Nintendo's Eiji Aonuma was
won over by motion controls during the development of Skyward Sword,
the producer recently told Official Nintendo Magazine. Aonuma
confesses that during development, he considered ditching the vaunted
MotionPlus interface in favor of a traditional approach closer to the
series' previous title, GameCube/Wii crossover Twilight Princess.
However, motion control won out: “I
honestly think we cannot go back to button controls now,” says the
think that [motion] controls will be used in future Zelda titles,
too,” explains Aonuma. No stranger to pioneering new ways of moving
Link around, Aonuma was producer on Phantom Hourglass and Spirit
Tracks, whose unorthodox Stylus controls had players going from “what
is this I don't even” to “why does the DS have a joypad anyway?”
in around the time it took to navigate the game's first area.
Motion control certainly added to the immersion of Skyward Sword: whatever shape Zelda takes next, expect further
surprises to render those Link to the Past muscle-memories all the