________                    .__                                     
    /  _____/______  ______  _  _|  | _____    ____   ______ ___________ 
   /   \  __\_  __ \/  _ \ \/ \/ /  | \__  \  /    \ /  ___// __ \_  __ \
   \    \_\  \  | \(  <_> )     /|  |__/ __ \|   |  \\___ \\  ___/|  | \/
    \______  /__|   \____/ \/\_/ |____(____  /___|  /____  >\___  >__|   
           \/                              \/     \/     \/     \/       
   ________                                   __  .__                      
  /  _____/  ____   ____   ________________ _/  |_|__| ____   ____   ______
 /   \  ____/ __ \ /    \_/ __ \_  __ \__  \\   __\  |/  _ \ /    \ /  ___/
 \    \_\  \  ___/|   |  \  ___/|  | \// __ \|  | |  (  <_> )   |  \\___ \ 
  \______  /\___  >___|  /\___  >__|  (____  /__| |__|\____/|___|  /____  >
         \/     \/     \/     \/           \/                    \/     \/ 
 ____________________________________________________________________________ 
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                   Author: A I e x                                          |
|                   Began: December 15th, 2004                               |
|                   Completed: December 28th, 2004                           |
|____________________________________________________________________________|
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O============================================================================O
|                              Table of Contents                             |
O============================================================================O

** In order to navigate this guide I have implemented a Ctrl+f system, which 
means you press ctrl+f in your browser or word processer to bring up the 
search menu, then enter the letters in brackets on the right of the section 
that you're looking for.

1. Version History.....................................................(Vh000)
2. Legal...............................................................(Lg000)
3. Credits and Thanks..................................................(Cd000)

O=============================== Growlanser II ==============================O

1. Controls............................................................(Cntrl)
2. Burnstein Capital Archives (Game Mechanics).........................(Archs)
     i - Warriors of Merit.............................................(Arc01)
     ii - The Continent................................................(Arc02)
     iii - The Status Screen...........................................(Arc03)
     iv - Rings........................................................(Arc04)
     v - Featherian....................................................(Arc05)
     vi - Growsians....................................................(Arc06)
     vii - Era of Growsian Rule........................................(Arc07)
     viii - Military Structure.........................................(Arc08)
3. Characters..........................................................(Chara)
4. Full Walkthrough....................................................(Fw000)
     i - Burnstein Military Command Center.............................(Fw001)
     ii - Practical Skills Exam........................................(Fw002)
     iii - Burnstein Military Command Center...........................(Fw003)
     iv - Burnstein W Capital..........................................(Fw004)
     v - Starkberg.....................................................(Fw00?)
     vi - West Starkberg Ruins.........................................(Fw0??)
     vii - Burnstein Capital...........................................(Fw005)
     viii - Rottenbaum Village.........................................(Fw006)
     ix - N Rottenbaum Village.........................................(Fw???)
     x - Magic Academy.................................................(Fw007)
     xi - North Agriss Village.........................................(Fw008)
     xii - Border Mountain Interior....................................(Fw009)
     xiii - Agriss Village.............................................(Fw00A)
     xiv - Comsprings..................................................(Fw00B)
     xv - Ruins........................................................(Fw00C)
     xvi - West Starkberg Ruins........................................(Fw00D)
     xvii - Schwarzfals Village........................................(Fw00E)
     xviii - Ruins.....................................................(Fw00F)
     xix - Fort Rargin.................................................(Fw010)
     xx - South Grandshill.............................................(Fw011)
     xxi - Time & Space Tower..........................................(Fw012)
     xxii - Comsprings.................................................(Fw013)
     xxiii - Control Facility Ruins....................................(Fw014)
     xxiv - Ruins......................................................(Fw015)
     xxv - NW Rottenbaum Village.......................................(Fw016)
     xxvi - Mercenary Storehouse.......................................(Fw017)
     xxvii - North Lost Forest.........................................(Fw018)
     xxviii - Time & Space Tower.......................................(Fw019)
5. Maximillian's Path..................................................(witMX)
     i - Time & Space Tower............................................(Fw100)
6. Wolfgang's Path.....................................................(wlfGN)
     i - Southern Checkpoint...........................................(Fw200)
     ii - Grasslands...................................................(Fw201)
     iii - NW Rottenbaum Village.......................................(Fw202)
     iv - N Rottenbaum Village.........................................(Fw203)
     v - Time & Space Tower............................................(Fw204)
     vi - South Starkberg..............................................(Fw205)
     vii - Starkberg...................................................(Fw206)
     viii - Burnstein W Capital........................................(Fw207)
7. Secret Arena........................................................(Aren4)
     i - Beginner Class................................................(Ana01)
     ii - Normal Class.................................................(Ana02)
     iii - Master Class................................................(Ana03)
     iv - Tips for Winning.............................................(Ana04)
8. Student's Story.....................................................(StSty)
     i - Tippi- Introduction...........................................(St001)
     ii - Sandra- Uncertain Failure....................................(St002)
     iii - Louise- Thoughts............................................(St003)
     iv - Wallace- Beliefs.............................................(St004)
     v - Karene- After the Incident....................................(St005)
     vi - Julian- Wandering............................................(St006)
     vii - Xenos- Dark Flames..........................................(St007)
     viii - Misha- Someday.............................................(St008)
     ix - Eliotte- At Dawn.............................................(St009)
     x - Ariost- Smiling Face of the Sun...............................(St00A)
     xi - Julia- Incantation...........................................(St00B)
     xii - Kenshin- Oath...............................................(St00C)
     xiii - Richard- Inner Voice.......................................(St00D)
     xiv - Lyell- Determination........................................(St00E)
     xv - Gina- Exasperation...........................................(St00F)
     xvi - Gavel- Rebirth..............................................(St010)
9. Tippi's Diary.......................................................(TipDi)
10. Endings............................................................(En000)
     i - Hans/Xenos....................................................(En001)
     ii - Charlone.....................................................(En002)
     iii - Riviera.....................................................(En003)
     iv - Arieta.......................................................(En004)
     v - Ernest........................................................(En005)
     vi - Carmaine.....................................................(En006)
     vii - Brett.......................................................(En007)
11. Hints, Tips and FAQs...............................................(HtFAQ)
     i - FAQ...........................................................(Ht001)
     ii - Tips.........................................................(Ht002)


O=============================== Growlanser III =============================O

1. Controls............................................................(Ct000)
2. Ring Weapon and Gem Documents (Game Mechanics)......................(Rw000)
     i - About Ring Weapons............................................(Rw001)
     ii - Attaching Gems...............................................(Rw002)
     iii - Ring Weapon Effects.........................................(Rw003)
     iv - Obtaining Ring Weapons.......................................(Rw004)
     v - Ring and Gem Advice...........................................(Rw005)
3. Characters..........................................................(Ch000)
4. Full Walkthrough....................................................(3g000)
     i - Voltone City..................................................(3g001)
     ii - Empire Border................................................(3g002)
     iii - Schwartzhaas................................................(3g003)
     iv - Falkenfreuk..................................................(3g004)
     v - Bibliostock...................................................(3g005)
     vi - Bornia Village...............................................(3g006)
     vii - Cave........................................................(3g007)
     viii - Tzaitstein.................................................(3g008)
     ix - Mine.........................................................(3g009)
     x - Tzaitstein....................................................(3g00A)
     xi - Featheria Isle...............................................(3g00B)
     xii - Reactor Core................................................(3g00C)
     xiii - Mine.......................................................(3g00D)
     xiv - Generator No.3..............................................(3g00E)
     xv - Bornia Village...............................................(3g00F)
     xvi - Schwartzhaas................................................(3g010)
     xvii - Voltone City...............................................(3g011)
     xviii - Mountain Path.............................................(3g012)
     xix - Falkenfreuk.................................................(3g013)
     xx - Taoberia Village.............................................(3g014)
     xxi - Prisoner Tower..............................................(3g015)
     xxii - Taoberia Village...........................................(3g016)
     xxiii - Schwartzhaas..............................................(3g017)
     xxiv - Voltone City...............................................(3g018)
     xxv - Guard Ruins.................................................(3g019)
     xxvi - Mountain Path..............................................(3g01A)
     xxvii - Falkenfreuk...............................................(3g01B)
     xxviii - Voltone City.............................................(3g01C)
     xxix - Schwartzhaas...............................................(3g01D)
     xxx - Bibliostock.................................................(3g01E)
     xxxi - Imperial Library...........................................(3g01F)
     xxxii - Bibliostock...............................................(3g020)
     xxxiii - Voltone City.............................................(3g021)
     xxxiv - Lake Biene Ruins..........................................(3g022)
     xxxv - Voltone City...............................................(3g023)
     xxxvi - Bibliostock...............................................(3g024)
     xxxvii - North Delfinia Cave......................................(3g025)
     xxxviii - Port Delfinia...........................................(3g026)
     xxxix - Dark Mountain.............................................(3g027)
     xl - East Checkpoint..............................................(3g028)
     xli - Voltone City................................................(3g029)
     xlii - Bornia Village.............................................(3g02A)
     xliii - Bibliostock...............................................(3g02B)
     xliv - Dark Mountain..............................................(3g02C)
     xlv - Dark Study Cave.............................................(3g02D)
     xlvi - Lindenberg.................................................(3g02E)
     xlvii - Lake Bottom Tunnel........................................(3g02F)
     xlviii - James' Castle............................................(3g030)
7. Trial Cave..........................................................(Tc000)
8. Voltone Well........................................................(Vw000)
9. Voltone Races.......................................................(Vr000)
10. Battle Arena.......................................................(Sa000)
     i - Damage Competition............................................(Sa001)
     ii - Upper Class Tournament.......................................(Sa002)
     iii - Silver Class Tournament.....................................(Sa003)
     iv - Gold Class Tournament........................................(Sa004)
     v - Platinum Class Tournament.....................................(Sa005)
     vi - Free Battle ~ 1 on 1.........................................(Sa006)
     vii - Free Battle ~ 2 on 2........................................(Sa007)
     viii - Free Battle ~ 4 on 4.......................................(Sa008)
     ix - Exhibition Match.............................................(Sa009)
11. Best Equipment.....................................................(Be000)
     i - Slayn.........................................................(Be001)
     ii - Annette......................................................(Be002)
     iii - Hugh........................................................(Be003)
     iv - Monika.......................................................(Be004)
     v - Viktor........................................................(Be005)
     vi - Yayoi........................................................(Be006)
     vii - Growlanser II...............................................(Be007)
12. Character Specific Quests..........................................(Cq000)
     i - Annette.......................................................(Cq001)
     ii - Hugh.........................................................(Cq002)
     iii - Monika......................................................(Cq003)
     iv - Viktor.......................................................(Cq004)
     v - Yayoi.........................................................(Cq005)
13. Importing Characters...............................................(Ic000)
14. Underworld Gate Locations..........................................(Ug000)
15. Bibliostock Imperial Library.......................................(Bs000)
     i - 2F ~ General Interest.........................................(Bs001)
     ii - 3F ~ Technical Books.........................................(Bs002)
     iii - 7F ~ Top Floor..............................................(Bs003)
16. Federal Investigation Bureau.......................................(Fi000)
17. Hints, Tips and FAQs...............................................(Fq000)
     i - FAQ...........................................................(Fq001)
     ii - Tips.........................................................(Fq002)

O=================================== Lists ==================================O

1. Growlanser II.......................................................(GII00)
     Magic Spells......................................................(MagSp)
       i - Magic Stats.................................................(Mag01)
       ii - Magic Descriptions.........................................(Mag02)
     Gem List..........................................................(GemLt)
       i - Gem Prices..................................................(Gem01)
       ii - Gem Descriptions...........................................(Gem02)
2. Growlanser III......................................................(GIII0)
     Magic Spells......................................................(Mc000) 
       i - Magic Stats.................................................(Mc001)
       ii - Magic Description..........................................(Mc002)
     Gem List..........................................................(Gm000)
       i - Gem Prices..................................................(Gm001)
       ii - Gem Descriptions...........................................(Gm002)



******************************************************************************
*                                                                            *
*             _____               __                        ________         *
*            / ___/______ _    __/ /__ ____  ___ ___ ____  /  _/  _/         *
*           / (_ / __/ _ \ |/|/ / / _ `/ _ \(_- 1 Lv1 Gem  and ??? Elm
7th  Match Cleared -> 1 Lv2 Gem  and ??? Elm
8th  Match Cleared -> 1 Lv3 Gem  and ??? Elm
9th  Match Cleared -> 1 Lv4 Gem  and ??? Elm
10th Match Cleared -> 1 Lv5 Gem  and ??? Elm
11th Match Cleared -> 1 Lv6 Gem  and ??? Elm
12th Match Cleared -> 1 Lv7 Gem  and ??? Elm
13th Match Cleared -> 2 Lv7 Gems and ??? Elm

 ~* End of Battle *~


o----------------------------------------------------------------------------o
|                               Normal Class                         (Ana02) |
o----------------------------------------------------------------------------o

~* Blood Sport *~

   Completion Conditions:               Game Over Conditions:

 - Surrender Mid-Battle               - Wein Destroyed
 - 13 Battles Completed

o========o==================================o================================o
| Battle |            Enemy #1              |             Enemy #2           |
o========+==================================+================================o
|   1    | Hyde (Lv9)                       | Hyde (Lv9)                     |
|--------+----------------------------------+--------------------------------|
|   2    | Brainiac (Lv12)                  | Brainiac (Lv12)                |
|--------+----------------------------------+--------------------------------|
|   3    | Man Eater (Lv14)                 | Man Eater (Lv14)               |
|--------+----------------------------------+--------------------------------|
|   4    | Piranhatazoa (Lv16)              | Piranhatazoa (Lv16)            |
|--------+----------------------------------+--------------------------------|
|   5    | Armor Crab (Lv18)                | Armor Crab (Lv18)              |
|--------+----------------------------------+--------------------------------|
|   6    | Rover (Lv21)                     | Rover (Lv21)                   |
|--------+----------------------------------+--------------------------------|
|   7    | Yung (Lv22)                      | Yung (Lv22)                    |
|--------+----------------------------------+--------------------------------|
|   8    | Hellhound (Lv23)                 | Hellhound (Lv23)               |
|--------+----------------------------------+--------------------------------|
|   9    | Spectre (Lv23)                   | Spectre (Lv23)                 |
|--------+----------------------------------+--------------------------------|
|   10   | Evil Mage (Lv25)                 | Evil Mage (Lv25)               |
|--------+----------------------------------+--------------------------------|
|   11   | Golem (Lv27)                     | Golem (Lv27)                   |
|--------+----------------------------------+--------------------------------|
|   12   | Skeleton Knight (Lv28)           | Skeleton Knight (Lv28)         |
|--------+----------------------------------+--------------------------------|
|   13   | Shadow Lord (Lv28)               | Shadow Lord (Lv28)             |
o--------o----------------------------------o--------------------------------o

     Normal Class Prizes:

6th  Match Cleared -> 1 Lv4 Gem  and ??? Elm
7th  Match Cleared -> 1 Lv5 Gem  and ??? Elm
8th  Match Cleared -> 1 Lv6 Gem  and ??? Elm
9th  Match Cleared -> 1 Lv7 Gem  and ??? Elm
10th Match Cleared -> 2 Lv7 Gems and ??? Elm
11th Match Cleared -> 1 Lv8 Gem  and ??? Elm
12th Match Cleared -> 2 Lv8 Gems and ??? Elm
13th Match Cleared -> 3 Lv8 Gems and ??? Elm

 ~* End of Battle *~


o----------------------------------------------------------------------------o
|                               Master Class                         (Ana03) |
o----------------------------------------------------------------------------o

~* Blood Sport *~

   Completion Conditions:               Game Over Conditions:

 - Surrender Mid-Battle               - Wein Destroyed
 - 13 Battles Completed

o========o==================================o================================o
| Battle |            Enemy #1              |             Enemy #2           |
o========+==================================+================================o
|   1    | Fiend Soldier (Lv20)             | Rolandia Soldier (Lv20)        |
|--------+----------------------------------+--------------------------------|
|   2    | Fiend Soldier (Lv20)             | Rolandia Soldier (Lv20)        |
|--------+----------------------------------+--------------------------------|
|   3    | Fiend Soldier (Lv20)             | Fiend Soldier (Lv20)           |
|--------+----------------------------------+--------------------------------|
|   4    | Rolandia Soldier (Lv20)          | Rolandia Soldier (Lv20)        |
|--------+----------------------------------+--------------------------------|
|   5    | Archer (Lv27)                    | Archer (Lv27)                  |
|--------+----------------------------------+--------------------------------|
|   6    | Spearman (Lv27)                  | Infantryman (Lv27)             |
|--------+----------------------------------+--------------------------------|
|   7    | Battle Wizard (Lv28)             | Infantryman (Lv27)             |
|--------+----------------------------------+--------------------------------|
|   8    | Spearman (Lv27)                  | Archer (Lv27)                  |
|--------+----------------------------------+--------------------------------|
|   9    | Infantryman (Lv27)               | Archer (Lv27)                  |
|--------+----------------------------------+--------------------------------|
|   10   | Monk Soldier (Lv30)              | Battle Wizard (Lv28)           |
|--------+----------------------------------+--------------------------------|
|   11   | Commander (Lv33)                 | Spearman (Lv27)                |
|--------+----------------------------------+--------------------------------|
|   12   | Commander (Lv33)                 | Monk Soldier (Lv30)            |
|--------+----------------------------------+--------------------------------|
|   13   | Commander (Lv33)                 | Commander (Lv33)               |
o--------o----------------------------------o--------------------------------o

     Normal Class Prizes:

6th  Match Cleared -> 1 Lv7 Gem  and ??? Elm
7th  Match Cleared -> 2 Lv7 Gems and ??? Elm
8th  Match Cleared -> 1 Lv8 Gem  and ??? Elm
9th  Match Cleared -> 2 Lv8 Gems and ??? Elm
10th Match Cleared -> 3 Lv8 Gems and ??? Elm
11th Match Cleared -> 1 Lv9 Gem  and ??? Elm
12th Match Cleared -> 2 Lv9 Gems and ??? Elm
13th Match Cleared -> 3 Lv9 Gems and ??? Elm

 ~* End of Battle *~


o----------------------------------------------------------------------------o
|                             Tips for Winning                       (Ana04) |
o----------------------------------------------------------------------------o

I would recommend equipping Wein with the Lv8 Hyper-Attack, Lv9 Bellow Store 
and something that syphons HP from enemies when you attack so you don't have 
to heal.  When you start out immediately cast Lv3 Attack Up, Lv3 Shield, Lv3 
Resistance and Lv1 Cycle Up on your character.  Just go through the battle 
like this using normal attacks, and refreshing your spells when necessary.  At 
a reasonable level this should get you through Master Class.  Save often in 
battle in case some enemy decides to be cheap and knock you out.


O============================================================================O
|                                   Story                            (StSty) |
O============================================================================O

o----------------------------------------------------------------------------o
|                        Story 1: Tippi- Introduction                (St001) |
o----------------------------------------------------------------------------o

"Ah, Mother!  Welcome home!  Oh, what's in the basket?"

At the unexpected sound of that voice, I opened my eyes and was surprised to 
find that, rather than the transparent walls of the case I was accustomed to, 
I found myself in a dark narrow place.

"It's a little surprise...look!"

And with that voice, a ray cut through the darkness, it's radiance forcing me 
to look away for a moment.

"Tippi, come out.  It's just my daughter Louise here."

As my eyes adjusted, I made out a bearing girl with pink hair standing before 
me.

"I'm Tippi!  Nice to meet you!  So, where's my partner," I said.

"I don't know for sure, but I would wager he's still sleeping," Sandra said.

"Yes, Mother, you're right.  I think that Tippi and I should go wake him up," 
said Louise.

"Yes, yes!  That sounds like fun, but I'm curious...what is he like," I said.  
After some thought, Louise replied that her big brother was very quiet, but 
definitely cool.

Excitedyl, I flew upstairs to the second floor, and entered the first room 
with Louise.  A boy was sleeping on the be.  "He certainly might be cool," I 
thought as Louise tried to wake him up.

"Hey!  Carmaine!  Get up, already!  Get UP," she stammered as she tried to 
wake him.  But no matter how hard she tried, his eyes wouldn't open.  My long-
awaited meeting was going to be spoiled!

No!  It wasn't going to be spoiled!  I wasn't going to let it be!  "Louise, 
leave this to me...," Tippi--KICK!

And that, was how I was introduced to my best friend Carmaine.


o----------------------------------------------------------------------------o
|                    Story 2: Sandra- Uncertain Failure              (St002) |
o----------------------------------------------------------------------------o

"I'm very sorry the experiment has dragged on."

When Sandra entered the room, an air of bewilderment hung heavy in the air.  
The fortune teller, elder court magicians,  and all the civil officials looked 
confused.  The elderly fortune teller turned and motioned for Sandra to 
approach.

"I want you to look into the child's future and tell me what you see," she 
whispered while pointing to a small basket where a baby peered calmly at the 
faces so intent on it.  Hi right eye was gold, and his left silver.

"But...my fortune telling is very slow...I...," Sandra began to protest, but 
was interrupted by the fortune teller.  "I don't care.  I want you to tell the 
future of this child because you know nothing of him."

There was no choice.  Sandra would have to tell the child's future.  
Carefully, she held a ring with a crystal ball over the baby.  Soon, something 
began to appear within the crystal.  It appeared to be a point of light and 
another of dark, each repelling the other.

"I...I don't understand.  What is this child?"

The old woman stepped forward to gently console the confused Sandra.  "He was 
abandoned at the castle gate.  I tried seeing into his origin, but was 
confused as I saw only light and darkness."

"If this child embraces the light, it will be very good.  However, if the 
darkness overcomes him, that darkness will destroy not only him, but also the 
entire world," said the court magician, picking up where the fortune teller 
left off.

Sandra looked at the baby once more.  It looked directly back at her...with 
one gold and one silver eye.

"The darkness won't consume him."  Before she was conscious of it, the words 
spilled from Sandra's lips.

"The child's future will not be dark.  I will give him a future of light."

As if relieved at hearing those words, the baby fell soundly asleep in 
Sandra's arms.


o----------------------------------------------------------------------------o
|                         Story 3: Louise- Thoughts                  (St003) |
o----------------------------------------------------------------------------o

I know the purest and most pathetic part within me.

"Well Misha...take care," I said.
"You train hard, Louise!  Perhaps I'll sign up for one course while you're 
way," Misha replied as she turned toward the gate.

With a friendly wave, we parted at the main gate and I began the walk back to 
Rosaria alone...with my thoughts.

My training is under a master magician at the Magic Academy.  I help him with 
research and practice the things I've learned.  If I fail his course, I won't 
be able to begin my graduation research project.  My graduation is a long way 
off, and there is plenty of time to practice, but I still worry.  Fortunately, 
my mother is a court magician, so I can practice under her eye and still be 
with my family.

"Then I can be near my big brother."

When I realized I had said that out louad, I was ashamed at first.  I 
mean...he's my brother, right?  Well, not really.  He was adopted before I was 
born.  Even so, I'm certain people would look at me with disapproval if they 
knew.  Blood relatives or not, brothers and sisters are not supposed to have 
romantic feelings for each other.

But, it happened, and these feelings of mine can't ever be discovered.  It's 
especially hard to keep this to myself when I spend long periods of time with 
him.  Sometimes I want to blurt it out, but I fear that he would think badly 
of me as well.

I couldn't bear to live if he were to avoid me, so I'd best not tell him how I 
feel.  It's better to kill those feelings then to act on them, right?

Even so, I wish I could be honest...

Perhaps the day will come when I can share my deepest secret...


o----------------------------------------------------------------------------o
|                         Story 4: Wallace- Beliefs                  (St004) |
o----------------------------------------------------------------------------o

One blow, two blows, three blows...

A feeling of impatience arose within me as I counted the number of times the 
swords met.

"These men command impressive strength..."

As that thought crossed my mind, I felt the sensation of sweat traveling from 
my brow to my cheek.

"Was what the Village Chief said true?"

I traveled the known world for fifteen years, searching in vain for the 
commander of the mercenary band I used to call my own.

The commander had pursued a monster after it nearly destroyed everyone in our 
group.  He didn't return.

In all those fifteen years, no one had seen the grotesque, white beast that 
attacked us, nor had anyone seen our commander.

That changed when I came upon Clain Village.  Many there had reported a 
monstrous voice coming from the mountains north of the village.  With a small 
glimmer of hope, I set out toward the mountains.

Despite my hope, it was quite unexpected when I found them.  Two men in 
brilliant white armor.

"You!  Stop right there," came the voice from beneath the armor.

"I have no business with you.  Step to the side of the road," I demanded, 
setting aside the uneasiness that crept over me as I examined their gleaming 
white armor with its sharp spikes and helmet with the design of four fiery 
eyes.

"We cannot do that.  You must die here."

Each of the warriors had considerable skill.  As if that wasn't bad enough, 
two more joined the fray.

As I desperately crossed swords with them, I noticed that their long swords 
resembled that of my lost commander!

The shock of that realization brought hesitation that led to my defeat.

How can they use my commander's sword?

Who are they?

What will happen to me?


o----------------------------------------------------------------------------o
|                     Story 5: Karene- After the Incident            (St005) |
o----------------------------------------------------------------------------o

"It's really too dangerous..."

Xenos was scolding me as big brothers are prone to do, telling me that I 
should not have been traveling through Rosaria alone at night in the first 
place.

If the boy with black hair had not come when he did, I would have been hurt or 
killed by the bandits that suddenly had appeared on the road before me.

Even as that boy drove them back with a steady sword, I found myself wishing 
that it were my brother.  When that wish turned to reality, I was overcome 
with relief.  Xenos had heard my cries!

One brother.  One sister.  We are a family of only two.  We lived together 
alone, and my strong brother was always there to save me.  In fact, just the 
sight of him made me feel safe.

Xenos appearing made the attack seem like a lie...a fabrication of my fearful 
mind.  All I could see was the strong profile of my brother's dear face.

"I...is something wrong?  Is there something on my face?  Y...you're staring 
Karene..."

"Oh!  It's nothing...nothing at all."

I grabbed my brother's arm to hide my embarrassment.

"Hey, hey there.  What's this?  It's not like you to bring out the princess 
act!"

"But, I was afraid...," the words fell from my lips like tiny beads of lead.

He always protects me.  Thinks of me first.  How can I repay such a kind 
brother?  I do wish Xenos had a little more time to spend on himself.  He's so 
taken with the problems and expectations of others that he sets his needs 
aside.  I need to try to be more careful...more self-sufficient.  He deserves 
that from his sister.

But of course, that will have to begin tomorrow.

Today my big brother saved me from the bandits...


o----------------------------------------------------------------------------o
|                         Story 6: Julian- Wandering                 (St006) |
o----------------------------------------------------------------------------o

"Why am I here?"

As I ponder this weighty question, the villagers frolic around the fire, light 
from the flames dancing in their eyes.  For the simple feat of chasing away 
bandits they have decided to hold a celebration feast...this noisy revelry.  
But my heart isn't in it.

My father, who until today had tought me the way of the sword, no longer 
looked at me.  He had thrown away his sword.  However, a slight boy with hair 
like coal picked up the sword and returned it.

"Why is this stranger holding the sword?"  is all I could think as he stood 
before me.

I fought alongside him as an awkward thanks for returning the sword.  It 
turned out he was Sandra's son...pursuing a magic guidance document that had 
been stolen.

He still needed more experience, but he exuded a brand of confidence that was 
striking in its power...heartfelt, effortless.  His arm guided the  sword 
almost without a thought...as if by some mechanical precision.  He was 
so...different from me.

Perhaps sensing my gaze, he turned to face me.  It was as if my heart were 
pierced by his gold and silver eyes.  I looked away, immediately feeling shame 
at the action.  He must have known... how could he not?

I wonder what he thought?

Those strong-willed eyes wrought havoc with me.

It seems rediculous, but I distinctly remember thinking, quite unconsciously 
at first...

"Could he have the ability to change the fate of the world?"


o----------------------------------------------------------------------------o
|                        Story 7: Xenos- Dark Flames                 (St007) |
o----------------------------------------------------------------------------o

Searing pain ran across my back as I pulled the clothing over my head.  I 
looked at the shirt and realized that the wetness I felt as I removed it was 
blood.

"What did they do to me?"

Cursing as I wiped the blood that had dripped to the floor, I mind raced over 
the events of the day.  I quickly dressed the wounds and changed clothes.

I slipped back into the crowd, intending to slip back into Rosaria 
unannounced.  Unfortunately, I ended up meeting him.

"Hey, what are you doing here?"

"Ah, Xenos!"

He and his little sister Louise seemed to be following me.

"We;re after the person who tried to kill the princess," the sprite called 
Tippi blurted out.

"I haven't seen anyone suspicious, but if I do, is there a reward for 
capture," I asked as innocently as I could, guiding the conversation by 
sidestepping the main topic while avoiding giving any real information.

My only hope for survival was to pretend to be just like any other 
person...looking after my own interests, seeking to make money.  I had been 
trained to behave normally to the bitter end.

"There might be a reward..."

"Great!  He's as good as mine, then."

Whe nI left the two of them, the wound that brat had pressed into my back 
throbbed.  The tournament had divided us, light and dark.  He had only won by 
filling me with poison.

As he stood on the stage, showered in light for his deed, I was left in the 
shadows with the bitterness of my defeat.  An assassin, a shadow...I didn't 
exist.

