match: Soldier (Lv34) Monk (Lv30) - Third Match: Troop Chief (Lv35) Troop Chief (Lv35) -- Master Class AAA Entrance Fee: 10,000 Elm - First Match: Commander (Lv38) Aggressival General (Lv41) - Second Match: Aggressival Commander (LV39) Assassin (Lv38) - Third Match: 45th Company Chief (Lv26) Commander (Lv40) -- Master Class S Entrance Fee: 20,000 Elm - First Match: Imperial General (Lv50) Imperial General (Lv53) - Second Match: Mysterious Man (Lv48) Soldier Corpse (Lv37) - Third Match: Mysterious Woman (Lv48) Mysterious Union Leader (Lv53) ~* Final Prizes *~ Choose any two: - Life Apple x5 - Wisdom Apple x5 - Gale Apple x5 - Dandy Book x5 - Blessing Bell x5 - Holy Mother Tonic x9 - Ambrosia x9 - 12,500 Elm o----------------------o | Free Battle ~ 4 on 4 |---------------------------------------------(Sa008)-o o----------------------o This is a 4 on 4 free battle tournament for qualified Masters. Three match wins advances to the next rank, overall Champion takes the prize money. -- Master Class A Entrance Fee: 5000 Elm - First Match: Federation Soldier (Lv18) Federation Lead Soldier (Lv16) Federation Lead Soldier (Lv16) Federation Priest Soldier (Lv15) - Second Match: Federation Soldier (Lv18) Federation Archer (Lv17) Federation Archer (Lv17) Federation Archer (Lv17) - Third Match: Federation Commander (Lv20) Federation Commander (Lv20) Federation Soldier (Lv18) Federation Priest Soldier (Lv15) For completing the first match of this you receive the 'Power Stone' this is one of the two items needed to have Viktor make a Space-Time Summoning device. -- Master Class AA Entrance Fee: 18,000 Elm - First Match: Soldier (Lv23) Soldier (Lv23) Archer (Lv22) Archer (Lv22) - Second Match: Heavy Soldier (Lv24) Lead Soldier (Lv21) Lead Soldier (Lv21) Priest Soldier (Lv20) - Third Match: Heavy Soldier (Lv24) Commander (Lv25) Commander (Lv25) Priest Soldier (Lv20) -- Master Class AAA Entrance Fee: 20,000 Elm - First Match: Fencer (Lv33) Magician (Lv31) Magician (Lv31) Monk (Lv31) - Second Match: Soldier (Lv34) Fencer (Lv33) Archer (Lv32) Archer (Lv32) - Third Match: Troop Chief(Lv35) Troop Chief (Lv35) Soldier (Lv34) Monk (Lv30) -- Master Class S Entrance Fee: 20,000 Elm - First Match: Aggressival Commander (Lv39) Commander (Lv38) Aggressival General (Lv41) Assassin (Lv38) - Second Match: Imperial General (Lv50) 45th Company Chief (Lv26) Commander (Lv40) Imperial General (Lv53) - Third Match: Mysterious Woman (Lv48) Mysterious Man (Lv48) Soldier Corpse (Lv37) Mysterious Union Leader (Lv53) o------------------o | Exhibition Match |-------------------------------------------------(Sa009)-o o------------------o This Battle Royale is open to participants that have gained both ability and popularity in the Arena. It's a 4 on 4, winner take all! Green Team: - Slayn - Party Member 2 - Party Member 3 - Party Member 4 Red Team: - Commander (Lv38) - Aggressival Commander (Lv39) - Aggressival General (Lv41) - Assassin (Lv38) Yellow Team: - 45th Company Chief (Lv26) - Imperial general (Lv50) - Commander (Lv40) - Imperial General (Lv53) Purple Team: - Soldier Corpse (Lv37) - Mysterious Man (Lv48) - Mysterious Woman (Lv48) - Mysterious Union Leader (Lv53) In order to get Mission Complete in this battle you must kill every opponent yourself, which means using ranged attacked to pick off the weak ones like the Soldier Corpse before they fall victim to an opponent's attack. The amount of prizes you are allow to choose is equal to the number of opponents, which is a maximum of twelve: Magic Scrolls Heart Scrolls Secret Scrolls - Stone Scroll - Counterattack Scroll - Vigor Scroll - Ice Scroll - Assassin Scroll - Mind Scroll - Fire Scroll - Thievery Scroll - Ninja Scroll - Wind Scroll - Appraisal Scroll - Sun Tzu's Scroll - Holy Flame Scroll - Vision Scroll - Dark Scroll - Agility Scroll - Spirit Scroll - Curse Scroll - Neural Scroll - Magic Scroll - Miracle Scroll - Petrifacation Scroll - Body Tune Scroll - Mind Tune Scroll - Chi Scroll - Misdirection Scroll - Power Scroll - Nirvana Scroll O============================================================================O | Best Equipment (Be000) | O============================================================================O Many thanks to Maytree for first noting where to find these. o-------o | Slayn |------------------------------------------------------------(Be001)-o o-------o Slayn's best armor is the Final Guard. In order to obtain it you must participate in the Damage Competition at the arena and place first, you win the armor as your prize. o---------o | Annette |----------------------------------------------------------(Be002)-o o---------o Annette's best piece of equipment is the Louvre Armor. It is located on B7, the bottom floor of the Trial Cave in a chest. o------o | Hugh |-------------------------------------------------------------(Be003)-o o------o Hugh's best armor is the Royal Gauntlet, it is located in the chest in the room on the left after the second last battle of the game. Across from the room with the Transfer Gate where James was being held. o--------o | Monika |-----------------------------------------------------------(Be004)-o o--------o To get Monika's best armor, the Purity Dress you must first find and seal all the underworld gates on the world map. Once you've done this return to the Dark Mountain and speak with the person who gave you the task, you'll receive the Light Cloth. Return to the woman in Schwartzhaas whom you first met when she was speaking with Monika at the beginning fo the game, you'll get the Purity Dress. Note: Monika cannot be in your party for this. o--------o | Viktor |-----------------------------------------------------------(Be005)-o o--------o Afer reading the "Summoning and the Legendary Garb" book with Viktor in your party at the top of the library, return to Lindenberg. There is a hidden man in a white coat in this city, go up the main path and head East at the fork of town, JUST before you're about to exit the city head South to find this man. Speak to him and Viktor will learn how to craft his own ultimate armor, and you can pay him 45,000 Elm to do so. o-------o | Yayoi |------------------------------------------------------------(Be006)-o o-------o In the raining kingdom of Rolandia there will be times when you walk around on the world map in this area (focused around the area to the South were Monika interrupts you) where you will fight very powerful Titan enemies. Defeat all of these enemies and speak to the man in Bornia about them, as a reward he will give you Yayoi's ultimate armor. o---------------o | Growlanser II |----------------------------------------------------(Be007)-o o---------------o Submitted by InfinityDragonRyu -- Arieta Once you have had Viktor create an excavator, go Southwest of Bornia village to find a small cave and use it there. It will take to to an area to the West. Southwest in this area is a forest where the fox tribe lives, if you have Arieta imported and in your party you can get the Rainbow Feather Robe here. -- Riviera Talk to the female spy at the inn at Port Delfina with Riviera in your party -- Ernest Lyell Talk to the dungeon mistress with Lyell in your party O============================================================================O | Character Specific Quests (Cq000) | O============================================================================O The majority of these events are either very important or even required in order to get your relationship high enough to achieve each their ending. o---------o | Annette |----------------------------------------------------------(Cq001)-o o---------o Submitted by RaptureII When you are heading to the port town for the first time have her in your party when you teleport to the rural village(forgot the name). There will be a sick kid. Say that she can make the antidote and head back to her mother's room. Find the antidote recipe in there and she will make it getting her a new title. o------o | Hugh |-------------------------------------------------------------(Cq002)-o o------o Acquiring the Teleport spell. It is explained as it occurs in the walkthrough, but in order to do this at one point in the game you will meet a man in Schwartzhaas who complains to Hugh about him giving away his secret. Some time later in the game stay at the Bibliostock inn with Hugh and a scene will occur during the night where you acquire the spell. o--------o | Monika |-----------------------------------------------------------(Cq003)-o o--------o Submitted by RaptureII After looking into her father at the detective agency go to the town where you recruited her(forgot the name also) with her in your party and talk to the new guard there. Following this leave the town and come back later(you might be able to do it immediately but I'm unsure) and talk to the guard with Monika in your party again. When you go to Dark Mountain bring Monika with you and talk to everyone and one of them will tell her about her father. (might not be necessary) Go talk to Monika's uncle and she will explain what happened to her father to him. When you have to return to Dark Mountain for Slayn's training bring Monika with you. After the training she will awaken as a Dark Messenger. o--------o | Viktor |-----------------------------------------------------------(Cq004)-o o--------o Simply have him create everything on his list. o-------o | Yayoi |------------------------------------------------------------(Cq005)-o o-------o Her quest is to help Simone which will occur automatically if you cure Michelle, which means cure her completely using the medicine. O============================================================================O | Importing Characters (Ic000) | O============================================================================O Any character's endings you got in Growlanser II can be imported and used in Growlanser III (except for Sereb) by completing a small task with Viktor. The following was submitted by Maytree: Step One: At some point, have Viktor read the book in the top floor of the Bibliostock Imperial Library titled something like "How to Make a Space-Time Fusion Device". You don't need to do this the very first time you go there -- you have limited time to read books on your first visit and there are others more immediately useful, since you can't get one of the parts for the device until after the Library is completely opened up anyway. Step Two: Do before or after Step Three, whatever you like (or whenever you can, power-wise): Go to the arena with Slayn, and win all the 1-on-1 battles. After you do this, the 2-on-2 and 4-on-4 battles open up. There are various nice prizes offered, but the one you want is the prize for winning the very first 4-on-4 battle. It's the Power Stone. If you can get Slayn through the 1- on-1 battles the 4-on-4 should be a breeze. Step Three: You can't do this until quite late in the game, so don't bother trying ;) To get the Mind Interface Metal (I think that name is slightly wrong but you'll know the stuff when you see it), take Viktor to Lindenberg after you win the battle there and have him fix the teleport device. He'll find a piece of the metal stuck in the works and pull it out. This is the only place to get it I know of, and as I said, you have NO access to it until quite late in the game, so don't go crazy trying to find it earlier. Final Step: just kick Viktor out of your active party (you mostly don't want him there, anyway, you want him in the lab making stat uppers and such for you) then go show him the Power Stone. If you have both items and he's read the book, he'll immediately build the device. Then you'll start getting system messages about inserting cards with GL2 saves, and how it goes from there I can't tell you because none of my GL2 saves register (which isn't bloody fair, I completed the game, I should at least get WEIN, shouldn't I??? Sheesh.) Someone else said that whatever characters you import wind up living in the apartment building with your GL3 characters, but I don't know anything about levels, rings, gems, or whatever else might come over with them. O============================================================================O | Underworld Gate Locations (Ug000) | O============================================================================O o========o===================================================================o | Gate | Location | o========+===================================================================o | 1 | Directly South of Schwartzhaas, East of bridge (Tree) | |--------+-------------------------------------------------------------------| | 2 | Directly Northwest of Falkenfreuk, hidden in forest (Tree) | |--------+-------------------------------------------------------------------| | 3 | South of Falkenfreuk (Tree) | |--------+-------------------------------------------------------------------| | 4 | North of Prisoner Tower (Tree) | |--------+-------------------------------------------------------------------| | 5 | South of Taoberia, across bridge on your left (Rock) | |--------+-------------------------------------------------------------------| | 6 | Directly West of Port Delfinia (Tree) | |--------+-------------------------------------------------------------------| | 7 | East of Lake Biene Ruins, beside Central Gate (Tree) | |--------+-------------------------------------------------------------------| | 8 | Southeast of the Dark Mountain, in a little enclosed area (Tree) | |--------+-------------------------------------------------------------------| | 9 | Beside the Dark Mountain area Transfer Gate on the map (Tree) | |--------+-------------------------------------------------------------------| | 10 | Directly North of Dark Mountain area Transfer Gate (Tree) | |--------+-------------------------------------------------------------------| | 11 | Directly West of Bornia Village (Rock) | |--------+-------------------------------------------------------------------| | 12 | South of Bornia Village, just below cave to Rolandia (Tree) | |--------+-------------------------------------------------------------------| | 13 | Fox Tribe area, Northwest (Tree) See Ultimate Armor section for G2| |--------+-------------------------------------------------------------------| | 14 | Directly South of the cave leading back to the Bornia area (Rock) | |--------+-------------------------------------------------------------------| | 15 | Just a few steps Northeast of the cave leading to Bornia (Rock) | |--------+-------------------------------------------------------------------| | 16 | Just a few steps North of the Transfer Gate to Featheria (Tree) | |--------+-------------------------------------------------------------------| | 17 | East of Lindenberg, beside the tunnel (Rock) | |--------+-------------------------------------------------------------------| | 18 | Southeast of Lindenberg (Tree) | |--------+-------------------------------------------------------------------| | 19 | North of Lindenberg, along the shore (Rock) | |--------+-------------------------------------------------------------------| | 20 | Across the bridge North of Lindenberg, then go Northeast (Rock) | |--------+-------------------------------------------------------------------| | 21 | Directly left of the Trial Cave, North of Lindenberg (Tree) | o--------o-------------------------------------------------------------------o It will come up with a big "Mission Complete" logo when you get them all, you don't have to go back to the Dark Mountain until you see this. Once you do return to the Dark Mountain and speak with the person standing at the North door to receive the 'Light Cloth.' O============================================================================O | Bibliostock Imperial Library (Bs000) | O============================================================================O o-----------------------o | 2F ~ General Interest |--------------------------------------------(Bs001)-o o-----------------------o Attributed Gems These are Power Gems that literally apply attributes to weapons. The Fire and Water weapons are good examples. Use Fire weapons against enemies with low resistance to fire, and Water Weapons on enemies with low resistance to Water. Used against enemies with proper weakness, the effect is terrific. However, with enemies that have resistance to the same attributes, it's better to try using different gems. Port Delfinia Tourist Information: Delfinia's port is the largest in the region. Its lighthouse is not only functional, but an extremely attractive example of modern architecture. Tourists wishing to get the best view of the lighthouse are advised to stand near the corner of the mayor's house in the center of town. Magic Techniques: Magic Attributes Each offensive magic has an attribute, so magics must be chosen to specifically target enemy weaknesses. For example, Ground Magic has no effect on flying enemies and would be wasted if cast, while Wind Magic would be very effective on flying enemies. Magic Techniques: Supportive Magic There are three main classes of magic: offensive, healing, and supportive. Supportive magic is easy to forget about or underestimate, but it can provide a strong advantage in diffucult battles when used correctly. Another advantage to supportive magics is that they can be pre-cast, so for those situations where a battle is imminent, the magic can already be in play and benefiting your pary. Star Sand For to the south of Taoberia, on the beaches in the southwest empire star sand may