Aliens: Colonial Marines trailer makes a strong case for bigger guns

Gearbox Software has beamed in a new gameplay trailer for Aliens: Colonial Marines, offering virtual space warriors a preview of the screeching, acid-drooling terrors that await them aboard the U.S.S. Sulaco next spring. Going by these latest impressions alone, Gearbox appears to have nailed the gritty, desperate atmosphere from the films. But then, compared to the scads of other other FPSs featuring low-lit, rundown and alien infested spaceship environments (many of which were no doubt inspired by the Aliens franchise) it also looks a tad...generic? 

Taking place after the events of Aliens 3, Aliens: Colonial Marines is a squad-based FPS shooter which follows four well-armed marines as they hunt for the legendary Ellen Ripley aboard the abandoned spaceship Sulaco. What caused the crew to disappear? What dangers await those who enter? We're guessing Xenomorphs, Xenomorphs, and more Xenomorphs.

Aliens: Colonial Marines is on track to wrap up its lengthy six-year development Spring 2012 when it arrives for PS3, Xbox 360, PC and on an unconfirmed date for Wii U.

Aug 25, 2011


  • DirkSteele1 - August 26, 2011 5:34 a.m.

    I am anticipating this one, but six years makes me nervous...
  • Baron164 - August 25, 2011 4:55 p.m.

    I've been looking forward to this for awhile. AVP was ok but left me wanting a better experience. I really liked Borderlands and DNF wasn't nearly as bad as some people make it out to be. So I'm very curious to see how this ends up being. I'll definately wait to read the reviews before purchasing but I'm still hopefull.
  • Crypto140 - August 25, 2011 3:03 p.m.

    I don't care what anyone says, Gearbox screwed up Duke Nukem Forever and they screwed up Borderlands(To repetive, and all the guns sucked)so I will need to see more proof before I pre-order this. All this trailer made me want to do was get that AvP game that wasn't reall that good.
  • IsaacShadow - August 25, 2011 1:26 p.m.

    They might actually pull this off, if they do it right. Certainly getting the atmosphere right.
  • grizzly311 - August 25, 2011 12:54 p.m.

    I've been waiting for a fulfilling Aliens video game experience since the arcade side-scroller. This looks pretty damn cool to me. Although the gameplay is nothing new, it looks and sounds like an Aliens game should and as an avid fan of the movie franchise, that's exactly what I want to see. I can't wait for more.
  • Gotxxrock - August 25, 2011 12:13 p.m.

    I must admit, when it comes to videogames following an IP like Star Wars, Warhammer, the Marvel Universe, or in this case, Aliens, I don't mind a safe, inside the box experience, so long as the game adheres to the true tenets of the series and executes the atmosphere well. I can imagine co-op in this game would be alarmingly similar to Left 4 Dead, Killing Floor, and Alien Swarm, which would make this reader very happy.
  • Balaska - August 25, 2011 11:46 a.m.

    Hey db, Gearbox did their best polishing a turd, but this is something they actually care about, Gearbox on top form is something to be very excited about.
  • db1331 - August 25, 2011 11:58 a.m.

    It doesn't matter if they didn't lay the turd in the beginning. They picked it up out of the toilet and served it. I'm not hating on Gearbox. I enjoyed Borderlands and look forward to seeing more on the sequel. I'm just trying to warn people not to be tricked into buying this before the review embargo is lifted just so they can get a "special" pre-order helmet or pulse rifle.
  • therawski - August 25, 2011 11:40 a.m.

    Another boring corridor shooter, but as long as they let you play as aliens in online it might be worth it. Looks scary no?
  • db1331 - August 25, 2011 11:36 a.m.

    I would strongly advise a wait-and-see approach to this one. These are the guys that just sold you Duke Nukem Forever for $60. I'm not saying don't get it, I'm just saying don't pre-order it.
  • Gotxxrock - August 25, 2011 12:14 p.m.

    You speak wise words. It seems Gearboxe's new favorite thing to do is pick up games in development hell and get them out the door as fast as they can. Still, as with anything in the industry, I hope for good things.

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