"I will defeat him one day, and then I'll be in the limelight!"

But none of that bitterness was visible to anyone.  I kept it inside, burning 
within me, its dark flams nourishing my strength to survive.


o----------------------------------------------------------------------------o
|                          Story 8: Misha- Someday                   (St008) |
o----------------------------------------------------------------------------o

"What are you saying I did?"

I was being chased.  The city was strangtly empty, so there was no one to help 
me.  I ducked into a narrow back alley, but two pursuers continued to give 
chase.  As I turned the corner, gasping for breath...BAM!

I collided with a person standing there.  The light behind him obscured his 
face, but he extended a strong hand to help me to my feet.  As I grabbed his 
hand, my pursuers rounded the corner as well.  I involuntarily stiffened.

"Leave at once," the kind stranger commanded.

"Ha!  This jerk thinks he's gonna interfere in our...business," the two 
sneered as they drew swords.

In the flash of an eye, they were disarmed.

"Damn you," they screamed in defeat before running away.

"Hrmph...well, you don't seem to be injured."

As he turned to leave, I grabbed his hand.

"Um...what's your...name?"

"What's the matter Misha, Misha?  Have you forgotten my face already?"

Looking around, I realized I was in the library, grasping my friend Leda's 
hand tightly.

"But...that man..."

"Huh?  Misha, you were dreaming!  You must have fallen asleep again."

"Oh, no..."

Dejected, I stood up, filling my arms with books and documents once more.

"Wait a minute, Misha...you can't possibly see where you're going if you carry 
that much!  Make two trips..."

"Pah!  I'm fine, I can carry them all!"

I didn't have much time to make two trips.  Too much time had been lost when I 
dozed off.

THUMP!

BAM!

And then, just like in a dream, I collided with someone...


o----------------------------------------------------------------------------o
|                          Story 9: Eliotte- At Dawn                 (St009) |
o----------------------------------------------------------------------------o

I awoke before dawn and stepped outside the still-gloomy tent.  I quietly 
threaded my way through the supply stacks, so as not to be seen by the guards.  
Truthfully, I shouldn't have been doing this, but I wanted some time to 
myself.

"How many people are there who have been conscious of the significance of 
their birth," I thought as I wandered aimlessly.

"Majesty, were you to wander any further, it would be problematic."

As the words penetrated my consciousness, I realized that I was walking into 
the forest.  I turned, catching sight of a man in purple looking at me with a 
bemused smile.

"Kenshin..."
"You didn't sleep, Majesty?"
"I slept perfectly well, actually."
"That's good to hear, but these secret escapes are not safe.  It's fortunate 
for you that I came along when I did..."

Reaves lie was gentle, as usual.  Surely he had been watching over me during 
the night.

"Can I ask you one thing?  Have you ever considered the significance of you 
own birth?"

"I owe allegiance to my nation, to my friends...and to your Majesty."

He answered thus, without hesitation, using confident words.  Yes...he was 
full of confidence.

"Are you troubled, Majesty?"
"It's alright.  I'm here to stop this war...to build a better world."

As I heard the words, I gained confidence.

"Then let's return to the camp, Kenshin.  I'll be relying on you today."
"Yes, Majesty."

The expectationsof others are the defining things in my life.  The answer has 
been there all along.  And, for now, it will have to be enough.

As we walked back toward camp, it felt as if my steps had grown somehow 
lighter...


o----------------------------------------------------------------------------o
|                   Story 10: Ariost- Smiling Face of the Sun        (St00A) |
o----------------------------------------------------------------------------o

Regrets won't serve the future, but I regret letting an unknown girl use my 
lab.

"Pleased to meet you.  Actually I've come to ask you a favor."

Her story sounded simple enough.  There was a report to write, and she lacked 
the apparatus to do the experiment properly.

"You have the apparatus to reproduce the experiment, right?"

Even at my level, experiments were thrilling to me.  I couldn't resist letting 
her use my equipment to do her experiment.

That enthusiasm quickly faded once she mixed up the chemicals, started a fire, 
and shattered much of my table equipment.

"Um...can I help?"

"No," she said with indifference, oblivious to my growing anxiety.

"If someone else does it for me, I still won't understand it.  I have to do it 
myself."

"I'll repeat the experiment until I understand it."

I couldn't argue with the inherent logic of her statement.  I simply sighed 
and watched her successive attempts carefully.

"I've done it.  Look!  I've done it!"

After taking five tries to conclude an experiment any first-year student could 
have done in one, she had indeed succeeded.  And just then, something strange 
happened.  Her excitement became mine.

"Well done, um..."

"Misha...my name is Misha."

Her smiling face was warm and radiant like the sun.  From that day on, I 
followed her progress carefully.


o----------------------------------------------------------------------------o
|                         Story 11: Julia- Incantation               (St00B) |
o----------------------------------------------------------------------------o

                        Submitted by: InfinityDragonRyu

I closed the door of my assigned quarters, softening the noise of the 
celebration a little. I hadn't seen anyone on the way back to my room so my 
flushed face was my secret alone.

"Phew..."

Resting on the closed door, I exhaled as though I had forgotten to breathe 
until just then. As I realized the sound of that sigh was much louder than I 
intended, I felt the burning warmth of my face reddening further.

"Calm down, you can't let this get out of hand..."

Scolding myself, I left the door and crossed to the corner of the room where a 
full-length mirror hung. Imperial Knights are to pay close attention to their 
appearance, and so they are afforded the luxury of such a mirror.

Rather than straightening my clothing, I changed into the violet dress hanging 
there.

It wasn't the dress of a knight, but rather the battle dress of a girl. No 
matter how often I looked at myself, I remained ashamed of the look. However, 
if I backed out here, the courage it had taken to invite him would be wasted.

"Calm yourself, Julia. He's waiting..."

"You are Julia... a girl. You are Julia... a girl"

Crossing swords with 100 opponents alone was trivial compared to the battle I 
now faced in the mirror. This battle was for but one man.

He was a knight of Rolandia. The hero who had defeated the grotesque Gevel, 
and led three nations to peace. But none of that mattered to Julia. To her, he 
was the man who had returned femininity to her.

When she suddenly appeared in a dress, how would he feel?

"If I'm admired, I'll ask him to dance..."

Having made up her mind, Julia turned to the mirror once more and recited the 
incantation.

"You are Julia... a girl. You are Julia... a girl..."

And as she recited the words, she did indeed grow to believe them again... 
which, of course, made her all the more attractive.


o----------------------------------------------------------------------------o
|                          Story 12: Kenshin- Oath                   (St00C) |
o----------------------------------------------------------------------------o

"Do you really think the rumors that Richard isn't the King are true?"

I asked this of my colleague Ernest Lyell as we walked the underground passage 
in the gloomy castle.

"All I know is that such accusations should not be spoken without proof.  At 
the very least, see what his mother believes."

Lyell showed no sign of confusion.  As usual, he was the portrait of calm 
amidst the storm.

It was a bit irritating actually.

"Well, what do you intend to do?  Turn over Richard?  I certainly don't want 
to.  I want to protect him."

"Of course.  And so, I suppose I'll cooperate with the other side."

The answer took me aback.  Had Ernest admitted treason?

"What>"

"You protect Richard, Kenshin.  I'll go to the other side.  In that way, we 
should be able to learn who is truly for Burnstein Kingdom.

With that, Lyell turned and walked away.  It was a bold plan, but I wasn't 
comfortable with it.

"Lyell, wait!"

His eyes narrowed with suspicion as he turned without a word.

"You protect Richard."

"Why?  You can be at his side just as well as I."

"Well...you're not the best at deception...you know that."

"Point taken.  Fine.  We'll do that."

We silently returned to the hall together.  I was convinced we had made the 
correct decision.

I wish I would match his sword skills...the strongest should protect Richard.

That night, I led the troops toward Shutsberg...


o----------------------------------------------------------------------------o
|                        Story 13: Richard- Inner Voice              (St00D) |
o----------------------------------------------------------------------------o

"Please stop, Your Majesty!  The war and such..."

"Damned annoying scoundrel!  Put him in jail!"

Having said that, I turned and left.  Once I was certain I was out of sight, I 
leaned against the wall.  As sweat rolled down my cheek, a moment of clarity 
hit.

"What's wrong?  My...body won't obey me.  Did I really say that I desired 
war?"

Somewhere within, I could hear a voice...grieving at the path I had chosen.

"Shut up!"

Muttering, I chased away the voice of reason within me.  However, I was 
startled when a different voice answered.

"I'm very sorry about this, Your Majesty."

I had nearly exposed my cover, saved only by my indistinct muttering.

"Ernest?  What's wrong?"

"What shall we do with Princess Letita?  We still have the means to use her as 
a bargaining chip in negotiations for reparations...avoiding war."

"Out of the question.  Attempting to assassinate me should not be rewarded 
with money or territory!"

"So we are to go to war, no matter what?"

"Once they know the pain of war, they will not try something so foolish 
again."

"As you will, Highness.  Then what of the Princess?"

"Keep her from my sight.  I do not wish to see her...eyes.  You are 
dismissed."

At my order, the knight hung his head low with a sigh.

"What's wrong?  Leave already!"

Crushed by my tone, he left.  As I watched him disappear from the room, the 
voice within me returned.

"Please, wait.  Don't go, Ernest!"

Just then he turned the corner and was gone.

"Wait!  Don't leave me alone!"

A scream leaked out from a dark corner of my soul, causing a sharp pain to 
tear through my skull.

I could not stop the putrid exhalation, and the stench overwhelmed the hall.

"I can't let this...thing defeat me.  I have endured for 14 years...I cannot 
stop now."

Pushing myself from the wall, I began to walk again.  A strong voice echoed in 
my head, as if to encourage me.

"That's right, Richard...My ambitions depend on you.  I won't let you rest 
until they are accomplished."

"Yes, Master Gevel".  As the sound of the heavy voice echoed within my head, 
the small voice within me fell silent.


o----------------------------------------------------------------------------o
|                       Story 14: Lyell- Determination               (St00E) |
o----------------------------------------------------------------------------o

                        Submitted by: InfinityDragonRyu

"Gevel has been defeated."

I would deliver the news to my friend Kenshin privately. Only his footsteps 
echoed in the dark, dank passage.

"Ernest?"

Although he couldn't yet see me, the muttering voice of a boy could be heard 
from the innermost part of the jail.

The owner of the voice was sleeping, not on the simple bed, but spread-eagle 
on the stone floor.

"Richard?!"

"Don't make such a strange face. It's nothing..."

While quietly saying that, he closed his eyes. For a moment, it seemed as if 
he might disappear.

"Gevel... has been defeated."

"I know. I felt it when it happened. It was as if suddenly all the strength 
was sucked from my body. I fell to the ground and lacked the strength to get 
up."

As he related how his life was in danger, he spoke as if talking about another 
person.

"Can't you stand?"

"It's not that I lack the strength. It's just become a tiresome exercise."

He spoke in an expressionless tone of voice as he rose with some effort. It 
was a peculiar show of courage, coming from this frail boy.

I took off my glove and extended a hand into the iron latticework. Richard 
grasped it without hesitation. It was cold as stone, but strong.

The hand which grasped mine betrayed his true condition more than any voice 
could. He was silently fighting death... a painful death.

It was then I decided.

"I want to protect this person."

Even if it were to come at the cost of everything I had worked for, I would 
stand at his side.


o----------------------------------------------------------------------------o
|                        Story 15: Gina- Exasperation                (St00F) |
o----------------------------------------------------------------------------o

                        Submitted by: InfinityDragonRyu

In a filthy underground cell, unable to get enough water, let alone food to 
satisfy him, a boy lay prostrate. The boy had been caught breaking into a 
landowner's manor.

"This is terrible..."

The man scowled while rising to fetch clean, hot water for the boy. The boy, a 
guard, and I waited. I moved closer and knelt at the boy's side.

". . ."

He was moving his lips as if to say something, but no words were coming out.

"Come now! Surely you can't stand guard as this child suffers!"

"Once a brat has learned to steal, he'll steal again. You had best just let 
him die here... if you save him, he'll pay you back with vengeance."

"Shut up!"

The words were so sharp, they startled me. For the first time in my life, I 
screamed at the whim of my emotions.

"He had to steal in order to live! If his parents hadn't abandoned him, it 
wouldn't have been necessary."

I uttered the words without thinking... the words he had always said. He...

An awkward silence chilled the air. "He" broke it by bringing the hot water.

"What's wrong? What happened?!"

Moments later, we were walking back toward the city, the boy carried on his 
back already sleeping fitfully.

He said those simple words so suddenly. I was taken aback.

"You know... for what you said to the guard," he continued.

"I... I just didn't want your conduct to be laughed at."

"Mmmm... yes. Well, instead of just defending me, I wish you truly understood 
how I think."

"Ah..."

I see... this is not giving up. His outlook was hopeful... always. Such is the 
excellence of humans.

"The more I know of your way, the happier I am. I... is it all right if I stay 
with you a little longer... to help?"

He took my hand with a smile. His hand was large and warm.


o----------------------------------------------------------------------------o
|                          Story 16: Gevel- Rebirth                  (St010) |
o----------------------------------------------------------------------------o

                        Submitted by: InfinityDragonRyu
. . . Pish . . .

A the sharp sound of cracking entered my consciousness. My thoughts, suspended 
in a frozen "death", began to awaken.

". . . where is this place?"

I strained to look at my surroundings, and soon realized I was restrained. 
Little by little, my memory returned. My body had been sealed within a magic 
crystal.

The humans that had given life to me, making me fight for their benefit, had 
sealed me when I was no longer of use.

Knowing that they lacked the power to take my life back, and fearing my 
strength, they sealed me within a magic crystal enriched with Grow to weaken 
me. It was an agony that far exceeded death.

Wave after wave of Grow in the crystal ate away at my body, and no matter how 
hard I tried to twist to avoid the onslaught, the crystal remained unforgiving 
in its restraint.

Would my life run out, or would the Grow dissipate first? In either case, the 
answer would not come for hundreds of years. Billions of agonizing seconds.

But, how much time passed since then?

I had no reference point to guess how much time had passed. I could only see 
that my body and the crystal prison that held me had both thinned 
considerably.

. . . Pish . . .

Another sharp sound... the magic crystal was cracking before my eyes.

At last, the time has come...

It was time to hunt again. But this time, I would hunt with a plan... my plan. 
I will rule humans not through direct conquest, but by means of artifice. 
Yes... human society itself will become my target.

And with that realization, I shattered the thin veil of crystal that remained 
between me and my rebirth to power.


O============================================================================O
|                               Tippi's Diary                       (TipDi)  |
O============================================================================O

   - First Day - Rolandia Capital

I've begun my adventure at last!

According to Master, Carmaine hasn't gone outside even once!

Even though this is my first time out in the world, I can't appear weak.  I 
have to look strong!

I need to do whatever I must to look strong, even though I am not really that 
way...yet.

   - At the Western Cape

There are very strange things in this world.  Today we met a ghost.  I wonder 
what other strange things will happen...

   - Forest of Capital

Carmain is very weak, but I didn't expect him to fall over.

He disappeared when I went to summon someone and fell over again in Master's 
Lab.

Being forced to defend this kind of weakling is embarrassing.  I didn't know 
it would be like this...

Oh well, I'm glad I saved the girl from the villian.  It feels good when 
things to right.

I wonder if I'll see Karene again?

Oh well, I can worry about that later.  Right now I have to concern myself 
with getting Master's stolen magic guidance book back...

   - Mountain Hut East of Deris Village

I did it!  I did it!  I don't know how it happened, but I recovered the 
Master's nagic guidance research book!

Wallace has an artificial arm and eye, which makes him much cooler than 
Julian.

I get along with Wallace, but I can't stand Julian.  He's way too stuck up for 
my taste.

If I get the chance, I'll kick him!

   - Deris Village

That thief is really getting on my nerves!  The man who attacked Karene was 
wrecking the village.

It's a good thing we were here, because if we weren't, there's no telling how 
much damage he would have caused.

   - Sandra Research Tower ~ Royal Castle

Ahh! It's an emergency!  We fought with strange masked men and Master was 
poisoned!

According to Louise, Featherian science may be able to heal him...and so we 
have to find a Featherian.

   - Magic Academy

I saw the Magic Academy where Louise is studying.  That's a fantastic place!

I don't have time to talk about that now, though.  I need to find Ariost... 
and fast!

   - Grandshill City

I met Karene once more, but she's still having problems with that thief 
attacking her.

This time she was poisoned like my Master was...I hope she'll be okay.

   - Ruins North of Grandshill

We managed to safely rescue Ariost in the Featherian ruins south of the Magic 
Academy!

He said he was down there searching for parts for the levitation machine.  
Doesn't he know it's dangerous!?

   - Ariost's Lab

Ooohh!  I saw Ariost's flying machine!  It's amazing, but a little...uh, 
scary.

   - Featheria

I think I'm going to be sick...what are these bird peopl?  I just want to go 
home...

I...I have to do something, though.  My Master is...oh, what do I do?  What do 
I do?

I have to learn more about these...these...Featherians.  Maybe I can get a 
book somewhere...

Oh...I almost forgot to mention...teleportation is convenient.

   - Magic Academy Library

Some books at the Magic Academy talked about a man named Danny in Comsprings 
that knows all about Featherians.

I need to find him, but Comsprings is in Burnstein...it's not safe to travel 
there right now...

If only I could get an escort...

   - Bolognia Village ~ Ariost's Home

I figured out a way to get to Comsprings.  There's a contest held in 
Grandshill once a year...I have to win it.

It's gonna be tough, though because Xenos is trying to win it, too.

   - Grandshill Arena

I did it!  I did it!  I won!  Yeaaaahhh!  Now I'm one step closer to saving 
Master!

   - Comsprings

I met Danny Grays in Comsprings.  I learned a lot of things, and think it may 
be all right in the end with Master.

I wonder if I can sense the beauty of humanity because the Master who created 
me is a human?  It's such a mystery...

Maybe I'll call myself Ultimate Matchless Magic Guidance Lifeform Tippi...

...but then again, that sounds kind of stuck up.  Maybe I'll just stay Tippi.

   - Ruins North of Magic Academy

I discovered a kidnapped Featherian Queen in the Ruins north of the Magic 
Academy!

It was sooo exciting!  I rescued her, but how did a normal human get to such a 
high place?  It doesn't make any sense...

   - Rolandia Royal Castle

I relied on Carmain'e abilities, but I found out later he was channeling 
Louise's power, too.

Oh!  I also accepted a change of duty from Princess Letitia...

   - Plains East of Forth Rargin

That bandit Oswald came to cause trouble again.

This time he brought his boss along with him to make even more trouble!

Fortunately, an Imperial Knight and Lyell showed up and made a mess of them.

I wonder if all Imperial Knights are that strong?


O============================================================================O
|                                  Endings                           (En000) |
O============================================================================O

The following section is a run down of virtually all the character endings.  
This entire section was written and compiled VERY generously by Zerios on the 
GameFAQs message boards during the writing stages of this guide.  The intent 
is not a direct place to place walkthrough but a reference guide that can be 
used for anyone who wishes to get all the endings.  If you use this section in 
any way at all, please let him know, email me and I'll be sure he gets it.

Note: If you weren't aware, your current relationship with a characters is 
displayed in the status screen as a coloured bar beside the resistances grid.

o----------------------------------------------------------------------------o
|                                 Hans/Xenos                         (En001) |
o----------------------------------------------------------------------------o

Hans and Xenos' relationship bars can be filled extremely easy by virtually 
eny event, you can have their ending ready less than halfway through the game, 
no guide should be required for these two characters.


o----------------------------------------------------------------------------o
|                                  Charlone                          (En002) |
o----------------------------------------------------------------------------o

- At Starkburg mission with Logon and Wolfgang, reply with I believe the third  
  option, Let actions decide it all
- View the Shwartofelz event with Charlone running to Starkburg past Max and 
  Wein (May need to restart if you don't see this)
- After the Ruin battle with Max, Hans, and Wein go to Shwartofelz village and 
  see the scene with Charlone and Julia.
- At w. burnstein select the second option which tells Han's to stop it.
- Go to the Claudius Mansion in Starkburg
- Talk to Charlone at Shwartofelz
- When confronting the mercenaries in Rottenbaum village and chose option 1 
  which is Wein suggesting to search the area.
- (Unsure If affections relation) Use attack up on both Charlone and Wein in 
  Haute Maul Mission.
- After Haute Maul Mission, chose option two which Wein points out that the 
  Marauders acted human.
- Visit the ruins near the Grasslands
- The second scene (or first via this branch) with Arieta which Charlone and 
  Hans questions about a promise, chose option 1.
- Go to the East forest and find the worried woman, then go to west forest and 
  Hans will find the Boy, choose option 1 which Hans will go alone.
- (Avoid this Scene) Do not go to the Tower Tour, it lowers points of 
  Charlone.
- View the Argument with Charlone and Hans at Grandhill
- View scene with Wein and Charlone at the Ruins north of the Magic Academy
- Talk to Misha at the magic academy, later (cannot remember exactly when) and 
  she will give you her name. Possible before going to comsprings I believe 
  (Confirmed?)
- (Unsure which affects relationship more) At the scene after escaping from 
  the Rolandia soldier mission, three options will occur 1 and 2 seem to have 
  a positive effect and 3 lowers it, I chose 1.
- (Unsure which affections relationship more) At the scene with Xenos, 1 and 2 
  will affect relationship I believe and 3 will lower it, I chose 1.
  * I am no sure if the Cat girl Quest affects anything, but if you don't have 
  a lvl.9 Transport Wing Gem I recommend doing it*
- When heading to comsprings and Wein kneels down, choose to press on and 
  receive the event poison.
- At comsprings talk to Charlone.
- After defeating Arieta and not letting her Yung's escape Chose option 2.
- At Burnstein Castle talk to Charlone
- (Unsure which affects more) Go to the Claudius Mansion in Starkburg, chose 
  either 2 or 3... I chose 2.
- (Unsure which affects more) After the scene at the Claudius Mansion, talk to 
  Charlone and either 2 or 3 will work, 1 lowers points. I chose 2.
  *May not go in order from now on, or miss some events with Charlone*
-Go to Comsprings and view the Charlone and Riviera Event.
- (Unsure) Charlone will look at brooches and Wein stumbles upon her, 1 will 
  initiate the next scene while the other two cancel the scene and lower 
  points.
 Choice 1: Bird is Exquisite (Unsure)
 Choice 2: Bird looks good -> Choices 2a Choice that makes Charlone blush 
  (First one I think) the others will drop her points down.
 Choice 3: Dolphin Exquisite (Unsure)
 Choice 4: Dolphin looks good -> Choices 4a same as 2a, first should make her 
  blush and others drop her points.
 Choice 5: Neither drops points.
- (Unsure) Go to Valmic City and question the NPCs then talk about Charlone 
  about peter then head to Clain to arrest the real criminal.
- (Unsure) Talk to the Peddler at the ruins east of Comsprings, opens a path 
  to Zauerberg. Wein should end up talking about his family after a INN rest 
  or npc questioning.
-Wein should end up talking about his family after a INN rest or npc 
  questioning at Zauerberg
- if your quick enough on the Firefly Mission (Mind you im on the Arieta  
  branch) and light all four rooms and escape before any reinforcements come 
  (Dash + x3 lvl.6 Quickness Gems, I got spotted though) and get mission 
  complete from Charlones unimproving 7/10 bar, she rose to 8/10
- If possible, talk to the check point guard west of Comsprings and open a 
  path to Magic Academy and talk to Misha if possible to get her name if you 
  didn't do it earlier.
- Wait for the Wolf Gang Announcement then head to the south Checkpoint then \
  refuse Wolfgang's offer and after the Mission on the way back to some 
  location (I think grasslands?) Charlone and Wein will talk.
-After getting Carmine go to Magic Academy and a conversation about Misha 
  should occur option 2 says something about her literally running into Wein, 
  this option seems to raise everyone's affection. (Not sure if this before or 
  after the Black Reign Mission)
- Sometime before or after joining the campaign or after the Black Reign 
  Mission, go to Starkburg and the Claudius Mansion and choose option 2.
- Last, choose Charlone at the Dating Sequence.


o----------------------------------------------------------------------------o
|                                  Riviera                           (En003) |
o----------------------------------------------------------------------------o

Same as Charlones Path/Getting Playable Arieta Character, talk to Arieta as 
much as possible by checking places over and over again after major events. 
Things that can be missed easily are

- When asked to deliver the Letter to the front, go to the shop and go to talk 
  to Riviera, then select option two which is something about going with the 
  others.
- Sometime in Comsprings Riviera will ask Wein if he wants to go the hot 
  springs with her, option two will raise points. Should be before joining the 
  Campaign or sometime during the neural armor ordeal.
- Like Charlones path, the event with Wein and Carmine talking about Misha 
  option 2 should raise her points along with the others.
- During the beginning when you first recruit her, option 1 should be more 
  effective than any of the other choices.
- Choose Riveria During the date sequence


o----------------------------------------------------------------------------o
|                                   Arieta                           (En004) |
o----------------------------------------------------------------------------o

- Go to Shwartofelz village and see Arieta and Sereb, if not try again not 
  entirely sure this scene was the first time I got it.
- When you meet Arieta at the second times about the promise choose option 1.
- Go to the magic tower and talk to Arieta
- (Unsure) Get mission complete/sword complete in Hungry Yung Mission 
  (currently here)
- (Unsure) Get mission complete/sword complete in the fight with Arieta and 
  her Yung's at the ruins east of comsprings.
- At the start of the real imposter mission, go to the outlook at w. burnstein 
  and choose any of the 3 options.
- Go to the grasslands and talk to Arieta and Sereb, choose option 1.
- Go to Valmir city and talk to the NPC's about Patrick and then talk to 
  Charlone and head to Clain and enter the Mysterious Mansion.
- Save, then head to Shwartofelz and get a Mission Complete/Sword Complete 
  against Arieta and her yungs.
- After the Shwartofelz battle choose the option where Wein says "our not 
  Arieta"or something similar.
- After the wolf gang announcement, head to the grasslands and speak to Sereb, 
  then choose option 2 which should be "So my suspicion was correct?"
- Get the Neural Device from Ariost before joining the campaign, must pay 5000 
  elm then visit his lab again before joining the campaign to get the device.
- Mission/Sword Mission Complete Black Reign. (Arieta should join during the 
  fight)
- Tell Arieta at the grasslands that Wein wanted to help her (Option four I 
  believe)
- Go to the ruins near the grasslands and learn about Arieta sleeping there 
  will raise emotion.
- During the Carmine-Wein Scene about Misha option 2 should raise her and 
  everyone else's emotion.
- go to the claudius mansion and see the dream sequence after preforming the 
  steps which occurs before the campaign and the Rest sequence with Carmine 
  and Charlone
- (Unsure) Get mission complete/sword complete in Hungry Yung Mission 
  (currently here)
- (Unsure) Poison Event (Option 1 Rest, Unsure if It has impact on Areita)
- (Unsure) Get mission complete/sword complete in the fight with Arieta and 
  her Yung's at the ruins east of comsprings.
- At the start of the real imposter mission, go to the outlook at w. burnstein 
  and choose any of the 3 options. (I choose option 3, not black and white)
- Go to the grasslands and talk to Arieta and Sereb, choose option 1.
- Open Magic Academy (Can be done later if not open or allowed to be) and pay 
  Ariost.
- Go to Valmir city and talk to the NPC's about Patrick and then talk to 
  Charlone and head to Clain and enter the Mysterious Mansion.
- Save, then head to Shwartofelz and get a Mission Complete/Sword Complete 
  against Arieta and her yungs.
- After the Shwartofelz battle choose the option where Wein says "Your not 
  Arieta" or something similar. Which is option 1
- Head to magic academy if you opened it, and retrieve the neural device, can 
  be done (Both pay/retrieve) before signing up for the campaign.
- After the wolf gang announcement, head to the grasslands and speak to Sereb, 
  then choose option 2 which should be "So my suspicion was correct?"
- Watch the dream sequence at the Claudius Mansion after getting the letter 
  mission.
- Mission/Sword Mission Complete Black Reign. (Arieta should join during the 
  fight)
- Tell Arieta at the grasslands that Wein wanted to help her. Which is option  
  four.
- Go to the ruins near the grasslands and learn about Arieta sleeping there 
  will raise emotion.


o----------------------------------------------------------------------------o
|                                   Ernest                           (En005) |
o----------------------------------------------------------------------------o

-For Ernest, do all steps to get him. If you are unsure about which of the 
  four questions in the second step, I choose number 3.
- Once getting Carmaine, talk to Louise in Burnstein right after getting 
  Carmaine.
- Speak to Carmaine in Clain village.
- In north starkburg, either 1 or 2 should put Carmaine at 7/10, while the 
  other remains neutral.
- Talk to Irene when you first head to comsprings for the first time, then a 
  second time when you have Carmine with you.
- In Valmic Town, talk to the Inn Girl and then Carmaine.
- At the magic academy, a event with Carmaine talking about Misha will occur, 
  choose option 3.
- Talk to Misha at the magic academy for the third time. (Provided you talked  
  to her the first when you first arrived, and a second after getting 
  Riviera.)
- After Escort Mission, head to east lost forest and get Tippi's Diary.
- Head to south lost forest, and choose option "Fight for it" or the second 
  option, and Ernest will join you. At this point both Ernest and Carmaine 
  should be at 9/10.
- Head to Burnstein castle and when Ernest asks for a name, choose Raine. This 
  puts him at Smiling Portrait.
- Tour the business district and a event takes place with Ernest.
- Rest at comsprings inn and Carmaine will talk about a peep hole, any 
  response seems to bring him to 10/10.
- Talk to Carmaine at the front and Carmaine will introduce Wallace to Wein.
- Head to Valmic and talk to the Inn Keep daughter twice, then speak to 
  Ernest.
- A comspring event opens up sometime after the marauders or the Neural Menace 
  Mission. Visit the tour business again. (Twice I believe)
- Talk to Louise in magic academy (no idea which ones affect relationship yet, 
  not there).


o----------------------------------------------------------------------------o
|                                  Carmaine                          (En006) |
o----------------------------------------------------------------------------o

- Talk to Irene at Comsprings at the first arrival. (May not be nessessary)
- Talk to Irene during the real Criminal Hunt (May not be nessessary)
- Talk to Louise in Burnstein after getting Carmaine. (May not be nessessary)
- Talk Carmaine in Clain (May not be nessessary)
- In North Starkburg, option 1 increases it by one bar as does option 2, while 
  3 lowers/remains neutral. However Option 2 seems to be more effective than 1 
  (It pushes Carmaine to 9/10 during the Wein-Carmaine conversation about 
  Misha).
- Talk to Irene once agian in Comsprings (May not be nessessary, I missed this 
  and the second talk due to impatience.)
- Talk to Carmaine in Valmic (May not be nessessary)
- Once at the Magic Academy, a conversation about Carmaine and Wein will pop 
  up about Misha, Option 1 and 2 seem to increase carmaine by 1 point, however 
  option 3 if you choose 2 seems to bring Carmaine to 2 points (1 point if you 
  choose 1 in North Starkburg) at this point Carmaine was at 9/10.
- Talk to Misha at magic academy (May not be nessessary).
- Go to East Lost Woods and get Tippies Diary (May not be nessessary)
- Rest in Comsprings Inn, and select option 1.
- Speak to Carmaine at the front.
- Speak to Louise in the front, not sure which option does what but I choose 
  option 1. (Thanks for InfinityDragonRyu for reminding me, Carmaine seems to 
  have a sister/big brother complex :3)
- During Deja Vu Mission, Choose option 3.
- Choose Carmaine during the date sequence, sounds wrong... but eh...


o----------------------------------------------------------------------------o
|                                   Brett                            (En007) |
o----------------------------------------------------------------------------o

- Talk to Brett at Shwartofelz
- Talk to Brett north of comsprings, and option two.