be found. It's not really sand, but rather beautiful star-shaped coral that fascinates all who see it. o----------------------o | 3F ~ Technical Books |---------------------------------------------(Bs002)-o o----------------------o Ring Weapon generation Occasionally, when there is bloodshed, a new Ring Weapon will emerge. Therefore, battling is an easy way for a Ring Master to obtain new, more powerful rings. Of course, to obtain the strongest rings involves an element of certain danger. The stronger the opponent slain, the stronger the ring that may emerge. However, the risk of death to the Ring Master also increases proportionately. Transfer Gate Teleportation Thoery Transfer Gates, which provide near-instantaneous transportation from one gate to another, were invented by Sir Nada in partnership with the Featherians. The units use a Time Crystal to warp space, making such travel possible. Sir Nada calculated the formulas the devices use, and the Featherians created the devices to his specifications. There are two types of Transfer Gates, One-t to-One and Central-Gather. Purity Dress A shiny dress made from cloth embedded with magic crystals. Extremely thin, but very good at absorbing enemy attacks. Fashioning clothing from Light Cloth requires advanced sewing skills. Rainbow Feather Robe A beautiful multi-colored robe of heavenly thread. The robe was given to a wise beast by a heavenly maiden long ago. One with a pure mind might be able to petition the beast to obtain it. Final Guard A reinforced jacket made from silk thread called Graphnil. The defensive properties of this thread is far beyond that of simple metals. The only known Final Guard is kept by the Arena master, and given to the champion each year. The Life and Times of Sir Nada Vol. 1 Sir Nada did not begin his life as a great inventor, but rather a troubled youth. He rarely went to school, choosing instead to lock himself in the library to read what he wanted. As a result, he fared poorly in History, Literature, Personal Growth, and Cooking. However, he excelled at the study of magic, amazing even his instructors. Transfer Gate theory was developed by Sir Nada while still a student. The Life and Times of Sir Nada Vol. 2 At 18, Sir Nada set out for the Kirschland Continent and set course for Rolandia. He intended to mine for Time Crystals to test his theories. With the help of Featherians, who took an interest in his work, he struck a productive vein of Time Crystal. Featherian Science was combined with Sir Nada's theories to create the Transfer Gates used today. The Life and Times of Sir Nada Vol. 3 Sir Nada's partnership with Featherians bore much fruit. He invented many kinds of magical devices and was taken into service as the Court Magician of Rolandia, eventually receiving the title of "Sir". Eventually his interest was drawn to non-device oriented magics much as the "Meteor" Cooperation magic and the Summon technique. Old and satisfied he died at the age of 194. o----------------o | 7F ~ Top Floor |---------------------------------------------------(Bs003)-o o----------------o Advanced Magic for Eggheads: Each kind of magic requires a certain mental state. By putting your mind in the proper state, any magic cast will have the optimal effect. Each party member's INT increased by 10! Creating a Homunculus: Homunculus is a Secret Art that creates an imitation of a living being. To create one requires a tremendous amount of power and an immense device... Viktor learned how to create a Homunculus! Creating A Space-Time Summon Device There is a way to summon people across time and space. To do so, the following is required: 1) Space-Time Summon Device 2) Wave of Hades 3) Time-travel Wind It is said that "Wave of Hades" is handled by Dark Spirit Messengers, and "Time-travel Wind" is by Wind Spirit Messengers. However, the very existance of Spirit Messengers is legendary and not well documented, so the truth of their existence is unknown. However, if the legends are true, and a "Space- Time Summon Device" can be made, Space-Time Summoning will be possible. Preparing a Space-Time device is not complicated, but you need Mind Induction Metal and a Power Stone, both of which are very rare. Viktor learned how to create a Space-Time Summoning Device! Elixyrs for Everyone: An Elixyr that is powerful enough to heal all the members of a party can be created by... Viktor learned how to create a special Elixyr! Fox Tribe Language Dictionary: The Fox Tribe lives in the forests in the south part of the continent. They are known to have a very high intelligence. Some of them understand and speak human language, but many of them speak only their own tongue. I have created this dictionary to speed communication between their tribe and humans. Learned the Fox Tribe language... Secret Treasure Mysteries: There are three crystals in this world that have special attributes and are highly coveted. - Space-Time Crystal: In the hands of one that can harness its power, this Crystal is said to be able to transport matter from one space-time to another. - Dark Crystal: This Crystal is said to have the power to call back souls from the dead to fight against the living. When these souls are called back using this Crystal, the sun is said to be cut off from the world by a shroud of darkness. - Water Crystal: Is said to have the power to move water, pushing it, or holding it back as the user desires. These three crystals have unique abilities by themselves. However, together, they can be used to unlock a sealed cave door near Lake Biene, southeast of the Capital. Summoning and the Legendary Garb There was a wizard who was too confident of himself. He believed that he was the best in the land, and as proof of that, he came up with the idea that he would create the strongest armor known to man. Unfortunately, all existing materials that could be used to create this "Master Garb" were being used by other wizards. He decided to try to get the earthly materials he needed from the ruler of the underworld. This was no easy task, but after great effort, he succeeded in summoning this ruler, and... The page is torn, and a piece of memo is inserted! The rest of the knowledge is too dangerous to leave here for anyone to see. If you really want to know the rest, see me in Lindenberg. The Art and Science of Time Bombs: Battles against diffucult opponents can be won by creating bombs that are created to explode at a specified time. To create these "Time Bombs," you must... Some party members may have gotten the gist of making a Time Bomb. O============================================================================O | Federal Investigation Bureau (Fi000) | O============================================================================O o--------------------o | Investigation File | o--------------------o -- Foreward This file has been created for Slayn at the request of President Burns. It should be checked regularly for information pertinent to current operations. Remington Bronzeman -- Bibliostock Rumors The only son of Sir Granford, Govenor of Bibliostock, has been missing for some time, but rumors of sightings have begun circulating recently. The Bureau sent out agents in the area to verify the source and authenticity of the rumors, but the were unable to do so. -- Port Refugee Problem Port Delfinia was occupied by James' Faction and was being used as a staging area for their invasion of the Capital. However, due to a flood of refugees arriving and rioting over the conditions there, James' Faction troops abandoned the occupation. Our agents investigated the cause of the refugee tide and siscovered the it was a plot by Aggressival's Army. -- Port Occupying Army Aggressival's Army not only planned the refugee overflow problem at Port Delfinia, they inserted tropps and intelligence officers into the refugee stream. As a result, Aggressival was able to occupy the port and remove the influence of Thoedora's Faction completely. While this was happening, Queen Theodora died suddenly...reportedly of a heart attack, though the possibility of assassination is quite strong and should not be discounted. This possibility is strengthened by the fact that an assassin specializing in poisoning has been connected with a superior officer in Aggressival's army. -- Aggressival Army Movement In the two-pronged plot, Aggressival's Army hired an assassin who was active in the Empire to kill Queen Theodora with undetectable poison. As that was happening, they flooded Port Delfinia with refugees to overcome James' Faction troops and moved in to occupy the port when the other troops were driven out. The Queen's death pulled her army apart, resulting in the abduction of Karl and a proclamation renouncing the Empire's alliance. Fortunately, due to the successful campaign of Commander Kenneth Reimon, Karl was returned and the troops retreated without casualties. -- Barbara and Orpheus Barbara: "Here is your medicine for this week..." Orpheus: "Why...why are you so good to me?" Barbara: "Are you complaining?" Orpheus: "Quite to the contrary, I know that without this medicine, I would have died." Orpheus: "I was just...curious, that's all. Why would you take such good care of me when I am a stranger to you?" Barbara: "For love?" Orpheus: "Love? But..." Barbara: "You look like someone I once knew...someone I loved." O============================================================================O | Hints, Tips and FAQs (Fq000) | O============================================================================O o----------------------------------------------------------------------------o | FAQ (Fq001) | o----------------------------------------------------------------------------o Question: What type of game is this? Answer: A strategy RPG. Question: Is is CD (blue bottom) or DVD (silver bottom) format? Answer: This game comes with two CD (blue bottom) format games. Question: Which games? Answer: Growlanser II and Growlanser III? Question: What about I and IV? Answer: Growlanswer I is a PS1 game and there are currently no plans to rerelease it, Growlanswer IV has a chance of being released stateside bu don't hold your breath. Question: How long are Growlanser II & III? Answer: About 20 and 30 hours respectively. Question: Where do I find new weapons? Answer: Weapons in Growlanser are all rings that manifest into other types of weapons. Rings can be obtained by defeating enemies in battle. The more challenging the enemy the better the weapon. Question: What are gems? Answer: Gems are item you insert into the rings to give your characters special abilities, each ring can hold up to three of them. Question: How many endings are there? Answer: There are six endings, one for each character. Question: Is there a New Game+ in this game? Answer: Yes, when you beat the game you can carry over all your rings and gems, not your levels. Question: Where do I get the vase to give to the woman for the Battle Timer? Answer: From the man in a house in Bibliostock, give him the Silver Bell found in Frankenfreuk. Question: What is the Light Cloth used for? Answer: Birng it to Fox Tribe with Arieta to make her best armor. Question: Which stars are which people according to the fortune teller? Answer: (From Maytree) - Red Star: Annette - Green Star: Hugh - Purple Star: Monika - White Star: Yayoi - Red-Brown Star: Viktor - Amber Star: Michelle (Non-playable) o----------------------------------------------------------------------------o | Tips (Fq002) | o----------------------------------------------------------------------------o -- Game Cover Ever notice you can actually take the game cover out, flip it over and find an alternate cover on the back? I just did. -- Getting the Dark Tree Root (Submitted by Maytree) In the boss fight where Slayn races a Guardian to reach the big Dark Crystal under Dark Mountain, look at the bottom of the screen. The Guardian's usual position is standing watch over a chest. The Dark Tree Root is in that chest. The easiest way to get it is to have Hugh Dash over and snap it up while the Guardian is trying to catch Slayn -- just make sure Slayn doesn't reach the crystal too fast and end the fight, because the Guardian will resume its place in front of the chest when the fight is over! So get to the chest during the battle. I don't know if you can kill the Guardian and get free access to the chest after the battle; I intend to try that this time around. The Guardian is a level 50 Arch Fiend and they're pretty tough, so I don't know if killing it the first time through is realistic without a lot of tiresome leveling up. However, this time I have my super Rings and gems all set, and I've been using the level 8 stat power-ups since almost the start of the game, so I figure that Arch Fiend will be Arch Fiend cutlets by the time Slayn makes it back to Dark Mountain on this play through. Oh, and an addendum for clarity's sake: The room I'm talking about is in the Trial Caves. You can't get in there on your first visit to Dark Mountain. You won't get in there until the plot sends you there, so don't waste time and effort trying. Just be patient and grab the Dark Tree Root when the time is right. (Save before you go into that boss battle so you don't miss it by accident or bad luck, natch.) -- Randolf's Sidequest (Submitted by Maytree) In GL3, the main character has a history with an assassin named Randolf. The issue will go unresolved, however, unless you do certain things during the game; you won't automatically end up facing down Randolf in the normal course of things unless you put in a little extra effort. So here's how to do it, if you want to: The first part happens automatically. When you sleep at the hotel in Falkenfreuk during the night of the Dark Crystal ritual, your main character is visited by a guy named Tony. No matter what dialog choices you make, Tony will divulge some useful information and promise to contact you later. The next part you have to do yourself, as the game at no time makes you do so: Spend another night at Falkenfreuk. (I did this during the Aggressival occupation, as the city was available then; there is at least one, possibly more, long stretch of time in the game where the city is not accessible to your party.) Tony will pay the main character another visit and offer to help smoke out Randolf. When you return to your home base in Voltone, dismiss your party and go to the spy guy who does off-sheet reports. Choose "I have a request", select "Set Up Randolf", and pay the fee. Then go do an event battle. Check back after the event and see if the finished report is there. When I did this, the report was there instantly, but I did it very late in the game, so there may be timing issues if you do it earlier. After you have read the completed report, sleep in your apartment in Voltone. At some point (probably determined by the game by some standard of your readiness, since you have no choice about starting this battle) Tony will knock on your door in Voltone and tell you where to find Randolf. You will automatically go to the rendezvous location -- you can't turn this down, which is why there is probably a timing element in the game before which Tony's final visit won't happen. Randolf is level 39 and has between 500 and 700 hit points (I couldn't narrow it down further because my main character was too powerful at that point and his killing blow did 177 points -- so I can say Randolf has more than 500, but I don't know if he has 501, or 677 HP). After you finish this, you should take the Keepsake Ring to a girl in Toaberia and get the quite nice Level 9 Rainbow's End gem in return. -- Space-Time Resistor (Submitted by RaptureII and Maytree) I also have discovered another item. It is the Space-Time Resistor. It is supposed to cancel the power of the Space-Time Crystal, but I haven't gotten a chance to use it yet. You get it by first talking to Viktor after the second Clive fight. He will say he can make a device to cancel out the Space-Time Crystal if you bring him something that vibrates on the same wavelength(or something like that). You then go to the mines where you originally got the second space-time crystal and go to the bottom. You will find some time crystal ore. Show it to Viktor and he will make you the device. The device comes into play during the secon-to-last battle in the game. -- Get High-end RIngs Early (Submitted by Kimber Boh) Here's a helpful tip for those finding it difficult to get high-end Rings early in GL3. If you level up your characters consistently between story battles and random encounters, you should have a good chance of accomplishing this. 1) Learn Thievery on Hugh as soon as possible. 2) When you reach the battle against Clive in the Rolandia Mines, have Hugh use Dash and then Thievery on Clive when he's casting a spell. Clive will drop a random level 6 gem. Keep resetting your game until Clive drops either an Art of Thievery (which I got), or a Ring Replica gem. 3) If you get an Art of Thievery off Clive and not a Ring Replica, equip it on Monika. Now you have 2 people who can steal- Hugh and Monika. Steal from every boss or high-level enemy in story battles. When you return to Bornia, I had Hugh steal from Randolph before Orpheus beats him. This netted me the awesome level 6 Ring Replica gem. 4) Proceed to the Prisoner's Tower quest, making sure you've leveled to around level 20-22. Make sure Hugh, Annette, and Slayn have the techs Dash and Critical Hit (these you should've learned real early on anyway). Since you are higher level than the game figures you'll be, surround and gank the iron guardian after you kill the two mages. Steal from it, and pummel it (healing as needed with spells or items). By killing it yourself, it will drop a super high-end Ring. I got a 9-9-5! Then unlock the two doors and steal then pummel the two tribes. 