________                    .__                                     
    /  _____/______  ______  _  _|  | _____    ____   ______ ___________ 
   /   \  __\_  __ \/  _ \ \/ \/ /  | \__  \  /    \ /  ___// __ \_  __ \
   \    \_\  \  | \(   )     /|  |__/ __ \|   |  \\___ \\  ___/|  | \/
    \______  /__|   \____/ \/\_/ |____(____  /___|  /____  >\___  >__|   
           \/                              \/     \/     \/     \/       
   ________                                   __  .__                      
  /  _____/  ____   ____   ________________ _/  |_|__| ____   ____   ______
 /   \  ____/ __ \ /    \_/ __ \_  __ \__  \\   __\  |/  _ \ /    \ /  ___/
 \    \_\  \  ___/|   |  \  ___/|  | \// __ \|  | |  (   )   |  \\___ \ 
  \______  /\___  >___|  /\___  >__|  (____  /__| |__|\____/|___|  /____  >
         \/     \/     \/     \/           \/                    \/     \/ 
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                   Author: A I e x                                          |
|                   Began: December 15th, 2004                               |
|                   Completed: December 28th, 2004                           |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O============================================================================O
|                              Table of Contents                             |
O============================================================================O

** In order to navigate this guide I have implemented a Ctrl+f system, which 
means you press ctrl+f in your browser or word processer to bring up the 
search menu, then enter the letters in brackets on the right of the section 
that you're looking for.

1. Version History.....................................................(Vh000)
2. Legal...............................................................(Lg000)
3. Credits and Thanks..................................................(Cd000)

O=============================== Growlanser II ==============================O

1. Controls............................................................(Cntrl)
2. Burnstein Capital Archives (Game Mechanics).........................(Archs)
     i - Warriors of Merit.............................................(Arc01)
     ii - The Continent................................................(Arc02)
     iii - The Status Screen...........................................(Arc03)
     iv - Rings........................................................(Arc04)
     v - Featherian....................................................(Arc05)
     vi - Growsians....................................................(Arc06)
     vii - Era of Growsian Rule........................................(Arc07)
     viii - Military Structure.........................................(Arc08)
3. Characters..........................................................(Chara)
4. Full Walkthrough....................................................(Fw000)
     i - Burnstein Military Command Center.............................(Fw001)
     ii - Practical Skills Exam........................................(Fw002)
     iii - Burnstein Military Command Center...........................(Fw003)
     iv - Burnstein W Capital..........................................(Fw004)
     v - Starkberg.....................................................(Fw00?)
     vi - West Starkberg Ruins.........................................(Fw0??)
     vii - Burnstein Capital...........................................(Fw005)
     viii - Rottenbaum Village.........................................(Fw006)
     ix - N Rottenbaum Village.........................................(Fw???)
     x - Magic Academy.................................................(Fw007)
     xi - North Agriss Village.........................................(Fw008)
     xii - Border Mountain Interior....................................(Fw009)
     xiii - Agriss Village.............................................(Fw00A)
     xiv - Comsprings..................................................(Fw00B)
     xv - Ruins........................................................(Fw00C)
     xvi - West Starkberg Ruins........................................(Fw00D)
     xvii - Schwarzfals Village........................................(Fw00E)
     xviii - Ruins.....................................................(Fw00F)
     xix - Fort Rargin.................................................(Fw010)
     xx - South Grandshill.............................................(Fw011)
     xxi - Time & Space Tower..........................................(Fw012)
     xxii - Comsprings.................................................(Fw013)
     xxiii - Control Facility Ruins....................................(Fw014)
     xxiv - Ruins......................................................(Fw015)
     xxv - NW Rottenbaum Village.......................................(Fw016)
     xxvi - Mercenary Storehouse.......................................(Fw017)
     xxvii - North Lost Forest.........................................(Fw018)
     xxviii - Time & Space Tower.......................................(Fw019)
5. Maximillian's Path..................................................(witMX)
     i - Time & Space Tower............................................(Fw100)
6. Wolfgang's Path.....................................................(wlfGN)
     i - Southern Checkpoint...........................................(Fw200)
     ii - Grasslands...................................................(Fw201)
     iii - NW Rottenbaum Village.......................................(Fw202)
     iv - N Rottenbaum Village.........................................(Fw203)
     v - Time & Space Tower............................................(Fw204)
     vi - South Starkberg..............................................(Fw205)
     vii - Starkberg...................................................(Fw206)
     viii - Burnstein W Capital........................................(Fw207)
7. Secret Arena........................................................(Aren4)
     i - Beginner Class................................................(Ana01)
     ii - Normal Class.................................................(Ana02)
     iii - Master Class................................................(Ana03)
     iv - Tips for Winning.............................................(Ana04)
8. Student's Story.....................................................(StSty)
     i - Tippi- Introduction...........................................(St001)
     ii - Sandra- Uncertain Failure....................................(St002)
     iii - Louise- Thoughts............................................(St003)
     iv - Wallace- Beliefs.............................................(St004)
     v - Karene- After the Incident....................................(St005)
     vi - Julian- Wandering............................................(St006)
     vii - Xenos- Dark Flames..........................................(St007)
     viii - Misha- Someday.............................................(St008)
     ix - Eliotte- At Dawn.............................................(St009)
     x - Ariost- Smiling Face of the Sun...............................(St00A)
     xi - Julia- Incantation...........................................(St00B)
     xii - Kenshin- Oath...............................................(St00C)
     xiii - Richard- Inner Voice.......................................(St00D)
     xiv - Lyell- Determination........................................(St00E)
     xv - Gina- Exasperation...........................................(St00F)
     xvi - Gavel- Rebirth..............................................(St010)
9. Tippi's Diary.......................................................(TipDi)
10. Endings............................................................(En000)
     i - Hans/Xenos....................................................(En001)
     ii - Charlone.....................................................(En002)
     iii - Riviera.....................................................(En003)
     iv - Arieta.......................................................(En004)
     v - Ernest........................................................(En005)
     vi - Carmaine.....................................................(En006)
     vii - Brett.......................................................(En007)
11. Hints, Tips and FAQs...............................................(HtFAQ)
     i - FAQ...........................................................(Ht001)
     ii - Tips.........................................................(Ht002)


O=============================== Growlanser III =============================O

1. Controls............................................................(Ct000)
2. Ring Weapon and Gem Documents (Game Mechanics)......................(Rw000)
     i - About Ring Weapons............................................(Rw001)
     ii - Attaching Gems...............................................(Rw002)
     iii - Ring Weapon Effects.........................................(Rw003)
     iv - Obtaining Ring Weapons.......................................(Rw004)
     v - Ring and Gem Advice...........................................(Rw005)
3. Characters..........................................................(Ch000)
4. Full Walkthrough....................................................(3g000)
     i - Voltone City..................................................(3g001)
     ii - Empire Border................................................(3g002)
     iii - Schwartzhaas................................................(3g003)
     iv - Falkenfreuk..................................................(3g004)
     v - Bibliostock...................................................(3g005)
     vi - Bornia Village...............................................(3g006)
     vii - Cave........................................................(3g007)
     viii - Tzaitstein.................................................(3g008)
     ix - Mine.........................................................(3g009)
     x - Tzaitstein....................................................(3g00A)
     xi - Featheria Isle...............................................(3g00B)
     xii - Reactor Core................................................(3g00C)
     xiii - Mine.......................................................(3g00D)
     xiv - Generator No.3..............................................(3g00E)
     xv - Bornia Village...............................................(3g00F)
     xvi - Schwartzhaas................................................(3g010)
     xvii - Voltone City...............................................(3g011)
     xviii - Mountain Path.............................................(3g012)
     xix - Falkenfreuk.................................................(3g013)
     xx - Taoberia Village.............................................(3g014)
     xxi - Prisoner Tower..............................................(3g015)
     xxii - Taoberia Village...........................................(3g016)
     xxiii - Schwartzhaas..............................................(3g017)
     xxiv - Voltone City...............................................(3g018)
     xxv - Guard Ruins.................................................(3g019)
     xxvi - Mountain Path..............................................(3g01A)
     xxvii - Falkenfreuk...............................................(3g01B)
     xxviii - Voltone City.............................................(3g01C)
     xxix - Schwartzhaas...............................................(3g01D)
     xxx - Bibliostock.................................................(3g01E)
     xxxi - Imperial Library...........................................(3g01F)
     xxxii - Bibliostock...............................................(3g020)
     xxxiii - Voltone City.............................................(3g021)
     xxxiv - Lake Biene Ruins..........................................(3g022)
     xxxv - Voltone City...............................................(3g023)
     xxxvi - Bibliostock...............................................(3g024)
     xxxvii - North Delfinia Cave......................................(3g025)
     xxxviii - Port Delfinia...........................................(3g026)
     xxxix - Dark Mountain.............................................(3g027)
     xl - East Checkpoint..............................................(3g028)
     xli - Voltone City................................................(3g029)
     xlii - Bornia Village.............................................(3g02A)
     xliii - Bibliostock...............................................(3g02B)
     xliv - Dark Mountain..............................................(3g02C)
     xlv - Dark Study Cave.............................................(3g02D)
     xlvi - Lindenberg.................................................(3g02E)
     xlvii - Lake Bottom Tunnel........................................(3g02F)
     xlviii - James' Castle............................................(3g030)
7. Trial Cave..........................................................(Tc000)
8. Voltone Well........................................................(Vw000)
9. Voltone Races.......................................................(Vr000)
10. Battle Arena.......................................................(Sa000)
     i - Damage Competition............................................(Sa001)
     ii - Upper Class Tournament.......................................(Sa002)
     iii - Silver Class Tournament.....................................(Sa003)
     iv - Gold Class Tournament........................................(Sa004)
     v - Platinum Class Tournament.....................................(Sa005)
     vi - Free Battle ~ 1 on 1.........................................(Sa006)
     vii - Free Battle ~ 2 on 2........................................(Sa007)
     viii - Free Battle ~ 4 on 4.......................................(Sa008)
     ix - Exhibition Match.............................................(Sa009)
11. Best Equipment.....................................................(Be000)
     i - Slayn.........................................................(Be001)
     ii - Annette......................................................(Be002)
     iii - Hugh........................................................(Be003)
     iv - Monika.......................................................(Be004)
     v - Viktor........................................................(Be005)
     vi - Yayoi........................................................(Be006)
     vii - Growlanser II...............................................(Be007)
12. Character Specific Quests..........................................(Cq000)
     i - Annette.......................................................(Cq001)
     ii - Hugh.........................................................(Cq002)
     iii - Monika......................................................(Cq003)
     iv - Viktor.......................................................(Cq004)
     v - Yayoi.........................................................(Cq005)
13. Importing Characters...............................................(Ic000)
14. Underworld Gate Locations..........................................(Ug000)
15. Bibliostock Imperial Library.......................................(Bs000)
     i - 2F ~ General Interest.........................................(Bs001)
     ii - 3F ~ Technical Books.........................................(Bs002)
     iii - 7F ~ Top Floor..............................................(Bs003)
16. Federal Investigation Bureau.......................................(Fi000)
17. Hints, Tips and FAQs...............................................(Fq000)
     i - FAQ...........................................................(Fq001)
     ii - Tips.........................................................(Fq002)

