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              cjb                                                             
             vhjy                                                             
            dhgjkb                                                            
           djyykhgmc                                                          
          syujkfdbgy                                                          
         zrtgnfghjhn                                                          
        cuyxciuyuxyc                                                          
       dgbgbtyj dfgh                                                          
       xghghtj  ghgh                                   |                  |   
      ctryryg   cbcv     \            \    |      \   _|_             \   |   
     npt dvf    fhnf     |/\  /\  /\  |  /-|  /\  |/|  |     /\  \ /  |   |   
    jul z cv    vbnb     | | |_|  |   |  | |  |_| | |  |     |_| | |  |   |   
   xyuk db      vfhj     |   |     \  |  | |  |   | |  |     |   | |  |   |   
  gtygjhc        bnh     |    \|  \|  |  \_/   \| | |  |      \|  \/  |   |   
 fbvnfkj          ydf    |                                                    
jsdfhjg    vfv shg gf         _______________________________________________
lsfdghjc    yhgfrbchhvn      |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
ydfvp  vfy    vfdadfxbnt h   |                                               |
yxy             gcxuy hgfg   |       Author: Alex Eagleson (A I e x)         |
lv              bvtgh  yhd   |       Began: January 11th, 2005               |
y               sfgfc   df   |       Completed: January 16th, 2005           |
                cxbvr   g    |       Email: StarOceanDC(at)gmail(dot)com     |
                v sfd   l    |       University of Guelph, Ontario           |
                f  hg   z    |                                               |
               y   t   d     |                                               |
                     df      |_______________________________________________|
                   zcv        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 

O============================================================================O
|                              Table of Contents                             |
O============================================================================O

** In order to navigate this guide I have implemented a Ctrl+f system, which 
means you press ctrl+f in your browser or word processer to bring up the 
search menu, then enter the letters in brackets on the right of the section 
that you're looking for.

1. Before You Start....................................................(10000)
     i - Characters....................................................(10001)
     ii - Controls.....................................................(10002)
     iii - Playing the Game............................................(10003)
     iv - Special Techniques...........................................(10004)
2. Full Walkthrough....................................................(00000)
     i - Chapter 1 - 1.................................................(00001)
     ii - Chapter 1 - 2................................................(00002)
     iii - Chapter 1 - 3...............................................(00003)
     iv - Chapter 2 - 1................................................(00004)
     v - Chapter 2 - 2.................................................(00005)
     vi - Chapter 2 - 3................................................(00006)
     vii - Chapter 3 - 1...............................................(00007)
     viii - Chapter 3 - 2..............................................(00008)
     ix - Chapter 3 - 3................................................(00009)
     x - Chapter 3 - 4.................................................(0000A)
     xi - Chapter 4 - 1................................................(0000B)
     xii - Chapter 4 - 2...............................................(0000C)
     xiii - Chapter 4 - 3..............................................(0000D)
     xiv - Chapter 4 - 4...............................................(0000E)
     xv - Chapter 5 - 1................................................(0000F)
     xvi - Chapter 5 - 2...............................................(0000G)
     xvii - Chapter 5 - 3..............................................(0000H)
     xviii - Chapter 5 - 4.............................................(0000I)
     xix - Final Chapter...............................................(0000J)
3. Extra Material......................................................(00010)
     i - Assignment Ada................................................(00011)
     ii - The Mercenaries..............................................(00012)
     iii - Shooting Range..............................................(00013)
4. Items & Equipment...................................................(00100)
     i - Handguns......................................................(00101)
     ii - Shotguns.....................................................(00102)
     iii - Magnums.....................................................(00103)
     iv - Rifles.......................................................(00104)
     v - Miscellaneous.................................................(00105)
     vi - Items........................................................(00106)
     vii - Treasure....................................................(00107)
     viii - All Weapons................................................(00108)
     ix - Merchant Inventory...........................................(00109)
5. Document Library....................................................(01000)
     i - Playing Manual 1..............................................(01001)
     ii - Info on Ashley...............................................(01002)
     iii - Playing Manual 2............................................(01003)
     iv - Alert Order..................................................(01004)
     v - About the Blue Medallions.....................................(01005)
     vi - Chief's Note.................................................(01006)
     vii - Closure of the Church.......................................(01007)
     viii - Anonymous Letter...........................................(01008)
     ix - Playing Manual 3.............................................(01009)
     x - Sera and the 3rd Party........................................(0100A)
     xi - Two Routes...................................................(0100B)
     xii - Village's Last Defense......................................(0100C)
     xiii - Capture Luis Sera..........................................(0100D)
     xiv - Target Practice.............................................(0100E)
     xv - Luis' Memo...................................................(0100F)
     xvi - Castellan Memo..............................................(0100G)
     xvii - Female Intruder............................................(0100H)
     xviii - Butler's Memo.............................................(0100I)
     xix - Sample Retrieved............................................(0100J)
     xx - Ritual Preparation...........................................(0100K)
     xxi - Luis' Memo 2................................................(0100L)
     xxii - Letter from Ada............................................(0100M)
     xxiii - Luis' Memo 3..............................................(0100N)
     xxiv - Paper Airplane.............................................(0100O)
     xxv - Our Plan....................................................(0100P)
     xxvi - Luis' Memo 4...............................................(0100Q)
     xxvii - Krauser's Note............................................(0100R)
     xxviii - Luis' Memo 5.............................................(0100S)
     xxix - Our Mission................................................(0100T)
6. Version History.....................................................(11110)
7. Legal...............................................................(11111)
8. Credits.............................................................(11112)


O============================================================================O
|                              Before You Start                      (10000) |
O============================================================================O

 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                        Characters                       |
       (10001)      \--------------------------------------------------------o

Leon Kennedy - The hero of the tale, this is Leon's second tale in the 
 Resident Evil series, as he was one of the two main characters from Resident 
 Evil 2.  Seperate from R.P.D. now Leon works for the government and he's be 
 assigned to a special mission.  The president's daughter has been kidnapped 
 and the perpetrator has eluded everyone.  Intellegence has tracked her mostly  
 likely location to a small village in Europe where Leon is sent.  Everything 
 seems rather routine at the beginning, however things quickly escalate into 
 an encounter so intense, it rivals the one from six years ago...

Luis Sera - Luis Sera is a mysterious person who Leon first meets unexpectedly 
 when searching for the president's daughter.  The man seems unwilling to 
 reveal much about himself or what he's doing there, however the circumstances 
 they find themselves in give the impression this man knows far more than he's 
 willing to let on.

Ashley Graham - Ashley is the daughter of the president of the United States 
 of America.  She is the reason Leon has been assigned to this mission in a 
 far off town in the middle of Europe.  Finding Ashley will be an ordeal to 
 say the least.  Even more elusive than who kidnapped her is why they 
 kidnapped her, the signs point to much more than a simple ransom.

Bitores Mendez - Mendez is responsible to the majority of the written memos 
 Leon finds throughout his mission.  Mendez himself is as mysterious as the 
 circumstances however, it seems as though he is working for someone known as 
 Lord Saddler, but how or why he got into this situation and what his true 
 motives are cannot be obtained by any reasonable means.

Ramon Salazar - Ramon Salazar is the descendant of the Salazar family which 
 has occupied the castle for many generations.  His immature behavior and 
 small stature are not good indicators of his vile nature.  Salazar seems to 
 have fallen victim to some outside influence, however who or what this 
 influence is undetermined.  Leon can however expect to encounter him more 
 than a few times.

The Rest - A woman in red, a violent knife fighter, a cloaked individual... 
 they all play important roles in Leon's mission and his very survival (or 
 death) through the story.  To avoid spoilers these people will have to remain 
 as nameless as they are from the very start...


 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                         Controls                        |
       (10002)      \--------------------------------------------------------o

Analog. - Move character/navigate menu  D-Pad.. - Move character/navigate menu
C-Stick - Camera control                A...... - Perform action/fire weapon
X...... - Interact with partner         B...... - Cancel/run
Y...... - Menu                          L...... - Aim knife
Z...... - Map                           R...... - Aim weapon
Start.. - Pause


 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                     Playing the Game                    |
       (10003)      \--------------------------------------------------------o

It's important to have the basic idea of how the gameplays down before 
actually getting in to it.  It's not too hard so just read closely.  There are 
a number of new game mechanics introduced in Resident Evil 4 from the camera 
angle, to the shops to the chapter system.  I'll try to outline everything as 
best I can and avoid spoilers doing it.

You've probably got the basic idea of moving around pretty well.  You can go 
up to things and interact with them by pressing the A button.  Some things can 
be interacted with in different ways like ladders, which you can push over and 
pick back up at will.  You've got control of your basic camera with the C-
stick, this will come in handy when trying to view an entire area.  You've 
also got a menu accessable by pressing Y, here you can equip different weapons 
and use healing items.  Each item you pick up takes up some space in your 
inventory.  As you go through the game it is possible to get bigger cases 
however it is quite small to start.  Use the X button to pick items up and R 
to rotate them, this way you can arrange your inventory to pick up everything 
you get.  If you happen to overflow put an item in the area on the right side 
and you can discard it.

Open your map by pressing the Z button, many things are displayed here and it 
will be essential when using the walkthrough to know the different between 
East and West when your camera is comstantly moving around.  You have two 
different kinds of weapons, short range and long range.  Short range is 
limited to the knife in your inventory, equip it by holding L and you can 
slash things like the many crates and barrels you will find.  Long range 
pretty much applies to every other weapon in the game.  Hold R to bring up 
your gun, each gun is equipped with a laser sight which acts as your 
crosshairs.  Point at at something and press A to fire.  

Lets examine some of the more advanced item use in this game.  You've got four 
type of healing items, red, green and yellow herbs, as well as FIrst Aid 
Spray.  The green ones heal you, the red ones can be combined with the green 
ones to heal you fully and the yellow ones can be combined with the green ones 
to increase your maximum health.  First Aid Spray always heals you fully.  
COmbining items is simple, if it can be done then you just select an item, 
choose combine and then put it on top of another.  They will be combined if it 
is a possible combinatin.  Here are all the possible combinationsfor herbs:

Green + Green = Heals twice as much as Green
Green + Green + Green = Heals fully
Green + Red = Heals to full health
Green + Yellow = Heals Green amount and increases max health
Green + Red + Yellow = Heals fully and increases max health

A new mechanic introduced in this game not seen in previous ones is the 
currency system.  As you go you'll find many Pesetas (Ptas) which is the money 
you will be using.  There are various merchants which can be found throughout 
the game and they are always willing to sell you new weapons and tune up your 
old ones.  Weapons can be tuned up as well as purchased, each of the four main 
categories.  You can also sell you weapons, items and such.  One thing you can 
sell is the treasure you find.  Treasure are special items that do not take up 
space in your menu.  To view them along with your key items press the L button 
when in your menu.  Treasure looks nice bu serves no purpose but to be sold, 
the money you can make from these is quite good especially if you complete 
them before selling.  What this means is that often you will find treasure 
that was slots in it, try combining some of the jewels that you pick up to 
make the treasure more valuable.  Remember that treasure serves no purpose but 
to be sold so don't hang onto it longer than you need to.

In case you were wondering, the merchants that you visit can be shot... and 
killed.  They won't ever appear again where you killed them, but if you go 
visit another he is perfectly good and healthy.  Try to avoid it!


 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                    Special Techniques                   |
       (10004)      \--------------------------------------------------------o

There are a number of special actions you can perform through the game.  Many 
of them involve pressing A, the action button at appropriate times however 
there are some more advanced (and not so advanced) techniques to learn.

Reloading - This would fall under the less advanced category, to reload your 
            weapon hold the R trigger to bring it up then press the B button 
            to reload the gun.  You can also reload by firing an empty gun.
Quick Turn - The quick turn is one of the most important techniques to master 
             in this game, it will save your life more than a few times.  TO 
             perform the quick turn simply press Down + B and you will do a 
             quick 180 degree turn.  Useful for running away then flipping 
             around to shoot.
Kick - The kick is a powerful melee attack which is good for both conserving 
       ammunition and hitting multiple enemies at a time.  To kick enemies 
       first you must stun them by shooting them in the head, or in the leg so 
       that they are either staggering or on their knees.  You can also stun 
       them with a Flash Grenade.  In this stunned position run up to them and 
       press A to perform a kick.  Try shooting the enemies in the castle 
       portion of the game in the leg, and then try the Suplex!


O============================================================================O
|                              Full Walkthrough                      (00000) |
O============================================================================O

o------------- Don't just wait until you have a question, if you ------------o
               enjoy the guide send me an email and let me know!