5) Now you have a ridiculously high-end Ring rather early in the game. If you want, use a couple of Fairy Tears on it to get it to 9-9-9 if you like. Equip the Ring on Slayn (or whoever) and the Ring Replica gem on it. Kill 25 low- level wimps around Falkenfreuk until the Ring replicates. Rinse and repeat twice more, and now all 4 of your characters have a 9-9-9 Ring at about the 1/4 (maybe 1/3) mark of the game! -- Co-op Magic (Submitted by RaptureII) Before you can cast co-op magic you must have mastered the cooperation skill (I'm assuming you know how to get this). Following this you are able to cast co-op magic if two people have compatible spells ready to cast. If I remember right if the spells are of the same type the levels add together for the level of the spell and different type magics combined average the levels. You can combine any(I think) of the basic four elemental magics to get more powerful magics. I think you can also combine two of the same spell to either get a better spell or a faster way to cast a high level version of the spell. You can combine a wind type spell with a spirit type spell or another type(forgot what) to get powerful spells(I think spirit gets you soul force). Later in the game you will get a spell called blast from the guy who teaches you co-op magic. You can combine this spell with the four primary elemental spells to create spells such as earthquake or cyclone. ****************************************************************************** * Growlanser II List (GII00) * ****************************************************************************** Note: The Growlanser III walkthrough has ended, this is a list of magic and item for Growlanser II. O============================================================================O | Magic Spells (MagSp) | O============================================================================O o----------------------------------------------------------------------------o | Magic Stats (Mag01) | o----------------------------------------------------------------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Stone Shot | 1 | 3 | 45 | | Stone Shot | 2 | 6 | 86 | | Stone Shot | 3 | 9 | 122 | | Stone Shot | 4 | 11 | 154 | | Stone Shot | 5 | 13 | 181 | | Stone Shot | 6 | 15 | 204 | | Stone Shot | 7 | 16 | 222 | | Stone Shot | 8 | 18 | 236 | | Stone Shot | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Ice Barrage | 1 | 3 | 45 | | Ice Barrage | 2 | 6 | 86 | | Ice Barrage | 3 | 9 | 122 | | Ice Barrage | 4 | 11 | 154 | | Ice Barrage | 5 | 13 | 181 | | Ice Barrage | 6 | 15 | 204 | | Ice Barrage | 7 | 16 | 222 | | Ice Barrage | 8 | 18 | 236 | | Ice Barrage | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Fire Arrow | 1 | 3 | 45 | | Fire Arrow | 2 | 6 | 86 | | Fire Arrow | 3 | 9 | 122 | | Fire Arrow | 4 | 11 | 154 | | Fire Arrow | 5 | 13 | 181 | | Fire Arrow | 6 | 15 | 204 | | Fire Arrow | 7 | 16 | 222 | | Fire Arrow | 8 | 18 | 236 | | Fire Arrow | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Wind Cutter | 1 | 3 | 45 | | Wind Cutter | 2 | 6 | 86 | | Wind Cutter | 3 | 9 | 122 | | Wind Cutter | 4 | 11 | 154 | | Wind Cutter | 5 | 13 | 181 | | Wind Cutter | 6 | 15 | 204 | | Wind Cutter | 7 | 16 | 222 | | Wind Cutter | 8 | 18 | 236 | | Wind Cutter | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Death | 1 | 7 | 72 | | Death | 2 | 14 | 137 | | Death | 3 | 20 | 195 | | Death | 4 | 25 | 246 | | Death | 5 | 30 | 290 | | Death | 6 | 34 | 326 | | Death | 7 | 38 | 355 | | Death | 8 | 41 | 377 | | Death | 9 | 43 | 392 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Magic Vortex | 1 | 1 | 39 | | Magic Vortex | 2 | 2 | 75 | | Magic Vortex | 3 | 3 | 107 | | Magic Vortex | 4 | 4 | 135 | | Magic Vortex | 5 | 5 | 159 | | Magic Vortex | 6 | 5 | 179 | | Magic Vortex | 7 | 6 | 195 | | Magic Vortex | 8 | 6 | 207 | | Magic Vortex | 9 | 7 | 215 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Blast | 1 | 7 | 56 | | Blast | 2 | 14 | 107 | | Blast | 3 | 20 | 152 | | Blast | 4 | 25 | 192 | | Blast | 5 | 30 | 226 | | Blast | 6 | 34 | 254 | | Blast | 7 | 38 | 277 | | Blast | 8 | 41 | 294 | | Blast | 9 | 43 | 306 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Thunder | 1 | 12 | 52 | | Thunder | 2 | 24 | 99 | | Thunder | 3 | 34 | 141 | | Thunder | 4 | 43 | 178 | | Thunder | 5 | 51 | 210 | | Thunder | 6 | 58 | 236 | | Thunder | 7 | 64 | 257 | | Thunder | 8 | 70 | 273 | | Thunder | 9 | 74 | 284 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Blizzard | 1 | 10 | 65 | | Blizzard | 2 | 20 | 124 | | Blizzard | 3 | 28 | 176 | | Blizzard | 4 | 36 | 222 | | Blizzard | 5 | 42 | 261 | | Blizzard | 6 | 48 | 294 | | Blizzard | 7 | 54 | 320 | | Blizzard | 8 | 58 | 340 | | Blizzard | 9 | 62 | 353 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Fireball | 1 | 10 | 67 | | Fireball | 2 | 20 | 128 | | Fireball | 3 | 28 | 182 | | Fireball | 4 | 36 | 229 | | Fireball | 5 | 42 | 270 | | Fireball | 6 | 48 | 304 | | Fireball | 7 | 54 | 331 | | Fireball | 8 | 58 | 352 | | Fireball | 9 | 62 | 366 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Ground Capacitor | 1 | 5 | 97 | | Ground Capacitor | 2 | 10 | 185 | | Ground Capacitor | 3 | 14 | 263 | | Ground Capacitor | 4 | 18 | 331 | | Ground Capacitor | 5 | 21 | 390 | | Ground Capacitor | 6 | 24 | 439 | | Ground Capacitor | 7 | 27 | 478 | | Ground Capacitor | 8 | 29 | 508 | | Ground Capacitor | 9 | 31 | 528 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Water Capacitor | 1 | 5 | 97 | | Water Capacitor | 2 | 10 | 185 | | Water Capacitor | 3 | 14 | 263 | | Water Capacitor | 4 | 18 | 331 | | Water Capacitor | 5 | 21 | 390 | | Water Capacitor | 6 | 24 | 439 | | Water Capacitor | 7 | 27 | 478 | | Water Capacitor | 8 | 29 | 508 | | Water Capacitor | 9 | 31 | 528 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Fire Capacitor | 1 | 5 | 97 | | Fire Capacitor | 2 | 10 | 185 | | Fire Capacitor | 3 | 14 | 263 | | Fire Capacitor | 4 | 18 | 331 | | Fire Capacitor | 5 | 21 | 390 | | Fire Capacitor | 6 | 24 | 439 | | Fire Capacitor | 7 | 27 | 478 | | Fire Capacitor | 8 | 29 | 508 | | Fire Capacitor | 9 | 31 | 528 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Wind Capacitor | 1 | 5 | 97 | | Wind Capacitor | 2 | 10 | 185 | | Wind Capacitor | 3 | 14 | 263 | | Wind Capacitor | 4 | 18 | 331 | | Wind Capacitor | 5 | 21 | 390 | | Wind Capacitor | 6 | 24 | 439 | | Wind Capacitor | 7 | 27 | 478 | | Wind Capacitor | 8 | 29 | 508 | | Wind Capacitor | 9 | 31 | 528 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Holy Capacitor | 1 | 5 | 97 | | Holy Capacitor | 2 | 10 | 185 | | Holy Capacitor | 3 | 14 | 263 | | Holy Capacitor | 4 | 18 | 331 | | Holy Capacitor | 5 | 21 | 390 | | Holy Capacitor | 6 | 24 | 439 | | Holy Capacitor | 7 | 27 | 478 | | Holy Capacitor | 8 | 29 | 508 | | Holy Capacitor | 9 | 31 | 528 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Holy Cross | 1 | 4 | 125 | | Holy Cross | 2 | 8 | 238 | | Holy Cross | 3 | 12 | 338 | | Holy Cross | 4 | 15 | 426 | | Holy Cross | 5 | 17 | 501 | | Holy Cross | 6 | 20 | 564 | | Holy Cross | 7 | 22 | 614 | | Holy Cross | 8 | 24 | 652 | | Holy Cross | 9 | 25 | 677 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Soul Force | 1 | 14 | 80 | | Soul Force | 2 | 27 | 152 | | Soul Force | 3 | 39 | 216 | | Soul Force | 4 | 50 | 272 | | Soul Force | 5 | 59 | 320 | | Soul Force | 6 | 68 | 360 | | Soul Force | 7 | 75 | 392 | | Soul Force | 8 | 81 | 416 | | Soul Force | 9 | 86 | 432 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Thunder Storm | 1 | 15 | 90 | | Thunder Storm | 2 | 29 | 90 | | Thunder Storm | 3 | 42 | 90 | | Thunder Storm | 4 | 53 | 90 | | Thunder Storm | 5 | 63 | 90 | | Thunder Storm | 6 | 72 | 90 | | Thunder Storm | 7 | 80 | 90 | | Thunder Storm | 8 | 87 | 90 | | Thunder Storm | 9 | 92 | 90 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Tornado | 1 | 14 | 70 | | Tornado | 2 | 27 | 133 | | Tornado | 3 | 39 | 189 | | Tornado | 4 | 50 | 238 | | Tornado | 5 | 59 | 280 | | Tornado | 6 | 68 | 315 | | Tornado | 7 | 75 | 342 | | Tornado | 8 | 81 | 364 | | Tornado | 9 | 86 | 378 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Quake | 1 | 22 | 105 | | Quake | 2 | 43 | 200 | | Quake | 3 | 61 | 284 | | Quake | 4 | 78 | 358 | | Quake | 5 | 93 | 421 | | Quake | 6 | 106 | 474 | | Quake | 7 | 118 | 516 | | Quake | 8 | 127 | 548 | | Quake | 9 | 135 | 569 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Meteor | 1 | 20 | 120 | | Meteor | 2 | 39 | 228 | | Meteor | 3 | 56 | 324 | | Meteor | 4 | 71 | 408 | | Meteor | 5 | 84 | 480 | | Meteor | 6 | 96 | 540 | | Meteor | 7 | 107 | 588 | | Meteor | 8 | 116 | 624 | | Meteor | 9 | 123 | 648 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Sleep | 1 | 5 | 57 | | Sleep | 2 | 10 | 109 | | Sleep | 3 | 14 | 155 | | Sleep | 4 | 18 | 195 | | Sleep | 5 | 21 | 230 | | Sleep | 6 | 24 | 259 | | Sleep | 7 | 27 | 282 | | Sleep | 8 | 29 | 300 | | Sleep | 9 | 31 | 312 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Silence | 1 | 3 | 40 | | Silence | 2 | 6 | 76 | | Silence | 3 | 9 | 108 | | Silence | 4 | 11 | 136 | | Silence | 5 | 13 | 160 | | Silence | 6 | 15 | 180 | | Silence | 7 | 16 | 196 | | Silence | 8 | 18 | 208 | | Silence | 9 | 19 | 216 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Cycle Down | 1 | 8 | 30 | | Cycle Down | 2 | 16 | 57 | | Cycle Down | 3 | 23 | 81 | | Cycle Down | 4 | 29 | 102 | | Cycle Down | 5 | 34 | 120 | | Cycle Down | 6 | 39 | 135 | | Cycle Down | 7 | 43 | 147 | | Cycle Down | 8 | 47 | 156 | | Cycle Down | 9 | 49 | 162 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Bind | 1 | 7 | 42 | | Bind | 2 | 14 | 80 | | Bind | 3 | 20 | 114 | | Bind | 4 | 25 | 144 | | Bind | 5 | 30 | 170 | | Bind | 6 | 34 | 191 | | Bind | 7 | 38 | 208 | | Bind | 8 | 41 | 221 | | Bind | 9 | 43 | 230 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Rust | 1 | 5 | 37 | | Rust | 2 | 10 | 71 | | Rust | 3 | 14 | 101 | | Rust | 4 | 18 | 127 | | Rust | 5 | 21 | 150 | | Rust | 6 | 24 | 169 | | Rust | 7 | 27 | 184 | | Rust | 8 | 29 | 196 | | Rust | 9 | 31 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Atrophy | 1 | 5 | 37 | | Atrophy | 2 | 10 | 71 | | Atrophy | 3 | 14 | 101 | | Atrophy | 4 | 18 | 127 | | Atrophy | 5 | 21 | 150 | | Atrophy | 6 | 24 | 169 | | Atrophy | 7 | 27 | 184 | | Atrophy | 8 | 29 | 196 | | Atrophy | 9 | 31 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Fear | 1 | 6 | 37 | | Fear | 2 | 12 | 71 | | Fear | 3 | 17 | 101 | | Fear | 4 | 22 | 127 | | Fear | 5 | 26 | 150 | | Fear | 6 | 29 | 169 | | Fear | 7 | 32 | 184 | | Fear | 8 | 35 | 196 | | Fear | 9 | 37 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Attack Up | 1 | 2 | 22 | | Attack Up | 2 | 4 | 42 | | Attack Up | 3 | 6 | 60 | | Attack Up | 4 | 8 | 76 | | Attack Up | 5 | 9 | 90 | | Attack Up | 6 | 10 | 101 | | Attack Up | 7 | 11 | 110 | | Attack Up | 8 | 12 | 117 | | Attack Up | 9 | 13 | 122 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Shield | 1 | 2 | 22 | | Shield | 2 | 4 | 42 | | Shield | 3 | 6 | 60 | | Shield | 4 | 8 | 76 | | Shield | 5 | 9 | 90 | | Shield | 6 | 10 | 101 | | Shield | 7 | 11 | 110 | | Shield | 8 | 12 | 117 | | Shield | 9 | 13 | 122 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Resistance | 1 | 3 | 22 | | Resistance | 2 | 6 | 42 | | Resistance | 3 | 9 | 60 | | Resistance | 4 | 11 | 76 | | Resistance | 5 | 13 | 90 | | Resistance | 6 | 15 | 101 | | Resistance | 7 | 16 | 110 | | Resistance | 8 | 18 | 117 | | Resistance | 9 | 19 | 122 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Invisibility | 1 | 15 | 50 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Magic Shell | 1 | 12 | 133 | | Magic Shell | 2 | 24 | 253 | | Magic Shell | 3 | 34 | 360 | | Magic Shell | 4 | 43 | 454 | | Magic Shell | 5 | 51 | 534 | | Magic Shell | 6 | 58 | 601 | | Magic Shell | 7 | 64 | 655 | | Magic Shell | 8 | 70 | 695 | | Magic Shell | 9 | 75 | 722 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Cycle Up | 1 | 7 | 36 | | Cycle Up | 2 | 14 | 69 | | Cycle Up | 3 | 20 | 98 | | Cycle Up | 4 | 25 | 124 | | Cycle Up | 5 | 30 | 146 | | Cycle Up | 6 | 34 | 164 | | Cycle Up | 7 | 38 | 179 | | Cycle Up | 8 | 41 | 190 | | Cycle Up | 9 | 43 | 198 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Healing | 1 | 6 | 32 | | Healing | 2 | 12 | 61 | | Healing | 3 | 17 | 87 | | Healing | 4 | 22 | 110 | | Healing | 5 | 26 | 130 | | Healing | 6 | 29 | 146 | | Healing | 7 | 32 | 159 | | Healing | 8 | 35 | 169 | | Healing | 9 | 37 | 176 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Cure | 1 | 4 | 27 | | Cure | 2 | 8 | 52 | | Cure | 3 | 12 | 74 | | Cure | 4 | 15 | 93 | | Cure | 5 | 17 | 110 | | Cure | 6 | 20 | 124 | | Cure | 7 | 22 | 135 | | Cure | 8 | 24 | 144 | | Cure | 9 | 25 | 150 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Refine | 1 | 1 | 60 | | Refine | 2 | 2 | 114 | | Refine | 3 | 3 | 162 | | Refine | 4 | 4 | 204 | | Refine | 5 | 5 | 240 | | Refine | 6 | 5 | 270 | | Refine | 7 | 6 | 294 | | Refine | 8 | 6 | 312 | | Refine | 9 | 7 | 324 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Raise | 1 | 8 | 54 | | Raise | 2 | 16 | 103 | | Raise | 3 | 23 | 147 | | Raise | 4 | 29 | 185 | | Raise | 5 | 34 | 218 | | Raise | 6 | 39 | 245 | | Raise | 7 | 43 | 267 | | Raise | 8 | 47 | 284 | | Raise | 9 | 49 | 295 | o------------------o------------------o-------------------o------------------o o----------------------------------------------------------------------------o | Magic Descriptions (Mag02) | o----------------------------------------------------------------------------o Name: Stone Shot Maximum Level: 9 Attribute: Ground Target: Single Description: Calls a gushing rock stream from deep within the ground. Name: Ice Barrage Maximum Level: 9 Attribute: Water Target: Single Description: Gathers moisture from the atmosphere and freezes it above an enemy target. Name: Fire Arrow Maximum Level: 9 Attribute: Fire Target: Single Description: Generates plasma balls and fires them like projectiles at an enemy. Name: Wind Cutter Maximum Level: 9 Attribute: Wind Target: Single Description: A cutting vortex is created around an enemy, constantly slashing away as it spins. Name: Death Maximum Level: 9 Attribute: Dark Target: Single Description: Summons a soul-stealing force to snatch the life from an enemy. Name: Magic Vortex Maximum Level: 9 Attribute: Spirit Target: Single Description: Plunders the MP of an enemy target Name: Blast Maximum Level: 9 Attribute: Physical Target: Single Description: Moisture vapor is collected from the atmosphere and formed into a steamy explosion. Name: Thunder Maximum Level: 9 Attribute: Thunder Target: Single Description: Electrical currents in the ground are collected and directed at the target. Name: Blizzard Maximum Level: 9 Attribute: Water Target: Zone Description: Creates a very rapid and steep temperature drop that results in a raging volley of ice and snow. Name: Fireball Maximum Level: 9 Attribute: Fire Target: Zone Description: Creates a ball of flame and explodes it on the enemy Name: Ground Capacitor Maximum Level: 9 Attribute: Ground Target: Location Description: A transparent crystal capacitor that concentrates ground energy, damaging anyone vulnerable to the attribute when they step through it. Name: Water Capacitor Maximum Level: 9 Attribute: Water Target: Location Description: A transparent crystal capacitor that concentrates water energy, damaging anyone vulnerable to the attribute when they step through it. Name: Fire Capacitor Maximum Level: 9 Attribute: Fire Target: Location Description: A transparent crystal capacitor that concentrates fire energy, damaging anyone vulnerable to the attribute when they step through it. Name: Wind Capacitor Maximum Level: 9 Attribute: Wind Target: Location Description: A transparent crystal capacitor that concentrates wind energy, damaging anyone vulnerable to the attribute when they step through it. Name: Holy Capacitor Maximum Level: 9 Attribute: Holy Target: Location Description: A transparent crystal capacitor that concentrates holy energy, damaging anyone vulnerable to the attribute when they step through it. Name: Holy Cross Maximum Level: 9 Attribute: Holy Target: Single Description: Hurls the flames of sacred judgment from the heavens to enemy targets. Name: Soul Force Maximum Level: 9 Attribute: Physical Target: Single Description: Surrounds the target, crushing their lifeforce and ability to cast magic. Name: Thunder Storm Maximum Level: 9 Attribute: Thunder Target: Zone Description: Gather electrical current from the atmosphere and concentrates it into a devastating bolt. Name: Tornado Maximum Level: 9 Attribute: Wind Target: Zone Description: Gathers breeze from the atmosphere and concentrates is into a deadly vortex. Name: Quake Maximum Level: 9 Attribute: Ground Target: All Description: Violently moves the ground to damage foes Name: Meteor Maximum Level: 9 Attribute: Physical Target: Zone Description: Summons a hail of meteorites to obliterate enemies. Name: Sleep Maximum Level: 9 Attribute: Spirit Target: Single Description: Lulls the enemy into a deep slumber. Name: Silence Maximum Level: 9 Attribute: Spirit Target: Single Description: Obstructs the completion of Arias. Name: Cycle Down Maximum Level: 9 Attribute: Physical Target: Single Description: Damages an enemy's nerves slowing response time and