C & C 3: Tiberium Wars producer speaks

"A great example of the balance between the classic and the new is the in-game User Interface (UI). The C&C 3 UI started with a simple idea: Make a best-of-breed RTS in-game UI that combined features from the traditional C&C 'side bar' and the Generals-style 'command bar' interface. Then add a healthy dose of accessibility and ease-of-use based on the lessons we've learned with our more recent games. The end result is an in-game UI that is approachable, intuitive and easy to use for the novice RTS gamer, but has tremendous power and flexibility for the hardcore player."

We can't wait to get our hands on it, Mike. Command & Conquer 3 isn't due out until 2007, but expect a demo for the game soon. Hit the next page for a blown out diagram of the snazzy new interface.