 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 1 - 1                     |
       (00001)      \--------------------------------------------------------o

o------- Item Checklist -------o  When you first get control of your 
|                              |  character, start walking down the path.  If 
| Handgun Ammo..........._____ |  you try to turn around and leave across the 
| Handgun Ammo..........._____ |  bridge, the game won't let you.  Approach 
| Green Herb............._____ |  the cabin for a quick little scene.  Before 
| Green Herb............._____ |  entering the cabin, go around the left side 
| Shotgun Shells........._____ |  and you'll find a crate sitting on a wagon.  
| Red Herb..............._____ |  Shoot the crate and pick up the contents 
| Handgun Ammo..........._____ |  using the A button when standing 
| Shotgun................_____ |  close.  Go back to the entrance and enter 
| 1000 Ptas.............._____ |  the cabin.  When you walk toward the main 
| Hand Grenade..........._____ |  room a scene will occur.  Once the scene 
| Shotgun Shells........._____ |  is over you have no choice but to fight.  
| Spinel................._____ |  Press the R2 button to bring up your 
| Handgun Ammo..........._____ |  gun, and hit A to fire.  Aim with the left 
| Pearl Pendant.........._____ |  analog stick, try for head shots by 
| Handgun Ammo..........._____ |  positioning your laser scope on his face.  
| Spinel................._____ |  Another scene occurs after the 
| Spinel................._____ |  fight.  Examine the man's body.  Head up the 
| Handgun Ammo..........._____ |  stairs to find some more 'Handgun 
| 1000 Ptas.............._____ |  Ammo (10)' on the table.  When you're ready 
| Beerstein.............._____ |  examine the window and jump through it, be
|                              |  prepared to act quickly, have your weapon
o------------------------------o  at the ready before jumping out the window.

When you land you'll be ambushed by three villagers, before you begin firing, 
navigate to a safe place with your back to a wall so that none of them are 
able to come up behind you.  As previously suggested, aim for the face and if 
they get too close, try the "Kick" attack by pressing A when prompted.  You 
should be able to find more ammo and money if you examine the bodies.  If 
you're inexperienced with the controls, you likely took some damage in these 
fights.  If your character is injured, which is easy to tell by the way he 
limps, go to your menu with the Y button and use your First Aid Spray to heal 
yourself.  You don't have an unlimited number of these however, so avoiding 
damage is always the best practice.  Run back to the bridge and stand by the 
cliff, use the "Look Down" option when you get it.  You are now left with no 
choice, but to turn around and make your way toward the village.  

As you pass through the gate there's a small shack on your left.  Inside 
you'll find a number of crates, rather than shooting them save ammo by holding 
the L button to bring out your knife and slashing them.  Take the 'Handgun 
Ammo (10),' and break open the crates to get whatever is inside.  Examine the 
typewriter, you may find yourself thinking that you will be unable to use it 
due to your lack of an ink ribbon, however those days are gone and you may 
save here as much as you like.  Further down the path, just beyond the warning 
sign on your right, is a wolf caught in a bear trap.  Examine it and free the 
animal.  A dozen metres or so down the path there are a number of panels 
attached to the trees, these are explosives and if you look closely there is a 
wire running between them.  It's quite easy to see the safe path between the 
two middle trees, however if you prefer to be extra cautious, you can shoot 
and detonate the explosives from a safe distance.  Continue forward until you 
hear someone yelling, stop moving and pull out your gun as a man is about to 
ambush you.  From this distance you should be able to dispatch him with ease.

The path reamins linear to another shack on your left.  There are crates to 
break in here too.  You'll find 'Green Herb' on the table  When you leave the 
shack you'll be attacked by another two villagers, find a safe place to attack 
from a distance.  Cross the bridge and you'll see some more villagers, however 
you are lucky and they don't attack you.  There a cabin around the corner with 
someone waiting inside, if you're careful you can actually approach the door 
and get a shot in before he sees you standing there.  Inside the cabin is 
'Handgun Ammo (10)' and two crates to break open with you knife.  Leave the 
cabin and open the gate to the village for a scene.

As you walk down the path, the option to "Look" will appear.  Zoon in using 
the C stick with your Binoculars.  Now approach the village, slowly to avoid 
being seen.  You will be able to walk in and take the path on your right 
without alerting them.  Along this path on your right is a small stone 
structure with two crates.  Now try to get back to the entrance without beind 
seen.  Just before you come into the village there is a fork.  Take the left 
path, examine the logs on your left beside the cabin to find a 'Green Herb.'  
Walk forward a bit, you still shouldn't have alerted them at this point.  
Enter through the door of the next cabin you see, the door should be facing in 
your direction.  Inside the house, smash the barrel.  Break the crates on the 
table as well.  To get the rest of the stuff you'll inevitably be seen.

Leave the house and go Northwest to near where the woman is forking some hay.  
Smash the neary crate.  Continue North and follow the path to the central area 
of town.  At the North, where you should be, on the left is a large tower with 
a ladder inside.  Climb up it and pick up the 'Shotgun Shells (10).'  Now run 
around to the East side, on a cart behind one of the houses you'll find a 'Red 
Herb,' and to the South you'll find a crate.  Now enter the house South of the 
bell tower and watch the scene.  Run to the right and push the shelf in front 
of the window.  Behind the stairs are two barrels you can break open, also 
pick up the 'Handgun Ammo (10)' on the shelf behind them.  By now they have 
probably broken through the door.  Climb the stairs and pull the 'Shotgun' off 
the wall.  There's '1000 Ptas' on the shelf upstairs, also break the cabinet 
glass and pick up the 'Hand Grenade.'  On the bed at the other end are 
'Shotgun Shells (5).'  Examine the window and choose "Knock Down" to keep 
villagers from climbing into the window.  Jump out the side window, beside the 
table onto the roof.  Follow the outer walkway around to the other side of the 
house you were just in to find a 'Spinel' on the roof.  Now your only task is 
to continue killing villagers until you've killed enough, and enough time 
passes.  Try and kill the chainsaw man, he'll drop something nice.  Watch the 
scene afterward.

Now that everything's quiet again, approach follow the past leading Northeast 
away from the village.  You can confirm these directions on your map by 
pressing the Z button.  Be sure to check the house on your right along the way 
to find 'Handgun Ammo (10)' on the table.  Proceed through the gate.

Walk toward the central area, the shed on your left has a save point in it, as 
well as a barrel you can break open.  Update:  Thanks to the contributions of 
numerous people, note that you can in fact shoot down part of the well and 
knock the object down without actually dirtying it, causing the price to go 
up.  Thanks to all who helped out.  Beside this shed is a well with a shiny 
object hanging down, shoot the object with your handgun and pick up the 
'Pearl Pendant.'  Shooting your gun will alert a couple of people to your 
presance, but they won't be much trouble to take out.  Head to the left 
(North) area over the fence.  Look behind the shed here to find a barrel.  
You'll find another barrel in the small two-doored barn.  Down at the Southern 
area just above where you came in you'll find a note on the tree.  Read the 
note to learn about Blue Medallions.  The first of these medallions is hanging 
from the tree to which the note is pinned.  Shoot it, that's 01/15.  In the 
barn North of here there's a number of barrels and a crate on the shelf.  
Climb the ladder and open the blue cupboard to find 'Handgun Ammo (10).'  Jump 
out the upper window.  Directly opposite the window is an area you can jump 
down.  Break the crate to find the rare 'Beerstein' item.  Go back up the 
ladder in that barn to reach the walkway outside the window aagin, run to the 
North end of this walkway and jump down.  Break the crate directly in front of 
you.  There's a small hut under the walkway you were just on that you can 
access from this area, go inside to find a crate.

Now for the Blue Medallions.  Look at your map and you'll see a number of blue 
dots.  These are the locations of the medallions.  Go back to the central area 
of this map and lets start.  First head to the North end, hanging from the 
tree on the right of the small shack is medallion 02/15.  Go to the South end 
and turn around to face the barn in the middle.  Hanging from the upper window 
is medallion 03/15.  From the Southern area head East and stand on the pile of 
hay in the corner.  Look up to the top of the barn to see medallion 04/15 
hanging from the roof.  Enter the barn and climb the ladder, turn around and 
face North to see 05/15 in the window.  Jump out the window and run to the 
North end of the walkway, but don't jump down.  You should be able to see the 
last two from here, the first is right beside you on the right, hanging from 
the windmill.  Be careful because it's moving, this is 06/15.  The next one 
can be seen above the Northeast gate from here, but it's hard to shoot at this 
distance so you may want to drop down and shoot it from just in front of the 
gate, that's 07/15 and the last one in this area.  

Since the Northeast gate is locked, leave through the Southeast gate.  Begin 
down the path and get ready, the instant a scene occurs position your finger 
above the A button.  When you see the icon on the screen, start pressing it as 
fast as you can.  After about fifteen seconds or so a button combination will 
appear for you to dodge, you really don't have a lot of time to push it, and 
unfortunately it's random so you just have to have a sharp eye.  Two of the 
most common ones are L+R and A+B.  When you've avoided the rock, you can 
backtrack and get revenge on the two villagers standing on the bridge if you 
wish.  You destination lies beyond the tunnel.  As you go through it, shoot 
down the gems from the roof to get two 'Spinel.'  Continue to the other end.

This area is certainly the most dangerous you've encountered so far.  Make 
note of a couple of things before going in, the cabin directly in front of you 
is home to two dynamite-throwing vilagers, this as you can imagine is very 
dangerous.  When you run forward do not stop or you will be blown to bits!  
This in itself creates a problem because there are bear traps all over the 
ground, but they're mostly situated on the right side so stay left when you 
run.  You can't open the door to the cabin, but is has a large hole in it so 
you can safely eliminate the villagers in there without fear of being 
exploded.  There's another person running around free with dynamite in his 
hand, this guy's dangerous so kill him from a distance.  Watch out because if 
he dies while holding an explosive, his corpse will also explode!  When the 
area is free of enemies, make your way into the small shack to the Northwest.  
Trip the bear traps by shooting the centre of them with your Handgun.  Be 
careful not to walk across the explosive trap in this shack, break open the 
crates to get the items inside.  Head West and go around to the right side of 
the house, break open the crate at the base of the tree.  Once you've done 
this it's time to enter the house itself.  Kick it three times to open.

There's 'Handgun Ammo (10)' on the table here and '1000 Ptas' in the cabinet.  
Be sure to save your game using the typewriter.  In the next hall, stand back 
as far as you can and shoot the explosives from a distance.  The same applies 
for the next room.  Pick up the '1000 Ptas' from the table and get the 'Green 
Herb' from the cabinet.  The shelf on the North wall can be pushed out of the 
way to reveal a door to another room.  Approach the large cabinet, which is 
the source of all this pounding, and examine it for a scene.


 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 1 - 2                     |
       (00002)      \--------------------------------------------------------o

o------- Item Checklist -------o  The second chapter beings with a cutscene, 
|                              |  the only thing you need to know is to keep 
| Handgun Ammo..........._____ |  your hand on the controller, because you'll 
| Rifle Ammo............._____ |  be prompted to dodge.  Start by picking up 
| Shotgun Shells........._____ |  the 'Handgun Ammo (10)' from the shelf.  
| Handgun Ammo..........._____ |  Before leaving the house there's a shelf 
| Emblem (Right Half)...._____ |  with 'Rifle Ammo (5)' and a save point on 
| 1000 Ptas.............._____ |  it.  Leave and head around behind the house 
| Emblem (Left Half)....._____ |  for a quick scene.  This is your first shop, 
| Elegant Mask..........._____ |  you can purchase new weapons/items, as well 
| Brass Watch............_____ |  as improve old ones.  At this point there's 
| 1000 Ptas.............._____ |  lots of good stuff, and it's very doubtful 
| Insignia Key..........._____ |  you can afford it all.  Personally I enjoy 
|                              |  using sniper rifles, so I picked up the 
o------------------------------o  Rifle along with the scope.  Make your 
                                  descision, choose something you like.

o- Merchant -----------------------------------------------------------------o
|                                                                            |
|  Attache Case M..............30,000   Treasure Map (Village)......10,000   |
|  Handgun.......................8000   Shotgun.....................20,000   |
|  Rifle.......................12,000   TMP.........................15,000   |
|  Rocket Launcher.............30,000   Scope (Rifle).................7000   |
|  First Aid Spray.............10,000                                        |
|                                                                            |
o----------------------------------------------------------------------------o

Just beyond the merchant around the corner you'll find some barrels to smash.  
Now leave through the main gate.  There are quite a few enemies in this area, 
I recommend sniping them if you bought the rifle, until you run out of ammo 
and then switching to the Shotgun, you should be able to do this and keep your 
damage to a bare minumum.  You'll make lots of money here as well, so a return 
trip to the merchant may also be a good idea.  When you're in the clear, take 
the path down the stairs.  Take the left path and enter the house, pick up the 
'Shotgun Shells (5)' from the shelf.  In the next room you'll find 'Handgun 
Ammo (10)' on one of the boxes.  Ascend the ladder to the roof, there's a very 
nice treasure chest here containing 'Emblem (Right Half).'  Follow the walkway 
to a barrel you can smash, then jump down.  There's red drums will explode if 
you shoot them, so stand back if you do.  Follow the path North (according to 
your map remember) and go behind the house to find a barrel.  Proceed up the 
hill, there are another couple barrels at the top, but watch out for the 
villagers above because some of them are wielding dynamite.  Go into the shack  
in front of you and open the locker to find '1000 Ptas' then climb the ladder 
outside to reach the top of it.  Another ladder here will take you to the top, 
but you'll only find a barrel.  Return to the ground again.