O=================================== Lists ==================================O

1. Growlanser II.......................................................(GII00)
     Magic Spells......................................................(MagSp)
       i - Magic Stats.................................................(Mag01)
       ii - Magic Descriptions.........................................(Mag02)
     Gem List..........................................................(GemLt)
       i - Gem Prices..................................................(Gem01)
       ii - Gem Descriptions...........................................(Gem02)
2. Growlanser III......................................................(GIII0)
     Magic Spells......................................................(Mc000) 
       i - Magic Stats.................................................(Mc001)
       ii - Magic Description..........................................(Mc002)
     Gem List..........................................................(Gm000)
       i - Gem Prices..................................................(Gm001)
       ii - Gem Descriptions...........................................(Gm002)



******************************************************************************
*                                                                            *
*             _____               __                        ________         *
*            / ___/______ _    __/ /__ ____  ___ ___ ____  /  _/  _/         *
*           / (_ / __/ _ \ |/|/ / / _ `/ _ \(_- 1 Lv1 Gem  and ??? Elm
7th  Match Cleared -> 1 Lv2 Gem  and ??? Elm
8th  Match Cleared -> 1 Lv3 Gem  and ??? Elm
9th  Match Cleared -> 1 Lv4 Gem  and ??? Elm
10th Match Cleared -> 1 Lv5 Gem  and ??? Elm
11th Match Cleared -> 1 Lv6 Gem  and ??? Elm
12th Match Cleared -> 1 Lv7 Gem  and ??? Elm
13th Match Cleared -> 2 Lv7 Gems and ??? Elm

 ~* End of Battle *~


o----------------------------------------------------------------------------o
|                               Normal Class                         (Ana02) |
o----------------------------------------------------------------------------o

~* Blood Sport *~

   Completion Conditions:               Game Over Conditions:

 - Surrender Mid-Battle               - Wein Destroyed
 - 13 Battles Completed

o========o==================================o================================o
| Battle |            Enemy #1              |             Enemy #2           |
o========+==================================+================================o
|   1    | Hyde (Lv9)                       | Hyde (Lv9)                     |
|--------+----------------------------------+--------------------------------|
|   2    | Brainiac (Lv12)                  | Brainiac (Lv12)                |
|--------+----------------------------------+--------------------------------|
|   3    | Man Eater (Lv14)                 | Man Eater (Lv14)               |
|--------+----------------------------------+--------------------------------|
|   4    | Piranhatazoa (Lv16)              | Piranhatazoa (Lv16)            |
|--------+----------------------------------+--------------------------------|
|   5    | Armor Crab (Lv18)                | Armor Crab (Lv18)              |
|--------+----------------------------------+--------------------------------|
|   6    | Rover (Lv21)                     | Rover (Lv21)                   |
|--------+----------------------------------+--------------------------------|
|   7    | Yung (Lv22)                      | Yung (Lv22)                    |
|--------+----------------------------------+--------------------------------|
|   8    | Hellhound (Lv23)                 | Hellhound (Lv23)               |
|--------+----------------------------------+--------------------------------|
|   9    | Spectre (Lv23)                   | Spectre (Lv23)                 |
|--------+----------------------------------+--------------------------------|
|   10   | Evil Mage (Lv25)                 | Evil Mage (Lv25)               |
|--------+----------------------------------+--------------------------------|
|   11   | Golem (Lv27)                     | Golem (Lv27)                   |
|--------+----------------------------------+--------------------------------|
|   12   | Skeleton Knight (Lv28)           | Skeleton Knight (Lv28)         |
|--------+----------------------------------+--------------------------------|
|   13   | Shadow Lord (Lv28)               | Shadow Lord (Lv28)             |
o--------o----------------------------------o--------------------------------o

     Normal Class Prizes:

6th  Match Cleared -> 1 Lv4 Gem  and ??? Elm
7th  Match Cleared -> 1 Lv5 Gem  and ??? Elm
8th  Match Cleared -> 1 Lv6 Gem  and ??? Elm
9th  Match Cleared -> 1 Lv7 Gem  and ??? Elm
10th Match Cleared -> 2 Lv7 Gems and ??? Elm
11th Match Cleared -> 1 Lv8 Gem  and ??? Elm
12th Match Cleared -> 2 Lv8 Gems and ??? Elm
13th Match Cleared -> 3 Lv8 Gems and ??? Elm

 ~* End of Battle *~


o----------------------------------------------------------------------------o
|                               Master Class                         (Ana03) |
o----------------------------------------------------------------------------o

~* Blood Sport *~

   Completion Conditions:               Game Over Conditions:

 - Surrender Mid-Battle               - Wein Destroyed
 - 13 Battles Completed

o========o==================================o================================o
| Battle |            Enemy #1              |             Enemy #2           |
o========+==================================+================================o
|   1    | Fiend Soldier (Lv20)             | Rolandia Soldier (Lv20)        |
|--------+----------------------------------+--------------------------------|
|   2    | Fiend Soldier (Lv20)             | Rolandia Soldier (Lv20)        |
|--------+----------------------------------+--------------------------------|
|   3    | Fiend Soldier (Lv20)             | Fiend Soldier (Lv20)           |
|--------+----------------------------------+--------------------------------|
|   4    | Rolandia Soldier (Lv20)          | Rolandia Soldier (Lv20)        |
|--------+----------------------------------+--------------------------------|
|   5    | Archer (Lv27)                    | Archer (Lv27)                  |
|--------+----------------------------------+--------------------------------|
|   6    | Spearman (Lv27)                  | Infantryman (Lv27)             |
|--------+----------------------------------+--------------------------------|
|   7    | Battle Wizard (Lv28)             | Infantryman (Lv27)             |
|--------+----------------------------------+--------------------------------|
|   8    | Spearman (Lv27)                  | Archer (Lv27)                  |
|--------+----------------------------------+--------------------------------|
|   9    | Infantryman (Lv27)               | Archer (Lv27)                  |
|--------+----------------------------------+--------------------------------|
|   10   | Monk Soldier (Lv30)              | Battle Wizard (Lv28)           |
|--------+----------------------------------+--------------------------------|
|   11   | Commander (Lv33)                 | Spearman (Lv27)                |
|--------+----------------------------------+--------------------------------|
|   12   | Commander (Lv33)                 | Monk Soldier (Lv30)            |
|--------+----------------------------------+--------------------------------|
|   13   | Commander (Lv33)                 | Commander (Lv33)               |
o--------o----------------------------------o--------------------------------o

