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Available on: Xbox 360, PC, PS3

Assassin's Creed Revelations review

Ezio's final adventure piles on new features, but is that enough?

Words: on November 14, 2011

When it became clear last year that Assassin’s Creed was going to be a yearly franchise, fans reacted with equal parts excitement and unease. Assassin’s Creed games are sprawling, open-world epics that follow a history-spanning, conspiracy-laden plot about acrobatic killers; is it really possible to do all of that justice on an annual schedule? Ubisoft seems to think so, and with no fewer than six of its worldwide studios on the job, Assassin’s Creed Revelations certainly looks poised to prove the doubters wrong.

Will it, though? Can it? Well, yes… and no. It depends on what you’re hoping to get out of it.

Are you interested purely in the series’ rooftop-hopping gameplay? Then you’ll be happy to know that Revelations continues the “let’s just throw more features at it” approach to design seen in Assassin’s Creed Brotherhood, changing little while piling on new elements. The basic gameplay’s essentially the same as before; playing as 16th century Assassin Ezio Auditore (now the graying, middle-aged leader of his order), you’ll spend a lot of time running up walls, darting across rooftops, parachuting off buildings and destroying guards with an ever-more-lethal assortment of blades, clubs, guns and other era-appropriate weaponry.

Stealth is encouraged but rarely required, opportunities for deadly mischief are everywhere and there’s a huge new city to explore. This time it’s the bustling, predominantly Muslim metropolis of Constantinople (modern-day Istanbul), where Ezio’s come to seek keys that will open a secret library built by his predecessor, Altair. And just like Brotherhood’s Rome, Constantinople is filled with landmarks and vacant shops to buy (which will then funnel money into your bank account and offer you discounts), secrets to uncover and hidden challenge levels to explore.

Above: There’s also been a small but significant uptick in graphical detail, as evidenced by the new faces of Altair, Desmond and Ezio. Oh, and it’s in 3D now, which is great if you’ve got a 3D TV

Unlike Rome, however, nearly all of Constantinople is freely explorable more or less from the moment Ezio arrives there. So if you’re one of the many who’s been irritated by the Creed games’ insistence on blocking off certain areas until you’d unlocked the right memory sequence, that’s definitely a plus.

Also unlike Rome, Constantinople is completely devoid of any horses to ride. Granted, the city’s design is compact, with lots of narrow streets that would make horses unwieldy, and you might not even notice they’re gone. However, their absence is still noteworthy enough to point out.

Oh, and one other thing: Beggars are back, and this time, they come in threes.

Above: At least you can still throw coins to make them stop bothering you

Not slowing with age

Aside from a new story and a new city, Revelations brings several big additions to the gameplay, the biggest being the hookblade. Far from simply being a way to shoehorn ziplines into the game, the hookblade gives players a little more control and agency over Ezio’s actions, making climbing and swinging across Constantinople’s skyline just a little more fun in the process. With the hookblade equipped, Ezio can grab ledges that are just out of reach, launch himself up the sides of buildings and swing across gaps by hooking onto hanging lamp-like objects (which, when grabbed normally, still let him swing in 90-degree arcs).

Ezio can also use it to tumble right past any guards in his path, or – by tapping a button at just the right moment – throw them to the ground (or off rooftops, which is much more entertaining). The hookblade’s also good for yanking scaffoldings down onto pursuing guards and, and as you might expect, it makes fighting with Ezio’s hidden blades about 50 percent more gruesome.

Another big addition: Bombs. Using ingredients found everywhere (most frequently in chests placed across the city), Ezio can craft a pretty wide assortment of explosives by combining different shells, gunpowder strengths and payloads. Each can accomplish a different goal, whether it’s simply killing a bunch of guards at once, luring them away from a spot they’re protecting or causing panic with an explosion of animal blood.

Above: There’s so much new weaponry, ranged attacks are now mapped to a second button, and weapons are selected from two separate wheel menus

Whether you’ll actually ever use all of those bombs is another matter. Most of the guards in Revelations are just as easy to kill as in any other Creed game; as before, they’ll surround you and attack one at a time, and you can either hack away at one until he forgets to block and dies, or simply wait for them to strike and either disarm them, or kill them in one hit with a counter.

Like in previous games, combat can be immensely fun (and it’s flashier than ever here), but its simplicity means that A) there’s little practical benefit to buying new weapons, since anything you wield can kill in one hit, and B) there’s little incentive to use any bomb other than a lethal grenade or a smoke bomb, unless mandated by the mission. The rest demand a certain level of patience; you have to want to mess with your enemies, and mustering that level of interest is difficult when killing them is so much easier and faster.