Cross over the bridge to the South.  Follow the path to higher ground where 
you'll find two barrels and another chest containing 'Emblem (Left Half).'  
Jump off the platform on the opposite side of the treasure box and examine the 
gate.  It will bring you to a key items menu, select one of the two emblem 
halves and choose combine.  Combine it with the other half then use the full 
emblem to unlock the door.  Follow the linear path, just before you reach the 
metal door check out the enclosed area on your left to find a couple of 
barrels you can break.  Head through the large door, break the barrel in the 
upper left door and continue.  In the next hallway there are a number of 
enemies so be careful.  You may notice they're getting smarter, if they've got 
a laser sight on their face for more than a couple of second they'll try to 
move out of the way.  Keep this is mind and shoot the instant you get the 
chance.  Kill the enemies and run to the end of the hall, break the barrel and 
jump through the window.  Now this part is dangerous, I recommend jumping 
right back through the window again.  Pull out your Handgun and eliminate the 
villagers through the window.  You won't be able to get the dynamite throwing 
ones however, so jump back and pull out your Rifle to snipe them.  If you 
approach the large container you have the option of crouching and using it for 
cover.  Take cover and then pop up when you get the chance.  You may want to 
try grenades or some alternate weapons here.  When you continue forward do NOT 
jump over the potato sacks, shoot the traps and go around because there are 
traps waiting to clamp you on the other side.  Now head through the door.

In this room you'll want to equip your Shotgun.  To get that shiny object 
you've probably had your eye on, use your Shotgun to blast those wooden boards 
out of the window.  Examine the object to receive 'Elegant Mask.'  There's a 
couple of barrels in the water room of course.  Take the only door you haven't 
been through yet.  Navigate the hallway until you reach a couple of ladders.  
If you're low on health, or just want some backup healing, you can jump down 
below and shoot some fish.  They're not dangerous, however the underwater bear 
traps are.  Go back up and climb the second ladder.

Update:  Thanks to the contributions of numerous people, note that you can in 
fact shoot down part of the well and knock the object down without actually 
dirtying it, causing the price to go up.  Thanks to all who helped out.  

To the left of the well you just jumped out of, is a shiny hanging object.  
Shoot it and pick it up to receive the 'Brass Pocket Watch.'  There's a 
barrel and a crate in the cabin just beside this as well.  Take aim and fire 
at the dynamite trap on the tree, before following the path any further, and 
just to when you thought you were clever, a bear trap is waiting as well right 
below the explosive trap.  Head up into the building and examine the door.
__   __
\ \_/ /  You'll need to rotate the object to unlock this door.  It's not too
   |     hard to do, on the left is the approximate shape you need to make in
  / \    order to get it.  Once you're inside check the cabinet for '1000
 |   |   Ptas' and open the box on the shelf which holds the 'Insignia Key.'
         Don't miss the article found on the bed either.  When you're ready, 
and everything is out of the way then proceed through the door and watch the 
scene.  This marks the end of Chapter 1 - 2.  Be sure to save your game.

Update: Supposedly if you retrace your steps back through the house some time 
during Chapter 1 - 3, a bonus scene can be viewed.


 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 1 - 3                     |
       (00003)      \--------------------------------------------------------o

o------- Item Checklist -------o  Examine the cabinet at the end of the hall 
|                              |  to find a 'Green Herb.'  Down the stairs 
| Green Herb............._____ |  you'll find a save point on the table, if 
| Brown Chicken Egg......_____ |  you wish to save your game again so soon.  
| Incendiary Grenade....._____ |  If you open the oven in the kitchen there's 
| 1000 Ptas.............._____ |  a 'Brown Chicken Egg' inside.  On the 
| Red Catseye............_____ |  opposite end of the house, break the glass 
| Handgun Ammo..........._____ |  on the shelf and pick up the 'Incendiary 
| Spinel................._____ |  Grenade.'  There's '1000 Ptas' in the 
| Spinel................._____ |  cabinet behind you here as well.  You can 
| Elegant Headdress......_____ |  check out the washroom as well, beside the 
| Handgun Ammo..........._____ |  stairs but all you'll find is a crazy 
| Green Catseye.........._____ |  villager in there.  Leave the house and 
| Handgun Ammo..........._____ |  be very careful as there is another crazy 
| Spinel................._____ |  chainsaw man here.  Be sure to kill 
| Spinel................._____ |  him though since he usually drops something 
| Handgun Ammo..........._____ |  nice.  Take care of all the enemies in this 
| Handgun Ammo..........._____ |  area and head down the path.  There's a 
| Hand Grenade..........._____ |  crate you can break in the first shack on 
| Incendiary Grenade....._____ |  your left.  There's even more enemies 
| Antique Pipe..........._____ |  guarding the gate at the end of the path, 
| Handgun Ammo..........._____ |  fight your way through them and continue. 
| Red Herb..............._____ |  
| Gold Bangle w/ Pearls.._____ |  There's quite a few more villagers to fight 
| Handgun Ammo..........._____ |  in this area.  Once they're eliminated and 
| Yellow Herb............_____ |  the town quits down a bit there's something 
|                              |  you can do.  To get the rare treasure 'Red 
o------------------------------o  Catseye' take the Northeast path back to the 
                                  area where the dynamite villagers were.  Up 
in the tree near the house you'll see a large white object, shoot it down to 
obtain the Red Catseye.  Back in the main village examine the door with the 
large symbol on it, where all the villagers went originally and use the 
Insignia Key when it brings up your inventory to gain access to the building.

Break the crate, and pick up the 'Handgun Ammo (10)' off the desk.  There's a 
save point on the table here as well.  Go through the door and shoot the 
light, but stand back!  When the flames go out pick up the 'Spinel.'  There's 
a trap door in the floor, open it up and jump down.  When the tunnel opens up 
you'll find two shiny objects in the room, shoot them both down to get a 
'Spinel' and 'Elegant Headdress.'  Follow the path to the South and soon 
enough you'll reach another merchant.  Pick up some new items here.

o- Merchant -----------------------------------------------------------------o
|                                                                            |
|  Attache Case M..............30,000   Treasure Map (Village)......10,000   |
|  Handgun.......................8000   Shotgun.....................20,000   |
|  Rifle.......................12,000   TMP.........................15,000   |
|  Rocket Launcher.............30,000   Stock (TMP)...................4000   |
|  Scope (Rifle).................7000   First Aid Spray.............10,000   |
|                                                                            |
o----------------------------------------------------------------------------o

The only thing new that he sells is the Stock (TMP) but there's lots of old 
stuff you may not have been able to afford the first time.  Proceed further 
and climb the ladder.  This is another Blue Medallion area.  Walk along the 
path for a quick scene.  Just to be safe, before hunting for all the 
medallions kill all the enemies in this area.  Medallion 08/15 is hanging from 
a tree at the Southwest corner.  Medallion 09/15 is right in the opposite 
direction hanging from the closest tree.  Go into the shack to the West and 
get the 'Handgun Ammo (10)' off the table, as well as breaking the crates.  
Medallion 10/15 is hanging from a tree in the Northern-central area.  You can 
find 11/15 dangling from a tree to the left of the large building.  Run around 
to the back of the building to find a pedestal.  Don't do anything with it 
yet, look up and shoot medallion 12/15 hanging from the roof.  Head back and 
take the Southeast path.  You'll get a call about how you shouldn't be 
deviating from your destination, but take the path anyway.

When you come to the wooden walkway the enemies are quite easy.  Just use your 
Handgun to shoot them once in the face, then kick them off the edge.  Stand 
where you can jump over and you'll clearly see number 13/15 in front of you.  
Step into the hut and get the article off the table, watch out for the crates 
though as they may contain snakes which attack you.  As you exit the  hut you 
can see 14/15 hanging from below the path you already crossed.  Continue 
forward but before jumping across the next gap, shoot medallion 15/15 on the 
underside of the walkway.  Now go all the way back to the merchant, you can 
obtain your special gun for free now that you've shot so many.  Return to the 
greveyard and examine the door to the large building.  Once you've established 
that it's locked, go around and examine the pedestal behind the building.

You need to highlight the three symbols on the twin gravestones out front.  In 
a clockwise direction from the very top, these symbols are the first, the 
third and the fourth.  There may be a really quick way of doing this, but 
here's the following method I used that works, spin it: 3 -> 4 -> 4 -> 4 -> 3 
-> 4 -> 4 -> 4 -> 3.  This should complete it correctly and allow you to pick 
up the 'Green Catseye' inside.  There's nothing you can do in the church right 
now so head down the scenic path on the wooden walkway that you took 
originally to get the Blue Medallions.  Head through the door at the end.

Break the barrel on the right side.  In the small shack ahead of you there's 
'Handgun Ammo (10)' and a 'Spinel' on the table.  You'll find another 
'Spinel' on the cart to the left of the shack.  Along the lower wall there's a 
bunch of tiny little huts, most are empty but the last one contains 'Handgun 
Ammo (10).'  Just before you leave the area there's a small staircase leading 
to a door.  Take that door.  Jump down and grab the 'Handgun Ammo (10)' off 
the boxes.  You'll find a save point to the Southwest as well.  Beside this is 
the merchant again, but he doesn't have any new things to sell.  The only 
other thing you'll find here is a barrel.  Climb the ladder again and leave 
the area through the mteal doors, take the gate now which leads East.

In the shack on your right there's 'Handgun Ammo (10' and a barrel to break.  
Walk forward and get ready to tap the A button again, it's the same idea as 
the last sprinting scene.  As you proceed further you'll come to an above-
water area with some enemies occupying it.  For the first guy what I like to 
do is shoot him in the face with the Hangun, then run up and kick him.  If you 
aim it right he'll fly into the dynamite trap and explode.  Shoot any 
subsequent villagers that come, then drop down the left side and turn around 
to find a 'Hand Grenade' on the ground.  Climb back up and walk across the 
main walkway again.  There are quite a few dynamite traps in this area, 
however you will find that it's quite easy to lead villagers to run right into 
them if they're in the water.  Most of the routes leading to the ramps are 
trapped.  Enter the small hut on the left of the central platform and break 
the barrel.  From here just make your way across this swamp, be careful and 
watch your back.  A number of villagers will run in from the area you started 
from and you mind find yourself ambushed from behind.  Along the walkway near 
one of the Eastern corners there's a 'Incendiary Grenade.'  Look up into the 
nearest tree and shoot down the nest, it'll drop an item.  If you go around 
and pick it up you'll get the 'Antique Pipe.'

Continue Northeast and into the shack back on land to find 'Handgun Ammo 
(10)' and a crate which probably has a snake in it.  Follow the path up to the 
gate and head through.  When you come to a fork stick with the direction you 
were already going and watch the scene at the top.  Grab the 'Red Herb' 
growing at the bottom of the tree beside you, then go back down the path and 
make a left at the fork.  On your way along before you reach the first shack 
on the right, look up into the tree and shoot down the nest.  There's a 'Gold 
Bangle w/ Pearls' inside.  Enter the shack and pick up the 'Handgun Ammo 
(10),' then beak the crate.  This crate should contain a new 'Yellow Herb.'  
If you combine this with your Green Herb your maximum HP will go up.  Keep 
following the path to another cabin where you'll find a 'Green Herb,' a 
barrel, and a save point.  Be sure to save here.  Make your way up to thedock 
and get on the little motorboat.  It's quite easy to drive, just move your 
analog stick around.  You're trying to make your way to the Southeast corner, 
as you approach it you'll automatically trigger a scene.

o- Boss (Del Lago) ----------------------------------------------------------o
|                                                                            |
| If you've been disappointed in the lack of boss fights thus far you're     |
| about to see this game redeem itself far beyond anything you could         |
| imagine.  The entire thing takes place with you being dragged about by     |
| this huge monster all over the lake.  While you don't have a lot of        |
| control over your forward momentum, you do have control of your direction  |
| and you'll need to use it.  As the boss drags you throughout the lake it   |
| will knock huge piles of debris in your path which you must manouvre       |
| around.  Use the analog stick to move left and right to avoid this huge    |
| piles.  Soon afer this it will descend into the water and stop pulling     |
| you.  This is your cue to drive your boat hard to the side, either left or |
| right because it is going to burst out of the water and if you haven't     |
| changed directions you'll be aimed directly into his mouth.  This brings   |
| up the other things, which is that in the event you are knocked off of     |
| your boat, you won't die but you'll take a hefty amount of damage and have |
| to pound the A button in order to swim back to your boat and avoid being   |
| swallowed by the huge creature.  This pattern will continue for basically  |
| the entire fight except for one contingency which I will get to in a       |
| moment.  Obviously the next most important thing after staying alive is    |
| defeating the boss.  Your normal weapons are useless however the boat is   |
| heavily loaded with an infinite number of harpoons.  You'll need to use    |
| these in order to kill the boss.  Hold the R trigger and similar to most   |
| weapons a crosshair will come up which you can aim and throw.  This        |
| is how you will damage the boss, you must aim and attack while also        |
| dodging of course.  The one contingency I mentioned is that at certain     |
| points you will come to a dead stop and be automatically put in the attack |
| position.  You must determine where the boss is coming from, and aim a     |
| harpoon down his throat and he accelerates toward you to stop him from     |
| ramming your boat.  The boss gives adequate preparation time and the game  |
| gives you a handy little red arrow telling you which direction to look     |
| so it shouldn't be too hard.  Continue this strategy until the boss is hit |
| by a fatal blow.  When this happens there's a quick scene and you must     |
| rapidly tap a button to untangle the rope, but nothing you can't handle.   |
|                                                                            |
o----------------------------------------------------------------------------o