dulling judgment. Cuts WAIT speed in half. Name: Bind Maximum Level: 9 Attribute: Physical Target: Single Description: Increases gravity, preventing movement. Name: Rust Maximum Level: 9 Attribute: Physical Target: Single Description: Dulls an enemy's weapon, decreasing their attack power. Name: Atrophy Maximum Level: 9 Attribute: Physical Target: Single Description: Decreases defensive ability of target by atrophying muscles. Name: Fear Maximum Level: 9 Attribute: --- Target: Single Description: Causes fear in the target, causing confusion and reducing resistance to magic attacks. Name: Attack Up Maximum Level: 9 Attribute: --- Target: Ally Description: Temporarily increases an ally's attack power, or reverses Rust if present. Cumulative for 3 levels. Name: Shield Maximum Level: 9 Attribute: --- Target: Ally Description: Creates a protective magic wall around an ally, reducing weapon attack damage. Cumulative for 3 levels. Name: Resistance Maximum Level: 9 Attribute: --- Target: Ally Description: Increases an ally's resistance to magic attacks, or counteracts Fear if present. Cumulative for 3 levels. Name: Invisibility Maximum Level: 1 Attribute: --- Target: Self Description: Makes the caster invisible to most enemies, allowing attacks wihtout fear of retribution. Name: Magic Shell Maximum Level: 9 Attribute: --- Target: Ally Description: Magic barrier that neutralizes magic attacks. Name: Cycle Up Maximum Level: 9 Attribute: --- Target: Ally Zone Description: Sharpens the senses and speeds up the WAIT cycle, making it twice normal speed. Name: Healing Maximum Level: 9 Attribute: --- Target: Ally Description: Strong healing magic to close wounds, restoring HP. Over twice as powerful as Cure magic. Name: Cure Maximum Level: 9 Attribute: --- Target: Ally Description: Heals the wounds of allies quickly, restoring HP. Name: Refine Maximum Level: 9 Attribute: --- Target: Ally Description: Purifies an ally of toxins in their system, curing them of any abnormal statuses. Name: Raise Maximum Level: 9 Attribute: --- Target: Ally Description: Resurrects an ally that has fallen in battle. O============================================================================O | Gem List (GemLt) | O============================================================================O o----------------------------------------------------------------------------o | Gem Prices (Gem01) | o----------------------------------------------------------------------------o o===========o======================o=========================================o | Level | Name | Price | o===========o======================o=========================================o | Lv1 | Dark Shield | 75 Elm | | Lv1 | Flame Shield | 75 Elm | | Lv1 | Gather Enemy | 70 Elm | | Lv1 | Ground Shield | 75 Elm | | Lv1 | Holy Shield | 75 Elm | | Lv1 | HP Recovery | 80 Elm | | Lv1 | Skill Lv | 80 Elm | | Lv1 | Spirit Shield | 75 Elm | | Lv1 | Thunder Shield | 75 Elm | | Lv1 | Water Shield | 75 Elm | | Lv1 | Wind Shield | 75 Elm | | Lv2 | Blood Blade | 150 Elm | | Lv2 | Blood Magic | 150 Elm | | Lv2 | Dark Weapon | 150 Elm | | Lv2 | Deft Wind | 150 Elm | | Lv2 | Fire Weapon | 150 Elm | | Lv2 | Ground Weapon | 150 Elm | | Lv2 | Holy Weapon | 150 Elm | | Lv2 | Indirect Range | 150 Elm | | Lv2 | Magic Lv | 150 Elm | | Lv2 | Magic Range | 160 Elm | | Lv2 | Poison Attack | 150 Elm | | Lv2 | Skill Effect | 150 Elm | | Lv2 | Sonic Blade | 150 Elm | | Lv2 | Spirit Weapon | 150 Elm | | Lv2 | Thunder Weapon | 150 Elm | | Lv2 | Water Weapon | 150 Elm | | Lv2 | Wind Weapon | 150 Elm | | Lv3 | Angel's Hand | 350 Elm | | Lv3 | Critical Hit | 350 Elm | | Lv3 | Dispel Magic | 350 Elm | | Lv3 | HP Recovery | 350 Elm | | Lv3 | Knock Out | 350 Elm | | Lv3 | Magic Might | 370 Elm | | Lv3 | MP Conservation | 350 Elm | | Lv3 | MP Recovery | 350 Elm | | Lv3 | Quickness | 350 Elm | | Lv3 | Sandman | 350 Elm | | Lv3 | Secret Step | 350 Elm | | Lv3 | Soul Smasher | 350 Elm | | Lv3 | Technique Lv | 350 Elm | | Lv3 | Vampire | 350 Elm | | Lv4 | All Attrib Def | 750 Elm | | Lv4 | Arms Might | 700 Elm | | Lv4 | Dispel | 700 Elm | | Lv4 | Faint Guard | 700 Elm | | Lv4 | Flame's Darkness | 700 Elm | | Lv4 | Flame's Fire | 700 Elm | | Lv4 | Flame's Ground | 700 Elm | | Lv4 | Flame's Holiness | 700 Elm | | Lv4 | Flame's Spirit | 700 Elm | | Lv4 | Flame's Thunder | 700 Elm | | Lv4 | Flame's Water | 700 Elm | | Lv4 | Flame's Wind | 700 Elm | | Lv4 | HP Recvery Seal | 700 Elm | | Lv4 | Magic Lv | 800 Elm | | Lv4 | Magic Range | 700 Elm | | Lv4 | Parry | 700 Elm | | Lv4 | Quickness | 700 Elm | | Lv4 | Skill Lv | 800 Elm | | Lv4 | Venom | 680 Elm | | Lv5 | Art of Evasion. | 1600 Elm | | Lv5 | Art of Thievery | 1550 Elm | | Lv5 | Empower | 1700 Elm | | Lv5 | Epiphany | 1500 Elm | | Lv5 | Light's Destruction | 1500 Elm | | Lv5 | Light's Resistance | 1500 Elm | | Lv5 | Light's Shield | 1500 Elm | | Lv5 | Magic Shield | 1500 Elm | | Lv5 | Mind Growth | 1500 Elm | | Lv5 | MP Recovery | 1500 Elm | | Lv5 | Muscular Growth | 1500 Elm | | Lv5 | Nerve Growth | 1500 Elm | | Lv5 | Skill Effect | 1500 Elm | | Lv5 | Soul Blizzard | 1500 Elm | | Lv5 | Soul Moonlight | 1500 Elm | | Lv5 | Soul Thunderclap | 1500 Elm | | Lv5 | Soul Wildfire | 1500 Elm | | Lv5 | Technique Lv | 1700 Elm | | Lv6 | Angel's Secret | 3000 Elm | | Lv6 | Arms Might | 3200 Elm | | Lv6 | Blood Blade | 3000 Elm | | Lv6 | Blood Magic | 3000 Elm | | Lv6 | Counter Swing | 3200 Elm | | Lv6 | Deft Wind | 3000 Elm | | Lv6 | Destroy Balance | 3200 Elm | | Lv6 | Healing Secret | 3000 Elm | | Lv6 | Hyper-Attack | 3000 Elm | | Lv6 | Mage's Aria | 3200 Elm | | Lv6 | Magic Might | 3200 Elm | | Lv6 | Magic Range | 3000 Elm | | Lv6 | New Horizons | 3000 Elm | | Lv6 | Paralysis Attack | 3200 Elm | | Lv6 | Parry | 3200 Elm | | Lv6 | Quickness | 3000 Elm | | Lv6 | Soul Focus | 3000 Elm | | Lv6 | Sun Flame | 3000 Elm | | Lv6 | Thrust Away | 3000 Elm | | Lv6 | Warrior's Skill | 3000 Elm | | Lv7 | All Attrib Def. | 6500 Elm | | Lv7 | Arms Might | 6500 Elm | | Lv7 | Bellow Collection | 6000 Elm | | Lv7 | Dark Curse | 6000 Elm | | Lv7 | Epiphany | 6200 Elm | | Lv7 | HP Recovery | 6000 Elm | | Lv7 | Light Miracle | 6000 Elm | | Lv7 | Mage Slaughter | 6000 Elm | | Lv7 | Magic Barrier | 6000 Elm | | Lv7 | Magic Lv | 6500 Elm | | Lv7 | Magic Shield | 6500 Elm | | Lv7 | Mental Fortitude | 6000 Elm | | Lv7 | Metal Killer | 6000 Elm | | Lv7 | Miracle Trainee | N/A | | Lv7 | Skill Effect | 6000 Elm | | Lv7 | Skill Lv | 6500 Elm | | Lv7 | Technique Lv | 6500 Elm | | Lv7 | Teriaka | 6500 Elm | | Lv7 | Vampire | 6500 Elm | | Lv7 | Wizard's Secret | 7000 Elm | | Lv8 | Deft Wind | 17,000 Elm | | Lv8 | Destroy Balance | 15,500 Elm | | Lv8 | Dexterity Increase | 15,000 Elm | | Lv8 | Expert Trial | 15,000 Elm | | Lv8 | Hyper-Attack | N/A | | Lv8 | Intellect Increase | 15,000 Elm | | Lv8 | Interceptor | 15,500 Elm | | Lv8 | Mage's Aria | N/A | | Lv8 | Magic Awakening | 16,000 Elm | | Lv8 | Memory of Alviis | N/A | | Lv8 | MP Recovery | 15,000 Elm | | Lv8 | Petrification | 16,000 Elm | | Lv8 | Return Blade | 15,500 Elm | | Lv8 | Strength Increase | 15,000 Elm | | Lv9 | All Attrib Def | N/A | | Lv9 | Double Rings | N/A | | Lv9 | Bellow Store | N/A | | Lv9 | Holy Amulet | N/A | | Lv9 | Holy Judgement | N/A | | Lv9 | Hyper-Attack | N/A | | Lv9 | Knock Out | N/A | | Lv9 | Mage's Aria | N/A | | Lv9 | Magic Might | N/A | | Lv9 | Rainbow's End | N/A | | Lv9 | Transport Wings | N/A | o-----------o----------------------o-----------------------------------------o o----------------------------------------------------------------------------o | Gem Descriptions (Gem02) | o----------------------------------------------------------------------------o Name: Dark Shield Level: 1 Description: Increases tolerance to dark attacks by 2, weakening dark attack effectiveness. Name: Flame Shield Level: 1 Description: Increases tolerance to flame attacks by 2, weakening flame attack effectiveness. Name: Gather Enemy Level: 1 Description: Increases the probability of monster encounters when traveling the map. Name: Ground Shield Level: 1 Description: Increases tolerance to ground attacks by 2, weakening ground attack effectiveness. Name: Holy Shield Level: 1 Description: Increases tolerance to holy attacks by 2, weakening holy attack effectiveness. Name: HP Recovery Level: 1 Description: During battles, recovers 3 HP per round Name: Skill Lv Level: 1 Description: Increases the level of mastered skills by 1. However, the normal maximum cannot be exceeded. Name: Spirit Shield Level: 1 Description: Increases tolerance to spirit attacks by 2, weakening spirit attack effectiveness. Name: Thunder Shield Level: 1 Description: Increases tolerance to thunder attacks by 2, weakening thunder attack effectiveness. Name: Water Shield Level: 1 Description: Increases tolerance to water attacks by 2, weakening water attack effectiveness. Name: Wind Shield Level: 1 Description: Increases tolerance to wind attacks by 2, weakening wind attack effectiveness. Name: Blood Blade Level: 2 Description: Recovers HP equal to 10% of the damage inflicted to an enemy by an Arms attack. Name: Blood Magic Level: 2 Description: Recovers HP equal to 10% of the damage inflicted to an enemy by a magic attack. Name: Dark Weapon Level: 2 Description: Gives equipped rin the attribute of Darkness. Combine with a Holy attribute gem to increase effectiveness. Name: Deft Wind Level: 2 Description: ATW, item use, and equipment change times are all reduced by 5% Name: Fire Weapon Level: 2 Description: Gives equipped ring the attribute of flame. Combine with a holy attribute gem to increase effectiveness. Name: Ground Weapon Level: 2 Description: Gives equipped weapon the attribute of ground. Combine with a holy attribute gem to increase effectiveness. Name: Holy Weapon Level: 2 Description: Gives equipped ring the attribute of holiness. Multiple holy attribute gems will increase effectiveness Name: Indirect Range Level: 2 Description: The range for indirect attacks is increased by 50%. Name: Magic Lv Level: 2 Description: Increases the level of all mastered magic by 1. However, the normal maximum cannot be exceeded. Name: Magic Range Level: 2 Description: Increases the targeting scope of magic. Name: Poison Attack Level: 2 Description: Makes the bearer a master of the Poison Attack skill. Name: Skill Effect Level: 2 Description: Increases the effectiveness of all skills by 5%. Name: Sonic Blade Level: 2 Description: Regular attack range (excluding indirect attacks) increases. Name: Spirit Weapon Level: 2 Description: Gives equipped ring the attribute of spirit. Combine with a holy attribute gem to increase effectiveness. Name: Thunder Weapon Level: 2 Description: Gives equipped ring the attribute of thunder. Combine with a holy attribute gem to increase effectiveness. Name: Water Weapon Level: 2 Description: Gives equipped ring the attribute of water. Combine with a holy attribute gem to increase effectiveness. Name: Wind Weapon Level: 2 Description: Gives equipped ring the attribute of wind. Combine with a holy attribute gem to increase effectiveness. Name: Angel's Hand Level: 3 Description: When HP is depleted, revives the character bearing this 30% of the time. If revived, HP becomes maximum. Name: Critical Hit Level: 3 Description: Increases the probability of executing a critical hit by 15%. Name: Dispel Magic Level: 3 Description: Nullifies magic from enemies 25% of the time. However, the bearer of this gem will have 0 MP when equipped. Name: HP Recovery Level: 3 Description: During battles, recovers 7 HP per round. Name: Knock Out Level: 3 Description: Increases the chance of making an enemy feint with an Armed Attack. Name: Magic Might Level: 3 Description: Increases the power of attack and recovery magic. Name: MP Conservation Level: 3 Description: Decreases MP consumption by 25%. Name: MP Recovery Level: 3 Description: During battles, recovers 2 MP per round. Name: Quickness Level: 3 Description: Increases MOV by 25% Name: Sandman Level: 3 Description: Increases the chance of putting a foe to sleep with an Armed Attack by 12%. Ineffective against Bosses and anyone with a spirit resistance above 5. Name: Secret Step Level: 3 Description: Decreases the probability of meeting enemies when traveling the map. Name: Soul Smasher Level: 3 Description: Decreases an enemy's MP by 10% of whatever damage was inflicted by an Armed Attack. Name: Technique Lv Level: 3 Description: Increases the level of mastered techniques by 1. However, the normal maximum cannot be exceeded. Name: Vampire Level: 3 Description: Recovers HP equal to 10% of the damage inflicted on an enemy by either an Armed or Magic attack. Name: All Attrib Def Level: 4 Description: Increases resistance to all magic by 1. Name: Arms Might Level: 4 Description: Increases armed attack damage by 10%. Name: Dispel Level: 4 Description: Prevents any magic from being cast on the wearer, regardless of whether it comes from friends, foes, or even the wearer of the gem. Name: Faint Guard Level: 4 Description: Protects wearer from fainting when this is equipped. Name: Flame's Darkness Level: 4 Description: Dark resistance will be increased to 6, making Dark attacks ineffective against the wearer. Name: Flame's Fire Level: 4 Description: Fire resistance will be increased to 6, making Fire attacks ineffective against the wearer. Name: Flame's Ground Level: 4 Description: Ground resistance will be increased to 6, making Ground attacks ineffective against the wearer. Name: Flame's Holiness Level: 4 Description: Holy resistance will be increased to 6, making Holy attacks ineffective against the wearer. Name: Flame's Spirit Level: 4 Description: Spirit resistance will be increased to 6, making Spirit attacks ineffective against the wearer. Name: Flame's Thunder Level: 4 Description: Thunder resistance will be increased to 6, making Thunder attacks ineffective against the wearer. Name: Flame's Water Level: 4 Description: Water resistance will be increased to 6, making Water attacks ineffective against the wearer. Name: Flame's Wind Level: 4 Description: Wind resistance will be increased to 6, making Wind attacks ineffective against the wearer. Name: HP Recovery Seal Level: 4 Description: Enemies with the HP Recovery skill will not recover HP when hit. Name: Magic Lv Level: 4 Description: Increases the level of all mastered magic by 2. However, the normal maximum cannot be exceeded. Name: Magic Range Level: 4 Description: Significantly expands the targeting scope of ranged magic. Name: Parry Level: 4 Description: Decreases damage received from Armed attacks by 10%. Name: Quickness Level: 4 Description: Increases MOV by 40% Name: Skill Lv Level: 4 Description: Increases the level of mastered skills by 2. However, the normal maximum cannot be exceeded. Name: Venom Level: 4 Description: Gives wearer mastery of the Venom skill. Name: Art of Evasion Level: 5 Description: Once the wearer has mastered the Doppelganger skill, the rate of its execution will double. Name: Art of Thievery Level: 5 Description: Steals an item after the first attack. If more than one of these gems is equipped, then items will be stolen on successive attacks. Name: Empower Level: 5 Description: When receiving a ring, the power level for each gem socket will be increase by 1. The sockets will not exceed level 9. Name: Epiphany Level: 5 Description: Increases Armed attack damage by 50%, but passes 10% of the damage back to the bearer of gem. Name: Light's Destruction Level: 5 Description: In battle, gives a 10% probability for automatically casting Lv1 Attack Up. Does not cost any MP of affect the WAIT meter. Name: Light's Resistance Level: 5 Description: In battle, gives a 10% probability for automatically casting Lv1 Resistance. Does not cost any MP of affect the WAIT meter. Name: Light's Shield Level: 5 Description: In battle, gives a 10% probability for automatically casting Lv1 Shield. Does not cost any MP of affect the WAIT meter. Name: Magic Shield Level: 5 Description: Decreases damage from enemy attacks, both Armed and Magic, by 10% Name: Mind Growth Level: 5 Description: Gives a maximum INT bonus of 3 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: MP Recovery Level: 5 Description: During battles, recovers 4 MP per round. Name: Muscular Growth Level: 5 Description: Gives a maximum STR bonus of 3 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Nerve Growth Level: 5 Description: Gives a maximum DEX bonus of 3 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Skill Effect Level: 5 Description: Increases the effectiveness of all skills by 10% Name: Soul Blizzard Level: 5 Description: Gives the attributes of wind and water to a weapon. Name: Soul Moonlight Level: 5 Description: Gives the attributes of darkness and spirit to a weapon Name: Soul Thunderclap Level: 5 Description: Gives the attributes of thunder and holiness to a weapon Name: Soul Wildfire Level: 5 Description: Gives the attributes of fire and ground to a weapon Name: Technique Lv Level: 5 Description: Increases the level of all mastered techniques by 2. However, the normal maximum cannot be exceeded. Name: Angel's Secret Level: 6 Description: When HP is reduced to 0, wearer will be revived with their HP restored to its maximum. Only works once per battle. Name: Arms Might Level: 6 Description: Increases Armed attack damage by 20%. Name: Blood Blade Level: 6 Description: Recovers HP equal to 20% of the damage inflicted on an enemy by an Armed attack. Name: Blood Magic Level: 6 Description: Recovers HP equal to 20% of the damage inflicted on an enemy by a Magic attack. Name: Counter Swing Level: 6 Description: Increases the chance of a perimeter attack by 10% when there are at least two enemies within range. Name: Deft Wind Level: 6 Description: ATW, item use, and equipment change times are all reduced by 10%. Name: Destroy Balance Level: 6 Description: Adds ATW time to all enemies. Works well when used in conjunction with Bind Magic. Name: Healing Secret Level: 6 Description: The ability to cast Cure, Healing, Refine and Raise is given to the bearer of this gem. Name: Hyper-Attack Level: 6 Description: Increases the number of attacks per turn by 1. However, each successive attack per turn does less damage than the previous. Name: Mage's Aria Level: 6 Description: Shortens the time required to chant Arias. Not cumulative. Name: Magic Might Level: 6 Description: Significantly increases the power of attack and recovery magic. Name: Magic Range Level: 6 Description: The targeting scope of ranged magic will expand to their maximum allowable reach. Name: New Horizons Level: 6 Description: The range of indirect attacks becomes infinite. Name: Paralysis Attack Level: 6 Description: Gives the bearer mastery of the Paralysis Attack skill. Name: Parry Level: 6 Description: Decrease damage received from armed attacks by 20%. Name: Quickness Level: 6 Description: Increases MOV by 60%. Name: Soul Focus Level: 6 Description: Intensifies focus, causing no damage penalty when hit during an Aria chant. Also, an Aria Disturbance will be less effective. Name: Sun Flame Level: 6 Description: Increases the probability of evading an attack by 15%. Name: Thrust Away Level: 6 Description: When attacking, the probability of a Knock Back technique being used is increased by 25%. Name: Warrior's Skill Level: 6 Description: ATK is increased with each defeated enemy. The maximum increase per gem is 50. Name: All Attrib Def Level: 7 Description: Increases resistance to all magic by 2. Name: HP Recovery Level: 7 Description: Increases Armed attack damage by 30% Name: Bellow Collection Level: 7 Description: ATK is increased at regular intervals throughout the battle. The maximum increase per gem is 100. Name: Dark Curse Level: 7 Description: Gives wearer mastery of the Petrification, Paralysis, Poison and Venom skills. Name: Epiphany Level: 7 Description: Increases Armed attack damage by 100%, but passes 20% of the damage back to the bearer of gem. Name: HP Recovery Level: 7 Description: During battles, recover 12 HP per round. Name: Light Miracle Level: 7 Description: In battle, gives a 10% probability for automatically casting Lv1 Shield, Resistance, or Attack Up. Does not cost any MP of affect the WAIT meter. Name: Mage Slaughter Level: 7 Description: Increases the damage inflicted upon enemies with high INT. Enemies with low INT will not be affected as much. Name: Magic Barrier Level: 7 Description: Decreases damage received from magic attacks by 30%. Name: Magic Lv Level: 7 Description: Increases the level of all mastered magic by 3. However, the normal maximum cannot be exceeded. Name: Magic Shield Level: 7 Description: Decreases damage from enemy attacks, both Armed and Magic, by 20% Name: Mental Fortitude Level: 7 Description: Master Points received when leveling up will be increeased by 1. Name: Metal Killer Level: 7 Description: Increases the damage inflicted upon enemies with high DEF. Enemies with low DEF will not be affected as much. Name: Miracle Trainee Level: 7 Description: Lowers the Lv of bearer by 10 at battle start. Stats do not decrease. Once the effect is manifest, gem disappears. Name: Skill Effect Level: 7 Description: Increases the effectiveness of all skills by 15% Name: Skill Lv Level: 7 Description: Increases the level of all mastered skills by 3. However, the normal maximum cannot be exceeded. Name: Technique Lv Level: 7 Description: Increases the level of mastered techniques by 3. However, the normal maximum cannot be exceeded. Name: Teriaka Level: 7 Description: Prevents every status abnormality. Name: Vampire Level: 7 Description: Recovers HP equal to 20% of the damage inflicted on an enemy by either an Armed or Magic attack. Name: Wizard's Secret Level: 7 Description: Allows wearer access to every attack magic! Name: Deft Wind Level: 8 Description: ATW, item use, and equipment change times are all reduced by 15% Name: Destroy Balance Level: 8 Description: Adds significant ATW time to all enemies. Works well when used in conjunction with Bind magic. Name: Dexterity Increase Level: 8 Description: Gives a maximum DEX bonus of 6 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Expert Trial Level: 8 Description: ATK is increased with each defeated enemy. The maximum increase per gem is 100. Name: Intellect Increase Level: 8 Description: Gives a maximum INT bonus of 6 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Interceptor Level: 8 Description: Causes bearer to counterattack direct Armed attacks 25% of he time. Name: HP Recovery Level: 8 Description: Significantly shortens the time required to chant Arias. Not cumulative. Name: Magic Awakening Level: 8 Description: Reduces MP consumption by 20. However, the minimum MP consumption is still 1. Name: MP Recovery Level: 8 Description: During battles, recovers 6 MP per round. Name: Petrification Level: 8 Description: Gives wearer mastery of the Petrification skill. Name: Return Blade Level: 8 Description: During an armed attack, 20% of the damage received is returned to the enemy. Name: Strength Increase Level: 8 Description: Gives a maximum STR bonus of 6 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Hyper-Attack Level: 8 Description: Increases the number of attacks per turn by 2. However, each successive attack per turn does less damage than the previous. Name: Memory of Alviis Level: 8 Description: The ability to cast all magic, with the exception of Teleport, is given to the bearer of this gem. Name: All Attrib Def Level: 9 Description: Increases resistance to all magic by 3. Name: Bellow Store Level: 9 Description: ATK is increased at regular intervals throughout the battle. The maximum increase per gem is 255. Name: Double Rings Level: 9 Description: Doubles the number of rings collected when defeating an enemy. Name: Knock Out Level: 9 Description: Significantly increases the chance of making an enemy faint with an Armed attack. Name: Holy Amulet Level: 9 Description: Whenever Attack Up, Shield, or Resistance is cast, the other two will automatically be cast at the same time, without expending any extra MP. Name: Holy Judgement Level: 9 Description: When either Rust, Fear, or Atrophy is cast, the other two will automatically be cast as well, without expending any extra MP. Name: Hyper-Attack Level: 9 Description: Increases the number of attacks per turn by 3. However, each successive attack per turn does less damage than the previous. Name: Mage's Aria Level: 9 Description: Greatly shortens the time required to chant Arias. No cumulative Name: Magic Might Level: 9 Description: Greatly increases the power of attack and recovery magic. Name: Rainbow's End Level: 9 Description: Gives the equipped ring every magic attribute at once! Name: Transport Wings Level: 9 Description: Indirect attacks have infinite range, are not constrained by terrain obstacles. O============================================================================O | Armor List (ArmLt) | O============================================================================O Name: Angel's Leotard Description: Blessed by the temple of the moon, this comfortable garment was given its name by the first person who wore it. Name: Apron Description: A pure-white apron preferred by housemaids that has unusually good defensive power. Name: Aurora Armor Description: Crafted from Mythril and imbued with special magic, this armor provides exceptional defense. Name: Battle Vest Description: Extra-thick leather vest reinforced with chain-loop and designed specially for difficult battle situations. Name: Big Ground Robe Description: A robe grounded in the spirits of the land that provides good defense. Name: Black Garment Description: Clothing chosen by spies for its discreet appearance. Silences movement when worn. Name: Brave Gauntlet Description: Reinforced jacket that was used by a legendary warrior to defeat 100 foes of superior magic rank. Name: Breastplate Description: Finely crafted plate armor forged from a single piece of steel. Name: Buff Coat Description: A strong leather armor that is created by boiling the leather in oil after it's tanned, then letting it harden. Name: Chain Mail Description: Armor knit from tiny interlocked links of metal that provides much better flexibility than plate armor. Name: Clothes Description: The most basic covering available. Provides protection from the elements and little else. Name: Cyber Jacket Description: Spun from moth silk, this armor provides excellent absorption of weapon blows. Name: Dark Armor Description: An enchanted jet black breastplate said to draw on the power of darkness. Heavy like steel, but stronger. Name: Dragon Gauntlet Description: Made from dragon scales to reduce weight and provide flexibility in battle. Name: Duel Gauntlet Description: A fancy guard high-ranking aristocrats fancy for their showy, pointless duels. Name: Elven Leotard Description: This delicately woven magical leotard made by forest elves is lightweight and attractive. Name: Enhancement Garb Description: This attractive garb is made of leather studded with Mythril, and is as beautiful as it is effective. Name: Fairy Queen Garb Description: This bightly-colored garb with excellent defensive power was originally given to the fighter Leavague by the fairy queen. Name: Feather Robe Description: A thin robe of silk and feathers that provides excellent defensive power by means of a floating ability. Name: Festival Robe Description: Females that dare to wear this robe risk possession by unspeakable evil. Name: Fur Coat Description: A functional covering of milky-white fur that provides protection from cold, and dull weapons. Name: Heavy Clothes Description: Thick, strong fabric provides good protection from the elements and small abrasions. Name: Holy Maiden Dress Description: Thin dress bathed in dazzling light that was worn by Sophie and the legendary warrios. Name: Holy Robe Description: Woven by 12 virgins on the night of a new moon and immersed in holy water on a silver plate, how can this not be good? Name: Leather Gauntlet Description: A high-ranking necromancer reinforced this mail-lined leather jacket with magic to make it unusually strong. Name: Leather Suit Description: Firm black leather that is as sexy as it is functional. Name: Metal Jacket Description: Crafted of thin metal strips woven together to provide maximum protection while sacrificing some mobility. Name: Mirage Gauntlet Description: A cyber jacket enhanced with mirage magic to distract and confuse foes. Name: Mysterious Leotard Description: A body stocking with the power of nature that has been passed from fruitcake to fruitcake throughout time. Name: Mystic Robe Description: A basic cotton robe used by Wizards that is warmer than normal Robes and reduces magic attack damage. Name: Oracle's Dress Description: Protected by magical power, this was created by the sage Arvis of legend. Name: Protector Jacket Description: A thick leather jacket that provides maximum range of motion with good protection from weapons. Name: Royal Armor Description: Beautiful translucent armor that appears fragile but is amazingly strong. A royal favourite. Name: Shield Mantle Description: This features the Rune of Defense on the back. Due to its coloring this has become popular with aristocrats. Name: Soft Leather Description: Quilted soft calfskin leather that provides upgraded protection from fur or heavy clothes. Name: Spriggan Gauntlet Description: Reinforced armor imbued with the power of spriggan. Excellent defensive power. Name: Studded Leather Description: Metal studs embedded in thick leather to provide increased protection from weapon attacks. Matching codpiece. Name: Vitt's Robe Description: Specially crafted for large mages, this robe shimmers with protective power. Name: Wind Mantle Description: An ordinary-looking mantle that has been blessed with the power of Wind, which softens the power of enemy blows to it. Name: Wizard Robe Description: Layered cloth robe providing good protection from the elements and increasing the defensive ability of the wearer. ****************************************************************************** * Growlanser III List (GIII0) * ****************************************************************************** O============================================================================O | Magic Spells (Mc000) | O============================================================================O o----------------------------------------------------------------------------o | Magic Stats (Mc001) | o----------------------------------------------------------------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Stone Shot | 1 | 3 | 45 | | Stone Shot | 2 | 6 | 86 | | Stone Shot | 3 | 9 | 122 | | Stone Shot | 4 | 11 | 154 | | Stone Shot | 5 | 13 | 181 | | Stone Shot | 6 | 15 | 204 | | Stone Shot | 7 | 16 | 222 | | Stone Shot | 8 | 18 | 236 | | Stone Shot | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Ice Barrage | 1 | 3 | 45 | | Ice Barrage | 2 | 6 | 86 | | Ice Barrage | 3 | 9 | 122 | | Ice Barrage | 4 | 11 | 154 | | Ice Barrage | 5 | 13 | 181 | | Ice Barrage | 6 | 15 | 204 | | Ice Barrage | 7 | 16 | 222 | | Ice Barrage | 8 | 18 | 236 | | Ice Barrage | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Fire Arrow | 1 | 3 | 45 | | Fire Arrow | 2 | 6 | 86 | | Fire Arrow | 3 | 9 | 122 | | Fire Arrow | 4 | 11 | 154 | | Fire Arrow | 5 | 13 | 181 | | Fire Arrow | 6 | 15 | 204 | | Fire Arrow | 7 | 16 | 222 | | Fire Arrow | 8 | 18 | 236 | | Fire Arrow | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Wind Cutter | 1 | 3 | 45 | | Wind Cutter | 2 | 6 | 86 | | Wind Cutter | 3 | 9 | 122 | | Wind Cutter | 4 | 11 | 154 | | Wind Cutter | 5 | 13 | 181 | | Wind Cutter | 6 | 15 | 204 | | Wind Cutter | 7 | 16 | 222 | | Wind Cutter | 8 | 18 | 236 | | Wind Cutter | 9 | 19 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Holy Flame | 1 | 4 | 42 | | Holy Flame | 2 | 8 | 80 | | Holy Flame | 3 | 12 | 114 | | Holy Flame | 4 | 15 | 144 | | Holy Flame | 5 | 17 | 170 | | Holy Flame | 6 | 20 | 191 | | Holy Flame | 7 | 22 | 208 | | Holy Flame | 8 | 24 | 221 | | Holy Flame | 9 | 25 | 230 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Death | 1 | 2 | 75 | | Death | 2 | 4 | 143 | | Death | 3 | 6 | 203 | | Death | 4 | 8 | 256 | | Death | 5 | 9 | 301 | | Death | 6 | 10 | 339 | | Death | 7 | 11 | 369 | | Death | 8 | 12 | 392 | | Death | 9 | 13 | 407 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Magic Vortex | 1 | 1 | 45 | | Magic Vortex | 2 | 2 | 86 | | Magic Vortex | 3 | 3 | 122 | | Magic Vortex | 4 | 4 | 154 | | Magic Vortex | 5 | 5 | 181 | | Magic Vortex | 6 | 5 | 204 | | Magic Vortex | 7 | 6 | 222 | | Magic Vortex | 8 | 6 | 236 | | Magic Vortex | 9 | 7 | 245 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Blast | 1 | 4 | 110 | | Blast | 2 | 84 | 209 | | Blast | 3 | 12 | 297 | | Blast | 4 | 15 | 374 | | Blast | 5 | 17 | 440 | | Blast | 6 | 20 | 495 | | Blast | 7 | 22 | 539 | | Blast | 8 | 24 | 572 | | Blast | 9 | 25 | 594 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Sleep | 1 | 5 | 50 | | Sleep | 2 | 10 | 95 | | Sleep | 3 | 14 | 135 | | Sleep | 4 | 18 | 170 | | Sleep | 5 | 21 | 200 | | Sleep | 6 | 24 | 225 | | Sleep | 7 | 27 | 245 | | Sleep | 8 | 29 | 260 | | Sleep | 9 | 31 | 270 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Silence | 1 | 3 | 37 | | Silence | 2 | 6 | 71 | | Silence | 3 | 9 | 101 | | Silence | 4 | 11 | 127 | | Silence | 5 | 13 | 150 | | Silence | 6 | 15 | 169 | | Silence | 7 | 16 | 184 | | Silence | 8 | 18 | 196 | | Silence | 9 | 19 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Cycle Down | 1 | 8 | 22 | | Cycle Down | 2 | 16 | 42 | | Cycle Down | 3 | 23 | 60 | | Cycle Down | 4 | 29 | 76 | | Cycle Down | 5 | 34 | 90 | | Cycle Down | 6 | 39 | 101 | | Cycle Down | 7 | 43 | 110 | | Cycle Down | 8 | 47 | 117 | | Cycle Down | 9 | 49 | 122 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Bind | 1 | 7 | 42 | | Bind | 2 | 14 | 80 | | Bind | 3 | 20 | 114 | | Bind | 4 | 25 | 144 | | Bind | 5 | 30 | 170 | | Bind | 6 | 34 | 191 | | Bind | 7 | 38 | 208 | | Bind | 8 | 41 | 221 | | Bind | 9 | 43 | 230 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Rust | 1 | 5 | 37 | | Rust | 2 | 10 | 71 | | Rust | 3 | 14 | 101 | | Rust | 4 | 18 | 127 | | Rust | 5 | 21 | 150 | | Rust | 6 | 24 | 169 | | Rust | 7 | 27 | 184 | | Rust | 8 | 29 | 196 | | Rust | 9 | 31 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Atrophy | 1 | 5 | 37 | | Atrophy | 2 | 10 | 71 | | Atrophy | 3 | 14 | 101 | | Atrophy | 4 | 18 | 127 | | Atrophy | 5 | 21 | 150 | | Atrophy | 6 | 24 | 169 | | Atrophy | 7 | 27 | 184 | | Atrophy | 8 | 29 | 196 | | Atrophy | 9 | 31 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Fear | 1 | 6 | 37 | | Fear | 2 | 12 | 71 | | Fear | 3 | 17 | 101 | | Fear | 4 | 22 | 127 | | Fear | 5 | 26 | 150 | | Fear | 6 | 29 | 169 | | Fear | 7 | 32 | 184 | | Fear | 8 | 35 | 196 | | Fear | 9 | 37 | 204 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Attack Up | 1 | 2 | 20 | | Attack Up | 2 | 4 | 38 | | Attack Up | 3 | 6 | 54 | | Attack Up | 4 | 8 | 68 | | Attack Up | 5 | 9 | 80 | | Attack Up | 6 | 10 | 90 | | Attack Up | 7 | 11 | 98 | | Attack Up | 8 | 12 | 104 | | Attack Up | 9 | 13 | 108 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Shield | 1 | 2 | 20 | | Shield | 2 | 4 | 38 | | Shield | 3 | 6 | 54 | | Shield | 4 | 8 | 68 | | Shield | 5 | 9 | 80 | | Shield | 6 | 10 | 90 | | Shield | 7 | 11 | 98 | | Shield | 8 | 12 | 104 | | Shield | 9 | 13 | 108 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Resistance | 1 | 2 | 20 | | Resistance | 2 | 4 | 38 | | Resistance | 3 | 6 | 54 | | Resistance | 4 | 8 | 68 | | Resistance | 5 | 9 | 80 | | Resistance | 6 | 10 | 90 | | Resistance | 7 | 11 | 98 | | Resistance | 8 | 12 | 104 | | Resistance | 9 | 13 | 108 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Invisibility | 1 | 20 | 72 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Magic Shell | 1 | 12 | 119 | | Magic Shell | 2 | 24 | 227 | | Magic Shell | 3 | 34 | 323 | | Magic Shell | 4 | 43 | 407 | | Magic Shell | 5 | 51 | 479 | | Magic Shell | 6 | 58 | 539 | | Magic Shell | 7 | 64 | 587 | | Magic Shell | 8 | 70 | 623 | | Magic Shell | 9 | 74 | 647 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Cycle Up | 1 | 7 | 36 | | Cycle Up | 2 | 14 | 69 | | Cycle Up | 3 | 20 | 98 | | Cycle Up | 4 | 25 | 124 | | Cycle Up | 5 | 30 | 146 | | Cycle Up | 6 | 34 | 164 | | Cycle Up | 7 | 38 | 179 | | Cycle Up | 8 | 41 | 190 | | Cycle Up | 9 | 43 | 198 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Healing | 1 | 6 | 29 | | Healing | 2 | 12 | 56 | | Healing | 3 | 17 | 80 | | Healing | 4 | 22 | 101 | | Healing | 5 | 26 | 119 | | Healing | 6 | 29 | 134 | | Healing | 7 | 32 | 146 | | Healing | 8 | 35 | 155 | | Healing | 9 | 37 | 161 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Cure | 1 | 3 | 26 | | Cure | 2 | 6 | 50 | | Cure | 3 | 9 | 71 | | Cure | 4 | 11 | 90 | | Cure | 5 | 13 | 106 | | Cure | 6 | 15 | 119 | | Cure | 7 | 16 | 130 | | Cure | 8 | 18 | 138 | | Cure | 9 | 19 | 144 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Refine | 1 | 1 | 55 | | Refine | 2 | 2 | 105 | | Refine | 3 | 3 | 149 | | Refine | 4 | 4 | 188 | | Refine | 5 | 5 | 221 | | Refine | 6 | 5 | 249 | | Refine | 7 | 6 | 271 | | Refine | 8 | 6 | 288 | | Refine | 9 | 7 | 299 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Raise | 1 | 9 | 41 | | Raise | 2 | 18 | 78 | | Raise | 3 | 25 | 111 | | Raise | 4 | 32 | 140 | | Raise | 5 | 38 | 165 | | Raise | 6 | 44 | 186 | | Raise | 7 | 48 | 203 | | Raise | 8 | 52 | 216 | | Raise | 9 | 56 | 225 | o------------------o------------------o-------------------o------------------o o==================o==================o===================o==================o | Name | Level | MP | CT | o==================+==================+===================+==================o | Teleport | 1 | 15 | 80 | o------------------o------------------o-------------------o------------------o o----------------------------------------------------------------------------o | Magic Descriptions (Mc002) | o----------------------------------------------------------------------------o Name: Stone Shot Maximum Level: 9 Attribute: Ground Target: Single Description: Calls a gushing rock stream from deep within the ground. Name: Ice Barrage Maximum Level: 9 Attribute: Water Target: Single Description: Gathers moisture from the atmosphere and freezes it above an enemy target. Name: Fire Arrow Maximum Level: 9 Attribute: Fire Target: Single Description: Generates plasma balls and fires them like projectiles at an enemy. Name: Wind Cutter Maximum Level: 9 Attribute: Wind Target: Single Description: A cutting vortex is created around an enemy, constantly slashing away as it spins. Name: Holy Flame Maximum Level: 9 Attribute: Holy Target: Single Description: Intense supplication creates a powerful flame shot to consume enemies. Name: Death Maximum Level: 9 Attribute: Dark Target: Single Description: Summons a soul-stealing force to snatch the life from an enemy. Name: Magic Vortex Maximum Level: 9 Attribute: Spirit Target: Single Description: Plunders the MP of an enemy target Name: Blast Maximum Level: 9 Attribute: Physical Target: Single Description: Moisture vapor is collected from the atmosphere and formed into a steamy explosion. Name: Sleep Maximum Level: 9 Attribute: Spirit Target: Single Description: Lulls the enemy into a deep slumber. Name: Silence Maximum Level: 9 Attribute: Spirit Target: Single Description: Obstructs the completion of Arias. Name: Cycle Down Maximum Level: 9 Attribute: Physical Target: Single Description: Damages an enemy's nerves slowing response time and dulling judgment. Cuts WAIT speed in half. Name: Bind Maximum Level: 9 Attribute: Physical Target: Single Description: Increases gravity, preventing movement. Name: Rust Maximum Level: 9 Attribute: Physical Target: Single Description: Dulls an enemy's weapon, decreasing their attack power. Name: Atrophy Maximum Level: 9 Attribute: Physical Target: Single Description: Decreases defensive ability of target by atrophying muscles. Name: Fear Maximum Level: 9 Attribute: --- Target: Single Description: Causes fear in the target, causing confusion and reducing resistance to magic attacks. Name: Attack Up Maximum Level: 9 Attribute: --- Target: Ally Description: Temporarily increases an ally's attack power, or reverses Rust if present. Cumulative for 3 levels. Name: Shield Maximum Level: 9 Attribute: --- Target: Ally Description: Creates a protective magic wall around an ally, reducing weapon attack damage. Cumulative for 3 levels. Name: Resistance Maximum Level: 9 Attribute: --- Target: Ally Description: Increases an ally's resistance to magic attacks, or counteracts Fear if present. Cumulative for 3 levels. Name: Invisibility Maximum Level: 1 Attribute: --- Target: Self Description: Makes the caster invisible to most enemies, allowing attacks wihtout fear of retribution. Name: Magic Shell Maximum Level: 9 Attribute: --- Target: Ally Description: Magic barrier that neutralizes magic attacks. Name: Cycle Up Maximum Level: 9 Attribute: --- Target: Ally Zone Description: Sharpens the senses and speeds up the WAIT cycle, making it twice normal speed. Name: Healing Maximum Level: 9 Attribute: --- Target: Ally Description: Strong healing magic to close wounds, restoring HP. Over twice as powerful as Cure magic. Name: Cure Maximum Level: 9 Attribute: --- Target: Ally Description: Heals the wounds of allies quickly, restoring HP. Name: Refine Maximum Level: 9 Attribute: --- Target: Ally Description: Purifies an ally of toxins in their system, curing them of any abnormal statuses. Name: Raise Maximum Level: 9 Attribute: --- Target: Ally Description: Resurrects an ally that has fallen in battle. Name: Teleport Maximum Level: 1 Attribute: --- Target: Location Description: Metastasis magic that allows powerful magicians to distort space and move objects. O============================================================================O | Gem List (Gm000) | O============================================================================O o----------------------------------------------------------------------------o | Gem Prices (Gm001) | o----------------------------------------------------------------------------o o===========o======================o=========================================o | Level | Name | Price | o===========o======================o=========================================o | Lv1 | Flame Shield | 75 Elm | | Lv1 | Wind Shield | 75 Elm | | Lv1 | Thunder Shield | 75 Elm | | Lv1 | Water Shield | 75 Elm | | Lv1 | Ground Shield | 75 Elm | | Lv1 | Holy Shield | 75 Elm | | Lv1 | Dark Shield | 75 Elm | | Lv1 | Spirit Shield | 75 Elm | | Lv1 | HP Recovery | 80 Elm | | Lv1 | Gather Enemy | 70 Elm | | Lv1 | Skill Lv | 80 Elm | | Lv1 | Fighters' FIst | 80 Elm | | Lv1 | Mages' Focus | 80 Elm | | Lv1 | Thieves' Deftness | 80 Elm | | Lv2 | Fire Weapon | 150 Elm | | Lv2 | Wind Weapon | 150 Elm | | Lv2 | Thunder Weapon | 150 Elm | | Lv2 | Water Weapon | 150 Elm | | Lv2 | Ground Weapon | 150 Elm | | Lv2 | Holy Weapon | 150 Elm | | Lv2 | Dark Weapon | 150 Elm | | Lv2 | Spirit Weapon | 150 Elm | | Lv2 | Poison Attack | 150 Elm | | Lv2 | Logical Blade | 180 Elm | | Lv2 | Logical Armor | 180 Elm | | Lv2 | Magic Range | 160 Elm | | Lv2 | Indirect Range | 150 Elm | | Lv2 | Skill Effect | 150 Elm | | Lv2 | Sonic Blade | 150 Elm | | Lv2 | Luck | 200 Elm | | Lv2 | Pharmakis' Wisdom | 200 Elm | | Lv2 | Deft Wind | 150 Elm | | Lv2 | Blood Blade | 150 Elm | | Lv2 | Blood Magic | 150 Elm | | Lv2 | Magic Lv | 150 Elm | | Lv3 | Technique Lv | 380 Elm | | Lv3 | Knock Out | 350 Elm | | Lv3 | Angel's Hand | 350 Elm | | Lv3 | Sandman | 350 Elm | | Lv3 | MP Recovery | 350 Elm | | Lv3 | HP Recovery | 350 Elm | | Lv3 | Magic Might | 370 Elm | | Lv3 | Quickness | 350 Elm | | Lv3 | Dispel Magic | 350 Elm | | Lv3 | Secret Step | 350 Elm | | Lv3 | Magic Mirror | 350 Elm | | Lv3 | Soul Smasher | 350 Elm | | Lv3 | Critical Hit | 350 Elm | | Lv3 | Vampire | 350 Elm | | Lv3 | MP Conversertion | 350 Elm | | Lv5 | Invisibility | N/A | | Lv4 | Venom | 680 Elm | | Lv4 | Dispel | 700 Elm | | Lv4 | Flame's Fire | 700 Elm | | Lv4 | Flame's Wind | 700 Elm | | Lv4 | Flame's Thunder | 700 Elm | | Lv4 | Flame's Water | 700 Elm | | Lv4 | Flame's Ground | 700 Elm | | Lv4 | Flame's Holiness | 700 Elm | | Lv4 | Flame's Darkness | 700 Elm | | Lv4 | Flame's Spirit | 700 Elm | | Lv4 | Faint Guard | 700 Elm | | Lv4 | Magic Range | 700 Elm | | Lv4 | Parry | 700 Elm | | Lv4 | HP Recovery Seal | 700 Elm | | Lv4 | Skill Lv | 800 Elm | | Lv4 | Magic Lv | 800 Elm | | Lv4 | Quickness | 700 Elm | | Lv4 | All Attrib Def | 750 Elm | | Lv4 | Assassination | 750 Elm | | Lv4 | Arms Might | 700 Elm | | Lv5 | Muscular Growth | 1500 Elm | | Lv5 | Mind Growth | 1500 Elm | | Lv5 | Nerve Growth | 1500 Elm | | Lv5 | MP Recovery | 1500 Elm | | Lv5 | Luck | 1600 Elm | | Lv5 | Logical Blade | 1500 Elm | | Lv5 | Logical Armor | 1500 Elm | | Lv5 | Technique Lv | 1700 Elm | | Lv5 | Soul Blizzard | 1500 Elm | | Lv5 | Soul Wildfire | 1500 Elm | | Lv5 | Soul Thunderclap | 1500 Elm | | Lv5 | Soul Moonlight | 1500 Elm | | Lv5 | ELM Bounty | 1500 Elm | | Lv5 | Skill Effect | 1500 Elm | | Lv5 | Magic Shield | 1500 Elm | | Lv5 | Light's Destruction | 1500 Elm | | Lv5 | Light's Shield | 1500 Elm | | Lv5 | Light's Resistance | 1500 Elm | | Lv5 | Art of Evasion | 1600 Elm | | Lv5 | Epiphany | 1500 Elm | | Lv5 | Dash | 1500 Elm | | Lv6 | Warrior's Skill | 3000 Elm | | Lv6 | Destroy Balance | 3200 Elm | | Lv6 | Parry | 3200 Elm | | Lv6 | Soul Focus | 3000 Elm | | Lv6 | Magic Range | 3000 Elm | | Lv6 | Angel's Secret | 3000 Elm | | Lv6 | Paralysis Attack | 3200 Elm | | Lv6 | Mage's Aria | 3200 Elm | | Lv6 | Magic Might | 3200 Elm | | Lv6 | Wind Shield | 3000 Elm | | Lv6 | Healing Secret | 3000 Elm | | Lv6 | Deft Wind | 3000 Elm | | Lv6 | Arms Might | 3200 Elm | | Lv6 | Counter Swing | 3200 Elm | | Lv6 | Thrust Away | 3000 Elm | | Lv6 | Sun Flame | 3000 Elm | | Lv6 | Art of Thievery | 3200 Elm | | Lv6 | Magic Mirror | 3000 Elm | | Lv6 | Ring Replica | 3000 Elm | | Lv6 | Gem Replica | 3000 Elm | | Lv6 | Hyper-Attack | 4000 Elm | | Lv6 | Quickness | 3000 Elm | | Lv6 | Blood Blade | 3000 Elm | | Lv6 | Blood Magic | 3000 Elm | | Lv6 | Quick Study | 3000 Elm | | Lv6 | Critical Blow | 3000 Elm | | Lv7 | All Attrib Def | 6500 Elm | | Lv7 | HP Recovery | 6000 Elm | | Lv7 | Magic Lv | 6500 Elm | | Lv7 | Technique Lv | 6500 Elm | | Lv7 | Skill Lv | 6500 Elm | | Lv7 | Skill Effect | 6000 Elm | | Lv7 | Bellow Collection | 6000 Elm | | Lv7 | Mage Slaughter | 6000 Elm | | Lv7 | Metal Killer | 6000 Elm | | Lv7 | Mental Fortitude | 6000 Elm | | Lv7 | Magic Barrier | 6000 Elm | | Lv7 | Wizard's Secret | 7000 Elm | | Lv7 | Arms Might | 6500 Elm | | Lv7 | Magic Shield | 6500 Elm | | Lv7 | Vampire | 6500 Elm | | Lv7 | Light Miracle | 6000 Elm | | Lv7 | Teriaka | 6500 Elm | | Lv7 | Dark Curse | 6000 Elm | | Lv7 | Epiphany | 6200 Elm | | Lv7 | Perimeter Pulse | 6000 Elm | | Lv7 | Penetration Attack | 6000 Elm | | Lv8 | Expert Trial | 15,000 Elm | | Lv8 | Petrification | 16,000 Elm | | Lv8 | MP Recovery | 15,000 Elm | | Lv8 | Mage's Aria | 17,000 Elm | | Lv8 | Strength Increase | 15,000 Elm | | Lv8 | Intellect Increase | 15,000 Elm | | Lv8 | Dexterity Increase | 15,000 Elm | | Lv8 | Magic Awakening | 16,000 Elm | | Lv8 | Luck | 16,000 Elm | | Lv8 | New Horizons | 15,000 Elm | | Lv8 | Logical Blade | 15,000 Elm | | Lv8 | Logical Armor | 15,000 Elm | | Lv8 | Deft Wind | 17,000 Elm | | Lv8 | Destroy Balance | 15,500 Elm | | Lv8 | Interceptor | 15,500 Elm | | Lv8 | Fire Dischord | 15,000 Elm | | Lv8 | Wind Dischord | 15,000 Elm | | Lv8 | Thunder Dischord | 15,000 Elm | | Lv8 | Water Dischord | 15,000 Elm | | Lv8 | Ground Dischord | 15,000 Elm | | Lv8 | Holy Dischord | 15,000 Elm | | Lv8 | Dark Dischord | 15,000 Elm | | Lv8 | Spirit Dischord | 15,000 Elm | | Lv8 | Physical Dischord | 15,000 Elm | | Lv8 | Return Blade | 15,500 Elm | | Lv8 | Hyer-Attack | 18,500 Elm | | Lv8 | Memory of Arvis | 15,000 Elm | | Lv9 | All Attrib Def | N/A | | Lv9 | Armor Breaker | N/A | | Lv9 | Bellow Store | N/A | | Lv9 | Double Rings | N/A | | Lv9 | Holy Amulet | N/A | | Lv9 | Holy Judgment | N/A | | Lv9 | Hyper-Attack | N/A | | Lv9 | Mage's Aria | N/A | | Lv9 | Magic Might | N/A | | Lv9 | Rainbow's End | N/A | | Lv9 | Sealing Rings | N/A | | Lv9 | Shadow Way | N/A | | Lv9 | Transport Wings | N/A | o-----------o----------------------o-----------------------------------------o o----------------------------------------------------------------------------o | Gem Descriptions (Gm002) | o----------------------------------------------------------------------------o Name: Flame Shield Level: 1 Description: Increases tolerance to Flame attacks by 2, weakening Flame attack effectiveness. Name: Wind Shield Level: 1 Description: Increases tolerance to Wind attacks by 2, weakening Wind attack effectiveness. Name: Thunder Shield Level: 1 Description: Increases tolerance to Thunder attacks by 2, weakening Thunder attack effectiveness. Name: Water Shield Level: 1 Description: Increases tolerance to Water attacks by 2, weakening Water attack effectiveness. Name: Ground Shield Level: 1 Description: Increases tolerance to Ground attacks by 2, weakening Ground attack effectiveness. Name: Holy Shield Level: 1 Description: Increases tolerance to Holy attacks by 2, weakening Holy attack effectiveness. Name: Dark Shield Level: 1 Description: Increases tolerance to Dark attacks by 2, weakening Dark attack effectiveness. Name: Spirit Shield Level: 1 Description: Increases tolerance to Spirit attacks by 2, weakening Spirit attack effectiveness. Name: HP Recovery Level: 1 Description: During battles, recovers 3 HP per round. Name: Gather Enemy Level: 1 Description: Increases probability of monster encounters when traveling the map. Name: Skill Lv Level: 1 Description: Increases the level of mastered skills by 1. However, the normal maximum cannot be exceeded. Name: Fighters' Fist Level: 1 Description: STR increases more than normal when leveling up. Name: Mages' Focus Level: 1 Description: INT increases more than normal when leveling up. Name: Thieves' Deftness Level: 1 Description: DEX increases more than normal when leveling up. Name: Fire Weapon Level: 2 Description: Gives equipped ring the attribute of Fire. Combine with a Holy attribute gem to increase effectiveness. Name: Wind Weapon Level: 2 Description: Gives equipped ring the attribute of Wind. Combine with a Holy attribute gem to increase effectiveness. Name: Thunder Weapon Level: 2 Description: Gives equipped ring the attribute of Thunder. Combine with a Holy attribute gem to increase effectiveness. Name: Water Weapon Level: 2 Description: Gives equipped ring the attribute of Water. Combine with a Holy attribute gem to increase effectiveness. Name: Ground Weapon Level: 2 Description: Gives equipped ring the attribute of Ground. Combine with a Holy attribute gem to increase effectiveness. Name: Holy Weapon Level: 2 Description: Gives equipped ring the attribute of Holy. Combine with a Holy attribute gem to increase effectiveness. Name: Dark Weapon Level: 2 Description: Gives equipped ring the attribute of Dark. Combine with a Holy attribute gem to increase effectiveness. Name: Spirit Weapon Level: 2 Description: Gives equipped ring the attribute of Thunder. Combine with a Holy attribute gem to increase effectiveness. Name: Poison Attack Level: 2 Description: Makes the bearer a master of the Poison Attack skill. Name: Logical Blade Level: 2 Description: Inflicts 10% more damage for weapon attacks, but consumes 2 MP. Damage is reduced by 10% if the required MP is unavailable. Name: Logical Armor Level: 2 Description: Reduces damage by 10% from weapon attacks, but consumes 2 MP. Damage is increased by 10% if the required MP is unavailable. Name: Magic Range Level: 2 Description: Increases the targeting scope of ranged magic. Name: Indirect Range Level: 2 Description: The range for indirect attacks is increased by 50%. Name: Skill Effect Level: 2 Description: Increases the effectiveness of all skill by 5%. Name: Sonic Blade Level: 2 Description: Regular attack range (excluding indirect attacks) increases. Name: Luck Level: 2 Description: Increases the change that a foe will drop something when being sent to their grave. Name: Pharmakis' Wisdom Level: 2 Description: Doubles the HP recovery rate during battle. Name: Deft Wind Level: 2 Description: ATW, item use, and equipment change times are all reduced by 5%. Name: Blood Blade Level: 2 Description: Recovers HP equal to 10% of the damage inflicted on an enemy by an Arms attack. Name: Blood Magic Level: 2 Description: Recovers HP equal