     Normal Class Prizes:

6th  Match Cleared -> 1 Lv7 Gem  and ??? Elm
7th  Match Cleared -> 2 Lv7 Gems and ??? Elm
8th  Match Cleared -> 1 Lv8 Gem  and ??? Elm
9th  Match Cleared -> 2 Lv8 Gems and ??? Elm
10th Match Cleared -> 3 Lv8 Gems and ??? Elm
11th Match Cleared -> 1 Lv9 Gem  and ??? Elm
12th Match Cleared -> 2 Lv9 Gems and ??? Elm
13th Match Cleared -> 3 Lv9 Gems and ??? Elm

 ~* End of Battle *~


o----------------------------------------------------------------------------o
|                             Tips for Winning                       (Ana04) |
o----------------------------------------------------------------------------o

I would recommend equipping Wein with the Lv8 Hyper-Attack, Lv9 Bellow Store 
and something that syphons HP from enemies when you attack so you don't have 
to heal.  When you start out immediately cast Lv3 Attack Up, Lv3 Shield, Lv3 
Resistance and Lv1 Cycle Up on your character.  Just go through the battle 
like this using normal attacks, and refreshing your spells when necessary.  At 
a reasonable level this should get you through Master Class.  Save often in 
battle in case some enemy decides to be cheap and knock you out.


O============================================================================O
|                                   Story                            (StSty) |
O============================================================================O

o----------------------------------------------------------------------------o
|                        Story 1: Tippi- Introduction                (St001) |
o----------------------------------------------------------------------------o

"Ah, Mother!  Welcome home!  Oh, what's in the basket?"

At the unexpected sound of that voice, I opened my eyes and was surprised to 
find that, rather than the transparent walls of the case I was accustomed to, 
I found myself in a dark narrow place.

"It's a little surprise...look!"

And with that voice, a ray cut through the darkness, it's radiance forcing me 
to look away for a moment.

"Tippi, come out.  It's just my daughter Louise here."

As my eyes adjusted, I made out a bearing girl with pink hair standing before 
me.

"I'm Tippi!  Nice to meet you!  So, where's my partner," I said.

"I don't know for sure, but I would wager he's still sleeping," Sandra said.

"Yes, Mother, you're right.  I think that Tippi and I should go wake him up," 
said Louise.

"Yes, yes!  That sounds like fun, but I'm curious...what is he like," I said.  
After some thought, Louise replied that her big brother was very quiet, but 
definitely cool.

Excitedyl, I flew upstairs to the second floor, and entered the first room 
with Louise.  A boy was sleeping on the be.  "He certainly might be cool," I 
thought as Louise tried to wake him up.

"Hey!  Carmaine!  Get up, already!  Get UP," she stammered as she tried to 
wake him.  But no matter how hard she tried, his eyes wouldn't open.  My long-
awaited meeting was going to be spoiled!

No!  It wasn't going to be spoiled!  I wasn't going to let it be!  "Louise, 
leave this to me...," Tippi--KICK!

And that, was how I was introduced to my best friend Carmaine.


o----------------------------------------------------------------------------o
|                    Story 2: Sandra- Uncertain Failure              (St002) |
o----------------------------------------------------------------------------o

"I'm very sorry the experiment has dragged on."

When Sandra entered the room, an air of bewilderment hung heavy in the air.  
The fortune teller, elder court magicians,  and all the civil officials looked 
confused.  The elderly fortune teller turned and motioned for Sandra to 
approach.

"I want you to look into the child's future and tell me what you see," she 
whispered while pointing to a small basket where a baby peered calmly at the 
faces so intent on it.  Hi right eye was gold, and his left silver.

"But...my fortune telling is very slow...I...," Sandra began to protest, but 
was interrupted by the fortune teller.  "I don't care.  I want you to tell the 
future of this child because you know nothing of him."

There was no choice.  Sandra would have to tell the child's future.  
Carefully, she held a ring with a crystal ball over the baby.  Soon, something 
began to appear within the crystal.  It appeared to be a point of light and 
another of dark, each repelling the other.

"I...I don't understand.  What is this child?"

The old woman stepped forward to gently console the confused Sandra.  "He was 
abandoned at the castle gate.  I tried seeing into his origin, but was 
confused as I saw only light and darkness."

"If this child embraces the light, it will be very good.  However, if the 
darkness overcomes him, that darkness will destroy not only him, but also the 
entire world," said the court magician, picking up where the fortune teller 
left off.

Sandra looked at the baby once more.  It looked directly back at her...with 
one gold and one silver eye.

"The darkness won't consume him."  Before she was conscious of it, the words 
spilled from Sandra's lips.

"The child's future will not be dark.  I will give him a future of light."

As if relieved at hearing those words, the baby fell soundly asleep in 
Sandra's arms.


o----------------------------------------------------------------------------o
|                         Story 3: Louise- Thoughts                  (St003) |
o----------------------------------------------------------------------------o

I know the purest and most pathetic part within me.

"Well Misha...take care," I said.
"You train hard, Louise!  Perhaps I'll sign up for one course while you're 
way," Misha replied as she turned toward the gate.

With a friendly wave, we parted at the main gate and I began the walk back to 
Rosaria alone...with my thoughts.

My training is under a master magician at the Magic Academy.  I help him with 
research and practice the things I've learned.  If I fail his course, I won't 
be able to begin my graduation research project.  My graduation is a long way 
off, and there is plenty of time to practice, but I still worry.  Fortunately, 
my mother is a court magician, so I can practice under her eye and still be 
with my family.

"Then I can be near my big brother."

When I realized I had said that out louad, I was ashamed at first.  I 
mean...he's my brother, right?  Well, not really.  He was adopted before I was 
born.  Even so, I'm certain people would look at me with disapproval if they 
knew.  Blood relatives or not, brothers and sisters are not supposed to have 
romantic feelings for each other.

But, it happened, and these feelings of mine can't ever be discovered.  It's 
especially hard to keep this to myself when I spend long periods of time with 
him.  Sometimes I want to blurt it out, but I fear that he would think badly 
of me as well.

I couldn't bear to live if he were to avoid me, so I'd best not tell him how I 
feel.  It's better to kill those feelings then to act on them, right?

Even so, I wish I could be honest...

Perhaps the day will come when I can share my deepest secret...


o----------------------------------------------------------------------------o
|                         Story 4: Wallace- Beliefs                  (St004) |
o----------------------------------------------------------------------------o

One blow, two blows, three blows...

A feeling of impatience arose within me as I counted the number of times the 
swords met.

"These men command impressive strength..."

As that thought crossed my mind, I felt the sensation of sweat traveling from 
my brow to my cheek.

"Was what the Village Chief said true?"

I traveled the known world for fifteen years, searching in vain for the 
commander of the mercenary band I used to call my own.

The commander had pursued a monster after it nearly destroyed everyone in our 
group.  He didn't return.

In all those fifteen years, no one had seen the grotesque, white beast that 
attacked us, nor had anyone seen our commander.

That changed when I came upon Clain Village.  Many there had reported a 
monstrous voice coming from the mountains north of the village.  With a small 
glimmer of hope, I set out toward the mountains.

Despite my hope, it was quite unexpected when I found them.  Two men in 
brilliant white armor.

"You!  Stop right there," came the voice from beneath the armor.

"I have no business with you.  Step to the side of the road," I demanded, 
setting aside the uneasiness that crept over me as I examined their gleaming 
white armor with its sharp spikes and helmet with the design of four fiery 
eyes.

"We cannot do that.  You must die here."

Each of the warriors had considerable skill.  As if that wasn't bad enough, 
two more joined the fray.

As I desperately crossed swords with them, I noticed that their long swords 
resembled that of my lost commander!

The shock of that realization brought hesitation that led to my defeat.

How can they use my commander's sword?

Who are they?

What will happen to me?


o----------------------------------------------------------------------------o
|                     Story 5: Karene- After the Incident            (St005) |
o----------------------------------------------------------------------------o

"It's really too dangerous..."

Xenos was scolding me as big brothers are prone to do, telling me that I 
should not have been traveling through Rosaria alone at night in the first 
place.

If the boy with black hair had not come when he did, I would have been hurt or 
killed by the bandits that suddenly had appeared on the road before me.

Even as that boy drove them back with a steady sword, I found myself wishing 
that it were my brother.  When that wish turned to reality, I was overcome 
with relief.  Xenos had heard my cries!

One brother.  One sister.  We are a family of only two.  We lived together 
alone, and my strong brother was always there to save me.  In fact, just the 
sight of him made me feel safe.

Xenos appearing made the attack seem like a lie...a fabrication of my fearful 
mind.  All I could see was the strong profile of my brother's dear face.

"I...is something wrong?  Is there something on my face?  Y...you're staring 
Karene..."