O============================================================================O
|                             Hints, Tips and FAQs                   (HtFAQ) |
O============================================================================O

o----------------------------------------------------------------------------o
|                                    FAQ                             (Ht001) |
o----------------------------------------------------------------------------o

Question: What type of game is this?
Answer: A strategy RPG.

Question: Is is CD (blue bottom) or DVD (silver bottom) format?
Answer: This game comes with two CD (blue bottom) format games.

Question: Which games?
Answer: Growlanser II and Growlanser III?

Question: What about I and IV?
Answer: Growlanswer I is a PS1 game and there are currently no plans to 
 rerelease it, Growlanswer IV has a chance of being released stateside bu 
 don't hold your breath.

Question: How long are Growlanser II & III?
Answer: About 20 and 30 hours respectively.

Question: What is the difference between a Mission Complete, and a Mission 
 Complete with a sword behind it.
Answer: Nothing, they are just different animations.

Question: Where do I find new weapons?
Answer: Weapons in Growlanser are all rings that manifest into other types of 
 weapons.  Rings can be obtained by defeating enemies in battle.  The more 
 challenging the enemy the better the weapon.

Question: What are gems?
Answer: Gems are item you insert into the rings to give your characters 
 special abilities, each ring can hold up to three of them.

Question: How many endings are there?
Answer: There are nine endings.

Question: Is there a New Game+ in this game?
Answer: Yes, when you beat the game you can carry over all your rings and 
 gems, not your levels.

Question: Where is Story #14, it's not in the walkthrough?
Answer: With Ernest in your party, speak to the innkeeper's daughter in Valmie 
 Mining Town.

Question: Where is Story #15?
Answer: The Magic Academy after #14, the mom's name is Nina.

Question: Where is Story #16?
Answer: Get it automatically after giving #15 to the Editor.

Question: How to I beat (this mission)?
Answer: Read the walkthrough.


o----------------------------------------------------------------------------o
|                                    Tips                            (Ht002) |
o----------------------------------------------------------------------------o

   -- Tip

You have the ability to save in battle, use this, often.  Keep numerous 
backup saves you can use in battles when you're doing well that you can just 
restore if things to horribly wrong.

   -- Tip (Submitted by DB27)

1) If there is a "boss" amoung the enemy, always steal from him/her.

2) If possible, have the person who defeats the "boss" have Empower on to 
boost the level of the resultant ring you get.

3) All rewards for killing / thieving from enemies is determined at the start 
of the battle. If you don't like what you got, you will have to reload and re-
initiate the battle from the map screen. Conversely, if you like what you got 
but didn't do well, load a save from within the battle and all the treasures 
will be the same.

4) If you go to the dam before "Max" destroys it, you can have an event where 
Hans goes fishing and "catches" a random level 3 gem (+/- a level, I think)

5) Art of Thievery (first able to buy at the Magic Academy) is a great thing 
to put on Charlone, since she can usually hit just about anything from where 
she starts but doesn't seem to get Thievery as a skill. You can also swap out 
Art of Thievery after you've used it (only affects the first hit of the battle 
from that character).

6) Don't forget you can swap gems in battle. This is especially useful for the 
Quickness gems (adds to MOV). Swap one in, go to where you need to go, then 
swap it back out for your battle gem. Absolutely necessary for Charlone in 
some of the battles (must be so top-heavy that she can't walk fast).

7) Get cure/healing for everyone who can get it.

8) Remember that some magic spells don't have a range limit and you don't need 
to see the target. Riviera can stay tucked in a corner and still contribute a 
lot to the battle.

   -- Tip (Submitted by Marc99)

To get Wolfgangs path

You have to get mission completes on all your missions (the test at the 
beginning doesn't count).
After the wolfgang announcement if you go to the lower left corner of the 
screen you will trigger a battle. But before the battle if you got all mission 
completes he will ask you to join him and the battles from then on will be 
different.(if you chose to go with him)

   -- Tip (Submitted by Marc99)

To get Lyell

1.during the magic schools book quest stay at his house by walking over it.

2.After you get Riveia go back to his place and pick the first option.

3- When Wolfgang makes the announcement go to yhe southern edge and trigger 
that battle and win.

4.After you bring supplies to the base, go to his cabin and pick the second 
option. 

   -- Tip (Submitted by Zerios)

Cat Girl Quest

- Go to the magician academy, then talk to the Xenobiologist twice
- Fight the catgirl at the path towards Grandshill
- Talk to the Xenobiologist twice and say yes that you say the cat girl.
- Head to south rachet north of the magician academy and shout if they are 
  from mage academy then say yes to give her a name next time you see her.
- Sometime during the real criminal quest, talk to the new guard at Starkburg 
  after talking to the Inn Guest in comsprings to open a event in the ruins 
  west of Starkburg, saving before hand is recommended.
- While at the ruin mission with the catgirl, do not let the spikes kill her, 
  finish the mission by having someone sprint off and turn off the switch or 
  killing all enemies.
- Talk to the angry farmer sometime in Rottenbaum Village, then visit the inn 
  and view the scene with the cat girl.
- head to Shwartofelz and see treasury, then select option 2 then 1 and Wein 
  should talk to the litch.
- go to Starkburg and visit the city at night.
- Head to the ruins east of comsprings, and fight the litch. Constantly heal 
  the catgirl then when given the chance tell her to come your way.
- After the Black Reign mission, visit the good uncle in Zauerberg and say you 
  found the gem from a catgirl, then respond truthfully.
- Go to south starkburg and find the catgirl.
- Visit Luga at the Inn in Zauerberg.

   -- Tip (Submitted by Red testament)


During Wolfgang's storyline, eventually you'll chase after Commander Byron. 
When you have the option to capture him, you should let him go. At the very 
end of the game, you'll get a secret event worth seeing and a bonus battle 
that pits Wein and Wolfgang against Byron.

   -- Tip (Submitted by Kimber Boh)

If you have enough Elm during the game (and this is inexpensive anyway), stay 
at the inns in every town after a major event takes place in the story. There 
are numerous scenes that are sparked by staying at certain inns during a 
specific timeframe.

- One is staying at the Inn in Clain, I believe when you first start the quest 
  for the true imposter: you get a scene where Hans and Wein go to the 
  cemetary at night and find Xenos there.
- Another is at Comsprings after you join the campaign (but before you visit 
  King Elliotte): you get a scene with Riviera in the market. This scene is 
  very funny, but you may need her friendship at 10/10 to trigger it.
- There a several others, but I neglected to write them down. Also, if you 
  visit the Inn at Schwartzfals after the boy mentions his father took in an 
  injured man, you can then visit the guy 3 times to gain alot of insight into 
  Wein's father and Wolfgang (the first time is before Wolfgang's 
  announcement, second is right after the announcement, and third is when you 
  are sent to Comsprings to help Logan).

   -- Tip (Submitted by Vendetta Morendo)

The neural armors are pretty susceptible to lightning and that equipping gems 
that give your weapon that element can make fights against them a good deal 
easier

   -- Tip (Submitted by Thanatos2k)

Once you have access to the Bonus Battle in the arena, in which you fight a 
dozen or so of the gold slimes, all you need is the "Double Rings" lvl 9 gem. 
Slap it onto your favorite mage (Arietta, Riviera, whoever) and have them use 
the skill "Strengthen Magic" on Quake. Even at level 1 it'll wipe the slimes 
off the battlefield.

Since ring quality is loosely related to the strength of the attack and since 
the slimes are high caliber enemies anyways, you net a crapload of very high 
quality rings, many of them 9-9-9. You can find the ones best for your party 
and sell the rest for craploads of cash!

You need the Double Rings because you only get 15000 from winning the battle, 
and it costs 40000 to enter. However, selling excess rings easily gets you the 
extra 25k and then some! Sleep at the inn and repeat until you've done.

Though you will be certainly deep into the game when you can beat Master level 
at the arena anyways.....regardless, I'm happy with my legit ring massing.

   -- Tip (Submitted by Another Denshuu)

On the world map press: 

Up, Right, L2, L2, Down, R2, R2, Up, Down, R2, L2, Right, Left, O, O, O

You will receive 9 of every armour and gem in the game.



******************************************************************************
*                                                                            *
*            _____               __                        ____________      *
*           / ___/______ _    __/ /__ ____  ___ ___ ____  /  _/  _/  _/      *
*          / (_ / __/ _ \ |/|/ / / _ `/ _ \(_- 1 Lv2 Gem  or Elm equivalent
8th  Match Cleared -> 1 Lv3 Gem  or Elm equivalent
9th  Match Cleared -> 1 Lv4 Gem  or Elm equivalent
10th Match Cleared -> 2 Lv4 Gems or Elm equivalent
11th Match Cleared -> 1 Lv5 Gem  or Elm equivalent
12th Match Cleared -> 2 Lv5 Gems or Elm equivalent


o-------------------------o
| Silver Class Tournament |------------------------------------------(Sa003)-o
o-------------------------o

This is another twelve round tournament that pits you against two monsters per 
round.  After each round, you can continue or quit.

Entrance Fee: 5000 Elm

o========o==================================o================================o
| Battle |            Enemy #1              |             Enemy #2           |
o========+==================================+================================o
|   1    | Hyde (Lv12)                      | Hyde (Lv12)                    |
|--------+----------------------------------+--------------------------------|
|   2    | Vampire Bat (Lv13)               | Vampire Bat (Lv13)             |
|--------+----------------------------------+--------------------------------|
|   3    | Guru (Lv14)                      | Guru (Lv14)                    |
|--------+----------------------------------+--------------------------------|
|   4    | Fire Skank (Lv16)                | Fire Skank (Lv16)              |
|--------+----------------------------------+--------------------------------|
|   5    | Master Brainiac (Lv17)           | Master Brainiac (Lv17)         |
|--------+----------------------------------+--------------------------------|
|   6    | Mutant Slime (Lv18)              | Mutant Slime (Lv18)            |
|--------+----------------------------------+--------------------------------|
|   7    | Werecat (Lv18)                   | Werecat (Lv18)                 |
|--------+----------------------------------+--------------------------------|
|   8    | Reptilian (Lv19)                 | Reptilian (Lv19)               |
|--------+----------------------------------+--------------------------------|
|   9    | Man Eater (Lv20)                 | Man Eater (Lv20)               |
|--------+----------------------------------+--------------------------------|
|   10   | Spook (Lv20)                     | Spook (Lv20)                   |
|--------+----------------------------------+--------------------------------|
|   11   | Piranhatazoa (Lv21)              | Piranhatazoa (Lv21)            |
|--------+----------------------------------+--------------------------------|
|   12   | Gargoyle (Lv22)                  | Gargoyle (Lv22)                |
o--------o----------------------------------o--------------------------------o

     Silver Class Prizes:

7th  Match Cleared -> 1 Lv4 Gem  or Elm equivalent
8th  Match Cleared -> 1 Lv5 Gem  or Elm equivalent
9th  Match Cleared -> 1 Lv6 Gem  or Elm equivalent
10th Match Cleared -> 2 Lv6 Gems or Elm equivalent
11th Match Cleared -> 1 Lv7 Gem  or Elm equivalent
12th Match Cleared -> 2 Lv7 Gems or Elm equivalent


o-----------------------o
| Gold Class Tournament |--------------------------------------------(Sa004)-o
o-----------------------o

This challenging twelve round tournament pits you against two monsters per 
round.  After each round, you can either continue or quit.

Entrance Fee: 12,000 Elm

o========o==================================o================================o
| Battle |            Enemy #1              |             Enemy #2           |
o========+==================================+================================o
|   1    | Bone Golem (Lv23)                | Bone Golem (Lv23)              |
|--------+----------------------------------+--------------------------------|
|   2    | Spectre (Lv24)                   | Spectre (Lv24)                 |
|--------+----------------------------------+--------------------------------|
|   3    | Hellhound (Lv27)                 | Hellhound (Lv27)               |
|--------+----------------------------------+--------------------------------|
|   4    | Evil Mage (Lv28)                 | Evil Mage (Lv28)               |
|--------+----------------------------------+--------------------------------|
|   5    | Armor Crab (Lv30)                | Armor Crab (Lv30)              |
|--------+----------------------------------+--------------------------------|
|   6    | Rover (Lv31)                     | Rover (Lv31)                   |
|--------+----------------------------------+--------------------------------|
|   7    | Werepanther (Lv32)               | Werepanther (Lv32)             |
|--------+----------------------------------+--------------------------------|
|   8    | Trawl (Lv33)                     | Trawl (Lv33)                   |
|--------+----------------------------------+--------------------------------|
|   9    | Golem (Lv34)                     | Golem (Lv34)                   |
|--------+----------------------------------+--------------------------------|
|   10   | Petit Dargon (Lv34)              | Petit Dragon (Lv34)            |
|--------+----------------------------------+--------------------------------|
|   11   | Skeleton Knight (Lv35)           | Skeleton Knight (Lv35)         |
|--------+----------------------------------+--------------------------------|
|   12   | Basilisk (Lv36)                  | Basilisk (Lv36)                |
o--------o----------------------------------o--------------------------------o

     Gold Class Prizes:

7th  Match Cleared -> 1 Lv5 Gem  or Elm equivalent
8th  Match Cleared -> 1 Lv6 Gem  or Elm equivalent
9th  Match Cleared -> 1 Lv7 Gem  or Elm equivalent
10th Match Cleared -> 2 Lv7 Gems or Elm equivalent
11th Match Cleared -> 1 Lv8 Gem  or Elm equivalent
12th Match Cleared -> 2 Lv8 Gems or Elm equivalent


o---------------------------o
| Platinum Class Tournament |----------------------------------------(Sa005)-o
o---------------------------o

Only ultra-confident warriors can complete the twelve rounds in this.  
Fortunately, after each round, you can either continue or quit.

Entrance Fee: 25,000 Elm

o========o==================================o================================o
| Battle |            Enemy #1              |             Enemy #2           |
o========+==================================+================================o
|   1    | Darkling (Lv37)                  | Darkling (Lv37)                |
|--------+----------------------------------+--------------------------------|
|   2    | Holt loss (Lv37)                 | Holt loss (Lv37)               |
|--------+----------------------------------+--------------------------------|
|   3    | Shadow Lord (Lv38)               | Shadow Lord (Lv38)             |
|--------+----------------------------------+--------------------------------|
|   4    | Reptile Lord (Lv39)              | Reptile Lord (Lv39)            |
|--------+----------------------------------+--------------------------------|
|   5    | Giant Club (Lv40)                | Giant Club (Lv40)              |
|--------+----------------------------------+--------------------------------|
|   6    | Salamander (Lv41)                | Salamander (Lv41)              |
|--------+----------------------------------+--------------------------------|
|   7    | Demi Fiend (Lv42)                | Demi Fiend (Lv42)              |
|--------+----------------------------------+--------------------------------|
|   8    | Giant (Lv43)                     | Giant (Lv43)                   |
|--------+----------------------------------+--------------------------------|
|   9    | Litch (Lv44)                     | Litch (Lv44)                   |
|--------+----------------------------------+--------------------------------|
|   10   | Misery Golem (Lv46)              | Misery Golem (Lv46)            |
|--------+----------------------------------+--------------------------------|
|   11   | Summer Eel (Lv48)                | Summer Eel (Lv48)              |
|--------+----------------------------------+--------------------------------|
|   12   | Arch Fiend (Lv50)                | Arch Fiend (Lv50)              |
o--------o----------------------------------o--------------------------------o

     Platinum Class Prizes:

7th  Match Cleared -> 1 Lv6 Gem  or Elm equivalent
8th  Match Cleared -> 1 Lv7 Gem  or Elm equivalent
9th  Match Cleared -> 1 Lv8 Gem  or Elm equivalent
10th Match Cleared -> 2 Lv8 Gems or Elm equivalent
11th Match Cleared -> 1 Lv9 Gem  or Elm equivalent
12th Match Cleared -> 2 Lv9 Gems or Elm equivalent


o----------------------o
| Free Battle ~ 1 on 1 |---------------------------------------------(Sa006)-o
o----------------------o

This class is open to both sword wielders and magic users.  Win three matches 
and move to the next class with a ring to show for your trouble.

     -- Junior Class

Entrance Fee: 100 Elm

- First Match: Federation Lead Soldier (Lv16)
- Second Match: Federation Lead Soldier (Lv16)
- Third Match: Federation Soldier (Lv18)

     -- Beginner Class

Entrance Fee: 150 Elm

- First Match: Federation Priest Soldier (Lv15)
- Second Match: Federation Archer (Lv17)
- Third Match: Federation Archer (Lv17)

     -- Normal Class

Entrance Fee: 220 Elm

- First Match: Federation Soldier (Lv18)
- Second Match: Federation Archer (Lv17)
- Third Match: Federation Soldier (Lv18)

     -- Great Class

Entrance Fee: 300 Elm

- First Match: Federation Priest Soldier (Lv15)
- Second Match: Federation Commander (Lv20)
- Third Match: Federation Commander (Lv20)

     -- Champion Class

Entrance Fee: 400 Elm

- First Match: Archer (Lv22)
- Second Match: Archer (Lv22)
- Third Match: Soldier (Lv23)

     -- Hero Class

Entrance Fee: 550 Elm

- First Match: Soldier (Lv23)
- Second Match: Lead Soldier (Lv21)
- Third Match: Lead Soldier (Lv21)

     -- Excellence Class

Entrance Fee: 750 Elm

- First Match: Heavy Soldier (Lv24)
- Second Match: Priest Soldier (Lv20)
- Third Match: Commander (Lv25)

     -- Legend Class

Entrance Fee: 1000 Elm

- First Match: Priest Soldier (Lv20)
- Second Match: Heavy Soldier (Lv24)
- Third Match: Commander (Lv25)

     -- Master Class E

Entrance Fee: 1300 Elm

- First Match: Magician (Lv31)
- Second Match: Magician (Lv31)
- Third Match: Fencer (Lv33)

     -- Master Class D

Entrance Fee: 1650 Elm

- First Match: Monk (Lv30)
- Second Match: Fencer (Lv33)
- Third Match: Archer (Lv32)

     -- Master Class C

Entrance Fee: 2100 Elm

- First Match: Soldier (Lv34)
- Second Match: Archer (Lv32)
- Third Match: Soldier (Lv34)

     -- Master Class B

Entrance Fee: 2600 Elm

- First Match: Monk (Lv30)
- Second Match: Troop Chief (Lv35)
- Third Match: Troop Chief (Lv35)

     -- Master Class A

Entrance Fee: 3200 Elm

- First Match: Commander (Lv38)
- Second Match: Aggressival General (Lv41)
- Third Match: Aggressival Commander (Lv39)

     -- Master Class AA

Entrance Fee: 4000 Elm

- First Match: Assassin (Lv38)
- Second Match: 45th Company Chief (Lv26)
- Third Match: Commander (Lv40)

     -- Master Class AAA

Entrance Fee: 5000 Elm

- First Match: Imperial General (Lv50)
- Second Match: Imperial General (Lv53)
- Third Match: Mysterious Man (Lv48)

     -- Master Class S

Entrance Fee: 6500 Elm

- First Match: Soldier Corpse (Lv37)
- Second Match: Mysterious Woman (Lv48)
- Third Match: Mysterious Union Leader (Lv53)


                             ~* Tips for Winning *~

If you're having trouble with the final battle, try out this combination for 
Slayn: Lv9 Bellow Store, Lv6 Blood Blade and Lv4 Faint Guard.  You won't be 
too overly powerful, but it should keep you alive long enough to beat Zion if 
you're around level 50.  He sure to keep some Holy Mother Tonics on hand to 
use for healing, and you should always have Cycle Up in effect.


o----------------------o
| Free Battle ~ 2 on 2 |---------------------------------------------(Sa007)-o
o----------------------o

This 2 on 2 tournament is open to those qualified as Master level.  The match 
wins advanced participants to the next level.  The overall Champion receives a 
prize.

     -- Master Class E

Entrance Fee: 300 Elm

- First Match:  Federation Lead Soldier (Lv16)
                Federation Lead Soldier (Lv16)
- Second Match: Federation Soldier (Lv18)
                Federation Priest Soldier (Lv15)
- Third Match:  Federation Archer (Lv17)
                Federation Archer (Lv17)

     -- Master Class D

Entrance Fee: 1500 Elm

- First Match:  Federation Soldier (Lv18)
                Federation Archer (Lv17)
- Second Match: Federation Soldier (Lv18)
                Federation Priest Soldier (Lv15)
- Third Match:  Federation Commander (Lv20)
                Federation Commander (Lv20)

     -- Master Class C

Entrance Fee: 2000 Elm

- First Match:  Archer (Lv22)
                Archer (Lv22)
- Second Match: Soldier (Lv23)
                Soldier (Lv23)
- Third Match:  Lead Soldier (Lv21)
                Lead Soldier (Lv21)

     -- Master Class B

Entrance Fee: 2500 Elm

- First Match:  Heavy Soldier (Lv24)
                Priest Soldier (Lv20)
- Second Match: Commander (Lv25)
                Priest Soldier (Lv20)
- Third Match:  Commander (Lv25)
                Priest Soldier (Lv20)

     -- Master Class A

Entrance Fee: 7500 Elm

- First Match:  Magician (Lv31)
                Magician (Lv31)
- Second Match: Fencer (Lv33)
                Monk (Lv30)
- Third Match:  Fencer (Lv33)
                Archer (Lv32)

     -- Master Class AA

Entrance Fee: 9000 Elm

- First Match:  Soldier (Lv34)
                Archer (Lv32)
- Second Match: Soldier (Lv34)
                Monk (Lv30)
- Third Match:  Troop Chief (Lv35)
                Troop Chief (Lv35)

     -- Master Class AAA

Entrance Fee: 10,000 Elm

- First Match:  Commander (Lv38)
                Aggressival General (Lv41)
- Second Match: Aggressival Commander (LV39)
                Assassin (Lv38)
- Third Match:  45th Company Chief (Lv26)
                Commander (Lv40)

     -- Master Class S

Entrance Fee: 20,000 Elm

- First Match:  Imperial General (Lv50)
                Imperial General (Lv53)
- Second Match: Mysterious Man (Lv48)
                Soldier Corpse (Lv37)
- Third Match:  Mysterious Woman (Lv48)
                Mysterious Union Leader (Lv53)


                               ~* Final Prizes *~

Choose any two:

 - Life Apple x5
 - Wisdom Apple x5
 - Gale Apple x5
 - Dandy Book x5
 - Blessing Bell x5
 - Holy Mother Tonic x9
 - Ambrosia x9
 - 12,500 Elm


o----------------------o
| Free Battle ~ 4 on 4 |---------------------------------------------(Sa008)-o
o----------------------o

This is a 4 on 4 free battle tournament for qualified Masters.  Three match 
wins advances to the next rank, overall Champion takes the prize money.

     -- Master Class A

Entrance Fee: 5000 Elm

- First Match:  Federation Soldier (Lv18)
                Federation Lead Soldier (Lv16)
                Federation Lead Soldier (Lv16)
                Federation Priest Soldier (Lv15)
- Second Match: Federation Soldier (Lv18)
                Federation Archer (Lv17)
                Federation Archer (Lv17)
                Federation Archer (Lv17)
- Third Match:  Federation Commander (Lv20)
                Federation Commander (Lv20)
                Federation Soldier (Lv18)
                Federation Priest Soldier (Lv15)

For completing the first match of this you receive the 'Power Stone' this is 
one of the two items needed to have Viktor make a Space-Time Summoning device.

     -- Master Class AA

Entrance Fee: 18,000 Elm

- First Match:  Soldier (Lv23)
                Soldier (Lv23)
                Archer (Lv22)
                Archer (Lv22)
- Second Match: Heavy Soldier (Lv24)
                Lead Soldier (Lv21)
                Lead Soldier (Lv21)
                Priest Soldier (Lv20)
- Third Match:  Heavy Soldier (Lv24)
                Commander (Lv25)
                Commander (Lv25)
                Priest Soldier (Lv20)

     -- Master Class AAA

Entrance Fee: 20,000 Elm

- First Match:  Fencer (Lv33)
                Magician (Lv31)
                Magician (Lv31)
                Monk (Lv31)
- Second Match: Soldier (Lv34)
                Fencer (Lv33)
                Archer (Lv32)
                Archer (Lv32)
- Third Match:  Troop Chief(Lv35)
                Troop Chief (Lv35)
                Soldier (Lv34)
                Monk (Lv30)

     -- Master Class S

Entrance Fee: 20,000 Elm

- First Match:  Aggressival Commander (Lv39)
                Commander (Lv38)
                Aggressival General (Lv41)
                Assassin (Lv38)
- Second Match: Imperial General (Lv50)
                45th Company Chief (Lv26)
                Commander (Lv40)
                Imperial General (Lv53)
- Third Match:  Mysterious Woman (Lv48)
                Mysterious Man (Lv48)
                Soldier Corpse (Lv37)
                Mysterious Union Leader (Lv53)


o------------------o
| Exhibition Match |-------------------------------------------------(Sa009)-o
o------------------o

This Battle Royale is open to participants that have gained both ability and 
popularity in the Arena.  It's a 4 on 4, winner take all!

