On consoles or PC, you've scoured the planet of Pandora for eight gajillion guns, mowing down thousands of Psychos and six-legged gorilla things in the process. You're considering picking up the Vita version, maybe for another playthrough, or simply as a fun distraction to kill time when you ride the train or are forced into attending boring family gatherings. And now you want to know if it's any good. At its best, Borderlands 2 on Vita is just OK--but more often than not, it's far more frustrating than fun.
It should come as no surprise that some concessions had to be made to accommodate the Vita's hardware capabilities. Cooperative multiplayer has been reduced from four players to two, making it a lonelier experience for those looking to play with friends. Gun textures, specifically, look muddier here, making most of your firearms come off as generic-looking pistols, rifles, shotguns, and rocket launchers. That said, the environments still have a good amount of detail to them, and none of the visual changes distract from the gameplay. All said, it looks surprisingly good.
What is a distraction, however, are the framerate dips. When multiple enemies appear on-screen at once (which happens often), the Vita struggles to keep up with all the action--this, obviously, is problematic for a game that requires twitch reaction and precision shooting. Enemy counts in general have been reduced to accommodate (you'll see only two or three Psychos where you once fought eight or more), but you'll still run into this issue on regular basis.