"Oh!  It's nothing...nothing at all."

I grabbed my brother's arm to hide my embarrassment.

"Hey, hey there.  What's this?  It's not like you to bring out the princess 
act!"

"But, I was afraid...," the words fell from my lips like tiny beads of lead.

He always protects me.  Thinks of me first.  How can I repay such a kind 
brother?  I do wish Xenos had a little more time to spend on himself.  He's so 
taken with the problems and expectations of others that he sets his needs 
aside.  I need to try to be more careful...more self-sufficient.  He deserves 
that from his sister.

But of course, that will have to begin tomorrow.

Today my big brother saved me from the bandits...


o----------------------------------------------------------------------------o
|                         Story 6: Julian- Wandering                 (St006) |
o----------------------------------------------------------------------------o

"Why am I here?"

As I ponder this weighty question, the villagers frolic around the fire, light 
from the flames dancing in their eyes.  For the simple feat of chasing away 
bandits they have decided to hold a celebration feast...this noisy revelry.  
But my heart isn't in it.

My father, who until today had tought me the way of the sword, no longer 
looked at me.  He had thrown away his sword.  However, a slight boy with hair 
like coal picked up the sword and returned it.

"Why is this stranger holding the sword?"  is all I could think as he stood 
before me.

I fought alongside him as an awkward thanks for returning the sword.  It 
turned out he was Sandra's son...pursuing a magic guidance document that had 
been stolen.

He still needed more experience, but he exuded a brand of confidence that was 
striking in its power...heartfelt, effortless.  His arm guided the  sword 
almost without a thought...as if by some mechanical precision.  He was 
so...different from me.

Perhaps sensing my gaze, he turned to face me.  It was as if my heart were 
pierced by his gold and silver eyes.  I looked away, immediately feeling shame 
at the action.  He must have known... how could he not?

I wonder what he thought?

Those strong-willed eyes wrought havoc with me.

It seems rediculous, but I distinctly remember thinking, quite unconsciously 
at first...

"Could he have the ability to change the fate of the world?"


o----------------------------------------------------------------------------o
|                        Story 7: Xenos- Dark Flames                 (St007) |
o----------------------------------------------------------------------------o

Searing pain ran across my back as I pulled the clothing over my head.  I 
looked at the shirt and realized that the wetness I felt as I removed it was 
blood.

"What did they do to me?"

Cursing as I wiped the blood that had dripped to the floor, I mind raced over 
the events of the day.  I quickly dressed the wounds and changed clothes.

I slipped back into the crowd, intending to slip back into Rosaria 
unannounced.  Unfortunately, I ended up meeting him.

"Hey, what are you doing here?"

"Ah, Xenos!"

He and his little sister Louise seemed to be following me.

"We;re after the person who tried to kill the princess," the sprite called 
Tippi blurted out.

"I haven't seen anyone suspicious, but if I do, is there a reward for 
capture," I asked as innocently as I could, guiding the conversation by 
sidestepping the main topic while avoiding giving any real information.

My only hope for survival was to pretend to be just like any other 
person...looking after my own interests, seeking to make money.  I had been 
trained to behave normally to the bitter end.

"There might be a reward..."

"Great!  He's as good as mine, then."

Whe nI left the two of them, the wound that brat had pressed into my back 
throbbed.  The tournament had divided us, light and dark.  He had only won by 
filling me with poison.

As he stood on the stage, showered in light for his deed, I was left in the 
shadows with the bitterness of my defeat.  An assassin, a shadow...I didn't 
exist.

"I will defeat him one day, and then I'll be in the limelight!"

But none of that bitterness was visible to anyone.  I kept it inside, burning 
within me, its dark flams nourishing my strength to survive.


o----------------------------------------------------------------------------o
|                          Story 8: Misha- Someday                   (St008) |
o----------------------------------------------------------------------------o

"What are you saying I did?"

I was being chased.  The city was strangtly empty, so there was no one to help 
me.  I ducked into a narrow back alley, but two pursuers continued to give 
chase.  As I turned the corner, gasping for breath...BAM!

I collided with a person standing there.  The light behind him obscured his 
face, but he extended a strong hand to help me to my feet.  As I grabbed his 
hand, my pursuers rounded the corner as well.  I involuntarily stiffened.

"Leave at once," the kind stranger commanded.

"Ha!  This jerk thinks he's gonna interfere in our...business," the two 
sneered as they drew swords.

In the flash of an eye, they were disarmed.

"Damn you," they screamed in defeat before running away.

"Hrmph...well, you don't seem to be injured."

As he turned to leave, I grabbed his hand.

"Um...what's your...name?"

"What's the matter Misha, Misha?  Have you forgotten my face already?"

Looking around, I realized I was in the library, grasping my friend Leda's 
hand tightly.

"But...that man..."

"Huh?  Misha, you were dreaming!  You must have fallen asleep again."

"Oh, no..."

Dejected, I stood up, filling my arms with books and documents once more.

"Wait a minute, Misha...you can't possibly see where you're going if you carry 
that much!  Make two trips..."

"Pah!  I'm fine, I can carry them all!"

I didn't have much time to make two trips.  Too much time had been lost when I 
dozed off.

THUMP!

BAM!

And then, just like in a dream, I collided with someone...


o----------------------------------------------------------------------------o
|                          Story 9: Eliotte- At Dawn                 (St009) |
o----------------------------------------------------------------------------o

I awoke before dawn and stepped outside the still-gloomy tent.  I quietly 
threaded my way through the supply stacks, so as not to be seen by the guards.  
Truthfully, I shouldn't have been doing this, but I wanted some time to 
myself.

"How many people are there who have been conscious of the significance of 
their birth," I thought as I wandered aimlessly.

"Majesty, were you to wander any further, it would be problematic."

As the words penetrated my consciousness, I realized that I was walking into 
the forest.  I turned, catching sight of a man in purple looking at me with a 
bemused smile.

"Kenshin..."
"You didn't sleep, Majesty?"
"I slept perfectly well, actually."
"That's good to hear, but these secret escapes are not safe.  It's fortunate 
for you that I came along when I did..."

Reaves lie was gentle, as usual.  Surely he had been watching over me during 
the night.

"Can I ask you one thing?  Have you ever considered the significance of you 
own birth?"

"I owe allegiance to my nation, to my friends...and to your Majesty."

He answered thus, without hesitation, using confident words.  Yes...he was 
full of confidence.

"Are you troubled, Majesty?"
"It's alright.  I'm here to stop this war...to build a better world."

As I heard the words, I gained confidence.

"Then let's return to the camp, Kenshin.  I'll be relying on you today."
"Yes, Majesty."

The expectationsof others are the defining things in my life.  The answer has 
been there all along.  And, for now, it will have to be enough.

As we walked back toward camp, it felt as if my steps had grown somehow 
lighter...


o----------------------------------------------------------------------------o
|                   Story 10: Ariost- Smiling Face of the Sun        (St00A) |
o----------------------------------------------------------------------------o

Regrets won't serve the future, but I regret letting an unknown girl use my 
lab.

"Pleased to meet you.  Actually I've come to ask you a favor."

Her story sounded simple enough.  There was a report to write, and she lacked 
the apparatus to do the experiment properly.

"You have the apparatus to reproduce the experiment, right?"

Even at my level, experiments were thrilling to me.  I couldn't resist letting 
her use my equipment to do her experiment.

That enthusiasm quickly faded once she mixed up the chemicals, started a fire, 
and shattered much of my table equipment.

"Um...can I help?"

"No," she said with indifference, oblivious to my growing anxiety.

"If someone else does it for me, I still won't understand it.  I have to do it 
myself."

"I'll repeat the experiment until I understand it."

I couldn't argue with the inherent logic of her statement.  I simply sighed 
and watched her successive attempts carefully.

"I've done it.  Look!  I've done it!"

After taking five tries to conclude an experiment any first-year student could 
have done in one, she had indeed succeeded.  And just then, something strange 
happened.  Her excitement became mine.

"Well done, um..."

"Misha...my name is Misha."

Her smiling face was warm and radiant like the sun.  From that day on, I 
followed her progress carefully.


o----------------------------------------------------------------------------o
|                         Story 11: Julia- Incantation               (St00B) |
o----------------------------------------------------------------------------o

                        Submitted by: InfinityDragonRyu

I closed the door of my assigned quarters, softening the noise of the 
celebration a little. I hadn't seen anyone on the way back to my room so my 
flushed face was my secret alone.

"Phew..."

Resting on the closed door, I exhaled as though I had forgotten to breathe 
until just then. As I realized the sound of that sigh was much louder than I 
intended, I felt the burning warmth of my face reddening further.

"Calm down, you can't let this get out of hand..."

Scolding myself, I left the door and crossed to the corner of the room where a 
full-length mirror hung. Imperial Knights are to pay close attention to their 
appearance, and so they are afforded the luxury of such a mirror.