 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 2 - 1                     |
       (00004)      \--------------------------------------------------------o

o------- Item Checklist -------o  Read the Anonymous Letter on the bed, then 
|                              |  pick up the 'Handgun Ammo (10)' off the 
| Handgun Ammo..........._____ |  table.  Break the crate and get the 'Flash 
| Flash Grenade.........._____ |  Grenade' off the shelf.  If you didn't save 
| Green Gem.............._____ |  at the end of the chapter now would be a 
| Rifle Ammo............._____ |  good time, do so then leave the house.  Make 
| Spinel................._____ |  your way North and get back onto the boat.  
| Spinel................._____ |  Ride it into the cave located on the 
| Handgun Ammo..........._____ |  Northeast edge.  When you're inside break 
| Amber Ring............._____ |  the barrel on the left and push the box.  
| Round Insignia........._____ |  This will give you access to two more 
| 15,000 Ptas............_____ |  barrels and a ladder.  Climb the ladder and 
| Red Herb..............._____ |  push the two boxes here, it'll make a thin 
| Yellow Herb............_____ |  path for you to reach another three barrels, 
| Handgun Ammo..........._____ |  one of which holds the 'Green Gem.'  Jump 
| TMP Ammo..............._____ |  down the ladder in the middle and you'll 
| Spinel................._____ |  land inside the shop where you can get 
| Green Herb............._____ |  'Rifle Ammo (10).'  Talk to the merchant and 
| 1000 Ptas.............._____ |  make some purchases even though he has 
| Spinel................._____ |  nothing new.  Return to the front of the 
| Shotgun Shells........._____ |  shop and go around the right side to find 
| 1000 Ptas.............._____ |  two barrels, then shoot the torch above them 
| 3000 Ptas.............._____ |  which drops a 'Spinel.'  Return now to the 
|                              |  cabin where the chapter began and walk in 
o------------------------------o  the opposite direction toward the gate.

Follow the path and go through the gate.  You'll encounter a new type of enemy 
here, make sure to keep your distance as most of your weaker weapons won't 
daunt him enough to prevent him from whipping you at close range.  Once 
they're dead go up the stairs and jump across the raging river, then down a 
little and back across again.  Use the rope to climb down into the town.  If 
you look up after you land you'll see a shiny object of the cliff, shoot it 
and pick it up to receive a 'Spinel.'  Go up the ladder beside the fire but 
watch out for the villager at the top.  Break the barrel and grab the 'Handgun 
Ammo (10)' off the railing.  Head to the bottom of town and look across the 
water.  You'll see a crate hanging and no way to get across.  Shoot the chain 
and the box will drop, giving you the ability to jump over.  Run West toward 
the waterfall and look up between the two torches to see a shiny object.  
Shoot it down and pick it up to receive the 'Amber Ring.'  If you look on your 
left you'll see a crate hanging from a chain on a moving crane, shoot this 
chain and go back down.  Jump onto the box and pull out your Rifle, if you 
don't have the Rifle you'll need to go back up and climb the ladder.  Use 
whatever means necessary to shoot the chain holding the higher crate to the 
Northwest.  This will give you two crates beside each other and enough room to 
jump across to the other side.  Ascend the ladder leading to the roof of the 
house and operate the large switch to stop the flow of the water.

Jump back across to the middle platform, but watch out because this will 
trigger an attack from a bunch of enemies.  Fend them off as best you can as 
you make your way toward the now-dry waterfall.  At the end of the cave 
examine the large emblem on the wall to receive the 'Round Insignia.'  Take 
the shortcut and break open the barrels before stepping onto the boat.  You 
should recognize this place.  Ahead of you on your left is the merchant and a 
save point.  Ascend the ladder and take a couple of steps West for a scene.

o- Boss (El Gigante) --------------------------------------------------------o
|                                                                            |
| This giant hulking monster will be your opponent, he certainly lives up    |
| to his name.  There are quite a few attacks this boss has so it's hard to  |
| predict them, as he follows no particular pattern.  Basically he has two   |
| primary attacks which are grabbing you and kicking you.  Both are close    |
| range attacks so he won't do them if you're on the other side of the area. |
| For long range attacks he can interact with the environment, this involves |
| picking up large rocks or even trees.  The rocks can be avoided by running |
| in one direction, the tree can be avoided by a quick tap of L + R when     |
| prompted.  After not too much time has passed, the wolf that you saved at  |
| the beginning of the game will appear and start to run around the field,   |
| distracting the boss.  The wolf cannot die so this is your opportunity     |
| to attack while he isn't chasing you.  Pull out your most powerful weapon  |
| and begin shooting at him.  Don't put too much emphasis on shooting him in |
| the head since it really doesn't make much difference.  In fact this isn't |
| how you damage the boss at all.  After he has been shot enough times he'll |
| crouch down in pain and the true enemy will expose itself, the parasite in |
| his back.  Refrain from shooting this thing as well and approach the boss  |
| from behind, you'll get the option to climb up.  When you do you'll either |
| have to tap A or B as fast as possible to start cutting the monster.  Soon |
| he will stand up and you can repeat the process over again.  The tentacle  |
| takes about fifteen cuts to die, so it should take about two tries or      |
| maybe three if you're a bit slower.  One more thing to note about this     |
| battle is that the boss will only interact with the environment if you     |
| lead him to it.  If you're not good at dodging trees then don't ever run   |
| near one.  There are some exceptions of course but this is the general     |
| idea.  When he's bounding in your direction try to avoid running between   |
| his legs since it will usually just result in being kicked, go around to   |
| one side and you should be able to avoid both of his close range attacks.  |
| Also try to stay away from the huts at the lower part of the field,        |
| if they remain in tact you can find items in them after the fight.         |
| Also I figured it was a given but I've received a number of emails about   |
| so I guess people would like to know.  The Rocket Launcher which kills     |
| virtually every enemy in the game in a single hit makes quick work of the  |
| El Gigante as well, saves you a lot of parasite-chopping time.             |
|                                                                            |
o----------------------------------------------------------------------------o

Examine the boss' body to receive '15,000 Ptas.'  If you didn't already during 
the fight grab the 'Red Herb' and 'Yellow Herb' as well as the 'Handgun Ammo 
(10)' from near the cart.  In the first hut you can get 'TMP Ammo (50),' 
'Spinel,' and 'Green Herb.'  In the second there's '1000 Ptas' and 'Handgun 
Ammo (10).'  Finally in the last one you'll find 'Spinel,' 'Shotgun Shells 
(10),' and '1000 Ptas.'  A nice reward for keeping the huts up.  Continue your 
trek West and go through the door.  Run across the walkway, but stop in the 
shack because the crates have respawned.  Before going up the hill that leads 
to the church prepare yourself very carefully.  Awaiting you at the top are 
some extremely dangerous wolf enemies, and if you're caught off guard there's 
almost no way to escape.  The crates have respawned as well in the shack West 
of here.  When you're ready go up to the church and examine the door, you'll 
be brought to your inventory.  Select the Round Insignia and use it to enter.

Break the barrel on the right side of the church, then get the '3000 Ptas' 
from the cabinet behind the altar.  Follow the East hall to a ladder you can 
climb.  As you go along the path, check your right side for the option to 
jump.  When you do you'll land on the chandelier.  Keep tapping A as fast as 
possible so that when the option to jump again appears, you'll make it across.  
Head left and break open the two barrels, then examine the control panel.

This puzzle is actually quite easy.  All you have to do is rotate each colour 
so that they match the outline of the colour on the centre circle.  To do this 
is quite simple, you need to turn the red one two times, the green one three 
times and the blue one only once.  Then select the option "Combine" from the 
possible choices and the gates will unlock.  Follow the hall around and enter 
the door to trigger a scene.  After the scene break all the barrels in the 
room and exit.  Jump down the ladder and press A when you hit the ground to 
catch Ashley.  Head forward to trigger another scene.


 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 2 - 2                     |
       (00005)      \--------------------------------------------------------o

o------- Item Checklist -------o  Start by breaking open all the barrels in 
|                              |  this room.  Exit through the door and move 
| Handgun Ammo..........._____ |  forward.  After the scene do as Ashley says 
| Handgun Ammo..........._____ |  and lure as many villagers as possible 
| Green Herb............._____ |  toward you.  When you think you've got as 
| 1000 Ptas.............._____ |  many as you can close to the large cart, 
| 1000 Ptas.............._____ |  blast it with one of your weapons to blow it 
| Yellow Herb............_____ |  up then take care of any remaining enemies 
| Red Herb..............._____ |  manually.  Head West and go down the hole 
| Shotgun Shells........._____ |  into the tunnel again.  Speak to the 
|                              |  merchant here, you can buy a new more 
o------------------------------o  powerful handgun called the Red9.

o- Merchant -----------------------------------------------------------------o
|                                                                            |
|  Attache Case M..............30,000   Treasure Map (Village)......10,000   |
|  Handgun.......................8000   Red9........................14,000   |
|  Shotgun.....................20,000   Rifle.......................12,000   |
|  TMP.........................15,000   Rocket Launcher.............30,000   |
|  Stock (Red9)..................4000   Stock (TMP)...................4000   |
|  Scope (Rifle).................7000   First Aid Spray.............10,000   |
|                                                                            |
o----------------------------------------------------------------------------o

Continue through the cave and climb up the ladder.  Save your game here and 
head into town.  There are quite a few enemies here.  Your destination is 
somewhere you've been before, the other section of the village to the 
Northeast.  Don't tell Ashley to wait, make sure she's with you at all times 
because the enemies will come from all directions and you won't be able to 
protect her from afar.  Another important thing to watch out for is bear 
traps.  If they catch her you have to help her yourself, she can't do it 
alone.  Head through the door to the next area.  Approach the bin and tell 
Ashley to hide inside.  Make your rounds of this place and wipe out all the 
bad guys, be careful of going for headshots here as it may cause the parasite 
to spring out from the villagers necks making them much more dangerous.  If 
this happens equip a high powered gun.  Grab the note inside the shack to the 
left of the entrance, and save here as well.  There are a number of items to 
pick up in this area, not just crates and barrels but also more items.  
They're in pretty much the same places they were before so I won't go into 
detail, but the non-random stuff pretty much includes 'Handgun Ammo (10),' 
'Handgun Ammo (10),' 'Green Herb,' and two boxes of '1000 Ptas.'  Go up the 
ladder in the barn, being careful of bear traps, and go along the walkway to 
the Northeast gate.  As you approach it you'll have the option of 
piggybacking.  Use this option to get through the gate.

Walk forward and you'll meet the merchant again.  Start crossing the bridge 
and there's a quick scene.  Across the bridge is another scene and something 
is coming which is harder than any boss fight you have faced so far.  This is 
a complete barrage of villagers attacking a little house which you are held up 
in.  Surviving will become very difficult here so listen closely.  Your weapon 
of choice is the Shotgun, with this you can take out both multiple enemies at 
a time as well as kill the parasite enemies fairly easy if you're close 
enough.  Hopefully you've got it upgraded a bit.  Your first priority should 
be to block the three windows using the three conveniently placed bookcases.  
After this make sure all your guns are fully reloaded, and pick up the 'Red 
Herb,' 'Yellow Herb,' and 'Shotgun Shells' from around the room.  Soon enough 
some enemies are going to break through one of the shelves, run up to them and 
fire you Shotgun around cranial height to knock most of them back.  If you 
ever get the chance to kick make sure you take advantage of it.  Luis will 
certainly holld his own weight, he's a great shot and he'll toss out items to 
you.  He's even next to invincible as well so you don't have to cover him too 
much but it's still a good idea.  Once enough villagers are dead he'll call 
for you to go upstairs.  This makes things easier temporarily until they start 
coming in through the windows.  Knock down the ladders and keep control of the 
stairs.  Tossing grenades is a great way to show them whose boss, especially 
when they're all congregated on the staircase.  Keep shooting and shooting and 
soon enough you'll be interrupted by a scene, and the end of the chapter.