Green Team:
 - Slayn
 - Party Member 2
 - Party Member 3
 - Party Member 4

Red Team:
 - Commander (Lv38)
 - Aggressival Commander (Lv39)
 - Aggressival General (Lv41)
 - Assassin (Lv38)

Yellow Team:
 - 45th Company Chief (Lv26)
 - Imperial general (Lv50)
 - Commander (Lv40)
 - Imperial General (Lv53)

Purple Team:
 - Soldier Corpse (Lv37)
 - Mysterious Man (Lv48)
 - Mysterious Woman (Lv48)
 - Mysterious Union Leader (Lv53)

In order to get Mission Complete in this battle you must kill every opponent 
yourself, which means using ranged attacked to pick off the weak ones like the 
Soldier Corpse before they fall victim to an opponent's attack.  The amount of 
prizes you are allow to choose is equal to the number of opponents, which is a 
maximum of twelve:

Magic Scrolls             Heart Scrolls             Secret Scrolls
 - Stone Scroll            - Counterattack Scroll      - Vigor Scroll
 - Ice Scroll              - Assassin Scroll           - Mind Scroll
 - Fire Scroll             - Thievery Scroll           - Ninja Scroll
 - Wind Scroll             - Appraisal Scroll          - Sun Tzu's Scroll
 - Holy Flame Scroll                                   - Vision Scroll
 - Dark Scroll                                         - Agility Scroll
 - Spirit Scroll                                       - Curse Scroll
 - Neural Scroll                                       - Magic Scroll
 - Miracle Scroll                                      - Petrifacation Scroll
                                                       - Body Tune Scroll
                                                       - Mind Tune Scroll
                                                       - Chi Scroll
                                                       - Misdirection Scroll
                                                       - Power Scroll
                                                       - Nirvana Scroll


O============================================================================O
|                                Best Equipment                      (Be000) |
O============================================================================O

Many thanks to Maytree for first noting where to find these.

o-------o
| Slayn |------------------------------------------------------------(Be001)-o
o-------o

Slayn's best armor is the Final Guard.  In order to obtain it you must 
participate in the Damage Competition at the arena and place first, you win 
the armor as your prize.


o---------o
| Annette |----------------------------------------------------------(Be002)-o
o---------o

Annette's best piece of equipment is the Louvre Armor.  It is located on B7, 
the bottom floor of the Trial Cave in a chest.


o------o
| Hugh |-------------------------------------------------------------(Be003)-o
o------o

Hugh's best armor is the Royal Gauntlet, it is located in the chest in the 
room on the left after the second last battle of the game.  Across from the 
room with the Transfer Gate where James was being held.


o--------o
| Monika |-----------------------------------------------------------(Be004)-o
o--------o

To get Monika's best armor, the Purity Dress you must first find and seal all 
the underworld gates on the world map.  Once you've done this return to the 
Dark Mountain and speak with the person who gave you the task, you'll receive 
the Light Cloth.  Return to the woman in Schwartzhaas whom you first met when 
she was speaking with Monika at the beginning fo the game, you'll get the 
Purity Dress.  Note: Monika cannot be in your party for this.


o--------o
| Viktor |-----------------------------------------------------------(Be005)-o
o--------o

Afer reading the "Summoning and the Legendary Garb" book with Viktor in your 
party at the top of the library, return to Lindenberg.  There is a hidden man 
in a white coat in this city, go up the main path and head East at the fork of 
town, JUST before you're about to exit the city head South to find this man.  
Speak to him and Viktor will learn how to craft his own ultimate armor, and 
you can pay him 45,000 Elm to do so.


o-------o
| Yayoi |------------------------------------------------------------(Be006)-o
o-------o

In the raining kingdom of Rolandia there will be times when you walk around on 
the world map in this area (focused around the area to the South were Monika 
interrupts you) where you will fight very powerful Titan enemies.  Defeat all 
of these enemies and speak to the man in Bornia about them, as a reward he 
will give you Yayoi's ultimate armor.


o---------------o
| Growlanser II |----------------------------------------------------(Be007)-o
o---------------o

Submitted by InfinityDragonRyu

     -- Arieta

Once you have had Viktor create an excavator, go Southwest of Bornia village 
to find a small cave and use it there.  It will take to to an area to the 
West.  Southwest in this area is a forest where the fox tribe lives, if you 
have Arieta imported and in your party you can get the Rainbow Feather Robe 
here.

     -- Riviera

Talk to the female spy at the inn at Port Delfina with Riviera in your party

     -- Ernest Lyell

Talk to the dungeon mistress with Lyell in your party

O============================================================================O
|                          Character Specific Quests                 (Cq000) |
O============================================================================O

The majority of these events are either very important or even required in 
order to get your relationship high enough to achieve each their ending.

o---------o
| Annette |----------------------------------------------------------(Cq001)-o
o---------o

Submitted by RaptureII

When you are heading to the port town for the first time have her in your 
party when you teleport to the rural village(forgot the name). There will be a 
sick kid. Say that she can make the antidote and head back to her mother's 
room. Find the antidote recipe in there and she will make it getting her a new 
title.


o------o
| Hugh |-------------------------------------------------------------(Cq002)-o
o------o

Acquiring the Teleport spell.  It is explained as it occurs in the 
walkthrough, but in order to do this at one point in the game you will meet a 
man in Schwartzhaas who complains to Hugh about him giving away his secret.  
Some time later in the game stay at the Bibliostock inn with Hugh and a scene 
will occur during the night where you acquire the spell.


o--------o
| Monika |-----------------------------------------------------------(Cq003)-o
o--------o

Submitted by RaptureII

 After looking into her father at the detective agency go to the town where 
you recruited her(forgot the name also) with her in your party and talk to the 
new guard there.
 Following this leave the town and come back later(you might be able to do it 
immediately but I'm unsure) and talk to the guard with Monika in your party 
again.
 When you go to Dark Mountain bring Monika with you and talk to everyone and 
one of them will tell her about her father.
 (might not be necessary) Go talk to Monika's uncle and she will explain what 
happened to her father to him.
 When you have to return to Dark Mountain for Slayn's training bring Monika 
with you.
 After the training she will awaken as a Dark Messenger.


o--------o
| Viktor |-----------------------------------------------------------(Cq004)-o
o--------o

Simply have him create everything on his list.


o-------o
| Yayoi |------------------------------------------------------------(Cq005)-o
o-------o

Her quest is to help Simone which will occur automatically if you cure 
Michelle, which means cure her completely using the medicine.


O============================================================================O
|                            Importing Characters                    (Ic000) |
O============================================================================O

Any character's endings you got in Growlanser II can be imported and used in 
Growlanser III (except for Sereb) by completing a small task with Viktor.

The following was submitted by Maytree:

Step One: At some point, have Viktor read the book in the top floor of the 
Bibliostock Imperial Library titled something like "How to Make a Space-Time 
Fusion Device". You don't need to do this the very first time you go there -- 
you have limited time to read books on your first visit and there are others 
more immediately useful, since you can't get one of the parts for the device 
until after the Library is completely opened up anyway.

Step Two: Do before or after Step Three, whatever you like (or whenever you 
can, power-wise): Go to the arena with Slayn, and win all the 1-on-1 battles. 
After you do this, the 2-on-2 and 4-on-4 battles open up. There are various 
nice prizes offered, but the one you want is the prize for winning the very 
first 4-on-4 battle. It's the Power Stone. If you can get Slayn through the 1-
on-1 battles the 4-on-4 should be a breeze.

Step Three: You can't do this until quite late in the game, so don't bother 
trying ;) To get the Mind Interface Metal (I think that name is slightly wrong 
but you'll know the stuff when you see it), take Viktor to Lindenberg after 
you win the battle there and have him fix the teleport device. He'll find a 
piece of the metal stuck in the works and pull it out. This is the only place 
to get it I know of, and as I said, you have NO access to it until quite late 
in the game, so don't go crazy trying to find it earlier.

Final Step: just kick Viktor out of your active party (you mostly don't want 
him there, anyway, you want him in the lab making stat uppers and such for 
you) then go show him the Power Stone. If you have both items and he's read 
the book, he'll immediately build the device. Then you'll start getting system 
messages about inserting cards with GL2 saves, and how it goes from there I 
can't tell you because none of my GL2 saves register (which isn't bloody fair, 
I completed the game, I should at least get WEIN, shouldn't I??? Sheesh.) 
Someone else said that whatever characters you import wind up living in the 
apartment building with your GL3 characters, but I don't know anything about 
levels, rings, gems, or whatever else might come over with them.


O============================================================================O
|                         Underworld Gate Locations                  (Ug000) |
O============================================================================O

o========o===================================================================o
|  Gate  |                              Location                             |
o========+===================================================================o
|   1    | Directly South of Schwartzhaas, East of bridge (Tree)             |
|--------+-------------------------------------------------------------------|
|   2    | Directly Northwest of Falkenfreuk, hidden in forest (Tree)        |
|--------+-------------------------------------------------------------------|
|   3    | South of Falkenfreuk (Tree)                                       |
|--------+-------------------------------------------------------------------|
|   4    | North of Prisoner Tower (Tree)                                    |
|--------+-------------------------------------------------------------------|
|   5    | South of Taoberia, across bridge on your left (Rock)              |
|--------+-------------------------------------------------------------------|
|   6    | Directly West of Port Delfinia (Tree)                             |
|--------+-------------------------------------------------------------------|
|   7    | East of Lake Biene Ruins, beside Central Gate (Tree)              |
|--------+-------------------------------------------------------------------|
|   8    | Southeast of the Dark Mountain, in a little enclosed area (Tree)  |
|--------+-------------------------------------------------------------------|
|   9    | Beside the Dark Mountain area Transfer Gate on the map (Tree)     |
|--------+-------------------------------------------------------------------|
|   10   | Directly North of Dark Mountain area Transfer Gate (Tree)         |
|--------+-------------------------------------------------------------------|
|   11   | Directly West of Bornia Village (Rock)                            |
|--------+-------------------------------------------------------------------|
|   12   | South of Bornia Village, just below cave to Rolandia (Tree)       |
|--------+-------------------------------------------------------------------|
|   13   | Fox Tribe area, Northwest (Tree) See Ultimate Armor section for G2|
|--------+-------------------------------------------------------------------|
|   14   | Directly South of the cave leading back to the Bornia area (Rock) |
|--------+-------------------------------------------------------------------|
|   15   | Just a few steps Northeast of the cave leading to Bornia (Rock)   |
|--------+-------------------------------------------------------------------|
|   16   | Just a few steps North of the Transfer Gate to Featheria (Tree)   |
|--------+-------------------------------------------------------------------|
|   17   | East of Lindenberg, beside the tunnel (Rock)                      |
|--------+-------------------------------------------------------------------|
|   18   | Southeast of Lindenberg (Tree)                                    |
|--------+-------------------------------------------------------------------|
|   19   | North of Lindenberg, along the shore (Rock)                       |
|--------+-------------------------------------------------------------------|
|   20   | Across the bridge North of Lindenberg, then go Northeast (Rock)   |
|--------+-------------------------------------------------------------------|
|   21   | Directly left of the Trial Cave, North of Lindenberg (Tree)       |
o--------o-------------------------------------------------------------------o

It will come up with a big "Mission Complete" logo when you get them all, you 
don't have to go back to the Dark Mountain until you see this.  Once you do 
return to the Dark Mountain and speak with the person standing at the North 
door to receive the 'Light Cloth.'


O============================================================================O
|                        Bibliostock Imperial Library                (Bs000) |
O============================================================================O

o-----------------------o
| 2F ~ General Interest |--------------------------------------------(Bs001)-o
o-----------------------o

Attributed Gems
 These are Power Gems that literally apply attributes to weapons.  The Fire 
 and Water weapons are good examples.  Use Fire weapons against enemies with 
 low resistance to fire, and Water Weapons on enemies with low resistance to 
 Water.  Used against enemies with proper weakness, the effect is terrific.  
 However, with enemies that have resistance to the same attributes, it's 
 better to try using different gems.

Port Delfinia Tourist Information:
 Delfinia's port is the largest in the region.  Its lighthouse is not only 
 functional, but an extremely attractive example of modern architecture.  
 Tourists wishing to get the best view of the lighthouse are advised to stand 
 near the corner of the mayor's house in the center of town.

Magic Techniques: Magic Attributes
 Each offensive magic has an attribute, so magics must be chosen to 
 specifically target enemy weaknesses.  For example, Ground Magic has no 
 effect on flying enemies and would be wasted if cast, while Wind Magic would 
 be very effective on flying enemies.

Magic Techniques: Supportive Magic
 There are three main classes of magic: offensive, healing, and supportive.  
 Supportive magic is easy to forget about or underestimate, but it can provide 
 a strong advantage in diffucult battles when used correctly.  Another 
 advantage to supportive magics is that they can be pre-cast, so for those 
 situations where a battle is imminent, the magic can already be in play and 
 benefiting your pary.

Star Sand
 For to the south of Taoberia, on the beaches in the southwest empire star 
 sand may be found.  It's not really sand, but rather beautiful star-shaped 
 coral that fascinates all who see it.


o----------------------o
| 3F ~ Technical Books |---------------------------------------------(Bs002)-o
o----------------------o

Ring Weapon generation
 Occasionally, when there is bloodshed, a new Ring Weapon will emerge.  
 Therefore, battling is an easy way for a Ring Master to obtain new, more 
 powerful rings.  Of course, to obtain the strongest rings involves an element 
 of certain danger.  The stronger the opponent slain, the stronger the ring 
 that may emerge.  However, the risk of death to the Ring Master also 
 increases proportionately.

Transfer Gate Teleportation Thoery
 Transfer Gates, which provide near-instantaneous transportation from one gate 
 to another, were invented by Sir Nada in partnership with the Featherians.  
 The units use a Time Crystal to warp space, making such travel possible.  Sir 
 Nada calculated the formulas the devices use, and the Featherians created the 
 devices to his specifications.  There are two types of Transfer Gates, One-t
 to-One and Central-Gather.

Purity Dress
 A shiny dress made from cloth embedded with magic crystals.  Extremely thin, 
 but very good at absorbing enemy attacks.  Fashioning clothing from Light 
 Cloth requires advanced sewing skills.

Rainbow Feather Robe
 A beautiful multi-colored robe of heavenly thread.  The robe was given to a 
 wise beast by a heavenly maiden long ago.  One with a pure mind might be able 
 to petition the beast to obtain it.

Final Guard
 A reinforced jacket made from silk thread called Graphnil.  The defensive 
 properties of this thread is far beyond that of simple metals.  The only 
 known Final Guard is kept by the Arena master, and given to the champion each 
 year.

The Life and Times of Sir Nada Vol. 1
 Sir Nada did not begin his life as a great inventor, but rather a troubled 
 youth.  He rarely went to school, choosing instead to lock himself in the 
 library to read what he wanted.  As a result, he fared poorly in History, 
 Literature, Personal Growth, and Cooking.  However, he excelled at the study 
 of magic, amazing even his instructors.  Transfer Gate theory was developed
 by Sir Nada while still a student.

The Life and Times of Sir Nada Vol. 2
 At 18, Sir Nada set out for the Kirschland Continent and set course for 
 Rolandia.  He intended to mine for Time Crystals to test his theories.  With 
 the help of Featherians, who took an interest in his work, he struck a 
 productive vein of Time Crystal.  Featherian Science was combined with Sir 
 Nada's theories to create the Transfer Gates used today.

The Life and Times of Sir Nada Vol. 3
 Sir Nada's partnership with Featherians bore much fruit.  He invented many 
 kinds of magical devices and was taken into service as the Court Magician of 
 Rolandia, eventually receiving the title of "Sir".  Eventually his interest 
 was drawn to non-device oriented magics much as the "Meteor" Cooperation 
 magic and the Summon technique.  Old and satisfied he died at the age of 194.

o----------------o
| 7F ~ Top Floor |---------------------------------------------------(Bs003)-o
o----------------o

Advanced Magic for Eggheads:
 Each kind of magic requires a certain mental state.  By putting your mind in 
 the proper state, any magic cast will have the optimal effect.  
   Each party member's INT increased by 10!

Creating a Homunculus:
 Homunculus is a Secret Art that creates an imitation of a living being.  To 
 create one requires a tremendous amount of power and an immense device...
   Viktor learned how to create a Homunculus!

Creating A Space-Time Summon Device
 There is a way to summon people across time and space.  To do so, the 
 following is required:
  1) Space-Time Summon Device
  2) Wave of Hades
  3) Time-travel Wind
 It is said that "Wave of Hades" is handled by Dark Spirit Messengers, and 
 "Time-travel Wind" is by Wind Spirit Messengers.  However, the very existance 
 of Spirit Messengers is legendary and not well documented, so the truth of 
 their existence is unknown.  However, if the legends are true, and a "Space-
 Time Summon Device" can be made, Space-Time Summoning will be possible.  
 Preparing a Space-Time device is not complicated, but you need Mind Induction 
 Metal and a Power Stone, both of which are very rare.
   Viktor learned how to create a Space-Time Summoning Device!

Elixyrs for Everyone:
 An Elixyr that is powerful enough to heal all the members of a party can be 
 created by...
   Viktor learned how to create a special Elixyr!

Fox Tribe Language Dictionary:
 The Fox Tribe lives in the forests in the south part of the continent.  They 
 are known to have a very high intelligence.  Some of them understand and 
 speak human language, but many of them speak only their own tongue.  I have 
 created this dictionary to speed communication between their tribe and 
 humans.
   Learned the Fox Tribe language...

Secret Treasure Mysteries: 
 There are three crystals in this world that have special attributes and are 
 highly coveted.
 - Space-Time Crystal: In the hands of one that can harness its power, this 
   Crystal is said to be able to transport matter from one space-time to 
   another.
 - Dark Crystal: This Crystal is said to have the power to call back souls 
   from the dead to fight against the living.  When these souls are called 
   back using this Crystal, the sun is said to be cut off from the world by a 
   shroud of darkness.
 - Water Crystal: Is said to have the power to move water, pushing it, or 
   holding it back as the user desires.
 These three crystals have unique abilities by themselves.  However, together, 
 they can be used to unlock a sealed cave door near Lake Biene, southeast of 
 the Capital.

Summoning and the Legendary Garb
 There was a wizard who was too confident of himself.  He believed that he was  
 the best in the land, and as proof of that, he came up with the idea that he 
 would create the strongest armor known to man.  Unfortunately, all existing 
 materials that could be used to create this "Master Garb" were being used by 
 other wizards.  He decided to try to get the earthly materials he needed from 
 the ruler of the underworld.  This was no easy task, but after great effort, 
 he succeeded in summoning this ruler, and...
   The page is torn, and a piece of memo is inserted!  The rest of the 
   knowledge is too dangerous to leave here for anyone to see.  If you really 
   want to know the rest, see me in Lindenberg.

The Art and Science of Time Bombs:
 Battles against diffucult opponents can be won by creating bombs that are 
 created to explode at a specified time.  To create these "Time Bombs," you 
 must...
   Some party members may have gotten the gist of making a Time Bomb.


O============================================================================O
|                        Federal Investigation Bureau                (Fi000) |
O============================================================================O

o--------------------o
| Investigation File |
o--------------------o

     -- Foreward

This file has been created for Slayn at the request of President Burns.  It 
should be checked regularly for information pertinent to current operations.
                                                Remington Bronzeman

     -- Bibliostock Rumors

The only son of Sir Granford, Govenor of Bibliostock, has been missing for 
some time, but rumors of sightings have begun circulating recently.  The 
Bureau sent out agents in the area to verify the source and authenticity of 
the rumors, but the were unable to do so.

     -- Port Refugee Problem

Port Delfinia was occupied by James' Faction and was being used as a staging 
area for their invasion of the Capital.  However, due to a flood of refugees 
arriving and rioting over the conditions there, James' Faction troops 
abandoned the occupation.  Our agents investigated the cause of the refugee 
tide and siscovered the it was a plot by Aggressival's Army.

     -- Port Occupying Army

Aggressival's Army not only planned the refugee overflow problem at Port 
Delfinia, they inserted tropps and intelligence officers into the refugee 
stream.  As a result, Aggressival was able to occupy the port and remove the 
influence of Thoedora's Faction completely.  While this was happening, Queen 
Theodora died suddenly...reportedly of a heart attack, though the possibility 
of assassination is quite strong and should not be discounted.  This 
possibility is strengthened by the fact that an assassin specializing in 
poisoning has been connected with a superior officer in Aggressival's army.

     -- Aggressival Army Movement

In the two-pronged plot, Aggressival's Army hired an assassin who was active 
in the Empire to kill Queen Theodora with undetectable poison.  As that was 
happening, they flooded Port Delfinia with refugees to overcome James' Faction 
troops and moved in to occupy the port when the other troops were driven out.  
The Queen's death pulled her army apart, resulting in the abduction of Karl 
and a proclamation renouncing the Empire's alliance.  Fortunately, due to the 
successful campaign of Commander Kenneth Reimon, Karl was returned and the 
troops retreated without casualties.

     -- Barbara and Orpheus

Barbara: "Here is your medicine for this week..."
Orpheus: "Why...why are you so good to me?"
Barbara: "Are you complaining?"
Orpheus: "Quite to the contrary, I know that without this medicine, I would 
          have died."
Orpheus: "I was just...curious, that's all.  Why would you take such good care 
          of me when I am a stranger to you?"
Barbara: "For love?"
Orpheus: "Love?  But..."
Barbara: "You look like someone I once knew...someone I loved."


O============================================================================O
|                             Hints, Tips and FAQs                   (Fq000) |
O============================================================================O

o----------------------------------------------------------------------------o
|                                    FAQ                             (Fq001) |
o----------------------------------------------------------------------------o

Question: What type of game is this?
Answer: A strategy RPG.

Question: Is is CD (blue bottom) or DVD (silver bottom) format?
Answer: This game comes with two CD (blue bottom) format games.

Question: Which games?
Answer: Growlanser II and Growlanser III?

Question: What about I and IV?
Answer: Growlanswer I is a PS1 game and there are currently no plans to 
 rerelease it, Growlanswer IV has a chance of being released stateside bu 
 don't hold your breath.

Question: How long are Growlanser II & III?
Answer: About 20 and 30 hours respectively.

Question: Where do I find new weapons?
Answer: Weapons in Growlanser are all rings that manifest into other types of 
 weapons.  Rings can be obtained by defeating enemies in battle.  The more 
 challenging the enemy the better the weapon.

Question: What are gems?
Answer: Gems are item you insert into the rings to give your characters 
 special abilities, each ring can hold up to three of them.

Question: How many endings are there?
Answer: There are six endings, one for each character.

Question: Is there a New Game+ in this game?
Answer: Yes, when you beat the game you can carry over all your rings and 
 gems, not your levels.

Question: Where do I get the vase to give to the woman for the Battle Timer?
Answer: From the man in a house in Bibliostock, give him the Silver Bell found 
 in Frankenfreuk.

Question: What is the Light Cloth used for?
Answer: Birng it to Fox Tribe with Arieta to make her best armor.

Question: Which stars are which people according to the fortune teller?
Answer: (From Maytree)
 - Red Star: Annette
 - Green Star: Hugh
 - Purple Star: Monika
 - White Star: Yayoi
 - Red-Brown Star: Viktor 
 - Amber Star: Michelle (Non-playable)


o----------------------------------------------------------------------------o
|                                    Tips                            (Fq002) |
o----------------------------------------------------------------------------o

     -- Game Cover

Ever notice you can actually take the game cover out, flip it over and find an 
alternate cover on the back?  I just did.

     -- Getting the Dark Tree Root (Submitted by Maytree)

In the boss fight where Slayn races a Guardian to reach the big Dark Crystal 
under Dark Mountain, look at the bottom of the screen. The Guardian's usual 
position is standing watch over a chest. The Dark Tree Root is in that chest. 
The easiest way to get it is to have Hugh Dash over and snap it up while the 
Guardian is trying to catch Slayn -- just make sure Slayn doesn't reach the 
crystal too fast and end the fight, because the Guardian will resume its place 
in front of the chest when the fight is over! So get to the chest during the 
battle.

I don't know if you can kill the Guardian and get free access to the chest 
after the battle; I intend to try that this time around. The Guardian is a 
level 50 Arch Fiend and they're pretty tough, so I don't know if killing it 
the first time through is realistic without a lot of tiresome leveling up. 
However, this time I have my super Rings and gems all set, and I've been using 
the level 8 stat power-ups since almost the start of the game, so I figure 
that Arch Fiend will be Arch Fiend cutlets by the time Slayn makes it back to 
Dark Mountain on this play through.

Oh, and an addendum for clarity's sake: The room I'm talking about is in the 
Trial Caves. You can't get in there on your first visit to Dark Mountain. You 
won't get in there until the plot sends you there, so don't waste time and 
effort trying. Just be patient and grab the Dark Tree Root when the time is 
right. (Save before you go into that boss battle so you don't miss it by 
accident or bad luck, natch.)

     -- Randolf's Sidequest (Submitted by Maytree)

In GL3, the main character has a history with an assassin named Randolf. The 
issue will go unresolved, however, unless you do certain things during the 
game; you won't automatically end up facing down Randolf in the normal course 
of things unless you put in a little extra effort. So here's how to do it, if 
you want to:

The first part happens automatically. When you sleep at the hotel in 
Falkenfreuk during the night of the Dark Crystal ritual, your main character 
is visited by a guy named Tony. No matter what dialog choices you make, Tony 
will divulge some useful information and promise to contact you later.

The next part you have to do yourself, as the game at no time makes you do so: 
Spend another night at Falkenfreuk. (I did this during the Aggressival 
occupation, as the city was available then; there is at least one, possibly 
more, long stretch of time in the game where the city is not accessible to 
your party.) Tony will pay the main character another visit and offer to help 
smoke out Randolf.

When you return to your home base in Voltone, dismiss your party and go to the 
spy guy who does off-sheet reports. Choose "I have a request", select "Set Up 
Randolf", and pay the fee. Then go do an event battle. Check back after the 
event and see if the finished report is there. When I did this, the report was 
there instantly, but I did it very late in the game, so there may be timing 
issues if you do it earlier.

After you have read the completed report, sleep in your apartment in Voltone. 
At some point (probably determined by the game by some standard of your 
readiness, since you have no choice about starting this battle) Tony will 
knock on your door in Voltone and tell you where to find Randolf. You will 
automatically go to the rendezvous location -- you can't turn this down, which 
is why there is probably a timing element in the game before which Tony's 
final visit won't happen. Randolf is level 39 and has between 500 and 700 hit 
points (I couldn't narrow it down further because my main character was too 
powerful at that point and his killing blow did 177 points -- so I can say 
Randolf has more than 500, but I don't know if he has 501, or 677 HP).

After you finish this, you should take the Keepsake Ring to a girl in Toaberia 
and get the quite nice Level 9 Rainbow's End gem in return.

     -- Space-Time Resistor (Submitted by RaptureII and Maytree)

I also have discovered another item. It is the Space-Time Resistor. It is 
supposed to cancel the power of the Space-Time Crystal, but I haven't gotten a 
chance to use it yet. You get it by first talking to Viktor after the second 
Clive fight. He will say he can make a device to cancel out the Space-Time 
Crystal if you bring him something that vibrates on the same wavelength(or 
something like that). You then go to the mines where you originally got the 
second space-time crystal and go to the bottom. You will find some time 
crystal ore. Show it to Viktor and he will make you the device.

The device comes into play during the secon-to-last battle in the game.

     -- Get High-end RIngs Early (Submitted by Kimber Boh)

Here's a helpful tip for those finding it difficult to get high-end Rings 
early in GL3. If you level up your characters consistently between story 
battles and random encounters, you should have a good chance of accomplishing 
this.

1) Learn Thievery on Hugh as soon as possible.

2) When you reach the battle against Clive in the Rolandia Mines, have Hugh 
use Dash and then Thievery on Clive when he's casting a spell. Clive will drop 
a random level 6 gem. Keep resetting your game until Clive drops either an Art 
of Thievery (which I got), or a Ring Replica gem.

3) If you get an Art of Thievery off Clive and not a Ring Replica, equip it on 
Monika. Now you have 2 people who can steal- Hugh and Monika. Steal from every 
boss or high-level enemy in story battles. When you return to Bornia, I had 
Hugh steal from Randolph before Orpheus beats him. This netted me the awesome 
level 6 Ring Replica gem.

4) Proceed to the Prisoner's Tower quest, making sure you've leveled to around 
level 20-22. Make sure Hugh, Annette, and Slayn have the techs Dash and 
Critical Hit (these you should've learned real early on anyway). Since you are 
higher level than the game figures you'll be, surround and gank the iron 
guardian after you kill the two mages. Steal from it, and pummel it (healing 
as needed with spells or items). By killing it yourself, it will drop a super 
high-end Ring. I got a 9-9-5! Then unlock the two doors and steal then pummel 
the two tribes.

5) Now you have a ridiculously high-end Ring rather early in the game. If you 
want, use a couple of Fairy Tears on it to get it to 9-9-9 if you like. Equip 
the Ring on Slayn (or whoever) and the Ring Replica gem on it. Kill 25 low-
level wimps around Falkenfreuk until the Ring replicates. Rinse and repeat 
twice more, and now all 4 of your characters have a 9-9-9 Ring at about the 
1/4 (maybe 1/3) mark of the game!

     -- Co-op Magic (Submitted by RaptureII)

Before you can cast co-op magic you must have mastered the cooperation skill
(I'm assuming you know how to get this). Following this you are able to cast 
co-op magic if two people have compatible spells ready to cast. If I remember 
right if the spells are of the same type the levels add together for the level 
of the spell and different type magics combined average the levels. You can 
combine any(I think) of the basic four elemental magics to get more powerful 
magics. I think you can also combine two of the same spell to either get a 
better spell or a faster way to cast a high level version of the spell. You 
can combine a wind type spell with a spirit type spell or another type(forgot 
what) to get powerful spells(I think spirit gets you soul force). Later in the 
game you will get a spell called blast from the guy who teaches you co-op 
magic. You can combine this spell with the four primary elemental spells to 
create spells such as earthquake or cyclone.


******************************************************************************
*                             Growlanser II List                     (GII00) *
******************************************************************************

Note: The Growlanser III walkthrough has ended, this is a list of magic and 
      item for Growlanser II.