Rather than straightening my clothing, I changed into the violet dress hanging 
there.

It wasn't the dress of a knight, but rather the battle dress of a girl. No 
matter how often I looked at myself, I remained ashamed of the look. However, 
if I backed out here, the courage it had taken to invite him would be wasted.

"Calm yourself, Julia. He's waiting..."

"You are Julia... a girl. You are Julia... a girl"

Crossing swords with 100 opponents alone was trivial compared to the battle I 
now faced in the mirror. This battle was for but one man.

He was a knight of Rolandia. The hero who had defeated the grotesque Gevel, 
and led three nations to peace. But none of that mattered to Julia. To her, he 
was the man who had returned femininity to her.

When she suddenly appeared in a dress, how would he feel?

"If I'm admired, I'll ask him to dance..."

Having made up her mind, Julia turned to the mirror once more and recited the 
incantation.

"You are Julia... a girl. You are Julia... a girl..."

And as she recited the words, she did indeed grow to believe them again... 
which, of course, made her all the more attractive.


o----------------------------------------------------------------------------o
|                          Story 12: Kenshin- Oath                   (St00C) |
o----------------------------------------------------------------------------o

"Do you really think the rumors that Richard isn't the King are true?"

I asked this of my colleague Ernest Lyell as we walked the underground passage 
in the gloomy castle.

"All I know is that such accusations should not be spoken without proof.  At 
the very least, see what his mother believes."

Lyell showed no sign of confusion.  As usual, he was the portrait of calm 
amidst the storm.

It was a bit irritating actually.

"Well, what do you intend to do?  Turn over Richard?  I certainly don't want 
to.  I want to protect him."

"Of course.  And so, I suppose I'll cooperate with the other side."

The answer took me aback.  Had Ernest admitted treason?

"What>"

"You protect Richard, Kenshin.  I'll go to the other side.  In that way, we 
should be able to learn who is truly for Burnstein Kingdom.

With that, Lyell turned and walked away.  It was a bold plan, but I wasn't 
comfortable with it.

"Lyell, wait!"

His eyes narrowed with suspicion as he turned without a word.

"You protect Richard."

"Why?  You can be at his side just as well as I."

"Well...you're not the best at deception...you know that."

"Point taken.  Fine.  We'll do that."

We silently returned to the hall together.  I was convinced we had made the 
correct decision.

I wish I would match his sword skills...the strongest should protect Richard.

That night, I led the troops toward Shutsberg...


o----------------------------------------------------------------------------o
|                        Story 13: Richard- Inner Voice              (St00D) |
o----------------------------------------------------------------------------o

"Please stop, Your Majesty!  The war and such..."

"Damned annoying scoundrel!  Put him in jail!"

Having said that, I turned and left.  Once I was certain I was out of sight, I 
leaned against the wall.  As sweat rolled down my cheek, a moment of clarity 
hit.

"What's wrong?  My...body won't obey me.  Did I really say that I desired 
war?"

Somewhere within, I could hear a voice...grieving at the path I had chosen.

"Shut up!"

Muttering, I chased away the voice of reason within me.  However, I was 
startled when a different voice answered.

"I'm very sorry about this, Your Majesty."

I had nearly exposed my cover, saved only by my indistinct muttering.

"Ernest?  What's wrong?"

"What shall we do with Princess Letita?  We still have the means to use her as 
a bargaining chip in negotiations for reparations...avoiding war."

"Out of the question.  Attempting to assassinate me should not be rewarded 
with money or territory!"

"So we are to go to war, no matter what?"

"Once they know the pain of war, they will not try something so foolish 
again."

"As you will, Highness.  Then what of the Princess?"

"Keep her from my sight.  I do not wish to see her...eyes.  You are 
dismissed."

At my order, the knight hung his head low with a sigh.

"What's wrong?  Leave already!"

Crushed by my tone, he left.  As I watched him disappear from the room, the 
voice within me returned.

"Please, wait.  Don't go, Ernest!"

Just then he turned the corner and was gone.

"Wait!  Don't leave me alone!"

A scream leaked out from a dark corner of my soul, causing a sharp pain to 
tear through my skull.

I could not stop the putrid exhalation, and the stench overwhelmed the hall.

"I can't let this...thing defeat me.  I have endured for 14 years...I cannot 
stop now."

Pushing myself from the wall, I began to walk again.  A strong voice echoed in 
my head, as if to encourage me.

"That's right, Richard...My ambitions depend on you.  I won't let you rest 
until they are accomplished."

"Yes, Master Gevel".  As the sound of the heavy voice echoed within my head, 
the small voice within me fell silent.


o----------------------------------------------------------------------------o
|                       Story 14: Lyell- Determination               (St00E) |
o----------------------------------------------------------------------------o

                        Submitted by: InfinityDragonRyu

"Gevel has been defeated."

I would deliver the news to my friend Kenshin privately. Only his footsteps 
echoed in the dark, dank passage.

"Ernest?"

Although he couldn't yet see me, the muttering voice of a boy could be heard 
from the innermost part of the jail.

The owner of the voice was sleeping, not on the simple bed, but spread-eagle 
on the stone floor.

"Richard?!"

"Don't make such a strange face. It's nothing..."

While quietly saying that, he closed his eyes. For a moment, it seemed as if 
he might disappear.

"Gevel... has been defeated."

"I know. I felt it when it happened. It was as if suddenly all the strength 
was sucked from my body. I fell to the ground and lacked the strength to get 
up."

As he related how his life was in danger, he spoke as if talking about another 
person.

"Can't you stand?"

"It's not that I lack the strength. It's just become a tiresome exercise."

He spoke in an expressionless tone of voice as he rose with some effort. It 
was a peculiar show of courage, coming from this frail boy.

I took off my glove and extended a hand into the iron latticework. Richard 
grasped it without hesitation. It was cold as stone, but strong.

The hand which grasped mine betrayed his true condition more than any voice 
could. He was silently fighting death... a painful death.

It was then I decided.

"I want to protect this person."

Even if it were to come at the cost of everything I had worked for, I would 
stand at his side.


o----------------------------------------------------------------------------o
|                        Story 15: Gina- Exasperation                (St00F) |
o----------------------------------------------------------------------------o

                        Submitted by: InfinityDragonRyu

In a filthy underground cell, unable to get enough water, let alone food to 
satisfy him, a boy lay prostrate. The boy had been caught breaking into a 
landowner's manor.

"This is terrible..."

The man scowled while rising to fetch clean, hot water for the boy. The boy, a 
guard, and I waited. I moved closer and knelt at the boy's side.

". . ."

He was moving his lips as if to say something, but no words were coming out.

"Come now! Surely you can't stand guard as this child suffers!"

"Once a brat has learned to steal, he'll steal again. You had best just let 
him die here... if you save him, he'll pay you back with vengeance."

"Shut up!"

The words were so sharp, they startled me. For the first time in my life, I 
screamed at the whim of my emotions.

"He had to steal in order to live! If his parents hadn't abandoned him, it 
wouldn't have been necessary."

I uttered the words without thinking... the words he had always said. He...

An awkward silence chilled the air. "He" broke it by bringing the hot water.

"What's wrong? What happened?!"

Moments later, we were walking back toward the city, the boy carried on his 
back already sleeping fitfully.

He said those simple words so suddenly. I was taken aback.

"You know... for what you said to the guard," he continued.

"I... I just didn't want your conduct to be laughed at."

"Mmmm... yes. Well, instead of just defending me, I wish you truly understood 
how I think."

"Ah..."

I see... this is not giving up. His outlook was hopeful... always. Such is the 
excellence of humans.

"The more I know of your way, the happier I am. I... is it all right if I stay 
with you a little longer... to help?"

He took my hand with a smile. His hand was large and warm.


o----------------------------------------------------------------------------o
|                          Story 16: Gevel- Rebirth                  (St010) |
o----------------------------------------------------------------------------o

                        Submitted by: InfinityDragonRyu
. . . Pish . . .

A the sharp sound of cracking entered my consciousness. My thoughts, suspended 
in a frozen "death", began to awaken.

". . . where is this place?"

I strained to look at my surroundings, and soon realized I was restrained. 
Little by little, my memory returned. My body had been sealed within a magic 
crystal.

The humans that had given life to me, making me fight for their benefit, had 
sealed me when I was no longer of use.

Knowing that they lacked the power to take my life back, and fearing my 
strength, they sealed me within a magic crystal enriched with Grow to weaken 
me. It was an agony that far exceeded death.

Wave after wave of Grow in the crystal ate away at my body, and no matter how 
hard I tried to twist to avoid the onslaught, the crystal remained unforgiving 
in its restraint.

Would my life run out, or would the Grow dissipate first? In either case, the 
answer would not come for hundreds of years. Billions of agonizing seconds.

