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Blizzard: Xbox Live's infrastructure may prevent 360 MMOs

Blizzard could be interested in bringing its MMO prowess to the Xbox 360, but Greg Street, World of Warcraft's lead systems designer, isn't sure Live is up to the task.

Commenting on the closed nature of the Xbox's online service, Street told CVG, "I think certainly that we would place really heavy demand on the technical structure of those things before [the Xbox 360] was something Blizzard would want to get into."

Street cited XBL's limits to third-party updates, and the challenge of adapting to the design of console games, but seemed optimistic about the future of console MMOs.

"A few years ago everyone said the FPS couldn't be done on consoles and clearly Microsoft has been able to pull that off with Halo and other games. Hopefully someone will be able to do the same for an MMO on a console," he said.

Regarding the differences between PC and console experiences and their control schemes, fellow Blizzard employee David Kosack commented, "I'm sure someone will solve that problem. I'm amazed it hasn't been solved yet but someone has to put a lot of thought into it and it has to be the right game for that medium."

"I think we'll see something in the next few years. (Laughs) I said that a few years ago but I'm pretty sure someone will solve that problem! It's tricky but someone has got to be able to find an answer to that."

The 360 hasn't had a great relationship with MMOs - some are promised, but none have been released. Most recently, Square Enix stopped development of Final Fantasy XIV for the 360, citing problems with Microsoft and Xbox Live.

So don't expect to play World of Warcraft, or perhaps any MMO, on your Xbox anytime soon.

Dec 7, 2010

Topics

Microsoft

9 comments

  • spideralex90 - December 8, 2010 6:58 a.m.

    Isn't there a Zombie MMO coming to Xbox eventually?
  • AGENTJORRRG - December 8, 2010 3:57 a.m.

    Psssh, what do Blizzard know about MMOs?
  • NappyAfro - December 8, 2010 1:54 a.m.

    What does Xbox Live's infrastructure has to do with anything? Has everyone forgotten FFXI on the 360? The problem isn't the infrastructure, it's the Microsoft's change in how Xbox Live policy for developers.
  • xXGhostXx - December 8, 2010 12:04 a.m.

    wasn't Fantasy Star Online a mmo for the 360?
  • krichard - December 7, 2010 10:21 p.m.

    http://www.eurogamer.net/articles/2010-10-26-xbox-live-policy-halts-kingdom-under-fire-ii http://www.eurogamer.net/articles/2010-11-18-kingdom-under-fire-ii-heading-to-ps3 KUF2 has hit a hard spot on 360 version as well because the developers want the console version to be an mmo as well so it seems they have switched gears and are now focusing on the PS3 version instead
  • DarthCockels - December 7, 2010 9:54 p.m.

    MMO's are dumb.
  • g4m3rk1dd - December 7, 2010 9:51 p.m.

    just give the 360 a keyboard and call it a day for the controls... and it sounds to me like they knew ff14 would be fail so they didnt want to waste money on it for the 360...
  • Letter11 - December 7, 2010 9:44 p.m.

    Is this why DC Universe Online is going PS3 only? Or was there another reason? Kinda disappointing to hear I thought an MMO complemented by Live integration could be a cool thing. Remember True Fantasy Live Online? I think I might have been the only person excited about that.
  • majormoses117 - December 7, 2010 9:31 p.m.

    would be awesome to play MMOs on my 360. too bad.

Showing 1-9 of 9 comments

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