O============================================================================O
|                                Magic Spells                        (MagSp) |
O============================================================================O


o----------------------------------------------------------------------------o
|                                Magic Stats                         (Mag01) |
o----------------------------------------------------------------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Stone Shot       |         1        |        3          |        45        |
| Stone Shot       |         2        |        6          |        86        |
| Stone Shot       |         3        |        9          |        122       |
| Stone Shot       |         4        |        11         |        154       |
| Stone Shot       |         5        |        13         |        181       |
| Stone Shot       |         6        |        15         |        204       |
| Stone Shot       |         7        |        16         |        222       |
| Stone Shot       |         8        |        18         |        236       |
| Stone Shot       |         9        |        19         |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Ice Barrage      |         1        |        3          |        45        |
| Ice Barrage      |         2        |        6          |        86        |
| Ice Barrage      |         3        |        9          |        122       |
| Ice Barrage      |         4        |        11         |        154       |
| Ice Barrage      |         5        |        13         |        181       |
| Ice Barrage      |         6        |        15         |        204       |
| Ice Barrage      |         7        |        16         |        222       |
| Ice Barrage      |         8        |        18         |        236       |
| Ice Barrage      |         9        |        19         |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Fire Arrow       |         1        |        3          |        45        |
| Fire Arrow       |         2        |        6          |        86        |
| Fire Arrow       |         3        |        9          |        122       |
| Fire Arrow       |         4        |        11         |        154       |
| Fire Arrow       |         5        |        13         |        181       |
| Fire Arrow       |         6        |        15         |        204       |
| Fire Arrow       |         7        |        16         |        222       |
| Fire Arrow       |         8        |        18         |        236       |
| Fire Arrow       |         9        |        19         |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Wind Cutter      |         1        |        3          |        45        |
| Wind Cutter      |         2        |        6          |        86        |
| Wind Cutter      |         3        |        9          |        122       |
| Wind Cutter      |         4        |        11         |        154       |
| Wind Cutter      |         5        |        13         |        181       |
| Wind Cutter      |         6        |        15         |        204       |
| Wind Cutter      |         7        |        16         |        222       |
| Wind Cutter      |         8        |        18         |        236       |
| Wind Cutter      |         9        |        19         |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Death            |         1        |        7          |        72        |
| Death            |         2        |        14         |        137       |
| Death            |         3        |        20         |        195       |
| Death            |         4        |        25         |        246       |
| Death            |         5        |        30         |        290       |
| Death            |         6        |        34         |        326       |
| Death            |         7        |        38         |        355       |
| Death            |         8        |        41         |        377       |
| Death            |         9        |        43         |        392       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Magic Vortex     |         1        |        1          |        39        |
| Magic Vortex     |         2        |        2          |        75        |
| Magic Vortex     |         3        |        3          |        107       |
| Magic Vortex     |         4        |        4          |        135       |
| Magic Vortex     |         5        |        5          |        159       |
| Magic Vortex     |         6        |        5          |        179       |
| Magic Vortex     |         7        |        6          |        195       |
| Magic Vortex     |         8        |        6          |        207       |
| Magic Vortex     |         9        |        7          |        215       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Blast            |         1        |        7          |        56        |
| Blast            |         2        |        14         |        107       |
| Blast            |         3        |        20         |        152       |
| Blast            |         4        |        25         |        192       |
| Blast            |         5        |        30         |        226       |
| Blast            |         6        |        34         |        254       |
| Blast            |         7        |        38         |        277       |
| Blast            |         8        |        41         |        294       |
| Blast            |         9        |        43         |        306       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Thunder          |         1        |        12         |        52        |
| Thunder          |         2        |        24         |        99        |
| Thunder          |         3        |        34         |        141       |
| Thunder          |         4        |        43         |        178       |
| Thunder          |         5        |        51         |        210       |
| Thunder          |         6        |        58         |        236       |
| Thunder          |         7        |        64         |        257       |
| Thunder          |         8        |        70         |        273       |
| Thunder          |         9        |        74         |        284       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Blizzard         |         1        |        10         |        65        |
| Blizzard         |         2        |        20         |        124       |
| Blizzard         |         3        |        28         |        176       |
| Blizzard         |         4        |        36         |        222       |
| Blizzard         |         5        |        42         |        261       |
| Blizzard         |         6        |        48         |        294       |
| Blizzard         |         7        |        54         |        320       |
| Blizzard         |         8        |        58         |        340       |
| Blizzard         |         9        |        62         |        353       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Fireball         |         1        |        10         |        67        |
| Fireball         |         2        |        20         |        128       |
| Fireball         |         3        |        28         |        182       |
| Fireball         |         4        |        36         |        229       |
| Fireball         |         5        |        42         |        270       |
| Fireball         |         6        |        48         |        304       |
| Fireball         |         7        |        54         |        331       |
| Fireball         |         8        |        58         |        352       |
| Fireball         |         9        |        62         |        366       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Ground Capacitor |        1         |        5          |        97        |
| Ground Capacitor |        2         |        10         |        185       |
| Ground Capacitor |        3         |        14         |        263       |
| Ground Capacitor |        4         |        18         |        331       |
| Ground Capacitor |        5         |        21         |        390       |
| Ground Capacitor |        6         |        24         |        439       |
| Ground Capacitor |        7         |        27         |        478       |
| Ground Capacitor |        8         |        29         |        508       |
| Ground Capacitor |        9         |        31         |        528       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Water Capacitor  |        1         |        5          |        97        |
| Water Capacitor  |        2         |        10         |        185       |
| Water Capacitor  |        3         |        14         |        263       |
| Water Capacitor  |        4         |        18         |        331       |
| Water Capacitor  |        5         |        21         |        390       |
| Water Capacitor  |        6         |        24         |        439       |
| Water Capacitor  |        7         |        27         |        478       |
| Water Capacitor  |        8         |        29         |        508       |
| Water Capacitor  |        9         |        31         |        528       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Fire Capacitor   |        1         |        5          |        97        |
| Fire Capacitor   |        2         |        10         |        185       |
| Fire Capacitor   |        3         |        14         |        263       |
| Fire Capacitor   |        4         |        18         |        331       |
| Fire Capacitor   |        5         |        21         |        390       |
| Fire Capacitor   |        6         |        24         |        439       |
| Fire Capacitor   |        7         |        27         |        478       |
| Fire Capacitor   |        8         |        29         |        508       |
| Fire Capacitor   |        9         |        31         |        528       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Wind Capacitor   |        1         |        5          |        97        |
| Wind Capacitor   |        2         |        10         |        185       |
| Wind Capacitor   |        3         |        14         |        263       |
| Wind Capacitor   |        4         |        18         |        331       |
| Wind Capacitor   |        5         |        21         |        390       |
| Wind Capacitor   |        6         |        24         |        439       |
| Wind Capacitor   |        7         |        27         |        478       |
| Wind Capacitor   |        8         |        29         |        508       |
| Wind Capacitor   |        9         |        31         |        528       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Holy Capacitor   |        1         |        5          |        97        |
| Holy Capacitor   |        2         |        10         |        185       |
| Holy Capacitor   |        3         |        14         |        263       |
| Holy Capacitor   |        4         |        18         |        331       |
| Holy Capacitor   |        5         |        21         |        390       |
| Holy Capacitor   |        6         |        24         |        439       |
| Holy Capacitor   |        7         |        27         |        478       |
| Holy Capacitor   |        8         |        29         |        508       |
| Holy Capacitor   |        9         |        31         |        528       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Holy Cross       |         1        |        4          |        125       |
| Holy Cross       |         2        |        8          |        238       |
| Holy Cross       |         3        |        12         |        338       |
| Holy Cross       |         4        |        15         |        426       |
| Holy Cross       |         5        |        17         |        501       |
| Holy Cross       |         6        |        20         |        564       |
| Holy Cross       |         7        |        22         |        614       |
| Holy Cross       |         8        |        24         |        652       |
| Holy Cross       |         9        |        25         |        677       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Soul Force       |         1        |        14         |        80        |
| Soul Force       |         2        |        27         |        152       |
| Soul Force       |         3        |        39         |        216       |
| Soul Force       |         4        |        50         |        272       |
| Soul Force       |         5        |        59         |        320       |
| Soul Force       |         6        |        68         |        360       |
| Soul Force       |         7        |        75         |        392       |
| Soul Force       |         8        |        81         |        416       |
| Soul Force       |         9        |        86         |        432       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Thunder Storm    |         1        |        15         |        90        |
| Thunder Storm    |         2        |        29         |        90        |
| Thunder Storm    |         3        |        42         |        90        |
| Thunder Storm    |         4        |        53         |        90        |
| Thunder Storm    |         5        |        63         |        90        |
| Thunder Storm    |         6        |        72         |        90        |
| Thunder Storm    |         7        |        80         |        90        |
| Thunder Storm    |         8        |        87         |        90        |
| Thunder Storm    |         9        |        92         |        90        |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Tornado          |         1        |        14         |        70        |
| Tornado          |         2        |        27         |        133       |
| Tornado          |         3        |        39         |        189       |
| Tornado          |         4        |        50         |        238       |
| Tornado          |         5        |        59         |        280       |
| Tornado          |         6        |        68         |        315       |
| Tornado          |         7        |        75         |        342       |
| Tornado          |         8        |        81         |        364       |
| Tornado          |         9        |        86         |        378       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Quake            |         1        |        22         |        105       |
| Quake            |         2        |        43         |        200       |
| Quake            |         3        |        61         |        284       |
| Quake            |         4        |        78         |        358       |
| Quake            |         5        |        93         |        421       |
| Quake            |         6        |        106        |        474       |
| Quake            |         7        |        118        |        516       |
| Quake            |         8        |        127        |        548       |
| Quake            |         9        |        135        |        569       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Meteor           |         1        |        20         |        120       |
| Meteor           |         2        |        39         |        228       |
| Meteor           |         3        |        56         |        324       |
| Meteor           |         4        |        71         |        408       |
| Meteor           |         5        |        84         |        480       |
| Meteor           |         6        |        96         |        540       |
| Meteor           |         7        |        107        |        588       |
| Meteor           |         8        |        116        |        624       |
| Meteor           |         9        |        123        |        648       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Sleep            |         1        |        5          |        57        |
| Sleep            |         2        |        10         |        109       |
| Sleep            |         3        |        14         |        155       |
| Sleep            |         4        |        18         |        195       |
| Sleep            |         5        |        21         |        230       |
| Sleep            |         6        |        24         |        259       |
| Sleep            |         7        |        27         |        282       |
| Sleep            |         8        |        29         |        300       |
| Sleep            |         9        |        31         |        312       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Silence          |         1        |        3          |        40        |
| Silence          |         2        |        6          |        76        |
| Silence          |         3        |        9          |        108       |
| Silence          |         4        |        11         |        136       |
| Silence          |         5        |        13         |        160       |
| Silence          |         6        |        15         |        180       |
| Silence          |         7        |        16         |        196       |
| Silence          |         8        |        18         |        208       |
| Silence          |         9        |        19         |        216       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Cycle Down       |         1        |        8          |        30        |
| Cycle Down       |         2        |        16         |        57        |
| Cycle Down       |         3        |        23         |        81        |
| Cycle Down       |         4        |        29         |       102        |
| Cycle Down       |         5        |        34         |       120        |
| Cycle Down       |         6        |        39         |       135        |
| Cycle Down       |         7        |        43         |       147        |
| Cycle Down       |         8        |        47         |       156        |
| Cycle Down       |         9        |        49         |       162        |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Bind             |         1        |        7          |        42        |
| Bind             |         2        |        14         |        80        |
| Bind             |         3        |        20         |        114       |
| Bind             |         4        |        25         |        144       |
| Bind             |         5        |        30         |        170       |
| Bind             |         6        |        34         |        191       |
| Bind             |         7        |        38         |        208       |
| Bind             |         8        |        41         |        221       |
| Bind             |         9        |        43         |        230       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Rust             |         1        |        5          |        37        |
| Rust             |         2        |        10         |        71        |
| Rust             |         3        |        14         |        101       |
| Rust             |         4        |        18         |        127       |
| Rust             |         5        |        21         |        150       |
| Rust             |         6        |        24         |        169       |
| Rust             |         7        |        27         |        184       |
| Rust             |         8        |        29         |        196       |
| Rust             |         9        |        31         |        204       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Atrophy          |         1        |        5          |        37        |
| Atrophy          |         2        |        10         |        71        |
| Atrophy          |         3        |        14         |        101       |
| Atrophy          |         4        |        18         |        127       |
| Atrophy          |         5        |        21         |        150       |
| Atrophy          |         6        |        24         |        169       |
| Atrophy          |         7        |        27         |        184       |
| Atrophy          |         8        |        29         |        196       |
| Atrophy          |         9        |        31         |        204       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Fear             |         1        |        6          |        37        |
| Fear             |         2        |        12         |        71        |
| Fear             |         3        |        17         |        101       |
| Fear             |         4        |        22         |        127       |
| Fear             |         5        |        26         |        150       |
| Fear             |         6        |        29         |        169       |
| Fear             |         7        |        32         |        184       |
| Fear             |         8        |        35         |        196       |
| Fear             |         9        |        37         |        204       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Attack Up        |         1        |        2          |        22        |
| Attack Up        |         2        |        4          |        42        |
| Attack Up        |         3        |        6          |        60        |
| Attack Up        |         4        |        8          |        76        |
| Attack Up        |         5        |        9          |        90        |
| Attack Up        |         6        |        10         |        101       |
| Attack Up        |         7        |        11         |        110       |
| Attack Up        |         8        |        12         |        117       |
| Attack Up        |         9        |        13         |        122       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Shield           |         1        |        2          |        22        |
| Shield           |         2        |        4          |        42        |
| Shield           |         3        |        6          |        60        |
| Shield           |         4        |        8          |        76        |
| Shield           |         5        |        9          |        90        |
| Shield           |         6        |        10         |        101       |
| Shield           |         7        |        11         |        110       |
| Shield           |         8        |        12         |        117       |
| Shield           |         9        |        13         |        122       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Resistance       |         1        |        3          |        22        |
| Resistance       |         2        |        6          |        42        |
| Resistance       |         3        |        9          |        60        |
| Resistance       |         4        |        11         |        76        |
| Resistance       |         5        |        13         |        90        |
| Resistance       |         6        |        15         |        101       |
| Resistance       |         7        |        16         |        110       |
| Resistance       |         8        |        18         |        117       |
| Resistance       |         9        |        19         |        122       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Invisibility     |         1        |        15         |        50        |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Magic Shell      |         1        |        12         |        133       |
| Magic Shell      |         2        |        24         |        253       |
| Magic Shell      |         3        |        34         |        360       |
| Magic Shell      |         4        |        43         |        454       |
| Magic Shell      |         5        |        51         |        534       |
| Magic Shell      |         6        |        58         |        601       |
| Magic Shell      |         7        |        64         |        655       |
| Magic Shell      |         8        |        70         |        695       |
| Magic Shell      |         9        |        75         |        722       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Cycle Up         |         1        |        7          |        36        |
| Cycle Up         |         2        |        14         |        69        |
| Cycle Up         |         3        |        20         |        98        |
| Cycle Up         |         4        |        25         |        124       |
| Cycle Up         |         5        |        30         |        146       |
| Cycle Up         |         6        |        34         |        164       |
| Cycle Up         |         7        |        38         |        179       |
| Cycle Up         |         8        |        41         |        190       |
| Cycle Up         |         9        |        43         |        198       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Healing          |         1        |        6          |        32        |
| Healing          |         2        |        12         |        61        |
| Healing          |         3        |        17         |        87        |
| Healing          |         4        |        22         |        110       |
| Healing          |         5        |        26         |        130       |
| Healing          |         6        |        29         |        146       |
| Healing          |         7        |        32         |        159       |
| Healing          |         8        |        35         |        169       |
| Healing          |         9        |        37         |        176       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Cure             |         1        |        4          |        27        |
| Cure             |         2        |        8          |        52        |
| Cure             |         3        |        12         |        74        |
| Cure             |         4        |        15         |        93        |
| Cure             |         5        |        17         |        110       |
| Cure             |         6        |        20         |        124       |
| Cure             |         7        |        22         |        135       |
| Cure             |         8        |        24         |        144       |
| Cure             |         9        |        25         |        150       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Refine           |         1        |        1          |        60        |
| Refine           |         2        |        2          |        114       |
| Refine           |         3        |        3          |        162       |
| Refine           |         4        |        4          |        204       |
| Refine           |         5        |        5          |        240       |
| Refine           |         6        |        5          |        270       |
| Refine           |         7        |        6          |        294       |
| Refine           |         8        |        6          |        312       |
| Refine           |         9        |        7          |        324       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Raise            |         1        |        8          |        54        |
| Raise            |         2        |        16         |        103       |
| Raise            |         3        |        23         |        147       |
| Raise            |         4        |        29         |        185       |
| Raise            |         5        |        34         |        218       |
| Raise            |         6        |        39         |        245       |
| Raise            |         7        |        43         |        267       |
| Raise            |         8        |        47         |        284       |
| Raise            |         9        |        49         |        295       |
o------------------o------------------o-------------------o------------------o


o----------------------------------------------------------------------------o
|                              Magic Descriptions                    (Mag02) |
o----------------------------------------------------------------------------o

Name: Stone Shot
Maximum Level: 9
Attribute: Ground
Target: Single
Description: Calls a gushing rock stream from deep within the ground.

Name: Ice Barrage
Maximum Level: 9
Attribute: Water
Target: Single
Description: Gathers moisture from the atmosphere and freezes it above an 
 enemy target.

Name: Fire Arrow
Maximum Level: 9
Attribute: Fire
Target: Single
Description: Generates plasma balls and fires them like projectiles at an 
 enemy.

Name: Wind Cutter
Maximum Level: 9
Attribute: Wind
Target: Single
Description: A cutting vortex is created around an enemy, constantly slashing 
 away as it spins.

Name: Death
Maximum Level: 9
Attribute: Dark
Target: Single
Description: Summons a soul-stealing force to snatch the life from an enemy.

Name: Magic Vortex
Maximum Level: 9
Attribute: Spirit
Target: Single
Description: Plunders the MP of an enemy target

Name: Blast
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Moisture vapor is collected from the atmosphere and formed into a
 steamy explosion.

Name: Thunder
Maximum Level: 9
Attribute: Thunder
Target: Single
Description: Electrical currents in the ground are collected and directed at 
 the target.

Name: Blizzard
Maximum Level: 9
Attribute: Water
Target: Zone
Description: Creates a very rapid and steep temperature drop that results in a 
 raging volley of ice and snow.

Name: Fireball
Maximum Level: 9
Attribute: Fire
Target: Zone
Description: Creates a ball of flame and explodes it on the enemy

Name: Ground Capacitor
Maximum Level: 9
Attribute: Ground
Target: Location
Description: A transparent crystal capacitor that concentrates ground energy,
 damaging anyone vulnerable to the attribute when they step through it.

Name: Water Capacitor
Maximum Level: 9
Attribute: Water
Target: Location
Description: A transparent crystal capacitor that concentrates water energy,
 damaging anyone vulnerable to the attribute when they step through it.

Name: Fire Capacitor
Maximum Level: 9
Attribute: Fire
Target: Location
Description: A transparent crystal capacitor that concentrates fire energy,
 damaging anyone vulnerable to the attribute when they step through it.

Name: Wind Capacitor
Maximum Level: 9
Attribute: Wind
Target: Location
Description: A transparent crystal capacitor that concentrates wind energy,
 damaging anyone vulnerable to the attribute when they step through it.

Name: Holy Capacitor
Maximum Level: 9
Attribute: Holy
Target: Location
Description: A transparent crystal capacitor that concentrates holy energy,
 damaging anyone vulnerable to the attribute when they step through it.

Name: Holy Cross
Maximum Level: 9
Attribute: Holy
Target: Single
Description: Hurls the flames of sacred judgment from the heavens to enemy
 targets.

Name: Soul Force
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Surrounds the target, crushing their lifeforce and ability to 
 cast magic.

Name: Thunder Storm
Maximum Level: 9
Attribute: Thunder
Target: Zone
Description: Gather electrical current from the atmosphere and concentrates it
 into a devastating bolt.

Name: Tornado
Maximum Level: 9
Attribute: Wind
Target: Zone
Description: Gathers breeze from the atmosphere and concentrates is into a 
 deadly vortex.

Name: Quake
Maximum Level: 9
Attribute: Ground
Target: All
Description: Violently moves the ground to damage foes

Name: Meteor
Maximum Level: 9
Attribute: Physical
Target: Zone
Description: Summons a hail of meteorites to obliterate enemies.

Name: Sleep
Maximum Level: 9
Attribute: Spirit
Target: Single
Description: Lulls the enemy into a deep slumber.

Name: Silence
Maximum Level: 9
Attribute: Spirit
Target: Single
Description: Obstructs the completion of Arias.

Name: Cycle Down
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Damages an enemy's nerves slowing response time and dulling
 judgment.  Cuts WAIT speed in half.

Name: Bind
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Increases gravity, preventing movement.

Name: Rust
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Dulls an enemy's weapon, decreasing their attack power.

Name: Atrophy
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Decreases defensive ability of target by atrophying muscles.

Name: Fear
Maximum Level: 9
Attribute: ---
Target: Single
Description: Causes fear in the target, causing confusion and reducing
 resistance to magic attacks.

Name: Attack Up
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Temporarily increases an ally's attack power, or reverses Rust if
 present.  Cumulative for 3 levels.

Name: Shield
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Creates a protective magic wall around an ally, reducing weapon
 attack damage.  Cumulative for 3 levels.

Name: Resistance
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Increases an ally's resistance to magic attacks, or counteracts
 Fear if present.  Cumulative for 3 levels.

Name: Invisibility
Maximum Level: 1
Attribute: ---
Target: Self
Description: Makes the caster invisible to most enemies, allowing attacks
 wihtout fear of retribution.

Name: Magic Shell
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Magic barrier that neutralizes magic attacks.

Name: Cycle Up
Maximum Level: 9
Attribute: ---
Target: Ally Zone
Description: Sharpens the senses and speeds up the WAIT cycle, making it twice
 normal speed.

Name: Healing
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Strong healing magic to close wounds, restoring HP.  Over twice
 as powerful as Cure magic.

Name: Cure
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Heals the wounds of allies quickly, restoring HP.

Name: Refine
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Purifies an ally of toxins in their system, curing them of any
 abnormal statuses.

Name: Raise
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Resurrects an ally that has fallen in battle.


O============================================================================O
|                                  Gem List                          (GemLt) |
O============================================================================O


o----------------------------------------------------------------------------o
|                                  Gem Prices                        (Gem01) |
o----------------------------------------------------------------------------o

o===========o======================o=========================================o
|   Level   |         Name         |                   Price                 |
o===========o======================o=========================================o
|    Lv1    | Dark Shield          |                 75 Elm                  |
|    Lv1    | Flame Shield         |                 75 Elm                  |
|    Lv1    | Gather Enemy         |                 70 Elm                  |
|    Lv1    | Ground Shield        |                 75 Elm                  |
|    Lv1    | Holy Shield          |                 75 Elm                  |
|    Lv1    | HP Recovery          |                 80 Elm                  |
|    Lv1    | Skill Lv             |                 80 Elm                  |
|    Lv1    | Spirit Shield        |                 75 Elm                  |
|    Lv1    | Thunder Shield       |                 75 Elm                  |
|    Lv1    | Water Shield         |                 75 Elm                  |
|    Lv1    | Wind Shield          |                 75 Elm                  |
|    Lv2    | Blood Blade          |                 150 Elm                 |
|    Lv2    | Blood Magic          |                 150 Elm                 |
|    Lv2    | Dark Weapon          |                 150 Elm                 |
|    Lv2    | Deft Wind            |                 150 Elm                 |
|    Lv2    | Fire Weapon          |                 150 Elm                 |
|    Lv2    | Ground Weapon        |                 150 Elm                 |
|    Lv2    | Holy Weapon          |                 150 Elm                 |
|    Lv2    | Indirect Range       |                 150 Elm                 |
|    Lv2    | Magic Lv             |                 150 Elm                 |
|    Lv2    | Magic Range          |                 160 Elm                 |
|    Lv2    | Poison Attack        |                 150 Elm                 |
|    Lv2    | Skill Effect         |                 150 Elm                 |
|    Lv2    | Sonic Blade          |                 150 Elm                 |
|    Lv2    | Spirit Weapon        |                 150 Elm                 |
|    Lv2    | Thunder Weapon       |                 150 Elm                 |
|    Lv2    | Water Weapon         |                 150 Elm                 |
|    Lv2    | Wind Weapon          |                 150 Elm                 |
|    Lv3    | Angel's Hand         |                 350 Elm                 |
|    Lv3    | Critical Hit         |                 350 Elm                 |
|    Lv3    | Dispel Magic         |                 350 Elm                 |
|    Lv3    | HP Recovery          |                 350 Elm                 |
|    Lv3    | Knock Out            |                 350 Elm                 |
|    Lv3    | Magic Might          |                 370 Elm                 |
|    Lv3    | MP Conservation      |                 350 Elm                 |
|    Lv3    | MP Recovery          |                 350 Elm                 |
|    Lv3    | Quickness            |                 350 Elm                 |
|    Lv3    | Sandman              |                 350 Elm                 |
|    Lv3    | Secret Step          |                 350 Elm                 |
|    Lv3    | Soul Smasher         |                 350 Elm                 |
|    Lv3    | Technique Lv         |                 350 Elm                 |
|    Lv3    | Vampire              |                 350 Elm                 |
|    Lv4    | All Attrib Def       |                 750 Elm                 |
|    Lv4    | Arms Might           |                 700 Elm                 |
|    Lv4    | Dispel               |                 700 Elm                 |
|    Lv4    | Faint Guard          |                 700 Elm                 |
|    Lv4    | Flame's Darkness     |                 700 Elm                 |
|    Lv4    | Flame's Fire         |                 700 Elm                 |
|    Lv4    | Flame's Ground       |                 700 Elm                 |
|    Lv4    | Flame's Holiness     |                 700 Elm                 |
|    Lv4    | Flame's Spirit       |                 700 Elm                 |
|    Lv4    | Flame's Thunder      |                 700 Elm                 |
|    Lv4    | Flame's Water        |                 700 Elm                 |
|    Lv4    | Flame's Wind         |                 700 Elm                 |
|    Lv4    | HP Recvery Seal      |                 700 Elm                 |
|    Lv4    | Magic Lv             |                 800 Elm                 |
|    Lv4    | Magic Range          |                 700 Elm                 |
|    Lv4    | Parry                |                 700 Elm                 |
|    Lv4    | Quickness            |                 700 Elm                 |
|    Lv4    | Skill Lv             |                 800 Elm                 |
|    Lv4    | Venom                |                 680 Elm                 |
|    Lv5    | Art of Evasion.      |                 1600 Elm                |
|    Lv5    | Art of Thievery      |                 1550 Elm                |
|    Lv5    | Empower              |                 1700 Elm                |
|    Lv5    | Epiphany             |                 1500 Elm                |
|    Lv5    | Light's Destruction  |                 1500 Elm                |
|    Lv5    | Light's Resistance   |                 1500 Elm                |
|    Lv5    | Light's Shield       |                 1500 Elm                |
|    Lv5    | Magic Shield         |                 1500 Elm                |
|    Lv5    | Mind Growth          |                 1500 Elm                |
|    Lv5    | MP Recovery          |                 1500 Elm                |
|    Lv5    | Muscular Growth      |                 1500 Elm                |
|    Lv5    | Nerve Growth         |                 1500 Elm                |
|    Lv5    | Skill Effect         |                 1500 Elm                |
|    Lv5    | Soul Blizzard        |                 1500 Elm                |
|    Lv5    | Soul Moonlight       |                 1500 Elm                |
|    Lv5    | Soul Thunderclap     |                 1500 Elm                |
|    Lv5    | Soul Wildfire        |                 1500 Elm                |
|    Lv5    | Technique Lv         |                 1700 Elm                |
|    Lv6    | Angel's Secret       |                 3000 Elm                |
|    Lv6    | Arms Might           |                 3200 Elm                |
|    Lv6    | Blood Blade          |                 3000 Elm                |
|    Lv6    | Blood Magic          |                 3000 Elm                |
|    Lv6    | Counter Swing        |                 3200 Elm                |
|    Lv6    | Deft Wind            |                 3000 Elm                |
|    Lv6    | Destroy Balance      |                 3200 Elm                |
|    Lv6    | Healing Secret       |                 3000 Elm                |
|    Lv6    | Hyper-Attack         |                 3000 Elm                |
|    Lv6    | Mage's Aria          |                 3200 Elm                |
|    Lv6    | Magic Might          |                 3200 Elm                |
|    Lv6    | Magic Range          |                 3000 Elm                |
|    Lv6    | New Horizons         |                 3000 Elm                |
|    Lv6    | Paralysis Attack     |                 3200 Elm                |
|    Lv6    | Parry                |                 3200 Elm                |
|    Lv6    | Quickness            |                 3000 Elm                |
|    Lv6    | Soul Focus           |                 3000 Elm                |
|    Lv6    | Sun Flame            |                 3000 Elm                |
|    Lv6    | Thrust Away          |                 3000 Elm                |
|    Lv6    | Warrior's Skill      |                 3000 Elm                |
|    Lv7    | All Attrib Def.      |                 6500 Elm                |
|    Lv7    | Arms Might           |                 6500 Elm                |
|    Lv7    | Bellow Collection    |                 6000 Elm                |
|    Lv7    | Dark Curse           |                 6000 Elm                |
|    Lv7    | Epiphany             |                 6200 Elm                |
|    Lv7    | HP Recovery          |                 6000 Elm                |
|    Lv7    | Light Miracle        |                 6000 Elm                |
|    Lv7    | Mage Slaughter       |                 6000 Elm                |
|    Lv7    | Magic Barrier        |                 6000 Elm                |
|    Lv7    | Magic Lv             |                 6500 Elm                |
|    Lv7    | Magic Shield         |                 6500 Elm                |
|    Lv7    | Mental Fortitude     |                 6000 Elm                |
|    Lv7    | Metal Killer         |                 6000 Elm                |
|    Lv7    | Miracle Trainee      |                 N/A                     |
|    Lv7    | Skill Effect         |                 6000 Elm                |
|    Lv7    | Skill Lv             |                 6500 Elm                |
|    Lv7    | Technique Lv         |                 6500 Elm                |
|    Lv7    | Teriaka              |                 6500 Elm                |
|    Lv7    | Vampire              |                 6500 Elm                |
|    Lv7    | Wizard's Secret      |                 7000 Elm                |
|    Lv8    | Deft Wind            |                 17,000 Elm              |
|    Lv8    | Destroy Balance      |                 15,500 Elm              |
|    Lv8    | Dexterity Increase   |                 15,000 Elm              |
|    Lv8    | Expert Trial         |                 15,000 Elm              |
|    Lv8    | Hyper-Attack         |                 N/A                     |
|    Lv8    | Intellect Increase   |                 15,000 Elm              |
|    Lv8    | Interceptor          |                 15,500 Elm              |
|    Lv8    | Mage's Aria          |                 N/A                     |
|    Lv8    | Magic Awakening      |                 16,000 Elm              |
|    Lv8    | Memory of Alviis     |                 N/A                     |
|    Lv8    | MP Recovery          |                 15,000 Elm              |
|    Lv8    | Petrification        |                 16,000 Elm              |
|    Lv8    | Return Blade         |                 15,500 Elm              |
|    Lv8    | Strength Increase    |                 15,000 Elm              |
|    Lv9    | All Attrib Def       |                 N/A                     |
|    Lv9    | Double Rings         |                 N/A                     |
|    Lv9    | Bellow Store         |                 N/A                     |
|    Lv9    | Holy Amulet          |                 N/A                     |
|    Lv9    | Holy Judgement       |                 N/A                     |
|    Lv9    | Hyper-Attack         |                 N/A                     |
|    Lv9    | Knock Out            |                 N/A                     |
|    Lv9    | Mage's Aria          |                 N/A                     |
|    Lv9    | Magic Might          |                 N/A                     |
|    Lv9    | Rainbow's End        |                 N/A                     |
|    Lv9    | Transport Wings      |                 N/A                     |
o-----------o----------------------o-----------------------------------------o


o----------------------------------------------------------------------------o
|                               Gem Descriptions                     (Gem02) |
o----------------------------------------------------------------------------o

Name: Dark Shield
Level: 1
Description: Increases tolerance to dark attacks by 2, weakening dark attack
 effectiveness.