But, how much time passed since then?

I had no reference point to guess how much time had passed. I could only see 
that my body and the crystal prison that held me had both thinned 
considerably.

. . . Pish . . .

Another sharp sound... the magic crystal was cracking before my eyes.

At last, the time has come...

It was time to hunt again. But this time, I would hunt with a plan... my plan. 
I will rule humans not through direct conquest, but by means of artifice. 
Yes... human society itself will become my target.

And with that realization, I shattered the thin veil of crystal that remained 
between me and my rebirth to power.


O============================================================================O
|                               Tippi's Diary                       (TipDi)  |
O============================================================================O

   - First Day - Rolandia Capital

I've begun my adventure at last!

According to Master, Carmaine hasn't gone outside even once!

Even though this is my first time out in the world, I can't appear weak.  I 
have to look strong!

I need to do whatever I must to look strong, even though I am not really that 
way...yet.

   - At the Western Cape

There are very strange things in this world.  Today we met a ghost.  I wonder 
what other strange things will happen...

   - Forest of Capital

Carmain is very weak, but I didn't expect him to fall over.

He disappeared when I went to summon someone and fell over again in Master's 
Lab.

Being forced to defend this kind of weakling is embarrassing.  I didn't know 
it would be like this...

Oh well, I'm glad I saved the girl from the villian.  It feels good when 
things to right.

I wonder if I'll see Karene again?

Oh well, I can worry about that later.  Right now I have to concern myself 
with getting Master's stolen magic guidance book back...

   - Mountain Hut East of Deris Village

I did it!  I did it!  I don't know how it happened, but I recovered the 
Master's nagic guidance research book!

Wallace has an artificial arm and eye, which makes him much cooler than 
Julian.

I get along with Wallace, but I can't stand Julian.  He's way too stuck up for 
my taste.

If I get the chance, I'll kick him!

   - Deris Village

That thief is really getting on my nerves!  The man who attacked Karene was 
wrecking the village.

It's a good thing we were here, because if we weren't, there's no telling how 
much damage he would have caused.

   - Sandra Research Tower ~ Royal Castle

Ahh! It's an emergency!  We fought with strange masked men and Master was 
poisoned!

According to Louise, Featherian science may be able to heal him...and so we 
have to find a Featherian.

   - Magic Academy

I saw the Magic Academy where Louise is studying.  That's a fantastic place!

I don't have time to talk about that now, though.  I need to find Ariost... 
and fast!

   - Grandshill City

I met Karene once more, but she's still having problems with that thief 
attacking her.

This time she was poisoned like my Master was...I hope she'll be okay.

   - Ruins North of Grandshill

We managed to safely rescue Ariost in the Featherian ruins south of the Magic 
Academy!

He said he was down there searching for parts for the levitation machine.  
Doesn't he know it's dangerous!?

   - Ariost's Lab

Ooohh!  I saw Ariost's flying machine!  It's amazing, but a little...uh, 
scary.

   - Featheria

I think I'm going to be sick...what are these bird peopl?  I just want to go 
home...

I...I have to do something, though.  My Master is...oh, what do I do?  What do 
I do?

I have to learn more about these...these...Featherians.  Maybe I can get a 
book somewhere...

Oh...I almost forgot to mention...teleportation is convenient.

   - Magic Academy Library

Some books at the Magic Academy talked about a man named Danny in Comsprings 
that knows all about Featherians.

I need to find him, but Comsprings is in Burnstein...it's not safe to travel 
there right now...

If only I could get an escort...

   - Bolognia Village ~ Ariost's Home

I figured out a way to get to Comsprings.  There's a contest held in 
Grandshill once a year...I have to win it.

It's gonna be tough, though because Xenos is trying to win it, too.

   - Grandshill Arena

I did it!  I did it!  I won!  Yeaaaahhh!  Now I'm one step closer to saving 
Master!

   - Comsprings

I met Danny Grays in Comsprings.  I learned a lot of things, and think it may 
be all right in the end with Master.

I wonder if I can sense the beauty of humanity because the Master who created 
me is a human?  It's such a mystery...

Maybe I'll call myself Ultimate Matchless Magic Guidance Lifeform Tippi...

...but then again, that sounds kind of stuck up.  Maybe I'll just stay Tippi.

   - Ruins North of Magic Academy

I discovered a kidnapped Featherian Queen in the Ruins north of the Magic 
Academy!

It was sooo exciting!  I rescued her, but how did a normal human get to such a 
high place?  It doesn't make any sense...

   - Rolandia Royal Castle

I relied on Carmain'e abilities, but I found out later he was channeling 
Louise's power, too.

Oh!  I also accepted a change of duty from Princess Letitia...

   - Plains East of Forth Rargin

That bandit Oswald came to cause trouble again.

This time he brought his boss along with him to make even more trouble!

Fortunately, an Imperial Knight and Lyell showed up and made a mess of them.

I wonder if all Imperial Knights are that strong?


O============================================================================O
|                                  Endings                           (En000) |
O============================================================================O

The following section is a run down of virtually all the character endings.  
This entire section was written and compiled VERY generously by Zerios on the 
GameFAQs message boards during the writing stages of this guide.  The intent 
is not a direct place to place walkthrough but a reference guide that can be 
used for anyone who wishes to get all the endings.  If you use this section in 
any way at all, please let him know, email me and I'll be sure he gets it.

Note: If you weren't aware, your current relationship with a characters is 
displayed in the status screen as a coloured bar beside the resistances grid.

o----------------------------------------------------------------------------o
|                                 Hans/Xenos                         (En001) |
o----------------------------------------------------------------------------o

Hans and Xenos' relationship bars can be filled extremely easy by virtually 
eny event, you can have their ending ready less than halfway through the game, 
no guide should be required for these two characters.


o----------------------------------------------------------------------------o
|                                  Charlone                          (En002) |
o----------------------------------------------------------------------------o

- At Starkburg mission with Logon and Wolfgang, reply with I believe the third  
  option, Let actions decide it all
- View the Shwartofelz event with Charlone running to Starkburg past Max and 
  Wein (May need to restart if you don't see this)
- After the Ruin battle with Max, Hans, and Wein go to Shwartofelz village and 
  see the scene with Charlone and Julia.
- At w. burnstein select the second option which tells Han's to stop it.
- Go to the Claudius Mansion in Starkburg
- Talk to Charlone at Shwartofelz
- When confronting the mercenaries in Rottenbaum village and chose option 1 
  which is Wein suggesting to search the area.
- (Unsure If affections relation) Use attack up on both Charlone and Wein in 
  Haute Maul Mission.
- After Haute Maul Mission, chose option two which Wein points out that the 
  Marauders acted human.
- Visit the ruins near the Grasslands
- The second scene (or first via this branch) with Arieta which Charlone and 
  Hans questions about a promise, chose option 1.
- Go to the East forest and find the worried woman, then go to west forest and 
  Hans will find the Boy, choose option 1 which Hans will go alone.
- (Avoid this Scene) Do not go to the Tower Tour, it lowers points of 
  Charlone.
- View the Argument with Charlone and Hans at Grandhill
- View scene with Wein and Charlone at the Ruins north of the Magic Academy
- Talk to Misha at the magic academy, later (cannot remember exactly when) and 
  she will give you her name. Possible before going to comsprings I believe 
  (Confirmed?)
- (Unsure which affects relationship more) At the scene after escaping from 
  the Rolandia soldier mission, three options will occur 1 and 2 seem to have 
  a positive effect and 3 lowers it, I chose 1.
- (Unsure which affections relationship more) At the scene with Xenos, 1 and 2 
  will affect relationship I believe and 3 will lower it, I chose 1.
  * I am no sure if the Cat girl Quest affects anything, but if you don't have 
  a lvl.9 Transport Wing Gem I recommend doing it*
- When heading to comsprings and Wein kneels down, choose to press on and 
  receive the event poison.
- At comsprings talk to Charlone.
- After defeating Arieta and not letting her Yung's escape Chose option 2.
- At Burnstein Castle talk to Charlone
- (Unsure which affects more) Go to the Claudius Mansion in Starkburg, chose 
  either 2 or 3... I chose 2.
- (Unsure which affects more) After the scene at the Claudius Mansion, talk to 
  Charlone and either 2 or 3 will work, 1 lowers points. I chose 2.
  *May not go in order from now on, or miss some events with Charlone*
-Go to Comsprings and view the Charlone and Riviera Event.
- (Unsure) Charlone will look at brooches and Wein stumbles upon her, 1 will 
  initiate the next scene while the other two cancel the scene and lower 
  points.
 Choice 1: Bird is Exquisite (Unsure)
 Choice 2: Bird looks good -> Choices 2a Choice that makes Charlone blush 
  (First one I think) the others will drop her points down.
 Choice 3: Dolphin Exquisite (Unsure)
 Choice 4: Dolphin looks good -> Choices 4a same as 2a, first should make her 
  blush and others drop her points.
 Choice 5: Neither drops points.
- (Unsure) Go to Valmic City and question the NPCs then talk about Charlone 
  about peter then head to Clain to arrest the real criminal.
- (Unsure) Talk to the Peddler at the ruins east of Comsprings, opens a path 
  to Zauerberg. Wein should end up talking about his family after a INN rest 
  or npc questioning.
-Wein should end up talking about his family after a INN rest or npc 
  questioning at Zauerberg
- if your quick enough on the Firefly Mission (Mind you im on the Arieta  
  branch) and light all four rooms and escape before any reinforcements come 
  (Dash + x3 lvl.6 Quickness Gems, I got spotted though) and get mission 
  complete from Charlones unimproving 7/10 bar, she rose to 8/10
- If possible, talk to the check point guard west of Comsprings and open a 
  path to Magic Academy and talk to Misha if possible to get her name if you 
  didn't do it earlier.
- Wait for the Wolf Gang Announcement then head to the south Checkpoint then \
  refuse Wolfgang's offer and after the Mission on the way back to some 
  location (I think grasslands?) Charlone and Wein will talk.
-After getting Carmine go to Magic Academy and a conversation about Misha 
  should occur option 2 says something about her literally running into Wein, 
  this option seems to raise everyone's affection. (Not sure if this before or 
  after the Black Reign Mission)
- Sometime before or after joining the campaign or after the Black Reign 
  Mission, go to Starkburg and the Claudius Mansion and choose option 2.
- Last, choose Charlone at the Dating Sequence.