to 10% of the damage inflicted on an enemy by a Magic attack. Name: Magic Lv Level: 2 Description: Increases the level of all mastered magic by 1. However, the normal maximum cannot be exceeded. Name: Technique Lv Level: 3 Description: Increases the level of mastered techniques by 1. However, the normal maximum cannot be exceeded. Name: Knock Out Level: 3 Description: Increases the chance of making an enemy faint with an Armed attack. Name: Angel's Hand Level: 3 Description: When HP is depleted, revives the character bearing this 30% of the time. If revived, HP becomes maximum. Name: Sandman Level: 3 Description: Increases the chance of putting a foe to sleep with an Armed attack by 12%. Ineffective against Bosses and anyone with a Spirit resistance above 5. Name: MP Recovery Level: 3 Description: During battles, recovers 2 MP per round. Name: HP Recovery Level: 3 Description: During battles, recovers 7 HP per round. Name: Magic Might Level: 3 Description: Increases the power of attack and recovery magic. Name: Quickness Level: 3 Description: Increases MOV by 25%. Name: Dispel Magic Level: 3 Description: Nullifies magic from enemies 25% of the time. However, the bearer of this gem will have 0 MP when equipped. Name: Secret Step Level: 3 Description: Decreases the probability of meeting enemies when traveling the map. Name: Magic Mirror Level: 3 Description: During battle, will automatically re-cast the previous magic 15% of the time if the target still exists. Name: Soul Smasher Level: 3 Description: Decreases an enemy's MP by 10% of whatever damage was inflicted by an Arms attack. Name: Critical Hit Level: 3 Description: Increases the probability of executing a critical hit by 15%. Name: Vampire Level: 3 Description: Recovers HP equal to 10% of the damage inflicted on an enemy by either an Armed or Magic attack. Name: MP Conservation Level: 3 Description: Decreases MP consumption by 25%. Name: Invisibility Level: 3 Description: Allows the use of Invisibility. Name: Venom Level: 4 Description: Gives wearer mastery of the Venom skill. Name: Dispel Level: 4 Description: Prevents magic from being cast on the wearer, regardless of whether it comes from friends, foes, or even the wearer of the gem. Name: Flame's Fire Level: 4 Description: Fire resistance will be increased to 6, making Fire attacks ineffective against the wearer. Name: Flame's Wind Level: 4 Description: Wind resistance will be increased to 6, making Wind attacks ineffective against the wearer. Name: Flame's Thunder Level: 4 Description: Thunder resistance will be increased to 6, making Thunder attacks ineffective against the wearer. Name: Flame's Water Level: 4 Description: Water resistance will be increased to 6, making Water attacks ineffective against the wearer. Name: Flame's Ground Level: 4 Description: Ground resistance will be increased to 6, making Ground attacks ineffective against the wearer. Name: Flame's Holiness Level: 4 Description: Holy resistance will be increased to 6, making Holy attacks ineffective against the wearer. Name: Flame's Darkness Level: 4 Description: Dark resistance will be increased to 6, making Dark attacks ineffective against the wearer. Name: Flame's Spirit Level: 4 Description: Spirit resistance will be increased to 6, making Spirit attacks ineffective against the wearer. Name: Faint Guard Level: 4 Description: Protects wearer against fainting when this is equipped. Name: Magic Range Level: 4 Description: Significantly expands the targeting scope of ranged magic. Name: Parry Level: 4 Description: Decreases damage received from Armed attacks by 10%. Name: HP Recovery Seal Level: 4 Description: Enemies with HP Recovery skill will not recover HP when hit. Name: Skill Lv Level: 4 Description: Increases the level of mastered skills by 2. However, the normal maximum cannot be exceeded. Name: Magic Lv Level: 4 Description: Increases the level of all mastered magic by 2. However, the normal maximum cannot be exceeded. Name: Quickness Level: 4 Description: Increases MOV by 40% Name: All Attrib Def Level: 4 Description: Increases resistance to all magic by 1. Name: Assassination Level: 4 Description: Causes 6% chance of instant death to enemies struck with an Armed attack. Ineffective against Bosses. Name: Arms Might Level: 4 Description: Increases Armed attack damage by 10%. Name: Muscular Growth Level: 5 Description: Gives a maximum STR bonus of 3 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Mind Growth Level: 5 Description: Gives a maximum INT bonus of 3 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Nerve Growth Level: 5 Description: Gives a maximum DEX bonus of 3 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: MP Recovery Level: 5 Description: During battles, recovers 4 MP per round. Name: Luck Level: 5 Description: Significantly increases the chance that a foe will drop something when being sent to their grave. Name: Logical Blade Level: 5 Description: Inflicts 30% more damage for weapon attacks, but consumes 4 MP. Damage is reduced by 30% if the required MP is unavailable. Name: Logical Armor Level: 5 Description: Reduced damage by 20% from weapon attacks, but consumes 4 MP. Damage is increased by 20% if the required MP is unavailable. Name: Technique Lv Level: 5 Description: Increases the level of all mastered techniques by 2. However, the normal maximum cannot be exceeded. Name: Soul Blizzard Level: 5 Description: Gives the attributes of wind and water to a weapon. Name: Soul Wildfire Level: 5 Description: Gives the attributes of fire and ground to a weapon Name: Soul Thunderclap Level: 5 Description: Gives the attributes of thunder and holiness to a weapon Name: Soul Moonlight Level: 5 Description: Gives the attributes of darkness and spirit to a weapon Name: ELM Bounty Level: 5 Description: Increases money obtained from the enemy by 35%. Name: Skill Effect Level: 5 Description: Increases the effectiveness of all skills by 10% Name: Magic Shield Level: 5 Description: Decreases damage from enemy attacks, both Armed and Magic, by 10% Name: Light's Destruction Level: 5 Description: In battle, gives a 10% probability for automatically casting Lv1 Attack Up. Does not cost any MP of affect the WAIT meter. Name: Light's Shield Level: 5 Description: In battle, gives a 10% probability for automatically casting Lv1 Shield. Does not cost any MP of affect the WAIT meter. Name: Light's Resistance Level: 5 Description: In battle, gives a 10% probability for automatically casting Lv1 Resistance. Does not cost any MP of affect the WAIT meter. Name: Art of Evasion Level: 5 Description: Once the wearer has mastered the Doppelganger skill, the rate of its execution will double. Name: Epiphany Level: 5 Description: Increases Armed attack damage by 50%, but passes 10% of the damage back to the bearer of gem. Name: Dash Level: 5 Description: When equipped and charged, this gem can be used as an item that executes the Dash technique. Charge the gem by sleeping while it's equipped. Name: Warrior's Skill Level: 6 Description: ATK is increased with each defeated enemy. The maximum increase per gem is 50. Name: Destroy Balance Level: 6 Description: Adds ATW time to all enemies. Works well when used in conjunction with Bind Magic. Name: Parry Level: 6 Description: Decrease damage received from armed attacks by 20%. Name: Soul Focus Level: 6 Description: Intensifies focus, causing no damage penalty when hit during an Aria chant. Also, an Aria Disturbance will be less effective. Name: Magic Range Level: 6 Description: The targeting scope of ranged magic will expand to their maximum allowable reach. Name: Angel's Secret Level: 6 Description: When HP is reduced to 0, wearer will be revived with their HP restored to its maximum. Only works once per battle. Name: Paralysis Attack Level: 6 Description: Gives the bearer mastery of the Paralysis Attack skill. Name: Mage's Aria Level: 6 Description: Shortens the time required to chant Arias. Not cumulative. Name: Magic Might Level: 6 Description: Significantly increases the power of attack and recovery magic. Name: Wind Shield Level: 6 Description: Increases the ability to evade indirect attacks by 75% Name: Healing Secret Level: 6 Description: The ability to cast Cure, Healing, Refine and Raise is given to the bearer of this gem. Name: Deft Wind Level: 6 Description: ATW, item use, and equipment change times are all reduced by 10%. Name: Arms Might Level: 6 Description: Increases Armed attack damage by 20%. Name: Counter Swing Level: 6 Description: Increases the chance of a perimeter attack by 10% when there are at least two enemies within range. Name: Thrust Away Level: 6 Description: When attacking, the probability of a Knock Back technique being used is increased by 25%. Name: Sun Flame Level: 6 Description: Increases the probability of evading an attack by 15%. Name: Art of Thievery Level: 6 Description: Steals an item after the first attack. If more than one of these gems is equipped, then items will be stolen on successive attacks. Name: Magic Mirror Level: 6 Description: During battle, will automatically re-cast the previous magic 30% of the time if the target still exists. Name: Ring Replica Level: 6 Description: The currently equipped ring will be replicated after defeating 25 enemies. Name: Gem Replica Level: 6 Description: Any other currently equipped gems will be replicated after defeating a certain number of enemies. That number if the power level of the gem to be reproduced x 5. Name: Hyper-Attack Level: 6 Description: Increases the number of attacks per turn by 1. However, each successive attack per turn does less damage than the previous. Name: Quickness Level: 6 Description: Increases MOV by 60%. Name: Blood Blade Level: 6 Description: Recovers HP equal to 20% of the damage inflicted on an enemy by an Armed attack. Name: Blood Magic Level: 6 Description: Recovers HP equal to 20% of the damage inflicted on an enemy by a Magic attack. Name: Quick Study Level: 6 Description: Wearer of this gem will receive 20% more experience points than normal. Name: Critical Blow Level: 6 Description: When equipped and charged, this gem can be used as an item that executes the Critical Blow technique. Charge the gem by sleeping while it's equipped. Name: All Attrib Def Level: 7 Description: Increases resistance to all magic by 2. Name: HP Recovery Level: 7 Description: During battles, recover 12 HP per round. Name: Magic Lv Level: 7 Description: Increases the level of all mastered magic by 3. However, the normal maximum cannot be exceeded. Name: Technique Lv Level: 7 Description: Increases the level of mastered techniques by 3. However, the normal maximum cannot be exceeded. Name: Skill Lv Level: 7 Description: Increases the level of all mastered skills by 3. However, the normal maximum cannot be exceeded. Name: Skill Effect Level: 7 Description: Increases the effectiveness of all skills by 15% Name: Bellow Collection Level: 7 Description: ATK is increased at regular intervals throughout the battle. The maximum increase per gem is 100. Name: Mage Slaughter Level: 7 Description: Increases the damage inflicted upon enemies with high INT. Enemies with low INT will not be affected as much. Name: Metal Killer Level: 7 Description: Increases the damage inflicted upon enemies with high DEF. Enemies with low DEF will not be affected as much. Name: Mental Fortitude Level: 7 Description: Master Points received when leveling up will be increeased by 1. Name: Magic Barrier Level: 7 Description: Decreases damage received from magic attacks by 30%. Name: Wizard's Secret Level: 7 Description: Allows wearer access to every attack magic! Name: Arms Might Level: 7 Description: Increases Armed attack damaged by 30% Name: Magic Shield Level: 7 Description: Decreases damage from enemy attacks, both Armed and Magic, by 20% Name: Vampire Level: 7 Description: Recovers HP equal to 20% of the damage inflicted on an enemy by either an Armed or Magic attack. Name: Light Miracle Level: 7 Description: In battle, gives a 10% probability for automatically casting Lv1 Shield, Resistance, or Attack Up. Does not cost any MP of affect the WAIT meter. Name: Teriaka Level: 7 Description: Prevents every status abnormality. Name: Dark Curse Level: 7 Description: Gives wearer mastery of the Petrification, Paralysis, Poison and Venom skills. Name: Epiphany Level: 7 Description: Increases Armed attack damage by 100%, but passes 20% of the damage back to the bearer of gem. Name: Perimeter Pulse Level: 7 Description: When equipped and charged, this gem can be used as an item that executes the Perimeter Pulse technique. Charge the gem by sleeping while it's equipped. Name: Penetration Attack Level: 7 Description: When equipped and charged, this gem can be used as an item that executes the Penetration Attack technique. Charge the gem by sleeping while it's equipped. Name: Expert Trial Level: 8 Description: ATK is increased with each defeated enemy. The maximum increase per gem is 100. Name: Petrification Level: 8 Description: Gives wearer mastery of the Petrification skill. Name: MP Recovery Level: 8 Description: During battles, recovers 6 MP per round. Name: Mage's Aria Level: 8 Description: Significantly shortens the time required to chant Arias. Not cumulative. Name: Strength Increase Level: 8 Description: Gives a maximum STR bonus of 6 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Intellect Increase Level: 8 Description: Gives a maximum INT bonus of 6 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Dexterity Increase Level: 8 Description: Gives a maximum DEX bonus of 6 when leveling up. Must be equipped for two consecutive leveling ups to take effect. Name: Magic Awakening Level: 8 Description: Reduces MP consumption by 20. However, the minimum MP consumption is still 1. Name: Luck Level: 8 Description: Greatly increases the chance that a foe will drop something when being sent to their grave. Name: New Horizons Level: 8 Description: The range of indirect attacks becomes infinite Name: Logical Blade Level: 8 Description: Inflicts 50% more damage for weapon attacks, but consumes 4 MP. Damage is reduced by 50% if the required MP is unavailable. Name: Logical Armor Level: 8 Description: Reduced damage by 30% from weapon attacks, but consumes 4 MP. Damage is increased by 30% if the required MP is unavailable. Name: Deft Wind Level: 8 Description: ATW, item use, and equipment change times are all reduced by 15% Name: Destroy Balance Level: 8 Description: Adds significant ATW time to all enemies. Works well when used in conjunction with Bind magic. Name: Interceptor Level: 8 Description: Causes bearer to counterattack direct Armed attacks 25% of he time. Name: Fire Dischord Level: 8 Description: Reduces the Fire resistance of all enemies by 2. Ineffective against Bosses and anyone with a Fire resistance above 5. Name: Wind Dischord Level: 8 Description: Reduces the Wind resistance of all enemies by 2. Ineffective against Bosses and anyone with a Wind resistance above 5. Name: Thunder Dischord Level: 8 Description: Reduces the Thunder resistance of all enemies by 2. Ineffective against Bosses and anyone with a Thunder resistance above 5. Name: Water Dischord Level: 8 Description: Reduces the Water resistance of all enemies by 2. Ineffective against Bosses and anyone with a Water resistance above 5. Name: Ground Dischord Level: 8 Description: Reduces the Ground resistance of all enemies by 2. Ineffective against Bosses and anyone with a Ground resistance above 5. Name: Holy Dischord Level: 8 Description: Reduces the Holy resistance of all enemies by 2. Ineffective against Bosses and anyone with a Holy resistance above 5. Name: Dark Dischord Level: 8 Description: Reduces the Dark resistance of all enemies by 2. Ineffective against Bosses and anyone with a Dark resistance above 5. Name: Spirit Dischord Level: 8 Description: Reduces the Spirit resistance of all enemies by 2. Ineffective against Bosses and anyone with a Spirit resistance above 5. Name: Physical Dischord Level: 8 Description: Reduces the Physical resistance of all enemies by 2. Ineffective against Bosses and anyone with a Physical resistance above 5. Name: Return Blade Level: 8 Description: During an armed attack, 20% of the damage received is returned to the enemy. Name: Hyper-Attack Level: 8 Description: Increases the number of attacks per turn by 2. However, each successive attack per turn does less damage than the previous. Name: Memory of Arvis Level: 8 Description: The ability to cast all magic, with the exception of Teleport, is given to the bearer of this gem. Name: All Attrib Def Level: 9 Description: Increases resistance to all magic by 3. Name: Armor Breaker Level: 9 Description: An enemy's defensive ability is reduced by 40 each time they're hit with an Armed attack. Innefective against Bosses. Name: Bellow Store Level: 9 Description: ATK is increased at regular intervals throughout the battle. The maximum increase per gem is 255. Name: Double Rings Level: 9 Description: Doubles the number of rings collected when defeating an enemy. Name: Knock Out Level: 9 Description: Significantly increases the chance of making an enemy faint with an Armed attack. Name: Holy Amulet Level: 9 Description: Whenever Attack Up, Shield, or Resistance is cast, the other two will automatically be cast at the same time, without expending any extra MP. Name: Holy Judgement Level: 9 Description: When either Rust, Fear, or Atrophy is cast, the other two will automatically be cast as well, without expending any extra MP. Name: Hyper-Attack Level: 9 