Name: Flame Shield
Level: 1
Description: Increases tolerance to flame attacks by 2, weakening flame attack
 effectiveness.

Name: Gather Enemy
Level: 1
Description: Increases the probability of monster encounters when traveling
 the map.

Name: Ground Shield
Level: 1
Description: Increases tolerance to ground attacks by 2, weakening ground 
 attack effectiveness.

Name: Holy Shield
Level: 1
Description: Increases tolerance to holy attacks by 2, weakening holy attack
 effectiveness.

Name: HP Recovery
Level: 1
Description: During battles, recovers 3 HP per round

Name: Skill Lv
Level: 1
Description: Increases the level of mastered skills by 1.  However, the normal
 maximum cannot be exceeded.

Name: Spirit Shield
Level: 1
Description: Increases tolerance to spirit attacks by 2, weakening spirit
 attack effectiveness.

Name: Thunder Shield
Level: 1
Description: Increases tolerance to thunder attacks by 2, weakening thunder 
attack
 effectiveness.

Name: Water Shield
Level: 1
Description: Increases tolerance to water attacks by 2, weakening water attack
 effectiveness.

Name: Wind Shield
Level: 1
Description: Increases tolerance to wind attacks by 2, weakening wind attack
 effectiveness.

Name: Blood Blade
Level: 2
Description: Recovers HP equal to 10% of the damage inflicted to an enemy by
 an Arms attack.

Name: Blood Magic
Level: 2
Description: Recovers HP equal to 10% of the damage inflicted to an enemy by
 a magic attack.

Name: Dark Weapon
Level: 2
Description: Gives equipped rin the attribute of Darkness.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Deft Wind
Level: 2
Description: ATW, item use, and equipment change times are all reduced by 5%

Name: Fire Weapon
Level: 2
Description: Gives equipped ring the attribute of flame.  Combine with a holy 
 attribute gem to increase effectiveness.

Name: Ground Weapon
Level: 2
Description: Gives equipped weapon the attribute of ground.  Combine with a 
 holy attribute gem to increase effectiveness.

Name: Holy Weapon
Level: 2
Description: Gives equipped ring the attribute of holiness.  Multiple holy
 attribute gems will increase effectiveness

Name: Indirect Range
Level: 2
Description: The range for indirect attacks is increased by 50%.

Name: Magic Lv
Level: 2
Description: Increases the level of all mastered magic by 1.  However, the
 normal maximum cannot be exceeded.

Name: Magic Range
Level: 2
Description: Increases the targeting scope of magic.

Name: Poison Attack
Level: 2
Description: Makes the bearer a master of the Poison Attack skill.

Name: Skill Effect
Level: 2
Description: Increases the effectiveness of all skills by 5%.

Name: Sonic Blade
Level: 2
Description: Regular attack range (excluding indirect attacks) increases.

Name: Spirit Weapon
Level: 2
Description: Gives equipped ring the attribute of spirit.  Combine with a
 holy attribute gem to increase effectiveness.

Name: Thunder Weapon
Level: 2
Description: Gives equipped ring the attribute of thunder.  Combine with a
 holy attribute gem to increase effectiveness.

Name: Water Weapon
Level: 2
Description: Gives equipped ring the attribute of water.  Combine with a
 holy attribute gem to increase effectiveness.

Name: Wind Weapon
Level: 2
Description: Gives equipped ring the attribute of wind.  Combine with a
 holy attribute gem to increase effectiveness.

Name: Angel's Hand
Level: 3
Description: When HP is depleted, revives the character bearing this 30%
 of the time.  If revived, HP becomes maximum.

Name: Critical Hit
Level: 3
Description: Increases the probability of executing a critical hit by 15%.

Name: Dispel Magic
Level: 3
Description: Nullifies magic from enemies 25% of the time.  However, the 
 bearer of this gem will have 0 MP when equipped.

Name: HP Recovery
Level: 3
Description: During battles, recovers 7 HP per round.

Name: Knock Out
Level: 3
Description: Increases the chance of making an enemy feint with an Armed 
 Attack.

Name: Magic Might
Level: 3
Description: Increases the power of attack and recovery magic.

Name: MP Conservation
Level: 3
Description: Decreases MP consumption by 25%.

Name: MP Recovery
Level: 3
Description: During battles, recovers 2 MP per round.

Name: Quickness
Level: 3
Description: Increases MOV by 25%

Name: Sandman
Level: 3
Description: Increases the chance of putting a foe to sleep with an Armed
 Attack by 12%.  Ineffective against Bosses and anyone with a spirit 
 resistance above 5.

Name: Secret Step
Level: 3
Description: Decreases the probability of meeting enemies when traveling the
 map.

Name: Soul Smasher
Level: 3
Description: Decreases an enemy's MP by 10% of whatever damage was inflicted
 by an Armed Attack.

Name: Technique Lv
Level: 3
Description: Increases the level of mastered techniques by 1.  However, the
 normal maximum cannot be exceeded.

Name: Vampire
Level: 3
Description: Recovers HP equal to 10% of the damage inflicted on an enemy by 
 either an Armed or Magic attack.

Name: All Attrib Def
Level: 4
Description: Increases resistance to all magic by 1.

Name: Arms Might
Level: 4
Description: Increases armed attack damage by 10%.

Name: Dispel
Level: 4
Description: Prevents any magic from being cast on the wearer, regardless of 
 whether it comes from friends, foes, or even the wearer of the gem.

Name: Faint Guard
Level: 4
Description: Protects wearer from fainting when this is equipped.

Name: Flame's Darkness
Level: 4
Description: Dark resistance will be increased to 6, making Dark attacks
 ineffective against the wearer.

Name: Flame's Fire
Level: 4
Description: Fire resistance will be increased to 6, making Fire attacks
 ineffective against the wearer.

Name: Flame's Ground
Level: 4
Description: Ground resistance will be increased to 6, making Ground attacks
 ineffective against the wearer.

Name: Flame's Holiness
Level: 4
Description: Holy resistance will be increased to 6, making Holy attacks
 ineffective against the wearer.

Name: Flame's Spirit
Level: 4
Description: Spirit resistance will be increased to 6, making Spirit attacks
 ineffective against the wearer.

Name: Flame's Thunder
Level: 4
Description: Thunder resistance will be increased to 6, making Thunder attacks
 ineffective against the wearer.

Name: Flame's Water
Level: 4
Description: Water resistance will be increased to 6, making Water attacks
 ineffective against the wearer.

Name: Flame's Wind
Level: 4
Description: Wind resistance will be increased to 6, making Wind attacks
 ineffective against the wearer.

Name: HP Recovery Seal
Level: 4
Description: Enemies with the HP Recovery skill will not recover HP when hit.

Name: Magic Lv
Level: 4
Description: Increases the level of all mastered magic by 2.  However, the 
 normal maximum cannot be exceeded.

Name: Magic Range
Level: 4
Description: Significantly expands the targeting scope of ranged magic.

Name: Parry
Level: 4
Description: Decreases damage received from Armed attacks by 10%.

Name: Quickness
Level: 4
Description: Increases MOV by 40%

Name: Skill Lv
Level: 4
Description: Increases the level of mastered skills by 2.  However, the normal 
maximum cannot be exceeded.

Name: Venom
Level: 4
Description: Gives wearer mastery of the Venom skill.

Name: Art of Evasion
Level: 5
Description: Once the wearer has mastered the Doppelganger skill, the rate of
 its execution will double.

Name: Art of Thievery
Level: 5
Description: Steals an item after the first attack.  If more than one of these
 gems is equipped, then items will be stolen on successive attacks.

Name: Empower
Level: 5
Description: When receiving a ring, the power level for each gem socket will
 be increase by 1.  The sockets will not exceed level 9.

Name: Epiphany
Level: 5
Description: Increases Armed attack damage by 50%, but passes 10% of the 
 damage back to the bearer of gem.

Name: Light's Destruction
Level: 5
Description: In battle, gives a 10% probability for automatically casting Lv1 
 Attack Up.  Does not cost any MP of affect the WAIT meter.

Name: Light's Resistance
Level: 5
Description: In battle, gives a 10% probability for automatically casting Lv1 
 Resistance.  Does not cost any MP of affect the WAIT meter.

Name: Light's Shield
Level: 5
Description: In battle, gives a 10% probability for automatically casting Lv1 
 Shield.  Does not cost any MP of affect the WAIT meter.

Name: Magic Shield
Level: 5
Description: Decreases damage from enemy attacks, both Armed and Magic, by 10%

Name: Mind Growth
Level: 5
Description: Gives a maximum INT bonus of 3 when leveling up.  Must be 
 equipped for two consecutive leveling ups to take effect.

Name: MP Recovery
Level: 5
Description: During battles, recovers 4 MP per round.

Name: Muscular Growth
Level: 5
Description: Gives a maximum STR bonus of 3 when leveling up.  Must be 
 equipped for two consecutive leveling ups to take effect.

Name: Nerve Growth
Level: 5
Description: Gives a maximum DEX bonus of 3 when leveling up.  Must be 
 equipped for two consecutive leveling ups to take effect.

Name: Skill Effect
Level: 5
Description: Increases the effectiveness of all skills by 10%

Name: Soul Blizzard
Level: 5
Description: Gives the attributes of wind and water to a weapon.

Name: Soul Moonlight
Level: 5
Description: Gives the attributes of darkness and spirit to a weapon

Name: Soul Thunderclap
Level: 5
Description: Gives the attributes of thunder and holiness to a weapon

Name: Soul Wildfire
Level: 5
Description: Gives the attributes of fire and ground to a weapon

Name: Technique Lv
Level: 5
Description: Increases the level of all mastered techniques by 2.  However,
 the normal maximum cannot be exceeded.

Name: Angel's Secret
Level: 6
Description: When HP is reduced to 0, wearer will be revived with their HP 
 restored to its maximum.  Only works once per battle.

Name: Arms Might
Level: 6
Description: Increases Armed attack damage by 20%.

Name: Blood Blade
Level: 6
Description:  Recovers HP equal to 20% of the damage inflicted on an enemy by 
 an Armed attack.

Name: Blood Magic
Level: 6
Description: Recovers HP equal to 20% of the damage inflicted on an enemy by a 
 Magic attack.

Name: Counter Swing
Level: 6
Description: Increases the chance of a perimeter attack by 10% when there are 
 at least two enemies within range.  

Name: Deft Wind
Level: 6
Description: ATW, item use, and equipment change times are all reduced by 10%.

Name: Destroy Balance
Level: 6
Description: Adds ATW time to all enemies. Works well when used in conjunction 
 with Bind Magic. 

Name: Healing Secret
Level: 6
Description: The ability to cast Cure, Healing, Refine and Raise is given
 to the bearer of this gem.

Name: Hyper-Attack
Level: 6
Description: Increases the number of attacks per turn by 1.  However, each
 successive attack per turn does less damage than the previous.

Name: Mage's Aria
Level: 6
Description: Shortens the time required to chant Arias.  Not cumulative.

Name: Magic Might
Level: 6
Description: Significantly increases the power of attack and recovery magic.

Name: Magic Range
Level: 6
Description: The targeting scope of ranged magic will expand to their maximum 
 allowable reach.

Name: New Horizons
Level: 6
Description: The range of indirect attacks becomes infinite.

Name: Paralysis Attack
Level: 6
Description: Gives the bearer mastery of the Paralysis Attack skill.

Name: Parry
Level: 6
Description: Decrease damage received from armed attacks by 20%.

Name: Quickness
Level: 6
Description: Increases MOV by 60%.

Name: Soul Focus
Level: 6
Description: Intensifies focus, causing no damage penalty when hit during an 
 Aria chant. Also, an Aria Disturbance will be less effective.

Name: Sun Flame
Level: 6
Description: Increases the probability of evading an attack by 15%.

Name: Thrust Away
Level: 6
Description: When attacking, the probability of a Knock Back technique being 
 used is increased by 25%.

Name: Warrior's Skill
Level: 6
Description: ATK is increased with each defeated enemy.  The maximum increase 
 per gem is 50.

Name: All Attrib Def
Level: 7
Description: Increases resistance to all magic by 2.

Name: HP Recovery
Level: 7
Description: Increases Armed attack damage by 30%

Name: Bellow Collection
Level: 7
Description: ATK is increased at regular intervals throughout the battle.  The
 maximum increase per gem is 100.

Name: Dark Curse
Level: 7
Description: Gives wearer mastery of the Petrification, Paralysis, Poison and
 Venom skills.

Name: Epiphany
Level: 7
Description: Increases Armed attack damage by 100%, but passes 20% of the
 damage back to the bearer of gem.

Name: HP Recovery
Level: 7
Description: During battles, recover 12 HP per round.

Name: Light Miracle
Level: 7
Description: In battle, gives a 10% probability for automatically casting Lv1
 Shield, Resistance, or Attack Up.  Does not cost any MP of affect the WAIT
 meter.

Name: Mage Slaughter
Level: 7
Description: Increases the damage inflicted upon enemies with high INT. 
 Enemies with low INT will not be affected as much.

Name: Magic Barrier
Level: 7
Description: Decreases damage received from magic attacks by 30%.

Name: Magic Lv
Level: 7
Description: Increases the level of all mastered magic by 3.  However, the 
 normal maximum cannot be exceeded.

Name: Magic Shield
Level: 7
Description: Decreases damage from enemy attacks, both Armed and Magic, by 20%

Name: Mental Fortitude
Level: 7
Description: Master Points received when leveling up will be increeased by 1.

Name: Metal Killer
Level: 7
Description: Increases the damage inflicted upon enemies with high DEF. 
 Enemies with low DEF will not be affected as much.

Name: Miracle Trainee
Level: 7
Description: Lowers the Lv of bearer by 10 at battle start.  Stats do not
 decrease.  Once the effect is manifest, gem disappears.

Name: Skill Effect
Level: 7
Description: Increases the effectiveness of all skills by 15%

Name: Skill Lv
Level: 7
Description: Increases the level of all mastered skills by 3.  However, the 
 normal maximum cannot be exceeded.

Name: Technique Lv
Level: 7
Description: Increases the level of mastered techniques by 3.  However, the
 normal maximum cannot be exceeded.

Name: Teriaka
Level: 7
Description: Prevents every status abnormality.

Name: Vampire
Level: 7
Description: Recovers HP equal to 20% of the damage inflicted on an enemy by 
 either an Armed or Magic attack.

Name: Wizard's Secret
Level: 7
Description: Allows wearer access to every attack magic!

Name: Deft Wind
Level: 8
Description: ATW, item use, and equipment change times are all reduced by 15%

Name: Destroy Balance
Level: 8
Description: Adds significant ATW time to all enemies.  Works well when used
 in conjunction with Bind magic.

Name: Dexterity Increase
Level: 8
Description: Gives a maximum DEX bonus of 6 when leveling up.  Must be
 equipped for two consecutive leveling ups to take effect.

Name: Expert Trial
Level: 8
Description: ATK is increased with each defeated enemy.  The maximum increase 
 per gem is 100.

Name: Intellect Increase
Level: 8
Description: Gives a maximum INT bonus of 6 when leveling up.  Must be
 equipped for two consecutive leveling ups to take effect.

Name: Interceptor
Level: 8
Description: Causes bearer to counterattack direct Armed attacks 25% of he 
 time.

Name: HP Recovery
Level: 8
Description: Significantly shortens the time required to chant Arias.  Not 
 cumulative.

Name: Magic Awakening
Level: 8
Description: Reduces MP consumption by 20.  However, the minimum MP
 consumption is still 1.

Name: MP Recovery
Level: 8
Description: During battles, recovers 6 MP per round.

Name: Petrification
Level: 8
Description: Gives wearer mastery of the Petrification skill.

Name: Return Blade
Level: 8
Description: During an armed attack, 20% of the damage received is returned
 to the enemy.

Name: Strength Increase
Level: 8
Description: Gives a maximum STR bonus of 6 when leveling up.  Must be
 equipped for two consecutive leveling ups to take effect.

Name: Hyper-Attack
Level: 8
Description: Increases the number of attacks per turn by 2.  However, each
 successive attack per turn does less damage than the previous.

Name: Memory of Alviis
Level: 8
Description: The ability to cast all magic, with the exception of Teleport, is
 given to the bearer of this gem.

Name: All Attrib Def
Level: 9
Description: Increases resistance to all magic by 3.

Name: Bellow Store
Level: 9
Description: ATK is increased at regular intervals throughout the battle.  The 
 maximum increase per gem is 255.

Name: Double Rings
Level: 9
Description: Doubles the number of rings collected when defeating an enemy.

Name: Knock Out
Level: 9
Description: Significantly increases the chance of making an enemy faint with 
 an Armed attack.

Name: Holy Amulet
Level: 9
Description: Whenever Attack Up, Shield, or Resistance is cast, the other two 
 will automatically be cast at the same time, without expending any extra MP.

Name: Holy Judgement
Level: 9
Description: When either Rust, Fear, or Atrophy is cast, the other two will
 automatically be cast as well, without expending any extra MP.

Name: Hyper-Attack
Level: 9
Description: Increases the number of attacks per turn by 3.  However, each 
 successive attack per turn does less damage than the previous.

Name: Mage's Aria
Level: 9
Description: Greatly shortens the time required to chant Arias.  No cumulative

Name: Magic Might
Level: 9
Description: Greatly increases the power of attack and recovery magic.

Name: Rainbow's End
Level: 9
Description: Gives the equipped ring every magic attribute at once!

Name: Transport Wings
Level: 9
Description: Indirect attacks have infinite range, are not constrained by
 terrain obstacles.


O============================================================================O
|                                 Armor List                         (ArmLt) |
O============================================================================O

Name: Angel's Leotard
Description: Blessed by the temple of the moon, this comfortable garment was 
 given its name by the first person who wore it.

Name: Apron
Description: A pure-white apron preferred by housemaids that has unusually 
 good defensive power.

Name: Aurora Armor
Description: Crafted from Mythril and imbued with special magic, this armor 
 provides exceptional defense.

Name: Battle Vest
Description: Extra-thick leather vest reinforced with chain-loop and designed 
 specially for difficult battle situations.

Name: Big Ground Robe
Description: A robe grounded in the spirits of the land that provides good 
 defense.

Name: Black Garment
Description: Clothing chosen by spies for its discreet appearance.  Silences 
 movement when worn.

Name: Brave Gauntlet
Description: Reinforced jacket that was used by a legendary warrior to defeat 
 100 foes of superior magic rank.

Name: Breastplate
Description: Finely crafted plate armor forged from a single piece of steel.

Name: Buff Coat
Description: A strong leather armor that is created by boiling the leather in 
 oil after it's tanned, then letting it harden.

Name: Chain Mail
Description: Armor knit from tiny interlocked links of metal that provides 
 much better flexibility than plate armor.

Name: Clothes
Description: The most basic covering available.  Provides protection from the 
 elements and little else.

Name: Cyber Jacket
Description: Spun from moth silk, this armor provides excellent absorption of 
 weapon blows.

Name: Dark Armor
Description: An enchanted jet black breastplate said to draw on the power of 
 darkness.  Heavy like steel, but stronger.

Name: Dragon Gauntlet
Description: Made from dragon scales to reduce weight and provide flexibility 
 in battle.

Name: Duel Gauntlet
Description: A fancy guard high-ranking aristocrats fancy for their showy, 
 pointless duels.

Name: Elven Leotard
Description: This delicately woven magical leotard made by forest elves is 
 lightweight and attractive.

Name: Enhancement Garb
Description: This attractive garb is made of leather studded with Mythril, and 
 is as beautiful as it is effective.

Name: Fairy Queen Garb
Description: This bightly-colored garb with excellent defensive power was 
 originally given to the fighter Leavague by the fairy queen.

Name: Feather Robe
Description: A thin robe of silk and feathers that provides excellent 
 defensive power by means of a floating ability.

Name: Festival Robe
Description: Females that dare to wear this robe risk possession by 
 unspeakable evil.

Name: Fur Coat
Description: A functional covering of milky-white fur that provides protection 
 from cold, and dull weapons.

Name: Heavy Clothes
Description: Thick, strong fabric provides good protection from the elements 
 and small abrasions.

Name: Holy Maiden Dress
Description: Thin dress bathed in dazzling light that was worn by Sophie and 
 the legendary warrios.

Name: Holy Robe
Description: Woven by 12 virgins on the night of a new moon and immersed in 
 holy water on a silver plate, how can this not be good?

Name: Leather Gauntlet
Description: A high-ranking necromancer reinforced this mail-lined leather 
 jacket with magic to make it unusually strong.

Name: Leather Suit
Description: Firm black leather that is as sexy as it is functional.

Name: Metal Jacket
Description: Crafted of thin metal strips woven together to provide maximum 
 protection while sacrificing some mobility.

Name: Mirage Gauntlet
Description: A cyber jacket enhanced with mirage magic to distract and confuse 
 foes.

Name: Mysterious Leotard
Description: A body stocking with the power of nature that has been passed 
 from fruitcake to fruitcake throughout time.

Name: Mystic Robe
Description: A basic cotton robe used by Wizards that is warmer than normal 
 Robes and reduces magic attack damage.

Name: Oracle's Dress
Description: Protected by magical power, this was created by the sage Arvis of 
 legend.

Name: Protector Jacket
Description: A thick leather jacket that provides maximum range of motion with 
 good protection from weapons.

Name: Royal Armor
Description: Beautiful translucent armor that appears fragile but is amazingly 
 strong.  A royal favourite.

Name: Shield Mantle
Description: This features the Rune of Defense on the back.  Due to its 
 coloring this has become popular with aristocrats.

Name: Soft Leather
Description: Quilted soft calfskin leather that provides upgraded protection 
 from fur or heavy clothes.

Name: Spriggan Gauntlet
Description: Reinforced armor imbued with the power of spriggan.  Excellent 
 defensive power.

Name: Studded Leather
Description: Metal studs embedded in thick leather to provide increased 
 protection from weapon attacks.  Matching codpiece.

Name: Vitt's Robe
Description: Specially crafted for large mages, this robe shimmers with 
 protective power.

Name: Wind Mantle
Description: An ordinary-looking mantle that has been blessed with the power 
 of Wind, which softens the power of enemy blows to it.

Name: Wizard Robe
Description: Layered cloth robe providing good protection from the elements 
 and increasing the defensive ability of the wearer.


******************************************************************************
*                             Growlanser III List                    (GIII0) *
******************************************************************************

O============================================================================O
|                                Magic Spells                        (Mc000) |
O============================================================================O
                                                                              
o----------------------------------------------------------------------------o
|                                Magic Stats                         (Mc001) |
o----------------------------------------------------------------------------o
                                                                              