That doesn’t hold true when you meet the Janissaries, however. The elite slave-soldiers of the Ottoman army, the Janissaries are faster, more devious and much tougher than any other enemy in the core series. Taking one down requires at least three “killing” blows, and they have an annoying tendency during combat to step just out of sword range and shoot you with pistols. They’re bastards in a fight (although they’re relatively easy to beat once you understand their patterns), but it’s kind of a nice change to see an Assassin’s Creed enemy that’s actually formidable enough to make avoiding them a serious consideration.

Gather your forces

Like Brotherhood, Revelations pads out its relatively short narrative with plenty of side missions, although these are both less numerous and a little more closely integrated with the storyline than before. The centerpiece this time is your brotherhood of recruitable Assassins, which (as in Brotherhood) can be signaled to help you during a fight, and can be sent off on various errands abroad (which brings you money, nets them experience points and can eventually open foreign cities up for Assassin conquest).

As you slowly conquer Constantinople by taking back Assassin Dens (analogous to Brotherhood’s Borgia Towers), you’ll earn the right to recruit up to 12 Assassin helpers, who now come with short introductory quests. Where in Brotherhood you just had to rescue them from angry guards, you might now have to beat a prospective recruit in a race, or catch one as they’re picking pockets, or rescue one’s wife and daughter from a Templar madman.

Next page: So how's the story?

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Xbox 360, PC, PS3

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52 comments

  • Darkhawk - November 14, 2011 2:46 p.m.

    Great review. Think I'll hold off until it drops to $10. Here's waiting for the proper ACIII.
  • sleepyMexican45 - November 14, 2011 2:47 p.m.

    Haven't bothered with AC since 2 mainly because the 'assassination' parts felt shit and secondary :/ I doubt it's changed in the latest 2 games. Arkham's bat signal is calling me!
  • obviouslyadouche - November 14, 2011 2:47 p.m.

    WAAAAAAAT AN 8, thats a great and completely acceptable score for any game, great review Mikel
  • ncurry2 - November 14, 2011 2:52 p.m.

    It's so frustrating. I understand the Activision logic that yearly releases = more games = more games to sell = more profit. But come on. Didn't people see what Activision did to Guitar Hero and Tony Hawk (I was really hoping the same was going to happen to CoD this year but that definitely didn't seem to happen.) People really need to stop supporting this garbage strategy.
  • bryce255 - November 14, 2011 3:11 p.m.

    It seems like the theme of this year is less than stellar story lines. I've always found CoD's and Battlefield's story a bit boring, Gears of War was a bit disappointing, and now this? Some people still care about the narrative dammit! That being said, I'm still picking this up tomorrow because it seems way better then anything else out there right now aside from Arkham City and Saint's Row.
  • UberNoob - November 14, 2011 3:18 p.m.

    Could have been better. It seems multiplayer was more of a focus in Revelations. I guess it's worth a rent...
  • gmcb2011 - November 14, 2011 3:19 p.m.

    Uh...there's a game that came out a few days ago called Skyrim.
  • UberNoob - November 14, 2011 3:22 p.m.

    What about Skyrim? There's still Bioshock Infinite which will release next year (I believe in February). Let's hope next year will be a year with storyline in mind...
  • MysterEnygma - November 14, 2011 3:28 p.m.

    that ACR image of Desmond is funny, he looks like a drug addict with a "derp!" expression
  • Pwnz0r3d - November 14, 2011 3:29 p.m.

    To be honest, i thought the story to AC2 was rather dull. All it was was just Ezio running around killing the boss of the Templar he just killed, and repeats this process until he reaches Rodrigo Borgia, and *I suppose SPOILER, but you really shouldnt be here unless you completed the second game anyways at least* doesn't even kill him in the end, which left me with a HUGE "then what was the whole point of the game?" feeling. It felt like there was no real sense of purpose, and the bad guys he encountered were all killed literally minutes after they were introduced. It was a great game, oh hell yeah, but the story to me seemed the weakest aspect(I'm not saying it was unbearable, it suited its purpose, just not as well as it should have for a revenge-fueled plot.) of the game as a whole. I enjoyed Brotherhoods story more, because they kept it simple, but not monotonous as in a "Oh hey theres a Templar here, STAB STAB oh crap there goes his boss gotta get him too" mentality. It stuck to one to two bad guys at once, one huge city, and you dealt with one of them in a satisfying end battle. I will pick this up at some point though, even if the story seems lackluster.
  • ypab - November 14, 2011 3:30 p.m.