 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 2 - 3                     |
       (00006)      \--------------------------------------------------------o

o------- Item Checklist -------o  Head upstairs to pick up any items you may 
|                              |  have left behind.  This includes not only 
| Hand Grenade..........._____ |  the enemy drop items, but also some others 
| Flash Grenade.........._____ |  sitting on shelves and desks which include 
| Incendiary Grenade....._____ |  'Hand Grenade,' 'Flash Grenade,' 'Incendiary 
| Green Herb............._____ |  Grenade,' and 'Green Herb.'  You may have 
| TMP Ammo..............._____ |  got these items while shooting your way 
| Handgun Ammo..........._____ |  through the villagers during the last 
|                              |  chapter which is fine.  Exit through the 
o------------------------------o  front door and go forward and left to find 
                                  'TMP Ammo (50)' on a pile of logs.  Behind 
                                   you is the merchant again whose inventory 
                                   has been updated to include the Punisher.

o- Merchant -----------------------------------------------------------------o
|                                                                            |
|  Attache Case M..............30,000   Treasure Map (Village)......10,000   |
|  Handgun.......................8000   Red9........................14,000   |
|  Punisher....................20,000   Shotgun.....................20,000   |
|  Rifle.......................12,000   TMP.........................15,000   |
|  Rocket Launcher.............30,000   Stock (Red9)..................4000   |
|  Stock (TMP)...................4000   Scope (Rifle)...............10,000   |
|  First Aid Spray..............10,000                                       |
|                                                                            |
o----------------------------------------------------------------------------o

Enter the shack beside the merchant to find a note and a save point.  There's 
'Handgun Ammo (10)' pretty much straight ahead of where the merchant is 
facing.  You now have a choice, you can either take the left or the right 
path.  The left path leads to a fight against chainsaw wielding maniacs, and 
the right path leads to a fight with El Gigante again.  Take whichever route 
your deem more appropriate, the walkthrough will cover both.

                                                           /-----------------o
o----------------------------------------------------------\  The Right Path |
                                                            \----------------o

o------- Item Checklist -------o  Check the switch below the merchant and 
|                              |  press it to the right.  Now follow the 
| 15,000 Ptas............_____ |  path on the right of this one to proceed.  
| TMP Ammo..............._____ |  As you run down this path El Gigante will 
| Handgun Ammo..........._____ |  appear again.  He's very similar to when you 
| Spinel................._____ |  fought him (or at least another of his 
| 1000 Ptas.............._____ |  "species") recently.  The best tool for the 
| Incendiary Grenade....._____ |  fight are all those grenades you've been 
| Old Key................_____ |  stocking up recently.  Flash Grenades make a 
| 1000 Ptas.............._____ |  great tool to make him an easy target, and 
| Handgun Ammo..........._____ |  Hand Grenades should bring him down to 
| Spinel................._____ |  his knees in a single blow.  About fifteen 
| Handgun Ammo..........._____ |  cuts still applies to defeating him.  Once 
| Handgun Ammo..........._____ |  he dies get ready to press some buttons to 
| 1000 Ptas.............._____ |  dodge as he lands, don't worry too much 
| Spinel................._____ |  about Ashley.  He drops 15,000 Ptas when he 
| Handgun Ammo..........._____ |  dies, well worth the grenades you'll use up.  
|                              |  This pretty much eliminates any danger 
o------------------------------o  you'll be facing so you can safely proceed 
                                  forward.  Kick the door six times to break 
it and raid the cabins.  The first contains 'TMP Ammo (50),' 'Handgun Ammo 
(10),' 'Spinel,' '1000 Ptas,' and 'Incendiary Grenade.'  In the next cabin 
you'll find the important 'Old Key' as well as '1000 Ptas,' 'Handgun Ammo 
(10),' 'Spinel,' 'Handgun Ammo (10),' '1000 Ptas' and 'Spinel.'  As an added 
bonus you can find more 'Handgun Ammo (10)' on the bench on your left before 
you leave.  This is the end of the branching area, skip ahead to the "End of 
Branch" label down below this if you're ready to continue, or if you want even 
more items you can go back to the merchant and take the other path.

                                                            /----------------o
o-----------------------------------------------------------\  The Left Path |
                                                             \---------------o

o------- Item Checklist -------o  Press the switch to the left and follow the 
|                              |  path just beside the merchant.  Rather than 
| Shotgun Shells........._____ |  fighting one large boss you will be battling 
| Ruby..................._____ |  quite a few villagers.  Start off by trying 
| Camp Key..............._____ |  to collect as many near the large wagon as 
| Hand Genade............_____ |  possible, then shoot it to blow it up.  
| Red Gem................_____ |  Eliminate any leftovers then proceed along 
|                              |  the path which is quite linear.  Before 
o------------------------------o  ascending the ladder checking the nearby 
                                  area for one barrel.  Climb up to the second 
level and clear the path.  The bin up here is a good place to hide Ashley, as 
you'll be doing some tight quartered fighting on the walkway.  When you've 
cleared the upper walkway, jump down off the edge near the ladder, which is 
directly across the East path from the bin Ashely should be hiding it.  Grab 
the 'Shotgun Shells (10)' which are sitting on a large mine cart.  Also break 
the two nearby barrels.  Climb back up and head right, now you'll come to a 
ladder on your left.  Make sure Ashley is safely in the box!  Do not kick down 
this ladder whatever you do.  You want to jump down, watch the scene and climb 
right back up.  Run back past the bin to the ladder where you first climbed up 
to the upper area, this will give you a vantage point without the risk of 
being attacked from behind.  Snipe all approaching enemies with your Rifle, 
and use Grenades and the Shotgun as backup support when they start getting 
close.  The two chainsaw wielding maniacs will drop a 'Ruby' and 'Camp Key.'

Get Ashley out of the bin and drop down to the centre where the scene 
triggering the two chainsaw people occurred.  Smash the barrels and go through 
the door to the South by using your Camp Key.  In this area start by going 
forward a few steps, then make a right turn into the open door.  Drop down and 
grab the 'Hand Grenade' off the box, and break open the barrel.  Before 
leaving this room notice there is a boarded up window, use your Shotgun to 
smash it open.  Jump over and run to the end where you'll find two barrels, 
one of which contains the rare item 'Red Gem.'  Now go back through the 
window.  Follow the path further and break the barrel at the end.  You'll be 
ambushed by a ton of villagers, send Ashley into the bin and whip out your 
Shotgun to try and waste as many as possible at one time.  When they're all 
out of the way proceed through the red double doors at the end, but quikcly 
before you do check the other side of the two watch-tower things to find a 
number of barrels you can smash.

                                                            /----------------o
o-----------------------------------------------------------\  End of Branch |
                                                             \---------------o

o------- Item Checklist -------o  Regardless of which path you come out of, 
|                              |  head to the cabin at the South end of the 
| Handgun Ammo..........._____ |  map.  You can find 'Handgun Ammo (10)' on 
| Rifle Ammo............._____ |  top of some trash bins here.  Inside the 
| Flash Grenade.........._____ |  house you'll find a note on one of the 
| Handgun Ammo..........._____ |  horizontal lockers, and 'Rifle Ammo (10)' 
| Yellow Catseye........._____ |  inside another.  There's a save point on the 
| Spinel................._____ |  table near the front door as well.  Leave 
| TMP Ammo..............._____ |  and go up the stairs opposite the front door 
| Shotgun Shells........._____ |  to find a barrel and the merchant again, 
| Green Herb............._____ |  though he has not upgraded his wares.  Make 
| Handgun Ammo..........._____ |  your way North and you'll come to a gondola.  
| Red Herb..............._____ |  Break the barrel on the right side, then 
| Yellow Herb............_____ |  step on the platform to ride.  On your way 
| Green Herb............._____ |  down there will be enemies on the gondolas 
| Handgun Ammo..........._____ |  moving in the opposite direction.  
| Hand Grenade..........._____ |  Personally I prefer to take the rifle and 
| Incendiary Grenade....._____ |  equip the scope, you should be able to 
| False Eye.............._____ |  easily snipe all of them before they even 
| 30,000 Ptas............_____ |  get near you, try to aim so you hit more 
| 5500 Ptas.............._____ |  than one with a single shot.  If this 
| Velvet Blue............_____ |  doesn't work go with the TMP or Shotgun.  
|                              |  Keep an eye on the left side as there will 
o------------------------------o  be enemies who jump down onto you 
                                  from above.  When you reach the bottom check 
the room on the right, in the lockers you'll find 'Flash Grenade' and 'Handgun 
Ammo (10).'  There's a staircase outside the locker room, start going down and 
you'll reach a landing.  Ignore the other stairs for the moment and head West. 

Inside the cave you'll quickly run into a couple dynamite wielding villagers.  
As soon as they see you turn around and run, they'll most likely end up 
blowing themselves up.  Continue through the cave and climb the ladder.  Open 
the treasure chest at the end of the path to receive the 'Yellow Catseye.'  
With this third and final gem you now have everything you need to combine and 
maximize the value of the Beerstein item for selling.  Navigate back through 
to reach the staircase landing again.  Now take the lower stairs down.  You'll 
find a save point and the merchant soon enough.  On his right are 'Shotgun 
Shells (10)' and 'TMP Ammo (50).'  Proceed through the large doors at the end 
of the path now.  As you approach the building, a scene occurs.  

o- Boss (Bitores Mendez) ----------------------------------------------------o
|                                                                            |
| This disgusting looking parasite will be your next opponent.  You're       |
| given quite a few chances to use the environment to your advantage so      |
| it's important to get to know it first.  There's two sides you can run     |
| back and forth between and a ladder leading to an upper catwalk.  Fighting |
| this boss is a matter of just blasting the crap out of him over and over   |
| again.  Two weapons that work well are the Rifle and grenades.  Go to one  |
| end of the room and pull out your Rifle, snipe his spinal column for       |
| some massive damage infliction.  When he gets close whip out a Hand        |
| and throw it as a distraction while you run by.  Repeat this process for   |
| awhile.  Also while standing at one side you'll notice there is another    |
| untouched red gas drum, wait for the boss to approach and shoot it for     |
| additional damage.  Your reward for finding this is a 'Spinel' located     |
| where the drum used to be.  After you've hurt him enough the boss will     |
| split in half and you will have to face his second form.  This form uses   |
| the beams on the ceiling to swing around and strike you.  For this form    |
| as well as the first form keep your hands ready to tap the dodge buttons   |
| whenever he preps an attack.  Forget the Rifle here, whip out that         |
| Shotgun.  One blast from the Shotgun should send him flying off the beam   |
| and onto the floor.  This gives you a good opportunity to grenade him,     |
| use your TMP or just Shotgun him again.  With the Shotgun you should be    |
| able to keep control of the battle and eventually take him out.  If you're |
| interested in collecting all the items that are scattered around the room  |
| as well as the upper floor, keep your eye out for: 'TMP Ammo (50),'        |
| 'Shotgun Shells (10),' 'Green Herb,' 'Handgun Ammo (10),' 'Red Herb,'      |
| 'Yellow Herb,' 'Green Herb,' 'Handgun Ammo (10),' 'Hand Grenade,' and      |
| finally 'Incendiary Grenade.'  Once the boss is defeated examine the       |
| objects that he drops to receive 'False Eye' and '30,000 Ptas.'            |
|                                                                            |
o----------------------------------------------------------------------------o

To get out of this area you need to jump over the brocken flaming pile to the 
East.  Leave this area entirely (don't forget to save on your way back) and 
return to the previous area on the gondola.  Examine the door down the South 
path from the gondola which was locked before, when your inventory comes up 
select the False Eye.  Pull out your Rifle in this next area but don't shoot 
yet.  Approach the villagers and a scene occurs.  There's a truck running 
toward you.  Aim your Rifle and get ready to snipe the driver of this truck as 
soon as he is within range, once he dies the truck flips over on its side, but 
this isn't the end.  Villagers will start pouring out in a big clump, this 
means either Grenade or Shotgun, or maybe even Rocket Launcher.  Just get them 
all.  The truck will automatically drop '5500 Ptas.'  Continue up the path and 
into the little open area on your left at the top.  There are two barrels here 
and the one on the right contains 'Velvet Blue.'  Head towards the large 
castle in the distance by following the road, a scene will trigger as you do.


