BioShock Infinite: Columbia's Finest pack is not that kind of DLC

BioShock Infinite has received its first morsel of DLC on Steam, and creator Ken Levine is assuring fans that more Columbia stories are coming. Columbia's Finest costs $5 and combines all the upgrades accessible from the pre-order only Industrial Revolution Pack, and the Ultimate Songbird Edition's Upgrade Pack.

With Columbia's Finest, players start the game with five extra lockpicks, 500 Silver Eagles, six new gear items providing unique passive bonuses, and two upgraded weapons: Comstock's China Broom Shotgun and Comstock's Eagle Eye Sniper Rifle.

Don't worry, Columbia's Finest doesn't count against the three-episode, $30 BioShock Infinite Season Pass. Ken Levine took to Twitter to confirm that development is proceeding on the post-release episodes.

Given how long BioShock Infinite took to escape Irrational Games, we're not surprised by the wait.


  • CitizenWolfie - June 28, 2013 6:28 a.m.

    So glad I didn't bother with the Season Pass that GAME always try to palm me of with on new releases. Purely because it feels like it was ages ago since I finished the game and I've moved on to other stuff now. I always find that the further removed from a game I am, the harder it is to get back into it. I've wasted so much money on season passes in the past where the DLC has came out months after I finished the game and never bothered to reinstall it for the sake of a few extra missions. It really has to be Liberty City Stories or Undead Nightmare quality to entice me away from newer games that I've gotten into.
  • ZeeCaptain - June 27, 2013 3:32 a.m.

    I don't understand why people bitch about this type of DLC, or DLC in general. This is just a few new bells and whistles that aren't necessary, it's only for the most anal of gamers who are mad they didn't pre-order from best buy, gamestop, and amazon to get their goodies.
  • Danomeon - June 27, 2013 9:31 a.m.

    The main issue is that it devalues the items in-game if you can acquire them in a way other than gameplay. Let me give you an example: scrounging around the environments and exploring them for silver eagles is a key part of the gameplay. Your in-game exploring efforts will net you bonuses like weapon and tonic upgrades down the line as you explore more. However, you can also pay 5 dollars and get the same upgrades. In-game effort is actually not the best or most efficient way to ensure that your character gets the upgrades he needs: 5 dollars is a faster, better method! It doesn't seem too bad on the surface, but think about this; players who pay 5 dollars for this DLC are going to be factually superior and more powerful to players who don't pay. Doing everything you can and trying to get through the hardest difficulty in the game? Your efforts are for naught, as the hardest difficulty's challenges should not be surmounted by in-game skill, but rather by acquiring the necessary resources for 5 dollars. It's kind of a slippery slope. The Last of Us reward pre-orderers with permanent single player upgrades that made crafting and healing speedier and easier, which in turn means that players who pre-ordered the games are physically more powerful in single-player than those who didn't. On survival mode, which is an incredibly difficult challenge, you immediately have an easier time if you pre-ordered. Doesn't that kind of depreciate the value of challenges in a video game, in which each difficult challenge has an easy, "Pay X amount of money" alternative? Is completing Bioshock infinite's hardest difficulty really that impressive when you can buy your way to an easier conclusion? To me, it just feels like it puts emphasis on things other than actually being good at the game when it comes to gathering in-game recourses.
  • ZeeCaptain - June 27, 2013 2:41 p.m.

    Yea I know, that's basically what I said above in a sarcastic kind of tone, but thanks, if not for my benefit then for that of others.
  • Danger-Pig - July 14, 2013 8:03 p.m.

    I'm not mad I didn't pre-order. I just want extra stuff. Of course I am not bitching about the DLC, I just paid my $5 for goodies and then went about playing.
  • Redeater - June 27, 2013 12:05 a.m.

    Ok I just checked and it's $20. Are you guys going to correct that or are you fine with user comments doing your job for you?
  • TanookiMan - June 27, 2013 7:30 a.m.

    Yeah, I think they confused the fact that the Season Pass is a "$30 value" (the total price of the content sold individually) for the price of the Season Pass itself.
  • g1rldraco7 - June 26, 2013 11:57 p.m.

    This is very unsettling, STOP MILKING US!!!!!
  • Redeater - June 26, 2013 1:36 p.m.

    $30??? Are you sure that wasn't $20? I may be confusing that with Metro (I bought both) but I didn't think it was $30. If anyone is curious about the worth of this....I can tell you it really isn't worth it. I already had half of this download because I bought the premium edition. I was looking online to see what the verdict was and couldn't find info anywhere so I took the plunge. You get useless gear, upgrades that only make a couple weapons slightly more powerful and $500 in which you can triple that with a couple hours play. $5 is nothing to me and while it won't break me I'm pretty upset at the "bundling" of these two instead of selling them separate.
  • Fox_Mulder - June 26, 2013 3:54 p.m.

    Yeah I'm pretty sure it's $20. Cause when I got the game I got the season pass "free" from buying the guide. I'm sure they DLC they will come up with will be awesome. They have infinite universes to base it in. Anyway, the whole point is yes, it's $20, not $30.

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