o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Stone Shot       |         1        |        3          |        45        |
| Stone Shot       |         2        |        6          |        86        |
| Stone Shot       |         3        |        9          |        122       |
| Stone Shot       |         4        |        11         |        154       |
| Stone Shot       |         5        |        13         |        181       |
| Stone Shot       |         6        |        15         |        204       |
| Stone Shot       |         7        |        16         |        222       |
| Stone Shot       |         8        |        18         |        236       |
| Stone Shot       |         9        |        19         |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Ice Barrage      |         1        |        3          |        45        |
| Ice Barrage      |         2        |        6          |        86        |
| Ice Barrage      |         3        |        9          |        122       |
| Ice Barrage      |         4        |        11         |        154       |
| Ice Barrage      |         5        |        13         |        181       |
| Ice Barrage      |         6        |        15         |        204       |
| Ice Barrage      |         7        |        16         |        222       |
| Ice Barrage      |         8        |        18         |        236       |
| Ice Barrage      |         9        |        19         |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Fire Arrow       |         1        |        3          |        45        |
| Fire Arrow       |         2        |        6          |        86        |
| Fire Arrow       |         3        |        9          |        122       |
| Fire Arrow       |         4        |        11         |        154       |
| Fire Arrow       |         5        |        13         |        181       |
| Fire Arrow       |         6        |        15         |        204       |
| Fire Arrow       |         7        |        16         |        222       |
| Fire Arrow       |         8        |        18         |        236       |
| Fire Arrow       |         9        |        19         |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Wind Cutter      |         1        |        3          |        45        |
| Wind Cutter      |         2        |        6          |        86        |
| Wind Cutter      |         3        |        9          |        122       |
| Wind Cutter      |         4        |        11         |        154       |
| Wind Cutter      |         5        |        13         |        181       |
| Wind Cutter      |         6        |        15         |        204       |
| Wind Cutter      |         7        |        16         |        222       |
| Wind Cutter      |         8        |        18         |        236       |
| Wind Cutter      |         9        |        19         |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Holy Flame       |         1        |        4          |        42        |
| Holy Flame       |         2        |        8          |        80        |
| Holy Flame       |         3        |        12         |        114       |
| Holy Flame       |         4        |        15         |        144       |
| Holy Flame       |         5        |        17         |        170       |
| Holy Flame       |         6        |        20         |        191       |
| Holy Flame       |         7        |        22         |        208       |
| Holy Flame       |         8        |        24         |        221       |
| Holy Flame       |         9        |        25         |        230       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Death            |         1        |        2          |        75        |
| Death            |         2        |        4          |        143       |
| Death            |         3        |        6          |        203       |
| Death            |         4        |        8          |        256       |
| Death            |         5        |        9          |        301       |
| Death            |         6        |        10         |        339       |
| Death            |         7        |        11         |        369       |
| Death            |         8        |        12         |        392       |
| Death            |         9        |        13         |        407       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Magic Vortex     |         1        |        1          |        45        |
| Magic Vortex     |         2        |        2          |        86        |
| Magic Vortex     |         3        |        3          |        122       |
| Magic Vortex     |         4        |        4          |        154       |
| Magic Vortex     |         5        |        5          |        181       |
| Magic Vortex     |         6        |        5          |        204       |
| Magic Vortex     |         7        |        6          |        222       |
| Magic Vortex     |         8        |        6          |        236       |
| Magic Vortex     |         9        |        7          |        245       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Blast            |         1        |        4          |        110       |
| Blast            |         2        |        84         |        209       |
| Blast            |         3        |        12         |        297       |
| Blast            |         4        |        15         |        374       |
| Blast            |         5        |        17         |        440       |
| Blast            |         6        |        20         |        495       |
| Blast            |         7        |        22         |        539       |
| Blast            |         8        |        24         |        572       |
| Blast            |         9        |        25         |        594       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Sleep            |         1        |        5          |        50        |
| Sleep            |         2        |        10         |        95        |
| Sleep            |         3        |        14         |        135       |
| Sleep            |         4        |        18         |        170       |
| Sleep            |         5        |        21         |        200       |
| Sleep            |         6        |        24         |        225       |
| Sleep            |         7        |        27         |        245       |
| Sleep            |         8        |        29         |        260       |
| Sleep            |         9        |        31         |        270       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Silence          |         1        |        3          |        37        |
| Silence          |         2        |        6          |        71        |
| Silence          |         3        |        9          |        101       |
| Silence          |         4        |        11         |        127       |
| Silence          |         5        |        13         |        150       |
| Silence          |         6        |        15         |        169       |
| Silence          |         7        |        16         |        184       |
| Silence          |         8        |        18         |        196       |
| Silence          |         9        |        19         |        204       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Cycle Down       |         1        |        8          |        22        |
| Cycle Down       |         2        |        16         |        42        |
| Cycle Down       |         3        |        23         |        60        |
| Cycle Down       |         4        |        29         |        76        |
| Cycle Down       |         5        |        34         |        90        |
| Cycle Down       |         6        |        39         |       101        |
| Cycle Down       |         7        |        43         |       110        |
| Cycle Down       |         8        |        47         |       117        |
| Cycle Down       |         9        |        49         |       122        |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Bind             |         1        |        7          |        42        |
| Bind             |         2        |        14         |        80        |
| Bind             |         3        |        20         |        114       |
| Bind             |         4        |        25         |        144       |
| Bind             |         5        |        30         |        170       |
| Bind             |         6        |        34         |        191       |
| Bind             |         7        |        38         |        208       |
| Bind             |         8        |        41         |        221       |
| Bind             |         9        |        43         |        230       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Rust             |         1        |        5          |        37        |
| Rust             |         2        |        10         |        71        |
| Rust             |         3        |        14         |        101       |
| Rust             |         4        |        18         |        127       |
| Rust             |         5        |        21         |        150       |
| Rust             |         6        |        24         |        169       |
| Rust             |         7        |        27         |        184       |
| Rust             |         8        |        29         |        196       |
| Rust             |         9        |        31         |        204       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Atrophy          |         1        |        5          |        37        |
| Atrophy          |         2        |        10         |        71        |
| Atrophy          |         3        |        14         |        101       |
| Atrophy          |         4        |        18         |        127       |
| Atrophy          |         5        |        21         |        150       |
| Atrophy          |         6        |        24         |        169       |
| Atrophy          |         7        |        27         |        184       |
| Atrophy          |         8        |        29         |        196       |
| Atrophy          |         9        |        31         |        204       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Fear             |         1        |        6          |        37        |
| Fear             |         2        |        12         |        71        |
| Fear             |         3        |        17         |        101       |
| Fear             |         4        |        22         |        127       |
| Fear             |         5        |        26         |        150       |
| Fear             |         6        |        29         |        169       |
| Fear             |         7        |        32         |        184       |
| Fear             |         8        |        35         |        196       |
| Fear             |         9        |        37         |        204       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Attack Up        |         1        |        2          |        20        |
| Attack Up        |         2        |        4          |        38        |
| Attack Up        |         3        |        6          |        54        |
| Attack Up        |         4        |        8          |        68        |
| Attack Up        |         5        |        9          |        80        |
| Attack Up        |         6        |        10         |        90        |
| Attack Up        |         7        |        11         |        98        |
| Attack Up        |         8        |        12         |        104       |
| Attack Up        |         9        |        13         |        108       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Shield           |         1        |        2          |        20        |
| Shield           |         2        |        4          |        38        |
| Shield           |         3        |        6          |        54        |
| Shield           |         4        |        8          |        68        |
| Shield           |         5        |        9          |        80        |
| Shield           |         6        |        10         |        90        |
| Shield           |         7        |        11         |        98        |
| Shield           |         8        |        12         |        104       |
| Shield           |         9        |        13         |        108       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Resistance       |         1        |        2          |        20        |
| Resistance       |         2        |        4          |        38        |
| Resistance       |         3        |        6          |        54        |
| Resistance       |         4        |        8          |        68        |
| Resistance       |         5        |        9          |        80        |
| Resistance       |         6        |        10         |        90        |
| Resistance       |         7        |        11         |        98        |
| Resistance       |         8        |        12         |        104       |
| Resistance       |         9        |        13         |        108       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Invisibility     |         1        |        20         |        72        |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Magic Shell      |         1        |        12         |        119       |
| Magic Shell      |         2        |        24         |        227       |
| Magic Shell      |         3        |        34         |        323       |
| Magic Shell      |         4        |        43         |        407       |
| Magic Shell      |         5        |        51         |        479       |
| Magic Shell      |         6        |        58         |        539       |
| Magic Shell      |         7        |        64         |        587       |
| Magic Shell      |         8        |        70         |        623       |
| Magic Shell      |         9        |        74         |        647       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Cycle Up         |         1        |        7          |        36        |
| Cycle Up         |         2        |        14         |        69        |
| Cycle Up         |         3        |        20         |        98        |
| Cycle Up         |         4        |        25         |        124       |
| Cycle Up         |         5        |        30         |        146       |
| Cycle Up         |         6        |        34         |        164       |
| Cycle Up         |         7        |        38         |        179       |
| Cycle Up         |         8        |        41         |        190       |
| Cycle Up         |         9        |        43         |        198       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Healing          |         1        |        6          |        29        |
| Healing          |         2        |        12         |        56        |
| Healing          |         3        |        17         |        80        |
| Healing          |         4        |        22         |        101       |
| Healing          |         5        |        26         |        119       |
| Healing          |         6        |        29         |        134       |
| Healing          |         7        |        32         |        146       |
| Healing          |         8        |        35         |        155       |
| Healing          |         9        |        37         |        161       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Cure             |         1        |        3          |        26        |
| Cure             |         2        |        6          |        50        |
| Cure             |         3        |        9          |        71        |
| Cure             |         4        |        11         |        90        |
| Cure             |         5        |        13         |        106       |
| Cure             |         6        |        15         |        119       |
| Cure             |         7        |        16         |        130       |
| Cure             |         8        |        18         |        138       |
| Cure             |         9        |        19         |        144       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Refine           |         1        |        1          |        55        |
| Refine           |         2        |        2          |        105       |
| Refine           |         3        |        3          |        149       |
| Refine           |         4        |        4          |        188       |
| Refine           |         5        |        5          |        221       |
| Refine           |         6        |        5          |        249       |
| Refine           |         7        |        6          |        271       |
| Refine           |         8        |        6          |        288       |
| Refine           |         9        |        7          |        299       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Raise            |         1        |        9          |        41        |
| Raise            |         2        |        18         |        78        |
| Raise            |         3        |        25         |        111       |
| Raise            |         4        |        32         |        140       |
| Raise            |         5        |        38         |        165       |
| Raise            |         6        |        44         |        186       |
| Raise            |         7        |        48         |        203       |
| Raise            |         8        |        52         |        216       |
| Raise            |         9        |        56         |        225       |
o------------------o------------------o-------------------o------------------o

o==================o==================o===================o==================o
|       Name       |       Level      |        MP         |        CT        |
o==================+==================+===================+==================o
| Teleport         |         1        |        15         |        80        |
o------------------o------------------o-------------------o------------------o


o----------------------------------------------------------------------------o
|                              Magic Descriptions                    (Mc002) |
o----------------------------------------------------------------------------o

Name: Stone Shot
Maximum Level: 9
Attribute: Ground
Target: Single
Description: Calls a gushing rock stream from deep within the ground.

Name: Ice Barrage
Maximum Level: 9
Attribute: Water
Target: Single
Description: Gathers moisture from the atmosphere and freezes it above an 
 enemy target.

Name: Fire Arrow
Maximum Level: 9
Attribute: Fire
Target: Single
Description: Generates plasma balls and fires them like projectiles at an 
 enemy.

Name: Wind Cutter
Maximum Level: 9
Attribute: Wind
Target: Single
Description: A cutting vortex is created around an enemy, constantly slashing 
 away as it spins.

Name: Holy Flame
Maximum Level: 9
Attribute: Holy
Target: Single
Description: Intense supplication creates a powerful flame shot to consume 
 enemies.

Name: Death
Maximum Level: 9
Attribute: Dark
Target: Single
Description: Summons a soul-stealing force to snatch the life from an enemy.

Name: Magic Vortex
Maximum Level: 9
Attribute: Spirit
Target: Single
Description: Plunders the MP of an enemy target

Name: Blast
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Moisture vapor is collected from the atmosphere and formed into a
 steamy explosion.

Name: Sleep
Maximum Level: 9
Attribute: Spirit
Target: Single
Description: Lulls the enemy into a deep slumber.

Name: Silence
Maximum Level: 9
Attribute: Spirit
Target: Single
Description: Obstructs the completion of Arias.

Name: Cycle Down
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Damages an enemy's nerves slowing response time and dulling
 judgment.  Cuts WAIT speed in half.

Name: Bind
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Increases gravity, preventing movement.

Name: Rust
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Dulls an enemy's weapon, decreasing their attack power.

Name: Atrophy
Maximum Level: 9
Attribute: Physical
Target: Single
Description: Decreases defensive ability of target by atrophying muscles.

Name: Fear
Maximum Level: 9
Attribute: ---
Target: Single
Description: Causes fear in the target, causing confusion and reducing
 resistance to magic attacks.

Name: Attack Up
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Temporarily increases an ally's attack power, or reverses Rust if
 present.  Cumulative for 3 levels.

Name: Shield
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Creates a protective magic wall around an ally, reducing weapon
 attack damage.  Cumulative for 3 levels.

Name: Resistance
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Increases an ally's resistance to magic attacks, or counteracts
 Fear if present.  Cumulative for 3 levels.

Name: Invisibility
Maximum Level: 1
Attribute: ---
Target: Self
Description: Makes the caster invisible to most enemies, allowing attacks
 wihtout fear of retribution.

Name: Magic Shell
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Magic barrier that neutralizes magic attacks.

Name: Cycle Up
Maximum Level: 9
Attribute: ---
Target: Ally Zone
Description: Sharpens the senses and speeds up the WAIT cycle, making it twice
 normal speed.

Name: Healing
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Strong healing magic to close wounds, restoring HP.  Over twice
 as powerful as Cure magic.

Name: Cure
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Heals the wounds of allies quickly, restoring HP.

Name: Refine
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Purifies an ally of toxins in their system, curing them of any
 abnormal statuses.

Name: Raise
Maximum Level: 9
Attribute: ---
Target: Ally
Description: Resurrects an ally that has fallen in battle.

Name: Teleport
Maximum Level: 1
Attribute: ---
Target: Location
Description: Metastasis magic that allows powerful magicians to distort space 
 and move objects.


O============================================================================O
|                                  Gem List                          (Gm000) |
O============================================================================O

o----------------------------------------------------------------------------o
|                                  Gem Prices                        (Gm001) |
o----------------------------------------------------------------------------o

o===========o======================o=========================================o
|   Level   |         Name         |                   Price                 |
o===========o======================o=========================================o
|    Lv1    | Flame Shield         |                 75 Elm                  |
|    Lv1    | Wind Shield          |                 75 Elm                  |
|    Lv1    | Thunder Shield       |                 75 Elm                  |
|    Lv1    | Water Shield         |                 75 Elm                  |
|    Lv1    | Ground Shield        |                 75 Elm                  |
|    Lv1    | Holy Shield          |                 75 Elm                  |
|    Lv1    | Dark Shield          |                 75 Elm                  |
|    Lv1    | Spirit Shield        |                 75 Elm                  |
|    Lv1    | HP Recovery          |                 80 Elm                  |
|    Lv1    | Gather Enemy         |                 70 Elm                  |
|    Lv1    | Skill Lv             |                 80 Elm                  |
|    Lv1    | Fighters' FIst       |                 80 Elm                  |
|    Lv1    | Mages' Focus         |                 80 Elm                  |
|    Lv1    | Thieves' Deftness    |                 80 Elm                  |
|    Lv2    | Fire Weapon          |                 150 Elm                 |
|    Lv2    | Wind Weapon          |                 150 Elm                 |
|    Lv2    | Thunder Weapon       |                 150 Elm                 |
|    Lv2    | Water Weapon         |                 150 Elm                 |
|    Lv2    | Ground Weapon        |                 150 Elm                 |
|    Lv2    | Holy Weapon          |                 150 Elm                 |
|    Lv2    | Dark Weapon          |                 150 Elm                 |
|    Lv2    | Spirit Weapon        |                 150 Elm                 |
|    Lv2    | Poison Attack        |                 150 Elm                 |
|    Lv2    | Logical Blade        |                 180 Elm                 |
|    Lv2    | Logical Armor        |                 180 Elm                 |
|    Lv2    | Magic Range          |                 160 Elm                 |
|    Lv2    | Indirect Range       |                 150 Elm                 |
|    Lv2    | Skill Effect         |                 150 Elm                 |
|    Lv2    | Sonic Blade          |                 150 Elm                 |
|    Lv2    | Luck                 |                 200 Elm                 |
|    Lv2    | Pharmakis' Wisdom    |                 200 Elm                 |
|    Lv2    | Deft Wind            |                 150 Elm                 |
|    Lv2    | Blood Blade          |                 150 Elm                 |
|    Lv2    | Blood Magic          |                 150 Elm                 |
|    Lv2    | Magic Lv             |                 150 Elm                 |
|    Lv3    | Technique Lv         |                 380 Elm                 |
|    Lv3    | Knock Out            |                 350 Elm                 |
|    Lv3    | Angel's Hand         |                 350 Elm                 |
|    Lv3    | Sandman              |                 350 Elm                 |
|    Lv3    | MP Recovery          |                 350 Elm                 |
|    Lv3    | HP Recovery          |                 350 Elm                 |
|    Lv3    | Magic Might          |                 370 Elm                 |
|    Lv3    | Quickness            |                 350 Elm                 |
|    Lv3    | Dispel Magic         |                 350 Elm                 |
|    Lv3    | Secret Step          |                 350 Elm                 |
|    Lv3    | Magic Mirror         |                 350 Elm                 |
|    Lv3    | Soul Smasher         |                 350 Elm                 |
|    Lv3    | Critical Hit         |                 350 Elm                 |
|    Lv3    | Vampire              |                 350 Elm                 |
|    Lv3    | MP Conversertion     |                 350 Elm                 |
|    Lv5    | Invisibility         |                 N/A                     |
|    Lv4    | Venom                |                 680 Elm                 |
|    Lv4    | Dispel               |                 700 Elm                 |
|    Lv4    | Flame's Fire         |                 700 Elm                 |
|    Lv4    | Flame's Wind         |                 700 Elm                 |
|    Lv4    | Flame's Thunder      |                 700 Elm                 |
|    Lv4    | Flame's Water        |                 700 Elm                 |
|    Lv4    | Flame's Ground       |                 700 Elm                 |
|    Lv4    | Flame's Holiness     |                 700 Elm                 |
|    Lv4    | Flame's Darkness     |                 700 Elm                 |
|    Lv4    | Flame's Spirit       |                 700 Elm                 |
|    Lv4    | Faint Guard          |                 700 Elm                 |
|    Lv4    | Magic Range          |                 700 Elm                 |
|    Lv4    | Parry                |                 700 Elm                 |
|    Lv4    | HP Recovery Seal     |                 700 Elm                 |
|    Lv4    | Skill Lv             |                 800 Elm                 |
|    Lv4    | Magic Lv             |                 800 Elm                 |
|    Lv4    | Quickness            |                 700 Elm                 |
|    Lv4    | All Attrib Def       |                 750 Elm                 |
|    Lv4    | Assassination        |                 750 Elm                 |
|    Lv4    | Arms Might           |                 700 Elm                 |
|    Lv5    | Muscular Growth      |                 1500 Elm                |
|    Lv5    | Mind Growth          |                 1500 Elm                |
|    Lv5    | Nerve Growth         |                 1500 Elm                |
|    Lv5    | MP Recovery          |                 1500 Elm                |
|    Lv5    | Luck                 |                 1600 Elm                |
|    Lv5    | Logical Blade        |                 1500 Elm                |
|    Lv5    | Logical Armor        |                 1500 Elm                |
|    Lv5    | Technique Lv         |                 1700 Elm                |
|    Lv5    | Soul Blizzard        |                 1500 Elm                |
|    Lv5    | Soul Wildfire        |                 1500 Elm                |
|    Lv5    | Soul Thunderclap     |                 1500 Elm                |
|    Lv5    | Soul Moonlight       |                 1500 Elm                |
|    Lv5    | ELM Bounty           |                 1500 Elm                |
|    Lv5    | Skill Effect         |                 1500 Elm                |
|    Lv5    | Magic Shield         |                 1500 Elm                |
|    Lv5    | Light's Destruction  |                 1500 Elm                |
|    Lv5    | Light's Shield       |                 1500 Elm                |
|    Lv5    | Light's Resistance   |                 1500 Elm                |
|    Lv5    | Art of Evasion       |                 1600 Elm                |
|    Lv5    | Epiphany             |                 1500 Elm                |
|    Lv5    | Dash                 |                 1500 Elm                |
|    Lv6    | Warrior's Skill      |                 3000 Elm                |
|    Lv6    | Destroy Balance      |                 3200 Elm                |
|    Lv6    | Parry                |                 3200 Elm                |
|    Lv6    | Soul Focus           |                 3000 Elm                |
|    Lv6    | Magic Range          |                 3000 Elm                |
|    Lv6    | Angel's Secret       |                 3000 Elm                |
|    Lv6    | Paralysis Attack     |                 3200 Elm                |
|    Lv6    | Mage's Aria          |                 3200 Elm                |
|    Lv6    | Magic Might          |                 3200 Elm                |
|    Lv6    | Wind Shield          |                 3000 Elm                |
|    Lv6    | Healing Secret       |                 3000 Elm                |
|    Lv6    | Deft Wind            |                 3000 Elm                |
|    Lv6    | Arms Might           |                 3200 Elm                |
|    Lv6    | Counter Swing        |                 3200 Elm                |
|    Lv6    | Thrust Away          |                 3000 Elm                |
|    Lv6    | Sun Flame            |                 3000 Elm                |
|    Lv6    | Art of Thievery      |                 3200 Elm                |
|    Lv6    | Magic Mirror         |                 3000 Elm                |
|    Lv6    | Ring Replica         |                 3000 Elm                |
|    Lv6    | Gem Replica          |                 3000 Elm                |
|    Lv6    | Hyper-Attack         |                 4000 Elm                |
|    Lv6    | Quickness            |                 3000 Elm                |
|    Lv6    | Blood Blade          |                 3000 Elm                |
|    Lv6    | Blood Magic          |                 3000 Elm                |
|    Lv6    | Quick Study          |                 3000 Elm                |
|    Lv6    | Critical Blow        |                 3000 Elm                |
|    Lv7    | All Attrib Def       |                 6500 Elm                |
|    Lv7    | HP Recovery          |                 6000 Elm                |
|    Lv7    | Magic Lv             |                 6500 Elm                |
|    Lv7    | Technique Lv         |                 6500 Elm                |
|    Lv7    | Skill Lv             |                 6500 Elm                |
|    Lv7    | Skill Effect         |                 6000 Elm                |
|    Lv7    | Bellow Collection    |                 6000 Elm                |
|    Lv7    | Mage Slaughter       |                 6000 Elm                |
|    Lv7    | Metal Killer         |                 6000 Elm                |
|    Lv7    | Mental Fortitude     |                 6000 Elm                |
|    Lv7    | Magic Barrier        |                 6000 Elm                |
|    Lv7    | Wizard's Secret      |                 7000 Elm                |
|    Lv7    | Arms Might           |                 6500 Elm                |
|    Lv7    | Magic Shield         |                 6500 Elm                |
|    Lv7    | Vampire              |                 6500 Elm                |
|    Lv7    | Light Miracle        |                 6000 Elm                |
|    Lv7    | Teriaka              |                 6500 Elm                |
|    Lv7    | Dark Curse           |                 6000 Elm                |
|    Lv7    | Epiphany             |                 6200 Elm                |
|    Lv7    | Perimeter Pulse      |                 6000 Elm                |
|    Lv7    | Penetration Attack   |                 6000 Elm                |
|    Lv8    | Expert Trial         |                 15,000 Elm              |
|    Lv8    | Petrification        |                 16,000 Elm              |
|    Lv8    | MP Recovery          |                 15,000 Elm              |
|    Lv8    | Mage's Aria          |                 17,000 Elm              |
|    Lv8    | Strength Increase    |                 15,000 Elm              |
|    Lv8    | Intellect Increase   |                 15,000 Elm              |
|    Lv8    | Dexterity Increase   |                 15,000 Elm              |
|    Lv8    | Magic Awakening      |                 16,000 Elm              |
|    Lv8    | Luck                 |                 16,000 Elm              |
|    Lv8    | New Horizons         |                 15,000 Elm              |
|    Lv8    | Logical Blade        |                 15,000 Elm              |
|    Lv8    | Logical Armor        |                 15,000 Elm              |
|    Lv8    | Deft Wind            |                 17,000 Elm              |
|    Lv8    | Destroy Balance      |                 15,500 Elm              |
|    Lv8    | Interceptor          |                 15,500 Elm              |
|    Lv8    | Fire Dischord        |                 15,000 Elm              |
|    Lv8    | Wind Dischord        |                 15,000 Elm              |
|    Lv8    | Thunder Dischord     |                 15,000 Elm              |
|    Lv8    | Water Dischord       |                 15,000 Elm              |
|    Lv8    | Ground Dischord      |                 15,000 Elm              |
|    Lv8    | Holy Dischord        |                 15,000 Elm              |
|    Lv8    | Dark Dischord        |                 15,000 Elm              |
|    Lv8    | Spirit Dischord      |                 15,000 Elm              |
|    Lv8    | Physical Dischord    |                 15,000 Elm              |
|    Lv8    | Return Blade         |                 15,500 Elm              |
|    Lv8    | Hyer-Attack          |                 18,500 Elm              |
|    Lv8    | Memory of Arvis      |                 15,000 Elm              |
|    Lv9    | All Attrib Def       |                 N/A                     |
|    Lv9    | Armor Breaker        |                 N/A                     |
|    Lv9    | Bellow Store         |                 N/A                     |
|    Lv9    | Double Rings         |                 N/A                     |
|    Lv9    | Holy Amulet          |                 N/A                     |
|    Lv9    | Holy Judgment        |                 N/A                     |
|    Lv9    | Hyper-Attack         |                 N/A                     |
|    Lv9    | Mage's Aria          |                 N/A                     |
|    Lv9    | Magic Might          |                 N/A                     |
|    Lv9    | Rainbow's End        |                 N/A                     |
|    Lv9    | Sealing Rings        |                 N/A                     |
|    Lv9    | Shadow Way           |                 N/A                     |
|    Lv9    | Transport Wings      |                 N/A                     |
o-----------o----------------------o-----------------------------------------o


o----------------------------------------------------------------------------o
|                               Gem Descriptions                     (Gm002) |
o----------------------------------------------------------------------------o

Name: Flame Shield
Level: 1
Description: Increases tolerance to Flame attacks by 2, weakening Flame attack 
 effectiveness.

Name: Wind Shield
Level: 1
Description: Increases tolerance to Wind attacks by 2, weakening Wind attack 
 effectiveness.

Name: Thunder Shield
Level: 1
Description: Increases tolerance to Thunder attacks by 2, weakening Thunder 
 attack effectiveness.

Name: Water Shield
Level: 1
Description: Increases tolerance to Water attacks by 2, weakening Water attack 
 effectiveness.

Name: Ground Shield
Level: 1
Description: Increases tolerance to Ground attacks by 2, weakening Ground 
 attack effectiveness.

Name: Holy Shield
Level: 1
Description: Increases tolerance to Holy attacks by 2, weakening Holy attack 
 effectiveness.

Name: Dark Shield
Level: 1
Description: Increases tolerance to Dark attacks by 2, weakening Dark attack 
 effectiveness.

Name: Spirit Shield
Level: 1
Description: Increases tolerance to Spirit attacks by 2, weakening Spirit 
 attack effectiveness.

Name: HP Recovery
Level: 1
Description: During battles, recovers 3 HP per round.

Name: Gather Enemy
Level: 1
Description: Increases probability of monster encounters when traveling the 
 map.

Name: Skill Lv
Level: 1
Description: Increases the level of mastered skills by 1.  However, the normal 
 maximum cannot be exceeded.

Name: Fighters' Fist
Level: 1
Description: STR increases more than normal when leveling up.

Name: Mages' Focus
Level: 1
Description: INT increases more than normal when leveling up.

Name: Thieves' Deftness
Level: 1
Description: DEX increases more than normal when leveling up.

Name: Fire Weapon
Level: 2
Description: Gives equipped ring the attribute of Fire.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Wind Weapon
Level: 2
Description: Gives equipped ring the attribute of Wind.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Thunder Weapon
Level: 2
Description: Gives equipped ring the attribute of Thunder.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Water Weapon
Level: 2
Description: Gives equipped ring the attribute of Water.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Ground Weapon
Level: 2
Description: Gives equipped ring the attribute of Ground.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Holy Weapon
Level: 2
Description: Gives equipped ring the attribute of Holy.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Dark Weapon
Level: 2
Description: Gives equipped ring the attribute of Dark.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Spirit Weapon
Level: 2
Description: Gives equipped ring the attribute of Thunder.  Combine with a 
 Holy attribute gem to increase effectiveness.

Name: Poison Attack
Level: 2
Description: Makes the bearer a master of the Poison Attack skill.

Name: Logical Blade
Level: 2
Description: Inflicts 10% more damage for weapon attacks, but consumes 2 MP.  
 Damage is reduced by 10% if the required MP is unavailable.

Name: Logical Armor
Level: 2
Description: Reduces damage by 10% from weapon attacks, but consumes 2 MP.  
 Damage is increased by 10% if the required MP is unavailable.

Name: Magic Range
Level: 2
Description: Increases the targeting scope of ranged magic.

Name: Indirect Range
Level: 2
Description: The range for indirect attacks is increased by 50%.

Name: Skill Effect
Level: 2
Description: Increases the effectiveness of all skill by 5%.

Name: Sonic Blade
Level: 2
Description: Regular attack range (excluding indirect attacks) increases.

Name: Luck
Level: 2
Description: Increases the change that a foe will drop something when being 
 sent to their grave.

Name: Pharmakis' Wisdom
Level: 2
Description: Doubles the HP recovery rate during battle.

Name: Deft Wind
Level: 2
Description: ATW, item use, and equipment change times are all reduced by 5%.

Name: Blood Blade
Level: 2
Description: Recovers HP equal to 10% of the damage inflicted on an enemy by 
 an Arms attack.

Name: Blood Magic
Level: 2
Description: Recovers HP equal to 10% of the damage inflicted on an enemy by
 a Magic attack.

Name: Magic Lv
Level: 2
Description: Increases the level of all mastered magic by 1.  However, the 
 normal maximum cannot be exceeded.

Name: Technique Lv
Level: 3
Description: Increases the level of mastered techniques by 1.  However, the 
 normal maximum cannot be exceeded.

Name: Knock Out
Level: 3
Description: Increases the chance of making an enemy faint with an Armed 
 attack.

Name: Angel's Hand
Level: 3
Description: When HP is depleted, revives the character bearing this 30% of 
 the time.  If revived, HP becomes maximum.

Name: Sandman
Level: 3
Description: Increases the chance of putting a foe to sleep with an Armed 
 attack by 12%.  Ineffective against Bosses and anyone with a Spirit 
 resistance above 5.

Name: MP Recovery
Level: 3
Description: During battles, recovers 2 MP per round.

Name: HP Recovery
Level: 3
Description: During battles, recovers 7 HP per round.

Name: Magic Might
Level: 3
Description: Increases the power of attack and recovery magic.

Name: Quickness
Level: 3
Description: Increases MOV by 25%.

Name: Dispel Magic
Level: 3
Description: Nullifies magic from enemies 25% of the time.  However, the 
 bearer of this gem will have 0 MP when equipped.

Name: Secret Step
Level: 3
Description: Decreases the probability of meeting enemies when traveling the 
 map.

Name: Magic Mirror
Level: 3
Description: During battle, will automatically re-cast the previous magic 15% 
 of the time if the target still exists.

Name: Soul Smasher
Level: 3
Description: Decreases an enemy's MP by 10% of whatever damage was inflicted 
 by an Arms attack.

Name: Critical Hit
Level: 3
Description: Increases the probability of executing a critical hit by 15%.

Name: Vampire
Level: 3
Description: Recovers HP equal to 10% of the damage inflicted on an enemy by 
 either an Armed or Magic attack.

Name: MP Conservation
Level: 3
Description: Decreases MP consumption by 25%.

Name: Invisibility
Level: 3
Description: Allows the use of Invisibility.

Name: Venom
Level: 4
Description: Gives wearer mastery of the Venom skill.

Name: Dispel
Level: 4
Description: Prevents magic from being cast on the wearer, regardless of 
 whether it comes from friends, foes, or even the wearer of the gem.

Name: Flame's Fire
Level: 4
Description: Fire resistance will be increased to 6, making Fire attacks 
 ineffective against the wearer.

Name: Flame's Wind
Level: 4
Description: Wind resistance will be increased to 6, making Wind attacks 
 ineffective against the wearer.

Name: Flame's Thunder
Level: 4
Description: Thunder resistance will be increased to 6, making Thunder attacks 
 ineffective against the wearer.

Name: Flame's Water
Level: 4
Description: Water resistance will be increased to 6, making Water attacks 
 ineffective against the wearer.

Name: Flame's Ground
Level: 4
Description: Ground resistance will be increased to 6, making Ground attacks 
 ineffective against the wearer.

Name: Flame's Holiness
Level: 4
Description: Holy resistance will be increased to 6, making Holy attacks 
 ineffective against the wearer.

Name: Flame's Darkness
Level: 4
Description: Dark resistance will be increased to 6, making Dark attacks 
 ineffective against the wearer.

Name: Flame's Spirit
Level: 4
Description: Spirit resistance will be increased to 6, making Spirit attacks 
 ineffective against the wearer.

Name: Faint Guard
Level: 4
Description: Protects wearer against fainting when this is equipped.

Name: Magic Range
Level: 4
Description: Significantly expands the targeting scope of ranged magic.

Name: Parry
Level: 4
Description: Decreases damage received from Armed attacks by 10%.

Name: HP Recovery Seal
Level: 4
Description: Enemies with HP Recovery skill will not recover HP when hit.

Name: Skill Lv
Level: 4
Description: Increases the level of mastered skills by 2.  However, the normal 
 maximum cannot be exceeded.