 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 3 - 1                     |
       (00007)      \--------------------------------------------------------o

o------- Item Checklist -------o  There's tons of barrels and such in this 
|                              |  area, be sure to break them all.  Go behind 
| 5000 Ptas.............._____ |  the tree to the Northeast corner and you'll 
| Green Herb............._____ |  find some crates here, one of them has a 
| Rifle Ammo............._____ |  snake in it.  Turn around and go directly 
| Yellow Herb............_____ |  South, open the large treasure chest to find 
| Handgun Ammo..........._____ |  '5000 Ptas.'  In the small hut to the right 
| 2000 Ptas.............._____ |  of the entrance pick up the 'Green Herb' 
| 4500 Ptas.............._____ |  sitting on the table and use the typewriter 
| Red Herb..............._____ |  to save your game.  The merchant here is 
| 1800 Ptas.............._____ |  very important, not only does he have a 
| Golden Sword..........._____ |  couple new guns but also upgraded version of 
| Platinum Sword........._____ |  most of the old weapons you're carrying now.  
| 2500 Ptas.............._____ |  This may be a good time to seel any of that 
| Handgun Ammo..........._____ |  expensive jewelry you've been holding on to, 
| Green Herb............._____ |  because it will get very expensive.
| Castle Gate Key........_____ |  
| Green Gem.............._____ |  Ascend the stairs and go into the red door 
| Prison Key............._____ |  at the top.  Run along the outer walkway and 
| Shotgun Shells........._____ |  grab the 'Rifle Ammo (5)' from on top of the 
| 15,000 Ptas............_____ |  crate.  Try to snipe the two enemies on the 
| Handgun Ammo..........._____ |  upper level, you should be able to see them 
| 4500 Ptas.............._____ |  from here.  Climb the stairs for a scene, 
| 2000 Ptas.............._____ |  now you're in trouble.  Wait until one of 
| Shotgun Shells........._____ |  the flaming catapult shots explodes then 
| Green Herb............._____ |  dash West, but don't go in the door instead 
| First Aid Spray........_____ |  head South through the arch and in the room 
| Spinel................._____ |  with the cannon.  Break the three barrels 
| Hand Grenade..........._____ |  here.  Leave this area and go through the 
| Handgun Ammo..........._____ |  arch leading West.  Climb the stairs to the 
|                              |  top.  When you come out into the open, take 
o------------------------------o  no more than a couple steps and stand on the 

o- Merchant -----------------------------------------------------------------o
|                                                                            |
|  Attache Case L..............40,000   Attache Case M..............30,000   |
|  Treasure Map (Castle).......10,000   Handgun.......................8000   |
|  Red9........................14,000   Punsiher....................20,000   |
|  Blacktail...................24,000   Broken Butterfly............38,000   |
|  Shotgun.....................20,000   Riot Gun....................32,000   |
|  Rifle.......................12,000   Rifle (Semi-Auto)...........35,000   |
|  TMP.........................15,000   Mine Thrower................28,000   |
|  Rocket Launcher.............30,000   Stock (Red9)..................4000   |
|  Stock (TMP)...................4000   Scope (Rifle).................7000   |
|  Scope (Semi-Auto Rifle).....10,000   Scope (Mine Thrower)..........8000   |
|  First Aid Spray.............10,000                                        |
|                                                                            |
o----------------------------------------------------------------------------o

right.  Aim your Rifle up and look directly South and maybe a bit to the left, 
you'll see a catapult with a red barrel beside it.  Shoot the barrel.  Now 
look down and bit and to the right, there's a small enclosed area with a 
window and an enemy inside.  Shoot the enemy through the window.  Finally 
while still in this position, look Southeast and then upward.  Almost in front 
of your face you will see the red robed person at the catapult, shoot him and 
the black robed person operating it. Cross the bridge and enter the enclosure.

Break the crates and open the chest on the shelf containing 'Yellow Herb.'  
Look out the North window, and a little up and to the right you should be able 
to barely make out a red barrel you can shoot.  That leaves only one catapult 
still in operation.  This one is dangerous.  Cross the bridge to the East, you 
will be shot at but as long as you're running it will miss.  Stand in the 
middle of the circular tower area and aim directly North, you'll be able to 
see the enemy operating the catapult.  Snipe him from here, if he manages to 
get off another shot then run far to the side and try again.  Once he is dead 
you're out of danger, except for the few possible enemies who may hobble up 
normally.  Examine the lever on the South side of the tower and tap A quickly 
to bring up the cannon.  Shoot it once and the large door has now been opened 
for you.  To reach it simply head to the North.  Stop and do someshopping if 
you want, as the merchant is standing right at the end of the path.

Get the 'Handgun Ammo (10)' off the table and the '2000 Ptas' from the 
cabinet.  As you go up the stairs you'll encounter quite a few of the cult 
enemies.  A scene will trigger and more will come in from the front door.  
Fight your way through all of them, the leader in the red cloak will 
automatically spawn a new type of parasitic head.  This one won't swing around 
at you but its close range attack is an instant kill decapitation.  When he's 
dead he drops '4500 Ptas.'  Go around this area and break the crates on the 
shelf, then open the cabinet and pick up the 'Red Herb' inside.  There's also 
1800 Ptas sitting on the table.  Examine the panel beside the table and take 
the 'Golden Sword.'  Head back downstairs.  On the wall here is another sword, 
pick it up to receive the 'Platinum Sword.'  Examine the panel and put the 
Golden Sword where the Platinum Sword previously was.  Back upstairs put the 
Platinum Sword in where the Golden Sword was, this reveals the exit door.

Walk forward and watch the scene.  Proceed through the door to the West.  Head 
down the path on your right and lure all the cultists out of the room, gather 
them near the red barrel and blow it up at the best time possible, then take 
out any that remain.  There's some barrels to break in the room, '2500 Ptas' 
in the cabinet and some 'Handgun Ammo (10)' on the table.  Leave the room and 
head South, but watch out for the crossbow guy above the arch, shoot him 
before he can shoot you.  There's some enemies with shields here but they're 
not too hard to break with pretty much any gun.  In the door you'll find a 
'Green Herb' on the shelf, and a barrel to break.  Make sure your gun is fully 
loaded before opening the treasure chest which contains 'Castle Gate Key.'  
Getting this key triggers a barrage of enemies to come in the door of this 
room.  Defeating them is quite easy if you do it right.  Run for the door 
ignoring them and open it.  Stand just outside and wait for the first one to 
approach you.  When he leans back to attack, shoot at the red barrel to take 
out almost all of them.  Now head back Northeast to where you met Luis.

The North door can now be opened using the Castle Gate Key.  Make your way 
forward to trigger a scene.  After it's over keep going until a wall pops up 
in front of you.  Do a 180 degree turn and look upward.  On the wall above the 
arch is a shiny spot, shoot it down and pick up the 'Green Gem.'  You can 
smash the four pots in this area and use the typewriter to the Northeast.  Go 
through the door to the East of the typewriter.  Break the barrels, then go 
right and grab the 'Handgun Ammo (10)' off one of the chairs.  You can smash 
the pot on top of the shelf here.  Beside this shelf, look through one of the 
windows and you can see an item on top of the ceiling beams.  Shoot the item 
down now, you can get it soon.  To the East you'll find a note on the wall to 
read, and North of that are two fire breathing horse statues.  Examine the 
painting on the wall beside them to get the 'Prison Key.'

Go back West almost as far as the central throne room but not quite, to the 
North there's a door which was locked before but you can now open with your 
Prison Key.  Descend the stairs and pick up the 'Shotgun Shells (10)' that you 
knocked down, then the 'Green Herb' in the corner.  Open the cell door by 
kicking it down, when you walk in the prisoner will suddenly break free.  As 
you could see from the scene, he is blind.  As long as you move quietly you 
don't even have to fight him.  Press the switch in the prison cell to turn off 
the fiery horse statues upstairs.  If you do choose to kill him however, you 
need to fire at the parasite coming out of his back.  It shouldn't take too 
many hits to get him, and he drops '15,000 Ptas' automatically.

Make your way back to those statues and pass through.  Beyond them you'll find 
'Handgun Ammo (20)' on the ledge.  In the next room you'll have to fight an 
absurd amount of cultists.  Try to conserve ammo by using a weak gun and 
either shooting them in the head, then kicking or shooting them in the foot, 
then suplexing.  Run around the area breaking all the pots and getting all the 
items.  The red guy drops '4500 Ptas' and there's '2000 Ptas' on the East 
side.  Once you've taken out all the enemies that appear here, go down the 
North stairs and into the door.  Have you and Asley walk onto one of these big 
yellow buttons, then tell her to wait.  Now go to the other button and step on 
it yourself, this brings up a lever in the main room.  Before leaving check 
the chair for 'Shotgun Shells (10)' and the table for 'Green Herb.'

Return to the main hall and sure enough there's tons more enemies around.  
Shoot them all first if you want, the other option is to examine the lever and 
have Ashley start turning it while you take out whatever comes at you.  When 
finished a new staircase drops and you get access to the higher section.  When 
you get to the top you can go around to the left and right balconies and beak 
the pots, the pot on the right will contain the 'First Aid Spray' which you 
should definitely get.  As you go North Ashley will make mention of something, 
afterwards approach the painting on the right and select the piggyback option.  
You will now have to protect Ashley while at the same time protecting 
yourself.  The short-range long-range combo of the Rifle and the Shotgun work 
well here.  The nearby pots should have some helpful ammo.  Fire support shots 
at the cultists coming out of the upper doors from both sides, then stop to 
make sure you are okay as well.  Once she finishes with each lever a platform 
will rise from the water and she moves to the next one.  At the end approach 
the opposite painting she jumped up and catch her with the A button, then 
cross over the platforms to reach the North end, go through the doors.

Open the cabinet on the right side of this are to find a 'Spinel.'  Above it 
is a glass case with a treasure chest inside containing a 'Hand Grenade.'  On 
the other side there's 'Handgun Ammo (20)' and a bunch of pots to break, 
beside these pots is the merchant if there's anything you have to buy.  Now go 
into the door by the merchant.  This is the shooting range, you can practice 
your gun skills here if you wish.  I won't go into too much detail, check the 
separate section of this guide on the shooting range if you want to.  You can 
win up to six bottlecaps at this point in the game, so give it a try and see 
how good you are.  Use the typewriter just East of the merchant outside, then 
run up the North hall to trigger a scene and the end of the chapter.


 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 3 - 2                     |
       (00008)      \--------------------------------------------------------o

o------- Item Checklist -------o  Walk back a few steps, then enter the door 
|                              |  leading East.  Break the barrels and then 
| Handgun Ammo..........._____ |  follow the path to a trap door that will 
| TMP Ammo..............._____ |  bring you down to the sewer.  Follow the 
| Velvet Blue............_____ |  tuneel away from the stairs and make a 
| Butterfly Lamp........._____ |  right, then another right immediately which 
| Shotgun Shells........._____ |  will bring you to a crate.  Return to the 
| Incendiary Grenade....._____ |  hall but before continuing look down to the 
| Handgun Ammo..........._____ |  end, you should see a distortion of the air 
| Yellow Herb............_____ |  and some odd steam.  The huge bug monsters 
| Velvet Blue............_____ |  in this area are invisible, so to be safe 
| Velvet Blue............_____ |  you had better snipe it from a distance.  
| Illuminados Pendant...._____ |  Continue until you reach a pit, there are 
| Elegant Mask..........._____ |  two more monsters down in the pit.  Once 
| Red Herb..............._____ |  they're dead drop down, in this little are 
| Handgun Ammo..........._____ |  you can find 'Handgun Ammo (20),' 'TMP Ammo 
| Shotgun Shells........._____ |  (50)' and 'Velvet Blue.'  Climb the ladder 
| 1000 Ptas.............._____ |  here and go into the door.
| 1000 Ptas.............._____ |  
| 1000 Ptas.............._____ |  There are three of those monsters in the 
| 1000 Ptas.............._____ |  immediate area.  Go down the East hall and 
| Gallery Key............_____ |  into the jail cell, it will lead you around 
| 1600 Ptas.............._____ |  to a door.  Inside of it, break the crates 
| Green Herb............._____ |  and open the chest to receive 'Butterfly 
| Handgun Ammo..........._____ |  Lamp.'  There's also a valve to turn here 
| Spinel................._____ |  which will drain the water.  Leave the room 
| Goat Ornament.........._____ |  and you'll encounter two more monsters, then 
| Yellow Herb............_____ |  another two when you get back to the main 
| Spinel................._____ |  prison area.  Enter all the cells and you'll 
| Velvet Blue............_____ |  find quite a few good items which include 
| Spinel................._____ |  'Shotgun Shells (10),' 'Incendiary 
| Velvet Blue............_____ |  Grenade,' 'Handgun Ammo (20),' and 'Yellow 
| Spinel................._____ |  Herb.'  There's also a memo in one of the 
| First Aid Spray........_____ |  cells for you to read.  Jump down into the 
| Yellow Herb............_____ |  Southern area and head through the gate.  
| Red Gem................_____ |  Watch out for the monster in here.  Pick up 
| Moonstone (Right Half)._____ |  the 'Velvet Blue' sitting underwater at the 
| Shotgun Shells........._____ |  upper left corner, then go up the stairs and 
| TMP Ammo..............._____ |  into the next room.
| Moonstone (Left Half).._____ |  
|                              |  Big swinging death blades, that's what 
o------------------------------o  you'll be thinking when you walk around 
                                  the corner.  Fortunately for you getting 
through here is pathetically easy.  The first one is swinging back and forth 
over the darker line in the ground, wait for it to pass and keep running.  
You've got to jump for the second one, same deal applies, just wait for it to 
pass and hit the A button.  As you go forward you'll come to two side by side, 
since they're moving at the same pace just in opposite direction, all you need 
to do is wait for them to pass and run.  It's that easy.  Up the small stairs 
just beyond the last blade, look on your right to find a 'Velvet Blue.'  
Continue onward and ascend the ladder.  There's a couple of barrels at the top 
for you to break open, head through the door and watch the scene.