o----------------------------------------------------------------------------o
|                                  Riviera                           (En003) |
o----------------------------------------------------------------------------o

Same as Charlones Path/Getting Playable Arieta Character, talk to Arieta as 
much as possible by checking places over and over again after major events. 
Things that can be missed easily are

- When asked to deliver the Letter to the front, go to the shop and go to talk 
  to Riviera, then select option two which is something about going with the 
  others.
- Sometime in Comsprings Riviera will ask Wein if he wants to go the hot 
  springs with her, option two will raise points. Should be before joining the 
  Campaign or sometime during the neural armor ordeal.
- Like Charlones path, the event with Wein and Carmine talking about Misha 
  option 2 should raise her points along with the others.
- During the beginning when you first recruit her, option 1 should be more 
  effective than any of the other choices.
- Choose Riveria During the date sequence


o----------------------------------------------------------------------------o
|                                   Arieta                           (En004) |
o----------------------------------------------------------------------------o

- Go to Shwartofelz village and see Arieta and Sereb, if not try again not 
  entirely sure this scene was the first time I got it.
- When you meet Arieta at the second times about the promise choose option 1.
- Go to the magic tower and talk to Arieta
- (Unsure) Get mission complete/sword complete in Hungry Yung Mission 
  (currently here)
- (Unsure) Get mission complete/sword complete in the fight with Arieta and 
  her Yung's at the ruins east of comsprings.
- At the start of the real imposter mission, go to the outlook at w. burnstein 
  and choose any of the 3 options.
- Go to the grasslands and talk to Arieta and Sereb, choose option 1.
- Go to Valmir city and talk to the NPC's about Patrick and then talk to 
  Charlone and head to Clain and enter the Mysterious Mansion.
- Save, then head to Shwartofelz and get a Mission Complete/Sword Complete 
  against Arieta and her yungs.
- After the Shwartofelz battle choose the option where Wein says "our not 
  Arieta"or something similar.
- After the wolf gang announcement, head to the grasslands and speak to Sereb, 
  then choose option 2 which should be "So my suspicion was correct?"
- Get the Neural Device from Ariost before joining the campaign, must pay 5000 
  elm then visit his lab again before joining the campaign to get the device.
- Mission/Sword Mission Complete Black Reign. (Arieta should join during the 
  fight)
- Tell Arieta at the grasslands that Wein wanted to help her (Option four I 
  believe)
- Go to the ruins near the grasslands and learn about Arieta sleeping there 
  will raise emotion.
- During the Carmine-Wein Scene about Misha option 2 should raise her and 
  everyone else's emotion.
- go to the claudius mansion and see the dream sequence after preforming the 
  steps which occurs before the campaign and the Rest sequence with Carmine 
  and Charlone
- (Unsure) Get mission complete/sword complete in Hungry Yung Mission 
  (currently here)
- (Unsure) Poison Event (Option 1 Rest, Unsure if It has impact on Areita)
- (Unsure) Get mission complete/sword complete in the fight with Arieta and 
  her Yung's at the ruins east of comsprings.
- At the start of the real imposter mission, go to the outlook at w. burnstein 
  and choose any of the 3 options. (I choose option 3, not black and white)
- Go to the grasslands and talk to Arieta and Sereb, choose option 1.
- Open Magic Academy (Can be done later if not open or allowed to be) and pay 
  Ariost.
- Go to Valmir city and talk to the NPC's about Patrick and then talk to 
  Charlone and head to Clain and enter the Mysterious Mansion.
- Save, then head to Shwartofelz and get a Mission Complete/Sword Complete 
  against Arieta and her yungs.
- After the Shwartofelz battle choose the option where Wein says "Your not 
  Arieta" or something similar. Which is option 1
- Head to magic academy if you opened it, and retrieve the neural device, can 
  be done (Both pay/retrieve) before signing up for the campaign.
- After the wolf gang announcement, head to the grasslands and speak to Sereb, 
  then choose option 2 which should be "So my suspicion was correct?"
- Watch the dream sequence at the Claudius Mansion after getting the letter 
  mission.
- Mission/Sword Mission Complete Black Reign. (Arieta should join during the 
  fight)
- Tell Arieta at the grasslands that Wein wanted to help her. Which is option  
  four.
- Go to the ruins near the grasslands and learn about Arieta sleeping there 
  will raise emotion.


o----------------------------------------------------------------------------o
|                                   Ernest                           (En005) |
o----------------------------------------------------------------------------o

-For Ernest, do all steps to get him. If you are unsure about which of the 
  four questions in the second step, I choose number 3.
- Once getting Carmaine, talk to Louise in Burnstein right after getting 
  Carmaine.
- Speak to Carmaine in Clain village.
- In north starkburg, either 1 or 2 should put Carmaine at 7/10, while the 
  other remains neutral.
- Talk to Irene when you first head to comsprings for the first time, then a 
  second time when you have Carmine with you.
- In Valmic Town, talk to the Inn Girl and then Carmaine.
- At the magic academy, a event with Carmaine talking about Misha will occur, 
  choose option 3.
- Talk to Misha at the magic academy for the third time. (Provided you talked  
  to her the first when you first arrived, and a second after getting 
  Riviera.)
- After Escort Mission, head to east lost forest and get Tippi's Diary.
- Head to south lost forest, and choose option "Fight for it" or the second 
  option, and Ernest will join you. At this point both Ernest and Carmaine 
  should be at 9/10.
- Head to Burnstein castle and when Ernest asks for a name, choose Raine. This 
  puts him at Smiling Portrait.
- Tour the business district and a event takes place with Ernest.
- Rest at comsprings inn and Carmaine will talk about a peep hole, any 
  response seems to bring him to 10/10.
- Talk to Carmaine at the front and Carmaine will introduce Wallace to Wein.
- Head to Valmic and talk to the Inn Keep daughter twice, then speak to 
  Ernest.
- A comspring event opens up sometime after the marauders or the Neural Menace 
  Mission. Visit the tour business again. (Twice I believe)
- Talk to Louise in magic academy (no idea which ones affect relationship yet, 
  not there).


o----------------------------------------------------------------------------o
|                                  Carmaine                          (En006) |
o----------------------------------------------------------------------------o

- Talk to Irene at Comsprings at the first arrival. (May not be nessessary)
- Talk to Irene during the real Criminal Hunt (May not be nessessary)
- Talk to Louise in Burnstein after getting Carmaine. (May not be nessessary)
- Talk Carmaine in Clain (May not be nessessary)
- In North Starkburg, option 1 increases it by one bar as does option 2, while 
  3 lowers/remains neutral. However Option 2 seems to be more effective than 1 
  (It pushes Carmaine to 9/10 during the Wein-Carmaine conversation about 
  Misha).
- Talk to Irene once agian in Comsprings (May not be nessessary, I missed this 
  and the second talk due to impatience.)
- Talk to Carmaine in Valmic (May not be nessessary)
- Once at the Magic Academy, a conversation about Carmaine and Wein will pop 
  up about Misha, Option 1 and 2 seem to increase carmaine by 1 point, however 
  option 3 if you choose 2 seems to bring Carmaine to 2 points (1 point if you 
  choose 1 in North Starkburg) at this point Carmaine was at 9/10.
- Talk to Misha at magic academy (May not be nessessary).
- Go to East Lost Woods and get Tippies Diary (May not be nessessary)
- Rest in Comsprings Inn, and select option 1.
- Speak to Carmaine at the front.
- Speak to Louise in the front, not sure which option does what but I choose 
  option 1. (Thanks for InfinityDragonRyu for reminding me, Carmaine seems to 
  have a sister/big brother complex :3)
- During Deja Vu Mission, Choose option 3.
- Choose Carmaine during the date sequence, sounds wrong... but eh...


o----------------------------------------------------------------------------o
|                                   Brett                            (En007) |
o----------------------------------------------------------------------------o

- Talk to Brett at Shwartofelz
- Talk to Brett north of comsprings, and option two.