    8?!?! I was hoping for a higher score... I hope the story isn't too dissapointing.
  • Burdmayn - November 14, 2011 3:32 p.m.

    *cough*Uncharted 3*cough*
  • Dmancapri - November 14, 2011 3:35 p.m.

    Skyrim was single player only-no multiplayer to speak of. games with both are looking good to me, but i'm an optimist.
  • Burdmayn - November 14, 2011 3:35 p.m.

    So it looks like the verdict on this game is the same on just about every site. I'm extremely excited to play it, but it sounds like the story will disappoint me. Oh well, as long as it provides some closure and sets us up for ACIII.
  • Gibsonsg527 - November 14, 2011 3:43 p.m.

    I am getting tired of these yearly releases.
  • BoxingMarco - November 14, 2011 4:21 p.m.

    So.....wait for Black Friday/week after release price drop? I was gonna pick it up tonight at midnight, and I am a HUGE Assassin's Creed fan, but after reading this review I feel comfortable waiting for the price drop or Black Friday. I know I can trust Mikel's review seeing as how he's as much of an AC fan as I, probably more. I'm already swamped playing Skyrim and Uncharted 3 as it is. Well, thanks for the heads up Mikel!
  • Mooshon - November 14, 2011 4:28 p.m.

    Great read that Mikel. Having played and loved the series so far I'll be pretty disappointed by the sounds of it. I can put up with the great, but identical campaign gameplay but the main thing I was after was a bigger punch and real closure to this storyline. Think this has slipped quite low on my massive games-to-buy list. Two quick questions Mikel: - have they added any end-game for your money? What is the point of all that shop income? - can you own spear weapons this time?
  • garnsr - November 14, 2011 4:31 p.m.

    Running down people on horseback was the only thing that I didn't get tired of in the first AC. Too bad that's gone away. I spent a ton of time buying up building s and things in Brotherhood, and really enjoyed that, so a meandering story might not bother me as much it bothered Mikel. But, I'm finding Uncharted 3 underwhelming, the way you find clues that the bad guys don't have, go to a place no one has been in millenia, then when you come back out suddenly the bad guys have figured everything out and are waiting for you. It sounds like something like that happens in Revelations, which bums me out. As much as I've enjoyed the games this generation, the newest sequels are getting harder to enjoy as much as earlier iterations.
  • tr1ggerf1nger - November 14, 2011 4:51 p.m.

    Wow, I was really looking forward to this game. Not so much the multiplayer, since I play these games for their story and setting. I was really hoping to see a good ending to Ezio's story as well as some answers to the plot. It appears I'll have to wait til ACIII for a proper fix. I guess I'll still get this tonight. Maybe I'll be pleasantly surprised...
  • GamesRadarMikelReparaz - November 14, 2011 5:07 p.m.

    Sure thing: The money's used for the same things it was used for in Brotherhood; weapons, landmarks, more shops, etc. The difference this time is that, once you've reached the stage where you've got a ton of otherwise useless cash piling up, you can turn your attention to Mediterranean Defense (the away missions for your Assassins). Once you take over a city, most of the new missions actually cost money to pursue, so bottomless coffers come in handy. Also, while I didn't buy every weapon in the game, I'm pretty sure the big weapons are still limited to axes and swords; no keeping spears this time, sorry. Thanks for reading!

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Great
YOU'LL LOVE
  • Hauling ass across rooftops is more fun than ever
  • Master Assassin missions are a cool addition
  • Multiplayer remains amazing
YOU'LL HATE
  • Underdeveloped, disappointing storyline
  • There's less to do than in Brotherhood
  • Short on actual revelations about the series' plot
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More Info

Release date: US
Nov 15 2011 (Xbox 360)
Nov 29 2011 (PC)
Nov 15 2011 (PS3)
Expected release date: UK
November 2011 (Xbox 360)
November 2011 (PC)
November 2011 (PS3)
Available Platforms: Xbox 360, PC, PS3
Genre: Adventure
Published by: Ubisoft
Developed by: Ubisoft Montreal
Franchise: Assassin's Creed
ESRB Rating:
Mature: Blood, Language, Violence, Mild Sexual Themes
PEGI Rating:
Rating Pending
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