Now this part is fun, you need to kill as many of those people as you can 
before they escape.  Your main target is the leader, but try to get most of 
them.  Your best bet is to toss a Hand Grenade down there is you still have 
on, or a Rocket Launcher should do the trick easily.  Try and snipe down and 
get anyone remaining after it goes off, if a few people escape it doesn't 
matter.  All the cultists drop Sipinels which is nice, but the leader drops 
the 'Illuminados Pendant' which is ever nicer!  Go and save your game at the 
North end, then climb the stairs.  If you wish you can use the chandelier to 
swing over to the upper East walkway and find an 'Elegant Mask' up there.  
Ascend the central stairs and the merchant is waiting for you at the top.  
Head through the nice red door beside him.

Walk forward and get the 'Red Herb' off the table.  In the next room on the 
central table you can find a memo to read, and 'Handgun Ammo (20)' on a nearby 
chair.  Head through the green door.  Quickly run to the North side of this 
room and eliminate the two enemies here.  The ones above you are equipped with 
crossbows so you'll need to snipe them down with your Rifle or equivalent 
weapon.  There are a lot of pots lining the outer railing of this room with 
nice things, but it'll be hard to get everything unless the crossbow enemies 
are dead.  Once you're satisfied enter the door to the upper left.  Break the 
barrels and climb the stairs to reach one of the armoured skull enemies, 
obviously this means no head shots!  Now that you're on the upper catwalk, try 
to snipe the red leader and his lackeys before they run, but if they do that's 
fine.  Run to the end of the walkway and jump down.

After a quick scene, get the items in the right room which include 'Shotgun 
Shells (10)' and four boxes of '1000 Ptas.'  If you didn't kill the red leader 
you need to chase him down now.  Try using the Shotgun from a distance since 
some of the spread is bound to hit him and stun him enough to let you get 
close.  When you manage to kill him he drops the 'Gallery Key.'  Go back to 
the North area of the large room where the leader stood originally and use the 
Gallery Key to open the locked door. Break the pots then examine the pedestal.

This puzzle is quite simple, your goal is to set it up so that a total of six 
people are shown being killed in the portraits.  If you can't figure it out 
yourself, the silution is as follows:  Switch 4, switch 3, switch 1, switch 2.  
Select the "Ok" option now and the wall will open up revealing your next path.  
Take it and go into the door.  Watch the scene here.  There's an ambush of 
enemies so watch out, your Shotgun is the perfect weapon for this battle.  
Don't stay where you are, find safety in a corner then begin shooting.  You 
probably won't be able to stand still for long because the cultists can use 
their scythes from long range.  Soon enough some new enemies will appear, 
mostly crossbow wielding but two enemies with one-shot rocket launchers also 
pop up.  Just run!  They'll almost certainly miss and end up hitting a few of 
their allies.  Climb the stairs to the second floor regardless of whether you 
wiped up downstairs or not, you need to eliminate the crossbow cultists so 
just chase them around the walkway gunning them as you go.  Any stragglers 
remaining on the other side can be easily sniped.

Now you can pick up the treasure around the room.  There are a number of pots 
to smash as well as some items to find including '1600 Ptas' at the bottom of 
the stairs, a 'Green Herb,' 'Handgun Ammo (20),' and 'Spinel.'  Head to the 
West side and press the button, once you do two more enemies with rocket 
launchers pop out and try to hit you, just run around one of the corners to be 
safe.  Now go South and into the door, break the pot to reveal a switch which 
makes a walkway to the treasure chest.  Now be careful, open the door and then 
turn around and run right back into the room!  The reason for this is that two 
enemies with rocket launchers wait outside and this will allow them to see 
you, but running back into the room causes the door to shut and they'll waste 
their rockets firing at a wall.  Go out and waste the two of them, then open 
the chest to receive the 'Goat Ornament.'

Head through the Northeast door leading to a stairwell and pick up the 'Yellow 
Herb,' then go back out and proceed through the Northwest door beside the 
alarm switch.  Be sure to save your game here, then make your way down the 
hall.  Break the pot on the end table, then go West since the North door won't 
budge no matter how many times you kick it.  Before going into the second West 
door, aim up above it and shoot the shiny object to drop a 'Spinel.'  Head 
through the door and go North, examine the fountain three times to get two 
'Velvet Blue' and a 'Spinel.'  You can't get through the door above you so 
take the other North path past the barrels.  Exit through the double doors.

Run down to the end of the path and watch the scene.  Now enter the garden.  
Through the gate you'll find two barrels on the left side.  Before going any 
firther equip a Shotgun or equally powerful weapon, because you're going to be 
attacked by an evil tentacle dog.  Blast it to bits, then move South, and 
West.  You'll come to a gate where you can see three dogs locked up just past 
it.  Don't open the gate, use your Rifle to shoot them from here because a 
single shot will cause them to break down the door.  When they're eliminated 
go back near the first get, and head around behind the bridge to find a 
barrel.  Two dogs might come to break down the gate just to the North, but if 
not go in and carefully tread until you find them.  There's another in a cage 
but if you get anywhere near him then he'll break out so shoot him from a 
distance.  From the North end, head East and navigate along the path to reach 
a 'Spinel' on the ground.  Return to the Northern area and go West past the 
dog cage.  Break the barrel, then head South until you reach the hedge, then 
make a left.  You should see a treasure box in front of you here, it contains 
'First Aid Spray.'  Backtrack to the centre of the garden

Make your way to the Southern cage that held the three dogs and go West.  Up 
the second path on your right is a 'Yellow Herb.'  Up the first path are two 
dogs to watch out for.  At the upper left area is a staircase, ignore it for 
now and head a little bit East below it.  You'll notice two paths leading 
South, one is the one you took to get here, the other leads to a chest 
containing 'Red Gem.'  Go back to the stairs and ascend, examine the fountain 
to receive 'Moonstone (Right Half).'  Backtrack again to the South-central 
area with the dog cage.  Make your way East this time all the way to the end 
where it leads you around to a chest containing 'Shotgun Shells (10).'  
Opening this will trigger a back attack from two dogs.  Follow the path back 
and make the first right turn to the North that you can make, you should find 
yourself at a staircase.  Run up the first side and down the other, then make 
a left the instant your reach ground again to find a chest containing 'TMP 
Ammo (50).'  The path North of the stairs leads to a fountain with the 
'Moonstone (Left Half)' on it.  On your way back you'll be ambushed by three 
dogs from the bushes, don't stop just keep running!  At the top of the stairs 
turn around and let them have it with your Shotgun.  This is the best way to 
remain unhurt.  Now head back to the entrance, use your map if you must.

On the outer stone walkway you came across to reach the garden, there is a 
door with an indentation.  Examine it and when you're brought to your 
inventory combine the two halves of the Blue Moonstone to unlock the door.
Watch the scene to trigger the end of this lengthy chapter.


 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 3 - 3                     |
       (00009)      \--------------------------------------------------------o

o------- Item Checklist -------o  Break the urns situated around this room, 
|                              |  and pick up the 'Handgun Ammo (20).'  In the 
| Handgun Ammo..........._____ |  room beside the bed you'll file a file on 
| Mirror w/ Pearls & Rby._____ |  the table to read.  Examine one the armoire 
| Green Herb............._____ |  to find 'Mirror w/ Pearls & Rubies' inside.  
| Handgun Ammo..........._____ |  The merchant doesn't have any new weapons, 
| Green Herb............._____ |  but he does have new upgrades to old ones so 
| 5000 Ptas.............._____ |  it's worth a look.  Leave this small room 
| 15,000 Ptas............_____ |  and exit through the door to the South, you 
| Hourglass w/ Gold Dcor._____ |  can save just before leaving too if you 
| Magnum Ammo............_____ |  like.  Break the pot at the end of this 
| 1800 Ptas.............._____ |  hall, and get the 'Green Herb' from the 
| Rocket Launcher........_____ |  first table and 'Handgun Ammo (20)' from the 
| Flash Grenade.........._____ |  second.  Run down the thin hall to the 
| Shotgun Shells........._____ |  South, break the pot and enter the door.  
| Rifle Ammo............._____ |  There's all sorts of urns and crates in 
| Incendiary Grenade....._____ |  here, break them all.  Don't forget the 
| Handgun Ammo..........._____ |  'Green Herb' on the table and the '5000 
|                              |  Ptas' in the cabinet beside the door.  You 
o------------------------------o  can kick open the lock to the South door but 
                                  you've been there before so head back North.

Ring the bell on the East side of the room and a painting will flip over, 
shoot the wine bottle and then you can go into the door.  When you do the cage 
drops and you are ambushed.  Equip the most powerful gun you have, or even 
better an explosive.  Throw the explosive or shoot the lock on the metal cage 
door to break it and get out.  Get in a corner and use your Shotgun to keep 
the enemies back.  The blind prisoner is back again, and the parasite on his 
back is still the way to defeat him.  He drops '15,000 Ptas.'  The final enemy 
that drops will spawn a new type of parasitic face which actually detaches 
from the body, but it is weak and can even be subdued easily with the knife.  
Once you're in the clear open the chest to received 'Hourglass w/ Gold 
Decor.'  Through the South door near the bell you'll find 'Magnum Ammo (3)' on 
the ground.  Proceed through the door to the East to reach the next area.

Head forward and snipe all the enemies from this upper area.  On your left is 
an urn to smash.  Jump down to the lower level and fire at any enemies you can 
see through the gate.  Now press the lever over to the side and you'll raise a 
walkway up.  Climb the ladder and start to cross the walkway but watch out for 
enemies coming from both directions here.  At the end of the path go down the 
stairs and pick up the '1800 Ptas' from the table.  Jump down and you've hit 
the mother load, there's a 'Rocket Launcher,' 'Flash Grenade,' 'Shotgun Shells 
(5),' 'Rifle Ammo (5),' 'Incendiary Grenade,' and 'Handgun Ammo (10).'  You 
can reach the upper catwalk again by going up the stairs and breaking the 
padlock with your kick.  Enter the room across the walkway to the East.

Break all the urns in this area and save your game at the bottom.  The 
merchant here has a brand new Attache Case for you to pick up, but it's quite 
pricey.  Nothing else to do here but continue onward.  

o- Merchant -----------------------------------------------------------------o
|                                                                            |
|  Attache Case XL.............73,000   Attache Case L..............40,000   |
|  Attache Case M..............30,000   Treasure Map (Castle).......30,000   |
|  Handgun.......................8000   Red9........................14,000   |
|  Punsiher....................20,000   Blacktail...................24,000   |
|  Broken Butterfly............38,000   Shotgun.....................20,000   |
|  Riot Gun....................32,000   Rifle.......................12,000   |
|  Rifle (Semi-Auto)...........35,000   TMP.........................15,000   |
|  Mine Thrower................28,000   Rocket Launcher.............30,000   |
|  Stock (Red9)..................4000   Stock (TMP)...................4000   |
|  Scope (Rifle).................7000   Scope (Semi-Auto Rifle).....10,000   |
|  Scope (Mine Thrower)..........8000   First Aid Spray.............10,000   |
|                                                                            |
o----------------------------------------------------------------------------o

Inside the next room a scene occurs, just watch it to end the chapter.


 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 3 - 4                     |
       (0000A)      \--------------------------------------------------------o

o------- Item Checklist -------o  Check behind just where you start to see 
|                              |  some 'Handgun Ammo (20)' on the shelf.  
| 5000 Ptas.............._____ |  Circle the area and break all the pots to 
| Spinel................._____ |  get some nice items.  On the South wall 
| Yellow Herb............_____ |  examine the painting to reveal a hidden 
| Green Herb............._____ |  stash of '5000 Ptas.'  Walk onto the raised 
| Spinel................._____ |  platform in the middle and you should see 
| 2500 Ptas.............._____ |  Ashley bolted to the wall in front of you.  
| Red Herb..............._____ |  Use you Rifle to snipe the bolts off her, 
| Handgun Ammo..........._____ |  after you do this the area will be invaded 
| Spinel................._____ |  by cultists.  Protect Ashley at all costs, 
| Blue Velvet............_____ |  snipe any incoming enemies in the head when 
| Green Herb............._____ |  you see them.  If she does get picked up 
| Stone Tablet..........._____ |  be very careful not to hit her, aim for the 
| 1800 Ptas.............._____ |  cultist's feet.  Once the first wave is dead 
| Velvet Blue............_____ |  there's a second wave led by an armored 
| Spinel................._____ |  skull red cloak.  Shoot him in the torso 
| Gold Bangle............_____ |  area and all his lackeys in the head, you're 
| Salazar Family Insgnia._____ |  in danger here too because many of them have 
| 1800 Ptas.............._____ |  crossbows.  Once everything is taken care of 
| 1500 Ptas.............._____ |  Ashley will pick up the key and open up the 
|                              |  door, now you have control of Ashley for 
o------------------------------o  the remainder of the chapter.

Start by saving your game using the typewriter on your right.  You can find a 
'Spinel' on the ground to the upper left and a 'Yellow Herb' to the upper 
right.  In the next room there is an enemy, he can be killed if you go around 
the room and throw all of the lanterns at him, but this is dangerous and 
you'll probably just end up burning yourself.  Grab the 'Green Herb' off of 
the table.  On the other side of the table you'll find a large crank which 
opens the gate.  Turn it and then crawl back and go through.  There's a 
'Spinel' in the drawer on the right, and '2500 Ptas' in the cabinet beside the 
fireplace.  Use the two lanterns in this room to kill the cultist, and then 
you'll have to open two metal gates with both cranks on either side of the 
arch.  You will find a 'Red Herb' on the table just past the gates.