Name: Magic Lv
Level: 4
Description: Increases the level of all mastered magic by 2.  However, the 
 normal maximum cannot be exceeded.

Name: Quickness
Level: 4
Description: Increases MOV by 40%

Name: All Attrib Def
Level: 4
Description: Increases resistance to all magic by 1.

Name: Assassination
Level: 4
Description: Causes 6% chance of instant death to enemies struck with an Armed 
 attack.  Ineffective against Bosses.

Name: Arms Might
Level: 4
Description: Increases Armed attack damage by 10%.

Name: Muscular Growth
Level: 5
Description: Gives a maximum STR bonus of 3 when leveling up.  Must be 
 equipped for two consecutive leveling ups to take effect.

Name: Mind Growth
Level: 5
Description: Gives a maximum INT bonus of 3 when leveling up.  Must be 
 equipped for two consecutive leveling ups to take effect.

Name: Nerve Growth
Level: 5
Description: Gives a maximum DEX bonus of 3 when leveling up.  Must be 
 equipped for two consecutive leveling ups to take effect.

Name: MP Recovery
Level: 5
Description: During battles, recovers 4 MP per round.

Name: Luck
Level: 5
Description: Significantly increases the chance that a foe will drop something 
 when being sent to their grave.

Name: Logical Blade
Level: 5
Description: Inflicts 30% more damage for weapon attacks, but consumes 4 MP.  
 Damage is reduced by 30% if the required MP is unavailable.

Name: Logical Armor
Level: 5
Description: Reduced damage by 20% from weapon attacks, but consumes 4 MP.  
 Damage is increased by 20% if the required MP is unavailable.

Name: Technique Lv
Level: 5
Description: Increases the level of all mastered techniques by 2.  However,
 the normal maximum cannot be exceeded.

Name: Soul Blizzard
Level: 5
Description: Gives the attributes of wind and water to a weapon.

Name: Soul Wildfire
Level: 5
Description: Gives the attributes of fire and ground to a weapon

Name: Soul Thunderclap
Level: 5
Description: Gives the attributes of thunder and holiness to a weapon

Name: Soul Moonlight
Level: 5
Description: Gives the attributes of darkness and spirit to a weapon

Name: ELM Bounty
Level: 5
Description: Increases money obtained from the enemy by 35%.

Name: Skill Effect
Level: 5
Description: Increases the effectiveness of all skills by 10%

Name: Magic Shield
Level: 5
Description: Decreases damage from enemy attacks, both Armed and Magic, by 10%

Name: Light's Destruction
Level: 5
Description: In battle, gives a 10% probability for automatically casting Lv1 
 Attack Up.  Does not cost any MP of affect the WAIT meter.

Name: Light's Shield
Level: 5
Description: In battle, gives a 10% probability for automatically casting Lv1 
 Shield.  Does not cost any MP of affect the WAIT meter.

Name: Light's Resistance
Level: 5
Description: In battle, gives a 10% probability for automatically casting Lv1 
 Resistance.  Does not cost any MP of affect the WAIT meter.

Name: Art of Evasion
Level: 5
Description: Once the wearer has mastered the Doppelganger skill, the rate of
 its execution will double.

Name: Epiphany
Level: 5
Description: Increases Armed attack damage by 50%, but passes 10% of the 
 damage back to the bearer of gem.

Name: Dash
Level: 5
Description: When equipped and charged, this gem can be used as an item that 
 executes the Dash technique.  Charge the gem by sleeping while it's equipped.

Name: Warrior's Skill
Level: 6
Description: ATK is increased with each defeated enemy.  The maximum increase 
 per gem is 50.

Name: Destroy Balance
Level: 6
Description: Adds ATW time to all enemies. Works well when used in conjunction 
 with Bind Magic. 

Name: Parry
Level: 6
Description: Decrease damage received from armed attacks by 20%.

Name: Soul Focus
Level: 6
Description: Intensifies focus, causing no damage penalty when hit during an 
 Aria chant. Also, an Aria Disturbance will be less effective.

Name: Magic Range
Level: 6
Description: The targeting scope of ranged magic will expand to their maximum 
 allowable reach.

Name: Angel's Secret
Level: 6
Description: When HP is reduced to 0, wearer will be revived with their HP 
 restored to its maximum.  Only works once per battle.

Name: Paralysis Attack
Level: 6
Description: Gives the bearer mastery of the Paralysis Attack skill.

Name: Mage's Aria
Level: 6
Description: Shortens the time required to chant Arias.  Not cumulative.

Name: Magic Might
Level: 6
Description: Significantly increases the power of attack and recovery magic.

Name: Wind Shield
Level: 6
Description: Increases the ability to evade indirect attacks by 75%

Name: Healing Secret
Level: 6
Description: The ability to cast Cure, Healing, Refine and Raise is given
 to the bearer of this gem.

Name: Deft Wind
Level: 6
Description: ATW, item use, and equipment change times are all reduced by 10%.

Name: Arms Might
Level: 6
Description: Increases Armed attack damage by 20%.

Name: Counter Swing
Level: 6
Description: Increases the chance of a perimeter attack by 10% when there are 
 at least two enemies within range.  

Name: Thrust Away
Level: 6
Description: When attacking, the probability of a Knock Back technique being 
 used is increased by 25%.

Name: Sun Flame
Level: 6
Description: Increases the probability of evading an attack by 15%.

Name: Art of Thievery
Level: 6
Description: Steals an item after the first attack.  If more than one of these
 gems is equipped, then items will be stolen on successive attacks.

Name: Magic Mirror
Level: 6
Description: During battle, will automatically re-cast the previous magic 30% 
 of the time if the target still exists.

Name: Ring Replica
Level: 6
Description: The currently equipped ring will be replicated after defeating 25 
 enemies.

Name: Gem Replica
Level: 6
Description: Any other currently equipped gems will be replicated after 
 defeating a certain number of enemies.  That number if the power level of the 
 gem to be reproduced x 5.

Name: Hyper-Attack
Level: 6
Description: Increases the number of attacks per turn by 1.  However, each
 successive attack per turn does less damage than the previous.

Name: Quickness
Level: 6
Description: Increases MOV by 60%.

Name: Blood Blade
Level: 6
Description:  Recovers HP equal to 20% of the damage inflicted on an enemy by 
 an Armed attack.

Name: Blood Magic
Level: 6
Description: Recovers HP equal to 20% of the damage inflicted on an enemy by a 
 Magic attack.

Name: Quick Study
Level: 6
Description: Wearer of this gem will receive 20% more experience points than 
 normal.

Name: Critical Blow
Level: 6
Description: When equipped and charged, this gem can be used as an item that 
 executes the Critical Blow technique.  Charge the gem by sleeping while it's 
 equipped.

Name: All Attrib Def
Level: 7
Description: Increases resistance to all magic by 2.

Name: HP Recovery
Level: 7
Description: During battles, recover 12 HP per round.

Name: Magic Lv
Level: 7
Description: Increases the level of all mastered magic by 3.  However, the 
 normal maximum cannot be exceeded.

Name: Technique Lv
Level: 7
Description: Increases the level of mastered techniques by 3.  However, the
 normal maximum cannot be exceeded.

Name: Skill Lv
Level: 7
Description: Increases the level of all mastered skills by 3.  However, the 
 normal maximum cannot be exceeded.

Name: Skill Effect
Level: 7
Description: Increases the effectiveness of all skills by 15%

Name: Bellow Collection
Level: 7
Description: ATK is increased at regular intervals throughout the battle.  The
 maximum increase per gem is 100.

Name: Mage Slaughter
Level: 7
Description: Increases the damage inflicted upon enemies with high INT. 
 Enemies with low INT will not be affected as much.

Name: Metal Killer
Level: 7
Description: Increases the damage inflicted upon enemies with high DEF. 
 Enemies with low DEF will not be affected as much.

Name: Mental Fortitude
Level: 7
Description: Master Points received when leveling up will be increeased by 1.

Name: Magic Barrier
Level: 7
Description: Decreases damage received from magic attacks by 30%.

Name: Wizard's Secret
Level: 7
Description: Allows wearer access to every attack magic!

Name: Arms Might
Level: 7
Description: Increases Armed attack damaged by 30%

Name: Magic Shield
Level: 7
Description: Decreases damage from enemy attacks, both Armed and Magic, by 20%

Name: Vampire
Level: 7
Description: Recovers HP equal to 20% of the damage inflicted on an enemy by 
 either an Armed or Magic attack.

Name: Light Miracle
Level: 7
Description: In battle, gives a 10% probability for automatically casting Lv1
 Shield, Resistance, or Attack Up.  Does not cost any MP of affect the WAIT
 meter.

Name: Teriaka
Level: 7
Description: Prevents every status abnormality.

Name: Dark Curse
Level: 7
Description: Gives wearer mastery of the Petrification, Paralysis, Poison and
 Venom skills.

Name: Epiphany
Level: 7
Description: Increases Armed attack damage by 100%, but passes 20% of the
 damage back to the bearer of gem.

Name: Perimeter Pulse
Level: 7
Description: When equipped and charged, this gem can be used as an item that 
 executes the Perimeter Pulse technique.  Charge the gem by sleeping while 
 it's equipped.

Name: Penetration Attack
Level: 7
Description: When equipped and charged, this gem can be used as an item that 
 executes the Penetration Attack technique.  Charge the gem by sleeping while 
 it's equipped.

Name: Expert Trial
Level: 8
Description: ATK is increased with each defeated enemy.  The maximum increase 
 per gem is 100.

Name: Petrification
Level: 8
Description: Gives wearer mastery of the Petrification skill.

Name: MP Recovery
Level: 8
Description: During battles, recovers 6 MP per round.

Name: Mage's Aria
Level: 8
Description: Significantly shortens the time required to chant Arias.  Not
 cumulative.

Name: Strength Increase
Level: 8
Description: Gives a maximum STR bonus of 6 when leveling up.  Must be
 equipped for two consecutive leveling ups to take effect.

Name: Intellect Increase
Level: 8
Description: Gives a maximum INT bonus of 6 when leveling up.  Must be
 equipped for two consecutive leveling ups to take effect.

Name: Dexterity Increase
Level: 8
Description: Gives a maximum DEX bonus of 6 when leveling up.  Must be
 equipped for two consecutive leveling ups to take effect.

Name: Magic Awakening
Level: 8
Description: Reduces MP consumption by 20.  However, the minimum MP
 consumption is still 1.

Name: Luck
Level: 8
Description: Greatly increases the chance that a foe will drop something 
 when being sent to their grave.

Name: New Horizons
Level: 8
Description: The range of indirect attacks becomes infinite

Name: Logical Blade
Level: 8
Description: Inflicts 50% more damage for weapon attacks, but consumes 4 MP.  
 Damage is reduced by 50% if the required MP is unavailable.

Name: Logical Armor
Level: 8
Description: Reduced damage by 30% from weapon attacks, but consumes 4 MP.  
 Damage is increased by 30% if the required MP is unavailable.

Name: Deft Wind
Level: 8
Description: ATW, item use, and equipment change times are all reduced by 15%

Name: Destroy Balance
Level: 8
Description: Adds significant ATW time to all enemies.  Works well when used
 in conjunction with Bind magic.

Name: Interceptor
Level: 8
Description: Causes bearer to counterattack direct Armed attacks 25% of he 
 time.

Name: Fire Dischord
Level: 8
Description: Reduces the Fire resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Fire resistance above 5.

Name: Wind Dischord
Level: 8
Description: Reduces the Wind resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Wind resistance above 5.

Name: Thunder Dischord
Level: 8
Description: Reduces the Thunder resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Thunder resistance above 5.

Name: Water Dischord
Level: 8
Description: Reduces the Water resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Water resistance above 5.

Name: Ground Dischord
Level: 8
Description: Reduces the Ground resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Ground resistance above 5.

Name: Holy Dischord
Level: 8
Description: Reduces the Holy resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Holy resistance above 5.

Name: Dark Dischord
Level: 8
Description: Reduces the Dark resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Dark resistance above 5.

Name: Spirit Dischord
Level: 8
Description: Reduces the Spirit resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Spirit resistance above 5.

Name: Physical Dischord
Level: 8
Description: Reduces the Physical resistance of all enemies by 2.  Ineffective 
 against Bosses and anyone with a Physical resistance above 5.

Name: Return Blade
Level: 8
Description: During an armed attack, 20% of the damage received is returned
 to the enemy.

Name: Hyper-Attack
Level: 8
Description: Increases the number of attacks per turn by 2.  However, each
 successive attack per turn does less damage than the previous.

Name: Memory of Arvis
Level: 8
Description: The ability to cast all magic, with the exception of Teleport, is
 given to the bearer of this gem.

Name: All Attrib Def
Level: 9
Description: Increases resistance to all magic by 3.

Name: Armor Breaker
Level: 9
Description: An enemy's defensive ability is reduced by 40 each time they're 
 hit with an Armed attack.  Innefective against Bosses.

Name: Bellow Store
Level: 9
Description: ATK is increased at regular intervals throughout the battle.  The 
 maximum increase per gem is 255.

Name: Double Rings
Level: 9
Description: Doubles the number of rings collected when defeating an enemy.

Name: Knock Out
Level: 9
Description: Significantly increases the chance of making an enemy faint with 
 an Armed attack.

Name: Holy Amulet
Level: 9
Description: Whenever Attack Up, Shield, or Resistance is cast, the other two 
 will automatically be cast at the same time, without expending any extra MP.

Name: Holy Judgement
Level: 9
Description: When either Rust, Fear, or Atrophy is cast, the other two will
 automatically be cast as well, without expending any extra MP.

Name: Hyper-Attack
Level: 9
Description: Increases the number of attacks per turn by 3.  However, each 
 successive attack per turn does less damage than the previous.

Name: Mage's Aria
Level: 9
Description: Greatly shortens the time required to chant Arias.  No cumulative

Name: Magic Might
Level: 9
Description: Greatly increases the power of attack and recovery magic.

Name: Rainbow's End
Level: 9
Description: Gives the equipped ring every magic attribute at once!

Name: Sealing Rings
Level: 9
Description: An enemy's attack ability is reduced by 20 each time they're 
 hit with an Armed attack.  Innefective against Bosses.

Name: Shadow Way
Level: 9
Description: An enemy's evasive ability is reduced by 20 each time they're 
 hit with an Armed attack.  Innefective against Bosses.

Name: Transport Wings
Level: 9
Description: Indirect attacks have infinite range, are not constrained by
 terrain obstacles.


O============================================================================O
|                                    Items                           (It000) |
O============================================================================O

Name: Agility Scroll
Description: This scroll teaches how to cease all useless movements.  Reading 
 it will enable master of the Attack Wait Down skill.

Name: Ambrosia
Description: This fragrant rare fruit will recover 30-37 MP for whomever eats 
 it.

Name: Antidote Herb
Description: Eating this sweet bud will neutralize poison or venom within the
 body.

Name: Appraisal Scroll
Description: This scroll contains information ring appraisers use to 
 understand the power contained within rings.  Enables mastery of the Judge 
 Ring technique.

Name: Assassin Scroll
Description: This scroll contains information regarding techniques to slay 
 large numbers of enemies.  Enables mastery of the Perimeter Pulse tehcnique.

Name: Blessing Bell
Description: The one who sounds this bell will be reduced by 10 levels, but 
without lowering any stats.  Unfortunately, it will crack after only one ring, 
 rendering it useless.

Name: Body Tune Scroll
Description: This scroll explains how to master the HP absorption skill.

Name: Chi Scroll
Description: This scroll explains how to master the Status Defense skill

Name: Counterattack Scroll
Description: This scroll contains knowledge regarding various effective 
 counterattack measures.  Enables mastery of the Counter technique.

Name: Curse Scroll
Description: THis scroll shows how to chant Arias more quickly.  Reading it 
 will enable the master of the Quicken Aria skill.

Name: Dandy Book
Description: Following the tips in this book will increase Charisma, and make 
 any Knight irresistable to the opposite sex!

Name: Dark Scroll
Description: The information in this scroll enables the reader to master the 
 Death magic.

Name: Elixyr
Description: This precious liquid medicine was a by-product of the search for 
 an immortality medicine.  It recovers the HP of all party members.

Name: Fairy Tears
Description: These precious tears are kept in a small crystal vial.  Use it on 
 a ring weapon to increase the lowest gem slot's power level by 1.

Name: Fire Scroll
Description: The information in this scroll enables the reader to master the 
 Fire Arrow magic.

Name: Elixyr
Description: This precious liquid medicine was a by-product of the search for 
 an immortality medicine.  It recovers the HP of all party members.

Name: Fire Scroll
Description: The information in this scroll enables the reader to master the 
 Fire Arrow magic.

Name: Gale Apple
Description: Though its blue-green appearance seems unappetizing, this 
delicious fruit is protected by the fairy of wind.  DEX will be increased by 
 up to 4 points for whomever eats it.

Name: Henlouda
Description: This strong-smelling herb found in southern climates neutralizes 
 the effect of petrification, reviving blood flow to the body.

Name: Holy Flame Scroll
Description: The information in this scroll enables the reader to master the 
 Holy Flame magic.

Name: Holy Mother Tonic
Description: The Holy Mother Claudia is said to have passed down the knowledge 
 of concocting this powerful medicine to an injured traveler.  Recovers all HP

Name: Ice Scroll
Description: The information in this scroll enables the reader to master the 
 Ice Barrage magic.

Name: Life Apple
Description: Harvested from the magical orchard of Shinto priests, this sweet 
 fruit will increase one's STR by up to 4 points.

Name: Mage's Scroll
Description: This scroll contains the knowledge of the powerful wizard Haize.  
 It enables the reader to master the Strengthen Magic technique.

Name: Magic Scroll
Description: This scroll explains the principles of magic movement.  Reading 
 it will enable master of the MP Cost Down skill.

Name: Message Stone
Description: The stone obtained in the ruins north of Voltone.  Fragments 
 vibrate at a frequency that aids transmission of sound.

Name: Mind Tonic
Description: This powerful tonic heals paralysis and fainting conditions

Name: Mind Tune Scroll
Description: This scroll explains how to master the MP Absorption skill.

Name: Miracle Scroll
Description: The information in this scroll enables the reader to master the 
 Healing magic.

Name: Misdirection Scroll
Description: This scroll explains how to master the Doppelganger skill.

Name; Nectar
Description: This elixir is said to be made from the fruits of heaven itself.  
 pouring this over allies can return them to battle.

Name: Neural Scroll
Description: The information in this scroll enables the reader to master the 
 Cycle Up magic.

Name: Neural Scroll
Description: The information in this scroll enables the reader to master Cycle 
 Up magic.

Name: Ninja Scroll
Description: This scroll contains some of the knowledge Ninjas have protected 
 for centuries.  Reading it will enable mastery of the Movement Up skill.

Name: Nirvana Scroll
Description: This scroll allows the reader to achieve peace of mind and master 
 the MP Recovery skill.

Name: Panacea
Description: This impressive medicine was created by the best minds in the 
 land.  It neutralizes the effect of all abnormal status conditions.

Name: Petrifacation Scroll
Description: This scroll contains the Secret Art concerning petrifacation 
 poison.  Reading it will enable master of the Petrify skill.

Name: Power Scroll
Description: This scroll explains how to master the HP Recovery skill.

Name: Recovery Medicine
Description: This medicine was made from various fragrant herbs, and speeds 
 healing when slathered on wounds, recovering 30-37 HP.

Name: Secret Injury Elixyr
Description: This medicine was made from a rare herb only found high in the 
 mountains.  Althrough expensive, its healing power is impressive, recovering 
 100-115 HP.

Name: Secret Scroll
Description: This scroll imparts the knowledge of mastering secret skill and 
 magic.  It allows a one point gain on all mastered skills and magic.

Name: Spirit Scroll
Description: The Information in this scroll enables the reader to master the 
 Magic Vortex magic.

Name: Stone Scroll
Description: The information in this scroll enables the reader to master the 
 Stone Shot magic.

Name: Sun Tzu's Scroll
Description: This scroll outlines the secret Art of War, and enables the 
 reader to use weapons and armor more effectively, allowing master of the 
 Equip Limit Up skill.

Name: Thievery Scroll
Description: This scroll contains the knowledge of the great thief Aluciove, 
 enabling the reader to master the Thievery technique.

Name: Vigor Scroll
Description: This scroll contains the secrets of human strength and enables 
 the reader to master the Max HP Up skill.

Name: Vision Scroll
Description: This scroll tells of methods for improving eyesight.  Reading it 
 will enable the master of the Hit Up skill.

Name: Wind Scroll
Description: The information in this scroll enables the reader to master the 
Wind Cutter magic.

Name: Wisdom Apple
Description: A golden-colored apple which legends say fell from the heavens.  
 Eating this will impart up to 4 points of INT.


O============================================================================O
|                                    Misc                            (Mi000) |
O============================================================================O

Name: Art Kit
Description: A simple kit of painting supplies that includes, paints, pencils, 
 and brushes.

Name: Aseptic Device Parts
Description: Parts needed for repairing Michelle'saseptic device.

Name: Beautiful Shell
Description: It's a very beautiful sea shell

Name: Central Gate Parts
Description: Parts taken from the Central Transfer Gate to get the Federation 
 Transfer Gate working.

Name: China Vase
Description: This beautiful vase is from the northern inland region where 
 craftsmen skillfully create pieces with lasting value.

Name: Communicator
Description: A terminal unit of the Communication Device Viktor invented.  
 Unfortunately, itself doesn't emit a signal.

Name: Dark Crystal Shard
Description: This fragment from the Dark Guardian is activated by being in 
 close proximity to the Underworld Gates.

Name: Dark Scroll
Description: A scroll in which what Dark Spirit Messengers have to learn is 
 written.  It is used for their training.

Name: Excavator
Description: An excavator Viktor invented.  It can shatter stones and rocks.

Name: Immunity Medicine
Description: Heals Immunity.  Made of Root of Dark Tree and Ultimate Water.

Name: Keepsake Ring
Description: A ring of pure silver that Tony was to give to his sister.

Name: Letter of the New World
Description: Letter sent to Mary that details the Featherian attempts to 
 escape to a new world.

Name: Letter to President
Description: Letter to President Burns from Sir Granford, detailing his plan 
 of appropriating Bibliostock.

Name: Light Cloth
Description: Cloth embedded with magic crystals.  Very advanced skill is 
 required to deal with sewing of the fragile crystals.

Name: Lighthouse Painting
Description: An impressive painting made of the lighthouse in Delfinia Harbor.

Name: Mind Induction Metal
Description: Reacting to Mind Waves, its effect is vaired.  Requires the Power 
 Stone to refine.  Very valuable.

Name: Mysterious Water
Decription: Light blue-colored water of the deep under the lake.  Its 
 properties are unknown and require research.

Name: Power Stone
Description: A Wizard can activate this crystal by focusing the power of his 
 mind.  Very valuable.

Name: Root of the Dark Tree
Description: A root of 100-year-old tree frown under the deep dark ground.  It 
 has mysterious life force.

Name: Silver Bell
Description: This small silver bell has a delicate engraving of a woman and a 
 baby on it.

Name: Small Key Pendant
Decription: A think necklace with a small key.  What will the key open?

Name: Soul Gauge
Description: Corresponding to the soul vase Viktor reproduced, measures how 
 many souls gathered.

Name: Star Emblem
Description: A star-shaped metal plate with a raised area on one side that can 
 be used to hold it without touching the edges.

Name: Star Sand
Description: Rare star-shaped sand from the South West Beach.

Name: Start Pendant
Description: This pendant activates transfer gates.

Name: Thief's Button
Decription: A button of the thief who stole a bag from the lady.  The thief 
 will be agitated if you show it to him.

Name: Time Crystal Ore
Description: Crystals collected in the mining town Tzaitstein, Rolandia.  It 
has power to warp space-time.

Name: Ultimate Water
Description: A rare mysterious light blue-colored fluid.


O============================================================================O
|                               Version History                      (Vh000) |
O============================================================================O

Version 0.00 - (December 15th, 2004) - Began Growlanser II

Version 0.10 - (December 16th, 2004) - Continued the walkthrough

Version 0.20 - (December 17th, 2004) - Continued the walkthrough

Version 0.30 - (December 18th, 2004) - Continued the walkthrough

Version 0.40 - (December 19th, 2004) - Continued the walkthrough

Version 0.50 - (December 20th, 2004) - Continued the walkthrough

Version 0.60 - (December 21st, 2004) - Continued the walkthrough

Version 0.70 - (December 22nd, 2004) - Completed Growlanser II

Version 0.70 - (December 22nd, 2004) - Began Growlanser III

Version 0.80 - (December 23rd, 2004) - Continued the walkthrough

Version 0.90 - (December 24th, 2004) - Continued the walkthrough

Version 1.00 - (December 25th, 2004) - Continued the walkthrough

Version 1.00 - (December 26th, 2004) - Continued the walkthrough

Version 1.00 - (December 27th, 2004) - Continued the walkthrough

Version 1.00 - (December 28th, 2004) - Completed Growlanser III

Version 1.01 - (February 2nd, 2004) - Small update


O============================================================================O
|                                    Legal                           (Lg000) |
O============================================================================O

This document is copyright (c) 2007 by A I e x.

I am no longer active writing guides for video games, and thus I will no
longer any questions or update with any corrections sent through email.  It
is likely that after this point this guide will never be updated again.  I am
aware that there are errors occasionally and I apologize for those.  Please
do not email me any corrections, or ask me for any help with this particular
game, as I will not respond.

It is also not necessary to send any email to thank me for the work, I will
say right now that you are very welcome.  

Furthermore, please do not contact me about hosting this guide on your website,
I will not grant permisson.  I am still willing to take action if I find this
guide being hosted anywhere other than GameFAQs.com, IGN.com, or a very small
number of other select sites.

Finally, if you need to contact me for some reason that is not covered above, 
then you can reach me at StarOceanDC(a.t)gmail(d.o.t)com.  


O============================================================================O
|                              Credits and Thanks                    (Cd000) |
O============================================================================O

o----------------------------------------------------------------------------o
|                                Growlanser II                               |
o----------------------------------------------------------------------------o

Thanks to Career Soft for developing a fantastic game

Thanks to Working Designs for bringing it to me

Thanks also to everyone who contributed anything as best they could, which 
 includes Marc99, DB27, GothicWar, Khemjin, Thanatos2k, Maytree, Zerios, 
 Magus1947, Rapturell, Shenrei, Vendetta Morendo, SleyPresty, Kimber Boh
 Deior, InfinityDragonRyu, Tarlithion, Enigma, Gundam4fun, ChronoChris, Red 
 testament

Thanks in particular to the following people:

Zerios - Huge, non-stop thanks to you for providing all your notes on the 
 character endings which helps immensely for everyone.  Not only that but tons 
 of other stuff for not only Growlanser II, but III as well.  I am in your 
 debt.

Marc99 - Thanks you so much for all your contributions in the topic, and the 
 guide itself.  I appreciate it a lot.

InfinityDragonRyu - Very very grateful that you typed out the stories that I 
 missed so people (including me) could read them, not only that but more.

Rapturell - Thanks for the gem descriptions and contributions to the FAQ 
 topic, it really helped out.

Maytree - Thanks for all the Growlanser III info that I has yet to even read, 
 but I know it's going to be a lifesaver soon.

Vendetta Morendo - Thanks not only for the Gevas strategy, but also tips and 
 hints used elsewhere in the guide.  Thanks for everything pretty much.

DB27 - Thanks for your contributions to the topic, and your general tips used 
 in the tips section of the guide.

Red testament - Thanks for the Byron info I didn't know

Kimber Boh - Thanks for all your contributions to the help topic and your 
 suggestions that staying at all the inns is beneficial.

Deior - Thanks for your contributions to the help topic, and for the location 
 of Story #15.

Thanatos2k - Thanks for the tip about how to get many 9-9-9 Rings.

Another Denshuu - For the code

flipbrak117 - Thanks for providing all the info on the effects of your first 
 choices in the game.

Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same 
to Sailor Bacon.  Thanks to Sean, Mark and Jeremy here at the University of 
Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being 
great people, and thanks to everyone who takes the time to send feedback.

Thank you very much finally, to anyone and everyone reading this walkthrough.


o----------------------------------------------------------------------------o
|                                Growlanser III                              |
o----------------------------------------------------------------------------o

Thanks to Career Soft for developing a fantastic game

Thanks to Working Designs for bringing it to me

Thanks also to everyone who contributed anything as best they could, which 
 includes Marc99, DB27, GothicWar, Khemjin, Thanatos2k, Maytree, Zerios, 
 Magus1947, Rapturell, Shenrei, Vendetta Morendo, SleyPresty, Kimber Boh
 Deior, InfinityDragonRyu, Tarlithion, Enigma, Gundam4fun, ChronoChris, Red 
 testament

Huge thanks to Maytree for everything through the entire course of the 
project, tons of submissions and inclusions in this guide, I could not have 
done it with out your help.

Thanks also to RaptureII who was just as much a help through the entire 
process, very appreciative of everything you contributed, thank you.

And a special thanks to the following people:
 - Zerios
 - STARoceanEX
 - Whale
 - Kimber Boh
 - InfinityDragonRyu
 - Masaki

Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same 
to Sailor Bacon.  Thanks to Sean, Mark and Jeremy here at the University of 
Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being 
great people, and thanks to everyone who takes the time to send feedback.

Thank you very much finally, to anyone and everyone reading this walkthrough.

O============================================================================O