O============================================================================O
|                             Hints, Tips and FAQs                   (HtFAQ) |
O============================================================================O

o----------------------------------------------------------------------------o
|                                    FAQ                             (Ht001) |
o----------------------------------------------------------------------------o

Question: What type of game is this?
Answer: A strategy RPG.

Question: Is is CD (blue bottom) or DVD (silver bottom) format?
Answer: This game comes with two CD (blue bottom) format games.

Question: Which games?
Answer: Growlanser II and Growlanser III?

Question: What about I and IV?
Answer: Growlanswer I is a PS1 game and there are currently no plans to 
 rerelease it, Growlanswer IV has a chance of being released stateside bu 
 don't hold your breath.

Question: How long are Growlanser II & III?
Answer: About 20 and 30 hours respectively.

Question: What is the difference between a Mission Complete, and a Mission 
 Complete with a sword behind it.
Answer: Nothing, they are just different animations.

Question: Where do I find new weapons?
Answer: Weapons in Growlanser are all rings that manifest into other types of 
 weapons.  Rings can be obtained by defeating enemies in battle.  The more 
 challenging the enemy the better the weapon.

Question: What are gems?
Answer: Gems are item you insert into the rings to give your characters 
 special abilities, each ring can hold up to three of them.

Question: How many endings are there?
Answer: There are nine endings.

Question: Is there a New Game+ in this game?
Answer: Yes, when you beat the game you can carry over all your rings and 
 gems, not your levels.

Question: Where is Story #14, it's not in the walkthrough?
Answer: With Ernest in your party, speak to the innkeeper's daughter in Valmie 
 Mining Town.

Question: Where is Story #15?
Answer: The Magic Academy after #14, the mom's name is Nina.

Question: Where is Story #16?
Answer: Get it automatically after giving #15 to the Editor.

Question: How to I beat (this mission)?
Answer: Read the walkthrough.


o----------------------------------------------------------------------------o
|                                    Tips                            (Ht002) |
o----------------------------------------------------------------------------o

   -- Tip

You have the ability to save in battle, use this, often.  Keep numerous 
backup saves you can use in battles when you're doing well that you can just 
restore if things to horribly wrong.

   -- Tip (Submitted by DB27)

1) If there is a "boss" amoung the enemy, always steal from him/her.

2) If possible, have the person who defeats the "boss" have Empower on to 
boost the level of the resultant ring you get.

3) All rewards for killing / thieving from enemies is determined at the start 
of the battle. If you don't like what you got, you will have to reload and re-
initiate the battle from the map screen. Conversely, if you like what you got 
but didn't do well, load a save from within the battle and all the treasures 
will be the same.

4) If you go to the dam before "Max" destroys it, you can have an event where 
Hans goes fishing and "catches" a random level 3 gem (+/- a level, I think)

5) Art of Thievery (first able to buy at the Magic Academy) is a great thing 
to put on Charlone, since she can usually hit just about anything from where 
she starts but doesn't seem to get Thievery as a skill. You can also swap out 
Art of Thievery after you've used it (only affects the first hit of the battle 
from that character).

6) Don't forget you can swap gems in battle. This is especially useful for the 
Quickness gems (adds to MOV). Swap one in, go to where you need to go, then 
swap it back out for your battle gem. Absolutely necessary for Charlone in 
some of the battles (must be so top-heavy that she can't walk fast).

7) Get cure/healing for everyone who can get it.

8) Remember that some magic spells don't have a range limit and you don't need 
to see the target. Riviera can stay tucked in a corner and still contribute a 
lot to the battle.

   -- Tip (Submitted by Marc99)

To get Wolfgangs path

You have to get mission completes on all your missions (the test at the 
beginning doesn't count).
After the wolfgang announcement if you go to the lower left corner of the 
screen you will trigger a battle. But before the battle if you got all mission 
completes he will ask you to join him and the battles from then on will be 
different.(if you chose to go with him)

   -- Tip (Submitted by Marc99)

To get Lyell

1.during the magic schools book quest stay at his house by walking over it.

2.After you get Riveia go back to his place and pick the first option.

3- When Wolfgang makes the announcement go to yhe southern edge and trigger 
that battle and win.

4.After you bring supplies to the base, go to his cabin and pick the second 
option. 

   -- Tip (Submitted by Zerios)

Cat Girl Quest

- Go to the magician academy, then talk to the Xenobiologist twice
- Fight the catgirl at the path towards Grandshill
- Talk to the Xenobiologist twice and say yes that you say the cat girl.
- Head to south rachet north of the magician academy and shout if they are 
  from mage academy then say yes to give her a name next time you see her.
- Sometime during the real criminal quest, talk to the new guard at Starkburg 
  after talking to the Inn Guest in comsprings to open a event in the ruins 
  west of Starkburg, saving before hand is recommended.
- While at the ruin mission with the catgirl, do not let the spikes kill her, 
  finish the mission by having someone sprint off and turn off the switch or 
  killing all enemies.
- Talk to the angry farmer sometime in Rottenbaum Village, then visit the inn 
  and view the scene with the cat girl.
- head to Shwartofelz and see treasury, then select option 2 then 1 and Wein 
  should talk to the litch.
- go to Starkburg and visit the city at night.
- Head to the ruins east of comsprings, and fight the litch. Constantly heal 
  the catgirl then when given the chance tell her to come your way.
- After the Black Reign mission, visit the good uncle in Zauerberg and say you 
  found the gem from a catgirl, then respond truthfully.
- Go to south starkburg and find the catgirl.
- Visit Luga at the Inn in Zauerberg.

   -- Tip (Submitted by Red testament)


During Wolfgang's storyline, eventually you'll chase after Commander Byron. 
When you have the option to capture him, you should let him go. At the very 
end of the game, you'll get a secret event worth seeing and a bonus battle 
that pits Wein and Wolfgang against Byron.

   -- Tip (Submitted by Kimber Boh)

If you have enough Elm during the game (and this is inexpensive anyway), stay 
at the inns in every town after a major event takes place in the story. There 
are numerous scenes that are sparked by staying at certain inns during a 
specific timeframe.

- One is staying at the Inn in Clain, I believe when you first start the quest 
  for the true imposter: you get a scene where Hans and Wein go to the 
  cemetary at night and find Xenos there.
- Another is at Comsprings after you join the campaign (but before you visit 
  King Elliotte): you get a scene with Riviera in the market. This scene is 
  very funny, but you may need her friendship at 10/10 to trigger it.
- There a several others, but I neglected to write them down. Also, if you 
  visit the Inn at Schwartzfals after the boy mentions his father took in an 
  injured man, you can then visit the guy 3 times to gain alot of insight into 
  Wein's father and Wolfgang (the first time is before Wolfgang's 
  announcement, second is right after the announcement, and third is when you 
  are sent to Comsprings to help Logan).

   -- Tip (Submitted by Vendetta Morendo)

The neural armors are pretty susceptible to lightning and that equipping gems 
that give your weapon that element can make fights against them a good deal 
easier

   -- Tip (Submitted by Thanatos2k)

Once you have access to the Bonus Battle in the arena, in which you fight a 
dozen or so of the gold slimes, all you need is the "Double Rings" lvl 9 gem. 
Slap it onto your favorite mage (Arietta, Riviera, whoever) and have them use 
the skill "Strengthen Magic" on Quake. Even at level 1 it'll wipe the slimes 
off the battlefield.

Since ring quality is loosely related to the strength of the attack and since 
the slimes are high caliber enemies anyways, you net a crapload of very high 
quality rings, many of them 9-9-9. You can find the ones best for your party 
and sell the rest for craploads of cash!

You need the Double Rings because you only get 15000 from winning the battle, 
and it costs 40000 to enter. However, selling excess rings easily gets you the 
extra 25k and then some! Sleep at the inn and repeat until you've done.

Though you will be certainly deep into the game when you can beat Master level 
at the arena anyways.....regardless, I'm happy with my legit ring massing.

   -- Tip (Submitted by Another Denshuu)

On the world map press: 

Up, Right, L2, L2, Down, R2, R2, Up, Down, R2, L2, Right, Left, O, O, O

You will receive 9 of every armour and gem in the game.



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