Description: Increases the number of attacks per turn by 3. However, each successive attack per turn does less damage than the previous. Name: Mage's Aria Level: 9 Description: Greatly shortens the time required to chant Arias. No cumulative Name: Magic Might Level: 9 Description: Greatly increases the power of attack and recovery magic. Name: Rainbow's End Level: 9 Description: Gives the equipped ring every magic attribute at once! Name: Sealing Rings Level: 9 Description: An enemy's attack ability is reduced by 20 each time they're hit with an Armed attack. Innefective against Bosses. Name: Shadow Way Level: 9 Description: An enemy's evasive ability is reduced by 20 each time they're hit with an Armed attack. Innefective against Bosses. Name: Transport Wings Level: 9 Description: Indirect attacks have infinite range, are not constrained by terrain obstacles. O============================================================================O | Items (It000) | O============================================================================O Name: Agility Scroll Description: This scroll teaches how to cease all useless movements. Reading it will enable master of the Attack Wait Down skill. Name: Ambrosia Description: This fragrant rare fruit will recover 30-37 MP for whomever eats it. Name: Antidote Herb Description: Eating this sweet bud will neutralize poison or venom within the body. Name: Appraisal Scroll Description: This scroll contains information ring appraisers use to understand the power contained within rings. Enables mastery of the Judge Ring technique. Name: Assassin Scroll Description: This scroll contains information regarding techniques to slay large numbers of enemies. Enables mastery of the Perimeter Pulse tehcnique. Name: Blessing Bell Description: The one who sounds this bell will be reduced by 10 levels, but without lowering any stats. Unfortunately, it will crack after only one ring, rendering it useless. Name: Body Tune Scroll Description: This scroll explains how to master the HP absorption skill. Name: Chi Scroll Description: This scroll explains how to master the Status Defense skill Name: Counterattack Scroll Description: This scroll contains knowledge regarding various effective counterattack measures. Enables mastery of the Counter technique. Name: Curse Scroll Description: THis scroll shows how to chant Arias more quickly. Reading it will enable the master of the Quicken Aria skill. Name: Dandy Book Description: Following the tips in this book will increase Charisma, and make any Knight irresistable to the opposite sex! Name: Dark Scroll Description: The information in this scroll enables the reader to master the Death magic. Name: Elixyr Description: This precious liquid medicine was a by-product of the search for an immortality medicine. It recovers the HP of all party members. Name: Fairy Tears Description: These precious tears are kept in a small crystal vial. Use it on a ring weapon to increase the lowest gem slot's power level by 1. Name: Fire Scroll Description: The information in this scroll enables the reader to master the Fire Arrow magic. Name: Elixyr Description: This precious liquid medicine was a by-product of the search for an immortality medicine. It recovers the HP of all party members. Name: Fire Scroll Description: The information in this scroll enables the reader to master the Fire Arrow magic. Name: Gale Apple Description: Though its blue-green appearance seems unappetizing, this delicious fruit is protected by the fairy of wind. DEX will be increased by up to 4 points for whomever eats it. Name: Henlouda Description: This strong-smelling herb found in southern climates neutralizes the effect of petrification, reviving blood flow to the body. Name: Holy Flame Scroll Description: The information in this scroll enables the reader to master the Holy Flame magic. Name: Holy Mother Tonic Description: The Holy Mother Claudia is said to have passed down the knowledge of concocting this powerful medicine to an injured traveler. Recovers all HP Name: Ice Scroll Description: The information in this scroll enables the reader to master the Ice Barrage magic. Name: Life Apple Description: Harvested from the magical orchard of Shinto priests, this sweet fruit will increase one's STR by up to 4 points. Name: Mage's Scroll Description: This scroll contains the knowledge of the powerful wizard Haize. It enables the reader to master the Strengthen Magic technique. Name: Magic Scroll Description: This scroll explains the principles of magic movement. Reading it will enable master of the MP Cost Down skill. Name: Message Stone Description: The stone obtained in the ruins north of Voltone. Fragments vibrate at a frequency that aids transmission of sound. Name: Mind Tonic Description: This powerful tonic heals paralysis and fainting conditions Name: Mind Tune Scroll Description: This scroll explains how to master the MP Absorption skill. Name: Miracle Scroll Description: The information in this scroll enables the reader to master the Healing magic. Name: Misdirection Scroll Description: This scroll explains how to master the Doppelganger skill. Name; Nectar Description: This elixir is said to be made from the fruits of heaven itself. pouring this over allies can return them to battle. Name: Neural Scroll Description: The information in this scroll enables the reader to master the Cycle Up magic. Name: Neural Scroll Description: The information in this scroll enables the reader to master Cycle Up magic. Name: Ninja Scroll Description: This scroll contains some of the knowledge Ninjas have protected for centuries. Reading it will enable mastery of the Movement Up skill. Name: Nirvana Scroll Description: This scroll allows the reader to achieve peace of mind and master the MP Recovery skill. Name: Panacea Description: This impressive medicine was created by the best minds in the land. It neutralizes the effect of all abnormal status conditions. Name: Petrifacation Scroll Description: This scroll contains the Secret Art concerning petrifacation poison. Reading it will enable master of the Petrify skill. Name: Power Scroll Description: This scroll explains how to master the HP Recovery skill. Name: Recovery Medicine Description: This medicine was made from various fragrant herbs, and speeds healing when slathered on wounds, recovering 30-37 HP. Name: Secret Injury Elixyr Description: This medicine was made from a rare herb only found high in the mountains. Althrough expensive, its healing power is impressive, recovering 100-115 HP. Name: Secret Scroll Description: This scroll imparts the knowledge of mastering secret skill and magic. It allows a one point gain on all mastered skills and magic. Name: Spirit Scroll Description: The Information in this scroll enables the reader to master the Magic Vortex magic. Name: Stone Scroll Description: The information in this scroll enables the reader to master the Stone Shot magic. Name: Sun Tzu's Scroll Description: This scroll outlines the secret Art of War, and enables the reader to use weapons and armor more effectively, allowing master of the Equip Limit Up skill. Name: Thievery Scroll Description: This scroll contains the knowledge of the great thief Aluciove, enabling the reader to master the Thievery technique. Name: Vigor Scroll Description: This scroll contains the secrets of human strength and enables the reader to master the Max HP Up skill. Name: Vision Scroll Description: This scroll tells of methods for improving eyesight. Reading it will enable the master of the Hit Up skill. Name: Wind Scroll Description: The information in this scroll enables the reader to master the Wind Cutter magic. Name: Wisdom Apple Description: A golden-colored apple which legends say fell from the heavens. Eating this will impart up to 4 points of INT. O============================================================================O | Misc (Mi000) | O============================================================================O Name: Art Kit Description: A simple kit of painting supplies that includes, paints, pencils, and brushes. Name: Aseptic Device Parts Description: Parts needed for repairing Michelle'saseptic device. Name: Beautiful Shell Description: It's a very beautiful sea shell Name: Central Gate Parts Description: Parts taken from the Central Transfer Gate to get the Federation Transfer Gate working. Name: China Vase Description: This beautiful vase is from the northern inland region where craftsmen skillfully create pieces with lasting value. Name: Communicator Description: A terminal unit of the Communication Device Viktor invented. Unfortunately, itself doesn't emit a signal. Name: Dark Crystal Shard Description: This fragment from the Dark Guardian is activated by being in close proximity to the Underworld Gates. Name: Dark Scroll Description: A scroll in which what Dark Spirit Messengers have to learn is written. It is used for their training. Name: Excavator Description: An excavator Viktor invented. It can shatter stones and rocks. Name: Immunity Medicine Description: Heals Immunity. Made of Root of Dark Tree and Ultimate Water. Name: Keepsake Ring Description: A ring of pure silver that Tony was to give to his sister. Name: Letter of the New World Description: Letter sent to Mary that details the Featherian attempts to escape to a new world. Name: Letter to President Description: Letter to President Burns from Sir Granford, detailing his plan of appropriating Bibliostock. Name: Light Cloth Description: Cloth embedded with magic crystals. Very advanced skill is required to deal with sewing of the fragile crystals. Name: Lighthouse Painting Description: An impressive painting made of the lighthouse in Delfinia Harbor. Name: Mind Induction Metal Description: Reacting to Mind Waves, its effect is vaired. Requires the Power Stone to refine. Very valuable. Name: Mysterious Water Decription: Light blue-colored water of the deep under the lake. Its properties are unknown and require research. Name: Power Stone Description: A Wizard can activate this crystal by focusing the power of his mind. Very valuable. Name: Root of the Dark Tree Description: A root of 100-year-old tree frown under the deep dark ground. It has mysterious life force. Name: Silver Bell Description: This small silver bell has a delicate engraving of a woman and a baby on it. Name: Small Key Pendant Decription: A think necklace with a small key. What will the key open? Name: Soul Gauge Description: Corresponding to the soul vase Viktor reproduced, measures how many souls gathered. Name: Star Emblem Description: A star-shaped metal plate with a raised area on one side that can be used to hold it without touching the edges. Name: Star Sand Description: Rare star-shaped sand from the South West Beach. Name: Start Pendant Description: This pendant activates transfer gates. Name: Thief's Button Decription: A button of the thief who stole a bag from the lady. The thief will be agitated if you show it to him. Name: Time Crystal Ore Description: Crystals collected in the mining town Tzaitstein, Rolandia. It has power to warp space-time. Name: Ultimate Water Description: A rare mysterious light blue-colored fluid. O============================================================================O | Version History (Vh000) | O============================================================================O Version 0.00 - (December 15th, 2004) - Began Growlanser II Version 0.10 - (December 16th, 2004) - Continued the walkthrough Version 0.20 - (December 17th, 2004) - Continued the walkthrough Version 0.30 - (December 18th, 2004) - Continued the walkthrough Version 0.40 - (December 19th, 2004) - Continued the walkthrough Version 0.50 - (December 20th, 2004) - Continued the walkthrough Version 0.60 - (December 21st, 2004) - Continued the walkthrough Version 0.70 - (December 22nd, 2004) - Completed Growlanser II Version 0.70 - (December 22nd, 2004) - Began Growlanser III Version 0.80 - (December 23rd, 2004) - Continued the walkthrough Version 0.90 - (December 24th, 2004) - Continued the walkthrough Version 1.00 - (December 25th, 2004) - Continued the walkthrough Version 1.00 - (December 26th, 2004) - Continued the walkthrough Version 1.00 - (December 27th, 2004) - Continued the walkthrough Version 1.00 - (December 28th, 2004) - Completed Growlanser III Version 1.01 - (February 2nd, 2004) - Small update O============================================================================O | Legal (Lg000) | O============================================================================O This document is copyright (c) 2007 by A I e x. I am no longer active writing guides for video games, and thus I will no longer any questions or update with any corrections sent through email. It is likely that after this point this guide will never be updated again. I am aware that there are errors occasionally and I apologize for those. Please do not email me any corrections, or ask me for any help with this particular game, as I will not respond. It is also not necessary to send any email to thank me for the work, I will say right now that you are very welcome. Furthermore, please do not contact me about hosting this guide on your website, I will not grant permisson. I am still willing to take action if I find this guide being hosted anywhere other than GameFAQs.com, IGN.com, or a very small number of other select sites. Finally, if you need to contact me for some reason that is not covered above, then you can reach me at StarOceanDC(a.t)gmail(d.o.t)com. O============================================================================O | Credits and Thanks (Cd000) | O============================================================================O o----------------------------------------------------------------------------o | Growlanser II | o----------------------------------------------------------------------------o Thanks to Career Soft for developing a fantastic game Thanks to Working Designs for bringing it to me Thanks also to everyone who contributed anything as best they could, which includes Marc99, DB27, GothicWar, Khemjin, Thanatos2k, Maytree, Zerios, Magus1947, Rapturell, Shenrei, Vendetta Morendo, SleyPresty, Kimber Boh Deior, InfinityDragonRyu, Tarlithion, Enigma, Gundam4fun, ChronoChris, Red testament Thanks in particular to the following people: Zerios - Huge, non-stop thanks to you for providing all your notes on the character endings which helps immensely for everyone. Not only that but tons of other stuff for not only Growlanser II, but III as well. I am in your debt. Marc99 - Thanks you so much for all your contributions in the topic, and the guide itself. I appreciate it a lot. InfinityDragonRyu - Very very grateful that you typed out the stories that I missed so people (including me) could read them, not only that but more. Rapturell - Thanks for the gem descriptions and contributions to the FAQ topic, it really helped out. Maytree - Thanks for all the Growlanser III info that I has yet to even read, but I know it's going to be a lifesaver soon. Vendetta Morendo - Thanks not only for the Gevas strategy, but also tips and hints used elsewhere in the guide. Thanks for everything pretty much. DB27 - Thanks for your contributions to the topic, and your general tips used in the tips section of the guide. Red testament - Thanks for the Byron info I didn't know Kimber Boh - Thanks for all your contributions to the help topic and your suggestions that staying at all the inns is beneficial. Deior - Thanks for your contributions to the help topic, and for the location of Story #15. Thanatos2k - Thanks for the tip about how to get many 9-9-9 Rings. Another Denshuu - For the code flipbrak117 - Thanks for providing all the info on the effects of your first choices in the game. Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same to Sailor Bacon. Thanks to Sean, Mark and Jeremy here at the University of Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being great people, and thanks to everyone who takes the time to send feedback. Thank you very much finally, to anyone and everyone reading this walkthrough. o----------------------------------------------------------------------------o | Growlanser III | o----------------------------------------------------------------------------o Thanks to Career Soft for developing a fantastic game Thanks to Working Designs for bringing it to me Thanks also to everyone who contributed anything as best they could, which includes Marc99, DB27, GothicWar, Khemjin, Thanatos2k, Maytree, Zerios, Magus1947, Rapturell, Shenrei, Vendetta Morendo, SleyPresty, Kimber Boh Deior, InfinityDragonRyu, Tarlithion, Enigma, Gundam4fun, ChronoChris, Red testament Huge thanks to Maytree for everything through the entire course of the project, tons of submissions and inclusions in this guide, I could not have done it with out your help. Thanks also to RaptureII who was just as much a help through the entire process, very appreciative of everything you contributed, thank you. And a special thanks to the following people: - Zerios - STARoceanEX - Whale - Kimber Boh - InfinityDragonRyu - Masaki Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same to Sailor Bacon. Thanks to Sean, Mark and Jeremy here at the University of Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being great people, and thanks to everyone who takes the time to send feedback. Thank you very much finally, to anyone and everyone reading this walkthrough. O============================================================================O