Enter the room through the blue door on the left.  Read the memo on the desk 
near the device, then pick up the 'Handgun Ammo (15)' from the North drawer, 
the 'Spinel' off the Northeast desk and the 'Blue Velvet' from the Southeast 
drawer.  Leave the room and go through the South door.  Take the 'Green Herb' 
off the table on the desk in the corner.  Approach the table to the left of 
the door and crawl underneath.  There's a switch on this wall as well.  Go 
through this gate and examine the object on the fireplace to receive the 
'Stone Tablet.'  Now push the switch on your left.  On the right of the door 
you entered the room from there's a bookshelf.  Push it to the side and press 
the switch behind it.  Approach the exit door but first grab the nearby '1800 
Ptas' in the cabinet and the 'Velvet Blue' off the desk.

Down at the end of this hall you'll find 'Spinel' sitting on the chair.  
Follow the path around the corner and down some stairs.  You'll reach a 
pedestal with a mismatched puzzle.  The solution to the puzzle is as follows:  
Place your cursor on each of these exact positions in order and press A, 
remember the locations described aplly to where the white cursor box should be 
when you press A:  Right, Upper Right, Upper Middle, Middle, Left, Lower Left, 
Lower Middle, Lower Right, Right, Middle, Upper Middle, Upper Left, Left, 
Lower Left, Lower Middle, Middle, Right, Lower Right.  Now examine it again 
and select the Stone Tablet from your inventory.  This opens the door.

Examine the chest on the opposite wall from the door to find 'Gold Bangle.'  
The statue above the fireplace has the 'Salazar Family Insignia' inside it.  
Once you remove it a chest flips around so you can get the 'Serpent 
Ornament.'  Now you need to run all the way back to the room with the blue 
door that had the odd crank in the middle, beside the note.  On your way back 
you'll notice the armour has come alive, stand behind the table and wait for 
them to go around one way and then run the other.  In the hall as you go there 
will be three times you have to hit either the L+R dodge buttons or the A+B 
dodge buttons.  When you get back to the pedestal crank thing put the Salazar 
Family Insignia in it.  Turn it to reveal a ladder, then ascend.  Grab the 
money on your right to get '1800 Ptas' and '1500 Ptas' then go in the opposite 
direction and through a door to trigger a scene and the chapter end.


 _ 
|_) esident Evil 4 /---------------------------------------------------------o
| \-------o--------\                       Chapter 4 - 1                     |
       (0000B)      \--------------------------------------------------------o

o------- Item Checklist -------o  After the scene leave the area to the West.  
|                              |  Follow the hallway all the way back until 
| Elegant Perfume Bottle._____ |  you reach the room with the cage, just 
| 5000 Ptas.............._____ |  beyond it go South down the thin hallway 
| Red Herb..............._____ |  into the next area.  In here you'll have to 
| Broken Butterfly......._____ |  fight one of those invisible bugs again.  
| Handgun Ammo..........._____ |  Exit through the South door then go West.  
| 5000 Ptas.............._____ |  Now when you approach the door near the 
| Illuminados Pendant...._____ |  fountain you can use the piggyback option 
| Lion Ornament.........._____ |  near the window to unlock it.  Grab all the 
| 5000 Ptas.............._____ |  treasure boxes in here to receive 'Elegant 
| Handgun Ammo..........._____ |  Perfume Bottle,' '5000 Ptas,' 'Red Herb,' 
| Yellow Herb............_____ |  and 'Broken Butterfly.'  Now go back to the 
| Spinel................._____ |  large hall where you saved Ashley and 
| Handgun Ammo..........._____ |  started the chapter.  Enter the room to the 
| Shotgun Shells........._____ |  North and cave you game.  Break the pots and 
| Green Herb............._____ |  get the 'Handgun Ammo (10)' off the shelf to 
| King's Grail..........._____ |  your right.  Cross over on the odd platform 
| 6500 Ptas.............._____ |  to the North.  Now you have to take on the 
| 6500 Ptas.............._____ |  Dragon Room by yourself.
| 6500 Ptas.............._____ |  
| Handgun Ammo..........._____ |  The Dragon Room is a large area of fire that 
| Handgun Ammo..........._____ |  looks quite spectacular.  As you cross the 
| Elegant Chessboard....._____ |  path large fire breathing dragon statues 
| Queen's Grail.........._____ |  will come down piloted by cult members.  The 
| Flash Grenade.........._____ |  only way to destroy these is to take out the 
| 1800 Ptas.............._____ |  pilot.  The first one is easy, equip your 
| 2800 Ptas.............._____ |  Rifle and aim at him while the large statue 
| Red Herb..............._____ |  on the right side of the room slowly moves 
| Butterfly Lamp........._____ |  toward you.  A treasure box will come up 
| Green Eye.............._____ |  when this occurs, follow the path down to 
| Green Eye.............._____ |  the bottom and open the chest to find '5000 
| Green Eye.............._____ |  Ptas.'  To get across to the next area you 
| Green Eye.............._____ |  must wait for the spinning gate to reveal an 
| Red Eye................_____ |  opening then jump through.  Do the same on 
| Red Eye................_____ |  the other side.  When you approach the end 
| Red Eye................_____ |  two dragon statues will appear, one in the 
| Blue Eye..............._____ |  middle and one on your left.  Run back to 
| Handgun Ammo..........._____ |  the spinning platform but don't jump on it, 
| Rifle Ammo............._____ |  instead turn around and aim your rifle at 
| Handgun Ammo..........._____ |  the pilot of the left dragon who should be 
| Handgun Ammo..........._____ |  slowly moving towards you.  With that one 
| Green Herb............._____ |  down run to the end of the path.  There's a 
| Gold Bangle............_____ |  fire breathing dragon statue in the centre 
| First Aid Spray........_____ |  and two large walls on the left and right to 
| 15,000 Ptas............_____ |  protect you.  Move to the left side and wait 
| 15,000 Ptas............_____ |  for the dragon to start shooting fire.  The 
| Green Herb............._____ |  fire should be blocked by the wall so use 
| Incendiary Grenade....._____ |  this opportunity to quickly run to the right 
| Spinel................._____ |  side and shoot the pilot from the far right 
| Spinel................._____ |  fence.  With both dead two treasure chests 
| Velvet Blue............_____ |  have appeared, the one just behind you 
| Crown.................._____ |  contains 'Illuminados Pendant' and the blue 
| TMP Ammo..............._____ |  on in the middle has the 'Lion Ornament.'  
| Magnum Ammo............_____ |  Return to where Ashley is waiting.
| Yellow Herb............_____ |  
| Incendiary Grenade....._____ |  Make sure you save your game here after that 
| Velvet Blue............_____ |  ordeal.  Head West and get onto the little 
| Red Herb..............._____ |  cart device.  Proceed through the door at 
| Spinel................._____ |  the other end.  This place should look 
| Green Herb............._____ |  familiar, you've probably forgotten about 
| Shotgun Shells........._____ |  this puzzle by now.  Examine the panel on 
| TMP Ammo..............._____ |  the North wall and use all three items, the 
| Crown Jewel............_____ |  Lion Ornament, the Goat Ornament, and the 
| First Aid Spray........_____ |  Serpent Ornament.  Now you can get through 
| Handgun Ammo..........._____ |  finally, ignore the central stairs for the 
|                              |  moment and ascend the smaller set to the 
o------------------------------o  right.  At the top, break the urn and 
                                  examine the painting to find a hidden stash 
of '5000 Ptas.'  Now take the middle stairs on the lower floor.  Another cart 
waits here, step onto it and ride in through the tunnel to the next area.

Before going any further break the two pots in this area.  In the area check 
to room parallel to the last on but on your right, inside you'll find 'Handgun 
Ammo (20)' in the cabinet as well as a merchant and save point.  Through the 
door with the gun emblem on it is the second target practice area where type B 
is now available.  Outside this room again down at the end of the East hall is 
a table with 'Yellow Herb' and a notice on it.  In the small cabinet is a 
'Spinel' as well.  Head through the double doors here.  Examine the lion 
statue to receive 'Handgun Ammo (20).'  As you go through the next hall you 
need to be ready to dodge similar to the armour that Ashley had to face.  
There's two of them here.  In the circular room pick up the 'Shotgun Shells 
(10)' and 'Green Herb' from the sides of the room then examine the thing in 
the middle to get 'King's Grail.'  Now you will have to fight three suits of 
armour, their defense is incredibly strong so explosives are your best bet, 
however the Broken Butterfly and Shotgun both work acceptably well.  If you 
tell Ashley to wait outside the gate before you enter this room this battle 
will be somewhat easier, just keep shooting the armour until the nasty 
parasites show themselves.  Once the armour is dead some new stronger ones 
will sppear, but the same tactics apply.  It's a test of your ability to run 
to a corner and shoot quickly, pressing down and B to do the quick turn will 
come in handy.  When they're dead each one of them drops '6500 Ptas' and the 
gate opens.  Return to the main hallway.

Enter the room to the West this time and you'll find four panels which can be 
pressed.  Consider there is Leaon, Ashley and two statues you can push the 
answer should be obvious.  Have Ashley wait on one of the pads while you push 
the knight statues onto two of the others.  Step onto the leftover and the 
door opens.  Go into the room and watch the scene.  Now this predicament is 
fairly easy as well.  Equip the Shotgun and aim upward.  Among the spikes 
there are four red panels to shoot.  Once all four of them are broken the roof 
stops descending.  Grab the 'Handgun Ammo (10)' from the upper right corner 
and head through the door.  At the end of the hall another predicament.  This 
one is just as easy.  Equip the Rifle and snipe the two cultists driving the 
death machine to open the gate.  Now once you're both out of the hall the 
machine can reach the end and stop safely.  Get the 'Handgun Ammo (10)' from 
the boxes on the right and break all the crates and barrels.  Inside the desk 
at the corner of the room you'll find an 'Elegant Chessboard' and in the 
treasure chest below is the 'Queen's Grail.'  Kick open the locked door and 
head back to the first hallway, take the time to save your game as well.

Follow the North hall and pick up the 'Flash Grenade' off the chair.  Through 
the door of the next room there are a number of enemies, use the distance to 
your advantage and snipe as many as you can before they see you.  At the North 
end of the room are two statues.  Examine the one of the left and put in the 
Queen's Grail, then examine the one on the right and put in the King's Grail.  
Now you can get through the door.  Break the pots on the left and the right, 
but be careful as one of the ones on the right has a snake in it.  On your way 
down the hall check both desks on your left to find '1800 Ptas' and '2800 
Ptas.'  Before going through the next door jump out the window on your right.  
There's a 'Red Herb' on the ground and a ladder to climb.  At the end of the 
walkway at the top you'll find a chest containing 'Butterfly Lamp.'  GO back 
through the window and preceed through the North door.

Step forward and watch the scene.  Now turn around and run to the door so you 
can get your back to it.  Start blasting with your Shotgun, almost in any 
direction since some of the spread is bound to hit the enemies.  It's more a 
matter of protection than getting in a decent shot.  As long as you have ammo 
to spare this shouldn't be too hard.  Kill all the bug monsters that attack 
you here.  Once they're dead you can run to the Northwest end and pull the 
lever.  The bridge will get stuck on the way down but I'm sure you know what 
to do.  Aim your shotgun up at the chain connections and one shot should do 
the trick.  Now before you exit the area aim your gun up toward the large hive 
and begin blasting, it takes a lot of punnishment but eventually it will fall.  
When the scene ends on the ground it its place are four 'Green Eye,' three 
'Red Eye,' and a rare 'Blue Eye.'  Combine them with the Butterfly Lamp you 
just found to turn it into a very valuable item. Now go through the West door.

Take advantage of the merchant's tune up services and save your game here.  
Pick up the 'Handgun AmMmo (10)' off the chair and follow the corridor North.  
You'll reach a large outdoor area where a scene occurs.  Begin crossing the 
bridge and you'll be seen by the enemies, this triggers the catapult operators 
to start firing at you.  Forget about crossing the bridge for a moment.  If 
you stand by the torch on the right and equip your Rifle, zooming in as much 
as possible you should be able to snipe the head of the middle catapult 
operator.  It's not too much but it will help.  Make a mad dash across the 
bridge and go up the stairs on the left side.  Kill all the cultists you 
encounter here and run around to the South side of the walkway where you'll 
find 'Rifle Ammo (5)' and 'Handgun Ammo (15)' on the ground.  The entrance to 
the inner section of this tower is on the East side of the walkway.

Now that you're safe from the catapults, climb the ladder to a higher level.  
On this floor you can find 'Handgun Ammo (20)' and a crate to break.  Climb 
another ladder to reach the next floor where you'll find a 'Green Herb' and an 
notice on the table in a corner.  The notice gives you a clue about how to get 
everything working again, but it's a pretty simple process.  Equip the SHotgun 
and stand directly beside the